Battle Muse Guide V.1.0
Written and researched by SamuraiJakkass86
Edited, Corrected, and Researched by EarthlyMight

If you find any errors, or have any questions contact us at:
SamuraJakkass86@gmail.com
MattAB1984@gmail.com

For future reference, this guide covers all target weapons in different 
sections.  hit alt +f and type in the specified code for each different weapon.
However it does not (atm) cover ALL weapons.

Katar [XXX]
Bow [XYX]
Duals [XYZ]
1H Weapons [XYY]
2H Weapons [XZZ]

Each section will have a summary of the main contributions provided by each 
different stat.

Str = Strength
Dex = Dexterity
Int = Intelligence
Con = Concentration
Cha = Charisma
Sen = Sensibility

I can tell you now that most of your stat builds will not be altered by what 
you need at the moment, but by what you will expect to have by the time you 
change class.  So don’t be too disappointed if you haven’t started getting any
int until lvl 40.

The easiest way to sum up a battle muse is to think of it with these 3 words...
 "Swiss Army Knife" I hope you understood that <.<  I shouldn’t have to explain
it.... Now that I think of it I probably should ^_^;

Function 1: Solo Artist
Function 2: Part-Time Supporter/Buffer/Warrior
Function 3: Full-Time Warrior

You can do many things with a battle muse, you can assist a FS muse in a party
to keep other buffed and healed, you can strictly solo with them up until its 
ineffective (bout lvl 60-ish).  Or, as a party member, you can also blend in 
with the soldiers and hawkers, and act as a mercenary for hire (free =P).

Just so you know.. I wrote in a little bit about the skill builds having the 
"Summon Tree" as optional.  There’s a lot of pro's and con's to having a 
summon pet.

Pros: Assistant fighter, not only dependant on your own stats to boost
theirs, but you can also buff them to make them even stronger.  Believe it or 
not.. I think that’s about all that’s good about them ^_^;

Cons: You're going to get less experience because your pet uselessly steals 
some.  Your going to be at a serious MP disadvantage, already having a somewhat
smaller mana pool will screw you over if you try to cast a 200MP summon pet >.<
The only summon a cleric can get is phantom swords and elemental; so you'll 
waste a lots of SP on Magic Arms Mastery.. So just think about this before you 
get the visions of a summoner/warrior muse. Not only this.. but some of your 
buffs wont affect them.. Like bless body/armor/mind.

Section 1: Katar Muse [XXX]
	
   Stat Effects:
        Str: 40% damage
        Dex: 60% damage
        Int: Increases buffing powers (Same for all battle muses/pre-clerics)
        Con: Increased hit rate
        Cha: ...
        Sen: Increased Crit Rate

Stat Builds: Its pretty self explanatory for this build.  Katar muses will need
lots of dex.  Dex for power, dex for dodge, dex to hold the weapon in the first
place ^_^;

   Str: Your going to want some of this even if you are doing dex/int.  This 
        will give you 40% of your katars damage.  Not to mention it’s always 
        nice to have some extra lesser-stats like HP and defense.  (Who cares 
        how much weight you can carry? xD)
   Dex: DEX!!! EAT ME!! Increase your dodge, hold your weapons, and do lots 
        more damage.  This is a necessity; this should ALWAYS be your number 
        one stat choice.
   Int: I don’t know what kind of sped wouldn’t get this.  INT will help you 
        buff yourself and sometimes your party mates.  It'll help you afford 
        cure.  It also combo's nicely with spell mastery.  You want to 
        increase the strength of your buff skills just because no one likes 
        the builders appliances you get when you buy a house because they work
        .. but they suck.
   Con: Katars don’t need this so much.  Maybe put it at 20 (Suggestion).  But
        when you attack so fast, the misses aren’t going to hurt you much.
   Cha: I think only dealers really need this =P I'll leave it at that.
   Sen: Probably your 3rd or 4th stat choice.  This only serves one real 
        purpose for 90% of us.  CRIT!!! Increase how much damage you crit for 
        and WHEN you crit.  We want crit, makes us look better since we have 
        no battle skills to speak of ^_^;.
	
	This build of muse utilizes the mediocre atk power, and superior atk 
        speed off claw class weapons.  As it is my current project, I've found 
        both the pro's and con's to the ever popular Katar Muse. For the skills
        , I wont be vague or anything to try and cover up my build <.<  I'll 
        just be straightforward with exactly what I have ^_^;.

   Skills: (As Muse)
   Meditation Tree:
        Meditation (10) Its obvious that you max this since you'll need it for 
        cleric buffs later on.  Plus it increases the "small mana pool" that 
        battle muses are obviously known for >.<
        Cure (5) Another obvious skill.  With bless body you'll increase you 
        max HP, which will mean your going to need your HP at its peak, in 
        comes the usefulness of cure.
        Bless Body (5) Increases your max HP, just one of the many ways you 
        upgrade a character seemingly 10-20 lvls in a few seconds ^_^
        Support (3) I actually put this at 4 <.<  My mistake though.. 3's good 
        to get hitting support, its not really useful unless your impatient 
        like me and want to run real fast all the time :3
        Power Support (5) Who wouldn’t want this? xD  Come on, uber atk power 
        ownage here.  It all starts with a mouse click.
        Hitting Support (3) This is useful, mostly because you save lots of 
        stat points that you might waste in con <.< Lol, I'm serious when I say
        waste.
        Bless Mind (2) This is a rather useless skill =P It might not be if it 
        gave you all the MP it enlarges your pool by <.< But it don’t.  You 
        just need it for evasion aura.
   Summon Tree: (Optional)
   Spell Mastery Tree:
        Spell Mastery (5) Reduces MP costs.. Who couldn’t use that? Combo's 
        well to make up for your "small mana pool"  You can and will most 
        likely put this at higher lvls, but I didn’t because I want to save SP 
        for when I change to cleric ^_^ Want to get a high lvl battle support 
        and evasion aura.
        Firering (1) One of the most underrated skills on the tree =P  This 
        skill will pwn so much for any class that doesn’t do much damage other 
        then in fast hits ^_^
   Magic Arms Mastery Tree: (Optional)

   Skills: (As Cleric)
        Meditation Tree: This is when you get to the fun stuff.  If you did it 
        right you should have saved up all your SP for a long time and have 
        plenty to spend on those skills you've been waiting for forever =D  As 
        a katar cleric, you have lots of new skills your just itching to try.  
        Lets get started shall we =D
        Battle Support:  One of the most popular, with this skill you'll 
        increase your atk speed by great amounts.  If you pumped any int (like 
        you should have) you'll get even more then you thought you would! 
        *Zoom Zoom Zoom*
        Damage Support:  Not everyone’s first priority, because of its high 
        requirements, but for anyone who enjoys their fast hits, they know 
        they'll enjoy it even more with higher damage.  Starts with 14% 
        increased damage and works its way up. Every % counts with this.
        Sharpening Support:  If there was a dream you couldn’t catch, and you 
        eventually got it anyways.  This would be it.  If you have enough sen 
        right now to see a consistent crit rate, wait until you've upped it by 
        40+.  Imagine 90+?! Once more though high requirements are in store for
        you x_x.
        Evasion Aura:  Another skill we all plan on getting, some sooner or 
        later then others.  I'm personally going to combo this with battle 
        support the second I change.  Starts with a +20 dodge, but you get 5 
        per level, so why not ^_^ Just another way to reassure us high dodge 
        chars that we'll be well protected in the future.
        Resurrection:  Purely my opinion here, but I want this skill not only 
        because it'll help me multi-task in a party, but because I have friends
        I party with who are also raising battle muses.  Just another way we 
        can look out for each other. I realize you get respawned like 5 feet 
        from where you die <.< But that’s why at higher lvls you can at least 
        take some of that XP back >=3
        Puri:  I'm a little in the dark about this one.  It has a good chance 
        to cure you of bad status changes.  I'm not sure about its uses at 
        higher lvls other then the higher success rate.  But hey, if it stops 
        those nasty lowered atk power/dodge rate curses, by all means get 
        it ^_^
   Summon Tree: (Optional)
   Spell Mastery Tree: Nothing new here to get, unless you have to finish 
   mastering spell mastery or something =P Maybe silence if you bothered to get
   mild lvl 5 or something.
   Magic Arms Mastery Tree: (Optional)
		
Section 2: Bow Muse [XYX]

   Stat Effects:
        Str: ...
        Dex: 100% Damage
        Int: Increases buffing powers (Same for all battle muses/pre-clerics)
        Con: Increased hit rate
        Cha: ...
        Sen: Increased Crit Rate

   Stat Builds:  Who needs str? Your all 100% bow-age-ed-ness =P.  Pump your 
                 dex and you'll take care of most of your stats.  Gives you 
                 some room for more int and/or sen.
        Str: Str bow <.<... *hits you on head* NO! GO LAY DOWN!!
        Dex: You don’t want this >.> After all it only makes you stronger and 
             more agile.. what were you thinking = =.  Anyways, pump this, 
             pump pump pump *blows up bike tire*. PUMP!!!!
        Int: You can get a lot more of this in your early levels now that you 
             don’t have str to tie you down.  So feel free to get lots and 
             lots of it to increase those pathetic deflated muscles you call 
             buffs!!! 
        Con: Ya.. arrows are pricey.. and strong.. you want to hit a lot :3  
             So don’t get just hitting support.  Increase con to hit more.
        Cha: ...
        Sen: Same as katars.  You might want this if you want your bow hits to
             get even stronger o_o.  Bows are faster then guns/launchers after
             all.

Unlike its half dex counterpart; the katar muse.  The bow muse is at 2 specific
advantages over claws. One, it doesn’t need to invest its stat points into 2 
different categories to get 100% damage.  Its all dex, which can mean a higher 
dodge rate.  At the same time (two) it also increases damage at greater rates. 
With 100 dex for instance, you can have a 180 atk power with katars, OR you can
have a 280 atk power with a bow (use good arrows - ^).  Your atk speed will 
take a hit in comparison, but you'll have greatly increased damage AND range to
boot.

   Skills: (As Muse)
        Meditation Tree: Before I go into depth with this, I can tell you that 
        it resembles EXACTLY.. that of the katar muse skill tree. So just read 
        that.
        Summon Tree: (Optional)
        Spell Mastery Tree:  Same as the med tree here <.< Just read the claw 
        muse one ^_^;
        Magic Arms Mastery Tree: (Optional)

   Skills: (As Cleric)
        Meditation Tree: JUST LIKE KATAR USER =P MWAHAHAHAHAH
        Summon Tree: (Optional)
        Spell Mastery Tree: Eeheeheeeheeheheheh.. <.<.. Read what I put for 
                            meditation tree.
        Magic Arms Mastery Tree: (Optional)

Section 3: Dual Muse [XYZ]

   Stat Effects:
        Str: 56% Damage
        Dex: 44% Damage
        Int: Increases buffing powers (Same for all battle muses/pre-clerics)
        Con: Increased hit rate
        Cha: ...
        Sen: Increased Crit Rate

   Stat Builds:  Its plenty explained below...
        Str: Most of your dual damage right here.  Your going to want this not
             just because of the damage increase, but also because your going 
             to be multi-tasking 2 defensive powers.  Str increases defense 
             too, and the HP goes nice with it and bless body =D
        Dex: Still a key stat.  Probably taking some of the thunder out of you
             getting high sen or something because you need both to hurt.  You
             want this stuff to hold your duals.  You also want it to combo 
             your defensive strategy and also because this makes your duals 
             stronger.
        Int: Just like any knowledgeable muse, you'll need this to increase 
             your buff power and mana pool.  AND you can use this to increase 
             the 3rd corner of the defensive pyramid, "Magic Defense".
        Con: You actually want a little bit of this.  Duals are slow, so it 
             really sucks when you miss =P  whereas most muses would put this 
             at like 20.. You might feel safer with about 50 or so.
        Cha: ...
        Sen: You might not have room for this.. so don’t depend too much on 
             crit (leaves you some SP openings since you wont get crit support)

Calling upon both spectrums of the damage tree, the Dual muse ensures not only 
high amounts of damage for a mere slow attack speed, but also both sides of the
defensive spectrum.  Dex is used not only to hold the weapons, but also does a 
good % of the damage.  It also increases the players dodge rate.  Str is used 
to increase the damage of dual weapons at large rates, as well as the defense 
of the character.  Mix this with evasion aura and defensive aura, and you have 
quite a powerful dual-defensive combo.

   Skills: (As Muse)
   Meditation Tree: Guess what! There’s actually a difference here!! Its the 
                    defensive part of the dual spectrum =D
        Blessing Armor (5)  Defense is key!!! You increase your defense greater
        then that of the soldier (thanks to int) AND you don’t have to worry 
        about any negative effects =P  Unfortunately it still doesn’t last long
        ^_^;; But you'll need it if you want to get defensive aura later on.
        Summon Tree: (Optional)
   Spell Mastery Tree: Wow.. changes here too! This ones just an alteration 
                       however ^_^ 
        Firering (4)Regarding this.. Just know that since you'll be more damage
        dependant then speed.. Every hit WILL COUNT.  So make it! Its preferred
        that you'll get this up to a higher lvl then with a fast attacker so 
        get it as high as you can.
        Magic Arms Mastery Tree: (Optional)

   Skills: (As Cleric)
   Meditation Tree: More defensive skills for you to get now.  In addiction to 
                    what the katar muse gets (read above) you can also get 
                    defensive aura (maybe if you want to be nice to your party)
                    and Magical Aura.
        Defensive Aura: Not a big increase in your defense like bless armor.  
        But this lasts a lot longer.  Its also good if you want to help your 
        party’s defense.  Only +25 defense at lvl 1 though.
        Magical Aura: Increases magic defense, maybe you'll want this as a high
        defensive strategy character and it combo's nicely with all the other 
        defensive powers.
   Summon Tree: (Optional)
   Spell Mastery Tree:  Well.. if you didn’t increase firering when you were a 
                        muse, now’s the chance.  And just out of pure 
                        speculation of what I wrote for 1H swords, maybe you'll
                        want to get mild here too.  After all, you will have 
                        great defense, more wouldn’t hurt any ^_^.
   Magic Arms Mastery Tree: (Optional)

Section 4: 1H muse [XYY] (Swords, maces)

   Stat Effects:
        Str: 100% Damage
        Dex: ...
        Int: Increases buffing powers (Same for all battle muses/pre-clerics)
        Con: Increased hit rate
        Cha: ...
        Sen: Increased Crit Rate

   Stat Builds:  Kind of like the duals muse.. kind of not.
        Str: All your damage comes from this.  1H's aren’t notorious for being 
             strong.  But for letting you use a shield that gives you combo 
             defense/dodge
        Dex: Well.. you don’t need much of this.  You still need it though IF 
             YOU PLAN on doing dodge.  Just a secondary strategy though.  Keep 
             it in mind.
        Int: you got lots of room for in o_o.  Feel free to pump this up really
             high as to assure yourself some good stats.
        Con: Lots of defense on you <.<  You can stand to miss/take a few hits.
             Don’t worry much about this.
        Cha: ...
        Sen: Well.. with this much excess stats.. you can do this right? Maybe 
             just a little bit for a good balance? <.<

Here is an interesting muse build for you.  It has a finite amount of options 
to it, whilst at the same time boosting and contradicting its own capabilities.
1H weapons give you the option of using a shield.  Not only are the 1H weapons 
fast, but they also slow you down the second you put on a shield xD Yet at the 
same time, not being dependant on dual stats for its damage, you can pump 100% 
str to increase the damage greatly. The 1H weapons themselves don’t wield any 
extraordinary damage, but when you consider the possibility of a shield, you’re
once more left with the option for dual defense.  Another benefit to this is 
that now shields can have slots in them.  Giving you another gem slot to 
increase desired stats (if the economy lets you ^_^;)

   Skills: (As Muse)
        Meditation Tree: Alright, I may get some diverse opinions here but w/e 
                         =P  1H muses like I've said are 100% str based, but at
                         the same time they let you have 2 different kind of 
                         defenses.  You can wear a shield, which provides BOTH 
                         a defense increase, AND a dodge increase ^_^.  So like
                         your probably guessing I'll say next, EVEN as a 
                         cleric, you'll have skills to help out your defensive 
                         capabilities.  At the same time though, for the time 
                         being, you'll have the same skill tree as dual muses 
                         =P.  You wont c much of a differance until your a 
                         cleric ^_^
        Summon Tree: (Optional)
        Spell Mastery Tree:  As a 1H user, you'll notice 2 available 
                             opportunities to cash in some damage spells.  
                             First there’s firering, which I've previously told
                             you about, that makes the enemy take more damage. 
                             But that’s because you want all YOUR hits to 
                             count.  Now.. Being a defensive character, you'll 
                             also want to TAKE as little damage as possible. 
                             ...and... voila!
        Mild: Put as many lvl into this as you want.  At lvl 1 it reduces 
        enemies atk power by 13%.  This'll mean a lot when your facing monsters
        other then yellow names that will automatically do more damage since 
        their level superiority decreases the value of your defensive 
        capabilities.  It combo's nicely with a good defense and an offense + 
        firering.  AND at higher lvls (6+) you can par down your enemies atk 
        speed to the same as yours.. or more
        Magic Arms Mastery Tree: (Optional)

   Skills: (As Cleric)
        Meditation Tree:  Hi, my names Mr. 1H muse (I hate my name T.T) I think
                          that when I finally hit cleric, the only difference 
                          between me and a dual cleric will be our weapon 
                          choice.  I'm going to copy exactly what they have and
                          use it as my own. I love my brother so much :3
        Summon Tree: (Optional)
        Spell Mastery Tree:  *doesn’t change*
        Magic Arms Mastery Tree: (Optional)

Section 5: 2H muse [XZZ] (Axes, swords, spears)

   Stat Effects:
        Str: 100% Damage
        Dex: ...
        Int: Increases buffing powers (Same for all battle muses/pre-clerics)
        Con: Increased hit rate
        Cha: ...
        Sen: Increased Crit Rate

   Stat Builds:   Wow <.<  Kind of like the 1H lol.. Tweak it if you feel it 
                  necessary.
        Str: All damage once more. 
        Dex: Don’t even need this =P  Who thinks they can jump out of the way 
             when hauling around a 100 lb axe? xD
        Int: Just like 1H.  Plenty of room for lots of this stuff =P.
        Con: Kind of like duals.. your slow = = Don’t miss.. get some of it ^_^
        Cha: ...!!!!
        Sen: Under the same circumstances as con.. if you miss it sucks <.<  
             You can make up for it with crit though.

Much like a mix between a bow or 1H muse.  This build provides you with 100% 
damage from a single stat (Str).  Your weapons will lack attack speed, but will
make up for it in power.  Their also cheaper to maintain then its high damaged 
brethren; the bow.  Unlike the 1H or duals however, your defensive strategy 
will be limited to the same as any soldier.  Defense is key!  Remember to pump 
that str, and you'll be helping out all your defensive needs (except M-Def but 
who cares =P no one even know how it works yet xD).

   Skills: (As Muse)
        Meditation Tree:  Hey... your a str/defense character now.  No time for
                          the trivial dodge that you wont be upgrading because 
                          its all dex will do for you =P.  So you can drop 
                          blessing mind.  
        Summon Tree: (Optional)
        Spell Mastery Tree: Just like 1H weapons. Read that. You lazy bum = =
        Magic Arms Mastery Tree: (Optional)

   Skills: (As Cleric)
        Meditation Tree:  You might go for damage support first in this case.  
                          After all that’s what you do <.<  If you went for 
                          defense, you wouldn’t be helping yourself out much 
                          since the good defense skill has been available this 
                          WHOLE TIME.  Battle Support isn’t going to help you 
                          out much... Lets face it.. your slow = =.  And crit 
                          support will be good eventually, but at this point in
                          time it'll be best to start off with only ONE high 
                          requirement skill.  Crit is better for the faster 
                          attackers in the first place =P You can wait.
        Summon Tree: (Optional)
        Spell Mastery Tree: guess what... ya.. that’s what I was thinking too 
                            <.< *does..not..* *..not unchanged*
        Magic Arms Mastery Tree: (Optional)


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Copyright 2005 SamuraiJakkass86 and EarthlyMight, All Rights Reserved.