LordTopak's Soul Chandra Guide
Version 1.0

Contents:

I.Intro
II.The Soul Chandra
III.The Chandra's Skills
IV.The Soul Chandra's Skills
V.Vital Force Spells
VI.The SC life
VII.Prime Support Unit
VIII.Equipment Guide
IX.Handling opposing races
X.Outro
XI.Contact Info
XII. Copyright 

I.Intro
      
     Rising Force Online is a massively multiplayr online roleplaying game in 
which you are given the choice of playing as an Accretian, a Bellato, or as a 
Corite character. Each race has different classes, strategies, and several 
pros and cons. This guide will be focusing on one of the Bellato's 2nd job 
class,the Soul Chandra.

II.The Soul Chandra
 
    The Soul Chandra is the primary support unit of the Bellato Federation.
The Soul Chandra's class skills give his party members complete safety 
whether it be in levelling or in PVP. The Soul Chandra (coined as the SC) 
can also ensure one party member total safety by casting a spammable 
healing spell on him. The SC is the only class in the whole game which 
can spam the healing spell. An SC is always a welcome sight in any party.

  The SC job is achieved by first choosing the Spiritualist class on 
character creation. When you reach level 30, go talk to the Race Manager
and get yourself promoted to Chandra. Finally, after you reach level 40, 
return to the Race Manager to finally promote your class to Soul Chandra.


III.The Chandra's Class Skills

Healing Wind

   Costs 60 fp to cast. Heals 30% of HP of all party members within radar
range (i.e, your partymates must still be dots on radar, not arrows). Also 
heals yourself, this skill only works when you are in a party.

Recall

   Costs 60 fp to cast. Teleports the chosen party member to the caster's 
location. To use this spell, open your party window (press P), right-click 
Recall then click on the desired party member. This skill has an 8 minute 
cooldown which you can bypass by simply logging off (you lose your party in the
process though. 

IV. The Soul Chandra's Class Skills
  
Judicious Brain

   Costs 90 fp to cast. Cuts the cooldown time of all force spells.This is 
the optimum self buff of an SC that allows him to spam heal spells and buffs 
with impunity.


Nerve Fuzzy

    Costs 90 fp to cast. Lowers the view range of the target and makes the 
caster the only one visible to the target. This doesn't really have much use,
and will make things actually worse because the target can single you out from
the party. Can only be cast on an opposing race or player. 

Healing/Recovery Circle

   Costs 120 fp to cast. Heals 50% of all party member's HP within radar range.
Only works when you are in a party.

V. Force Spells 

    Regarding force spells pt, you must level up a spell type's pt (Holy,Fire,
Water/Aqua, Terra, Wind) to use that type's next tier. You need to level Basic
pts to 30 to access the Expert tier, then you need to level both Basic and 
Expert to 50 to be able to use Elite spells.

Basic Holy Spells

Soul Vitality
costs 30 fp to cast, increases HP and FP regen of target. Ups potions effects.

Focus
costs 30 fp to cast, increases the duration of all force buffs casted on the 
target. Can be cast up to 3 times.

Energize
costs 30 fp to cast, regains some of the target's stamina (sp).



Expert Holy Spells

Velocity
costs 60 fp to cast, increases the target's move speed. A very useful buff.

Healing
costs 60 fp to cast, heals some of the target's lost HP. This is the spammable 
heal spell you'll be constantly using when you become an SC.

Resistance
costs 60 fp to cast, raises the target's elemental resistance. Only useful 
against magic users (corites,bellato).


Elite Holy Spells

Aegis
costs 90 fp to cast, increases the target's defense. A very sought after buff 
especially at high levels. Loved by blockers.

Agility
- costs 90 fp to cast, increases the target's dodge by 5 depending on the 
spell's level. The 2nd most requested buff after velocity.

Conservation
costs 90 fp to cast, decreases FP consumption of force spells and skills.
Useful only for force users.


Other Force Spells

Here we cover some of the other force spells used by the SC (mostly buffs and 
debuffs).


Aqua Forces 

Basic Aqua Force Spells

Blind Sight
costs 30 fp to cast, lowers the target's accuracy. Quite useful especially at
high levels. Can only be cast on an opposing race.

Weakness
costs 30 fp to cast, decreases target's defense. A very useful debuff.



Expert Aqua Force Spells

Vulnerability
costs 60 fp to cast, decreases target's elemental resistance.

Enfeeblement
costs 60 fp to cast, decreases target's attack power.


Elite Aqua Force Spells

Sloth
costs 90 fp to cast, decreases target's dodge and critical attack rate. Very
useful.

Slow
costs 90 fp to cast, decreases target's attack speed. 


Terra Forces


Basic Terra Force Spells

Suppress
costs 30 fp to cast, restricts target from using force buffs. Useful against
an opposing force user after you remove all their force buffs.

Repress
costs 30 fp to cast, prevents target from casting force debuffs.


Expert Terra Force Spells

Stifle
costs 60 fp to cast, prevents target from using skill buffs. Useful after
removing the target's skill buffs.

Entangle
costs 60 fp to cast, restricts the user from running, enabling him only to 
move at walking speed. One of the most useful debuffs since it allows your
fellow bellato to catch up on the target.


Elite Terra Force Spells

Restrain
costs 90 fp to cast, prevents target from using attack skills. Very useful.

Constrain
costs 90 fp to cast, prevents target from using force attacks. Useful against
corites only.


Wind Forces

Basic Wind Force Spells

Counter
costs 30 fp to cast, removes one of the target's skill buffs.

Dispel
costs 30 fp to cast, removes one of the target's force buffs.

Expert Wind Force Spells

Refresh
costs 60 fp to cast, removes one debuff on the target. Very useful, also 
removes the dreaded net.

Sight
costs 60 fp to cast, allows the target to see hidden units.

Elite Wind Force Spells


Individual Cancellation
costs 90 fp to cast, completely removes ALL skill buffs on the target. Very 
useful.

Offensive Cancellation
costs 90 fp to cast, completely removes ALL force buffs on the target. Very
useful against corites, don't bother casting this on accretians.


VI.The SC life

Spiritualist classes have a pretty easy early life. Their elemental spells 
allow them to do a constant barrage of attacks, so make sure to buy two other
elemental spells after you get the first two in th beginning. Also, remember to 
buy all 3 Basic Holy spells when you save up dalant so you can level your Holy
pts right from the start. Holy pts are very hard to raise so start early (but 
don't cast focus on yourself too much!). Use Soul Vitality and Energize 
constantly.

You won't be doing much supporting even after you get promoted to Chandra so 
just focus on levelling your pts and base level. Just remember to raise your 
force and defense pt at a suitable level before raising your base level (range
pts are also recommended so you can wear ranger armor for faster move speed).
A good levelling tip would be to raise your pts to a little bit above the next
level's armor requirement. Don't bother upgrading your equipment (except if you
have low level mercy boots).

When you finally reach level 40 and get promoted to Soul Chandra, your 
character will finally become the prime support unit of any party.



VII.Prime Support Unit

Upon promoting to SC, you are given a reward of either an Aegis,Agility,or 
Conservation Force reaver. I would recommend Agility because dodge will be your
best friend as an SC. After that, try to obtain an Aegis reaver ASAP. 
Conservation isn't needed much. 

As an SC,Judicious Brain will become your become your greatest ally since it 
allows you to constantly heal and buff your partymates. Also with two party 
heals (Healing Wind and Healing/Recovery Circle) parties will welcome you with
open arms. High level monsters do huge amounts of damage, meaning that your 
heal spells are vital to the party.

To do the infamous spam heal, make sure that you are in mouse mode(press H to 
switch from keyboard mode to mouse mode).Now click the person you want to spam
heal so that his name and HP bar appears above your screen, then hold the 
button that your heal spell is hot-keyed to (example: F1) and the space bar.
That's how simple it is. The chosen party member will save money and no longer
need to worry of dying because he is constantly being healed by you. Make sure
to look out for danger while supporting though. An SC doesn't have much in the
way of HP and defense so be careful.

SC's also don't do much in the way of damage since they are a suppor unit so 
your main purpose in PVP is to debuff the target and to support your party.

VIII.Equipment Guide

Basic Equips
             
+4 Intense Staff of your level (Keen Talics)
+2 Intense Helmet (Favor Talic)
+2 Intense Upper (Favor)
+2 Intense Lower (Favor)
+2 Intense Gloves (Favor)
+4 Normal Boots (Mercy)
2 +10 Dodge Amulets
2 8% FP Reduction Rings
       
Optimal Equips

+4 Smart Intense Staff (Keen)
+4 Intense Helmet (Favor)
+4 Intense Upper (Favor)
+4 Intense Lower (Favor)
+4 Intense Gloves (Favor)
+5-+7 Normal Boots (Mercy)
2 20% atk/ 10 Dodge Amulets
2 10 atk/10 Dodge Rings

* focus on equips that will grant you dodge

IX.Handling opposing races
 
Accretians
               
Cast Individual Cancellation on them ASAP, followed by Entangle and Restrain 
so that they can't attack. Follow on with Sloth, Weakness, and Vulnerability.
If its an Annihilator, you can also add blind sight to make him miss. Whenever
an accretian casts net on you, double click Refresh immediately.


Corites
 
Cast Individual and Offensive Cancellation on them. Then follow with Entangle 
and Restrain(if a warrior or ranger) or Constrain (if a force user). Follow 
with Sloth, Weakness and Vulnerability. When you see an Isis pop up, run away
immediately because you won't be able to handle the damage that the Isis will 
deal to you along with the Corite's spells.

Guild versus Guild
  
Pretty much the same against the other two races but instead you have other 
SC's to contend with. Just have your party focus on the opposing SC and always
look out for BMAUs since they will most probably net you (just cast Refresh 
immediately).


X.Outro

If you've successfully made an SC, kudos to you. SC's may not have the high 
damage output of ArchMages or the warp capabilities of the Chronomancer, but 
the SC is (literally) the life of any party. Here's hoping that you can support
your fellow bellato to the fullest. Glory to the Federation!



XI.Contact Info

You can contact me in-game at RFOph in the Altrax Server. Just pm Tsambaista. 
You may also email me at lordtopak@yahoo.com. 


XII.Copyright

Use of this guide without permission is punishable by law. Only gamefaqs.com 
can host this guide. Please email me first if you want to post my guide on your
site. Thanks.