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                               Sora no Kiseki: Second Chapter

Written by Xcomp
Version 1.10
March 2006
============================================

 1.0 Introduction
 2.0 Version History
 3.0 Quarts, Septium and Arts
 4.0 Bracer Guild and Quests
 5.0 Cooking and Recipes
 6.0 Fishing
 7.0 Walkthrough
     7.1  Prologue , A Maiden's Decision
     7.2  Chapter 1, A Lurking Shadow
     7.3  Chapter 2, The Ruined Lands
     7.4  Chapter 3, A Mad Tea Party
     7.5  Chapter 4, The Fog Demon's Intention
     7.6  Chapter 5, Those You Must Protect
     7.7  Chapter 6, Where Fate Lies
     7.8  Chapter 7, The Four Ring Towers
     7.9  Chapter 8, A Land of Confusion
     7.10 Final Chapter, Sora no Kiseki
 8.0 Credits & Contact Info

================
1.0 Introduction
================

Prologue from the prequel, First Chapter...

Bracers. That was the name given to those that gave priority to a 
civilian's safety and who protected the peace, as well as exterminating 
monsters and stopping crime.

They did not belong to any country and acted on a neutral stance. The 
job was the aspirations of many young people.

Living near the city of Rolent in Liberl Kingdom, Estelle Bright was one of 
those young people and who's father was a Bracer. Together with Joshua, who 
was like a real brother to her, they trained hard, aiming to become 
Bracers.

One day, a letter arrives for her father Cassius. After reading the letter, 
Cassius told his children that he had some important business before 
setting off on his journey. Being Apprentice Bracers, Joshua and Estelle 
were left to handle the jobs that their father was supposed to do as a 
Bracer.

In this era, people lived their lives supported by a technology known 
as Orbments. Since the Orbmental Revolution 50 years ago, Orbments has been 
put to much practical use including the development of flying airships. It 
has rapidly improved the lives of many.

However, many countries were also beginning to use the Orbmental technology 
in military weapon development. Fears that countries may try to invade each 
other grew and the land began to show signs of chaos.

In such times, there was one small but proud independent country known as 
the Liberl Kingdom. There Estelle's adventure as a Bracer will take place 
as she meets many people and matures through her experiences...

This game is the long awaited sequel to Legend of Heroes VI: Sora no Kiseki 
in which we continue to follow the story of Estelle Bright and the dark 
events taking place in the Liberl Kingdom.

Estelle begins her journey to look for her missing Joshua while 
strange events occur around the kingdom. A mysterious organisation 
known as the "Ouroboros" threatens the peace...

So what's new in this second game?

- New Orbment System and Arts
- New Chain Craft System and Crafts
- Fishing and Gambling Mini Games
- Voice Effects

Developer:    Falcom
Release Date: 9th March 2006
Price:        8400 Yen (Single Limited Edition)

The limited edition of the game comes with a Photo Story Book and drama CD 
which recaps what happened in the prequel. However, both items can also be 
bought separately at the time of writing.

A special "secret" bonus item was also added to those who ordered the game 
early. This was a theme song CD containing the opening song "Gin no Ishi, 
Kin no Tsubasa" (Silver Will, Golden Wings) and the ending song "I 
Swear..." in a slim DVD case.

Hoping to make the gameplay a smoother experience for those who aren't 
literate in Japanese, I decided to translate part of a Japanese fan 
site. This guide  basically gives you pointers about where to go or what to 
do to trigger the next main story event.

As I done this translation after finishing the game, you'll find that some 
of the English name translations don't conform to the official ones used 
ingame. I didn't take a note of them unfortunately so please bear that in 
mind when using this guide and you find the English names are different.

Also, the story synopsises I added were also written after I finished the 
game so it's all written from memory. There will probably be some 
discreprancies between what happened in the game and what I've written but 
there should be few.

This guide contains Japanese (Shift-JIS Encoding) so it's best to view with 
a browser such as Firefox.

Hope this guide helps you!

===================
2.0 Version History
===================

28/3 - v1.00
------------

- This guide.

31/3 - v1.01
------------

- Added more info about the limited edition of the game in the 
  introduction.
- Added note about which encoding to view this guide in.
- Added story synopsises to prologue and chapters 1 to 3 in   
  walkthrough.
- Added info about bonuses obtained by using a saved file from the   
  prequel.
  
3/4 - v1.02
------------

- Added synopsises to chapter 4 to 7.
- Added an explanation of the various stats a character has to Quarts 
  section.
- Changed chapter 4's title from "Mist Demon" to "Fog Demon".

5/4 - v1.10
------------

- Added synopsises to the final two chapters.
- Added in Romaji lyrics to opening and end song as well as translations.
- Added more info about how to use the Orbment Device.

============================
3.0 Quarts, Septium and Arts
============================

In the game, you will have an Orbmental Battle Device which you can use to 
boost your character's stats and give him/her magical spells known as Arts.

To do so, you must first collect Septium, elemental crystals that provide 
power to the machinary in the world of Legend of Heroes VI. While in the 
cities, miners go mine for these crystals, you fight monsters that drop 
them instead.

Once you have a fair amount of Septium, you can go to the local Orbment 
store to get these Septium made into Quarts. These Quarts can then be used 
with your Battle Device.

There are seven types of Septium in the game that are used to create Quarts - 
Water, Fire, Wind, Earth, Illusional, Time and Sky.

You'll notice that each Quarts has a certain Septium value to it. By 
putting Quarts of the same element on the same coloured line in the device, 
you can gain more powerful Arts to use.

For example, HP 1 is worth 1 Water Septium. Putting this alone in any slot 
will give you access to Arts that only require 1 Water Septium which are 
Tia (a healing spell) and Aqua Blade (a water based attack spell).

If you then get a HP 2 (worth 3 Water Septiums) and set it in a slot that 
is on the same coloured line as the HP 1, then you'll get access to spells 
that require 4 Septiums or less such as Tiara, a more powerful healing 
spell than Tia.

A full chart that lists all the possible Septium combinations can be 
found under Memo in the Bracer Handbook. You can access this by clicking 
the green circle at the bottom-right of the screen.

Note that some slots will only accept Quarts of a certain element. These 
are indicated by the colour of the lines that surround the slot.

The following is an explanation of what each stat does to your character:

HP      Hit Points              Once this hits zero, your character will be 
                                knocked out.
                                
EP      Energy Points           You must have a certain amount of these to 
                                be able to use an Art.
                                
CP      Craft Points            You must have a certain amount of these to
                                use a Craft.
                                
STR     Strength                Determines your physical damage output. 
                                The higher it is, the more damage you do.
                                
DEF     Defence                 Determines your defence against physical 
                                attacks. The higher it is, the less damage 
                                you receive against physical attacks.
                                
ATS     Art ?                   Determines your Art's magical damage 
                                output. The higher it is, the more damage 
                                you do.
                                
ADF     Art Defence             Determines your defence against magical Art 
                                attacks. The higher it is, the less damage 
                                you receive against Arts.
                                
SPD     Speed                   Determines how long until your character's 
                                next move.
                                
DEX     Dexterity               Determines the chance of hitting a target. 
                                The higher it is, the higher the chance of 
                                hitting your target.
                                
AGL     Agility                 Determines the chance of dodging an attack. 
                                The higher it is, the higher the chance of 
                                dodging.
                                
MOV     Movement                Determines how far you can move per turn.

RNG     Range                   Determines how far ranged attacks can 
                                reach.

===========================
4.0 Bracer Guild and Quests
===========================

There are optional side quests in the game which can be obtained by looking 
at the noticeboard in the Bracers Guild now and then. Clicking on them will 
add it to your Bracer Handbook and it will also tell you the time limit 
that the quest must be completed within. Usually this is "Long" (complete 
it within a few events) or "Short" (complete it before the next event).

By completing these side quests as well as the main quests, you'll gain 
Mira (the game's currency) as well as a number of BP (Bracer Points). The 
amount of BP you get after completing a quest and reporting in depends on 
how well you done it. For example, one of quest requires you to look for a 
number of ingredients. You may just find the minimum amount to complete the 
quest or, you could find more to gain bonus BP.

During the main Bracer quests (part of the story), you're expected to pay 
attention to the dialogue and then later use your deduction skills to 
answer a question. By picking the best answer, you get extra BP too.

Not all quests can be found on the noticeboard. Sometimes you can get a 
"hidden" quest by talking to NPCs.

The amount of BP you have determines your rank which ranges from A to G. 
Each time you get a promotion, you gain a rare item that you can't purchase 
from the local stores.

You can check your rank and Bracer stats in your handbook.

=======================
5.0 Cooking and Recipes
=======================

Recipes can be obtained by purchasing food from the local restaurant, bar, 
pavillion etc. After consuming the food, the recipe will be added to your 
Recipe Handbook.

Most ingredients can be bought from the grocery or items store. A few can 
only be obtained by killing monsters.

Once you have the necessary ingredients, you can click on the dish name on 
the left and then select the quantity you wish to cook.

===========
6.0 Fishing
===========

All you need is a rod and some bait. A rod can be obtained from quests or 
bought from the stores while bait is only dropped from monsters.

To fish, you'll have to find a spot in Liberl where there is a ripple in 
the water. Afterwards, all you have to do is select a rod and what bait you 
want to use. When an exclamation mark appears, left-click and hope you 
manage to catch the fish!

===============
7.0 Walkthrough
===============

At many points of the game, there will be a list of choices during 
dialogues. It doesn't really matter if you get the answer wrong although if 
you want a high Bracer rank then, try to follow the answers listed in this 
guide.

I recommend taking a look at the Characters section of the official website 
so that you know who's who.

You'll find the address at the end of this guide in the credits section.

For those of you who played the prequel and still have your saved 
game files on your hard drive, a green message should appear when you start 
a new game. This will ask if you want to resume from one of those files or 
not. If you choose the first option yes then, you will get a few bonuses.

Your initial character levels will differ depending on what level your 
characters finished at in the prequel:

Level 35 or Under - Level 35.
Level 36 to 39    - Start with characters at the corresponding level.
Level 40 or Above - Start at level 40.

If you obtained a maximum of 368 Bracer Points in the prequel, you will 
also receive a "Quarts of Fortune".

Besides that, there should be other bonus items you can get depending on 
what you done in the prequel but, currently not all of them are known.

Last but not least, NPC dialogue will also change depending on whether you 
helped them or not in the prequel.

With all that in mind, lets start the game!


7.1 PROLOGUE, A MAIDEN'S DECISION

Synopsis:

After a long comfortable sleep, Estelle awakens to find herself in Grancel 
Castle. For a moment, she sits there wondering what she was doing in the 
castle. Then she remembered how she came back to the castle after the 
celebrations. Joshua had said farewell to her with a kiss before she passed 
out. His harmonica now laid in her hand but Joshua himself was no where to 
be seen. Frantically, she rushes out of her room to look for him only to 
find Scherazard nearby. Schera didn't know where Joshua was either but 
pointed out that she saw Estelle's father outside in the garden. As Estelle 
decided to go ask her father, Schera pulls out a tarot card of 
misfortune...

Outside in the garden, Cassius stood staring out into the open, deep in 
thought. Approaching her father, a panicking Estelle began to tell him that 
Joshua had gone missing but Cassius already knew. In a calm tone, he told 
Estelle it would be impossible to find him if that boy really didn't want 
to be found.

Estelle had never questioned her father about who Joshua really was 
since he was adopted as a small boy five years ago into their family. But 
now, she wanted to know who Joshua really was.

Joshua, was a member of the Ouroboros, Cassius revealed. The organisation 
that had been behind the Coup D'etat incident and the ones manipulating 
everything to cause chaos in the Liberl Kingdom.

All this time, Joshua had been unconciously acting as a spy while he was 
living together with them, leaking out information to the enemy. For this 
reason, he felt it was time he fulfilled his promise that he made to 
Cassius on the day he lost his memories and was adopted. The promise that 
when one day, he brings trouble to the family, he would leave.

Estelle stood in shock. She couldn't believe what she was hearing. Neither 
did she like the fact that her father didn't tell her everything sooner. 
Estelle runs off out of the castle in sorrow. She wouldn't believe 
that the Joshua she grew up with and loved was gone. All that time they had 
spent together... It couldn't have been all just an act.

Rain poured down from the sky as Estelle ran through the streets. A 
patrolling soldier comes over to greet her. He wondered what Estelle 
was doing out in the rain and suggested she should stay home in this kind 
of weather. Estelle brightened up as a thought struck her. Joshua couldn't 
have left her just like that. He must have just returned home.

Thanking the soldier, Estelle rang happily to the airport to take the next 
airship home.

Aboard the airship, Estelle meets a cheerful, green haired young man who 
introduced himself as Priest Kevin. Kevin was enjoying the ride and just 
couldn't help notice the cute little girl standing by the side. Showing his 
badge, he told her he worked for the Nanateru and was a travelling priest 
who went from town to town helping those in need. For a moment, Estelle 
happily chatted together with Kevin but suddenly, she burst out into tears.

A few moments later, Estelle had calmed down and was inside the viewing 
room together with Kevin. While she was embarassed about what happened, she 
told him that she was travelling back to Rolent to meet Joshua. 
Coincidentally, Kevin was going there to work and so asks Estelle to show 
him around. Estelle was more than happy to but she wanted to get back home 
first. She invites Kevin over and also says she'll introduce Joshua to him 
too.

Before long, Estelle arrives outside her home. She runs in and shouts out 
Joshua's name, letting him know she was back home. There was no answer.

Checking the rooms slowly one by one, Joshua was no where to be found and 
Estelle grew sad with each room she checked. Finally, she arrived at the 
last one where Joshua could be. Joshua's bedroom. Estelle knocks before she 
enters. But of course, Joshua wasn't there either. She was just fooling 
herself.

Estelle falls to the ground in the despair as she thought she could no 
longer see Joshua again. Kevin comes into the room to comfort her and 
encourages her not to giveup. He makes her think back to the last time she 
saw Joshua and if she could remember anything strange about him.

Thinking back to the time when they were together in Grancel, she remembers 
Joshua said something about stopping a dark organisation. A man also 
appeared before them during the celebrations but she can't remember what he 
looked for some reason. It was then that she knew what she had to do to 
find Joshua again. She must continue working as a Bracer and help stop this 
dark Ouroboros organisation that her father mentioned. Maybe then she can 
find Joshua and bring him back.

Just then, her father entered the room along with Schera. Estelle 
apologized to him about the way she reacted back at the castle and for a 
moment, they give each other a hug. Cassius has no objection about Estelle 
getting involved with the Ouroboros but, the way she was now, it would be 
impossible for her to fight against any of their members. She had to 
receive more training first and so, she is sent to Le Locle where a 
training ground was made exclusively for Bracers.

Meanwhile, his father had to help the Liberl forces keep the Ouroboros's 
attacks at bay.

        Opening Theme Song

        Gin no Ishi, Kin no Tsubasa
        [Silver Will, Golden Wings]

        Vocal: Yamawaki Hiroko
        Chorus: Shibazaki Ayako
        Violin: Kumazawa Youko
        Lyrics: 123 Kyou
        Arrangement: Kadoh Yuutoudai
        Recording: Miyasaka Kazuhiro (Presstone)

        aoi toki egaku kiseki tadori
        kotae sagasu onaji sora miagenagara
        mune ni himeta omoi afuredashi
        sora wo kakete gin iro no ya ni kawaru

        motomeau kokoro ga chigau itami wa
        shinjitsu no michi kasumaseru keredo

        kousa suru gin no ya mitsumeau hitomi ni
        onaji yume tashika ni utsushita
        tatoe tsumazuite mo tatoe kizutsuite mo
        tobitatou kaze tsubasa ni shite

        kore mo todokanai tooii basho de
        bokura kitto onaji sora miagete iru
        ano hi deau kiseki sae ima wa shinjirareru
        tokei nado iranai no da to

        hikareau kokoro ga chikaku naru toki
        shinjitsu no michi terashidashite yuku

        hanatareta gin no ya tsuranukareta mune ni
        koboreochiru shizuku ni chikaou
        tatoe kurushimete mo tatoe kizutsukete mo
        hanasanai musunda kizuna wa

        motomeau kokoro ga hitotsu ni tokete
        shinjitsu no michi kirihiraite yuku

        kousa suru gin no ya mitsumeau hitomi ni
        onaji yume tashika ni utsushita
        gin no ya ga tsuranuku mune afureru omoi
        karitateru yakusoku no basho he

        tatoe kurushimete mo mayoi kizutsukete mo
        hanasanai musunda kizuna wa
        dakara tsumazuite mo nando kizutsukete mo
        tobitatou kaze tsubasa ni shite

        hi wo ukete kagayaku kiniro no tsubasa wa
        sora ni egaku inochi no kiseki wo
        
        # ENGLISH TRANSLATION
        
        As I followed the tracks painted in the azure hour,
        I went in search of an answer as I gazed up at the same sky.
        The feelings hidden and overflowing in my heart,
        Change into silver arrows souring into the sky

        The different pains in our hearts that seek one another,
        Clouds our path to the truth.

        The crossfiring silver arrows reflected in our eyes
        As they met in the same dream.
        Even if I fall, even if I get hurt
        I will make the wind my wings and fly

        In a far away place where my voice can't reach you,
        I'm sure you're looking up at the same sky as I.
        Even I don't need a reason to believe in our
        Miraculous encounter that day.

        The moment when our attracted hearts grow near,
        The path to the truth will begin to shine.

        The heart pierced with silver arrows
        Makes an oath as it cries
        Even if it suffers, even if it gets hurt
        The thread that links to it won't be broken.

        Our hearts that seek one another, merge into one
        Cleaving apart the road to the truth.

        The crossfiring silver arrows reflected in our eyes
        As they met in the same dream.
        Those silver arrows that pierce my heart,
        Overflows me with feelings making me go to the promised place.

        Even if I suffer, even if I get lost and hurt
        The thread that links us won't be broken.
        That's why even if I fall or no matter how many times I get hurt
        I will make the wind my wings and fly

        Accepting the day and shining, my golden wings
        Paints the tracks of life in the sky.

Soon, Estelle was training hard with a friend she met during the Coup 
D'etat incident, Anelace. It was time they met with their tutor, Kurz and 
received their new upgraded Orbmental Battle Device, ready for their first 
test. It may just give them the edge they need to fight the Ouroboros 
members.

After a short test in which they had to make their way through the nearby 
Balstar Channel and retrieve some documents, it was time for a good night's 
sleep. Little did Estelle know that the real test was just about to begin.

Before long, the lodge was attacked in the middle of the night by Hunter 
Soldiers. Kurz was heavily wounded after trying to fend off the invaders 
while Estelle and Anelace were knocked out by a gas grenade.

Upon waking up, Estelle finds herself in a forest left without her gear and 
weapon. She wakes Anelace up and together, they cautiously try to find 
their way back to the lodge.

After some investigation at the now deserted lodge, Robert the Orbmentor 
appears to tell them that Kurz and the others were taken away. Anelace 
decides they most likely must have been taken to the Grimsel Fortress 
nearby.

It was tough making their way into the fortress but they made it. Defeating 
the Hunter Soldiers, they found out that it was all part of an act. 
Kurz, along with two other higher status Bracer members were the ones 
posing as Hunter Soldiers. It was part of the real test before Estelle 
could complete her training. And she passes, receiving her certificate...

Starting Point: Grancel Castle

1.  LE LOCLE LODGE
    - Once you gain control, go to your own room (the inner most room on 
      the second floor, to the left of Anelace's room).
   
      Obtain: Joshua's Harmonica, a Break Rod, Reinforced Leather, 
      Reinforced Boots, 1000 Mira.
   
    - Meet Kurz on the first floor.
   
      Obtain: New Orbmental Battle Device, Septiums of various elements.
   
    * If you continued from a saved game from the prequel, you maybe able 
      to obtain a bonus item.
          
    - Speak to the manager Phyllis.
   
      Obtain: Recipe Book, Blessing of Nature's Water and ingredients.
     
    - Be sure to purchase リベール通信 1, Liberl News Issue 1 (100 Mira
      if you want a quick summary of the game's events later!
     
    - Speak to the Orbmentor Robert. You can ask about the Orbmental Battle 
      Device.
   
    - Once you're finished talking to Robert, buy some Quarts.
 
      You can buy Defence 1、HP 1、Attack 1、Agility 1、Movement 1、
      Dexterity 1 etc.
   
    - Leave the lodging, follow the path to the south and talk to Kurz. 

2.  BALSTAR CHANNEL

    Obtainable Items:
    Substitute Muppet, Speed 1, 2x Ceras Herb, 2x Tear Herb, 3x EP Charge 
    1, Mind 1, Silver Earring, Attack 1, 10 Septiums of each element, Surprise 
    Cookie.
   
    - Using the levers here will extend the bridges. Moving them left or 
      right will extend the bridge on the corresponding side of the switch.
    
    - There is also a switch for draining away the water. Once the water's 
      drained, you can proceed across the ground.
   
    - Fight Kurz in the inner most room and obtain Tengan (Heaven's Eye).

3.  LE LOCLE LODGE
   
    - Upgrade your slots by talking to the Orbmentor Robert (doing this 
      will allow you to use the newly obtained Tengan.)
   
    - Return to your room (second floor), use your bed to sleep and you'll 
      get woken up later to battle a Hunter Soldier (4058 HP).
     
      * Be sure to have all your gear ready before you sleep!
     
4.  SAINT CROIX FOREST
   
    Obtainable Items:
    Break Rod, Fencer, 2x Reinforced Leather, 2x Reinforced Boots, EP 
    Charge 1, Blessing of Nature's Water.
   
    - Check the tent nearby and obtain 5x Tiara Herb, 2x EP Charge 1.
   
    - Once you've more or less retrieved Estelle and Anelace's gear (3 
      items each), make your way to the forest exit (head in a general NW 
      direction).
   
    - At the forest exit, you'll meet a female Hunter Soldier (3455HP) and 
      have the option of fighting her or not.
     
      * Be aware that she has a special attack that interrupts your Art 
        casting.
    - Leave the forest and return to the lodge. 

5.  LE LOCLE LODGE
   
    - On the second floor, check the room that was locked before for
      賭博師ジャック1巻, Gambling Master Jack Volume 1.
   
    - Investigate the following on the first floor:
      Torn map, broken window, the barrel where the manager was, the 
      communicator where Robert was, Kurz's weapon at the lodge entrance,     
      Kurz's blood stain.
   
    - Select「新たな拠点」(A new place) from the dialogue for extra BP.
   
    - Leave the lodging and head to Grimsel Fortress. 
 
6.  GRIMSEL FORTRESS

    Obtainable Items:
    Tia Herb, EP 1, 2x EP Charge 1, Night Goggles, ID Unit.
   
    - Once you arrive in the dark room、continue to the northern end and 
      exit the area. In the room you'll find a pair of Night Goggles so you 
      can equip these to see in the dark.
   
    - In the room with the strange apparatus, use the event item (marked 
      with a hand in your inventory) 認識 ユニット ID Unit to open the 
      gates.
     
    - In the inner room, battle with a Hunter Soldier (8330HP).
    
   
7.2 CHAPTER 1, A LURKING SHADOW

Synopsis:

Completing the training at Le Locle, Estelle and Anelace both go their 
separate ways. Anelace must leave to help with the Bracer Guild's 
investigatation into the Ouroboros organisation and so, can't join 
Estelle in her trip to Ruan.

Upon arriving back in Ruan, Estelle is congratulated by the 
receptionist at the local Bracer Guild. She then finds out about how 
reports have been coming in about sightings of a white figure at night, 
floating around in the sky. Thinking that it could be a ghost, Estelle 
grows nervous but she decides to do the job. If she's going to become 
stronger, she can't be afraid of little things like this.

Going around tracking where the sightings occurred, Estelle meets a 
young girl at Air Letten accompanied by two adults who appeared to be 
her parents. Innocently, she called out to Estelle asking about the 
famous waterfall they were looking at. After a little chat, the little 
girl introduces herself as Renne and that her father was a business man 
who often travelled to Liberl to work. This time, he was taking the 
whole family here on holiday. Saying goodbye and promising that they'll 
have some fun together next time they meet, Estelle and the others 
continue onto the next destination.

The next sighting occurred at the Mercia Orphanage. Estelle was 
surprised and happy that it had been completely rebuilt after it was 
destroyed in the Coup De'tat incident. After greeting the director 
Teresa there, Estelle goes off to find the children at the nearby 
village who were at Sunday School. There by the windmill, she is reminded 
of the time when she and Joshua sat together by the sea having lunch 
together.

Outside the door of a nearby building, a sign was up saying "Sunday 
School is in Session". Estelle and the others peered in. To her 
surprise, she found that Kevin was the teacher. He didn't notice them 
and the children seemed completely absorbed into the story he was 
telling.

Soon, the story was over and Kevin was exhausted from reading the 
complete story book from cover to cover. He noticed Estelle and the others 
so he greeted them. Together, they travelled back to the orphanage and 
sat down for tea. The children were disappointed that Estelle didn't 
bring Joshua with her. Although sad to be reminded of the missing 
Joshua again, Estelle kept smiling and promised them that she would 
bring him along next time.

After finding out what one of the children knew about the "ghost", the 
party left and returned to the guild to report their findings.

From what they gathered, they find out the "ghost" looked like a man with 
long hair, dressed in white and had a mask on. They also notice that the 
"ghost" generally disappeared into the same direction. Taking this into 
consideration, they decide that it must be lurking somewhere at Jenis Royal 
School. They were eager to find out what this "ghost" really was.

Arriving at the school, Estelle and Klose were very glad to see each other 
again. It's been so long since they last seen each other since the 
celebrations after the Coup D'etat incident. Explaining why they were here, 
Klose decides to help them with their "ghost" investigation and they split 
into teams. Estelle and Klose's team went around talking to students to see 
if they've seen any strange or suspicious lately.

After talking with many students, nothing had come up yet. Klose explains 
that they've all been studying very hard for their recent exam so maybe 
that was the reason why no one has noticed anything. But they didn't give 
up and continued going around talking to students.

Passing by the auditorium, Estelle and Klose are reminded of the time they 
done a play together. Estelle and Klose played their role as princes while 
the princess was played by Joshua. It was a happy memory and together, they 
sat together talking about what they've been through. Klose, like Estelle, 
was in love with Joshua but, she knew that it was only unrequitted love. 
She knew that Joshua only had a special place in his heart for Estelle. As 
a dear friend of Estelle, she wanted the best for both of them and was sure 
that one day, Estelle will be able to see him again.

Before long, the sun was setting on the horizon and they continued their 
investigation. Their hardwork was soon paying off as a few students were 
saying they saw a white figure floating around on the campus during the 
night. Although Estelle was still nervous about the whole "ghost" idea, 
none of the students seemed particularly scared. They found it exciting 
that a "ghost story" was happening in their campus.

The questions soon lead them to Fraisse in the Girls' Dormitory. It seemed 
she was the only one who wasn't too excited about what she saw. She saw a 
white figure appear outside her window, dancing before it flew off in the 
direction of the old school building.

Together, Estelle's party went back to the Student Meeting Room to discuss 
what their next step would be. They would have to get the key to the gate 
from the headmaster before they can investigate the old building. Just 
then, as Estelle peered out of the window, her face paled. It was there. 
She uttered "ghost" in a shaky voice and fainted.

Few hours later, Estelle woke up and found herself in a bed in the Girls' 
Dormitory. After describing what the "ghost" she saw looked like, they were 
sure that it was what they were after. Estelle was now more reluctant than 
ever to catch it after the scare it gave her.

Acquiring the key from the headmaster, they proceed to the gates where the 
"ghost" suddenly appears once again. For a moment, it pranced around in the 
air before it bowed and flew off. Without delay, Estelle's party proceeded 
to the abandoned school building. Outside the main doors, they find a card 
with a strange message. It appeared to be a riddle from their "ghost".

After finding several more cards and solving the riddles, they soon arrive 
in a room with the statue of a dragon. Examining the statue, they find a 
hidden switch. Pushing it revealed a hidden stairway and the statue slid 
towards the side. Klose had been to the old school building several times 
before but never remembered anything like this being here.

Making their way through the dangerous monster filled passageways, they 
soon arrive at the room with their "ghost". He introduces himself as a 
member of the Ouroboros, Blblanc, a Performer who carries out the 
instructions of their leader. He was Performer X, otherwise known as 
the Phantom Thief.

Estelle's party noticed the machine behind him and in it was a black globe. 
It was a Gospel, a dark Orbment which had powers yet unknown to Estelle's 
party.

After defeating a mechanical being like the one they fought during the Coup 
De'tat incident, Blblanc reveals that he was carrying out an experiment 
here. Those "ghosts" they saw were just images projected by the machine he 
was using. What the experiment was for, he did not tell. He also knew all 
about Estelle's involvement in the Coup De'tat incident for he had many 
disguises.

With an Ouroboros member before them, they had a chance to find out more 
about the organisation. Estelle and her party tries to capture Blblanc but 
with one swift motion, he pins their shadows down, preventing them from 
moving.

Olivier manages to stall for some time while they tried to figure out how 
to escape by discussing what his idea of beauty is with Blblanc. Both of 
them seemed to be obsessed with the subject. Just as Blblanc was about to 
finish them off, Dorothy appears. Seeing who the "ghost" really was, she 
just had to take a picture for her scoop in the new issue of Liberl News.

The flash frees Estelle's party and Blblanc retreats as there was no reason 
for him to stay longer. His experiment was complete.

Starting Point: Grancel Airport

1.  GRANCEL AIRPORT
   
    * You can't go into town.
    
    - Go into the building with the waiting room and meet Muller.
    
    - Purchase リベール通信 2, Liberl News Issue 2 from the counter by 
      talking to the man on the left.
   
    - Talk to the man to the right to obtain 2 Airship Tickets
   
    - Leave the waiting room、talk to the man at the counter outside. 

2.  REGULAR AIRSHIP LIND
   
    - Once you regain control, talk to the passengers.
   
    - Talk to Loyd on the top deck and obtain a Fishing Handbook along with
      a Progre Fishing Rod.
     
    - After talking to Scherazard on the top deck, descend to the lower 
      deck and you'll arrive at Ruan. 

3.  RUAN
   
    * During this point, you'll have the option of choosing to work with 
      Schera or Agate when everyone is discussing something in the guild. 
      Who you choose won't really affect the story much, just your style of 
      play and the dialogue that takes place between the Ravens and your 
      chosen party members.
   
    - In the southern area, buy some 潮風のスープパスタ Super Sea Pasta 
      to obtain the recipe.
      
    - In the northern area, earn 200 medals at the casino and exchange them 
      for 賭博師ジャック2巻 Gambling Master Jack Volume 2.
   
    - In the southern area, you'll meet Loyde again if you go the the 
      warehouse area. He tells you how to fish and you'll be forced to go 
      to the port. You'll obtain 5x Inme bait.
   
    - Visit the Ravens in one of the warehouses in the southern area. 
      You'll fight the Race, Rocko and Dean. Once you win, you'll find out 
      about another witness Belle, who also saw the "ghost".
   
    - Go to the house to the right of the Mayor's home and meet Belle. 
   
4.  AIR LETTEN

    - Talk to Captain Hearn in the middle inner most room.
   
    - Speak with the Soldier Nick at the top of the building.
   
    - Go back down and meet the little girl Renne. 

5.  MOWE PASS
   
    - In the area where one of the wanted monsters is, you can obtain a 
      Hard Loafer from the chest. 

6.  MAGNOLIA VILLAGE
   
    - If you go in front of the windmill、Estelle will recall an event 
      that took place in FC (not required to progress in the game.)

7.  MERCIA ORPHANAGE
 
    - Meet Director Teresa at the front of the orphanage then go find the 
      children at Magnolia Village to escort them home.
     
8.  MAGNOLIA VILLAGE
   
    - At the white wooden pavillion, order some 魅惑の魚介畑 Captivating 
      Seafood Special to get the recipe.
   
    - Go to the windmill and check the door. Meet with the priest Kevin and 
      the children and after the event, you'll be automatically taken back 
      to the orphanage.

9.  MERCIA ORPHANAGE
   
    - After leaving the orphanage, Kevin will join your party (only until 
      you get back to town).

10. RUAN
    
    - After separating with Kevin, return to the guild. You'll meet Nial 
      and Drothy.
    
    - Hearing some commotion, head to the bridge in Ruan and Olivier will 
      make an appearance during the event.
    
    - After returning to the guild, select 「去った方角」
      "The direction the 'ghost' went." during the dialogue. Olivier and 
      Drothy will join your party.
    
    - At this point, the following Bracer quests are posted on the board:
     「日曜学校」"Sunday School"
     「クローネ峠の手配魔獣」"Monster Hunt in Krone Mountains"
     「アイネ街道の手配魔獣」"Monster Hunt in Aine Pass"
     
11. JENIS ROYAL SCHOOL

    - Entering the campus, you reunite with Klose. After seeing Principal 
      Collins, go to the Students Meeting Room. Klose will become part of 
      your party.
    
    - Order the dish お嬢様プレート A Lady's Dish on the first floor of the 
      Club House (800 Mira).
    
    - Talk to ミック Mick who's in the Cultures Lecture Room on the first 
      floor of the main building.
    
    - Talk to パトム Pathorn on level 2 of the main building.
    
    - An event takes place if you go onto the stage in the auditorium.
    
    - Talk to フラッセ Fraisse on the second level of the Girl's Dormitory.
    
    - Exit the building and return to the Students Meeting Room once it's 
      evening. After that, you'll obtain the Back Gate Key once it's night 
      time.
    
    - Open the back gate in the campus and head to the old school building. 

12. CAMPUS, OLD SCHOOL BUILDING
    
    - Once inside, check the torch that's been put out. You'll find the 
      second hint.
    
    - On the first floor, in the left wing of the building, find the 
      classroom with a desk facing the front. You'll find the third hint.
    
    - On the second floor, in a garden on the right wing of the building, 
      check the fallen pedestal. You'll obtain a Rusty Key.
    
    - On the first floor, open the locked door that's in the right wing of
      the building and enter.
    
    - Check the dragon statue and head into an ancient underground 
      passageway. 

13. OLD SCHOOL BUILDING, UNDERGROUND RUINS
    
    Obtainable Items:
    Stinger II, Tiara Herb, Genesis Collar (Male Only), EP Charge 1,
    Insulation Tape, Attack 2, Ceras Herb, Feather Brooch,
    Magic Defence 1, Zeram Powder, S Tablet, Speed 2, Hard Loafer.
    
    - In the inner most room on the B2 level, you'll fight Blblanc, 
      Storm Bringers and other monsters. (Approx. Level 44).


7.3 CHAPTER 2, THE RUINED LANDS

Synopsis:

Just as one case was resolved, a report comes in about how an earthquake 
occurred in Zeiss. At first, they thought it could just have been a natural 
disaster even though earthquakes in that area was extremely rare but, the 
strange thing was that only the city of Zeiss was shaking. Any other area 
just outside of the city wasn't affected. Estelle's party is sent over to 
Zeiss to investigate.

Arriving in the city of Zeiss, where all the latest Orbmental technology is 
developed, Estelle's party went to the local Bracer Guild first to 
understand the situation. It turns out that before the earthquake happened 
in Zeiss, a similar earthquake had occurred at the nearby Wolf Fort. It 
seems none of the areas outside the fort was affected meaning the 
earthquake seemed only to be concentrated on a certain area.

Before they set off to the fort, they decided to drop by Professor 
Russell's home. Both Tita and Russell were busily clearing up the mess in 
their workshop after the little earthquake they had. Soon, everyone was 
sitting around the table discussing what the cause of the earthquakes could 
be. Tita, like the children at the orphanage, wondered where Joshua was. 
She too wanted to see him again after going through the Coup De'tat 
incident together.

In the end, Russell thought of an idea. One of his inventions could 
probably help them with their investigation. While he worked on the 
necessary adjustments together with Tita, Estelle's part set off to Wolf 
Fort to find out more about the earthquake.

It wasn't long before Estelle's party had finished questioning the people 
at the fort. A few soldiers had noticed a man wearing a black suit and 
sunglasses pass by the area when the earthquakes happened. Estelle thought 
there was a high possibility that the suspicious character was connected to 
the Ouroboros.

Just as Estelle's party leaves the fort, Captain Pace rushes out after 
them. he tells them he just received a message that an earthquake occurred 
at Sanktheim Gate.

Together, the party made haste to Sanktheim Gate. There they questioned the 
people once again. They found out that the suspicious man had also appeared 
in the area during the time of the earthquake and this time, the earthquake 
was longer than the one that took place at Zeiss.

With no other leads at hand, Estelle's party decides to check back with 
Professor Russell to see if he was now ready to tell them what idea he had 
in mind.

At Professor Russell's house, he proudly presents his Nanateru Pulse 
Measuring Devices. He explained to them that by placing them at key 
locations in the Liberl Kingdom, they should be able to pinpoint where the 
energy causing these earthquakes were originating from.

And so it was that Tita could once again join Estelle in her adventures. 
She had to come along to help setup these complicated devices her grandpa 
invented.

After letting the guild receptionist know what they were going to 
do, they travelled to the designated areas near Zeiss to set them up. Then 
they returned to the Central Workshop where the data being collected, was 
going to get fed back into the main computer for analysis.

Just as the last device was hooked up to the computer, another earthquake 
broke out. This one was again, longer than the last. But all the data 
Professor Russell needed was gathered now. The source of the earthquakes 
seem to be coming from Elmo Village, a hot spring resort.

Arriving at the resort, they greeted the elderly owner Mao before acquiring 
the key to the back gate from her. After spending some time making their 
way through the caves, fighting the monsters and carefully avoiding the 
bursts of steam, Estelle's party finally reached the deepest part of the 
caves. There, a man in a dark suit and sunglasses was standing with a staff 
stuck into the ground. A glowing dark globe was set at the top.

Sure enough, he was the one responsible for the earthquakes. He introduced 
himself as Walter, another Performer, Performer VIII of Ouborous. Otherwise 
known as the Lanky Wolf. Just like Blblanc, he was conducting an experiment 
with the Gospel.

Estelle's party was no match for him. One strike from him knocked them 
all to the ground.

Just as he was about to finish them off, a large built man came flying in 
along with Schera. It was Zin. An old friend who had travelled with them 
during the Coup De'tat incident. Walter seemed to recognise Zin's face 
instantly. The two of them were martial artists that trained under the same 
master long ago but Walter had fallen into the dark path. Even so, Zin 
didn't expect him to fall under the control of an organisation like the 
Ouroboros. He questioned Walter why he was doing this but he only laughed 
and said that he'll find out in time. Once Zin can defeat him. Walter then 
withdraws with the Gospel and leaves them in the cave.

Starting Point: Ruan

1.  RUAN
    
    - If you go greet Nial at the hotel, you'll activate the
     「選挙事務所の傷害事件」"Accident at the Election Office" 
      quest.
    
    - Speak to the man at the counter at the Arrivals & Departure Area to 
      get a flight ticket then taking the regular airship, leave for Zeiss. 

2.  REGULAR AIRSHIP CECILIA
    
    - Speak with Scherazard on the fourth floor in the guest room, Olivier 
      on the third floor in the viewing room and Klose outside. Then you'll 
      reach Zeiss.
      
      * Speaking to Olivier twice will give you Gambling Master Jack Volume 3. 

3.  ZEISS
   
    - Go to the Bell Station items store and purchase リベール通信 第3巻
      Liberl News Issue 3.
   
    - Go to Russell's Workshop and meet Russell along with Tita. 

4.  WOLF FORT
   
    - Speak with Captain Pace inside the building.
   
    - Speak with the 3 soldiers inside the fort and then the man behind the 
      counter.
   
    - Speak with Captain Pace again.
   
    - If you leave the fort now, the captain will call out to you. Head to 
      Sanktheim Gate. 

5.  SANKTHEIM GATE
    
    - At the warehouse, go into the room next to the reception and speak 
      with Vice Captain Talbalt. Choose 「揺れが長い」 "The earthquake was 
      longer." during the dialogue.
      
    - Speak with the soldier Chesly on the roof.
    
    - Speak with the girl Tammy in the level 1 dining hall. 
    
6.  ZEISS
    
    - Return to the guild and Tita will join your party. You will be able 
      to reform.
    
    - You now need to go setup the Nanateru Pulse Measuring Devices at 
      various locations. You do not have to do them in the order listed 
      here.
                - Kaldia Tunnel
                  
                  On the first bridge after leaving Zeiss. Get to the 
                  tunnel by going through the basement floor of the main 
                  workshop building in Zeiss.
                  
                  Once you're there, an event will take place and the 
                  device will be setup automatically. 
                
                - Leiston Fortress
                  
                  After speaking with the guard at the gate, walk away
                  from the fort and an event for setting up the device will 
                  take place. 
                  
                - Tratt Plains
                  
                  If you head to the area with a stone circle, an event 
                  will take place. You'll fight 5 monsters.
                  (Approx. level 50)
    
    - Head to the Operation Room on level 5 of the Central Workshop 
      and select「エルモ温泉」 Elmo Hot Springs during dialogue.
    
    - Return to the guild and report your findings.

7.  ELMO
   
    - Arriving at the village, you'll meet Old Lady Mao and obtain a 
      Wooden Gate Key.
    
    - In the restaurant, order some 漢鍋《山》 Kanka 'San' for the recipe.
    
    - Open the wooden gate next to the pump house, and enter the source of 
      the hot springs. 

8.  SOURCE OF THE HOT SPRINGS
    
    Obtainable Items:
    Blue Cashmere, Gemini Boots, 20 of each type of Septium, Machine 
    Plankar, Soul Herb.
    
    - Deep in the cave you'll fight 5x Apis Worms and 3x Prima Parasites.
      (Approx. Lvl 53)


7.4 CHAPTER 3, A MAD TEA PARTY

Synopsis:

Recently, Queen Alisia had proposed an Anti-War Treaty for the two 
countries east and west of the Liberl Kingdom. The ceremony in which the 
treaty was going to be signed was soon going to take place but, anonymous 
threat letters appear out of no where. Queen Alisia herself asks the Bracer 
Guild for help and Estelle's party fly to Grancel to meet her.

On the airship to Grancel, Zin tells Estelle more about what happened in 
the past with Walter. Long ago, Walter and Zin trained under the same 
master, learning the same martial art. But before long, their master 
noticed there was a darkness about Walter that Zin didn't have. Walter soon 
began picking up other different martial arts as he wanted to become 
stronger. Eventually, Zin found out his master and Walter was to have a 
fight to the death.

As it was his master's decision, Zin could have no word about it. He and 
Kirika watched as the fierce battle took place. In the end, Walter won, 
killing their master right before Zin's eyes. Zin has yet to find out why 
that fight took place but more importantly, he wanted to know why he was 
avoiding Kirika who he adored and why he was willing to follow the 
Ourbouros.

Soon, Estelle's party arrived in Grancel. Their first stop was to go to the 
Erbe Imperial Villa, where the signing of the Anti-War Treaty was going to 
take place. There, they should be able to learn more about the people who 
had a part in the treaty.

However, arriving at the villa, they find a panicking butler Ledmont. It
seemed he was looking for a little girl who had gone missing. Her parents 
had left her here in their care and was going to come back to pick her up 
later. Estelle decides to help him while they were at the villa.

They searched for a while and finally find the girl hiding in the Lounge. 
To Estelle's surprise, the little girl was Renne who she had met back at 
Air Letten. She was happy to see Estelle again. Renne told Estelle how her 
parents had left her at the villa before they went away for some important 
business. They promised her that they would be back to pick her up. Renne 
soon got bored and that's why she decided to play hide and seek with the 
butler and maids. But it has been a long time and Renne still hasn't heard 
anything from her parents yet. Hearing that, Estelle decides to take Renne 
along with her back to the guild so that maybe they can do something to 
track her parents down.

After finding out that the ambassadors in Grancel will be taking part in 
the ceremony, they return to the city and report what they found out to the 
receptionist. Leaving Renne together with Tita, Estelle's party goes to 
Grancel Castle to see Queen Alisia so that they can find out what she 
thought about the letters. At the same time, they also ask if they knew 
about the place Renne was from.

Before long, they also interviewed the ambassadors at their embassies in 
East Area of Grancel. Both of them had their own suspects about who was 
responsible for the letters so it didn't help Estelle much. They also 
promised to keep an eye out for any news relating to Renne's parents.

Meanwhile, Anelace managed to track down the enemy at an abandoned mine. 
The camp there seemed quiet. Quiet enough for her to do some snooping 
around. As Anelace and her companion searched the camp, they suddenly get 
attacked by soldiers. There was something odd about them. They were 
expressionless and walked like they were being controlled.

After defeating them, a young man in a pinkish suit appears introducing 
himself as Campanella. Otherwise known as The Fool, Performer No. 0 from 
the Ouroboros. He already had his fun and suggested they join the tea party 
that was going to take place soon. With a snap of his fingers, the soldiers 
that attacked Anelace earlier were cut up into pieces. She was shocked at 
his cruelty.

With a little bow, Campanella took his leave. Anelace rushed to the remains 
of the soldiers but found that they were just dolls. Kevin comes out of his 
hiding place...

Returning back to the guild, Estelle's party reported what they found out 
to the receptionist. It was then that Kevin revealed he was with the Seipai 
Knights, a division of the Church. Undercover as a travelling priest, he 
was on an investigation and at the same time, he was to recover any 
Artifacts he came across. He looked forward to exchanging information with 
the Bracer guild. Kevin then left and while everyone worked out their next 
move, Renne slips out of the guild, disappearing once again. The first one 
to notice was Estelle and so, together they go out looking for her.

Asking around, they find that someone saw her going to the department 
store. Renne did not stay in one place and was moving from place to place, 
asking people some strange questions. Thinking that Renne was playing a 
game of hide and seek with them again, Estelle's party thought about the 
questions she asked. They appeared to be clues of her whereabouts.

Following the riddles that Renne left behind, they soon find her at the 
airport where Olivier was saying goodbye to Muller. Together, they return 
to the guild. Just when everyone went inside, Renne stops Estelle and tells 
her that a dark haired boy gave her a letter to hand to Estelle. The 
description of the boy sounded very much like Joshua... The letter asked 
Estelle to meet her at the top of Grune Gate at dusk.

Estelle's heart was beating frantically. Could it really be Joshua? 
Hoping that it was, she rushed towards Grune Gate and made her way to the 
top of the walls. Someone was there waiting. But it wasn't Joshua. It was 
Kevin the priest. Both of them told each other how they received a letter 
and how they were here to meet someone. It was too much of a coincidence. 
Even the handwriting in the letter and the envelopes were of the same type.

It must be a trap. As if in answer, flying robots appeared and attacked 
them.

After the fight, soldiers arrived at the scene to find out what all the 
noise was about. Estelle showed them her Bracer ID and explained how 
Ouroboros had setup a trap for them. Together with Kevin, she rushed back 
to the guild to check on the others. Along the way back, they met Philip, a 
loyal butler who tells Estelle that his master, a member of the royal 
family had gone missing. Ouroboros must have had something to do with it 
too. Now with Philip, they ran even more quicker back to the guild.

It was too late. Everyone was lying on the floor unconscious. Philip done a 
quick check on them and found that were all just sound asleep. Everyone was 
present apart from Renne. Estelle became extremely worried about her. A 
letter on a nearby table caught her eye. It was of the same type that she 
and Kevin received. Soon Anelace arrived too but she too was too late. She 
couldn't warn her about the "tea party" plans she found back the camp. It 
had all already started.

Leaving Phillip to take care of the others, Estelle and Kevin went outside 
into the night in search of Renne. Jig, Klose's pet bird flies towards 
them. It appeared she knew where Renne was. Signalling them to follow, she 
flew off towards the west port.

At the port, many of the enemies' hounds and soldiers were already 
patrolling the place. Hearing some rough voices in one of the 
warehouses, Estelle's party fought their way through and found a group 
of soldiers trying to keep some warehouse keepers from escaping. Estelle 
makes quick work of them and manages to save the two keepers. She notices 
that one of the two Orbment engines that engineers were going to ship to 
another country as part of a deal, had gone missing. It turns out the 
soldiers had stolen one of them.

Moving on, Estelle's party searched the other warehouses. They finally find 
Liutenant Kanone holding Philip's master captive. Telling her loyal 
soldiers to hold them off, she disappears into the warehouse. Before long, 
a large tank bursts out of the building. Kanone laughed, satisfied with her 
new weapon of destruction that was many times more powerful than the tanks 
the Liberl Kingdom possessed. With it, she could have revenge. She could 
drive into Grancel Castle to save her beloved Colonel Richard who was 
imprisoned for the Coup De'tat incident. Nothing could stop her now.

Expecting no resistance, she drove her dominating machine out of the port. 
But in the middle of the path, she was met by a barricade of tanks and 
soldiers along with Liutenant Julia herself. The two of them were rivals 
during their training in the military academy but now Kanone hates her even 
more for having a part in the imprisonment of Richard.

With no choice, Julia orders the tanks to fire but none of the shots were 
effective against Kanone's war machine. Suddenly, a dark globe rises out of 
Kanone's tank and all the lights in the area go out. None of the Orbment 
operated machines were working. The whole area fell into a blackout. Kanone 
opened fire at the Julia's defenceless army now wiping nearly all of them 
out. For some reason, only Kanone's tank wasn't affected by the Gospel.

Just then, Estelle's party catches up with the tank. Kevin winced as he saw 
the damage the tank was doing. It looked like he had no choice but to use 
the Artifact the Church gave him. Out of his coat, he took out a shining 
white staff and suddenly, he sprinted towards the tank. Leaping into the 
air, he struck the orb with the staff. With a blinding flash, the Globe was 
no longer glowing. Everything was back to normal again.

Even though Kanone didn't believe what just happened, she was stubborn. She 
began to attack Estelle's party with her tank.

After a fierce fight, Kanone and her soldiers were finally down. The royal 
family member Dunan came out of the tank. Seeing no Renne appear out of the 
tank, Estelle cried out at Kanone demanding to know where the little girl 
was.

For a moment, Kanone was confused for she didn't know what Estelle was 
talking about. Then she realized that it was all part of the plan... She 
had been used. All of them had been used.

The giggle of an innocent little girl sounded through the air. High up on 
the roof, stood Renne. She thanked everyone for coming to her little tea 
party. She was enjoying the fun very much.

Estelle was confused now. She was glad to see Renne safe. But what was she 
doing up there? Estelle asked her softly to come down. It was too dangerous 
for Renne to be up there. It was time for her to stop playing her little 
games.

Renne laughed. Estelle still didn't understand what was happening and 
that's what Renne came to like about her. She was naive and fun. Renne 
pulled out her large scythe and revealed herself as a Performer of the 
Ouroboros. Also known as the Angel of Annihilation. The Gospel she gave to 
Liutenant Kanone was all part of the experiment she was ordered to carry 
out here. Tita, who was having fun with Renne earlier, couldn't believe she 
was with the Ouroboros. If she really is then, who were the two adults that 
were with her?

Out of thin air, the parents that were with Renne at Air Letten appeared 
beside Renne. Neither of them looked alive. Being of no use to Renne any 
longer, she slashed through both of them mercilessly with her giant scythe. 
The figures fell to the ground. Looking closely, they turned out to be 
dolls controlled by Renne herself. She even admitted to be the one who sent 
out those letters of threat. They were the invitations to her tea party.

Estelle now grew angry. She was not angry at Renne for being a member of 
Ouroboros but for the fun and games she was playing. She ordered Renne to 
come down. Renne wanted to play with them a little longer but the 
experiment was complete and she had to return. She raised her scythe into 
the air. A strong rumble could be felt beneath everyone's feet.

Suddenly, out of the night air, a large robot, greater than the size of any 
of the nearby warehouses, came flying to the ground nearby. Renne leaped 
onto one of its hands and ordered it to retrieve the Gospel from the tank. 
She waved goodbye to everyone and hoped that she will have a chance to play 
with Estelle again.

Estelle called out helplessly after Renne...

Starting Point: Zeiss

1.  ZEISS

    - The following Bracer quests are added to the board:
     「宿泊客の捜索」"Search for a Guest"
    
    - Speak with the man in the Arrivals/Departure Area to obtain 
      tickets. Take the regular airship and leave for Zeiss.

2.  REGULAR AIRSHIP CECILIA
   
    - Speak with Zin on the fourth floor, Schera & Olivier in the third 
     floor viewing room and Tita & Klose outside.
   
    - If you speak to Zin twice you'll learn more about his past and 
      Kirika. Descend to the lower floor afterwards and you'll arrive 
      at Grancel.

3.  GRANCEL
   
    - Order some ホット海汁 Hot Sea Sauce (1200 Mira) at the bar in the 
      southern area then some 完熟ライスカレー Ripe Rice Curry (900 Mira) 
      at the coffee house in the west area for the recipes.
   
    - Purchase リベール通信 第4巻 Liberl News Volume 4 in the Edel 
      Department Store in the east area. 

4.  ERBE IMPERIAL VILLA
   
    - Entering the mansion, you'll meet the butler Ledmont.
    
    - To find the missing girl, check the table in the reception room, the 
      big vase in the exhibition room, the gap between the crest and 
      rostrum, then finally a bench in the central garden. Now talk to Duke 
      Dunant.
     
    - You'll now be able to go into the Lounge so go in and speak to 
      the butler Ledmont again. Select 「もう少し探してみる」
      "I'll try looking for a little longer." then check behind the 
      top-right corner of counter to find Renne.
     
      * If you can't find the spot where Renne is, save first then select 
        the other option when you talk to Ledmont and you'll find out where 
        she is. If you find her before she reveals herself, you get bonus 
        BP.
   
    - Go to Grancel together with Renne. 
   
5.  GRANCEL
   
    - Return to the guild. 

6.  GRANCEL CASTLE

    - Meet Shia in the Maids Room.
    
    - On the second floor, in the right wing of the building, meet Madam 
      Hilda in the Reference Room.
    
    - Go to the top of the castle and meet Queen Alisia in the Throne 
      Room. 

7.  CALVARD EMBASSY (GRANCEL, EAST AREA)
   
    - Meet with Ambassador Elsa on the second floor. 

8.  EREBONIAN EMPIRE EMBASSY (GRANCEL, EAST AREA)
    
    - Meet with Ambassador Da'Ville on the second floor.
    
    - Once you've finished talking to her, go into the Library Room to the 
      left side of the building. Talk to Nathan to get Gambling Master Jack 
      Volume 4.

9.  GRANCEL CASTLE
    
    - Go see Nial on the third floor of the Liberl News Office in the west 
      area.
    
    - Return to the guild and select「そんなはずはない」
      "That can't be." during dialogue.

10. RAVENNUE ABANDONED MINES
    
    - With Anelace (and whoever you didn't pick earlier in Chapter 1), 
      you'll fight 3x Special Task Force Soldier, Gun Type (1811HP).

11. ERBE IMPERIAL VILLA
    
    - Leave the villa and return to Grancel. 
    
12. GRANCEL
    
    - Return to the guild and Renne goes missing.
    
    - Purchase リベール通信 第5号 Liberl News Issue 5 at the Edel 
      Department Store.
    
    - Follow the hints and visit the following places in order:
           1. East Area, Edel Department Store.
           2. East Area, Museum (go up to the second floor then back down).
           3. South Area, Fishing Division (check the fish on display 
              right next to the entrance).
           4. West Area, Coffee House (speak with the manager).
              * After speaking to the manager, speak with Kunika inside the 
                store for Gambling Master Jack Volume 5.
           5. Eastern Area, Ice Cream Stall (speak with the girl selling 
              ice cream).
           6. Eastern Area, an event with Olivier takes place at the 
              Grancel Port and Renne appears. 
     
    - Once you're in control again, go to Grune Gate.
      
      *Be aware that there will be a battle at Grune Gate so be prepared. 

13. GRUNE GATE

    - Go to the top of the gate and together with Kevin, you'll fight 2x 
      Port Seekers.
      
      * Easy fight if you use Chain Craft.
    
    - Return to Grancel. 

14. GRANCEL
    
    - Return to the guild. 

15. GRANCEL (NIGHT)

    - Once you have Estelle, Agate and Kevin in your party, head to the 
      quay in the west area (you can go there from the entrance to the west 
      of the church).
    
    - Upon entering the area, you'll fight 3x Attack Hounds.
      (Approx.Lvl 55)
    
    - In a warehouse, you'll fight 2x Special Task Force Soldiers, Claw 
      Type and 1x Gun Type.
    
    - If you continue into the next area、you'll fight 2x Claw Type and 2x 
      Gun Type after meeting Liutenant Kanone. After that, Liutenant Julia 
      will join you in the fight against Kanone's Olguiul War Tank before 
      one last battle for the final showdown.
      
      *Be aware that these are 3 consecutive battles. There will be no time 
       to rest up in between each. 

16. GRANCEL
    
    - The following Bracer quests is posted on the board:
     「キルシェ通りの手配魔獣」"Monster Hunt in Kirche Pass" 
     「地下水路の手配魔獣(2)」 "Monster Hunt in the Underground Channel" 
    
    - Talk to the man at the counter at the Arrivals/Departure area, get 
      your ticket and board the regular airship to travel to Bose. 


7.5 CHAPTER 4, THE FOG DEMON'S INTENTION

Synopsis:

The Capua Family had helped Joshua slow down the Ouroboros' plans. Now 
it was Joshua's turn to fulfill his end of the deal. Together, they 
went to the former air pirates hideout where their airship, the Mountain 
Lion was being kept by the Liberl forces.

Arriving at the entrance, the Capua Family managed to distract the guards 
outside while Joshua knocked them out swiftly. They proceeded into the fort 
cautiously.

Eventually, they manage to find their ship again and also get the key to 
start it. But just as they were about to fly off, Muller, a military 
officer from the Erobonian Empire appears to stop them. Joshua decides to 
bide for time, telling Josette and the others to leave quickly. Knowing 
that his sister wouldn't leave without Joshua, Keer timed their escape so 
that he could escape with them too.

After a light clash with Joshua, Muller recognised his fighting techniques. 
He was sure Joshua was from the village of Halem that was burned down in 
tragedy during the war. Joshua wasn't an opponent to be taken likely. As 
Joshua felt the change in Muller's attitude, he too became serious. It 
wasn't until the Capua Family shouted out to him did he leap onto the 
Mountain Lion and escape together with them.

Meanwhile, with no news of the Ouroboros activities, Estelle's party 
decided to return to Rolent. However, as their airship neared Rolent, they 
heard an announcement that landing would be delayed due to heavy fog. 
Estelle peered out of the airship's window and sure enough, Rolent's 
airport was shrouded in a thick fog. After the powerful spotlights were 
turned on, the airship landed and Estelle's party headed over to the Bracer 
Guild to find out if any news had come in during their trip.

Nothing suspicious has happened so far but the fog that had engulfed 
Rolent worried the Bracers. They had a feeling it may yet be another one of 
the Ouborous' experiments but Olivier disagreed. In all the experiments so 
far, the Ouroboros always sent out a hint. With the "ghost" case, there 
was the white figure prancing around before flying off in a certain 
direction. With the earthquakes case, there was the witnesses who saw a 
suspicious man and the nature of the earthquakes. In this case, there was 
nothing to hint it was the Ouroboros' doing. Nevertheless, Estelle's party 
was sent out to find out more and how far the fog went.

After checking the three paths that led out from Rolent, they returned to 
Rolent. The fog seemed to have become thicker all of a sudden. For a 
moment, as they made their made back to the guild, Schera thought she heard 
the small chime of a bell. An uneasiness came over her...

Back at the guild, they found out that a few people have suddenly fallen 
asleep and couldn't be woken up. After Estelle's party went out to question 
the people involved, they found out that all of them noticed the same thing 
before the victims fell asleep. There was the chime of a bell. A few 
witnesses had also saw the figure of a tall woman nearby at the time who 
disappeared into the fog as quickly as they had seen her. Estelle and the
others were now sure the Ouroboros were involved.

It was late night now and Estelle's party were tired from the day's events. 
But the possibility that this mysterious woman may strike at night was 
there. Agate decided that they had to form a patrol team so that they can 
hopefully prevent any further cases of people falling into slumber. He 
volunteered himself and the other male party members while the girls could 
get some rest. Zin agreed to the idea but Olivier tried to slip out. 
Olivier was more reluctant to "guard" the girls but, Agate dragged him back 
into the guild to discuss their patrol plans. The guild receptionist had 
also called the nearby army for assistance so that Estelle's party could go 
about their investigation more easily.

The girls decided to go back to Estelle's home to stay for night.

Estelle was just about to follow the others when Drothy and Nial called out 
to her. Drothy looked very worried while she handed Estelle a photo... 
She took it while she was at the former air pirates hideout. It was a photo 
of the Mountain Lion, the air pirates' ship. At the front was Joshua, 
together with Josette. Estelle's heart was uneasy. But at the same time, 
she wondered what Joshua was doing with the air pirates. Especially with 
the cheeky girl, Josette. This could make the situation that Joshua was 
in even more dangerous than it already was. For a moment, Estelle had some 
doubt in her mind but she had faith in Joshua. She wondered if she should 
show the others the photo as she hurried up to catch up with them.

That night, everything was at peace and quiet. Estelle slept peacefully for 
a while until she heard some noise outside her room. Tita was sound asleep 
next to her. Carefully, Estelle got up and tucked Tita in before going out 
to check on Klose in the other room. She too was sound asleep. The noise 
seemed to be coming from downstairs.

Downstairs, sitting a the dining table next to the steady glow of a candle 
light, Schera was making use of her tarot cards. A heavy expression hung on 
her face. Estelle walked up softly to her and started talking to her to 
find out what was wrong. Schera told her about the familiar chime she 
heard while they were out investigating about the fog. It sounded very 
similar to the bell that someone used in the troupe she used to work in,
before she joined the Bracer Guild. That someone was like a sister to 
Schera and she adored her very much. It was also how she learned to become 
an entertainer and how to use tarot cards. But one day, she left the 
troupe without a word. For the time being however, Schera wasn't too 
worried about the subject. She was sure she will be able to find out why 
soon enough.

On the other hand, as Schera was like an older sister to her, Estelle 
thought she could tell her about the photo she was given. After telling her 
about the worries she had on her mind about Joshua and getting some 
encouragement from Schera, Estelle felt like a great weight was lifted from 
her shoulders. Schera also promised to keep the photo a secret and won't 
tell the guild about it. With that, Estelle returned to bed leaving Schera 
in her thoughts.

The next morning, the girls woke up to find the fog had become thicker 
again. Tita was worried about Agate and the others. Together, they hurried 
back to the guild. Both Zin and Agate greeted them. They reported nothing 
unusual happened during the night and no more incidents occurred. But those 
that had fallen into a deep slumber had yet to wake up. Meanwhile, Olivier 
was still sound asleep after the overnight patrol. Schera laughed, 
surprised that Olivier actually did his job this time round. Soldiers had 
arrived and once again, Estelle's party could concentrate fully on the fog 
investigation now.

Reports just came in that the fog had expanded near Perzel Farm. Some of 
Estelle's friends lived there. Alarmed she and the others hurried there 
hoping to catch the perpetrator. But they were too late. After defeating 
monsters that they had never seen before, they found the whole family lying 
fast asleep on the floor of the living room. There was no time for grief. 
They had to move on to catch the one responsible. But Estelle couldn't just 
leave the family there.

Just then, Kevin arrived. After hearing that he would look after the 
family, Estelle's party headed out back to the guild in Rolent to report 
what happened. They hadn't lost yet. Another lead took them into the 
forests of Myst Wald. After much wandering around in the maze like forest, 
they finally arrived at the centre where a large tree stood. Suddenly, 
Estelle's party was engulfed by heavy fog. Schera tried to warn the others 
not the inhale but it was too late. Estelle collapsed onto the grass 
asleep.

In the dream, Estelle found herself in front of her house outside the city 
of Rolent. She was a little girl again. Outside, her father Cassius and 
mother Rena were going about their business. It was a day off for Cassius 
and he was going to spend the day with his family. He offered to play with 
Estelle and go fishing with her but she tells him that she wanted to play 
alone. Disappointed, her father goes back inside to his room to read.

Wandering around the house, little Estelle came by the room next to hers. 
She tries to open it but it was locked. Curious what was in the room, 
Estelle runs downstairs to ask Cassius about the room. He tells her that it 
was an old storage room. Estelle will have to go ask her mother where the 
key was because he didn't know where it was kept. Outside, Estelle asked 
her mother where the storage room key was. After finding out it was next to 
her parents' bed, she finally manages to get inside the room. Stacks of all 
sorts were piled up at each side of the room but, under the window laid a 
blue chest. Opening it, Estelle found a harmonica. She was fascinated and 
couldn't wait to play it.

Walking outside onto the balcony, Estelle started playing the harmonica she 
found. Slowly, she started to come back to her senses. The familiar scene 
of her house disappeared and she was enveloped in darkness. Only a doorway 
of light was shining nearby. Her mother Rena appeared once again before 
her. Estelle knew it wasn't her real mother but she missed her all the 
same. Especially that delicious omelette that she cooked for her.

The Rena, who was created from the memories and thoughts from within 
Estelle's heart, smiled. She told Estelle that she had grown up into a fine 
young lady and was sure she can cook omelettes that were just as delicious. 
Rena hopes that one day, Estelle can cook them for her loved one. Estelle 
blushed. Then smiling, she said goodbye to her mother.

Estelle woke up and found the others around her with worried looks on their 
faces. She was back next to the big old tree of Myst Wald. Schera was 
surprised that Estelle managed to wake up but was glad she did. Estelle's 
party got up and Schera shouted out the name of an old friend. A voice that 
Schera hadn't heard in years sounded in the air and finally, Lucciola 
revealed herself. She introduced herself as Performer VI of the Ouroboros, 
the Charming Bell.

Again, just like the other Performers, Lucciola was here for an experiment. 
An experiment in which the Gospel she possessed could put people into deep 
slumber, dreaming of times filled with happiness. All was complete and it 
was time she left. But before that, Schera wanted to know why she left the 
troupe so suddenly. For a moment, Lucciola hesitated. Then she told Schera 
what she had done. When their troupe leader died, they had all thought it 
was an accident. But it was her, Lucciola who had killed him. She pushed 
him off a cliff and made it to look that way. That was why she left.

Before Schera could ask any more, Lucciola told Schera that she must 
defeat her one day before she will tell more. Picking up the Gospel, she 
disappeared.

Starting Point: Nebel Valley

1.  OLD AIR PIRATES FORT (JOSHUA AND CAPPUA FAMILY'S PART)
    - Joshua and the Capua Family infiltrates the base.

    - Once inside the stronghold, go into the room to the left at the 
      first T junction. There, you'll fight one vice captain and
      2x soldiers to obtain the Mountain Lion Ship Key.
   
    - Head to the top floor and get on the Mountain Lion. You'll fight 4x 
      soldiers and then Muller.
     
      * Be aware these are 2 consecutive battles. There's no time for 
        recovery in between. 

2.  REGULAR AIRSHIP CECILIA
      
      - Speak with Agate, Shera, Zin on the fourth floor in the seating 
        area. Then Klose on the third floor in the viewing room, Tita on 
        the second floor and Olivier on the first.
      
      - Return to the fourth floor and you'll reach Rolent. 

3.  ROLENT
    
    - Purchase リベール通信 第6号 Liberl News Issue 6 at the Central 
      Business Store.
    
    - At the bar, order a 三つ目玉子のおじや Mitsu Medama no Ojiya 
      (1600 Mira) for the recipe.
    
    - Go to the house on the west side of the bar, go into the study on the 
      second floor and speak to Sela for Gambling Master Jack Volume 5. 

4.  BRIGHT HOUSE

5.  ELLISE WAY, MILCH WAY, MARGA TRAIL
    
    - Visit the 3 different paths above to check where the fog ends.
    
    - In Milch Way, you'll find chests with a Roaring Thunder Sword, and a 
      Scented Quarts. 

6.  ROLENT
    
    - Returning, you find people have passed out into a deep sleep and 
      aren't waking up.

7.  ROLENT (NIGHT)
    
    - Following Bracer quests are posted on board:
     「迷い猫の捜索」"Search for the Lost Cat"
    
    - Go speak to the following people to find out what happened: 
      
           1. Madam Mylene on the second floor of the Mayor's Mansion.
      
           2. The Old Lady Maggie in the house west of the bar, Elissa on 
              the second floor of the bar.
      
           3. Frio and Eury in the house behind the Orbment store.
      
      You don't have to do this in order but you must visit them all.
    
    - Return to the guild and select「目撃者の有無」
     "There were witnesses" and 「ルック」 "Luke" during dialogue.
    
    - If you form a party of females only, a chocolate shopping event will 
      take place when you go to the Central Business Store. 
 
8.  BRIGHT HOUSE (NIGHT)
    
    - Hearing some noise downstairs, go down to find Schera. 

9.  ROLENT
    
    - Go to the guild. 

10. PERZEL FARM
    
    - You'll fight 3x Alraune when you enter.
      
      * Earth Arts are effective here.
    
    - Once you're inside the house, you'll find everyone have passed out 
      on the living room floor.
    
    - Once Kevin arrives, you can head back to Rolent. 

11. ROLENT
    
    - Return to the guild.
      
    - Following Bracer quests are posted on board:
     「ミルヒ街道の手配魔獣 (2)」"Monster Hunt in Milch Way"
     「翡翠の塔の手配魔獣」 "Monster Hunt at Jade Tower"

12. MYST WALD
    
    Obtainable Items:
    Wolf Fang Whip, Survival Vest, Harken Rek, Lily Necklace, Black Bangle,
    EP Charge 2, Athelas Herb
    
    - Head to the north of the forest towards the big tree.
    
    - Once you're in the area where the fog has become thicker, you must 
      pay attention to the chime or you'll get lost. If you go in the right 
      direction, the chime will be louder. The directions to get out of 
      this area are East > North > East then follow the path North.
      
      After the little dialogue, go North > East > North > East and you're
      out of the maze.

    - Once you're back in the forest, continue up to the big tree and 
      you'll fight 2x Zakkum, 4x Alraune (Approx. Lvl 58)
      
      * One Zakkum is only vulnerable to physical attacks while the 
        other is only vulnerable to magical attacks. 

13. BRIGHT HOUSE (ESTELLE SOLO PART)
    
    - Go towards the house. Estelle's mother and father appears.
    
    - Once you regain control, go to Joshua's room on the second floor. Try 
      to open the door and you'll find it's locked. You need a key.
    
    - Talk to Cassius in his room on the first floor.
    
    - Speak to Rena behind the house.
    
    - Take the Storage Room Key from the drawer next to the bed in Cassius' 
      room.
    
    - Go into Joshua's room now and take the Harmonica out of the blue 
      chest.
    
    - Leave Joshua's room and go left, out onto the balcony. Estelle plays 
      the Harmonica and she wakes up. 


7.6 CHAPTER 5, THOSE YOU MUST PROTECT

Synopsis:

The Ouborous were nearing the final stage of their plan and were preparing 
for one final experiment. So big was the experiment that the two most 
powerful members, including the Performers' leader the Professor himself 
were going to be the ones carrying it out. The Gospel the Professor 
created for each experiment was finally reaching the state that he needed 
to unlock the place that he was searching for. Together with Leonhardt, 
they boarded an airship and left their remote facility.

Soon, arriving at a strangely illuminated cave, the Professor and Leonhardt 
approached what appeared to be a giant dragon deep in its slumber. A 
malicious smile crossed the Professor's face.

Meanwhile, Estelle's party decided to fly to Bose. Following the pattern of 
where the experiments took place, Ouroboros' next target should be there. 
Taking the regular airship, they arrive at the town and make their way to 
the guild. So far, it seems nothing has happened. With nothing to do for 
the time being, they get handed a few monster hunting jobs. As they 
eliminated the monsters in the specified areas, the party noticed something 
was odd about the monsters. There were many they had not seen before and 
more importantly, they seemed to be afraid of something...

Along the way, Estelle suggested they could drop by Agate's village so that 
they could visit his little sister. But Agate didn't seem so keen. Estelle 
wondered why.

Finishing their last job, they returned to the guild and discussed what had 
happened. Suddenly a loud noise was heard at Bose Market. There a giant 
dragon was perched on the roof of the building. Everyone was running around 
in panick and screaming. Just as they thought the dragon was about to burn 
the whole town down, Leonhardt appeared before them to keep the dragon at 
bay. He was Performer No. 2, The Sword Emperor. Estelle's party had met him 
before during the Coup De'tat incident at Grancel Castle. He was no easy 
opponent.

With the damage done, Leonhardt flew off to the next destination. It 
appeared he was flying north to the village of Ravennue, Agate's hometown. 
Worried, Agate ran off after the dragon at great speed. Estelle and the 
others remained behind to survey the damage done. Many were trapped inside 
the building or heavily wounded by the debris that had fallen from the 
roof. Splitting up, they done what they could and returned to the guild to 
report what happened. After notifying the army about the new threat, they 
followed after Agate's trail to Ravennue.

There, neither Agate or the dragon was to be found. They were too late. The 
dragon had already burned down a large part of the village. The villagers 
were rushing about trying to put out the remaining flames. Among the 
wreckage, Estelle found the village chief. He told them Agate had followed 
the dragon north into the Krone Mountains.

Fighting their way through the monsters that lurked on the mountain path, 
they soon reached the old abandoned mines. The chains that locked the 
entrance gates were broken. Rushing in, they found Leonhardt and Agate 
fighting one another with the dragon behind them. Agate was no match for 
him. Although Agate was heavily wounded now, Leonhardt didn't finish him 
off. He felt a weakness about Agate. Agate was dwelling on a past memory. 
Leonhardt invited him to challenge him again once he got stronger.

Just then General Morgan's fleet arrived at the scene. It was time for 
Leonhardt to retreat. Agate wasn't pleased to see the general. The army was 
now fully taking charge of dealing with the dragon and the Bracer Guild was 
to stay out of their way. Agate walked up to Morgan and grapped his uniform 
around the neck. He didn't like him or the army. Long ago, they didn't do 
anything to help his village and once again, they didn't this time either. 
Agate was determined to go finish this case himself. But the severity of 
the wound caught up to him and he passed out. It was then did General 
Morgan recognised who the red haired young man was. Agate was one of the 
people who were in Ravennue when it was brutally attacked during the war.

Once Agate was taken into one of the few buildings that remained in 
Ravennue for treatment, Estelle's party joined the General on the High 
Speed Cruiser Aselyu. There, he explained to them his plan to surround the 
dragon and knocking it out with tranquillizers. They did not want to kill 
it as it was of an ancient breed of creatures. It was also possible that it 
was being controlled against its will to cause all this destruction. 
Estelle's party stayed on the ship just in case they were needed when the 
plan failed. To their surprise, Nial and Drothy had joined them. It was 
obvious they weren't going to miss out such big headline news.

Meanwhile back at Ravennue, Agate woke up in his bed. Tita was preparing 
some food on the stove nearby. Remembering what had happened, Agate tried 
to get up but Tita ran over and stopped him. She told him the others had 
gone after the dragon and that he was to rest well so that he could recover 
soon. But being the stubborn person Agate was, he insisted on going after 
them. Tita gave him a stern look and he obediently sank back into his bed.

Soon afterwards, Agate was better. He got up and looked about the room. 
Surprised, he found an old photo by his bedside, of himself and his sister. 
The house he was in was also exactly like the one they lived in long ago 
before it was burned down. He looked sadly at the picture of his little 
sister. Tita told him the village chief had the house rebuilt for him. The 
chief had told her everything. Softly, she asked about Agate's sister.

And it was so, did Agate tell Tita about how he had lived together with his 
sister long ago. Just before his birthday once, his sister had wanted to 
give a present to his big brother. At first, she wanted to give him some 
kind of accessory. Thinking that it would be too girlish, Agate looked 
worried. He didn't want to look like a girl. So his sister decided to make 
a necklace. Something cool looking that would suit the big brother she 
adored. It wasn't long after he got the necklace did their village get 
attacked while Agate was out. The army that was under the command of 
General Morgan didn't come to their aid. Agate came back to find their 
house burning. He tried to save his sister who was trapped inside but he 
was too late.

While Agate was recovering, the fleet had split up in search of the dragon. 
It wasn't long before one of their groups spotted it. Working together, 
they managed to trap the dragon in the centre of their fleet before they 
shot it with the tranquillizers they prepared. It took effect and the 
dragon fell downwards, landing with a big splash in the water below. 
Alselyu descended and landed nearby.

Immediately, Drothy started snapping pictures of the dragon. Everything 
seemed to have gone according to plan but for some reason, Leonhardt wasn't 
with the ancient creature. They noticed a dark globe on the dragon's nose. 
They were sure that was what was controlling the creature. Suddenly, the 
Gospel glowed and the dragon woke up once more. Morgan's plan had failed. 
The Aselyu ascended into the air and chased after it. Although the Aselyu 
was the fastest airship they had in the Liberl Kingdom, they had a hard 
time catching up to it. Before long, it escaped into the fog of Nebel 
Valley and didn't come out.

It was too dangerous for the Aselyu to land in the area and so it was up to 
Estelle's party to find a solution. For the time being, Estelle's party 
returned to town to report their progress. On the way back to town, they 
met Tita and Agate again. It seemed he was well enough to move again. 
Professor Russell had also implemented one of his new inventions into 
Agate's great sword that should help them destroy the Gospel that was 
controlling the dragon.

Together, they journeyed to Nebel Valley where they first visited their old 
friend that lived in the remote hut there. At first, he refused to guide 
them into the deepest part of the valley as he didn't want to lead them to 
their deaths. But Agate managed to convince him and together, they made 
their way to where the dragon was most likely to be hidden.

Sure enough, Estelle's party found the cave the dragon was in. Estelle sent 
Jig to let General Morgan know and be ready, in case the dragon manages to 
escape again. Together they worked together to distract the dragon. Agate 
leaped up the nearby stones before delivering the finishing blow on the 
Gospel. The Gospel shattered and the dragon past out. Before long, it woke 
up again introducing itself as the Ancient Dragon Regnart. He was sorry for 
what he had done and told them that a man calling himself the Professor 
attached the Gospel to him. He handed Estelle's party some highly precious 
Septium and told them to give it to the ones he had hurt. Agate smiled and 
forgave him but, one piece of the precious Septium wasn't going to be 
enough to repair the damage that was caused. With that, the Regnart agreed 
to give him another piece.

After that, Agate went alone back to Ravennue to visit his sister's 
grave. Morgan also appeared for he blamed himself for what happened in 
the past. But to both their surprise, Leonhardt also appeared with 
flowers. Agate got ready to fight but Leonhardt questioned if he really 
was prepared to disturb those that rested in the burial. With that, 
Agate held back. Leonhardt told Agate that he could no longer feel the 
weakness in him and also of how they were reaching the last stage of their 
plans. He then placed his flowers and left. 

Meanwhile repair works were already underway in Bose. For now, services 
continued by using the local hotel. With the case resolved, Estelle and the 
others were eager to find out what Agate and Tita were up to during their 
time at Ravennue...

Starting Point: Rolent

1.  ROLENT
    
    - Following Bracer quests are posted on board:
     「懐かしのレシピ」 "A Nostalgic Recipe"
     「デアセトの秘薬」 "Deasette's Secret Medicine"
     「鉱山の委任状」   "Marga Mountains Commission"
    
    - Talk to the man at the port, get your tickets and fly to Bose. 

2.  REGULAR SHIP CECILIA
    
    - Speak to the main characters.
    
    - Once you've spoken to them all, go to another floor and you'll arrive 
      at Bose. 

3.  BOSE
    
    - Once you leave the guild, the following Bracer quests are posted:
     「帝国大使館の依頼」"A Request from the Imperial Embassy"
     「消えたお嬢様」    "The Disappearance of a Young Lady"
     「珍味の調達」      "Supply of a Delicacy"
    
    - Go to the bar and order a ゴールデンリゾット Golden Risotto for 
      recipe book.
    
    - Purchase the リベール通信 第7号 Liberl News Issue 7 (100 Mira)
      at Bose Market. You can also obtain the 賭博師ジャック6巻 Gambling 
      Master Jack Volume 6 for 1000 Mira.
    
    - For the next part, you may visit Krone Moutains, Nebel Valley and 
      Tower of Amberl in any order you wish. For the purpose of this 
      guide, it is as follows. 

4.  KRONE MOUNTAINS
    
    - Before heading here, it would be best to have the Bracer quest
     「消えたお嬢様」 "The Disappearance of a Young Lady" as part of 
      the prerequisites are in this area.
    
    - There's a fight with 2x Blade Fangs (Approx. Lvl 59)
      
      * Dark Arts are effective. If you make use of Tita's Smoke Gun at the 
        start, the rest of the battle is a piece of cake. 

5.  KRONE MOUNTAINS CHECK POINT
    
    - Obtain Gambling Master Jack Volume 7 from the soldier Mikey in 
      the room ahead of you.
    
    - If you accepted the 「消えたお嬢様」 "The Disappearance of a 
      Young Lady" quest, you'll find the "young lady" Fraisse in one of 
      inner rooms. Convinving her to go back with you will automatically 
      take you back to Bose. 

6.  NEBEL VALLEY
    
    - In the east area (in front of the air pirate's base entrance), you'll 
      find one of the wanted monsters Ghost Epitaph (Approx Lvl 60)
    
    - You may rest in the wooden hut in the east area. 

7.  TOWER OF AMBERL
    
    - At the top you'll fight with 4x Octobones (Approx. Lvl 62)
    
    - Select 「怯えている」 "The monsters were scared" during dialogue. 

8.  BOSE
    
    - Return to the guild and speak to Old Man Leqrand. An attack by the 
      Ancient Dragon takes place.
    
    - At Bose Market, select 「役割分担」"Split up and help." during 
      dialogue. 

9.  RAVENNUE
    
    - Go see the village chief who is standing in the burned remains of the 
      village. 

10. RAVENNUE TRAIL
    
    - You'll find a weapon for Zin, the "Albino Fox Talon" in a chest here.
    
    - Head to the abandoned mines. 

11. ABANDONED MINES
    
    - Once you regain control in the mines, make your way left, cross a 
      bridge and then continue until you get outside. Outside, an event 
      with the Dragon will take place. Head to Ravennue Vilage after the 
      event. 

12. RAVENNUE
    
    - Once you regain control, go to Agate's house (left of the village 
      chief's house) and find Tita there.
    
    - Leave the village and go to Bose.

13. BOSE
    
    - Next day, purchase リベール通信 特別号 Liberl News Special Issue
      (100 Mira) from the Grocer, Minne inside the hotel.
      
    - Go to Bose's International Port boarding entrance and wait for 
      the ship. 

14. HIGH SPEED CRUISER <<ALSELYU>>
    
    - Talk to the people on board and you'll soon catch sight of the 
      Dragon. 

15. BOSE
    
    - Head to Nebel Valley.
      
      * You will fight with the Ancient Dragon in Nebel Valley so be well 
        prepared. 

16. NEBEL VALLEY

    - Meet Welmler in the wooden house to the east.
    
    - Go to the far west until you find Welmler who's waiting for you. 
      Continue on to find the Dragon. 

17. WHERE THE DRAGON DWELLS
    
    Obtainable Items:
    Buster Gear, 2x EP Charge 1, Ebony Juice, Tiara 
    Herb, Mystery Rainbow Pills, Arrondite, 100x Earth/Illusion Septium、
    Ceras Herb, Tiaralu Herb, Misty Veil.
    
    - Fight with the Ancient Dragon, Regnart (Approx. Lvl 62)


7.7 CHAPTER 6, WHERE FATE LIES

Synopsis:

The Mountain Lion flew under the cover of the night sky. Joshua was 
planning to sneak onto Ouroboros' battleship, Glorious. Josette was worried 
about what dangers awaited him. She embraced him from his back and asked 
him not to go. Joshua promised her that he would see them once again before 
she went back into the ship. Keer overheard their conversation and offered 
Joshua to join the air pirates knowing how his sister felt about Joshua. 
Joshua said he would think about it before they prepared to initiate their 
plan. With the Mountain Lion distracting the patrol ships, Joshua leaps 
through the air and manages to capture one. He flies off towards the 
Glorius.

Back in Bose, Estelle's party was given tickets to the lodge near Valleria 
Lake for helping the town. And so it was, Estelle's party went to the lodge 
for a long relaxing break. There they were surprised to find Kevin but he 
was more than welcome to stay with them. At the lodge, they did some 
fishing, sparring with one another, lying in the sun, cruising out in the 
tranquil lake. Before long, it was time for the evening meal. Together they 
sat at the long table laid out with delicious looking food and discussed 
what they knew and the events so far.

After dinner, everyone were taken to their rooms. Estelle looked out into 
the dusk strewn scenery and suddenly, a sad look came across her face. The 
other girls who she shared a room with decided it was best they left her 
alone. Estelle walked out to the jetty and took out Joshua's harmonica. She 
remembered how Joshua used to come out at dusk and play his favourite tune, 
"Where the Star Lies". As she tried to play the tune, its melody reached 
the ears of everyone in the lodge. Kevin came out to have a little chat 
with her. Just then, a boat floated towards them with a man laying 
face down inside. It was Kurz!

Estelle and Kevin took him into the lodge quickly. He seemed to bear some 
heavy injuries. Soon, he woke up but couldn't recall what had happened no 
matter how hard he tried. Kevin guessed it was the Professor's doing for he 
had the power to seal memories. Fortunately, Kevin had found a way to undo 
his trick and used it on Kurz. Kurz could remember now. He told them about 
how he, Anelace and two other members of the Bracer Guild had finally found 
the Ouroboros' hideout. They tried to sneak in but ended up being heavily 
assaulted by the Performers. Only he managed to escape. The hideout was in 
the middle of Valleria Lake. A barrier around the building kept it from 
being seen.

Now knowing where their base was, Estelle's party set out towards the 
centre of the lake together with Kevin. They may need him to unseal the 
memories of the others. After passing through the thick fog, they reached 
the Ouroboros' hideout. They sneaked in and worked their way through to 
find the other Bracers. Along the way, they came across rooms which had the 
devices the other Performers were using earlier, held in glass casings. 
Even machines that produced the dark Orbment, Gospel. Many mechanical 
guards also roamed the building.

Eventually, Estelle's party found the other Bracer members. But they were 
all being controlled. It wasn't until they were knocked out were they 
returned to normal with the help of Kevin.

Reaching the top level of the building, Estelle found Joshua unconcious on 
the floor. She rushed towards him but was attacked. It was just another 
doll that the Ouroboros created. Nearby, Professor Weismann was sitting on a 
chair enjoying the show. Estelle was furious. She ran towards the Professor 
without thinking. Before the others could stop her, a wall appeared between 
them preventing them from going any further. Quickly they found another way 
round to the roof. But they were too late. Estelle was already carried onto 
one of the enemy's ships and took off.

Moments later, Estelle woke up and found herself in a plain simple room 
with a large window looking outside. After recalling what happened, she got 
up and peered out. She gasped as she saw the enormous scarlet airship she 
was on. It was many times greater than that of Aselyu and was brimmed with 
cannons. Just then, Renne appeared. She was happy to see Estelle again and 
told her that the Professor wanted to see her.

After a while, Estelle and Renne reached a long hall with a long banner at 
the end. On it was the symbol of Ouroboros and in front was a stand. There 
stood Professor Weismann. The face that Estelle couldn't recall earlier. It 
was him that she and Joshua met during the celebrations. Weismann smiled 
malicously once again. He welcomed Estelle aboard his ship, the Glorius. He 
had Renne bring her here so that he could offer her to join the Ouroboros. 
They could use her and by joining the organisation, she could see Joshua 
again. Weismann had no doubt that if Estelle was here, Joshua would return 
to them too. Estelle would be able to be with Joshua again and stay with 
him while Weismann would have his trusted assistant back. But Estelle 
smiles and refuses. She believed that neither she or Joshua would work for 
his evil schemes in hurting the innocent. She leaps forward to strike but 
gets repelled by Leonhardt. The other Performers also appear. Estelle is 
then taken back to her room as Weismann announces that they're going into 
the final stage of his plan.

Later inside Estelle's room, she thinks over what Weismann offered her
earlier. Then Leonhardt appeared. He told Estelle to consider the offer and 
then told her what happened to Joshua and him long ago in Halem.

Halem was a village at the borders in between the Liberl Kingdom and 
Erebonian Empire back when the two countries were at war. During the 
peaceful days, Joshua and Leonhardt lived together happily with their 
older sister. Leonhardt would be sharpening his sword techniques while 
Joshua would be playing by his sister. But one day, their village was 
attacked by soldiers and buildings were burned down. Many were slayed. In 
the chaos, Leonhardt managed to distract the soldiers while Joshua and 
their sister ran.

They didn't make it. A soldier caught hold of their sister. Refusing to let 
them take her away, Joshua tries to fight the soldiers but he wasn't strong 
enough. Knocked onto the ground, the soldier shot at him. The shot didn't 
reach its target. Joshua's sister had jumped in front of Joshua, shielding 
him from the shot. By then, Leonhardt had caught up, killing the soldiers 
before running to his sister. There was nothing they could do to help her. 
They watched helplessly as they held their sister during the last moments 
of her life before she passed away, smiling.

Since then, Joshua was in a mental breakdown with his mind completely 
shattered. It was after that incident did the two brothers meet Professor 
Weissmann who offered to let them join the Ouroboros.

Estelle stood there in silence. After a while, she spoke. The story didn't 
seem to have the desired effect Leonhardt was thinking of. She didn't 
change her mind about not joining the Ourbouros. She still believed in 
Joshua and how this wasn't the way he wanted to amend things. Leonhardt 
just smiled saying she was a strong girl. He thought to himself that maybe 
she really is the one who can save his brother. Warning Estelle not to 
attempt escape, he left the room.

Now more determined to escape than ever, Estelle thought of a plan.

Outside, the soldiers grumbled about having to guard a little girl. They 
wished they could join the Professor. Suddenly, they heard the sound of 
glass smashing from inside the room. They rushed in and couldn't find 
Estelle anywhere. One of them peered out the window. Could she have tried 
jumping out? Just then, Estelle leapt in from above knocking the soldier 
out. The other soldier tried to suppress her with gunfire but ended up 
being knocked out too. Estelle made her way out of the room and tried to 
find some means of escaping.

Eventually, she reached the deck but gets surrounded by soldiers. A smirk 
looking young man appears who Estelle recognises as Gilbert, Dalmore's 
secretary. Seems he decided to join Ouroboros' army after the Coup De'tat 
incident. Claiming to be much stronger now after undergoing Ouroboros' 
training program, he and the other soldiers attack Estelle. She wasn't 
afraid of Gilbert but she was outnumbered. Just then Joshua drops in behind 
the soldiers and knocks them out. It was the real Joshua. But there was no 
time to rejoice.

Just as they were going to walk away, Leonhardt appears. He knew Joshua 
would come. While he wanted to protect Estelle, Joshua wasn't at level 
grounds with his brother out in the open. So he told him about the 
explosives he set on each of the ship's main engines. With all the main 
Ouroboros members out, only Leonhardt would be able to do anything about 
them. He was forced to let them go.

Together, Joshua and Estelle made their way to the hangar to find a ship to 
escape in. But Campanella was waiting for them. He smiled looking happy to 
see his fellow comrade Joshua again. He wasn't going to let them escape so 
easily. After a short fight with two robots, Joshua and Estelle found a 
ship free at the end of the hangar. Turning on the engines, they launched 
themselves into the open sky. Patrol ships immediately went on pursuit.

Just as things were looking bleak, the Mountain Lion appeared. Josette had 
managed to convince both his brothers to come help Joshua after much 
nagging. While they distacted the patrols, Joshua and Estelle made a clean 
escape. After landing on a beach somewhere, the two had their little quiet 
time together. Estelle embraced Joshua from his back. She told him how he 
had everyone worried about him. Especially her. After some chat, Joshua 
agreed to see everyone again and was ready to work together to stop the 
Ouroboros.

Meanwhile, the Performers had gathered at the towers around Liberl Kingdom, 
ready for the final phase of their leader's plan...

Starting Point: Air Pirates' Ship

1.  AIR PIRATE SHIP <<MOUNTAIN LION>> (JOSHUA'S PART)
    
    - Go to the bridge once you regain control. 

2.  BOSE
    
    - At the start, you obtain a Lodging Ticket
    
    - Following Bracer quests are posted on board:
     「ラヴェンヌ山道の手配魔獣」"Monster Hunt in Ravennue Trail"
     「商人の護衛」 "Merchants Escort "
     「遠い日の記憶」"Far Away Memories"
    
    - In Bose Market, purchase リベール通信 第8号 Liberl News
      Issue 8 (100 Mira)
    
    - After accepting the "Escort Merchants" quest (optional), leave 
      for Ravennue. 

3.  RAVENNUE
    
    - Talk to the kid named Lui playing by the entrance to get obtain 
      Gambling Master Jack Volume 8. 

4.  RAVENNUE TRAIL〜ABANDONED MINES
    
    - You meet the soldiers from the Kingdom's Army at the mines and 
      the Bracer quest 「廃坑の掃討戦」 "Abandoned Mine Cleanup 
      Operation" takes place.
      
      * Quest not found on the guild board.

5.  NEBEL VALLEY
    
    - Speak to Welmler in the wooden hut for the 暗闇鍋《覚悟》のレシピ 
      Dark Brew "Resolution" Recipe. 

6.  HARGEN GATE
    
    - Speak to Chalkos who is near the entrance to obtain Gambling Master 
      Jack Volume 9 

7.  BOSE
    
    *For those who want the fishing rod, "Lake Rod II"
     
     Talk to Old Lady Cecil who's in the house opposite the weapon store.
     After that, go to the bridge west of Lake Valleria and talk to Old Man
     Kuwano. Return to Bose and speak to Cecil again and obtain Lake Rod II

8.  VALLERIA LAKE (APPROX. LVL 64)
    
    - Inside the lodge.
      
      * After this, you will be going straight to the enemy facility to 
        have all the gear you need ready.
        
    - Once you have everything ready, talk to Kevin and choose
     「もう用事はない」 "I have nothing left to do."
    
    - Once it's evening and you regain control of Estelle, go to the jetty 
      to the right of the lodge. Kevin comes to talk to her after hearing 
      her play Joshua's harmonica. An unconscious Kurz comes floating 
      in a boat and after treating him, you're off to the enemy facility. 

9.  LAKE FACILITY
    
    Obtainable Items:
    1F - Suprise Bell, Wind Lathe, EP Charge 2, Defence 4, Misty Veil
    2F - Night Goggles, Ebony Juice, Star Rabbit
    3F - Peaceful Sleep Cookie, Attack 4, Ebony Suit
    
    - Enter the building from the west (the front door can't be opened).
    
    - After fighting with Kurz, get the Red Guard Key from the device at 
      the back. You can now open gates with red sensors.
    
    - Find and fight Karna on level 2 then get the Green Guard Key.
    
    - Find and fight Anelace on level 3 and get the Blue Guard Key.
    
    - On the fourth floor, fight with 3x Dopper Runners.
    
    - After Estelle disappears, head to the top of the laboratory via the 
      inner door. 

10. GLORIUS (ESTELLE SOLO PART)
    
    - Once you regain control, go to the next room and get a Knockout 
      Meat Ball.
    
    - Head to the santuary (you can try making use of the maps next 
      to the elevators). Weismann and his Performers appear.
    
    - After Estelle fools the guards, head for the deck.
    
    - On the deck, she gets spotted by enemy soldiers. Once you're 
      surrounded, choose 「ダルモアの秘書」 "You're Dalmore's secretary." 
      You'll break into a fight when them. It doesn't matter if you lose. 

11. Glorius (Estelle and Joshua Part)
    
    - After regaining control, descend the stairs ahead and go to the 
      hangar. At this point you'll find various items such as a 
      Star Rabbit, Substitute Muppet etc.
    
    - Once you reach the hangar, go to the furthest hangar bay no. 3 
      and Campanella will appear. You'll have to fight a Pale Apache. 
      After winning, Estelle and Joshua escapes from the Glorius airship. 


7.8 CHAPTER 7, THE FOUR RING TOWERS

Synopsis:

Back onboard the Aselyu, Joshua reunited with the others. Everyone was 
happy to see him again. He apologized to them for making them worry so 
much. But their happy reunion didn't last long. Reports came in that large 
black globes have appeared at the four towers around the Liberl Kingdom, 
engulfing the top of each one. The army had already gone to each location 
and sealed off the areas. Knowing that it was the work of Ouroboros, Julia 
set the ship on course to the nearest tower, Jade Tower.

Estelle's party used the lift to descend down and talked to the soldiers 
outside the tower entrance. It seems a man with a mask, wearing white 
clothes was seen at the top of the tower. Besides the dark globe 
surrounding the top, another strange aura surrounded the entrance at the 
foot of the tower. Estelle's party was unsure what was going to happen but 
stepped through.

Inside, they found themselves in a strange place filled with floating 
crystals and a maze of paths high and low. It didn't resemble the tower 
they entered during the Coup De'tat incident. Nevertheless, they had to 
make their way up.

They made their way along the paths, fighting through creatures they've 
never seen before. They also found some strange pyramids which projected a 
worn out message when touched. Joshua guessed they contained records of 
what happened in the past and so decided to take the crystals that were 
inside with them. Hopefully, Professor Russell's computer could help 
decipher them later.

Eventually, they reached the top and there, waiting for them was Blblanc. 
Behind him was the strange device they discovered when they explored the 
tower in one of their earlier adventures. It was active and a Gospel was 
set into it, glowing. Estelle's party fought Blblanc and tried to 
deactivate the device but, the Gospel suddenly stopped glowing. The strange 
barrier around the roof also disappeared. It seemed whatever Blblanc was 
doing had been completed. Blblanc once again bowed before them and 
disappeared.

Estelle's party hurried back to the Aselyu and proceeded to the remaining 
three towers. In all three, they experienced the same strange place that 
they had seen in the Jade Tower as well as find more data crystals from the 
black pyramids. On the roofs they found Walter, Lucciola and Renne doing 
the same thing that Blblanc done. Night had fallen and despite their 
efforts, Estelle's party couldn't stop them in time.

All of a sudden, the sky grew dark and the sound of thunder could be heard 
as Estelle's party stood on the Aselyu. There was a flash of lightning and 
out of a bright swarm of cloud appeared a giant glowing structure, greater 
than the size of Grancel Castle by many times. Then a burst of energy that 
resembled that of the Gospel they first discovered, emitted from the 
structure. In the blink of an eye, all the power in Liberl Kingdom was gone 
and darkness befell every inch of the land...

Starting Point: Alselyu


1.  HIGH SPEED CRUISER <<ALSELYU>>
   
    * You can make use of the bed in the room next to Kevin's room to rest.
    
    - At the items seller, purchase リベール通信 第9号 Liberl News Issue 
      9.
   
    - In the lowest deck where the hangar bay is, use the lift and descend.
     
    * You can return to Alselyu even after you've gone down. 

2.  JADE TOWER, ANOTHER DIMENSION
    
    Obtainable Items:
    2F - Gram Choker, Caledvwlch, Taichi Suit 
    4F - Emerald Light Stone Amulet, Data Crystal 0-3, Pa Kua Suit
    5F - Blue Falcon, Regina Girder, Dark Light Pill
    
    - Fight with Blblanc at the top (Approx. Lvl 71)
      
      * Maybe best if you used magic attacks on him. Items that adds 
        resistance against Silence, Confusion and Craft Disable will also 
        be a good idea. 

3.  HIGH SPEED CRUISER <<ALSELYU>>
    
    * Again, you can rest in the room next to Kevin's.
    
    - If you go talk to Professor Russell, you'll find you can now upgrade 
      your slots to level 3.
    
    - Go to the lower deck and take the lift down. 

4.  CRIMSON TOWER, ANOTHER DIMENSION
    
    Obtainable Items:
    2F - Crimsion Light Talisman, EP Charge 3
    3F - Data Crystal 4-7, Kuratake Armou, Suzaku Bow
    5F - Taichi Suit, Yinyang, Substitute Muppet, Blue Light Pearl
         Long Barrel III, Blue Falcon
    
    - Fight with Walter at the top (Approx. Lvl 73)
    
    * Again, like the fight with Blblanc, it maybe best to use magic 
      attacks. Good idea to equip items that prevent Faint and Craft 
      Sealer. 

5.  HIGH SPEED CRUISER <<ALSELYU>>
    
    - Have Klose in your party, go to the stern of the ship and talk to the 
      cat Antoine to obtain Gambling Master Jack Volume 10.
    
    - Go to the lowest deck and use the lift to descend. 

6.  AZURE TOWER, ANOTHER DIMENSION
    
    Obtainable Items:
    2F - Data Crystal 8
    3F - Avenger, Data Crystal 9
    4F - Dragon Fang Whip, Pa Kua Suit, Data Crystal 10
    5F - Crimson Light Talisman, Data Crystal 11, Regina Shield, 
         EP Charge III, Azure Light Talisman, Master Beans
    
    - Fight with Lucciola at the top (Approx. Lvl 74)
      
      * Again, best to use magic attacks. Have items that prevent Confusion 
        and Sleep. 

7.  HIGH SPEED CRUISER <<ALSELYU>>
    
    - Go to the lowest deck and use the lift to descend. 

8.  AMBERL TOWER, ANOTHER DIMENSION
    
    Obtainable Items:
    1F   - EP Charge III
    2F   - Mirage Ring, Blue Falcon, Taichi Suit
    3F   - Hakakushi Quartz, Skull Pendant 
    4/5F - Amberl Light Pearl, Data Crystal 12-15, Lebens Borne,
           Tempest Cannon, Amberl Light Talisman, Lohan Staff
    
    - Fight Renne at the top (Approx. Lvl 75)
      
      * Again, magic attacks. Have items that prevent Darkness and Petrify. 
        You may also want to equip Skull Pendants スカルペンデント to keep 
        your party members alive. This gives you resistance to her opening 
        1 hit KO attack.
    
    - Right after the fight with Renne, you fight Patel-Matel.
      
      * Earth Guard and Earth Wall is extremely effective here. 


7.9 CHAPTER 8, A LAND OF CONFUSION

Synopsis:

Back on land, chaos had broken out. Everything that made use of Orbmental 
technology had stopped working. Groups of people gathered to gaze at the 
large structure in the sky. They all thought it was a bad omen. With all 
their technology down, Liberl Kingdom were going to be at the mercy of 
their enemies. But a small glimmer of hope was found at the guild in Bose.

Professor Russell had finally made a breakthrough analysing the Gospel they 
got during the Coup De'tat incident. At first, they had thought the Gospel 
was a dark Orbment that interrupted the power of other Orbments but, it 
appeared they were wrong. The Gospel was an object that absorbed the power 
from other Orbments then, acting as a gateway, the power would be 
transferred somewhere. That somewhere was the giant legendary city that was 
now in the sky, the Liber Arc.

For the time being, they had to think of a way of restoring their defences. 
Fortunately for them, Professor Russell had managed to invent a device that 
disrupts the Gospel's effect. However, the disruptors were only powerful 
enough to cover an object about the size of a hand. So they decided to 
restore the communicator mechanisms at the guilds first so that they could 
all keep in touch. After a little work, they successfully got it working 
again. Now Estelle's party had to go around restoring the communicators in 
the other guilds. With the disruption from Liber Arc, their Orbmental 
Battle Devices were also affected so none of them could make use of Arts. 
All airships were down too. It was going to be a teacherous journey 
travelling to the other cities on foot. But they had to do it.

It was a dark time for the Liberl Kingdom. All services came to a 
standstill and people were panicking. In Ruan, the bridge had 
stopped working. Estelle's party found themselves queuing for the boat that 
took people from one side of the city to the other. Many people thought 
that the large object floating in the sky was a secret weapon being used by 
another country, ready for invasion. Others gazed at it in wonder.

Along the way, Tita dropped by Elmo to help fix the hot spring resort by 
implementing an old gasoline powered combustion engine. With the 
way things were now, everyone needed a place where they could relax their 
minds more than ever before.

Eventually, Estelle's party arrived at the last guild to restore the 
communicator there. There was a message from Queen Alisia. She wanted to 
speak to them about something and was asking them to see her at the castle. 

At Grancel Castle, it seemed Klose had finally made up her mind to ascend 
to the throne as the next queen of Liberl Kingdom. Just as they discussed 
their plans, a soldier rushes into the room in a panick. The queen asked 
him what was wrong. A large group of steam powered tanks and soldiers from 
the Erebonian Empire were marching their way towards the walls outside 
Grancel.

At first, Queen Alisia was going to go and find out what was going on. But 
Klose thought it was best that she went as the next queen. Together with 
Estelle and the other party members, they hurried to the gates. There, 
Klose greeted their general and found out that the Erebonian Empire was 
accusing the Liberl Kingdom of breaking the Anti-War Treaty that was 
signed recently. Thus, they had decided to prepare for war by allocating a 
large number of their forces outside Grancel. To Estelle's and the other's 
surprise, Olivier was also there together with Muller. But Oliver was 
dressed more formally this time and for some reason, he acted like he 
didn't know Estelle or any of the others.

Olivier introduced himself as the Prince of Erebonia and explained that 
rumours among his people, said that the floating object in the sky was 
Liberl Kingdom's secret weapon. Erebonia's council and minister came to 
the conclusion they were breaking the Anti-War Treaty and so, gave them
reason to justify their move. Estelle stepped in, arguing that the 
floating object had nothing to do with them and the fact that all machinary
in the kingdom was affected proved that. She also told them that they were 
already trying to get to the root of the problem too but Olivier and the 
general was skeptical they could do anything. Just then, the High Speed 
Cruiser arrived together with Liutenant Julia, General Morgan and Estelle's 
father Cassius on it. It seemed Professor Russell had managed to implement 
some of his Wave Disruptor technology into the cruiser.

With the reputable Cassius here and seeing how they had an airship 
working, Olivier and the general agreed to withdraw their army for now. 
They agreed that they would not resort to anything rash on the condition 
that they solved the current problem that affected all Orbmental 
technology, as well as the object in the sky.

After Joshua's reunion with his foster father Cassius and receiving a 
letter from him, Estelle's party headed back to Grancel. Little did they 
know about the other surprise that awaited them...

The city of Grancel was in flames. The Ouroboros were trying to invade the 
castle. Their mechanical robots and soldiers were everywhere. Estelle's 
party did their best to get through to the castle but there were too many 
of the enemy.

Meanwhile, the Performers had reached the castle doors. It looked like 
it'll take them some time to break down the strong double doors. Walter 
grinned and stepped up. With a loud roar, he blasted the doors down.

Inside, the castle guards prepared to defend the queen along with Dunan and 
his butler Philip. The guards were all killed in a blink of the eye. Philip 
had no choice but to fight too. He was a former military personnel and 
still had some fight in him left. Enough to stall for time.

Outside, Estelle's party finally made it to the castle doors. They rushed 
in and found all the soldiers dead. Philip stirred a little as they ran 
towards him. After learning the Performers were headed up to the throne 
room, they hastily made their way up. They were just in time as the 
Performers were about to leave with the Queen.

With all four Performers together, Estelle's party had little chance of 
winning. Just as things looked bleak, Colonel Richard arrived together with 
another high rank soldier. Richard had been released and was now serving 
Liberl Kingdom again. His loyal soldiers were also helping fight the 
Ouroboros' army in the city. They were successfully repelling the enemy's 
invasion.

But the Performers had had their fun. They were just out for a stroll 
before the next step of their plan. It was time they returned to Professor 
Weismann on the Glorius.

Back at the guild, reports came in that the Glorius was flying towards 
Liber Arc. Whatever Weismann was up to, Estelle's party would find out 
there. And so, they went off towards the legendary floating city aboard the 
Aselyu...

Starting Point: Bose

* In this chapter, you can travel around Liberl freely. However, for the 
  purpose of this guide, we'll be going from Bose > Rolent > Grancel > 
  Zeiss > Ruan.

* This part of the guide doesn't mention anything about the towers but, 
  if you fight your way to the top, you can obtain some rare items by 
  defeating the monsters on the roof.


1.  BOSE
    
    - At the start, you will be handed four Wave Disruptors.
      
      * Characters must be equipped with one of these to
        be able to use Arts.
        
    - Following Blazer quests are posted on board:
     「クローネ峠の手配魔獣」"Monster Hunt in Krone Mountains"
     「新道の手配魔獣」      "Monster Hunt in Ansell New way" 
 
2.  KRONE MOUNTAINS, CHECK POINT
   
    - Get an Mysterious Aurora Pill from Rei. 

3.  ROLENT
    
    - Go to the guild, activate the communicator behind the reception by 
      using it. You'll lose one Wave Disruptor.
    
    - Following Blazer quests are posted on board:
     「エリーズ街道の手配魔獣」"Monster Hunt in Ellise Way"
     「ミルヒ街道の手配魔獣」  "Monster Hunt in Milch Way" 

4.  MARGA MOUNTAINS (APPROX. LVL 76)
    
    - Find a miner inside.
     
    - Check the elevator and then use it to go down.
      
      * You will fall into battle right after you use the elevator so be 
        prepared first.
   
    - After winning, you must find the remaining 3 trapped miners.
    
    - Ignore the area with the fog first (this is the monsters' nest) and 
      go find the miners in the other areas. Once you've found them all,
      go to the nest. You'll fight a Hydra Armour and 4x Killer Cancers.
      
      The "Rescue the Miners"