Marvel: Ultimate Alliance
In-Depth Character FAQ
by Asdfga3
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This is a Character FAQ and guide for Marvel: Ultimate Alliance. If you wish to
contact me with any questions, comments, suggestions, or errors in the FAQ,
please feel free to e-mail me.
Platform: PC (other versions are similer, but I cannot guarantee accuracy)
My e-mail: @@ron D0T skr AT gmail D0T com (Replace with symbols, @ = a)
My site: http://freewebs.com/asdfga3/faqs.html
Current version: 0.10
Started: 11-20-06
Posted: 12-07-06
Last updated: 12-21-06
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| 1. CONTENTS
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1. Contents
2. Version
2.1: v0.11
2.2: v0.15
3. Legal Info
4. Character Listing
5. Character Info
!Black Panther
!Blade
Captain America
Daredevil
Deadpool
Dr. Strange
Elektra
!Ghost Rider
Human Torch
!Iceman
!Invisible Woman
!Iron Man
Luke Cage
Mr. Fantastic
!Ms. Marvel
!Nick Fury
!Silver Surfer
Spiderman
Spider-Woman
Storm
The Thing
Thor
!Wolverine
6. Simulator Missions
Captain America
!Wolverine
!Iron Man
Ultimo (vs.)
7. Credits
(! = incomplete)
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| 2. VERSIONS
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-Version 0.11 (12-07-06) - All skill listings for all characters in the PC
version are complete. Most characters have listings for outfits and gear,
as well as tips for play. I have yet to start on simulator mission tips.
-Version 0.15 (12-21-06) - Added a few more things, rewrote Ghost Rider, and
started on the Comic Simulator mission section. Thanks to everyone who
e-mailed tips, they've been added too.
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| 3. LEGAL INFO
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-Copyright information: This .txt document as a whole is Copyrighted (c) 2006,
by Aaron Skwirut. However the information and descriptions contained within
the document are published under the GNU Free Documentation License, Version
1.2.
It is 100% my own work (unless otherwise noted).
-Distribution: If you wish to host this FAQ on your site in it's full and
current form, please send me an e-mail at the address listed above.
If you wish to use portions of and/or descriptions from this guide on any site,
you are free to do so.
Please note that the following sites will always have an up-to-date version
of this guide:
http://gamefaqs.com
http://freewebs.com/asdfga3/faqs.html
If you are reading this FAQ (or portions thereof) from another site, it may
or may not be the latest version.
-Spoiler warning: Spoilers to all characters in the game, and all character
simulator missions in the game.
-Disclaimer: I'm writing this FAQ simply to help people out with this game.
You are using any info/strategies in this guide at your own risk.
-Incomplete: This guide is a work in progress, and as such some parts of this
guide may be only partial, marked with '???' or just simply missing. If you
think you have anything to add, please e-mail me at the aforementioned address.
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| 4. CHARACTER LISTING
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* = Locked at start of game
? = Section partialy complete
= = Section completed
?* Black Panther
?* Blade
=Captain America
=* Daredevil
=Deadpool
=* Dr. Strange
=Elektra
?* Ghost Rider
=Human Torch
?Iceman
?Invisible Woman
?Iron Man
=Luke Cage
=Mr. Fantastic
?Ms. Marvel
=* Nick Fury
?* Silver Surfer
=Spiderman
=Spider-Woman
=Storm
=The Thing
=Thor
?Wolverine
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| 5. CHARACTER INFO
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Important notes before reading on:
-The characters are listed alphabeticly, not by game order, or unlock order.
-My skill ratings and hints are assuming you are nearing the end of the game
and are at a high level, unless otherwise noted. Skills can become more or
less useful as you progress.
-All ratings are relative to similer skills, so for example a single melee
attack that yields 90 damage for 27 energy might be rated poorly, while an area
attack with 70 damage on nearby enemies for 30 energy might be rated higher.
-Right now I am focusing on strategies for using skills and equipment. If
anyone reading this has the patience to go through the game and collect stats
and exact data for each skill at each level, or listings of equipment and the
like, I would be extremely grateful. Of course you would also recieve full
credit for any info.
-This section is far from complete, and as usual I highly appreciate any and
all input.
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/______________
BLACK PANTHER
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\______________
____
Data
____
Unlocked: When five Black Panther figurines are collected
Character type: Melee/Stealth
Might: No
Flight: No
Overview: One of the better characters in the game. Combining the spin-attack
of Deadpool and the stealth of Invisible Woman with the deadly one-on-one
slashes of Wolverine. While not as proficient in either area as they are, he
is still and excellent choice for melee. His two main issues are crowd-control
and energy use.
______
Powers
______
*Panther Claw
Type: Melee/Chargable
Rating: 8
Hints: Powerful chargable single-enemy slash with reasonable energy use. Tap to
repeatedly slash an enemy, or charge up to take out a weakened foe.
*Energy Daggers
Type: Projectile/Spread pattern
Rating: 7
Hints: Not as useful till you get to the high levels. However at it's maximum
setting you get three daggers with around 90 Energy damage per hit.
*Razor Cyclone
Type: Radial/Constant
Rating: 8
Hints: Doesn't seem to have the range of Deadpool's Blade Cyclone attack, but
the damage is higher per hit. Bleed damage is also useful at the higher levels.
Watch out for energy usage though, unlike Deadpool, you cannot keep this skill
going for any length of time.
*Crippling Blow
Type: Melee/Single use
Rating: 9
Hints: Similer to Panther Claw with the tradeoff of a little damage and the
ability to charge in exchange for a decent chance to Critical. Use with Stealth
for an even better chance of a critical hit. The fact that it has higher base
damage means that unless you charge Panther Claw, this is a better skill.
*Pounce
Type: Melee/Knockdown/Single use
Rating: 4
Hints: Half the damage of his other single melee attacks with higher energy
cost. The only upside is the knockdown, but that hardly makes up for this
skill.
*Stealth
Type: Buff/Character only
Rating: 10
Hints: While the energy cost is steep, combine this with a high-level Crippling
Blow and the results are simply brutal.
*Master Hunter
Type: Boost/Team defense
Rating: 5
Haven't used this one alot. Defense bonus is nice, but energy costs are very
steep and the damage reduction isn't that high.
*Panther's Might
Type: XTreme/Enemies only/Team boost
Rating: 11
Hints: Probably the second best Xtreme skill in the game. Damage is high, and
the chance for an instant KO makes it even better.
_______
Outfits
_______
*Modern
Reflect Damage
Max Energy
Defense
Reflect damage is a nice offensive bonus. It doesn't prevent Black Panther
from taking damage, but it does deal a set amount right back in the attackers
face. The energy boost is also welcome, as the Panther has horrible energy
problems.
*Classic
Critical Strike
Increased Power Damage
Defense
Critical Strike is useful when combined with Stealth and/or Crippling Blow.
Increased power damage is handy as well.
*Ceremonial
Dodge
Increased Melee Damage
Defense
Both bonuses are decent, but not enough to make it worth switching from some of
the other outfits.
*Holy Armor
Bleed Damage
Max Health
Defense
Bleed damage is statistically just to low to be useful. Max health is alright,
but not as big of a problem as some other characters.
______________
Suggested Gear
______________
*Armor of Galactus
*Dragon Polymer
*Crimson Dawn
Anything that boosts energy is useful here.
__________________
Tips for team play
__________________
Use Stealth and one-on-one melee attacks to severely weaken foes, then let your
teammates take care of any survivors. Use Razor Cyclone sparringly in mobs.
Keep a close eye on your energy.
__________________
Tips for solo play
__________________
???
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/______________
BLADE
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\______________
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Data
____
Unlocked: By playing the claw game in Arcade's Realm during Act 2
Character type: Melee/Ranged
Flight: No
Overview: A dissapointing character to be sure. Very tough energy management.
I'm not exactly sure how the devs took the idea of "big bad-ass half vampire
spike-throwing gun-blasting sword-wielding vampire hunter and ended up with
this character, but it's not pretty.
______
Powers
______
*Slayer Slash
Type: Melee/Chargable
Rating: 5
Hints: Your average charge and hit melee attack. However it takes about %50
more energy than similer attacks by characters like Black Panther and Deadpool
which saps a character that already has energy problems.
*Gun Blast
Type: Ranged/Single use
Rating: 2
Hints: Uses to much energy, doesn't do enough damage, and the knockback is way
to weak.
*Glaive Strike
Type: Ranged/Single use
Rating: 0
Hints: Costs the same amount of energy as Gun Blast, and no knockback. Why is
this skill even here?
*Circle of Death
Type: Radial/Chargable
Rating: 2
Hints: Finally a skill that doesn't waste energy, but the damage output is a
joke.
*Spike of Destruction
Type: Projectile/Chargable/Area damage after hit
Rating: 8
Hints: Blade's only truely good skill. Max this as fast as you can, and don't
look back. Whip these spikes left and right and let the explosives do their
work. Energy use isn't to bad, but be careful because this can still run
Blade dry.
*Blood of the Warrior
Type: Boost/Player only
Rating: ???
Hints: Haven't used this skill much. I'm not usre how much incoming damage is
actually increased by this skill. Energy output is way to high as usual, but
the speed and attack bonuses aren't bad on higher levels.
*Flash Bomb
Type: Debuff/Area effect
Rating: 0
Hints: Way to costly for a simple six second stun.
*Blood Haze
Type: Xtreme/Area effect
Rating: 8
Hints: Decent damage, and it doesn't seem like many enemies are resistant to
radiation.
_______
Outfits
_______
*Ultimate
Health Regen
Striking
Defense
Health regen is way to low to be of any real use, however striking will give
a nice bonus to *standard* melee attacks.
*Classic
Critical Strike
Max Energy
Defense
Yes, yes, I know he looks like a moronic black Robin Hood in this getup, but
it's still his best choice. Your energy problems aren't as severe, and your
criticals mean you might actually do halfway decent damage for once.
*Night Stalker
Weapon Damage
Health Regen
Defense
Like the Ultimate version, the Health Regen skill is way to low (only a little
over 1.0% per second at max level), however the Weapon Damage makes it worth
a look if you can stand not having an energy bonus.
*Daywalker
Melee Damage
Health Per Kill
Defense
Health per kill is nice, but the only skills that would benefit would be
Slayer Slash and Circle of Death.
______________
Suggested Gear
______________
*Dragon Polymer
*Armor of Galactus
Either one, but you have to solve that energy problem if you want to survive.
__________________
Tips for team play
__________________
???
__________________
Tips for solo play
__________________
???
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/______________
CAPTAIN AMERICA
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\______________
____
Data
____
Unlocked: Start
Character type: Melee/Ranged
Flight: No
Overview:
______
Powers
______
*Shield Throw
Type: Projectile/Holdable/Multi-target
Rating: 10
Hints: Gotta love this skill. Forget about steering the thing, that's next to
impossible. Just lock onto whatever you want to hit, and then hold down the
attack button. The energy cost is also incredibly low. The only downside is
that it doesn't really last logn enough at lower levels. However once you get
it up to around 3-6 seconds, you can seriously do some damage.
*Shield Bash
Type: Melee/Chargable/Knockback
Rating: 10
Hints: The damage output is great, but don't use it to much as the energy use
is a little on the high side. Use it as a quick crowd control skill when you're
being mobbed by melee attackers, or use it in quick repetition to beat down a
boss.
*Energy Shield
Type: Radial/Single use
Rating: 3
Hints: Damage output is way to low, energy use is way to high. Enough said.
*Shield Charge
Type: Charge/Knockdown/Holdable
Rating: 3
Hints: Unlike similer skills used by other characters, the Captain uses energy
on a per-second basis for as long as this skill is active. That, combined with
the relative lack of damage makes it nearly worthless. However there is once
instance during the simulator mission where it is crucial to have a
*non*-upgraded Shield Charge during the boss fight. See the Simulator section
for more details.
*Reserve Strength
Type: Boost/Player only
Rating: 10
Hints: Another great boost skill. You will burn through a lot of energy, but
the bonus to attack speed is massive, and when fully upgraded it lasts over two
minutes!
*Heroism
Type: Team boost
Rating: 4
Hints: The damage reduction is really to low to justify the energy use.
*Avenger's Sheild
Type: Xtreme/Radial
Rating: 8
Hints: The damage output is complete garbage compared to other Xtreme skills,
but the team bonus to other skills when used in a chain is what makes it
worthwhile.
_______
Outfits
_______
*Ultimate
Sheild Mastery
Increase XP
Defense
Don't know how useful the XP bonus is since I didn't use it thruout the game,
however the Shield Mastery bonus is excellent, since all your skill damage
output comes from the shield itself.
*Classic
Critical Chance
Max Energy
Defense
Both are excellent bonuses, especially Critical Chance since it can be combined
with Reserve Strength for massive damage.
*US Agent
Skill Boost
Melee Damage
Defense
Skill boost chance is pretty low, even when fully upgraded. However the boost
to melee damage is great.
*WW2
Patriot's Strength
Momentum Boost
Defense
Momentum increase is great when combined with Reserve Strength, however the
fact that the Captain has a pretty crappy Xtreme skill makes it less useful.
Patriot's Strength is just a boost to max health.
______________
Suggested Gear
______________
*Captain America's Fists
*Spider Bite
*Executioner's Axe
*Imperial Mantle
*Helmet of Titannus
The Fists are a nice boost to one of your best skills, and they also boost
damage. Aside from that, any melee boost will help here.
__________________
Tips for team play
__________________
You can play either melee or ranged equally well, so you'll need to find some
combination of standing in back and using Sheild Throw, and rushing in with
Sheild Bash.
__________________
Tips for solo play
__________________
You have no real way to stop the crowds (except a single enemy with Sheild
Bash), so focus on doing as much damage as you can as fast as you can to keep
the orbs coming. Your Xtreme skill is pretty worthless when playing solo, so
don't bother storing it for any special occasion, just whip that sucker on any
group of enemies.
______________
/______________
DAREDEVIL
_______________
\______________
____
Data
____
Unlocked: When 5 Daredevil action figures are collected
Character type: Melee/Ranged
Might: No
Flight: No (double-jumps flip much higher than normal)
Overview: One of my all-time favorite comic book characters, and one of my
personal favorites in this game. Daredevil is an excellent blend of ranged
and melee attacks.
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Powers
______
*Baton Smash
Type: Melee/Chargable/Stun
Rating: 7
Hints: Your average charged melee skill with the added bonus of stun. Energy
requirements make it hard to justify using it too often though.
*Baton Throw
Type: Grapple/Chargable
Rating: 9
Hints: Another throw skill, quite similer to the others. Holding down the
button/key for this skill will immobilize the enemy you are about to throw,
which can come in handy.
*Extensive Strike
Type: Projectile/Multi-enemy/Single use
Rating: 11
Hints: What the game fails to mention it it's menus is that this attack will
continue through more than one enemy, hitting each one for the same amount of
damage. At higher levels it will also occasionally hit an enemy twice. This
will be Daredevil's go-to skill through most of the game, as he can tear
through a cluster of enemies in seconds without even getting near them.
*Devastation
Type: Radial/Knockdown/Single use
Rating: 7
Hints: While the energy use is low for a radial attack, the damage output is
equally low. As if that wasn't enough, the fact that Daredevil charges
forward before activating makes it even more bothersome to use. The only
redeeming value is the fact that all nearby enemies are tripped and knocked
down. This makes it a useful crowd control skill, especially when working solo.
I suggest leaving it with as few points in it as possible (to conserve energy),
and using it as a knockdown skill only.
*Charge
Type: Melee/Charging/Popup
Rating: 3
Hints: For about the same energy cost and effects, just use Devastation and
take out an entire crowd.
*Blind Sight
Type: Team boost
Rating: 3
Hints: At it's max level, your entire team gets +10% melee damage. Daredevil
has a lot better ways to spend that much energy.
*Hyper Sense
Type: Team boost/Slowdown
Rating: ?
Hints: ?
*Devil's Onslaught
Type: Xtreme/Radial area effect
Rating: 8
Hints: More damage than most Xtreme powers, and it's Radial so you get crates
and pretty much anything else too. Range isn't great though.
_______
Outfits
_______
*Classic
Dodge
Baton Damage
Defense
Another great starting outfit. Baton Damage boost is excellent, as is Dodge.
*Original
Baton Damage
XP
Defense
Up to you whether you want Dodge or XP. The damage boost to Batons is the same
as the Classic suit. Except you're yellow.
*Armored
Critical Strike
Max Energy
Defense
My personal favorite. I think the Baton Damage will give you more overall
damage, but being able to hit for around 500 with Extensive Strike combined
with the fact that you will hardly ever run out of energy makes it a great
combo.
*Marvel Knight
Skill Boost
Melee Damage
Defense
Skill boost is set at one, and melee damage wont really come in handy either.
______________
Suggested Gear
______________
*Daredevil's Uniform
*Spider Bite
*Attuma's Wrath
It comes in handy earlier in the game, as it boosts his most powerful skill.
However later in the game look for anything boosting damage, especially power
damage.
__________________
Tips for team play
__________________
Let your tougher melee guy take the brunt while you use Extensive Strike and
Baton Throw from a distance. Use Devastation if you get swamped by attackers.
__________________
Tips for solo play
__________________
Pretty much the same as above, except that it will be a race against time to
knock down melee attackers health with Extensive Strike before they get to you.
Try and use Baton Throw to knock ranged attackers of their feet so you can
quickly follow up with a ranged attack of your own. As usual, if you get
swamped quickly go for your Devastation. You will be using a lot more of that
skill when you're solo.
______________
/______________
DEADPOOL
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\______________
____
Data
____
Unlocked: Start
Character type: Melee
Might:
Flight: No (teleports when double-jumping)
Overview: One of my favorite characters in the game. He is not the best
one-on-one fighter in the game, but his AoE melee is excellent. He seemed to
get a lot of Nightcrawler's skills, which makes me think even more than
Nightcrawler was originally supposed to be playable.
______
Powers
______
*Assassin Strike
Type: Melee/Single use
Rating: 8
Hints: What the game menu neglects to mention is the fact that since Deadpool
hits twice during this attack, the damage stats are actually _doubled_. This
attack is about as quick as most of Wolverine's single slash attacks, and is
excellent for a single enemy situation.
*Dual Shot
Type: Ranged/Constant
Rating: 6
Hints: Cool ranged pistol skill, but massive energy usage when compared to
similer skills used by characters like Human Torch, Nick Fury, and Dr. Strange.
<From Boris Kuslitskiy>
Once upgraded even slightly, he simply tears through enemies, and in any area
with alot of weak enemies, he'll automatically change targets without
restarting the animation(the only weak point) and generally pick up enough
blue orbs to keep it going for a while.
In Mephisto's realm, dualshot is pretty much "instakill" to most creatures,
all for about 15 energy. Ranged, and auto targetting, you can't ask for
anything past that. Couple it with any item that helps his energy recovery
rate, such as "5% of damage dealt returns as health/energy, -6% xp" and he
shoots for even longer. In my case, my team has the +xp maxed out, so losing
6%xp but clearing an area without any risk to any character is worth it. In
Mephisto's realm, with the respawning monsters, Deadpool never runs out
energy and can simply grind for levels there for as long as your finger
doesn't get tired of holding down whatever hotkey you picked.
Maxed out, it's nearly 100 damage for under 20 energy, autotargetting, hits
several targets in a row and murders elemental resistance monsters. His
simulator mission is super easy if you empty your energy using dualshot and
then clean up with melee, healing your energy for the next room. Rince repeat.
No danger at all. For dark spiderman, all you have to do is down down dualshot,
and he'll deal enough damage to get blue orbs before running out of energy,
so he keeps up the animation from start to finish.
*Teleport Flurry
Type: Special/Multi-enemy
Rating: 6
Hints: Should have been Nightcrawler's skill were he included in the final
cut. Unfortunatly the damage output is too low, and the fact that even when
maxed out only three enemies are attacked makes this skill unneeded. It
supposedly also offers a stun bonus, but I haven't had much luck with it.
*Blade Cyclone
Type: Radial/Constant
Rating: 10
Hints: His coolest skill. Wonderfully low energy requirements means that
Deadpool can keep this skill going almost non-stop once he levels up a few
times. No nice bonuses like the Black Panther's Razor Cyclone, but the low
energy makes up for that. The only hangup is lack of damage compared to some
(more costly) skills like Black Panther's Razor Cyclone, however the energy
cost-to-damage ratio is far better.
*Grenade Toss
Type: Area blast/Single use
Rating: 7
Hints: Decent when used to clear out areas, but nothing to write home about.
Use for enemies that are resistant to physical damage, or as a backup to Blade
Cyclone.
*Wisecrack
Type: Area debuff/Incites attack/Single use
Rating: 6
Hints: The menu description seems to be a little off. This skill causes enemies
next to Deadpool to attack him, and increases his physical damage output.
While it sounds like a nice idea, once you use the skill, you probably wont
have enough energy left to mount much of an attack. It can come in handy when
quickly followed by Blade Cyclone.
*Battle Cry
Type: Team boost/single use
Rating: 7
Hints: Cool skill, but saps to much energy.
*Merc's Revenge
Type: XTreme/Area blast
Rating: 10
Hints: Initially he simply jumps up and targets nearby enemies with his dual
SMG's. However after he lands, he performs a sweeping 360 spin that takes out
pretty much anything left behind, including crates and items.
_______
Outfits
_______
*Classic
Dodge
Melee Damage
Defense
Nice for starting gear. If you want health regen save your money, but otherwise
the combo of Dodge and Melee damage is great.
*Ultimate
Max Energy
Health Regen
Defense
I never really had a big energy management problem with Deadpool, however if
you consistantly find yourself running low, invest a few points.
*Weapon X
Health Regen
Critical Strike
Defense
Critical Strike is great when combined with Deadpool's Blade Cyclone, since
the critical chance is applied every time he hits _anything_ with that power.
The health regen is not as fast as with the Ultimate suit, (at max you will
only get +1.2%) so I wouldn't really bother with that.
*Assassin
Weapon Damage
Resist All
Defense
I have yet to try this one out.
______________
Suggested Gear
______________
*Spider's Bite
*Deadpool's Mitts
Deadpool's Mitt's have a decent damage boost, but +1 to Dual Shot is
practically worthless. I suggest using anything that increases damage per hit,
or speed like Spider's Bite.
__________________
Tips for team play
__________________
Let your other characters provide backup and buffs while you Cyclone your way
through the mobs. Run out ahead and let them attack you, then spin right
through them. When fighting bosses, just use Cyclone or Assassin's Strike
unless the boss has a powerful area damage or knockback. In that case try Dual
Shot, but a more powerful ranged character would be better in that situation.
__________________
Tips for solo play
__________________
You're not big on defense, so you have to stay on offense and keep getting orbs
if you want to stay alive. Combine Blade Cyclone and Assassin's Strike and keep
moving through the mobs. You can't really stun or stop the crowds, so just keep
fighting.
______________
/______________
DOCTOR STRANGE
_______________
\______________
____
Data
____
Unlocked: Automatically near the end of Act 1
Character type: Ranged/Mystical
Might: No
Flight: Yes
Overview:
______
Powers
______
*Mystic Bolts
Type: Ranged/Rapid tap
Rating: 8
Hints: On par with Human Torch's Fireball skill, except this one is unlocked
from the start. The only problem is that as you level up Black Magic begins to
be much more useful than this skill, so it's generally a good idea to switch
points away from this as you progress.
*Levitation
Type: Enemy throw/Holdable
Rating: 3
Hints: Not enough damage, and way to much energy used.
*Falteen Flame
Type: Radial/Rapid tap
Rating: 6
Hints: Burns through energy rather quickly, but doesn't dish out the damage
quite as quickly as you might want. All damage dealt using the secondary
rapid-tap feature costs zero energy, so be sure to use it for full effect.
There also seems to be some knockback effect for _some_ enemies caught in the
radius.
*Eldritch Aura
Type: Conjured/Single enemy (at a time)
Rating: 2
Hints: I have yet to find a good use for this skill. I like the idea of just
sitting back and letting the "fairies" do the damage, but at max level you only
get around 34 damage per hit. Combine that with the fact that only one target
is damaged at a time, and that the effect last for a maximum of 16 seconds (at
it's max level) makes it pretty worthless.
*Black Magic
Type: Projectile/Single use
Rating: 10
Hints: That ol' black magic has me in it's spell, that ol' black magic that you
weave so... Ahh nevermind. Still the good Doctor's best skill. Plus a quick and
easy way to double your money. Simply collect the coins from the KO'd enemy,
then smash his box. Double the coins for free! Put points in this as soon as
you can. The only downside to this skill is that the crates do tend to get in
your way, and in the way of your shots, which can be a problem in tighter
areas. Use Falteen Flame to clear the crates, and then keep firing.
*Mind Wipe
Type: Radial/Enemy turn
Rating: Depends
Hints: Wow. What a wierd skill. The problem is that it is an area effect skill,
and not a targeted ranged one, so any ideas you might have about turning a
single enemy to your side and watching him get fubared by his own team are
right out. However this is a very useful, if energy-expensive crowd control
options, since all enemies in your vicinity will immediatly run away from you
looking to bash their former buddies' faces in. Be sure to upgrade it fully
though. Partially upgraded it's a joke.
*Teleport
Type: Other
Rating: 0
Hints: Way to hard to target, and therefore any damage you might do to any
enemies is purely coincedental. On the bright side it uses hardly any energy.
*Eye of Agamotto
Type: Team boost
Rating: ?
Hints: The amount of health gained back is always set at +2%, and the cost
always at -10%, but each increase in level raises the time by approximatly
five seconds. Since there is no energy cost, and it only takes about five
seconds for the good Doctor to regain the health he lost using this skill,
you can use it freely anytime he is not under direct threat of death.
*Mystic Maelstrom
Type: Xtreme/Enemies only
Rating: 10
Hints: Damage is decent, but a 50% chance to KO any enemy onscreen seals the
deal.
_______
Outfits
_______
*Classic
Max Energy
Magic Damage
Defense
First outfit is also the best. Eliminate any energy manegement problems you
might have, and boost magic damage output.
*Royal Seer
Critical Strike
Health Per Kill
Defense
*Blue Mage
Magic Damage
XP
Defense
*Ultimate
Skill Increase
Boost Stats
Defense
______________
Suggested Gear
______________
*Crimson Dawn
*Hussar's Whip
*Dragon Polymer
I like the combo of Crimson Dawn and Black Magic since your "crate kills" are
counted as KO's, and you could use the energy. If you are playing solo consider
using Hassar's Whip instead, as you can use the health. Dragon Polymer is
always a good choice, but if you are using the Classic outfit (see above) you
probably wont be having massive energy problems.
__________________
Tips for team play
__________________
Hurl Black Magic left and right. Use Falteen Flame if you get swamped. Try to
stay out of the main fray. Use Mystic Bolts to mop up any survivors. Don't use
mind wipe that much since it tends to send your enemies running, and your
teammates running right after them.
__________________
Tips for solo play
__________________
Pretty similer to what I stated above, except that you should really consider
taking Mind Wipe as a crowd control, and maybe even Eye of Agamotto as a nice
buff if you find yourself dying alot. Take points _out_ of Mystic Bolts, since
they aren't as useful here unless your fighting a boss. If you hit a boss, take
points _out_ of Black Magic, and put them back _into_ Mystic Bolts.
______________
/______________
ELEKTRA
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Melee
Might: No
Flight: No
Overview: Umm... don't use this character till around level 22. Seriously.
Your starting skills are complete garbage.
______
Powers
______
*Nerve Strike
Type: Debuff/Single enemy/Single use
Rating: 3
Hints: An expensive non-damaging skill. You may need this in extreme cases of
crowd control, but since you waste so much energy stabbing each victim, it's
hardly even worth it.
*Ninja Stars
Type: Projectile/Chargable/Single enemy
Rating: 5
Hints: A simple charged shot at a single enemy. Not much use as the damage
output is rather low unless fully charged, and then it is to slow to be of
any use.
*Sai Stab
Type: Melee/Single enemy/Single use
Rating: 7
Hints: A halfway decent melee strike. The damage output is garbage, but you
have a decent chance for a 33% critical hit.
*Spin Kick
Type: Radial/Chargable
Rating: 3
Hints: For starters the chance of actually gaining any health from this is a
joke. Even at it's max level you still only have an 11% chance to gain back
7% of your damage. That said, this attack costs way to much energy, and since
it cannot be chained (like Deadpool's Blade Cyclone) or cause any knockdown
(like Daredevil's Devistation) it is practicaly worthless.
*Death's Touch:
Type: Projectile/Knockback/Single enemy
Rating: 9
Hints: Haha! Finally a good skill. Solid knockback, cheap energy requirement,
and high damage. Max this skill as soon as you unlock it, and don't look back.
*Focused Chi
Type: Boost/Player only
Rating: 8
Hints: A good skill when used at higher levels. I use it more for solo play to
stay alive than in team play.
*Inner Calm
Type: Team damage boost
Rating: ?
Hints: The actual amount of damage boost is garbage till you get to the top
levels. However at it's highest level it might be useful to put up this boost,
and then switch to a character like Human Torch or Daredevil.
*Curse of the Hand
Type: Xtreme/Radial/Stun
Rating: 9
Hints: Damage output is rather low for an Xtreme skill, but the group stun is
brilliant.
_______
Outfits
_______
*Classic
Critical Strike
Boost Stats
Defense
*Ultimate
Energy Per Kill
Sai Damage
Defense
Your two biggest problems immediatly solved. Use Sai Damage as soon as possible
to increase your two best skills, and then upgrade Energy Per Kill.
*???
*???
______________
Suggested Gear
______________
???
__________________
Tips for team play
__________________
Stand back and use Death's Touch as much as possible. Alternatly you can try
and melee by using Focused Chi, and then hitting your Xtreme skill as often as
possible.
__________________
Tips for solo play
__________________
Use Focused Chi and standard melee to charge Curse of the Hand when fighting
mobs of weaker enemies as quickly as possible. Use Death's Touch on smaller
groups of enemies, or bosses.
______________
/______________
GHOST RIDER
_______________
\______________
____
Data
____
Unlocked: Automatically during Act 2
Character type: Ranged/Crowd Control
Might: No
Flight: No
Overview: The best crowd control skills in the game, and he can dish out
damage if used properly. He is also immune to any and all fire damage.
______
Powers
______
*Ravaging Flame
Type: Ranged/Blast/Chargable
Rating: 11
Hints: Upgrade this as fast as you can. It is a blast skill, so it is ranged,
and can hit more than one enemy at a time. Since it is fire damage, it can
also be boosted with Hellfire Damage (on outfits) and Starbolt's Flame (when
equiped).
*Chain Flechette
Type: Projectile/Spread pattern/Knockback/Single use
Rating: 6
Hints: Damage output is far to low to be of any use by itself. The only time it
can be used is with Starbolt's Flame since it deals fire damage, however you
would be much better off using your energy on Ravaging Flame in that instance.
*Fiendish Chains
Type: Grapple/Chargable
Rating: 5
Hints: The Rider has better skills, but it's still fun to toss some suckers
around. However the damage is much lower than Spider-Man's Web Warrior, or
Daredevil's Baton Throw.
*Chains of Retribution
Type: Radial/Chargable/Popup
Rating: 3
Hints: Damage output is to low, and the energy cost is far too high, even if
you do charge it fully. It's only use is as a crowd control skill, but you
would be better off using Fear for that.
*Damnation
Type: Multi-enemy/Single use
Rating: ?
Hints: This skill is bugged in the PC version. It still deals fire damage which
can transfer from one enemy to the next, however enemies don't actually
run from the Rider. The initial damage at higher levels is nice, and the
burning damage doesn't hurt, but Ravaging Flame is still a far better skill.
(Note that the non-PC versions seem to not have this bug. See the Team Play
Tips section for more info.)
*Fear
Type: Debuff/Area effect
Rating: 10
Hints: One of the best crowd control skills in the game. All enemies in the
Rider's area cannot attack for the duration. The fact that they tend to run
away can cause problems for characters with area damage, so try to follow this
skill quickly with several shots of Ravaging Flame to finish them off.
*Penance Stare
Type: Boost, sort of/Area effect
Rating: 11
Hints: Rated as a Debuff, but really a boost for the Rider. Not as worthwhile
againts normal enemies, but unlike most debuff skills, this one *does* affect
bosses. Use it on any boss, then attack with Ravaging Flame and I guarantee
that you will never run out of energy. <Tip from Reborn9>
*Vengeance
Type: XTreme/Enemies only/Team boost
Rating: 11
Hints: Decent damage, and the boost to health is excellent.
_______
Outfits
_______
*Classic
Hellfire Damage
Melee Damage
Defense
Not as useful as Vengeance since you wont be using much melee at all.
*Original
Chain Damage
Resurrect Ally
Defense
Even at it's max level, the chance to rez an ally is only 50%. I haven't had
much time to test that boost though. Chain Damage is useless since all your
chain skills are crap.
*Vengeance
Hellfire Damage
Max Health
Defense
My personal favorite. Max Health comes in very handy, and Hellfire gives a
massive boost to Ravaging Flame and Damnation, which will be your two main
skills.
*Western
Chain Damage
Energy Per Kill
Defense
You need energy, but as I mentioned earlier, Chain Damage boost is useless.
I would suggest using Penance Stare for energy, and skipping this outfit.
______________
Suggested Gear
______________
*Starbolt's Flame
If you're playing with both Human Torch and Ghost Rider it becomes a bit of an
issue as to who gets the boost to fire skills. Personally, I swap between them,
Rider for bosses, and Torch for weaker enemies.
__________________
Tips for team play
__________________
Previously I had a lot of trouble finding a good combo for the Rider. However
thanks to the tips from Reborn9 and my own experimentation I've found that
Using a combination of Fear, Penance Stare, and Ravaging Flame works extremely
well.
Against normal enemies I simply use a max-level Ravaging Flame, which hits for
over 400 damage. I keep fear on backup for when I get mobbed. When facing a
boss I immediatly switch all skill points from Fear to Penance Stare, hit
the boss with it, and then go nuts with Ravaging Flame. A non-charged max-level
Ravaging Flame with max Hellfire bonus will hit for around 450 and give Ghost
Rider around 117 energy!
<From Reborn9>
The 3 moves I consistently used all game were Ravaging Flame, Damnation and
Penance Stare - combined with his classic outfit for Hellfire Damage (though
as a support character, Vengeance would probably be a better choice).
On the Xbox, Damnation isn't bugged like you describe in your FAQ. Enemies
do in fact run from the Rider, making it an excellent crowd control skill,
leaving you able to drop Fear for Penance Stare - a move that I consider to
really *make* the character. Yes, the energy returned doesn't seem
significant coming from a single target, but apply this debuff before
Damnation, and you'll have all the baddies on the screen ticking for damage
every second, returning energy to you at a very, very noticeable rate. Once
you have them all running on fire, Ravaging Flame can pick off enemies for
practically no energy at all. On bosses, it's very easy to have this
unlimited pool of energy going once you ignite them on fire, too.
<Editors Note>
This will not work on the PC version due to the Damnation bug. However the
strategy for killing bosses with Penance Stare + Ravaging Flame does work
very well.
__________________
Tips for solo play
__________________
???
______________
/______________
HUMAN TORCH
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranger/Area damager/Crowd Control
Might: No
Flight: Yes
Overview:
______
Powers
______
*Flame Thrower
Type: Ranged/Constant
Rating: 8
Hints: Use this skill early in the game until you get Fireballs. At lower
levels your energy can run down quickly if you don't keep an eye on it, but
once you level up a few times you should be fine.
*Inferno
Type: Area effect/Popup
Rating: 11
Hints: One of the best offensive skill in the game. Damage is high, energy cost
is low, and anything short of a boss will be thrown up in the air. Combine this
skill with Fireballs (see below) for an even better effect.
*Wildfire
Type: Radial/Single use
Rating: 2
Hints: More energy than Inferno with considerably less damage. Your points are
better spent elsewhere.
*Fireballs
Type: Ranged/Rapid tap
Rating: 10
Hints: Powerful and cheap offense. Hit with Inferno first to flip up enemies,
then follow with a barrage of fireballs to keep them up in the air for a few
more seconds.
*Fire Storm
Type: Ranged/Area damage/Stun
Rating: ?
Hints: I rarely use this skill, but the rate of fire seems a bit slow compared
to how fast your other skills can dish out damage.
*Nova Blast
Type: Radial damage/Melee boost
Rating: 5
Hints: Realisticly Human Torch shouldn't be getting into the beatdowns to much,
he's to powerful as a ranger. If you are using him as a melee fighter, you're
probably too low on energy to use this skill anyway.
*Ring of Fire
Type: Team boost
Rating: 8
Hints: Even at the higher levels the chance is still pretty low, so if you use
this skill, try and switch to a fast-hitting melee fighter like Deadpool, or
Black Panther so you can dish out the hits as quick as possible.
*Fantastic Fire
Type: XTreme/Enemies only
Rating: 7
Hints: Your basic 'XTreme' skill. Nothing fancy here.
_______
Outfits
_______
*Ultimate
Flaming Fist
Critical Strike
Defense
Not much use. Torch isn't really a melee fighter. Criticals are nice when
combined with Fireballs though.
*Original
Point Blank
Boost Stats
Defense
Kinda silly with the damage in six feet thing. Boost Stats = more health and
energy, but Modern is still probably a better choice.
*Modern
Energy Regen
Fire Damage
Defense
Yes, I know Torch looks like a dorky punk with this stuff on, but can you
really say no to +5% energy regen per second, and +15% fire damage (when fully
upgraded)?
*Classic
Burning Sensation
Max Health
Defense
Burning Sensation only applies to melee attacks, and since you'll hardly ever
use melee with Torch, it's pretty worthless. I haven't had a huge problem with
lack of health either.
______________
Suggested Gear
______________
*Starbolt's Flame
*Dragon Polymer
*Attuma's Wrath
Try and find Starbolt's Flame as soon as you can. It is practically made for
Torch. Short of that, use one of the other two. His personal gear isn't all
that great.
__________________
Tips for team play
__________________
Hang back and let your melee fighters take the hits. Use Inferno as much as
you can. Use Fireballs sparingly on tougher characters, but save most of your
energy for casting Inferno.
__________________
Tips for solo play
__________________
Hang back and move slowly. Hit Inferno enough times to pop up as many enemies
as you can, then let loose with Fireballs. Rinse and repeat.
______________
/______________
ICEMAN
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranged
Might:
Flight: Sort of
Overview: Flight requires button to be held, and continually draws energy. You
also cannot attack, so it's rather pointless except for dodging boss attacks.
______
Powers
______
*Ice Shards
Type: Projectile/Rapid tap/Slowing
Rating: 9
Hints: The energy per hit is a little lower than some other characters, but the
energy use is also just a bit lower. The slow is also a nice bonus.
*Freeze Beam
Type: Projectile/Single enemy/Freeze
Rating: 6
Hints: When solo, this is your only crowd control skill, so you'll rely on it
alot. When playing as a team, this skill is less useful due to lack of damage
output, and high energy cost. However when playing with a character like
Mr. Fantastic or Black Panther this skill can come in handy due to the instant
KO from a critical hit. This is more useful when playing co-op because you can
coordinate your attacks better. It tends to not work as well with the AI.
*Polar Explosion
Type: Projectile/Chargable/Slowing
Rating: 4
Hints: Energy use isn't to bad, but damage output isn't to high either. For the
same basic effect, you can just use Ice Shards and save both time and energy.
<From Boris Kuslitskiy>
Ice Man's Polar Explosion has really wide area damage, and winds up pushing
enemies away, which makes it really easy to charge up the next shot, and
repeat. He won't run out of energy because of the time in between fully
charged shots and the blue orbs dropped by enemies.
Unless he is getting totally surrounded by enemies and is all alone, polar
explosion is a solid skill.
*Ice Slide
Type: Charge/Knockback/Holdable
Rating: 3
Hints: Like most charge skills, the damage is to low, and the energy cost is
way to high.
*Blizzard
Type: Radial
Rating: 8
Hints: A good radial skill if your playing in a team. As usual, all damage
gained by tapping the attack button after the initial attack is completely
free, so be sure to use it for full effect.
*Frost Bite
Type: Team boost/Melee damage
Rating:
Hints: Useful when combined with fast-hitting melee characters.
*Frigid Aura
Type: Boost/Player only/Area damage
Rating: 3
Hints: Useless in normal play, but comes in handy in the simulator mission.
*Deep Freeze
Type: Xtreme/Slowing
Rating: 8
Hints: Slowing effect and chance for freeze combined with decent damage. Not
much else to say.
_______
Outfits
_______
*Classic
Icy Tough
Max Health
Defense
The melee boost is useless, but you desperatly need more health, especially in
the simulator mission.
*Spiky
Cold Mastery
XP
Defense
Use this outfit for extra XP if you plan on playing this character a lot at the
lower levels (which isn't likely). Otherwise use the Bobby Drake outfit.
*Bobby Drake
Max Energy
Cold Mastery
Defense
More energy, and more power damage. Use this for all normal play, and save the
classic uniform for the simulator mission.
*Original
Point Blank
Frost Bite
Defense
Not sure if Point Blank will ever come in handy. Frost Bite is a simple damage
reflect bonus, but it can dish out quite a but of damage against more
hard-hitting enemies.
______________
Suggested Gear
______________
???
Depending on what Outfit you run, you might need health, energy, or power
damage boosts.
__________________
Tips for team play
__________________
???
__________________
Tips for solo play
__________________
Use Freeze Beam immediatly on all nearby enemies, and then tear them appart
with Ice Shards and Blizzard.
______________
/______________
INVISIBLE WOMAN
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranged/Trapper/Stealth
Might: No
Flight: No
Overview:
______
Powers
______
*Concussion Blast
Type: Projectile/Chargable/Adjustable Blast
Rating: 2
Hints: Even at it's maximum level and fully focused and charged, it's still not
even enough damage to justify using this skill.
*Telekinesis
Type: Grapple/Holdable
Rating: 2
Hints: The damage is nice, and where this a simple grapple skill it would have
been great. However for some reason the energy use is about twice that of
other character's grappling skills. As such it is practically worthless.
*Kinetic Bolts
Type: Projectile/Rapid tap
Rating: 8
Hints: Similer to all other rapid-fire projectile skills. There are no nifty
bonuses to be had here, but they get the job done.
*Kinetic Surge
Type: Radial/Holdable
Rating: 2
Hints: No idea why this is holdable. It does no damage until you release it,
and it is not chargable at all. Even at it's max level damage output is still
a complete joke. Don't waste your time.
*Kinetic Snare
Type: Trap/Constant damage
Rating: 7
Hints: A good single-enemy trap, not unlike Spider-Woman's Ensnare skill. It
also uses very little energy. Use this to trap and enemy and then kill them
with Kinetic Bolts.
*Invisibility
Type: Boost/Player only
Rating: 10
Hints: Use this skill when fighting normal enemies (not bosses). Use Kinetic
Bolts or melee skills one a single enemy while the others stand around and
watch.
*Fantastic Shield
Type: Boost/Player only
Rating: 9
Hints: Another great skill. This one stops every form of projectile attack.
Not only is this incredibly useful in the simulator mission, but it comes in
handy in quite a few places in the game as well. Overall Invisibility is the
better skill, but there are instances where you will need it.
*Ultimate Overload
Type: Xtreme/Enemies only
Rating: 10
Hints: Stuns everyone onscreen for upwards of a minute. Doesn't get a whole
lot better than that.
_______
Outfits
_______
*Ultimate
Max Energy
Critical Strike
Defense
Both are excellent boosts for her, but especially Criticals, since you will be
running Invisibility frequently.
*Original
Concussive Mastery
Unstoppable Force
Defence
The skills are essentially Power Damage and Damage Reflect, but both are decent
boosts.
*New Marvel
Concussive Mastery
Protective Forces
Defense
Same as above, except the reflection has been replaced with resistance boosts.
*Classic
Elusiveness
Boost Stats
Defense
Boost Stats gives her extra energy and health, both of which are sorely needed.
Elusiveness isn't as useful since you're invisible most of the time, but it
can help if you use Fantastic Shield and need protection from melee attacks.
______________
Suggested Gear
______________
???
__________________
Tips for team play
__________________
???
__________________
Tips for solo play
__________________
???
______________
/______________
IRON MAN
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranged
Might: Yes
Flight: Yes
Overview: *Insert Black Sabbath joke here*
Yes, it's Iron Man. Your energy use will be a problem, as will your low health.
However he has solid damage output, and is a decent character if you can deal
with the energy problems.
______
Powers
______
*Plasma Disk
Type: Projectile/Chargable/Area effect splash damage
Rating: 9
Hints: An excellent ranged attack with low energy use and high damage. Use it
frequently as your main attack. If you fire into a tightly clustered group of
enemies, it will damage each of them for the same number of hitpoints as the
target.
*Rocket Uppercut
Type: Melee/Chargable/Single enemy/Popup
Rating: 9
Hints: Same energy, and almost the same damage as Plasma Disk, you've simply
traded range for popup. Unfortunatly this is your only crowd control skill.
*Nano Assault
Type: Radial/Rapid tap
Rating: 6
Hints: Or how to give yourself a seizure in under five seconds.
Burns through energy to fast, and the damage output could be better. Like all
rapid-tap radial skills, all damage gained after the main attack is free, so
be sure to use it.
*Uni-Beam
Type: Projectile/Rapid tap
Rating: 10
Hints: Absolutely the best way to fill a room with bouncing red death. Hell,
you don't even have to target these. Just shoot them anywhere and your bound to
hit something. The only problem is that Iron Man has such low energy, that he
cannot keep that skill going for any length of time. Though ironicly, the
energy per tap, is actually less than other equivelant skills used by other
characters.
*Speed Overdrive
Type: Boost/Player only
Rating: 7
Hints: A decent skill, but Iron Man doesn't have the health to be taking on
melee enemies like that.
*Energy Reroute
Type: Boost/Player only
Rating: 10
Hints: In order to survive playing as Iron Man, you will need to keep this
skill running at all times. It's as simple as that. He doesn't have enough
energy to survive normally, so you will need to upgrade this as soon as you
can without sacraficing the damage output of other skill.
*Air Strike
Type: Xtreme/Enemies only
Rating: 8
Hints: No nice bonuses, but extremely high damage.
_______
Outfits
_______
*New Avenger
XP
Power Damage
Defense
Between the two, the Power Damage boost is identical. Your choice comes down to
either XP or Momentum.
*Classic
Power Damage
Momentum
Defense
Between the two, the Power Damage boost is identical. Your choice comes down to
either Momentum or XP. Personally, I like this one much better.
*War Machine
Boost Resistances
Melee Damage
Defense
Neither one is particularily useful for Iron Man.
*Ultimate
Health Regen
Critical Strike
Defense
Criticals is a nice boost, but health regen is to slow.
______________
Suggested Gear
______________
Dragon Polymer
Armor of Galactus
__________________
Tips for team play
__________________
???
__________________
Tips for solo play
__________________
You have to work very slowly due to your energy problems. Run Energy Reroute
at all times, and use Plasma Disk as your main offense. You don't really have
any crowd control, so try not to fight to many enemies at once.
______________
/______________
LUKE CAGE
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Melee
Might: Yes
Flight: No
Overview:
______
Powers
______
*Jab
Type: Melee/Chargable
Rating: 8
Hints: Can't argue with the basic straight punch. Light on energy use too.
*Chain Strike
Type: Radial (forward only)/Popup
Rating: 6
Hints: Does decent damage, and the popup is nice, but burns through energy
extremely fast. Use it sparingly as a crowd-control skill. Hit it once on
several enemies dirrectly in front of you, and then use Jab or just basic
melee attacks to finish them off.
*Block Party
Type: Radial/Rapid Tap
Rating: 3
Hints: A fun skill to use, but the damage output is way to low to be of any
use.
*Hammer Toss
Type: Radial/Constant/Pushback/Throw after
Rating: 6
Hints: Similer to Spider-Man's Web Throw skill, but costs more energy, and
does less damage. It also tends to shove all enemies back away from the radius,
thus negating it's usefulness even further. In order to use it at all, you are
almost forced to use Rebound just to get enemies to run at you while you swing.
*Drill Bit
Type: Radial/Knockdown
Rating: 9
Hints: An excellent all-around area effect skill. It uses a nominal amount of
energy, so don't use it too often. However it is still very useful.
*Rebound
Type: Boost/Player only
Rating: 9
Hints: Comes in very handy, especially in the simulator mission. Combine with
Drill Bit or Hammer Toss once enemies begin running towards you. You can also
use it defensivly against ranged attackers.
*Street Smarts
Type: Boost/Player only
Rating: 8
Hints: An excellent boost to both melee damage and health.
*Sweet Christmas
Type: Xtreme/Radial
Rating: 10
Hints: As if the massive damage wasn't enough, you also get five times the
coin drops? Nice.
_______
Outfits
_______
*New Avengers
Health Regen
Defense
Max Energy
Energy is an excellent boost. The Health Regen is to slow to be of much use.
*Hero for Hire
Critical Strike
Defense
Power Damage
Power Damage is the same between this outfit and Modern, so it's your choice
whether you want Criticals or Health.
*Street
Melee Mastery
Defense
All Resistances
*Modern
Max Health
Defense
Power Damage
Power Damage is the same between this outfit and Hero for Hire, so it's your
choice whether you want Criticals or Health.
______________
Suggested Gear
______________
Anything boosting Striking, or melee attacks.
__________________
Tips for team play
__________________
Use Rebound and let enemies mob you, then hit them with Drill Bit and Hammer
Toss. Against bosses, switch to Street Smarts and Jab.
__________________
Tips for solo play
__________________
Work slowly. Use Chain Strike to knock enemies off of their feet, and then
finish them with Jab. If you get mobbed, go for Drill Bit. Use Rebound as
often as you can, especially during the simulator mission.
______________
/______________
MR. FANTASTIC
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Melee/Ranged
Might: No
Flight: No
Overview: When I first played with Mr. Fantastic, I was convinced he was the
worst character in the game. However after fiddling around with all of his
skills, I have found that he is actually one of the most powerful melee
characters. I am also convinced that he has absolutely the best boost skills
in the entire game.
______
Powers
______
*Elastic Crush
Type: Projectile/Single use
Rating: 9
Hints: A good skill on it's own, but combine it with Fantastic Fists for an
incredibly devistating effect.
*Propeller Arms
Type: Slow charge/Popup/Constant
Rating: 3
Hints: Could have been good skill, but the damage output is very low, and the
energy consumption is massive.
*Drastic Elastic
Type: Radial/Chargable/Knockback
Rating: 4
Hints: Again, damage output is to low, and energy cost is to high.
*Pinball
Type: Special
Rating: 7
Hints: I don't quite know what to make of this skill. Damage output is low
again, and energy is high, but combined with Fantastic Fists and used very
conservativly, it can make a massive dent in mobs.
*Rubberband Recoil
Type: Radial/Chargable/Knockdown
Rating: 8
Hints: The better of your two radial skills, although this one needs to be
properly aimed to work.
*Fantastic Fists
Type: Boost/Player only
Rating: 11
Hints: Absolutely his best skill. Max this skill as soon as you can, and keep
it running constantly. With this skill, Mr. Fantastic turns into a killing
machine. Combine it with any skill for devistating effect, but Elastic Crush
and Pinball seem to work particularaly well with it.
*Elastic Evasion
Type: Boost/Player only
Rating: 9
Hints: A great skill, but hard to justify dropping Fantastic Fists just to run
it. However if you are in an area with mainly ranged attacks (Omega Base for
instance) this skill can make you nearly invulnerable.
*Orbital Attack
Type: Xtreme/Enemies only/Team boost
Rating: 9
Hints: XP boost is nice, but the boost to other powers used in the sequence is
killer. Damage output is not as high as some Xtreme skills though.
_______
Outfits
_______
*Ultimate
Energy Regen
Power Damage
Defense
Max both these boosts as soon as possible, and don't look back.
*Original
Melee Damage
Max Health
Defense
Health isn't really your main problem here, and although melee damage is nice,
your main damage output will still come from your powers.
*New Marvel
Combo Bonus XP
Power Damage
Defense
Having never used the boost to XP from combos, I can't really say on that one.
The Power Damage boost seems to be the same as the Ultimate suit.
*Classic
Reflect Damage
Focus
Defense
Focus will boost the amount of energy you have, and your regen rate. However
the Reflect Damage bonus applies only to melee damage.
______________
Suggested Gear
______________
*Attuma's Wrath
*Dragon Polymer
Spider's Bite
You can use almost any equipment you want on him. It's really not as big a deal
here as it is with most characters.
__________________
Tips for team play
__________________
Run Fantastic Fists and then just run in swinging with Elastic Crush. Use
Rubberband Recoil on mobs.
__________________
Tips for solo play
__________________
Same as above, just move slowly and watch yourself. Make sure you always have
Fantastic Fists running at all times.
______________
/______________
MS. MARVEL
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranged
Might: Yes
Flight: Yes
Overview:
______
Powers
______
*Luminous
Type: Projectile/Chargable/Adjustable Blast
Rating: 5
Hints: I hate these adjustable charged skills simply because they take to long
to fire, and they tend to have lockon problems. However if you can make it
workable, the damage output is not bad.
*Photon Burst
Type: Projectile/Automatic attack
Rating: 8
Hints: The menu description for these is a little off, at lower levels you only
get one orb, at higher levels you get two, but they can only attack one enemy
at a time. That said, it's still around 100 damage per hit, and the fact that
you can attack while the skill is active makes it even better. The only
downside is energy use, so you will need to keep an eye on that.
*Explosive Touch
Type: Touch/Radial damage and popup at target after time
Rating: 8
Hints: Don't waste time with this unless you're under attack by a group of
melee fighters. However, when used properly it can be incredibly devistating.
*Nega Blast
Type: Radial/Chargable/Slow
Rating: 4
Hints: Unless it is fully charged, the damage output is way to low. Even when
fully charged, it still takes way to long to kill anything with this skill.
*Prism
Type: Projectile/Multi-enemy
Rating: 9
Hints: Damage is excellent, as is the energy cost. Use this skill primarily on
groups of attackers, and try to target the closest enemy in the group, as this
skill will only split off to enemies *behind* the current target.
*Binary Boost
Type: Team boost/Melee damage
Rating: 9
Hints: At higher levels, the damage boost is excellent, especially when
combined with a group of fast-hitting melee fighters. Energy damage resistance
might also come in handy for some boss fights.
*Cosmic Awareness
Type: Team boost/Time slowdown
Rating: ?
Hints: ?
*Warbird's Wrath
Type: Xtreme/Stun
Rating: 10
Hints: An excellent skill all around. However if you combine it with
Spider-Woman's stun skills it becomes even more lethal.
_______
Outfits
_______
*Warbird
Energized Fists
Critical Strike
Defense
Melee damage boost is high, but she's not really a melee fighter to begin with.
The only useful bonus is to Criticals.
*Original
Boost Stats
Point Blank
Defense
Point Blank is almost worthless, but Boost Stats is an excellent addition
because the boost to Focus helps out your desperatly bad energy situation.
*???
*Binary
Max Energy
Photon Damage
Defense
My personal favorite, this outfit addresses your two main problems: lack of
energy, and low damage output.
______________
Suggested Gear
______________
Anything boosting energy.
__________________
Tips for team play
__________________
???
__________________
Tips for solo play
__________________
???
______________
/______________
NICK FURY
_______________
\______________
____
Data
____
Unlocked: Beat the game
Character type: Melee/Ranger
Might: No
Flight: No
Overview: A decent one-on-one fighter, but he lacks a big AoE punch. Use him
to take down bosses, or fight a smaller group of very tough enemies.
______
Powers
______
*Furious
Type: Melee/Single use/Multi-enemy
Rating: 10
Hints: Fury's second best skill. When used on a single enemy it's a simple
grab and slam causing damage and knockdown, but when used in a group Fury will
throw the unlucky sap into other enemies in the area causing each one to be
hit for the same damage as the first enemy. Use this skill as often as you can
while being mobbed for massive effect. If you use it against larger enemies
like bosses, Nick still attacks for the base amount of damage. This can come
in handy since he attacks very quickly when not throwing.
*SMG
Type: Ranged/Constant
Rating: 8
Hints: Nowhere near the ranged damage of characters like Human Torch and Dr.
Strange, but the ability to strafe while firing, and the fact that the energy
cost is pretty low makes this skill worthwhile. If you use this a lot, try and
use his Outfit upgrades to increase your gun damage.
*Frag
Type: Area damage/Single use
Rating: 5
Hints: Not even worth using unless you upgrade it all the way since the damage
output is simply too low. Even when upgraded you still don't hit for hardly
anything.
*Sniper
Type: Ranged/Single use
Rating: 11
Hints: Hoohoo... I love this skill. Hold down the button to stop Nick and use
the stick to rotate till you lock on, then release. Damage is high, and energy
use isn't to bad. Don't use it on the mobs though, it takes way to long. Works
best on bosses and tougher enemies like the Galactic Punishers. Tends to be
innacurate at closer ranges, and you will not hit unless your laser is pointing
in the dirrection of the target (even if you are locked on).
*Motion Sensor
Type: Team boost/Damage reduction
Rating: 10
Hints: Not too great till the higher levels, but at it's max power you get
around -%40 damage for 80 seconds which comes in handy.
*Cloaking Device
Type: Boost
Rating: 10
*S.H.I.E.L.D Strike
Type: Xtreme/Enemies only/Team boost
Rating: 9
Hints: An excellent targeted Xtreme skill, with a decent boost to other skills
used in chain with it.
_______
Outfits
_______
*Classic
Leadership
Boost Stats
Defense
*Stealth
Marksman
Max Energy
Defense
*Ultimate
Melee Mastery
Reflection
Defense
*General Fury
Max Health
Marksman
Defense
______________
Suggested Gear
______________
*Attuma's Wrath
*Armor of Galactus
*Spider's Bite
Since you'll be using mostly gun powers, Attuma's is the only thing that will
help. Other than that, use anything boosting attack speed or health. If you're
working solo (and following my guide) you can also try using Armor of Galactus
since your Sniping will be getting you alot of KO's. (See below for more
details.)
__________________
Tips for team play
__________________
Nick can play melee or ranger, but he is far superior in the latter role. Use
his Sniper skill liberally while your melee guys do the work. However if you
see mobs starting to form, don't hesitate to use Furious on them.
__________________
Tips for solo play
__________________
Cloaking Device + Sniper = pwnage. It's as simple as that. Use Attuma's to
boost damage, and run the Stealth outfit so you don't run out of energy.
______________
/______________
SILVER SURFER
_______________
\______________
____
Data
____
Unlocked: Win at least bronze in each simulator mission
Character type: Ranged
Flight: Yes
Overview: My first thought upon playing was: I spent all that time in those
damn simulator missions for this?
______
Powers
______
*Cosmic Beam
Type: Ranged/Chargable/Single enemy
Rating: 9
Hints: Your go-to high damage skill. Tends to miss alot from melee range, so
try and back up so Surfer will be more accurate.
<From PoisonFiy>
Decent for dealing damage, but it really shines when charged up and shot into
a group of enemies because of its piercing damage. I got about 6 enemies at
once with this one before. Mainly you will hit about 2 or 3 though. You are
right though, I believe it is bugged since it always seems to miss when shot
at enemies adjacent to you. My only explanation for this is probably the hit
boxes. Since he extends his arms while firing, and the beam starts from his
hands, it might extend through an adjacent enemies hit box and miss him
entirely.
*Silver Dash
Type: Charge/Constant/Knockback
Rating: 4
Hints: Like most charge skills in the game the knockback is nice, but the
damage output just simply is not there, and ultimatly you're just wasting
energy.
*Power Surge
Type: Radial/Single use
Rating: 7
Hints: Damage per use ratio is garbage compared to other radial skills, however
this is your only crowd control skill. Your best bet is to invest no points in
it, and use it as a stun skill only. That way you will use the least energy.
It works best when followed by Surfer's Rage (see below).
*Surfer's Rage
Type: Chained/Rapid-tap/Multi enemy/Knockdown/Knockback
Rating: 7
Hints: Does decent damage for the energy used, especially at higher levels. As
usual, all damage dealt by tapping the button after the initial attack is free,
so be sure to use it for full effect. It also has the bonus (or downside) of
extreme knockback. This can be good in some areas, but can sometimes be
annoying since the skill can actually push enemies out of it's own range.
<From PoisonFiy>
I use this one often, and you are right, it does use up energy a little more
than expected. The big benefit to it is that it has a couple unlisted
benefits. First, it causes knockback. Any enemy hit with a stream is pushed
away from you. Second, it can hit any enemy, now that may sound basic but I
noticed something odd about a similar skill: Thor's Rage doesn't seem to hit
enemies on the ground (which hurts since he knocks them away, gets maybe 3 or
4 hits in while they are airborn, then can't touch them til they get back up
again) Since Surfer causes knockback, you can actually keep people in the air
as you continually knock them back with fast taps. Often I end with enemies
pressed against walls. It does suck energy if used repeatedly though,
especially in certain circumstances (while Slow time).
*Molecular Mixup
Type: Ranged/Knockdown/Single enemy
Rating: ?
Hints: I'm not sure if this skill is bugged, or what. The damage output is very
low, and there is only a little damage after the initial attack (certainly not
what the menu promises). Tears through energy to fast to be used as a crowd
control skill either.
*Slow Time
Type: Team boost
Rating: 5
Hints: Not that great, except in some specific situations.
<From PoisonFiy>
Slowtime is great while grinding in the training room, and during bosses (who
often seem faster than you, at least to me,) and only falls on a few
shortcomings: First, if your team powers through and kills all enemies quickly
anyway, you didn't need to slow time as it just takes longer for enemies to
reach you. Second, it sucks way too much power after you level it up. It
costs 32 for 10 seconds first level, at top level you only go a little bit
above doubling the time (22 seconds) for much more than double the energy cost
(100 energy) so you end up with less bang for you buck as you increase.
*Heal
Type: Team boost
Rating: 10
Hints: Now this, this is what you spent all those hours of simulation missions
for. This is the skill.
*Galactic Might
Type: Xtreme/Team boost
Rating: 10
Hints: Another nice team boost from an Xtreme skill. It comes in handy.
<From PoisonFiy>
I like his extreme since it does decent damage, and that heal means all those
left over Health and Energy orbs become a lot of EXP for you team.
_______
Outfits
_______
*Power Surge
Energy Regen
Cosmic Damage
Defense
Good skills, since you will be running out of energy alot. Power damage
increases are awlays good.
*Silver Age
Boost Stats
XP
Defense
*Vitality
Power Damage
Health Per Knockout
Defense
*Heavy Damage
Melee Damage
Critical Chance
Defense
Surfer is certainly not a melee fighter, so the only useful thing this has to
offer is the boost to critical.
______________
Suggested Gear
______________
Anything boosting health or energy
__________________
Tips for team play
__________________
__________________
Tips for solo play
__________________
______________
/______________
SPIDER-MAN
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranged/Grappler
Might: Yes
Flight: Web Zip
Overview: One of the more interesting characters in the game. I love using him
as a backup character to just knock stuff around. No other character can tear
through a room full of crates and enemies so fast.
Web Zip uses no energy, but you can easily be knocked out of the sky by any
nearby attackers. If you run into any enemies while swinging, you will hit them
for a small amount of damage, but you cannot attack while swinging, so it's
hardly useful offensivly.
______
Powers
______
*Web Bullets
Type: Projectile/Rapid Tap
Rating: 8
Hints: Basically the same skill as Doctor Strange's Energy Bolts, or an of a
number of similer skills. I don't use this skill much since it has no bonuses,
and Spidey has better skills.
*Web Snare
Type: Projectile/Trap
Rating: 6
Hints: Unlike Spider-Woman's traps, this skill does not incapacitate the victim
it simply keeps them from moving around. Useless against ranged enemies, so
reserve it for melee fighters, or better yet put your points into a better
skill. On the upside, energy use is low.
*Web Throw
Type: Radial/Constant/Throw after
Rating: 10
Hints: A great constant-effect radial skill. Spider-Man literally grabs an
enemy with his webs and whips the poor sucker around in a circle. The enemy you
grabbed is not harmed at all until you release the skill, at which point he is
thrown into the closest nearvy enemy, usually stunning both of them. The energy
use per second is not bad, but the range of the skill is less than some radial
skills.
*Slingshot
Type: Charge/Chargable
Rating: 0
Hints: Even more useless than a normal charge, since it takes a second to fully
charge up this skill, and you can only attack one enemy at a time.
*Web Warrior
Type: Grapple/Chargable/Single use
Rating: 10
Hints: Probably the best grappling skill in the game. It's extremely fast and
dishes out alot of damage. Energy use is also relativly low. I use this skill
almost non-stop whenever playing as Spider-Man. If used against bosses or other
large enemies, it still deals the base damage (just no pulling damage) so it
doubles as a great boss-killer.
*Web Shield
Type: Boost/Player only/Shield
Rating: 10
Hints: One of my favorite boost skills.
<From djsn>
Just a note, for Spider Man, if you have maxed out Web Shield, you will
dodge every attack, and it lasts for 180 seconds. That means that Spider
Man is completely invunerable for 3 minutes. Makes life a whole lot easier.
*Spidey Sense
Type: Team boost/Time slowdown
Rating: ?
Hints: ?
*Bungee Bash
Type: Xtreme
Rating: 6
Hints: I'm not sure if this skill is bugged, or what the problem is, but
whenever it is used against large enemies or bosses (i.e. enemies that cannot
be lifted or grabbed by the player) NO damage is dealt. This skill ONLY affects
normal enemies. When used against them it is simply devestating. However the
fact that it is the only Xtreme skill completely useless in boss fights makes
it a bit pointless.
_______
Outfits
_______
*Classic
Reflect Melee
Web Damage
Defense
Both are excellent boosts, especially power damage.
*Symbiote
Max Health
Critical Web
Defense
Critical Web is great when combined with Web Warrior since you can attack
rapidly.
*Scarlet Spider
Web Damage
Experience
Defense
Use this outfit if you really want to level Spider-Man quickly. Otherwise the
Web Damage boost is the same as the Classic outfit.
*Stark Armor
Evade
Striking
Defense
Spiderman isn't a great melee character, so Striking doesn't help him all that
much. Sicne you're going to almost certainly be using Web Shield, Evade is
also pretty useless.
______________
Suggested Gear
______________
Spider's Bite
__________________
Tips for team play
__________________
Yank enemies left and right with Web Warrior. If you get mobbbed by melee
attackers, use Web Throw. Use Web Sheild for defense, and Spidey Sense during
boss fights.
__________________
Tips for solo play
__________________
Same as above, but you'll be using Web Shield almost constantly. Spidey Sense
is a lot less useful when solo.
______________
/______________
SPIDER-WOMAN
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranged
Might:
Flight: Yes
Overview:
______
Powers
______
*Venom Blast
Type: Projectile/Chargable/Multi-enemies (if aligned, and fully charged)
Rating: 9
Hints: An excellent starting skill with high damage and nominal energy use. If
fully charged, you can hit enemies dirrectly behind your target, but using it
is hit-or-miss at best.
*Ensnare
Type: Trap/Multi-enemy
Rating: 9
Hints: Your best crowd control skill. Use this on large clusters of enemies.
Don't worry about targeting each enemy you face, if they blunder into the trap
after it hits the ground they will still get stuck. Follow this skill up with
quick Venom Blasts.
*Spider's Blood
Type: Projectile/Deflecting/Stun
Rating: 8
Hints: Use this as a backup crowd control skill. It doesn't offer much damage,
but can hit more than one enemy. It does tend to burn out rather quickly, much
quicker than the menu listing claims.
*Bio-Electric Surge
Type: Radial/Knockback
Rating: 4
Hints: Another costly low-damage radial skill. This one offers significant
knockback (not knockdown) but all that really serves to do is push the enemies
out of the range of your next attack. Your energy would be far better spent
trapping or stunning nearby enemies, not simply just pushing them away.
*Spider's Bite
Type: Projectile/Single use/Single enemy
Rating: 0
Hints: Costs more energy than both Spider's Blood and Venom blast, but does
less damage, and has no stun or any other feature. Why is this skill here?
*Attract
Type: Boost/Player only
Rating: ?
Hints: Use this skill when fighting any enemy(s) that continually attack with a
single skill, i.e. melee fighters. I haven't had much time to test this skill.
*Metabolic Aura
Type: Boost/Player & area effect team
Rating: ?
Hints: Never once used it. Health boost seems way to low to be worthwhile.
*Bio Web
Type: Xtreme/Enemy turn
Rating: 10
Hints: Damage is high, and the enemy turn is better, but what really makes it
an excellent skill is the high chance for an KO on anything caught in the blast
after a certain amount of time.
_______
Outfits
_______
*Classic
Resistance
Bio Energy Mastery
Defense
Probably your best bet. Power damage increases always come in handy.
*Agent of S.H.I.E.L.D.
Melee Damage
Dodge Melee Attacks
Defense
Spider-Woman is not a melee fighter at all, so this suit is pretty useless.
*Secret Wars
Power Rank Increase
Max Health
Defense
You shouldn't be having a ton of health problems, but if you are, you might
consider this one.
*Spider-Girl
Bio Energy Mastery
XP Increase
Defense
You get the same bonus to powers as you do with the Classic suit, but your
second boost is XP.
______________
Suggested Gear
______________
Spider-Woman's Nanofiber Plate
Dragon Polymer
Armor of Galactus
Heart of Mephesto (simulator)
Attuma's Wrath
__________________
Tips for team play
__________________
You're going to be the one playing crowd control. Use Spider's Blood and Ensare
to stop attacking enemies, then let your melee fighters take them out. Use
Venom Blast to take down bosses, and other tough enemies.
__________________
Tips for solo play
__________________
Similer to team play but you'll be using a LOT more traps. You might also
consider using Attract to reduce damage from melee fighters.
______________
/______________
STORM
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Ranged/Crowd Control
Flight: Yes
Overview:
______
Powers
______
*Lightning Strike
Type: Ranged/Single enemy/Single use
Rating: 9
Hints: Use as mopup against one or two enemies, or against bosses and other
tough enemies that cannot be knocked down.
*Whirlwind
Type: Radial/Constant/Trap/Knockdown
Rating: 10
Hints: While not nearly as powerful as Thor's North Winds, this attack will
still render any nearby enemies helpless, as well as providing constant damage.
*Chain Lightning
Type: Multi-enemy attack/Constant
Rating: 3
Hints: While it does disabled affected enemies, it uses WAY to much energy,
and the damage output is far lower than Storm's other skills.
*Hail Storm
Type: Ranged/Area effect after hit
Rating: 3
Hints: Same problem as Chain Lightning, the energy-to-damage ratio is terrible,
and this one doesn't even stun.
*Blitz
Type: Radial/Enemies only
Rating: 5
Hints: Not a terrible skill, but Storm has a much better radial option with
Whirlwind.
*Whirlwind Armor
Type: Boost/Player only/Area damage
Rating: 5
Hints: Area damage is low as usual. The damage absorbtion is nice if you happen
to be under attack by those types of damage, but you're still susceptible to
melee, and most other damage. Also, once your sheild becomes fully damaged, it
dissapears, and you lose all bonuses.
*Conduction
Type: Team boost
Rating: ?
Hints: Never used it. Melee boost might come in handy if teamed with Thor or
Deadpool quickly attacking.
*Thunderstruck
Type: Xtreme/Radial
Rating: 8
Hints: Damage output is not that great, but combined with Dark Uru Hammer or
Asgard Armor it is a potent weapon. The bonus to debuffed enemies isn't all
that useful, as Storm doesn't normally have any attacks (aside from normal
melee combos) that apply those conditions.
_______
Outfits
_______
*Astonishing
Static Charge
Focus
Defense
You're not going to be needing the melee bonus, but Focus boost is very nice
as it dirrectly increases both your max energy, and energy regen.
*Retro
Combo Bonus XP
Weather Mastery
Defense
Storm tends to combo alot due to Whirlwind, so that skill might be useful
earlier in the game. Weather Mastery is another nice boost to skill damage.
*Ultimate
Max Energy
Critical Strike
Defense
Both skills are very useful, Max Energy for obvious reasons, and Critical
Strike for use with Whirlwind.
*Classic
Weather Mastery
Momentum
Defense
I am honestly not sure how much of a difference Momentum makes, so I cannot say
if this is a decent use of points or not.
______________
Suggested Gear
______________
*Dark Uru Hammer
*Asgard Armor
*Attuma's Wrath
Assuming you use electrical attacks, this all depends on whether you want to go
with Elemental Defense, or +10 damage to all melee attacks. Whirlwind wont get
the damage boost, but Lightning Strike and Thunderstruck both benefit.
__________________
Tips for team play
__________________
Your main task should be mob takedown and crowd control, so use Whirlwind as
much as possible. Let your teammates take out everything else. Use Lightning
Strike on bosses.
__________________
Tips for solo play
__________________
Basically the same as teamed play, except you're going to want to try and keep
Whirlwind going almost non-stop to avoid taking damage.
______________
/______________
THE THING
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Melee
Might: Yes
Flight: No
Overview:
______
Powers
______
*Uppercut
Type: Melee/Chargable/Multi-enemy/Knockdown
Rating: 9
Hints: Another basic chargable melee skill. Affects more enemies when fully
charged. Knockdown is great, but tends to burn through energy a bit quick.
Use this skill once or twice on a group of enemies, and then finish them with
standard melee attacks.
*Hand Clap
Type: Partial Radial/Single use
Rating: 7
Hints: Stun is to short, and energy use is to high. However this works well for
crowd control on a couple enemies dirrectly in front of Thing.
*Earthclobber
Type: Radial/Chargable/Knockdown
Rating: 7
Hints: Use in rapid succession to take advantage of the double-damage for
knocked down enemies, or combine it with Uppercut. You should try and charge
the first attack though, as the damage is pretty low otherwise.
*Bullrush
Type: Charge/Constant
Rating: 6
Hints: Hard to utilize effectivly, except when Thing is being mobbed, however
the energy requirements are extremely low when compared to the damage output.
Also, it only "costs" energy when you hit something (i.e. you can run for free,
just not hit any enemies).
*Tough Skin
Type: Boost/Damage reduction/Player only
Rating: 9
Hints: Useful if Thing is under attack by only melee fighters but nice anywhere
really.
*Die Hard
Type: Team boost/Damage
Rating: ?
Hints: Like Tough Skin, it might be useful in some melee-only areas. However
the constant +11% damage increase from other types of damage bothers me.
*Rock and Roll
Type: Xtreme/Radial/Debuff
Rating: 9
Hints: Damage is good, and the chance for slow is a decent addition.
_______
Outfits
_______
*Modern
Critical Strike
Rock Hard
Defense
Rock Hard is especially handy for the simulator mission, but is useful thruout
the game.
*Original
XP
Boost Stats
Defense
Meh. Not much to say about this one.
*???
*Ultimate
Power Damage
Max Health
Defense
Two great bonuses, especially power damage. Thing looks like a tool in that
leatard though.
______________
Suggested Gear
______________
*Executioner's Axe
*Spider Bite
*Imperial Mantle
*Helmet of Titannus
The Thing is pure melee, so use anything boosting strike, attack speed, or
melee damage.
__________________
Tips for team play
__________________
You can't slow the crowds down at all, so you'll need to rely on your
teammates. You'll be doing the dirty work with Uppercut and your normal melee
skills.
__________________
Tips for solo play
__________________
Use Tough Skin to avoid damage, and try and kill as fast as you can. You don't
really have a decent crowd control skill, so try and focus on taking down
enemies one-on-one as quickly as possible.
______________
/______________
THOR
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Melee/Ranged/Crowd Control
Might:
Flight: Yes
Overview:
______
Powers
______
*Mjolnir's Might
Type: Melee/Chargable/Single enemy
Rating: 8
Hints: Your basic go-to melee skill, with an extremly low chance to kill
stunned enemies. Energy use isn't too bad.
*Mjolnir Slam
Type: Radial/Single use
Rating: 6
Hints: Incorrectly listed as a melee attack in the game's menu, this is
actually a radial attack. The damage output is low, but it is Electrical
damage, so it can be upgraded significantly (see the Gear section).
*Hammer Toss
Type: Projectile/Single use/Multi-enemy
Rating: 9
Hints: Tears through energy, but a great kill. Damage output is high, and a
there is a 100% chance to stun. Use it sparingly until you can upgrade your
energy. Tends to pass through more than one enemy in a row, use that to your
advantage.
*North Winds
Type: Radial/Constant/Trap/Knockdown
Rating: 11
Hints: Lets get this straight. Giant vacuum cleaner sucks up everything around
you, kills enemies (albeit slowly) and drops all their orbs and coins down on
top of you. Does it get any better? Damage output is excellent, and no one
caught in it can attack you means it doubles as a crowd control skill. The
energy use is low enough that at higher levels you should be able to keep it
going almost non-stop.
The only possible downside is that you cannot move while
this skill is active, which means you will have to stop the whirlwind every few
seconds to reposition yourself if you're playing with AI. If you're solo, you
can wait and let the enemies come to you. The whirlwind will actually continue
for a few seconds after you stop using the skill, so nearby enemies will not
immediatly be a problem while you reposition.
*Thor's Rage
Type: Rapid-tap/Multi-enemy
Rating: 8
Hints: Initial damage is good, and the chain damage after the initial attack
causes knockdown. Use this skill to clean up weakened enemies after using
North Winds, or to kill smaller groups of enemies.
*God Speed
Type: Boost/Player only
Rating: 9
Hints: At higher levels it turns Thor into a melee machine, attacking about as
fast as an enraged Wolverine. Even at lower levels it can come in handy. Don't
follow it up with other skills though, take full advantage and go in swinging.
It's a great way to charge up Wrath of the Gods.
*Asgard's Blessing
Type: Team boost/Skills
Rating: ?
Hints: ?
<From Boris Kuslitskiy>
about Thor's Asgard's blessing.
His +1/2/3 to all skills not only improves skills, but also outfit points.
It's worth it to put a point into everything even if it won't be used, since
Asgard maxed out gives +3 to all skills. So that +1 defense for 1000 coins
suddenly becomes +4 defense for 1000 coins. The only skill that Asgard's
doesn't affect is itself, as that would be broken. It's worth the energy to
cast it before using other team buffs, as they'll last longer and collectively
pay for themselves.
The skill should be maxed out as soon as possible, as it effectively maxes out
every other skill in the process. Thor has awesome melee skills and doesn't
need to rely on solely powers, so he can spare the energy. Besides, casting
this before clearing a room makes all of his other skills more effective
anyways.
*Wrath of the Gods
Type: Xtreme
Rating: 11
Hints: Possibly the best Xtreme skill in the game, especially when used with
Gear that enhances Eletrical damage (see below).
_______
Outfits
_______
*Ultimate
Hammer Damage
Max Energy
Defense
*Classic
Elemental Damage
Melee Damage
Defense
______________
Suggested Gear
______________
*Dark Uru Hammer
*Asgard Armor
Assuming you use eletrical attacks, this all depends on whether you want to go
with Elemental Defense, or +10 damage to all melee attacks. If you use North
Winds alot, go with Attuma's Wrath.
__________________
Tips for team play
__________________
Your main task should be mob takedown and crowd control, so use North Winds and
Hammer Toss as much as possible. Let your teammates take out everything else.
__________________
Tips for solo play
__________________
Thor is possibly the best soloist in the game. He has great crowd control and
great buffs. Use North Winds to conserve your health, and use Hammer Toss on
bosses, and tougher enemies, or stragglers left over from your attacks.
______________
/______________
WOLVERINE
_______________
\______________
____
Data
____
Unlocked: Start
Character type: Melee
Might: Yes
Flight: No
Overview: Probably the most well-known Marvel character, and he doesn't
dissapoint here.
______
Powers
______
A brief note on Wolverine's powers:
Unlike other characters, Wolverine has rage, in addition to energy. On the
lower portion of his character portrait you can see a series of small circles.
These circles fill as Wolverine does damage to his enemies. Once this car is
full, he will be surrounded by a red flame.
Unlike energy, "Rage" is not spent by using skills. Instead it wears off over
time. The faster Wolverine attacks, the slower it wears off.
While he is in this "Enraged" state, his normal attacks gain speed and damage.
His special skills are also all replaced by special "Rage" skills. These skills
still use energy, so be careful. If he runs out of energy while "Enraged" you
will most likely go back to a normal state.
All rage skills are controlled by a corrosponding normal skill. For example
leveling up Fury (normal) will also level up Taunt (rage). I will note which
skills are normal, and which are "Rage" skills, and which skills corrospond
with each other.
*Claw Slash (Normal)
Type: Melee/Single use
Rating: 8
Hints: A great one-on-one skill which will quickly take down any enemy. The
only worry is that the energy consumption is a bit high on the upper levels.
*Claw Frenzy (Rage)
Controlled by: Claw Slash
Type: Melee/Constant/Rage skill
Rating: 10
Hints: Very hard to use since Wolverine will run uncontrolably forwards, and
will turn very sharply. This means that unless used properly, you will probably
spend more time zig-zagging around than actually killing anything. The best
use of this skill is to run up close to a boss, and then run _into_ the boss
while Wolverine attacks. It also works if you can allow yourself to be mobbed
by enemies first. This will cause you to bounce off of nearby enemies while
damaging anything you come in contact with.
*Lethal Lunge (Normal)
Type: Melee/Charge/Knockback
Rating: 7
Hints: Wolverine will charge at any nearby enemy, knock them down, slash them,
and then throw them straight forward. Increases rage quickly, but tends to
waste time and energy.
*Certain Death (Rage)
Controlled by: Lethal Lunge
Type: Melee/Single use
Rating: 6
Hints: The term 'Certain Death' is rather misleading. The chance of actually
immediatly killing the enemy is pretty good, however this skill costs way to
much energy when compared to other Rage skills, and the damage output if you
happen to miss the 'Instant Kill' chance is extrmely low.
*Eviscerate (Normal)
Type: Radial/Melee/Single use
Rating: 9
Hints: Slashes at any enemies dirrectly in front of Wolverine. Pair up with the
bleeding damage from Claw Slash for more damage.
*Spin Attack (Rage)
Controlled by: Eviscerate
Type: Radial/Melee/Charge/Single use
Rating: 9
Hints: A great radial attack. The only problem is that Wolverine charges
forward as he attacks, which can mean a lot of needless turning around to line
yourself up again. However this is still a solid skill for use when there are
just a few clustered enemies around, and Claw Frenzy wont work.
*Rage (Normal)
Type: Boost/Player only
Rating: ?
Hints: At the higher levels this tends to get very energy costly. However if
you quickly need rage, this skill can come in handy.
*Taunt (Rage)
Controlled by: Rage
Type: Debuff
Rating: ?
Hints: I have never used this skill. It seems like a good idea, but why waste
energy while enraged? It would be much easier to just use that energy to kill
them.
*Feral Rage (Normal)
Type: XTreme/Area?
Rating:
Hints:
_______
Outfits
_______
*Modern
Enviroment Damage
Max Energy
Defense
Enviroment Damage will really only help out with Lethal Lunge, but Max Energy
comes in handy.
*Classic
Claw Damage
Critical Strike
Defense
Both are great upgrades, especially Claw Damage.
*Astonishing
Health Regen
Bleed Damage
Defense
Health Regen is maxxed out way to low to be of any use. Bleed damage is nice,
but the chance of it is way to low to be of any use.
*???
______________
Suggested Gear
______________
*Wolverine's Gloves
*Helmet of Titannus
*Executioner's Axe
*Imperial Mantle
__________________
Tips for team play
__________________
???
__________________
Tips for solo play
__________________
???
__________________________________________________________________________
/
| 6. SIMULATOR MISSIONS
\__________________________________________________________________________
Note: All data here was collected by playing the simulators on Hard difficulty
with characters level 65+. Some of the following descriptions may or may not be
applicable on other difficulty levels, or with characters that have not been
leveled up as high.
Missions are listed in their order in the game menu, not alphabetically.
______________
/______________
CAPTAIN AMERICA
_______________
\______________
____
Data
____
Map: Helicarrier
Boss: Winter Soldier
Other: Disarm 3 bombs, stop nuke launch
Awards: 15,000/18,000/22,000
Personal Best: 18,370
Enemies killed: 13,370
Time: 4500
Bonus: 500
_______________
Recommendations
_______________
*Skills:
Shield Throw (maxed)
Shield Bash (optional)
Sheild Charge (boss fight)
Reserve Strength
*Outfit:
Classic with Max Energy and Criticals
*Gear:
Anything
_______
Mission
_______
A little harder than most Helicarrier missions due to the added trouble of
disarming the bombs. The good news is that you don't really have to succeed in
disarming them. Setting them off and then running seems to work equally well,
although you lose 500 points per bomb that blows.
For the mission, max Sheild Throw straight away and run Reserve Strength as
often as you can. Use Shield Throw to cut down droves of bots, then use
standard melee attacks to mop up any survivors. This has the added bonus of
charging your Xtreme skill, which has crap damage, but gets the job done.
If you want to disarm the bombs, go ahead. If not, just run once they start
blinking red. As long as you're not right on top of them you wont be injured.
____
Boss
____
This boss battle is actually partially a timed puzzle. There are four glowing
red consoles around the nuke, one on each corner. One at a time will be
blinking rapidly. Hit enough of them and the timer will be boosted back up to
40 seconds, and then again to 60 seconds. This is where Shield Charge comes in
handy. Keep it on it's minimum setting (to conserve energy) and use it to
charge around the silo stopping only to hit the buttons.
Usually I will switch out Shield Throw for Shield Bash, and hit Winter Soldier
till the clock is around 30 seconds. Then I run around till I get it back up
to 60 seconds, and then go back to attacking him.
Repeat that till he goes down, usually it takes a couple minutes. Once
Winter Soldier takes off, grab the card he dropped (usually near the catwalk
you came in on) and use it in the marked console.
______________
/______________
WOLVERINE
_______________
\______________
!!! Coming soon !!!
______________
/______________
IRON MAN
_______________
\______________
!!! Coming Soon !!!
______________
/______________
ULTRON (VS.)
_______________
\______________
____
Data
____
Map: Helicarrier
Boss: Ultimo
Other: None
Awards: 15,000/18,000/20,000
Personal Best: 22,480
Enemies killed: 13,900
Time: 8580
_______________
Recommendations
_______________
*Team:
Forget anyone doing energy damage like Spider-Woman or Silver Surfer, or Ms.
Marvel. Grab characters doing physical or enviromental damage like Nick Fury,
Daredevil, Mr. Fantastic, Human Torch, Ghost Rider, ect.
*Skills:
Nick Fury's Furious skill works great against the various bots in the tight
quarters of the Helicarrier.
To take down Ultimo quickly I recommend either Mr. Fantastic using the
Fantastic Fists + Elastic Crush combo or Ghost Rider with the Penance Stare +
Ravaging Flame combo.
_______
Mission
_______
An average Helicarrior level. There's no real good place to grind for enemies,
so just try to move slowly and kill everything that spawns.
____
Boss
____
Ultron isn't really that great of an attacker. He has some decent kicks, and
a spinning energy beam, but that's about it. Just take him down like I
mentioned in the Skills section.
__________________________________________________________________________
/
| 7. CREDITS
\__________________________________________________________________________
-CJayC and CNet for hosting
-Freewebs for free hosting of this and other files
-Alexander Davidson (http://liquidninja.com) for metapad, in which this FAQ
was written
-Contributors (in alphabetical order)
Boris Kuslitskiy
djsn
PoisonFiy
Reborn9