TOMB RAIDER: ANNIVERSARY
WALKTHROUGH

Created By: LaraCroftRocks
Maker of Game: Crystal Dynamics
Date Started: 9/23/07

Table of Contents
^^^^^^^^^^^^^^^^^^^^^^^
A. Introduction

B. About this Walkthrough

C. Update History

D. Basic Controls

E. Tricky Moves

F. Artifacts & Relics

G. Other Notes

H. Walkthrough
  Training Level: Croft Manor
    Obtain the Sculpture Gear
    Collect the Journal, Map, and Pistols
    Grab a Sundial Gnomon and a Bucket
    Solve the Sundial Puzzle
    Secure the Grappling Hook
    Grab the Wrench from the Gym
    Fill the Bucket and Get the Arrow
    Secure a Decorative Bow
    Collect the Music Box Cylinder
    Extra: Artifact Hints

  Level 1: Mountain Caves
    Open the Doors to the Caves
    Pass by the Bat Caves
    Cross the Bridges and the Pit
    Release the Doors to Vilcabamba
    Extra: Artifact & Relic Hints

  Level 2: City of Vilcabamba
    Reach the Vilcabamba City
    Collect and Use the Village Key
    Open the Doors to the Valley and Exit
    Extra: Artifact Hints

  Level 3: The Lost Valley
    Grab the First Two Cogs
    Place the Cogs and Enter the Caves
    Pass Through the Caves
    Defeat the Creatures of the Valley
    Reach the Upper Valley Area
    Return to the Waterfall and Activate the Mechanism
    Extra: Artifact & Relic Hints

  Level 4: Tomb of Qualopec
    Open the First Throne Room Gate
    Release the Next Gate
    Drop the Final Throne Room Gate
    Get the Scion and Exit
    Extra: Artifact Hints

  Level 5: St. Francis' Folly
    Solve the First Puzzle of Perseus
    Drop the Bronze Globe
    Reach the Subterranean Tower
    Reach Hephaestus' Puzzle
    Obtain the Key of Hephaestus
    Reach Poseidon's Dome
    Collect the Key of Poseidon
    Reach the Shrine of Atlas
    Solve Atlas' Puzzle
    Collect the Final Key: Damocles
    Exit Damocles' Trap and Open the Final Door
    Extra: Artifact Tips

  Level 6: The Coliseum
    Get to the Giant Coliseum
    Obtain the Balcony Key
    Swing Across the Ceiling and Exit the Coliseum
    Extra: Artifact Tips

  Level 7: Midas' Palace
    Pull Two Switches and Release Two Gates
    Claim the First of Three Lead Bars
    Open the Gate to the Fire Room
    Solve the 2nd Lead Bar Puzzle
    Survive the Fiery Temple
    Reveal the Entrance to the Cistern
    Extra: Artifact & Relic Tips

  Level 8: Tomb of Tihocan
    Reach the Cistern
    Drop Two Wooden Boxes to the Lower Level
    Position the Raft Correctly
    Scavenger Hunt for Cistern Goodies
    Enter the Tomb and Dodge Pierre's Attacks
    Defeat the Deadly Centaurs
    Extra: Artifact Tips

  Level 9: Temple of Khamoon
    Slide Into the Sphinx Courtyard
    Open the Sphinx Door
    Cross the Hall of Guardians
    Reach the Chamber of Retracting Platforms
    Drop the Temple Trapdoor
    Gain Access to the Sandy Chambers
    Drop the Sand Trapdoor
    Solve the Ancient Egyptian Puzzle
    Extra: Artifact & Relic Tips

  Level 10: Obelisk of Khamoon
    Gain the Eye of Horus
    Scale the Throne Room Chamber
    Drop Another Drawbridge
    Grapple Up the Staircase Room
    Drop The Next Drawbridge and Gather Some Treasures
    Release the Final Drawbridge and Collect the Scarab
    Return to the Courtyard and Open the Doors
    Extra: Artifact Tips

  Level 11: Sanctuary of the Scion
    Solve the Puzzle to the Sphinx
    Scale the Chamber to the First Opening
    Complete the First Obelisk Puzzle
    Enter the Second Obelisk Chamber
    Gain a Second Ankh Key and Open the Sphinx Door
    Scale Anubis and Complete the First Puzzle
    Solve the Second Scarab Puzzle
    Gain Access to the Scion Chambers
    Obtain the Final Scion Piece and Escape
    Extra: Artifact & Relic Tips

  Level 12: Natla's Mines
    Enter the Mining Facility
    Collect a Pair of Fuses
    Drop to the Final Fuse
    Move the Drill and Defeat Larson
    Continue Through the Lava Channel
    Reach the Pyramid and Take Down More Henchmen
    Open the Doors to the Great Pyramid
    Extra: Artifact & Relic Hints

  Level 13: The Great Pyramid
    Reach the Great Shaft
    Begin Your Ascension
    Get to the Top of the Shaft
    Give Your Doppelganger a Lava Bath
    Enter Natla's Throne Room
    Extra: Artifact & Relic Tips

  Level 14: The Final Conflict
    Defeat the Ugly Abomination
    Enter the Incubation Chambers
    Release the Three Underwater Gates
    Cross the Lava Cavern to the Lair
    Take Care of Miss Natla
    Extra: Artifact Tips

I. Unlockable Content

J. Special Thanks & Closing

A. INTRODUCTION

Wow! Ten years of Tomb Raider has passed. And the game is still a beauty. 
Anniversary was obviously inspired by the original Tomb Raider 1, the 
whole game that got the TR series started. And what do you know? They've 
made a new but similar adventure over this story! Sure, you'll come across 
most of the levels from the original, along with some "different" enemies 
and boss battles. All of your favorite memories- Midas' hand, Natla's very 
own mines, and the Peruvian lost valley are all back, along with many 
other favorites.

So sit back and enjoy a very good game. I guarantee that you'll be 90% 
satisfied- or more!

B. ABOUT THIS WALKTHROUGH

First of all, I am trusting that you do not give this walkthrough away to 
any site. GameFAQs is the only site that this walkthrough is allowed to. 
Also, you cannot ask me to allow this walkthrough to another site. I just 
won't do it.

Also, this walkthrough is spoiler free of the artifacts and relics that 
Lara gets in the game. I have added hints for getting the items at the 
level ends, but no specific locations & methods for reaching them.

C. UPDATE HISTORY

9/23/07: walkthrough started.
10/8/07: walkthrough posted on GameFAQs. More is on the way soon enough.
10/18/07: sorry that there haven't been any updates for a while. St. 
Francis' Folly is getting there; just two more god rooms are left.
10/20/07: finally finished up St. Francis' Folly!
10/21/07: added some of The Coliseum walkthrough. Also fixed up the 
headings beneath the levels to be easier and clearer to find.
10/27/07: finished up The Coliseum and fixed the table of controls.
11/11/07: finally completed walkthrough for Midas' Palace. I hope to soon 
get through with the Tomb of Tihocan and then move right on to Egypt.
11/14/07: fixed some of the dialogues and included the last update history 
note, forgot it when it was actually updated.
11/16/07: finished everything in the Tomb of Tihocan except for the 
centaur battle- it's coming along quickly!
11/18/07: finally completed the Tomb of Tihocan. 50% of the walkthrough is 
now finished.

D. BASIC CONTROLS

This section of my guide gives you info on all of the basic controls of 
the game. The only two moves that aren't recorded here are the adrenaline 
dodge and wall running moves: these are covered in the TRICKY MOVES 
section below. Note that I have only included controls for the PS2, so 
those with a PC shouldn't expect any of those controls here. The right 
column shows on what surface the action is available to use.

A couple of abbreviations are shown here:

L3= Left Analog Stick
R3= Right Analog Stick
T= Triangle
O= Circle
S= Square
X= Cross
Up= D-Pad Up
Down= D-Pad Down
Left= D-Pad Left
Right= D-Pad Right

Movement                   Control(s)			Surface
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Run                        L3                         Land
Walk                       L3 (lightly) or R2 + L3    Land
Creep                      L3 (very lightly)          Land
Jump Up                    X                          Land
Jump Around                L3 + X                     Land
Crouch                     O                          Land
Crawl                      O + L3                     Land
Roll                       L3 + O                     Land
Tumbling                   L3 + O (repeatedly)        Land
Activate Mechanism         T                          Land/Water
Pick Up Item               T                          Land/Water
Draw Weapons               L1                         Land
Fire Weapons               R1 (repeatedly)            Land
Fire and Lock-On           L1 + R1 (repeatedly)       Land
Lock-On and Dive           L1 + L3 + O                Land
Lock-On and Jump           L1 + L3 + X                Land
Manual Aim                 R3 (press down)            Land
Camera Movement            R3                         Anywhere
Heads-Up Display           L2                         Anywhere
Toss Grapple               S                          Land
Grapple Overhead Ring      X + L3 + S                 Land/Climbing
Swing On Rope/Grapple      L3                         Climbing
Jump from Rope/Grapple     L3 + X                     Climbing
Release Grip from Object   O                          Land/Climbing
Retract Grapple Cord       T + L3 (upward)            Climbing
Extend Grapple Cord        T + L3 (downward)          Climbing
Turn on Rope/Grapple       L3 (left and right)        Climbing
Tug on Grapple             T                          Land
Use Small Medipack         Down                       Anywhere
Use Large Medipack         Up                         Anywhere
Toggle Weapons             Left or Right              Anywhere
Access Inventory           Select                     Anywhere
Access Pause Menu          Start                      Anywhere
Inventory Navigation       D-Pad Directions           Inventory
Pause Menu Navigation      Up or Down                 Pause Menu
Shimmy Along Ledge         L3                         Climbing
Quick Shimmying            L3 + T                     Climbing
Lateral Ledge Jump         L3 + X (to the side)       Climbing
Backward Ledge Jump        L3 + X (backward)          Climbing
Upward Ledge Jump          L3 + X (upward)            Climbing
Climb Up                   L3 + X                     Climbing
Handstand                  L3 + X (hold)              Climbing
Swan Dive                  L3 + X + O                 Land/Climbing
Swim in Water              L3                         Water
Dive Underwater            O                          Water
Fast Swimming              L3 + T (repeatedly)        Water
Surface from Water         X                          Water
Climb Out of Water         L3 + X                     Water
Regain Grip/Balance        T                          Climbing
Manual Grab*               R2                         Land
Break Free                 L3 (left to right repeatedly)    Land/Water
Recover from Knockdown     X (immediately after fall)       Land
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

* Manual grab is only enabled if you choose it at the beginning of the 
game. With this, Lara will not grab onto ledges automatically: you must 
hold R2 to hold on.

E. TRICKY MOVES

This section covers two moves that are somewhat tricky to perform. They go 
step-by-step:

Adrenaline Dodge
*****************

The adrenaline dodge is quite useful, but very difficult to master the 
first couple of times. Not only is the dodge useful on everyday enemies, 
but also three out of the four bosses require the dodge to continue.

Step 1: First, enrage an enemy. It can be a boss or a regular enemy, but 
the indication that an enemy is enraged is by orange shockwaves around the 
enemy. When this happens, immediately back away from the enemy and get 
into an open area: the adrenaline dodge requires room to maneuver.

Step 2: The enemy will charge at you. This is where things get critical- 
the screen should blur as the enemy gets close enough, and when this 
happens, dive to the left or right. MAKE SURE that your gun(s) are still 
drawn, or else the dodge doesn't work. In most cases, dodging to the left, 
right, or behind is the best to do. You'll need to dive FORWARD on one 
occasion, though (with the Natla boss battle).

Step 3: After diving, you should be able to see two targeting reticles on 
the screen. They'll move around a bit before they merge and form a single 
red target reticle (a short "beep" sound will also occur). Fire a single 
shot from your weapon(s), and this should stun the boss, or kill the enemy 
altogether, depending on whether it's a boss or enemy. Too soon or too 
late to fire, and the dodge is unsuccessful. If you fail to dodge 
altogether, then the enemy tramples you. If you dive backwards and fail to 
make the shot, the enemy will still run over you.

Wall Running
**************

Lara will need to wall run across a variety of walls starting in St. 
Francis' Folly. This is difficult at first, but after having some 
experience with it, you'll get the hang of it. These tips might help, 
though:

Step 1: First, indicate where the grappling hook/ring is located along the 
wall. A square is the icon for a grappling spot, so look for this on the 
screen. Once you've found it, make your way toward the ring/hook, and then 
jump from the place where you can grapple the object. Quickly press Square 
when you're close enough, and Lara will grapple it, bracing her feet 
against the wall.

Step 2: From your bracing position, attempt to wall run along the wall. 
With the camera behind Lara, move L3 from left to right repeatedly. When 
Lara reaches the peek of the left run, wall run back to the right, and 
then repeat the process. If you stop in the middle of the run, Lara goes 
back to her bracing position, and the wall run stops.

Extra Step: When you grapple the object, you may need to extend/retract 
the grapple before you continue. See the BASIC CONTROLS section for the 
controls. Reasons for extending/retracting the grapple are that you may 
need to get higher up on the cord to reach higher places, and if you 
extend the grapple, it's usually because you need to go farther along the 
wall but not as high.

Step 3: When you've wall ran high enough that you're close enough to your 
destination, leap toward it at the peek of the run. Remember, maneuvering 
the camera correctly is the key to leaping in the right spot. You can leap 
backwards at the peek: to do this, get the camera behind Lara, and wall 
run to the peek, and then leap backwards from the wall.

F. ARTIFACTS & RELICS

Artifacts and relics are hidden in numerous locations throughout the game. 
The exact locations are NOT listed in the walkthrough. I have already 
created a guide that lists the EXACT locations of the artifacts & relics 
throughout the game. By collecting these, you'll unlock various 
unlockables (which are also shown on that page). Instead, I have included 
hints of where the artifacts & relics are: at the end of each level, there 
are the simple locations of the secret items in that level (for instance, 
in the Mountain Caves, artifact #1 is listed as: in the cave before the 
first bat encounters). This doesn't spoil how to reach it or locate it, 
but a simple warning that an artifact is located within that area.

For the full paths, see my in-depth walkthrough. Time trial tips are also 
listed on the artifact & relic page, so you won't find them here.

G. OTHER NOTES

OK, so this is my very first walkthrough. I hope that it is useful to you, 
and that I have made the least spelling/grammar mistakes that I could. 
Enemy tactics are usually included the FIRST time you meet that enemy in 
the game, and from there on, I'll just say: kill it, or include a way to 
get away from it first.

Item locations (medipacks and ammo) are included in each level, but 
realize that I may be missing some of these. Most of them are directly in 
your path, while others are hidden in secret spots. I've tried to include 
as many of these as possible. Critical items (keys, trinkets, tools, etc.) 
are always included, though.

Whenever I am listing the directions for a specific room/area, the 
directions are shown as if the entrance was to your back, and the open 
area was around you. There are only a couple of times in the game where 
I'll have to use a different method of navigating a room.

Also, you must realize that there are some "alternate" routes of getting 
through parts of the game. If there is an alternate route, then I'll 
include it in a special box after the regular route.

At the beginning of each level, I've included a short statistics box, 
which shows the level name, # of artifacts & relics, items, enemies, 
weapons, # of supplies, and unlockables. A short description of the level 
is given afterwards.

With cut scenes, I've tried to include as much of the lines that each 
character says. I may be off on some of the words, but oh well.

And so the walkthrough shall begin.

H. WALKTHROUGH

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
TRAINING: CROFT MANOR
Artifacts: 8          Relics: 0             Supplies: 4
Items: Sculpture Gear, Maze Map, Empty Bucket, Sundial Gnomon, Grapple, 
Wrench, Decorative Arrow, Decorative Bow, and Music Box Cylinder
Enemies: none			Weapons: Dual Pistols
Time Trial Time: 19 minutes
Unlockables: Art Gallery (Promotional Art), Commentaries (Croft Manor), 
Cinematics (Croft Manor), Time Trial (Croft Manor), Music Track (Croft 
Manor- Main Theme)
--------------------------------------------------------------------------
   Welcome to Lara's own mansion! As the level starts out, Lara arrives at 
her mansion to find the entire water supply shut off in order to continue 
construction of the poolhouse. The trophy room door has been locked from 
the inside due to a control problem, and a new shipment of antiquities has 
been shipped. Winston- Lara's butler- has also placed Lara's journal in 
the hiding place of her bedroom. Look's like Lara's got some tasks to 
accomplish!
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

CUT SCENE: Lara arrives at the mansion and reads the letter that Winston 
has left her on the foyer table.

OBTAIN THE SCULPTURE GEAR
**************************
You're currently in the grand foyer of CROFT MANOR. To begin with, check 
out some of the books around the foyer. You can read them by pressing 
Interact when nearby one, and Lara will read the entry in the book. One of 
these is helpful for a later puzzle, but other are just interesting 
tidbits. Once you've read each book, try stepping on the pressure plate 
nearby the fireplace. This opens a small safe behind the billowing flames: 
you'll find a way to douse the fire later on.

Run up to the boxes of antiquities and climb up the stack of boxes on the 
right side. Clear at the top, you can easily leap to the wall painting and 
shimmy along the painting to the left. At the end, sway off of the left 
side and leap to the stack of boxes at the corner. Run to the left, leap 
the gap, and clamber up. Collect the SCULPTURE GEAR, and then carefully 
climb back down.

COLLECT THE JOURNAL, MAP, AND PISTOLS
**************************************
Back at the floor of the foyer, run up the steps, and at the top, run up 
the steps to the left. The right path will have to wait a bit. At the top 
of these stairs, pass by the first door and continue on to the next one. 
Open it, and rush down the hallway beyond. There are some books to read on 
the tables as well.

At the end, swing the door open to enter Lara's own bedroom. Winston may 
be standing in here, but you can't talk to him. First, explore the closet 
through the opening in the wall. This leads to Lara's collection of 
clothing: you can open the closet by pressing Interact when you're close 
enough. If you've been through the game and retrieved any of the relics, 
than you'll have unlocked some outfits. Try them on if you'd like. When 
you're done fooling around, exit the closet back into Lara's room.

On the opposite wall are two daggers that are on both sides of a plate on 
the wall: this is the head of the gorgon Medusa. Grab each dagger and pull 
it down so the plate opens up, revealing Lara's JOURNAL.

Go ahead and read what's inside, but it's not that helpful. Now go and 
explore the small room with Lara's bed. There are books surrounding it 
(and one on top of the bed cover), so read them if you'd like. Exit the 
bedroom area through the door where you entered once you're done reading 
and exploring.

Return to the balcony of the foyer, and jog down the balcony to the left. 
Open the door on the left when you reach it, run down the hallway (read 
the books if you'd like), and enter through the door at the end. Inside, 
explore a new area- the library! However, the control system locks the 
door after you enter! Well, it's a good thing that you have a secret path 
to the trophy room. But you must find out how to open that path up.

Read any of the books inside of the library, and also check out the wall 
to the left of the entrance. There's a book that's extended from the wall: 
push it in to reveal a large safe. Inside, collect the MAZE MAP, which 
should guide you around the hedge maze outside. No wonder father never got 
lost!

Run up the stairs inside of the library, and at the top, jog down the 
balcony and at the end, run through the doorway (also take note of the 
interesting painting on the wall). In the room beyond, read the books, but 
also explore the opposite wall. Two books are sticking out of it: push 
both in to reveal another safe, but this one contains the DUAL PISTOLS! 
Good work! Now you just need something to shoot.

GRAB A SUNDIAL GNOMON AND A BUCKET
***********************************
Exit the small room and back to the balcony. See the painting on the wall? 
Leap to grab it, and when it descends all of the way, lean backwards and 
then leap back for the balcony. Clamber up, turn around, and aim your 
pistols quickly at the button. Shoot one shot at the button to open up the 
secret passage to the trophy room!

Run downstairs and pass through this door. Venture down the hallway and 
grab the EMPTY BUCKET from the area with the stacked boxes. Climb over the 
pile of them, run to the other end of the hall (up the stairs), and 
activate the switch. Lara's trophy room awaits you!

Check out the interesting display cases around the room. If you have 
collected various relics throughout the game, these will be on display and 
you can press Interact while next to one to read the description of it. If 
you have collected no relics, then these will be empty. Once you've 
explored a bit, run up the stairway, pass over the balcony, and enter the 
doorway to emerge in another small room.

You'll find more books to read in here. Take note of one, though, which 
says the numbers in this order: 11, 2, and 7. These are used in a puzzle 
only a bit later on from here. Also check out the glass cases on the walls 
of the room. Draw your pistols and bust out as many as you'd like. 
However, you must take out the one that has the SUNDIAL GNOMON behind it: 
this is used in a puzzle later on.

SOLVE THE SUNDIAL PUZZLE
*************************
Run back downstairs, go to the door beneath the balcony, and activate the 
control pad to fix up the control system. You can now go through the door, 
down the hall (go ahead and read the books), and at the end, open the 
door. You arrive back out on the foyer balcony. Run downstairs, and at the 
bottom, check the doors in the corners closest to the stairs. One of them 
leads out to a hallway beyond, and at the end of this LONG hallway is 
another door. Open it and step out into the night air.

Follow the long stone pathway (check out the heads along the walls- these 
should be producing water, but the supply of water is shut off), and when 
you reach the detour, make a left. Follow another path to a large sundial. 
Before you attempt to solve the puzzle, go to the end of the arrow and put 
the sundial gnomon- the item you retrieved from the trophy room- to make 
the sundial active.

Remember the book you read in that same place that you got the gnomon? It 
said: 11, 2, and 7. There are 12 Roman numerals on the stone floor, and 
these go around like a clock. So use the sundial to solve the puzzle: 
first, position the arrow so it faces the Roman numeral 11 (X1). A light 
shines, and that part of the puzzle is solved. Rotate the sundial again, 
this time so it faces the 11 numeral. Once again, position the sundial, 
but this time, move it so it faces the X11 numeral (7). When this happens, 
the gates to the hedge maze will open up. Good work!

NOTE: On the PS2, a rumbling sound will occur on your controller if you're 
nearby or have directly positioned the arrow in the right spot.

SECURE THE GRAPPLING HOOK
**************************
With the gates open, run inside the maze and down the locked gates. 
Through these is the center of the maze: however, you must use another 
path to reach it.

As you face the gate, run down the hedge hallway to the right. Pass around 
some corners, and when you reach the detour, make a left. Follow the path 
to an open area with a statue. Run around it, go through the exit at the 
corner, and follow the next "hallway." Keep to the left, and when you 
reach another detour, make a right. There will be two paths up ahead: take 
the first one, and round the corners. You'll reach an open area in front 
of you, and you can go through it or down the path to the left. Either 
way, this should eventually lead you through the opening on the opposite 
side of the courtyard.

TIP: Point the camera angle above Lara to get your bearings if you need 
to.

In the courtyard area, pass around the central fountain and look on the 
edge: there's a GRAPPLE on it! Grab it, and notice the statue on the stone 
part of the pool. There are two items you need in order to solve this 
puzzle. For now, grapple the metal piece of the fountain (nearby the 
lever) and tug on it to reveal a mechanism. Place the sculpture gear that 
you collected earlier ago into the slot, so it's ready for a later puzzle.

The lever doesn't work yet, but you can grapple open the lock on the 
double gates so you don't have to repeat the maze trek over again. Explore 
the maze more, though, if you'd like to.

GRAB THE WRENCH IN THE GYM
***************************
Make your long way back to the foyer, passing by the sundial, the stone 
path, the long hall and stairway, and through the door. When you arrive, 
enter the door left of the fireplace, and follow the hallway to an outdoor 
courtyard. Go through the open glass doors to arrive at an impressive 
gymnasium.

The pool on your right is empty, and currently, your objective is right 
above you: the high, metal platform has the wrench on it, and you're going 
to need to climb, jump, and swing your way up there. However, there are a 
couple of things that you need to do before you can get up to the 
platform.

To begin with, turn to your left as you enter. Run over to mat #1 (behind 
the horizontal bar structures) and leap to the horizontal bar from there. 
Let it swing around, and then leap for the metal ledge up ahead. Sway to 
the left and leap for a second ledge, and then turn and jump. Grabbing the 
next bar, let the structure rotate, and when it does fully, leap for the 
wall ledge up ahead. Shimmy right and jump to the ladder of handholds on 
the right.

Climb up the ladder, and at the top, simply leap backwards by pressing 
jump. You'll grab onto the rock opening: clamber up, secure the SMALL 
MEDIPACK, and press the button. This causes a series of vertical perches 
to rise from the floor. These will become important soon enough.

Hang and drop to the floor level, and then run over to mat #3. Jump to the 
ledge, leap up, and shimmy around the corner to the right. Climb up twice, 
and then leap backward to the ledge of the pillar behind. Shimmy right, 
around the corner, and onto the metal part. Leap to the right, drop down, 
and shimmy around the pillar to your right. When you reach the opposite 
side, jump backwards and launch your grapple at the hook on the wall.

Line yourself up with the scuffing marks on the wall (see the CONTROLS 
section if you need to), and then begin a wall run back and forth across 
the wall. When you're far and high enough that you can leap for the ledge 
on the pillar opposite (above the slide), jump, grab hold, and shimmy 
around to the right. Keep going until you're on the ledge of the wall, and 
keep shimmying until Lara braces her feet on the wall and can turn around.

Leap to the horizontal bar; let it rotate, and then leap for the rock 
alcove. Grab the LARGE MEDIPACK and press the button. A horizontal bar 
will now move into position.

Safely drop to the ground by using the ladder, and then repeat the process 
of mat #3. However, when you reach the newly positioned horizontal bar, 
leap backward, grabbing it, and swing around it. Jump forth to the second 
bar, and then to the vertical blue pole. Climb to the top of it, and put 
your back to the second vertical bar. Leap straight to grab it, clamber to 
the top of this one, and this time, leap for the top of the perch.

Balance yourself if necessary, and then jump to the top of the next one. 
You can now jump forth and grab the metal platform. Clamber up and collect 
your long-awaited item- the WRENCH! Now all you need to do is reach the 
floor. To take no damage, make a LONG leap to the ledge on the large 
section of rock, and then release your grip and drop to the floor. Return 
to the grand foyer.

NOTE: Notice the areas of the gym that you haven't yet explored. This 
equipment must be used for something, right?

Trek clear back outside to the stone pathway, but when you have the detour 
of going to the sundial or further on, continue down the stone path. At 
the end, circle the gate to the left, and then go through the small 
opening along the wall. Here sits a large pipe mechanism: take your wrench 
that you collected and attach it to the mechanism handle. Once you do, 
grab the wrench and rotate it clear around backward. This gets the flow of 
water going. Good work!

FILL THE BUCKET AND GET THE ARROW
**********************************
Head back to the stone pathway and look at the sprinkling heads. Notice 
that the Interact icon shows whenever you step nearby one. Press Interact 
to select the empty bucket from your inventory, and then use it to fill 
the bucket with water! Now you just need a use for the water in the 
bucket.

Return to the main hall (the foyer), and check the fireplace. It's 
billowing. perhaps your water could cease it! Press Interact so you can 
select the bucket of water and toss it over the flames. This reveals the 
safe behind.

However, you need to open it up. Run over to the stack of antiquity 
crates, and check for the smaller one toward the bottom. You can grab hold 
of it and drag it into the foyer area. Look for the pressure plate on the 
floor, and position the crate on top of it. The safe opens up, and the 
DECORATIVE ARROW is shown! You can now run up and grab it, thanks to your 
flame dousing technique.

SECURE A DECORATIVE BOW
************************
Enter the door right of the fireplace, follow the hallway, and open up the 
end door. Beyond it is a poolhouse, which is under construction. 
Unfortunately, you can't swim in the water- yet. Take note of the hanging 
statue above you, as well as the various construction platforms above. 
Each one is needed for the procedure of securing your decorative bow.

To begin with, grapple the hanging whatever-it-is on Athena's arrow and 
pull down the arrow with the grapple. Once it's lowered, run over to the 
large red container filled with garbage (and a pipe sticking out) and 
shove it between the two construction platforms nearby. You'll need to use 
the pipe as a perch to cross over these two later on.

Go over to the far side and shoot the rope that's securing the board 
above. This is needed for a pathway later on. After doing this, run up to 
the stack of crates along the wall, climb up to the top one, and jump for 
the horizontal bar nearby them. Swing and leap for the ledge of the 
balcony up ahead. Shimmy clear around the balcony, and brace your feet up 
against the wall at the end. Lean backwards and leap for the construction 
board along the wall. Shimmy around two corners and jump back to the pole 
that you lowered from Athena. Swing and leap to the large balcony on the 
end of the room.

Up here, run to the rubble on the other side, collect the LARGE MEDIPACK, 
and snap the rope with your pistols. This releases one of the three ropes 
that are securing the statue above the pool. But that's not all you can 
accomplish on this balcony.

NOTE: There is a statue and a container full of pipes on this balcony. 
However, these are not used to get the decorative bow. What could they be 
used for?

Return to the pole of Athena, and leap for it. Careful; the leap should be 
short, or else you'll overshoot it. Swing, leap for the construction 
board, and shimmy around it so the construction platform is behind you. 
Jump backwards, grab hold, and clamber up. Now make a flying leap for the 
pipe sticking out of the garbage container, balance yourself if you need 
to, and jump to the opposite platform.

Run around the construction board, and to the black metal that is propped 
against the wall. Leap, fire the grapple, and execute a wall run clear 
across to the construction platform on the opposite side. Run forth, and 
notice the box to the right. Shove it off of the edge of the platform; 
this way, you don't have to repeat that long process to get back up in 
case you fall.

You can now leap to the large balcony. Pass the Atlas statue, go around 
the rubble, and blast the rope that is also securing the statue (have you 
figured out yet why we are releasing the statue?). Grab the LARGE 
MEDIPACK, and return to the platform where you shoved the crate off.

NOTE: Once again, the statue of Atlas is not used for securing the bow. It 
has something to do with the puzzle that we overlooked on the other 
balcony as well.

From the platform, leap to the hanging board that you released with the 
rope earlier ago. When you land on the end of it, it weighs downward. If 
you quickly run forward, though, you can get to the middle without falling 
off. But, if you weight the first end down a bit, you can quickly run to 
the upper end and then leap to the construction board. This is tricky: you 
must time it just right, and have the board end high enough that you can 
leap and grab. If you fail, just climb back up on the crate, and then up 
to the construction platform above.

After reaching the board, shimmy around the corner to the right, and then 
leap backwards. You'll catch on to another board, and if you shimmy 
further down the board, you'll be able to leap backwards to the small 
balcony behind. Here, you'll find yet another rope. Draw pistols and shoot 
a hole through it. The statue falls- down onto the boards below, and 
crashes through them, into the pool of water! Good work!

You should now be able to dive into the water below and retrieve the 
DECORATIVE BOW from the fallen statue at the bottom.

NOTE: There should be water in the pool if you've used the wrench on the 
machine. If not, DON'T dive into this pool! Also, it may be wiser to not 
fill the pool with water, thanks to a bug. If you go into the water, 
retrieve the bow, and then drown, then the bow vanishes! A reason for 
drowning? Think about that grate in the water.

Once you've gotten it, you can climb out of the pool and return to the 
foyer.

COLLECT THE MUSIC BOX CYLINDER
*******************************
Make a long run clear back to the central fountain of the hedge maze, 
where you found the grapple. With the bow and arrow in your inventory, the 
puzzle can now work. Climb up to the statue in the center of the pool, and 
place the decorative arrow on the indicated side, and the decorative bow 
on the opposite. When you've done this, activate the lever at the stone 
floor.

NOTE: Did nothing happen when you pulled the lever? Then you still need to 
insert the sculpture gear in the mechanism. If you don't already have 
that, refer to the beginning of the Croft Manor walkthrough.

After pulling the lever, a short scene occurs, which shows the statue 
using its bow to shoot an arrow in the statue opposite. This causes the 
statue's arm to fall, dropping the MUSIC BOX CYLINDER! Go ahead and grab 
it, and then return clear back to the foyer. Your tasks are almost 
accomplished!

Head up the stairs, make a right, and go up to the balcony. Pass by the 
door that leads to the trophy room, and instead head to the following one. 
Open it, trek down the hallway (read the books on the tabletops if you'd 
like), and at the end insert the music box in the receptacle. The door to 
the music room is now unlocked! Good work!

When you enter the music room, you can play the instruments, read the 
books, and play music from the stereo. If Croft Manor is your first 
complete level of the game, then only two music tracks are available. So 
enjoy your time! Also, note that the level is completed when you enter the 
music room via the door, and the statistics screen pops up.

NOTE: As far as I know, the time trial is useless here, and gives you no 
goodies. You might want to try it out anyway, though.

EXTRA: ARTIFACT HINTS
**********************
Artifact #1: It's in the library, but only accessible after getting the 
guns.
Artifact #2: One hint- it's outdoors.
Artifact #3: Same as #2, it's outdoors.
Artifact #4: Once again, look outdoors.
Artifact #5: This one is a bit more complicated. You'll need to return to 
another part of the mansion after getting the grapple and perform 
something that you couldn't do before. Check everything out in each of the 
rooms that you previously explored, and you'll find it.
Artifact #6: Remember all of the unused equipment in the gym? There's your 
answer.
Artifact #7: Again, it's in the gym.
Artifact #8: The two balcony puzzles of the poolhouse will reveal a path 
to the artifact. All you have to do is solve them.

NOTE: Remember, if you want the full details for the artifacts, check out 
my other FAQ for artifacts, relics, time trials, and unlockables.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 1: MOUNTAIN CAVES
Artifacts: 3		Relics: 1			Supplies: 5
Items: none
Enemies: bats, wolves, bear			Weapons: none
Time Trial Time: 6 minutes
Unlockables: Outfit (Legend), Relic (Killer Whale Bottle), Art Gallery 
(Origins of Lara)
--------------------------------------------------------------------------
	Welcome to the caves of Peru! The level starts out with Lara on a 
Peruvian mountaintop with her guide. After opening the doors to the caves, 
the guide is attacked by a wolf pack- and Lara is left on her own. The 
caves are a pretty friendly place, with only the smallest amount of traps 
and puzzles to solve. There are some animals that have made their home, 
here, however. The final section of the level features a relatively quick 
and easy puzzle, which unlocks the doors to Vilcabamba! But how can you 
leave the caves with out collecting a souvenir?
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

CUT SCENE: Lara is sitting in a large room, reading her father's journal 
at a table. Larson strolls up into view, and apparently Lara knows Larson, 
for she knows his name: (and I'm probably off on some of these lines, but 
oh well)

Larson: "Now what's a man got to do to get that sort of attention?" He 
throws the magazine on the table.

Lara: "If that's what you're here for Larson, you're well on your way."

Larson: "Sounds like fun. But I'm only here to make an introduction. Lara 
Croft, meet Jacqueline Natla, of Natla Technologies." Larson places a 
portable device on the table.

Natla: "Good afternoon Miss Croft. My research department has recently 
shifted its focus to the study of ancient artifacts. And with the right 
incentive, I'm told that you're just the woman to find them for me."

Lara: "I'm afraid that you've been mislead. I only play for sport."

Natla: "Which is precisely why I've come to you, Miss Croft. You and your 
father spent years looking for the Scion of Atlantis," a diagram of the 
Scion is shown on the device, "and all you needed was the location of 
Qualopec's tomb." 

Lara: "You've found Vilcabamba!"

Natla: "How quickly can you get to Peru?"

CUT SCENE: As the next scene shows a mountaintop, Lara reads over some of 
the notes that her father took in her journal. He mentions Vilcabamba, as 
well as Atlantis, the lost continent. Lara then turns around and watches 
her Peruvian guide climb the wooden ladder. It breaks just as he clambers 
up, but it's all right- Lara can find another way up!

OPEN THE DOORS TO THE CAVES
****************************
From the start, run forward, but not over the mountain! This is a good 
section of the level to practice your running, jumping, and rolling 
skills, for there is no hazards- short of a long drop over the cliff! When 
you're done exploring, look to the left of the pillar nearby the wall, and 
run up the short ramp. At the top, run and jump forward to catch onto the 
ledge.

NOTE: If this is your first level (meaning that you've skipped Croft 
Manor), then you should know that Lara "auto-grabs" onto ledges. 
Therefore, there's no need to hold any buttons once Lara catches on.

Shimmy along the ledge to the right. Remember, you can go faster by 
tapping Interact repeatedly while shimmying. When you round the corner, 
and go clear to the edge by the break in the ledge, lean sideways to the 
right, toward the next one. Jump, and Lara will automatically grab hold. 
Keep shimmying right, and when the rock platform is behind Lara, lean 
backwards and leap to grab it. Clamber up.

From here, you can survey the area. Check out the platform along the 
mountain wall: you can make a short run and jump to the top of it. Once 
here, run up the steps to the left, and then jump to the ledge on the 
wall. Leap up to the second one, and from here, up to the platform above.

This section is a little tricky to newcomers of the Crystal Dynamics 
system: if you haven't already noticed, a Square icon appears on the 
screen, pointing in a direction. In this direction is a grapple ring over 
a short pit: you must run, leap, and fire the grapple with the indicated 
icon. This causes Lara to grapple on to the ring. If you fail, you fall 
down into the pit: when this happens, simply leap back to the mountain 
platform, and then up the ledges to the upper one.

Once you've grappled the ring, perform a swing forward, and then leap for 
the platform, which leads to a set of stairs. Up here, a short scene 
shows: you've located the MOUNTAIN CAVES. You can go up to the guide at 
the doors, and if you talk to him, he'll tell you a bit (even if it isn't 
that helpful). When you're done having a conversation, run up to the snowy 
platform on the left wall of the doors.

Launch yourself to the upper rock platform at the corner, and turn to the 
right. Leap, fire the grapple cord, and make a swing from here to the rock 
platform WAY on the other side. Clamber up, turn to face the wall of the 
doors, and leap to the ledge. Shimmy left, and make your way up to the 
highest one. Shimmy clear to the left, lean off the side, and jump for the 
platform above the big doors. Up here, press the button to activate the 
mechanism that opens up the doors.

CUT SCENE: The doors swing open, and the guide peers into the darkness. 
Eight eyes shine in the darkness- and these turn out to be deadly wolves. 
The guide runs away, but the wolves attack him anyway. In a desperate 
attempt to save him, Lara hurls off of the platform, striking each wolf 
with countless rounds. One nearly chomps on her face, but she survives. 
Kneeling down beside the dead guide, Lara sighs, but then rises up and 
looks at the caves beyond the doors. The music plays, Lara steps inside, 
and she takes off her glasses after the doors close.

PASS BY THE BAT CAVES
**********************
From this point, you can run down the caves, but not out to the 
mountaintop, for the doors have closed. Run forth until you step upon a 
pressure plate, which activates a series of deadly darts up ahead. You 
have two options: you can run, roll, and jump your way forward, dodging 
each of the darts. This is the quick and risky route.

Or, take the long but safer route. There's a ledge on the left wall, 
nearby the first dart hole opening, and you can grab it. Leap to the upper 
one, and then shimmy around the corner to the left. Jump up again, and 
then to the wall switch above. This lowers down automatically when you 
grab hold, and this partially turns off the darts. Leap backward to the 
ledge on the opposite wall, shimmy around to the left, and then drop 
downward to the second hanging switch. This shuts off all darts and makes 
a safe pathway.

Past the dart holes, you arrive at a larger cavern. Begin by running onto 
the far right platform, and then turn left and leap over the gap where the 
bridge has fallen. Continue to the left, and when you reach the edge, run 
and jump for the wooden platform along the wall ahead. There's another 
ledge above and to the left, so shimmy around this one, and when you reach 
the dent, leap to the left, and then up into the cave.

Follow the cave up ahead, but be cautious: three BATS will come flying 
forward! Draw your pistols and open fire on them. Bats aren't very 
damaging, but they show up suddenly and it's hard to get a good aim on 
them. You'll know that they're coming by the tweeting sound that they 
make, though.

When you're finished with them, run into the short cave on the left. Run 
up on the short rock ramp and leap for the opening up ahead. Clamber up, 
jump to the upper part of the small opening, and then grab the LARGE 
MEDIPACK in the alcove. Drop down and continue on through the rest of the 
caves, where the bats came from. Be ready for more BATS to arrive in the 
next cave full of greenery.

Take a look around this cavern, first. Then, slide down the ramp, and at 
the bottom, face the deadly BATS that arrive from an upper platform. Drop 
through the hole in the floor of the greenery cavern, and follow the steps 
down to a door and a switch to the right. Tug on the switch to open the 
door; run through the door to continue to the wolf den.

CROSS THE BRIDGES AND THE PIT
******************************
You arrive in a room at the end of the caves that has two bridges amongst 
it, as well as a pair of WOLVES in the den below you. Run around the rocks 
to the right, and try to target the wolves on the ground floor. You can 
venture slightly onto the bridge, but don't go very far along it, for it 
will collapse when you get far enough, forcing you to fight the wolves on 
the ground.

Or, get dirty with the wolves. Run and jump into the arena below the 
bridges, and draw the pistols, firing rapidly at one. Wolves are vicious, 
and can easily shunt you to the ground. They also have the ability to grab 
hold of your arm and hold on: when this happens, repeatedly wiggle L3 
rapidly to free yourself from their grip. Wolves are generally easy to 
dodge, but they're still tough. When you've killed them (and even 
collapsed the bridge), check the lower cave on the far side (below the 
second bridge). Inside of here at the end is a SMALL MEDIPACK.

NOTE: While you're on the floor level, inspect the cave.

To get back to the upper level, simply use the ledge at the end with the 
den. If you haven't already broken the bridge, do that now. Once it falls, 
let the end part swing around for a bit, and when it stops, clamber up 
both "ladder" pieces, and at the top, run around the pillar to the left, 
and then up the ledges to the right, to the upper platform.

Now for a quick side trip: lurch toward the pillar with the ledge (it's 
tricky lining yourself up), and when you grab hold, shimmy over to the 
ledge above you, and then leap up. Now get in position with the ledge on 
the pillar behind you, and leap backward. When you reach the ledge, 
immediately press Interact to catch on with better grip, or else you'll 
fall soon enough. Now shimmy around the corner to the right, and leap into 
the alcove with the SMALL MEDIPACK. Good work!

Return to the upper platform, and cross the second bridge (no, this one 
doesn't break). On the opposite side, run through the cave on the left, 
and clamber up the ledge here. Follow this to a room full of pillars.

Okay. so if you look down in the pit below the greenery, it seems to have 
no danger at all, right? Before you do anything, run and jump to the rope 
spanning the pit. Turn to the left, but don't climb clear to the bottom of 
the rope. Get upward a bit (enough that you can swing forward far enough, 
but not so you'll hit the wall behind you while swinging), and then 
perform a swing toward the alcove in the wall. When you're high and far 
enough, launch yourself into the alcove, and obtain the LARGE MEDIPACK.

Wandering what's in that big pit? If you've already accidentally fell 
down, then there's no worry, except for pulling out your guns quickly: a 
huge BEAR stalks from the tunnel in the pit! If you're in the alcove with 
the medipack, you can still hang and drop to the floor of the pit, though.

The bear is very vicious, and not very easy to take down. Running and 
jumping is necessary, as well as rapid pistol fire. With any luck, you 
should be able to take him down with no health loss. But if you're not too 
oriented with the controls (and don't take the time to run and jump 
around), the bear will most definitely kill you.

With the bear downed, you can still exit the pit. After exploring, take 
the trip up the ledges above the rubble, and at the top, shimmy rightward 
until the upper area platform is below you. Drop, and then take a running 
jump back to the rope. You can still get the medipack if you missed it, 
but otherwise, leap across the gap. Once over here, run around the pillars 
to the left of the stairway, and grab the LARGE MEDIPACK behind the 
farthest one. You can now head down the stairs.

Follow the long path of caves until you come to a short drop with a 
horizontal bar sticking out of the wall. Run, leap, grab hold of the bar, 
and swing around it, leaping to the other side. Climb up the steps to the 
right, and at the top, continue down the path clear on to a large chamber 
with steep sides.

RELEASE THE DOORS TO VILCABAMBA
********************************
Down the central floor of the chamber, and notice the darts that fly from 
the walls. Here's your hint: you'll need to run, jump, and roll past each 
set of darts. The first few sets of darts are very easy to pass by. 
Remember, you can crawl underneath of darts if you'd like to. The last few 
sets of darts, however, are very tough to pass by. One set is very quick, 
and uses a different pattern relatively. The last one is pretty simple, 
though: when the three darts fly by at the same time, quickly run through, 
and step on the plate.

This moves the doors up ahead, but thanks to a locking mechanism, they 
won't open up. The on-screen guide says to check out Lara's Journal: 
however, I find this useless, as all she says it to open the doors. 
Instead, run to the left and vault up both of the handholds. At the top, 
run around the hallway to the left and take down the WOLF that is running 
in your path.

Before you go down that hallway, check the area at the end where you 
climbed up. A stone weight is dangling nearby the wall, and you need to 
lower it down. Leap up to the ledge on the wall, and then to the upper 
one. Now shimmy around the corner to the right, and clear down the ledge 
until you're swaying off the side. Leap to grab the weight, and it lowers 
down.

This releases the first of the two door locks. However, the lock is on 
timer, but a very SLOW one, so don't feel that you have to rush yourself 
to get there. Go down the hallway, and at the end, turn to the left. You 
arrive on a platform above the steep slopes.

Run and jump to the horizontal bar, swing around, and jump to the next 
one. If you'd like, immediately press X when you grab hold to immediately 
swing off of that one and jump straight to the next one. The last one will 
deposit you on a platform leading to the opposite hallway. Run through the 
doorway, target the WOLF on your left, and shoot rapidly.

Another WOLF will emerge from the doorway to the left, so keep those guns 
out. You're almost to the second stone weight. Run to the end of the 
hallway, and leap up the two ledges to the right. On the upper one, turn 
backward and jump to the horizontal bar. Let it swing around, and when it 
does, jump forward for the stone weight. Grasping it causes it to weigh 
down. If you've made good time and the other lock is still released, then 
both locks are out- the doors can open!

Quickly drop off from the opening to the floor by the pressure plate 
below. Run onto the plate, and when this happens, the doors release! Good 
work! Now on to Vilcabamba! Run through the doors to finish the level.

EXTRA: ARTIFACT & RELIC TIPS
*****************************
Artifact #1: Check that first cave past the darts.
Artifact #2: Remember the room further down the bat caves with the 
greenery? There's more to do than just dropping down.
Artifact #3: If you examined the bridge cave, you'll have already seen it. 
The only thing is, it isn't accessible from that cave, but somewhere a bit 
further on.
Relic- Killer Whale Bottle: After opening the doors to Vilcabamba, you 
aren't quite finished.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 2: CITY OF VILCABAMBA
Artifacts: 1		Relics: 0			Supplies: 5
Items: Village Key
Enemies: bats, wolves, bears				Weapons: none
Time Trial Time: 7 minutes
Unlockables: Character Profile (Lara Croft)
--------------------------------------------------------------------------
	You've finally discovered the lost Vilcabamba city! Of course, not 
everything is dead down here, as there are plenty of bats and wolves to 
keep you on your toes, as well as a couple of bears. Lara will practice 
her swimming here as well. After finding a key and a secret, you'll arrive 
at the temple of Vilcabamba, where a door mechanism needs to be unlocked. 
This is an easy task, but the path beyond the central doors leads down a 
tunnel to the doorway of the lost valley, where trouble awaits.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

REACH THE VILCABAMBA CITY
**************************
From the start, a loud sound awakes you- a huge, furry BEAR comes running 
down the steps. Draw pistols and shoot rapidly at him. However, aside from 
running backwards and back into the room with the steep slopes, you can 
also practice the Adrenaline Dodge, a simple way of defeating enemies. By 
enraging the bear, he'll charge forward at you. Eventually, the screen 
will blur up, and you can either dodge left, right, or backward. If you 
dodge backward when the screen blurs, two target reticles will fly across 
the screen. When the merge, quickly press the shoot button (R1) to fire a 
single shot in the bear's eye. This instantly stuns him.

NOTE: Or, run backwards and clamber up the ledges on the wall leading to 
the upper platforms. You should be able to defeat the bear from safety up 
here. Also, the darts have been turned off, so you can run backwards as 
far as you please.

Once you've defeated the beast, return back up the steps to where he came 
from. At the top, pass around the tunnel to the left, and leap for the 
vertical pole. Slide down it, and drop at the bottom. Run along the pit to 
the pole further on, and when you reach the clumped rocks on the floor, 
you can leap to the ledge on the wall nearby.

Make your way up these ledges until you can leap back to the second 
vertical pole. Climb upward, and leap to the pathway on the other side of 
the pit. Follow the path until you finally reach. the CITY OF VILCABAMBA!

COLLECT AND USE THE VILLAGE KEY 
********************************
As the music plays and the title of the level appears on the screen, you 
can actually take a small shortcut and drop down the rocks directly ahead 
as opposed to going down the stairs. At the bottom of the stairs, target a 
bunch of WOLVES that come bounding from the lost city. Take them down, and 
keep going along the path until you reach the village!

If you run toward the pool of water, another BEAR comes from the hut on 
the opposite side. The key: don't fall into the pool. That, and try out 
the adrenaline dodge on the bear again. This time, you'll have more room, 
and it's easier to enrage the bear, as you have time to attack as he runs 
toward you.

The huts are empty, but the pool is of use. Jump in, and dive downward. 
Swim through the opening of the wall, and quickly swim down the tunnel 
(you can do this by tapping Interact repeatedly). At the end, you arrive 
in a small room with a lever on the wall. Quickly swim up to it and wrench 
it back: you can now swim up into the air pocket before Lara drowns.

Surface, and climb out inside of the hut. Run over to the switch and pull 
it down to unlock the wooden door back to the village. For now, run up the 
steps and at the top; leap the gap to the next hut opening.

Clamber up, and run across the wooden board. Unfortunately, it collapses, 
and if you're lucky, you can leap clear to the platform on the other end 
of the room at the edge. This is tricky, though. If you miss, you can 
still get up there: grab the crate in the wall and pull it backward. You 
can then leap up onto the crate and then up to the wooden ledge. Climb up 
and secure the SMALL MEDIPACK from the alcove.

Drop down, and notice the wooden gate. Go ahead and shoot open the lock, 
as you'll need to head back through here in a bit.

Grab the crate and shove it down the hallway where it was previously in 
position. The tunnel then opens up into a large room with an upper 
platform, but before clambering up on the block and reaching it, go to the 
area beneath the wooden platform. Grab the SHOTGUN SHELLS (hooray!) on the 
floor, and the VILLAGE KEY from the alcove.

Head back to that crate and climb to the upper platform, and run to the 
cave alcove, where you'll find a box of SHOTGUN SHELLS and another SMALL 
MEDIPACK. Return down to the crate and pull it back through the tunnel. 
With the wooden gate open, you can grab the crate and shove it into the 
village.

NOTE: Actually, it's not necessary to bring this crate back into the 
village. In fact, you can use the village key right now and be done with 
the village area. But is there more to collect in this area?

Go between the two huts that are opened up, and you'll find a short 
alleyway leading to a locked gate. Plug in the key on the right side to 
open it up, and run through to finally reach the temple of Vilcabamba.

OPEN THE DOORS TO THE VALLEY AND EXIT
**************************************
When you enter the detour cave, a bunch of WOLVES will attack you. Two of 
them come first, so expect to take a run backwards. Remember, if you 
enrage one, you'll need to perform the adrenaline dodge, or else.

Another WOLF lurks in the temple area beyond the detour, so take care of 
him. Look up at the impressive temple: your objective is to open the giant 
doors of the temple, and the only way to do this is by releasing the locks 
on both sides. To do this, you need to use the game's physics to grab the 
stone bars on the pillars above the temple, which will open each lock up. 
This isn't too difficult of a task.

Begin by running through the right-hand door. Run through to a room with a 
large pool in the middle. Before beginning your ascent upward, dive into 
the water and locate the SMALL MEDIPACK at the bottom, toward the center.

Return to where you dove in, run up the steps, and keep running until you 
reach the edge. Take a jump from the edge to the ledge on the wall: from 
here, clamber up the ledges until you reach the upper one, and then shimmy 
clear to the left. Sway from the end of the ledge, and then jump to the 
one along the wall with the platform. Keep traversing to the left, and 
eventually you'll shimmy up onto the platform's edge.

Climb up, and take a trip through the tunnel ahead. When you reach the 
top, you'll be high above the pool chamber, and a pair of BATS will attack 
you. Take care of them, and then cross over the gap by taking a running 
jump. On the opposite side, you'll arrive close by the upper mechanism of 
the temple: take a long leap to grab the stone bar, which rotates around 
when you grasp it, thus releasing one of the two door mechanisms.

Drop down, and then drop down by either of the two temple doorways. Now 
face the temple, but this time, go through the left door. Follow the 
tunnel to another poolroom.

Run up the steps, and when you reach the top, take a leap to the wall 
ledge. Now begin a shimmy to the right, taking a lateral leap when the 
ledge breaks. At the end of the long traversal, face backwards and jump to 
the platform WAY behind you. You'll have to regain your grip when you 
catch on, though, or else you'll fall into the water.

Clamber up and continue on through the tunnel in the wall. Up at the top 
of the ramp is, like the other poolroom, a gap high above the pool, as 
well as two more BATS. Take them out, cross over the gap, and continue 
through the doorway to another upper area of the temple. Take a running 
jump to the stone bar, which rotates around, and, like the opposite one, 
releases another door lock below.

This opens up the doors leading to the valley. Now you just need to pass 
through the area beyond. Fall from the bar, and then drop to the floor 
below the temple.

Pass through the big open doors, and take the tunnel until you arrive at a 
pit. Leap across it to the platform, and slide down the slope to the 
right. However, don't grab the horizontal bar, yet. Slide to the bottom, 
draw your guns, and target the WOLF that comes bounding forward. After he 
falls, grab the box of SHOTGUN SHELLS from the floor, and grab the crate 
that's been wedged into the wall. Drag it toward the corner where you 
first leaped into the pit area, and climb on top of the crate so you can 
then leap to the hallway above.

Return to the platform, slide downward, and leap for the bar sticking from 
the wall. Swing on it, and then leap for the platform above the pit. 
Clamber up and continue to the other side. There's a vertical pole top 
here, so you can leap to the top of it. However, if you land on a pole top 
indirectly, or you wait too long while on one, Lara will loose her 
balance: when this happens, quickly tap Interact to regain balance, or 
Lara falls.

Leap into the tunnel beyond the pit via the pole top, and continue to a 
second pit. Run and jump to the ledge on the opposite side and drop.

Run across the pit bottom, and at the other side, locate the rubble piece, 
and run to the top of it. Leap to the ledge on the wall, shimmy clear to 
the right, and jump backward to the horizontal pole on the pillar. Swing 
around the pole and then leap to the ledge on the wall.

Climb to the upper one, and then shimmy around to the left, and onto the 
overhang of the pit. Don't climb up, as there are deadly darts flying up 
above. Instead, shimmy until the vertical pole is behind you, and then 
leap backwards to land on top of it. From here, you can jump to the 
hallway beyond, which then leads you to the lost valley.

EXTRA: ARTIFACT HINTS
**********************
Artifact #1: Did you check everywhere before leaving the village to the 
temple? Perhaps you could use that crate for something.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 3: THE LOST VALLEY
Artifacts: 2		Relics: 1			Supplies: 18
Items: Village Key
Enemies: bats, wolves, bear, raptors, t-rex	Weapons: Shotgun
Time Trial Time: 15 minutes
Unlockables: Outfit (Classic), Relic (Kero Mug), Art Gallery (Box Art)
--------------------------------------------------------------------------
	You arrive at a massive waterfall with wolves lurking at the floor 
of the valley. The objective of the entire level is to grab 3 cogs and 
place them in the GIANT mechanism nearby the waterfall, which will 
ultimately dam the waterfall and allow you to access Qualopec's tomb in 
the cave below the waterfall. Although the first cog is very easy to get 
at, the other two are much more difficult to reach. One requires some 
tricky navigation across the upstream river, while the other is set in a 
valley of prehistoric animals. and the cog is located in a large temple. 
However, the prehistoric life isn't that friendly, and getting to and from 
the valley is difficult. After damming the falls, though, there's still 
time for one more trip.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

GRAB THE FIRST TWO COGS
************************
Run past the opening ahead and you'll arrive in a large valley with a 
waterfall in front. You've found the LOST VALLEY! However, things are 
dangerous here, and a pack of WOLVES are lurking at the ground. Jump from 
the stone platform that you're currently standing on, to the ground, and 
battle it out. If you'd like, you can climb up on the rocks to the left of 
the pool and shoot from there.

There's also a COG on the rocks. Retrieve it and then dive into the large 
pool. If you examine the waterfall, you'll faintly notice an opening below 
it. Thanks to the waterfall, though, it's inaccessible at the moment.

Dive below the surface, and swim through the tunnel below and opposite the 
falls. The tunnel leads to a small cave, where you can climb up onto the 
platform and claim the SMALL MEDIPACK. Grab it and swim clear back to the 
pool with the waterfall, and up to the surface. Clamber up on the ground, 
and head back up the rocks where you claimed that cog earlier ago.

Run down the path beyond the rocks, and jump from the edge to the ledge on 
the wall. Leap up, shimmy around to the left, and clamber up on the stone 
platform, where you'll locate some SHOTGUN SHELLS. From here, climb up to 
the ledge on the wall, shimmy around to the right, and then lean from the 
end and jump to the surrounding ledge of the pillar. Traverse around the 
right, and when the waterfall is behind you, Lara should be able to leap 
up and grab the platform above. Climb up to reach the top of the 
waterfall.

Go down the path to the left (take note of the vertical ladder behind you) 
of the waterfall, and when you pass through the cave, you'll arrive at a 
gap in the river. Take a running jump across, grab the other side, and 
pull up.

Jump to the ledge on the stone wall, leap up, and turn backwards so you 
can jump to the wooden platform behind. Climb on top of it and look 
outward to the river. Notice the hanging "raft" above it: you can use 
manual aim or target it by using L1 to shoot it down. Once this happens, a 
horizontal bar is revealed above the river.

Leap to the ledge; shimmy around to the left, and then leap back to the 
pole. Swing and then leap for the cave opening. Go through the cave, and 
at the end, you'll arrive at the opposite opening. Run and jump from the 
edge and grapple the ring above. Begin a swing forward, and keep swinging 
until you gain the height to leap for the platform spanning the river.

Climb up to the ledge on the right, shimmy around to the left, and climb 
up twice. Traverse rightwards and then perform a long leap to the ledge 
far to the right. You can then climb up to the opening above, which leads 
to a bridge above the river (nearby a waterfall to your left). Go to the 
other side, and pick up the second COG from the stone platform. Good work!

PLACE THE COGS AND ENTER THE CAVES
***********************************
When you pick up your prize, a pair of flapping BATS show up from the 
waterfall: take them out quickly. Once they're history, target the rope 
high above the bridge and shoot it down. This unfastens the entire bridge, 
which swings and lands on the wall with the cave opening opposite. Hmm.

Run, jump, and grapple the ring above, so you can swing and leap to the 
opening above the "ladder." You can then drop to the rungs of the ladder, 
and climb downward. When you see the opening in the wall to the right, 
jump for it, and then climb up inside. Follow the narrow cave to one 
behind the waterfall, where a precious LARGE MEDIPACK and your fabled 
SHOTGUN await you! Woo hoo!

All you need to do now is exit the cave. Crawl back through the short one, 
and then dangle from the opening. You can now either fall into the water 
below, which carries you clear over the huge waterfall, into the pool 
below. Or, explore a bit more in this area first. There's more to be done.

Once you finally end up in the pool far below the waterfall, climb up at 
the edge to take on a bunch of WOLVES that are lurking around.

Go over to the ladder right of the waterfall and climb to the top. Up on 
the wooden platform, insert your first cog on the peg, and then tug on the 
switch in the wall. The mechanism roars to life, and some lovely music 
plays. Once this happens, some wheels rotate above you. Hmmm.

The smaller of the wheels has a single horizontal bar on it. Let this one 
rotate around so the bar is directly above you, and then jump straight up 
to grasp it. Begin a swing forward, and as the wheel rotates, you should 
be able to leap for the horizontal bar on the second wheel before the 
smaller one (which Lara is on) rotates too far around.

Once you grab the bar of the second wheel, you may be able to immediately 
leap off and for the next bar, which is on the same wheel. If you do this, 
you may even be able to leap directly to the ladder ahead, and from there, 
up to the platform. If not, let the wheel rotate upward, and when your 
side is closer to the ladder, swing on the bar and jump for the ladder.

Climb to the top, and up here, you'll find another peg and switch. Place 
the second cog on the peg, and use the switch to make the next mechanism 
operate. This rotates a larger wheel above you, with a platform on it. 
This will come into play for getting the third cog into place, but 
unfortunately, you don't have that third cog yet. That's your mission 
right now.

Leap for the ledge right of the mechanism, and jump the gap between the 
two ledges. Go around the corner until you can vault up to the above 
ledge, and then jump back to the platform behind. Clamber up and view the 
rotating wheel up ahead. Ignore it for now, and instead, turn to face the 
ledges on the stone wall. Take a running jump for the right-hand one, and 
shimmy clear around the corners, until there's a rope up above you.

At this point, you can either shimmy clear to the edge and drop to the 
opening below, which allows you to climb into a chamber with a LARGE 
MEDIPACK. If you drop to the opening, though, there's no going back up to 
the ledge. After getting the medipack, the only option is to slide down 
the slope that leads to the den far below the valley. From here, retrace 
your steps up the cog mechanism to the ledge where you fell.

Or, if you don't want the medipack, use this route instead. Leap to the 
upper ledge, and then turn back to the rope. Jump, grab it, and turn so 
you can swing for the ledge on the wall far away. You'll need sufficient 
momentum before you can achieve this.

From the ledge, shimmy clear around to the right, and lean off of the 
right side. Jump to the ledge above the wooden platform below, and fall 
down. Lara's weight causes the ladder to drop down, which causes all of 
the rungs to fall down below- except for one. Ignore the bar, though. 
 
Instead, investigate the cave in the wall. Crawl through the gap to 
finally make it into the caves.

PASS THROUGH THE CAVES
***********************
Follow the tunnel, roll underneath of the overhang, and run forth into the 
larger cave. Defeat the BEAR that charges forward, and since you should 
have your prized shotgun, unload some ammo with it. When the bear drops, 
begin your climb up the structure.

Go to the upper step of the structure; leap up to the wooden ledge, and 
then up to the ledge above it. Shimmy around to the right, and then 
clamber up by the vertical pole. Up here, go up the steps to the uppermost 
platform, where you'll find some 50 CALIBER PISTOL AMMO. Grab it and turn 
around to face the wall.

See the ledge around the wall to the left (above the lower part of the 
structure)? You must leap to grab that ledge, shimmy around to the left, 
and leap to the upper ledge. Turn back, jump for the top of the perch, and 
leap for the second one. From here, you can jump into the alcove of the 
wall.

Drop into the area, clamber up the pole on the right, and at the top, leap 
for the post top a few feet away. Get balanced and jump into the alcove of 
the wall. Run forth until there's an opening in the wall to the left. Drop 
inside and investigate to find a SMALL MEDIPACK. To return to the room 
with the two different-length poles, climb up the two wooden ledges, and 
at the upper one, jump backward to climb back up.

NOTE: Check the barred area in the pit with the medipack...

When you arrive back in that room, run down the path and grab the SHOTGUN 
AMMO around the corner. Continue on to arrive at a deep pit.

Here's the trick: run and leap to the sloping wooden platform, slide to 
the bottom, and leap for the ledge on the wall. Shimmy clear to the right 
and jump for the next wooden platform on the right. Over here, grab the 
SHOTGUN AMMO and turn to the right. Run and jump to the bar, swing 
forward, and leap for the ledge on the wall. Leap up again and traverse 
around the corner to the left. Climb up to arrive at the opposite side.

There's another deep pit up ahead. To cross over this one, leap for the 
ledge on the pillar and traverse around it to the left. At the end, turn 
behind and leap to the one across the chasm. Quickly traverse to the 
right, drop onto the platform, and dispatch a pair of BATS that have 
mysteriously arrived. Also grab the LARGE MEDIPACK.

Are you after another medipack? To get this one, hang from where you got 
your last one, and drop to the ledge below. Shimmy clear to the left side 
and fall down. You'll fall clear to the opening, so you'll need to quickly 
regain grip. Climb up and explore the narrow tunnel to find another LARGE 
MEDIPACK.

After grabbing it, return to the entrance and leap across the chasm to the 
white ledge on the opposite wall. Shimmy to the right; leap to the next 
ledge, and then to the upper one. Climb to the left and then jump back to 
the ledge where you first dropped. From here, you're able to clamber back 
up on the platform.

Turn to the right and find the opening in the wall. Climb up, crawl 
through, and follow the long grassy tunnel to some floorboards. Run across 
them as they break to fall on a slope.

DEFEAT THE CREATURES OF THE VALLEY
***********************************
At the bottom of the slope, you'll emerge out into the daylight. Arriving 
in a huge valley, there's nothing suspicious at first, right? Well, if you 
investigate, a trio of VELOCIRAPTORS have staked out in the bushes along 
the left side. What is going on?

Unfortunately, the prehistoric foes are on your trail. The first bunch 
will charge at you, so it's best to have the shotgun drawn. Take some 
quick blasts at them as they emerge, and if one becomes enraged, switch to 
the pistols and wait for it to charge at you. Perform the adrenaline 
dodge, which is done by rolling, waiting for the reticles to converge, and 
firing a single shot.

Or, take the raptors out with pistols immediately. If you noticed in the 
caves, you may have been unable to pick up some of shotgun ammo. This is 
because you had reached the maximum ammo limit for the shotgun. If you use 
up the shells now, though, you can grab any shotgun ammo that you couldn't 
get when you pass through the caves on the return trip.

When each of the first three raptors are defeated, three more RAPTORS 
emerge around the valley corner. Defeat these and get ready for your first 
interactive cut scene to take place!

**************************************************************************
INTERACTIVE CUT SCENE

It's time to face some bigger foes! To begin with, more raptors emerge 
from the bushes nearby. Lara points her pistols cautiously, and as more 
run forth, a huge t-rex runs in and grabs a raptor in its mouth! Yikes! In 
a desperate fleeing attempt, Lara runs back to avoid it!

In this Interactive Cut Scene, you must press the buttons on the screen 
EXACTLY when they occur: not too soon or too late.
--------------------------------------------------------------------------
Button #1: The t-rex is after you! Press O when it shows up!
Succeed: Lara rolls away from the t-rex at a close call!
Failure: The t-rex grabs Lara, scoops her up into his mouth, and chomps 
down.
--------------------------------------------------------------------------
Button #2: After dodging the rex, a raptor is on your trail! Quickly press 
R1, or you're toast!
Succeed: A quick flurry of bullets downs the oncoming raptor.
Failure: The raptor is interested in Lara, and runs over her before 
biting!
--------------------------------------------------------------------------
Button #3: The body of the raptor is sliding near- press X right away!
Succeed: Lara leaps over the raptor's body.
Failure: Lara becomes trapped under the corpse, and the t-rex decides to 
take a snack break!
--------------------------------------------------------------------------
If you succeed in all 3 button presses, Lara grabs her pistols and trains 
them on the t-rex- looks like we have Lara's first major battle!
**************************************************************************

After the scene ends, you're forced to face the huge T-REX that is 
standing next to you. This is no easy feat, as dropping the t-rex with 
firepower is going to take far too long. You'll need to use your 
environment instead.

While it is possible to flex your index finger numerous times to get rid 
of the beast with pistol bullets, you can also use the adrenaline dodge 
that you have hopefully been practicing. To do this, begin by running 
around and firing countless pistol rounds until the rex is enraged. When 
he is, orange shockwaves will circle him.

Get your back up against one of the arena walls. It's probably better to 
have a spiked log or the temple bricks behind you, as these will do the 
most damage. Then, as the rex charges toward you, roll to the left or 
right. When this happens, the screen will slightly blur. Keep waiting and 
a pair of target reticles will fly across the screen: punch R1 when they 
join together to fire a bullet in the rex's eye.

This causes the dinosaur to head slam against the arena wall, hopefully 
taking damage. Or, he may have even crashed against one of the three 
spiked bars: these do a lot of damage and will reduce quite a bit of the 
rex's health. If you didn't hit one of these this time, you can simply 
repeat the process and try it over again. Hitting the rex's head against 
the temple wall also takes a bit of its health away.

Eventually, though, the rex will loose all health and another scene will 
occur:

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
INTERACTIVE CUT SCENE

Button #1: The t-rex stares at you and then charges- quickly press O!
Success: Lara dives to the left in haste!
Failure: The t-rex grabs you in its jaws!
--------------------------------------------------------------------------
Button #2: Immediately after dodging the rex, he's bound to come back 
around again! Press R1 before it's too late.
Success: A quick bullet stuns the t-rex and he crashes into the temple.
Failure: Lara is too late and the dinosaur comes back around and grabs 
Lara in its jaws!
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

REACH THE UPPER VALLEY AREA
****************************
After the t-rex has been subdued, it's time to explore a bit before 
continuing. To the left of the temple and the t-rex's body is a SMALL 
MEDIPACK for the taking. There are also two sets of 50 CALIBER CLIPS 
surrounding the lower clearing as well. Gather up all of these and then 
continue.

Climb onto the block that fell with the temple stones and then up to the 
higher ledge that leads inside. Bypass the t-rex's head, through the 
doorway, and into a room with a watery channel. Leap across and claim your 
final COG.

Unfortunately, the trip back won't be so easy. To begin with, dive into 
the water and swim through the right-hand tunnel. This leads through a 
long submerged passage to a surface, and then up into a room with a 
vertical pole. Ascend up this, jump for the ledge along the wall at the 
top, shimmy leftward, and jump to the small ledge further to the left. Now 
leap back to the top of the post, and then to the pillar ledge. Keep 
shimmying left and then jump backward to the opening.

You arrive outside on the temple roof. Before heading up the steps to the 
right, leap to the platform at the front of the temple roof. Keep going 
along and then leap to the other platform. Collect the SMALL MEDIPACK and 
return to the steps leading up.

Cross over the temple top, and on the other side, leap to the pathway 
above the wall below. Follow this clear across the lower clearing, leaping 
across some gaps along the way. When you come to the wooden pole on the 
wooden platform, climb clear to the top and then leap into the opening. 
This leads to the upper clearing of the valley.

Take a long running jump to either of the ledges (if you grab the right 
one, you'll need to laterally leap to the left one), and then shimmy clear 
to the left. When the large wooden platform is behind you, turn back and 
jump to land atop it. Follow the top of the wooden platform to a slope. 
Slide down it and then jump to grab the wooden pole.

Ascend up this, leap over the stone wall, and follow the tunnel beyond. 
There will be a SMALL MEDIPACK along the way, so grab it. When you reach 
the next cave, go through the lower opening to emerge in the valley again.

RETURN TO THE WATERFALL AND ACTIVATE THE MECHANISM
***************************************************
At this point, you can actually skip the entire next three paragraphs and 
simply continue to the exit of the valley if you don't want any extra 
pick-ups.

Drop down to the floor of the valley by using the rubble and wooden 
platform to the right (one of which has a SMALL MEDIPACK on it), and then 
begin a search through the valley. If I'm correct, you'll find some 50 
CALIBER AMMO, 2 LARGE MEDIPACKS, and one SMALL MEDIPACK. I may be off, but 
be sure to check in the two waterfalls along one side: some of the items 
are located here.

NOTE: If you've turned of the Help Icons in the options menu, then I 
recommend that you turn this on. It helps when searching for the medipacks 
on the valley floor, which can be difficult to locate. Also, you may have 
gotten some of these medipacks if you searched when you fought the raptors 
up here before. Also, DO NOT drop back down into the area with the dead t-
rex. If you do, you'll have to retrace all of your steps clear back to 
this area again.

Getting back up to the opening is somewhat difficult. From the large piece 
of stone that fell with the t-rex's help, you can then leap up to the 
wooden platform and then up to the opening. The problem is, the stone 
rubble piece has no "stable ledge" to climb upon. Because of this, you 
cannot run up to it and then grab hold of the edge. You must instead leap 
toward it from a distance so Lara can climb up with her knees. This can be 
difficult, though.

Once you're back in the cavern as before, climb up the steps to the upper 
opening. Cross over the section of the bridge and then leap the gap to the 
second half. Cross over into another open area, where you'll find a LARGE 
MEDIPACK at the back. Return to the bridge part.

Turn around and face the wall left of the open area. There's a ledge to 
grab hold of. Shimmy left on it, drop down to the slightly lower ledge, 
and keep shimmying to the left. When there's a ledge above you, leap up to 
it, and then lean to the left. Take a long jump to the stone ledge across 
the gap, shimmy around to the left, jump up, and finally leap backwards to 
the ledge just below the upper platform.

Once up here, you can either take a long jump to the pillar beyond the 
watery slope, or you can slide down on it altogether. Slide onto it, and 
at the bottom, leap for the next tilted column. Slide down it and then 
leap to the horizontal bar when it's level. Swing and jump to the second 
one, and then to the wooden platform. Clamber up and follow the path into 
the cave above where you started the valley area.

Follow the tunnel around to the left (past the rocks above the slope that 
leads into the upper clearing). Keep going until you pass by an opening to 
the right. Eventually, you come to a slope leading downward.

Slide down, leap for the ledge on the wall, and then turn to jump back to 
the ledge. Drop clear down to the lower ledge, shimmy around to the right, 
and then jump backward to the platform. Know where you are yet? You're 
back in the caves that lead to the lost valley.

Take a long jump to the wooden sliding platform, and at the bottom, jump 
to the ledge. Leap up, shimmy leftward, and then leap off of that side to 
another sliding ramp, and at the bottom, jump forth to the next ledge. 
Keep clambering up until you're at the top.

If you didn't get to pick up the shotgun shells on your first way through 
this area, do that now (reload your shotgun if you need to first). Follow 
the tunnel down the steps to a room with two wooden posts. Remember this 
room? Climb up the taller post, and then jump so you land on top of the 
shorter one. Once up here leap to the opening in the wall. Go through to 
arrive in the room with the tall wooden structure. Slide down the slope 
and jump over to the top of it. Descend clear to the bottom where you 
fought the bear.

Go through where you came from, roll beneath the overhang, and when the 
opening is above you, leap up and crawl through. You FINALLY arrive clear 
back to the waterfall & mechanism.

If you don't already have the cog in the upstream river area, you'll need 
to grab that one now. Leap to the horizontal bar and continue to it (see 
one of the parts of the walkthrough above). If you already have gotten it, 
swan dive into the water clear below, climb out, and begin your ascent up 
the giant mechanism.

You should have already activated the first two cogs: above the platform 
where you insert the second cog and pull the switch is another wooden 
platform. Get clear up here (consult the walkthrough from earlier ago), 
and then notice the rotating wooden platform. Here's the key: let it 
rotate horizontal, and then leap onto it, and then run across and jump to 
the next wooden platform. This one has the final cog peg and switch.

Insert the cog, throw the switch, and watch the dam roar to life, damming 
the waterfall. Good work! Now execute a nice swan dive into the pool far 
below.

But wait? Is there more to do after revealing the entrance to the Tomb of 
Qualopec? Go ahead and check some things out if you'd like to, but 
otherwise, swim over and climb up into the fabled entrance to the tomb of 
Qualopec. You've finally passed the lost valley.

EXTRA: ARTIFACT & RELIC HINTS
******************************
Artifact #1: Look around when you defeat the only bear of the level. He's 
hiding something important in this area.
Artifact #2: As you're exiting the lost valley, take a good look at 
everything in the environment. Don't exit so quickly that you bypass a 
very simple solution.
Relic- Kero Mug: So, you've dammed the waterfall and gained access to 
Qualopec's tomb. Go ahead and check that upstream area of the waterfall. 
You can go exploring since the current isn't so strong... but realize that 
the secret is only accessible if you've already performed a specific task 
in that same area.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 4: TOMB OF QUALOPEC
Artifacts: 2		Relics: 0			Supplies: 6
Items: Scion of Qualopec
Enemies: raptors, wolves				Weapons: none
Time Trial Time: 13 minutes
Unlockables: Art Gallery (TR1 vs. TRA: Peru), Art Gallery (Peru), 
Cinematics (Peru), Commentaries (Peru), Character Bios (Larson), Time 
Trial (Peru), Replay Level (Peru)
--------------------------------------------------------------------------
	Lara finally has infiltrated Qualopec's tomb! In the main chamber, 
the floor has crumbled away, and a huge boulder will prevent you from 
reaching Qualopec's burial chamber. What to do? Well, after the boulder 
destroys another floor piece, Lara can use a tall post to gain access to 
the first switch that releases the first gate. The only thing left to do 
is to use the posts to reach two more hallways off the sides, which lead 
to both trouble and two more switches. These open the final gates, and 
from here, the Scion of Qualopec is in Lara's hands. But Natla doesn't 
trust you of exiting the tomb and keeping up her end of the bargain... so 
she's brought in some trouble to make sure that you do.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

OPEN THE FIRST THRONE ROOM GATE
********************************
Run down the tunnel at the start- you've finally reached the TOMB OF 
QUALOPEC! However, the tunnel leads to a pit that you must cross. Use the 
three posts as well as the horizontal bar to reach the corner platform, 
and then the tunnel in the wall on the opposite platform.

Follow this one to reach the main hall of Qualopec's tomb! Players of TR1 
may have trouble recognizing it, though. However, if you cross the central 
floor piece (don't fall), and head up the ramp in the wall opening, you'll 
get your first clue that this is the Tomb of Qualopec from TR1- a huge 
boulder will roll down toward you! When it releases, quickly run to the 
left or right of the doorway to evade it.

The boulder has done two things: it crumbled away part of the floor piece, 
revealing a wooden post with a flat top. However, it as also closed up all 
three gates where it rolled down! It looks like you have some work to do.

Take a running jump to the top of the post; drop to the edge, and then to 
the ground. Check out the ground floor. There's another tall post, but the 
flooring above holds this one together. If you can break that, though, it 
should be easier to move it. If you look toward the wall, you'll spy some 
50 CALIBER AMMO as well.

Grab the piece of rubble that was nearby the ammo, and shove it towards 
the ledges leading upward along the wall. This will allow you to climb 
back up to the upper floor here in a moment. However, your main concern is 
the tall post that you released. Grab hold of it, and shove it over to the 
side of the room where the piece of rubble is. However, look up at the 
broken statue above. Move the post somewhat close to it (you'll have to do 
some judging of distance), so you can leap from the upper floor to the 
post, and then to the platform right of the crumbled statue.

NOTE: Confused? Get back to the upper floor with the ledges and judge the 
distance from up there. Face the statue left of the locked gates (the 
crumbled one), and take a look at the white ledge. That's your goal.

With the post in the correct position, climb back to the upper floor via 
the ledges by the piece of rubble, and head to the center of the upper 
floor. Run and jump to the top of the post (you may need to grab the edge 
and then climb up), and then take one more jump to the white ledge that I 
mentioned. Good work!

Leap up to the ledge on the broken statue, shimmy around to the left, and 
then climb to the ledge above, where you can then leap off the right side 
to the extended ledge of the pillar. Shimmy left and then climb to the top 
of it. From here, run to the edge of the platform and take a long jump to 
the vertical pole. Climb to the top and then leap to the top of the 
doorway below.

NOTE: When running and jumping for the pole, you can't leap directly at 
the edge, or you'll fall! Plus, you aren't able to grab hold of the ledge 
if you accidentally fall, so you'll take damage when you land below!

Atop the doorway, face the large chamber. See the hanging weight above? 
Draw your pistols and try to get a good aim at the rope that is supporting 
it. You may need to use manual aim (R3) to get more accurate aiming, 
though. When you shoot the correct rope, the stone weight drops down and 
crushes the floor piece below, and the second post is released!

But this isn't the only reason why you came up here. Run and jump off of 
the doorway's top to the open chamber area, where you can quickly grapple 
the ring above. Begin a swing forward, and when you reach the peak of your 
swing, leap from the grapple cord, but don't stop! Immediately grapple the 
next ring up ahead, where you shot the weight down. You can then swing and 
leap into the alcove of the wall, where a tunnel leads to your first 
switch. Give it a tug to release one of the three throne room gates!

RELEASE THE NEXT GATE
**********************
Run to the opening from the switch hallway and jump off the edge so you 
can grapple the ring again. Instead of swinging, though, descend the 
grapple cord as far as you can and then fall down to the top of the post 
below. Then climb back up to the central flooring piece, where you can 
return to the platform right of the crumbled statue.

This time, though, grab the ledge and shimmy clear to the left side. Sway 
and leap from the left side, to the platform with one of the two doorways. 
Continue through the doorway- it's time to explore more parts of 
Qualopec's tomb!

The tunnel leads clear to a box of SHOTGUN SHELLS, as well as some 
flurrying darts. Run, jump, grab the bar, rotate around, and leap forward. 
Shimmy left and begin leaping to the left across all of the ledges. The 
catch: there are darts flying across the pit! I actually found them to be 
very easy to bypass, and no timing was needed. When you come to the ledge 
where there isn't one to the left, leap backward to the ladder. Now you 
can jump rightwards to the far one, and then backward to the top of the 
post. Now leap forth into the following tunnel.

Along this tunnel you'll find 2 SMALL MEDIPACKS for the taking; past the 
second one is a large hall full of more darts. These ones are a bit 
trickier to get by.

Through the small corridor at the end are more darts toward the end. 
Notice that some of them are inactive, though. They won't be on your 
return trip...

The opening at the end of the tunnel leads to a larger room. Run and 
grapple the ring above, so you can leap to the central stairway. Run and 
jump to the vertical post on the left, get the camera behind the 
horizontal bar, and turn Lara's back to the bar. Now leap backwards to 
grab it, swing around, and jump to the ledge.

Now leap up and shimmy to the left so you can jump over to the wooden 
platform. Follow this one, grab the 50 CALIBER AMMO, and face the large 
switch on the wall. Leap to grab the stone ledge above it, and then fall 
down to grab the handle. This releases the second throne room gate! Good 
job!

DROP THE FINAL THRONE ROOM GATE
********************************
Your exit isn't going to be so easy, though. Drop from the lever and 
return to the opening in the wall where you came. The darts are still 
flying, but now you have a lot more to contend with. Try and stop between 
two paths of flying darts to minimize damage. Past the flurries of darts 
is the hallway that leads back to the larger one.

This one has some new terrors, too: not only are more darts flying, but 
two swinging axes have been activated. Time your runs carefully, and no 
harm should come. Your only trouble is a RAPTOR around the bend of the 
following hallway: take him out with the shotgun. How did he get into 
Qualopec's tomb so easily? :)

When you come to the deep pit, use the same tactics as before, with the 
exception of some darts as you leap to the post top. From here, jump for 
the ledge on the wall, shimmy to the left, and begin your leaping process 
to the ladder. Jump back to the ledges on the opposite side, traverse and 
jump along all of these, and when the horizontal bar is finally behind you 
again, jump back to it and then into the following hallway. Finally, this 
leads back to the main chamber of Qualopec's tomb.

If you decide to drop down to the floor level, you'll take damage. 
However, you can climb back to the post and then drop down. Either way, 
you need to reach the floor and move either of the two wooden posts to the 
opposite side of the chamber. Here, try to position the post halfway 
between the central upper floor piece and the other opening that you 
haven't yet explored.

NOTE: You can use both of the posts to get across if you don't feel safe 
enough using just one. Like last time, you can climb back to the upper 
level and judge the distance if you need to.

Back up top; leap to the post(s), and then to the opening. Is the post too 
far or not far enough? Then drop back down and try again.

Follow the long hallway to a pit. Use the posts, ledges, and horizontal 
bars to get across: it isn't that difficult. Interested of what's inside? 
Go ahead and climb down where you enter.

Past the pit, follow the hallway to another large room. Grab the SHOTGUN 
AMMO on the left, and cross over the room. See the lever on the opposite 
wall? It seems almost too easy, doesn't it? Well, as good as you feel when 
running up to it, your happiness will fall- literally. The floor beneath 
you crumbles, and down Lara goes!

Draw guns as soon as you land in the pit and take down a pair of WOLVES 
that have staked out here. Once they've fallen, check the two ramps. Both 
lead to an upper walkway where a crate has been wedged into the wall. Grab 
it, pull it out, and then push it off the edge. When it's on the floor, 
drag it over to the pillar with the ledges on it, and then leap to the 
upper ledge by climbing atop it.

Turn back and jump to the pole. Latching onto it, you can then climb to 
the top and jump to the next one. This one works the same way, except now 
you must jump and grab a ledge on the opposite pillar. Shimmy around to 
the right, and leap back to the horizontal bar. From here, jump to the 
vertical pole and ascend to the top. Take a long leap to the stone ledge 
above the lever, and then drop down to it. You've finally released the 
last throne room gate!

GET THE SCION AND EXIT
***********************
At this point, there are a couple of options for exiting. There are some 
openings to your right: you can use the horizontal bar and ledges to reach 
here, but to get there, you must first leap to the left, grab the ledge, 
and jump back to the vertical pole. Climb to the top and jump for the 
white ledge above the lever, but this time, don't fall. Instead, leap 
rightward so you can grab the bar and reach the opening.

Through the opening is a small room. Drop down past the other opening and 
out to the section of the room that hasn't fallen. Go back to the opening 
where you entered and begin your trek back to the main hall.

There are a couple of nuisances on the way back, though. Not only is there 
a RAPTOR in the main hallway, but also there is another RAPTOR in the pit 
that you must cross over. Defeat the one in the pit with pistols from 
above, or get nasty with him inside if you must.

When you arrive back at the main hall, run and leap for the post that you 
positioned, and then jump clear back to the central floor piece. Turn 
right, leap across the gap, and head up the ramp that you opened with the 
three levers. Pass by the alcove where the boulder was released, and 
follow the tunnels clear to Qualopec's throne room...

CUT SCENE: Lara spies the SCION OF QUALOPEC on the pedestal. Passing by 
it, she examines the remains of Qualopec. No life seems to be inside of 
Qualopec, but as Lara stares closer into his eyes; one of Qualopec's two 
mummy guardians awakens and dives at her! Lara trains her pistols on 
Qualopec but no harm comes. Grabbing Qualopec's Scion, the tomb begins to 
collapse! As she exits, rocks fall, but Qualopec mysteriously lifts up 
from his throne. Lara doesn't get the chance to see, though.

It's time to get a move on! Descend the ramp from Qualopec's throne room, 
past the boulder alcove, and back to the main hall. Jump the two gaps in 
the upper level, and pass through the opening where you entered the tomb. 
This leads to the pit you crossed over: begin your swings and leaps 
across, but also take notice of the RAPTOR that has mysteriously made its 
way to the bottom. I found it unnecessary to bother with him, but in case 
if you're curious, you can get out of the pit by using the ledges towards 
the opposite side. Follow the tunnel leading back to the lost valley to 
initiate a cut scene.

CUT SCENE: Lara narrowly escapes the rockslide of Qualopec's tomb and 
dives into the pool of water. Emerging at the surface, she spies Larson, 
the man who introduced Natla for her:

Larson: "I'd love to join you, but I forgot my trunks!

Lara: "Why am I not surprised?"

Larson: "You've got your business, I've got mine. I'll take it from here."

Lara: "I hope Natla sent you here with more than that shotgun."

Larson: "Don't sweat it kitten. I prefer the hands-on approach!"

**************************************************************************
INTERACTIVE CUT SCENE

Button #1: Larson is ready to pounce on you- quickly press X.
Success: Lara dives above Larson and he lands with a thud!
Failure: Larson tackles Lara to the ground.
--------------------------------------------------------------------------
Button #2: Larson scoops up some sand and is ready to toss it at you- get 
ready to press O!
Success: Diving beneath the flurry of sand, Lara knocks over Larson.
Failure: The sand blinds Lara and Larson attacks!
--------------------------------------------------------------------------
Button #3: Lara and Larson are furious- but Larson loads up his shotgun! 
Be quick and press Triangle!
Success: Lara wrenches Larson's shotgun out of his hand and shoves him to 
the ground.
Failure: The blast from Larson's shotgun makes Lara fall!
**************************************************************************

CUT SCENE: With Larson on the ground, Lara is still eager to learn more:

Lara: "This is only one piece of the Scion. Where's the rest of it!"

Larson: "Give me a minute. I'm thinking..." Lara swipes her pistol in 
front of Larson's face. "Whoa! Pierre's probably already found his piece!"

Lara: "Pierre DuPont. Where!"

Larson: "Now that I don't know." Lara stares and Larson and then lets off.

Lara: "All right. I'm convinced." But Larson hasn't given up- as Lara 
walks away, he dives for his shotgun and then gets ready to load and 
blast- but Lara is quick and knocks him to the ground.

CUT SCENE: Not knowing where the next Scion piece is, Lara uses a tricky 
method of reaching the top of Natla Technologies. Up here, she uses her 
pistol to blast open a window and drop into Natla's private office. She 
spies her desk in here, as well as a huge monitor on the wall. Taking a 
remote, she initiates the documentation and listens to the document on 
Larson:

Larson: "Looks like our girl has pulled it off." Larson watches from the 
entrance to Qualopec's throne chamber in the video.

Natla: "Of course she has."

Larson: "Not that I'm complaining boss, but what makes you think that she 
isn't gonna bring it back herself?"

Natla: "Lara would never part with the Scion; she's far to obsessed with 
it. Just like her father." Lara stops the documentation for Larson; she 
initiates the one for Pierre:

Natla: "Ah. Sir Pierre DuPont. You have something to report?"

Pierre: "Good news, madam. I have located my piece of the Scion. It is 
buried under a place called-" Lara stops the documentation and responds:

Lara: "St. Francis Folly."

EXTRA: ARTIFACT HINTS
**********************
Artifact #1: On your way to the third throne room gate, check everywhere 
that you go. You never knew that such hidden things could be in such 
obvious spots.
Artifact #2: After you pull the third throne room gate, there is more than 
one path to the exit of this room. Try leaping back to that vertical pole 
and take a view from there. It should help.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 5: ST. FRANCIS' FOLLY
Artifacts: 6		Relics: 0			Supplies: 16
Items: Key of Hephaestus, Key of Poseidon, Key of Damocles, Key of Atlas
Enemies: lions, bats, rats				Weapons: none
Time Trial Time: 34 minutes
Unlockables: Character Bios (The Kid), Art Gallery (Pierre)
--------------------------------------------------------------------------
	Located high on a Greek mountaintop, Lara discovers the lost folly 
and goes inside. After a short talk with Pierre, Lara finds a way into the 
subterranean tower of the folly via a constellation puzzle of Perseus. The 
huge tower has one main purpose- 4 rooms are inside of 4 doorways 
surrounding the tower, and inside of these chambers are 4 keys. These keys 
represent 4 gods: Hephaestus, Poseidon, Atlas, and Damocles. After 
claiming each of the keys and inserting them in the locks at the bottom of 
the tower, the secret entrance to the coliseum is revealed!
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

CUT SCENE: Lara listens from her father's notebook as she climbs up onto 
the mountaintop where the folly doors await. She spies some cans on the 
floor and says:

Lara: "Oh, Pierre. You litterbug."

SOLVE THE FIRST PUZZLE OF PERSEUS
**********************************
Your journey through ST. FRANCIS' FOLLY begins with a pair of LIONS to 
deal with. Run forward and draw your pistols. Quickly take care of each of 
these, using adrenaline dodge maneuvers if you'd like. You can also run 
through the room and climb up onto any column to evade them and then 
shoot. I found it easy to defeat them from the hallway at the start, 
though.

CUT SCENE: When the lions are gone, Pierre arrives and Lara and him 
exchange words from column to column:

Pierre: "I suppose you're more of the dog person."

Lara: "Natla doesn't honor her contracts, Pierre. I'd move on if I were 
you."

Pierre: "Natla and I understand eachother. I find things for her, and she 
rewards me handsomely. (He says something that I, unfortunately, can't 
understand) That is why you have not trusted her."

Lara: "I trust my instincts."

Pierre: "And that is why you are in 2nd place. You see, mademoiselle, I am 
a professional. I focus on the job, and I get paid."

Lara: "There's more to life than money Pierre."

Pierre: "This isn't life, mademoiselle, it's business! Your compulsion 
prevents you from seeing the difference!" Pierre trains his pistols on 
Lara.

Lara: "It hasn't prevented me from getting a piece of the Scion. How's 
business for you?"

Pierre: "Touche. So then why don't we see who's compulsion then gets the 
next piece..." and Pierre goes.

After the scene, you're standing in a tall room filled with columns. Check 
out the circular floor plate between the two rows of columns: stepping on 
it rises up a stone gate on the balcony above the lower gate. However, 
when you let off of the plate, the gate closes. Your objective is to find 
something that can weight this plate down to keep the gate up.

With your back to the entrance of the folly, run clear between the two 
rows of columns to the gate at the opposite side of the room. Turn around 
and put your back to this gate at the end, and then run over to the column 
on the left. Leap up all three cracks in it, clear up to the top. Turn 
back and leap clear to the crack on the opposite column.

Shimmy left, leap to the upper crack when you can, keep shimmying left, 
and then leap up another crack and then to the top. Face the column 
directly beside you, and take a long leap to grasp the edge of the top. 
Clamber up, turn to the right, and make a running jump into the balcony.

Turn left and leap to the platform along the wall. Run to the edge, jump 
from the side, and grapple the hook high on the wall. This causes Lara to 
go into a wall running stance. Now begin a run from left to right along 
the wall. When you get to wall running high enough, leap directly into the 
hallway opposite the two platforms on your right. You should be able to 
get inside without having to catch hold of the edge.

Follow the tunnel to a small room with a mural of a constellation in it. 
Step down on the pressure plate to make all of the stars stop shining.

Now you need to solve the puzzle. Run down the opposite hallway from where 
you entered and take notice of the mural at the end. This shows a picture 
of the constellation (Perseus) with two stars painted in. By using these 
two stars as a clue, you can use them in the constellation puzzle that you 
saw previously. The two stars are located on these parts:

- The hand Perseus holds the sword in
- Medusa's eye

Head back to the mural, and with the stars not shining, go into manual aim 
mode and shoot at these two stars. If you fail, then step back onto the 
pressure plate to reset the puzzle. When you do this, though, the other 
mural where you obtained the clue opens up.

DROP THE BRONZE GLOBE
**********************
Through the door that you opened, jump from the edge, and grapple the hook 
on the wall. Execute a wall run until you're far enough to leap for the 
platform. Run to the edge and jump up to the balcony. Run inside of the 
room to find another mural, this one on the floor.

Memorize it and go clear back to the Perseus constellation, via the 
platforms and grappling hook. Reset the puzzle with the plate, and this 
time shoot the following stars:

- The hand Perseus holds the sword in
- The sword itself
- Perseus' left foot
- Perseus' right foot

When you do this, the gate behind the mural opens up. This leads to a room 
overlooking the columns with a bronze globe. Hmmm...

There is a ring on both sides of the globe on the pedestal. Grapple each 
of these rings and tug them off with your cord. This releases the globe 
and drops it onto the floor. From here, you can now push it off the edge 
to the floor below. I wonder what we could use that globe for? :)

REACH THE SUBTERRANEAN TOWER
*****************************
You can jump down to the broken column on the right and slide to the floor 
if you'd like to. You can now grab the globe and roll it clear over to the 
circular pressure plate. But now, when the plate recedes the gate up above 
will fully open. You can now climb clear back up to the tall column close 
to it, but instead of going back to the constellation room, just leap over 
to the balcony where the gate opened. Run through to the tall room beyond.

Take a left as you enter and run to the wall. Leap off the right side, 
fire the grapple at the hook, and extend the cord. When you're nearly to 
the broken bricks, begin a swing left and right. It doesn't take much 
swinging to leap off the left end and to the small platform by the alcove. 
Inside, claim the LARGE MEDIPACK.

Drop down to the floor level and ascend the stairs opposite the gate. Note 
that if you put pressure on the plate, the gate will ascend. But as with 
the other one, the gate drops as soon as Lara's weight is let off. For 
now, though, pull on the switch to open up the doors leading back to the 
room with the columns.

NOTE: Look up as you're pulling the switch...

Through the doors, expect to have a tussle with two LIONS that have 
arrived. Take care of them, and then drag the bronze globe from the 
pressure plate in the columns room to the one in the antechamber where you 
previously were. Let the gate rise clear up, and then head through it and 
down the stairs. Follow the LONG stairway down until you arrive in a new, 
huge chamber...

REACH HEPHAESTUS' PUZZLE
*************************
The room that you arrive in is very tall, with a huge structure in the 
center. Take a flying leap to reach it, and then look down from there. 
First of all, it's a long ways down; so don't even attempt to take a jump 
down to the bottom.

NOTE: If you ever get lost in this room, it's probably best to simply 
begin climbing back up the structure and take it from the top, rather than 
ascending and descending the various levels with no clue where to go.

From the central tower, look at the wall opposite the entrance. There's a 
ring on the wedged platform in the wall: catch onto it with Lara's grapple 
hook, and then give it a wild tug. After the platform extends, jump on top 
of it. Turn to the left; leap for the next one, and then for the opening 
in the wall. Climb up, turn around, and jump for the horizontal bar at the 
corner. Rotate around it and then leap for the stairway along the wall. 
Run to the top and pull on the switch. This releases the Poseidon door far 
below, the first of four ceremonial doors that you must open & explore.

Turn around after pulling the switch, and run across the extended 
platform. You might also draw your pistols so you can defeat a pair of 
BATS. Leap back to the top of the structure, and drop down to the level 
below the top. Grapple the ring on the pillar that's shoved up against the 
wall, and topple it down so it forms a bridge. Run across it to the wall 
on the other side and grab the SMALL MEDIPACK on the left ledge.

Leap to the opposite ledge, and then follow it to a set of ledges. Climb 
your way up these to the top, and then to the upper platform. Run up the 
steps to the switch up here, and give it a tug. This releases the door to 
Hephaestus' puzzle, as well as two more BATS.

Now you just need to reach the shrine. Leap back to the structure via the 
extended platform and drop to the level below you. Check the walls 
surrounding the tower for an alcove with a button in it: shoot at the 
button to make a platform extend in front of it. Leap to it, and then to 
the ledge right of the platform.

CAUTION: Don't drop off the edge of the alcove to reach the ledge: a bug 
here may cause Lara to simply fall from the edge!

Shimmy right, leap to the next ledge along the wall, and then to the 
horizontal bar. Jump from it to the ledge, drop down to the lower one, and 
then climb up into the alcove. Slide through the narrow tunnel, crawl out 
the other end, and then drop off the edge. Shimmy to the right until the 
Hephaestus opening is above you, and climb up. Well done!

OBTAIN THE KEY OF HEPHAESTUS
*****************************
Run down the open hallway and around the bend. As you arrive in the next 
room, trying flipping the switch. Instead of the gate rising up, it falls 
down, and then drops to the floor. An array of spears blocks your path 
beyond... looks like you have another option, though. Look up.

Jump up to the ledge right of the entrance, and then up again. Shimmy 
clear to the right until you're at the edge, and then leap backwards to 
grab the opening above the doorway. Clamber up and run to the other side, 
where you can drop down to the floor from here. Follow the tunnel beyond 
to arrive in a flashing room.

Veterans from TR1 will know what room this is- a disco ball is hanging 
from the ceiling, but it's sparking blue bolts across the floor! Now look 
at the floor. You can see clearly that the tiles are moving up and down, 
but make note that four of them that stay raised- or, atleast they do, but 
the tile that is supporting them will still lower and rise. Here's what 
you need to do. You need to run onto each of those tiles and wait for a 
short moment. Then run across to the next tile, and so on.

What makes this so tricky? The lightning bolts from the disco ball can 
strike Lara if she's on a raised tile while the disco ball is striking. 
Stepping across lowered ones will not affect her.

If you can already tell where each of the tiles that you need to step on 
is, then go right ahead. Wait for the tiles to lower leading to one of 
plates in the bottom half, step on it for a short time, and then make way 
for the one directly at the top half of the room. Step on it quickly, and 
then make your way up to the safe spot by the gate. Now all you need to 
step on are the other two tiles, which are on the opposite side from where 
you stepped across the first two.

After stepping on all of the plates, the iron gates open up opposite the 
entrance. If your back is to the entrance, then you'll need to make one 
more run across the room to get there.

Now here is something different. To the far left is a huge hammer set 
against the wall. Opposite the entrance is a small gate with a key on the 
pedestal behind it. To the right of that gate is a statue with a handle on 
the back. Grab the back and shove it in front of the gate, and then to the 
small circular opening in the floor. Once you have the statue in there, 
you can't get it out. Now rotate the statue so the front of it is facing 
towards the entrance.

Also notice the gray block on the floor. Inside of it is another statue. 
Drag the block over by the hammer, and notice the pressure plate on the 
floor. Stepping on this for a second will cause the huge hammer above to 
fly down. Of course, we don't want Miss Croft to get squashed, do we? 
You'll instead need to shove the gray block onto the pressure plate itself 
to make the hammer smash it.

This reveals another bronze statue with a handle on the back. Drag the 
statue over to the circular hole in the floor nearby the entrance gates- 
it looks just like the one that you shoved the previous statue into. Once 
you've got it in there, rotate it until the front of the statue faces the 
gate where the key is.

This time, Lara must be a bit more daring. Run over to the pressure plate 
beneath the hammer and run directly onto it. Immediately step off when the 
hammer begins to churn and fall down onto the plate. Lara isn't harmed! 
However, notice the rungs on the sides of the hammer after it falls down. 
You can actually climb up those to reach the top.

If you didn't get it the first time, let the hammer strike down again, and 
this time, climb up on the right side of it (as you're facing it with the 
rest of the room behind you) and at the top, run to the edge and wait for 
the hammer to rise up slightly. Then you can take a running jump from the 
hammer's top to the platform at the corner. DON'T leap off before it 
begins to rise, but don't wait so long that you fall off when it's high 
enough. Grab the LARGE MEDIPACK at the corner.

Repeat the exact same process, but this time, you're aiming for the 
platform opposite the one with the medipack, and you needn't wait for the 
hammer to rise this time, as the platform is low enough to get onto it. 
Grab the SHOTGUN SHELLS here, turn to the right, and leap to the 
horizontal bar. Rotate around and jump off, cross the platform, and leap 
to the next pole. Jump off it to the balcony, and then grab the stone 
block and shove it off the edge of the balcony.

It'll crush apart when it lands, so drop down and grab the bronze statue 
that it reveals. Shove the statue to the remaining hole in the floor, the 
one that hasn't already been filled up with the statue. Rotate it so it 
faces the center and watch the short cut scene. If all three statues are 
facing the center, then the plate on the floor that releases the hammer 
will rise up a bit more. Now go over, step on it, and immediately run off. 
When the hammer lands, it releases the gate guarding the KEY OF 
HEPHAESTUS- grab it!

Exiting the puzzle of Hephaestus isn't too difficult. Just make your way 
back through the zapping bolts, through the newly opened hallway, and pull 
the switch in the gate room. Leap up to the shield on the gate, let it 
rise up, and when the three gongs have sounded, immediately leap up to 
grab the opening above. Clamber up, run through, and carefully drop to the 
floor. Follow the tunnel to be back at the tower chamber!

REACH POSEIDON'S DOME
**********************
Run out onto the platform that extends, and leap off the right-hand 
corner, to the ledge at the corner of the structure. Shimmy around it to 
the right and then drop clear down to the lower ledge; shimmy right and 
pull up.

Run over to the section of the ladder at the edge, which you can see. 
Climb clear down it and then drop to the platform below, and then fall off 
the side of the platform that isn't rugged, and to the platform of the 
tower below. Once more you'll need to fall down and to the lowest platform 
of the tower, but not clear down to the floor level.

At this point, the Damocles door is at your level, but that's not where 
you're headed. Begin by grappling the ring on the wedged platform in the 
wall; grapple it out, and then take a running leap to land atop it. Turn 
to the right and jump to the ledge, shimmy rightward, and then jump to the 
next small ledge at the corner. Leap to the right yet again, jump up, 
shimmy right, climb up again, and then leap up into the small gap. Crawl 
through it to the door of Poseidon. Good work!

The Poseidon gate is pretty easy to bypass. Just pull the switch like you 
did on the return trip from Hephaestus' puzzle, ride the plate on the gate 
up, and after the three gongs sound, leap up and grab the opening above. 
Go through the opening and drop off the other side, down to the floor. 
Ignore the mechanism of the gate for now, and go down the hallway lined 
with puddles to find 3 RATS lurking around. These are very easy to defeat- 
only a couple of pistol shots are needed.

Enter the room beyond the hall and run around the columns to find a SMALL 
MEDIPACK. Now for the swimming ordeal: dive into the pool and swim 
directly down to the bottom. Throw the lever left of the gate, head 
through it when it opens, and up the passageway to the surface. Clamber up 
and follow the hallway to the dome of Poseidon!

COLLECT THE KEY OF POSEIDON
****************************
Poseidon's puzzle is rather complicated, but no danger lurk. Run and jump 
into the water and swim across so you can climb up into the alcove along 
the wall with the SMALL MEDIPACK. Grab it, swim back to the central 
structure, and then climb up onto the platform where part of the tower has 
broken up. Leap up to the ledge, shimmy around to the left, and leap up 
twice to the top of the structure. Cross the bridge leading to the alcove 
with the block & fish fountain. Collect the 50 CALIBER AMMO here.

Here's how to adjust the water level: grab the block that's blocking the 
fish fountain's mouth and drag it away. The water gushes through the grate 
below it and fills the dome up to the top level where Lara is. Dive into 
the water and locate the lever on the central structure: give it a tug to 
release the grate below as well as the raft that it was protecting.

Unfortunately, though, the raft is stuck due to the humped bridge above 
it. Before you adjust the water level again, though, swim over to the 
other alcove without the fish fountain, where another block rests. Grasp 
it and shove it over the edge of the alcove and it'll sink down to the 
platform below. Now swim back over to the other alcove. Grab that block 
that you drug away from the fish fountain and place it back in front of 
his mouth. The water level lowers and you can dive into any of the open 
waters below.

Clamber up on the central structure and cross over the bridge leading to 
the gushing fish fountain as well as the block that you recently placed. 
Grab hold of it and use it to block the water of the fountain.

The water level lowers again, but this time, no water is left in the 
chamber! Carefully drop down to the floor level, and notice how the raft 
is nearly against all of the fallen rubble on the floor. Grapple the ring 
on the edge of the raft and tug on it so that the raft is right up against 
the central structure AND the fallen rubble. To get back up to the middle 
level, use the ledges on the wall above the rubble. Cross the bridges over 
to the fish fountain that is blocked, but drag the block away. This causes 
the water to gush and flood the lower level again.

If you positioned the raft correctly, then it should be floating atop the 
water, but the tricky part comes now. You must grapple the ring on the 
raft, but this time, you're trying to pull it so when you raise the water 
level yet again that the raft floats BETWEEN the two upper bridges. It's 
difficult to position the raft, but you may have to experiment some. 
Remember; use the alcove and the central structure to help you position 
the raft correctly by using different angles with your grapple.

Climb to the upper level via the ledges, and up here, pull the block away 
from the fountain to raise the water level once more. If you positioned 
the raft just right, then you can leap to grab the edge of the alcove in 
the wall nearby. Jump up to grab the ledge; shimmy around to the right, 
and traverse clear to the right until the opening is above you. Clamber 
up, crawl through, and drop to the floor where the KEY OF POSEIDON awaits!

Getting out is simple; just pull on the switch to open the gate, run back 
to the Poseidon dome, and block the fish fountain again. Dive into the 
water below and return through the entrance opening. Jump straight into 
the watery tunnel and surface clear back in the first room where you met 
the rats. Follow the tunnel into the gate chamber and use the same method 
as you used for getting in here to get out. When you arrive in the main 
tower room, a platform extends in front of you!

REACH THE SHRINE OF ATLAS
**************************
Run to the right end of the platform and leap to grab the small ledge at 
the corner of the central structure. Shimmy around the corner to the 
right, leap up to the upper ledge, and then shimmy right and jump to the 
platform on the pillar.

Now for the tricky move: in order to reach the switch releasing the door 
to Atlas, you must run and leap to the sloping column right of the alcove 
far below. Lara will slide to the bottom and land safely in the alcove. 
But if you choose to leap directly into the alcove, then you'll take 
damage, so be careful. Pull the switch inside to release Damocles' gate.

Drop down to the stairway below the alcove and follow it to the end, where 
the next switch awaits. This one releases the gate to Atlas.

Drop clear down to the floor and check out the opening at the floor level 
with the keyholes. Two of them are on each side of the door, and 
currently, you should have two of the keys needed. Go ahead and insert 
them now if you'd like, but you're still missing the ones for Atlas and 
Damocles, but you'll have them soon enough. Check below the central tower; 
hop up on the stone piece.

Now leap to the platform alongside the pillar that is supporting the 
tower. Grab the SHOTGUN AMMO here, leap up to the ledge on the pillar, and 
shimmy around the corner to the right. Sway to the left at the end and 
leap to grab the ladder. Climb clear up to the top, and at the next floor, 
run over to the piece of fallen flooring and climb atop it. Turn around 
and jump for the ledge on the nearby pillar. Shimmy clear around it, and 
then leap to the upper ledge above. Shimmy right and jump from the right 
side to grab hold of the platform.

Turn to the left and jump for the platform between the two supporting 
columns. Run to the opposite side of the platform and jump for the ledge 
on the pillar to the left. Shimmy around to the right, jump to the upper 
one, and then leap to the left to grab the one across the gap. Shimmy 
right and jump up to the next ledge, and then traverse to the right again 
and finally climb up onto the next floor of the tower.

Climb onto the fallen floor piece, and then jump up to the ledge on the 
column, and then to the next floor level above. Leap across the gap in the 
level of the tower, and then jump up to the ledge on the column. Climb 
around it to the left, and leap up twice to finally clamber atop the 
structure.

Now you're ready to finally reach Atlas' shrine. Go around the top to the 
end where you can jump for the platform that you previously grappled out, 
and turn to the right to face the ledge. Run and leap to grab it, and then 
drop down. Drop off the ledge and grab hold, and then drop to the slope 
below. Don't slide very far, though, until you leap forward and grab the 
next ledge! Shimmy around it to the left, and keep shimmying until the 
Atlas door is straight above you. Now climb up and run through the 
opening.

SOLVE ATLAS' PUZZLE
********************
Run forward until you come to the same gate mechanism that you encountered 
in Poseidon's shrine. Get past it in the same matter, but take notice of 
the horizontal bar along the way. That will come in handy for the return 
trip.

Follow the hall past the shrine until you reach a winch with two handles 
and a large pit in the floor. It really isn't that hard to cross over; 
simply grab one handle and rotate the winch counter-clockwise until both 
of the stone platforms have hit eachother above the pit and allow Lara to 
cross over safely. Release grip from the winch and run over the two stone 
tiles quickly before they retract again.

Run up the long ramp. Notice the Atlas statue (and his globe) at the top. 
Turn around once you reach him (ignore the buttons on both sides of him) 
and run down the ramp until you see a ledge on the right. Shimmy left and 
climb to the upper one, and then to the platform above. Grab the 50 
CALIBER AMMO here, and then run to the left and locate the switch on the 
wall. Shove it down to extend two horizontal bars (so they merge together 
and form one) above the pit below. This will come in handy here in a 
moment...

And now comes the tricky part. Return to the Atlas statue and draw your 
weapons. Targeting one of the two buttons (don't fire yet!), back away 
from the statue until the reticle turns gray. Now begin firing at the 
button until it activates. You may need to run forward in case you're too 
far away.

With one button shot at, part of the spears release from guarding the 
Atlas key. In the same position where you shot at the first button, shoot 
at the second until it activates. This not only retracts the final set of 
spears, but the Atlas statue will hunch over and his gigantic globe will 
drop! Holster your weapons and run as quick as you can back down the ramp. 
The huge globe will come toppling after, but as long as you have extended 
the horizontal bars above the pit, you can run to the bottom, jump when 
you reach the pit, and grab the bar, allowing you to swing around and leap 
to the other side. And the globe topples down into the pit. Good work!

Use the winch to get back across the pit, and go clear up to where the 
spears previously guarded the key. With them gone, you can investigate the 
alcove to find the KEY OF ATLAS, and some SHOTGUN SHELLS nearby!

You still need a way of getting back, however. Since the switch that 
extended the horizontal bars won't work anymore, check the left side on 
your way back down this time. The globe crushed apart one of the small 
columns on the side, and you can now climb atop this column and then jump 
to the ledge above it. Shimmy right and climb up to the platform above. 
Grab the SMALL MEDIPACK and then pull the switch on the wall to the right. 
The two stone platforms will extend over the pit again, and you can now 
quickly drop down and cross over before they retract.

When you return to the shrine gate, tug on the switch and then jump to 
grab the plate, as usual. However, the gate will rise clear up but the 
gongs won't sound. In fact, the gate doesn't drop unless Lara releases her 
wait from it. To solve this problem, leap backwards to the horizontal 
pole, let the gate fall down, and then flip around and leap to the opening 
above the shrine gate below. Continue back to the tower chamber.

COLLECT THE FINAL KEY: DAMOCLES
********************************
The platform will once again extend in front of you, and you only have one 
more task to complete before you can enter the fabled coliseum. All you 
need now is the Damocles key.

Run and leap off the left end to the ledge. Drop down to the lower one, 
shimmy right and jump to the right so you can catch the ledge on the 
supporting pillar. Traverse around to the right and jump to the platform 
on the right. Climb up, turn to the left, and run and leap to the platform 
between the two columns. Turn to the left, leap up to the ledge, and 
traverse around it to the right. Jump up, leap to the left, jump up again, 
and shimmy right until you can climb up on the next level.

Turn around and grapple the ring on the column along the wall. Tug it 
clear down, and once it's fallen, leap forth to land atop the column and 
run across it to the other end. Jump onto the platform on the right, grab 
the crate, and drag it clear to the left. Drop down to the ledge below and 
leap to the right. Run to the right end of the platform and gather the 
SMALL MEDIPACK.

Return back to the other end and leap onto the opposite platform. Grasp 
the crate and push it to the left until it can't go any further. Return to 
the previous crate, climb atop it, and turn around to jump and grab the 
ledge on the opposite side. Traverse around to the left and keep 
continuing until Lara braces her feet against the crate that you 
repositioned. If you didn't move this one, then Lara can brace her feet 
and won't be able to leap for the ledge on the left.

Drop down, grab the SMALL MEDIPACK (ignore climbing down the other 
ledges), and then drop to the edge of the platform. Descend one ledge, 
shimmy right, and then drop down another. Keep traversing to the right 
until you can drop down to the slide, which deposits Lara in front of the 
door to Damocles!

Enter the shrine, but when you reach the chamber, try pulling on the 
switch. The gate raises shortly but then drops down. Therefore, the gate 
won't go high enough so Lara can leap up to the opening above. There's 
also a gray block with a ring that's guarding the hole... wait: did 
someone say a ring?

Instead of trying countless times to reach that alcove, grapple the ring 
on the block and tug to make it fall down. However, several things can go 
wrong here. If the block falls and Lara is underneath of it, she's 
history, but even worse, if you grapple the block down from the bottom 
(and not from the ring), then the block will land awkwardly and this will 
disable Lara from performing the following task in the next paragraph. 
Therefore, make sure that Lara has grappled the ring of the block before 
you pull it down. Use manual aim if you need to.

With the block fallen down (the correct way), shove it against the gate 
and then tug on the switch again. This time, grab the block, and when the 
gate rises up enough, grab the block and shove it beneath the gate to prop 
it up when it goes to fall. Now climb atop the stone block and jump up to 
the plate, and then into the opening. Continue through the hallway.

Step on the pressure plate to raise the gate up. Enter the large room and 
check things out... if you look up when you enter, you'll see huge swords 
that have been wedged into the ceiling. Run across the checkerboard floor, 
through the opening leading to the back room, and cross the room (don't 
grab that key yet) and collect the SMALL MEDIPACK and 50 CALIBER AMMO 
behind. Go over to the KEY OF DAMOCLES; grab it, and quickly retreat from 
the center of the room, for a deadly chandelier of blades will come 
crashing down!

EXIT DAMOCLES' TRAP AND EXIT THE FOLLY
***************************************
You'll see a short cinematic of the blades in the checkerboard floor 
rising up, and the hanging swords to suddenly activate. You've just 
activated Damocles' death trap!

Return to the entrance of the room, but be cautious as you reenter the 
previous one, for a huge sword will come crashing down from above. The on-
screen guide tells about the walk button, which isn't very handy as long 
as you can look up. That sword, though, is the only one that'll fall down 
on this side of the room. The checkerboard flooring prevents you from 
crossing over.

Go back to the back room and run up the fallen rubble at the back. Jump 
along the wall and grapple the hook up above. Retract the grapple and 
begin a wall run from left to right. Wait until you're running high enough 
before you leap for the corner platform on the right. Turn around and leap 
to the upper walkways. Run around to the right and jump for the opening 
with the lever. Throw it to cause some blades to retract in the floor in 
the main room. This will help you in crossing the checkerboard floor.

Drop down, run back through the archway and run to the right, past the 
fallen sword. Run along the wall until a square of blades prevents you 
from going further. At this point, your only choice is the checkerboard 
floor to your left.

Notice that some of the square sets of blades on the checkerboard floor 
will retract, but then extend again as more retract. This sequence of 
retracting and extending is forming a pathway across the checkerboard 
floor. Wait until the closest blades retract, and then run onto the white 
square; don't run onto the red one, for this one will soon extend and then 
Lara is toast.

NOTE: Even slimming Lara's sides along the blades in the floor will cause 
her to take damage. If you're standing atop a square, though, and the 
blades below you pop up, then that's an immediate death.

On the white section of the checkerboard, wait for the red square blades 
to extend again, and then wait for the set of squares ahead to retract. 
Run across the open read one, and then quickly turn to the left and onto 
the white on. The red and white square blades behind you will extend. 
There's not a lot of time for a breather, though, as another path of 
blades will retract into the floor. Run across to the next white one, wait 
for the blades ahead to retract, and then quickly run past the 
checkerboard floor to the red square between the columns. This one is 
perfectly safe, though. Phew!

At this point, you're on the side of the room where the swords are hanging 
above you. The easiest way to bypass this area is by carefully running 
along the columns to the left and staying along the left side. If you step 
out into the chamber, swords can possibly fall on your head, but unlike in 
TR1, these swords fall directly beneath them, which is a bitter easier.

At the wall on the left side run along the wall and past the checkerboard 
floor to your left (ignore the path of blades on this side- they don't 
lead anywhere special and you'll most likely die). At the end, climb up 
onto the piece of the column, turn around, and leap for the ledge on the 
wall behind. Climb up once and shimmy clear to the left, past the corner, 
until you can climb up onto a platform with a lever.

Ascend the white pole on the left side of the platform, and at the top, 
turn Lara's back to face the nearest column that is out in the chamber. 
With the camera angle far behind her, leap backwards without using any 
direction advising and you should hopefully grab the top of the column. 
Climb up here and then jump to the top of the next column in line. Turn to 
the right on this one and jump for the white pole over on the wall 
platform. Descend it and then grab the LARGE MEDIPACK at the bottom.

Run and jump off the platform towards the wall with the ring on it. Leap 
up to the top ledge once you grab the lower one, and then shimmy along to 
the left until you can leap off and fire the grapple at the ring.

Here's the tricky part. You must perform a wall run from the left to the 
right, and eventually your objective will be to wall run far enough to the 
left so that you can leap straight backwards to grasp the pillar top 
behind. This will take quite a bit of oomph, though, as well as precise 
camera positioning. Leap backwards when the time is right, and you'll grab 
onto the edge of the column if you positioned correctly.

Now leap across the rest of the columns. This part isn't too difficult. On 
the last one, leap for the small ledge on the wall, shimmy right, and jump 
for the longer one. Traverse clear to the right, around the bend, and then 
leap to the platform above the door. Now rotate the winch (like the one 
that you saw in the Atlas shrine of this level) to make the gate below 
rise ever so slightly. Once it has fully risen, release your grasp from 
the winch and drop from the ledge and then to the floor. Quickly run 
beneath it before it closes!

Exit the Damocles shrine like you would in any other shrine gate, but you 
can ignore the block this time.

Back in the tower chamber, you can descend to the floor by simply dropping 
from the extended platform to the stairway below. From here, run across 
the chamber to the opening in the wall with the keyholes and the locked 
gate: insert each of the keys (Hephaestus, Poseidon, Atlas, and Damocles) 
into its proper keyhole, and the swords will slide away from the gate and 
the coliseum entrance will open! Finally, this seemingly endless level is 
finished!

EXTRA: ARTIFACT HINTS
**********************
Artifact #1: There's another clue regarding the Perseus puzzle. Try 
looking around, up, down, left, and right, and you should see another 
mural. This one, however, will have different painted stars...
Artifact #2: This artifact is very easy to find, and my only clue is that 
you can find it in Hephaestus' puzzle.
Artifact #3: Check everywhere in the Poseidon dome. You'll need to 
activate something in order to access the artifact.
Artifact #4: When you reach the entrance to Atlas' shrine, don't be so 
quick at going in.
Artifact #5: Another easy-to-find artifact, except that this one is found 
in Atlas' puzzle.
Artifact #6: The artifact location is rather simple; it's just your path 
at getting to it. You'll bypass the solution on your way to the exit.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 6: THE COLISEUM
Artifacts: 1		Relics: 0			Supplies: 11
Items: Balcony Key
Enemies: gorillas, rats, bats, lions	Weapons: 50 caliber pistols
Time Trial Time: 11 minutes
Unlockables: Character Profile (Kold), Art Gallery (Box Art)
--------------------------------------------------------------------------
	The level begins at a dead-end room, but Lara will quickly find 
another entrance into the coliseum, even if the main entrance is blocked. 
Here, Lara will encounter some new nuisances- gorillas! Scaling the 
coliseum, a lever on the large temple will open up the other cage room, 
and down here the key is accessible. The key gives access to the balcony 
of the temple, and from there, it's just some grappling moves and climbing 
tactics that will get her to the smaller temple, and after descending a 
staircase beyond, she'll have finally reached the lost gardens of Midas!
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

GET INTO THE COLISEUM
**********************
From the start, advance through the tunnel that you revealed in the 
previous level. After some bends in the hallway, you emerge in a chamber 
that is dark- THE COLISEUM awaits. The blocked doorway ahead is supposed 
to be the main coliseum entrance, but thanks to the rubble blocking it, 
we'll need to find another way in; go ahead, though, and slay the RATS on 
the floor.

Listen to the scurrying sounds, and that's your cue that there are some 
rats to deal with up ahead. Climb onto the sloping piece of stone below 
the platform above and to the left, and then climb atop it. Turn around 
here and take a flying leap to grab the entrance overhang. Climb up and 
take the SMALL MEDIPACK that waits.

Drop back down to the platform below and jump to the one further along the 
wall. Leap from the corner of this one to grab the overhang of the 
coliseum entrance. Climb up, take down the scurrying RAT, and follow the 
overhang to the other end. Run and leap off the corner edge to the small 
pool of water behind the rubble below. Actually, your main objective is 
simply to get behind the rubble, but the water makes a safe place to land. 
Climb out before you swim around and grab the SHOTGUN SHELLS.

Now for some swimming tactics: dive below the surface and follow the 
tunnel to your first detour. Remember, it's faster to tap Interact 
repeatedly when under the surface to quicken Lara. Take the left at the 
junction, past the stone slab, and at the next detour, swim beneath the 
slab that's propped up against the walls and take a quick right. Swim 
through the next hole in the wall and up through the shaft to the surface- 
take some deep breaths!

Climb out of the water quickly and dispatch two BATS and two RATS. Once 
each of them has been subdued, check out the room that you're in. There 
are some cages both large and small, as well as a blocked area in the 
back. That's your objective.

Begin by climbing up onto the shorter cage, and then leap up to the piece 
of stone on the wall nearby. Shimmy right and jump to the slab attached on 
the wall at the corner, shimmy around the inside corner, and then leap 
from the right side to the next slab. Keep traversing right, swaying off 
the right end, and leap for the top of the next cage: grab the LARGE 
MEDIPACK that's there for the taking.

Return to the first stone slab on the wall, but shimmy left and leap to 
grab the overhang above the pool this time. Traverse clear around it to 
the left, and when Lara can brace her feet against the stone piece of the 
overhang (at the very end), lean backwards and jump to grab the stone slab 
to the left of the overhang. Shimmy left, leap backwards, and grasp the 
stone pole. Get the camera angle so that Lara's back is to the larger 
crate (the only one that you haven't yet reached the top of), climb to the 
top of the pole, and leap back to land atop the cage.

Run to the other end and leap through the hole, into the blocked area. Run 
past the alcoves and go up the sandy slopes. At the top, you'll see a 
spectacular view...

OBTAIN THE BALCONY KEY
***********************
Well, the GORILLAS that are walking around the coliseum aren't a beautiful 
view, especially when they can throw large chunks of stone at you. 
Immediately after the cut scene, you're forced to face off against these 
groping powerhouses. Try the shotgun first, with quick blasts. Eventually, 
one of them should become enraged. Switch over to pistols and wait for the 
gorilla to charge: dodge to the left or right and fire the bullet quickly 
when the target reticles merge.

Alternately, you can get up to the seating area of the coliseum and fire 
from there (see the way of getting up there below), but this will cause 
the gorillas to throw the chunks of stone at Lara instead.

Once all the nuisances in the center of the coliseum are downed, grab the 
SHOTGUN AMMO that is parked along the edge of the arena. Once you've 
grabbed it, run over to the fallen piece of rubble nearby the edge of the 
coliseum and run onto the top edge of it. Leap up to grab the ledge of the 
coliseum seating above. Run along the edge to the right to discover some 
more SHOTGUN AMMO.

Now begin climbing the steps. Climb up to the top (use one of the pathways 
leading up there) and when you reach the column near the top, kill off two 
BATS that arrive. If you're behind the column with the crack on the 
backside, jump to grab it and shimmy clear around to the left. Leap up to 
grab the next crack, and then keep shimmying left until you can leap 
backwards to the rock platform. Run down this pathway and drop down to the 
steps below, grabbing the SMALL MEDIPACK along the way.

The next area of seating has another large pillar on it. See the slope 
that leads toward it? Leap to the top of it, slide downward, and then jump 
onto the top of it. Turn to the right, run and jump off the side, and 
grasp the ledge of the temple nearby. Climb up and leap over the ledge 
with the columns, and follow the path to a lever. Give it a tug to release 
a grating below on the temple.

To get back down, simply leap back to that platform on the seating area, 
drop down to the stone seats, and hang and drop from the edge to the 
arena.

Here, expect some trouble: a group of GORILLAS charges in from the opened 
grating. Draw your shotgun and pummel each of them quickly. Use the arena 
for a place to move about and when each of them has been subdued, explore 
their abode and follow the stairway down. You'll arrive in a room with a 
large cage around the bend to the left. Notice the gleaming object on top 
of it. You can't climb atop the cage at this point, so you can't reach it 
yet.

Around the right bend is a round of SHOTGUN AMMO. Grab this and climb atop 
the wooden ramp down the other path. Follow this down and notice that 
there's another cage here, but this one has a smaller cage atop it. 
Grapple the ring on the smaller cage and tug it down from the larger one.

There are two methods for getting this cage back to the other large one. 
The first one is to simply grab the cage by the side and gently push it up 
the wooden ramp. Drop it off the right side at the top so it lands beside 
the rock on the left. Drag it over to the larger cage.

The other one is a bit trickier. If you do this one, you'll need to take 
advantage of Lara's grapple. Stand at the top of the wooden ramp on top of 
the rock supporting it. Grapple the ring on the cage and begin pulling it 
up the ramp. As it nears the top, things get tricky. Because Lara is 
standing on the rock, this gives her the chance to grapple the cage down 
from the ramp. If she's standing on the ramp, though, you can't get her to 
drag it off the edge because she'll be in the way. This is why I suggest 
using the push & pull method with Lara's arms.

Either way, when you get it to the other side of the chamber, shove it 
clear over to the large cage in the alcove with the object that you 
couldn't reach before. When it's close to the side of the cage, climb atop 
the smaller one and then jump up to the top. Claim the BALCONY KEY, and 
then make your trek back to the coliseum arena (with guns drawn...)

SWING ACROSS THE CEILING AND EXIT THE COLISEUM
***********************************************
Have your pistols at the ready when you arrive again: two GORILLAS and a 
pair of LIONS have arrived. My suggestion is to take care of the nasty 
gorillas first, and then go for the lions. The gorillas are far more 
aggressive. Or, kill the gorillas and then climb up into the seating area 
of the coliseum to take down the lions with ease. Remember, even if you 
climb up into the seating away from the gorillas' reach, they can still 
throw chunks of stone from the coliseum arena.

Once they're history, get back up into the seating area if you aren't 
already there and return to the temple where you pulled the lever. Enter 
the doorway at either side and insert the balcony key in the lock next to 
the closed gate. This will open it up for you to explore further.

Ascend the ladder in the large alcove and climb clear up to the top of the 
temple. At this point, you can look down at the coliseum arena from the 
edge. At the left edge, though, you can also spot a series of platforms 
and pathways off the left side. That's your trip to the exit. Begin by 
running and jumping to the first platform. Run clear to the other side and 
dangle from it. Drop down and grab the SMALL MEDIPACK on the platform. 
Unfortunately, this also means that you cannot return back up and instead 
drop down to the path below and retrace your steps. The backtracking may 
not be worth the health.

Alternately, at the edge, leap off and fire the grapple at the ring HIGH 
on the ceiling of the coliseum. Swing forth until you feel that you're 
high enough and leap forward to grasp the edge of the platform up ahead. 
Clamber up.

Drop and grab the opposite edge of this platform and shimmy off to the 
right side. When you're far enough, climb up and gather the DUAL 50 
CALIBER PISTOLS laying here! Cheers! Now that you have your new weapons, 
return to the edge of that platform where you began shimmying. Run and 
leap to the left from this edge and grab the crack in the column. Shimmy 
right and jump to the ledge. Traverse to the right again and climb up to 
the platform above. Claim the SMALL MEDIPACK that's waiting for you.

Run and jump from the edge of this platform to land atop the path below. 
You're almost to the smaller temple... climb up to the crack on the column 
and shimmy around it until you spot another crack above. Leap up, grasp 
it, and continue shimmying until you can leap to the sloping platform 
nearby the temple area. Leap at the bottom of this slope to land on the 
platform of the temple below.

Run to the opposite edge and then to the rock platform below. Turn around 
and jump into the balcony area of the temple behind. Turn to the right, 
grab the 50 CALIBER AMMO, and follow the tunnel in the back. Continue down 
the hallway until you see a stairway leading downward. Follow it clear to 
the bottom, wary that there will be a couple of BATS that come out of 
hiding in the process. Kill them off and follow the tunnel at the bottom 
to finally reach the fabled gardens of Midas...

EXTRA: ARTIFACT HINTS
**********************
Artifact #1: On your way to the exit of the coliseum, be sure to check 
every nook and cranny. My one hint here is that you'll be grappling 
another ring if you plan on reaching it.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 7: MIDAS' PALACE
Artifacts: 1		Relics: 2			Supplies: 9
Items: 3 Lead Bars
Enemies: gorillas, lions, crocodile			Weapons: none
Time Trial Time: 16 minutes
Unlockables: Outfits (Croft Manor Sport and Golden), Relics (Athenian Owl 
Figurine and Griffin Head Protome)
--------------------------------------------------------------------------
	Lara has finally reached the fabled gardens of King Midas! There are 
some pesky gorillas to deal with first, but afterwards, Lara has the 
chance to explore the palace and collect three bars of lead- one located 
in three of Midas' godly chambers: a hall with three gigantic columns, a 
room with raising platforms and spikes, and a huge, fiery temple! After 
gathering the golden bars, Lara must use the power of Midas to turn these 
bars into gold... and then use them to finally access the cistern of 
Tihocan.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

PULL TWO SWITCHES AND RELEASE TWO GATES
****************************************
The level begins in the central part of MIDAS' PALACE. Up ahead is the 
gigantic Midas statue, but at the beginning, your first priority is to 
defeat a troublesome trio of GORILLAS that have staked out here. Try the 
adrenaline dodge on these, and if you'd like, hop up onto the platform of 
the Midas statue and then shoot at them. Just don't jump onto Midas' 
hand... yet.

When the gorillas are defeated, take a moment to look around the room. The 
statue of Midas stands out, as well as his broken hand... if you'd like, 
jump onto his broken left hand and see what happens. :)

Otherwise, go to the left side of the Midas statue and jump up to the 
ledge. Shimmy left and jump to the second one, and then leap up to grab 
the platform above. Clamber up and run to the left, behind Midas. Toggle 
the switch on the back of Midas' chair. This releases the first of three 
gates in the room. Leap up on top of the chair and claim the SHOTGUN AMMO 
sitting here. Descend back down to the floor.

Now we need to release the next gate. Bypass the pool and go up onto the 
platform left of the entrance. Leap up to the fallen block and then atop 
the short tower that has water spewing into it. Leap up to the ledge, and 
then jump up until you can shimmy and then leap onto the platform above. 
Cross the channel of water and grab the LARGE MEDIPACK in the corner. Turn 
left and ascend the short flight of steps. Grasp the switch on the wall 
and give it a tug. This releases the second gate in the room.

CLAIM THE FIRST OF THREE LEAD BARS
************************************
See to the platform across the room behind you? The third switch is there, 
but as you can obviously see, the pathway for getting to that platform 
isn't from this room. It's from another. Don't worry; you'll be at that 
switch here in a moment. For now, though, hop down to the floor level and 
put the Midas statue to your back. You've opened two gates on the walls 
left and right of you- enter the one on the left.

Follow the set of ramps up to the upper hallway. Ahead will be a detour: 
in the wall to the right will be an opening with a stairway leading 
upward, and beyond the tunnel to the left is a gigantic room with columns. 
Head in that direction- you'll go up the stairway here in a bit. Go around 
the central column in here, and check the wall on the left. Go through the 
opening in it and down the stairs, guns at the ready.

At the bottom, a GORILLA and a LION attack you in the room below the 
columns. Shoot some lead into them until they fall, and then take a look 
at the column in the center of the room. There are currently support beams 
surrounding it, but notice that each of them has rings attached to them... 
now what do we know that can hook to rings?

Grapple onto each ring and give it a wild tug. This should make the 
supporting beam collapse. And once you break each of the three supporting 
beams... there'll be nothing to support the column in the center, and 
it'll fall down, thus destroying the room up above! And after the column 
has fallen, a silver LEAD BAR will fall down from up above. Grab it when 
it lands and head back up the ramp to the giant column room!

OPEN THE GATE TO THE FIRE ROOM
********************************
Well... the room has been destroyed, as you can see when you get back up 
the ramp. Pass by the fallen parts of the column to the right, and head 
for the doorway where you first entered the room. Go up the ramp in the 
wall to the left that you previously bypassed.

At the top, make sure that you step into the alcove on the left and grab 
the SHOTGUN SHELLS. To the right is a balcony overlooking the demolished 
room: first, a quadruplet of BATS will come flying forth, so stay on the 
balcony ledge and fire rapidly at them. Look to your right after shooting 
at them: a series of fallen blocks lead up the sandy slope.

Jump to the first block, climb up onto it, and turn back to the right. 
Leap to climb upon the second block, and from here to the upper one. Leap 
up to grab the ledge on the wall, and jump to the left to catch onto the 
edge of the alcove in the wall. Clamber up and retrieve the LARGE 
MEDIPACK. Now jump back to the block closest to the wall so you can jump 
back to the ledge on the wall once again.

This time, shimmy clear to the right and jump for another stone slab on 
the nearby wall. Climb along that one to the right, and sway off of that 
side and jump. When the icon appears, grapple the ring above, and execute 
a wall running sequence clear across the wall. Unless you want to wall run 
back in the other direction if you didn't get a good run up, you should 
leap immediately when you reach the peak of your run, to the slab on the 
wall clear on the other side. Press Interact when you catch onto the slab 
if you need to, for the jump is long and you may not get a good grip.

Shimmy right from here and leap to the next ledge on the wall, to the 
right side of it. Line yourself up with the rope behind and jump backwards 
to grasp it. Rotate around it so you're facing the column along the wall 
with the cracks in it. Perform a swing toward it and then leap to grab one 
of the cracks in it.

Climb up these cracks to the upper one, and then shimmy left until the 
platform is behind Lara. Leap backwards to land atop it. Nows a good point 
to save the game: the next leap can be very tricky (of course, there is a 
checkpoint here, but just a reminder in case you haven't saved in a 
while).

See the busted column in the center of the chamber? Notice how the top of 
what's left of it is sloped? And yet again notice that on the opposite 
side of the busted column is a platform? Well, you're going to have to 
perform a terrifyingly long jump to land atop the slope, slide to the 
other side, and leap towards that opposite platform. Landing on that 
column top can be tricky... consider lining Lara up thoroughly before you 
jump from the edge!

When you do land on the platform, turn to face the column again and this 
time, leap to grab the crack in it. Traverse around the column to the 
right. If you peer backwards when you're nearly at the end, there should 
be another platform to jump to. This is another tricky jump: if you don't 
line it up correctly, Lara falls to the floor and you must backtrack a 
long ways.

From the platform, climb up the two ledges on the wall and then leap to 
the right to grasp another platform edge. Clamber up, run across the 
platform to the right, and leap off the edge. An icon should appear on the 
screen that tells you to grapple the ring on the wall. Do this, and unless 
you want another small medipack, rappel down the wall to the balcony 
below.

For those who want the pack, perform a wall run clear across the wall, and 
if your cord is long enough, you should be able to leap backwards at the 
other end and onto the large piece of stone behind. From here, you can 
leap and grab the edge of the wall alcove: climb up, get a SMALL MEDIPACK, 
and make a jump back to the stone piece, and then to the balcony below the 
grapple ring.

Make your way through the long tunnel beyond the opening, and when you 
reach the end, make sure that you do so with guns drawn. A pair of 
GORILLAS will come charging down the end of the tunnel. The calibers or 
shotgun are good weapons to use here, as the closed in corridor can make 
the battle tricky. Defeat them and step out of the opening, onto the 
balcony of the Midas statue room that you haven't yet explored.

First, grab the 50 CALIBER AMMO next to the switch on the wall, and then 
give the switch a pull. This releases the final gate in the Midas statue 
room, which so happens to be behind Midas. At this point, you can head for 
that opening, climbing up behind Midas, or, if you follow my walkthrough, 
you can head through the other doorway that you opened at the start of the 
level. Either way, you'll be obtaining another lead bar.

SOLVE THE 2ND LEAD BAR PUZZLE
*****************************
Through the doorway left of the Midas statue and up the ramps will be 
another room to explore. This one, however, is far more deadly that the 
chamber with the columns: several tufts of spears surround the chamber, 
and if you jump and land on top of them, Lara dies instantly. Even if you 
simply skim up against them, Lara will take damage!

Do some exploring first. Notice that there are several short columns and 
slopes at the floor level of the room. Also notice the upper alcoves in 
this room. There's even a set of SHOTGUN AMMO in the far right corner of 
the room, nearby a doorway that leads into a tunnel.

Instead of going up the steps in here, head down the pathway to the right 
and grasp the side of the crate at the end. Tug it away from here, and 
pull the switch in the small room behind. This releases the gate at the 
top of the stairway.

Head up the ramp and grab the SMALL MEDIPACK up the first set of stairs to 
the right. Continue up the rest of the stairway, and up here, you'll find 
a lever to pull on. What's its affect? The entire room will suddenly 
change, and all of the platforms and slopes will rise up! Now all you have 
to do is cross over them!

NOTE: Each of the pillars will retract after a short amount of time after 
pulling a trigger when you step on one, shimmy around it, etc. Because of 
this, you must be very quick about crossing the towers!

Run and jump to the first pillar top, turn to the left, and leap to grab 
the edge of the tower with the blades up top. Instead of climbing up, 
shimmy around it to the right, bypassing two corners, and then leap 
backwards on the opposite side, to the slope behind. Slide, leap, and 
grasp the edge of the platform in the wall. This one will slowly retract 
as well, so quickly climb up, run to the right, and make a flying leap for 
the ledge on the tower ahead. Leap to the upper edge, and begin shimmying 
around the tower to the right.

At the opposite side, jump back and land on another tower top. Run 
forward, leap to the sloping tower, and then jump at the end to grasp the 
edge of the retracting platform. Don't be too slow or it's over! Clamber 
up, turn to the left, and make a jump for the next retracting platform 
along the wall. Turn left again and jump forth to grab the edge of the 
tower over here. Now shimmy around it to the left, and at the opposite 
side, leap backwards to grab the lip of a tower behind. Vault to the upper 
edge, clamber up, and then run and jump to the right, into the large 
alcove of the wall.

Here, the LEAD BAR sits on the pedestal! Collect it- only one more bar to 
find! After doing this, carefully drop back down to the floor so you don't 
fall into a basket of spears, and then make a voyage back to the Midas 
statue chamber.

SURVIVE THE FIERY TEMPLE
*************************
When you arrive back at the Midas statue room, a host of GORILLAS will 
also be there. Defeat them in the large, open area, and then climb up to 
the back of King Midas, and go through the doorway behind the water 
channel.

Follow the long set of tunnels to the next puzzle room. Things seem very 
calm at first... but not for long. Run to the right as you enter, and head 
down the steps leading to a dead end. Dive into the water and swim for the 
towering island nearby. There should be a lever on the back of it, 
underwater. However, a CROCODILE may be of nuisance to you, so be quite 
careful and be quick to pull it.

Once you throw the lever, paddle back to either of the two stairways 
leading back to the front. The lever that you just pulled had an effect on 
one of the towers: it caused it to rise up. Why so important? You'll find 
out why if you make a path from the entrance to the top of the tower that 
you just activated.

Back at the entrance; run out onto the platform that extends above the 
water... the end of it is actually made up of a pressure plate, and 
stepping on this will cause the scenery of the room- including the towers- 
to begin billowing with flames, left and right! Things have just gotten 
highly dangerous, but you can still earn your prize.

Run to the edge of the pressure plate and make a leap to grasp the edge of 
the first island. There's an open flame in the center: run around it to 
the right, and then jump for the jutting edge of the tower to the right 
(the same one that had the lever on it). Here, a sequence of billowing 
flames will activate from the left around the tower, and then disperse. 
The solution? Wait for the flames to billow around to the right, and then 
follow them around quickly. When there's a ledge on the tower to the left 
of you, climb up onto it, and then to the one above. Climb to the upper 
ledge and shimmy around it to the left. When there's a platform directly 
behind you, leap backwards to land on it. Explore the alcove of the 
platform and you'll find a switch: give it a tug.

This causes another small island to appear from the water, this one also 
having a flame on it. Run and leap back to the ledge of the tower, and 
then carefully let Lara down the remaining ledges. Just remember that if 
you wait for the flames below to billow around to the right, you'll have 
more time to run to the edge of the tower and leap for the new island in 
the water.

Run around the flame here to the opposite side, and then run and jump to 
grasp the edge of the tower up ahead. Shimmy around this one to the left, 
and when there's a short, stone tower behind you, leap backwards so you 
can grab the edge of it. Climb atop it, turn to the right, and jump to 
grab the ladder on the wall. Ascend clear to the top of it, and run into 
the large alcove, where another lever awaits. Give it a pull.

This one moves around the only tower in this room that you haven't yet 
explored. Turn to face the fiery temple, and then switch into manual aim 
mode. Move the cursor around the nearest tower in the room, and you should 
indicate a grapple point on the left side of it. Press the grapple button 
to make Lara throw the cord at the ring, and then tug on it a couple of 
times. This causes the tower to rotate around to the right: it also 
disperses some of the bothersome flames that were previously on Lara's 
side.

Run and jump for the side of the tower- there's no specific place to jump- 
and Lara should grab a ledge, even if it doesn't look like there is one. 
Climb to the very top of the tower, and at your vantage point from above, 
you should be able to spy the tower that you haven't yet explored.

Take a long flying leap for the platform of the tower, where more flames 
are billowing around it. Here, the ledge on the tower is just to the left 
of where you land, but the flames billow around to the left. And that's a 
good thing. Let them go to the left, and then leap up for the ledge, and 
then clamber to the upper one.

Here comes the trickiest part of the entire puzzle. You must shimmy around 
the tower to the right, but unfortunately, several lion heads prevent you 
from doing this so easily. They're actually spewing flames from their 
mouths, and this makes your ascent ten times trickier! Just be cautious 
and quick, but not too quick that you burn yourself. When you've shimmied 
past the lion heads to the right, and the ledge stops, look up. There's 
another ledge with a lion head above: to bypass this one, you'll need to 
leap up when the flames stop, and quickly shimmy to the right!

Keep going to the right and you should be able to leap back, into the 
final balcony of the room. There's a LARGE MEDIPACK in the corner, but 
even better, the final LEAD BAR sits on the pedestal in the alcove! 
Collect your treasure and do a beautiful swan dive into the water far 
below! Paddle clear back to the entrance stairways, and then through the 
entrance doorway itself, back to the Midas statue room.

REVEAL THE ENTRANCE TO THE CISTERN
***********************************
What are you going to see when you get back to the Midas statue room? You 
guessed it; another family of GORILLAS is awaiting you! Shotgun them to 
the ground, and then descend down to the floor of the chamber.

Let's see, we've collected 3 lead bars and have absolutely no use for 
them. Or maybe we do have use for them. Remember Midas' hand? And how it 
can turn anything it touches to gold? There's your hint. Go up to the hand 
of Midas and press Interact- don't climb up onto it, though. Instead, 
select one of the lead bars that you've collected to lay it on Midas' 
hand, and then pick it back up with Interact.

Do this with the 2 other lead bars, and then insert all 3 of them into the 
remaining sockets on the Midas statue, at the floor and at the level of 
the hand. By doing this, you'll open up the underwater entrance to 
Tihocan's cistern- well done!

EXTRA: ARTIFACT & RELIC HINTS
******************************
Artifact #1: Remember the chamber with the retracting pillars? There's a 
lot more to do in there than retrieving a lead bar.
Relic- Athenian Owl Figurine: As with the artifact, it's in that same 
chamber with the towers and slopes. This one's a bit trickier to get at, 
though. The crate may come in handy.
Relic- Griffin Head Protome: This is definitely one of the trickiest 
relics to get at in the entire game. First, it's in the fiery temple. 
Second, there's a trigger to get at it. Third... you've got to be very 
quick if you want it.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
LEVEL 8: TOMB OF TIHOCAN
Artifacts: 2		Relics: 0			Supplies: 9
Items: Scion of Tihocan
Enemies: rats, crocodiles, boss centaurs		Weapons: none
Unlockables: Character Bios (Pierre DuPont), Replay Level (Greece), Time 
Trial (Greece), Cinematics (Greece), Commentaries (Greece), Art Gallery 
(Greece), Art Gallery (TR1 vs. TRA Greece)
--------------------------------------------------------------------------
	Well... you've traveled all through Midas' Palace to find- a moldy, 
mossy cistern? That's how it seems at first, but this is the only way to 
reach Tihocan's tomb, and unfortunately, there's a lot to do before you 
can actually reach the tomb itself. The water level can be changed 
numerous times throughout the cistern, and that's your key for finally 
reaching the exit. However, things aren't much better for Lara when she 
gets to Tihocan's tomb: Pierre DuPont is still on her trail, and isn't 
willing to give up. Tihocan also has set some mystic beasts to guard the 
Scion... be prepared!
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

REACH THE CISTERN
******************
From the start, you're actually still inside of the Midas statue room, but 
your main interest should be the pool of water that you previously opened. 
Swan dive inside and head downward, to a three-way intersection.

Enter through the middle opening, and keep following the tunnel beyond. 
There will be "trick" intersections at points, but it'll be obvious to 
indicate whether the tunnel is for traveling or for scenery. However, when 
you come to a detour where there's a stream of light in the alcove to the 
right, head that way before going left, up to the surface here. Take some 
deep breaths and head back down, going through the other passage.

Follow this watery tunnel clear up to the surface, into a small room. 
Clamber up to finally discover the TOMB OF TIHOCAN. First, grasp the side 
of the crate in the alcove of the chamber, and shove it forth, into the 
room beyond. There's a pesky RAT to take care of first, and then you can 
shove the wooden crate clear below the switch high up on the wall: clamber 
atop the crate and give the switch a tug.

The floor door opens up and you can drop through. Pistol the two RATS that 
are lurking down here, and step through the opening to emerge on a high 
walkway.

Okay, this is the main room of this portion of the level, and so you 
should probably take some notes before you do anything. First, the water 
level is currently halfway up the chamber, flooding the "lower level." To 
your left, in one of the wall alcoves, is a winch that can be used to 
raise the water level clear to the top, up by the upper walkways. To the 
right as you enter is a wall with a couple of grapple rings and some 
goodies to discover later. And if you haven't noticed them yet, there are 
some CROCODILES to face in the water far below. Don't worry about them 
yet.

DROP TWO WOODEN BOXES TO THE LOWER LEVEL
*****************************************
What to do first? From the start, turn to the right and face the wall with 
the horizontal bar. Run, jump, and grasp the bar, swing around it, and 
leap forth. Toss the grapple immediately at the ring above you on the 
wall, and then execute a wall run across the wall. If Lara's cord is very 
lengthened, then you should leap backwards at the peak of your run. If 
it's shorter, you should be able to leap and grasp the ledge to the left 
in the crumbling section of the wall.

For those of you who got to the ledge along the wall, shimmy clear to the 
left, around the corner, and drop down to claim the 50 CALIBER AMMO. Now 
jump to grab the ledge on the right side of the large opening, shimmy 
right, and jump to grab the ledge of the walkway to the right. Climb up to 
the top edge and then atop the broken aqueduct, where some MINI SMG AMMO 
awaits.

For those who jumped backwards and landed on the same walkway with the SMG 
clips, simply leap to the ledge of the large alcove, shimmy around to the 
left, and drop to grab the caliber clips as well. Leap up to the tall step 
on the left side, and then up to the ledge. Shimmy around to the left.

Sway from the left side of the ledge and leap. Grapple the ring on the 
wall above and leap to the walkway along the wall at the peak of your run. 
Follow that walkway, aware that you could easily fall if you're not paying 
attention at the gaps. Keep going, bypassing a platform up along the right 
wall. That's your final destination of the cistern: the exit. You'll need 
to find a raft to get there, though.

Collect the SHOTGUN SHELLS at the corner of the cistern, and then turn to 
the left and leap for the first horizontal bar, then to the second, and 
then to the alcove platform in the wall. Here's the first crate you need 
to drop: grab the side of it and give it a push forward so it falls clear 
down below.

Now jump up to the ledge above on the right wall, and then to the upper 
one. Shimmy left, leap for the next horizontal bar, and then jump for the 
next alcove along the wall. Once again, leap up to the ledge, shimmy left, 
and jump across two horizontal bars to the ledge along another side of the 
cistern. Shimmy clear to the left, leap backwards at the dented alcove in 
the wall, grasping another ledge, and now you can shimmy clear to the left 
so you can climb up and find another box to drop. Grab it and give it a 
shove off of the ledge.

At this point, you'll need to walk out onto the destroyed bridge from the 
alcove and take a long leap to the other side of it. Now for a risky move: 
you must dive into the water pool far below and quickly climb out on the 
same side as the walkways that you're standing on. Why so quick? An array 
of CROCODILES awaits you below, which is never a good thing.

Once you clamber up from the water, you should be able to take down the 
two crocs in the water and then never have to deal with them again. If 
they go beyond your reach, don't worry- you'll get them in a moment.

For now, though, grasp the side of the box that fell down here from the 
alcove high above, and drag it over to the edge of the water pool so you 
can drop it down below. It'll sink down. Before continuing, run over to 
the corner of the cistern behind the fallen rubble and claim the LARGE 
MEDIPACK.

Go to the opposite corner of the area from the medipack and run up the 
fallen rubble ramp here. Jump over the stone wall here, dropping by a 
piece of rubble below. Up ahead is another one of those winches. It's 
actually convenient to go ahead and rotate it backward now, but not 
completely necessary at the moment. Whether you rotated it or not, go past 
the winch and behind the fallen rubble at this corner of the room to find 
another LARGE MEDIPACK!

Jump over the short wall to the left, and look down at the channels (which 
are full of water or dry, depending on if you lowered the water yet). Jump 
down to them, climb out from them, and jump over the short wall on the 
other side of them. Here, another CROCODILE should be sitting. Take care 
of it from the wall so Lara takes no damage. Once it's history, bypass the 
area and head over to the crate that you also dropped earlier ago. Drag it 
to the edge of the lower level "pool" and shove it down in there, with the 
other one as well.

POSITION THE RAFT CORRECTLY
****************************
If you lowered the water level earlier ago, it's time for a risky move. 
Hang from the edge of the area from where you dropped the crate and look 
at the wall below you. There should be a grapple ring along it, nearly at 
the same level as Lara hangs. When she lets go, you'll need to grapple the 
ring immediately when the icon appears on the screen, so Lara gets a 
safety drop to the bottom by extending the cord. If you fail... Lara will 
either take loads of damage (I say from experience) or die altogether.

For those of you who'd rather play it safe than sorry, jump into the pool 
of water and climb back out at the only point where you can. Backtrack to 
the winch, lower the water level, and descend down the huge dent in the 
lower level.

If you haven't yet defeated the crocs, they'll be lurking down here as 
well, so get that shotgun out if you need it. But your main interest down 
here should be the two pressure plates and the two locked gates. 
Underneath of one locked gate is a raft. Remember how we said that the 
exit to the cistern is only accessible with a raft? And the other two 
pressure plates each have different causes. As you can see, one will open 
the raft gate when Lara steps on it, the other lowers a gate on the wall 
nearby, joining the (dry) channels with the lower level (see the picture 
yet?).

Take the two boxes that you dropped to the lower level and drag them onto 
each of the plates. Both operations will happen, and you now have the 
ability to exit the cistern. All you need to do is make that ability come 
to you. :)

With this done, you must now exit the lower level of the cistern. Head 
over to the corner where some fallen rubble forms a short stairway (grab 
the SMALL MEDIPACK to the right of it). Jump to the sloping block from the 
stairway's top, slide down, and leap along the wall to grapple the ring 
above. Execute a wall run across the wall, jump to the rubble on the 
opposite end, and then leap up to the ledge on the wall.

Shimmy around the corner and leap backwards, to the horizontal bar. Swing, 
jump, and grasp the ledge's edge, shimmy around both corners to the left 
once again. Leap backwards to yet another bar, and jump to the corner 
ledge of the lower level. Traverse leftward, around the corner, to climb 
up onto the rubble. You're almost out of the lower level: shortly slide 
down the sloping block and then quickly leap to grasp the edge of the 
platform in the alcove. Climb up the alcove to finally reach the winch- 
push it forward to flood the lower level with water again.

Almost there! Return to the channels of water that you previously 
explored, but this time, first grapple the ring on the side of the raft 
floating above the lower level. Tug it rapidly towards either of the 
channels and ultimately to the very end of one. Now climb back up onto the 
stone wall (the one that leads to where you killed the croc earlier ago). 
If you check the pillar over here, there's a ladder on it. Ascend this 
ladder, and at the very top, leap to the right to grasp the ledge on the 
wall.

Shimmy left and climb up the other ledges on the wall to the alcove above. 
Now trek clear back to where you started exploring the cistern- remember, 
use the path that you used to get to box #2 earlier on. This time, though, 
go to the winch in the upper alcove and push the handle forward- the 
entire cistern floods, and your repositioned raft floats up as well!

SCAVENGER HUNT FOR CISTERN GOODIES
***********************************
Before you leave the cistern for good, run out onto the bridge away from 
the alcove, onto the walkway. Turn around, face the alcove, and look to 
the right, between the two large alcoves. Down below, in the water, 
between those two alcoves, is a busted grate and smaller alcove below. 
Swim past the grate down here and grab a LARGE MEDIPACK sitting inside.

There are also some shells to be had. On the exact opposite side of the 
cistern, right of the exit platform, (once again, in the water) is another 
alcove with a grate, this one intact. On the edge of the alcove are some 
SHOTGUN SHELLS to take.

Now swim up in the middle of the walkways beneath the exit platform. The 
raft should have floated up here. Climb atop the raft, and leap to the 
walkways over here. Because the raft isn't quite close enough to the exit 
platform yet, you'll need to move around the walkways to grapple the rings 
on the raft so it moves closer to the ledge, and when it's close enough, 
you'll be able to leap up to the ledge and climb up onto the platform. 
Finally- you've escaped the tedious cistern!

ENTER THE TOMB OF TIHOCAN AND DODGE PIERRE'S ATTACKS
*****************************************************
Follow the tunnel to a small pool of water with Poseidon heads spewing 
fountains in it. Dive inside, and swim downward, to the tunnel below. The 
current will carry you through a long tunnel, and eventually out of a 
waterfall, into a cavernous chamber. If you swim to the rocky platform and 
climb up onto it, there are some SHOTGUN SHELLS to take, if you have room.

Swim to the right of the platform and dive downward. Keep going until you 
can swim through an even larger opening, and beyond this open is a 
gigantic, subterranean room. Swim clear up to the surface and take a look 
at what finally awaits you... Tihocan's tomb!

You'll need to get the main door open, though. Swim to the left side of 
the huge patio in front of Tihocan's temple, but don't go clear to the 
left side. Dive beneath the water when you get nearby the sharp edge of 
the patio platform (it's hard to explain, so you may need to do some 
exploring to find where you're going), and if you keep swimming down, you 
should eventually find a tunnel opening in the rock.

Paddle furiously into this tunnel until you reach the surface of a small 
room beneath the temple. Grasp the switch on the wall and pull it down. 
The door to Tihocan's tomb opens up. Swim clear back to the subterranean 
chamber, but before you enter, there are some SHOTGUN SHELLS and 50 
CALIBER AMMO on the smaller platform along the chamber's edge. Swim back 
over to the patio platform, but I strongly recommend that you save the 
game here. Enter Tihocan's tomb, but get ready for some action...

CUT SCENE: Lara enters the chamber and bypasses the Scion sitting on the 
pedestal, glowing with power. Tihocan's crypt is Lara's main interest. 
Studying the ancient writing, Lara says:

Lara: "Here lies the god-king Tihocan, one of the triumvirate, keepers of 
the three pieces of the Scion, leader of the chosen after the great 
betrayal caused Atlantis to be lost beneath the waves..."

She shoves open the lid of the crypt to find it... empty! Tihocan escaped 
from the tomb! However, things aren't too good for Lara when Pierre shows 
up and cocks a pistol to Lara's head, holding the Scion piece:

Pierre: You see? Instincts can be expensive, mademoiselle. Yours are going 
to cost you both pieces of the Scion."

Lara: "That's not a price I'm prepared to pay."

Pierre: "Don't be absurd. No treasure is worth dying for."

Lara: "Yes, it is."

**************************************************************************
INTERACTIVE CUT SCENE

Button #1: Pierre has his pistol against Lara's head- press O quickly!
Success: Lara kicks Pierre just in time!
Failure: Pierre easily takes down Lara and says something in French.
--------------------------------------------------------------------------
Button #2: Pierre is about to fire again! Avoid him by pressing Triangle!
Success: Lara grabs his pistol from his hand and dodges the gunfire.
Failure: Lara is too late and is dropped to the ground!
**************************************************************************

CUT SCENE: After some frantic gunfire, Pierre exits the tomb and heads out 
to the subterranean chamber. However, Pierre's troubles are just 
beginning- the Tihocan centaurs have come to life, and must kill anything 
that tries to harm the Scion. Pierre tosses the Scion at Lara, believing 
that he'll be saved, but it's already too late for Pierre... and he gets 
trampled to the ground immediately. The shows on for Lara now...

DEFEAT THE DEADLY CENTAURS
***************************
All right, this is perhaps the toughest battle of the entire game, 
partially because many things can go wrong during it, resulting in 
unnecessary bugs. Your objective is to destroy both of TIHOCAN'S CENTAURS, 
and the only way to do this is to first petrify them (turn them to stone) 
and then shoot at the stone figures to break them into stone bits.

Let's first focus on the centaurs' abilities. In normal action, they'll 
run around, throw fireballs, and try to trample over you. Avoid this by 
keeping on the move and dodging the fireballs if they're headed Lara's 
way. Keep firing your pistols rapidly during this time until they become 
enraged.

The very first time you enrage one of the centaurs, it'll power up a 
deadly beam that can turn Lara to pure stone if she has her guns out at 
the time. Therefore, as soon as that green beam begins to show, 
immediately holster the pistols and turn your back to them. This 
effectively stops the stone gaze. If you fail to put away your guns, Lara 
becomes petrified. The only way out of this situation is to rapidly toggle 
the Left Analog Stick until Lara breaks free from the stone. If you don't 
break free quickly, however, the centaurs will kick Lara rapidly and if 
you're low on health, Lara will be crushed into tiny bits of stone anyhow!

Once you've dodged the first gaze from one centaur, go for the same 
centaur with your pistols, just as before. The second time it becomes 
enraged, you won't have to worry about the stone gaze. Instead, the 
centaur will gallop towards you, and when it gets close enough, the screen 
will turn into slow-motion mode, which indicates that it's time for the 
adrenaline dodge!

As soon as the centaur goes to run at you, keep your pistols drawn and 
when the screen blurs, roll to the left or right. Hopefully, two gray 
targeting reticles (as in the t-rex battle from Peru) will appear on the 
screen and slowly merge to form a single red reticle. When it becomes red, 
immediately fire a single shot from the pistols and the shot should stun 
the centaur right in the eye, causing it to become temporarily stunned.

However, many gamers have found a bug here, where the reticles don't 
appear on the screen period. I'm not sure how to fix this, other than 
turning the game off and restarting from a saved point (which is why I 
recommend that you save before you enter Tihocan's tomb to face Pierre). 
If this still doesn't work, you may have to use a savegame file. This 
hasn't happened to me at all, but if it does, just keep trying.

The second part of the adrenaline dodge, however, can also spark a bug. As 
soon as you stun the centaur, it'll stay put, and furthermore, the back of 
its shield should face backwards so you can see the ring on the back. And 
what do we know about rings? They can be grappled on. So throw your 
grapple at the ring and give it a wild tug, so the shield flies from the 
centaur's grip and lands on the ground nearby.

Unfortunately (and I have experienced this bug before), though, Lara may 
not be able to attach her grapple to the ring of the centaur's shield. As 
said above, try restarting the level and do the battle again. Hopefully, 
this'll stop the bug. If not... I don't know much more to help you.

If you can get by with one shield grapple, though, there are no more bugs 
that will prevent you from finishing the battle. Once you've grappled one 
shield, the other centaur will also have one on him, so if you'd like, you 
can do the adrenaline dodge on that centaur and grapple his shield away. 
One shield is enough, though.

Use your pistols to shoot at either of the centaurs, so they use their 
stone gaze attack again. Try to shoot at the centaurs from the area where 
one of the shields is lying on the ground, for the next attack won't work 
without the shield. Enrage a centaur, and it'll use the stone gaze attack. 
Quickly pick up either of the shields from the ground with Interact, and 
then turn the shield so the front faces the centaur that's using the gaze. 
If you're very quick, the beam will reflect back at the centaur, 
temporarily turning it to stone!

The first time that you try this next attack, you won't have much time to 
do it, but any time after it, you should have enough time to kill the 
centaur altogether. What you need to do is use a powerful weapon (the 
shotgun is best but the calibers also work fine) to shoot at the petrified 
centaur until it breaks into stone bits, ultimately killing the centaur. 
However, the centaur will regain strength after a short amount of time and 
break away from the stone. You'll need to enrage the centaur again and try 
the attack one more. This time, it should work.

Even if you crush one centaur, though, the other one is still to be 
downed. Quickly use the shotgun once you petrify this one, and once it 
crushes to stone bits, the battle ends, and two more cut scenes 
initiate...

CUT SCENE: Lara finally destroys the centaurs and looks down at the dead 
body of Pierre, a strange look in her eyes. She takes out the Scion of 
Qualopec that she found in Peru and merges it with Tihocan's Scion...

CUT SCENE: In a second scene, Lara falls through the floor beneath her, in 
a sort of hallucination. Falling through darkness, she suddenly floats 
amongst a large mechanical object, and when the object floats away, Lara 
sees the 3 pieces of the Scion fitting together, and then breaking apart. 
Lara then floats into a scene where two figures are standing, and one 
bowing down. The two standing figures are Tihocan and Qualopec, but I 
won't spoil the name of the one in the center yet. Qualopec and Tihocan 
are punishing the bowing figure in the scene:

Tihocan: "You have tainted the power of the Scion in betraying your fellow 
kings; you have broken the sacred Triumvirate of Atlantis! You have maimed 
Qualopec; your own brother!"

Qualopec: "I am still here, wretch. Tihocan has ended your treachery. But 
it is my face you will see in your nightmares."

Tihocan: "What have you to say for yourself?"

Unfortunately, the conversation cuts off here, and the 3rd piece of the 
Scion is scene going into a doorway in the land of Egypt... Lara falls 
back down to the patio of Tihocan's tomb, and the Scion lands beside her. 
Grabbing it, she decides that it's time to visit Egypt...

**************************************************************************
SPECIAL THANKS & CLOSING

Some thanks that I'd like to give:

- You, for actually looking at this walkthrough
- My parents (no reason, just think I should thank them)
- CJayC for creating GameFAQs, my favorite gaming site on the Internet
- tombraiders.net, for having the best TR walks on the net
- The people on the Anniversary message board for their help
- Crystal Dynamics and Eidos for their hard work

Thanks for checking out my walkthrough! I plan to have much more coming 
along- and soon!