Date : Wed, 27 December 2000 03:16:00
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/ / / \ / \ / \ / \ / \ / \ / \ / \
/ /__/ / / __/ / / / / / __/ / / / / / __/
/ / / \ / / / / / \ / / / __/ / \
/ ___ / / __/ / /_ / /_ / __/ / / / __ \ / __/
/ / / / / \ / \ / \ / / / / / / / / / \
\_/ /_/ \______/ \______/ \______/ \__/ \__/ \_/ /_/ \______/
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DIABLO : HELLFIRE v0.2
for PC
by Stinger 3:16
This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full. This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this faq and put your names on it. I don't made this faq
for some damn plagiarist put their names on it. I work hard on making this faq,
so please don't rip-off my work.
Diablo™ © 1996 Blizzard Entertainment. All rights reserved. Diablo is a
trademark and Blizzard Entertainment is a trademark or registered trademark of
Davidson & Associates, Inc. in the U.S. and/or other countries.
Hellfire is © Sierra.
**ATTENTION**
1. For Webmaster
If you want to post my faq in your site, please ask me for permission first.
I guarantee that I will give you that permission. However, I have some terms
that you must fulfill, which is :
- You don't sell it away or give it for some kind of bonus
- You don't change anything inside my faq, that's including my name as the
author and my disclaimer.
- You must check for any new updates from http://www.gamefaqs.com at least
once in a month for a new games, or once in 2-3 months for an old games.
That's all. I'm not asking much and it's not hard to do, so please do that.
2. For Reader
If you want to ask me a question, don't forget to put the game's name in the
subject field. I had told this in author's note, but I keep receiving some
mail without subject. It's not so hard to do that, right?
Oh yeah, never say this in your mail "Sorry to waste your time for reading
my mail". You're NOT wasting my time. Trust me. I like reading your mail
(except those a**holes that send me flames and hate mail) and helping you (if
I can).
One last thing, from now on I will not reply any flames and hate mail. It's
only a waste of time.
That's all. I hope you like my faq and can find some useful info.
================================================================================
T A B L E O F C O N T E N T S
================================================================================
01. R E V I S I O N H I S T O R Y
02. S T A R T I N G A T T R I B U T E S
03. M A X I M U M A T T R I B U T E S
04. Q U E S T S
05. N O R M A L I T E M
06. U N I Q U E I T E M
07. M O N S T E R L I S T
08. S H R I N E S A N D F O U N T A I N S
09. L E V E L A N D E X P E R I E N C E
10. B O O K S
11. L I B R A R I E S
12. I T E M S
13. M A G I C
14. S P E L L D E S C R I P T I O N
15. M O N S T E R S
16. G O S S I P A R O U N D T R I S T R A M
17. W H A T D O T H E Y S A Y A B O U T T H E Q U E S T
18. H I N T S A N D T I P S
19. C R E D I T S
20. S P E C I A L T H A N K S
21. L I S T O F T H E D A M N E D
22. I M P O R T A N T N O T E
23. A U T H O R ' S N O T E
================================================================================
01. R E V I S I O N H I S T O R Y
================================================================================
VERSION 0.2 (27 December 2000)
Minor update.
VERSION 0.1 (03 September 2000)
First release.
================================================================================
02. S T A R T I N G A T T R I B U T E S
================================================================================
_______________________________________________________________
| | | | | |
| CLASS | STRENGTH | MAGIC | DEXTERITY | VITALITY |
|___________|____________|___________|_____________|____________|
| | | | | |
| Warrior | 30 | 10 | 20 | 25 |
| | | | | |
| Rogue | 20 | 15 | 30 | 20 |
| | | | | |
| Sorcerer | 15 | 35 | 15 | 20 |
| | | | | |
| Monk | | | | |
|___________|____________|___________|_____________|____________|
================================================================================
03. M A X I M U M A T T R I B U T E S
================================================================================
_______________________________________________________________
| | | | | |
| CLASS | STRENGTH | MAGIC | DEXTERITY | VITALITY |
|___________|____________|___________|_____________|____________|
| | | | | |
| Warrior | 250 | 50 | 60 | 100 |
| | | | | |
| Rogue | 55 | 70 | 250 | 80 |
| | | | | |
| Sorcerer | 45 | 250 | 85 | 80 |
| | | | | |
| Monk | | | | |
|___________|____________|___________|_____________|____________|
================================================================================
04. Q U E S T S
================================================================================
____________________________________________________________________________
| | | |
| NAME | FOUND ON LEVEL | PRIZE(s) |
|__________________________|________________|________________________________|
| | | |
| Farmer's Orchard | Town | Auric Amulet |
| | | |
| The Defiler | Hive Level 4 | Cathedral Map |
| | | |
| Na-Krul | Crypt Level 4 | Book of Apocalypse, War Staff, |
| | | Long War Bow, Great Sword |
| | | |
| The Butcher | 02 | Butcher's Cleaver (Unique Axe) |
| | | |
| Poisoned Water Supply | 02 | Ring of Truth (Unique Ring) |
| | | |
| The Curse of King Leoric | 03 | Undead Crown (Unique Helm) |
| | | |
| Odgen's Sign | 04 | Harlequin Crest (Unique Helm) |
| | | |
| Gharbad the Weak | 04 | Random item |
| | | |
| The Magic Rock | 05 | Empyrean Band (Unique Ring) |
| | | |
| Valor | 05 | Arkaine's Valor (Unique Armor) |
| | | |
| The Chamber of Bone | 06 | Guardian spell |
| | | |
| Halls of the Blind | 07 | Optic Amulet (Unique Amulet) |
| | | |
| Zhar the Mad | 08 | Random item |
| | | |
| Black Mushroom | 09 | Spectral Elixir |
| | | |
| Anvil of Fury | 10 | Griswold's Edge (Unique Sword) |
| | | |
| Warlord of Blood | 13 | Random item |
| | | |
| Lachdanan | 14 | Veil of Steel (Unique Helm) |
| | | |
| Archbishop Lazarus | 15 | Random item |
| | | |
| Diablo | 16 | Ending |
|__________________________|________________|________________________________|
================================================================================
05. N O R M A L I T E M
================================================================================
HELMS
___________________________________________________________________
| | | | | |
| NAME | ARMOR CLASS | DURABILITY | BUY | SELL |
|_____________|_______________|________________|_________|__________|
| | | | | |
| Cap | 01-03 | 15 | 15 | 3 |
| | | | | |
| Crown | 08-12 | 40 | 200 | 50 |
| | | | | |
| Full Helm | 06-08 | 35 | 90 | 22 |
| | | | | |
| Great Helm | 11-15 | 60 | 400 | 100 |
| | | | | |
| Helm | 04-05 | 30 | 40 | 10 |
| | | | | |
| Skull Cap | 02-03 | 20 | 25 | 6 |
|_____________|_______________|________________|_________|__________|
ARMOR
____________________________________________________________________________
| | | | | |
| NAME | ARMOR CLASS | DURABILITY | BUY | SELL |
|________________________|_______________|______________|_________|__________|
| | | | | |
| Breast Plate | 20-24 | 80 | 2800 | 700 |
| | | | | |
| Cape | 01-04 | 12 | 10 | 2 |
| | | | | |
| Chain Mail | 21-22 | 55 | 1300 | 312 |
| | | | | |
| Cloak | 03-07 | 15 | 40 | 10 |
| | | | | |
| Field Plate | 40-44 | 80 | 5800 | 1450 |
| | | | | |
| Full Plate Mail | 64-70 | 90 | 6500 | 1625 |
| | | | | |
| Gothic Plate | 52-59 | 100 | 8000 | 2000 |
| | | | | |
| Hard Leather Armor | 12-13 | 40 | 450 | 112 |
| | | | | |
| Leather Armor | 11-12 | 35 | 300 | 75 |
| | | | | |
| Plate Mail | 44-49 | 75 | 4600 | 1150 |
| | | | | |
| Quilted Armor | 08-10 | 30 | 200 | 50 |
| | | | | |
| Rags | 02-06 | 6 | 5 | 1 |
| | | | | |
| Ring Mail | 18-20 | 50 | 900 | 225 |
| | | | | |
| Robe | 04-07 | 24 | 75 | 18 |
| | | | | |
| Scale Mail | 25-28 | 60 | 2300 | 575 |
| | | | | |
| Splint Mail | 32-35 | 65 | 3250 | 812 |
| | | | | |
| Studded Leather Armor | 15-17 | 45 | 700 | 175 |
|________________________|_______________|______________|_________|__________|
SWORDS
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | DURABILITY | BUY | SELL |
|___________________________|____________|________________|_________|__________|
| | | | | |
| Bastard Sword | 06-15 | 60 | 1000 | 250 |
| | | | | |
| Blade | 03-08 | 30 | 280 | 70 |
| | | | | |
| Broad Sword | 04-12 | 50 | 750 | 187 |
| | | | | |
| Claymore | 01-12 | 36 | 450 | 112 |
| | | | | |
| Dagger | 01-04 | 16 | 60 | 15 |
| | | | | |
| Falchion | 04-08 | 20 | 250 | 62 |
| | | | | |
| Great Sword (two-handed) | 10-20 | 100 | 3000 | 750 |
| | | | | |
| Long Sword | 02-10 | 40 | 350 | 87 |
| | | | | |
| Sabre | 01-08 | 45 | 170 | 42 |
| | | | | |
| Scimitar | 03-07 | 28 | 200 | 50 |
| | | | | |
| Short Sword | 02-06 | 24 | 120 | 30 |
| | | | | |
| Two Handed Sword | 08-16 | 75 | 1800 | 450 |
|___________________________|____________|________________|_________|__________|
SHIELDS
________________________________________________________________________
| | | | | |
| NAME | ARMOR CLASS | DURABILITY | BUY | SELL |
|________________|_________________|________________|_________|__________|
| | | | | |
| Buckler | 01-05 | 10 | 30 | 7 |
| | | | | |
| Gothic Shield | 17-18 | 60 | 2300 | 575 |
| | | | | |
| Kite Shield | 09-14 | 40 | 400 | 100 |
| | | | | |
| Large Shield | 05-08 | 32 | 200 | 50 |
| | | | | |
| Small Shield | 03-08 | 24 | 90 | 22 |
| | | | | |
| Tower Shield | 14-19 | 50 | 850 | 212 |
|________________|_________________|________________|_________|__________|
BOWS
______________________________________________________________________
| | | | | |
| NAME | DAMAGE | DURABILITY | BUY | SELL |
|___________________|____________|________________|_________|__________|
| | | | | |
| Composite Bow | 03-06 | 45 | 600 | 150 |
| | | | | |
| Hunter's Bow | 02-05 | 40 | 350 | 87 |
| | | | | |
| Long Battle Bow | 01-10 | 50 | 1000 | 250 |
| | | | | |
| Long Bow | 01-06 | 35 | 250 | 62 |
| | | | | |
| Long War Bow | 01-14 | 60 | 2000 | 500 |
| | | | | |
| Short Battle Bow | 03-07 | 45 | 750 | 187 |
| | | | | |
| Short Bow | 01-04 | 30 | 100 | 25 |
| | | | | |
| Short War Bow | 04-08 | 55 | 1500 | 375 |
|___________________|____________|________________|_________|__________|
AXES
________________________________________________________________
| | | | | |
| NAME | DAMAGE | DURABILITY | BUY | SELL |
|_____________|____________|________________|_________|__________|
| | | | | |
| Axe | 04-12 | 32 | 450 | 112 |
| | | | | |
| Battle Axe | 10-25 | 60 | 1500 | 375 |
| | | | | |
| Broad Axe | 08-20 | 50 | 1000 | 250 |
| | | | | |
| Great Axe | 12-30 | 75 | 2500 | 625 |
| | | | | |
| Large Axe | 06-16 | 40 | 750 | 187 |
| | | | | |
| Small Axe | 02-10 | 24 | 150 | 37 |
|_____________|____________|________________|_________|__________|
STAVES
___________________________________________________________
| | | | |
| NAME | DAMAGE | DURABILITY | SELL |
|__________________|____________|________________|__________|
| | | | |
| Composite Staff | 05-10 | 45 | 125 |
| | | | |
| Long Staff | 04-08 | 35 | 25 |
| | | | |
| Quarter Staff | 06-12 | 35 | 25 |
| | | | |
| Short Staff | 02-04 | 25 | 7 |
| | | | |
| War Staff | 08-16 | 75 | 375 |
|__________________|____________|________________|__________|
MISC. WEAPONS
_______________________________________________________________________
| | | | | |
| NAME | DAMAGE | DURABILITY | BUY | SELL |
|____________________|____________|________________|_________|__________|
| | | | | |
| Club | 01-06 | 20 | 20 | 5 |
| | | | | |
| Flail | 02-12 | 36 | 500 | 125 |
| | | | | |
| Mace | 01-08 | 32 | 200 | 50 |
| | | | | |
| Maul (two-handed) | 06-20 | 50 | 900 | 225 |
| | | | | |
| Morning Star | 01-10 | 40 | 300 | 75 |
| | | | | |
| Spiked Club | 03-06 | 20 | 225 | 56 |
| | | | | |
| War Hammer | 05-09 | 50 | 600 | 150 |
|____________________|____________|________________|_________|__________|
================================================================================
06. U N I Q U E I T E M
================================================================================
UNIQUE HELMS
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | AC | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Fools Crest | * -4 to All | None | 0 | 30 | |
| | Attributes | | | | |
| | * Hit Points : +100| | | | |
| | * +5 Damage from | | | | |
| | Enemies | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gotteramerung | * +20 to All | Strength : 50 | 60 | 60 | 13725 |
| | Attributes | | | | |
| | * -4 Damage from | | | | |
| | Enemies | | | | |
| | * Resist All = 0 | | | | |
| | * -40% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Harlequin Crest | * +2 to All | None | -3 | 15 | 1000 |
| | Attributes | | | | |
| | * Hit Points : +7 | | | | |
| | * -1 Damage from | | | | |
| | Enemies | | | | |
| | * Mana : +7 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Helm of Spirits | * Life Stealing 5% | Strength : 25 | 4 | 30 | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Lightforge | * +8 to All | None | 15 | IND | |
| | Attributes | | | | |
| | * Fire Hit Damage | | | | |
| | 10-20 | | | | |
| | * +40% Light Radius| | | | |
| | * +150% Damage | | | | |
| | * Chance to Hit : | | | | |
| | +25% | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Overlord's Helm | * +20 to Strength | Strength : 25 | 4 | 15 | 3125 |
| | * -20 to Magic | | | | |
| | * +15 to Dexterity | | | | |
| | * +5 to Vitality | | | | |
| | * Altered | | | | |
| | Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Royal Circlet | * +10 to All | None | 40 | 40 | 6218 |
| | Attributes | | | | |
| | * Mana : +40 | | | | |
| | * Armor Class : 40 | | | | |
| | * +10% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Thinking Cap | * Mana : +30 | None | 3 | 1 | 505 |
| | * Spell Levels : | | | | |
| | +2 | | | | |
| | * Resist All : +20%| | | | |
| | * Altered | | | | |
| | Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Undead Crown | * Life Stealing | None | 8 | 50 | 4162 |
| | * -20 to Magic | | | | |
| | * +15 to Dexterity | | | | |
| | * +5 to Vitality | | | | |
| | * Altered | | | | |
| | Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Veil of Steel | * Resist All : +50%| None | 18 | 60 | 15950 |
| | * -20% Light Radius| | | | |
| | * +60% Armor | | | | |
| | * Mana : -30 | | | | |
| | * +15 to Strength | | | | |
| | * +15 to Vitality | | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE ARMOR
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | AC | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Arkaine's Valor | * +10 to Vitality | None | 25 | 40 | 10500 |
| | * -3 Damage from | | | | |
| | Enemies | | | | |
| | * Fastest Hit | | | | |
| | Recovery | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Demonspike Coat | * +10 to Strength | Strength : 90 | 100 | IND | |
| | * -6 Damage from | | | | |
| | Enemies | | | | |
| | * Resist Fire : | | | | |
| | +50% | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gladiator's | * -2 Damage from | Strength : 20 | 25 | 135 | 862 |
| Bane, The | Enemies | | | | |
| | * -3 to All | | | | |
| | Attributes | | | | |
| | * High Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Leather of Aut | * +5 to Strength | None | 15 | IND | 2637 |
| | * -5 to Magic | | | | |
| | * +5 to Dexterity | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Naj's Light | * +5 to Magic | None | 44-48| 75 | 19675 |
| Plate | * Mana : +20 | | | | |
| | * Resist All : +20%| | | | |
| | * Spell Levels : | | | | |
| | +1 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Nightscape | * Faster Hit | None | 15 | 12 | 2900 |
| | Recovery | | | | |
| | * -40% Light Radius| | | | |
| | * Armor Class : 15 | | | | |
| | * +3 to Dexterity | | | | |
| | * Resist All : +20%| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Rainbow Cloak, | * +1 to All | None | 10 | 27 | 1225 |
| The | Attributes | | | | |
| | * Resist All : +10%| | | | |
| | * Hit Points : +5 | | | | |
| | * High Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Scavenger | * +5 to Dexterity | Strength : 40 | -7 | 80 | 3500 |
| Carapace | * Resist Lightning | | | | |
| | : +40% | | | | |
| | * Armor Class : -7 | | | | |
| | * -15 Damage from | | | | |
| | Enemies | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Sparking Mail | * Lightning Hit | Strength : 30 | 30 | 55 | 3937 |
| | Damage | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Torn Flesh of | * +10 to Vitality | None | 8 | IND | 1206 |
| Souls | * -1 Damage from | | | | |
| | Enemies | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Wisdom's Wrap | * +5 to Magic | None | 25 | 40 | 10500 |
| | * Resist Lightning | | | | |
| | : +25% | | | | |
| | * -1 Damage from | | | | |
| | Enemies | | | | |
| | * Armor Class : 15 | | | | |
| | * Mana : +10 | | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE SWORDS
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | DAM | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Black Razor | * +2 to Vitality | None | 1-4 | 5 | 500 |
| | * +150% Damage | | | | |
| | * Altered | | | | |
| | Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Bonesaw, The | * +10 to Strength | Strength : 35 | 1-12 | 36 | 1100 |
| | * -5 to Magic | | | | |
| | * -5 to Dexterity | | | | |
| | * Hit Points : +10 | | | | |
| | * Mana : -10 | | | | |
| | * Adds 10 Points | | | | |
| | to Damage | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Defender, The | * +5 to Vitality | Strength : 17 | 1-8 | 45 | 500 |
| | * Armor Class : 5 | | | | |
| | * Chance to Hit : | | | | |
| | -5% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Doombringer | * Chance to Hit : | Strength : 50 | 6-15 | 60 | 4562 |
| | +25% | | | | |
| | * +250% Damage | | | | |
| | * -5 to All | | | | |
| | Attributes | | | | |
| | * Hit Points : -25 | | | | |
| | * -20% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Eater of Souls | * Indestructible | Strength : 65 | 8-16 | IND | |
| | * Hit Points : +50 | | | | |
| | * Hit Steals 5% | | | | |
| | Life | | | | |
| | * Hit Steals 5% | | | | |
| | Mana | | | | |
| | * Constantly Lose | | | | |
| | Hit Points | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Executioner's | * +150% Damage | Strength : 30 | 4-8 | 60 | 1770 |
| Blade, The | * Hit Points : -10 | | | | |
| | * -10% Light Radius| | | | |
| | * High Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Falcon's Talon, | * +10 to Dexterity | Strength : 23 | 3-7 | 28 | 1966 |
| The | * Chance to Hit : | Dexterity : 23 | | | |
| | + 20% | | | | |
| | * -33% Damage | | | | |
| | * Fastest Attack | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gibbous Moon | * +2 to All | Strength : 40 | 4-12 | 50 | 1665 |
| | Attributes | | | | |
| | * +25% Damage | | | | |
| | * -30% Light Radius| | | | |
| | * Mana : +15 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gonnagal's Dirk | * -5 to Dexterity | None | 1-4 | 15 | |
| | * Adds 4 Points | | | | |
| | to Damage | | | | |
| | * Resist Magic : | | | | |
| | +25% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Grandfather | * One Handed Sword | Strength : 75 | 10-20| 100 | 29950 |
| | * +5 to All | | | | |
| | Attributes | | | | |
| | * Chance to Hit : | | | | |
| | +20% | | | | |
| | * +70% Damage | | | | |
| | * Hit Points : +20 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Griswold's Edge | * Fast Attack | Strength : 40 | 4-12 | 50 | 10500 |
| | * Chance to Hit : | | | | |
| | +25% | | | | |
| | * Fire Hit Damage | | | | |
| | : 1-10 | | | | |
| | * Knocks Target | | | | |
| | Back | | | | |
| | * Hit Points : -20 | | | | |
| | * Mana : +20 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Grizzly | * +20 to Strength | Strength : 65 | 8-16 | 150 | 12500 |
| | * -5 to Vitality | | | | |
| | * Armor Class : -5 | | | | |
| | * +200% Damage | | | | |
| | * Knocks Target | | | | |
| | Back | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gryphon's Claw | * Fast Attack | Strength : 20 | 4-8 | 30 | |
| | * Knocks Target | | | | |
| | Back | | | | |
| | * +100% Damage | | | | |
| | * +2 to Magic | | | | |
| | * -5 to Dexterity | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Ice Shank | * Resist Fire : | Strength : 30 | 2-10 | 15 | 1312 |
| | +40% | Dexterity : 30 | | | |
| | * Altered | | | | |
| | Durability | | | | |
| | * +8 to Strength | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Inferno | * Fire Hit Damage | Strength : 30 | 2-10 | 40 | 8650 |
| | : 2-12 | Dexterity : 30 | | | |
| | * Mana : +20 | | | | |
| | * Resist Fire : | | | | |
| | +75% | | | | |
| | * +30% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Light Sabre | * Lightning Hit : | Strength : 17 | 1-8 | 45 | 4787 |
| | 1-10 | | | | |
| | * +20% Light Radius| | | | |
| | * Chance to Hit : | | | | |
| | +20% | | | | |
| | * Resist Lightning | | | | |
| | : +50% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Shadowhawk | * Chance to Hit : | Strength : 40 | 4-12 | 50 | 3437 |
| | +15% | | | | |
| | * -20% Light Radius| | | | |
| | * Resist All : +5% | | | | |
| | * Life Stealing 5% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Wizardspike | * +15 to Magic | None | 1-4 | 16 | 3230 |
| | * Mana : +35 | | | | |
| | * Chance to Hit : | | | | |
| | +25% | | | | |
| | * Resist All : +15%| | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE SHIELDS
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | AC | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Blackoak Shield | * +10 to Dexterity | Strength : 25 | 18 | 60 | 1431 |
| | * -10 to Vitality | | | | |
| | * -10% Light Radius| | | | |
| | * High Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Dragon's Breach | * +5 to Strength | Strength : 50 | 20 | IND | 4800 |
| | * -5 to Magic | | | | |
| | * Resist Fire : | | | | |
| | +25% | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Holy Defender | * Fast Block | Strength : 40 | 15 | 96 | 3450 |
| | * Resist Fire : | | | | |
| | +20% | | | | |
| | * -2 Damage from | | | | |
| | Enemies | | | | |
| | * High Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Split Skull | * Armor Class : 10 | None | 10 | 15 | 506 |
| Shield | * Hit Points : +10 | | | | |
| | * +2 to Strength | | | | |
| | * -10% Light Radius| | | | |
| | * Altered | | | | |
| | Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Storm Shield | * Armor Class : 40 | Strength : 80 | 40 | IND | 12250 |
| | * +4 Damage from | | | | |
| | Enemies | | | | |
| | * +10 to Strength | | | | |
| | * Indestructible | | | | |
| | * Fast Block | | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE BOWS
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | DAM | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Blackoak Bow | * +10 to Dexterity | Strength : 25 | 1-6 | 35 | 625 |
| | * -10 to Vitality | Dexterity : 30 | | | |
| | * +50% Damage | | | | |
| | * -10% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Blitzen | * Lightning Damage | Strength : 25 | 0-0 | IND | |
| | : 10-15 | Dexterity : 40 | | | |
| | * Unusual Item | | | | |
| | Damage | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Bow of the Dead | * +4 to Dexterity | Strength : 25 | 3-6 | 30 | 625 |
| | * -3 to Vitality | Dexterity : 40 | | | |
| | * Chance to Hit : | | | | |
| | +10% | | | | |
| | * -20% Light Radius| | | | |
| | * Altered | | | | |
| | Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Celestial Bow, | * Armor Class : 5 | Dexterity : 30 | 1-6 | 35 | 300 |
| The | * Adds 2 Points | | | | |
| | to Damage | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Eaglehorn | * +20 to Dexterity | Strength : 30 | 1-10 | IND | 10625 |
| | * Chance to Hit : | Dexterity : 60 | | | |
| | +50% | | | | |
| | * +100% Damage | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Flamedart | * Fire Hit Damage | Strength : 25 | 1-6 | 35 | 625 |
| | : 1-6 | Dexterity : 30 | | | |
| | * Chance to Hit : | | | | |
| | +20% | | | | |
| | * Resist Fire : | | | | |
| | +40% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Fleshstinger | * +15 to Dexterity | Strength : 25 | 1-6 | 37 | 4125 |
| | * Chance to Hit : | Dexterity : 30 | | | |
| | +40% | | | | |
| | * +80% Damage | | | | |
| | * High Durability | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gnat Sting | * Multiple Arrows | Strength : 25 | 1-2 | IND | |
| | per Shot | Dexterity : 30 | | | |
| | * Unusual Item | | | | |
| | Damage | | | | |
| | * Quick Attack | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Needler, The | * Chance to Hit : | None | 1-3 | 30 | 2225 |
| | +50% | | | | |
| | * Unusual Item | | | | |
| | Damage | | | | |
| | * Fast Attack | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Rift Bow | * -3 to Dexterity | Strength : 25 | 1-6 | 35 | 625 |
| | * Random Speed | Dexterity : 30 | | | |
| | Arrows | | | | |
| | * Adds 2 Points | | | | |
| | to Damage | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Windforce | * +5 to Strength | Strength : 45 | 1-14 | 60 | 9437 |
| | * +200% Damage | Dexterity : 80 | | | |
| | * Knocks Target | | | | |
| | Back | | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE AXES
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | DAM | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Aguinara's | * Spell Levels : | None | 2-10 | 24 | 6200 |
| Hatchet | +1 | | | | |
| | * +10 to Magic | | | | |
| | * Resist Magic : | | | | |
| | +75% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Bloodslayer | * -5 to All | Strength : 50 | 8-20 | 50 | 625 |
| | Attributes | | | | |
| | * +100% Damage | | | | |
| | * +200% Damage vs. | | | | |
| | Demons | | | | |
| | * Spell Levels : -1| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Butcher's | * +10 to Strength | None | 4-24 | 25 | 912 |
| Cleaver | * Altered | | | | |
| | Durability | | | | |
| | * Unusual Item | | | | |
| | Damage | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Celestial Axe, | * -15 to Strength | None | 10-25| 60 | 3525 |
| The | * Chance to Hit : | | | | |
| | +15% | | | | |
| | * Hit Points : | | | | |
| | +25 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Hellslayer | * +8 to Strength | Strength : 65 | 10-25| 60 | 6550 |
| | * +8 to Vitality | | | | |
| | * +100% Damage | | | | |
| | * Hit Points : | | | | |
| | +25 | | | | |
| | * Mana : -25 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Mangler | * -5 to Magic | Strength : 25 | 6-16 | 30 | |
| | * -5 to Dexterity | | | | |
| | * +200% Damage | | | | |
| | * Mana : -10 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Messerschmidt's | * +200% Damage | Strength : 80 | 12-30| 75 | 14500 |
| Reaver | * Adds 15 Points | | | | |
| | to Damage | | | | |
| | * +5 to All | | | | |
| | Attributes | | | | |
| | * Hit Points : -50 | | | | |
| | * Fire Hit Damage | | | | |
| | : 2-12 | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Stone Cleaver | * Hit Points : +30 | Strength : 50 | 8-20 | 50 | 5975 |
| | * +50% Damage | | | | |
| | * Chance to Hit : | | | | |
| | +20% | | | | |
| | * Resist Lightning | | | | |
| | : +40% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Wicked Axe | * +10 to Dexterity | Strength : 30 | 6-16 | IND | 7787 |
| | * -10 to Vitality | | | | |
| | * Chance to Hit : | | | | |
| | +30% | | | | |
| | * -6 Damage from | | | | |
| | Enemies | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE CLUB - FLAIL - MACE - MAUL - MORNING STAR - SPIKED CLUB - WAR HAMMER
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | DAM | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Baranar's Star | * -4 to Dexterity | Strength : 23 | 1-10 | 60 | 1712 |
| | * +4 to Vitality | | | | |
| | * Chance to Hit : | | | | |
| | +12% | | | | |
| | * +80% Damage | | | | |
| | * Altered | | | | |
| | Durability | | | | |
| | * Quick Attack | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Celestial Star, | * +20% Light Radius| None | 2-12 | 36 | 1952 |
| The | * Armor Class : -8 | | | | |
| | * Adds 10 Points | | | | |
| | to Damage | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Civerb's Cudgel | * -2 to Magic | Strength : 16 | 1-8 | 32 | 500 |
| | * -5 to Dexterity | | | | |
| | * +200% Damage vs. | | | | |
| | Demons | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Crakrust | * +2 to All | Strength : 16 | 1-8 | IND | |
| | Attributes | | | | |
| | * Resist All : +15%| | | | |
| | * -25% Damage | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Cranium Basher, | * Adds 20 Points | Strength : 55 | 6-20 | IND | 9125 |
| The | to Damage | | | | |
| | * +15 to Strength | | | | |
| | * Indestrctible | | | | |
| | * Mana : -150 | | | | |
| | * Resist All : +5% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Dreamflange | * +30 to Magic | Strength : 16 | 1-8 | 32 | 6612 |
| | * Mana : +50 | | | | |
| | * Resist Magic : | | | | |
| | +50% | | | | |
| | * +20% Light Radius| | | | |
| | * Spell Levels : +1| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gnarled Root | * +5 to Magic | None | 1-6 | 20 | 2455 |
| | * +10 to Dexterity | | 3-6 | | |
| | * +300% Damage | | | | |
| | * Chance to Hit : | | | | |
| | +20% | | | | |
| | * Resist All : +10%| | | | |
| | * Armor Class : -10| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Hammer of Jholm | * +3 to Strength | Strength : 55 | 6-20 | IND | 2175 |
| | * +10% Damage | | | | |
| | * Chance to Hit : | | | | |
| | +15% | | | | |
| | * Indestructible | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Schaefer's | * Lightning Hit | Strength : 40 | 5-9 | 50 | 14031 |
| Hammer | Damage : 1-50 | | | | |
| | * -100% Damage | | | | |
| | * Chance to Hit : | | | | |
| | +30% | | | | |
| | * Resist Lightning | | | | |
| | : +75% | | | | |
| | * Hit Points : +50 | | | | |
| | * +10% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE STAVES
______________________________________________________________________________
| | | | | | |
| NAME | SPECIAL ABILITIES | REQUIREMENTS | DAM | DUR | VALUE |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Gleamsong | * -3 to Strength | None | 2-4 | 25 | 1630 |
| | * -3 to Vitality | | | | |
| | * Mana : +25 | | | | |
| | * 76 Phasing | | | | |
| | Charges | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Immolator | * Resist Fire : | None | 4-8 | 35 | 975 |
| | +20% | | | | |
| | * Fire Hit Damage | | | | |
| | : 4 | | | | |
| | * Mana : +10 | | | | |
| | * -5 to Vitality | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Mindcry | * +15 to Magic | Strength : 20 | 6-12 | 55 | 10375 |
| | * Resist All : +15%| | | | |
| | * 69 Guardian | | | | |
| | Charges | | | | |
| | * Spell Levels : +1| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Naj's Puzzler | * +20 to Magic | None | 2-4 | 25 | 1630 |
| | * +10 to Dexterity | | | | |
| | * Resist All : +20%| | | | |
| | * Hit Points : -25 | | | | |
| | * 57 Teleport | | | | |
| | Charges | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Protector, The | * +5 to Vitality | None | 2-4 | 25 | 4310 |
| | * -5 Damage from | | | | |
| | Enemies | | | | |
| | * Armor Class : 40 | | | | |
| | * 86 Healing | | | | |
| | Charges | | | | |
| | * Attacker Takes | | | | |
| | 1-3 Damage | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Rod of Onan | * +5 to All | Strength : 30 | 8-16 | 75 | 11041 |
| | Attributes | | | | |
| | * +100% Damage | | | | |
| | * 50 Golem | | | | |
| | Charges | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Staff of Shadows| * -10 to Magic | None | 3-7 | 35 | 312 |
| | * Chance to Hit : | | | | |
| | +10% | | | | |
| | * +60% Damage | | | | |
| | * -20% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Storm Spire | * +10 to Strength | Strength : 30 | 8-16 | 75 | 5625 |
| | * -10 to Magic | | | | |
| | * Lightning Hit | | | | |
| | Damage : 2-8 | | | | |
| | * Resist Lightning | | | | |
| | : +50% | | | | |
|_________________|____________________|________________|______|_____|_________|
| | | | | | |
| Thundercall | * Chance to Hit : | None | 5-10 | 45 | 5562 |
| | +35% | | | | |
| | * Lightning Hit | | | | |
| | Damage | | | | |
| | * 76 Lightning | | | | |
| | Charges | | | | |
| | * Resist Lightning | | | | |
| | : +30% | | | | |
| | * +20% Light Radius| | | | |
|_________________|____________________|________________|______|_____|_________|
UNIQUE RINGS AND AMULET
_________________________________________________________________
| | | |
| NAME | SPECIAL ABILITIES | VALUE |
|________________________|______________________________|_________|
| | | |
| Acolyte's Amulet | * 50% Mana Moved to Health | |
|________________________|______________________________|_________|
| | | |
| Bleeder | * Resist Magic : +20% | 2125 |
| | * Hit Points : -10 | |
| | * Mana : +30 | |
|________________________|______________________________|_________|
| | | |
| Constricting Ring | * Resist All : +75% MAX | 15500 |
| | * Constantly Lost Hit Points | |
|________________________|______________________________|_________|
| | | |
| Empyrean Band | * +2 to All Attributes | 2000 |
| | * +20% Light Radius | |
| | * Fast Hit Recovery | |
| | * Absorbs Half Trap Damage | |
|________________________|______________________________|_________|
| | | |
| Gladiator's Ring | * 40% Health Moved to Mana | |
|________________________|______________________________|_________|
| | | |
| Ring of Engagement | * -1/-2 Damage from Enemies | 3119 |
| | * Attacker Takes 1-3 Damage | |
| | * Armor Class : 5 | |
| | * Damages Target's Armor | |
|________________________|______________________________|_________|
| | | |
| Ring of Regha | * -3 to Strength | 1043 |
| | * +10 to Magic | |
| | * -3 to Dexterity | |
| | * Resist Magic : +10% | |
| | * +10% Light Radius | |
|________________________|______________________________|_________|
| | | |
| Ring of Truth | * Hit Points : +10 | 2275 |
| | * Resist All : +10% | |
| | * -1 Damage from Enemies | |
|________________________|______________________________|_________|
| | | |
| Optic Amulet | * +5 to Magic | 2437 |
| | * -1 Damage from Enemies | |
| | * Resist Lightning : +20% | |
| | * +20% Light Radius | |
|________________________|______________________________|_________|
================================================================================
07. M O N S T E R L I S T
================================================================================
_________________________________________________________________
| | | |
| NAME | HP | NOTES |
|_________________|_________|_____________________________________|
| | | |
| Fallen One | 001-002 | No resistances, No immunities |
| Carver | 002-004 | No resistances, No immunities |
| Devil Kin | 008-012 | No resistances, No immunities |
| Dark One | 010-018 | No resistances, No immunities |
|_________________|_________|_____________________________________|
| | | |
| Zombie | 002-003 | Immune Magic |
| Rotting Carcass | 007-012 | Immune Magic |
| Ghoul | | |
| Black Death | 012-020 | Immune Magic |
|_________________|_________|_____________________________________|
| | | |
| Scavenger | 001-003 | No resistances, No immunities |
| Plague Eater | 006-012 | No resistances, No immunities |
| Shadow Beast | 012-018 | No resistances, No immunities |
| Bone Gasher | 014-020 | Resists Magic |
|_________________|_________|_____________________________________|
| | | |
| Fiend | 001-003 | No resistances, No immunities |
| Blink | 006-014 | No resistances, No immunities |
| Familiar | 010-017 | Resist Magic, Immune Lightning |
| | | |
|_________________|_________|_____________________________________|
| | | |
| Hidden | 004-012 | No resistances, No immunities |
| Unseen | 017-025 | Resist Magic |
| Stalker | 015-022 | No resistances, No immunities |
| Illusion Weaver | 020-030 | Resist Fire-Magic |
|_________________|_________|_____________________________________|
| | | |
| Flesh Clan | 015-022 | No resistances, No immunities |
| Stone Clan | 020-027 | Resist Magic |
| Fire Clan | 025-032 | Resist Fire |
| Night Clan | 027-035 | Resist Magic |
|_________________|_________|_____________________________________|
| | | |
| Acid Beast | 020-033 | No resistances, No immunities |
| Poison Spitter | 030-042 | No resistances, No immunities |
| Pit Beast | 040-055 | Resist Magic |
| Lava Maw | 050-075 | Resist Magic, Immune Fire |
|_________________|_________|_____________________________________|
| | | |
| Blood Stone | 027-037 | Immune Fire-Magic |
| Lava Lord | 035-042 | Immune Fire-Magic |
| | | |
| | | |
|_________________|_________|_____________________________________|
| | | |
| Mud Man | 050-062 | No resistances, No immunities |
| Toad Demon | | |
| Flayed One | 080-100 | Resist Magic, Immune Fire |
| | | |
|_________________|_________|_____________________________________|
| | | |
| Gargoyle | | |
| Winged-Demon | 022-030 | Resist Fire, Immune Magic |
| Blood Claw | 037-062 | Immune Fire-Magic |
| | | |
|_________________|_________|_____________________________________|
| | | |
| Storm Rider | 030-060 | Resist Magic, Immune Lightning |
| Maelstorm | | |
| | | |
| | | |
|_________________|_________|_____________________________________|
| | | |
| Horned Demon | | |
| Mud Runner | 025-045 | No resistances, No immunities |
| Frost Charger | | |
| Obsidian Lord | 035-055 | Resist Lightning, Immune Magic |
|_________________|_________|_____________________________________|
| | | |
| Cave Viper | 050-075 | Immune Fire |
| Fire Drake | 060-085 | Resist Fire, Immune Magic |
| Gold Viper | 070-090 | Resist Lightning, Immune Magic |
| Azure Drake | 080-100 | Resist Fire-Lightning |
|_________________|_________|_____________________________________|
| | | |
| Succubus | 060-075 | Resist Magic |
| Snow Witch | 067-087 | Resist Lightning |
| Hellspawn | 075-100 | Resist Magic, Immune Lightning |
| Soul Burner | 100-112 | Resist Lightning-Magic, Immune Fire |
|_________________|_________|_____________________________________|
| | | |
| Counselor | 035-035 | Resist Fire-Lightning |
| Magistrate | 042-042 | Resist Lightning-Magic, Immune Fire |
| Cabalist | 060-060 | Resist Fire-Magic, Immune Lightning |
| Advocate | 072-072 | Resist Fire, Immune Lightning-Magic |
|_________________|_________|_____________________________________|
| | | |
| Black Knight | 075-075 | Resist Lightning-Magic |
| Doom Guard | 082-082 | Resist Fire-Magic |
| Steel Lord | 090-090 | Resist Lightning-Magic, Immune Fire |
| Blood Knight | 100-100 | Resist Fire, Immune Lightning-Magic |
|_________________|_________|_____________________________________|
================================================================================
08. S H R I N E S A N D F O U N T A I N S
================================================================================
SHRINES
______________________________________________________________________________
| | | |
| NAME | MESSAGE | EFFECTS |
|_____________________|___________________________|____________________________|
| | | |
| Abandoned Shrine | The hands of men may be | Dexterity is increased by |
| | guided by fate | 2 |
| | | |
| Cauldron | Random | Random |
| | | |
| Creepy Shrine | Strength is bolstered by | Strength is increased by 2 |
| | heavenly faith | |
| | | |
| Cryptic Shrine | Arcane power brings | Casts one free Nova spell |
| | destruction | |
| | | |
| Divine Shrine | Drink and be refreshed | Gives 2 full potions and |
| | | gets life and full mana |
| | | |
| Eerie Shrine | Knowledge and wisdom at | Magic is increased by 2 |
| | the cost of self | |
| | | |
| Eldritch Shrine | Crimson and Azure becomes | All potions become |
| | as the sun | rejuvenation potions of |
| | | the same type |
| | | |
| Enchanted Shrine | Magic is not always what | Lose one level of a spell |
| | it seems to be | and adds one level to all |
| | | other spells learned so |
| | | far |
| | | |
| Fascinating Shrine | Intensity comes at the | Gain two levels of Firebolt|
| | cost of wisdom | spell, lose up to 10 in |
| | | mana |
| | | |
| Glimmering Shrine | Mysteries are revealed in | Identifies all unidentified|
| | the light of reason | item in inventory |
| | | |
| Glowing Shrine | Knowledge is Power | Magic +5, lose experience |
| | | |
| Goat Shrine | Random | Random |
| | | |
| Gloomy Shrine | Those who defend seldom | Adds 2 to AC for all armor,|
| | attack | reduces damage by 1 for all|
| | | weapons |
| | | |
| Hidden Shrine | New strength is forged | One item loses 10 |
| | through destruction | durability while all others|
| | | gain 10 |
| | | |
| Holy Shrine | Wherever you go, there | Casts one free Phasing |
| | you are | spell |
| | | |
| Magic Shrine | While the spirit is | Casts one free Mana Shield |
| | vigilant, the body thrives| spell |
| | | |
| Mendicant's Shrine | Give and you shall | Gains experience, lose |
| | receive | half your money |
| | | |
| Murphy's Shrine | That which can break will | Lose durability |
| | | |
| Mysterious Shrine | Some are weakened as one | One attributes rises by 5 |
| | grows strong | and all others drop by 1 |
| | | |
| Oily Shrine | That which does not kill | Gains Dexterity points |
| | you... | |
| | | |
| Ornate Shrine | Salvation comes at the | Gain two levels for the |
| | cost of wisdom | Holy Bolt spell, lose up to|
| | | 10 in mana |
| | | |
| Quiet Shrine | The essence of life flows | Vitality is increased by 2 |
| | from within | |
| | | |
| Religious Shrine | Time has no effect on the | All items are fully |
| | strength of steel | repaired |
| | | |
| Sacred Shrine | Energy comes at the cost | Gain two levels for the |
| | of wisdom | Charged Bolt spell, lose up|
| | | to 10 in mana |
| | | |
| Secluded Shrine | The way is made clear when| Fills out the automap of |
| | viewed from above | the current level |
| | | |
| Shimmering Shrine | Spiritual energy is | Gets full mana |
| | restored | |
| | | |
| Solar Shrine | You feel refreshed | Gains Hit Points |
| | | |
| Sparking Shrine | Some experience is gained | Gains experience and lose |
| | by touch | mana |
| | | |
| Spiritual Shrine | Riches abound when least | Each free box in backpack |
| | expected | is filled with a random |
| | | amount of gold |
| | | |
| Stone Shrine | The power of mana | Staffs are recharged |
| | refocused renews | |
| | | |
| Thaumaturgic Shrine | You hear a series of | All chests in the dungeon |
| | creaks and thumps | are refilled and close |
| | | |
| Town Shrine | There's no place like | Cast Town Portal |
| | home | |
| | | |
| Weird Shrine | The sword of justice is | Maximum damage for all |
| | swift and sharp | weapon increases by 1 |
| | | |
| ??? | You feel stronger | Gains Strength points |
| | | |
| ??? | You feel more agile | Gains agility |
| | | |
| ??? | You feel wiser | Gains Magic points |
|_____________________|___________________________|____________________________|
FOUNTAINS
_________________________________________________________________________
| | |
| NAME | EFFECTS |
|___________________|_____________________________________________________|
| | |
| Blood Fountain | Restores 1 point of life each time you drink |
| | |
| Fountain of Tears | Raises one attribute by one and lowers another by 1 |
| | |
| Murky Pool | Casts one free Infravision spell |
| | |
| Purifying Spring | Restores 1 point of mana each time you drink |
|___________________|_____________________________________________________|
================================================================================
09. L E V E L A N D E X P E R I E N C E
================================================================================
_____________________________________________________________________________
| | | | |
| LEVEL | EXPERIENCE REQUIRED | LEVEL | EXPERIENCE REQUIRED |
|__________|___________________________|__________|___________________________|
| | | | |
| 1 | 0 | 26 | 5.459.523 |
| 2 | 2.000 | 27 | 7.130.496 |
| 3 | 4.620 | 28 | 9.281.874 |
| 4 | 8.040 | 29 | 12.042.092 |
| 5 | 12.489 | 30 | 15.571.031 |
| 6 | 18.258 | 31 | 20.066.900 |
| 7 | 25.712 | 32 | 25.774.405 |
| 8 | 35.309 | 33 | 32.994.399 |
| 9 | 47.622 | 34 | 42.095.202 |
| 10 | 63.364 | 35 | 53.525.811 |
| 11 | 83.419 | 36 | 67.831.218 |
| 12 | 108.879 | 37 | 85.670.061 |
| 13 | 141.086 | 38 | 107.834.823 |
| 14 | 181.683 | 39 | 135.274.799 |
| 15 | 231.075 | 40 | 169.122.009 |
| 16 | 313.656 | 41 | 210.720.231 |
| 17 | 424.067 | 42 | 261.657.253 |
| 18 | 571.190 | 43 | 323.800.420 |
| 19 | 766.569 | 44 | 399.335.440 |
| 20 | 1.025.154 | 45 | 490.808.349 |
| 21 | 1.366.227 | 46 | 601.170.414 |
| 22 | 1.814.568 | 47 | 733.825.617 |
| 23 | 2.401.895 | 48 | 892.680.222 |
| 24 | 3.168.651 | 49 | 1.082.908.612 |
| 25 | 4.166.200 | 50 | 1.310.707.109 |
|__________|___________________________|__________|___________________________|
================================================================================
10. B O O K S
================================================================================
BOOK OF BLOOD (Quest : Valor)
...and so, locked beyond the Gateway of Blood and past the hall of Fire, Valor
awaits for the hero of light to awaken...
BOOK OF THE BLIND (Quest : Halls of the Blind)
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone,
whispering their hidden song.
Then you see what cannot be,
shadows move where light should be.
Out of darkness, out of mind,
cast down into the Halls of the Blind.
MYTHICAL BOOK (Quest : Chamber of the Bone)
Beyond the Hall of Heroes lies the Chamber of Bone.Eternal death awaits any who
would seek to steal the treasures secured within this room. So speaks the
Lord of terror, and so it is written.
STEEL TOME (Quest : Warlord of Blood)
The armories of Hell are home to the Warlord of Blood. In his wake lay the
mutilated bodies of thousands. Angels and man alike have been cut down to
fulfill his endless sacrifices to the dark ones who scream for one thing - blood
TALE OF THE THREE
Glory and approbation to Diablo - Lord of Terror and leader of the Three. My
lord spoke to me of his two brothers, Mephisto and Baal, who were banished to
this world long ago. My lord wishes to bide time and harness his awesome power
so that he may free his captive brothers from their tombs beneath the sands of
the East. Once my lord releases his brothers, the Sin War will once again know
the fury of the Three.
THE BINDING OF THE THREE
So it came that the three prime evils were banished in spirit form to the
mortal realm and after sewing chaos across the east for decades, they were
hunted down by the cursed order of the mortal Horadrim. The Horadrim used
artifacts called Soulstones to contain the essence of Mephisto, the Lord of
Hatred and his brother Baal, the Lord of Destruction. The youngest brother -
Diablo, the Lord of Terror - escaped to the west.
Eventually the Horadrim captured Diablo within a Soulstones as well, and
buried him under an ancient, forgotten cathedral. There, the Lord of Terror
sleeps and awaits the time of his rebirth. Know ye that he will seek a body of
youth and power to posses - one that is innocent and easily controlled. He will
then arise to free his brothers and once more fan the flames of the Sin War...
THE BLACK KING
Hail and sacrifice to Diablo - Lord of Terror and destroyer of souls. When I
awoke my master from his sleep, he attempted to possess a mortal's form. Diablo
attempted to claim the body of King Leoric, but my master was too weak from his
imprisonment. My lord required a simple and innocent anchor to this world, and
so found the boy Albrecht to be perfect for the task. While the good King Leoric
was left maddened by Diablo's unsuccessful possession, I kidnapped his son
Albrecht and brought him before my master. I now await Diablo's call and pray
that I will be rewarded when he at last emerged as the lord of this world.
THE DARK EXILE
So it came to be that there was a great revolution within the Burning Hells
known as the Dark Exile. The lesser evils overthrew the three prime evils and
banished their spirit forms to the mortal realm. The demons Belial (The Lord of
Lies) and Azmodan (The Lord of Sin) fought to claim rulership of Hell during
the absence of the Three Brothers. All of Hell polarized between the factions of
Belial and Azmodan while the forces of the High Heavens continually battered
upon the very gates of Hell.
THE GREAT CONFLICT
Take heed and bear witness to the truths that lie herein, for they are the last
legacy of the Horadrim. There is a war that rages on even now, beyond the fields
that we know - between the Utopian Kingdoms of the High Heavens and the chaotic
Pits of the Burning Hells. This war is known as the Great Conflict, and it has
raged and burned longer than any of the stars in the sky.Neither side ever gains
sway for long as the forces of light and darkness constantly vie for control
over all creation.
THE REALMS BEYOND
All praises to Diablo - Lord of Terror and survivor of the Dark Exile.When he
awakened from his long slumber, my lord and master spoke to me of secrets that
few mortals know. He told me the Kingdoms of the High Heavens and the Pits of
the Burning Hells engage in an eternal war. He revealed the powers that have
brought this discord to the realms of man. My lord has named the battle for this
world and all who exist here the Sin War.
THE SIN WAR
Many demons traveled to the mortal realm in search of the Three Brothers.
These demons were followed to the mortal plane by angels who hunted them
throughout the vast cities of the East. The angels allied themselves with a
secretive order of mortal magi named the Horadrim, who quickly became adept at
hunting demons. They also made many dark enemies in the underworlds.
THE TALE OF THE HORADRIM
Take heed and bear witness to the truths that lie herein, for they are the last
legacy of the Horadrim. Nearly three hundred years ago, it came to be known
that the three prime evils of the Burning Hells had mysteriously come to our
world. The Three Brothers ravaged the lands of the east for decades, while
humanity was left trembling in their wake.Our order - the Horadrim - was founded
by a group of secretive Magi to hunt down and capture the three evils once and
for all.
The original Horadrim captured two of the three within powerful artifacts known
as Soulstones and buried them deep bneath the desolate eastern sands. The third
evil escaped capture and fled to the west with many of the Horadrim in pursuit.
The third evil - known as Diablo, the Lord of Terror - was eventually captured,
his essence set in a Soulstone and buried within this labyrinth.
Be warned that the Soulstone must be kept from discovery by those not of the
faith. If Diablo were to be released, he would seek a body that is easily
controlled as he would be very weak - perhaps that of an old man or a child.
THE WAGES OF SIN ARE WAR
Take heed and bear witness to the truths that lie herein, for they are the last
legacy of the Horadrim. When the eternal conflict between the High Heavens and
the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and
Demons walk amongst humanity in disguise, fighting in secret, away from the
prying eyes of mortals. Some daring, powerful mortal have even allied themselves
with either side, and helped to dictate the course of the Sin War.
================================================================================
11. L I B R A R I E S
================================================================================
BOOK I : OF HEAVEN AND HELL
THE GREAT CONFLICT
Since the beginning, the forces of Light and Darkness have engaged in an
eternal war : The Great Conflict, whose victor will rise from the apocalyptic
ashes to hold sway over all creation. To this end, the Angels of the High
Heavens adhere to strict militaristic disciplines Seraphim warriors strike at
the enemies of Light with swords imbued with righteous wrath and justice. The
Angels believe that only absolute discipline can properly restore order to the
myriad realms, while the demonic denizens of the Burning Hells hold that
absolute chaos is the true nature of all things.
The battles of the Great Conflict rage across both time and space, often
infringing upon the very fabric of reality itself. From the Crystal Arch at the
very heart of the High Heavens to the arcane Hellforge of the Underworld, the
warriors of these eternal realms journey to wherever their timeless conflict
carries them. The legendary deeds of the heroes of the realms beyond elicit both
veneration and insight.
The greatest of these heroes was Izual, lieutenant to the Arch-Angel Tyrael
and bearer of the Angelic Runeblade Azurewrath. He once led a fierce attack
upon the Hellforge as the creation of the dark demonblade Shadowfang was nearing
completion. His quest was to destroy both wielder and weapon - a charge that
he was destined never to complete. Izual was overcome by the legions of chaos
and, tragically, was lost to the Darkness. His fate stands as testament to
the fact that Angels and Demons alike shall fearlessly enter into any domain -
so long as their hated enemies dwell within.
Although the Great Conflict burned hotter and longer than any of the
stars in the sky, neither side could gain dominion over the other for long. Both
factions sought some way to turn the tides of the war to their favor. With the
ascension of Man and his mortal realm, the Great Conflict ground to a mysterious
halt. Both armies paused in a breathless stalemate, waiting to see to whose side
Man would eventually turn.
Mortals had the unique ability to choose between Darkness and Light, and it
was held that this would be the deciding factor in the outcome of the Great
Conflict. Thus, the agents of the nether-realms descended to the mortal realm to
vie for the favor of Man...
THE SIN WAR
The coming of the Great Conflict to the mortal realm is known as the Sin
War. Angels and Demons, disguising themselves while traveling amongst men,
attempted to secretly lure mortals to their respective causes. Over time, the
forces of Darkness discovered that mortals responded much more to brute force
than to subtle coercion, and so began to terrorize Man into submission. The
Angels fought to defend humanity against this demonic oppression, but all too
often their austere methods and severe punishments succeeded only in alienating
those whom they sought to protect.
The violent battles of the Sin War occurred often, but they were seldom
witnessed by the prying eyes of Man. Only a few "enlightened" souls were aware
of the supernatural beings that walked amongst the huddled masses of humanity.
Powerful mortals arose and accepted the challenge of the Sin War, allying
themselves with both sides in the Great Conflict. The legendary deeds of
these great mortal warriors served to earn both the respect and hatred of the
netherworlds. Although lesser demons kneeled before those possessing power and
strength, they also cursed the very existence of mortal man. Many of these
fiends believed that the deadlock brought about by the emergence of Man was a
perverse offense to their "higher" role in the great scheme of things.
This jealousy of Man led to harsh, atrocious acts of violence by the demons
against the mortal realm. Some men learned of this deep hatred and used it
against the denizens of the Underworld. One such mortal, Horazon the Summoner,
delighted in summoning demons and then breaking them to his will. Horazon, along
with his brother Bartuc, were members of the Eastern mage clan known as the
Vizjerei. This mystic clan studied the ways of demons and had catalogued their
lore for generations. Empowered by this knowledge, Horazon was able to take the
work of the Vizjerei and pervert it for his demented purposes. The denizens of
Hell sought revenge against this bold mortal,but Horazon managed to keep himself
well protected within his arcane sanctuary.
Bartuc, the brother of Horazon, was eventually lured to the side of
Darkness. He was granted exceptional strength and longevity, and fought
alongside the legions of Hell against the cursed Vizjerei, and eventually his
own brother during the Sin War. Although Bartuc was renowned amongst the
warriors of many realms, his dominance in battle came with a terrible price.
An insatiable lust for mortal blood pervaded his every thought and deed. Bartuc
soon became as fond of bathing in the blood of his enemies as he did of shedding
it, and in time he came to be known only as the Warlord of Blood.
THE DARK EXILE
"Seven is the number of the powers of Hell,
and Seven is the number of the Great Evils."
Duriel, the Lord of Pain
Andariel, the Maiden of Anguish
Belial, the Lord of Lies
Azmodan, the Lord of Sin
These are the true names of the lesser of the Great Evils. For ages
uncounted each have ruled over their own domains within the Burning Hells,
seeking absolute dominion over their infernal brethren. As the Lesser Four
continuously vied for the control of those forces that dwelled within their
realms, the Greater Three held absolute power over the whole of Hell. The Lesser
Four used dark and evil measures in their quest for power, and herein begins the
legend of the Exile.
Mephisto, the Lord of Hatred
Baal, the Lord of Destruction
Diablo, the Lord of Terror
These are the Prime Evils of Hell that wielded their power as a dark,
sovereign triumvirate. The Three Brothers ruled over the Lesser Four by
brutal force and malicious cunning. Being the eldest and strongest of the Evils,
the Three Brothers were responsible for countless victories against the armies
of the Light. Although they never held sway over the High Heavens for long, the
Three were justly feared by enemies and subjects alike.
With the ascension of Man and the subsequent standstill of the Great
Conflict, the Three Brothers began to devote their energies to the perversion of
mortal souls. The Three realized that Man was the key to victory in the war
against Heaven, and thus altered their rigid agendum that they had propagated
since the Beginning. This change caused many of the Lesser Evils to question the
authority of the Three, and so brought about a great rift between the Prime
Evils and their servitors.
In their ignorance, the Lesser Evils began to believe that the Three
were afraid to continue the war with Heaven. Frustrated by the cessation of the
war, Azmodan and Belial saw the situation as their chance to overthrow the
Prime Evils and take control of Hell for themselves. The two demon lords made
a pact with their minor brethren, assuring them that the wretched plague of
humanity would not deter the ultimate victory of the sons of Hell. Azmodan and
Belial devised a plan to end the stalemate, achieve victory in the Sin War and
ultimately ride the bloody crest of the Great Conflict straight into the very
arms of Armageddon. Thus, a great revolution was set into motion as all of Hell
went to war against the Three Brothers...
The Brothers fought with all of the savagery of the Underworld, and to
their credit, annihilated a third of Hell's treacherous legions. In the end,
however, they were overcome by the Horned Death led by the traitors Azmodan and
Belial. The Prime Evils, weakened and bodiless were banished to the mortal realm
where Azmodan hoped that they would remain trapped forever. Azmodan believed
that with the Three set loose upon humanity, the Angels would be forced to turn
their focus upon on the mortal plane - thus leaving the Gates of Heaven
abandoned and defenseless. Those few demons who still pledged allegiance to the
Three Brothers fled the wrath of Azmodan and Belial, escaping to the realm of
Man to seek out their lost Masters.
As the warfires died out upon the battlefields of Hell, Azmodan and Belial
began to argue over which of them held the higher authority. The pact that they
had made quickly fell to ashes as the two demon lords took up arms against each
other. The legions of Hell that remained were polarized behind either warlord,
launching themselves into a bloody civil war that has lasted to this day...
THE BINDING OF THE THREE
In the ancient days, before the rise of the Western Empires, the dark
and terrible entities known as the Three Evils were exiled to the world of Man.
These eternal entities wandered throughout the waking world and fed upon the
lusts of men, leaving chaos and attrition in their wake. The Evils turned
father against son and prompted many great nation into brutal and petty wars.
Their Exile from Hell left them with an insatiable hunger to bring suffering
and pain to all who would not kneel before them, and so the Three Brothers
ravaged the lands of the Far East for countless centuries.
Eventually, a secretive order of mortal magi was gathered together by the
enigmatic Arch-Angel Tyrael. These sorcerers were to hunt the Three Evils and
put an end to their vicious rampage. The order, known as the Horadrim, consisted
of wizards from the diverse and numerous mage-clans of the East. Employing
disparate magical practices and disciplines, this unlikely Brotherhood
succeeded in capturing two of the Brothers within a powerful artifacts called
Soulstones. Mephisto and Baal, trapped within the swirling, spiritual
constraints of the Soulstones, were then buried beneath the dunes of the
desolate Eastern Sands.
The powers of Hatred and wanton Destruction seemed to diminish in the East
as a nervous peace began to settle over the land. Yet, for many decades the
Horadrim continued their grim search for the third Brother, Diablo. They knew
that if the Lord of Terror was left untamed there could never be any lasting
peace within the realm of humanity.
The Horadrim followed in the wake of terror and anarchy that spread
throughout the Western lands. After a great battle which claimed the lives of
many brave souls, the Lord of Terror was captured and imprisoned within the last
of the Soulstones by a group of Horadrim monks led by the Initiate Jered Cain.
These monks carried the cursed stone to the land of Khanduras and buried it
within a secluded cave near the river Talsande. Above this cave the Horadrim
constructed a great Monastery from which they could continue to safeguard the
Soulstone. As ages passed, the Horadrim constructed a network of catacombs
beneath the Monastery to house the earthly remains of the martyrs of their
Order.
Generation passed in Khanduras, and the numbers of the Horadrim slowly
dwindled. With no quests left to undertake, and too few sons to sustain their
guardianship, the once powerful Order faded into obscurity. Eventually, the
great Monastery that they had built fell to ruins as well. Although villages
grew and thrived around the shell of the old Monastery, no one knew of the dark,
secret passageways that stretched into the cold earth beneath it. None could
have dreamed of the burning red gem that pulsed within the labyrinth's heart...
BOOK II : THE RETURN OF TERROR
THE LANDS OF KHANDURAS
Years after the last of the Horadrim had died, a great and prosperous
society grew in the lands of the West. As time wore on, many Eastern pilgrims
settled in the lands surrounding Khanduras and soon establish small, self
contained kingdoms. A few of these kingdoms bickered with Khanduras over
holdings of property or routes of trade. These squabbles did little to upset
the lasting peace of the West,and the great Northern kingdom of Westmarch proved
to be a strong ally of Khanduras as the two lands steadily engaged in ventures
of barter and commerce.
During this time, a bold, new religion of the Light known as Zakarum
began to spread throughout the kingdom of Westmarch and into many of its
northern principalities. Zakarum, founded in the Far East, implored followers
to enter into the Light and forsake the darkness that lurked within their souls.
The people of Westmarch adopted the statues of Zakarum as their sacred mission
in the world. Westmarch began to turn towards its neighbors, expecting them to
embrace this "New Beginning" as well. Tensions rose between the kingdoms of
Westmarch and Khanduras as the priests of Zakarum began to preach their
foreign dogma whether they were welcomed or not.
It was then that the great northern lord Leoric came unto the lands of
Khanduras and, in the name of Zakarum, declared himself King, Leoric was a
deeply religious man and had brought many Knights and Priests with him that
comprised his Order of the Light.Leoric and his trusted advisor, the Arch Bishop
Lazarus, made their way to the city of Tristram.Leoric appropriated the ancient,
decrepit Monastery on the outskirts of the town for his seat of power and
renovated it to match its time-lost glory. Although the free people of
Khanduras were not pleased with being placed under the sudden rule of a
foreign King, Leoric served them with justice and might. Eventually, the people
of Khanduras grew to respect the kind Leoric,sensing that he sough only to guide
and protect them against the oppression of Darkness.
THE AWAKENING
Not long after Leoric took possession of Khanduras, a power long asleep
awakened within the dark recesses beneath the Monastery. Sensing that freedom
was within his grasp, Diablo entered the nightmares of the Arch Bishop and lured
him into the dark, subterranean labyrinth. In his terror, Lazarus raced
throughout the abandoned hallways until he at last came to the chamber of the
burning Soulstone. No longer in command of his body or spirit, he raised the
stone above his head and uttered words long forgotten in the realms of
mortals. His will destroyed, Lazarus shattered the Soulstone upon the ground.
Diablo once again came into the world of Man. Although he was released from his
imprisonment within the Soulstone, the Lord of Terror was still greatly weakened
from his long sleep and required an anchor to the world. Once he had found a
mortal form to wear, he could begin to reclaim his vastly depleted power. The
great demon weighed the souls residing in the town above, and chose to take the
strongest of them - that of King Leoric.
For many months King Leoric secretly fought the evil presence that twisted
his thoughts and emotions. Sensing that he had been possessed by some unknown
evil. Leoric hid his dark secret from his Priests, hoping that somehow his
own devout righteousness would be enough to exorcise that corruption growing
inside him - he was sorely mistaken. Diablo stripped away the core of Leoric's
being, burning away all honor and virtue from his soul. Lazarus too, had fallen
under the sway of the Demon, keeping close to Leoric at all times. Lazarus
worked to conceal the plans of his new Master from the Order of Light, hoping
that the demon's power would grow, well concealed amongst the servants of
Zakarum.
The priests of Zakarum and the citizenry of Khanduras recognized the
disturbing change within their liege. His once proud and rugged form became
distorted and deformed. King Leoric became increasingly deranged and ordered
immediate executions of any who dared to question his methods or authority.
Leoric began to send his Knights to other villages to bully their townspeople
into submission. The people of Khanduras who had once grown to see great honor
in their ruler began to call Leoric the Black King.
Driven to the brink of madness by the Lord of Terror, King Leoric slowly
alienated his closest friends and advisors, Lachdanan, Captain of the Knight
of the Order of Light and honored Champion of Zakarum, tried to discern the
nature of his King's deteriorating spirit. Yet at every turn the Arch-Bishop
Lazarus would waylay Lachdanan and admonish him from questioning the
actions of the King. As tensions grew between the two, Lazarus charged
Lachdanan with treason against the Kingdom. To the Priests and Knights of
Leoric's court, the prospect of Lachdanan committing treason was ridiculous.
Lachdanan's motives were honorable and just, and soon many began question the
reason of their once beloved King.
Leoric's madness was growing more obvious with each passing day. Sensing
that the advisors of the court were becoming increasingly suspicious of foul
treachery, Lazarus desperately sought to contain the eroding situation. The
Arch-Bishop masterfully convinced the delusional Leoric that the kingdom of
Westmarch was plotting against him, secretly planning to dethrone him and annex
Khanduras into its own lands. Leoric flew into a rage and summoned his advisors
to his side. Manipulated by the Arch-Bishop, the paranoid King declared a state
of war between the kingdoms of Khanduras