_________  __                                             _____   __
 /   _____/_/  |_ _____   _______   ____  _______ _____   _/ ____\_/  |_
 \_____  \ \   __\\__  \  \_  __ \_/ ___\ \_  __ \\__  \  \   __\ \   __\
 /        \ |  |   / __ \_ |  | \/\  \___  |  | \/ / __ \_ |  |    |  |
/_______  / |__|  (____  / |__|    \___  > |__|   (____  / |__|    |__|
        \/             \/              \/              \/
                                                                       
by Joseph Christopher <sirlordjoseph@icqmail.com>
version 2.3
July 8, 2000
                                                                       
this faq is copyright 2000-2001 Joseph Christopher
                                                                                   
I didn't believe there will come a time when I'll have to write something          
like this just to remind some people of what they all should be knowing            
by heart :( Anyway, here goes...                                                   
                                                                                   
By gaining access to this faq you agree to the following terms:                    
                                                                                   
___________________________________________________________________________________
===================================================================================
||                                                                               ||
||  1) I, Joseph Christopher, the author of this faq, is not in any way          ||
||     liable for any harm that anybody thinks came from reading this faq.       ||
||     Examples of this harm include physical ones, such as getting mauled       ||
||     by someone who lost to you via a technique found in this faq, and         ||
||     emotional ones, such as experiencing humiliation upon the use or          ||
||     most likely misuse of yet another technique found in this faq.            ||
||                                                                               ||
||  2) If this faq was accessed from a source other than gamefaqs.com, nine      ||
||     out of ten chances are it is not in its latest update. You must           ||
||     therefore read the latest version of this faq first at the said web       ||
||     site before sending in any comments, suggestions, and/or corrections.     ||
||     As for webmasters, web page contibutors, and all similar personnel,       ||
||     posting this faq on any other website requires every last sentence,       ||
||     phrase, word, and character contained within this file included and       ||
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||     preferable, though not required.                                          ||
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||     other hand, by indirectly I mean using a part of or all the contents      ||
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||  4) You will not use even a single phrase, sentence, or concept found         ||
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||     incorporated even a very minute part of the strategies found in this      ||
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||     any help it has done for you.                                             ||
||                                                                               ||
===================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                   
* This society does not care if you're the dumbest vegetable on earth,             
  if you do something wrong, someone will make you pay the price! ;)               
                                                                                   
* Starcraft has been out for a long time now. But since all that's out
  are expansions to this great game and since almost everybody already
  knows how to play against human opponents, I've decided to write this
  faq which, quite uncommonly, would also be dealing with the game's campaign
  mode. Of course, I'd still be including all sorts of unit stats and some
  multiplayer strategies for those who are interested, but I really hope
  all you beginners out there and especially those who find the game's
  mission schemes and the stories that come with them highly entertaining
  would find this faq quite informative.
                                                                       
                                                                       
Why read this guide:
    I. Commands                 \
   II. Basic Concept             |
  III. The Buildings             |
   IV. The Units                 |
    V. The Tech Tree              > all in part 1 of 4
   VI. Terran Campaign Mode      |
       1. Mission 1-8            |
       2. Mission 9              |
          a. Overview           /
          b. Walkthrough           \
       3. Mission 10                |
  VII. Zerg Campaign Mode           |
 VIII. Protoss Campaign Mode        |
   IX. Epilogue                      \  all in part
    X. Additional Campaigns          /    2 of 4
   XI. Multiplayer Strategies       |
  XII. Rushes                       |
 XIII. Combos                       |
       1. Terran                   /
       2. Zerg and Protoss      \
  XIV. Teamwork                   > all in part 3 of 4
       1. Terran and Zerg       /
       2. Protoss                  \
   XV. Suggestions                  |
  XVI. Misc. FAQ                    |
 XVII. Credits                      |
XVIII. Revision History             |
  XIX. Final Words                   > all in part 4 of 4
   XX. Game Alterations             |
  XXI. Stellar Forces               |
 XXII. Insurrection                 |
XXIII. Retribution                  |
 XXIV. Gundam Century              /
                                                                       
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 ____       ___  _____  __  __  __  __    __    _  _  ____   ___
(_  _)     / __)(  _  )(  \/  )(  \/  )  /__\  ( \( )(  _ \ / __)
 _)(_     ( (__  )(_)(  )    (  )    (  /(__)\  )  (  )(_) )\__ \
(____)()   \___)(_____)(_/\/\_)(_/\/\_)(__)(__)(_)\_)(____/ (___/
                                                                       
                                                                       
        Simply put, Starcraft is a point-and-click game. Click on units
and you'd be calling their attention. After which you can right-click on
any spot or fellow unit to issue an automatic command or you may choose
from the commands menu in the lower right hand corner of the screen. Seeing
a highlighted letter in a command name simply means you may press that
letter instead of clicking its icon to quickly issue the corresponding
command. Seeing your pointer change its shape means you can click on that
very spot and some info or command would be presented to you.
                                                                       
        You can also click anywhere on the screen and drag to any other
point to creat a square all the selectable units within which would be
automatically selected as a group when you let go. This feature is extremely
useful for issuing a group command like attacking the same base, harvesting
from the same patch of minerals, etc.
                                                                       
        For unit selection, hitting ctrl+left click on any unit would enable
you to automatically select all the units of that type on the screen. This
is quite useful to save you the bother of locating each unit of a certain
type in a crowded area. Be reminded, though, that you only have a maximum
of twelve units to select at a time, so you'll only get twelve even if
there are a hundred of the same type on your screen. If, however, you've
selected less than twelve, you can hold the shift key and click on other
units to select them as well.
                                                                       
        For unit grouping, hitting ctrl+number while a number of units
are selected will enable you to access the same group of units even if
you forgot where they are by hitting the number you used. This is extremely
useful for grouping your men into armies and launching a full scale attack.
On the other hand, holding down the shift key while a group of units is
selected readies them for multiple tasks. Just right click on every place
you'd like them to go to or on every opponent you'd like them to attack
and they'll perform each task in the order you clicked.
                                                                       
        As for the hot keys, here's a list:
                                                                       
* For the basic structures, these hot keys apply to their respective
      workers after hitting b
* For the advanced structures, these hot keys apply to their respective
      workers after hitting v
* For the units, these hot keys apply to their respective buildings
* For all the other commands, these hot keys apply to their respective
      units and buildings
* All info on which unit/building does what will be discussed later on
                                                                       
Terran  - basic     : C - Command Center
                      S - Supply Depot
                      R - Refinery
                      B - Barracks
                      E - Engineering Bay
                      T - Missile Turret
                      A - Academy
                      U - Bunker
                                                                       
        - advanced  : F - Factory
                      S - Starport
                      I - Science Facility
                      A - Armory
                                                                       
        - addons    : C - ComSat Station
                      N - Nuclear Silo
                      C - Machine Shop
                      C - Covert Ops
                      P - Physics Lab
                                                                       
        - upgrades  : W - Infantry Weapons
                      A - Infantry Armor
                      U - U-238 Shells
                      T - Stim Packs
                      W - Vehicle Weapons
                      P - Vehicle Plating
                      S - Ship Weapons
                      H - Ship Plating
                      C - Cloaking Field
                      A - Apollo Reactor
                      I - Ion Thrusters
                      M - Spider Mines
                      S - Siege Tech
                      E - EMP Shockwave
                      I - Irradiate
                      T - Titan Reactor
                      L - Lockdown
                      O - Ocular Implants
                      M - Moebius Reactor
                      C - Personel Cloaking
                      Y - Yamato Gun
                      C - Colossus Reactor
                                                                       
        - units     : S - SCV
                      M - Marine
                      F - Firebat
                      G - Ghost
                      V - Vulture
                      T - Siege Tank
                      G - Goliath
                      W - Wraith
                      D - Dropship
                      V - Science Vessel
                      B - Battlecruiser
                                                                       
        - specials  : R - Repair
                      L - Liftoff
                      S - Scanner Sweep
                      T - Stim Pack
                      Y - Yamato Gun
                      L - Lockdown
                      C - Cloaking
                      D - Defensive Matrix
                      I - Irradiate
                      E - EMP Shockwave
                      L - Load
                      U - Unload
                      O - Siege/Tank Mode
                      I - Spider Mines
                      N - Nuclear Strike
                      N - Arm Nuclear Silo
                                                                       
                                                                       
Zerg    - basic     : H - Hatchery
                      C - Creep Colony
                      E - Extractor
                      S - Spawning Pool
                      V - Evolution Chamber
                      D - Hydralisk Den
                                                                       
        - advanced  : S - Spire
                      Q - Queen's Nest
                      N - Nydus Canal
                      U - Ultralisk Cavern
                      D - Defiler Mound 
                                                                       
        - upgrades  : H - Hive
                      B - Burrow
                      V - Ventral Sacs
                      A - Antennae
                      P - Pneumatized Carapace
                      M - Metabolic Boost
                      A - Adrenal Glands
                      M - Muscular Augments
                      G - Grooved Spines
                      A - Flyer Attacks
                      C - Flyer Carapace
                      G - Greater Spire
                      B - Spawned Broodling
                      E - Ensnare
                      G - Gemete Meiosis
                      G - Plague
                      C - Consume
                      M - Metasynaptic Node
                                                                       
        - units     : D - Drone
                      Z - Zergling
                      O - Overlord
                      H - Hydralisk
                      M - Mutalisk
                      S - Scourge
                      Q - Queen
                      U - Ultralisk
                      F - Defiler
                                                                       
        - specials  : S - Select Larva
                      R - Parasite
                      B - Spawn Broodling
                      E - Ensnare
                      I - Infest Command Center
                      W - Dark Swarm
                      G - Plague
                      C - Consume
                      L - Load
                      U - Unload
                      G - Guardian Aspect
                                                                       
                                                                       
Protoss - basic     : N - Nexus
                      P - Pylon
                      A - Assimilator
                      G - Gateway
                      F - Forge
                      C - Photon Cannon
                      Y - Cybernetics Core
                      B - Shield Battery
                                                                       
        - advanced  : R - Robotics Facility
                      S - Stargate
                      C - Citadel of Adun
                      B - Robotics Support Bay
                      F - Fleet Beacon
                      T - Templar Archives
                      O - Observatory
                      A - Arbiter Tribunal
                                                                       
        - upgrades  : W - Ground Weapons
                      A - Ground Armor
                      S - Plasma Shields
                      W - Air Weapons
                      A - Air Armor
                      S - Singularity Charge
                      L - Leg Enchancements
                      S - Scarab Damage
                      C - Reaver Capacity
                      G - Gravitic Drive
                      P - Psionic Storm
                      H - Hallucination
                      K - Khaydarin Amulet
                      A - Apial Sensors
                      G - Gravitic Thrusters
                      C - Carrier Capacity
                      G - Gravitic Booster
                      S - Sensor Array
                      R - Recall
                      S - Stasis Field
                      K - Khaydarin Core
                                                                       
        - units     : P - Probe
                      Z - Zealot
                      D - Dragoon
                      T - High Templar
                      S - Shuttle
                      V - Reaver
                      O - Observer
                      S - Scout
                      C - Carrier
                      A - Arbiter
                                                                       
        - specials  : T - Psionic Storm
                      L - Hallucination
                      R - Recall
                      T - Stasis Field
                      L - Load
                      U - Unload
                      R - Recharge Shields
                      I - Interceptors
                      R - Scarabs
                                                                       
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 ____  ____      ____    __    ___  ____   ___
(_  _)(_  _)    (  _ \  /__\  / __)(_  _) / __)
 _)(_  _)(_      ) _ < /(__)\ \__ \ _)(_ ( (__
(____)(____)()  (____/(__)(__)(___/(____) \___)
                  ___  _____  _  _   ___  ____  ____  ____
                 / __)(  _  )( \( ) / __)( ___)(  _ \(_  _)
                ( (__  )(_)(  )  ( ( (__  )__)  )___/  )(
                 \___)(_____)(_)\_) \___)(____)(__)   (__)
                                                                       
                                                                       
        The first thing you have to do is gather resources. This is possible
via your gathering units (SCV for the Terrans, Drone for the Zerg, and
Probe for the Protoss). Once you have enough minerals and vespene gas
(obtained by contructing the corresponding builing on a vespene geyser
and ordering your harvesters to gather from that building), you can construct
more buildings, summon more units, upgrade, etc. to suit the needs of what
you may think is the best way to deal with the present situation. Each
race's units also "eat up a certain number of supplies" depending on how
massive that unit is. In turn, each race also has a "supply provider"
that is required whenever you'd like to summon more units.
                                                                       
        However, in the campaign mode's case, you'll sometimes be situated
in missions wherein you lack the ability to acquire a certain unit, upgrade
a certain spell, etc. You may also very well be situated in missions that
don't even allow construction of buildings or gathering of resources to
complete. Adjust your actions according to these missions' objectives and
you're on your way to the next.
                                                                       
        As you'd probably know by now, there are three different races
in Starcraft to choose from: The Terrans, the Zerg, and the Protoss.
The Terrans are most likely what the beginners will choose, as they seem
to be the star of the show, not to mention having easy to remember unit
and building names. They are not to be underestimated, however, since
they are just as lethal as the other two races in the hands of an expert.
As predicted, these Terrans will make use of marines, tanks, jet fighters,
and of course, the James Bond types. The Zerg, on the other hand, are
your typical "Aliens"---gross, slimy, acidic, purely biological, mindless,
savage, and of course, totally unharmed by your everyday bullets. The
Zerg knows of no technology whatsoever, nor does it need any. Its buildings
are actually alive, and they incorporate the surrounding ground with an
organic purple substance called Creep. Each member of a Zerg army is
practically unaware of its own existence, as consciousness is only granted
upon the Cerebrates (what YOU are supposed to be when you control them)
and the almighty Overmind (you'll find out what that is in the campaign
mode). Lastly, as the Zerg may be compared to the alien species introduced
by the movie, "Aliens", the Protoss, in my honest opinion, can be compared
to "The Predator".  They are what the Zerg are not. Their bodies are thin,
weak, and fragile, but their minds are strong and capable of Psionic eminations.
Their cool psychic powers, coupled with a technology far more advanced
than ours today, provide all that they need to be at par with the other
two races. The Protoss rely heavily on teleportation technology in the
wars they fight, partly because they may use this technology strategically
in warfare, but mainly because, in an attempt to save much needed time,
they opt to have their war machines readily constructed on Aiur, their
homeland so all they have to do to is to teleport them on the battlefield
when needed. This makes their worker, the Probe, the best worker in the
game in terms of construction since it can summon multiple buildings all
at once, not like in the Terrans' case, wherein your SCV would be fully
occupied by the task at hand, or worse in the Zerg's case, where your
Drone would BECOME the building therefore making you one Drone short.
                                                                        
        Other little details on this game include:
                                                                        
1) Fog of War - You start out on a map knowing only the parts of it covered
                by the combined yet overlapping sight ranges of all your
                units. As you move your units towards unexplored areas,
                they (these areas) become visible on your map. However,
                if you leave these areas uninhabited by your own units,
                you can now only view a dimmed version of them. You will
                not see any of the opponents' units anymore nor will you
                be able to detect any activity. If there were buildings
                at the time you explored these areas with your units, you
                will still see them as they were AT THAT TIME, meaning
                you still cannot be certain if new buildings were constructed
                with them or if they no longer exist.
                                                                        
2) 200 Supply Limit - besides being limited to the number of "supply
                      providers" under your control, this rule states
                      that you cannot build over 200 supply's worth of
                      any unit or combination of units. This was probably
                      implemented by the games programmers to ensure no
                      slowdown during gameplay due to overcrowding of
                      units, especially for the Zerg, where units generally
                      consume less supplies.
                                                                        
3) Critters - they are the native animals of whatever planet you are waging
              war on. They are neutral units, meaning they would not
              attack anyone at all. They do, however, block your path
              at times thus you must be merciless and kill them all.
              And since they are neutral units, you can't just right click
              on them and expect your men to attack, rather you must
              left click on the attack button and lastly left click on
              the critters to select them as a target.
                                                                        
4) Robotic/Mechanical misuse or terms - whoops, I really messed up on the
                                        definition of these terms in
                                        previous versions of the faq.
                                        Anyway, besides the spells that
                                        affect both, either, or neither,
                                        you can determine the true nature
                                        of a unit by its portrait. If
                                        the portrait is most likely of
                                        the thing istelf, it is either
                                        biological or robotic, and if 
                                        it is of the pilot, the unit is
                                        mechanical.
                                                                        
5) Rally Points - rally points are only available on unit-producing buildings,
                  and they are defined to be the area at which any unit
                  further produced should go after completion. For example,
                  you click on a building's rally point icon then click
                  again on the opponent's base. What happens is whenever
                  you produce a unit from that building he/she will automatically
                  proceed to the opponent's base.
                                                                        
                                                                        
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 ____  ____  ____      ____  _   _  ____
(_  _)(_  _)(_  _)    (_  _)( )_( )( ___)
 _)(_  _)(_  _)(_       )(   ) _ (  )__)
(____)(____)(____)()   (__) (_) (_)(____)
             ____  __  __  ____  __    ____   ____  _  _   ___  ___
            (  _ \(  )(  )(_  _)(  )  (  _ \ (_  _)( \( ) / __)/ __)
             ) _ < )(__)(  _)(_  )(__  )(_) ) _)(_  )  ( ( (_-.\__ \
            (____/(______)(____)(____)(____/ (____)(_)\_) \___/(___/
                                                                       
                                                                       
The charts below feature the different stats (cost, hit points, etc.) of
each building in the game. These charts are only for quick reference,
as I plan to add a full description of what each building does afterwards.
Another side note: All buildings are under the category of "large" (type 3)
unit size. (of course, what else....)
                                                                       
* All Zerg buildings except the Hatchery and its upgraded states(discussed
  later) must be built upon an organic purple substance called creep the
  area of which is increased via Creep Colonies. Protoss buildings, on
  the other hand, must be built within the energy fields produced by a
  Pylon. If at any time all the Pylons near any building is destroyed,
  that building will halt everything it is doing until a replacement is
  built. Terran buildings do not have any similar requirements though their
  buildings cannot be built upon Creep. Also, if Terran buildings are
  on low life, they'll burst into flames and, if not repaired by their
  workers in time, will blow up by themselves.
                                                                       
* Min obviously means Minerals, and Time is in seconds.
_________________________________________________________________________
Race____|_Name________|_Min_|_Gas_|_Time_|_Hit Points_|_Armor_|_Shields_|
Terran  | Command     | 400 |   0 |  120 |    1500    |   1   |    0    |
        | Center      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Supply      | 100 |   0 |   40 |     500    |   1   |    0    |
        | Depot       |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Refinery    | 100 |   0 |   40 |     750    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Barracks    | 150 |   0 |   80 |    1000    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Academy     | 200 |   0 |   80 |     600    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Factory     | 200 | 100 |   80 |    1250    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Starport    | 150 | 100 |   70 |    1300    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Science     | 150 | 200 |   80 |     850    |   1   |    0    |
        | Facility    |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Engineering | 125 |   0 |   60 |     850    |   1   |    0    |
        | Bay         |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Armory      | 100 |  50 |   80 |     750    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Missile     | 100 |   0 |   30 |     200    |   0   |    0    |
        | Turret      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Bunker      | 100 |   0 |   30 |     350    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Comsat      |  50 |  50 |   40 |     500    |   1   |    0    |
        | Station     |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Nuclear     | 100 | 100 |   80 |     600    |   1   |    0    |
        | Silo        |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Control     |  50 |  50 |   40 |     500    |   1   |    0    |
        | Tower       |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Covert Ops  |  50 |  50 |   40 |     750    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Physics Lab |  50 |  50 |   40 |     600    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Machine     |  50 |  50 |   40 |     750    |   1   |    0    |
        | Shop        |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
_________________________________________________________________________
Race____|_Name________|_Min_|_Gas_|_Time_|_Hit Points_|_Armor_|_Shields_|
Zerg    | Hatchery    | 300 |   0 |  120 |    1250    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Lair        | 150 | 100 |  100 |    1800    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Hive        | 200 | 150 |  120 |    2500    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Extractor   |  50 |   0 |   40 |     750    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Spawning    | 150 |   0 |   80 |     750    |   1   |    0    |
        | Pool        |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Hydralisk   | 100 |  50 |   40 |     850    |   1   |    0    |
        | Den         |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Spire       | 200 | 150 |  120 |     600    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Greater     | 100 | 150 |  120 |    1000    |   1   |    0    |
        | Spire       |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Queen's     | 150 | 100 |   60 |     850    |   1   |    0    |
        | Nest        |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Defiler     | 100 | 100 |   60 |     850    |   1   |    0    |
        | Mound       |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Ultralisk   | 150 | 200 |   80 |     600    |   1   |    0    |
        | Cavern      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Evolution   |  75 |   0 |   40 |     750    |   1   |    0    |
        | Chamber     |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Creep       |  75 |   0 |   25 |     400    |   0   |    0    |
        | Colony      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Sunken      |  50 |   0 |   20 |     400    |   0   |    0    |
        | Colony      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Spore       |  50 |   0 |   20 |     400    |   0   |    0    |
        | Colony      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Nydus Canal | 150 |   0 |   40 |     250    |   1   |    0    |
        |             |     |     |      |            |       |         |
        | Infested    |   0 |   0 |    5 |    1500    |   1   |    0    |
        | Command     |     |     |      |            |       |         |
        | Center      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
_________________________________________________________________________
Race____|_Name________|_Min_|_Gas_|_Time_|_Hit Points_|_Armor_|_Shields_|
Protoss | Nexus       | 400 |   0 |  120 |     750    |   1   |   750   |
        |             |     |     |      |            |       |         |
        | Pylon       | 100 |   0 |   30 |     300    |   0   |   300   |
        |             |     |     |      |            |       |         |
        | Assimilator | 100 |   0 |   40 |     450    |   1   |   450   |
        |             |     |     |      |            |       |         |
        | Gateway     | 150 |   0 |   60 |     500    |   1   |   500   |
        |             |     |     |      |            |       |         |
        | Cybernetics | 200 |   0 |   60 |     500    |   1   |   500   |
        | Core        |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Robotics    | 200 | 200 |   80 |     500    |   1   |   500   |
        | Facility    |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Stargate    | 150 | 150 |   70 |     600    |   1   |   600   |
        |             |     |     |      |            |       |         |
        | Citadel of  | 150 | 100 |   60 |     450    |   1   |   450   |
        | Adun        |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Observatory |  50 | 100 |   30 |     250    |   1   |   250   |
        |             |     |     |      |            |       |         |
        | Templar     | 150 | 200 |   60 |     500    |   1   |   500   |
        | Archives    |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Robotics    | 150 | 100 |   30 |     450    |   1   |   450   |
        | Support Bay |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Forge       | 150 |   0 |   40 |     550    |   1   |   550   |
        |             |     |     |      |            |       |         |
        | Fleet       | 300 | 200 |   60 |     500    |   1   |   500   |
        | Beacon      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Arbiter     | 200 | 150 |   60 |     500    |   1   |   500   |
        | Tribunal    |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Photon      | 150 |   0 |   50 |     100    |   0   |   100   |
        | Cannon      |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        | Shield      | 100 |   0 |   30 |     200    |   1   |   200   |
        | Battery     |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
        |             |     |     |      |            |       |         |
-------------------------------------------------------------------------
                                                                       
                                                                       
BUILDING DESCRIPTIONS
                                                                       
Command Center
--------------
                                                                       
Minerals      -  400
Vespene Gas   -    0
Build Time    -  120
Hit Points    - 1500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - provides 10 supplies
              - build SCV
              - build Comsat Station
              - build Nuclear Silo
              - liftoff
                                                                       
Misc. Data    - Command Centers are your basic money makers. You start
                out (in games other than those in campaign mode) with
                only one of them near a resource area and without any
                other buildings nearby. This is so because the Command
                Center is the prereq of all Terran prereqs and should
                generally be always built near resource-filled areas,
                where they could build SCVs and use them to gather more
                resources.
                                                                       
                                                                       
Supply Depot
------------ 
                                                                       
Minerals      -  100
Vespene Gas   -    0
Build Time    -   40
Hit Points    -  500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - provides 8 supplies
                                                                       
Misc. Data    - As the name suggests, the only thing a Supply Depot can
                generally do is provide you with...supplies!! And if you're
                a genuine newbie to this game, you might be wondering,
                "Why build this if Command Centers provide more supplies
                and have lots of other abilities as well?" And my answer
                comes in the form of a question: "Would you rather spend
                double the space, triple the time, and quadruple the minerals
                for a 25% increase in supplies provided?"
                                                                       
                                                                       
Refinery
--------
                                                                       
Minerals      - 100
Vespene Gas   -   0
Build Time    -  40
Hit Points    - 750
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - none
Abilities     - readies Vespene Geysers for gathering
                                                                       
Misc. Data    - Vespene Geysers are nothing but a useless piece of land
                without something built upon it for the sole reason of
                processing its raw energy (called Vespene Gas) into a
                compound a lot more useful for the construction of other
                units and buildings. The Refinery is that something.
                                                                       
                                                                       
Barracks
--------
                                                                       
Minerals      -  150
Vespene Gas   -    0
Build Time    -   80
Hit Points    - 1000
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - Command Center
Abilities     - train Marine
              - train Firebat
              - train Ghost
              - liftoff
                                                                       
Misc. Data    - As the Command Center is the basic money maker of the
                Terrans, the Barracks is their basic army trainer. In
                this building you will train your most basic attackers
                (the marine and the firebat) as well as an advanced spell
                caster (the ghost). Build these (or this) early in the
                game for a lot of your other buildings depend on it. It
                is also your doorway to the advanced buildings section'
                of your SCV menu.
                                                                       
                                                                       
Academy
-------
                                                                       
Minerals      - 200
Vespene Gas   -   0
Build Time    -  80
Hit Points    - 600
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Barracks
Abilities     - research U-238 shells (increase marine attack range)
              - research Stim Pack tech (Marine and Firebat ability)
                                                                       
Misc. Data    - Academies, on the other hand, are your basic researchers.
                While they may seem useless at first, besides the fact
                that they are required for a number of the Terrans' most
                useful assets, constant playing of the game will tell
                you that the abilities they research can prove vital(or
                fatal) during the game depending on how you use it.
                                                                       
                                                                       
Factory
-------
                                                                       
Minerals      - 200
Vespene Gas   - 100
Build Time    -  80
Hit Points    - 600
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Barracks
Abilities     - build Vulture
              - build Siege Tank
              - build Goliath
              - build Machine Shop
              - liftoff
                                                                       
Misc. Data    - At last, a taste of the advanced. The Factory is the first
                advanced building you can get your hands on in the Terran
                tech tree, and I'm pretty sure you'll grab the opportunity.
                The units you can build from this installation are robotic
                in nature, thus cannot die as easily as those who come
                out of the Barracks. Of course, the units here cost a lot
                more than the basic ones, so depending on your strategy
                they may or may not be worth the price.
                                                                       
                                                                       
Starport
--------
                                                                       
Minerals      -  150
Vespene Gas   -  100
Build Time    -   70
Hit Points    - 1300
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - Factory
Abilities     - build Wraith
              - build Dropship
              - build Science Vessel
              - build Battlecruiser
              - build Control Tower
              - liftoff
                                                                       
Misc. Data    - Being another advanced building, the Starport was constructed
                for the sole purpose of building up an airborne army.
                No ground units can come out of this baby, and no sea
                units either (since there are NO sea units in Starcraft!)
                And since most Starcraft matches that last more than
                30 minutes end with a lethal airstrike (at least in my
                experience), this building is a definite must for newbies
                and experts alike.
                                                                       
                                                                       
Science Facility
----------------
                                                                       
Minerals      - 150
Vespene Gas   - 200
Build Time    -  80
Hit Points    - 850
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Starport
Abilities     - research EMP Shockwave (Science Vessel ability)
              - research Irradiate (Science Vessel ability)
              - research Titan Reactor (+50 Science Vessel energy)
              - build Covert Ops
              - build Physics Lab
              - liftoff
                                                                       
Misc. Data    - The Science Facility is the summit of the Terran tech
                tree, thus is a building reserved only for games that
                won't end shortly and easily (unless you're really fast
                and are feeling lucky). Its main function is to do some
                advanced researching for the advanced spell casters, but
                the addons you can annex to it are there for...more
                researching! And if you're thinking brute force and trying
                to build-up an army of non-spell casters, you'll still
                need this building since it's a prereq for upgrading even
                the most basic unit weapons and armor to level 2 or higher.
                                                                       
                                                                       
Engineering Bay
---------------
                                                                       
Minerals      - 125
Vespene Gas   -   0
Build Time    -  60
Hit Points    - 850
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Command Center
Abilities     - upgrade infantry weapons
              - upgrade infantry armor
              - liftoff
                                                                       
Misc. Data    - Going back to the basics, the Engineering Bay is your
                basic unit upgrader. Though also a prereq for the only
                attacking building in your race, its main abilities include
                providing marines with bigger guns, firebats with larger
                fuel tanks, and both with a thicker, sturdier armor (or
                at least that's how I interpret it, you really won't notice
                any graphical change in them, only the fact that their
                enemies die faster and they die slower)
                                                                       
                                                                       
Armory
------
                                                                       
Minerals      - 100
Vespene Gas   -  50
Build Time    -  80
Hit Points    - 750
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Factory
Abilities     - upgrade vehicle weapons
              - upgrade vehicle plating
              - upgrade ship weapons
              - upgrade ship plating
                                                                       
Misc. Data    - As the Engineering Bay is your basic unit upgrader, the
                Armory is its advanced counterpart. With it you can upgrade
                all the weapons and all the armor of all the advanced
                units you can ever dream of. It's a prereq for only one
                unit, one advanced unit, the goliath, and since this Armory
                can't liftoff, consider it one of your few "disposables"
                That is, IF (I said IF) you DON'T plan to use a single
                goliath in the game (or have enough to end it) and only
                built the Armory for the upgrades.
                                                                       
                                                                       
Missile Turret
--------------
                                                                       
Minerals      - 100
Vespene Gas   -   0
Build Time    -  30
Hit Points    - 200
Armor         -   0
Shields       -   0
                                                                       
Prerequisites - Engineering Bay
Abilities     - detector
              - air attack
                                                                       
Misc. Data    - The Missile Turrent is the only attacking building the
                Terran race has to offer, and has definitely proven itself
                to be invaluable in countless situations. Besides automatically
                attacking every single enemy air unit in sight, it is a
                detector, meaning cloaked wraiths have no chance of entering
                an opponent's Missile Turret filled base unharmed. Beware
                though, since these building attackers will only prove
                useful until the opponent decides to build higher level
                units like the battlecruiser, the carrier, and especially
                the guardian. These units can whack tons of Missile Turrets
                without suffering a scratch, so the only way to effectively
                defend against them is providing air-to-air encounters.
                                                                       
                                                                       
Bunker
------
                                                                       
Minerals      - 100
Vespene Gas   -   0
Build Time    -  30
Hit Points    - 350
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Barracks
Abilities     - load and unload
                                                                       
Misc. Data    - This building, in my honest opinion, is what truly distinguishes
                the Terran race from the other two. It is the only one
                without a Zerg or Protoss counterpart, and is another
                extremely useful tool for keeping your own base alive
                despite the odds. And as with the Missile Turret, Bunkers
                live out their usefulness as soon as the first batch of
                higher level air units---the battlecruiser, the carrier,
                and especially the guardian---arrive. Oh and, I forgot
                to tell you what it does: well for starters, it can load
                up to four of your biological ground units (SCVs, marines,
                firebats, and ghosts) and give them much needed shelter.
                While loaded, these ground units will not take any damage
                at all since only the Bunker itself can be the target of
                all enemy attacks. They can, however, deal damage since
                the Bunker has windows through which only loaded weapons
                can pass.
                                                                        
                                                                       
Comsat Station
--------------
                                                                       
Minerals      -  50
Vespene Gas   -  50
Build Time    -  40
Hit Points    - 500
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Command Center
              - Academy
Abilities     - Scanner Sweep (detector)
                                                                       
Misc. Data    - Military intelligence wins you half the war, and that's
                just what the Comsat Station (an addon to the Command
                Center) gives you. The Scanner Sweep, its only ability,
                is a much needed tool for finding out where the opponent
                is early in the game, checking out his defenses later on,
                and finally re-checking to see what his armies would be
                mainly composed of. The Scanner Sweep is also the only
                "undetectable detector" in the game since it is a spell
                and not a unit. It can also be cast anywhere from anywhere
                meaning if you and an opponent's cloaked army is duking
                it out, you can readily use the Scanner Sweep to turn
                the tables in your favor.
                                                                       
                                                                       
Nuclear Silo
------------
                                                                       
Minerals      - 100
Vespene Gas   - 100
Build Time    -  80
Hit Points    - 600
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Command Center
              - Science Facility w/ Covert Ops
Abilities     - arm nuclear silo
                                                                       
Misc. Data    - Another addon to the Command Center, The Nuclear Silo
                would probably be the sole reason, especially for maps
                with abundant resources, a Terran player would build at
                least four Command Centers. Like the Comsat Station, this
                addon also has only one ability---to arm nukes, yes,
                NUCLEAR BOMBS! What I don't understand is why these bombs
                don't take out entire maps, but I'll get to that later.
                As of now, I can give one tip: if you're planning a nuclear
                strike against an average player, one is not enough; you
                have to have at least three nukers simultaneously doing
                the job to get through, and that means creating four Command
                Centers (including the one with the Comsat Station, since
                no game lasting more than 30 mins is easily won without
                it) Against an above average to expert opponent, however,
                forget about nuking. It requires a ghost to be near the
                nuking sight (usually the opponent's base) and no above
                average to expert player would even allow that to happen.
                                                                       
                                                                       
Control Tower
-------------
                                                                       
Minerals      -  50
Vespene Gas   -  50
Build Time    -  40
Hit Points    - 500
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Starport
Abilities     - research Cloaking Field (Wraith ability)
              - research Apollo Reactor (+50 Wraith energy)
                                                                       
Misc. Data    - This time the building discussed is an addon to the Starport,
                namely, the Control Tower. While being a prereq for all
                the Terran's air units besides the Wraith itself, its
                main functions are for the said unit---Cloaking Field,
                which of course gives the Wraith the ability to go unseen
                by enemy eyes unless he has a detector, and the Apollo
                Reactor, which increases the maximum amount of time your
                Wraith can remain cloaked.
                                                                       
                                                                       
Covert Ops
----------
                                                                       
Minerals      -  50
Vespene Gas   -  50
Build Time    -  40
Hit Points    - 750
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Science Facility
Abilities     - research Lockdown (Ghost ability)
              - research personnel Cloaking (Ghost ability)
              - research Ocular Implants (increase Ghost sight range)
              - research Moebius Reactor (+50 Ghost energy)
                                                                       
Misc. Data    - As the Starport's Control Tower concentrates on upgrading
                the Terran wraith, this Science Facility addon concentrates
                on a upgrading a ground unit, a biological ground unit---
                the ghost. And again like the Control Tower, the Covert
                Ops' Personnel Cloaking research enables the ghost to
                go unseen by enemy eyes unless he has a detector, while
                the Moebius Reactor increases the maximum amount of time
                your ghost can remain cloaked. The Lockdown spell will
                be discussed later on, and the Ocular Implants, though
                seemingly obvious, brings one particularly useful effect:
                Normally if you leave your ghost unattended after using
                him to launch a nuke, he'd be too close to the nuking
                site he'd die on impact. However with the Ocular Implants
                researched, he can launch nukes from afar and thus of
                course be safe from its harmful effects.
                                                                       
                                                                       
Physics Lab
-----------
                                                                       
Minerals      -  50
Vespene Gas   -  50
Build Time    -  40
Hit Points    - 600
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Science Facility
Abilities     - research Yamato Gun (Battlecruiser ability)
              - research Colossus Reactor (+50 Battlecruiser energy)
                                                                       
Misc. Data    - Another Science Facility addon and again similar to the
                Control Tower, the Physics Lab in turn concentrates on
                upgarding the most advanced Terran air unit, the battlecruiser.
                The Yamato Gun research obviously gives the battlecruiser
                the ability to use its Yamato Gun, but the Colossus Reactor
                has a less obvious effect---it decreases the minimum
                amount of time a battlecruiser needs to charge up for
                its next Yamato blast.
                                                                       
                                                                       
Machine Shop
------------
                                                                       
Minerals      -  50
Vespene Gas   -  50
Build Time    -  40
Hit Points    - 750
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Factory
Abilities     - research Ion Thrusters (faster Vulture movement)
              - research Spider Mines (Vulture ability)
              - research Siege tech (Siege Tank ability)
                                                                       
Misc. Data    - Going back to the Factory, the Machine Shop is the only
                addon that you can build from it, and boy does it do a
                lot. First of all, as mentioned above, it can increase
                the speed with which vultures move (if they ain't already
                fast enough). Second, it gives the vultures the ability
                to plant Spider Mines, things that make opponents think
                twice before walking through bridges that lead to your
                base or even out of his. Last and in my opinion very far
                from being the least, it can also give your siege tanks
                their well-know ability to go in Siege Mode and beat the
                crap of any other ground unit from a mile away.
                                                                       
                                                                       
                                                                       
Hatchery
--------
                                                                       
Minerals      -  300
Vespene Gas   -    0
Build Time    -  120
Hit Points    - 1250
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - create and increase Creep
              - evolve Burrow (ground unit ability)
              - create larva
              - mutate into Lair
              - provides 1 control (supply)
                                                                       
Misc. Data    - Hatcheries are your basic money makers. You start out
                (in games other than those in campaign mode) with only
                one of them near a resource area and without any other
                buildings nearby. This is so because the Hatchery is
                the prereq of all Zerg prereqs and should generally be
                always built near resource-filled areas, where they could
                select larvas which in turn could morph into your everyday
                resource gatherers for the Zerg, the drone. The Zerg system
                of construction (morphing, actually) is quite different
                from the other two. First of all, its Hatchery---and its
                upgraded versions discussed next---is its only unit producing
                building, therefore is also equipped with the ability
                to build (or morph) all the other Zerg units in the game
                (that is, from the larva it creates) The other Zerg buildings
                in the game (most of them) therefore only serve as prerequisities
                as well as upgraders (or evolvers) for these units.
                                                                       
                                                                       
Lair
----
                                                                       
Minerals      -  150
Vespene Gas   -  100
Build Time    -  100
Hit Points    - 1800
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - Hatchery
              - Spawning Pool
Abilities     - create and increase Creep
              - evolve Burrow (ground unit ability)
              - evolve Ventral Sacs (transporting for Overlord)
              - evolve Antennae (increase Overlord sight range)
              - evolve Pneumatized Carapace (faster Overlord movement)
              - create larva
              - mutate into Hive
              - provides 1 control (supply)
                                                                       
Misc. Data    - The Lair is simply an upgraded version of the Hatchery,
                and besides the numerous upgrades in can provide an
                overlord with, and again besides having more HP than its
                previous form, it generally has the same purpose as the
                Hatchery, namely, your basic money---and unit---makers.
                Be reminded though, that the Lair (or the Hatchery) do
                not produce Zerg units by themselves, rather they only
                create the ultra versatile larva which in turn could be
                morphed into the other, more useful Zerg units of the game.
                                                                       
                                                                       
Hive
----
                                                                       
Minerals      -  200
Vespene Gas   -  150
Build Time    -  120
Hit Points    - 2500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - Lair
              - Queen's Nest
Abilities     - create and increase Creep
              - evolve Burrow (ground unit ability)
              - evolve Ventral Sacs (transporting for Overlord)
              - evolve Antennae (increase Overlord sight range)
              - evolve Pneumatized Carapace (faster Overlord movement)
              - create larva
              - provides 1 control (supply)
                                                                       
Misc. Data    - And as the Lair is an upgrade to the Hatchery, the Hive
                is the upgrade for the Lair! It can still upgrade your
                overlords if you haven't done that yet, but again besides
                having even more HP than the Lair itself, this version
                of the Hatchery does just the same thing: create larvas
                that morph into drones that in turn gather your much needed
                resources. And don't forget about all the other Zerg units
                a larva can morph into, ok?
                                                                       
                                                                       
Extractor
---------
                                                                       
Minerals      -  50
Vespene Gas   -   0
Build Time    -  40
Hit Points    - 750
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - none
Abilities     - readies Vespene Geysers for gathering
                                                                       
Misc. Data    - Vespene Geysers are nothing but a useless piece of land
                without something built upon it for the sole reason of
                processing its raw energy (called Vespene Gas) into a
                compound a lot more useful for the construction of other
                units and buildings. The Extractor is that something.
                                                                       
                                                                       
Spawning Pool
-------------
                                                                       
Minerals      - 150
Vespene Gas   -   0
Build Time    -  80
Hit Points    - 750
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Hatchery/Lair/Hive
Abilities     - evolve Metabolic Boost (faster Zergling movement)
              - evolve Adrenal Glands (faster Zergling attack)
                                                                       
Misc. Data    - As mentioned above, most Zerg buildings serve only as
                prerequisites for units produced only through the larva
                coming out of Hatcheries, Lairs, and Hives. The Spawning
                Pool is no different. It's your basic prereq, and thus
                needed for the morphing of your most basic attackers,
                the zerglings. Notice that most Zerg buildings are also
                upgraders (or evolvers) and again the Spawning Pool is
                no different. It obviously does something for the specific
                unit it is a prereq for, but what? And the answer or
                rather answers are providing faster movement and reducing
                cooldown time.
                                                                       
                                                                       
Hydralisk Den
-------------
                                                                       
Minerals      - 100
Vespene Gas   -  50
Build Time    -  40
Hit Points    - 850
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Spawning Pool
Abilities     - evolve Muscular Augments (faster Hydralisk movement)
              - evolve Grooved Spines (increase Hydralisk attack range)
                                                                       
Misc. Data    - It should be obvious what unit is focused upon by the
                fan-shaped Zerg building called the Hydralisk Den...What!?
                You don't know!? THE HYDRALISK, DAMMIT!!! (whoops, just
                had my stim packs, sorry) And again as with most Zerg
                buildings, this one's not only a prereq for the said unit,
                but also has two upgrades for that unit as well.
                                                                       
                                                                       
Spire
-----
                                                                       
Minerals      - 200
Vespene Gas   - 150
Build Time    - 120
Hit Points    - 600
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Lair/Hive
Abilities     - upgrade flyer attacks
              - evolve flyer carapace
              - mutate into Greater Spire
                                                                       
Misc. Data    - Simply put, the Spire enables your larva to morph into
                mutalisks. It can also increase the damage they bring
                as well as that which they could sustain. Pretty neat
                building and a definite must if ya ask me.
                                                                       
                                                                       
Greater Spire
-------------
                                                                       
Minerals      -  100
Vespene Gas   -  150
Build Time    -  120
Hit Points    - 1000
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - Spire
              - Hive
Abilities     - upgrade flyer attacks
              - evolve flyer carapace
                                                                       
Misc. Data    - If you thought only Hatcheries and Lairs could be further
                upgraded, think again. The Spire also has an upgrade of
                its own, and it was named...the Greater Spire! (so clever...)
                Anyway, not only does this building continue on upgrading
                your air units if you haven't done so already, but it's
                also a prereq for one of your best bets against building
                attackers---the guardian.
                                                                       
                                                                       
Queen's Nest
------------
                                                                       
Minerals      - 150
Vespene Gas   - 100
Build Time    -  60
Hit Points    - 850
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Lair/Hive
Abilities     - evolve Spawn Broodling (Queen ability)
              - evolve Ensnare (Queen ability)
              - evolve Gamete Meiosis (+50 Queen energy)
                                                                       
Misc. Data    - One of the less gross buildings of the Zerg (looks like
                a macaroon in my honest opinion), the Queen's Nest is
                both a prereq and an upgrader...for the queen! It gives
                her the ability to cast two very useful spells (the Spawn
                Broodling and the Ensnare) as well as reduces the minimum
                amount of time needed to charge up her next spell after
                casting one via the Gamete Meiosis.
                                                                       
                                                                       
Defiler Mound
-------------
                                                                       
Minerals      - 100
Vespene Gas   - 100
Build Time    -  60
Hit Points    - 850
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Hive
Abilities     - evolve Plague (Defiler ability)
              - evolve Consume (Defiler ability)
              - evolve Metasynaptic Node (+50 Defiler energy)
                                                                       
Misc. Data    - A more advanced spell caster in the game comes in the
                form of a defiler, and this unit in turn relies on the
                existence of its own mound, the Defiler Mound. And like
                the Queen's Nest with its queen, the Defiler Mound gives
                its defilers the ability to cast two very useful spells
                (the Plague and the Consume) as well as reduces the minimum
                amount of time needed to charge up her next spell after
                casting one via the Metasynaptic Node.
                                                                       
                                                                       
Ultralisk Cavern
----------------
                                                                       
Minerals      - 150
Vespene Gas   - 200
Build Time    -  80
Hit Points    - 600
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Hive
Abilities     - none (it's a prereq for the ultralisk so you'll still
                      need this even if it has no abilities)
                                                                       
Misc. Data    - Well, what else to say bout this big green breathing thing
                but..."it's a prereq for the ultralisk so you'll still
                need this even if it has no abilities."
                                                                       
                                                                       
Evolution Chamber
-----------------
                                                                       
Minerals      -  75
Vespene Gas   -   0
Build Time    -  40
Hit Points    - 750
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Hatchery/Lair/Hive
Abilities     - upgrade melee attacks
              - upgrade missile attacks
              - evolve carapace
                                                                       
Misc. Data    - Going back to the basics, the Evolution Chamber is your
                basic unit upgrader. Though also a prereq for one of the
                two attacking buildings in your race, its main abilities
                include providing zerglings with bigger claws, hydralisks
                with larger jaws, and both with a thicker, sturdier armor
                (or at least that's how I interpret it, you really won't
                notice any graphical change in them, only the fact that
                their enemies die faster and they die slower)
                                                                       
                                                                       
Creep Colony
------------
                                                                       
Minerals      -  75
Vespene Gas   -   0
Build Time    -  40
Hit Points    - 750
Armor         -   0
Shields       -   0
                                                                       
Prerequisites - none
Abilities     - increase Creep
              - mutate into Sunken Colony
              - mutate into Spore Colony
                                                                       
Misc. Data    - Zerg buildings should be built on Creep, and since the
                main Creep producer, the Hatchery (or Lair, or Hive),
                costs too much for such a minor reason, you may use Creep
                Colonies to increase the area of your Creep instead.
                Note that only the Zerg's main building has the ability
                to create Creep and these Creep Colonies are only here
                to extend what the Hatchery, Lair, or Hive has created.
                One more thing, this building may very well be morphed
                into two others, the Sunken Colony and the Spore Colony
                both of which, while retaining the Creep increasing abilities
                of their their previous form, are also the only two attacking
                buildings at the Zerg's disposal.
                                                                       
                                                                       
Sunken Colony
-------------
                                                                       
Minerals      -  50
Vespene Gas   -   0
Build Time    -  20
Hit Points    - 400
Armor         -   0
Shields       -   0
                                                                       
Prerequisites - Creep Colony
              - Spawning Pool
Abilities     - ground attack
                                                                       
Misc. Data    - This is one of the two building attackers I was talking
                about, and it sure is a handy thing to have especially
                whenever your opponents plan to attack early in the game.
                Most likely he'll use a pure ground assault, and since
                this building, the Sunken Colony, attacks from below,
                your guaranteed a tough defense, at least until air
                or ultra long-range ground units arrive.
                                                                       
                                                                       
Spore Colony
------------
                                                                       
Minerals      -  50
Vespene Gas   -   0
Build Time    -  20
Hit Points    - 400
Armor         -   0
Shields       -   0
                                                                       
Prerequisites - Creep Colony
              - Evolution Chamber
Abilities     - detector
              - air attack
                                                                       
Misc. Data    - The Spore Colony is the second attacking building the
                Zerg race has to offer, and has definitely proven itself
                to be invaluable in countless situations. Besides automatically
                attacking every single enemy air unit in sight, it is a
                detector, meaning cloaked wraiths have no chance of entering
                an opponent's Spore Colony filled base unharmed. Beware
                though, since these building attackers will only prove
                useful until the opponent decides to build higher level
                units like the battlecruiser, the carrier, and especially
                the guardian. These units can whack tons of Spore Colonies
                without suffering a scratch, so the only way to effectively
                defend against them is providing air-to-air encounters.
                                                                       
                                                                       
Nydus Canal
-----------
                                                                       
Minerals      - 150
Vespene Gas   -   0
Build Time    -  40 
Hit Points    - 250
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - Hive
Abilities     - place Nydus Canal Exit
                                                                       
Misc. Data    - This building, in my honest opinion, is what truly distinguishes
                the Zerg race from the other two. It is the only one
                without a Terran or Protoss counterpart, and is another
                extremely useful tool both defensively and offensively
                in deceiving the enemy into thinking that you don't or
                have very few attacking units in a certain area whereas
                you can readily send an entire army of reinforcements
                when the need arises. Any ideas what this building does?
                Well, it provides underground transport for your ground
                units and lead them to wherever you have placed the Nydus
                Canal exit. Just right click your units on one Nydus Canal
                and voila! They're somewhere else!
                                                                       
                                                                       
Infested Command Center
-----------------------
                                                                       
Minerals      -    0
Vespene Gas   -    0
Build Time    -    5
Hit Points    - 1500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - Command Center (duh!)
Abilities     - train Infested Terran
              - liftoff
                                                                       
Misc. Data    - Oh don't jump for joy the first time you see its stats
                cause it's not what you think. It may not cost anything
                at all, but it does have its requirements: First of all,
                you need a queen since infesting Command Centers is her
                inate ability. Second, you must have a Command Center to
                infest. It's rather tough to pull this trick off since
                few good Starcraft players leave their Command Centers
                unguarded. (You CAN do this with your allies though, IF
                they allow it to happen) Lastly, the said Command Center
                should be at least down to half its life (750HP) before
                the spell could be cast. On the bright side, besides the
                all powerful infested terran you can train from this
                building, the building itself is void of all Terran and
                Zerg building weaknesses---unlike Terran buildings, it
                doesn't explode by itself when it catches fire on low
                HP, and it may be landed on Creep. And unlike Zerg buildings,
                it doesn't NEED to be on Creep for it to be functional.
                                                                       
                                                                       
Nexus
-----
                                                                       
Minerals      - 400
Vespene Gas   -   0
Build Time    - 120
Hit Points    - 750
Armor         -   1
Shields       - 750
                                                                       
Prerequisites - none
Abilities     - provides 9 Psi (supply)
              - build Probe
                                                                       
Misc. Data    - The Nexus is your basic money maker. You start out (in
                games other than those in campaign mode) with only one
                Nexus near a resource area and without any other buildings
                near it. This is so because the Nexus is the prereq of
                all Protoss prereqs and should generally be always built
                near resource-filled areas, where they could build Probes
                and use them to gather more resources.
                                                                       
                                                                       
Pylon
-----
                                                                       
Minerals      - 100
Vespene Gas   -   0
Build Time    -  30
Hit Points    - 300
Armor         -   0
Shields       - 300
                                                                       
Prerequisites - none
Abilities     - provides 8 Psi (supplies)
              - creates 1 energy field
                                                                       
Misc. Data    - The Protoss Pylon has two uses, and one of them is to
                provide the Protoss race with "Psi" or supplies. If you're
                a genuine newbie to this game, you might be wondering,
                "Why build this if a Nexus could provide more supplies
                and have other advantages as well?" And my answer comes
                in the form of a question: "Would you rather spend double
                the space, triple the time, and quadruple the minerals
                for a 12.5% increase in supplies provided?" The second
                purpose for building a Pylon is to provide an energy field
                only upon which most Protoss buildings may be constructed
                (like the Creep with the Zerg). But the bad news is losing
                the energy field provided by a Pylon renders a Protoss
                building practically useless until you are able to build
                another Pylon near it. The technique here is to build
                multiple Pylons near multiple buildings so as to prevent
                a simple Pylon assault from crippling your base.
                                                                       
                                                                       
Assimilator
-----------
                                                                       
Minerals      - 100
Vespene Gas   -   0
Build Time    -  40
Hit Points    - 450
Armor         -   1
Shields       - 450
                                                                       
Prerequisites - none
Abilities     - readies Vespene Geysers for gathering
                                                                       
Misc. Data    - Vespene Geysers are nothing but a useless piece of land
                without something built upon it for the sole reason of
                processing its raw energy (called Vespene Gas) into a
                compound a lot more useful for the construction of other
                units and buildings. The Assimilator is that something.
                                                                       
                                                                       
Gateway
-------
                                                                       
Minerals      - 150
Vespene Gas   -   0
Build Time    -  40
Hit Points    - 450
Armor         -   1
Shields       - 500
                                                                       
Prerequisites - Nexus
Abilities     - warp in Zealot
              - warp in Dragoon
              - warp in High Templar
                                                                       
Misc. Data    - As the Nexus is the basic money maker of the Protoss,
                the Gateway is their basic army trainer. In this building
                you will train your most basic attackers (the zealot and
                the dragoon) as well as an advanced spell caster (the
                high templar). It's a definite must to have at the very
                least one Gateway very early in the game for a lot of
                your other buildings depend on it.                                                                       
                                                                       
Cybernetics Core
----------------
                                                                       
Minerals      - 200
Vespene Gas   -   0
Build Time    -  60
Hit Points    - 500
Armor         -   1
Shields       - 500
                                                                       
Prerequisites - Gateway
Abilities     - upgrade air weapons
              - upgrade air armor
              - develop Singularity Charge (increase Dragoon attack range)
                                                                       
Misc. Data    - The Cybernetics Core is your main air unit upgrader. With
                it you can upgrade all the weapons and all the armor of
                all the air units you can ever dream of. And besides
                having a special upgrade just for the dragoons, it also
                is your doorway to the advanced buildings section of your
                probe menu.
                                                                       
                                                                       
Robotics Facility
-----------------
                                                                       
Minerals      - 200
Vespene Gas   - 200
Build Time    -  80
Hit Points    - 500
Armor         -   1
Shields       - 500
                                                                       
Prerequisites - Cybernetics Core
Abilities     - build Shuttle
              - build Reaver
              - build Observer
                                                                       
Misc. Data    - As the name suggests, what you can build from this building
                are highly or rather purely robotic in nature. Nothing
                much more I can say about the Robotics Facility, except
                for the three units mentioned above that it can produce,
                and the fact that it's also a prereq for the other more
                advanced Protoss buildings in the game.
                                                                       
                                                                       
Stargate
--------
                                                                       
Minerals      - 150
Vespene Gas   - 150
Build Time    -  70
Hit Points    - 600
Armor         -   1
Shields       - 600
                                                                       
Prerequisites - Cybernetics Core
Abilities     - warp in Scout
              - warp in Carrier
              - warp in Arbiter
                                                                       
Misc. Data    - Being another advanced building, the Stargate was constructed
                for the sole purpose of building up an airborne army.
                No ground units can come out of this baby, and no sea
                units either (since there are NO sea units in Starcraft!)
                And since most Starcraft matches that last more than
                30 minutes end with a lethal airstrike (at least in my
                experience), this building is a definite must for newbies
                and experts alike.
                                                                      
                                                                       
Citadel of Adun
---------------
                                                                       
Minerals      - 150
Vespene Gas   - 100
Build Time    -  60
Hit Points    - 450
Armor         -   1
Shields       - 250
                                                                       
Prerequisites - Cybernetics Core
Abilities     - develop Leg Enhancements (faster Zealot movement)
                                                                       
Misc. Data    - The Citadel of Adun can only do two things: One is to
                develop a zealot's walking speed (something very, very
                useful in most games) and Two is to pave the way for the
                construction of the Templar Archives, which in turn you
                most likely will need only one of. So after upgrading
                your zealots and warping in your first and only Templar
                Archives, consider the Citadel of Adun as one of your
                few "disposables".
                                                                       
                                                                       
Observatory
-----------
                                                                       
Minerals      -  50
Vespene Gas   - 100
Build Time    -  30
Hit Points    - 250
Armor         -   1
Shields       - 250
                                                                       
Prerequisites - Robotics Facility
Abilities     - develop Gravitic Booster (faster Observer movement)
              - develop Sensor Array (increase Observer sight range)
                                                                       
Misc. Data    - One of the less massive buildings of the Protoss (looks
                like fish bones in my honest opinion), the Observatory
                is both a prereq and an upgrader...for the observer! It
                gives the said unit the ability to reach a certain point
                in a shorter amount of time as well as the ability to
                spy on a larger area than before.
                                                                       
                                                                       
Templar Archives
----------------
                                                                       
Minerals      - 150
Vespene Gas   - 200
Build Time    -  60
Hit Points    - 500
Armor         -   1
Shields       - 500
                                                                       
Prerequisites - Citadel of Adun
Abilities     - develop Psionic Storm (Templar ability)
              - develop Hallucination (Templar ability)
              - develop Khaydarin Amulet (+50 Templar energy)
                                                                       
Misc. Data    - As the Observatory concentrates on upgrading the Protoss
                observer, this one-shot building concentrates on a upgrading
                a ground unit, a biological ground unit---the High Templar.
                It gives him the ability to cast two very useful spells
                (the Psionic Storm and the Hallucination) as well as reduces
                the minimum amount of time needed to charge up his next
                spell after casting one via the Khaydarin Amulet. And
                even if you're thinking brute force and trying to build
                up an army of non-spell casters, you'll still need this
                building since it's a prereq for upgrading even the most
                basic unit weapons and armor to level 2 or higher.
                                                                       
                                                                       
Robotics Support Bay
--------------------
                                                                       
Minerals      - 150
Vespene Gas   - 100
Build Time    -  30
Hit Points    - 450
Armor         -   1
Shields       - 450
                                                                       
Prerequisites - Robotics Facility
Abilities     - upgrade Scarab damage
              - increase Reaver capacity (+5 max Scarabs)
              - develop Gravitic Drive (faster Shuttle movement)
                                                                       
Misc. Data    - And again as the name suggests, the Robotics Support Bay
                provides much needed "support" for two of the Protoss
                units found in the Robotics Facility, namely, the shuttle
                and the reaver. It also is a prereq for the reaver, by
                the way, so IF (I said IF) you DON'T plan to use a single
                reaver in the game (or have enough to end it) and only
                built the Robotics Support Bay for the upgrades, then
                as soon as they're done, consider this building a "disposable"
                as well.
                                                                       
                                                                       
Forge
-----
                                                                       
Minerals      - 150
Vespene Gas   -   0
Build Time    -  40
Hit Points    - 550
Armor         -   1
Shields       - 550
                                                                       
Prerequisites - Nexus
Abilities     - upgrade ground weapons
              - upgrade ground armor
              - upgrade plasma shields
                                                                       
Misc. Data    - Going back to the basics, the Forge is your basic unit
                upgrader. Though also a prereq for the only attacking
                building in your race, its main abilities include providing
                zealots with sharper blades, dragoons with larger blasters
                and both with a thicker, sturdier armor as well as an
                increase in shield layers (or at least that's how I interpret
                it, you really won't notice any graphical change in them,
                only the fact that their enemies die faster and they die
                slower)
                                                                       
                                                                       
Fleet Beacon
------------
                                                                       
Minerals      - 300
Vespene Gas   - 200
Build Time    -  60
Hit Points    - 500
Armor         -   1
Shields       - 500
                                                                       
Prerequisites - Stargate
Abilities     - develop Apial Sensors (increase Scout sight range)
              - develop Gravitic Thrusters (faster Scout movement)
              - increase Carrier capacity (+4 max Interceptors)
                                                                       
Misc. Data    - While being a prereq for all the attacking Protoss air
                units in the game besides the first one (the scout), its
                main functions include those for the said unit---increase
                in sight range as well as increase in speed. It also has
                a special upgrade just for the carriers, and is another
                definite must if you're planning to use that giant.
                                                                       
                                                                       
Arbiter Tribunal
----------------
                                                                       
Minerals      - 200
Vespene Gas   - 150
Build Time    -  60
Hit Points    - 500
Armor         -   1
Shields       - 500
                                                                       
Prerequisites - Stargate
              - Templar Archives
Abilities     - develop Recall (Arbiter ability)
              - develop Stasis Field (Arbiter ability)
              - develop Khaydarin Core (+50 Arbiter energy)
                                                                       
Misc. Data    - The Arbiter Tribunal is the summit of the Protoss tech
                tree, thus is a building reserved only for games that
                won't end shortly and easily (unless you're really fast
                and are feeling lucky). Its main function is to do some
                advanced researching for the most advanced spell caster,
                the arbiter itself. It gives the said unit the ability
                to cast two very useful spells (the Recall and the Stasis
                Field) as well as reduces the minimum amount of time
                needed to charge up its next spell after casting one
                via the Khaydarin Core.
                                                                       
                                                                       
Photon Cannon
-------------
                                                                       
Minerals      - 150
Vespene Gas   -   0
Build Time    -  50
Hit Points    - 100
Armor         -   0
Shields       - 100
                                                                       
Prerequisites - Forge
Abilities     - detector
              - ground attack
              - air attack
                                                                       
Misc. Data    - The Photon Cannon is the only attacking building the Protoss
                race has to offer, and has definitely proven itself to
                be invaluable in countless situations. Besides automatically
                attacking every single enemy unit (ground AND air) in
                sight, it is a detector, meaning cloaked wraiths have
                no chance of entering an opponent's Photon Cannon filled
                base unharmed. Beware though, since these building attackers
                will only prove useful until the opponent decides to build
                higher level units like the battlecruiser, the carrier,
                and especially the guardian. These units can whack tons
                of Photon Cannons without suffering a scratch, so the
                only way to effectively defend against them is providing
                air-to-air encounters.
                                                                       
                                                                       
Shield Battery
--------------
                                                                       
Minerals      - 100
Vespene Gas   -   0
Build Time    -  30
Hit Points    - 200
Armor         -   1
Shields       - 200
                                                                       
Prerequisites - Gateway
Abilities     - recharge shields
                                                                       
Misc. Data    - This building, in my honest opinion, is what truly distinguishes
                the Protoss race from the other two. It is the only one
                without a Terran or Zerg counterpart, and is another
                extremely useful tool for keeping your own base alive
                despite the odds. What it does is recharge the shields
                of any unit near it when you choose to do so. With this
                building and more preferably a few others beside a seemingly
                out-numbered army of yours, you may still have a chance.
                                                                       
                                                                       
*  *  *  *  *  *  *  *  *  *  *  *  *
                                                                       
* S P E C I A L   B U I L D I N G S *
                                                                       
*  *  *  *  *  *  *  *  *  *  *  *  *
                                                                       
These are the only buildings you CAN'T build, since they're already there!
(that is, IF the corresponding campaign says so). You will only see these
buildings in the single player story mode, and you will either have to
protect or destroy them. Either way, these buildings usually are a valuable
part of the mission or of the storyline. Now why do they still have mineral
and vespene gas cost if you can't build them anyway? Well, for the Terrans,
I can explain: You see, that build cost determines how much its repair
cost would be. Get it? And that's why the Zerg's Special Buildings don't
have any build costs! But the Protoss? Hmmm...that I do not know. Anyway,
here they are:
                                                                       
                                                                       
Norad II (Crashed Battlecruiser)
--------------------------------
                                                                       
Minerals      - 800
Vespene Gas   - 600
Build Time    - 320
Hit Points    - 700
Armor         -   1
Shields       -   0
                                                                       
Prerequisites - none
Abilities     - none
                                                                       
Misc. Data    - What once was a unit, when crashed, is now considered
                a building! Funny how Blizzard puts it, but I guess very
                few people actually notice anyway.
                                                                       
                                                                       
Ion Cannon
----------
                                                                       
Minerals      -  200
Vespene Gas   -    0
Build Time    -   60
Hit Points    - 2000
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - none
                                                                       
Misc. Data    - If only you could really use this building as a cannon,
                then no one dare oppose the mighty Terrans! But, alas,
                this building is only for display, and in the single
                player story mode you'll even have to destroy it. What
                a waste...
                                                                       
                                                                       
Overmind (with shell)
---------------------
                                                                       
Minerals      -    1
Vespene Gas   -    1
Build Time    -    0
Hit Points    - 5000
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - Detector
                                                                       
Misc. Data    - With something as tough as this sitting at the center
                of your base, you won't HAVE to worry bout a cloaked Wraith
                strike finishing you off helplessly! Pretty cool! Whoops,
                you won't be aquiring any these in the mission mode either
                =( It's just there to be destroyed.
                                                                       
                                                                       
Overmind
--------
                                                                       
Minerals      -    1
Vespene Gas   -    1
Build Time    -    0
Hit Points    - 2500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - Detector
                                                                       
Misc. Data    - It's HP is cut down to half, but as I've said with the
                previous building, "With something as tough as this sitting
                at the center of your base, you won't HAVE to worry bout
                a cloaked Wraith strike finishing you off helplessly!
                Pretty cool! Whoops, you won't be aquiring any these in
                the mission mode either =( It's just there to be destroyed."
                                                                       
                                                                       
Mature Chrysalis
----------------
                                                                       
Minerals      -    0
Vespene Gas   -    0
Build Time    -    0
Hit Points    -  250
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - none
                                                                       
Misc. Data    - Ok, this is sheer weakness. Wonder what it has to do with
                the story? Maybe something powerful will come out from
                it? Hmmm...I don't know... ;)
                                                                       
                                                                       
Cerebrate
---------
                                                                       
Minerals      -    0
Vespene Gas   -    0
Build Time    -    0
Hit Points    - 1500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - Detector
                                                                       
Misc. Data    - Not as tough as the Overmind and its "with shell" version,
                but still quite a building. It also is a detector, so you
                won't have to worry bout something cloaked to get the
                best of you. Just make sure reinforcements arrive quickly,
                ok? Good.
                                                                       
                                                                       
Cerebrate (Daggoth)
-------------------
                                                                       
Minerals      -    0
Vespene Gas   -    0
Build Time    -    0
Hit Points    - 1500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - Detector
                                                                       
Misc. Data    - Perhaps the only reason Blizzard created another special
                building with the exact same characteristics as another
                one is to give it a different name, which in my honest
                opinion is quite unnecessary. But there's nothing I can
                do about it, right?
                                                                       
                                                                       
Stasis Cell/Prison
------------------
                                                                       
Minerals      -  150
Vespene Gas   -    0
Build Time    -    0
Hit Points    - 2000
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - none
                                                                       
Misc. Data    - This is what science fiction is all about. A fine proof
                that Protoss technology is way beyond ours. Wait, what's
                that inside? It's a Protoss nonetheless. Funny when you
                destroy these things (in the mission mode), a perfectly
                dry, well clothed Protoss comes out ;)
                                                                       
                                                                       
Khaydarin Crsytal Formation
---------------------------
                                                                       
Minerals      -   250
Vespene Gas   -     0
Build Time    -     0
Hit Points    - 10000
Armor         -     1
Shields       -     0
                                                                       
Prerequisites - none
Abilities     - none
                                                                       
Misc. Data    - TEN THOUSAND HP ?!? This is nuts! How can the Protoss
                lose with something like this on their side?? And that's
                not all, in the mission mode, this thing is actually
                rendered INVINSIBLE!! Ok, to be serious, it's nothing
                like that. This building is supposed to be some sort of
                alternative resource area, and that's why it can't be
                shot at. And you thought your favorite Protoss were the
                best, didn't you??
                                                                       
                                                                       
Protoss Temple
--------------
                                                                       
Minerals      -  250
Vespene Gas   -    0
Build Time    -    0
Hit Points    - 1500
Armor         -    1
Shields       -    0
                                                                       
Prerequisites - none
Abilities     - none
                                                                       
Misc. Data    - And this is what proves the fact that the Protoss still
                have an ancient aspect to them, despite their technology
                being far more advanced than ours.
                                                                       
                                                                       
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 ____  _  _      ____  _   _  ____    __  __  _  _  ____  ____  ___
(_  _)( \/ )    (_  _)( )_( )( ___)  (  )(  )( \( )(_  _)(_  _)/ __)
 _)(_  \  /       )(   ) _ (  )__)    )(__)(  )  (  _)(_   )(  \__ \
(____)  \/  ()   (__) (_) (_)(____)  (______)(_)\_)(____) (__) (___/
                                                                       
                                                                       
The charts below feature the different stats (damage, armor, etc.) of
each unit in the game. These charts are only for quick reference, as I
plan to add a full description of what each unit does afterwards.
                                                                       
Legend:
                                                                       
NA - not applicable (duh!)
                                                                       
type column:
A - air
G - ground
R - robotic   
M - mechanical
1 - small
2 - medium
3 - large
                                                                       
weapons column:
G - ground
A - air
N - normal
C - concussive
E - explosive
S - splash
! - suicidal
                                                                       
upgrades column:
Gw - ground weapon
Aw - air weapon
Gr - ground weapon range
Ar - air weapon range
St - sight
Sp - speed
Cd - cooldown
Hr - hangar (ammo)
                                                                       
a little note:
Concussive weapons will do 50% damage on medium defense and 25% damage
on large defense while explosive weapons will do 75% damage on medium
defense and 50% damage on small defense. Normal weapons will deal the
same damage no matter what type of defense its receipient has. One last
thing, Protoss shields receive full damage no matter what type of ammo
is used on them.
                                                                       
* you may see certain names that have already been included in the buildings
  section. Well, they really are buildings, but they deal damage as well
  and so fit in this chart too. They won't have any more supplementary
  descriptions, as such info is already posted in the buildings section.
                                                                       
* Cool is the cooldown rate of each unit's weapon. It obviously is in 
  units of time, though I'm not really sure what unit. Maybe a tenth of
  a second? St is the unit's sight range in a standard measure of length
  which, once again, I am not aware of. Lastly, upgs is upgrades or the
  number of pluses/minuses/doubles a specific stat gains per upgrade.
  Armor and shield upgrades are no longer included, since they usually
  are just composed of plus ones to their respective units.
                                                                       
_________________________________________________________________________________
Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
Terran  | SCV           | GB=1 |  G=5N    |  15  |   1   |  7 | none |  Gather  |
        |               |      |          |      |       |    |      |  Repair  |
        |               |      |          |      |       |    |      |  Build   |
        |               |      |          |      |       |    |      |          |
        | Marine        | GB=1 |  G=6N    |  15  |   4   |  7 | Gw+1 |   Stim   |
        |               |      |  A=6N    |  15  |   4   |    | Aw+1 |   Pack   |
        |               |      |          |      |       |    | Gr+1 |          |
        |               |      |          |      |       |    | Ar+1 |          |
        |               |      |          |      |       |    |      |          |
        | Firebat       | GB=1 |  G=16CS  |  22  |   1   |  7 | Gw+2 |   Stim   |
        |               |      |          |      |       |    |      |   Pack   |
        |               |      |          |      |       |    |      |          |
        | Ghost         | GB=1 |  G=10C   |  22  |   7   |  9 | Gw+1 |  Spells  |
        |               |      |  A=10C   |  22  |   7   |    | Aw+1 |   Nuke   |
        |               |      |          |      |       |    | St+2 | Cloaking |
        |               |      |          |      |       |    |      |          |
        | Vulture       | GM=2 |  G=20C   |  30  |   5   |  8 | Gw+2 |  Spider  |
        |               |      |          |      |       |    | Spx2 |   Mine   |
        |               |      |          |      |       |    |      |          |
        | Siege Tank    | GM=3 |  G=30E   |  37  |   7   | 10 | Gw+3 |  Siege   |
        | (Tank Mode)   |      |          |      |       |    |      |  Mode    |
        |               |      |          |      |       |    |      |          |
        | Siege Tank    | GM=3 |  G=70ES  |  75  |  12   | 10 | Gw+5 |  Tank    |
        | (Siege Mode)  |      |          |      |       |    |      |  Mode    |
        |               |      |          |      |       |    |      |          |
        | Goliath       | GM=3 |  G=12N   |  22  |   5   |  8 | Gw+1 |   none   |
        |               |      |  A=20E   |  22  |   5   |    | Aw+4 |          |
        |               |      |          |      |       |    |      |          |
        | Wraith        | AM=3 |  G=8N    |  30  |   5   |  7 | Gw+1 | Cloaking |
        |               |      |  A=20E   |  22  |   5   |    | Aw+2 |          |
        |               |      |          |      |       |    |      |          |
        | Dropship      | AM=3 |   none   |  NA  |  NA   |  8 | none | Load and |
        |               |      |          |      |       |    |      |  Unload  |
        |               |      |          |      |       |    |      |          |
        | Science       | AM=3 |   none   |  NA  |  NA   | 10 | none |  Spells  |
        | Vessel        |      |          |      |       |    |      | Detector |
        |               |      |          |      |       |    |      |          |
        | Battlecruiser | AM=3 |  G=25N   |  30  |   6   | 11 | Gw+3 |  Yamato  |
        |               |      |  A=25N   |  30  |   6   |    | Aw+3 |   Gun    |
        |               |      |          |      |       |    |      |          |
        | Spider Mine   |  G=1 | G=125ES! |  NA  |   4   |  7 | none |  Burrow  |
        |               |      |          |      |       |    |      |          |
        | Nuclear       |  A=1 | G=500NS! |  NA  |  NA   | NA | none |  High    |
        | Missile       |      | A=500NS! |  NA  |  NA   |    |      |  Level   |
        |               |      |          |      |       |    |      |  Splash  |
        |               |      |          |      |       |    |      |          |
        | Missile       |  G=3 |  A=20E   |  15  |   7   | 11 | none | Detector |
        | Turret        |      |          |      |       |    |      |          |
        |               |      |          |      |       |    |      |          |
        |               |      |          |      |       |    |      |          |
_________________________________________________________________________________
Race____|_Name__________|_Type_|_Weapons__|_Cool_|_Range_|_St_|_Upgs_|_Specials_|
Zerg    | Drone         | GB=1 |  G=5N    |  22  |   1   |  7 | none |  Gather  |
        |               |      |          |      |       |    |      |  Burrow  |
        |               |      |          |      |       |    |      |  Morph   |
        |               |      |          |      |       |    |      |          |
        | Zergling      | GB=1 |  G=5N    |   8  |   1   |  5 | Gw+1 |  Burrow  |
        |               |      |          |      |       |    | Cd-2 |          |
        |               |      |          |      |       |    | Spx2 |          |
        |               |      |          |      |       |    |      |          |
        | Hydralisk     | GB=2 |  G=10E   |  15  |   4   |  6 | Gw+1 |  Burrow  |
        |               |      |  A=10E   |  15  |   4   |    | Aw+1 |          |
        |               |      |          |      |       |    | Spx2 |          |
        |               |      |          |      |       |    | Gr+1 |          |
        |               |      |          |      |       |    | Ar+1 |          |
        |               |      |          |      |       |    |      |          |
        | Ultralisk     | GB=3 |  G=20N   |  15  |   1   |  7 | Gw+3 |   none   |
        |               |      |          |      |       |    |      |          |
        | Defiler       | GB=2 |   none   |  NA  |  NA   | 10 | none |  Spells  |
        |               |      |          |      |       |    |      |  Burrow  |
        |               |      |          |      |       |    |      |          |
        | Broodling     | GB=1 |  G=4N    |  15  |   1   |  5 | none |   none   |
        |               |      |          |      |       |    |      |          |
        | Infested      | GB=1 | G=500ES! |  NA  |   1   |  5 | none |  Burrow  |
        | Terran        |      |          |      |       |    |      |          |
        |               |      |          |      |       |    |      |          |
        | Overlord      | AB=3 |   none   |  NA  |  NA   |  9 | St+2 | Detector |
        |               |      |          |      |       |    |      | Load and |
        |               |      |          |      |       |    |      |  Unload  |
        |               |      |          |      |       |    |      |          |
        | Mutalisk      | AB=1 |  G=9NS   |  30  |   3   |  7 | Gw+1 | Guardian |
        |               |      |  A=9NS   |  30  |   3   |    | Aw+1 |          |
        |               |      |          |      |       |    |      |          |
        | Guardian      | AB=3 |  G=20N   |  30  |   8   | 11 | Gw+2 |   none   |
        |               |      |          |      |       |    |      |          |
        | Queen         | AB=2 |   none   |  NA  |  NA   | 10 | none |  Spells  |
        |               |      |          |      |       |    |      |          |
        | Scourge       | AB=1 |  A=110N! |  NA  |   1   |  5 | none |   none   |
        |               |      |          |      |       |    |      |          |
        | Sunken Colony |  G=3 |  G=40E   |  32  |   7   | 10 | none |   none   |
        |               |      |          |      |       |    |      |          |
        | Spore Colony  |  G=3 |  A=15N   |  15  |   7   | 10 | none | Detector |
        |               |      |          |      |       |    |      |          |
        | Larva         | GB=1 |   none   |  NA  |  NA   |  4 | none |  Morph   |
        |               |      |          |      |       |    |      |          |
        | Egg           | GB=3 |   none   |  NA  |  NA   |  4 | none |   none   |
        |               |      |          |      |       |    |      |          |
        |