DIABLO 2 v1.2

by Samdelazie.   Email : samminh@hotmail.com


================
Revision History
================

SEP 09 2000  Version 1.2
             - Updated 'Question and Answer'
             - Updated 'Wish List'

SEP 02 2000  Version 1.1
             - Added a new column - 'Question and Answer'
             - Added a new column - 'Wish List'

AUG 28 2000  Version 1.0
             - I finished writing 90% of this FAQ about a month ago. It
               is not until now that I decided to launch it.  Just
               finished Threads of Fate and Icewind Dale.  I will now
               have more time to concentrate on DiabloII.  By the way,
               if you're wondering, this FAQ was accurate for v1.02
               patch.  I will try to insert the v1.03 patch changes in
               the next update.


=================
TABLE OF CONTENTS
=================

Disclaimer

Objective

For the Sorceress Only

General Instructions * please read

General Tips/Strategies

Walkthrough :

ACT I   - Rogue Encampment
        - Blood Moor
        - Cold Plains           \waypoint/
        - Burial Grounds
        - Stony Field           \waypoint/
        - Underground Passage
        - Dark Wood             \waypoint/
        - Tristram
        - Black Marsh           \waypoint/
        - Forgotten Tower
        - Tamoe Highland
        - Monastery Gate
        - Outer Cloister        \waypoint/
        - The Barracks
        - Jail                  \waypoint/
        - Inner Cloister        \waypoint/
        - The Cathedral
        - The Catacombs         \waypoint/

ACT II  - Lut Gholein
        - Sewer                 \waypoint/
        - Rocky Waste
        - Dry Hills             \waypoint/
        - Halls of the Dead     \waypoint/
        - Far Oasis             \waypoint/
        - Maggot Lair
        - The Lost City         \waypoint/
        - Valley of Snakes
        - Claw Viper Temple
        - Harem
        - Palace Cellar         \waypoint/
        - Arcane Sanctuary      \waypoint/
        - Canyon of the Magi    \waypoint/
        - Tal Rasha's Tomb

ACT III - Kurast Dock
        - Spider Forest         \waypoint/
        - Spider Cavern
        - Great Marsh           \waypoint/
        - Flayer Jungle         \waypoint/
        - Flayer Dungeon
        - Lower Kurast          \waypoint/
        - Kurast Bazaar         \waypoint/
        - Sewers
        - Ruined Temple
        - Upper Kurast          \waypoint/
        - Kurast Causeway
        - Travincal             \waypoint/
        - Durance of Hate       \waypoint/

ACT IV  - Pandemonium Fortress
        - Outer Steppes
        - Plains of Despair
        - City of the Damned    \waypoint/
        - River of Flame        \waypoint/
        - Chaos Sanctuary

Bonus Stage! - Moo-Moo Farm

Boss Strategies - Blood Raven
                - The Countess
                - The Smith
                - Andariel
                - Radament
                - Fangskin
                - The Summoner
                - Duriel
                - High Councils
                - Mephisto
                - Izual
                - Hephasto the Armorer
                - Diablo

Sorceress Skills - Cold Spells
                 - Lightning Spells
                 - Fire Spells

Something You Should Know

Wish List

Question and Answer

Credits


==========
Disclaimer
==========

Copyright Samdelazie 2000

  This FAQ cannot be reproduced and can only be used in its original
form.  Do not use it to gain profits of any sort because it was not
meant to be used like that.  This FAQ is by gamer for gamers.  It is
also my way of expressing appreciation towards the game and I will not
tolerate any misuse of this guide.

  Permission for any commercial use will definitely be denied but
other reasons may be considered.  You may get my permission by
sending an e-mail to -samminh@hotmail.com- and receive a reply,
stating permission is granted.

P.S.  Despite the copyright warning, I wonder why my works still get
      ripped off.  They would, of course, shamelessly deny it.  Anyway,
      it has proven one thing though - that the tips and strategies are
      truly great :)


=========
Objective
=========
   This FAQ is intended to help out those who have problems/questions
regarding the sorceress in DiabloII.  I may not be the best person to
ask, but I will try to help out with what my limited knowledge and
wisdom can provide, so that it can be combined with the others to make
out a perfect strategy guide.
   This FAQ is not written to satisfy all needs.  it is aimed the help
the beginners especially.  They are the ones who needed an FAQ or
walkthrough to get them started.  If my FAQ was able to help ONE new
gamer to like the game as much as I do, I already consider myself being
very successful.


======================
For the Sorceress Only
======================
   This FAQ is dedicated to the sorceresses in DiabloII.  So, if you are
playing other than the sorceress, go somewhere else!  Some tips and
strategies may not work for other character classes anyway.
   Also this is an in-depth FAQ, so don't expect to see some kind of
literature craps here.  If you are looking for other informations like
the list of items/rares/uniques/HCRecipes or strategies for other
classes, you won't find it here.


====================
General Instructions
====================
   This FAQ is best viewed in Microsoft Wordpad with Courier New(Western)
fonts size 10.  If you notice some crappy spacing, change the fonts.

   Read the tutorial in other websites such as DiabloII.net.  They have
done a great job with it.  My knowledge was solely based on what is
written and this FAQ will not repeat what's already in there.  So, I
would assume that you have read it and possess some basic knowledge
about EVERYTHING.

   I did this FAQ all by myself, no copying from any other source
without giving relevant credits.  Maybe I shouldn't be saying this but
if you really going to rip off my work,  make sure you do a nice job.
Don't let me, or anyone notice the similarities.  If I get emails like
'hey, did you copy from %#$@$'s FAQ?' or anything that indicates I'm the
copycat. Well, who knows what I'm gonna do.  I'd be too furious to know!
(Of course, you can always try the good ol' way : ask permission)

   I think I should mention this.  This WHOLE FAQ is based on my gaming
experience and observations.  Basically, it's all MY OPINION.  Nothing
official from Blizzard.  So, read at your own risk and don't send me
e-mails saying that I lied or something.

   This FAQ can only be found in www.gamefaqs.com.  If you have read
this FAQ elsewhere, please e-mail me about this as soon as possible.
All information is much appreciated.

   My final instruction is that this FAQ IS and WILL NOT be a COMPLETE
guide to the game.  The way to use this FAQ/Walkthrough or whatever you
call it, is to complement it with other wonderful FAQs on the internet,
which will cover all other subjects in much greater depth.



=======================
General Tips/Strategies
=======================

1)   Check out the wares in the blacksmith on each Act.  Take note of
     the Strength requirements, so that you will know how many points
     to put into Strength.

2)   Do NOT miss out on chests, barrels, urns etc. These are the most
     common places to find rares.  Characters now kick to destroy
     urns/barrels.  So don't worry about losing weapon's durability.

3)   You can guess some of the monsters resistances by checking their
     names.  You don't think monsters with names like 'Burning Dead'
     will be scared of fire, do you?

4)   Try to keep the rejuvenation potions.  Although it only recovers a
     relatively small portions of life and mana, the healing is instant
     and is based on percentage. Besides, you don't get much for selling
     it anyway.

5)   For the sorceress, it's advisable to run always.  Learn to dodge
     attacks in this mode too, whether it's missiles or melee.  When
     you're low in stamina, pause for a while and then press 'R' to walk.
     If you're forced to walk when there's monsters nearby, either take
     a stamina potion, or you can try this.  When you see the monster is
     going to make a strike, press 'Ctrl' to make a boost.  I would
     expect you to have a little bit stamina left to make a boost.  This
     way, the monster will still continue his attack BUT miss.  By then,
     you're already at a distance and can continue walking.  Remember,
     one of the sorceress' main strength lies in her mobility.

6)   You may ask, running makes the sorceress have almost zero defense
     against attacks.  I would say : the best way to dodge missile
     attacks is to run away from it.  As for melee, yeah, you are
     vulnerable to melee attacks when running.  But, not if you cast
     -Frost Nova- or -Glacial Spike- beforehand, or have some speed
     boots.  You WILL manage to escape before they hit you.  Frankly,
     I've been doing this all the time, and I've been receiving far
     less hits this way.  Moreover, I don't seem to entrust the life of
     the sorceress to her defense anymore; especially after suffering
     from that '8% a level ? will hit you' incident.  More about this
     later.

7)   If you find it hard to decide on how to put in skill points, you
     can always try buying staves from merchants.  Choose the staff with
     the skills that you want, and then try it out to see how you like
     it.  Don't worry,  the sorceress is probably the richest character
     in the game.  In fact, she's so rich, I don't know how to spend the
     money.  I rarely use the money to repair her equipments because
     the sorceress seldom get hits.  So I spend it all on buying staves
     and gambling.

8)   If you think you can fight the monsters without much of a struggle,
     reserve the skill points.  Learn to live with the annoying presence
     of the skill tab.  Quit complaining about it because it's already
     something that cannot be changed.

9)   An observation about cold : It seems that having resistances
     against cold will not only reduces the damage taken, but it will
     also shorten the duration time as well.  This applies to both
     normal cold and freezing attacks.  Furthermore, it will even
     affects the slowness one would get when hit with cold attacks. If
     a monster with high cold resistance is hit with cold attack, it
     will receive less cold damage, shortened chilling/freezing length
     and less penalty in terms of speed.  I think the same applies to
     human players too.

10)  A note about items of Regeneration.  If you don't have an item that
     replenishes life, your life will NOT be healed by time AT ALL.  It
     acts much like the Paladin's -Prayer- aura, but without the mana
     consumption.  In fact, I have the Amulet and the Armor that gives
     me like 'replenish life +6' in total.  Now, I can always enter a
     battle with my life at full.

11)  Almost everything that's 'fast' will benefit the sorceress.  I'm
     talking about equipments like 'fastest hit recovery', 'fastest
     walk/run' and 'fastest cast rate'.  So give priority to these
     attributes when you have to make a choice between two equally good
     items.

12)  I've read about chances of getting unique/rare items from Jarulf's
     Diablo Guide.  If I remember correctly, it says something like :

        "Chances of finding rares/uniques will be increased if you
            clear up the whole level and killed all monsters"

     And this is what I think :
        When a game is generated, the locations of rare/unique items is
     set on the map at the same time.  The rare/unique for the map may
     be in one of the chest or on one of the monsters itself.  So, if
     you open that loaded chest or kill that particular monster, you
     will get the rare/unique items for the level.  Which leads back to
     what I've read.  If you clear up the whole level, open all the
     chests and kill all the monsters, it will almost ensures that you
     wlll get the rare/unique item for that level.

     But it will only work if:
        a) It implies to DiabloII as well as its predecessor.
        b) rare/unique items are NOT generated in real time in DiabloII.
        c) the levels have rare/unique items.  If the level does not
           have it, you won't find it no matter what.

     This tip is definitely not confirmed, but I see no serious harm for
     applying it either.   So, the next time you want to move on to
     another level,  make sure you search the current level thoroughly.
     You may miss out some good stuffs.

13)  " It's always good to go back and check places you've already
       visited.  You might find rare items and stuff you missed
       earlier. " - Threads of Fate

     It's a norm for me to play a few games at the same time, and I'm
     playing both DiabloII and Threads of Fate(Playstation) right now.
     I come across this quote when playing Threads of Fate and I can't
     help to notice that this principle seems to apply to DiabloII as
     well. Although this tip can never be verified (by me at least),
     but I think it's worth sharing it to the DiabloII gamers.  You can
     try this.  When you have reached ACT IV, go back to Lower Kurast
     in ACT III.  For some reasons, you will find a lot of rares this
     time round.  I'm not sure if there are other contributing factors,
     but it's working.  Another method you can try is when you have
     finished the game once.  Let's say you have just finished Normal
     and started Nightmare.  Play a few rounds in ACT I Nightmare and
     then go back to ACT IV Normal.  It seems like you'll be playing
     a brand new map, so it's not surprising if you find rares. Then
     switch back to ACT I Nightmare and then back to ACT IV Normal
     again.  Repeat until you're sick of it.

14)  When choosing a battleground, look for features like :
        a) an exit
        b) refilling shrine/well nearby
        c) wide and spacious
        d) platforms with different heights
        e) obstacles that block melee attackers from charging towards.

15)  A note about mapping skills to left mouse click.  There will be
     times when you want to cast spells on the left button, but ended up
     charging to enemies instead.  To avoid this from happening, press
     'Shift' + left button.

16)  You gotta love shrines - wells, mana shrine, mana recovery shrine.
     If you happen to find one, try this.  Lure a bunch of enemies near
     the shrine.  Then cast as many spells as you can.  When you're
     empty, go hit the shrine and start killing again.  The best spell
     to do this is of course -Frozen Orb-!


=============
 WALKTHROUGH
=============
   I've included some information on the most common monsters in each
area.  It seems that the amount of experience changes as you level up.
It depends on your character level.  I don't know the exact formula
for it, so I would suggest that you visit other websites for more
information.  Anyway, I still make notes of the experience gained, so
that you can figure out the best place to level up.  Try to look at it
as percentages and you'll get the rough idea.  Bear in mind that some
monsters in some areas DO NOT give you experience when defeated.  So,
it's better not to waste your time and resources in those areas.  I
hope you will find it as useful as I did.

   Also, there are some information on the uniques that I've encountered.
I'm not sure how it may help you, but it's still nice to know whether
it's worth the effort to kill it.  I myself have more problems dealing
with unique monsters than with major bosses (damn those lightning-
enchanted bastards!)

   The level indicated is the level at the time I reach the place.
Experience is accumulated WITHOUT doing optional areas or activating
experience shrine, but killing ALL other enemies.  This bit of
information is useful when you want to make a character plan.  For
example, you know that you're going to deal with Andariel at level 13,
so make sure that you already have an effective 'boss strategy' planned
out at level 13.


=======
 Act I
=======
  ----------------
I) Rogue Encampment
   ----------------
   NPC : Akara  - healer
                - Den Of Evil (free 1 skill point)
                - The Search for Cain (magical ring, free item
                                       identification from Cain)
         Kashya - Sister's Burial Grounds (mercenary ally)
         Charsi - Tools of the Trade (imbue)
         Warriv - takes you to Lut Gholein (Act II)

   [ Note ] : 1) Talk to Akara for a personalised conversation.


    -------------------------
II) Blood Moor - evil beware!
    -------------------------
    Level         : 1
    Waypoint      : none
    Quest Area    : Den Of Evil - this place is trouble
                                - this cave has been purged of evil
    Optional Area : none
    Enemy         : Fallen              Exp 18 (1st time)
                    Fallen Shaman       Exp 32
                    Gargantuan Beast    Exp 48
                    Quill Rat           Exp 21
                    Zombie              Exp 33

    Unique        : Corpsefire          Exp 165
                    - Zombie
                    - Spectral Hit

    Spells Recommended : -Firebolt-, -Charged Bolt-

    [ Note ] : 1) Fallen will net you experience only when slain for
                  the first time.  If they're raised, you get 0 exp
                  for killing it again.


     -----------
III) Cold Plains
     -----------
     Level         : 3
     Waypoint      : Cold Plains
     Quest Area    : None
     Optional Area : Cave
     Enemy         : Dark Hunter         Exp 31
                     Dark Spearwoman     Exp 36
                     Fallen              Exp 18 (1st time)
                     Fallen Shaman       Exp 32
                     Gargantuan Beast    Exp 48

     Unique        : Bishibosh           Exp 160
                     - Fallen Shaman
                     - magic resistant, fire enchanted

                     Stone Break the Jagged   Exp 180
                     - Dark Spearwoman
                     - mana burn

     Spells Recommended : -Firebolt-, -Charged Bolt-

     [ Note ] : 1) -Charged Bolt- is quite useful in this area. The
                   bolts that missed may hit the monsters at the back.
                2) There are actually two types of Fallen Shaman here,
                   one will raise Fallen and the other is a mere minion.
                   But they give the same amount of experience.


    -------------------------------------------------
IV) Burial Grounds - there is dark magic in work here
    -------------------------------------------------
    Level         : 5
    Waypoint      : None
    Quest Area    : None
    Optional Area : Crypt, Mausoleum
    Enemy         : Hungry Dead   Exp 44 (pre-existent)
                    Skeleton      Exp 34

    Unique        : Dark Raven    Exp 181
                    (Refer to 'Boss Strategies : Blood Raven' for more
                     details.)

    Spells Recommended : -Firebolt-, -Charged Bolt-

    [ Note ] : 1) Hungry Dead summoned by Blood Raven will NOT net you
                  any experience.  Only those pre-existent ones will.


   -----------
V) Stony Field
   -----------
   Level         : 5
   Waypoint      : Stony Field
   Quest Area    : Cairn Stone
                   The Moldy Tome (initiate 'The Forgotten Tower' Quest)
                   Underground Passage
   Optional Area : None
   Enemy         : Carver               Exp  42
                   Dark Ranger          Exp  54
                   Foul Crow            Exp  22 (pre-existent)
                   Foul Crow Nest       Exp  88
                   Hungry Dead          Exp  44
                   Moon Clan Champion   Exp 162

   Unique        : Moon Cloud           Exp 110
                   - Foul Crow
                   - fire enchanted

                   Rakanishu            Exp 210
                   - Carver
                   - lightning enchanted

   Spells Recommended : -Firebolt-, -Charged Bolt-

   [ Note ] : 1) The Foul Crows that come out from the nest give no
                 experience.
              2) This 'Rakanishu', is he some kind of a hero to the
                 Carvers?  I often heard them calling out his name.
                 (Frankly not only them, I also often called out his
                  name)

    -------------------
VI) Underground Passage
    -------------------
    Level         : 6
    Waypoint      : none
    Quest Area    : to Dark Wood
    Optional Area : Underground Passage level 2
    Enemy         : Fallen            Exp  18 (1st time)
                    Fallen Shaman     Exp  32
                    Misshapen         Exp  56
                    Skeleton Archer   Exp  62
                    Vile Hunter       Exp  54

    Unique        : Gray Claw         Exp 280
                    - Misshapen
                    - mana burn

    Spells Recommended :  -Charged bolt-, -Ice Bolt-, -Inferno-,
                          -Ice Blast-, -Frozen Armor-.

    [ Note ] : 1) This is where things can get a bit hard.  I would
                  assume that you have reached level 6 by now and should
                  have one of the spells mentioned above.
               2) The location of unique monsters varies for every game.
                  If you are unlucky like me, you will encounter the
                  unique (in my case it's 'Gray Claw') straight on.  As
                  you should realize it by now, the sorceress needs a
                  wide battleground.  So, at first, you may think you
                  can find a decent place to fight it if you venture
                  deeper.  DON'T! You will end up meeting more monsters;
                  and getting surrounded by those creepy crawlies is the
                  last thing you want for the sorceress. (at least for
                  now)
               3) What should you do?  One of the biggest improvement
                  DII over its prequel is that, travelling between two
                  areas involves no significant loading time.  So, take
                  advantage of it!   Stay near the entrance.  Avoid the
                  urge to move too far.  Take down as many regular
                  monsters as you can, especially those near the
                  entrance.  When you are near death, forget about
                  healing. Go up the entrance first, then heal.  You can
                  take some time off for -Warmth- to take effect too
                  while you're there.
               4) You may think I'm wasting my time here since this is a
                  fairly easy area.  Well, don't say it too soon. You'll
                  be thanking me for this tip when you're playing on
                  Nightmare/Hell difficulty or in other similar areas.


     ---------
VII) Dark Wood
     ---------
     Level         : 7
     Waypoint      : Dark Wood
     Quest Area    : Tree of Ignifuss - this ancient tree has a magic
                                        aura about it
     Optional Area : None
     Enemy         : Brute             Exp 84
                     Carver            Exp 42 (1st time)
                     Carver Shaman     Exp 64
                     Skeleton Archer   Exp 62
                     Spike Fiend       Exp 49
                     Vile Hunter       Exp 54

     Unique        : Blade Tongue      Exp 210
                     - Carver
                     - stone skin

                     Treehead Woodfist   Exp 420
                     - Brute
                     - extra strong, extra fast

                     Plague Cloud the Quick   Exp 310
                     - Skeleton Archer
                     - extra strong

     Spells Recommended :  -Charged bolt-, -Ice Bolt-, -Inferno-,
                           -Ice Blast-, -Frozen Armor-

     [ Note ] : 1) Here's a tip : this is a wide area.  Move along the
                   sideway when exploring.  Don't rush into the middle.
                   Conquer the sideways first and then proceed slowly
                   into the middle.  That way, you won't have to deal
                   with a large pack of monsters.


      --------------------------------------------------
VIII) Tristram - Tristram was no match for Diablo's fury
      --------------------------------------------------
      Level         : 8
      Waypoint      : Dark Wood
      Quest Area    : Cain Gibbet - Deckard Cain, get to the Rogue Camp!
                      Wirt's Corpse
      Enemy         : Carver                   Exp  42 (1st time)
                      Carver Shaman            Exp  64
                      Carver Shaman Champion   Exp 192
                      Night Clan               Exp  72
                      Returned Champion        Exp 204
                      Skeleton Archer          Exp  62
                      The Returned             Exp  68

      Unique        : Griswold                 Exp 955(!)
                      - Walking Dead?
                      - cursed

                      Rot Fang                 Exp 310
                      - Skeleton Archer
                      - cold enchanted

                      Sharp Fang               Exp 310
                      - Skeleton Archer
                      - teleportation

      Spells Recommended :  -Charged bolt-, -Ice Bolt-, -Inferno-,
                            -Ice Blast-, -Frozen Armor-

      [ Note ] : 1) Explore the area SLOWLY.  Secure a battleground and
                    lure a small pack of enemies into it. Defeat the
                    regular ones first, then proceed with the champion/
                    unique.
                 2) If you're wondering about Griswold's 'cursed', here's
                    what it'll do:  if he successfully land a hit on you,
                    you'll be inflicted with the 'Amplify Damage' curse
                    at the same time. 'Amplify Damage' will cause the
                    next non-magical attack to hit for double damage
                    until the curse expires.  (I learned this from
                    playing the necro).
                 3) Many will tell you to pick up Wirt's Leg.  I'd say
                    DON'T!  Not yet.  If you pick it up now, you have no
                    where to put it but in the stash.  It would be
                    stupid to let it occupy the inventory space for the
                    rest of the game.  So, only pick it up when you want
                    to play the cow level.  Oh, but pick up Wirt's gold
                    though.
                 4) As you might have noticed it by now, the champion
                    edition of monsters gives triple the normal
                    experience.  The unique gives 5x the experience.


    -----------
IX) Black Marsh
    -----------
    Level         : 8
    Waypoint      : Black Marsh
    Quest Area    : Forgotten Tower
    Optional Area : Hole
    Enemy         : Blood Hawk               Exp  29 (pre-existent)
                    Blood Hawk Nest          Exp 177
                    Brute                    Exp  84
                    Carver                   Exp  42 (1st time)
                    Carver Shaman            Exp  64
                    Night Clan               Exp  72
                    Night Clan Champion      Exp 216
                    The Returned             Exp  68
                    Vile Archer              Exp  63

    Unique        : Ooze Crawler             Exp 320
                    - Carver Shaman
                    - cursed

                    Bile Lust the Slayer     Exp 360
                    - Brute
                    - extra strong

                    Sin Vex the Unclean      Exp 340
                    - Carvers Shaman
                    - cursed

    Spells Recommended :  -Charged bolt-, -Ice Bolt-, -Fire bolt-,
                          -Frozen Armor-

    [ Note ] : none


   -----------------------------------------------
X) Forgotten Tower - this place holds many secrets
   -----------------------------------------------
   Level         : 9
   Waypoint      : none
   Quest Area    : none
   Optional Area : none
   Enemy         : Blood Clan               Exp  81
                   Dark Archer              Exp  81
                   Dark Stalker             Exp  78
                   Devilkin                 Exp  53
                   Ghost                    Exp  83
                   Ghost Champion           Exp 249

   Unique        : Fireweb                  Exp 265
                   - Devilkin
                   - lightning enchanted

                   Bone Horn the Jagged     Exp 415
                   - Ghost
                   - fire enchanted

                   Wind Maim                Exp 415
                   - Ghost
                   - extra strong

                   Gray Slime               Exp 405
                   - Dark Archer
                   - mana burn

                   The Countess             Exp 390
                   (Refer to 'Boss Strategies : The Countess' for more
                     details.)

   Spells Recommended :  -Charged bolt-, -Ice Bolt-, -Fire bolt-,
                         -Frozen Armor-, -Static Field-.

   [ Note ] : 1)    This is probably the first time you meet with the
                 Ghost-like creatures.  They often come in packs and
                 attack in packs.  Although, they move slowly, they
                 are very dangerous to go melee with them.  The fact
                 that they have excellent defense and life, plus their
                 insanely high attack rating makes them nothing easier
                 to fight with than a unique monster.  I once fought
                 them with a barbarian with defense that goes like '8%
                 a level ? monster will hit you'.  At first I thought,
                 'Wow, 8%, that's low'.  So, I charged in confidently
                 without any strategy in mind; and boy, I got beaten up
                 so badly, I couldn't even take one of them down with
                 me!  To make things worse, they can manage to stack
                 themselves up into like one entity and perform
                 continuous streams of attacks, which is needless to
                 say, fatal.
                    So, thank goodness you're playing a sorceress.
                 -Frost Nova- them and they'll go REALLY slow.  Later
                 on, when you have -Chain Lightning-, these guys are
                 the no.1 target for gaining easy experience.


    --------------
XI) Tamoe Highland
    --------------
    Level         : 9
    Waypoint      : none
    Quest Area    : none
    Optional Area : Pit
    Enemy         : Carver                   Exp  42 (1st time)
                    Carver Shaman            Exp  64
                    Dark Lancer              Exp  90
                    Dark Stalker             Exp  78
                    Devilkin                 Exp  53
                    Razor Spine              Exp  77
                    Returned Mage            Exp  55
                    Returned Mage Champion   Exp 165

    Unique        : none

    Spells Recommended :  -Charged bolt-, -Ice Bolt-, -Fire bolt-,
                          -Frozen Armor-.

    [ Note ] : none



     ----------------------------------------------------------
XII) Monastery Gate - Uh.. the Monastery, Andariel's stronghold
     ----------------------------------------------------------
     Level         : 10
     Waypoint      : none
     Quest Area    : none
     Optional Area : none
     Enemy         : Returned Mage            Exp  55

     Unique        : none

     Spells Recommended :  -Ice Bolt-, -Fire bolt-.

     [ Note ] : none


      --------------
XIII) Outer Cloister
      --------------
      Level         : 10
      Waypoint      : none
      Quest Area    : none
      Optional Area : none
      Enemy         : Razor Spine              Exp  77
                      Black Rogue              Exp  86

      Unique        : none

      Spells Recommended :  -Charged Bolt-, -Ice Bolt-, -Fire bolt-

      [ Note ] : none


     ------------
XIV) The Barracks
     ------------
     Level         : 10
     Waypoint      : none
     Quest Area    : Horadric Malus
     Optional Area : none
     Enemy         : Black Rogue              Exp  86
                     Bone Archer              Exp  98
                     Bone Mage                Exp  66
                     Death Clan               Exp 108
                     Death Clan Champion      Exp 324
                     Devilkin                 Exp  53
                     Devilkin Shaman          Exp  88
                     Devilkin Shaman Champion Exp 264

     Unique        : Rust Fist the Jagged     Exp 490
                     - Bone Archer
                     - extra strong

                     Storm Hack the Quick     Exp 430
                     - Black Rogue
                     - lightning enchanted

                     Viper Shard the Cold     Exp 490
                     - Bone Archer
                     - multiple shots

                     The Smith                Exp 890
                     - extra strong
                     (Refer to 'Boss Strategies : The Smith' for more
                       details)

     Spells Recommended :  -Charged Bolt-,-Ice Bolt-, -Fire bolt-,
                           -Static Field-.

     [ Note ] : none


     --------------------------------------------------
XV)  Jail - if there was magic here, it's long gone now
     --------------------------------------------------
     Level         : 11
     Waypoint      : Jail level 1
     Quest Area    : none
     Optional Area : none
     Enemy         : Bone Archer              Exp  98
                     Bone Archer Champion     Exp 294
                     Bone Mage                Exp  66
                     Death Clan               Exp 108
                     Death Clan Champion      Exp 324
                     Gargoyle Trap            Exp 197
                     Tainted                  Exp 104
                     Wraith                   Exp 110

     Unique        : Gut Maul the Dark        Exp 550
                     - Wraith
                     - cursed

                     Gloom Cloud              Exp 490
                     - Bone Archer
                     - extra fast

                     Pitspawn Fouldog         Exp 520
                     - Tainted
                     - cursed, cold enchanted

                     Direhawk the Mad         Exp 490
                     - Bone Archer
                     - extra fast

                     Icefeast the Slayer      Exp 490
                     - Bone Archer
                     - aura enchanted

     Spells Recommended :  -Charged Bolt-, -Ice Blast-, -Inferno-,

     [ Note ] : 1) At this point of the game, I already treat myself a
                   nice staff that grants me +3 to -Inferno- and +1 to
                   -Ice Bolt-.  So, this place seems like a breeze to
                   me.  As I've already said, the sorceress is rich, or
                   going to be VERY rich.  Start trying out on those
                   fancy spells and see which one you like best.
                2) There's a room in level 1 that SEEMS to have no
                   entrance.  At first you may thought it's the way it
                   is because you can grab the gold WITHOUT getting into
                   the room anyway.  But the truth is the room IS
                   accessible, that is by touching one of the walls
                   nearby.  This is supposed to be a BIG secret, but no
                   one's making a big fuss about it.
                3) You actually gain experience for destroying a trap.
                   Don't miss out on it.


     --------------
XVI) Inner Cloister
     --------------
     Level         : 12
     Waypoint      : Inner Cloister
     Quest Area    : none
     Optional Area : none
     Enemy         : Razor Spine              Exp  77

     Unique        : Flamespike the Crawler   Exp 385
                     - Razor Spine
                     - cursed, fire enchanted

     Spells Recommended :  -Charged Bolt-,-Ice Bolt-, -Fire bolt-,

     [ Note ] : none


      -------------
XVII) The Cathedral
      -------------
      Level         : 12
      Waypoint      : none
      Quest Area    : none
      Optional Area : none
      Enemy         : Dark One                 Exp  71 (1st time)
                      Dark Shaman              Exp 104
                      Wraith                   Exp 110
                      Wraith Champion          Exp 330

      Unique        : Storm Pus the Mad        Exp 520
                      - cursed
                      - Dark Shaman

                      Bone Ash                 Exp 465
                      - Burning Dead Mage
                      - magic resistant, extra strong, cold enchanted

      Spells Recommended :  -Ice Blast-, -Inferno-, -Blaze-

      [ Note ] : none


      ------------------------------------------------
XVII) The Catacombs - this place chills me to the bone
      ------------------------------------------------
      Level         : 12
      Waypoint      : Catacombs level 2
      Quest Area    : none
      Optional Area : none
      Enemy         : Afflicted                Exp  112
                      Afflicted Champion       Exp  336
                      Arach                    Exp  147
                      Dark One                 Exp   71 (1st time)
                      Dark Shaman              Exp  104
                      Dark Shaman Champion     Exp  312
                      Ghoul                    Exp  152
                      Ratman                   Exp   95
                      Tainted                  Exp  104
                      The Banished             Exp  154

      Unique        : Puke Crawler the Hunter  Exp  520
                      - Tainted
                      - cursed

                      Viper Horn               Exp  520
                      - Dark Shaman
                      - aura enchanted

                      Foul Maim                Exp  520
                      - Dark Shaman
                      - teleportation

                      Star Spawn the Dead      Exp  735
                      - Arach
                      - mana burn

                      Bone Shade               Exp  770
                      - The Banished
                      - teleportation

                      Mold Jade the Slasher    Exp  560
                      - Afflicted
                      - mana burn

                      Foul Maggot the Witch    Exp  560
                      - Afflicted
                      - cursed

                      Andariel                 Exp 1281
                      (Refer to 'Boss Strategies : Andariel' for more
                        details)

      Spells Recommended :  -Ice Bolt-, -Ice Blast-, -Inferno-, -Blaze-,
                            -Fire Ball-.

      [ Note ] : 1) It's obvious that beating monsters in this place
                    will net you the best experience in Act I.  So, if
                    you think a few more level ups would help to deal
                    with Andariel, do so.



========
 Act II
========
   -----------
I) Lut Gholein
   -----------
   NPC : Atma    - Radament's Lair (10% discount on all items)
         Cain    - The Horadric Staff
         Drognan - Tainted Sun
         Fara    - healer
         Jerhyn  - Arcane Sanctuary
         Meshif  - takes to the Kurast Docks (ACT III)

   [ Note ] : 1) Talk to Drognan for a personalised conversation.
              2) No discount for repairing items after the 'Radament's
                 Lair' quest.

    -----
II) Sewer
    -----
    Level         : 14
    Waypoint      : Sewer level 2
    Quest Area    : Horadric Scroll (chest)
    Optional Area : none
    Enemy         : Burning Dead             Exp  130 (1st time)
                    Burning Dead Archer      Exp  137 (1st time)
                    Burning Dead Mage        Exp   93 (1st time)
                    Dried Corpse             Exp  132
                    Horror                   Exp  143 (1st time)
                    Huntress                 Exp  119
                    Sand Raider              Exp  179

    Unique        : Rot Spawn the Slayer     Exp  685
                    - Burning Dead Archer
                    - lightning enchanted

                    Moon Flame               Exp  660
                    - Dried Corpse
                    - cold enchanted

                    Radament                 Exp 2230
                    - Extra Fast
                      (Refer to 'Boss Strategies: Radament' for more
                        details.)

    Spells Recommended : -Ice Bolt-, -Ice Blast-, -Fire Ball-,
                         -Lightning-.

    [ Note ] : 1) The only place the enemy wlll get resurrected is in
                  level 3.  So, stick around the first two levels if you
                  want to gain experience.
               2) The Burning Dead (archer,mage) are fire-resistant.
                  I've tried using  both -Ice Bolt- and -Fire Bolt-
                  against them.  As expected, the -Ice Bolt- takes them
                  down with less hits. So, it's not really a mere guess.


     -----------
III) Rocky Waste
     -----------
     Level         : 15
     Waypoint      : none
     Quest Area    : none
     Optional Area : Stony Tomb
     Enemy         : Carrion Bird              Exp 140
                     Dung Soldier              Exp 140
                     Slinger                   Exp 113

     Unique        : Snot Growler the Hungry   Exp 700
                     - Dung Soldier
                     - spectral hit

                     Star Hack                 Exp 700
                     - Dung Soldier
                     - spectral hit

     Spells Recommended : -Ice Bolt-, -Ice Blast-, -Fire Ball-,
                          -Lightning-, -Inferno-.

     [ Note ] : 1) Dung Soldier releases charged bolts if hit by non-
                   magical attack.  Now aren't you glad you're playing
                   the sorceress?


    ---------
IV) Dry Hills
    ---------
    Level         : 15
    Waypoint      : Dry Hills
    Quest Area    : Halls of the Dead
    Optional Area : none
    Enemy         : Cave Leaper          Exp 174
                    Saber Cat            Exp 140
                    Spear Cat            Exp 113
                    Undead Scavenger     Exp 154

    Unique        : Foul Growler         Exp 770
                    - Undead Scavenger
                    - extra fast

                    Sharp Break          Exp 770
                    - Undead Scavenger
                    - teleportation

    Spells Recommended : -Ice Blast-, -Fire Ball-, -Inferno-, -Blaze-.

    [ Note ] : 1) Cave Leaper will heal if it manage to hit you.
                  Furthermore,  it will be knocked back when being
                  attacked too.  So the best spell to use against it for
                  now is -Ice Blast-, as it will freeze it in position.
                  Therefore, it cannot heal itself and experience no
                  further knockback.


   -----------------
V) Halls of the Dead
   -----------------
   Level         : 16
   Waypoint      : Halls of the Dead level 2
   Quest Area    : Horadric Cube (chest)
   Optional Area : none
   Enemy         : Decayed               Exp  160 (pre-existent)
                   Desert Wing           Exp  151
                   Hollow One            Exp  252
                   Hollow One Champion   Exp 1260
                   Mummy Sarcophagus     Exp  608
                   Returned              Exp    3 (1st time)
                   Spear Cat             Exp  113

   Unique        : Storm Wing            Exp  800
                   - Decayed
                   - fire enchanted

                   Bloodwitch the Cold   Exp  565
                   - Spear Cat
                   - extra strong, cursed

   Spells Recommended : -Frost Nova-, -Ice Blast-, -Fire Ball-,
                        -Lightning-, -Inferno-, -Blaze-.

   [ Note ] : 1) This place is a real piss off : those skelies just keep
                 coming back!  I remember getting most annoyed when
                 playing the Amazon(Bowazon) here as I wasted so many of
                 my arrows and -Town Portal- scrolls.  What's worse, I
                 only get 3 exp for doing that!
              2) Again, thank goodness that you're playing the sorceress.
                 It could never be easier for other characters.  All you
                 used up is just mana.  If played right, you won't need
                 to use mana recovery potions at all.
              3) Here's a quick way to deal with them.  Whenever you see
                 a pack of skelies charging towards you, just -Frost
                 Nova- them.  Then, casually run past them to seek out
                 the Hollow One, which should be nearby.  If you
                 encounter some more of skelies, cast -Frost Nova- again.
                 Remember, you don't have to deal with them yet.  If you
                 find Spear Cats among the swarm, take them down first
                 if you want, because they can deal some serious damage.
              4) When you finally found the Hollow One, cast -Ice Blast-
                 to freeze him.  Then, use something damaging like
                 -Inferno- to kill him quickly.  You may also want to
                 seek out more of the Hollow Ones nearby before finally
                 dealing with the swarm.
              5) When it's just the skelies left, cast -Blaze- to
                 create some streams of fire.  Then sit back and watch
                 them burn!
              6) There is a more straightforward method to use when you
                 have -Chain Lightning-.  More on this later.
              7) You get experience for destroying a Mummy Sarcophagus.
                 But the Decayed that comes out of it will not.  So try
                 this fun method : use -Inferno- right in front of the
                 Mummy Sarchophagus.  It's like killing two birds with
                 one stone.


    ---------
VI) Far Oasis
    ---------
    Level         : 16
    Waypoint      : Far Oasis
    Quest Area    : Maggot Lair
    Optional Area : none
    Enemy         : Death Beetle       Exp 170
                    Itchies            Exp 124
                    Undead Scavenger   Exp 154

    Unique        : Beetleburst        Exp 850
                    - Death Beetle
                    - magic resistant

                    Haze Maw the Mad   Exp 620
                    - itchies
                    - teleportation

    Spells Recommended : -Frost Nova-, -Ice Blast-, -Inferno-, -Blaze-,
                         -Fire Ball-.

    [ Note ] : none


     -----------
VII) Maggot Lair
     -----------
     Level         : 16
     Waypoint      : none
     Quest Area    : Maggot Lair
     Optional Area : none
     Enemy         : Black Locusts            Exp 136
                     Death Beetle             Exp 170
                     Rock Worm                Exp 261
                     Rock Worm Egg            Exp   1
                     Rock Worm Young          Exp  88
                     Sand Maggot              Exp 238
                     Sand Maggot Young        Exp  80
                     Scarab                   Exp 187

     Unique        : Plague Eater             Exp 935
                     - Scarab
                     - magic resistant

                     Death Venom              Exp 850
                     - Death Beetle
                     - cursed

                     Cold Worm the Burrower   Exp 865
                     - cold enchanted, magic resistant

     Spells Recommended : -Lightning-, -Ice Blast-, -Inferno-, -Blaze-,
                          -Fire Ball-.

     [ Note ] : 1) Take advantage of the narrowness of tunnels.  When
                   encounter enemies like Scarab and Death Beetle,
                   cast -Blaze- and run through narrow tunnels.  They
                   will chase after you, but not for long.  Stop when
                   you think you have done enough and trace back to
                   where you started.  Repeat if there's still some
                   left.  Collect goodies along the way.
                2) -Lightning- works wonders here.  Line the enemies up
                   in a narrow tunnel and two shots of -Lightning- is
                   all it takes to take most of them out.  The same
                   applies for high level -Inferno-.


      -------------
VIII) The Lost City
      -------------
      Level         : 17
      Waypoint      : Lost City
      Quest Area    : none
      Optional Area : Ancient Tunnels
      Enemy         : Fire Tower (trap)   Exp   14
                      Marauder            Exp  261
                      Marauder Champion   Exp  783
                      Night Slinger       Exp  142
                      Plague Bearer       Exp  245
                      Tome Creeper        Exp  211

      Unique        : Dark Elder          Exp 1225
                      - Plague Bearer
                      - extra fast, magic resistant

      Spells Recommended : -Ice Blast-, -Blaze-, -Fire Ball-.

      [ Note ] : none


    ----------------
IX) Valley of Snakes
    ----------------
    Level         : 17
    Waypoint      : none
    Quest Area    : Valley of Snakes
    Optional Area : none
    Enemy         : none
    Unique        : none
    Cool Find     : none

    Spells Recommended : You don't need spells here.

    [ Note ] : none


   ----------------------------------------------------------
X) Claw Viper Temple - I sense strong magic within this place
   ----------------------------------------------------------
   Level         : 17
   Waypoint      : none
   Quest Area    : Tainted Sun Altar - Top of Horadric Staff
   Optional Area : none
   Enemy         : Bone Warrior             Exp   3
                   Claw Viper               Exp 144
                   Claw Viper Champion      Exp 432
                   Embalmed                 Exp 213
                   Guardian                 Exp 336
                   Salamander               Exp 192

   Unique        : Foul Skull the Impaler   Exp 720
                   - Claw Viper
                   - cursed

                   Fangskin                 Exp 960
                   - Salamander
                   - lightning enchanted, extra fast
                   ( Refer to 'Boss Strategies : Fangskin' for more
                      details. )

   Spells Recommended : -Lightning-, -Ice Blast-, -Inferno-, -Blaze-,
                        -Fireball-, -Frost Nova-.

   [ Note ] : 1) Claw Vipers and Salamanders are deadly.  Their only
                 weakness is their low health.  Avoid any chance of
                 getting surrounded by these creatures.
              2) -Ice Blast- will be able to freeze them, but it's slow
                 and single targeted.  Other cold spells seems to have
                 little or no effect on them.  Their dashing cold
                 attack seems to defy the chilling effects.  I still
                 find that the safest way is to use -Blaze-.  Create
                 well-placed streams of fire for them to walk over it,
                 hoping they will not survive the flames due to their
                 low health.
              3) But the main priority is to avoid their attacks by all
                 means.  They have the tendency to deliver multiple
                 consecutive attacks, which leaves you not much of a
                 chance for recovery.  For the sorceress, it would means
                 instant death.


   -----
X) Harem
   -----
   Level         : 18
   Waypoint      : none
   Quest Area    : none
   Optional Area : none
   Enemy         : Blunderbore   Exp 282
                   Dune Beast    Exp 238
                   Invader       Exp 288

   Unique        : none

   Spells Recommended : -Lightning-, -Ice Blast-, -Inferno-, -Blaze-,
                        -Fireball-, -Frost Nova-, -Chain Lightning-,
                        -Glacial Spike-.

   [ Note ] : none


    -------------
XI) Palace Cellar
    -------------
    Level         : 18
    Waypoint      : Palace Cellar level 1
    Quest Area    : Portal
    Optional Area : none
    Enemy         : Blunderbore     Exp  282
                    Dune Beast      Exp  238
                    Horror Archer   Exp  221
                    Horror Mage     Exp  123
                    Invader         Exp  288

    Unique        : Spine Snarl     Exp 1440
                    - Invader
                    - aura enchanted

                    Gore Skin       Exp 1410
                    - Blunderbore
                    - cold enchanted

                    Fire Eye        Exp 1440
                    - Invader
                    - extra fast, fire enchanted

    Spells Recommended : -Lightning-, -Ice Blast-, -Inferno-, -Blaze-,
                         -Fire Ball-, -Frost Nova-, -Chain Lightning-,
                         -Fire Wall-, -Glacial Spike-.

    [ Note ] : 1) There are many ranged attackers.  So -Fire Wall- is
                  quite handy here.  Cast it on them, and they will
                  just stand still and take damage.  Obviously, those
                  skelies are resurrected without brains :)
               2) The Horror Mages are a bit aggresive.  They will seek
                  after you if detected.  Take advantage of this and let
                  them come to you.  Destroy them first, this way you
                  can avoid a heavy 'projectile fight'.


     ----------------------------------------------------------
XII) Arcane Sanctuary - this place actually distorts reality...
                        fascinating!
     ----------------------------------------------------------
     Level         : 18
     Waypoint      : Arcane Sanctuary
     Quest Area    : Horazon's Journal
     Optional Area : none
     Enemy         : Ghoul Lord               Exp  299
                     Hell Clan                Exp  245
                     Lightning Spire (trap)   Exp   14
                     Specter                  Exp  251

     Unique        : Gore Fang the Shade      Exp 1495
                     - Ghoul Lord
                     - cursed

                     The Summoner             Exp  305
                     (Refer to 'Boss Strategies : The Summoner' for more
                       details)

     Spells Recommended : -Lightning-, -Ice Blast-, -Inferno-, -Blaze-,
                          -Fire Ball-, -Frost Nova-, -Chain Lightning-,
                          -Fire Wall-, -Glacial Spike-.

     [ Note ] : 1) This is my most favorite place in DiabloII.  Great
                   settings, tons of treasures, easy to kill monsters;
                   Man, this whole place is like a bonus stage to me!
                   Highly recommended if you want to gain a level or
                   two, or even three!  It is certainly the best place
                   to gain experience in Act II.
                2) The Specters and Ghoul Lords often drop rings,
                   amulets, staves, wands and scepters. Needless to say,
                   these are much sought after items, not only for the
                   sorceress but also for the necro and the paladin.
                   They would sell for a good price too.  So, this is
                   when you should start considering about 'gambling'
                   and upgrading your equipments.
                3) I have an incredibly fun time using -Chain Lightning-
                   here.  This is what I did. When there's enemies,
                   doesn't matter if it's Specters, Ghoul Lords or Hell
                   Clans; first cast -Frost Nova- then -Chain Lightning-
                   them to death.  It only takes about a few seconds.
                4) There are actually four routes to take. One of them
                   will lead to The Summoner, but it is random. The
                   others will have treasure chests at the end of it.
                5) I believe there would be one route suitably designed
                   for each character.  For the sorceress, I prefer the
                   route with lots of platforms as to take advantage of
                   the different heights.
                6) Here's what I did.  I finish one of the route in
                   about 10 minutes, save and exit game, then start a
                   new game, and begin killing monsters in the same
                   route again.  It nets me tons of magical items and
                   experience points this way.  You should try it too,
                   as it's really effortless, with absolutely no risk
                   of dying.  (This is exactly when I undoubtedly feel
                   that the sorceress rules!)
                4) The Ghoul Lords can drain life, but it makes no
                   difference to me.  They still die like the rest.


      ------------------
XIII) Canyon of the Magi
      ------------------
      Level         : 20
      Waypoint      : Canyon of the Magi
      Quest Area    : Tal Rasha's Tomb   (true)
      Optional Area : 6 Tal Rasha's Tomb (fake)
      Enemy         : Crusher               Exp  328
                      Devourer              Exp  317
                      Devourer Egg          Exp    1
                      Devourer Young        Exp  107
                      Hell Slinger          Exp  182

      Unique        : none

      Spells Recommended : -Lightning-, -Ice Blast-, -Inferno-, -Blaze-,
                           -Fire Ball-, -Frost Nova-, -Chain Lightning-,
                           -Glacial Spike-.

      [ Note ] : none


     -----------------------
XIV) Tal Rasha's Tomb (true)
     ---------------- ------
     Level         : 20
     Waypoint      : none
     Quest Area    : Orifice
     Optional Area : none
     Enemy         : Apparition     Exp  276
                     Gorebelly      Exp  341
                     Unraveler      Exp  406

     Unique        : Dragon Skull   Exp 2030
                     - Unraveler
                     - teleportation

                     Duriel         Exp 6005
                     (Refer to 'Boss Strategies : Duriel' for more
                       details)

     Spells Recommended : -Lightning-, -Ice Blast-, -Inferno-, -Blaze-,
                          -Fire Ball-, -Frost Nova-, -Chain Lightning-,
                          -Glacial Spike-.

     [ Note ] : 1) A different set of spells is needed for the fight
                   with Duriel.  If you have problems defeating him,
                   I'd suggest that you gain some levels, to 24 if you
                   must, in Arcane Sanctuary or Canyon of the Magi.


=========
 ACT III
=========

   -----------
I) Kurast Dock
   -----------
   NPC : Alkor   - The Golden Bird (elixir +20 life)
                 - Lam Esen's Tome (free 5 char points)
         Asheara - Blade of the Old Religion (free mercenary)
         Cain    - Khalim's Will
                 - Blackened Temple
         Hratli  - Blade of the Old Religion
         Meshif  - The Golden Bird (Golden Bird of Ku Y'leh)
         Ormus   - healer
                 - Blade of the Old Religion (magical ring)

   [ Note ] : 1) Talk to Hratli for a personalised conversation.
              2) Act III is all about annoyance.  You may want to
                 consider hiring a mercenary to ease things up a bit.
                 Asheara is the one to talk to if you're interested.
                 By the way, listen to her gossips while you're there.
                 Really cool tips.

    -------------
II) Spider Forest
    -------------
    Level         : 20
    Waypoint      : Spider Forest
    Quest Area    : Spider Cavern
                    Jade Figurine - I don't sense any magic about this
                                    item.. very strange.
    Optional Area : Arachnid Lair
    Enemy         : Fetish                      Exp  260 (1st time)
                    Fetish (range)              Exp  214 (1st time)
                    Fetish Shaman               Exp  276
                    Flesh Beast                 Exp  330
                    Jungle Hunter               Exp  317
                    Thorned Hulk                Exp  403
                    Thorned Hulk Champion       Exp 1209

    Unique        : Spirit Ripper the Tainted   Exp 2015
                    - Thorned Hulk
                    - teleportation

    Spells Recommended : -Glacial Spike-, -Ice Blast-, -Nova-, -Blaze-,
                         -Chain Lightning-, -Fire Ball-, -Fire Wall-,
                         -Chilling Armor-.

    [ Note ] : 1) You get 276 exp for blowing the Fetish Shaman's cover.
                  Killing the Fetish that comes out of it will net you
                  another 260 exp.
               2) Flesh Beast are the critters that come out from the
                  Dark Wanderer that you meet at the entrance of the
                  Kurast Dock.
               3) Jade Figurine may not necessarily dropped by the first
                  unique that you encounter.  I remember finding the
                  Jade Figurine by defeating the unique in the Spider
                  Cavern when playing the necro.  That is the third
                  unique.  Sometimes it may not be carried by a unique
                  at all but a champion.
               4) -Nova- made its first appearance in the list of
                  spells recommended.  Although you may already get it
                  earlier on, it is around this time that you can
                  actually afford to use it on regular basis.
               5) But THE spell to use here is the everyone's favorite
                  -Glacial Spike-.  Cold attacks that only chill are
                  less effective against the ultra fast Fetish.  But
                  freeze works wonders.  Not only you can halt them
                  from attacking, you can reliably shatter them into
                  pieces as well.  Needless to say, it's the best way
                  to prevent them from getting resurrected by the
                  Shaman.
               6) Another spell worth mentioning is -Chilling Armor-.
                  With it activated, it will send out ice bolts when
                  being attacked by those ever-so accurate ranged
                  Fetish.  Although the ice bolts does minor damage, at
                  least the Fetish will be slowed with it, thus attack
                  less often.  Also, you can determine where those
                  pellets came from and throw some -Chain Lightning-
                  towards that direction.  That would teach them not to
                  play with that toy anymore.
               7) The Fetish would make you love and hate them at the
                  same time.  While they are doing incredibly well in
                  making your life a living hell.  But at the same time,
                  you will actually find them.. adorable.  Personally,
                  I couldn't help but to imitate the sounds that they
                  make everytime I fight them - those 'ugh', 'eeyah',
                  'uuah' and their very own warcry - 'ablelelele'.  I
                  like the fact that they try so hard to sound
                  'threatening'.  Some of them even disguise themselves
                  as the self-proclaimed Shamans, as if putting on their
                  mothers' wigs and aprons and dunno-where-they-get-from
                  flamethrowers would scare off invaders.  But the truth
                  is they're just a bunch of innocent small kids trying
                  their best to protect what's left of their territory.
                  Can't really blame them for it, can you?


    -------------
II) Spider Cavern
    -------------
    Level         : 21
    Waypoint      : none
    Quest Area    : Khalim's Eye (chest)
    Optional Area : none
    Enemy         : Fiend                 Exp  222
                    Flame Spider          Exp  410
                    Giant Lamprey         Exp  383
                    Giant Lamprey Young   Exp  129
                    Giant Lamprey Egg     Exp    1
                    Poison Spinner        Exp  372

    Unique        : Sezark the Burning    Exp 2050
                    - Flame Spider
                    - extra strong, cursed

    Spells Recommended : -Glacial Spike-, -Ice Blast-, -Blaze-,
                         -Chain Lightning-, -Fire Ball-.

    [ Note ] : 1) It's -Blaze- time again!  Get the spiders to follow
                  you into the blazing flame.  Then pause, turn back
                  and cast either -Glacial Spike- or -Ice Blast- to
                  freeze them in place.  Another fun area.  So, you can
                  consider gaining some experience here if you want.
               2) -Frost Nova-/-Chain Lightning- combo works well too.
                  But -Blaze-/-Glacial Spike- use up less mana.


     -----------
III) Great Marsh
     -----------
     Level         : 22
     Waypoint      : Great Marsh
     Quest Area    : none
     Optional Area : none
     Enemy         : Bog Creature                Exp  396
                     Bramble Hulk                Exp  444
                     Drowned Carcass             Exp  395
                     Fetish                      Exp  260 (1st time)
                     Fetish (range)              Exp  214 (1st time)
                     Fetish Shaman               Exp  276
                     Gloam                       Exp  241
                     River Stalker               Exp  258

     Unique        : Shadow Maim the Hunter      Exp 2220
                     - Bramble Hulk
                     - stoneskin

                     Steel Feast the Cold        Exp 1975
                     - Drowned Carcass
                     - extra strong

     Spells Recommended : -Glacial Spike-, -Ice Blast-, -Nova-, -Blaze-,
                          -Chain Lightning-, -Fire Ball-, -Fire Wall-,
                          -Chilling Armor-.

     [ Note ] : 1) River Stalker is the giant snake that spits poison
                   in the swamp.  They can be annoying sometimes, you
                   get knocked back when hit with the poison.  You have
                   to hit for the head to completely kill it.
                2) Drowned Carcass is slow.  Perfect target for -Chain
                   Lightning-.
                3) Gloam has the ability to become invisible.  But you
                   can guess where they are if you look closely. -Frost
                   Nova- and -Nova- will be able to track them down.
                   But they can be cheap sometimes.  The Gloams are
                   large in numbers and can cast lightning from a great
                   distance.  If they come from all direction, it will
                   be difficult to dodge those lightning.  Can be quite
                   painful, let me remind you.  To avoid this from
                   happening, hide behind a tree or something and let
                   THEM come to you.  When they 'materialise', kill
                   them with ice or fire spells.  I suspect they're
                   lightning-resistant.
                4) Whoa, camouflage is in the game.  I have to say it's
                   implemented VERY well.  And the rumor has it that
                   the Assassin have a skill similar to it.  Now this is
                   something that gets me excited all over again!  I
                   certainly have high hopes for the Assassin, and
                   Blizzard better not screw it up. -'The Grandmaster of
                   PvP', I can't wait!


    -------------
IV) Flayer Jungle
    -------------
    Level         : 22
    Waypoint      : Flayer Jungle
    Quest Area    : Gidbinn - I must take this to Ormus
                    Flayer Dungeon
    Optional Area : Swampy Pit
    Enemy         : Flayer                      Exp  286 (1st time)
                    Flayer (range)              Exp  235 (1st time)
                    Flayer Shaman               Exp  303
                    Rat Man                     Exp    4
                    River Stalker               Exp  258
                    Slime Prince                Exp  479
                    Winged Nightmare            Exp  330
                    Winged Nightmare Champion   Exp 1650

    Unique        : Death Drool the Hungry      Exp   20
                    - Rat Man
                    - spectral hit

    Spells Recommended : -Glacial Spike-, -Ice Blast-, -Nova-, -Blaze-,
                         -Chain Lightning-, -Fire Ball-, -Fire Wall-,
                         -Chilling Armor-.

     [ Note ] : 1) Death Drool comes out together with a few Rat Man
                   when you activate the Gidbinn altar.  He will then
                   drop the quest item 'Gidbinn' upon defeat.


   --------------
V) Flayer Dungeon
   --------------
   Level         : 23
   Waypoint      : none
   Quest Area    : Khalim's Brain (chest)
   Optional Area : none
   Enemy         : Dark Shape            Exp  334
                   Flayer                Exp  286 (1st time)
                   Flayer (range)        Exp  235 (1st time)
                   Flayer Shaman         Exp  303
                   Gloombat              Exp  295
                   Soul Killer           Exp  315
                   Soul Killer Shaman    Exp  334
                   Undead Flayer         Exp  286
                   Water Watcher         Exp  213

   Unique        : Sin Eye the Hammer    Exp 1175
                   - Flayer (range)
                   - fire enchanted

                   Mind Grumble          Exp 1575
                   - Soul Killer
                   - extra strong

                   Witch Doctor Endugu   Exp 1670
                   - Soul Killer Shaman
                   - magic resistant, fire enchanted

   Spells Recommended : -Glacial Spike-, -Ice Blast-, -Nova-, -Blaze-,
                        -Chain Lightning-, -Fire Ball-, -Fire Wall-,
                        -Chilling Armor-.

   [ Note ] : 1) This place will be a lot easier if you have -Teleport-.
                 Besides having to avoid travelling through the
                 confusing tunnels, you can also gain some strategical
                 advantage.  Lure the enemy to chase after you. Find a
                 fence and teleport over to the other side.  Then you
                 can cast spells safely from there.
              2) When encounter Endugu and friends, remember not to deal
                 with them ALL at one time.  Lure a few of them out,
                 take them far and then kill them.
              3) Sometimes, when you see some golds lying on the
                 ground, you know that you'll activate the traps once
                 you try to pick it up.  Well, use you mind power,
                 -Telekinesis-!  Be a Jean Grey wannabe!


    ------------
VI) Lower Kurast
    ------------
    Level         : 23
    Waypoint      : Lower Kurast
    Quest Area    : none
    Optional Area : none
    Enemy         : Hell Buzzard          Exp  300
                    Thrasher              Exp  488
                    Tree Lurker           Exp  339
                    Zakarumite            Exp  297

    Unique        : Stormtree             Exp 2440
                    - Thrasher
                    - extra fast, lightning enchanted

                    Mind Cloud the Grim   Exp 1485
                    - Zakarumite
                    - aura enchanted

                    Mold Maim the Mad     Exp 1485
                    - Zakarumite
                    - cursed

    Spells Recommended : -Glacial Spike-, -Ice Blast-, -Nova-, -Blaze-,
                         -Chain Lightning-, -Fire Ball-.

    [ Note ] : 1) My advice for this place : sell off everything,
                  leave yourself almost naked.  It's because this is
                  the BEST place to level up in the whole ACT III. The
                  annoyance is over.. at least for now. You may even
                  consider this place as 'The Paradise' because it's
                  a straightforward area, the enemies are easy to
                  kill, no resurrecting creatures, no range attackers,
                  lots of goodies to pick up, and the list goes on and
                  on.  So drop everything and start killing already!
               2) -Glacial Spike- is still the best spell to use.  The
                  Zakarumite can move very fast, so not even -Frost
                  Nova- will be able to slow them down enough.
               3) You can forget about -Chilling Armor- for now and
                  switch to -Shiver Armor- or -Frozen Armor- if you
                  haven't do so.
               4) About treasures in this place, it's quite common to
                  find rare items here.  You'll find lots of rare
                  weapons especially, which will make you envious and
                  wish you could wield that weapon as other characters
                  would.
               5) Now, if you have heard of the legendary 'Sigon's
                  Guard', spend some time here and maybe you're lucky
                  to find one.  I found Sigon's Guard for both the
                  sorceress and the paladin right here.  So, it's a
                  good idea to equip yourself some items that
                  increases your chance of finding magical items.
                  Remember, Sigon's Guard are sometimes DROPPED by
                  monsters.


     -------------
VII) Kurast Bazaar
     -------------
     Level         : 23
     Waypoint      : Kurast Bazaar
     Quest Area    : Sewers
     Optional Area : Disused Fane*
                     Ruined Temple*
     Enemy         : Hell Swarm                 Exp  219
                     Thrasher                   Exp  488
                     Sexton                     Exp  381
                     Zakarumite                 Exp  297

     Unique        : Grief Grumble the Hungry   Exp 1095
                     - Hell Swarm
                     - spectral hit

     Spells Recommended : -Glacial Spike-, -Ice Blast-, -Blaze-, -Chain
                          Lightning-, -Fire Ball-.

     [ Note ] : 1) * The quest item 'Lam Esen's Tome' may be in one of
                   these optional areas.
                2) The Sexton has the ability to heal the Zakarumite,
                   and also teleport. So -Fire Wall- does not work very
                   well as they can easily teleport away.
                3) When I first come across the Sexton, I thought 'Boy,
                   they are corrupted alright to be given a name like
                   that.'  But later I found out that it's actually the
                   name of one of the developers of DiabloII.  No pun
                   intended.
                4) The Zakarumites have become smarter.  Whenever they
                   are near dying, they will retreat in order to be
                   healed by the Sexton.  So make sure that you kill
                   them before they come back to you with full life.


      ------
VIII) Sewers
      ------
      Level         : 23
      Waypoint      : none
      Quest Area    : Khalim's Heart (chest)
      Optional Area : none
      Enemy         : Gloambat             Exp  295
                      Horadrim Ancient     Exp  540
                      Horror               Exp    8 (1st time)
                      Stygian Watcher      Exp  312
                      Undead Soul Killer   Exp  315

      Unique        : Dire Hawk            Exp 1575
                      - Undead Soul Killer
                      - teleportation

                      Sin Crawler          Exp 2700
                      - Horadrim Ancient
                      - spectral hit

                      Icehawk Riftwing     Exp 1475
                      - Gloambat
                      - cold enchanted, teleportation


      Spells Recommended : -Glacial Spike-, -Ice Blast-, -Blaze-,
                           -Fire Wall-, -Frost Nova-, -Chain Lightning-,
                           -Fire Ball-.

      [ Note ] : 1) There are two exits leading to Upper Kurast.  So,
                    the sewers must be a shortcut or something.
                 2) In order to get to the chest with Khalim's Heart,
                    you must first find a lever that will open the route
                    to second level.  To do that, I would advise you to
                    have the automap activated at all time.
                 3) You would really wish for -Teleport- in this place.
                    The area is big and confusing, it's even worse than
                    Flayer Dungeon.


    -------------
IX) Ruined Temple
    -------------
    Level         : 23
    Waypoint      : none
    Quest Area    : Lam Esen's Tome - May the black book brings black
                                      days to hell!
    Optional Area : none
    Enemy         : Flesh Hunter              Exp  311
                    Night Lord                Exp  438
                    Spider Magus              Exp  451
                    Wailing Beast             Exp  479

    Unique        : Shadow Snell the Unholy   Exp 2395
                    - Wailing Beast
                    - cursed

                    Pulse Killer the Hunter   Exp 2190
                    - Night Lord
                    - extra fast

                    Blood Kill the Impaler    Exp 2395
                    - Wailing Beast
                    - fire enchanted

    Spells Recommended : -Glacial Spike-, -Fire Wall-, -Blizzard-,
                         -Meteor-.

    [ Note ] : 1) This is where I found 'Lam Esen's Tome'.  In fact, I
                  found the tome here almost everytime.  I wonder why.
               2) When you see monsters swarming at you the moment you
                  enter, you know you have come to the right place.  It
                  is no joke, this can be one of the toughest battle in
                  the game.  The combination of monsters here is deadly.
                  You face the powerful Wailing Beast, the fast-moving
                  Flesh Hunter, the poisonous Spider Magus and the most
                  dangerous of all, the life-stealing and meteor-casting
                  Night Lord.
               3) NEVER venture deep into this place in the beginning.
                  All you'll get is deep shit.  Stay near the entrance.
                  Never let any of those monsters blocking your way out.
               4) I hope you have -Fire Wall-, -Blizzard- or -Meteor-
                  by now.  The moment you step into this place,  the
                  monsters are sure to give you a really 'warm' welcome.
                  Give them back something in return for their gesture.
                  Now, what could be better than a gift from heavens
                  perhaps?  Cast as many -Meteor- as you can, if you
                  have it, and then leave immediately.  If not, -Fire
                  Wall- or -Blizzard- works well too.  Let them be for a
                  while and then head back to cast some more.  Repeat
                  until the place is not that crowded anymore.
               5) You can try using -Glacial Spike-, but it will only
                  freezes those at the front.  So use it only when
                  there's no Night Lord around.


    ------------
IX) Upper Kurast
    ------------
    Level         : 23
    Waypoint      : Upper Kurast
    Quest Area    : Sewers
    Optional Area : Forgotten Temple*
                    Forgotten Reliquary*
    Enemy         : Cantor                     Exp  419
                    Faithful                   Exp  360
                    Thrasher                   Exp  488
                    Winged Nightmare           Exp  330
                    Zealot                     Exp  435

    Unique        : Dragon Maw the Destroyer   Exp 1650
                    - Winged Nightmare
                    - aura enchanted

                    Soul Maw                   Exp 1650
                    - Winged Nightmare
                    - cursed

    Spells Recommended : -Glacial Spike-, -Ice Blast-, -Blaze-, -Chain
                          Lightning-, -Fire Ball-.

    [ Note ] : 1) * The quest item 'Lam Esen's Tome' may be in one of
                  these optional areas.


   ---------------
X) Kurast Causeway
   ---------------
   Level         : 24
   Waypoint      : none
   Quest Area    : none
   Optional Area : Ruined Fane*
                   Diused Reliquary*
   Enemy         : Infidel             Exp  509

   Unique        : Dire Eater          Exp 2545
                   - Infidel
                   - mana burn

   Spells Recommended : -Glacial Spike-, -Ice Blast-, -Blaze-,
                        -Chain Lightning-, -Fire Ball-, -Blizzard-,
                        -Fire Wall-.

   [ Note ] : 1) * The quest item 'Lam Esen's Tome' may be in one of
                 these optional areas.


    ---------
XI) Travincal
    ---------
    Level         : 24
    Waypoint      : Travincal
    Quest Area    : Compelling Orb
    Optional Area : none
    Enemy         : Council Member           Exp  696
                    Heirophant               Exp  461
                    Night Lord               Exp  438
                    Water Watcher            Exp  172
                    Zealot                   Exp  435

    Unique        : Ismail Vilehand          Exp 3480
                    - Council Member
                    - extra fast, cursed

                    Geleb Flamefinger        Exp 3480
                    - Council Member
                    - extra strong, fire enchanted

                    Toorc Icefist            Exp 3480
                    - Council Member
                    - cold enchanted, stone skin
                    (Refer to 'Boss Strategies : High Councils' for more
                      details)

    Spells Recommended : -Glacial Spike-, -Ice Blast-, -Blaze-,
                         -Chain Lightning-, -Fire Ball-, -Blizzard-,
                         -Fire Wall-.

    [ Note ] : 1) I don't know whether it is random or not, but the
                  quest item 'Khalim's Will' was dropped by Ismail
                  Vilehand.
               2) The walkthrough for this area is too lengthy, so I
                  put it in Boss Strategies column.  Be sure to check it
                  out if you have problems in this area.


     ---------------
XII) Durance of Hate
     ---------------
     Level         : 24
     Waypoint      : Durance of Hate level 2
     Quest Area    : Portal
     Optional Area : none
     Enemy         : Cadaver                      Exp  415
                     Council Member               Exp  696
                     Dark Lord                    Exp  482
                     Mauler                       Exp  550
                     Undead Stygian Doll          Exp  346
                     Blood Lord                   Exp  530

     Unique        : Moon Shard the Sharp         Exp 2750
                     - Mauler
                     - fire enchanted

                     Storm Break                  Exp  1730
                     - Undead Stygian Doll
                     - fire enchanted

                     Bremm Sparkfist              Exp  3480
                     - Council Member
                     - aura enchanted, lightning enchanted

                     Wyand Voidbringer            Exp  3480
                     - Council Member
                     - mana burn, teleportation

                     Maffer Dragonhand            Exp  3480
                     - Council Member
                     - extra strong, extra fast

                     Mephisto                     Exp 10714
                     (Refer to 'Boss Strategies : Mephisto' for more
                       details)

     Spells Recommended : -Glacial Spike-, -Ice Blast-, -Blaze-,
                          -Chain Lightning-, -Fire Ball-, -Blizzard-,
                          -Fire Wall-.

     [ Note ] : 1) The walkthrough for this area is too lengthy, so I
                   put it in Boss Strategies column.  Be sure to check it
                   out if you have problems in this area.



========
 ACT IV
========

   --------------------
I) Pandemonium Fortress
   --------------------
   NPC : Cain    - Hell's Forge
         Jamella - healer
         Tyrael  - The Fallen Angel (free 2 kill points)

   [ Note ] : none

    -------------
II) Outer Steppes
    -------------
    Level         : 24
    Waypoint      : none
    Quest Area    : none
    Optional Area : none
    Enemy         : Corpulent             Exp  604
                    Doom Caster           Exp  482
                    Doom Knight           Exp  486
                    Flesh Beast           Exp    0
                    Flesh Spawner         Exp  622
                    Trapped Soul          Exp    1

    Unique        : Ash Wolf              Exp 3020
                    - Corpulent
                    - lightning enchanted

    Spells Recommended : -Glacial Spike-, -Frost Nova-, -Fire Ball-,
                         -Chain Lightning-, -Shiver Armor-, -Frozen
                         Armor-.

    [ Note ] : 1) Flesh Beasts that are spat out from Flesh Spawner give
                  0 exp for killing it.  I for one hate killing monsters
                  that gives me no experience.  What's worse that those
                  son of a b*tch are no easy kill either.  No matter how
                  high your defense might be, they can still manage to
                  scratch you.  What a nuisance!
               2) -Shiver Armor- and -Frozen Armor- can ease a bit of
                  the irritation.  But it's much better to use -Glacial
                  Spike- when dealing with them.  Personally, I enjoy
                  every moment seeing those pests explode into pieces.
                  That's what they get when they keep pestering the
                  sorceress!


     -----------------
III) Plains of Despair
     -----------------
     Level         : 24
     Waypoint      : none
     Quest Area    : Izual
     Optional Area : none
     Enemy         : Doom Caster           Exp   482
                     Doom Knight           Exp   486
                     Flesh Beast           Exp     0
                     Flesh Spawner         Exp   622
                     Pit Lord Champion     Exp  1893
                     Trapped Soul          Exp     1

     Unique        : Izual                 Exp 22760
                     (Refer to 'Boss Strategies : Izual' for more
                       details)

     Spells Recommended : -Glacial Spike-, -Frost Nova-, -Fire Ball-,
                          -Chain Lightning-, -Shiver Armor-, -Frozen
                          Armor-.

     [ Note ] : 1) Doom Casters seem to resist lightning spells. -Chain
                   Lightning- doesn't work so well against them.
                2) Doom Knight has high defense especially against
                   missiles.  Even the Amazon's always-hit cold arrow
                   will miss.  I have also seen -Glacial Spike- missed
                   when trying to hit them with it.  Use -Blizzard-
                   instead to avoid this from happening.
                3) A different set of spells required when dealing with
                   Izual.
                4) If you are wondering if I made a mistake with the
                   experience gained for defeating Izual, I didn't.
                   I have already double-checked it.  Believe or not but
                   he is really THAT generous!  So it's evident that
                   the best place to level up in ACT IV is here.  Kill
                   Izual again and again for easy experience.


    ------------------
IV) City of the Damned
    ------------------
    Level         : 24
    Waypoint      : City of the Damned
    Quest Area    : none
    Optional Area : none
    Enemy         : Damned                       Exp  470
                    Dark Familiar                Exp  439
                    Maw Fiend                    Exp  891
                    Pit Lord                     Exp  584
                    Stygian Dog                  Exp    0
                    Stygian Hag                  Exp  690

    Unique        : Black Drinker the Unholy     Exp 3450
                    - Stygian Hag
                    - cold enchanted

    Spells Recommended : -Glacial Spike-, -Frost Nova-, -Fire Ball-,
                         -Chain Lightning-, -Shiver Armor-, -Frozen
                         Armor-, -Blizzard-, -Fire Wall-.

    [ Note ] : 1) I remembered encountering Gloam-like monsters here.
                  Now, if you happen to meet them, be careful.  Their
                  lightning attacks are not to be taken lightly, as it
                  is fast and hard to avoid.  It's best that you seek
                  cover first and let them come to you.
               2) The enemies here always attack in large.  If you have
                  to, retreat all the way to Plains of Despair to thin
                  out the crowd.


   --------------
V) River of Flame
   --------------
   Level         : 24
   Waypoint      : River of Flame
   Quest Area    : none
   Optional Area : none
   Enemy         : Blood Maggot             Exp  627
                   Blood Maggot Egg         Exp    1
                   Blood Maggot Young       Exp  172
                   Grotesque                Exp  918
                   Grotesque Wyrm           Exp    0
                   Pit lord                 Exp  584
                   Strangler                Exp  593
                   Urdar                    Exp  836

   Unique        : Plague Claw the Dead     Exp 4180
                   - Urdar
                   - teleportation

                   Hephasto the Armorer     Exp 7111
                   - extra strong, cursed, magic resistant
                   (Refer to 'Boss Strategies : Hephasto for more
                     details)s

   Spells Recommended : -Glacial Spike-, -Frost Nova-, -Fire Ball-,
                        -Chain Lightning-, -Shiver Armor-, -Frozen
                        Armor-, -Blizzard-, -Fire Wall-.

   [ Note ] : 1) Here's tips on how to use -Blizzard-.  For the best
                 results, cast -Frost Nova- first.  They will be chilled
                 for a longer time when they enter -Blizzard-. They will
                 take more damage when slowed.  When enemies comes in
                 large but have to pass through a narrow path e.g a door,
                 cast -Glacial Spike- instead.  It is to freeze those in
                 the front and block those at the back. Then quickly
                 follow up with -Blizzard- and keep freezing the front.


    ---------------
VI) Chaos Sanctuary
    ---------------
    Level         : 25
    Waypoint      : none
    Quest Area    : Diablo
    Optional Area : none
    Enemy         : Doom Knight                 Exp   486
                    Oblivion Knight             Exp   717
                    Storm Caster                Exp   711
                    Venom Lord                  Exp   699

    Unique        : Gray Head the Unclean       Exp  3555
                    - Storm Caster
                    - lightning enchanted

                    Lord De Seis                Exp  3391
                    - Oblivion Knight
                    - extra strong, aura-enchanted, thief

                    Infector of Souls           Exp  3664
                    - Venom Lord
                    - extra fast, spectral hit

                    Grand Visier of Chaos       Exp  3364
                    - Storm Caster
                    - extra strong, fire enchanted

                    Diablo                      Exp 28223
                    (Refer to 'Boss Strategies : Diablo for more
                      details)

    Spells Recommended : -Glacial Spike-, -Frost Nova-, -Fire Ball-,
                         -Chain Lightning-, -Blizzard-, -Fire Wall-,
                         -Meteor-, -Thunder Storm-.

    [ Note ] : 1) The walkthrough for this area is too lengthy, so I
                  put it in Boss Strategies column.  Be sure to check it
                  out if you have problems in this area.

 -----------------------------------------------------------------------

    This marks the end of the walkthrough.  If you have questions to
ask, you know what to do.  By the way, what do you get for finishing the
Normal difficulty with a hardcore sorceress?  Well, you get the title
'Countess'!  At last, the sorceress can finally escape the fate from
being 'damned' for once!  Also, if you're not too exhasted, try out the
bonus stage - Moo-Moo Farm.  Not that it's a good place to level up, but
it's certainly a place for a good laugh!


==============
 BONUS STAGE!
==============
  ------------
  Moo-Moo Farm
  ------------
  Level         : 26
  Waypoint      : none
  Quest Area    : none
  Optional Area : none
  Enemy         : Hell Bovine              Exp  74
                  Hell Bovine Champion     Exp 222

  Unique        : The Cow King             Exp 335
                  - Hell Bovine
                  - magic resistant, lightning enchanted


  Spells Recommended : -Glacial Spike-, -Frost Nova-, -Fire Ball-,
                       -Chain Lightning-, -Blizzard-, -Fire Wall-,
                       -Meteor-, -Thunder Storm-.

  [ Note ] : 1) To unlock this area, do the following :
                   a) finish the game at one difficulty;
                   b) go back to Act 1 Rogue Encampment of that
                      difficulty;
                   c) get Wirt's Leg from Tristram;
                   d) purchase a Tome of Town Portal, or if you happens
                      to have one with you, use that;
                   e) put Wirt's Leg and Tome of Town Portal into
                      Horadric Cube.
                   f) press the cube's 'transmute' button, and a portal
                      leading to the Moo Moo Farm will be accessible.
             2) Just when I thought the Stygian Dogs are too much to
                handle, the cows give me another shock of my life.  If
                you can see enemies in the automap, trust me, this place
                will scare the shit out of you!
             3) There are many ways to do this area.  But having ice
                apells will make things a lot easier.  Try this.  Use
                -Frost Nova- to slow them down first.  When all are
                chilled, cast -Blizzard- in the midst and run in circles
                around them.  Then just count the cows as they fall.
                (By the way, turn on the sound when attempt this.)
             4) Although this is supposed to be a bonus area, you will
                still die.  It's totally optional whether to explore
                this place or not. If you think you can't beat them with
                the spells that you have, skip it for now.
             5) Also, because it is optional, the Cow King does not
                qualify to be in Boss Strategy column.


---------------
Boss Strategies
---------------
--------------
I. BLOOD RAVEN
--------------
Level   : 5
Attack  : Bow and Arrows
Special : Fire Arrow
          Summon Hungry Dead
Exp     : 181
Spell   : -Charged Bolt-, -Firebolt-

[ Strategy ] :    Early in the battle, she will constantly summon
               Hungry Deads from the ground.  That would be your
               best opportunity to lay some shots.  If you missed the
               moment,  she'll be so hyperactive, you can hardly ever
               find her standing still.  So, try to take down as many
               Hungry Deads and Skeletons as you can, to prepare the
               battleground.  After the area has been cleared, it will
               be just you and Blood Raven.
                  As she's always on the move, try to identify her
               running patterns and make some good guess shots.  By
               shooting more bolts, it will increase the chance one of
               them will hit.  -Charged Bolts- seems to work quite
               well.
                  Of course, when she starts attacking, you're the one
               who would be running around instead.  But at the same
               time, the opportunity to make a clear hit will also
               arise.  It's kinda risky though, so make sure you
               brought along a sizable amount of healing potions to
               keep your life up.
                  Here's a tip for range attackers : When you see her
               shoots an arrow AND run, chances are her next attack will
               be *multiple shots.  So, for the *multiple shots sessions:
               when she shoots the first arrow, dodge it like normal but
               quickly counter-attack with something fast like -Firebolt-.
               If she's hit with it, she may run OR continue her shooting.
               And if she continues, dodge some more and counter-attack.
               You should be able to land 2-3 hits this way.
                  You can even use melee to defeat her, as you can
               still score a hit with that Dexterity of yours.  Make
               sure you're using a 'Fast' or a 'Very Fast' weapon.
               (Recommended only in Normal difficulty)
                  If all the above methods didn't work for you,
               there's still one way you can try.  Enter the Crypt or
               Mausoleum and then back again.  You will notice Blood
               Raven will start summoning Hungry Deads again.  Hit her
               when she does it.

               * When I mention multiple shots, it's not to be mistaken
                 with the Amazon's -Multi-Arrow- or -Strafe-.  It's
                 just a few shots of arrows that's fired successively
                 in normal speed, nothing special.  But you can expect
                 her standing still for quite some time when doing this.
                 That's exactly what I see as an opportunity.

                             " Rest now, Blood Raven. "


----------------
II. THE COUNTESS
----------------
Level   : 9
Attack  : Fire Axe
Special : Fire Wall
Exp     : 390
Spell   : Any offensive spell will do.

[ Strategy ] :    If you have beaten the game once, chances are you
               couldn't even remember a fight with someone by the name
               of 'The Countess', as it was an easy and effortless
               battle.  But I will still make some notes in case
               someone's stuck with it.  Maybe not in Normal,  but she
               may pose more of a challenge in Nightmare/Hell difficulty.
               You never know.
                  First off, she may move in formidable speed, but her
               attacks are rather slow and weak.  It's easily avoidable.
               Even if you get hit, it's nothing to worry about either.
               I've tried standing still to receive a few hits before.
               It turns out that the damage is not too severe, even for
               the sorceress.
                  As on how to finish her off, it may requires some
               strategies though.  Do not try to cast a spell when she's
               chasing after you; you'll be interrupted. Try doing this
               instead.  Find a spacious spot and stand still.  Wait for
               her to come to you.  When you see her trying to make a
               strike, dash away quickly.  In return, counter-attack
               with anything of your choice.  Repeat until she's dead.
                  -Static Field- comes highly recommended.  -Firebolt-
               works well too.  If you have -Frost Nova-, -Ice Bolt- or
               -Ice Blast-, it almost ensures that you will never get a
               single hit from her Fire Axe attack.
                  Other things to take note of this battle is that she
               may cast -Fire Wall- right at the doorways when she first
               sense your presence.  I think she does this to discourage
               you from coming in and out as you wish.  This, of course
               does nothing to stop you from getting those precious
               treasures.  Also, I noticed that she doesn't like to go
               out of her 'chamber' often.  I have once lured her
               outside of it.  But she quickly turned back the moment
               she stepped outside the door, sorta like she's shy or
               something.  It's funny watching her doing it.

                       " I hope to find other such treasures! "


--------------
III. THE SMITH
--------------
Level   : 10
Attack  : Hammer
Special : none, really.
Exp     : 890
Spell   : -Ice bolt-, -Ice Blast-, -Frost Nova-, -Fireball-,
          -Static Field-, -Blaze-.

[ Strategy ] :    He reminds me of 'The Butcher' in Diablo.  He has the
               same fast stunning attack, which makes him extremely
               dangerous to go melee with.  So keep your distance ALWAYS.
               I remember fighting him with Storm in Nightmare
               difficulty.  Storm had kept her -Energy Shield- and
               -Shiver Armor- activated.  She also had her life near
               full at all time.  Then I was careless at one time, as
               Storm could not dodge one of his attack.  Guess what
               happened?  The computer lagged for about 5 seconds and
               POW, she died in one bloody shot!  This is just too
               ridiculous!  Be extra cautious when dealing with him.
                  As The Smith can move in relatively high speed, it's
               recommended that you use spells like -Ice Bolt- and
               -Frost Nova- to slow him down.  Then alternate to use
               something fast like -Fireball- or even -Static Field- to
               do some real damage.  Or better,  use -Ice Blast- all the
               way.  It will slow him down AND deal great damage at the
               same time.  -Blaze- is also highly recommended.  Make
               streams of fire along the walls and let him chase right
               behind.
                  The safest location to have this fight is at the Outer
               Cloister waypoint, all the way back.  As this battle may
               take some time, you may want to take a break or something
               by getting back to the Rogue Encampment through the
               waypoint.  You can also get the free healing from Akara
               if you want.  That will lower the risk of the sorceress
               getting killed.
                  After a few rounds, The Smith will eventually fall.
               But don't forget to head back to the Barracks to fetch
               what you're looking for : the Horadric Malus.

                     " I hope the sister appreciate this thing. "


------------
IV. ANDARIEL
------------
Level   : 13
Attack  : Poison Claws
Special : Poison Spray
          Poison Projectile
Exp     : 1281
Spell   : -Static Field-, -Ice Bolt-, -Ice Blast-, -Frost Nova-,
          -Blaze-, -Fire Ball-

[ Strategy ] :    Our necro guy said that Andariel is NOT using -Poison
               Nova-, so I made up names for her attacks.  Nothing
               official, let me remind you.  Well, how am I supposed to
               know their names!  It's not like she screams out "Poison
               Spray!" or "Spray of Death!" when she does it.  Geez.
                  Back to the subject, let's discuss about her attacks
               first.  She has three known types of attack : melee that
               does both physical and poison damage.  The other two is
               ranged attacks: one is a single fast-travelling
               projectile;  the other is a wide-area spray attack.  The
               projectile, though fast, is quite easy to avoid.  The
               sprays, however, requires more finesse to attempt an
               escape.  Both are equally damaging but they will
               dissipate after travelling some distance.  Take advantage
               of this.  If you can't avoid the sprays by running
               diagonally, try to outrun it. Hope that it will
               dissipates before it reaches you.
                  If you can't avoid her attacks, you will most probably
               be inflicted with poison condition.  For the sorceress,
               life seems to drop at an incredibly alarming rate.  So
               whenever this happened, forget about healing first. You
               will waste the healing potion anyway.  Quickly find your
               way back to the entrance and go up to level 3.  While
               you're there, wait for the poison effect to subside, THEN
               only consume a healing potion or two.  Don't worry, the
               poison won't kill you.  Life will stop dropping when it
               reaches 1.  Go back down when you're ready for the second
               round.  As for antidote potions and poison resistant
               equipments; although it may helps, is not a necessity.
                  To take her down, you will need some good spells.  As
               you are expected to be at level 13, you should have a
               handful of spells besides everything into -Warmth-.  If
               you have only -Firebolt-, you CAN defeat her.  But the
               problem is you will need more of healing potions and not
               to mention, PATIENCE. It will be a lot easier if you have
               cold spells like -Ice Bolt-, -Ice Blast- and -Frost Nova-.
               They work wonders against Andariel.  The slower Andariel
               gets, the less often she attacks.
                  But it will REALLY be a piece of cake if you have
               -Blaze-.  The fastest way to defeat her is : cast -Blaze-
               and make a stream of fire for her to walk over it.  When
               she's in the middle of it,  you may cast -Ice Bolt- or
               -Frost Nova- to slow her down.  She will eat more flames
               this way.  If you can't get her into the fire, try to
               make use of the doorway.  Make a stream of fire as you
               walk past a door and taunt her to chase after you.  That
               should burn her up a little.  Repeat until she's dead.
                  Also, you can try using -Static Field- on her.  It
               works well too.  But I would suggest that you slow her
               down first, this way you get less retaliation.
                  Spell NOT to be used in this battle is -Inferno-.
               This is what happened.  I used a Slvl4 -Inferno- just to
               try things out.  It turned out that the damage is too
               slow;  it leaves the sorceress open for attack.  Andariel
               casts Poison Spray while I'm doing this and the sorceress
               eats three sprays straight!  Man, you should've seen the
               instant drop in life.  It will make almost anyone to
               swear out his/her most frequently-used curses, which in
               my case, WTF!  So, AVOID using it here if you can.

                           " The evil queen has fallen. "


-----------
V. RADAMENT
-----------
Level   : 15
Attack  : Normal Physical
Special : Extra Fast
          Poison Breath
          Dark Projectile
          Heal/Raise Minions
Exp     : 2230
Spell   : -Static Field-, -Ice Bolt-, -Ice Blast-, -Frost Nova-,
          -Blaze-, -Fire Ball-, -Fire Bolt-.

[ Strategy ] :    This can be difficult if you don't know the way.  The
               key to this battle is to prevent the minions from getting
               the healing and resurrection from Radament.  To do this,
               you will first need to secure a place FAR away from
               Radament.  When I said far, I mean really, REALLY far.
               Radament's 'influence' has a very long reach, it can be
               about 2-3 screens away.  Once you have found the ideal
               location, start luring the minions in to get them
               butchered.  Do this until all minions are down.  This may
               be a tiring and time consuming task but it is by far the
               safest way to deal with Radament.
                  Another method you can try is to use -Ice Blast- on
               each and every of his minion.  By doing this, they will
               be shattered into pieces by the freezing attack. Thus,
               it's impossible for them to get resurrected.
                  Without the minions, Radament is nothing to be feared
               of.  Both his Poison Breath and Dark Projectile only do
               minor scratches.  His most damaging attack is probably
               his normal physical attack, but that is nothing either.
               So, finish him off with anything you like.  You can even
               insult him by using the measly -Fire bolt- to kill him.

                            " What a misguided monster! "


------------
VI. FANGSKIN
------------
Level   : 17 (18 Recommended)
Attack  : Normal Physical
Special : Extra Fast, Lightning Enchanted
          Dashing Cold Attack
Exp     : 960
Spell   : -Blaze-, -Fire Wall-.

[ Strategy ] :   You may find it surprising to find a seemingly ordinary
               unique to be placed under the Boss Strategies column. But
               in my opinion, he's more than deserving to be considered
               a major boss in the game, at least for the sorceress.
               It's simply because Fangskin, a unique Salamander, has
               everything it takes to be the PERFECT 'sorceress killing
               machine'.
                 The extra-fast attribute for the already speedy
               Salamander is a major hindrance for any kind of sorceress.
               It leaves almost no opportunity for the sorceress to cast
               a spell safely. Cold spells will only do like reducing the
               speed from 'super ultra fast' to 'ultra fast', which is
               not much of a help I'd say.  So, conquering by speed
               would be out of the question.
                  The REAL thing to be feared of is actually his
               Dashing Cold Attack.  Although his normal attack is as
               damaging, but it is THIS surprise dashing attack that
               causes instant death.  One of the attack's main strength
               is its long reach. At first, you may think that you could
               cast a spell or two since you were able to keep a
               distance.  But you can bet that he would suddenly charge
               towards you with his overwhelming cold attack.  Now, if
               the attack connects, the sorceress will be pushed back
               and get chilled at the same time.  Then he will be likely
               to continue his attack.
                  If the sorceress are pushed against a wall; and she
               doesn't have any 'fast recovery' and cold resistant
               equipments on;  in another word being cornered; then
               undoubtedly, she will be stunlocked to DEATH.  But this
               seldom happens, especially when you already know that
               you should avoid being cornered at all times.
                  As if he's not powerful enough, he's been granted
               lightning enchantment.  Now, what could be worse.  Cast
               something multi-hitting like -Inferno- and he'll be
               sweating like hell!  I can assure you, you wouldn't want
               to try that.  So multi-hitting spells are out.  You will
               need something that you can cast out fast and deals
               great damage.  -Static Field- fits the requirements,
               doesn't it?  But wait, he is lightning enchanted, that
               means lightning resistant!  -Static Field- will do as
               much damage as other spells will but you have to get
               close to score a hit.  Not very wise, I would say.  So
               -Static Field- is also out.
                  It seems like I can talk about this forever but what
               you're really interested in, I assume, is how to defeat
               him.
                  After such long discussion, you should realised it by
               now that many spells are rendered useless in this battle.
               For that, you need specific spells, namely -Blaze- and
               -Fire Wall-.  I've never been so rigid when it comes to
               which spell to use, but to ensure a battle with zero
               casualty, I have to make an exception.  This is exactly
               how I defeated him.  As I've mentioned before, the
               position of the unique monster varies for every game.
               In my case, Fangskin is to the sorceress' left.  The
               moment I stepped into Claw Viper's Temple level 2,  I
               quickly move the sorceress to the right, the opposite
               direction of Fangskin.  If done right, it should not
               attract Fangskin's attention.  Then deal with the
               monsters that's already there.  You SHOULD NOT be
               having problems dealing with them, as I will be
               wondering how you manage to get this far in the first
               place.  If you're really stuck, refer back to the
               'Walkthrough : Claw Viper's Temple' for tips on how to
               defeat them.  Try to thin out as many enemies as
               possible, so that you will only have to deal with
               Fangskin.
                  I will now assume that it's just you and Fangskin.
               Get his attention and start the fight.  He will start
               chasing after you.  Cast -Blaze- when he does, and create
               streams of fire by running away from him.  Let him walk
               over it and take damage.  Repeat until he's dead.  Sounds
               easy, doesn't it?  But practically, you should know that
               you may run a chance of running out of stamina.  You can
               remedy the situation quickly with a stamina potion OR
               you can retreat and head back to level 1.  Wait until all
               stamina is recovered and continue to second round.
                  Another situation may occur is that you encounter
               Fangskin right in front of the level 2 entrance, together
               with a bunch of other Claw Vipers.  If you are really
               that unlucky, then I would suggest that you spend some
               time levelling up to level 18 to gain -Fire Wall-.  Get
               -Fire Wall- by either putting a skill point into it OR
               head back to town and buy a staff with -Fire Wall-.
                  When you have -Fire Wall-, this is what you should do.
               I would assume that Fangskin and friends are right in
               front of the entrance, waiting to feast. Bravely, step
               into level 2 and cast a -Fire Wall-, two if you can, in
               front of the entrance. Then quickly get back to level 1.
               The -Fire Wall- that you cast will continue to take
               effect in level 2 even when you're at level 1.  So wait
               some time for it to burn.  That would take a few of the
               them down.  It's normal to get hit when you're doing this.
               So keep life at full with healing potions.  Then repeat
               this routine, but try to increase the number of -Fire
               Wall- casted each time.  More -Fire Wall- deal more
               damage.  Hopefully, Fangskin will die eventually this
               way.
                  There is another method that I found out recently.
               If you can manage to get past all the enemy and reach the
               altar, you will have the advantage to cast spells without
               the fear of retaliation.  It's simply because you're
               protected by the different height that the altar provides.
               The best way to do this of course, is to use -Teleport-.
               That would be the solution when you face him in
               Nightmare/Hell difficulty.

               " Who would've thought that such primitive beings could
                               cause so much trouble. "


-----------------
VII. THE SUMMONER
-----------------
Level   : 19
Attack  : staff
Special : Glacial Spike
          Fire Wall
          Fire Ball
          Frost Nova
          Dunno-what curse (doesn't matter anyway)

Exp     : 305
Spell   : -Fire Wall- and everything else

[ Strategy ] :    The only thing to look out for is his Fire Wall.
               Counterattack with a -Fire Wall- on him and he's dead.
               That's it. I don't think he deserves further elaboration.
               But you can try something though, use -Telekinesis- to
               kill him.  -Fire Bolt- would be too much for him.

                 " That couldn't have been Horazon.  Poor wretch. "


------------
VIII. DURIEL
------------
Level   : 20 (24 if you must)
Attack  : Claw
Special : Freezing Aura
          Stun
Exp     : 6005
Spell   : -Frost Nova-, -Static Field-, -Blaze-, -Nova-, -Fire Wall-
          -Thunder Storm-, -Blizzard-.

[ Strategy ] :    Duriel has been receiving a lot of attention in the
               DiabloII forum and naturally being throned as the most
               difficult boss to defeat in the game.  It's not hard to
               see why.
                   First off, there's one misconception to be cleared.
               Duriel does NOT have a cold attack.  In fact, he has an
               attack that stuns, much like the Barbarian's -Stun-.
               What's chilling or slowing you down is actually the
               Freezing Aura.  It looks and works like the Paladin's
               -Holy Freeze- aura.  But the difference is there's
               nothing holy about it, just cheap.  -Holy Freeze- does
               no damage, it will only slows one down to a certain
               percentage.  I would assume that Duriel's Freezing Aura
               works about the same.  With it, the sorceress will
               suffer a major slowdown in movement and spellcasting
               rate.
                  The battle is set in a small chamber with no apparent
               exit nearby.  By looking at the automap, there IS
               actually a mark that indicates a door at the north but
               it's not to be reached.  This means that it's a closed
               battle : a great disadvantage to the sorceress indeed.
                  You should know by now that the sorceress gains
               advantage by speed and space.  With this two being
               seriously handicapped, it would really requires pure
               skill, and not to mention some really good luck to win
               this battle.  The fastest way, which is also the best
               way to defeat Duriel is to use -Static Field-.  I find
               that he's specially vulnerable against it.
                  This is how you should do it. The first thing you do
               when you step into Duriel's chamber is cast a -Frost
               Nova-. You don't have to wait until you see him.  He'll
               be charging at you in high speed definitely.  If he
               really missed the -Frost Nova-, cast it again. Make sure
               he's chilled at ALL time.  Having Duriel in his full
               speed is too much of a risk to take.  When he's chilled,
               make a distance and cast -Static Field-.  Hopefully, your
               sorceress' -Static Field- is at a decent skill level to
               score a hit.  But you will only manage to lay one or two
               hits before you have to cast another -Frost Nova-.
                  By right, at this time you will see Duriel's Freezing
               Aura starting to take effect.  The sorceress will be
               chilled in an unavoidable situation.  But you can reduce
               the slowing effect by equipping some boots with 'fast
               walk/run'.
                  This method requires no aiming, so it's quite easy to
               pull.  But you should check on Duriel's life from time
               to time by moving the cursor over him.  When you see that
               his life is near critical, finish him off with -Blaze- if
               you have it.  If not, continue to use -Static Field- or
               any other spells that you see appropriate to kill him.
               -Nova- is one good example.
                  But this method will only apply if you have -Static
               Field- that works, which I would say not many young
               sorceresses can afford it.  I'm talking about -Static
               Field- of level 3 and above.  I have Slvl3 -Static Field-
               and still get a lot of misses.  For those with low level
               or no -Static Field- at all, either gain a few level up
               to put more skill points into it OR you can try the
               following methods.
                  You can use -Blaze- all the way.  It sure works but it
               would take quite some time to finish him off.  So make
               sure that you bring along loads of stamina potions if you
               want to attempt this.  Nothing's worse than to be forced
               to walk in this battle.
                  Although there's no exit to this place, you can
               actually get out from the scene using -Town Portal-.
               Take advantage of this.  You can try casting a few -Fire
               Wall- and leave through the Town Portal, with Duriel
               kept burning in the flame.  Sure, it would take many
               -Town Portal- scrolls to do this, but remember, life is
               more precious than hundreds of -Town Portal- scrolls.
               Sometimes you just can't afford to die, especially when
               you're in Nightmare/Hell difficulty.  What's more if
               you're playing a hardcore character.  Dying is certainly
               no longer an option.
                  Here's another one.  The first time I beat Duriel is
               using sorceress Storm.  At that time, I didn't realise
               the power of -Static Field- yet.  But Storm was already
               at level 24 by the time she reached Duriel (too fond of
               hanging around Arcane Sanctuary to collect goodies). So,
               with the newly gained power,  I used -Frost Nova-,
               -Thunderstorm- and -Blizzard- to defeat him.  It's quite
               an easy battle I would say.  I first casted -Frost Nova-
               to chill him,  then -Thunderstorm- and started running.
               It wasn't long until he recovered from -Frost Nova-, so I
               casted another one.  But this time, I added -Blizzard- to
               deal more damage.  I kept doing this for some time and
               Duriel fell not much later.  So, you can try this method
               if you found that none of the above methods applicable.
                  When it's Hell/Nightmare,  Duriel seems to have high
               resistance against cold.  That means Duriel's on steroid.
               Well hopefully by then, you already have a pair of
               'Fastest Walk/Run' boots.  It is the boots that determine
               the outcome of this battle.  You will have to try
               something extremely risky, but it works. When he's
               charging towards you, run diagonally from him.  Example,
               if he's charging from north, run to east or west.  But
               you cannot do it too soon.  You have to time your dash-
               away exactly when you see he is going to stop his charge
               and start his attack stance.  That's less than a second
               to do it.  It's tough but if you're used to 'timing'
               games, it should be a piece of cake.  If you're fast
               enough, you'll be able to dodge his charge attack.  When
               you see him stopped to recover, that's when you cast
               spells.  This is why I said that this battle requires
               pure skill and some good luck.  If you have listened to
               me and have been practising with dodging/avoiding by
               running, you will be able to do it.


-----------------
IX. HIGH COUNCILS
-----------------
Level   : 24
Attack  : Normal Physical/Elemental (depends on enchantment)
Special : Lightning Zap
          Heal
          Hydra
Exp     : 3480
Spell   : -Frost Nova-, -Static Field-, -Blaze-, -Thunder Storm-,
          -Blizzard-, -Meteor-.

[ Strategy ] :    This battle can be easy, can be tough.  It depends on