==============================================================================
_______ _________ ________ __ __ _________ _________
| _____| |___ ___| | __ | | \ | | |___ ___| | _______| _
| | | | | |__| | | | \ | | | | | |_______ |_|
| | ___ | | | __ | | |\ \ | | | | |_______ |
| | |_ | | | | | | | | | \ \| | | | _ | | _
| |_____| | ___| |___ | | | | | | \ | | | | | |_____| | |_|
|_________| |_________| |__| |__| |__| \___| |_| |_________|
________ _______ _________ _______ ________ _______ __ _
| ______| |__ __| |___ ___| |__ __| |______ | | _____| | \ | |
| | | | | | | | / / | |_____ | | \ | |
| | | | | | | | / / | _____| | |\ \ | |
| | | | | | | | / / | | | | \ \| |
| |______ __| |__ | | __| |__ / /______ | |_____ | | \ | |
|________| |_______| |_| |_______| |_________| |_______| |__| \__|
___ ___ ________ ________ ___ ___ __________ _________
| | / / | __ | | ___ | | | | | |___ ___| | _____ |
| | / / | |__| | | |___| | | | | | | | | | | |
| |/ / | | | | | | | | | | | | | |
| | | __ | | | | | | | | | | | | |
| |\ \ | | | | | ___ | | | | | | | | | | |
| | \ \ | | | | | |___| | | |_| | | | | |_____| |
|___| \___| |__| |__| |________| |_________| |__| |_________|
==============================================================================
Giants: Citizen Kabuto
PC version
==============================================================================
Walkthrough/FAQ Version 3.3
==============================================================================
Written By Astaroth
Copyright (c) 2004-2008 Astaroth
Licensed under the Creative Commons by-nc-nd license
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Best viewed with a fixed width font at 79 characters per line. *
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
______________________________TABLE OF CONTENTS_______________________________
[A] COPYRIGHT INFORMATION ............................................[MAGI0]
[A.1] Document Copyright Information ...............................[ADCI1]
[A.2] Game Copyright information ...................................[AGCI2]
[B] GUIDE INFORMATION ................................................[MBGI0]
[B.1] Author's Note ................................................[BANT1]
[B.2] Quick Navigation .............................................[BQNV2]
[C] GAME BASICS ......................................................[CMGB0]
[C.1] Characters ...................................................[CCHA1]
[C.2] Controls .....................................................[CCTR2]
[C.3] Equipment ....................................................[CEQT3]
[C.3.a] Common Items ...........................................[CCIT4]
[C.3.b] Mecc Equipment .........................................[CMEQ5]
[C.3.c] Sea Reaper Equipment ...................................[CSRE6]
[C.4] Kabuto Attacks ...............................................[CKBA7]
[D] STRATEGIES .......................................................[MDST0]
[D.1] Mecc Campaign Strategies .....................................[DMST1]
[D.2] Sea Reaper Campaign strategies ...............................[DRST2]
[D.3] Kabuto Campaign Strategies ...................................[DKST3]
[E] WALKTHROUGH ......................................................[MWLK0]
[E.1] Mecc Story 1: The Search for Tel .............................[EMST1]
[E.1.a] A Boy Called Timmy .....................................[EBCT2]
[E.1.b] The Wax Smarties .......................................[ETWS3]
[E.1.c] Tel's Dilemma ..........................................[ETDL4]
[E.1.d] The Ripper Nest ........................................[ETRN5]
[E.1.e] The Way to Sorcha Island ...............................[EWSA6]
[E.2] Mecc Story 2: Hunger in the Codpiece Hills ...................[EHCH0]
[E.2.a] Starving! ..............................................[ESTA1]
[E.2.b] The Wife ...............................................[ETWF2]
[E.2.c] The Road Home (with someone's wife on your back) .......[ETRH3]
[E.2.d] High Village ...........................................[EHVL4]
[E.2.e] Grandpa Borjoyzee ......................................[EGRB5]
[E.3] Mecc Story 3: Dick Whittington Prison ........................[EDWP0]
[E.3.a] Reg's Dilemma ..........................................[ERGD1]
[E.3.b] Borjoyzee Awaits .......................................[EBJA2]
[E.3.c] The Reaper Guard Barracks ..............................[ERGB3]
[E.3.d] The Sonac Patrols ......................................[ETSP4]
[E.3.e] The Log Launchers ......................................[ETLL5]
[E.3.f] Dick Whittington Lift ..................................[EDWL6]
[E.3.g] Dick Whittington Prison ................................[EDWP7]
[E.4] Mecc Story 4: The Search for Timmy ...........................[ETST0]
[E.4.a] Torture Square .........................................[ETTS1]
[E.4.b] The Offspring! .........................................[ETOF2]
[E.4.c] Gordon & Bennett's Dilemma .............................[EGBD3]
[E.5] Mecc Story 5: The Battle .....................................[ETBT0]
[E.5.a] The Charger ............................................[ETCR1]
[E.5.b] The Battle! ............................................[ETBE2]
[E.6] Delphi's Story 1: Yan, the Samurai Smartie ...................[EYSS0]
[E.6.a] Yan, the Samurai Smartie ...............................[EYAN1]
[E.6.b] Smartie in a Bubble ....................................[ESIB2]
[E.6.c] The Power of Turbo! ....................................[EPTU3]
[E.6.d] Yan's Peace Mantra .....................................[EYPC4]
[E.7] Delphi's Story 2: The Lost Reaperski .........................[ETLR0]
[E.7.a] Army Barracks Onslaught ................................[EABO1]
[E.7.b] The Reaperski ..........................................[ERPS2]
[E.7.c] The Reaperski Escape! ..................................[ERPE3]
[E.8] Delphi's Story 3: The Reaperski Races ........................[ERSR0]
[E.8.a] Pre-Race Warm-up .......................................[EPRW1]
[E.8.b] Reaperski Race 1 .......................................[ERRC2]
[E.8.c] Reaperski Race 2 .......................................[ERRC3]
[E.8.d] Reaperski Race 3 .......................................[ERRC4]
[E.9] Delphi's Story 4: The Reaper Fleet ...........................[ETRF0]
[E.9.a] Sappho's Fleet .........................................[ESFT1]
[E.10] Delphi's Story 5: Queen Sappho ..............................[EQSP0]
[E.10.a] The Great Reaperski Race! .............................[EGRR1]
[E.10.b] Sappho's Palace .......................................[ESPL2]
[E.10.c] The Hunt for Sappho ...................................[EHSP3]
[E.10.d] Volcano Rendezvous ....................................[EVCR4]
[E.11] Kabuto's Story 1: Birth of a Giant ..........................[EBOG0]
[E.11.a] Attack of the Evil Smarties ...........................[EAES1]
[E.11.b] The Way Out ...........................................[ETWO2]
[E.12] Kabuto's Story 2: Coming of Age .............................[ECOA0]
[E.12.a] A Monster Comes of Age ................................[EMCA1]
[E.12.b] Monster Motherhood ....................................[EMMO2]
[E.13] Kabuto's Story 3: Smash and Burn ............................[ESAB0]
[E.13.a] The Kabuto Canyons ....................................[EKCA1]
[E.13.b] Kabuto Volcano ........................................[EKVO2]
[E.13.c] Magnifying Glass I ....................................[EMAG3]
[E.13.d] Exit Portal I .........................................[EEPO4]
[E.14] Kabuto's Story 4: The Last Reaper Fortress ..................[ELRF0]
[E.14.a] Magnifying Glass II ...................................[EMGL1]
[E.14.b] The Last Reaper Base ..................................[ELRB2]
[E.14.c] Exit Portal II ........................................[EEXP3]
[E.15] Kabuto's Story 5: Citizen Kabuto ............................[ECKA0]
[E.15.a] Citizen Kabuto ........................................[ECIK1]
[E.15.b] Kabuto's Sewers .......................................[EKSE2]
[E.15.c] Climb to the Big Fight ................................[ETBF3]
[E.15.d] Defeat Kabuto .........................................[EDEK4]
[E.15.e] No ... Defeat Kabuto ..................................[ENDK5]
[F] FREQUENTLY ASKED QUESTIONS .......................................[MFAQ0]
[G] CHEATS ...........................................................[MCHT0]
[H] VERSION HISTORY ..................................................[MVHR0]
[I] ACKNOWLEDGEMENTS .................................................[MACK0]
[J] CONTACT INFORMATION ..............................................[MCIN0]
______________________________________________________________________________
==============================================================================
--[ A.COPYRIGHT INFORMATION ]-----------------------------------------[MAGI0]-
==============================================================================
------------------------------------------------------------------------------
- A.1. Document Copyright Information [ADCI1] -
------------------------------------------------------------------------------
This guide is Copyright (c) 2004-2008 by Astaroth.
This work is licensed under the Creative Commons Attribution-Noncommercial-No
Derivative Works (by-nc-nd) License. To view a copy of this license, visit
[ http://creativecommons.org/licenses/by-nc-nd/3.0/us/ ]
You are free:
* to Share - to copy, distribute, display, and perform the work
Under the following conditions:
* Attribution. You must attribute the work in the manner specified by the
author or licensor (but not in any way that suggests that they
endorse you or your use of the work).
* Noncommercial. You may not use this work for commercial purposes.
* No Derivative Works. You may not alter, transform, or build upon this work.
------------------------------------------------------------------------------
- A.2. Game Copyright information [AGCI2] -
------------------------------------------------------------------------------
Giants Citizen Kabuto: Copyright 2000 by Planet Moon Studios. All Rights
Reserved. Planet Moon and the Planet Moon logo are trademarks of Planet Moon
Studios. Giants, Giants: Citizen Kabuto, Interplay, the Interplay logo, "By
Gamers For Gamers", Digital Mayhem and the Digital Mayhem logo are trademarks
of Interplay Entertainment Corp. All other copyrights and trademarks are the
property of their respective owners.
==============================================================================
--[ B.GUIDE INFORMATION ]---------------------------------------------[MBGI0]-
==============================================================================
------------------------------------------------------------------------------
- B.1. Author's Note [BANT1] -
------------------------------------------------------------------------------
Welcome and thank you for reading my guide to Giants: Citizen Kabuto. Giants
is a third person action game with some really innovative features and, above
all, great humour. The game was extremely underrated, and has passed
relatively unnoticed by the majority of the PC gamers. In Giants: Citizen
Kabuto you initially assume the role of Baz, a cockney Mecc (a humanoid
spaceman), who falls on a strange planet known as the Island along with his
other Mecc friends. Together they discover the secrets of this world and of
the mythical creature Kabuto.
The game was originally published in 2000, but no guides other than this have
been submitted on GameFAQs.com. That is why I decided to write this guide to
help those who have difficulty beating the game on their own. This guide is
single-player oriented. This means that you will not find sections devoted to
multiplayer games. I may concentrate on the missions available in the story
mode, but some of the sections contain useful information for the Multiplayer
games as well. I am aware of the fact that Giants can be beaten even without
the help of a guide, but there will always be people who feel reassured when
they have a guide, or people who want to check something up.
This is the third major release of the guide (for more information on previous
versions check the "VERSION HISTORY" section) and it is considered the 100%
complete version. As you can see the version count still applies, because I am
planning to release future minor updates.
This guide includes a walkthrough as well as other sections, such as a CHEATS
section, and a section devoted to the GAME's BASICS (items - equipment,
controls etc), which is essentially a mini encyclopedia about the mechanics
of the game. The subsection "CHARACTERS" analyses the available characters and
provides useful information about the non-playable characters of the game.
This guide also includes a "STRATEGIES" section where general gameplay
information can be found. This section is intended to help those who do not
want to use the step-by-step walkthrough, but only need to learn a couple more
things to help them through the game.
For questions about the game, read the "FREQUENTLY ASKED QUESTIONS" section of
this guide, or try visiting the GameFAQs.com Giants message board. In case
everything else fails, e-mail me at my address found in the "CONTACT
INFORMATION" section.
You can contribute to this guide by sending strategies, questions, reports
about mistakes of all types (typos, obscurities etc) and tips or information
of any kind concerning the game. Your feedback will be greatly appreciated.
Credit will be given to the contributors.
Please excuse any typos or mistakes and enjoy the guide. Thanks again. :)
------------------------------------------------------------------------------
- B.2.Quick Navigation [BQNV2] -
------------------------------------------------------------------------------
Each section of this document can be easily accessed by using the "Find"
function of your text editor and searching for the keyword corresponding to
the section you want to go to.
The keywords can be found in the TABLE OF CONTENTS after the name of each
section and are located within brackets.
If, for example, you want to go to the section named "A Boy Called Timmy", you
must search for the keyword "[EBCT2]" that corresponds to the said section.
-----------------------------------------------------
| HOW TO PERFORM A QUICK SEARCH: |
| |
| 1.Press Ctrl+F on your keyboard. |
| 2.Write/paste the keyword you want to search for. |
| 3.Press ENTER. |
-----------------------------------------------------
==============================================================================
--[ C.GAME BASICS ]---------------------------------------------------[CMGB0]-
==============================================================================
This section provides detailed information about the playable races, their
equipment and contains a full list of the game's controls. Information about
special items, like jetpack upgrades, spells or vehicles can be found in the
"Items" subsection. A "Kabuto Attacks" section is also included, to help you
unleash the full destructive power of Kabuto. This section is especially
important for beginners, as it contains useful information that should be
known before you play the game. As you can see, this section is a small
Giants: Citizen Kabuto encyclopedia and might prove useful as a reference tool
while playing the game.
** NOTE ** : Some of the information contained in this section comes from the
game's manual. Just in case you are wondering, the information
contained here is original and very few things have been copied
directly from the manual, so you are advised to read through this
section before playing, especially if you are new to the game.
------------------------------------------------------------------------------
- C.1.Characters [CCHA1] -
------------------------------------------------------------------------------
This section contains information about the different characters that can be
found in the game. They are divided into two large categories: playable and
non-playable.
-------------------
PLAYABLE CHARACTERS
-------------------
During the game you can play with three different races: the Meccs, the Sea
Reapers and Kabuto. Each race has its own role in the story and is connected
with the other playable and non-playable races. The Meccs, the Sea Reapers and
Kabuto share some common characteristics as far as gameplay is concerned, but
each race has its own special equipment, controls and story.
MECCS (a.k.a. MECCARYNS)
------------------------
Meccs are one of the three playable races of the game. They are the good guys
who, on their way to planet Majorca, land on the Island. Their cockney accent
is their most notable characteristic, apart from the space suits and the big
guns, of course. They are a technologically oriented race and they rely on
guns and paraphernalia (grenades, mines etc) to face the danger. One of their
most useful pieces of equipment is the Jetpack, a device that allows them to
fly for short distances. Various upgrades and backpacks that add functions to
the Jetpack are available throughout the game. The Meccs can carry up to three
weapons three different items and one backpack at a time.
The main character and the one the player controls is Baz. His companions are
Tel, Reg, Gordon and Bennett. Together they explore the Island and discover
its secrets.
SEA REAPERS
-----------
The Sea Reapers are a race that relies not on technology, but on the mystical
power of magic. The player controls Delphi, daughter of the evil Queen Sappho,
who is an excellent user of magic and a great fighter. Delphi is not evil like
her mother and resents what her people are doing to the Smarties and she
decides to help the Meccs. She is proficient with the sword and the bow. Don't
let her looks surprise you. Delphi can use her spells to build bases, destroy
large buildings or even kill large groups of enemies within seconds. She can
hover from one place to the other using her Turbo ability. Like any Sea
Reaper, Delphi likes water. Swimming around will not cause the piranhas to
attack her. Instead, she replenishes health. Delphi can carry up to three
bows, apart from her sword and regular bow, and store up to five spells with
three charges of each at a time.
KABUTO
------
He's bad, he's mean and he's HUGE! Kabuto is the game's bruiser. He does not
use hi-tech guns or spells, he can't fly or fire with a bow and he sure as
hell isn't good-looking, but who cares? His fists will destroy buildings and
pulverise anything that comes in its way. Rumour has it that he is a Sea
Reaper experiment gone wrong. Well... bad for them! Kabuto is on the loose and
he is angry! He grows in size as the game progresses and gives birth to
offspring to aid him in his cause for ultimate destruction. Kabuto does not
use any items. Kabuto feeds on his enemies: anyone unlucky enough to find
himself close to the huge creature is grabbed, lifted up from the ground and
eaten. This way, Kabuto replenishes his health. The only weak spot of Kabuto
is in his stomach. Anyhow, better not cross this fella's path.
-----------------------
NON-PLAYABLE CHARACTERS
-----------------------
During the game the player encounters many creatures that do not belong to one
of the above races. These creatures, friendly or aggressive, are important to
the story and add depth to the world the game is set in.
1. SMARTIES
-----------
Smarties are inhabitants of the island. These little creatures with the huge
heads can be extremely helpful for all the playable races. As a Mecc or as
Delphi, Smarties can be used to help you build your base. They will also
develop new weapons, spells and items for you. As Kabuto, Smarties make great
snacks and help to get bigger and closer to giving birth to the offspring!
Smarties cam be grabbed by the Meccs and Delphi. A Mecc places the Smartie on
his back, in order to move around with it, whereas Delphi keeps it "locked" in
a magical bubble that follows her.
Not all Smarties are good, though. During some missions, the player encounters
the evil Smarties, that look a bit different and darker than their good
brothers. Keep an eye out for them during the Kabuto missions, because they
are an excellent source of protein for our big friend!
2. VIMPS
--------
These big and stupid creatures are the cattle of the Island. They can be found
running around the plains happily. Vimps are hunted down for their meat, which
is an essential part of Smartie diet. Kabuto also eats Vimps, but he prefers
them raw. Vimps restore Kabuto's health just like the health syringe restores
a Mecc's.
Vimps also have a use for the Meccs and for Delphi. The beasts prove extremely
useful during the Base-Building missions: the Meccs gather Vimp meat to keep
the Smarties satisfied and working, whereas Delphi gathers Vimp souls to power
the Persuader machine that keeps the Smarties calm.
If a whole herd of Vimps is eliminated by the Meccs, Delphi or Kabuto, the
Vimps will respawn after some time, but they will be considerably smaller than
they used to be. Do not worry about this, because they will grow as time
passes. Why wait for them to grow up? Because the bigger, the more food they
produce. That simple.
3. REAPER GUARDS
----------------
Every action game out there has its grunts. The Reaper Guards are the grunts
in this game. They are also the soldiers and the bodyguards. You will be
fighting against these halfwits for the biggest part of the Mecc and the Sea
Reaper campaign. They are stupid, but their intelligence will suffice when it
comes to carrying a gun. They can be found patrolling areas in large groups
and they always carry heavy weaponry. Their equipment and ways of
transportation varies: they can be seen carrying machine guns, grenade
launchers, sniper guns or even missile launchers and they either move on foot
or fly around with jetpacks. Keep an eye out at all times for the Kamikaze
Ripper who comes charging at you!
4. RIPPERS
----------
These monstrosities reside below the surface and can often be found in packs.
They are extremely dangerous enemies, especially so during the Mecc campaign,
who can attack with their huge claws or by spitting balls of fire at the
player. When underground, a part of their bodies is visible, thus warning any
trespassers of their nesting grounds about their presence. Rippers serve the
Sea Reapers. They come in three sizes:
Small: This Reapers move slowly and they always remain on the surface. Their
only means of attacking is their teeth. They spawn from small Ripper
husks that can be destroyed to prevent more from appearing.
Medium: These Rippers are much tougher that the smaller ones. They can move at
medium speed above and below ground and launch flaming projectiles
against their targets. When killed, they leave behind a glowing sphere
that restores a moderate amount of health when picked up.
Large: These are by far the most fearsome of Rippers. Their speed both above
and below ground is faster than that of any other Ripper and they can
deal massive damage with their claws and teeth, as well as with the
blue fireballs they launch at their enemies. The glowing orb they
leave behind will restore a significant amount of health.
5. SONAK
--------
These ponderous beasts are the closest thing to an elephant there is on the
Island. They are used by the Reaper Guards as a means of transportation not
only because of their hard skin that makes them difficult to kill, but also
because they can mount gun turrets on their backs. As if these weren't enough,
the Sonaks possess the ability to cause the ground around them to shake by
stomping their feet, thus making their enemies lose their balance and a large
portion of their health. And there's more: the Sonaks can use their bellowing
to release sound waves that harm their enemies. If such waves hit a Mecc, he
loses his jetpack ability for a short period of time.
6. CHARGER
----------
This territorial creature will rarely leave the area it has chosen to settle
in. It will charge at any trespassers who violate his privacy. The Changer's
huge body and great speed make sure that the target will be rent upon impact
or, if unlucky enough to survive, will be sent flying in the air and will land
metres away. As if the power and speed weren't enough, it is impossible to
harm a charger with any kind of weapon (unless you're carrying a nuclear bomb
with you) by shooting at any part of its body. The only part of its body that
can be harmed is its mouth. Be extremely careful of its charge when facing the
beast. It can rip you to pieces if it gets near you. Try aiming for its mouth
with the strongest weapon you have and make sure you run away after you shoot,
because you might still get hit by it.
7. RAIKS
--------
Raiks are the evil servants of Queen Sappho. They possess the torso of a woman
and the lower body of a wasp. They have many magical powers, such as the
ability to turbo and the ability to cast the spells cloak, teleport, as well
as other spells. They will attack using their deadly arsenal of spells or
their bow and sword. They can often be found close to squads of Reaper Guards
or guarding open areas. The best way to say hello to these creatures is with
half a dozen bullets/spells/arrows in the head (they won't die with less).
8. QUEEN SAPPHO
---------------
The source of all evil! Sappho is the most powerful and evil of all the Sea
Reapers. She managed to rule among her kin after they were forced to live at
sea by Kabuto, who had got out of control. Kabuto had slain large numbers of
Sea Reapers and was the dominant figure on the Island. Sappho wants to see her
people thrive again and rule over all other races. She created her daughter,
Delphi from the five elements and intended for her to become her ally. Alas,
Delphi proved rebellious and refused to aid the Sea Reapers. She hates the
Meccs and wants to eliminate them.
9. CLEANERS
-----------
These parasites live in vast numbers under the surface and emerge when a
creature dies and falls to feast on it. The cleaners appear in large groups,
their number depending on the size of the dead creature, and the devour
everything, even clothing and bones. After the cleaners are done, they return
to their waiting places beneath the soil and wait for another chance to feed.
10. PIRANHA
-----------
These are the famous carnivore fish. They can be found in every mass of water
in the game, be it sea or a small pond. They will mercilessly attack a Mecc,
but they will not harm Delphi or Kabuto.
11. VERMS
---------
These flying creatures will attack you on sight by launching fire towards your
location. They also tend to lay eggs, when possible, from which new Vimps will
hatch. Just shoot the eggs before they hatch and you will be fine.
12. DACTYL, LOBIRD and FLAKS
----------------------------
Harmless birds that can often be seen flying lazily around the islands. Don't
even bother shooting them down, unless you are extremely accurate and you have
A LOT of ammo.
------------------------------------------------------------------------------
- C.2.Controls [CCTR2] -
------------------------------------------------------------------------------
Here are the controls for all the playable character races:
.============================================================================.
| MECC CONTROLS |
+============================================================================+
| BUTTON | ACTION |
|======================|=====================================================|
| Mouse Movement | Look up/down, turn left/right |
| W | Move forward |
| S | Move backwards |
| A | Strafe left |
| D | Strafe right |
| E | Toggle zoom mode |
| Z | Increase zoom magnification |
| T | Send text message to all other players (multiplayer |
| | only) |
| Y | Send text message to teammates (multiplayer only) |
| C | Map mode toggle |
| F | Head-on camera view |
| Escape | Pause game, bring up main menu, exit menu, skip |
| | cutscene |
| Left Mouse Button | Fire Current Weapon |
| Right Mouse Button | Jetpack Thrust |
| Shift | Nitro thrust |
| Q | Next weapon |
| Left Shift | Use current backpack |
| J | Drop weapon |
| H | Use health syringe |
| G | Throw grenade |
| B | Drop mine |
| V | Drop flare |
| X | Drop party house Smartie (where he'll build |
| | structure) |
| Ctrl+ Left Mouse B. | Command disciple Meccs to attack |
| Ctrl+ Right Mouse B. | Command disciple Meccs to go to a designated place |
| 2 | Recall disciple Meccs to your position |
| R | Toggle camera mode (1st person or 3rd person) |
| P | Additional camera views |
|----------------------------------------------------------------------------|
| GYROCOPTER MODE |
|----------------------------------------------------------------------------|
| Backspace | Get off Gyrocopter (walk up to get on) |
| Left Mouse Button | Fire gyrocopter machine gun |
| Right Mouse Button | Gyrocopter thrust |
| G | Drop millennium bomb |
'============================================================================'
.============================================================================.
| DELPHI (SEA REAPER) CONTROLS |
+============================================================================+
| BUTTON | ACTION |
|======================|=====================================================|
| Mouse Movement | Look up/down, turn left/right |
| W | Move forward |
| S | Move backwards |
| A | Strafe left |
| D | Strafe right |
| E | Toggle zoom mode |
| Z | Increase zoom magnification |
| T | Send text message to all other players (multiplayer |
| | only) |
| Y | Send text message to teammates (multiplayer only) |
| C | Map mode toggle |
| F | Head-on camera view |
| Escape | Pause game, bring up main menu, exit menu, skip |
| | cutscene |
| Left Mouse Button | Swing sword or fire bow (hold to charge/lock on) |
| | Turbo swim (while in the water) |
| Right Mouse Button | Turbo movement (fly towards target) |
| Q | Next weapon |
| Left Alt | Jump |
| Shift | Recharge spell mode (use mouse cursor to distribute |
| | collected Vimp soul energy to selected spells) |
| End | Cycle forward trough spells |
| Delete | Cycle back trough spells |
| Space | Use current spell |
| 1 | Select/cast spell in first slot |
| 2 | Select/cast spell in second slot |
| 3 | Select/cast spell in third slot |
| 4 | Select/cast spell in fourth slot |
| 5 | Select/cast spell in fifth slot |
| H | Use health syringe |
| G | Throw grenade |
| B | Drop mine |
| V | Drop flare |
| X | Drop party house Smartie (where he'll build |
| | structure) |
| R | Toggle camera mode (1st person or 3rd person) |
| P | Additional camera views |
|----------------------------------------------------------------------------|
| REAPER SKI MODE |
|----------------------------------------------------------------------------|
| Backspace | Get off Reaper Ski (walk up to get on) |
| Left Mouse Button | Fire missile |
| Space | Use turbo |
'============================================================================'
.============================================================================.
| KABUTO CONTROLS |
+============================================================================+
| BUTTON | ACTION |
|======================|=====================================================|
| Mouse Movement | Look up/down, turn left/right |
| W | Move forward |
| S | Move backwards |
| A | Strafe left |
| D | Strafe right |
| E | Toggle zoom mode |
| Z | Increase zoom magnification |
| T | Send text message to all other players (multiplayer |
| | only) |
| Y | Send text message to teammates (multiplayer only) |
| C | Map mode toggle |
| F | Head-on camera view |
| Escape | Pause game, bring up main menu, exit menu, skip |
| | cutscene |
| Left Mouse | Attack |
| | Eat (when holding creature) |
| Right Mouse | Grab |
| | Throw (when holding creature) |
| Space | Run |
| Space+Left Mouse B. | Running Kick |
| Space+Right M.B. | Running Grab |
| Shift | Charge adrenaline attack |
| Shift+Left Mouse B. | Adrenaline hand attack |
| Shift+Right Mouse B. | Adrenaline foot attack |
| Left Alt | Jump to target |
| X | Spike creature on horn (when holding creature) |
| Q | Get creature from horn (when creature is on spike) |
| L | Give birth to offspring (lay egg) |
| 2 | Recall offspring to your position |
| Ctrl+ Left Mouse B. | Command offspring to attack/eat (move offspring to |
| | target) |
| Ctrl+ Right Mouse B. | Command offspring to fetch (offspring grabs target |
| | and runs) |
| Insert | Roar 1 |
| Home | Roar 2 |
| Page Up | Roar 3 |
| P | Additional camera views |
'============================================================================'
------------------------------------------------------------------------------
- C.3.Equipment [CEQT3] -
------------------------------------------------------------------------------
During the game, you will have the chance to use different pieces of equipment
by playing the campaign missions. In the following section, all available
equipment in the game, including vehicles and spells, is analysed. You will
notice that there is no section concerning Kabuto. It is obvious that such a
section is not included in the guide, because Kabuto does not use any
equipment.
------------------------------------------------------------------------------
- C.3.a.Common Items [CCIT4] -
------------------------------------------------------------------------------
The following items can be found during the game either by entering a Gift
Shop or by taking them from dead enemies. Each has its own keyboard shortcut.
HEALTH SYRINGE (default key: "H")
---------------------------------
By far the handiest item, this syringe replenishes a portion of your health.
MINE (default key: "B")
-----------------------
Not extremely useful, apart from setting an ambush, this mine will be buried
in the ground, with only its top showing, and will explode upon impact or
within 5 seconds of activation. This is no ordinary mine, because it actually
pursues the enemy, once it get close.
GRENADE (default key: "G")
--------------------------
A normal grenade, with futuristic looks. Nice to use while flying. Try
dropping a few below you and watch those Rippers get blown up!
FLARE (default key: "V")
------------------------
Last but not least, the Flare is an invaluable item. It is not, of course,
used to produce light. Its main use is to confuse an approaching homing
missile. Try using one of these while being chased by a homing missile,
either in a single player mission, or in the multiplayer.
------------------------------------------------------------------------------
- C.3.b.Mecc Equipment [CMEQ5] -
------------------------------------------------------------------------------
Here it is, folks! A complete and detailed list of all the Mecc equipment in
the game. It's all here, from weapons to backpacks and vehicles!
---------
1.Weapons
---------
HANDGUN
This is the generic Mecc pistol and the Mecc's default weapon. Not much
firepower, though. It is weak and only effective against Rippers and Vimps.
Its infinite ammo makes this gun a trusty friend even in the game's latest
missions.
RPG
Think of this weapon as a sort of Shotgun. When fired, it propels a grenade in
the air, in a straight mine. Nice in close range for battling Reaper Guards or
Rippers and for destroying buildings in the early missions. Its small range is
its biggest drawback.
MACHINE GUN
This is a normal machine gun. Not great accuracy, not really effective from a
long distance, but when you get close, you can say goodbye to those Reaper
Guards.
PROXIMITY MISSILE LAUNCHER
A modification of the RPG, this weapon uses the same projectiles (more or
less) as the RPG. The difference is that the projectile will explode when it
is within 50 feet of the target. Nice weapon. Useful in the multiplayer mode.
SNIPER GUN
One of the game's best weapons, Sniper Gun combines unique firepower and long
range of fire, its only drawback being its relatively limited amount of ammo.
A must for the single player and a useful gun for the multiplayer games.
MISSILE LAUNCHER
This weapon is also similar to the RPG. It is actually the RPG's bigger
brother. The projectiles will do greater damage over a wider area than the RPG
projectile. Nice to take out groups of enemies in the single player.
HOMING MISSILE
Again, this weapon is a modification of the RPG. It does what the name says:
it fires a homing missile that will track your enemy. To lock on a target,
simply keep the crosshair foe three seconds on your target and press the fire
button. A great weapon and especially useful in the multiplayer games.
MILLENNIUM MORTAR
This babe is the game's biggest, nastiest and most powerful weapon. It fires
a projectile that will explode upon impact with any building or living
creature. Its supreme firepower and range make it your best friend during the
last missions in the single player game.
-----------
2.Backpacks
-----------
Apart from the default Jetpack your Mecc will be carrying at all times (apart
from the first mission), there are other backpacks for you to use. Some of
these backpacks (all listed and analysed below) can be activated by using the
Shift button while others do not need activation. If a jetpack draws power
from your Jetpack in order to function, it will be stated in the description.
JETPACK
This is the default backpack. Not especially good without the NITRO BOOST
add-on. The nitro gives your jetpack an extra kick, and allows you to fly
faster. The jetpack is one of Giant's most innovative features and a great
fun factor. All Meccs carry jetpacks, in single player and multiplayer alike.
JETPACK UPGRADE
This is an upgrade for the default Jetpack. It improves the Jetpack greatly,
making it faster and more powerful. Very useful when crossing big areas of sea
and you don't want to become food for the Piranhas.
REPAIR PACK
This upgrade drains energy from your Jetpack and allows you to repair (heal)
buildings, your teammates and even yourself. To repair, simply target a
building or Mecc and press the fire button. To repair yourself, press the fire
button while targeting the air in front of you.
SHIELD PACK
This backpack draws power from your Jetpack and offers protection from
incoming fire for a short amount of time. Not terribly useful, but it can save
you from rather difficult situations. Nice for certain early missions, and
while passing through an area full of enemies.
BUSH PACK
This backpack offers camouflage. While activated it camouflages the Mecc as a
bush and draws power from the Jetpack. It allows the wearer to walk, though
slower than usually, but not to fire of fly using the Jetpack. Be careful,
because you can still be seen when moving, even in disguise. Also be careful
of low Jetpack energy. You do not want to suddenly lose your disguise in the
middle of a group of Reaper Guards.
DEPLOYABLE TURRET
This turret can be lifted by a single Mecc and be deployed in order to shoot
at enemies. Not terribly useful, but nice during the early stages of building
your base.
POP-UP BOMB
This portable bomb is capable of dealing massive damage to large groups of
enemies or buildings. Mostly used for the needs of a mission. You can also use
it as a means of blowing stuff up. Enjoy!
----------
3.Vehicles
----------
GYROCOPTER
You can gain access to this baby by building a Gyrocopter pad (either during a
base building mission or in a multiplayer game). Gyrocopters hold a Mecc, who
is the pilot, and more who can latch on to the sides. A Gyrocopter has
unlimited fuel capacity (you can fly forever!) and carries a machine gun with
unlimited ammo, as well as three Millennium Bombs (exactly like the Millennium
Gun projectiles). Be careful, though, because the Gyrocopter might be powerful
but it is weak on the structural side. It can be destroyed really easily by
the enemies (When piloting a Gyrocopter, the health indicator refers to the
vehicle, not you), and you don't want to be falling from up there, do you?
------------------------------------------------------------------------------
- C.3.c.Sea Reaper Equipment [CSRE6] -
------------------------------------------------------------------------------
---------
1.Weapons
---------
SWORD
Delphi's default weapon, this close-range weapon deals much damage and can
slash an opponent in two. Try combining Delphi's turbo ability (to get closer
to your enemies) and the power of this weapon and you will easily defeat
anyone who stands in your way.
BOW
The equivalent of a Mecc handgun, this bow can shoot fast, but is not that
powerful. Just like the Handgun, this weapon has unlimited ammo and is a
reliable piece of equipment.
LIGHTNING BOW
A more powerful version of the original Bow, the Lightning Bow has a faster
shot speed and a big range of fire, apart from the fact that it has great
firepower. It is the equivalent of the Sniper Gun.
HELLFIRE BOW
This Bow, another version of the regular Bow, is the Sea Reaper equivalent of
the RPG. Really nice in close range, and useful for destroying buildings.
SCREAMER BOW
The equivalent of the Homing Missile. Hold down the fire button to lock on a
target, then release it to fire a screaming skull that will trace your enemy's
steps and explode upon impact with the target. Really useful for flying
enemies.
POWER-UP BOW
This bow allows you to get rid of large groups of enemies with one shot.
Simply hold down the fire button when the enemies are close, and release it
after a few seconds. Multiple projectiles, each targeted on a different enemy,
will explode upon impact and deal massive damage.
--------
2.Spells
--------
SMARTIE GRAB/BUBBLE SPELL
Use this spell to magically ensnare a Smartie from a distance. When cast on a
targeted Smartie, a bubble forms around it, carrying it back to you. Useful
for "stealing" Smarties from other opponents in multiplayer games.
CLUSTER
Summons a fist-sized object that will fly towards the target and burst upon
impact, throwing small pieces of explosives in a circle and dealing damage to
anything in its radius.
CLOAK
This spell allows Delphi to move faster in the form of a trail of green mist
for a shot amount of time. While in this form Delphi is invincible and
poisons any creature she touches.
TELEPORT
This spell teleports Delphi to a random location within a certain distance.
The spell will also create some stationary Delphi clones to confuse the enemy.
The clones will disappear over time, or when hit.
SUMMON FIREWALL
Creates a wall of fire that moves forward, burning everything in its path.
Creatures in the way of the wall will receive damage. If you are accidentally
burned, you can put out the fire by taking a quick bath in the sea.
SUMMON HAIL
Upon casting this spell, you get a panoramic view of the targeted spot. You
then have a certain amount of time to target spots on the ground (using the
left mouse button). When time runs out, giant pieces of hail will fall down
to those spots, dealing massive damage to any creature in the area.
SLOW TIME
This spell creates a dome of slow time, centered on the cursor. Creatures
within this dome will be affected by the spell and slow down. Delphi will not
be affected, however. Nice for hacking up enemies while they are unable to
react.
SHRINK
This spell will shrink any creature to half its size. It will also deal damage
to that creature.
FOLLOW
This spells conjures three projectiles that fly towards the target. Two of the
projectiles will home in and lift the creature in the air. Shortly afterwards,
a third projectile will also home in and hit the target.
SUMMON FIRE CIRCLE
This spell creates a cone of fire at the targeted point. Delphi must then walk
to the cone. That will cause a circular wall of flame to expand outward from
the cone and burn everything it touches. The effect of the spell will disperse
after a few seconds. The cone can also be triggered prematurely, if an enemy
fires at the cone.
REPAIR
Something like the Repair Gun of the Meccs. Select the spell and target a
building to perform repairs.
CLUSTER MINE
Similar to the Cluster spell (described above), but leaves an object on the
ground, instead of releasing a projectile. The object will explode when an
enemy approaches and produce a similar effect as the Cluster cone.
SUMMON TORNADO
THE most powerful spell in the game, this spell summons a monstrous tornado
at the targeted point. The tornado will hurl any creature within the area of
the effect in the air while larger creatures will stay on the ground and take
damage. As if that weren't enough, the tornado will disperse after a short
period of time and those who until recently were in the air will fall down,
taking damage from the fall. Nice for killing large groups of enemies or
destroying buildings.
----------
3.Vehicles
----------
REAPER SKI
This vehicle is used during three racing missions with Delphi and can also be
acquired when in base building levels. A Reaper Ski travels on the water
surface and is armed with missiles and homing missiles. It also possesses the
ability to move faster, when using turbo. Ammunition and turbo boosts can be
obtained in the form of power-ups that can be found on the water surface.
Again, when piloting a Reaper Ski, the health indicator refers to the vehicle,
not Delphi.
** Also see section E.7.c "The Reaperski Escape!" of the walkthrough for more
information on how to pilot your Reaperski.
------------------------------------------------------------------------------
- C.4. Kabuto Attacks [CKBA7] -
------------------------------------------------------------------------------
Kabuto might lack items and cool equipment, but he has his hands and feet with
which to smash things up. Kabuto normally attack when the left mouse button is
pressed. This attack consists of light blows with the fists and punches. When
things get serious, that is, after a certain mission in the Kabuto campaign,
he can use his special attacks that are called ADRENALINE ATTACKS. There are
also some other special attacks that can be executed even if the Adrenaline
bar is not full.
To execute an ADRENALINE ATTACK, Kabuto needs to draw power from the
Adrenaline bar, located on the lower left side of the screen. This bar is
normally white. When you press the SHIFT button, Kabuto starts gathering his
strength and the bar changes colour. The longer you hold down the button, the
more powerful the attack will be and the more adrenaline Kabuto will use. The
colour of the bar changes according to the attack: GREEN colour is for the
light attacks, YELLOW is for the medium attacks and RED for the strongest of
attacks. When you are satisfied with the amount of adrenaline used, you can
press the Left or the Right Mouse Button to launch the attack. Kabuto has
one attack per button (the left mouse button executes hand attacks and the
right foot attacks )for the first two adrenaline levels (GREEN, YELLOW) and
two for the third level attack (RED).
The available attacks (special and adrenaline) are:
---------------------
1. Adrenaline Attacks
---------------------
ADRENALINE PUNCH (Level 1 Hand Attack)
--------------------------------------
This is Kabuto's first level adrenaline hand attack. Kabuto gathers his
strength and releases it in the form of a REALLY strong punch. Quite Nice for
destroying buildings or harming specific enemies, but not useful against large
groups of enemies.
TWO-HANDED SLAM (Level 2 Hand Attack)
-------------------------------------
When Kabuto executes this second level adrenaline hand attack, he hits the
target with both fists. Again, really useful for single targets, but not
extremely useful for groups of enemies.
ELBOW DROP (Level 3 Hand Attack)
--------------------------------
This is the same move you see in wrestling. Kabuto will crush anything he hits
with his elbow. Destroying buildings and groups of enemies is a lot easier
with this attack.
BELLY FLOP (Level 3 Hand Attack)
--------------------------------
Kabuto's alternate third level adrenaline hand attack is much more showy than
his other one. He jumps in the air and spreads his hands and feet above his
target moments before he falls down on it (picture a clumsy dive in the pool
and you'll know what this looks like). Great for destroying buildings in one
move and pulverising large groups of enemies.
FOOT STOMP (Level 1 Foot Attack)
--------------------------------
This is Kabuto's level 1 adrenaline foot attack. Kabuto stomps at the ground,
pulverising the target. Extremely useful for enemies that can't fly, such as
Rippers and Reaper Guards.
JUMPING STOMP (Level 2 Foot Attack)
-----------------------------------
This attack is much like the level 1 adrenaline foot attack. Kabuto jumps in
the air and stomps with both feet. This is essentially a FOOT STOMP x2. A
stronger, but slower attack.
BUTT FLOP (Level 3 Foot Attack)
-------------------------------
The first level 3 adrenaline foot attack. Kabuto jumps REALLY high in the air
and lands ass first on the ground. A devastating attack, that destroys
buildings and large groups of enemies with a single blow.
CANNONBALL (Level 3 Foot Attack)
--------------------------------
The alternative level 3 adrenaline foot attack. Kabuto folds into a great
sphere and hurls himself at his foes. Really showy and really effective. Try
it and have fun!
------------------
2. Special Attacks
------------------
RUNNING KICK
-------------
To execute this special move, simply press the Left Mouse Button while running
towards the target. Kabuto will kick the enemy as if it were a ball, and will
launch it in the air, only to fall kilometres away. After you see this for the
first time, you'll forget all you know about free kicks in football.
RUNNING GRAB
------------
Press the Right Mouse Button while running and when close to an enemy to
execute this special move. Kabuto will slide by the enemy, creating an immense
plume of dust behind him, and grab the target.
THROWING ATTACK
---------------
Kabuto can throw enemies he has grabbed by pressing the Right Mouse Button.
This way, he can turn them into a nasty missile weapon or simply get rid of
them by sending them to land hundreds of metres away. When throwing creatures
away, you can either throw them on other enemies, and cause much damage to
both targets, against the ground (this will usually create a big splat),
against hills, or even in the sea.
Kabuto can also throw large boulders, that can be found next to cliff walls.
Boulders can also be found in volcanic columns. In this case, Kabuto must
smash the top of the column and boulders will continually replenish, as others
will constantly be pushed out of the soil. These boulders are the most deadly
throwing weapon Kabuto can use; they will crash at the ground and then break
into small pieces that will also damage the enemies.
MAGNIFYING GLASS
----------------
In some missions, Kabuto will obtain a special gemstone that he can use to
fire a wide laser on the ground. Kabuto can control the laser in first person
mode (much like Delphi's Summon Hail spell) and target enemies using the left
mouse button. The targets of the spell will burn slowly, once the effect takes
place.
==============================================================================
--[ D.STRATEGIES ]----------------------------------------------------[MDST0]-
==============================================================================
This is a spoiler-free section intended for those who do not want a complete
walkthrough, but only want a piece of advice. I would suggest you read through
it anyway, either you want to read the walkthrough or not, as it provides the
player with tips for a more enjoyable gaming experience.
------------------------------------------------------------------------------
- D.1. Mecc Campaign Strategies [DMST1] -
------------------------------------------------------------------------------
Use the right weapons against the right enemies. Using your RPG against a tiny
Ripper is a loss of ammo, whereas using the same weapon against a bigger and
stronger Ripper is a smart move.
Can't aim correctly, 'cause the enemy is too far? No problem. Try using the
zoom button ("E" by default) to enter the zoom mode. In order to zoom in and
get a better view of the enemy, press "Z" (default button) to increase zoom
magnification. Zoom magnification can be increased up to two times.
Use all the weapons you are given. For example, you get the RPG at the
beginning of mission 2. You can utilize the RPG to deal with enemies more
effectively since mission 2.
Use the right weapons for the right missions. In the first missions, you will
be using the Handgun, the RPG and the Machine Gun. In the last missions, you
will be using Missile Launchers and the Millennium Gun.
DO NOT SWIM. The seas of the Island are full of Piranhas, that do not like
Meccs. Be extra careful when flying above the sea. You don't want to suddenly
fall inside and get eaten by the fish.
Can't get to an isolated place, high up in a hilltop? You can "exploit" one
of the game's glitches (not really a glitch, just referring to it as one) to
make your life easier. All you have to do is to hold the jetpack button pushed
while running up a "crack" in a hillside. Note that not all hills can be
climbed this way.
Turrets too hard for you? Try using flares to draw the homing missiles and
escape the deadly explosion. To use this, simply push the Drop Flare button
("K" by default) when the Missile has been locked on, in order to release the
flare, that will be hit by the homing missile.
Although destroying everything is a cool way to finish a mission, you should
consider using another strategy to beat the various missions. You do not have
to destroy everything in your path in all missions. Try running from enemies,
or try to finish the missions without shooting anything.
Want some EXTRA FUN? Try this if you are you an experienced Giants player:
Beat all the Mecc missions in the game using only your Handgun. This could be
a bit tough, but, hey, where would the challenge be if it weren't? You should
thank Planet Moon for giving the Handgun unlimited ammo.
------------------------------------------------------------------------------
- D.2.Sea Reaper Campaign strategies [DRST2] -
------------------------------------------------------------------------------
Are you low on health? Try swimming around a bit. Delphi is a Sea Reaper and
the Piranhas of the Island will not harm her. Swimming slowly restores
Delphi's health.
Do you think that Delphi swims a bit slowly for a Sea Reaper? Try holding down
the left mouse button while swimming to get an extra boost. You can swim at
that pace for as long as you like.
Are you low on ammo? Consider using your sword. Delphi's sword is her most
reliable weapon. Both fast and really strong, the only drawback is that you
have to get close to an enemy to deal damage.
The sword combined with the Turbo ability makes killing anything much easier.
Simply target an enemy, then turbo on him and once you're close enough, cut
him down with the sword.
The rule "Use the right weapon against the right enemy" is also valid on the
Sea Reaper campaign. Use your sword a lot on Rippers and Reaper Guards and use
the strongest bows on Raiks, turrets, flying Reapers or large groups of
enemies.
Confused after an enemy Raik has cast Teleport? If you don't know which Raik
to hit, aim for the one that is moving. The projected images of the Raik are
stationary. If you still can't figure out which one to hit, try the one who
has a life gauge when you target it with the crosshair.
In the base building missions don't bother killing only Vimps for souls. You
can defend your base and kill any Reaper Guards that are coming your way. This
way you will gain some extra souls. Rippers and buildings do not provide
Delphi with extra souls, though.
Delphi has more health than any Mecc. A LOT MORE. The health "dropped" by the
Rippers and the health syringes will replenish a much smaller portion of
Delphi's health. So, you should not always rely on health syringes for health.
Swimming could prove more useful (see above).
Delphi can also use the zoom button and the zoom in function is also available
in the Sea Reaper Campaign, so go ahead and use it to take out enemies from a
long distance or those damn turrets.
Practice a bit with the Reaperski. Steering and shooting should be at a quite
good level. You will need those skills in certain missions. And remember: the
Reaperski can also move on land (that's right!). You can use it to move fast
and in style across an island.
------------------------------------------------------------------------------
- D.3.Kabuto Campaign Strategies [DKST3] -
------------------------------------------------------------------------------
Kabuto does not like to swim. He really doesn't. It isn't because he doesn't
want to be seen in a bathing suit. And it isn't because the piranha will
attack him, because they won't. He's so heavy that he sinks once he enters
deep water, so keep away from the sea, just like you did in the Mecc campaign.
Are you low on health? No problem, grab a snack! Seriously, if you want some
extra health, don't look for health syringes and don't try to swim. Instead,
grab an enemy using the Right Mouse Button (by default) and eat him by using
the Left Mouse Button. The part of your health you will restore depends on the
enemy.
Remember how you could climb hills using your funky jetpack during the Mecc
Campaign? Kabuto has a similar trick. You can run against the "cracks" of a
hill (you can accomplish that by pressing the Space button) and Kabuto will
climb the hill in no time. This will allow you to go to areas you could not
visit otherwise and will enable you to finish some missions the easy way.
Is the target too far away to reach? Is that annoying turret on an island
where you can't go because you're afraid to swim? No problem, just use the
adrenaline attacks. Your third level adrenaline attacks (particularly the foot
attack is an excellent - but a bit slow - way to get from one place to the
other, because Kabuto can jump far to reach a target. Just target the turret
and attack it. So simple.
Kabuto has A LOT of health. Even more than Delphi (of course he does, he's a
skyscraper-tall creature after all). That doesn't mean he's invulnerable,
though. You can probably withstand dozens of hits, but if you find yourself
surrounded by Reaper Guards, snipers and turrets, better turn around and lure
them to a safe place, where you can eat one or two to restore health. Then go
back to the others and use some of Kabuto's legendary strength on them.
Raiks can use their spells on Kabuto as well (I would expect a mythical
creature like Kabuto to have some sort of resistance to magic, but he hasn't.)
The way to counter these spells is the same as it was in the Sea Reaper
campaign: If you're on fire wait for it to go off. Do not swim, because you'll
end up drowned. Kabuto has so much health, that the spell does not affect him
in the least. If you get shrunk or slowed down, though, you are will have to
wait for the effect to wear off.
Kabuto can be as playful as your three-year-old sister/brother when she/he
throws her/his toys at you. Replace toys with creatures such as Reaper Guards
and Rippers and your little sister/brother with Kabuto and you will find that
much more amusing, I am sure. Try throwing things on buildings, on other
enemies, in the sea or against the ground and hills. Really funny. Now you
know how your little sister/brother feels.
==============================================================================
--[ E.WALKTHROUGH ]---------------------------------------------------[MWLK0]-
==============================================================================
___________________________NOTES ON THE WALKTHROUGH___________________________
During the game, you will be have the chance to play with three races: the
Meccs (you play as Baz), the Sea Reapers (you play as Delphi) and Kabuto. Each
race has its own controls as well as unique items, equipment and vehicles. For
more information on this, check out the "Controls" and the "Items" in the GAME
BASICS section.
The ways to beat the missions that are presented in this walkthrough are,
in my opinion, the optimal ones. There are, of course, different ways to
complete a mission, other than those stated in this walkthrough. Feel free to
explore the world of Giants: Citizen Kabuto and discover new ways of getting
around certain situations.
The layout for each mission consists of the HEADING (the name of the
mission, it's TOC keyword and the number), the OBJECTIVES (taken directly from
the in-game menus) and the walkthrough, which may contain NOTES.
______________________________________________________________________________
------------------------------------------------------------------------------
- E.1. Mecc Story 1: The Search for Tel [EMST1] -
------------------------------------------------------------------------------
E.1.a. A Boy Called Timmy [EBCT2]
------------------------------------
OBJECTIVES: 1.Find the helpless little SMARTIE BOY. Hurry! He's in danger! Go!
Shoo!
2.Kill all the RIPPERS guarding him.
After watching the funny introduction you are presented with the mission
objectives, which are to find a Smartie boy named Timmy and kill all the
Rippers guarding him. The only piece of equipment you currently possess is
your handgun which you can use to efficiently clear the place of Rippers.
Timmy's location is northwest of where you begin the mission, right across the
sea. You can't cross the sea, however, as you don't have your jetpack yet. You
will have to walk, then. Move towards the mark on your map through the ripper-
infested area (you can view the map by pressing the C button) and kill all the
Rippers you come across on your way to where Timmy is. These Rippers you're up
against are really small ones and can easily be killed with two or three shots
from your handgun. To stop the little beasts from constantly coming at you,
you need to destroy their nests (you can's miss them, they are cocoon-like
hives on the ground that spit Rippers every once in a while). Anyway, once you
are done with the hives-nests, you can move towards the village, which appears
to be as ripper-infested as the area you just came from. Gun your way through
the abandoned Smartie village. You will fight both tiny and huge Rippers here,
so be careful, as the huge ones inflict much more damage than their little
brothers. After you reach the other side of the village, cross the two bridges
and kill all the Rippers you encounter. The Rippers guarding Timmy are normal-
sized ones. They should not be much of a challenge.
E.1.b. The Wax Smarties [ETWS3]
----------------------------------
OBJECTIVES: 1.Save 4 SMARTIES using your sexy new JETPACK.
2. Drop them off on the conveniently located SMARTIE PAD nearby.
Baz makes his way through a mineshaft along with his new friend, only to
find Smarties hanging from a cliff, ready to fall to the sea below them. A
bath wouldn't be much of a problem, but considering that the sea is full of
hungry piranhas, it is. Using your jetpack, fly from one bit of earth to the
other, until you reach the island the Smarties are on. Rescue the Smarties
from the carnivorous fish by safely transferring them to the drop-off point.
Use your jetpack to do this: fly below a Smartie that's ready to fall (you can
tell whether a Smartie is ready to fall when you see rocks falling off from
the point where it holds on to the rock) and the Smartie should sit on your
back. Catching the Smarties before they fall can be a bit tricky, however, as
you have to carefully choose the place and the moment to avoid casualties. The
mission is over once you manage to rescue four Smarties from the teeth of the
piranhas.
E.1.c. Tel's Dilemma [ETDL4]
-------------------------------
OBJECTIVES: Rescue TEL from the crashed Lander!
He...can't...hold on...much longer!
Tel (the guy who was piloting the spacecraft in the first video) has
apparently crashed on a nearby island. Serves him well for closing the hatch
and letting you fall off the plane. Timmy gives you Tel's RPG, which can be
really effective against Rippers, as it can blow normal-sized ones up with one
shot and it can easily pulverise the huge Rippers. Just make your way through
the Rippers, hovering across a cliff on the way, kill everything that moves,
grab the extra ammo and reach the crashed spacecraft to find Tel and
successfully finish the mission.
E.1.d. The Ripper Nest [ETRN5]
---------------------------------
OBJECTIVES: Find the HATCH that leads to the mineshaft.
There is not much to say about this really small mission. Again you must
make your way through the mountainrange killing all the Rippers as you go. As
you leave the mountains behind, the mineshaft will be on an island right in
front of you. Kill the Rippers guarding it and get in. This mission is the
first one that gives you the opportunity to control a mecc (Tel, that is).
Controlling meccs isn't much of a problem, although they might not always
follow your commands, or they might do so long after you give the command.
Anyway, these are the buttons:
Ctrl + Left mouse click ---> Meccs attack target
Ctrl + Right mouse click ---> Meccs move to target area
Button 2 (or Ctrl + 2) ---> Meccs regroup
These commands will not work, however if the Meccs are dead. Even if they do
die, though, they will respawn after a few seconds or minutes.
E.1.e. The Way to Sorcha Island [EWSA6]
------------------------------------------
OBJECTIVES: 1.Sneak past the SNIPER GUARD POSTS.
2.Escape through the HATCH leading to Sorcha Island.
The mission begins with you positioned right in front of the hatch. Move
forward. In the area in front of you there are two Verms, flying creatures
that breathe fire on you if you let them get too close. Be careful to kill
them, not just injure them, as they possess the ability to lay eggs are give
birth to new Verms. If a Verm lays an egg, you can always shoot the egg before
it hatches. Move through the big stone gate to the next are, where some small
Rippers are resting underground. Do not enter the area. Instead, lure them to
your position by shooting them once or twice. This way you avoid being in the
middle of the Ripper-infested area, and you save ammo. This area has two stone
gates leading out of it. Both gates eventually lead to the same area. The gate
on the right, as seen when first entering the area, leads to an area with some
Rippers and Reaper Guards, where a Gift Shop is located. Here you can find
health syringes and ammo and restore your health. The other gate, the one on
the left, leads through two areas packed with Rippers to an area with two
sniper towers. Watch out for those snipers. They are dangerous, because they
can kill you or any other Mecc with one shot from their sniper, not like their
Reaper "brothers", who cannot even aim correctly. When you reach the area with
the two sniper towers, no matter which road you followed, proceed through the
next stone gate to the final area, where you can find, apart from two or three
Rippers, the hatch leading to Sorcha Island.
------------------------------------------------------------------------------
- E.2. Mecc Story 2: Hunger in the Codpiece Hills [EHCH0] -
------------------------------------------------------------------------------
E.2.a. Starving! [ESTA1]
---------------------------
OBJECTIVES: 1.Go hunt down some scrumptious but not-too-bright VIMPS.
2.return 20 PIECES OF VIMP MEAT to TIMMY'S FATHER for his dinner.
Quite an easy mission. Simply fly down the hills, straight from the
entrance of the village. You should bump on some Vimps on the way, or fly
above some. Three or four shots from your handgun are enough to kill each
Vimp. Once you are done killing, simply walk above the Vimp's body to get
three pieces of Vimp meat. Kill your seven Vimps to get 20 pieces, then take
the way back. Kill any Rippers you may encounter, then, climbing the hilltops,
reach Timmy's father and end this mission.
E.2.b. The Wife [ETWF2]
--------------------------
OBJECTIVES: Rescue the Smartie's WIFE - the man's STARVING!!!
OK, here we go. You have to save the Smartie's wife, who has been captured
by the sea Reapers. You now have a new backpack, the Bush Pack! Nice for
camouflage, but you can't fire or fly while using it. To use it, press the
Shift button. Be careful, though, because you are not entirely invisible while
wearing it. You can still be seen when moving or when you are targeted by a
Reaper Sniper. Go out the front gate of the village and look down and to your
left. A small settlement should be visible along the coastline. Head down
towards the settlement, carefully killing any Rippers you may encounter. Once
you reach the settlement, get rid of the Reaper guard walking around and also
get rid of the sniper. With those out of the way, concentrate on the Ripper
Barracks. You can easily destroy such a building using the Machine Gun that
can be found in the Gist Shop nearby (the Gift Shop, located next to the
Reaper Guard tower, also contains Grenades and Flares). After dealing with the
foes in this area, go along the coastline (the only place accessible, since
you can't climb the hills yet) and take out the turret. Three or four shots
from your RPG should do just fine, although you can easily take it out using
your handgun. Remember that a flare can save you from a homing missile, if
released in the appropriate time. Anyway, keep following the coastline, until
you can see another Barracks building in the distance. Watch put for the Guard
tower on your left, on the top of that hill. There are two ways to finish this
mission. You can either blast your way through the area, destroying the Reaper
Barracks and killing the Guards on your way, or you can simply climb on top of
the hill with the Guard tower, take out any Reapers you can find and then
clear out the next area from above. No matter which way you choose, you will
eventually find a large building, in which the Smartie's wife can be found.
Either way, remember to pick up the items you find, or those that the Reapers
drop (health syringes, grenades, flares, mines). You might also want to watch
out for the turret in the final area. Behind the building where the wife is
located, you can find a health syringe. Just walk inside the building towards
the wife to end the mission.
E.2.c. The Road Home (with someone's wife on your back) [ETRH3]
------------------------------------------------------------------
OBJECTIVES: Return the lovely FEMALE SMARTIE to her home in the mountains.
Not much to say about this small and easy mission. If you move fast enough,
you should be back in the village in no time and with minimal damage. Simply
go back the way you came. It is recommended that you climb the hill located
close to the building where the wife was being kept (see walkthrough of
previous mission), instead of moving through the area where the Reaper
Barracks used to be. Also be extra careful of the Sonak, the huge beast that
attack with sonic waves that shake the ground. You do not have to kill
anything in this mission (including the Sonak), so simply fly above everything
and return to Halfizzee (Timmy's dad) to complete the mission.
E.2.d. High Village [EHVL4]
------------------------------
OBJECTIVES: Clear the infested HIGH VILLAGE by destroying all RIPPER HUSKS.
After learning about Reg and being kicked out of the Smartie's house, you
must clear the Ripper infestation in the High Village. You now possess the
Nitro, made by Timmy, a most useful upgrade to your jetpack. You can use this
to gain an extra boost of speed during your flight (just press Space). The
High Village is located on top of the hill that was until lately unreachable.
Using your Nitro, "walk" against the hillside to get to the High Village.
There are many spots that can lead to the High Village. One of them is close
to the Gift Shop, another is close to where the Reaper Barracks used to be in
the previous mission. Once you are on top of the hill, make your way through
the infested High Village, destroying Barracks and killing Rippers. Medium and
large Rippers can be found here. Use the RPG, as well as the Machine Gun on
the Barracks and the Rippers. Kill and destroy everything, and you are done.
E.2.e. Grandpa Borjoyzee [EGRB5]
-----------------------------------
OBJECTIVES: Find old GRANDPA BORJOYZEE and see if he can help you get to the
prison where they took Reg.
This mission belongs to the short-and-easy ones. Simply move towards
'Joyzee's location (you can see that in the map, which is accessible by
pushing "C"), shooting the Reaper Guard and the Rippers along the way. All you
have to kill are one Reaper Guard and three or four Rippers. Simple as that!
Move close to Borjoyzee to finish the mission.
------------------------------------------------------------------------------
- E.3. Mecc Story 3: Dick Whittington Prison [EDWP0] -
------------------------------------------------------------------------------
E.3.a. Reg's Dilemma [ERGD1]
-------------------------------
OBJECTIVES: Kill the SONAK to rescue REG.
(It's not like this is the first time you've had to detach
Reg from some hairy beast.)
This area is where the next three missions are taking place. It consists of
a main area surrounded by hills and a circular "road" around it. Just over the
hill next to your starting position, there is a Gift Shop guarded by two
Reaper Guards. This shop contains all the usual items and a new backpack: the
Shield. This upgrade draws power from your jetpack once it's activated, but
protects you from incoming fire. Useful if you are in the middle of a dozen
Reaper Guards. Kill the guards, grab the upgrade and move towards the location
of the Sonak patrol (you can find that marked on your map). The Sonak is
constantly circling around the central area, so there should be no problem
finding it. You don't have to kill all the Reapers following the Sonak, you
can simply kill the beast to end the mission.
E.3.b. Borjoyzee Awaits [EBJA2]
----------------------------------
OBJECTIVES: Return to BORJOYZEE and thank him for his help.
Try to al least sound sincere - he's an old Smartie with
testicular problems, after all.
Nothing to say about this mission. Go back the way you came, getting rid of
anything that stands in your way (mostly Rippers and the occasional Reaper
Guard). "Touch" old 'Joyzee to complete the mission.
E.3.c. The Reaper Guard Barracks [ERGB3]
-------------------------------------------
OBJECTIVES: Destroy all 3 REAPER GUARD BARRACKS and all the GUARDS.
The objectives are plain and simple: destroy everything that is not a Mecc.
The Sniper plays a very important role in this mission. Fly to the Gift Shop,
where the Sniper Gun can now be found. Kill the small Rippers that have
appeared in the area and make your way towards the back of the Gift Shop. You
should be able to see an opening. This opening leads to the central area,
where the Guard Barracks and the Reaper Guards are located. The first building
is located in front of you, as you enter the area from the "entrance" behind
the Gift Shop, the second one can be seen up on the hill in the distance and
the third one is located on your left, protected by a hill. As always, use the
map to find the Barracks if you have problems doing so. Using the Sniper Gun
on the Barracks (it takes five or six shots from your new toy to demolish the
Barracks) and your trusted Machine Gun on the Reaper Guards, destroy
everything, successfully completing the mission.
E.3.d. The Sonac Patrols [ETSP4]
-----------------------------------
OBJECTIVES: Kill the 3 SONAK PATROLS.
Sonaks...Reaper Guards...everything must go!!!
You begin the mission positioned right above the three Sonak patrols. You
can either use the Sniper Gun to kill the Sonaks from a distance and then
utilize the Machine Gun, or you can get your hands dirty and use the Machine
Gun on both the Sonaks (it takes about four shots from the Sniper Gun to kill
each Sonak) and the Reaper Guards. Remember that the Sonaks do pose a threat,
due to their attack with sonic waves, which temporarily disables your Jetpack.
Keep the above in mind, and you should not have a hard time completing the
mission.
E.3.e. The Log Launchers [ETLL5]
-----------------------------------
OBJECTIVES: Find and destroy all 3 GUARD LAUNCHERS!
Say hello to your new friend, the Rocket Launcher! This is a most valuable
weapon, as it allows you to kill small teams of enemies with one or two shots,
or severely damage buildings. At this point in the game, I suggest that you
swap the RPG for the Rocket Launcher. Back to our mission: Cross the bridge
and go through the gate. You will find yourself in a big area. The place you
will be wanting to go is right on the other side of the hills you can see in
the distance, in front of you. Watch out, though, because the hills are full
of Reaper Snipers, Reaper Guards and Verms. If you move to your left, you will
only find some houses and a Reaper Guard with a horn. To the right you will
find a patrol of Reaper Guards and beyond that a Gift Shop (nothing new in
here, apart from the Rocker Launcher). As soon as you are done with those
parts of the map, you should head over to the hills (towards the center of the
area). Cross the narrow passage carefully (Snipers everywhere!) and make your
way to the next part of land, where the Guard Launchers are located! You can
ignore the Barracks, or any other buildings and Reapers in this area and
concentrate on the Launchers. Destroy them using the Sniper Gun or the Rocket
Launcher and kill any dangerous Reapers with your Machine Gun. Once all three
Guard Launchers are destroyed the mission is over.
E.3.f. Dick Whittington Lift [EDWL6]
---------------------------------------
OBJECTIVES: Get to the LIFT and ride it up to the GIFT SHOP.
Get ready for one of the shortest mission in the game! To complete it,
simply take out the three Reaper Guards (two with Rocket Launchers), then get
on the lift and let it carry you to the top of the hill. Enough said. Let's
find more interesting things to do, like destroying some prison gates.
E.3.g. Dick Whittington Prison [EDWP7]
-----------------------------------------
OBJECTIVES: Destroy the PRISON GATES with the POP-UP BOMB.
Time to do some sniping. If you look down from the hill you are on in the
beginning of this mission, you should be able to spot a big metallic building.
That is obviously the Dick Whittington prison. The Pop-Up Bomb Borjoyzee was
talking about can be found in the Gift Shop nearby. Before you pick that bomb
up, equip yourself with all your heavy weapons (I'd choose the Sniper Gun, the
Rocket Launcher and the RPG) and kill everything you can see from above the
hill. Do not mind about the Reapers going around. Take out the Reapers on the
tower, the Verms, the Turrets and the Rippers close to the prison building.
Once you are done, get a Pop-Up Bomb (it occupies the Jetpack Upgrade slot)
and head down to the prison gates. Plant the bomb pushing the Shift button
when you are right in front of the gates and GET OUTTA THERE! Watch the
well made explosion effect and the video. (Alternatively, you can head down in
the beginning of the mission and kill everything that moves, then return and
get the Pop-Up Bomb. It's your choice.)
------------------------------------------------------------------------------
- E.4. Mecc Story 4: The Search for Timmy [ETST0] -
------------------------------------------------------------------------------
E.4.a. Torture Square [ETTS1]
--------------------------------
OBJECTIVES: Destroy the TORTURE SQUARE GATE with a POP-UP BOMB.
It appears that your visit to the Dick Whittington prison wasn't fruitless
after all. You have a new toy in your possession: the Millennium Gun a.k.a.
the biggest gun in the game! Try using that against groups of enemies or
buildings and watch them getting blasted! Use the Millennium Gun on the two
Ripper Husks. They are positioned right in front of your starting position.
Take your time to also destroy the turret so that it doesn't keep firing at
you and your buddies. Move towards the Gift Shop that can be found close to
the turret and remember to fly low, because there are Homing Missile Launchers
on the hills. After stopping by at the Gift Shop carefully climb the hill
behind it. There should be a turret there, which you can take out. Right on
the opposite hill, there is another turret, which should also be blasted.
After doing this, take a look down. You should be able to spot two more Ripper
Husks and another positioned on the hill on the opposite site. Take everything
out and fly to that hill. Notice the two Reaper Barracks and the guard towers
ahead of you. Blast everything up and carefully snipe the Raiks located in
front of the gate on the far side of the level. Be extremely careful, as the
Raiks possess magical abilities and are really hard to kill. After dealing
with them, take the Pop-Up Bomb from the Gift Shop ahead and use it on the
Torture Square Gate to complete this mission.
E.4.b. The Offspring! [ETOF2]
--------------------------------
OBJECTIVES: Destroy Kabuto's OFFSPRING by shooting at the WEAK SPOT on their
stomachs.
Seems like Gordon and Bennett have messed things up. (R.I.P. Timmy) Time
for Baz to sort this mess out, then. The mission is simple: kill the
offspring. Start by ordering the Meccs to attack the Offspring. This will keep
the beasts busy and allow you to head to that conveniently positioned guard
tower in front of your starting position and snipe at the Offspring. Three or
four shots from the Sniper Gun should do the trick. If you prefer another
approach to the matter, then head on to the pit where the Offspring are
playing happily and Machine Gun them. Remember that they cannot be harmed
unless shot at their weak spot in their stomachs. If you decide to kill them
from a close range, then look out for their spinning attack, which deals
damage equal to almost half your health. Also keep an eye out for their other
attack, the one that launches a ball of green flame on you. It might be a good
idea to keep the Offspring focused on the Meccs, by ordering the Meccs to
attack every few seconds, while you snipe at the Offspring.
E.4.c. Gordon & Bennett's Dilemma [EGBD3]
--------------------------------------------
OBJECTIVES: Fight your way to the FORTRESS and find GORDON and BENNETT.
If you check the map at the beginning of this mission, you will see that
the place you are heading is on another island and that the sea that
separates the two stripes of land is too big for you to cross using your
Jetpack. That is why you will have to visit the Gift Shop next to Borjoyzzee
and grab the Jetpack Upgrade. What you have to do next is to head over to the
island closest to the one you are on (not the one with the Fortress on it).
Once there, take out the sniper in the tower in front of you and then climb
the hill and take out the four Ripper Husks. Once you are done with this hard
works, fly to the farthest side of the island and take out the turret that
launches homing missiles, as well as the sniper on the tower. Then carefully
make your way to the next island (better snipe at those turrets and the sniper
before setting foot on it) and visit the Gift Shop, if you need health. Then
do the hard work of destroying the remaining turrets (which are not few) and
the Reaper Guards (again, not few of them) and head towards the Fortress. You
should check for any remaining turrets along the perimeter of the Fortress and
head towards that platform that you can see jutting out of the main building.
You can go there more easily by flying from the top of the hill right in front
of the platform. Walk inside the Fortress and the mission is finished.
A different way to end this mission without wasting a single bullet: At the
beginning of the mission take the Jetpack Upgrade and head straight to the
island with the Fortress on it (simply fly towards the Fortress). You will
fall into the sea, but swim around until your Jetpack recharges and fly again.
Once on the island, evade any homing missiles coming your way and head
straight to the platform of the Fortress. You have just finished the mission
without firing once!
------------------------------------------------------------------------------
- E.5. Mecc Story 5: The Battle [ETBT0] -
------------------------------------------------------------------------------
E.5.a. The Charger [ETCR1]
-----------------------------
OBJECTIVES: Kill the CHARGER to secure your Base Building Area.
Quite a simple objective. You start just outside the area where the Charger
is. Ignore it for the moment and concentrate on the Rippers. Kill the stupid
creatures with some help from your buddies who are now four and then turn to
the Charger itself. Set the Meccs on it and position yourself in the middle of
the area. Wait until it stops running and starts charging (it'll stop running
in circles and it'll move to the center of the area) and move so that you
intercept its course. Move backwards (you don't want it close to you) waiting
for it to open its mouth and, once open, shoot inside it. If you happen to
have a Missile Launcher on you, it only takes two shots from it. It takes two
or three shots from the Sniper Gun and many shots from the Handgun. Kill the
beast and get ready for some base building.
E.5.b. The Battle! [ETBE2]
-----------------------------
OBJECTIVES: 1.Gather SMARTIES and VIMP MEAT.
2.BUILD A BASE.
3.Use the POP-UP BOMB that your Smarties create for you to destroy
the enemy ARMY BARRACKS.
This is it! The last mission of the Mecc campaign. Not a hard one, though.
Let's start by getting an overview of the area. You begin in the middle of the
area where the Charger used to be. This will be the area where your base will
be built. As you can see, it is open on four sides. The Pub, the house next to
which stands Borjoyzzee, is where you'll be bringing your Smarties. Start by
going to the direction opposite of the Pub. You should cross a gate and find
'Joyzzee's robot next to his boat. Continue left and after a few seconds, you
will find yourself in a Smartie village. Kill the Reaper sniper and the
Rippers, move close to a Smartie (thus allowing him to latch on your back) and
return to the base. Walk over the Smartie pad and you should see a video about
Vimps. Go back to the Smartie village, grab another Smartie and kill the four
Vimps roaming the area to get 12 pieces of Vimp meat.
Go back to the base and "deposit" the meat and the Smartie. Now go to the
Build pad (located further from the Pub) and start creating a building (you
will eventually have to create everything to successfully complete the
mission), preferably walls. Repeat the Smartie-Vimp gathering process until
you see the video that shows the robot warning you for an upcoming Reaper
attack. Place the Meccs in the front gate (or the opening opposite the one
with the boat) and kill any Reapers you can see. Be warned that if you allow
the Reapers to enter the base they will not only destroy the buildings, but
they will also kidnap Borjoyzzee (you will hear a message telling you so). In
case that happens, you must quickly find the Reaper who has Borjoyzzee, kill
him and get the old Smartie back to the base. After successfully countering
the Reaper attack, you should go for more Smarties and Vimp meat. You can have
up to ten Smarties in your base, but I suggest that you only have four (they
are more than enough, because no building requires more than four Smarties
to build). Keep an eye out for those flying Reapers. They launch rockets at
you and your buildings. Use the Proximity Missile Launcher against them and
order an attack by the rest of the Meccs.
Continue building (preferably the shield generator first and then wood and
stone walls) until you run out of Vimp meat. Time to look for another place
where Vimps can be found. Exit your base through the front gate and keep
moving forward along the shoreline. After a few seconds, you will be able to
see a Smartie village in the distance. Exactly to the right of the village,
there is a place where Vimps are running happily. Snipe at the turrets on the
nearby hills (you are getting closer to the enemy base now), kill any Rippers
you may encounter, then grab a Smartie and kill seven Vimps to get the maximum
of 20 pieces of Vimp meat you can carry. Return to the base and continue
building. You should now have four Smarties, so keep supplying them with Vimp
meat and keep countering enemy attacks until you can build the Party House (it
appears as a building with a question mark in front of it in the Build pad).
Just keep in mind that you need to have built the following buildings in order
to gain access to the Party House:
+ A Workshop / Shield Generator
+ All Wood Walls (A, B, C and D)
+ All Stone Walls (A, B, C and D)
+ Gift Shop 1 / Gift Shop 2
+ Command Center
Once the Party House is built, you will be able to build cool new
structures such as (number indicates how many such structures are available):
- Tower x3 (Nice sniping spots, can even be built while flying.)
- Mini-Shop x 3 (Not as many weapons as a Gift Shop 2, but important
nonetheless.)
- Gyrocopter Pad x1 (Grants access to a Gyrocopter! I would build this one
as high from the ground as possible.)
- Mine Shaft x2 (Two connected mine shafts. Build them and you will be able
to enter through the one and exit through the other.)
- Bulldog Turret x4 (Helps keep Reaper Guards and Rippers away. Build just
outside the gates for maximum efficiency.)
- SAM Turret x5 (Really effective against flying Reapers. Build them on a
high spot, preferably on the hills surrounding your base.)
To build these structures, enter the Party House the same way you would
enter a Gift Shop and assign the job to a Smartie by left clicking on the
structure you want to build, then left clicking on the Smartie. When you are
outside the Party House, with the Smartie on your back, go to the location
where you want the structure built and press the "Drop Party House Smartie"
button ("X" by default). The structure will be built immediately and you will
have to return the Smartie to the Party House.
Once the Party House is ready, the Pop-Up Bomb will become available in the
Gift Shop 2. Here's a nice way of beating the mission: First of all, arm
yourself with the heaviest weapons you have (Millennium Gun, Proximity Missile
Launcher - or Homing Missile Launcher - and Missile Launcher - or Sniper Gun -
will do). Secondly, build a mine shaft somewhere safe, inside your base for
example, and another as close to the enemy base as you can get. There is a
hill on the right side of the enemy base ideal for this. Once the shafts are
built, build a Mini-Shop next to the shaft located closer to the enemy base.
After that, go to the enemy base and start destroying everything (turrets,
Reaper Guards and Reaper Barracks). Once the area is clear, pass through the
shaft, go to your base and pick up the Pop-Up Bomb. Go back through the shaft
to the enemy base and head towards the huge building. (You guessed right! This
is the Army Barracks!) Place the bomb in the middle of the building and make a
run for it. Watch the building explode and take a break, because you have just
completed the Mecc campaign!
------------------------------------------------------------------------------
E.6.Delphi's Story 1: Yan, the Samurai Smartie [EYSS0] -
------------------------------------------------------------------------------
E.6.a.Yan, the Samurai Smartie [EYAN1]
-----------------------------------------
OBJECTIVES: 1.Go through the gateway with the RED LIGHT and rescue a SMARTIE
WORKER.
2.Return the SMARTIE to YAN.
This is Delphi's first mission. Take your time and read through the GAME
BASICS section to get more information on the CONTROLS and equipment, as well
as the spell system.
You begin the mission located in front of Yan. Look out for the gateway
with the red light above it and move towards it. Before you can cross the gate
you must kill the three Rippers coming towards you. Use the sword on them.
Proceed through the gateway and continue forward. You should be able to see a
small pond right in front of you. There are Rippers located on both sides of
it. It doesn't matter which way you choose (right or left); both ways lead to
the same place. Kill the Rippers and continue forward. Kill the Reaper Guard
and cross the next pond. Kill the Reaper Guard on the hill to the left and
keep following the water, until you get to an area with a small island in the
center of it. On the island can be found yet another Reaper Guard, a gateway
and (TA-DA!) the Smartie you're looking for. Move close to it in order to
"pick it up" and go back the way you came. Walk close to Yan to finish the
mission.
E.6.b.Smartie in a Bubble [ESIB2]
------------------------------------
OBJECTIVES: 1.Go through the second gateway with the RED LIGHT and rescue a
SMARTIE WORKER.
2.Return the SMARTIE to YAN.
This mission is a lot like the previous one (same objectives - different
area). Again, go through the gateway with the red light. You will find
yourself in an area with a pool in the middle of it. Take out the Reaper Guard
on the tower to your right and kill the Rippers and the other Reaper Guard
running about. You can swim in the pool to regain your health, if you need to.
Follow the road up the hill and carefully destroy the Reaper Barracks
(preferably using your Hellfire Bow - it takes around 10 shots from it to
destroy the Barracks). Kill all the Reaper Guards in the area and have a quick
bath in the pond if you are low on health. Can you see that enormous building
on the top of the hill? The Smartie you're looking for is located right in
front of it. Go there and either walk close to it or use the Bubble Spell on
it to capture it. Return to Yan to proceed to the next mission.
E.6.c.The Power of Turbo! [EPTU3]
------------------------------------
OBJECTIVES: 1.Go through the final gateway with the RED LIGHT and look for
YAN.
2.Kill all RAIKS along the way.
You now have the power to Turbo! Think of it as Delphi's equivalent of the
Jetpack. Simply target the place you want to go and press the right mouse
button to get there. Now, to find Yan. Remember the enormous building on the
top of the hill of the previous mission? Turbo or walk your way there and
continue along the path leading on the top of the hills. After a few seconds,
you should be able to spot a gateway and a Gift Shop. Hover over there, kill
the Ripper guarding the area and grab the Sniper Bow and the new spells from
the shop (the available spells are Cluster, Teleport and Shrink - description
of each spell can be found in the section devoted to Sea Reaper equipment).
Once you are done, hover to the next small island, look carefully for the Raik
located on the big island ahead and snipe at it. Raiks are generally really
tough to kill, so don't be surprised if it takes 4-5 shots from your Sniper
Bow. Remember: The sword is also effective at close range. After you have
killed the Raik, hover to the next island and snipe/hack the two Raiks that
can be found on it. Keep in mind that you MUST kill all the Raiks to complete
the mission. Head to the top of the hill, where a Smartie village, as well as
a Reaper Barracks building can be found. Destroy the Reaper Barracks for fun
and kill all the Reaper Guards for the same reason, then talk to Yan. Mission
accomplished!
E.6.d.Yan's Peace Mantra [EYPC4]
-----------------------------------
OBJECTIVES: Kill all the REAPER GUARDS attacking YAN'S HOUSE.
The objective is simple: Kill everything. Head back to the Gift Shop (it's
two islands away from your position in the beginning of this mission). The
island close to the Gift Shop provides an excellent sniping point. You can
either finish the mission by hovering down to Yan's house and hacking everyone
up, or by sniping at them from any of the surrounding hilltops. If you decide
to snipe instead of hack (a wise choice, if you want my opinion), simply
utilize your Sniper Bow and kill the nine Reaper Guards (one of them carries a
missile launcher). It shouldn't take more than two shots to kill each Reaper
(or one of you aim for the head) and you can always replenish your ammo by
entering the Gift Shop nearby. The mission will automatically end once you
kill the last Reaper Guard.
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- E.7.Delphi's Story 2: The Lost Reaperski [ETLR0] -
------------------------------------------------------------------------------
E.7.a.Army Barraks Onslaught [EABO1]
---------------------------------------
OBJECTIVES: 1.Gather SMARTIES and VIMP SOULS.
2.BUILD A BASE.
3.Destroy the ARMY BARRACKS with your TORNADO SPELL.
This is the first of Delphi's base-building missions (Yeah, that's right,
there's more, people!). The area is the typical base area: closed on the four
corners, with some buildings ready at the beginning of the mission. These
buildings are the Build Base Platform (exactly the same as that of the Mecc
campaign) and the Persuader. Delphi also uses Smarties to build her base, but
she does not kill Vimps for their meat. She kills them for souls. There is a
limit of souls Delphi can "carry" and that is represented by a bar in the
middle of the spell selection menu (the one on the lower left corner of the
screen). When the bar reaches the top, Delphi will not be able to carry any
more souls. That is when the Persuader comes in. The Persuader is where Delphi
stores the collected souls. To deposit souls, simply stand on the pad in front
of the Persuader. The Smarties will then sit on the Persuader and will be made
to obey to any commands (you will be able to control them and order them to
build). Note that souls can also be obtained from dead Reaper Guards, but
obviously not from constructs. As you can see, gathering souls is not that
difficult in Delphi's Base-Building missions. Simply kill a few Vimps at the
beginning of the stage, and then keep killing enemies and, occasionally, some
more Vimps.
Your base is close to two small Smartie settlements. One is located almost
next to the base. You can get there by exiting the base through the front gate
(the one opposite to the "sea gate") and look to your left. The Smartie
village is 2-3 seconds of flight away. This base can provide you with Smarties
and Vimps, as you can spot a group of Vimps running around merrily close to
the Smartie village. The second Smartie village is right ahead of you, when
exiting through the front gate of your base.
The same rules apply to this mission, as they do in the Mecc Base-building
missions:
1. You MUST build ALL available structures in order to build a Party House.
2. The Tornado spell only becomes available after building a Party House.
3. You lose if the enemy kidnaps Yan and takes him to his base.
4. You must follow the "gather souls - deposit souls - build - defend" circle.
The buildings you MUST build in order to gain access to the Party House are:
+ A Spell School / Shield Generator
+ All Force Fields (Forcefield 1 A, B, C and D)
+ All Upgraded Force Fields (Forcefield 2 A, B, C and D)
+ Spell Shop 1 / Spell Shop 2
+ Command Center
Once the Party House is built, you will be able to build cool new buildings
such as (number indicates how many such structures are available):
- Cloaked Tower x3 (These towers provide great sniping spots.)
- Mini-Spell Shop x 3 (Not as many weapons and spells as a Gift Shop 2,
but quite useful nonetheless.)
- Pier x1 (Must be built in deep water, away from land. Once built, it
grants access to a Reaperski and some power-ups such as Turbo
packs and normal and homing missiles.)
- Portal x2 (Two connected portals. Build them and you will be able
to enter through the one and exit through the other.)
- Hellfire Turret x5 (Helps keep Reaper Guards and Rippers away. Build just
outside the gates for maximum efficiency.)
- Screamer SAM x5 (Really effective against flying Reapers. Build them on a
high spot, preferably on the hills surrounding your base.)
- Sea Monster x1 (see below)
** NOTE ON THE SEA MONSTER ** : The Sea Monster is more of a spell rather than
a building, although it can be accessed only through the Party House.
To summon the Sea Monster, choose it from the Party House menu as you
would any other building and then activate the power pressing the Drop
Party House Smartie button. After that, you will watch a small
cutscene showing the Sea Monster emerge from the sea and once that is
finished a counter will begin to count down to zero. In this time, you
must reach the spot you want the Monster to attack (should be close to
some Sea Reapers) and when the counter reaches zero, the Monster will
launch a fireball towards that location. You should probably head away
from that direction, because getting caught in the fire will not be
any fun. do not worry about your location on the island while trying
to determine a spot, because the Sea Monster can reach any spot,
however far from the sea.
To build these structures, enter the Party House the same way you would
enter a Gift Shop and assign the job to a Smartie by left clicking on the
structure you want to build, then left clicking on the Smartie. When you are
outside the Party House, with the Smartie on your back, go to the location
where you want the structure built and press the "Drop Party House Smartie"
button ("X" by default). The structure will be built immediately and you will
have to return the Smartie to the Party House.
Once the Party House is ready, the Tornado Spell will become available in
the Spell Shop 2. You are now ready to destroy the Barracks. The location of
the building is marked on your map. In case you don't want to check the map
for some weird reason, the building is located beyond the Smartie village that
is closest to your base. Simply keep heading towards the mountains and you
should spot it sooner or later. Alternatively, go to the Smartie settlement
that is located ahead of your base and move left, following the mountain range
until you find the Barracks.
For those of you who want a strategic approach on how to finish this
mission, you can follow a similar course of action as the one suggested in
section E.5.b (the last mission of the Mecc Campaign). First of all, equip
Delphi with the heaviest bows (Sniper Bow, Power-Up Bow and Screamer Bow are
fine) and a selection of spells including the TORNADO SPELL. After that, walk
into the Party House and order a Smartie to build a Portal. Build that in a
spot you have access to, preferably somewhere inside your base, and return to
the Party House. Order yet another Smartie to build a Portal. Next move to the
Reaper Barracks and find the hill with the Smartie House on top of it (it's
right in front of the Barracks). Build the Portal there. You can now return to
the Party House in case you need healing or spells, although you shouldn't
need any. For the extra cautious players, I suggest building a Mini-Spell Shop
on the hill, although it will probably prove unnecessary. Once you feel ready,
move closer to the Reaper Barracks and cast the Tornado Spell. It might take
you a couple of attempts before finding the right spot, but you will
eventually destroy the building and move on to the next mission.
E.7.b.The Reaperski! [ERPS2]
-------------------------------
OBJECTIVES: Find the enemy REAPERSKI... and steal it!
Walk through the gateway with the red light (it's right behind the Army
Barracks you destroyed in the previous mission) and follow the path through
the mountains. After a while, you should reach a clearing. Right in front of
you is located a sort of trap: a large pit containing two large Rippers with a
ceiling made of metal and spikes. Try not to fall inside, but don't worry if
you do, because you can easily hover up again by targeting the ground close to
the surface and hovering up there. Just left of the pit is yet another area.
That is where the Reaperski is located. Enter the Gift Shop if you are in need
of spells, health, weapons or other items and, once ready go down and kill all
Reaper Guards, destroy the Reaper Barracks and the turrets and then head for
the Reaperski. You can use the Reaperski by simply walking up to it, pretty
much like you use a Gyrocopter. Alternatively, you could simply head for the
Reaperski without killing anyone. A much easier, faster and stealthier method.
E.7.c.The Reaperski Escape! [ERPE3]
--------------------------------------
OBJECTIVES: Break through ICE WALLS in order to escape the enemy base on your
stolen REAPERSKI!
Time to learn how to pilot your brand-new Reaperski: You can move around by
using the "W", "S", "A" and "D" keys. "A" is the throttle, "S" is the breaks
and "A" and "D" move the Reaperski left and right respectively (all using the
default key configuration). You can also use the mouse to steer the Reaperski,
but it is something I do not recommend. While roaming the seas of the Island,
you will come across three different kinds of power-ups floating across the
water surface. These power-ups are the Missile Pack, the Homing Missile Pack
and the Turbo Pack. These power-ups appear in your weapon slots. You can
change between the normal Missiles and the Homing Missiles by pressing the "Q"
button and you can fire using the Left Mouse button (again using the default
key configuration). The mouse is used for targeting and that is why I don't
recommend using it for steering. As for the final power-up, the Turbo Pack, it
is not directly accessible (that means you cannot select it using the "Q"
button), but you can use it by pressing the Left Mouse button to get an extra
boost of speed (something like the Nitro of the Jetpack). All three power-ups
come in quantities of five. Also remember that while you are on the Reaperski
the health bar indicates the health of the Reaperski and not Delphi's.
After that quick lesson on Reaperskis, let's concentrate on the mission at
hand. The path you have to follow is simple. There is no way of getting lost
or following a different path, so I will not describe the way you must go.
Keep following the sea path through the mountains until you come across the
first Ice Wall blocking your way. You should be able to spot a Turbo Pack
lying right in front of it. Interesting, eh? To break through this Ice Wall,
pick up the Turbo Pack as you go and immediately after taking it (you should
be EXTREMELY close to the wall by now) push the Turbo button (Right Mouse
button by default). Continue following the path and picking up power-ups along
the way (one Missile Pack and some Turbo Packs) until you come across the next
Ice Wall. At this point you should have some missiles and some turbo shots
left, so either turbo through the wall or blast it. Again, continue following
the path until you reach a big, open area. In this area you can find Reaper
Barracks and lots of Guards, but don't bother destroying them unless you are
THAT hungry for blood. Go round the central island and find the platform
rising towards yet another Ice Wall. On this platform there is a Turbo Pack.
To get through this wall, you will need coordination (and possibly more than
one attempts). What you must do is to speed towards the platform, grab the
Turbo Pack (not necessary if you already have Turbo) and IMMEDIATELY push the
Right Mouse button. That way, you should be able to break through the wall and
finish the mission. You could also try blasting the wall and then Turbo from
the spot I described above, but it's unnecessary.
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- E.8.Delphi's Story 3: The Reaperski Races [ERSR0] -
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E.8.a.Pre-Race Warm-up [EPRW1]
---------------------------------
OBJECTIVES: Clear the area of all REAPER GUARDS!
Yet another "kill-em-all" mission. This is what the area looks like: Right
in front of your starting position there are two small islands, one with a
turret on top of it and one with a Gift Shop. Destroy the turret with your
Sniper Bow and kill the Reaper Guard guarding the Gift Shop. As you can easily
understand, this mission contains heavy sniping action. If you don't know why,
look ahead. A large island with a guard tower near the water (and a Guard on
top) plus a large unit of Reaper Guards and some buildings. As most other
missions, this one can be cleared either by sniping at the enemies, or by
hacking them with your sword. I prefer sniping to hacking (at least in this
mission). Take out as many Reaper Guards as you can from a distance using the
Sniper Bow and the Power-Up Bow and kill the remaining with your sword. Should
be an easy task. Hope you are ready for some driving, because the Reaperski
Races are about to start!
E.8.b.Reaperski Race 1 [ERRC2]
---------------------------------
OBJECTIVES: WIN REAPERSKI RACE to advance to the next stage!
First things first, if for some reason you don't know how to pilot
Reaperski check out section E.7.c ("The Reaperski Escape!") of the walkthrough
where the controls are explained. You don't need any serious skills in
steering or shooting, not for the first race, at least. The three Reaperski
races get progressively harder, but should not be a problem if you can steer
and shoot accurately. Power-ups for the Reaperski are scattered all over the
level and you must make good use of them in order to finish first (you must
finish first in order to proceed to the next mission). You face a number of
enemy Reapers whose Reaperskis are faster than yours. The only way to move
faster is to use the Turbo packs you can find around the stage and to blast
your enemies with normal and homing missiles. Also keep in mind that you must
pass through all the gates located on the water surface. If you miss three,
you lose and have to start all over again. The three icons on the top left
corner of your screen show how many gateways you can still miss without losing
and the health bar on the lower right corner of the screen indicates the
health of the Reaperski. The icons next to the health bar show which pickups
you have and how many available shots of each. Also note that you can still
use the zoom mode (including the zoom in function) and the map mode while on
the Reaperski. Keep the above in mind and you should not have a problem
defeating the opponents.
** NOTE ** : I will not write the full description of the following Reaperski
Race stages. I find that unnecessary. Instead, I will only point
out possible shortcuts and important locations that are of
significance to the player.
REAPERSKI RACE 1
- LAPS: 4
- OPPONENTS: 3
The first race is quite easy and is a nice chance to get the feel of the
Reaperski races. Four laps, three opponents, an easy course with many pickups
and a few platforms for some showy short flights with your Reaperski. Nothing
to worry about. If you time your Turbo shots well, you should be able to use
Turbo one after another (you can't use it immediately after the previous shot,
you must wait for a while) and pick up a new Turbo pack almost right after you
run out of shots.
E.8.c.Reaperski Race 2 [ERRC3]
---------------------------------
OBJECTIVES: WIN REAPERSKI RACE to advance to the next stage!
Time for the second Reaperski race! Getting tired?
REAPERSKI RACE 2
- LAPS: 4
- OPPONENTS: 5
Not much to say about this race. Expect a bit harder competition with five
opponents instead of three. Systematic use of pickups and good steering will
do the trick. Just aim those missiles correctly!
E.8.d.Reaperski Race 3 [ERRC4]
---------------------------------
OBJECTIVES: WIN REAPERSKI RACE to get into the finals at the SECRET PALACE.
Yahoo! Another Reaperski race! And it's not the last one! Help Delphi win
and get to the Secret Palace and you will be almost over.
REAPERSKI RACE 3
- LAPS: 4
- OPPONENTS: 7
The last race before the final. Better do well in this one. Your work is a
bit harder this time, because of the seven (that's right) opponents you must
defeat. You should have got used to racing by now, so get out there, use the
pickups and kick some Reaper ass!
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- E.9.Delphi's Story 4: The Reaper Fleet [ETRF0] -
------------------------------------------------------------------------------
E.9.a.Sappho's Fleet [ESFT1]
---------------------------------
OBJECTIVES: 1.Gather SMARTIES and VIMP SOULS.
2.BUILD A BASE.
3.Destroy SAPPHO'S FLEET and the nearby ARMY BARRACKS using your
TORNADO SPELL.
This is Delphi's second base-building mission. The same rules that applied
to the first one (check section E.7.a "Army Barracks Onslaught") apply to this
one as well. You must build all available buildings in order to gain access to
the Party House and the Tornado spell, you must follow the "gather souls -
deposit souls - build - defend" circle once again and, of course it goes
without saying that if Yan is kidnapped and transferred to the enemy base, the
game is over.
As you did in all the previous base-building missions, you must defend your
base from enemies who will keep attacking it in order to kidnap Yan and at the
same time you will have to gather Smarties and souls (be it Vimp or Reaper
souls) that you must deposit in your base before expanding it by building new
structures.
This mission is a bit different from the previous one, because you have
than one targets. You must destroy both the Army Barracks and the Fleet using
the tornado spell in order to successfully complete the mission. You begin
the mission in your base as always. The enemy Army Barracks are located in the
exact opposite side of the stage and turrets and Sniper towers are planted
along the way. Consider building a Pier and getting there through sea. It is
safer this way. An important location for the beginning of the mission is the
area straight from the front gate (the front gate being the one that faces
towards the North). You can reach that area by traveling towards the North
until you see some Smartie Houses. As always, there is a group of Vimps
running around in this area and some Smarties for your base.
Once you gain access to the Tornado spell you will finally be able to
destroy the Army Barracks. Reach the area of the Barracks and the Fleet. It
would be nice to build a Portal and a Mini-Spell Shop here, just in case. Once
you are ready, use the Tornado spell on the Barracks and then go back to the
base, "equip" yourself with another Tornado spell and return to destroy the
first of the three ships. Repeat to destroy all three of them. Alternatively,
you can destroy the ships with your bows or your sword instead of using a
T