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------------------------ FAQ / Walkthrough ------------------------
Author: Justin Lang
Updated: April 9, 2005
============================================================================
0. Table of Contents
============================================================================
0. Table of Contents
1. Legal Information
2. Introduction
3. Basics
A. Screen Set-up
B. In-Game Controls
C. Combos
D. Death
E. Collectables
F. Free Play Mode
G. Dexster's Diner
H. Hints
4. Basic Story Mode Walkthrough
- Episode I
A. Chapter 1 - Negotiations
B. Chapter 2 - Invasion of Naboo
C. Chapter 3 - Escape From Naboo
D. Chapter 4 - Mos Espa Podrace
E. Chapter 5 - Retake Theed Palace
F. Chapter 6 - Darth Maul
- Episode II
G. Chapter 1 - Discovery on Kamino
H. Chapter 2 - Droid Factory
I. Chapter 3 - Jedi Battle
J. Chapter 4 - Gunship Cavalry
K. Chapter 5 - Count Dooku
- Episode III
L. Chapter 1 - Battle Over Coruscant
M. Chapter 2 - Chancellor in Peril
N. Chapter 3 - General Grievous
O. Chapter 4 - Defense of Kashyyyk
P. Chapter 5 - Ruin of the Jedi
Q. Chapter 6 - Darth Vader
5. Characters
6. True Jedi Status
7. Secret Level Walkthrough
8. Lego Canisters
A. Overview
B. Picking Your Team
- Episode I
C. Chapter 1 - Negotiations
D. Chapter 2 - Invasion of Naboo
E. Chapter 3 - Escape From Naboo
F. Chapter 4 - Mos Espa Podrace
G. Chapter 5 - Retake Theed Palace
H. Chapter 6 - Darth Maul
- Episode II
I. Chapter 1 - Discovery on Kamino
J. Chapter 2 - Droid Factory
K. Chapter 3 - Jedi Battle
L. Chapter 4 - Gunship Cavalry
M. Chapter 5 - Count Dooku
- Episode III
N. Chapter 1 - Battle Over Coruscant
O. Chapter 2 - Chancellor in Peril
P. Chapter 3 - General Grievous
Q. Chapter 4 - Defense of Kashyyyk
R. Chapter 5 - Ruin of the Jedi
S. Chapter 6 - Darth Vader
9. Extras
10. Dark Jedi Objects
11. Completion Checklist
12. Glitches
A. Import Character
B. Import Extra
C. Infinite Studs
D. Defeat Vader Glitch
13. Codes
A. Character Codes
B. Extras Codes
14. Frequently Asked Questions
15. Revision History
16. Acknowledgements
============================================================================
1. Copyright Information
============================================================================
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
Copyright 2005 Justin Lang.
============================================================================
2. Introduction
============================================================================
Welcome to Lego Star Wars. In Lego Star Wars you will play through
Episodes I, II and III of the Star Wars saga ... but with Legos. It is a
truly unique experience.
Ultimately, the game is a platformer. As far as platformers go, this one is
fairly well put together. It has decent graphics, good controls, short load
times and great flavor. Platformers are scarce in the Star Wars universe,
so we take what we can get. Does anyone remember Jedi Power Battles? The
game was a mess but I still cherish it because it is one of the few Star
Wars platformers out there.
Even though you are playing with Lego versions of the characters, it is the
closest thing we have to an actual Star Wars platformer. Quite honestly, the
game feels like Star Wars even though it is Legos. How many games let you
control Darth Vader, Darth Maul, Darth Sidious, General Grievous, Yoda and
tons more all in the same title? Years back it was awesome getting a chance
to play Darth Maul in Jedi Power Battles. Now we have them all. For the Star
Wars geek, this game is truly a must have.
The biggest problem with the game is it's length. It is short. You will
complete story mode in a matter of hours. With some diligence you can easily
unlock everything on a rental period. So why is the game so good then if it
is so short? Certainly the Star Wars license is a plus, as is the offbeat
character of the game. But there is something more...
In the end, this is truly a game for all occasions. It is straightforward
enough that almost anyone can pick up a controller and get into it with
little effort. The ease of moving in and out of two-player mode, combined
with the fact that two-player mode is so darn fun, really adds a lot. This
game is perfect for an evening geek out with your buddies. It is also
something you will be able to sit down and enjoy with a kid brother or
cousin or son or neighbor or whoever. Probably the game's best attribute, in
my humble opinion, is that it is a game that you can get your non-gamer
significant others to play. It is a game for parent and child, husband and
wife, or just about anyone. With straightforward controls and a silly theme,
you will be able to sit down for anywhere from a ten minutes to several
hours of fun with anyone. That's quite an accomplishment for a video game!
This FAQ covers everything from game basics to a basic story mode
walkthrough. It also contains information on the unlockable characters and
True Jedi Mode. Probably the most important part of the FAQ is the canister
location guide, which outlines the locations of every single secret canister
in the entire game.
*=NOTE=*
This FAQ is in its first release. I am sure that it is full of all sorts of
errors. If you find a mistake, please let me know. Additionally, if you have
anything to add, please drop me an email. Full credit will be given.
============================================================================
3. Basics
============================================================================
This section contains some basic game knowledge that you are going to want
before jumping into the game.
----------------------------------------------------------------------------
3.A - Screen Set-up
----------------------------------------------------------------------------
The screen set-up is as follows:
|------------------------------|
| 0 1111 BBBB A |
| 2222 XXX CCCC |
| |
| |
| |
| |
| |
| |
|------------------------------|
0 - Player 1 Character Icon
1 - Player 1 Stud Count
2 - Player 1 Hearts
A - Player 2 Character
B - Player 2 Stud Count
C - Player 2 Hearts
X - Boss Life total or Objective icons (in certain parts of the game only)
----------------------------------------------------------------------------
3.B - In-Game Controls
----------------------------------------------------------------------------
The controls are fairly straightforward:
[X]
1) Jump - For most characters, press X to jump.
2) Double Jump - Certain characters can double jump by pressing X twice.
3) Hover - Certain characters can hover by holding down X.
4) Fly - A few characters can become airborne by pressing X. Press X again
to return to the ground.
5) Accelerate - In the podrace level, pressing X will accelerate your pod.
[Square]
1) Activate Weapon - If your character's weapon is not out, press [square]
to activate it. Note that some characters do not have weapons.
2) Swing - With your lightsaber or staff activated, press [square] to
attack. Swinging in the middle of a jump will cause your character to
lunge into a jump attack. Swinging during a double jump will cause your
character to strike the ground, damaging an nearby enemies and objects.
3) Shoot - With your blaster or bowcaster activated, press [square] to
fire. You can shoot while in the middle of a jump.
4) Combo Attack - Sword-wielding characters can press [square] multiple
times to chain together a combo attack. See Section 3.C for more info.
5) Block - With a sword or staff, hold [square] to block.
6) Deflect - Pressing [square] at the exact moment a blaster bolt is about
to hit your character will cause him to deflect the bolt back at the
shooter. This of course only works with a lightsaber or staff.
7) Deactivate - Astromechs can press [square] to temporarily freeze a
droid.
8) Fire Starship - Pressing [square] will fire cannons in the starship
mini-game levels.
[Circle]
1) Force - While targeting an object (face it and it will glow the color of
your lightsaber blade), press and hold [circle] to use the force. This
will cause certain objects to change shape, activate or be destroyed.
Use this on certain enemies to force push them to an untimely death.
2) Grapple - Certain blaster-wielding characters have ascension guns. Stand
in a glowing red grapple marker and press [circle] to grapple to a
higher level.
3) Activate Panel - Droids of various types can activate panels. Face the
panel and press [Circle]
4) Sheath Weapon - With weapon activated, press [circle] to deactivate it.
You can do this midjump.
[Triangle]
1) Tagging - While facing a friendly character (or any unlocked character
in the diner), press [triangle] to switch to that character. Tagging
your partner will result in your current character becoming your new
partner.
----------------------------------------------------------------------------
3.C - Combos
----------------------------------------------------------------------------
-*- This info is from Urbansamurai (reformatted for ease of reading) -*-
Yes, this game has more than just a three hit combo.
All the Jedi, excluding 'clones' (i.e. The three faces of Obi-Wan Kenobi)
have an original attack pattern and original moves. They look different,
that is to say.
Anyway, this is just speculation. I haven't tested it a whole lot.
Combo Key:
s = Tap the square button
S = Press the Square button down hard.
-S- = Time the Square button. As in, time it to the end of the last attack.
The normal combo for Lego Star Wars is as follows: s, s, s.
Easy, correct?
The next obvious follow up is: S, S.
It is only two hit, but it is the 'strong' combo.
The third, and best combo, is: s, -S-, and -S-
It is able to break through someone who is blocking. It will have a trail
of stars following behind it, which is the way to tell that you are doing it
correctly.
Lastly, there is the failed block break combo. If you manage to press s,
then -S-, but miss the last -S-, you will either have nothing happen, or
you will get a failed slice that will have no stars and will not break
through a block.
----------------------------------------------------------------------------
3.D - Death
----------------------------------------------------------------------------
You cannot lose this game. Presumably as a way to make it "kid-friendly"
(or, perhaps equally important: "spouse-friendly") the designers have made
this game impossible to lose. If you die for any reason, you'll just respawn
a second later. In some areas you may have to replay a very short section of
the chapter, but this is rare.
The penalty for death is stud loss. You studs will shoot out all over when
you die. After your respawn you may be able to collect some of them, but
doubtfully all. If you die by falling off a ledge, you will lose 1000 studs.
If you die by running out of hearts, you will lose 2000 studs.
----------------------------------------------------------------------------
3.E - Collectables
----------------------------------------------------------------------------
~~~~~~~~~~
Lego Studs
~~~~~~~~~~
Studs are the currency of Lego Star Wars. You will use studs to purchase
hints, characters and extras from Dexster. Studs can be found lying around
(or floating) throughout the various levels of the game. You can also find
studs by destroying or using the Force on various objects. You will need a
lot of these throughout the game, so collect them where you can. Studs are
also needed to attain True Jedi Status (see Section 6).
Studs come in three denominations:
Silver = 10
Gold = 100
Blue = 1,000
To retain your studs from a level, you must complete the level. Using the
start menu to exit back to the diner will cause you to lose all of the studs
thus far collected in the level.
~~~~~~
Hearts
~~~~~~
Collecting a heart will replenish one heart on your life bar. You can find
hearts by either killing enemies or destroying / using the Force on various
objects through the game.
~~~~~~~~~~~~~~
Lego Canisters
~~~~~~~~~~~~~~
Each of the 17 main chapters of the game contains 10 hidden canisters. Each
canister collected will contribute one piece to a Mini-kit vehicle at the
end of the level. Collect all 10 canisters in a level to complete the
vehicle and receive a 50,000 stud bonus. As with studs, you must complete
the chapter to register any canisters you collect.
Note that many canisters cannot be reached in story mode. Instead, you will
have to enter the level in free play mode to get them. See section 8 for
specific locations of each canister, along with required characters to
reach them.
You can view the progress of your Mini-kit vehicles in the diner parking
lot.
----------------------------------------------------------------------------
3.F - Free Play Mode
----------------------------------------------------------------------------
After completing a chapter in story mode, you will have the option of
playing that level in free play mode. In free play mode you are allowed to
bring any characters into the level. You can also switch characters at will
using L1 and R1 (the computer will switch characters as necessary as well).
Free play mode is a great way to gain True Jedi Status on a level, and is
the only way to reach certain canisters. In addition, free play mode omits
most of the cut scenes. Less downtime is a good thing.
To enter free play mode, simply walk through the chapter door and select
free play. You will then be prompted to select a character (of those you
have unlocked/purchased). You will take the chosen character into free play
mode along with your current buddy character and the game's selection of a
few other characters to round out your team. Essentially, you have control
over only two of your team members: the one you choose when you enter the
door, and the alternate character following you at that time.
Tip: Before entering free play mode, find you desired partner hanging out in
the diner and tag him. Then tag a different character and enter the
door. This way, you will have selected two of your free play characters
instead of just one.
For more information on optimal team set ups, see Section 8.
----------------------------------------------------------------------------
3.G - Dexster's Diner
----------------------------------------------------------------------------
Dexter's Diner will serve as your base of operations throughout the game.
From the main room of the diner, you will be able to access individual rooms
for Episodes I, II and III. These rooms each have doors that access the
various chapters (levels) of the game. The doors to Episodes II and III will
remain locked until you complete the first chapter of Episode I
(Negotiations). You may also note a mysterious door simply labeled "?". This
door is only unlockable by achieving True Jedi Status on all 17 missions
(see section 6).
The main room also has the dining counter, where Dexter will be happy to
sell you hints, characters and "extra" features. You can also input codes
here.
As you collect characters they will inhabit the diner, often resulting in
some humorous conflicts. In particular, watch for Jedi and Sith to gang up
on each other. You can also have some fun running around shooting, slicing
and force pushing your unlocked characters. Who doesn't want to spend some
time repeatedly using the force to destroy battle droids? Or, even better,
slicing Jar Jar apart!
From the diner, there are two doors exiting to the parking lot. While
initially empty, the parking lot will eventually be filled with the various
mini-kits you collect throughout the game (by finding Lego canisters). You
can also break open the containers and Force open the vents outside to find
stashes of studs, including some blue ones. You can even jump off the
parking lot and not lose any studs.
The diner has various objects that you can use the Force to manipulate. In
particular, using the Force on lights and tables will gain you some silver
and gold studs. Note that these studs are never depleted; every time you
reenter a room in the diner, the studs will replenish. If you are in
desperate need of studs, this is a surefire way to get some, although
playing through various levels will certainly gain you studs more quickly.
You can also flip chairs, although you won't get any studs for it. In the
Episode I room you can groove to the Modal Nodes cantina music.
----------------------------------------------------------------------------
3.H - Hints
----------------------------------------------------------------------------
Dexster has several hints available at his dining counter. Some will be free
to view and others you will have to purchase for a small amount of studs.
Since you are reading this walkthrough, you really won't be needed any of
his hints (not that you really need them anyway), but you may want to
purchase them anyway just for game completion. In any event, here are the
thirteen hints.
Hint #1 (Free): The more LEGO studs you collect, the more things you will be
able to buy here.
Hint #2 (Free): Collect all the LEGO canisters in each level to build
minikit models. You can view these in the parking lot
outside.
Hint #3 (Free): Many areas of the levels can only be reached by certain
characters. Go back to these levels in freeplay, and
try to find all the secrets!
Hint #4 (Free): Once you have defeated an enemy character in a level, you
will be able to buy it here. Try to collect all the
characters!
Hint #5 (Free): The Jedi Meter appears at the top of the screen in each
level. Fill it up by collecting LEGO studs. Take care -
you lose studs if you die!
Hint #6 (10 studs): Blaster characters can grapple to other areas. Stand on
the red circles and press [circle].
Hint #7 (20 studs): Jar Jar can jump higher than other characters. Press X
twice to do his super jump.
Hint #8 (30 studs): Astromech droids can use their probe on some electronic
panels. Move up to the panel and press [circle].
Hint #9 (40 studs): Astromech droids can hover for a limited time. Press and
hold X to activate the boosters.
Hint #10 (50 studs): Watch out for black Lego objects. Dark Force characters
can use the Force on them.
Hint #11 (60 studs): Freeplay mode means you can go back and play a
completed level with any character that you have
unlocked!
Hint #12 (70 studs): To take other characters into levels in Freeplay,
simply tag them in the Diner and go through the door of
the level you wish to play.
Hint #13 (80 studs): Fill up the Jedi Meter in each level to receive a
super-kit piece. Collect all 17 to reveal a
super-secret bonus!
============================================================================
4. Basic Story Mode Walkthrough
============================================================================
You begin in Dexter's Diner controlling Qui-Gon Jinn and Obi-Wan Kenobi. You
can spend some time in the diner familiarizing yourself with the controls
and collecting some studs. Dexster even has a few hints and two characters
available for you to purchase right off the bat.
When you're ready to begin, enter the door marked "I" and then the door
marked "1" to begin. As with all the chapters in story mode, select story
mode, press start and then enjoy the opening crawl (which you can skip by
pressing Start after a short load time).
You must play Chapter 1 of Episode 1 before playing any other levels.
Completing this level opens chapter 1 of Episodes II and III. Within a given
Episode, you must beat a given chapter to unlock the next one.
This walkthrough is divided into chapters, each of which is divided into
sections. Throughout the level, walking through certain doors will load up a
new part of the level. I will refer to these areas as sections.
Note: This walkthrough does not contain the locations of the canisters, as
most of them are inaccessible on your first trop through.
Note: This walkthrough primarily covers how to complete a level. It does not
delve into finding all the nooks and crannies where studs are hidden.
Note: This walkthrough is for single player. The only real difference for
two-player is that a second player would have to do some of the
actions that the computer controlled partner does (like simultaneously
stepping on switches and such).
Note: Throughout this walkthrough, when I use the terms "north", "south",
"east" and "west" I am referring to the directions in relation to the
current camera position. Hence, north is further away (at the top of
the screen) and south is closer (at the bottom of the screen). East is
left and west is right. The terms "up" and "down" refer to elevation.
----------------------------------------------------------------------------
4.A - Episode I - Chapter 1 - Negotiations
----------------------------------------------------------------------------
Characters: Qui-Gon Jinn and Obi-Wan Kenobi
Jedi Meter: Approx 22,200 studs.
~~~~~~~~~
SECTION 1
~~~~~~~~~
After the opening cut scene, you will be in a conference room aboard the
Trade Federation battle ship. You can smash the barrels for some studs. You
can also use the force to make the chairs dance. Don't miss a blue stud off
to the right side of the room. Use the force to blow open the door and
continue into the corridor.
In the corridor you will have to dispatch of a few battle droids. There are
numerous switches and blocks you can Force for some studs. The first door on
the left you will not be able to open without a protocol droid (which you
will find in just a second). Down the first right is a room where you can
Force some objects for some blue studs. Continue down the hall to the
corner.
At the corner, you'll see another door restricted by a protocol droid panel.
You will also be ambushed by some droids down the side corridor. Dispatch
them and continue down the hall pulling switches, breaking canisters and
collecting studs. Halfway down the corridor is a door on the left that is
restricted by an astromech droid panel. Unfortunately, you are going to have
to wait to get this one until free play mode. Further down at the end of
the hall is TC-14. While facing the droid, press [triangle] to tag it onto
your team.
TC-14 is a protocol droid, so he can open some panels. If you wish, you can
head back to protocol droid sealed doors that you passed for some goodies.
Otherwise, use TC-14 to open the door at the end of the hall (right next to
where you found him) by facing the access panel on the left and pressing
[circle]. Continue through the door and open the next one again by
activating the panel with TC-14. And of course, do not forget to be Forcing
switches and stuff to get those precious studs!
Through the door there are a few more barrels to destroy. Switch back to one
of your Jedi (by facing them and pressing [triangle]) and then use the Force
to pull open the grate on the wall. When you open the grate, a few droids
will pour through. Dispatch them and head through the hole in the wall to
load up the next section.
~~~~~~~~~
SECTION 2
~~~~~~~~~
You will find yourself on top of a ledge. Jump down and dispose of some
battle droids. There are plenty of studs and objects to play with to the
left, including some blue studs in the bottom left. There is a door on a
ledge on the left of the wall that you won't be able to open this time
through. If you want to go back to the first section, you will have to use
the Force to stack some blocks and then jump back to the door. When you are
ready, continue to the right.
You will be treated to a short cut scene of two destroyer droids wheeling
out. After regaining control, take out the slew of battle droids and the two
droidekas.
Tip: Use the double jump lightsaber attack to quickly take out the shields
on a destroyer droid.
After cleaning out this area, head to the blue force field gate to the
north. Use the Force on either side of the gate to form a platform. Jump on
to the platform and over the fence. Stand on one of the red switches behind
the gate. Your partner will follow you over the fence and will hit the other
switch. When both switches are pressed at the same time, the force field
will shut down, letting TC-14 through. This will also trigger a handful of
battle droids to pop out and attack. Finish them off and switch to TC-14.
There is another protocol droid panel in front of the brown landing vehicle.
Use TC-14 to activate the panel. Stepping into the landing craft will
trigger a cut scene and complete the chapter, although you may want to go
back and collect some more studs before finishing.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- TC-14 is gained (for free).
- Battle Droid (Security) is available from Dexster for 300 studs.
- Battle Droid is available from Dexster for 300 studs.
- Battle Droid (Commander) is available from Dexster for 1,000 studs.
- Droideka is available from Dexster for 10,000 studs.
- Episode I - Chapter 2 is available for story mode.
- Episode I - Chapter 1 is available for free play mode.
- The Episode II room of the diner is unlocked
- Episode II - Chapter 1 is available for story mode.
- The Episode III room of the diner is unlocked
- Episode III - Chapter 1 is available for story mode.
You have now unlocked chapter 1 of Episodes II and III (as well as chapter
2 of Episode I of course). You may play the episodes in any order from here,
although the walkthrough will play through them in sequential order. Select
continue story to play the second chapter of Episode I or return to the
diner (from which you can access the next chapter whenever you are ready).
----------------------------------------------------------------------------
4.B - Episode I - Chapter 2 - Invasion of Naboo
----------------------------------------------------------------------------
Characters: Qui-Gon Jinn and Obi-Wan Kenobi
Jedi Meter: Approx 40,600 studs.
~~~~~~~~~
SECTION 1
~~~~~~~~~
After the cut scene you are in a clearing in the middle of the Trade
Federation invasion. Head down the path dodging Kaadu (they won't hurt you)
and killing droids. Note here that the droids will spawn indefinitely, so
there is no use trying to kill them all. They will just keeping coming.
Tip: Pull up flowers with the Force for studs (and sometimes secrets).
There is a path to the right. At the end is a tree with a target on it.
Unfortunately, you need a blaster to hit that target and you don't have one
this time through. Back on the main path is a fallen tree. Use the Force to
move the tree off the path. Continue down the path to a smoking brown
landing vehicle. Use the Force a few times on the right side of the vehicle
to cause it to explode, opening the way. Continue down the path to trigger a
cut scene with our favorite character. After the cut scene, tag Jar Jar and
head up the stairs. Collect the studs and head to the right to load the next
section.
~~~~~~~~~
SECTION 2
~~~~~~~~~
Walk down the pathway until you come to a big gap and picture of Jar Jar on
the wall. Switch to Obi-Wan or Qui-Gon and Force the picture to create a
stepping platform in the middle of the gap (don't miss the blue stud where
the picture was).
Jump across the gap using the newly formed platform and kill a battle droid.
Tag Jar Jar and jump up to the platform on the right (there's a trail of
studs pointing you to it). When Jar Jar lands on the platform, it will
collapse, exposing some gears and allowing the Jedi to follow.
Tag one of the Jedi and Force the revealed gears to lower a platform to the
right. Jump on to the platform and over to the right onto the ledge (any
character should be able to make it). When you land on the ledge, it will
collapse. Tag Jar Jar and jump on to the next ledge, which will also
collapse, revealing a blue stud behind it. Nab the stud and continue with
Jar Jar on to the next ledge. When this ledge collapses, it will reveal a
battle droid behind it. Quickly switch to one of the Jedi and dispatch the
droid. There will be two more battle droids to the right, so jump that way
and take them out.
You will again be faced with a big chasm on the right to get across. To the
left of the gap up on a ledge are some blocks that you can Force into a
platform. An easily accessible canister is also up there once you move the
blocks. Switch to Jar Jar to nab it. Jump up onto the platform you created
and then up again to the ledge above it, taking out some battle droids. Snag
the blue stud and continue through the door to the right.
~~~~~~~~~
SECTION 3
~~~~~~~~~
Walk down the path and use the Force on some blocks obstructing your way.
The blocks will form a platform below with another easy to get canister.
The tree above should also collapse, creating a way for you to go. Continue
down the path and you will notice a small hole in the cliff wall. Only small
characters can get through this, so you'll have to explore it in free play
mode. Continue to the right to the clearing and take out the battle droids.
There is a crashed brown landing craft that you can destroy by using the
Force on it a few times. Behind it is a new section with some blue studs and
a battle droid. You will have to use some Force teamwork to get them.
Back in the main area, continue to the right through some shiny swamps and
down into a clearing. Take out the battle droids in the clearing. There is
yet another easy to spot canister in a cave behind some beams. Move them
with the Force.
Switch to Jar Jar and follow the stud trail up and onto a ledge on the
right. Continue around the ledge until the end. Step onto the slightly
lowered portion of the ledge and it will collapse, revealing an opening.
Walk into the opening for the next section.
~~~~~~~~~
SECTION 4
~~~~~~~~~
You are now in an area much like the first section of the chapter. On the
left is a broken statue you can play with for another canister. Go down the
path. Again, the droids here are limitless. When you reach the end, grab the
blue stud and walk into the water to trigger a cut scene and end the level.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Jar Jar Binks is gained (for free).
- Episode I - Chapter 3 is available for story mode.
- Episode I - Chapter 2 is available for free play mode.
----------------------------------------------------------------------------
4.C - Episode I - Chapter 3 - Escape From Naboo
----------------------------------------------------------------------------
Characters: Queen Amidala and Captain Panaka
Jedi Meter: Approx 61,700 studs.
~~~~~~~~~
SECTION 1
~~~~~~~~~
After the cut scene you will be in charge of Queen Amidala and Captain
Panaka in a rather hostile Theed plaza. Draw your blaster and take out the
battle droids on the ground level, making sure to dodge the blaster fire
from above. To the north you will free some Naboo guards who will help.
There are also some brown doors to the north than can be blown up for lots
of studs.
Go to the red marker in the upper left and press [circle] to grapple up to
the next level. Take out the droids and continue to the right. Along the way
you can destroy the fences for studs. To the right you will find another red
grapple marker waiting.
On the next level there are a few more droids and a blue stud to the north.
Head down this walkway to another grapple marker. Along the way you can
destroy windows for studs.
Grapple to the next level, where three battle droids are waiting for you.
The grapple marker up to the next level is right next to where you grappled
to on this one. If you go to the left, there will be some more windows to
destroy. One even has a statue behind it that can also be destroyed.
The next level has a ton of droids waiting. You'll have to be skilled with a
blaster to get through this ambush unscathed. This area has plenty of
barrels and flower pots that can be destroyed for studs. You may also notice
a trail of studs off the south side of the building. You can jump off to
nab a blue stud, but you'll end up at the start and will have to trek all
the way back up. Continue to the upper right of this plaza where there is an
archway leading to the next section.
~~~~~~~~~
SECTION 2
~~~~~~~~~
You are now in a room with stairs going down to the north. Directly south of
here is a canister and some studs. At the end of the stairs to the north are
two battle droids. Go down the stairs and take them out. When you get close,
two more with rush in through the door at the bottom. After killing them, go
through the door for the next section.
~~~~~~~~~
SECTION 3
~~~~~~~~~
It is a bit tough to see here, since you are behind a wall inside a
building. Head to the right to enter a larger room. Blast out the windows
and head outside, where you'll find some battle droids waiting. Take them
out and head across a walkway to the right. Here you will find a closed door
with a target to the right of it. Only characters with blasters can shoot
these targets. Thankfully, you've got two such characters. Shooting the
target will open the door. Head on through.
~~~~~~~~~
SECTION 4
~~~~~~~~~
Head to the left to find a round area with a green cage housing a blue stud.
Shoot the green cage to reveal a hole beneath it. Drop through the hole.
Down here are several battle droids along with some friendly Jedi. You can
switch into Qui-Gon or Obi-Wan by tagging them like any other character.
Continue to the right until you hit a squad of battle droids. Take them out.
To the right you should see a big gate. On either side of the gate are a
barrel perched on top a small platform. Destroy the barrels and the
platforms beneath them will rise up and down. You will notice two targets on
the wall behind each rising platform. Switch into a blaster character and
hop on one of the platforms. Shoot the targets as you go up and down. Then,
get on the other platform and do the same with the targets next to it.
Shooting all four targets will raise the gate. Go through to the next
section.
~~~~~~~~~
SECTION 5
~~~~~~~~~
Go to the right across a walkway. You will probably also want to switch back
to a Jedi. At the end of the walkway is a large roof with big, round green
domes and some battle droids. You may also notice some smaller round green
domes in the upper left. Each of the big green domes has a switch on top of
it. Stepping on the switch will trigger a cut scene and open up some of the
small green domes. Under the small domes are green cages that can be
destroyed to reveal various goodies. Continue to the upper right killing
droids. Up ahead to the north will be three more small green domes. Hit all
three switches to open the six small domes (don't forget to go back and get
the three you passed). The leftmost cage on the far side contains a
canister. Beneath the canister is a hole. Drop into it to trigger a cut
scene and complete the level.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Queen Amidala is gained (for free).
- Captain Panaka is gained (for free).
- Royal Guard is available from Dexster for 800 studs.
- Padme is available from Dexster for 800 studs.
- Episode I - Chapter 4 is available for story mode.
- Episode I - Chapter 3 is available for free play mode.
----------------------------------------------------------------------------
4.D - Episode I - Chapter 4 - Mos Espa Podrace
----------------------------------------------------------------------------
Characters: None, you're driving a podracer.
Jedi Meter: Approx 25,000 studs.
This race consists of three laps. Each lap consists of three sections. To
advance to the next section, you need to complete the current one before
Sebulba (who is marked onscreen by a green arrow). Each section is preset,
so you don't have to worry about the positions of the other racers. Just get
to the end of the section before Sebulba. So really, it is more like nine
separate mini-games than one big race.
Hold X to accelerate. The course is littered with flashing green
accelerator pads. Try to aim for these pads, as they will give you the
boost needed to beat Sebulba.
Hitting walls or being shot will take away a heart of health like in any
other level. Run out of hearts and you will explode with a short cut scene.
Additionally, running directly head on into things will cause you to
explode. Hitting the pits in the first leg also will result in your death.
Should you die, you will restart that section of the race fresh. If Sebulba
beats you to the end of the section, you will get a cut scene showing your
loss. You will then get to try the section again.
Studs in this level are earned by running through poles (typically in front
of or behind accelerators) and by smashing into rocks in the tunnel of the
first part of each lap. You can also find hearts this way. If you die or
timeout, you'll lose your normal allotment of 2,000 studs. You have a Jedi
Meter here just like any other level, although its unlikely you'll be able
to get it on your first try through. In fact, expect it to take a couple
while you learn the course.
The chapter also has 10 canisters throughout, so keep your eyes pealed. If
you die you will retain any canisters, even those you grabbed on the section
you just died on. So if you have to kill yourself or slow down to get a
canister, don't worry about it.
It is also worth noting that this chapter, like all the mini-game chapters,
only has a story mode. You can't free play. Of course, you can repeat story
mode as many times as you like. You will have to watch the cut scenes every
time though.
~~~~~~~~~~~~~~~~~
LAP 1 - SECTION 1
~~~~~~~~~~~~~~~~~
After the rather long cut scene, you will be in control of Anakin's
podracer. Hold down X and never let go. You have about 40 seconds to beat
this section.
Hang a left around the first bend and then a right. Around the next left are
some accelerator pads you'll want to hit. Bust through the poles after the
accelerators to get some studs.
Veer to the left where you will find some more accelerators. Veer back to
the right and hit the next set of accelerators. Continue veering to the
right to yet another set of accelerators. You'll head down a small ledge.
On the left will be some pits and on the right some accelerators. You are
going to want to aim for the accelerators and not the pits, of course.
Beyond the accelerators the right wall will fall back to reveal some pits on
this side as well. Make sure to stay to the left of them and head around the
rather sharp left turn.
On the right side of the turn you will see a familiar fence in front of a
ramp. If you crash through the fence you will hit some accelerators. At the
very end of the ramp on the left edge is a floating silver object containing
a canister. Crash into it to get the canister. If you miss it, you've got
two more laps. If you miss the ramp entirely, no fears, just speed past on
the left, avoiding some small rock piles on the sides.
Hang a left and then a right and you will see a cave in front of you. Head
into the cave. Hitting the purple rocks in here will net you coins. Inside
the cave you will make a left. After this turn is a canister. After the
left, make a right to cross the checkpoint and begin the next section.
~~~~~~~~~~~~~~~~~
LAP 1 - SECTION 2
~~~~~~~~~~~~~~~~~
You knew this was coming. A cut scene shows some Tuskens shooting at the
track. In this next section you will have to dodge their fire. Taking a hit
will result in a one heart penalty. You should not have to pay too much
attention to these guys. It is unlikely that they will hit you four times.
You have about 25 seconds to finish this section.
Veer to the left and hit an accelerator. There are some accelerators to the
right, but there are tough to reach so want to skip them. Continue to the
left to another pair of accelerators (with a canister directly after).
Continue around left and hit the next accelerators. You should not have to
aim for any of the accelerators on the far right this time. Just stay on the
ones to the left on the inside.
After this long turn, you enter a smaller canyon with some poles that you
can hit for studs. In between some of these poles is another canister.
Thankfully, the Tuskens are no longer shooting. Continue down the canyon
until it opens up revealing two side by side accelerators in front of a
small ledge up. On top of the ledge is a small divided rock, so you have to
pick left or right accelerator. The left will net you some studs and the
right a canister. If you go right, you have to swing back left quickly after
the canister to get back on track. You will also probably miss the
accelerator, so get this one in an early lap when you have more time to
spare. Do one path this lap and the other on one of the next two laps.
Beyond the small divider rock, the path will come back together. Hit the
accelerator and veer slightly to the right to hit the next one. You will
have to jut out to the left to get around a rock (clipping it won't make you
explode or damage you). Then quickly move back to the right for another
accelerator.
After the accelerator you will come to a wide clearing. On the right is a
canister. Straight ahead is a slight incline. Head for it. On top is an
accelerator and some poles on the left. Go up another incline. Make a right
and then a left to the checkpoint.
~~~~~~~~~~~~~~~~~
LAP 1 - SECTION 3
~~~~~~~~~~~~~~~~~
This time you are in a wide open area. The area is littered with bombs, so
watch out. Hit one and you lose a heart. You have 20 seconds to finish this
section.
Slightly to the right is an accelerator. Hit it and then jut out right to
hit another and some poles. Then go left for some poles, a canister and
another accelerator. Head to the right a bit for one more. In front of this
one are some poles and a canister. Speed around to the left to end your
first lap.
~~~~~~~~~~~~~~~~~
LAP 2 - SECTION 1
~~~~~~~~~~~~~~~~~
This next section is the same as the first part of lap 1. There are a few
surprises though. Ater the first two bends you will find the center path to
be open this time. Head down it to trigger a cut scene of Sebulba smashing
up a Gran. Head straight to an accelerator with a canister right after it.
Ahead you will see a rock formation tumble (the one that a pod just crashed
into). There will be a small gap under it, however. Hit the second
accelerator and make it underneath before it completely collapses, killing
you. If you do not hit both accelerators, you will not make it. The rest of
the section plays out exactly as it did in lap 1. You have 30 seconds, not
including the cut scene, for this section.
~~~~~~~~~~~~~~~~~
LAP 2 - SECTION 2
~~~~~~~~~~~~~~~~~
This section is exactly the same as in the previous lap, expect this time
there will be some boulders falling across the course in the first part
(where the Tuskens shoot at you). Stay to the left and jut once or twice to
dodge boulders and otherwise do exactly like the last lap. When you get to
the side by side accelerators, take the one you did not take last time. You
have about 35 seconds for this section.
~~~~~~~~~~~~~~~~~
LAP 2 - SECTION 3
~~~~~~~~~~~~~~~~~
This one has a few more bombs on it, but otherwise is exactly the same as in
lap 1. You should not have to adjust at all. Just make sure to not hit too
many of the bombs. Again, you get 20 seconds for this section.
~~~~~~~~~~~~~~~~~
LAP 3 - SECTION 1
~~~~~~~~~~~~~~~~~
This one probably isn't a shocker. After the first two bends you will take
the right path this time. Hit the accelerator, veer back to the left and aim
for two more accelerators in a narrow opening. Before the dip, you can jut
out to the left for an accelerator or to the right for a canister. After the
dip, finish it out same as before. You have about 30 seconds for this
section.
~~~~~~~~~~~~~~~~~
LAP 3 - SECTION 2
~~~~~~~~~~~~~~~~~
This is the only part of the race that may give you some problems. You have
about 30 seconds. Boulders litter the first area and you have to dodge them
while still hitting the accelerators. Running into the boulders is almost
always instant death.
Aim for the accelerator on the right. Go through it and through the one
right after it. You will probably smash into a boulder. You need to veer off
to the right before you hit the second accelerator. You should be able to
clip the accelerator while veering right and get around the boulder. This is
the most consistent way I have found (although if you have others, I am open
to them). Then head back left to hit the main accelerators and continue the
section as before.
~~~~~~~~~~~~~~~~~
LAP 3 - SECTION 3
~~~~~~~~~~~~~~~~~
The final section begins with a short cut scene. You are running the exact
same third leg, except this time the bombs are placed in inconvenient spots
(like on top of accelerators) and you have less time. The bombs should not
be too much of an issue. With full health you can hit three and be fine.
Just hit those accelerators and you should be able to just barely take
Sebulba and finish the race. You hav only got about 15 seconds, so you
better haul it! Watch the cut scene and you are done.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Episode I - Chapter 5 is available for story mode.
----------------------------------------------------------------------------
4.E - Episode I - Chapter 5 - Retake Theed Palace
----------------------------------------------------------------------------
Characters: Qui-Gon Jinn and Obi-Wan Kenobi.
Jedi Meter: Approx. 59,300 studs.
Note: By now you should be getting pretty good at nabbing studs. From here
on out I will make little reference to them. Basically, try to destroy
or use the Force on everything.
~~~~~~~~~
SECTION 1
~~~~~~~~~
After the cut scene you begin in a Theed plaza. You start with Qui-Gon and
Obi-Wan, but Padme, Panaka, boy Anakin and R2 will be around to switch to as
necessary. Head to the upper right and you will find yourself in a large
open space with lots of droids (battle and destroyer) on the ground and even
some on ledges higher up. Take out those on the ground with your Jedi. You
can even deflect bolts back at those on the upper levels if you wish.
Otherwise, you can tag a grappler and grapple up to the higher levels to
take them out. Once the area is clear, the rest of your team will follow
you.
In this area there is an archway to the north with some crumbled Lego
pieces in front of it. Use the Force on those bricks to create a ramp for R2
and Anakin. Follow the trail of silver studs back to a door with an
astromech panel to the right of it. Tag R2, face the panel, and press
[circle]. The door opens, so go through it.
~~~~~~~~~
SECTION 2
~~~~~~~~~
This section has a large pit separating your team from the door on the
right. You have to get everyone across. On the north wall is a small gray
door that you can use the Force on. Forcing it will reveal a hole that
Anakin can crawl through (by pressing [circle]). This will get him to the
other side. Next to the crawl space is a hook-like object that you can
Force. Doing so will lift it up and hook it to a beam. A red grapple marker
will appear. Panaka and Padme can use this to cross the gap. Finally, on the
north wall next to the gap are some Forcible blocks. Forcing them will
create a stepping platform that Obi-Wan and Qui-Gon can use to jump the pit.
Don't worry about R2, he can fly over. Once you have all three of these
paths set up, cross the gap with any character using the appropriate method
and the rest of the group will follow automatically. Anakin and the
grapplers are easier, since they do not require any jumping skills.
After crossing the gap, go through the door on the right to enter a round
room with some switches, battle droids and droidekas. You have to be a Jedi
to get past the droidekas' shields (blaster bolts deflect off).
After you take them out, stand on any switch and your team mates will stand
on the remaining switches. This will open the door to the right. Behind the
door are some battle droids to eliminate. As you head down the corridor you
will be treated to a few more battle droids. You will then be in another
round room. To the north is a panel locked door that R2 can open. Tag a Jedi
and continue through the door.
~~~~~~~~~
SECTION 3
~~~~~~~~~
You are now on a balcony. Follow the curve and head up the stairs,
eliminating the battle droids that appear. You then enter a large plaza with
a fountain in the middle. There will be a handful of battle droids to take
out on the ground and a few on higher levels. Again, it is best to deflect
blaster bolts at them, although you could certainly grapple up and shoot
them.
Beyond the fountain to the right is a grapple marker. Just to the north of
that are some bricks. Force the bricks to form spiral stairs to the right.
Head on up.
On top, head north through the archway and then left to find a broken
bridge. There are some blocks at the edge that you can Force to rebuild the
bridge. Head across and continue left taking out a few battle droids as you
go. At this point, the rest of the team should be following you. Even R2
should have found a way up (using the platform you can see going up and down
to the north).
When you get all the way to the left you will trigger a brief cut scene
showing the gate you need to open and the switch you need to push to do so.
First, notice that across the gap to the north is a large block on the
ledge. You need to use the Force to blow up this block. Then to the left of
the gate is a flower pot blocking a smaller grate. Smash the pot to reveal
a switch beneath it. Step on the switch to open the small grate, revealing a
crawlspace for Anakin. Tag the chosen one and use [circle] to crawl through.
You will pop out on the north side of the gap at the far left. You need to
head right a bit (if you had not blow up the block here, Anakin would not be
able to pass). Another crawlspace is onn the second column you pass. Crawl
through to go up a level. The switch is now just a step to the left. Step on
it to open the gate. You then have to get back with Anakin by going down the
crawlspace, heading left on the ledge, and then going through the
crawlspace on the left wall. Tag a Jedi and head through the door.
~~~~~~~~~
SECTION 4
~~~~~~~~~
You are in yet another large plaza (aren't these Theed levels thrilling?).
Head all the way to the right, clearing out the battle droids. There is a
door to the north up on the ledge above. You need to get everyone up there.
Switch to Qui-Gon and Obi-Wan.
In the upper right corner will be a platform and some round blocks that you
can Force. Doing so will activate the lift just to the south. R2 will use
this life to get up to the top. Just to the left of the elevator is a flower
pot. Destroy it to reveal a grapple marker. That will get Padme and Panaka
up. Head left a bit more and you will see a gray door on the north wall.
Force it open and Anakin will use it to slide up to the top level.
Continue to head left. You will eventually find two gray blocks side by
side next to the north wall. Above each is a vertical trail of studs. Hop on
one block and your Jedi partner will automatically hop on the other. Use the
Force on the opposite block and your partner will automatically use the
Force on yours. Together, you will both raise up. When you get to the top,
jump to the platform between the lifts. To the right there will be a gray
part of the wall on which you can use the Force. Doing so will create a
platform. Double jump across the platform to the right side (where you will
see the other end of Anakin's crawlspace). Continue to the right and you
should find everyone standing on switches waiting for you. Take your place
and your partner will do the same, opening the door to the north. Head in.
~~~~~~~~~
SECTION 5
~~~~~~~~~
You are now in what appears to be a dining room. There are plenty of studs
in here to collect. Head north to the stairs and dispatch of five battle
droids followed by three more. Head up the stairs and through the archway.
There is a droideka here to take out.
Notice to the north there is a statue with a switch visible underneath it.
Destroy the statue and jump on the switch to reveal a secret passage down to
the hanger. Head down the stairs and through the archway to the right.
~~~~~~~~~
SECTION 6
~~~~~~~~~
In this final section head south. When you eventually reach the hanger
you will get a cut scene showing you the locations of six Naboo pilots, each
surrounded by some battle droids. You need to take out the droids around
each pilot(s) to free them. Free all six pilots to continue.
First, head to the left and destroy the barrels there. Beneath one of them
is a grapple marker. Tag a grappler and grapple up. Hop across a gray box
to the right and shoot down a battle droid to free your first pilot.
Next, head to the southwest corner of the room (southwest from the entry
door that is). Here, there will be a big box and two smaller ones. Force the
big one first, and then the two smaller ones. They will stack to create a
structure you can climb to get to the ledge above. Jump up to the ledge and
kill the battle droid to free the second pilot.
Head to the right in the room and you will eventually run into some droids
and two pilots on ground level (to the north near a fighter). Take out the
droids to free pilots three and four.
You will also notice a door just to the left of these pilots. When you pass
this door, it will open and spew out a droideka and some battle droids to
dismantle. The final two pilots are up above this door. Flanking the door
are two gray boxes. You are going to use the same double Force trick that
you used earlier. Hop on one box an let the other Jedi hop on the other.
Force the opposing box and the other Jedi will do the same to yours. When
you get to the top, jump up a level to the north and clear out a battle
droid to free the final two pilots.
You will see a short cut scene showing you an access panel raising into
position. Jump down and head all the way to the right. You will eventually
come to the large hanger doors. The new access panel is to the left of these
doors. Tag R2, hover up the little ledge (hold X) and then activate the
panel. Chapter complete, enjoy the cut scene.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Padme (Battle) is gained (for free).
- R2-D2 is gained (for free).
- Anakin Skywalker is gained (for free).
- Episode I - Chapter 6 is available for story mode.
- Episode I - Chapter 5 is available for free play mode.
As an additional note, now that you have R2 and Anakin, you can collect
almost all of the canisters in free play mode.
----------------------------------------------------------------------------
4.F - Episode I - Chapter 6 - Darth Maul
----------------------------------------------------------------------------
Characters: Qui-Gon Jinn and Obi-Wan Kenobi
Jedi Meter: Approx. 42,800 studs.
~~~~~~~~~
SECTION 1
~~~~~~~~~
After the cut scene you are across a chasm from Darth Maul. He is flanked by
four battle droids. His health total (3 hearts) is at the top of the screen.
The strategy here is to deflect bolts at all of the battle droids. You can
deflect the bolts back by pressing [square] right before the bolt is about
to hit you. Sometimes the droids will shoot at your partner instead. Just
walk in front of him and the droid will shoot at you instead.
When the droids are defeated, Maul will Force throw a few exploding barrels
at you. When he does so, target the barrel (by facing it) and use the Force
to throw it back at him. Make sure you hold the button down the entire way
or it will not reach Maul. If you are having difficulty with this, try
taking a step or two back. You need some distance to be able to target the
barrel midflight. After a hit, more battle droids will appear. Rinse and
repeat until you have deflected three barrels back at Maul. If at any time
you need hearts, you can use the Force on the lights or switches by you
(the switches will bring forth some battle droids, who can give you more
hearts).
After three hits, Maul will run away through the door to the north. The
suspended sections of the bridge will also drop and become targetable. Force
them to reconstruct the bridge. Cross the bridge. The hanger area has plenty
of studs and objects to play with. Force a few lights and switches to get
any hearts needed to refill your life. When you are ready, follow the trail
of studs through the door to the north.
~~~~~~~~~
SECTION 2
~~~~~~~~~
Go north and then right on the walkway. Maul with run away. Jump up a level
to get a blue stud. Follow the walkway and jump up to a yellow platform with
a gold stud. Jump to the right to a platform with a grapple marker (which
you cannot use in story mode). Maul will again run away. Head right and
again jump up to the yellow platform.
On the wall to the right is a gray ledge that you can Force pull. Doing so
will pull out a platform. This platform will eventually recede back into the
wall, even if you pull it out all the way. So be timely once you have it
out. Double jump onto the platform you just pulled out and then to the right
onto another yellow platform. If you fall, just head back and try again.
There will be another ledge to pull out to the right. Do so and hop across.
Darth Maul with run yet again. Head around to the right and follow Maul
across the walkway and into a door.
~~~~~~~~~
SECTION 3
~~~~~~~~~
From the starting platform, double jump to the north, run north along the
walkway and then double jump to round platform that Maul is standing on.
You will get a full blown cut scene of Maul tailing it out of there. You
will also see two yellow battle droid commanders calling battle droids.
From the platform you are on, there are walkways jutting to the left and to
the right. There is a yellow-striped battle droid at the end of each path.
Battle droids will continue to spawn until you destroy both of these yellow
commanders. Fight your way to them (in either order) and take them out. You
may have noticed by now that the yellow buggers take two hits to kill from
regular strength attacks. Clear out the commanders and then finish off the
rest of the droids.
Another cut scene will ensue. This one will show two platforms raising up to
the north. Each has a switch on it as well as a droideka. Maul will also
drop a platform leading to the north. The safest way to take out the
droidekas is to deflect blaster bolts back at them. After they are defeated,
double jump on to one of the platforms and stand on the switch. Your partner
will do the same on the other. This will raise the platform to the north
that Maul dropped in the cut scene. Double jump to this platform, head north
on it and double jump across again. Head towards Maul in the doorway to
access the next section.
~~~~~~~~~
SECTION 4
~~~~~~~~~
Ah, the red energy fields that served as a contrived way to split Obi-Wan
and Qui-Gon. In this game you will take Maul together. Head north and
you will notice a switch on each side of the corridor. Force pull the switch
and your partner will get the other. Pulling both simultaneously will
unlock the red force field.
Head north and you will come to another field with switches beside it. Do
the exact same thing to open the field. Head north and do it another time
for the next field and, continuing north, do it one last time for the final
energy field. Head north through the door into the familiar round room with
the gaping pit in the middle of it (why are there some many gaping pits in
the Star Wars universe?).
~~~~~~~~~
SECTION 5
~~~~~~~~~
BOSS FIGHT - DARTH MAUL
This is your true battle with Maul, and the first boss battle thus far. The
energy field will close behind you, so there is no way out. Maul has ten
hearts of life (which compared to your measly 4 isn't really fair).
The best way to damage Maul when he is running around and dueling is with
jump attacks. Both of the jump attacks seem to bypass most blocking, so they
are a good way to register hits. Note that after you hit Maul, there will be
a few moments where he is invulnerable. So after you score a hit, back off
for a second and then leap in for another blow.
Maul will occasionally leap across the pit. It seems he does this after two
hits, and then after two more hits. In this case, just follow him around as
best you can and score some jump attack hits.
After two more hits (six total), Maul will construct a small platform and
hop up onto it. On the platform, Maul will force throw objects at you.
Unfortunately, he is too high for you to reach. Instead, you can Force push
the objects he throws back at him. You can also Force the platform he is on,
which will eventually cause him to leap off. Hit him three times by
deflecting objects (or pull down his ledges), which for some reason are
Lego bikes, to continue the fight. These hits will not deplete his life
total.
In this last part Maul will Force choke you. When a red aura appears around
your character, Maul is beginning a Force attack. A few seconds later your
character will become immobilized and lose one heart. To prevent this, when
your character is targeted by Maul and the red aura appears, quickly tag
your partner. Maul will continue his Force choke, but it will not be on you
anymore (aren't you a good friend?). When Maul is choking he is completely
vulnerable to attacks, so you will be able to get a hit in with just a
regular swing. You are only be able to get a single hit in per choke though.
At any other time it appears to be impossible to damage him. Wait for the
choke and then tag and strike four times to trigger the cut scene and
complete the chapter.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Darth Maul is available from Dexster for 15,000 studs.
After the level stats you will be treated to a final cut scene and closing
credits. You have now completed the Episode I story mode.
If you purchase Maul, you will have absolutely everyone you need to find
every canister in the game. So start hunting whenever you like from here on
out.
----------------------------------------------------------------------------
4.G - Episode II - Chapter 1 - Discovery on Kamino
----------------------------------------------------------------------------
Characters: Obi-Wan Kenobi (Jedi Master) and R4-P17
Jedi Meter: Approx. 46,000 studs.
This chapter is fragmented into a lot of small sections. In most of them,
you will not do much on this pass through. I will label them all, however,
for the sake of the canister walkthrough later in this guide.
~~~~~~~~~
SECTION 1
~~~~~~~~~
After the cut scene, you will be on a landing platform. Directly north will
be a walkway to small round platform. Standing on this platform is a
Kaminoan who will be nice enough to lead you through the level. But first,
you have to do something for her. Head north following the trail of studs.
On the Kaminoan's left will be a pile of blocks that you can use the Force
on. Do so and you will get a cut scene of a bridge extending. Follow the
Kaminoan south and east across the bridge to the city entrance. Enter the
door for a cut scene.
~~~~~~~~~
SECTION 2
~~~~~~~~~
The Kaminoan will run to the right. Follow her around to another door and
enter.
~~~~~~~~~
SECTION 3
~~~~~~~~~
Head north through the corridor to enter a large room with some blue pads on
the ground arranged in a diamond shape. Stepping on a pad will light it for
a short while. You need to light them all at once. To do so, just run around
the diamond. You should have plenty of time. Once they are all lit, a device
will raise in the center of the diamond. Use the Force on it to trigger
another cut scene.
The Kaminoan is now standing near a door on the north wall. Follow the
Kaminoan north through the corridor. At the end of the hall, you will have
to switch to R4 to open the door.
~~~~~~~~~
SECTION 4
~~~~~~~~~
You are now in another hallway. Head north and about hallway down there will
be a door on the right that the Kaminoan will open and stand next to. Go in.
~~~~~~~~~
SECTION 5
~~~~~~~~~
Head south a few steps for a cut scene with Jango Fett, who will unleash
some floating droids at you. Take out the droids and head back out into the
hallway (section 4).
~~~~~~~~~~~~~~~~~
SECTION 4 (again)
~~~~~~~~~~~~~~~~~
In the hallway, a force field will have been erected to the north. There are
also two gun turrets on the top of the field on either side. You have to
take the turrets to drop the field and continue. To do so, deflect their
fire back at them with Obi-Wan's lightsaber. Continue north and Jango will
bolt out a door to the right. Follow him.
~~~~~~~~~
SECTION 5
~~~~~~~~~
Jango will dart out a hole in the wall on the right. Follow him.
~~~~~~~~~
SECTION 6
~~~~~~~~~
Now outside, you will see a cut scene of Jango placing an object that looks
a lot like a bomb. Not surprisingly, this is indeed a bomb. The walkway
you are on is littered with these bombs. When you get close to one, it will
explode and knock out part of the floor. Be careful. The general idea is to
slowly approach the bomb and when it triggers (signified by an animation
change and a high pitched sound), quickly back off and let it explode. Then
double jump over the gap. The first two knock out one small section of
walkway. The third and fourth bombs will explode together and knock out a
much bigger section. There will be a gap and then a part of the walkway to
the right that is hanging sloped down. You can make a double jump to it. The
next two bombs do the same thing, except this time the sloped part is on
your side (the left). Run down to the end of it and make a double jump right
and you should be able to get back up to the walkway. The final bomb is just
like the first two. Also, as a note, if you are having troubles with the
jumping try switching to R4. You can hover across all of the jumps except
for the fourth.
After the bombs, continue right on the walkway. Eventually you will come to
a T-junction. Jango will run north and jet pack across a long gap. He will
then disappear through the door to the north. Follow him north along the
walkway and at the end step on the red switch off to the right. This will
extend a small part of the walkway. You will not be able to jump the gap
still, but you can hover over it. Switch to R4 and hover across. On the
other side, step on the red switch to the right to fully extend the bridge,
allowing Obi-Wan to cross.
The door to the north is still locked. Switch back to Obi-Wan. On the left
will be some blocks on which you can use the Force. Doing so will reveal an
astromech access panel. Use R4 on the panel to open the door, revealing an
elevator. Stick with R4 and head in. After a moment, you will go up and
trigger a cut scene.
~~~~~~~~~
SECTION 7
~~~~~~~~~
You are now in a round room with a corridor to the north. At the end of that
corridor is the door you need to go through. Unfortunately, there is a
barrage of droids in between. These droids will continue to respawn until
you shut down their respawn tubes. If you are not R4, switch to him. Droids
will nott shoot at him, so you don't need to fear taking any damage. Obi-Wan
can handle himself for the moment. Head north through the corridor and
eventually you will see two astromech access panels on the right. Use R4 on
each of them to shut the tubes. Now the droids will not spawn anymore.
Switch back to Obi-Wan and clear out any remaining droids.
To the left of the door will be a pile of bricks. Obi-Wan can Force them up
into the ceiling, revealing another astromech access panel. Make sure you
hold the [circle] button the entire way, or you could end up only putting up
part of the pile. End result: you cannot target the pile anymore. You can
try and see if R4 can reach the access panel. Otherwise you may have to
restart the level. Switch back to Obi-Wan and Head out for a cut scene and
the confrontation with Jango.
~~~~~~~~~
SECTION 8
~~~~~~~~~
BOSS FIGHT - JANGO FETT
This section consists of a walkway heading north and large landing platform
at the end. You may also notice Jango on the platform shooting at you, as
well as Boba piloting the Slave I that, incidentally, will also be shooting
at you soon. Run out to the landing pad to cue up Jango's ten heart life
total.
The battle with Jango is pretty easy if you have a blaster to just shoot him
a few times (he does not have a saber to deflect it). Unfortunately, you
do not have a blaster right now, so saber it is.
At first, Jango will stand in the middle of the platform shooting at you,
while Slave I floats around doing nothing. The first three hits can be
easily accomplished by deflecting Jango's bolts back at him. Or you can just
charge in and swing.
Next, Jango will take to the air. Additionally, the Slave I will start
shooting at you. The easiest way to avoid Slave I fire is to simply run
around the platform in large circles. The blasts should trail behind you.
When Jango shoots, hit the [circle] button to pop the blast back at him.
Just keep running circles around the Slave I fire and deflect when Jango
takes the occasional shot. You could also try to slash him, or even use
the astromech access panels to shoot at Slave I. The easiest way is still
just to dodge the fire and deflect Jango's bolts. You need to hit him three
times in this phase.
In the third part of the battle, the Slave I is still firing at you. Jango,
however, is not. Instead, he will fly away from you and then occasional
shoot a rocket from his jetpack. Swinging at him will be tough, so don't
bother. Instead, when he shoots a rocket, Force push it back at him. You
still have to run around dodging the Slave I fire. Force three rockets back
at him to move on to the final part of the battle.
The Slave I stops shooting and Jango drops back down to the ground. He will
not fire either. Instead, he just runs away. So take your time, run up to
him, and slash away his final heart of life. He is pretty good at running
away, so you have to cut him off. Watch the cut scene and you are done.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Obi-Wan Kenobi (Jedi Master) is gained (for free).
- R4-P17 is gained (for free).
- Clone is available from Dexster for 2,000 studs.
- Episode II - Chapter 2 is available for story mode.
- Episode II - Chapter 1 is available for free play mode.
----------------------------------------------------------------------------
4.H - Episode II - Chapter 2 - Droid Factory
----------------------------------------------------------------------------
Characters: Anakin Skywalker (Padawan) and Padme (White)
Jedi Meter: Approx. 25,000 studs.
~~~~~~~~~
SECTION 1
~~~~~~~~~
You begin in a long corridor. The exit is all the way to the north. As you
head north, Geonosians will pop out and start shooting. Take them all out to
open the door. Note that your lightsaber can deflect the green blobs that
some of the Geonosians shoot. Head through the door.
~~~~~~~~~
SECTION 2
~~~~~~~~~
You begin this section on a ledge. Walk out of the doorway and the ledge
will retract. Drop down on to the conveyor belt. Just like the movie, eh?
The conveyor belt will constantly be moving left. You have to go right.
You will come to a smasher. One hit from the bottom of it and you are dead.
You have to time a run underneath it. To the right is are some interesting
retracing platforms (with two battle droids and a blue stud on top).
To the right is a droideka behind some sort of transparent yellow wall. He
is sitting on top of a non-moving part of the conveyor. Even though it looks
like there is a yellow field between you and the droideka, this yellow is
merely for show. The droideka will shoot through it and you can walk right
through it. Take out the droideka and continue right through another
deceiving yellow wall. Continue right on the conveyor belt and you will be
faced with two more crushes to run under. At the end of the conveyor belt
you will find some battle droids to eliminate and R2-D2. R2 will
automatically tag along from here on out.
As you continue right, there will be a few gaps and some odd looking circle
things on the floor along the north wall. Behind each of these on the wall
is a knob and fan you can Force pull. Doing so will lower the fan to the
ground, which will create and updraft you can jump on to. The two left fans
will give you goodies. The right one will float you up onto a ledge on the
right wall. At the end of this ledge is the opening you want to enter.
~~~~~~~~~
SECTION 3
~~~~~~~~~
Head right and you will come to a grapple marker. Switch to Padme and
grapple up. On the north wall is a target to shoot. Doing so will trigger
a short cut scene and raise up a smelting pot. Jump back down to the grapple
marker with Padme. Use the smelting pot to jump to the right. Here, you will
find another grapple marker, with another target on top. This target will
trigger another cut scene. The smelting pot will now rise and move to the
right, and then return. Hop down to the grapple marker and wait until you
can make a jump onto the pot. When it gets all of the way to the right, the
bottom will open and deposit you on a platform with lots of studs. On the
right will be some barrels. Destroy them to reveal a target sitting on the
ground. Use the Force with Anakin to put the target back on the wall. Padme
can then shoot it, which will cause the smelting pots to the right to move
up and down. You can either jump across them to the right or you can use
them to jump to ledge to the north. The ledge has droids on it that will
shoot at you either way, so it is best to switch to Anakin and get up on the
ledge to eliminate the droids.
In any case, go as far right as you can and you will come to yet another gap
with smelting pots. This time they move in from the bottom of the screen,
lift up and then move out the other side. You have to wait for one to slide
in, ride it up and then jump off before it slides out. If you sit on the pot
too long it will move out. The blue force field will stop you from going
with it. You will fall and die.
On the next platform is another grapple marker. You can use it to go to the
right. You can also hover with R2 or double jump with Anakin. Whichever you
choose, the computer will get your buddies across for you. To the right is a
door. To the side of that door, obscured by some barrels (with lots of studs
in them), is an astromech access panel. Clear out the barrels and use R2 to
open the door. Switch to Anakin and head on in.
~~~~~~~~~
SECTION 4
~~~~~~~~~
C-3P0 will be waiting for you at the beginning of this section. He cannot
jump or hover or anything, so you need to go out of your way to help him get
around.
To the right will be a platform suspended above the lava. Anakin can double
jump to it. Just south of the platform is a pole with a gear on top. Use the
Force on the gear to cause the platform you are on to swivel left. Wait for
C-3PO to board the platform. Force the gear twice more so that the platform
is now to the right. Off to the right you should see another pole and swivel
platform. On top the pole is another gear. Move to the right of your
platform with Anakin and you should be able to Force the gear. The other
platform will now swivel right next to yours. Cross to it, making sure
Threepio follows. Force the gear twice more. Now Threepio can just walk on
to the right area with the door. You will have to switch to Threepio to use
the protocol access panel. Switch back to Anakin and enter.
~~~~~~~~~
SECTION 5
~~~~~~~~~
You are now in the termite nest. To the south is lava, so be careful. To the
north is a wall of termite holes that spew out Geonisians. The Geonisians
will take a few hits to kill each. Take all of them out and continue right.
Eventually you will pass under an archway.
There will be a lava pool to the right. To the north there will be a grapple
marker up to a higher ledge. Use Padme to grapple up. Follow the ledge to
the right. Destroy the gray structure at the end of the ledge. The pieces
will fall into the lava. You will also get a cut scene of a destroyer droid
off to the right. Head back down off the ledge and switch to Anakin. Head
north and then right, beneath the ledge. At the end, you can target the
blocks in the lava (that Padme shot). Use the Force and they will form a
stepping platform halfway across the lava. Only R2 will be able to hover far
enough to reach the platform. Zip over to it, and then continue to hover
right to the area with the droideka. Thankfully, he will not shoot at R2.
To the north is an astromech access panel. It will extend a bridge back for
the rest of the party.
Switch to Threepio and head south past the droidekas. They will not shoot at
Threepio either. Just south of them is a protocol droid access panel. Use it
to open the door behind the destroy droids. Walk behind them and through the
door. You do not even have to take out the droidekas!
~~~~~~~~~
SECTION 6
~~~~~~~~~
As you head right there will be a red force field that you cannot get past.
Switch to R2 and head back a bit. On the north wall will be two conveyor
belts, with two astromech access panels between them. Use the right panel.
The conveyor belt will send out a bomb. Anakin can use the Force to move the
bomb next to the red force field. Then, use Padme to shoot the bomb from a
safe distance. The explosion will take down the force field. Switch back to
Anakin and go right under the archway.
Obi-Wan is chained up over to the right. He is flanked by two droidekas a
fistful of battle droids and Geonosians. Head right and clear out all of
them. Obi-Wan has is being held in place by a force field, which has two
emitters on the top and two on the bottom. Use the Force on an emitter to
shut it over permanently. Shut off all four and you will get the closing cut
scene.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Anakin Skywalker (Padawan) is gained (for free).
- Padme (White) is gained (for free).
- C-3P0 is gained (for free).
- R2-D2 is gained (for free) if you don't already have him.
- Geonosian is available from Dexster for 2,000 studs.
- Battle Droid (Geonosis) is available from Dexster for 300 studs.
- Episode II - Chapter 3 is available for story mode.
- Episode II - Chapter 2 is available for free play mode.
----------------------------------------------------------------------------
4.I - Episode II - Chapter 3 - Jedi Battle
----------------------------------------------------------------------------
Characters: Mace Windu and R2-D2
Jedi Meter: Approx. 6,000 studs.
There is only one section in this level. It is a huge round arena. Run far
enough in any direction and you will loop back around. All of the areas of
interest are on the outside wall. This makes it pretty easy to find certain
features, since you can just run in one direction for awhile and you will
eventually come to whatever you are looking for.
This chapter's enemies respawn indefinitely. No matter how many battle
droids, droidekas or Geonosians you take out, more will show up. So do not
even bother kill them. In fact, just stick close to the outside wall and
avoid them as much as possible while you do the other tasks in the chapter.
Only run into the fray if you need to slice a few enemies for hearts. Be
aware that Mace is slow in his lightsaber moves.
Throughout the chapter, you will have a handful of tasks to accomplish.
Icons in the top center of the screen will indicate these tasks. If it is a
picture of a bad guy, go kill it. If it is a good guy, go save him / her.
Your first task will be to take out five red-striped battle droids and two
destroyer droids. All of them are to the north of where you start, guarding
Padme's pole. Ignite you saber and head to it. As you kill them, their
respective objective icon will darken. Get them all to move on.
The icon is now Padme. She should still be on the screen, assuming the
previous fight did not take you too far. Use the Force on her chains to free
her. She will now follow you around and help you out.
Your next task will begin a couple of seconds later with a short cut scene.
You need to take out two droidekas and five super battle droids around
Anakin's pole. Head to the right. If you stay at the outside of the arena,
you will collect studs and avoid the constantly respawning enemies in the
center area. There is a bomb right before you get to the targets. Once it
takes two hits, it will activate and then explode. Be careful. The super
battle droids really are not all that different from the regular ones,
except they will take a few more hits to destroy.
Your next objective icon is Anakin. Free him with the Force just like you
did Padme. Anakin will then join the team.
After a few seconds, you get the task to destroy two super battle droids and
five droidekas guarding Obi-Wan's pole. Again head right around the outside
of the arena. Watch out for another bomb near the targets. A quick way to
level droideka shields is with the double jump attack, although it does
leave you somewhat vulnerable to getting shot during its execution.
Your new objective shows Obi-Wan. Free him just as you did the other two and
earn another helping hand.
After a few seconds, you will get a cut scene of a gate opening and six red-
striped battle droids running in. You need to take out these six red-striped
battle droids. All of the respawning droids will be solid tan, so you need
to look in particular for the ones with red stripes. They will be all
throughout the arena, so you are going to have to play a bit of "Where's
Waldo?" to find them. This always seems to take a bit of time, so just run
into the fray and start slicing up enemies. It almost seems like you have to
kill some regular enemies just to get them to show up. While you are
hunting, watch out for more of those two-hit bombs.
After you finish the previous task, you will get another cut scene just like
the last. Thankfully, this time you only have to hunt out three red battle
droids. You need three super battle droids as well, but they are easy to
spot in a crowd. When you get them all, you will get a cut scene that begins
the battle with Jango Fett.
BOSS BATTLE - JANGO FETT
This battle is very similar to the last Jango fight. Except this time there
is no Slave I. Instead there are infinite respawn enemies to get in your
way. Just focus on Jango and make sure you keep hitting the block button.
Jango has ten hearts again. For the first five he will fly around. You can
either run up and slash him, or deflect blaster bolts. After that he will
fall to the ground. Here, you will have an easier time hitting him with your
lightsaber. After four more hits, he will start shooting rockets at you.
Force push one back, just like last time. Then enjoy the cut scene.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Mace Windu is gained (for free).
- Padme (Clawed) is gained (for free).
- Super Battle Droid is available from Dexster for 5,000 studs.
- Jango Fett is available from Dexster for 65,000 studs.
- Boba Fett is available from Dexster for 800 studs.
- Luminara is available from Dexster for 20,000 studs.
- Ki-Adi Mundi is available from Dexster for 25,000 studs.
- Kit Fisto is available from Dexster for 35,000 studs.
- Shaak Ti is available from Dexster for 15,000 studs.
- Episode II - Chapter 4 is available for story mode.
- Episode II - Chapter 3 is available for free play mode.
-----------------------------------------------------------------------------
4.J - Episode II - Chapter 4 - Gunship Cavalry
-----------------------------------------------------------------------------
Characters: None, you are flying a Republic Gunship
Jedi Meter: Approx. 20,000 studs.
This level consists of two sections. In the first, you are flying the
gunship down a long stretch of Geonosis. There are enemy vehicles and lasers
to hinder you. The ground and screen will constantly move forward, although
you may move your gunship forward and back as well as left to right. When
you reach the end, you will load up the second section. In this section you
fly in a circle around a large droid control sphere. You will have to blast
out its guns and the shielded cones.
You have a life total like in the other levels. You can also die by falling
off the edge or crashing into a wall in the first part.
There are ten canisters in this level, just like all of the other. You only
have one shot at getting the ones in the first half. If you miss, you will
have to replay the level (or die and restart the section). This level also
has a Jedi Meter. You get studs for shooting stuff, so keep mashing
[square]! Shooting stuff will also net you hearts.
~~~~~~~~~
SECTION 1
~~~~~~~~~
Even though you are going toward the upper right, I will refer to direction
with left and right (from the ship's perspective). Up means move to the
upper left and down to the lower right.
From where you start, go forward. A cliff will jut out on the left, with a
canister in front of it (it is viewable in the opening cut scene). Head back
to the right and avoid a laser beam. The lasers will shoot horizontally
across your path. They turn on and off, so just hold back until they are off
and then rush forward. Shoot the small towers (with lights around them) for
studs. Continuing forward there will be another laser. Then a pair of two
with a canister just beyond.
Swing to the left and you will be forced to choose a path. Steer clear of
the gap between them, as it means death. Choose either. After they come
together, there will then be a large rock formation in the middle of the
path. Stay to the left of it. Dodge another laser and there will be a
canister in front of you.
Veer right and you will come to a force field. You need to shoot it out
before you run into it. In front of the field are two blue projectors. Shoot
both of them and continue through.
On the other side you will have to go to the left. There will be a rock
formation in the center. You can make it around the right, but it is
trickier.
You will then be faced with another split in the path. This time, there are
three lasers spread out a little bit. Dodge them. Afterwards, swing all the
way to the right for a canister.
There will be another rock formation in the way. Go around it either way.
There will then be a pit with a canister right in front of it. Go around the
pit either way and dodge the two lasers. Head to the left and then dodge two
more lasers.
You will then have to shoot out another force field just as before. Go
through the opening for a cut scene and the second section of the level.
~~~~~~~~~
SECTION 2
~~~~~~~~~
Here, you will fly in a circle around a droid control sphere. There are
eight lasers around it. You will have to shot each of them. Fire a
continuous stream and, when the laser stops, quickly dart in and out of its
path (still shooting a continuous stream). When you take out two adjacent
lasers, the shield between them will drop. Beneath three cones will raise.
Shoot all three out. Shoot the cones out all of the way around to finish the
chapter. You have 60 seconds to complete this section.
If you die, you will respawn in this section with another 60 seconds. Any
cones you destroyed will remain destroyed. All of the guns will respawn,
however.
There are also five canisters in plain sight around the sphere.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Episode II - Chapter 5 is available for story mode.
-----------------------------------------------------------------------------
4.K - Episode II - Chapter 5 - Count Dooku
-----------------------------------------------------------------------------
Characters: Anakin Skywalker (Padawan) and Obi-Wan Kenobi (Jedi Master)
Jedi Meter: Approx. 2,000 studs.
Just an interesting note, but Anakin Skywalker (Padawan) has a green
lightsaber in this level (just like in the movie), even though it is blue
normally.
~~~~~~~~~
SECTION 1
~~~~~~~~~
You begin on a platform jutting out from a cliff wall. Run to the right and
Dooku will run away. Enter the hallway, knock out a few droids, and continue
to the end of the corridor. Turn left and enter the large room. In a cut
scene, Dooku will flee and sic some Geonosians on you. Kill them.
Stand on the red switch on the right side of the room (there is also one on
the left side, but it leads to a canister that you cannot reach yet). A step
with pop out of the wall, with another switch on it. If you get off your
switch, it will go back in to the wall. Instead, let your partner jump to
the step and stand on the switch. Another higher step will pop out. Jump up
onto the first step and then the second and step on the switch. A third
step will appear, and your partner will jump up to it. Leap-frog up the
steps hitting the switches in this way until you reach the top ledge above
the door. There are two wall switches on this ledge. Force pull one and your
partner will get the other. A cut scene will show the door below you
opening. Drop down and enter to trigger a cut scene and the duel with Dooku.
~~~~~~~~~
SECTION 1
~~~~~~~~~
BOSS BATTLE - COUNT DOOKU
Dooku fights much like Darth Maul. Use the same tactic of jump attacking. He
has ten hearts.
After you hit him three times, he will leap away and create a force field
around himself. You will not be able to get near him. He will Force throw
objects at you. As you have done before, just target them in the air and
push them at Dooku. Note that these hits will not remove any of his stars.
Deflect three times to move on.
After a cut scene, Anakin is out and Yoda is in. His controls are a pain
with all the hopping, but for this fight all you have to do is kick some
behind. Use jump attacks as before. If Yoda is too annoying, switch to
Obi-Wan. After three hits, Dooku is back in his Force bubble.
From the bubble, Dooku will now shoot Force lighting. You will have to use
Yoda for this part, as Obi-Wan is not strong enough. Target the Force
lighting and push it back at him with [circle]. This will not take away any
of Dooku's life. Hit him three times to get him to come out. Duel him for
four more hits to defeat him and complete the chapter.
Note: In Free Play Mode, any Force user will be able to deflect the Dooku's
Force lighting.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Yoda is gained (for free)
- Count Dooku is available from Dexster for 45,000 studs.
After the level stats you are treated to a final cut scene and closing
credits. You have now completed the Episode II story mode.
-----------------------------------------------------------------------------
4.L - Episode III - Chapter 1 - Battle Over Coruscant
-----------------------------------------------------------------------------
Characters: None, you're flying Anakin's Jedi starfighter
Jedi Meter: Approx. 20,000 studs.
This level is one long flight through the battle over Coruscant. There are
various respawn points, so if you die you will not end up back at the
beginning.
In this level, you will have marginal control over the course of your ship.
Basically, you can go left and right and up and down for a little bit, but
the game will keep you on the right course. So basically, your entire job is
to make sure you do not smash into things and mash the [square] button to
fire.
There are ten canisters in this level, just like all of the other. You only
have one shot at getting them. If you miss, you will have to replay the
level to get them (or kill yourself and restart the section). This level
also has a Jedi Meter. You get studs for shooting stuff, so keep mashing
[square]! Shooting stuff will also net you hearts.
At the beginning, you turn and go along a star destroyer. Just keep shooting
stuff and stick to the right so as not to crash into the bridge. At the end
of the bow, your ship will tilt down. You will pass the first canister,
secured in a spinning plus-shaped object. Shoot it to get the canister. You
will keep going down for a ways. Eventually you will level out before
hitting a capital ship. When you level out, a canister will be on the left
right at the edge of the capital ship.
You are now heading straight for a capital ship! It has five large red
circles in the middle of it. You need to shoot all five before you crash
into the ship. To hit the targets, you will need to pull back on your
throttle (push the joystick down). The ship will break in half and you will
continue through safely.
There will now be a large fin of a ship in front of you. Stay left to avoid
it. The next canister is also on the left side of the fin.
You are now going underneath a destroyer. About three-quarters of the way
beneath it will be another canister slightly to the left and hovering close
to the bottom of the destroyer.
You will then turn right and upward. You will zip right past a canister. You
will make a long left turn. At the end of the turn there will be a canister
at the bottom of the screen near the edge of a capital ship.
You will then go down and to the right. After making the turn, there will be
a large blue and red fin directly in your path. At the bottom are two red
circles. Hold right on your stick and move down to shoot them. If you do
not shoot both red circles before you get to the fin, you will crash into it
and die.
After the fin is destroyed, you will bank right and head down. You will pass
yet another canister and head underneath a capital ship. After you level
off, there will be yet another ship in your way. This time, there are only
two red circles. They are on the left and right of a docking bay door. Shoot
them before you crash into the ship and the door will open. Fly into the
docking bay, where there is another canister, and through the ship.
Enemies will start coming in heavier now. You will turn right and pass a
ship's fin to the left. You will go straight for awhile and eventually come
to a canister a bit off to the left underneath the edge of a big ship.
You will veer left and then cut a right underneath a capital ship. A
canister is off to the left under this capital ship. Head straight shooting
everything in your path. Eventually you will come to a ship will a blue
force field blocking off its hanger. Shoot the red circles on either side of
the door and the force field will come down. Continue in to view a cut scene
and end the chapter.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Episode III - Chapter 2 is available for story mode.
-----------------------------------------------------------------------------
4.M - Episode III - Chapter 2 - Chancellor in Peril
-----------------------------------------------------------------------------
Characters: Obi-Wan Kenobi (Episode III) and Anakin Skywalker (Jedi)
Jedi Meter: Approx. 43,500 studs.
~~~~~~~~~
SECTION 1
~~~~~~~~~
From the hanger, head north down the corridor. You will get a cut scene of
Grievous running away and some battle droids showing up. Take out the
droids. Use the Force on the door at the end of the hall to blow it up. Head
through.
~~~~~~~~~
SECTION 2
~~~~~~~~~
You are in another corridor. Go south and you will come upon some battle
droids. After besting them, hop down at the end of the corridor. Down here
are some more droids to destroy (including some super). Continue to the
other side of the room, where you will come to a circular shaft. On either
side of the walls outside the shaft are blocks that you can use the Force
on. Doing so creates platforms in the shaft. Use the two platforms to jump
up to the next level, where two battle droids are waiting.
On the north wall are two yellow grates. Use the Force to pull either of
them off and head into the tunnel behind.
~~~~~~~~~
SECTION 3
~~~~~~~~~
In this hallway, you want to go north. You have to take out some battle
droids and droidekas first. The hallway will open up into a large room with
several battle droids. After defeating the battle droids, head right and
Artoo will join the group.
On the other side of the room is a doorway that leads into a small room that
does not go anyway. Back in the main room, there are several doors along the
north wall. Use R2 to unlock the one on the far right. Inside is a bomb.
Move it with the Force into the small side room. Once in there, stand a safe
distance away and use the Force to blow the bomb up. This way cause the
ceiling to crash into a ramp that you can take up.
~~~~~~~~~
SECTION 4
~~~~~~~~~
In this next section, you will have battle droids shooting at you. Hop up
and jump to the other platforms to take them out. Stay on the ledges and
go right. Jump up on to the vent (it has steam coming out of it). To the
right will be some blocks on the wall that you can use the Force on. This
will create a platform next to the grate. Use it to jump up and then up
again on to a ledge on the right. This ledge has a red switch that you can
pull with the Force. After getting the switch, step right and the air shaft
will blow you (and the rest of your team) up. At the top, press left to land
on the ledge. Take out the droideka and use Artoo to open the door. Switch
back to a Jedi and enter.
~~~~~~~~~
SECTION 5
~~~~~~~~~
BOSS BATTLE - COUNT DOOKU
After a cut scene you will face Count Dooku again. This time he has droid
backup. Strategies for hitting Dooku remain the same. The jump attack and
double jump attack are your best bets. He will also use the Force grip. When
you glow red, quickly tag your partner. During the grip is still an
excellent time to hit him. Take out his initial squad of battle droids and
hit him twice. This will cause him to jump up to the door by his super
battle droid guards.
Head up to him and engage. Four more super battle droids will join in.
Take them out and head after Dooku. After two more hits, he will jump to
Chancellor Palpatine. Two more hits and you will get a cut scene of Dooku's
demise.
You now have the Chancellor with you. Exit through the center door at the
top of the stairs. Continue north through the next room and enter another
door.
~~~~~~~~~
SECTION 6
~~~~~~~~~
You are now in what appears to be a tipped-over elevator shaft ... and the
elevator is coming! Run south and follow the trail of studs to help you
avoid the pits. Go right, left, center, right, center, left, and center.
Pass the astromech access panel and you are safe. Exit through the north
door.
~~~~~~~~~
SECTION 7
~~~~~~~~~
Go north up the corridor and into the large open room. Be careful, this room
does not have a floor! Follow the ledge north and right. You will come to a
spot with steam blasting down. Do not cross through it with Anakin, Obi-Wan
or the chancellor. Doing so will result in a heart loss. To the left of the
steam jets is a switch that you can use the Force on to stop the steam.
Continue to the right and you will come to another steam curtain. This time,
switch to R2. The steam will not hurt him. Go through the steam and use the
astromech access panel just beyond. You may need to hover to cross the
divider in the floor.
Continue right until you get to an obstruction blocking path. Switch to a
Jedi and use the Force on the wall just to the left of it to create a ramp.
Go right and then get on the ledge on the right wall. Follow the ledge to an
astromech panel, which R2 can open. Switch to a Jedi and go through the door
for a cut scene of Grievous, who flees.
~~~~~~~~~
SECTION 8
~~~~~~~~~
You will be in a corridor fighting two of Grievous' Magna Guards. They fight
essentially like Jedi (except no Force choke to worry about). Use jump and
double jump attacks to score hits easily. After three hits, they lose their
heads. It still takes one more hit to kill them, though.
After defeating the guards, go north to the ship's bridge. Deal with the
eight battle droids. In the front of the bridge are two consoles. On the
inner side of each console's face is a switch. Force pull one of them. Your
partner will snag the other. Pull them both all of the way down at the same
time to trigger the end of chapter cut scene.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Anakin Skywalker (Jedi) is gained (for free)
- Obi-Wan Kenobi (Episode III) is gained (for free).
- Chancellor Palpatine is gained (for free)
- R2-D2 is gained (for free) if you do not already have him.
- Super Battle Droid is available from Dexster for 5,000 studs.
- Count Dooku is available from Dexster for 45,000 studs if he isn't already.
- Grievous' Bodyguard is available from Dexster for 30,000 studs.
- Episode III - Chapter 3 is available for story mode.
- Episode III - Chapter 2 is available for free play mode.
-----------------------------------------------------------------------------
4.N - Episode III - Chapter 3 - General Grievous
-----------------------------------------------------------------------------
Characters: Obi-Wan Kenobi (Episode III) and Commander Cody
Jedi Meter: Approx. 6,800 studs.
BOSS BATTLE - GENERAL GRIEVOUS
This entire level is a fight with Grievous in one big area (there are some
small secret areas as well). You will need to use teamwork and the combined
talents of Obi-Wan and Cody to defeat Grievous, although admittedly Obi-Wan
will do most of the work.
You begin on a large round platform. Grievous will immediately jump in and
start attacking. He has four lightsabers, but really fights like any other
saber wielder. Use your jump attacks. He often swings in combos, one of
which ends in a spinning move. Avoid him during these combos. Wait for him
to complete a combo and he will have a short delay before he starts another.
This is the time to strike. He may use lightsabers, but Grievous is no Jedi.
So there is no Force choke to worry about. He has ten hearts.
Hit Grievous once and he will vault off to the left across a gap. He will
just stand there, hopping up and down occasionally. You cannot cross the gap
to reach him. Fortunately, there are bombs on either side of him. Tag Cody
and shoot both of the bombs to inflict another damage upon Grievous. Quickly
tag back to Obi-Wan, as Grievous will jump back to your platform and engage.
After two more hits, Grievous jumps to a platform to the north that is very
high up. On the northwest side of your main platform are some blocks. Use
the Force on them to create a bridge. Cross the bridge. Tag Cody and use the
grapple marker (you could jump up with Obi-Wan instead). Switch back to
Obi-Wan and go right. You will find Grievous up above to the right. At the
edge of the ledge Grievous is on are some blocks. Use Obi-Wan to Force the
blocks. They will create a small box down on your level. Switch to Cody and
hop onto the box. Leap up and take a shot at the bomb behind Grievous. Your
blaster fire will angle up and hit the bomb if you face it. Grievous will
take a fifth hit and jump back down to the landing pad. Switch to Obi-Wan
and head back to the pad the same way you came.
Duel with Grievous for two more hits. He then jumps off to the right. Head
back across the bridge and up to where you shot him last time. The explosion
caused some bricks to fall. Use the Force on them to create some steps. Go
up and right. You should now be able to see Grievous. Unfortunately, you
cannot shoot him. He will just deflect the bolts. Instead, on the north wall
are some bricks that you can destroy. Behind them is a bomb. Use the Force
to set it next to Grievous. Cody can then shoot it.
Grievous then jumps back the landing pad. Head down the way you came. Duel
with him for the last two hits and you win.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Commander Cody is gained (for free)
- General Grievous is available from Dexster for 200,000 studs.
- Episode III - Chapter 4 is available for story mode.
- Episode III - Chapter 3 is available for free play mode.
-----------------------------------------------------------------------------
4.O - Episode III - Chapter 4 - Defense of Kashyyyk
-----------------------------------------------------------------------------
Characters: Yoda and Chewbacca
Jedi Meter: Approx. 60,100 studs.
I really do not care for this level. Yoda is such a pain to control. The
beach with constant respawn is annoying. Oh well, Wookiees are cool. On to
it.
~~~~~~~~~
SECTION 1
~~~~~~~~~
First, you will want to familiarize yourself with Yoda's controls. In the
Dooku battle from Episode II you just had to do some attacking. Here, you
will have to travel distances with Yoda, so you had better get used to him.
In particular, from his "walking" mode you can jump to enter his "flying"
mode. This mode will get you around much faster. You cannot attack, but you
can use the Force. When you ignite your saber, you will be in "crazy jumping
attack" mode. If you are not fighting, you want to be in flying mode.
From the start, there is a retracted bridge to the north. Use the Force on
the two blue and tan objects standing on either side of the bridge. This
will lower the bridge. Cross and follow the tree around. There is an
optional path jutting to the right with some studs and a canister. Once you
are on the north side of the tree, follow the trail of studs to a platform
with lots of clonetroopers.
When you reach the clones, you will see a cut scene of Darth Sidious
executing Order 66 and turning the clonetroopers against you. Time to ignite
your sword and enter crazy jumping attack mode. After taking them out, you
can use [circle] to shut down your saber than [X] to jump back into flying
mode. To the north is another retracted bridge. Use the Force on the two
piles of bricks in front of it. Then use the Force just as you did before on
the objects on either side of the bridge.
As you cross the bridge, you will be treated to a cut scene of three
captured Wookiees that you have to save. Icons will appear at the top of
your screen to track your progress. On the other side of the bridge, cross
a platform and ignite up to take out a few more clonetroopers.
Just to the north is grapple marker. Switch to Chewie and grapple up. Jump
to the left and grapple up, and then up again. On this platform, take out
two clonetroopers to free the Wookiee. Note that the clone with the orange
band takes two shots to kill. Fear not, for bowcasters have a rapid rate of
fire. If you hop back down off the left edge, there are a ton of studs.
Head around the tree until you reach the bridge that does not have the
grapple marker in front of it. Take that one across to a platform with a few
more clones. To the north you should see another Wookiee. Before freeing
him, take the path to the right. On this platform, there is a red object to
the left of some boxes. Using the Force on it will create a grapple marker.
Switch to Chewie (or the Wookiee you freed) and grapple up, where you will
face two more clones that you must kill to free a Wookiee.
Head back down and to the left. It is time to get that Wookiee to the north.
Simply walk up that way and take out the two clones flanking him. From here,
head left to find a retracted bridge and five switches. The three Wookiees
you saved will be standing on three of them. Stand on one and your partner
will take the other. Yoda needs to be on the ground to do this, so press [X]
to get him back hobbling around. When all five switches are pressed
simultaneously, the bridge will drop. Cross it and head right for a cut
scene.
~~~~~~~~~
SECTION 2
~~~~~~~~~
This section is a beach landing. The clone army will keep coming
indefinitely, so go about your business and avoid them as best as possible.
Hop down off the log and follow the beach to the left. Avoid the clones and
dodge the blaster bolts from the walkers. Also watch out for instant-kill
bombs along the way. You will eventually come across a destroyed bridge in
the sand. Use the Force to lift it back up. There is a gate directly to the
north. Just to the left of it is a rock. Just to the left of the rock are
some plants. Force pull the rightmost plant to reveal a grapple marker. Note
that you will lose your Force hold on an object if you are hit, even if you
are invincible. So if any clones follow you, you will most likely have to
clear them out to buy some time to use the Force on these two objects.
Switch to a Wookiee and grapple. Run across the bridge and shoot the two
targets flanking the gate (you can also snag an easy canister). Hitting both
targets opens the gate. Enter.
~~~~~~~~~
SECTION 3
~~~~~~~~~
Battle droids will keep spawning in this swamp until you take out the two
yellow-striped commanders up on ledges. Thankfully, you do not need to do
that to pass. Instead, just bolt to the northwest and out the archway.
~~~~~~~~~
SECTION 4
~~~~~~~~~
Head right and into a big clearing. Take out some clones and droids and
follow the path to the left. As you wrap around, there will be more clones
to take out. At the very end is a walker. Either dodge and shoot from a
distance or run up and start whacking it.
At the end of the path there are three flowers to the left (right under
where the boulders are smashing into the wall). Force pull all three to
create some steps for the Wookiees.
You will probably want to switch to a Wookiee for the next part. Jump up the
steps and onto the boulder path. Head to the left on the path. When you see
a boulder coming, just shoot it. At the end of the path, use the step to get
up a level. Trek to the right, shooting boulders as need be.
All of the way to the right there will be a gate flanked by two switches.
They are too high for the Wookiees, however. Switch to Yoda and use the
Force on the pile of bricks in front of the gate on your level. This will
create steps. Jump up onto a switch. Your partner will grab the other. When
both switches are lit simultaneously the gate will open allowing you to
pass.
On the other side, there is a walker far to the north shooting at you.
Trudge down to it (or, in Yoda's case, jump and spin like crazy down to it)
and take it out. When you get near the walker, some droids and clones will
show up. Take them out too. Then continue to the left.
You will come to a clearing with a circle in the middle. Around the circle
are four lanterns. Light each lantern by using the Force. Once a lantern is
lit, you can take a swing or shot at it to destroy it. Destroy all four and
an escape craft will emerge from the circle. The trick to this of course is
that droids and clones are everywhere. If you take them out, they will
respawn a short time later. If the enemies are too much of a problem just
kill them all. This will buy you a short bit of time to get to work on the
lanterns before reinforcements arrive. If they do, you can just take them
all out again to buy some time. Repeat until the craft is visible.
Now is the tricky part. You need to use the Force on the pod to lift it up
and open its door. This takes a single prolonged Force grip on it. If you
get shot during the grip, you will let go. If you do so, the pod will begin
to sink back into the ground. You can just grab again of course, but you
will still lose it if you get shot. Here, you probably will have to buy some
time by taking out a wave of enemies. Once the ship is open, walk to the
ramp to end the chapter. Thank goodness that is over.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Yoda is gained (for free) if you do not already have him.
- Clone Trooper (Episode III) is available from Dexster for 600 studs.
- Clone Trooper (Episode III, Pilot) is available from Dexster for 700 studs.
- Clone Trooper (Episode III, Swamp) is available from Dexster for 800 studs.
- Clone Trooper (Episode III, Walker) is available from Dexster for 2,500 studs.
- Episode III - Chapter 5 is available for story mode.
- Episode III - Chapter 4 is available for free play mode.
-----------------------------------------------------------------------------
4.P - Episode III - Chapter 5 - Ruin of the Jedi
-----------------------------------------------------------------------------
Characters: Yoda and Obi-Wan Kenobi (Episode III)
Jedi Meter: Approx. 54,000 studs.
Well, you've got Yoda again. Thankfully, you have Obi-Wan as well. I would
recommend using him throughout the level and letting the computer (or your
unfortunate second player) handle Yoda.
~~~~~~~~~
SECTION 1
~~~~~~~~~
You begin outside of the Jedi Temple. To the right are some cloaked figures.
Not Jedi, they are, hmm? When you get close enough, the disguised clones
will spin around and attack. After you take them out, continue to the left.
Head north to the stairs leading up to the door. Rip the door off with the
Force and enter the temple ruins.
~~~~~~~~~
SECTION 2
~~~~~~~~~
Go to the end of the walkway and take out some clones. There is a pillar on
the southwest side of the intersection. Use the Force on it to create stairs
leading up to a higher level. Use them to go up. Head right and take out
some droids. There is a door to the north leading to the Jedi mission
briefing room. It has some pizzas and goodies in it, but that's it. Continue
right and hop down at the end.
To the right you will find a giant stone ball split in half. The stairs
south of here lead to the Jedi Council Chamber, which also has some goodies.
Continue right to the door. On either side of the door are red cylinders.
Use the Force on them to reveal switches underneath. Use the Force to turn
one and Yoda will get the other, opening the door to the Jedi computer room.
~~~~~~~~~
SECTION 3
~~~~~~~~~
As you head north, clones will pop out at you from behind the corners.
Sneaky, but not sneaky enough. At the end of the room, a giant metal arm
(with a green disc at the end) obstructs the door .
Head to the right and enter the short dead end row at the north. You can use
the Force to pull platforms out of the walls here. They only stay out for a
short amount of time, so be quick. Pull out some on the bottom level. Hop up
and quickly pull out some on the top level. Jump to the top level and then
to the switch on the wall at the end of the area. You get a short cut scene.
Two more to go.
Head into the second short row, just to the south of the first. Use the same
tactics to get up to the switch. Unfortunately, it is being protected by a
force field. There is a switch up above it. There is also another level of
platforms you can pull out of the walls. Do this and use the platforms to
reach the switch. Stepping on it will drop the shield, allowing you to Force
pull the target wall switch.
There is another short row to the south. It is just like the first, no force
fields or anything. Pull the switch to lift the arm blocking the door. Head
back to the door and enter.
~~~~~~~~~
SECTION 4
~~~~~~~~~
Head north to spring a squad of clones. Kill them. On the right side of the
room is a holoprojector. Use the Force to pull the switch. You need to hold
for a few seconds. This will trigger a cut scene and end the chapter.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Mace Windu (Episode III) is available from Dexster for 30,000 studs.
- Disguised Clone is available from Dexster for 2,750 studs.
- Episode III - Chapter 6 is available for story mode.
- Episode III - Chapter 5 is available for free play mode.
-----------------------------------------------------------------------------
4.Q - Episode III - Chapter 6 - Darth Vader
-----------------------------------------------------------------------------
Characters: Obi-Wan Kenobi (Episode III) and Anakin Skywalker (Jedi)
Jedi Meter: Approx. 14,000 studs.
This is a bit strange. Technically, Obi-Wan and Anakin are fighting, but in
this chapter you will help each other out quite a bit. Oh well, it is just a
game after all.
~~~~~~~~~
SECTION 1
~~~~~~~~~
The chapter starts with a bang. You are in a corridor with lava beneath.
You are running south and the floor is falling out behind you. You had best
run fast! If you die, you just lose studs and restart, which is not the
worst thing in the world. Go right, left, right, left, right, jump, jump,
double jump, and one last double jump. During the jumping parts you can more
or less just stay in the middle. The corridor will narrow and you will want
to be there anyway.
~~~~~~~~~
SECTION 2
~~~~~~~~~
Still under pressure, you are now in a room that is crumbling. The timer on
screen will tell you how long until death. To the right is a door with four
fallen beams in front of it. Move all four beams with the Force. On either
side of the door are levels you can push with the Force once the beams are
gone. Force one of them and you partner will get the other. This will open
the door. Use any extra time to find the studs and canisters in the room (or
just exit). To extend your timer, rebuild any of the other collapsed beams
in the room (using the Force). This will buy you 20 additional seconds for
each beam. If you die, you will lose studs and restart this section.
~~~~~~~~~
SECTION 3
~~~~~~~~~
Watch some dueling action Lego style and then you will find yourself outside
on a ledge. You need to make it to the right past various obstacles. The
catch is that the ground is dropping out. Again, if you die you will lose
studs and restart this section.
Run to the right and destroy the two yellow barrels to the north (next to
the first gap). Your partner will probably take them out first. Underneath
are two switches. Stand on both with the help of your partner to lower a
platform that will let you bridge the gap to the right.
Jump across and you will come to a steam curtain. Force pull the faucet to
the left of the steam to suspend it. Your partner will run under and pull a
switch to permanently shut it off. You can then run through.
Next, there is a round blue and white thing in the wall. On the ground are
two red things. Like my technical terms? Anyway, use the Force to put one of
the red things back into the wall. Your partner will do the other. This will
cause the entire round thing to become targetable. Use the Force on it for a
few seconds to raise a walkway to the right. Then, enjoy some more Lego
dueling.
~~~~~~~~~
SECTION 5
~~~~~~~~~
You are now on some long, horizontal objects. Hop north across a handful of
them. Do not dawdle, the ground is sinking. Again, if you die at any point
you just restart the section.
At the end are a bunch of small platforms floating on the lava. You need to
jump across them to the north. Thankfully, the path is laid out for you in
the form of studs. Jump north, northwest, northwest, northeast, northeast,
north and north.
When you make the final jump you will be on a tall tower of sorts. It is
fallen over. Jump up its ledges to the top as quickly as you can. It looks
steep, but you can stand on its sides. As it falls, the jumps become easier,
but you have less time. You will have to make the final jump off of the
tower before it sinks. Jump north to the obsidian ground. Take a few steps
north to trigger the epic duel between Obi-Wan and Vader.
~~~~~~~~~
SECTION 4
~~~~~~~~~
BOSS BATTLE - DARTH VADER / ANAKIN SKYWALKER
Anakin has ten hearts, like practically every other boss. This time,
however, you have ten hearts as well! Anakin does not have any special moves
or anything. This is a standard Jedi on Jedi fight. Use jumping attacks for
easy hits. Anakin uses the typical two and three swing combos, each of which
has a delay afterwards. Wait for his combo to end and then jump in for a
hit. You can also knock Anakin into the lava to score a hit. As always in
this level, there is catch. The ground is dropping out, so you need to move
fast. If you die, you will have to replay the entire section (in other
words, restart the duel from ten hearts each). If you are really having a
problem, there is a simple trick / glitch to defeat Anakin easily. See
section 12: Glitches for more info.
Note: When you play this section in Free Play Mode, your partner will
magically transform into a saber-wielder for this duel.
~~~~~~~~~~~~~~
ITEMS UNLOCKED
~~~~~~~~~~~~~~
- Darth Sidious is available from Dexster for 150,000 studs.
Enjoy the final cutscene. You have completed story mode. There is still
much to do, though...
============================================================================
5. Characters
============================================================================
This section lists all of the playable characters in the game (in the order
they appear on the character selection screen). For each character, there is
a list of their special abilities, a description of how to unlock the
character (without using any codes), and any notes on the character.
When listing special abilities, I will use the following term:
Force - Can use [circle] to use the Force and move / destroy objects.
Dark - Can use the Force on black objects.
Hover - Can hover using X.
Flying - Can fly a short distance above the ground by pressing X.
Shock - Can shock droids.
Grapple - Can use red grapple circles.
Astro - Can unlock access panels picturing an Astromech.
Protocol - Can unlock access panels picturing a protocol droid.
Jump - Can jump
Double - Can double jump
Super - Has extra height on his jump and double jump.
Disguise - Will not be attacked by droids.
Small - Can climb through small holes.
Blocking - Can block weapons and deflect blaster fire.
Shield - Impervious to blaster fire.
Note: To purchase a character, talk to Dexster at the diner counter.
~~~~~~~~~~~~
Qui-Gon Jinn
~~~~~~~~~~~~
Weapon: Lightsaber (Green)
Abilities: Force, Blocking, Jump, Double
How to Get: You start the game with him.
Notes: Standard Jedi similar to Obi-Wan and Anakin.
~~~~~~~~~~~~~~
Obi-Wan Kenobi
~~~~~~~~~~~~~~
Weapon: Lightsaber (Blue)
Abilities: Force, Blocking, Jump, Double
How to Get: You start the game with him.
Notes: Standard Jedi similar to Qui-Gon and Anakin. Moves are like the other
versions of Obi-Wan.
~~~~~
TC-14
~~~~~
Weapon: None
Abilities: Protocol, Disguise
How to Get: Complete Episode I - Chapter 1
Notes: As far as I know, there is no difference between TC-14 and C-3P0. In
free play, you always want a protocol droid with you.
~~~~~~~~~~~~~
Jar Jar Binks
~~~~~~~~~~~~~
Weapon: None
Abilities: Jump, Double, Super
How to Get: Complete Episode I - Chapter 2
Notes: Jar Jar is, unfortunately, one of the most essential characters in
the game. You will always want him on your team in free play mode to
get to heights that no other character can quite reach. It seems like
Jar Jar can even jump higher than other super jumpers like Grievous
and his Bodyguards.
~~~~~~~~~~~~~
Queen Amidala
~~~~~~~~~~~~~
Weapon: Blaster
Abil