============================================================================== Runescape Constuction FAQ Version 1.1 By Pikachu936 Last Updated: 31st December 2006 ============================================================================== Table of Contents 1. Version History 2. Introduction 3. Materials 3.1. Essentials 3.2. Planks 3.3. Stones 3.4. Metals 3.5. Magic Stones 3.6. Other 4. NPC's 5. Rooms 5.1. Garden 5.2. Parlour 5.3. Kitchen 5.4. Dining Room 5.5. Workshop 5.6. Bedroom 5.7. Skill Hall 5.8. Games Room 5.9. Combat Room 5.A. Quest Hall 5.B. Study 5.C.Costume Room 5.D. Chapel 5.E. Portal Chamber 5.F. Formal garden 5.G. Throne Room 5.H. Oubliette 5.I. Dungeon Corridor 5.J. Dungeon Junction 5.K. Treasure Rooms 6. Construction Related quests 6.1. The Eyes of Glouphrie 6.1.1. The Grand Tree 6.2. Recipe for disaster: Saving Evil Dave 6.2.1. Gertrude's Cat 6.2.2. Shadow of the Storm 6.2.2.1. The Golem 6.2.2.2. Demon Slayer 6.2.3. Recipe for disaster: The First Chapter 6.2.3.1. Cooks assistant 6.3. Darkness of Hallowvale 6.3.1. In aid of the Myreque 6.3.1.1. In search of the Myreque 6.3.1.1.1. Nature Spirit 6.3.1.1.1.1. The Restless Ghost 6.3.1.1.1.2. Priest in Peril 7. Future News 8. Credits 9. Legal Stuff 10. Contact info ============================================================================== 1. Version History 31st December 2006, Verion 1.1: Got an E-mail from NecromancerLord about various additions. 27th November 2006, Version 1.0: Done both the last quests AND Desert treasure ingame. Very good Runescape day for me. ^_^ 18th November 2006, Version 0.89: Yet more quests, but oh so nearly done. So shouldn't this be version 0.99? 7th November 2006, Version 0.88: I hate coursework... Couple more quests done 18th October 2006, Version 0.87: New construction room out, gotta type this up. 17th October 2006, Version 0.86: S'more quests. 13th October 2006, Version 0.85: Done Shadow of the Storm quest 5th October 2006, Version 0.84: Done some of the quests. 4th October 2006, Version 0.8: Done the rooms! Happy day! And added JaGeX's latest news to the Future News section. 21st September 2006, Version 0.77: Throne room, 'Nuff said. 11th September 2006, Version 0.76: Twas my 16th birthday yesterday, only had time for Portal Chamber and end of study. Need time to watch my DVDs. :P 8th September 2006, Version 0.75: Schools started again *sniffle*. Done skill hall to start of study. 30th August 2006, Version 0.74: Finished Workshop and done bedroom, started skill hall. 29th August 2006, Version 0.73: Done Dining room and started Workshop. 28th August 2006, Version 0.72: Done Garden, Parlour and Kitchen. 27th August 2006, Version 0.71: Finished NPCs. 21st August 2006, Version 0.62: Finished Materials and started the quests and NPCs. Plus, done credits, Future news, legal stuff and contact info. 19th August 2006, Version 0.21: Started the FAQ. Done table of contents, intro and started the materials. ============================================================================== 2. Introduction Hey folks, welcome to my second FAQ. This time it is on the MMORPG named Runescape. Around May this year, JaGeX realeased the 22nd skill. Construction, this skill could be used for players to build their own houses. Awesome, no? Anyway, this guide will say how to train construction in the best ways. So I hope you enjoy reading it and that it comes in use to you (unless you aren't a runescape member.) ============================================================================== 3. Materials Of course, making a house you need things to actually use, you don't just build a house out of air. This section will show all items that are used in construction, how to get them, the levels you will need them and (if nessessary) how much they cost. 3.1. Essentials: Basically, without these, you can't do diddly squat with your house. Buy them as soon as you can. You should have a hammer, if not you can buy it at the general stores. And saws can be purchased at the sawmill. Hammer 2gp Saw 13gp 3.2. Planks: Planks are the heart of construction. A majority of furniture in the game require planks. To get them, go to the sawmill with the same type of wood (e.g. if you wanted Oak planks, bring him oak logs). There are 4 kinds of plank as shown below with thier prices and levels. Normal 100gp 1-75 Oak 250gp 15-94 Teak 500gp 35-97 Mahogany 1500gp 40-95 (you need nails with everything requiring normal logs, they can be brought at the sawmill for 2-5gp each or smithed yourself) 3.3. Stones: Stones are often used in the later levels of construction where planks and wooden things just will not cut it. There are 3 types of stones, All of them can be made yourself except marble. Clay can be mined then have any form of water applied, while limestone can be made by mining limestone rocks in Isafdar or near the rag and bone mans camp, then chiseling it into a brick shape with a chisel. (Chiseling info submitted my NecromancerLord.) Clay Unbuyable 3-67 Limestone 45gp 5-67 Marble 325000gp 63-97 3.4. Metals: Metals are often used to make strong, sturdy items. You can't buy them so you need level 15 smithing for iron and 30 for steel. Iron requires 1 iron ore but will only probuce a bar half the time, but the steel ones require 1 iron ore and 2 coal. Also, Iron is used for two things in the game, and those are the exit portals at level 1 and the iron railings at level 67. Iron Unbuyable 1-67 Steel Unbuyable 5-84 3.5. Magic Stones These stones are only available for purchase in Keldagrim. They are incredibly high in prices but are only used for high level construction. Plus, they yield very little exp per gold coin. If you're aiming for high level construction but want to conserve your money, you're better off sticking with clay and limestone. Golden Leaf 130000gp 44-87 Magic stone 975000gp 82-99 3.6. Other The items found here are items which don't fit into any particular catagory. They aren't used much at all and shouldn't pose much of a problem in terms of finding and using them. Cloth is brought only at the sawmill, and rope can be bought anywhere. Molten glass, however, is only makeable by yourself. The easiest place to do this is on the island entrana. cook seaweed to get soda ash and use it on a furnace with a bucket of sand in your inventory. Rope is only used for the rope bell pull though and that gets replaced before long. The Red dye, Bones and Skulls are used for high level decoration. Bones are found when you kill a creature, Skull in the Wizard tower basement. Use a tinderbox with a torch to get lit torch, and buy a candle from lumbridge cave man to get them. Cloth 650gp 2-83 Rope 20gp 26 Molten Glass Unbuyable 21-89 Red dye 5 gp, 3 Tomatoes 72 Skull Unbuyable 88-94 Bones Unbuyable 85-94 Candle 1000gp 53-72 Lit torch Unbuyable 84-94 ============================================================================== 4. NPCs There are a number of NPCs (Non-player characters) ingame which aid the construction skill. Some of which are essential to training, others don't require so much attention. Below is a list of all characters and what they do. Estate agents There are 4 of these in the world, 1 in Varrock opposite the Saradomin church, 1 in Falador east of the furnace house, 1 in Seer's Village north-east of the bank and 1 in ardougne north west of the south bank. To begin your construction skill, you must buy a simple house from him for 1000gp. This will contain a house with a garden containing an exit portal and a parlour. Talk to him after you purchase your house for house makeovers and relocation. All these do are effect the look of your house walls and grass outside the house to mimic typical style of that location, you can mix and match too, e.g. have Yanille style walls at rimmington. The prices and levels are below. Rimmington House 1000gp (5000 for a relocation) 1 Taverly House 5000gp 10 Pollnivneach House 7500gp 20 Relleka House 10000gp 30 Brimhaven House 15000gp 40 Yanille House 25000gp 50 Sir Renitee Sir Renitee sits on the first floor on the eastern section of the castle. He is used for many things in construction, mainly quest hall items though. He will firstly tell you your family and give you a family crest. You can change it for 5k. I don't think you can get any of the requirement ones by default and you need to change it to them to have them. The description of what they are is what they'll look like on the shield or banner, on a helm, the symbol colour would be the metal colour and the background would be the plume (e.g. Arrav would be white with a Dark blue plume). It is reversed on ones with a * next to them and in the case of zamorak, the metal is black instead of yellow. misthalin, where the metal is grey instead of purple, and dragon where the metal is white instead of yellow. Arrav White Bird, Dark Blue background Asgarnia White Star, Light blue background Dorgeshuun Brooch symbol from the quest, very light blue background Dragon Red Dragon head, yellow background Fairy Fairy picture, Pink background Guthix Green guthix symbol on a light turquoise background H.A.M.* Picture of a Ham, White background Horse* Black horse's head on a white background Jogre* Picture of a Jogre, Greyish background Kandarin Two white "To the power of" symbols, Red background Misthalin Green "Crossed swords" Picture, Purple background Money Brown Money bag, Yellow background. Saradomin* White Holy symbol on a blue background Skull a white skull on a grey background Varrock* Yellow symbol of varrock on a green background Zamorak Yellow unholy symbol on a red background. Requirements: Arrav Shield of Arrav Quest Dorgeshuun The Lost Tribe Quest Dragon Dragon Slayer Quest Fairy Lost City Quest Guthix 70+ Prayer Horse Toy Horsey in inventory Money Costs 500000gp Saradomin 70+ Prayer Skull Skulled while talking to him Zamorak 70+ Prayer He sells various quest hall items, if you've done those quests that concern them. Example, you cannot get a portrait of someone you haven't met. Maps: These come in small, medium and large variety and cost 1k each. Portraits: These cost 1k each and can only be purchased if you have done the relavent quest. They are Elina (Plague City), King alvis (The Giant dwarf, King arthur (The holy grail) and miscellinians (throne of miscellenia). Landscapes: These are similar to portraits, but they cost 2k instead of 1k and need multiple quests. Available are the River Lum (needing Sheep herder, Cook's assistant, Rune mysteries and Restless ghost), the Khandarin Desert (needing Prince Ali rescue, tourist trap, the fued and the Golem), Morytania (requiring shades of Mort'ton, creature of Fenkenstrain, Ghosts ahoy and the Haunted mine), Karamja (essential are Pirates Treasure, Tai Bwo Wannai Trio and Shilo village) and Isafdar (only Roving elves, thankfully). Sawmill operator The sawmill dude is the single most important person in construction. He sells many things that are used in the skill, including saw, nails, cloth and most importantly, planks. Below are the prices in the usual format. He is found near the Varrock lumber yard that you visited in Gertrudes cat quest (assuming you did the quest.) Small note, to buy planks, you must right click the operator and choose "Buy planks". Saw 13gp Cloth 650gp Bronze Nail 2gp Iron Nail 5gp Steel Nail 5gp Plank 100gp, 1 Log Oak Plank 250gp, 1 Oak Log Teak Plank 500gp, 1 Teak Log Mahogany Plank 1500gp, 1 Mahogany Log The Keldagrim Stonemason There isn't much to say about the Stonemason that I haven't said about the sawmill operator. He is found south of the bank in Keldagrim and sells stone items. Limestone Brick 45gp Gold Leaf 130000gp Marble Brick 325000gp Magic Stone 975000gp The Gardener This fine lady will sell you items for your garden, sadly they are very expensive and some people may prefer to leave thier garden bare. She is found in Falador park, they give faming exp too though, so you can't complain, prices below. You will need a watering can in your inventory if you want to plant anything brought here. Bagged Plant 1 1000gp Bagged Plant 2 5000gp Bagged Plant 3 10000gp Bagged Dead tree 1000gp Bagged Nice tree 2000gp Bagged Oak tree 5000gp Bagged Willow tree 10000gp Bagged Maple tree 15000gp Bagged Yew tree 20000gp Bagged Magic tree 50000gp Thorny Hedge 5000gp Nice Hedge 10000gp Small Box Hedge 15000gp Topiary Hedge 20000gp Fancy Hedge 25000gp Tall Fancy Hedge 50000gp Tall Box Hedge 100000gp Bagged Flowers 5000gp Bagged Daffodils 10000gp Bagged Bluebells 15000gp Bagged Sunflower 5000gp Bagged Marigolds 10000gp Bagged Roses 15000gp The Taxidermist Have you ever been to a mansion and seen those deer heads mounted on a plaque? You can have these in your skill hall! Awesome? But who needs a deer head when you can have a Kalphite queen head that talks! Can't say that ain't awesome now, can you? To get one, you have to either fish for a big version of that fish, or kill the monsters until one of thier bodies as a drop. When you get it take it to her house, west of the bank in Canifis and she'll stuff it, and let you stick it on a plaque at home. Price's below. Bass 1000gp Swordfish 2500gp Shark 5000gp Crawling Hand 1000gp Cockatrice 2000gp Basilisk 4000gp Kurask 6000gp Abyssal Demon 12000gp King Black Dragon 50000gp Kalphite Queen 50000gp The Servents Guild Here's something we all love, lounging about while someone else does the work. There are 5 different servents to pick from, all vary in what they can do and how much they cost. They will ask for their pay once every 10-20 tasks you ask them to do. They can bring items to and from the bank, welcome visitors to the house and serve food in the dining room. To hire one, you need two bedrooms, each with beds, if you have that, go to the Servents Guild in ardougne, it's north of the market and should be too hard to miss. Each of the stats are below. Rick is the first servent you can hire at level 20, he costs 500gp and can carry up to 6 items at a time. And he will serve shrimp at the table. He's not exactly luxury, but hey, he's cheap. The Maid can be purchased at level 25 for 1000gp. She can carry 10 items and serves stew and cups of tea. She's a little better then Rick because of the upgrades for only double the price. Next in line is the cook with level 30 and 3000gp. She has a carry limit of 16 and serves pineapple pizza. Not only that but she has the new skill of bringing logs to the sawmill to cut them! Isn't that lovely? She is also the best servent to use if you are trying to conserve cash but don't mind taking a little more time, because the Maid and Rick are very hard to use to train effectively. Fourth is the 5000gp Butler at level 40 with an ability of carrying 20 items, serving chocolate cakes, and keeping the logs to planks ability. He's used by very high levels who want to train. Finally we have the amazing Demon butler, he requires level 50 and costs a whopping 10000gp. Still, he can carry 26 items, which is almost a full load, serve curry and continues the trend of sawmill carrier. He's mostly used by show offs (like me) because he is so expensive. ============================================================================== 5. Rooms Here's the Bulk of the FAQ, you can't build a house without rooms, and you'll have a very boring house with nothing inside it if you don't build stuff. This section will show everything you can build in the rooms. To build things, right click a ghostly "hotspot" and choose build, you'll then be presented with a menu listing all things you can build here. The format for item's here are; Item Name, Item Cost, Item Level then Exp given. Small note, some items, like curtains, appear in more then 1 room, they may seem similar, that's because i've just copied, pasted and edited them, (yes people, i'm lazy.) ============================================================================== 5.1. Garden Every house in runescape must have at least 1 Garden. It is the place where most people in your house will enter because the Exit portal is here when you start. Very few people change this until they get a formal garden later in the game. Gardens cost 1000gp and have exits to other rooms in all four directions, plus, you can builld it at any level. Remember, you'll need a watering can for a majority of garden items, plus you get farming exp for anything that does require a watering can. Centerpieces This is where the portals go, if it isn't an exit portal, it is usually a nice decorative item, or, in the case of level 70+, a dungeon entrance. These are usually the only non-decorative items in the gardens. Exit Portal 10 Iron bars 1 100 exp Decorative Rock 5 limestone bricks 5 100 exp Pond 10 soft clay 10 100 exp Imp Statue 5 limestone brick, 5 soft clay 15 150 exp Dungeon entrance 1 Marble Block 70 500 exp Small Plant 1 All the plants are, is decoration, you buy a Bagged Plant 1-3 from the gardener and put it in your garden, the plant will change depending on the location. Plant Bagged Plant 1 1 31 exp Small Fern Bagged Plant 2 6 70 exp Fern Bagged Plant 3 12 100 exp Small Plant 2 See above Small plant 1 for infomation. Dock leaf Bagged Plant 1 1 31 exp Thistle Bagged Plant 2 6 70 exp Reeds Bagged Plant 3 12 100 exp Big Plant 1 See above Small plant 1 for infomation. Fern Bagged Plant 1 1 31 exp Bush Bagged Plant 2 6 70 exp Tall Plant Bagged Plant 3 12 100 exp Big Plant 2 See above Small plant 1 for infomation. Short Plant Bagged Plant 1 1 31 exp Large leaf bush Bagged Plant 2 6 70 exp Huge plant Bagged Plant 3 12 100 exp Trees You see tree's dotted everywhere around Runescape, you can have them in your house too, sadly you can't cut them. There are two tree hotspots in the garden, so that allows some variety. Dead Tree Bagged Dead tree 5 31 exp Nice Tree Bagged Nice tree 10 44 exp Oak Tree Bagged Oak tree 15 70 exp Willow Tree Bagged Willow tree 30 100 exp Maple Tree Bagged Maple tree 45 122 exp Yew Tree Bagged Yew tree 60 141 exp Magic Tree Bagged Magic tree 75 223 exp ============================================================================== 5.2. Parlour When you first buy your house, you'll own one of these automatically, but unlike the garden, it will be totally empty. This is like the living room of the house. You can't build many skill items here but they make the parlour one of the nicest rooms in the game, it also has 3 exits. Chairs You can build up to 3 chairs in the middle of your Parlour, You can sit on them and relax, they all do the same thing but it is worth noting that rocking chairs will actually rock. Crude Wooden Chair 2 Planks, 2 Nails 1 58 exp Wooden Chair 3 Planks, 3 Nails 8 87 exp Rocking Chair 3 Planks, 3 Nails 14 87 exp Oak Chair 2 Oak Planks 19 120 exp Oak Armchair 3 Oak Planks 26 180 exp Teak Armchair 2 Teak Planks 35 180 exp Mahogany Armchair 2 Mahogany Planks 50 280 exp Rugs These go in the middle of the room under the chairs, they don't do anything except decorate the place, and the brown rug doesn't even do that. Brown Rug 2 Cloth 2 30 exp Rug 4 Cloth 13 60 exp Opulent Rug 4 Cloth, 1 Gold Leaf 65 360 exp Curtains These will go over any windows in the room, like the rugs, they don't do anything other then decorate, still the torn curtains actually do make it look good, unlike that hideous brown rug. Torn Curtains 3 Planks, 3 cloth, 3 nails 2 132 exp Curtains 3 Oak Planks, 3 cloth 18 225 exp Opulent Curtains 3 Teak Planks, 3 cloth 40 315 exp Fireplaces These things are quite useful, they give you firemaking exp if you use logs with it (any kind possible), then light with a tinderbox, you'll get Firemaking exp, and actually use the fireplace for what it's supposed to be used for. Clay Fireplace 3 Soft Clay 3 30 exp Stone Fireplace 2 Limestone Bricks 33 40 exp Marble Fireplace 1 Marble Block 63 500 exp Bookcases Bookcases will hold any book from any previous done quest for you and others to read at thier leisure. They provide an infinate amount of the books available. Wooden Bookcase 4 Planks, 4 Nails 4 115 exp Oak Bookcase 3 Oak Planks 29 180 exp Mahogany Bookcase 3 Mahogany Planks 40 420 exp ============================================================================== 5.3. Kitchen The kitchen contains many items used for cooking, but what did you expect in a kitchen? It contains two doors on adjacent walls and costs 5000gp and a construction level of 5 to build one. Stove Of course you'd have one of these in the kitchen, you can cook food on these. I'm not sure whether there are limits to which food you CAN cook on which stove. I still need infomation about this. Firepit 1 steel bar, 2 soft clay 5 40 exp Firepit with hook 2 steel bars, 2 soft clay 11 60 exp Firepit with pot 3 steel bars, 2 soft clay 17 80 exp Small oven 4 steel bars 24 80 exp Large oven 5 steel bars 29 100 exp Steel range 6 steel bars 34 120 exp Fancy range 8 steel bars 42 160 exp Cat basket If you have one of these, use your cat with it and it will take a little nap on it. It's a good way of showing off your cat without it bring in the way. Cat Blanket 1 cloth 5 15 exp Cat Basket 2 planks, 2 nails 19 58 exp Opulent Cat Basket 2 planks, 2 nails, 2 wool 33 58 exp Shelves This is where all your storage goes, when you need an item like a cake tin or bowl or beer glass, you can find it here, all shelves have kettle, teapots and cups for making tea, but as you go up the scale, you'll be able to access more the wooden shelves 2 has beer glasses, 3 has cake tins, and so on, from cake tins the items go; Bowl, Pie Dish, Pot, Chefs hat. Also, When you drink tea from cups from wooden shelves 1 or 2 or oak shelves 1, you'll only gain 1 extra temporary level, Wooden Shelves 3, Oak shelves 2 and Teak shelves 1 will give 2 extra temporary levels and Teak shelves 2 will yield 3 extra con level cups. Tip from NecromancerLord: A butler or demon butler will bring you tea in a gold trimmed cup when you have Teak shelves 1 which will buff you 3 construction, and if it wears out you can keep the cup and make tea on your own then pour it into the same cup and still get a +3 buff. Wooden Shelves 1 3 Planks, 3 nails, 6 87 exp Wooden Shelves 2 3 Planks, 3 nails, 6 soft clay 12 147 exp Wooden Shelves 3 3 Planks, 3 nails, 6 soft clay 23 147 exp Oak Shelves 1 3 Oak Planks, 6 soft clay 34 240 exp Oak Shelves 2 3 Oak Planks, 6 soft clay 45 240 exp Teak Shelves 1 3 Teak Planks, 6 soft clay 56 330 exp Teak Shelves 2 3 Teak Planks, 6 soft clay, 2 gold leaves 67 930 exp Sinks You need a water source in your kitchen for all little things, there isn't any difference between them except looks Pump and Drain 5 Steel Bars 7 100 exp Pump and Tub 10 Steel Bars 27 200 exp Sink 15 Steel Bars 47 300 exp Barrel Thirsty? Build a Barrel! Use a beer glass with it, get free beer! Sweet! Beer Barrel 3 Planks, 3 nails 7 87 exp Cider Barrel 3 Planks, 3 nails, 8 Cider 12 91 exp Asgarnian ale 3 Oak Planks, 8 Asgarnian ale 18 184 exp Greenman's ale 3 Oak Planks, 8 Greenman's ale 26 184 exp Dragon bitter 3 Oak Planks, 2 steel bars, 8 Dragon bitter 36 224 exp Chef's Delight 3 Oak Planks, 2 steel bars, 8 Chef's delight 48 224 exp Larder This is where you get the ingredients for cooking, with the first larder, you can get tea leaves and buckets of milk, oak provides eggs and flour and teak gives potatoes, garlic, onions and cheese. Wooden Larder 8 Planks, 8 Nails 9 228 exp Oak Larder 8 Oak Planks 33 480 exp Teak Larder 8 Teak Planks, 2 cloth 43 750 exp Table Unlike everything else in the room, Table's are just for decoration. Wood Table 3 Planks, 3 Nails 12 87 exp Oak Table 3 Oak Planks 32 180 exp Teak Table 3 Teak Planks 52 270 exp ============================================================================== 5.4. Dining Room If you're feeling peckish, sit down at the dining room table and summon your servent who will give you tasty food (yet for some reason, you can only reach 4 of the 8 foods on the table.) All for the low low price of 5000gp and level 10 construction, and they have 3 exit's. Curtains These will go over any windows in the room, but they don't do anything other then decorate, still the torn curtains are better then nothing. Torn Curtains 3 Planks, 3 cloth, 3 nails 2 132 exp Curtains 3 Oak Planks, 3 cloth 18 225 exp Opulent Curtains 3 Teak Planks, 3 cloth 40 315 exp Fireplaces These things are quite useful, they give you firemaking exp if you use logs with it (any kind possible), then light with a tinderbox, you'll get Firemaking exp, and actually use the fireplace for what it's supposed to be used for. Clay Fireplace 3 Soft Clay 3 30 exp Stone Fireplace 2 Limestone Bricks 33 40 exp Marble Fireplace 1 Marble Block 63 500 exp Table What, you think you're going to eat the food on your lap? No, that's stupid, the table is just for decoration, but the servent will put food on it should he be asked to. I'm pretty sure he can't do it if there is no table. Wood Dining Table 4 Planks, 4 Nails 10 115 exp Oak Table 4 Oak Planks 22 240 exp Carved Oak Table 6 Oak Planks 31 360 exp Teak Table 4 Teak Planks 38 360 exp Carved Teak Table 6 Teak Planks, 4 Cloth 45 600 exp Mahogany Table 6 Mahogany Planks 52 840 exp Opulent Table 6 M. Planks, 4 Cloth, 4 G. Leaf, 2 M. Block 72 3100 exp Seating Just like the table, you need somewhere to sit, or that defeats the objective of eating at the table. There are 2 chair hotspots and each seats 4. Wooden Bench 4 Planks, 4 Nails 10 115 exp Oak Bench 4 Oak Planks 22 240 exp Carved Oak Bench 4 Oak Planks 31 240 exp Teak Dining Bench 4 Teak Planks 38 360 exp Carved Teak Bench 4 Teak Planks 44 360 exp Mahogany Bench 4 Mahogany Planks 52 560 exp Gilded Bench 4 Mahogany Planks, 4 Gold leaves 61 1760 exp Decoration It is exactly what it says on the tin. Pure decoration. You need to have seen the herald in Falador to build one of these and it shows off your Heraldy. Oak Decoration 2 Oak Planks 16 120 exp Teak Decoration 2 Teak Planks 36 180 exp Gilded Decoration 3 Mahogany Planks, 2 Gold Leaves 56 1020 exp Bell Pull If you've searched all round the house for your servent and you can't find him, ring this nifty little bell pull and he'll be at your side immedietly. Very useful Rope bell-pull 1 Oak Plank, 1 rope 26 64 exp Bell-pull 1 Teak plank, 2 cloth 37 120 exp Posh bell-pull 1 Teak plank, 2 cloth, 1 gold leaf 60 420 exp ============================================================================== 5.5. Workshop The Workshop is one of the more practical rooms in the house, it provides you with the ability to train Crafting and get items like chairs into your inventory, It has 2 exits which are opposite to each other and costs 10000gp with a construction level of 15. Tool stores *UPGRADE* How often have you come to your house to build and forgotten your saw? With this handy tool store, it will provide you with everything you will ever need in crafting, construction and farming, except the materials of course, also, this is the first of the "upgrade" items, when you get the level for the next, all you need to do is right click the current one and select "Upgrade", which will bring up the construct menu. Tool store 1 2 Oak Planks 15 120 exp Tool store 2 2 Oak Planks 25 120 exp Tool store 3 2 Oak Planks 35 120 exp Tool store 4 2 Oak Planks 45 120 exp Tool store 5 2 Oak Planks 55 120 exp Repair You just been training on Lesser demons and your Dharoks has broken again? Not to worry, no need to travel to bob in lumbridge, just come to your house and repair for as low as to half the price, depending on your smithing level, awesome? At first, you can only repair bent arrows (bronze to mithril) and staffs (any element), but at whetstone you can sharpen rusty swords (bronze to mithril, normal or longsword) and at Armour stand, you can repair broken armour (bronze to mithril, platebody or platelegs) and the almighty barrows items! Repair Bench 2 Oak Planks 15 120 exp Whetstone 4 Oak Planks, 1 Limestone Brick 35 260 exp Armour Stand 8 Oak Planks, 1 Limestone Brick 55 500 exp Heraldy Stand You want to show off your hometown? No problem, buy a heraldy stand, you can paint Steel or Rune full helms with first step, kiteshields with the second and make wieldable banners with number 3, as long as you have a plank and cloth that is. Small note, for helms you need crafting level 38, shield need 43 and banners need 48. Warning, if paint is applied, it CANNOT be removed. Pluming stand 2 Oak Planks 16 120 exp Shield easel 4 Oak Planks 41 240 exp Banner easel 8 Oak Planks, 2 Cloth 66 510 exp Clockwork table *UPGRADE* These handy tables are usually used in medium to high level construction when building clockwork mechs to build clockwork items like trapdoors. There is a list of constructable items beneath the usual chart with the crafting exp and level. Also, i've put minimum possible level crafting table to make it with the clockworks, it's the last thing on the list. Crafting Table 1 4 Oak Planks 16 240 Crafting Table 2 1 Molten Glass 25 1 Crafting Table 3 2 Molten Glass 34 2 Crafting Table 4 2 Oak Planks 42 120 Toy Horsey 1 Plank 1 15 exp Table 1 Clockwork mech 1 Steel Bar 8 15 exp Table 2 Soldier 1 plank, 1 C. Mech 13 30 exp Table 3 Doll " " " 28 30 exp Table 3 Mouse " " " 33 30 exp Table 4 Cat " " " 85 30 exp Table 4 Watch " " " 1 30 exp Table 4 Sextant " " " 1 30 exp Table 4 Workbench *UPGRADE* Do you want to train construction without modifying your house? Build one of these, any item you make is put into your inventory as a flatpack item, just use this with the hotspot to put it there, they are tradable too so if you want to sell your work then go ahead. With each level of bench you can build items up to 20 times the level. E.g. With level 2, you can build items up to 40 construction. Small note, only those items from steel framed bench onwards require upgrades. Wooden Workbench 5 Planks, 5 Nails 17 143 exp Oak Workbench 5 Oak Planks 32 300 exp Steel Framed Workbench 6 Oak Planks, 4 Steel bars 46 440 exp Bench with vice 2 Oak Planks, 1 Steel bar 62 140 exp Bench with Lathe 2 Oak Planks, 1 Steel bar 77 140 exp ============================================================================== 5.6. Bedroom Although you can no longer sleep in runescape, you can build a bedroom with bed. Though a majority of the items here are decoration, you can use the dresser and wardrobe to change hair colour and things, (you still have to visit the makeover mage to change your gender and skin colour though). Plus, you will need two of these (with beds) to hire a servent. By the way, they cost 10000gp, require level 20 con and have two adjacent exits. Rugs These go in the middle of the room, they don't do anything except decorate the place, and the brown rug doesn't even do that. Brown Rug 2 Cloth 2 30 exp Rug 4 Cloth 13 60 exp Opulent Rug 4 Cloth, 1 Gold Leaf 65 360 exp Curtains These will go over any windows in the room, like the rugs, they don't do anything other then decorate, still the torn curtains actually do make it look good, unlike that hideous brown rug. Torn Curtains 3 Planks, 3 cloth, 3 nails 2 132 exp Curtains 3 Oak Planks, 3 cloth 18 225 exp Opulent Curtains 3 Teak Planks, 3 cloth 40 315 exp Fireplaces These things are quite useful, they give you firemaking exp if you use logs with it (any kind possible), then light with a tinderbox, you'll get Firemaking exp, and actually use the fireplace for what it's supposed to be used for. Clay Fireplace 3 Soft Clay 3 30 exp Stone Fireplace 2 Limestone Bricks 33 40 exp Marble Fireplace 1 Marble Block 63 500 exp Bed I sure hope the only reason you're reading this is for humour, you know perfectly well what a bed is, and in Runescape, it's just for decoration. Wooden bed 3 Planks, 2 Cloth, 3 Nails 20 117 exp Oak Bed 3 Oak Planks, 2 Cloth 30 210 exp Large oak bed 5 Oak Planks, 2 Cloth 34 330 exp Teak bed 3 Teak Planks, 2 Cloth 40 300 exp Large teak bed 5 Teak Planks, 2 Cloth 45 480 exp 4-poster 3 Mahogany Planks, 2 Cloth 53 450 exp Gilded 4-poster 5 Mahogany Planks, 2 Cloth, 2 Gold Leaves 60 1330 exp Wardrobe If you are tired of looking at the same old RuneScape character all your life, then have a change of clothes. It allows you to change various clothes for free instead of going to varrock clothes shop every day. Shoe box only allows shoes, next you can change your hand type, then sleeve type, then torso type and you can change colour of your shirt when you reach the next level, then its trouser type and finally, trouser colour. Bear in mind that anyone can use it and you can use anyones. Shoe Box 2 Planks, 2 Nails 20 58 exp Oak Drawers 2 Oak Planks 27 120 exp Oak Wardrobe 3 Oak Planks 39 180 exp Teak Drawers 2 Teak Planks 51 180 exp Teak Wardrobe 3 Teak Planks 63 270 exp Mahogany Wardrobe 3 Mahogany Planks 75 420 exp Gilded Wardrobe 3 Mahogany Planks, 1 Gold Leaf 87 720 exp Dresser This is very similar to the wardrobe, except you can change your hairstyle instead, it is different for males and females so i'll go through them seperatly. Male recieve a free shave with basic shaving stand, then 4 beard types, then another 4 at next level, then 4 hairstyles with level 4, then another 5 at next dresser. Females recieve 5 hair styles with oak shaving stand. Then another 2 with level 3 and 2 more with level 4. When you get a Mahogany dresser, both genders get 7 colours for thier hair and with gilded, you get another 5. Shaving stand 1 Plank, 1 Molten glass 21 30 exp Oak shaving stand 1 Oak Plank, 1 Molten glass 29 61 exp Oak dresser 2 Oak Planks, 1 Molten glass 37 121 exp Teak dresser 2 Teak Planks, 1 Molten glass 46 181 exp Fancy teak dresser 2 Teak Planks, 2 Molten glass 56 182 exp Mahogany dresser 2 Mahogany Planks, 1 Molten glass 64 281 exp Gilded dresser 2 Mahogany Planks, 2 Molten glass, 1 Gold leaf 74 582 exp Clock Here's another item that you should know about, they are just for decoration, but when you click them they say "It's half past rune!" or something else along those lines. Oak Clock 2 Oak Planks, 1 Clockwork mech 25 142 exp Teak Clock 2 Teak Planks, 1 Clockwork mech 55 202 exp Gilded Clock 2 Mahogany Planks, 1 Clockwork mech, 1 Gold Leaf 85 620 exp ============================================================================== 5.7. Skill Hall Ah, the skill hall, many player have been craving this for the one centerpiece item in the hall, the stairs, they allow other floors in your house to be built. Other then the stairs, we have other items which can be built in this room to show off your prowess in other skills. This is one of the very few rooms which has 4 exits. It requires 25000gp to build though, and a level 25 construction. Stairs Like I said, this is the centerpiece item that everybody wants. It allows access to other upstairs or downstairs, when you try and climb them though, it will say that it doesn't lead anywhere, and if you are in building mode, offer you the choice of building a quest hall or another skill hall above, conditions apply though (e.g. cash and level). You can also build rugs here, no clue why, but don't bother with them, stairs are way better. NecromancerLord's tips: What's so nice about the spiral staircases is they connect multiple floors like in the grand tree, so if you plannned your house well you can have your whole house connected by that single staircase, downside is you need copies of the materials for each floor connected by them, in other words a spiral that connects 3 floors needs 3 spiral staircases. Rug 4 Cloth 13 60 exp Oak staircase 10 Oak planks, 4 Steel Bars 27 680 exp Teak staircase 10 Teak Planks, 4 Steel Bars 48 980 exp Opulent Rug 4 Cloth, 1 Gold Leaf 65 360 exp Spiral staircase 10 Teak Planks, 7 limestone bricks 67 1040 exp Marble staircase 5 Mahogany Planks, 5 Marble Blocks 82 3200 exp Marble spiral 10 Teak Planks, 7 Marble Blocks 97 4400 exp Castle Wars Armour A majority of people in runescape has these because they are the easiest to get out of all of the items in the skill hall. You require a helm, body and kite of each to make them and you get it back if you remove it. Red Armour 2 Oak Planks 28 135 exp White Armour 2 Oak Planks 28 150 exp Gold Armour 2 Oak Planks 28 165 exp Armour This is rather simple stuff to get but you can't set it up unless you have 68 smithing for mithril, 88 for adamant and 99 (ouch...) for rune. For this, you require a Full Helm, Platebody and Plateskirt of your chosen metal and if you remove it, you retrieve it all. Mithril 2 Oak Planks 28 135 exp Adamant 2 Oak Planks 28 150 exp Rune 2 Oak Planks 28 165 exp Mounted Fish Catch a big fish while fishing? Congratulations, it's your lucky day, go to the taxidermist and get it stuffed, then bring it back home and get it mounted on the wall, items needed are below. Remember, it has to be a big version, not just a normal breed. Mounted Bass 2 Oak Planks 36 151 exp Mounted Swordfish 2 Teak Planks 56 230 exp Mounted Shark 2 Mahogany Planks 76 350 exp Head Trophy This is similar to a mounted fish, except you get these by killing the respective creatures, you should see a head (or in the case of the hand, a hand, well, what did you expect?) of the creature you have just slain, stuff it and bring it back home with the items required to mount it. Plus, as an added bonus, you can talk to it, it's not much, but it's good. Crawling Hand 2 Teak Planks 38 211 exp Cockatrice Head 2 Teak Planks 38 224 exp Basilisk Head 2 Teak Planks 38 243 exp Kurask Head 2 Mahogany Planks 58 357 exp Abyssal Head 2 Mahogany Planks 58 389 exp King Black Dragon Heads 2 Mahogany Planks, 1 Gold Leaf 78 1103 exp Kalphite Queen Head 2 Mahogany Planks, 1 Gold Leaf 78 1103 exp Rune case A majority of Runescapeians own one of these because they don't need anything exotic like a stuffed head or fish, they show off your runecraft prowess, with a level 14 or 44 rune case. People think 44 is an accomplishment because you can craft Nature runes at this level. For rune case 1, you'll need one of each elemental runes (fire, water, earth and air) plus whats listed below, for 2, you'll require a Body, Cosmic, Chaos and Nature. Rune case 1 2 Teak Planks, 2 Molten Glass 41 190 exp Rune case 2 2 Teak Planks, 2 Molten Glass 41 212 exp ============================================================================== 5.8. Games Room Ah the games room, if you are sick of formalities, are level 30 construction and have 25000gp to spare, this is for you, Plus, if you have a chest, you can set whether or not you recieve a prize key for winning, the key is used to open the chest. If you do set it to play for a prize key, the house owner (you) must have started the game, then the winner will recieve a key. Plus you get 3 doors. Ranging game This is a game which will rely on your range stat, you each take 10 shots at the target and the person with the highest hits wins. the dartboard requires darts to play and the archery target requires any form of range. Hoop and stick items are provided. Hoop and stick 2 Oak Planks 30 120 exp Darkboard 3 Teak Planks, 1 steel bar 54 290 exp Archery target 6 Teak Planks, 3 steel bars 81 600 exp Prize chest Most infomation for the prize chest is said up in the games room description. Oak Prize Chest 4 Oak Planks 34 240 exp Teak Prize Chest 4 Teak Planks, 1 Gold Leaf 44 660 exp Mahogany Prize Chest 4 Mahogany Planks, 1 Gold Leaf 54 860 exp Elemental Balance The rangers get a game, now the Mages get one, in this game, you take it in turns to cast spells on the balance to alter it's colour, the one who completly balances it out is the winner, Air spells balance Green, Water balances Red, Fire balances Blue and Earth balances Yellow. The stronger spells (e.g. wave spells) will do more to the sphere then a weaker one. Magical balance 1 500 of each elemental rune 37 176 exp Magical balance 2 1000 of each elemental rune 57 252 exp Magical balance 3 2000 of each elemental rune 77 356 exp Main game This is exactly what it says on the tin. This is the main game of the room, it doesn't require stats or skills, but needs intellect, for the jester, you must copy the emote he does, in the treasure hunt, a fairy will give you a magic stone and hide in the house, feel the stone's temperature to locate her, Hotter means closer. Hangman is the famous game we all know and some of us love. Jester 4 Teak Planks 39 360 exp Treasure hunt 8 Teak Planks, 4 Steel bars 49 800 exp Hangman 12 Teak Planks, 4 Steel bars 59 1200 exp Attack Stone The Mage's and Ranger's get something, and to complete the triangle, we have the attack stone, this is a test to see who can do the most damage and destroy the stone first. Higher levels have more health and higher defence Clay attack Stone 10 Soft Clay 39 100 exp Limestone attack Stone 10 Limestone Bricks 59 200 exp Marble attack Stone 4 Marble Blocks 79 2000 exp ============================================================================== 5.9. Combat Room In this room there is a large ring in the middle for combat, be it a 1 on 1 battle, or a free for all war, get one and fight, fight, fight! Level 32 and 25000gp needed and gives 3 exits. Decoration It is exactly what it says on the tin. Pure decoration. You need to have seen the herald in Falador to build one of these and it shows off your Heraldy. Oak Decoration 2 Oak Planks 16 120 exp Teak Decoration 2 Teak Planks 36 180 exp Gilded Decoration 3 Mahogany Planks, 2 Gold Leaves 56 1020 exp Ring This is the fighting area, get in and fight! There are a couple of restrictions for the arenas. For boxing ring, the only item allowed is the boxing gloves from the nearby storage. In fencing, all weapons are allowed. The ranging pedestals permit only ranging and mage attacks. I'm not sure what the balance beam is though, I need confirmation on what this is about. Boxing Ring 6 Oak Planks, 4 Cloth 32 420 exp Fencing Ring 8 Oak Planks, 6 Cloth 41 570 exp Combat Ring 6 Teak Planks, 6 Cloth 51 630 exp Ranging Pedesals 8 Teak Planks 71 720 exp Balance Beam 10 Teak Planks, 5 Steel bars 81 1000 exp Storage Get your weapons here! These work in a similar way to all other storages. Glove rack holds Boxing Gloves, Weapons rack holds a wooden sword and shield and Extra weapons rack holds pugel sticks. Glove rack 2 Oak Planks 34 120 exp Weapons rack 2 Teak Planks 44 180 exp Extra Weapons rack 4 Teak Planks, 4 Steel Bars 54 440 exp ============================================================================== 5.A. Quest Hall The quest hall is a very similar prospect to the skill hall. Most for decoration, stairs for floor traveling, and good for show offs, as long as you have 35 construction and 25000gp to spare that is, included with this deluxe package is in 4 exits. Bookcases Bookcases will hold any book from any previous done quest for you and others to read at thier leisure. They provide an infinate amount of the books available. Wooden Bookcase 4 Planks, 4 Nails 4 115 exp Oak Bookcase 3 Oak Planks 29 180 exp Mahogany Bookcase 3 Mahogany Planks 40 420 exp Stairs This is the centerpiece item that everybody wants. It allows access to other upstairs or downstairs, when you try and climb them though, it will say that it doesn't lead anywhere, and if you are in building mode, offer you the choice of building a skill hall or another quest hall above, conditions apply though (e.g. cash and level). You can also build rugs here, no clue why, but don't bother with them, stairs are way better. Rug 4 Cloth 13 60 exp Oak staircase 10 Oak planks, 4 Steel Bars 27 680 exp Teak staircase 10 Teak Planks, 4 Steel Bars 48 980 exp Opulent Rug 4 Cloth, 1 Gold Leaf 65 360 exp Spiral staircase 10 Teak Planks, 7 limestone bricks 67 1040 exp Marble staircase 5 Mahogany Planks, 5 Marble Blocks 82 3200 exp Marble spiral 10 Teak Planks, 7 Marble Blocks 97 4400 exp Portrait Just decoration, see the herald in section 4 for more infomation. King Arthur 2 Teak planks 35 211 exp Elena 2 Teak planks 35 211 exp Giant Dwarf 2 Teak planks 35 211 exp Miscellania Royalty 2 Mahogany planks 55 311 exp Map Again, just decoration. Small map 2 Teak Planks 38 211 exp Medium map 3 Mahogany Planks 58 451 exp Large map 4 Mahogany Planks 78 591 exp Sword Here we go, this is REAL decoration, a mounted sword obtained from the quests are put on the wall. Incidentally, Silverlight and Darklight's quests are below, requirements for Recipe for disaster: Saving Evil Dave. The quests are Demon slayer and Shadow of the Storm, respectively. Excaliber is obtained from Merlin's crystal quest. Silverlight 2 Teak Planks 42 187 exp Darklight 2 Teak Planks 42 194 exp Excalibur 2 Teak Planks 42 202 exp Landscape Same as everything else in the room. Decoration. Lumbridge 3 Teak Planks 44 314 exp The Desert 3 Teak Planks 44 314 exp Morytania 3 Teak Planks 44 314 exp Karamja 3 Mahogany Planks 65 464 exp Isafdar 3 Mahogany Planks 65 464 exp Guild Trophy Here's something REALLY useful, the anti-dragon shield and cape of legends don't do much at all, more decoration, but a mounted amulet of glory will provide infinite teleports to Edgeville, Karamja, Draynor village and Al Kahrid. To make these, gain entry to the Champions, Heroes and Legends guilds respectivly Anti-Dragon Shield 3 Teak Planks 47 280 exp Amulet of Glory 3 Teak Planks 47 290 exp Cape of Legends 3 Teak Planks 47 300 exp ============================================================================== 5.B. Study Now we move into the more interesting section of rooms, for a small cost of 50000gp and 40 construction. Items in this room are mainly used for Magic enhancements and stargazing, as well as the parody of Harry Potter in here. Plus, you have 3 doors off the study. Bookcases Bookcases will hold any book from any previous done quest for you and others to read at thier leisure. They provide an infinate amount of the books available. Wooden Bookcase 4 Planks, 4 Nails 4 115 exp Oak Bookcase 3 Oak Planks 29 180 exp Mahogany Bookcase 3 Mahogany Planks 40 420 exp Lectern Here's the main part of the room, if you have soft clay in your inventory and the relevent runes and lectern, you can "craft" the spell and trade to lower level mages who can't do it yet, handy if you want to go to camelot with a friend. You will also get the choice to make Demon lecterns or Eagle lecterns. Demons will use enchant jewelry level x and Bones to x spells while the eagle will stay with teleport to x spells. Lectern 1 Oak Plank 40 60 exp Eagle Lectern 2 Oak Plank 47 120 exp Demon Lectern 2 Oak Planks 47 120 exp Teak Eagle Lectern 2 Teak Planks 57 180 exp Teak Demon Lectern 2 Teak Planks 57 180 exp Mahogany Eagle Lectern 2 Mahogany Planks, 1 Gold Leaf 67 580 exp Mahogany Demon Lectern 2 Mahogany planks, 2 Gold Leaf 67 580 exp Globe The globe is a decorative item which take up lots of room in the study, it is also one of the prettiest items in the house, I say get one ASAP. Globe 3 Oak Planks 41 180 exp Ornamental Globe 3 Teak Planks 50 270 exp Lunar Globe 3 Teak Planks, 1 Gold leaf 59 570 exp Celestial Globe 3 Teak Planks, 1 Gold leaf 68 570 exp Armillary Sphere 2 Mahogany Planks, 2 Gold leaves, 4 Steel bars 77 960 exp Small Orrery 3 Mahogany Planks, 3 Gold leaves 86 1320 exp Large Orrery 3 Mahogany Planks, 5 Gold leaves 95 1420 exp Crystal Ball Here is something cool, use your staff with this to change it's element, handy if you don't want to spend tons of money on them every day. You'll need 100 of the rune you want to change a battlestaff, or a 1000 to change a mystic battlestaff. Crystal Ball 3 Teak Planks, 1 Unpowered Orb 42 280 exp Elemental sphere 3 Teak Planks, 1 Unpowered Orb 54 580 exp Crystal of power 2 Mahogany Planks, 1 Unpowered Orb 66 890 exp Wall chart More decoration here, click them and your character will go up to it and look like he's reading it, plus, examine the alchemical chart and it will say "if there's a recipe for the philosophers stone here, you can't see it." Obviously a reference to Harry Potter. Alchemical Chart 2 Cloth 43 30 exp Astronomical Chart 3 Cloth 63 45 exp Infernal Chart 4 Cloth 83 60 exp Telescope Once again, it's just decoration, your character will always make a humourous remark when looking in it. Wooden telescope 2 Oak Planks, 1 Molten Glass 44 121 exp Teak telescope 2 Teak Planks, 1 Molten Glass 64 181 exp Mahogany telescope 2 Mahogany Planks, 1 Molten Glass 84 580 exp ============================================================================== 5.C. Costume Room JaGeXs latest room is a unique one indeed. It will allow you to store all your costumes and random event items plus your capes of achievement. For the low, low price of 42 Construction and price of 50,000 gold coins for 1 door. One small note, if you want to put a full costume in. You need ALL of the items from said set, not just one or two bits. Magic wardrobe Simple, put your magic clothes in here. Each upgrade takes 1 more set then before, starting from 1 (e.g. Oak wardrobe has 1, Carved Oak wardrobe has 2 etc). The final wardrobe, the marble one, can take all of the sets. Clothes that go in are; Mystic robes (all three kinds, can't mix sets i'm afraid.), Moonclan armour, Lunar armour, Ghostly robes, Infinity robes, Skeletal armour and Splitbark armour. Oak Wardrobe 4 Oak planks 42 240 exp Carved Oak Wardrobe 6 Oak planks 51 360 exp Teak Wardrobe 4 Teak planks 60 360 exp Carved Teak Wardrobe 6 Teak planks 69 500 exp Mahogany Wardrobe 4 Mahogany planks 78 540 exp Gilded Wardrobe 4 Oak planks, 1 Gold leaf 87 860 exp Marble Wardrobe 1 Marble block 96 500 exp Costume Box The costume box is something very similar to the Magic wardrobe, but you put your random event costumes in here. Remember, you still need full versions. You can store Freaky Forester Lederhosen, Drill Demon camouflage, Zombie clothes, Frog clothes, Frog masks, Mime costume and Shade robes. The box can contain 2 if it's Oak, 4 for Teak, and unlimited for Mahogany. Oak Costume box 2 Oak planks 44 120 exp Teak Costume box 2 Teak planks 62 180 exp Mahogany Costume box 2 Mahogany planks 80 280 exp Armour case Very similar to the Magic wardrobe, but contains Melee items instead. What the box can contain is the same as the Costume box. It can contain castle wars armour (not sure about multiple colours), Void Knight armour, Rockshell armour Spined armour, White armour, Initiate armour, proselyte armour, Broodoo masks (all 3 colours needed), Mourner Outfit and Rogue armour. Oak armour case 3 Oak planks 46 180 exp Teak armour case 3 Teak planks 64 270 exp Mahogany armour case 3 Mahogany planks 82 420 exp Treasure Chest Holds treasure trail items. Oak holds level one items, Teak holds one and two while Mahogany holds all. You can store, trimmed armour, god armour, gold rune armour, Pirate hat, Berets, headbands, Boaters, Enchanted robes, Ranger and Wizard boots, Robin hood hat and a Headband. Oak treasure chest 2 Oak planks 48 120 exp Teak treasure chest 2 Teak planks 66 180 exp Mahogany treasure chest 2 Mahogany planks 84 280 exp Toy box Holds holiday items, including (in order of release), Bunny ears, Scythe, Yo-yo, Rubber chicken, Zombie head, Winter hats, Winter scarve, Marionette and Easter ring, everything holds everything, only difference is decoration. Oak toy box 2 Oak planks 50 120 exp Teak toy box 2 Teak planks 68 180 exp Mahogany toy box 2 Mahogany planks 86 280 exp Cape rack Holds capes, simple? It can hold TzHaar Obsidian and Fire capes, One wilderness cape and one god cape. It can also hold capes of accomplishment, but only Teak and higher, Teak holds 1, Mahogany holds 5, Gilded hold 10 and the Marble and Magical hold all. Oak cape rack 4 Oak planks 54 240 exp Teak cape rack 4 Teak planks 63 360 exp Mahogany cape rack 4 Mahogany planks 72 560 exp Gilded cape rack 4 Mahogany planks, 1 gold leaf 81 860 exp Marble cape rack 1 Marble block 90 500 exp Magical cape rack 1 Magic stone 99 1000 exp ============================================================================== 5.C. Chapel If you want to show off your religion, get a chapel. Not only does it work like an alter, you can put bones on it to gain up to 350% of the prayer exp, assuming that you have the best quality alter, burner and a herb (info submitted by NecromancerLord). It costs 50000gp and 45 construction, plus you get 2 adjacent doors. Rugs These go in the middle of the room as a path leading up to the alter, they don't do anything except decorate the place, and the brown rug doesn't even do that. Brown Rug 2 Cloth 2 30 exp Rug 4 Cloth 13 60 exp Opulent Rug 4 Cloth, 1 Gold Leaf 65 360 exp Alter Most of the infomation about the alter is up in the chapel introduction. Oak altar 4 Oak Planks 45 240 exp Teak altar 4 Teak Planks 50 360 exp Cloth covered altar 4 Teak Planks, 2 Cloth 56 390 exp Mahogany altar 4 Mahogany Planks, 2 Cloth 60 590 exp Limestone altar 6 Mahogany Planks, 2 Cloth, 2 Limestone bricks 64 910 exp Marble altar 2 Marble Blocks, 2 Cloth 70 1030 exp Gilded altar 2 Marble Blocks, 2 Cloth, 4 Gold leaf 75 2230 exp Lamps These will add up to 50% to the prayer bonus each with sacrificed bones if they are lit, everything else is covered in the chapel introduction Steel torches 2 Steel bars 45 80 exp Wooden torches 2 Planks, 2 Nails 49 58 exp Steel candlesticks 6 Steel bars, 6 candles 53 124 exp Gold candlesticks 6 Gold bars, 6 candles 57 46 exp Incense burners 4 Oak planks, 2 Steel bars 61 280 exp Mahogany burners 4 Mahogany planks, 2 Steel bars 65 600 exp Marble burners 2 Marble blocks, 2 Steel bars 69 1600 exp Icons Icons will align items in your chapel to the god of your choice. You can do Saradomin, Guthix, Zamorak or Bob, I wonder why they put bob here... Saradomin symbol 2 Oak Planks 48 120 exp Zamorak symbol 2 Oak Planks 48 120 exp Guthix symbol 2 Oak Planks 48 120 exp Saradomin Icon 4 Teak Planks 59 960 exp Guthix Icon 4 Teak Planks 59 960 exp Zamorak Icon 4 Teak Planks 59 960 exp Icon of Bob 4 Mahogany Planks 71 1160 exp Musical A musical instrument that you can play, very good, but it's just decoration. Windchimes 4 Oak planks, 4 Nails, 4 Steel bars 49 323 exp Bells 4 Teak Planks, 6 Steel bars 58 480 exp Organ 4 Mahogany planks, 6 Steel bars 69 680 exp Statues These are relativily expensive, but they do the best job in my opinion of representing your god. They are still just for decoration. Small Statue 2 Limestone bricks 49 40 exp Medium Statue 1 Marble block 69 500 exp Large Statue 3 Marble blocks 89 1500 exp Window There really isn't much to say about the window, you should have seen them in church, so you know what they are, they change depending on your chosen god and are just for decoration. Shuttered window 8 Planks, 8 Nails 49 228 exp Decorative window 8 Molten glass 69 4 exp Stained glass 16 Molten glass 89 5 exp ============================================================================== 5.D. Portal Chamber Here we go, into the big guns, everything from here onwards costs a lot, but people absolutly love these rooms, in the portal chamber, should you have 100000gp burning a hole in your pocket and 50 construction, you can get one of these, Each room contains up to 3 portals, they will teleport you to where it leads when you walk through. Focus Once you have a portal, select direct portal to direct it to the different locations, you can send them to Varrock, Lumbridge, Falador, Camelot, Ardougne, Watchtower or Kharyrll, For the latter 3 you need quests and for all, you need 100 times the normal rune needed to teleport a one man cast (e.g. for Camelot portal, you need 100 law and 500 air). For ardougne portal, Plague city is required, Watchtower needs the watchtower quest while Kharyrll needs desert treasure, this portal will teleport you to canifis for those who don't know, and you need the level to cast the spell. Once you've directed the portal, the Focus serves no purpose after, unless you get a scrying pool where you can look through any portal without actually going through. Teleport Focus 2 Limestone bricks 50 40 exp Greater Focus 1 Marble block 65 500 exp Scrying Pool 4 Marble blocks 80 2000 exp Portal At the beggining, you can only build a portal frame, then you use the Focus to direct it, all other infomation is above. Teak Portal 3 Teak Planks 50 270 exp Mahogany Portal 3 Mahogany Planks 65 420 exp Marble Portal 3 Marble blocks 80 1500 exp ============================================================================== 5.E. Formal garden The Formal garden is just the same as the normal garden, but it looks a lot better. It costs 75000gp and 55 construction, you'll still need a watering can for the garden, plus you still get farming exp for anything that does require a watering can. Centerpiece This is where the portals go, if it isn't an exit portal, it is usually a nice decorative item, or, in the case of level 70+, a dungeon entrance. These are usually the only non-decorative items in the gardens. Exit Portal 10 Iron bars 1 100 exp Gazebo 8 Mahogany planks, 4 steel bars 65 1200 exp Dungeon entrance 1 Marble Block 70 500 exp Small fountain 1 Marble Block 71 500 exp Large fountain 2 Marble Blocks 75 1000 exp Posh fountain 3 Marble Blocks 81 1500 exp Fencing These go around the edge of the garden, they don't do much, except mayby label where the hotspots are, and they become pretty redundent after you get a hedge. Boundary stones 10 soft clay 55 100 exp Wooden fence 10 plank 59 280 exp Stone wall 10 limestone brick 63 200 exp Iron railings 10 iron bars, 6 limestone bricks 67 220 exp Picket fence 10 Oak planks, 2 Steel bars 71 640 exp Garden fence 10 Teak Planks, 2 steel bars 75 940 exp Marble wall 8 Marble blocks 79 4000 exp Hedging It's pretty much the same as the big plant 1, small plant 2 etc. patches from so long ago, except this time, you need bagged plants of exactly those to make things, example, you need bagged marigolds, not bagged plant 3 or anything along those lines. Thorny hedge Bagged (name of plant) 56 70 exp Nice hedge Bagged (name of plant) 60 100 exp Small box hedge Bagged (name of plant) 64 122 exp Topiary hedge Bagged (name of plant) 68 141 exp Fancy hedge Bagged (name of plant) 72 158 exp Tall fancy hedge Bagged (name of plant) 76 223 exp Tall box hedge Bagged (name of plant) 80 316 exp Plant patch See above Hedging for infomation. Sunflower Bagged (name of plant) 66 70 exp Marigolds Bagged (name of plant) 71 100 exp Roses Bagged (name of plant) 76 122 exp Plant patch 2 See above Hedging for infomation. Orange flower Bagged (name of plant) 66 70 exp Daffodils Bagged (name of plant) 71 100 exp Bluebells Bagged (name of plant) 76 122 exp ============================================================================== 5.F. Throne Room Everyone loves these, if you enter a rich dudes house, this will usually be the first room they go to. For 150000gp and level 60 construction, you can own one too, one warning, the items here are usually the most expensive, getting the cash will sting. Decoration It is exactly what it says on the tin. Pure decoration. You need to have seen the herald in Falador to build one of these and it shows off your Heraldy. Oak Decoration 2 Oak Planks 16 120 exp Teak Decoration 2 Teak Planks 36 180 exp Gilded Decoration 3 Mahogany Planks, 2 Gold Leaves 56 1020 exp Round Shield 2 Oak Planks 66 120 exp Square Shield 4 Teak Planks 76 360 exp Kite Shield 3 Mahogany Planks 86 420 exp Seating You need somewhere for your audience to sit as you drop people into the oubliette, unlike the dining room, only the highest quality benches can be built. There are 2 seating hotspots and 6 spots to sit on each one. Carved Teak Bench 4 Teak Planks 44 360 exp Mahogany Bench 4 Mahogany Planks 52 560 exp Gilded Bench 4 Mahogany Planks, 4 Gold leaves 61 1760 exp Throne OMG THE THRONE ROOM HAS A THRONE! OMFG NO WAI!!! *ahem* Yes, that was sarcasm. The throne is one of the most expensive of items. There is one hotspot which seats two, the people sitting here are usually refered to as the king and queen, to make the people here feel even more special. Oak throne 5 Oak planks, 1 Marble block 60 800 exp Teak throne 5 Teak planks, 2 Marble blocks 67 1450 exp Mahogany throne 5 Mahogany planks, 3 Marble blocks 74 2200 exp Gilded throne 5 Oak planks, 2 Marble blocks, 3 Gold leaves 81 1700 exp Skeleton throne 5 Magic stones, 4 Marble blocks, 5 Bones, 2 Skulls 88 7003 exp Crystal throne 15 Magic stones 95 15000 exp Demonic throne 25 Magic stones 99 25000 exp Floor Should you have this, an oubliette and lever, you can drop the players on top into the cage below. Usually, this is one of the few things which makes or breaks a throne room. The decoration doesn't do anything, the cage traps people, while the trapdoor drops them, lesser magic cages will do both, while greater ones will also expel players from the house. Floor Decoration 5 Mahogany planks 61 700 exp Steel cage 5 Mahogany planks, 20 Steel bars 68 1100 exp Trapdoor 5 Mahogany planks, 10 clockworks 75 770 exp Lesser Magic Cage 5 Mahogany planks, 2 Magic Stones 82 2700 exp Greater Magic Cage 5 Mahogany planks, 4 Magic Stones 89 4700 exp Lever This is the thing that triggers the floor trap above. Also, if you own the house, you can use this to switch whether challenge mode is on or off (whether people can fight in the oubliette, dungeon or treasure rooms.) There isn't any difference in the levers though. Oak lever 5 Oak planks 68 300 exp Teak lever 5 Teak planks 78 450 exp Mahogany lever 5 Mahogany planks 88 700 exp Trapdoor The trapdoor has one simple use, and that's to get to the oubliette without getting stuck in the cage, risking death from a Rocnar or something. Oak Trapdoor 5 Oak planks 68 300 exp Teak Trapdoor 5 Teak planks 78 450 exp Mahogany Trapdoor 5 Mahogany planks 88 700 exp ============================================================================== 5.G. Oubliette You want to point 'n' laugh at people who get trapped? No problemo, just get 65 construction and 150000 gold pieces. As well as the ol' point 'n' laugh, this has creatures outside the cage to squish any watchers. That'll stop 'em laughing! Cage Cages are the hearts of Oubliettes, they keep people trapped while people outside laugh at them. Stronger cages will hold prisoners for longer as it takes longer to picklock (thieving based) or force (strength based) the door. Oak 10 Oak planks, 2 Steel bars 65 640 exp Oak and Steel 10 Oak planks, 10 Steel bars 70 800 exp Steel 20 Steel bars 75 400 exp Spiked 25 Steel bars 80 500 exp Bone 10 Oak planks, 10 Bones 85 603 exp Floor Hey, a cage alone is a bit flimsy and light, why not put in something painful so you can laugh at your captors even more? Spikes will hurt players falling from above, Tentacle pool will yield tentacles which will attack you and people one square from the cage, Flames will deal continuous 1's to whoever stands on them, while the Rocnar will be a level 90(ish) creature that will attack them. Spikes 20 Steel bars, 50,000 coins 65 623 exp Tentacool pool 20 Buckets of water, 100,000 coins 71 326 exp Flame pit 20 Tinderbox, 125,000 coins 77 357 exp Rocnar 150,000 coins 83 387 exp Ladder Not seeing any point in this, it will allow the player to climb back up to the throne room. The catch? Only the house owner can do this is challenge mode, "But what about outside challenge mode" I hear you cry, well, this will almost never happen, so there. :P Oak ladder 5 Oak planks 68 300 exp Teak ladder 5 Teak planks 78 450 exp Mahogany ladder 5 Mahogany planks 88 700 exp Guard Very, very, very nice. These beauties will smack your enemies in the head (and you). You don't gain exp from them though. Each of the guards have the same combat levels as they normally would. Skeleton 50,000 coins 70 223 exp Guard dog 75,000 coins 74 273 exp Hobgoblin 100,000 coins 78 316 exp Baby red Dragon 150,000 coins 82 387 exp Huge spider 200,000 coins 86 447 exp Troll guard 1,000,000 coins 90 1000 exp Hellhound 5,000,000 coins (ouch) 94 2236 exp Decoration Exactly what it says on the tin. Slightly more violent decorations then previous ones in the dining room though. Decorative Blood 4 Red dye 72 4 exp Decorative Pipe 6 Steel bars 83 120 exp Hanging skeleton 2 Skulls, 6 Bones 94 3 exp Lighting Like I said before, more decoration. Candle 4 Oak planks, 4 Lit candles 72 243 exp Torches 4 Oak planks, 4 Lit torches 84 244 exp Skull torches 4 Oak planks, 4 Lit torches, 4 skulls 94 246 exp ============================================================================== 5.H. Dungeon Corridor These are very similar to the oubliette, they connect the dungeons below ground, simple? Requires 70 construction and a very cheap 7,500 coins. Guard Very, very, very nice. These beauties will smack your enemies in the head (and you). You don't gain exp from them though. Each of the guards have the same combat levels as they normally would. Skeleton 50,000 coins 70 223 exp Guard dog 75,000 coins 74 273 exp Hobgoblin 100,000 coins 78 316 exp Baby red Dragon 150,000 coins 82 387 exp Huge spider 200,000 coins 86 447 exp Troll guard 1,000,000 coins 90 1000 exp Hellhound 5,000,000 coins (ouch) 94 2236 exp Decoration Exactly what it says on the tin. Slightly more violent decorations then previous ones in the dining room though. Decorative Blood 4 Red dye 72 4 exp Decorative Pipe 6 Steel bars 83 120 exp Hanging skeleton 2 Skulls, 6 Bones 94 3 exp Lighting Like I said before, more decoration. Candle 4 Oak planks, 4 Lit candles 72 243 exp Torches 4 Oak planks, 4 Lit torches 84 244 exp Skull torches 4 Oak planks, 4 Lit torches, 4 skulls 94 246 exp Trap Interesting, these will slow the player down, the higher level of player, the longer they will stay stopped. Aside from the teleport, which will move you to the oubliette. Or to the start of the room if you don't have one. Spike trap 50,000 coins 72 223 exp Man trap 75,000 coins 76 273 exp Tangle vine 100,000 coins 80 316 exp Marble trap 150,000 coins 84 387 exp Teleport trap 200,000 coins 88 447 exp Door Can't have dungeons without locked doors, they keep people trapped behind (no, duh). :P Stronger Doors will hold players for longer as it takes longer to picklock (thieving based) or force (strength based)the door. Oak 10 Oak planks 74 600 exp Steel 10 Oak planks, 10 Steel bars 84 800 exp Marble 4 Marble blocks 94 2000 exp ============================================================================== 5.I. Dungeon Junction Very similar to the Dungeon Corridor, but they are junctions, simple, no? Stairs This allows access to other upstairs or downstairs, when you try and climb them though, it will say that it doesn't lead anywhere, and if you are in building mode, offer you the choice of building a quest hall or a skill hall above, conditions apply though (e.g. cash and level). You can also build rugs here, no clue why, but don't bother with them, stairs are way better. Rug 4 Cloth 13 60 exp Oak staircase 10 Oak planks, 4 Steel Bars 27 680 exp Teak staircase 10 Teak Planks, 4 Steel Bars 48 980 exp Opulent Rug 4 Cloth, 1 Gold Leaf 65 360 exp Spiral staircase 10 Teak Planks, 7 limestone bricks 67 1040 exp Marble staircase 5 Mahogany Planks, 5 Marble Blocks 82 3200 exp Marble spiral 10 Teak Planks, 7 Marble Blocks 97 4400 exp Guard Very, very, very nice. These beauties will smack your enemies in the head (and you). You don't gain exp from them though. Each of the guards have the same combat levels as they normally would. Skeleton 50,000 coins 70 223 exp Guard dog 75,000 coins 74 273 exp Hobgoblin 100,000 coins 78 316 exp Baby red Dragon 150,000 coins 82 387 exp Huge spider 200,000 coins 86 447 exp Troll guard 1,000,000 coins 90 1000 exp Hellhound 5,000,000 coins (ouch) 94 2236 exp Decoration Exactly what it says on the tin. Slightly more violent decorations then previous ones in the dining room though. Decorative Blood 4 Red dye 72 4 exp Decorative Pipe 6 Steel bars 83 120 exp Hanging skeleton 2 Skulls, 6 Bones 94 3 exp Lighting Like I said before, more decoration. Candle 4 Oak planks, 4 Lit candles 72 243 exp Torches 4 Oak planks, 4 Lit torches 84 244 exp Skull torches 4 Oak planks, 4 Lit torches, 4 skulls 94 246 exp Door Can't have dungeons without locked doors, they keep people trapped behind (no, duh). :P Stronger Doors will hold players for longer as it takes longer to picklock (thieving based) or force (strength based)the door. Oak 10 Oak planks 74 600 exp Steel 10 Oak planks, 10 Steel bars 84 800 exp Marble 4 Marble blocks 94 2000 exp ============================================================================== 5.J. Treasure Rooms Here we are folks, the big Kahuna, the final room, and boy is it expensive. 75 Construction and 250,000 coins will earn you this beauty, and it is worth every penny. Decoration 1 Highest level decoration in the game. They are shields with your family crest, cool? Yup. Round shield 2 Oak planks 66 120 exp Square shield 4 Teak planks 76 360 exp Kite shield 3 Mahogany planks 86 420 exp Decoration 2 Exactly what it says on the tin. Slightly more violent decorations then previous ones in the dining room though. Decorative Blood 4 Red dye 72 4 exp Decorative Pipe 6 Steel bars 83 120 exp Hanging skeleton 2 Skulls, 6 Bones 94 3 exp Lighting Like I said before, more decoration. Candle 4 Oak planks, 4 Lit candles 72 243 exp Torches 4 Oak planks, 4 Lit torches 84 244 exp Skull torches 4 Oak planks, 4 Lit torches, 4 skulls 94 246 exp Door Can't have expensive rooms like this without locked doors, they keep people trapped behind (no, duh). :P Stronger Doors will hold players for longer as it takes longer to picklock (thieving based) or force (strength based)the door. Oak 10 Oak planks 74 600 exp Steel 10 Oak planks, 10 Steel bars 84 800 exp Marble 4 Marble blocks 94 2000 exp Treasure chest Oh come on, I don't need to explain this... Wooden crate 5 Planks, 5 Nails 75 143 exp Oak chest 5 Oak planks, 2 Steel bars 79 340 exp Teak chest 5 Teak planks, 4 Steel bars 83 530 exp Mahogany chest 5 Mahogany planks, 1 Gold leaf 87 1000 exp Magic chest 1 Magic stone 91 1000 exp Boss Sweet! Once you kill this baby, you can take the treasure (if you get to it first). They still don't give exp though. The only downside to them? The cost... Demon 500,000 coins 75 707 exp Kalphite soldier 750,000 coins 80 866 exp Tok-xil 5,000,000 coins 85 2236 exp Dagannoth 7,500,000 coins 90 2738 exp Steel dragon 10,000,000 coins (told ya :P) 95 3162 exp ============================================================================== 6. Construction related quests If you're having trouble training construction with the materials you have, try turning to one of these quests. When you do them, they will make training construction much, much easier. ============================================================================== 6.1. The Eyes of Glouphrie: Gives 250 construction experience when you complete it. You also get a crystal seed for a crystal saw, used to increase construction by 3 points when using it. Skills needed: To do this quest, you need Level 5 construction and level 46 magic. Quests needed: The grand tree, and possibly Rune mysteries. Items needed: A bucket of sap (Use a knife with an evergreen tree with a bucket in your inventory), Pestle and mortar, Oak Logs, Maple Logs, A Mud Rune (Combined water and earth rune). Reward: 12000 Magic exp, 250 Construction exp, 2500 woodcutting exp, 6000 runecrafting exp, the crystal saw seed (use it with the crystal bowl for the crystal saw). Walkthrough: Start out by going to Brimstail (the one that teleports you to the rune essence mine). He will ask you to go into the room further down the cave and examine everything in the room. (Not actually everything, just the things that do something interesting, like the crystal bowl and the machinery.) Do as he says, then go back to Brimstail. He will ask you to go and see Hazelmere who you met in the Grand Tree Quest. Go to him and he will show you a little cut-scene of some gnomish history (A battle with goblins to be precise) then give you a violet pentagon. Go back to Brimstail and you'll see a cutscene of a certian someone smash the machine *gasp*. Inspect the machine yourself then talk to Brimstail again. He will ask you to get the following items for fixing the machine: Saw Hammer Crushed Mud rune (Pestle and mortar + Mud rune) Bucket of sap (Knife + Evergreen tree/pointy tree with bucket in inventory) Use the Crushed rune and Sap together to make magic glue. Use this with the machine to fix it. Now here is the tricky part, a number will be displayed on the machine, and you must make it with one shape (Value of the shapes are below). If don't have the correct shape, select the exchange machine to exchange any of your shapes for more shapes of equal value.Once you're done, the machine will open and you'll see a similar screen which does the exact same thing. Obvious what to do now, the only catch is that the last two will need 2 and 3 tokens instead of just 1. Just add the values to get the number needed. Shape Value: 1: Red Circle 2: Orange Circle 3: Yellow Circle, Red Triangle 4: Green Circle, Red Square 5: Blue Circle, Red Pentagon 6: Indigo Circle, Orange Triangle 7: Violet Circle 8: Orange Square 9: Yellow Triangle 10: Orange Pentagon 12: Green Triangle, Yellow Square 15: Yellow Pentagon, Blue Triangle 16: Green Square 18: Indigo Triangle 20: Blue Square, Gren Pentagon 21: Violet Triangle 24: Indigo Square 25: Blue Pentagon 28: Violet Square 30: Indigo Pentagon 35: Violet Pentagon Note: If you are having trouble, go talk to Brimstail and he will give you more shapes. Ok, now that the painful bit is over, you get to see what those cute little really looked like, they're still kinda cute, but now we have to kill them. :( You'll find six in the stronghold, one in Brimstail's cave, another at the entrance, number 3 near the spirit tree. 4 can be found in the king worm swamp behind the grand tree, one at the top of the tree with the gnome glider, while the final one can be located by King Narnode Shareen. Once this is done, talk to the king and it's quest complete. ============================================================================== 6.1.1. The Grand Tree: Required to complete "The Eyes of Glouphrie" quest. Skills needed: Level 25 Agility, Ability to defeat a level 172 Black Demon. Quests needed: None Items needed: A little bit of cash for getting around. Reward: 18400 Attack exp, 7900 Agility exp, 2150 Magic exp, Use of gnome gliders, Use of the Gnome stronghold sprit tree (you can come here, but you can't exit through it until you complete the quest). Walkthrough: Talk to King Narnode Shareen and he'll give you a translation book and a bark sample, take them to yanille, and go on the bridge slightly to the east of said town. You'll find Hazelmere's house at the end, talk to him and he'll Take the bark and give you a message which you must translate (write it down somewhere). Go back to the King and tell him the message (you get a choice of options, select the real one out of them, if it isn't there, select "none of the above" until it appears. He should ask you to go and see Glough, he is in a tree near the grand tree, talk to him then go back to the king, they have apparently caught a prisoner (he's at the top floor). Go and see him. Our little prisoner whats us to search Glough's house, do so and you should find a journal in the cupboard. Read the journal to find out a certian fiendish plot. Accuse Glough and it's... QUEST COMPLETE! No, just kidding, he has you arrested and thrown in jail, lame. Talk to mr. prisoner while you're there and you'll learn about the warships, he'll also give you a password to get into the construction area. Then the king arrives and lets you out, then you have to go to Karamja (use the glider) When you land, go find the construction site and try to open the gate, a worker will stop you and ask for the password, tell him the pass and he'll let you in. Go find the foreman and he'll ask you some questions about glough. And while i'm here, i'll tell you some things about gloughy, things that may interest you slightly, general interest things. His wife is dead, he likes Wormholes and his girlfriend is Anita the gnome. Anyways, answer his questions and he'll give you a note for glough, now, back to the gnome stronghold. Okay, you have a slight problem, they aren't letting you in, use the Spirit tree's if you can if not, Femi will smuggle you in, once you are in, talk to kingy who still won't believe you. Talk to the prisoner again, and he'll tell you that Anita may help you, find her and she'll give you a key to Glough's chest, open it for *gasp* Plans for world domination! Show this to the king and he STILL won't believe you. He'll give you some funny sticks though. The sticks will spell out TUZO meaning "open" in the funny gnome lingo. Bring the sticks to Gloughs watchtower and lay the sticks in order on the funny chairs, drop down into the hole and... ALERT ALERT LEVEL 172 BLACK DEMON INCOMING! Kill him, use Protect from melee if you can, if not, use magic, range or Halberd from behind the rocks. Once you kill it, follow the path and talk to king who will finally belive you (took him long enough). He will ask you to find the last rock, search all the roots until you do, then talk to the king and, finally, quest complete. ============================================================================== 6.2. Recipe for disaster: Saving Evil Dave: Complete this to gain the ability to make evil stew, which will increase or decrease your construction by up to 6 levels temporarily. (Will work with other skills too). Skills needed: Level 25 Cooking Quests needed: Gertrude's Cat, Shadow of the Storm, Recipe for disaster: The First Chapter Items needed: Many, many, many stews (about 17 at most), A kitten or cat. Reward: 7000 Cooking exp, Ability to make evil stew OF DOOM, Ability to own a hell cat, Ability to access more of the Culinaromancer's Chest. Walkthrough: "Talk" to the frozen Evil Dave to start, then talk to the lumbridge cook to find out what you need and everything. Then go to edgeville and talk to Doris and ask about dave then go downstairs in the house to find Evil Dave. Talk to him and ask him about the food and everything (like you always do). Go back to Doris to find that her spices are gone. Dang... Have your cat hunt the hell rats in the cellar, eventually, they'll drop spice. Put one dose of it in a stew, two doses in another, 3 in a third and 4 doses in the final one. Use each of them on dave until he says that he thinks that tastes right, write down how many doses there was in it, do that for each of the 4 spices, then put all the doses you wrote down into one stew. Give this to dave, but he won't eat this one, take it to lumbridge and give it to the frozen Evil Dave. Well done, quest complete. ============================================================================== 6.2.1. Gertrude's Cat: Required to do "Recipe for disaster: Saving Evil Dave" Skills needed: None Quests needed: None Items needed: 100gp, Raw Sardine, bucket of milk, a Doggle Leaf (found behind Gertrude's house) Reward: 1525 Cooking exp, A chocolate cake, A bowl of stew, A Kitten. Walkthrough: Talk to Gertrude and you'll find out that her cat, Fluffs, has gone missing. Talk to one of her sons in Varrock square (Shilop or Wilough). Pay them 100gp to get them to say where to find Fluffs. Tell gertrude where Fluffs is, then go to the Lumber yard (north east of Varrock). Find the ladder and go up to find Fluffs. Try to pick Fluffs up for a scratch, Give it the milk, the try again for another scratch, then give it a sardine, but the cat won't eat...Go back to Gertrude and ask her about food, then use the Doggle leaf on the Sardine, Fluffs will eat, then scratch you again after you pick her up. Go down and search all the crates with "Meow" coming from then to find a kitten, use this with fluffs and she should go home, talk to Gertrude for your reward. ============================================================================== 6.2.2. Shadow of the Storm: Another quest for "Recipe for disaster: Saving Evil Dave" Skills needed: Level 25 Agility, Ability to defeat Agrith-Naar, a level 100 Demon. Quests needed: Demon Slayer, The Golem. Items needed: Silverlight, Cash, Black clothing (shirt, legs and boots, If you don't have any black clothes, get a black mushroom from the caves, use pestle and mortar with it with a vial in your inventory, then use on your desert clothes), Silver bar, Pester and Mortar, Vial. Reward: The Darklight, 10,000 exp in a combat skill (can't remember if magic, range or prayer count though, I need confirmation.), And a load of gems (if you use a chisel on the throne). Walkthrough: Talk to Mr. Reen south of Al Kahrid bank, he will tell you to go to another monk at uzer, go there and into the temple, pick a 'shroom and use pestle and mortar with it with a vial in your inventory, then use on your Silverlight. Go chat with Evil Dave and he'll let you in if you are wearing clothes which are evil enough, you'll then be let in to the club and told the incantation to summon Agrith-Naar, write it down, you'll need it later. Chat with everyone to get a demonic sigil mould and matthew will tell you about a book in the desert, go out and find it in one of the kilns, and go to Al Kahrid and use the silver bar on the furnace to get a Demonic Sigil. Go back to the Evil club and it's time to summon the Demon! Read the book before you do (even if each page is on the screen for half a second, that counts as reading it). Use the incantation to summon Agrith Naar and...hang on...why is denath heading towards the center of the circle and teleporting away? Um... ok, that's bad...it turns out that Denath was Agrith Naar. Crud... ah well, go get Denaths sigil and leave the portal, you'll see a couple of members get crushed by rocks. Collect their sigils and get a strange implement, then go outside to see a sandstorm. Talk to each of the monks and they will go into the portal, use the implement on the Golem and then the sigil to make the Golem go in too. Now comes the fun part... Go back there and everyone will be in the circle, say the incantation from before, but say it BACKWARDS and Agrith will appear. He'll then fight you, kill him (the last blow must be done by Silverlight, but you may use any weapon against him.) and it's quest complete. ============================================================================== 6.2.2.1. The Golem: A quest needed for "Shadow of the Storm", which is needed for "Recipe for disaster: Saving Evil Dave". Skills needed: Level 20 Crafting, Level 25 Thieving Quests needed: None Items needed: Pestle and mortar, an empty vial, Papyrus, cash for the shanty pass, and 4 soft clay. Reward: 1000 crafting exp and 1000 thieving exp, plus a carpet ride here from the shanty pass. Walkthrough: From the shanty pass, go east in the desert to find some ruins, talk to the Golem to find out that he needs repairs, use your clay on him and he will ask you to kill a demon inside a portal inside the ruins, talk to him again to learn that statuettes are the key to going forward, problem is, there is one missing, turn the statues so that they are facing the portal. Then find the letter, then go to the black mushrooms by the stairs, pick one and use the pestle with it to get shroom ink in your vial, also, read the letter if you haven't done that yet, on your way out, be sure to grab a strange implement. Go to the Digsite, find Elissa and talk to her and she'll tell you to find some notes in the library of the Digsite exam center. Search the bookcases to find Varmen's notes, read them, then go to the Varrock museum and you'll find out that the curator has the statue. Problem is, the greedy little (insert profanity here) doesn't want us to take it, pick his pockets for a key, then get the statuette and place it back in the empty alcove in uzer to make the door open, go through and examine the demon skeleton. The demon was already dead! Yay! Go back and tell the golem but he doesn't want to accept it. Go northwest from here to find a desert pheonix, get a feather from it and use it will the papyrus to get some writing. Use the strange implement from earlier on the Golem and then the papyrus and it's quest complete. ============================================================================== 6.2.2.2. Demon Slayer: See above. Skills needed: Ability to defeat Delrith, a level 27 Demon. Quests needed: None Items needed: 1 coin, 25 bones (don't ask) and 1 bucket of water Reward: None, lame, I know... Walkthrough: Go talk to the gypsy in varrock center to discover that you are the legendary hero who will kill a legendary demon (it may just be me, but a level 27 doesn't seem that legendary) Also, she'll tell you a special incantation to banish Delrith FOREVAR! *ahem* sorry 'bout that. ^_^ Anyway, Find Sir prysin and talk to him about this, but to get silverlight, you need 3 keys to open the box it is in. Sir prysin himself has a key (but dropped it down a drain, figures... :P), Captain rovin has one that he hasn't done anything to (Yay!) and wizard traiborn in wizard tower (Like Traiborn says, Prysin is a moron to give a key to him). To get Sir prysins part of the key, use the bucket of water on the drain, then go to Varrock sewers and find it. For Rovin, just talk to him, and for Traiborn, give him 25 bones. When that's done, go to Prysin for silverlight. Go kill Delrith now (7hp? What a joke...) then use the incantation that the gypsy tells you to banish delrith, quest complete, yay! ============================================================================== 6.2.3. Recipe for disaster: The First Chapter: Ditto. Skills needed: Level 10 Cooking Quests needed: Cooks assistant. Items needed: A Dirty blast (A fruit blast made by you plus ashes), A greenman's ale beer, an eye of newt and a rotten tomato. Reward: None, i'm afraid. Walkthrough: Talk to the Cook's assistant to start, and again to finish if you have the items, simple? ============================================================================== 6.2.3.1. Cooks assistant: Once again. Skills needed: None Quests needed: None Items needed: Pot of Flour, Egg, Bucket of Milk Reward: 300 Cooking exp, Ability to use the Lumbridge range (the best range in the game). Walkthrough: Talk to the Cook's assistant to start, and again to finish if you have the items, simple? ============================================================================== 6.3. Darkness of Hallowvale: Gives 2000 exp Construction upon completion. Skills needed: Level 5 Construction, level 20 Mining, Level 22 Thieving, Level 26 Agility, Level 32 Crafting, Level 33 Magic, Level 40 Strength. Quests needed: In Aid of the Myreque Items needed: 1 Papyrus, Hammer, 2 Planks, 8 Nails, and a knife, not much considering how big this quest is. Reward: 7000 Agility exp, 2000 Construction exp, 6000 Thieving exp, 3 lots of 2000 exp for any skill over 30. Walkthrough: First, go to Mr. Veliaf in the new Myreque hideout to learn about another type of myreque in a nearby town of Meiyerditch. After this, go south and find a boat. Fix it and the boardwalk thingy, then push the boat into the water. Get in the boat to arrive in myreditch. From the boat, walk forward until you see a plank that you can stamp on, do so. Then talk to the citizens around town until you're told about Ral. Go to Ral (North of where you come out into town). Talk to him until he tells you about some wierd sickle path. The next part is incredibly long and boring, go find a sickle symbol, then activate an item nearby. Once you FINALLY reach the myreque hideout, find the myreque leader and talk. Go aaaaalllll the way back to Veliaf and talk to him again. Then go back to Drezel. Go to the front of the temple and look for some legs sticking out of a bush (i'm pretty sure there is legs, though there may not be). A cutscene will take place, involving you being knocked out by a couple of werewolves. Go tell Drezel, then King Roald. After you tell the king he'll teleport you back to the Salve temple, how nice! ^_^ Anyways, go all the way back to the Myreditch myreque and he'll lead you out again for you to find Salafaan, another Myreque member. Go up the board and go north this time as far as you can. When you find Salafaan, talk to him and he'll give you charcoal. Go stand on all 3 sickles around the castle and use the Charcoal with the Papyrus. On the way back, Vanstrom will attack you, that fiend! Anyways, now go back to the Myreque hideout and talk to Salafaan. Go north of the hideout until you find some wierd tapestry, slash it to pieces for a key. Go north from there until you find a statue which looked like the piccie on the tapestry, use the key on it to find...dah dah dah! The lab! Look for the shattered rune case, and get runes from it. Use telegrab on the book and get back to the hideout. You'll then get a key to get out MUCH quicker. Oh, happy day! ^_^ Get back to Veliaf, talk to him and now you have to kill every Vyrewatch in town. Heh, joking, now it's quest complete. ============================================================================== 6.3.1. In aid of the Myreque: Required for Darkness of Hallowvale Skills needed: Level 7 Magic, Level 15 Mining, Level 25 Crafting, Ability to defeat a few high level enemies with weak weapons. Quests needed: In search of the Myreque Items needed: Cash, Coal, 2 Steel bars, 1 Mith bar, 1 Silver bar, Blessed sickle, Cosmic rune, a Water rune, a soft clay, Cut sapphire, 11 Planks, a swamp paste, a hammer, one piece of food (any will do), one spade, a bucket and a rope. Not wanting much are they... Reward: 2000 Attack exp, 2000 Strength exp, 2000 Defence exp, 2000 Crafting exp. Walkthrough: Go talk to Veliaf, then go find Burgh de rott, use the map if you get stuck. Put your food into the nearby chest to gain access to the city. Talk to florin again to learn about a new Myreque hideout, go to the bottom of the pub and mine everything away. Fix the town now, go to the general store and fix all the holes with the planks, then talk to the owner to get a crate fill it with what he tells you. Then do the bank, fix the booth and the wall, then ask Cornelius to use the bank. Now the furnace, steel bars, coal, tinderbox, in that order. Then guess what? The vampires have seen you. They've taken over the general store and now you must kill them. This point is kinda tough, go back to the Myreque hideout and Velief wants you to take Ivan to Drezel. Problem is, you have to go through Mort Myre, which has VAMPIRES! OH T3H NOES! Kill them, give Ivan food or it'll be very very hard. Once you (finally) do it, talk to Drezel to get a key. Use it on the trapdoor and go down the stairs, find some books in the library. Go back to the myreque hideout, but before you go in, find the boarded up door and hammer it down, open the coffin to find Ivandis' skeleton and the Rod of Ivandis. You can't take it though, so use the soft clay on it to get a mould. Use a mith bar with a furnace with the mould, a cut sapphhire and a siver bar to make a rod, yay! Use level 1 enchantment on it and use it with the well in the salve temple to get the actual rod, give it to Veliaf to complete the quest. Yay! ============================================================================== 6.3.1.1. In search of the Myreque: Also required for Darkness of Hallowvale Skills needed: Level 27 Agility, Ability to defeat a level 97 Skeleton Dog Quests needed: None Items needed: Cash, 250ish Steel Nails, 6 Planks and a hammer, TONS of steel weaponry (dagger, mace, 2 shortswords, longsword and warhammer) Reward: 600 attack exp, 600 crafting exp, 600 defence exp, 600 Hitpoints exp, 600 strength exp, a handy shortcut to Mort'ton from Canifis. Walkthrough: Go to the Canafis pub and talk to Vanstrom Klause, from here, go find Mort'ton, use the map if you're having trouble. Talk to Cyreg on the east of the village to get him to take you to the Myreque. Be sure to give him all the items he asks for. Go north now until you see a bridge, repair and go across and keep going north. Eventually you'll find Curpile, the guard. He'll ask you questions about the Myreque, the only girl is Sani Piliu, the youngest is Ivan strom, oldest is Veliaf, Cyreg is the Boatman, the Draken family rule Morytania and Polmafy is the scholar. Go in after this and go to the door most north on the right. Go in and talk to Veliaf, then all other members, then Veliaf again. And Vanstrom comes in, he sets an evil dog on you *Gasp* the fiend...Kill the dog then talk to Veliaf again to complete the quest. ============================================================================== 6.3.1.1.1. Nature Spirit: Darkness quest again. Skills needed: Level 15 Herblore, Level 18 Crafting, Ability to defeat a level 30 Ghast. Quests needed: Priest in Peril, The restless ghost. Items needed: Silver Sickle, Ghostspeak Amulet Reward: 3000 Crafting exp, 2000 Hp exp, 2000 Defence exp. Walkthrough: From drezel, go through Mort myre swamp to the Nature spirit island, it's directly south, if you find the maze, you've come too far. Talk to the Filliman dude, and tell him he's a ghost, he doesn't believe you, big surprise there... Go pick up a washing bowl and...oh look, free mirror, use it on him and he'll believe you, man, that was easy. He'll ask you to get his journal from the grotto to perform some nature spell, once you have it, he'll give you a spell, use it near any dead logs to get a shroom. Also, go ask Drezel to bless you, then return to the island. Put the spell on one stone, the Shroom on another one and stand on the last one. I can't remember if there is a specific order, Filliman dude should tell you if there is. Then, if you have a silver sickle, he'll bless it and tell you to kill 3 ghasts, plus, he'll give you a free druid pouch. Use the cast bloom spell on the sickle to activate it near some logs, do that, pick up the shrooms and put them into the pouch. Wait for a ghast to attack you and he'll become solid! Yay! Kill three and return to Filli and it's quest complete. ============================================================================== 6.3.1.1.1.1. The Restless Ghost: Once more on Darkness Skills needed: Ability to defeat a level 13 Skeleton Quests needed: None Items needed: None Reward: 1125 Prayer exp. Walkthrough: Talk to the priest in Lumbridge church to find he has a problem, go to Farther Urhney in the swamp to get a ghostspeak amulet from him. Go to the house in the graveyard with the amulet on and speak to the ghost to find out that he has lost his skull, go to the basement of the wizards tower to find the skull, pick it up and a Skeleton will appear, kill it and go back to the graveyard, use skull with coffin, quest complete. ============================================================================== 6.3.1.1.1.2. Priest in Peril: Ditto Skills needed: Ability to defeat a level 30 Zamorak Monk and a level 30 Temple Guardian Quests needed: I think Rune mysteries Items needed: 1 Bucket, possibly a robe and 50 Rune essences (owie...) Reward: Wolfbane Dagger, 3 Meat pies, 3 Apple pies and 1406 Prayer exp. Walkthrough: Go to King Roald and he'll tell you to find out how Drezel the monk is doing. Go to the Salve temple (east of Varrock) and knock on the door, "Drezel" will say to go and kill the dog under the ground. Go north to find the little shack, go down and kill the nasty dog, it's easy. Now go back to king roald to complete your quest. Ah, slight problem. You killed the Temple guardian and now the king is going to behead you, (I can't see why this is a problem, you'd just respawn in Lumbridge or Falador). Go back to the salve temple and you'll find you can go into the temple now, go upstairs and you'll see drezel behind bars, talk to him, then go kill a Monk of Zamorak downstairs (make sure it's a level 30 one) then go to the Temple underground again and you'll find you can progress further. Search the statues for the key, then use your golden key on it to exchange it for another key and use your bucket with the the well to get salve water. Go back to Drezel and use the key on the door to unlock it, Drezel should also bless your water to use on the nearby vampire. Use it on the coffin and go back to the other temple, go further then before to find Drezel again. Give him the 50 rune essence and it's quest complete. ============================================================================== 7. Future News No future news regarding construction as of yet. ============================================================================== 8. Credits Pikachu936 (me): For writing the entire thing. NecromancerLord: For E-mailing tips to me, which I added. ^_^ You: For reading this, CjayC: For creating one of the greatest game sites I know, and hosting my FAQ on it. JaGeX: Creating Runescape, one of the best MMORPGs out there. ============================================================================== 9. Legal Stuff This guide is Copyright to Pikachu936 and the only site I give permission to host it currently is Gamefaqs.com E-mail me if you would permission to have it on your website or if you see it outside GameFAQs. ============================================================================== 10. Contact Info If you would like to E-mail me, Remember that I will only answer questions where the answer is not in the guide. The E-mail address is Shadow_The_Roadhog@Hotmail.com. =============================== END OF DOCUMENT ==============================