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Runescape Constuction FAQ
Version 1.1
By Pikachu936
Last Updated: 31st December 2006
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Table of Contents

1. Version History
2. Introduction
3. Materials
3.1. Essentials
3.2. Planks
3.3. Stones
3.4. Metals
3.5. Magic Stones
3.6. Other
4. NPC's
5. Rooms
5.1. Garden
5.2. Parlour
5.3. Kitchen
5.4. Dining Room
5.5. Workshop
5.6. Bedroom
5.7. Skill Hall
5.8. Games Room
5.9. Combat Room
5.A. Quest Hall
5.B. Study
5.C.Costume Room
5.D. Chapel
5.E. Portal Chamber
5.F. Formal garden
5.G. Throne Room
5.H. Oubliette
5.I. Dungeon Corridor
5.J. Dungeon Junction
5.K. Treasure Rooms
6. Construction Related quests
6.1. The Eyes of Glouphrie
6.1.1. The Grand Tree
6.2. Recipe for disaster: Saving Evil Dave
6.2.1. Gertrude's Cat
6.2.2. Shadow of the Storm
6.2.2.1. The Golem
6.2.2.2. Demon Slayer
6.2.3. Recipe for disaster: The First Chapter
6.2.3.1. Cooks assistant
6.3. Darkness of Hallowvale
6.3.1. In aid of the Myreque
6.3.1.1. In search of the Myreque
6.3.1.1.1. Nature Spirit
6.3.1.1.1.1. The Restless Ghost
6.3.1.1.1.2. Priest in Peril
7. Future News
8. Credits
9. Legal Stuff
10. Contact info
==============================================================================
1. Version History

31st December 2006, Verion 1.1: Got an E-mail from NecromancerLord about 
various additions.
27th November 2006, Version 1.0: Done both the last quests AND Desert treasure
ingame. Very good Runescape day for me. ^_^
18th November 2006, Version 0.89: Yet more quests, but oh so nearly done. So
shouldn't this be version 0.99?
7th November 2006, Version 0.88: I hate coursework... Couple more quests done
18th October 2006, Version 0.87: New construction room out, gotta type this
up.
17th October 2006, Version 0.86: S'more quests.
13th October 2006, Version 0.85: Done Shadow of the Storm quest
5th October 2006, Version 0.84: Done some of the quests.
4th October 2006, Version 0.8: Done the rooms! Happy day! And added JaGeX's
latest news to the Future News section.
21st September 2006, Version 0.77: Throne room, 'Nuff said.
11th September 2006, Version 0.76: Twas my 16th birthday yesterday, only had
time for Portal Chamber and end of study. Need time to watch my DVDs. :P
8th September 2006, Version 0.75: Schools started again *sniffle*. Done skill
hall to start of study.
30th August 2006, Version 0.74: Finished Workshop and done bedroom, started
skill hall.
29th August 2006, Version 0.73: Done Dining room and started Workshop.
28th August 2006, Version 0.72: Done Garden, Parlour and Kitchen.
27th August 2006, Version 0.71: Finished NPCs.
21st August 2006, Version 0.62: Finished Materials and started the quests and
NPCs. Plus, done credits, Future news, legal stuff and contact info.
19th August 2006, Version 0.21: Started the FAQ. Done table of contents, intro
and started the materials.
==============================================================================
2. Introduction

Hey folks, welcome to my second FAQ. This time it is on the MMORPG named
Runescape. Around May this year, JaGeX realeased the 22nd skill. Construction,
this skill could be used for players to build their own houses. Awesome, no?
Anyway, this guide will say how to train construction in the best ways. So
I hope you enjoy reading it and that it comes in use to you (unless you aren't
a runescape member.)
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3. Materials

Of course, making a house you need things to actually use, you don't just
build a house out of air. This section will show all items that are used in
construction, how to get them, the levels you will need them and (if 
nessessary) how much they cost.

3.1. Essentials:
Basically, without these, you can't do diddly squat with your house. Buy them
as soon as you can. You should have a hammer, if not you can buy it at the 
general stores. And saws can be purchased at the sawmill.

Hammer		2gp
Saw		13gp

3.2. Planks:
Planks are the heart of construction. A majority of furniture in the game
require planks. To get them, go to the sawmill with the same type of wood
(e.g. if you wanted Oak planks, bring him oak logs). There are 4 kinds of
plank as shown below with thier prices and levels.

Normal		100gp		1-75 
Oak		250gp		15-94
Teak		500gp		35-97
Mahogany	1500gp		40-95
(you need nails with everything requiring normal logs, they can be brought at
the sawmill for 2-5gp each or smithed yourself)

3.3. Stones:
Stones are often used in the later levels of construction where planks and
wooden things just will not cut it. There are 3 types of stones, All of them
can be made yourself except marble. Clay can be mined then have any form of
water applied, while limestone can be made by mining limestone rocks in
Isafdar or near the rag and bone mans camp, then chiseling it into a brick
shape with a chisel. (Chiseling info submitted my NecromancerLord.)

Clay		Unbuyable	3-67
Limestone	45gp		5-67
Marble		325000gp	63-97

3.4. Metals:
Metals are often used to make strong, sturdy items. You can't buy them so you
need level 15 smithing for iron and 30 for steel. Iron requires 1 iron ore but
will only probuce a bar half the time, but the steel ones require 1 iron ore
and 2 coal. Also, Iron is used for two things in the game, and those are the
exit portals at level 1 and the iron railings at level 67.

Iron		Unbuyable	1-67
Steel		Unbuyable	5-84

3.5. Magic Stones
These stones are only available for purchase in Keldagrim. They are incredibly
high in prices but are only used for high level construction. Plus, they yield
very little exp per gold coin. If you're aiming for high level construction
but want to conserve your money, you're better off sticking with clay and
limestone.

Golden Leaf	130000gp	44-87
Magic stone	975000gp	82-99

3.6. Other
The items found here are items which don't fit into any particular catagory.
They aren't used much at all and shouldn't pose much of a problem in terms of
finding and using them. Cloth is brought only at the sawmill, and rope can
be bought anywhere. Molten glass, however, is only makeable by yourself. The
easiest place to do this is on the island entrana. cook seaweed to get soda
ash and use it on a furnace with a bucket of sand in your inventory. Rope is
only used for the rope bell pull though and that gets replaced before long.
The Red dye, Bones and Skulls are used for high level decoration. Bones are
found when you kill a creature, Skull in the Wizard tower basement. Use a
tinderbox with a torch to get lit torch, and buy a candle from lumbridge cave
man to get them.

Cloth		650gp			2-83
Rope		20gp			26
Molten Glass	Unbuyable		21-89
Red dye		5 gp, 3 Tomatoes	72
Skull		Unbuyable		88-94
Bones		Unbuyable		85-94
Candle		1000gp			53-72
Lit torch	Unbuyable		84-94
==============================================================================
4. NPCs
There are a number of NPCs (Non-player characters) ingame which aid the
construction skill. Some of which are essential to training, others don't
require so much attention. Below is a list of all characters and what they do.

Estate agents
There are 4 of these in the world, 1 in Varrock opposite the Saradomin church,
1 in Falador east of the furnace house, 1 in Seer's Village north-east of the
bank and 1 in ardougne north west of the south bank. To begin your 
construction skill, you must buy a simple house from him for 1000gp. This will
contain a house with a garden containing an exit portal and a parlour. Talk to
him after you purchase your house for house makeovers and relocation. All
these do are effect the look of your house walls and grass outside the house
to mimic typical style of that location, you can mix and match too, e.g. have
Yanille style walls at rimmington.
The prices and levels are below.

Rimmington House	1000gp (5000 for a relocation)	1
Taverly House		5000gp				10
Pollnivneach House	7500gp				20
Relleka House		10000gp				30
Brimhaven House		15000gp				40
Yanille House		25000gp				50

Sir Renitee
Sir Renitee sits on the first floor on the eastern section of the castle. He
is used for many things in construction, mainly quest hall items though. He 
will firstly tell you your family and give you a family crest. You can change
it for 5k. I don't think you can get any of the requirement ones by default
and you need to change it to them to have them. The description of what they
are is what they'll look like on the shield or banner, on a helm, the symbol
colour would be the metal colour and the background would be the plume (e.g.
Arrav would be white with a Dark blue plume). It is reversed on ones with a *
next to them and in the case of zamorak, the metal is black instead of yellow.
misthalin, where the metal is grey instead of purple, and dragon where the
metal is white instead of yellow.

Arrav		White Bird, Dark Blue background
Asgarnia	White Star, Light blue background
Dorgeshuun	Brooch symbol from the quest, very light blue background
Dragon		Red Dragon head, yellow background
Fairy		Fairy picture, Pink background
Guthix		Green guthix symbol on a light turquoise background
H.A.M.*		Picture of a Ham, White background
Horse*		Black horse's head on a white background
Jogre*		Picture of a Jogre, Greyish background
Kandarin	Two white "To the power of" symbols, Red background
Misthalin	Green "Crossed swords" Picture, Purple background
Money		Brown Money bag, Yellow background.
Saradomin*	White Holy symbol on a blue background
Skull		a white skull on a grey background
Varrock*	Yellow symbol of varrock on a green background
Zamorak		Yellow unholy symbol on a red background.

Requirements:
Arrav		Shield of Arrav Quest
Dorgeshuun	The Lost Tribe Quest
Dragon		Dragon Slayer Quest
Fairy		Lost City Quest
Guthix		70+ Prayer
Horse		Toy Horsey in inventory
Money		Costs 500000gp
Saradomin	70+ Prayer
Skull		Skulled while talking to him
Zamorak		70+ Prayer

He sells various quest hall items, if you've done those quests that concern
them. Example, you cannot get a portrait of someone you haven't met.
Maps: These come in small, medium and large variety and cost 1k each.
Portraits: These cost 1k each and can only be purchased if you have done the
relavent quest. They are Elina (Plague City), King alvis (The Giant dwarf,
King arthur (The holy grail) and miscellinians (throne of miscellenia).
Landscapes: These are similar to portraits, but they cost 2k instead of 1k and
need multiple quests. Available are the River Lum (needing Sheep herder,
Cook's assistant, Rune mysteries and Restless ghost), the Khandarin Desert
(needing Prince Ali rescue, tourist trap, the fued and the Golem), Morytania
(requiring shades of Mort'ton, creature of Fenkenstrain, Ghosts ahoy and the
Haunted mine), Karamja (essential are Pirates Treasure, Tai Bwo Wannai Trio
and Shilo village) and Isafdar (only Roving elves, thankfully).

Sawmill operator
The sawmill dude is the single most important person in construction. He sells
many things that are used in the skill, including saw, nails, cloth and most
importantly, planks. Below are the prices in the usual format. He is found
near the Varrock lumber yard that you visited in Gertrudes cat quest (assuming
you did the quest.)
Small note, to buy planks, you must right click the operator and choose "Buy
planks".

Saw		13gp
Cloth		650gp
Bronze Nail	2gp
Iron Nail	5gp
Steel Nail	5gp
Plank		100gp, 1 Log
Oak Plank	250gp, 1 Oak Log
Teak Plank	500gp, 1 Teak Log
Mahogany Plank	1500gp, 1 Mahogany Log

The Keldagrim Stonemason
There isn't much to say about the Stonemason that I haven't said about the
sawmill operator. He is found south of the bank in Keldagrim and sells stone
items.

Limestone Brick		45gp
Gold Leaf		130000gp
Marble Brick		325000gp
Magic Stone		975000gp

The Gardener
This fine lady will sell you items for your garden, sadly they are very
expensive and some people may prefer to leave thier garden bare. She is found
in Falador park, they give faming exp too though, so you can't complain,
prices below.
You will need a watering can in your inventory if you want to plant anything
brought here.

Bagged Plant 1			1000gp
Bagged Plant 2			5000gp
Bagged Plant 3			10000gp

Bagged Dead tree		1000gp
Bagged Nice tree		2000gp
Bagged Oak tree			5000gp
Bagged Willow tree		10000gp
Bagged Maple tree		15000gp
Bagged Yew tree			20000gp
Bagged Magic tree		50000gp

Thorny Hedge			5000gp
Nice Hedge			10000gp
Small Box Hedge			15000gp
Topiary Hedge			20000gp
Fancy Hedge			25000gp
Tall Fancy Hedge		50000gp
Tall Box Hedge			100000gp

Bagged Flowers			5000gp
Bagged Daffodils		10000gp
Bagged Bluebells		15000gp
Bagged Sunflower		5000gp
Bagged Marigolds		10000gp
Bagged Roses			15000gp

The Taxidermist
Have you ever been to a mansion and seen those deer heads mounted on a plaque?
You can have these in your skill hall! Awesome? But who needs a deer head when
you can have a Kalphite queen head that talks! Can't say that ain't awesome
now, can you? To get one, you have to either fish for a big version of that
fish, or kill the monsters until one of thier bodies as a drop. When you get
it take it to her house, west of the bank in Canifis and she'll stuff it, and
let you stick it on a plaque at home. Price's below.

Bass			1000gp
Swordfish		2500gp
Shark			5000gp

Crawling Hand		1000gp
Cockatrice		2000gp
Basilisk		4000gp
Kurask			6000gp
Abyssal Demon		12000gp
King Black Dragon	50000gp
Kalphite Queen		50000gp

The Servents Guild
Here's something we all love, lounging about while someone else does the work.
There are 5 different servents to pick from, all vary in what they can do and
how much they cost. They will ask for their pay once every 10-20 tasks you ask
them to do. They can bring items to and from the bank, welcome visitors to the
house and serve food in the dining room. To hire one, you need two bedrooms,
each with beds, if you have that, go to the Servents Guild in ardougne, it's
north of the market and should be too hard to miss. Each of the stats are
below.
	
Rick is the first servent you can hire at level 20, he costs 500gp and can
carry up to 6 items at a time. And he will serve shrimp at the table. He's not
exactly luxury, but hey, he's cheap.

The Maid can be purchased at level 25 for 1000gp. She can carry 10 items and
serves stew and cups of tea. She's a little better then Rick because of the
upgrades for only double the price.

Next in line is the cook with level 30 and 3000gp. She has a carry limit of 16
and serves pineapple pizza. Not only that but she has the new skill of
bringing logs to the sawmill to cut them! Isn't that lovely? She is also the
best servent to use if you are trying to conserve cash but don't mind taking a
little more time, because the Maid and Rick are very hard to use to train
effectively.

Fourth is the 5000gp Butler at level 40 with an ability of carrying 20 items,
serving chocolate cakes, and keeping the logs to planks ability. He's used by
very high levels who want to train.

Finally we have the amazing Demon butler, he requires level 50 and costs a 
whopping 10000gp. Still, he can carry 26 items, which is almost a full load,
serve curry and continues the trend of sawmill carrier. He's mostly used by
show offs (like me) because he is so expensive.
==============================================================================
5. Rooms
Here's the Bulk of the FAQ, you can't build a house without rooms, and you'll
have a very boring house with nothing inside it if you don't build stuff. This
section will show everything you can build in the rooms. To build things,
right click a ghostly "hotspot" and choose build, you'll then be presented
with a menu listing all things you can build here. The format for item's here
are; Item Name, Item Cost, Item Level then Exp given. Small note, some items,
like curtains, appear in more then 1 room, they may seem similar, that's
because i've just copied, pasted and edited them, (yes people, i'm lazy.) 
==============================================================================
5.1. Garden
Every house in runescape must have at least 1 Garden. It is the place where
most people in your house will enter because the Exit portal is here when you
start. Very few people change this until they get a formal garden later in the
game. Gardens cost 1000gp and have exits to other rooms in all four
directions, plus, you can builld it at any level. Remember, you'll need a
watering can for a majority of garden items, plus you get farming exp for
anything that does require a watering can.

Centerpieces
This is where the portals go, if it isn't an exit portal, it is usually a
nice decorative item, or, in the case of level 70+, a dungeon entrance. These
are usually the only non-decorative items in the gardens.

Exit Portal		10 Iron bars			1	100 exp
Decorative Rock		5 limestone bricks		5	100 exp
Pond			10 soft clay			10	100 exp
Imp Statue		5 limestone brick, 5 soft clay	15	150 exp
Dungeon entrance	1 Marble Block			70	500 exp

Small Plant 1
All the plants are, is decoration, you buy a Bagged Plant 1-3 from the
gardener and put it in your garden, the plant will change depending on the
location.

Plant		Bagged Plant 1		1	31 exp
Small Fern	Bagged Plant 2		6	70 exp
Fern		Bagged Plant 3		12	100 exp

Small Plant 2
See above Small plant 1 for infomation.

Dock leaf	Bagged Plant 1		1	31 exp
Thistle		Bagged Plant 2		6	70 exp
Reeds		Bagged Plant 3		12	100 exp

Big Plant 1
See above Small plant 1 for infomation.

Fern		Bagged Plant 1		1	31 exp
Bush		Bagged Plant 2		6	70 exp
Tall Plant	Bagged Plant 3		12	100 exp

Big Plant 2
See above Small plant 1 for infomation.

Short Plant	Bagged Plant 1		1	31 exp
Large leaf bush	Bagged Plant 2		6	70 exp
Huge plant	Bagged Plant 3		12	100 exp

Trees
You see tree's dotted everywhere around Runescape, you can have them in your
house too, sadly you can't cut them. There are two tree hotspots in the
garden, so that allows some variety.

Dead Tree	Bagged Dead tree	5	31 exp
Nice Tree	Bagged Nice tree	10	44 exp
Oak Tree	Bagged Oak tree		15	70 exp
Willow Tree	Bagged Willow tree	30	100 exp
Maple Tree	Bagged Maple tree	45	122 exp
Yew Tree	Bagged Yew tree		60	141 exp
Magic Tree	Bagged Magic tree	75	223 exp
==============================================================================
5.2. Parlour
When you first buy your house, you'll own one of these automatically, but
unlike the garden, it will be totally empty. This is like the living room of
the house. You can't build many skill items here but they make the parlour one
of the nicest rooms in the game, it also has 3 exits.

Chairs
You can build up to 3 chairs in the middle of your Parlour, You can sit on
them and relax, they all do the same thing but it is worth noting that rocking
chairs will actually rock.

Crude Wooden Chair	2 Planks, 2 Nails	1	58 exp
Wooden Chair		3 Planks, 3 Nails	8	87 exp
Rocking Chair		3 Planks, 3 Nails	14	87 exp
Oak Chair		2 Oak Planks		19	120 exp
Oak Armchair		3 Oak Planks		26	180 exp
Teak Armchair		2 Teak Planks		35	180 exp
Mahogany Armchair	2 Mahogany Planks	50	280 exp

Rugs
These go in the middle of the room under the chairs, they don't do anything
except decorate the place, and the brown rug doesn't even do that.

Brown Rug	2 Cloth			2	30 exp
Rug		4 Cloth			13	60 exp
Opulent Rug	4 Cloth, 1 Gold Leaf	65	360 exp

Curtains
These will go over any windows in the room, like the rugs, they don't do
anything other then decorate, still the torn curtains actually do make it look
good, unlike that hideous brown rug.

Torn Curtains		3 Planks, 3 cloth, 3 nails	2	132 exp
Curtains		3 Oak Planks, 3 cloth		18	225 exp
Opulent Curtains	3 Teak Planks, 3 cloth		40	315 exp

Fireplaces
These things are quite useful, they give you firemaking exp if you use logs
with it (any kind possible), then light with a tinderbox, you'll get
Firemaking exp, and actually use the fireplace for what it's supposed to be
used for.

Clay Fireplace		3 Soft Clay		3	30 exp
Stone Fireplace		2 Limestone Bricks	33	40 exp
Marble Fireplace	1 Marble Block		63	500 exp

Bookcases
Bookcases will hold any book from any previous done quest for you and others
to read at thier leisure. They provide an infinate amount of the books
available.

Wooden Bookcase		4 Planks, 4 Nails	4	115 exp
Oak Bookcase		3 Oak Planks		29	180 exp
Mahogany Bookcase	3 Mahogany Planks	40	420 exp
==============================================================================
5.3. Kitchen
The kitchen contains many items used for cooking, but what did you expect in
a kitchen? It contains two doors on adjacent walls and costs 5000gp and a
construction level of 5 to build one.

Stove
Of course you'd have one of these in the kitchen, you can cook food on these.
I'm not sure whether there are limits to which food you CAN cook on which
stove. I still need infomation about this.

Firepit			1 steel bar, 2 soft clay	5	40 exp
Firepit with hook	2 steel bars, 2 soft clay	11	60 exp
Firepit with pot	3 steel bars, 2 soft clay	17	80 exp
Small oven		4 steel bars			24	80 exp
Large oven		5 steel bars			29	100 exp
Steel range		6 steel bars			34	120 exp
Fancy range		8 steel bars			42	160 exp

Cat basket
If you have one of these, use your cat with it and it will take a little nap
on it. It's a good way of showing off your cat without it bring in the way.

Cat Blanket		1 cloth				5	15 exp
Cat Basket		2 planks, 2 nails		19	58 exp
Opulent Cat Basket	2 planks, 2 nails, 2 wool	33	58 exp

Shelves
This is where all your storage goes, when you need an item like a cake tin or
bowl or beer glass, you can find it here, all shelves have kettle, teapots and
cups for making tea, but as you go up the scale, you'll be able to access more
the wooden shelves 2 has beer glasses, 3 has cake tins, and so on, from cake
tins the items go; Bowl, Pie Dish, Pot, Chefs hat. Also, When you drink tea
from cups from wooden shelves 1 or 2 or oak shelves 1, you'll only gain 1
extra temporary level, Wooden Shelves 3, Oak shelves 2 and Teak shelves 1 will
give 2 extra temporary levels and Teak shelves 2 will yield 3 extra con level
cups.

Tip from NecromancerLord: A butler or demon butler will bring you tea in a
gold trimmed cup when you have Teak shelves 1 which will buff you 3
construction, and if it wears out you can keep the cup and make tea on your
own then pour it into the same cup and still get a +3 buff. 

Wooden Shelves 1	3 Planks, 3 nails,			6	87 exp
Wooden Shelves 2  	3 Planks, 3 nails, 6 soft clay		12     147 exp
Wooden Shelves 3	3 Planks, 3 nails, 6 soft clay		23     147 exp
Oak Shelves 1		3 Oak Planks, 6 soft clay		34     240 exp
Oak Shelves 2		3 Oak Planks, 6 soft clay		45     240 exp
Teak Shelves 1		3 Teak Planks, 6 soft clay		56     330 exp
Teak Shelves 2	3 Teak Planks, 6 soft clay, 2 gold leaves	67     930 exp

Sinks
You need a water source in your kitchen for all little things, there isn't any
difference between them except looks

Pump and Drain		5 Steel Bars		7	100 exp
Pump and Tub		10 Steel Bars		27	200 exp
Sink			15 Steel Bars		47	300 exp

Barrel
Thirsty? Build a Barrel! Use a beer glass with it, get free beer! Sweet!

Beer Barrel	3 Planks, 3 nails				7	87 exp
Cider Barrel	3 Planks, 3 nails, 8 Cider			12	91 exp
Asgarnian ale	3 Oak Planks, 8 Asgarnian ale			18     184 exp
Greenman's ale	3 Oak Planks, 8 Greenman's ale			26     184 exp
Dragon bitter	3 Oak Planks, 2 steel bars, 8 Dragon bitter	36     224 exp
Chef's Delight	3 Oak Planks, 2 steel bars, 8 Chef's delight	48     224 exp

Larder
This is where you get the ingredients for cooking, with the first larder, you
can get tea leaves and buckets of milk, oak provides eggs and flour and teak
gives potatoes, garlic, onions and cheese.

Wooden Larder	8 Planks, 8 Nails	9	228 exp
Oak Larder	8 Oak Planks		33	480 exp
Teak Larder	8 Teak Planks, 2 cloth	43	750 exp

Table
Unlike everything else in the room, Table's are just for decoration.

Wood Table	3 Planks, 3 Nails	12	87 exp
Oak Table	3 Oak Planks		32	180 exp
Teak Table	3 Teak Planks		52	270 exp
==============================================================================
5.4. Dining Room
If you're feeling peckish, sit down at the dining room table and summon your
servent who will give you tasty food (yet for some reason, you can only reach
4 of the 8 foods on the table.) All for the low low price of 5000gp and level
10 construction, and they have 3 exit's.

Curtains
These will go over any windows in the room, but they don't do anything other
then decorate, still the torn curtains are better then nothing.

Torn Curtains		3 Planks, 3 cloth, 3 nails	2	132 exp
Curtains		3 Oak Planks, 3 cloth		18	225 exp
Opulent Curtains	3 Teak Planks, 3 cloth		40	315 exp

Fireplaces
These things are quite useful, they give you firemaking exp if you use logs
with it (any kind possible), then light with a tinderbox, you'll get
Firemaking exp, and actually use the fireplace for what it's supposed to be
used for.

Clay Fireplace		3 Soft Clay		3	30 exp
Stone Fireplace		2 Limestone Bricks	33	40 exp
Marble Fireplace	1 Marble Block		63	500 exp

Table
What, you think you're going to eat the food on your lap? No, that's stupid,
the table is just for decoration, but the servent will put food on it should
he be asked to. I'm pretty sure he can't do it if there is no table.

Wood Dining Table	4 Planks, 4 Nails		  10	115 exp
Oak Table		4 Oak Planks			  22	240 exp
Carved Oak Table	6 Oak Planks			  31	360 exp
Teak Table		4 Teak Planks			  38	360 exp
Carved Teak Table	6 Teak Planks, 4 Cloth		  45	600 exp
Mahogany Table		6 Mahogany Planks		  52	840 exp
Opulent Table 6 M. Planks, 4 Cloth, 4 G. Leaf, 2 M. Block 72	3100 exp

Seating
Just like the table, you need somewhere to sit, or that defeats the objective
of eating at the table. There are 2 chair hotspots and each seats 4.

Wooden Bench		4 Planks, 4 Nails		10	115 exp
Oak Bench		4 Oak Planks			22	240 exp
Carved Oak Bench	4 Oak Planks			31	240 exp
Teak Dining Bench	4 Teak Planks			38	360 exp
Carved Teak Bench	4 Teak Planks			44	360 exp
Mahogany Bench		4 Mahogany Planks		52	560 exp
Gilded Bench	4 Mahogany Planks, 4 Gold leaves	61	1760 exp

Decoration
It is exactly what it says on the tin. Pure decoration. You need to have seen
the herald in Falador to build one of these and it shows off your Heraldy.

Oak Decoration		2 Oak Planks			16	120 exp
Teak Decoration		2 Teak Planks			36	180 exp
Gilded Decoration 3 Mahogany Planks, 2 Gold Leaves	56	1020 exp

Bell Pull
If you've searched all round the house for your servent and you can't find
him, ring this nifty little bell pull and he'll be at your side immedietly.
Very useful

Rope bell-pull	1 Oak Plank, 1 rope			26	64 exp
Bell-pull	1 Teak plank, 2 cloth			37	120 exp
Posh bell-pull	1 Teak plank, 2 cloth, 1 gold leaf	60	420 exp
==============================================================================
5.5. Workshop
The Workshop is one of the more practical rooms in the house, it provides you
with the ability to train Crafting and get items like chairs into your
inventory, It has 2 exits which are opposite to each other and costs 10000gp
with a construction level of 15.

Tool stores *UPGRADE*
How often have you come to your house to build and forgotten your saw? With
this handy tool store, it will provide you with everything you will ever need
in crafting, construction and farming, except the materials of course, also,
this is the first of the "upgrade" items, when you get the level for the next,
all you need to do is right click the current one and select "Upgrade", which
will bring up the construct menu.

Tool store 1	2 Oak Planks	15	120 exp
Tool store 2	2 Oak Planks	25	120 exp
Tool store 3	2 Oak Planks	35	120 exp
Tool store 4	2 Oak Planks	45	120 exp
Tool store 5	2 Oak Planks	55	120 exp

Repair
You just been training on Lesser demons and your Dharoks has broken again? Not
to worry, no need to travel to bob in lumbridge, just come to your house and
repair for as low as to half the price, depending on your smithing level,
awesome? At first, you can only repair bent arrows (bronze to mithril) and
staffs (any element), but at whetstone you can sharpen rusty swords (bronze
to mithril, normal or longsword) and at Armour stand, you can repair broken
armour (bronze to mithril, platebody or platelegs) and the almighty barrows
items!

Repair Bench	2 Oak Planks				15	120 exp
Whetstone	4 Oak Planks, 1 Limestone Brick		35	260 exp
Armour Stand	8 Oak Planks, 1 Limestone Brick		55	500 exp

Heraldy Stand
You want to show off your hometown? No problem, buy a heraldy stand, you can
paint Steel or Rune full helms with first step, kiteshields with the second
and make wieldable banners with number 3, as long as you have a plank and
cloth that is. Small note, for helms you need crafting level 38, shield need
43 and banners need 48. Warning, if paint is applied, it CANNOT be removed.

Pluming stand	2 Oak Planks		16	120 exp
Shield easel	4 Oak Planks		41	240 exp
Banner easel	8 Oak Planks, 2 Cloth	66	510 exp

Clockwork table *UPGRADE*
These handy tables are usually used in medium to high level construction when
building clockwork mechs to build clockwork items like trapdoors. There is a
list of constructable items beneath the usual chart with the crafting exp and
level. Also, i've put minimum possible level crafting table to make it with
the clockworks, it's the last thing on the list.

Crafting Table 1	4 Oak Planks	16	240
Crafting Table 2	1 Molten Glass	25	1
Crafting Table 3	2 Molten Glass	34	2
Crafting Table 4	2 Oak Planks	42	120

Toy Horsey	1 Plank			1	15 exp	Table 1
Clockwork mech	1 Steel Bar		8	15 exp	Table 2
Soldier		1 plank, 1 C. Mech	13	30 exp	Table 3
Doll		"	"	"	28	30 exp	Table 3
Mouse		"	"	"	33	30 exp	Table 4
Cat		"	"	"	85	30 exp	Table 4
Watch		"	"	"	1	30 exp	Table 4
Sextant		"	"	"	1	30 exp	Table 4

Workbench *UPGRADE*
Do you want to train construction without modifying your house? Build one of
these, any item you make is put into your inventory as a flatpack item, just
use this with the hotspot to put it there, they are tradable too so if you
want to sell your work then go ahead. With each level of bench you can build
items up to 20 times the level. E.g. With level 2, you can build items up to
40 construction. Small note, only those items from steel framed bench onwards
require upgrades.

Wooden Workbench	5 Planks, 5 Nails		17	143 exp
Oak Workbench		5 Oak Planks			32	300 exp
Steel Framed Workbench	6 Oak Planks, 4 Steel bars	46	440 exp
Bench with vice		2 Oak Planks, 1 Steel bar	62	140 exp
Bench with Lathe	2 Oak Planks, 1 Steel bar	77	140 exp
==============================================================================
5.6. Bedroom
Although you can no longer sleep in runescape, you can build a bedroom with
bed. Though a majority of the items here are decoration, you can use the
dresser and wardrobe to change hair colour and things, (you still have to
visit the makeover mage to change your gender and skin colour though). Plus,
you will need two of these (with beds) to hire a servent. By the way, they
cost 10000gp, require level 20 con and have two adjacent exits.

Rugs
These go in the middle of the room, they don't do anything except decorate the
place, and the brown rug doesn't even do that.

Brown Rug	2 Cloth			2	30 exp
Rug		4 Cloth			13	60 exp
Opulent Rug	4 Cloth, 1 Gold Leaf	65	360 exp

Curtains
These will go over any windows in the room, like the rugs, they don't do
anything other then decorate, still the torn curtains actually do make it look
good, unlike that hideous brown rug.

Torn Curtains		3 Planks, 3 cloth, 3 nails	2	132 exp
Curtains		3 Oak Planks, 3 cloth		18	225 exp
Opulent Curtains	3 Teak Planks, 3 cloth		40	315 exp

Fireplaces
These things are quite useful, they give you firemaking exp if you use logs
with it (any kind possible), then light with a tinderbox, you'll get
Firemaking exp, and actually use the fireplace for what it's supposed to be
used for.

Clay Fireplace		3 Soft Clay		3	30 exp
Stone Fireplace		2 Limestone Bricks	33	40 exp
Marble Fireplace	1 Marble Block		63	500 exp

Bed
I sure hope the only reason you're reading this is for humour, you know
perfectly well what a bed is, and in Runescape, it's just for decoration.

Wooden bed	3 Planks, 2 Cloth, 3 Nails			20     117 exp
Oak Bed		3 Oak Planks, 2 Cloth				30     210 exp
Large oak bed	5 Oak Planks, 2 Cloth				34     330 exp
Teak bed	3 Teak Planks, 2 Cloth				40     300 exp
Large teak bed	5 Teak Planks, 2 Cloth				45     480 exp
4-poster	3 Mahogany Planks, 2 Cloth			53     450 exp
Gilded 4-poster	5 Mahogany Planks, 2 Cloth, 2 Gold Leaves	60    1330 exp

Wardrobe
If you are tired of looking at the same old RuneScape character all your life,
then have a change of clothes. It allows you to change various clothes for
free instead of going to varrock clothes shop every day. Shoe box only allows
shoes, next you can change your hand type, then sleeve type, then torso type
and you can change colour of your shirt when you reach the next level, then
its trouser type and finally, trouser colour. Bear in mind that anyone can use
it and you can use anyones.

Shoe Box		2 Planks, 2 Nails		20	58 exp
Oak Drawers		2 Oak Planks			27	120 exp
Oak Wardrobe		3 Oak Planks			39	180 exp
Teak Drawers		2 Teak Planks			51	180 exp
Teak Wardrobe		3 Teak Planks			63	270 exp
Mahogany Wardrobe	3 Mahogany Planks		75	420 exp
Gilded Wardrobe		3 Mahogany Planks, 1 Gold Leaf	87	720 exp

Dresser
This is very similar to the wardrobe, except you can change your hairstyle
instead, it is different for males and females so i'll go through them
seperatly. Male recieve a free shave with basic shaving stand, then 4 beard
types, then another 4 at next level, then 4 hairstyles  with level 4, then
another 5 at next dresser. Females recieve 5 hair styles with oak shaving
stand. Then another 2 with level 3 and 2 more with level 4. When you get a 
Mahogany dresser, both genders get 7 colours for thier hair and with gilded,
you get another 5.

Shaving stand		1 Plank, 1 Molten glass			21	30 exp
Oak shaving stand	1 Oak Plank, 1 Molten glass		29	61 exp
Oak dresser		2 Oak Planks, 1 Molten glass		37     121 exp
Teak dresser		2 Teak Planks, 1 Molten glass		46     181 exp
Fancy teak dresser	2 Teak Planks, 2 Molten glass		56     182 exp
Mahogany dresser    2 Mahogany Planks, 1 Molten glass		64     281 exp
Gilded dresser	2 Mahogany Planks, 2 Molten glass, 1 Gold leaf	74     582 exp

Clock
Here's another item that you should know about, they are just for decoration,
but when you click them they say "It's half past rune!" or something else
along those lines.

Oak Clock	2 Oak Planks, 1 Clockwork mech			25     142 exp
Teak Clock	2 Teak Planks, 1 Clockwork mech			55     202 exp
Gilded Clock  2 Mahogany Planks, 1 Clockwork mech, 1 Gold Leaf	85     620 exp
==============================================================================
5.7. Skill Hall
Ah, the skill hall, many player have been craving this for the one centerpiece
item in the hall, the stairs, they allow other floors in your house to be
built. Other then the stairs, we have other items which can be built in this
room to show off your prowess in other skills. This is one of the very few
rooms which has 4 exits. It requires 25000gp to build though, and a level 25
construction.

Stairs
Like I said, this is the centerpiece item that everybody wants. It allows
access to other upstairs or downstairs, when you try and climb them though, it
will say that it doesn't lead anywhere, and if you are in building mode, offer
you the choice of building a quest hall or another skill hall above,
conditions apply though (e.g. cash and level). You can also build rugs here,
no clue why, but don't bother with them, stairs are way better.

NecromancerLord's tips: What's so nice about the spiral staircases is they
connect multiple floors like in the grand tree, so if you plannned your house
well you can have your whole house connected by that single staircase,
downside is you need copies of the materials for each floor connected by them,
in other words a spiral that connects 3 floors needs 3 spiral staircases. 

Rug			4 Cloth					13	60 exp
Oak staircase		10 Oak planks, 4 Steel Bars		27     680 exp
Teak staircase		10 Teak Planks, 4 Steel Bars		48     980 exp
Opulent Rug		4 Cloth, 1 Gold Leaf		     	65     360 exp
Spiral staircase	10 Teak Planks, 7 limestone bricks	67    1040 exp
Marble staircase	5 Mahogany Planks, 5 Marble Blocks	82    3200 exp
Marble spiral		10 Teak Planks, 7 Marble Blocks		97    4400 exp

Castle Wars Armour
A majority of people in runescape has these because they are the easiest to
get out of all of the items in the skill hall. You require a helm, body and
kite of each to make them and you get it back if you remove it.

Red Armour	2 Oak Planks	28	135 exp
White Armour	2 Oak Planks	28	150 exp
Gold Armour	2 Oak Planks	28	165 exp

Armour
This is rather simple stuff to get but you can't set it up unless you have
68 smithing for mithril, 88 for adamant and 99 (ouch...) for rune. For this,
you require a Full Helm, Platebody and Plateskirt of your chosen metal and if
you remove it, you retrieve it all.

Mithril	2 Oak Planks	28	135 exp
Adamant	2 Oak Planks	28	150 exp
Rune	2 Oak Planks	28	165 exp

Mounted Fish
Catch a big fish while fishing? Congratulations, it's your lucky day, go to
the taxidermist and get it stuffed, then bring it back home and get it mounted
on the wall, items needed are below. Remember, it has to be a big version, not
just a normal breed.

Mounted Bass		2 Oak Planks		36	151 exp
Mounted Swordfish	2 Teak Planks		56	230 exp
Mounted Shark		2 Mahogany Planks	76	350 exp

Head Trophy
This is similar to a mounted fish, except you get these by killing the
respective creatures, you should see a head (or in the case of the hand, a
hand, well, what did you expect?) of the creature you have just slain, stuff
it and bring it back home with the items required to mount it. Plus, as an
added bonus, you can talk to it, it's not much, but it's good.

Crawling Hand		2 Teak Planks			38	211 exp
Cockatrice Head		2 Teak Planks			38	224 exp
Basilisk Head		2 Teak Planks			38	243 exp
Kurask Head		2 Mahogany Planks		58	357 exp
Abyssal Head		2 Mahogany Planks		58	389 exp
King Black Dragon Heads	2 Mahogany Planks, 1 Gold Leaf	78	1103 exp
Kalphite Queen Head	2 Mahogany Planks, 1 Gold Leaf	78	1103 exp

Rune case
A majority of Runescapeians own one of these because they don't need anything
exotic like a stuffed head or fish, they show off your runecraft prowess,
with a level 14 or 44 rune case. People think 44 is an accomplishment because
you can craft Nature runes at this level. For rune case 1, you'll need one of
each elemental runes (fire, water, earth and air) plus whats listed below, for
2, you'll require a Body, Cosmic, Chaos and Nature.

Rune case 1	2 Teak Planks, 2 Molten Glass	41	190 exp
Rune case 2	2 Teak Planks, 2 Molten Glass	41	212 exp
==============================================================================
5.8. Games Room
Ah the games room, if you are sick of formalities, are level 30 construction
and have 25000gp to spare, this is for you, Plus, if you have a chest, you can
set whether or not you recieve a prize key for winning, the key is used to
open the chest. If you do set it to play for a prize key, the house owner
(you) must have started the game, then the winner will recieve a key. Plus you
get 3 doors.

Ranging game
This is a game which will rely on your range stat, you each take 10 shots at
the target and the person with the highest hits wins. the dartboard requires
darts to play and the archery target requires any form of range. Hoop and 
stick items are provided.

Hoop and stick	2 Oak Planks			30	120 exp
Darkboard	3 Teak Planks, 1 steel bar	54	290 exp
Archery target	6 Teak Planks, 3 steel bars	81	600 exp

Prize chest
Most infomation for the prize chest is said up in the games room description.

Oak Prize Chest		4 Oak Planks			34	240 exp
Teak Prize Chest	4 Teak Planks, 1 Gold Leaf	44	660 exp
Mahogany Prize Chest	4 Mahogany Planks, 1 Gold Leaf	54	860 exp

Elemental Balance
The rangers get a game, now the Mages get one, in this game, you take it in
turns to cast spells on the balance to alter it's colour, the one who
completly balances it out is the winner, Air spells balance Green, Water
balances Red, Fire balances Blue and Earth balances Yellow. The stronger
spells (e.g. wave spells) will do more to the sphere then a weaker one.

Magical balance 1	500 of each elemental rune	37	176 exp
Magical balance 2	1000 of each elemental rune	57	252 exp
Magical balance 3	2000 of each elemental rune	77	356 exp

Main game
This is exactly what it says on the tin. This is the main game of the room, it
doesn't require stats or skills, but needs intellect, for the jester, you must
copy the emote he does, in the treasure hunt, a fairy will give you a magic
stone and hide in the house, feel the stone's temperature to locate her,
Hotter means closer. Hangman is the famous game we all know and some of us
love.

Jester		4 Teak Planks			39	360 exp
Treasure hunt	8 Teak Planks, 4 Steel bars	49	800 exp
Hangman		12 Teak Planks, 4 Steel bars	59	1200 exp

Attack Stone
The Mage's and Ranger's get something, and to complete the triangle, we have
the attack stone, this is a test to see who can do the most damage and destroy
the stone first. Higher levels have more health and higher defence

Clay attack Stone	10 Soft Clay		39	100 exp
Limestone attack Stone	10 Limestone Bricks	59	200 exp
Marble attack Stone	4 Marble Blocks		79	2000 exp
==============================================================================
5.9. Combat Room
In this room there is a large ring in the middle for combat, be it a 1 on 1
battle, or a free for all war, get one and fight, fight, fight! Level 32 and
25000gp needed and gives 3 exits.

Decoration
It is exactly what it says on the tin. Pure decoration. You need to have seen
the herald in Falador to build one of these and it shows off your Heraldy.

Oak Decoration		2 Oak Planks			16	120 exp
Teak Decoration		2 Teak Planks			36	180 exp
Gilded Decoration 3 Mahogany Planks, 2 Gold Leaves	56	1020 exp

Ring
This is the fighting area, get in and fight! There are a couple of
restrictions for the arenas. For boxing ring, the only item allowed is the
boxing gloves from the nearby storage. In fencing, all weapons are allowed.
The ranging pedestals permit only ranging and mage attacks. I'm not sure what
the balance beam is though, I need confirmation on what this is about.

Boxing Ring		6 Oak Planks, 4 Cloth		32	420 exp
Fencing Ring		8 Oak Planks, 6 Cloth		41	570 exp
Combat Ring		6 Teak Planks, 6 Cloth		51	630 exp
Ranging Pedesals	8 Teak Planks			71	720 exp
Balance Beam		10 Teak Planks, 5 Steel bars	81	1000 exp

Storage
Get your weapons here! These work in a similar way to all other storages.
Glove rack holds Boxing Gloves, Weapons rack holds a wooden sword and shield
and Extra weapons rack holds pugel sticks.

Glove rack		2 Oak Planks			34	120 exp
Weapons rack		2 Teak Planks			44	180 exp
Extra Weapons rack	4 Teak Planks, 4 Steel Bars	54	440 exp
==============================================================================
5.A. Quest Hall
The quest hall is a very similar prospect to the skill hall. Most for
decoration, stairs for floor traveling, and good for show offs, as long as
you have 35 construction and 25000gp to spare that is, included with this
deluxe package is in 4 exits.

Bookcases
Bookcases will hold any book from any previous done quest for you and others
to read at thier leisure. They provide an infinate amount of the books
available.

Wooden Bookcase		4 Planks, 4 Nails	4	115 exp
Oak Bookcase		3 Oak Planks		29	180 exp
Mahogany Bookcase	3 Mahogany Planks	40	420 exp

Stairs
This is the centerpiece item that everybody wants. It allows access to other
upstairs or downstairs, when you try and climb them though, it will say that
it doesn't lead anywhere, and if you are in building mode, offer you the
choice of building a skill hall or another quest hall above, conditions apply
though (e.g. cash and level). You can also build rugs here, no clue why, but
don't bother with them, stairs are way better.

Rug			4 Cloth					13	60 exp
Oak staircase		10 Oak planks, 4 Steel Bars		27     680 exp
Teak staircase		10 Teak Planks, 4 Steel Bars		48     980 exp
Opulent Rug		4 Cloth, 1 Gold Leaf		     	65     360 exp
Spiral staircase	10 Teak Planks, 7 limestone bricks	67    1040 exp
Marble staircase	5 Mahogany Planks, 5 Marble Blocks	82    3200 exp
Marble spiral		10 Teak Planks, 7 Marble Blocks		97    4400 exp

Portrait
Just decoration, see the herald in section 4 for more infomation.

King Arthur		2 Teak planks		35	211 exp
Elena			2 Teak planks		35	211 exp
Giant Dwarf		2 Teak planks		35	211 exp
Miscellania Royalty	2 Mahogany planks	55	311 exp

Map
Again, just decoration.

Small map	2 Teak Planks		38	211 exp
Medium map	3 Mahogany Planks	58	451 exp
Large map	4 Mahogany Planks	78	591 exp

Sword
Here we go, this is REAL decoration, a mounted sword obtained from the quests
are put on the wall. Incidentally, Silverlight and Darklight's quests are
below, requirements for Recipe for disaster: Saving Evil Dave. The quests are
Demon slayer and Shadow of the Storm, respectively. Excaliber is obtained from
Merlin's crystal quest.

Silverlight	2 Teak Planks	42	187 exp
Darklight	2 Teak Planks	42	194 exp
Excalibur	2 Teak Planks	42	202 exp

Landscape
Same as everything else in the room. Decoration.

Lumbridge	3 Teak Planks		44	314 exp
The Desert	3 Teak Planks		44	314 exp
Morytania	3 Teak Planks		44	314 exp
Karamja		3 Mahogany Planks	65	464 exp
Isafdar		3 Mahogany Planks	65	464 exp

Guild Trophy
Here's something REALLY useful, the anti-dragon shield and cape of legends 
don't do much at all, more decoration, but a mounted amulet of glory will
provide infinite teleports to Edgeville, Karamja, Draynor village and Al
Kahrid. To make these, gain entry to the Champions, Heroes and Legends guilds
respectivly

Anti-Dragon Shield	3 Teak Planks	47	280 exp
Amulet of Glory		3 Teak Planks	47	290 exp
Cape of Legends		3 Teak Planks	47	300 exp
==============================================================================
5.B. Study
Now we move into the more interesting section of rooms, for a small cost of
50000gp and 40 construction. Items in this room are mainly used for Magic
enhancements and stargazing, as well as the parody of Harry Potter in here.
Plus, you have 3 doors off the study.

Bookcases
Bookcases will hold any book from any previous done quest for you and others
to read at thier leisure. They provide an infinate amount of the books
available.

Wooden Bookcase		4 Planks, 4 Nails	4	115 exp
Oak Bookcase		3 Oak Planks		29	180 exp
Mahogany Bookcase	3 Mahogany Planks	40	420 exp

Lectern
Here's the main part of the room, if you have soft clay in your inventory and
the relevent runes and lectern, you can "craft" the spell and trade to lower
level mages who can't do it yet, handy if you want to go to camelot with a 
friend. You will also get the choice to make Demon lecterns or Eagle lecterns.
Demons will use enchant jewelry level x and Bones to x spells while the eagle
will stay with teleport to x spells.

Lectern			1 Oak Plank			40	60 exp
Eagle Lectern		2 Oak Plank			47	120 exp
Demon Lectern		2 Oak Planks			47	120 exp
Teak Eagle Lectern	2 Teak Planks			57	180 exp
Teak Demon Lectern	2 Teak Planks			57	180 exp
Mahogany Eagle Lectern	2 Mahogany Planks, 1 Gold Leaf	67	580 exp
Mahogany Demon Lectern	2 Mahogany planks, 2 Gold Leaf	67	580 exp

Globe
The globe is a decorative item which take up lots of room in the study, it is
also one of the prettiest items in the house, I say get one ASAP.

Globe			3 Oak Planks				41     180 exp
Ornamental Globe	3 Teak Planks				50     270 exp
Lunar Globe		3 Teak Planks, 1 Gold leaf		59     570 exp
Celestial Globe		3 Teak Planks, 1 Gold leaf		68     570 exp
Armillary Sphere 2 Mahogany Planks, 2 Gold leaves, 4 Steel bars	77     960 exp
Small Orrery	3 Mahogany Planks, 3 Gold leaves		86    1320 exp
Large Orrery	3 Mahogany Planks, 5 Gold leaves		95    1420 exp

Crystal Ball
Here is something cool, use your staff with this to change it's element, handy
if you don't want to spend tons of money on them every day. You'll need 100 of
the rune you want to change a battlestaff, or a 1000 to change a mystic
battlestaff.

Crystal Ball		3 Teak Planks, 1 Unpowered Orb		42     280 exp
Elemental sphere	3 Teak Planks,  1 Unpowered Orb		54     580 exp
Crystal of power	2 Mahogany Planks,  1 Unpowered Orb	66     890 exp

Wall chart
More decoration here, click them and your character will go up to it and look
like he's reading it, plus, examine the alchemical chart and it will say "if
there's a recipe for the philosophers stone here, you can't see it." Obviously
a reference to Harry Potter.

Alchemical Chart	2 Cloth		43	30 exp
Astronomical Chart	3 Cloth		63	45 exp
Infernal Chart		4 Cloth		83	60 exp

Telescope
Once again, it's just decoration, your character will always make a humourous
remark when looking in it.

Wooden telescope	2 Oak Planks, 1 Molten Glass		44     121 exp
Teak telescope		2 Teak Planks, 1 Molten Glass		64     181 exp
Mahogany telescope	2 Mahogany Planks, 1 Molten Glass	84     580 exp
==============================================================================
5.C. Costume Room
JaGeXs latest room is a unique one indeed. It will allow you to store all your
costumes and random event items plus your capes of achievement. For the low,
low price of 42 Construction and price of 50,000 gold coins for 1 door. One
small note, if you want to put a full costume in. You need ALL of the items
from said set, not just one or two bits.

Magic wardrobe
Simple, put your magic clothes in here. Each upgrade takes 1 more set then
before, starting from 1 (e.g. Oak wardrobe has 1, Carved Oak wardrobe has 2
etc). The final wardrobe, the marble one, can take all of the sets. Clothes
that go in are; Mystic robes (all three kinds, can't mix sets i'm afraid.),
Moonclan armour, Lunar armour, Ghostly robes, Infinity robes, Skeletal armour
and Splitbark armour.

Oak Wardrobe		4 Oak planks			42	240 exp
Carved Oak Wardrobe	6 Oak planks			51	360 exp
Teak Wardrobe		4 Teak planks			60	360 exp
Carved Teak Wardrobe	6 Teak planks			69	500 exp
Mahogany Wardrobe	4 Mahogany planks		78	540 exp
Gilded Wardrobe		4 Oak planks, 1 Gold leaf	87	860 exp
Marble Wardrobe		1 Marble block			96	500 exp

Costume Box
The costume box is something very similar to the Magic wardrobe, but you put
your random event costumes in here. Remember, you still need full versions.
You can store Freaky Forester Lederhosen, Drill Demon camouflage, Zombie
clothes, Frog clothes, Frog masks, Mime costume and Shade robes. The box can
contain 2 if it's Oak, 4 for Teak, and unlimited for Mahogany.

Oak Costume box		2 Oak planks		44	120 exp
Teak Costume box	2 Teak planks		62	180 exp
Mahogany Costume box	2 Mahogany planks	80	280 exp

Armour case
Very similar to the Magic wardrobe, but contains Melee items instead. What the
box can contain is the same as the Costume box. It can contain castle wars
armour (not sure about multiple colours), Void Knight armour, Rockshell armour
Spined armour, White armour, Initiate armour, proselyte armour, Broodoo masks
(all 3 colours needed), Mourner Outfit and Rogue armour.

Oak armour case		3 Oak planks		46	180 exp
Teak armour case	3 Teak planks		64	270 exp
Mahogany armour case	3 Mahogany planks	82	420 exp

Treasure Chest
Holds treasure trail items. Oak holds level one items, Teak holds one and two
while Mahogany holds all. You can store, trimmed armour, god armour, gold rune
armour, Pirate hat, Berets, headbands, Boaters, Enchanted robes, Ranger and
Wizard boots, Robin hood hat and a Headband.

Oak treasure chest	2 Oak planks		48	120 exp
Teak treasure chest	2 Teak planks		66	180 exp
Mahogany treasure chest	2 Mahogany planks	84	280 exp

Toy box
Holds holiday items, including (in order of release), Bunny ears, Scythe,
Yo-yo, Rubber chicken, Zombie head, Winter hats, Winter scarve, Marionette and
Easter ring, everything holds everything, only difference is decoration.

Oak toy box		2 Oak planks		50	120 exp
Teak toy box		2 Teak planks		68	180 exp
Mahogany toy box	2 Mahogany planks	86	280 exp

Cape rack
Holds capes, simple? It can hold TzHaar Obsidian and Fire capes, One
wilderness cape and one god cape. It can also hold capes of accomplishment,
but only Teak and higher, Teak holds 1, Mahogany holds 5, Gilded hold 10 and
the Marble and Magical hold all.

Oak cape rack		4 Oak planks			54	240 exp
Teak cape rack		4 Teak planks			63	360 exp
Mahogany cape rack	4 Mahogany planks		72	560 exp
Gilded cape rack	4 Mahogany planks, 1 gold leaf	81	860 exp
Marble cape rack	1 Marble block			90	500 exp
Magical cape rack	1 Magic stone			99	1000 exp
==============================================================================
5.C. Chapel
If you want to show off your religion, get a chapel. Not only does it work
like an alter, you can put bones on it to gain up to 350% of the prayer exp,
assuming that you have the best quality alter, burner and a herb (info
submitted by NecromancerLord). It costs 50000gp and 45 construction, plus you
get 2 adjacent doors.

Rugs
These go in the middle of the room as a path leading up to the alter, they
don't do anything except decorate the place, and the brown rug doesn't even do
that.

Brown Rug	2 Cloth			2	30 exp
Rug		4 Cloth			13	60 exp
Opulent Rug	4 Cloth, 1 Gold Leaf	65	360 exp

Alter
Most of the infomation about the alter is up in the chapel introduction.

Oak altar		4 Oak Planks				45     240 exp
Teak altar		4 Teak Planks				50     360 exp
Cloth covered altar	4 Teak Planks, 2 Cloth			56     390 exp
Mahogany altar		4 Mahogany Planks, 2 Cloth		60     590 exp
Limestone altar	6 Mahogany Planks, 2 Cloth, 2 Limestone bricks	64     910 exp
Marble altar		2 Marble Blocks, 2 Cloth		70    1030 exp
Gilded altar	2 Marble Blocks, 2 Cloth, 4 Gold leaf		75    2230 exp

Lamps
These will add up to 50% to the prayer bonus each with sacrificed bones if 
they are lit, everything else is covered in the chapel introduction

Steel torches		2 Steel bars			45	80 exp
Wooden torches		2 Planks, 2 Nails		49	58 exp
Steel candlesticks	6 Steel bars, 6 candles		53	124 exp
Gold candlesticks	6 Gold bars, 6 candles		57	46 exp
Incense burners		4 Oak planks, 2 Steel bars	61	280 exp
Mahogany burners	4 Mahogany planks, 2 Steel bars	65	600 exp
Marble burners		2 Marble blocks, 2 Steel bars	69	1600 exp

Icons
Icons will align items in your chapel to the god of your choice. You can do
Saradomin, Guthix, Zamorak or Bob, I wonder why they put bob here...

Saradomin symbol	2 Oak Planks		48	120 exp
Zamorak symbol		2 Oak Planks		48	120 exp
Guthix symbol		2 Oak Planks		48	120 exp
Saradomin Icon		4 Teak Planks		59	960 exp
Guthix Icon		4 Teak Planks		59	960 exp
Zamorak Icon		4 Teak Planks		59	960 exp
Icon of Bob		4 Mahogany Planks	71	1160 exp

Musical
A musical instrument that you can play, very good, but it's just decoration.

Windchimes	4 Oak planks, 4 Nails, 4 Steel bars	49	323 exp
Bells		4 Teak Planks, 6 Steel bars		58	480 exp
Organ		4 Mahogany planks, 6 Steel bars		69	680 exp

Statues
These are relativily expensive, but they do the best job in my opinion of
representing your god. They are still just for decoration.

Small Statue	2 Limestone bricks	49	40 exp
Medium Statue	1 Marble block		69	500 exp
Large Statue	3 Marble blocks		89	1500 exp

Window
There really isn't much to say about the window, you should have seen them in
church, so you know what they are, they change depending on your chosen god
and are just for decoration.

Shuttered window	8 Planks, 8 Nails	49	228 exp
Decorative window	8 Molten glass		69	4 exp
Stained glass		16 Molten glass		89	5 exp
==============================================================================
5.D. Portal Chamber
Here we go, into the big guns, everything from here onwards costs a lot, but
people absolutly love these rooms, in the portal chamber, should you have
100000gp burning a hole in your pocket and 50 construction, you can get one of
these, Each room contains up to 3 portals, they will teleport you to where it
leads when you walk through.

Focus
Once you have a portal, select direct portal to direct it to the different
locations, you can send them to Varrock, Lumbridge, Falador, Camelot,
Ardougne, Watchtower or Kharyrll, For the latter 3 you need quests and for
all, you need 100 times the normal rune needed to teleport a one man cast
(e.g. for Camelot portal, you need 100 law and 500 air). For ardougne portal,
Plague city is required, Watchtower needs the watchtower quest while Kharyrll
needs desert treasure, this portal will teleport you to canifis for those who
don't know, and you need the level to cast the spell. Once you've directed the
portal, the Focus serves no purpose after, unless you get a scrying pool where
you can look through any portal without actually going through.

Teleport Focus	2 Limestone bricks	50	40 exp
Greater Focus	1 Marble block		65	500 exp
Scrying Pool	4 Marble blocks		80	2000 exp

Portal
At the beggining, you can only build a portal frame, then you use the Focus to
direct it, all other infomation is above.

Teak Portal	3 Teak Planks		50	270 exp
Mahogany Portal	3 Mahogany Planks	65	420 exp
Marble Portal	3 Marble blocks		80	1500 exp
==============================================================================
5.E. Formal garden
The Formal garden is just the same as the normal garden, but it looks a lot
better. It costs 75000gp and 55 construction, you'll still need a watering can
for the garden, plus you still get farming exp for anything that does require
a watering can.

Centerpiece
This is where the portals go, if it isn't an exit portal, it is usually a
nice decorative item, or, in the case of level 70+, a dungeon entrance. These
are usually the only non-decorative items in the gardens.

Exit Portal		10 Iron bars			1	100 exp
Gazebo		8 Mahogany planks, 4 steel bars		65	1200 exp
Dungeon entrance	1 Marble Block			70	500 exp
Small fountain		1 Marble Block			71	500 exp
Large fountain		2 Marble Blocks			75	1000 exp
Posh fountain		3 Marble Blocks			81	1500 exp

Fencing
These go around the edge of the garden, they don't do much, except mayby label
where the hotspots are, and they become pretty redundent after you get a
hedge.

Boundary stones	10 soft clay				55	100 exp
Wooden fence	10 plank				59	280 exp
Stone wall	10 limestone brick			63	200 exp
Iron railings	10 iron bars, 6 limestone bricks	67	220 exp
Picket fence	10 Oak planks, 2 Steel bars		71	640 exp
Garden fence	10 Teak Planks, 2 steel bars		75	940 exp
Marble wall	8 Marble blocks				79	4000 exp

Hedging
It's pretty much the same as the big plant 1, small plant 2 etc. patches from
so long ago, except this time, you need bagged plants of exactly those to
make things, example, you need bagged marigolds, not bagged plant 3 or
anything along those lines.

Thorny hedge		Bagged (name of plant)	56	70 exp
Nice hedge		Bagged (name of plant)	60	100 exp
Small box hedge		Bagged (name of plant)	64	122 exp
Topiary hedge		Bagged (name of plant)	68	141 exp
Fancy hedge		Bagged (name of plant)	72	158 exp
Tall fancy hedge	Bagged (name of plant)	76	223 exp
Tall box hedge		Bagged (name of plant)	80	316 exp

Plant patch
See above Hedging for infomation.

Sunflower	Bagged (name of plant)	66	70 exp
Marigolds	Bagged (name of plant)	71	100 exp
Roses		Bagged (name of plant)	76	122 exp

Plant patch 2
See above Hedging for infomation.

Orange flower	Bagged (name of plant)	66	70 exp
Daffodils	Bagged (name of plant)	71	100 exp
Bluebells	Bagged (name of plant)	76	122 exp
==============================================================================
5.F. Throne Room
Everyone loves these, if you enter a rich dudes house, this will usually be
the first room they go to. For 150000gp and level 60 construction, you can
own one too, one warning, the items here are usually the most expensive,
getting the cash will sting.

Decoration
It is exactly what it says on the tin. Pure decoration. You need to have seen
the herald in Falador to build one of these and it shows off your Heraldy.

Oak Decoration		2 Oak Planks			16	120 exp
Teak Decoration		2 Teak Planks			36	180 exp
Gilded Decoration 3 Mahogany Planks, 2 Gold Leaves	56	1020 exp
Round Shield		2 Oak Planks			66	120 exp
Square Shield		4 Teak Planks			76	360 exp
Kite Shield		3 Mahogany Planks		86	420 exp

Seating
You need somewhere for your audience to sit as you drop people into the
oubliette, unlike the dining room, only the highest quality benches can be
built. There are 2 seating hotspots and 6 spots to sit on each one.

Carved Teak Bench	4 Teak Planks			44	360 exp
Mahogany Bench		4 Mahogany Planks		52	560 exp
Gilded Bench	4 Mahogany Planks, 4 Gold leaves	61	1760 exp

Throne
OMG THE THRONE ROOM HAS A THRONE! OMFG NO WAI!!! *ahem* Yes, that was sarcasm.
The throne is one of the most expensive of items. There is one hotspot which
seats two, the people sitting here are usually refered to as the king and
queen, to make the people here feel even more special.

Oak throne	5 Oak planks, 1 Marble block		60	800 exp
Teak throne	5 Teak planks, 2 Marble blocks		67	1450 exp
Mahogany throne	5 Mahogany planks, 3 Marble blocks	74	2200 exp
Gilded throne	5 Oak planks, 2 Marble blocks, 3 Gold leaves 81	1700 exp
Skeleton throne	5 Magic stones, 4 Marble blocks, 5 Bones, 2 Skulls 88 7003 exp
Crystal throne	15 Magic stones				95	15000 exp
Demonic throne	25 Magic stones				99	25000 exp

Floor
Should you have this, an oubliette and lever, you can drop the players on top
into the cage below. Usually, this is one of the few things which makes or
breaks a throne room. The decoration doesn't do anything, the cage traps
people, while the trapdoor drops them, lesser magic cages will do both, while
greater ones will also expel players from the house.

Floor Decoration	5 Mahogany planks			61     700 exp
Steel cage		5 Mahogany planks, 20 Steel bars	68    1100 exp
Trapdoor		5 Mahogany planks, 10 clockworks	75     770 exp
Lesser Magic Cage	5 Mahogany planks, 2 Magic Stones	82    2700 exp
Greater Magic Cage	5 Mahogany planks, 4 Magic Stones	89    4700 exp

Lever
This is the thing that triggers the floor trap above. Also, if you own the
house, you can use this to switch whether challenge mode is on or off (whether
people can fight in the oubliette, dungeon or treasure rooms.) There isn't any
difference in the levers though.

Oak lever	5 Oak planks		68	300 exp
Teak lever	5 Teak planks		78	450 exp
Mahogany lever	5 Mahogany planks	88	700 exp

Trapdoor
The trapdoor has one simple use, and that's to get to the oubliette without
getting stuck in the cage, risking death from a Rocnar or something.

Oak Trapdoor		5 Oak planks		68	300 exp
Teak Trapdoor		5 Teak planks		78	450 exp
Mahogany Trapdoor	5 Mahogany planks	88	700 exp
==============================================================================
5.G. Oubliette
You want to point 'n' laugh at people who get trapped? No problemo, just get
65 construction and 150000 gold pieces. As well as the ol' point 'n' laugh, 
this has creatures outside the cage to squish any watchers. That'll stop 'em
laughing!

Cage
Cages are the hearts of Oubliettes, they keep people trapped while people
outside laugh at them. Stronger cages will hold prisoners for longer as it
takes longer to picklock (thieving based) or force (strength based) the door.

Oak		10 Oak planks, 2 Steel bars	65	640 exp
Oak and Steel	10 Oak planks, 10 Steel bars	70	800 exp
Steel		20 Steel bars			75	400 exp
Spiked		25 Steel bars			80	500 exp
Bone		10 Oak planks, 10 Bones		85	603 exp

Floor
Hey, a cage alone is a bit flimsy and light, why not put in something painful
so you can laugh at your captors even more? Spikes will hurt players falling
from above, Tentacle pool will yield tentacles which will attack you and
people one square from the cage, Flames will deal continuous 1's to whoever
stands on them, while the Rocnar will be a level 90(ish) creature that will
attack them.

Spikes		20 Steel bars, 50,000 coins		65	623 exp
Tentacool pool	20 Buckets of water, 100,000 coins	71	326 exp
Flame pit	20 Tinderbox, 125,000 coins		77	357 exp
Rocnar		150,000 coins				83	387 exp

Ladder
Not seeing any point in this, it will allow the player to climb back up to the
throne room. The catch? Only the house owner can do this is challenge mode,
"But what about outside challenge mode" I hear you cry, well, this will almost
never happen, so there. :P

Oak ladder	5 Oak planks		68	300 exp
Teak ladder	5 Teak planks		78	450 exp
Mahogany ladder	5 Mahogany planks	88	700 exp

Guard
Very, very, very nice. These beauties will smack your enemies in the head (and
you). You don't gain exp from them though. Each of the guards have the same
combat levels as they normally would.

Skeleton	50,000 coins		70	223 exp
Guard dog	75,000 coins		74	273 exp
Hobgoblin	100,000 coins		78	316 exp
Baby red Dragon	150,000 coins		82	387 exp
Huge spider	200,000 coins		86	447 exp
Troll guard	1,000,000 coins		90	1000 exp
Hellhound	5,000,000 coins (ouch)	94	2236 exp

Decoration
Exactly what it says on the tin. Slightly more violent decorations then
previous ones in the dining room though.

Decorative Blood	4 Red dye		72	4 exp
Decorative Pipe		6 Steel bars		83	120 exp
Hanging skeleton	2 Skulls, 6 Bones	94	3 exp

Lighting
Like I said before, more decoration.

Candle		4 Oak planks, 4 Lit candles		72	243 exp
Torches		4 Oak planks, 4 Lit torches		84	244 exp
Skull torches	4 Oak planks, 4 Lit torches, 4 skulls	94	246 exp
==============================================================================
5.H. Dungeon Corridor
These are very similar to the oubliette, they connect the dungeons below
ground, simple? Requires 70 construction and a very cheap 7,500 coins.

Guard
Very, very, very nice. These beauties will smack your enemies in the head (and
you). You don't gain exp from them though. Each of the guards have the same
combat levels as they normally would.

Skeleton	50,000 coins		70	223 exp
Guard dog	75,000 coins		74	273 exp
Hobgoblin	100,000 coins		78	316 exp
Baby red Dragon	150,000 coins		82	387 exp
Huge spider	200,000 coins		86	447 exp
Troll guard	1,000,000 coins		90	1000 exp
Hellhound	5,000,000 coins (ouch)	94	2236 exp

Decoration
Exactly what it says on the tin. Slightly more violent decorations then
previous ones in the dining room though.

Decorative Blood	4 Red dye		72	4 exp
Decorative Pipe		6 Steel bars		83	120 exp
Hanging skeleton	2 Skulls, 6 Bones	94	3 exp

Lighting
Like I said before, more decoration.

Candle		4 Oak planks, 4 Lit candles		72	243 exp
Torches		4 Oak planks, 4 Lit torches		84	244 exp
Skull torches	4 Oak planks, 4 Lit torches, 4 skulls	94	246 exp

Trap
Interesting, these will slow the player down, the higher level of player, the
longer they will stay stopped. Aside from the teleport, which will move you
to the oubliette. Or to the start of the room if you don't have one.

Spike trap	50,000 coins	72	223 exp
Man trap	75,000 coins	76	273 exp
Tangle vine	100,000 coins	80	316 exp
Marble trap	150,000 coins	84	387 exp
Teleport trap	200,000 coins	88	447 exp

Door
Can't have dungeons without locked doors, they keep people trapped behind (no,
duh). :P Stronger Doors will hold players for longer as it takes longer to
picklock (thieving based) or force (strength based)the door.

Oak		10 Oak planks			74	600 exp
Steel		10 Oak planks, 10 Steel bars	84	800 exp
Marble		4 Marble blocks			94	2000 exp
==============================================================================
5.I. Dungeon Junction
Very similar to the Dungeon Corridor, but they are junctions, simple, no?

Stairs
This allows access to other upstairs or downstairs, when you try and climb
them though, it will say that it doesn't lead anywhere, and if you are in
building mode, offer you the choice of building a quest hall or a skill hall
above, conditions apply though (e.g. cash and level). You can also build rugs
here, no clue why, but don't bother with them, stairs are way better.

Rug			4 Cloth					13	60 exp
Oak staircase		10 Oak planks, 4 Steel Bars		27     680 exp
Teak staircase		10 Teak Planks, 4 Steel Bars		48     980 exp
Opulent Rug		4 Cloth, 1 Gold Leaf		     	65     360 exp
Spiral staircase	10 Teak Planks, 7 limestone bricks	67    1040 exp
Marble staircase	5 Mahogany Planks, 5 Marble Blocks	82    3200 exp
Marble spiral		10 Teak Planks, 7 Marble Blocks		97    4400 exp

Guard
Very, very, very nice. These beauties will smack your enemies in the head (and
you). You don't gain exp from them though. Each of the guards have the same
combat levels as they normally would.

Skeleton	50,000 coins		70	223 exp
Guard dog	75,000 coins		74	273 exp
Hobgoblin	100,000 coins		78	316 exp
Baby red Dragon	150,000 coins		82	387 exp
Huge spider	200,000 coins		86	447 exp
Troll guard	1,000,000 coins		90	1000 exp
Hellhound	5,000,000 coins (ouch)	94	2236 exp

Decoration
Exactly what it says on the tin. Slightly more violent decorations then
previous ones in the dining room though.

Decorative Blood	4 Red dye		72	4 exp
Decorative Pipe		6 Steel bars		83	120 exp
Hanging skeleton	2 Skulls, 6 Bones	94	3 exp

Lighting
Like I said before, more decoration.

Candle		4 Oak planks, 4 Lit candles		72	243 exp
Torches		4 Oak planks, 4 Lit torches		84	244 exp
Skull torches	4 Oak planks, 4 Lit torches, 4 skulls	94	246 exp

Door
Can't have dungeons without locked doors, they keep people trapped behind (no,
duh). :P Stronger Doors will hold players for longer as it takes longer to
picklock (thieving based) or force (strength based)the door.

Oak		10 Oak planks			74	600 exp
Steel		10 Oak planks, 10 Steel bars	84	800 exp
Marble		4 Marble blocks			94	2000 exp
==============================================================================
5.J. Treasure Rooms
Here we are folks, the big Kahuna, the final room, and boy is it expensive.
75 Construction and 250,000 coins will earn you this beauty, and it is worth
every penny.

Decoration 1
Highest level decoration in the game. They are shields with your family crest,
cool? Yup.

Round shield	2 Oak planks		66	120 exp
Square shield	4 Teak planks		76	360 exp
Kite shield	3 Mahogany planks	86	420 exp

Decoration 2
Exactly what it says on the tin. Slightly more violent decorations then
previous ones in the dining room though.

Decorative Blood	4 Red dye		72	4 exp
Decorative Pipe		6 Steel bars		83	120 exp
Hanging skeleton	2 Skulls, 6 Bones	94	3 exp

Lighting
Like I said before, more decoration.

Candle		4 Oak planks, 4 Lit candles		72	243 exp
Torches		4 Oak planks, 4 Lit torches		84	244 exp
Skull torches	4 Oak planks, 4 Lit torches, 4 skulls	94	246 exp

Door
Can't have expensive rooms like this without locked doors, they keep people
trapped behind (no, duh). :P Stronger Doors will hold players for longer as it
takes longer to picklock (thieving based) or force (strength based)the door.

Oak		10 Oak planks			74	600 exp
Steel		10 Oak planks, 10 Steel bars	84	800 exp
Marble		4 Marble blocks			94	2000 exp

Treasure chest
Oh come on, I don't need to explain this...

Wooden crate	5 Planks, 5 Nails		75	143 exp
Oak chest	5 Oak planks, 2 Steel bars	79	340 exp
Teak chest	5 Teak planks, 4 Steel bars	83	530 exp
Mahogany chest	5 Mahogany planks, 1 Gold leaf	87	1000 exp
Magic chest	1 Magic stone			91	1000 exp

Boss
Sweet! Once you kill this baby, you can take the treasure (if you get to it
first). They still don't give exp though. The only downside to them? The
cost...

Demon			500,000 coins			75	707 exp
Kalphite soldier	750,000 coins			80	866 exp
Tok-xil			5,000,000 coins			85	2236 exp
Dagannoth		7,500,000 coins			90	2738 exp
Steel dragon		10,000,000 coins (told ya :P)	95	3162 exp
==============================================================================
6. Construction related quests
If you're having trouble training construction with the materials you have,
try turning to one of these quests. When you do them, they will make training
construction much, much easier.
==============================================================================
6.1. The Eyes of Glouphrie: Gives 250 construction experience when you
complete it. You also get a crystal seed for a crystal saw, used to increase
construction by 3 points when using it.

Skills needed: To do this quest, you need Level 5 construction and level 46
magic.

Quests needed: The grand tree, and possibly Rune mysteries.

Items needed: A bucket of sap (Use a knife with an evergreen tree with a
bucket in your inventory), Pestle and mortar, Oak Logs, Maple Logs, A Mud Rune
(Combined water and earth rune).

Reward: 12000 Magic exp, 250 Construction exp, 2500 woodcutting exp, 6000
runecrafting exp, the crystal saw seed (use it with the crystal bowl for the
crystal saw).

Walkthrough: Start out by going to Brimstail (the one that teleports you to
the rune essence mine). He will ask you to go into the room further down the
cave and examine everything in the room. (Not actually everything, just the
things that do something interesting, like the crystal bowl and the machinery.)
Do as he says, then go back to Brimstail. He will ask you to go and see
Hazelmere who you met in the Grand Tree Quest. Go to him and he will show you
a little cut-scene of some gnomish history (A battle with goblins to be
precise) then give you a violet pentagon. Go back to Brimstail and you'll see
a cutscene of a certian someone smash the machine *gasp*. Inspect the machine
yourself then talk to Brimstail again. He will ask you to get the following
items for fixing the machine:
Saw
Hammer
Crushed Mud rune (Pestle and mortar + Mud rune)
Bucket of sap (Knife + Evergreen tree/pointy tree with bucket in inventory)

Use the Crushed rune and Sap together to make magic glue. Use this with the 
machine to fix it. Now here is the tricky part, a number will be displayed on
the machine, and you must make it with one shape (Value of the shapes are
below). If don't have the correct shape, select the exchange machine to
exchange any of your shapes for more shapes of equal value.Once you're done,
the machine will open and you'll see a similar screen which does the exact
same thing. Obvious what to do now, the only catch is that the last two will
need 2 and 3 tokens instead of just 1. Just add the values to get the number
needed.

Shape Value:
1: Red Circle
2: Orange Circle
3: Yellow Circle, Red Triangle
4: Green Circle, Red Square
5: Blue Circle, Red Pentagon
6: Indigo Circle, Orange Triangle
7: Violet Circle
8: Orange Square
9: Yellow Triangle
10: Orange Pentagon
12: Green Triangle, Yellow Square
15: Yellow Pentagon, Blue Triangle
16: Green Square
18: Indigo Triangle
20: Blue Square, Gren Pentagon
21: Violet Triangle
24: Indigo Square
25: Blue Pentagon
28: Violet Square
30: Indigo Pentagon
35: Violet Pentagon

Note: If you are having trouble, go talk to Brimstail and he will give you
more shapes.

Ok, now that the painful bit is over, you get to see what those cute little
really looked like, they're still kinda cute, but now we have to kill them. :(
You'll find six in the stronghold, one in Brimstail's cave, another at the
entrance, number 3 near the spirit tree. 4 can be found in the king worm swamp
behind the grand tree, one at the top of the tree with the gnome glider, while
the final one can be located by King Narnode Shareen. Once this is done, talk
to the king and it's quest complete.
==============================================================================
6.1.1. The Grand Tree: Required to complete "The Eyes of Glouphrie" quest.

Skills needed: Level 25 Agility, Ability to defeat a level 172 Black Demon.

Quests needed: None

Items needed: A little bit of cash for getting around.

Reward: 18400 Attack exp, 7900 Agility exp, 2150 Magic exp, Use of gnome
gliders, Use of the Gnome stronghold sprit tree (you can come here, but you
can't exit through it until you complete the quest).

Walkthrough: Talk to King Narnode Shareen and he'll give you a translation
book and a  bark sample, take them to yanille, and go on the bridge slightly
to the east of said town. You'll find Hazelmere's house at the end, talk to
him and he'll Take the bark and give you a message which you must translate
(write it down somewhere). Go back to the King and tell him the message (you
get a choice of options, select the real one out of them, if it isn't there,
select "none of the above" until it appears. He should ask you to go and see
Glough, he is in a tree near the grand tree, talk to him then go back to the
king, they have apparently caught a prisoner (he's at the top floor). Go and
see him. Our little prisoner whats us to search Glough's house, do so and you
should find a journal in the cupboard. Read the journal to find out a certian
fiendish plot. Accuse Glough and it's...
QUEST COMPLETE!
No, just kidding, he has you arrested and thrown in jail, lame. Talk to mr.
prisoner while you're there and you'll learn about the warships, he'll also
give you a password to get into the construction area. Then the king arrives
and lets you out, then you have to go to Karamja (use the glider) When you
land, go find the construction site and try to open the gate, a worker will
stop you and ask for the password, tell him the pass and he'll let you in. Go
find the foreman and he'll ask you some questions about glough. And while i'm
here, i'll tell you some things about gloughy, things that may interest you
slightly, general interest things. His wife is dead, he likes Wormholes and
his girlfriend is Anita the gnome. Anyways, answer his questions and he'll
give you a note for glough, now, back to the gnome stronghold. Okay, you have
a slight problem, they aren't letting you in, use the Spirit tree's if you can
if not, Femi will smuggle you in, once you are in, talk to kingy who still
won't believe you. Talk to the prisoner again, and he'll tell you that Anita
may help you, find her and she'll give you a key to Glough's  chest, open it
for *gasp* Plans for world domination! Show this to the king and he STILL
won't believe you. He'll give you some funny sticks though. The sticks will
spell out TUZO meaning "open" in the funny gnome lingo. Bring the sticks to
Gloughs watchtower and lay the sticks in order on the funny chairs, drop down
into the hole and... ALERT ALERT LEVEL 172 BLACK DEMON INCOMING! Kill him, use
Protect from melee if you can, if not, use magic, range or Halberd from behind
the rocks. Once you kill it, follow the path and talk to king who will finally
belive you (took him long enough). He will ask you to find the last rock,
search all the roots until you do, then talk to the king and, finally, quest
complete.
==============================================================================
6.2. Recipe for disaster: Saving Evil Dave: Complete this to gain the ability
to make evil stew, which will increase or decrease your construction by up to
6 levels temporarily. (Will work with other skills too).

Skills needed: Level 25 Cooking

Quests needed: Gertrude's Cat, Shadow of the Storm, Recipe for disaster: The
First Chapter

Items needed: Many, many, many stews (about 17 at most), A kitten or cat.

Reward: 7000 Cooking exp, Ability to make evil stew OF DOOM, Ability to own a
hell cat, Ability to access more of the Culinaromancer's Chest.

Walkthrough: "Talk" to the frozen Evil Dave to start, then talk to the
lumbridge cook to find out what you need and everything. Then go to edgeville
and talk to Doris and ask about dave then go downstairs in the house to find
Evil Dave. Talk to him and ask him about the food and everything (like you
always do). Go back to Doris to find that her spices are gone. Dang... Have
your cat hunt the hell rats in the cellar, eventually, they'll drop spice.
Put one dose of it in a stew, two doses in another, 3 in a third and 4 doses
in the final one. Use each of them on dave until he says that he thinks that
tastes right, write down how many doses there was in it, do that for each of
the 4 spices, then put all the doses you wrote down into one stew. Give this
to dave, but he won't eat this one, take it to lumbridge and give it to the
frozen Evil Dave. Well done, quest complete.
==============================================================================
6.2.1. Gertrude's Cat: Required to do "Recipe for disaster: Saving Evil Dave"

Skills needed: None

Quests needed: None

Items needed: 100gp, Raw Sardine, bucket of milk, a Doggle Leaf (found behind
Gertrude's house)

Reward: 1525 Cooking exp, A chocolate cake, A bowl of stew, A Kitten.

Walkthrough: Talk to Gertrude and you'll find out that her cat, Fluffs, has
gone missing. Talk to one of her sons in Varrock square (Shilop or Wilough).
Pay them 100gp to get them to say where to find Fluffs. Tell gertrude where
Fluffs is, then go to the Lumber yard (north east of Varrock). Find the
ladder and go up to find Fluffs. Try to pick Fluffs up for a scratch, Give it
the milk, the try again for another scratch, then give it a sardine, but the
cat won't eat...Go back to Gertrude and ask her about food, then use the
Doggle leaf on the Sardine, Fluffs will eat, then scratch you again after you
pick her up. Go down and  search all the crates with "Meow" coming from then
to find a kitten, use this with fluffs and she should go home, talk to
Gertrude for your reward.
==============================================================================
6.2.2. Shadow of the Storm: Another quest for "Recipe for disaster: Saving
Evil Dave"

Skills needed: Level 25 Agility, Ability to defeat Agrith-Naar, a level 100
Demon.

Quests needed: Demon Slayer, The Golem.

Items needed: Silverlight, Cash, Black clothing (shirt, legs and boots, If you
don't have any black clothes, get a black mushroom from the caves, use pestle
and mortar with it with a vial in your inventory, then use on your desert
clothes), Silver bar, Pester and Mortar, Vial.

Reward: The Darklight, 10,000 exp in a combat skill (can't remember if magic,
range or prayer count though, I need confirmation.), And a load of gems (if
you use a chisel on the throne).

Walkthrough: Talk to Mr. Reen south of Al Kahrid bank, he will tell you to go
to another monk at uzer, go there and into the temple, pick a 'shroom and use
pestle and mortar with it with a vial in your inventory, then use on your
Silverlight. Go chat with Evil Dave and he'll let you in if you are wearing
clothes which are evil enough, you'll then be let in to the club and told the
incantation to summon Agrith-Naar, write it down, you'll need it later. Chat
with everyone to get a demonic sigil mould and matthew will tell you about a
book in the desert, go out and find it in one of the kilns, and go to Al
Kahrid and use the silver bar on the furnace to get a Demonic Sigil. Go back
to the Evil club and it's time to summon the Demon! Read the book before you
do (even if each page is on the screen for half a second, that counts as
reading it). Use the incantation to summon Agrith Naar and...hang on...why is
denath heading towards the center of the circle and teleporting away? Um...
ok, that's bad...it turns out that Denath was Agrith Naar. Crud... ah well,
go get Denaths sigil and leave the portal, you'll see a couple of members get
crushed by rocks. Collect their sigils and get a strange implement, then go
outside to see a sandstorm. Talk to each of the monks and they will go into
the portal, use the implement on the Golem and then the sigil to make the
Golem go in too. Now comes the fun part... Go back there and everyone will be
in the circle, say the incantation from before, but say it BACKWARDS and
Agrith will appear. He'll then fight you, kill him (the last blow must be done
by Silverlight, but you may use any weapon against him.) and it's quest
complete.
==============================================================================
6.2.2.1. The Golem: A quest needed for "Shadow of the Storm", which is needed
for "Recipe for disaster: Saving Evil Dave".

Skills needed: Level 20 Crafting, Level 25 Thieving

Quests needed: None

Items needed: Pestle and mortar, an empty vial, Papyrus, cash for the shanty
pass, and 4 soft clay.

Reward: 1000 crafting exp and 1000 thieving exp, plus a carpet ride here from
the shanty pass.

Walkthrough: From the shanty pass, go east in the desert to find some ruins,
talk to the Golem to find out that he needs repairs, use your clay on him and
he will ask you to kill a demon inside a portal inside the ruins, talk to him
again to learn that statuettes are the key to going forward, problem is, there
is one missing, turn the statues so that they are facing the portal. Then find
the letter, then go to the black mushrooms by the stairs, pick one and use the
pestle with it to get shroom ink in your vial, also, read the letter if you
haven't done that yet, on your way out, be sure to grab a strange implement.
Go to the Digsite, find Elissa and talk to her and she'll tell you to find
some notes in the library of the Digsite exam center. Search the bookcases to
find Varmen's notes, read them, then go to the Varrock museum and you'll find
out that the curator has the statue. Problem is, the greedy little (insert
profanity here) doesn't want us to take it, pick his pockets for a key, then
get the statuette and place it back in the empty alcove in uzer to make the
door open, go through and examine the demon skeleton. The demon was already
dead! Yay! Go back and tell the golem but he doesn't want to accept it. Go
northwest from here to find a desert pheonix, get a feather from it and use it
will the papyrus to get some writing. Use the strange implement from earlier
on the Golem and then the papyrus and it's quest complete.
==============================================================================
6.2.2.2. Demon Slayer: See above.

Skills needed: Ability to defeat Delrith, a level 27 Demon.

Quests needed: None

Items needed: 1 coin, 25 bones (don't ask) and 1 bucket of water

Reward: None, lame, I know...

Walkthrough: Go talk to the gypsy in varrock center to discover that you are
the legendary hero who will kill a legendary demon (it may just be me, but a
level 27 doesn't seem that legendary) Also, she'll tell you a special
incantation to banish Delrith FOREVAR! *ahem* sorry 'bout that. ^_^ Anyway,
Find Sir prysin and talk to him about this, but to get silverlight, you need 3
keys to open the box it is in. Sir prysin himself has a key (but dropped it
down a drain, figures... :P), Captain rovin has one that he hasn't done
anything to (Yay!) and wizard traiborn in wizard tower (Like Traiborn says,
Prysin is a moron to give a key to him). To get Sir prysins part of the key,
use the bucket of water on the drain, then go to Varrock sewers and find it.
For Rovin, just talk to him, and for Traiborn, give him 25 bones. When that's
done, go to Prysin for silverlight. Go kill Delrith now (7hp? What a joke...)
then use the incantation that the gypsy tells you to banish delrith, quest
complete, yay!
==============================================================================
6.2.3. Recipe for disaster: The First Chapter: Ditto.

Skills needed: Level 10 Cooking

Quests needed: Cooks assistant.

Items needed: A Dirty blast (A fruit blast made by you plus ashes), A 
greenman's ale beer, an eye of newt and a rotten tomato.

Reward: None, i'm afraid.

Walkthrough: Talk to the Cook's assistant to start, and again to finish if you
have the items, simple?
==============================================================================
6.2.3.1. Cooks assistant: Once again.

Skills needed: None

Quests needed: None

Items needed: Pot of Flour, Egg, Bucket of Milk

Reward: 300 Cooking exp, Ability to use the Lumbridge range (the best range in
the game).

Walkthrough: Talk to the Cook's assistant to start, and again to finish if you
have the items, simple?
==============================================================================
6.3. Darkness of Hallowvale: Gives 2000 exp Construction upon completion.

Skills needed: Level 5 Construction, level 20 Mining, Level 22 Thieving, Level
26 Agility, Level 32 Crafting, Level 33 Magic, Level 40 Strength.

Quests needed: In Aid of the Myreque

Items needed: 1 Papyrus, Hammer, 2 Planks, 8 Nails, and a knife, not much
considering how big this quest is.

Reward: 7000 Agility exp, 2000 Construction exp, 6000 Thieving exp, 3 lots of
2000 exp for any skill over 30.

Walkthrough: First, go to Mr. Veliaf in the new Myreque hideout to learn about
another type of myreque in a nearby town of Meiyerditch. After this, go south
and find a boat. Fix it and the boardwalk thingy, then push the boat into the
water. Get in the boat to arrive in myreditch. From the boat, walk forward 
until you see a plank that you can stamp on, do so. Then talk to the citizens
around town until you're told about Ral. Go to Ral (North of where you come
out into town). Talk to him until he tells you about some wierd sickle path.
The next part is incredibly long and boring, go find a sickle symbol, then
activate an item nearby. Once you FINALLY reach the myreque hideout, find the
myreque leader and talk. Go aaaaalllll the way back to Veliaf and talk to him
again. Then go back to Drezel. Go to the front of the temple and look for some
legs sticking out of a bush (i'm pretty sure there is legs, though there may
not be). A cutscene will take place, involving you being knocked out by a
couple of werewolves. Go tell Drezel, then King Roald. After you tell the king
he'll teleport you back to the Salve temple, how nice! ^_^
Anyways, go all the way back to the Myreditch myreque and he'll lead you out
again for you to find Salafaan, another Myreque member. Go up the board and
go north this time as far as you can. When you find Salafaan, talk to him and
he'll give you charcoal. Go stand on all 3 sickles around the castle and use
the Charcoal with the Papyrus. On the way back, Vanstrom will attack you, that
fiend! Anyways, now go back to the Myreque hideout and talk to Salafaan. Go
north of the hideout until you find some wierd tapestry, slash it to pieces
for a key. Go north from there until you find a statue which looked like the
piccie on the tapestry, use the key on it to find...dah dah dah! The lab! Look
for the shattered rune case, and get runes from it. Use telegrab on the book
and get back to the hideout. You'll then get a key to get out MUCH quicker.
Oh, happy day! ^_^
Get back to Veliaf, talk to him and now you have to kill every Vyrewatch in
town. Heh, joking, now it's quest complete.
==============================================================================
6.3.1. In aid of the Myreque: Required for Darkness of Hallowvale

Skills needed: Level 7 Magic, Level 15 Mining, Level 25 Crafting, Ability to
defeat a few high level enemies with weak weapons.

Quests needed: In search of the Myreque

Items needed: Cash, Coal, 2 Steel bars, 1 Mith bar, 1 Silver bar, Blessed
sickle, Cosmic rune, a Water rune, a soft clay, Cut sapphire, 11 Planks, a
swamp paste, a hammer, one piece of food (any will do), one spade, a bucket
and a rope. Not wanting much are they...

Reward: 2000 Attack exp, 2000 Strength exp, 2000 Defence exp, 2000 Crafting
exp.

Walkthrough: Go talk to Veliaf, then go find Burgh de rott, use the map if you
get stuck. Put your food into the nearby chest to gain access to the city.
Talk to florin again to learn about a new Myreque hideout, go to the bottom
of the pub and mine everything away. Fix the town now, go to the general store
and fix all the holes with the planks, then talk to the owner to get a crate
fill it with what he tells you. Then do the bank, fix the booth and the wall,
then ask Cornelius to use the bank. Now the furnace, steel bars, coal,
tinderbox, in that order. Then guess what? The vampires have seen you. They've
taken over the general store and now you must kill them. This point is kinda
tough, go back to the Myreque hideout and Velief wants you to take Ivan to
Drezel. Problem is, you have to go through Mort Myre, which has VAMPIRES! OH
T3H NOES! Kill them, give Ivan food or it'll be very very hard. Once you
(finally) do it, talk to Drezel to get a key. Use it on the trapdoor and go
down the stairs, find some books in the library. Go back to the myreque
hideout, but before you go in, find the boarded up door and hammer it down,
open the coffin to find Ivandis' skeleton and the Rod of Ivandis. You can't
take it though, so use the soft clay on it to get a mould. Use a mith bar with
a furnace with the mould, a cut sapphhire and a siver bar to make a rod, yay!
Use level 1 enchantment on it and use it with the well in the salve temple to
get the actual rod, give it to Veliaf to complete the quest. Yay!
==============================================================================
6.3.1.1. In search of the Myreque: Also required for Darkness of Hallowvale

Skills needed: Level 27 Agility, Ability to defeat a level 97 Skeleton Dog

Quests needed: None

Items needed: Cash, 250ish Steel Nails, 6 Planks and a hammer, TONS of steel
weaponry (dagger, mace, 2 shortswords, longsword and warhammer)

Reward: 600 attack exp, 600 crafting exp, 600 defence exp, 600 Hitpoints exp,
600 strength exp, a handy shortcut to Mort'ton from Canifis.

Walkthrough: Go to the Canafis pub and talk to Vanstrom Klause, from here, go
find Mort'ton, use the map if you're having trouble. Talk to Cyreg on the east
of the village to get him to take you to the Myreque. Be sure to give him all
the items he asks for. Go north now until you see a bridge, repair and go
across and keep going north. Eventually you'll find Curpile, the guard. He'll
ask you questions about the Myreque, the only girl is Sani Piliu, the youngest
is Ivan strom, oldest is Veliaf, Cyreg is the Boatman, the Draken family rule
Morytania and Polmafy is the scholar. Go in after this and go to the door most
north on the right. Go in and talk to Veliaf, then all other members, then 
Veliaf again. And Vanstrom comes in, he sets an evil dog on you *Gasp* the
fiend...Kill the dog then talk to Veliaf again to complete the quest.
==============================================================================
6.3.1.1.1. Nature Spirit: Darkness quest again.

Skills needed: Level 15 Herblore, Level 18 Crafting, Ability to defeat a level
30 Ghast.

Quests needed: Priest in Peril, The restless ghost.

Items needed: Silver Sickle, Ghostspeak Amulet

Reward: 3000 Crafting exp, 2000 Hp exp, 2000 Defence exp.

Walkthrough: From drezel, go through Mort myre swamp to the Nature spirit
island, it's directly south, if you find the maze, you've come too far. Talk
to the Filliman dude, and tell him he's a ghost, he doesn't believe you, big
surprise there... Go pick up a washing bowl and...oh look, free mirror, use
it on him and he'll believe you, man, that was easy. He'll ask you to get his
journal from the grotto to perform some nature spell, once you have it, he'll
give you a spell, use it near any dead logs to get a shroom. Also, go ask
Drezel to bless you, then return to the island. Put the spell on one stone,
the Shroom on another one and stand on the last one. I can't remember if there
is a specific order, Filliman dude should tell you if there is. Then, if you
have a silver sickle, he'll bless it and tell you to kill 3 ghasts, plus,
he'll give you a free druid pouch. Use the cast bloom spell on the sickle to
activate it near some logs, do that, pick up the shrooms and put them into the
pouch. Wait for a ghast to attack you and he'll become solid! Yay! Kill three
and return to Filli and it's quest complete.
==============================================================================
6.3.1.1.1.1. The Restless Ghost: Once more on Darkness

Skills needed: Ability to defeat a level 13 Skeleton

Quests needed: None

Items needed: None

Reward: 1125 Prayer exp.

Walkthrough: Talk to the priest in Lumbridge church to find he has a problem,
go to Farther Urhney in the swamp to get a ghostspeak amulet from him. Go
to the house in the graveyard with the amulet on and speak to the ghost to
find out that he has lost his skull, go to the basement of the wizards tower
to find the skull, pick it up and a Skeleton will appear, kill it and go back
to the graveyard, use skull with coffin, quest complete.
==============================================================================
6.3.1.1.1.2. Priest in Peril: Ditto

Skills needed: Ability to defeat a level 30 Zamorak Monk and a level 30 Temple
Guardian

Quests needed: I think Rune mysteries

Items needed: 1 Bucket, possibly a robe and 50 Rune essences (owie...)

Reward: Wolfbane Dagger, 3 Meat pies, 3 Apple pies and 1406 Prayer exp.

Walkthrough: Go to King Roald and he'll tell you to find out how Drezel the
monk is doing. Go to the Salve temple (east of Varrock) and knock on the door,
"Drezel" will say to go and kill the dog under the ground. Go north to find
the little shack, go down and kill the nasty dog, it's easy. Now go back to
king roald to complete your quest. Ah, slight problem. You killed the Temple
guardian and now the king is going to behead you, (I can't see why this is a
problem, you'd just respawn in Lumbridge or Falador). Go back to the salve
temple and you'll find you can go into the temple now, go upstairs and you'll
see drezel behind bars, talk to him, then go kill a Monk of Zamorak downstairs
(make sure it's a level 30 one) then go to the Temple underground again and
you'll find you can progress further. Search the statues for the key, then
use your golden key on it to exchange it for another key and use your bucket
with the the well to get salve water. Go back to Drezel and use the key on the
door to unlock it, Drezel should also bless your water to use on the nearby
vampire. Use it on the coffin and go back to the other temple, go further then
before to find Drezel again. Give him the 50 rune essence and it's quest
complete.
==============================================================================
7. Future News
No future news regarding construction as of yet.
==============================================================================
8. Credits

Pikachu936 (me): For writing the entire thing.
NecromancerLord: For E-mailing tips to me, which I added. ^_^
You: For reading this,
CjayC: For creating one of the greatest game sites I know, and hosting my FAQ
on it.
JaGeX: Creating Runescape, one of the best MMORPGs out there.
==============================================================================
9. Legal Stuff

This guide is Copyright to Pikachu936 and the only site I give permission to
host it currently is Gamefaqs.com
E-mail me if you would permission to have it on your website or if you see it
outside GameFAQs.
==============================================================================
10. Contact Info

If you would like to E-mail me, Remember that I will only answer questions
where the answer is not in the guide. The E-mail address is
Shadow_The_Roadhog@Hotmail.com.
=============================== END OF DOCUMENT ==============================