Runescape Pest Control Guide

Guide by King of Inland

Version 1.1




1. Table of Contents
--------------------


1. Table of Contents
2. Introduction
3. Information
4. Monsters
5. Rewards
6. Strategies and Tips
6a. Defense Strategies
6b. Offense Strategies
7. Version Updates
8. Copyright Stuff
9. Credits




2. Introduction
--------------------


Pest Control is a mini-game where you have to help the Void Knights, a military
group that serves Guthix. It's their job to protect the constant balance of
good and evil. However, they need your help to exterminate some nasty monsters
on the island south of their outpost. Will you step up to the challenge?




3. Information
--------------------


To get to the Void Knight Outpost, you must go to Port Sarim and follow the
docks south. Before the very last dock, you'll see a wharf with a void knight
on it. Talk to him to get transported to the island. Once on the island, you'll
notice that there are a few buildings. A bank, magic store, anvil, archery
store, and general store.

To actually start the mini-game, you'll need to go into one of three boats.
Here are the boats and their level requirements:

Novice: Level 40 or higher

Intermediate: Level 70 or higher

Veteran: Level 100 or higher

Each boat rewards two, three, and four points, respectively, per game. As well
as a certain number of coins. If your team wins, anyway. The coins you get per
game won is determined by adding a 0 next to your combat level. For example,
if you're 73 combat, you'll get 730 coins as a reward. For a game to
immediately start, you'll need atleast 25 people on your boat. If there are
more than 25 people, some people will be left behind and given a "Priority
Level". This increases their chance of not getting left behind the next time
the boat goes over the 25-person limit. Once the game starts, you'll notice
that there's a void knight in the middle of the area. Your team's job is to
protect this void knight from enemy attack while simultaneously attempting
to destroy the four monster-releasing portals.

At the top left of your screen are two icons. The upper icon is the void
knight's HP. Be very mindful of this. The knight has 200 HP. Just below the
knight's HP is a sword icon. This tells you how much damage you have
inflicted during the game. You must have at least fifty points of damage
to get the reward if your team wins the game.

At the top right area of your screen are three portal icons. They each tell
the HP of the portal they represent. If you're killing portals, you'll
definitely want to keep an eye on this. The HP of the portal varies per
level.

The area around the knight is surrounded by wooden fences. Three sides of the
fence has two large gates. The enemies that can't range, mage, or directly
teleport to the void knight will be blocked by the fence. However, the gates
can be damaged and eventually destroyed by certain enemies. Luckily, outside
the fences are some barricades that the enemies will have to penetrate
before even getting to the gates. If you want to repair gates or barricades,
you'll need an axe(for chopping logs) and a hammer. Very few people ever
repair, though. It's really a waste of time, as the gates will soon be
damaged and destroyed again, anyway. Most people focus on guarding or portal
attacking.

Before you can even attack the portals, you'll have to wait for the shield
around them to go down. The order in which portals become vulnerable is
completely random. You'll know when a portal loses its shield by looking at
its icon. A portal with an active shield will have a gray semicircle under
its icon. When this semicircle vanishes, the portal will be ripe for
attacking.

If a portal is destroyed, the knight will heal 50 HP. At the corners of the
wooden wall are also tower perches that you can mage or range from. Be
wary, though. You can still be hit by the enemies that mage and range.
As well as the Shifters, who can teleport to you.

If you somehow die, you will respawn back at the boat and you can continue
playing. You won't have to worry about losing your items, as this is a "safe"
minigame. Also, if you die, your prayer, special attack bar, and obviously,
HP, gets replenished.

If a void knight dies before all the portals are destroyed, your team will
lose the game and you will recieve nothing.




4. Monsters
--------------------


In Pest Control, there are some highly evil monsters that come out of portals.
In this section, I will give some information about them. The levels of the
monsters vary per difficulty.


Brawler

Style of attack: Melee

Effects: Brawlers CANNOT be walked through, maged over, or ranged over.

Notes: Brawlers usually target one person and follow them around. If one
happens to be bothering you, just walk around it. You can kill it if you
want, but it's usually not that big of a deal unless you're trying to kill
Spinners near a portal. Be aware that a Brawler takes up more than one
square.


Defiler

Style of attack: Ranged

Effects: None

Notes: Defilers aren't really too much of a problem. However, when one is
attacking the knight, kill it immediately!


Ravager

Style of attack: Melee

Effects: Barricade and gate destruction.

Notes: If you see one, it's advised you kill it before it decides
to start destroying gates.


Shifter

Style of attack: Melee

Effect: Teleportation.

Notes: If a Shifter decides to attack you, it will teleport and follow you
until it is killed. Some Shifters will actually teleport to the void
knight and start meleeing him. This shouldn't be a problem if your team
hopefully has people at the knight.


Spinner

Style of attack: Melee

Effects: Portal repairing and poisoning.

Notes: If you see a Spinner, kill it at once! It can continually repair a
portal if it loses HP. They're the main reason why you look at a portal's
HP. They usually aren't far from the portal they came out of. If a spinner
is still alive when a portal is destroyed, it will explode and poison all
players in the vicinity.


Splatter

Style of attack: Melee

Effects: Explosion.

Notes: Ah. My personal favorite of the monsters. When a Splatter comes out
of a portal, it might head toward a barricade and explode. Their explosion
can damage any barricade or gate, which is why you must be wary of them.
Killing a Splatter will also cause it to explode. If a monster or player
is hit by the explosion, they can lose up to 24 HP. The explosion only hits
the squares around the Splatter. You can also attack and lure Splatters(see
Tips and Strategies section) to set them up for a huge suicidal explosion
that can effectively eliminate enemies in the area.


Torcher

Style of attack: Magic

Effects: None

Note: Like Defilers, Torchers aren't much of a problem. However, if you see
one attacking a knight, kill it.




5. Rewards
--------------------


Now, it's time to discuss the spoils. The reward you get from the void knights
range from exp in your combat skills to void knight armor. The max amount of
points you can hold is 250. If you use the 100-point option to get exp, you
will recieve a 10% bonus. If you use the 10-point option, you will get a 1%
bonus. The amount of exp you get for a skill is determined by a formula.

Attack/Strength/Defense: ((Level squared)/600=X(rounded))*35

Magic/Ranged: ((Level squared)/600=X(rounded))*32

Prayer: ((Level squared)/600=X(rounded))*18

Herb packet: 30 points

Mineral packet: 15 points

Seed packet: 15 points

Void Knight Mace: 250 points

Void Knight Robe: 250 points

Void Knight Top: 250 points

Void Knight Mage Helmet: 200 points

Void Knight Range Helmet: 200 points

Void Knight Melee Helmet: 200 points

Void Knight Gloves: 150 points

Void Seal: 10 points

The full set with a helm gives certain bonuses. Wearing the set with the melee
helmet will give 10% more attack and strength. The full set with the range
helmet will give 10% more ranged. The full set with the mage helmet will give
30% more accuracy. The void seal has eight charges and can be worn as an
amulet. Activating it around enemies will damage them.

Void Knight Mace

Attack bonuses

Stab: +22 Slash: +2 Crush: +41 Magic: +8 Range: +2

Defense bonuses

Stab: +2 Slash: +2 Crush: +2 Magic: +2 Range: +2

Other bonuses

Strength: +38 Prayer +6


Void Knight Robe

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +30 Slash: +30 Crush: +30 Magic: +30 Range: +30

Other bonuses

Strength: +0 Prayer: +0


Void Knight Top

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +45 Slash: +45 Crush: +45 Magic: +45 Range: +45

Other bonuses

Strength: +0 Prayer: +0


Void Knight Mage Helmet

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +6 Range: +6

Other bonuses

Strength: +0 Prayer: +0


Void Knight Range Helmet

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +6 Range: +6

Other bonuses

Strength: +0 Prayer: +0

Void Knight Melee Helmet

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +6 Range: +6

Other bonuses

Strength: +0 Prayer: +0


Void Knight Gloves

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +4 Range: +6

Other bonuses

Strength: +0 Prayer: +0


Void Seal

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +1 Slash: +1 Crush: +1 Magic: +1 Range: +1

Other bonuses

Strength: +0 Prayer: +0




6. Strategies and Tips
----------------------


In this section, some stretegic will be discussed on both defense and offense.
Both of which are very important to the game. Personally, I find defense more
crucial. Mainly because a team that defends the knight well will have a much
longer game than a team obsessed with only portal destruction.


6a. Defense Strategies
----------------------


1. First off, the main(and most important) form of defense for most
players is shifter killing. Once the game starts, some people will
go to the central platform where the knight is standing. They stand
there because of the fact that Shifters will teleport to the Void
Knight and start attacking him. A suitable amount of players for
"platform guarding" would be about six or more. Once the two southern
portals are destroyed, the number of Shifters that appear at the
knight will drastically decrease. Be wary to ignore the Shifters
attacking other players. Only the ones attacking the knight are really
important

2. The next form of defense I will talk about is "gate guarding". This is
when will people go to the gates and tarry there. Eventually, torchers and
defilers will come to attack the knight from a distance. Obviously, the
job of the guards is to kill any of the torchers and defilers that are
attacking the knight. The southern gate will need about three people since
there are two portals. The eastern and western gate will only need one person
each. Why only one person? To put it simply, the eastern gate will always be
destroyed quickly. If a person was to stand in front of a torcher or defiler,
that enemy would attack the knight. However, the enemies in the line behind
the attacking enemy cannot attack. This makes it easy to pick off the enemies
one-by-one. If you have another person, the enemies are going to be killed
fairly quickly. This concept applies to the western gate. Though, that
particular gate isn't destroyed as quickly as the eastern gate.

3. There is a golden rule that every defender(or player for that matter)
must abide. Never leave any gates open! Leaving gates open is an invitation
for attack by the enemy. Usually, the people who leave gates open are new to
the game and do not know what they are doing, or are just flat-out morons.
If you see a gate open, close it.


6b. Offense Strategies
----------------------


1. The most important aspect of offense is the art of attacking portals. Of
course, portal attacking isn't as easy as it used to be. Ever since Jagex has
added shields to the portals, the pace of the game has changed. Firstly,
a mobile group of people should attack ONE portal at a time. There's no point
in splitting up and attacking multiple portals. The single group of portal
attackers should have atleast ten people for a quick extermination. 

Since a portal can be attacked from multiple spots. The best thing would be
for some attackers to stand at the front incase a Spinner appears and starts
healing the portal. Sometimes more than one Spinner will come out and heal.
Therefore, it is essential that there are atleast three people at the front.
Spinners may be sometimes covert, so be sure to right click! The main job of
people at the side of or behind the portals is to attack the portal itself.
The people at the front should presumably be taking care of the Spinners.
This make for an efficient portal-destroying machine.

2. Now, I will discuss one of my favorite things to do during a game of Pest
Control. The art of Splatter luring. There will always be people that aren't in
a specific group. They can either join and assist another group or just get
hits for the reward. What fun would that be? The primary purpose of Splatter
luring is to kill off or weaken a group of enemies, but it could also be a
very exhilarating activity. To start Splatter luring, attack a Splatter and
weaken it a bit. Do NOT kill it or you will eliminate the purpose of luring.
Once you have weakened a Splatter, proceed to find another one to weaken and
lure. The recommended number of Splatters to lure is 7, but the mininum is
five. When luring, be wary of Dharokers and people that pointlessly attack
Splatter, as they will interfere with your luring. Also, Splatters that are
following another player can't be lured. Sometimes, a Splatter that is
following you may also go away to an barricade that hasn't been completely
destroyed and damage it via explosion. 

Once you have enough Splatters, go to a spot where there is a mass of enemies.
Usually, enemy prone spots are in front of portals or outside of gates. Once
you have your Splatters in position(presumably on squares around enemies and
lured Splatters), attack one of your Splatters until it explodes. The damage
from the explosion will hit enemies and kill another Splatter(assuming you've
weakened them enough), which in turn will cause another explosion. The process
keeps repeating until all the Splatters you lured have blown up. After this
barrage of explosions, you, the orchestrator of the explosions, as well as a
large portion of the enemy mass, is killed or weakened severely. Don't try to
escape the explosion, as the Splatters may follow you, thus causing less
explosions or even an ineffective lure. If you have Splatters near a portal,
be aware of any Brawlers or players. Brawlers can easily impede your path, as
stated earlier. Any portal-attacking players caught in the explosions, may also
die.




7. Version Updates
------------------


Version 1.0-November 17, 2007: The initial version of the guide is finally
finished. Updates will occur when necessary.

Version 1.1-November 25, 2007: Some grammatical errors have been corrected.



8. Copyright Stuff
------------------


This guide can not be copied or reproduced in any way, shape, or form.
The only site that can host this FAQ is GameFAQs.com. This FAQ is
property of King of Inland and can not be hosted on any site without
permission. If you see any site hosting this FAQ without permission,
e-mail me at blues0619@yahoo.com.




9. Credits
----------


Thanks to CJayC for making this site.

Thanks to tip.it for the experience formulas.

Thanks to Andrew Gower and the rest of Jagex.




Copyright 2007 Jamall T.