Neopets (Online)
Full Strategy and Beginner's Guide

Document written by PyroFalkon (pyrofalkon@hotmail.com)
Formerly co-written by Lord Treant (lordmagus99@yahoo.com)
Latest Update: 18 September 2007
Current Version: 28


+---------------+
|+-------------+|
||LATEST UPDATE||
|+-------------+|
+---------------+

v28 (18 September 2007)

Another big update, this one catches up on everything from the past two 
years. Big thanks to the NFA Guild, who contributed to most of the reviews 
you see here.



+-------------------+
|+-----------------+|
||TABLE OF CONTENTS||
|+-----------------+|
+-------------------+

 1. PyroFalkon's Intro
 2. Goals
 3. Choosing a Bundle of Fluff
 4. Caring for Your Pet
    a. Feeding
    b. Money
    c. Health
    d. Intelligence
    e. Power
 5. The Games (184)
    a. Sponsor Games
    b. Current Games
    c. Retired Games Archive
 6. World Tour
    a. Neopia Central
    b. Terror Mountain
    c. Tyrannia
    d. Virtupets Space Station
    e. The Ruins of Maraqua
    f. Mystery Island
    g. Krawk Island
    h. Faerie Land
    i. Lost Desert
    j. Haunted Woods
    k. Meridell
 7. Other Things In Neopia
    a. Guilds
    b. Random Events
    c. The Neopian Times
    d. Auctions/Trading
    e. Your Own Shop
       a. Restocking
    f. Neohome
    g. NeoDeck
    h. Petpets
    i. The Neopian Stockmarket
    j. Stamp Collecting
 8. Pyro's Routine
 9. Neopets Event Calendar
10. Questions And Answers
11. Contributors
12. Latest 5 Updates
13. Copyright Info
14. Contact Info



+-----------------------+
|+---------------------+|
||1. PYROFALKON'S INTRO||
|+---------------------+|
+-----------------------+

I'm a veteran of Ultima Online, and I've dabbled in EverQuest (if you call 
two weeks "dabbling"). Even ignoring the fact that both charge a monthly 
fee, they never did hold my interest as long as Neopets has.

Why, you ask? Trust me, I did have barrels of fun in UO, and I made better 
friends there than I normally have luck with in real life. But, I'll tell 
you what turned me off to it: the lack of frequent updates to the game 
engine.

I mean, a game's replayability is usually the main thing I look at when I 
buy a game. With online games, this should be advantageous, because there 
should ALWAYS be updates going on. New rewards, new challenges, new reasons 
to keep committing time to the game instead of, say, to my girlfriend. 
Ultima Online did not severely update their engine for a LONG time, and even 
now, they still don't add things on any sort of regular basis.

Then there's Neopets. Neopets doesn't even charge the $10/month fee, and 
they still manage to add new items daily, and new games and such monthly or 
sooner. What's the reason? I certainly don't know, but I'm reaping the 
benefits.

I'm a LONG-time vet of Neopets. I mean, I played back when the whole system 
was so unstable that every time you hit the Refresh button, you were logged 
in as someone else. Thankfully, the world is much more reliable than that 
now, and there's so much to do, it'll take a long time before you get bored.

The purpose of this FAQ is two-fold. In its basic parts, I'll show you how 
to take care of your little bundles of fluff, turning them from weak little 
babies to mad powerhouses that can rip holes in everything in the universe. 
Section 5 is the other major part of the FAQ, in which I describe in detail 
EVERY SINGLE GAME available. When a new game comes, I'll throw an update 
into the fire as soon as possible.

This is probably my most ambitious project ever, especially considering that 
it's never-ending, in theory, with Neopets being updated and adjusted every 
day. Hang on to your seats; it's going be a ride into a cute and vicious 
little world!



+----------+
|+--------+|
||2. GOALS||
|+--------+|
+----------+

The marking of a good MMOG (massively multi-player online game) is that, 
aside from having replayability until the planet explodes from a meteor in a 
thousand years, it offers multiple paths and ways to experience the world.

Your goal of Neopets is probably different than mine, and you certainly 
shouldn't be ashamed of that. I am a rather hardcore gamer, but I less like 
PC and online games than I do console games. That means my monsters will be 
more powerful than those owned by extremely casual gamers, but less powerful 
than those owned by more hardcore online gamers.

What's that mean to you? Well, you need to figure out exactly what you want 
to do in the world. If you're only in Neopia casually, then you can pretty 
much do and not do anything you want. You can choose to play only the games 
you're good at, you can choose to spend as little money as possible for 
armor and food, and you can completely ignore your shop and house.

If you're in Neopia for monsters' power, you should focus on getting money 
and trading for armor and weapons. You need to spend every spare NP you have 
on training, and you need to concentrate on teaching your monster some 
battle moves. You should only have one monster so you can focus all your 
efforts and cash into it without distractions.

Maybe you're here for just monetary wealth. Let your monster's health die, 
who cares? He's only a means to an end to get the almighty dollar. Get a 
nice house to show off your bank account. Open a shop to sell those 
otherwise worthless items you win from games.

Or then, maybe you're like me. I've got several pets, I've got some money in 
my account, I have a small house, I spend my cash more or less equally 
across the board. I simply like BEING in Neopia. Never mind any specific, 
long-term idea; I just want to enjoy myself.

Whatever you choose as your path, there is one thing that is universally 
true: you need at least one Neopet.



+-------------------------------+
|+-----------------------------+|
||3. CHOOSING A BUNDLE OF FLUFF||
|+-----------------------------+|
+-------------------------------+

Okay, because I am doing this FAQ for an online game, and all records of 
pets and users are public, I'm going to do something that is rather special 
and unique as far as FAQs are concerned. I will divulge my personal info 
(not my password or anything) so you can see exactly what the heck I'm 
talking about and doing at any given time.

First of all, if you ever want all the info on me, just type "pyrofalkon" in 
the search box on the bottom of the main bar (on the left side of the 
screen). You'll see two choices probably: PyroFalkon the Meerca (a pet 
simply named after me), and pyrofalkon, the user (me). Just click my name to 
get all my info, like my age, house size, and all that stuff.

All right, once you check me out (or if you simply don't want to), it's time 
to choose a pet for yourself. Now, I made a new pet specifically for the 
purposes of this FAQ. He'll be the guinea pig for tests, and though I never 
intended him to by my flagship pet, he rose to that honor. You'll see him in 
all my Neopets projects, be it for the FAQ or not.

Okay, the first thing you need to do is choose whether you want to make a 
new pet or adopt one that's already been created. Though adoptable pets may 
have additional powers or knowledge than new ones, you have to realize that 
those pets in the adoption agency are there for a reason. Probably, they ARE 
new pets that their owners didn't want anymore, and therefore aren't worth 
your time. If you do indeed want to adopt, then simply click Pet Central at 
the top of the main yellow bar, then click the picture with "Visit the 
Neopian Pound" written on it in the main body of the page.

It's more fun to create one though, because you get to name it, choose its 
species and gender, select a color, and choose its personality. Simply click 
"Create A Neopet" near the top of the main bar to get started.

You are immediately prompted to choose a species. You may want to scroll 
through all of them before making a final choice, as there are at least 49 
species to choose from. A couple are Restricted, which means that you cannot 
just create one like this. A few others are marked as Limited Edition, which 
means that there are a finite number of those pets allowed in the world.

The species do not vary much from one to another aside from looks. If you 
wish to get a short description of any, just click on its picture (if you 
want to see one that's drank a little too much caffeine, click the picture 
of the Meerca). Even if a species looks weak, like the JubJub, you can 
always build it up to be a regular Arnold Schwarzenegger. Once you have 
decided on the species you want, click the radio button beneath it, and then 
click the button marked "I Have Chosen" at the bottom. For my pet, I've 
selected an Ixi.

Now you'll proceed to the second screen, where you input details of your 
pet. The first line asks for the name. Let me warn you right now: unless you 
choose something REALLY off the wall, you'll need to add numbers to it. 
About 140 million pets are registered, and no two pets can have the same 
exact name. All the basic names are taken, so you may have to toss a few 
numbers on the end to get it approved. You also get to choose your pet's 
gender, color, and hobbies on this screen as well. My Ixi is red, and it 
lives in the mountains. It likes hunting for treasure, and it approaches 
others with caution. Oh, and its name is SixamDeTrinsic (the name of my 
Ultima Online character). I'll refer to him as Sixam for short in my FAQ.

Now, in practice, these options are only cosmetic. That is, they have no 
actual bearing on the game itself, but they are used to customize your pet 
apart from the others. Once you're happy with all your choices, click the 
"Create [name] the [species]" button.

On the next screen, you get to see your new pet's statistics. You can click 
the Re-Roll button if you want to gamble for something better. Once you're 
happy, click the "Enter Neopia" button. Sixam's starting stats are 9 Health, 
Average Strength and Defense, Lightning Movement, a height of 64 cm, and a 
weight of 57 lbs.

You now are the proud owner of a little beast of your own! It's still a 
stupid baby though, and it can't take care of itself, so it's time to start 
playing parent.



+------------------------+
|+----------------------+|
||4. CARING FOR YOUR PET||
|+----------------------+|
+------------------------+

Now that we've got little Sixam, it's time to examine his stats and health 
in detail. Click Pet Central in the main bar, then click the Quick Ref link 
at the top of the main screen.

+-----------+
|4a. Feeding|
+-----------+

Here, you get to see all your pets (or, probably in your case, your only 
one). Your newly made pet starts off its life fully fed, but we should still 
collect some food for when it gets hungry. Examine your pet's stats as much 
as you want, then click the Explore link in the main bar.

Here you see a picture of the world of Neopia as it stands today. Trust me, 
it wasn't nearly this large when I started in 2000. There will be time to 
explore it all later; right now, we have a specific destination. Click 
Tyrannia, near the top middle. Once that page loads, click Plateau, near the 
top right. Next, click the Giant Omelette on the left side.

This is a specific portion of Neopia that you'll probably visit a lot, 
especially in the early days of your account. You will be allowed to FREELY 
grab one piece of omelette every 24 hours here. One full piece of omelette, 
no matter what the flavor, gives a whopping three meals. Not bad for no 
cost, eh? If you try to grab more than one piece, the omelette guardian, 
Sabre-X, will bar you from getting any. Don't make him mad; he's not very 
nice to thieves.

Anyway, now that you have your food, I'll show you how to feed your pet, 
whether you have to worry about actually feeding it or not. Click Pet 
Central in the main bar, then click the Your Items link at the top. You'll 
be taken to your current inventory. You may already have some items if you 
just got here to the world (a newbie pack), and you should have your 
omelette as well. When it comes time to jam the food down a pet's throat, 
simply click the picture of the food you want to feed to it. You'll be taken 
to a screen that lists a few details of the food (ignore the value, because 
the economy is a little screwed up in Neopia). From the drop-down menu at 
the bottom of the new window, you have a whole mess of options you can 
choose. Click "Feed to [name]" to shove it down the pet's gullet. Again, 
don't worry about actually doing it now, since your pet is probably bloated 
already from being born.

Here is the hunger scale, by the way, from most hungry to least hungry: 
Dying, Starving, Famished, Very Hungry, Hungry, Not Hungry, Fine, Satiated, 
Full Up, Bloated.

So, how do you collect food when you can't grab any more from the Giant 
Omelette? There are a million shops that users like you have created to sell 
all sorts of items. To search one, click the Shops link in the main bar, 
then click the blue tent at the top. This leads you to the Shop Wizard 
(known more affectionately by vets as the "Shop Wizzy" or just "Wizzy"), a 
little guy who will check out all the user-made shops in the world for the 
item you want. You can put in a minimum and maximum price if you wish, but 
don't worry about that for now. Just for starters, type "plain omelette" in 
the search box, and click Search Shops.

The value of an omelette, according to the site, is around 200 NP. The price 
you can get from a user is around 10 or less. See what I mean about the 
economy being screwed up? Well, it IS stable, so long as you simply ignore 
the so-called value. The users in the game set the real value, making the 
economy EXTREMELY player-driven.

Anyway, you can click the name of a shop owner to head to his or her shop. 
Browse around a bit, and pick up another omelette if you want to. This is 
the basic way of getting items when you know what you want, but just don't 
have it.

+---------+
|4b. Money|
+---------+

All economies of the world rely on those counters collectively called money. 
Obviously, Neopia is no exception. The monetary unit in this game is called 
a Neopoint, or NP for short. Now that you have a bit of food, and your pet 
is satisfied for now, it's time to start worrying about your account as a 
whole.

Click the Shops link, then click the Bank that shows up (it's in the thin 
bar at the top in the main window to the right of the central oval). Here, 
you can open a bank account to hold excess NP. Also, any amount of money in 
your account will gain interest daily. You get more interest if you deposit 
more, but of course, at the moment, you only have enough to choose the 
Junior Saver plan.

Let me take a second to describe how this interest thing works. Every day, 
you have to actually claim your interest, or it won't get added to your 
account. Simply go into the bank, then click "Claim Interest" once you have 
an account open. Any interest that's due will be given to the amount you 
have already deposited.

Here are two things very, VERY important: first, the interest is only 
calculated based on what's IN THE BANK. That means if you have 1 NP in the 
bank and a million NP on-hand, you won't be collecting any interest. Because 
of that, you should only keep on-hand what you absolutely need. I always 
have from 1000-2000 NP, never any more unless I'm specifically shopping. 
Second, interest CANNOT be collected if you have withdrawn or deposited any 
money within 24 hours of it being calculated. That means that the FIRST 
THING you need to do when you log on every day is get your interest! Do not 
deposit anything, do not withdraw anything, just IMMEDIATELY get that 
interest! After that, you can deposit or withdraw to your heart's content 
until the next day.

The primary way of getting NP is playing games. Depending on your skill, you 
can get some MASSIVE amounts every day. I play VERY casually and still make 
over 20,000 NP per day. Some people make upwards of 100,000 NP or more 
daily.

There are a ton of money sinks in the game, like Neohouses and NeoDecks. (A 
"money sink" is a video game activity that gives you no in-game reward for 
spending the money.) If you love money, don't bother with any of those. I'll 
talk more about games and money sinks later.

Anyway, more about the bank. Though it's something different than what I'm 
talking about at the moment, there is also a separate safety deposit box in 
the game where you can hold excess items. This is good, because you should 
only carry 50 items on you at once (more than that, and certain item 
functions become lost). Also, there may be random events where your items 
on-hand can get stolen! Don't worry, your items in your safety deposit box 
are always safe.

To access it, click Shops, then click the icon second from the right in the 
upper, thin yellow bar. Just like money, you can deposit and withdraw 
anything anytime you want to. Knock yourself out.

+----------+
|4c. Health|
+----------+

Sometimes, your pet may come down with the flu or another nasty disease. If 
that happens, you'll have to buy the cure, which can be a bit pricey. 

You'll know if your pet is sick simply by looking at its picture in the 
Quick Ref link under Pet Central. If he is ill, then click Shops, and then 
the Hospital in the main window. You can get a complete list of all 
illnesses and cures there. Once you know what the medicine is, click Back on 
your browser, then click into the Pharmacy.

Here, the price is typically cheap. However, users buy out the Pharmacy 
FAST. If there are no cures there, search for it in the Shop Wizzy (the blue 
tent, remember?). Hopefully, it won't be TOO pricey.

+----------------+
|4d. Intelligence|
+----------------+

Your new pet is a baby. As such, it's as dumb as a rock, and you need to 
fill that airhead of his with knowledge!

To do so, you need to find books. There's a bunch of shops all over the 
place that sell books for you, including user shops and official Neopia 
bookstores. In effect, the books do not differ from one to another; reading 
"Nimmo Winter Tales" to a pet won't be any better or worse than "Neopian 
Encyclopedia U-Z." In this case, it's quantity over quality.

In order to give the little monster a crash course in something, first you 
need the book in your possession. Buy it however you can, then click Your 
Items from Pet Central. Click the picture of the book, then read to your pet 
in the same manner as if you're feeding the book to it. The book will poof 
after that, though, so make sure you're not teaching the same book more than 
once to the same pet.

To see what books a pet has read, get to the Quick Ref, then click the link 
that is the word representing your pet's level of intelligence. You'll see 
an unsorted list of all books your pet has read; I keep a personal 
alphabetical list on my computer in a Word file just to make it a little 
easier on myself. Again, reading the same book twice won't have any effect, 
so double-check your list if you're not sure.

+---------+
|4e. Power|
+---------+

Your pets can be little blobs of fluff and fat if you wish. However, you can 
also make them into muscular little monsters of destruction and mayhem!

The main way to increase a monster's base power is to train it in one of two 
training schools. Click the Explore link in the main bar, then select either 
Krawk Island or Mystery Island. In Krawk Island, the school in question is 
called The Academy. In there, you have to pay items called dubloons. In 
Mystery Island, the school is called, remarkably, the Training School. Here 
you have to pay Codestones, which come in eight different types. Codestones, 
like dubloons, can only be bought or found randomly as an event. Dubloons 
used to be winnable through certain games, but not anymore. Codestones can 
be won through the Mystery Island game called Tombola, and dubloons can be 
won through Coltzan's Shrine in the Lost Desert, but there is only a slim 
chance of either event happening.

No matter which school you choose, once you pay the price and select which 
statistic you want to raise, your pet will be committed to that school for a 
certain amount of real time (in hours). It can still follow you around, but 
it can't go on another course at the same time, and it won't get that stat 
boost until the time is done.

Codestones and dubloons used to be approximately the same price, but it 
seems that dubloons are getting cheaper and cheaper all the time. The time 
it takes for a course is quite shorter in Mystery Island's Training School, 
but the number of Codestones required (and therefore the price) goes up 
quicker as your pet gains levels. In short, you should use Mystery Island's 
school until the price of the required Codestones is more than the price of 
dubloons.

Aside from affecting the base power, you can also get armor and weapons for 
your pets too. For a master list (and it's a very large master list), click 
the Games link on the left, then click "Neopets Battledome" near the bottom, 
and finally click Battlepedia near the top.

Here you get to see all the items you can use. You can search for and buy 
most of these in the Wizzy, but don't buy like a madman, because you may not 
have a whole lot of money afterwards (these things can get expensive). Also, 
try to shop around a bit to make sure you get a good deal. But remember, the 
best weapon cannot beat a high base statistic.

Note that some items are species-dependent. In other words, a Lupe won't be 
able to equip Kiko Armour. The majority can be used by any pet, though.



+--------------+
|+------------+|
||5. THE GAMES||
|+------------+|
+--------------+

Your pet is born. He's healthy, full, and ready to battle!

But we need to get him trained first. To do that, we need to get items like 
dubloons. To get those, we need NP. To get NP, we need to play some games!

Click the Games link in the main bar to go to the first game selection 
screen. There are a bunch of categories you see, as well as the Featured 
Game (which changes now and then, and can be found in one of the other 
categories as well).

Most games have a limit on how often you can play them: the majority limit 
you to three plays per day. Remember that you usually do NOT have to submit 
a score once you finish! If you score REALLY badly, then don't submit it, 
and it won't count (can we say "practice round"?). Note that you can 
actually PLAY any game as many times as you want, you just won't get 
rewarded more than three times (or whatever the limit is).

You'll get NP from almost every game, as I said, and some are WAY more 
lucrative than others. My personal standard is 300; if I can't get that much 
from one round of a game usually, it's not worth my time to play it.

I've put down two difficulty ratings for each game. The first is how easy or 
hard it is to get the controls of the game; basically, how easy it is to 
play and succeed. It's rated zero to five, with a larger number meaning an 
easier difficulty. The second listing is how easy I think it is to get my 
standard of 300 NP in one play. Again, that's rated one to five. Look for 
the games rated a total of 10 to get money fast.

As of v28, I'm no longer sorting the games into categories. With the new way 
Neopets has created categories, most games fall into more than one. To avoid 
headaches, I'm simply getting rid of them entirely, and just making 
everything in alphabetical order.

+-----------------+
|5a. Sponsor Games|
+-----------------+

Many games in the games listing are what are called "sponsor games." These 
games were created at the behest of another company, usually a movie or TV 
show. Occasionally you'll see one from food companies or something otherwise 
wholly unrelated to Neopets. Sponsor games almost always have the name of 
the sponsor within the game title, such as "Meet the Robinsons Revealing 
Image" or "Happy Feet DVD Sink or Swim Game."

Sponsor games typically fall into two informal categories: played by 
everyone because they're extremely easy and score tons of points, or played 
by no one because they're annoying and give almost nothing. You'll have no 
idea which do which until you give them a shot. Sponsor games are usually on 
Neopets two weeks only. Some last a month, and many return eventually in 
different forms (Usuki Frenzy used to be a sponsor game, for example; it was 
remade from whatever the sponsor was to a Neopets-themed game, even though 
the mechanics retained). However, the majority of sponsor games will come 
and go die a quiet death.

A little history lesson: previously, I had reviewed and posted sponsor 
games. When Lord Treant took over the FAQ for awhile, he stopped reviewing 
them. When I took it back, I started again. Now, I've been convinced by 
members of my guild to abandon the effort. Simple logistics tell that this 
is preferred anyway. Considering how infrequently I update the FAQ, 
generally any sponsor game information is out-of-date.

Any sponsor game I currently have listed here will stay, and I won't delete 
anything from the archive. Eventually, all sponsor games presently listed 
under "Current Games" will be phased out to the archive, and you won't ever 
see another new sponsor game again in this FAQ. Don't let that deter you 
from trying them out; most are good for some quick (if not always easy) 
Neopoints. If you simply must know whether the game is good or not before 
giving it a shot, ask around the message boards (especially my guild's), and 
someone will tell you if a give game is worth the trouble to play it.

+-----------------+
|5b. Current Games|
+-----------------+

As of 17 September 2007, there are 184 games.

============================================================================

200M PEANUT DASH

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 3 NP for every 4 points
Daily Limit: 3 plays per day

This one sounded really stupid, but it was actually pretty fun!

Okay, there are two stages to this game. The first involves you powering up 
your Elephante to sneeze out a peanut across a field. After the thing 
launches, the Puppyblew gives chase, with the sole intent of catching it 
before it hits he ground. The difficulty with the second part is that there 
are a million logs on the ground between the starting point and the wherever 
the peanut will land.

To launch the peanut, just jam the left AND (not "or") right keys. That will 
charge the energy bar. Just hit the up arrow once the energy bar is as high 
as you want it to launch it. The higher the bar, the better.

Once you get control of Puppyblew, things get complex. He'll run in the 
general direction on his own, so hitting left or right on the arrow keys 
will simply move him to one side of the screen or the other. You'll want to 
stay under the telltale shadow that marks the exact location of the peanut. 
When the logs come into play, you have a variety of jumps you can use to get 
over them, but by far the best is the simply Straight Jump, which you can 
pull off by hitting up then right.

I have a tip for you here. You do NOT have to hit up and then immediately 
hit right. In fact, my strategy is simple: hit up, and then whenever you see 
a log, hit right. Your little guy will leap the log, keeping him on his feet 
and giving you a point bonus at the end. The other jumps in the game are 
needless and just waste your time.

Eventually, the peanut will drop. Your little blue dude needs to be under it 
when it falls, but you don't need to hit any special button to make him 
catch it. You only get points if you do snatch it, so think Quiddich and 
grab it as if it was the golden snitch.

============================================================================

ADVER-VIDEO

Ease of Difficulty: 10
Ease of Earning 300 NP: 7
Total Rating: 9

Score Ratio: 1 NP for every 1 points
Daily Limit: 5 plays per day

(review by the NFA Guild)

The object of this game is to watch commercials.  After the commercial is 
over, you are allowed to spin a wheel that gives from 100 to 800 Neopoints.

This game is a source of Neopoints for many players.  It doesn't take much 
time to do, and you can't really lose.  The only problem is that the 
commercials are repetitive.  The best way to watch them is to not watch 
them.  You can start the video in another window and come back to it later 
after it is done playing.

============================================================================

ADVERT ATTACK

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

This game is EXTREMELY clever, and my personal props go to whoever on the 
Neopets staff thought it up. In this game, you simply have to click the word 
"Go" as many times as you can. The target moves around, so you can't just 
sit there and tap your mouse button.

After the first round, the CEO of the race will strike a deal with 
advertisers who will insist on pop-ups. So, when you race the second time, 
you'll have to deal with the random intrusion of popup ads that will obscure 
the target area! That means you have to clear the pop-ups first if they 
block your Go! target. To close most of the pop-ups, of course, you need to 
click the X button in the top-right corner of the windows (don't mistakenly 
close the game!). Sometimes the button will be off screen, so you'll have to 
drag the popup into the screen by dragging the title bar... I think you know 
what I'm talking about.

============================================================================

ARMADA

Ease of Difficulty: 4
Ease of Earning 300 NP: 0
Total Rating: 4

Score Ratio: 0 NP no matter how well you do
Daily Limit: None

This game is kind of fun. Each side starts out with twelve ships, situated 
in the corners of the board. The game is over when all the spaces on the 
board are filled, and the winner is whoever has more ships.

In order to start capturing enemy ships and spaces, you need to move your 
own fleet. You have two options here: you can either create new ships or 
take a ship and jump a space. To make a new ship, click any ship you 
control, then click an adjacent empty space. The new ship will be created 
immediately. To jump, simply click whatever ship you want to move and click 
an empty space on the opposite side of an adjacent ship. Remember that you 
can only jump one space, so you can't jump all the way across the board). 
You can jump over your own or enemy ships.

If you create a new ship, any enemy ship that the new one is touching gets 
converted to your side. Also, once you jump, the ship that moved will 
convert enemy ships touching it. So, the point is to touch as many enemy 
ships as you can.

As the game begins, you need to just create ships and expand the fleet. Try 
to surround the enemy, but remember that they can jump you if you only have 
a single layer surrounding them.

Once all the spaces are filled, whoever has more ships wins. Of course, if 
one side loses all their ships, then they lose immediately.

============================================================================

ATTACK OF THE GUMMY DICE

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 2

Score Ratio: 1 NP for every 1 points
Daily Limit: 3 plays per day

Cheat codes: gummydice - changes color of dice
	       delightful - changes dice to a rainbow dice
	       explode - changes dice to a bomb dice

(review by the NFA Guild)

The object of this game is to clear the board of as many gummy dice as 
possible.  This game is basically a 3-D version of Tetris or Blockout.  
Controls are the arrow keys for movement as well as the "a" and "s" for 
rotation of the dice blocks.  Dice are cleared when 5 or more dice of the 
same color are connected.  The dice can also connect vertically, however 
when any stack reaches 8 blocks high, the game is over.  You will advance to 
the next level when you have cleared a set number of dice (40 for 1st level, 
60 for 2nd level, 80 for 3rd level, etc).  For each dice you clear, you get 
one point, however longer connections will earn bonus points.  You also earn 
bonus points by clearing blocks in a chain reaction.  You lose 1 point for 
each remaining dice block at the completion of each level.  At higher 
levels, blocks will randomly pop up as well, increasing the difficulty.  The 
game ends when your stack gets too high, or when you have too many blocks on 
the screen.

This is a great game for Tetris fans.  The cheat codes may help you out, but 
keep in mind that when you are typing the codes in, blocks may randomly 
appear - especially in later levels.  Keep in mind that the stone dice are 
not cleared even when you have connected 5 of them together.  They can only 
be cleared by bombs (which destroy all blocks in it's stack) and rainbow 
dice (which changes all blocks in it's stack to the color that is located on 
the top).  There is also a special, random block that has a picture of Ollie 
(a programmer) on it which destroys a stack and its surrounding stacks.

============================================================================

ATTACK OF THE MARBLEMEN

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 3 NP per 1 point
Daily Limit: 3 plays

This is a very hard puzzle game, but it's easy to get the hang of. The time 
limit is the real threat, but then, if there was no time limit, it would 
probably be WAY too easy.

The basic idea is to get the marbles into the same-colored toy boxes in the 
stage. To do that, you have to click the triangles in the stage to create 
bumpers. When the marble hits the bumper, it changes direction depending on 
the angle of the bumper. Marbles only change direction in 90-degree angles, 
so you won't ever have to worry about them going diagonally.

If a marble hits a bomb, you run out of time, or a marble goes into a toy 
box of a different color, you lose a life. Three strikes and you're out.

Although passwords are given for every five levels, you shouldn't bother 
with them unless you're bound and determined to get through the levels. If 
you're only interested in NP, just start from level 1 (it'll be easier that 
way to earn cash).

============================================================================

ATTACK OF THE REVENGE

Ease of Difficulty: 2
Ease of Earning 300 NP: 5
Total Rating: 7

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

Oh noes!  Pirates!  They want your ship, and for some reason you, Garin from 
the Curse of Maraqua Plot, are the only crew member on the ship who can 
defend it. The first level is you, a ship rail, and pirates trying to come 
over the side. Use the arrow keys to move and hit space bar to swing your 
sword.  The second level introduces cannon balls in the lower left-hand 
corner and a bucket of water in the lower right.  You can use spacebar to 
pick them up and use them instead of your sword on the invaders.  The third 
level introduces cannons, which can be loaded by grabbing a cannonball, 
stepping behind the cannon you want to load, and hitting space bar again.  
Garin's buddy Jacques will periodically come down from the rigging on a rope 
to light the fuse on a cannon.  If it isn't loaded, the cannon catches on 
fire.  You then have a few seconds to douse it using the bucket of water.  
After that, the levels get just more hectic -- pirates come over the rail 
faster and in greater numbers, Jacques comes down to set cannons off more 
often, and your fingers don't stop moving.

Each pirate is worth a different amount of points (see table below).  If you 
whack the guy over the head with a cannon ball or throw water in his face, 
you get double the base point value for defeating him. A fired cannon gets 
you twelve points, making it worth more than even a double-point Captain 
Scarblade. A doubled Orange-Shirt guy is more than that, but even playing 
three times a day I only see him 2-3 times a month.

Given that the cannons are worth more than the pirates, it is tempting to 
load cannons first and kick pirates later.  At low levels, this is doable.  
However, the pirates jump onto the deck faster as you go along.  You lose a 
life instantly if a pirate gets onto the deck, but if a cannon catches on 
fire you have a bit of leeway before the cannon is destroyed (to be replaced 
at the beginning of the next level), and if you put it out, you still get 5 
points.  It is a much better idea to make pirates your priority.

Another thing you can do at low levels is take a bucket or a cannon ball to 
every pirate.  This gets to be very difficult at later levels.  Once you 
reach a certain point, it is better to double points if you can, but not 
worry about it too much.  The bucket also becomes less than useful at later 
stages due to a slight issue with the controls.  When tossing a bucket of 
water at a pirate, you cannot be pushing an arrow key at the same time as 
the space bar.  The bucket will not be thrown if you do.  This doesn't seem 
to be a problem with cannon balls, so between the bucket issue and the fact 
that cannon balls are used to load cannons, I don't use buckets for anything 
but cannon dousing at higher
levels.

   ------------------------------
                      BASE POINTS
   ------------------------------
   Tuskaninny (Fred) .......... 2
   Blumaroo (Nathan) .......... 2
   Krawk (Swabby) ............. 3
   Bruce (Benny the Blade) .... 3
   Captain Scarblade .......... 5
   Orange-Shirt Guy .......... 10
   Properly-Fired Cannon ..... 12
   Dousing a Cannon Fire ...... 5
   ------------------------------

   ------------------------------
                  POINTS TO LEVEL
   ------------------------------
   Level 2 ................... 25
   Level 3 ................... 75
   Level 4 .................. 150
   Level 5 .................. 300
   Level 6 .................. 500
   Level 7 .................. 750
   Level 8 ................. 1000
   Level 9 ................. 1500
   ------------------------------

============================================================================

ATTACK OF THE SLORGS

Ease of Difficulty: 3
Ease of Earning 300 NP: 4
Total Rating: 7

Score Ratio: 3 NP for every 4 points
Daily Limit: 3 plays per day

(review by Biggestg121)

Think of this game as a shooter version of Hasee Bounce.  Same basic 
strategy, same basic game.  Quick 'n easy NP.

============================================================================

BAGATELLE

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 250 NP to play

(review by Biggestg121)

Click on the board. Hope you get lucky. Give up if you get a losing streak.

============================================================================

BALTHAZAR BASHER

Ease of Difficulty: 9
Ease of Earning 300 NP: 0
Total Rating: 1

Score Ratio: N/A
Daily Limit: Unlimited plays per day

(review by the NFA Guild)

Review:
The object of this game is to beat up the inflatable Balthazar in the 
Battledome.  This is easy because the inflatable Balthazar does not hit 
back.  Points are scored on how much damage you do to the Balthazar in one 
attack.

This game does not award any Neopoints, however you may be able to get a 
trophy if you do enough damage.  This is a very difficult task though 
because you would need a highly trained neopet as well as very powerful 
weapons.  A secondary benefit to fighting the inflatable Balthazar is that 
you will always win.  Winning a Battledome match will heal your neopet back 
to full health.  Thus, battling the inflatable Balthazar is a cheap method 
of healing your pet.

============================================================================

BATTLEDOME

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: No score tallied
Daily Limit: Unlimited

The Battledome is an arena for you to go to test your skills -- or, more 
accurately, to test the stats of your pet. There are scores of opponents for 
you to take on, but most of them you'll have to find. For example, if you 
should ever have an item stolen from you from the Pant Devil, he'll 
immediately become available for fighting in the Battledome.

To train your pet in the Battledome, you need Codestones or Dubloons. You 
spend the former at the training school on Mystery Island, and the latter at 
the school on Krawk Island. Doing so nets your pet a skill point or two in 
your chosen category. (Be advised that "Movement" rating still seems to have 
no effect on battles.) Weapons and other items also play a big part in the 
Battledome, most of which can be bought through the Shop Wizard, although 
the best are (naturally) extremely expensive.

The Battledome exists for bragging rights only. Unlike, say, a role-playing 
game, fighting and winning in the Battledome does not usually bring money or 
items or anything. However, if the Neopets staff starts up a plot within the 
world (which they often do), fights in the Battledome become special against 
specific opponents. Win these, and you may be in the running for virtual 
prizes, especially special badges that become permanently attached to your 
profile.

There are branches of the Battledome in each area of the Neopets world 
(through the "Explore" link on the left side), but now there is a link in 
the Games section as well. All links lead to the same Battledome, no matter 
which you click.

============================================================================

BETTER THAN YOU

Ease of Difficulty: Variable
Ease of Earning 300 NP: Variable
Total Rating: n/a

Score Ratio: n/a
Daily Limit: Winner limit (see below)

Better Than You isn't exactly a game in and of itself. What happens is 
you're challenged to beat a certain score of a game. If you succeed, you get 
some NICE stuff. The first 5000 players to beat the challenge get rewarded. 
The first 10 people get 20000 (yes, twenty THOUSAND) Neopoints and a gold 
trophy. The next 40 players get 10000 NP and a silver trophy. The next 450 
players get 3000 NP and a bronze trophy. The other 4500 players get 1000 NP 
and a medal. All 5000 players get the rare item.

These challenges are usually pretty dang tough. Because they challenge 
different games, you may have better or worse shots at getting prizes.

============================================================================

BILGE DICE

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None

(review by Biggestg121)

Roll your dice, and pick out the highest numbered ones.  Make sure that if 
you get a 1 or a 4 you get it, but only once. 1 and 4 are required, the rest 
is easy: pick the highest number die. 5s and 6s are an almost always, unless 
you don't have a one or four. GET THE ONE AND FOUR!

============================================================================

BLACK PAWKEET SLOTS

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

(review by Biggestg121)

Pull the lever. Repeat.

============================================================================

BRAIN TREE QUEST

Ease of Difficulty: 0
Ease of earning 300NP: 0
Total Rating: 0
  
Score Ratio: n/a
Daily Limit: Unlimited

The Brain Tree Quest is also linked to from the Haunted Woods. The Brain 
Tree gives out a quest at your request, which amounts to the same question. 
The Brain Tree will ask you simply to find the date and place of some random 
guy's death. To do this, you have to visit the Esophagor, who is also in the 
Haunted Woods. The Esophagor will give you each piece of information for two 
food items.

Keeping up? This means you have to do the following steps:

1. Talk to the Brain Tree to initiate the quest.
2. Talk to the Esophagor to be told what items he wants.
3. Find or buy the items; you'll probably need the Shop Wizzy.
4. Give the items to the Esophagor, and gather the first answer.
5. Talk to the Esophagor a second time, and learn what items he wants this 
time.
6. Again, find or buy the items.
7. Give the second pair of items to the Esophagor.
8. With both answers, talk to the Brain Tree and receive your reward.

The problem with this whole deal is that the Esophagor is that, for each 
pair of items, he asks for a crazy-expensive one. Usually the item's cost is 
over 75K, which isn't so bad for veterans, and your reward for doing this 
whole thing is much, much lower than the cost of the second item. In other 
words, you'll often take a loss. Avoid this one, ESPECIALLY if you're just 
starting out, because every Neopoint counts.

The only way this could possibly work for you is if you manage to gather a 
lot of rare food items. Store them in your Safe Deposit Box, then pull them 
out when you're ready. Of course, what items the Esophagor asks for is 
basically totally random, so planning for it is impossible.

============================================================================

BRUCEY B SLOTS

Ease of Difficulty: 5
Ease of Earning 300 NP: 2
Total Rating: 7

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

(review by Biggestg121)

Play 7 rows, bet 5 NP and push play.

============================================================================

BRUNO'S BACKWOODS BREAKAWAY

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10 
 
Score Ratio: 1 NP for every point scored
Daily Limit: 3 plays per day

(review by the NFA Guild)

This game is SIMPLE, and with the guide below you can get 1000np in less 
than 5 min.

Guide Bruno around town, avoid the other villagers and the rocks they throw 
at you, collect the potions, and go to the next stage.

When you have collected all the bottles, and arrive back at the cave, press 
the space bar to "turn them in" and finish the level.

HINT: IF YOU MISS A BOTTLE, keep dropping, the level loops, you will come to 
the same place you started.

D = Drop
R = Right
L = Left
J = Jump

So JR, DL means Jump to the Right, and then Drop off the Left Edge.

Make sure if you see a bottle, as in there is one on the same level you are 
on, you grab it. I am not going to tell you where each one is, you will see 
them all if you follow my directions.

Be careful of the things walking around, you cannot kill them.

1 The Backwoods - DR, DL, DL, DR, R
2 Haunted Hunt - JL, DL, DR, DL, JR, DR
3 Amazing Maze - L, DR, DL, JL, DR, L, DR
4 Hide-n-Seek - DR, DR, LOOK DOWN, then DL carefully, R, JL, DR, DL
5 The Gauntlet - JR, DL, R, DR, DL, DR

You now have over 1000 points, end game and send score.

============================================================================

BUMBLE BEAMS

Ease of Difficulty: 3
Ease of earning 300NP: 4
Total Rating: 7

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by the NFA Guild)

The goal of the game is to get the robot petpets into the bins so they don't 
get recycled.  The petpets drop from the top and you have various balance 
beams to guide them through to reach the bins at the bottom.

The first thing to remember is that there is no speed bonus, so take your 
time.  Guide them down slowly so you can control their movement.  If you can 
drop the petpet in the exact middle of the beam, you will get triple points 
so give this a try.

One thing I find that helps is dropping the petpets in alternate bins.  The 
advantage is that you are not trying to balance the petpet while 4-5 filled 
bins pass by.  Especially towards the end of each round, you will want to 
keep the petpet on the higher beams as long as you can until an open bin 
comes around.

In level 5 and above they have a Jack In The Box beam.  This is the one with 
the flashing lights.  Once you land on it, you only have a few seconds 
before it launches itself into space, taking your petpet with it.

============================================================================

CAPTION COMPETITION

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

The Caption Competition is where you get to submit a caption to a weird 
picture. It has to be approved by the Neopets staff (nothing dirty, this IS 
a kids' site!), but after that it will be displayed publicly. Anyone can 
vote for their favorite caption, and whoever gets the most votes gets all 
the treasure. The picture changes every few weeks or so, so check back often 
to see if there's an update. 

============================================================================

CARNIVAL OF TERROR

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

This is a shooting gallery of evil clown robots. If you run out of ammo or 
take too much damage, you die and it's game over. Every point nets you a 
Neopoint once the game is over. Shoot ammo crates and health to get the 
bonuses therein.

============================================================================

CASTLE BATTLES

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

You choose your castle layout, you place your green square inside, and you 
hope that the other person doesn't hit your green box before you hit their 
box.  Watch out for the power bar, because if you set it as too powerful, 
you'll blow right past the green and into the distance.

============================================================================

CAVES AND CORRIDORS: MYSTERY ISLAND

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 3 NP for every 2 points
Daily Limit: 3 plays per day

(review by Biggestg121)

The "Ease of NP" rating should be seven, it's easier than five. It's like, 
stupidly easy. In this game you play as Jake, an explorer who can climb 
vines and collect fruit.  As such, that's all that you do in this game.  
It's absurdly simple, and an incredibly easy way to net yourself a cool 
300NP in under two minutes.  Abuse this game for the NP before the Neopets 
team realizes what they've done.

============================================================================

CELLBLOCK

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

This game is a fun and addictive little puzzler that is like Extreme Tic-
Tac-Toe (it's more fun than it sounds, trust me). You play against a CPU 
opponent, and the goal is to get five of your pieces in a row. You have to 
outthink your opponent and block him whenever possible.

You have to win the best of a series of matches, and you get a set reward 
for fully beating one enemy. Upon doing so, you move on to the next one, who 
is harder but worth more.

Make sure you read the rules, because they throw little changes about piece 
placement after the first match.

Oh, by the way, this game is similar to the board game "Othello."
 
============================================================================

CHEAT!

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: n/a
Daily Limit: None
Extra: You must pay 50 NP to play

This game is better known as "Liar" or "Bullshit."

In Cheat!, you have a deck of cards and three opponents. Basically, you have 
to get rid of all the cards in your hand to win. You can play from one to 
four cards in a turn. The cards should be the same value, and you have to 
declare to the others that what the value is. (For example, you can play 
three Jacks or two jacks or however many you have, but you have to declare 
that you are playing Jacks with the dropdown menu). Simply click the cards 
you wish to play, declare the value, then click the Go! button.

Except for the first turn of the game, you're only allowed to play cards of 
a similar value to what was just played. So, if your opponent declared that 
he played Queens, you can only play Jacks, Queens, or Kings.

Now, here's the catch to the game: YOU ARE ALLOWED TO LIE. You can play ANY 
four cards, and you call them all the same value if you want to! However, if 
you do cheat, and you are accused of it by your opponents, you have to pick 
up ALL the cards that are in the pile! If you are accused of cheating and 
didn't, then the accuser has to pick up the cards!

Once your turn is over, the first computer opponent will go. After that, you 
can accuse that player of cheating. Again, if you're right, the cheater has 
to take the whole pile. If you're wrong, you take the whole pile. Or, you 
can just allow them to have made that move.

It can be relatively easy to figure out when someone is cheating. For 
example, you know that there's no more than four of any rank of card in a 
standard deck. So, let's say you're holding three 10s. If an opponent plays 
at least two cards and declares them 10s, then you know he's cheating (that 
would be a total of five 10s, you see).

Try to keep track of where the cards go. Once you have only a few cards in 
your hand, things can get downright difficult to figure out who has what 
cards.

Try not to cheat TOO often if you don't think you can get away with it. 
Cheat when the pile is thin, so if you are caught, the damage won't be too 
severe.
 
Zane McFate (storercd@notes.udayton.edu) has given me his idiot's guide to 
the game...

################################################

A few things you'll need to get into your head before you attempt this:

1) Do NOT cheat!
  -  I know the object of the game is to cheat, but believe me, it's easier 
this way.  Also, the final enemy always knows when you're cheating.

2) Follow the rules given here for EVERY situation.
  -  It's tempting to take a shot and risk totally shaming the enemy, but in 
the long run, it's going to cost you.

3) Don't curse at the computer.
  -  It's fun, but you'll hurt the computer's feelings.

Okay, the steps are simple.  First, make sure you understand the rules (read 
PyroFalkon's area if you don't).  Now that you're ready, here are the steps:

Your Turn:
Pick a suitable card or cards, then select the correct card value; DO NOT 
LIE!

Next Two Enemies' Turns:
Only accuse them of cheating if you can prove it (e.g., they are setting 
down three Kings and you have two of them).  Otherwise, let them do their 
thing.

Last (Rightmost) Enemy's Turn:
Here, you must pay attention to the specific card this character plays.  If, 
for example, it is a 4, see if you have an adjacent or equal card in your 
deck (3,4, or 5).  If you DON'T have a card in that range, ACCUSE THEM OF 
CHEATING! Or, of course, if you can prove that they are cheating, go for it.

Go back to "Your Turn", as that's where you are now :)

The logic behind the method:
I always found myself irritated when I would be placed in a position where I 
was forced to cheat, and I knew the computer was going to catch me (at the 
higher levels, they are extremely intelligent and sometimes psychic).  So I 
would get so close to winning, but they would completely crush me!  Then I 
realized that I could cause them a lot of misery if I never cheated; then 
they would be collecting all the cards instead of me.  The only time you 
have to collect from the pile with my technique is when you accuse the most 
skilled player (who, incidentally, is the most frequent cheater; how do you 
think he goes out so fast?).  Another interesting fact about cheating is 
that it's less costly to you to make a mistake when the pile's low, but that 
also greatly reduces the likelihood that anyone's actually cheating, so 
getting rid of cheating just makes it that much easier.  Good luck, throw me 
an email if you get the trophy; I want to see those trophies shooting up!

################################################

In addition, I offer the following advice: if a computer player does what is 
in effect his "winning move" (that is, it completely empties his hand), 
accuse him of cheating. If you're wrong, the game is over anyway. If you're 
right, they get a ton of cards and you don't lose. You basically have no 
reason not to, unless you're intentionally trying to lose the game.

Your first win will net you 100 NP plus 8 for every time you caught a 
cheater. That probably won't add up to 300 NP, but you'll make at least that 
much with the second and subsequent rounds. It will just take some time, and 
you're damn near guaranteed victory with Zane's advice. I honestly have 
never lost using his method.

============================================================================

CHEESEROLLER

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: Variable
Daily Limit: 3 plays per day
Note: You must pay to play

To play this game, you first have to enter the name of a cheese. Now, I'll 
be damned if I know how to find the names, but I know thanks to 
blackknightcaptain that at least Dung Cheese and Spicy Juppie Cheese both 
work. Once you enter a name, you have to buy the cheese, then you get to 
push it down a hill. Luck is totally against (or for) you in this game. 
Select any action from the drop-down box and pray you get the thing down the 
hill in under 60 seconds. If you do, you get the cheese. Whether you do or 
don't, you get NP based on how long it took you.

============================================================================

CHEMISTRY FOR BEGINNERS

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP per point
Daily Limit: 3 plays per day

This is a fun puzzle game that will test your forward-thinking. You have to 
take pieces (elements) and arrange them on the board to make patterns 
(compounds). At first, you can only make a compound consisting of two green 
elements. Making the compound will earn you points, of which you need a 
certain amount to clear the level. After clearing enough levels, you'll open 
more elements and more compounds. Beware of the unstable compounds, as they 
will result in a game over.

After making an unstable compound or failing to score the required points 
before a running out of elements, your game will be over. It can take awhile 
to earn your 300, but it's fairly easy once you get the hang of it.

============================================================================

CHIA BOMBER 2

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 5 NP for every 4 points scored
Daily Limit: 3 plays per day

Forgive me for being repetitive, but this is exactly like Chia Bomber 1. You 
take the role of a Chia with a bazooka and a bunch of land mines. Run around 
and splat all the nasties running around the neighborhood. Time your shots 
so they strike the enemy; remember that the bullets don't fly across the 
screen instantly, they actually have to travel the distance. You have 
infinite ammo though, so feel free to fire continuously.

============================================================================

CLIFFHANGER

Ease of Difficulty: Variable
Ease of Earning 300 NP: Variable
Total Rating: n/a

Score Ratio: n/a
Daily Limit: 1500 NP earned per day

This is Hangman, and I hope to Heaven you know how to play.

Pick a letter, and if it's in the puzzle, it shows every occurrence. If it's 
not, the little walrus dude (called a Tuskaninny) will advance up the cliff. 
Too many wrong guesses, and your walrus pal will commit suicide. You can win 
instantly by writing in the whole puzzle, but if you are wrong even by a 
single letter, you will lose instantly.

The difficulty level you select before each game affects what letters you 
can choose. On easy, you can pick any of the 26 letters. On hard, all the 
common letters are locked and not choices. Of course, the higher the 
difficulty, the better your reward.

============================================================================

COCONUT SHY

Ease of Difficulty: 4
Ease of Earning 300 NP: 0
Total Rating: 4

Score Ratio: n/a
Daily Limit: None
Note: You must pay 100 NP to play

(review by Biggestg121)

It's a really difficult game.  The coconuts are rigged.  Aim the hand for 
the elliptical coconuts, they seem to move more often.

============================================================================

COOTY WARS

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Is there any control for a first-person shooter better than a mouse? Like 
several other games on the site, Cooty Wars is essentially a shooting 
gallery. You'll see bugs called Cootys hop in from the side, then pop a 
parachute and drift toward the ground. You, meanwhile, are up in a balloon 
and are tasked with shooting down the Cootys.

As the Cootys drift downward, their parachute will get smaller (they are 
getting farther away from you). In an odd design choice, you actually get 
MORE points from shooting them if the parachute is SMALLER. That means that, 
at least on the first level, you need to wait a bit before pulling the 
trigger. If you shoot them immediately, you'll just score a single point, 
instead of 5, 6, or 7 if you delay.

There are a handful of levels, which are passed when you shoot down a 
specific number of Cootys. (For example, the first level requires that you 
take down 20 of the 25 Cootys that appear.) You have unlimited ammo and can 
miss as often as you like without penalty, although not shooting them down 
will of course stop you from gaining points.

It's pretty simply to gain 300 NP. Just make sure you delay a bit on the 
first level when you shoot anyone. If you score at least 5 points per shot, 
you'll have 150 points by the end of the first level, and over 300 by the 
end of the second.

Just remember that shooting the Cootys themselves won't do anything; you 
must hit the parachutes. I found it easiest to aim for the lower edge of the 
parachute, then wait until they were far enough away to score a five-pointer 
before pulling the trigger. I noticed that when I miss, I miss high, hence 
the lower edge strategy. Your mileage may vary, of course.

============================================================================

CORK GUN GALLERY

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 100 NP to play

Aim the cork gun, then click to pull the trigger. If you knock something off 
the shelves, you gain a prize. If not, you don't.

============================================================================

CRISIS COURIER

Ease of Difficulty: 2
Ease of Earning 300 NP: 4
Total Rating: 5

Score Ratio: 0.25 NP per every point
Daily Limit: 3 plays per day

Cheat code: kingaltador - gives extra life

(review by the NFA Guild)

This is a side scrolling game where you control a Yooyu.  Your Yooyu must 
avoid obstacles as well as colored Minitheuses.  You can also collect goodie 
bags to earn additional points.  Controls are with the mouse, left click to 
switch between fire and snow Yooyus.  Fire Yooyus are needed to defeat red 
Minitheuses and collect red goodie bags. Snow Yooyus are needed to defeat 
blue Minitheuses and collect blue goodie bags.  Two other Yooyus are 
available temporarily when you collect figs or fruits.  The faerie Yooyu, 
obtainable by collecting fruit, can collect all goodie bags but must avoid 
the Minitheuses.  The mutant Yooyu, obtainable by the fig, can defeat all 
Minitheuses but can not collect goodie bags.

This is a fun game reminiscent of classic side-scrolling platform games.  
You do not have to get every goodie bag or defeat every Minitheuses, so do 
not try to go for the difficult ones.  In the later levels, there is ample 
scoring opportunities to get to 4000 points, so try to survive.  Remember to 
use the cheat code "kingaltador" to get an extra life - best to type this in 
at the beginning of the first level.  There is also an easter egg in this 
game.  At the title screen, click on the bottom left window and you can play 
on the secret level.  There are no points to attain there though.

============================================================================

DECKBALL

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 3 NP for every point
Daily Limit: 3 plays per day

Oh yeah, baby! This is without a doubt my favorite game on Neopets! It feels 
like one-on-one soccer on ice!

I've written a VERY detailed strategy for this game in a separate document 
that SHOULD be available on the same website hosting my FAQ (if not, write 
to the webmaster and complain).

There are three modes in the game: Timed, Survival, and First to Five. The 
first one tests you for five minutes, hopefully having you score more than 
the enemy. The second sees how long you can go without being scored on once. 
The third should be self-explanatory.

You CAN play this against another human, but of course you won't be rewarded 
for it.

~UPDATE~
This update is written on December 22, 2005. As of now, my strategy guide 
for Deckball (the other document that should be hosted wherever you found 
this) is a little out of date. You can no longer earn dubloons no matter how 
well you do. The gameplay information and strategy, however, remain valid.

============================================================================

DECKSWABBER

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 3 NP for every 2 points
Daily Limit: 3 plays per day

This is sort of like that old arcade game Q-bert. You play as a blue 
Blumaroo, and you have to hop on the tiles to change their color. At first, 
the color will stay permanently changed (unless a box explodes on a tile), 
but eventually your hops will change them back. Basically, you have to find 
a path on the tiles to trip them all to other colors without retracing your 
steps. You'll also have to avoid enemies on the way.

I'm not a very big Deckswabber fan, especially with that infernal BOING 
BOING BOING crap every second. It's almost as annoying as Mr. Game and 
Watch's taunt from Super Smash Brothers Melee. Damn I hate that taunt.

============================================================================

DEFENDER TRAINER

Ease of Difficulty: 5
Ease of Earning 300 NP: Variable
Total Rating: n/a

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

This game will test your Neopets knowledge. It has 3 different difficulty 
settings, but all of them are rather easy if you know your stuff, because 
the only major difference is there are 4 Pet images on easy, and 9 on 
hard...

Each game consists of different types of questions, 6 to be precise, and 
each round expects you to answer 10 for each question. Such as "What pet 
name starts with the letter I?"  The categories will go through, Neopets, 
Petpets, Food. There will also be anagrams (scrambled versions of the names) 
and they will turn images upside down, or shadow them to make it a tiny bit 
tougher. You should have no problems with this game if you consider yourself 
a Neopet Guru. 

============================================================================

DEFENDERS OF NEOPIA

Ease of Difficulty: Variable
Ease of Earning 300 NP: 0
Total Rating: 0

Score Ratio: Zero NP no matter how well you do
Daily Limit: None

The Defenders of Neopia is a poor man's Justice League. You will get quests 
when the defenseless (i.e., wussie) citizens of Neopia get crap stolen from 
them and stuff like that. Basically, it all boils down to you getting one of 
your pets, finding the criminal, and laying the smackdown on his face in the 
single-player Battledome. You'll need extremely good stats to be able to 
totally dominate, so get to training your pets.

If you need hints about what to do, talk to your supervisor (via the link of 
the same name).

============================================================================

DESERTED FAIRGROUND SCRATCHCARDS

Ease of Difficulty: 5
Ease of earning 300NP: 0
Total Rating: 5
  
Score Ratio: n/a
Daily Limit: Unlimited
You must pay 1200 NP to play

Like other scratch cards, paying 1200 NP gives you a little card with nine 
circles. You click any six circles, scratching them off, and hopefully 
getting three identical symbols (not counting blanks, of course). If you get 
three identical symbols, you get a prize.

The chance of winning with these, like reality, is awfully low. Best not to 
waste time with them.

============================================================================

DESTRUCT-O-MATCH II

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: 3 NP for every 10 points
Daily Limit: 3 plays per day

Being nearly identical to its now-retired counterpart, Destruct-O-Match, I'm 
going to cheat a bit and simply copy my old review...

Double-clicking any tile will destroy it and any others of the same color 
that are touching it. This works in a combo: if there are 30 yellow blocks 
all touching each other, double-clicking any of them will destroy them all 
and net you large amounts of points.

The strategy is to get rid of the little chains, like pairs and triplets, to 
get a HUGE group of the same color, then take that monster chain out to get 
obscene points.

What this version adds is several different modes of play. In Normal Mode, 
it's the same as the original, although you'll have a line of blocks hit you 
from the top. There are also a few special blocks, but I'll leave you to 
find their exact special effects.

In Extreme Mode, you've got a minor time limit. Blocks will now come from 
the bottom, and if you allow any column to touch the top of the screen, it's 
game over. If you're quick, it's actually easier to score in this mode than 
in normal mode.

============================================================================

DICE ESCAPE

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: 1 NP to 2 points
Daily Limit: 3 plays per day

This is a fun puzzle game in 3D. You have to guide a standard six-sided die 
around the level with the arrow keys. Every time you move, you flip the die 
to a new side. The goal is an ethereal die, which has one side face up, and 
that is the side that must be up when your die gets to it. So if the 
ethereal die has a 1 on its top face, then your die must have a 1 as its top 
face when it gets to that tile.

The game is pretty easy to figure out, but it's tough to score. Keep at it, 
because it's one of the quickest games out there.

============================================================================

DICE-A-ROO

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: Variable
Daily Limit: Technically none; see review
Note: You must pay 5 NP each time to play

This game can reward you with ANYTHING. You can get food, NP, rare items, 
weapons, armor, and other things. You just need to roll them bones and hope 
for the best.

Most people don't play this game for the Neopoints, because the truth is 
that you don't get much. With all the page refreshing though, most people 
play it for the random events, such as possibly getting faerie quests and 
the like.

Although there's technically no limit, you can only play it so long before 
your pet appears and says he's bored. When this happens, you're locked out 
of the game and basically can't play it again for about three real-world 
days.

============================================================================

DOUBLE OR NOTHING

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 10 NP to play

This game is pretty easy to understand, but you're at the mercy of luck to 
get anything good. You pay the guy 10 NP, and he flips a coin. If it's 
heads, you double your money. If it's tails, you lose it. You can keep going 
as many times as you want on one pot.

Assuming the game isn't rigged (which isn't possible to know without looking 
at the programmer's code), you would have to be right five times in a row to 
break 300 NP. The chance of doing that is 1 in 2^5, or 1 in 32 (3.1%). Not 
exactly your kind of odds.

============================================================================

DUBLOON DISASTER

Ease of Difficulty: 1
Ease of Earning 300 NP: 0
Total Rating: 1

Score Ratio: 6 NP for every point
Daily Limit: 3 plays per day

While sailing one day, our hero Krawk got blown up. He's now in his life 
raft, trying to get all his loot back. Unfortunately, for every coin he 
collects, another water mine appears and tries to splat him. This, my dear 
friends, is a problem.

Using only the arrow keys, you need to steer Krawk around the mines and 
collect the dubloons. You earn two NP for every point scored in-game.

thewilf_17, submitted the following...

################################################

The best way to do this, it takes longer but is worth it, is to collect a 
couple of coins and then make them run into each other before going to get a 
couple more hence saving your skin cause at most you have 2/3 mines an the 
screen.

The reason this works is that when a mine gets near to you it speeds  up, 
well if you sit dead centre of two mines they speed up and come towards you, 
when they are about 1 cm away move away 'towing' them behind you, they will 
run into each other after a little while.  Takes practice but i got it to 
work well now, scored 402 points doing it this way, which is 1000 NP.

################################################

~UPDATE: December 22, 2005~
With the new, better ratio, it may be more lucrative to do this one.

============================================================================

ESCAPE FROM MERIDELL CASTLE

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

It's a shame that a game this fun is not more profitable. This game has the 
spirit of all the famous platformers like the Mario series, Adventure 
Island, and Sonic. As Valrigard the Draik, you need to escape from a prison 
to clear your name from a crime that you were framed for.

All levels are vertical... there is NO horizontal scrolling at all. You can 
hit the space bar to swing a sword to attack, but you have to be sure to hit 
it a split second early; the animation for the sword swing delays the actual 
attack for an instant.

Be careful when flying. The collision detection is pretty good, although it 
is a little strict. You need to make sure you have real good control over 
yourself when you're flying.

============================================================================

ESCAPE TO KRELUDOR

Ease of Difficulty: 2
Ease of Earning 300 NP: 3
Total Rating: 5

Score Ratio: 4 NP per 5 points
Daily Limit: 3

(review by Biggestg121)

In this game (which is a bit like the Seven Seas game by PopCap Games... 
actually, it's a complete rip-off of it), you pilot your little spaceship 
around, firing off missiles to blow up the other spaceships. The other ships 
were sent by the incredibly insane Dr. Sloth to capture you. As you progress 
along in the game, you encounter more and more enemies, including asteroids, 
comets, and ships with some serious AI. Overall, this game gets a fun factor 
of 4, but that's only because it's somewhat addictive. You should do this 
only for the Neopoints, because the Seven Seas game is far better in every 
respect.

============================================================================

EVIL FUZZLES FROM BEYOND THE STARS

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

This is an addictive little shooter. Every kill you get nets you a few 
virtual points, which let you buy weapon upgrades and such at the end of 
every level.

Rotate with the B and N keys, and slap the space bar to fire a smart bomb if 
you have one.

============================================================================

EXTREME HERDER

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 4 NP for every point
Daily Limit: 3 plays per day

With a title that contains two words I never would have thought went 
together, Extreme Herder is a rather lucrative game that tests your arrow 
key reflexes. Grab a petpet and chuck it into the central pen before you or 
it is eaten. Touch a snowflake to freeze Balthy for a moment, and grab an 
orange ball to get a burst of speed.

You get FOUR NP for each scored point. Nice!

============================================================================

EXTREME POTATO COUNTER

Ease of Difficulty: 5
Ease of Earning 300 NP: 3
Total Rating: 8

Score Ratio: 7 NP for every point
Daily Limit: 3 plays per day

The original Potato Counter was easy and not that profitable. Extreme Potato 
Counter is a bit harder and a bit more profitable, but I still don't 
recommend it. If you try it out though, you're in for a minor challenge. 
Make sure to count the potatoes only and avoid the other things that go 
flying by.

============================================================================

EYE OF THE STORM

Ease of Difficulty: 6
Ease of Earning 300 NP: 9
Total Rating: 8

Score Ratio: 0.2 NP per every point
Daily Limit: 3 plays per day

The object of this game is to locate a lost ship.  You click on the face-
down squares to reveal its contents.  Behind each square is either a blank 
space, a crew member, a storm, a cannon, a treasure chest, or the ship.  
Crew members point to the relative direction that the ship may be found.  
Storm tiles reveal all adjacent tiles, while cannons destroy all adjacent 
tiles.  When you find the ship, the level is complete.  Points are based on 
how many clicks it takes to complete the level as well as a bonus for early 
completion.

This is a pretty straightforward game - just click and follow the clues. 
There are no known cheat codes for this game. Once you are comfortable with 
how the game is played, it may be better to play on Time Trial as this will 
usually give you more points.

============================================================================

FAERIE BUBBLES

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 17 NP for every 20 points
Daily Limit: 3 plays per day

(review by Biggestg121)

Neopian-themed Puzzle Bobble.  'Nuff said.  Match up the colored bubbles to 
increase your score.  Three or more and they blow up.  If they hit the 
bottom of the screen, you're screwed.

Oh, and don't mess with the light blue bubbles. They're nasty.

============================================================================

FAERIE CAVES II: FYORA'S QUEST

Ease of Difficulty: 2
Ease of Earning 300 NP: 2
Total Rating: 4

Score Ratio: 3 NP per 4 points
Daily Limit: 3 plays per day

This is a true puzzle game that I'm sure has had a similar arcade game, 
although the title is slipping my mind. Basically, you have to guide your 
character through a bunch of levels, tripping traps and pressing buttons, 
while trying to avoid being crushed by boulders or blown up by dynamite.

It's tough to explain, so be sure to read the instructions. This is a hard 
game, and it may take you several deaths to figure things out. Remember to 
try to get all the treasure before moving on to the next level, because it's 
the treasure where you'll get the most points.

If you're good at the game, then NP will come easy because the levels don't 
change. Unless you're willing to devote some time to this one, don't bother, 
as there are quicker and more profitable games out there.

============================================================================

FAERIE CLOUD RACERS

Ease Difficulty: 0
Ease of Earning 300 NP: 0
Total Rating: 0

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

This is a toughie. You and an opponent fly around making walls. If either of 
you hit any wall, be it your own wall, your opponent's wall, or the stage 
wall, you lose. The idea is to trap your enemy in a thin area between her 
own wall and yours, or something like that. In other words, it's Tron.

============================================================================

FAERIE CROSSWORD

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: 1 play per day

The Library Faerie, who is a massive hottie in my eyes, has a little 
crossword puzzle ready to go. The clues can range from hard to really 
stupid, so try your luck. There's a new one every day.

============================================================================

FEED FLORG

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

This is a rather difficult game of keeping stupid little petpets balanced on 
a plate. The NP rewards isn't that high, so I wouldn't bother with this one.

============================================================================

FETCH!

Ease of Difficulty: 0
Ease of Earning 300 NP: 0
Total Rating: 0

Score Ratio: n/a (paid set amounts for wins)
Daily Limit: None

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

Your master is sending you into a poisonous forest to pick up some little 
item that got left on the ground there somehow.  You have a limited number 
of health that gets drained at a rate of one point per move made.  The area 
you move around in is reminiscent of the Neoquest games in that you can only 
see so far and you click directions on a compass to get anywhere.  In the 
limited number of turns you have, you have to find the item your master 
wants in the labyrinth, then find the way out.

Really, there isn't much for strategy to it except to watch the map as you 
go. Even if you don't have the item in your hands, look for the exit so that 
as soon as you get the item, you have some idea of where to go.

I have never won this game.  I find either the item or the exit, but not 
both.

============================================================================

FLYCATCHER

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Hit flies with your tongue to gain points.  You just don't get many points 
for doing so, making this game entirely worthless.

============================================================================

FOOD CLUB

Ease of Difficulty: 5
Ease of Earning 300 NP: 1
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

In this game, you bet a certain amount of NP for every match. A bunch of 
pirates will eat food, and whoever eats the most of the items wins. There 
are statistics there that let you study things like weight and allergies, 
and that should help you determine who to bet on.

============================================================================

FREAKY FACTORY

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 3 NP for every 5 points
Daily Limit: 3 plays per day

(review by Gina91300)

Welcome to Virtupets, a corporate arm of Dr Sloth's empire. You play as a 
factory worker with the problem of too much to do, too little time. You have 
to fill 3 vats: red, yellow, and blue with matching colored blobs of 
kreludite. As you do that orders for toys are filled. It starts off 
relatively easily with only having to make 10 toys, but rapidly gets harder.  
Hope you have quick reflexes because some of the blobs go by fast!

I've found it works best if you really don't worry about the color you need 
and just keep the vats filled.

There are a few things to watch out for in this game:

Your waste level... if it fills up it's game over!

The defective blobs, they look evil... don't let them fall into the vats 
because they cause ALOT of waste!

There are also special blobs that will help you: the angel blob will fill 
any vat up all the way.  The speed blob - only use this if time is a major 
factor otherwise you'll mess up your bonus chain.  The soap blob - cleans up 
waste (very helpful).

Last but not least, watch out for the Grundo Thief... he will appear and try 
to steal all your toys! You can get rid of him temporarily by clicking on 
him on making a blob fall on him (kinda risky because if you time it wrong 
you'll cause more waste).

Get a score of 1,250 or higher and get the Freaky Factory - Yoinked avatar! 
:-)

============================================================================

FRUIT MACHINE

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per day

This is a free game, but you can only play once per day. Simply give the 
wheel a spin and hope for the best. You can get some nice prizes here.

============================================================================

FRUMBALL

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 4 NP for every 5 points
Daily Limit: 3 plays per day

(Review by Gina91300)
  
In the mood for an arcade type game? Then Frumball is for you!

To play you have to hit the small ball into larger balls to make them 
vanish. Watch for power-ups too: these include, double ball, bigger bat, and 
glue.

If you fail to hit the ball or lose the ball you lose a life - lose all 
lives and yep you guessed it, game over! This game takes good hand-to-eye 
coordination.

There's also a zen mode for practice, press q to quit the game when in zen 
mode.

============================================================================

GADGADSGAME

Ease of Difficulty: 3
Ease of Earning 300 NP: 4
Total Rating: 7

Score Ratio: 3 NP for every 4 points
Daily Limit: 3 plays per day

This is a little like Tetris, but don't think it's the classic game you know 
and love.

Every few seconds, a series of three fruits will drop from the ceiling. You 
can rotate it, but you need to place it somewhere in the field. 
Occasionally, a fruit in the series of three will be blinking. This is a 
fruit bomb, and when it lands, if there's any food of the same type touching 
the bomb, it will be destroyed. They work in a chain, so try to group 
similar fruits together so you can wipe out whole piles at once. That's 
where the big points lie.

============================================================================

GEOS

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: 0 NP no matter how well you do
Daily Limit: None

This multiplayer game is pretty fun. The idea is to make four shapes on the 
board, while your opponent is doing the same. Here's the catch: you can't 
see your opponent's pieces. Here's the shapes you need to make:
 

A circle...

 XX
X  X
X  X
 XX

A square...

XXX
X X
XXX

A rectangle...

XXX
X X     XXXX
X X  or X  X
XXX     XXXX

And a triangle...

         X        X
XXXXX    XX      XX      X
 X X  or X X or X X or  X X
  X      XX      XX    XXXXX
         X        X

Now, if you try to place a piece where an opponent's piece already is, the 
opponent's piece gets destroyed, and you get to take another turn (you can 
put it in the same spot if you want, or a different spot, or you can try to 
bomb another enemy's piece). On the other hand, if you pick a spot in which 
your opponent already has a COMPLETED shape, then you lose your turn.

Examples...

Let's say you've got this...

XXXX
X  X
XX

And you're trying to complete your rectangle. Now let's say that your 
opponent is trying to work on a square at the same place (I'll mark his 
pieces with Os).

XXXX
X  X
XXOOO
  O O
   OO

Okay, because his square is not completed, you can click any of those O 
pieces and blow them up. You'll also be able to go again, so you can plop a 
piece for your rectangle which also blocks his square...

XXXX
X  X
XXXXO
  O O
   OO

Now, on the other hand, let's say he's completed his square...

XXXX
X  X
XXOOO
  O O
  OOO

If you try to put a piece in any of those O pieces, you'll lose your turn 
because they're part of his completed shape.

You cannot use a completed shape of your own to make another one. So, this 
won't work...

XXXXXX
X  X X
XXXXXX

But, this will...

XXXXXXX
X  XX X
XXXXXXX

Remember to spread your shapes out a bit. Putting everything in the center 
or the corners is a little too predictable. Like the famous game Battleship, 
you don't want your whole fleet in one little corner of the grid.

============================================================================

GO! GO! GO!

Ease of Difficulty: 3
Ease of Earning 300 NP: 1
Total Rating: 4

Score Ratio: n/a
Daily Limit: None
Note: You must pay 50 NP for each game

This is a card game played against a few computer opponents. Read the Rules 
section on the site, it's a bit complex to go into here, and I'm not sure 
I'd do a better job anyway in this case.

============================================================================

GODORI

Ease of Difficulty: 2
Ease of earning 300NP: 1
Total Rating: 3
  
Score Ratio: n/a
Daily Limit: Unlimited
You must pay NP to play

Godori is a card game that has some bizarre rules. I'll try to summarize 
them here, but know that you'll probably learn more from playing one game -- 
win or lose -- than from any words you may read.

Godori is played one-on-one with your neopet, who is controlled by the AI. 
The game is played with 48 cards, which are divided into 12 groups of 4. 
When the game starts, 8 cards are laid on the table, and several are dealt 
to both players. On your turn, you play one of the cards from your hand and 
try to match it by group to one of the cards in the center of the table. 
Also on your turn, you will draw a card from the draw pile, and immediately 
play that one as well. If you matched two or all four of a group, you 
capture the group and score points. Point totals vary depending on what 
exactly you matched; the point scale is linked to from the front Godori 
page.

Points are tallied after both players' hands are clear (which is also when 
the draw pile clears). The winner is the first to 50 total points, which 
will definitely take multiple rounds to achieve. If you win, you get a 
handful of Neopoints. You can terminate a game early anytime by clicking the 
"Forfeit" link above the playing field, although by doing so, you'll have to 
shell out some cash as a penalty.

As a warning, there are a lot of players who have experienced problems. I 
personally had no trouble running the game, though I use the Opera web 
browser. Some of the NFA guildmates had issues when using Internet Explorer, 
so if that's your browser of choice, be ready for problems.

All told, Godori isn't worth it. Even if you do manage to get the game going 
without problems, the low reward -- especially considering how long the 
games take -- makes the whole thing financially unsound. It's rather fun, I 
suppose, but there are definitely greener pastures.

============================================================================

GORMBALL

Ease of Difficulty: 3
Ease of Earning 300 NP: 0
Total Rating: 3

Score Ratio: n/a
Daily Limit: None
Note: You must pay 10 NP per game

This is like Hot Potato. You hold this ball that can randomly explode on 
anyone, and you have to pass it on to avoid getting splatted. You can hold 
it for a long time if you want to take a gamble, but be careful. The longer 
you survive and the more times you successfully pass it without getting 
smacked, the more stuff you win.

============================================================================

GOURMET CLUB BOWLS

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Bowling and billiards combined... Utterly pointless, mot worth the effort.

============================================================================

GRAND THEFT UMMAGINE

Ease of Difficulty: 2
Ease of Earning 300 NP: 1
Total Rating: 3

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

Almost more of a puzzle than an action game, GTU challenges you to avoid the 
guards and snatch the fruit to advance in the levels. The basic method is to 
figure out how you can trap the guard behind things (he's not smart enough 
to go AROUND anything), then break the opposite direction for the fruit.

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GRARRL KENO

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

You select a few numbers, place a bet, and at least a certain amount 
(normally half) have to match to get a win. If you don't have a "system," 
then just hit the Quick Pick button to let the game randomly choose numbers 
for you.

============================================================================

GRUMPY OLD KING

Ease of Difficulty: 2
Ease of Earning 300 NP: 0
Total Rating: 2

Score Ratio: n/a
Daily Limit: 1 play per day

(review by Biggestg121 and PyroFalkon)

Pick and choose words to make a joke. Whether the joke works or not seems to 
be random... It's free, so give it a shot.

============================================================================

GUESS THE CARD

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: Technically none; see review
Note: You must pay 10 NP for each guess

All you have to do is pick one of six cards. If the card matches your pet's, 
you get 50 NP and possibly some other stuff, including boosts to that pet's 
intelligence.

If you play too much, your pet may demand that you play something else, just 
like Dice-A-Roo.

============================================================================

GUESS THE WEIGHT OF THE MARROW

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: 1 play per day

All you do is guess how much the marrow weighs. This is a daily game, and 
once the competition has been won, it's closed for the rest of that day. 
Guess the right weight and win stuff. Simple, no?

============================================================================

GWYL'S GREAT ESCAPE
  
Easy of Difficulty: 1
Easy of Earning 300 NP: 1
Total Rating: 2
  
Score Ratio: 1.5 NPs per point
Daily Limit: 3 plays a day

(review by the NFA Guild)
  
The controls are very difficult to master. To move, you must click and drag 
the mouse, and when you click, that flaps your wings, allowing you to go 
higher, which in this case is not a good thing, because of the spikes on the 
side which lower your health. Overall, a boring tedious game, that takes 
much skill and dedication to get good at.

============================================================================

HANNAH AND THE ICE CAVES

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every 50 points
Daily Limit: 3 plays per day

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

No pirates this time.  This game was created in conjunction with the Hannah 
and the Ice Caves plot, in which thieves tried to steal a very special gem 
from the Bori.  More traditional, 2-dimensional platforming action, with the 
controls being exactly the same, with one exception: the S key on your 
keyboard now switches between Hannah and Armin, a Bori.  There is also a new 
danger to the game -- the floors are slippery.

Armin can't jump nearly as well as Hannah, and he cannot swim.  However, he 
can dig through the snow that blocks some tunnels and unlike Hannah, he can 
defeat some of the baddies that plague you.  The ability to dig through snow 
makes him integral to solving many of the puzzles and his ability to take 
baddies out makes up for the fact that his platforming abilities are weenie.  
Both Hannah and Armin must be able to get to the exit to pass the level.  
Really, though, this game plays much like its predecessor with puzzles of a 
different scope.

Unfortunately, there is no level editor for Hannah and the Ice Caves; all 
your creativity are belong to Hannah and the Pirate Caves.

============================================================================

HANNAH AND THE PIRATE CAVES

Ease of Difficulty: 3
Ease of Earning 300 NP: 3
Total Rating: 6

Score Ratio: 1 NP for every 100 points
Daily Limit: 3 plays per day

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

Oh noes!  Pirates!  Only... not really.  You're looting treasure from their 
cave horde while they're out trying to get more loot to add to the pile.  
This game is a traditional, 2-dimensional platformer -- avoid monsters, 
falling boulders, flying arrows, flying dynamite, and spikes while trying to 
collect treasure and reach the level's exit.

The tutorials are really quite excellent.  If you can deal with seeing the 
tutorial messages pop up over and over again, you should go through the 
tutorial levels every time you play for the extra points.  If not, it is 
still decently easy to get 300 NP or more per play.  Each level presents its 
own tricks and challenges; make sure to examine the map of the level before 
starting it.  There is no time limit on the levels, so take your time to 
make sure your next move won't get you stuck.  Once you get to know the 
levels, getting through them becomes a lot faster and easier, though some 
spots require tricky maneuvering.

This game also has a contest connected to it -- Pirate Cave Spotlight.  You 
can get the level editor by clicking the "CaveMaker: Download or Save Level" 
link at the top of the game's page.  It's a simple program that allows you 
to craft a level and save it as text which you then upload to the Neopets 
website to be played by you and your friends and/or entered into the 
contest.

============================================================================

HASEE BOUNCE

Ease of Difficulty: 5
Ease of Earning 300 NP: 5
Total Rating: 10

Score Ratio: 3 NP for every point
Daily Limit: 3 plays per day

(review by Biggestg121)

Click to get the Hasee's to hit doughnutfruit. Avoid poo and other assorted 
bad things.  Get coloured letters for more points.  It's a ridiculously easy 
game.

============================================================================

HUBRID'S HERO HEIST

Ease of Difficulty: 4
Ease of Earning 300 NP: 0
Total Rating: 4

Score Ratio: 1 NP for every 50 points
Daily Limit: 3 plays per day

(review by Crowbeak_Sasquatch, also known as LLeRay on GameFAQs.com)

This game was created to promote the (at the time) newly-created Neopets 
TCG. In it, you play Hubrid, who is going on a quest to find stolen hero TCG 
cards. This game is set up like an old 2-dimensional single screen 
platforming game with platforms and ladders.  Bad guys are roving, and you 
have to get up close to them, shrink them with your wand, and run over them.  
Squish all enemies to advance.

Once an enemy is squished, an item worth some hundreds of points appears 
somewhere on the level and lasts for a short amount of time before 
disappearing. Collecting these items is really how you make points.  Once 
the last enemy in a round has been squished, you only have a few seconds to 
grab any remaining items, so it is best to defeat all but one, round up 
their items, and then take out the last guy.

============================================================================

HUNGRY SKEITH

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP for every point
Daily Limit: 3 plays per day

Food travels along a conveyer belt. As a Buzz, you must either drop the food 
into a special vat, or let it go. If the food is a red carrot, blue Jello 
thing, or green cake, you pick it up and drop it into the red, blue, or 
green vat. If you see a food that isn't one of these, let it go and let the 
Skeith eat it.

If you accidentally pick up a dessert, you can drop it back on the first 
part of the conveyer belt. You may want to do this with normal food too if 
you get overwhelmed.

You get five "tries." If you let the Skeith eat colored food, or you drop a 
dessert into any vat, or drop colored food into a different vat, you lose a 
try. Lose five tries, and you're done.

============================================================================

ICE CREAM MACHINE

Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7

Score Ratio: 1 NP for every 10 points
Daily Limit: 3 plays per day

(review by Edvin52)

This game was made as a second to Ice Cream Factory.  It is similar except 
there is no factory level anymore where you have to push boulders to get to 
the next level.  I would suggest this game if you have a lot of time, since 
the payout isn't very high.  One tip, DO NOT stay on the side of the screen. 
This is NOT punting in football. Anyways, have fun!

============================================================================

IGLOO GARAGE SALE: THE GAME

Ease of Difficulty: 2
Ease of Earning 300 NP: 3
Total Rating: 5

Score Ratio: 3 NP for every four points
Daily Limit: 3 plays per day

Mika and Carassa the Chias have a little igloo at the top of Terror Mountain 
where they sell all kinds of stuff for low prices. They've expanded their 
little business to a playable action game to net you Neopoints!

While Mika slides around on the ice at the bottom of the igloo, Carassa 
starts chucking things at your head. Use the left and right arrow keys to 
steer Mika to a dropped item to catch it before it hits the ground. Five 
drops means game over. By the way, you can use the up arrow key to jump, but 
I haven't found a use for it aside from screwing you up enough to start 
dropping things.

This game pays well, but remember to get a good score, you need to watch the 
momentum that Mika gets while moving.

============================================================================

INVASION OF MERIDELL

Ease of Difficulty: 2
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

(review by Biggestg121)

It's like a very scaled down Risk.   Play it for the massive amounts of 
random events that it seems to generate, because playing it for NP is rather 
stupid, because you get only a pittance.

============================================================================

ILLUSENS GLADE

Ease of Difficulty: Variable, depending on your bank account
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

Like the Dark Faerie's Quest, Illusen the Earth Faerie (and a freakin' 
hottie, I might add) sends you on a trip to get a certain item that she 
wants. All the quests are under a time limit, and if you fail, you're thrown 
back to the first quest. Just succeed to advance to the next one. Most items 
she wants can be found through the Shop Wizard.

============================================================================

ITCHY INVASION
  
Ease of Difficulty: 4
Ease of Earning 300 NP: 3
Total Rating: 7
  
Score Ratio: 1 NP per point
Daily Limit: 3 plays a day

(review by the NFA Guild)
  
A click to shoot game. Eliminate enough Petpetpets to complete the current 
mission, but watch your Pest-B-Gone meter, if you run out, the game is over, 
but luckily you can refill by shooting the green robotic Petpetpet.

============================================================================

JHUDORA'S CLOUD

Ease of Difficulty: Variable, depending on your bank account
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: None

This game has the Dark Faerie, Jhudora, sending you for a few items. Now, if 
you have millions of NP in your bank account, this shouldn't be a problem 
because you can buy the items from the shops via the Shop Wizard. If you're 
broke though, this isn't a very good place to mess around in.

If you accept, then get all the required items IN YOUR INVENTORY, then visit 
her again. You're under a time limit, so hurry with your clicks and typing.

~Lord Treant's Comment~
Low rating because even though the prizes are good, it takes a lot of NPs 
and no rewards are given during each and every level of play, so you may 
spend over 40,000 NPs and not get any reward whatsoever.

============================================================================

JOLLY JUGGLERS
  
Ease of Difficulty: 4
Ease of Earning 300 NP: 5
Total Rating: 9
  
Score Ratio: 5 NPs per 1 point
Daily Limit: 3 plays per day

(review by the NFA Guild)
  
A very fun, addicting game. You control two characters that are purple and 
green. They can only shoot at the enemies of their same color. The goal is 
to try to get to the top of the tree (red zone). Simple controls, jump is 
up, to shoot, press the spacebar and to move, press left or right.

============================================================================

JUBBLE BUBBLE

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 1 NP per point
Daily Limit: 3 plays per day

(review by Biggestg121)

In Jubble Bubble, you move the Maraquan Shoyru named "Kelby" around, 
catching the JubJubs as they come down the screen.  Think of it as a 
Maraquan version of the Igloo Garage Sale Game.

============================================================================

JUBJUB BLACKJACK

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

I'm going to approach this game a little differently than I have the others.

See, a long time ago, I wrote an FAQ for Golden Nugget 64. In that, I listed 
how to play blackjack, and a strategy to beat it. I'm going to take JubJub 
Blackjack as a serious blackjack casino game (please stop laughing at me) 
and just copy all that information here and alter it how it needs to be. No, 
I make no apology for plagiarizing myself.

GOAL: To get the total point value of your cards at 21 or as close as 
possible without going over.

SCORING: Every numbered card gives you as many points as its number 
indicated. A 2-card is worth 2 points, a 3-card is worth 3 points, etc. All 
face cards are worth 10 points regardless of rank. Aces are worth 1 or 11 
points, whichever is more beneficial to you.

TERMS
Hit: Elect to draw a card.
Stick: Elect not to draw a card.
Bust: When either the dealer or a player goes over 21 points.
Black jack: When your first two cards are an ace and a 10-value card.
Soft #: Where # is points, it's when your hand has an ace as an 11.
Hard #: When any aces you have are acting as a one.

YOU WIN WHEN...

-Your total points are greater than the dealer's and you don't bust.
-The dealer busts and you do not.
-You have a black jack and the dealer does not.

In situations one and two, you gain 1x your bet.
In situation three, you gain 1.5x your bet.

YOU LOSE WHEN...

-You bust (regardless of whether the dealer does also).
-The dealer's points are greater than yours and he doesn't bust.
-The dealer gets a black jack and you do not.

In all situations, you lose your entire bet.

YOU DRAW WHEN...

-Both you and the dealer tie in points without busting.
-Both you and the dealer have black jacks.

In both situations, no money changes.

GAME FLOW

1) You bet an amount before seeing any cards.
2) You are dealt two cards face-up. The dealer is dealt one card face-up and 
one card face-down.
3) If the dealer has a black jack, your bet is resolved.
4) If the dealer does not have a black jack, you become active.
5) If you have a black jack, your bet is resolved. If not, you can Hit as 
many times as you desire.
6) When you Stick, Bust, or have 21 in any form, the dealer becomes active.
7) After the dealer Sticks or Busts, your bet is resolved.

SPECIAL RULES

Double Down: After you are dealt his first two cards, you can opt to double 
your bet. Doing so will let you draw ONE MORE CARD (no more, no less), which 
will be face-down until the end. As soon as you double and get your card, 
the dealer becomes active.

Since black jack is played with one deck, there are 52 cards. Of those, 16 
are cards with a value of 10 points. That means there's a 30.7% chance that 
any given card is a 10-point card. That's far more than any other value in 
the deck.

This is important because the dealer has one glaring advantage against you: 
he has a down-card. You can't see it until you are finished with your turn. 
Therefore, you have to make an educated guess as to what the card is in 
order to know whether to hit or stand.

The general strategy is that you always assume the dealer's down-card has a 
value of 10, and to assume that any card that's drawn is a 10. Use this 
knowledge to influence whether you'll Hit or Stand.

*Example: If the dealer has an 8 up-card, assume his total is 18. He'll 
stand on that, so you need to get 18 at least to push. Remember this for a 
moment.

There's a certain degree of risk whenever you hit on anything with more than 
11. You can trim this risk down, however, by knowing just what you need.

In the above example, you need 18 or better. Even if you have 16 at this 
point, I suggest hitting. After all, if you stand, the dealer probably has 
18 so you'd lose anyway. Take a deep breath and go for it.

The risk gets a bit too high when you've got a hard 17. I recommend always 
standing at a hard 17 or higher. After all, there's a CHANCE he won't have a 
10-card. On a soft 17 or less, though, the risk is not so great that you 
can't take chance. Remember, the goal of the game is to increase your 
winnings in the long run, not win 100% of the time. You WILL lose once in 
awhile, and you may even be streaky. Stick with it though, it will pay off.

Keep in your mind the fact that the dealer has to hit on 16 or less. If his 
up-card is a 6, you can assume he has a 16. That means he'll have to draw a 
5 or less to avoid busting, and the odds are against him. As such, you might 
as well stand on whatever you've got. Why risk yourself when the dealer has 
a very good chance of busting?

DOUBLING DOWN
I really don't recommend that you double down on anything except for 9, 10, 
or 11. I'll explain why in a moment, so let's concentrate on those three 
numbers.

Let's go backwards a moment from how I normally do things and start with the 
highest number, 11. This one is easy to explain: if your first two cards 
total 11, double down. It doesn't matter what the dealer's up-card is or 
anything. Always double down on 11.

Again, since you have more than a 30% chance of getting a 10-card, the odds 
are for you of getting 21. Even if you don't get a 10-card, you still have 
an additional 30% chance of getting a 6, 7, 8, or 9. You're looking at more 
than a 60% chance of getting 17 or better. Those are TREMENDOUS odds in your 
favor, so take advantage of them if you've got an 11.

To know what to do if your first two cards total 10, think about what I said 
in the preceding paragraph. You'll have a 60% of getting a 6-10. That places 
your total somewhere between 16 and 20 with odds going to 20. You should 
definitely double if the dealer's up-card is 9 or less since that will place 
his total at 19 or less, in which case you'll win with the 20.

At 9, you've probably got the drill down. Your total will probably be 15 to 
19, so double if his up-card is 8 or less since you'll beat him with your 
19.

Here's a simple chart for you. If there's a Y, then double down. If there's 
an N, then don't.

Dealer's           Your Total
Up-card           9   10   11
-----------------------------
   >9             Y    Y    Y
   9              N    Y    Y
   10             N    N    Y
   A              N    N    Y

The reason that doubling on anything besides 9, 10, or 11 is because you 
either run a risk of getting too few points or busting. If you have a total 
of 8 and double, your best is an ace for 19, though you'll probably see more 
18s.  18 is still not bad, but you're NEEDING a 10-card. 30% is still nice, 
but the odds are more in your favor if you hit and go from there.

Working from the other end, that is having a total above 11, is suicidal. 
Again, you have a 30% chance of getting a 10 card, which will instantly bust 
you (and you'll lose twice the money you intended). It's not worth the risk; 
just hit or stand depending on your total.

Now, if you insist on doubling with less than 9 or more than 11, at least 
keep common black jack sense in mind:

-Remember, the dealer has to hit on 16. If his up-card is a 6, doubling when 
under 9 is a bit safe. He'll probably have 16 and bust on the draw.

-Don't double if the dealer's up-card is more than your total by itself. You 
have almost no chance of winning then.

============================================================================

KACHEEK SEEK

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: Technically none; see review

Click a location, then click an area of that location. If you find your pet, 
you get stuff. Yay. Rewards are light, but so is the difficulty. Not too bad 
if you're only here casually. Like a couple other games, you can only play 
this one so many times before you're locked out of it for a few days.

============================================================================

KACHEEKERS

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: 0 NP no matter how well you do
Daily Limit: None

Does anyone not know how to play checkers?

Well, in case you don't, here are the rules... Each side starts with twelve 
pieces. You can only move your pieces diagonally, one space at a time, 
toward the opponent. If one of your pieces and an enemy's piece are 
touching, you can jump the enemy provided there is an open space on the 
other side. That eliminates the enemy's piece, as well as putting you in a 
good position. You can jump as many pieces as you can, too, as long as 
there's an open spot between them all.

Once you get a piece all the way to other edge of the board, it becomes a 
king. Kings can move backward or forward, but they can still only move 
diagonally. They can get jumped just like regular pieces, so try to keep 
your kings behind the enemy's normal pieces.

The strategy is to make all your pieces advance slowly. Try to make sure 
each of your pieces is backed up by another, thus preventing jumps. Keep 
your pieces spread across the board so the enemy can't go around your 
defense and get a king. Remember that if you can ever double-jump, do so, 
even if you have to sacrifice the jumper. Trading in one piece to eliminate 
two of your enemy's will definitely catch up in the end.

============================================================================

KIKO MATCH II

Ease of Difficulty: 4
Ease of Earning 300 NP: 4
Total Rating: 8

Score Ratio: 2 NP for every point
Daily Limit: 3 plays per day

Kiko Match is like the old game Concentration. There's a series of cards, 
and you click any two to see the Kikos on the other side. If they match, 
both cards are removed and you score. If they don't, they flip back over. 
The goal is to clear the whole screen before time expires.

If your short-term memory is good, then you can REALLY clean up here.

============================================================================

KISS THE MORTOG

Ease of Difficulty: 5
Ease of Earning 300 NP: 0
Total Rating: 5

Score Ratio: n/a
Daily Limit: None
Note: You must pay 50 NP to play

This is more or less a game of Flip The Coin. Choose a frog, and if you're 
right, then you get NP. You can then collect that money, or try to pick 
again to get even more. You can stop anytime to collect, and if you get it 
wrong just once, you lose all your current winnings.

============================================================================

KORBATS LAB
 
Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 5

Score Ratio: 3 NP for every 10 points
Daily Limit: 3 plays per day

This game is better known as Araknoid, and has been around since the Atari. 
You control a paddle with which to smack around a little ball. The goal is 
to knock out all the boxes at the top, but you need to make sure you keep 
the ball on-screen. It bounces off everything but the bottom edge, so make 
sure you have sharp eyes to keep watch on its direction. It takes a long 
time to get a decent prize, so only come here if you have no other games to 
play.

============================================================================

KOU-JONG

Ease of Difficulty: 3
Ease of Earning 300 NP: 2
Total Rating: 3

Score Ratio: 5 NP for every 4 points
Daily Limit: 3 plays per day

Cheat code: cyodrake - gains an extra hint

This game is the Neopet's version of the classic Mahjong solitaire.  The 
object of the game is to clear the board of tiles by matching 2 tiles.  Only 
tiles that are uncovered and have a free left or right side may be used.  
Although there is no time limit to complete each stage, you get a bonus for 
quick completion.  There are a total of 3 stages in the game.  You are also 
given 1,2, or 3 hints per stage depending on the level of difficulty.

Unless you have prior experience playing this type of game, Kou-Jong may be 
a bit of a challenge.  The general strategy is to clear the top tiles first.  
This is expose the tiles that were hiding underneath and allow you to plan 
your next moves.  Also, try to clear the outside tiles as well and work 
towards the center.  If you are stumped, don't forget to use the hint 
button.  The cheat code 'cyodrake' gives one additional hint if you run out.

============================================================================

KRAWPS

Ease of Difficulty: 4
Ease of Earning 300 NP: 2
Total Rating: 6

Score Ratio: n/a
Daily Limit: None
Note: You must pay to play

I love craps. Just like blackjack, I wrote about craps in my Golden Nugget 
FAQ. I'll copy and paste that info again, making corrections as necessary, 
as they have severely fudged the rules from real craps.

GOAL: To guess exactly how a pair of dice will turn out.

TERMS
Shooter: Whoever's rolling the dice.
Craps: A roll totaling 2, 3, or 12.

YOU WIN WHEN...

-The dice match something you bet on.

Your winnings will depend on what exactly won.

GAME FLOW OF CRAPS

Okay, bear with me on this one. Craps is a bit difficult to explain, but 
I'll try my best.

First of all, the game is played with two dice. Most bets revolve around the 
number 7. The reason is because, mathematically, it's the number that has 
the best chance of showing up (1/6).

Okay, at this moment, I need to explain what a "skull" and "come-out roll" 
are. Let's say we've got a clean table: no chips have been placed and no 
dice have been rolled. The first roll is called the come-out roll.

The come-out roll will do one of two things: 1) establish the skull, or 2) 
not establish the skull. If the roll is a 4, 5, 6, 8, 9, or 10, that number 
is the skull. If the roll is anything else, all bets are resolved and 
another come-out roll must be made by the shooter.

Once a skull is established, the dice are rolled again and again until the 
skull is repeated or a 7 is rolled, whichever comes first. When that 
happens, all bets are resolved.

The basic bet is the Bilge Line. If you bet here, you are saying that either 
1) The come-out roll will be a 7 or 11; or 2) The come-out roll will 
establish a skull, which will be rolled *again* before a 7. If the come-out 
roll is a 2, 3, or 12, you lose.

If the skull is repeated before a 7, then any money on the Bilge Line wins. 
After that, the shooter starts again by making a come-out roll. On the other 
hand, if a 7 is rolled before the skull, any money on the Bilge Line loses. 
Also, the table is cleared and the shooter begins anew with a come-out roll.

Most of the rest of the betting areas on a Krawps table are "anytime" bets. 
You can make those whether or not a skull is established. I'll run through 
them now, and their odds:

Anchor: The next roll is a 2, 3, 4, 9, 10, 11, or 12. 2 and 12 win 2x, and 
everything else wins 1x.

Hard 4: The next roll is a pair of 2s. (7x)

Hard 6: The next roll is a pair of 3s. (9x)

Hard 8: The next roll is a pair of 4s. (9x)

Hard 10: The next roll is a pair of 5s. (7x)

Hi: The next roll is a pair of 6s (29x)

Lo: The next roll is a pair of 1s (29x)

Odds: You can make this bet if you have money on the Bilge Line and a skull 
has been established. Basically, you just add money to the bet you've 
already made.

Buy Bets: Once a skull is established, you can lay money down on the strips 
above the numbers aside from whatever the skull is (ex: if the skull is 4, 
you can perform a buy bet on 5, 6, 8, 9, or 10). Buy Bets work the same way 
as Bilge Line bets, in theory: you're hoping that the number is repeated 
before a 7. Betting on 4 or 10 gives you 9:5 odds; betting on 5 or 9 gives 
you 7:5 odds; and betting on 6 or 8 gives you 6:5 odds.

ODDS

Craps is all about mathematics and probability. This game may be chance, but 
if you know what your chances are at any given moment, you can tip the 
scales in your favor. This is my favorite game since so much more is riding 
on probabilities than pure luck.

There are 36 possible outcomes if you roll two dice. Here are the odds for 
each roll, and the possible ways to make them:

##   Possible Outcomes   # of outcomes/36   % chance
-----------------------------------------------------
 2    1 1                       1              2.7

 3    1 2   2 1                 2              5.5

 4    1 3   2 2   3 1           3              8.3

 5    1 4   2 3   3 2
      4 1                       4             11.1

 6    1 5   2 4   3 3
      4 2   5 1                 5             13.8

 7    1 6   2 5   3 4
      4 3   5 2   6 1           6             16.6

 8    2 6   3 5   4 4
      5 3   6 2                 5             13.8

 9    3 6   4 5   5 4
      6 3                       4             11.1

10    4 6   5 5   6 4           3              8.3

11    5 6   6 5                 2              5.5

12    6 6                       1              2.7

I'll be referring to the chart several times. BTW, notice that you stand the 
best chance of rolling a 7 than anything else. That's why the whole game 
revolves around that number.

Okay, there one basic strategy I use. The final goal of this is to get three 
numbers working for you: the skull and two buy bets.

Open by placing bets on the Bilge Line until a skull is established. That's 
where things get interesting. Once a skull is established, buy two other 
numbers so you have a total of three numbers working for you. Once you've 
got those three numbers, stop betting. If one of them wins, replace it.

*Example: You have money on the Bilge Line. The skull is 5. Buy a 4 and 10. 
The next roll is an 8. That does nothing, so don't worry about it. The next 
roll is a 4. Your first buy bet wins, so take the money and put another bet 
on another buy, even if it's the same one.

Eventually, you WILL lose. However, since you have three numbers going for 
you at all times, you should see a decent profit before losing.

The reason that you should not bet on more than three numbers is because a 
simple roll of 7 can kill anything you already bet on. If you have $600 
between the Bilge Line and the other five Buy Bets, then get a 7, you'll 
lose all that cash. It's best to play a bit conservatively.

Now I'll show you your odds of winning something. Let's take our above 
example: You have bets on 4, 6, and 10. Add up the number of possible 
outcomes from the chart above, and you find out that you can get one of 
those numbers 11 ways out of 36. That's a 30.5% chance you'll win something 
at all. The only way you can lose is to roll a 7, which is only 6 out of 
those 36 outcomes (16.6%). The other 19 outcomes won't do anything, so 
there's a 52.7% chance that nothing will happen. However, if you add that 
up, you'll find that you'll be safe with 30 of the outcomes (anything 
besides a 7), so you at least won't lose money 83.3% of the time.

Anchor bets and 'Ardway bets are stupid and not very reliable. If you want 
to take a shot, go for it, but I prefer not to even bother with them.

============================================================================

KRELUDAN MINING CORP.

Ease of Difficulty: 2
Ease of Earning 300 NP: 3
Total Rating: 5

Score Ratio: 6 NP for every 5 points
Daily Limit: 3 plays per day

(review by Biggestg121)

In this game, you gotta fly a spaceship around, avoiding obstacles and 
collecting hunks of metal.  The controls in this game are clunky and 
unrefined, and it desperately needs a working-over.  For now, don't even 
consider playing this game.  It's a sad day when Neopets puts out a game 
this crappy.

============================================================================

LENNY CONUNDRUM

Ease of Difficulty: Variable
Ease of Earning 300 NP: n/a
Total Rating: n/a

Score Ratio: n/a
Daily Limit: n/a

Every so often, the Neopets team will create a riddle here. Sometimes it 
involves math, sometimes not, but you can come here to take a shot at the 
answer. Getting it right will net you some money, but the more people who 
answer correctly, the less everyone's share will be.

============================================================================

LIMITED TOO: MIX & MATCH