----====++++Adventure Quest Class Guide++++====----
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EJ (ejl@goldrush.com)
(c) Connor MacLaine Pope
2006-2008
----====++++Table of Contents++++====----
I. Introduction (F)
II. Version History (F)
III. Classes/Guide (F)
A. Fighter (F)
B. Knight (F)
C. Paladin (F)
D. Mage (F)
E. Wizard (F)
F. Necromancer (F)
G. Rogue (F)
H. Beast Master (F)
I. Dragon Slayer (F)
J. Ninja (F)
K. Dracomancer (F)
L. Vampire Slayer (F)
M. Pirate (F)
N. Archmage (U)
O. Berserker (F)
P. Scholar (F) (Kudos to x_revenge)
IV. Extras/Secrets/Tips (F)
V. Legal Stuff (F)
VI. Credits (F)
F = Finished
U = Unfinished
---------------------------
I. Introduction
---------------------------
Adventure Quest (or battleon) is a great online RPG for all
people. It's really fun and you should play it in your spare
time. Since there were no FAQS or Guides for this game on
gamefaqs I decided to make one myself about character
classes since there has been a lot of confusion about which
ones best, what does what and ETC. The actually game starts
off with you, a hardy adventurer who must slay evil
monsters, do quests, and become the best of the best. You
can also do classes or quests to be able to use certain
kinds of magic. A paladin can use healing and light magic
whereas a necromancer uses dark evil powers and kills
things. This game is a really fun and awesome RPG... but
this is too big of an introduction, on to the main guide.
---------------------------
II. Version History
---------------------------
V. - 0.30 - 12/18/06 - Started main work, started testing
and writing about each class, finished writing introduction
and the main classes/guide list, wrote the mini-guides for
Fighter, knight and Paladin classes
V. - 0.80 - 12/19/06 - Finished most class guides except
Ninja, Dracomancer and Vampire Slayer. Haven't finished
credits or legal stuff yet either.
v. - 1.00 - 12/19/06 (LATER) - Finished everything
including classes, legal stuff, and ETC. Added a new thing
too.
V. - 1.50 - 1/6/07 - Updated almost everything and fixed
some mistakes I had. (thanks Kage_Ryuu) Still haven't added
Beastmaster because I'm still level 3 in it... need help
with it! Also fixed A LOT of spelling errors... and there
was a mistake when saving it... all the 's,-s and (c)s were
turned into ?s. Also added some ASCII art into the
beginning.
V. - 1.51 - 2/15/07 - Added the Beastmaster class and fixed
a few mistakes in the other parts. Updated the credits
section and a few other things. (You didn't think I forgot
about this guide did you... 'cause I almost did... :()
V. - 1.52 - 6/27/07 - Now I almost forgot about this, I only
added a few information and caught up to all the information
in the game for classes at this point in time. The only
thing left for me to do now, is add all the information and
stuff for the pirate class since I barely play anymore.
V. - 1.53 - 12/2/07 - Yeah... <_<. I totally procrastinated
but I updated the Pirate class, Berserker class, and Scholar
Class today... finally! It's out of the way.
---------------------------
III. Classes/Guide
---------------------------
Classes are like levels (or jobs if you've played FFV) that
you can grow by doing quests or jobs from certain people.
They all require a specific thing, for example, a vampire
slayer tells you to kill a vampire's worst enemy, the wolf,
whereas a dragon slayer must kill dragons, but a
Dracomancer must kill dragonslayers and defend dragons. But
enough of that below is a list of all the classes.
NOTE - The starter, medium and expert don't necessarily
tell how hard each class is going to be, it just tells that
you need to be a certain level in NO. 1 to do NO.2, and a
certain level in NO.2 for NO.3 and ETC
FIGHTER/MELEE CLASSES
1. Fighter (STARTER)
2. Knight (MEDIUM)
3. Paladin (EXPERT)
4. Berserker (BEST)
MAGE/MAGIC USER CLASSES
1. Mage (STARTER)
2. Wizard (MEDIUM)
3. Necromancer (EXPERT)
4. Archmage (BEST)
RANGE/DAGGER CLASSES
1. Rogue (STARTER)
2. Beast master (MEDIUM)
3. Pirate (EXPERT)
SPECIAL/VERY SPECIFIC CLASSES
1. Dragon Slayer (NONE)
2. Ninja (NONE)
3. Dracomancer (NONE)
4. Vampire Slayer (NONE)
5. Scholar (NONE)
EXTRA - There are also sub-classes listed below
SUB CLASSES
1. Werewolf (NONE)
2. Vampire (NONE)
3. Werepyre (NONE, Vampire + Werewolf = This Class)
Ok, so I've listed all the classes and subclasses above.
Now for a guide about each class and what the magics are for
each one.
---------------------------
III. A. FIGHTER CLASS
---------------------------
Ah, the fighter class, the one that (almost) starts it all.
This is probably the most basic class; it's just like the
mage and rogue class because all three are considered
beginner classes. Below is a list of there magics and what
they do.
STARTING - Yulgers inn, upstairs, talk to man about fighter
class
STATS - This is mainly for strength or endurance bases
characters who want to become melee fighters.
LEVEL 1 MAGIC
-------------
Resistance Bonus, Increases elemental resistance
LEVEL 2 MAGIC
-------------
Not that good, its called weapon throw and it only costs 10
mana, sadly, it's really bad, and if you have lots of
strength, it could even decrease your attack, its only one
hit too. The main attack is where you throw some kind of
ranged weapon at the enemy.
LEVEL 3 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 4 MAGIC
-------------
This ability is pretty good if you need some life. It's
called Rest and Heal and it only costs 40 MP. This heals
about 5% of your life in one turn; it's really MP efficient
too so for you low level characters its pretty good.
LEVEL 5 MAGIC
-------------
Resistance Bonus, Increases elemental resistance
LEVEL 6 MAGIC
-------------
This is a pretty good magic, it's called Summon Friend and
it costs 40 MP. You summon a pet that can do 2 hits of
earth damage which is kind of nice.
LEVEL 7 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 8 MAGIC
-------------
Eh... 2 hits for 150% of normal damage are pretty good, but
the necromancer's level 1 ability could probably hit more.
This only cost 30 MP and its called Double Attack. It's
pretty good... but power hit is better.
LEVEL 9 MAGIC
-------------
Resistance Bonus, Increases elemental resistance
LEVEL 10 MAGIC
--------------
AH... the best of the fighter class, this and rest and heal
is a good combination when fighting a hard fight. This
does one hit for 300% damage and it adds some extra damage
too. This is a really good hit plus its very MP efficient
for those of you with no intellect. This is what makes the
fighter class the fighter class.
OVERALL SCORE - 3/10
This is a pretty good class but mage and rogue are a little
bit better. And once you're able to do the knight and
wizard classes I doubt you'll ever use this class again.
This class is only good for low level fighters who have low
MP.
---------------------------
III. B. KNIGHT CLASS
---------------------------
The power hitter of them all, this class is an awesome
powerhouse of destruction. Much better then the fighter
class. This is for all you hard core fighters out there.
This class is really good for medium leveled people too.
Too become a knight you must be a level 5 fighter and an
overall level of 30.
STARTING - (Same has fighter class)
STATS - High STR and END
LEVEL 1 MAGIC
-------------
This is a pretty good hard hitter for medium leveled
people. It's called fierce offence and it only costs 40 MP.
It can hit hard or soft depending on the enemies melee
defense.
LEVEL 2 MAGIC
-------------
This is a pretty good magic that maybe can heal you
depending on your charisma. This will boost your attack
depending on how loyal you are to the king. It's called
Kings Blessing and takes absolutely no MP.
LEVEL 3 MAGIC
-------------
Resistance Bonus, Increases elemental resistance
LEVEL 4 MAGIC
-------------
This has a cool name and its pretty good, especially if you
have lots of strength, its called onslaught and it only
costs 30 MP.
LEVEL 5 MAGIC
-------------
This is a pretty cool stat rendering device you can use on
enemies. You will take out a large mace and hit them for
some good damage, also rendering there main defenses (not
elemental) a little bit lower. Meaning more damage for you
*woot*. Its called mace stun, sadly though, it cost 60 MP
which for people with low intellect is not good?
LEVEL 6 MAGIC
-------------
This is some what like Summon Friend for fighter class,
except instead you summon your squire who stays with you
for a while doing some pretty good damage. This is called
Summon Squire, but sadly it also cost 60 MP.
LEVEL 7 MAGIC
-------------
This is a cool and good damaging attack that uses ranged
skills instead of melee. It's called Arrow Assault and it
cost about 70 MP. Although it's a bit mana costing its
pretty good.
LEVEL 8 MAGIC
-------------
This is a pretty good 2 hit attack which even though it
sacrifices your hit bonus it gives some good defense and a
good offence.
LEVEL 9 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 10 MAGIC
--------------
This is an awesome power hitter that can do some pretty
good magic. It's called Cavalry Charge and its where the
king and his small army Charge the enemy doing some awesome
damage. It costs 80 MP though but it can do more damage
then most other attacks.
OVERALL SCORE - 5/10
Although this is pretty good, it needs some serious
strategies if you want to bring this class to its best. It's
really hard to use this because it can cost lots of mana
and it takes some good weapons to make it good. This is
only for people how have good strategies to use for this
good damage class.
---------------------------
III. C. PALADIN CLASS
---------------------------
The paladin class is probably one of the best classes out
there considering its resurrection skill and lay on hands
skill. This is a cool class which is kind of like a
Mage/Warrior hybrid. This is a good healing class yet a
powerful damage hitter. This class can take some good
damage too.
STARTING - Go to the order of artix on your map.
STATS - Medium amounts of INT, STR, END and CHA/DEX
LEVEL 1 MAGIC
-------------
This is pretty good damage against undead. This is called
Bless Weapons and it only costs 30 MP. It blesses your
weapons greatly increasing its damage and chance to hit
LEVEL 2 MAGIC
-------------
Resistance Bonus, Increases elemental resistance
LEVEL 3 MAGIC
-------------
Now this is what I'm talking about, Holy Rage man, this is
a really good Power Hitting Attack which can do massive
amounts of damage to the undead. And yet, only 40 MP. Much
better then the Fighter class's skills.
LEVEL 4 MAGIC
-------------
This is one of my favorite magics ever, the first time you
see it you think it will be a big ifrit or demon, but once
you summon it, it's just a cute little puppy. The name is
Summon Daimyo; although it costs 80 MP he's a really good
hitter who hits lots of times (like 6-10) for medium
amounts of damage. He can do pretty could damage to those
earth prone creatures of yours.
LEVEL 5 MAGIC
-------------
This is kind of like Cavalry Charge except with one person.
It's called Summon Steed where you summon your steed and do
2 Power Hits of damage against the enemy. And yet, only 60
MP. This is a pretty good paladin skill.
LEVEL 6 MAGIC
-------------
Even though this takes 90 turns to charge it's still pretty
good. Every few battles you'll be able to fully heal your
self (This is good for the sub-race quests which you won't
get healed for ever turn) and it costs absolutely NOTHING.
The paladin my friend is awesome.
LEVEL 7 MAGIC
-------------
This is an average magic power called Holy Light which
sends a ray of light upon your enemies. This damages Undead
and zombies much more then normal though.
LEVEL 8 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 9 MAGIC
-------------
OMG... the ultimate power hitter, especially if it hits.
This will do up too 600% MORE DAMAGE (converted to light)
then normal. Meaning 6 TIMES THE DAMAGE. Meaning if you
normally hurt about 50, that's 300 damage in one turn. This
is what makes a paladin a better power house then the
knight. NOTE, NOTE, NOTE - 400% Damage to normal enemies,
600% damage to undead and zombies!
LEVEL 10 MAGIC
--------------
This my friend, is probably the best magic you will use in
ANY of the many classes in Adventure Quest. This is called
Resurrect and it will allow you to fully heal yourself once
you're at 0 HP. Although it takes 15 turns to complete (not
that many) it costs no MANA. This is an awesome class my
friend, one of the best. NOTE, NOTE, NOTE - 10-20% Chance
of actually activating you and resurrecting you to fight
the same monster!
OVERALL SCORE - 9/10
This class is a really awesome power hitting HP healing
life resurrecting Horse riding dog biting Light damaging
class. This is a really good class that I would recommend
for Warriors, Mages and Archers alike.
---------------------------
III. D. MAGE CLASS
---------------------------
This, like the Fighter class is one of the beginning
classes that you can choose in battleon. It's mostly a mana
based class that uses lots of different kinds of magics.
STARTING - Talk to Warlic and ask about mage quests
STATS - High INT and CHA
LEVEL 1 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 2 MAGIC
-------------
This is a pretty good magic spell for all you low leveled
players out there. It's called Fire-Ice, you can choose
between a fire or ice attack, plus, it's only 30 MP.
LEVEL 3 MAGIC
-------------
Resistance Bonus, Increases elemental resistance
LEVEL 4 MAGIC
-------------
This is almost exactly like Fire-Ice except instead it's
Earth-Wind, it only cost 30 MP and it's where you choose
between Earth or Wind magic
LEVEL 5 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 6 MAGIC
-------------
This is an awesome spell if you're a mage/melee hybrid. Its
where 5% of your life is taken away and you gain 10% of
your mana back. This cost no mana, only 5% health.
LEVEL 7 MAGIC
-------------
Resistance Bonus, Increases elemental resistance
LEVEL 8 MAGIC
-------------
Energy-Water, same has level 4 and 2 magic except its
energy and water attacks. Only 30 MP like before.
LEVEL 9 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 10 MAGIC
--------------
Light-Darkness, same has Level 8, 4 and 2 magic except its
light and dark attacks, only 30 MP again.
OVERALL SCORE - 6/10
This class is much better then the fighter class because
once your level 10, you can do lots of damage because you
literally have EVERY kind of elemental attack available for
you to use. But, once you're in the higher levels, this
class is basically useless besides the fact it can hurt.
This is mostly good for low to medium leveled players.
---------------------------
III. E. WIZARD CLASS
---------------------------
This class is a great medium and high level class alike.
With many different elemental pets and attacks to be chosen
from it's a really good attack. Especially its freeze magic
and divine magic.
STARTING - (Same has mage class)
STATS - High INT and CHA
LEVEL 1 MAGIC
-------------
This is a cool attack, it's called Flame Wheel and it only
costs 20 MP. It's where your character catches on fire and
does somersaults until he hits the guy for two rounds of
fire damage. This isn't that good though has it doesn't
hurt that much.
LEVEL 2 MAGIC
-------------
This is the BEST way to get mana back. Especially if you're
a hybrid. This takes 10% of your health and gives you 20%
of your mana back. This can easily heal up too 300 of you
mana back. Also, instead of using 10% of your life, you can
use a mana bottle.
LEVEL 3 MAGIC
-------------
Resistance Bonus, increased elemental resistance
LEVEL 4 MAGIC
-------------
This is the ultimate elemental attack (Besides Elemental
Explosion) that will summon a certain object and levitate
it and hurt your monster, its called levitate and different
objects will be levitated depending on the monsters
elemental weaknesses. It only costs 60 MP too.
LEVEL 5 MAGIC
-------------
Amplify is a cool water based attack that can do massive
amounts of damage if you wait for the right time. This will
do three different water attacks depending on how many
turns you have waited to use the spell.
LEVEL 6 MAGIC
-------------
This is called Summon minions and it's really cool, you can
either summon a Windy monster, or a Thin Lightning being or
another being. It only cost 60 MP too.
LEVEL 7 MAGIC
-------------
This is called Divine Magic and it's AWESOME, especially if
you use it before Elemental Explosion. It only cost 80 MP
and it's really good. It will boost your next magic attack
by QUITE a lot
LEVEL 8 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 9 MAGIC
-------------
Frost bite is an ice based attack that will literally
freeze the enemy if his magic defense is less then 20. That
means the enemy will miss one or more turns. It costs 130
MP though so it's not very MP efficient.
LEVEL 10 MAGIC
--------------
This is the BEST elemental attack of all, it's called
Elemental Explosion and it can do about 100 damage. Maybe
even 200-300 if you use divine magic first. It uses ALL of
the elemental attacks like lightning and fire and such.
OVERALL SCORE - 8/10
This is a pretty good class damaging wise, it would have
received a 9 out of 10 but its defense is very poor.
Meaning you will get hurt quite a lot. I would definitely
use this class until you're a level 10 necromancers or
paladin.
---------------------------
III. F. NECROMANCER CLASS
---------------------------
This class is by far one of the best classes; it's even
better then the paladin. It's more of a fighter class but
I'll list it has a mage class since you need to be a
certain level in wizarding to become a level 10
necromancer.
STARTING - Go to obsidians lair and ask about necromancy
STATS - High INT and CHA/END
LEVEL 1 MAGIC
-------------
This is an awesome attack that can do about 50-200 damage a
turn. And it only costs 30 MP. You'll be using this QUITE a
lot until you can use undead mutant.
LEVEL 2 MAGIC
-------------
Resistance Bonus, Upgraded elemental resistance
LEVEL 3 MAGIC
-------------
This is a pretty good MP healing device but not has well
has the wizard one. Sacrifice 10% of total HP and to gain
back 10% of total MP.
LEVEL 4 MAGIC
-------------
The death dog is a really cool level based magic which lets
you summon a death dog. The higher your level, the better
the dog (and the more dogs you can choose from) It cost 80
MP though.
LEVEL 5 MAGIC
-------------
Skull swarm is a cool death like magic attack that hits the
enemies about 2-3 times for dark damage. IT cost 60 MP.
LEVEL 6 MAGIC
-------------
Zombie hands are a Cool HP healing attack that will
sacrifice 10% of your mp for 10% of your hp. It will do 5
hits of damage to your enemy and it only cost 30 mana (+
10% of your mana)
LEVEL 7 MAGIC
-------------
This is a really cool stat-rendering device just like the
paladins that lowers all the enemy's defenses. It's called
Fear and it costs 60 MP.
LEVEL 8 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 9 MAGIC
-------------
Undead Mutant can hurt from 200-400 damage a turn. It does
the same elemental damage that your sword does too. Even
though it costs 125 MP it's definitely worth hit. Plus, if
you normally hit, you can sometimes luckily summon this
without costing any MP.
LEVEL 10 MAGIC
--------------
This is much like the paladins resurrection skill except
instead of turning back into your actually body you will
turn into a damage dealing HP healing lich of dooooooom! He
is able to cast terror which can freeze your enemy; undead
doom which sends lots of undead guys to strike your enemy
down and he can do drain which will heal you for about 10%
of your hp at the cost of some MP. NOTE, NOTE - You will
die, you won't actually continue the fight... but you will
fight others has a lich!
OVERALL SCORE - 10/10
This is the ULTIMATE class which allows you to do massive
amounts of damage and still being able to strike fear into
your enemy's and healing yourself. It's very much like the
paladin except its dark based, and it deals a lot more
damage.
---------------------------
III. G. ROGUE CLASS
---------------------------
This is just like the mage and fighter classes in the fact
its one of the more basic classes. There aren't any classes
that I know that will be a sequel to this one, maybe the
beast master or pirate but this is the only ranged one for
now.
STARTING - Go to krovesport and speak to Valencia
STATS - High DEX and STR
LEVEL 1 MAGIC
-------------
Resistance Bonus
LEVEL 2 MAGIC
-------------
This is a cool magic called weapon throw, it's where you
throw your weapon to do more damage and you have greater
accuracy it costs 10 MP.
LEVEL 3 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 4 MAGIC
-------------
This is called Rest and Heal and it's almost exactly like
the fighter class except it uses 40 MP. It where you heal
some MP for the cost of skipping a turn.
LEVEL 5 MAGIC
-------------
Resistance Bonus
LEVEL 6 MAGIC
-------------
This is also like the Fighter class where you deal two
attacks doing 150% more damage on each one. Very cool huh,
only cost 40 MP and its called Dagger Vengeance
LEVEL 7 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 8 MAGIC
-------------
This lets you deal an almost impossible to miss shot that
can damage quite a lot
LEVEL 9 MAGIC
-------------
Resistance Bonus
LEVEL 10 MAGIC
--------------
This is a cool magic that damages for 150% AND heals you.
But it will take a potion to do that. IT called Potion
Power Arrow and it's where you use a potion on a bow and
damage the enemy while healing your self.
OVERALL SCORE - 5/10
This is better then the fighter class, but not has well has
the mage class because it's hard to hit more damage.
Although the rogue is a good hitter and you should use it
when you miss a lot but it doesn't do much damage. The whole
job is mostly based on Throwing Knives and bows and arrows.
---------------------------
III. H. BEAST MASTER CLASS
---------------------------
The Beastmaster class, where high charisma, is well more
then needed. The Beastmaster class relates to beasts and
using them to your advantage... for all you pet lovers out
there... this class is gonna be your favorite.
About the Class - The Beastmaster class is a great class
for people who like pets and for people who want to be
level 10 in all classes. It's a great class with a nice
storyline for you to read. Below is some info about the
Beastmaster class until level 7.
Stats Needed - HIGH Charisma and Medium Strength
Where Located - On the west map.
LEVEL 1 MAGIC
-----------------
The Beast claw is pretty good for non-guardians... but it
actually isn't that good compared to most class skills. I
would only use this if you really need this alot. It's also
70 MP which isn't worth anything.
LEVEL 2 MAGIC
-----------------
Resistance Bonus, let's you have better resistances
LEVEL 3 MAGIC
-----------------
This is actually pretty good once your a level 10. You'll
be summoning some STRONG monsters. Heres a little list of
monsters you will be summoning are. Oh, and the name is
Call Forth Beat for 40 MP.
LEVEL 3 = Bat
LEVEL 4 = Dragon
LEVEL 5 = Frog
LEVEL 6 = Hawk
LEVEL 7 = Shark
LEVEL 8 = Snake
LEVEL 9 = Tiger
LEVEL 10 = Wolf
LEVEL 4 MAGIC
-----------------
Beastial Skin is probably the best skill for beast monsters
so far. Especially since you can still have a turn after
the skill. This lets you have greater defenses against the
enemy's attacks for only 80 MP.
LEVEL 5 MAGIC
-----------------
Wild Force is a pretty Naarly spell, especially if you have
a good nerf-kitten or Warlic on your side. Although i don't
know how much MP it costs it's a really good magic.
LEVEL 6 MAGIC
-----------------
Beast Lore is a bad magic in my opinion, the MP used
depends on your Damage and it only does small amounts of
damage. Although it does your enemies weakness it's not
that good,
LEVEL 7 MAGIC
-----------------
Internal Beast is an Excellent spell if you really need the
LUK, CHA, INT, STR, END and DEX... why... because it raises
all of your stats +10, although it only lasts a battle it
only costs 80 MP.
LEVEL 8 MAGIC
----------------
Increases your Defenses
LEVEL 9 MAGIC
----------------
A great normal attack, this will call forth two beasts to
help you at once. Although, it may cost 90MP, once your in
the high levels, that's practically nothing.
LEVEL 10 MAGIC
------------------
This will capture the spirit of a beast in battle. And it's
only 0 MP.
How to use this skill
1. First get into a fight with the monster who's attack you
want to capture
2. Then activate the skill, your turn will end, once this
happens the attack the monster used after you ended your
turn will be captured.
3. Then kill the monster your facing, during this time you
can't change armors or the skill will be negated and you'll
have to repeat 1 to 3 again.
4. Once the monster is kill you will absorb the attack be
able to use it and are also free to change armors
(Thanks to Ankomon and Bonedevil for lot's of the info)
Overall Rating - 6/10
Skills are pretty nice but I would rather use other classes
instead like the Wizard Class and whatnot. Although the
skills are pretty cool, they aren't that useful later on in
the game.
---------------------------
III. I. DRAGON SLAYER CLASS
---------------------------
Ah, the lovely job of slaying fire breathing dragons that
could rip you to shreds' if they wanted too. This is all
about strength my little friend. It's a really cool special
class that's recommended for high strength players.
STARTING - Go to the most southern city of the map (do not
go south or east)
STATS - VERY High STR and END
LEVEL 1 MAGIC
-------------
It's called dragon strike and you will do double damage to
Dragons, lizards and snakes. It costs only 5 MP too.
LEVEL 2 MAGIC
-------------
This is an awesome damaging spell called Damage Fire; it's
where it does your level +5 Damage. It only cost 50 MP too.
LEVEL 3 MAGIC
-------------
This can do lots of damage to Dragon Kind and it's called
Aimed Fang Strike, it's also almost impossible to miss too.
It only cost 5 MP too.
LEVEL 4 MAGIC
-------------
Armor Bonus, Raises both Defensive and Elemental
resistances
LEVEL 5 MAGIC
-------------
Freeze dragon kind is a cool attack that will stop the
dragons from going for a turn or two. IT costs 75 MP
though.
LEVEL 6 MAGIC
-------------
Poison Dragon is an awesome dragon damage dealing attack
that lasts for 12 turns destroying 5% of the dragons HP a
turn. IT will take up your guest spot though.
LEVEL 7 MAGIC
-------------
Dragons Blood will strike the enemy dragon and 50% of the
damage you deal will heal you. It costs about 55 MP too.
LEVEL 8 MAGIC
-------------
Summon Draykwing, This is an awesome summon spell that
summons a fire breathing dragon that can STILL hurt
monsters even if there elemental resistance is negative in
fire. Use the spell again to release him. The MP cost is 15
only.
LEVEL 9 MAGIC
-------------
Armor Bonus, Raises both Defensive and Elemental
resistances
LEVEL 10 MAGIC
--------------
Call forth the fire dragon is an awesome attack. Its where
you can no matter what damage the opponent for 33% fire
damage dealing a minimum of 100 and a maximum of ???. It
costs 0 MP too.
OVERALL SCORE - 9/10
This is an awesome damage dealing class like the
necromancer class; the only thing it lacks in is healing
yourself because even if you use dragon blood it won't heal
you that much. It can do massive amounts of damage though.
---------------------------
III. J. NINJA CLASS
---------------------------
"Gonna flip out, like a ninja, because that's what ninjas
Do", lol, that's a good song and this, is a good class.
Especially its last technique. This class mainly requires
good DEX and STR to be the best, although anything else
could do to. This is personally my 3rd most favorite class,
3rded by the paladin who's 2nd and necromancer who's 1st.
STARTING IT - (INFO NEEDED PLEASE)
STATS - Medium in DEX, STR and INT
LEVEL 1 MAGIC
-------------
Swift flash is a good 1 hit magic attack for all you low
level junkies out there, especially those of you with
almost no MP. For this only cost 15 MP. W00t
LEVEL 2 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 3 MAGIC
-------------
Dark Aura is a good attack against all those light bringing
monsters out there. It will let you attack with dark for
only 30MP. Plus, if you already have a dark weapon, that's
an extra boot, added.
LEVEL 4 MAGIC
-------------
Spin tactics is an awesome 4 damaging attack that only cost
60 MP. Which is awesome, this attack can do some good
damage but I wouldn't recommend it to people that much.
LEVEL 5 MAGIC
-------------
Duel Katanas is a cool attack where you can do good amounts
of damage with two katanas at the cost of 60 MP only. This
is a pretty good attack especially if you have high
strength.
LEVEL 6 MAGIC
-------------
Summon Ninja Tortoise is a spoof of ninja turtles but its
cool anyways. It does good amounts of damage and it only
cost 60MP to keep him the whole time. This is a good pet to
have when battling light demons.
LEVEL 7 MAGIC
-------------
Ninja Stars is an awesome 4 damaging attack where you throw
4 ninja stars at the enemy. This is a REALLY good damaging
attack. Especially if you have high strength like the above
one.
LEVEL 8 MAGIC
-------------
Armor Bonus (Go to Dragon Slayer and Read what it is)
LEVEL 9 MAGIC
-------------
Sui-Ka Cast is an awesome freezing attack. It only cost 80
MP and it freezes the enemy for a short period of time (1-5
turns) The enemy must have at least 40 MP for this to work
though.
LEVEL 10 MAGIC
--------------
NINJA DEATH STRIKE is probably the most damage you will see
until you have the necromancer level 9 ability. This is
awesome and it has a 25% chance to do about 300-500 damage.
Otherwise it only does from 10-100 damage. Although it
costs 150 MP it's worth it if you're fighting a fire
monster
OVERALL SCORE - 8/10
This is a good damaging class but the problem is you can't
do too much until your level 10 and it costs quite a lot of
mana. I would recommend this class to medium/high leveled
players who know how to use the ninja.
---------------------------
III. K. DRACOMANCER CLASS
---------------------------
The Dracomancer class is a peaceful class that defends all
good dragons. It has an uneasy peace between the dragon
slayers which will only kill evil and bad dragons. This
class is really cool, especially the level 10 ability.
STARTING IT - Talk to Cyrus who is in the dragon spine
place on the map
STATS - High STR and DEX/INT
LEVEL 1 MAGIC
-------------
Dragons Heart is a good MP healing and Damage Dealing
attack against enemies. At the cost of 40 HP you can do
more damage then usual and you can have a chance to heal
your MP.
LEVEL 2 MAGIC
-------------
Dragons Claw is a fun arm twisting event that will change
your arm into a dragon's claw and you will 150% more fire
damage then you usually do for the cost of 40 MP.
LEVEL 3 MAGIC
-------------
Resistance Bonus
LEVEL 4 MAGIC
-------------
Dragons Wing is a fun wind dealing attack that can do some
pretty good amounts of damage at the cost of 80 MP.
LEVEL 5 MAGIC
-------------
Summon Bob is a funny pet that's owned by Sir Cyrus
himself. The actually pet is a wyvern which can do some
good damage at the cost of 60 MP to summon it.
LEVEL 6 MAGIC
-------------
Dragons Fury is a 2-hit attack that focuses all your angers
from war-dragons to damage the enemy with a massive axe.
The cost is only 35 MP.
LEVEL 7 MAGIC
-------------
Dragon Brood is where you call forth a bunch of young
dragons to destroy and doom the enemy with fiery attacks
from doom. This is a pretty good attack that only costs 90
MP.
LEVEL 8 MAGIC
-------------
The Great Dragon Kethorat is an awesome attack where the
dragon might do nothing or he might do hundreds of damage
With Element-X. It costs 100 MP though.
LEVEL 9 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.
LEVEL 10 MAGIC
--------------
Become a Half-Dragon with Half-Dragon Shape Shift, This is
where you have a 10% chance to do normal attack? OR you
could become a half dragon and destroy your enemy with your
might talons of fury and your sharp scales of doom. Either
way, you will damage the opponent. All though, this costs
150 MP too.
OVERALL SCORE - 8/10
This could've been a great class but the level 10 attack
isn't all that great, plus, 150 MP for a normal attack for
50-100 damage isn't that great, the level 8 magic is much
better. And there's not that much good stuff until you're
level 8 or more. So this deserves an 8.
----------------------------
III. L. VAMPIRE SLAYER CLASS
----------------------------
The vampire slayer class is where you slay vampires and you
slay werewolves and undead and what not. This is a great
class which needs some good stats and levels to be great at
it. It's really hard to level up here though because the
monsters can get hard once your past level 70.
STARTING IT - Go to the forest at the top left hand corner
of the screen then go to the middle where it says "E", there
you shall train to become a vampire slayer.
STATS - High STR, and END
LEVEL 1 MAGIC
-------------
Vampire Strike is a good 4 hitting attack that does 2X
amount of damage to Vampires, Zombies and the undead. Plus,
it's only 40 MP.
LEVEL 2 MAGIC
-------------
Evil Proof Aura, Good Defense against Vampires, Undead and
Werewolves
LEVEL 3 MAGIC
-------------
Hunters Eye increases your chance to hit and damage a
vampire, werewolf and undead by 10%
LEVEL 4 MAGIC
-------------
Werewolf Strike is a triple attack that does 2X damage to
werewolves, and it only cost 40 MP.
LEVEL 5 MAGIC
-------------
Lift curse allows you to stop being a Lycan (werewolf) or a
vampirithic (vampire) kind of person.
LEVEL 6 MAGIC
-------------
Summon Huntragon, which is a Vampragon that was trained to
kill, murder and main vampires and werewolves since he was
born. This one only costs 90 MP.
LEVEL 7 MAGIC
-------------
Stake & Shake is literally unblockable and it allows you to
do an extra 100 points of damage against Vampires and the
undead. This is a triple attack that costs 200 MP.
LEVEL 8 MAGIC
-------------
Ultra Strike allows you to have a 20% chance to do a triple
attack on any monster when you do a normal attack.
LEVEL 9 MAGIC
-------------
Turn Undead can do massive amounts of damage to the undead
for only 75 MP.
LEVEL 10 MAGIC
--------------
Vampire's Blood is an awesome attack that shows you the
secrets of the non-undead only. IT cost 100 MP though
OVERALL SCORE - 8/10
This could've been one of the best classes had they made the
level 10 and 7 switch or had they made more damage done for
the class. Also, it could've been 10 out of 10 had all the
attacks are for everyone instead of just certain monsters.
----------------------------
III. M. PIRATE CLASS
----------------------------
This class is like the name! You're a Gun Using Range Firing
Pirate who controls the seas. Although Ninjas control
everything else these guys kick butt. They can steal gold,
shoot guns, ETC.
Where to Find Them - Pirates Cove
Stats Needed - High DEX and LUK
LEVEL 1 MAGIC
-------------
Swab the Mob - Cost 32 MP , you throw two daggers at the
enemy doing water damage and ranged damage.
LEVEL 2 MAGIC
-------------
Summon Petey - Cost 56 MP (Quite alot) but hey, it's a
parrot, I love parrots.
LEVEL 3 MAGIC
-------------
Elemental/Defense Resistance - Increases elemental and
defenses.
LEVEL 4 MAGIC
-------------
Keelhaul - Cost 72 MP to do a nice Doublehit attack
LEVEL 5 MAGIC
-------------
Cannon Fodder - Cost 88 MP to bring out gigantic cannon and
stun your enemies away with some wind damage.
LEVEL 6 MAGIC
-------------
Jolly Rotten Roger - For 96 MP you can hit an enemy Thrice
with some evil dark damage. This does magic damage BTW.
LEVEL 7 MAGIC
-------------
Same as level 3.
LEVEL 8 MAGIC
-------------
Grog 'N Flog - For 104 MP you can throw some Grogg 'N Flogg
at your enemy with some Fire and Wind damage and a 32%
chance to stun your enemies. A 2 hit attack that does ranged
damage.
LEVEL 9 MAGIC
-------------
DJ's Locker - This cost 112 MP to do 4 hits on an enemy with
some Darkness for the first 2 attacks, 1 is ranged, and the
last 3 are Melee. And the last 2 attacks are water.
LEVEL 10 MAGIC
--------------
Plunder - For 152 MP you can either steal some nice potions
to help you out or do damage based on gold. Pretty good for
those rich monsters Eh?
Overall Rating - 7/10
Looking at all the spells above I'd have to say there pretty
good spells. I like the 4 Hit one, great for warriors and the
Level 10 Plunder is great for fighting big rich monsters. I
would recommend you get this to level 10.
----------------------------
III. N. ARCHMAGE CLASS
----------------------------
Not Yet Out! Wish it was!
----------------------------
III. O. BERSERKER CLASS
----------------------------
The Berserker Class is an Advanced Class and you will need a
high Fighter level to get it. This class is all about damage
and sacrificing Defense for Offense.
Need - High STR and END
Where - Somewhere
LEVEL 0 MAGIC
-------------
Ticking Clock - This is automatically on when you get the
berserker class and it lets you do up to 3X more damage based
on how much health has been lost.
LEVEL 1 MAGIC
-------------
Roar of Courage - Cost 50MP, when used you gain 1 Point of
Charge. This will boost your damage based on the Percentage
of HP lost.
LEVEL 2 MAGIC
-------------
Bronze Skin - Melee, Ranged, Magic - +5, Water, Wind, Earth,
Energy - -5
LEVEL 3 MAGIC
-------------
Crush - Cost 60MP do to very high damage based on HP lost.
You can choose to damage there stats to with the Crush Leg,
Crush Arm, and Crush Head ones.
LEVEL 4 MAGIC
-------------
Growl of Savagery - Deals damage to MP instead of HP. Cost 60
MP as well.
LEVEL 5 MAGIC
-------------
Berserk - Causes you to go into a frenzy allowing you only to
attack and sometimes it can fail and attack you instead. This
happens for 5 turns and you can deal major amounts of damage.
Also Requires 30 Charges.
LEVEL 6 MAGIC
-------------
Grisly Scream - You can do some major damage to the enemy.
Usually the damage is Berserker Level * 3. This gives 1 point
of Charge and costs 75MP.
LEVEL 7 MAGIC
-------------
Steel Skin - Melee, Ranged, +5 Fire, Ice, Light, Darkness, -5
LEVEL 8 MAGIC
-------------
Blood Letting - It costs 35 HP and MP to deal some nice
damage.
LEVEL 9 MAGIC
-------------
Nightmare Visage - This handy spell cost 100MP and can lower
all the enemy stats depending on health up to a max of 15.
LEVEL 10 MAGIC
--------------
Ancestor Spirits - This spell causes you to go super berserk
doing a hella lota damage. But it costs 50 Charges.
Overall Rating - 6/10
I rate it this because although it's helpful the HP loss
needed for this class to be great isn't that helpful. If the
enemy can do hundreds of damage and you only have 25% of your
health then it's not going to be that awesome. I would rather
go to another class.
---------------------------
III. P. SCHOLAR CLASS
---------------------------
The Scholar Class is pretty easy to explain, you become a
Scholar, someone who learns the weakness of others or enemies
and uses there knowledge to there advantage. This class helps
you fight certain monsters like goblins, groggs,
dragons, ETC with the help of certain spells and knowledge
about them. There skills reflect what a normal Scholar does
and although this class is pretty nice you'll never use it
much unless extremely needed!
STARTING IT - Go West Twice on the AQ map until you see in
big red letters, "Scholar Class". It should be quite obvious
from there.
NEED/WANTED - Good INT and LUK)
LEVEL 1 MAGIC
-------------
Orcish Tactics - This skill is Toggable (It doesn't take a
turn and you can turn it to any of the things you can turn
it to... <_<) Cost 2 SP Per Turn
Orcish Sword (Add's more Melee Def/Atk)
Mage Style (Add's more Mage Def/Atk)
Orcish Crossbow (Add's more Range Def/Atk)
LEVEL 2 MAGIC
-------------
Zeelskin - Passive
Increases element protection
LEVEL 3 MAGIC
-------------
Lycan Power - Gives +5 to: Strength, Dexterity, Endurance
Remains until the end of the battle, costs 15 SP (only once)
LEVEL 4 MAGIC
-------------
Vampire's Charm - Gives +5 to, Intellect, Charisma, Luck
Except that, it's the same as level 3.
LEVEL 5 MAGIC
-------------
Zard Prism - Changes the element of your weapon. Costs 8 SP
per round of use. This is the best skill of this class!
CHEAT: It can only change the element of element shifting
weapons when you have level 1 in use (any of the three)
LEVEL 6 MAGIC
-------------
Demon's Guard - Passive
Increases Melee, Range, Magic by some amount.
LEVEL 7 MAGIC
-------------
Shifter's Smarts - Guardian Only
Gives +10 to: Intellect, Charisma, Luck
Costs 40 SP. Except that, it's the same as levels 3 and 4
LEVEL 8 MAGIC
-------------
Draconic might - Guardian Only
Gives +10 to: Strength, Dexterity, Endurance
Except that it's the same as level 7.
LEVEL 9 MAGIC
-------------
Banshee - Guardian Only
Makes your attacks to hit MP instead of HP. Costs 2 SP per
round of use.
LEVEL 10 MAGIC
--------------
Gogg's Gift - Guardian Only
You do not attack this turn but after your opponent attacks,
the defending element's defense % will lower (making you more
resistant, the %s in AQ mean the damage you receive, the
less the %, the less damage, the same goes for enemies) by
around 25%. Rendered useless against Element X damage
(verified by x_revenge). Costs 30 SP and if used twice in a
battle the previous effect wears off so you can't get to 0%.
OVERALL SCORE - 5/10
This is a great class for defense especially the level 10
thing (Which can help like hell later on) but it has no
attacking power and you should always want to be on the
offense. Not on the defense, because unlike other games, if
you have a great defense, then you are screwed because you
can't kill the beast!
------------------------------
IV. SECRETS/EXTRA/HINTS & TIPS
------------------------------
Heres some extra info and Tips to help you guys.
OVERALL SCORES
--------------
Fighter 3/10
Knight 5/10
Paladin 9/10
Mage 6/10
Wizard 8/10
Necromancer 10/10
Rogue 5/10
Beastmaster 6/10
Dragonslayer 9/10
Ninja 8/10
Dracomancer 8/10
Vampireslayer 8/10
Pirate ?/? More Info
Scholar 5/10
ArchMage ?/? Not Yet Released
Berserker 6/10
STAT LIST BELOW (AT LEVEL 130)
WARRIOR LISTS
-------------
Pure Warrior Stats (Good for knight/fighter classes)
STR, 200, DEX, 200, END, 200, LUK, 50, CHA, 0, INT, 0
Beast Master Stats (good for knight/fighter/beast classes)
STR, 150, DEX, 150, END, 125, LUK, 100, CHA, 75, INT, 0
Paladin Stats (Great for Paladin/Necromancer Class)
STR, 200, DEX, 150, END, 150, LUK, 50, CHA, 25, INT, 75
Range Stats (Great for Rogue/Ninja Classes)
STR, 150, DEX, 200, END, 100, LUK, 85, CHA, 40, INT, 75
----------
MAGE LISTS
----------
Pure Mage Stats (Good for Mage/Wizard Classes)
STR, 0, DEX, 150, END, 100, LUK, 200, CHA, 0, INT, 200
Familiar Trainer Stats (Good for Mage/Wizard Classes)
STR, 0, DEX, 145, END, 110, LUK, 145, CHA, 50, INT, 200
Battle Mage Stats (Good for Necromancer Class)
STR, 100, DEX, 150, END, 100, LUK, 100, CHA, 0, INT, 200
------------
HYBRIDS LIST
------------
Balanced Hybrid Stats (Good Vampire/Dragon/Draco Classes)
STR, 200, DEX, 130, END, 90, LUK, 30, CHA, 0, INT, 200
Mage Hybrid Stats (Good for mage/wizard classes)
STR, 150, DEX, 150, END, 100, LUK, 50, CHA, 0, INT, 200
Warrior Hybrid Stats (Good for fighter/knight classes)
STR, 200, DEX, 150, END, 100, LUK, 50, CHA, 0, INT, 150
Beastmaster Hybrid Stats (Good for Beastmaster class)
STR, 170, DEX, 120, END, 100, LUK, 40, CHA, 100, INT, 120
---------------------------
V. LEGAL STUFF
---------------------------
This is copyright 2006-2008 and it is NOT to be copied
without my WRITTEN PERMISSION. If I find this in another
site, book ETC I WILL TAKE LEGAL ACTION. Please, if you ASK
ME to put this on your site, I will gladly say yes,
otherwise, please, screw off.
(c) 2006-2008, Connor MacLaine Pope
---------------------------
VI. Credits
---------------------------
Thanks to CjayC for making gamefaqs
Thanks to Artix and the crew for making AQ (AND DF)
Thanks to www.ultimateaq.com for there guides in the
Vampire slayer class and dragon slayer class
Thanks to Bonedevil and Ankomon For lot's of the
Beastmaster info
Thanks to kage_Ryuu for pointing out some mistakes
Thanks to EJ for his ASCII art (which I changed a lot)
Thanks to X_Revenge for the Scholar Information.
GOOD BYE
(c) 2006-2008