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Guardian War FAQ/Walkthrough/Strategy Guide for the 3DO by Sam McRae-Skinner
Copyright Sam McRae-Skinner, (AKA Arguro DeXill) 2008. See the final section
of this guide for more information on the copyright
*NOTE TO NEW READERS* Please read the copyright section before any other
section of this guide the very first time you access this file.
Guide started on 02-01-08
Version 0.10 finished 02-03-08
Version 0.15 finished 02-04-08
Version 0.20 finished 02-05-08
Version 0.25 finished 02-05-08
Version 0.28 finished 02-06-08
Version 0.60 finished 02-10-08
Version 0.65 finished 02-12-08
Version 0.70 finished 02-14-08
Version 0.75 finished 02-18-08
Version 0.80 finished 02-22-08
Version 0.90 finished 02-24-08
Version 0.925 finished 2-26-08
Version 0.95 finished 02-28-08
Version 1.00 finished 03-01-08
My E-mail = Arguro123 AT hotmail.com *REMOVE 123*
Please direct any questions, comments or corrections to my e-mail. Thanks.
Also, let me know what you think! I need some feed back!
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Table of Contents
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Introduction (GWINT)
Controls (GWCON)
Battle Mechanics (GWBTL)
Bodies and Skills (GWBOD)
Formation (GWFRM)
Monsters (GWMON)
Status Squares (GWSQS)
Walkthrough (GWWLK)
-Pumpkin (GWG-0)
-Clay (GWG-1)
--Battle 1 Land of W Kanal (GWB-1)
--Battle 2 Land of E Kanal (GWB-2)
-Shop 1 (GWS-1)
--Battle 3 Mueq Forest W. (GWB-3)
--Battle 4 Shrine of Fai (GWB-4)
-Iron (GWG-2)
-Shop 2 (GWS-2)
--Battle 5 Mueq Forest E. (GWB-5)
---First Body Change (GWC-1)
Extra Battle 1 Gob Forest S (GWE-1)
Extra Battle 2 Gob Forest N (GWE-2)
--Battle 6 Mueq Forest N. (GWB-6)
--Battle 7 Viz Cave (GWB-7)
---Second Body Change (GWC-2)
--Battle 8 Mushroom Forest (GWB-8)
---Third Body Change (GWC-3)
--Battle 9 Shrine of Fall (GWB-9)
-Material (GWG-3)
-Shop 3 (GWS-3)
--Battle 10 Hinterand (GWB10)
---Fourth Body Change (GWC-4)
--Battle 11 East Gazun (GWB11)
Extra Battle 3 East Gazuto (GWE-3)
Extra Battle 4 West Gazuto (GWE-4)
--Battle 12 West Gazun (GWB12)
--Battle 13 Gazun Volcano (GWB13)
---Fifth Body Change (GWC-5)
--Battle 14 Arid Sea West (GWB14)
--Battle 15 Arid Sea East (GWB15)
-Solid (GWG-4)
-Shop 4 (GWS-4)
--Battle 16 Bottom of Arid (GWB16)
--Battle 17 Arid Sea Cave (GWB17)
--Sixth Body Change (GWC-6)
--Battle 18 Word the Whale (GWB18)
--Battle 19 Deck of Ark (GWB19)
--Battle 20 Inside of Ark (GWB20)
--Battle 21 Shrine Shisu (GWB21)
-Volt (GWG-5)
-Shop 5 (GWS-5)
--Battle 22 Guardian Tree (GWB22)
--Battle 23 Guardian Tree 2 (GWB23)
--Battle 24 Meford Forest (GWB24)
--Battle 25 Fort. Goddess (GWB25)
-Extra (GWG-6)
--Battle 26 Mushroom Forest (GWB26)
--Battle 27 Meford Cave (GWB27)
--Battle 28 Inside Goddess (GWB28)
--Battle 29 Shining Measa (GWB29)
--Battle 30 Another Dimension (GWB30)
Items (GWITM)
Equipment (GWEQP)
Cheats (GWCHT)
Version History (GWHIS)
Copyright Information (GWCPY)
FAQS (GWFAQ)
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Introduction (GWINT)
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Guardian War is one of the only RPGs available for the 3DO in English. The
game is heavily combat based with very little exploration or even a story
line. The only storyline there is is the cliché "evil has invaded the world
and you must save us!" The map only allows you to go in certain directions,
much like that of Final Fantasy Mystic Quest on the SNES. The combat is turn
based and feels more like a tactical RPG than anything else. You must clear
one battle field after another in order to progress through the game.
When I first got a hold of this game after years of searching, I decided to
write a walkthrough/strategy guide for it. I have always wanted to tackle an
RPG in a walkthrough, but I have never done it before. I found my style of
writing walkthroughs for platformers to be effective and I am trying it here
to. Essentially, what I do is write everything down as I play the game.
When you read my words, they are my experiences as I am playing the game,
step by step. This is my first time playing the game and as such, there may
be errors or better ways to do things than what I have found. I will attempt
my best to only use the best strategies, but if you have another way of doing
things, I would like to hear it. Please send all comments and questions to
my e-mail, which can be found at the beginning or the end of this guide.
Remember to take the numbers out of the guide, as they do not belong and are
there only to deflect auto scanners from e-mailing me spam.
One thing that is worth remembering as you use this walk through is that I
mix up east and west from time to time. I have tried my best to make sure
every instance of each word is what I intended to write but I am sure I
messed up once or twice. I want you, the reader, to keep this in mind as you
read through the guide. If it doesn't make sense to go the way I say then go
the other way. Again, I tried my best to make sure I didn't make any errors,
but it is bound to happen anyway. Please notify me if I did make the error
and give the context of the paragraph word for word when you do so I can
correct it in a timely manner.
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Controls (GWCON)
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On the map
A: Enters shop/shrine/battle
B: cancels menus, zooms in or out
C: Brings up menu
Directional Pad: move around on map, navigate cursor in menu
In battle
A: confirms selections, brings up the battle menu when engaged with an enemy
B: cancels selection, backs out of menus, shows area map
C: brings up options menu
Directional pad: moves cursor throughout menu. Moves character around on
screen, moves attack point around on screen
L: rotates camera to the right (counter clockwise)
R: Rotates camera to the left (clockwise)
P: brings up load menu
Options menu
Under the options menu when in battle, you have a several different choices.
If you are not engaging an enemy, you can save your game and change your
formation. If you are engaging an enemy, these choices change to end
movement and defense.
Additionally, you can use an item, look over the map, check the status of
your characters, change the speed of animation and music under System,
discuss strategy with someone nearby or withdraw from the map.
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Battle Mechanics (GWBTL)
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If you have played a strategy RPG before you should have no trouble learning
the mechanics of Guardian War. It is a basic, tactical-strategy RPG. If you
have never played one before, it can be pretty confusing at first. Hopefully
by the end of this section, you will have a better understanding of the
mechanics of the battle.
Each battle is fought on a map that is made up of squares. Each square
represents area of movement. You can only stop on squares. Each character,
depending on his level and his body can move a certain amount of squares.
The higher the Movement Stat (MV.) the further the character can travel each
turn. Movement ranges from as little as three squares in one turn to as much
as seven.
You do not have to move your entire movement in one turn if you do not want
to. If an enemy is only two squares away but you can move four, you can only
move two if you wish. When a character is up, certain parts of the ground
will light up. The lighter squares signify where a character can move to.
You can move him around all you want until you find a good place for him.
His movement does not become final until after he performs an action.
Each step counts as one movement. The characters movement is shown in the
bottom right of the screen as "lower number / bigger number" The number on
the left will never be bigger than the one on the right. It can equal it
though. If a character with four movement points has moved two spaces, his
movement will be shown as "2/4"
After moving a character to the desired location, press the A button. This
will bring up a menu of different actions the character can take. They will
be separated out by body. If you have only one body, you will only see one
set of actions. You select the action you want by pressing A again.
If the action you select only hits one enemy, a small beam of light will come
down from the sky indicating the square you are targeting. It can be moved
around within the lighted squares you see on the ground. The lighted squares
this time are independent on the movement squares you saw earlier. Each
attack has a range which can be seen when the action menu is up on screen.
If the attack has a range of three, that means that it can reach up to three
squares away from the attacker. Any Monsters that are within range will be
shown on screen while any that are not will disappear. By Pressing A, the
action will be performed. If you press B, you can back out of it and move
your character to a different position and try again.
If you choose an action that can damage multiple enemies, the same squares
will light up, indicating the range it has, but there will be no column of
light that comes down from the sky. All enemies that can be damaged (or
allies that can be healed) will flash while all that are not within range
will disappear. By Pressing A, the action will be performed. If you press
B, you can back out of it and move your character to a different position.
Conversely, if you choose to use an item, Press the C button. This brings up
a menu with multiple options, ITEM being one of them. By pressing A when
ITEM is selected, a menu with all items you own comes up and you can select
the desired item and press A to use it. Press B to back out of it.
Also, if there is no action you can do, whether you cannot get into range or
you choose not to attack, press C and select Defense or Finished Moving.
There seems to be no difference between the two. They both end your turn.
The great thing about this game is the fact that you can perform an action
and use an item in the same turn. You can do either one first. After
performing an action, the game will ask if you are finished moving. If you
select no, you can press C and get access to the item. If you use an item
first, you can press A to bring up the action menu. It is always wise to use
an item as well as perform an action if you are facing a tough enemy.
After performing an action, the game asks if you are finished moving. If you
have any movement points left, you can select NO and move the remainder of
your movement points. If you had 7 movement points at the start of the turn
and it took five to reach an enemy and perform an attack, you can still move
your remaining two at the end. Once you move the remaining two, press A or C
and select Finished Moving.
Each Characters Speed (SPD) will also play a role in battles. The character
(or monster) with the highest speed number moves first. Late in the game,
your characters will have speed that is greatly higher than any enemy and all
your characters will move first. However, early in the game, you will have
monsters move before you do. Certain bodies not only affect Movement but
speed as well so choose wisely when changing bodies.
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Bodies and Skills (GWBOD)
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Within Guardian War there are several bodies, or classes. Each character
comes already equipped with a body and must have a body equipped at all
times. Every body has at least one upper tier, if not two upper tier
versions of it. Upper tiers can only be used by a character who has max
leveled the base body. There are a total of five levels per body. The
experience required is as follows:
Level 1 000 EXP
Level 2 015 EXP
Level 3 025 EXP
Level 4 100 EXP
Level 5 200 EXP
Once you gain 15 EXP, you are on level 2. You then have to gain 25 more to
get to level 3. When you reach level 5, your experience will show 200/____
indicating that you have reached the end of possible experience for that
particular body. While it is not required to reach Level 5 before switching
bodies, it is required that you reach level 5 if you want to stay within the
same body-type. The following is a list of all the bodies:
Dark Knight Garuda
Knight < Birdman<
Paladin Devil Bird
Death Archer Master Shaman
Archer < Shaman<
Bow Knight Dark Shaman
Black Swordsman Messiah
Samurai< Priest<
Samurai Lord Dark Priest
Ninja Master Sage
Ninja < Wizard<
Assassin Black Sorcerer
Neptune
Fishman<
The basic classes are the ones on the left of the column. These are what
classes determine what can use a weapon. For instance, the Lunark Sword is a
Knight weapon. It can be used by the Knight and the two tiers of the Knight
Class, the Black Knight and the Paladin.
Each class has a neutral, a light (good), and a dark (evil) version as well,
with the exception of Fishman, which does not have a dark version. The dark
and light versions typically have spells or skills that cater to that side of
the spectrum. For instance, the Death Archer has the skill Black Light,
which causes harm to enemies while the Bow Night has the skill Healing, which
heals one party member. On the list above, the Light version is on top and
the Dark version is on bottom.
Throughout the walkthrough there are areas where I thought it was best to
change bodies. It usually happens when a majority of the characters should
be at the maximum body level. There is one time where it is necessary to
change bodies in order to make a level easier (Bottom of Arid Sea). While
you do not have to heed my body changing advice, I strongly recommend it so
that you have the same results as I do when it comes to the end of the game.
The following is a list of attacks that each body has. Each character can
have a total of three bodies equipped at any time, but only the main body can
gain EXP. The asterisk * skills are ones that can only be done in
conjunction with another golem wearing that same body (it can be main, Sub1
or Sub2)
KNIGHT DARK KNIGHT PALADIN
1. Slash Slash Slash
2. Drain Energy Holy Light
ARCHER DEATH ARCHER BOW KNIGHT
1. Arrow Arrow Shoot
2. Black Light Healing
SAMURAI BLACK SWORDSMAN SAMUARI LORD
1. Thrust Sword Thrust Sword Thrust Sword
2. Vacuum Slash Rolling Sword
NINJA NINJA MASTER ASSASSIN
1.Throwing Star Throwing Star Throwing Star
2.Bomb Plasma Ball Darkness Clouds
3. Plasma Burst* Atomic Bomb*
BIRDMAN DEVIL BIRD GARUDA
1.Sickle Sickle Sickle
2. Lost Energy Storm
SHAMAN DARK SHAMAN MASTER SHAMAN
1. Thunder Black Light Plasma Burst
2. Fire Earth Rolling Earth Quake
3. Thunderburst* Flame-Birds* Meteor Strike*
WIZARD BLACK SORCERER SAGE
1.Tornado Lost Energy Earth Rolling
2.Fire Ball Black Burst Flame-Birds
3.Fire Burst* Atomic Bomb* Apocalypse*
PRIEST DARK PRIEST MESSIAH
1. Healing Darkness Clouds Whole Healing
2. Holy Light Thunderburst Holy Ark
3. Whole Healing* Apocalypse* Genesis*
FISHMAN NEPTUNE
1. Arrow Shoot
2. Big Wave
Everything with an Asterisk ( * ) is what is called a Combination spell.
These spells can only be used when there are two characters with a body that
use that spell. It can be two of the same or two that are different. You
can use Atomic Bomb with two Assassins or you can use it with one Black
Sorcerer and one Assassin. So long as that spell is available on a body that
a character is wearing (whether it be man, Sub1 or Sub2), they can combine.
When Combining to do a spell, one character must engage it and the other must
enforce it. If you have an Assassin and a Black Sorcerer for example and you
want to use Atomic Bomb, when it is the Black Sorcerers turn (or vice versa),
you select Atomic Bomb from the skills list. You then need to select a
character to combine with. You can only select characters that have the
spell. You cannot select it from the skills list if there is no one to
combine with in the battle. You must be within a certain range in order to
combine.
On the next characters turn, in this case the Assassin, you would have him
move within range of the enemies and you would select Atomic Bomb again from
the skills list. This time you select the enemy or enemies you want to hit
and let it rip. MP will be charged only to the enforcer, the one who
actually cast the spell.
The following is a list of all bodies and what they cost at the shop. I used
the Cheat shop for all these listings since it has every body available.
While the prices are the same, some bodies may not be available at any shop.
All bodies are available within the game and without cheating though.
Knight: $210
Dark Knight: $4,200
Paladin: $3,150
Archer: $190
Death Archer: $3,800
Bow Knight: $2,850
Samurai: $280
Black Swordsman: $5,600
Samurai Lord: $4,200
Ninja: $250
Assassin: $5,000
Ninja Master: $3,750
Birdman: $300
Devil Bird: $6,000
Garuda: $4,500
Shaman: $150
Dark Shaman: $3,000
Master Shaman: $2,250
Fishman: $400
Neptune: $6,000
You cannot sell bodies. Bodies do not count towards total holding amount.
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Formation (GWFRM)
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The Formation of your characters is key to winning the game. The default
positions of the characters are sometimes odd and unnecessary. To change the
formation at any time when not currently engaged with an enemy, press C to
open the menu then go to FORMATION. If you are on the world map, you can
change the characters that are in the battle. If you are in a battle but not
engaged with an enemy, you cannot change who is in the battle, just where
they are.
To change who is in the battle is as simple as highlighting the name of a
character by pressing A. A gray background around the character's name means
he is in the formation. You can treat monsters the same way in your
formation, just by highlighting or un-highlighting them. You can have a
total of six characters in the battle. This includes monsters that you
captured and Golems.
When altering the formation of your characters (Press B at the name screen if
you are on the world map) you do so against a back ground of blue squares.
Each square on the map represents one square in battle. When you engage an
enemy, the formation determines where your characters start the battle at.
The grid that you can move them around on is 8x5 (40 total squares). The
Blue circle in the center represents the point of the formation. It is
wisest to build your party around this part of the formation.
The formation of your party in the early battles doesn't mean too much since
you will not have very many party members. However, when you get to 5 or 6
party members, the formation starts to mean a lot more. Unless you are
trying some sort of defensive mode, always keep two rows of allies unless you
have three or less total. Put your three with the lowest movement or the
lowest speed in the front row and have your higher movement or quicker allies
in the back row. When you only have five allies, do not put one in the front
center. Instead, have one on either side and three in the back.
It is also wise to keep any ally with very low HP in the back row so he is
less susceptible to being picked on by monsters. If you recruit any
monsters, have them on the left or right side of your party members in the
front row. As the game goes on, monsters become less and less valuable.
Never bench an ally for a monster. It just simply isn't worth it.
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Monsters (GWMON)
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Guardian War was innovative in the fact that you could capture monsters and
make them fight on your side. The Monster Capturing system is fairly
primitive and there is always a chance that you will fail when trying to
catch a monster. Monsters are quite slow and become fairly useless once you
get Material in your party. In the first few battles though, it is wise to
capture monsters, especially when faced with more than you can handle.
Throughout the game, hidden in chests, are Bells of Love. A Bell of Love is
what you use to capture an enemy. On any Golems turn, you can select ITEM
from the menu and select the Bell of Love. You have to be within fairly
close range (4 squares) to use a Bell of Love on an enemy. There is a good
chance you will miss, so use them wisely. You cannot buy Bells of Love
(unless you use the cheat menu) so be cautions when you choose to use one.
It appears that bosses cannot be recruited into your party at all. I wasted
almost every Bell of Love I found on bosses and could not get one to join my
party. It may be possible, but if it is, the success rate is less than 1%.
It appears that the higher the level of an enemy, the lower the success rate
is. Any enemy that you can kill in one hit is likely to be killed by other
enemies in one hit and is not a worthy recruit.
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Status Squares (GWSQS)
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Throughout Guardian War there will be different squares that affect your
status or limit your movement. These squares show up in the beginning few
battles then all but disappear for a long time before making a dramatic come
back at the end of the game. Some squares are good and some are bad. Some
squares you have no choice but to cross over or use. The following is a list
and what colors that appear as:
HP and MP healing squares: These are green, blue and white. The green and
blue appear in a diamond. These will heal your Hit Points and your Manna
Points while you stand on them. They will heal your points to the max if you
stand on them long enough
MP healing Squares: These appear as green diamonds on white back grounds.
There is one level where they appear as solid blue. They heal your Manna
points while standing on them.
HP healing Squares: These are a rare occurrence. They are Blue Diamonds on
a white back ground and heal your HP while standing on them.
Warp Squares: Also called Teleportation Squares and Transport Squares, these
are blue squares with an orange arrow on them. When you stand on them, you
will be transported in the direction the arrow points. These only show up in
levels where they are required to gain access to chests or another area with
monsters. Warp squares will transport you even when you are in battle. DO
NOT STAND ON THEM WHEN ENGAGED WITH AN ENEMY. If you do, that character and
that character alone will be transported away from the battle, and quite
possibly into a new one all by himself.
No Magic Squares: These are pink and are found in the very first level of
the game. While standing on them, you cannot use any skill that requires
Manna points to be used. Attacks that do not use Manna Points are still fine
to use. You can use magic skills against a character that is standing on
these squares, so long as the caster is not.
Damage Squares: These are also pink, but appear slightly differently then No
Magic Squares. Damage Squares cause damage when standing on them whether you
are in battle or you are not. Avoid them whenever possible.
Movement Slowing Squares: These appear as regular ground in most levels.
Sometimes they appear as Grass in certain levels and water in others. These
squares limit your movement by cutting it in half when engaged with an enemy.
If you are not engaged with an enemy, you can freely walk across them without
any restrictions.
At any time during a battle, assuming you have control of a Golem, you can
press the B button to bring up a map. All squares that have a status affect
tied to them will appear with a empty circle on them. Move the cursor to the
square and the affect will appear the bottom of the screen telling you what
the square does.
You should always know your surroundings. Use your map to see if there are
any status affecting squares near you. If they are bad, try and avoid them
if possible. HP and MP healing squares will heal enemies as well as allies
when in battle. Damage squares will damage enemies as well as allies when in
battle.
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Walkthrough (GWWLK)
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When you start the game for the first time, watch the introduction video by
pressing A at the title screen. You can bypass the video at any time by
pressing A a second time. This will take you to the saved game screen.
Select New game and you will be treated to the story. If you are continuing,
select your save file to pick up from where you started.
The basics of the story are thusly: evil has encompassed the world and the
Goddess Erald decides to unfreeze Pumpkin, a golem warrior and his friends to
fight the evil. Pumpkin must find the rest of the golems and unfreeze them
to fight the evil Azrael. It is your classic Dark against Light, Good
against Evil, Save the world from annihilation game.
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Pumpkin (GWG-0)
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Pumpkin is the star of the game (and has a very odd name). He is the first
golem you start with and he debuts as a Knight. He only has one attack
available to him at the start, and that is Slash, which deals roughly 15
damage points at level 1. Keep him on the point (front center) of the
formation.
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Clay (GWG-1)
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When you first gain control of Pumpkin, move north on the map and press A to
enter the shrine. This will free Clay for your party. Clay begins as a
priest for your party. He has three spells available to him from the start.
They are as follows:
Healing: heals one party member roughly 40 points
Holy Light: causes roughly 55 points of damage to an enemy
Whole Healing: Done in conjunction with another priest, this spell heals all
members of the party within reach. He joins at level 5 and his stats will
look like this:
SPD = 3
MV. = 3
HP = 101
MP = 154
ATK = 31
DEF = 49
INT = 25
MDEF = 52
He will join your party much stronger than Pumpkin currently is. However,
that will quickly change as Pumpkin's default body allows him to gain stats
much quicker than Clay's.
He will automatically join your party and his default position in battle is
directly behind Pumpkin. Move him to the right side of Pumpkin to allow him
maximum movement.
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Battle 1 (GWB-1) Land of West Kanal
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There are a total of 16 enemies in the very first battle. They are as
follows:
Skeleton x 7 (38 HP)
Worm x 4 (40 HP)
Kobold x 4 (40 HP)
Kobold x 1 (91 HP) (0 MP) Boss
Start out by moving north and you will find your self engaged with three
Skeletons. You want to have Pumpkin and Clay both attack the same one until
it dies. You are best off by focusing your efforts on one enemy at a time
until it is dead before moving on to another one. Have Clay use his Healing
spell if needed, otherwise have him use Holy Light to do damage to the enemy.
Don't worry about losing MP because there are some MP healing squares just to
the east of this battle. Once the Skeletons are dead, go stand on the
squares until your MP is rejuvenated then continue on north and turn east.
In the east you will find two green Worms. The worms will be tougher to kill
than the skeletons, but they shouldn't be too hard. Have Pumpkin attack and
have Clay heal when needed and attack otherwise. Focus your efforts on the
left Worm first, then the right worm. Once they are dead, go regenerate your
MP and move on east.
In the east, you will find two Skeletons with a Kobold standing behind them.
The Skeletons should be your first target since they are in front. Focus on
the left one first, then the right one. The Kobold will be tough because he
has high defense. Keep healed and have Clay use Holy Light only when healing
is not needed.
Now turn north. You will find two worms here. On either side of the worms
will be a treasure box. Ignore the chests for now and attack the worms.
Again, you want to focus on one enemy at a time here. Once one is dead, go
after the other, being sure to keep both Clay and Pumpkin healed at all
times. Once they are dead, you can go after the treasure chests. The one on
the left contains a Manna Stone and the one on the right has a Power Stone.
Manna stones replenish MP and Power Stones replenish HP. Since there are
squares that heal your MP in this level, there is no reason to use the Manna
stone now. Save the power stone for when you are in battle and cannot heal
in time. You should be down to five enemies left now.
Continue north. You will find a Kobold standing in front of two Skeletons.
Attack the Kobold first since it is in front. You want to draw these enemies
to you, so if you have any movement points left after an attack, move to the
south. Your goal is to get the Skeletons to come after you; do not go after
them. Once they are dead, go replenish your MP and use the power stone if
you need to; you are about to fight the boss.
Head north. You will see pink squares on the ground. They are No Magic
squares, which means that you cannot cast magic if you are standing on them.
You can cast a spell on someone who is standing on them, so long as the
character doing the casting is not. Since Clay uses magic spells, you do not
want him to stand on these squares if you can avoid it.
The instant you engage the enemy, have Clay drop back off of the squares.
Have Pumpkin fall back as well since you want him within range of Clay's
Healing spell. Try and kill force the two Kobolds in the front to chase
after you while the boss Kobold (the one in the middle) does not move. If
you can do this, you will greatly increase your chances of winning. Focus
your attack on one Kobold at a time until they are dead. Now you want to
focus on the boss Kobold. If he moved down as well, stay back off the
squares. If he did not, move north until you engage him.
Keep Clay on the dirt colored squares so he can use his spells and have
Pumpkin move up to greet him. He will be tough and will take a few turns to
kill. Keep healed, and do not move Clay off the colored squares. If one
character dies, just keep attacking with the other character. This Kobold
will take about twice as many hits as the other ones to kill. Once he is
dead, the game will say you have killed all enemies and ask if you want to
return to the world map. Say YES and you will be transported back to the
world map.
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Battle 2 (GWB-2) Land of East Kanal
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Move to the right on the world map and enter the next battle by pressing A.
There are a total of 17 enemies here. The enemy types are:
Skeleton x 7
Worm x 4
Kobold x 6
Saber Tiger x 1 (Boss 125 HP)
Move forward and you will meet the first group, three skeletons. Pumpkin
will move first, but have him hold position and let the skeletons come to him
so press C to select done moving. The skeletons will then move in on Pumpkin
and Clay. Have Clay use his spell Holy Light to kill the furthest away
skeleton. Have him hold position. Move Pumpkin to the skeleton on the left
and use Slash. It probably won't kill the skeleton, so have Clay attack the
one on the right with his spell again to kill it. Leave the left Skeleton to
Pumpkin and his slash. This should kill all three skeletons and you can move
on. There will be some greenish-blue tiles to the right of where you
battled. These replenish health and magic, so move over to them and stand on
one tile until the screen flashes. Each flash gives you more health and
magic. Stand until you are fully healed and move on.
Go north then move west between two rock formations and you will greet a
skeleton and worm. Have Pumpkin slash the worm and it should die. The
skeleton will then move forward and slash Pumpkin. Once his turn is over,
use Clay to attack using Holy Light and end the battle.
Move west then head north and you will greet a kobold and a skeleton. The
kobold moves forward first but cannot attack because he is out of range.
Pumpkin cannot reach the skeleton, so have him move to the north side of the
Kobold then attack. The skeleton will then move forward and attack Pumpkin.
Have Clay use Holy light on the skeleton to get rid of it. The kobold will
attack again. Have Pumpkin use slash when it is his turn then use Clay to
heal Pumpkin should he need it. There is no need to waste magic when the
kobold is one hit away from death. Attack the kobold one last time (it may
take two more hits) and kill it. Then move on.
Continue north. And you will meet two more Kobolds. Have Pumpkin
continually slash one while Clay uses Holy Light on the other. Clay will
kill his first. A worm will move in quickly. Have Pumpkin go after the worm
since he can kill it in one hit and use Clay against the other kobold. Once
the enemies are vanquished, move north more.
There will be two chests that you will see. The one on the left contains a
power stone and the one on the right a manna stone. Grab both of these then
head back south and east, back to the healing squares you were on before.
Heal up, then move back north and go east rather than west.
By now you should only have 7 enemies left. Moving east you will encounter a
kobold and a worm. Have Pumpkin attack the worm and Clay attack the Kobold
with his magic. It should only take one attack from both characters to kill
and move on.
Go east and move north to encounter two more kobolds. Have Pumpkin attack
the closest one and use Clay to immediately kill the other one. Once you are
down to one kobold, use Clay to heal and Pumpkin to attack. If you want, you
can have Clay use Holy light on both, but remember to conserve your magic.
You can always go back to the healing squares if you need to. Continue on
moving north.
Here you will meet the preverbal boss of the map. The Saber Tooth Tiger is
quick to attack and can move very far. With 125 HP, he should be the target
of Clay's Holy Light while Pumpkin concerns himself with the Skeletons. The
Saber Tooth Tiger will do 60+ damage to you in one hit, so use a power stone
if you need or have Clay use Healing. If Pumpkin dies, have Clay kill the
STT first and then worry about the Skeletons. With each attack, select NO to
"finished moving?" and move as far a way as possible. The Skeletons will do
about 13 damage to Clay and he should be able to destroy everything with
around 10 HP left if you don't heal once during the battle.
Once you defeat these three enemies, you will have cleared the map. Select
"NO" when asked to leave the map and move north to find two treasure chests.
The left one has a Ring of Wind and the right an Acid bomb. Press C to open
the options menu then select exit map and go back to the world map.
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Shop 1 (GWS-1)
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Move right on the world map and you will come to the first shop in the game.
Here you can buy all kinds of things. The expansive list of everything you
can buy is in the items section (GWITM) and the equipment section (GWEQP) but
here is what I recommend you purchase.
Buy a Lunark Sword and a Battle Shield for Pumpkin. Clay does not need
anything as he has the best equipment this shop has to offer. You can buy
bodies now, but I highly recommend waiting since the enemies now are easy
enough to be defeated with any class.
Equip both on Pumpkin then re-enter the shop and sell what you just removed.
Now buy several power stones, at least 10 because the next area is tough.
Exit the shop and go west, then north on the world map to enter the next
battle.
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Battle 3 (GWB-3) Mueq Forest (West)
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This is a forested area. The trees provide some vision problems but nothing
too serious. There are 18 total enemies in this area. The enemy types are:
Skeleton x 6 (70 HP)
Worm x 6 (66 HP)
Saber Tooth Tiger x 4 (72 HP)
Lamia x 2 (162 HP) Boss
When you enter the map move west to the edge of the map. Now move north and
you will encounter one Skeleton and two Worms. The worms will be far enough
away that they may not enter the battle until you move closer. Have Pumpkin
attack the worms because he usually can kill them in one attack. Use Clay
and his Holy light to attack the Skeleton. Once these three enemies are
dead, move east, through the trees that were next to you in battle. You will
come a treasure chest that contains a Power Stone. Heal up here if you need
it and move east some more.
East of the treasure chest you will encounter two worms and a skeleton again.
Use the same strategy as before and attack the worms using Pumpkin's slash
and the Skeleton with Clay's Holy Light. It should only take one hit per
enemy, but on occasion, roughly 6HP will be left on any enemy. Use Pumpkin
to take out the injured enemy to conserve Clay's MP. Heal up once you are
done here and move north.
Moving north you will encounter a Saber Tooth Tiger and a Skeleton. The
Tiger is tough and will take multiple hits from either character to kill. He
also deals 50+ damage in one hit and can attack any square he touches,
including diagonally. Use Clay to take out the Saber Tooth Tiger and have
Pumpkin attack the Skeleton. Make sure you keep healed here. Do not be
afraid to use a Power Stone or even back out of the map if you need to.
However, keep in mind that if you back out of the map, all the enemies reset
and you have to kill them all again. This is a good way to gain EXP if you
are having trouble.
Move south a few spaces (no less than 5, no more than 7) and move east to the
edge of the map. Now go north and you will encounter two skeletons and a
worm. The worm and one skeleton will close in on you fast. Use the same
strategy of Pumpkin going after the worm and Clay attacking the Skeleton and
finish them off before the second skeleton comes down. Move forward when it
is your turn, but not too close to the Skeleton. You do not want him to get
an attack in. Once he is close enough, destroy him with Clay's Holy light.
Heal up and move west from here. You will encounter a Worm, a skeleton and a
Saber Tooth Tiger. The Tiger will be the furthest away from you, so try and
take out the worm and skeleton before it moves over to you. Let the tiger
come to you, don't move towards it. Use the same strategy as before, having
Pumpkin go after the worm and have Clay attack the skeleton. If one isn't
dead when the Tiger comes charging at you, have Pumpkin finish it off while
Clay focuses on the Tiger.
Heal up once the fight is over. Use a Manna stone if Clay is down on MP.
Remember that they restore 100 MP so only use it if he is missing more than
100 MP. Move north as far you can and then head east. You should come up
just south of a chest that contains a Bell of Love. Using a Bell of Love on
a monster will cause it to join your group. You can head north now and you
should. Once you hit the end of north movement, head west.
Moving west you will encounter two Saber Tooth Tigers on either side of the
passage. Make sure you are fully healed before you approach them. Move to
the far side of the passage way, so you are approaching one head on. Both of
them will be able to reach you, but one should only have the opportunity to
attack just one member of your party. On your first turn, use the Bell of
Love you just obtained on the Tiger that is closest to your active member.
The Tiger will now join your party and you can still move and attack. Move
around the tiger and attack the one you didn't force to join your party.
Once the other Tiger is defeated, the first tiger will join you and you can
continue on. Heal up once more and move forward. There should only be two
enemies left now.
Eventually the road will branch off north again and there will be a treasure
chest on the east side of the path. Walk up to it and grab a Manna Stone.
Now would be a great time to use it of Clay is in need of it. The map will
branch out east again. Follow the path to meet the boss of the battle.
There will be two Lamia in front of you. One will give the obligatory speech
on how they will both destroy you. The awesome boss must starts and they
move forward, shooting arrows at you. The Saber Tooth Tiger that joined your
party will move forward automatically and fight for you, doing roughly 70
points of damage. Pumpkin probably won't be able to reach either Lamia on
his first turn, but move him forward enough so he can on his second turn.
Have Clay attack the Lamia that your Tiger attacked with Holy Light. It also
may be wise to use Clay to heal if one of your characters is near death
because the Lamia gang up on the injured member of the party. After each
Lamia has her turn, they will move away from the battle. Your tiger will
track one down and kill it if it is the weakened one. Move Pumpkin in
towards the remaining Lamia and have him heal if he needs it. Don't move in
too close to be attacked though. The Lamia will attack and move out of the
way. Your Tiger will close in on it and attack it. Move your guys in now
and finish her off. If you can't quite reach the Lamia for an attack with
Pumpkin, have him heal the Tiger or Clay with a power stone. The Lamia will
run again if it is still alive and your tiger will track it down and kill it.
Do not quit the map. Instead say no and return and head east some more, past
where your battle with the Lamia occurred. There will be a chest that
contains a Holy Ring. Now you can quit the battle map and return to the
world map.
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Shrine 3 (GWG-3) Shrine of Fai
----------------------------------------------------------------------------
Before you enter the shrine, return to the shop and restock on Power stones
if you need to and equip Clay with the Holy ring you just got, then return to
the shrine by going one space north on the world map from battle 3 and press
A to enter it. Don't forget to save before entering.
There are 21 enemies in this area. This is the first time you have to battle
to free a golem. The enemies are
Kobold x 10 (58 HP)
Skeleton Knight 6 (48 HP)
Assassins 4 (86 HP)
Dark Knight x 1 (213 HP) (48 MP) (Boss)
Move west once you enter the shrine until you see two statues of what appear
to be goddesses. Move north in between these statues and you will find a
chest that contains a Knight Body. Move east and you will see four dark blue
squares with orange arrows pointing east. By stepping on any one of these
squares you will be transported across the screen. There is no need to do
this, so avoid the squares by moving south of them, continuing east then
moving north between the two rows of pillars.
You will run into two kobolds almost immediately. Your Tiger will move in
and attack one, then the kobolds will gang up on your Tiger. Once they are
done, move in Pumpkin. Have him attack the first one he can reach, then have
Clay come in and use Holy light to attack the other. If Pumpkin misses or
doesn't do much damage, have Clay attack the same one to kill it. Your tiger
will then attack the first one and kill it. If he isn't healed, he will
subsequently be killed by the other kobold.
After the fight is over, heal up if you need it and move to the east, just
past the row of pillars then head north. You will encounter two chests, one
with a Samurai body and another with a Rabbit's Foot. Directly west of this
chest is the next group of enemies, so head west towards them.
You will encounter two more Kobolds. Again, your Tiger will attack them if
you still have him and they will move before you can. A third kobold may
move in from the north. Keep your guys focused on the western two kobolds
and let the northern kobold move in towards you. By the time the third
Kobold comes within attacking range, a new enemy will come in from the north.
This is a Skeleton Knight and looks more like a football player than anything
else. Have Clay take care of it with his Holy light (should be a one hit
kill). Your Tiger will take out the western most kobold and Pumpkin can take
out the third kobold. My Tiger died here and it is now gone, so I will not
talk about another animal until I capture a new one. Try your best to keep
your Tiger for as long as possible. If you withdraw from the battle and
reload your game, the Tiger does come back, but if you are deep within the
battle, it isn't worth it to start all over again.
Once everything is killed, move in to grab the chests that were in the same
area as the western kobolds. The chest on the right contains a Manna Stone
and the one on the left a Power Stone. Go back to where the third kobold and
skeleton knight came in from and you can grab a third chest containing a
Ninja body.
Now return to where the two kobolds were next to the two chests and move to
greet a kobold and a skeleton knight. Have Pumpkin work over the kobold
while Clay takes out the skeleton knight. Inside the chest right where the
battle took place you will find an Archer body. Grab it and move off to the
east, back in between the tow rows of pillars.
Move north to encounter two skeleton knights. Let them come down to you
since they won't be able to attack you on their first movement turn. Once
they are closer to you, move in and attack. Have Clay take one out with his
Holy light and have Pumpkin attack the other. Pumpkin should be able to
eliminate it in one attack. When the fight is over, move off to the north.
You will encounter two Assassins now that attack from long range with
Darkness Clouds then move in closely. They have 86 HP each. If they hit you
with Darkness Clouds, you get an acid burn. Acid burns work like poison does
in many other RPG's. Each time your character has a turn, he loses a small
amount of HP until the burn is cured with a Neutralizer. It also does
roughly 14 damage to you when cast. It takes two attacks from each character
to kill the assassins off. Once they are dead, move off to the west.
You will find three enemies here, one of each type you have already fought in
this battle. The Assassin moves in after casting Darkness Clouds, followed
by the Kobold before your get a chance to attack. Take out the assassin
first, the concern yourself with the kobold (Clay) and the skeleton knight
(Pumpkin). Let each enemy move down to you, do not go towards it until you
are within range to hit it. If you are running low on Power Stones, have
Clay use healing. Since he can only use it during battle, have him use it
before killing the third enemy.
This leaves only six enemies left on the map. Three of them are back in
between the two rows of pillars. Heal up and make sure Clay has enough MP
then go back to the east and move north to engage them. This time you are
fighting two kobolds and a Dark Knight, the boss. The kobolds will move in
first and attack, then the Dark Knight acknowledges his presence and says a
generic bad guy line. Take the kobolds out first by ganging up on one, then
the other. The dark knight will cast Drain Energy, which takes away rough 35
HP, so it is crucial to get rid of the enemies fast, so there are less
attacks done against you, which is why it is best to gang up here. With one
hit from each character per kobold, they will be vanquished, leaving only the
Dark Knight to attack. He has a wide range of movement, so try and corner
him in between both your characters and a pillar so he only has one direction
he can move.
The Dark Knight has 213 HP and you can only do 35ish per attack, so it will
be a while. Thankfully he only has 48 MP and uses it up fast, rendering his
Drain Energy spell without any MP to draw on after three uses. He will then
resort to Slash, which will do roughly 50 in damage so stay healed. His
Drain Energy adds to his HP, so do not attack him until he is out of MP.
Because you can heal and attack in one turn if you use a power stone, there
is no reason not to heal then attack. Let him attack twice to do roughly 108
in damage so you can get full use out of your power stones. Gang up on him
with Clay and Pumpkin if they are both still alive, otherwise you are in for
a long fight and you better have plenty of Power Stones available to you.
Eventually he will die and beg for forgiveness from Azrael. Now we just have
to find the three enemies we missed earlier.
First head north and grab the chest to gain a Power Emb which increases
attacking power. Next head west and as far north as you can go. There will
be four chests here, containing from right to left, Rod, Mace, Samurai Blade,
and a Long Sword. Now move back to the east. You can sneak up north and
grab the chests first or take on the enemies then the chests. Here is what
is in the chests: Sickle, Bow, Clay Shield, Birdman body.
Engage the enemy. When I did this, Clay had been killed in the boss fight
and I was down to just Pumpkin. With Clay in your party, have him go after
the Assassin and Kobold while Pumpkin takes care of the skeleton knight.
Without one of the other character, approach from the south and draw the
kobold towards you. Kill it first then go after the skeleton knight, leaving
the assassin last. Even though the assassin is the most dangerous because of
his long range of attacks, you want the least amount of attacks done against
you, and this is the best way. Make sure you are healed up before entering
the battle and keep up the healing if needed. This battle is very doable
with just one character so long as you have some power stones in your
inventory. I was down to one power stone and I had no trouble at all
defeating the final group of enemies. When you are done, exit the map if you
have every chest, if not, grab the last ones in the north then exit. Once
you exit, you will unlock the next golem.
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Iron (GWG-2)
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Iron is the golem you unlock after defeating the Shrine of Fai. He is a
ninja by default and will join your party at a basic level of 6 with no
levels gained on his ninja body. By default, he has two attacks:
Throwing Star: His basic attack
Bomb: small explosion that injures enemies in a very small radius
His attributes are as following when he joins you:
HP = 115
MP = 123
ATK = 65
DEF = 43
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Shop 2 (GWS-2)
----------------------------------------------------------------------------
Move right on the world map and enter the second shop of the game by pressing
A. A full list of what the shop carries can be found in the Items and
Equipment sections. Here is what I recommend you buy (the numbers are how
many you should have in your possession, buy the necessary amount to
accumulate that many):
Reverser x 5
Power Stone x 20
Manna Stone x 5
Herukey Shield x 3 (one for each character)
Also, it is best to sell a majority of the equipment you just found. Sell
everything that you don't need or is inferior to what you already have. Do
not sell any of the bodies you found, just the weapons. Sell the shields you
just replaced as well.
Before you move on, change your formation. Move the Tiger from the left of
Pumpkin to the square directly behind Pumpkin. Move Iron to the left side
and keep Clay on the right. If you don't want your Tiger any more, you can
remove him by selecting Delete Character from the options menu, but I
recommend that you keep him. I will continue talking with the Tiger still in
my party until we can capture a better monster.
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Battle 5 (GWB-5) Mueq Forest East *Optional*
----------------------------------------------------------------------------
Here we have our first option of directions to go for battles. Since the
game continues to the east and only one battle can be fought in the south,
south is the direction you want to go here, just to get it out of the way.
You can re-enter this map at any time, so if you feel like you need more
experience, this is the place to go for now.
There are only 10 enemies on this map, they are:
Skeleton x 4 (79 HP)
Kobold x 4 (75 HP)
Saber Tooth Tiger x 2 (92 HP)
You start in the middle of the map. Move east and south until you see a
skeleton standing next to a chest. Engage him. Iron, your newest party
member will attack first. Have him move towards the skeleton and attack with
Throwing Star. Your tiger will move next. If he can reach the enemy, he
will attack and kill it. If not, the skeleton will move forward and attack
it. Pumpkin moves next. If he can reach the skeleton, have him attack. If
not, set him on defense and have Clay finish it off with Holy Light. Once
your party regroups, move towards the chest and grab a Gauntlet.
Once you reach the chest you can see another skeleton to the north. Go
towards him and attack it. Again, the combination of Iron and your tiger can
kill it before it has a chance to move. If you cannot reach it, just hold
back and let another member of your party kill it.
Move north. There will be a cluster of trees with a treasure chest hiding
inside. You cannot see the chest so use the map to help locate it. Chests
are always yellow dots on the screen. Inside the chest is a Lamut Medallion.
Move to the east from the tree cluster and move north to find a kobold. Iron
will attack first so have him use a Throwing Star to do roughly 35 points of
damage. The Kobold will have already moved down towards you but will be
stuck in the trees somewhat, which provides a good defense for him. Your
Tiger will go next and will most likely stop right in front of the kobold.
Have Pumpkin move to the right side of the kobold (left from the kobold's
point of view) and attack. He should be dead after Pumpkin's attack.
Move north as far as you can then head to the west. You will come upon a
Saber Tooth Tiger standing next to a chest. Engage the tiger. This one has
92 HP and will likely take three attacks to kill, but may die in just two
from Iron and your own tiger. Once it is dead, move towards the chest to
grab a Shaman body. Continue to the west now.
You will eventually meet another kobold. Use the same strategy as before and
it should be dead on Pumpkin's turn. If it isn't, just use Clay's Holy light
to finish it off. Heal up and move on to the west. If you are still in
battle mode after killing the kobold, move your characters to the north and
hold them. The next enemy is close enough to be considered a part of the
battle, but not close enough to actually engage it.
Once you reach the edge of the map on the west, move south. You will
encounter a skeleton after a short distance. It should only take attacks
from Iron and your tiger to kill it. Once it is dead, move on. There will
be a chest on the far right side of the map that contains a Bracelet of Earth
which increases earth power when equipped.
Move south to engage another lone skeleton. Once Iron has gained a level,
which he should have done by now, he can kill the skeletons in one hit from a
throwing star. This skeleton should be no problem whatsoever and you can
easily move on south. Keeping to the western side of the map, you will
encounter another kobold. It shouldn't be any trouble either and with a few
attacks will be dead. Grab the chest that is in front of you which contains
a Power Stone.
You will now be at the south edge of the map, leaving only the east to find
the last two enemies. Head in that direction. You will encounter a Saber
Tooth Tiger again. After a few attacks, it will be dead and you can continue
moving east. The last enemy is a kobold. Kill it the same as you did all
the others. Elect not to quit map mode and move east to grab a Manna Stone
out of the chest. Iron should be level 3 by the time you are done with this
map. Now quit the map and return to the world map.
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Body Change number 1 (GWC-1)
----------------------------------------------------------------------------
Now is an excellent time to return to the shop and do some party changing.
Clay and Pumpkin should be full on their body levels so now is an excellent
time to change them into something else. Since the party is now pretty
strong with the addition of Iron, with or without a monster fighter by our
sides, we can change Clay to something less dependant on white magic. What
you choose is up to you, but I recommend. For all intents and purposes of
this guide, lets change him to a Shaman, since his experience as a priest has
netted him quite a bit of maximum MP. Go to the options menu then select
equipment, go down to Clay and select him. Next select body and you will see
a map with a lot of yellowish-orange Xs on it. The few squares that are not
X-ed out are bodies you have. You should have the Shaman body if you
collected every chest I told you to. Shaman is the second one from the top
on the right side of the screen. Select it and he will now be a Shaman.
When you make a body change, you lose some equipment, most notably your
weapon. Weapons are dependant on what body you are in so you will need a new
one. However, before purchasing any weapons, we want to equip Clay with his
old Priest abilities as well, so select Sub1: from the equipment menu and
move down to the second from the bottom on the right column. Select this and
he will be able to draw on his already learned Priest abilities at any time
in battle.
Now we want to change Pumpkin's body. Since we already have a Ninja in our
party and Ninjas and Samurai's are very similar, that only leaves us with the
choices of Birdman or Archer. However, if we go into the shop and select
Body under the buy menu, we have a few more options available. We can buy a
Paladin body, which is the second step of what Pumpkin already is, a knight.
The Paladin body is very expensive though and we still have weapons to buy.
The Paladin body is the best choice for Pumpkin right now, given the overall
party. Before you buy the Paladin body though, purchase an Air Rod for Clay.
Sell off his old mace to get some money back. You should be able to just
barely afford the Paladin body now. If not, go back to the forest battle we
just did and fight everything again. This will give you enough money and
help Clay learn the Shaman abilities.
By equipping Pumpkin with the Paladin body, his movement, HP, MP, Attack, and
Magic Defense all increase and nothing decreases. You can equip his Sub1
with his old knight body, but you do not have to since the Paladin body has
Slash already included with it. You do not need to buy a new weapon because
the Paladin body is a sub level of the Knight body and uses the same weapons.
Go to Iron's equipment menu and give him the Gauntlet as his equipped item to
substantially increase his defensive power.
Remember that when you change bodies, your character's looks change as well.
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Extra Battle 1 (GWE-1) Gob Forest South
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The Lamut Medallion that you got in battle 5 can be used to reach some extra
battles if you so choose. I write these extra battle walkthroughs having
already completed the game, so they are not necessary in the least. You can
gain extra EXP and items if you do so though. However, please note that I
did not use them in my main walkthrough and thus, did not have access to the
equipment found in the battles. If you don't want to do these, skip down two
sections.
Go stand on the shrine where you got Iron and go to the menu and select Item
and then select the Lamut Medallion. A blue arrow will appear on screen and
it will say a new way has opened up. You can now travel left to two new
battles. There will be 8 enemies in the first battle. They consist of:
Worm x 2 (95 HP)
Kobold x 3 (66 HP)
Lamia x 3 (122 HP)
Hug the wall west and move north and you will find a chest with a Defense Emb
in it. Turn to the east and you will find a Worm. Kill it quickly then
continue east and you will find a second worm. Go east past the second worm
and you will find a chest containing an Acid Bomb.
Go back to the middle of the map and go north through the small hole in the
trees to find a Kobold. Head west and there will be a Power Stone in a chest
in the south and another Kobold in the north. Kill the Kobold then go back
to the east. Kill the Kobold here then move south to find a chest containing
a Manna Stone.
Head back to the center where you fought the first Kobold then move north.
When you break through the tree line, hug the western wall and move north
until you can't move west any more. Check your map and you will see a
monster. Line your self up with it and move east until you engage a Lamia.
Kill her then move west and you will find another one slightly to the north.
Move west and you will find a third one. Kill her then say NO to quitting
the map. Now grab the two chests. The one in the east contains a Dragon's
Fang and the one in the west has a Priest Body. Now you can withdraw from
the map.
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Extra 2 (GWE-2) Gob Forest North
----------------------------------------------------------------------------
Eight enemies occupy the second extra battle. They are:
Assassin x 2 (97 HP)
Dark Knight x 4 (89 HP)
Saber Tiger x 2 (92 HP)
Move east and north to escape from the enclosure. From here, head west, then
move north and you will find a Power Stone. Continue north and you will
greet an Assassin. Assassins are tough because they use Darkness clouds
which gives you an acid burn. Try and kill him before he has a chance to
react.
Turn east and you will find a Dark Knight. Kill it quickly. It will be
strong on offense so make sure you are well healed. You will have to kill a
second Dark Knight before you can grab the chest which contains a Bloody
Sickle.
Continue moving east. There will be an Assassin in wait for you here. Kill
it and move south. You will find a chest that contains a manna stone. Take
three steps south and move west. You will engage another Dark Knight. Just
behind him will be a second Dark Knight. Once they are dead, regroup, and
turn north, ignoring the chests for now. There will be two Saber Tigers
here. Take them out one at a time.
Now you can grab the chests once everything is dead. Say NO to quitting the
map. The chests in the center contain clockwise starting in the northwest:
Assassin Body, Dark Knight body, Bell of Love, and a Quick Emb. Now you can
exit the battle. Once you are on the world map, head back in the direction
you came and move on to battle 6.
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Battle 6 (GWB-6) Mueq Forest North
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There are 26 total enemies in this area. They break down like this:
Kobold x 7 (66 HP)
Lamia x 4 (96 HP)
Saber Tooth Tiger x 7 (82 HP)
Chimaera x 3 (225 HP)
Skeleton x 4 (79 HP)
Now that we have our new bodies, it is time to test them out. There will be
a treasure chest immediately in front of you when you start the map.
Approach it to grab a Manna Stone. Move west until you see a single tree
then move south to encounter two kobolds. Clay will move first now that he
is a Shaman. Have him cast Thunder on the right Kobold to do roughly 60 HP
damage. Iron will move next. Have him attack the same kobold with his
throwing star to kill it. Your Tiger will now go after the other kobold and
deal about half the damage necessary to kill it. The kobold will then
approach your tiger and attack. Pumpkin will be next to move. He has a
massive range of movement now that he is a Paladin so he can walk all the way
to the kobold with out any issue. The kobold should die here, but if it
doesn't, Clay will move next. Have Clay defend so you don't waste MP on the
almost dead kobold. Instead, have Iron use a Throwing Star to finish it off.
Continue south and you will encounter a Lamia and two Saber Tooth Tigers.
Take out the Lamia first. Have Pumpkin use Holy Light if he cannot reach it
to attack. Have Iron and Clay use a ranged attack just like before. Try and
kill it before the Saber Tooth Tigers move forward. The Lamia killed my
Tiger in this battle, so from here on, I will not speak of it. If your tiger
survives, that's good. The Tiger moves on his own, so if you still have him,
don't think about what it does and only what your characters do. If the
Lamia is still alive when the Tigers approach, she will fall back. Once she
does, take out the tigers first by concentrating on one, then the other.
Once everything is dead, heal up and head south.
You will now encounter a single Chimaera. Chimaeras look like a lion with
wings and a snake for a tail. They have a lot of HP compared to other
enemies and will do roughly 50 points in damage. Have Clay strike it with
Fire and have everyone else attack it like normal. Iron's throwing star will
do roughly 80 points in damage. Pumpkin can hit for about 70. When it is
close to death, let Pumpkin or Iron finish it off so as not to waste Clay's
MP. When the Chimaera is dead, move south to grab an Acid Bomb out of the
chest. Heal up and head North.
Move north until you see a Kobold and a Saber Tooth Tiger. Once they are in
sight, move to the west (left) and approach head on with the kobold. You do
this because the Saber Tooth Tiger will be first to act but cannot reach you
when you are that far away from him. This gives you a free turn without
being attacked, so go after the kobold first. Have Clay do Thunder on the
Kobold and have Iron use a throwing start to finish it off before it has a
chance to attack. Bring Pumpkin up to slash the Tiger. He will do 60 points
of damage which gives the tiger one more chance to hurt you. Have Clay
defend and use Iron to finish it off.
Move north and you will encounter another kobold and STT. This time they
will be on opposite sides. Use the exact same strategy as before, approach
from the kobold side and kill it before it has a chance to attack, the finish
up on the Tiger and move on north.
This time you will see a skeleton and a Saber Tooth Tiger. Using the same
strategy, go as far as you can west and then approach on the side of the
skeleton so that the Tiger cannot get you on his first turn. Take out the
skeleton first, before it has a chance to attack you. Now focus on the
tiger. Once you get rid of it, heal up and move north.
There will be another Chimaera guarding a chest. Use the same strategy as
before. Have Clay hit it with Fire, Iron use a throwing star, Pumpkin use
his Slash attack, Clay defend and Iron finish it off with another throwing
star. Once it is dead, go towards the chest and grab a Power Stone. Now
return to where you started on the map by going south then east. At this
point in time, you are halfway done with this map.
Go east until you see a single tree in the middle of the path, then go south
to engage a kobold and a Saber Tooth Tiger. Approach on the side of the
kobold again, but this time don't go after the kobold first. Attack the
Tiger and let the kobold walk down to you. You do this because there are
more enemies directly behind these two and we don't want them entering the
battle if we can help it. The kobold will move in after Iron's turn but
before Pumpkin. Have Pumpkin slash the kobold, Clay defend then have Iron
use a throwing star of the kobold to kill it. If the Lamia does enter the
battle, have Clay go after it rather than defend. The Lamia should only take
two hits from your party until she is dead. Engage her now if she didn't
join in on the last battle. Once she is dead, heal up, make sure Clay has
enough MP (use a manna stone if you need to) and continue south.
Continue south and you will encounter a Chimaera and two skeletons. The
Chimaera will move forward first and attack. Since it is already upfront, go
ahead and attack it in the same fashion as before. Once it is dead, worry
about the skeletons. The Chimaera will do a lot more damage than the
skeletons, so it is best to get it out of the way first. If Iron has leveled
up (and he should have by now) he will do a lot more damage, roughly 100 to
the Chimaera. If this is the case, it can be defeated in three turns rather
than four like before. If you don't move forward in the battle, the
skeletons will not come after you. Once the Chimaera is dead, back away and
regroup. Use this time to heal before advancing towards the skeletons. The
skeletons will take two hits to kill, so use Clay to attack each one
separately and have Iron and Pumpkin clean up the mess. Once they are dead,
advance towards the chest in the south to gain a Fire Stone.
Turn around now and head north. There will be three enemies in the next set
you meet, a kobold, a skeleton and a Saber Tooth Tiger. Have Iron attack the
Tiger with his throwing star because he can come close to, if not completely
taking it out in one hit. This leaves just two enemies. Have Clay focus on
the kobold while Pumpkin takes out the skeleton. When I got to this point,
Clay was already dead. If you are down one party member, have your remaining
two gang up on one of the enemies to get rid of it faster, preferably the
kobold. Alternatively, Iron can take out the skeleton in one hit too, so
have him use a throwing star on it and Pumpkin go after the kobold. Heal up
and move on north. You should be down to just 4 enemies left now.
You will approach three more enemies, a kobold and two Lamia. Take out one
of the Lamia first, then let the kobold come down to you. This leave the
other Lamia and the kobold left. Go after the kobold now with Pumpkin and
Iron and let Clay attack the remaining Lamia. When the Kobold is dead, gang
up on the Lamia until it is dead. Heal up, making sure Clay has enough MP if
he is still with you and continue north for the final enemy.
The last enemy is a Chimaera again. It will move forward. Just take it slow
and use the same strategy as the other ones you defeated. If you are down a
party member, make sure you stay healed by using an item before attacking.
With Iron's fairly strong attack, it should be dead sooner rather than later.
Elect not to quit the map. Instead, move north and grab the final chest,
which is a Bell of Love. Exit the map now to return to the world map.
Go back to the shop to replenish your supplies before moving on to the next
battle in the cave. Make sure you save too. Before you continue, equip Clay
with the Fire Stone you just got to increase his fire spell and put the Holy
ring on Pumpkin now that he has a Holy spell.
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Battle 7 (GWB-7) Viz Cave
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There are 24 enemies here. They are:
Chimaera x 9 (92 HP)
Kobold x 7 (75 HP)
Lamia x 7 (96 HP)
Medusa x 1 (329 HP) (423 MP)
Immediately go north and you will see some pink squares on the floor. These
squares damage every member of your party every second you stand on them. If
you are engaged in battle on them, you will lose HP every turn until you step
off of them. Since the first battle will start on these squares, you need to
get off of them fast. Iron should go first now that he has gained several
levels and some speed, have him attack one of the Chimaeras that moves down
with his throwing star. He will come very close to killing it (this time,
they only have 92 HP). If he does, move on to the next Chimaera with your
other party members. If not, use Pumpkin or your Tiger to take it out only
if he is not standing on a pink square. If he is standing on a pink square,
he will die on his very next turn. Have Clay cast fire on the other Chimaera
and then use Pumpkin to finish it off. If you have any monsters in your
party, it is very likely that they will die before you can move them off of
the pink squares. This happened to my tiger. This only leaves a kobold left
to kill. Gang up on it quickly and kill it with Pumpkin and Iron. Reserve
Clay's MP for later. Heal up and move to the east.
Eventually you will come to two kobolds and a chimaera. Have Iron try to
take it out with a throwing star. If he doesn't, use Pumpkin to finish it
and have Clay go after the kobolds. If he does, send both Pumpkin and Clay
after the kobolds. Don't be afraid to have Pumpkin use Holy light if he
cannot reach an enemy for Slash. Once the kobolds are dead, heal up and move
south.
You will come to two Lamias and one Chimaera. Iron and Pumpkin should be
able to kill the Lamia with one hit so let them do that while Clay focuses on
the Chimaera. Once they are dead, move south and grab a power stone and
manna stone from the chests. Turn around and head north.
You will greet to kobolds. They take two hits each to kill, so have Iron and
Pumpkin attack one while Clay uses Fire on the other. Then have Iron attack
the one Clay attacked and they should both be dead. Continue north once they
are dead.
Next you will come to a set of three enemies, one Lamia and two Chimaeras.
Take care of the Chimaera first with Iron and Pumpkin. Let the Lamia come
down to you then attack it with Iron or Pumpkin, whoever moves first. Heal up
and move north.
Next you will come to a Chimaera and a kobold. Have Iron take out the
Chimera before it has a chance to move. Then have Pumpkin and Clay go after
the kobold. By this time, Pumpkin and Iron could kill everything with one
attack for me. Since they move first, Clay never gets a chance to attack and
therefore never gains experience. If this is the case for you, have Pumpkin
and Iron defend every now and then so Clay can get some attacks in and gain
experience and levels. If you don't, your party will be very off balanced
later on and Clay will be dying a lot.
Continue on to the north then move west, but not before you grab the chest
that contains a Power Glove. Stick to the north side of the passage that
goes west. You will encounter a kobold, Chimaera and a Lamia. The Lamia
will move north, behind the kobold. Have Iron take it out. Have Pumpkin
move towards the Chimaera and have Clay attack the kobold with Fire. Have
Iron pick up the kobold scraps while Pumpkin deals with the Chimaera. Heal
up and move south.
It gets very tricky here because there are a lot of pink squares. The best
strategy is to move off of them as soon as possible and use long ranged
attacks from Pumpkin if need be. Remember that these deal damage when you
stand on them, whether or not you are engaged in battle, so avoid them when
ever possible. You have to walk across them to get to the next battle.
Approach the next battle from the left side of the tunnel (west) so you are
taking on the Lamia head on. If you plot it right, you will start the battle
a step back from the pink squares. Have Iron take out the Lamia with his
throwing star. The Chimaera will then move towards Iron and attack him.
Have Pumpkin go across the squares and attack the Chimaera from behind to
destroy it. You will then regroup in between the two sets of pink squares
without having lost any HP from them.
Go south now. You will now come to the boss and her cronies. The cronies
are two Lamia and the boss is Medusa who has 309 HP and 423 MP. Take out the
Lamia first and foremost so they have less opportunities to attack you. Once
they are out of the picture, use everything you got against Medusa. Pumpkin's
holy light and Clay's Thunder will only do one hit point in damage, so do not
use it. Keep Clay as a dedicated healer using his Priest skills he should
still have (use L or R to change to the priest skills). Medusa will do the
obligatory "you will die now" speech before attacking you with stone. Use
your reversers to fix this each and every time she does it. Remember that
you can use an item and attack in the same turn. If you try to do this fight
with just one character, you will not be able to succeed. You need at least
two, preferably all three in order to win. Medusa will also attack with
Whip, which can kill Clay in one hit. As long as you stay out of Stone and
keep healed, Medusa shouldn't be too tough. Iron and Pumpkin can do between
80-110 damage per hit and she should die within four successful attacks.
After she dies, say no to quitting map mode and go south and east to grab a
couple of treasure chests. A priest body is in the right one and a Ninja
Master body in the left one. Now exit the map and return to the world map.
----------------------------------------------------------------------------
Body Change Number 2 (GWC-2)
----------------------------------------------------------------------------
The first thing you want to do is return to the shop and replenish your
supplies. Keep in mind that you can only hold 32 items total, including
items that can be equipped. Stock up on Power Stones and whatever else you
feel is necessary. By this time, Iron should be full on his Ninja body
levels. You can check this by going into the options and selecting status,
then Iron. When the next screen comes up, look on the bottom right. It will
say Ninja with a picture of Iron below. To the right of the picture it will
give a level and two numbers. If it says this:
lv5
200/___
then he is at the max level for that body. If there is a smaller number in
front of the 200 or two numbers less than 200, then he is not to level 5 yet
and has not maxed it out. While you can do a body change now, it is best to
do it when he is maxed out, especially considering what you will change him
to. If he is not level 5 yet, return to battle 5 and fight a few enemies
until he is. Withdraw once he has hit body level 5.
Now we want to change Iron to that Ninja Master body we just got at the end
of the last battle. Press C to get to the options then select Equipment and
Iron and select body. Ninja is on the bottom right and branches off to Ninja
Master on the lower branch. Select Ninja Master and press A. Since Ninja
Master is a derivative of Ninja, his weapons and equipment do not need to be
changed. His stats will increase thusly:
Mv. +2
HP + 36
MP + 14
Mdef + 5
Everything else remains the same. He will now have the following abilities:
Throwing Star
Plasma Ball
Plasma Burst
Now equip his sub1 with his old ninja body so you have access to the Bomb
spell he previously had. Also, equip Pumpkin with the Power Glove to greatly
increase his attack. Now back out of the menu and save your game, the
continue on to the next battle north of the cave.
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Battle 8 (GWB-8) Mushroom Forest
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This area is called Mushroom forest for good reason. There are several
brightly colored mushrooms that are as tall as trees in this area. There are
a total of 24 monsters here and they break down like this:
Saber Tiger x 10 (105 HP)
Lamia x 8 (108 HP)
Medusa x 3 (211 HP)
Kobold Chief x 3 (114 HP) (MP 153) Boss
You start out on the map in a bit of an enclosure with the only path leading
north, so take it. There will be five Saber Tigers set in a semi-circle due
north. Take it slow so that you don't charge into the battle with all five
of them at once. Rather, move to the western side of the path and approach
the first tiger here. Let the tiger's come down to you. Iron should attack
first and with his new body can move very far. However, only move him
forward enough so that he can reach a tiger with his throwing star. Then
move him back to where your party is. You want to use the mushrooms around
you as shields of sorts so that the tigers can only attack you from one side.
The tigers will now move forward, attacking whomever is easiest to reach.
Once they are done, have Clay and Pumpkin attack a tiger will max HP. Their
tandem offense should kill it off. If you still have a tiger in your party
(which you should) it will come forward and finish off the one that Iron
attacked earlier.
This gets rid of two and leaves only three left. Keep the same strategy,
have Iron go after one and Pumpkin and Clay team up against a different one.
Your tiger should hopefully get rid of the one Iron attacks, leaving only
one. If your tiger dies, have Iron attack it a second time on his next turn.
When you are down to one tiger, have everyone attack it, making sure you heal
before moving towards it. Make sure you are healed up once the battle is
over and move off to the west.
Keep to the south and only move north when you cannot go west. You will
eventually come to a lone tiger standing a little bit away from a treasure
chest. Grab the chest before engaging the tiger in battle since the chest
contains a power stone. Now move up and engage the tiger. Since there is
only one, it shouldn't be tough to kill. Have Iron go after it with a
throwing star and have either Clay or Pumpkin hit it next and it should be
dead. Regroup and move north.
Just north of the last tiger is a Lamia. Iron can probably kill it in one
attack, but if he doesn't, have Clay defend and finish it off with Pumpkin's
slash. Now move to the far west of the map before continuing north. This
will lead you straight to a treasure chest that contains a pair of Glazed
Shoes which increase speed when equipped.
Now go due east of the chest and you will encounter another Lamia. Take it
out quickly them move backwards to regroup if you are still in battle mode.
Now retreat back to where you fought the 5 tigers by retracing your
footsteps. From here, move to the east by keeping as far south as you can
and only moving north when you have to. This will lead you to another Saber
Tiger. Take it out quickly then regroup.
Head due north of the Saber Tiger to encounter another Lamia. Get rid of her
quickly just like the other ones and move on north. You should come to a
chest that contains a Ring of Wind. It will be the second one you find in
the game. Go one step south of the chest then move west until you encounter
another Lamia. Take it out then regroup.
Now drop south a few steps and move west. When you reach the middle of the
map, move north to encounter another Lamia. Take it out and regroup. Make
sure you are healed and move north. In front of you there will be another
Saber Tiger and Medusa. This Medusa is different than the boss Medusa from a
the last battle, but she is still tough with 211 HP. Go after her first and
kill her before focusing on the Tiger. She will use her Whip attack which
does some pretty hefty damage (84 on Pumpkin). Iron can do as much as 118
points of damage with his throwing star. An attack from Iron and Pumpkin
will come close to taking her out if it doesn't fully. Make sure Clay
finishes her off so she doesn't get a second attack. She will use stone as
well. If she does stone one of your characters, have the very next one use a
Reverser to remedy the situation before attacking. The Tiger shouldn't be
tough, so take it out quickly after Medusa is dead, then heal up and move
north.
You will come to another set of five enemies in a semi-circle, except this
time there will be only two tigers and three Lamia. The tigers will be the
closest and the Lamia in the middle, in the back. Approach from the east
side of the pathway. Try and draw the Tigers down towards you. Have Iron
take out the east tiger before it moves. The West tiger won't be able to
fully reach you so you can have Pumpkin and Clay move in to attack. If you
fall back after every attack, you can get the tigers out of the way and
regroup without fighting the Lamia in the same battle. If you can, use this
time to heal up then move towards the Lamia in the center. If not, stay
healed and have each character go after a separate Lamia, since by now they
should be able to kill them in one hit. There will be two Medusas behind the
Lamia, so do not stop in front of the Lamia. Once you attack, fall back as
far as you can. Have Pumpkin use Holy Light to finish off a Lamia in
necessary.
When the Lamia are dead, fall back and regroup. Now move west as far as you
can then move north to find a chest containing a Defense Emb. Now go back
and move to the east and the north and you will find another chest containing
a bell of love. Now return again and head north to fight the Medusa and the
bosses, three Kobold Chiefs.
By approaching from the south, you can draw the Medusas towards you and leave
the Kobold Chiefs out of the battle for now. The Medusas will use stone
frequently, so make sure you reverse it on any character before attacking.
After every attack, fall back a few spaces so you can keep the Medusas away
from the Kobold Chiefs and not have to fight them all in the same battle.
Keep in mind that magic does very little against the Medusas so Clay cannot
attack for more than 1 HP of damage. Once the Medusas are dead, fall back
until you regroup. Heal up, then move to the west and approach the Kobold
Chiefs head on from the western side.
By approaching from the western side (or eastern side) they are lined up
moving away from you and you will have a better chance to take one out before
all three can gang up on you. If Iron goes first, he can take one out with a
single hit. If he does take it out with a single hit, fall back and regroup
so Iron will be the first to attack every time you approach. If not, have
everyone attack then fall back again to keep the furthest away kobold from
reaching you. This will greatly improve your chances of winning. Save every
time you fall back and regroup too.
The Kobold Chiefs will cast healing which can fully heal them so they will
require several attacks to kill before they have their next turn. If you get
more than one into a battle, focus all your forces on one single kobold chief
until he is dead, then move on to another one. Once they are all dead, go
ahead and quit the map since you already got all the chests before battling
the kobold chiefs.
----------------------------------------------------------------------------
Body Change number 3 (GWC-3)
----------------------------------------------------------------------------
If Pumpkin wasn't already, he should now be at the max level for his Paladin
Body. Now is a great time to change him into something else. Since keeping
enemies at bay has become more common in the strategy lately, let's change
him into an archer. You should have an archer body already from a previous
battle, but if you don't you can buy it in the shop. His stats will change
thusly:
Spd - 2
Mv. - 3
HP - 30
ATK - 2
DEF + 6
INT + 1
Mdef + 8
A lot of his good stats will drop, but that is ok. You need a balanced
character and once you equip the proper weapons, and items, the stats will go
back up. Equip his Sub1 with the Paladin body and the Sub2 with his Knight
body so you can keep his skills.
First of all, you will want to equip him with the power glove you found in
Viz Cave. Next, purchase a long bow from the shop and equip that to add
another 24 attack. Now he has more attack than he did as a Paladin. His
movement has decreased quite a bit, but that is ok because as an Archer, he
has a long ranged attack.
Now buy all the supplies you need like Power Stones, Reversers, and the like
and move on to the shrine north of the Mushroom forest for the 9th battle.
----------------------------------------------------------------------------
Battle 9 (GWB-9) Shrine of Fall
----------------------------------------------------------------------------
The Shrine of Fall has 23 enemies, here is how they break down:
Assassin x 4 (180 HP)
Assassin x 3 (259 HP)
Black Swordsman x 4 (147 HP)
Dark Knight x 8 (145 HP)
Heavy Golem x 2 (120 HP)
You start out in between two rows of pillars that you cannot pass through.
Go north and move around them, first to the east. Here you will find an
assassin. There will be a second assassin behind the first one, so draw the
first one to you so as not to engage them both simultaneously. Attacks from
Iron and Pumpkin should kill it. It took out my tiger in one hit from a
throwing star, so be on the watch for a hefty attack. Once it is dead, move
east and engage the second one.
The second one is substantially stronger and has a lot more HP. He can kill
Clay in one attack. Once he is dead, move east then north to grab two
chests. The one on the right contains a Rune Rod and the one on the left has
a Battle Mace.
AT this point in time, I withdrew from the battle because Clay had died and I
wanted to check out the weapons I just got. The Rune Rod is a better fit for
Clay than the Air Rod he should be currently wearing, so withdraw from the
battle, equip him with it then reenter the battle and fight the two assassins
again then return to the two rows of pillars and move west from them.
In order to have Clay survive the second assassin, I had to change the
formation so he wouldn't be in range of its throwing star attack. You may
need to do this too. If you have to, move him to the far left side and put
him in the rear. Make sure to move him back after you are done.
Moving west we meet another assassin. He can be killed by a throwing star
from Iron or by an arrow from Pumpkin if he has risen a level. Take care of
him then regroup and move forward. You will run into another tough assassin.
If you need to, move Clay back to the far right side of the formation then
approach him head on, one step north of where he is standing. Keep Clay back
and attack with Iron and Pumpkin. Once he is dead, regroup, heal and save.
Change the formation back to normal and move west then north to grab a few
more chests. The left chest contains a Gajjet Sword and the right chest
contains a Muramasa Blade.
Return to the center of the map, by the two rows of pillars and move north.
Here you will meet a Dark Night and a Black Swordsman. Have Iron attack the
Black Swordsman. He should be able to do a majority of the damage needed, if
not kill it completely. Have Pumpkin attack the Dark Knight. He should be
able to ice it with one hit. Have Clay use Thunder on the Black Swordsman to
finish it off. This should all happen without either enemy taking a turn.
Should you miss and the enemies get a turn, the Dark Knight will drain HP
from you and heal himself with it. Save once they are defeated, and move
north, then east.
There will be a weaker assassin here, which should be of no trouble. Take it
out and move north to meet a Black Swordsman, a Dark Knight and a Black
Swordsman, in that order all lined up moving away from you. Try to approach
it so that you don't have to fight more than one at a time. Attack each one
until it is dead before moving on to another. If all three gang up on you,
this is crucial since you want to limit the number of attacks they get. They
all have slow movement so it is likely that you can destroy them before they
move forward at you. The Dark Knight does a move called Vacuum Slash that
can do as much as 140 damage to Pumpkin. Try to avoid having it done to Clay
since it will kill him. Once everything is defeated, regroup and move north
to grab a chest containing a Crossbow.
Standing south of the chest, move two steps south then move to the west.
There will be a bunch of pillars in front of you and a Dark Knight on the
other side. Since everyone has a ranged attack in your party, you can use
the Pillars to your advantage and attack it from behind the pillars. It
should die well before it gets a chance to attack. Regroup and move north
and west.
When you see four blue squares with orange arrows on them, approach it and
step on them. This will transport you to where that Dark Knight you just
killed was. There will be another Dark Knight in here which shouldn't take
much to kill. Whatever you do, do not step on the arrows until after you
grab all three chests. The chests from left to right contain: Herukey
Shield, Power Emb, Archer Body. Step on the arrows to escape, then go back
north and west, around where you just were to meet the next group of enemies.
There will be two Dark Knights and one Black Swordsman, take them one at a
time, eliminating one before focusing on the next. Try to get the Black
swordsman out first if you can. Once they are dead, move west and pick up a
Battle Sickle in the chest. Move south and there will be a lone assassin
that you need to kill. It is a weaker one so it shouldn't be of any trouble.
Heal up and save, then turn around and go north.
This map gets really hard here. There will be two new enemies, Heavy Golems
situated directly in front of you. Surrounding them on three sides are the
stronger assassins, one per side. Further east and west are Dark Knights,
one on each side. This gets tough fast. Try approaching from one of the
sides of the pathway. Either assassin on the sides will come down almost
immediately and go after your weakest party member, Clay. If he dies, keep
battling or press P to reload from where you just saved.
The Heavy Golems have 120 HP and can be taken down by tandem offence from
Iron and Pumpkin. Approaching from one of the sides will be both
advantageous and disastrous. It works well because only one of the Heavy
Golems will see you at first (the other will see you once it is his turn) but
the assassin is sure to come down at you and the Dark Knight on that side
will come after you as well. Take out one of the Golems first if Clay
survives the Assassin's attack. If not, go after the assassin first. Don't
forget to stay fully healed. After each turn, retreat backwards. You do
this so that every enemy here does not gang up on you. If you can keep it to
only three enemies in the battle at any given time, you have a good chance of
winning, especially if only one assassin is there at any time.
The Heavy Golems only have three movement points so you should be able to
stay out of their range at all times. The Dark Knight is likely to get
trapped on the other side of the pillars so he will only be able to use Drain
Energy on you. This will do less than 10 damage to Clay and Pumpkin so it
works to your favor. As you retreat backwards, DO NOT STEP ON THE ARROW
SQUARES!!! If you do, that member will be transported back to the area where
the chests are surrounded by pillars. This leaves other party members alone
to battle the monsters.
You should be able to break the fight up into a couple of sections. The
first one should consist of the two heavy golems, the right Dark Knight and
the right assassin. Keep back and take it slowly, killing the assassin
first, then the golems then the Dark Knight. Once it is over, regroup, save
in a different slot and go forward again.
Go over to the side where you cleared out the enemies then move north. Check
the map until you are even with the assassin in the north then head in its
direction. Do this so that you only have to face the assassin and nothing
else with it. Once it is dead, move towards the remaining assassin and take
it out in the same fashion. Once this one is dead, go after the final enemy,
the remaining Dark Knight. He shouldn't be any trouble at all. Once he is
dead, you will be asked to quit map mode. Select NO because there are a lot
of chests left to grab.
On both the west and east sides of the battle you just fought are several
chests. On the west side, from the southerly most chest, the items contained
are: Shaman Body and Ninja Body. On the East side, starting with the
southerly most chest, the items are: Angel Wing and Birdman Body. Now that
you have everything, you can exit the map.
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Material (GWG-3)
----------------------------------------------------------------------------
Now that the Shrine of Fall is beaten, you will unlock a new golem named
Material (yeah, they all have weird names). Material joins your party as a
Samurai. He joins as a level 12 with the following stats:
Spd 15
Mv 4
HP 343
MP 95
ATK 124
DEF 100
INT 35
Mdef 45
He comes equipped with a Muramasa Blade and a Herukey shield. Equip his item
as a Rabbit's Foot for now. The only attack he has is Thrust Sword which is
a melee attack. Check his stats out and get used to him being in your party.
You will also want to change his formation position. Since Iron has 7
movement right now, we will put Iron in the position directly behind Pumpkin
and have Material be on the left side of Pumpkin.
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Shop 3 (GWS-3)
----------------------------------------------------------------------------
Once you have Material in your party, you can move on to the next shop which
is west of the Shrine of Fall. A full list of the shop contains is in the
item and equipment sections. Here is what recommend you buy right now:
The first thing you will want to do is trade in all your Power Stones for
Power Rubies. A power Ruby grants 200 HP instead of 100.While it is
significantly cheaper to buy Power Stones over Power Rubies, the fact that
you can only hold 32 items will come into play if you try to carry only Power
Stones. You should have enough money that you can buy just about anything up
to this point in the game ($I have 27,825 right now).
Buy four Mirror Shields, one for each party member. Sell off all your
Herukey shields once you equip the Mirror Shields.
All the other equipment you should have at least one of already, so you don't
need to buy anything else. Just stock up on Reversers and move south to the
next battle.
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Battle 10 (GWB10) Mushroom Forest Hinterand *Optional*
----------------------------------------------------------------------------
Before we get started, I just want to say that this is the hardest map in the
game up to this point. This map is substantially harder than anything else
you have done up to this point in the game. Right as you start, you are
ganged up on by eight monsters at once. However, this is a map you do not
have to complete. Just like Battle 5, you cannot rid the area fully of
monsters and can bypass it all together. However, there is a plethora of
awesome items that can be found in here which makes it worth the suffering.
The experience here is decent too, so I highly suggest doing this map and
will conduct the entire walkthrough like you have.
If at any time you are getting low on supplies and or party members, do not
be afraid to withdraw from the map. You keep all the experience you earned
so each time you re-enter, you are that much stronger than before. There is
a +99 DEF shield in here which alone makes it worth the agony and
frustration. Just take it slowly and you will eventually be able to win,
even with only one or two characters left in your party.
**UPDATE**
After body change 4, I re-entered this battle just to test out how my
characters would do. I had substantially less trouble with my characters
after body change 4. If this map gives you as much trouble as it did me, I
recommend changing bodies following the guidelines in section (GWC-4). It
made it much easier
**UPDATE**
There are 15 Monsters in this area and they break down like this:
Saber Tiger x 7 (171 HP)
Assassin x 3 (259 HP)
Lamia x 5 (200 HP)
Recommended Average Level of Party: Level 12
The instant you start the battle you will be surrounded by 6 Saber Tigers.
They will attack first. They can do roughly 100 points of damage each and
can attack you two steps away. Almost immediately they will go after Clay
and your Saber Tiger. They will almost assuredly die before you get a chance
to move. The good thing is that these Saber Tigers have a tendency to miss
more than previous enemies in the game. Make sure you are stocked up on
Power Rubies before entering the battle. If you can clear the first
engagement, you will be all but home free for the rest of the map.
Once the Tigers are done with their turns, have your characters move to the
north of the map after every attack. In the middle of your turn, an Assassin
will enter the battle from the south. He will tend to use Darkness Clouds
more than his throwing star, which is good since it does less damage, but he
will use both. Your focus should be on the Tigers first and foremost. An
attack from both Iron and Pumpkin will eliminate one tiger. Also, Material
and Pumpkin can team up to kill one tiger as well. The best strategy is to
have two characters attack and kill one while the third attacks another.
Then on your next turn, have one character attack the weakened tiger while
the other two gang up on a third tiger to kill it. This way you kill one
tiger on your first turn, two on your second, one on your third, two on your
fourth and so on.
Should Clay manage to survive the first onslaught of tiger attacks, have him
team up with Material to kill one tiger, this way you take two out per turn.
Always heal after every turn. If you fall down to two or less party members
alive, it may b wise to retreat from battle and start over again. Remember
that you retain your experience when you retreat so it doesn't hurt you in
any way, except that you have to kill the monsters over again.
When backing away from the battle to the north, be extra cautious. When you
see two gray mushrooms side by side, you do not want to move any further
north or you will risk having two more assassins join in on the attack. So
long as you have at least three party members, you can win the battle and the
map. Slowly and methodically, take out the tigers one by one. Once all the
tigers are taken care of, go after the Assassin. He isn't too tough when you
have three strong characters in your party (Iron, Pumpkin and Material).
This first battle is very tough. If you are having massive troubles, I
recommend going back to battle 5 and gaining some easier experience there.
It will take a long time. You want your characters to be at least level 12
before entering this battle (Clay was only level 9 for me which is why he
died instantly).
Once you get past all these tigers, you have it pretty easy from here on out.
Head south, then go east when you can no longer move south. You will
encounter a single Lamia. She should pose no trouble and should only take
two attacks to kill. From there, move east more and you will find a chest
with a Manna Stone. Now turn around and head west.
Westward movement will treat you to a single Saber Tiger. When by
themselves, these Saber Tigers are easy as pie and shouldn't pose any
trouble. Kill it and move west to encounter another Lamia. Kill it then
move west more and grab three chests containing from south to north: Power
Ruby, Black Shield, Hera Mace
Now turn around and had back to the north where you fought that very tough
battle with the 6 Saber Tigers. From here head Northwest and you will
encounter two Lamia. They will gang up on your weakest character so this can
be tough. Make sure everyone has 250+ HP before engaging them. Gang up on
one Lamia at a time. Two successful attacks will kill one of them, so this
shouldn't be too hard. Just make sure you are healed up after their first
round of attacks because the second turn can kill your weakest character.
From here move north and you will come across four chests. From South to
north, they contain the following: Devil Bird Body, Black Swordsman Body,
Black Orb, Sirum Medallion. Grab them all then turn around, go south east,
back to the original battle then continue to the east. You should come onto
a chest that contains a Quick Emb. Grab it, then return to the center of the
map and head north to face the two assassins you avoided earlier.
Approach the two assassins from the middle of the pathway so you would bisect
them if you went past them. Gang up on one and you should be able to kill it
in two attacks. Now go after the remaining one. This shouldn't be too
difficult. After you are finished here, move north and east and you will
encounter the final monster, a Lamia. Dispose of her quickly. Elect not to
quit the map. Instead head east and grab the last chest which has a Pearl in
it.
The first thing you will want to do when you are done with the battle is
check out the equipment you just found. Clay has the weakest defense since
he is still in his Shaman body, so equip him with the Black Shield.
Everything else you get in this battle cannot be used now, but check out that
Hera Mace (+77 ATK for a Priest). Go to the shop and replenish your
supplies. Sell off the Mirror Shield you just removed from Clay.
Now we need to fix the problem of Clay being so weak. Because he is a
Shaman, he has slow movement and didn't get the experience that Iron and
Pumpkin did over the last few battles. This has left him behind. The
easiest and best way to remedy this is to go to battle five and remove
everyone but Clay from the party. As long as Clay is a level 3 Shaman and a
level 9 overall, he can kill everything in Battle 5 with one attack of his
Fire magic. To remove people from your party go to the options screen and
select formation. The next screen shows everyone you have in your party and
all the monsters you have captured. If the name is highlighted, they are in
the formation. By pressing A on any name, that particular name will de-
highlight indicating that member is no longer in the party (don't worry, you
can get them back at any time by doing the same process and highlighting
everyone again). Deselect Pumpkin, Material and Iron. Leave your Tiger and
or any other monsters in the group. Now enter the battle. Only Clay and the
monsters will fight. Go through the battle, casting Fire each time. The
only ones he cannot kill with one hit will be the Saber Tigers. Your Tiger
will clean up the mess. Get him to level 5 Shaman and at least level 11
base. Once he is there, withdraw from the battle (you probably will have to
fight the battle several times over) and re-highlight your party members to
put them back into the battle for next time.
----------------------------------------------------------------------------
Body Change 4 (GWC-4)
----------------------------------------------------------------------------
Now is another excellent time for a body change. Since we just got Clay up
to speed with the rest of the party, him, Iron and Pumpkin should all be
ready for a new body. Material might be, but we want to hold off so as not
to have all weak characters for the next fight. If any member isn't ready
for a new body, follow the instructions directly above this paragraph to get
him to the max for the body level.
Have Iron Change from a Ninja Master into a Birdman. His stats will be
affected thusly:
MP. - 139 (it's ok, he doesn't need magic for now)
Spd. - 2
Mv. - 1
ATK - 37 (it's ok, he has no weapon right now, it will go up momentarily)
DEF - 29
INT - 19
Mdef + 3
You will notice that a lot of his stats drop. That is ok because we are just
having him be a birdman until he levels up and can get to Devil Bird which
will be a lot better. Sub1 his Ninja Master Body and Sub2 his Ninja Body.
Equip him with the Battle Sickle you should have and his attack will go up to
110, which is more than he just had as a Ninja Master.
Have Pumpkin change into a Bow Knight. Don't have a Bow Knight body? You
can buy it at the 3rd shop for $2,850. Money shouldn't be a problem for you
by now. Equip him with it and his stats will change thusly:
HP + 48
SPD + 1
MV + 2
MP + 13
ATK + 6
DEF + 2
INT - 2
Mdef - 3
This is obviously one of the best body changes up to this point in the game.
Equip him with the body then go ahead and equip him with the Crossbow if you
haven't already (for some reason, I hadn't done this, should have been done
once you got the crossbow). This will take him up to 174 attack. Give him
the archer body and the paladin body as his SUB bodies. This frees up the
knight body for Clay.
Have Clay equip the Knight body. His stats will be affected like this:
SPD - 2
MV + 1
HP + 148 (Now he is no longer weak)
MP - 240 (This is the only downfall)
ATK + 31
DEF + 16
INT - 25
Mdef - 42
While he does lose a substantial amount of MP as well as intelligence and
magic defense, overall, he is a lot stronger than before and will be able to
survive longer in a battle. Equip him with the Gajjet sword you found and
his attack goes up to 97. Equip him with his old Shaman body for Fire and
Thunder as well as his old Priest body for Healing. Equip his item with the
Glazed Shoes and his speed will increase to 16ish, depending on his base
level. He will still be the weakest attacker, but with his Hp and magic
skills still retained, he should be a much better overall party member!
----------------------------------------------------------------------------
Battle 11 (GWB11) Land of East Gazun
----------------------------------------------------------------------------
Now that you have your new bodies, it is time to put them to the test. After
stocking up on Power Rubies at the store, head north and west to enter the
next battle. This battle has 26 monsters and they breakdown like this:
Saber Tiger x 9 (151 HP)
Harpy x 8 (173 HP)
Chimaera x 6 (193 HP)
Lesser Demon x 3 (428 HP) (353 MP) Boss
Recommended average level: 12
Before we get started here, this map has a quirk than up until now, none of
the maps had. The terrain that you are fighting on has an affect on how much
you can move. There are essentially two colors of ground in this battle,
green which represents grass and brown which represents dirt. Your movement
is affected negatively when you are on the grass. It takes two movement
points to move one square on the grass. When on dirt, you move normally.
This only affects you when you are engaged with an enemy and can see each
individual character. When only Pumpkin is shown walking around the map,
there are no negative effects of the ground.
Start by heading west. When you reach the end, move north and you will
quickly encounter two Saber Tigers. Pumpkin should be able to take one out
with a single hit of his Shoot ability. When the first one is dead, let the
second one come down to you, do not go towards it or you will engage more
enemies. Take out the second tiger and regroup. Proceed north and you will
engage two new enemies, Harpies. They kick for about 10-15 damage which is
nothing serious and shouldn't be any problem, even if they take part in the
battle with the two Saber Tigers.
From here, move east to roughly the center of the map then move north to
engage two more Harpies. Use the B button to check the map and see the enemy
locations. Approach from the south directly in the path of the western most
Harpy. Let them come down to you and finish them off. Then move directly
north to the next set of enemies.
The next two enemies are a Saber Tiger and a Chimaera. The Chimaera will be
quick to move and can do about 100 points of damage, so take it out first.
Iron can do as much as 135 damage to the Chimaera with his Sickle attack.
Take out the Saber tiger once the Chimaera is dead then move off to the
south.
Go south as far as you can and now head east. Once you reach the barrier in
the east, move north to engage two Saber Tigers. Again you will want to let
the tigers come down to you, rather than go towards them. Once they are
dead, heal and head north to take on two Harpies. They shouldn't pose any
trouble for you either. Once they are dead, head north and west, following
the dirt path.
When the dirt path straightens back out into a northern flowing walkway, you
will soon come unto your next battle. There will be two Chimaeras I the
front with two Saber Tigers and a Chimaera behind them. Walk slowly and come
up on the western Chimaera. Let the two Chimaeras in the front approach you
so you do not get the other three enemies in on the battle all at the same
time. They will go after your weakest HP member, so make sure you are healed
and that everyone has at least 250 HP before approaching them. Pumpkin and
Iron should be able to take them each out in one hit if they are level 3 body
or higher.
Now move north and engage the other three enemies. Take out the Chimaera
first since it is the strongest attacking monster. Now go after the Tigers.
Approach them if you want since the rest of the monsters are far away and
won't join in on the battle.
From here, follow the path east and you will encounter a Harpy and a
Chimaera. Once they are dead, turn around and head west. On the western
side of the map, you will encounter two more of the same. Demolish them and
head off north, following the path. There will be a Saber tiger by himself
that should pose no trouble. Kill it then move north to grab a treasure
chest containing a Dark Shaman body.
Now turn around and head south, then east, following the dirt path all the
way to the fart eastern side of the map. Once there, head north and fight
off another Saber Tiger then follow the path north to gain a Bell of Love.
Now head west across the grass and you will encounter a new enemy, the Lesser
Demon. They have 428 HP, much more than any enemy you have fought so far.
They will cast Fire Ball which can cause 100+ points of damage then retreat
away from the battle. Follow after them. Pumpkin can kill them in a single
hit if he is lucky. They aren't too difficult and do not take much to kill.
The Bell of Love apparently doesn't work on these guys, as I just used it and
had it miss so don't waste it.
Once they are dead, elect not to quit the map and grab the chests that are
just north of where you fought the battle. The one in the east contains a
Manna Stone and the one in the west a Power Ruby. Now feel free to quit the
battle and return to the world map.
Return to the shop and replenish your supplies before continuing onto battle
12.
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Extra Battle 3 (GWE-3) Land of East Gazuto
----------------------------------------------------------------------------
With the Lamut Medallion that you can find in battle 10, you can unlock two
more extra battles. These are totally optional and are not required. I did
not do them in my walk through and I am only writing about them having
already completed the game.
Stand on Battle 11, Land of East Gazun and select the Lamut medallion from
the item menu and use it. It will open a new way to the south and a blue
arrow will appear on screen. It will take you to a new battle with 14
enemies that break down like this:
Chimaera x 4 (193 HP)
Saber Tiger x 6 (171 HP)
Lamia x 4 (226 HP)
One quick note (it is explained better two sections down) is that when you
are on the grass, your movement will be cut in half when engaged with an
enemy. When on dirt, your movement will be normal when engaged with an
enemy. When walking around not engaged, your movement won't be affected.
Turn east from the beginning and you will encounter a Saber Tiger and a
Chimaera. Kill the Chimaera first before going after the Tiger. The
Chimaera is stronger and is best to get rid of first.
Now turn and head west and you will find a second Chimaera and Saber Tiger.
Once they are dead, go back to the middle of the map then go south and you
will find a Chimaera. Once it is dead, move south and you will find a chest
with a Dark Knight Body.
Head west and you will find a Saber Tiger with a Lamia behind it. Kill the
Tiger first then go after the Lamia. Once they are dead, there will be a
chest in the far south west that you can grab which contains an acid bomb.
Now do a 180 and head east. There will be another Saber Tiger and Lamia
here. Again, kill the Saber Tiger first then go after the Lamia. Once they
are dead, there will be a chest in the south east that contains a Darkness
Sickle that you can grab.
Now Head north and you will find a Lamia and a Saber Tiger. Since the Lamia
is closer, kill her first then go after the Tiger. Once they are dead, grab
the chest in the north which contains a Sorcerer Rod. This is the best rod
in the game in terms of attack so do not get rid of it. You will have a
Wizard later in the game that this will be perfect for.
Head west and you will find a chest with an Amethyst. Continue west and
there will be another Saber Tiger and a Lamia. Kill the Tiger firsts since
it is closest then go after the Lamia. The chest behind them contains a
Darkness Blade.
Go back to the chest with the Amethyst in it and head south. There will be
the final enemy of the map, a Chimaera. Kill it then withdraw from the map.
----------------------------------------------------------------------------
Extra Battle 4 (GWE-4) Land of West Gazuto
----------------------------------------------------------------------------
17 enemies occupy this area. They are as follows:
Saber Tiger x 2 (171 HP)
Harpy x 7 (221 HP)
Lesser Demon x 6 (211 HP)
Chimaera x 2 (193 HP)
Start out by heading west and you should see a Saber Tiger in the north.
Approach it and kill it quickly. Drop south and move west. You will find a
Harpy and a Lesser Demon. Kill the Harpy first then go after the Demon.
There will be another Lesser Demon just to the west that may join in on the
battle. Defeat it too.
Now move west as far as you can until you reach the western wall. From here,
move north and you will eventually run into several treasure chests
containing the following: Death Archer Body, Black Orb, Defense Emb, Glazed
Shoes, Death Bow, Orb of Thunder, Darkness Sword.
Move east from the middle of the chests and you will find a Chimaera. Just
south of him will be two Lesser Demons and a Harpy. They will all join in on
the battle. Kill the Chimaera first. Then go after the Harpy, saving the
Lesser Demons for last.
Continue East and there will be a Harpy and a Lesser Demon Side by Side.
Kill the Harpy first then go after the Demon. Continue east and a few steps
south and you will find two Harpies and a Lesser Demon. Again, kill the
Harpies first then go after the demon.
Take a few steps back onto the dirt path and go south and you will find a
Chimaera. He shouldn't be much of a problem all by him self. Kill him then
move east to find a lone Harpy. Kill her too.
Now go as far north and you can, then head west. You will meet a Harpy here.
Once she is dead, there will be a Saber Tiger just south and west of her.
Kill it then withdraw from the map as you can killed everything and grabbed
every chest there is.
----------------------------------------------------------------------------
Battle 12 (GWB12) Land of West Gazun
----------------------------------------------------------------------------
There are 27 enemies here. This is how they break down:
Lamia x 7 (156 HP)
Lesser Demon x 4 (165 HP)
Gargoyle x 6 (218 HP)
Minotaur x 3 (221 HP) (00 MP) Boss
Recommended average party level: 13
Before we get started here, this map has a quirk than up until now, none of
the maps had. The terrain that you are fighting on has an affect on how much
you can move. There are essentially two colors of ground in this battle,
green which represents grass and brown which represents dirt. Your movement
is affected negatively when you are on the grass. It takes two movement
points to move one square on the grass. When on dirt, you move normally.
This only affects you when you are engaged with an enemy and can see each
individual character. When only Pumpkin is shown walking around the map,
there are no negative effects of the ground.
Start this map off by heading east then north and you will encounter a Lamia.
She shouldn't be any trouble. Branching off from the Lamia, moving North and
east are several more enemies in this order: Lesser Demon, Lamia, Lamia.
They are situated so that they won't start in on the battle fray until you
get close to the enemy south and east of it. Start by killing the first
Lamia then going after the Lesser Demon. This Lesser Demon has substantially
less HP than those from the previous battle but does the same moves (Fireball
then falls back). Don't get suckered into his trap. Have Clay use his Shoot
ability to kill it from long range, then go after the last two Lamia. Have
Iron use his Throwing Star ability and have Clay use his magic abilities to
attack from long range if needed. Don't go too far north while in this
battle or else you will get some unwanted guests joining in.
Once the last Lamia is dead, heal then move north. Here you will meet a
Lamia and a new enemy, the Gargoyle. The Gargoyles will most likely move
first and can come in and do about 100 damage to any character. Take these
guys out first by teaming up against them then go after the Lamia.
Now return to the south central part of the map (where you first started the
map) then head west and move north. Walk up to the Gargoyle head on and have
it come down and attack you. Kill it quickly then fall back until you
regroup.
Just north of here will be a Gargoyle, a Lesser Demon and a Lamia. Take them
out by first going after the Gargoyle then the Demon then the Lamia. Now
head north and a few steps east and you will encounter another Lamia.
Branching north and west from it will be a lesser Demon and another Lamia.
Take them out. North of them will be a Gargoyle and another Lesser Demon.
Kill them. Make sure you stay healed up during this whole process or you
could easily lose a party member or two. There will be another Lamia north
of here. Kill her then head off to the east.
Moving east, you will engage