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 ZZZZZZZ          TTTTTTTTTT      AAA       CCCCCCCCC    K     K
      Z               TT         A   A      C            K   K
     Z                TT        A     A     C            K  K
    Z     =====       TT       AAAAAAAAA    C            KKK
   Z                  TT      A         A   C            K   K
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 ZZZZZZZZ             TT      A         A   CCCCCCCCC    K      K
v1.0
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For the Atari 2600



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Contents:
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1) Overview
2) Gameplay
3) Controls
4) Points
5) Tips and Tricks
6) Disclaimer



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1)OVERVIEW
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This FAQ is intended for the Atari 2600 game, Z-Tack. This FAQ will 
guide you through the various information throughout the game.



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2) GAMEPLAY
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The idea of Z-Tack is incredibly simple. Incredibly. There is no number 
of times I can say "incredibly," for it to be enough. This is so 
simple, I am surprised that no one has written an FAQ for this game 
before, except when I checked the rarity of my game, it said "extremely 
rare." Hmmm...

Any way, the idea behind the game is simple. (Did I say that before?) 
All you have to do is shoot the enemy bases at the bottom of the screen 
with your UFO until there are no bases left, and then you will do the 
same in the next level, etc., etc. 

You have three lives, even though there's six boxes at the top of the 
screen. There is no way to regain a life.

You have to maneuver through:
-GUNFIRE: single pixels that fly up the screen. You know, like gunfire. 
And like gunfire, you don't want to get in its way.
-BOMBS: noted on the screen with a skull and crossbones. If you touch 
one, it will explode, along with your ship. They disappear after a few 
seconds.
-MISSILES: noted on the screen the same way a bomb is, except after 
about three seconds it will move horizontally in the direction of your 
UFO. However, it can only move horizontally from it's starting point, 
so don't get in its way.

Bombs and missiles can be shot, but gunfire is unavoidable.



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3) CONTROLS
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The controls for this game are a little different from other shooter 
games in that you can shoot in the four general directions.

Moving: Joystick

Firing: Point the joystick in the direction that you want to fire (up, 
down, right, or left) and hit the button at the same time. (This may be 
a little confusing at first.)



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4) Points
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You are awarded 100 points (to start out with) for every enemy base 
that you destroy, regardless of size. 

After the fifth level, you earn 200 points for every base that you 
shoot, plus +1 points for every base. For example, if you shoot a base, 
you get 201 points, and the next base would be 201 + 2, then 203 + 3, 
206 + 4, etc., etc.

You are not awarded any points for destroying a bomb or a missile.



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4) TIPS AND TRICKS
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1) Start at one side and work your way over to the other. When the next 
level starts, you should be in the same position you finished the last 
level. Work to the other side, and keep making sweeps as the levels 
progress.

2) The levels are completely random, so I couldn't make ASCII art like 
I did in my Frogger FAQ. However, the first few levels don't have very 
many enemy bases, and there aren't any missiles or bombs. Bombs will 
appear first, followed by missiles a few levels later. As the levels 
progress, more and more bases will appear and they shoot quicker every 
level.

3) My high score is 23038, so e-mail me and tell me if you can beat 
that or not.



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5) DISCLAIMER
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This FAQ is copyright 2002. It should not be sold, redistributed, or 
used in any negative way. Also, if this FAQ does not help you, don't 
send me any derogatory e-mail. It's my second FAQ, so it is still 
subject to revision. Anything you would like to see added or changed 
may be submitted to Daddy_Rice@Hotmail.com