MASH(2600) FAQ/Walkthrough version 1.0.0
by Andrew Schultz schultw.andrez@sbcglobal.net

Please do not reproduce for profit without my consent. You won't be getting 
much profit anyway, but that's not the point. This took time and effort, and 
I just wanted to save a memory of an old game and the odd solutions any way I 
could. Please send me an email referring to me and this guide by name if 
you'd like to post it on your site.

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            OUTLINE

  1. INTRODUCTION

  2. CONTROLS

  3. GAMES AND STRATEGIES

  4. VERSIONS

  5. CREDITS

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  1. INTRODUCTION

MASH may not be innovative, and the controls stink, but it's still a fun 
game. It has four separate sub-games, all of which require an interesting 
containment policy in easy mode when you start and considerable strategy if 
you 1) wish to play hard mode or 2) try to play easy without surgery. The 
variety is interesting til you realize just how nasty it is for your 
helicopter to avoid moving trees. Well, it's about as goofy as the TV show 
could be, but like the show, not in a bad way. It beats down a LOT of other 
Atari games based on 80s culture(Hi Pac-Man! Hi E.T.! Hi arcade port rip-
offs!) Games like it, and Porky's, were the Atari at its best with its weird 
interpretations of pop phenomenons that had to fit into 4K. The first high-
tech poetry I guess.

  2. CONTROLS

The fire button is not used, and the joystick moves your forceps or copter 
around the screen without acceleration.

One thing you do not want to do(with emulation at least) is to reverse 
direction quickly in your chopper. Release the keys then change. A 45 degree 
turn is okay, but 135 or 180 is not.

Sometimes if you flip direction after hitting a tree, you go through it

A = hard difficulty, generally giving the computer 99 points. He also plays 
smarter, which is lethal, since he knows exactly to the pixel how to get by 
the trees.

B=easy with Burns dumbing down at the end for you to sneak a win. He gets no 
point bonus.

Games 2x are 2-player.

  3. GAMES AND STRATEGIES

Games 1-2: Welcome to Korea

When you first play this game, you'll probably be able to eke out a victory 
pretty regularly, but not by much. That's okay--the strategy of containment 
works well and will serve you well in games 3 and 5, too. Eventually you'll 
be good enough not to need the bonus shrapnel round, but til then, if you 
keep within 100 points early on on easy difficulty, you should be okay.

Early on you want to build up your per-rescuee bonus, only grabbing 2 or 3 
guys before returning, but when the enemy goes back to base you can clean up 
the corners. Or you can leave him the last guy in the corner and shut him out 
while you clean up. If you are mean, you can block him into the corner and 
let the tank shoot him down.

At the end you will want to grab 5 guys and return, and Burns doesn't seem to 
change his ending strategy for this, so you often can nip him at the end. You 
may also be able to jam him into the trees in the UL and release him only 
when a tank fires. In general you want to be away from the tank after it 
wasted its shot, with the exception a funny trick where, if stuck in the DR, 
you can get shot and get an easy ride home. Beware, though, that you need to 
drop your passengers off. They're still on the copter. And you still got 
points for them. Don't worry.

Another funny trick is to get shot at the top and you can fall to pick up 
rescuees. It's not as practical but it is a nice consolation. Still, in 
general, getting shot is very bad and if you can 1) push Burns against the 
edge of the board and clean up while he's gone and 2) avoid it yourself, then 
you are in good shape. A lot of this is knowing how to cut diagonally past 
trees and learning where the enemies might be on recharge, which can bounce 
you back for some weird reasons. Quick moves in and out with at most two 
adjustments work well, but sadly there's no real way to tell when you're just 
before surgery. That might help you know if you should go for the last guy.

While it took a while to beat Burns passing up surgery(the guy CHEATS and 
runs through trees,) I never had much fun at extra difficulty as there are 
just too many ways to get caught by trees as Burns doesn't. You really have 
to play containment there and NOT make mistakes in surgery, where you need 
every last point. Also if you make one mistake, take a deep breath and get 
back to basics. Chaining unforced mistakes is a great way to dig a huge hole. 
The scene swtch provides ample time to evaluate your position.

At the start, don't get mad if Burns gets a few in a row--he ha to go back to 
base, then it's your turn(leave a guy on the right.) Similarly, you'll never 
blow him out, though you can do pretty well piling up surgery points for a 
big win instead of a last-minute one.

Also keep in mind that on difficulty A you need only cut the gap 10 points 
every 100 to be doing OK. Also Burns does not seem to understand that 999 
wins so he often flies to base with 984. Cheap but fun laughs, like the show.

Games 3-4: Colonel Potter

The moving trees in the middle are just stupid, really, but without them the 
game would be too like #1. Containment works here as well--avoid getting hit, 
and if parachutists are on your side, drop down to get more points for 
picking them up. If the enemy comes over, go to the top of the screen. Again, 
Burns kows how to get through the trees and for you it is trial and error, so 
I generally stay on one side and make sure I have a chance at half of the 
paratroopers. If I can I try to push him into tank fire, which really opens 
things up.

Games 5-6: Cease Fire

Smaller helicopters and no tanks. Seems like an easier version of #1 but the 
computer can really zip around. You should follow the same strategy as above 
but you won't be able to block him out now--with the exception being in the 
DR corner. Hard difficulty is nearly impossible here and I've gotten wiped 
with just a couple surgical mistakes.

Games 7-8: Surgery

This is the easiest of the games. It is a sub-game of 1-6 and the basic idea 
is that you may want to overshoot the shrapnel to remove in some cases. 
Always when possible so a false move won't joggle the shrapnel into a side of 
the body-maze. It is worth a bit of extra time to do this as the punishment 
for failure is pretty steep and you should be able to get 5 pieces--you have 
no control over their point values, so speculating there is wasting time. 
While the pieces in the esophagus are worth the most points and the 
easiest(approach the 80 pointer from above) you can just be careful with the 
cheap 25- and 15-point ones. The best solution is:

1. move the forceps diagonally to get near the shrapnel
2. approach the shrapnel from the side so that a small false move doesn't 
touch the body. Whatever part of the forceps touches the shrapnel, sticks
3. move the shrapnel vertically--you don't have to be exact

You'll learn there are only a few places it can be moved from, and you'll get 
a feel for what to overshoot and what you can grab. Ironically the toughest 
and least rewarding may be the DL one that is a straight shot left. Also for 
the UR and UL passages you need to move the shrapnel completely out of the 
body, which is different from the lower bit as the shoulders slope.

With Burns getting 6 points per second I've held him under 500 making two 
mistakes. By the way, if you find yourself losing close games in 1-6, take 
the time here to try to get a perfect game or two.

End of FAQ Proper

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  4. VERSIONS

1.0.0: sent to GameFAQs 10/23/2007, complete

  5. CREDITS

Thanks to the usual GameFAQs gang, current and emeritus. They know who they 
are, and you should, too, because they get/got some SERIOUS writing done. 
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow 
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog and 
others I forgot. OK, even Hydrophant in his current not-yet-banned message 
board incarnation. I am not part of his gang, but I want him to be part of 
mine.
Thanks to AtariAge for the HTMLized manual and the ROM.
Jeff and Duane for showing me this fun game so many years ago. And Porky's 
too.