- updated Nov. 28th 2006 blah, blah, blah


     _____                 __
    /     \   ____   _____/  |_  ____ __________ __  _____ _____    _____
   /  \ /  \ /  _ \ /    \   __\/ __ \\___   /  |  \/     \\__  \  / ___/
  /    Y    (  <_> )   |  \  | \  ___/ /    /|  |  /  Y Y  \/ __ \_\___ \
  \____|__  /\____/|___|  /__|  \___  >_____ \____/|__|_|  (____  /____ >
          \/            \/          \/      \/           \/     \/     \/
              __________
              \______   \ _______  __ ____   ____    ____   ____
               |       _// __ \  \/ // __ \ /    \  / ___\_/ __ \
               |    |   \  ___/\   /\  ___/|   |  \/ /_/  >  ___/
               |____|_  /\___  >\_/  \___  >___|  /\___  / \___  >
                      \/     \/          \/     \//_____/      \/

          .___       ,                .__                       .
          [__  _  _.-+-. .._.*._  _   [__) _.._  _.._ _  _.     | _  _
          |   (/,(_] | (_|[  |[ )(_]  |   (_][ )(_][ | )(_]  \__|(_)(/,
                                 ._|


                     Montezuma’s Revenge Featuring Panama Joe
                              For the Atari 2600
                                 Version 1.1
                              Written by Pseudonym
                          Email: shdwswrm@hotmail.com
_______________________________________________________________________________


Table of Contents
-----------------

Revision History
Copyright
FAQ
Introduction
Game Basics
Walkthrough
Closing

===============================================================================
Revision History
===============================================================================

Version 1.1; November 29th, 2007
-Rewrote the first level and most of the Game Basics and other sections. Added
a map for the first and second levels.

Version 1.0; July 11th, 2005
-Finished Level 1 of the walkthrough. Started the Game Basics section.

===============================================================================
FAQ
===============================================================================

Q1: Do you have to collect every item to complete a level?

No, but you will need the keys to complete a level.

===============================================================================
Copyright
===============================================================================

This document is licensed for public use according to the GNU Free
Documentation License. If you'll read the license, you'll see that it allows
for inclusion within another work, provided that the other work in turn
maintains the license.

Some key parts of the license:

This license applies to any manual or other work, in any medium, that contains
a notice placed by the copyright holder saying it grants a world-wide, royalty-
free license, unlimited in duration, to use that work under the conditions
stated herein. The "document", below, refers to any such manual or work. Any
member of the public is a licensee, and is addressed as "you". You accept the
license if you copy, modify, or distribute the work in a way requiring
permission under copyright law.

A "modified version" of the document means any work containing the document or
a portion of it, either copied verbatim, or with modifications and/or
translated into another language. You may copy and distribute a modified
version of the document under the conditions of sections 2 and 3 above,
provided that you release the modified version under precisely this license,
with the modified version filling the role of the document, thus licensing
distribution and modification of the modified version to whoever possesses a
copy of it.

To summarize, you may use my guide in part or whole, without any additional
permission from myself provided that the resulting guide is similarly released
under the GNU FDL. If this is a major problem for you, I would be happy to give
you separate permission to use parts of the guide, provided that I am given
credit and a link to my guide is provided. The latest version of this guide can
always be found at GameFAQs. It's the responsibility of any other site that has
this guide to get the latest version, and no, I won't send updates to sites
already hosting this guide.

Copyright 2007 T. C. aka Pseudonym. All rights reserved.

===============================================================================
Introduction
===============================================================================

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows
his real name or where he comes from.  But one thing’s for sure,  PANAMA JOE’s
a daredevil from the word “go!”  No risk’s too great if the reward’s large
enough.  Winning.  That’s what’s the most important to him.  And more times
than not, that’s exactly what he does.  Because he’s tough, clever -
resourceful.  And sometimes, downright pig-headed!  Though occasionally (ah-
hum), he’s been known to get in over his head.  Luckily, he’s got a knack for
getting himself out of hot water as quickly as he gets into it!  Let’s hope
MONTEZUMA’S REVENGE is one of those times.

===============================================================================
Game Basics
===============================================================================

Controls
--------

Fire Button: The big red button allows Panama Joe to jump.

Joystick: The stick controls Panama Joe. Moves him around and stuff like that.


Screen
------

Score: The score can be found in the space over your lives. It keeps track of
your current score.

Lives: You can find it in the top center part of the screen. There are five
fiesta hats up there that represent each of your lives.

Inventory Window: Your current inventory can be found in the space directly
below your lives. Each time that you collect an item will be displayed in the
inventory window until you’ve used it.


Items
-----

Torch (the yellow zig-zag thing): A Torch will permanently light up all rooms
that are pitch black in the current level. It's very useful to have and often
near-vital to complete a level, so it's often in your best interest to find it
when it appears in a level.

Sword (the white cross-like item): The Sword will kill one enemy when you run
into it. It only works on ONE enemy so you should be very careful how you use
it.
It doesn't work on Snakes.

Amulet (the yellow hammer-like item): The Amulet will disable enemies for
several
seconds. You can walk right through them just be careful not to touch one when
they
start moving again.

Key: It will open a locked door.

Jewel (the orange oval thing): Adds 1000 points to your score. They aren't
vital to
the game, so you can avoid the rooms (and often the dangers they present) if you
want to do so.


Enemies
-------

Skull: There are two kinds of Skull enemies in the game, one that rolls across
the
floor and one that bounces across the floor. You have to jump over the rolling
ones,
just make sure you jump when they are moving towards you; and walk under the
bouncing
ones, these ones are easier to avoid until the later levels, where they will
appear
in laser gate rooms. They can be killed with the Sword.

Snake: Snakes don't move therefore, you will have to jump over it. They are
fairly
simple to avoid but in the later levels they appear in awkward places,
disappearing
floor rooms in particular. *sigh* You can't defeat them with the Sword as well.

Spider: Spiders walk back and forth across the room, which makes them a little
tougher
to avoid than Snakes. You can kill them with the Sword. Yay!


Obstacles
---------

Laser Gate: It shoots a beam of energy towards the ground until it shuts off
momentarily, allowing you to pass across it. There are two different kinds of
these
gates: double or single; the double gate has two single beams at once, and the
single
gate has only one. You have to start running at the moment or nearly so when
they shut
down or you will be Panama Joe, crispy fried adventurer.

Conveyor Belt: You should know what a conveyor belt does but they will move
either right
or left taking you along with them. It's a slight annoyance but you should take
your time
when you jump off or walk around on them or you might fall to your death.

Vanishing Floor: It's a floor that disappears momentarily and then reappears.
They only
appear when there are fire pits in the room, so if you fall, you will get fried
in a neat
puff of smoke after you die. Take advantage of ladders or other things that you
can climb
onto while the floor disappears so you don't have to travel as far across the
floor.

Locked Door: You can't pass through it unless you have a key. There are enough
Keys for
every door in each level.


Map/Item Legend
---------------

J : Jewel    S : Sword   - : Open Door
K : Key      T : Torch   = : Locked Door
A : Amulet

 _____
|x    |   x = Item(s) in the room; Not the exact spot in the room, read the
|o    |       walkthrough for that and how to get it.
|_____|   o = Room Coordinate; I figured it would help to know where I'm
              talking about the walkthrough.


===============================================================================
Walkthrough
===============================================================================

Level 1
-------

                          _____   _____   _____
                         |J    | |K    | |     |
                         |A1    = A2    = A3   |
                         |__ __| |_____| |__ __|
                  _____   __|__   _____   __|__   _____
                 |     | |     | |T    | |S    | |K    |
                 |B1    - B2    - B3    - B4    - B5   |
                 |__ __| |__ __| |__ __| |_____| |__ __|
          _____   __|__   __|__   __|__   _____   __|__   _____
         |K    | |     | |J    | |     | |     | |     | |K    |
         |C1    - C2   | |C3    - C4    - C5    - C6    - C7   |
         |_____| |_____| |_____| |__ __| |_____| |__ __| |__ __|
  _____   _____   _____   _____   __|__   _____   __|__   __|__   ______
 |End  | |     | |     | |     | |A    | |JJ   | |     | |     | |JJJ   |
 |D1    - D2   == D3    - D4    - D5    - D6   | |D7    - D8    - D9    |
 |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |______|


A2: You start the game here. Climb down the ladder, jump onto the rope (the line
on the right) and then onto the platform on the other side. Go down the ladder
there and jump over the Skull when it's moving toward you; move more to the
center of the room and jump over it from there because the Skull will move back
and forth roughly under the conveyor belt right above. Snag the Key and then
make
your way back up to the top again. Jump across the left hole and head into the
door there.

A1: There are four Laser Gates to deal with, two that you will have to pass
through and two more that are optional, if you want the Jewel. Avoid running
forward right away, and be careful with the double Laser Gate. Head to down the
ladder when you're on the other side.

B2: There's a Spider crawling along the ground so don't go right down the ladder
at first. Wait for it to pass to the right of the ladder, drop to the ground,
and
continue leftward.

B1: This will be your first encounter with Skulls, they're the bouncing variety;
walk under them and drop down the ladder into the next room.

C2: There are two Snakes in this room that might give you a bit of trouble since
they are so close together. Jump over the first one, back up if you can, and
get a
good run toward the second one to make it over.

C1: This room is a toughie, you might get killed here because of the vanishing
steps on either side of the room. First things first however, the Key on the
middle
platform. You won't be able to jump straight over there, instead aim for the
rope
below, climb up, and get the Key. Once you have collected it slide to the ground
via the rope, and wait on the right side of the room. When the steps reappear,
quickly jump up the first couple of them to the solid step. You can wait here
for
a second when the steps disappear again. When they reappear, VERY quickly
continue
jumping upwards until you reach the top - you will reach the top seemingly at
the
last second before they vanish again so you can't make a mistake. The one
possible
good thing is if you die here, you will reappear at the door to the room. =)

C1-C2-B1-B2: Follow the trail back to room B2, where the Spider is roaming back
and
forth, and head down the ladder. The only real trouble along this path is the
two
Snakes you encountered in C2, you start right beside the second one, so you
have to
make a quick short hop over it.

C3: Egad! The disappearing floor! And a Jewel too. Wait on the lower rungs of
the
ladder and make a break for the jewel when the floor reappears. Wait a bit until
the floor is visible again and run to the other side.

C4: Snakes, why did it have to be Snakes! Egh. Snakes. Take your time and jump
over
the first one and climb up the ladder. The Torch is in room B3, but if you don't
want it, continue past the ladder to room C5.

B3: Another toughie of a room, you could very well die here because of the
Skull or
the conveyor belt at the top. Make sure that you take it slow in this room. Use
the
Key on the right door and climb the ladder until you're level with the platform
with
the Skull. Jump onto the platform and wait for the Skull to approach you and
jump
over it. Climb the rope on the left and then jump to the conveyor belt and grab
the
Torch. Slowly make your way back down and climb down the ladder to the last
room you
were in.

C4-C5: Jump over the Snake on the right and head into the next room. There are
four
straight double Laser Gates here. Take your time and don't get frustrated if
you get
killed. Move through the Gates the moment they shut down and you should be
alright.

C6: A Spider makes an appearance in this room. Jump over it and go up the
ladder.

B5: Several more Laser Gates, Ugh. The Key is the only thing that you need in
this
room but you can head left into the room B4 to grab the Sword as well. You will
have to pass through another set of Laser Gates to get it though. Whatever you
choose
to do head back down the ladder once you grab the Key.

C6-C7: Avoid the Spider and mosey right into room C8. This Key room isn't
unlike the
one you were in previously - room C1 with the disappearing steps, except that
this
one is easier. Jump to the yellow rope, slide downwards until you are level
with the
Key...jump to it and grab ahold of the blue rope on the right. Get onto the
yellow
rope again and slide down to the ground. Head down the ladder below.

D8: A vanishing floor room, along with a Snake on the left edge, but you don't
have
to worry about it right away, unless you want to just get on with the level in
which
case you can just head left. Stay on the ladder and run right if you want some
Jewels
in room D9, otherwise run left over the Snake to continue to the end of the
level.

D8-D9: There are 3 Jewels in the corner of the room, grab them and head into the
previous room again.

D7: A Spider in the house, or room rather. Jump over it and climb the ladder to
more
familiar territory.

C6-C5-C4: You're in the Spider room you were in earlier, just before the key
room;
head left into the room with the four Laser Gates, and left again into the room
with
the two Snakes. Jump over the Snake and down the ladder.

D5: This room will be pitch black unless you got the Torch in room B3, and
here's
hoping that you did get it, in which case the rooms down here will be lit up
for you.
Don't get the Amulet on the left; walk right instead to get a couple of Jewels.

D6: You can grab a couple of Jewels while you navigate the disappearing floor.
Run
straight across but make sure to grab the Jewel hanging over the floor on your
way,
and then run back to the other side when the floor is visible again. Go into the
last room again.

D5: Snag the Amulet and quickly run to the left into the next room.

D4: Wait until the floor is visible and make a break for the other side but
depending
on where the Skull is rolling around, you can do several things: if you still
have
the Sword, you can just run right through the Skull; if you don't have it, you
might
have to wait until the Skull is rolling toward you at the edge of the floor so
that
you can run past it.

D3-D2: There are two locked doors here, and what do you know, you have two keys
that
you can use. Yay! Run across the floor in the next room and you'll be finished
level 1.

D1: The treasure room. Get all of the Jewels that you can before the next level
starts.


Level 2
-------

                          _____   _____   _____
                         |S    | |K    | |J    |
                         |A1    = A2    = A3   |
                         |__ __| |_____| |__ __|
                  _____   __|__   _____   __|__   _____
                 |JJ   | |     | |T    | |S    | |J    |
                 |B1    - B2    - B3    - B4    - B5   |
                 |__ __| |__ __| |__ __| |_____| |__ __|
          _____   __|__   __|__   __|__   _____   __|__   _____
         |JJ  |  |     | |K    | |A    | |     | |     | |K    |
         |C1    - C2   | |C3    - C4    - C5    - C6    - C7   |
         |_____| |_____| |_____| |__ __| |_____| |__ __| |__ __|
  _____   _____   _____   _____   __|__   _____   __|__   __|__   ______
 |End  | |     | |     | |     | |     | |JJJ  | |K    | |     | |JJ    |
 |D1    - D2   == D3    - D4    - D5    - D6   | |D7    - D8    - D9    |
 |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_____| |______|


A2:



===============================================================================
Closing
===============================================================================

-------------------------------------------------------------------------------
Final Words
-------------------------------------------------------------------------------

Goodbye. It's been fun writing this thing for you all. Well, not really, but I
had to have something nice to say since this guide is almost at the end. Heh.
Just kidding. In all actuality, I really enjoyed writing this guide and that's
why I wrote so quickly compared to my other guides. Anyway. If you have any
questions, comments, suggestions, praise or criticism, they should be sent to
<shdwswrm@hotmail.com>. If you're looking for specific information and it isn't
in this guide, please tell me about it and I'll fix it. If you're planning on
using this guide for your site, I'd appreciate it if you emailed me first.

-------------------------------------------------------------------------------
Credits
-------------------------------------------------------------------------------

Parker Brothers for this game.

Atariage for the complete transcript of the manual that's on the site.

Mountain Dew, Pepsi, and Coke for helping me stay awake while I'm writing.

And thank you for reading.

End of document________________________________________________________________