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                                 Parachute
                            For the Atari 2600

                                General FAQ
                           Last Updated 2/27/05
                                Version 1.0

                      Written & Compiled by "TestaALT"
                       Email address TestaALT@aol.com


This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved.

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==================
Table of Contents:
==================

 1. Version History
 2. Introduction
 3. Dedication
 4. Controls
 5. Overview
 6. Strategies
 7. Frequently Asked Questions
 8. Credits
 9. Legal Disclaimer
10. Contact Information

=============================================================================
     1. Version History
=============================================================================

Version 1.0  (02/27/05):  Initial version of document - it's complete.

=============================================================================
     2. Introduction
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Parachute is remarkably similar to other Atari 2600 games in quality. It's 
short, tedious, and gets tougher as you progress in the game. Sadly, 
Parachute is also boring. The only "exciting" part of the game is the last 
area, where the obstacles fly at random. When you hit the bullseye, it's time 
to start the same thing over again, only a little more difficult. Falling 
through five generic screens isn't my idea of fun.

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     3. Dedication
=============================================================================

I dedicate this guide to all Atari 2600 gamers out there. They really keep 
this system alive, even though it seems "dead." Atari 2600, in a lot of 
people's minds, was the first gaming console ever created. This really isn't 
true, as there were other obscure systems before it. However, this was most 
people's first video game system - this is the system that brought them into 
gaming. And so, I dedicate this guide to the Atari 2600 gamers that still 
play this old system and keep it alive.

This guide is also dedicated to Brian P. Sulpher and AboveAverage. Where did
you go, AboveAverage? You told me which system to write for! And of course,
Brian taught all of us that you can write billions and billions of guides for
old games.

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     4. Controls
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Fire Button: Nada.

Joystick: Used to move.

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     5. Overview
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The basic layout of the game:

===============================================
                 PARACHUTER
-----------------------------------------------
                                               <- Enemy File
-----------------------------------------------
                                               <- Enemy File
-----------------------------------------------
                                               <- Enemy File
-----------------------------------------------
                                               <- Enemy File
-----------------------------------------------
                                               <- Enemy File
-----------------------------------------------

===============================================

<http://www.vgmuseum.com/images/2600/5.html>


In Parachute, you play the guy who is sky diving. Well, at first, you aren't 
really sky diving because you go unbearably slow. That's right, for the first 
couple of levels you will go so slow it makes this game a pushover. Don't be 
fooled, though, because it gets tougher as the game progresses because 
everything starts to speed up.

As you descend to the ground (it's 15,000 miles!), you have to dodge tons of 
obstacles. These obstacles, though, go in files and patterns, making them 
pretty easy to dodge. Airplanes, helicopters, birds, and clouds are the 
obstacles - they also get faster as you progress in the game. If you hit any 
of these obstacles (besides clouds) one of your four lives will be taken away 
and you will have to restart to the free fall.

It will be about five screens before you reach the bottom. The bottom screen 
is where the game starts to get interesting. Instead of the obstacles being 
in easy patterns, the birds will go randomly. The sky is also filled with 
birds, making landing on the bullseye in the center tough.

To make things harder, a crazy man at the bottom runs through the bullseye. 
If you hit the man before you hit the bullseye, sadly, you will die. When you 
successfully land on the bullseye, you will get points and the process will 
start over again, only things will be a bit faster.

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     6. Strategies
=============================================================================

Suicidal strategies. (Or maybe not.)

  *  In the beginning levels, things will go very slow, so it's best just to 
     move left or right as needed - you won't need to slow down unless an 
     object is very near.

  *  The toy helicopters go in sets of three. At first, they will fly pretty 
     slow (not the slowest), but as the game progresses they will start to 
     fly faster.

  *  The small airplanes also fly in sets of three. They fly at the same 
     speed as the helicopters but they are a little bulkier.

  *  The hot air balloons are the bulkiest of the objects. They go fast but 
     are pretty spaced out, leaving room for you to fly through.

  *  The clouds do nothing to you. Think of them as a "safe file."

  *  The red birds are the easiest to dodge. They fly the fastest but also 
     are spaced apart and very small.

  *  The white/yellow birds are the hardest to get around because they are 
     bulky and fly fast. However, they are spaced out, so drop through them.

  *  In the last screen, the birds will move randomly. The best way to get 
     around this is to enter the screen on the left or right side, because 
     the birds spawn in the middle. With the birds in the middle, fall 
     slanting to the middle and dodging the birds. They usually go in a 
     diagonal pattern but are still very random.

  *  Your goal is to try to hit the center of the bullseye on the bottom. The 
     more center you get the more points you get.

  *  A man, however, runs back and forth on the bottom. If you hit him before 
     you hit the ground, you will die.

  *  In the beginning, you can dodge everything pretty easily if you stay on 
     the side that has no obstacles. Usually, one side is free of enemies 
     temporarily.

  *  As you get to later levels, hold up to slow down. This is probably the 
     most important strategy in the entire game. To alleviate the 
     parachuter's fast speed, it is essential that you hold up to slow down 
     his free fall. In a nutshell, it makes the later levels just like the 
     first levels.

=============================================================================
     7. Frequently Asked Questions
=============================================================================

Question: How many lives can you have?
  Answer: Four lives.

Question: How many screens are in this game?
  Answer: Five-six screens before the bullseye.

Question: How are points accumulated?
  Answer: You get points every couple of seconds you are in the air. In 
          addition, you get mucho points if you land on the bullseye.

Question: How does this game get harder?
  Answer: Everything starts to go faster.

Question: How many players can play?
  Answer: One player only.

Question: When did this game come out?
  Answer: I don't know. =(

Question: Who created this game?
  Answer: Homevision.

Question: My game doesn't work, how do I get it to work!?
  Answer: You might have a corrupted version of the game, or perhaps the old
          2 K version, which doesn't work very well.

Question: Where can I get this game?
  Answer: The Atari 2600 hasn't had any new games made for years, so you 
          can't buy it from them. You can get the game at a garage sale or 
          ebay, if you like. ROMs also work, if you have the game and it is 
          broken, that is. I'm sure Activision made one of their "five hun-
          dred games-in-one," too, and you get one from them.

=============================================================================
     8. Credits
=============================================================================

  *  CJayC for creating GameFAQs.

  *  Brian Sulpher for referring me to a good ROM site.

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     9. Legal Disclaimer
=============================================================================

This document is Copyright (c) 2005 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced or retransmitted in any form 
and under any circumstances without the complete consent of the author. It 
may not be sold, altered, or published in any way without the advanced 
permission of the author. All sources, which have contributed to this 
document, are cited and/or credited in some form. The only sites I allow this
document to be viewed at are:

GameFAQs <http://www.gamefaqs.com>
IGN <http://www.ign.com>

If you see this document at any other site please email me as I do not allow 
this document to be published at any other sources. Please do not ask me if 
you want this document on your website, as the answer will most likely be no. 
These terms have become binding once the recipient (or reader) opened this 
document. Violation of these terms are strictly prohibited and will result in 
a lawsuit. Please do not take these terms as threats and/or not read them as 
they are all very much true. I can sue you for an act of plagiarism and will 
not hesitate to do so. Thank you for reading this legal disclaimer and have a 
nice day! =)

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     10. Contact Information
=============================================================================

Contact me via email (TestaALT@aol.com) or AIM (TestaALT) if you have any 
questions, comments, or suggestions about this guide. Just make sure that you 
put the game name in the subject line. If you don't, I'll probably delete 
you're email thinking it's spam. Also, make sure that the question isn't 
answered in the latest version of the document, which can be found at 
GameFAQs. Try to ask me legibly, as I can't decipher chickenscratch. For AIM,
just beep me whenever you like. Thanks for reading, and check some of my 
other work at:

         -> http://gamefaqs.com/features/recognition/23249.html <-

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