·=============================================================================·
|                                Video Pinball                                |
|                                 Atari  2600                                 |
|                              FAQ / Walkthrough                              |
|                                Version  1.00                                |
|                                 Mike Truitt                                 |
|                           miketru[at]gmail[dot]com                          |
|                           Tuesday, March 21, 2006                           |
·=============================================================================·

   ·-------------------·
   | Table of Contents  \
   ·--·------------------·---------------------------------------------·------·
      | Section 1.00         About this FAQ           search.about     | 100% |
      |    Subsection 1.10        Mission Statement   search.mission   | 100% |
      |   Subsection 1.20         Copyright Notice    search.copy      | 100% |
      |    Subsection 1.30        Searching Info      search.search    | 100% |
      |    Subsection 1.40        About the Author    search.author    | 100% |
      | Section 2.00         Version History          search.version   | 100% |
      |    Subsection 2.10        Version Sizes       search.size      | 100% |
      |    Subsection 2.20        Version History     search.history   | 100% |
      | Section 3.00         Game Basics              search.basic     | 100% |
      |    Subsection 3.10        Objective           search.object    | 100% |
      |    Subsection 3.20        Controls            search.control   | 100% |
      |    Subsection 3.30        Game Modes          search.mode      | 100% |
      | Section 4.00         Strategy                 search.strategy  | 100% |
      |    Subsection 4.10        Table Information   search.table.nfo | 100% |
      |    Subsection 4.11        Table Map           search.table.map | 100% |
      |    Subsection 4.12        Table Components    search.table.com | 100% |
      |    Subsection 4.20        Basic Strategies    search.basic     | 100% |
      |    Subsection 4.30        Advanced Strategies search.advanced  | 100% |
      | Section 5.00         Notes and Thanks         search.thank     | 100% |
      ·----------------------------------------------------------------·------·

·=============================================================================·
| Section 1.00          ABOUT THIS FAQ         search.about                   |
·=============================================================================·


·------------------------------------·
| Mission Statement - search.mission |
·------------------------------------·

   I was looking through a bunch of my older games and was wondering to myself
   why I didn't write any FAQs for these classics. So I  decided  to  write  a
   guide for one of my favorites. Then I noticed that Atari 2600  was  missing
   guides to many many games, so I have made it my duty to get  as  many  good
   FAQs out there as I can for this classic, yet overlooked system.

·--------------------------------·
| Copyright Notice - search.copy |
·--------------------------------·

   This FAQ is copyright information of its author, Mike Truitt.  Any  attempt
   to use this FAQ in full or in part without  consent  of  its  author,  Mike
   Truitt, is punishable. If you would like to use information from  this  FAQ
   or the FAQ itself on your website email the author, Mike Truitt. His e-mail
   address can be found in the "About the Author" section of the FAQ.

·---------------------------------------·
| Searching Information - search.search |
·---------------------------------------·

   This is my first attempt at using the search function implemented in one of
   my FAQs. You will notice that my each major section  and  subsection  there
   will be the term search followed by  ".xxx".  This  can  be  used  to  help
   navigate the FAQ easier. If you would like to skip ahead  to  one  section,
   then simply use the Find function of the computer (Ctrl + F) and  type  the
   command listed. You should skip strait to where you would like to go.

·----------------------------------·
| About the Author - search.author |
·----------------------------------·

   My name is Mike Truitt.  At the time of writing this FAQ I am twenty  years
   old and about to graduate my second year of college. I have been writting
   FAQs for quite a few years now, but have taken about a two year break from
   them. For some random reason, I decided to get back into the game.

   If you would like to contact me, my e-mail address is  miketru[at]gmail.com
   alternately my AIM screen name is myktru

·=============================================================================·
| Section 2.00          VERSION HISTORY        search.history                 |
·=============================================================================·

·-----------------------------·
| Version Sizes - search.size |
·-----------------------------·

     Tuesday, March 21, 2006 - 22 648 bytes

·----------------------------------·
| Version History - search.history |
·----------------------------------·

   ·-------------------------------------------------------·
   | Version 1.00 - Tuesday, March 21, 2006 - 22 648 bytes |
   ·-------------------------------------------------------·

      This is the first version of the FAQ. In just about all  cases  it  will
      also be the last version. I have explored the game as thouroughly  as  I
      think is necessary to write a  complete  walkthrough,  and  due  to  the
      nature of the system, there generally are no hidden extras to be missed.

·=============================================================================·
| Section 3.00          GAME BASICS            seach.basics                   |
·=============================================================================·

·---------------------------·
| Objective - search.object |
·---------------------------·

   *** Taken directly from the game manual ***
   *** All copyrights go to the original authors ***

   The object of the game is to keep the ball in play as long as possible and
   to score as many points as possible.

   Pinball is one of the fastest growing indoor sports. It provides many forms
   of amusement, including competition, challenge, excitement, and stimulation.
   ATARI'S VIDEO PINBALL provides you with the challenge of pinball wizardry in
   your own home.

   VIDEO PINBALL TM is a game of skill and chance. It is like the large arcade
   pinball games, complete with sounds and bright colors that set the mood for
   the ultimate VIDEO PINBALL challenge.

   Each player starts with three balls. Every time you hit the ATARI rollover
   four times, you get an extra ball. The extra ball is indicated by a large X
   at the bottom of the scree. Playing VIDEO PINBALL requires skilful control
   of the flippers which are located at the bottom, center of the screen. When
   the ball drops to the bottom of the screen, you send it back into the
   playfield by using the flippers. The flippers are controlled with your
   Joystick Controller. It's your job to guide the ball within the playfield
   hitting bumpers, spinners, targets, and rollovers to score points.

·---------------------------·
| Controls - search.control |
·---------------------------·

   ·-------------------------·-----------------------------------------------·
   | Joystick - Up           | Flip both flipers up simultaniously           |
   |                         |                                               |
   | Joystick - Down         | When paired with the action button on the non |
   |                         | used controller it will bump / tilt the table |
   |                         |                                               |
   |                         | Move the launcher down                        |
   |                         |                                               |
   | Joystick - Right        | Flip the right fliper                         |
   |                         |                                               |
   | Joystick - Left         | Flip the left fliper                          |
   ·-------------------------+-----------------------------------------------·
   | Action Button           | Launch the ball                               |
   ·-------------------------+--------------·--------------------------------·
   | Right Difficulty Switch | Position "A" | Player 1 - Easy mode           |
   |                         ·--------------+--------------------------------·
   |                         | Position "B" | Player 2 - Hard mode           |
   ·-------------------------+--------------+--------------------------------·
   | Left Difficulty Switch  | Position "A" | Player 2 - Easy mode           |
   |                         ·--------------+--------------------------------·
   |                         | Position "B" | Player 2 - Hard mode           |
   ·-------------------------+--------------·--------------------------------·

·--------------------------·
| Game Modes - search.mode |
·--------------------------·

   ·-----------·
   | Easy Mode |
   ·-----------·

      In easy mode there is only two pathways by which a player can loose their
      turn. There is an chute on the far left of the table that the ball can
      slide down. The other way the ball can go down in between the two flipers
      in the center of the table.

   ·-----------·
   | Hard Mode |
   ·-----------·

      There is only one difference between hard mode and easy mode. If you
      switch it to hard mode you will notice that there are two more chutes,
      one on either side of the table in which the ball can go down.

   ·-----------------·
   | Carry-Over Mode |
   ·-----------------·

      This mode allows the bumper multiplier to be carried over from one ball
      to the next.

   ·---------------------·
   | Non-Carry-Over Mode |
   ·---------------------·

      With this mode the bumper multiplier does not get carried over from one
      ball to the next.

·=============================================================================·
| Section 4.00          STRATEGY               search.strategy                |
·=============================================================================·

·--------------------------------------·
| Table Information - search.table.nfo |
·--------------------------------------·

   ·------------------------------·
   | Table Map - search.table.map |
   ·------------------------------·

      ########################################################################
      ##  Number of Players     Ball Number                           Score ##
      ########################################################################
      ####                      //\\    //\\    //\\                      ####
      ##                        \\//    \\//    \\//                        ##
      ##                                                                    ##
      ##             ##      ##      ##########      ##      ##             ##
      ##  ##         ##  /|  ##      ##  /|  ##      ##   H  ##         ##  ##
      ##  ##         ##   |  ##      ##   |  ##      ##   H  ##         ##  ##
      ##  ##         ##  _|_ ##      ##  _|_ ##      ##  /|\ ##         ##  ##
      ##  ##         ##      ##      ##########      ##      ##         ##  ##
      ##  ##                                                            ##  ##
      ##  ##    /^\                                              /^\    ##  ##
      ##  ##    \v/                                              \v/    ##  ##
      ##  ##                         ##########                         ##  ##
      ##  ##         ##########                      ##########         ##  ##
      ##  ##         ##  /|  ##        H H H         ##  /|  ##         ##  ##
      ##  ##         ##   |  ##         H H          ##   |  ##         ##  ##
      ##  ##         ##  _|_ ##                      ##  _|_ ##         ##OO##
      ##  ##         ##########                      ##########         ##HH##
      ##  ####                                                        ####HH##
      ##  ######                                                    ######HH##
      ##  ########                                                ########HH##
      ##  ##########                                            ##########HH##
      ##  #########################> > >    < < <#########################HH##
      ##  #########################              #########################HH##

   ·-------------------------------------·
   | Table Components - search.table.com |
   ·-------------------------------------·

   ·------·
   | Ball |
   ·------·

      The ball is the most important part of the game. The ball will move
      around and bounce off of every other part of the game. You will get three
      balls during each standard game - there is the posability that you can
      earn more, but I will get into that later.

   ·----------·
   | Launcher |
   ·----------·

      The launcher is located on the far right side of the table on the bottom
      of the screen. It is represented on my map as (HH). Besides the flipper,
      this is the only part of the table which can be manipulated by the
      player. To use the flipper the ball must be in the launch chute, and then
      the down arrow will pull the launcher down. Once the launcher is in the
      desired position, hit the action button to send the ball into the
      playfield. From time to time during the game the ball will find its way
      back down through the launch chute and you will have to use the launcher
      again.

   ·----------·
   | Flippers |
   ·----------·

      The flippers are located at the bottom of the table in the exact center
      of the board. On my map they are represented as (> > >) (< < <) for the
      left and right flipper, respectively. They are the only part of the board
      that is controllable at all times, and you do so by using the left and
      right direction on the joystick for each flipper individually, and up for
      using both flippers simulatniously. When the ball comes near the flipper,
      you need to activate them in order to send the ball moving and continue
      the game.

   ·------------------·
   | Dropdown Targets |
   ·------------------·

      The dropdown targets are the three diamond shapped objects at the top of
      the screen. After you hit each target it will disappear. If you are able
      to hit all three targets one will be added onto the bonus multiplier, and
      the three targets will be reset. Knocking down each target is worth 100
      points.

   ·---------------·
   | Left Rollover |
   ·---------------·

      The left rollover is located on the top left portion of the screen. At
      the beginning of the game, the left rollover will have the number '1'
      inside of it. Each time that the ball breaks the middle of the rollover,
      the number inside will increase by one and after each ball you will
      recieve a bonus for the number of times in which it has been rolled over.

   ·----------------·
   | Atari Rollover |
   ·----------------·

      Located at the top right portion of the screen, the Atari rollover is the
      most important accessory in the game. Each time that the ball breaks the
      middle plane of the rollover a new Atari logo will appear in the center
      of the screen. After four rollovers, an X will appear in the playfield
      and you will recieve another ball.

   ·----------·
   | Spinners |
   ·----------·

      There are two spinners on the table they are small circles that are
      constantly rotating. When the ball hits a spinner it will send the ball
      in the opposite direction. Hitting the spinners will give you one point.

   ·--------------------·
   | Special Lit Target |
   ·--------------------·

      The special lit targets show up randomly throughout the game in between
      the botton two bumbers. When it appears try and have the ball hit it.
      When the ball hits the target, the screen will flash and you will awarded
      1000 points.

   ·---------·
   | Bumpers |
   ·---------·

      There are three different bumpers on the playfield, they are the square
      shaped boxes that are in the shape of a triangle, with the two bumbers
      being on bottom, while the third is up at the center of the top of the
      table. Each time the ball hits the bumper 100 points is added to the
      score.

   ·-----------------·
   | Lose ball chute |
   ·-----------------·

      The lose ball chute is all the way on the left side of the table. If the
      ball enters the top of the chute, it will travel down and lead to the
      bottom of the table, effectively destroying the currently played ball.

   ·-----------------------·
   | Diagonal ball bumpers |
   ·-----------------------·

      Two diagonal ball bumpers are on the bottom right and left corners of the
      table. If the ball touches either one of the bumpers they will be bumped
      in another direction giving the ball an extra boost to continue the game.

   ·---------------------------------·
   | Basic Strategies - search.basic |
   ·---------------------------------·

      Since the idea of the game is to score the most amount of points and to
      keep the game going as long as possible. In order to do this, you must
      know how to score points and how to keep your ball alive as long as
      possible.

      There are three different ways in which you can lose the ball you are
      currently playing with. Firstly is the lose ball chute on the left side
      of the table. If the ball travels into the chute, you will lose the ball.
      The second way in which a ball can be lost is if the ball, by bad luck,
      or poor playing falls in between the two flippers. The third way a ball
      can be lost is if the player is playing under the 'Hard Mode' setting.
      With this setting activated two more lose ball chutes that appear on the
      table by the diagonal ball bumpers. Just like the main lose ball chute,
      if the ball travels down the chutes, then it will be lost.

      Below is a chart of how many points each event is worth.

      ·--------------------------------------------------------------------·
      |   E V E N T                                               | POINTS |
      |-----------------------------------------------------------+--------|
      | Hitting a spinner                                         |      1 |
      | Hitting a drop down target                                |    100 |
      | Hitting a bumber                                          |    100 |
      | Hitting the left rollover                                 |    100 |
      | Hitting the Atari rollover                                |    100 |
      | Hitting the special lit target                            |   1000 |
      | Left rollover bonus                                       |   1000*|
      |-----------------------------------------------------------·--------|
      | * A 1000 point bonus will be awarded at the end of the ball for    |
      |   each time the rollover is hit. The maximum bonus allowed is      |
      |   4000 points, which can be awarded after every ball, regardless   |
      |   of game mode or difficulty setting                               |
      ·--------------------------------------------------------------------·

   ·---------------------------------------·
   | Advanced Strategies - search.advanced |
   ·---------------------------------------·

      If the goal is to achieve huge scores, then there are two things that
      need to be known:

      ·----------------·
      | Atari Rollover |
      ·----------------·

         As earlier mentioned, after hitting the Atari rollover 4 times during
         the same ball, you will recieve a free ball. If this can be achieved
         every ball, literally the game would last forever.

      ·-----------------------------------·
      | Drop Down Target Bonus Multiplier |
      ·-----------------------------------·

         After knocking down all three targets at the top of the screen, you
         will recieve an extra one to your bonus multiplier. The bonus
         multiplier for each game is defaulted at one. This means that every
         point amount in the point chart above is multiplied by the bonus
         multiplier (default x1). If the drop down targets are knocked down 4
         times, the multiplier will be at 5 - meaning that the bumpers will be
         worth 500 points each hit. This can create some seriously high scores,
         especially when played with the 'carry-over mode' in tact.

·=============================================================================·
| Section 5.00          NOTES AND THANKS       search.thank                   |
·=============================================================================·

   First off let me just say that a  great  deal  of  gratitude  is  expressed
   towards all webmasters on the Internet that spend their priceless time  and
   hard earned money  for  the  sole  purpose  of  allowing  people  from  all
   different walks of life, come together and discuss and help each other with
   video games. Without that time and that  money,  the  video  game  industry
   would be nowhere near what it is today. Thank You All.

   This FAQ is copyright information of its author, Mike Truitt.  Any  attempt
   to use this FAQ in full or in part without  consent  of  its  author,  Mike
   Truitt, is punishable. If you would like to use information from  this  FAQ
   or the FAQ itself on your website email the author, Mike Truitt. His e-mail
   address can be found in the "About the Author" section of the FAQ.

   (c) Copyright 2006 - Mike Truitt