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|                               Monkey Academy                               |
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Version 1.0 (08/22/2005)

Version History:

-3/27/2006, added 1up as a host.
1.0: Basic Guide Complete - (08/22/2005)

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Legality:
This Guide is Copyright, 2005, Matthew McIntyre

This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.

To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com

Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com

Game by Konami

******************************************************************************
*                            Table of Contents                               *
******************************************************************************

*To jump to a section, hold the Control Key and press F, then type in the
section number as it appears (ie type M1)

M1: Intro
M2: Gameplay
M3: Modes
M4: Crabs
M5: Stages
M6: Credits

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|                                 M1: Intro                                  |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Monkeys are righteous, so when I saw the game "Monkey Academy," I just had to
leap at the chance to wrtie about it. You know, monkeys just kind of make games
a little more interesting, at least for me. They're agile, loveable, and maybe
the relationship between monkeys, chimps, gorillas, humans and the like gives
me some certain sympathy for the plight of monkeys in games. Whatever it is, it
works for me.

Which is why I probably enjoy this game, another Colecovision math adventure. I
realize that solving equations doesn't appeal to everybody, but this kind of
requires more than just knowing math. It can require reflex and timing. So I
guess I'm just smitten with the game.

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|                                M2: Gameplay                                |
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Right Fire: Jump
Left Fire: Activate Hanging Scroll

When you've chosen a question type and difficulty level, it's time to begin.
Balloons will float to the top, and a monkey will push them forward to make an
equation. You will get some time to figure the equation out. The equation will
always lack one letter.

   4          4
+  5       + ( )
----       ----
  ( )         9

That's just two examples. Also keep in mind that you can come up against
equations like this:

   49
+ 155
-----
  2_4

You need to pay attention to every number, not just the two above or below each
other. Remember to carry your 1's and the like.

So once you think you have the number, you're ready to play. You will see some
rolled up scrolls on the ceilings of each floor. Jump up to them to pull them
down. If they are the missing number, press left fire and it will fall down.
Carry it to the other monkey and jump to deliver it. If it is not the right
number, you will get an X. Three X's causes a blue crab to come out and finish
the equation for you. This costs you a life.

There are red crabs during the course of the game too, they will cost you a
life if you touch them. You can jump up to grab a fruit to throw at them.

Fruit includes: Bananas, Grapes, Apples.

Your Screen:
 ____________________ ______
|TIME HISCORE        |      |
+--------------------+      | <--- Equation is presented here.
|                    |      |
|                    |______|
|                    |      |
|                    |LIVES |
|                    |      |
|                    |SCORE |
|                    |      |
|                    |STAGE |
+--------------------+------+

You get 5 minutes for every stage, with the need to solve 3 equations each
stage.

There is a two player mode. Each player gets to select a mode and difficulty.

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|                                 M3: Modes                                  |
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The game has four modes of equations:

Addition: Add the numbers, just be sure you work from the right -> left. I
suppose addition is the easiest mode, as it's among the first we learn by
convention.

Subtraction: Be careful with subtraction, and again, think of the entire
equation in question, not just what's above the number you're working with.

Multiplication: A bit harder, especially on high difficulties. However, if you
work from right to left it should go fine.

Division: The hardest mode I suppose, these are estimations, so just think of
them in that light.

Difficulties: There are four difficulties, and teh main difference is that
there are more numbers/more complicated equations at the higher difficulties.

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|                                 M4: Crabs                                  |
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Crabs are your only enemy in this game, besides the equations I suppose.

-They always appear from the top and centre of the screen.
-They drop until they hit the nearest platform.
-They can move in any direction, but typically move in a way that they would be
 coming after you.
-The more platforms they drop onto, the harder they are to predict.
-They only leave the screen through the bottom left corner.
-All other seemingly 'empty' walls they bounce off of.
-You can throw a fruit at a crab to defeat it.
-They are worth 100 points
-At the later stages, crabs come much more frequently.
-They may only hit you by touching them.
-Two crabs cannot be onscreen at the same time.
-Let a crab remain onscreen to pass by their point of entry without worry.

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|                                 M5: Stages                                 |
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Key:

----------  Floor
     F      Fruit 
    ''      Number Scroll

------------------------------------------------------------------------------

       Stage 1
+--------------------+  Stage 1 is pretty simple in design, there's a few fruit
|F ' '            ' F|  and the scrolls are easy to access. Keep mainly to the
|                    |  right, except to check scrolls, as the fruit is mostly
|------------   -----|  located on this side. You can best reach the third
|'   ''            F |  floor from the right side, as well.
|                    |
|------   -----------|
| '   '     '  F   ' |
|                    |
+--------------------+

------------------------------------------------------------------------------

       Stage 2
+--------------------+  Laid out sort of like Stage 1, Stage 2 forces you to
|  ''     ' F ' '    |  get right into the path of crabs with relatively poor
|                    |  fruit placement. Use the fruit on the right side of
|------   -----------|  the middle floor to clear the crab before attempting
|F    '    '     F'  |  the fruit on the left. Consider grabbing the fruit
|                    |  near the start as the crab arrives shortly after the
|-------------   ----|  game starts.
|  ' F '             |
|                    |  The top left corner is safe from crabs.
+--------------------+

------------------------------------------------------------------------------

       Stage 3 
+--------------------+  The layout is a little more difficult this time around
|   '  F  '   ' '    |  as there's that little platform in the middle of the
|                    |  two wallbound floors. Make sure a Crab won't drop on
|----------   -------|  your head when you try to reach the third floor. This
|  ' ' F          F '|  is because teh crab will always hit the left side of
|                    |  this platform as it falls. You have fruit to take it
|-------   ---   ----|  out from either side, if you want.
|    '     'F       '|
|                    |
+--------------------+

------------------------------------------------------------------------------

       Stage 4
+--------------------+  Stage 4 becomes more difficult because the crabs come
|     ' '   F   ' '  |  quite a bit more often. Either destroy them or skip
|                    |  them, but be prepared to deal with any new crabs, they
|--   -------   -----|  can arrive fairly quickly. Maybe the best bet is to
| '   F    '      ' F|  leave on onscreen, while you search for the proper
|                    |  scroll. This will prevent any new arrivals until the
|-----   ------------|  crab leaves the screen.
|'        F ' '      |
|                    |
+--------------------+

------------------------------------------------------------------------------

       Stage 5
+--------------------+  Again, the crabs can come very quickly here. They have
| '       '       '  |  the advantage of being able to drop down to either
|                    |  platform on the second floor. Since there are no fruit
|-----  -----  ------|  on the top floor, if you want to check out that middle
|  F '   F  '    F ' |  platform you are going to have to wait for the Crab to
|                    |  pass you first.
|--------   ---------|
| ' '  F      '    ' |
|                    |
+--------------------+

------------------------------------------------------------------------------

       Stage 6
+--------------------+  Right, this atage throws the crabs right at you. They
| '   ' F   '  '     |  will drop down onto the centre platform of the second
|                    |  floor and then drop down to the first. Only try to get
|-------    ---------|  onto the top floor when the crab has passed. For that
|F '           ' ' F |  matter, don't try to leap the gap on the third floor
|                    |  unless the crab has fallen past you.
|-----   ---   ------|
| ' '     F     '    |
|                    |
+--------------------+

------------------------------------------------------------------------------

       Stage 7
+--------------------+  More complex than Stage 6, buta actually easier. As far
| '   '   ' F    ' ' |  as crabs are concerned, yes they are a danger, but you
|                    |  can better avoid their progress. It will hit two
|------   ---   -----|  platforms in its descent, offering a somewhat chaotic
|'        F     F   '|  path, while the crab's direction is difficult to
|                    |  predict, it ties itself up, giving you more time to
|---   ---   ---   --|  move. Getting onto the third floor can be tricky, you
|  '    '      '    F|  it'd be best starting at one end of a platform to get
|                    |  a little run before the jump.
+--------------------+

------------------------------------------------------------------------------

       Stage 8
+--------------------+  The most difficult board, with small platforms. Ok, at
|F   ' '     '  '    |  this point, the crabs come oen after the other.
|                    |
|--   --   --   -----|
| '         F    ' F |
|                    |
|----   --  --   ----|
| ' F   '    '      '|
|                    |
+--------------------+

------------------------------------------------------------------------------

Stage 9: This is the same as stage 1, the game's looped.

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|                                 M6: Credits                                |
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Thanks to the hosts for letting you read this.

Thanks to Konami for the great game.

Thanks to Monkeys for being so awesome. Monkeys form some of the most
interesting and entertaining points in the games in which they dwell.

Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com

Game by Konami