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=- Time Stalkers (DC) -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written By: Ryan "MetroidMoo" Ammerman
GUIDE TYPE ......................... FAQ/Walkthrough
FILE SIZE ................................... 109 KB
FIRST RELEASED ...................... April 18, 2002
LAST UPDATED .................... September 26, 2004
LATEST VERSION ............................... 0.999
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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< TABLE OF CONTENTS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
1) Version History
2) Story
3) Controls
4) Characters
5) Dungeon Basics
[5.1] Entering Dungeons
[5.2] Dungeon Structure
[5.3] Monster Battles
[5.4] Items & Traps
[5.5] Curses
[5.6] Tips & Strategies
6) Monster Basics
[6.1] Capturing Monsters
[6.2] Using Monsters Effectively
[6.3] Monster Level Boost Trick
7) Spells
8) Skills
9) Walkthrough
10) Shops
11) Item List
12) Monster List
13) Credits
14) Contact/Legal Information
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 1) VERSION HISTORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 0.999 - SEPTEMBER 26, 2004
Updated e-mail address.
VERSION 0.998 - NOVEMBER 16, 2003
Revised the file's format, adjusted the number of characters per line, and
added/moved sections.
VERSION 0.995 - OCTOBER 15, 2002
Updated contact information and made a few other changes.
VERSION 0.99 - MAY 14, 2002
Added more items to the list.
VERSION 0.9 - APRIL 25, 2002
Thanks to capppbecky98's game save, the monster list is finished and the
majority of the item list is done. I also updated the skills section. If you
have data on items not covered here, please send them to me (my e-mail address
is at the bottom of this file).
VERSION 0.75 - APRIL 18, 2002
First version of the guide!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 2) STORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Time Stalker's storyline, from the instruction manual...
This is a fantasy world.
A medieval world, an ancient world, and even modern Japan...
Countless worlds nonsensically bind to form this amazing and yet tiny world.
So who created it? And for what reason or purpose?
No one knows.
A man is summoned.
His name is Sword. He is a wandering adventurer.
A mysterious old man welcomes Sword to the world and calls him a "hero."
The old man gives him a mission. Sword must solve the hidden mystery of the
world.
Who created this world? And why?
And...is it possible to escape from it?
Many mysteries and strange labyrinths lie before Sword as he sets off on the
adventure.
But Sword is undaunted and decides to bravely defy the myriad obstacles that
stand in his path.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 3) CONTROLS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section has the game's controls.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< TOWN MOVEMENT >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analog Stick -> Walk/Run; Select choice
D-Pad -> Look around (1st person camera angle)
A -> Talk; Enter building; Confirm selection
B -> Cancel selection
X -> Change camera angle
Y/Start -> Open Command Menu
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON MOVEMENT >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analog Stick -> Walk/Run; Select choice
D-Pad -> (Up) Change map view
(Down) Change camera angle
(Right) Turn map on/off
A -> Pick up item; Initiate battle
B -> Cancel selection
X -> Use Search ability
Y/Start -> Open Command Menu
L/R -> Rotate overhead camera angle
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< BATTLE MOVEMENT >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analog Stick/D-Pad -> Select choice
A -> Confirm selection
B -> Cancel selection
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 4) CHARACTERS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives an overview of the characters and miscellaneous info.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PARAMETERS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Here's some quick information on the stats used in Time Stalkers and what
they affect.
--------------------
Character Parameters
--------------------
Level - Character's current level (Level 1-99)
HP - Character's Hit Points
MP - Character's Magic Points
VIT - Character's Vitality
Hunger Meter - Current hunger level
EXP - EXP currently acquired
BONUS - Bonus Points acquired
Item Number - Current/Maximum # of items
Gold - Amount of gold acquired
----------------
Basic Parameters
----------------
STR - (Strength) - Attack power of techinques.
DEX - (Dexterity) - Battle order, hit accuracy, hit evasion.
CON - (Consitution) - Defense against attacks.
WILL - (Willpower) - Defense against magic and hunger.
WIS - (Wisdom) - Effectiveness of magic abilities.
CHARIS - (Charisma) - Capture rate and allies' defense.
LUCK - (Luck) - Discovering item rate and trap avoidance rate.
-----------------
Battle Parameters
-----------------
ATKPWR - (Attack Power) - Attack power.
PNTRT - (Penetration) - Ability to pierce enemy armor.
EVADE - (Evade) - Chance of evading attacks.
ARMOR - (Armor) - Armor is ineffective if enemy's PNTRT is higher.
DEFPWR - (Defense Power) - Defensive power against attacks.
ARMDEF - (Armor Defense) - Defensive power from armor. Ineffective if
enemy penetrates it.
MAGEVD - (Magic Evade) - Chance of evading spells.
MAGDEF - (Magic Defense) - Defensive power against spells.
CRSEVD - (Curse Evade) - Chance of evading curses.
-> CONFUS - (Confusion) - Chance of evading Confusion curses.
-> WEAKNS - (Weakness) - Chance of evading Weakness curses.
-> RESTRC - (Restriction) - Chance of evading Restriction curses.
-> BATTLE - (Battle Power) - Chance of evading Battle Power curses.
ElemResist
-> FIRE - (Fire Resist) - Resistance to fire attacks.
-> ICE - (Ice Resist) - Resistance to ice attacks.
-> LIGHTNING - (Lightning Resist) - Resistance to lightning attacks.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SWORD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The main character of Time Stalkers is a warrior with blue, spiky hair. He
tries to appeal to the female members of his crew but fails miserably. Sword
is geared toward melee fighting with swords (surprise, huh?), however, he does
have some magical abilities. Despite his good damage, Sword lacks some skill
in his DEX stat.
-------------------
Starting Parameters
-------------------
HP - 30 STR - 5
MP - 15 DEX - 4
VIT - 50 CON - 4
WILL - 3
WIS - 3
CHARIS - 8
LUCK - 3
------
Titles
------
1. UNSKILLED
Skills Learned: None
Spells Learned: Fire
2. WEAKLING
Skills Learned: Capture
Spells Learned: Energy
3. BEGINNER
Skills Learned: Clairovoyance
Spells Learned: Heal
4. SCRAPPER
Skills Learned: Air Slash
Spells Learned: ST Down
5. BULLY
Skills Learned: None
Spells Learned: Cure
6. FIGHTER
Skills Learned: Lock On
Spells Learned: None
7. COMBATANT
Skills Learned: EXP Up
Spells Learned: ST Up
8. WARRIOR
Skills Learned: None
Spells Learned: Identifty
9. FENCER
Skills Learned: Ultra Stab
Spells Learned: None
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< RAO >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Rao is your typical barbarian; hellbent on melee combat and nothing more. He
tends to be somewhat quiet and takes his adventures seriously, unlike a few of
his cohorts. Rao's STR is through the roof. Of course, there's a catch to
offset this. His DEX is so low that his attacks almost always seem to have
only about 75% accuracy.
-------------------
Starting Parameters
-------------------
HP - 50 STR - 10
MP - 5 DEX - 2
VIT - 80 CON - 6
WILL - 6
WIS - 1
CHARIS - 3
LUCK - 1
------
Titles
------
1. RECRUIT
Skills Learned: Movement, Capture
Spells Learned: None
2. SERGEANT
Skills Learned: Ultra Stab, Dragon Staff
Spells Learned: None
3. SERGEANT-MAJOR
Skills Learned: Relax, VIT Attack
Spells Learned: None
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NIGEL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nigel is a treasure hunter exploring the world for adventure and whatever
else he comes upon. Having the profession that he does, Nigel is skilled in
finding items and evading traps. If you're out searching for items, this
character should be your top pick! Remember to boost his CON, as it is
extremely low.
-------------------
Starting Parameters
-------------------
HP - 35 STR - 7
MP - 20 DEX - 10
VIT - 75 CON - 4
WILL - 6
WIS - 4
CHARIS - 10
LUCK - 20
------
Titles
------
1. VAGRANT
Skills Learned: Identify, Capture
Spells Learned: None
2. TOURIST
Skills Learned: Reverse Trap, Trap Evasion, Thunder Palm
Spells Learned: None
3. TRAVELLER
Skills Learned: Repair, Movement
Spells Learned: Escape
4. WANDERER
Skills Learned: Clairovoyance, Radar
Spells Learned: ST Up, ST Down
5. EXCURSIONIST
Skills Learned: Armageddon
Spells Learned: Heal, Cure
6. WAYFARER
Skills Learned: Wide Search, Risk
Spells Learned: Risk
7. ROVER
Skills Learned: Item Pri
Spells Learned: Attribute
8. SEEKER
Skills Learned: None
Spells Learned: Repair
9. EXPLORER
Skills Learned: Lock On
Spells Learned: None
10. ADVENTURER
Skills Learned: None
Spells Learned: Darkness
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PYRA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Pyra here is the crew's spellcaster. If you level her Title enough, you will
have several powerful spells at your disposal. As you might expect, her
defensive ability is extremely low, so boost it with what Bonus Points you
can get.
-------------------
Starting Parameters
-------------------
HP - 20 STR - 2
MP - 40 DEX - 5
VIT - 30 CON - 2
WILL - 3
WIS - 10
CHARIS - 12
LUCK - 3
------
Titles
------
1. NOVICE
Skills Learned: Capture
Spells Learned: Fire, Blizzard
2. DABBLER
Skills Learned: None
Spells Learned: Lightning, Heal
3. APPRENTICE
Skills Learned: ATKPWR Plus
Spells Learned: Cure, Energy
4. JOURNEYMAN
Skills Learned: Absorb
Spells Learned: Escape
5. MAGICIAN
Skills Learned: Power Staff
Spells Learned: ST Up, Identify
6. SORCERESS
Skills Learned: REC MAG Pri
Spells Learned: ST Down, Repair
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< LADY >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Lady is your stereotypical upper-class girl, desiring the most extravegent
things around. She specializes in using whips and some martial arts. I tried
her out in a couple dungeons, and, honestly, I didn't like her abilities that
much. So, I can't really comment on her combat skill.
-------------------
Starting Parameters
-------------------
HP - 25 STR - 6
MP - 25 DEX - 6
VIT - 60 CON - 3
WILL - 2
WIS - 2
CHARIS - 8
LUCK - 10
------
Titles
------
1. ALL TALK
Skills Learned: Capture, HP=ATK Up
Spells Learned: Blizzard, Risk
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MARION >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Want the ultimate character? Here's Marion! Unlike all of the other char-
acters, her Hunger Meter is twice as large (200 pts. total). She learns some
incredibly useful skills (DMG Invalid and MAG Invalid, for example) and is a
great mage-type character. The problem is getting Marion. The game doesn't
throw her at you; ya gotta find her!
-----------------
How to Get Marion
-----------------
Unfortunately, being able to have Marion join your group is based pretty
much only on luck. If you're lucky enough, you can find an item called "Marion
Doll" in the Doll House dungeon. As far as I know, this item is only found
in that particular spot. Take the doll to Noiman, complete any dungeon, return
to Noiman's house, and Marion is yours!
-------------------
Starting Parameters
-------------------
HP - 35 STR - 4
MP - 30 DEX - 6
VIT - 40 CON - 3
WILL - 1
WIS - 7
CHARIS - 7
LUCK - 1
------
Titles
------
1. BLANK SLATE
Skills Learned: Armor Up, Capture
Spells Learned: Astral Strike, Repair
2. INNOCENT
Skills Learned: Defense Up
Spells Learned: Cure, Magic Magic
3. NAIVE
Skills Learned: ARMDEF Up, Doom Staff
Spells Learned: ST Up, Escape
4. INTERESTED
Skills Learned: HP Up, ATKPWR Plus, Hand Shake
Spells Learned: ST Down Attribute
5. INTRIGUED
Skills Learned: DMG=HMP, EXP Up
Spells Learned: Invincible
6. STUDIOUS
Skills Learned: Absorb, MAG Invalid, Steal Skill
Spells Learned: Heal, Darkness
7. LEARNED
Skills Learned: DMG Invalid
Spells Learned: None
8. DILETTANTE
Skills Learned: PNTRT DEF
Spells Learned: None
9. COSMOPOLITAN
Skills Learned: MAG Pri
Spells Learned: None
10. SOPHISTICATED
Skills Learned: Revive
Spells Learned: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 5) DUNGEON BASICS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section is a general guide to Time Stalkers' dungeon system.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.1] ENTERING DUNGEONS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Before a character can actually enter a dungeon, that character is
allowed to carry in a certain number of items in the inventory. Sword,
for example, can only take in 4, while Marion can bring in 8. If you
bring in equipment, make sure you only take what is necessary! And take
one or two miscellaneous items such as Revive Fruit.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.2] DUNGEON STRUCTURE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
While in a dungeon, your objective is to reach the floor exit. Along
the way, you can fight enemies and collect items. Although dungeons are
randomly generated, each one follows a specific structure. Learn them.
The layout of all dungeons is simply corridors connected to larger rooms.
The large rooms tend to have the enemies, traps, and items.
Leveling you characters is a simple concept. Collect 100 EXP, and you
gain a level. This also applies to monster allies. However, to prevent
you from becoming too powerful, the game calculates the EXP after a
battle with several factors. These include: number of enemy parties
fought at once, the level difference between your party and the enemy,
and the difference in the number of party members. In English, this
means fighting a couple low level enemies grants you less EXP than
fighting several higher level monsters.
If you plan to gain items and/or avoid traps, you'll need to use the
Search command (X button). "Unsearched" areas are noted by the orange
color used in the minimap in the corner. "Searched" areas are green.
If you search in an orange area, any traps will be detected and there's
a possibility an item will appear. Be careful, every time you use Search,
your Hunger Meter slowly decreases!
At the final floor of each dungeon, you will find the boss. Defeating
it will let you reach the exit and complete the dungeon.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.3] MONSTER BATTLES >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Here's how the battle system works. Your party's "playing field" is
composed of four squares. Since you're only allowed 3 characters, one
square will be left open. You can change the placement by going to
Allies -> Battle Formation in the Command menu.
At the start of your round, you can order your characters. The amount
and types of commands available depend on the character's skills and
equipment. However, everyone always at least has the Attack and Defense
commands. The order in which the characters carry out the issued orders
depends on their Dexterity.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.4] ITEMS & TRAPS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Throughout your travels into the dungeons, you will come upon items to
help you out. These can be found by either using Search or just picking
them up from the spot you saw them. Generally, it's good to collect
everything you find. Just remember your character has a limited amount of
inventory space!
Traps are only found in orange areas in the larger squares on the minimap.
Use Search in these spaces to detect the trap. If you do that, you can avoid
it completely. But if you step onto a trap, chances are you'll be affected
by it. Although some traps may appear weak, others can dish out some damage.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.5] CURSES >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
There are four main categories, each divided into the different curses.
---------
Confusion
---------
Confusion
Duration: 1 Floor
Effect: Character might not follow your command.
Charm
Duration: 1 Floor
Effect: Character can't tell friend from foe.
--------
Weakness
--------
Weaken
Duration: Entire Dungeon (unless removed)
Effect: Decreases a parameter.
Headache
Duration: Several Turns
Effect: Magical abilities consume more MP than normal.
Strain
Duration: Several Turns
Effect: Attack techniques consume more VIT than normal.
-----------
Restriction
-----------
Poison
Duration: 1 Floor
Effect: Gradually decreases HP.
Fatigue
Duration: 1 Floor
Effect: Gradually decreases VIT.
Mute
Duration: Several Turns
Effect: Disables use of spells.
------------
Battle Power
------------
Stun
Duration: 1 Turn
Effect: Character cannot move.
Paralysis
Duration: Several Turns
Effect: Character cannot move.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.6] TIPS & STRATEGIES >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
These are in no particular order...
1. Search floors for restoration rooms. These recover the party's HP,
MP, and VIT. Remember, you can only use it once! I'd recommend
clearing the floor you found it on first before activating it.
2. Don't go overboard with Search! It's too easy to get carried away
with it. If you're Hunger Meter goes down too far, use fruit to
recover it.
3. If a character's Hunger Meter drops to 0, their HP gradually decreases.
4. Watch the level of the enemies. If you find your levels too low,
that means you need to fight more.
5. When you highlight an enemy after picking an attack, the game displays
the predicted damage and the chance of hitting in the lower-left
corner. Make use of this data!
6. Level your character's Title. It might not seem that important, but
doing so enables more skills and spells to use. Monster allies also
have Titles; just not as many.
7. Use the Seal/Unseal command at each exit. Seal off skills you don't
need at the moment, or skills that require too many parameters.
If even one skill becomes "unmastered," ALL of your character's
skills become disabled. You can also do with allies.
8. You can use your allies' spells. Select Spells from the Command menu
and then choose Use Ally's Spells at the bottom.
9. Use up your Bonus Points at the end of each floor. What parameter
you should put them in depends a bit on the character. If it's a
physical attacker, put 'em in STR, DEX, and CON. Spellcasters should
use them for CON and WIS. Boosting CHARIS for any character wouldn't
hurt either.
10. Usually, it's best to defeat every enemy you encounter. However, if
you start to get very low amounts of experience points (such as 8),
you're just wasting your own time.
11. Avoid annoying enemies that can attack multiple times in a round,
such as Obsidian Bugs.
12. You'll never find traps in the corridors of the dungeons.
13. I'd recommend having a Priest (or one of its variants) in your
party at all times. A healer is really helpful in dungeons.
14. If you're really having trouble, use the level boost trick in the
next section.
15. Pick better monsters for allies. The Dark Priest/Jewel Armor and
Sun Priest/Executioner combinations worked nicely for me.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 6) MONSTER BASICS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives some general information on monsters.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [6.1] CAPTURING MONSTERS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
If your character has the Capture skill mastered, you can capture
the enemies you face using that command in battle. The capture rate
depends on your character's Charisma and the enemy. If a capture
is successful, the enemy is placed into a capsule. You can carry up
to 8 monsters with you at one time.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [6.2] USING MONSTERS EFFECTIVELY >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Just know what your monsters are capable of doing. Are they melee
fighters or spellcasters? Generally, it's best to place fighters in the
front row, while wizards should stick to the back.
It's also a great idea to replace your allies with better ones. An
example would be replacing a Magician with a Warlock, or something
similar to that. Although I have not tried every single monster, I
tend to do best having an Armor and Priest. As the game goes on,
I "upgrade" to an Executioner and Sun Priest.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [6.3] MONSTER LEVEL BOOST TRICK >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Here's one way to make dungeons a breeze. Fight through the dungeon
like you normally would. Once you start to get near the final floor,
switch your monster allies for two Level 1 monsters. So, your party
should be made of the main character (at a normal level) and two allies
(at Level 1). The next time you win a battle, the two monsters should
gain an extremely high amount of EXP. Why? Because of the level difference
factor. Having extremely low level allies against higher level opponents
produces a ton of EXP.
If you didn't understand the above, here's an example of what I do:
1. Marion enters the Fire Mountain dungeon with a Jewel Armor and
Sun Priest as allies. All are at Level 1, of course.
2. The party fights through the dungeon as they normally would.
They reach the exit of the 4th floor at about Level 12.
3. I switch off the Jewel Armor and Sun Priest for an Executioner
and Dark Priest.
4. The party is now this: Marion (Level 12), Executioner (Level 1),
and Dark Priest (Level 1).
5. The party fights a group of 3 Level 12 Goblins and wins. The EXP
sends the Executioner and Dark Priest to Level 38 from Level 1.
Marion goes from Level 12 to Level 23. (I'm just making up the
level numbers, but I think you get the idea.)
Although this trick can be difficult to pull off, it's quite useful!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 7) SPELLS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the spells and their effects.
NOTE: MP costs may vary slightly depending on the spell's current level,
but these numbers can at least give you a general idea.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< COMBAT SPELLS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Astral Strike
MP Cost: 5
Description: Cast either Fire, Blizzard, or Lightning.
Blizzard
MP Cost: 4
Description: Hit one target with a ball of ice.
[Mega] Blizzard
MP Cost: 9
Description: Hit one party with waves of ice.
[Giga] Blizzard
MP Cost: 17
Description: Hit all parties with waves of ice.
Fire
MP Cost: 3
Description: Hit one target with flames.
[Mega] Fire
MP Cost: 8
Description: Hit one party with flames.
[Giga] Fire
MP Cost: 15
Description: Hit all parties with flames.
Lightning
MP Cost: 5
Description: Hit one target with a lightning strike.
[Mega] Lightning
MP Cost: 10
Description: Hit one party with a giant lightning strike.
Risk
MP Cost: 1
Description: Wipe out enemies, or get yourself into a bind.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SUPPORTIVE SPELLS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attribute
MP Cost: 2
Description: Increase Fire, Ice, or Lightning resistance to one target.
[Mega] Attribute
MP Cost: 5
Description: Increase Fire, Ice, or Lightning resistance to one party.
Cure
MP Cost: 2
Description: Remove a curse from one target.
[Mega] Cure
MP Cost: 5
Description: Remove curses from an entire party.
Darkness
MP Cost: 4
Description: Select a curse and cast it on one target.
Energy
MP Cost: 2
Description: Restore some VIT to one target.
[Mega] Energy
MP Cost: 4
Description: Restore some VIT to one party.
Heal
MP Cost: 7
Description: Restore some HP to one target.
[Mega] Heal
MP Cost: 18
Description: Restore some HP to one party.
[Giga] Heal
MP Cost: 25
Description: Restores some HP to all parties.
Invincible
MP Cost: 30
Description: Negate all attacks and spells for some time.
Magic Magic
MP Cost: 20
Description: Doubles effects of magic.
ST Down
MP Cost: 10
Description: Decrease either Attack or Defense to one target.
[Mega] ST Down
MP Cost: 18
Description: Decrease either Attack or Defense to one party.
[Giga] ST Down
MP Cost: 22
Description: Decrease either Attack or Defense to all targeted.
ST Up
MP Cost: 12
Description: Increase either Attack or Defense to one target.
[Mega] ST Up
MP Cost: 20
Description: Increase either Attack or Defense to one party.
[Giga] ST Up
MP Cost: 24
Description: Increase either Attack or Defense to all targeted.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MISCELLANEOUS SPELLS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Escape
MP Cost: 20
Description: Leave a dungeon.
Identify
MP Cost: 1
Description: Identify one unknown item.
[Mega] ID
MP Cost: 2
Description: Identify all unknown items in a character's inventory.
Repair
MP Cost: 10
Description: Repair a broken item.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 8) SKILLS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the skills, stat requirements, and their effects.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< A >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Absorb (Lv1, Lv3)
Stats Required: 6 WILL, 4 WIS
Description: Absorb MP from magical attacks.
Air Slash
Stats Required: 5 STR, 4 DEX
Description: Enables an aerial sword attack.
All Tech
Stats Required: 15 STR, 10 DEX, 4 CON
Description: All techniques affect all enemies.
Anti-Item
Stats Required: 20 CHARIS
Description: Blocks item use during battle.
Armageddon
Stats Required: 5 STR, 3 DEX
Description: Enables multi-hit sword combo.
ARMDEF Up
Stats Required: 3 STR, 3 DEX, 3 CON, 3 WIS
Description: Increases armor defense.
Armor Up (Lv4, Lv8)
Stats Required: 3 STR, 3 CHARIS
Description: Increases armor defense.
ATK MAG Pri
Stats Required: 10 DEX, 4 WIS
Description: Use attack magic before a battle round begins.
ATK Pack 2
Stats Required: 3 WILL, 5 WIS
Description: Enables a number of attack spells.
ATKPWR Plus
Stats Required: 2 STR, 5 DEX, 5 CON, 2 LUCK
Description: Increases attack damage.
Auto Counter
Stats Required: 5 STR, 3 DEX, 2 WILL, 5 LUCK
Description: Counter attack when attacked.
Auto HP
Stats Required: 12 DEX, 5 WILL, 7 WIS, 4 CHARIS, 5 LUCK
Description: Can restore 25% of HP during battle.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< B >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Body Shield
Stats Required: 15 CON
Description: Acquired damage is decreased by 10%.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< C >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Capture
Stats Required: 2 STR, 1 WILL, 1 WIS, 3 CHARIS
Description: Capture enemy monsters in a dungeon.
Clairovoyance
Stats Required: 3 DEX, 3 WILL, 3 WIS, 2 LUCK
Description: Increases chances of finding items.
Counterblast
Stats Required: 10 STR, 10 CON
Description: Enables a counterblast attack.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< D >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Defense Up
Stats Required: 3 DEX, 3 CON, 6 WILL
Description: Increases defense.
DMG=HMP
Stats Required: 5 WILL
Description: Taking damage restores Hunger Points.
DMG Invalid
Stats Required: Level 10, 10 STR, 10 DEX, 10 CON
Description: Can negate damage from attacks.
Doom Staff
Stats Required: 5 STR, 2 DEX, 2 CON
Description: Enables multi-hit staff technique.
Dragon Staff
Stats Required: 5 STR, 3 DEX
Description: Enables a powerful staff/spear technique.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< E >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Energy Ball
Stats Required: 5 STR, 10 CHARIS
Description: Enables a super energy ball attack if unarmed or using
a knuckle-type weapon.
EXP Up (Lv1, Lv6, Lv7, Lv8)
Stats Required: 4 WIS, 10 CHARIS, 5 LUCK
Description: Increases amount of EXP gained after each battle by 10.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< F >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Fire Resist
Stats Required: -2 STR, -2 DEX, 1 CON, -2 WILL, -2 WIS, -2 CHARIS
Description: Reduces fire damage and increases ice damage.
Floor Data (Lv2, Lv3, Lv4)
Stats Required: -2 STR, -2 DEX, -2 CON, -2 WILL, 2 WIS, -2 CHARIS
Description: Learn the floor layout.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< H >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Hand Shake
Stats Required: 5 STR, 3 CON
Description: Enables a powerful hand attack.
HP=ATK Up
Stats Required: 5 CON, 3 WILL
Description: Increases attack power to 1.2, while consuming 2 HP.
HP Restore
Stats Required: Level 10, 14 CON
Description: If VIT is greater than 0, HP gradually regenerates.
HP Up
Stats Required: 6 STR, 6 WILL, 3 LUCK
Description: Increases maximum HP.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< I >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Ice Absorb
Stats Required: 2 STR, 1 DEX, 2 CON, 1 WILL, 2 WIS, 1 CHARIS
Description: Absorb ice damage and double fire damage.
Ident=MP
Stats Required: 7 WILL, 3 WIS, 5 LUCK
Description: Restores MP when an item is identified.
Identify
Stats Required: 2 WIS, 1 LUCK
Description: Attempt to indentify an unknown item.
Item Pri
Stats Required: 10 DEX, 1 CON, 1 WILL, 1 WIS
Description: Enables use of an item before a battle round begins.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< K >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Knockout x2
Stats Required: 12 STR, 5 LUCK
Description: Ability to use critical effects.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< L >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Lady Slap
Stats Required: 5 STR, 3 WILL
Description: Enables a powerful slap attack if unarmed or using a
knuckle-type weapon.
Lock On
Stats Required: 5 STR, 7 DEX
Description: Party member tracks and attacks a target, even if it moved
from its original position.
Luck Up (Lv3, Lv7)
Stats Required: 5 WILL, 5 WIS
Description: Increases LUCK.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< M >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
MAG Invalid
Stats Required: Level 10, 6 DEX, 6 WILL, 6 WIS
Description: Can negate damage from spells.
Magic Pack 1
Stats Required: 5 WILL, 7 WIS
Description: Enables several spells.
MAG Pri
Stats Required: 15 DEX, 6 WIS
Description: Use any magic spell before a round in battle begins.
Movement
Stats Required: 2 DEX
Description: Enables movement during battle.
MP Restore
Stats Required: Level 12, 16 WILL
Description: Slowly recover MP if VIT is greater than 0.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< P >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Power Staff
Stats Required: 4 STR, 2 DEX, 2 CON
Description: Enables a crushing staff attack.
Prt Tech Pri
Stats Required: 4 STR, 10 DEX
Description: Use some techniques before a battle round begins.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< R >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Radar
Stats Required: 5 DEX, 2 WILL, 5 WIS
Description: Increases your viewing range.
Range
Stats Required: 4 STR, 2 DEX, 2 CON
Description: Increases attack range.
REC MAG Pri
Stats Required: 10 DEX, 4 WIS
Description: Use recovery magic before a battle round begins.
Relax
Stats Required: 6 CON
Description: Increases VIT restoration.
Repair
Stats Required: 2 DEX, 1 WILL, 2 LUCK
Description: Repair broken items.
Reverse Trap
Stats Required: 2 DEX, 2 LUCK
Description: Use discovered traps on enemies.
Revive
Stats Required: 10 CON, 15 WILL, 5 LUCK
Description: Auto-revive when all HP is lost.
RSTRT TOL
Stats Required: 3 DEX, 3 WILL, 2 WIS, 2 CHARIS, 2 LUCK
Description: Resist Restriction-type curses.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< S >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Slash Kick
Stats Required: 8 STR, 4 DEX
Description: Enables a powerful kick attack.
SP Pack 1
Stats Required: 3 CHARIS
Description: Enables several special spells.
SPTR Pack 3
Stats Required: 3 DEX, 5 WIS
Description: Enables a number of support spells.
Steal Skill
Stats Required: 4 STR, 4 CON, 4 WILL, 6 CHARIS
Description: Steal parameters from an enemy.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< T >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Tech Pri
Stats Required: 6 STR, 13 DEX
Description: Use techniques before a battle round begins.
Thunder Palm
Stats Required: 4 STR, 2 DEX
Description: Enables a pounding hand attack.
Total Pri
Stats Required: 10 STR, 20 DEX
Description: Use any attack, spell, or item before a battle round begins.
Trap Evasion
Stats Required: 5 DEX, 2 WIS, 4 LUCK
Description: Increases chances of avoiding traps.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< U >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Ultra Stab
Stats Required: 5 STR, 4 DEX
Description: All attacks have a 100% chance to penetrate armor.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< V >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vigor Renew
Stats Required: 5 STR, 2 CON, 2 WILL
Description: Guarantees a critical hit if VIT is maxed.
VIT Attack
Stats Required: 4 STR, 2 CON, 2 LUCK
Description: Increase VIT consumption while increasing attack damage.
VIT Conserve (Lv4, Lv8)
Stats Required: 4 CON, 4 WILL
Description: Attacks use less VIT.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< W >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
WEAK TOL
Stats Required: 3 STR, 2 DEX, 3 CON, 3 CHARIS, 2 LUCK
Description: Resist Weakness-type curses.
Wide Search
Stats Required: 2 DEX, 2 WILL, 2 WIS
Description: Increases the area of effect of the Search command.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 9) WALKTHROUGH -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section guides you through the game.
NOTE: If you're having trouble in a dungeon, read the tips and strategies
provided in the Dungeon Basics section for some help.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< INTRODUCTION >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sword walks along a path through a forest and gets ambushed by an unknown
knight. After scaring him off, Sword chases after the assassin into the clock
tower. He opens up a book in the library, and a strange light appears,
knocking out the spiky haired warrior.
Sword wakes up wondering what happened, and you take control. Head through
the corridor into your first dungeon...
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - CLOCK TOWER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 5
ENEMIES:
Goblin
This IS the first dungeon, so this will be an easy one! If you're new to the
game, you can read the signboards for tips. You can also check out the dungeon
section in this FAQ, if you need further informaiton.
You will find lots of Heal Fruit here. It might seem unnecessary, but there
are traps hidden in this place, which will often drop your HP to low levels.
Defeat every Goblin you find! You'll need the EXP for fighting the boss.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Heavy Knight LV: 5 / HP: 80 / MP: 0 / VIT: 75
This battle is more of an exchange of blows. If you're Level 2, you won't
have a problem. Sword shouldn't take more than 5 HP damage per hit. Use Heal
Fruit if needed.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When you defeat the Heavy Knight, you get to watch an absolutely
exhilarating scene of him falling to the ground! Don't worry, they get much
better later on! ;)
Step onto the center floor panel to leave the tower.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FOUNTAIN SQUARE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As soon as Sword exits the Clock Tower, he is greeted as a hero by the
MYSTERY OLD MAN. Yes, folks, he's so mysterious they had to put his name in
all caps! The man reveals his name, Master. Master explains that this world
was created by mystical powers, and Sword has to stop the evil "darkness" that
threatens it.
Sword is given a run-down shack called a house and a servant. Talk to
Mutton, and enter the house. Collect the Hero's Crest. You can store items and
save your game progress by talking to Mutton. Just remember your storage space
is severely limited at the moment! Save, and exit the building.
Dash to the right (from your perspective), and go up the metal ramp to find
a barking dog. Approach the dog, and suddenly the sky darkens. A prehistoric
land crashes and latches onto the Z33 Colony you're standing on.
Walk across the wooden bridge. Then enter the Fire Mountain dungeon.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - FIRE MOUNTAIN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 6
ENEMIES:
Armor
Cerasaur
Goblin
Magician
Potato Bug
Priest
This is slightly more difficult than the Clock Tower, but hardly impossible.
Sword's Title should've leveled up at the previous dungeon, so use the Capture
skill to catch a Goblin or two. Then release them to help out. If possible,
capture a Priest and an Armor. The Priest's healing abilities are *extremely*
useful.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Aerial Magic (LV: 15), Black Magic (LV: 15), OR White Magic (LV: 15)
No, you don't fight all of those at once. The game randomly throws one of
'em at you. If you're "fortunate" enough to get the white version, your party
might be in for some trouble. White Magic sometimes has the Auto HP skill,
meaning that it can regenerate its own HP. If you can't harm it due that
ability, reset the game.
Have Sword use his Fire spell, while the rest of the party attacks the
dragon. If you captured a Magician, use his offensive spells.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FOUNTAIN SQUARE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Master welcomes Sword after he leaves Fire Mountain. The sky darkens once
again, so there's another dungeon to explore! Walk over to the Clock Tower,
and a FUNNY RABBIT talks to Sword. It's Mr. Noiman.
Once he's done yapping, enter the tower and exit at the bottom. Enter
through the broken wall and continue up to find Nigel on the ground. Nigel
wants Sword to find his pal Friday in the tomb. So go on in!
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - KING'S TOMB >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 9
ENEMIES:
Armor
Armor Goblin
Burglar
Green Slime
Hard Bug
Rabbitor
Red Whip
RY-128
Wyvern
You'll notice that in this dungeon there's a lot more items and traps.
Because there are three more floors here, you might want to consider capturing
a Priest in Fire Mountain. Watch out for Rabbitors! These Gallagher-rejects
can use their Item Break attack, which, obivously, randomly breaks an equipped
item.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Fire Knight (LV: 18), OR Dark Knight (LV: 18)
Nothing much to say here. Just be a high enough level, and you should be
fine. The Knights can also inflict a curse on your characters.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After you step on the exit panel, Sword finds Friday. Continue on to return
to the King's Ruins. Head back to Sword's House.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SWORD'S HOUSE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Friday is grateful to find Nigel alive. Nigel reveals that, he too, was
greeted by Master as a hero. Although he's weak at the moment, he agrees to
help out Sword's quest to leave this world.
Exit the structure, and the MYSTERY MAN confronts Sword. He wishes Sword
would visit his home. So, walk past the Clock Tower, over the metal bridge,
and enter the igloo-like building.
The creature introduces himself as Rao, a member of the Freedom Army. His
mission is to eradicate the Ghost King in the Phantom Zone that's
convientiantly located in his backyard. Sword hands over the Hero's Crest to
Rao. Instead of just using Rao, switch back to Sword at Sword's house (you
should be able to, but I'm not positive). Why, you ask? Rao's DEX rating is
incredibly low, making most of his attacks turn into "misses."
Go through the nearby door in Rao's home to enter the Phantom Zone...
[insert Twilight Zone music here]
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - PHANTOM ZONE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 7
ENEMIES:
Armor Goblin
Bone Fighter
Bone Soldier
Clipper
Dark Priest
Essence
Evil Eye
Ghost
Jewel Armor
Skeleton
Spirit
Watchdog
The Skeleton-type monsters in the Phantom Zone are extremely pathetic,
mainly due to the fact they have very low HP. To make things more difficult,
some Skeletons can revive themselves once after being killed. Another tip:
AVOID THOSE EVIL EYES! They're just...EVIL (kinda like AOL)! These critters
can attack twice in a round. I'd suggest capturing a Dark Priest and Jewel
Armor here.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Spirit King (LV: 20), Ghost King (LV: 20), OR Dead King (LV: 20)
The King can be tough, even if your party's level is close to the boss's.
His attacks can be quite damaging, but, hopefully, you can take him out before
he deals too much pain.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FOUNTAIN SQUARE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Back at Sword's house, you find that Nigel has recovered from his injuries.
Then the ground shakes once more. For this next dungeon, you can use any of
the three characters so far. I'd recommend Nigel. Just buy him a normal
Crossbow from the shop if you don't have any others.
Once you're good to go, move down through the Clock Tower. Walk down the
large staircase, and head along the dirt path to some ruins. You should see a
ramp nearby. Up the ramp is the entrance to the shrine.
Inside, you find Pyra searching for something. Before you character can stop
her, she enters the dungeon. Follow her!
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - SHRINE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 11
ENEMIES:
Blue Balloon
Burglar
Firesaur
Fire Thief
Hard Hat Bug
Heavy Knight
Ice Thief
JAC-27
Magician
Marble
RMR-08
Spark Slime
Stone
Sun Priest
Warlock
Watchdog
White Dress
Wizard
One thing you'll notice early on is the lack of enemies. Due to that, you
will have to defeat just 'bout everything you find. Look out for Stones! While
you usually only find a Stone by itself in a party, they are quite a nuisance.
As you might expect, their defense is extremely tough, and they damage your
characters a lot. ONLY fight them if you can defeat them before they get a
chance to attack.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Witch Milmania (LV: 20), White Priest (LV: 20),
Marble (LV: 24), Marble (LV: 24)
This battle can be an absolute nightmare. First off, ignore Milmania
completely. Taking her out first does not end the fight faster, and she never
uses any attacks or spells. Instead, go for the Priest. It uses Heal and Mega
Heal on its party.
Still having trouble? Because the monsters are considered to be just
"normal" enemies instead of "bosses," you are able to capture them. Yes, you
can essentially defeat the party just by shoving them all in capsules! Make
sure you have empty capsules to use!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defeating this particular boss gives you the legendary wand, the Spell
Caster. Pyra also decides to join the group. For the moment, you're stuck with
her. Take Pyra directly behind Sword's house on the hilltop. Go across the
wooden bridge, talk to Sword, and read the oh-so-exciting dialogue. Pyra
breaks the seal and lifts up a cave entrance. Inside, you learn more about
Master.
By this time, you are now allowed to switch your character. If you like
spellcasters, try out Pyra (I'd recommend leveling her Title a bit first). If
not, use Nigel or Sword. Pass through the Clock Tower, and travel down the
stairs and dirt path to a new bridge, leading to the Downtown area. The
dungeon is located in front of the three mobsters in the street.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - DOWNTOWN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 7
ENEMIES:
Armor Goblin
Bone Soldier
Clipper
DPF-13
Executioner
Goblin
Hammerhead
Night Wolf
Poltergeist
Silver Wind
There's nothing new here... Handle it like the other dungeons.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Demon (LV: 20)
The Demon can be a *HUGE* pain if you haven't leveled enough and/or have a
low Constitution. This boss can use a multi-hit attack that can rip a
character to shreds. If you have Mega Heal on at least one of your party
members, you can probably pull it off.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once the Demon is slain, a new character, Lady, appears. She, apparently,
cannot find the exit, despite the fact it's only 3 feet away from her.
Anyway...return back to the cave where you found Master.
Sword is still trying to kill Master but still fails. Master then reveals
who created the world you're in...it was him! Yes, I'm sure you're surprised
as much as I am... He then also says that this world is his book and that
there's even more "adventures" (meaning, dungeons) to go through.
Return to Sword's house to find Lady, who now decides to join your crew.
Now is the time to move onto the next dungeon. However, you cannot use Sword
for this because he's too busy spending time in Master's cave.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - DOLL HOUSE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 13
ENEMIES:
Armor Goblin
Assassin
Burn Mold
Dark Priest
Executioner
Goblin
Gold Knight
Ice Mold
Jewel Armor
Ninja Goblin
Obsidian Bug
Pounder
Power Goblin
Priest
Silver Knight
Silversaur
Sledge
Steel Armor
White Priest
This is the largest dungeon in Time Stalkers with a total of 13 floors.
So, you're bound to have characters run out of Hunger Points. Bring Tasty
Fruits and Savory Fruits along, or at least pick up any that you find.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Dr. Morgue (LV: 22), Clown (LV: 20), Dummy (LV: 20), Puppet (LV: 20)
Again, like the Shrine boss battle, Dr. Morgue does absolutely nothing
throughout the course of the entire fight. Take out the Puppet (looks like
Marion) first. Its ability to heal its party can become an extreme annoyance.
The Clown does very little damage, but the Dummy can pose a bigger problem.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FOUNTAIN SQUARE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sword, being the fool that he is, decides to yell at Master and beckons him
to throw his biggest dungeon ever at Sword and his crew. As you might expect,
that's what happens...
With the Doll House finished, you have one last dungeon to go through. Just
enter the Master's Cave, and you will find the entrance down there. Obviously,
bring your best monsters and equipment along.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DUNGEON - FINAL CAVERN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 11
ENEMIES:
Amber
Armor
Balloon
Blue Balloon
Bone Soldier
Dark Priest
Firesaur
Essence
Executioner
Goblin
Gray Gale
Hammerhead
Hammerin'
Hard Bug
Hard Hat Bug
Heavy Knight
Ice Thief
JAC-27
Magician
Ninja Goblin
Poltergeist
Pounder
Power Goblin
Silver Wind
The Final Cavern probably has the largest variety of baddies to fight, but
I wouldn't label it as being the most difficult dungeon. If you use the
monster level up trick, here's a tip. On the seventh floor, you will *always*
find a group of 4 JAC-27's. Usually, they can only do 1-2 HP damage per hit.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Didross LV: 50 / HP: 400 / MP: 0 / VIT: 300
King Didross LV: 50 / HP: 900 / MP: 0 / VIT: 999
Right Hand/Left Hand LV: 50 / HP: 200 / MP: 100 / VIT: 200
Didross Neck LV: 50 / HP: 255 / MP: 0 / VIT: 999
If you managed to get this far into the game, I doubt you'll have much of a
problem taking out this end boss. The first form is a robot. Toss a few spells
and watch it esplode!
For the second form, you have King Didross and two Hands helping (take note
that each one is in a separate "party," so Mega spells are useless). Take out
the Left Hand first because it can cast Giga Heal. Then defeat the Right Hand.
Without its two supporters, King Didross is limited to using the same laser
attack again and again. Like the robot, spells are useful for damaging.
"And I'll form...the head!" The flying head is even easier than the second
form, mainly due to the fact this form only has 255 HP. You can take it down
in five rounds or less.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< ENDING THE GAME >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
On the pedestal outside the final dungeon entrance, you will now find a book
on it. Close it, and Master informs you to return the character to his/her
place of origin. If you don't know where to go, here's a list:
Sword - Clock Tower
Rao - Phantom Zone
Nigel - King's Tomb
Pyra - Shrine
Lady - Downtown
Marion - Doll House
When the character is brought to the correct area, you view the ending
sequence. Each character has their own unique ending!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 10) SHOPS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains a listing of the game's shops.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FOUNTAIN SQUARE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
--------------
Hardware Store
--------------
NOTE: The contents in the shop depend on what character you're using.
Wooden Staff...........10G
Spurs..................40G
Boomerang..............40G
Crossbow...............70G
Long Sword.............50G
Heavy Sword............80G
Whip..................100G
Penetrator............200G
Battle Sword..........400G
Light Vest.............40G
Tunic.................550G
Light Dress...........650G
Light Scarf...........650G
Gear..................650G
Battle Scarf..........750G
Shield................120G
Defender..............600G
Heal Fruit.............20G
Vigor Fruit............50G
Rune Fruit............100G
Savory Fruit...........80G
Chance Fruit...........50G
Storm Jewel...........600G
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< Z33 COLONY >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------
Church
------
NOTE: The cost of revival depends on the monster.
Revive Monster..........XG
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< KING'S RUINS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
---------------
Blacksmith Shop
---------------
NOTE: The costs are dependant upon the item you want changed.
Repair..................XG
Strengthen..............XG
Improve.................XG
--------------
Mahmuud's Shop
--------------
Dungeon IV (VMU)......600G
Stuff (VMU)...........900G
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FUJIMI TOWN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------
Convenience Store
-----------------
Yum Chicken...........380G
Rune Cola.............180G
V-Up Cola.............100G
Moonlighter (VMU).....400G
Editor (VMU).........1500G
---------------
Daisaku's House
---------------
Sword's House Lv2........5000G
Sword's House Lv3.......10000G
Sword's House Lv4.......20000G
Monster House Lv2........8000G
Monster House Lv3.......10000G
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DOWNTOWN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------
Fashion Shop
------------
Venus...............30000G
Philosophizer.......25000G
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 11) ITEM LIST -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains a list of the items found in the game.
CURRENT PERCENT COVERED: 99%
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#1 - Long Sword
Selling Price: 25G
Description: Standard long sword.
#2 - Ace Sword
Selling Price: 38G
Description: A sword for the beginning hero.
#3 - Quest Sword
Selling Price: 50G
Description: A sword for the adept adventurer.
#4 - Biting Sword
Selling Price: 150G
Description: High penetrative power.
#5 - Shred Sword
Selling Price: 500G
Description: Good attack power.
#6 - Ripple Sword
Selling Price: 750G
Description: Easily damage opponents' bodies.
#7 - Power Sword
Selling Price: 1000G
Description: Low penetration, but high attack.
#8 - Flame Sword
Selling Price: 2,500G
Description: Adds fire damage on critical hits.
#9 - Frost Sword
Selling Price: 2,500G
Description: Adds ice damage on critical hits.
#10 - Storm Sword
Selling Price: 3,500G
Description: Adds lightning damage on critical hits.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#11 - Life Drainer
Selling Price: 4,000G
Description: Allows its owner to "steal" HP.
#12 - The Vampire
Selling Price: 3,750G
Description: Allows its owner to "steal" VIT.
#13 - Glass Sword
Selling Price: 15G
Description: Powerful but fragile sword.
#14 - Heavy Sword
Selling Price: 40G
Description: Standard heavy sword.
#15 - Battle Sword
Selling Price: 200G
Description: Slightly more powerful heavy sword.
#16 - War Sword
Selling Price: 600G
Description: Heavy sword with high penetration.
#17 - Avenger
Selling Price: 2,000G
Description: Powerful attack. Heavy sword. Uses 3HP to critical hits.
#18 - Fire Blazer
Selling Price: 3,000G
Description: Adds fire damage on critical hits.
#19 - Wonder Blade
Selling Price: 3,750G
Description: "Steals" MP on critical hits.
#20 - Equalizer
Selling Price: 4,000G
Description: Strong attack, but uses lots of VIT.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#21 - Enchanter
Selling Price: 4,500G
Description: Heavy sword that can cast magic.
#22 - Boost Sword
Selling Price: 2,500G
Description: Drains owner's HP for attack power.
#23 - Rod
Selling Price: 10G
Description: Standard rod.
#24 - Strike Rod
Selling Price: 20G
Description: Rod with great attack power.
#25 - Frost Rod
Selling Price: 750G
Description: Adds ice damage on critical hits.
#26 - Stun Rod
Selling Price: 2,750G
Description: Causes "paralysis" on critical hits.
#27 - Rune Rod
Selling Price: 3,250G
Description: "Steals" MP on critical hits.
#28 - Wooden Spear
Selling Price: 20G
Description: Standard spear.
#29 - Penetrator
Selling Price: 100G
Description: Very high penetrative power.
#30 - Balancer
Selling Price: 1,500G
Description: Strong attack but uses lots of VIT.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 4 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#31 - Blood Sucker
Selling Price: 3,000G
Description: This spear "steals" hit points.
#32 - Zone Spear
Selling Price: 2,000G
Description: Causes "stun" on critical hits.
#33 - Cripppler
Selling Price: 2,500G
Description: Causes "strain" on critical hits.
#34 - Glass Spear
Selling Price: 10G
Description: Powerful but fragile spear.
#35 - Wooden Staff
Selling Price: 5G
Description: Standard staff.
#36 - Power Staff
Selling Price: 15G
Description: Staff with great attack power.
#37 - Rune Wand
Selling Price: 2,000G
Description: Staff that drains opponent's MP.
#38 - Pluto Staff
Selling Price: 3,300G
Description: Gain "Fatal Blow" attack.
#39 - Owl Staff
Selling Price: 1,500G
Description: This staff increases wisdom.
#40 - Poison Staff
Selling Price: 2,500G
Description: Poisons opponents on critical hits.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 5 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#41 - Aid Staff
Selling Price: 4,000G
Description: Allows use of support magic.
#42 - Astral Staff
Selling Price: 4,000G
Description: Allows use of special magic.
#43 - Blast Staff
Selling Price: 4,000G
Description: Gain an advantage with attack magic.
#44 - Holy Staff
Selling Price: 4,000G
Description: Gain advantage with recovery magic.
#45 - Boomerang
Selling Price: 20G
Description: Standard boomerang.
#46 - Iron Edge
Selling Price: 60G
Description: Good penetrative power.
#47 - Leg Breaker
Selling Price: 100G
Description: Good attack power.
#48 - Hard Striker
Selling Price: 1,250G
Description: Strong attack, but uses lots of VIT.
#49 - Storm Wing
Selling Price: 2,750G
Description: Adds lightning damage on critical hits.
#50 - Dark Gale
Selling Price: 4,500G
Description: Decrease the opponent's level.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 6 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#51 - Glass Wing
Selling Price: 10G
Description: Powerful but fragile boomerang.
#52 - Crossbow
Selling Price: 35G
Description: Standard crossbow.
#53 - Paralyzer
Selling Price: 1,000G
Description: Causes "paralysis" on critical hits.
#54 - Silencer
Selling Price: 2,000G
Description: Causes "mute" on critical hits.
#55 - Stress Maker
Selling Price: 1,500G
Description: Causes "strain" on critical hits.
#56 - Panic X-Bow
Selling Price: 3,000G
Description: Causes "confusion" on critical hits.
#57 - Menace X-Bow
Selling Price: 2,500G
Description: Causes "weakness" on critical hits.
#58 - Tranquilizer
Selling Price: 4,000G
Description: Drains extra HP on critical hits.
#59 - Knuckle
Selling Price: 10G
Description: Standard equipment for the fist.
#60 - Iron Knuckle
Selling Price: 150G
Description: Knuckle with great attack power.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 7 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#61 - Poke Knuckle
Selling Price: 750G
Description: Great penetrative power.
#62 - Fire Knuckle
Selling Price: 1,750G
Description: Critical fire damage and LV5 fire spell.
#63 - Ice Knuckle
Selling Price: 1,750G
Description: Critical ice damage and LV5 blizzard spell.
#64 - Poisoner
Selling Price: 2,250G
Description: Poisons opponents on critical hits.
#65 - Riot Knuckle
Selling Price: 2,500G
Description: Causes "confusion" on critical hits.
#66 - K.O. Knuckle
Selling Price: 1,500G
Description: Causes "fatigue" on critical hits.
#67 - Glass Fist
Selling Price: 5G
Description: Powerful but fragile knuckle.
#68 - Spurs
Selling Price: 20G
Description: Standard spurs.
#69 - Spiked Spurs
Selling Price: 150G
Description: Spurs with high penetrative power.
#70 - Doom Spurs
Selling Price: 1,250G
Description: Causes "weakness" on critical hits.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 8 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#71 - Stress Spurs
Selling Price: 1,750G
Description: Causes "fatigue" on critical hits.
#72 - Whip
Selling Price: 50G
Description: Standard whip.
#73 - Gale Whip
Selling Price: 1,000G
Description: Swift attack whip.
#74 - Stun Whip
Selling Price: 2,000G
Description: Causes "paralysis" on critical hits.
#75 - Ivy Whip
Selling Price: 5,000G
Description: Decreases aggressiveness.
#76 - Light Vest
Selling Price: 20G
Description: Protective vest for Sword.
#77 - Padded Vest
Selling Price: 125G
Description: Highly protective vest for Sword.
#78 - Flame Vest
Selling Price: 250G
Description: Fire resistant vest for Sword.
#79 - Frost Vest
Selling Price: 250G
Description: Ice resistant vest for Sword.
#80 - Storm Vest
Selling Price: 350G
Description: Lightning resistant vest for Sword.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 9 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#81 - Hero's Vest
Selling Price: 525G
Description: Negates 10% damage, for Sword.
#82 - Light Armor
Selling Price: 250G
Description: Protective armor for Rao.
#83 - Heavy Armor
Selling Price: 310G
Description: Highly protective armor for Rao.
#84 - Flame Armor
Selling Price: 370G
Description: Fire resistant armor for Rao.
#85 - Frost Armor
Selling Price: 430G
Description: Ice resistant armor for Rao.
#86 - Storm Armor
Selling Price: 490G
Description: Lightning Resistant armor for Rao.
#87 - Leo Armor
Selling Price: 550G
Description: Extremely protective armor for Rao.
#88 - Tunic
Selling Price: 250G
Description: Protective tunic for Nigel.
#89 - Padded Tunic
Selling Price: 310G
Description: Highly protective tunic for Nigel.
#90 - Flame Tunic
Selling Price: 370G
Description: Fire resistant tunic for Nigel.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 10 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#91 - Frost Tunic
Selling Price: 430G
Description: Ice-resistant tunic for Nigel.
#92 - Storm Tunic
Selling Price: 490G
Description: Lightning resistant tunic for Nigel.
#93 - Focal Tunic
Selling Price: 550G
Description: Increases willpower, for Nigel.
#94 - Light Scarf
Selling Price: 350G
Description: Protective scarf for Pyra.
#95 - Battle Scarf
Selling Price: 410G
Description: Highly protective scarf for Pyra.
#96 - Flame Scarf
Selling Price: 470G
Description: Fire resistant scarf for Pyra.
#97 - Frost Scarf
Selling Price: 530G
Description: Ice-resistant scarf for Pyra.
#98 - Storm Scarf
Selling Price: 590G
Description: Lightning resistant scarf for Pyra.
#99 - Sage Scarf
Selling Price: 650G
Description: Increases wisdom, for Pyra.
#100 - Light Dress
Selling Price: 350G
Description: Protective dress for Lady.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 11 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#101 - Padded Dress
Selling Price: 410G
Description: Highly protective dress for Lady.
#102 - Flame Dress
Selling Price: 470G
Description: Fire resistant dress for Lady.
#103 - Frost Dress
Selling Price: 530G
Description: Ice resistant dress for Lady.
#104 - Storm Dress
Selling Price: 590G
Description: Lighting resistant dress for Lady.
#105 - Lucky Dress
Selling Price: 650G
Description: Increase luck, for Lady.
#106 - Gear
Selling Price: 350G
Description: Protective gear for Marion.
#107 - Battle Gear
Selling Price: 410G
Description: Highly protective gear for Marion.
#108 - Flame Gear
Selling Price: 470G
Description: Fire resistant gear for Marion.
#109 - Frost Gear
Selling Price: 530G
Description: Ice resistant gear for Marion.
#110 - Storm Gear
Selling Price: 590G
Description: Lightning resistant gear for Marion.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 12 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#111 - Aegis Gear
Selling Price: 650G
Description: Improves constitution, for Marion.
#112 - Defender
Selling Price: 300G
Description: Uses Will to help protect.
#113 - Deflector
Selling Price: 750G
Description: Uses Will against physical attacks.
#114 - Libra Shield
Selling Price: 1,900G
Description: Uses Will against curses.
#115 - Star Shield
Selling Price: 2,500G
Description: Uses Will against elemental attacks.
#116 - Virgo Shield
Selling Price: 2,250G
Description: Uses Will against penetrate attacks.
#117 - Shield
Selling Price: 60G
Description: Standard shield.
#118 - Heavy Shield
Selling Price: 250G
Description: Strong shield.
#119 - Elfin Shield
Selling Price: 1,250G
Description: Uses DEX to resist spells and curses.
#120 - Power Shield
Selling Price: 2,000G
Description: Balanced, powerful shield.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 13 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#121 - Pride Shield
Selling Price: 450G
Description: Heavy Shield for Rao.
#122 - Leo Shield
Selling Price: 650G
Description: Powerful heavy shield for Rao.
#123 - Boots
Selling Price: 400G
Description: Can use movement commands.
#124 - Elude Boots
Selling Price: 480G
Description: Increases abililty to escape.
#125 - Heal Boots
Selling Price: 560G
Description: Restores Hit Points over time.
#126 - Vigor Boots
Selling Price: 640G
Description: Increases vitality recovery rate.
#127 - Focus Boots
Selling Price: 720G
Description: Decreases DEX, but increases EXP.
#128 - Ninja Boots
Selling Price: 800G
Description: Decrease activation of traps.
#129 - Speed Boots
Selling Price: 880G
Description: Increases dexterity.
#130 - Lucky Boots
Selling Price: 960G
Description: Increase luck.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 14 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#131 - Rune Boots
Selling Price: 1,040G
Description: Restore magic points over time.
#132 - Sky Boots
Selling Price: 1,120G
Description: Owner floats in midair.
#133 - Shift Boots
Selling Price: 1,200G
Description: Allows diagonal movement.
#134 - Detect Boots
Selling Price: 1,280G
Description: Improve ability to find items.
#135 - Sense Boots
Selling Price: 1,360G
Description: Widen the searchable area.
#136 - Mastery Ring
Selling Price: 2,000G
Description: Critical hits when VIT maximized.
#137 - Lucky Ring
Selling Price: 3,850G
Description: Increases luck.
#138 - Lazy Ring
Selling Price: 1,750G
Description: Increase attainable experience.
#139 - Armor Ring
Selling Price: 1,100G
Description: Increases armor and defense.
#140 - Defense Ring
Selling Price: 1,100G
Description: Increases defense.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 15 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#141 - Flame Ring
Selling Price: 2,750G
Description: Decreases fire damage.
#142 - Ice Ring
Selling Price: 2,750G
Description: Decreases ice damage.
#143 - Storm Ring
Selling Price: 3,250G
Description: Decreases lightning damage.
#144 - Steal Ring
Selling Price: 4,000G
Description: Steals drained parameters.
#145 - Yogurt Ring
Selling Price: 5,000G
Description: Transform into Yogurt.
#146 - Sense Ring
Selling Price: 3,500G
Description: Expands the viewable area.
#147 - Blast Ring
Selling Price: 3,000G
Description: Allows use of attack magic.
#148 - Holy Ring
Selling Price: 3,000G
Description: Allows use of recovery magic.
#149 - Aid Ring
Selling Price: 3,000G
Description: Allows use of support magic.
#150 - Astral Ring
Selling Price: 3,000G
Description: Allows use of special magic.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 16 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#151 - Sun Ring
Selling Price: 1,900G
Description: Increases maximum Hit Points.
#152 - Moon Ring
Selling Price: 1,900G
Description: Increases maximum Magic Points.
#153 - Demon Ring
Selling Price: 1,000G
Description: Reduces defense and increases attack.
#154 - Angel Ring
Selling Price: 1,000G
Description: Reduces attack and increases defense.
#155 - Earth Ring
Selling Price: 1,000G
Description: Reduces DEX and increases STR.
#156 - Wind Ring
Selling Price: 1,000G
Description: Reduces CON and increases DEX.
#157 - Sage Ring
Selling Price: 1,000G
Description: Reduces STR and increases WIS.
#158 - Stone Ring
Selling Price: 1,000G
Description: Reduces WIS and increases CON.
#159 - Heal Ring
Selling Price: 7,500G
Description: Restores Hit Points over time.
#160 - Rune Ring
Selling Price: 10,000G
Description: Restores Magic Points over time.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PAGE 17 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#161 - Trap Ring
Selling Price: 3,850G
Description: Can use traps against opponents.
#162 - Truth Ring
Selling Price: 2,900G
Description: Identify items. Sometimes.
#163 - Hades Ring
Selling Price: 5,000G
Description: Random curses during a critical attack.
#164 - Clover Ring
Selling Price: 1,500G
Description: Increases all parameters, with luck.
#165 - Taurus Ring
Selling Price: 2,000G
Description: Allows two concurrent critical attacks.
#166 - Molten Ring
Selling Price: 3,500G
Description: Absorb fire damage and double ice damage.
#167 - Glacier Ring
Selling Price: 3,500G
Description: Asborb ice damage and double fire damage.
#168 - Thunder Ring
Selling Price: 4,500G
Description: Absorbs lightning damage.
#169 - Nourish Ring
Selling Price: 1,250G
Description: Absorb food during a critical attack.
#170 - Ambush Ring
Selling Price: 3,250G
Description: Negates first attacks during battle.
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#171 - Heal Fruit
Selling Price: 10G
Description: Restores 50 Hit Points.
#172 - Rune Fruit
Selling Price: 50G
Description: Restores 30 Magic Points.
#173 - Yummy Fruit
Selling Price: 200G
Description: Restores HP and MP out outside of battle.
#174 - Vigor Fruit
Selling Price: 25G
Description: Supercharges Vitality.
#175 - Cure Fruit
Selling Price: 10G
Description: Cures all Curses on character.
#176 - Holy Fruit
Selling Price: 5G
Description: Removes hex from an item.
#177 - Tasty Fruit
Selling Price: 5G
Description: Restores 50 Hunger Points.
#178 - Savory Fruit
Selling Price: 40G
Description: Fully restores Hunger Points.
#179 - Revive Fruit
Selling Price: 100G
Description: Revives monsters.
#180 - Flame Fruit
Selling Price: 25G
Description: 100 points of fire damage to everyone.
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<<< PAGE 19 >>>
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#181 - Frost Fruit
Selling Price: 25G
Description: 100 points of ice damage to everyone.
#182 - Storm Fruit
Selling Price: 30G
Description: 100 points of lightning damage to everyone.
#183 - Quake Fruit
Selling Price: 25G
Description: 100 points damage to all on ground.
#184 - Wind Fruit
Selling Price: 25G
Description: 100 points damage to all air.
#185 - Chance Fruit
Selling Price: 25G
Description: 100 points damage to one party.
#186 - Peace Fruit
Selling Price: 25G
Description: 1 turn; attacks take 100 points damage.
#187 - Stab Fruit
Selling Price: 35G
Description: Doubles penetration for 5 turns.
#188 - Power Fruit
Selling Price: 35G
Description: Doubles damage for 5 turns.
#189 - Guard Fruit
Selling Price: 35G
Description: Doubles protection for 5 turns.
#190 - Rust Fruit
Selling Price: 35G
Description: Half armor protection for 5 turns.
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#191 - Slow Fruit
Selling Price: 35G
Description: Half ability to defend for 5 turns.
#192 - Wimp Fruit
Selling Price: 35G
Description: Half applicable damage for 5 turns.
#193 - Pocket Fruit
Selling Price: 110G
Description: Carrying capacity increases by 4.
#194 - Bonus Fruit
Selling Price: 250G
Description: Acquire 4 Bonus Points.
#195 - Swap Fruit
Selling Price: 20G
Description: Exchange hit and magic points.
#196 - Climax Fruit
Selling Price: 40G
Description: VIT not reduced until after battle.
#197 - Stone Fruit
Selling Price: 5G
Description: Defense increases for 3 turns, no movement.
#198 - Jewel Fruit
Selling Price: 45G
Description: Increases # of uses for jewel by 1.
#199 - Forge Fruit
Selling Price: 200G
Description: Increases levels of equipped items.
#200 - Sweet Fruit
Selling Price: 300G
Description: Experience doubles for 5 turns.
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#201 - Reveal Fruit
Selling Price: 15G
Description: Shows monsters and items on a floor.
#202 - Truth Fruit
Selling Price: 15G
Description: Identifies an item.
#203 - Escape Fruit
Selling Price: 500G
Description: Allows escape from the dungeon.
#204 - Copy Fruit
Selling Price: 2,500G
Description: Copies an item.
#205 - Truce Fruit
Selling Price: 50G
Description: No damage for 1 turn after use.
#206 - Ruin Fruit
Selling Price: 100G
Description: Curses target.
#207 - Skill Fruit
Selling Price: 100G
Description: Gain skills. Only within a dungeon.
#208 - Mystic Fruit
Selling Price: 100G
Description: Gain magic. Only within a dungeon.
#209 - Cast Fruit
Selling Price: 100G
Description: Casts a magic spell.
#210 - Super Fruit
Selling Price: 400G
Description: Increases one parameter to 200.
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