=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- Skies of Arcadia (DC) -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written By: Ryan "MetroidMoo" Ammerman
GUIDE TYPE ......................... FAQ/Walkthrough
FILE SIZE ................................... 205 KB
FIRST RELEASED ................... September 9, 2001
LAST UPDATED .................... September 26, 2004
LATEST VERSION ................................ 1.22
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< TABLE OF CONTENTS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
1) Version History
2) Story
3) Controls
4) Characters
5) Ship Overview
[5.1] Delphinus Crew Members
[5.2] Crew Specials
[5.3] Items & Equipment
6) Walkthrough
7) Spells
8) Discoveries
9) Items
[9.1] Expendables
[9.2] Weapons
[9.3] Armor
[9.4] Accessories
10) Shops
11) Game Downloads
12) Credits
13) Contact/Legal Information
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 1) VERSION HISTORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 1.22 - SEPTEMBER 26, 2004
Updated e-mail address.
VERSION 1.21 - DECEMBER 23, 2003
Added and moved sections, revised the file's format, and adjusted the number
of characters per line.
VERSION 1.11 - FEBRUARY 22, 2003
Removed map links from the Discoveries section. If you want the map
with the numbers and letters labeled on the sides, then send me an e-mail,
and I will forward the .gif file to your address.
VERSION 1.1 - OCTOBER 15, 2002
Updated contact information and made a few other changes.
VERSION 1.06 - FEBRUARY 18, 2002
Added information on the Silver Arm weapon.
VERSION 1.05 - DECEMBER 9, 2001
I finally added a *much* needed update to the FAQ. Included the
Crew Specials in the Ship Information section and added a few more
item locations thanks to John Ferry.
VERSION 1.01 - OCTOBER 1, 2001
Jiexun Li has recently sent me an edited version of the world map.
This contains the locations for all of the Discoveries. You can find
the link to it in the Discoveries section.
VERSION 1.0 - SEPTEMBER 9, 2001
First (and complete!) version of the guide.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 2) STORY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Skies of Arcadia's storyline, from the official site...
The age of exploration has dawned upon the world of Arcadia. Brave adven-
turers set sail across the vast skies in search of treasures untold.
And, where there is treasure, there will be Air Pirates...
Arcadia is a world of boundless skies, where people lead their lives under
the glow of six moons. Floating islands provide a welcome oasis for those who
navigate the vast expanse of sky. Imperial armies and Air Pirates alike set
sail in search of new discoveries and artifacts from an ancient age.
A young Air Pirate named Vyse sails the skies in search of treasure...and
adventure. Accompanied by his childhood friend, Aika, and the mysterious Fina,
he begins an epic journey to discover what lies beyond the sunset. Unbe-
knownst to him, Vyse is heading into a much darker sky than he could ever
imagine...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 3) CONTROLS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the game's controls.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< GROUND FIELD CONTROLS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analog Stick -> Move character
A -> Examine object
Talk to people
Confirm selection
B -> Cancel selection
X -> Open/close status menu
Y -> Change camera angle
L/R -> Rotate camera angle
Start -> Show/hide map
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< AIR FIELD CONTROLS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analog Stick -> Move ship
D-Pad -> Change camera angle
A -> Examine object
Talk to ships
Enter area (town, dungeon, etc.)
Confirm selection
B -> Cancel selection
X -> Open/close status menu
L -> Descend ship
R -> Ascend ship
Start -> Display map
Enter ship's bridge
Save game
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< GROUND BATTLE CONTROLS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analog Stick -> Move cursor
A -> Confirm selection
B -> Cancel selection
X -> Open status menu
Show/hide item and magic descriptions
Y -> Change weapon color
L/R -> Rotate camera angle
Start -> Cancel animation of character's Super Move
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< AIR BATTLE CONTROLS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analog Stick -> Move cursor
A -> Confirm selection
B -> Cancel selection
X -> Show/hide item and magic descriptions
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 4) CHARACTERS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains an overview of each character along with information on
their Super Moves.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< VYSE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vyse is the main hero in Skies of Arcadia. He currently resides with his
father on Pirate Island, helping out with what needs to be done. One day he
hopes to sail around the world and have his own crew and ship. Vyse is an
"all-around" character but focuses slightly more on physical attacks than
magic. His Super Moves are great for attacking an enemy party.
-------------------
Swashbuckler Rating
-------------------
The Swashbuckler Rating is determined by your answers to the dialogue
questions and your fighting style. If you run away from battles enough, your
rating drops a rank. You can counteract this by fighting and winning more
battles.
14. Vyse the Unimpressive
13. Vyse the Blue Rogue
12. Vyse the Competent
11. Vyse the Determined
10. Vyse the Respected
9. Vyse the Admirable
8. Vyse the Bold
7. Vyse the Valiant
6. Vyse the Daring
5. Vyse the Dashing
4. Vyse the Fearless
3. Vyse the Hero
2. Vyse, King of Rogues
1. Vyse the Legend
-----------
Super Moves
-----------
Cutlass Fury
Moonberries: N/A
SP Cost: 7
Effect: Vyse does a powerful slash against a single foe.
Counterstrike
Moonberries: 1
SP Cost: 1
Effect: Vyse counters all normal physical attacks for one turn.
Rain of Swords
Moonberries: 2
SP Cost: 14
Effect: Vyse summons the power of lightning to do great damage against
all foes.
Skull Shield
Moonberries: 2
SP Cost: 5
Effect: Vyse summons a spirit that defends and counterattacks all normal
physical attacks for the entire party.
Pirates' Wrath
Moonberries: 4
SP Cost: 21
Effect: Vyse does critical damage to one enemy.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< AIKA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Aika is a childhood friend of Vyse and also lives on Pirate Island. She
always travels with Vyse in his adventures in Arcadia. Along the way, Aika
shares a few of her bizarre stories, accompanied with an equally strange
picture (Vyse's hair on fire, anyone?). She is also an all-around character,
but instead focuses more on magic. Her offensive Super Moves rely on the power
of the Red Moon, making the attacks worthless against certain foes. However,
Delta Shield and Epsilon Mirror are quite useful.
-----------
Super Moves
-----------
Alpha Storm
Moonberries: 1
SP Cost: 4
Effect: Aika uses a tornado of fire to lightly damage all enemies in a line.
Delta Shield
Moonberries: 1
SP Cost: 2
Effect: Aika creates a barrier around all allies that deflects ANY and ALL
types of magic (including your own). Very cost effective.
Lambda Burst
Moonberries: 2
SP Cost: 8
Effect: Aika uses the powers of fire to damage all enemies.
Epsilon Mirror
Moonberries: 2
SP Cost: 10
Effect: Aika is covered in a mirror-like barrier, making her invincible for
one turn. 10 MP is also recovered.
Omega Psyclone
Moonberries: 4
SP Cost: 12
Effect: Aika summons the Red Moon to demolish all enemies.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FINA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Fina is a mysterious person Vyse and Aika encounter in the outset of the
game. She belongs to an ancient civilization known as the Silvites. Her
morphing pet Cupil follows her everywhere, changing its form when fed enough
Chams. Fina is the game's core magic user, having the highest Will and amount
of MP. Her Super Moves are mostly healing-related. Lunar Light is one of THE
best techniques in the game, so learn it as soon as possible!
-----------
Super Moves
-----------
Lunar Blessing
Moonberries: 1
SP Cost: 12
Effect: Fina grants each party member with Regeneration. Restores 200 HP per
turn. Useful technique early in the game.
Lunar Glyph
Moonberries: 1
SP Cost: 3
Effect: Fina causes light damage and can petrify an enemy.
Lunar Cleansing
Moonberries: 2
SP Cost: 6
Effect: Fina erases all adverse effects (except Death) from the party.
Lunar Winds
Moonberries: 2
SP Cost: 6
Effect: Cupil summons a wind storm to damage and remove any beneficial effects
from all foes.
Lunar Light
Moonberries: 4
SP Cost: 18
Effect: The ultimate recovery technique. All party members are revived, HP
levels are fully restored, and all adverse effects are removed.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DRACHMA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The man with an artificial arm lives his days searching out for the
legendary arcwhale Rhaknam. You won't learn much about his unknown past until
later in the game. Drachma is the typical RPG character that has an incredible
amount of strength and limited magical abilities. Dracma's most important
flaw is his attack accuracy; don't be surprised if you find him missing a lot.
His Spirit Charge move comes in handy early in SoA.
-----------
Super Moves
-----------
Tackle
Moonberries: 1
SP Cost: 10
Effect: Drachma charges at a single enemy. Similar to Vyse's Cutlass Fury.
Spirit Charge
Moonberries: 2
SP Cost: 0
Effect: Drachma doubles his normal SP regeneration rate and defends himself.
Make good use out of this.
Hand of Fate
Moonberries: 4
SP Cost: 25
Effect: This slightly comical Super Move can instantly kill a foe.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< GILDER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Personally, this is my favorite character... Gilder considers himself the
ladies' man, and he and his crew are out to search for the "good life," which
would be anything related to treasure and women. Gilder is almost an
equivalent of Drachma, just a little more magic. His Super Moves are decent
overall, although you probably won't find yourself using Aura of Denial too
often.
-----------
Super Moves
-----------
Gunslinger
Moonberries: 1
SP Cost: 9
Effect: Gilder goes trigger-happy and guns down all enemies in a line.
Aura of Denial
Moonberries: 2
SP Cost: 3
Effect: Gilder sets up a barrier that blocks all adverse effects for one turn.
The Claudia
Moonberries: 4
SP Cost: 18
Effect: Gilder uses the Claudia's cannons to severly damage all foes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< ENRIQUE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Despite the fact that Enrique is actually the prince of Valua, he joins Vyse
and his crew after learning of how the other royal Valuans treat the people.
It might just be me, but Enrique seems to be too "fragile" to be much of a
fighter... However, that doesn't mean he is a horrible character. His Justice
Shield, used in conjunction with Aika's Delta Shield, is certainly a spiffy
technique.
-----------
Super Moves
-----------
Royal Blade
Moonberries: 1
SP Cost: 8
Effect: Same as Vyse's Cutlass Fury.
Justice Shield
Moonberries: 2
SP Cost: 4
Effect: Enrique surrounds everyone in a barrier that reduces damage from
physical attacks by 50%.
The Judgement
Moonberries: 4
SP Cost: 16
Effect: Enrique summons a snake that severely damages an enemy. Similar to
Vyse's Pirates' Wrath.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 5) SHIP OVERVIEW -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains general information on the equipment and such for the
ships.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.1] DELPHINUS CREW MEMBERS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
---
Don
---
Position: Helmsman
Stats: Dodge % +15
Location: Talk to him in the tavern in Esparanze after completing the Dark
Rift segment.
Special Effect: Increases Dodge % (when active).
--------
Lawrence
--------
Position: Helmsman
Stats: Quick +30
Location: Sailors' Island
Special Effect: Increases Quick (when active).
-------
Brabham
-------
Position: Engineer
Stats: Defense +20
Location: Automatically joins the crew.
Special Effect: Increases Defense (when active).
----
Hans
----
Position: Engineer
Stats: Defense +20
Location: Talk to him in Horteka after completing the Yafutoma segment.
Special Effect: Increases Magic Defense (when active).
-----
Belle
-----
Position: Gunner
Stats: None
Location: Crescent Island
Special Effect: Increases damage done by Secondary Cannons when active.
------
Khazim
------
Position: Gunner
Stats: None
Location: Nasrad
Special Effect: Increases damage done by Main Cannons when in active crew.
-------
Domingo
-------
Position: Lookout
Stats: None
Location: Talk to him at Gordo's Bistro after finding at least 30 Discoveries.
Special Effect: Increases rate of critical hits (when active). Chat with him
at Crescent Island after finding 40, 50, and 64 Discoveries to
receive rewards.
--------
Tikatika
--------
Position: Lookout
Stats: None
Location: Talk to him in Horteka after finding the Ixa'ness Village Discovery.
Special Effect: Increases Hit % for torpedoes when in active crew.
------
Kalifa
------
Position: Merchant
Stats: None
Location: Talk to Kalifa in Maramba when you have a Suiran Blade in your
inventory.
Special Effect: Increases chances of finding special items (when active). Can
also tell your fortune on Crescent Island.
-----
Osman
-----
Position: Merchant
Stats: None
Location: Nasrad
Special Effect: Increases chances of finding expensive items (when active).
Also sets up a shop on Crescent Island.
------
Izmael
------
Position: Builder
Stats: None
Location: Automatically joins the crew.
Special Effect: Increases damage done by the Moon Stone Cannon (when active).
Can also build and remodel structures on Crescent Island.
------
Kirala
------
Position: Builder
Stats: None
Location: Yafutoma
Special Effect: Fully restores ship's HP when using the Crew Command. Like
Izmael, she can build and remodel things on Crescent Island.
-----
Urala
-----
Position: Cook
Stats: None
Location: Talk to her in the Yafutoman restaurant after recruiting Kirala.
Special Effect: Maxes out the ship's SP when using the Crew Command. Cooks
meals on Crescent Island.
-----
Polly
-----
Position: Cook
Stats: None
Location: Sailors' Island
Special Effect: Fully restores one party member's MP when using the Crew
Command. Also cooks on Crescent Island.
--------
Ilchymis
--------
Position: Artisan
Stats: None
Location: Talk to him at Ilchymis's Island after learning the Riselem spell.
Special Effect: Raises the ship's stats for a short while when using the Crew
Command. Sets up a shop on Crescent Island.
-------
Ryu-kan
-------
Position: Artisan
Stats: None
Location: Talk to him at Ryu-kan's Island. If your swashbuckler rating is at
least at Daring, he will join.
Special Effect: Raises the offensive and defensive capabilities of the ship
for a short while. Sets up a shop in Crescent Island.
-----
Marco
-----
Position: Sailor
Stats: None
Location: Automatically joins your crew.
Special Effect: Doubles the ship's SP for one turn.
--------
Robinson
--------
Position: Sailor
Stats: None
Location: Talk to him in the Dark Rift after recruiting Polly.
Special Effect: Reduces the SP cost of actions for one turn.
------
Merida
------
Position: Jester
Stats: None
Location: Retrieve the note in a bottle from Sailors' Island and talk to
Merida at Horteka.
Special Effect: Increases ship's value by 10,000 Gold. She will also dance for
you at Crescent Island. ^_~
---
Pow
---
Position: Jester
Stats: None
Location: Pirate Island
Special Effect: Raises chances of attacking first for a turn using the Crew
Command option.
-----
Pinta
-----
Position: Delegate
Stats: None
Location: Sailors' Island
Special Effect: Nullifies any enemy cannon fire for a turn using the Crew
Command.
-----
Moegi
-----
Position: Delegate
Stats: None
Location: Automatically joins the crew.
Special Effect: Blocks any damage from enemy magic for a turn using the Crew
Command.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.2] CREW SPECIALS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Once you acquire the Delphinus and recruit several crew members, you can use
the ship's very own "Super Moves." To do this, you must be fighting right on
the deck of the Delphinus (this is usually achieved simply by encountering a
random battle on the world map). Now, max out your SP bar. After that is done,
the Crew Sp. option appears in Vyse's available commands.
You have the choice of two different moves, Prophecy and Blue Rogues.
Prophecy seems to do more damage than Blue Rogues, but it cannot heal the
party. The power of the Blue Rogues attack depends on what crew members you
have set to active duty. While doing damage to the enemy, this move also heals
your party.
If you don't know what to use, let me sum it up for you. Use Prophecy for
pure damage, and Blue Rogues for doing some damage and a bit of healing.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.3] ITEMS & EQUIPMENT (EXPENDABLES) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+---------------------------------------------------------+
| NAME | DESCRIPTION |
+------------------+---------------------------------------------------------+
| Repair Kit | Restores 4,000 HP. |
| Deluxe Kit | Restores 8,000 HP. |
| Complete Kit | Fully restores ship's HP. |
| Gear Grease | Restores SP. |
| Thermal Grease | Fully restores SP. |
| Rudder Grease | Reduces SP cost of actions. |
| Machine Oil | Doubles SP regeneration rate. |
| Hex Shell | Protects from cannon fire for one turn. |
| Magic Shell | Protects from magic attacks for one turn. |
| Apa Wax | Increases Attack and Defense for two turns. |
| Apo Wax | Increases Attack and Defense for four turns. |
| Hybrid Wax | Improves ship's stats for one turn. |
| Speed Wax | Increases Quick for one turn. |
| Bomb | Standard bomb used to damage an enemy. |
| Big Bomb | Heavier bomb for more damage. |
| Concussion Bomb | Packs twice the punch of a standard bomb. |
| Pyro Bomb | Bomb with Red properties. |
| Frost Bomb | Bomb with Purple properties. |
| Thunder Bomb | Bomb with Yellow properties. |
| Shredder Bomb | Massive bomb for more damage. |
| Captain's Stripe | Adds 1,000/2,000 HP to current ship. |
| Crystal Ball | Sells for 1,000 Gold. |
| Gold Bullion | Sells for 10,000 Gold. |
+------------------+---------------------------------------------------------+
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.3] ITEMS & EQUIPMENT (MAIN CANNONS) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------
Main Cannon
-----------
Stats: At 35, Hi 80, SP 4
Description: The Little Jack's main cannon. It's rather old, but Drachma has
kept it in great shape.
---------------
Standard Cannon
---------------
Stats: At 40, Hi 83, SP 4
Description: The main cannon used on Valuan Warships, sometimes available on
the Black Market.
------------
Heavy Cannon
------------
Stats: At 45, Hi 85, SP 5
Description: An upgraded version of the Standard Valuan Cannon, used on light
warships in Mid Ocean.
-------------
G-Type Cannon
-------------
Stats: At 50, Hi 85, SP 5
Description: Cannons used on Armada ships, when they defeated Ixa'taka.
Slightly outdated, but powerful.
-------------
B-Type Cannon
-------------
Stats: At 75, Hi 90, SP 6
Description: An upgraded version of the G-Type Cannon, with the same basic
design, but greater firepower.
----------------
Prototype Cannon
----------------
Stats: At 100, Hi 85, SP 6
Description: A rotating cannon that can track enemy targets, but doesn't do
much damage.
---------------
Advanced Cannon
---------------
Stats: At 150, Hi 90, SP 7
Description: A new rotating main cannon developed for Valuan Destoyers.
Available on the Black Market.
------------
Pyril Cannon
------------
Stats: At 200, Hi 120, SP 6
Description: A rotating cannon designed for battleships. Has Red properties,
and high accuracy.
-------------
Yamato Spirit
-------------
Stats: At 250, Hi 90, SP 8
Description: A large and powerful cannon based on traditional Yafutoman
craftmanship.
--------------
Ancient Cannon
--------------
Stats: At 300, Hi 95, SP 9
Description: A durable cannon made from ancient metals from the Old World.
--------------
Harpoon Cannon
--------------
Stats: At 350, Hi 999, SP 15
Description: The Little Jack's ultimate weapon. It was acquired to destroy
Rhaknam.
--------
X-Cannon
--------
Stats: At 400, Hi 97, SP 10
Description: A very large cannon that enables large ships to blast small ships
out of the sky.
-----------
Moon Cannon
-----------
Stats: At 500, Hi 99, SP 9
Description: A main cannon that uses both Moon Stone energy and gunpowder to
fire.
--------------
Crystil Cannon
--------------
Stats: At 550, Hi 60, SP 4
Description: Made of a special alloy for added durability. Has Purple
properties, and great firepower.
-----------------
Moon Stone Cannon
-----------------
Stats: At 800, Hi 999, SP 20
Description: The ultimate weapon of the Delphinus. Builds up Moon energy and
releases it in a massive blast.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.3] ITEMS & EQUIPMENT (SECONDARY CANNONS) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
---------
3" Cannon
---------
Stats: At 70, Hi 80, SP 2
Description: A small caliber secondary cannon for smaller ships.
----------
3" Blaster
----------
Stats: At 80, Hi 83, SP 2
Description: A secondary cannon for the Little Jack. An upgraded version of
the 3-Inch Cannon.
---------
5" Cannon
---------
Stats: At 90, Hi 80, SP 3
Description: A secondary cannon for the Little Jack. More powerful than the
3-Inch Cannon.
----------
12" Cannon
----------
Stats: At 170, Hi 77, SP 4
Description: A high-caliber secondary cannon developed for warships.
-----------
Wevl Cannon
-----------
Stats: At 180, Hi 120, SP 4
Description: A secondary cannon designed for battleships. Has Blue properties
and high accuracy.
---------------
10" Cannon Coil
---------------
Stats: At 220, Hi 89, SP 4
Description: A 10-inch secondary cannon with a reinforced barrel that helps to
absorb shock.
---------
3' Cannon
---------
Stats: At 280, Hi 87, SP 6
Description: A secondary cannon devleoped in Yafutoma, inspired by cylindrical
plants.
---------
5' Cannon
---------
Stats: At 330, Hi 90, SP 6
Description: A secondary cannon used by the Yafutoman Navy. It is a short-
range, high-powered cannon.
--------
Moon Gun
--------
Stats: At 400, Hi 99, SP 5
Description: A secondary cannon relies on Moon Stone energy instead of
draining Spirit.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.3] ITEMS & EQUIPMENT (TORPEDOS) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Light Torpedo
-------------
Stats: At 120, Hi 60, SP 3
Description: A light torpedo, well-suited for smaller ships. After launch, it
attacks its target from above.
-------------
Shock Torpedo
-------------
Stats: At 160, Hi 55, SP 3
Description: A torpedo equippable by the Little Jack. After launch, it charges
its target from above.
--------------
Hunter Torpedo
--------------
Stats: At 160, Hi 60, SP 3
Description: A torpedo equippable by the Little Jack. Has greater range than
standard torpedos.
--------------
Valuan Torpedo
--------------
Stats: At 220, Hi 60, SP 3
Description: A torpedo used by Valua against Nasrean Navy during the Valua-
Nasr War.
-------------
Heavy Torpedo
-------------
Stats: At 250, Hi 50, SP 4
Description: A large torpedo with the same firepower as a main cannon, but has
lower accuracy.
---------------
Serpent Torpedo
---------------
Stats: At 300, Hi 65, SP 4
Description: A medium-sized torpedo that goes after a target like a snake.
Short range, but very powerful.
----------------
Arcwhale Torpedo
----------------
Stats: At 400, Hi 70, SP 6
Description: A torpedo with good range and destructive power. But, uses a high
level of Spirit.
------------
Moon Torpedo
------------
Stats: At 600, Hi 75, SP 3
Description: A torpedo that uses Moon Stone energy to keep Spirit consumption
low.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.3] ITEMS & EQUIPMENT (ARMOR) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------
Armored Deck
------------
Stats: De 10
Description: A standard armored deck, commonly available. Improves ship
Defense.
----------
Steel Deck
----------
Stats: De 20
Description: A deck armored with multiple layers of steel. Has high defensive
power.
-------------
Compound Deck
-------------
Stats: De 40
Description: A deck armored with layers of different steels. Has high
defensive power.
----------------
Heavy Armor Deck
----------------
Stats: De 55
Description: A deck with armor three times as thick as the standard weight.
Improves ship Defense.
----------
Alloy Deck
----------
Stats: De 70
Description: A deck armored with an alloy including Moon Stone dust. Improves
ship Defense.
--------------
Sparkling Deck
--------------
Stats: De 500, Do 2, Qu 6
Description: An armored deck studded with Moon Stones of 6 different colors.
Improves ship Defense.
------------
Rogue Figure
------------
Stats: Ma 20
Description: A menacing skull with crossed swords, the symbol of the Air
Pirates. Increases Magic Defense.
-----------
Pryn Figure
-----------
Stats: Ma 30
Description: Crafted after a mystical red bird, and decorated with red
feathers. Increases Magic Defense.
-------------
Pyrynn Figure
-------------
Stats: Ma 45
Description: A sculpture based on the mythical guardian of Pyrynn. Increases
Magic Defense.
--------------
Bluheim Figure
--------------
Stats: Ma 130
Description: A sculpture of Bluheim, the Yafutoman Gigas. Increases Magic
Defense.
--------------
Goddess Figure
--------------
Stats: Ma 160
Description: A sculpture of the goddess of love, courage, and victory.
Increases Magic Defense.
----------------
Spherical Figure
----------------
Stats: Ma 300
Description: A glowing sphere. Increases Magic Defense.
------------
Engine Cover
------------
Stats: Do 3, Qu 10
Description: Protects the ship's engine from getting dirty, and increases the
ship's Quick.
---------
Turbo Kit
---------
Stats: Do 5, Qu 20
Description: Ship Modification, that increases the Moon Stone power output,
increasing the ship's Quick.
-----------
Bore-up Kit
-----------
Stats: Do 8, Qu 30
Description: A kit that increases engine size for greater power and exhaust,
increasing ship's Quick.
----------
Air Intake
----------
Stats: Do 12, Qu 80
Description: Sends clean air into the engine, stabilizing fuel consumption and
increasing ship speed.
----------
Twin Turbo
----------
Stats: Do 15, Qu 90
Description: A compound turbo kit that modifies the engine and increases the
ship's Quick.
------------
Timing Valve
------------
Stats: Do 17, Qu 100
Description: Standardizes valve timing to stabilize engine exhaust, increasing
ship's Quick.
------------
Triple Turbo
------------
Stats: Do 20, Qu 130
Description: A triple turbo kit for maximum engine power, for a speed boosts
even greater than the Twin Turbo.
------------
Double Shaft
------------
Stats: Do 26, Qu 200
Description: Splits the engine into two independent stages, doubling power
output and increasing ship speed.
----------------
Enhanced Kitchen
----------------
Stats: De 1
Description: State-of-the-art cooking facilities for great-tasting dinners
every night.
----------
Chandelier
----------
Stats: De 1
Description: Luxurious lighting favored by Valuan nobility. Brings a touch of
opulence to airborne life.
------------
Floor Heater
------------
Stats: Ma 1
Description: Takes advantage of engine heat to keep living quarters nice and
comfortable.
------------
Air Purifier
------------
Stats: Ma 2
Description: Purifies the air below decks to keep everything smelling clean
and fresh, not sweaty.
----------------
Yafutoman Alcove
----------------
Stats: Ma 2
Description: A bit of Yafutoman culture to help calm the mind and soothe the
soul.
-----------
Wooden Doll
-----------
Stats: None
Description: A carved wooden doll, shaped like a cuddly animal. Simple, cute,
and adored by Fina.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 6) WALKTHROUGH -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section guides you through the game.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< INTRODUCTION >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Skies of Arcadia begins with a scene involving Alfonso chasing after a
strange silver vessel. Alfonso's cruiser attacks and retrieves the girl aboard
it. Then, much to his suprise, the Air Pirates decide to jump in. Vyse and
Aika appear and engage a battle with Valuan soldiers...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Soldier (x2) EXP: 1 MAGIC EXP: 1
Since this is your first battle, don't expect the game to throw any
unexpected punches at ya. Have Vyse and Aika concentrate their attacks on one
soldier, and then move onto the other. Piece o' cake.
ITEMS: None GOLD: 10
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Valuan soldiers surround Vyse and Aika, but Vyse's dad, Dyne, pops a cap
into one of them. Dyne tells the duo to enter the ship.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< INSIDE ALFONSO'S SHIP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
50 Gold
Magic Droplet (x2)
Sacri Crystal (x3)
Open up the chest for a crystal and enter the door in the southeast corner
(using the mini-map). Continue through the hall into the next room, where
Alfonso greets Vyse and Aika with a bit of Valuan hospitality... Follow the
same strategy used in the first battle.
There's a chest in this room containing a few more crystals. Run to the
southern end and go up the metal staircases. You can try following the
admiral, but he decides to use what little brain cells he has by locking the
door. So Vyse and Aika need to seek out an alternate route.
Go outside of the cruiser by exiting through the tiny hallway. Climb down
the ladder. After marveling SoA's sun flare, go through the entryway. The Vice
Captain opens the hangar bay as the "mighty" Alfonso plans to flee the scene.
However, the admiral conjures up another one of his brilliant schemes. Syonara
Vice Cap'n!
Vyse wishes to fight Alfonso, but he wants one of his pets to duel with him
instead...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Antonio EXP: 18 MAGIC EXP: 2
This will be your first major fight... Have Vyse attack the mechanical beast
using normal attacks and Cutlass Fury (when available). Then have Aika heal
and focus for most of the battle. Use Sacri Crystals instead of the actual
spell to free up SP. What you need to watch out for is Thunder of Fury. This
maneuver can take off roughly 50% of a member's HP.
ITEMS: Moonberry GOLD: 165
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< THE ALBATROSS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Alfonso leaves the coop, and the Blue Rogues now have control of the ship.
The mysterios girl that was kidnapped wakes up and reveals her name, Fina.
DIALOGUE SELECTION: That's a great name.
Situations like the above occur frequently throughout your journey in Skies
of Arcadia. Making the correct selection results in a chime, meaning that
Vyse's Swashbuckler rating increased. If you keep doing so, his rank will
gradually move up.
After that, Vyse and Aika give a lil bit of background information on the
Air Pirates in Arcadia. Dyne tells the group to get a move on and meet him in
the bridge.
Talk with Dyne and then Briggs. The Vice Captain lends Vyse control of the
Albatross. Here is where you'll learn how to fly the ships in the game. Head
to Pirate Island.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PIRATE ISLAND >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
150 Gold
Magic Droplet (x2)
Purple Moon Stone
Sacri Crystal (x3)
The Albatross docks inside the island, where the headquarters for the Blue
Rogues is. After they do some celebrating over their raid, talk with Dyne in
his office.
DIALOGUE SELECTION: Sit quietly and listen.
Search behind Dyne's bookcase to find a chest with gold. Exit the docking
area to the outside of the island. Aika says she has to return to her house
for a moment. Now, if you REALLY need to satisfy your perverted side, you can
have Vyse look through the hankerchief on the side of Aika's home for an
"interesting" scene. Poor Vyse... ^_~
This place is pretty much a training ground for the rest of the game. Talk
to people to learn various things about SoA. You can also save your file here.
When you're ready, enter Vyse's house (right by the save point).
Climb the mile-high ladder to the lookout point for a purdy sunset sequence.
A shower of Moon Stones appear, and one of them lands on Shrine Island. Vyse
and Aika want to head to the isle tomorrow to get the stone.
Once morning arrives, chat with Dyne to receive a Purple Moon Stone to use
with the party's weapons. You can change a weapon's color via the equipment
screen, or with the Y button in the middle of battle.
Walk up the wooden pathway and board the boat. Now wouldn't be a bad time to
do some fighting around the isle. Build Vyse's and Aika's levels to at least 5
and try to have both of 'em learn Sacri, Pyri, and Crystali. When you have
acquired enough gold, go back to the shops on Pirate Island and purchase new
equipment and crystals.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SHRINE ISLAND >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Moonberry
Raw Moon Stone
Sacres Crystal (x2)
Sacri Crystal (x2)
When you land on the isle, Aika points out where the Moon Stone has crashed
and that water is now flowing into the shrine. Save your game and enter the
structure. Unfortunately for the crew, the hub with the Moon Stone is flooded.
So now you must find a way to drain the place.
Walk around the outside ring here and go through the red entryway to the
outside. Activate the crystal device to lower the entire island. Head right to
find a chest with 2 Sacri Crystals. Backtrack into the shrine and make yer way
through the entrance, which is now underground. Follow the pathway and open
the floodgate. Too bad you can't stick Aika in front of it... Then you
wouldn't have to put up with her memorable lines she says after battle. =P
Enter the hub, take a left, and find a chest with a Moonberry in it. Make
your merry way up the staircase in the central room and open up the next door
ya see. Continue along the path to locate...yet another door! Steal the
crystals from the chest. Keep movin' and let the water flow out in the
upcoming floodgate (but heal and save before doing so!). Notice there is a
save point before an usually large door...I wonder what that could mean...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Sentinel EXP: 233 MAGIC EXP: 2
Just who the hell does this guy think he is? Rayman?
Anywhoo, like before, have Aika focus and heal while Vyse beats him down.
Sentinel's Blaster will cause the most trouble, taking off ~350 HP and
possibly to both Aika and Vyse. Now, if one of the party members should happen
to fall, well, you're screwed. Just hang in there and don't immediately give
up.
ITEMS: Moonberry GOLD: 755
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once Vyse and Aika do their slapping routine, they depart for Pirate Island
with the Moon Stone intact. But back on the isle, Ben spots the Imperial
Armada heading straight for the Blue Rougues' headquarters.
Head back to Pirate Island to see what the fuss is about...
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PIRATE ISLAND >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As you can see, just 'bout everything has been burnt to hell and back. Enter
Dyne's office and chat with Vyse's mother to find out what exactly happened.
DIALOGUE SELECTION: Try and save everyone!
The scene transitions to Galcian's Serpent cruiser. Galcian has taken Fina
captive and desires some information from her. Of course, she doesn't comply,
and they head off for Valua.
Walk up the wooden path to the boat, and engage a conversation with Lindsi
there. Tell her that you'll return safely with Dyne and the crew. Head off!
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MID OCEAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Blue Moon Stone
Pass Shrine Isle and continue northeast to a rock formation. The screen gets
all foggy, and a mammoth arcwhale rides along Vyse and Aika. Then they get
eaten and find Pinocchio inside. Okay, maybe not...
DIALOGUE SELECTION: Retreat!
Actually, no matter what you pick, the ship gets blown away. So do what you
want... The dynamic duo land on some foreign vessel, owned by the Man with an
Artificial Arm. Doesn't that name just strike terror into you? Well, if you
were in Vyse's position you'd think so. Heh heh...
Drachma wants Vyse to bring up two crates from below deck. Vyse struggles
tremendously to carry whatever is in those crates. Drachma joins the party,
gives you a Blue Moon Stone, and control of the Little Jack. Head to the rock
area you saw before and pass through the low tunnel to spot Sailors' Island.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SAILORS' ISLAND >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Note in a Bottle
Drachy doesn't like the idea of babysitting Vyse and Aika and decides to
leave the group. So you must persuade him to stay. Talk to the guy at the
counter in the Sailors' guild to learn about how SoA's Discovery system works.
If you have a Sega VMU with the screen, make sure you don't forget to yak with
Pinta in the weapons store. Doing so opens up the Pinta Quest option under the
menu.
Trot on over to the ship parts store and discuss the information the
merchant has about a brand spankin' new cannon, the Harpoon Cannon. Speak with
Drachma about it. He agrees to take Aika and Vyse to Valua, although he'll
need a passport to do it. Chat with the Guildmaster to continue.
DIALOGUE SELECTION: We accept your offer!
Before you leave, check the lighthouse for a balloon containing a note in a
bottle. You'll need this much later in the game.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MID OCEAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Valuan Passport
Your objective here is to simply follow the merchant's directions and reach
Nasr. When you attempt to pass through the South Dannel Strait, Captain
Baltor's ship flies in...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: The Blackbeard EXP: 137 MAGIC EXP: 0
This is your first of many ship battles in Skies of Arcadia. Pay very close
attention to Drachma's instructions, as you'll be using 'em for the rest of
the game. Generally, attack when the grid blocks are green and take a
defensive stance when they reach yellow and red. Try and maneuver behind
Baltor when the time arises. Then let loose with everything ya got. Remember
you can still use Sacri during ship battles.
ITEMS: Captain's Stripe, Bomb GOLD: 300
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now that you kicked Baltor's ass, he won't be bothering you anytime soon.
Move through the strait to Nasr to acquire the passport. Backtrack to Sailors'
Island and head north to Valua.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< LOWER CITY VALUA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Moonberry
Sacres Crystal (x2)
After showing the patrol ship the passport, the crew is granted permission
to enter the city. The scene moves to Galcian and the admirals of the Valuan
Armada. The game also introduces you to this "unique" band of people.
The Little Jack docks in the Lower City area, and Drachma departs to install
the Harpoon Cannon. As you're exploring this place, a little boy, Marco, will
stop Vyse and Aika in their tracks to speak with 'em. Once Marco is PO'ed, hop
on the cart to ride to the next sector of Valua. Stop at the inn and rest.
Drachma reports that Dyne and his crew will be executed the next day at the
Coliseum.
DIALOGUE SELECTION: Let's sneak into the Coliseum!
The crew notices someone was spying on them (*cough*Marco*cough*). Jump from
rooftop to rooftop and meet Marco at the sewer manhole. Collect the Moonberry
from the passage behind the mass of barrels and enter the Catacombs.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< CATACOMBS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Assassin Blade
Curia Crystal (x3)
Heavy Armor
Magic Droplet (x4)
Pyri Box
Sacri Crystal (x4)
Yellow Moon Stone
The path here is very linear, so directions aren't necessary. There are a
few side rooms that contain treasure chests. Have Aika learn Alpha Storm since
many of the enemies' formations will help to make good use out of it.
You will know when you reach the Coliseum entrance when you spot one of
Kirby's relatives up a staircase. I would suggest build everyone to at least
Lv 12 if you want to make things easy. Having a party member (preferably Aika)
with Sacres wouldn't hurt either.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Bleigock EXP: 433 MAGIC EXP: 2
This mutant sack of marshmallows tends to poison the party. If you were
lucky enough to win a couple Ivy Bands off of enemies, equip them. Have Vyse
and/or Aika heal and focus. For Drachma, use his Tackle tech. Tackle does
~600 HP damage, so this battle won't take that long.
ITEMS: Vidal Seed GOLD: 953
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heal and save your game file. When you're ready, climb the ladder!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Executioner, Spell Warden (x2) EXP: 238 MAGIC EXP: 2
Now, honestly, did you expect you could do this without a fight? =P
Concentrate your attacks on the two Spell Wardens before attempting the big
guy. Tackle and Cutlass Fury maul them to pieces. Try and take 'em down before
one can cast Increm on the Executioner, which will make his physical attacks
even more damaging. Have Vyse and Aika focus and heal, while Drachma Tackles
him.
ITEMS: Electri Box, Sacres Crystal GOLD: 1122
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rush back to the save point to find Marco, who has revealed a hidden room in
the sewers. Meet up with Dyne in there. Apparently Fina is missing and has
been taken captive...
DIALOGUE SELECTION: We have to go save Fina!
Dyne hands over the Yellow Moon Stone, and Marco informs ya how to reach the
Upper City. Open the two chests and make your way through the tunnel. When you
reach the end, Marco and Vyse have a touching moment.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< UPPER CITY VALUA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Looks vastly different the lower city, don't ya think? Walk up the stairs to
the bridge. Vyse spots Fina being taken to the Grand Fortress in a railcar.
Our hero elegantly jumps onto the train, while Aika gets her face smashed in!
Dash towards the front of this vehicle. Along the way, you must fight groups
of Patrol Guards, but they're just pushovers. Just make sure the godly Lord
Galcian doesn't nab ya! In the front car, you have to duke it out with a
couple Royal Guards...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Royal Guard (x2) EXP: 440 MAGIC EXP: 2
These two goons are, overall, easy. You just need to keep an eye out for
their Counter Stance. Every time you hit one of 'em, he counter attacks. Then
there's Sacri... The Royal Guards use it frequently. If one goes down, taking
out the other is *much* easier.
ITEMS: Magic Droplet (x10) GOLD: 1562
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Before the group can celebrate their victory, Galcian pays a visit.
DIALOGUE SELECTION: Never!
And of course, Drachma flies in and saves the day. Now Valua is closing the
gates and has ships blocking it. Time to test out the Harpoon Cannon, ya
whack sucka!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valuan Cruiser EXP: 231 MAGIC EXP: 0
Fire Harpoon Cannon. Watch Valuan Cruiser go down in flames. Celebrate.
ITEMS: Repair Kit GOLD: 500
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After taking out one single ship, the whole blockade seems to have
disappeared. And Galcian is still standing in that rail car. It would be
humorous if one of the guards *accidentally* nudges him...but then we wouldn't
have much of a game, now would we?
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PIRATE ISLAND >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cham (x2)
Silver Moon Stone
Back on Pirate Isle, Fina reveals her mission and story background. Your
main objective now is to collect all of the six Moon Crystals.
DIALOGUE SELECTION: Leave everything to us!
Fina finally joins the party and gives you the Silver Moon Stone. Now you
can learn any spell set in the book. Enter the underground docking sector, and
Fina explains about feeding Cupil Chams. You can find one on the walkway by
Luke the Raider. Talk with Vyse's parents and board the Little Jack.
I'd suggest heading to Sailors' Island and buy new equipment, particularly
for the Little Jack. Just as a little side note, you can pick up a Cham near
the note you found there. Since Fina starts out at Lv 1, it wouldn't be a bad
idea to level her up now.
When you're ready, head southeast through the stone reef and look for a
fairly large desert isle with Maramba. Then Vyse and Aika begin talking about
the Nasr deserts. And Aika brings up one of her kooky stories... The picture
you see here is Vyse with his hair on fire. Trust me, folks, it gets better
later in the game. =P
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MARAMBA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cham
Excavation Arm
Gem of Fluidity
Magic Droplet (x3)
Moonberry
Unfortunately for you, Drachma leaves the group, along with the Little Jack.
Now Vyse must find someone to take them to the temple with the Red Moon
Crystal. Head to the main portion of Maramba.
Hit the shops and buy what you can. There's also a Cham hidden near the
chest on top of the inn. The weapons merchant mentions some sort of cache
containing equipment hidden beneath Maramba. Chat with the Dhabu trainer and
ride to the detached section of the town.
Here there's a ladder leading underground to the sewers. You can find
several items here just by moving the switches on the pedestals. These devices
flip the gates. Flip 'em correctly to open a pathway to a chest. You can
collect a Gem of Fluidity and Excavation Arm from here. A ladder leads outside
to a chest with a Moonberry.
Enter the pub, talk with the customers, and then Bellena. Agree to watch her
dance. While Aika rambles on about the adventure, Vyse just sits and watches
the dancer (if you were in his shoes, you probably would too. ^_^).
DIALOGUE SELECTION: Hehe... Okay, I'll stop staring!
Bellena sits down with Vyse and says she'll take him to the temple tomorrow.
So, rest at the inn, unless you desire watching her a couple more times...
Heh heh heh...
Drachma continues searching for Rhaknam and sees a vessel heading in the
general direction of the temple. When Vyse and the crew wake up, head to the
docks and speak with the dancer.
DIALOGUE SELECTION: We'll do it!
Fly off to the Temple of Pyrynn in the east. Build the party's levels to at
least Lv 15-17 and try to have two of them learn the Risan and Sacrum spells.
Investing time into learning Ice spells would help, too.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< TEMPLE OF PYRYNN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
1301 Gold
Ancient Robe
Cham
Dancing Arc
Magic Droplet (x5)
Moonberry
Rune of Ill Omen
Sacres Crystals (x3)
Bellena wants to wait outside the temple while you go search for this
crystal. Save your file at the save point and enter. Go down the corridor to
a room with two barrels. Have Vyse run on top of 'em to get across. To your
left, you should see another hallway. Use the barrel to reach it, walk on
through, and attempt to open the casket. You're automatically engaged in
battle with three Magma Tikis. Ice spells will easily eliminate them.
Backtrack and go down the third hall. Eventually you'll come across a room
with boulders rolling through it. Take a right at the first opening you find.
Walk through to find another casket, with an Ancient Robe.
Continue on to discover a puzzle involving those barrels. Move the two
barrels on the left and right sides into the slots in the floor. Then take the
final barrel into the last opening to open the exit.
Dash on through to locate yet another treasure chest, this one with Sacres
Crystals. Head east to find a goodie, the Dancing Arc. Return to the area with
the crystals in the chest and move north, then west.
Another puzzle! Move the upper red container in the appropiate opening. Then
the other red one. Repeat said steps for the blue barrels. Once that's
completed, the entire floor shakes and falls to the lower sector of the
temple. Pass through the now open entryway.
Vyse goes Indiana Jones and must outrun a rock. Slip to the west opening and
search for the Cham there. The east exit has a Moonberry. Move the heavy
barricade to reach the Temple of Pyrynn's lava section. Along the path there
be a chest with five Magic Droplets.
In the next room, there's a switch that sends water here. Don't worry about
it now, just move on. The chest up the stairs is guarded by Zivilyn Bane, a
character you will encounter quite frequently in Arcadia.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Zivilyn Bane EXP: 199 MAGIC EXP: 2
Well, Bane isn't really a boss, but he is much tougher than the average
bear. Cast Crystali/Crystales on him and heal when needed. His Burst technique
can take off nearly a 1/3 of a character's HP.
ITEMS: Zaal Seed GOLD: 1898
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defeating Zivilyn nets you a rare treasure, the Rune of Ill Omen. The next
spot has the temple's final annoying puzzle to solve. Move the middle-right
blue barrel into the slot in front of it. Now push the one below it. Then the
lower-left blue, lower-middle blue, and ultimately the red barrel.
The completion of this increases the level of the lava. Activate the water
flow to solidfy the molten lava. A boss is up next, so heal and save! If you
desire to restore all of your HP without wasting any MP, use Fina's Lunar
Blessing in a battle against weak foes. Just defend until everyone's health
is maxed out.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Rokwyrm EXP: 1021 MAGIC EXP: 4
The difficulty ramps up a bit here... Rok's Cinder Storm can instantly
petrify a party member, so be prepared to use Curia. Try to set up Fina's
Lunar Blessing move as soon as possible. Give everyone's weapon the purple
attribute and pummel away with attacks and Ice spells. If you're fortunate
enough to purchase Aika's Swirlmerang, that'd be a big help.
ITEMS: Riselem Box GOLD: 1584
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Walk over the remains of Rokwyrm into the room with the Red Moon Crystal on
a pedestal. A secret passage to the outside reveals itself. Save and talk with
Bellena, who seems to have other plans about the crystal...
Belleza summons the Red Gigas, Recumen, to kick your booty. Vyse, Aika, and
Fina try running away from this monstrosity. And, out of the blue, Drachma
comes to rescue them, again...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Recumen EXP: 0 MAGIC EXP: 0
The Litte Jack won't be able to put a dent into this funky thing, so don't
even try to defeat it. Recumen attacks with Red Ray when his turn pops up on
a red square. Keep healing with Sacres. Fire the Harpoon Cannon on the red
squares to knock the Red Ray attack off balance. Continue attacking the head
with the Harpoon Cannon until Drachma gives you the choice to retreat. Do so.
ITEMS: None GOLD: 0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yer not out of the woods yet...
DIALOGUE SELECTION: You mean, attack Belleza's ship, right?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: The Lynx EXP: 881 MAGIC EXP: 0
The Lynx has a Magic Cannon equipped, which means she can throw an offensive
spell at ya. Most of the spells do ~2,000+ HP damage, so keep an eye on the
health bar. Choose the "Catch her off guard" option to gain an advantage for
a few turns. Then get behind her the next selection. Head upward and blast the
Lynx with the Harpoon Cannon.
ITEMS: Captain's Stripe, Magic Cannon, 3" Blaster GOLD: 2400
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating Belleza, she calls off Recumen and makes an emergency
landing in the desert. Drachma gets the wonderful idea of taking the engine
from the Lynx and putting it into his own ship to get through South Ocean. Fly
southwest of Maramba to reach it.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SOUTH OCEAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
There is a headwind in South Ocean, so flying through will take quite a bit
of time. Expect many random battles to fight. Get past this place, and the
Ixa'taka Discovery is automatically added to your log. Map out the place and
drop anchor at Horteka.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< HORTEKA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cham
Moonberry
Moon Stone Fuel
Paranta Seed
Sacri Crystal (x25)
The crew walks into Horteka and receives a rather awkward greeting. Don't
bother talking to anyone, as none of 'em trust Vyse and his friends at the
moment. Take the right path, then left, and climb down the ladder. Pass
through the tunnel and enter the leader's hut here. Chat with the elder to
learn what's goin' on. He speaks of the king's hideout north of here.
Go back to the beginning of this place. In the northern section of the
Horteka minimap, there is an exit to where Centime's ancient ship is located.
Right before the entrance, you can collect a Cham. Talk to Hans to receive
the Moon Stone Fuel.
Return to the Little Jack, and fly north to the King's Hideout. The forest
is now on fire because of De Loco's Chameleon ship. Now, of course, we must
stop this mad man from comitting such an atrocity. =P
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: The Chameleon EXP: 726 MAGIC EXP: 0
The battle starts out easy. Just plug a couple cannonballs into the side of
De Loco's ship. But once the red squares start rollin' in, defend yourself or
have the Little Jack turn into crispy chicken. Blast him before he uses the
Flamethrower to knock him off balance, enabling you to hookshot the Chameleon
from behind. Two shots, and he's done for. "Well done" at that... Ha ha ha...
ITEMS: Captain's Stripe, B-Type Cannon GOLD: 1900
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
De Loco passes out, and the Chameleon is barely able to flee. Now you may
reach the king.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< KING'S HIDEOUT >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cham
Vyse explains the dilemma to the king of Ixa'taka. The king mentions that
the High Priest Isapa knows where to find the lost city that holds the Green
Moon Crystal. But...Isapa is being held prisoner in Moon Stone Mountain.
DIALOGUE SELECTION: Let's break into the Moon Stone Mines!
Be sure to take the Cham before you jet. Head southwest of Horteka to Moon
Stone Mountain.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MOON STONE MOUNTAIN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
3" Blaster
800 Gold
Cham (x2)
Curia Crystal (x4)
De Loco Mail
Glyph of Might (x4)
Glyph of Speed (x4)
Healing Salve (x2)
Moonberry
Zaal Seed
Access the save point and enter the interior of the prison. When Vyse steps
onto the blue panel, the alarm sounds, and De Loco knows who has intruded.
Walk left.
In this room, there's a Cham lying on the floor by the shutter. Go up the
slope and then left. You will see three squares: O, X, O. Cross over the X.
Otherwise, Vyse'll fall into a trap and have to start over. Continue on to
spot yet another set of squares. Again, walk ONLY on the Xs.
The next area is essentially the hub of the mountain. Run across the arrow
panel on the left. You can also collect another Cham...it's near the middle
arrow. If you want to obtain the De Loco Mail, go through the door up ahead
and procede. Now you end up a floor above where you just were. Head left and
step on the O. Open the chest and hit this O to get sent on a mine cart ride
to the beginning.
Retreat to that exact room again and fall through the O on the right side.
This presents you with three arrows. Walk on top of the middle panel. Open up
the first door to rescue Centime from his cell. As a reward for freeing him,
he will activate the elevators in the mines. Procede into the elevator in
front of ya.
Take a right and continue on through the moutain. Eventually you'll find a
room with Mine Partol enemies. Slap some sense into them. Sort through all of
the doors, and Isapa will be in one. Isapa is so suprised that two women have
come to rescue him and wishes to spend some "time" with them. Of course Aika
isn't too happy over this...
De Loco opens up one of the massive entryways to his "favorite room." You
know ya gotta do it, so walk through the tunnel... Try and get everyone's
level to around 20. Save and enter. De Loco is just about ready to send the
spiked ceiling plummeting on Vyse and the crew, but the obnoxious Alfonso has
to screw things up.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Antonio 2 EXP: 1503 MAGIC EXP: 4
Yes, you have to fight this improved boss again... Set up Lunar Blessing,
and use Drachma's Tackle when you have plenty of SP. Aika and Fina should do
the routine focus and heal. You can have Vyse focus or use Cutlass Fury.
ITEMS: Moonberry GOLD: 2387
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In a humorous turn of events, Alfonso gets knocked down by his own creation.
De Loco throws the switch...but nothing happens. Centime saves the day again.
Exit Moon Stone Mountain and return to the king.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< KING'S HIDEOUT >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The wise Isapa shares his knowledge of the Lost City with Vyse and the
party. Unfortunately, Isapa doesn't even know what the riddle means either,
but Fina explains.
Locate the Golden Man and Great Bird Discoveries. Each one contains a gem
you need. Follow the general direction the Golden Man is pointing at. You
should spot a stone head, which is the Lost City of Rixis.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< RIXIS ENTRANCE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cham
Put the gem from the Golden Man into the statue on the left. There's also a
Cham southwest of that statue. Insert the other gem into the other head. This
opens up the gate to Rixis.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< LOST CITY OF RIXIS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
1186 Gold
Golden Mask
Icyl Seed
Light Coat
Moonberry
Ruin Arm
Sacrulen Crystal (x2)
The city area is shrouded in mist, making visibility not so spiffy. Rixis
was hit by the Rains of Destruction. Because of this, you have to weave in
and out among the craters and city ruins.
The next sector of Rixis is simply platform-hopping. Just keeping moving
from floor to floor and open up any treasure chests you spot along the way.
Move onto the platform and step off onto the ledge. Step up the staircase and
pick up the Cham. Go down, take a left, and attempt to lift the lid on the
chest to fight Zivilyn Bane.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Zivilyn Bane EXP: 397 MAGIC EXP: 2
Again, watch out for Burst. This time it takes out 800-1,000 HP, possibly
to multiple characters. Focus, heal, and use Tackle. Have at least one
character with a revive spell and/or crystals. You'll be needin' them.
ITEMS: Magus Seed GOLD: 2912
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The treasure you acquire is the Golden Mask. Now exit via the stairs near
the chest. Walk up to the ledge and hitch a ride on the hover pad. The alcove
to the side has a Moonberry. The floor up above has a Light Coat in a chest.
The top floor has three paths. The very left takes ya to the beginning of
Rixis. In the middle, there be a ledge that leads to the Ruin Arm. You should
head to the right path.
At the northern point on the minimap, Vyse spots the "ghost" Aika saw
earlier in Rixis. You have to chase him around these three circular platforms.
Get him to run into the middle one and then approach from the east to force
the apparition into a new place. Follow him to a temple.
File your game progress at the save point. Have everyone at Lv ~20. Waltz up
the structure's stairs to get ambushed by a giant bird.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Rik'talish EXP: 1830 MAGIC EXP: 4
If you're feeling lucky, you can try to use Lunar Glyph on Toucan Sam here
to save the party from harm for a short while. Assign Aika and Fina to do the
focusing and healing, while Vyse and Drachma take up the usual spot of using
physical attacks and Super Moves. Cast Increm on those two to help speed
things up slightly.
ITEMS: Sylph Seed GOLD: 2700
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Green Moon Crystal is supposed to be in the pedestal, but it's gone. I
wonder who could have it...? *cough* After Vyse tackles the mysterious dude
that's been following the crew, it turns out he is a High Priest of Ixa'taka.
And he reveals the entire plan the King and Isapa wish to carry out, summon
the Green Gigas.
Of course, that's what exactly happens. However De Loco blasts the King with
his prototype Moon Stone Cannon. Grendel is no longer controlled by the
Ixa'takan and decides to rip through anything and anyone it sees. Save and
board the Little Jack.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: The Chameleon EXP: 1043 MAGIC EXP: 0
For the first round, focus and fire once. Choose the option to open fire
upon the Chameleon to gain a better shot at blasting De Loco. Defending
yourself on the red squares to soften the blow from the Moon Stone Cannon.
A hit or two from the Harpoon Cannon should cripple the Chameleon.
ITEMS: Hunter Torpedo GOLD: 2400
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And next up to bat is...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Grendel EXP: 1161 MAGIC EXP: 0
Like the Red Gigas, you can't really take him down, so you need an alternate
strategy. As Drachma explained, you have to knock Grendel into the river. Just
continually pummel the Gigas with cannon fire and use the harpoon when
available. Eventually the Jolly Green Giant acts like a drunk, opening the
door for you to boot 'im into the river. Slap a harpoon into his back and
watch Grendel trip.
ITEMS: Captain's Stripe, Complete Kit, Grendel Wing GOLD: 2700
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
While the Gigas can demolish a city in seconds, they can't even swim,
apparently... The King of Ixa'taka thanks you and hands Vyse the Green Moon
Crystal. He mentions the Iron Net has been removed, allowing easy access
between Valua and Ixa'taka. Exit and depart for the north.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NORTH OCEAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
As you head into Valuan airspace, the crew encounters the bizarre Black
Pirate named Gordo. And he decides to board the Little Jack...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Gordo, Mad Chef (x3) EXP: 648 MAGIC EXP: 2
Take out the Mad Chefs first so you don't need to put up with their Pyres
attacks. The chefs can also poison your party members whenever they use the
normal Attack. Once they're out of the picture, focus and have Drachma use
Tackle on Gordo.
ITEMS: Cham, Flying Fish (x20) GOLD: 1049
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Continue on to the Maw of Tartas (the Stonehenge-like circle).
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MAW OF TARTAS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Chom (x3)
There are three Choms (not Cham =P) hidden around the seal. Walk into the
hub of the circle. While the crew is discussing about how to get in, they're
ambushed by four Valuan Enforcers. Piece of cake. They then blurt out some
important info. Drachma hears about Rhaknam being nearby and desires to find
him.
DIALOGUE SELECTION: We understand. We'll go with you...
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< VALUAN EMPIRE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Drachma drops anchor in a canyon near the seal and waits for the arcwhale.
Vyse can't sleep, so he walks around the Little Jack. Go on deck to engage a
cutscene with Vyse and Drachma. This provides background information on
Drachma, so pay attention!
Fogs rolls in, and the mammoth whale is finally here. Fly east to a deadend
with Rhaknam and Ramierz's cruisers. Drachma wants Vyse to fight the gunboat
first.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valuan Gunboat EXP: 306 MAGIC EXP: 0
Choose the fight aggressive option and launch the harpoon. End of fight.
ITEMS: Deluxe Kit GOLD: 600
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Drachma fires the Harpoon Cannon and latches onto Rhaknam. But the sly
bastard Ramirez throws everything at the Little Jack, forcing everyone to
abandon ship. Head down below into the room with the lifeboats.
The crew jets out, but Drachma has a different idea... The boats get shot
down, and they're all disconnected from each other now...
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DESERTED ISLAND (VYSE) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Gonzales's Map
Moonberry
Head to the cliff at the end of the isle to see an improved view of what's
here. Near the entrance to the eastern cave is a skeleton. Vyse notices there
is something in his pocket and pulls out a piece of a map. Explore the tunnel
directly in front of Vyse to locate a Moonberry and a resting place.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NASRAD (AIKA & FINA) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Sylph Seed
While Vyse is stranded in the middle of nowhere, Aika and Fina end up on
Clara's ship. She hands them 5,000 gold and drops the two at Nasrad. And for
the first time ever, you can actually control someone other than Vyse! *gasp*
Well, okay, it's not that exciting... Explore the city, talk to people, and
stop in at the inn when you're done.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DESERTED ISLAND (VYSE) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vyse needs to do a bit of huntin' for food supplies... Wander around the
island and kill at least 15 Grapors. Don't worry, you can take 'em out just
with a single slash.
The following day, Vyse sets up a signal flare just in case someone happens
to fly by. Collect the fire wood and Moon Stones, and Vyse begins to fix
what's left of the Little Jack's lifeboat.
And of course, since Vyse has the boat working again, another ship moves in
nearby. He signals the vessel to come down.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< THE CLAUDIA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vyse explains to Gilder what's been happening. Then Gilder mentions his
famous motto... "Women are like sunsets... They're beautiful, but there will
be a different one tomorrow." He hands control over the Claudia to Vyse and
tells him to fly to Nasrad. So head south!
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NASRAD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Abirik Cham
Cham
Pedro's Map
Sacres Crystals (x4)
Walk into the inn and rest. For a while, you'll notice how Vyse, Aika, and
Fina will never meet face-to-face although they're in the same place. Talk to
the old merchant you helped out earlier (in the weapons shop) for an Abirik
Cham.
Enter the tavern and speak with the man at the counter. Now head to the door
that leads into the inn. There's an old man lying on the ground. Aika and Fina
help him out. As a reward, Pedro gives them a piece of a map (*hint* *hint*).
Pedro explains the past about this paper and the pirate named Daccat.
Now Vyse and Gilder are in control. Run north to the palace.
DIALOGUE SELECTION: We have important information.
Vyse attempts to warn the almight, overconfident Nasultan, but he merely
laughs at the two. Don't you just love his mustache? ;)
As Aika, depart for Daccat's Island. Fly north, behind Crescent Island.
There you'll find several isles. Land on the larger one.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DACCAT'S ISLAND >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
2001 Gold
Cham (x2)
Daccat's Armor
Daccat's Coin
Electrum Box
Magic Dew
Magic Droplet (x4)
Maiden Armor (x2)
Risan Crystal (x2)
Sacrulen Crystal (x2)
Skywing
Soul Crystal
Vidal Seed
Have Aika move onto the black panel and read the wall inscription. Pick up
the Cham near the trees, too. Repeat said steps for Vyse (minus the Cham
part). With both groups on the panel, it opens up the doorway.
Aika & Fina: Take the left hall to find the Skywing. Touch the cutlass-
boomerang icon to switch to the other party.
Vyse & Gilder: The hall off to the side has a chest guarded by Zivilyn Bane.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Zivilyn Bane EXP: 518 MAGIC EXP: 2
Since Vyse and Gilder are the only two here, Zivilyn Bane is weaker than he
typically is. Vyse should focus and use Cutlass Fury, while Gilder fires away
with his pistol.
ITEMS: Paranta Seed GOLD: 3444
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And this Zivilyn Bane treasure is the Soul Crystal. The other nearby hall
has a lever that opens up the door by Aika. Switch.
Aika & Fina: Open the chest, flip the switch, and change to Vyse.
Vyse & Gilder: Open chest and step on the tile.
Aika & Fina: Walk down the stairs and pick up the two Maiden Armors. Now
touch the icon.
Vyse & Gilder: Rotate the device in the next room, head up the staircase,
and open the chest with the Magic Droplets. Activate the thing twice, go down,
and open chest. Rotate it twice AGAIN and switch.
Aika & Fina: Open box, step on tile, and switch.
Vyse & Gilder: Step onto the tile...
Aika & Fina: Get the Vidal Seed from the chest. You can also collect a Cham
that's on the circle directly left from the entrance to here. Step on the next
panel and change.
Vyse & Gilder: Touch the door in front of ya. You can find an Electrum Box
and two Risan Crystals here. Hop onto the tile...
Aika & Fina: Change groups at the next icon.
Vyse & Gilder: This area is essentially the same as the other spot. Just
keep moving forward by rotating the device and switching groups. Eventually
all four will end up on two panels, moving the entire room around.
Heal and save at either point. And AT LAST, the entire group is reunited,
but before they can celebrate with this touching moment, you have to defeat
two kooky heads.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Sinistra, Destra EXP: 2373 MAGIC EXP: 4
Sinistra and Destra are red- and purple-elementals (respectively). So hit
Sinistra with purple spells/attacks, and Destra with red ones. Both of these
characters hit HARD. Their Explode and Tundra Blast attacks hit each party
member for 500-650 HP. And Death Waltz is twice as bad. Concentrate all fire
on one of them first. Once one head is removed, Death Waltz is no more.
ITEMS: Icyl Seed, Magus Seed GOLD: 3180
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Approach Daccat's treasure chest. Gilder opens and finds...a piece of paper
and a single gold coin. Vyse and Gilder laugh at this, but Aika fails to see
the humor in it.
Meanwhile, Ramirez and his fleet have passed through the rift and plan to
burn Nasrad to the ground. Fly back to Nasrad.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NASRAD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Walk into the central part of the city, and the Valuan Armada comes in.
Before the group can leave the port, Ramirez demands you to surrender.
DIALOGUE SELECTION: Surrender.
You could *try* to fight Ramirez, but you won't stand a chance. Vyse, Aika,
and Gilder are in the Grand Fortress, for the second time...
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< GRAND FORTRESS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cannon Room Key
Harbor Key
Moonberry
Unholy Dagger
A rather interesting scene occurs in Aika's cell with her and Vigoro. You
see, kids, this is why the game has a T rating. ;) In Vyse's cell, Gilder's
parrot flies in carrying a note. Gilder picks the lock and opens the cell
door.
Down the hall there are two Officers. Slay 'em and ride an elevator to the
other prison block. Interrupt Vigoro's fun to engage a battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Vigoro EXP: 2101 MAGIC EXP: 4
Vigoro constantly uses his Charm attack on Aika, which causes confusion.
Use Cutlass Fury and Gunslinger on him until he falls to his knees.
ITEMS: Cannon Room Key GOLD: 4087
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
With the key in hand, head to the cannon room via the elevator. Here Vyse
and Aika look at a gigantic cannon Valua has fabricated. Vyse suggests exiting
through the hole, so do it. Use the platform to ride to the top of the Grand
Fortress. Along the way, Gilder's crew fires away. Save your progress at the
save point and enter the gate.
After Ramirez has left the corridor, engage combat with the two Officers.
Defeating them nets you the Harbor Key. Open the door to recruit Fina back.
Ride the platform down and go through the entryway off to the side.
Every time you touch an area the spotlight shines on, a random battle
begins. One chest is guarded by, you guessed it, Zivilyn Bane...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Zivilyn Bane EXP: 809 MAGIC EXP: 2
Burst does 1,000-1,750 HP damage to your characters now, so break out the
healing spells.
ITEMS: Magus Seed GOLD: 3807
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Unholy Dagger is now yours. When Vyse enters the next room, an elevator
pops up with the Dralkor Tank...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Dralkor Tank EXP: 2014 MAGIC EXP: 4
Pain in the butt, plain and simple. The tank's Wheel Blast can easily cut
off 50% of a character's HP. Possibly the "easiest" way to win is to cast
Increm on Vyse and Gilder and let them use their Super Moves. Aika and Fina
should focus, heal, and/or defend.
ITEMS: Riselem Crystal (x5) GOLD: 4678
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The alarm sets off, and guards are on their way...
DIALOGUE SELECTION: Let's take our chances and hop on.
Prince Enrique decides to help the crew, which seems rather odd to them.
He explains why he is doing this.
DIALOGUE SELECTION: Of course you can come with us.
You're now in control of the newest airship, the Delphinus! Now you just
need to break through the gate to get out of Valua.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Fortress Gate EXP: 1408 MAGIC EXP: 0
Fire the Moon Stone Cannon. You're done.
ITEMS: Gear Grease GOLD: 3000
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Everyone must now decide who should be the captain. It's Vyse, of course. =P
DIALOGUE SELECTION: I'll do it!
Enrique and Gilder mention about giving the Delphinus a flag and that they
should check out the rest of the ship. Check out the compartment to the left
of the bridge. Inside is Marco, who automatically joins Vyse's crew as its
first member.
Speak with Gilder when you're done. He says he is going to leave the group
and leaves Vyse with some advice about getting a crew and headquarters. Fly
to Crescent Island.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< CRESCENT ISLAND >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cham
Moonberry
You can tell Enrique hasn't been outside of Valua too much... Gilder has
sent Brabham and Izmael to help tweak the Delphinus and construct a base, all
at the low, low price of...100,000G! If you already have the moolah, then just
give to 'em. If not, then fight, sell Discoveries, etc. until you have the
cash.
Now you can pick one of three designs to be used on the Delphinus. It
doesn't really matter what you choose, you can adjust it later. While the
group sits around a campfire, Fina tells who Ramirez really is.
DIALOGUE SELECTION: Try and cheer her up.
Back in the bridge, Fina suggests heading to Yafutoma in the east. And Aika
creates yet another wonderful picture... Enrique says to visit Esparanza. Head
directly south of Maramba.
You can also pick up a Cham near what's left of the fountain in the Nasrad
square. There's also a Moonberry between two shops in Nasrad.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< ESPARANZA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
2248 Gold
Cham
Moonberry
Enrique is still airsick after that ride, so Fina looks after him. Pass
through the fortress walls into the town. Climb down the ladder and search for
a Cham. Enter the pub and talk with Don to learn about the Dark Rift. Fina
rushes in and tells Vyse to head to the port. Head to the Delphinus and talk
with Enrique.
Admiral Gregorio wants the prince to return to Valua, but Enrique doesn't
plan to do so anytime soon. Save at the inn and return to the airship to
battle Gregorio...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Gregorio Cruiser EXP: 848 MAGIC EXP: 0
Just focus for four turns, heal on the fifth, and let loose the Moon Stone
Cannon.
ITEMS: Speed Wax GOLD: 1700
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Round two...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Gregorio Gunboat EXP: 848 MAGIC EXP: 0
Focus and heal until you have the dialogue choice box. Select the close in
option. One hit from the Moon Stone Cannon will cripple the gunboat.
ITEMS: Shredder Bomb, Crystal Ball GOLD: 1700
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And the final bout...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: The Auriga EXP: 2573 MAGIC EXP: 0
The Auriga will pose much more trouble than the other two ships. Don't fire
your cannons too much when the battle first begins. Focus and heal whatever
damage you take. When the red square appears, cast Quika right before that
square. This prevents Gregorio from hitting you with the Hull Ram attack.
Dodging it allows the Delphinus to pummel the hell outta him. As long as you
don't get rammed, you'll survive easily.
ITEMS: Captain's Stripe, Heavy Armor Deck, 12" Cannon GOLD: 5200
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now it's time to tackle the Dark Rift. But before you leave, you can collect
a Moonberry in the town. Approach the arms merchant, turn right, follow the
wall on the right, and open the chest.
Fly south of Esparanza and scan the dark wall for a portal.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< DARK RIFT >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Aura of Valor
Chalice of Blood
Dream Cutlass
Magus Seed
Moonberry
Moss Armor
Sacrum Crystal (x3)
Think of this place as a dungeon, except you use the Delphinus instead of
Vyse. Scattered around the rift are derelict ships that act as treasure
chests. The Dark Rift is perhaps THE most confusing area in SoA to navigate
through. While you're here, you can recuit Robinson if you have Polly in the
crew.
If you want to travel directly to the exit, follow these directions (Let's
see if I can confuse the hell outta ya. ^_^) Fly through the tunnel by the
save point. Move up, through the gap in the wall, then down, and through the
portal you see. Now the Delphinus should be in a huge room with black Moon
Stones. Fly forward and then to the right wall. There should be two portals,
both diaganol from each other. Take the lower-right one. Hover up. Now,
wouldn't you know it, Zivilyn Bane is guarding yet another chest here!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Zivilyn Bane EXP: 751 MAGIC EXP: 3
Nothin' new here. Use Pirates' Wrath if you have it by now.
ITEMS: Zaal Seed GOLD: 4361
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And your prize today is...Chalice of Blood! Head into the tunnel. And viola!
The final room! Save and approach the bizarre critter you see...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Anguila EXP: 2708 MAGIC EXP: 0
For the first set of commands, focus and then defend on the red square.
Choose to stay in your current position when given the chance. Doing so opens
up the Moon Stone Cannon option. Anguila's attacks are not exactly effective,
so you'll be okay. Eventually it leaves its hole. Now's your chance to beat
'im down!
ITEMS: Concussion Bomb, Heavy Torpedo, Timing Valve GOLD: 5400
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
With that thing out of the way, you can finally leave the rift! Fly a bit
northeast until a cutscene starts. Mysterious vessels from the East attack the
Delphinus...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Tenkou Spellship EXP: 478 MAGIC EXP: 0
This battle is tricky... The Tenkou ship can fly much higher than the Del,
making it more difficult to nail it. Just shoot when ya got the chance.
ITEMS: Pyro Bomb, Crystal Ball GOLD: 900
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Then a couple shadowy figures from the Tenkou flagship board the airship.
Go out on deck to encounter Mao and Jao...
DIALOGUE SELECTION: Fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Mao, Jao EXP: 1490 MAGIC EXP: 3
Don't be fooled by their lack of any weapons, these two can wreck lots of
havoc to your party, dealing out at least 1,000 HP to a character. Set up
Lunar Blessing and keep the health levels high (Sacrum Crystals are a HUGE
help). Boot one off the boat, and the another'll easy to eliminate.
ITEMS: Moonberry GOLD: 2554
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Continue your flight to Yafutoma.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< YAFUTOMA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
3,000 Gold
Cham
Moonberry
Upon arrival, Vyse and the gang are escorted to Lord Mikado. Vyse explains
what he is trying to do, and the ruler mentions that the Blue Moon Crystal is
hidden somewhere inside Mount Kazai. Hop into the elevator once you gain
control.
There's a Cham near the waterfall on the right side of the minimap. Hit the
shops and stock up on crystals, and you might as well recruit Kirala and Urala
while you're here. When you are ready to fly off to Mount Kazai, speak to the
ship parts merchant.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MOUNT KAZAI >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEMS
-----
Cham
Moonberry
Windsong Orb
Aika immediately sees the Blue Gigas, Bluheim, encased in a rock wall.
Anyway, enter and follow the path. You'll come up to an azure crystal switch.
Press it to raise the room's water level. What ya need to do here is activate
all of these devices. For now, let's take the path that leads to the right.
When you first enter the room, the area in front of you should look
something like this:
_ _
| | | |
|X| | |
|_| |_|
_____ _____