###########O #; ;# O#########O O######## ###########O
#; #; ;# ;#; ;# #;
#; #; ;# ;#; ;# #;
########### #####O ;#; ;#@####### ###########
;# #; ;# ;#; ;# ;#
;# #; ;# ;#; ;# ;#
O########### #; ;# O#########O O######## O##########
O##########O O#########
#; ;# #;
#; ;# #;
#; ;# #@######
#; ;# #;
#; ;# #;
O##########O #;
######### ######## O######## ######## OO####### O########O #######
#; ;# #; # #; # #; ;# #; # ;#; #; ;#
#; ;# #; # #; #; ;# #; # ;#; #; ;#
########### ######## #; ########## #; # ;#; #########
#; ;# #; # #; #; ;# #; # ;#; #; ;#
#; ;# #; # #; # #; ;# #; # ;#; #; ;#
#;O O;# O#; # O######## #;O O;# OO####### O########O #;O O;#
=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=
SKIES OF ARCADIA.
Unofficial game guide.
By GheddonLN(jotazo9@hotmail.com).
V0.95
Started on October 26, 2001.
Last updated January 15, 2001
=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=
_______________________________________________________________________
/_______________________________________________________________________\
~ Table of contents ~
I. E-mailing, contacting.
II. Credits
III. Versions
IV. Copyright.
V. Introduction to the FAQ.
VI. Characters/S-moves
VII. Arch-enemies.
VIII. Basic stuff.
IX. Some tips before we start...
X. Guide.
XI. Weapons/Armor/Accessories(Lists)
XII. Airship Equipment
XIII. Spells.
XIV. Items
XV. Discoveries.
XVI. Crew.
XVII. Quick monster list
XVIII. Elcian
XIX. Chams
XX. Optional airbattles
XXI. Shop list
XXII. Conclusion.
_________________________________________________________________________
\_______________________________________________________________________/
=========================================================================
I. Contacting -----------------------------------------------------
=========================================================================
Do's - Things you can do.
-------------------------
* Ask a question. BUT. Be sure the question is not contained in the FAQ, or
you'll be ignored.
* Send contributions. Stick CONTR as the subject an I'll read your e-mail
ASAP.
* Send me constructive criticism.
* Ask questions about the game.
* Social mail is also accepted.
Don'ts - Things to avoid.
-------------------------
* Chain letters. Send one of those and you'll be blocked.
* Stick CONTR as the subject and the letter has nothing to do with it. I'll
block you if you do so.
* Hate mail. Send of those and you'll be blocked.
* Send nonsense things such as "I want to marry you", "Buy me that", "Send
this mail to him/her" etc.
* Bad works. F***k you and the likes.
=========================================================================
II. Credits -------------------------------------------------------------
=========================================================================
~*~ CjayC(www.gamefaqs.com) - For posting my Elcian enemy strategy. Also, for
maintaining such a great site.
~*~ Sam(www.planetdreamcast.com/soaworld) - For posting my FAQ on his
excellent site. As I said, this is a GREAT skies of arcadia site. Check it
out.
~*~ www.neoseeker.com - for posting this, and my other guide(Elcian...). I'm
becoming quite popular^___^
~*~ MetroidMoo(metroidmoo@earthlink.com) - MAJOR tanks goes to him, as I got
discoveries - shop lists from his guide. Again, MAJOR tank you!.
~*~ Atadeo, Djellybean, Nemesis, AdrenalineSL... - "Learn from the masters".
It was after reading guides by them and other authors hat I decided to write
FAQS, and I used theirs as my basis. They deserve a special place here^_^.
~*~ Sega and Overworks - Excellent game. 'Nuff said.
~*~ Game Spot guide - I took some of the lists from the guide, revamped them
and put 'em here.
~*~ To me - For typing this thing^_^
=========================================================================
III. Versions -----------------------------------------------------------
=========================================================================
v.01, October 27, 2001.
=========================================================================
The FAQ is in its preliminary version, as it only has part of the guide and
the lists done. The only appendix done is the Elcian part(you'll know why).
v.02, October 28, 2001.
=========================================================================
Finally, started the walkthrough, but I decided to stop it and work on the
lists first. I plan to finish the weapons today, at least. Oh, and I added
the Pinta Quest and Cupil stuff to the basics.
v.03, October 29, 2001.
=========================================================================
Looks like I'll be updating this everyday? Maybe, but what happens is that
these three days has been free to me(well, yesterday I was in a Disco) so I'm
having lots of free time. I updated the walkthrough a bit, and finished
weapons, armor accessories and airship equipment. I think I'll finish the
lists first, except of the bestiary and the discoveries... those two may take
a while. The file is something like 200KB long - 100KB zipped.
v.04, October 29, 2001.
=========================================================================
Yeash, I updated the FAQ two times in a day. All lists are finished with the
exception of the discoveries and the quick monster listing. I'll work on them
sometime... maybe tomorrow... oh,no, towmorrow no, I gotta finish the crew
and work on the walkthrough. I hope that in version 0.7 or so both of 'em are
completed(discoveries and bestiary). Oh, and the file is actually 150Kb -
70,5zipped or so...
V.05, November 4, 2001
=========================================================================
I've worked rather hard. I finished the bestiary, fixed the crew and other
lists and advanced the walkthrough. I'm planning to ask for help for the
discovery and add a shop lists... stay tuned. Oh, and the file... nah, I
don't know the size-__-
V.06, November 4, 2001
=========================================================================
I updated the FAQ 'till the deserted island with Vyse. Fixed some mistakes,
and other stuff. Not too much a change.
V.07, November 5, 2001
=========================================================================
The FAQ has been updated, AGAIN, but until the end of the first disk. I fixed
something at the end + I added a new credit. You can now find my FAQ at Skies
of Arcadia world!. Anyway, I'm, going to add Cham Locations. Oh, and I added
a new section... and(we're finishing, I promise!) I updated the Elcian
section. It was basically cutting and pasting my Elcian FAQ there, nothing
impressive.
V.08, November 8, 2001
=========================================================================
This gotta be one of the biggest updated on the guide, as I(finally...)
updated the discoveries and shop lists. Also, added two new credits. This
means... yep, that's right, the next version will be the LAST!. But, you're
GOING To wait 'till November 17... man, the exams are near!=0
V.09, January 12, 2001
=========================================================================
Sorry for the late updates!. Anyway, reformatted the FAQ. Nearly everything,
and now looks cooler. In the next version I'll finish the walkthrough, I
promise!.
V.095, January 15, 2001
=============================================================================
Updated the walkthrough a little bit(up to the yellow moon) and updated the
"quick monster list" section.
=========================================================================
IV. Copyright -----------------------------------------------------------
=========================================================================
Skies of Arcadia unofficial FAQ/Walkthrough has been written by J.F. Vargas,
best known as "GheddonLN". Therefore, this document is (c) of the author and
may not be used for any purpose, by anyone, without previous permission. The
walkthrough may NOT be used under ANY circumstance to satisfy monetary
needing. So, anyone who has permission to use this document CAN'T print it
and sell, put it on a magazine or on a promotional CD. In other words, people
who can use this for X thing may not gain money with this. You can't say you
did it, as this is copyrighted. Bad things happen to those who violate any of
these rules... oh yes.
-This document is (c) Jose F. Vargas 2001. All rights reserved-
=========================================================================
V. Introduction to the FAQ ----------------------------------------------
=========================================================================
Welcome to my second FAQ of all time. The introduction, as you can see, has
been updated. As stated before, this is the second FAQ/Walkthrough I wrote.
I havw written more walkthroughs, for games such as Metal Gear Solid 2 and
Grand Theft Auto III. But it was THIS FAQ the one that started it all...
Now, Skies of Arcadia, is the best RPG you'll come accross in the Dreamcast.
Even now that the dreamcast is dying, is still one hell of a game, a game you
should buy if you consider yourself a serious RPG gamer. Skies of Arcadia
puts you in the role of a pirate, Vyse of the Blue Rogues, who, at first,
seem to be another common boy, but as time passes, he'll find more friend,
enemies and adventures.
The game is really good, as well as its storyline. Don't forget the epic ship
battles that made this game so epic. The graphics are colorful, lively and
will leave you stonished. Controls, sound, all of this game is great. This is
a game you should buy if you're looking for something good for the Dreamcast.
Specially now tha you can find it for 15 dollars only...
-GheddonLN
=========================================================================
VI. Characters/S-moves --------------------------------------------------
=========================================================================
Legend:
SP: Spirit.
MB: Moonberries.
**************************************************************************
VYSE
**************************************************************************
| Vyse, one of the blue rogues, son of Dyne, captain of the Albatross, is|
| the game's main man. He's the protagonist in other words. As the prota |
| gonist, you can expect a lot from him. And believe, you won't be |
| disappointed. Vyse has an average magic level compared to Fina's or |
| Aika's but that is easily compensated with his physical strength and |
| S-Moves. He has one of the best S-Moves in the game, and normally cost |
| few spirit points. |
|________________________________________________________________________|
==========================================================================
S-moves
==========================================================================
________________________________________________________________________
| Cutlass Fury. 7SP. 1MB |
|________________________________________________________________________|
| Vyse goes into seizure, and charges both cutlasses and performs a cool |
| looking combo. This only hits once though, and only one enemy. The |
| damage is pretty much average and increases if equipped with stronger |
| weapons(obviously). |
|________________________________________________________________________|
| Rain of swords. 14SP. 2MB |
|________________________________________________________________________|
| Ah, yes, Rain of Swords. This is an extremely useful technique, |
| specially if you're fighting a lot of enemies. Anyways, what Vyse does |
| is to leap high into the sky and unleash a barrage of swords which |
| affect all enemies causing moderate damage. Excellent skill. |
|________________________________________________________________________|
| Pirate's Wrath. 21SP. 4MB |
|________________________________________________________________________|
| The Pirate's Wrath s-moves is probably the second best moev in the game|
| due to its power and SP/MB cost. Anyway, Vyse runs towards the enemy and
| impales it/him/her in a deadly grand cross which causes massive damage |
| Normally, this attack is worth 3.000 or even 6.000(if incremed) points |
| of damage. |
|________________________________________________________________________|
| Counterstrike. 1SP. 1MB |
|________________________________________________________________________|
| Talk about useless moves. Basically, Vyse enters in a conterstrike |
| mode where he receives little damage and counters all attacks during |
| one turn. You can't do a thing during that turn, which makes this move |
| pretty much useless. |
|________________________________________________________________________|
| Skull Shield. 5SP. 3MB |
|________________________________________________________________________|
| The skull shield technique is used to protect the entire party from |
| receiving any physical harm during a full round. Extremely useful against
| Elcian. |
|________________________________________________________________________|
**************************************************************************
AIKA
**************************************************************************
| Aika is the read headed chick friend of Vyse and member of the Blue |
| Rogues(as well as the Albatross). Always a lively and fun girl, she has|
| been Vyse's friend since they were children, and obviously, she harbors|
| a secret love for him. Unfortunately, Vyse is for Fina... Anyway, she |
| has got a pretty good magic score, but falls on everything(eccept |
| accuracy). She's the best item-user around for hopefully obvious reasons
|________________________________________________________________________|
==========================================================================
S-MOVES
==========================================================================
+-----------------------+
| NOTE: Aika's S-moves |
| are red innate, so be |
| careful |
+-----------------------+
________________________________________________________________________
| Alpha Storm. 4SP.1MB |
|________________________________________________________________________|
| Ah, what a worthless piece of S-Move. Alpha storms consists on a cone |
| shaped flame burst which hits enemies along its path(and only along its|
| path). This move is useful against the first monsters of the games( |
| Loopers and Moroccas) but because it only causes about 80 points of |
| damage, I would say is pretty much useless. |
|________________________________________________________________________|
| Lambda Burst. 8SP. 2MB |
|________________________________________________________________________|
| Lambda burst is also useless, but is more powerful than Alpha Storm, |
| hits everybody. Aika launches her boomeransd which make the floor to |
| burst fire and damage all enemies. As stated before, it is more powerful
| than Alpha Storm, but not by much. |
|________________________________________________________________________|
| Omega Psyclone. 14SP. 4MB |
|________________________________________________________________________|
| Aika uses the power of the red moon and burns down the entire enemy |
| party(in other words, it damages all enemies) to crispy critters. Is the
| most powerful version of Alpha storm, and also the best move Aika has. |
| Still, is very, very weak. |
|________________________________________________________________________|
| Delta Shield. 2SP. 2MB |
|________________________________________________________________________|
| The delta shield skill is not the most useful, unless you're going to |
| fight Elcian. Basically, Aika creates a barrier that negates any kind of
| attacks for a full turn. Use this against magic users such as Galcian |
| and Ramirez. |
|________________________________________________________________________|
| Episolon Mirror. 10SP. 3MB. |
|________________________________________________________________________|
| The episolon mirror skill is useless. It protects Aika for a full turn |
| and recover 10 Magic Points(Aika-exclusive). Only learn this skill if |
| you want to learn Omega Psyclone(otherwise, dump both). |
|________________________________________________________________________|
**************************************************************************
FINA
**************************************************************************
| Fina is found by the party at Alfonso's ship during the raid the blue |
| rogues performed. She, at first, is a little standoffish about telling |
| her name and origing, but as time passes, she'll begin to warm up. |
| Fina's strength, without any doubt, is her magic power. She is the one |
| who causes most damage with spell. Unfortunately, she has a poor |
| defense and attack rating(as well as low hit points) so protect her with
| your life ^_^ |
|________________________________________________________________________|
==========================================================================
S-MOVES
==========================================================================
________________________________________________________________________
| Lunar Blessing. 12SP. 1,B |
|________________________________________________________________________|
| Fina uses the power of the silver moon to bless the party with hit point
| regeneration. An extremely useful technique during certain boss fights.|
|________________________________________________________________________|
| Lunar Gylph. 3SP. 2MB |
|________________________________________________________________________|
| Fina uses her powers and cupils to damage the enemy and possibly stone |
| it. The damage is pathetic, and the odds of stoning the enemy are very |
| low, so save these for extremely-necessary situations. |
|________________________________________________________________________|
| Lunar Cleansing. 6SP. 2MB |
|________________________________________________________________________|
| Fina uses the power of the moons to rmeove any bad status the whole |
| party may have. Extremely useful against Malboros... oh wait, this ain't
| FFVIII(what I'm trying to say: This move is pretty much useless). |
|________________________________________________________________________|
| Lunar winds. 6SP. 3MB |
|________________________________________________________________________|
| Fina damages and removes positive status from the emy party. Is a very |
| useful technique actually, specially against enemies such as Galcian and
| Ramirez. |
|________________________________________________________________________|
| Lunar Light. 18SP. 4MB. |
|________________________________________________________________________|
| Prepare for awesomeness: Fina fully replenishes the whole party hit |
| points and removes all of their bad statuses. Don't forget ist also |
| revives fainted characters and fully heals them. An impressive S-Move |
|________________________________________________________________________|
**************************************************************************
| DRACHMA |
**************************************************************************
| Drachma is a fisher who lost his son thanks to an arcwhale. Now, he |
| wants to hunt that whale to have revenge. He's an extremely low magic |
| rating, as well as low magic points. He however, has brutal strength |
| as well as defense. He's not very fast, though. |
|________________________________________________________________________|
==========================================================================
S-MOVES
==========================================================================
________________________________________________________________________
| Tackle. 10SP. 1MB. |
|________________________________________________________________________|
| Drachma charges power into his arm and rushes towards the enemt with |
| super human strength. This attack damages powerfully a lone enemy. 'Coz|
| it only costs 1MB, you should get it as soon as you can. |
|________________________________________________________________________|
| Spirit Charge. 0SP. 2MB. |
|________________________________________________________________________|
| Drachma doubles his spirit restoration while defending himself. When |
| he uses the command "FOCUS" he'll recover double spirit points. |
|________________________________________________________________________|
| Hand of Fate. 25SP. 4MB. |
|________________________________________________________________________|
| Hand of Fate is probably Drachma's best S-Moves, and one of the most |
| powerful ones. This move combined with Drachma strength is a great |
| hit point eliminator. This move causes a lot of damage(I pumped Drachma|
| strength rating with Ilchymis beans and it ended up causing 9999 pts of|
| damage) and can kill an enemy instantly. |
|________________________________________________________________________|
**************************************************************************
ENRIQUE
**************************************************************************
| Enrique, the prince of Valua and son of the bitch, Empress Teodora, is |
| actually a good person, unlike his mother, who supplies the party with |
| the latest technology on ships. He's, by far, on of the best characters|
| on the game: he has a good magic score as well as a good attack rating |
| and great S-Moves. Use him whenever you can. |
|________________________________________________________________________|
==========================================================================
S-MOVES
==========================================================================
________________________________________________________________________
| Royal Blade. 9SP. 1MB. |
|________________________________________________________________________|
| Enrique goes all flashy and does multiple slashes on the enemy. Even |
| though the animation shows off three hits, this actually hits one enemy|
| and once. It is very, very damaging(better than Cutlass Fury) and one |
| of the best S-Moves specially if you're incremed. |
|________________________________________________________________________|
| Justice Shield. 4SP. 2MB. |
|________________________________________________________________________|
| The justice shield is a very useful skill against attack-happy enemies |
| such as Vigoro and Elcian, as it halves the damage a party member |
| recives for one full turn. Don't forget this covers all of the party |
| members. |
|________________________________________________________________________|
| The judgment. 16SP. 4MB. |
|________________________________________________________________________|
| The judgment is an excellent, yer powerful technique that doesn't costs|
| a lot of hit points and should be used along an incremed Pirate's Wrath|
| Enrique summons a single enemy to the Valua coloseum where a dragon |
| beats the living crap out of it---and of course---causes mega-damage |
|________________________________________________________________________|
**************************************************************************
GILDER
**************************************************************************
| Gilder is a bucanner owner of the Claudia who meets with Vyse after the|
| events in the Crescent Isle. He only thinks about women, guns and the |
| good life. Don't forget about his ship. He's a tweaked version of |
| Drachma. He has higher magic score as well as magic points, but they're|
| still very, very average. He has high hit points and strength, but both|
| stats are lower than Drachma's. His S-Moves are not as good as Vyse's |
| or Enrique's, but they're good anyway. |
|________________________________________________________________________|
==========================================================================
S-MOVES
==========================================================================
_________________________________________________________________________
| Gunslinger. 9SP. 1MB. |
|_________________________________________________________________________|
| Gilder takes both of his guns(where did the second one came from?) and |
| aims at his enemy. Then, he says "dance for me" before unleasing a whole|
| bucnh of bullets at the enemy. When incremed, this move causes a helluva|
| lot of damage. It damages one enemy. |
|_________________________________________________________________________|
| Aura of Denial. 3SP. 2MB. |
|_________________________________________________________________________|
| Gilder summons a barrier which encloses the party and protects it from |
| any bad status the enemy may cause at it. I found it useful for the |
| battle against Galcian. Yes, only against him. Nobody else. |
|_________________________________________________________________________|
| THE CLAUDIA |
|_________________________________________________________________________|
| Gilder causes for his ship which comes immediately and unleashes at a |
| barrage of missiles at enemies(only hits once) causing massive damage. |
| This affects all enemies, and only hit once. The downside is that it is |
| wasted against a lone enemy(for some reason, it makes less damage) making
| it useless against bosses. |
|_________________________________________________________________________|
=========================================================================
VII. Arch-enemies -------------------------------------------------------
=========================================================================
Alfonso
==================
Alfonso is the captain of one of the best Valuan ships, The Cygnus.
Unfortunately, he didn't earn this ship. He didn't earn anything he owns.
Because his family has a lot of money, he could bought his position in the
armada, as well as his honors and ship. He would betray and kill anybody just
to keep his image safe.
Belleza
==================
Whoaw, so many chicks... another fact that makes this game great^_^. Well,
anyway, Belleza, unlike Alfonso, is a brave woman and has got a strong sense
of justice. She also thinks that strategy is the best way to beat the enemy
rather than fighting and killing the enemy without mercy in a blood-filled
fight. At the end, she kills who she loves... but that costs her live.
De Loco
==================
The eccentric inventor contrated by the armada so he could create new
weapons, ships and evices for it and Valua, to make it greater. He's also an
armada admiral, and one of the craziest(it's pretty obvious considering that
his name means "from crazy"). He's always developing new weapons and gafgest
so he can finally fulfill his dream: kill Vyse and his friends(and the
Delphinus).
Vigoro
==================
The macho-man of the Valuan armada, Vigoro just thinks that planning an
attack or using strategies when fighting are for sissies. He just takes his
gun and matches it in size with his enemy's(Think whatever you want about
this...) and then beats it down. However, he cannot apply this strategy when
fighting Vyse and Co., and at the end, he selects to leave his role in the
Armada to become an... Air pirate...
Gregorio
==================
Gregorio is Enrique's uncle and admiral of the armada. He's the captain of
the Auriga, and feels something special towards Enrique(he's the one who
raised him so that's pretty obvious). He, like Enrique, has a strong sense of
justice and opposes, in certain way, Valua's kill-everything-in-sight plans.
At the end, he's given death by Galcian and his sword.
Galcian
==================
Valua finest, Galcian is one of the best fighters in the world and he owns
one of the most ambitious projects of Valua: the Hydra. He is not interested
on showing his strength or making money. He is just looking for power, for
domination... he wants to control the moon crystals to call for the Rains of
Destruction and rule the world. He's send to the "good life" by somebody you
know that owns a "feline" as a ship(hint, hint)after trading blows with Vyse
and Co.
Ramirez
==================
* "There is light...
...there is darkness...
Sword of the Dark Moon! *
Ramirez, the last Silvite along Fina and the elders, is on of the best
warriors the world has, along with Galcian(which is also a semi-silvite by
the way). He is looking forwards conquering the world, along with Galcian.
Therefore, you are going to find him several times during your
adventure(because you have the moon crystals and he _needs_ those moon
crystals) and also fight him a couple of times. He also has some sort of
connection with Fina(which if obvious).
=========================================================================
VIII. Basic stuff -------------------------------------------------------
=========================================================================
+---------------------------------------------------+
| NOTICE: |
| |
| I took most of these from the instruction manual. |
+---------------------------------------------------+
CONTROLS
=========================================================================
***************************
<<<VILLAGES AND DUNGEONS>>>
****************************
D-Pad/Analog thumb.........................................Move Vyse around.
"A"..............Confirm selection/choices/talk to people/inspect for items.
"B"........................................................Cancel selection.
"X".........................................................Open/Close menu.
"Y"........................................Puts perspective in first person.
L/R............................................Used to change camera angles.
"START"................................................Shows/Hides mini-map.
********************
<<<NORMAL BATTLES>>>
********************
D-Pad/Analog Thumb...........................................Select command.
"A".......................................................Confirm selection.
"B"........................................................Cancel selection.
"X"................Shows party's stats/Displays items and magic description.
"Y"........................................Used to change weapon's affinity.
L/R............................................Used to change camera angles.
"START"............................................Cancel S-MOVES animation.
******************
<<<SHIP BATTLES>>>
******************
D-pad/Analog thumb.........................................Command selection.
"A"..........................................................Enter selection.
"B".........................................................Cancel selection.
"X"..................................Displays description of magic and items.
**********************
<<<WHILE IN THE AIR>>>
**********************
D-pad...........................................Used to change camera angles.
Analog Thumb........................................Used to move the airship.
"A"........Used to confirm selection/Make discovery/Talk to other ships/Enter
dungeon and villages.
"B"...................................................................Cancel.
"X"...................................................Open/close status menu.
"L"..................................................................Descend.
"R"...................................................................Ascend.
"START"........................................Display map/Save/Go to bridge.
ADVANCED CONTROLS
==========================================================================
D-Pad/Analog Thumb
^^^^^^^^^^^^^^^^^^
Both are used to move Vyse throughout the Arcadia world. With the analog
thumg is a bit easier to do so. The d-pad is a also very simple to use.
A button
^^^^^^^^^
The A button is THE button. Either while in foot, where you can confirm
selections with it, advance dialogues with it, and examine and pick items, or
in the menu/battles/ship battles where its used to select items and attacks
or when flying where is used to enter villages, talk to other shops and make
discoveries, you'll be using it a lot.
B button
^^^^^^^^^
In any situation you find yourself, you'll use this button to cancel
selections, and exit menus.
X button
^^^^^^^^^
The X button is used to open and close the menu while on foot, letting you
see your status and items. While on normal battles, you'll be able to see
character stats and description, as well as attacks and items description.
While on the air, you'll use this to open the menu, too.
Y button
^^^^^^^^^
The Y button, while on foot, is used to enter first person perspective and
examine the area. While you're on a normal battle, use it to change your
weapons affinity(depending what moonstone pieces you have).
L/R
^^^
While on foot, pressing either one of this buttons will make the camera shit
its angle. If you're on the air, you'll descend(in L's case) or ascend(in R's
case). It is not used on ship battles or normal battles.
START
^^^^^
Use this button to hide the mini map located in the bottom right portion of
the screen. Also, if you press this during the first few seconds of an s-move
animation, you'll cancel the animation(but not the s-move).
TRAVELING BY SHIP
=============================================================================
You'll spend most of your time while playing skies of arcadia. While you're
flying by ships, you'll enter random encounters with enemies(which are random
of course) and be able to make discoveries. You could also engage air fights
by getting near certain ships or land on certain places. What's more
importan, when you're on the ship, you'll see certain symbols which are
covered below.
THE ALTIMETER......It shows how hight you're flying. The red color represents
your height. The higher it is, the higher you are.
NAME...............The "name" will only appear when you ger near a place
which has a name(duh). The name could be "Esperanza" or "?". The name appears
in the middle top portion of the screen.
COMPASS............Because this is a game of exploration, the compass is an
obvious must. It shows the direction where you are heading on. The directions
are west, east, north and south.
Also, if you're flying and you tap on the START button, the following options
will appear:
THE BRIDGE.........When you select this option, Vyse will be sent to the
bridge, where he can talk with his friend, crew and explore/obtain items.
SAVE...............You can save your game with this option as long as you're
on the space and you have enough space in you're memory unit.
MAP................When you press this option, you'll be able to see the
map(it onlt shows places and areas you have visited).
Also, when traveling by ship, you'll face random encounters. As the name
implies, they're random, so you may find yourself fighting lots of enemies or
just a few of them. Apart from these, you can face ship fights. If you see an
enemy whose will is to fight, a !! symbol will appear in your compass.
Approach the ship and press the "A" button to engage a fight.
> In this long adventure, you may find "discoveries". This may be hidden, or
visible, either way, to know if you're near a discovery, check your compass,
and if it is "crazy", you'll know you're near a discovery, Press the "A"
button to make it. Discoveries can be sold at a Sailor's Guild, but you must
do it fast or else somebody will sell it and yours will lose its valor.
Early on, discoveries only sell for little gold, but later they are going to
be worth a lot of cash!^_^.
CREW AND BASE SYSTEM
=============================================================================
CREW
^^^^^
After Enrique makes you captain of the Delphinus, you'll be able to recruit
crew members. Crew members are people sparced throughout the world. You must
meet certain criteria before they join you. When they join you, you can talk
with them in your ship. What's more important, you can use them during ship
fights to boost different parameters such as HP, attack, speed, defense and
spirit points. You can swap them using the menu. And don't forget that having
a lot of crew increases the power of the spirit-full skill "Blue Rogues".
BASE
^^^^^
After you successfully escape from the Valuan grand fortress, the Crescent
Isle, the same one were Vyse stranded, will become your base. In this base,
your crew members will hang out. You can give certain ones money so they can
remodelate the island stands and buildings. There are also certain crew
members who will set up shops which can be expanded so you can acquire
cuality items and weapons.
NORMAL FIGHT AND SHIP BATTLES
=============================================================================
I'll first talk about normal battles. Normal battles, like in any other RPG,
are random, and very basical. You must use certain menus to gives your party
commands so they can use magical attacks, physical attacks and s-moves.
Enemies will also perform attacks, magic and s-moves. This will cause damage
to your party, of course. See below to learn about the numerical terms which
appear on battle.
Hit Points(HP)
**************
Hit points represent how healthy a character is in a numeric fashion. This
health increases as character levels up. The hit points are represented in a
curent hp/total hop fashion. Each hit the character receives will make you
lose a determined amount of hit points. When the hit points reach zero,
player dies(if all the party dies, then is game over).
Magic Points(MP)
****************
Magic points represent how healthy a character is magically talking in a
numeric fashio. The number of magic points increase as player levels-up. The
magic points are represented in a current MP/total MP fashio. Each time you
use a spell, you'll lose one magic point. When your magic points are
depleted, you cannot cast more spells.
Spirit Points(SP)
They are represented in a green bar at the top of the screen in a current
spirit/maximum spirit fashion. The spirit is the value of actions your party
can take as a whole. The SP value decreases as you use s-moves and magic or
fire cannons. The spirit can be regenerated by the Focus command, and at the
end of each battle round. The total amount of SP regenerated depends on each
character SP regeneration. To effectively use spirit, you should set up
characters to generate it and others to waste it.
COMMANDS
==========================================================================
While on battle, you'll be able to select different kind of commands which
will trigger different reactions from your characters. These commands are the
ones listed below:
**RUN**
*******
The run command is something you'll be using a lot in this game due to its
constant random battles unless you want to get a "Vyse the Legend" rating.
When you select this command, you'll run from battle and therefore, eavde any
kind of confrontation. This doesn't works all time, though, and will not work
in boss fights.
**ITEMS**
*********
The items command, obviously, lets you use the items you have in your
inventory. Certain items cannot be used during battles(specially crystals
during ship battles). You can only use items with a x1 next to it at
least(it's reallly common sense, anyway). You'll use this command a lot in
later battles.
**GUARD**
*********
The party member who does this command will protect himself/herself/itself
against the next PHYSICAL attack he/she/it receives.
**ATTACK**
**********
The party member who does this command will perform a basic attack with the
weapon he/she has equipped in that moment. The damage the enmy receives is
based on the characters "attack" score.
**S-MOVES**
***********
When you select this, you'll be able to see the currently learned special
moves of the character. Use the directional cross and the A button to select
an s-moves. When you do so, character will perform the attack(this consumes
SP).
**MAGIC**
*********
After you select this option, a menu showing the different moonstones and
magic you have will appear. Use the d-pad to select the color you want to
use, as well as the magic attack you want to use. Afterwards, the character
will perform the magic attack and lose one magic points and different amounts
of SP.
**FOCUS**
*********
Selecting this command will make character Focus and regain certain amount of
SP.
EXPERIENCE AND ITEMS
=============================================================================
When all of the enemy(ies) are dead, the battle will end. You'll then
receives your rewards. More importan is the experience or EXP. The
experience, which is received after battles, will be acumulated in your
characters status screen. Once that acumulation reaches a certain
number(which can be checked at the status screen) character will level up and
gain a level. After he or she gains a level, he or she will increase his/her
HP, attack, defense, etc.
You'll also received whats called in this game "magic experience". The magic
experience you receive after a battle will be acumulated. When that
acumulation reaches a certain cuantity, player will gain a new magic level.
After you gain a new magic level, you'll learn a new magic spell.
Lastly, after battles, you'll also receives material rewards. These are gold
pieces and items. Gold pieces represent the money in the world of Arcadia,
and is used to buy things(itemd, weapons, equipment) in stores spread accross
towns. Items can be crystals, weapons, equipment, droplets etc. Fight often
and you may win something interesting.
SHIP BATTLES
=============================================================================
Now... my favorite point of Skies of Arcadia!!!, the ship battles!!!! When
you're fighting in your ship, you must give commands to your characters. But
this time around, they'll be using cannon and torpedoes!!. Each use of a
weapon cost a determined amount of SP, as well as the magic you can use. As I
say "the magic you CAN use". Not all the magic are available. Same goes for
the items.
So, how do I input this commands. At the start of each round, you'll see an
screen in where you can determine each character actions as well as other
things. The ship battle screen looks like this:
+--------------------------------------------+
/ |"2" | | | | | | | |
+---+-----------------------------------------+
|"1"| |"3" | | |/"4"////////////////|
+---+------------------------------------------
| | | | | |////////////////////|
+---+------------------------------------------
| | | | | |////////////////////|
+---+------------------------------------------
| | | | | |////////////////////|
+---+------------------------------------------
"1" represents the chars where each character face is showed. When this face
looks brighter, that character ca take an action.
"2" represents the danger levels. See below for more info:
+---------+
| GREEN | - Safe turn. Attack at your leisure and heal if you need.
+---------+
+---------+
| YELLOW | - In these turns you have to be more careful, as the enemy
+---------+ can unleash an unexpected attack at you. Be healed.
+---------+
| RED | - These turns represent danger as your enemy will unleash
+---------+ its more powerful attack. Be prepared.
+---------+
| C! | - In this turns you've got a direct hit on the enemy. Unleash
+---------+ your firepower to make short work of it.
+--------+
| S-CAN | - You have an opportunity of firing your S-CANNON.
+--------+
"3" represents the space where the cannons that are going to be fired
position.
"4" represents the next battle round.
STATUS CHANGES
=============================================================================
There are several status changes that affect your progress in battle. The
table below shows you the possible status you may get.
Legend
-------
Cry: Crystal
M: Magic.
LW: Lunar winds.
_________________________________________________________________________
| STATUS | DESCRIPTION | CURE |
|_____________|_________________________________|_________________________|
| POISON | A poisoned character will lose | Curia crystal/magic. |
| | hp at end of each round until she |
| | /he is cured. | |
|_____________|_________________________________|_________________________|
| UNCONSCIOUS | Character is dead and cannot | Risan crystal |
| | participate in battle until he | Risan magic |
| | or she is revived | Riselem Crystal/magic |
|_____________|_________________________________|_________________________|
| STONE | Character has been stoned and | Curia Crystal |
| | cannot participate for given | Curia magic |
| | turns. | |
|_____________|_________________________________|_________________________|
| SLEEP | Character is asleep and will not| Curia Crystal |
| | participate in battle until he | Curia Magic |
| | or she wakes up. | |
|_____________|_________________________________|_________________________|
| CONFUSION | A confused character will attack| Curia Crystal |
| | the closest creature(friend or | Curia magic |
| | enemy). | |
|_____________|_________________________________|_________________________|
| SILENCE | A silenced character won't be | Curia Crystal |
| | able to cast magic until he or | Curia magic |
| | she is cured. | |
|_____________|_________________________________|_________________________|
| FATIGUE | Character cannot regenerate SP | Curia crystal |
| | (can't use the FOCUS command) | Curia magic. |
|_____________|_________________________________|_________________________|
| WEAK | Character will be weakened and | Curia crystal |
| | will lose strength, defense etc.| Curia magic. |
|_____________|_________________________________|_________________________|
| REGENERATE | Character will recover 200 Hp | Lunar winds |
| | at the end of each turn. | |
|_____________|_________________________________|_________________________|
| STRENGTHHEN | Character's defense and attack | Lunar winds |
| | scores will be increased. | |
|_____________|_________________________________|_________________________|
| QUICKENED | Character quickness will be | Lunar winds |
| | increased. | |
|_____________|_________________________________|_________________________|
MAGIC AND MOONSTONES
=============================================================================
Magic is simple. Go to the magic menu, select the magic you want to cast and
presto!. However, to learn this magic, you must understand the moonstones,
which is a bit more complicated. Each time you gain a new moonstone, you're
allowed to change your weapons affinity into the moonstone color. E.g., if
you get the yellow moonstone, you can now change your weapon affinity to
yellow with the Y button. Apart from serving as a strategy tool, this lets
you learn spells. The MagExp is distributed on the colors you used. For
example, you use green, blue, yellow and silver. So, you gain MagExp for all
those colors!.
COLORS STRENGTHS
=============================================================================
As said before, the colors are also used as a tactical tool. Each enemy has a
color innate, and by using a certain color, you can double the damage done by
your attacks. The table below shows how this work. Beware! The table that
appears in the Instruction manual, is, eh, ummm... Incorrect - the ">"
doesn't means Strong to but WEAK to!. So, stick with this char:
_________________________________________________________________________
Green is weak to Red.
Red is weak against purple and Blue.
Blue is weak against purple.
Red is strong against purple.
Green is strong against purple.
Yellow is strong against blue.
Green is rather strong against yellow.
Yellow and silver are equally strong.
_________________________________________________________________________
PINTA AND CUPIL
=============================================================================
PINTA QUEST
^^^^^^^^^^^
Once you talk with Pinta at Sailor's island, you'll be able to select this
minigame. Using the menu(press X) you can dispatch Pinta. When you do so,
you'll be able to play this nifty game on your VMU. By playing this little
sub adventure, you'll be able to obtain items, gold, weapons, equipment and
even chams. Do not ask me more about 'coz I haven't played it a lot.
CUPIL
^^^^^
Cupil is Fina's pet, and her weapon at the same time. At first, cupil is a
simple weapon, but as you feed it with chams, which are moon dust, he'll
increase its strength and will become more letjal. Chams are found throughout
the world of Arcadia(you'll kow one if near when Cupil goes into seizure and
you hear a beep). The chams needed to evolve Cupil are listed in the "lists
section".
SWASHBUCKLER
=============================================================================
Lastly and surely least, is the swashbuckler, which is the "grade" you have,
and is the way people will refer at you. The swashbuckler is increased by
making correct choices in dialogues and fighting a lot of enemies. Use this
FAQ to make the correct choices.
=========================================================================
IX. Some tips before we start -------------------------------------------
=========================================================================
These are some basic tips that can save your life. Study 'em!.
-+- Always gain a couple of levels before any new event. In this game enemies
have fixed stats and levels, so being at high levels can make things a bit
easier.
-+- Save every time you find a save anchor - normally, behind the door next
to the anchor a powerful enemy awaits...
-+- Always carry healthy supplies of Sacri(for the start) Risan(for the
start) crystals and Sacrum, Sacrulen and Riselem crystal for later parts of
the game.
-+- Be sure you buy the latest armor but be a little more careful with the
weapons, as some of them have a certain innate, meaning they'll be less
effective against certain enemies.
-+- Talk to people several times until they spit their guts. This is even
more important when you have your own ship as you have to recruit crew.
-+- Try to have spells such as Increm and DriIn in hand, they can save your
life.
-+- When in ship fights, take your time to cast the spells mentioned above.
-+- Also, always be sure you have 15-25 sp ready when the opportunity for
firing your S-cannon arises.
-+- After you get your ship, take your time to recruit crewmembers before
advancing.
-+- Exploit the enemy weakness by correctly using the colors.
-+- Eh, ummmm... have fun!.
=========================================================================
X. Walkthrough ----------------------------------------------------------
=========================================================================
Note: I may miss some swashbucklers opportunity, but I'll fix this later.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
1. Raid on the Cygnus.
Treasures: Sacri Crystal, magic droplet.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
After Vyse and Aika land in the ship, you'll be confronted by some guards,
and two of them will actually attack. Use physical attacks to take them one
by one. After the fight, Vyse and Aika seem to be outnumbered, but a bullet
smashes one of them, and Vyse and Aika(getting' bored of this, uh?) get a
chance to escape. You'll arrive at the deck. Open the treasure chest and go
through the only door available. Continue through the hallway and exit.
You'll be confronted by Alfonso who holds captive a girl. He'll send more
guards at you. Use the same tactics, and check the left chest. Climb the
stairs and go where Alfonso is. He'll escape. Enter the room he just entered
and save. Open the door and go down the ladder. Enter the room, and you'll
see how Alfonso betrays his vice captain. Then, he sends his personal war
beast at you!.
-------------------------------------------------------------------------
Antonio Hp: 550
-------------------------------------------------------------------------
This guy is very easy, overall. Just keep attacking until you can use Cutlass
fury and use it to really hurt it. Repeat until it bites the dust. Be aware
of Thunder of fury, as it can deal 200 PTS of DMG. Win the fight and you'll
receive huge amounts of exp(is actually 18, but at this points that0s quite a
lot) and probably learn your first spell.
After the fight, your team retreats with the girl to the Albatross.
After the party retreats, you'll see Fina dreaming. She'll wake up suddenly
and will be greeted by the team. Vyse insists to know here name, and she says
it, Fina.
=========================================================
UPGRADE!: Say that "Fina" is a great name to boost ya SB.
=========================================================
After chatting, your party will leave Fina alone and you'll control Vyse
again. Climb the stairs and go to the bridge. Chat to Dyne, and when you're
done, talk to the man in the wheel(Briggs) and you'll take contro of the
Albatross.
Now, you're in the skies. Several things happen here, and your first
discovery is just south of you. When the compass goes nutz(does it?), check
the island that is directly south of you. Oh boy, it's UNMISSABLE!!!. Now
it's a good time to build up your levels to 5 or 4. Be aware, as Moroccas are
frequent enemies and are pretty tough to beat at this point. When you're
done, keep heading north until you see a little island. Land on it and you'll
be in the basement of pirate's island.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Pirate's island.
Treasures: 150 gold, magic droplet, sacri crystal, moonberry.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
While Vyse chats to his friends, Dyne calls for him. Head to the top, but be
sure you stop on the items/weapons shop and stock up on Sacri Crystals. A few
weapons shouldn't hurt either. When you're done, keep going up and enter
Dyne's office, who will talk about Fina possible involvement with Valua
Armada.
=====================================================
UPGRADE!: Select to hear quietly Dyne's conversation.
=====================================================
After hearing the conversation, check the captain's bookcase in the north
part of the room to discover a hidden passage where you can snag 150 gold.
Across the girders outside the office is the exit of the basement.
In the town itself, examine the relief on the stone wall near the windmill to
discover another passage with a moonberry. Talk to the sailor boy Alan.
UPGRADE!: Tell Alan that he can become a sailor, too.
After that, head to Vyse's house, near the save point. Enter and talk to
Vyse's mother. Aika rejoins the party. Explore the town if you want to, and
then climb the enormous ladder. The team will watch the sunset and you'll see
a moonstone falling.
The next morning, talk to Dyne to receive his purple moonstone. After you're
done, go to your boat at the top of the isle and you'll be in the skies. I
would recommend you to build up ya levels and learn a few spells, specially
Pyri and Sacri if you didn0t learned them before. Crystali is another option
if you want to wide your spell arsenal. When you're done, head north of
Pirate's island to Shrine isle.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Shrine isle
Treasure: Sacri crystal, Sacres crystal and moonberry.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
When you enter the shrine, you'll notice that the moonstone is beneath the
waters. Climb the spiral the staircase and get out. Activate the switch,
making the Shrine entrance lower beneath the ground. Backtrack to the
entrance and you'll be in the sky hallways. Continue your way and open the
floodgate. Enter, take a left and get the moonberry. Now, merry up the
staircase in the main room and enter the first door you see. Continue and
open the next door. Snab the crystals and continue. You'll notice a save
point. Cave/heal and open the door
-------------------------------------------------------------------------
Sentinel Hp: 1200
-------------------------------------------------------------------------
Oh, its superman!. Er, anyway, this guy can be a problem. It mainly uses
physical attacks and his search/blast attack. Search does no damage, but set
ups you for his next attack, Blast(~300 HP). So, when he uses search.
Guard(with BOTH characters) and then let loose with Cutlass Fury until it
bites the dust. Be sure to heal when needed, because if one member dies,
you're screwed.
After the fight, your party collects the moonstone. Now, return to Pirate's
island which got wasted by the Valuans...
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Pirate's isle
Treasure: *look above*
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Although nobody was hurt, the Valuan Armada wasted the Albatross and
kidnapped Fina, as well as all the men. Go to Dyne's office and talk to
Vyse's mother.
==================================
UPGRADE!: Choose to save everyone.
==================================
After talking to Vyse's mom, you're basically set up to the next part of the
adventure, but take your time to restock on Sacri Crystal and some other
items you think you're going to need. Save, heal and when you're ready, head
to where your ship has always been.
=========================================
UPGRADE!: Tell lindsi that you'll return.
=========================================
Now, head northeast of Shrine island to a rock formation where all gets foggy
and a massive beast attacks. Hey, maybe Pinochio is inside... yes I copied
that from MetroidMoo guide... but, hey, who cares?.
=============================
UPGRADE!: Run like a rabbit!.
=============================
Even being a cheap coward doesn't saves you... tsk, tsk, tsk...
After your ship gets blown away, you'll awake in a grumpy old man ship, which
introduces himself as Drachma. However, this is not a pleasure ride, so you
must work to stay. The first thing Drachma suggest(or orders) is to grab the
boxes in the lower deck and bring them to the higher deck. So, climb down the
stairs and you should see three boxes. Bring them to the upper deck one by
one, and Drachma will be pleased. After that, he joins the party, gives you
the Blue moon stone and control of the little Jack.
Now you're in the skies. Head to the meteorite barrier, and lower your
altitude. Now, search an opening in the plateau near the meteo barrier and go
on. You'll arrive near Sailor's Island. Enter.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Sailor's island.
Treasure: Bottle.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
After you arrive, Drachma will say he's not going to travel with ya and leave
you stuck here. Oh, no!. Well, let's explore the town. First, I suggest you
to rest. In the inn, sometime appear a mystery merchant who sells good stuff,
and a Tuna Cutlass and Swilmerang(?) if you downloaded them(don't ask, I'm
from south America and I can't do this). Go to the weapons shop in front of
the inn to meet Pinta. Now, you'll be able to play Pinta quest. Buy necessary
stuff. Afterwards, go to the lighthouse and climb to the top. Inspect the
window and you should receive a Bottle with a note inside it. Now, go to the
items shop and buy some stuff.
Now that you stocked up, got to the shop right of the items shop. This is the
ship parts shop. Talk to the merchant and he'll mention about an harpoon
cannon being sold in valua. That may interest the capn'. Go to Polly's bar
and talk to him. Effectively, he shows himself interested, but to enter Valua
you need a passport. Now you must search for one.
Go to the Sailor's guild and you'll notice a merchant. Talk to him and he'll
say he can give you a passport... for a price...
==============================================
UPGRADE!: Tell the merchant you'll escort him.
==============================================
Afterwards, leave the island and head east and as you advance, the after
mentioned guards will attack.
-------------------------------------------------------------------------
Baltor's Blackbeard
-------------------------------------------------------------------------
Drachma will give some advice, sudy 'em!. This battle is easy, just use your
cannons until you get an option. Select to get behind it, and you'll get
three C! turns. Squeash as much firepower to win.
Afterwards, continue advancing and you will successfully escorted the
merchant. He'll give you the passport you were needing.
Now, you can tackle into Valua, but I recommend you to return to Sailor's
Island and buy a 3" cannon. It will be useful later, believe me. Now, head to
Valua, north of here(west of Nasr if you want more reference). The Grand
Fortress will open for you.
Drachma will then explain you about Lower Valua and Upper Valua. Drachma
decides to land in the lower Valua.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Valua
Treasure: Sacres crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
After you arrive, head won the ramp to meet with Marco. Enter the inn and
select to stay. Drachma will arrive. During the night, you'll be given a
choice.
==========================================
UPGRADE!: Select to sneak in the coliseum.
==========================================
Afterwards, you'll end up chasing Marco. Just keep following him and Vyse
will eventually catch him. You'll automatically return to the inn and sleep.
The next day, enter to the catacombs, but be sure you collect the moonberry
behind the barrels.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Catacombs
Treasure: Pyri box, Curia crystal, heavy armor, assassin blade, sacri
crystalx4 and Magic droplet.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
This path is very straightforward. During your traveling you'll find two
branches. Take the left first one and grab the treasures, then head straight.
At the second branch, there is a sword for Vyse and a piece of armor. Also,
this passage leads to a save points. Save your game and use any crystal to
heal. Now, head left of the save point to fight the big marshmallow guy...
-------------------------------------------------------------------------
Blelgock HP: 4,200
-------------------------------------------------------------------------
Blelgcok uses two main attacks that can cause up to 300 PTS of DMG to the
entire party, and one of then(poisonous bile) can poison you. Have Aika be
the party's main healer and SP builder. Drachma should focus in Tackle, while
Vyse physically attacks. Maintain your health and status and eventually the
monster will bite the dust.
After the battle, head back, save and heal. Now, head where the marshmallow
was and climb the stairs
The party frees the Albatross crew, but, hey, did you REALLY thought that you
were going to leave without a fight.
-------------------------------------------------------------------------
Executonier HP: 1,750 Spell Warden HP: 440.
-------------------------------------------------------------------------
Boy, this guy is pain in the @$$!!!!. Heck, the two spell warden cast Increm
and Quika on the Executioner. If the do so, you're done, as the executioner's
Tackle attack causes up to 1,000 PTS of DMG and can hit multiple targets!.
First, take care of the spell wardens. If you're fast enough, you may kill
them before they can Quick and Increm the verdugo. Now, kick the Ex ass with
continuous uses of Cutlass fury and Tackle.
After the fight, return to room with the save point and go into the newly
open passage. Open the treasure chests and talk to Dyne.
==============================
UPGRADE!: Select to save Fina
==============================
Dyne gives you the Yellow moonstone. Now, go to the passage to his left, and
go up to the Upper Valua. Chat to the residents and head to the raised part
of the city, and the action will now focus in a moving train. Vyse jumps like
a superhero, but Aika just crushed her face into the floor. Suddenly, Galcian
will arrive. Now, run for your lives!.
In each wagon you'll fight guards, which are easy to dispose. Be sure,
however, you avoid Galcian at all costs, or else he'll take you to hell and
return before you can even blink. When you reach the passanger car, you'll
face the ones guarding Fina
-------------------------------------------------------------------------
Royal guard HP: 700
-------------------------------------------------------------------------
They are pretty annoying for two things: they can heal themselves and have a
move in where the lessen all physical hits and counter them. Focus all your
booty-kicking moves on one of them and then on the other. They should be gone
in no-time.
Now, you finally meet with Fina.
================================
UPGRADE!: Tell Galcian "never!".
================================
Afterwards, Drachma appears and save the day. Now, as you leave, on of the
Valuan cruisers attacks you
-------------------------------------------------------------------------
Valuan cruiser
-------------------------------------------------------------------------
Just focus until you can use your S-cannon. Use it and the fight will be
over.
Finally, you leave Valua.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Return to Pirate's isle.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Your party finally saves Fina and Drachma rejoins the party, as well as Fina.
Fina, however, comes in a tremendously low level(1) but she knows the useful
spell Risan.
=============================================
UPGRADE!: Tell Fina "leave everything to us".
=============================================
You'll be also be introduced to Cupil. Check the basic sections of the guide
for more information about Cupil. I'll also add the Cham locations later... I
finished the game with Cupil cutlass, so... Now then I recommend you to fight
around a fight a few battles with Fina, and have her learn a few levels. When
you're done, you must head to an ancient temple located in the lands of the
red moon to claim the red moon crystal. First, we must head Maramba. To find
it, go where you escorted the Nasr merchant. Near there is a meteorite
barrier. Go through it and got to the main island, and a cinema will ensue.
Now, arrive in Maramba
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Maramba
Treasure: Magic droplet, Slipara box, Nasr combat mail, moonberry.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
After your arrive, Drachma leaves you stuck in the city. Oh well, I guess it
cannot be helped... now, climb the stairs to the left of the house in front
of you.
Now, you'll be in the main Maramba. You can do a couple of things here, but
just start with the usual jazz. Stay at the inn and search for the cham in
the roof of it. Go and explore the shops and waste some cash buying new
equipments and items that you think are necessary. Afterwards, let's collect
some rewards. If you ride the Dabhu(climb in the platform near a camel) you
an go to the roof of the items shop and open a treasure chest.
With the Dabhu, access the second part of the towns by opening the fences
near the place where you can ride your Dhabu. Enter the big house where
you'll meet the exotic dancer Bellena. The party will seat and Vyse will
begin staring at Bellena.
===================================================
UPGRADE!: Stop staring Bellena(knucklehead Aika...)
===================================================
Bellena then will then offer her help, as she also harbors grudge against
Valua and will be more than happy to help you. Finish your business at town,
go to the inn, save your game and sleep. At the next day, meet Bellena at the
docks.
========================================
UPGRADE!: Say, "We'll do it to Bellena"
========================================
Now, you depart to the temple of Pyrinn, which is slighty north of Maramba.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Temple of Pyrinn
Treasure: Ancient robe, sacres crystal, dancing arc, 774 gold, moonberry,
magic droplet, rune of the ill omen, riselem box, red moon crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
The puzzle maze is a bit complicated, so read on. Down the first passage is a
pit with two barrels. Move onto the right one and advance forward to get to
the other side of the pit. Keep moving until you see a wall that's actually
in a wall. Climb down.
Down, you'll face a boulder run. Avoid being hit by the boulder - 500 PTS o'
DMG to all char.. Halfway in the run, take a right for a chest.
Continue down and you'll reach a puzzle with some barrels. There are three of
them in this temple, and this is the easiest. First, move the left cylinder
into its hole, continue with the right one and then the bottommost.
In the next area, grab the chest(Sacres crystal) and move east for another
item. Then, return to the room with the chest and head north, to another
puzzle.
This one is a bit complicated. A bit. Move the red boulders into their
appropriate holes, and do so with the blue ones. The floor fall bellow the
ground. Enter the door.
Again, you're confronted to a boulder trap. As you run, take both left and
west opening to claim a cham and a moonberrt. Then, continue down the boulder
trap to further advance in the temple.
This is a lava room. The switch makes water to flood, but that's something
not to worry about now. Head left. The first opening you see contains YET
another boulder trap. However, if you continue, you'll reach a chest being
guarded by the legendary thief, Zyvilin Bane.
-------------------------------------------------------------------------
Bane Hp: ~1200
-------------------------------------------------------------------------
I'll call this guy Bane. Just round up with Ice moves and Cutlass fury until
he kisses the floor. Be aware of its Burst attack. Loads o' damage done.
Now comes a rather tricky puzzle. Move the lowest left drum into the hole in
front of it. Follow with the bottom most drum, and then the red one into its
position.
Return to the room with the water switch and press it. Walk across the Magma
to a big door with a save point. Save/Heal. I wonder what this save point
could mean...
-------------------------------------------------------------------------
Rokwyrm Hp: 4,200
-------------------------------------------------------------------------
This enemy would be perfect for a Castlevania game as a boss.
Rokee mains attacks are Cinder storm which can inflict the stone status. So,
be ready to use Curia spells/crystals, or equip ya-self with the gem of
fluidity. His other attack is Volcaninc blast with is rather powerful, so be
ready to heal.
Start by setting up Lunar Bless if you can to slowly regenerate ya heal and
counter its Volcaninc Blast. Next, set up the ladies to use constant Crystali
spells while Vyse adds his Cutlass Fury for a great combo effect. Just be
sure you change Vyse's weapon affinity to Purple and maintain the attack
pressure and it should fall.
Claim the Red moon crystal, and exit via the newly opened door. You'll arrive
at the entrance of the temple of Pyrinn. Make use of the save point, and heal
yourself if you use too many MP in a ship fight. Head to where Bellena is
waiting, and see how she betrays ya!
-------------------------------------------------------------------------
Air battle, Recumen the red Gigas
-------------------------------------------------------------------------
This gotta be the toughest air battle in the game. Recumen's only attack is
its red ray... that is worth 8,000 HP damage. Yeehaa!. Boy, it took me one
week before I could even retreat.
For the strategy... well, you can't beat the Gigas, not even damage it. The
mission here is to survive.
Be sure you're at max health at each round with a red turn on it, and then go
on with this strategy. Before the red turn, use the 3" cannon I told you to
buy, and "scratch" it into the next turn(the red one). Now, pray. Most of the
time, the 3"inch cannon will throw it out of balance. Just keep using this
until you can run like a rabbit.
-------------------------------------------------------------------------
Air battle, Belleza and the Lynx
-------------------------------------------------------------------------
You gotta be kidding!. Oh wel... cure the party members Mp if needed, as well
as the ship HP. Now, you can truly engage into fight. I recommend using the
three inch cannon and scratching it into the next round, firing a torpedo in
the next, then a cannon and then another. Reapeat this while conserving HP
and SP.
When given an option, select to catch her off-guard, and squeash some
firepower using this tactics. Then, put on her back and smash your enemy with
the Harpoon cannon. Keep the pressure up and it should fall quickly.
After the fight, Drachma claims the Lynx impressive engine, the magic cannon
and the red moon crystal. Head back to Maramba, and set up for ya next
adventure.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
To Ixa-Taka
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
To reach the ancient continent, you must cross the treacherous
"waters"(tornadoes is more appropriate) of the south ocean. The south ocean
is south of Maramba. Just keep going through it, and eventually you'll see a
cinema in where you'll discover Ixa-Taka.
Now, just keep advancing and you'll reach a village, called Horteka, heart of
the Ixa-Takan civilization.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Horteka
Treasure: Sacri box, Sacri crystalx25, Moonberry, Paranta seed.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
After you arrive, the people will distrust you thinking you're as the
Valuans: mean and bad. You know is not like that, so we must speak to Elder
that lives in the inn. To reach the inn, climb down the stairs in the back
part of the town and go through the covered passage.
After your pass through the passage, you'll see a house in front of you. It
is not the inn, so climb the ramp and enter the house. Talk to the Elder,
who's willing to help you. Now you must find the King.
Stop at the weapons and items shop and buy Sacrum crystals, as well as Sacres
and magic droplets. Upgrade your equipment, too. There's a lift in the upper
part of the town that leads to a moonberry, snag it. In the back part of the
town, also, is another passage that leads to a crashed ship. Talk to Hans and
he'll give ya some fuel. Snag the 25 sacri crystals in the back of the ship
and return to the Lil' jack.
Back in the skies, start heading north and suddenly you'll end up fighting...
-------------------------------------------------------------------------
Air battle, De Loco and the chameleon
-------------------------------------------------------------------------
De Loco likes to stand still just to show ya his Flame thrower power. So, you
must be fast and unload yer cannons as fast as you can. Torpedoes and
3"cannons make great combos and sorted with a Heavy cannon, you can put a
real hurting in De Loco's life meter. You can also scratch the 3"inch cannon
before a red turn to prevent flame damage. Just build up spirit and press the
attack.
Afterwards, enter the hideout and talk to the King. He mentions Isapa, but
he's trapped in the moonstone mountain. Next stop, moonstone mountain!
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Moonstone Mt.
Treasure: Curia Crystalx4, 800 gold, De Loco mail, zaal seed, moonberry,
three inch blaster, De Loco drill, gylph of mightx4, gylph of speedx4,
healing slave, twin propellers.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Save and then enter. Go through the door and climb the ramp. Go to yer left
and you'll see a puzzle in the floor. Walk through the X and continue.
Further, there is another puzzle. Deal with it the same way, walking through
the X squares.
Further, there is another trap. There are three passage, each with a triangle
square. The center and right take you to the beginning, so take the left one
and keep going.
Further(getting used to this, eh?) you'll be in the cell area. Check each of
the cells as most of them hold treasures you don't want to miss. Continues
advancing until you reach an are with more squares. The center one is
useless, but the left one takes you to a De Loco mail, although you would
have to start again. You select. The right one drops you to a platform with
more squares. Take the middle one.
You'll arrive to an area with an inactive elevator and a cell. In the cell is
Captain Centime who revives the elevator. Take it down. Take the right path
to grab the treasure, and then the left one to advance. You'll arrive in
where the high priest Isapa is being held. Beat the guards and check the
cells for more treasures.
Now, take the lift down, and save yer game. Boss time!.
-------------------------------------------------------------------------
Antonio 2 Hp: 5,200
-------------------------------------------------------------------------
This time around, thunder of fury hits everybody and causes some big damage.
Set up lunar blessing and blast it with yer best spells, Cutlass fury and
Tackle. Keep the hit points high and it'll go down eventually.
After beating him, exit the Moonstone Mt.
Return to the kings hideout and talk to Isapa. He mentions a golden man and
bird that are required to enter Rixis. Time to search.
The Golden man is in a plateau just left of the hideout. Check it out and
press for the discovery. You grab the Golden man eye. For the bird, keep
heading west until you come to a lake. Lower yer altitude and search in the
ground. You'll eventually finf the Golden bird. You grab its eye.
Now, return to the Golden man. Go to the direction his finger is pointing and
you should reach Rixis in no time.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Rixis
Treasure: Risan Crystalx3, stone cutter, sacrulen crystalx2, golden mask,
moonberry, light coat, ruin arm, icyl seed, green moon crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Before entering Rixis, you must put your newly acquired eyes in their correct
statues.
Golden man => Left statue
Golden bird => Right statue.
Now, hop on the elevator and enter the city itself. The city is foggy, and
the visibility is not the best. Go to the left, and you'll see two set of
stairs. To advance, you must climb the left wall and hop into the moving
platform.
Keep advancing and hoping into platforms. Suddenly you'll come into a chest
that's being hold by Bane. Time to fight.
-------------------------------------------------------------------------
Bane Hp: ????
-------------------------------------------------------------------------
Burst does approx. 1,000 pts of dmg. So, set up a healer and smash it with
constant S-moves until it bites the dust.
You can now claim the golden mask. Walk through the stairs near the chest and
hope on the moving platform by walking to the ledge. In this area you can
grab a moonberry to the left of where you arrived. Climb the stairs and grab
the Light coat. In this floor you'll be faced by three platforms. The middle
one takes you to a new weapon for Drachma. Then take the right one.
Here Aika spotlights the "ghost". Now, follow it until it takes you to two
platforms. He'll grab one and you'll need to grab the other. You'll be above
the sky in a rather beautiful place. There is a save point here, so
heal/save. After you are done, climb the stairs in the pyramid. You'll be
attacked.
-------------------------------------------------------------------------
Rik'Talish Hp: 6,500
-------------------------------------------------------------------------
This is a tough one. Ring of sleep causes sleep to multiple target. It can
also confuse you plus he has a group skill that causes up to ~1200 PTS of DMG
to the ones in its path. Set up Lunar blessing if you want, and set the
ladies to generate spirit and heal the wounded. Give a gylph of might to
Drachma and then rush into it with Tackle. Vyse can help with Cutlass fury.
After the fight, you'll see a cinema in where the green gigas is awakened.
Save yer game, and go to the platform you came up. You'll arrive at the Lil'
Jack, and a series of battles will start. The first is none other than De
Loco, enhanced by a Moonstone cannon
-------------------------------------------------------------------------
De Loco and the Chameleon
-------------------------------------------------------------------------
Is more of the same. De Loco stand still to fire his cannon, so you got
plenty opportunities to bash it. Fire a torpedo, scratch the 3"inch cannon
and two more cannons for a beautiful combo effect. Be sure to stay at max hit
points because this is not over yet...
-------------------------------------------------------------------------
Green Gigas, Recumen.
-------------------------------------------------------------------------
Amongst his attacks we can see Boulder throw which is dangerous, and
Grendel's fist, that is a bit weak. Start using the old torpedo-3"inch
cannon-2 more cannons until you come to a choice. In this one, if you select
to get down, you'll face the Stomp attack, which causes up to 7000 pts of
dmg. Keep high and keep firing, but focus at the end of each turn.
Eventually, Grendel will start acting strange. Fire the Harpoon Cannon to end
the fight.
Afterwards head back to the Kings hideout and retrieve your prize. Head back
to Horteka and heal. Buy Sacrum crystals if you have two. Now, head north
from the King's hideout to an opening between two mountains. Then keep
heading north until you are eventually attacked by Gordo and his crew.
-------------------------------------------------------------------------
Gordo and Mad chiefs
-------------------------------------------------------------------------
Use Rain of swords when you can to take out the mad Chiefs. Then, beat Gordo
to a pulp using Tackle and Cutlass Fury.
After beating Gordo, keep heading north until you come to the Valuan
Airspace. Now, head east and search for a Stonehenge figure. This is the Maw
of Tartus, our new destination.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Maw of Tartus
Treasure: Chomx3
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Grab the Choms and then step in the seal. Your party will be ambushed by some
enforcers.
-------------------------------------------------------------------------
Enforcer Hp: 660
-------------------------------------------------------------------------
Apart that you're outnumbered this a rather easy fight. Have the ladies cast
group spells while Drachma and Vyse take out the others one by one.
After that, you'll discover that the archwhale is near here. Then, you're
given a choice.
============================================
UPGRADE!: Tell Drachma that your understand.
============================================
Drachma throws the anchor and everybody goes to sleep. Vyse can't, so he
wakes up. Go to the deck to find Drachma, who'll tell you his son story, as
well as other information. Suddenly, the fog thickens. The arcwhale is near.
Head east after you can control de Little Jack. You'll find Ramirez ship, the
Monoceros firing at the arcwhale. Now, we must fight a Valuan gunboat.
-------------------------------------------------------------------------
Valuan gunboat
-------------------------------------------------------------------------
Just guard or something until you can fire yer harpoon cannon to end the
fight.
Drachma fire the Harpoon cannon at the arcwhale, but Ramirez starts to waste
the Lil' Jack. Head down to the life boats. Your team escapes but Drachma has
different plans. The ship gets wasted(I love that word!), and then Ramirez
starts shooting at your life boats. What a bastard. Vyse flies away and your
team pierces...
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Desert Island
Treasure: Gonzalez Map, Moonberry
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Head to the cliff in the front of the isle to see waz up with this place.
Then, go to the area that looks like a mountain. Go to the let cave, and you
should spot a skeleton. Vyse grabs Gonzalez map. Enter the cave in front of
ya, and grab the moonberry and find a resting place.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Nasrad
Treasure: Sylph seed, 5000 gold.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Both Aika and Fina awake at the Primrose, captain Clara ship(I must say that
Aika looks good with her hair down). She hands over 5000G and then leaves you
at Nasrad, capital of Nasr. Walk around and talk to people. Then head to the
inn.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Deserted island.
Treasure: Grapor meat
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
.
Wander around and fight Grapors for Grapor meat. One slash and they're done
for, but they only give ya 1 exp. You gotta kill 15 of them.
Next, you must collect wood to make a signal in case a ship arrives. Wander
around the isle and grab them.
Next mission is to grab moonstones. After you snag them, Vyse starts you
rebuild what's left of the lifeboat. During his work, a ship arrives and
picks him.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
In the Claudia.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
This Guy is Gilder, another Blue rogue. Vyse chats with him, and Gilder joins
yer party, and gives ya control of his ship. South of here is Nasrad, so go
there.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Nasrad
Treasure: Abirik cham
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Chat with the people and buy stuff, specially Sacres Crystals. Go to the
weapons shop and talk to the old man to receive an Abirik cham, which
instantly evolves Cupil. Affter you're done, head to the inn.
Now, in control of the girls, head to the tavern and talk to the tavern
keeper to receive yer week pay. Head back to the inn and you'll meet an old
man called Pedro. He gives ya half of a familiar looking map.
Now, in control of Vyse, head to the northernmost past of the city. This is
the palace of the Nasultan. Talk to the guards and you're given a choice.
=========================================================
UPGRADE!: Tell the guards you have important information.
=========================================================
Vyse talks the Nasultan. The Nasultan doesn't believe you.
Now, it's time to head Daccat's island. With the girls, it would be wise to
buy some Sacres crystal, and loads of magic droplets/dew. Because your main
strength is magic and the ladies have little HP, those are musts. After
you're done, head to the docks and take your ship. Head to Crescent isle(the
place where Vyse docked) just east from here. From there, head north. There
are various islands. Enter the biggest. With Vyse and Gilder, stock up on
crystals and weapons. Now, follow the same directions and arrive Daccat's
isle.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Daccat's isle
Treasure: Sky wing, soul crystal, icy(?) seed, sacrulen crsytalx2, 200 gold,
magic droplet, maiden's armor, magic dew, vidal seed, Daccat's armor,
moonberry, risan crystal, electrum box, daccat's coin.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
To actually enter the isle, you must step in the patch in the floor. With the
girls, first collect the Cham near the trees and step in the patch. Do the
same with the mans.
To advance through Daccat's isle, you need to constantly switch between
parties by making use of the boomerang and cutlass symbols all over the
place.
-+- Vyse: to the right is a chest guarded by Zyvilin bane. Use the same
tactics I told you before and claim the Soul crystal. To the left is a lever
you should press. Change parties in the nearby boomerang symbo.
-+- Aika: Take a new weapon for a Aika to the left passage, and go through
the newly opened door. Grab the chest and pull the lever to the left. Switch
parties.
-+- Vyse: Snag the chest to right after going through the door and then stand
on the patch on the floor. Switch parties.
-+- Aika: Open a NEW door for Vyse and go down the slope.
-+- Vyse: Pull the handle to create a ramp for Aika.
-+- Aika: Go up the ramp and grab the chest. Stand on the platform.
-+- Vyse: Pull the handle twice to create a platform. Snag the chest and
stand on the platform.
-+- Aika: Grab the chest here and stand on the patch to open a new door for
Vyse.
-+- Vyse: Open the door and snag the treasures on the side passages. To the
right is a platform, take it and pull the handle once to create a platform
down. Switch parties.
-+- Aika: In the gear room, go to the right and pull the handle. Go through
the newly open path, and switch parties.
-+- Vyse: Dash to the other switch-party icon.
-+- Aika: Pull the handle three times, and then dash through the path. Stand
on the patch.
-+- Vyse: stand on the platform.
Now, save yer game and proceed to the last are of this confusing maze, The
parties meet just in time, but then they're ambushed by two heads. Looks like
we're going to fight.
-------------------------------------------------------------------------
Sinistra Hp: 3,300 Destra Hp: 4,500.
-------------------------------------------------------------------------
This is a tough fight. Sinistra uses a Fire attack that causes up to 600Hp
damage. Destra froze your party with an Ice type attack which causes the same
damage, if not both. And both heads can do a combo attack called Death Waltz,
which hits everybody for about 1,500 hit points. Change yer weapons to purple
with the mans and punish Sinistra with constant S-moves and have the girls
use spell boxes, focus and heal. After one of them is gone, the other is much
easier. Destra falls to red-type attacks.
Afterwards, you may truly claim yer Daccat's coin and exit via the newly
opened doo. Daccat's coin can be sold for 20,000G, don't worry =). Return to
yer ship and go to Nasrad. Try to enter the town itself and it'll be
attacked. Finally, you'll meet Ramirez and will given a choice.
======================================
UPGRADE!: Select not to fight Ramirez.
======================================
You'll be caught and send back to Valua.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Valua
Treasure: Moonberry, Unholy Dagger
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Both Vyse and Gilder are trapped in a cell. Trying to guess how to escape,
Gilder's bird appear and they create a plan. Get outta the cell and keep
going until you come to a place with two elevators. You must fight the
guards, but that's not a problem. Saver yer game, and hop into the elevator.
Select cell block 200, to meet with Aika's fan
-------------------------------------------------------------------------
Vigoro Hp: 4,200
-------------------------------------------------------------------------
This is an easy one. Just attack with Aika once, so she'll be near Vigoro.
Why? That way, when he confuses Aika, she'll attack he and not yer party.
Have Vyse build spirit and Gilder smash the macho-man with Gunslinger until
the fight comes to an end.
With Vigoro's harbor key, head to the cannon room. Climb the stairs and go
through the big-missile shaft. You'll be in the catwalks of the Grand
Fortress. Search for the elevator and hop on, as the door at the end of the
railing is locked. Advance to the save point and enter the nearby door. Fight
the guards to save Fina. She rejoins the party and gives you a key. Head back
to the previously locked door and open it.
In this area, spotlights are all over the place. If one spots you, you're
forced into a fight. Just keep climbing the stairs, and be aware that a chest
in the tope-left area is guarded by Bane. Deal with it with S-moves. Continue
yer way, and save your game. Eventually, you'll face the Dralkor tank.
-------------------------------------------------------------------------
Dralkor tank Hp: 7,900
-------------------------------------------------------------------------
This is tough. He only uses Wheel blast, which hits any character in its path
for 1,200 or so hit points. Have the ladies increm everyone or use Gylph of
might, and then lay into him. Use primarily Gunslinger, as it causes up to
1,100 PTS of DMG. However, if you have plenty spirit, use Cutlass fury for
some extra damage. Maintain your health at the top and revive downed
characters to fight at optimum conditions.
Afterwards, and elevator appears.
===========================================================
UPGRADE!: Take your chances in the elevator that appeared.
===========================================================
You'll meet prince Enrique. He takes you to he Delphinus and show you its
magnificence. Now, the Delphinus will become your all-game ship, plus any
Captain stripe you used on the Lil' Jack will be added to the Del 36,000 HP.
But this time around, each Captain stripe is worth a bonus of 2,000HP...
To escape Valua, we must blast our way out.
-------------------------------------------------------------------------
Valua Grand fortress
-------------------------------------------------------------------------
Just build up yer spirit and fire the moonstone cannon.
-------------------------------------------------------------------------
You've escaped Valua. Now, you must take the role as captain of the
Delphinus.
===================================
UPGRADE!: Accept to be the captain.
===================================
Take your time to explore the interior of the Del, and snag the cham on the
deck. Check the starboards for a moonberry, and to find Marco, your first
Crewmember. Now, we must head back to Crescent Isle, the place were Vyse
arrived after the Little Jack got gunned down. Before doing so, take your
time to get some crewmembers.
First, go to Sailor's isle. Talk to Polly in his bar to get her join, as well
as Pinta. Lawrence, in the back of the Sailor's guild also will join you...
if you pay him 10,000G. Fly to piarte's isle and grab pow(I don't know if it
is possible at this point). Go to Ixa-Taka, if you want. Make the Ixa-ness
discovery to get Tikatika join yer crew. Merida will also join if you have
the bottle from Sailor's isle in yer inventory. Go to Nasrad and recruit
Khazim who is in the upper part of the docks, and Osman, who is somewhere
amongst the ruins. This is basically all we can do. Head to Crescent isle.
Here, Brabham and Izmael will create a base for you and remodel the Del...
for a price. 100,000G. Take your time selling discoveries and Daccat's coin,
fighting lots of enemies and then pay them. The base will be soon build, and
you must decide your flag. Amongst the options we have Aika's cat, Fina's
cute Dolphin and Vyse's Skull-cutlass. If you're a man, go for Vyse's. If
you're a girl, Fina's motive is probably the best.
Your team will talk about Ramirez in the night.
=======================================
UPGRADE!: Instill Fina with confidence.
=======================================
-------------------------------------------------------------------------
Our next mission is to get the blue moon crystal that lies in Yafutoma, a
city to the east. To get there, head to the south ocean and got through the
left sky rift(wall of clouds) and keep going north until you arrive
Esperanza(Esperanza is a Spanish word that means "hope". Why I know this?
Because native language 'o mine is Spanish). Getting here is mandatory before
Yafutoma.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Esperanza
Treasure: 2,248G, Valuan Uniform x 3
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
After you gain control of Vyse, climb the stairs near the save point. In the
town itself, search for a ladder near the entrance and grab the cham and gold
there. Buy new items and ship equipment if you have to, then head to the
tavern. Talk to Don, and he'll talk about the Dark rift and that there's no
way to get Yafutoma. After talking to him, Enrique informs you about the
Armada attacking. Sleep at the inn, save yer game.
Talk to Enrique to engage.
-------------------------------------------------------------------------
Gregorio cruisers
-------------------------------------------------------------------------
You must fight two of them before actually fighting Gregorio. Smash them with
yer best cannon and your S-cannon.
-------------------------------------------------------------------------
Gregorio's Auriga
-------------------------------------------------------------------------
Amongst the attacks he has under his sleeve, we can see the fragmentation
cannon the other ships used, plus the hull ram, in where Gregorio rams your
ship for quite a bit of damage. Start by Increming yourself, and smahs
Gregorio with your 12" inch cannons and torpedoes. When a turn ends in a red
square, use Quika right before that turn. Gregorio will miss with his Hull-
Ram attack, and you'll be given an option to fire the Moonstone cannon. Blast
the Auriga to bring the fight to a conclusion.
After the fight, Gregorio retreats. Now, we must cross the Dark Rift. To do
so, first prepare yourself with some crystals and heal yer party. Got all
sorted?. Head south of here and enter the massive dark hole.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Dark Rift
Treasure: Moss Armor, Dream cutlass, magus seed, moonberry x 2, sacrum
crystal x 3, 2,731G, chalice of gold.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
This is, by far, the most complicated area of the game. We must travel in
ship, but fights are on foot. Ready to go?. Yes. So, keep movin'.
First, keep heading north from the entrance to an area filled with plants.
Grab the treasure chests(they're actually wasted ships), and then enter the
hole to the left coral-wall. Go through the nearby vortex, into the next
area.
This one is filled with little stones glowing. The center, bigger and
brighter is a new discovery. Take the vortex left of the place you came from,
and snag everything you can. One of this ships is home of Robinson(Crusoe).
If Polly is in your party, he'll join your crew as a Sailor. Return to the
are with the moonstones and head right of the vortex you came from. There
will be two Vortex, one higher, and other to the lower-diagonal of the
highest. Take the higher to advance.
In this area, there are two levels. Snag all the chests in the lower one, and
then climb to the upper. There will be a vortex, and a glowing ship. I THINK
this ship is home of Bane. I never tried, but I know he gives ya the chalice
of blood or something like that. Go through the Bortex. Save yer game, and
head north to were a massive beast is lurking.
-------------------------------------------------------------------------
Anguila
-------------------------------------------------------------------------
The Anguila hides and comes out of his Vortex. While it is out, blast it with
your cannons. While it is hiding, take your time to focus. That way, when he
comes out, you'll receive it with a beautiful hit from yer S-cannon. Just
repeat until it dies.
Now, you can truly escape from the rift. I recommend you to equip something
like 3 torpedoes...
-------------------------------------------------------------------------
After you exit from the Dark rift, head all the way north, and you'll be
suddenly attacked.
-------------------------------------------------------------------------
Tenkou spellship
-------------------------------------------------------------------------
Remember that I told you to equip three torpedoes?. Increm yourself and fire
them until the battle ends. If you don't have torpedoes handy... just keep
firing magic and cannons until one of them hits them.
After the battle, the Tenkou board the party. You're given and option.
====================================
UPGRADE!: Select to kick their @$$ $
====================================
-------------------------------------------------------------------------
Jao/Mao Hp: 1,200/1,200
-------------------------------------------------------------------------
They use this skills called Irnagun and Tattarimottu(?) that can cause up to
1,200 PTS of DMG to one party member. Increm your strongest party
members(Vyse and Enrique) and smash them with Royal Blade/Pirate's
Wrath/Cutlass fury.
Keep heading north. You'll discover Yafutoma and then you can enter Yafutoma.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Yafutoma
Treasure: Moonberry, Underwater suit, 3,000G.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Immediately after you arrive, you're taken to see Lord Mikado. He's more than
happy to give you the Blue moon crystal, A-K-A the Maga stone. However, you
must retrieve it from mount Kazai.
Before departing to Mt. Kazai, sleep at the inn left of the royal chamber and
save yer game. Head to the town. First, I suggest you to recruit new
crewmembers. Grab a tube boat in that is after the bridge and go down the
waterfall. Talk to the builder here, and compliment her work. Return to the
upper part of the town, and take another tube ride. Go to the house in the
middle of the water and talk to little girl, who also joins yer crew. Go out
of the tube boat, and got through the bridge. Pull the lever, and grab AGAIN
the tube boat. You can go through the passage the bridge was blocking. Open
the chest.
Go left of the exit of the king's palace. There will be two girls playing.
Dash through the passage near them to the weapon's shop. Buy a Suiran
Blade(required to recruit Kalifa) and talk to the owner to learn about Ryu-
Kan. Buy necessary stuff. To the left oft this shop is the items shop. If you
go through the door left of the owner, you can open the chest. Buy
items(Riselem crystals...) and get out. Go down the stairs near the tube
boats. This place is home of the ship parts shop. Buy a Yamato spirit and
Serpent torpedo. Then, talk to the owner to head Mt Kazai.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Mt Kazai
Treasure: Moonberry, windsong orb, Blue moon crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Directly beyond the entrance is a rope, take it down and hope into the water.
Keep heading north until you come to a room with a switch on its center.
Press it, and then head to the right passage. You'll arrive in a room with
series of pools. One of them will let you advance. The correct one is:
---- ----
| | | |
| X| | |
| | | |
| | | |
---- ----
----------
|________|
The correct one is, obviously, the one with an X(I took this idea from
MetroidMoo guide. Thanks!). Dash through the passage and press the next water
switch. Then, return to the main room. This time, head to the left room. Go
through the ramp to your left and press the switch. Doing so raises the
bridge in this room. Go through it to press another switch. Return to the
main room. This time, head through the northernmost exit. When the path
branches, go through the right one. Go underwater. There are two passages
here. One of them leads to a Bane treasure, and the other lets you advance.
After you are out from the water, head left and press the last switch. Return
back to the main room.
Go down the ledge right in front of you to the deeps. Go straight through the
door and exit the water. To the left is a rope that leads back to the
entrance. Don't take it. Instead, go to the nearby door. This path branches.
Take the straight one for a moonberry, then take the other one(left).
In the wall there are two faces. Try to go through them and you have to
fight. Waste 'em. In the next room, press both switch and go through the door
on the opposite side of the room. Press this other switch and go through the
newly risen bridge. Keep going and make use of the save points. --- cough ---
what could this mean?
-------------------------------------------------------------------------
Tortigar Hp: 11,000
-------------------------------------------------------------------------
Tortigar is tough hooshee. It has various types of skills, including its ice
attack that cause up to 1,000 PTS 'o DMG to the entire gang, Steelskin which
is a PAIN in the @$$, as it negates ALL attacks you use on it(0 DMG done),
and lastly, and SURELY not least, is Sacrulen, which completely heals it.
What I did was to attack it a few times, then let it Sacrulen itself, and
then kick it sorry ass. Increm Enrique and Vyse, and use Pirate's wrath and
The Judgment.
Afterwards, you may truly claim the Blue moon crystal. Exit Mt Kazai, save,
and return Yafutoma.
Yafutoma(Again)
You must head to the royal room, but I suggest sleeping at the inn left of it
and saving. While talking the king, a series of events(this is a kind-of-
spoiler-free-walkthrough, ya know) succeed, and you're given a choice when
you meet Vigoro and Belleza in the docks.
============================================================================
UPGRADE!: Select to wait and see what happens when you meet the admirals at
the dock.
============================================================================
After the events in the palace, Moegi comes.
==================================
UPGRADE!: Select to run and hide.
==================================
Moegi opens a new passage for you. Take the items to the right and got to the
flying Pagoda to the left. You'll arrive in Daigo's - Prince Moegi's Brother
- training place. You must head to the top, and the path is filled with
Tenkou thugs. When you reach the top you meet Jao and Mao, but this time
around, thanks to Daigo's help, you don't have to fight them.
===========================================
UPGRADE!: Select "Of course" when prompted.
===========================================
Head back to the lowest level of this place and save. Then, board the pagoda.
Our first goal is to retreat the Delphinus. After your arrive on the deck,
you're confronted by a few guards. Waste 'em, and then, head to the controls
room where Muraji is.
-------------------------------------------------------------------------
Muraji/Soldier Hp: 2,750/1,200
-------------------------------------------------------------------------
This guy is a joke. Increm Vyse and Rain of swords them until the soldiers
pass out. Then, blast Muraji with Pirate's Wrath/The Judgment whatever until
it dies.
You regain control of yer ship, and a series of air battles start.
-------------------------------------------------------------------------
Vigoro and the Draco
-------------------------------------------------------------------------
This is kind of tough. Vigoro blast you with his Draco cannon EVERY round,
but you also can blast him every round with your Moonstone cannon. The Draco
cannon strips 10,000Hp of yer ship, and piercing torpedoes about 6,000. Use
Urala's skill to max out your SP bar, and begin to blast the Draco with yer
cannons, torpedoes, and moonstone cannons. IF you have enough spirit, it
should take only three rounds full of firepower to send Vigoro flying. Just
be sure to heal.
After the fight, the blue Gigas awakens.
-------------------------------------------------------------------------
Blueheim the blue Gigas.
-------------------------------------------------------------------------
Amongst Blueheim attacks we can see Phoenix ray, which causes up to 9,000HP
damage and Blue lighting, which is a bit weaker. Apart from these, he uses
Blue winds, which sets up you for two consecutive attacks from him. To
prevent this, guard if the end of the round has a red square(right before).
Got all sorted?. Urala your ship to max out yer SP bar, and then increm
yourself. Pound Blueheim with the Yamato spirit, Serpent torpedoes, moonstone
cannons, whatever else you want, and maintain a good level of health.
After the fights, a series of events happen, Moegi joins yer crew and you
receive the Book of polarity and Blue moon crystal.
===========================================================
UPGRADE!: Try to prove the world is round by heading east!.
===========================================================
*****************************************************************************
=*=*=*=*=*=*=*=*=*=*=*=*=*=*= DISK TWO WALKTHROUGH =*=*=*=*=*=*=*=*=*=*=*=*=*
*****************************************************************************
After all of the cinematics end, you'll be in the air, and you'll have to
return to Crescent Isle. To prove that the world is round, you must head
east, so, head east. After a short travel, you'll bump into a stone reef.
Search for an opening on it, and go through it. You'll now be on the ixa-
takan space. Head towards the south ocean, and cross it. You'll be now on
Maramba's airspace. From there, head towards Nasrad, and then towards
crescent isle.
When you arrive there, you'll prove the world is round, and you'll add
another discovery to your book. You'll then land on the isle. The party will
then give the book of polarity you received in Yafutoma to Brabham and
Izmael, who join you as crew members now. People will also start to set up
shops, plus you'll be able to remodel the living quarters by talking to
Brabham or to Kirala. When you're done, use the elevator and go to the
meeting room.
At this point, your main objective is to search for the frozen continent and
get the purple moon crystal. Head back to the docks(talk to the boobie Clara
who'll join you as a gunner). After you're in the air, head towards
Esperanza. On you way there, go through a sky rift(check the map and be sure
you're heading towards the bottom portion of it) and you'll arrive in the
frozen continent. It's really hard to explain this portion of the
game(specially because I found this place by accident :)
Now, we must search for Galcia, the city of Ice. Head a bit north from the
"entrance". Along your way, you may encounter Alania, who can be challenged
to a ship fight if you touch it. Alania looks like a big spider(Also, Alania
sounds like "Arana" which means "spider". Coincidence?. I don't think so...).
On your way to Galcia, you'll also spot the aurora, which indicates you're
near the objective. Search directly below the aurora, and you should spot
what looks like a building. Head towards it. You'll go through the ice, and
you'll be inside Galcia.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Galcia
Treasures: Icesplitter, winter orb, frostblade, moonberry, purple moon
crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Check to your immediate left, and snag the cham(use the VMU of course). Head
forwards. Inside the ruins, you'll have to confront three riddle figures. By
answering them right, you'll increase your swashbuckler rating. The first one
if directly across you.
==================================================
UPGRADE: Answer the first guardian "power of ice".
==================================================
After answering the first guardian question, head forwards to find the next
guardian:
==========================================
UPGRADE: Answer the second guardian "two".
==========================================
Afterwards, head forwards and find the last guardian:
====================================================
UPGRADE: Answer the third guardian "will and spirit"
====================================================
Afterwards, you may enter Galcia itself. The city is big beautiful, and
foggy. So you know, random battles are annoying thanks to the kind of enemies
you'll encounter here, which are pretty resistant. Take the lift down, and
follow the road until you come to a branch. Head left and snag the windsong
orb(you'll have to beat Bane, of course). Now, head right and snag the
icesplitter, a new boomerang for the red headed chick.
Return to where you obtained the windsong orb, and follow the path. Hop into
the next platform, and advance until you come into another branch. Straight
ahead is a chest with an item(duh), to the right another cham(use your VMU to
get it) and to the left is a save point. Save your game, and hop into the
circular platform. The Galcian guardian Veltarn then attacks.
-----------------------------------------------------------------------------
BOSS ENEMY: Veltarn HP: 11.500
-----------------------------------------------------------------------------
Veltarn loves to use the avalanche attacks, which hits the party member
directly across the galcian monster. This attack causes at least 1,200 points
of damage, so, I would recommend Fina to use Sacrum crystals to health your
party members. The other attacks you'll see Veltarn using is Death Laser,
which causes about 600 points of damage, but can cause instant death. Now,
health every round you can and put Aika to Focus. Use Enrique and Vyse to
blast Veltarn away using either the judgment and pirate's wrath or royal
blade and cutlass fury.
-----------------------------------------------------------------------------
After you beat Veltarn, advance forwards, towards the big doors. Don't go
through them just yet. Instead, head rightwards, and snag the item on the
chest. Then, return to the big doors and go through them. Inside, you'll find
Drachma with Rakham. You'll discover the arcwhale's true nature. During the
cinematic, you'll be given a choice:
===================================================
UPGRADE: Leave Drachma along when given the choice.
===================================================
*****************************************************************************
Now, you're finally done with the lands of ice. Finally, one crystal gone.
Now, return to crescent isle. The isle has been revamped regardless the money
you spent on it. The delphinus is now capable to fly above or below the sky,
which means no more random battles(either below or above the cloud, you won't
have to worry about enemies). Now, you'll be able to do a few of this and
that, and fly anywhere.
Among the "this and that", you can now do a few things. If you go towards
Daccat's island, and fly above the sky(heading forwards), you should find a
small island. This is home of the Valuan scientist, Ilchymis, how will join
you as long as you have learned the Riselem spell(you must enter, exit, and
enter in order to get him as a crewmember). Snag the cham on his lab also.
You could also go Yafutoma, and look for Ryu-Kan hut, which is across
Yafutoma(you'll have to go through a sky rift). There, talk with Ryu-Kan. If
your rating is "Vyse the Dashing" or higher, he'll join your crew, and you'll
be able to buy new equipment from him(expand his shop so you'll be able to
acquire the Volrik Blade as well as new equipment late in the game). Lastly,
you could get back to esperanza, and get Don to join your crew.
*****************************************************************************
The next crystal we must track down is the yellow moon crystal, which is
underground. The entrance to the maw of tartus(where the last crystal is) is
located somewhere below the Valuan continent. Search for the east coast of
Valua(beneath the clouds of course) and look for two yellow, glowing lights.
There is a fissure around the lights, so, fly through it, and go through the
big hole at the end.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
The Maw Of Tartus
Treasure: Dexus Seed, Moonberry, Yellow Moon Crystal
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
The airship is an airship dungeon. At first, it may see complicated, but is
actually pretty simple. Head right from the entrance, and examine the big
yellow crystal here which acts as a treasure chest. Examining it will give
you an item. Backtrack to the entrance an take the other path(left one) and
head forwards towards a second branch. In the left side is another item, and
to the right, a save point. Fly towards the "darkness" and fly updwards.
Yeligar, the yellow Gigas, then awakes and attacks.
-----------------------------------------------------------------------------
SHIP BATTLE: Yeligar
-----------------------------------------------------------------------------
Yeligar shoots its attacks downards, so always stay above him. Again, use
Urala to maximize your spirit bar, and start blasting the monstrosity. Using
high level torpedoes and cannons as well as the moonstone cannon will make
the battle to work on your advantage. Keep the pressure up, and always stay
above the gigas.
-----------------------------------------------------------------------------
----------------
| MORE COMING SOON |
----------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~ ENDING ~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<<<<<<<<<<<<<<<<<<< SUPER HYPER DUPER MUCHO SPOILERS >>>>>>>>>>>>>>>>>>>
After the fight with Ramirez, he dies and disintegrates. The crystal that
lied inside him falls into the ground. Vyse picks it and suggest to return It
to the skies. He grabs the crystals and throws it. Afterwards, the party
talks about their adventures, and Gilder then suggests to celebrate.
Then, we see an scene where Moegi and Enrique marry. After this, more
sequences such as seeing Enrique and Moegi in the process of reconstructing
Valua ensues. The last video shows Vyse and Co in their own ship. Fina
changed her clothes(looks HOT!) and Cupil now looks like Baltor. Now, will
see what your crewmembers and party did after beating Ramirez and
celebrating. At the end, we'll see a photo of the team and your ranking.
~FIN~(Yes, the ending is actually pretty short).
=========================================================================
XI. Lists ---------------------------------------------------------------
=========================================================================
>>>>>>>>>>>
Weapons
>>>>>>>>>>>
Legend: ATK --> Attack power
HI --> Accuracy.
Vyse's: Cutlasses.
^^^^^^^^^^^^^^^^^^
Cutlass
=============================================================================
Atk/Hi: 20/90
Pirate cutlass
=============================================================================
Atk/Hi: 33/90
Sky cutlass
=============================================================================
Atk/Hi: 45/90
Assassin blade
=============================================================================
Atk/Hi: 58/90
Nasr cutlass
=============================================================================
Atk/Hi : 70/90
Hunter's sword.
=============================================================================
Atk/Hi : 87/90
Stone cutter
=============================================================================
Atk/Hi : 99/90
Iron cutter
=============================================================================
Atk/Hi: 112/90
Admiral cutlass
=============================================================================
Ark/Hi: 128/90
Dream cutlass
=============================================================================
Atk/Hi: 137/90
Suiran Blade
=============================================================================
Atk/Hi: 141/90
Wind slicer
=============================================================================
Atk/Hi: 153/90
Thunder cutlass
=============================================================================
Atk/Hi: 160/90
Soul sword
=============================================================================
Atk/Hi: 174/90
Volrik blade
=============================================================================
Atk/Hi: 200/200.
Aika's: Boomerangs.
^^^^^^^^^^^^^^^^^^^
Boomerang
=============================================================================
Atk/Hi: 19/110
Leather crescent
=============================================================================
Atk/Hi: 31/110
Valurang
=============================================================================
Atk/Hi: 46/110
Scout wing
=========================================================================