Zombie Revenge(DC, US Version) FAQ v2.0
by Professor Revolution(ProfRev777@aol.com)
This document is copyright(c)2000 by the author
Zombie Revenge is copyright(c)2000 by SEGA


WARNING!
 
This FAQ is intended for private use only. This document may
be freely distributed around the internet provided proper 
credit and notice to the author is given. This document may
not be published in a magazine or any other for profit
publication. Don't be a thief!

Revision History: v2.0--Added "Extras" section
                       -Added Episodes 5 and 6 to WalkThru
                       -Added some VMU item stuff
                       -Added a few more crate locations
                       -Added some names to Thank You's
                       -Added Combo Meter and Falling Attack
                        descriptions to respective sections
                       -Added what the card you pick in Episode
                        1 means

                  v1.0--Started this document.
                       -Most of the Mode descriptons are in
                       -WalkThru incomplete, up to Episode 5
=========
CONTENTS
=========
1.Introduction/Stats
2.Controls and Characters
3.Playing Tips
4.Game Mode Descriptions
  a.Arcade Mode
  b.Original Mode
   i.Normal Mode
   ii.Gun Mode
   iii.Bare Knuckles Mode
  c.Fighting Mode
  d.Boss Mode
  e.Training Room
  f.Options Menu
5.Game WalkThru <<Episodes 1-6 in>>
6.Boss Guide    <<Bosses for Episodes 1-6 in>>
7.VMS Mini Game Guide 
8.Weapons/Items
 a.Normal Items
 b.Special Items
 c.Weapons
9.Extras
10.Thank You's
12.Next Revision
13.About the Author

=====================
1.INTRODUCTION/STATS
=====================
(From the Instruction Booklet)

The time is the present
A city has been suddenly filled
with the souls of the dead.

A GOVERMENT TOP SECRET PLAN 
U.D.S. Undead Soldier

It was a top-secret plan to utilize the dead
for military purposes. Just before it
was ready for operation all was thrown
into darkness by someone unknown

A year later the city had become
the home of the dead.

Who?
Why?

The only thing certain is that the world's fate
is in the hands of 3 Agents.

  Zombie Revenge is a Sega-made 3D beat-em up in the vein of
Streets of Rage or Dynamite Deka, only this time around you
are dealing with the undead. It's fitting really because ZR
is an off-shoot of the House of the Dead series/storyline.
You basically run around and punch, kick, shoot, flame, etc
hordes of zombies and advance to the next area for more of the
same, and every few stages you encounter a boss. It's simplistic
cover does hold some depth and strategy however, discussed in the
Playing Tips section.

  ZR had limited arcade exposure but now it's on the uber-machine
the Dreamcast and will hopefully be given a second look by some
gamers. The DC port features dead on graphics, sound, and gameplay
straight from the arcade machine. There's a large array of weaponry
available to dispose of the undead with that add even more fun to 
the game. Truthfully, Zombie Revenge may not be everyone's cup of 
tea,but you should at least give it a fair shake before passing 
judgement on the game. Unfortunately a few gaming sites have given 
ZR some unfair reviews and might turn people off to this game. 
Hopefully this doc. will be cause for a second look from some people. 
If you already enjoy ZR than you pretty much know what to expect^_^

ZOMBIE REVENGE STATS
Released 1/27/00 (US Version)
Rated M(Mature)-Animated Blood and Gore
                Animated Violence
1-2 Players
Standard and Arcade control compatible
VMU: 5 Blocks to save game data 
     110 Blocks for Training Room mini-games
     2 Blocks per Character for Character File(Fighting Mode)
     2 Blocks for Original Mode Item File
Jump Pack and VGA box compatible

=========================
2.CONTROLS and CHARACTERS
=========================

Zombie Revenge features a rather simplistic control scheme, but 
there are a nice variety of moves for each character, so fear not! 

[The Basics]
These are the defaults, they can be changed in the Options menu

STANDARD CONTROLLER
D-Pad/Analog: Move Character
Y button:     Attack(Punch,Kick,etc)
B button:     Shoot(Handgun,pick ups)
X button:     Guard/Run(while moving)
A button:     Not used

ARCADE STICK
Joystick:     Move Character
B button:     Attack(Punch,Kick,etc)
C button:     Shoot(Handgun,pick ups)
A Button:     Guard/Run(while moving)

Any button will pick up weapons and items, open doors or perform any
other action you're prompted to do. Also, tapping any button rapidly
will shake free from an enemy's grasp.

 For simplicity's sake I'll just be refering to each button by their
action, not X or Y, etc.

[Advanced Moves]

Charging
  Hold down either the Attack or Shoot button and your character 
will charge up and unleash a more powerful attack. Very slow and 
leaves you pretty vulnerable.

Aimed Shot
  You automatically aim at zombies you are facing. When aiming a 
Virtua Cop-like targeting system is used. The targets starts out 
at green and eventually turns to red as you keep your aim on that 
zombie. The closer the Target is to red, the more damage a shot 
will do. Maximum Damage will be dealt when the target flashes red 
and white breifly.

  Normally a well aimed shot will do more damage than a few wild 
ones. To conserve ammo, always try to deal maximum damage when 
possible. Note that Machine Guns, Shotguns, and other pick ups 
don't utilize the colored targeting system, nor do hand to hand 
attacks.

Guard Attack
  After hitting Guard quickly hit the Attack button for a Guard 
Attack. Somewhat useful

Backwards Attack
  Press Attack+Shoot to pull off a Backwards Attack. Good for 
when you are surounded by enemies

Escape
  A beat-em up standby. Pressing all three buttons(Attack+Shoot+
Guard)will cause your character to unleash a sweeping attack meant 
to clear the immediate area of enemies. This uses some of your life,
but you shouldn't need to use it much.

Running Attack
  Hitting Attack while running will perfom a Running Attack, good 
for knocking weapons from enemies and knocking down(gives you a 
chance to pick up what the zombie dropped!)

Rolling Attack
  Press Guard+Attack to Roll, good for getting out of crowded areas 
or dodging enemy fire/attacks.

Falling Attack
  If you are knocked down by an enemy, tapping the Shoot button will
make your character fire a few shots off while falling, very helpful!

Recovery Attack
  Tapping Attack or Shoot when you are knocked down will make your
character get up with a Recovery Attack. Also, hitting Shoot while
falling will make you character fire a few shots on the way down

Combos and Holds
  Combos are performed by hitting the Attack and Shoot buttons in a
certain sequence. Holds are performed by hitting the Attack button 
and holding it down until the "Hit a Button" prompt pops up(just
a big red button with some lines around it),then hitting the desired
buttons.

  Each character has his/her own unique combos and holds. They will
be discussed in that character's section.



[CHARACTERS]
You have a choice of 3 characters to play as, they all play 
similarly but they each have their own style, strengths, and 
weaknesses.

STICK BREITLING
(From Instruction Manual)

Age: 27
Height: 181cm
Weight: 71kg

Both of Stick's parents were scientists, members of GOD-the team 
involved with the UDS project. Stick's mother died when he was 6 
and his father disappeared shortly after. He has not heard from 
his father since. Stick is as good with a gun as he is with hand 
to hand combat.

Basically Stick is the typical average character, pretty strong 
but also quick and does decent damage with his handgun.

[Combos]
Straight Flash: Attack x5
Heel Thrash: Attack,Attack,Shoot

[Holds](After the "Hit Button" prompt appears)
Chest Crusher: Attack x3
Boomerang Kick: Shoot x3
Shoulder Attack: towards enemy+ Attack repeatedly

LINDA ROTTA
(From Instruction Manual)

Age: 22
Height: 169cm
Weight: 48kg

The youngest female special agent of the American agency, the 
"AMS." Linda's expertise with a gun is second to none. Her speed 
and shootingprowess compensate for her lack of physical strength.

Linda is the weak, quick one, but she has great aim with weapons.

[Combos]
Sunrise Uppercut: Attack x3
Heartbreaking Upper: Towards enemy+Attack x3
Stepping Kick: Attack,Shoot,Attack,Attack

[Holds](after "Hit Button" prompt appears)
High-Pressure Bomb: Attack x2
Neck Drive: Shoot x2
Jumping Stamp Kick: Towards enemy+Shoot

RIKIYA BUSUJIMA
(From Instruction Manual)

Age: 32
Height: 185cm
Weight: 68kg

Rikiya is a Japanese member of the "AMS." He met up with the other 
two whilst investigating the source of a mysterious evil. Rikiya's 
mastery of hand to hand combat is so great that he is more dangerous 
with his fists than with a gun. Stick and Linda both understand 
Japanese, so they can communicate together.

Rikiya is the slow, powerful one. I think his shooting is on par with
Stick's.

[Combos]
Busujima Sonic Boom: Attack x4
Busujima Combo: Attack, Shoot x3

[Holds]
Busujima Throw: Attack
Busujima Hold: Shoot repeatedly
Busujima Fireworks: Towards enemy+Shoot repeatedly

================
3. PLAYING TIPS
================

-The most important tip is to always go for a well aimed shot over 
a bunch of wild ones. You'll conserve ammo and kill your enemies 
quicker.

-Kill closer enemies first, but look out for weapon wielding zombies. 
When they show up, either fire a few quick shots at them so you can 
take care of closer enemies or hit them with a running attack and see 
if they drop their weapon.

-Pick up everything! Bullets and Antidotes are automatically picked 
up when you walk over them, but you have to hit a button to pick up 
weapons. The weapons you find are half the fun of the game! A huge 
drill, a flamethrower, machine guns, Guitar Cases with guns(El 
Mariachi!) and Axes are just some of the cool stuff you'll find. 
Check the Weapons section for descriptions

-Play to your character's strengths. For example, don't go rushing 
into a pack of zombies with fists-flying if you're using Linda. 
She's better off shooting. With Busujima, dive right in! Stick's
main combo doesn't cover alot of ground so don't use it when you
are surrounded. Instead, do a couple hits, stop, and do a couple 
more in a different direction.

-Throws are fun!(but not always useful) Throws/Holds are a big part 
of the game, but don't waste a bunch of energy trying to pull one 
off all the time. Mixing up your attacks is a good idea

-Explore! Try kicking open all the doors, windows, etc you see to 
see if you can find anything new.

-Don't use Escapes or Charge Moves unless you absolutely have to. 
The Escapes take off from your life, and there's already plenty 
of things trying to do that^_^ The charge moves aren't worth the 
risk, you are very vulnerable when charging. Well aimed shots are 
a better bet than charged ones.

More to come!

======================== 
4.GAME MODE DESCRIPTIONS
========================
 [a.Arcade Mode]

Arcade Mode is the basic Arcade game, defeat all enemies until 
prompted to move on to the next area before time runs out.

Your Life/Poison Guage is on the upper part of the screen next to 
your character's picture. The Life is the Yellow stuff that decreases 
when you're hit, if there's none left you die and have to continue 
to move on. The Poison is the weird white, web-like stuff that 
appears over the Life Guage. When your Poison Guage reaches 50%, you 
can be hit with combo attacks. When it reaches 80% you slow way down.
Picking up Antidotes reduces your Poison Guage.

Your character always has a Handgun, but you have to have bullets 
to use it(really?^_~). You can pick up clips from defeated enemies. 
There are 10 bullets in a clip and you can hold a maximum of 5 clips
(I think). Your bullet guage is under your life guage and shows how 
many clips you have, and how many bullets are in the current clip. 
When you pick up a Weapon like the shotgun, it gets it's own meter 
under the Handgun guage.

Combo Meter
  If you pull off successive hits in a row you will start a combo,
and your total number of hits will be displayed by your character.
You can add to the meter with any kind of hit, be it Attacks, shots
with the Handgun, or shots with a weapon. The higher the meter the
bigger the bonus will be.

 [b.Original Mode]
Original Mode is basically the same as Arcade Mode except there are 
a few extra items to pick up for use in the Training Room VMU mini-
games. This mode is broken down into 3 different sub-modes.

   /i.Normal Mode\
Just like Arcade Mode but with the Original Mode extra items strewn 
about among the weapons, bullets, and antidotes. All the items you 
pick up are saved and can be used to train your character in the 
mini games(more info in that section)

   /ii.Gun Mode\
In this mode the handgun does more damage than Attacks and Holds, 
but you can only hold 2 clips maximum. Very fun!

   /iii.Bare Knuckles Mode\
Hand to hand attacks deal death while guns barely do anything, no 
handgun either.
  
After you finish or are killed in any of the Original Modes, you 
will have the option to store some of the items you've picked up 
to use in the VMU game.

 [c.Fighting Mode]
Fighting Mode is a one on one battle between 2 of the game's 
characters. There's really not much to this mode, it seems 
like an afterthought. BUT you do use the VMU mini-games to 
power up characters for this mode, so maybe more opens up 
after some training. 

WHen you start though, it only takes 1 or 2 combos to kill or 
be killed so you have to pick your shots wisely. Weapons are 
strewn about for use as well.

 [d.Boss Mode]
Hone your skills against any of the Boss characters you've 
faced thus far in Arcade Mode. Records of how quickly you 
kill them are kept.

 [e.Training Room]
This is where you download the VMU mini game. You select 
which of the 3 agents you want to train then download the 
110 Block file to your VMU.

 The Parameter lets you look at the stats of the character 
currently being trained. The Parameters are as follows:

ENERGY--Level of character's energy
STRESS--Has negative effect on enthusiasm
ATTACK--Level of character's Attack in Fighting Mode
DEFENSE-Level of character's Defense in Fighting Mode

More on this mode in he next update


[f.Options Menu]

Difficulty:   Very Easy, Easy, Normal, Hard, Very Hard
Continue:     1-15 credits
Audio:        Stereo or Mono
Sound Test:   Listen to game's Music, Voice, and Effects
Key Config:   Reassign buttons to your liking
Vibration:    On or Off
Matches:      Best of 1, 3, or 5 in Fighting Mode
Battle Time:  30,45,60,90, or infintie time in Fighting Mode
Zombie Assist:On or Off, when On zombies will attack the stronger
              character(if they've been training with VMU game)
Exit:         Leave Options screen

================
5.GAME WALKTHRU <<under construction>>
================
The game's levels are divided into "Episodes" of which there are 
eight,each Episode is divided into several small stages or areas 
with a Boss fight at or near the end. I don't really get into Boss 
strategy in this WalkThru, those will be in the Boss Guide section.
-----------------------
EPISODE 1-Isloated Area
-----------------------
Area 1-Woodside City, 9:32 PM
-After the cut scene you jump out of your vehicle

-4 Zombies come after you, practice aiming your shots on these guys

-Walk forward and 2 enemies will jump over wreckage and 2 more will
 fall, these ones are carrying weapons so deal with them first

-A Crate on the sidewalk holds a Machine Gun, and you can shoot the
 oil puddles to ignite them and do some damage to anyone that walks
 near them.

-There's a door with "Mail Order Corp" over it that can be opened,
 inside you'll find a zombie, a bunch of flies, and a Life Up on
 top of some crates, Punch or Shoot the Crates to make the Life Up
 fall.

-Open the Shutter and blast the two zombies advancing on the girl,
 the room will shake and 3 more will drop down. The one near the
 back is carrying a Shotgun. Dispose of them and the girl will give
 you a disc.

-Leave the Warehouse, you're about to face your first Boss so pick up
 a Shotgun or Machine Gun. Head over the wreckage and the boss will
 show itself.

-Boss Battle: UDS-03
 -See Boss Guide section for details

-After the Boss is dead, head towards the alley. There's a crate 
 right next to the alley that holds a Grenade, this is very helpful
 in the next area.

Area 2-Edward Street,10:18pm

-As soon as you enter the alley you'll be surrounded by zombies, 
 use the Grenade you picked up to give yourself some breathing room

-Continue down the alley, blast any stray zombies and pick up the
 light, then enter the door on the left.

-There's a zombie right next to you in the room, and one in front 
 of you but not that close. Get the one next to you then the other.
 Walk up to the computer and press a button to view the disc

-Pick one of the cards, the card you pick determines what kind of
 special attack the final boss will have. Either fire, lightning,
 or ressurection.(fallenangel.13@juno.com and michierusan@hotmail.com)

-Exit the room and continue down the alley. 3 "birds" will fly out
 from the sewer, kill them quickly with aimed shots because a swarm
 of zombies is coming. One behind you is holding a Machine Gun so 
 run back and kill him or use a Running Attack to make him drop it,
 then Spray the area until you're out of bullets to make any other
 zombies drop their weapons as well. I think the total number of
 zombies that come at you is 7 or so

-There's a crate at the very bottom of the screen with Bullets, 
 enter the sewer.
---------------------------
EPISODE 2-Biological Weapon
---------------------------
Area 3-Industrual Sewage Plant,11:03pm

-A group of 5 zombies will advance toward you, be careful because
 all the enemies down here can spit poison. Lock on to the "Alien"
 looking ones first because they're faster and more dangerous.

-To advance shoot the plants in the water, there's one in the middle
 of the screen and one further down, near the lasers that keep you
 from leaving the area. A couple maximum damage shots should do the
 job, or you can try a charged shot if you want.

-When you enter the next little area, don't go back near the entrance!
 There's a laser that shoots across the screen back there and it 
 does a lot of damage. Blast the Alien zombie that's right at your
 feet, then walk to the right. The crate contains different items all
 the time so open it at your own risk, on the harder levels it's
 usually a bird,but you occasionally get a gun.

-Aim at the zombie on the walkway near the crate and kill him before
 he can spit at you. A couple more spitters will pop up behind you
 as well, kill them with Attacks so they never get a chance to
 spit. You can even try to knock them into the laser's path for a
 little fun^_^

-Keep moving to the right untl the screen shifts, another zombie
 will be on the walkway, near a door, and a plant will be in the
 water at the edge of the screen. Take out the zombie first, then
 the plant. You can enter the door on the walkway. Inside will be
 a single zombie and a ton of crates. You can get Duel Pistols,
 a Machine Gun, or a Shotgun in here.

-Exit the door and head to the right, an alien zombie will be
 swimming right at you so kill it, then deal with the 2 spitter
 zombies and the other alien zombie advancing on you. Be
 careful in this area because rocks are constantly dropping,
 watch for the shadows and get away if you're near or on one!

-Walk down the sewer carefully, a spitter will be on each side.
 The one on the right usually appears first so take it out
 quickly, then deal with the other. There's a plant further
 down as well. You can enter a door on the right walkway to
 enter a room with a zombie and a couple lasers. A crate with
 a Life Up is on the top of the screen, grab it quickly and
 get out! The lasers will eat you up if you stick around.

-Walk down the sewer and you'll take a left, prepare for
 another Boss battle.

-Boss Battle: Warm Hedlin and Shell Hedlin
 -See Boss Section for tips, these guys are pretty easy though
 -Watch out for the falling rocks!

-Continue to the left and 4 alien zombies will swim at you,
 my advice is to not use the axe(on the right walkway) on
 these guys because they are pretty easy to kill. After you
 get rid of them with Aimed shots from the walkway, 5 spitter
 zombies will pop up. Use the Axe on one of these guys to 
 make your life easier, then get rid of the rest with Attacks
 and Running Attacks so they never get a chance to spit at you.

-After they're dealt with, head to the big pipe where all the
 rats are spilling out from, watch out for the laser on the
 back wall though! Get ready for another Boss fight

-Boss Battle: UDS-05
 -Check Boss Guide section for tips
-----------------
EPISODE 3-Enigma
-----------------
Area 4-Chemical Plant,11:45pm

-When you exit the elevator there will be 3 zombies in waiting,
 take care of the one that's nearby then take care of the other
 two. If you take too long, two zombies with Shotguns will
 appear while you are fighting, but if you dispose of the first
 3 quickly they'll appear after you've killed them. Use a running
 Attack to make them drop their weapons then kill them and any
 other remaining zombies however. Be sure you have enough space
 if you want to pick up a weapon though or you'll be attacked while
 trying to get it.

-When they're all dead there's a crate right by where the arrows 
 are leading you. Inside is a Life Up and Gasoline.

-Two of the freaky little guys will come down from a pipe, they
 are very annoying. If you have to Gasoline just hit them with
 the container and save it for the next wave of zombies. Once
 they are dead a wave of 7 or so zombies will come at you,
 and a few of them have Machine Guns. I  usually leave some
 Gasoline here and there as I make my way to the Flamethrower,
 then double back to wipe out the zombies and ignite the gas 
 puddles. If you don't have the Gasoline then just run for the
 flamethrower.

-Head to the next area. A first wave of 4 zombies will come at
 you, I recommend picking up the drill for some fun! A total of
 10 zombies will attack you, 4 at a time. Some of them drop down
 carrying weapons so look out. Once the drill runs out, use
 Running Attacks to knock down groups of zombies and make them
 drop any weapons, then shoot at a couple while they are on the
 ground to reduce they're numbers. It's easy to get overwhlemed
 here.

-After you deal with all the zombies here, get ready for a Boss fight

-Boss Battle:UDS-02
 -See Boss Guide Section for tips

-Once the Boss is dead you'll have to kill a certain number of
 zombies to continue. None of them have weapons so be patient
 and use well aimed shots. Eventually one will appear behind
 you so look out for him!
-------------------------
EPISODE 4-Terminus of All
-------------------------
Area 5-South Union Railway,1:50am

-As soon as you begin a group of 3 of the little freaky guys will
 jump you with a 4th joining in a little bit, these guys can be
 tough. I don't wait for Aimed shots on these guys because they
 can gang up on you and make life hard, just blast away and use
 the occasional Running Attack to keep them pinned down.

-Jump to the next car and you'll be met with an intial wave of
 3 zombies, with two more joining later on. Use Aimed shots on
 these guys when possible then revert to a couple quick Attack
 when they're close. Also, watch out for the tunnel lights 
 every now and then, just stay out of the middle of the train 
car to avoid them or block when you think one is getting near.

-The next car is a mix of 3 zombies and 2 little freaks, use
 Running Attacks like crazy to make the zombies drop Machine
 Guns then spray the area. Rolling Attacks work well if you
 get surrounded. Prepare for a Boss Battle next

-Boss Battle:UDS-07-NIKELLE
 -See Boss Mode Section for tips

-Once the Boss is dead climb down the car where the arrows tell
 you. In this area you will bemet with a never-ending swarm of
 zombies 3 at a time and you have to pull the Brake Lever at the
 top of the screen until the big guage on the bottom is empty,
 do this before time runs out. The zombies don't have much energy
 but they drop down pretty quickly when one dies, so there's
 almost always 3 on the screen. Luckily, you don't have to use a
 maximum damage shot to kill them, so you can aim until the target
 turns yellow, shoot, then do the same with the other zombies. This
 should buy you some time to pull the lever.

Area 6-Cassandra,2:15am

-As soon as you exit the train go for the crate behind you, it
 contains the ultra-swank Guitar Cases. Use these to dispose of
 the oncoming wave of 6 or so zombies, there's another crate
 before you leave this area that holds a Machine gun. It's past
 the gate where you exit and at the very bottom of the screen.

-The next area is tough, 2 little guys and 4 zombies, 2 of which
 have guns. Use up your remaining Guitar Case shots or Machine Gun
 spraying the area. Then try to get the Shotgun or Machine Gun from
 the zombies holding them. There's a couple crates near the exit of
 the area that hold a Grenade and a Cannon Shot respectively,these
 make this part much easier. Get ready for a Boss

-Boss Battle:UDS-06B
 -See Boss Mode Section for details

------------------
EPISODE 5-The Gate
------------------
Area 7-Mt. Sacrifice

-A group of 3 spitters is waiting for you when you start, to keep
 them at bay use a Running Attack then shoot at one or two while
 they are on the ground. Repeat until they're all dead. Hopefully
 they'll never get a shot(spit) off.

-Advance to the truck and you'll be met with 2 more spitters. Up
 close Attacks work well here, as well as the Running Attack-Shoot
 strategy. There's a crate next to the overturned truck, but it 
 only contains a zombie. A Boss Battle is next

-Boss Battle:UDS-TP 00 & UDS-TP II 01
 -See Boss Guide section for details

-------------------------------
EPISODE 6-The House of the Dead
-------------------------------

-This place seems familiar,eh^_^ 3 zombies will meet you at the
 gate, a few well aimed shots will take care of them.

-Move to the fountain area and you'll be attacked by 5 or so
 spitter zombies. This part can be tricky. There's a shotgun in
 the fountain that you can try for, or you can try to run around
 and hit each zombie a couple times then run away to keep them 
 from getting a good shot off on you. The Run Attack-Shoot method
 works pretty well here, but you have to be fast.

-In the next area there'll be one spitter in front of you, and two
 behind. Attacks work well here as long as you're not surrounded,if
 they do get too close then Roll Attack your way out of trouble and
 fire a few quick shots before resuming the pummeling. This is a 
 good area to try some of your nifty holds out. Also, frogs jump
 across the path near the stairs so watch out, you can take shots 
 at them if you need Bullets.

-On the stairs 4 zombies will greet you, all with guns. Use a Run
 Attack on the two in front of you and quickly grab a gun and blast
 the other two, then just keep getting weapons as needed till they're
 all dead,again.

-Inside the mansion 2 little guys and 2 zombies are waiting. The two
 zombies are right near the door so run away from them then take some
 shots at the little guys. Concentrate on the little freaks first,
 but don't let the zombies get too close either. Once they're gone 
 dispose of the zombies however.

-Head towards the stairs and 3 owls will come swooping at you. Blast
 them with semi-aimed shots. There's a secret area here that's very
 important. Face the painting on the left wall hit Attack to open
 a secret passage, this leads to a room with 3 zombies and spiked
 walls that slowly close in on you. Kill the zombies with a mix of
 shots and Attacks, being careful not to touch the walls. An Elixer
 is waiting on the far end of the room for you. YOU WANT THIS! This
 will revive you when you die without using a continue. Once the
 zombies are dead, hurry out of the room.

-Head up the stairs and to the right and 4 gun toting zombies will 
 come at you. Run Attack the 3 in front of you then pick up a weapon
 and go to town. I recommend a Machine Gun to spray the area but the
 Shotgun works well too. Just keep grabbing weapons as needed till
 they're all blown to pieces.

-In this next area 5 zombies that shoot wierd streams from their
 wrists will attacks you. Running and Rolling Attacks are great
 here. Knock a coupe down and take some shots at them then Roll
 away. If you still have a Machine Gun or Shotgun, you can use it 
 on these guys but you may want to save it for the Boss coming up.

-Boss Battle:UDS-03-NECLIEN
 -This one's easy, just stay away and shoot him till he's dead.
 -Check the Boss Guide section if you need more help

-After the boss 7 of the "streamer" zombies will come at you. This
 part is pretty tough, BUT there's a couple weapons that will make
 it much easier in a door way down the hall on the right. Make a
 dash for the door and enter the room. There's 2 zombies here but
 they're pretty easy to take out with your Attacks or Handgun fire.
 Against the wall are a few crates that hold a Chaingun, Lasergun,
 and a Grenade. Pick up the weapon of your choice and go back and
 let the streamer zombies have it. I like the Chaingun for this job,
 but the Grenade also works. After these guys are dead get ready for
 a Boss fight.

-Boss Battle:UDS-04C
 -Check Boss Guide section for info

<<Episodes 7 and 8 coming soon!>> 

=============
6. BOSS GUIDE
=============
In this section I'll give details on how defeat each of the game's
bosses as easily as possible, as well as give you tips on what to
watch out for when fighting them.

------
UDS-03
------
Where: Episode 1
Difficulty: Very Easy

  If you have a Shotgun or Machine Gun when you begin the fight
then use all of the bullets in that first. This should take his 
energy down a lot,now just avoid him and take aimed shots until 
he's dead. A couple of zombies will help him out, they go down 
with an aimed shot or a couple close ones. If UDS-03 turns red 
that means he's about to attack so run away or block.

 Attacks are just unecessary for this Boss, especially since he 
turns red after a couple hits and breaks your combo. One neat 
thing you can do though is try a Hold attack, then tap on the 
buttons to pull out a pipe from the Bosses body. It's not very 
useful though...
--------------------------
Warm Hedlin & Shell Hedlin
--------------------------
Where: Episode 2
Difficulty: Pretty Easy

 The best way to deal with these guys is to pummel them with up 
close Attacks and combos. Concentrate on one until it goes down 
then repeat with the other. Most of these guys attacks are 
projectile or jumping so if your close you have a better chance 
of interupting their attacks. Watch out for the rocks that fall 
when one of them jumps as well.

------
UDS-05
------
Where: Episode 2
Difficulty: Easy(but tricky)

  There are a few ways you can go about fighting this Boss. The 
best way,I feel is to stay away and use well Aimed shots, then 
run when it gets close. The boss has more chances to Attack if 
you use this method, but you do more damage and beat the boss 
quicker. The other method is to fire at the boss rapidly, which 
will cause it to warp around the room after so many hits. What's 
good about this strategy is that it doesn't get too many chances 
to attack you while warping all the time.

 The UDS-05 has a few dangerous attacks. It has a punch for when 
you get too close, it can shoot out a single stream of electricity 
that doesn't reach very far but takes alot of life away. It's 
favorite attack though,is to fire multiple beams in different 
directions, this is a dangerous attack and the reason you want to 
keep it at bay. When the UDS-05 hunches over, it's about to unleash 
this attack. If you are close to it,try to run behind the boss as 
it's a safe spot. If you're far away you shouldn't have to worry 
but don't stand directly in front of the boss just to be sure.

------
UDS-02
------
Where: Episode 3
Difficulty: Medium

  This is one of the tougher bosses, but you can still kill it 
pretty easily if you recognize what it;s about to do. Don't even 
think about getting up close with this boss unless it's for a few
quick punches.

 The UDS-02 is constantly dropping little face huggers so be sure 
to deal with them when you can so you don't get overrun with them.
Then, just unload on the boss. Aimed shots do more damage but if 
you keep blasting away you cut down on the chances the boss has 
to hurt you. After you empty a clip, run around and pick up some 
of the stuff he's dropped, especially Antidote if you need it.

 This Bosses main Attacks are to jump, and fire poison shots in an 
arc. If you're far enough away you should be able to avoid the shots 
and run away when he jumps at you. Also, occasionally the UDS-02 will
stand up and suck in air, when you see this be prepared to run! Once 
it hunches back down it will unleash a large spray of acid, you can 
outrun this attack if you're quick enough. The trick to beating this 
boss is to know when to attack and when to run.

--------------
UDS-07-NIKELLE
--------------
Where:Episode 4
Difficulty: Fairly Easy

  You want to stay pretty close to this boss at all times, this is so
you can keep it in your aim and keep firing at it. WHen you first
start the fight, run up to the boss to get it in your sights, then 
unload with a weapon if you have one or your Handgun. Just keep 
blasting away and this Boss will go down quickly. Don't bother 
waiting for an aimed shot,once the target is on the boss let loose. 
Usually you can kill it before it starts it's diving attacks.

 The diving attacks can be disorienting because the camera follows 
the Boss instead of staying on you, so you'll have to shoot at some
weird angles. But as I mentioned before, if you do enough damage 
early on, it won't get a chance to use these.

 Occasionally the boss will try to grab you, but if you're constantly 
firing at it you won;t have to worry too much.

--------
UDS-06B
--------
Where: Episode 4
Difficulty: Kinda Hard

 To me, this is one of the tougher bosses in the game, mainly because
it's hard to keep your aim on it. But also because it's one of the 
longer Boss Battles you'll be involved in. They key to winning this 
fight is to make your shots counts and avoid it's attacks as much as
possible.

 The most common attack the UDS-06B uses is the "puke" attack where 
it follows you around trying to puke on you. When it raises it's 
head over you you know this one is coming. The best way to avoid 
this is to stay on the far edge away from the boss' "body" and 
run to one side, then towards the boss, then turn and run to the 
other side of the screen along the inner edge of the screen. When 
it's just about done with the attack turn around and shoot at it.

It's other common attack is the laser(which is actually Yoko,
the girl who gave you the disc. Ouch!) When you see the boss open
it's mouth be sure you can run to one side of the screen without 
needing to double back. Once you've outrun the laser and it stops 
moving, aim and fire at the boss.

 The UDS-06B will also try to hit you with it's head from time to 
time,you can usually see this coming and avoid it then turn around 
and shoot at it. The other way the UDS-06B uses it's head is to 
try and crush you by slamming it into the ground. As it does this, 
those little face huggers will drop down too. Take a few shots at 
the boss then kill the face huggers because they can get in your 
way when trying to avoid the boss' puke or laser attacks.

 Eventually this boss will go down, you just have to keep nailing 
it with a mix of aimed and unaimed shots when you're not busy moving
away from it's attacks

---------------------------
UDS-TP II 00 & UDS-TP II 01
---------------------------
Where: Episode 5
Difficulty: Medium

 This battle takes place in two parts, first you just face the big
guy(UDS-TP 00) then once you've taken all his energy down, he lets
the little UDS-TP II 01 out. I'll take these one at a time

1st Part.
  The UDS-TP 00(just 00 for short) has a few Attacks that can take 
off alot of life if you get hit by them. So, you must obviously try
and avoid them. The best way to take on this guy is to stay away and
fire a mix of aimed and unaimed shots at him. I usualy wait for an
aimed shot them follow up with a few unaimed ones, then repeat until
the 00 gets too close or is about to launch an attack. The 00's main
Attacks are firing a Machine Gun from it's chest that spray's the area
and firing 4 missles from it's chest. When it's about to fire the Gun
it will get into a kind of "squatting" position and when it's going to
fire the missles it will lean back and extend it's arms. To avoid
the Machine Gun start running to the 00's side where there's more open
space, and try to get behind it if possible, he makes a pretty big
arc of fire when he's using the gun. Once you're out of harms way fire
off a few shots or Attack him like crazy if you get behind him,until
he turns around. If he doesn't turn around then just pound him till
his energy's gone. When the 00 fires the missles you have a couple
seconds to get off 4 or 5 shots, then start running far away from 
where you were when he fired the missles, they'll most likely land
in the area you were standing in when he launched them. Once you see
you're out of their reach fire away at the boss. Using these tactics
the 00 shouldn't last very long.

2nd part.
 Once the 00 lets the UDS-TP II 01(01 for short) out, you want to now
concentrate fire on the little guy. The 00 doesn't take any, or just
very little, damage but the little 01 is very vulnerable. Keep a 
constant barrage of fire on the 01 watching out the 00's attacks.
Don't be afraid to get close to the 01, but don't let the bigger 00
get near you. Use the same avoidance tactics for the 00's attacks as
before, but this time shoot at the little 01. This part shouldn't be
as hard as the 1st.

 Other than it's two big attacks, the 00 will run at you with a 
shoulder charge or throw a punch with a bit of distance. You can
block either of these, but it's best to run away from the charge,
and never get close enough to let it punch you. Just look for when
the 00 turns red and get ready for one of these attacks. The 01 
fights like one of the little freaky guys, but without a hatchet.
You shouldn't even give him a chance to attack you though if you're
firing at him constantly.

--------------
UDS-03-NECLIEN
--------------
Where: Episode 6
Difficulty: Beyond Easy

  This one's a cinch. You'll start out far enough away from the boss
that you can take him down before he even gets halfway down the hall.
If you have a Machine Gun from the last area unleash it, if not the
Handgun will do. Just keep firing at him to knock him back until he
goes down. On higher difficulties you may need to switch sides of the
hall as he lopes his way to you. This is no biggee, just run past the
boss(picking up any needed supplies) to the other end of the hall and
continue shooting. The NECLIEN should go down in no time.

 This boss does have a couple attacks, but they're all close range.
He has a punch that emits fire and a lunging punch with a bit of
distance, but nothing you need to be worried about. He'll use the
lunging punch after taking 6 or 7 shots, but it won't reach you if
you keep a safe distance.

-------
UDS-04C
-------
Where: Episode 6
Difficulty: Pretty Hard

 The UDS-04C isn't that hard itself, it's just the zombies that help
him out can distract you and let the boss unleash one of it's attacks
on you. I recommend not bringing any of the weapons you find in the
room before this fight because it's harder to aim them than the handgun.
Right from the start blast away at the UDS-04C's head until either of
the zombies get too close, then either take a couple shots at them or
run away. You DON'T want to use Attacks on the zombies as it's easy
to get stuck in a combo and get nailed by the boss. Just keep firing
at the bosses head until it starts an Attack or the zombies get too
close.

 The Attacks used by the UDS-04C aren't that hard to avoid, but the
zombies can get in your way. It's two major attacks are it's laser
and swipes with the hands. You can interupt either with a few handgun
shots but it's easier to run and avoid them, the laser can actually
help you by hitting the zombies. You can stop the boss' hand by aiming
at it and firing a few shots, but I recommend just moving out of the
way. For the laser, run to the side with the most open space, or if
you're in the middle run to either side where there's isn't a zombie.
For the hand. If you're in the middle, run to opposite side of which
ever hand he's swiping with, and if you're on the sides run back to
the middle. After you avoid the attacks shoot at the head with unaimed
shots. As long as you know where to run to and take time to keep the
zombies away you shouldn't have too much trouble getting by this boss.

MORE TO COME
=================
7. VMU GAME GUIDE 
=================
The VMU games are fun little extras, but at 110 Blocks you have to 
decide if they're worth it. A character "raised" in the VMU game 
can only be used in Fighting Mode, which is kind of a bummer. BUT 
the VMU game also holds a few extras that you can unlock for the 
main game. I hope to have a few of these unlocked in the next 
revision of the FAQ.

How to play:

Put your VMU on Games mode and hit A+B at the title screen.
You now have three choices.

MEAL-Feed your character with the food items you've picked up in
     Original Mode. Different items have different effects on your
     character's Parameters.
-----
Items(Thanks to MrBlue845@aol.com)
-----
D=defense
O=offense
+=increase
-=decrease 
all items increase HU unless noted
------
Money -D -O(doesn't increase HU, reduces stress though)
Freshmin A(increases HU only)
Juice(increases HU only)
Tuna +D
Tomato +D
Gum(increases HU a small amount only)
Meat -D (increases your HU a lot)
Sushi +D +O (one of the nest items)
Cake +D +O
Veg +D +O
G.Tomato +D +O (probably the best item)
Spinach +D +O
Burger +D -O
------
GAMES-You can choose between two different games, each has an effect
      on your Attack and Defense Parameters. The two games are:

[Zombie Fishing]
Your character's Attack Parameter will increase depending on how
well you do.

1.Cast-Use the VMU's Dpad to move the cursor around the Lake and 
       selecta casting point. Hit A to cast
2.Reel-Once you hook a Zombie the game becomes Simon-like and you
       have to hit the appropriate direction/button when prompted.
       If you mess up too many times the line will break and the
       Zombie will get away.
3.Size-There are 3 sizes:Small,Medium,and Big. You get more points
       for bigger zombies.

[Zombie Doubt]
Your character's Defense Parameter will increase depending on how
well you do.

1.Problem-Your character will hold up symbols, you have to remember
          the order the symbols are shown. The number and variety 
          of symbols shown increases as your level goes up.
2.Answer- On this screen the entire list of symbols that were just
          shown will be displayed, BUT there will be one that's 
          wrong/out of place/different/whatever. Use the right and 
          left arrows to move the cursor over the odd symbol and 
          press A to select it

PARAMETER-View the Parameters of the character you're currently 
          training,there are 5 Parameters:

Experience(EX)-Character's level of experience
Energy(EG)-    Character's Energy, when it reaches 0 Training is over
Hunger(HU)-    You must keep this above 50 to play mini games
Attack(AT)-    Character's Attack stength in Fighting Mode
Defense(DE)-   Character's Defense strength in Fighting Mode

I hope to have a few tips for the mini games in the next revision...

====================
8. WEAPONS AND ITEMS
====================
There are a ton of weapons and items to pick up while you're 
running around killing zombies. They are divided into 3 types: 
Normal Items,Special Items, and Weapons. Normal Items and Weapons 
are found in all the play modes, while Special Items are only found 
in Original Mode.

I plan on having descriptions for the Special Items(what they do
to your Parameters and how much Energy they give) in the next 
revision. Also, each weapon usually performs differently depending 
on which button you press to use it.

[a.Normal Items]
ANTIDOTE-Reduces your Poisin Guage, doesn't give any life
BULLETS-A full clip for the Handgun
LIFE UP-Gives you some of your energy back
ELIXER-If you die, you will come back with no Continue needed

[b.Special Items]
VEGETABLES
TUNA
MEAT
GUM
TOMATO
SPINACH
MONEY
JUICE
FRESHMIN A

[c.Weapons]
PIPE
Swing at enemies. Useful if you don't have anything else I guess

AXE
Bury it in an enemy's head. It's slow to swing and can only be 
used once, but once is all you need to kill

HATCHET
Throw at enemies. Flys in a straight line, and doesn't do much 
damage.I never pick them up

MACHINE GUN
Very nice! Fire with the Attack button to spray the area with 
bullets,or use the Shoot button to fire directly at a single enemy

SHOTGUN
Now we're talking! The original Zombie buster can be used to 
swipe at enemies with the Attack button of they get too close, 
or just blast them with the Shoot button. The Shotgun can 
dispose of multiple enemies in a small area.

CHAINGUN
A very fun weapon. Use the Attack button to spray the area with
a barrage of bullets or use Shoot to concentrate on one smaller
area. Rips zombies to shreds!

FLAMETHROWER
Walk around and toast your enemies, fires in a straight line

DRILL
Oh yeah, probably the most hilarious weapon in the game. Use with 
the Attack button to swing it around and do some damage to multiple 
zombies, or use the Shoot button to stab at one enemy and drill 
them to pieces

STUNGUN
A decent weapon, send a surge of electricity through enemies

GUITAR
Alright, make Robert Rodriguiz proud and use these two Machine Gun
Guitar Cases. The Attack button will make them spray the area one 
at a time and the Shoot button will make them concentrate fire in 
one small area.

CANNON
A single Guitar Case with Rockets, "Let's play"

LASERGUN
A high powered Laser that can slice enemies to pieces! Kinda slow
but very powerful, burns zombies up in seconds.

DUEL HANDGUNS
Imitate Chow Yun Fat and have at it with two .45's Pressing Attack
will spray the area and Shoot will concentrate fire on one enemy or
area

GASOLINE
Pour on the ground with Shoot or whap enemies with the container 
with Attack. Gasoline can be ignited with the a weapon

GRENADE
Throw to blow away a group of zombies, you can't be hurt so don't 
worry

LANDMINE
Lay it down and it'll blast any undead in it's proximity

 
As you can tell, I haven't used some of the weapons as much as the 
others,in future revisions I'll have better descriptions for all of 
the weapons. 
========
9.EXTRAS
========

Area Select(MrBlue845@aol.com)
 Starting from level 1, play to level 6 on the Zombie Doubt VMU game.
The cheat can only be used in the Original mode. When you start the 
game and select the cheat, you'll see the level/episode numbers at 
the top right of the screen during the first cinema.  Push left or 
right to select your starting level.

Alternate costumes(MrBlue845@aol.com)
Press Y+Start while selecting your character. There is a different 
outfit in both Arcade and Original modes.

Red Blood(MrBlue845@aol.com)
Beat Arcade mode on any difficulty to unlock the Blood Color option 
in the Options menu.
=============
10.THANK YOU's
=============
MrBlue845@aol.com-for the VMU Item list, and the 3 great tips in
                  the Extras section.Thanks alot!

michierusan@hotmail.com-For sending in the reason behind choosing the
                        cards in Episode 1

fallenangel.13@juno.com-For sending in what each of the cards mean
                        in Episode 1

Thanks all!

Your name could be here! If you've got a tip, secret, or secret
area I don't have then send it in and I'll us it with credit to
you and a Thank You.

================
11.NEXT REVISION
================
In the next revision the WalkThru and Boss Guide sections should 
be completed, and hopefully they'll be some more extras,sent in or
ones I find. Other than that I don't really know, the WalkThru and
Boss sections are the main parts really, so once they're done any
updates will be for corrections and stuff. Once I change my VMU's
battery I'll put up some mini game stuff.

===================
12.ABOUT THE AUTHOR
===================

  This is just one of a few FAQs I've written, all of which are 
available at GameFAQs and my personal site. A few my FAQs are on 
various other websites(usually with proper creditO_o) as well. I 
hope this or any of the other FAQs I've written help you in some 
way, or allow you to enjoy a game more than before, or maybe just 
get a good read out of it. 

  If you have any questions about this game, or any other I've 
written a FAQ for, feel free to drop me an E-Mail. BUT keep in 
mind a few things:

1. Please don't ask when the next revision will be out, or if I 
can send it to you. I don't really have a set schedule for these 
things,and you can pick up the FAQ(s) at GameFAQs or my site.

2. Please don't ask about something already covered in the FAQ. 
Usually once a FAQ comes out I'm swamped with E-Mails and skip 
ones that are covered in the FAQ. If it's really desperate I may 
answer, but otherwise everything I know is in the FAQ.

3. Don't mail asking for codes, I don't have a Gameshark or keep 
track of cheat codes or anything.

  Other than that, I try to answer every single E-Mail I get and 
am usually pretty good at getting back to people quickly, but 
sometimes I lose letters in my computer or forget to keep them as 
new. If I don't answer in a week or so it's safe to say I screwed up
somehow^_^

My E-Mail Address: ProfRev777@aol.com
My Site: http://members.aol.com/profrev777/index.html

====
END
====