**********************************
                    * Phantasy Star Online Version 2 *
                    *          FAQ guide             *
                    *             By                 *
                    *         VanilaDragon           *
                    *    Vaniladragon@hotmail.com    *
		    *     		             *
		    *         Version 9.6            *
                    **********************************


----------------------
/  Table Of Contents  /
----------------------

1. Overview + Getting Started
2. Whats new for version 2?
3. Quick Guide
4. Controls
5. Menus
6. Characters
7. Offline Mode
8. Offline quests
9. Online Mode
10. Battle Mode
11. Challenge Mode
12. Weapons
13. Armor
14. Shields
15. Enemies
16. Reinforcing Units
17. MAGs
18. Items
19. Disks
20. Online quests
21. Finding Rare Items
22. Section IDs
23. stuff you may need to know?
24. Cheats and secrets
25. Q & A
26. Chatting Online
27. Hackers and any Bad people online
28. Contact
29. Credits
30. HELP

********************************************************************************************

-------------------------------
/ 1. Overview + Getting Started/
-------------------------------

This Guide is made for the european (EU) version of phantasy star online
Version 1+2, but can also be
used for the united states (US) and Japenese (JAP) versions of the game.
This guides tells
you about the basics of the game and goes into detail about things you may
not have known.
The Guide is Posted on the website WWW.GAMEFAQS.COM the best site for hints
tips reviews
and cheats. ( This guide won't go into all the small detail about
characters, as that would
take ages)

GETTING STARTED.

Because pausing the game online is an inconvenience to others and if you
could people would get a bit pissed off at you for doing it.
You can't pause it offline for that matter,(if you need to do something,
but want to leave your game on pause, go into a room without monsters and
leave
it) but, it's not a big problem.  Instead, pressing start brings up the main
menu
where you can control many aspects of the game.


When you first start the game a video sequence appears telling you about
what happened on Ragol
with pioneer 1. ( NOTE. This sequence is Skippable, THANK GOD)
Then you are confronted with the character creater menu.

NOTE:
If you have a character from PSO v1, you can convert it to PSO v2. Beware,
once
you convert this character, you cannot use it for PSO v1 anymore (although
some people say you can in the US version). Also, upon conversion, illegal
items (Gamesharked items) will be deleted, and any illegal attributes will
be
adjusted.

The story goes like this: (how it comes up in the manual and in the game)

The "Pioneer Project"
-- A plan born of desperation,
conceived in response to
the imminent destruction of their home world.

As plans for evacuation began,
unmanned probes were sent into deep space
to find a habitable location.
When a potential site was discovered,
the first interstellar transport ship, Pioneer 1,
was sent to establish a colony.

Pioneer 1 confirmed that the planet Ragol
was a suitable location,
and the initial colonists started preparing
the planet for the main wave of refugees,
beginning with the constructin of the Central Dome.


7 years later...


Pioneer 2 completed it's long voyage
with the main wave of refugees aboard.

But as Pioneer 2 entered orbit and opened
a communications link with the Central Dome,
an enormous explosion shook the planet.

All contact with the thousands of
men and women of Pioneer 1 was lost...



(this hopefully will be updated)


********************************************************************************************


-----------------------------
/ 2. Whats new for Version 2?/
-----------------------------

Here is a list of things that have been added for Version 2:

Ultimate difficulty.  Ultimate difficulty is really just a reworking of the
v1 game.  The areas have the same maps, but slightly different graphics.
There are no completely new monsters, just old monsters with new wireframes
and texture maps -- behavior is much the same as before.  However, Ultimate
difficulty is a big step up from Very Hard.  Offline, you can enter
Ultimate difficulty after defeating Dark Falz in Very Hard.  Online, you
must be level 80 or higher to join an Ultimate difficulty game.

New Areas: The Spaceship and Temple areas are for rule type Battle
Mode ONLY.

Shortcut Menu.  Holding the R trigger pressing Y now gives a quick
selection list, instead of being a second chat button!  This doesn't sound
like much, but it is enormously useful.  Once the selection list is up,
pressing the R trigger again switches between three lists.  The first two
lists are for weapons and items.  The third list, for technique users, is a
list of all the techniques.  For androids playing Ultimate difficulty, the
third list is for Traps.

Traps.  When playing in Ultimate difficulty, androids now can set traps!
There are three types: Damage (foie based), Freeze (barta based), and
Confusion.  Androids up to level 100 will get ten traps of each type.  From
levels 100 to 149, fifteen traps of each type.  From level 150 up, twenty
traps of each type.  Damage traps are quite powerful, but are also subject
to monster technique resistence.  Freeze traps can cause damage as well,
but their real use is that they are guaranteed to freeze enemies caught in
the blast.  Confusion traps will cause monsters to attack the nearest
target -- this includes players.  Monsters caught by a trap's effect will
give the trap setter EXP when the monster is killed, even if no damage is
done.  Traps can be replennished either at the Hospital, or by the Healing
Rings found in the areas. Traps do not take up space and can be found
at the bottom of your inventory list. You cannot drop them as an item.

Levels Go Up To 200.  Maximum attribute statistics can also go much higher
than v1, and are generally better balanced between character classes.  It
takes a lot of experience points to go up levels past level 100.  (For
example, total experience needed to hit level 100 is about 2.2 million.
Total experience needed to hit level 200 is about 96 million.)

Dressing Room.  In Ver.2, if you have 100,000 meseta in the possession of
your character (as opposed to stored in the check room), you can enter the
Dressing Room when picking your character.  The Dressing Room will only
allow you to change costume color and hair (or head type for casts).
Nothing else can be changed, unless you use a code.  Glitches: #1 If you
kill power after entering the Dressing Room, it will clear the serial
number associated with your character.  The next time you play, you will
need to enter it.  A side effect of this apparently is that people who have
your Guild Card will no longer be able to search for you.  I have not tried
this, so do at your own risk.  #2 There is a code for the cheat programs
(Game Shark, Game Xploder, Code Breaker) to permit you to change any aspect
of your character in the Dressing Room.  However, if you change your name
using this code, it will NOT change your Section ID.  This is
something that I have tryed and very useful as can change your name
which in turn changes your Section ID so you can find all of the
Items in the game.

Challenge Mode.  This is an online play mode where you play with one to
three other people (that is... two to four people total).  There are nine
challenges total, and they basically emulate starting new level one
characters and progressing from the Forest through Dark Falz.  There is no
Pioneer 2 or shops to purchase items from -- you only get the items you
start each challenge with and find on the way.  Survival is a matter of
acting as a team fighting monsters and sharing items that are found.  If
any player dies, all the players fail the challenge.  Completing challenge
mode with a good time will be rewarded with a special weapon or item.
There are maps and translated guides to challenge mode available at
mamak-int.com, or check one of the guides available at gamefaqs.com or
elsewhere.

Battle Mode.  Battle mode is another online play mode.  Battle can be
played either on the surface of Ragol, or through special "rules" which are
loaded like quests, and which will take players to one of the two new area
maps.  When on Ragol, players fight monsters as usual, but can hurt each
other with physical and magical attacks.  Technique Point usage is quite
high in battle mode, and technique range is much more limited.  Gltch: When
playing a battle rule, if you sort your items, your game will lock up!

Techniques up to level 30.  The main complaint of every FOrce in v1 was
that everyone was limited to level 15 techniques, meaning that there was no
advantage to being a Force.  Now, while HUnters and RAngers are still
limited to level 15, FOs can have up to level 30!

New Items.  There are many Ver.2 only weapons, armor, shields, and MAGs.
Most of the Ver.2 weapons have a unique appearance, and unlike in v1, v2
armor and shields have a visual appearance so that you and other players
can see what you're wearing.  Armor creates an aura effect, shields have a
distinct appearance on a character's left arm.

More Online Quests.  While the US players are still shafted by the
inability to get many items from the JP only offline quests, there are a
bunch more online quests than there were for v1.  Many of these provide
decent Ver.2 weapons.

There are some weak Anti-Cheating features.  For example, illegal items are
deleted when converting from v1 to v2.  So if you have items with illegal
percentages or grind, be aware that the game will kill them.  If PSO Ver.2
detects a save file for one of the known cheat programs, you will not be
able to find any Special Weapons or items, period.  The servers can also
ask your Ver.2 client to poll memory areas, and if it sees data that it
doesn't like, you may be banned.  That being said though, Ver.2 has many of
the same exploits that Ver.1 has, including the ability for other users to
destroy your character data, or cause your game to freeze up.

Common (under 9 star?) Version 1 "special weapons" are identified without
needing to be tekked.  This means a DB's Saber shows as a DB's Saber, not a
"? Special Weapon".  Unfortunately this also means you aren't able to get
the +10% attribute bonus that you can get from tekking a weapon.

Lobby Soccer.  "Go Go Ball" can be played by Ver.2 players on any ship in
lobby areas 11 to 15.  Some people find this to be interesting, but I do
not.

Extra info displayed in lobbies.  Aside from being able to see character
name, language setting, and level, you can now also see another player's
wins and disconnects from Battle Mode, and their ranking from Challenge
Mode.  In a Go Go Ball lobby you can also see (and set for yourself) a team
color marker at the desk.

Player Search.  You can search for other players based on specific
criteria, such as level, class, age, gender, and the type of game they're
looking for.  Any successful search allows you to send mail or meet that
player.  Each player can control whether or not they may be found through
this sort of search.  Unfortunately, it is (or was) possible to freeze
another players game by sending them simple mail, so I do not permit people
to search & mail me this way.

Being Revived in Ultimate does not replenish HP and TP.  A dead character
who is revived in Ultimate difficulty will have 1 HP and whatever TP they
had before they were knocked out.  In addition, casting Reverser on a
player will cause that player's HP to drop to one.  The exception is in
quests.  Being revived in a quest will restore HP to 100%.

Several glitches were removed.  This includes the resta/reverser trick to
replenish TP, clipping through locked doors and gates, and dropping an item
to escape jar traps in the ruins.

********************************************************************************************


----------------
/ 3. Quick Guide/
----------------

The order in which to do things is stated here:

1.Go to the forest area
2.Advance to forest area 2
3.Kill the Dragon boss at the end of Forest 2
4.Go and talk to the principle
5.Go to Caves area
6.Advance to Caves area 2
7.Advance to Caves Area 3
8.Kill the De Rol Le boss
9.Go and Talk to the principle
10.Go to Mines
11.Advance to Mines area 2
12.Kill the Val Opt boss
13.Go to the Warp Pad
14.Examine the last message pad next to the end door
15.Go to Forest 1
16.Advance to Forest 2 and activate the pillar
17.Go to Caves 1
18.Advance to Caves 2 and activate the pillar
19.Go to Mines 1
20.Advance to Mines 2 and activate the pillar
21.Kill the Val Opt boss
22.Go through the warp and go through the door at the end
23.Go to the Ruins area
24.Advance to Ruins area 2
25.Advance to Ruins area 3
26.Kill Dark Falz
27.Move onto the harder modes and do the same again

********************************************************************************************

-----------------
/ 4. Controls   /
----------------

Here are the controls for Phantasy star online:

Title screen/ Game menus/ Ship selection screen:

Analog thumb pad:	Select
D-pad:			select
L trigger:		Not used
R trigger:		Not used
A button:		Enter
B button:		Cancel
X button:		Not used
Y button:		Not used
Start button:		Game start


Character selection:

Analog thumb pad:	Select
D-pad:			Select
L trigger:		Rotate Camera
R trigger:		Rotate Camera
A button:		Enter
B button:		Cancel
X button:		Not used
Y button:		Not used
Start button:		Return


Visual lobby/ within the city:

Analog thumb pad:	Move character
D-pad:			Select
L trigger:		Camera view (reset to behind character)
R trigger:		Not used
A button:		Enter
B button:		Cancel
X button:		Display info
Y button:		Display software keyboard/ word select (press X)
Start button:		Display the main menu


In Battle:

Analog thumb pad:	Move character
D-pad:			Select
L trigger:		Camera view (reset to behind character)
R trigger:		Toggle action palette
A button:		Use lower action palette
B button:		Use right action palette
X button:		Use left action palette
Y button:		Display software keyboard/ word select (press X)
Start button:		Display the main menu
R+Y:			Display shortcut window (R to change display contents)


********************************************************************************************

-------------
/ 5. Menus   /
-------------

Here are the main menus you will need in the game:

MAIN MENU:

Press the start button to display the main menu for a variety of actions
such as equpping weapons, using items, customizing your action palette, etc.
GAME PLAY does not pause while the main menu is displayed. All menu
operations
take place in real time. You can monitor gameplay via the reduced sized game
display in the upper right portion of your screen.

Detailed player status:

This window displays full details of your character's status.
Use the L+R triggers to switch between the six screens of
information.

1/6:

Your player name:
Current level:
character type:
section ID:
Total experience points:
Total EXP to reach next level:
Money:

2/6

ATP- Normal attacking power
DFP- Defense power
MST- size of technique effect
ATA- Accuracy rate of attack
EVP- Rate of defensive evasion
LCK- technique luck

3/6

EFR- Fire attack resistance
EIC- Ice attack resistance
ETH- Lightning attack resistance
EDK- Darkness attack resistance
ELT- lightness attack resistance

4/6

CAREER RECORD OF BATTLE MODE

1st- number of times finished in fist place
2nd- number of times finished in second place
3rd- number of times finished in third place
4th- number of times finished in fourth place
Disconnected- number of times you have ended the battle
by soft reset or auto-disconnect.

5/6

CAREER RECORD OF CHALLENGE MODE

Title- The title you currently hold
Rank- Cleared with either B, A, S, or SS (Displayed after claering it all)
Clear- Total time of clearing all stages (displayed after clearing it all)

6/6

CAREER RECORD OF CHALLENGE MODE

Your record based on each stage



ITEM PACK

Equipment- choose the part you want to equip and press A for a menu of
what you can equip to your character

Items- A complete list of all the items you are carrying at that time.
(you can also equip your items from here, just press A and choose
"equip" from the list)

MAG- From this list you can equip, remove, drop or feed your MAG
     (you do not to have your MAG equipped to feed it)

Area Map- This shows an overhead map of the entire area you are located in.
Use the L+R trigger to zoom in and out of the map.

Quest board- only available when in a quest (offline or online)
This shows all the items collected in the current mission or to recieve
information
about the current mission. Use the L+R triggers to switch between the
screens.


CHAT

Shortcut- select this to create, assign or delete a chat balloon to each of
the D-pad during gameplay. You can also write your onw messages that can
be used during gameplay by pressing the F-keys i.e. F1-F12.

Symbol Chat- Here you can create and register your own symbol
message.

Guild Card- My card- Edit your own card by writing a comment onto it.
Card List- display all the cards you have aquired from other players
online, press L+R triggers to switch between pages of cards.
you can search for players online by using their cards and selecting
search.

OPTIONS

map direction- set whether to fix or move the map as you move.
Key Config- Select the preferred the settings of the L+R triggers
Cursor config- set wheter to save the cursor to the last position used.
Message speed- select a speed at which chat balloons are displayed.
Vibration Pack- Select whether to enable the vibration pack.
Auto disconnect- set a time limit to automatically save and disconnect
if the controller is left untouched for the amount of time set.

QUIT GAME

select this to disconnect from the network (if playing online)
save your game data and exit the game.

Here is the Options menu at the start of the game:

Language: modify the language setting for PSO, (this is used for downloading
JAP quests or playing JAP quests)

BGM Test: use this to hear the background music for the game.

Sound output: Set the sound output to either STEREO or MONAURAL.

Sound Balance: adjust the sound balance of either BGM or SE (sound effects)

UDP Setting:  A high-level network setup the use of UDP. Note that the
network setup isnot necessary unless an announcement UDP is made by your
provider,
for instance, when a connection to the network is not possible.

Exit: select to return to the title screen.


********************************************************************************************

---------------
/ 6. Characters/
---------------

Here are things that i have found from each character:


     HUmar = Hunter + Human
Good in close-range combat. Can do some recovery and attack techniques.
Balanced growth potential.

Max statistics:

HP:   1670
TP:   912
ATP:  1404
DFP:  506
MST:  713
ATA:  161
EVP:  702
LUCK: 100


     HUnewearl = Hunter + Newman
Strong technique attack with good balance between technique usage and close-
range combat.

Max statistics:

HP:   1558
TP:   1185
ATP:  1150
DFP:  433
MST:  986
ATA:  164
EVP:  799
LUCK: 100


     HUcast = Hunter + Android
Strongest attack power, highest HP level. Uses multiple weapons but no
techniques.

Max statistics:

HP:   2012
TP:   0
ATP:  1611
DFP:  601
MST:  0
ATA:  181
EVP:  818
LUCK: 100


     RAmar = Ranger + Human
Proficient with guns. Can do some recovery and attack techniques. Balanced
growth
potential.

Max statistics:

HP:   1770
TP:   955
ATP:  1037
DFP:  431
MST:  756
ATA:  210
EVP:  737
LUCK: 100


     RAcast = Ranger + Android
Can use all guns but no techniques. Attacking power is higher than RAcaseal.

Max statistics:

HP:   2214
TP:   0
ATP:  1267
DFP:  606
MST:  0
ATA:  222
EVP:  751
LUCK: 100


     RAcaseal = Ranger + Android
Can use all guns but no techniques. Evasive power is higher than RAcast.

Max statistics:

HP:   2140
TP:   0
ATP:  1214
DFP:  558
MST:  0
ATA:  230
EVP:  830
LUCK: 100


     FOmarl = Force + Human
Proficient with techniques and has the most balanced growth potential of all
the Forces.

Max statistics:

HP:   1469
TP:   2209
ATP:  865
DFP:  421
MST:  1274
ATA:  158
EVP:  616
LUCK: 100


     FOnewm = Force + Newman
Highest TP level. Can use all techniques. Potential to become a leader in
battle.

Max statistics:

HP:   1431
TP:   2430
ATP:  735
DFP:  490
MST:  1421
ATA:  141
EVP:  637
LUCK: 100


     FOnewearl = Force + Newman
TP/technique usage equal to Fomarl. Defense is higher but HP is lower.
Weaker
in close-range combat.

Max statistics:

HP:   1398
TP:   2709
ATP:  579
DFP:  401
MST:  1607
ATA:  148
EVP:  688
LUCK: 100



********************************************************************************************

-----------------
/ 7. Offline Mode/
-----------------

Offline Mode is a mode where you can solemly level-up your character and
play through the game to get yourself started and get the meaning
and feel of the game. (so you don't look stupid playing online if you
don't know what to do)

Go to the guild desk to recieve quests to do (you can aquire special 
Weapons)
and to recieve meseta when you finish a quest.

On offline mode you can unlock the areas to do for when you go online,
for instance if you set up a game online, you can go straight to the
ruins or whatever areas you have completed.


********************************************************************************************

-------------------
/ 8. Offline quests/
-------------------

To play a quest, start one up from the Hunters Guild in Pioneer 2 (it's
the first room you start out in.) Walk up to the window and hit A. If
you're offline, you can select from a list of quests - there are only
three to begin with, but you get more after you beat them.

There is also a Download Quest option offline, which is where you can
play any quests you have downloaded online. To download a quest, go only
and choose "Download" at the ship select screen.
it will temporarily load into the memory, then you
choose a memory card to put it on.

There is usually Meseta as a reward upon completion, but sometimes you
may get something even better!

This is the order the quests appear in and how to do them:

MAGNITUDE OF METAL:

1. Use a barrier switch to access the chest here, then use a normal switch 
to
open the door.
2. Kill the monsters here and collect items. Now exit.
3. There are two exits here, one is locked so forget it. Kill all the 
monsters to
open the other exit.
4. You see a barrier and a door. Kill all the monsters to open both. Collect
items behind the barrier then pass the door. You find Elenor here. After you 
talk,
and when the choice window appears select the bottom option. She
joins you. Use the switch near her to access the room.
5. Here use a barrier switch to collect items and pass the door.
6. Kill all the monsters. Use the barrier switch for items then exit.
7. Use the barrier switch to collect items, kill some monsters then use a 
switch
to open the door.
You are back in the room, now go in the first room to find the mag of Elenor 
and yours. After
that return to Pioneer City and talk to Garon at the guild. Now you can 
receive the
reward.

CLAIMING A STAKE :

You must find a guy in the forest and rescue him if he is alive. Go and find
him. But he wants you to find some capsules, three to be exact.
Go and collect all three Now return and talk to the guy. A warp opens, use 
it to
return to the guild. Talk to your customer and then to Irene at the guild to
obtain the reward.

BATTLE TRAINING :

Once you have met your customer, search in the guild for Kireek. After you 
talk he joins
you. Return to the customer and talk. Now you can go into forest. You begin
randomly in the forest but you must reach the guy you are looking for.
Once you find him, search for the disk near him and talk again to the guy. 
Kireek saves him
and leaves you. You have just to use the warp or create one with a telepipe 
to
return to Pioneer City. Talk to the customer and obtain the reward at the 
guild.

JOURNALISTIC PURSUIT :

You begin this mission in forest 1, go around the forest untill you find
a warp to get to forest 2.

1. You begin here and see 5 exits. One is close. Try the one on the right.
2. Activate two switches here, collect items and kill some monsters. exit.
3. (It's the exit on the left in room 2).Collect items here. exit.
4. (it's the exit straight)collect items here.
5. it's the last exit and the good way. you must build the way to the 
computer.
Exit by the way that goes up.
6. collect items then go down to the exit.
7. activate 2 switches here and pass the door near one of the switch.
You are back in room 5, click on the computer here. Then the mission is 
over. Return
to the guild, talk to your customer and receive the reward.

NATIVE RESEARCH :

You have 20 minutes to collect 5 samples of DNA of native monsters. Info 4 
is in the room
of forest 1, it's a wolf. Info 2 is the rappy in the room of forest 1, and 
Info 1 is the
Booma in the room of forest 1. Now go to forest 2 and find the two last 
infos.Info
5 is in the first room, you must kill a hildebear to obtain it. Info 3 is 
the most
difficult to obtain. Go in the room and kill the Monest. Search the ground
to find the last info near her dead body. Return to the guild quickly and 
give your
report to Alicia. you can now receive the reward.

FOREST IN SORROW :

Alicia comes with you cause one of the data samples seems to be wrong. When 
you begin
you must go in Forest 2 by using the warp. Kill everyone in the room and 
don't
live this room before you meet a baby monsters. Behind a mountain is a small 
path, use
it to meet the monster. He runs cause he is afraid of you. Now reach
the computer that opens the bridge to the computer, then go to it after a
big fight in a room. Use this weather computer to learn about the animal 
here. Now go
in room 3 for a very difficult fight and search again the baby. This time he 
can't
run. When Alicia talks to you answer anyone of the two options (it doesn't 
matter),
and the mission is over. Go in the guild and collect money.

GRAN SQUALL :

A boat has crashed here. you must find it. You begin to find Bernie in one 
of the rooms of
forest 1 and answer "yes" when he offers to come with you. You need him to 
open some
doors here and reach Forest 2. In Forest 2, find you way to the third room. 
After the
classic battle, you find a new teleport that wasn't here in previous 
mission. Use it to
access to the room(sometimes, this warp can be in another room) .
Once here, kill everyone of course, then use a warp to use a barrier switch 
and
collect items once you come back, and then advance to find the girl Bernie 
was
searching. He left you to save her and you have just to use a telepipe to 
return to
the guild and receive your money.

Now the missions are blocked and doesn't offer the new. So go into the 
forest
and complete it, now go to the principal and you can now access the caves 
and
the new set of missions.

THE VALUE OF MONEY :

After you talk to the customer, go in the weapon shop and talk to the man 
here. Answer
"NO" and then, "YOUR A FOOL". Then go to the customer, talk to her
then return to the husband in the weapon shop and answer " I don't see?".
Talk to the woman in the guild for the last time. Then to the guild to 
receive the reward.

ADDICTING FOOD :

A women want to eat sweet food. You can learn in town that three sisters 
have disappeared
and they were the bakers of Pioneer 2. You must find them to help your 
customer. Go
in the cave. ( you can go straight into the caves, without talking to people
in the city)

CAVE 1:

1 : Exit to the next room.
2 : To kill a nano dragon, try to hit him in close range. You see 2 exits. 
the
north one is closed and you use the left one.
3 : Kill then pass a door and use a switch to open the north exit in room 2.
4 : You see 2 exits, north and left.
5 : (left) if you go left you can use a warp to a room where you must kill
monsters and then you arrive in room 7 on the other side to use a switch.
6 : (north) Kill the flower and exit.
7 : Here exit.
8 : You can use a switch, then kill a lot of monsters and exit north.
9 : Kill few monsters and exit north to 2 switches. Now you exit left or 
right.
10 : (left) It's a simple room, no exit.
11 : (right) Kill then exit north.
12 : Kill then exit north.
13 : There is a warp on the other side that you must reach, exit.
14 : Exit.
15 : You can exit left or right.
16 : (left) You use a switch to reach the healing ring.
17 : (right) You can use a warp. After this room you are on the other side 
of
13 and you can go to CAVE 2.

CAVE 2:

1 : Exit.
2 : Kill then exit.
3 : Kill then exit.
4 : You see 2 exits here. north and left.
5 : (left) Use a switch and kill 2 foes to access room 6.
6 : Kill then exit to room 7.
7 : A little room with cool items. Now come back in room 4 and use the exit
north.
8 : (north) Once here, exit right.
9 : You go to a warp and kill everyone. You can use a switch. Come back to 
room 9
and pass the door.
10 : Kill then exit.
11 : kill then a door open to a switch and healing ring. Now exit by the 
other
door in room 12.
12 : Kill then exit.
13 : Use all the switch here. you have 3 exits, right, left and north.
14 : (right) You find after this room some items.
15 : (north) Kill to collect items.
16 : (left) Kill then exit.
17 : Now you can go to CAVE 3.

CAVE 3:

1 : You see 3 exits, one is locked north, one is open north and use the left 
exit.
2 : (left) Kill to open a door north, pass it to use a switch and come back 
to
exit left. You see a warp use it.
3 : After the warp, kill and exit.
4 : Kill then go left to a switch and a way. If you continue, you find a 
room
with a switch that opens the locked door in room 1. So use the exit of the 
right.
5 : (right) Here you can buy a cake. There are 2 exits, right and left.
The mission is over once you have the cake. The crazy sisters want to 
prepare some
again before they return to Pioneer, if you use a telepipe and bring it to 
your
current customer you can receive the reward. Other people will continue to 
explore cave 3
to find items and earn exp, that's why i have finished this floor.
6 : (right) Kill and exit to room 7.
7 : Kill to collect item then come back to room 5.
8 : (left) You see 2 exit, north and left.
9 : (north) Kill then exit to room 10.
10 : Kill then cllect items. Return to room 8 and use the other exit.
11 : (left) kill and exit.
12 : Kill and exit.
13 : you see 2 exit. the one north, leads to room 1... so go right.
14 : Kill and exit.
15 : Kill and exit.
16 : Use 4 switches and exit.
17 : Kill then exit to collect items.

THE LOST BRIDE :

Cicil comes with you and she mustn't use a healing item. You must find the 
waterfall
of cave 2. First find your way to cave 2. It's long but easy.

CAVE 2: (i just give the good path for now cause later you will have the
opportunity to explore it.)

1 : Exit by the right.
2 : Go straight and follow a corridor.
3 : Go straight and follow another corridor. Go left then and you arrive in 
the
waterfall room. Look at the scene and return to the guild by using a 
telepipe. receive
your reward there.

SECRET DELIVERY :

You have 45 minutes to save Elenor. Go in the cave.
1 : Kill then exit.
2 : It's a corridor , follow it and kill everyone on the way.
3 : Kill then exit straight.
4 : Switch on the light, kill and exit.
Now you will find your way to cave 2. Near the end of this floor you meet a 
hunter,
exit to cave 2. In cave 2, the only
difference is that you must find a purple switch further in the dungeon. 
Talk to
the robots, answer the second option, and you will have to fight them. Once 
you find Elenor,
return to the hunter's guild and talk to the client, then collect your 
meseta.

THE GRAVE'S BUTLER :

Cave 1 is the same as in ADDICTING FOOD. So use it to reach cave 2. Search
the waterfall room in cave 2 and read the message there, then use a switch 
to exit. Pass the
door and you return to Pioneer City to collect the reward.

WATERFALL TEARS :

After you meet the customer, go in the cave.

CAVE 1, MAP 2 :

1 : When you arrive, enter and kill one of the three hunters. Exit.
2 : Kill then use a barrier switch and. Now use a switch and exit.
3 : Kill, one door leads to items, and the other is the good exit.
4 : Pass a door to use a switch. If you decide to pass another door, you go 
in
1. So now use 4 switches to pass the second door of room 4.
5 : Kill and collect tons of items. Return to room 4 and pass the third 
door.
6 : Kill, use a switch and exit.
7 : Kill, collect items and exit. In the next corridor a switch opens the 
locked
door.
8 : Switch on the light, kill then exit. Use the warp to collect items and 
come
back to the corridor. Use the last exit now.
9 : Kill then exit.
10 : Kill then exit.
11 : On your left is a room that leads to a fight and healing ring. So exit
right.
12 : Switch on the light, kill and exit to cave 2.

CAVE 2, MAP 2 :

1 : Kill then exit.
2 : Use the switch to open the way left. Exit right.
3 : Kill and exit.
4 : Kill and find a hunter. Return to 3 and exit north.
5 : Kill then exit.
6 : Kill, use a switch and fight a hunter. Once he stops, the mission is 
over.
Use a telepipe to return to the guild.

BLACK PAPER :

After you meet the customer, read the letter on the quest board, then go to 
the cave.
You can return to cave 2 cause the map is the same in theory. In cave 2, 
search the waterfall
room and kill a hunter. Now go straight. In the next room go left to use a 
warp and
reach the switch that opens the door right. Exit straight in the next room, 
then right
and you find the warp to cave 3.
In Cave 3, go straight, kill and exit north. Follow the way to the room with 
a barrier
switch to see Black paper. Exit right and kill. Exit south and kill the 
monsters and
then a hunter. Exit, talk to Kroe to end this mission. return to the guild 
to receive
your reward.

KNOWING ONE'S HEART :

Elly comes with you to find a friend named: Calus. Go to the Mine.

1 : Exit by the open door.
2 : Kill then use a switch to open the locked door in 1. You see 2 exits,
left and north.
3 : (North) Is for an item so go left.
4 : (left) Exit to 5.
5 : Left you find items so go right to use a switch. Enter the room and use 
the
warp to access the center of the room. Return to this room and use the other 
exit.
6 : Kill then exit.
7 : You see 2 exits. use a barrier switch to collect items, exit left to 
find a
second barrier switch. Return to 7 to exit by the right exit.
8 : Enter this corridor and Elly receives a mail.
9 : Kill 2 big bots.
10 : Kill then you see 2 exits. Begin by the right exit to 11.
11 : You see 2 exits, one leads to an item, and one to 2 ground switches. 
return to
10 and use the exit north.
12 : Use 2 ground switches and exit.
13 : Kill one robot.
14 : Kill and exit right.
15 : Use 2 ground switches and exit.
16 : Kill, one exit leads to 2 ground switches, use them, and a room with 
items.
Then come back in 16 to exit north and find Calus. It's a computer and 
something
very powerful has corrupted him and the machine. The machine killed all 
humans, but
the body of Ryco is not with them. Return to the guild to obtain the reward.

DOCTOR OSTO'S RESEARCH :

Go to the mine after you talk to the customer. You'll begin in Mine 2.

MINE 2 :

1 : Kill then you see 2 exits, left and north. Go north first.
2 : Use a barrier switch and return to 1, exit left this time.
3 : Kill a hunter and exit south for items and north for the good way.
4 : You see 2 exits, north and left. Left leads to 2 so go north.
5 : To kill the robot, destroy the Dubwitch. You must exit north to
find an ally and cool items, then come back to exit left.
6 : Kill then exit, use a switch to open a locked door, exit by the door 
near
the switch to collect items and the hunter will open the last door of this 
room.
7 : Destroy the Dubwitch to stop the robots. Exit.
8 : Kill then switch on the light on the left. North exit leads to items so 
exit
right.
9 : Run to the Dubwitch to destroy the robots. Near the entrance is a room 
with items
and a switch. However exit by the left exit.
10 : Kill the mine of the corridor, enter the room and kill. Pass a door 
left to
find a purple barrier switch. Return to 10 and this time, exit north.
11 : Switch on the light here and exit. You find the computer. Use the disk 
on it
to collect datas. You are free to say your name or not to SUE, (i suggest 
not to
as it can be used to get the Soul Eater. The mission is over,
return to the guild and receive the reward.

UNSEALED DOOR :

Doctor Mome has decided to come with you, unfortunately. This guy is stupid 
and slow.
You will find it difficult to drag him than walk in the dungeon...It's the 
most
difficult mission of the game, so again don't e mail me about it, all is 
here, the
rest is up to you and you only. Defeating the Worm boss with this NPC is 
truly difficult
and it requires skill and 10 star atomizers.(you find yourself going 
backwards
through the game)

First bring him to the computer, you can use the map of Mine 2, there is no 
problem.
Then exit of the room by going straight, to find three ground switches and 
an access to
mine 1.

MINE 1 :

1 : Kill and exit.
2 : Kill, switch on the light and exit. You arrive then in known rooms so 
use the
map of Mine 1 above to eventually reach 16. Things have changed. Killed two 
big
bots and pass the door to the last part of Mine 1.
17 : Kill then exit.
18 : Use 4 ground switches, exit.
19 : Use 4 ground switches and exit.
20 : Use a barrier switch, kill and pass the door for items. Return to 18
and exit north now.
21 : Kill, you see 2 exits. Right leads to items so exit north.
22 : Kill, you see 2 exits. Right is the good exit, cause the other leads to 
a
couple of rooms and items. You have find the warp to the underground 
channel.

UNDERGROUND CHANNEL :

BOSS : DE ROL LE :

1 : As i say above, before you fight him with Mome, you must be sure to have 
10 star atomizers.
You can
find one in mine 2, in Room 5 after you destroy a Dubwitch. Remember to have 
10 star
atomizers with you! (they can be bought from the shops).
2 : Mome has 5 monomate with him. Be sure that in the dungeon he never uses 
one. Don't
e mail me saying it's impossible, it's possible cause i've done it many 
times.
3 : During the fight with the boss, choose to shoot with a gun. If the boss 
focus on
Mome, try to receive the tentacle hit instead of letting Mome receive it. 
Then the
monster will focus on you.
4 : The most difficult thing is to protect Mome from the purple fireball, 
cause it
makes combos on him and kill him. Be sure you protect him.
5 : When the light disappeared, don't even try to shoot the head cause of 
Mome. If you
do one shot and run, Mome will be hit cause he runs later after you.
6 : Be sure you have all your time cause this battle is very very very.... 
very long.

I was at level 25 when i succeed. It's possible but you need all your 
skills.
(I suggest leaving this mission untill you are at a high level and can kill
De Rol Le by the time it takes him to land on the boat twice!)

AFTER the battle, Mome concludes that Beta 772 has infected this monster 
after Calus
releases it in nature. But the cell has disappeared in it and this boss is 
nothing but a
monster.

DOCTOR SECRET PLAN :

Elenor comes with you to test a new weapon.
(Quite a difficult mission as you have to keep Elenor alive!)

RUINS 1 :

1 : Use 2 switches to exit.
2 : Test 1. You see 3 exits. Straight and 2 at the right.
3 : (straight), Kill and use one switch. The door leads to items. Now come 
back
to 2. Use the second exit right.
4 : Use a barrier switch here and pass the door.
5 : Use a switch and exit.
6 : Kill, and exit to a warp.
7 : You are now in the first right exit of 2. Use 3 switches here.
8 : Kill you see 2 exits. Right leads to items. Go left.
9 : Test 2. You see 2 exits. Left are healing rings, so go straight.
10 : Items and an exit.
11 : Test 3, kill then use a telepipe to return to the guild.

SEEK MY MASTER :

Shino decides to come with you. Go in the ruins.

RUINS 1 :

1 : Kill and exit right for items. Then exit left.
2 : Kill and exit.
3 : Exit to use a barrier switch. Come back collect items and use 2 switches 
to
exit by the locked door. You are in test room 3, so use the previous map
to reach test room 1. One exit leads to healing ring, one leads to some 
rooms and
items and last one is the good.
4 : Kill then exit.
5 : Straight exit leads to items and then go left.
6 : Here sraight exit leads to a useless warp, so go left and use the warp 
here
to 2 switches.
7 :This room can be reach by the third exit of 6. Kill and exit.
8 : Kill and exit to RUINS 2.

RUINS 2 :

1 : Kill, you see 3 exits. Exit left to a barrier switch and straight to 
feel a
false earthquake.
2 : Kill you see 2 exits. Exit left.
3 : Near 2 switches, Shino feels her master. Pass the door.
4 : Kill, you receive the Kamui Sword. Exit.
5 : Left is the good way, right is a barrier switch.
6 : Here you meet a dead hunter.
7 : Fight, you obtain the Yasha Sword. 2 exits, left and straight. Left is a 
warp
to items and straight, you feel another earthquake.

NB : IF YOU EXIT NOW OR DURING THE MISSION BY USING A TELEPIPE, A NEW TEKKER 
HAS APPEARED
NEAR THE SHOP. HE TELLS YOU THE LEGEND OF THE FOUR SWORDS AND SAID THAT ZOKE 
HAS THREE OF
THEM. IF YOU WISH TO FIND AGITO TALK TO HIM. RETURN TO THE DUNGEON.

8 :  Kill then you can talk to Zoke and receive the Sange Sword. Collect 
items
and return to the guild now to receive the reward.

FROM THE DEPTHS :

Meet the customer and go in the ruins.

RUINS 2 :

1 : Use 2 ground switches, exit right to use 2 more. Exit left then for 
items. The
exit straight is the good one.
2 : Kill then exit.
3 : You can exit straight to a couple of rooms with items and then come back 
to
exit left. You find two hunters here.
4 : Continue to find two more and kill the monster. 2 exits, one to items 
and the
other is the good way.
5 : Kill then exit.
6 : Kill then  exit right to a warp and collect items. Return in room 6 and 
exit
by the left.
7 : You find a women, talk to her until she attacks you with monsters, kill 
them
all.
8 : Kill, exit right to healing ring then exit left.
9 : Earthquake. Right exit is for items, so exit left.
10 : Earthquake then kill. You see 2 exits, right for items then exit left.
11 : Use the bridge. Avoid the box that falls on you and exit.
12 : Kill a centaur and exit. You can now go to ruins 3.

RUINS 3 :

1 : Meet ASH and he joins you. Kill and exit.
2 : Kill and exit.
3 : There are 5 exits. "Left exit 1" leads to a barrier switch after some 
rooms.
"Left exit 2" leads to a barrier switch in a dark room. "Exit right 2" leads 
to the fifth
exit and a warp. Use it then fight in a dark room. Switch on the light to 
see the red
switch. Now use the "exit of the right 1" to use a new warp. Use the machine 
here to
collect datas. Exit then Ash leaves you and you can return to the guild by 
using a
telepipe.

Now all the missions are cleared. You see them in yellow and can replay them 
for exp
and money.

There are two weapons you can get from the offline missions:

SOUL EATER:

Play through these quests in order once you have completed all the quests:
Dr. Osto's research, unsealed door, waterfall tears, Black paper, From the 
depths.

Now here is the way to do it:

1. In Dr. osto's research, DO NOT TELL SUE YOUR NAME!. Play through the 
quest.
Meet her again.

2. Then go to Unsealed door and talk to her, now finish the quest!

3. Now go to waterfall tears: continue to cave 2 after you beat anna, to 
find kireek
and fight him and win.

4. Then go to Black Paper: Fight kireek in cave , beat the quest.

5. Fight kireek in cave 1, beat the quest.

6. From the depths: fight through ruins 2 and 3, after Ash leaves, continue 
on to
find and fight kireek for the final time. He will drop the soul eater once 
defeated.

AKIKO's FRYING PAN:

Play through these quests in oreder once you completed all the quests:
Secret delivery, Value of money, Gran squall, Lost bride, claiming a stake,
Secret delivery.

Now here is the way to do it:

1. During Secret delivery, find a man who mentions WEAPONS answer his first 
two
questions with: !!! to recieve the fist emblem (he is located in the city)
then finish the quest.

2. Value of money: find the WEAPONS member in the city to get his approval.
now beat the quest.

3. Gran squall: find the WEAPONS member in the city to get his approval.
now beat the quest.

4. Lost Bride: find the WEAPONS member in the city to get his approval.
now beat the quest.

5. Claiming a stake: find the WEAPONS member in the city to get his 
approval.
now beat the quest.

6. Secret delivery: Now speak to the same man, he'll tell you to go and find 
his wife.
Speak to Akiko (his wife) near the shops and she will give you the weapon.

(This will be updated)


********************************************************************************************

----------------
/ 9. Online Mode/
----------------

A quick guide to Online Mode:

When you first get online, you will be prompted to select a ship/block or
Download
a quest. At the moment there are 3 quests to download (The soul of a
Blacksmith,
A letter from Loinel, A retired hunter)
Each ship is divided into 16 blocks, making it easier for many people to
spread
out in this large online world. Simply select a ship and block to enter a
visual lobby.

VISUAL LOBBIES:

When you enter a visual lobby, you will most likely see other players.
Players
whose names are in white are PSO v1 players, and names that are in yellow
are
PSO v2 players. From here, you can do a few things:

Lobby Soccer - Lobbies 11-15 are developed for Lobby Soccer, where you can
               kick around random soccer balls into your specific goal. Good
               fun, if not a bit laggy at most times.

Join a Team - With this option, you can either join someone's team that has
an
              opening, you will need a password for games that have a lock
symbol next to
              the name or create your own team.


CREATING A TEAM:


Team Name ............. Input a name for your team.
Password .............. Set a password to limit access to your team.
Modes ................. Select a mode:
                        - OFF: Normal mode for online mode
                        - BATTLE: Set on/off to enable/disable friendly fire
                                  damage.
                        - CHALLENGE: The mode where the team explores the
                                     multi-level dungeons. Cooperate well
                                     with
                                     your team members and reach the deepest
                                     level. If you clear the deepest level
                                     of
                                     the dungeon, you can play the next
                                     dungeon.
                                     No difficulty level here.
Difficulty ............ Set a difficulty level:
                        - NORMAL (All levels)
                        - HARD (Levels 20+)
                        - VERY HARD (Levels 40+)
                        - ULTIMATE MODE (Levels 80+, version 2 only)

ONLINE BEATS:

Online beats are PSO's way to keep time the same around the globe and tells
you
when you can use the Heaven Punisher.

--------------------------------------------------------------------
| US Eastern | US Central | US Pacific | UK London | Japan | Beats |
|------------------------------------------------------------------|
| 1 am       | 12 am      | 10 pm      | 6 am      | 2 pm  | 250   |
| 2 am       | 1 am       | 11 pm      | 7 am      | 3 pm  | 292   |
| 3 am       | 2 am       | 12 am      | 8 am      | 4 pm  | 334   |
| 4 am       | 3 am       | 1 am       | 9 am      | 5 pm  | 375   |
| 5 am       | 4 am       | 2 am       | 10 am     | 6 pm  | 417   |
| 6 am       | 5 am       | 3 am       | 11 am     | 8 pm  | 459   |
| 7 am       | 6 am       | 4 am       | 12 pm     | 9 pm  | 500   |
| 8 am       | 7 am       | 5 am       | 1 pm      | 10 pm | 542   |
| 9 am       | 8 am       | 6 am       | 2 pm      | 11 pm | 583   |
| 10 am      | 9 am       | 7 am       | 3 pm      | 12 am | 625   |
| 11 am      | 10 am      | 8 am       | 4 pm      | 1 am  | 667   |
| 12 pm      | 11 am      | 9 am       | 5 pm      | 2 am  | 708   |
| 1 pm       | 12 pm      | 10 am      | 6 pm      | 3 am  | 750   |
| 2 pm       | 1 pm       | 11 am      | 7 pm      | 4 am  | 792   |
| 3 pm       | 2 pm       | 12 pm      | 8 pm      | 5 am  | 834   |
| 4 pm       | 3 pm       | 1 pm       | 9 pm      | 6 am  | 875   |
| 5 pm       | 4 pm       | 2 pm       | 10 pm     | 7 am  | 917   |
| 6 pm       | 5 pm       | 3 pm       | 11 pm     | 8 am  | 958   |
| 7 pm       | 6 pm       | 4 pm       | 12 am     | 9 am  | 1000  |
| 8 pm       | 7 pm       | 5 pm       | 1 am      | 10 am | 42    |
| 9 pm       | 8 pm       | 6 pm       | 2 am      | 11 am | 84    |
| 10 pm      | 9 pm       | 7 pm       | 3 am      | 12 pm | 125   |
| 11 pm      | 10 pm      | 8 pm       | 4 am      | 1 pm  | 167   |
| 12 pm      | 11 pm      | 9 pm       | 5 am      | 2 pm  | 209   |
--------------------------------------------------------------------


A few things to try and abide by to have a good and fair game:


              +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
              |                  Online Courtesy                  |
              |                                                   |
              |  If you want to have a fun time online, you will  |
              |  need to get people to like you.  So here are the |
              |  DOs and DON'Ts of playing:                       |
              |                                                   |
              |  *DO*                                             |
              |                                                   |
              |  • Help lower level characters; don't let them    |
              |    die and don't hog EXP. (let them have          |
              |    one hit and then kill the enemy, this gives    |
              |    you and the other player EXP)                  |
              |  • If someone needs money and you have extra,     |
              |    give it to them!                               |
              |  • Give away items you don't need                 |
              |  • Give tips to newbies                           |
              |  • Be polite to people (Say "Thank you." and      |
              |    "You're welcome.")                             |
              |  • Congratulate people when they raise a level.   |
              |                                                   |
              |                                                   |
              |  *DON'T*                                          |
              |                                                   |
              |  • Take all the items                             |
              |  • Grab items before all the enemies are killed   |
              |  • Hog experience points                          |
              |  • Steal or cheat                                 |
              |  • Be disruptive or offensive                     |
              |  • Be rude to people                              |
              |  • TYPE EVERYTHING IN ALL CAPS MAKING IT VERY     |
              |    DIFFICULT TO READ                              |
              |  • TypE EvERyThINg LiKE ThIs MaKINg iT eVen       |
              |    HaRdER To rEaD                                 |
              |  • Lie                                            |
              +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


Please try and keep to these rules because if everyone did this we might
achieve
world peace! (probably)

So, it all sums up to this:

Have a good time online! Just don't be annoying.

(This Will be Updated)


********************************************************************************************


----------------
/ 10. Battle Mode/
----------------

this is for (2-4 players) only
you will be split into two teams at the start of the battle anyway.

If you can't get anyone to battle you then create a battle mode
game anyway in a lobby with lots of people hanging out, like,
Iapetus Block 1 or 2, and just wait in the game for a while untill other
people come in! (don't password it or no-one can get in!)

FIGHT! In PSO Ver. 2's Battle Mode, you pit yourself against one to
three others, and actually fight. Using the same combat style as you do
against normal enemies, you turn against each other instead of relying
on team work.

When you join a Battle game, all areas are open that you have unlocked
for whatever difficulty you've done. You can choose whatever difficulty
you want for a battle game, and the items you find throughout the stage
depend on what difficulty it is. Normal is generally the best thing to
do, because all level characters can use the weapons, and most battle
modes have you start at a low level.

If you enter one of the areas, be warned: Other players CAN attack you,
and if you die, your money and weapon are free to be taken. Don't worry
as you WILL get your weapons and meseta back at the end of the battle.
The same rules apply to people that want to take people's weapons
and meseta, it WILL disappear after the battle mode is finished.

To start an actual battle game with rules, everyone in your party must
go to the Hunters Guild and the team leader, who created the game, will
select which rule to play. (Note: There must be at least two people to
start.) When the game first came out, there were 4 modes, now there are
6. New ones may be added in the future.

Once the leader selects a rule, the game will be loaded into the
Dreamcast's memory and it will start after several seconds. If you have
four players, teams will automatically be formed in some rules. Other
rules will have it so it's every man for himself.


After the time is up, the score will be shown and the leader can select
to restart the battle with the same rules, or return to the lobby. Your
score will be added to your memory, and is kept track of in the main
menu--press start, then the R or L trigger a few times to get to it.


Here's the breakdown of all the different rules:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~
-- Battle 1  Time: 10 minutes
             Area: Spaceship
             Type: Normal

Synopsis:
It's in the Spaceship area, with no special rules. All items,
techniques, and weapons you had before the match started are kept
intact, and the amount of HP/TP/Your_level will remain the same. Nothing
is different about your character, but you go up five levels each time
you die. A Delsaber appears halfway through the battle, and can be
deadly if you're not careful...

Strategy:
Well everyone has their own advantages and disadvantages. The best thing
to do is get the most powerful weapon you can so you'll give a lot of
damage in a single hit. The reason being is that players can heal
themselves. And watch out for Megid, it's nasty.


-- Battle 2  Time: 10 minutes
             Area: Palace
             Type: Normal

Synopsis:
All players start at level 1 and have no starting items. The only thing
you can use are the things that you find in the area. Level 5 levels
after each death.

Strategy:
Because each player has a limited TP, do not rely heavily on techniques.
They are useful for weaker players, though, but weapons are the most
important. Try to find recover items as well. Attack players that have
already taken damage from another player, because they will be easier to
kill.


-- Battle 3  Time: 10 minutes
             Area: Spaceship
             Type: Warp Battle

Synopsis:
The entire area is divided into smaller areas by warps. Jump around from
room to room while trying to hide from your opponents. Everyone starts
at level 1 with no items or mag. Level 5 levels after each death.

Strategy:
The best thing to do is to not die once you have the lead to avoid
losing points. Quickly hop through the maze, but beware of the enemies.
About halfway through, enemies will begin to appear and can be quite
deadly. A good attack would be to place a trap near an enemy--that way,
a player will be stuck and most likely die from the enemy.


-- Battle 4  Time: 10 minutes
             Area: Palace
             Type: Meseta Battle

Synopsis:
Everyone starts at level 1 with no items, mags, etc. Level 5 levels
after each death. The player who is holding the most meseta in the end
will win.

Strategy:
Money £££ Try to find meseta and a lot of it. Just be careful not to
die, becaues you will drop your money and leave it open for another
player to collect.


-- Battle 5  Time: 10 minutes
             Area: Spaceship
             Type: Normal

Synopsis:
Everyone starts at level 20. You don't start out with any items, though.
Once you die you are not revived, and cannot be revived until a teammate
brings you back. If you have no teammate, then you lose the match.

Strategy:
The entire area is filled with barriers and walls. Unlock the door to
get to opponents and hide behind them to avoid damage. Zonde goes over
walls, so use that to your advantage.


-- Battle 6  Time: 10 minutes
             Area: Palace
             Type: Meseta Battle

Synopsis:
Everyone keeps their current level and items. There person to collect
the most meseta in the end wins.

Strategy:
Just like battle #4, the important thing is to not die. Doing so will
cause you to drop your money and leave it open for another player to
snag.

********************************************************************************************


-------------------
/ 11. Challenge Mode/
-------------------

One of the modes new to Ver. 2 is Challenge. To start a challenge game,
select Create Team from the lobby and then choose to make it a Challenge
game. There are no difficulty choices for this mode.

When you enter a Challenge game, Pioneer 2 is in the daylight setting
similar to the way it is in Ultimate mode. You cannot access the main
transporter to other areas, and the stores are also closed down. The
other thing you need to do is to start the challenge from the Hunters
Guild. All items you had _before_ the game started will be returned to
you after the challenge is over, and you cannot earn any new items
likewise.

To start the actual challenge, the team's creator must do so from the
Hunters Guild. When the person selects what challenge to do, it will be
loaded into the memory, just like it does in an online quest. No one
else can join once the challenge begins.

            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
            |                What IS Challenge?               |
            |                                                 |
            |  In Challenge Mode, you go through a series of  |
            |  challenges which generally consist of passing  |
            |  through the area alive. You all start out at   |
            |  a certain level (level 1 for the first         |
            |  challenge, then you eventually move up) and    |
            |  all players start with a fixed amount of       |
            |  certain items. You'll begin the challenge and  |
            |  your team must work together to level up a few |
            |  levels and eventually make it to your          |
            |  destination in the target amount of time. If   |
            |  one member of your team dies, the challenge is |
            |  failed and you all must try again.             |
            +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

The players will load in, and you must complete the challenge within the
given amount of time. It's best to complete it as fast as possible,
because you have a better chance of earning an S-rank.

Each challenge you complete gives you a new rank. If you complete ALL
challenges within 7 hours, you'll earn an S-rank. Upon earning the S-
rank, you are awarded with one special weapon which you can name
yourself. (see Weapons and Items Section 10.)


TIPS FOR CHALLENGE:

• This is a team game, so use teamwork. If one person dies, the entire
group fails so make it your goal to keep everyone alive. Donate
monomates, etc. if necessary.

• The more players you have, the better. It's best to wait for 4 players
before starting the challenge otherwise your team will have a much
harder time.

• It's a good idea to have at least one Force and one Hunter, the other
two can be any class. Having three people from the same class isn't
recommended.

• Be courteous and do not disconnect during a Challenge game. It makes
it harder for the rest of the team and no one can join after you all
have started.

• Long-range weapons and spells are safer to use.

• Not all enemies need to be killed. Try to pass enemies that are
unnecessary to kill, because it will be faster and safer for everyone.


Once you complete the challenge, you can return to the lobby. If you
fail the challenge, you all will return to Pioneer 2 and the leader will
determine if you should retry or go back to the lobby.

After all challenges have been completed, your character is done. Only 1
S-rank per character can be awarded.

To check your progress, press start and hit R to go through the menus.
On the screens Challenge 1/2 and Challenge 2/2 it will show you your
title and completed time, respectively.



Challenge Walkthroughs: Below is a guide for completing all 9
challenges, accompanied with ASCII maps. The maps may be slightly
inaccurate, but hopefully they'll still be helpful.


--Challenge 1   Area: Forest
                Stages: 1-3
                Target Time: 40 minutes

     --------
    |FOREST 1|                                           /¯¯¯¯\¯¯¯¯¯¯\
     --------                                           | W3  /  A3   \
                                                        |____/         \
                                                        \ F3           |
                                                         \         S3 /
                                                          \          /
                                                           ¯¯¯\   /¯¯
                                                              |   |
                               /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\    |   |
                              /   W2B                     \___/   |
                             |                                   /
                             |                            /¯¯¯¯¯¯
                             \                           /
                              ¯¯\        ___/¯¯¯¯¯¯¯\    \
       POINTLESS ROOM            \______/            \   \
                                  /¯¯¯¯\L1            \   \
                               /¯¯      \              \   \
           \     /        /¯¯¯¯          \              \   \
        /¯\¯¯¯¯¯¯¯\      /¯¯\             \              \   \
       /   \       \    /    \             |              \   \
       | $ | F5     \   | BA2|             \               \   \
        \_/      A5 |   |    | F2           \               \   \
         \          |   |___/               |               |   |
          ¯¯\      /   /                    |               \   \
             \    /   /                     |               |   |
              \   \   | DA3 /¯¯\            |               |   |
               \   \  \    /   \ S2        /                |   |
                \   \/    /     \___    __/                 |   |
                 \       /          \  /                    /   /
                  ¯¯¯¯¯¯¯           /  \                   /   /
                                 /¯¯    ¯¯\                |   |
                         _/¯¯¯¯##         |                |   |
                         |     ## B2      |                |   |
                         |  W2 ##         |                /   /
                          ¯¯¯¯¯¯ ¯\      /                /   /
                                   \    /                /   /
                                   /    \               /   /
                                /¯¯      ¯\             |   |
                               /           ¯¯\          |   \
                              / S1            \         /    \_
                              |               |__       |      ¯¯\
                              |           G1 ||__|      |        |
                               \              |        /     G4 /
                                \             |       /       _/
                                 \            |      /       /
                                  \__        /     _/    ___/
                                     \      |     /     /
                                      |     |    /     /
                                      \     |   /     |
                                       \    \  /     /
                                        \     \/     /
                                         \          /
                                          \    X   /
                                           \      /
                                       ____|      |
                                       | H1||F4   /
                                       ¯¯¯¯\|______/




                /¯¯¯¯\
               | W3  |                --------
                \    |               |FOREST 2|
                 \   |                --------
                  /   \/¯¯¯¯¯¯¯\
                 |    ||     S4 \
                 \____||F4       \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
                      \
                       \         /\                        STUFF
/¯¯¯¯¯¯¯¯¯\_/¯¯¯¯¯¯¯¯\  \       /  |               /
|                     \  \  B3  |  |              |
|          |           |  ######   |              |
|          \           |  |A6   |  |              \/¯¯¯¯¯¯¯¯¯¯¯¯\
|          |\       W6B|  |  W6 |  |                            |
|          | \________/    \___/   \               _            |  S
|          |           ___          \             / |           |  T
|          |          |W3B|          \           /  |           |  U
|          |          | W4|           \         |   |         * |  F
|          |           ¯¯¯            /         |   |  *   S22  |  F
|  BOSS    |            /¯¯¯¯¯¯¯¯\   |          |   |           |
\________/            |   W4B    \ /          /    |     F22   |
                       |          ||          /     |¯¯¯¯¯~¯¯¯¯¯|
                       \       A5 /          /      |           |
                        ¯¯¯¯¯¯¯¯¯¯\         /        \__________/
                                  |        /
                      /¯¯¯¯¯¯¯¯¯¯¯\/      /
                     |                   |
                     |                   |            STUFF
                      \___________/\    /
                                   /    \      (I didn't draw a map for
                  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      \      this area because you
        H2       ||                       ¯\    don't need to come here
at
                 |                         |    all and it wastes time.)
                  \_                      /
                   /     /¯¯¯¯¯¯¯¯\____/¯¯
                /¯¯      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
               |                           \
               |            |              ||
               |            |              ||
                \   $2     /\             /
                 \________/  \___________/



FOREST1 (Area 1)
Okay, it will take about 30 seconds of your precious time for everyone
to load in. Gogogo! Try to beat this in less than 15 minutes for a good
S-rank time, and that shouldn't be too hard as long as you skip all the
enemies that you don't need to kill, and don't bother getting items.
(unless you need them, of course.)

X marks the starting point.

Go to the first room on your left and fight off all the enemies. There a
switch near the door (S1) that can be used to unlock the fence (G1) if
you need them.

Through the next room you'll notice a large barrier (B2) blocking a
path. You can't go through it just yet. Continue to the next room and
have someone step on the switch (S2) to open the fence (F2). Inside the
fence is a (BA2) switch - someone needs to hit it and now the barrier
(B2) will move out of your way. Behind the barrier is a warp (W2). Go
through it.

You'll end up in a fairly large room (W2A) and there will be many
enemies. Have some people fight off the Monest because that createst the
biggest threat. Everyone else should work on the surrounding Boomas and
Wolves.

After everything is dead, go through the path that's now open. Have
someone step on the pad (S3) to open the fence (F3) and take the warp.
Once they've gone through the warp (W3), hit the switch (A3).

Have everyone go back to the big room where you hit the barrier switch
earlier. The door (DA3) is now unlocked. If you want, go down the path
to the first room and hit the switch (G4) to unlock the fence (F4) and
use the healing spot (H1).

Go through the door (DA3) and hit the last switch (A5) to open the fence
(F5). If you need items, go on to the next room after killing the
enemies, otherwise it's a waste of time. Take the pipe to Forest 2 ($).

FOREST2 (Area 2)
You'll start out on the Forest 2 map where the ($) is. Go down the ledge
and open the crates for items, otherwise continue through the door.

On the left you'll notice a healing spot (H2) across the bridge. You can
get there later, but not now, so continue after killing the bad guys. Go
through the first door on the left for items and experience points, but
skip it if you can.

In the big room, there will be a door on the right near the center of
it. Have two people use the switches (S22) to open the fences (F22) if
you need items. This room is otherwise pointless. Now if you pass this
room, there will be another door on the right. That leads to other
doors, which just have more enemies and items. Go there ONLY if you need
to.

Now, going back to the big room...find the door at the end of it on the
far left. After killing everything, have one person step on the pad (S4)
and another person go through fence while it's open and take the warp
(W3). Once the person goes through the warp, the other three people can
stay in the room.

The person who goes through the warp will end up in a small room (W3B)
with another warp (W4) - take the other warp (W4). Now, you'll be in a
small room that was previously locked (W4B). Hit the switch (A5) to
unlock the door as well as the barrier (B3). The three can go ahead
through the barrier, and the fourth person can catch up.

After going through the barrier, hit the switch (A6 - I think it opens
the bridge to the healing spot) and take the warp (W6). You'll end up in
the room (W6B). Fight off the enemies, then go into the last room, which
is the Central Dome room. The boss warp is there...once everyone is
ready, go.

BOSS (Area 3)
You fight the Dragon for the boss. --Tips--:

• Some characters do not die in one hit, while others do. If someone has
an extra Scape Doll and does NOT die in one hit, they should give it to
someone who DOES die in one hit.
• Make sure not to let the dragon fall on you.
• Forces should use support magic.
• Hide behind the Dragon's holes in the ground to avoid being hit when
he comes after you underground.

If you all beat the Dragon successfully, then congrats - you win! Upon
completing Challenge 1 you will earn the rank of: Ra-GOU


-----------------CHALLENGE WALKTHROUGHS 1 THROUGH 9 COMING SOON---------
-------
The reason for the lack of any strategy is simply because I haven't
beaten all of them yet. Anyway, I promise you that I WILL beat them soon
enough and write about them in the near future.


********************************************************************************************


-------------
/ 12. Weapons/
-------------

			SABERS
- Saber
- Brand
- Buster
- Pallasch
- Gladius

- DB's SABER
Stars: 9
Max Grind: +9
Requirements: ATP 265
Effect:
Description: Initials "DB" carved into the hilt
Uses TP to create a powerful attack.
Found: V hard ruins, V hard Forest
Enemy: Dimenian
Section I.D.: All

- KALADGOLG
Stars: 9
Max Grind: +9
Requirements: ATP 295
Effect:
Description: A legendary Sword long sought after
by warriors. It's special attack freezes enemies.
Found: ????
Enemy: ??????
Section I.D.: ????

- DURANDAL
Stars: 9
Max Grind: +9
Requirements: ATP 310
Effect:
Description: A legendary sword known as "The Knight's Blade".
Its special attack steals experience points.
Found:
Enemy:
Section I.D.:

			SWORDS

- Sword
- Gigush
- Breaker
- Claymore
- Calibur

- FLOWEN'S SWORD
Stars: 9
Max Grind: +9
Requirements: ATP 385
Effect: Luck +10
Description: Bears the serial number 52-0003.
Refills user's TP by a fraction with a special attack.
Found: V hard Mines + ruins
Enemy: ???
Section I.D.: All

- LAST SURVIVOR
Stars: 9
Max Grind: +9
Requirements: ATP 480
Effect:
Description: A sword said to protect its bearer in battle.
Its special attack steals HP.
Found: V hard caves and bought by SKYLY, ORAN, VIRIDIA, REDRIA
Enemy: ???
Section I.D.: ???

- DRAGON SLAYER
Stars: 9
Max Grind: +9
Requirements: ATP 495
Effect:
Description: A legendary sword born by one who defeated a dragon.
Adds an Explosive fire attack.
Found: Hard + V hard forest
Enemy: Dragon
Section I.D.:

			DAGGERS

- Dagger
- Knife
- Blade
- Edge
- Ripper

- BLADE DANCE
Stars: 9
Max Grind: +9
Requirements: ATP 385
Effect:
Description: A short sword named for its dance-like attack.
Its special attack paralyzes enemies.
Found: Vhard mines + Ruins
Enemy: ???
Section I.D.: ???

- BLOODY ART
Stars: 9
Max Grind: +9
Requirements: ATP 412
Effect:
Description: A legendary short sword named after all the blood that it
spilled.
Its special attack halves enemies HP.
Found: Vhard Ruins
Enemy:
Section I.D.:

- CROSS SCAR
Stars: 9
Max Grind: +9
Requirements: ATP 463
Effect:
Description: A legendary short sword that leaves cross-shaped scars on its
victim.
Adds Lightning damage.
Found: Vhard Ruins
Enemy:
Section I.D.:
			PARTISANS

- Partisan
- Halbert
- Glaive
- Berdys
- Gungnir

- BRIONAC
Stars: 9
Max Grind: +9
Requirements: ATP 475
Effect:
Description: A legendary long sword made of precious photons.
Its special attack steals enemy TP.
Found: Vhard Ruins
Enemy:
Section I.D.:

- VJAYA
Stars: 9
Max Grin: +9
Requirements: ATP 495
Effect:
Description: A legendary long sword for the wealthy.
Can launch a powerful
Found:
Enemy:
Section I.D.:

- GAE BOLG
Stars: 9
Max Grind: +9
Requirements: ATP 500
Effect:
Description: A legendary long sword that is said to become sharper with
every blow.
Its special attack freezes enemies.
Found: Vhard Forest and Ruins + can be bought by Bluefull, Greenill
Enemy:
Section I.D.:

			SLICERS

- Slicer
- Spinner
- Cutter
- Sawcer
- Diska

- SLICER OF ASSASSIN
Stars: 9
Max Grind: +9
Requirements: ATP 475
Effect:
Description: A legendary throwing blade used by elite assassins.
Its special attack can kill instantly.
Found: Vhard Ruins + mines
Enemy:
Section I.D.:

- DISKA OF LIBERATOR
Stars: 9
Max Grind: +9
Requirements: ATP 480
Effect:
Description: A legendary throwing blade used by a hunter called "The
Liberator".
Causes confusion.
Found: Vhard Caves
Enemy:
Section I.D.:

- DISKA OF BRAVEMEN
Stars: 9
Max Grind: +9
Requirements: ATP 495
Effect:
Description: A legendary throwing blade for the brave.
Sacrifices HP for a powerful special attack.
Found: can be bought by Whitill
Enemy:
Section I.D.:

			HANDGUNS

- Handgun
- Autogun
- Lockgun
- Railgun
- Raygun

- VARISTA
Stars: 9
Max Grind: +9
Requirements: ATP 110
Effect:
Description: A legendary high performance pistol.
It's special attack causes paralysis.
Found: All
Enemy: All
Section I.D.: All

- CUSTOM RAY Ver.00
- BRAVACE

			RIFLES

- Rifle
- Sniper
- Blaster
- Beam
- Laser
- VISK'235W
- WALS'MK2
- JUSTY'23ST

			MECHGUNS

- Mechgun
- Assault
- Repeater
- Gatling
- Vulcan
- M&A60 VISE
- H&S25 JUSTICE
- L&K15 COMBAT

			SHOTS

- Shot
- Spread
- Cannon
- Launcher
- Arms
- CRUSH BULLET
- METEOR SMASH
- FINAL IMPACT

			CANES

- Cane
- Stick
- Mace
- Club
- CLUB OF LACONIUM
- MACE OF ADAMAN
- CLUB OF ZUMIURAN

			RODS

- Rod
- Pole
- Pillar
- Striker
- BATTLE VERGE
- BRAVE HAMMER
- ALIVE AQHU

			WANDS

- Wand
- Staff
- Baton
- Scepter
- FIRE SCEPTER:AGNI
- ICE STAFF:DAGON
- STORM WAND:INDRA

			CLAWS

- PHOTON CLAW
- SILENCE CLAW
- NEI'S CLAW

			DOUBLE-SABERS

- DOUBLE SABER
- STAG CUTLERY
- TWIN BRAND

			FISTS

- BRAVE KNUCKLE
- ANGRY FIST
- GOD HAND
- SONIC KNUCKLE

			KATANAS

These weapons are very easily found anywhere but you have to be in the right
place at
the right time.

- OROTIAGITO
Can be found lying around but can but gotten from having the real agito and
the three books of
Katana and give them to the tekker standing at the bank in the Offline guild
quest:
Seek my Master

All these weapons apear in random order so it is pick and mix what you are
going to get
- AGITO (1975 Dousetsu - real)
- AGITO (1983 Dousetsu)
- AGITO (2001 Kikoku)
- AGITO (1991 Kikoku)
- AGITO (1977 Jou'un)
- AGITO (1980 Tengai)

			VERY USEFUL V1 WEAPONS

This is a miscilaneous list of weapons from version 1 that are very good

- SOUL EATER

- SOUL BANISH

- SPREAD NEEDLE
Stars: 10
Max Grind: +15
Requirements: ATA 130
Effect:
Description: A custom shotgun that shoots countless needles.
It's special attack paralyzes enemies.
Found: Hard ruins
Enemy: ???
Section I.D.: ???

- HOLY RAY

- INFERNO BAZOOKA
Stars: 10
Max Grind: +9
Requirements: ATA 125
Effect:
Description: A powerful bazooka with highly destructive shells.
It's special attack halves enemies' HP.
Found: ???
Enemy: ???
Section I.D.: ???

- FLAME VISIT
Stars: 10
Max Grind: +15
Requirements: ATA 118
Effect:
Description: A flamethrower that incinerates enemies with huge fireballs.
It's special attack confuses enemies.
Found: V hard caves
Enemy: Pouilly slime
Section I.D.: Grenill

- AKIKO'S FRYING PAN
A hidden Weapon in the game that can only be aquired by meeting up with
members
of WEAPONS in a few Offline guild quests

- EGG BLASTER
Although Banned people admire you when you have one, The main advantage of
this weapon is that
it is possible to grind to +99 without any form of codes
This gun was actually made by Dr. Eggman himself and looks like it too.

- PSYCHO WAND

- HEAVEN PUNISHER
Stars: 10
Max Grind: +15
Requirements: ATA 135
Effect:
Description: The ultimate gun, a weapon veiled in mystery.
"Divine Punishment", it's special attack is based on time...
Found: V hard forest
Enemy: Hildeblue
Section I.D.: ???
(you can only use the special attack when your beat's first number is even)

- LAVIS CANNON
Stars:
Max Grind:
Requirements:
Effect: ATP
Description:
Found:
Enemy:
Section I.D.:

- VICTOR AXE
Stars: 10
Max Grind: +20
Requirements: ATP 250
Effect:
Description: A one-handed axe with a photon blade.
It's special attack steals HP.
Found: V hard forest
Enemy: GigaBooma
Section I.D.: Pinkal

- CHAIN SAWD
Stars: 10
Max Grind: +30
Requirements: ATP 500
Effect:
Description: A large sword with small, spinning photon blades.
It's special attack steals HP.
Found: ???
Enemy: ???
Section I.D.: ???

- CADUCEUS

- STING TIP

- MAGICAL PIECE

- TECHNICAL CROZIER

- SUPPRESSED GUN
Stars: 10
Max Grind: +40
Requirements: ATA 110
Effect:
Description: A small gun that fires photon bullets.
Found: Hard Mines
Enemy: ???
Section I.D.: ???


			MONSTER PARTS WEAPONS

Acquire these items from killing the appropriate enemy accordingly to get
their arms.
Then take them to Dr. Montague in the Offline guild quest: Unsealed Door
once you have
completed all the missions. These are very useful and very difficult to
achieve.

- C-SORCERER'S CANE
- S-BEAT'S BLADE
- P-ARMS'S BLADE
- DELSABER'S BUSTER
- C-BRINGER'S RIFLE


			V2 WEAPONS

- ANCIENT SABER Ver.2
- HARISEN BATTLE FAN Ver.2
- YAMIGARASU Ver.2
- AKIKO'S WOK Ver.2
- TOY HAMMER Ver.2
- ELYSION Ver.2
- METEOR CUDGEL Ver.2
- MONKEY KING BAR Ver.2
- DOUBLE CANNON Ver.2 BANNED
- HUGE BATTLE FAN Ver.2
- TSUMIKIRI J-SWORD Ver.2 BANNED

- SEALED J-SWORD Ver.2
Stars: 10
Max Grind: Unknown
Requirements: ATP 960
Effect: ATP +800, ATA +129
Description: An ancient sword. It's power is sealed by a mysterious
mark, which paralyzes anyone who has it.
Found: Ruins
Enemy: Delsaber
Section I.D.: Viridia, Greenill, Bluefull, Whitill

			RED WEAPONS (put together spells heathcliff)
- RED SWORD Ver.2
- RED SABER Ver.2
- RED DAGGER Ver.2
- RED SLICER Ver.2
- RED PARTISAN Ver.2

- RED HANDGUN Ver.2
Stars: 9
Max Grind: +90
Requirements: ATA 140
Effect: ATP +530, ATA +85
Description: This red handgun is a prototype, so it's finish is
incomplete. Letters, which say "I", are carved on the barrel.
Found: Forest
Enemy: Bartle
Section I.D.: Oran

- RED MECHGUN Ver.2

- CRAZY TUNE Ver.2
- TWIN CHAKRAM Ver.2

- WOK OF AKIKO'S SHOP Ver.2
Stars: 11
Max Grind: ????
Requirements: ATA 175
Effect: ATP +649, ATA +150
Description: A government certified scientist created this high-
performance based on the A-35 rifle function.
Found: Take 7 steel Badges to the WEAPONS member next to the hospital
Enemy: None
Section I.D.: All

- LAVIS BLADE Ver.2
- MADAM'S PARASOL Ver.2
- MADAM'S UMBRELLA Ver.2
- IMPERIAL PICK Ver.2
- BERDYSH Ver.2

- FLIGHT CUTTER Ver.2
- FLIGHT FAN Ver.2

- HANDGUN:GULD Ver.2
- HANDGUN:MILLA Ver.2

- FROZEN SHOOTER Ver.2

- ANTI ANDROID RIFLE Ver.2
Stars: 11
Max Grind: ????
Requirements: ATA 175
Effect: ATP +649, ATA +150
Description: A government certified scientist created this high-
performance based on the A-35 rifle function.
Found: Mines
Enemy: Dubchich
Section I.D.: Skyly, Oran

- ROCKET PUNCH Ver.2
Stars: 12
Max Grind: Unknown
Requirements: ATA 160
Effect: ATP +780, ATA +95
Description: This weapon fires a punch bomb. It does great damage, but
sequence attacks are not possible.
Found: Mines
Enemy: Canabine
Section I.D.: All

- SAMBA MARACAS Ver.2
Stars: 11
Max Grind: Unknown
Requirements: ATA 135
Effect: ATP +500, ATA +90
Description: Shaking the maracas with a Latin rhythm produces shock
waves to damage enemies.
Found: Famitsu Cup -Maximum Attack-
Enemy: None
Section I.D.: All

- TWIN PSYCHOGUN Ver.2

- DRILL LAUNCHER Ver.2
Stars: 11
Requirements: ATA 180
Effect: ATP +700, ATA +155
Description: Unknown
Found: Unknown
Enemy: Unknown
Section I.D.: Unknown

- GULD MILLA Ver.2 BANNED

			V2 MONSTER PARTS WEAPONS

- BERLA CANNON Ver.2

- S-RED'S BLADE Ver.2
Stars: 12
Max Grind: 15
Requirements: ATP 930
Effect: ATP +660, ATA +86
Description: Sinow Red's Hands were remodeled into this weapon. Attack
and defense are increased with it's special attack.
Found: Mines
Enemy: Sinow Red - Sinow Red Arm- take to tekker in online quest: Today's
Rate
Section I.D.: All

- HILDEBEAR'S CANE Ver.2
- HILDEBLUE'S CANE Ver.2
- DRAGON'S CLAW Ver.2
- BARANZ LAUNCHER Ver.2

- PANZER FAUST Ver.2
- SUMMIT MOON Ver.2
- WINDMILL Ver.2
- EVIL CURST Ver.2
- FLOWER CANE Ver.2

- RABBIT WAND Ver.2
- PLANTAIN LEAF Ver.2
- DEMONIC FORK Ver.2

- STRIKER OF CHAO Ver.2
Stars: ???
Requirements:????
Effect: ???
Description: Unknown
Found: Take a Chao MAG and the stick of PakuPaku
to the the waterfall and wait??? not confirmed???
Enemy: Unknown
Section I.D.: Unknown

- BROOM Ver.2
- PROPHETS OF MOTAV Ver.2

- THE SIGH OF A GOD Ver.2
Stars: 11
Max Grind: Unknown
Requirements: MST 580
Effect: ATP +422, MST +35, ATA +144
Description: This magic cane holds electric energy. It's special attack
is Gizonde.
Found: Forest
Enemy: Hildelt
Section I.D.: Viridia, Greenill, Skyly, Bluefull, Purplenum

- TWINKLE STAR Ver.2

- PLANTAIN FAN Ver.2
Stars:
Max Grind:
Requirements:
Effect:
Description:
Found: Get an S Rank in the quest: Towards the future
Enemy: None
Section ID: All

- TWIN BLAZE Ver.2
- MARINA'S BAG Ver.2
- PANTHER'S CLAW Ver.2
- PLANTAIN HUGE FAN Ver.2

- CHAMELEON SCYTHE Ver.2
Stars: 10
Max Grind: +80
Requirements: ATP 670
Effect: ATP +600, ATA +215
Description: This scythe is considered a work of art because of it's
intricate design. It's special attack confuses enemies. (It says it
confuses enemies but it really steals enemy TP!!)
Found: Famitsu Cup -Maximum Attack-
Enemy: None
Section I.D.: All

- ANO RIFLE Ver.2
Stars: 12
Max Grind: Unknown
Requirements: ATA 150
Effect: ATP +650, ATA +180
Description: This rifle was used as the military Android's primary
weapon in a certain country.
Found: Unknown
Enemy: Unknown
Section I.D.: Unknown

- BRANCH OF PAKUPAKU Ver.2
Stars: 9
Max Grind: Unknown
Requirements: MST 900
Effect: ATP +580, ATA +140
Description: It looks like it's just a cane, but on the tip there is a
gap that you may be able to place something in.
Found: Unknown
Enemy: Unknown
Section I.D.: Unknown

- HEART OF POUMN Ver.2
Stars: 12
Max Grind: +99
Requirements: ATP 620 (Hunewearl only)
Effect: ATP +710, DEF +15, MST +15, ATA +231, EVA +15, LUCK +15
Special: ????
Description: A Laconiatask tempered with the Eclipse Torch's flame.
Also known as "Ali's Claw".
Found: Japanese Famitsu Cup Quest
Enemy: None

- Flower Bouquet
Stars: 8
Max Grind: Unknown
Requirements: None
Effect: ATP +300, ATA +100
Special: ????
Description: They smell of wonderful flowers.
Found: All
Enemies: All
Section I.D.: All

- YASMINKOV 3000R Ver.2 (Rifle)
Stars: 10
Max Grind: +10 (ATP +634)
Requirements: ATA 160
Effect: ATP +614, ATA +122
Special: ????
Description: An antique model that's popular among certain hardcore
fans. The power is as strong as the new model.
Found: Caves, Ruins
Enemy: Mil Lily, Claw
Section I.D.: Caves: All, Ruins: Greenill, Bluefull, Pinkal, Oran,
Whitill

- YASMINKOV 2000H Ver.2 (Handgun)
Stars: 10
Max Grind: +10 (ATP +610)
Requirements: ATA 180
Effect: ATP +590, ATA +125
Special: ????
Description: An antique model that's popular among certain hardcore
fans. The power is as strong as the new model
Found: Ruins
Enemy: Claw
Section I.D.: Viridia, Skyly, Purplenum, Redria, Yellowboze

- YASMINKOV 7000V Ver.2
Stars: 11
Max Grind: +10 (ATP +675)
Requirements: ATA 190
Effect: ATP +655, ATA +180
Special: ????
Description: An antique model that's popular among certain hardcore
fans. The power is as strong as the new model.
Found: Mines, Ruins
Enemy: Dubchich, Del-D
Section I.D.: Mines: Pinkal, Redria, Oran, Yellowboze, Whitill, Ruins:
Viridia, Skyly, Greenill, Bluefull, Purplenum

- YASMINKOV 9200M Ver.2 (machine gun)
Stars: 10
Max Grind: +20 (ATP +630)
Requirements: ATA 175 (Racast Only)
Effect: ATP +590, ATA +159
Special: Steals HP
Description: An antique model that's popular among certain hardcore
fans. The power is as strong as the new model.
Found: Mines
Enemy: Gilchich
Section I.D.: Viridia, Greenill, Pinkal, Redria, Oran, Whitill

- MASER BEAM Ver.2

- GAME MAGAZINE Ver.2
Stars: 11
Max Grind: Unknown
Requirements: None
Effect: ATP +300, ATA +132
Special: ???
Description: Secret technique: Type "URAENDING" at the Title Screen
with your keyboard.
Found: Principal's assistant gives it to you in Sunset by the secret base
(JAP)
Enemy: None
Section I.D.: All

- ___ SABER Ver.2
- ___ SWORD Ver.2
- ___ BLADE Ver.2
- ___ PARTISAN Ver.2
- ___ SLICER Ver.2
- ___ GUN Ver.2
- ___ RIFLE Ver.2
- ___ MECHGUN Ver.2
- ___ SHOT Ver.2
- ___ CANE Ver.2
- ___ ROD Ver.2
- ___ WAND Ver.2
- ___ TWIN Ver.2
- ___ CLAW Ver.2
- ___ BAZOOKA Ver.2
- ___ NEEDLE Ver.2
- ___ SCYTHE Ver.2
- ___ HAMMER Ver.2
- ___ MOON Ver.2
- ___ PSYCHOGUN Ver.2
- ___ PUNCH Ver.2
- ___ WINDMILL Ver.2
- ___ HARISEN Ver.2
- ___ J-BLADE Ver.2
- ___ J-CUTTER Ver.2

SPECIAL WEAPONS are written in CAPITALS
The Version 2 weapons are list with a Ver.2 after the weapon
The Banned weapons have a BANNED after the weapon (they are banned
because you cannot get them in missions at the moment)

All these weapons can be used but BANNED weapons need to be given to you by
some one
or Cheated with a cheat CD or device. e.g. Xploder, Gameshark

???? weapons:

when you take them to the tekker, he will put a speciality onto it:

Heat: Does Fire-type damage.
Fire: Does Fire-type damage.
Flame: Does Fire-type damage.
Burning: Does Fire-type damage.

Shock: Does lightning-type damage.
Thunder: Does lightning-type damage.
Storm: Does lightning-type damage.
Tempest: Does lightning-type damage.

Ice: May freeze enemies.
Frost: May freeze enemies.
Freeze: May freeze enemies.
Blizzard: May freeze enemies.

Bind: May paralyze enemies.
Hold: May paralyze enemies.
Seize: May paralyze enemies.
Arrest: May paralyze enemies.

Panic: May confuse enemies.
Riot: May confuse enemies.
Havoc: May confuse enemies.
Chaos: May confuse enemies.

Draw: Drains 5% of enemy's HP.
Drain: Drains 9% of enemy's HP.
Fill: Drains 13% of enemy's HP.
Gush: Drains 17% of enemy's HP.

Dim: May kill an enemy instantly.
Shadow: May kill an enemy instantly.
Dark: May kill an enemy instantly.
Hell: May kill an enemy instantly.

Charge: Drains your meseta to perform a double-powered attack.
Spirit: Drains your TP to perform a double-powered attack.
Berserk: Drains your HP to perform a double-powered attack.

Heart: Refills 3% of your Max TP.
Mind: Refills 4% of your Max TP.
Soul: Refills 5% of your Max TP.
Geist: Refills 6% of your Max TP.

Master's: Takes 8% of enemy HP.
Lord's: Takes 10% of enemy HP.
King's: Takes 12% of enemy HP.

Devil's: Reduces enemy HP to 1/2.
Demon's: Reduces enemy HP to 1/4.

********************************************************************************************

----------
/ 13.Armor/
----------

This is the listing of Armor in order of level and defense given

- Frame
- Armor
- Psy Armor
- Giga Frame
- Soul Frame
- Cross Armor
- Solid Frame
- Brave Armor
- Hyper Frame
- Grand Armor
- Shock Frame
- King's Frame
- Dragon Frame
- Absorb Armor
- Protect Frame
- General Armor
- Perfect Frame
- Valiant Frame
- Imperial Armor
- Holiness Armor
- Guardian Armor
- Divinity Armor
- Ultimate Frame
- Celestial Armor
- HUNTER FIELD
- RANGER FIELD
- FORCE FIELD
- REVIVAL GARMENT
- SPIRIT GARMENT
- STINK FRAME
- D-PARTS Ver1.01
- D-PARTS Ver2.10
- PARASITE WEAR:De Rol
- PARASITE WEAR:Nelgal
- PARASITE WEAR:Vajulla
- SENSE PLATE
- GRAVITON PLATE
- ATTRIBUTE PLATE
- FLOWEN'S FRAME
- CUSTOM FRAME Ver.00
- DB's ARMOR
- GUARD WAVE Ver.2
- DF FIELD Ver.2
- LUMINOUS FIELD Ver.2

- CHU CHU FEVER Ver.2
Chu Chus fly out of this armor as you walk around but sadly only gotten from
people with the
JAP version of the game as they can get it from an Offline guild quest.

- LOVE HEART Ver.2
- FLAME GARMENT Ver.2
- VIRUS ARMOR:Lafuteria Ver.2
- BRIGHTNESS CIRCLE Ver.2
- AURA FIELD Ver.2
- ELECTRO FRAME Ver.2

- SACRED CLOTH Ver.2
Sparkles appear arond your character when this is equipped

- SMOKING PLATE Ver.2

All the version 2 armor can only be equipped when your character is over
level 100.
All the Armor written in CAPITALS has some kind of effect.

(This will be updated)

********************************************************************************************

--------------
/ 14. Shields /
--------------

This is the listing of Shields in order of level and defense given:

- Barrier
- Shield
- Core Shield
- Giga Shield
- Soul Barrier
- Hard Shield
- Brave Barrier
- Solid Shield
- Flame Barrier
- Plasma Barrier
- Freeze Barrier
- Psychic Barrier
- General Shield
- Protect Barrier
- Glorious Shield
- Imperial Barrier
- Guardian Sword

- Divinity Barrier
Level: 63
Stars: 12
Des:
How: Find from enemies
Area: V hard ruins

- Ultimate Shield
- Spiritual Shield
- Celestial Shield

- INVISIBLE GUARD
Level: 17
Stars: 9
Des: A transparent shield that isn't much to look at,
but significantly boosts defense.
How: Find in crates
Area: V hard forest, Ruins

- SACRED GUARD
Level: ??
Stars: 11
Des: A protective screen that guards the wearer with holy light
and prevents any adverse effects.
How: find from enemies
Area: V hard caves, Poison lilies

- S-PARTS Ver1.16
- S-PARTS Ver2.01

- LIGHT RELIEF
Level: 17
Stars: 9
Des: A special protective screen for the left hand.
A barrier of light boosts resistance to darkness.
How: find from enemies
Area: V hard ruins

- SHIELD OF DELSABER
Level: 41
Stars: 12
Des: A barrier made from the left arm of a Delsaber.
Evasion is doubled if used with the Buster of Delsaber.
How: find a Delsabers left arm and give it to Dr. Montague
Area: Ruins, Delsaber


- FORCE WALL
Level: 41
Stars: 11
Des: A special protective screen useable only by forces.
Boosts mind energy
How: Find in crates
Area: V hard forest

- RANGER WALL
Level: 41
Stars: 11
Des: A special protective screen useable only by rangers.
Boosts accuracy
How: find in crates
Area: V hard forest

- HUNTER WALL
Level: 41
Stars: 11
Des: A special protective screen useable only by hunters.
Boosts power.
How: find in crates
Area: V hard forest

- ATTRIBUTE WALL
Level: 41
Stars: 11
Des: A protective screen. Boosts all resistance for all classes.
How: Find in crates
Area: V hard forest

- SECRET GEAR
Level: 41
Stars: 11
Des: A special protective screen designed for stealth
How: From enemies
Area: V hard Caves

- COMBAT GEAR
Level: 41
Stars: 11
Des: Gear for the left hand that boosts attack power instead of defense.
How: find in crates
Area: V hard caves

- PROTO REGENE GEAR
Level: 66
Stars: 11
Des: A prototype of a protective screen that simulates natural healing.
The regeneration isn't functional.
How: find from enemies
Area: V hard mines

- REGENERATE GEAR
Level: 66
Stars: 11
Des: A regenerative shield that restore HP when enemy attacks are deflected.
How: find from enemies
Area: V hard forest, Al Rappy

- REGENE GEAR ADV.
Level: 66
Stars: 12
Des: An advanced Regeneration shield that
restores HP/TP when enemy attacks are deflected.
How: Find in crates
Area: V hard Mines, Ruins

- FLOWEN'S SHIELD
Level: 66
Stars: 10
Des: Bears the serial number52-0003
How: Get fro an AL Rappy
Area: V hard Forest

- CUSTOM BARRIER Ver.00

- DB'S SHIELD
Level: 66
Stars: 10
Des: A shield with "DB" engraved on it.
It is said that there is a matching sword and armor.
How: Find in crates
Area: V hard Mines

- RED RING Ver.2
- TRIPOLIC SHIELD Ver.2
- STANDSTILL SHIELD Ver.2
- SAFETY HEART Ver.2
- KASAMI BRACER Ver.2
- GODS SHIELD SUZAKU Ver.2
- GODS SHIELD GENBU Ver.2
- GODS SHIELD BYAKKO Ver.2
- GODS SHIELD SEIRYU Ver.2
- HUNTER'S SHELL Ver.2
- RICO'S GLASSES Ver.2
- RICO'S EARRING Ver.2

- BLUE RING Ver.2
Level:
Stars:
Des:
How: Get an SS Rank in the quest: Towards the future
Area:

- YELLOW RING Ver.2
- SECURE FEET Ver.2
- PURPLE RING Ver.2
- GREEN RING Ver.2
- BLACK RING Ver.2 BANNED

- WHITE RING Ver.2
Level:
Stars:
Des:
How:
Area:

All the version 2 Shields can only be equipped when your character is over
level 100.
All the Shields written in CAPITALS has some kind of effect.

(This will be updated)

********************************************************************************************

-------------
/15. ENEMIES /
-------------

Forest:

Booma
Normal: 60HP
Hard: 393HP
Very Hard: 725HP
Found: Forest 1+2

GoBooma
Normal: 80HP
Hard: 419HP
Very Hard: 756HP
Found: Forest 1+2

GigaBooma
Normal: 100HP
Hard: 442HP
Very Hard: 788HP
Found: Forest 2

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|                   •STRATEGY•                    |
|            Booma, Gobooma, Gigobooma            |
|                                                 |
|  They can't attack as fast as you, especially   |
|  if you have some sort of Battle unit equipped. |
|  Take advantage of this fact, and try to hit    |
|  them before they can hit you. They will always |
|  attempt to strike at you whenever and wherever |
|  and it's usually in a pattern-to avoid being   |
|  overwhelmed, don't let them hit you several    |
|  times in a row. And most importantly, _never_  |
|  let yourself become surrounded by a group of   |
|  these things. The easiest way to die is to     |
|  lose control over what is happening.           |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

MothMant
Normal: 1EXP, 8HP
Hard: 200HP
Very Hard: 480HP
Found: Forest 1+2
A small bug type creature that is produced by a monest and pretty weak, but
they often come in
groups of about 1-40.

Monest
Normal: 300HP
Hard: 645HP
Very Hard: 1025HP
Found: Forest 1+2

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|                   •STRATEGY•                    |
|                Monest, Mothmant                 |
|                                                 |
|  Look and listen carefully. Generally in a      |
|  large, open area one of these will drop down   |
|  from the sky. It's not without warning,        |
|  however, and their shadows can be seen in time |
|  to prepare yourself, along with the quiet      |
|  buzzing noises it makes. As soon as the Monest |
|  lands, start to chop it up. It can't hurt you, |
|  but the Mothmants it spits out can hurt you,   |
|  so be careful. Kill the bugs as they come out. |
|  They won't regenerate once you take the plant  |
|  out.                                           |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Savage Wolf
Normal: 45HP
Hard: 377HP
Very Hard: 706HP
Found: Forest 1+2

Barbarous Wolf
Normal: 65HP
Hard: 398HP
Very Hard: 731HP
Found: Forest 1+2

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|                   •STRATEGY•                    |
|            Barbarous Wolf, Savage Wolf          |
|                                                 |
|  Avoiding their attack is a fairly easy task.   |
|  "How so?" you ask? Well, they generally attack |
|  only from behind, meaning that they will never |
|  leap onto you if you are facing directly at    |
|  one. But this isn't so easy when five of them  |
|  are surrounding you-working together is their  |
|  thing, just like real wolves. So try to kill   |
|  all of them quickly to avoid being surrounded. |
|  Once you kill one of them, all the others in   |
|  the pack automatically power-down and cast     |
|  Jellen/Zalure on themselves, making fighting   |
|  somewhat easier for you.                       |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Rag Rappy
Normal: 30HP
Hard: 362HP
Very Hard: 688HP
Found: Forest 1+2

Al Rappy

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|                   •STRATEGY•                    |
|              Rag Rappy, Al Rappy                |
|                                                 |
|  While they're not the most intimidating        |
|  creatures, Rag Rappies will deliver quite a    |
|  damaging blow to lower level characters. They  |
|  will approach you quickly, and jab at you with |
|  their beak. Try to knock them out before they  |
|  can do the same to you! Being very timid, the  |
|  rappies will occasionally run away before you  |
|  even attack. Most of the time though, you'll   |
|  have to kill them yourself, until they fall    |
|  down on the ground-once they fall down they're |
|  officially "dead" and you earn the experience. |
|  But in actuality, these tricksters like to play|
|  dead and will run away after a period of time. |
|  Try to hit one while it's running and it will  |
|  drop an item.                                  |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

HildeBear
Normal: 180HP
Hard: 519HP
Very Hard: 875HP
Found:Forest 2

HildeBlue

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|                   •STRATEGY•                    |
|               Hildebear, Hildeblue              |
|                                                 |
|  High levels players need not fear Hildebears,  |
|  or any enemy for that matter. But these guys   |
|  can kill low level players with one blow, so   |
|  approach them very careful. They attack in one |
|  of two ways: by punching with their large arms |
|  or spitting Foie (fire) at you. The easiest    |
|  way to attack one without being killed yourself|
|  is to circle it, and strike from behind. This  |
|  is a slow process, but the safest way to go.   |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Dragon
Normal:
Hard:
Very Hard:
Found: Forest Boss

When you enter through the transporter, you're greeted with a cinematic
of it flying down from above.  Once it crashes down, set out and start
attacking it any way you can. After a certain amount of damage (to the
legs) it will fall down for about one minute. In this time, try to hit
his head because it takes away more damage. Once he gets back up, he'll
attempt to take off. Try to attack him more to prevent him from taking
flight; otherwise he'll lift off.

In the air, he'll do one of two attacks. One of those is to spit fire
down onto you from above. This is less common, but easier to avoid. What
he usually does, though, is dive down into the ground, then speed across
the area underground. Use the radar to avoid being hit, or you might
just get killed.


*BIG TIP*   When the dragon burrows (goes underground) run to the outside
of the arena and keep running along the edge of it. Lots of people don't
know this, but it will stop you from being hurt!

Soon enough he'll land back on the ground, and attempt to fly away yet
again. Hit him down, and aim for the head. Repeat until he dies.


Caves:

Evil Shark
Pal Shark
Guil Shark
Poison Lily
Nar Lily
Nano Dragon
Pan-Arms
Migium
Hidoom
Pofuilly Slime

Pouilly Slime
Normal:
Hard:
Very Hard:
Found: Cave 2
A more vicious evolution of the pofuilly slime. It is red in colour and
Faster than the pofuilly slime.

De Rol Le

Mines:

Gillchic
Normal: 18EXP
Hard:
Very Hard:
Found: Mines 1+2
A robotic figure that can fire photon beams at its target and can use a "1-2
punch"
to slow down its victim.

Dubchic
Dubwitch

Canadine
Normal: 16EXP
Hard:
Very Hard:
Found: Mines 1+2
A small robotic creature with the power to fly. It swoops down and attacks
its victim
with an electric charge. Its special attack can cause paralysis.

Canane

Sinow Beat
Normal: 20EXP
Hard:
Very Hard:
Found: mines 1+2
A large robotic fighter that drops from the ceiling and pounces onto its
prey.
It can create 4 hollograms of itself. Its special attack causes Paralysis.

Sinow Gold
Garanz
Val Opt

Ruins:

Deminian
La Deminian
So Deminian
Del Saber
Claw
Bulclaw
Bulk
Dark Belra
Chaos Bringer
Dark Gunner
Death Gunner
Chaos Sorceror
Dark Falz

Ultimate Forest:

Bartle
HP: 1556
EXP:
Found: Forest 1+2
A large shelled enemy that has very high defensive power, It uses its large
claw to
take swipes at its opponent.

Barble
HP: 1700
EXP:
Found: Forest 1+2
A decendant from the Bartle but with grey shell and a pointed-head
You can also use their larger size against them, as they tend to
get in each others way. These also use their large claws to attack and has
higher defense than the Bartle.

Tallow
HP: 1534
EXP:
Found: Forest 2
Green insect creature.  These walk and attack faster than the Barble and
Bartle. These look a lot like a praying-mantis and a grass-hopper.
It looks vicious but if handled in the right way, can easily be combated.

Mothvert
HP: 1000
EXP:
Found: Forest 1+2
These giant insects have arms and a large sting that spawn from a MothVist
in defense.
Their sting can cause poison. Otherwise they are essentially the same as the
Mothmant.

MothVist
HP: 1929
EXP:
Found: Forest 1+2
Mothvert hatchery.  This is a large plant with a spike-rimmed mouth to act
like teeth
to flying victims that can smell it's sweet scent from inside.
It uses the juice from other insects to breed its own.

Gulgus
HP: 1532
EXP:
Found: Forest 1+2
A wolf-type animal with two horns protruding from its shoulders. It pounces
on its prey
to knock it senseless.

Gulgus-Gue
HP: 1562
EXP:
Found: Forest 1+2
These are much like the Gulgud but have a single horn in the middle of their
shoulders
curling over their head. They will attempt to circle around so they can
attack by
jumping from behind.  A successful hit can cause slow. killing a Gulgus-gue
will depress
all other Gulgus' and they will cast Jellen and Zalure upon themselves.

El Rappy
HP: 1309
EXP:
Found: Forest 1+2
These are small flightless birds that will play possom if knocked down.
after knocking one down, they will play dead untill they feel safe again and
run into
the shubery. Hitting a Rappy while it is running away will cause it to drop
the item
it is carrying.
There are also larger versions of the El Rappy which are the current leaders
of the pack.

Pal Rappy

Hildelt
HP: 1920
EXP:
Found: Forest 2
Also known as the forest giant.  Hildelts fire electric currents from their
mouths
with can go through doors and walls,
they attack either by jumping from long distance, by swinging their massive
fist, or creating electricity.

Hildetorr
HP:
EXP:
Found: Forest 2
The rare form of a Hildelt is the Hildetorr, which is larger and grey in
color.
Hildetorrs spit megid, so be approach with caution if you encounter one!
Hildetorrs appear
quite often in the online quest "Heat Sword".

Sil Dragon
HP: 11000
EXP:
Found: Forest Boss
This is a white dragon.  It moves considerably fast.
All its attacks, including physical attacks, will cause you to freeze. It
Attacks
on ground, will attempt to step on player, and occasionally stand
and breathe its ice breath.  After using the breath attack, it will fly
into the air, and if not seriously hurt, it will spin around in the air
tossing ice shards all over the playfield, whereupon it lands.  If hurt, it
will fly into the air and then dive underground to tunnel at players.
While it is tunnelling, it cannot be hurt, but if a player is hit by the
burrowing Sil Dragon, they will take damage and be frozen.  The third
underground pass, the Sil Dragon will travel in a spiral from the outside
to the center of the playfield, after which it will emerge into the air,
land, and the cycle begins again...  The Sil Dragon's entry and exit points
from the underground will damage and freeze any player who walks into them.

Ultimate Caves:

Vulmer
GoVulmer
Malqueek
Ob Lily
Mil Lily
Nano Dragon
Pan-Arms
Migium
Hidoom
Pofuilly Slime
Pouilly slime
Da Ral Lie

Ultimate Mines:

Gillchich
DubChich
Dubwitch
Canabin
Canadune
Sinow Blue
Sinow Red
Baranz
Val Opt version 2

Ultimate Ruins:

Arlan
Merlan?
Del-D
Del Saber
Claw
Bulclaw
Bulk
Indi Belra
Dark Bringer
Dark Gunner
Death Gunner
Gran Sorceror
Dark Falz

(This will be up dated)

********************************************************************************************

-----------------------
/16. Reinforcing units /
-----------------------

- Knight/Power
Raises ATP by 15

- General/Power
Raises ATP by 30

- Ogre/Power
Raises ATP by 15

- God/Power
Raises ATP by 25

- Priest/Mind
Raises MST by 15

- General/Mind
Raises MST by 30

- Angel/Mind
Raises MST by 15

- God/Mind
Raise MST by 25

- Marksman/Arm
Raises ATA by 15

- General/Arm
Raises ATA by 30

- Elf/Arm
Raises ATA by 15

- God/Arm
Raises ATA by 30

- Thief/Legs
- General/Legs

- Elf/Legs
Raises EvP by 30

- God/Legs
Raises EVP by 40

- Digger/HP
- General/HP

- Dragon/HP
Raises max HP by 30

- God/HP
Raises max HP by 40

- Magician/TP
- General/TP
- Angle/TP
- God/TP
- Warrior/Body
- General/Body

- Metal/Body
Raises DEF by 30

- God/Body
Raises DEF by 40

- Angel/Luck
Raises LUCK by 30

- God/Luck
Raises LUCK by 40

- Master/Ability
Raises ATP, ATA, MST, EVP, DEF, Luck by 10

- Hero/Ability
Raises ATP, ATA, MST, EVP, DEF, Luck by 15

- God/Ability
Raises ATP, ATA, MST, EVP, DEF, Luck by 20

- Resist/Fire
A reinforcing unit for protective gear.
Boosts fire resistance by 3 when equipped

- Resist/Flame
A reinforcing unit for protective gear.
Boosts fire resistance by 7 when equipped

- Resist/Burning

- Resist/Cold
A reinforcing unit for protective gear.
Boosts ice resistance by 3 when equipped

- Resist/Freeze
A reinforcing unit for protective gear.
Boosts ice resistance by 7 when equipped

- Resist/Blizzard

- Resist/Shock
A reinforcing unit for protective gear.
Boosts lightning resistance by 3 when equipped

- Resist/Thunder
A reinforcing unit for protective gear.
Boosts lightning resistance by 7 when equipped

- Resist/Storm

- Resist/Light
A reinforcing unit for protective gear.
Boosts light resistance by 3 when equipped

- Resist/Saint
A reinforcing unit for protective gear.
Boosts light resistance by 7 when equipped

- Resist/Holy

- Resist/Dark
A reinforcing unit for protective gear.
Boosts dark resistance by 3 when equipped

- Resist/Evil
A reinforcing unit for protective gear.
Boosts dark resistance by 7 when equipped

- Resist/Devil

- All/Resist
A reinforcing unit that boosts fire ice lightning light and
dark resistance by 3 when equipped

- Super/Resist
A reinforcing unit that boosts fire ice lightning light and
dark resistance by 7 when equipped

- Perfect/Resist

- HP/Restorate
A reinforcing unit for protective gear.
Restores HP as you walk Long distances.

- HP/Generate
A reinforcing unit for protective gear.
Restores HP as you walk Medium distances.

- HP/Revival
A reinforcing unit for protective gear.
Restores HP as you walk short distances.

- TP/Restorate

- TP/Generate
A reinforcing unit for protective gear.
Restores TP as you walk Medium distances.

- TP/Revival
A reinforcing unit for protective gear.
Restores TP as you walk short distances.

- PB/Amplifier
- PB/Generate
- PB/Create

- Wizard/Technique
Raises all Technique levels by 1

- Devil/Technique
Raises all Technique levels by 2

- God/Technique
Raises all Technique levels by 3

- General/Battle
Raises Attack speed by 10%

- Devil/Battle
Raises attack speed by 20%

- God/Battle
Raises attack speed by 30%

- State/Maintenance
Prevents all status dissorders

- Trap/Search
Makes all traps visible


(This will be up dated)

********************************************************************************************
-----------
/17. MAGs  /
-----------

What is a MAG?  It's your robot friend that floats behind you.  Your MAG
can evolve depending on how you raise it.  Select 'MAG' to feed it,
change it, see your photon blasts, and drop it (note: you only get one
MAG, unless you find another one, so you probably don't want to drop
it).  It has four stats:  DEF, POW, DEX, and MIND; each affect a
different stat of the actually player.  For example, if your MAG has 100
POW, your character would have 200 ATP (attack power).  When you feed it
an item, the some stats will raise, others might lower, plus it can
affect it's IQ and Synchro!  This can be confusing, so watch carefully
what items change what stats - try to focus on raising one stat at a
time, while keeping it's IQ and Synchro fairly high.

NOTE: A MAGs synchro will go down by 5 every time you turn off your
Dreamcast
you can put your MAG into the deposit box so its synchro won't go down.

Some special things your MAG can do if it's IQ/Sync are high enough:

- Cast Shifta/Deband when you enter a boss
- Cast invincibility on your player
- Revive your player when he/she falls

(I keep my MAGs IQ at 200 and leave it's synchro at 0, my MAG does'nt
cast shifta and Deband but I have Mylla and Youlla as a photon blast.
My MAG does cast invincibility a lot and revives me almost every time
so it doesn't really matter that much about synchro)

You start out with a MAG that is lv (level) 5.  It has no photon blasts
nor a photon meter.  Each time you completely raise a stat, your MAG
will go up one level.  At level 10 it evolves for the first time gaining
a new photon blast as well as the photon meter.  The MAG evolves again
at lv 35 and 50.

Your photon meter is a yellow ring next to your HP and TP bars.  When it
gets to 100% you can cast a photon blast (PB) by pressing R and on of
the corresponding buttons.  Sometimes your MAG will also cast
invincibility when your PB meter gets full.  Your PB goes up everytime
an enemy hits you or you hit an enemy.


If you want to find a MAG they only appear in the mines, usually in crates
or
obtained when you kill Val Opt.

- Mag
- Varuna
- Mitra
- Surya
- Vayu
- Varaha
- Kama
- Ushasu
- Apsaras
- Kumara
- Kaitabha
- Tapas
- Bhirava
- Kalki
- Rudra
- Marutah
- Yaksa
- Sita
- Garuda
- Nandin
- Ashvinau
- Ribhava
- Soma
- Ila
- Durga
- Vritra
- Namuci
- Sumba
- Naga
- Pitri
- Kabanda
- Ravana
- Marica
- Soniti
- Preta
- Andhaka
- Bana
- Naraka
- Madhu
- Churel
- ROBOCHAO

- OPA-OPA
A mag from the old Sega Megadrive called Super Fantasy Zone (best game ever)
Use the heart of OPA-OPA to get this MAG

- PIAN
- CHAO

- CHU CHU Ver.2
A mag in the shape of a chu chu from chu chu rocket

- KAPU KAPU Ver.2
- ANGEL'S WING Ver.2
- DEVIL'S WING Ver.2
- ELENOR Ver.2 BANNED
- MARK3 Ver.2
- MASTER SYSTEM Ver.2 BANNED
- GENESIS Ver.2 BANNED
- SEGA SATURN Ver.2 BANNED
- DREAMCAST Ver.2 BANNED
- HAMBURGER Ver.2

- PANZER'S TAIL Ver.2 BANNED
Found: obtainable by collecting 7 Weapons Badge Bone.
A tiger skinned mag that follows behind your legs looking like a tail

- DEVIL'S TAIL Ver.2 BANNED
A forked mag that follows your legs looking like a tail


To get the MAG you want follow this guide:

KEY:
-----
 > = greater than
+ = and

» HUNTER

Level       | Section ID | MAG Name     | ALIGNMENT
------------+------------+--------------+--------------
Level 10    |    BOTH    | Varuna       | N/A
------------+------------+--------------+--------------
Level 35    |    BOTH    | Rudra        | POW > MIND + DEX
------------+------------+--------------+--------------
Level 35    |    BOTH    | Marutah      | DEX > POW + MIND
------------+------------+--------------+--------------
Level 35    |    BOTH    | Vayu         | MIND > POW + DEX
------------+------------+--------------+--------------
Level 50    |     A      | Varaha       | POW > DEX > MIND
------------+------------+--------------+--------------
Level 50    |     A      | Bhirava      | POW > MIND > DEX
------------+------------+--------------+--------------
Level 50    |     A      | Ila          | DEX > POW > MIND
------------+------------+--------------+--------------
Level 50    |     A      | Nandin       | DEX > MIND > POW
------------+------------+--------------+--------------
Level 50    |     A      | Kabanda      | MIND > POW > DEX
------------+------------+--------------+--------------
Level 50    |     A      | Ushasu       | MIND > DEX > POW
------------+------------+--------------+--------------
Level 50    |     B      | Kama         | POW > DEX > MIND
------------+------------+--------------+--------------
Level 50    |     B      | Apsaras      | POW > MIND > DEX
------------+------------+--------------+--------------
Level 50    |     B      | Garuda       | DEX > POW > MIND
------------+------------+--------------+--------------
Level 50    |     B      | Yaksa        | DEX > MIND > POW
------------+------------+--------------+--------------
Level 50    |     B      | Bana         | MIND > POW > DEX
------------+------------+--------------+--------------
Level 50    |     B      | Soma         | MIND > DEX > POW

- - - - - - - - - - - - - - - - - - - - - - - - - - - - -

» RANGER

Level       | Section ID | MAG Name     | ALIGNMENT
------------+------------+--------------+--------------
Level 10    |    BOTH    | Kalki        | N/A
------------+------------+--------------+--------------
Level 35    |    BOTH    | Surya        | POW > MIND + DEX
------------+------------+--------------+--------------
Level 35    |    BOTH    | Mitra        | DEX > POW + MIND
------------+------------+--------------+--------------
Level 35    |    BOTH    | Tapas        | MIND > POW + DEX
------------+------------+--------------+--------------
Level 50    |     A      | Kama         | POW > DEX > MIND
------------+------------+--------------+--------------
Level 50    |     A      | Bhirava      | POW > MIND > DEX
------------+------------+--------------+--------------
Level 50    |     A      | Bhirava      | DEX > POW > MIND
------------+------------+--------------+--------------
Level 50    |     A      | Kama         | DEX > MIND > POW
------------+------------+--------------+--------------
Level 50    |     A      | Varaha       | MIND > POW > DEX
------------+------------+--------------+--------------
Level 50    |     A      | Apsaras      | MIND > DEX > POW
------------+------------+--------------+--------------
Level 50    |     B      | Madu         | POW > DEX > MIND
------------+------------+--------------+--------------
Level 50    |     B      | Kaidabha     | POW > MIND > DEX
------------+------------+--------------+--------------
Level 50    |     B      | Kaitabha     | DEX > POW > MIND
------------+------------+--------------+--------------
Level 50    |     B      | Varaha       | DEX > MIND > POW
------------+------------+--------------+--------------
Level 50    |     B      | Kabanda      | MIND > POW > DEX
------------+------------+--------------+--------------
Level 50    |     B      | Durga        | MIND > DEX > POW

- - - - - - - - - - - - - - - - - - - - - - - - - - - - -

» FORCE

Level       | Section ID | MAG Name     | ALIGNMENT
------------+------------+--------------+--------------
Level 10    |    BOTH    | Vritra       | N/A
------------+------------+--------------+--------------
Level 35    |    BOTH    | Sumba        | POW > MIND + DEX
------------+------------+--------------+--------------
Level 35    |    BOTH    | Ashvinau     | DEX > POW + MIND
------------+------------+--------------+--------------
Level 35    |    BOTH    | Namuci       | MIND > POW + DEX
------------+------------+--------------+--------------
Level 50    |     A      | Naraka       | POW > DEX > MIND
------------+------------+--------------+--------------
Level 50    |     A      | Ravana       | POW > MIND > DEX
------------+------------+--------------+--------------
Level 50    |     A      | Ribhava      | DEX > POW > MIND
------------+------------+--------------+--------------
Level 50    |     A      | Sita         | DEX > MIND > POW
------------+------------+--------------+--------------
Level 50    |     A      | Naga         | MIND > POW > DEX
------------+------------+--------------+--------------
Level 50    |     A      | Kabanda      | MIND > DEX > POW
------------+------------+--------------+--------------
Level 50    |     B      | Marica       | POW > DEX > MIND
------------+------------+--------------+--------------
Level 50    |     B      | Naga         | POW > MIND > DEX
------------+------------+--------------+--------------
Level 50    |     B      | Garuda       | DEX > POW > MIND
------------+------------+--------------+--------------
Level 50    |     B      | Bhirava      | DEX > MIND > POW
------------+------------+--------------+--------------
Level 50    |     B      | Kumara       | MIND > POW > DEX
------------+------------+--------------+--------------
Level 50    |     B      | Ila          | MIND > DEX > POW


*The following Force evolutions are special. The DEF level
must be level 45 or greater.

Level 50    |   BOTH     | Andhaka      | POW > DEX + MIND
------------+------------+--------------+--------------
Level 50    |   BOTH     | Bana         | MIND > DEX + POW
------------+------------+--------------+--------------
Level 50    |   BOTH     | Bana         | DEX > POW + MIND




FEEDING YOUR MAG
-------------------
There are 4 different stats that you will be raising your MAG with:

- POW (Power, ATP)
- DEF (Defense)
- DEX (Accuracy, ATA)
- MIND (Mind, TP)


MAGs: Ashvinau, Sumba, Namuci, Marutah, Rudra

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
--------------+-------+-------+-------+--------+--------+--------
Monomate      |    0  |    9  |    0  |    -5  |   -1   |     0
--------------+-------+-------+-------+--------+--------+--------
Dimate        |    4  |   13  |    0  |   -10  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Trimate       |    6  |   16  |    4  |   -15  |    1   |     2
--------------+-------+-------+-------+--------+--------+--------
Monofluid     |    0  |   -5  |    0  |     9  |   -1   |     0
--------------+-------+-------+-------+--------+--------+--------
Difluid       |    4  |  -10  |    0  |    13  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Trifluid      |    6  |  -15  |    4  |    16  |    2   |     1
--------------+-------+-------+-------+--------+--------+--------
Antidote      |   -5  |    4  |   11  |    -5  |    1   |    -1
--------------+-------+-------+-------+--------+--------+--------
Antiparalysis |   -5  |   -5  |   11  |     4  |    0   |     0
--------------+-------+-------+-------+--------+--------+--------
Soul Atomizer |    0  |   11  |    5  |    -5  |   -2   |     2
--------------+-------+-------+-------+--------+--------+--------
Moon Atomizer |    5  |   -5  |    0  |    11  |    1   |    -1
--------------+-------+-------+-------+--------+--------+--------
Star Atomizer |    6  |    8  |    6  |     8  |    2   |     2

-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

MAGs: Apsaras, Vayu, Varaha, Ushasu,
       Kaitabha, Kumara, Bhirava, Kama

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
--------------+-------+-------+-------+--------+--------+--------
Monomate      |   -5  |    9  |   -5  |     0  |   -1   |     1
--------------+-------+-------+-------+--------+--------+--------
Dimate        |    0  |   11  |    0  |   -10  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Trimate       |    4  |   14  |    0  |   -15  |    1   |     0
--------------+-------+-------+-------+--------+--------+--------
Monofluid     |   -5  |    0  |   -5  |     9  |   -1   |     1
--------------+-------+-------+-------+--------+--------+--------
Difluid       |    0  |  -10  |    0  |    11  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Trifluid      |    4  |  -15  |    0  |    14  |    1   |     0
--------------+-------+-------+-------+--------+--------+--------
Antidote      |   -5  |   -5  |   15  |    -5  |   -1   |     1
--------------+-------+-------+-------+--------+--------+--------
Antiparalysis |   6   |   -3  |    0  |    -3  |    3   |    -2
--------------+-------+-------+-------+--------+--------+--------
Soul Atomizer |    5  |   22  |   -5  |   -20  |   -2   |     3
--------------+-------+-------+-------+--------+--------+--------
Moon Atomizer |   -5  |  -20  |    5  |    22  |    0   |     2
--------------+-------+-------+-------+--------+--------+--------
Star Atomizer |    5  |    5  |    5  |     5  |    2   |     2

-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

MAGs: Andhaka, Kabanda, Naga, Naraka, Bana,
      Marica, Madhu, Ravana

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
--------------+-------+-------+-------+--------+--------+--------
Monomate      |   -3  |    9  |   -3  |    -4  |    1   |    -1
--------------+-------+-------+-------+--------+--------+--------
Dimate        |    0  |   11  |    0  |   -10  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Trimate       |    4  |   14  |    0  |   -15  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Monofluid     |   -3  |   -4  |   -3  |     9  |    1   |    -1
--------------+-------+-------+-------+--------+--------+--------
Difluid       |    0  |  -10  |    0  |    11  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Trifluid      |    4  |  -15  |    0  |    14  |    0   |     1
--------------+-------+-------+-------+--------+--------+--------
Antidote      |    0  |    6  |    9  |   -15  |   -1   |     1
--------------+-------+-------+-------+--------+--------+--------
Antiparalysis |    0  |  -15  |    9  |     6  |    3   |    -2
--------------+-------+-------+-------+--------+--------+--------
Soul Atomizer |   10  |  -20  |   -5  |    17  |   -1   |     2
--------------+-------+-------+-------+--------+--------+--------
Moon Atomizer |   -3  |   17  |    8  |   -20  |    2   |     0
--------------+-------+-------+-------+--------+--------+--------
Star Atomizer |    0  |   10  |    0  |    10  |    2   |     2

-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

MAGs: Ila, Garuda, Sita, Soma,
       Durga, Nandin, Yaksa, Ribhava

         ITEM  |  DEF  |  POW  |  DEX  |  MIND  |   IQ   |  SYNC
--------------+-------+-------+-------+--------+--------+--------
Monomate      |   -4  |   13  |   -5  |    -5  |   -1   |     1
--------------+-------+-------+---