Sonic Adventure 2 - Dreamcast
Version 2.0
June 24, 2001
Written by Freddie Byies
yagunoi@hotmail.com


=======================================================================
UPDATES
=======================================================================

4/05/02 - Made a few corrections, added a few Chao Box locations, and
a few other slight changes.  I would like to thank everyone who has
emailed me with corrections, tips, comments, etc.

9/29/01 - Put up the Green Hill section.  Fun for all!  It isn't to
great, as the stage has so many varying routes, it is kind of hard to
write for.

9/16/01 - I finished the boss strategies.  I will begin adding more
stuff soon, so look forward to it.

9/05/01 - The main walkthrough is complete with Cannon's Core done.
Now I just add the extra stuff such as all the Chao box locations, boss
strategies, and some other things.

8/26/01 - The Hero and Dark side walkthroughs are complete, except
bosses and Chao box locations.  I still need to finish up Cannon's
Core, Big Locations, Bosses, Chao Box Locations.  I removed the Chao
section due to the fact I, well, suck with Chao.

8/13/01 - This update is to basically say I'm still here working on
this FAQ.  I put up half the Dark side.  The reason for lack of updates
is because I have been EXTREMELY busy lately and haven't had much time
to work on this FAQ.  Hope you understand.

7/19/01 - I am starting the Dark side walkthrough.  The main reason for
this update is just to add a 1st Mission Cannon's Core walkthrough.  I
did this because this is the stage that most people seem to have a
problem with.  Expect a lot of stuff to be done in the next update.

7/16/01 - Haven't worked on this FAQ like I should have.  Hero stages
are done.  All I need to add to them are the Chao Box locations.  I'm
also going to do better 100 ring walkthroughs soon.  Added a Big
location section.  Gonna add a Golden Beetle location soon also.
Possibly animal locations for each stage.  Next update should come
after all the Hero side Chao boxes are found, along with the Hero side
boss strategies.

7/12/01 - Added up to stage 15, almost done with that one.  The FAQ is
slowly building up, and I hope it will become one of the best on the
site.  The next update will come when I have each of the walkthroughs
for Hero side.

7/6/01 - Added up to stage 10 on Hero side.  The FAQ is still new, and
will have a ton more info added later.


=======================================================================
TABLE OF CONTENTS
=======================================================================

 (1) Introduction
 (2) Controls
      .Basic Controls
 (3) Actions
      .Sonic/Shadow
      .Tails/Dr. Eggman
      .Knuckles/Rouge
 (4) Options
 (5) Extra
 (6) Characters
      .Sonic
      .Shadow
      .Tails
      .Dr. Eggman
      .Knuckles
      .Rouge
      .Amy
      .Maria Robotnik
      .Prof. Gerald Robotnik
 (7) Items
 (8) Upgrades
      .Sonic
      .Shadow
      .Tails
      .Dr. Eggman
      .Knuckles
      .Rouge
 (9) Big Locations
      .Hero
      .Dark
      .Last
      .Other
(10) Stages
      .Hero
      .Dark
      .Last
      .Green Hill
(11) Boss Strategies
      .Hero
      .Dark
      .Last
(12) Disclaimer/Credits
(13) Closing Notes


=======================================================================
(1) INTRODUCTION
=======================================================================

This FAQ is written to assist players in Sonic Adventure 2.  Sonic
Adventure 2 is a very large game, so this FAQ may be missing some
elements in the game.  If you can not find what you need in this FAQ, I
suggest checking out some of the other great FAQs at GameFAQs.com.
Contact information is located towards the top and bottom of this
document.  Good luck!


=======================================================================
(2) CONTROLS
=======================================================================

--------------
BASIC CONTROLS
--------------

Analog               Move character, move cursor
Directional Pad      Move cursor
A Button             Jump, enter selection
B Button             Action, cancel
X Button             Action, cancel
Y Button             Switch action window
L/R Triggers         Rotate camera


=======================================================================
(3) ACTIONS
=======================================================================

The B and X Buttons are the Action buttons.  The action changes
according to the situation.  When there is more than one action that
can be used, press the Y Button to change to another action.  For
example, when in the Chao Garden near your chao, pressing the B Button
may pet the chao.  But pressing Y Button will change the action to pick
up, which allows you to pick up the chao.  The following actions are
basic actions that you start out with.  More actions can be recieved
when you pick up a upgrade.  Each characters actions are similar to
their counterpart (i.e. Sonic/Shadow, Tails/Dr. Eggman,
Knuckles/Rouge).

------------
SONIC/SHADOW
------------

Somersault          B button, used to break wooden containers, or
                    squeeze through narrow gaps.
Spin Dash           Hold B button then release, rolls at a high speed
                    can kill enemies.
Homing Attack       A button while airborne, attack nearby enemies, can
                    attack a series of enemies.
Grinding            Land on a rail to grind, jump with the A button,
                    crouch with the B button, balance with the Analog.

----------------
TAILS/DR. EGGMAN
----------------

Volkan Cannon       B button, used to destroy wooden containers.
Lock-On             Hold B button, use the Analog to move around and
                    lock onto an enemy.
Punch               B button near the enemy.
Lock-On Missle      Release B button after using the Lock-On, if many
                    enemies are locked on, they will all be attacked.

--------------
KNUCKLES/ROUGE
--------------

Punch/Kick          B button, used to break wooden containers or kill
                    an enemy.
Glide               Hold A button while airborne, this allows you to
                    glide through the air for a slow landing or
                    traveling far.
Climb Wall          While gliding, glide into a wall, you should stick
                    into it, allowing you to move around on it with the
                    Analog.
Swim                B button dives, A goes to surface, swim under water
                    to search for items, be careful, you only have a
                    limited oxygen supply and must come up for air.


=======================================================================
(4) OPTIONS
=======================================================================

Symbol:          Effect:

CD               Listen to background music and sound effects.
VMU              Change game file to be used.
Jump Pack        Enable or disable the Jump Pack
Speaker          Switch between stereo and mono output.
Letters          Change between English or Japanese voices, or 5
                 different languages for text.
Sonic            Change the main menu theme, downloaded file required.


=======================================================================
(5) EXTRA
=======================================================================

Extra:           Effect:

Tutorial         The chao Omochao will teach you all about the basics.
Emblem Results   View the emblems you've gained thus far.  Selecting a
                 stage will let you play it.
Download Event   Downloadable features from the Sonic Adventure 2
                 website.


=======================================================================
(6) CHARACTERS
=======================================================================

(credit to the Sonic Adventure 2 manual for the character profiles)

-----
SONIC
-----

Full Name:  Sonic The Hedgehog

Profile:  The fastest hedgehog on earth has a little competiton.
Mistaken for an escapee, Sonic is being chased by a secret military
organization.  He'll have to catch up with the mysterious black
hedgehog in order to thwart Dr. Eggman's latest plan to conquer the
world.

------
SHADOW
------

Full Name:  Shadow The Hedgehog

Profile:  The black hedgehog that resembles Sonic.  Shadow is the
ultimate life form created by Professor Gerald.  Shadow has a special
ability called "Chaos Control," which allows him to warp time and space
using Chaos Emeralds.  After telling Dr. Eggman about the existence of
the Eclipse Cannon, Shadow encourages Dr. Eggman to join up and help
conquer the world.

-----
TAILS
-----

Full Name:  Miles "Tails" Prower

Profile:  The fox boy with two tails can create mechanical inventions
that rival those made by Dr. Eggman.  This time, Tails pilots his latest
walker, "Cyclone."  He will support Sonic completely with his mechanical
abilities.

----------
DR. EGGMAN
----------

Full Name:  Dr. Eggman

Profile:  Also known as Dr. Robotnik, Dr. Eggman is a self-proclaimed
genius.  He is an evil scientist with an IQ of 300.  A renowned
authority on robotics, Eggman joins forces with Shadow and Rouge in a
plot to conquer the world.  Once he has collected all the Chaos
Emeralds, he plans to take care of his lifelong rival, Sonic, once and
for all.

--------
KNUCKLES
--------

Full Name:  Knuckles The Echidna

Profile:  The guardian of the Master Emerald, Knuckles takes his
residence on the floating Angel Island.  He is known as a treasure
hunter, but is a skilled martial artist as well.  Ever since the Master
Emerald was shattered, Knuckles has made it his mission to collect each
and every shattered piece.

-----
ROUGE
-----

Full Name:  Rouge The Bat

Profile:  As a hunter who devotes her life to the pursuit of jewels,
Rouge is determined to make herself rich.  She is passionate about her
work, and once she's set her sights on a new treasure, she stops at
nothing until she gets it.  In order to collect the many pieces of the
Master Emerald, she offers to help Shadow and Dr. Eggman-but her true
identity remains a mystery to them both.

---
AMY
---

Full Name:  Amy Rose

Profile:  A cheerful girl full of passion who loves to chase after Sonic
wherever he goes.  Learning that Sonic was arrested by the military
troops, she comes to Prison Island alone.  She has a strong sense of
intuition and a pure heart.

--------------
MARIA ROBOTNIK
--------------

Full Name:  Maria Robotnik

Profile:  A beautiful and mysterious girl that exists in the memory of
Shadow, Maria is the granddaughter of Professor Gerald and a cousin of
Dr. Eggman.

---------------------
PROF. GERALD ROBOTNIK
---------------------

Full Name:  Prof. Gerald Robotnik

Profile:  A brilliant scientist and Dr. Eggman's grandfather.  Noted as
one of the most brilliant minds of all time, Professor Gerald designed
the world's first space colony, "ARK."  He was also involved in the
development of the ultimate life form: "Project Shadow."  He later
disappeared under mysterious circumstances.


=======================================================================
(7) ITEMS
=======================================================================

Item:                    Effect:

High-Speed Shoes         These shoes provide your character with a
                         boost of speed for a limited time.
Magnetic Shield          Attracts and collects all nearby rings until
                         damage is sustained.
Invincibility            Use this item to destroy enemies without
                         taking damage for a limited time.
Extra Life               Adds an extra life to the total number of
                         lives.
5/10/20 Rings            Adds 5/10/20 rings to your ring collection.
Health                   Restores all your HP (Tails and Dr. Eggman
                         stages only).
Shield                   Protects your character from damage one time
                         only.
Bomb                     Destroys all onscreen enemies.


=======================================================================
(8) UPGRADES
=======================================================================

(thanks to brak2000 for helping out: brak2000@hotmail.com)

-----
SONIC
-----

-Upgrade:            Magic Gloves
-Location:           City Escape
-Upgrades Needed:    Bounce Bracelet/Flame Ring
-Description:        Picks up enemies to throw at others.

After the loop and wall run in City Escape, you should end up in an area
with a staircase, and two poles that you swing on (one in hard).  If you
look on the ground, you will notice 4 metal containers.  Simply do the
bounce attack on these containers to bust them open.  The Magic Gloves
will be inside.

-Upgrade:            Light Shoes
-Location:           Metal Harbor
-Upgrades Needed:    None
-Description:        Allows you to dash through lines of rings.

Find the area near the beginning in which you must do the homing attack
on the robots floating in the air.  Once you land on the platform past
them, you should notice there is nowhere to go, and all that is there,
is a ring trail.  You should notice a tower with a pulley in it.  Jump
on this pulley to go up the tower.  Once up there, you should find the
Light Shoes.  Use these to get across the ring trails!

-Upgrade:            Ancient Light
-Location:           Green Forest
-Upgrades Needed:    None
-Description:        Allows you to attack enemies in a row quickly.

After you come off the second loop (half loop), you should hit springs
and bounce onto the platform.  When you land, run to the right, and you
should find a 10 Ring capsule.  If you get close enough to the edge
here, you should see one of the flying enemies.  Simply do a homing
attack on him, the item capsule behind him, and the item capsule behind
that.  This should land you on another platform where you will see the
Ancient Light.

-Upgrade:            Bounce Bracelet
-Location:           Pyramid Cave
-Upgrades Needed:    None
-Description:        Allows you to bounce after jumping so you can
                     reach higher platforms.

This one is very simple to get.  Simply stay on the correct path through
out the stage.  If you do so, you should run right into it.

-Upgrade:            Flame Ring
-Location:           Crazy Gadget
-Upgrades Needed:    None
-Description:        Allows you to break metal containers.

After the second hyper-warp tube, you should end up on the ceiling of a
room.  Simply run to the other end (beware of the blue enemies awaiting
you), and press the switch to drop to the ground.  You should notice 3
metal containers in your way.  Turn around and run to the back wall,
then go right.  There should be a spring waiting for you.  Bounce up
onto the above platform.  There should be a set of metal containers in a
"U" shape.  The Flame Ring will be in the center.  Use it to bust the
metal containers.

-Upgrade:            Mystic Melody
-Location:           Final Rush
-Upgrades Needed:    None
-Description:        Allows you to open up new paths or shortcuts when
                     played at the ancient shrines.

This upgrade is kind of challenging.  Mainly due to the difficulty of
explaining where it is.  When you read the area with a lot of grinds,
stay straight and keep going until you reach an area where you take the
speed boosts up a grind, then hit a spring.  You should land on a
platform with two grinds.  A purple/yellow grind, and a orange/yellow
grind.  Take the orange/yellow grind.  Make sure you crouch while going
down it.  You should go down it, then fly off at one point, and land on
a platform with a rocket on it.  This rocket takes you to a 1-Up.  From
there, jump to the platform below that.  You should see a spring, and a
animal on it.  Go up the spring.  Follow the platform, grind up the
railing.  Then land on another platform.  You should see a ancient
shrine, and past that the Mystic Melody.

------
SHADOW
------

-Upgrade:            Flame Ring
-Location:           Radical Highway
-Upgrades Needed:    Air Shoes
-Description:        Used to bust metal containers open.

Simply run through the board until you come to an area with a stack of
wooden containers.  You should also see a "Road Closed Ahead" sign on
the right side, along with a pulley.  Simply jump up these wooden
containers, or take the pulley up, and continue on the platform.  You
should bounce up onto another highway.  Rather than run forward, turn
back and you should see a spinning object, do the somersault underneath
it.  Then there is a chao, waiting to talk to you.  Simply use the Air
Shoes to go down the line of rings, and you should run into a spring and
bounce up, landing right in front of the Flame Ring.

-Upgrade:            Air Shoes
-Location:           White Jungle
-Upgrades Needed:    None
-Description:        Allows you to dash through a line of rings.

After reaching the area where there are 4 crates in your way, bust
through them, and follow the path.  You should come out and swing on a
vine.  When you come off the vine, you'll end up on a platform.  In
normal mode, there are 2 enemies here, and a chao.  Note the crate on
the right side.  Bust the crate open and drop down.  You should find the
Air Shoes here.

-Upgrade:            Ancient Light
-Location:           Sky Rail
-Upgrades Needed:    None
-Description:        Allows you to attack enemies in a row quickly.

This is located at the beginning of the stage.  Simply follow along
until you reach the area in which you find the first rocket.  Don't take
the rocket, rather jump across and do a homing attack on the nearby
enemy.  Now land and run to the chao box.  Get near the edge, or just
jump high up in the air and go over the edge.  A line of enemies should
appear, do the homing attack on them, you should finally hit a spring to
bounce you up to the top where you will find the Ancient Light.

-Upgrade:            Mystic Melody
-Location:           Final Chase
-Upgrades Needed:    None
-Description:        Allows you to open up new paths or shortcuts when
                     played at the ancient shrines.

Follow this stage until you reach the area with the 3 holes you can jump
in.  After jumping into the center hole and coming out, you should end
up near the huge area of vertical gravity tubes.  Simply work your way
from each tube to the next.  You should end up near a tube that has an
electric field around it.  Jump to that tube and go to the top.  From
there, you should see the Mystic Melody.

-----
TAILS
-----

-Upgrade:            Laser Blaster
-Location:           Prison Lane
-Upgrades Needed:    Bazooka
-Description:        This increases the radius of your attack.

When you reach the very end of the stage, you should notice a door
behind the Goal, on the left side.  So rather than rush into the Goal,
simply destroy all the enemies in the room, making sure to get the ones
high up.  The door should open up, go in and work your way down the
hallway until you reach the end.  Take out the rest of the enemies and
the door should open, leaving the Laser Blaster in your hands.

-Upgrade:            Booster
-Location:           Mission Street
-Upgrades Needed:    None
-Description:        Allows you to hover after jumping.

After exiting the first tunnel, you should come out onto the highway.
The road in front of you should drop due to an earthquake.  Drop down
onto it and run to the cross section.  You should see a purple sign
pointing to the right.  Go left and the Booster should be waiting for
you.

-Upgrade:            Mystic Melody
-Location:           Hidden Base
-Upgrades Needed:    Bazooka
-Description:        Allows you to open up new paths or shortcuts when
                     played at the ancient shrines.

Near the beginning of the stage, there should be an area where you enter
a building and go down a small hallway before coming outside.  When you
go through here, and come to the outside, you should continue forward a
bit before turning left.  When you do, there should be a checkpoint near
there.  After that, continue forward, and you should end up in an area
full of blocks in the sand.  Follow these along the left side until you
reach a building you destroy, then use a pulley to get on top of.
Continue on until you reach an area where there are bomb-throwing
monkeys.  Kill the monkeys and continue on.  You should now be at a area
with a lower platform below you.  Go onto this lower platform and go to
the end.  There should be 4 metal containers blocking your way.  Simply
blow them away and enter.  The Mystic Melody should be inside.

-Upgrade:            Bazooka
-Location:           Eternal Engine
-Upgrades Needed:    None
-Description:        Allows you to break metal containers.

Go through the board until you reach an area with a long bridge and a
blue blob type enemy at the end of it.  The best method here is to kill
the enemy and destroy the bridge.  This will drop you to a platform
below.  Here you should find a platform with a switch on it.  Hit the
switch and find one of the springs to launch you up.  Land on the
platform with a capsule on it and it should ascend to the top, allowing
you to enter a doorway.  Inside should be the Bazooka.

----------
DR. EGGMAN
----------

-Upgrade:            Laser Blaster
-Location:           Iron Gate
-Upgrades Needed:    Large Cannon
-Description:        This increases the radius of your attack.

After coming down the elevator shaft, and going through the second
checkpoint, you should see two big canisters.  Blow them up, then behind
them are metal containers.  Destroy them and proceed down the hallway to
pick up the Laster Blaster.

-Upgrade:            Mystic Melody
-Location:           Sand Ocean
-Upgrades Needed:    Jet Engine
-Description:        Allows you to open up new paths or shortcuts when
                     played at the ancient shrines.

This is very simple to get.  Right at the beginning, on the first
spinning platform, go to the left.  You must jump and use your Jet
Engine to glide your way to the platform.  From there, the Mystic Melody
is right in front of you.

-Upgrade:            Jet Engine
-Location:           Lost Colony
-Upgrades Needed:    None
-Description:        Allows you to hover after jumping.

Continue through the stage until you get to a room that is a big circle
with no exit.  When you enter this room, go to the left and follow the
path until you turn again.  You should find some metal containers in
here that allow you to go up.  There is only one set goes all the way
up.  Follow it up and you should find the Jet Engine.

-Upgrade:            Large Cannon
-Location:           Weapons Bed
-Upgrades Needed:    None
-Description:        Allows you to break metal containers.

Right at the beginning of the stage, move past the hordes of lifeless
enemies and you should run across 3 garages.  2 with sets of dynamite on
them.  The middle, smaller garage houses the Large Cannon.

-Upgrade:            Protective Armor
-Location:           Cosmic Wall
-Upgrades Needed:    Jet Engine
-Description:        Upgrades your armor, allowing you to take more
                     damage.

When you get past the second checkpoint, there should be an area where
you go up from platform to platform.  You should then go over a wall and
start free falling.  On your way down, go to the left side, and you
should see a platform with a rocket on it on your way down.  Land on
this platform and shoot off the rocket.  It will bust some cages,
allowing you to reach the Protective Armor.  After the cages are busted,
hover over to the platform and collect your armor.  Your life guage
should now be bigger, and when full, will be a dark blue rather than a
light blue.

--------
KNUCKLES
--------

-Upgrade:            Mystic Melody
-Location:           Wild Canyon
-Upgrades Needed:    Shovel Claw
-Description:        Allows you to open up new paths or shortcuts when
                     played at the ancient shrines.

From the start of the stage, jump on to the air lift.  Once to the
outside, go to the Lonely Statue.  From there, jump onto the wall and
climb up a bit.  You should see one of the pictures that Knuckles can
dig through.  Dig through the picture (the oval image) and you should
find the Mystic Melody on the other side.

-Upgrade:            Shovel Claw
-Location:           Pumpkin Hill
-Upgrades Needed:    None
-Description:        Allows you to dig through the ground or walls.

Very, very simple.  From the start, go straight ahead and you should run
right into it.  Or if you fear running across the small beam, glide over
there.

-Upgrade:            Air Necklace
-Location:           Aquatic Mine
-Upgrades Needed:    None
-Description:        Allows for infinite air under water.

Right at the beginning go forward and up the structure in front of you.
Then get to the very top floor by taking a pulley up.  Hit the switch to
lower the water to level 3.  Now go down to where you started and find
the shafts with the "Caution" signs on them.  There are two of them.
Find the one with the spring in it.  Go down this one, there should be a
hole in the wall.  Go through and get ready to move quick.  Go under
water and follow the path.  You should go through a tunnel and come out
near some wooden planks under the water.  Quickly work your way through
them and find another tunnel.  Go through this tunnel, then start going
up through another small tunnel.  Work quickly as you may be running out
of air.  When you reach the end of this tunnel you should recieve the
Air Necklace.

-Upgrade:            Hammer Gloves
-Location:           Death Chamber
-Upgrades Needed:    None
-Description:        Allows you to break metal containers.

At the beginning of the stage, go forward, hit the hourglass, and go
through the door.  Once in the hallway, you will notice a wall of wooden
containers on the right side.  Smash these and enter to find the Hammer
Gloves.

-Upgrade:            Sunglasses
-Location:           Meteor Herd
-Upgrades Needed:    Hammer Gloves
-Description:        Allows you to see hidden items.

From your starting location, go to the center structure.  Then go around
to the opposite side so you are directly across the stage from your
original location.  You should see a meteor on a platform.  Get on the
other side of this.  Now, get near the very edge, run to the meteor and
hit the B Button to punch it towards the center structure.  If you do it
right, it should hit the gray door with a red light on it.  It will bust
open and there will be a switch.  Hit this switch and the top area will
open up, allowing you inside.  On the very bottom platform you will find
the Sunglasses.

-----
ROUGE
-----

-Upgrade:            Mystic Melody
-Location:           Dry Lagoon
-Upgrades Needed:    Pick Nails
-Description:        Allows you to open up new paths or shortcuts when
                     played at the ancient shrines.

Right from the beginning, turn towards the right and look at the right
side of the stage.  You should see the type of picture in which you can
crawl through.  Glide over there and crawl through it.  You should find
the Mystic Melody inside.

-Upgrade:            Pick Nails
-Location:           Egg Quarters
-Upgrades Needed:    None
-Description:        Allows you to dig through the ground or walls.

Simply go straight forward from your starting position, but beware of
the beetle that shoots you.  Continue forward until you reach the blue
room, the Egg Fish Chamber.  You will notice a rocket on a platform,
trigger it and it will bust the cages blocking the passage.  Go through
the passage and you should find the Pick Nails at the back of the room.

-Upgrade:            Treasure Scope
-Location:           Security Hall
-Upgrades Needed:    Iron Boots/Mystic Melody
-Description:        Allows you to see hidden items.

From the starting point, turn towards the right and jump into the fan
area that keeps you afloat.  From there, go to the back wall and climb
up it and get off on the first platform to your right.  There should be
a canister there.  Now walk down the platform a little ways, and you
should see a ancient shrine.  Use the Mystic Melody on it, and you'll
see four floating platforms appear.  Go up them and you will see two
metal containers.  Bust them open, then bust the 2 behind it open.
Inside the room should be the Treasure Scope.

-Upgrade:            Iron Boots
-Location:           Mad Space
-Upgrades Needed:    None
-Description:        Allows you to break metal containers.

Okay, this is rather difficult.  You must get onto the gray planet that
is full.  There are two gray planets.  One is fully intact, the other is
missing about 1/4.  Get on the fully intact one.  This can be a bit
difficult.  Now, while on there, you will see a small blue structure,
like a building.  One side will be open, go inside and you should find
the Iron Boots.


=======================================================================
(9) BIG LOCATIONS
=======================================================================

(thanks to SNS for contributing most of this list)

----
HERO
----

[City Escape]

When you are running from the truck, look for Big along the right side
of the track, you should see him get squished by the truck.

[Wild Canyon]

From the starting point, go forward and go up the air lift.  While
floating in the air, turn around and face the two windmills/pinwheels
along side the mountain.  Look above the one on the right, you should
spot Big facing away from you.

[Prison Lane]

Reach the tunnel right before the big elevator, you should spot Big in
the second to last prison cell on the left.

[Metal Harbor]

When you reach the last checkpoint, right before the rocket that takes
you to the rocket ship, look on top of the tank past the Chao Box.  You
should see Big looking away.

[Sonic Vs. Shadow - Boss Battle]

There should be a cage in the ground, inside is Big.

[Green Forest]

???

[Pumpkin Hill]

From the beginning, go straight ahead to the platform in front of you.
From here go to the platform to the right and take the rocket up onto
Ghost Train Mountain.  Once on top, you should see the train going back
and forth down below.  Jump down to it and turn back to find the tracks
leading back to the mountain.  You should see a tunnel blocked off.
Behind the bars you will see Big.

[Mission Street]

After the first checkpoint, work your way down the bridge.  Once you
reach the bridge where you must fire a missle to bust the cages, go
forward. You shoudl eventually reach an area where you must hover over a
large gap and land in front of a few police cars with robots behind
them.  If you go back to the edge of the bridge where you landed and
turn the camera, you should spot Big sitting on one of the steel beams.

[Aquatic Mine]

Make sure the water level is at either 1 or 2.  From the starting point
go to the far left corner and find the "Caution" shaft.  Swim under the
water to find the bottom of the shaft.  Look inside and you should see
Big next to the spring.

[Route 101]

???

[Hidden Base]

???

[Pyramid Cave]

First you much reach the area at the second checkpoint.  Once here, you
will find two routes.  A bottom route, or the top route, which allows
you to grind the railing.  Grind this railing and as you go across it,
you will soon reach a high point, to which there is a fence to the left
and you can see outside.  If you look quickly, you can see Big next to the
fence.

[Death Chamber]

From the starting point, go straight forward.  Make your way through all
the doors until you reach the Pyramid Core, the center of the stage.
Now go forward and jump onto the mesh wiring and climb up.  Look inside
and you should see Big on a pillar.

[Eternal Engine]

???

[Meteor Herd]

???

[Crazy Gadget]

In Normal mode, work your way through the stage until you reach the
colored blocks right before the goal.  Make your way to the yellow
block, hit the spring and land on the side of the yellow block.  Now hit
the next spring and start grinding across the railing.  You should see
Big on the left side of the yellow block.

In Hard mode, make it to the section of colored blocks at the end.  When
you get near the blue block to the right, look at the bottom side of it.
You should see Big hanging from it.

[Final Rush]

???

----
DARK
----

[Iron Gate]

Make your way past the second checkpoint to the large elevator.  After
you take the elevator down, go straight towards the door.  Look to your
left down the elevator shaft.  You should see Big hanging on the wall.

[Dry Lagoon]

From the start of the stage, look off to your right, and you should see
the turtle guarded by two robots.  Destroy the robots and the turtle
will go into the water.  Hop on the turtle and hit the B Button to get
him to take you to the next area.  Once in the next area, dive under
water and look for the tunnel that leads to the prison area of this
stage.  Find the turtle swimming underwater and grab ahold of him, and
let him take you through.  As you reach the corner of the tunnel and
turn, you should spot Big hiding behind a pile of rubble.

[Sand Ocean]

Make it to the very end of this stage.  When you see the Goal ring, go
up to it then rotate the camera to the left.  You should see Big sitting
on a platform.

[Radical Highway]

To reach the second checkpoint, you must take a rocket over a large gap.
While in the air on the rocket, the game gives you a top-down view.
Look to the left side of your screen and you should see a blimp.  Big
will be on one of the wings in the back of the blimp.

[Egg Quarters]

From the starting point, go to the left and follow that passage until
you reach the room with 8 pillars.  Their should be a raised center
platform with an ancient shrine on it.  Go up and stand on top of the
ancient shrine.  Now turn to your left and jump up.  You should see Big
on the wall below a flower.  If you can't see him, rotate the camera
until it is further away from you, then you should be able to spot him
when jumping.

[Lost Colony]

After the last checkpoint, you should reach a platform that locks you in
and lifts you up a long shaft.  As you are going up this shaft, look to
your left.  Where the red, lit up portion of the wall is, you should find
Big standing in front of one of them.  It is very difficult to see him
due to the darkness, so you have to look closely.

[Weapons Bed]

This is simple.  From the beginning go forward until you reach the end
of the row of jets to your right.  Look to your left and you should see
some garages with dynamite strapped to their door.  Just look up onto
the roof of them and you should see Big sitting there.

[Security Hall]

At the starting point, turn to your right and jump over the railing.
Now walk towards the fans in front of you and stop on the yellow line
right before the fans.  Now use the R Trigger to rotate the camera to
the right until you get a side view of Rouge.  Look down towards the
fan, and you should see where the rest of the center structure continues
downward.  On the corner of the center structure, you should spot Big
hanging on the wall.

[White Jungle]

First Big can be found on the very last vine you swing on, after the
last checkpoint.  When your coming around on the vine and are about to
let go, you should see a branch from a tree near you, Big is laying on
it, taking a rest.

Big can also be found again.  This time he is located past the Goal
ring.  When you land on the platform with the Goal ring, go around and
go to the backside near the waters edge.  Rotate your camera to the
right, and you should spot Big sitting on a tree to the left.

[Shadow Vs. Sonic - Boss Battle]

There should be a cage in the ground, inside is Big.

[Route 280]

???

[Sky Rail]

This one is rather difficult to see.  As soon as you start off on this
stage, you will be grinding down a rail.  Look to the right side of the
mountain.  You should see some sort of steel device with a wheel at the
end coming out of the mountain.  Now look where the device and the
mountain come together, you should barely see Big's head poking out.

[Mad Space]

???

[Cosmic Wall]

???

[Final Chase]

After passing checkpoint 5, you should have a series of railings.  Make
your way through them until you reach the area where you take the
booster up a long steep incline and hit a spring.  After hitting the
spring you bounce up, look above the spring as you go up and on top of
that ledge, you should see Big.

----
LAST
----

[Cannon's Core - Tails]

Near the beginning after you pass the spiked balls, you will come to a
hallway with a few robots that drop down, and a blue enemy.  Destroy
these enemies and go through the door.  The next room has a platform
that locks you down as it takes you to a lower floor.  When you near the
bottom, look down and to the right of the elevator shaft, you should
spot Big hanging on the wall.

[Cannon's Core - Dr. Eggman]

When you reach the point where you must drop down a large shaft and
dodge many lasers, you should notice there are four time switches, one
on each wall.  If you look along the left wall, you should spot Big near
the left switch.

[Cannon's Core - Rouge]

In the starting room, make your way up the four pillars.  Once you reach
the fourth pillar (with the timer on it), climb up on top, and jump up.
You should see Big hanging from the ceiling near the center piece.  If
jumping up does not work, try getting on the side of the pillar and
rotating the camera, then slowly go up the pillar.  This usually causes
the camera to get a more upwards angle, allowing you to view the ceiling
better.

[Cannon's Core - Knuckles]

First reach the room with the toxic ceiling and floor.  This room should
also have a lot of lasers you must dodge as you swim to the bottom of it.
Near the bottom, you should find Big hidden in the wall.  You should see
him through the glass.  If you don't, just swim around near the bottom
and you will eventually come across him.

[Cannon's Core - Sonic]

???

-----
OTHER
-----

[Green Hill]

???


=======================================================================
(10) STAGES
=======================================================================

----
HERO
----

-----------------------------------------------------------------------
                                  STAGE 1
-----------------------------------------------------------------------

[Basics]

Name:               City Escape
Character:          Sonic
Upgrade:            Magic Glove

[A Ranks]

1st Mission:        18000
2nd Mission:        1:20
3rd Mission:        2:30
4th Mission:        18000
5th Mission:        19000

<><><>MISSIONS<><><>
----------------

[1st Mission] - Escape from the military pursuit!

-(Start To Checkpoint 1)-

City Escape starts out with Sonic on his board going down the street.
There are three ramps before you set off on foot.  The first is straight
ahead, to your left.  After hitting that ramp, you continue down,
turning twice before coming upon your next ramp.  When going into the
turns, make sure that go to the outside, then cut inside as you go
through the turn.  The third ramp is right after the quick left then
right turn.  If you hit this one correctly, it should launch you onto a
trolley car with a Shield item on top.

After passing the trolley, you are on your feet.  To your left is a set
of stairs.  Go up them and you should run into an enemy.  Destroy him
with a homing attack, then continue on.  If you go to the left, you have
a wall in which you can run alongside picking up around 26 rings.  To
the right is a metal box.  Busting it reveals a switch which will cause
16 rings to appear.  After that section you land in front of two wooden
boxes blocking your path, with another enemy to your left.  Again, kill
the enemy, then do the somersault attack into the boxes, busting them.

From there you come to a set of stairs going down.  The best method here
is to jump up, then do the bounce attack onto them, giving you enough
speed to grind down quickly, then do a homing jump to the next railing,
continuing your speed.  After the railing, you will hit a speed booster
that sends you up a ramp.  From here, turn left and you should see a set
of stairs, a 10 ring capsule, and black lifts.  Do a homing attack into
the 10 ring capsule, then drop onto the lifts.  You should then finally
reach the first checkpoint.

-(Checkpoint 1 To Checkpoint 2)-

Right away you hit a speed booster to send you speeding down the road.
Continue in a straight path until you come to your first ramp, which is
right past another set of speed boosters.  Hit this ramp and jump to
gain more speed and go farther.  You should land over half-way down the
street.  Continue down the street and you should run into one of the
three boosters before the next ramp, or all three.  Quickly jump off the
next ramp, if you are launched far enough, you should collect a Magnetic
Field item which is extremely helpful.  When you land you only have a
second before hitting one more booster and another ramp.  This one
launches you into a long upward stair well.

Up the stairs, there are two enemies on either side of you.  For a
quicker time just ignore these unless you need points.  At the end, you
should run into another one of these enemies, destroy this one as it is
in your way.  Continue on to find that you must run down the street
again.  This time a ramp is on your right as soon as you start down the
hill.  Hitting it properly will gain you High-Speed Shoes and an extra
life.  Continue onward until you reach a long stair well leading down.
Have some speed behind you (or use the spring located at the top of the
entrance) and grind down the railing.

At the end of the railing, if you did it with enough speed, you should
run right up the ramp in front of you.  If not, you can continue the
stage to the right where two enemies await you, along with a small set
of stairs.  But if you wish to get up to the top of the ramp, go back up
the stairs and then look to your left, you should see a fence.  Jump
over the fence then run to the platform and jump onto it.  On top you
will find a Gold Beetle enemy, destroy him for a quick 1000 points.
There will also be a Chao box.  Hit the spring to your right and it will
bounce  you in the proper direction and land you in front of checkpoint
2.

-(Checkpoint 2 To Checkpoint 3)-

Here you have two enemies on each side of you, simple ignore them and
continue down the ramp in which you will enter a park-type area.  You
will have two ramps on each side.  Either of which are to helpful.  So
either continue down the main path, or hit a ramp, it is up to you.
They will lead you to a loop, quickly followed by a wall run.  Just hold
forward on the Analog and you should be fine.  After the wall run you
will hit a set of springs.

After the springs, you may or may not catch the pole.  If you do, wait
till your momentum is swinging in the direction you wish to go, then hit
the A Button to let go and fly.  If you do it properly, you should hit
catch another pole, this one will launch you on top of a platform where
a Chao Box is located.  If you fail to catch the pole, you can run back
to the springs and bounce up again.  Or if you just with to continue, do
so.  The top method is simplest though.  After landing on top of the
platform, do the homing attack into the Beetle enemies to your right.
This will quickly and safely get you across the hole.

You will then go through a door way and find an enemy landing in front
of you.  Destroy him and prepare to do a lot of grinding.  You have
three long rails you can grind, and you must jump from each of them.
After the third you will come out in an area, if you have enough speed,
you should catch another pole.  If you have to much, you may over shoot
it.  Your best bet is to jump off at the last second and take the
stairs, quick and safer.  This will bring you to the final checkpoint in
this stage.

-(Checkpoint 3 To Goal)-

Run through the checkpoint then do a somersault to get under the
barrier.  You will now be running downhill with the camera in front of
you, meaning you have to hold down, rather than up on the Analog.  There
are two ramps in this segment, very hard to hit.  The first is straight
and to the left (Sonic's right) side of the street.  After continuing
down the street, you should make three turns then start going downhill
again.  There is another ramp located after your last turn which is on
the left (Sonic's right) side of the street.  Continue running straight
ahead and you will run under a arch in which the GUN truck will get
stuck.  Keep running and you will hit a two sets of boosters which will
launch you to the goal.

[2nd Mission] - Collect 100 rings!

Collecting 100 rings in this stage is rather simple as there are a lot
of them.  Make sure to have more than 30 when you get off the board near
the beginning.  From there take the left path after the stairs, as you
get 26 as compared to the 16 from the switch in the metal box.  When
running down the street, try to collect the Magnetic Field item after
the second ramp.  This is extremely helpful in gathering 100 rings
quickly.

[3rd Mission] - Find the lost Chao!

The Chao is easy to locate.  After the second checkpoint, you should
come to the stages only loop.  Go through it and run down the wall.
Now, rather than catch the pole and swing forward, you should drop down
and turn around.  Go back a bit and you should find an ancient shrine.
Play the Mystic Melody atop this shrine and a spring should appear.

Bounce up, then catch a pulley.  Now, simple hit the A Button and you
should jump to the next.  Do not hit the Analog to interfere, or you
could move Sonic off a bit.  After the second pulley, you will come up
and see a Beetle enemy awaiting you.  Simply jump and hit the A Button
right before you hit him, this should kill him and bounce you upwards to
catch the next pulley.  The next enemy is very similar, only this time
he is lower from the pulley.  Hit him and hold the A Button down to get
a higher boost.  The next thing you will run into is a floating spring,
moving up and down.  Wait until it is up high and jump into it.  Bounce
up to find a final Beetle enemy waiting for you, this time with a
electricity field around him.  Wait until he drops it and hit him.  You
will then get a pole you must swing on.  When you hit, swing off in the
correct direction (up) as soon as possible so you do not lose your
momentum.  Once you launch into the air, press the Analog so you go
towards the wall, keep it pressed.  You should land in a small opening
where you find the lost Chao.

[4th Mission] - Reach the goal within 3 minutes 0 seconds!

Near the beginning, make sure not to hit any cars on your way down the
street, these slow you down dramatically.  Also make sure you hit each
ramp at full speed and jump to gain a lot of distance in a short amount
of time.  Hit all the boosters you can, as they add a lot to your speed
also.  If you find a long row of rings, use the Ligh Dash move to
quickly go through them.  Use these tips to hopefully make it to the end
before the 3 minutes are up.

[5th Mission] - Clear Hard mode!

-(Start To Checkpoint 1)-

There are four ramps in the beginning run in hard mode.  The first
street you start on is just the opposite of the other missions (i.e. the
ramp is on the right side rather than the left side).  The rest of the
ramps are located in the middle of the streets.

You notice a difference right away after you get off the board.  There
will now be four enemies around the stairs rather than the one.  Take
them out for some extra points.  Afterwards continue on.  When you round
the corner near the first rail grind, you will see two enemies new to
this stage.  The ones with the shields.  Simply do the somersault attack
to take them out at the knees.  Then bust open the now metal boxes.
Beware of the Beetle enemy on the other side, he will start firing at
first site.

Get past the Beetle enemy and grind down the railing, hit the booster
and go up the quarter pipe.  When you turn to your left, you will notice
you have only one way to go now.  You can't go up the stairs, rather you
must do a homing attack to the Beetle enemy and then land on the black
lift, then jump to the grass and first checkpoint.

-(Checkpoint 1 To Checkpoint 2)

When you start the street run, you'll quickly find a new ramp as soon as
you start to descend down the hill.  Hit it and make the jump to
retrieve the Magnetic Field.  The rest of the ramps following it are the
same as usual.

After the fourth ramp in which you normally engage the large upward
stairs, you will now note they have iron gates in front of them.  So you
now have to either jump up and grab the ledge, or bounce up.  Another
difference is the enemy awaiting for you at the top of the stairs.  It
is a shielded enemy, but simply somersault it to destroy him.

The next street run is the same as in previous missions.  But rather
than have High-Speed Shoes off the first and only ramp, you have a 5
ring capsule and an extra life.  Once you reach the flat portion of the
street, you should notice another addition to the stage, another robot,
then after passing under the arch behind him, another drops from the
sky.  Then the final addition to this row of enemies is a Beetle enemy
in front of the railing, which can simply be dodged by running under
him.

After grinding the railing, you will come to the quarter pipe up to the
platform.  Get on top to find another shield enemy.  If you decide to
miss the pipe, go to the right and you will only find one of the laser
shooting robots.  Continue on until you reach the checkpoint.

-(Checkpoint 2 To Checkpoint 3)-

When you run down the ramp you will notice an addition of three new
ramps.  The middle one going in your direction, and the two side ramps
going backwards, they also have a moving Beetle enemy floating back and
forth over them.  As you continue past the ramps, the way to the loop
contains two more laser shooting robots, then you have the loop and wall
run.

If you come off the springs hoping to catch a pole, well, you'll only
find one pole.  Simply drop off the pole, or jump, it doesn't matter as
there is only one pole in Hard mode.  Up the steps are three enemies.  A
shield robot and two Beetles.  Simple do the homing attack on them to
quickly score points.  Now for a somewhat challenging part.  When you
turn right to continue the stage, you will notice there are no more
black lifts.  Rather you have a moving beetle and a row of rings.  Wait
until the beetle is near the rings them do a homing attack on him, then
light dash through the rings.

After the rings, you should reach the stairs with three rails.  You'll
see the Golden Beetle enemy at the beginning of the first railing,
destroy him before he disappears for a quick 1000 points.  Grind down
the railing, but be careful when you reach the end of one railing and go
to the next.  There are enemies between each now.  A Beetle at one, and
one of the laser robots at the other.  When you reach the end of the
stairs, the rest of the area is similar to the Normal mode.  Run up the
stairs or take the lifts to the checkpoint.

-(Checkpoint 3 To Goal)-

The final run down the streets from the GUN truck is basically the same
as the other missions.  Only this time the truck seems a bit faster than
normal.

<><><>CHAO BOX LOCATIONS<><><>
------------------------

[Chao Box 1]

When you reach the big staircase leading up after the street run, go
almost all the way up.  You should find a Chao Box on the right side
after the 2 enemies.

[Chao Box 2]

After you find Chao Box 1, continue on, you should run down the streets
a bit more, then come to an area in which you grind down a railing on a
long set of stairs.  After the railing, you enter a area with two
enemies on the right side, with stairs going down.  Then a white ramp to
run up in front of you.  Use the speed from the grind to run up the
ramp.  If you can't make it up, go back up the stairs a little way and
jump over the fence on the left side.  Once you reach the top, you
should find Chao Box 2.

[Chao Box 3]

After you complete the loop in this stage, you run down the wall and if
you keep the speed up, you will bounce off springs and catch a pole and
start swinging.  Swing off this pole onto the next, then from there
swing onto the platform.  There should be a Chao Box there.

-----------------------------------------------------------------------
                                  STAGE 2
-----------------------------------------------------------------------

[Basics]

Name:               Wild Canyon
Character:          Knuckles
Upgrade:            Mystic Melody

[A Ranks]

1st Mission:        16000
2nd Mission:        1:30
3rd Mission:        0:40
4th Mission:        16000
5th Mission:        17000

<><><>MISSIONS<><><>
----------------

[1st Mission] - Find 3 pieces of the Master Emerald!

I can't really point you in the direction of all the emerald pieces as
they are random each time you play, and that would take a whole other
guide.  That is why I suggest checking out brak2000's hunting guide at
GameFAQs.com.  It helps you out as much as possible in hunting.

This paragraph more of less describes the board.  Inside there are four
floors.  You have your starting floor (where you start), the main floor,
side walls (little ledges out of the wall, one on each wall), and the
top floor.  On the main floor you have the base of the air lift, and 4
statues in each corner.  There are also 6 pillars stemming from the main
floor.  The starting floor only has two sections, where you start and
the opposite side is similar.  The middle floors (ledges) don't have
much on them, but are hot spots for emeral pieces.  The top floor has a
section of metal boxes, wooden boxes, a large pushable structure, and
two smaller structures that can be pushed.  Memorize the location of the
metal boxes (they are straight up and to the right from your starting
location).

Outside of the stage you have the sunken Sphinx to the right, and the
Lonely Statue to the left (based on the starting area).  In between are
other structures such as stone boxes filled with wooden boxes, ledges,
and other various things.  The bottom floor in this area surrounding the
air lift has 4 statues, and 2 holes leading back down.  Right behind you
as you come up (provided you came up going straight from the starting
point), you should see a spiked enemy and a spring.  Climb the wall
behind them and find the picture.  Remember this location also, as you
will return to it.

Now, the best suggestion of finding emerald pieces is to simply jump and
glide around.  This provides a quick skim of the stage since your radar
will pick up pieces from a pretty far distance.  Also use the computers
to give you hints.

[2nd Mission] - Collect 100 rings!

This stage is a little low on the ring count.  Right from the get go you
should be able to pick up 8 rings.  After this, head to the top of the
pillars.  A quick 56 rings are available up here.  From here go to the
outside.  Float up to the top and land on one of the ledges right below
the windmill/pin wheel type structure.  You should find another 30 here,
giving you 94.  From here to in the direction of the Lonely Statue, you
should find enough to give you 100.

[3rd Mission] - Find the lost Chao!

Remember the metal boxes on the top floor?  If not, step out off the
starting area onto the main floor.  From here turn right, you should see
a statue.  Run to that statue and climb a nearby wall until you reach
the top floor inside.  From here you should see four metal boxes in the
corner.  Bust them open to find a picture.  Dig inside the oval shape in
the center, this will take you to another room.  Once inside play the
Mystic Melody on the ancient shrine, it should open a door with another
ancient shrine.  Play here also.  A warp should open up on the opposite
wall, jump in to be taken to the room where the Chao is.

[4th Mission] - Collect the Emerald pieces in 2 minutes 0 seconds!

This mission is basically the same as the first, except with a time
limit of 2 minutes.  Use the same tips given earlier to help you find
the emeralds as quickly as possible.

[5th Mission] - Clear Hard mode!

The emerald locations in Hard mode are the same each time.  Just follow
these directions and you should find them no problem.

The first emerald is located outside.  Quickly ride the air lift up and
go to the direction of the Lonely Statue.  You should pick it up on your
radar rather quickly.  It is located under a platform with four ledges
extending from it.  Stand on the nearby large stone structure (the one
with wooden boxes inside it) and you should be able to jump up and glide
into it.

Emerald two is located outside also.  When you reach the outside, drop
to the ground around the air lift.  Run around the air lift until you
find an area with a spiked enemy and a spring in the ground.  When you
find it, jump onto the wall behind it.  Climb up and you should find a
picture you can dig into.  Dig into it, and put on your sunglasses.
Look around in the small room until you find a trail of rings leading up
to a picture.  Climb this wall and dig into the picture, you should end
up in another small room with the emerald piece.

The third and final emerald you've probably seen.  It is located at the
bottom of the air lift.  You can't just jump at it, or you'll get blown
up in the air.  Rather, from the starting point, look at the three
pillars to the left.  Go up the middle pillar (the shorter one).  You
should then put on your sunglasses and see a spring, run into it and you
should bounce into another spring, then go into the emerald.

<><><>CHAO BOX LOCATIONS<><><>
------------------------

[Chao Box 1]

Located on the top of one of the pillars surrounding the air lift.

[Chao Box 2]

On the top of the stage, where the "Sphinx Head" is buried, there should
be a Chao Box nearby.

[Chao Box 3]

The final Chao Box is located at the bottom of the "Lonely Statue" which
is on the top area of the stage.

-----------------------------------------------------------------------
                                  STAGE 3
-----------------------------------------------------------------------

[Basics]

Name:               Prison Lane
Character:          Tails
Upgrade:            Laser Blaster

[A Ranks]

1st Mission:        26000
2nd Mission:        2:30
3rd Mission:        2:00
4th Mission:        26000
5th Mission:        26000

<><><>MISSIONS<><><>
----------------

[1st Mission] - Find the core of the Prison!

-(Start To Checkpoint 1)-

Right when you start off there are 5 enemies in the room with you.  They
are all Beetle enemies.  Three are directly in front of you, the fourth
is to the top left, and the fifth is right behind you up in the air.
You only need to destroy the four in front of you to open the gate.  The
one behind you opens a gate to the side, which leads to a animal in a
pipe.

When you start down the tunnel, watch out for the flying enemy coming at
you.  Just lock on and blast him quickly.  There is a camera right past
him in the next tunnel, destroy that and the enemy past the gate, this
should open it up.

After going up the first elevator, and going into the cell after that,
then exiting, you should see another elevator leading to the top of the
cell.  If you go up here, and hop over the railing, the camera will
rotate, showing you a cell along side the wall.  You can hover over
there to find a Chao box if you want.  If not, don't bother with the
elevator.

After continuing on you will come to two metal boxes, with two of the
unbreakable kind behind it.  Beware of the enemy that drops from this
point.  After breaking the wooden boxes past this point, you have
another enemy drop from the ceiling.  After the enemy with the numerous
weapons, continue down the tunnel, be careful of the two flying enemies
coming at you.  They can really kill your ring count.  The first
checkpoint should be to your left.

-(Checkpoint 1 To Checkpoint 2)-

Blast the enemy past the gate to open it, then continue on.  When you
enter the next room, there should be a few enemies dropping down, then
another flying from the opposite tunnel.  Quickly destroy them before
they have a chance of damaging you.  Before the elevator, to your right
is a Chao Box which is guarded by another enemy from the ceiling.

After taking the elevator up, and going through the tunnel, you'll see
four Beetle enemies waiting for you.  Destroy them and the gate will
open, leading you to another two Beelte enemies.  Destroy them and the
canister behind them.  You'll now enter the large elevator shaft.  On
your way up, be careful because the enemies are all around you.  Destroy
them by locking on to a few then firing.  This will take out more than
one at a time and give you bonus points.  The next checkpoint should be
at the top of the shaft.

-(Checkpoint 2 To Checkpoint 3)-

Destroy any enemies in your way to open up gates and move on.  Don't
worry about the steam from the pipes, it won't hurt you.  At the end of
the tunnel, move near the gate so an enemy will drop down.  Destroy him
to open the gate and come out to a small opening.  Be careful of the
enemies flying at you when you enter the opening.  To the right side of
the opening there is an elevator.  Take it up to find a 20 ring capsule
and a shield.  Also you can find a ancient shrine if you look to your
left.

Continue on through the stage taking out the enemies as you encounter
them.  After taking the two elevators in succession up, take out the
enemy as you reach the top, then take out the enemies across the huge
gap.  This should open up the gate to the left.  Afterwards continue on.
When you reach the elevator, you will spot the Golden Beetle right past
it, as usual, take it out for a quick 1000 points.  Look out for the
enemies flying above you though, they can be a real pain.  If you want
to release the animal in a cage that is in front of you, turn around and
hover over to the top of the other cell and shoot off the rocket.

You should be able to continue on through without any real problems.
Just make sure to destroy any enemies in your way.  And if you can't get
a gate open, shoot the enemies on the other side.  You should eventually
reach checkpoint 3.

-(Checkpoint 3 To Goal)-

Destroy the enemies on the other side of the the gate to open it up.
Continue on until you reach the opening and take out the four Beetles in
front of you.  When you move towards the elevator, three more enemies
will drop down.  Destroy these.  If you take the elevator up and the
gate does not open, look behind you.  There is a enemy up high above
where you entered at.  Destroy him and the gate should open.

Continue down this passage and blast the enemies in your way.  You
should come up on the goal.  If you don't have the Laser Blaster, you
can pick it up to your left past the goal.  Just make sure you destroy
all enemies in the goal room, some are high up.

[2nd Mission] - Collect 100 rings!

This stage is sorta challenging when it comes to getting 100 rings.  You
always have to watch out for any enemies just flying right at you.  If
they hit you, you lose a lot of rings, and only drop a maximum of 20.
Try to collect any ring capsules you can.

[3rd Mission] - Find the lost Chao!

After the second checkpoint, you should go down a tunnel and come out in
a small opening with another tunnel in front of you.  Rather than run
down the other hallway, look to the right.  You should see a elevator in
the floor.  Step on it to go up to the roof of the tunnel.  When on top
of the tunnel, look to your left.  You should see an ancient shrine.
Hover over to it and play the Mystic Melody on top of it.  A spring will
appear, bounce on it and you should go up to a higher floor.  Destroy
the enemies nearby and land.  A gate should open up when the enemies are
destroyed, allowing you to go inside.  Go inside and walk down the
tunnel a bit, the lost Chao should be at the end.

[4th Mission] - Reach the goal within 3 minutes 0 seconds!

As with the 1st Mission, this mission is basically the same, except you
have a time limit you must beat.  Run through the stage while destroying
enemies in your way.  Try not to stop or waste time on extra enemies.

[5th Mission] - Clear Hard mode!

-(Start To Checkpoint 1)-

Right away you should notice a difference.  There is one Beetle past the
gate, and when you get near, two more enemies drop from the ceiling.
Destroy all three to move on.  When you reach the next gate, standing in
front of it is one of the enemies with a shield.  They really kill your
time, as you have to wait for them to get ready to fire before killing
them.

Continue on a ways as the stage is pretty normal for a bit, besides one
enemy dropping down.  Right before you get to your second elevator you
have to take (not the one leading to Chao Box 2), three Beetles appear
in the middle of the tunnel.  Quickly destroy them before they can
attack you.

Afterwards, continue on and jump on the metal box to get a boost up.
Three enemies will drop down here, quickly blow them up.  Now you have
to make it past the weight.  Run underneath it as fast as you can.  Now
you should have a pretty easy run to the first checkpoint.

-(Checkpoint 1 To Checkpoint 2)-

When you enter the room after the first checkpoint, there will be a
Beetle enemy waiting on the right side, waiting to blast you.  Destroy
him quickly, as he will fire on sight.  Continue on with the stage.
When you reach the large elevator, make sure you take out the enemies on
your way up.  In Hard mode they will fire as soon as they get a chance.
Do not let them get that chance.  Make it through and you reach
checkpoint 2.

-(Checkpoint 2 To Checkpoint 3)-

Continue through the passage until you reach the area in which the
ancient shrine is.  You must take the elevator up and destroy the Beetle
enemy on top of the tunnel.  It is one of the enemies needed to open the
gate.

After the two elevator rides, you will have to take out enemies across
the large gap again.  The one on the left is a bit harder to hit.  You
will probably end up shooting his laser attack.  Try jumping to target
him, rather than his laser.  Afterwards the gate will open and you can
continue on.  Beware of the enemy flying through the cell though, he
will take you out easy if your not quick.

The Golden Beetle is in the same area as before, this time just a little
to the left though.  Beware of the extra enemies around, they may cause
a few problems.  There is also another shield enemy waiting for you.
From here on out you should make it to checkpoint 3.

-(Checkpoint 3 To Goal)-

In the room after checkpoint 3, take out all the enemies.  If you can't
get the gate to open, go to the right of the elevator and three Beetles
should appear, blast them and the gate will open.  After that you should
be fine.  There will be one last shield enemy in your way before the
goal, just destroy him and the rest of the enemies behind him to
complete the stage.

<><><>CHAO BOX LOCATIONS<><><>
------------------------

[Chao Box 1]

Right at the beginning of the stage, turn to your right and you should
see metal boxes.  Blow them up, revealing a path to the first Chao Box.

[Chao Box 2]

Near the beginning of the stage, when you are coming through the
passages and start going up small elevators, you should notice an
elevator that takes you up to top of the passages.  Get on the top of
these areas and look over towards the entrance, you should see a prison
area along the wall.  Destroy any enemies near it and the gates will
open.  Hover over to it and you should find a Chao Box inside.

[Chao Box 3]

After the first checkpoint, you enter a room with a gate in front of it,
and with an elevator.  After you destroy the enemies and go past the
first gate and are about to get on the elevator, turn to your right and
there should be a smaller gate there.  Inside is a Chao Box, kill the
enemy to lower the gate and get the box.

-----------------------------------------------------------------------
                                  STAGE 4
-----------------------------------------------------------------------

[Basics]

Name:               Metal Harbor
Character:          Sonic
Upgrade:            Light Shoes

[A Ranks]

1st Mission:        20000
2nd Mission:        1:10
3rd Mission:        0:50
4th Mission:        18000
5th Mission:        18000

<><><>MISSIONS<><><>
----------------

[1st Mission] - Escape from the military base!

-(Start To Checkpoint 1)-

This is pretty easy to get to.  Simply go through the stage and you'll
end up there in no time.  After you hit the second blue and black ramp,
you land on platform and have a choice.  Take the top route which
involves home attacking enemies, or the bottom route, which takes you
some springs and keeps you on the normal path.  If you take the higher
route, you will find more enemies to home attack and can completely
bypass checkpoint 1.

Taking the normal route, you will run into a few springs and make it to
checkpoint 1 with no problem at all.

If you take the high route and bypass checkpoint 1, you will follow
rings and land where you would've, had you taken the regular route (just
made it there a bit faster and with more rings and points).

-(Checkpoint 1 To Checkpoint 2)-

You should be on a platform now with a bunch of Beetle enemies in front
of you.  Just do the homing attack through them to make it onto the
ship.  From there, simply hit the speed boosters to make it across the
deck as quick as possible.  This will lead to another group of rings.
Light dash your way through them and you should run into checkpoint 2
easy.

-(Checkpoint 2 To Checkpoint 3)-

Continue running through the stage.  You should come to a half loop that
takes you into a set of springs.  Bounce off and keep running.  You
should run into a structure in which you must somersault underneath.
Then you will take a pulley up, run a bit further and do the same thing.
Then you will have a loop to run through.  After coming out of it, you
will have yet another structure to somersault under.  But rather than
catch a pulley on this one, you hit a speed booster that will send you
forward towards four Beetle enemies that you must home attack.  From
there you will reach your third and final checkpoint.

-(Checkpoint 3 To Goal)-

After the third checkpoint, you will catch a rocket over to the lift off
platform.  When you land on the lift off platform, you have 15 seconds
to make it up to the top and get on the rocket.  This is a lot easier
than it seems.  Just run through the structure following the path.  Hit
the speed boosters to help out.  Hit the spring at the end and land on
the rocket ship.

There is also an alternative route on the rocket ship.  Rather than hit
the spring and grab hold of the handle, go past the spring and you
should find Beetle enemies.  Do a homing attack through them, then land
on another platform and hit the booster.  This should send up up the
ramp and into rings, which you must light dash through.  This will take
you to a spring which will lead you to another spring, and onto the
rocket.

Sonic will drop off the ship and into some other structure.  Here he is
on his board once again.  It is hard to control him in the tunnel, but
you can pick up a few ring capsules and even a extra life.  When you
come out, you go through a loop, then hit a jump to land right in the
goal.

[2nd Mission] - Collect 100 rings!

You should be able to collect 100 rings in this stage fairly easily.  At
the beginning before checkpoint 1, rather than take the lower route,
take the higher route so you can do the light dash through the rings.
Also make sure to collect any rings you see.  You should get 100 rings
before checkpoint 3.

[3rd Mission] - Find the lost Chao!

Work your way through the stage until your on the ship.  Rather than go
through the ship and continue on.  Stop near the building on the ship
and look to your left.  You should find a few garage type areas there.
Two large ones on the side, a smaller one in the middle with one on top
of it.  The one on top has an ancient shrine in it.  Bounce up there and
get inside.  Play the Mystic Melody.

This should make a platform right in front of the garage your in.  Step
onto it and jump on the roof to the right.  This will lead you to
another platform.  You may have to bounce to get on it.  Then continue
working your way up until you reacha permanent structure in the water.
This is where you will find the lost Chao.

[4th Mission] - Reach the goal within 2 minutes 0 seconds!

This may seem challenging, but it is rather simple.  Take the quicker
route at the beginning with the rings.  Make sure you don't stop to mess
around.  Also when in the tunnel towards the end, don't push the Analog
to much or you'll end up hitting walls which slow you down majorly.

[5th Mission] - Clear Hard mode!

-(Start To Checkpoint 1)-

When you reach the area in which you can take the high route (passing
the checkpoint) or the low route, you'll notice that the enemies at the
begging section have disappeared.  They will appear if you get near
them.  After them, you'll see a Beetle dropping bombs, home attack him
and then continue on through the next few Beetle's, then hit the final
Beetle who is also moving and dropping bombs.  The ring line is a bit
different also.

-(Checkpoint 1 To Checkpoint 2)-

When you make it to the next platform and must do the homing attack, you
will notice it is in a different pattern.  Rather than going straight
ahead, you take out all enemies.  You should also hit the Golden Beetle
this way without even trying.

When your on the ship, be careful when hitting the boosters.  There are
now the spinning spiked ball enemies on board.  There are a few, so go
around them, then make your way to the end and light dash to the next
checkpoint.

-(Checkpoint 2 To Checkpoint 3)-

You should be able to make it to the pulleys without noticing much
difference (except the one corner without the ring trail).  When you
reach the first pulley, there will be a big flying robot in front of it,
just home attack it and continue on.  When you reach the top of the
second pulley, you will find another, simply destroy it.

When on your way to checkpoint 3, the structure that you must somersault
under with the boosters behind it is now guarded also.  Destroy the
robot and continue on.  This time when you home attack the enemies, they
are a bit farther apart.  You should be able to make it with no problem
though.

-(Checkpoint 3 To Goal)-

After you pass the checkpoint, you will notice there is no rocket to
take you to the lift off pad.  Rather you get near the edge and will see
a Beetle enemy appear.  You must now home attack him and more will
continue to appear, leading you across.  There is one big robot on the
lift off pad, but you can quickly run underneath him.  When you drop to
the point where you board through the tunnel, it may delay before
breaking the gray part open.  And Sonic may end up backwards
occasionally.  This can be annoying and slow you down.  The best
solution is to usually push forward when the gray section busts open.

<><><>CHAO BOX LOCATIONS<><><>
------------------------

[Chao Box 1]

After the loop, you should go off a ramp and land on a platform.  Rather
than drop down and continue on, you should see a beetle enemy floating.
Do a homing attack into him and the one behind him.  You shoud now land
on the upper level platform.  From there you should see more of the same
type of enemies.  Do homing attacks to each one.  You should now end up
in front of a row of rings, and see another beetle enemy to your right.
Go after the beetle enemy and do a homing attack into him and keep
pushing right.  You should land on a cylinder which has a Chao Box on
top of it!

[Chao Box 2]

After you land on the ship and go down about 3/4 of the way, you should
see a few garages on your left.  In the middle one is the second Chao
Box.

[Chao Box 3]

Before the last checkpoint, and right before you take the rocket over to
the platform in which the rocket ship is, you should see a Chao Box near
the checkpoint.  It is to the right of it.

-----------------------------------------------------------------------
                                  STAGE 5
-----------------------------------------------------------------------

[Basics]

Name:               Green Forest
Character:          Sonic
Upgrade:            Ancient Light

[A Ranks]

1st Mission:        15000
2nd Mission:        2:30
3rd Mission:        1:30
4th Mission:        12000
5th Mission:        12000

<><><>MISSIONS<><><>
--------------------

[1st Mission] - Escape from the island in 8 minutes!

-(Start To Checkpoint 1)-

There are two routes you can take here.  After running down the half
pipe and jumping across the water, you will meet three enemies.  You can
destroy them and go past them.  Or if you go to the left, you can take
another route, which is quicker and offers more rings.  If you take the
normal (past the three robots) route, you will find a spiked enemy
inside the tunnel.  Either one of them leads to the checkpoint, with the
left being a bit faster and giving a lot more rings.

-(Checkpoint 1 To Checkpoint 2)-

After the first checpoint, you will go a little ways before hitting a
spring, then catching a vine.  From here you land on the top route.  But
if you noticed while swinging, there is a bottom route also.  Take your
pic.

If you take the top route, you'll enter a passage with a lot of enemies
that you can home attack to rack up points on.  After them you'll reach
a spring, then catch another vine.

If you took the bottom route, you'd pick up a few rings and then hit a
spring, landing in front of another spring, the same as if you took the
top route.  it is really up to you what to take as they seem equal to
me.  But more points come from the top.

After the vine swing, you will come down into another passage that leads
into a half pipe.  Run the half pipe and go through the loop, then
you'll come out, hit a jump and land in a little opening.  Inside you'll
find a few rings and three enemies, and a Golden Beetle to the right of
them.  Do the homing attack to all three enemies and you should hit the
Golden Beetle also.  Then you can take the boosters up, or go past where
the Golden Beetle was to find two ring capsules.

Anyways, you will catch another half loop then hit a set of springs.  If
you don't go down the passage to the checkpoint (which you should be
able to see at this moment), you can turn back and go to the right side
and find a ring capsule.  And if you get near enough to the edge, you
can find a Beetle floating, home attack it, then again, hitting a
capsule this time, then once more into another capsule.  This will take
you to the Ancient Light upgrade.  If you don't want it now, or have it,
continue on through the checkpoint.

-(Checkpoint 2 To Checkpoint 3)-

After the checkpoint, you enter another halfpipe.  Work you way down it
without going off the edge, then hit the springs and catch a vine.
You'll land on a platform.  You can bust the wooden boxes nearby to take
an alternative route.  Or you can take the top route. Both of which are
about equal in time, with the top probably a bit faster.

The top route takes allows you to home attack two enemies for more
points, it also gives you access to a Chao Box and you can reach the
ancient shrine (located on a ledge on the left side of the platform that
has the third checkpoint).

The bottom route has a ring capsule, and a row of rings you can light
dash through.

Either way you go will put you right at the third checkpoint.

-(Checkpoint 3 To Checkpoint 4)-

After passing through checkpoint 3, you will go down a half pipe, then
reach a spring.  Hit this spring and you will begin working your way up
on many different springs.  You can decide if you want to pick up the
capsules along the way or not.  Be careful as there are a few enemies
along the way.  Just home attack them, but be careful, the last Beetle
enemy may cause you to miss your spring and fall to the bottom.  Once
you reach the top, you should be at checkpoint 4.

-(Checkpoint 4 To Checkpoint 5)-

After the fourth checkpoint, you have another half pipe to run through.
At the end of this one though you hit a speed booster and catch a bunch
of springs through a cave which eventually put you on a vine bungee
cord.  Hold down the A Button while bugee jumping to go further down and
collect a ring capsule and extra life, also getting an "Awesome" trick
score of 1000 points.

After the bungee fun, you will continue on and a robot will drop down,
home attack him, then get his two beetle buddies behind him.  This
should lead you into the fifth checkpoint.

-(Checkpoint 5 To Goal)-

As with most of the checkpoints in this stage, you start at another half
pipe.  Work your way down and when you reach the end, you'll grab hold
of a vine and swing around.

When you land, you should be on some area with the ground moving up and
down.  Wait till it goes down and hit the spring towards the end, this
will bounce you into a few more springs, which will lead you right into
the goal.

[2nd Mission] - Collect 100 rings!

This is pretty easy.  From the beginning stay in a relatively straight
path in the half pipe to collect a few rings from there.  Then after the
jump, rather than go straight ahead past the enemies, go to the left and
hit the spring.  There should be a good amount of rings through that
route.  Afterwards continue on.  When you pass the vine and have the
option of going straight where all the enemies are, or dropping down to
the lower route, take the lower.  It has more rings.  Continue forward
and you'll end up in the area where the three enemies are next to the
Golden Beetle.  You should find two capsules right past the Golden
Beetle.  By now you should have 100, if not, continue on and you should
find some more capsules after the half loop.

[3rd Mission] - Find the lost Chao!

Right before checkpoint 3, at the top of the hill, if you get near the
left edge of the platform (back by the moss covered rock).  You should
notice an ancient shrine.  Drop down and play the Mystic Melody.  Some
floating platforms should appear.  It is best to use the bounce move to
get on top of these, as they are a little high.  Work your way up to the
top platform, and towards your right you should see two Beetles.  Home
attack them and you should land on the final platform where the Chao is
located!

[4th Mission] - Reach the goal within 4 minutes 0 seconds!

As with all 4th Mission stages, the idea is simple.  Basically do what
you did in the 1st Mission, except faster.  I won't offer any real tips
here, as the regular route should be fast enough to make it to the end
under 4 minutes.

[5th Mission] - Clear Hard mode!

-(Start To Checkpoint 1)-

After the first jump, you will spot the first difference.  There is a
moss covered rock now in your way after you land, and the three robots
are already down, and in different locations.  Their accuracy is also
much higher, so be careful.

Now, if you take the normal route (straight ahead), you should find the
only difference before the first checkpoint is the enemy in the tunnel.
It is an armored enemy that you can't kill (at least to my knowledge).

If you take the alternative route to the left of the normal route, you
will now have to bounce up to the platforms rather than take the spring.
After going through the loop, you'll find that there is no jump
afterwards.  Rather now there are two Beetle enemies.  Home attack them
to make it across to the ramp.  Hit the ramp and sail to the first
checkpoint.

-(Checkpoint 1 To Checkpoint 2)-

After the first checkpoint, most of the area between it and the second
checkpoint are the same.  After the vine swing, if you take the lower
route, you will encounter an enemy in front of the spring.

The only other major difference is right before the second checkpoint.
The half loop before it only has boosters half way up it, so you must
have speed before running into it so you can reach them.  And there are
two enemies guarding the checkpoint.  Simply home attack them both to
continue on.

-(Checkpoint 2 To Checkpoint 3)-

After the checkpoint, you will go through a half pipe.  Now there is one
major difference here.  And that is the fact that there are now spiked
balls on the half pipe!!  It is sort of hard to dodge them, I suggest
jumping over them.

Besides that major difference, there isn't much else between there and
the checkpoint.  The bottom route (through the wooden boxes after the
vine swing) is still the same, as is the top route.  Just continue on
through as normal until you reach checkpoint 3.

-(Checkpoint 3 To Checkpoint 4)-

Again, as with most of this stage, there are very few changes.  The only
noticable ones between the two checkpoints are after the first spring
you hit, there is a spinning spiked ball enemy next to the other.  It
can be dodged simply by going over it.  There is a Beetle enemy missing
up top after the robot enemy, but don't worry, you can still make the
spring by jumping far enough.

-Checkpoint 4 To Checkpoint 5)-

When running through the half pipe at the beginning, you'll find more
spiked ball enemies just sitting in the middle of the pipe.  Jump over
them and continue on, as the rest of the area before checkpoint 5 is the
same as Normal mode.

-(Checkpoint 5 To Goal)-

Okay, you want a difference between Normal and Hard?  Well now you have
one.  After going through the half pipe and swinging on the vine, you
will come to a big difference.  When you land on the moving ground, the
piece you land on sinks VERY quickly.  Quickly do the bounce move as
soon as you land and get to the platform next to you on your left.
After this you should be able to work your way to the end without any
problems.

<><><>CHAO BOX LOCATIONS<><><>
------------------------------

[Chao Box 1]

From the starting point, go down the half pipe and hit the jump.  When
you land, you have the option of going straight ahead, or to the left
via the spring.  Go straight ahead past the enemies.  Work your way
through the tunnel until you reach the spiked enemy.  Destroy him and
look to your right.  You should see some water going in a small hole.
Somersault through it to find the first Chao Box.

[Chao Box 2]

After checkpoint 2, and the vine swing, when you land you should see the
two Beetle enemies floating.  Rather than continue on and home attack
them, walk towards them and drop off the edge, you should land on a
smaller ledge.  On it you will find the first Chao Box.

[Chao Box 3]

After checkpoint 3, and the halp pipe run, you should come to the area
in which you must bounce up springs.  When you bounce off the second
spring, you should come down and see the Chao Box on the ledge.


-----------------------------------------------------------------------
                                  STAGE 6
-----------------------------------------------------------------------

[Basics]

Name:               Pumpkin Hill
Character:          Knuckles
Upgrade:            Shovel Claw

[A Ranks]

1st Mission:        12000
2nd Mission:        3:00
3rd Mission:        1:00
4th Mission:        13000
5th Mission:        16000

<><><>MISSIONS<><><>
--------------------

[1st Mission] - Find 3 pieces of the Master Emerald!

This stage is one of the harder Knuckles stages.  Use the computers to
get tips on where the emeralds are.  Make sure to check on top of the
pillars with huge stone pumpkin heads.  As usual, there isn't much
advice I can give you on finding the pieces as they are randomly placed.

[2nd Mission] - Collect 100 rings!

I'll tell you right now.  This mission is a pain in the ass.  The rings
are scattered about.  But you should be able to find a few balloons here
and there with some rings in them.  Check the gray beams between each
piece of land, they usually hold a few.  On top of Church Hill you will
also find a few rings.  Pumpkin Hill lacks a bit in the ring category,
but a few can still be found there.

[3rd Mission] - Find the lost Chao!

This Chao is pretty easy to find.  From the starting point, glide
forward until you are in the middle platform (where you found the Shovel
Claw).  Now go to the platform on your right, that will take you to
Ghost Train Mountain.  When you drop off the rocket, look to your right.
You should see a huge mountain, this is Pumpkin Hill.  Jump and glide
towards the mountain.  You should spot a ledge from the mountain to the
left (the lowest ledge you see when going towards the mountain).  Go
here and you should find a rocket to launch you to the top.  Go up top
and find the ancient shrine on top of the mountain.  From there you
should see the platforms appear.  Follow them until you reach the Chao!

[4th Mission] - Collect the Emerald pieces in 3 minutes 0 seconds!

Argh, I hate this mission.  Use the computers to give you tips on where
to find the pieces.  If one of them doesn't give you a good enough tip,
try another.  It is best you learn your way around Pumpkin Hill before
tackling this stage.

[5th Mission] - Clear Hard mode!

The first two pieces are pretty easy to get.  The third piece may cause
you a few problems however.  Some of the differences in this board
include the flying machines that shoot you, and the ghost are very large
now, and require a few hits to kill.

From the beginning of the stage, jump and glide forward to the center
platform (the one where the upgrade was found).  Now go to the platform
to the right of that.  You should meet a large ghost, destroy it.  Now,
look to your right from here (by now your radar should be beeping).  You
should see an area with the spinning spiked ball enemies.  Glide over to
that platform.  Then turn back and you should see the bottom of a
mountain.  Glide to that and start climbing up.  Get underneath the
ledge that is coming out of the mountain (near the pipe coming out
also).  Now, from here jump off and glide away from the wall, you should
find the piece here.

The next piece is found near the bottom of Pumpkin Hill.  Grab hold of
the wall and climb down almost to the bottom of the mountain.  Now work
your way around and you should pick up a piece on your radar.  Keep
working until you find two skulls breathing fire, and a flying robot.
Where the skulls are shooting the fire at is where you must dig.  Wait
until they get done, grab hold of the wall and dig in, you should get
the emerald.

The final piece is way up in the air.  Now move on to Church Hill.  When
you get on top of the mountain here, go to the back side of the church
(where there is actual land and graves).  Now, climb up onto the church.
Work your way to the very, very top, you should be seeing the emerald by
now.  When you get there, barely tap the analog to keep yourself from
going over the edge.  You must be able to stand on the very top.  When
you can, use your sunglasses.  A spring will appear below you, launching
you forward, as quick as you can start gliding towards the piece.  If
you started gliding soon enough, you should have it no problem.

<><><>CHAO BOX LOCATIONS<><><>
------------------------------

[Chao Box 1]

From the starting point, go forward to the platform in front of you.
Now follow the steel beam to the right to find the rocket that takes you
up Ghost Train Mountain.  The rocket should drop you onto a red platform
coming out of the mountain.  Turn around and jump off the side of the
mountain and glide.  You should spot a set of platforms similar to the
set you start on.  Only this time they are located above the starting
platforms.  There should be a platform in the middle with two fences on
it, and a Chao box in between them.

[Chao Box 2]

From the location of Chao Box 1, turn towards Pumpkin mountain.  Now
glide towards it and find the third lowest ledge extending from the
mountain.  It should have two trees and a scarecrow on it.  There will
also be a Chao box on it.

[Chao Box 3]

From the starting point, go forward, then to the right.  Take the rocket
up to Ghost Train Mountain.  When you land on top of the mountain, look
to your left.  You should spot a balloon.  Glide into it, then into the
balloon following that.  Continue gliding towards the balloons until you
reach the pumpkin pillar.  There should be a bomb launching robot on top
of the pillar.  Destroy it, and then go to the back side of the pillar.
You should find a ledge coming from the pillar with the third Chao box
on it.

-----------------------------------------------------------------------
                                  STAGE 7
-----------------------------------------------------------------------

[Basics]

Name:               Mission Street
Character:          Tails
Upgrade:            Booster

[A Ranks]

1st Mission:        25000
2nd Mission:        3:30
3rd Mission:        3:20
4th Mission:        22000
5th Mission:        30000

<><><>MISSIONS<><><>
--------------------

[1st Mission] - Elude enemy pursuit!

-(Start To Checkpoint 1)-

This section is pretty straight forward.  You start out in the streets
and work your way through a tunnel onto the highways.  In the streets,
robots will pop up from behind cars, simply blast them and continue on
your way.  If there is a car, barrier, etc. in your way, simply blast it
with your vulkan.

When you reach the highway, you will see the ground starting to shake,
this is a earthquake zone, and the road in front of you will collapse,
don't worry, this is the way you are supposed to go.  Continue forward
until a purple sign is pointing you to the right.  If you do not have
the Booster upgrade at this moment, go to the left and pick it up.  If
you have it, follow the sign and go to the right.

Destroy any enemies along the way and you should reach a black weight.
Wait until it falls to the ground and then hop on it.  It will take you
up where you will have your first dynamite encounter.  Just target the
dynamite as you would an enemy, and shoot it.  This will destroy the
pillars, causing them to fall down in various ways.  This is useful at
times (not here currently).  Continue on and you should find an area of
black lifts.  Take the pulley to the right up a ways then drop onto the
lifts, and work your way up.  The second to last lift, you should spot a
Golden Beetle to the left side of the screen, take him out for a quick
1000.  Finish going up the lifts to reach the first checkpoint.

-(Checkpoint 1 To Checkpoint 2)-

Continue down the street, but be careful of light colored road sections,
those are the kind that will break away.  Also note the four robots on
pillars along the street, take them out by locking onto them all and
hitting the button again.  Also be wary of the jets flying overhead,
they drop bombs all the time, usually right down the middle of the
highway.

After coming around the turn, you should find another "T" section.  To
your right will be cages.  To your left will be a break away road and a
missle.  Go to the missle and use it to bust open the cages, then hover
back across and continue forward.

Work your way down the currenty stretch and destroy all the pillars that
are in your way.  Be careful of robots perching up high waiting to
ambush you.  Also watch out for them dropping to the sides of the
bridge, or in the middle.  When you reach a weird structure that looks
sort of like a garage, go around to the right side of it.  You should
find some wooden boxes.  Use them to get on top of the structure.

Once atop the structure, continue forward.  You should end up on a break
away road again.  This time you must jump off it and hover across a gap
and over a railing, then destroy the enemies on the other side.
Continue from here until you reach an area where you see a large black
shadow on the ground and some pillars with boxes on them to the right.
If you talk to the Chao, he will tell you it is a trap.  This can easily
be taken care of.  Go over to the boxes (you must jump the highway
railing) and bust them open.  The wooden one should be hiding a switch.
Hit it and the trap is deactivated.

Now start going up the long curved section.  Be very careful as there
are enemies on pillars and enemies that drop down right in front of you.
Make sure you are cautious, or you could end up losing your rings here.
After you reach the end, you will see the big black weight you stopped.
It is now immobile after hitting the switch.  Walk across and hover to
the other side.  You should come across moving pillars in which you must
jump up.  Take your time and make it to the top safely to find the next
checkpoint.

-(Checkpoint 2 To Goal)-

From the second checkpoint, you should have a clear running.  You will
encounter a long stretch of break away highway.  Simply jump and hover
to the end.  This is possible since there is a decline in the road.
When you reach the end, you will have two pillars you can shoot.  Shoot
them because you will need to now get on one and make it to the rest of
the highway.  Also watch out for the jets throughout this whole section.
Remember they bomb the middle of the streets.

When you get on the next segment, you will see three more break away
pieces.  Run onto the first and jump and hover the rest of the way
across.  They wobble pretty violently.  Now you must work your way
through a tunnel.  This should be rather easy, just blast anything that
movies, or can be blown up for that matter.

After the tunnel, you have another street section.  Watch out for the
constantly falling enemies here.  They are all over the place.  Blast
them and work your way on.  When you round the last corner, you should
see the goal.  Rather than run straight for it, get off onto the side
and continue towards it.  This is because a piece of the highway falls
into the center right in front of the goal, and that could be a bit
painful.

[2nd Mission] - Collect 100 rings!

Here is my advice for this mission.  TAKE YOUR TIME!  If you try to rush
through this stage trying to collect rings, chances are you will miss a
few rings and you will probably get hit by something.  Just watch out
for jets and enemies that drop out of the sky, they can mess you up.
Remember, take your time and you should clear this stage with an A!

[3rd Mission] - Find the lost Chao!

Continue on through the stage like normal until you come to the second
checkpoint.  When you were going up the lifts to the second checkpoint,
you probably noticed the lift behind the structure you were going up.
Well, go to this lift and go down.  You should find an ancient shrine
behind the structure.  Play the Mystic Melody and you will see a warp
appear.  Jump in.  The warp will take you further into the board on top
of a structure.  You should see a row of black lifts in front of you.
Jump to the first, then the second.  At the second stop and take out the
robot at the next one.  Make sure you shoot him and not his lasers.  The
best method to make sure is to keep locking on and blasting until you
don't see him.  Afterwards continue on to the next lift, then work your
way up on the other lifts.  You should spot the Chao now, and an enemy
behind it.  Kill the enemy and get the Chao!

[4th Mission] - Reach the goal within 3 minutes 30 seconds!

This is the same as the first mission, only with a time limit.
Basically run through the board as quick as possible.  Don't stop to
take out enemies, just shoot as you run.  Also stay along the sides of
the streets, this allows you to dodge the bombings coming from jets.

[5th Mission] - Clear Hard mode!

-(Star To Checkpoint 1)-

When you start out, the first thing you'll see is three robots drop down
to take you out.  Simply lock on to all three quickly and fire.  As you
continue on, you'll notice there are more enemies.

When you go through the tunnel, you'll notice more barricades up to stop
you.  There are also more indestructable boxes.  Just work your way
around them and continue on.

Once you make it outside the tunnel, there shouldn't be to much
difference.  Although there is one section after the first bridge
collapses in which you will find one of those enemies that has the 3
(normal) or 6 (hard) bombs on it.  Rack up extra points by locking onto
each of his bombs then destroying him.  Afterwards continue on.

After going up the big weight, you will notice there are less lifts to
take you up at the next structure.  This means actually having to jump
and land properly on them.  You should be fine though.  After making it
to the top you will reach the first checkpoint.

-(Checkpoint 1 To Checkpoint 2)-

The first thing you will notice different is when you go to shoot the
missle into the cages.  When you get there, two robots will drop down.
Destroy them and contine.  After the cages are blown away, a shielded
robot will be behind it.  Wait till he is about to fire then blast him.

Continuing on, you'll notice most things are the same, that is until you
reach the next break away bridge.  If you remember correctly, this
bridge usually shakes then sort of  splits in two, but remains up.  This
time it breaks completely and falls.  If you miss the jump and don't
make it.  You'll have to go up one of the black pillars you knocked down
and jump across.

Continuing on, when you get to the point in which you jump up on the
wooden crates to get on the garage, you will see a spinning spiked ball
enemy.  It moves up and down so wait until it is low then hover over it.
Make sure to destroy the enemy past it first.

Afterwards you notice when you bust the wooden crate open at the trap,
the switch is not there.  Hover over  the shadow and land on the other
side as to not activate the trap.  Now continue up the street. You'll
notice a lot of shielded robots, but don't worry about them, shoot at
them, if they block they block, if not they get destroyed.  Your more
worried about getting through the stage.

When you reach the top, you'll get ready to step on the weight, but it
will drop.  You'll have to hover across, you should barely make it.  Now
when you reach the lifts, there will be less.  Take the two up, catch
the pulley, then take the third to the top and hit the checkpoint!

-Checkpoint 2 To Goal)-

When you reach the two pillars you can knock down, you'll notice the
right pillar will fall differently.  Then the road breaks away as usual,
but then the segment behind it starts wobbling.  So you must jump from
the pillar onto the wobbly piece.  Make sure it is in your favor with
the left side down so you can land on it.

When you reach the part in which the three segments of the bridge start
wobbling, you'll notice there are not enemies waiting on the other side.
Rather they drop down midway across the bridge.  Destroy them and
continue on.  The tunnel is next and has more barricades in it.  But
should be simple enough.  The street segment afterwards is still the
same as before, including the road dropping at the end.

<><><>CHAO BOX LOCATIONS<><><>
------------------------------

[Chao Box 1]

After you pass through the tunnel near the beginning, you'll come out
and face three robots.  Destroy them and move forwad.  You'll see a
segment of the bridge shaking, and about to break.  You can run a little
ways onto this bridge, then jump and hover across as it breaks to reach
the other side.  If you do, you should find the Chao box at the end of
the road.  If you do not make it across the bridge, do not worry.
Continue onward and find the weight that you must take up.  Take it up,
and jump onto the road above.  You should spot an enemy and a bunch of
dynamite covered pillars.  Rather than go forward, turn around and hover
the opposite way.  You should land on the bridge and get the Chao box.

[Chao Box 2]

This Chao box is immediately following the first.  Go up the weight and
onto the bridge.  Destroy the pillars and enemies and move on.  You'll
reach an area where there are wooden boxes on the left, a pulley on the
right, and some lifts in the middle.  Go to the left and destroy the
wooden boxes.  Tucked away in the corner behind a few wooden boxes is
the second Chao box.

[Chao Box 3]

Continue through the stage as normal until you reach an area of pillars.
You should have a bunch of pillars around with dynamite attached.  Go
forward until your path is blocked and you must go to the right and hop
on some boxes to go up.  There should be two enemies up here.  Destroy
them and go forward.  The road will begin to break away, and you must
glide across a gap where a few police cars await you.  As you glide
across, look to the left side of the road as you land.  You should spot
some wooden crates, and the third Chao box.

-----------------------------------------------------------------------
                                  STAGE 8
-----------------------------------------------------------------------

[Basics]

Name:               Aquatic Mine
Character:          Knuckles
Upgrade:            Air Necklace

[A Ranks]

1st Mission:        14000
2nd Mission:        1:50
3rd Mission:        1:00
4th Mission:        14000
5th Mission:        15000

<><><>MISSIONS<><><>
--------------------

[1st Mission] - Find 3 pieces of the Master Emerald!

As with all of Knuckles first mission hunting stages, the pieces are
random.  So I'll give you a basic rundown of the stage.

When you start on this stage, the water level is set to 1.  There are
two switches behind you, they set it to 1 and 2.  Level 2 is a little
lower, and level 3 is the lowest.  In front of you is a center
structure, climb up it and take the pulley to go inside the top floor.
In here you will find a few animals and the switch to lower the water to
3.

At water level 2 there isn't much revealed.  To the right of the
starting point a "Caution" shaft is revealed.  Going inside will lead
you to a small room with a little water in it (not enough to harm you).
You won't find much in here, mostly ghosts.  On the second level and to
the left of the starting point you find a mine shaft.  Inside you can
only go so far due to the water.

At level 3 you reveal the whole place.  At the bottom there isn't much.
The stove looking things can be opened by punching them.  At the bottom
left corner (based on starting position) you should find another tunnel.
But at this level it is useless.

There is also another "Caution" shaft revealed.  Inside is another
tunnel and a spring.  Inside the tunnel you will find water.  This leads
to the Air Necklace upgrade which is extremely handy.  When making your
way through it without the Air Necklace, you will probably barely make
it as your running out of air.

Note that when you have the Air Necklace, you can swim to other areas
not mentioned above.  These are located in the mine shafts with the
water level at 1.

[2nd Misson] - Collect 100 rings!

For some quick rings, collect all the ones around you, then go up to the
top floor and hit the 10 ring capsule in there.  The rest of the rings
can be found scattered through out the board.  I suggest the route
leading to the Air Necklace, as there are quite a few rings there,
including two 20 ring capsules!

[3rd Mission] - Find the lost Chao!

The water level must be at 1 to find the Chao!

From the beginning go up the center structure to reach the top floor.
Inside here, on the side where you find the 10 ring capsule and the
computer, you should find an ancient shrine behind a pile of wood.  Play
the Mystic Melody on it and you should see a door open.  Go inside and
swim down.  This will take you to the room where the ghosts are.  Find
the two skulls statues in the corner, then look for a shadow on the
ground, or rings up higher.  Once you find these, take them up.  This
will take you to a tunnel.  Go to the end of the tunnel (there is a
extra life behind the spiked ball) and take the pulley up.  You should
see the Chao!

[4th Mission] - Collect the Emerald pieces in 3 minutes 0 seconds!

This mission is the same as the first, except with a time limit.  Work
as quick as you can to find the missing pieces.  The quicker you are,
the better grade you will get!

[5th Mission] - Clear Hard mode!

The first Emerald is located where the Chao was.  To reach this area you
must first go to the top floor of this stage.  When you get there, find
the ancient shrine and play your Mystic Melody.  This should open a
door, go through it.  Go in the water and you will end up in the ghost
and skull room.  While you are in there, look for a row of rings.  You
should find a set going up.  Follow them.  You are now in a long tunnel.
Swim to the very end and go behind the spiked ball (go to the top left
or right to dodge him).  The piece is located there.

For the second piece, enter either one of the main mine shafts (the one
at the very bottom left, or the one on the second floor to the left of
the starting point).  Once in, find the tunnel with the wooden boxes in
it and a gravel floor.  It should also be flat, then start going up, and
have a triangle of skulls in the wall at the end.  Enter this tunnel and
go down and work your way to the very end.  You should find the Emerald
at the end of a long hole filled with spiked ball enemies.  Dodge them
by staying to the top right corner.

From the starting point, look towards the right further most corner.
You should see some structure out of the wall with a big steel wheel on
it.  There is also a wooden box on one side of the wheel.  Go over there
and step on the side of the structure facing the starting point.  Now
put on your  sunglasses and you should see a spring at the end.  Walk
into the spring to be launched into the final piece.

<><><>CHAO BOX LOCATIONS<><><>
------------------------------

[Chao Box 1]

At the beginning of the stage, go forward and go up the center
structure.  Once inside the top room, you should find a Chao box in one
of the four corners.

[Chao Box 2]

Lower the water to level 3 first.  Afterwards, from the starting point,
drop to the very bottom floor, and go to the left corner.  Go inside the
mine shaft with the spiked enemy.  Destroy the enemy and around the
corner is the second Chao box.

[Chao Box 3]

With the water level still at 3, from the starting point, go to the
right and find the "Caution" shaft.  Drop down and go through the
tunnel.  You'll reach a room with a few ghosts and skulls.  From the
door look straight ahead and up.  You should spot some steel beams.  The
farthest beam from you should have the Chao box.  Just climb up the wall
and jump onto one of the beams to make your way to it.

-----------------------------------------------------------------------
                                  STAGE 9
-----------------------------------------------------------------------

[Basics]

Name:               Route 101
Character:          Tails
Upgrade:            None

[A Ranks]

1st Mission:        2:45
2nd Mission:        1:30
3rd Mission:        3:00
4th Mission:        3:00
5th Mission:        2:50

<><><>MISSIONS<><><>
--------------------

[1st Mission] - Chase the President's limousine!

This is definitely a break from the usual.  In this stage, rather than
run through some area, you must race along the highway trying to catch
the President.  There isn't much advice I can give you for this except
practice.  A kart option will open after completing this stage in the
Story mode, whether you get a good time or not.

When taking corners, stay on the outside, then cut into the corner.
Also pick up any rings you can, as they give you speed boosts.  Avoid
hitting cars and walls, as they slow you down.  If you loose your grip
and start sliding a lot, try to stay in a straight path and you should
regain your grip.  Or release the acceleration and tap the brake button.

[2nd Mission] - Collect 100 rings!

This is pretty easy.  Race along and collect all the rings you see.
When you see a double row, drive right down the middle to get both.  Try
to memorize where the rings are to help you out.

[3rd Mission] - Don't hit other cars!

This is simple enough, right?  Take your time.  Make sure you know the
course well and are a good kart racer.  There isn't much more advice I
can offer.

[4th Mission] - Don't hit the walls!

This is a little challenging.  But as with the 3rd Mission, take your
time until you are a good kart racer and know the course well.  If not,
you are going to end up into the wall.  Make sure you slow down when
coming around turns.  Oh, and don't even try going into the pit stop
type areas.  That is way to dangerous to attempt and you could end up
barely bumping the wall.  Also in tunnels, be careful, sometimes the
road will change suddenly coming up a hill, or your view may be blocked
occasionally.

[5th Mission] - Clear Hard mode!

Ah, back to normal...somewhat.  Hard mode isn't all that hard.  But
there is challenge.  And that is in the decrease in time to complete the
stage.  But you can hit cars and walls now, so hurry through.  But don't
hit to many cars...that could slow you down to much.  Try to dodge some.
As there are now a lot more cars on the road.  Just go around them if
possible.  But if they are in your way, just plow them!

<><><>CHAO BOX LOCATIONS<><><>
------------------------------

No Chao boxes.

-----------------------------------------------------------------------
                                  STAGE 10
-----------------------------------------------------------------------

[Basics]

Name:               Hidden Base
Character:          Tails
Upgrade:            Mystic Melody

[A Ranks]

1st Mission:        14000
2nd Mission:        3:15
3rd Mission:        2:50
4th Mission:        12000
5th Mission:        13000

<><><>MISSIONS<><><>
--------------------

[1st Mission] - Find the entrance into the Hidden Base!

-(Start To Checkpoint 1)-

You start off in a building without a roof or a door.  Step outside and
watch for the first enemy.  It comes up from behind the platform and
starts coming at you.  Quickly blast it and move on, keeping an eye out
for other enemies in your way.

When you reach platforms that are on supports with dynamite attached,
shoot the dynamite.  This will destroy the support and cause the
platform to lower, allowing you access.  Other objects to note are the
canisters that you can shoot.  Shooting these destroy them, leaving a
small base for you to step on.  This is useful at times to assist you in
making it to higher areas.  The orange walls with Eggman's face on them
can be destroyed by shooting at them a few times.

When you reach the inside hallway, don't worry to much about the
breakable walls on the sides.  They only house animals.  Collect them if
you want, otherwise continue on.  Also be careful on the bridge after
it.  There are three enemies here, one in front and two come from the
sides.  They will attack quickly, so be on guard!

After the bridge, you will enter another building, then turn left and
break away a wall.  You should see a checkpoint in front of you.  Be
careful when you step out, as a enemy flies in and shoots at you.
Either get out of the way, or be quick on the trigger.  Continuing
forward will take you to the first checkpoint.  Also note, right before
the checkpoint, there is a large cube to your left.  If you shoot it, it
will be destroyed and open up a short path.  This path leads you to the
Golden Beetle in this stage.  He appears between the two pulleys.  It is
best to hit the first checkpoint, then go this way, as it brings you
around again.

-(Checkpoint 1 To Checkpoint 2)-

After the checkpoint, you should come to an area with a lot of square
pillars.  The route to the right leads to an animal.  The left route
leads to the rest of the stage.  When on the platforms, before making a
jump, make sure the platform you are on is high enough (if it moves).

Continue on your way, watching for enemies appearing from behind
platforms.  You should go up two large steps, then find a pulley.  When
you take this pulley up, you'll see that you are surrounded by monkey's
throwing bombs.  Spin and lock onto them, then fire.  This should clear
up the problem, and allow you to continue.

Continuing on, you should drop down to a lower platform.  In front of
you there are four metal boxes.  Bust them open to gain access to the
Mystic Melody.  To your right are a set of canisters which let you
continue on.

If you take the route to find the Mystic Melody, you will find a door
right past it.  Play the Mystic Melody in the ancient shrine and it will
open the door.  You will find a Chao Box at the end of a platform.  And
to your right is a canister.  Destroy it and take the pulley up.  This
will lead you to checkpoint 2.

Taking the route of the canisters will take you around to a platform
with two small spiked enemies.  Destroy them and continue on into the
checkpoint.

-(Checkpoint 2 To Checkpoint 3)-

Right away you must destroy a wall.  Afterwards you enter a room with
blocks you must work your way across.  Reaching the last center block,
you will find a pulley.  Take it up and you will be surrounded by
monkeys once again.  Take them all out, and jump to either side, as they
both lead to a pulley which takes you to the same wall you can break.

After breaking the wall, you enter another area.  There are a few
enemies in here, take them out quickly and work your way forward.  Hit
the spring in the middle to land on the raised platform.  From here,
blow the wall away and hover into the opening.

Next you will reach an area with a maze of sorts.  You can either blow
the block away to the left, or blow the wall away to the right side.
Take the right side as the left leads to one dead end, and then brings
you to the right side.  Working your way through should be pretty easy
as it is basically a one-way route.  At the end, you should see the next
checkpoint, and two routes leading to the left and right.  The left side
is a dead end.  The right side however leads to rings and an extra life.
Come back and go through the checkpoint.

-(Checkpoint 3 To Goal)-

As soon as you enter, you find more blocks to work across then a pulley.
Go up and then hover to the next pulley.  At the top you will find more
monkeys.  After taking them out, you can hover over to the far side
(from the pulley) and find some rings.  Then go to the end of the
platform, bust the wooden box, hop up and take the pulley up.  Both
sides are similar.

After busting the wall, you should see a ancient shrine right in front
of you.  Don't worry about this.  It leads to a dead end in this
mission.  Rather, quickly look to your left and you should find two
enemies coming towards you.  Destroy them and continue forward.

You should find an area where you must over from block to block.  Before
doing so, take out the monkeys to the right.  Now continue on and go
through the destructable wall.  Inside you will find a opening, then to
your right you'll see a long stretch of platforms.  Take out the monkeys
to the side, then bust the metal box in front of you open.  Take the
spring up to where the monkeys work, then work you way down the passage
and bust the wall.

You will enter anothe room with blocks.  This time work your way from
block to block until you reach the back.  Look to either side and you
will see a platform with a pulley.  Take the pulley up and destroy the
dynamite, lowering the platform.  Take the other pulley up to the
platform, then take the last pulley up.  Destroy the monkeys and go hit
the springs.

Bust the wall and enter the final area.  There will be an enemy in the
center and quite a few monkeys on the fence.  Destroy them if you want,
if not, quickly run into the goal.

[2nd Mission] - Collect 100 rings!

At the beginning, you should find a 10 ring capsule, then a few rings
past that.  This should end up giving you a quick 17.  At the first
checkpoint, blow up the block to your left and take the lower passage.
This will take you to a few rings.  Go to the area that leads to the
updgrade in this stage.  To your right, down near the quicksand, you
should spot a small platform with a few rings on it.  After this, the
rest of the rings are basically located right in front of you if you
continue this stage normally.

[3rd Mission] - Find the lost Chao!

Continue through the stage as normal until you reach the third
checkpoint.  After you reach it, you should take a pulley up, hover to
another, then finish going up.  Afterwards you will bust down a wall and
you have an ancient shrine in front of you, and the rest of the stage to
the left.  Play the Mystic Melody on the shrine and the nearby door will
open.  Once inside, drop down to one of the red platforms and take out
the enemies, then drop down further.  Take out any enemies that you see.
You should enter another room.  It will have a pulley in the center, and
four blocks around it, spinning.  Wait until one of the two in front of
you stop spinning.  When they do, jump on one, then quickly jump to the
pulley.  This will take you up to the top.  From here, take out any
enemies you see then find the spring to launch you up onto the platform
to find the Chao!

[4th Mission] - Reach the goal within 3 minutes 30 seconds!

Simple.  Run and shoot.  Just go as fast as you can while constantly
shooting to take out enemies, drop platforms, etc.  Also take any routes
you can to shorten the course.

[5th Mission] - Clear Hard mode!

-(Start To Checkpoint 1)-

There aren't many changes between the starting point and the first
checkpoint.  The main thing you will notice are a slight increase in
enemies.  The first drops from the sky where the three wooden boxes were
in Normal mode, at the beginning.  The other drops down after you bust
your first wall open.  After this, there is no other noticable changes,
and you should be able to proceed to checkpoint 1 without any hassle.

-(Checkpoint 1 To Checkpoint 2)-

The first thing you'll notice is the enemy that drops down after you
drop the first platform.  Afterwards continue as normal.  There will be
another enemy that drops down right before the area where you take the
pulley up to the monkeys.

When you see the monkeys, they will be carrying large bombs now, but you
can easily destroy them before they can do anything.  Continue onwards.
Before checkpoint 2, you will spot two larged spinning spiked ball
enemies where the little spiked enemies used to be.  Go around them and
reach the second checkpoint.

-(Checkpoint 2 To Checkpoint 3)-

This area hasn't changed hardly any.  When you take the pulley to the
top where the monkeys are, you'll notice some of them have larger bombs.
Just destroy them as they pose no real harm.  Then continue through the
stage.  The only major change here is in the maze type area, there are
now spiked ball enemies.  Just destroy them to move on to checkpoint 3.

-(Checkpoint 3 To Goal)-

The first difference in this section is noticed right away.  In the room
right past the checkpoint, there is a pulley.  But rather than have the
platform below it, you must now hover to it.  Take this up, then hover
to the second.  Now when you reach the top, don't jump to the side.
Rather jump to another pulley that must take you high enough to reach
the wall that you destroy.

After making your way up to the top, and going through the wall, you'll
come to the area where you must work your way across some blocks.  This
time they are of the rotating variety (same as in the lost Chao
mission).  Wait until they stop and get across as quick as possible.

After reaching this the board is relatively the same until you reach the
next area in which you take pulleys up.

<><><>CHAO BOX LOCATIONS<><><>
------------------------------

[Chao Box 1]

Go through the stage until you get in the opening right before
checkpoint 1.  There should be a destructable wall in front of you, and
one behind you.  The one in front leads to the first checkpoint.  The
one behind you leads to the first Chao box.

[Chao Box 2]

Work your way through the stage until you reach checkpoint 2.  You
should notice a lower platform below you right before checkpoint 2.
Drop down and you should see the second Chao box near the wall.

[Chao Box 3]

Coming soon!

-----------------------------------------------------------------------
                                  STAGE 11
-----------------------------------------------------------------------

[Basics]

Name:               Pyramid Cave
Character:          Sonic
Upgrade:            Bounce Bracelet

[A Ranks]

1st Mission:        15000
2nd Mission:        1:30
3rd Mission:        3:45
4th Mission:        13000
5th Mission:        14000

<><><>MISSIONS<><><>
--------------------

[1st Mission] - Infiltrate Eggman's Hidden Base!

-(Start To Checkpoint 1)-

Reaching checkpoint 1 should be no problem.  When you start the stage,
you are in a tunnel.  Just run through the tunnel, hitting the speed
boosts along the way.  If you jump through the rings, you get bonus
points.  Continue along until you reach the ramp at the end of the
tunnel, hit this ramp to jump over the gap and go through checkpoint 1.

-(Checkpoint 1 To Checkpo