_ _________
/ / /__ _ _ |__ ___
/ / /_ / | / / / __/
\ \//_// |/ // / /
/ //_// /| // / /_
/_/___/_/ |_//__/___/
_ / /
/ | __ ___/ /______ __ ___
//|| __/ /_/ _ /______/ /_ / /__ / _ /
//_||_\/ / / __// /__/_ _/ _/ _ / __/
/ __ |__ / / /__/ __ // //_/ / //_/ /__
/_/ /_|___/\/____/_/ /_//_/____/_/ /____/
Sonic Adventure 2 FAQ/Walkthrough by Kajtek - Version 1.11
***SPECIAL NOTICE TO ALL READERS***
Before you try to contact me in any way while this notice appears
here, please read the 'Version History' section of this FAQ and read
the most recent update for an important announcement. Thank you.
**********************************************************************
___ _________________ ___
/|||\ /__ __/__ / ___/ /|||\
\|||/ / / // // / \|||/
\|/ / / //__// /__ \|/
/_/ /____/_____/
**********************************************************************
________________________________|
|
*(1)-Introduction*
| |
| (1.1)-FAQ Intro
| | |-Hello
| | |-Version History
| | |-FAQ Viewing Test
| | |-About The Game
| | L-Key Legal Things
| |
| (1.2)-Game Basics
| | |-VMU Info
| | |-Menu Navigation
| | |-Controller Functions
| | |-Basic Moves
| | L-Overall Advice
| |
| (1.3)-Character Info
| |-Sonic The Hedgehog
| |-Miles "Tails" Prower
| |-Knuckles The Echidna
| |-Shadow The Hedgehog
| |-Dr. Eggman
| L-Rouge The Bat
|
|
|
*(2)-Walkthroughs*
| |
| (2.1)-Hero Side
| | |-Info
| | L-Walkthrough+
| |
| (2.2)-Dark Side
| | |-Info
| | L-Walkthrough+
| |
| (2.3)-Last Side
| | |-Major Spoiler Warning
| | |-Info
| | L-Walkthrough
| |
| (2.4)-Find The Lost Chao
| |-Intro
| |-Hero++
| |-Dark++
| L-Last++
|
|
|
*(3)-Chao*
| |
| (3.1)-Basic Info
| | |-What Are They
| | |-Caring For Them
| | |-Things To Do
| | L-Things Not To Do
| |
| (3.2)-Overall Guide
| | |-Hatching
| | |-Infancy
| | |-Teens
| | |-Adulthood
| | L-Continuous Care
| |
| (3.3)-Gardens
| | |-Intro
| | |-Normal
| | |-Hero
| | L-Dark
| |
| (3.4)-Stats
| | |-Chao Statistics
| | |-Animals
| | L-Chaos Drives
| |
| (3.5)-Advanced Info
| |-Race Courses++
| |-Skills/Toys
| |-Friuts/Trees
| |-Chao Life
| |-Light Chao
| L-Kazar
|
|
|
*(4)-Miscellaneous Things*
| |
| (4.1)-Items
| | |-Rings
| | |-Shields
| | L-Capsules
| |
| (4.2)-Objects
| | |-Stage Aids
| | L-Others
| |
| (4.3)-Enemies
| | |-Basic Enemies
| | L-Bosses Advanced++
| |
| (4.4)-Extra Stuff
| |-2P Mode++
| L-Big The Cat Locations+
|
|
|
*(5)-Final Info
|
(5.1)-Final Words
| |-Closing Paragraph
| L-Credits
|
(5.2)-Misc Info
| |-Contact Me
| |-Frequently Asked Questions
| |-Site Permission
| L-FAQ Polls
|
(5.3)-Legal Info
|-Copyright
|-Spoiler Warning
L-Disclaimer
+ Not Done
++ Not Started On (if a whole section has this, it means that
EVERYTHING in that section isn't done)
Please note that this FAQ in not nearly finished, so don't go asking
me why so many things aren't done, OK?
**********************************************************************
1-Introduction
**********************************************************************
----------------------------------------------------------------------
1.1-FAQ Intro
----------------------------------------------------------------------
--------------------------------Hello---------------------------------
Hello! My full name is Kajetan Adrian Biedrzycki, but you can just
call me Kajtek or Kaj if you want. Why, call me K if you want... No,
j/k. Anyway, I'm 13, and have recently purchased the new Sonic
Adventure 2 game. And, darn it, was I surprised. It's
one of the best games I've ever played! No, really. Superb special
effects with a mysterious storyline, excellent levels, perfect level
of difficulty, you name it, it's in here. You've got to get this game
if you don't have it by now. Sonic Team has worked another miracle.
So, since this game is so awesome, and I enjoy writing FAQs, I have
decided to write one for this great game. It's a very popular title,
so I hope that I'm not making a mistake in giving away my e-mail
address to so many readers, but what the heck. I just love the
attention :). Another reason for this FAQ is that this is Sonic's very
LAST appearance on any SEGA system, and it wouldn't be right to let an
opportunity like this one pass by. It's sad in a way, knowing that
SEGA is crashing down like this... But anyways, that's not the point.
The point was to say hi, which I did, so there!
P.S. Check out the 'Key Legal Things' section a bit below this one if
you are concerned about the law and stuff before reading anything
else.
-Kajtek B
---------------------------Version History----------------------------
Version 1.11 (8/3/01)-
Nothing new, for this version, but I'm here to make an important
announcement. I will soon be leaving for a quick vacation to another
country, and thus, a few changes will take place. While I will try to
continue to update the FAQ throughout my visit, a few other
adjustments will have to be made. As of the release of this FAQ, and
until further notice, I will no longer be answering E-mails at my AOL
address. It may be possible for me to recieve E-mails at an alternate
address for the time being, but only time will tell. If an arrangement
for that can be made, I will notify you in a future version. Also,
being away from AOL means that I will be unable to recieve IMs and
such, so refrain from sending them, as I will not recieve them. I will
most likely update less frequently for the visit, but I shouldn't fall
too far behind, as I expect to be there for a mere two weeks. As soon
as I can establish the alternate E-mail address for the time that I'm
there, however, I will notify you readers via a special announcement
at the top of the file. Sorry for any and all inconvenience that this
may cause. I'll miss you, readers :(!!!!!
Version 1.1 (8/2/01)-
Due to exceptionally high demand for a Last Side Walkthrough, I've
written one, top to bottom, for this version. I've also moderatley
expanded on the Dark Side, since it wasn't very far in. Like usual,
I've taken in suggestions, and have come up with more Chao sections
for the Chao lovers, out there. Speaking of Chao, everyone seems to be
stuck on the 'Find the Lost Chao' missions... So, it's been decided
that I'll write a section all about that, included in the
Walkthroughs. Haven't gotten around to putting anything in there, yet,
but expect major progress in the next few updates. Also, Big's section
is now... Big, with plenty of locations, thanks to everyone that's
been sending me them :). In the next version, I'll probably be done
the Hero side, as well as nearing the end of the Dark Side, so keep
reading!
Version 1.0 (7/22/01)-
The first 'official' release of this FAQ. I have edited much of the
content to make it flow better, as well as taken in a few questions
and comments the readers have sent in. Keep them coming! Also,
Kazar's section has been stretched to say how to breed a Chao like
him due to popular demand, as well as a new section on how to breed
the almighty Light Chao! I've gotten to putting in some Big locations,
but I'm far from done... The Walkthrough's gone through a major
extention, too, because I've started and am well into the Dark Side.
Also, lots of people have been asking about the nearly impossible Find
The Lost Chao missions, so a new section been started towards that.
Stay tooned, I should have the next update out within a few days, no
more than a week. I hope to have those horrible Walkthroughs over with
by then!
Version 0.1 (7/17/01)-
Everything is new, so I don't got much to say here... Expect the next
update to be quite big, because I have a lot to get done.
--------------------------FAQ Viewing Test----------------------------
I've included this section to test a program's ability to properly
display this FAQ. If you pass this test, you will have absolutely no
trouble vewing this content, and everything will look just like it was
meant to. If you fail, you may have trouble viewing certain portions
of this FAQ, especially ASCII diagrams (text-based images). I will
include more detailed test information below.
Starting at the letter that the arrow, below points at, read downwards
through the letters. If you can clearly read 'GOOD', you have nothing
to worry about, and this FAQ is being displayed correctly. If you can
read 'Bad!', 'bAd.', or a combination of both, then you will have some
problems viewing the ASCII diagrams in this FAQ. If you read each
letter separated by a period, or many periods, like 'B.A.D.!.' or
'B...A...D...!...', then you may have MAJOR problems viewing this FAQ,
and you should use another browser or word processor.
|
|
V
...BbBbGbBbBb...................................................................
...AaAaOaAaAa...................................................................
...DdDdOdDdDd...................................................................
...!.!.D.!.!....................................................................
---------------------------About The Game-----------------------------
For all of you who have played SA and thought it was good, you're in
for a very big shock. This game is not like SA in so many ways. The
characters' looks and facial expressions are very different. Same goes
for the controls. And most importantly, the game's 'feel' is very
different and much more mysterious, because there are so many
unanswered questions that you will have about the plot. However, all
of these things are good, no matter how bad I made them sound :). The
characters are much more realistic, more moves are available, and I
like mystery over very thorough explanation. But, regardless the
differences, this game still fits into the Sonic category. If it was
up to me, I'd say this game is actually better. But that's just me
and many others will say it sucks. But any loyal Sonic fan will say
that it gives you the big blue blurry bang for your buck ;). (try
saying that ten times really fast, lol) Thumbs up and a 9/10 for this
one!
--------------------------Key Legal Things----------------------------
No matter what you may think or what you want, this FAQ is STILL
Copyright 2001, Kajtek Biedrzycki. This means that I get to decide
what I allow you to do with it. I did create it, after all. To make
something long short, I will provide some key points as to what I do
and don't allow. However, for the full thing, go to the 'Legal Info'
section at the end of the FAQ.
I will allow you to:
-Read and re-read this FAQ as desired
-Show others this FAQ
-View the FAQ on the internet or through a temporary internet file
directory
-Copy this FAQ to anyone as long as it is a true and complete copy
-Print this FAQ or any part of it out for personal use
-Delete this FAQ off you hard drive (funny to some, but you won't
believe how many others wonder about this)
-Let you use this FAQ on any web site AS LONG AS YOU ASK FOR
PERMISSION AND I APPROVE FIRST
I will not, under any circumstances, allow you to:
-Modify this FAQ in any way
-Take credit for, or claim copyright to this FAQ
-Copy this FAQ in part
-Put this FAQ on a web site without asking me first
-Use this FAQ to make money in ANY way
-Violate any of the rules I have established about this FAQ
Violation of this list may be subject to fine or imprisonment, or
even capital punishment in certain areas of the world. I will not
tolerate any violation of the above. Understood? And I'm not kidding
about this... I can and will take legal action against violators of
the above!
----------------------------------------------------------------------
1.2-Game Basics
----------------------------------------------------------------------
------------------------------VMU Info--------------------------------
This section will tell you haw many blocks you will need on your VMU
to access the save features of this game. Please be aware that the VMU
is almost a requirement to enjoy this game because it is pretty long
and no one likes to restart all of the time. I reccommend getting a
VMU before getting the game because there is no point unless you have
one. Now, let's get down to buissiness. There are 3 types of files
that Sonic Adventure 2 will create on your VMU...
(SONIC2_SOx)-18 Blocks
This file is the one that saves your main progress through the game,
your best records, etc. It is the main file and you should not delete
it unless you know what you are doing. By the way, it's not called
SONIC2_SOx. Replace the x with the number of the file that you are
using. So, the first save file you create will be called SONIC2_SO1.
The second will be called SONIC2_SO2, etc.
(SONIC2_ALF)-52 blocks
This is your chao save file or A-Life File (get it, A-Life File, ALF).
Anyway, this contais all of your chao-related data such as specific
chao that you have in your gardens, the gardens that you have
unlocked, chao in the classroom, and stuff like that. Delete if you
wish to start raising chao from scratch. Do not delete if you like
your chao :).
(SONIC2_VM)-128 Blocks
This is the Chao Adventure 2 VMU mini-game. It's accessed by taking
your chao to the machine in the Chao Garden and putting it in. Make
sure that no chao are contained in this file before you delete it,
it's happenned to me way too many times... Actually, it's best to just
leave this file alone unless you're desperate for space.
--------------------------Menu Navigation-----------------------------
Some people just don't know how to get to where they want, and that
could be a problem... So, I've put this section here for people to
find their way around the menus. Note: Any item with a * beside it
means that you must complete something for it to be available. Also,
if you reach a menu where you have not unlocked any choices but one,
you will bypass that menu.
Title Screen
------------
1 Play - 1 player mode
2 Play - 2 player mode
Extra - Access miscellaneous info and games
Options - Access game settings
Homepage- Go to the SA2 Main Page (internet required)
1 Play
------
Story - Play the game along with the storyline
Stage Select* - Replay any stage you have already cleared once
Kart Race* - Play the Kart Racing Mini-Game onced unlocked
Boss* - Replay the bosses in order from completed stories
2 Play
------
Action - Play against a friend
Kart Race* - Race against a friend once unlocked
Chao Race - Race two player's chao against each other
Extra
-----
Tutorial - Let Omochao explain a few game basics
Emblem Results* - View info on Sonic Emblems that you've collected
Download Event - Play files that you've downloaded from the official
Web Site
Options
-------
BGM - Listen to the game's music
File - Change the file that you are currently using
Jump Pak - Turn the Jump Pak On or Off
Sound - Change to Mono or Stereo sound
Language - Change the language for the subtitles and speech
Theme - Change the theme that plays at the Title Screen
------------------------Controller Functions--------------------------
This section will explain what each button does on the controller
during the game. First off, here is a diagram of the controller:
O- Analog Thumb Pad
+- D-Pad
S- Start Button
A/B/X/Y- Corresponding Buttons
L/R- Corresponding Triggers (on back)
________
/ ______ \
______/ | | \______
| ___ | | |
|/ O \ |______| Y |
|\___/ |
L| _ X B |R
| _| |_ |
||_ + _| A |
| |_| |
| _ |
| /S\ |
| __________________ |
| / \ / \ |
| / | \ |
|/ | \|
Analog Thumb Pad:
This will move your character around during the game, as well as aim
the laser for Tails and Dr. Eggman. While Super, it will also
move you horizontally.
D-Pad:
Unlike in the previous game, this will do absolutely nothing.
A Button:
Pushing this button wil make your character jump no matter what you are
doing. However, during a jump, it will perform your character's special
jump ability. For Sonic/Shadow, it's a homing attack. For Tails/Dr.
Eggman, it's hovering, and for Knuckles/Rouge, it's gliding. And for
the Supers, it's to ascend.
B Button:
This will perform the action indicated in the Action Window, or, if
there is no action available, simply attack. Also, for the Super
characters, it's to descend.
X Button:
The EXACT same thing as the B button. Actually, I prefer this one over
B, but it's your call.
Y Button:
Change the Action in the action window. However, this only works while
standing still on the ground...
L Trigger:
Move the camera clockwise around your character.
R Trigger:
Move the camera counter-clockwise around your character.
Start:
Pause the game and bring up the Pause Menu. The most common options
here are Continue, Restart, and Exit.
----------------------------Basic Moves-------------------------------
Here, you'll find actions that every character besides the Supers can
perform. It is inended to familiarize you with the basics of
controlling any character.
Move - Analog Thumb Pad
Just press it in the direction that you want to go.
Jump - A Button
Press it to make you character jump into the air. You can stil
maneuver you character as normal while in the air.
Action - X/B Buttons
This will perform the action displayed in the Action Window.
Toggle Action Window - Y Button
Pressing this button will switch the action displayed in the Action
Window.
---------------------------Overall Advice-----------------------------
The Walkthrough won't help you much if you simply don't know how to
play, you know! I have set up a few bits of advice on each set of
characers to help you get A ranks on each stage.
Sonic/Shadow
-You have to make it through the level pretty quickly so that you get
lots of time points! You can get up to 10000 if you make it through
really quickly, which is a huge addition to your score. If you're too
slow, you'll miss out on time points and your score will suck. And so
will your rank. So speed is your greatest asset in this game.
-Rings! You cannot get an A without lots of these. Remember that every
ring that you obtain, not including ones that you're re-collecting
after being hit, adds 10 points to your score. Just as importantly,
every time you pass a checkpoint, you will get 10 points added to your
score for each ring you have on you at the time. If you want to decide
weather it's worth it to go a longer way to get more rings, I'll say
that if you get an extra ring for every extra second you take, it evens
off. However, if you get more rings than extra seconds, it's probably
worth your while, as your score will be higher.
-Tricks are also a good source of points. You can perform them by
jumping on the orange ramps, jumping off the end of a rail with decent
speed, and by defeating multiple enemies without touching the ground.
You can get anywhere from 100 to 2000 points with these tricks, so
they're really worth your while. If you pull of a 2000-point trick,
it's equal to passing a checkpoint with 200 rings! And 200 rings isn't
that easy to get if you're running through the level, you know! And
tricks only take a few seconds to pull off. But just one reminder:
Don't go back and redo a stunt, risking your life. Just restart the
level, because you'll probably mess up anyway and even if you make it
you'll lose major time points...
Tails/Dr. Eggman
-Locking onto MANY enemies at one time means major point bonuses in
this game. Really. Locking onto two enemies individually gets you only
half the points you would get for killing them both at the same time.
with three, it's 1/4. With four, it's 1/8, etc. If you get 5+ enemies
locked on, you're on the right track. There is NEVER a time when you
can't lock onto 5 or more enemies, unless you mess up and blow them up
individually first. And if you get 10 or more enemies all the time,
wow. You'll surely get an A. My record is 27 enemies at once, on the
Weapons Bed level, just so you want to know. And that gets you the
'Perfect!' 2000 point bonus, for your info!
-Time is also a factor in determinig ranks. Nobody likes a slowpoke.
Try to rush through the level in such a pace that you destroy almost
all of the enemies, but still are almost always on the move. You
should never have to go back. If you do, it's not worth it and you'll
waste too much time getting what you want.
-Rings are important, too. You probably won't get many points from
these, but get them when you have the chance. For each ring that you
pick up, not including re-getting ones that you lost, you are awarded
10 points. Also, every time that you pass through a checkpoint, you will
get 10 points for each ring that you are currently holding. It probably
won't be that much, considering you'll likely get hit a lot if you rush
through the level like I said. Maybe 10-50 rings. If you usually have
less, you're going too fast and should slow down and pay more attention.
If you get more, you are either REALLY good or are going way too slow
and caring too much about taking damage. Speed up to get more time
points.
Knuckles/Rouge
-Speed is one of the most major things there is to Knuckles' and
Rouge's stages. Make a dash for those emerald pieces so that you get
the 2000 point bonus. If you take too long, settle for the 1000
provided that you get the other two as 2000s. But any lower that that
and you should restart and hope for better Emerald locations. These
stages are controvertial in the way that it depends a lot on luck. The
Emerald locations are always random, so you can only hope for ones that
are close to your starting position and not very far apart from each
other. However, there is skill involved, as well. You have to use your
Emerald Radar wisely and respond to what is shows you. Good luck on
this one, you really need it ;).
-Hints are pretty much the only other relevant variables as far a
ranks go. The more hints that you use, the smaller of a bonus you'll
get. I think that they really don't help any and lead you on a wild
goose chase, so I just stay away from the. Plus, if you use even one,
chances are that you won't get an A rank. So just avoid them if at
all possible. But if all you care about is clearing the stage for the
very first time, then by all means, go for it. I usually got E ranks
my first time around anyway...
----------------------------------------------------------------------
1.3-Character Info
----------------------------------------------------------------------
-------------------------Sonic The Hedgehog---------------------------
Description:
-Sonic is the main star of the Sonic series (you would never have
guessed, right), and he's the main character of any Sonic game. He's a
brave and adventurous blue hedgehog with white gloves and red shoes.
His home is on an isand called Mobius and he lives along with his pal,
Tails. A world-famous hero who's always on the move, Sonic's always
been there to save the day. At times, his determination and strong
sense for justice are an asset, but at others, they're his greatest
weakness. This is the kind of weakness Dr. Eggman wishes to exploit
and use against him. However, so far, Sonic's been able to foil any
plan Dr. Eggman has come up with. But Dr. Eggman is tired of losing
and he's only getting better. Will this be the end of Sonic's winning
streak?
Moves (* means you need an Upgrade to do it):
-Spin Attack: While jumping, Sonic will curl into a ball that can
easily destroy many things in his path. Just press A and watch him go!
While in the air, hit anthing you want to destroy and watch the sparks
fly. However, be wary, as this is not a shield of any kind. You can
still get hurt!
-Homing Attack: Press A WHILE in the middle of a jump and pressing the
Analog thumb pad towards your target. Sonic will charge at the
intended taget and hit it in the exact same way as if you were simply
jumping onto it. However, it has bigger range and is quicker, so use
it often.
-Somersault: If you have not tried this game yet, I'll say that it's
not anything like in the previous game. It's not a simple spin on the
ground. It's a totally new move. Just press one of the Action Buttons
when the Action Window is not displayed and you'll do it. Press it up
to three times to do a continuous somersault. Or, immediately press A
after somersaulting to cancel it and hop back to a standing position.
Or you can do the somersault, then immediately press a direction on
the Analog Thumb Pad, then press A to jump immediately out of the
somersault with a cool backflip-type thing. Once you get the Flame
Ring, you will upgrade this move to the Fire Somersault, which can
break Steel Crates.
-Bounce Attack*: When in the air, press an Action Button and you'll
speed downwards. You can do this forever provided that you have
ground beneath your feet. Use it on enemies that are directl below
you for best effect.
-Spin Dash: On the ground, when there is no Action Window visibe,
press and hold an Action Button to start spinning while stationary.
Release and you'll dash forward at an incredible speed!
-Light Speed Attack*: Spin Dash until Sonic says 'Ready!', then while
still holding the button, head to an enemy or a row of enemies for
better effect. Then, release, and Sonic will destroy any and all
enemies in range.
-Light Dash*: Head to a row of rings and press an Action Button and
Sonic will dash along the line of rings and even attack any enemies at
the end. Very useful, and required to beat the game.
-Grind: Just hop onto a rail or anything that resembles one and start
to grind! Once on, you can press A to jump off, an Action button to
crouch and speed up, and you can use the Analog Thumb Pad to control
Sonic on curved rails so that you don't slow down too much.
-Magic Gloves*: I'd say that it's a very bad move, but you may think
different... Just go up to an enemy and press Y until 'Magic Gloves' is
displayed in the Action Window. Then, press an Action Window, and you
will capture the enemy into a small ball. From this state, you can
throw the enemy at others to destroy them, as well. However, it is very
dangerous, because you have to be up close, and find 'Magic Gloves',
which makes you very vulnerable to attack...
Upgrades:
-Light Shoes: These allow you to use the Light Dash. Once you get to
Metal Harbor, you will come across a trail of rings leading above a
gap. You cannot get across unless you get the Light Shoes. They're
actually pretty close to where you are. To the left of the ring trail,
there's a structure with a pulley dangling below. Just grab the pulley
go up, and at the top, jump towards the camera to get the Light Shoes.
-Ancient Light: With this, you can do the Light Speed Attack. In Green
Forest, after the part where you make the half-loop and then hit the
spring, head backwards, to the right of the springs, and jump off. Home
Attack the enemies and you'll soon get to anoter platform with this on
it.
-Bounce Bracelet: It's in Pyramid Cave. In the part where you get to a
really high jump that you can't make normally, there it is. It's in your
way, so I don't know how you can't find it.
-Flame Ring: Located in Crazy Gadget. A bit after the fifth checkpoint,
you will come across a place where there is three Chaos Creatures. Past
them, flip the gravity to normal, then go back and use the Springs to
get back up. Now, past the barrier of crates, there is the Flame Ring.
-Mystic Melody: Go to Final Rush, and make it past the sixth checkpoint.
Right after it, there will be a long rail. Go on it, but once you see
the two platforms on the left, jump off, onto them. Take the rocket
there to another platform. The camera will swich to show a double
platform with a spring. Jump over there, and take the spring. Go down
this platform to anorther one ahead. Now, the camera will change to
face an incline. Go up it, and you will see the Mystic Melody up
ahead.
-Magic Gloves: You need the Bounce Bracelet and Flame Ring for this one.
In City Escape, right after the part where you run down the building
and hit the springs, look on the ground. You will see some breakable
crates on the ground. Bounce through them, into a hole with the Magic
Gloves.
------------------------Miles "Tails" Prower--------------------------
Description:
-This cute little fox was originally named Miles, but most know him as
'Tails'. Of course, this is because of his irregular two tails. Most
will call it a stupid weakness, but Tails knows how to use those
things to his full advantage. Sonic raised Tails to use his tails as
weapons, a propulsion method, and even to fly like a helicopter.
Tails looks up to Sonic as his hero, because he has always defended
him whenever the time came. However, Tails has great potential on his
own, which he has only recently begun to discover. Tails is also very
smart in the mechanics department, and he's invened quite a few
things. He just finished work on his own transforming plane, the
Cyclone, which is a plane, a walker, and a kart all in one machine.
Tails prefers to use his walker over actually walking because he says
it gives him more power.
Moves (* means you need an Upgrade to do it):
-Jump: Press A and Tails' walker will make a leap into the air. This is,
in no way like Sonic's jump, and it cannot hurt enemies. However, it is
great for evasion and getting you over gaps.
-Hover*: Press and hold A DURING a jump and the walker will use powerful
jets to slow the descent of the jump. This is very useful for getting
across larger gaps and for getting down to lower areas accurately.
-Volkan Cannon: Just tap an Action Button, and Tails will fire a small
yet powerful bullet in the direction that he is facing. Use this to
destroy wooden crates as well as a quicker method of destroying solo
enemies. You can upgrade this attack with the Bazooka to destroy Steel
Crates.
-Homing Missle: Press and hold an Action Button, and Tails will fire a
targeting laser at the enemy. Move the laser over the desired enemy or
enemies for better effect, and then release the button when done. Tails
will fire a Homing Missle at each of the targeted enemies. However, do
not keep the laser on too long, as it will fade. If this happens, you
will lose all locks and no missles will be fired, so watch out. You can
use the Laser Blaster to upgrage this move to hit with bigger range.
-Propeller Punch: You have to be at very close range for this one. Face
your target and tap B. The walker will eject a blade-like yo-yo thing,
which will destroy the enemy. Best used in 2 Player Mode.
Upgrades:
-Booster: You'll find it in Mission Street. It's actually pretty
obvious where it is, since you can't continue without it. When you get
to the really big gap that you can't jump, head down the opposite way
and you'll eventually reach it.
-Bazooka: Go to Eternal Engine, past the fourth checkpoint to the room
where the platform below you breaks and you fall onto a big platform
with a switch and springs on it. Press the switch, then use one of the
springs to get up to the platform above. When the platform gets to the
top, Go to the area ahead, where you'll find the Bazooka.
-Laser Blaster: You need the Bazooka for this. It's in Prison Lane.
When you get to the Goal Ring, don't go through it. Kill all of the
enemies in this area, not forgetting the one in the back right corner.
Then, the gate to the far left will open. Use your Bazooka to break all
of the containers in this passageway, and continue on to the Laser
Blaster.
-Mystic Melody: In the Hidden Base Level, but you need the Bazooka for
this one, too. When you go up the first pulley that takes you to a
bunch of Kikis, go a bit into the next area. There will be two paths
to take from here. The one to the right, which leads up, and the lower
one, blocked by four crates. Blow them up with your Bazooka, and go
into the enclosed room. The Mystic Melody is dead ahead.
------------------------Knuckles The Echidna--------------------------
Description:
-Knuckles is the last of an ancient echidna tribe that mysteriously
vanished a while ago. He was born on the floating Angel Island, and
ever since then, he's been guarding the Master Emerald, which controls
the power of the Chaos Emeralds. His thinking is all too rational, and
he makes too many decisions without thinking twice. This makes him a
very gullable enemy to Dr. Eggman. However, Knuckles exceeds any other
character's physical strength. His punches are very fierce, and are
something to look out for. Also, his gliding and climbing abilities
are a major plus on the battlefield.
Moves (* means you need an Upgrade to do it)
-Spin Attack: Much like Sonic, Knuckles can hurt enemies with a simple
jump. Press A, and he'll spin around in a way capable of destroying the
majority of the enemies you'll encounter. However, this will not defend
you from attacks in any way, so don't go thinking you're invincible
while doing this...
-Glide: Press and hold A DURING a jump to make Knuckles fly forward
while slowly descending towards the ground. As long as your fists are
facing an enemy, you can destroy them with ease like this. To speed up,
simply push the Analog Thumb Pag in the direction you want to go.
-Climb: Knuckles can also climb walls. Simply Glide into a wall or jump
and press the Analog thumb pad in the wall's direction to Climb it. To
move around while Climbing, use the Analog Thumb Pad, and to get off,
press A.
-Punch: Push an Action Button while on the ground, and Knuckles will
throw a punch. This is a very quick and useful way to get rid of
grounded enemies. Press the button up to three times in a row for even
better effect, because Knuckles will do two punches, followed by an
uppercut. Quick and easy, but effective. If you get the Hammer Gloves,
you can use this attack to break Steel Crates as well.
-Uppercut: This is almost the same thing as the third punch Knuckles
makes. All you do is spin the Analog Thumb Pad in a circle, then press
an Action Button. Knuckles will make a twirling uppercut into the air.
This is useful when you are under a whole bunch of enemies.
-Dig*: Believe it or not, no matter what you are doing, you can dig.
When on the ground, find 'Dig' in the Action Window, and press an
Action Button. In the air, just press an Action Button, and on a wall,
just push an Action Button. Simple, isn't it? And you can even find
special goodies like rings and shields when digging.
-Drill Claw: Jump in the air, then press an Action Button to charge
down towards the ground at a really high speed. In a way, it's like
Sonic's Bounce attack, only... well, you don't bounce. LOL. Knuckles
can also dig with this move, but you need the Shovel Claw for that.
-Sunglasses*: Knuckles has the unique ability to make certain helpful
objects appear. Just find 'Sunglasses' in the Action Window, and
press an Action Button. The screen will change color, indicating that
you did it correctly. While this is on, you can find cool hidden
things like rings and capsules lying out in the open. To turn this
off, just press A to jump.
Upgrades:
-Shovel Claw: It's right at the beggining of Pumpkin Hill. Just go to
the little island ahead of you via the beam or Gliding!
-Air Necklace: It's a little hard to get. In Aquatic Mine, Climb up the
pillar in the middle of the level, then take the pulley to the attic.
Up there, you'll find the switch to set the water to level 3, which is
the lowest. Now, jump down from the attic, and go to the place where
you started the level, facing towards the main pillar. Now, go to the
far left corner, and climb a bit down, to the fenced shaft. Follow this
passgeway, which will soon go underwater. Dive down, and quickly
continue, as it's a pretty long way, and you will barely have enough
air. At the end of this tunnel, you'll come to a little cavern with
the Air Necklace.
-Hammer Gloves: From where you start, jump up, onto the platform ahead.
Then, flip the hourglass here. Then, go through the door ahead, but do
it quickly, before it closes. Then, in the right wall, there will be
some wooden crates that you can brak by punching. Once they're gone,
snag your prize inside, the Hammer Gloves.
-Mystic Melody: You'll need the Hammer Gloves to get this one. Go to
Wild Canyon, and go straight ahead, up the wind tunnel. From here,
turn 90 degrees left, and go forward into this passageway. Continue
forward, until you reach the dead end with the statue. Climb up above
the statue, until you reach a strange carving. Dig into this carving's
center, and you'll come out in a small, enclosed room where you'll find
the Mystic Melody.
-Sunglasses: After you get the Hammer Gloves, go to Meteor Herd. Go
around the main building in the middle of the level, heading right. You
will soon come across a floating platform with a meteor on it. Get over
to the back of that platform, and although you don't have that much
room, get a little running start, and try to punch the meteor into the
door on the side of the building. If you do it correctly, both the
meteor and the door will break. If you mess up, just go away a bit and
come back, and the meteor will be back. Once you do it, go to the door
that you just broke open and punch the Steel Crate there open. Amongst
the debris, you'll see a switch. Press it (what else?). This will open
the core of the main building. Sadly, it's only acessible from the top.
But it shouldn't take you long to climb one of the pillars and jump
down into the lava pit area. There's a few flatforms in there, try to
land on the lowest one. If you make it, grab the Sunglasses, and leave
before you melt :).
------------------------Shadow The Hedgehog---------------------------
Description:
-Shadow is the 'Ultimate Life Form' that was created many years ago by
Dr. Eggman's grandfather, Gerald Robotnik. He was illegally completed
by him, and sealed off in a base where he awaits for someone to awaken
him. Like Sonic, he's a speedy hedgehog with a strong and undying
desire for what he wants. Nobody really knows who or what Shadow is,
but he appears to be a bio-mechanical creation, part flesh and blood,
part robot. Shadow sports white gloves and jet-propelled SOAP shoes.
He had black skin, with a few streaks of red on the edges of his
spikes. He looks much like Sonic in many ways, especially in the dark
of night. But what sets him apart from our big blue hero is that he
has the ability of using his 'Chaos Control' technique to warp time and
space using the power of the Chaos Emeralds. Shadow is also a very
skilled fighter and rapid racer, putting up an even fight to Sonic. He
is believed to be a fake of Sonic, by the blue dude himself, but the
truth is, they have nothing in common. You probably couldn't tell,
because Shadow doesn't age, but he's actually very old, and was created
a long time before Sonic was even born. One thing that keeps this guy
going is his promise that he made to Maria, cousin to Dr. Eggman. He
made his vow a long time ago, before he was shut down and locked in the
military base, so his memory of the actual promise is a blur to him.
However, with only a bit of encouragement, Shadow should be able to
remember what it was clearly.
Moves (* means you need an Upgrade to do it):
-Spin Attack: While jumping, Shadow will curl into a ball that can
easily destroy many things in his path. Just press A and watch him go!
While in the air, hit anthing you want to destroy and watch the sparks
fly. However, be wary, as this is not a shield of any kind. You can
still get hurt!
-Homing Attack: Press A WHILE in the middle of a jump and pressing the
Analog thumb pad towards your target. Shadow will charge at the
intended taget and hit it in the exact same way as if you were simply
jumping onto it. However, it has bigger range and is quicker, so use
it often.
-Somersault: If you have not tried this game yet, I'll say that it's
not anything like in the previous game. It's not a simple spin on the
ground. It's a totally new move. Just press one of the Action Buttons
when the Action Window is not displayed and you'll do it. Press it up
to three times to do a continuous somersault. Or, immediately press A
after somersaulting to cancel it and hop back to a standing position.
Or you can do the somersault, then immediately press a direction on
the Analog Thumb Pad, then press A to jump immediately out of the
somersault with a cool backflip-type thing. Once you get the Flame
Ring, you will upgrade this move to the Fire Somersault, which can
break Steel Crates.
-Spin Dash: On the ground, when there is no Action Window visibe,
press and hold an Action Button to start spinning while stationary.
Release and you'll dash forward at an incredible speed!
-Light Speed Attack*: Spin Dash until Shadow says 'There's No Time
To Play Games', then while still holding the button, head to an
enemy or a row of enemies for better effect. Then, release, and
Shadow will destroy any and all enemies in range.
-Light Dash*: Head to a row of rings and press an Action Button and
Shadow will dash along the line of rings and even attack any enemies at
the end. Very useful, and required to beat the game.
-Grind: Just hop onto a rail or anything that resembles one and start
to grind! Once on, you can press A to jump off, an Action button to
crouch and speed up, and you can use the Analog Thumb Pad to control
Shadow on curved rails so that you don't slow down too much.
Upgrades:
-Flame Ring: Not hard at all, and, contrary to what some people may
think, you DO NOT need the Air Shoes for this! They help, but only a
bit, because I found a pretty easy way to get over the trail of rings
without using the Light Dash. Anyway, go through Radical Highway,
until you get to the part where you have to go up using a pulley for
the first time in the level. Grab onto it, and you'll be taken to a
higher section above. From here, go forward, past the trail of rings
and the Guard Robot. Then, hit the Spring at the end to get up to a
higher area. Here, you can go left or right. Right is the natural way
to go, because the camera will turn that way, but go left, this time.
You'll get to a Somersault Barrel. Like its name, Somersault under it.
There's going to be a trail of rings here, use the Light Dash if you
have it. Or, if you don't have the Air Shoes, yet, you can just use
the Spin Dash to get lots of speed, then jump in that direction and
still make it over to the other platform. Either way you do it, you'll
land right in front of the Flame Ring.
-Air Shoes: These allow you to use the Light Dash, and you can find them
in the Dark's Green Forest equivalent, White Jungle. It's petty obvious
when you need to get them. When you come to the part when you see a row
of rings over a bottomless pit, go back a bit, and look for a
partially fenced-off wooden crate on your right. Somersault it to
break it, and fall down to the area below. In this area, a bit to the
left will be the Air Shoes. Use the trail of rings in the far-left
corner and follow the few paths of rings using the Light Dash to get
out of this place and back to the main road.
-Ancient Light: Go to Sky Rail, and take the normal path in the
beginning. This one may be VERY hard to find by yourself, because the
path to get to it is invisible unless you get really close to it.
Furthermore, it's where you would least expect it to be. Once you get to
the first rocket, don't take it, but instead use the Beetle Robot ahead
to get to a different area. In the far-left corner of this platform is a
Chao Container. But unless you're planning to go to the garden, you
don't have to open it. Instead, Jump onto it, and head to its edge. If
you go far enough, a Beetle Robot will appear to the left of it. Home
Attack it, and a new Beetle will appear. Home Attack it, too. Continue
until you hit a Spring Beetle. Once you hit it, just go forward, onto the
area where the Ancient Light resides.
-Mystic Melody: If you want it, get over to Final Chase. A bit sfter the
third checkpoint, there's going to be many Gravity Tubes. Count them
until you get to the fifth one. From here, there's going to be another
Tube to your right, seperated in the middle by an Electrical Fence. You
normally go the bottom way, but this time, ake a really high jump so
that you land on the top section. Now, just go up the Tube to get to a
Spring, which will take you to a platform where you'll see the Ancient
Light up ahead. Just go there and claim your prize.
-----------------------------Dr. Eggman-------------------------------
Description:
-He's a super-genious with an IQ exceeding 300. He can make complex
calculations very quickly, due to the practice that he's gotten over
the years. A very skilled mechanic, he's built many things from little
robots to huge spaceships. His biggest annoyance is Sonic, who always
seems to spoil his plans to take over the world. But, it's true that
neither has defeated the other as of yet, and Eggman's getting much
better at his job. He might even suceed this time! But, unlike before,
Eggman's going to get some help this time. He plans to free Shadow and
use his help to put every nation on the planet under the two's mercy.
Shadow must have some Dark and important secrets to him, ones that
Eggman wants to use as threats to mankind. With the world under his
control, he can then be free to do as he pleases, with no resistance
from anyone ever again. But then again, Sonic's not the kind of guy
that's gonna sit back and watch the world go to waste. He's sure to
get some complications due to Sonic's determination. What's the world's
fate? Only you can decide...
Moves (* means you need an Upgrade to do it):
-Jump: Press A and Eggman's walker will make a leap into the air. This is,
in no way like Shadow's jump, and it cannot hurt enemies. However, it is
great for evasion and getting you over gaps.
-Hover*: Press and hold A DURING a jump and the walker will use powerful
jets to slow the descent of the jump. This is very useful for getting
across larger gaps and for getting down to lower areas accurately.
-Volkan Cannon: Just tap an Action Button, and you'll will fire a small
yet powerful bullet in the direction that you're is facing. Use this to
destroy wooden crates as well as a quicker method of destroying solo
enemies. You can upgrade this attack with the Large Cannon to destroy
Steel Crates.
-Homing Missle: Press and hold an Action Button, and Eggman will fire a
targeting laser at the enemy. Move the laser over the desired enemy or
enemies for better effect, and then release the button when done. Eggman
will fire a Homing Missle at each of the targeted enemies. However, do
not keep the laser on too long, as it will fade. If this happens, you
will lose all locks and no missles will be fired, so watch out. You can
use the Laser Blaster to upgrage this move to hit with bigger range.
-Punch: You have to be at very close range for this one. Face your target
and tap B. The walker will eject a boxing glove type thing, which will
destroy the enemy. Best used in 2 Player Mode.
Upgrades:
-Jet Engine: It's lying around in the Lost Colony Level, and it's the
first Dr. Eggman Upgrade you'll get. It may be hard to find at first,
due to the never-ending maze you find it in, so listen (or rather read :P)
up. The whole level is a bit dark (okay, it's VERY dark!), and that
doesn't make finding your way around any easier. You may want to turn up
the brightness on your TV for this level, because it can be very hard at
times to know where you're going. Onto how to get the Jet Engine... After
you pass the first checkpoint, you'll enter a very dark maze littered
with crates and enemies. This maze is circular, by the way, so the only
way to get out is if you have the Jet Engine. Anyway, when you come to the
place with the first Bomb Robot, look near the right wall. There's going
to be a pile of crates, here, that you can use to get up to an overhanging
platform. Up there, you'll find the Jet Engime. Now, you can Hover anytime
you want!
-Large Cannon: Two required Eggman Upgrages one level after the other...
Doesn't it sound fishy? Well, actually it's not, :D. It's just
coincidence. Anyway, go to the Weapons Bed for this one. This is a
required item, by the way, so if you got through tis level without it,
something's messed with your game, LOL. Once you get to the part where
you see a 3X3 crate pileup and you can't go any further, go back, and
peek into the hangars on the left. Inside the one locked by a single
Dynamite Pack is the Large Cannon, and that allows you to break the gray
crates in that pileup, creating a sort of staircase for you to go up,
then continue.
-Mystic Melody: Hey, both Tails' and Dr. Eggman's Mystic Melodies are
in their only dessert levels... Another strange coincidence?!?...
Anyway, this one's really, really easy, but you'll need the Hovering
tool, the Jet Engine if you want to reach the platform where it is. At
the very beginning, go onto the little spinning platform, but make
sure to stay on one of the long thing's edges. When the long thing
you're on gets to the very left, jump up really high, and start
Hovering towards your left. I know that the camera angle sucks, but
that's for it to be hidden from normal view. Anyway, a second after
you make your way there, you'll see where you're going, because the
camera will move to show you. There's going to be a platform ahead, so
try to land there. It shouldn't be hard at all, though. Once you land
there, just make a few hops, up to the Mystic Melody.
-Laser Blaster: Ironically, it's in the very first level, Iron Gate.
But you need the Large Cannon, so you couldn't have gotten it on your
first try... Right after the second checkpoint, open the door ahead.
In this room, there's four item capsules that you can get, but
there's also two tanks to the left of where you normally go. Break
them, then the steel crates behind them. Down this small hallway is
the Laser Blaster.
-Protection Armor: This one isn't hard to find, but Cosmic Wall is a
really big level, right? So, it may take a while to reach the
Protection Armor's location... What you do is, a little bit after the
second checkpoint, there's a place where you have to Hover up A LOT of
platforms to get to the top, then change passageways at the top, and
go down. When you're in the going down part, Hover down slowly, keeping
an eye out for a platform on the left with a triggerrable (is that
even a word???) rocket. Land on it, and the camera will shift to show
the Protection Armor locked in a barred crate. Push the rocket's
trigger, and it'll go over there and bust open the crate, leaving the
Protection Armor yours for the taking. Just Hover over and get it.
---------------------------Rouge The Bat-----------------------------
Description:
-Rouge is a mysterious, new addition to the Sonic universe. She is a
world-renowned treasure hunter who devotes her entire life to her
career. She won't stop her quest until she has possesion of every
single jewel in the world. She is amazed by Knuckles' Master Emerald,
the huge Emerald that balances the positive and negative energy of
the Chaos Emeralds. However, she'll have a hard time getting it from
the strongest echidna in the world. She isn't very violent, but she
can get quite mad at times. After realizing that she won't be able to
get the Master Emerald from Knuckles, she decides to aid Eggman and
Shadow in their plans. In a way, she works as a lower class employee
for Eggman, and doesn't seem to care too much for Eggman's plan. She
plans to take a different approach at the matter. What's Rouge's
ultimate plan for fulfilling her sparkling dream? Only time will
tell...
Moves (* means you need an Upgrade to do it)
-Spin Attack: Much like Sonic, Rouge can hurt enemies with a simple
jump. Press A, and she'll spin around in a way capable of destroying the
majority of the enemies you'll encounter. However, this will not defend
you from attacks in any way, so don't go thinking you're invincible
while doing this...
-Glide: Press and hold A DURING a jump to make Rouge fly forward
while slowly descending towards the ground. As long as your fists are
facing an enemy, you can destroy them with ease like this. To speed up,
simply push the Analog Thumb Pag in the direction you want to go.
-Climb: Rouge can also climb walls. Simply Glide into a wall or jump
and press the Analog thumb pad in the wall's direction to Climb it. To
move around while Climbing, use the Analog Thumb Pad, and to get off,
press A.
-Kick: Push an Action Button while on the ground, and Rouge will
pull off a kick. This is a very quick and useful way to get rid of
grounded enemies. Press the button up to three times in a row for even
better effect, because Rouge will do two kicks, followed by a jump
kick. Quick and easy, but effective. If you get the Iron Boots, you
can use this attack to break Steel Crates, as well.
-Twirl Jump Kick: This is almost the same thing as the third kick Rouge
makes. All you do is spin the Analog Thumb Pad in a circle, then press
an Action Button. Rouge will make a twirling kick into the air.
This is useful when you are under a whole bunch of enemies.
-Dig*: Believe it or not, no matter what you are doing, you can dig.
When on the ground, find 'Dig' in the Action Window, and press an
Action Button. In the air, just press an Action Button, and on a wall,
just push an Action Button. Simple, isn't it? And you can even find
special goodies like rings and shields when digging.
-Drill Dive: Jump in the air, then press an Action Button to charge
down towards the ground at a really high speed. In a way, it's like
Sonic's Bounce attack, only... well, you don't bounce. LOL. Rouge
can also dig with this move, but you need the Pink Nails for that.
-Sunglasses*: Rouge has the unique ability to make certain helpful
objects appear. Just find 'Sunglasses' in the Action Window, and
press an Action Button. The screen will change color, indicating that
you did it correctly. While this is on, you can find cool hidden
things like rings and capsules lying out in the open. To turn this
off, just press A to jump.
Upgrades:
-Pink Nails: Once you get to the Egg Quarters level, you'll probably
need to find this to collect all of the pieces of the Master Emerald
in the level, and you'll need it in later levels, too, so the Pink
Nails should be the Upgrade on the top of your priority list. How to
get it? Read on... From the start, Jump up onto the highest platform
in the room, which is the one ahead. Then, go forward, through the
opening, but run through really quickly, there's a Huge Beetle here,
and it can hurt you pretty bad. Anyway, at the other end of this
hallway, you'll get to a small room with E-100 Robots on a few ledges
ahead. Go up the few ledges that they're on, evading their fire.
Then, go through the small opening ahead when you get up the ledges.
Go through this little tunnel, and you'll come out in a bigger blue
room. Keep heading in the direction you were going when you came in,
though, and you'll reach a small ledge. Climb up, and hit the green
switch up here to trigger the rocket and break the barred crates up
ahead. Go through the passageway that the rocket just cleared for you,
into the tiled room. The Pink Nails area head, but make sure that you
go around the target area of the trap above (marked by a shadow on
the ground), so you don't get hurt. Happy digging!
-Iron Boots: This level is really crazy, with having reversed Radar
detections, 5 different gravities, meteors flying around, and
everything is so confusing... But that's what makes it so fun!!!
Anyway, I'm not going to give you a detailed and horrendously long
walkthrough on getting the Iron Boots, but I'll tell you where they
are. There are quite a few planets floating around, but only one is
perfectly round in shape. Go to it, one way or another (Gliding, the
rocket, and falling onto it are just some possibilities). In the
small building, on this planet are the Iron Boots. Find them on the
lower level.
-Mystic Melody: The Pink Nails are a MUST to get this Upgrade. So,
go get them first before you complain about not being able to dig :P.
Go back to Rouge's first stage, Dry Lagoon. From where you start off,
turn the camera 45 degrees right. See the wall up ahead? Glide over
towards the little platform carved in the wall, and climb up to the
painting in the center of it. Now, move onto the little shield-type
thing near the bottom, and dig into it. You'll go into the wall, and
emerge on the other side. I don't really have to tell you how to get
to the Mystic Melody from here, because it's right in front of you...
-Treasure Scope: This is the last Upgrade you can get, because it
requires BOTH the Mystic Melody (meaning you have the Pink Nails) as
well as the Iron Boots. Go to Security Hall for this one. From where
you start, make a 90 degree camera turn to the right. See the wall up
ahead? It's multi-level, so go up onto its second level (climbing up
the main pillar in the middle then Gliding over is the easiest way).
Search around this place, and you'll see one of those brown things
that allow you to play the Mystic Melody in front of them. Do so, and
that will make a whole bunch of platforms appear going towards the
main pillar. Hop across them unil you get to the one that's directly
at the wall. However, this segment of the wall is not solid - it has
those steel crates in it, which are breakable uding the Iron Boots.
Some may ask why not just Glide into them or something, but, as you
may already know, the only way to use your Iron Boots to break things
is by Kicking and the Drill Dive, neither of which can be used on
crates in walls above ground level. Back on topic... So, Kick the
crates to break them, and go into this small chamber to get your
well-deserved Treasure Scope.
**********************************************************************
1-Walkthroughs
**********************************************************************
----------------------------------------------------------------------
1.1-Hero Side
----------------------------------------------------------------------
-------------------------------Info-----------------------------------
This Side is played by Sonic, Tails, and Knuckles. Here's basically
how it goes...
Cutscene
1:City Escape
Boss:F-6t Bigfoot
Cutscene
Cutscene
2:Wild Canyon
Cutscene
Boss:Dr. Eggman
Cutscene
3:Prison Lane
Cutscene
4:Metal Harbor
Boss:Shadow
5:Green Forest
Cutscene
6:Pumpkin Hill
Cutscene
7:Mission Street
8:Aquatic Mine
Cutscene
9:Route 101
Cutscene
10:Hidden Base
11:Pyramid Cave
Cutscene
12:Death Chamber
Boss:King Boom Boo
Cutscene
Boss:Egg Golem
Cutscene
Cutscene
13:Eternal Engine
Cutscene
14:Meteor Herd
Boss:Rouge
Cutscene
15:Crazy Gadget
Cutscene
Boss:Dr. Eggman
Cutscene
Cutscene
16:Final Rush
Final Cutscene
Boss:Shadow
Ending
---------------------------Walkthrough--------------------------------
*Cutscene*
A military chopper flies over the city, with the famous Sonic the
Hedgehog onboard. For some strange reason, Sonic's been captured by
the military and been accused of causing crimes around the city.
Sonic, of course, is innocent, and breaks out of the chopper to
liberate himself. The guards aboard make a pitiful attempt to
recapture the escapee, but Sonic's just TOO fast ;). A few amazing
arial maneuvers, and Sonic manages to break away a chunk of the
copter's propeller. A few witty remarks later, and Sonic's skydiving
down into the city, and right into the first level. Wheee!!!
*1:City Escape*
You'll be Sonic for this level. You start off by boarding on that
propeller you just grabbed. For the first 3 seconds, don't do a thing
and let Sonic collect the 5 rings. Then, you can start moving around.
You'll hear a radio call about you. You're WANTED!!! So you'd better
make it quick. Ideally, you should hit no cars, no curbs, get all of
the rings and capsules, make all of the ramps, and only jump on the
ramps. But that's IDEALLY... Okay, now for your first stunt. Once you
pass the red car on your left, shift to the left side of the street,
but don't hirt the curb. Just keep there, and you'll soon see a ramp,
up ahead. But before the ramp, you'll collect a few rings. Get them
if you can, but don't worry if you missed them. Then, when you get on
the ramp, and ONLY when you get on th ramp, press A. If you did it
right on target, you'll perform a cool trick, and quickly pass the
intersection, where you may have been hit by cars. Continue down this
next hill, until you come to a right turn. Begin turning a while
before you get there, as the board takes some time to change the
direction of the momentum. Go down the center of this next hill, because
there will be cars on the sides. At the bottom, make a left. Once
again, start the turn about 7 meters before the turn. If you didn't
mess up the last part, and still have plenty speed, head for the
center - there's another ramp there. If you're going slow, just ignore
it, it'll only mess you up more. Now, once you pass the intersection,
you'll go down another hill. However, this time, at the end, there will
be a sharp left, followed by a sharp right. It looks hard, but all you
have to do is make a slight left. That way, you'll end up getting both
sets or rings on the corners. Once you get past that difficult part,
you'll go downhill, again. Keep centered because there's another ramp
here. Take it, and if you were quick enough, you'll hit the cable car
out of the way or even get the capsule atop it. But either way, you'll
come to a set of Dash Panels, which will rob you of your board, and send
you into the next area. The camera will turn to the left, towards a
little robotic thing. This is actually Omochao. This little dude will
help you through the game, giving you advice. Go touch him, and he'll
introduce himself: 'Hi, I'm Omochao. I'm here to help you.'. So now you
know about Omochao. Good. Moving right along... You will now be facing a
staircase, which you need to go up. At the top, go forward, but keep
left, because there'll be a Guard Robot on the right. Destroy it if you
wish, but you don't need to. Now, take the left path, and run up the
wall. If you're an expert, you can go for the capsule, but if you're
just beginning, concentrate on just staying on the wall. If you fall
off, no biggie, the path leads to where you need to go anyway. Now,
you'll come to a partly fenced off area with a Guard Robot on the right
and Omochao on the left. Scrap the enemy and learn to Somersault from
the little blue dude. When you know how to, use it on the wooden
crates. Now, you'll come to your first rail. Take the lesson from
Omochao if it's your first time, or just do it yourself. Try
transferring from the first one to the second one. I know, it's really
easy for us Pros, but beginners need a challenge. After you get off
the second one, you'll hit a Dash Panel, and go up the little ramp.
At the top, press forward so that you land on the platform. Now, the
camera will turn left to show a capsule floating over some hexagon
type things. Take a leap of faith and Home Attack it. Now, land on a
platform, and use your jumping skills to het to the top, and then
onto soild ground again. I am aware that there's stairs in this area,
but you probably need all the practice you can get. Okay fine, you
lazy bum. Take the stairs. See if I care :(. Anyway, you'll come
across a checkpoint and Omochao. Touch both, then go onto the Dash
Panels. You'll go back into the downhill city area, but without a
board... But that's OK, because you can still do some cool tricks.
After the first downhill part, you'll come across another ramp. Since
there are Dash Panels right before it, it may be hard to time it right
but, oh well... Just try. In the next downhill area, DON'T make the
turn. Go straight ahead and hit the Dash Panels. There's another hard
to make ramp here, so don't worry if you miss it. However, if you hit
it, you'll get the capsule with the Magnet Shield up higher. Helpul,
but not nessecary. Right after this ramp, there's another one, so be
ready. If you make this one, you'll gain major points, but once
again, you don't need to. If you didn't make it, though, you'll have
to take another route blocked by cars and an unnessacary Omochao,
followed by a huge staircase. Anyway, at the top, you'll hit a spring
so go right, onto the platform. There's another staircase here, with
Guard Robots at the sides, but you need not kill them just run by if
it suits you. Watch out at the top, because there will be a third
robot dropping out of the sky. I reccommend killing it for points but
it's up to you if you want to squeeze by. You'll get to another city
area, but you won't have much time to speed up for the ramp. By the
way, the ramp's on the right, this time. It helps if you go high
enough to get the Speed Shoes, or even the 1-Up, or even BOTH if
you're really lucky. But either way, they aren't required. At the end,
make a left turn. A little more downhill action, and you'll be at the
bottom. You'll soon enter antother place with rails, but this time,
at the very begining of that area, there'll be a spring above the
entrance. Hit it to gain some speed before you begin the grind. At the
end, you'll run up another ramp, so go forward at the end. There is an
Omochao here, and he'll explain what to do with the Chao Container
ahead. Listen to him or don't - the choice is yours. When you're done,
take the spring, which will lead you to another one, which, in turn
will lead you to another one. In doing this, you'll get a helpful
capsule, then land in front of a checkpoint. Run through it and past
the Guard Robots, they're not worth the time it'll take you to
destroy them. You'll enter this new area that resembles a park. On
both sides, there's ramps. Get some speed and take the left one.
You'll also get a capsule if you had enough speed. You'll then land
on what seems to be a bridge, and then hit a bunch of Dash Panels.
Now, you'll bounce around for all eternity unless you do something
about it. So Jump out, and Light Dash across the row of rings to the
right if you have it. If not, just jump off the bridge, and take the
path to the 3/4 loop. After you make the loop, you'll start running
straight down a building! Don't be affraid, just keep pushing on that
Thumb Pad, you won't die that way. When you finally get to the bottom,
you'll hit some Springs. This is really important: push the direction
on the Analog Thumb Pad that is away from the springs. If you keep
pushing that way, you'll grab onto an overhanging bar. Sonic will
begin to flip over and over on it. You will hear a windlike sound when
he does this. You goal is to push A right on that sound. If you do it
right, Sonic will fly high in the air and pull off a few stunts. After
that, he'll hop onto the next bar. Time it right, again, and Sonic
will jump ono a platform that you cannot access in any other way.
Omochao will tell you some junk about Homing Attacks. Listen if you
don't know what that is. Then, Home attack past the row of enemies,
and you'll be standing in front of another rail area. FOR ALL OF YOU
WHO MISSED THE TIMING ON THE BARS: Continue forward, and kill the
Guard Robot. Now, the camera will turn right. Destroy the Beetle
ahead, and hop across the platforms to get to the area mentioned. Now,
back on track. DO NOT rush into the next area, there is a Guard Robot
right at the beginning. After you destroy it, start grinding on the
rail. A turn, and you'll have to transfer. A few more turns and
another transfer. Then, you'll head into yet another area. No point
in wasting time around here, just go up the stairs on the left, past
the checkpoint, and learn how to Somersault from Omochao. Now,
Somersault under the exceptionally low boards, and you'll hit a few
Dash Panels. A HUGE, and I mean HUGE truck will now chase you, but
it's really easy to run it out. Just press down on the Analog Thumb
Pad. That's it! It's that easy! After this long section, you'll jump
into a new area where the Goal Ring is. Just hop through, and that's
all for this level.
*Boss:F-6t Bigfoot*
Sonic will make a comical remark about the city, after which a huge
robot will enter the scene. The two then initiate a fight. This is
the first and probably easiest of all of the Sonic bosses. Anyway,
this guy looks a lot like a 'Mech from the 'Mechwarrior series, and
he reminds me of the Madcat. However, the pilot's really dumb and he
should be a breeze to defeat. Nonetheless, he is dangerous, so grab a
ring when you start. He'll start by taking to the air and will start
shooting his machine gun at you. It's quite easy to avoid, because he
does it in a pattern, and even displays where he's gonna shoot. If
you are just beginning to play this game, I'd reccommend that you
concentrate on just advoiding the fire. If you are advanced, you can
counter this move by hopping on a wooden crate, then hitting his
cockpit while he's still in the air. You can do this as much as you
want, until he lands. Either way, he'll land, giving you a(nother)
chance to hit him. But at the same time, he'll begin to fire rockets
at you, so it's better to wait until he's done before you strike. Make
sure that you hit his COCKPIT, though - it's the only place that'll
work. After the hit, he'll fly off, again. Avoid the fire or counter
it, then repeat. After he takes 3 hits, he'll call for reinforcements,
and at 4, he'll crash to the ground.
*Cutscene*
A strange, black and red hedgehog will appear on top of the fallen
robot. Sonic then realizes what's been happenning - The military's
mistaken Sonic for this hedgehog! He's the one that's been robbing
banks and causing mass destruction. Sonic will lose his temper, and
dash towards this mysterious villain. 'Chaos Control!'. The new,
eerie character will warp past Sonic, then introduce himself as
Shadow, the Ultimate Life Form. A small argument follows, but it's
settled when Shadow warps away once again using the Chaos Control.
Sonic's left behind, making him an easy target for the military...
*Cutscene*
Knuckles and Rouge will be fighting over the Master Emerald.
Knuckles refuses to give it up, because it's his sworn duty to
protect it. He's very stubborn when it comes to things like this,
so you an bet that he puts up a very good verbal fight. Rouge also
wants the Emerald, but only because she's a treasure hunter. She
believes that the only purpouse of jewels is to be hers. Naturally,
both have very strong wills to acquire the Emerald, and neither is
overpowered by the other. However, right when you would least
expect it, Dr. Eggman will drop in from above and snatch the
Emerald. This isn't the kind of thing good ol' Knux'll tolerate.
After an amazingly high leap, our big, red pal will get up to Dr.
Eggman up in the air, and manage to shatter the Master Emerald. As
expected, Rouge will be quite upset by this act. However, Knuckles
will ease her and tell her that as long as all of the pieces of
the Emerald are collected, he can restore the Emerald back into a
whole. Besides, having the Emerald in pieces everywhere is a lot
better than Eggman having it in full. Now, the two are off on a
really long quest to get all of the pieces and put them together so
they can finally get what they want...
*2:Wild Canyon*
I'm very sorry, but I can't give you a walkthrough on Knuckles' and
Rouge's stages. It's just impossible, because the Emerald locations
are always random, and there are thousands of combinations. Just
pay attention to the radar at the bottom of the screen. Grey means
you are very far away, green means you are relatively far, yellow
means you are close, and red means you are within about 4 game
meters. Also, press an Action button when facing one of the
floating TVs to get a hint. Get 3 hints and put them together to
reveal where the piece is. To review hints, pause the game, and
press the L/R triggers to cycle through the hints you've found. You
may find Omochao helpful, too, but not very...
*Cutscene*
Tails flies towards Prison Island, to rescue his hero Sonic. His
good instincs tell him that Sonic wouldn't cause that kind of havoc.
So Tails is going to Prison Island to bail Sonic out and to find out
exactly what's going on here. While he approaches the prison
compound, Tails spots Amy below, being helplessly held hostage by
Dr. Eggman. What else can he do but help her? A few button pushes,
and Tails' plane turns into a handy, dandy walker sporting a Volcan
Cannon and missle launcher. He then drops in on Eggman and initiates
a fight.
*Boss:Dr. Eggman*
Considering that this is you first time controlling Tails, this boss
isn't hard AT ALL. You get the element of surprise, because Eggman
is busy threatening Amy. Lock him and CHARGE. That's the best way
to beat him. Simply run towards him, mashing an Action button.
You'll perform a series of different attacks that are sure to
destroy him. Really, that's all you have to do. Stay next to him,
and fire away!
*Cutscene*
Tails will go up to Amy and question her on why she's on the Island,
and she responds that she's there to save Sonic. She must be crazy,
thinking she can just break into the prison unarmed... Anyway,
Tails lets her tag along, and makes his way towards the prison
entrance.
*3:Prison Lane*
This is Tails' first actual stage, so it's pretty straight forward
and self-explanatory. But, this IS a walkthrough, so... Touch
Omochao for a lesson on Homing Missles if you don't know about them.
Now, use Homing Missles to blow away everything in your sight.
That includes the three Beetle robots ahead of you, and the camera
in the upper-left corner. Doing this will unlock the barred gate
ahead so you can proceed further into the level. Go through the
passageway, but watch out for the Beetle that'll make an arial
attack on you. Keep going forward, and you'll come to a locked gate
with a robot behind it. Blow it up, and the gate will open. Take
the locking point lesson from Omochao if you want, then kill all
of the robots ahead. Make the S-turn, and go onto the platform at
the end of the path. It'll take you up to a higher level. Hop onto
the higher path, and go up the next platform. Hop onto the path,
and move ahead, but watch out for the robot coming from the right.
Kill it if you want. Then, kill the robots behind the gate to make
it open. Go into the caged area and proceed. Soon, right next to
the camera, there will be another Beetle robot. Blow it up, then
destroy the one at the end of the path. Doing this will open the
gate. Continue going right, and kill the few guys there. Go to where
they died, and up the platform. Hop up the crates ahead, and kill
the robot that will drop down on you. Now, the camera will shift to
the right, allowing you to see the capsule. Break it, then touch
the Omomchao here for some advice on breaking crates. Put the
lecture to work on the bunch of them ahead. The way is clear, so go
deeper into the compound. Watch out for the robot above! Then, go
up the platform and get Omochao to teach you how to destroy the
Bomb Robot ahead. Once it's down, go forward, but be aware that
there will be two Beetles coming at you. At the end of this place,
make a left, and hit the checkpoint. Blast all of the robots ahead,
and the gate will open. there will be a few more robots here that
you couldn't get, so take that out, as well. You will now come into
a new room, where thers will be a row of fenced off enemies.
Destroy every single one, preferrably all at once to lower the bar.
There will be Beetles flying towards you also, so be careful.
Continue ahead, up the platform. Go down the passage, and into the
next room with 4 beetles in it. Destroy each of them to unlock the
gate in the far-left side. Keep going, and kill all of the guys in
the next passageway. Also break the pipe in your way. Now, you'll
come into a very spacious room with a big platform, ahead. Get on
it, and shoot the guys on your way to the top. I can't give you
their locations, because the're pretty random. At the top, destroy
the three guys you can see and pass through the checkpoint. Head
into the next area and break the wooden containers that will be in
your way. charge through the next bit, opening the gates as
nessecary. When you get back out into a more open area, whatch out
for the robot that will fly towards you from up ahead. Then, break
both wooden boxes and continue your rampage. Once you make the S
turn, and destroy the Bomb Robot, go up the two platforms. Kill
the next Bomb Robot, and go forward again. You'll notice that the
gate on your left is locked. But, that's supposed to happen. Lock
and destroy the robots on the platform further up ahead, and that
should unlock the door. If it doesn't, you did it wrong and you'll
have to restart the entire game! Did I scare you? Check your pulse.
LOL. No, all you have to do is kill more guys. Don't worry, they're
pretty easy to spot. Go through the now open gate, until you get to
the place where you have to jump to go further. Stop, here, and
watch out for the guys that will attack from up ahead. It'll take
them a while to get to you, but better safe than sorry, right. Now,
make the jump up the step, and take the platform up. Kill the guys
here, and be prepared to dodge another arial attack. Continue down
the path, killing guys in order to unlock the gates. You will pass
a checkpoint, soon. Head forward, and you'll get to a familiar
room. However, this one is only LIKE the one you know, you'll soon
find out why. After you kill all of the enemies, try going into
the next area. It's locked, right. Go find out why from the
Omochao here. Go to the right of the platform, and go up on this
platform. The camera will show that you haven't defeated ALL of
the enemies in the room. Now, you can proceed. Kill the few guys
in the next part, until you come to the gate with the Goal Ring
behind it. To unlock it, kill all of the guys in the room ahead.
There we go. You beat Tails' first level. Hooray!
*Cutscene*
Amy drops down into Sonic's jail cell and and taunts Sonic with
her ID card. She gets off track sometimes, she even asked Sonic
to marry her! Eww! Aren't they both just teens??? Anyway, Amy
will unlock the cell, and free Sonic. He'll dash off and leave
her behind, while she looks back at some wierd blueprints
around the room. Amy soon realizes she's been left behind and
hurries to keep up with her hero...
*4:Metal Harbor*
This is Sonic first actual stage - City Escape was just a
warmup. You'll start by sliding down a little slide, and you'll
then hit a few Dash Panels, then a Jump Panel followed by a
loop. Right after the loop, though, try to keep left, because
there's going to be a few rings there. For some reason, this
stage doesn't have that many rings, especially in the beginning.
Oh well. Right after you grab the rings, try to pull off a
Grind on the little yellow rail at the left side of the
platform. It's cool if you make it, but that's more of an
advanced maneuver. After you make the turn, you'll hit another
Jump Panel, which will take you to a place where the path splits
up. You can go the normal bottom way, or the harder and more
advanced top way. Beginners, go with the easy and longer way,
and Pros, use the shorter yet harder way. EASY WAY: Run down the
hill, ignoring the robots above. You'll hit some springs that
will take you to another higher platform. Use the next set of
springs ahead, which will take you to where you need to go. HARD
WAY: Run partially down the hill, but Jump halfway and Home
Attack the Beetle Robots, then land on the platform below. Hop
up to the slightly higher level, then run forward, Jump off the
ledge, and Home Attack the three Beetles ahead. Start from the
right and make your way left for best effect. Then, land on the
platform ahead. You might need to Home Attack to reach it. From
this platform, jump onto the next one ahead. That's how you do
it both ways. You pick whichever you want. Pass through the
checkpoint ahead, and if you have the Light Shoes, go back a
little bit, where you see the trail of rings on the left and use
them to skip a little bit of the level. If not, go forward, and
hit the springs. Both ways lead to the same place, just the
Light Dash one's a bit quicker and you get all of those rings
while you're at it. Okay, back to the game... Touch Omochao for
a pointless review of the Homing Attack, if you want. Then, go
Home attack the enemies ahead. Once again, you can do two things
here. You can just home the set of guys in a row to get to the
other side with minimal points, or, after the fourth guy, you can
home towards the left, and hit another guy there, home more left,
and hit a capsule, home left again, and hit the Gold Beetle, and
home right from there to get back on course. It's well worth it
to go the second way, but it's much harder, so do at your own
risk... Either way, when you get to the other side, you'll come
to an Omochao beside a row of rings. If you already have the
Light Shoes, just use the rings to get to the other side, and it
you don't, make your way to the tower on the left. There will be
a pulley there, so go on it, and then jump a little to the right
of the camera to get to a platform with the Light Shoes on them.
The Omochao beside them will tell you how to use them. Now, hop
down and use the Light Dash on that row of rings. You'll get to
a larger area that looks like a runway. There's some junk in the
hangars at the left, but it's not really worth getting. Just run
across this place, using the Dash Panels, and avoiding the bombs
that the planes above you will drop. At the end, you'll come to
another row of rings - you know what to do. If you fall off the
edge, there's a rocket there, which is an alternative to the
rings, but it's not as good as you don't get the rings. Either
way, you'll land in front of a checkpoint, so get it. Past it,
there's going to be a sharp turn with another row of rings. Use
another Light Dash to make the corner quicker. You can hop on the
tank, too, but it's not as fun. You'll hit a bunch of Dash Panels,
then make a half loop, followed by some springs. Run down this
place, then hit the Jump Panel. you will land in front of an
Omochao that will review the Somersault. This is always a good
indication that you will use that move soon, and in this case,
it's right in front of you. Somersault under the boards, and you'll
grab a pulley. At the top, jump off, and head forwards, to another
low place. Somersault under this one, too, which will make you
grab onto another pulley. Jump off and run forward, this way,
making a loop. Then, continue down the path until you come to
another place where you need to Somersault under the boards. Watch
out past here, because you will have to Home Attack your way
across the water right after you do the Somersault! At the end,
when you hit the capsule, pass the checkpoint, and use the rocket
to get the the missle launch pad ahead. Get Omochao to tell you a
little something about the missle. Now, run forward, making the
right turns, and hitting the dash panels wherever they may be. It
shouldn't be hard to make it. At the end, you'll hit a spring, and
grab onto the missle, which will take off. SUPER EXPERTS ONLY:
Instead of going to the spring, you can jump off to the side and
Home Attack a bunch of Beetles instead. After that, hit the Dash
Panel, then use the Light Dash on the rings ahead. Then, quickly
get on the springs here, which will take you to another platform
with another spring. Quickly take this one to grab onto the missle.
At times, this way may seem impossible, but it isn't. It's just
really hard. I usually make it with only a second to spare. But
the 1500 point bounus makes it worth it, I guess... Anyways,
you'll soon fall off the missle, fall through some kind of barrier,
and you'll land on another board like the one in City Escape.
However, this time, you're confined to a very small space, and
you'll often hit the walls. This takes away the fun of it, but
life goes on... When you get off the board, you'll hit a few Dash
Panels, make a loop, then hit a Jump Panel, which will take you
straight to the Goal Ring.
*Boss:Shadow*
Sonic will come across his newfound rival, Shadow. They then argue
about who's whose fake, and then Sonic gets all violet and attacks.
Actually, this guy isn't your main enemy during the fight. It's
the endless pool of water below the arena. Staying on during the
fight is actually more of a threat than Shadow could ever be ;).
But mind you, Shadow isn't that cheesy of a boss. He can't be
hit from the front. You have to maneuver behind him and kick his
arse ;) If you try to make a hit on him from the front, he'll
just jump and that will repel your attack. He may even try to
counter it and attack back, so you'd better watch it. Actually,
the best way to get him is to Somersault him from the back while
he's on the ground. You can also try to pull off a Bounce attack
on him if you have it, but it doesn't make things THAT much
easier. Anyway, good luck...
*5:Green Forest*
Shadow will recieve a call from Dr. Eggman telling him to get
away before the island blows up. Sonic, hearing this, will try
to make an escape before it's too late. Your objective is to make
it off the island withing eight minutes. Hard? Nope. Sonic can go
at the speed of sound, and it doesn't get much quicker than that
when it comes to running. You'll start off by using a Dash Panel
automatically, and then you'll be thrown down into a half pipe.
Collect the rings on your way down, but don't try the Light
Dash - the rings are too far apart for that. When you get to the
bottom, you'll hit a Jump Panel, which will take you to a small
clearing. Now, you have to make a choice as to which way you want
to go. There are two possibilities: The outside route, and the
cave route. The cave route is simpler and (I think) shorter, but
a bit harder at the last bit. The higher one is a little bit
longer, but has lots of rings and is easier. It's up to you, I'd
say they're equally good. CAVE ROUTE: Go forward, down the path
ahead, watching out for the Guard Robots that will drop down from
the trees. Destroy them if you desire, but personally, I think
that it slows you down too much. Ahead, you'll see a hole leading
into what looks like an underground cave. Go in, then run through
the passage. There are a few Dash Panels along the way to help
you out. Be careful at the last part, because there will be a
Spiked Tank waiting in the middle of the path. It may be very
hard to destroy in such a tight space so try to squeeze by,
instead. Right after it, there's going to be a Dash Panel,
followed by a Jump Panel. Take both, and you'll be taken into a
new area. OUTSIDE ROUTE: In the field, head to the left side
instead, and look for a spring blocked from view by a log. Take
it, and it will bounce you to a floating platform with a little
ledge above it. Jump up onto the ledge, an make your way forward.
You'll come across a trail of rings, so use the Light Dash.
There's actually quite a lot of them... Anyway, after you get
them, go a bit left so that you hit all 3 Dash Panels for speed.
You'll make a loop, then jump down to some springs, which will
take you to the area where the two paths meet. Now that you're
in the right place whichever way you took, let's move on. There
will be a checkpoint right ahead of you, so pass it. There will
also be a few rings there, do the Light Dash to gain a second
or two. You'll see a 90 degree wall on your left that you can
run on. At the top, there's going to be a vine that you can
Grind on for some points, if you want. Weather you choose to do
it or not, you'll get to a spring that'll take you to a vine.
You'll go twice around, then let go. There's another little
choice to be made here. You can go and face the robots, or you
can bypass them provided that you waste a little time. ROBOT
WAY: Just go forward, either destroying or avoiding the robots.
You'll get to a spring, so take it. It will put you on another
vine, and you'll soon drop down on the ground. ROBOT-FREE WAY:
It's right under you! Just jump backwards a bit, until you're
under the robot path, then turn around and go forward. You'll
end up on a path below the one with the robots. There's a few
rings here, so grab them. At the end, there's a spring that
takes you to a small vine. Once you get off it, you'll end up
at the end of the robot path, in front of the spring. Take it,
you'll get onto the vine, and drop down to the ground, soon.
Whichever way you took, you'll end up in a sort of short
tunnel. Go through it, and you'll come out in another one of
those half pipe things, again. You can go down it normally,
or Jump up on top and Grind a little, it's your call as to
what you want to do. However, it's more logical to take the
top way, cuz you'll get a big point bonus that way. At the
bottom, you'll make a loop, followed by a Jump Danel. You'll
land in a square hole, in a sort of underground meadow, it
seems. Don't run ahead, becuase there's a lot of Guard Robots
ahead. But, that's not a bad thing. If you think you're good
or you're a novice feeling lucky, you can hit the guy in the
middle, then the left guy, then the right guy, then the Gold
Beetle on the right, and FINALLY the two capsules on the level
higher up. Not only is this a bit quicker if done right, it
gets you a whole lot of points, too. Of course, you can still
take the Dash Panels instead, if you want to... Regardless of
what you did, you'll be in front of another set of Dash Panels.
Take them, and you'll be let into a half loop, followed by a
set of springs. This will bounce you onto another area higher
above the other two. Right ahead of you, there's going to be a
HUGE tree with a hole at the bottom. Go through. Inside, you'll
find a few rings, but even more importnatly, a checkpoint. Who
puts these things in tree trunks, ANYWAY??? My guess is Dr.
Eggman but, you never know... Anyway, once you exit the tree,
you'll come across a third half pipe thing. Worst part is, it's
not even your last. Once again, you can take the top way, and
Grind up there. This time, though, you can start at the right,
transfer to the left when the time comes, then transfer left
again, and if you time it right, you'll land on a THIRD vine,
and you'll get a big point bonus. If you still keep on, you'll
get another smaller point bonus right before you hit the spring.
NIIIIICE! For all of you amateurs, yes, you can get to the spring
I'm talking about on foot. Just follow the path. Once you hit
the spring, you'll grab on to another one of those vines that
spin you around a tree. You'll drop onto a floating platfrom. Go
forward, and Home Attack the two Beetles ahead, followed by the
spring. You'll end up right in front of a checkpoint. A BETTER
WAY IF YOU HAVE THE BOUNCE BRACELET: After you get off the vine,
there'll be a pile of crates on the right. Break them all to
reveal that there is another crate in the ground! Bounce Attack
it, and it will break, getting you into a new area. There is a
robot and a capsule here, which you can use towards your
points, if you want, but the most important thing is the row of
rings you'll find here. Use the Light Dash on them, and you'll
be taken to a spring that leads back to the main path, and to
the place that I left off at. I think it's a better way, but
it's up to you if you want to take it. Whatever you did, go
ahead, and pass the checkpoint. Go forward, and hit the Dash
Panel. It'll speed you up for the big loop ahead. After the
loop, you'll get to another half pipe thing, but it's much
shorter, this time. You'll soon reach a spring, which will take
you near another one, which, in turn, will take you to another
ne, ect. You will finally land on a platform without a spring
on it, this time, it's a robot. But he should take a while to
shoot you, so take him out before he does. While still in the
air, home the Beetle ahead, and then, the spring. When you get
to the peak of your jump, press the Analog Thump Pad back but
slightly right, so you hit the next spring. You'll then land
on another floating platform. From this one, jump onto the
the next one, and then Home Attack the Beetle and the spring
behind it. This one will take you to yet ANOTHER half pipe.
When you enter, you'll pass by a checkpoint - get it. Then,
continue down the path, until you get to a Dash Panel. Take
it, and you'll take a series of springs, and then be grabbed
by a bungee vine. You'll go down, then be pulled right back
up, and onto the platform. From here, go forward, killing the
robots if you want. After that, you'll hit a checkpoint, then
go into EVEN ANOTHER half pipe area. But this time, there's
no top way to go, there's no point. Just take the bottom.
You'll soon hit a Dash Panel, make a loop, then continue down
the path. At the end, you'll hit a spring, and grab onto
another one of those vines. When you land, you'll be on a
crumbling platform. Hop up across the platforms, until you
make it to the fifth one. Then, you'll be safe. Now, get to
the platform that's furthest ahead, and Home Attack on the
platform ahead. This spring will take you to a few others,
and you'll land beside, if not on the Goal Ring.
*Cutscene*
This one's very short and to the point: The Island blows up,
and Tails and his friends escape in the Tornado.
*6:Pumpkin Hill*
This is the second Knuckles level, and you know that I can't
give you a walkthrough for these, right. However, at the
very beginning, Glide forward and get the Shovel Claw so
that you can dig. Some of the Emeralds in this stage MAY be
buried underground, but chances are slim. Only start digging
if the radar says the Emerald's there and you can't find it.
*Cutscene*
Dr. Eggman will announce his plan of world domination through
a global television network, and then demonstrates his new
weapon's power by blowing away a section of The Moon! Everyone
on the world starts to panic as the clock starts ticking down
to the end of the world... Meanwhile, Sonic, Tails, and Amy
start to chat. Tails pulls out a Chaos Emerald and claims that
he can use it to track Dr. Eggman down using the power of the
Emeralds that he has. However, the meeting is soon ended when
a group of cops finds the three and tells them to get down on
the ground. They have more important thing to do, so Sonic goes
for the police, while Tails and Amy try to make an escape.
*7:Mission Street*
Just like its name, you'll be going down a street for this
level. The street is actually quite long, as you're not Sonic,
but the rather slow Cyclone. Nothing special here, almost a
straight path to the Goal Ring, but I'll roughly guide you
through if you don't know what to do... At the beginning, head
forward, targetting everything on both sides of the street.
For the first part, there won't be any obstacles actually ON
the road, so you're safe for the first 10 seconds or so. Make
the right turn ahead, and knock down the cars with your
Volkan Cannon. Also defeat the few Guard Robots hiding amongst
the cars. Then, the path mill make a left, so follow along
this way, breaking everything you see. There will be a Bomb
Robot here, but if you read the Prison Lane walkthroigh, you
should know how to beat it. Anyway, a little bit after it,
you'll come across a place where the road is blocked ENTIRELY
with crates. Some of them will be wooden, some metal. You can
break the wooden ones with your Volkan Cannon. That will clear
your way, so continue. There's going to be a Repair Kit here,
so grab it to remove any little damage you may have taken so
far. break a few obstacles ahead, until you come to the part
that looks like a highway. Watch out, because there's going
to be robots coming down at you from above. After you do away
with them, go forward, and let yourself fall when the path
breaks. You'll land on a lower section and won't die.
Continue formard, making the right turn at the end. However,
the path ahead will be broken, and you cannot jump across it.
The Omochao here will blabber on about that. Hmmm... If you
haven't figured it out yourself, yet, you have to go back
and get an Upgrade. Actually, all you have to do is turn
around and go the opposite way. There, you'll find the
Upgrade that allows you to Hover. Once you have it, you can
get over to the other side of the broken path and move on
ahead. Be cautious in this area - 3 Guard Robots will drop
down. Now, you might think that this is a dead end, but the
trap here can be used as a platform. When it's on the
bottom, you can jump onto it, and then, it'll take you up
to a higher level. In this place, there's lots of Dynamite
Packs, and also, a Bomb Robot. Destroy everything here, but
from a distance, so that you don't get hurt. Once you're
done, take the lever in the back right up to a set of those
Hexagon Platforms, and follow them up to a place with a
checkpoint. Another straight path, only difference is that
there will be planes bombing you, and some sections of path
will break. When you reach the Bomb Robot, make a left, and
press the green button beside the little missle. This will
open up the next section for you to break through. Head in
the direction that the missle went, hopping over the gap
that was just formed. Go this way for a while, blowing up
all of the robots and Dynamite Packs that you come across.
When you get to what seems like a dead end, go around to
the right of the garage like thing, and use the crates there
to get up on top of it. Kill the two Bomb Robots here before
they fire their dangerous bombs at you. Continue this way,
but when the path below you begins to wiggle, Jump, and
start Hovering, because the path will break. If you Hover
the whole time, you should be able to make it onto the path
ahead. Blow up the cars and robots, here, and keep going,
but stop when you see the shadow on the ground. Get some
info on this shadow from the Omochao. Then, jump across the
shadow as if it were a gap so that you don't get hurt. Make
your way forward, again. Evade all of the bombs and robots
falling from the sky, and hop across the gap when you come
to it. DO NOT try to land on something in the gap, it may be
the trap if you didn't trigger it earlier on. Just pretent
it's not there unless you want to redo a section of the
level again. You'll soon get to another place with those
Hexagon Platforms and an Omochao telling you not to fall.
Every time he says that I just shoot him. DUH, don't fall!
Anyway, use the platforms to get to to a little higher area.
>From here, just go straight forward to the Goal Ring. There
will be some platforms that break and robots dropping in on
you, but by now you should know how to handle them all.
Nothing really special after this, so there's no point in
guiding you through any more...
*8:Aquatic Mine*
What? No Cutscene? Bummer. And another hard Knuckles
level... Oh well. You might have guessed that I'm not going
to list every possible shard location. But I will explain
something about the water levels that might help you... The
water level starts off at level 1 when you enter. There are
three levels, the higher the number, the lower the water
(wierd, eh?). To change the water level, you need to hit
various switches on the level. The level 1 and level 2
switches are right behing you when you enter the level, so
they shouldn't be that hard to find. However, getting the
water to level 3 is a bit more complicated. In order to do
it, the water must be at level 1. Once it is, go to the
platform that's right above the water. In the center of the
platform is a pillar. If you climb it, you will get to a
few pulleys. Grab one, and you'll be taken up, into the
'attic' of the level. Up here, in one of the corners is the
switch. Actually, you don't really need any other water
level except 3, because you can do everything that you can
do underwater above water (except swim but who needs that)
plus more. You get benefits like not worrying about air
being able to dig in flat ground, and more. So there.
That's about all I can give you here, except good luck...
*Cutscene*
Tails tries to detect the Chaos Emeralds using his own
one. However, his attempts fail for some odd reson. The
only thing that would make sense is that the Emeralds are
in outer spaces, where their signal cannot be detected.
Knuckles appears after his journey down below, but it's not
very relevent. Meanwhile, Tails manages to hack into the
government computer and finds out that Dr. eggman and The
President have been secretly talking via special
transmissions. If Tails can get to the president's limo, he
can find out where the transmissions have been coming from,
so he knows where Eggman is. Not a bad idea, huh? Anyway,
the limo is on its escape from the city, so Tails had
better be quick about it...
*9:Route 101*
This is another stage that I just can't write a walkthrough
for, because there's nothing to write about in specific.
This is a Kart Stage, in that you drive a vehicle throughout
the whole thing. A is accelerate, the Action Buttons are
Brake, and the Analog thumb Pag lets you drive in the
desired direction. Now, I'll give you some pointers on
driving here. Number one, get the rings. They will slightly
improve your overall speed capabilities, as well as giving
you the ability to Boost for every 20 rings that you get.
Just press Y when you see Boost in the bttom right to use it.
Keep in mind, through, that you can only have one Boost at a
time, so you'll waste it if you don't use it within the next
20 rings. Second lesson, checkpoints. These things ARE NOT
like the ones that you get in normal stages. they do not save
your progress, and you cannot bypass them. They are
indicated by a huge sign saying 'Check' above the road. You
will only have a limited amount of time to make it to the
checkpoint, at which time you'll be given extra time. Yes,
extra time. Meaning that if you do well in the beginning, you
will have more time to finish the race from the second
checkpoint, because your time does not reset to a certain
amount every time you pass a checkpoint. It instead gives you
a 'tip' to the older one. There are two checkpoints in the
level. Last thing, ramps. Go on them whenever you can. They
will increase your speed as well as shoot you over most
obstacles below like gaps. And that's about it... There is
baloons and boosts on the ground, too, but you probably know
about those by now...
*Cutscene*
This one's wicked. Dr. Eggman will be making another call to
The President, demanding that he surrender his country to
the eggman Empire and not resist or rebel. Sonic then hops
into the limo with Tails at his side. Tails finds out that
the transmissions have been coming from the old space colony,
the ARK. Nothing more to do there, so the two hop out through
the roof (how?) and head for the nearest shuttle they can
find.
*Cutscene*
We now go to the dessert, where Sonic and the gang come
together to formulate a plan of attack. Knuckles has seen Dr.
Eggman and Rouge heading for the base, and chances are that
that's where the shuttle they take is. Of course, it IS one
of Eggman's bases, so they should expect thing to get pretty
rough...
*10:Hidden Base*
Tails' levels are pretty straight forward and a bore to write,
and this one's no exception. In a sentence, you just follow
the path and kill guys. Use that for your walkthrough if you
want. Or, you can read the really long one below... You will
start on a sort of platform with an Omochao on it. Go initiate
a little talk with him if you want, he'll tell you about the
quicksand and how your machine can't get out of it. Wow, you'd
never think of that, right. Anyway, from here, hop or hover to
the semi-large platform ahead. Once you get on, you'll notice
that you can go two ways from here. They both lead to the same
place, but are slightly different. The left one is a bit
longer, as you have to destroy a few crates and hover over to
another platform, and the right is just straight land with a
few guys. Take whichever you choose, it doesn't really matter.
Either way, you'll come to a small platform with Omochao on
it. He'll tell you about the Dynamite Packs ahead, but I will
too, so you don't need to listen :). When you blow them up,
the platfrom above will be lowered so that you can get onto
it. That's the basic point of his lesson. So blow the Packs
up, and jump onto the platform when it's lowered. At the end,
pop the tank, and use its remains to jump onto the platform
higher up. Ahead you'll see a wall with Eggman's face on it.
You can use your Volcan Cannon to blast it away. Omochao will
pointlessly tell you something like that. Anyway, after a few
hits, it'll break away, allowing you to get into the next
part of the level. Break the tank and Dynamite Packs here,
then get on the tank's remains, and onto the platform. Break
the next two platforms' Dynamite Packs, and use the platforms
to get to a big platfroms with walls all around, and a couple
of enemies. Destroy them, as well as the crackable wall ahead.
Hop down the stairs and break this wall, too. You'll get to a
dark hallway with breakable walls on each side. They contain
animals, get them if you wish. At the end, crack the wall, and
go across the little walkway, watching out for the enemies
around here. When you reach the platfrom ahead, the camera will
shift left, towards another Eggman wall. Break it, and proceed
to the checkpoint ahead. However, beware of the guy that will
attack you from above! When you reach the checkpoint, blow up
the Dynamite Packs ahead. Hop onto the platform, and head
forward. Break the Eggman wall when you come to it, then jump
onto the smaller platform below. Go forward a bit, and only a
bit, paying attention to the platform further left. I know you
can make it there, but that's not the point. If you go forward
enough, a guy will drop down onto there, so kill him before you
attempt to go there. Then, you're free to hover to his new
grave >:D. From here, you can go more left, to the three moving
platforms. When you make it there, shoot the Dynamite Packs
ahead to lower the platform, and use it to get across to a few
more small platforms. At the end of the trail of platforms,
there will be a pulley. Grab it, and, while still on, explode
the Dynamite Packs that you'll see ahead of you. Once the
platform's come down, you can jump off the pulley onto it.
Continue down the obvious path, but stop when the platform
ends, and there's little platforms to hop across below. You
COULD use them, and be on the safe side, because there's guys
ahead, or just Hover across to the larger platform, taking the
risk of being shot down. Do as you wish, but make sure you kill
the guys either way. Then, use the pulley here to go up to some
Dynamite Packs. Blow them, up, then get onto to new platform
you just made. Go forward a bit, then make a left, through
the passageway. Hop up the few stairs here, then grap the
pulley. You'll be taken into a partially grassy area with lots
of Kikis around it. Destroy them all while still on the
pulley. Try to get them all in one lock if possible for higher
points. When you're done, jump off, onto where they were.
Then, go right, to the gap in the wall. You will see another
one of those platforms that you need to lower, so do it. Then,
jump onto it, and go to the far right edge. From here, look
down and ahead. You'll see a whole bunch of devices that you
would have had to use if you went another way. Ignore then,
and Hover to the first platform that's on your exact vertical
level. After that, just Jump to the one ahead. Break the
eggman wall, and proceed. You will come out in a BIG area with
a few new types of robots. Ignore them, though, and Hover
from this place to the one ahead, with the checkpoint. Pass
through it, and break the wall ahead. You'll see a dark room
with moving platforms inside. It should be pretty easy to use
them to get to the pulley. Grab on, and kill all of the Kikis
here. This place is kinda like before, but there are
platfroms on each side this time. However, none is different
than the other, so jump onto any one. Once on, just go ahead
to the pulley, then jump off onto the platform with the
Eggman wall at the top. Break through it, and go forward,
into this area. Go up the little stair, but continue straight.
You'll soon get to a place where there's a spring in your
way. Don't use it, though, because there is a guy where you're
going to land. See that little 'island' platform. There's a
Spike Robot on it, and you have to destroy it before you use
the spring to get up there. Once you're done, Jump onto the
spring, and destroy the Eggman wall ahead of you when you
land. it's far away, so it may be a little hard to hit for
first-timers. Anyway, once it's out of the way, just Hover
over there. From here, just go down to that place below,
nothing down there's gonna hurt ya. Break the wall in the
far right, and be on your way. Ahead, you'll see another
breakable wall. You know the drill. Anyway, now, you might
think you've come to a dead end. But the truth is, the
answer's right in front of you. that block ahead is also
BREAKABLE. Jump up to it, and break it. Then, just continue
forward through the maze, breaking the walls if nessacary.
You'll soon get to a checkpoint. No reason to not get it.
Now, you'll come to a familiar scene. You should remember
this room from before... Anyway, grab the pulley, again.
This one will take you up a bit, so you can see another one
across the room. hover over and grab the next one. This one
will take you out of this room, putting a Kiki into view.
Kill it, and Jump onto the plaform it was on. Okay, now see
the crates up ahead? One of them is wooden, so break it.
Then, you can use the crates as stairs to get up to yet
another pulley. All these pulleys... (who put them here
anyway???) Anyway, you'll be taken up to another Eggman
wall. Crack it open, then proceed into the long tunnel. The
camera will turn left so you can see better. Go forward,
destroying the guys if you want. When you reach the Omochao,
wait until the platform ahead is low, then jump onto it.
Use the platfroms here to get to the other side, where a
Kiki waits. Greet it with a blast from your weapon. Then,
destroy the Dynamite Packs ahead to make the platform lower.
You can then use it to get up to another Eggman wall. This
time, it's higher, though, so you have to jump before
shooting to hit. Anyway, though, once you breach it, jump
down into the next area. There is a guy here, kill if
desired. Now, go around the left side of the row of pillars
ahead, using the platform to get across the quicksand.
Then, blow up the tank and the Kiki ahead. Use the tank's
remains to get up onto the next platform. Then, break all
three tanks ahead, and use their bottoms as stairs to get
up to, yes, another Eggman wall. Break it, and go into
the slightly darker room. Use a platform (either left or
right) to get to the end of the room, then take a pulley
up. There's one in each corner. Then, blow up the SIX, yes,
SIX Dynamite Packs so the huge platform falls. Then, jump
off to the side, and onto another pulley, that will take
you onto the actual platform. Jump onto it, and take ANOTHER
pulley up, making some springs visible ahead. Hover to
them, and use them to get to another one of those godforsaken
Eggman walls. Finally, the Goal Ring is in view!!! Besides
the major nightmares of pulleys and Eggman walls you'll have
tonight, that's it for this level.
*11:Pyramid Cave*
This level is very straight forward except at this one part
where you have to go backwards. That means that this
walkthrough won't be very long. well, at least not as long
as the others... Ok, from the top! You will start by falling
into the cave. Once you're on solid ground, you will be in a
very long tunnel. Long in discance, not in time - Sonic's
feet will make it through fairly quickly. Anyway, at the end,
you'll hit a Jump Panel, and pass a checkpoint. In the
distance, you'll see an hourglass in front of a locked door.
Go over there, and Jump on the hourglass. This will turn it
over, but we all know how quickly hourglasses run out. So,
you'll only have a short while before the door shuts. However,
this is just the first one, so it should be a piece of cake,
especially for a player that's gone through most of the game.
Anyway, on the other side, there will be a spring and a
pulley above it. Use the spring to get up to the pulley, then
get off at the top. The camera will make a right turn. Now,
ahead, you should see a little path, and a bar at the end. Go
down the path and grab the bar so that Sonic begins to go
around and around on it. You've done this before (remember
City Escape). So you know when to press A by now, right.
Anyway, this bar will lead you to another one, so make a swing
from that one, too. If you mess up on either one, you'll have
to use the hourglass below to turn on some platforms coming
out of the wall. Just quickly go up them and you'll make it
back up, to the place you need to be. Weather you screwed up
on the bars or not, you will be in front of an hourglass. Trip
it to make the door in the distance open. Make it through in
time, and hit the Dash Panels up ahead. You will make a wierd
sort of loop, then hit a Jump Panel. You'll land in a trail
of rings. Collect the remaining ones if you wish. Then, go
forward and kill the E-100 Robot ahead. While still in the
jump, though, get up onto the platform ahead. Then, get the
Bounce Bracelet ahead. This will let you use the Bounce attack,
and therefore allow you to get past the part ahead, which
requires you to jump really high. But don't let me get ahead
of myself. First, kill the two guys ahead or it'll be hard to
get up. Then, use the Bounce attack twice, then you'll be high
enough to get up. Do that again for the next high jump, too.
You'll now be in front of another hourglass. but, like before,
this part will be hard unless you take care of another enemy,
first. So, use the Bounce attack to get up onto the higher
level, and kill the guy there, first. Then, go back down, and
trip the hourglass. Now, Bounce back up, and then use the
spring to actually get up to the place where the door that you
just opened is. try using a Spin Dash to make it through
quicker. Not like speed matters here, though... OK, back down
to business. You'll be in a small, dark place with a locked
door up ahead. However, there will also be a strange object in
front of the door that you can pick up. This is actually a
key, and you have to put it in the center of that big bump on
the floor tho unlock the door. Then, go through, and pass the
checkpoint ahead. now, ou're sure to have noticed the rail on
the left. Just hop on and get ready to Grind. You'll end up
in a new area where You'll see aghost and an E-100 Robot.
Destroy both, then go right. The door ahead is locked, so you
have to go and find the key, first. You have to use the rail
here to get across this place to another platform, which is
the only way past the locked door below. Anyway, just jump
off at the other side of this platform, there's nothing to
fear. Now, you'll come to a majorly shortened version of the
tunnel you ran through at the beginning. Just go through it,
and you'll get to the place where the key to the door back
there is. But you might want to kill the guys around here
before you try to get the key. Those guys really bug me, so
that's what I usually do. Anyway, once you get the key, go
back the way you came. You'll pass by an E-100 Robot, then
reach an hourglass. Trip it, then go forward and out the door
before it closes. In this next place, hop up the white
stairs, and go past the guy here. Then, use the crates at the
sides of the next white thing to get up. You will see another
crate ahead, so use that one, too, to get up to the next
platform. there will be a steep incline here, but luckily
there are also Dash Panels a bit back that you can use to
overcome it. You should now be back at that place where the
locked door is. Place the key in, then go through the door you
just opened. You will now be in another one of those wierd
shaped tunnels, and in front of you will be an hourglass. What
you have to do here is trip the hourglass, then run quickly
through the tunnel before the door at the end closes. If you
don't make it, you'll fall into a pit below and will have to
redo this section. But you should be able to make it withing
like three tries or something. Anyway, once you do make it,
you'll hit some Dash Panels, then pass a checkpoint. Ahead of
you will be another dreaded hourglass. But this time, there
will be more than one door that it opens. It will actually
open the one ahead, as well as another two after that. So try
to get through all of them for major bonus points. If you
only get through the first one or two, you'll have to use the
rails on the sides of this place to get where you need to go.
The only thing is you won't get those bonus points... Whichever
way you went, though, you will arrive at a place where you
need to Somersault under something. In this ase, it's a little
blockade. Just slip under, and hit the Jump Panel ahead. This
will take you to a series of loops, followed by a Jump Panel.
You will land in front of an E-100 Robot with a spring behind
him. Kill or evade the guy, then use the spring to get up onto
the ledge on your left. Ahead, there's gonna be a set of those
white blocks, with a guy atop them. Bounce up there, and kill
the guy if you want. Then, Jump down on the other side, and
continue forward. You'll come to a rail, so use it. It's so
easy to get on the rail, that I don't even need to explain what
happens if you fall. At the end, Jump onto the platform. You
will now be in front of an hourglass. Obviously, flip it,
opening the door up above. Just run up the small hill and you
should be able to make it through before it closes. Now,
you'll be in front of a trail of rings. Use the Light Dash,
here, and you'll nicely hit a few Dash Panels, make a few
loops, and conveniently land right in front of the Goal Ring.
Is it just me or is the music in the level from Final Egg in
SA1???
*Cutscene*
The gang finds the door to the space shuttle locked, and it
requires 3 keys to get in. Naturally, Eggman conveniently
left them lying around the base so Sonic had a chance to stop
him (what else makes sense). Anyway, now, it's up to Knuckles
to find the keys in the Death Chamber.
*12:Death Chamber*
Oh, my god! Not another one. This level will usually take ages to
complete, but, it is reather fun to explore the tomb of an ancient
pyramid :). Once again, I simply CAN'T write a walkthrough for this
level, but I can get you started with getting the Hammer Gloves,
which will make this level A LOT easier. From the very start, jump
up onto the bigger platform ahead of you. You'll find an hourglass
and a shut door here. You probably know the drill by now (you've
done it 10+ times!). Trip the switch, quickly get through the door...
Once you make it, there will be another door running on the same
hourglass ahead. But don't go through to there, just stay here.
You'll be in a little passageway, and about halfway through t, there
will be some wooden crates on the right wall. Punch 'em all to death,
and go into the newly-opened room. The Hammer Gloves are in there.
Once you have them, you can break the steel containers plaguing
this level. It makes travel around here much more ejoyable :).
Other than that little boost to get you started, I have a little
glitch to point out, also. You know the doors opened by the
hourglasses? You can pass through ANY one of them by gliding into
either the top-left, or top-right corners. It may take about ten
tries, but it works, and you will glide right through the door,
removing the need for tripping hourglasses in certain difficult
scenarios. Well, that's about it. You're on your own, again.
*Boss:King Boom Boo*
LOLOLOL!!! Knuckles will find himself in a wierd chamber, at which
point his ears detect this insanely funny BLARGH-BLEH sound from
behind him. I know SEGA meant it to be scary, but it's just so
funny that it turns the little pre-boss scene into a comedy.
However, Knuckles, not having any sense of humor, will actually
turn around and see that the sound, was in fact, coming from a ghost.
The ghost will then proceed to attacks Knuckles with his ghastly
abilities. Now, onto the boss strategy. Like most annoying bosses
like him, he will attack in stages, and you must fulfil certain
requirements to get to the next part of the attack. First thing's
first. Grab a ring. It's the first step to almost any boss. There are
quite a lot of rings on the side or the arena, but you only need
one. Leave the others as backups if you get hit, and you probably
will. The big, white guy will start off by simply chasing you. From
a standing position, it doesn't look that quick, but trust me, you
can barely go any faster to get away from him. However, if you keep
near the center pillar, you'll be able to outrun him, but only
slightly. After a few seconds of this, he will begin to throw blue
fireballs at you, so always keep on the move. Actually, his aim for
this attack is really horrible, so as long as you're going at at
least half speed, the fireballs won't hit you. After four of these
things, he'll stop moving, and breathe fire at you. Now's your chance
to attack! Go all the way around the pillar, so you get to his back.
However, ONLY do this once he starts breathing the fire, or he'll
turn around, and before you can notice, you'll be hit, if not
killed. You'll see this smaller ghost trailing Boom Boo with a
familiar hourglass. Hit him, and he'll drop the hourglass, also
activating it. This will flood the room with dreaded sunlight, which
will weaken The King Of Ghosts, forcing him to retreat into the
ground. To get him out, just Dig on his shadow, and he'll pop out,
ready for you to cause some damage to him. He'll run away, but
fairly slowly, so just catch up to him and punch him to send him
flying forward. If you did the last few steps fairly quickly, you
can run after him a bit more, hugging the central pillar, hoping
that you'll catch up to him for another hit. It's very hard, but not
impossible to do. After the light goes out, again, you'll have to
repeat all of the steps, again. But from this hit on, he'll not
only hide in something, but he'll do it on the central pillar!
Harder, but you can stil get him by climbing the wall, and Digging
there. Other than that, everything he'll do is the exact same way.
It shouldn't be hard to hit him the next few required times once
you get the hang of it.
*Cutscene*
Sonic and friends will finally open the locked door and enter the
room ahead. However, just when they're about to hitch a ride on
the shuttle, you-know-who also enters the room and attempts to
hold Sonic back for long enough to launch the shuttle without him.
You're underestimating Sonic's super speed, you egghead :). And
thus, Eggman will activate one of his best weapons to try to kill
Sonic, finally. Enter the Egg Golem.
*Boss:Egg Golem*
This guy's just TOO easy if you know how to beat him. Otherwise,
he'll be a nightmare. He may seem very big, and strong, at first,
which he is. However, he lacks in the brains departmant, so he'll
be very slow to react and easy to fool. Once again, what you want
to do first is get a hold of a ring. One is as good as a million,
because all you need for this fight is protection. Try to save
the other rings for later. Anyway, this guy has three attacks,
which he does in a random order. Although it IS random, he does
tend to use them in the order I will list here. ONE: He will pull
one of his hands back, getting ready to smack the platform you are
on. He does this one at a time, with both hands. You may think
that he won't hit, but don't underestimate him. Run as far as you
can while he's getting ready to hit, and only stop when he hits.
This attack will lower the platform that he wacks, so it might
mess you up a bit it you hit the little bump in an attempt to run
away. Also, if he hits a single platform too often, it'll fall
down, into the quicksand below. Although falling down there isn't
an automatic death, you should try to keep on the platforms
above. However, if you do fall down, just quickly, and I mean
QUICKLY, tap A util Sonic Jumps out of the quicksand. If you wait
too long, you'll sink into the quicksand an die. Not a pleasant
feeling, right ;). Anyway, once you do manage to get out of the
quicksand's grip, you can hit a few of the capsules here for extra
rings, then grab a pulley to be taken up to the platforms, again.
One word of advice, though: You are not unhittable while on the
pulley. I though I would be, but I guess Sonic Team's smarter
than that. But back to the attack strategy. Once he makes the
hit, run around him, to the platforms on his back. Jump on the
lowest one, and make your way to his head. Then, Home Attack the
tip of his head to inflict some damage. TWO: The guy will swing
one arm back and the other one ahead, and place both onto the
ring of platforms. He'll then twirl around, damaging anything
and everything he hits. It shouldn't be hard to Jump over his
hands as they pass, though. Anyway, after a few seconds, he'll
stop, giving you a few seconds to get behind him and make another
hit. THREE: He'll brong both of his arms back, then slam them
both down much like attack one, expect this time, it's two hands
instead of one. However, don't get trapped in between his hands,
because he'll then slam his head down in between them. This
attack will lower three whole platforms at a time, so make sure
that you run quickly