Phantasy Star Online
Review by My Dreamcast
"Phantasy Star Online r0x0Rz my s0xorz!!"
This game is The greatest RPG i've ever played.
Phantasy Star Online quickly breaks itself from the traditional storyline of the original games and follows a looser strain, appearing to take place after the last game, but this is never set in stone and is left up to ambiguity. If you're a hard-core Phantasy Star fan then this game will have a hard time competing with your nostalgia; however, some of the elements are there from the old games: organics, technology, some teleportation to other places, hunters, and a seemingly high-tech civilization. Also, much of the items have stayed the same, so if you're one of the fortunate few you'll have an easier time learning the specialty names.
The story unfolds when an explosion occurs after your ship attempts to make contact with Pioneer-1, the first ship sent to the planet. Your character is asked to investigate the cause of the explosion and report back their findings. Needless to say, a pretty loose storyline.
One of the first things you'll need to become familiar with is the completely changed battle-system. Instead of the clean line-up of your characters facing their enemies (I remember the blue-grid style), you're in real-time combat, both in online and offline mode. As you've probably guessed, this can cause some problems, especially if you're alone, being attacked, and trying to switch to a better weapon. Of course, this is also one of the major attractions. The new system puts a different and pleasant spin on classic RPG battles. Screw the turn-based system, this is an action-RPG.
Mostly, the monsters you encounter don't prove to be too challenging if you progress steadily in your levels either online or offlineit doesn't matter; rather, they become more redundant and, after a few hours of game play, become predictable regarding where they appear and the actions they perform. Graphically speaking, some of your enemies are stunning and immense and actually quite hard to beat, forcing you to develop a strategy or go online and join a team to complete certain portions.
Once you take that plunge into the online world, you'll be able to team up with players from around the globe and converse with them using either an on-screen keyboard or a physical one. SEGA ensured that there would be no language barriers by building a rather unique real-time translation engine, which makes it easier to organize parties to move through each room. Due to the abundance of monsters in each area, you're forced to play together as a team. Hopefully, you'll find some good players, not ones hoping to steal all the treasure from the room while you and the others battle it out.
Still the game is enjoyable once you figure out the nitty-gritty of the online community, after you have made friends it is pretty cool to arrange a meeting time, via the Guild cards you've hopefully traded with the other players, to do some more questing. This also serves as an avenue for replayability. Instead of playing through with one character, it's also fun to create characters with different classes to battle through the gamethat's if you can hold multiple saves on your VMU.
Much of the game is centered around Guild Quests you're able to go on in either mode. These quests range from dealing directly with the storyline to doing some type of side-quest for a client to earn a bit of cash. In isolation mode (offline), the quests quickly become repetitive, not with what you're tasked to do, rather in the areas through which you must perform these tasks. Granted, there are number of them available to you through the game, but this does not negate their inherent weakness when played alone. Quests are earned by completing others, gaining in level, or progressing through the story.
And, why the 10/10 you ask? Aside from the infinitely troublesome aspect of the game's security, my nostalgia was too great an adversary and won out over this new style of Phantasy Star. I still yearn for the hard-core Phantasy Star story. And there's absolutely no reason you're going to convince me of that justifies the fact that if you enter online play with a copy of PSO, nobody else can ever use that copy to create a new online account, and you can't play it on another DC. So whatever you do, don't go out, pick up PSO, run over to a friend's house all stoked to play, load it up, take it online, and then go home for dinner. If you do that, you've essentially just bought your friend a copy of PSO. And you can forget trading it in at your local video game store or buying it used for that matter. It's especially sad when you think of how PC titles like Everquest, Asheron's Call, and Ultima, to name a few, don't have this problem, and that has even spawned a whole industry based around selling existing characters and accounts.
Reviewer's Score: 10/10, Originally Posted: 01/05/05
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