_____ _   _______ ___________   ________  ___  ___   _____ _   _
/  ___| | | | ___ \  ___| ___ \ /  ___|  \/  | / _ \ /  ___| | | |
\ `--.| | | | |_/ / |__ | |_/ / \ `--.| .  . |/ /_\ \\ `--.| |_| |
 `--. \ | | |  __/|  __||    /   `--. \ |\/| ||  _  | `--. \  _  |
/\__/ / |_| | |   | |___| |\ \  /\__/ / |  | || | | |/\__/ / | | |
\____/ \___/\_|   \____/\_| \_| \____/\_|  |_/\_| |_/\____/\_| |_/


   ____________ _____ _____   ___  ___ _____ _      _____ _____ 
   | ___ \ ___ \  _  /  ___|  |  \/  ||  ___| |    |  ___|  ___|
   | |_/ / |_/ / | | \ `--.   | .  . || |__ | |    | |__ | |__  
   | ___ \    /| | | |`--. \  | |\/| ||  __|| |    |  __||  __| 
   | |_/ / |\ \\ \_/ /\__/ /  | |  | || |___| |____| |___| |___ 
   \____/\_| \_|\___/\____(_) \_|  |_/\____/\_____/\____/\____/ 


  ___ ___  __  __ ___ ___ ___ _  _ ___ _  _ ___ _____   _____ 
 / __/ _ \|  \/  | _ \ _ \ __| || | __| \| / __|_ _\ \ / / __|
| (_| (_) | |\/| |  _/   / _|| __ | _|| .` \__ \| | \ V /| _| 
 \___\___/|_|  |_|_| |_|_\___|_||_|___|_|\_|___/___| \_/ |___|

                     ___ _   _ ___ ___  ___ 
                    / __| | | |_ _|   \| __|
                   | (_ | |_| || || |) | _| 
                    \___|\___/|___|___/|___|


Super Smash Bros. Melee
Comprehensive Guide

By Missing_My_Head

(ASCII Art thanks to http://www.network-science.de/ascii)



SPOILER WARNING: This guide may reveal things to you about Melee that you
wanted to find out yourself, so proceed with caution.


TABLE OF CONTENTS (And it's LONG!)

Introduction [0.0.0.0]
Version History [1.0.0.0]
Characters [2.0.0.0]
      Not-So-Secret Characters [2.1.0.0]
            Mario Mario [2.1.1.0]
            King Bowser Koopa [2.1.3.0]
            Princess "Peach" Toadstool [2.1.2.0]
            Yoshi [2.1.4.0]
            Donkey Kong [2.1.5.0]
            Captain Douglas Jay Falcon [2.1.6.0]
            Fox McCloud [2.1.7.0]
            Ness [2.1.8.0]
            The Ice Climbers (Nana and Popo) [2.1.9.0]
            The Ice Climber (Popo) [2.1.10.0]
            Kirby [2.1.11.0]
            Samus Aran [2.1.12.0]
            Princess Zelda/Sheik [2.1.13.0]
            Link [2.1.14.0]
            Pikachu [2.1.15.0]
      Secret Characters [2.2.0.0]
            Doctor Mario Mario [2.2.1.0]
            Luigi Mario [2.2.1.0]
            Ganondorf [2.2.2.0]
            Falco Lombardi [2.2.3.0]
            Young Link [2.2.4.0]
            Pichu [2.2.5.0]
            Jigglypuff [2.2.6.0]
            Mewtwo [2.2.7.0]
            Mister Game And Watch [2.2.8.0]
            Prince Marth [2.2.9.0]
            Roy [2.2.10.0]
      CPU Characters [2.3.0.0]
            The Master Hand [2.3.1.0]
            The Crazy Hand [2.3.2.0]
            Giga King Bowser Koopa [2.3.3.0]
            Sandbag [2.3.4.0]
            Male Fighting Wire Frames [2.3.5.0]
            Female Fighting Wire Frames [2.3.6.0]
      Enemy Characters [2.4.0.0]
            Goomba [2.4.1.0]
            Koopa Troopa [2.4.2.0]
            Koopa Paratroopa [2.4.3.0]
            Red Koopa Troopa [2.4.4.0]
            Red Koopa Paratroopa [2.4.5.0]
            Topi [2.4.6.0]
            Polar Bear [2.4.7.0]
            Shy Guy [2.4.8.0]
            ReDead [2.4.9.0]
            Like-Like [2.4.10.0]
            Octorok [2.4.11.0]
      Glitch Characters [2.5.0.0]
            NONE [2.5.1.0]
Stages [3.0.0.0]
      Not-So-Secret Stages [3.1.0.0]
            Infinite Glacier Stages [3.1.1.0]
                  Icicle Mountain [3.1.1.1]
            Mushroom Kingdom Stages [3.1.2.0]
                  Princess Peach's Castle [3.1.2.1]
                  Rainbow Cruise [3.1.2.2]
       Donkey Kong Island Stages [3.1.3.0]
                  Kongo Jungle [3.1.3.1]
                  Jungle Japes [3.1.3.2]
            Termina Stages [3.1.4.0]
                  Great Bay [3.1.4.1]
            Yoshi's Island Stages [3.1.5.0]
                  Yoshi's Story [3.1.5.1]
                  Yoshi's Island [3.1.5.2]
            Dream Land Stages [3.1.6.0]
                  Fountain Of Dreams [3.1.6.1]
                  Green Greens [3.1.6.2]
            Lylat System Stages [3.1.7.0]
                  Corneria [3.1.7.1]
                  Venom [3.1.7.2]
            Hyrule Stages [3.1.8.0]
                  Temple [3.1.8.1]
            Planet Zebes Stages [3.1.9.0]
                  Brinstar [3.1.9.1]
            Eagleland Stages [3.1.10.0]
                  Onett [3.1.10.1]
            F-Zero Grand Prix Stages [3.1.11.0]
                  Mute City [3.1.11.1]F
            Kanto Stages [3.1.12.0]
                  Pokémon Stadium [3.1.12.1]
            Mushroom Stages [3.1.13.0]
                  Kingdom [3.1.13.1]
            Unnamed Stages [3.1.14.0]
                  RANDOM [3.1.14.1]
      Secret Stages [3.2.0.0]
            Superflat World Stages [3.2.1.0]
                  Flat Zone [3.2.1.1]
            Planet Zebes Stages [3.2.2.0]
                  Brinstar Depths [3.2.2.1]
            Eagleland Stages [3.2.3.0]
                  Fourside [3.2.3.1]
            F-Zero Grand Prix Stages [3.2.4.0]
                  Big Blue [3.2.3.1]
            Kanto Stages [3.2.5.0]
                  Poké Floats [3.2.5.1]
            Mushroom Stages [3.2.6.0]
                  Kingdom II [3.2.6.1]
            Special Stages Stages [3.2.7.0]
                  Battlefield [3.2.7.1]
                  Final Destination [3.2.7.2]
            Past Stages Stages [3.2.8.0]
                  Dream Land [3.2.8.1]
                  Yoshi's Island [3.2.8.2]
                  Kongo Jungle [3.2.8.3]
      Other Stages [3.3.0.0]
            Adventure Stages [3.3.1.0]
                  Mushroom Kingdom Adventure [3.3.1.1]
                  Underground Maze Adventure [3.3.2.1]
                  F-Zero Grand Prix Adventure [3.3.3.1]
                  Brinstar Adventure [3.3.4.1]
            Classic Stages [3.3.2.0]
                  Race To The Finish [3.3.2.1]
                  Targets! [3.3.2.2]
                        Dr. Mario's Target Test [3.3.2.2.1]
                        Mario's Target Test [3.3.2.2.2]
                        Luigi's Target Test [3.3.2.2.3]
                        Bowser's Target Test [3.3.2.2.4]
                        Peach's Target Test [3.3.2.2.5]
                        Yoshi's Target Test [3.3.2.2.6]
                        Donkey Kong's Target Test [3.3.2.2.7]
                        Captain Falcon's Target Test [3.3.2.2.8]
                        Ganondorf's Target Test [3.3.2.2.9]
                        Falco's Target Test [3.3.2.2.10]
                        Fox's Target Test [3.3.2.2.11]
                        Ness' Target Test [3.3.2.2.12]
                        Ice Climber's Target Test [3.3.2.2.13]
                        Kirby's Target Test [3.3.2.2.14]
                        Samus' Target Test [3.3.2.2.15]
                        Zelda/Sheik's Target Test [3.3.2.2.16]
                        Link's Target Test [3.3.2.2.17]
                        Young Link's Target Test [3.3.2.2.18]
                        Pichu's Target Test [3.3.2.2.19]
                        Pikachu's Target Test [3.3.2.2.20]
                        Jigglypuff's Target Test [3.3.2.2.21]
                        Mewtwo's Target Test [3.3.2.2.22]
                        Mr. Game & Watch's Target Test [3.3.2.2.23]
                        Marth's Target Test [3.3.2.2.24]
                        Roy's Target Test [3.3.2.2.25]
                  Trophy Collector [3.3.2.3]
            All-Star Stages [3.4.0.0]
                  All-Star Teleporter [3.4.1.0]
            Home-Run Stages [3.5.0.0]
                  Home-Run Stadium [3.5.1.0]
            Trophy Stages [3.6.0.0]
                  Goomba [3.6.1.0]
                  Entei [3.6.2.0]
                  Majora's Mask [3.6.3.0]
            Debug Stages [3.7.0.0]
                  Test [3.7.1.0]
                  AKANEIA [3.7.2.0]
                  IceTop [3.7.3.0]
                  10-2 [3.7.4.0]
                  Dummy [3.7.5.0]
                  Sheik's Target Test [3.7.6.0]
Items [4.0.0.0]
      Regular Items [4.1.0.0]
            Food [4.1.1.0]
                  Cheese [4.1.1.1]
                  Meatloaf [4.1.1.2]
                  Grapes [4.1.1.3]
                  Apple [4.1.1.4]
                  Donut [4.1.1.5]
                  Sesame Chicken [4.1.1.6]
                  Beef Bowl [4.1.1.7]
                  Wine [4.1.1.8]
                  Watermelon [4.1.1.9]
                  Mushroom [4.1.1.10]
                  Ice Cream [4.1.1.11]
                  Strawberry [4.1.1.12]
                  Pizza [4.1.1.13]
                  Omelet [4.1.1.14]
                  Melon [4.1.1.15]
                  Spaghetti [4.1.1.16]
                  Bananas [4.1.1.17]
                  Carton of Milk [4.1.1.18]
                  Chinese Rice [4.1.1.19]
                  Coffee [4.1.1.20]
                  Sushi [4.1.1.21]
                  Rice [4.1.1.22]
                  Kebab [4.1.1.23]
                  Turkey [4.1.1.24]
                  California Roll [4.1.1.25]
                  Burger [4.1.1.26]
                  Orange [4.1.1.27]
                  Noodles [4.1.1.28]
            Maxim Tomato [4.1.2.0]
            Heart Container [4.1.3.0]
            Warpstar [4.1.4.0]
            Ray Gun [4.1.5.0]
            Super Scope [4.1.6.0]
            Fire Flower [4.1.7.0]
            Lip's Stick [4.1.8.0]
            Star Rod [4.1.9.0]
            Beam Sword [4.1.10.0]
            Home-Run Bat [4.1.11.0]
            Fan [4.1.12.0]
            Hammer [4.1.13.0]
            Green Shell [4.1.14.0]
            Red Shell [4.1.15.0]
            Flipper [4.1.16.0]
            Freezie [4.1.17.0]
            Mr. Saturn [4.1.18.0]
            Poké Ball [4.1.19.0]
                  Articuno [4.1.19.1]
                  Bellossom [4.1.19.2]
                  Blastoise [4.1.19.3]
                  Celebi [4.1.19.4]
                  Chansey [4.1.19.5]
                  Charizard [4.1.19.6]
                  Chikorita [4.1.19.7]
                  Clefairy [4.1.19.8]
                  Cyndaquil [4.1.19.9]
                  Electrode [4.1.19.10]
                  Entei [4.1.19.11]
                  Goldeen [4.1.19.12]
                  Ho-Oh [4.1.19.13]
                  Lugia [4.1.19.14]
                  Marill [4.1.19.15]
                  Mew [4.1.19.16]
                  Moltres [4.1.19.17]
                  Porygon2 [4.1.19.18]
                  Raikou [4.1.19.19]
                  Scizor [4.1.19.20]
                  Snorlax [4.1.19.21]
                  Staryu [4.1.19.22]
                  Suicine [4.1.19.23]
                  Togepi [4.1.19.24]
                  Unown [4.1.19.25]
                  Venusaur [4.1.19.26]
                  Weezing [4.1.19.27]
                  Wobbufet [4.1.19.28]
                  Zapdos [4.1.19.29]
                  Ditto [4.1.19.30]
                  Enemies [4.1.19.31]
       Empty Poké Balls [4.1.19.32]
            Bob-Omb [4.1.19.0]
            Motion-Sensor Bomb [4.1.20.0]
            Super Mushroom [4.1.21.0]
            Poison Mushroom [4.1.22.0]
            Starman [4.1.23.0]
            Parasol [4.1.24.0]
            Screw Attack [4.1.25.0]
            Metal Box [4.1.26.0]
            Bunny Hood [4.1.27.0]
            Cloaking Device [4.1.28.0]
            Barrel Cannon [4.1.29.0]
            Party Ball [4.1.30.0]
      Unlisted Containers [4.2.0.0]
            Capsule [4.2.1.0]
            Box [4.2.2.0]
            Barrel [4.2.3.0]
      Special Items [4.3.0.0]
            Giant Apple [4.3.1.0]
            Egg [4.3.2.0]
            Hammerhead [4.3.3.0]
            Headless Hammer [4.3.4.0]
            Trophy [4.3.5.0]
            Falling Trophy [4.3.6.0]
            Red Koopa Shell [4.3.7.0]
            Green Koopa Shell [4.3.8.0]
            Birdo Egg [4.3.9.0]
            Yoshi Egg [4.3.10.0]
      Character Items [4.4.0.0]
            Turnip [4.4.1.0]
            Bomb [4.4.2.0]
Hazards [5.0.0.0]
      Banzai Bill [5.1.0.0]
      F-Zero Raceway [5.2.0.0]
      F-Zero Car [5.3.0.0]
      F-Zero Racers [5.4.0.0]
      Moving Platforms [5.5.0.0]
      (Dis)Appearing Platforms [5.6.0.0]
      Destroyable Platforms [5.7.0.0]
      Moving Stage [5.8.0.0]
      Klap Trap [5.9.0.0]
      Arwing/Wolfen Laserfire [5.10.0.0]
      Greatfox Laserfire [5.11.0.0]
      Barrel Cannon [5.12.0.0]
      Blastline [5.13.0.0]
      Blastfringe [5.14.0.0]
      Green Greens' Wind [5.15.0.0]
      Green Greens' Apples [5.16.0.0]
      Bomb Block [5.17.0.0]
      Cave Walls [5.18.0.0]
      Acid [5.19.0.0]
      Car [5.20.0.0]
      Birdo [5.21.0.0]
      Birdo's Eggs [5.22.0.0]
      Lava [5.23.0.0]
      Spikes [5.24.0.0]
      Lava Pad [5.25.0.0]
      Flipper [5.26.0.0]
      Bouncer [5.27.0.0]
      Zapper [5.28.0.0]
      Oil [5.29.0.0]
      Tools [5.30.0.0] 
Walkthroughs [6.0.0.0]
      Classic [6.1.0.0]
      Adventure [6.2.0.0]
      All-Star [6.3.0.0]
      Event Matches [6.4.0.0]
Stadium [7.0.0.0]
      Home Run Contest [7.1.0.0]
      Target Test! [7.2.0.0]
       Dr. Mario [7.2.1.0]
            Mario [7.2.2.0]
            Luigi [7.2.3.0]
            Bowser [7.2.4.0]
            Peach [7.2.5.0]
            Yoshi [7.2.6.0]
            Donkey Kong [7.2.7.0]
            Captain Falcon [7.2.8.0]
            Ganondorf [7.2.9.0]
            Falco [7.2.10.0]
            Fox [7.2.11.0]
            Ness [7.2.12.0]
            Ice Climber [7.2.13.0]
            Kirby [7.2.14.0]
            Samus [7.2.15.0]
            Zelda/Sheik [7.2.16.0]
            Link [7.2.17.0]
            Young Link [7.2.18.0]
            Pichu [7.2.19.0]
            Pikachu [7.2.20.0]
            Jigglypuff [7.2.21.0]
            Mewtwo [7.2.22.0]
            Mr. Game & Watch [7.2.23.0]
            Marth [7.2.24.0]
            Roy [7.2.25.0]
      Multi-Man Melee [7.3.0.0]
            10-Man Melee [7.3.1.0]
            100-Man Melee [7.3.2.0]
            3-Minute Melee [7.3.3.0]
            15-Minute Melee [7.3.4.0]
            Endless Melee [7.3.5.0]
            Cruel Melee [7.3.6.0]
Training [8.0.0.0]
Vs. Mode [9.0.0.0]
      Stock Mode [9.1.0.0]
      Timed Mode [9.2.0.0]
      Coin Mode [9.3.0.0]
      Bonus Mode [9.4.0.0]
      Tournament Mode [9.5.0.0]
      Camera Mode [9.6.0.0]
      Stamina Mode [9.7.0.0]
      Super Sudden Death [9.8.0.0]
      Giant Melee [9.9.0.0]
      Tiny Melee [9.10.0.0]
      Invisible Melee [9.11.0.0]
      Fixed-Camera Mode [9.12.0.0]
      Single-Button Mode [9.13.0.0]
      Lightning Melee [9.14.0.0]
      Slo-Mo Melee [9.15.0.0]
      Bonuses [9.16.0.0]
Glitches [10.0.0.0]
Rumors [11.0.0.0]
      Sonic and Tails [11.1.0.0]
      Toad [11.2.0.0]
      Goldeen [11.3.0.0]
      Ditto [11.4.0.0]
      Basically Everything Else [11.5.0.0]
Various Unlockables [12.0.0.0]
      Random Stage Select [12.1.0.0]
      Sound Test [12.2.0.0]
      Score Display [12.3.0.0]
      All-Star [12.4.0.0]
      Alternate Music [12.5.0.0]
      Mew [12.6.0.0]
      Celebi [12.7.0.0]
Trophies [13.0.0.0]
      Regular Trophies [13.1.0.0] 
      Secret Trophies [13.2.0.0]
            Getting Them [13.2.1.0]
      Special Trophies [13.3.0.0]
      Trophy Descriptions [13.4.0.0]
      Alphabetical Order [13.5.0.0]
      Game Order [13.6.0.0]
      Trophy Errors [13.7.0.0]
Easter Eggs And Other Fun Stuff [14.0.0.0]
Advanced Tactics [16.0.0.0]
Japanese Differences [17.0.0.0]
Comprehensive Movelist [18.0.0.0]
      Dr. Mario [18.1.0.0]
      Mario [18.2.0.0]
      Luigi [18.3.0.0]
      Bowser [18.4.0.0]
      Peach [18.5.0.0]
      Yoshi [18.6.0.0]
      Donkey Kong [18.7.0.0]
      Captain Falcon [18.8.0.0]
      Ganondorf [18.9.0.0]
      Falco [18.10.0.0]
      Fox [18.11.0.0]
      Ness [18.12.0.0]
      Ice Climbers [18.13.0.0]
      Kirby [18.14.0.0]
      Samus [18.15.0.0]
      Zelda [18.16.0.0]
      Sheik [18.17.0.0]
      Link [18.18.0.0]
      Young Link [18.19.0.0]
      Pichu [18.20.0.0]
      Pikachu [18.21.0.0]
      Jigglypuff [18.22.0.0]
      Mewtwo [18.23.0.0]
      Mr. Game & Watch [18.24.0.0]
      Marth [18.25.0.0]
      Roy [18.26.0.0]
      Master Hand [18.27.0.0]
      Crazy Hand [18.28.0.0]
      Giga Bowser [18.29.0.0]
      Male Wire Frame [18.30.0.0]
      Female Wire Frame [18.31.0.0]
      Sandbag [18.32.0.0]
Sound Test [19.0.0.0]
      Music [19.1.0.0]
      Sounds [19.2.0.0]
Things I Need [20.0.0.0]
Frequently Asked Questions [21.0.0.0]
Contact [22.0.0.0]
Credits [23.0.0.0]
Legal Crap [24.0.0.0]
Further Reading [25.0.0.0]
Outroduction [26.0.0.0]

Whew! That was long!



Introduction [0.0.0.0]


While browsing through various SSBM guides on GameFAQs, I noticed that 
nearly all of them cover the essentials, and nothing more. Characters, 
Stages, 1-Player, maybe some vs. mode info and a few movelists. I 
decided that, although those guides can be extremely helpful, I wanted 
to make a comprehensive guide covering everything. This guide is not
for the everyday guy looking for how to unlock Luigi. This is a
complete coverage of everything in the game (Well, as much as
possible), and, although it does have basic stuff in it, you might want
to go to another, more compact guide for it.

At first glance, the average person may be put off by its tremendous size, but
I have included the easiest navigation system I could think off. Each section
has a unique code based on the section it's a part of. Doing the following
will take you to whatever section you need:

Step 1: Highlight the code of the section you want in the Table of Contents
Step 2: Press Ctrl+C
Step 3: Press Ctrl+F
Step 4: Click in the text box
Step 5: Press Ctrl+V
Step 6: Press Enter
Step 7: If you are not at your desired section, press Enter again
Step 8: You should now be where you want to be





Version History [1.0.0.0]

04/23/06
I'm just starting. (Sigh)...This is gonna take a looooong time, 
especially with my broken GameCube.

04/27/06
This is gonna be HUGE. It feels like I'm not going to finish this for years.

7/15/06
Making good progress on the stage section. Still nowhere near complete.

7/28/06
I've finished the Not-So-Secret (heh I love that) and Secret stages 
sections. I made the unpleasant discovery that the numbering on the TOC 
was way off in the entire Other Stages section, so I had to do it all 
manually. Crap. Well, I did it, and now I'm moving onto the Other 
Stages.

7/29/06
I've made staggering progress on the guide. I may be able to finish 
this before Brawl arrives, maybe even before the Wii! The screwdriver 
that I need to fix my GameCube just arrived today, so I can probably 
get it up and running!

7/30/06
Well, my GameCube's working good as new, now, thanks to the Lens 
Recalibration Guide on GameFAQs! Sadly, my SSBM disc is scratched to 
the point of near corruption, so it's hard to do much with it. Well, 
it's a start. I might just buy a new copy.

7/31/06
I got a disk repair doohickey at the store and it fixed my SSBM disk! 
This should allow the guide to grow exponentially!

8/13/06
Just adding more stuff to the guide. Things are going smoothly, and it 
should be done in about a month.

8/29/06
I've finished almost all of it. All I have left is the three biggest 
sections, the Trophies, the Sound Test, and the Comprehensive Movelist.

9/3/06
I'm starting on the trophies.

10/12/06
Finished the trophies. Well, yeah, I didn't do it all in two sittings,
but I figured 10,000 entries saying I did more trophies would be kinda
monotonous, so I just stated when I started and when I finished. *sigh*
This leaves two more sections to tackle.

12/18/06
Alright, screw that "one month left" comment. This isn't the first addition
since 10/12/06, but I, once again, decided that about twenty-three thousand
entries repeating the same thing would be boring as hell, and would make this
guide bigger than it needs to be. I've tackled the Sound Test section, which
leaves me with the last one in the entire guide: the Comprehensive Movelists.
I'm surprised at how monotonous it is to cover the movelists, but I'm about a
third of the way through it, so I should be done by the end of January. I
hope. Afterall, four months ago, I said I'd be done in a month. And look at me
now.

01/05/07
Well, uh, Happy New Year. Still...haven't made any progress since the last
update. :\ I'm still working on the movesets. Funny how something so simple can
be so monotonous.

1.0
01/22/07
Wow, I'm...done. O_o



Characters [2.0.0.0]

Keep in mind, this is more of an introduction to the character, and not
really a strategy guide. For fighting strategies, see the Comprehensive
Movelist.

I'll introduce them by their full name, then list their everyday one in
(parentheses). From then on, I'll always call them by their everyday name.

Not-So-Secret Characters [2.1.0.0]

Mario Mario [2.1.1.0]
(Mario)

Nope, that's not a typo. Mario's last name is Mario. That's why Mario 
and Luigi are called the Mario Brothers (Doesn't it make you wonder if 
his middle name is Mario?). Mario is designed like Chess; A minute to 
learn, a lifetime to master. Well, that's an exaggeration. It'll take 
you a few minutes to learn and a couple of years to master. Mario is 
supposed to be a beginner character, and he is on the outside, but on 
the inside, he's a very complicated combo-master.

King Bowser Koopa [2.1.2.0]
(Bowser)

Some of you Japanese readers will know him as Koopa, but here in the 
'states, we call him Bowser. He's extremely powerful, but not all that 
fast (*cough*). Bowser is the heaviest character in the game, and he 
jumps like he keeps bricks under his shell, but he's an extremely 
powerful and virtually unstoppable in the hands of a master.

Princess "Peach" Toadstool [2.1.3.0]
(Peach)

Ridiculed by many, Peach is actually an extremely useful character. 
She's not exceptionally strong, but she can string together a ton of 
weak moves into one, big, omnipotently powerful combo. Many masters 
recognize and fear the power of her smash down A, which can do over
80% damage to heavier opponents.

Yoshi [2.1.4.0]
(Yoshi)

Ah, Yoshi. Who doesn't recognize this guy? His fighting style is...
odd, to say the least. With bizarre projectiles, lightspeed rolling
moves, and the ability to turn his enemies into eggs, Yoshi certainly
stands out among the other fighters.

Donkey Kong [2.1.5.0]
(Donkey Kong)

DK is heavy, fast, and powerful, which are three of the best traits
you can have. He's also excellent at the Multi-Man Melees, due to his
Ground Slap move.

Captain Douglas Jay Falcon [2.1.6.0]
(Captain Falcon)

Falcon is fast and powerful, though hard to control. Of course, nothing
beats annoying the crap out of your opponents with "FALCON PUNCH!"

Fox McCloud [2.1.7.0]
(Fox)

Recognized by professionals as the best character in the game, Fox is
extremely fast and very agile. His fast falling speed was intended to
be a weakness, but professionals can turn it into an advantage by using
it in their combos.

Ness [2.1.8.0]
(Ness)

Ness was omnipotent in SSB, but in this game he's been nerfed, or
weakened. Regardless, he does have a few good moves on him. PK Flash,
for instance, is INSANELY powerful when fully charged.

The Ice Climbers (Nana and Popo) [2.1.9.0]
(Ice Climbers)

Well, they're not easy to use, but once you can do it, they're deadly.
Two characters fighting at once is an obvious opportunity for combos.

The Ice Climber (Popo) [2.1.10.0]
(Ice Climber)

Not a character in his own right, but if you kill Nana, you're left 
with Popo. Popo is strong on his own, but nowhere near as good as both
climbers together.

Kirby [2.1.11.0]
(Kirby)

Poor, poor Kirby. Like Ness, Kirby was nerfed to HELL. His attacks have
low priority (See advanced techniques), he's light, and he's none too
fast. But, still. Diving off the edge with an enemy in your hands using
his suicide throws is one of the most fun things in the game,
especially when your opponent doesn't know it's possible.

Samus Aran [2.1.12.0]
(Samus)

Samus is good for beginners, due to her easy-to-use and powerful
specials, and is good for experts, due to her agility and combos.

Princess Zelda/Sheik [2.1.13.0]
(Zelda/Sheik)

Zelda is a powerful, though awkward, fighter, utilizing magic to fight.
Sheik, on the other hand, is a quick, agile ninja who specializes in
combos.

Link [2.1.14.0]
(Link)

Link may be slow, but he's the master of projectiles. Try to stay away
from your opponent and just spam them, instead of direct fighting.

Pikachu [2.1.15.0]
(Pikachu)

Pikachu is kind of an awkward character, relying on unusual projectiles
to fight. If you can aim well with Thunder, you can bounce people off
the top with it.

Secret Characters [2.2.0.0]

Doctor Mario Mario [2.2.1.0]
(Dr. Mario)

A clone of Mario. For those of you who don't know, a clone is someone 
who has the exact same Movelist, but with diminutive differences. For 
example, Dr. Mario's Smash A does electric damage, while Mario's does 
fire. Overall, I still use regular Mario over Dr. Mario, even though 
Dr. Mario is technically better.
HOW TO UNLOCK: Beat Classic with Mario with no continues or play 100 vs. mode
matches.

Luigi Mario [2.2.2.0]
(Luigi)

First off, I would like to say, ATTENTION WORLD OF NEWBIES: LUIGI IS 
NOT A CLONE OF MARIO!!! Seriously. It's pretty amazing how many people 
believe that Luigi is a Mario clone. Anyway, Luigi's Green Missile move 
is a lot of fun, but it's dangerous. About 1/8 of the time, Luigi will 
go off with a bang and fly across the arena at breakneck speeds. You 
can also use it as a recovery.
HOW TO UNLOCK: Finish the Mushroom Kingdom side scroller in Adventure 
mode when the timer has a 2 in the seconds place (##:#2:##) and don't 
continue. You'll know you did it right if you fight Luigi instead of 
Mario in the next fight. You can also play 800 vs. mode matches.

Ganondorf [2.2.3.0]
(Ganondorf)

Now, this guy's a clone! You might not expect it, but Ganondorf is a 
Captain Falcon clone. Basically, to find the differences, replace all 
of C. Falcon's fire moves with moves that to shadow damage instead. He
also has some slightly different A moves, such as his neutral A and his
up tilt.
HOW TO UNLOCK: Beat Event Match #29 or play 600 vs. mode matches

Falco Lombardi [2.2.4.0]
(Falco)

Another day, another clone. Falco = Fox, what do you expect? He's
slightly slower than Fox, but he makes up for it with more power.
HOW TO UNLOCK: Beat the 100-Man Melee or play 300 vs. mode matches

Young Link [2.2.5.0]
(Young Link)

Wow. Another clone. This is starting to get depressing. This one is 
kind of obvious, Young Link = Link. Y. Link's bow is lit on fire, but 
that's not all that much. Oh, yeah, and Young Link can wall jump, which 
really is only is useful in Adventure Mode and Target Tests. Oh well.
HOW TO UNLOCK: Beat Classic with 10 different characters (No 
continuing), and make sure two of them are Link and Zelda or play 500 vs.
mode matches


Pichu [2.2.6.0]
(Pichu)

Oh, for the love of God it's another clone. Again, pretty obvious who 
it is. Pikachu. The main (And irritatingly persistent) difference is 
that all electric moves damage Pichu up to 4%. However, Thunder only 
damages it if the bolt touches Pichu.
HOW TO UNLOCK: Beat Event Match #37 or play 200 vs. mode matches

Jigglypuff [2.2.7.0]
(Jigglypuff)

Woot!! Not a clone! Jigglypuff might seem weak and useless, but she's
actually pretty powerful. Most newbs don't know this, but her Down+B,
Rest, is actually a super-powerful attack if you're right on top of
your enemy.
HOW TO UNLOCK: Beat any one player mode with or without continues or play 50
vs. mode matches.

Mewtwo [2.2.8.0]
(Mewtwo)

Mewtwo is considered by professionals t be the worst character in the
game, due to his slow speed and awkward attacks. However, if you can
master him, it's worth it, because nobody knows how to fight the
character that nobody plays as.
HOW TO UNLOCK: Play 20 Hours of vs. mode over time (It's divided by the 
amount of human players) or play 700 vs. mode matches

Mister Game And Watch [2.2.9.0]
(Mr. Game & Watch)

Ah, Mr. Game & Watch. Unless you've been playing video games since the 
ice age, or know someone who has, you've probably never heard of this 
guy. He was Nintendo's first creation (That's right, before Mario). 
He's got a wide variety of strange moves using objects from past games. 
Many people think he's crap because of his tiny weight and appearance 
of a joke character, or one used just for novelty. However, he is 
actually pretty darn strong if you know how to use him right. I'm not
all that great with him, but if  you want to be, I'd strongly suggest
checking out some of the G&W guides on GameFAQs.
HOW TO UNLOCK: Beat Classic, Adventure, or Target Test with all the 
other characters at least once or play 1,000 vs. mode matches.

Prince Marth [2.2.10.0]
(Marth)

Believe it or not, Marth is the character used by SSBM's world
champion. He's fast, agile, and has the best range in the game, making
him a worthy opponent.
HOW TO UNLOCK: Use 14 different characters in the game (One Player or 
Vs.) or play 400 vs. mode matches.

Roy [2.2.11.0]
(Roy)

Not sure if it's Prince Roy, I haven't played the games, but I think 
it's just Roy. Roy is a clone of Marth, though he has one primary
difference. When you fully charge his B Move, if it hits its mark, its 
mark is toast. It's a One-Hit-K.O..
HOW TO UNLOCK: Beat 1P Mode with Marth (No continues) or play 900 vs. mode
matches

CPU Characters [2.3.0.0]

Note that if you use an Action Replay to activate Debug Mode, these 
characters become fully playable. WOOT!!!


The Master Hand [2.3.1.0]
(Master Hand)

The final boss from SSB returns, this time with a whole new slew of
attacks.

The Crazy Hand [2.3.2.0]
(Crazy Hand)

Master Hand's right hand...left hand...man. He's much more powerful and
fast than Master.

Giga King Bowser Koopa [2.3.3.0]
(Giga Bowser)

The only CPU who is technically a clone. Giga Bowser is not much 
stronger than regular Bowser, but in Adventure mode (Not Event Match 
51), he is given an insane handicap. Also, he's got ludicrous range 
that can even outdo some of the game's shorter projectiles. You can 
seriously ALMOST reach all the way across Final Destination.

Sandbag [2.3.4.0]
(Sandbag)

The target character of the home run contest. You have to attack him, 
then smash him to knock him far. Don't worry, it doesn't hurt him. He 
actually enjoys it!

Male Wire Frame [2.3.5.0]
(Male Wire Frame)

One of the two fighting Wire Frames. The male Wire Frames have better 
attack and defense, but the females are faster and have higher jumps. 
Their moves are based on C. Falcon and Ganondorf's A moves.

Female Wire Frame [2.3.6.0]
(Female Wire Frame)

One of the two fighting Wire Frames. The male Wire Frames have better 
attack and defense, but the females are faster and have higher jumps. 
Their moves are based on Zelda's A moves.

Enemy Characters [2.4.0.0]

These characters appear ingame and cannot be played under any 
circumstances, as they are technically not characters in the first 
place.


Goomba [2.4.1.0]

A very basic enemy. It walks one way, and when it hits something, it 
walks the other way. These can hold trophies.


Koopa Troopa [2.4.2.0]

Another basic enemy. If you jump on it or lightly attack it, it will 
withdraw to its shell, which can be used as an item.


Koopa Paratroopa [2.4.3.0]

A Koopa Troopa with wings. Whoopee. If you jump on it, you get a 
regular Koopa.


Red Koopa Troopa [2.4.4.0]

Jump on or lightly attack a Red Koopa Paratroopa and you'll get this.


Red Koopa Paratroopa [2.4.5.0]

Essentially the same as a Koopa Paratroopa, but these guys fly up and 
down, whereas Koopa Paratroopas either fly side-to-side or jump around.


Topi [2.4.6.0]

A simple enemy from the Ice Climber series. It behaves similarly to a 
Goomba, but you can't jump on it. Is also slides occasionally, giving 
it a boost of speed. In the Japanese version, these look like Seals, 
instead of Yetis. This was changed to prevent the game from looking
like it was promoting animal cruelty.


Polar Bear [2.4.7.0]

Quite a tough enemy. These things take a lot of damage before they die. 
They're kinda slow, though, and they can't do much damage.


Shy Guy [2.4.8.0]

These enemies cannot hurt you, but you can hurt them >:D. Some of them 
drop food when killed.


ReDead [2.4.9.0]

Looks like a drunk zombie. If they touch you, they'll grab onto you and
do damage. Note that if you attack it and it falls over, it's not dead
yet. It's only momentarilly incapacitated. Beat on it some more to
knock it offscreen.


Like-Like [2.4.10.0]

These annoying cylinders will eat you and steal your items.


Octorok [2.4.11.0]

The only enemy with a projectile. They're pretty annoying when they're
shooting you, but you can't find them.


Glitch Characters [2.5.0.0]

NONE [2.5.1.0]

Upon activating debug mode, you are rewarded with the ability to play
as some new characters, but you've already seen them all. Except NONE.
NONE isn't really a character, because it just freezes the game, but
since it's in the place where you choose characters, I guess he fits
in.


Stages [3.0.0.0]

Not-So-Secret Stages [3.1.0.0]

Infinite Glacier Stages [3.1.1.0]

Icicle Mountain [3.1.1.1]

Series Theme: Ice Climbers

Character: Ice Climbers, Ice Climber

Common Items: Freezie (Despite having nothing to do with Ice Climber)

Description: Easily the most hated stage in the game, and ironically 
the first on the list. This nightmare is always moving up and down 
randomly at varying speeds. It's also got destroyable and self-moving 
platforms, as well as platforms made of ice, which make traction a 
thing of the past.


Mushroom Kingdom Stages [3.1.2.0]

Princess Peach's Castle [3.1.2.1]

Series Theme: Mario

Character: Peach

Common Items: Super Mushroom, Poison Mushroom, Fire Flower, Metal Box, 
Lip's Stick, Hammer, Green Shell, Red Shell, Bob-Omb, Starman

Description: This stage bears no resemblance whatsoever to its past, 
Nintendo 64 self. This one actually resembles Peach's castle. Banzai 
Bills occasionally strike the castle, causing cataclysmic explosions 
that send CPUs running to the other side of the stage. Take advantage 
of this. You can also hit switches to create platforms and ! Blocks.


Rainbow Cruise [3.1.2.2]

Series Theme: Mario

Character: Mario

Common Items: Super Mushroom, Poison Mushroom, Fire Flower, Metal Box, 
Lip's Stick, Hammer, Green Shell, Red Shell, Bob-Omb, Starman

Description: Another loathsome moving stage, though not quite as bad as 
Icicle Mountain. However, although it isn't quite as turbulent, it's 
much more random and chaotic, with (dis)appearing platforms, swinging 
pendulums, falling logs, exploding floors, and flying carpets. However, 
you start out on a nice simple boat, so, if possible, try to finish the 
match before it sinks.


Donkey Kong Island Stages [3.1.3.0]

Kongo Jungle [3.1.3.1]

Series Theme: Donkey Kong

Character: None

Common Items: Barrel Cannon

Description: 
For some horrible, twisted reason, the designers decided to make the DK
rap return. The stage itselfis pretty basic, with a few platforms. A
variety of objects can float down the river, ranging from crates and
barrels that can be broken for items as they pass, to Super Mushrooms
to increase your size, to logs to make extra platforms. There is also
a barrel cannon at the bottom.


Jungle Japes [3.1.3.2]

Series Theme: Donkey Kong

Character: Donkey Kong, Young Link

Common Items: Barrel Cannon

Description: Pretty simple stage. Three platforms, biggest one in the 
middle. You can see Cranky Kong in the house in the background. Also, 
Klap Traps occasionally rear their ugly heads in the water below, and 
tend to mean instant death.


Termina Stages [3.1.4.0]

Great Bay [3.1.4.1]

Series Theme: The Legend of Zelda

Character: Link

Common Items: Heart Container

Description: Not too basic, not too complex. This stage has a floating 
rock (!?) that can be used as a rickety platform. There is also a giant 
turtle that occasionally dives underwater. Make sure you're not onboard 
when this happens!



Yoshi's Island Stages [3.1.5.0]


Yoshi's Story [3.1.5.1]

Series Theme: Yoshi

Character: Yoshi

Description: Very basic stage, three floating platforms, one major one, 
nothing special, save for a floating cloud that carries you around.


Yoshi's Island [3.1.5.2]

Series Theme: Yoshi

Character: Bowser

Common Items: Egg

Description: Ah, nothing like a little touch of old school. Watch out 
for the blocks, especially the ones in the middle, because they can be 
destroyed, getting rid of crucial platforms.


Dream Land Stages [3.1.6.0]


Fountain of Dreams [3.1.6.1]

Series Theme: Kirby

Character: Marth

Common Items: Warp Star, Star Rod, Parasol

Description: A pretty simple stage, but with one small twist. The side 
platforms slowly rise and fall. I know, whoopee. It's not that big of a 
deal, obviously, but it's something.


Green Greens [3.1.6.2]

Series Theme: Kirby

Character: Kirby

Common Item(s): Warp Star, Star Rod, Parasol

Description: Another simple stage. Well, kinda. The blocks on the sides 
can be destroyed, opening up holes, and blocks with bombs inside will 
explode, and then there's Green Greens, who occasionally blows you 
around, but all in all, it's pretty simple. Note, however, that Green 
Greens may occasionally drop apples, which act either as food or as 
very powerful throwing weapons.


Lylat System Stages [3.1.7.0]

Corneria [3.1.7.1]

Series Theme: StarFox

Character: Fox

Common Items: None

Description: Basically a ripoff of the old Sector-Z stage from SSB, 
only a bit bigger. And with much, MUCH better scenery. Also, along with 
the traditional Arwing attacks, Wolfens will also occasionally ride 
down. Rarely, even the GreatFox will attack, but you have to be right 
in front of its gun to get hit. If you do, you're toast. The guns
themselves also serve as platforms, useful as a last-ditch attempt if
you're about to die. If you stand on them while they're shooting or
even charging, you're mincemeat. If you attack them enough, you can
destroy them, ceasing the attacks, but it also gets rid of your
platform.



Venom [3.1.7.2]

Series Theme: StarFox

Character: Falco

Common Items: None

Description: This time you're on the wings of the GreatFox. What this 
stage lacks in starship attacks it makes up for in...well, nothing. :P 
It's pretty boring.



Hyrule Stages [3.1.8.0]

Temple [3.1.8.1]

Series Theme: The Legend of Zelda

Character: Zelda/Sheik

Common Items: Heart Container

Description: The biggest regularly playable stage in the game that 
doesn't move (Non-playable stages like the Home-Run Arena and Test are 
much bigger). Despite its massive size, there aren't any gimmicks.


Planet Zebes Stages [3.1.9.0]

Brinstar [3.1.9.1]

Series Theme: Metroid

Character: Samus

Common Items: Screw Attack

Description: Widely hated by the SSBM community due to its Blast-Line 
obscuring acid. This level features three breakable sections: The 
"appendages" holding up the two side platforms, and the little capsule 
thingies that hold together the two sections of the stage.


Eagleland Stages [3.1.10.0]

Onett [3.1.10.1]

Series Theme: Earthbound

Character: Ness

Common Items: Mr. Saturn

Description: Kinda basic stage. A few platforms, two of them 
destroyable. The only thing that really makes it special is the 
occasional passing car that can hurt anyone it touches. The awnings on
the store can also fall off, sometimes.


F-Zero Grand Prix Stages [3.1.11.0]

Mute City [3.1.11.1]

Series Theme: F-Zero

Character: Captain Falcon

Common Items: None

Description: Neat stage. You ride around on this little platform that 
occasionally plops itself down on the racetrack. A whole variety of 
crazy things appear, ranging from platforms to tunnels to the F-Zero 
Racers themselves.


Kanto Stages [3.1.12.0]

Pokémon Stadium [3.1.12.1]

Series Theme: Pokémon

Character: None

Common Items: Poké Ball

Description: Craziness. Absolute craziness. This stage is simple 
enough, but every now and then it'll change into something completely 
different. There are a few different forms, Fire, Water, Normal, etc.. 
Normal is what you start on. Also, be sure to look at the screen in the 
background, it shows some very useful information, such as score, 
what's currently happening, and even warnings when the stage is going 
to transform, and what it's going to transform into.


Mushroom Stages [3.1.13.1]

Kingdom [3.1.13.1]

Series Theme: Mario

Character: Luigi

Common Items: Super Mushroom, Poison Mushroom, Fire Flower, Metal Box, 
Lip's Stick, Hammer, Green Shell, Red Shell, Bob-Omb, Starman

Description: Ah, the memories. Kingdom has lots of brick blocks that 
you can destroy, as well as ? Blocks with items inside. There are also 
two platforms attached to strings like a scale, which is useful for 
weighing characters.


Unnamed Stages [3.1.14.0]

RANDOM [3.1.14.1]

Series Theme: n/a

Character: n/a

Common Items: n/a

Description: Can't decide where to fight? Click RANDOM. Not really a 
stage, but hey what the heck, I'll put it in anyway.


Secret Stages [3.2.0.0]

Superflat World Stages [3.2.1.0]

Flat Zone [3.2.1.1]

Unlock Method: Beat Classic with Mr. Game & Watch (No continues)

Series Theme: Game & Watch

Character: Mr. Game & Watch

Common Items: None

Description: Crazy. Just crazy. So much stuff can happen here. 
Platforms randomly appear, disappear, and teleport. People spill oil 
that screws with your traction. Harmful tools fall from the sky. People 
come out of manholes. It's endless.


Planet Zebes Stages [3.2.2.0]

Brinstar Depths [3.2.2.1]

Unlock Method: Play Vs. Mode 50 Times

Series Theme: Metroid

Character: Ganondorf

Common Items: Screw Attack

Description: Another insane stage. See that big, dragon-lizard, 
behemoth back there? Yeah. That's Kraid. Remember him from the Metroid 
games? Well, he's back. And instead of trying to kill you, he's just 
screwing with your head. He'll occasionally slash the stage, causing it 
to spin around. Absolute insanity.


Eagleland Stages [3.2.3.0]

Fourside [3.2.3.1]

Unlock Method: Play Vs. Mode 100 Times

Series Theme: Earthbound

Character: Pichu

Common Items: Mr. Saturn

Description: Less insane than the past two, thank god. There are a 
number of buildings which act as platforms. Occasionally a UFO will 
appear, which can also be used as a platform, but its traction is 
abysmal.


F-Zero Grand Prix Stages [3.2.4.0]

Big Blue [3.2.4.1]

Unlock Method: Play Vs. Mode 150 Times

Series Theme: F-Zero

Character: None

Common Items: None

Description: I guess I jinxed myself when I commented on the less-than-
insane condition of Fourside, because this one is madness, as well. 
You're constantly jumping from car to car, and if you touch the road, 
you get sent flying into the blast line unless you jump immediately. 
The stage is constantly changing without pause, so you need incredible 
reflexes to survive.


Kanto Stages [3.2.5.0]

Poké Floats [3.2.5.1]

Unlock Method: Play Vs. Mode 200 Times

Series Theme: Pokémon

Character: Jigglypuff

Common Items: Poké Ball

Description: Great. Just great. The curse of Fourside lives on. Poké 
Floats is every bit as demented as Big Blue, but with Pokémon. You 
probably don't, but remember that old Pokémon episode with the Pokémon 
balloons? Yeah, neither do I. But that's where this comes from. You're 
constantly jumping from Pokémon to Pokémon, resisting the urge to 
murder them all.


Mushroom Stages [3.2.6.0]

Kingdom II [3.2.6.1]

Unlock Method: Get the Birdo trophy

Series Theme: Mario

Character: Dr. Mario

Common Items: Super Mushroom, Poison Mushroom, Fire Flower, Metal Box, 
Lip's Stick, Hammer, Green Shell, Red Shell, Bob-Omb, Starman

Description: Finally, another non-crazy stage. Oh, !@#$%, I did it 
again. Well, while we're waiting for another doomsday level to arise, 
I'll explain Kingdom II. You've got your central platform, and two on 
the sides. A Birdo will occasionally pop up on one of the side 
platforms and shoot eggs. Platforms will occasionally come down the 
waterfall.


Special Stages Stages [3.2.7.0] (Yes, I did mean to write "Stages" 
twice)

Battlefield [3.2.7.1]

Unlock Method: Beat All-Star (No continues)

Series Theme: Super Smash Bros.

Character: Mewtwo

Common Items: Fan, Home-Run Bat, Ray Gun, Super Scope

Description: Hey, the curse is lifted! Too bad I hate this stage. :P 
It's too small. Well, smallness aside, this is a fairly simple stage. 
Following the classic SSB "One-Central-Platform-With-Three-Above-With-
The-Middle-One-Higher" style, Battlefield is very basic. You used to 
fight the Polygons here, but now you fight the Wire Frames.



Final Destination [3.2.7.2]

Unlock Method: Beat Event Match #51

Series Theme: Super Smash Bros.

Character: Roy

Common Items: Fan, Home-Run Bat, Ray Gun, Super Scope

Description: This stage obviously lends itself to serious, 
straightforward, high-skilled matches. There are no hazards, no 
distractions, and no moving elements. Nothing. Just one huge, flat 
platform. One weakness is that it has no protection against projectile
spammers.


Past Stages Stages [3.2.8.0] (Once again, I meant to do that)

Dream land [3.2.8.1]

Unlock Method: Clear all Target Tests with a combined total of no more 
than 25 minutes.

Series Theme: Kirby

Character: None

Common Items: Maxim Tomato, Warpstar, Parasol

Description: This stage is somewhat basic. The only real distraction is
Green Greens, who occasionally blows wind.



Yoshi's Island [3.2.8.2]

Unlock Method: Get over 1,350 feet on the Home Run Contest.

Series Theme: Yoshi

Character: None

Common Items: Egg

Description: Yet another basic stage. Three floating platforms above 
one major one. The only thing interesting about this one is the clouds 
that will disappear if stood on for too long.



Kongo Jungle [3.2.8.3]

Unlock Method: Clear 15-Minute Melee.

Series Theme: Donkey Kong

Character: None

Common Items: Barrel Cannon

Description: The most complex of the three Past Stages. Ironic how 
uncomplicated it is, huh? It's pretty basic, actually, but there are 
two platforms floating around in a circular pattern, as well as a 
floating barrel cannon underneath the stage.


Other Stages [3.3.0.0]
Note that every stage here, save for the Trophy Stages, are playable 
using Action Replay. Also note that certain things, such as reaching an 
enemy that only appears when you enter the area can freeze the game, 
and that doing what normally finishes the level, like breaking all the 
targets, will cause the game to end.

Adventure Stages [3.3.1.0]

Mushroom Kingdom Adventure [3.3.1.1]

Affectionately nicknamed Mushroom Kingdom III by some of the community, 
MKA is a side-scrolling platformer level. Packed with Goombas, Koopas, 
Paratroopas, and even a Yoshi Team, this is a great Mario-themed level.


Underground Maze Adventure [3.3.1.2]

A Zelda-themed platformer, with some horizontal and vertical elements. 
It has three classic Zelda enemies: Octoroks, ReDeads, and Like-Likes. 
There are also five areas where you must fight Link, but you can skip
over all but one of them.


F-Zero Grand Prix Adventure [3.3.1.3]

An F-Zero themed stage. Not much of a platformer, or any other genre 
really. You have to fly down the racetrack at top speeds, avoiding the 
F-Zero racers that occasionally rocket past.


Brinstar Adventure [3.3.1.4]

Also called Escape Shaft, RED ALERT!, and WARNING!. This stage forces 
you to get to the escape teleporter as quickly as possible. If you 
don't make it in time, the planet explodes and you lose a life.


Classic Stages [3.3.2.0]


Race To The Finish [3.3.2.1]

Remember that old Race To The Finish in SSB? Well, it's back, and much 
MUCH better. There are now three different paths to take, and a huge 
amount of exits, with further ones giving you more points and coins.


Targets! [3.3.2.2]

Here I will explain the basics of each Target Test arena. For more 
detailed walkthroughs, see the Target Test section of the Stadium section.
This is more of a description of the stage itself.

Dr. Mario's Target Test [3.3.2.2.1]

Pretty simple stage, but it's hard. There are a few moving platforms 
and one moving target. Timing is the most important here.


Mario's Target test [3.3.2.2.2]

Starts off pretty simple. Just bounce around the red beams breaking 
targets and throwing fireballs. Then you have to ride some platforms. 
It's a little hard, but easy once you get used to it.


Luigi's Target Test [3.3.2.2.3]

Madness. Absolute madness. You start out on a GameCube (XD). Targets 
are bouncing around like it's the end of the world. Don't forget the 
occasional flipper. The Targets are completely unpredictable. It's 
crazy.


Bowser's Target Test [3.3.2.2.4]

Very basic. No moving targets, no moving platforms, god forbid no 
moving flippers. Just stable ground and stationary targets. Nice change 
of pace.


Peach's Target Test [3.3.2.2.5]

Pretty simple. No moving platforms and moving targets. Nothing 
bad at all.


Yoshi's Target Test [3.3.2.2.6]

It's not all that complicated, there's only one moving target, but it's 
hard! Lots of precision jumping and attacking.


Donkey Kong's Target Test [3.3.2.2.7]

Not that bad. Just a few complications. Nothing bad at all.


Captain Falcon's Target Test [3.3.2.2.8]

Pretty crazy. This level is bad news for newbies.

Ganondorf's Target Test [3.3.2.2.9]

Whoo! Crazy! This level is Hell on Earth. Spiked walls, lightspeed 
targets, and enormous pits. Ironically, it's also my favorite Target 
Test. :/


Falco's Target Test [3.3.2.2.10]

CRAZINESS!!! Lava pads left and right, precision jumping, and 
skyrocketing targets. Think you got that target nailed? BOOM! Now it's 
five miles away.


Fox's Target Test [3.3.2.2.11]

Pretty nuts. You'll need to be pretty good with the Blaster to make it 
through here.


Ness' Target Test [3.3.2.2.12]

Another kind of hard one. You'll need precision with the PK Cannonball 
to make it in this one.


Ice Climber's Target test [3.3.2.2.13]

You may be questioning why it's Climber's and not Climbers'. That's 
because you're only playing as Popo. Nana is gone. :( Well, there is 
some actual use to this. Belay without Nana is generally worthless. 
However, if you're jumping up to a cloud and miss, you can use belay to 
delay (Rhyme!) yourself until the next cloud comes. Of course, air 
dodges work much better. Bleah.


Kirby's Target Test [3.3.2.2.14]

Fun level. Pretty simple, not all that hard, but fun. Stone and Final 
Cutter will come in handy here.


Samus' Target Test [3.3.2.2.15]

Simple. No tricks or anything. Just a good, old fashioned Target Test.


Zelda/Sheik's Target Test [3.3.2.2.16]

Relatively simple. Note the Triforces at the top. :D


Link's Target Test [3.3.2.2.17]

Another simple stage. Up+B will come in handy here.


Young Link's Target Test [3.3.2.2.18]

This is basically the only place you will ever need Wall Jump. It's 
nothing all that special. One place requires you to be a sharp shot 
with the bow, though. It's neat, I like it.


Pichu's Target Test [3.3.2.2.19]

This one will require precision with Thunder and Thundershock.


Pikachu's Target Test [3.3.2.2.20]

Simple stage. Just bounce around it destroying the targets. Easy.


Jigglypuff's Target Test [3.3.2.2.21]

Kinda hard. The first part is straightforward, but at the end you'll 
need to time Pound attacks perfectly.


Mewtwo's Target Test [3.3.2.2.22]

Pretty crazy. Moving targets, lava pads, and platforms. Shadow Ball can 
be very useful in here.


Mr. Game & Watch's Target Test [3.3.2.2.23]

Following the theme of Flat Zone, G&W's Target Test is zany, wild, and 
ever-changing. Targets teleport, disappear, reappear, move, and bounce 
in this insane level.


Marth's Target Test [3.3.2.2.24]

Once again, very basic stage. Straightforward Target placements. Only 
craziness is the existence of the two flippers.


Roy's Target Test [3.3.2.2.25]

And, to finish it all off, another basic stage. This stage is nothing 
too special, just basic platforms and targets, though a couple do move.



Trophy Collector [3.3.2.3]

Three randomized regular trophies will fall here, and you have to knock 
them into the collector.


All-Star Stages [3.4.0.0]

All-Star Teleporter [3.4.1.0]

The only stage in the game that cannot harm you in ANY way. I repeat: 
ANY WAY. The only way to get harmed is if you use a move that is 
harmful to yourself (Pichu's electrical attacks, Roy's fully charged B, 
hitting yourself with Young/Link's Bombs, etc.). Go to the teleporter 
to go to the next fight.


Home-Run Stages [3.5.0.0]

Home-Run Stadium [3.5.1.0]

The biggest stage in the game. Your goal is to hit Sandbag as hard as 
possible without knocking him off the platform, then blast him out of 
existence with the Home-Run Bat.


Trophy Stages [3.6.0.0]

Goomba [3.6.1.0]

A level shaped like a Goomba. Neat. It's in Event Match #14 Trophy 
Tussle. Beat it for a Goomba Trophy.

Entei [3.6.2.0]

This one's shaped like the Pokémon Entei. It's in Event Match #26 
Trophy Tussle 2. Beat it for the Entei trophy.

Majora's Mask [3.6.3.0]

The last of the three. Shaped like Majora's Mask, it's in Event Match 
#47 Trophy Tussle 3. Beat it for (Guess) the Majora's Mask trophy.



Debug Stages [3.7.0.0]

These stages are hidden within the game's code and can only be played 
with Debug Mode.

Test [3.7.1.0]

The second biggest stage in the game, besides the Home-Run Contest
Stadium. It's very strange, with a jagged, random surface and random
floating walls. However, the weirdest of all is the background: It's a
picture of a BAR. Yes, a bar. Not as in the round metal thing you bang
your head on occasionally, a pub. Don't ask me. In fact, don't ask
period. Nobody knows.


AKANEIA [3.7.2.0]

The first and foremost of the four unfinished stages (The ones that 
freeze the game when selected in Debug Mode, though Dummy and IceTop 
are playable with other hacks). Probably a Fire Emblem stage, judging 
by the title.


IceTop [3.7.3.0]

If you select this stage in debug mode, the game crashes. For a while, 
we had no idea what IceTop was, or if it was anything at all. However, 
a recently discovered hack allows you to gain access. Disappointingly, 
it's just Icicle Mountain with no music.


10-2 [3.7.4.0]

No I don't get the name, either.
Yet another unfinished stage. We have no idea whatsoever what it was 
going to be. At all. Period.


Dummy [3.7.5.0]

Yes. You are one.
I'm kidding. Dummy is the final unfinished stage. Remember the good ol' 
DUMMY glitch from Animal Crossing? Well, this is sort of similar. 
Usually, selecting this stage in debug mode causes the game to freeze, 
but a recently discovered hack actually allows you to enter it. Will it 
be exciting? Thrilling? A whole new kind of level? Prepare to be 
disappointed. If you were unhappy about IceTop, Dummy is completely 
empty space. No background. No platforms. No music. Nada. It's pure 
black.


Sheik's Target Test [3.7.6.0]

Yes, it's true. Sheik has a target test. Well, not really. You can't 
actually play it normally. But, apparently you were originally supposed 
to turn into Sheik in Zelda's Target Test to get three extra Targets, 
but this was removed.



Items [4.0.0.0]

Why fight with just your hands? Get an unfair advantage with one of 
these!

Regular Items [4.1.0.0]

These are always available, can be turned off in the item switch, and 
appear in every stage.

Food [4.1.1.0]
Type: Heal
Series: Super Smash Bros. (And Kirby, sorta)
Description: Food heals very small amounts of HP. There are many 
different varieties, explained here: (Don't ask me why I numbered them. 
I just did.)

Cheese 3% [4.1.1.1]
Meatloaf 9% [4.1.1.2]
Grapes 4% [4.1.1.3]
Apple 5% [4.1.1.4]
Donut 4% [4.1.1.5] (Hey, Donuts are actually GOOD for you in this  game!)
Sesame Chicken 7% [4.1.1.6]
Beef Bowl 7% [4.1.1.7]
Wine 3% [4.1.1.8]
Watermelon 6% [4.1.1.9]
Mushroom 5% [4.1.1.10]
Ice Cream 3% [4.1.1.11]
Strawberry 3% [4.1.1.12]
Pizza 8% [4.1.1.13]
Omelet 7% [4.1.1.14]
Melon 6% [4.1.1.15]
Spaghetti 6% [4.1.1.16]
Banana Bunch 5% [4.1.1.17]
Carton of Milk 5% [4.1.1.18]
Chinese Rice 7% [4.1.1.19]
Coffee 2% [4.1.1.20]
Sushi 8% [4.1.1.21]
Rice 7% [4.1.1.22]
Kebab 3% [4.1.1.23]
Turkey 7% [4.1.1.24]
Rice Ball 6% [4.1.1.25]
Hamburger 6% [4.1.1.26]
Orange 4% [4.1.1.27]
Noodles 5% [4.1.1.28]


Maxim Tomato [4.1.2.0]
Type: Heal
Series: Kirby
Description: Heals 50%


Heart Container [4.1.3.0]
Type: Heal
Series: The Legend of Zelda
Description: Heals 100%


Warpstar [4.1.4.0]
Type: Weapon (Other)
Series: Kirby
Description: Grab onto the Warp Star and you'll go rocketing into the 
air, and then crash back down, creating an explosion. You can vaguely 
control the Warpstar while it's in the air.


Ray Gun [4.1.5.0]
Type: Weapon (Projectile)
Series: Super Smash Bros.
Description: This gun can shoot up to 16 shots.


Super Scope [4.1.6.0]
Type: Weapon (Projectile)
Series: Super Smash Bros.
Description: The Super Scope can be a rapid fire low power machine gun 
or a slow fire heavy power rifle. A fully charged shot takes up 1/3 of 
its power.


Fire Flower [4.1.7.0]
Type: Weapon (Projectile)
Series: Mario
Description: The Fire Flower can shoot continuous flames for three 
seconds.


Lip's Stick [4.1.8.0]
Type: Weapon (Held)
Series: Panel de Pon
Description: Whack people with this to poison them.


Star Rod [4.1.9.0]
Type: Weapon (Held and Projectile)
Series: Kirby
Description: You can whack people with the neutral A, or shoot them 
with stars using a smash attack.


Beam Sword [4.1.10.0]
Type: Weapon (Held)
Series: Super Smash Bros.
Description: You can slash people with this. It's pretty strong.


Home-Run Bat [4.1.11.0]
Type: Weapon (Held)
Series: Super Smash Bros.
Description: A weak whacking weapon with a deadly secret. A smash 
attack is a OHKO!


Fan [4.1.12.0]
Type: Weapon (Held)
Series: Super Smash Bros.
Description: This whacking weapon is weak, but it can be used very 
quickly, trapping the enemy.


Hammer [4.1.13.0]
Type: Weapon (Other)
Series: Mario
Description: Grab the hammer and you'll start waving it around like an 
idiot, smashing everything in your way. Every now and then, the head 
will come off.


Green Shell [4.1.14.0]
Type: Weapon (Thrown)
Series: Mario
Description: Throw or jump on the shell to send it rolling in one 
direction, damaging whatever it hits.


Red Shell [4.1.15.0]
Type: Weapon (Thrown)
Series: Mario
Description: Throw or jump on this to make it zigzag back and forth on 
the platform.


Flipper [5.1.16.0]
Type: Weapon (Thrown)
Series: Balloon Fight
Description: The flipper replaced the Bumper from SSBB. When thrown, it 
will hover in midair, damaging anyone it touches and blocking
projectiles.


Freezie [5.1.17.0]
Type: Weapon (Thrown)
Series: Mario
Description: The Freezie will slowly slide around the stage, breaking 
if attacked. When picked up and thrown, if it hits an enemy they will 
be frozen solid and rocketed into the air. An excellent edge-guarder.


Mr. Saturn [5.1.18.0]
Type: Weapon (Thrown)
Series: Earthbound
Description: A weak, self-moving throwing item.


Poké Ball [5.1.19.0]
Type: Weapon (Thrown)
Series: Pokémon
Description: Throw this item to release one of the following:

Name: Articuno [4.1.19.1]
Attack: Blizzard
Replaced: None
Description: Freezes all nearby enemies, just like a Freezie only it 
doesn't last as long.

Name: Bellossom [4.1.19.2]
Attack: Sleep Powder
Replaced: None
Description: Anyone who touches Bellossom will go to sleep.

Name: Blastoise [4.1.19.3]
Attack: Hydro Pump
Replaced: Blastoise
Description: Blastoise shoots blasts of water, slowly moving backwards. 

Name: Celebi [4.1.19.4]
Attack: Fly
Replaced: None
Description: Celebi flies away. You get 8,000 Bonus Points! (Note: In 
order to see Celebi, you must have unlocked everything except all the 
trophies)

Name: Chansey [4.1.19.5]
Attack: Softboiled
Replaced: Chansey
Description: Chansey releases a few eggs.

Name: Charizard [4.1.19.6]
Attack: Flamethrower
Replaced: Charizard
Description: Charizard shoots flames in two alternating directions.

Name: Chikorita [4.1.19.7]
Attack: Razor Leaf
Replaced: Venusaur (Venusaur has a different effect in Melee)
Description: Chikorita shoots forward several leaves.

Name: Clefairy [4.1.19.8]
Attack: Metronome
Replaced: Clefairy
Description: Clefairy will use Blizzard, Flash, Earthquake, or 
Explosion.

Name: Cyndaquil [4.1.19.9]
Attack: Flamethrower
Replaced: None
Description: Cyndaquil flips over and shoots flames from its back.

Name: Electrode [4.1.19.10]
Attack: Explosion
Replaced: Electrode
Description: Electrode stands still for a few seconds, then explodes 
violently, hurting everyone including you!

Name: Entei [4.1.19.11]
Attack: Fire Spin
Replaced: None
Description: Entei releases a massive tower of fire, trapping anyone 
who touches it inside.

Name: Goldeen [4.1.19.12]
Attack: Splash
Replaced: Goldeen
Description: Goldeen splashes around uselessly.

Name: Ho-Oh [4.1.19.13]
Attack: Sacred Fire
Replaced: None
Description: Ho-Oh flies into the background and releases a massive 
tower of fire, possibly twice as big (!!!) as Entei's, where it was 
released.

Name: Lugia [4.1.19.14]
Attack: Aeroblast
Replaced: None
Description: Lugia flies into the background, then releases a massively 
power blast of air.

Name: Marill [4.1.19.15]
Attack: Double Slap
Replaced: None
Description: Marill runs across the stage doing minor damage. Pretty 
pathetic.

Name: Mew [4.1.19.16]
Attack: Fly
Replaced: Mew
Description: Mew flies away. You get 10,000 Bonus Points! (Note: In 
order to see Mew, you must have unlocked all the characters)

Name: Moltres  [4.1.19.17]
Attack: Sky Attack
Replaced: None
Description: Moltres just flies away, damaging anyone it touches.

Name: Porygon2  [4.1.19.18]
Attack: Tackle, Teleport
Replaced: Porygon
Description: Porygon2 will lurch forward, sending opponents in the 
opposite direction it was traveling.

Name: Raikou  [4.1.19.19]
Attack: Shock Wave
Replaced: None
Description: Raikou releases an enormous blast of lightning that does 
massive damage to everyone on the ground.

Name: Scizor [4.1.19.20]
Attack: Fury Cutter
Replaced: Hitmonlee
Description: Scizor leaps forward and slashes a random enemy.

Name: Snorlax [4.1.19.21]
Attack: Body Slam
Replaced: Snorlax
Description: Snorlax leaps into the air, then comes crashing down much, 
MUCH larger. The damage is the same when he goes up as when he comes 
down. Only the size changes.

Name: Staryu [4.1.19.22]
Attack: Swift
Replaced: Starmie
Description: Staryu locks onto one enemy and pounds them with the Swift 
attack.

Name: Suicine [4.1.19.23]
Attack: Icy Wind
Replaced: None
Description: Suicine releases a torrent of frost.

Name: Togepi [4.1.19.24]
Attack: Metronome
Replaced: None
Description: Togepi uses Flash, Leech Seed, Powder Snow, Sleep Powder, 
or (Rarely) Nightshade.

Name: Unown [4.1.19.25]
Attack: Hidden Power
Replaced: Beedrill & Onix
Description: Unown flies away, doing 5% to anyone it touches, but then 
comes back at a random angle (Determined by what letter it was, which 
is in turn random) with thousands more.

Name: Venusaur [4.1.19.26]
Attack: Earthquake
Replaced: None
Description: Venusaur starts pounding the ground, damaging anyone 
nearby.

Name: Weezing [4.1.19.27]
Attack: Smog
Replaced: Koffing & Meowth
Description: Weezing releases some smoke. Touching the fringe of the 
attack is pathetic, but getting caught inside can result in absurd 
amounts of damage, sometimes over 200% in two seconds!

Name: Wobbuffet [4.1.19.28]
Attack: Counter
Replaced: None
Description: Wobbuffet just stands there, damaging anyone who touches 
him, including you!

Name: Zapdos [4.1.19.29]
Attack: Thunder Bolt
Replaced: None
Description: Zapdos releases lightning, completely stopping everyone 
who touches it in their tracks.

Name: Ditto [4.1.19.30]
Attack: Transform
Replaced: None
Description: What's this? Ditto? Well, actually Ditto IS in the game, 
you just can't see him. He was originally going to act like Nana is to 
Popo and copy you, but it was apparently too buggy. You can still do it 
by using Debug mode, but the effect doesn't work. He just poofs away and
does a few points of damage to whoever he touches.

Enemies [4.1.19.31]
Every now and then, one of the enemy characters will pop out of a Poké 
Ball.

Empty Poké Balls [4.1.19.32]
Thirty seconds left on the clock...next person to be K.O.'d loses...You
both have over 200% damage...What's that? A Poké Ball right in front of 
you! Oh, thank Miyamoto, you're going to win! Huh? It's EMPTY!? ****!!!
*K.O.'d*

Yep, that's right. Poké Balls don't always have Pokémon in them. It's 
pretty rare, so don't worry about it.


Bob-Omb [4.1.20.0]
Type: Weapon (Thrown)
Series: Mario
Description: A ridiculously powerful explosive. If you leave it for too 
long, it starts walking back and forth, exploding on contact or after 
some time.


Motion-Sensor Bomb [4.1.21.0]
Type: Weapon (Thrown)
Series: Goldeneye
Description: Throw this item and it will stick to any surface, 
exploding on contact thereafter. It's interesting to note that this was 
originally going to be the Proximity Mine from Perfect Dark.


Super Mushroom [4.1.22.0]
Type: Powerup
Series: Mario
Description: Touch this to double (More or less) in size. Your stats, 
save for speed, are doubled.


Poison Mushroom [4.1.23.0]
Type: Powerdown
Series: Mario
Description: Touch this to halve (More or less) in size. Your stats, 
save for speed, are halved.


Starman [4.1.24.0]
Type: Starman
Series: Mario
Description: Touch this bouncing item to become completely invincible. 
CPUs will avoid you. Note that you can still skydive off the stage and
die. You just can't be hit.


Parasol [4.1.25.0]
Type: Weapon (Held)
Series: Kirby
Description: The Parasol is a very weak weapon, but it also slows your 
descent when falling, making recovery easier. It can also save your 
life by delaying your death long enough for the clock to run out, but 
this is rare.


Screw Attack [4.1.26.0]
Type: Powerup and Weapon (Thrown)
Series: Metroid
Description: While holding this item, your first and second jumps are 
identical to Samus' third jump. You can also throw it at an enemy to 
damage them and cause them to screw jump. This is the perfect edge-
guarder. Note that if used by Jigglypuff or Kirby, only the first jump of
their double jump will be affected.


Metal Box [4.1.27.0]
Type: Powerup
Series: Mario
Description: Attack this to become metal. While metal, you are much 
heavier and do not have a voice.


Bunny Hood [4.1.28.0]
Type: Powerup
Series: The Legend of Zelda
Description: While wearing this you go wicked fast and jump  ridiculously
high.


Cloaking Device [4.1.29.0]
Type: Powerup
Series: Goldeneye
Description: You are semi-invisible while wearing this and cannot take 
damage. You can still be hit, though.


Barrel Cannon [4.1.30.0]
Type: Other (Sort of a thrown weapon)
Series: Donkey Kong
Description: Throw this to get it rolling. Any opponent who touches it 
gets sucked inside and must press A to get blasted out at a high 
velocity. Barrel Cannons are significantly less common than the other 
items, and disappear more quickly.


Party Ball [4.1.31.0]
Type: Container
Series: Super Smash Bros. (I know, I know, it looks just like the party 
ball from Super Monkey Ball...)
Description: Throw or significantly attack this item to send it into 
the air. After a few seconds, it will open, revealing either four 
randomized items, four of the same item (Usually Bob-Ombs), or a 
gazillion pieces of food. They can also explode when thrown. Don't ask 
me why this gets on the item switch when other containers don't.


Unlisted Containers [4.2.0.0]

These are containers which are not listed on the item switch, and 
cannot be turned off unless the item frequency is set to none. All 
containers have a chance of exploding. Also, containers cannot hold 
other containers.


Capsule [4.2.1.0]
Type: Container
Series: Super Smash Bros.
Description: Holds one item.


Box [4.2.2.0] (Sometimes also called the Crate)
Type: Container
Series: Super Smash Bros,
Description: Holds up to four items.


Barrel [4.2.3.0]
Type: Container
Series: Super Smash Bros.
Description: Identical to the Box, only it can roll.


Special Items [4.3.0.0]

These items do not appear in every stage (Like Giant Apples), appear 
in every stage, but not in the normal fashion (Like Hammerheads), or both
(Like Eggs).


Giant Apple [4.3.1.0]
Type: Heal and Weapon (Thrown)
Series: Kirby
Description: These come off of Green Greens in Dream Land. They will 
either heal you or be used as a massively powerful throwing weapon.


Egg [4.3.2.0]
Type: Heal and Container
Series: Yoshi
Description: These appear naturally in Yoshi stages (And Trophy stages,
for some reason) and can also come from the Chansey Pokémon. They will
randomly either act as food or as a capsule.


Hammerhead [4.3.3.0]
Type: Weapon (Thrown)
Series: Mario
Description: When a broken hammer is picked up, the head will come off. 
Another player can pick it up and throw it, with about equal power to 
the hammer itself.


Headless Hammer [4.3.4.0]
Type: Other
Series: Mario
Description: This item is completely useless. It has all the downsides 
of a hammer (No second or third jumps, can't throw it away), without 
the ability to damage opponents! Too bad it's completely 
indistinguishable from a regular hammer until the head comes off.


Trophy [4.3.5.0]
Type: Other
Series: Varies!
Description: Grab this as soon as you see it! The trophy is now part of 
your collection!


Falling Trophy [4.3.6.0]
Type: Other
Series: Varies!!!
Description: Okay, not really an item, but, eh. You have to knock this 
into the collector.


Red Koopa Shell [4.3.7.0]
Type: Weapon (Thrown)
Series: Mario
Description: Identical to a Green Shell, except it causes Fire Damage 
and a Red Koopa Troopa grows from it eventually.


Green Koopa Shell [4.3.8.0]
Type: Weapon (Thrown)
Series: Mario
Description: Identical to a Green Shell, except a Koopa Troopa grows 
from it eventually.


Birdo Egg [4.3.9.0]
Type: Weapon (Thrown)
Series: Mario or Yoshi (Debatable)
Description: When Birdo in Kingdom II shoots eggs, after they make 
contact you can grab them and throw them. Not very strong.


Yoshi Egg [4.3.10.0]
Type: Other (Serves as a thrown weapon, but it's kinda stupid to use it 
like that)
Series: Yoshi
Description: Found in Event Match #13. You have to keep it from 
breaking.


Character Items [4.4.0.0]

There are two items that are made by characters, listed here.


Turnip [4.4.1.0]
Type: Weapon (Thrown)
Series: Mario
Description: These are Peach's Bv. They come in a variety of flavors, 
all with different strengths.


Bomb [4.4.2.0]
Type: Weapon (Thrown)
Series: The Legend of Zelda
Description: These are Link and Young Link's Bv. Young Link's are 
slightly weaker. Neither of them come anywhere close to the strength of 
a Bob-Omb, and they can explode in your hand.


Hazards [5.0.0.0]

You can fight, but so can the stage!

Banzai Bill [5.1.0.0]
Found In: Princess Peach's Castle
Series: Mario
Description: Every now and then, a Banzai Bill (Basically an enormous 
Bullet Bill) will come crashing down onto the castle, creating a 
devastating explosion.

F-Zero Raceway [5.2.0.0]
Found In: F-Zero Grand Prix
Series: F-Zero
Description: The raceway in this stage will hurt you if touched. Note 
that the raceway in Big Blue falls under moving stage.

F-Zero Car [5.3.0.0]
Found In: F-Zero Grand Prix
Series: F-Zero
Description: Occasionally, racecars will come flying down the track 
when you're on it, damaging you if you touch them

F-Zero Racers [5.4.0.0]
Found In: F-Zero Adventure
Series: F-Zero
Description: Every now and then, a huge pack of racers will come 
rocketing down the track. Jump on a platform (Or just continuously jump 
if you're Kirby or Jigglypuff) to avoid them.

Moving Platforms [5.5.0.0]
Found In: Too Many!
Series: Varies By Stage
Description: Sometimes the platforms within a stage will move, even if 
it's not a moving stage itself! This tends to be harmless, but it can 
affect the battle slightly.

(Dis)Appearing Platforms [5.6.0.0]
Found In: Flat Zone, Rainbow Cruise, Mr. Game & Watch's Target Test, 
Underground Maze Adventure, F-Zero Grand Prix, Princess Peach's Castle, 
Pokémon Stadium (Chances are I missed a few)
Series: Varies By Stage
Description: Not only do they move, some platforms simply exit existence!
They usually pop back after a while, though.

Destroyable Platforms [5.7.0.0]
Found In: Kingdom , Dream Land, Mushroom Kingdom Adventure, Icicle 
Mountain
Series: Varies By Stage
Description: YOU HEARTLESS BEAST! KILLING PLATFORMS JUST FOR THE SAKE 
OF KILLING THEM!!! No, seriously. A few platforms in the game can be 
blown up by you.

Moving Stage [5.8.0.0]
Found In: Big Blue, Rainbow Cruise, Icicle Mountain
Series: Varies By Stage
Description: Crazy, huh? The entire stage moves around. Not pretty for 
newbies.

Klap Trap [5.9.0.0]
Found In: Kongo Jungle, Jungle Japes
Series: Donkey Kong
Description: Not the prettiest sight on the planet. These alligator-
things will constantly jump up and down in the water, attempting to 
bite your head off. Touch one, and you're toast. Of course, if you're 
down far enough to touch one in the first place, you were probably 
already toast.

Arwing/Wolfen Laserfire [5.10.0.0]
Found In: Corneria
Series: StarFox
Description: Arwings and Wolfens will occasionally fire around the 
Greatfox, sometimes hitting you. Slippy, you're fired!

Greatfox Laserfire [5.11.0.0]
Found In: Corneria
Series: StarFox
Description: Even the Greatfox will occasionally enter the fight. Those 
laser cannons really pack a punch, and will pretty much always kill you.

Barrel Cannon [5.12.0.0]
Found In: Both Kongo Jungles (Past and present)
Series: Donkey Kong
Description: No, not the item. Of course, it behaves identically, except
it floats and never goes away.

Blastline [5.13.0.0]
Found In: Every stage except the All-Star Teleporter and the Home-Run 
Stadium
Series: Super Smash Bros.
Description: Touch this and die!

Blastfringe [5.14.0.0]
Found In: Every stage except the All-Star Teleporter
Series: Super Smash Bros.
Description: As long as you're off-screen, you'll take 1% every second. 
This is the only hazard in the Home-Run Stadium.

Green Greens' Wind [5.15.0.0]
Found In: Dream Land, Green Greens
Series: Kirby
Description: Green Greens will occasionally blow wind in a random 
horizontal direction, moving everything in its way.

Green Greens' Apples [5.16.0.0]
Found In: Dream Land
Series: Kirby
Description: When Green Greens releases his apples, if they hit you,
you'll get hurt.

Bomb Block [5.17.0.0]
Found In: Dream Land
Series: Kirby
Description: You know those harmless little yellow blocks in Dream Land? 
Well, some are explosive! Luckily you can tell by the little Bomb 
Symbol.

Cave Walls [5.18.0.0]
Found In: Venom
Series: StarFox
Description: The Great Fox will occasionally pass through a cave on 
venom. Hitting a wall of the cave, although it prevents you from dying, 
will damage you.

Acid [5.19.0.0]
Found In: Brinstar
Series: Metroid
Description: Ah, the despised acid from Zebes in SSB returns with the 
same effect. It rises and falls, occasionally covering the stage, but 
it never reaches the top platform. Note that the bottom Blastline is 
obscured during this.

Car [5.20.0.0]
Found In: Onett
Series: Earthbound
Description: Every now and then, a car will pass by the arena, damaging 
you if it hits you.

Birdo [5.21.0.0]
Found In: Kingdom II
Series: Mario or Yoshi (Debatable)
Description: Birdo will enter the stage now and then, pushing things 
around.

Birdo's Eggs [5.22.0.0]
Found In: Kingdom II
Series: Mario or Yoshi (Debatable)
Description: Birdo will shoot eggs, which can deal minor damage.

Lava [5.23.0.0]
Found In: Underground Maze Adventure, Race to the Finish
Series: The Legend of Zelda
Description: If you touch this, you get rocketed upwards and set on 
fire!

Spikes [5.24.0.0]
Found In: Ganondorf's Target Test, Race to the Finish
Series: Super Smash Bros. (Maybe Zelda)
Description: Touch these and you'll get bounced around and damaged.

Lava Pad [5.25.0.0]
Found In: Countless Target Tests and the Race to the Finish
Series: Super Smash Bros.
Description: These bounce you away with fire damage!

Flipper [5.26.0.0]
Found In: Countless Target Tests
Series: Balloon Fight
Description: Just like the item, only they never go away.

Bumper [5.27.0.0]
Found In: Jigglypuff's Target Test
Series: Super Smash Bros.
Description: These bounce you away with less force than Lava Pads and 
do not cause any special type of damage.

Zapper [5.28.0.0]
Found In: Mewtwo's Target Test
Series: Super Smash Bros.
Description: Bounces you away with the same force as Lava Pads, but 
with electric damage.

Oil [5.29.0.0]
Found In: Flat Zone
Series: Game & Watch
Description: Occasionally a less-than-dexterous worker in Flat Zone will
spill Oil, which mucks with your traction.

Tools [5.30.0.0]
Found In: Flat Zone
Series: Game & Watch
Description: My, my, my...Incompetent workers seem to be a problem here 
in Flat Zone. This one is dropping harmful tools left and right!


Walkthroughs [6.0.0.0]

Ah, the meat of any SSBM guide, the walkthroughs. Here I will guide you 
with as much detail as possible through all four of the main 1P Modes 
of Melee: Classic, Adventure, All-Star, and Event Matches.

Classic [6.1.0.0]

Since classic is randomized, I will explain the match types. Although 
the enemies are random (Save for the last fight), the situations are 
not. 

1. 1 vs. 1
2. 2 vs. 2
3. Target Test
4. 1 vs. 1
5. 3 vs. 1 GIANT
6. Snag Trophies!
7. 1 vs. 1
8.1 vs. Team 10
9. Race to the Finish
10. 1 vs. 1 METAL
11. 1 vs. 1 Master hand
11a. 1 vs. 1 Master Hand & 1 Crazy Hand
12. Credits


1. 1 vs. 1
Not too hard on any difficulty. Just fight like you normally would.

2. 2. vs. 2
If you're used to team matches, you'll finish this no problem. A thing 
to remember is that your ally's difficulty is inversely proportional to 
the difficulty level you're playing on. In other words, if you're 
playing on Very Easy, your ally is Very Hard. If you're on Normal, so 
is your ally.

3. Target Test
See Stadium for details on Target Tests.

4. 1 vs. 1
Another basic 1 on 1 fight.

5. 3 vs. 1 GIANT
You and two allies (Same difficulty concept) have to fight one 
randomized giant character. It's easy on lower difficulties, but it can 
be abysmally hard on higher ones.

6. Snag Trophies!
Three trophies fall down, you have to knock them into the catcher to 
add them to your collection.

7. 1 vs. 1
Yet another basic fight.

8. 1 vs. Team 10
A fight against 10 of the same guy. On low difficulties, they're 
pathetic. You could probably waste them with Luigi's taunt. On higher 
ones, they're insane. They'll rip you to shreds like a level 5,000 Giga 
Bowser against a level 1 Pichu with abysmal handicap and 999% damage.

9. Race to the Finish
Try to get the furthest exit possible. Better exit means better pay.
There's not much strategy here, just reflexes and precision, which not
even the best guide can help you with.

10. 1 vs. 1 METAL
A fight against a randomized metal character. Once again, pathetic on 
low difficulties, abysmal on hard. Try to damage them with projectiles, 
and then try to get a throw in to kill them.

CUTSCENE: Your character zaps onto the stage. Master Hand floats onto 
Final Destination, laughing manically.

11a. 1 vs. 1 Master Hand
This is it! The climactic final boss fight against Master Hand! Attacks 
that hit a bunch of times (Especially Yoshi's aerial Av) are 
exceptional.  Captain Falcons smash up is also very good.

11b. 1 vs. 1 Master Hand & 1 Crazy Hand
If you're fighting on Normal or higher, haven't continued, have gotten 
to Master Hand and halved his HP within fifteen minutes, his partner, 
Crazy Hand, who disturbingly reminds me of Homsar from Homestar Runner 
for some reason, will appear with a cutscene.

CUTSCENE: The screen freezes on your character hitting Master Hand. A 
deranged laugh is heard and the camera pans to see another hand, who 
looks like he's in a blender, screaming with laughter, float onto the 
stage and the fight resumes.

With Crazy Hand added to the equation, things get much tougher. The 
hands can use combo attacks, and when one is recovering the other can 
attack. It's maddening. Beating Crazy Hand as well as Master Hand gives 
you some bonuses.

12. Credits
Have fun shooting the credits!



Adventure [6.2.0.0]

Now it's time for a REAL walkthrough. It'll be hard to document a 
walkthrough that works for every character, but I think it can be done.


1. Mushroom Kingdom
2. Mario & Peach
2a. Luigi & Peach
3. Two Mini DK's
4. Giant DK
5. Underground Maze
6. Zelda/Sheik
7. Samus
8. Escape From Brinstar
9. Kirby
10. Team 15 Kirby
10 1/2. Giant Kirby
11. Fox
12. Fox
12 1/2. Falco
13. Team 15 Pokémon
14. F-Zero Raceway
15. Captain Falcon
16. Three Nesses
17. Icicle Mountain (2 Ice Climber Sets)
18. Team 15 Fighting Wire Frames
19. Metal Mario
19 1/2. Metal Bros.
20. Bowser
20 1/2. Giga Bowser
21. Credits


1. Mushroom Kingdom
Ah, the memories. Sidescrolling, brick blocks, Koopas, Goombas, 
Paratroopas, it's got it all. Towards the end you'll face a Yoshi team. 
They're overall not too hard, but they can put up a fight on higher 
difficulties. Attacks that can hit a group of people at once, such as Screw
Attack and Raptor Boost, are very useful.

2. Mario & Peach
A very hard fight against Mario and Peach. Items are very important 
here, as skill tends not to be quite enough. Of course, this is on 
higher difficulties, and on lower ones you can take them out, though 
they still do ironically put up a halfway decent fight.

2 1/2. Luigi & Peach
If you finished Mushroom Kingdom with a 2 in the seconds place 
(##:#2:##), you'll fight Luigi instead of Mario, after a cutscene.

CUTSCENE
Mario is jumping up to the castle, when a familiar green leg steps on 
his head and kicks him away. The screen rolls up to reveal (of course) 
Luigi!

Luigi tends to be more suicidal than Mario, usually involving his Green 
Missile attack. If you beat Luigi for the first time here, you will 
unlock him!

3. Two Mini DK's
On lower difficulties, you can destroy these guys with one attack. On 
higher difficulties, make no mistake. They will be a challenge. They 
generally revolve around having one attack you while the other heals, 
thus preventing you from killing either. Of course, as is with most 
duos, kill one and the other's easy. Trust me, this even works on the 
Hands!

4. Giant DK
Big, ugly, and with an IQ to rival a cereal box, this moron is the 
easiest fight in Adventure, hands down. He'll kill himself nearly every 
time, even on Very Hard. If he doesn't, just bop him a few times and 
he'll die.

5. Underground Maze
Another sidescroller. This one is Zelda themed. There are ReDeads, 
Like-Likes, and Octoroks in wait for you. The Octoroks are annoying, 
but nothing here can really hurt you, save for the Links. There are six 
arenas, one random one will have the Triforce, your goal, and the other 
five have the master sword, which will trigger a battle with Link.

6. Zelda/Sheik
This battle isn't tough, but it can take a while to do. Zelda is 
persistent, and you'll need one of those magical, "You're dead" items 
to appear, like Hammers, Bob-Ombs, and/or Home-Run Bats. Brute force 
still works.

7. Samus
Surprisingly not as hard as you think. Samus can go down pretty fast. 
Just remember that CPUs really like that top platform for some reason.

CUTSCENE
A WARNING! sign flashes and an alarm sounds, with the camera rotating 
around your deliriously complacent character. :P

8. Escape from Brinstar
Okay, your character got the gist. You have to rocket up through the 
escape shaft and make it to the teleporter before the planet blows up 
with you on it. (By the way, don't ask me why the hell Brinstar is 
going to blow up, it just is)

CUTSCENE
Brinstar is shown trembling, then violently explodes, with or without 
you on it. The camera then pans to Dreamland, which amazingly seems to 
be in the same solar system.

9. Kirby
Apparently the shockwave of Brinstar exploding has angered the Kirbys 
and they blame you for it. First you have to fight one Kirby. This 
isn't hard. A good method is to go onto the blocks, throw him upwards, 
and then let him use stone. That's suicide right there. Stupid Kirby.

CUTSCENE
Three Kirbys, each with randomized abilities, come crashing down onto 
Dream Land riding Warpstars.

10. Team 15 Kirby
You have to fight 15 Kirbys, all with random abilities. The first three 
will be the ones you saw in the cutscene. On lower difficulties, 
they're cake. On higher ones, they're a living nightmare. Even masters 
at SSBM might lose a life or two on bad runs. I can't give you much 
strategy, just hope for a hammer.

10 1/2. Giant Kirby
If you beat the Kirbys in less than 30 seconds, first you'll see a 
cutscene...

CUTSCENE
A Giant Kirby plops down onto the stage and smiles.

...and then you'll start to fight it. It's pretty easy, just beat it up 
with multi-hit attacks and kill it with a smash.

11. Fox
Kinda basic. Fox goes down pretty easy. Just beat him up and try to get 
him stuck underneath the cockpit of the Greatfox so his jumps don't get 
him back up. If he lands on the guns, he still can't get back up, and 
they'll fire soon enough... :D

CUTSCENE
Slippy, Peppy, and Falco come flying in on Arwings and engage in a 
random conversation. See Sound Test for conversations.

12. Fox
Fox again, but in red (Unless you're playing as a red Fox). He's a bit 
more aggressive, so be careful.

12 1/2. Falco
If you have Falco unlocked, you'll fight him instead of Fox half of the 
time, with a different cutscene as well:

CUTSCENE
Slippy, Peppy, and Fox come flying in on Arwings and engage in a random 
conversation. See Sound Test for conversations.

13. Team 15 Pokémon
A team of 15 Pokémon. It's mostly Pikachu, but one of each of the other 
Pokémon you've unlocked (Save for Mewtwo) will also appear. Poké Balls 
are key on higher difficulties, but on lower ones plain old force can 
take them out.

CUTSCENE
A group of F-Zero racers are shown flying down the track, a few of them 
spinning out and exploding.

14. F-Zero Raceway
Make your way down the F-Zero racetrack. Every now and then a pack of 
cars will rocket past. Jump on a platform or just hover if you're Kirby 
or Jigglypuff to avoid them. It's always fun to cross the finish line 
by being hit by cars. :)

15. Captain Falcon
Captain Falcon seems to be pretty suicidal. He tends to recover very 
poorly. It's a pretty easy fight here.

16. Three Nesses
These guys are very easy. Just throw them around and try to get a car 
to hit them and you're fine. Bob-Ombs, Motion-Sensor Bombs, and Hammers 
are very useful here.

17. Icicle Mountain (2 Ice Climber Sets)
You start out on an extremely slow-moving Icicle Mountain. However, you 
can move it by going up. Pretty soon it will speed up, and then you'll 
be attacked by two sets of Ice Climbers. They can damage you quite a 
bit, but don't expect to lose any lives. Just try to keep track of 
which one is Popo and kill him.

18. Team 15 Fighting Wire Frames
15 randomized Male and Female Fighting Wire Frames will attack you, and 
they're all pretty weak. You know the drill, just group them all 
together and let loose.

CUTSCENE
Metal Mario falls from the sky, landing with a thud on the top 
platform. He then falls flat still as a rock.

19. Metal Mario
Remember stubborn old Metal Mario from SSB? Well, he's back, but 
nowhere near as tough. A good throw can kill him easily.

19 1/2. Metal Bros.
If you have Luigi unlocked, you'll fight both Metal Mario and Metal 
Luigi. It's a bit tougher, but it's doable. A few good smashes and 
throws should take them down. You also get a different cutscene:

CUTSCENE
Metal Mario and Metal Luigi fall from the sky, landing with a thud on 
the top platform. They then fall over in opposite directions, stiff as
rocks.

20. Bowser
The climactic final (Or not...) battle against Bowser! This Bowser is
bigger than regular Bowser, but not as big as Bowser with a Super 
Mushroom. He's pretty tough, and needs high damage to kill. Try spamming
projectiles and jumping over him when he gets too close.

CUTSCENE
Bowser's trophy falls from the Final Destination. Your character poses 
as the trophy hits the Blastline and explodes.

20 1/2. Giga Bowser
If you have beaten Adventure on Normal or higher without continuing in 
under 18 minutes, a considerable feat, you will fight Giga Bowser right 
after the Bowser fight. You know you did it right when you see this 
cutscene instead of the above one:

CUTSCENE
Bowser's trophy falls from Final Destination. Your character poses as 
the Blastline explosion occurs. Surprisingly, Bowser's Classic trophy, 
which is even bigger than life-size, floats back up, gets struck by 
lightning, and starts to spark. The camera rotates around the 
electrocuting trophy, and pans to its head, which shatters and reveals 
a mutated, screaming Bowser head.

Hello! This guy's enormous, and unless you know the proper method, 
he'll rip through you like tissue paper. The two main methods are spam 
your projectiles (Samus' missile works great) or use Jigglypuff's rest. 
Giga Bowser is very weak against items, so get all you can, especially if
you have no projectiles and aren't Jigglypuff.

21. Credits
Have fun with the credits!


All-Star [6.3.0.0]

All-Star, like Classic, has preset situations with randomized 
characters except the last one, described here.

1. 1 vs. 1
2. 1 vs. 1
3 .1 vs. 1
4. 1 vs. 1
5. 1 vs. 2
6. 1 vs. 2
7. 1 vs. 2
8. 1 vs. 2
9. 1 vs. 3
10. 1 vs. 3
11. 1 vs. 3
12. 1 vs. 3
13. Team 25 Mr. Game & Watch


1-4. 1 vs. 1
A simple one on one. If you can make it through Classic, you can make 
it through these.

5-8. 1 vs. 2
One on two. It can be hard at times on higher difficulties, but don't 
sweat it too much.

9-12. 1 vs. 3
Now it can start to get kinda hard. They tend to gang up on you, so be 
prepared for the Punching Bag bonus. A Home-Run bat it a godsend here.

13. Team 25 Mr. game & Watch
A team match against 25 G&W's. It's never that hard, but it'll take a 
while on high difficulties.


Event Matches [6.4.0.0]

Ah, my favorite walkthrough: Event Matches. I'll guide you through each 
of them and tell you about what they 
unlock.

#1. Trouble King
Description: Fight Bowser in a classic Mushroom Kingdom clash!
Character: Mario
Enemies: Bowser
Stage: Battlefield
Your Lives: 2
Their Lives: 2
Goal: Kill Bowser
Unlocks: Nothing
Strategy: Couldn't be simpler. You vs. Bowser. He's really weak, so 
don't expect any trouble, despite the name Trouble King. :P

#2. Lord of the Jungle
Description: A duel of epic proportions! Which ape is top primate?
Character: Giant DK
Enemies: Tiny DK
Stage: Kongo Jungle
Your Lives: 2
Their Lives: 2
Goal: Kill Tiny DK
Unlocks: Nothing
Strategy: This match is pretty fun, and very easy once you know the 
strategy. What you have to do is headbutt Tiny DK and charge up your 
punch while he's stuck. Let him have it, and start charging again. 
He'll die, and by the time he gets back, you'll be charged again and 
you can kill him again.

#3. Bomb-fest
Description: Bombs are everywhere in this explosive battle.
Character: Choose
Enemies: Samus, Link
Stage: Princess Peach's Castle
Your Lives: 1
Their Lives: 1
Goal: Kill Link and Samus
Unlocks: Motion-Sensor Bomb Trophy
Strategy: I recommend being any heavy character that can withstand 
explosions, like Bowser or DK. Link and Samus are specifically 
programmed to only use their Bombs. Banzai Bills are also more common 
here than usual, and the only items are Motion-Sensor Bombs, Bob-Ombs, 
and Poké Balls with Electrodes inside. This match is relatively hard 
for its earliness, and you'll need some skill to make it. Try not to go 
crazy with explosives, because you might get caught in one.

#4. Dino-wrangling
Description: A giant Yoshi is on the loose! Somebody stop it!
Character: Choose
Enemies: Double Giant Yoshi
Stage: Yoshi's Story
Your Lives: 3
Their Lives: 1
Goal: Kill Double Giant Yoshi
Unlocks: Nothing
Strategy: Two words: Jigglypuff's Rest. One time I actually got him to 
kill himself in just over two seconds once!

#5. Spare Change
Description: Don't stop until you get 200 coins!
Character: Ness
Enemies: Captain Falcon
Stage: Onett
Your Lives: Infinite
Their Lives: Infinite
Goal: Get 200 coins before Captain Falcon does
Unlocks: Nothing
Strategy: You don't lose if you hit the Blastline, but your coins are 
halved and the half taken is blasted onto the stage for Captain 
Falcon's taking (Of course, you could throw C. Falcon out of the 
stage...). Keep in mind that about half the coins you pick up are your 
own and that you don't lose coins when hit, so don't be afraid to just 
rocket straight into Captain Falcon. You wouldn't get the coins if you 
used projectiles anyway.

#6. Kirbys on Parade
Description: Look out! A rainbow of Kirbys is after you!
Character: Choose
Enemies: Three Tiny Kirbys
Stage: Fountain of Dreams
Your Lives: 1
Their Lives: 2
Goal: Kill all three tiny Kirbys
Unlocks: Nothing
Strategy: The pink Kirby will attack, the other two are set on Evade 
mode. They're all pretty dang weak, so don't worry about it. A good 
item should do the trick. Donkey Kong's Giant Punch and Ground Slap are 
also very useful.

#7. Pokémon Battle
Description: Use Poké Balls to duel with Pikachu
Character: Choose
Enemies: Pikachu
Stage: Pokémon Stadium
Your Lives: 2
Their Lives: 2
Goal: Kill Pikachu
Unlocks: Nothing
Strategy: You can't hurt Pikachu, and Pikachu can't hurt you. Your 
Pokémon can harm your opponents, though. You have to use the Poké Balls 
to beat Pikachu. Note that this is slightly complicated by the fact 
that you can't attack Pikachu to stop him from getting a Poké Ball. I 
recommend Captain Falcon for this, as he can run exceptionally fast in 
order to grab all the Poké Balls.

#8. Hot Date on Brinstar
Description: You're interfering with Samus's Brinstar raid! (Note: I 
know it should be spelled Samus', but the game spells it Samus's, so 
that's how I put it here)
Character: Choose
Enemies: Samus
Stage: Brinstar
Your Lives: 3
Their Lives: 3
Goal: Kill Samus
Unlocks: Nothing
Strategy: You start with 102% and Samus starts with 130%, so it's easy 
to get in quick kills. Items are important here, and you'll need some 
hard-hitters that don't take very long to activate. Bowser is a good 
choice, and, if you're good, Captain Falcon.

#9. Hide 'n' Sheik
Description: Only Sheik KOs count. Wait for the change...
Character: Choose
Enemies: Two Zelda/Sheiks
Stage: Great Bay
Your Lives: 1
Their Lives: 1
Goal: Kill both Zelda/Sheiks
Unlocks: Nothing
Strategy: This is the first Official (Well, okay not actually official) 
Hard Event Match. The Z/Ss will rip you to shreds, and at only one 
life, that can be deadly. You can only kill them when they're Sheik. 
You don't lose if you kill Zelda, but she comes back with 0% again, so 
you have to start all over. I used Bowser on this one, and found he is 
a very good choice.

#10. All-Star Match 1
Description: It's the Mario Stars: Mario, Yoshi, DK, Peach and Bowser
Character: Choose
Enemies: Mario, Yoshi, DK, Peach, Bowser (One after the other)
Stage: Yoshi's Island, Jungle Japes, Yoshi's Story, Princess Peach's 
Castle, Rainbow Road (In order)
Your Lives: 2
Their Lives: 1
Goal: Kill Mario, DK, Yoshi, Peach, and Bowser
Unlocks: Nothing
Strategy: Your damage is kept between matches and healing items don't 
appear, so you're skr00d if you get too much damage. Mario goes down 
pretty easy, same with DK, Yoshi, and Peach. Bowser might cause you a 
little trouble, but don't sweat it. This is pretty easy.

#11. King of the Mountain
Description: Ice Climbers protect their turf! Just try to survive!
Character: Choose
Enemies: 2 Ice Climber Sets
Stage: Icicle Mountain
Your Lives: 1
Their Lives: Infinite
Goal: Survive for 1 minute and 2 seconds
Unlocks: Nothing
Strategy: Bowser is the best for this due to his massive weight. You 
can't get rid of the ICs, you just have to not die until the time runs 
out. Healing items, Starmen, Metal Boxes, and Cloaking Devices are all 
very useful here.

#12. Seconds, Anyone?
Description: Take out Capt. Falcon in less than seven seconds!
Character: Choose
Enemies: Captain Falcon
Stage: F-Zero Grand Prix
Your Lives: 1
Their Lives: 1
Goal: Kill Captain Falcon
Unlocks: Nothing
Strategy: You both start with 100%, so it's easy to K.O. in such short 
a time. I recommend Captain Falcon, Ganondorf, or Jigglypuff, for this. 
CF and Ganondorf can just use their B attacks, and Jigglypuff can use 
Rest.

#13. Yoshi's Egg
Description: Protect the single remaining Yoshi egg from being broken!
Character: Yoshi
Enemies: Pikachu, DK, Fox
Stage: Rainbow Road
Your Lives: Infinite
Their Lives: Infinite
Goal: Keep the Yoshi Egg from breaking for 55 Seconds
Unlocks: Nothing
Strategy: Try tossing the egg into the air every time it lands to 
prevent anyone from attacking it. It can withstand a few hits, so don't 
freak out if it gets hit a couple times.

#14. Trophy Tussle 1
Description: Face off for a trophy! The prize this time: Goomba!
Character: Choose
Enemies: Three Randomized Enemies
Stage: Goomba
Your Lives: 2
Their Lives: 2
Goal: Kill Your Enemies
Unlocks: Goomba Trophy
Strategy: I suggest you restart over and over until you get a bunch of 
lightweights, then use Bowser's Bv to destroy them all.

#15. Girl Power
Description: A group of femme fatales has dropped by for a visit...
Character: Choose (Tiny)
Enemies: Peach, Zelda/Sheik, Samus
Stage: Fountain of Dreams
Your Lives: 2
Their Lives: 2
Goal: Kill Peach, Zelda/Sheik, and Samus
Unlocks: Nothing
Strategy: Seeing as how you're tiny, this can be hard. Go for all the 
items you can get and try to attack them all at once so they can't 
fight back.

#16. Kirby's Air-Raid
Description: Warp Stars are everywhere! Climb aboard and hang on!
Character: Kirby
Enemies: Team 10 Kirby
Stage: Corneria
Your Lives: 1
Their Lives: Infinite
Goal: Kill all 10 Kirbys
Unlocks: Nothing
Strategy: This event is extremely fun, and you can't really lose unless 
you try to. The Kirbys can only be hurt by Warp Stars, which are 
abundant here. As with all teams, they're extremely weak, so one hit 
will kill them. Once again, a very fun event.

#17. Bounty Hunters
Description: Fight a fellow bounty hunter for the bounty on Bowser!
Character: Samus (Ally: Captain Falcon)
Enemies: Bowser
Stage: Jungle Japes
Your Lives: 1
Their Lives: 1
Goal: Kill Bowser before Captain Falcon
Unlocks: Nothing
Strategy: CF counts as your ally, so you can't hurt him. You have to 
kill Bowser before he does. I have seen Falcon kill himself, so just 
hope that happens, because then it's just a fight against Bowser, which 
is easy. If he doesn't die, just try to kill Bowser as fast as 
possible. Remember, if Captain Falcon damages Bowser, he's helping you, 
too.

#18. Link's Adventure
Description: Everyone has a dark side... Link has two!
Character: Link
Enemies: Dark Link (Really just Link with a different coloration, but 
it's basically Dark Link)
Stage: Temple
Your Lives: 2
Their Lives: 2
Goal: Kill Dark Link
Unlocks: Nothing
Strategy: Make no mistake, Dark Link is a tough enemy. He WILL rip you 
to shreds if you aren't careful. Items are useful, as always, but 
they're pretty rare here, so just try to hit him as much as possible 
and not hold back. Pretty much, you have to be a god with Link to avoid 
losing a life.

#19. Peach's Peril
Description: Bowser's after Peach! Again! Guard her until time runs 
out.
Character: Mario (Ally: Peach)
Enemies: Bowser
Stage: Final Destination
Your Lives: 1
Their Lives: Infinite
Goal: Make sure Peach doesn't die for 1 minute
Unlocks: Nothing
Strategy: All you have to do is prevent Peach from dying. Killing 
Bowser doesn't ensure victory, but it helps. There's really nothing to 
say other than just beat up Bowser.

#20. All-Star Match 2
Description: Nintendo's realistic starts are out in force.
Character: Choose
Enemies: Samus, Link, Zelda/Sheik, Captain Falcon, Fox (In order)
Stage: Brinstar, Great Bay, Temple, F-Zero Grand Prix, Corneria
Your Lives: 2
Their Lives: 1
Goal: Kill Samus, Link, Zelda/Sheik, CF, and Fox
Unlocks: Nothing
Strategy: Use Jigglypuff's Rest on them all. If you suck using Rest, 
then use a character you're good at, but I can't really help you with 
that. JP's Rest is easily the best method, but it's hard to pull off if 
you haven't practiced. (Try practicing on Giga Bowser first. Of course, 
if you need help on this, you probably can't reach him anyway.)

#21. Ice Breaker
Description: Your cold mission...Is to KO both Nanas.
Character: Choose
Enemies: 2 Ice Climber Sets
Stage: Princess Peach's Castle
Your Lives: 1
Their Lives: 1
Goal: Kill both Nanas, but not the Popos
Unlocks: Nothing
Strategy: This is one hard mission. The only advice I can give you is 
to smash attack them so they separate, and then relentlessly attack 
Nana. This is seriously one of the hardest events in the game.

#22. Super Mario 128
Description: Battle 128 tiny Marios in a wild endurance match!
Character: Choose
Enemies: Team 128 Double Tiny Mario
Stage: Kingdom II
Your Lives: 1
Their Lives: 1
Goal: Kill all 128 double tiny Marios
Unlocks: Nothing
Strategy: Named after the elusive GameCube/Wii game Super Mario 128, 
this isn't a very hard match, just a long one. Use DK's Bv to 
obliterate them all. Keep in mind that they will push you around, so 
you'll have to stop and reposition yourself every now and then.

#23. Slippy's Invention
Description: Slippy: With my new device, you guys'll be invisible!
Character: Choose
Enemies: Invisible Fox, Invisible Falco
Stage: Venom
Your Lives: 2
Their Lives: 2
Goal: Kill Invisible Fox and Invisible Falco
Unlocks: Nothing
Strategy: Craziness. It's really hard to K.O. them while invisible. 
Pokémon that cover a wide area, like Snorlax and Zapdos are very 
useful. Go for all the Poké Balls you can get and try to move around a 
lot so they can't hit you very much.

#24. The Yoshi Herd
Description: Yoshis, Yoshis, everywhere! Defeat 30 within 2 minutes.
Character: Choose
Enemies: Team 30 Yoshi
Stage: Yoshi's Island
Your Lives: 1
Their Lives: 1
Goal: Kill all 30 Yoshis
Unlocks: Nothing
Strategy: I'd recommend Donkey Kong, but not for the reason you think. 
The Yoshis don't come to you like most teams do, so you'll need to come 
to them. DK's smashes are all very good at taking them out.

#25. Gargantuans
Description: Giant Bowser VS. Giant DK in a spectacular war of titans!
Character: Giant Bowser
Enemies: Giant Donkey Kong, Double Tiny Mario, Double Tiny Peach
Stage: Fourside
Your Lives: 1
Their Lives 1 (Giant DK), 2 (Double Tiny Mario & Peach)
Goal: Kill Giant DK
Unlocks: Nothing
Strategy: Godzilla vs. King Kong! DK has one more life than you, so you 
have to be careful. Items are rare here. Still, this is a very fun 
event. DK tends to have trouble recovering when thrown down between 
buildings, so try to get him in there.

#26. Trophy Tussle 2
Description: Another match for a prize... Who will get Entei?
Character: Choose
Enemies: Three Randomized Enemies
Stage: Entei
Your Lives: 2
Their Lives: 2
Goal: Kill the three randomized enemies
Unlocks: Entei Trophy
Strategy: This one is a bit harder than Trophy Tussle 1. I'd suggest 
choosing a character with powerful throws. Mario, Luigi, Dr. Mario, 
Mewtwo, Ness, and Jigglypuff are all good choices, as their back throws 
(Save for Jigglypuff. Her up throw is the best) are extremely powerful. 
Also, keep on exiting and coming back until you get three lightweights, 
like Pikachu, Pichu, and Kirby.

#27. Cold Armor
Description: These metal bounty hunters take no prisoners!
Character: Samus
Enemies: Three Metal Samuses
Stage: Brinstar Depths
Your Lives: 1
Their Lives: 2
Goal: Kill all three Metal Samuses
Unlocks: Nothing
Strategy: There are three times as many enemies as you and they all 
have two times your lives. Not a fun mission. The best strategy is to 
just wait for the stage to rotate, as they have dismal recovery, and if 
they fall off, they're as good as dead. It's exceptionally hard to take 
them out manually.

#28. Puffballs Unite!
Description: Kirbys galore...each with a unique copied ability!
Character: Choose
Enemies: Team 15 Kirby
Stage: Dream Land
Your Lives: 1
Their Lives: 1
Goal: Kill all 15 Kirbys
Unlocks: Nothing
Strategy: As with nearly all team battles, DK is the best choice. Just 
use his Bv and there you go.

#29. Triforce Gathering
Description: Enter Ganondorf! Team up with Zelda and fight evil!
Character: Link (Ally: Zelda/Sheik)
Enemies: Ganondorf
Stage: Temple
Your Lives: 1
Their Lives: 2
Goal: Kill Ganondorf without Zelda/Sheik dying
Unlocks: Ganondorf (If you beat him in his challenge afterwards)
Strategy: Zelda can't die, either, so watch out for her. Ganondorf goes 
down pretty easily, you just need to attack him relentlessly, as he's 
too slow to get an attack in in-between yours.

#30. All-Star Match 3
Description: Kirby, Pikachu, Ness, and Ice Climbers want to fight!
Character: Choose
Enemies: Kirby, Pikachu, Ness, Ice Climbers (In order)
Stage: Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain
Your Lives: 2
Their Lives: 1
Goal: Kill Kirby, Pikachu, Ness, and the Ice Climbers
Unlocks: Nothing
Strategy: You're up against the lightweights, so use a heavy, hard-
hitting character. Ganondorf (You just unlocked him!), Bowser, Captain 
Falcon, and DK are all good choices. Kirby tends to overuse his Stone, 
so when he does, nudge him over the edge and he's gone. Poké Balls are 
very common in Pokémon Stadium, so get lots of Pokémon to fight 
Pikachu. Ness and the Ice Climbers I can't really help you with, but 
they go down easy anyway.

#31. Mario Bros. Madness
Description: A classic plumber clash in the Mushroom Kingdom!
Character: Choose
Enemies: Mario, Luigi
Stage: Kingdom
Your Lives: Infinite
Their Lives: Infinite
Goal: Defeat Mario & Luigi in a time match
Unlocks: Nothing
Strategy: Use a character with a tremendous back throw. Mewtwo, Mario, 
Luigi, Dr. Mario, and Ness are all good choices. You can also do it 
with Bowser's Koopa Claw's back throw, but that's slightly harder to 
pull off. Seeing as how Kingdom is a "walk-out" stage, where you can 
simply run headlong into the Blastline, just stand right on the edge of 
the screen, wait for them to come to you, and use your back throw to 
knock them out of existence.

#32. Target Acquired
Description: Incoming Arwings! KO Jigglypuff more than they do!
Character: Falco
Enemies: Jigglypuff
Stage: Corneria
Your Lives: Infinite
Their Lives: Infinite
Goal: KO Jigglypuff more than the Arwings do
Unlocks: Nothing
Strategy: Not very hard. The Arwings tend to take random crap-shots at 
everything, so JP won't get hurt too much. Smash attacks, especially 
your up smash, are very useful here.

#33. Lethal Marathon
Description: Avoid the F-Zero machines and race for the finish.
Character: Captain Falcon
Enemies: None
Stage: F-Zero Adventure
Your Lives: 1
Their Lives: n/a
Goal: Reach the end of the racetrack
Unlocks: Nothing
Strategy: The speed and damage ratio here are doubled, so the cars come 
fast and can kill you at 0%. This one requires reflexes and practice. 
There is no real method for doing it.

#34. Seven Years
Description: Young Link VS. Link! How can you fight yourself?
Character: Young Link
Enemies: Link
Stage: Great Bay
Your Lives: 3
Their Lives: 3
Goal: Kill Link
Unlocks: Nothing
Strategy: This isn't easy, but it's doable. Aerial attacks are useful 
here, and items will come in handy. Try to hit him underneath the big 
platform so he bounces down to his death.

#35. Time for a Checkup
Description: Are routine physicals supposed to hurt this much?
Character: Luigi
Enemies: Dr. Mario, Peach
Stage: Yoshi's Story
Your Lives: 1
Their Lives: 1
Goal: Kill Dr. Mario and Peach
Unlocks: Nothing
Strategy: Very hard. Dr. Mario and Peach (Dressed like Nurse Peach :D) 
work together perfectly. As with all hard battles, items are key. I 
once killed them in 27 seconds by getting an Articuno from a Poké Ball.

#36. Space Travelers
Description: Adventurers head for Earth: Ness is the welcome wagon
Character: Ness
Enemies: Samus, Kirby, Fox, Captain Falcon, Falco (In order)
Stage: Fourside, Battlefield
Your Lives: 1
Their Lives: 1
Goal: Kill Samus, Kirby, Fox, Captain Falcon, and Falco
Unlocks: Nothing
Strategy: Sorta like an All-Star match, only you don't switch stages 
every time. It starts out pretty easy, Samus and Kirby can be killed 
quickly, but you'll start to rack up damage. I recommend grabbing all 
the good items you can and going nuts with them. PK Flash, PK 
Cannonball, and your Smashes are all extremely useful here.

#37. Legendary Pokémon
Description: A slew of legendary Pokémon are all the help you'll get!
Character: Choose
Enemies: Giant Male Wire Frame, Giant Male Wire Frame, Giant Female 
Wire Frame, Giant Female Wire Frame, Jigglypuff
Stage: Battlefield
Your Lives: 1
Their Lives: 2
Goal: Kill all four Wire Frames
Unlocks: Pichu (If you beat his challenge afterwards)
Strategy: I'd recommend Captain Falcon for this. His immense speed will 
help you get all the Poké Balls. Note that the Wire Frames don't use 
the Poké Balls, but Jigglypuff will go for them all, so you have to be 
quick. The Poké Balls contain only legendary Pokémon (Plus Wobbuffet). 
That means you can get Ho-Oh, Lugia, Articuno, Zapdos, Moltres, 
Suicine, Raikou, Entei, Mew, Celebi, and Wobbuffet. Note that Unown is 
absent, despite its legendary status. Note that you don't have to kill 
JP, and also that you don't have to use the Poké Balls. In fact, it is 
common to let some non-lethal, yet still massively damaging Pokémon, 
such as Ho-Oh, Entei, Raikou, and Zapdos, send their damages into the 
200's, and then blow them away with a smash attack. The Pokémon are 
there to help you,

#38. Super Mario Bros. 2
Description: The cast of the classic NES game are raring to go!
Character: Choose
Enemies: Mario, Luigi, Peach
Stage: Kingdom II
Your Lives: 2
Their Lives: 2
Goal: Kill Mario, Luigi, and Peach
Unlocks: Nothing
Strategy: Luigi will usually kill himself at the beginning, so reset 
until he does. Then just use the back-throw strategy used in Mario 
Bros. Madness. It works great.

#39. Jigglypuff Live!
Description: Jigglypuff nabs the spotlight on center stage.
Character: Jigglypuff
Enemies: 3 Jigglypuff
Stage: Pokémon Stadium
Your Lives: 3
Their Lives: 3
Goal: Kill all three Jigglypuff
Unlocks: Nothing
Strategy: Too easy. Just use your up throw on them and they die 
instantly.

#40. All-Star Match 4
Description: Secret characters emerge to join forces.
Character: Choose
Enemies: Marth, Luigi, Jigglypuff, Mewtwo, Mr. Game & Watch (In order)
Stage: Temple, Kingdom II, Poké Floats, Final Destination, Flat Zone
Your Lives: 2
Their Lives: 1
Goal: Kill Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch
Unlocks: Nothing
Strategy: Pretty dang hard if you don't know what you're doing. Marth 
requires a little strategy, but can go down easy. Luigi just needs the 
back-throw method. Jigglypuff is light enough to be blasted off by a 
good Smash. Mewtwo is pretty hard. You just need to beat him up with 
powerful moves and let loose with a smash. Mr. Game & Watch can also 
have the back-throw, but it's slightly more difficult than Luigi. 

#41. En Garde!
Description: The lithe Marth challenges Link in a battle of steel!
Character: Marth
Enemies: Link
Stage: Temple
Your Lives: 2
Their Lives: 2
Goal: Kill Link
Unlocks: Nothing
Strategy: This is hard, but not as hard as you think. Link can go down 
with a few good smashes and a couple of good items. Remember that your 
B move doesn't take nearly as long as Roy's to charge.

#42. Trouble King 2
Description: Hey, Mario! When did Bowser get so big, huh?
Character: Tiny Luigi
Enemies: Double Giant Bowser
Stage: Poké Floats
Your Lives: 2
Their Lives: 2
Goal: Kill Double Giant Bowser
Unlocks: Nothing
Strategy: Extremely easy. Go to the beginning of Squirtle's arm and 
stay there. When Bowser comes down, grab him and forward throw him. 
He'll get stuck underneath the arm and die. Repeat, and you've won.

#43. Birds of Prey
Description: Capt. Falcon and Falco join forces to take out Fox!
Character: Fox
Enemies: Captain Falcon, Falco
Stage: Big Blue
Your Lives: 2
Their Lives: 2
Goal: Kill CF and Falco
Unlocks: Nothing
Strategy: A very hard event. The best I can recommend is to constantly 
switch cars in the hopes that one (or both) of them will hit the road 
and get sent rocketing into the Blastline.

#44. Mewtwo Strikes!
Description: Don't waste you time battling Zelda...
Character: Choose
Enemies: Zelda/Sheik, Mewtwo (After 15 seconds)
Stage: Battlefield
Your Lives: 1
Their Lives: 1
Goal: Kill Mewtwo without killing Zelda/Sheik
Unlocks: Nothing
Strategy: Killing Zelda/Sheik results in failure, so try not to attack 
her. After 15 seconds Mewtwo will appear. He's your target. He goes 
down easily enough, but Zelda/Sheik can make it a pain. Never 
underestimate the power of items.

#45. Game & Watch Forever!
Description: The system that started the worldwide boom lives on!
Character: Mr. Game & Watch
Enemies: Team 25 Mr. Game & Watch
Stage: Flat Zone
Your Lives: 3
Their Lives: 1
Goal: Kill all 25 Mr. G&W's.
Unlocks: Game & Watch Trophy
Strategy: Judgment and Trampoline will be your primary attacks here. 
They can easily take out the teams. You have three lives, which should 
be plenty.

#46. Fire Emblem Pride
Description: The heroes of Fire Emblem join forces to fight you!
Character: Choose
Enemies: Roy, Marth
Stage: Temple
Your Lives: 3
Their Lives: 3
Goal: Kill Marth & Roy
Unlocks: Nothing
Strategy: Pretty dang hard. There is no real strategy to this, it's 
just straightforward fighting. Items can make or break you, so keep and 
eye out for them. Try to either keep you distance and only attack when 
safe or just run headlong into them and attack endlessly. The former is 
safer and easier, but the latter is much more powerful if you do it 
right. 

#47. Trophy Tussle 3
Description: Want a new trophy? Here's your shot at Majora's Mask.
Character: Choose
Enemies: Three Randomized Enemies
Stage: Majora's Mask
Your Lives: 2
Their Lives: 2
Goal: Kill the three random enemies
Unlocks: Majora's Mask Trophy
Strategy: As with Trophy Tussles 1 and 2, keep on exiting until you get 
three lightweights. I recommend Bowser for this. Get them trapped 
between two spikes and then use Bv. This is an exceptionally hard 
event, and one of the last I completed.

#48. Pikachu and Pichu
Description: These Pokémon are pals...but not with you!
Character: Choose
Enemies: Pikachu, Pichu, Pichu
Stage: Green Greens
Your Lives: 2
Their Lives: Infinite (Pikachu), 1 (Both Pichu)
Goal: Kill both Pichu
Unlocks: Nothing
Strategy: Worst. Event. Ever. This is so freaking hard. I suppose you 
could use JP's rest, but they're so dang small and fast, and they'll 
never let you get close enough. Those Pichu are practically made of 
cement. You can't knock them off at over 100%!!! I'm sorry, but there's 
really nothing I can do to help you here. Looks like you're on your 
own...

#49. All-Star Match Deluxe
Description: Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu!
Character: Choose
Enemies: Dr. Mario, Falco, Pichu, Young Link, Roy, Ganondorf (In order)
Stage: Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final 
Destination
Your Lives: 2
Their Lives: 1
Goal: Kill Dr. Mario, Falco, Pichu, Y. Link, Roy, and Ganondorf
Unlocks: Nothing
Strategy: Extremely difficult. Of course, Dr. Mario is vulnerable to 
the back-throw method, but everyone else is exceedingly difficult. Once 
again, I cannot give you any true strategy.

#50. Final Destination Match
Description: Master Hand's the right hand; now meet the left!
Character: Choose
Enemies: Master Hand, Crazy Hand
Stage: Final Destination
Your Lives: 1
Their Lives: 1
Goal: Kill Master Hand and Crazy Hand
Unlocks: Nothing
Strategy: Unbelievable. Truly unbelievable. You're up against both of 
the hands, each with 300HP, and you have one life. One. A popular 
strategy is to use Yoshi and short-hop underneath the Hands, then use 
his aerial down A. You can do over 50 damage with it! Another one is to 
use Captain Falcon's Smash Up. Ganondorf is not as popular, as if you 
accidentally use his Up A, not his Smash Up, you'll be massacred. I 
recommend the Yoshi method, personally. Also, only attack only one Hand 
at a time, as once one is gone, the battle becomes drastically easier.

#51. The Showdown
Description: Giga Bowser, Mewtwo, and Ganondorf unite!
Character: Choose
Enemies: Giant Giga Bowser, Ganondorf, Mewtwo
Stage: Final Destination
Your Lives: 3
Their Lives: 3
Goal: Kill Giant Giga Bowser, Ganondorf, and Mewtwo
Unlocks: Final Destination, Final Destination trophy
Strategy: Thought #50 was hard, didja? Hah! That's a cakewalk compared 
to this! This combines the three main powerful types of Melee: The 
slow, heavy powerhouse (Ganondorf), the lightweight, precise character 
(Mewtwo), and the hulking boss monstrosity (Giga Bowser). Although this 
Giga Bowser is not given the normal handicap, he is doubled (!!!) in 
size, making him even more absurd. I recommend Jigglypuff for this one, 
as her rest can easily take out Giga Bowser. A common strategy for 
killing Ganondorf is to hover on the edge of the platform. Ganondorf 
will probably use his B^. Air Dodge towards the stage, and he'll fall 
to his doom. Repeat until Ganondorf is dead. You'll have to take out 
Mewtwo manually, but some say Rollout works well.



Stadium [7.0.0.0]

Just can't beat that one Event Match? Can't seem to clear All-Star?
Crazy Hand trophy got you tearing your hair out?

Well, come here to train!


Home Run Contest [7.1.0.0]

Here you beat up Sandbag and send him flying. Two of the most popular 
methods are short-hopping with Yoshi and then using his Aerial Av, 
similar to the method for taking out the Hands. Another one is to spam 
Fox's Blaster. There is a Home-Run bat on the left for your use. There 
are also many more advanced methods, such as abusing a timer-freezing 
glitch using the Ice Climbers or using Ganondorf's Aerial Av.

Trophies Available From Home Run Contest: Paper Mario (1,476 feet, 450 
meters), Sandbag (984 Feet, 300 Meters), Unown (Total of 16,404 Feet, 
5,000 Meters)



Target Test! [7.2.0.0]

A test of speed and precision. I won't provide an actual walkthrough of 
the Target Tests for two reasons:

1) The timer keeps running when you pause it, so you can't stop to read 
the directions
2) It just ruins the feel of it. Of course, then again, telling you how 
to unlock the characters kinda ruins it. :P

However, I will give you pointers on some of the harder targets.

Trophies Available From Target Test!: Target (Clear every target test), 
Lon Lon milk (Combined total of 26 minutes or less), Sheriff (Combined 
total of 12 1/2 minutes or less)


Dr. Mario [7.2.1.0]

You can kill two birds with one stone here. A super jump punch will 
take out the target behind the bar, as well as the one in front of it. 
Other than that, it's all basic strategy. The target in the backwards C 
can be taken out with a well-aimed Megavitamin, so experiment with 
various heights.


Mario [7.2.2.0]

This one is a whole lotta strategy, with no real guidelines. Fireballs 
will be crucial here, so practice up.


Luigi [7.2.3.0]

Dr. Mario and Mario's were strategy. This one is somewhat luck-based. 
Of course, there is strategy to it, but everything's so random it's 
hard to tell you anything. Try to destroy a lot with one attack.


Bowser [7.2.4.0]

This doesn't really have any tricks to it. It's just straightforward 
destroying. The flipper moves, but not much. Fire Breath doesn't have 
as much use as you might expect.


Peach [7.2.5.0]

The target behind the barrier is destroyed with a Peach Bomber. 
Obviously, you need to use turnips to destroy the moving target. Other 
than that it's pretty simple. Parasol will be very useful here.


Yoshi [7.2.6.0]

You can get a lot of targets here with a well-aimed Up+B. It's pretty 
obvious, but an Egg Roll will take out those two targets on the bottom. 
The target underneath the logs can give some people a hard time. Most 
people try to land on the platform and then attack. What you should do 
is jump up to the logs and attack on the way there.


Donkey Kong [7.2.7.0]

Many people think they should destroy the first two targets with an 
Up+B or a Smash Down, but it's in fact best to take them out with 
separate A attacks. Other than that, a pretty straightforward Target 
Test with no real strings attached.


Captain Falcon [7.2.8.0]

The targets on the far left are a bit tricky. The lower one can be 
taken out with a Falcon Punch from the very edge, and the other one 
requires a Falcon Kick from above. Since the platform below may not be 
there when you come down, I recommend getting this one last. Other than 
that, it's all very simple. Enjoy.


Ganondorf [7.2.9.0]

This one is pretty crazy. A good way to start of is to spam A while 
it's starting up. When it does, you'll immediately punch the first 
target. Right after that, do a Wizard's Foot to destroy the next two. 
Spam A as soon as possible to destroy the fourth one. After that you'll 
have to wing it, but you've got a head start.


Falco [7.2.10.0]

Very fast-paced. I recommend getting all the targets on one side, and 
then moving onto the other, because getting across can be very hard, 
especially from left to right. It should be noted that the small 
floating structure with the notches on the left side can be used to 
kill two birds with one stone. A rapid A attack can destroy the 
floating platform and the one inside.


Fox [7.2.11.0]

This, unlike most Target Tests, actually has a path to follow, instead 
of having semi-randomly placed Targets that you have to make up your 
own path to destroy. If you're really good with the Blaster, you can 
try jumping and shooting the targets as you come down, but it's 
extremely difficult. Fire Fox can be used to destroy a few targets in 
one attack, and should be used on the target in the upper container.


Ness [7.2.12.0]

PK Cannonball will be useful here. I recommend using it on all the 
lower targets. It may take you a few tries to get them all, but it will 
majorly cut down on your time. The upper ones just require basic skill, 
so don't try anything too fancy.


Ice Climber [7.2.13.0]

Once again, that's supposed to be Ice Climber, not Ice Climbers. You 
only play as Popo in this one. The lower platforms can be destroyed, so 
be careful about your attacks. The highest one is in the clutches of a 
bird at the very top, and may require some skill to destroy. This one 
will take very long to do if you're not good with the Ice Climbers. I'm 
abysmal with them, and my record is a depressing 51 seconds. Seeing as 
how I'm horrible at this one, I'd recommend you choose another guide.


Kirby [7.2.14.0]

Obviously, you can use Stone to destroy the two targets in the column. 
Remember to press B at the end to cancel it so you don't die. Also, in 
the column with the two notches with targets inside, you can use your 
midair Hammer to destroy both of them.


Samus [7.2.15.0]

Quite a few of the targets here can be destroyed with your missiles. 
There are two tricky ones. One of the is the one at the very top. The 
best way to get it is by releasing a Bomb right next to it. The other 
tricky one is the one towards the bottom, in the column. You can either 
drop down, attack it, and then use your double and triple jumps to get 
to the floating platform to the left, or you can drop down and time 
your Up+B so it destroys the target and brings you back up to the 
platform.


Zelda/Sheik [7.2.16.0]

I'm pretty bad at this one. Din's Fire will be useful here, as will 
Farore's Wind. I'm terrible here, so I can't give you much advice. 
There are plenty of other guides that can help you.


Link [7.2.17.0]

To start, turn around and jump. At the peak of your jump (You should be 
right in front of the target), throw a Boomerang. It will hit the 
target, bounce back, and hit two more. Get out a bomb and jump over to 
the highest platform. As you jump, throw it down to destroy another 
target. Go to the end of the platform and just tap B to destroy that 
target. The rest are pretty obvious. You should be able to do this in 
under 20 seconds if you're good.


Young Link [7.2.18.0]

A good excersize in Wall-Jumping. When you hit a wall, press the other 
direction on the control stick to jump off of it. Hit the target on the 
way up. This is a lot of sharpshooting with the Bow and Arrow. The 
Target inside the box can only be destroyed with a Boomerang that's 
coming back after you threw it, so that might take some practice.


Pichu [7.2.19.0]

Start off with Thunder a few times until the targets above you are 
destroyed. If it takes more than a few seconds, restart and try