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Super Smash Bros. Melee
Trophy Descriptions
http://cyantre.deviantart.com
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001: Alpha [Future Release]
"A creature in an imaginary cubist world
where survival of the fittest is the rule.
These creatures have strong, efficient bodies
and the cute faces of pandas. They form
family groups and treat each other lovingly,
yet have no respect for other beasts.
Their favorite foods seem to be meat
and bamboo grass."
002: Andross [Star Fox]
[03/93]
"Star Fox's archenemy. Whether it's a metallic
manifestation of Andross or just a
hologram is unknown, but from its outward
appearance, it's safe to assume that it's not
the fiend's true form. Andross occasionally
sucks matter in and then violently exhales,
sending out a cloud of metal tiles. Its eyes are
its weak points."
003: Andross [Star Fox 64]
[06/97]
"This incarnation of Andross was so big
as to be ridiculous, but it at least appeared
to be a living being. Andross was once
a brilliant scientist, but was banished from
the galaxy for his dangerous experiments.
From the planet Venom, he readied his troops
and directed his sword of vengeance toward
the Lylat System."
004: Annie [Custom Robo 2]
[Japan Only]
"Annie, a Jumper model in the Stunner line of
robots, was the robot used by Nanase, a cadet
at the Takuma Academy, a commander training
school. At the climax of the story, Nanase
fell prey to temptation and stained her
hands with the illegal robot Majei. This
act ultimately set the stage for her undeniably
tragic end."
005: Articuno [Pokémon Red & Blue]
[09/98]
"Clouds gather, the barometer plunges,
and fresh snow falls from the frigid air when
this legendary Pokémon takes wing. Graceful
and elegant, it boasts long tail feathers that
flap in the wind and are lovely to behold.
As would be expected, its combat moves
are based on its cold nature; they include
Ice Beam and Blizzard."
006: Arwing [Star Fox]
[09/93]
"The Arwing is the symbol of Star Fox.
Like an F-Zero racer, it's equipped with
an opposing-gravity device. It can barrel
roll and flip with ease thanks to its quick
acceleration and flexible control. In battle, the
ship uses retractable wings for precise
flying. Every Arwing has smart bombs
as its sub-weapons."
007: Ayumi Tachibana [Famicom Detective Club Part II]
[Japan Only]
"Ayumi's the heroine of the Detective Club games,
which were made for the Famicom Disk
System. In the first installment of the series,
Ayumi solved the murder of one of her friends,
and shortly thereafter, she opened her own
investigative agency. Since those early days,
she's proven to be a daring and peerless
crime solver."
008: Baby Bowser [Super Mario World 2: Yoshi's Island]
[10/95]
"Even as a youngster, Baby Bowser was already
playing pranks and causing trouble for Baby Mario and his
pal Yoshi. Even at this early age of his evil
career, Baby Bowser had tons of henchmen at his
disposal. Many experts speculate that Mario
and Bowser have some sort of connection that
can be traced back to their mutual births."
009: Baby Mario [Super Mario World 2: Yoshi's Island]
[10/95]
"Long ago, when the stork was carrying Baby
Mario and Baby Luigi to the Mario household,
the stork was ambushed, causing Baby Mario
to tumble onto Yoshi's Island. This marked the
beginning of the Yoshies' adventure to deliver
Baby Mario to his parents. Since then,
Baby Mario's been spotted on golf courses
and tennis courts."
010: Ball Kirby [Kirby's Adventure]
[05/93]
"When Kirby swallows a ball enemy, he turns
into a ball and can bounce off of floors
and walls. It's tough to control, but well
worth it for the strong attack power it gives
Kirby. After his debut in Kirby's Adventure,
Ball Kirby has popped up in several more
Kirby games, such as Kirby's Pinball Land and
Kirby's Block Ball."
011: Balloon Fighter [Balloon Fight]
[06/86]
"The goal in Balloon Fight is to break your
enemy's two balloons, depriving him of his
flotation devices. If you lose one balloon,
your buoyancy drops and it becomes harder
to rise. As you can pop both friends' and
enemies' balloons, you have to stay alert in
this two-player fun fest. The balloonist's
name is unknown."
012: Barrel [Super Smash Bros.]
[04/99]
"Like Crates, Barrels are often filled with
items and occasionally explosive. Thrown
Barrels may break on contact or go rolling
along the ground to smash into characters.
Like the Crate, the Barrel is heavy, so it
will restrict the speed at which the character
carrying it can move. This speed differs
between characters."
013: Barrel Cannon [Donkey Kong Country]
[11/94]
"The Barrel Cannons were used in Donkey
Kong games as a vital means of transportation,
and their explosive nature is used similarly
in Super Smash Bros. Melee. On the Kongo
Jungle stage, one can catch characters as
they fall from the main platform. Careful! The
Barrel Cannon rotation may accidentally send
you flying off the screen."
014: Battlefield [Super Smash Bros. Melee]
[12/01]
"Super Smash Bros. Melee borrows settings from
many different games to create its stages, but
the Battlefield is an original creation. While
its initial impression may strike some players
as a bit ominous, the layout itself is fairly
standard, lending it to serious, straightforward
matches. Additionally, it's used to pit players against
the Fighting Wire Frames."
015: Bayonette [Custom Robo 2]
[Japan Only]
"Tsurugi and Yaiba, twin brothers who were
bewitched by the dark power, combined their
beloved robots Spear and Lance to form
this illegal robot. The brothers used the
Strike Vanisher model as a base, but then
added a number of stealth capabilities.
This successful power-up is nothing short of
a Custom Robo miracle."
016: Beam Sword [Super Smash Bros.]
[04/99]
"With its distinctive glowing blade, the Beam
Sword is eye-catching and lethal. At first, the
blade is about the size of a short sword, but
the length changes depending on who
wields it. The blade also lengthens in direct
proportion to the power of an attack, so
it reaches its maximum size when swung as
a smash attack."
017: Bellossom [Pokémon Gold & Silver]
[10/00]
"From time to time, these beautiful flower
Pokémon will gather in numbers and perform
an odd sort of dance to call out the sun. While
in the midst of this strange exhibition,
their petals brush together to create
a peaceful and soothing melody. A Gloom will
only evolve into a Bellossom if it's
exposed to a Sun Stone."
018: Birdo [Super Mario Bros. 2]
[10/88]
"First seen in Super Mario Bros. 2, Birdo is
known for shooting eggs and fireballs from
her mouth. Mario and his friends would have
to jump onto the eggs in midair, pick them
up and throw them back at her. Long missing
from the Nintendo scene, Birdo recently
reappeared in Mario Tennis and Super
Mario Advance."
019: Blatoise [Pokémon Red & Blue]
[09/98]
"Blastoise is the next evolutionary step after
Wartortle. The thick jets of water they
shoot from the cannons on their backs are
strong enough to cut through steel plating.
When in danger, they hide inside
their armored shells. Blastoise is so popular
among trainers that it's considered the
definitive Water-type."
020: Bob-omb [Super Mario Bros. 2]
[10/88]
"These little guys are just what they appear
to be: walking bombs. Pick one up and hurl
it for an incredibly potent attack. If no one
picks them up, Bob-ombs light their own fuses and
start wandering around armed and dangerous.
In Super Mario 64, Bob-ombs chased Mario down
once they noticed him. Pink Bob-ombs are nice
and capable of speech."
021: Boo [Super Mario Bros. 3]
[02/90]
"These shy spirits inhabit Mario's world
and have been known to vanish or freeze when
met face-to-face. In recent years, they seem
to have overcome their fears in order to
pursue tennis and other social activities. They
usually appear in groups and fly in
formation. From time to time, giant Boos make
surprise appearances."
022: Bowser [Super Mario Bros.]
[10/85]
"Bowser has a long history of kidnapping
Princess Peach to lure his nemesis, Mario,
into traps. He leads an enormous group of
mischievous creatures, not the least of which
are his seven children. With outrageous
strength, flammable breath, and more spikes
than you can shake a Star Rod at, Bowser
is a constant threat."
023: Bowser [B: Fire Breath]
[Smash B: Koopa Klaw]
"In many ways, Bowser is the toughest character
around. Not only does he have near-impervious
hide, but his great mass makes him almost
impossible to hurl offscreen. Of course,
his weight also makes him rather slow to
maneuver, so when facing him in battle,
it's best to press your attack and not give him
a chance to counter."
024: Bowser [Up & B: Whirling Fortress]
[Down & B: Bowser Bomb]
"Bowser's Fire Breath strikes continually, but it
grows gradually smaller over time until it's barely
smoldering. The Koopa Klaw rakes enemies at a
distance and pulls nearby foes in close for a good
gnawing. Bowser's Whirling Fortress moves laterally
over the ground; it works in midair as a recovery.
The Bowser Bomb is powerful and paves the
way for more attacks."
025: Bubbles [Clu Clu Land]
[10/85]
"The mysterious Bubbles can only move straight
ahead and has problems stopping: she changes
paths by sticking out her hand and grabbing
a post on the way by. If Bubbles makes contact
with a Sea Urchin, she'll pop and deflate
like a balloon. Bubbles protects herself by
shocking Sea Urchins and pushing them into
walls to destroy them."
026: Bucket [Mario and Wario]
[Japan Only]
"In Mario and Wario, an excellent game released
only in Japan, this hidden item gets placed on
Mario's head, rendering him sightless. The fairy
Wanda then guides the helpless Mario past
numerous obstacles to the goal. The M on the
bucket becomes a W when turned upside down,
signifying that Mario has fallen under Wario's
wicked control."
027: Bulbasaur [Pokémon Red & Blue]
[09/98]
"Bulbasaur is a cute Pokémon born with
a large seed firmly affixed to its back;
the seed grows in size as the Pokémon does.
Along with Squirtle and Charmander, Bulbasaur
is one of three Pokémon available
at the beginning of Pokémon Red & Blue.
It evolves first into Ivysaur and ultimately
into Venusaur."
028: Bullet Bill [Super Mario Bros.]
[10/85]
"Bullet Bills are shot out of cannons and fly
on straight paths. In great numbers they're
a nightmare; while Mario can stop most with
a single jump, the rare giant one is much
tougher to avoid. In Super Smash Bros. Melee, all
Bullet Bills are extra large. They burrow into
Princess Peach's castle and then detonate
with immense power."
029: Bunny Hood [The Legend of Zelda: Ocarina of Time]
[11/98]
"Don the Bunny Hood to improve your agility
drastically, allowing you to jump great
distances and move at high speed. The ears
are a cute accessory: they're even adorable
on characters they don't quite suit. The
Bunny Hood was key in Majora's Mask, where
it made Link move at one-and-a-half times
his normal speed."
030: Capsule [Super Smash Bros.]
[04/99]
"These small containers contain items that fly
out when the Capsules break. Capsules will
explode roughly 12.5% of the time, so deciding
where to break them can be
quite a strategic decision; sometimes
it's better to throw them rather than attacking
them directly. Explosive Capsules pack a
tremendous punch."
031: Capt. Falcon [F-Zero]
[08/91]
"Usually a relentless bounty hunter, Captain
Falcon shifts gears to become a race pilot
once the F-Zero Grand Prix begins. His
beloved racer, the Blue Falcon, can exceed the
speed of sound, and he knows how to drive it;
he'll go down as one of the all time-greats.
Now 36 years old, Captain Falcon wears
his F-Zero X visor."
032: Capt. Falcon [B: Falcon Punch]
[Smash B: Raptor Boost]
"Falcon's style is a balanced combination
of raw power and speed. His attacks are slow,
but when combined with Falcon's high mobility,
he's a formidable combat force. The
Falcon Punch packs the highest degree
of destructive power, while the explosive
Raptor Boost can be used to smash airborne
foes into the depths."
033: Capt. Falcon [Up & B: Falcon Dive]
[Down & B: Falcon Kick]
"The Knee Smash, used in midair on foes in front
of you, is slow and has a short reach, but if it
connects, it'll send foes flying a long way on a
low trajectory. Falcon uses his Falcon Dive to
grab an enemy in midair and fling them away
with an explosive blast. He can do this technique
repeatedly without landing, so it can also be
used as a recovery move."
034: Captain Olimar [Pikmin]
[12/01]
"The main character of the game Pikmin,
Captain Olimar crash-lands on a mysterious
planet after his spaceship malfunctions.
In order to get off the planet, he must gather
the pieces of his broken ship, but the
atmosphere of the planet is poisonous to
Olimar. As a result, he has to enlist the help
of the native Pikmin."
035: Celebi [Pokémon Gold & Silver]
[10/00]
"Celebi has the power to travel through time,
and thus wanders from one age to the next.
It is considered a deity by the forests: plants
and trees are said to grow in unimaginable
abundance wherever Celebi visits. Like
Mew, Celebi is a Pokémon shrouded
in mystery. Its special techniques blend grass
and psychic powers."
036: Chansey [Pokémon Red & Blue]
[09/98]
"Renowned for its kind temperament, Chansey
has been known to offer injured creatures
a highly nutritious egg to aid their recovery.
Legend has it that this charitable creature
brings happiness to anyone who captures
it. All Chansey are female, and every now
and then one is found in possession of a
Lucky Egg."
037: Charizard [Pokémon Red & Blue]
[09/98]
"It's hard to believe, but this massive flame
Pokémon evolves from the tiny Charmander.
Not only can it fly at heights of over 4,500
feet, but it's flaming breath is hot enough to
reduce almost anything to ashes in seconds.
The flames at the end of a Charizard's tail
are said to be a fairly accurate barometer
of its power."
038: Chikorita [Pokémon Gold & Silver]
[10/00]
"Chikorita was one of the first three Pokémon
available in Pokémon Gold, Silver, and
Crystal. A Grass-type Pokémon, it emits
a delightful fragrance from the leaves on
its head and loves to spend its time leisurely
sunbathing. When called into battle, it uses
its Razor Leaf move to strike at opponents'
weak points."
039: Chozo Statue [Metroid]
[08/89]
"These statues, which provide power-ups to
Samus and have some connection with her
Power Suit, have been found in many places,
most notably Zebes. The Chozo boasted the most
advanced civilization in their galaxy. Some
say that when they could advance no
further, they chose to withdraw and observe
other life forms."
040: Clefairy [Pokémon Red & Blue]
[09/98]
"Clefairy are very cute Pokémon, which makes
them popular pets. However, as they're
only found in a few areas, it takes a lot
of work to find one. Strangely enough, legend
has it that Clefairy are more active during the
full moon. These Pokémon are known to
use Metronome, a move that unleashes a randomly
selected attack."
041: Cleffa [Pokémon Gold & Silver]
[10/00]
"With silhouettes that resemble stars,
Cleffa are often sighted when the
night sky is filled with shooting stars.
Cleffa evolves into Clefairy, but only
if it has a strong bond of friendship with its
trainer. Since Cleffa are so cute and loveable,
many trainers choose to keep it in this
unevolved form."
042: Cloaking Device [Perfect Dark]
[05/00]
"This state-of-the-art camouflage device bends
light rays in such a way that players using it appear
almost invisible. The device fosters confusion, and
players using it will not take damage while cloaked.
This does not mean, however, that players
become invulnerable, so they can still be sent
reeling or flying across the screen, depending on their
damage percentages."
043: Coin [Mario Bros.]
[1983]
"The Mushroom Kingdom is dotted with these
mysterious coins. There seems to be an endless
supply hidden in various blocks, and Mario
gains an extra life when he manages to collect
a hundred of them. No one can confirm
whether or not these coins are actually used
as the currency of the Mushroom Kingdom, but
it's a safe assumption."
044: Crate [Super Smash Bros.]
[04/99]
"A Crate will release lots of items when it's
broken open. It's very heavy, so unless your
character is strong, you’ll walk slowly while
under its burden. You can throw Crates up,
down, left or right, but it's hard to hit
opponents because the throwing process
takes time. Every now and then, a Crate will
explode under duress."
045: Crazy Hand [Super Smash Bros. Melee]
[12/01]
"Where the Master Hand loves to create, its
alter ego is impulsive and destructive,
consumed with that hollow feeling which
comes from destroying one’s own creations. The
Crazy Hand appears when a player clears
obstacles quickly and the Master Hand’s power is
low. You have only one chance to defeat the
Crazy Hand."
046: Crobat [Pokémon Gold & Silver]
[10/00]
"A bat Pokémon that evolves from Golbat.
Crobat's hind legs have evolved into a second
pair of wings, which allows it to fly at
great speeds but limits its ability to rest.
The affection a Golbat has for its trainer is
vital for the evolution process: if a novice
trainer has a Crobat, it shows that he or she
cares for Pokémon well."
047: Cyndaquil [Pokémon Gold & Silver]
[10/00]
"Cyndaquil frighten easily, so they're
often found curled up in balls. When
threatened, they flare the flames on their
backs to drive off enemies. Cyndaquil was
one of the three Pokémon that trainers could
choose from at the beginning of Pokémon
Silver, Gold, and Crystal. No one knows
if their eyes are open."
048: Daisy [Super Mario Land]
[08/89]
"The princess of Sarasa-land. Daisy met Mario
when he helped defeat the evil alien Tanaga
in Super Mario Land. Princess Daisy is a bit of a
tomboy when compared with her
counterpart, Princess Peach. After her
appearance in Mario Golf, some gossips
started portraying her as Luigi's answer
to Mario's Peach."
049: Diskun [Disk System]
[Japan Only]
"This little guy is the adorable mascot for a
Nintendo Entertainment System peripheral device
released in 1985. Using the disk system, you
could rewrite games for 500 yen, an epochal and
economical feature. Funnily enough, the
instruction booklet was sold separately for 100
yen. The disk system's first game was The
Legend of Zelda."
050: Ditto [Pokémon Red & Blue]
[09/98]
"Every Ditto has the ability to copy a
Pokémon's entire cell structure in an instant
and become its exact replica. They're
terrible at remembering techniques, but when
they use Transform, they temporarily learn
all of their foe's moves. If a Ditto starts
to laugh, it weakens and can't hold
its transformation."
051: Dixie Kong [Donkey Kong Country 2: Diddy's Kong Quest]
[12/95]
"More than just Diddy Kong's girlfriend,
Dixie Kong is also a fearless adventurer and
a reliable team player. She earned her wings
helping Diddy rescue Donkey Kong from
the clutches of King K. Rool. Dixie's amazingly
quick and nimble, and she's even able
to twirl her ponytail in order to float slowly
through the air."
052: Donbe & Hikari [Shin Oni Ga Shima]
[Japan Only]
"Donbe and Hikari are the main characters in
this video-game version of a classic Japanese
folk tale. The game chronicles the lives
of our fearless heroes from their births to the
time they drove the evil from the Island of Ogres.
They are accompanied in their adventure by Ringo
the dog, Matsunosuke the monkey, and Ohana
the pheasant. "
053: Donkey Kong [Donkey Kong]
[Arcade 1981]
"While he now prefers the laid-back jungle
lifestyle to construction site mischief, DK is often
forced back into action by the Kremling Krew.
The great ape is quite fast despite his burly
physique, and he keeps his strength up with
a steady diet of his favorite food: bananas.
His one extravagance (and only piece of clothing)
is a monogrammed necktie."
054: Donkey Kong [B: Giant Punch]
[Smash B: Headbutt]
"Donkey Kong is a huge target in a fight, so
he hates crowds. When he's in the fray,
his Giant Punch deals serious damage to
multiple opponents. The big ape's Headbutt
hits so hard that it temporarily buries
opponent's in the ground. DK is a lot
faster than he looks, and he's lethal in the
hands of a master."
055: Donkey Kong [Up & B: Spinning Kong]
[Down & B: Hand Slap]
"Being the strongest simian around, DK has
the upper hand once he grabs an opponent.
He can even lift his foe up and make him or her
an unwilling traveling companion; if DK grabs
you, shake your Control Stick as fast as you
can to break his grip. His Spinning Kong covers
more lateral distance than vertical, so use it
quickly to recover."
056: Donkey Kong Junior [Donkey Kong Junior]
[Arcade 1982]
"Donkey Kong Jr. came to the rescue when
Mario imprisoned his father. DK Jr.'s challenge
was to collect the keys to Donkey Kong's
cage, all the while dropping fruit on his
enemies from high above. He was able to
climb faster by using two ivy vines at once.
This ape is also quite skilled as kart racing,
tennis, and mathematics."
057: Dr. Mario [Dr. Mario]
[10/90]
"Immaculate in his medical garb, Dr. Mario
destroys killer viruses with his amazing
vitamin capsules. With his dedicated nurse,
Princess Peach, at his side, Dr. Mario spends
day and night in his laboratory working
on new miracle cures. Somehow he's managed
to keep up with all the new viruses that have
arisen over the years."
058: Dr. Mario [B: Megavitamins]
[Smash B: Super Sheet]
"There's hardly any difference in the
abilities of Mario and Dr. Mario, so choosing
is largely a matter of taste. Dr. Mario is a
tad slower due to his lack of exercise, but
his Megavitamins pack a bit more punch than
Mario's Fireballs. The capsules travel on
a unique trajectory and make a distinct
sound on impact."
059: Dr. Mario [Up & B: Super Jump Punch]
[Down & B: Dr. Tornado]
"The differences between Dr. Mario and Mario are
more pronounced in some areas than others,
but basically they can be played in a similar fashion.
While it may be hard to spot the contrasts, they
do exist. For example, Dr. Mario's Super Sheet
is longer and narrower than Mario's cape, and
any opponents hit by Dr. Tornado will fly off
in diverse directions."
060: Dr. Stewart [F-Zero]
[08/91]
"Dr. Stewart inherited the Golden Fox upon
the death of his father and soon became an F-
Zero pacesetter. The Fox, which bears the
lucky number 3, doesn't have the highest of
traction ratings, but a skilled pilot will thrill
at the sensation of drifting through corners.
This machine requires a high degree of
technical ability."
061: Dr. Wright [SimCity]
[08/91]
"The assistant to the mayor of SimCity,
Dr. Wright was actually named after the creator
of the game. As a player, you'd have to
use your wisdom and experience to give
timely advice to the mayor; if you did a good
job, the city prospered. Dr. Wright is one of the
leaders in the all-time, bizarre Nintendo-game-
hairstyle contest."
062: Ducks [Duck Hunt]
[10/85]
"These friendly fowl are the targets in the
game Duck Hunt, which utilizes the Nintendo
Zapper Light Gun. They appear and randomly fly
about trying to escape after your faithful (if
slightly clamorous) hunting dog flushes them out.
Once you drop the ducks, your dog dutifully
fetches them by the napes of their necks
and grins at you."
063: Eevee [Pokémon Red & Blue]
[09/98]
"As adaptable a Pokémon as any yet discovered,
Eevee's evolutionary progress changes to
meet the conditions of its environment. So
far, five evolutionary forms have been
discovered and then catalogued for this
unique Pokémon: Vaporeon, Jolteon,
Flareon, Espeon, and Umbreon. All evolutions
have special benefits."
064: Egg [Super Smash Bros.]
[04/99]
"Eggs are basically the same as Capsules,
in that they'll release items when you break
them open. They've been known to explode,
too. The likelihood that certain items may be
inside Eggs depends on the type of stage being
played. Sometimes Eggs will contain health-
replenishing food items; other times, they may
hold weapons."
065: Eggplant Man [Wrecking Crew]
[10/85]
"Eggplant Man debuted as an enemy in the
NES game Wrecking Crew. Even though his
movement pattern was very simple, he was
a fairly formidable foe, since Mario and Luigi
had limited means of attack. You could beat
this enemy by dropping a Dead-End Drum on
him or by trapping him behind a door and
blowing up the room."
066: Electrode [Pokémon Red & Blue]
[09/98]
"Electrode, an electric ball Pokémon, is the
evolved form of Voltorb. It has the
tendency to explode with even the slightest
provocation, which has earned it the nickname
"Wrecking Ball." Electrode is the
quickest Pokémon found to date, and its
distinct white-over-red coloring is the
opposite of Voltorb's."
067: Entei [Pokémon Gold & Silver]
[10/00]
"A volcanic Fire-type, Entei is hotter than
liquid magma and as tough as nails. This
powerful creature was one of the three
Pokémon running around the Burned Tower of
Ecruteak City. Entei is extremely difficult to
capture, as it tends to wander
all over the landscape, sprouting intense
flames from its body."
068: Excitebike [Excitebike]
[10/85]
"This top-of-the-line motocross motorcycle
can accelerate like crazy with its turbo,
but this also causes the temperature
gauge to rise rapidly; if used too often, the
bike will overheat. You can cool your hot bike
down by running over special icons scattered
across the track. The turbo and ramps let
you pull insane airs."
069: Falco Lombardi [Star Fox]
[03/93]
"A Star Fox team pilot, Falco's constant air
of casual indifference belies his precise
piloting skills. He avoids discussion of
what he did before joining the team,
but many consider it likely that his past
was filled with reckless behavior. He's not much
for cooperation, but he does respect those
more skilled than he is."
070: Falco Lombardi [B: Blaster]
[Smash B: Falco Phantasm]
"Where his leader, Fox, has blinding speed,
Falco has his own distinct skills and
advantages. He has both a higher jump
and a longer reach than Fox, and although his
Blaster lacks rapid-fire capabilities, it
strikes with shocking force. Unlike Fox
Falco can stop enemies in their tracks with
his Blaster fire."
071: Falco Lombardi [Up & B: Fire Bird]
[Down & B: Reflector]
"Falco's amazing jumping abilities have many merits,
but it's vital to realize that it comes at the cost
of some attack power and defensive strength.
He falls at a high speed, which disrupts potential
attackers, but this also prevents successful
recoveries occasionally. Hit an opponent with
Reflector, and he or she will fly straight up; this is
Falco's quickest attack."
072: Falcon Flyer [F-Zero]
[08/91]
"Captain Falcon's speedy midsize star cruiser
boasts an on-board computer that allows
Falcon to control it remotely ... perhaps that's
why it's never appeared on-screen in an F-Zero
game. Without this ship, Falcon couldn't prowl
the galaxy like a lone wolf: the Blue Falcon is
a state-of-the-art machine, but it's only
used for F-Zero races."
073: Fan [Super Smash Bros.]
[04/99]
"The Fan can be swung so rapidly that it leaves
opponents unable to counterattack. It is,
however, an exceedingly weak weapon. Despite
this shortcoming, the Fan is quite effective
as a shield breaker, and it works well at
disrupting an enemy's equilibrium. Throw the
fan to send your foe bouncing straight up
into the sky."
074: Female Wire Frame [Super Smash Bros. Melee]
[12/01]
"This is the female model of the Fighting Wire
Frames. The female's abilities are roughly
the same as the male model's. All Fighting
Wire Frames lack the ability to use special
techniques, and their attacks lack any real
physical strength. Additionally, they're slow
and are therefore easy to outmaneuver. They
tend to attack in gangs."
075: Fighter Kirby [Kirby's Super Star]
[09/96]
"Kirby dons a warrior's headband and becomes
a fierce fighter when he swallows an enemy
skilled at physical attacks. Fighter Kirby
uses many colorful punching and kicking
moves as he overpowers his enemies with his
sparring skills. The Vulcan Jap is just one
of the many techniques Kirby can use thanks
to his copying power."
076: Fighting Wire Frames [Super Smash Bros. Melee]
[12/01]
"The Multi-Man Melee mode consists of
10-Man, 3-Minute, Endless, and other
such matches, which pit you against the
Fighting Wire Frames under varied rules.
Of particular note is the Cruel Melee, where the
Wire Frames pull no punches; they'll come
after you with a single-minded fury rarely seen
in CPU opponents."
077: Final Destination [Super Smash Bros. Melee]
[12/01]
"As time passes on this stage, the level appears
to travel through a wormhole from the
imaginary Super Smash Bros. Melee world
into reality. You move through a cloud-filled
sky over a vast mountain range, then
into a deep-space vista of dark blues and
purples. The scenery is as real as you get
in this fantastical world."
078: Fire Flower [Super Mario Bros.]
[10/85]
"Once you grab this item, press and hold
down the A Button to make the flower breathe
flames until its power gives out. The Fire
Flower is incredibly useful when you want
to push someone off the edge of a stage. In
Super Mario Bros., it transformed Mario into
Fire Mario, changing his garb and enabling
him to throw fireballs."
079: Fire Kirby [Kirby's Adventure]
[05/93]
"When Kirby swallows a fire-wielding enemy,
he transforms into Fire Kirby. Not only does
he breathe fire in this form, but he can also
sprout flames on his entire body and damage
enemies by crashing into them. Fire Kirby
wears the bright red headdress of his enemy
Burning Leo. The hat turns into a helpful
weapon when thrown."
080: Flipper [Balloon Fight]
[06/86]
"Made famous as an unpredictable obstacle
in Balloon Fight, the Flipper stops and hangs
in midair when thrown. Any character who
comes in contact with the bumper-balls on
its ends will be knocked away as the Flipper
spins wildly. Flippers can be a bit irksome:
in Balloon Fight they caused accidents to
friends and foes alike."
081: Food [Super Smash Bros. Melee]
[12/01]
"These food items will restore your health
when you eat them. There are 28 different
types of food, and the nutritional value and
yumminess quotient differs slightly with
each type. Party Balls tend to hold the largest
amount of food items. You may be vulnerable
when gorging yourself, but you do need to
eat to survive."
082: Fountain of Dreams [Kirby's Adventure]
[05/93]
"This mystical fountain in Dream Land uses the
power of the Star Rod to create a gush of
pleasant dreams that flow like water. The
dreams then become a fine mist and drift
over the land, bringing peaceful rest to
one and all. It's been confirmed that
there are identical facilities on other
planets near Pop Star."
083: Four Giants [The Legend of Zelda: Majora's Mask]
[10/00]
""Swamp... Mountain... Ocean... Valley... The four
who are there..." Link summons these four
giant guardians to aid in his battle against the
Skull Kid, who's possessed by Majora's Mask. They
appear from the four compass points to catch
the moon, which is about to crash into Clock Town.
Without abandoning the innocent Skull Kid, they're
able to protect the town."
084: Fox McCloud [Star Fox]
[03/93]
"Fox McCloud is the leader of a band of
adventurers-for-hire known as Star Fox. Fox
and his fellow pilots Peppy, Slippy,
and Falco patrol the Lylat system in their
mother ship, the Great Fox. From the cockpit
of his Arwing, Fox leads the ceaseless
pursuit of the evil scientist Andross, who
doomed Fox's father."
085: Fox McCloud [B: Blaster]
[Smash B: Fox Illusion]
"Fox is among the quickest and nimblest
of the Smash Bros. characters. His speed
is offset by low firepower, however,
and he's better at one-on-one fights than
melees with multiple foes. His Blaster is
unique: it does damage but it doesn't make
enemies flinch. His Fox illusion is best used
as a surprise attack."
086: Fox McCloud [Up & B: Fire Fox]
[Down & B: Reflector]
"Fox falls quickly, so he's a tough target to strike
from below; however, this advantage can work
against him when he goes flying sideways.
You can use the Control Stick to set
the direction of the Fire Fox technique
while it's charging up. On a side note, Fox is
also much lighter than he was in the N64 Super
Smash Bros. game."
087: Freezie [Mario Bros.]
[Arcade 1983]
"Freezies slip and slide along smooth surfaces
and will happily slide off the edge of a stage
if left alone. In Mario Bros., they would stop
and freeze portions of the ground; in Super
Smash Bros. Melee, they can be picked up
and hurled as weapons. Hit a foe with a Freezie,
and he or she will be temporarily encased in
a huge block of ice."
088: F-Zero Racers [F-Zero X]
[10/98]
"In the year 2560, an association of wealthy
space merchants created the F-Zero
Grand Prix in an attempt to add some excitement
to their opulent lifestyles. The jet-powered racers
have no tires, but use G-Diffuser systems to
float a foot above the surface. Many believe the
F-Zero championship is the highest claim to fame
in the galaxy."
089: Game & Watch [Game & Watch]
"This stage of Super Smash Bros. Melee
takes its motif from the Game & Watch series.
It incorporates settings from Oil Panic, Helmet,
and Manhole, and it's sure to send a wave of
nostalgia crashing over old-school gamers. If you
want to truly reproduce the Game & Watch
experience, try playing this unique level in
Fixed-Camera Mode!"
090: Ganondorf [The Legend of Zelda: Ocarina of Time]
[11/98]
"Said to be the sole man born to the Gerudo tribe
in a hundred years, Ganondorf aspired to
conquer the world. He plundered a piece of the
sacred Triforce from the Temple of Time when Link
pulled the Master Sword from its pedestal. With
the Triforce of Power in Ganondorf's possession,
Hyrule was plunged into darkness until Link and
Zelda defeated the fiend."
091: Ganondorf [B: Warlock Punch]
[Smash B: Gerudo Dragon]
"Since he's slow and can't jump very high,
Ganondorf relies mainly on his immense physical
strength to overwhelm his enemies. His great
weight also makes him a difficult foe to send
offscreen. Ganondorf's Warlock Punch is slow
but absurdly powerful, and when he strikes
with his Gerudo Dragon, enemies rise skyward
enveloped in dark flames."
092: Ganondorf [Up & B: Dark Dive]
[Down & B: Wizard's Foot]
"Ganondorf's slow speed works against
him in single combat, but in melees, his crazy
power lets him earn his keep with innumerable
KOs. Ganondorf can't strike quickly, but each
blow he lands adds up. Ganondorf is at his
quickest when he uses the Wizard's Foot,
and his Dark Dive blasts foes in a burst
of dark energy."
093: GCN [Nintendo GameCube]
[Hardware]
"Nintendo's latest bundle of joy arrived in North
America on November 18, 2001, and video-game
fans rejoiced. This little beauty is sleek, compact
and full of cutting-edge technology. Incorporating
optical media for the first time, the Nintendo
GameCube was truly born to play. Rumor has
it that Super Smash Bros. Melee is a software title
for this wondrous device."
094: Giga Bowser [Super Smash Bros. Melee]
[12/01]
"An even more imposing figure than the
original King of the Koopas. Giga Bowser is
roughly twice the size of his scaly, fire-breathing,
spike-studded Super Smash Bros. Melee
counterpart. Predictably, this monstrous creature's
offensive and defensive powers are a grade
higher than those of regular Bowser. Good luck
defeating this colossus!"
095: Goldeen [Pokémon Red & Blue]
[09/98]
"These Water-types are often referred to as
"water dancers," as their elegant fins make
them incredibly agile underwater. They can
even travel upstream in rapids at a speed of
five knots; of course they're not quite as
nimble on dry land. Goldeen's Horn Drill
is so strong that it can KO an enemy with one
strike if it connects."
096: Gooey [Kirby's Dream Land 2]
[05/95]
"While Kirby swallows enemies in order to
copy their powers, Gooey wraps them
up in his tongue to steal their abilities. In
Kirby's Dream Land 2, he occasionally
appeared inside of a bag, but by Kirby's
Dream Land 3, he was a full-fledged partner.
He could be controlled by setting him up
as Player Two."
097: Goomba [Super Mario Bros.]
[10/85]
"Goombas are actually traitors who've
defected from the Mushroom Kingdom's
forces. They're a slow and predictable
nuisance, as they always try to wander
into Mario's path. Fortunately for Mario,
they don't have much stamina, as a single
jump on the head is generally enough to
defeat them."
098: Goron [The Legend of Zelda: Ocarina of Time]
[11/98]
"Most Gorons inhabit the stony slopes of Death
Mountain. They can achieve incredible land
speeds by curling up into balls and rolling:
they also curl up into small balls to sleep.
They're a gentle and calm people, but their
leader, Darunia, is impassioned and brave.
Gorons use strong and dexterous fingers to
make blades and bombs."
099: Great Fox [Star Fox]
[03/93]
"The mother ship of the Star Fox team. When
in battle, the ship's robot, ROB, can assume
control of the bridge, allowing all hands to
take to their Arwings or combat positions.
The ship runs plasma engines capable of warp
speeds, and its front lasers are effective
both in battle and in clearing paths through
asteroid belts."
101: Green Shell [Super Mario Bros.]
[10/85]
"Hit or throw a Green Shell, and it'll follow
the contours of the environment, causing
heavy damage to any characters it hits.
These Koopa shells have many uses in the
Mario series: they've been picked up, kicked,
swallowed and even spit out. Mario
just uses them as tools to pummel Bowser's
numberless henchmen."
101: Hammer [Donkey Kong]
[Arcade 1981]
"If you grab the Hammer, you'll run across the
screen swinging it back and forth nonstop. In
Donkey Kong, Mario used the Hammer in exactly
the same fashion. It's an extremely powerful item,
but you have no recovery move when carrying it.
Every now and then, the mallet head will fall
off, and you'll end up completely vulnerable,
swinging just the handle."
102: Hate Giant [Doshin the Giant]
[Japan Only]
"A reincarnation of the sun that appears on
a solitary island in the south seas. Doshin
feeds off the emotions of the islanders to
grow into a giant. The islanders named it for
the sound of its heavy footsteps: "Doh-Shin!"
The red color of this Doshin points toward
its malignant nature. It knows but one thing:
Destroy! Destroy!"
103: Heart Container [The Legend of Zelda]
[07/87]
"Heart Containers drift toward the ground slowly
and replenish 100 percentage points of
health. In The Legend of Zelda, these items
beefed up Link's life meter; in most cases,
Link found them in the possession of bosses
or hidden in secret areas. Heart Containers
are often scattered across the land in
several fragments."
104: Heracross [Pokémon Gold & Silver]
[10/00]
"Heracross are powerful creatures that are
known to drive their single horns into the
bellies of their foes and then toss them
over their heads. The immense power of their
Megahorn move is said to be the strongest
among insectoid Pokémon. They are
one of several types of Pokémon that can be
found by shaking trees."
105: Heririn [Kuru Kuru Kuruin]
[Japan Only]
"Kururin sets off in his specialized helicopter
to rescue his siblings who have lost their way
somewhere among ten worlds. The helicopter
is fitted with an enormous blade, which
propels the machine forward by slowly
rotating. The mazes that Kururin must
navigate are narrow and filled with all kinds
of strange obstacles."
106: Home-Run Bat [Super Smash Bros.]
[04/99]
"Smash an enemy with this slugger, and you'll
send them flying out of sight; hence the name
Home-Run Bat. The sound of the bat being
swung immediately strikes fear into the
hearts of opponents and can turn the tide of a
battle. It's slightly risky to use, though; it has
a very limited range, and it takes a little time to
wind up for your swing."
107: Ho-oh [Pokémon Gold & Silver]
[10/00]
"As it soars around the skies of the
world, this multicolored flying Pokémon leaves
a trail of rainbows and myths in its wake. Its
signature move is called Sacred Fire, and it
is believed to appear only before trainers
who are pure of heart. If you see a trainer
with Ho-oh, you can assume that catching
it took a lot of work."
108: Ice Climbers [Ice Climber]
[10/85]
"That's Popo in the blue and Nana in the pink.
These two stars of the game Ice Climber have
scaled many an icy summit in their mountaineering
careers. Back in their glory days, they chased
eggplants, cucumbers, and other vegetables
that inexplicably fell from frosty summits
when a condor reigned supreme. They're
rarely seen apart."
109: Ice Climbers [B: Ice Shot]
[Smash B: Squall Hammer]
"This unique twosome fights together as a team.
Your score will not be affected if the CPU-
controlled character is KO's, but a lone Ice Climber
won't be able to use teamwork moves, which will
make for a tough and frantic solo fight. The Ice
Shot fires mini-glaciers out of their hammers, while
Squall Hammer is at its strongest when Nana and
Popo combine their strength."
110: Ice Climbers [Up & B: Belay]
[Down & B: Blizzard]
"The colors of the Ice Climbers' parkas denotes
who's in the lead: Nana's in pink or orange, while
Popo's in green or blue. Their hairstyles are also
slightly different. Belay allows them to cover great
distances, but doesn't give foes the chance to target
their landing. Blizzard is best used in close
quarters; in the fray, Nana and Popo will sometimes
freeze opponents."
111: Igglybuff [Pokémon Gold & Silver]
[10/00]
"Igglybuff, which evolve into Jigglypuff,
are so incredibly elastic that they
always seem to be bouncing. They have
extremely stubby legs, so for these Pokémon,
bounding from place to place is much faster
than walking. Unlike its equally adorable
relatives, Jigglypuff and Wigglytuff, Igglybuff
has red eyes."
112: Jeff [Earthbound]
[06/95]
"Another of Ness's close friends in EarthBound,
Jeff is the only son of the famous scientist,
Dr. Andonuts. Jeff is a mechanical genius, able
to turn common, broken tools into complex
weapons like the Hungry HP-sucker and the
Slime Generator. He's a bit on the shy side
but incredibly intelligent and brave in the heat
of battle."
113: Jigglypuff [Pokémon Red & Blue]
[09/98]
"This balloon Pokémon invites its opponents
in close with its big, round eyes and then
puts them to sleep with a soothing lullaby. It
puffs itself up when angry, and while it may
look adorable, it's not to be trifled with; it
knows several powerful techniques. Jigglypuff
evolves into Wigglytuff after exposure to
a Moon Stone."
114: Jigglypuff [B: Rollout]
[Smash B: Pound]
"Jigglypuff's normal attacks are weak, and
because of its light weight it's easily sent
flying. However, with its incredible midair
agility, it seems to dance when airborne.
Rollout is a powerful speed attack, but be
careful not to fly off the edge. Pound does
serious damage, and it can also help as
a recovery move."
115: Jigglypuff [Up & B: Sing]
[Down & B: Rest]
"Jigglypuff can put its enemies to sleep if they
are in range of its Sing attack, although the
attack does not work on airborne foes. Rest puts
Jigglypuff into a deep sleep, but at the instant
it drops off, an intense energy force radiates out
of the exact center of its body. If this force
comes in contact with an enemy, look out! Rest
is Jigglypuff's wild card."
116: Jody Summer [F-Zero X]
[10/98]
"An ex-fighter pilot, Jody brings her skills
to the F-Zero Grand Prix as an ambassador
of the interstellar regime. Her machine,
the White Cat, is not built for strength or
endurance. However, it's incredibly light
and has excellent traction. A good
match for beginners, the White Cat's a solid
all-around racer."
117: Kensuke Kimachi [1080ş Snowboarding]
[04/98]
"A member of the Vertical Air snowboard
team of Japan. He's 19 years of age and a
top boarder in Japan, but his team is still
working on achieving world-class ranking.
Kensuke is a mellow, laid-back guy who gets
bored quickly with things that don't spark
his interest. He plays a lot of Nintendo games
when he's not riding."
118: King Dedede [Kirby's Dream Land]
[08/92]
"Dedede's the self-proclaimed king of
Dream Land. While he says he's king, Dedede
performs no administrative functions and the
citizens of Dream Land continue to live as
they always have. He's able to suck in air
and fly like Kirby does, but only as a result of
the vigorous training he undertook after
being bested by Kirby."
119: King K. Rool [Donkey Kong Country]
[11/94]
"The demented head of the Kremlings and big
boss in the Donkey Kong series. K. Rool is
a giant, greedy glutton with a serious eye tic.
While he fits the evil boss mold nicely,
he's just enough of a bumbler to have gained
a few fans over the years. His plan to blow
up the DK Isles with his Blast-o-Matic shows
how unbalanced he is."
120: Kirby [Kirby's Dream Land]
[08/92]
"A denizen of the far-off, peaceful planet
Pop Star, Kirby became a citizen of Dream Land
after defeating King Dedede. Even though
he's only about eight inches tall, Kirby is
an extremely skilled technician. He has
the ability to absorb the powers of
his enemies, and his elastic body makes him
a versatile adventurer."
121: Kirby [B: Swallow]
[Smash B: Hammer]
"Kirby's small size lets him dodge many attacks,
but his light weight makes him fly far
when struck. Using his ability to inflate,
he can jump five times. His Swallow attack
creates wild combos; not only can he copy
foes' moves, but he'll also put on special
hats and mimic their voices. His Hammer is
unwieldy but powerful."
122: Kirby [Up & B: Final Cutter]
[Down & B: Stone]
"Because of his light weight, Kirby is always
in danger of being sent flying, but his ability to
puff up and fly allows him to come back from
amazing distances. His Final Cutter strikes on the
way up and on the way down, and it sends out
a beam of force upon landing. Kirby transforms
into various objects and crashes down when he
uses his Stone technique."
123: Kirby Hat 1 [Super Smash Bros. Melee]
[12/01]
"Here's Kirby sporting several results of his
Copy ability. In Link's hat he can shoot arrows,
while Mario's cap gives him access to Fireballs.
The Donkey Kong suit offers up a Giant Punch,
while Samus's helmet allows Kirby to fire off
charged-up energy shots. Finally, while
wearing the Yoshi hat, Kirby can swallow enemies
and turn them into eggs."
124: Kirby Hat 2 [Super Smash Bros. Melee]
[12/01]
"Kirby's got several of his finest hats on here.
In Ness's baseball cap, he can use the power of
PSI to unleash PK Flash, while Captain Falcon's
visor gives him the ability to unleash a huge punch.
His adorable Pikachu cap comes complete
with stored-up electric charges, allowing him to
shock his foes, and the Fox ears come with a
matching blaster."
125: Kirby Hat 3 [Super Smash Bros. Melee]
[12/01]
"With all of these hats, Kirby could open his
own haberdashery! Peach's crown lets him
use Toad, while the Ice Climber parka allows
him to shoot ice blocks. Kirby has Fire Breath
in the Bowser horns, and he can copy Zelda in
both her forms. In Zelda's headdress he can use
Nayru's Love, while Sheik's wrap gives
him a needle arsenal."
126: Kirby Hat 4 [Super Smash Bros. Melee]
[12/01]
"Looks like Kirby's copied a bunch of hidden
characters! In Luigi's hat, he can shoot green
Fireballs, while copying Mewtwo gives him the
power to throw Shadow Balls. Copying Mr. Game
& Watch lets Kirby hurl sausages, and doing
the same to Jigglypuff earns him a Rollout move.
Marth's hair comes complete with a powerful
Shield Breaker move."
127: Kirby Hat 5 [Super Smash Bros. Melee]
[12/01]
"Secret hats galore! In Pichu's hat Kirby can
shoot out electricity, while Dr. Mario's headgear
gives him Megavitamins. When Kirby wears Falco's
beak, he gets to use Falco's powerful Blaster;
by the same token, he can fire arrows when in
Young Link's cap. When Kirby copies Ganondorf
he gets the Warlock Punch, and copying Roy
produces a Flare Blade."
128: Klap Trap [Donkey Kong Country]
[11/94]
"This low-slung alligator made its
first appearance in Donkey Kong Country.
You can subdue it by jumping on its back,
but it's powerful jaws make it dangerous
to approach from the front. In Super Smash
Bros. Melee, it swims in the river and sometimes
jumps in the Barrel Cannon to stop players
from using it."
129: Koopa Clown Car [Super Mario World]
[08/91]
"Bowser's single-seat, personal airship
doesn't exactly handle like a dream, but it
wasn't designed to be sporty. The Koopa Clown
Car was made to carry Bowser's huge weight,
not to mention a logic-defying arsenal of
massive bowling balls. In Super Mario World,
Mario busted the Koopa Clown Car by pelting
it with Mecha Koopas."
130: Koopa Paratroopa [Super Mario Bros.]
[10/85]
"These winged Koopa Troopas can fly, but
they're none too smart: they tend to spend a
lot of their time simply jumping or fluttering
around a small area. As a result, no one
exactly thinks of them as majestic, soaring
creatures. They lose their wings and become
normal Koopa Troopas if Mario or Luigi jumps
on their backs."
131: Koopa Troopa [Super Mario Bros.]
[10/85]
"Common soldiers in Bowser's army, Koopa
Troopas can retreat into their shells.
Unbelievable as it may seem, they're clearly
unaware of being kicked and sent sliding when
in this position. There are many Koopa types,
each with a different shell color and unique
traits. They all wear T-shirts and shorts
under their shells."
132: Kraid [Metroid]
[08/89]
"A boss enemy from Metroid. Kraid lives in
the depths of Brinstar. He immobilizes enemies
with his three red eyes, and his powerful
jaws can crush anything. He can also
shoot the three spikes in his belly; it's said
he often fires them at his prey. Once Samus
defeated Ridley and Kraid, the way
to Tourian opened."
133: Lakitu [Super Mario Bros.]
[10/85]
"These airborne menaces used to ride their
clouds exclusively as Bowser's henchmen.
They typically hover just out of Mario's reach
and hurl Spinies with irritating precision.
More recently, however, they've been known
to take on less evil tasks, such as doing
camera work for sports events and even helping
Mario on his quests."
134: Landmaster Tank [Star Fox 64]
[06/97]
"Team Star Fox's high-powered, anti-aircraft
hover tank. Its caterpillar-like treads
allow it to perform quick lateral rolls. It
can even fly for short periods of time. Its
main cannons closely resemble the weapons
technology on an Arwing, so the same
rules apply: if you charge them up, you can shoot
guided missiles."
135: Like Like [The Legend of Zelda]
[07/87]
"In The Legend of Zelda, these slow-footed
monsters inhaled Link and ate his shield,
just beating out Wallmasters for the
coveted title of "Most Aggravating Enemies
Ever." Supposedly, their name comes
from an old, almost indecipherable Hyrulian
proverb: "Shield-eaters and world leaders have
many likes alike.""
136: Link [The Legend of Zelda]
[07/87]
"Even in his youth, Link was already becoming
the warrior who would carry the destiny
of Hyrule (and many other lands) on his
shoulders. His epic struggles against the
forces of darkness are written in legend, and
he is bound to the Princess Zelda and the
archfiend Ganondorf by the awesome power
of the Triforce."
137: Link [B: Bow]
[Smash B: Boomerang]
"Burdened with a shield, a heavy sword, and
plenty of equipment, Link is not a very
mobile character. Nevertheless, he's
skilled with the blade, and his varied supply
of missile weapons makes him a powerful fighter.
To master Link, you must control the pace
by balancing your long-range attacks with
head-to-head swordplay."
138: Link [Up & B: Spin Attack]
[Down & B: Bomb]
"Link's Bow, Boomerang, and Bombs all take
time to wield, so you may want to try drawing them
in midair to prevent your foes from attacking you
while you're vulnerable. The Spin Attack can
score consecutive midair hits, and the final
slash is very powerful. Link's Bombs are his
trump card, but he can't pull one out if he's
carrying another item."
139: Lip's Stick [Panel De Pon]
[Japan Only]
"This magical stick was used by the character
Lip in the Japanese game Panel De Pon,
which was later released as Tetris
Attack in the United States. Lip's Stick
causes a flower to sprout from an enemy's
head, inflicting damage as it grows. Quickly tap
the Control Stick back and forth to get a flower
off of your head."
140: Lon Lon Milk [The Legend of Zelda: Ocarina of Time]
[11/98]
"The pride of Lon Lon Ranch is this delicious
and nutritious milk. When Link played Epona's Song
for Lon Lon Cows, they would perk up and provide
him with a bottle full of the tasty beverage. The
fact that Link sometimes used bottles that had
housed bugs is a matter of questionable hygiene.
In Super Smash Bros. Melee, Young Link drinks
milk instead of taunting."
141: Love Giant [Doshin the Giant]
[Japan Only]
"A reincarnation of the sun that appears on
a solitary island in the south seas. Doshin
feeds off the emotions of the islanders to
grow into a giant. The islanders named it for
the sound of its heavy footsteps: "Doh-Shin!"
Its yellow color indicates its friendly
nature: this Doshin likes to help with the
villagers' daily tasks."
142: Lugia [Pokémon Gold & Silver]
[10/00]
"The waters of the Whirl Islands are home to
this legendary Pokémon, whom few have seen.
Lugia lives quietly in the deepest ocean trenches
for one very good reason: its combined aerial and
psychic powers are so strong as to be extremely
dangerous. The special moves of this gargantuan
creature include the destructive win assault
known as Aeroblast."
143: Luigi [Mario Bros.]
[Arcade 1983]
"Although Mario's younger brother has
always played second fiddle, Luigi finally
garnered the spotlight with his very own game,
Luigi's Mansion. Things are looking up for
the eternal understudy; he's even picked up
his own rival in Waluigi. The day he's referred
to as the "lean, mean, green machine" may
not be too far off."
144: Luigi [B: Fireball]
[Smash B: Green Missile]
"Luigi has worse traction than his
brother, but he's a more powerful jumper.
His Fireballs aren't affected by gravity,
so they fly straight horizontally. The Green
Missile is similar to Pikachu's Skull
Bash, but there's a 12.5% chance of a
spontaneous misfire. Luigi's taunting pose
inflicts minor damage."
145: Luigi [Up & B: Super Jump Punch]
[Down & B: Luigi Cyclone]
"Smack someone with Luigi's Super Jump
Punch, and if the timing is just right, it will
become a Fire Jump Punch of incredible
strength. However, Luigi can only jump straight
up when delivering this blow, and if his aim is a
bit off, he'll only do a single point of damage.
The Luigi Cyclone sucks foes in and twirls
them about."
146: Mach Rider [Mach Rider]
[10/85]
"After the destruction of his home town, Mach
Rider jumped onto his machine-gun-equipped
combat motorcycle and set off in search of a
new home, destroying all the Quadrunners
who got in his way. His motorcycle had
four gears and endless ammunition. When hit,
Mach Rider would break into fragments and
then rejoin together."
147: Majora's Mask [Legend of Zelda: Majora's Mask]
[10/00]
"A lonely Skull Kid put on Majora's Mask and
unknowingly allowed a great evil to invade
the land of Termina. The mask manifested
its evil power into the fearsome looking moon,
and the Skull Kid became merely a puppet under
its malevolent power. In the ultimate battle
with Link, Majora's Mask transformed into three
separate forms."
148: Male Wire Frame [Super Smash Bros. Melee]
[12/01]
"Who built the Fighting Wire Frames and to
what purpose remains a mystery. They're a
simple collection of wires which house a
sparse framework of bones and organs that
lends them a rather disturbing appearance.
They look rather big and powerful, but in
reality, both their offensive and defensive
abilities are subpar."
149: Marill [Pokémon Gold & Silver]
[10/00]
"This water-mouse Pokémon evolves
into Azumarill. The round ball on the end
of its tail acts like a flotation device, so
it can float safely in the roughest of water
conditions. It resides on Mt. Mortar in
seclusion; few of the creatures are ever
seen. Marill's cuteness has earned it a large
and loyal fan base."
150: Marin [The Legend of Zelda: Link's Awakening]
[08/93]
"Marin is a young girl who cares for Link
after a shipwreck washes him up on
the shores of Koholint Island. She's a talented
harpist, well liked for her kind and gentle
nature. She holds fast to the ideals of truth
and honor; if Link happens to steal something
during his adventure, she greets him with
a shout of "THIEF!""
151: Mario [Donkey Kong]
[Arcade 1981]
"Known worldwide as Mr. Nintendo, Mario
uses his incredible jumping ability to thwart
the evil Bowser time after time. While he's
best known as a hero, Mario has played many
roles, including racer, doctor, golfer, and villain.
His tastes have changed over 20 years of gaming;
he long ago swapped the colors of his shirt
and overalls."
152: Mario [B: Fireball]
[Smash B: Cape]
"Mario is a character without any glaring
weaknesses and plenty of strong attacks:
he's even equipped with a Meteor Smash.
He's a straightforward character who'll
reflect the actual skills of the player.
Mario's Cape will turn other characters in
the opposite direction and can also reflect
missile weapons."
153: Mario [Up & B: Super Jump Punch]
[Down & B: Mario Tornado]
"Mass determines how easily a character can be
sent flying, as well as a character's physical
strength: Mario's mass is the standard upon
which other Smash fighters are measured.
His Super Jump Punch sends foes skyward in
a shower of coins, while the Mario Tornado pulls
in nearby foes, spins them silly, and scatters
them every which way."
154: Mario & Yoshi [Super Mario World]
[9/91]
"Yoshi was first introduced in Super
Mario World, and the sight of Mario riding the
helpful character soon became an enduring
image. Despite his Cape, Mario can't fly while
astride Yoshi. The pair can make huge jumps
and drift slowly back to earth, though. As
a last resort, Mario could leap off Yoshi's
back to safety.
155: Marth [Fire Emblem]
[Japan Only]
"The betrayed prince of the Kingdom of
Altea, the blood of the hero Anri flows
in Marth's veins. He was forced into exile
when the kingdom of Dolua invaded Altea.
Then, wielding his divine sword Falchion, he led
a revolt and defeated the dark dragon Medeus.
Afterwards, Altea was annihilated by King
Hardin of Akanea."
156: Marth [B: Shield Breaker]
[Smash B: Dancing Blade]
"Marth is a magnificent swordsman. While his
swordplay is faster than that of Link, he
lacks power, and his quickness if offset by
a marginal endurance. His Shield Breaker gains
power the longer it's held. The Dancing Blade
combination uses both the Control Stick
and the B Button to produce a series of
up to four attacks."
157: Marth [Up & B: Dolphin Slash]
[Down & B: Counter]
"The tip of Marth's blade causes the most damage,
so you should try to create adequate distance
between you and your enemy to gracefully strike
with that point. Marth's dolphin Slash is fast and
powerful, but it leaves him vulnerable upon landing.
Marth uses Counter to block a foe's attack and
deal a return strike. If you're fighting a Counter-
happy Marth, grab him."
158: Maruo Maruhige [Card Hero]
[Japan Only]
"His name is Maruo Maruhige. He has a
splendid moustache, and he's the eldest son of
a long-established card merchant. After stints
as a taxi driver and convenience store
clerk, he settled into his role as heir to the card
business, which has been in his family
for five generations. He manages the
Maruhige Card Shop."
159: Master Hand [Super Smash Bros.]
[04/99]
"The Master Hand awaits anyone who survives the
long and difficult road to the Final Destination.
This symbolic link between the real world and the
imaginary battlefields of Super Smash Bros. Melee
is quite a handful in battle, and just because it wears
a white glove doesn't mean it fights clean. Get
ready to be flicked, swatted, punched, and
poked like crazy!"
160: Master Sword [The Legend of Zelda: Ocarina of Time]
[11/98]
"The Master Sword varies a bit between titles in the
Legend of Zelda series, but it's generally the most
powerful blade that Link can carry. It's a magical
weapon that can be wielded only by a true
hero, and, as its name implies, it's the weapon
of choice in decisive battles. At the end of The
Legend of Zelda: Ocarina of Time, Link returned it to
its stone pedestal."
161: Maxim Tomato [Kirby's Dream Land]
[08/92]
"Maxim Tomatoes cure 50 percentage points
of your accumulated damage. Once you eat
one, after a brief moment, your damage meter slowly
drains the appropriate amount, regardless of
whether or not you pick up another item right
afterwards. In the Kirby series, these
juicy, health-restoring items were a favorite
of the pink hero."
162: Megavitamins [Dr. Mario]
[10/00]
"Megavitamins come in six color combinations of
red, blue, and yellow. Dr. Mario uses these
capsules by tossing them into contaminated
bottle to destroy viruses. The origin of
these wonder pills is a mystery, but the most
likely theory is that they're the result of Dr.
Mario's lifelong efforts to find a cure for the
common cold."
163: Meowth [Pokémon Red & Blue]
[09/98]
"This... is Meowth's dream. Meowth strides
all over the globe, scattering invitations
to other Pokémon insisting they come to
"Meowth's Party." At this wonderful party,
guests are packed in like sardines as Meowth
climbs up the stage with its faithful guitar.
It strikes a chord, pauses, and then rocks
their world!"
164: Meta-Knight [Kirby's Super Star]
[09/96]
"The mysterious head of the Meta-Knights,
he wields his sword with dignity. He delivered
his sword to Kirby and demanded single combat
in a show of knightly honor; his
strict adherence to his code of ethics makes
him a rarity in Dream Land. Sometimes he
throws off his cape in battle. It occasionally
transforms into wings."
165: Metal Box [Super Mario 64]
[09/96]
"First spotted in Super Mario 64, the Metal Box
holds the power to turn your character briefly
into heavy metal. Your mass is exponentially
greater while metallic, making it difficult for
others to throw you. Be careful though:
not only will you move a bit slower, but you'll
also fall much more quickly than you
ordinarily would."
166: Metal Mario [Super Mario 64]
[09/96]
"Mario was in for a surprise the first time
he hit a Metal Box in Super Mario 64.
The metal cap that popped out transformed
Mario into living metal, giving him great
stamina, a heavy tread, and the ability to walk
underwater. In Super Smash Bros., Metal
Mario showed up as an incredibly stubborn
midlevel boss."
167: Metroid [Metroid]
[08/89]
"A parasitic life form that can absorb all
types of energy, Metroids have strong
resistance to most conventional weaponry.
To defeat them, Samus Aran had to freeze
them with Ice Beam shots and then blast
them with missiles. Mochtroids, which look
like Metroids, are weaker, with fewer
internal nuclei."
168: Mew [Pokémon Red & Blue]
[09/98]
"Mew is an extremely rare Pokémon that has
been seen by only a few people. Information
on every Pokémon in the world is contained
in Mew's cell structure, so it has the ability
to use any and all TMs and HMs. Some
Pokémon scholars believe Mew to be
the ancestor of all existing Pokémon, but
the idea is debatable."
169: Mewtwo [Pokémon Red & Blue]
[09/98]
"A genetically created Pokémon, Mewtwo is
the result of many long years of research by
a solitary scientist. Although Mewtwo
was cloned from the genes of the legendary
Pokémon Mew, its size and character are
far different than its ancestor. Its battle
abilities have been radically heightened,
making it ruthless."
170: Mewtwo [B: Shadow Ball]
[Smash B: Confusion]
"As Mewtwo relies mostly on its powerful brain,
there are times when it scarcely uses its arms
and legs. Since Mewtwo spends much of its
time floating, it flies far when struck. Shadow
Ball traces a jagged path once released: the
longer Mewtwo holds it, the more powerful it
becomes. Mewtwo uses Confusion to spin its
foes around."
171: Mewtwo [Up & B: Teleport]
[Down & B: Disable]
"Mewtwo is definitely not a speedy character, but
its ESP-powered grab and throw moves are
comparatively strong. Teleport has a short range,
but doesn't leave it open to attack. It's best used
as an escape move during disturbances.
Mewtwo can daze a foe if it makes eye contact
and uses Disable; the move is useless unless Mewtwo
is facing its enemy."
172: Misty [Pokémon Red & Blue]
[09/98]
"Misty's the gym leader of Cerulean City and a
real tomboy. She loves swimming and all things
aquatic, so she makes a point of collecting
Starmie, Staryu, and other Water-type
Pokémon. This is common among gym
leaders: typically the Pokémon kept by
trainers tend to reflect that person's personality
and preferences."
173: Moltres [Pokémon Red & Blue]
[09/98]
"As tradition has it, the onset of spring
heralds the return of this legendary Pokémon
from its southern home. Its bright orange color
and fiery aspect lends to its overwhelming
appearance. Sky Attack, the strongest of flying
moves, is a perfect fit for this burning
phenom, but it obviously also excels at powerful
Fire-type moves."
174: Monster [3D Hot Rally]
[Japan Only]
"This rally car tore up dirt and raced through
uncharted lands in the Disk System game 3D
Hot Rally. While it wasn't as fast as the other
two car types, it had super-strong shocks
to deal with horrible roads and other obstacles.
Mario and Luigi are in command of this car,
although they don't show themselves in
the game very often."
175: Moon [The Legend of Zelda: Majora's Mask]
[10/00]
"High in the sky above the Clock Town Tower,
a menacing moon slowly sinks towards the city.
Shrouded in mystery and feared by all, it
threatens to devour everything and everyone
in a cataclysm of fire. Strangely, inside the
moon is a beautiful, pristine plain broken
by a single tree. The moon breaks after Link
defeats Majora's Mask."
176: Motion-Sensor Bomb [Top Secret]
"The perfect accessory for ambushes, the
Motion-Sensor Bomb has been a favorite
covert weapon of spies and other stealthy
operatives. It adheres to any surface, and once
armed, detonates with incredible force when
it detects motion in its range. In the frantic
world of Super Smash Bros., it doesn't take
long for it to go."
177: Mr. Game & Watch [Game & Watch]
[1980]
"First appearing in 1980, the Game & Watch
series is the father of all portable liquid
crystal games. The main character is simple and
monochrome but has a timeless individuality.
There are 39 different games in the series
and they've sold over 43 million units
worldwide. Pictured at left is the particularly popular
Fire model."
178: Mr. Game & Watch [B: Chef]
[Smash B: Judgment]
"A resident of a totally flat world, Mr.
Game & Watch's frame-by-frame movement
is distinctive. His image is known far and wide
and respected by gamers everywhere. In Super
Smash Bros. Melee, he hurls sausages with his
Chef technique. The random strength of his
Judgment is determined by the number displayed;
food appears on lucky 7."
179: Mr. Game & Watch [Up & B: Fire]
[Down & B: Oil Panic]
"A man of great stature in the world of Nintendo
characters, Mr. Game & Watch is a comparatively
light fellow and doesn't feature many powerful
attacks. When he's in danger of falling, Fire calls
out a rescue brigade to send him skyward once
more. He can also catch missile weapons with Oil
Panic; once he's caught three, he can dump the
bucket on his foes."
180: Mr. Resetti [Future Release]
"Prepare to receive a really long talking-to
if you reset this game: the next time
you play, Mr. Resetti will be waiting to
deliver his best scolding. No matter what your
intentions are, pressing the RESET Button will
bring you face-to-face with this fervent
character. Sometimes the only way to shut
him up is to apologize."
181: Mr. Saturn [Earthbound]
[06/95]
"The origins of the Mr. Saturn race are
unknown, but many believe they came from
outer space. They reside in Saturn Valley
and speak their own unique language. In
Super Smash Bros. Melee, Mr. Saturn is just another
item with which to pelt foes. These guys are
laid back and not into fighting, so you can
rest easy ...or can you?"
182: Mute City [F-Zero]
[08/91]
"F-Zero courses are set hundreds of feet above
ground and kept afloat by opposing-gravity
guard beams on both sides of the tracks.
Mute City, which grew from an intergalactic
trading post to a city with a population of
over two billion, is the most famous stop on
the F-Zero Grand Prix. This course layout is
from the F-Zero X era."
183: Ness [Earthbound]
[06/95]
"Ness is a young boy who's mastered the
psychic power known as PSI. Ness was living
a normal life in the suburbs of Onett until
a meteor crashed into a nearby mountain and
sent him on a wild adventure. Believing in
the ultimate powers of wisdom, courage, and
friendship, Ness proves that some heroes come
in small packages."
184: Ness [B: PK Flash]
[Smash B: PK Fire]
"The key to mastering Ness is controlling his
unique midair jump, which makes up for
what he lacks in speed. His PK Flash attack
may seem weak at first glance, but it grows
more powerful the longer you hold down
the B Button. To do a lot of damage with
PK Fire, try to burn your opponent as many
times as possible."
185: Ness [Up & B: PK Thunder]
[Down & B: PSI Magnet]
"Ness's mind is his best weapon. PK Thunder is
a PSI missile weapon that can be guided using
the Control Stick, and if Ness hits himself with
it, he turns into a living missile capable of doing
massive damage. This move can also be used
for recovery. PSI Magnet turns energy missile
attacks into health; try out certain Pokémon for
stamina replenishment."
186: Ocarina of Time [The Legend of Zelda: Ocarina of Time]
[11/98]
"This ocarina, the treasure of the House of Hyrule,
was entrusted to Link by Zelda when she fled
from Ganondorf's insurrection. When used
in conjunction with three Spiritual Stones, it opened
the way to where the Master Sword rested.
In Majora's Mask, it gave Link limited control over
time, but it has other uses: it's fun to play as
a musical instrument."
187: Octorok [The Legend of Zelda]
[07/87]
"These common enemies made their debut in the
very first Legend of Zelda game and have
been a staple of every game in the series
since. They shoot rocks from their mouths
at high velocity, but the projectiles are
simple to block and do very little damage.
Octoroks have low stamina, so they don't
pose much of a threat to good fighters."
188: Pak E. Derm [Yoshi's Story]
[03/98]
"This pesky pachyderm bars Yoshi's path by
sticking poles high into the air. Pak E. Derm
has been practicing this skill for years, and
he's so masterful that he can even block
Yoshi's high-flying Flutter Jump. Pak E.
Derm is a little unstable, however, and he tends
to topple over if Yoshi pounds the ground
anywhere nearby."
189: Paper Mario [Paper Mario]
[02/01]
"The Star Rod: Bowser stole it, and Mario
wants it back. Bowser vs. Mario is familiar for
Mario aficionados, but Paper Mario is novel.
What this game brings to the 3D polygon-
filled gaming world is its art style:
everything is wafer thin! What the visuals
lack in realism, they more than make up
for in unique artistry."
190: Parasol [Kirby's Dream Land]
[08/92]
"The Parasol, which was originally used by Kirby,
can be used as a weapon to bludgeon
enemies. Even better is that fact that players
can open it while airborne and lazily float
back toward safe ground. It's incredibly
useful in returning to the field of play after
an opponent gets the better of you and
sends you flying."
191: Party Ball [Super Smash Bros. Melee]
[12/01]
"Party Balls are just what they sound like: a recipe
for wild fun packed into a paper ball. Throw or
strike one into the air, then wait for it to trigger
its time-release. Parties are always unpredictable,
so here are the odds on how zany your party
might be:
Self-destruction: 10%
Food banquet: 36%
Bob-omb fest: 12%
Other: 42%"
192: Paula [Earthbound]
[06/95]
"Paula is a PSI master who used her incredible
psychic abilities to call Ness from afar.
Ness rescued Paula from the blue-stained
clutches of the Happy Happyist cult, and she
became integral to his EarthBound adventure.
Originally, Ness didn't know either PK Thunder
or PK Fire, so Paula probably taught him
these techniques."
193: Peach [Super Mario Bros.]
[10/85]
"Princess Peach presides over the Mushroom
Kingdom from her huge castle. Her loyal
subject Toad does his best to protect her but
always seems to fail spectacularly. Besides
her royal duties, Peach is interested in both
tennis and golf; since she's so magnanimous,
she'll even deign to play a few matches
with the evil Bowser."
194: Peach [B: Toad]
[Smash B: Peach Bomber]
"Peach's ability to float is invaluable
in Super Smash Bros. Melee, as she can
return from incredible distances. Balancing
this talent, though, is the fact that she's
quite light and can be sent
flying with a single powerful attack. Her
attacks are fairly weak, so you'll have
to hang around to win."
195: Peach [Up & B: Peach Parasol]
[Down & B: Vegetable]
"Peach's Smash A attack will set her swinging with
either a frying pan, tennis racket, or golf club. These
bludgeoning devices appear randomly and have
different reaches and power levels. The
princess uses Toad to absorb attacks, and he
counters by sending spores out at attackers.
Don't worry about the little guy, though; he
takes his job seriously."
196: Peppy Hare [Star Fox]
[03/93]
"Peppy was a member of the original Star Fox
team with Fox's father James McCloud. Peppy
was the sole survivor of the Battle of Venom
where a treacherous teammate named Pigma
Dengar betrayed the team. Peppy now
rarely climbs into the cockpit of an Arwing,
preferring instead an advisory position
in mission planning."
197: Pichu [Pokémon Gold & Silver]
[10/00]
"A baby Electric-type Pokémon identifiable
by its big ears. Pichu evolves into Pikachu.
It's not very skilled at storing up
electrical energy and will sometimes
discharge it if jarred. Although it's small, it
has enough electrical power to give even
an adult quite a shock. It's often startled by
its own power."
198: Pichu [B: Thunder Jolt]
[Smash B: Skull Bash]
"Compared with Pikachu, Pichu is a tad more
nimble and a little more difficult to hit. Those
are the only two advantages, however,
and since Pichu damages itself when it
uses electrical attacks, it's best suited for
handicapped matches. Even though Pichu's
tough to catch, it's easy to throw its tiny frame
great distances."
199: Pichu [Up & B: Agility]
[Down & B: Thunder]
"Pichu is the lightest character in Super
Smash Bros. Melee., and it's top of the class
in weakness, too! For Pichu, it's all about
scampering here and there to pick up items
that will help it survive. The first warp in Agility
causes 1 point of damage to Pichu, and the
second causes 3, so try to limit the number of
times you use the move."
200: Pidgit [Super Mario Bros. 2]
[10/88]
"Pidgits are wingless birds enchanted by the
vegetable-hating Wart to be the bearers of
bad dreams. They live in Subcon, a land
contained within Mario's dreams, where
they fly around on magic carpets. Mario
and friends were able to use these carpets
for short distances once they dislodged
the piloting Pidgit."
201: Pikachu [Pokémon Red & Blue]
[09/98]
"It's safe to say that Pikachu is the most
famous and popular of all Pokémon. It has
electric pouches in both cheeks; when
in danger, it shoots electricity at its
enemies. Although Pikachu can evolve into
Raichu by exposure to a Thunderstone, many
trainers like Pikachu so much that they
don't let it evolve."
202: Pikachu [B: Thunder Jolt]
[Smash B: Skull Bash]
"While its electrical attacks, such as
Thunder and Thunder Jolt, are powerful,
Pikachu is at its best speeding around the
fray and waiting for its chance to strike.
You can control the path of Pikachu's
two-directional Quick Attack, allowing you to
jump twice. Hold down the B Button to charge
up Skull Bash."
203: Pikachu [Up & B: Quick Attack]
[Down & B: Thunder]
"The angle of the Control Stick controls
the direction of Pikachu's Quick Attack. Pikachu
will move blindingly fast, and it will also cause
damage to any character it runs into. Move the
Control Stick during Quick Attack and Pikachu
will move in up to two directions. Be sure to
check out the ceilings on the level when you
use Thunder."
204: Pikmin [Pikmin]
[12/01]
"These strange beings are part plant, part
animal. They spend most of their time buried
in the earth, but they will befriend whoever plucks
them, as evidenced by their devotion to
Captain Olimar. Each Pikmin has a leaf on its
head that grows into a bud and finally a flower.
Like a flower, the life of a Pikmin is both fragile
and beautiful."
205: Pit [Kid Icarus]
[07/87]
"The head of Palutena's personal bodyguards,
Pit traveled near and far to gather Three
Sacred Treasures that would help him defeat
the evil goddess of darkness, Medusa,
and free Palutena, the goddess of light. Pit
couldn't fly with his little wings; only the
Wings of Pegasus let him take flight. Will
Pit ever fight again?"
206: Plum [Mario Golf]
[07/99]
"Plum is one of the first playable golfers
in Mario Golf. She's not all that strong, so
her drives tend to lack distance. On the other
hand, her strike area is large and allows for
refined control. She's a very stable golfer,
both well balanced and easy to master, which
makes her a favorite among beginners and
pros alike."
207: Poison Mushroom [Super Mario All-Stars]
[08/93]
"Poison Mushrooms made their debut in Super
Mario All-Stars, where they'd cost characters a
life if picked up. These nasty fungi are dark and
foul-tasting, and in Super Smash Bros. Melee, they
make you shrink on contact. With your
diminished stature comes a loss of power and mass,
making you a prime target to get smashed offscreen
with even a light attack."
208: Poké Ball [Pokémon Red & Blue]
[09/98]
"These balls are used to capture and contain
wild Pokémon. Most Pokémon must be
weakened in some way before they can
be captured, but once they're inside a Poké
Ball, they enjoy their new home, since
Poké Balls contain an environment specially
designed for Pokémon comfort. Master Balls
are the strongest type."
209: Pokémon Stadium [Pokémon Stadium]
[03/00]
"Trainers come from far and wide to congregate
at Pokémon Stadiums, the ultimate venues to
show off their Pokémon teams. There are many
different arenas with varying terrain designs,
some of which afford advantages to certain
Pokémon. This particular stadium is reserved
for huge events and boasts a big screen and
spectacular fireworks."
210: Polar Bear [Ice Climber]
[10/85]
"This bizarre beast appears whenever the
Ice Climbers take five during their ascents.
Each leap the upright bear makes causes an
earthquake and makes the mountain scroll
upward. If the climbers fall off the bottom of
the screen, they'll drop into a bottomless
chasm. For reasons unknown, it sports pink
shorts and sunglasses."
211: Poliwhirl [Pokémon Red & Blue]
[09/98]
"Poliwhirl is an amphibious Pokémon
able to live on either land or in the water.
When on dry land, it's constantly sweating to
keep its skin nice and slimy. When in danger,
it spins the whirlpool marking on its stomach
to put enemies into a deep sleep, then it
runs away. It evolves into either Poliwrath
or Politoed."
212: Poo [Earthbound]
[06/95]
"Poo, the crown prince of the mysterious
eastern country of Dalaam, joined Ness
after completing rigorous training in his
home country. While he doesn't stand out among
Ness's friends, his vast experience and strong
willpower make him a key to their success.
Poo can assume the form of an enemy
to gain its powers."
213: Porygon2 [Pokémon Gold & Silver]
[10/00]
"Representing the next step in technological
progress, this virtual Pokémon is a higher-
powered version of the man-made Pokémon,
Porygon. Compared to the sharp edges of its
relative, Porygon2's body is extremely
smooth and rounded. In battle, it utilizes
a special move called Conversion 2 to alter
its type."
214: Princess Peach's Castle [Super Mario 64]
[09/96]
"Princess Peach's magnificent royal
castle appears to be inhabited solely by
the princess and a multitude of Toads.
Bowser tried to steal the castle's Power
Stars in Super Mario 64, and in Paper Mario,
the surly archfiend actually lifted the
castle into the stratosphere with his
own filthy fortress."
215: Professor Oak [Pokémon Red & Blue]
[09/98]
"The leading expert on the study of Pokémon.
It seems there are always new and
mysterious species of Pokémon being brought
to light, and Professor Oak is at the heart
of it all with his insightful research.
The Pokédex is one of his inventions: new
trainers receive one, and a Pokémon to boot,
when they start out."
216: Raccoon Mario [Super Mario Bros. 3]
[02/90]
"In Super Mario Bros. 3, Super Leafs caused
Mario to grow raccoon ears and a tail. By
sprinting and rapidly wagging the tail, Mario
gained the ability to fly for short periods. Like
the Cape in Super Mario World, the tail also
reduced the speed at which he fell, making
midair moves easier. Needless to say, real
raccoons were jealous."
217: Racing Kart [Super Mario Kart]
[09/92]
"The famous racing karts from the ever-popular
Mario Kart racing series come loaded for speed
with three different engine sizes: 50, 100,
and 150 cc. The karts' handling differs with
the characters driving them, but all of
them utilize Mario Kart standards like drift,
jump, and turbo. They're extremely durable and
impossible to total."
218: Raikou [Pokémon Gold & Silver]
[10/00]
"These violent lightning Pokémon travel near
and far, blasting out electrified whirlwinds.
They carry storm clouds on their backs so they
can produce lightning regardless of the local
weather; it's even said that they descended
to the earth via lightning bolts. Their extreme
quickness lends itself to flight, so they're
very hard to capture."
219: Raphael Raven [Super Mario World 2: Yoshi's Island]
[10/95]
"The basically laid-back ravens come in several
sizes. The smaller ones travel in flocks or
traipse around small platforms all day long.
The biggest of their breed is called Raphael
the Raven, and his enormous size renders
most direct attacks useless. Instead of
fighting, Raphael and the Ravens helped Mario
out in Paper Mario."
220: Ray Gun [Super Smash Bros.]
[04/99]
"The Ray Gun is toy-like in appearance
and shoots short, fat, highly reflective beams
of green light. The gun is fairly weak, but
since it fires so fast, it can easily juggle
enemies. It contains enough energy for only
16 shots. Try dropping it with a few shots
left and watch your foes waste time and
energy retrieving it."
221: Ray Mk II [Custom Robo 2]
[Japan Only]
"The Custom Robo games feature combat
between small robots averaging about 12
inches in height. Ray Mk II is the upgraded
descendant of one of the combatants from
the original game. It's a well-balanced Jumper
model in the Shining Fighter line of robots.
Its stable design lets it excel with a minimum
of customization."
222: ReDead [The Legend of Zelda: Ocarina of Time]
[11/98]
"Seven years after Ganondorf took control
of Hyrule, ReDeads roamed the ruins of
Castle Town, moaning. At first, Link was
shocked at the state of the town, and the
apparent lack of survivors. He later learned that the
townsfolk had evacuated to safety, and that the
ReDeads were just magic animated into hideous
humanoid shapes."
223: Red Shell [Super Mario Bros.]
[10/85]
"Throw a Red Shell, and it will home in
on random characters and send them flying
straight up. Red Shells moving around the
surface are dangerous to all players, but they
may also present attack chances for players
with good timing and strategy. Red Shells
won't leave the platform they're on once
they start moving."
224: Rick [Kirby's Dream Land 2]
[05/95]
"Rick made his debut alongside Kirby's other
friends, Coo and Kine. He looks like a meek
hamster, but when he puffs himself up, he's
bigger than Kirby. When he's carrying Kirby on
his back, he can mimic Kirby's copy powers
with some special moves of his own.
Rick's claim to fame is his exceptional
traction on icy surfaces."
225: Ridley [Metroid]
[08/89]
"The head of the Space Pirates on Zebes,
Ridley soars through space on wicked wings.
Ridley may look like a mindless monster,
but he's actually quite intelligent. After the
SR-388 incident, where Samus captured the
infant Metroid, Ridley took the Space Academy
by storm, annihilating the complex and taking
the Metroid back."
226: Roy [Fire Emblem]
[Japan Only]
"The son of the lord of Pharae Principality, Roy
was studying in Ostia when the Kingdom of Bern
invaded League of Lycia. His father fell ill at this
time, so Roy assumed leadership of Pharae's
armies. After his fateful meeting with the
Princess Guinevere, his destiny became
inextricably linked with the fate of
the entire continent."
227: Roy [B: Flare Blade]
[Smash B: Double-Edge Dance]
"While Roy's moves are well balanced, he's a
little on the slow side, and doesn't excel at
midair combat. His blade, the Sword of Seals,
gives him excellent reach, and makes his
Double-Edge Dance slightly different then
Marth's Dancing Blade. When it's fully charged,
Roy's destructive Flare Blade delivers an
instant KO."
228: Roy [Up & B: Blazer]
[Down & B: Counter]
"Roy's blade is different than Marth's: he does
the most damage hitting with the center of his
sword. So, a fearless advance into the arms
of his foe is Roy's best bet. Blazer is a bit slower
than Marth's Dolphin Slash, but it's still a
mighty attack that sets anyone it strikes aflame.
Roy's attack after using Counter differs slightly
from Marth's."
229: Ryota Hayami [Wave Race 64]
[11/96]
"An 18-year-old Wave Race competitor from
Japan. While he doesn't appear to have one
outstanding trait, his acceleration, top speed,
and maneuverability are quite well balanced.
In Wave Race: Blue Storm, he's done away
with his helmet and goggles in an attempt
to make his face more recognizable across
the world."
230: Samurai Goroh [F-Zero]
[08/91]
"A rival bounty hunter, Samurai Goroh has
crossed paths with Captain Falcon in many
a dark corner of the universe. He also goes
head-to-head with Falcon in F-Zero races,
so the threads of their fates seem to be deeply
intertwined. Samurai Goroh is famous for
his katana, and his signature T-shirt is
instantly recognizable."
231: Samus Aran [Metroid]
[08/89]
"This intergalactic bounty hunter's full
name is Samus Aran. Clad in a Power Suit
made by the Chozo race and infused with
their enhanced blood, she cleared the planet
Zebes of a Metroid infestation. Samus
is an orphan, the sole survivor of a
Space Pirate raid that destroyed an Earth
colony named K-2L."
232: Samus Aran [B: Charge Shot]
[Smash B: Missile]
"Samus has an abundance of projectile weapons,
making her a long-distance attack
specialist. The most powerful weapon in her
arsenal is her Charge Shot, but be warned:
it can be reflected. Her missiles have
homing capabilities, but when fired as Smash
Attacks, they fly on a straight trajectory and
have boosted power."
233: Samus Aran [Up & B: Screw Attack]
[Down & B: Bomb]
"While Samus's arsenal of missile weapons is
indeed formidable, her enemies are in for a
rude awakening if they guard against nothing
else. Her Grappling Beam captures foes and
latches on to walls, and the Screw Attack drags
foes upwards in a series of spins that doubles as
a recovery move. Samus can also use her Bombs
to perform Bomb Jumps."
234: Samus's Starship [Metroid II: Return of Samus]
[11/91]
"This compact ship is used by Samus as her
base of operations. Of course, Samus can't
fly it into the catacombs of every planet she
visits, so she leaves it on the surface as
her sanctuary. Samus can recharge her Power
Suit inside the ship, so it tends to be the
only safe and secure spot on inhospitable
alien terrain."
235: Samus Unmasked [Metroid]
[8/89]
"It's said that the orphaned Samus Aran was raised by
the few survivors of the Chozo race. They armed
her with a Power Suit and taught her the ways of
advanced combat; even burdened with her heavy
suit, Samus is as graceful as a butterfly. In the
Metroid series, it was standard that Samus would
remove her helmet and armor if you cleared the
game fast enough."
236: Sandbag [Super Smash Bros. Melee]
[12/01]
"Sandbag exists for one reason only: to get
smashed in the Home-Run Contest. Pound on
Sandbag as much as possible in the time
allotted, then swing for the fences as you
compete for the longest home run of all time.
Getting hit doesn't hurt Sandbag at all.
As a matter of fact, it loves to see players
wind up and let loose."
237: Scizor [Pokémon Gold & Silver]
[10/00]
"This evolved form of Scyther has arms ending
in large pincers with distinctive eye-spot
markings. Its evolution also includes the
addition of a tough Metal Coat. It's unable
to fly very far with its wings, but it can affect
its body temperature by flapping them at high
speeds. Its sleek look has made Scizor quite
popular among collectors."
238: Screw Attack [Metroid]
[08/89]
"One of Samus Aran's power-ups from the
original Metroid, the Screw Attack turns
a jump into a rotating attack move. When
carrying this item, any character's ordinary
jump move will turn into a Screw Attack.
By the same token, if you throw this item
at an enemy, your foe will spontaneously
do a Screw Attack."
239: Sheik [The Legend of Zelda: Ocarina of Time]
[11/98]
"This is Zelda's alter ego. Using a variation of
the name of the ancient Sheikah tribe, she
appears before Link and teaches him melodies
instrumental to his success. It's believed
that she's not just a quick-change artist, but
rather that she is able to instantaneously
alter her clothing and her eye and skin color by
using her magical skills."
240: Sheik [B: Needle Storm]
[Smash B: Chain]
"Strategically switching between Zelda and Sheik
is key. Compared to her Zelda form, Sheik is
nimble and has gorgeous moves, but she lacks a
strong knockout attack. The number of needles
thrown in Needle Storm is based on how long
you hold the B Button before releasing it.
Use the Control Stick to wave the Chain
after brandishing it."
241: Sheik [Up & B: Vanish]
[Down & B: Transform]
"The best strategy to use when playing as Sheik
is to let her flow from one powerful attack into
another, like a river of quicksilver. Zelda has
some techniques with more punch, however,
so in one-on-one battles, use Transform as needed.
Sheik only travels a short way when using Vanish,
but the move comes with a small explosion that
damages foes around her."
242: Sheriff [Sheriff]
[Japan Only]
"Sheriff is a game with a particularly long
history, even among other classic Nintendo
arcade games. You aimed the sheriff's
gun by way of an eight-directional dial
controller, which you would depress to
fire. The goal of this frontier shooter was
to protect the territory from various scoundrels
and ne'er-do-wells."
243: Shy Guys [Super Mario Bros. 2]
[10/88]
"There are many types of Shy Guys: they've been
known to walk on the ground, fly through the
air, traipse about on stilts, wear flowers or
camouflage, throw balls, swing balls, swing bats, sail on
pirate ships, carry fruit, do the Bamboo Dance,
ride submarines, play guitar, play tennis, wear
red, come in large or small sizes, steal people's
toys, cause mischief..."
244: Slippy Toad [Star Fox]
[03/93]
"Slippy Toad is the mechanical genius behind
most of the Star Fox team's new weapons
and technology, and just lately he's been
spending the bulk of his time in Research and
Development. He's also a competent pilot, but
his enthusiasm tends to outweigh his technical
flight skills. He and Fox have been friends ever
since their school days."
245: Smash Coins [Super Smash Bros. Melee]
[12/01]
"These coins are used in Super Smash Bros.
Melee Coin Battle mode. The gold coins are worth
ten points, silver are worth five, and the
copper are worth one. Hit an opponent and
coins will come raining down. If you're knocked
off the screen, you'll lose half of your coins.
Once time's up, the player with the most
coins wins."
246: Snorlax [Pokémon Red & Blue]
[09/98]
"Snorlax love to sleep and love to eat: these
portly Pokémon get grumpy if they don't
get 880 pounds of food per day. After snacking
out, they always nap. They have cast-iron
stomachs and can eat moldy and even rotten
food with no digestion problems. They are the
heaviest Pokémon on record, weighing in at
over 1,000 pounds."
247: Squirtle [Pokémon Red & Blue]
[09/98]
"Retreating into its shell and spitting
water at its foes is Squirtle's trademark
response to danger. It's one of the three
Pokémon that trainers can receive from
Professor Oak in Pokémon Red and Blue.
Squirtle evolves into Wartortle and then
Blastoise, ramping up its water powers
with each evolution."
248: Stanley [Donkey Kong 3]
[06/86]
"Stanley is a plucky exterminator who takes
on Donkey Kong and an army of insects in
the third installment of the original Donkey
Kong series. Stanley has a tough job: he
has to chase Donkey Kong away to another
greenhouse with his insect repellant, then
climb up the ivy to pump the main hive
with the deadly spray."
249: Star Rod [Kirby's Adventure]
[05/93]
"This magic wand holds 16 star shots and sends
foes flying at a low angle when thrown. It's
most powerful when Captain Falcon or Sheik
performs a Smash Attack while holding it. In
Kirby's Adventure, the Star Rod is the secret
power behind the Fountain of Dreams. King Dedede
steals the Star Rod in order to seal away the
nasty Cloaked Nightmare."
250: Starman [Super Mario Bros.]
[10/85]
"This item makes you invulnerable to all
attacks for a short period of time. The
Starman bounces around and eventually tumbles
out of the stage, but all you need to do is
touch it to power up. It possessed similar
powers in Super Mario Bros., except you could
also harm enemies just by touching them while
under its influence."
251: Starman [Earthbound]
[06/95]
"Just one kooky subset of the diverse cast of
enemies in EarthBound, these strange creatures
are aliens in the employ of Giygas.
Variations of the Starman race include
Starman, Starman Jr., Starman Deluxe, and
Starman Super. They all use PSI powers, but
their strength differs depending on the level
on which they're found."
252: Staryu [Pokémon Red & Blue]
[09/98]
"These star-shaped Pokémon that evolve
into Starmie are found in large numbers at
the seashore. At night, Staryu's red center
glows and blinks on and off. It's said that
as long as its red center remains, it can regrow
its limbs. Whether it's related to Cleffa,
another Pokémon with a vaguely star-shaped
appearance, is unknown."
253: Steelix [Pokémon Gold & Silver]
[10/00]
"A combination of Steel- and Ground-types,
Steelix are the longest Pokémon yet to be
discovered, reaching over 30 feet in length.
Since they live so deep under the surface of
the earth, the intense pressure has made their
bodies stronger than diamonds. Evolved from
Onix, Steelix is every bit as intimidating
as its relative."
254: Sudowoodo [Pokémon Gold & Silver]
[10/00]
"A copycat Pokémon with an aversion to
battle, Sudowoodo always poses as a
tree in order to avoid being attacked. Despite
their arboreal appearance, these Pokémon are
actually Rock-types, and therefore highly
vulnerable to water. When it begins to rain,
they vanish. Sudowoodo can be found blocking
Route 36 in Johto."
255: Suicune [Pokémon Gold & Silver]
[10/00]
"This mystical aurora Pokémon constantly
journeys in search of places with pure
flowing water. Suicune wields the power to
instantly purify any contaminated water
it finds. Some say Suicune is the north
wind reborn. Its strange and dramatic story is told
over the course of the Crystal version of
the Pokémon game."
256: Super Mushroom [Super Mario Bros.]
[10/85]
"Super Mario Bros. veterans will recognize
these power-ups, which hid inside brick blocks
and helped Mario and Luigi withstand enemy
attacks. In Super Smash Bros. Melee, they
temporarily turn your character into a giant.
Not only will your size and strength increase,
but so will your mass, making it harder for
foes to knock you off."
257: Super Scope [Super Scope]
[09/92]
"A peripheral device for the Super Nintendo
Entertainment System, the Super Scope is a
wireless weapon that shoots infrared light
to a receiver placed on top of the television.
In Super Smash Bros. Melee, it can be fired
rapidly or charged up to release a more powerful
blast. It only has enough energy for 3 charge shots."
258: Tamagon [Demon World]
[Japan Only]
"This is the main character of a Japanese
NES game never released in North America. In this
quirky maze game, your goal was to work your
way through a series of scrolling mazes while
battling the cyclopean henchmen of a large,
winged demon. Tamagon not only had to worry
about the evil creatures, but also the walls, which
were extremely harmful."
259: Target [Super Smash Bros.]
[04/99]
"This is one of the targets you must hit
and destroy in a bonus stage of Super Smash
Bros. Melee. All bonus stages are specially
designed to test the individual abilities of
each fighter. Clearing the target-breaking
levels requires an ultimate combination
of skill, timing, and the specific techniques of
each character."
260: Thwomp [Super Mario Bros. 3]
[02/90]
"Thwomps spend most of their time suspended
in midair, waiting. When Mario passes below,
they crash down with amazing speed. As you
may guess from their appearance, they're
heavy and solid enough to make any attack on
them futile. Small ones are called Thwimps:
despite their weight, they often form groups
and bounce around."
261: Tingle [The Legend of Zelda: Majora's Mask]
[10/00]
"Tingle is a mysterious middle-aged man who
thinks he's "the very reincarnation of a fairy."
His bizarre behavior and unique speech are
just little pieces of his vibrant personality.
Tingle travels by way of a small hot-air
balloon, making maps of the lands below
him. Pop his balloon, and Tingle will fall to
earth to sell his maps."
262: Toad [Super Mario Bros.]
[10/85]
"Toad, Peach's longtime servant, first showed
off his strength in Super Mario Bros. 2,
then proved to be an agile driver in Super
Mario Kart. There are many Toads in Peach's
castle and across the Mushroom Kingdom,
and although they look similar, they have
varied natures. Not the best of guards, Toad
must often be rescued."
263: Togepi [Pokémon Gold & Silver]
[10/00]
"These adorable spike-shelled Pokémon hatch
from eggs given out by Professor Elm's assistant.
Common superstition holds that their shells are
chock-full of happiness and that they become
good-luck charms when handled with kindness.
It's impossible to predict which ability a Togepi will
call upon when it uses its Metronome move, so
you'd better be ready."
264: Tom Nook [Future Release]
"This guy's the friendly neighborhood shopkeeper
who kindly helps the player set up his or
her first house. He has a nose for business,
and his customer service is second to
none. During the course of the game, his store
starts as a corner shop, expands to become a
convenience store, and finally becomes a
thriving supermarket."
265: Topi [Ice Climber]
[10/85]
"Topis debuted in the game Ice Climber,
shuttling ice with which to repair cracks
in the floors. They were kept really busy
as Nana and Popo constantly cracked
the floors with single strikes of their ice
hammers. Despite the monotony of
their chilly work, these creatures never slacked
off for an instant."
266: Totakeke [Future Release]
"A wandering musician whose daily life is a
bit of a mystery. He plays in front of the
train station every Saturday night starting
at 8.00 p.m. He has a large repertoire and
plays both old and new hits from all over
the world. His music is so ingrained in
the villagers that it's impossible to imagine
them living without it."
267: Totodile [Pokémon Gold & Silver]
[10/00]
"Little but feisty is the best description
for these Water-type Pokémon. The first
thing they do when they see something
move is latch onto it with their powerful
jaws. Totodile was one of the three Pokémon
the Professor Elm offered to trainers in
Pokémon Gold, Silver, and Crystal. They evolve
into Croconaw."
268: Turtle [The Legend of Zelda: Majora's Mask]
[10/00]
"When Link played the New Wave Bossa Nova,
what masqueraded as a lone island rose out of
the waters of the Great Bay Coast and revealed
itself to be a giant turtle. This mighty
terrapin is ancient and wise beyond belief. It
sensed Link's destiny and braved the stormy
seas in order to transport him to the
Great Bay Temple."
269: UFO [Earthbound]
[06/95]
"At the beginning of EarthBound, this flying
saucer appears along with the ominous message,
"The War Against Giygas!" Adding to the mystery
are three more UFOs while fly amok in the
skies over Onett; how all of these alien craft
are connected is anyone's guess. In Super
Smash Bros. Melee, this slippery UFO appears on
the Fourside level."
270: Unown [Pokémon Gold & Silver]
[10/00]
"These Psychic-type symbol Pokémon
resemble ancient hieroglyphics found on
rocks, a resemblance that's said to be more
than superficial. Quite a few different shapes
of Unown have been confirmed, and it's
believed that each type has unique abilities.
These enigmatic Pokémon can be found
in the Ruins of Alph."
271: Vacuum Luigi [Luigi's Mansion]
[11/01]
"In a strange twist of fate, Luigi wins a huge
mansion in a contest he didn't even enter,
and the place turns out to be haunted!
After meeting a weird professor named Elvin
Gadd, Luigi enters the place armed with a
flashlight and a ghost-sucking vacuum
cleaner. Mario's trapped somewhere in there!
Can Luigi save him?"
272: Vegetable [Super Mario Bros. 2]
[10/88]
"These vegetables, which first appeared in Super
Mario Bros. 2, can be plucked from the ground
and hurled at enemies. Unlike regular veggies,
they often sport eyes or even faces;
in fact, when Princess Peach plucks them
from the ground to use as projectiles, the
expressions on their faces dictate how much
damage they'll do."
273: Venusaur [Pokémon Red & Blue]
[09/98]
"Evolving from Ivysaur, this deceptively toxic
Pokémon has a huge flower on its back
that emits a cloying fragrance: the scent
lulls its enemies into a state of calmness.
Venusaur's flower synthesizes sunshine
into pure energy for its Solarbeam move.
Think of Grass- and Poison-type Pokémon
and Venusaur comes first."
274: Viruses [Dr. Mario]
[10/90]
"These contagious viruses make life
difficult for Dr. Mario. They infect everything
they come into contact with, and the good
doctor must attempt to neutralize them with his
trusty megavitamins. Dr. Mario can stop
these pesky germs by lining up the megavitamin
capsules of the same color with the nasty
microorganism."
275: Waddle Dee [Kirby's Dream Land]
[08/92]
"Many delicate creatures like this one inhabit Dream
Land. They generally live carefree lives and
have never considered themselves to be
followers of King Dedede. Waddle Dees
are innocent and generally harmless to
man and beast. While they have virtually no
offensive or defensive power, they'll sometimes
try to wield a parasol."
276: Waluigi [Mario Tennis]
[08/00]
"This tall, thin, evil-looking guy seems to
be Luigi's rival. He works hard at his mischief:
Waluigi reportedly spent a lot of time training
for his debut in Mario Tennis by honing his
ability to antagonize the Mario brothers. While
it's general knowledge that he's the same age
as Luigi, his relationship to Wario is unclear."
277: Wario [Super Mario Land 2: Six Golden Coins]
[11/92]
"An old acquaintance of Mario's. His failure
to seize Mario's castle has fueled Wario's
desire for a palace of his own. Wario has
herculean strength and can do things that
even Mario can't imitate. His unexpected skills
include a talent with items and the ability
to assume many roles, among them a snowman,
a zombie, and a bat."
278: Warp Star [Kirby's Dream Land]
[08/92]
"The Warp Star originated as Kirby's
ride: it helped the ponderous puffball get
around at high speed. Hop on the Warp Star
in Super Smash Bros. Melee, and your character
will rapidly launch up and off the screen. You'll
return in a flash, causing an explosion
as you hit the ground. Try holding a direction
to alter your landing."
279: Weezing [Pokémon Red & Blue]
[09/98]
"The evolved form of Koffing. Weezing is
basically a pair of Koffing fused together.
They tend to float in the air and emit gas or
noxious smoke from the outgrowths that cover
their bodies. As strange as it may seem,
diluting Weezing emissions as much as
possible creates one of the most exquisite
perfumes known to man."
280: Whispy Woods [Kirby's Dream Land]
[08/92]
"A boss enemy from Kirby's Dream Land.
Whispy Woods is a big tree that shoots
whirlwinds at Kirby. It isn't the toughest
enemy: all Kirby has to do is avoid the
occasional whirlwind, suck in apples that fall
down, and then shoot them back at the tree.
In Super Smash Bros. Melee, Whispy Woods is
quite the blowhard."
281: Wobbuffet [Pokémon Gold & Silver]
[10/00]
"A patient Pokémon, Wobbuffet lives in
darkness to hide its mismatched black
tail. Even for a stoic Pokémon, this creature
is a testament to self-control; it will not
actively attack an opponent. Its Counter
and Mirror Coat moves are solely
used for reflecting attacks directly back
at its antagonist."
282: Wolfen [Star Fox 64]
[06/97]
"The beloved ship of the mercenary team
Star Wolf, which was hired to destroy Fox
and his team. The ship's abilities rival an Arwing.:
As a matter of fact, the Wolfen II was an
improvement over its predecessor and could
nearly outperform team Star Fox's ships.
Star Wolf's leader, Wold O'Donnell is Fox's
most persistent rival."
283: Yoshi [Super Mario World]
[08/91]
"Yoshis are gentle, fleet-of-foot dinosaurs
that make their home on idyllic Yoshi's Island.
They come in a variety of colors and have
evolved an interesting trait to help increase
their numbers: they can transform anything they
swallow into an egg. With adhesive tongues
and bottomless bellies, Yoshis have been
known to eat anything."
284: Yoshi [B: Egg Lay]
[Smash B: Egg Roll]
"To make up for his lack of powerful airborne
attacks, Yoshi has a miraculous jumping ability
and is resistant to damage while in the air.
Yoshi can also swallow a foe and transform him
or her into an egg: try doing this close to an
edge! The speed and power of the Egg Roll
increases if you hold down the B Button, but
it'll be tougher to control."
285: Yoshi [Up & B: Egg Throw]
[Down & B: Yoshi Bomb]
"Yoshi has no third jump, so the timing of his
second jump is of vital importance. The angle
and distance of his Egg Throw can be altered by
how you tilt the Control Stick and how long you
press the B Button. When Yoshi lands after
doing his Yoshi Bomb, stars appear on either
side of him, making it hard for enemies to
deliver counterattacks."
286: Young Link [The Legend of Zelda]
[07/87]
"Link's younger incarnation is often considered to
be the true Link: he was a young boy in the very
first Legend of Zelda game, and he has appeared
as a youth in most of the subsequent
games. Since his debut on the original NES in 1987,
Link's appearance has changed over and over
again, each time adding to the mystique of his
incomparable story."
287: Young Link [B: Fire Bow]
[Smash B: Boomerang]
"Young Link is lighter and faster than his
older self, and his Kokiri sword packs less
punch. Even though his Boomerang has a shorter
range, he has greater control over it. He's
a smaller target, and while his Hookshot has
less reach than older Link's, you can
still use it in midair as a last ditch attempt
to grab a ledge."
288: Young Link [Up & B: Spin Attack]
[Down & B: Bomb]
"With a youthful spring in his step, Young Link
can perform amazing wall-jumps. Once he
hits a wall, tap the Control stick in the
opposite direction to send him leaping upward;
you can practice to your heart's content in
Target Test. His Spin Attack can strike multiple
times even on the ground, and although it's hard to
discern, so do his Bombs."
289: Zapdos [Pokémon Red & Blue]
[09/98]
"Zapdos flaps its wings, and summer storms
appear, throwing lightning every which
way. It's said that you can hear this legendary
Pokémon coming, as its wings make a very
distinctive popping sound as it flies. In
addition to electrical moves like the dreaded
Thunder, it also wields a vicious move called
Drill Peck."
290: Zelda [The Legend of Zelda]
[07/87]
"The crown princess of Hyrule. Zelda entrusted
Link with the future of Hyrule after a revelation
came to her in the world of dreams. She knows
much about the Triforce; in fact, the only person
who likely knows more about Triforce lore is
Ganondorf himself, whom Zelda evaded in
Ocarina of Time by transforming into her
alter ego, Sheik."
291: Zelda [B: Nayru's Love]
[Smash B: Din's Fire]
"Zelda is a bit slow and, because of her
light frame, easy to send flying. On the
other hand, her magical skills lend her reliable
and explosive attack power. Zelda's easier
to use if you focus on waiting and countering
rather than pressing attacks. She can use
Nayru's Love to reflect projectile attacks
or as an offensive weapon."
292: Zelda [Up & B: Farore's Wind]
[Down & B: Transform]
"Zelda's midair Lightning Kick centers immense
magical power in the ball of her foot. If she strikes
perfectly, the attack is as strong as can be. If her
aim is slightly off, it'll be exceedingly weak.
Farore's Wind again utilizes Zelda's magical
prowess, this time by transporting her great
distances. It's vital to know the lay of the land
before using this move."
293: ZERO-ONE [Pokémon Snap]
[07/99]
"Many wild Pokémon live on Pokémon Island, and
avid cameraman Todd uses the ZERO-ONE as
his means to get close to them. The ZERO-ONE
is fully automated: its progress is monitored
by a series of strategically
located beacons. The vehicle can instantly
change its shape to allow it to travel
by land, water and air."
================================================================================
Japanese Version
================================================================================
---: Proximity Mine [Perfect Dark]
[05/00]
"The perfect accessory for ambushes, the
proximity mine has long been a favorite
covert weapon of the Carrington Institute
any surface and once armed, detonates with
incredible force when it detects motion
within its range. In the frantic world of
Super Smash Bros., it doesn't take long for it
to go."
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Note: Proximity Mine replaces the Motion-Sensor Bomb
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Copyrights
================================================================================
Super Smash Bros. Melee
© 2001 Nintendo/HAL Laboratory, Inc.
Characters:
© Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./APE inc.
© 1997-2002 Nintendo Games are property of their respective owners.
Nintendo of America Inc. Headquarters are in Redmond, Washington