Date: Monday, 7 January 5:51 (EST)
By: Thomas Sawyers <tesawyers@msn.com>
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L U I G I ' S M A N S I O N
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Table of Contents
I: Updates
II: Introduction
III: Story
IV: Controls
V: Walkthrough
VI: Bosses
VII: Items/Elements
VIII: Secrets/Tips
IX: Copyright and Contact Information
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I: Updates
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1-11-02: Well, it WAS my first guide, and there were plenty of
mistakes. I fixed them...hopefully. You may run across a few more, but I
have good intentions, so keep that in mind. I apologize for any
inconvenience.
1-12-02: I fixed some slight errors, and I'm working on a few new
sections.
2-2-02: Some people let me in on a few errors, and I patched them up. I
added some Blue Ghost Locations, and some Boo Strategies, as promised.
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II: Introduction
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Luigi, strangely enough, won a huge mansion via a contest he
didn't even enter. He decided to throw a party there with his brother,
Mario. Upon arrival, Mario is captured by ghosts and imprisoned within
the mansion. Luigi arrives and discovers the news. Your job is to
navigate throughout the mansion and capture ghosts for Prof. Elvin
Gadd. Using your Polterghost 3000 (vacuum), you must suck them up and
acquire keys, which are perfectly scattered throughout the mansion, to
venture further into it. This is no easy task, however. There are 4
floors, and plenty of traps. Are you up to the challenge?
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III: Story
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One day, Luigi received an unexpected message: You've won a huge
mansion! Naturally, he got very excited and called his Brother, Mario.
"Mario, it's me, Luigi. I won myself a big mansion! Meet me there and
we'll celebrate, what do you say?"
Luigi tried to follow the map to his new mansion but the night was
dark and he became hopelessly lost in an eerie forest along the way.
Finally, he came upon a gloomy mansion on the edge of the woods.
According to the map, this mansion seemed to be the one Luigi was
looking for. As soon as Luigi set foot in the mansion, he started to
feel nervous. Mario, who should have arrived first, was nowhere to be
seen. Not only that, but there were ghosts in the mansion!
Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" that's when
a strange old man with a vacuum cleaner on his back appeared out of
nowhere! This strange fellow managed to rescue Luigi from the ghosts,
then the two of them escaped...
It just so happened that the man, Prof. Elvin Gadd, who lived ear
the house, was researching his favorite subject, ghosts. Luigi told
Prof. E. Gadd that his brother Mario was missing, so the professor
decided to give Luigi two inventions that would help him search for his
brother.
Luigi's not exactly known for his bravery. Can he get rid of all
the prank-loving ghosts and find Mario?
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IV: Controls
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Control Stick:
- Move Luigi.
- Toggle throughout the Start Screen and Game Boy Horror menus.
A Button:
- Examine objects.
- Open/Unlock a door.
- Display next message.
- Choose an option.
- Zoom (Floor Map mode).
B Button:
- While in dark rooms, hold to turn off flashlight.
- Cancel.
X Button:
- Search Mode (Luigi's Perspective).
Y Button:
- Floor Map.
Z Button:
- Item List.
L Button:
- Expel current element (Press harder for better effect; see Section
VII for details).
R Button:
- Use the Vacuum Cleaner to suck things up (Press harder for better
effect).
C-Stick:
- Change direction of Flashlight and Vacuum Cleaner.
There are two controller styles to use. If you're a beginner, it's
best to stick with the default one. But once you get the hang of things
you can use the Sidestep controller style to help you suck up ghosts a
bit easier. It's helpful for ghost-catching, but it's a pain for pretty
much everything else.
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V: Walkthrough
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Foyer
Avoid the cursed door and talk to Toad. Listen to his story and
select "Leave it to me!". Do this every time. When you see a Toad, you
see a saving point. It's important to save, and there's only two ways
of doing it: By Toad, and by Boo Capture. Toads are a bit more
reliable. Save, then go to the 2nd floor. Vacuum the chandelier and grab
the cash. Money isn't important now, but it determines Luigi's reward
for completing the game. Always try hard to earn money! Vacuum the
remaining coins and re-enter the Parlor. After all, it's the only
unlocked door!
Parlor
Search the room for money and then vacuum the purple candles. Get
ready, your first battle draws near! After they finally shut up, use E
Gadd's tactic and suck in the ghosts. Believe me, it works. There are
three who need dealt with. Afterwards, grab the key, and the GB Horror
will appear. Use this to pinpoint the door to which the key fits.
Anteroom
This room has more ghosts in it. Get used to it, all dark rooms
do. Check for change and exit left.
Wardrobe Room
Defeat all ghosts in here EXCEPT the one in the leftmost cabinet.
Check the right cabinet first. This ghost is a quick one. With some
skill, you can stun him nearby and suck him in for a ton of money. Now
clean the rest of the room and exit left. Save the game, and head back
inside. Grab the key by the ceiling by using the Vacuum and C-Stick,
then head to the newly-accessible door.
Hallway B
This hallway has two fake doors, they're on the top wall, the 2nd
and 3rd ones. There are easy ways to tell if a door is fake or real. One
is to see if carpet leads to the doorway. If so, the door is real.
However, there isn't always carpet. I just use the vacuum. Oddly
enough, if the door DOESN'T move when it's aimed at it, it's fake. Take
caution of this, if you try to enter a fake door, you'll knock 10 off
your life, and lose coins as well. If anyone has any more ways to
identify fake doors, please feel free to contact me.
Enter the first door.
Study
In this room you'll know precisely what E. Gadd was talking about.
You'll see a ghost, but it can't be sucked in, can it? Incorrect. This
is a Portrait Ghost. It has a whopping 100HP, and reveals its heart
only under certain conditions. I just stare at the wall and evade the
incoming books. The ghost will eventually yawn--and reveal its heart.
Now's your chance. Suck it in, no need to stun it. As it's being sucked
in, pearls will appear. They are worth good money. On top of that, the
pictures which E Gadd's machine will turn the ghosts into will turn out
nicer if you collect larger pearls. Why? No clue. Just do it.
The longer you keep the ghost at bay with the vacuum, the larger
pearls it will begin to spew. If you get it to about 15HP or so, a huge
pearl will pop out. Then the picture will be crystal-clear...perhaps.
Hallway B
Enter the west-most door.
Master Bedroom
Here's another Portrait Ghost. Raid the room of treasure, then
suck the curtains to the left. "Ooh! Such a draft!" That's your cue.
Suck her in. If you've noticed, a stupid poison mushroom will appear if
you keep the ghost within the limits of the vacuum long enough. You
can't do much about them, just pray that it won't hit you. If it does,
you'll shrink for about 15-20 seconds, and lose a ton of coins. After
the ghost is a goner, suck the ceiling fan for a long while.
Eventually, money will pop out.
Hallway B
Enter the door with the baby in it. It zooms in on it, so it's
kind of hard to miss.
Nursery
Collect the coins by the horse, then the 50HP heart inside the
cabinet. Suck the horse until the baby confronts you. Locate the ball,
and suck it into the Vacuum. Hold R and aim at the baby. Release R and
nail it. Check the Boss section for the remainder of the battle. ... Yes,
there's more.
After you've won, you'll see a chest. Collect the Pink Key and
you'll return to E Gadd's Lab. From there, you'll watch the machine I
told you about. Afterwards, you can go to the Gallery, Training, or
Mansion. Choose either, but once you choose Mansion, come on back to
the guide. Deal?
Foyer
Since you have the Pink Key, you can enter the Cursed Door. Do so,
but not before saving.
Hallway B
You'll be here a lot. Take a right, a left, then another left,
followed by one more, and a final one just before you reach the second
Cursed Door.
Bathroom B
You'll hate these ghosts, trust me. Avoid them until they are next
to each other. When they are, suck them in at once. If you fail to, one
could grab you. Shake the control stick to free yourself, and use the
two seconds of pity they feel to capture them. Grab the key. Exit.
Hallway B
Enter the Ballroom.
Ballroom
Guess what! Another breed of ghosts. Suck their masks off, then
proceed to suck them up as normal. After they're all gone, another
Portrait Ghost will appear. Stand on the rotating platform until the
ghosts bow, and in turn reveal their heart. Suck it in, grab the key,
and head up.
Storage Room
Surprise, surprise, clean the room of ghosts, then press the
switch on the bottom wall. Next, suck off the poster, then hit the next
switch. Boo-time baby. You'll unleash 51 Boos. 50 of which need to be
caught, and 1, the strongest of all, who is the boss of the game. Suit
up, it's going to be a long ride.
Foyer
Retrace your steps. Re-enter all rooms you already have minus the
Bathroom. Use the GB Horror to pinpoint the Boos. Sometimes you'll
uncover a bomb, if so, run. Other times you'll uncover a Boo Ball. Suck
it up and shoot it anywhere. Rarely, you'll uncover the Boo itself.
They're not hard to capture; just simply hold R. They like to flee. If
they do, go to the room to which they fled quickly. If it's locked,
return to the area later.
Collect at least 5 Boos then enter the Washroom. It's just beneath
the Bathroom.
Washroom A
Simply save and check the toilet and sink in here.
Fortune-Teller's Room
Don't do anything in here yet, unless you really want to. Just
keep in mind that the Crystal Ball is actually a Fortune Teller. Bring
her Mario's dropped items and she'll bring you important information.
Exit right.
Mirror Room
Boy, you'll love this room. There's a mirror. Imagine that. Ghosts
appear in here, but there's a catch. You can only see their reflection.
If one's coming from the top, check the bottom. The ghosts stir up a
bit of dust when they appear, so that can help you find them too.
Clear the room and catch the Boo. A tip: Boos are in rooms with
ghosts or important things. There aren't any outside or by Toads. Open
the chest and get the Fire Element. E. Gadd will give you the details.
Fortune-Teller's Room
Light the candles to get a key. Exit up.
Hallway B
From here, go left until you reach the door at the end;
conveniently located next to a few bats. Easily dealt with. Enter.
Laundry Room
It's dark, there's spooky noises. You know the drill. Defeat the
ghosts and open the washer. Tada! It's Mario's Hat! Raid the room of
treasure, and exit down, being sure to avoid the fake door.
Butler's Room
There's not much to this room as of yet. Check the pail behind the
candle for a gem. Catch some fire, and look around for money. Check
near the toilet paper for a mouse hole. Search it and it will suck you
inside to a hidden room.
Hidden Room
It's hidden all right, and for good reason. It seems this is where
the family heirlooms are kept. It's loaded with money! There are
Elemental Ghosts lurking about in here within the chests, so listen up.
Use the fire on them to stun them, THEN use the flashlight. Suck them
all in to turn on the lights, lure a Boo into hiding, and gain you
access to yet another chest.
Keep in mind that there are other Elemental Ghosts in the game.
Some yield fire, some water, and some ice. Use fire to stun ice, water
to stun fire, and ice to stun water. Yes, there's ice, moron. ;) Exit
left.
Butler's Room
Refill your fire gauge, and head back to the hallway, where I'm
sure by now you've seen a ghost carrying a candle.
Hallway B
Light the candles floating about, then quickly return to the
Butler Room; the area to which the retard will run out of panic.
Butler's Room
Back again, I know. Rid yourself of the mice running ramped around
the room, then prepare to suck in the one being in the game who's more
of a coward than Luigi. Pity. Do him in, then grab the key. Onward!
Conservatory
This place is...different. Hit the instruments to activate them all,
then walk to the piano. The pianist (a Portrait Ghost, BTW), will
appear and play a melody. Guess correctly and she'll attack you with
music sheets! Don't panic just yet! Suck them in, then suck her in. For
future reference, searching for money and Boos in the ghost rooms
should now be a habit, so I'm not going to remind you anymore. I'm not
THAT dedicated. Grab the key, exit down.
Hallway B
Head to the Dining Hall with your new key.
Dining Hall
Inside lies another Portrait Ghost, Mr. Luggs (LOL). First suck
off the table cloth, then light the candles on the table. Suck in
Mr. Lugg's food, until the ghostly chefs bring him more. Suck them in,
quickly, then continue to suck in the food. When he's out, you'll know
it. The surprisingly irritating melody chimes in, and he'll shoot
projectiles at you. Run in a random motion and he'll stop firing. Now
stun him and suck him in. Try hard to do him in, he doesn't show his
heart often. You'll win a chest, with......more money! Exit left.
Kitchen
There's only one ghost in here, but he's Elemental. Eliminate the
flying cooking utensils, then SUCK open the fridge. If you normally
open it, you'll take damage. Defeat the ghost as described above, and
you'll win the Water Element. Zing!
But before you catch some water, catch some fire. Open the oven
and light it for a shiny gem. Pretty. Now ignite the fire using water,
and exit into the Boneyard.
Boneyard
This is just annoying. Water the plant, then water the soil
itself. Lure the dog around a bit and a ghost (Mr. Bones) will pop out.
Defeat him and a bone will pop out. While the doggie is distracted by
it, suck him in, pronto. Search the dog box for a portal. Enter it.
Welcome to the Graveyard.
Graveyard
First off, snatch the gem inside the spouting. Then check the
center tombstones. You'll summon three Mr. Bones'. Defeat them all,
then grab the 50HP heart in the northwest tombstone. Why 50HP? There's
a boss three feet from you! The Bogmire strategy is in the Boss
Section. Tallyho!
Snatch the Green Key and warp back to E. Gadd. Watch the cinema of
ghost-contraption again. Report to the Mansion, posthaste.
Foyer
Remember the cursed door on Hallway B? Go there. Open it to report
to the Courtyard.
Courtyard
This place isn't a hassle, really. Just check the area for items,
and don't forget to check the Birdhouse. You'll need to give that item
to Madam Clairvoya. Defeat the dangling ghosts that appear on tree
limbs to light the area and win more money. Grab some water from the
fountain. See that well over there? Climb in, I think you'll want to
see what's going on inside...
On your way out, defeat another dangling ghost, the damn things,
and get a key. Enter the Rec Room, which is to the east of the Well,
but not before saving via Toad, who seems to be in the one spot there
is to hide.
Rec Room
Another ghost is lifting weights in here. Punch the punching bag
to fulfill Luigi's wishes, and hit the ghost with it. Repeat this twice
more and you'll stun the ghost. Haha, what a loser. Get the money, but
don't leave yet, there's one more thing you can do in here to get a
secret key. Figure it out on your own, or if you're stuck very
seriously, refer to the Secrets/Tips section. Exit down.
Hallway C
If you have the secret key, use it here to your left. If not,
better luck next time; you have to take the long way around the
mansion. Go upstairs and put out the fire on the door. Tea Time.
Tea Room
Defeat the ghosts while evading the china and use the pads on the
ground to reach the treasure chest containing the ice element. Grab
some from the ice on the next table over, then exit down. If you're
quick, you can catch the golden mouse, too. It packs quite a chunk of
change.
Hallway C
You'll more than likely hate this floor, so be on guard. It's
somehow similar to the first floor as far as the locations of the bath
and wash rooms. Enter the northwest-most door.
Bathroom B
Pull back the curtains and when the ghost spots you, freeze her
with your ice and then suck her dry. Check the sink, grab the key, exit
right.
Hallway C
Navigate and reach the locked door, which is adjacent to the
Conservatory, and located on 1F. In other words...the only darkened room
on 1F.
Billiard's Room
In here there's a Portrait Ghost playing pool. Leave him be, for
now. Go to the Chess Table and vacuum it. A Money Ghost will come out.
Suck him up if at all possible, then suck the balls after the ghost
breaks them. Use the same strategy as you used on the two bosses.
Repeat twice and it will stun the ghost. Grab the chest, exit right.
Projection Room
This is exactly like the Mirror Room, except twice as frustrating.
Defeat multiple ghosts and obtain Mario's Glove. Another item to be
sacrificed to the fortune-teller. Hot dang. Head back to the Fortune-
Teller's room and give her the Mario apparel, and of course, the
letter.
Fortune-Teller's Room
Just shine the flashlight on the ball and she'll share her
knowledge. Exit up, head to the second floor hallway, and grab some
fire along the way.
Hallway C
From the entrance, make a left from Luigi's perspective, and enter
the first door there. Welcome, friend, to Astral Hall.
Astral Hall
Check the area for cash and then do the ONE thing there is left to
do in here. You guessed it, light the candles. Defeat the ghosts to be
able to enter the Observatory. Try short-cutting my method and entering
it anyway, and you'll find that it's not so easy to lift the curse in
there.
Observatory
I come here fairly often. It's a place to sort of hide from
danger. Go to the edge of the platform and suck in a meteor. Fire it
and......blow up the moon. Don't worry, it's only an illusion. Boos, no
doubt. With the moon destroyed, a pathway is formed. Walk across it and
grab the Star. This area always reminds me of Star Haven in Paper
Mario. (N64)
Hallway C
Enter the room across from Bathroom B.
Nana's Room
I found this to be frustrating, as well as humorous. Knock the
yarn balls off the table and shoot them at the Nana. Hit her three
times to stun her. Watch her laser vision as well, though most grandmas
have it anyway. If you miss, you have to start over by exiting and re-
entering. Check the bookshelf for a bit on granny's background if you
wish.
Hallway C
Head to Hallway A and enter the locked door.
Twins' Room
All you have to do is suck the toy planes on the ceiling. Use the
same method as you did on the ceiling fans and you'll do fine. Once
they appear, play their game. The trick to finding them is using the
vacuum on the boxes. If they move then they have a ghost inside. Flush
them both out and they'll challenge you to a battle. Details? Section
VI.
After you've won, and it's fairly easy, collect Mario's shoe from
the chest. Take the two new items to Madam Clairvoya.
Fortune-Teller's Room
After she reads the star, you get to FINALLY suck the bucket of
bones in your vacuum. Do so, and grab the key that appears. Grab some
ice from the Tea Room, and find the newly-unlockable door on 3F.
Safari Room
I detest this room immensely. You'd best prepare for the Elemental
ghosts and the Banana ghosts, 'cause there's plenty of them in here.
Defeat all of them and grab a heart that's by the right wall. Exit.
Hallway D
All these doors are fake but one, and it's the second-to-last room
you'll enter in this game, so don't worry about it. Enter the door at
the end of the hallway. Brace yourself, you're about to face 15 Boos,
and when Boos team up, it's not very pretty.
Balcony
Here they are, perhaps you should find some hearts if need be,
because this is long and frustrating, but you've grown accustomed to
that though, haven't you?
Defeat them, and grab the Blue Key. Attempt to enter the door, and
you'll hate what happens. Thanks to lightning, there's been a blackout.
Hallway E
Enter the last door on the bottom-right, and answer the phone.
It's Toad, so you can do whatever you want, scare him, if it makes you
happy. But tell him you're Luigi to learn some information.
Answer the second call afterwards, to catch some info on Uncle
Grimmly, an old ghost (hah) who only likes the darkest of rooms, and
they need mirrors too. Well there's candles in the Mirror Room, so why
not check the Wardrobe Room?
Be careful on your way down, there's plenty of Ghosts. Don't play
the superhero, just avoid them, it's better that way. They won't end,
but eventually, you will.
Wardrobe Room
Just stare into the camera until Uncle Grimmly shows his heart.
You'd think it would take some more effort, seeing as though he's
cautious, but nope. Suck him in to get the key. Return to Hallway B.
Hallway B
Enter the bottom-rightmost door, and go down the steps. Enter the
door.
Breaker room
Not a lot to do here, just flip the switch on the North wall and
grab the key. Snag the Money Ghost from off the table, then head back
to a Toad to save. Enter the door across from the Breaker Room.
Cellar
Now you can play superhero again. Check the barrels for ghosts,
there will be 3. Suck the dust off the floor, and locate the Reverse-
Gravity Pads. They'll make your trips through here a lot easier. Grab
the key, and head to the Telephone room again.
Telephone Room
One chest in here has treasure, the other two have skeletons.
Defeat them to turn the lights on. Head upward.
Clockwork Room
This is just dumb. Activate three of the clocks (southwestern
table, northeastern wall, northwestern wall), and the tin soldiers will
attack you. Suck their handles off of their backs to attack them. It's
dumb because the others feel it's funny to interfere. Suck them all in
to gain entry to the Roof.
Roof
Grab some fire here, and suck all the ghosts in. Then suck in a
few Elemental Ghosts. A chest containing a key will appear as a reward.
To exit, go fall through the right chimney.
Sealed Room
Yup, this is the room you couldn't enter on floor 2F. It was
sealed, and you can see why...wait, not yet you can't. The big chest on
the right holds the ghosts, so get it last. Check EVERYTHING in here,
it's bound to have something in it. Defeat the ghosts to get a key.
Exit by using the mirror trick. If you haven't heard of it yet, just
check a mirror with the Search.
Foyer
Go to the locked door on 2F.
Sitting Room
Grab some fire, and light the candles. Extinguish the Elemental
Ghosts. Grab some water next. Exit right.
Guest Room
This room is upside-down. Stun the ghost by squirting her with
water three times. Suck her in, and avoid the dolls. Exit the room,
then re-enter. Grab the treasure, and warp to the Foyer via using the
mirror trick. Head to the room adjacent to the Telephone Room, on
hallway E.
Armory
This room has a lot of armor. Hence the name. Check the armor FROM
THE SIDE to see what happens. If its arm falls, it's ghostbusting time.
If not, nothing happens. After you've checked all the armor, check the
chests. That's it, grab the key. There's a mirror on the north wall
too, if you care.
Ceramics Studio
You might not think it would be, but this is real simple. Grab
some ice, and play the Ghost's game. It's not tough at all, if you have
even the slowest reflexes, you should win easily. Avoid projectiles,
and suck him in to win a second victory against the ghost. Check all
the pots, there's money in them.
Armory
Warp to Foyer from here.
Foyer
Head to the Cellar from here.
Cellar
Exit left.
Hallway F
Enter the top-left door.
Pipe Room
Easy room. Defeat the ghosts and grab some ice. Freeze the toxic
waste and walk across it to turn the water off. Grab the new key.
Hallway F
Enter the bottom-left door this time.
Cold Storage
This can be tricky because of the frozen floors, but it's still
not too bad. Melt the ice in the corner, and battle the Ghost. Avoid
his attacks and counter using fire on him. Melt the ice and suck him
out of existence. Head now to Hallway D.
Hallway D
Enter the one remaining locked door on 3F.
The Artist's Studio
Upon entering, you'll notice paintings of all the ghosts you love
to hate. The last Portrait Ghost will go down swinging, that's for
sure. He'll send one wave of ghosts at a time. If you can, try to stun
all three at once, then suck the three in, it saves you time and HP.
After you suck all of them in, go for the source of the problem, the
artist. Once he's sucked in, you've caught all 23 Portrait Ghosts! Grab
the Boo and head back to Hallway F.
Hallway F
Open the door at the end of the hallway.
Hallway G
At the end of this hall awaits King Boo. He has some backup, and
is much tougher than standard Boos. What now? You can't just leave, not
if you want to save Mario! Enter the cursed door.
Secret Alter
Grab the jewel from the chandelier, and approach King Boo. He'll
explain how Luigi needs to share Mario's fate...but you won't let that
happen, will you? Section VI for the lowdown.
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Section VI: Bosses
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Chauncey: This isn't hard at all. Chauncey will toss rocking horses at
you, then fling balls identical to the one by his crib. Grab the third
ball and fire it at the baby. This stuns it. Vacuuming time. Repeat
this process to capture it.
Bogmire: This is irritating. You need to suck up the black shadows in
your vacuum and fire them to hit the purple shadow (Bogmire), while
making an attempt to avoid the shadows. After you hit Bogmire, suck it
while it's recovering. Repeat this process to capture it.
The Twins: This is ridiculously easy. One boy is in a car driving in
mad circles, and the other is in a plane flying in mad circles. The
only difference is that one honks at you to move, and the other one
drops bombs. Go for the car first. Once he's sucked in, the other is
easily dealt with. Capture them both successfully to win Mario's Shoe.
Boolossus: Finally, a formidable boss! When the Boos form together,
their size and speed go through the roof! Suck Boolossus to your
vacuum, and carry him over to the statue's point to pop him. After this
happens, grab some ice from the statue, and sling an icicle at the Boos
to freeze them. One by one, suck them in like this. Once they reform,
re-pop them again. It's harder than it sounds, as the Boos' power
weakens, they become more desperate, and run or attack you constantly.
Defeat Boolossus to add 15 Boos to your collection.
King Boo & Bowser: Just as no Mario game can go without Bowser, neither
can a Luigi one (This can also be proven by playing Mario is Missing
for the SNES and PC). King Boo teams up with Bowser here, but, Bowser's
dead! A ghost is a ghost, but the ghost of Mario's long-time rival,
aren't we pushing it a bit?
To beat King boo, run from Bowser until he launches three spiked
bombs at you. Fire one at him when he lowers his head to attack. Stand
clear, it's a big blast. King Boo will at last emerge. Suck him in
(while avoiding Bowser's attacks) as you would any Boo. Repeat this to
clear the game. King Boo has 500HP. That's 500 more than I was hoping.
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VII: Items/Elements
------------------
Keys: There are several keys scattered throughout the Mansion. You must
complete puzzles and meet objectives to obtain them all. You can check
the keys you have and the remaining locked doors by using the map.
Colored Keys: There are 4 Big Keys throughout the game. One is awarded
each time you beat a boss (with the exception of the "The Twins"
battle). They are used on the cursed doors throughout the mansion.
Fire Element Medallion: This enables you to use the Fire Element. It
can be used to light candles and other objects, and to defeat certain
ghosts. It can be obtained by sucking a fiery ghost from a fiery
object.
Water Element Medallion: This enables you to put out fire, water
plants, and defeat certain ghosts. It can be obtained by sucking a
watery ghost from a watery object.
Ice Element medallion: This enables you to freeze water, and defeat
certain ghosts. It can be obtained by sucking in an icy ghost from an
icy object.
Money: There is SO much money in the mansion it's unbelievable. Money
can be found in chests by meeting an objective, or in hidden places
like vases, chandeliers, ceiling fans, or cabinets. It can also be
obtained by sucking in extremely fast blue ghosts, or Golden Mice. The
blue ghosts can be found in the following locations:
-Wardrobe Room
-Hidden Room
-Kitchen
-Dining Room
-Storage Room
-Nursery
-Study
-Rec Room
-Conservatory
-Nana's Room
-Billiards Room
-The Twin's Room
-Breaker Room
-Cellar
-Sealed Room
Golden Mice can sometimes be found in the following rooms or hallways:
-Study
-Tea Room
-Dining Room
-Safari Room
-Fortune-Teller's Room
-Hallway (2+)
-Sealed room
-Tea Room
-Kitchen
Mario's Dropped Items: No one seems to know how, but Mario's items have
been scattered throughout the mansion. Here is a list of the items and
their locations:
Mario's Hat
-Found: Laundry Room
-Obtained: By checking the washer
Mario's Letter
-Found: Courtyard
-Obtained: By checking the mailbox
Mario's Glove
-Found: Projection Room
-Obtained: By successfully clearing the room of ghosts
Mario's Shoe
-Found: Twins' Room
-Ontained: By successfully defeating the Twins
Mario's Star
Found: Observatory
Obtained: By blowing up the illusionary moon
When you get items, take them to Madam Clairvoya, and she will
give you important information about Mario. Don't care about Mario's
whereabouts? You still need to collect his items, because Madam
Clarivoya is a Portrait Ghost.
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VIII: Secrets/Tips
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The Art of Mirroring: The art of mirroring is easy, just find any
mirror in the mansion, except for the one in the mirror room, and
search it using X. It will warp you to Foyer every time. Take note that
this doesn't work during the blackout period of the game.
Gardener: Luigi wasn't cut out for this job, either, but what the heck.
The plants outside the mansion (e.g.: Balcony) will spew out treasure
when you water them. This works wonders on the plants on the Balcony.
Try it, I guarantee you'll like the results.
Rendezvous: When you first reach the Boneyard, water the plant by Mr.
Bones' grave before fighting Bogmire. Water it again after fighting
Bogmire, and before fighting Boolossus. Water it one final time after
fighting Boolossus, and before fighting Bowser, to win a shiny little
GOLD GEM.
Just Rewards: There are two GOLD GEMS in the game, one of which can be
found by capturing all 50 Boos. Boos do not appear in rooms with Toads,
hallways, or outside, with the exception of Boolossus. When Boos
appear, just approach them and hold R. It's not near as hard as regular
ghosts. If a Boo flies through a wall, you need to quickly go to the
room on the other side of the wall, before it hides again. If the room
is locked, or you don't make it in time, the Boo will return to the
area in due time. Boos are easily caught in lighted areas, but in
hallways, they are extremely tough: their HP goes down about 1 every
second. The darkness strengthens their power I guess. They din't stay
in hallways for long, so lure them in to lighted rooms, and suck them
dry.
Capturing Two Ghosts with One Stun: If you encounter more than one
ghost at a time, there's a vital technique that can be used. Try to
lure as many ghosts together as possible, then stun them all at once.
When they are stunned rotate the Control Stick to reel them in. If
there is too many, though, you may not be able to capture them all.
Key Cache: There is a secret key in the game, and it's found in the Rec
Room. As I previously mentioned, you must do something in that room.
Just simply run on the treadmill for a few seconds and it will pop out.
The key isn't required, but it helps you to get from F1 to F2 a lot
quicker.
Second Wind: You can return to any spot that has a 50HP heart and grab
another one. It takes a while to reappear, though. This comes in handy
when you are in need of health and you can't seem to find any.
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IX: Copyright and Contact Information
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If you have any further questions, or see an error/improvement that
could be fixed/made, feel free to email me at tesawyers@msn.com.
(c) Thomas Sawyers, Jan. 9th, 2002