Luigi's Mansion - Mansion Differences Guide
Version 2
By Greenpickle
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.0. Contents
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To search for a particular section, append references together with dots
in-between and at start and end, e.g. '.3.1.5.'.
0. Contents
1. Legal information and use of this guide
2. Introduction
3. Current content
4. Version differences
1. The Mansion
2. The Hidden Mansion
3. Lists - PAL The Hidden Mansion/other versions
1. Boos' HP
2. 'Normal' ghosts
3. Boss differences
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.1. Legal information and use of this guide
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Feel free to print or distribute this guide, under these conditions:
- Credit is given to me.
- It is not altered in any way.
- No item or service is asked in exchange for it; it is free.
If you come across any significant section of this guide and its use does not
comply with the above terms, please e-mail me.
To contact me to either suggest information or ideas or point out corrections,
use e-mail. The e-mail address to use is greenpickle512@googlemail.com.
Luigi's Mansion for the Nintendo GameCube is copyright 2001 Nintendo.
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.2. Introduction
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There are various differences between versions of Luigi's Mansion, and
especially the PAL version of The Hidden Mansion varies from all others. This
guide is written to make it clear what those differences are.
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.3. Current content
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At the moment, this guide contains:
- All version differences I can come up with.
- List to show Boo HP differences.
- List to show numbers of 'normal' ghosts in the PAL The Mansion.
- List of boss differences.
This is most likely the final version, unless I have made any mistakes or
anyone requests any more lists.
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.4. Version differences
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This is split into two sections, for the two different mansions obtainable:
The Mansion and The Hidden Mansion, which is unlocked after completing
the game, only on that game file.
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.4.1. The Mansion
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PAL (e.g. Europe, Australia) NTSC (e.g. USA)
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Rooms are fairly light, so they can The room is harder to see where
be easily seen without Luigi's Luigi's torch is not shining; this
torch. is also the case in both versions of
The Hidden Mansion.
------------------------------------ ------------------------------------
The rank requirements are different: There is a maximum of 142,390,000G
150,000,000G for A-rank. There is and 100,000,000G is the A-rank
no more money, which means an A-rank requirement.
is not possible in The Mansion:
there is still a maximum of
142,390,000G.
(All other rank requirements are the
same)
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.4.2. The Hidden Mansion
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Differences present in both PAL and NTSC The Hidden Mansions:
- There is no introduction movie or training, and you already have the first
key. This, however, is also the case if you select 'The Mansion' after
having already beaten the game once on that file.
- Luigi takes double the damage he takes in The Mansion.
- Except for with Boos, the Poltergust is stronger than in The Mansion; it is
said that it is 5 times stronger in the PAL version and 1.5 times in the NTSC
version, but this remains untested.
- There is a small star in the bottom right hand corner of the screen. (If you
can't see this when playing in The Hidden Mansion, the chances are it has
been cut off by your television.)
- Ghost stun periods are much shorter, so you must be closer before flashing
them with the torch. (Note: portrait ghosts do not need to be flashed with
torchlight; they can be vacuumed straight away when their heart is exposed.)
- There are more poison mushrooms, in furniture and Portrait Ghosts.
- When you select 'The Mansion' from the menu in E.Gadd's laboratory, he says
'Careful now, Luigi!', while selecting 'The Hidden Mansion' will make him say
'Don't get scared stiff, Luigi!'
_______________________________________________________________________________
Differences present only in the PAL version of The Hidden Mansion:
- The entire mansion is mirrored from left to right/right to left, including
Luigi (his cap's 'L' is reversed and he uses the Poltergust left-handedly).
NOTES: - E.Gadd's lab. is only mirrored during Portraitification. At the end
of this, though, it flips back quickly, quite visibly, so that Luigi
shines his torch to the right, as usual, to show the captured Portrait
Ghosts.
- All other cut-scenes are mirrored.
- There are many more 'normal' ghosts in hallways and rooms.
- Boss Ghosts are harder (usually faster, bigger attacks), and sometimes
different strategies are needed.
- Some Boos have more HP.
- Some Boos move around more quickly or are more agile. A notable example is
TurBoo. (Perhaps all of them are faster.)
- There are quite a number fewer hearts, and some have changed in size
(generally becoming smaller).
- Money: 25 more diamonds (grey) are present, each worth 2,000,000G, one in
each Golden Mouse and one in each Blue Ghost. This means that 50,000,000G
extra is available, bringing the maximum up to 192,390,000G - and so an
A-rank is possible.
- The requirement to fight the final boss is 45 Boos rather than the normal 40;
there is no change in the 20-Boo requirement earlier on.
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.4.3. Lists - PAL The Hidden Mansion/other versions
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This section contains various lists to demonstrate some of the above
differences:
- Boo HP
- Numbers of 'normal' ghosts in rooms/hallways
- Boss differences
The lists show the differences in these areas between PAL's The Hidden Mansion
and all other mansions.
To request another list, e-mail me at the address found in the 'Legal
information and use of this guide' section (1.) above.
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.4.3.1. Boos' HP
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It turns out that some Boos have lower HP in The Hidden Mansion (PAL), though
it is higher for most.
(Arranged alphabetically)
/////////////////////////////////////////////////////////////
/ Name / The Mansion HP/ The Hidden Mansion HP /
/////////////////////////////////////////////////////////////
/BamBoo / 30 / 150 /
/Boo B. Hatch / 200 / 100 /
/Boo La La / 60 / 80 /
/Boo Peep / 100 / 100 /
/Boocaster / 300 / 50 /
/Boodacious / 80 / 150 /
/Booffant / 300 / 300 /
/Boogie / 40 / 50 /
/Boohoo / 50 / 80 /
/Booigi / 40 / 50 /
/Boojangles / 50 / 60 /
/Boolderdash / 150 / 300 /
/Boolicious / 30 / 40 /
/Booligan / 80 / 100 /
/Boolivia / 100 / 200 /
/Boomeo / 40 / 50 /
/Boomerang / 300 / 200 /
/Boonita / 100 / 100 /
/Boonswoggle / 100 / 80 /
/Booregard / 100 / 100 /
/Booripedes / 100 / 150 /
/Booris / 100 / 100 /
/Bootha / 50 / 60 /
/Bootique / 300 / 200 /
/GameBoo / 50 / 60 /
/GameBoo Advance / 30 / 40 /
/GumBoo / 40 / 50 /
/Kung Boo / 40 / 50 /
/LimBooger / 100 / 100 /
/PeekaBoo / 40 / 100 /
/ShamBoo / 50 / 200 /
/TaBoo / 50 / 60 /
/TamBoorine / 200 / 150 /
/TurBoo / 50 / 30 /
/UnderBoo / 150 / 200 /
/////////////////////////////////////////////////////////////
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.4.3.2. 'Normal' ghosts
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I use 'normal' to generally mean created by Van Gore. It excludes mice, bats
(there are many more mice and bats in hallways, but these are hard to count),
Portrait Ghosts, Golden Mice and Blue Ghosts. It does not exclude small
exploding spiky things and flying pink/green blobs.
The following are the codes I have used in the table for the types of 'normal'
ghost (most names are made up by me; I hope it's clear what they mean):
A Yellow (10HP)
B Pink (20HP)
C Blue (30HP)
D White Grabber (10/20HP)
E Red Grabber (20HP)
F Purple Grabber (20HP)
G Shyguy (20HP)
H Fire Elemental (varies)
I Water Elemental (varies)
J Ice Elemental (varies)
K Mr. Bones (30HP)
L Banana Dropper (40HP)
M White Hanger (0HP)
N Purple Hanger&Bomber (0HP)
O Yellow Bomber (0HP)
P Exploders
Q Mini Pink Blobs [many]
R Mini Green Blobs [many]
In the table, the code refers to the ghost(s) and the number to the number of
them. The commas separate times when ghosts appear. For example, if one
yellow ghost appears, and then 2 yellow and a pink one later, I write:
'1A,2A1B'
It might seem confusing, but it saves space and makes it easy to read all
together. (There are no numbers with Q and R.)
Where HP can vary, an HP value is given after the letters, e.g.
'1H[10]'
'2D[20]'
'2H,1H,1H[20]'
Only rooms with 'normal' ghosts in are listed. They are in the order in which
they would most likely be visited.
/////////////////////////////////////////////////////////////////////////////
/ Room / The Mansion / The Hidden Mansion /
/////////////////////////////////////////////////////////////////////////////
/ Parlour /1A,1A,1A /1A,1B,1C /
/ Anteroom /1A,1B,2A,1A1B /1C,2B,1B /
/ Wardrobe Room /1A,1A,1A1L,1A1L /1C,1D[10],1D[10],2D[20] /
/ 1F Bathroom /2D[10] /3E /
/ 1F hallway /2M1N1O /1M3N2O4P /
/ Ball Room /2G,2G,2G /2G,2G,2G QR /
/ Storage Room /1B,1E,1B1E /2A1L,2C,1A3L /
/ Mirror Room /1D,1D,2D,2D[20] /2D,4D[20] /
/ Laundry Room /1B,1E,1B1D[10] /2G,1B1C /
/ Butler's Room / /R /
/ Hidden Room /5J[20](chests) /4G(chests) /
/ Kitchen /1J[20] /1J,2B2J[20] /
/ Boneyard /1K /1K /
/ Graveyard /3K /5K /
/ Courtyard /1M3N Q /4N Q /
/ Bottom of the Well /1M /1N /
/ Tea Room /1D,1D[20] /1A1C1E1J,2J[20]3G /
/ 2F hallway /2M2O4P /1M2N1O2P /
/ 2F Washroom /1H[10](open toilet) /2H[10](open toilet) /
/ Astral Hall /1A1G,1A1G,2G1D[10] /4L,2D[10]2E[20],2A3K /
/ Projection Room /1F,1F,2F,3F /3F,6F /
/ Safari Room /1J,1J,2L1J[30] /2J,2J2N,2B4J[30] /
/ 3F hallway[1]! /1O /1N /
/ 3F hallway[2]! /1O /1O2N /
/ Cellar /2B(barrels) /1A1B1C,1A1B1C(barrels) /
/ Telephone Room /2K(chests) /1I2O,1I2O[30](chests) /
/ Roof /6G,2J[20] /2G,5J[20],1A1B1C1E1L1O /
/ Sealed Room /1A1B1C1N /7B* /
/ Sitting Room /6A,2H[10] /3H[10]3G /
/ Armory /2B1C1E1L(chests/armour)/4N2J[20] /
/ Pipe Room /2E1D[10] Q /3B2N,3C2E Q /
/ BF hallway /1N2P /3N2P /
/ The Artist's Studio /3A,3B,3C,3E,3G,3N /5A,5B,5C,5E,5G,5N /
/////////////////////////////////////////////////////////////////////////////
![1] is the hallway you first enter, [2] is the one past Boolossus.
*In the Sealed Room in The Hidden Mansion, lots of 20HP pink ghosts appear at
once, so the game lags a lot. Because of this, they are hard to count (not to
mention needing to survive), so I can't be certain that there are exactly
seven.
It seems that, during the blackout that occurs just after Area Three has been
completed, the numbers are the same in all mansions, apart from the fact that
there are many more mice in the PAL The Hidden Mansion, such as in the Safari
Room and Anteroom. I have included the numbers here anyway, as a comparison to
the above list. Obviously, only rooms accessible during the blackout can be
listed.
/////////////////////////////////////////
/ Room / Ghost Numbers /
/////////////////////////////////////////
/ Parlour /5A /
/ Anteroom /4A1B /
/ Study /1E /
/ Master Bedroom /2A3E /
/ Nursery /2A1B1C /
/ 1F Bathroom /3H[10] /
/ 1F Washroom /1E /
/ 1F hallway /2M5N1O /
/ Ball Room /5G /
/ Storage Room /2B2D[10] /
/ Mirror Room /4D[20] /
/ Laundry Room /3L /
/ Butler's Room /2A2J[20] /
/ Hidden Room /2C1D /
/ Dining Room /1A,1L /
/ Kitchen /1A2B /
/ Boneyard /3H[10] /
/ Rec Room /3C3D[10] /
/ Tea Room /1I[30] /
/ 2F hallway /1M4N1O4P /
/ 2F Washroom /2H[10] /
/ 2F Bathroom /2C /
/ Nana's Room /5B /
/ Astral Hall /6G /
/ Billiards Room /3A4D[10] /
/ Projection Room /5F /
/ The Twins' Bedroom /2G2D[10] /
/ Fortune-teller's Room /2B1C /
/ Safari Room /2A2D[10] /
/ 3F hallway[1]! /1O /
/ Balcony /2A2B2C /
/ 3F hallway[2]! /1O /
/ Telephone Room /1A1B1C /
/////////////////////////////////////////
![1] is the hallway you first enter, [2] is the one past Boolossus.
Although I tried to list every ghost, numbers for the hallways could be wrong
because the ghosts do not always appear. Feel free to e-mail me if you find a
mistake (see section 1.).
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.4.3.3. Boss differences
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BOSS ONE: CHAUNCEY
- Rocking horses are a lot bigger, and move more quickly. Their motion is
wave-like, from side to side.
- Chauncey moves more quickly when bouncing around.
BOSS TWO: BOGMIRE
- Bogmire stays visible for less time.
- There might be more of the other ghosts (it's hard to tell).
BOSS THREE: BOOLOSSUS
- Boolossus begins much larger, even though he is made up of the same amount of
Boos.
- As you start the battle, the screen zooms in to show Luigi jumping onto the
Poltergust 3000. This means that he can move around very quickly during the
battle, and can only rotate with the C-stick. This, however, actually makes
capturing Boolossus's component Boos easier.
BOSS FOUR: KING BOO
- Sometimes, one or two of the spiky balls Bowser throws will flash straight
away rather than after a few seconds, meaning that they will blow up before
you can use them. This hurts.
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