@#%&@! |$#&!@ /$#!@\ $%@!& |$#&!@ #@&$! @\ /$ $&!@&
!% !& @! !@ !@ @\ @! @! !@ %\ /! /@!/
@!%&# %! !@%$@! $&@!&/ !@% !$ $! @!X! #$%/
%! #@ @! !@ !@ $\ @! $!\ /!$ %/ \!\#!&%
/@#$!& !% $@ &% @! @!\ %& %&@#! @/ \$$%&/
/$#!@\ @#%&\ @! $& $@!&$ @!$\ |# $#&! @! !@ $%@!& $@!&$ @#%&@
@! !@ #$ &\ #$ !@ $@ $%#!\ |@ !& $! !$ !@ @\ $@ !%
!@%$@! #$ %| $%\/%$ &#$@! !@ @\|$ %! %! !% $&@!&/ &#$@! @!%&#
@! !@ #$ %| @!@! @$ $& $!% #@ &!\/!& !@ $\ @$ %!
$@ &% %$#@!/ $% !@$%& @! ! !% \@!$#/ @! @!\ !@$%& /@#$!&
Star Fox Adventures
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
| ~~~~~~~FAQ/Walkthrough~~~~~~~ |
| o----------o |
| |by me frog| |
|----------------------+----------o----------o-------+------------+----------|
|cskull@frogdesign.com | Created on: July 9, 2004 |VersionFinal| GAMECUBE |
|----------------------+----------o----------o-------+------------+----------|
| RATED T (FOR TEEN) | Last update: Jan. 2, 2005 | AIM: NOW CLOSED |
+----------------------+----------o----------o-------+------------+----------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Table of Contents %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+------------------------------------------------------------------------------+
|Ch.#| Name of Chapter/Sub-Section|Search | Description |%%%|
+------------------------------------------------------------------------------+
|(01)| VERSION HISTORY | VER. | I'll describe the updates here |100|
+------------------------------------------------------------------------------+
|(02)| INTRODUCTION | INTR | My introduction to Banjo-Tooie |100|
+------------------------------------------------------------------------------+
|(03)| GAME BASICS | GBAS |The game basics/overview of JFG |100|
| 3a | Story | STORY | The story of SFA |100|
| 3b | Game Screen |GAMESCR| An ASCII picture of the game |100|
| 3c | The SpellStones |SPELLST| The SpellStone descriptions |100|
| 3d | The Krazoa Spirits |KRAZOAS| The Krazoa descriptions |100|
| 3e | Health | HEALTH| How health works in the game |100|
| 3f | Your Staff | STAFF | The Staff you get in the game |100|
| 3g | Using Tricky | TRICKY| About your ally, Tricky |100|
| 3h | Controls |CONTROL| The controls of the game |100|
+------------------------------------------------------------------------------+
|(04)| WALKTHROUGH: PARTS 1-10 |WALKTHR| The walkthrough for SFA |100|
| 4a | PART 1: PROLOGUE | PART1 | Finding Spirit One with Kyrstal|100|
| 4b | Galleon |GALLEON| Krystal (Galleon) |100|
| 4c | Krazoa Palace |PALACE1| Getting the first Spirit |100|
| 4d | To ThornTail Hollow |SPACE#1| The first outer space mission |100|
| 4e | PART 2: TRICKY & THE QUEEN | PART2 | Rescuing Tricky |100|
| 4f | ThornTail Hollow |THORN1 | Finding the Staff |100|
| 4g | Ice Mountain |ICEMOU1| Finding Tricky: Part 1 |100|
| 4e | SnowHorn Wastes |SNOWHO1| Finding Tricky: Part 2 |100|
| 4f | ThornTail Hollow (2) |THORN2 | Healing the sick Queen |100|
| 4g |PART 3: THE FIRST SPELLSTONE| PART3 | DarkIce Mines and Stone #1 |100|
| 4h | ThornTail Hollow (3) |THORN3 | Preparing for DarkIce Mines |100|
| 4i | SnowHorn Wastes (2) |SNOWHO2| Finding the DarkIce GateKeeper |100|
| 4j | To DarkIce Mines |SPACE#2| The second space mission |100|
| 4k | DarkIce Mines |DARKICE| Getting SpellStone One |100|
| 4l | ThornTail Hollow (4) |THORN4 | Lighting the ThornTail beacons |100|
| 4m | PART FOUR: SPIRIT TWO | PART4 |Getting the second Krazoa Spirit|100|
| 4n | Moon Mountain Pass |MOONMO1| Heading to the Volcano area |100|
| 4o | Volcano Force Point Temple |VOLCAN1| Dropping off SpellStone one |100|
| 4p | Moon Mountain Pass (2) |MOONMO2| Heading to Krazoa Shrine #2 |100|
| 4q | Krazoa Shrine #2 |KRAZOA2| Getting the Krazoa Spirit |100|
| 4r | Moon Mountain Pass (3) |MOONMO3|Heading back to ThornTail Hollow|100|
| 4s | Krazoa Palace (2) |PALACE2| Dropping off Spirit #2 |100|
| 4t |PART5: THE SECOND SPELLSTONE| PART5 |ClodRunner Fortress and Stone #2|100|
| 4u | ThornTail Hollow (5) |THORN5 | Heading to Cape Claw |100|
| 4v | LightFoot Village |LIGHTF1| Passing through to Cape Claw |100|
| 4w | Cape Claw |CAPECL1| Finding the second GateKeeper |100|
| 4x | To CloudRunner Fortress |SPACE#3| The third space mission |100|
| 4y | CloudRunner Fortress |CLOUDRU| The second SpellStone |100|
| 4z | PART SIX: SPIRIT THREE | PART6 | Getting the third Krazoa Spirit|100|
|4aa | ThornTail Hollow (6) |THORN6 | Heading to Cape Claw |100|
|4bb | Cape Claw (2) |CAPECL2| Getting to the Ocean |100|
|4cc | Ocean Force Point Temple |OCEANF1| Dropping off SpellStone two |100|
|4dd | LightFoot Village (2) |LIGHTF2| Passing the LightFoot tests |100|
|4ee | Krazoa Shrine #3 |KRAZOA3| Getting the Krazoa Spirit |100|
|4ff | Krazoa Palace |PALACE3| Dropping off Spirit #3 |100|
|4gg |PART 7: THE THIRD SPELLSTONE| PART7 | Walled City and Stone #3 |100|
|4hh | ThornTail Hollow (7) |THORN7 | Opening the gate to Walled City|100|
|4ii | To Walled City |SPACE#4| The fourth space mission |100|
|4jj | Walled City |WALLED1| The third SpellStone |100|
|4kk | PART EIGHT: SPIRIT FOUR | PART8 |Getting the fourth Krazoa Spirit|100|
|4ll | ThornTail Hollow (8) |THORN8 | Heading to the Volcano Force |100|
|4mm |Volcano Force Point Temple 2|VOLCAN2| Dropping off SpellStone #3 |100|
|4nn | ThornTail Hollow (9) |THORN9 | Getting the Large Scarab Bag |100|
|4oo | SnowHorn Wastes (2) |SNOWHO2| Opening Krazoa Shrine #4 |100|
|4pp | Krazoa Shrine #4 |KRAZOA4| Getting the Krazoa Spirit |100|
|4qq | Krazoa Palace (4) |PALACE4| Dropping off Spirit #4 |100|
|4rr |PART9: THE FOURTH SPELLSTONE| PART9 | Dragon Rock and Stone #4 |100|
|4ss | ThornTail Hollow (10) |THORN10| Finding GateKeeper #4 |100|
|4tt | To Dragon Rock |SPACE#5| The fifth space mission |100|
|4uu | Dragon Rock |DRAGONR| Getting the fourth SpellStone |100|
|4vv | PART 10: THE FINAL SPIRITS |PART10 | The final Spirits and battle |100|
|4ww | Cape Claw |CAPECL3|Re-opening the Ocean Force Point|100|
|4xx |Ocean Force Point Temple (2)|OCEANF2| Dropping off SpellStone #4 |100|
|4yy | ThornTail Hollow (11) |THORN11| The final visit to the Hollow |100|
|4zz | Walled City (2) |WALLED2| Opening Krazoa Srhine #5 |100|
|4aaa| Krazoa Shrine #5 |KRAZOA5| Getting the Krazoa Spirit |100|
|4bbb| Krazoa Palace (5) |PALACE5| Freeing Krystal |100|
|4ccc| Final Battle - SPOILERS!!! |FINALBA| Fighting the last boss |100|
|4ddd| Endgame - SPOILERS!!! |ENDGAME| The ending description |100|
+------------------------------------------------------------------------------+
|(05)| THORNTAIL STORE |THORNTA| The ThornTail Store description|100|
+------------------------------------------------------------------------------+
|(06)| THE CHEAT TOKENS |TOKENCH| Tokens and the Cheat Maze |100|
+------------------------------------------------------------------------------+
|(07)| ENEMY LIST |ENEMYLI| The enemies in the game |100|
+------------------------------------------------------------------------------+
|(08)| LEGAL INFORMATION |LEGAL | My legal information |100|
+------------------------------------------------------------------------------+
|(09)| CONTACT |CONTAC | Contact rules/how to contact me|100|
+------------------------------------------------------------------------------+
|(10)| CREDITS/CLOSING | CRCO | The wrap up to this FAQ |
+------------------------------------------------------------------------------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Version History %%%%%| VER. |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+-----------+---------------+--------------------------------------------------
VersionFinal| Jan. 2, 2005 | The final update that I am making to this FAQ.
+-----------+---------------+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.0| July 17, 2004 | For the most part, this guide is complete. I could
+-----------+---------------| split up the versions from July but I worked on
| a new version every day. Ten versions of
| descriptions of what I did would be like thirty
| KB, so this is probably the first and last version
| that I'll give.
+--------------------------------------------------
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Introduction %%%%%| INTR |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
I've really lost interest in doing introductions. For the past few FAQs, my
introductions have been pure crap. So anyway, I'm me frog. I made a huge FAQ Plan
back in April which basically laid out everything that I was going to do for the
rest of the year. About ten days after I made it, some VERY large changes
occured. At the beginning of July, even more drastic changes occured. So I am
about halfway done (or close to halfway done) with the plan and for the most
part, I'm sticking to my original plan. I don't even remember the original now,
except for the first half :) Oh well. Anyway, Star Fox Adventures was not part of
my first or second plan. It was too much trouble to do Super Mario RPG because I
couldn't track down a cheap SNES and I was saving for an iPod.
Also, although Star Fox Adventures isn't the greatest game (I'd give it a 6/10),
I wanted to do one last run-through. This is a game that's fun the first time
through, but with no replay value so I knew that if I wanted to write for it, I'd
have to do it soon. And... well, this is how this guide was born. That's really
the biggest intro I can think of right now. Wow, I suck, don't I?
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Game Basics %%%%%| GBAS |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+=====---------------------------------------------------------------------=====+
| Story STORY |
+=====---------------------------------------------------------------------=====+
WARNING: While this doesn't actually reveal any major plot points in the game,
it'll reveal quite a bit of the first hour or so of the game so you have been
warned.
The game opens with Krystal, a mysterious... well, she's from an ancient tribe.
That's really all her background is. She is searching for reasons of the death of
her parents (which she never solves in any course of the game... just a stupid
excuse...) when she receives a distress signal from a small world called Dinsoaur
Planet. Upon flying there, she meets General Scales on his Galleon, the ruler of
Dinosaur Planet. After stupidly trying to attack General Scales, she gets thrown
off Galleon. After being saved by a CloudRunner, she is flown to Krazoa Palace.
There, she frees the first "Krazoa Spirit" and then gets trapped by... something
(not revelaed to us yet). Here she remains until all six Krazoa Spirits have
freed her...
Cut to the GreatFox. It's had a bit of a bad run lately. It's all worn out and
needs repairs. Why? The Star Fox team hasn't gotten a mission in quite a long
time. Fox only listens to rock music now, Slippy works on her robots and machine,
and Peppy keeps trying to naviagte their locations. Falco has left the Star Fox
team since there was nothing to do and is now nowhere to be seen. Suddenly,
General Pepper will pop up and explain that he has a mission for Fox. The world
of Dinosuar Planet has fallen apart. Pieces of the planet have actually split and
are now floating around in space. General Pepper wants Fox to investigate what's
going on down at Dinosaur Planet. If he succeeds, Pepper will transfer a money
reward to Fox.
'
When Fox lands, he finds the staff that Krystal lost at the beginning of the
game. After using it a while, he meets up with the Queen EarthWalker. All
dionsaurs on Dinosaur Planet speak a different language (basing it off the
English language, Rare actually created a language for this game) and Fox can't
understand a word of what she's saying. Slippy will translate and tell Fox that
he must find the Queen's son, Tricky. As soon as Tricky is rescued, Slippy will
get the translator working and Fox is able to understand the dinosaurs talk.
After Fox does so, he finds that the Queen is sick. After going on a short
mission to heal her, the Queen will spill the beans on why Dinosaur Planet has
fallen apart.
This is as far as I go, since I feel three paragraphs is enough. A complete story
analysis isn't what you need I bet, so this is as much as you need.
+=====---------------------------------------------------------------------=====+
| Game Screen GAMESCR |
+=====---------------------------------------------------------------------=====+
Here, I will use my limited ASCII art talents to try to show you a screen of the
game.
+-------------------------------------------------------------------------------+
| |\/| |\/| |\/| |\/| |\/| |\/| |\/| __ |
| | | | | | | | | | | | | | | |__|__ |
| \/ \/ \/ \/ \/ \/ \/ ___/__/---- |
| ______________________ /___|______/ |
| (______________________) ____|__| |
| | | |
| | | |
| | | |
| | | |
| | ITEM | |
| | LISTS | |
| | | |
| | | |
| | | |
| @#%&@! |$#&!@ /S#!@\ | | |
| !% @! @! !@ | | |
| @!%&# !@% !@%$@! | | |
| %! @! @! !@ |_______| |
| /@3$!& %& $@ &$ |
| |
| |
| |
| |
| |
| |
| _ |
| _| |_ |
||_< >_|_______________ |
| |_| | |
| | | |
| | | |
| | PDA SCREEN | _____________________________ |
| | | | ||
| | | | FC MS FF GT BS S ||
| |_________________| |_____________________________||
+-------------------------------------------------------------------------------+
Upper left corner - Health
Below health - Staff Energy Meter
Lower left corner - PDA Screen
Upper right corner - Action screen (it's circles but I can't get circles in
ASCII)
Below Action Screen - Item lists (use C-Stick to cycle between the four)
Lower right corner - Common items: FC = Fuel Cells
MS = MoonSeeds
FF = Fireflies
GT = GrubTubs
BS = Bomb Spores
S = Scarabs
The middle is, of course, the screen you look at.
+=====---------------------------------------------------------------------=====+
| SpellStones SPELLST |
+=====---------------------------------------------------------------------=====+
The SpellStones are the reason that Dionsaur Planet has fallen apart. The are
four of them and all four have been placed on a different section of the planet
that is floating in space (It'd actually be cool if you could explore the planet,
but you only get to explore the floating space hunks... meh). Anyway, the main
point of the game is to recover the four SpellStones. There is no SpellStone on
ThornTail Hollow, but on the other four areas there is. One is held at the
DarkIce Mines. The second one is at CloudRunner Fortress, the third is held at
Walled City, and the final one is located at Dragon Rock. The first, third, and
fourth are guarded by bosses but the second one you simply get by beating a
SharpClaw in a speeder race.
Rare can lazy sometimes... Anyway, each time you get a SpellStone, you have to
return it to the core of the planet (okay, so you DO get to visit the actual
planet for about a total of ten seconds in the whole game) where there is a huge
amount of energy pushing the planet apart. Placing the four SpellStones will
channel the energy so the planet will come back together again. There are two
different temples you have to go through to get the three SpellStones to the
Force Point. The orange SpellStones (stones one and three) have to be taken
through the Volcano Force Point Temple. The blue SpellStones (stones two and
four) must be taken through the Ocean Force Point Temple. They both eventually
lead to the same place, the actual Force Point.
Once all four are placed, the planet will get back together again and you will
have completed your mission.
+=====---------------------------------------------------------------------=====+
| Krazoa Spirits KRAZOAS |
+=====---------------------------------------------------------------------=====+
Aside from the SpellStones, the Krazoa Spirits are the most important items in
the game. There are six Krazoa Spirits, and you get two of them in the Krazoa
Palace. Krystal gets the first one within the first half hour of the game, inside
Krazoa Palace. Fox gets the second one at Moon Mountain Pass. The third one is
located at LightFoot Village while the fourth one is found in SnowHorn Wastes.
The fifth one is at Walled City and the final Krazoa Spirit is located back
inside the Krazoa Palace. You'll only have four Krazoa Spirits even after you get
all of the SpellStones so you'll have to get the final two before you can finish
the game. For the first five Krazoa Spirits, you'll have to take a test to get
the Spirit.
The first test is the Test of Observation. The next four are the Test of Combat,
the Test of Fear, the Test of Strength, and the Test of Knowledge. The final
Krazoa Spirit is gotten very easily. Damn, it'd be nice if you could get it in
some extremely challenging way but oh well. Each time you get a Krazoa Spirit,
you'll have to return it to the Krazoa Palace. For the first and sixth ones,
it'll be easy since you'll already be in the depths of the Palace. The second one
is the hardest to return because you have to go through the WHOLE Palace. The
third,, fourth, and fifth ones are easy because you don't have to actually head
through the whole of the Palace; you end up warping near the end. Once you get
all six Krazoa Spirits, Krystal is freed and you'll face the final boss.
+=====---------------------------------------------------------------------=====+
| Health HEALTH |
+=====---------------------------------------------------------------------=====+
Health works just like lots of health in an action-RPG. You have different
segments of health and each time you get hit, you'll lose a portion of a segment.
You start of with three segments of health, so you'll actually have twelve
"units" of health. Each time you get hit, you'll usually lose a unit. Some
attacks are strong enough to take out two or three units so watch out for those
types of attacks. When you get lit on fire, you'll slowly lose units of health
until the fire goes out (roll to put it out quicker). Each time you get a
SpellStone, you'll gain a segment of health. You can get up to seven segments of
health for a total of twenty-eight units. For people looking for a challenge, you
can't avoid gaining extra health, sorry.
Recovering health in space and on land is different. In space, you fly through
the silver rings spread out. There are very few silver rings and, unfortunately,
you only restore a unit of health per ring. On land, you can get different
eggs/pods. Eggs will restore an entire segment of health, while pods only restore
two units. When you lose all of your health, you'll fall to the ground dead. If
you have a creature called a Bafomdad, you can be revived at full health and
continue RIGHT from where you died. Given the massive amount of Bafomdads in the
game, you shouldn't die that much after the first quarter of the game. If you die
without having a Bafomdad, you'll be asked to save and then asked to quit. If you
save and continue, you'll begin from the start of the most recent room you
entered.
All enemies and puzzles you solved will be set back to normal so you'll have to
do them again. It's not major unless you just solved a huge puzzle that you took
forever to solve. But hey, you shouldn't be dying :)
+=====---------------------------------------------------------------------=====+
| Your Staff STAFF |
+=====---------------------------------------------------------------------=====+
The Staff is the only reason that Fox even has a chance of survival on the
planet. Since General Pepper was an idiot in not letting Fox bring his Blaster
along, Fox is defensless except for the Staff. Within your first minute of
playing as Fox, you'll find the staff in the middle of a grass patch surrounded
by trees. When you're not fighting, you can only whack once with the Staff and
perform no combos. When you're locked on to enemies, you can perform many
different combos. If you hold up or down on the control stick and press A, Fox
will twirl his stick rapidly, hitting the enemies. He'll then charge up the staff
in a blue light and give another whack. If you hold left or right while pressing
A, Fox will hit in the lower part of the SharpClaws bodies and then do a jump 360
and do a final whack.
If you just tap A without pressing the control stick, Fox will do a few whacks.
He'll then do a jump spin kick and a sidekick before ending the combo. There
aren't any added powers to these combos so just do whichever one is the coolest
to you. The Staff can also be used as a key to open chests, and level to activate
switches, and a stick to lift up a rock. If you find a strange chest, press A and
Fox will insert the Staff into it and open up the chest. If you find a wall
switch, stick the Staff in the hole to flip the switch. If you find a rock, walk
around it until the "A" symbol appears. Then rapidly press A and Fox will use his
strength to lift up the rock and reveal the Scarabs (only Scarabs are under
rocks) beneath.
The Staff also has different powers. There are six powers for the Staff. The
first one is the Fire Blaster. Fox will get in a first-person mode and he can aim
and fire at different things. This can activate high switches or kill airborn
enemies. The second is the Rocket Booster. When Fox finds small Rocket Pads, he
can stick the Staff inside of them. After charging up the Staff briefly, he can
rocket to an upper ledge. The third power is the Freeze Blast. This emits an icy
wave in front of Fox, freezing enemies or extinguishing flames. The fourth
upgrade is the Ground Quake. If you use this, it'll send out a shockwave. This
can greatly harm or stun some enemies, and it (rarely) can activate switches that
are in out-of-reach places.
The fifth is the Disguise. Slippy sends this to you in CloudRunner Fortress. If
you use this power, you'll become a SharpClaw. Enemies will ignore you and you'll
be able to escape the CloudRunner prison by doing this. The sixth is the Portal
Device. There are three or four strange, large doors in the world. If you insert
the Staff in the hole in the center, it will open the door. The final upgrade is
the Super Quake. This is simply an upgraded version of the Ground Quake. It uses
more Staff Energy and causes more damage. Staff Energy is needed to use the Staff
Powers. Depending on the power, little to a lot of Staff Energy can be used.
There are gems throughout the land that you can collect to restore your Staff
Energy.
Also, there are three Staff Energy Meters throughout the lands. Collect these and
your Staff Energy will increase. You'll want to get it as large as possible so
you don't have to constantly refill it. That's all there is to the Staff really.
You'll get very familiar with it as you progress through the game, so don't worry
:)
+=====---------------------------------------------------------------------=====+
| Tricky TRICKY |
+=====---------------------------------------------------------------------=====+
Fox will rescue Tricky about a half-hour into the game. From then on, he becomes
Fox's ally. Tricky has several commands that you give him. The first on is Heel.
This will automatically call Tricky back to Fox if a distance grows between you
or if you just ordered Tricky to stay in one place. The second command is Play.
You must buy Tricky's Ball at the ThornTail Store (15 Scarabs is the List Price,
11 Scarabs is the Bargain Price) before this command becomes available. If you
play with Tricky a lot by using the ball, something special will happen. What is
it? Every throw, Tricky will slowly change colors. Eventually, he'll become a
totally different color. It's nothing special, just a little extra. But hey, if
you get bored with Tricky's color, you know what to do :)
Find is another important command. If you find dirt patches or cracks in a wall,
have Tricky use Find. He'll dig in the area and uncover a hole or an item that is
usually either a Bafomdad or important to your quest. The next command is Flame.
If you are in front of an ice wall, vent, or unlit torch, you can use Flame to
melt/light it. Don't get in the way of Tricky's flames or you'll be burned too!
The next command is Stay. If a switch requires weight, then have Tricky use Stay
and he'll remain there so you can do whatever you need to do. Just use Heel to
call him back. Both Find and Flame require GrubTubs to use. Tricky has a sort of
power meter as well, made up of six little fungi called GrubTubs, an
EarthWalker's favorite food.
Find and Flame each cost one GrubTub. If you empty the meter, Tricky won't be
able to perform those commands. You'll have to feed him more (they are all over
the place) to get him to do those commands.
+=====---------------------------------------------------------------------=====+
| Controls CONTROLS |
+=====---------------------------------------------------------------------=====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Control Stick: Move
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The control stick is used to maneuver, like all games... almost. You can move in
any direction within 360 degrees (duh). Fox McCloud can run pretty fast but the
control is slightly sloppy. Just keep that in mind when you're running near
edges. Anyway, if you hold it very slightly in any direction, your character
will start to tiptoe. Running doesn't alert enemies any more than tiptoing does,
so it's perfectly find to run. However, you'll sometimes have to go across very
narrow areas, and that's where tiptoing comes in handy big time. Anyway, if you
hold the control stick about halfway, you can walk. That's somewhat handy during
those tight bridges. Push it all the way forward and your character will then
begin to run.
You never get tired, so you can run all you want without fear of slowing down
when outrunning an enemy. You can outrun most enemies, but if you can't, then
just fight them. When you jump in the water, you can also move around within 360
degrees on the surface. You don't swim very fast in water, but you can swim as
long as you want to on the surface. You can't swim underwater, so don't worry
about that.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Button: Use Staff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get out the A button to start using your Staff. When you're not fighting, you can
only whack once with the Staff and perform no combos. When you're locked on to
enemies, you can perform many different combos. If you hold up or down on the
control stick and press A, Fox will twirl his stick rapidly, hitting the enemies.
He'll then charge up the staff in a blue light and give another whack. If you
hold left or right while pressing A, Fox will hit in the lower part of the
SharpClaws bodies and then do a jump 360 and do a final whack. If you just tap A
without pressing the control stick, Fox will do a few whacks. He'll then do a
jump spin kick and a sidekick before ending the combo. There aren't any added
powers to these combos so just do whichever one is the coolest to you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B Button: Cancel Command
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you get out your item list, the A button will perform whatever the
highlighted item is. By pressing B, you'll cancel the item list which switches
your A button command back to the Staff. That's all there is to this. One of my
shortest move descriptions ever.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X Button: Roll
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rolling is actually pretty useful in this game. If you roll constantly while
moving, you'll actually move faster than if you did a regular run. However, you
can't attack while rolling and it's harder to control yourself as well. But if
you're against the clock or trying to outrun a fast enemy, rolling is the thing
to do. Don't do it if you have to make sudden, sharp turns since you'll only do
wide turns while rolling.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Y Button: Assign Command
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yet again, a command without that big of a use. If you highlight an item in the
items list, and then press Y instead of A, the item/move/command will be
assigned to Y as a shortcut. So whenever you press Y, you'll automatically
switch to that move. For example, say you need to be in an area where you're
constantly switching to your Fire Blaster. Just assign it to Y to get it out
quickly for quick use. This applies to all items, all Staff Powers, and all of
Tricky's Commands.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C-Stick: Item Invetory
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You don't pause the game or anything to get to items. Nope, you have to do it
while still in the game. But since it's the C-Stick, it's pretty simple to do.
Tap the C-Stick in any direction to bring the item list up. You use left and
right to cycle between the three item folders (Items, Tricky Commands, and Staff
Powers). Use the up and down C-Stick controls to cycle up and down between items
in different menus. It's very easy to do this, though it might seem hard, so
even when you're running from an enemy while rolling you'll be able to manage
(though I don't know how Fox would manage... but oh well).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
R Button: Shield
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are two types of shields. One is a lot more useful than the other, but they
each appear when needed. When you're not locked on to an enemy, hold R and a very
nice-looking blue sphere will appear around Fox. Any strikes/blasts sent by
enemies will be deflected. When you're actually locked on to an enemy, you have
the worse shield. Fox will use his Staff and hold it in front of him. Any strikes
a SharpClaw sends at you will be deflected, but you won't be able to attack the
SharpClaw back. Let me note that you can't use any items/moves/commands or even
move whenever you're using a shield. Only use it if the enemy is "passing by" or
you'll otherwise have to eventually unshield and face the enemy anyway.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Z Button: Use Goggles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you press Z, Fox will automatically switch to a first-person view. Before
you buy the High-Def Goggles, you'll just be able to look around left and right.
When you get the goggles, the screen will change. You'll have a meter which shows
you how directly center you're looking. Also, pressing the C-Stick up or down
will allow you to zoom in or out. This allows you to look at things much closer
and it's actually required in a later part of the game. When you want to get back
to third-person mode, you simply have to press Z again.
===================--------------------====================--------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Walkthrough: Parts 1-10 %%%%%| WALKTHR |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------====================
+=====---------------------------------------------------------------------=====+
| Part 1: Prologue PART1 |
+=====---------------------------------------------------------------------=====+
+=====---------------------------------------------------------------------=====+
| Galleon GALLEON |
+=====---------------------------------------------------------------------=====+
The game opens with Krystal searching for the truth of her parent's death. She
hears a distress signal from a small planet in the Lylat System called Dinosaur
Planet. She decided to investigate. She's riding on a dinosaur and all of
asudden, meteors come down from below. They smash Krystal's staff and it falls
down. A huge flying ship approachs and your first battle begins.
BOSS: General Scale's ship
At the start, two holes willb e spitting meteors at you. Use the dinosaur to move
up and down and press A to fire at the ship. You need to fire at the two holes to
light up their flames. You have infinite health, so don't worry if you're hit.
Keep firing at one until the flames light, then focus on the other. Once that's
done, you'll automatically shift your focus to the propellor. Rapidly fire beams
of light at the propellor wings and they'll flash red. One by one, the wings will
fall off. You should be able to knock off all four wings before you return to
normal view. If not, you'll have to repeat the start again before getting a
chance to knock the rest of the wings off. Once the wings are gone, you'll have
to light up the two holes again.
This time, the ship will turn around and the front will charge at you. Fire at
the dinosaur face at the front and each time you hit it, it'll flash red. It
doesn't take that many hits in the face to kill, so you should wipe it out on
your first try. Once it's done, a cinema will show Krystal landing. The dinosaur
will take off and you'll have control of crystal.
-------
At the start, the game will tell you to move with the control stick. You must
track down a cry for help, but at the moment you can't hear anything. You can
press X to roll but it doesn't really help. Go down the ramp and then head across
the deck (ignoring the moving boxes). Go up and eventually you'll find a bird
trapped in a cage. The game will tell you to press A when the "A" symbol appears.
So do so and the bird will open the door behind you. So turn around and go down
the steps and cross to the other side of the deck, where a door is now open. Go
down to the deck and you'll find a key on a pedestool. Grab the key and then exit
the deck. Return to the birdcage which is where you need to go next and another
cinema will occur.
As you approach, a huge lizard will pop out and introduce himself as General
Scales. He'll say how he's the leader of Dinosaur Planet and Krystal will
confront General Scales, saying as how she heard about how evil he was. He'll say
that he has to control this planet with fear in order to keep it intact. Krystal,
being the drunken furry creature she is, thinks she can take him on so she'll
charge at him. General Scales throws her off the edge of the ship, but she's
rescued by her dinosaur friend. As they fly off, General Scales will shot that
this isn't over.
+=====---------------------------------------------------------------------=====+
| Krazoa Palace PALACE1 |
+=====---------------------------------------------------------------------=====+
You'll be taken to Krazoa Palace by the dinosaur. He'll warn you about the
dangers inside, but we have to go in anyway. The game will tell you that you can
save anytime when you feel like it by pausing and then selecting to save. With
that in mind, ignore the tentacle creature and rush forward to the fallen
dinosaur. He'll tell you that the King EarthWalker sent them to protect the
palace but they were (obviously) defeated. He'll tell you that you can press X to
roll out of the way when you find yourself in danger (but we already knew that,
didn't we). By now, the tentacle crature should've spotted you, so you're in
trouble. Roll out and to the right, where the path is blocked by boxes. Uh-oh. In
the center is a little circle.
Approach it and the game will describe it as a Fuel Pad. When you use a barrel,
another fuel barrel will appear at this spot. Useful. Now go to the left of the
hurt dinosaur to find a locked door. Use the C-Stick to get to your invetory and
open the door with the key you got at the galleon. Inside is a fuel barrel. Grab
it with A and rush over to the boxes. Throw the barrel at them to clear a path.
They'll reveal eggs which can restore your health. Grab them since you probably
have lost some health and then head down the ramp into another area of Krazoa
Palace. Another injured dinosaur is near you. Talk to it and he'll explain that
General Scales and his SharpClaw army attacked the palace and the dinosaurs were
overrun.
He'll then say to safely search an area, you can search from head view with Z
(which we'll never use that much). Now head left, past the fallen pillar, to talk
to another dinosaur. He'll tell you to do sidestep mode, hold L and move the
control stick left and right. This will be described as strafing in the guide.
Anyway, you'll find a cracked wall here which means it's time for another Fuel
Barrel! Return to the Fuel Pad where a barrel will be. Head down the ramp (don't
fall or you'll let go of the barrel) and rush over to the cracked wall. Toss the
barrel there to blow it up. Head inside and go left (head right and bust open the
barrels if you need Pods for health). Ignore the tentacle enemy and take a right.
Talk to the dinosaur who will explain that they hid the Krazoa Spirits from
General Scales throughout the planet (nice, WE have to find those) so that Scales
couldn't find them.
Behind the dinosaur is another Fuel Barrel. Pick it up and look right, where some
boxes are. Toss the barrel at them to clear the area. Past the boxes, there are
flmaethrowers guarding a cracked wall. There's nothing we can do here at the
moment so head back to the tentacle enemy and continue forward down the path. At
the end is a Fuel Pad that should have a Fuel Barrel on it. Pick it up and
QUICKLY rush to the flamethrower area. If you touch the flames, the barrel will
blow up so you have to wait when they appepar. Rush to the wall and throw the
barrel at the wall before the barrel explodes in your hands. If you succeed, the
wall will be torn down. Head through to be in a much bigger room. There's a Fuel
Pad with a Fuel Barrel on it.
Pick it up and go right to find a big black switch. Stepping on it opens a HUGE
door but if you step off the door will close. You need to weigh the switch down
with something. Place the Fuel Barrel on it to keep the door open. Head through
and talk to the hurt dino. This one has much more important information. This is
the dinosaur that sent the signal. He'll say how the Krazoa need your help since
they are dying. He'll explain what the Krazoa area, Peace Spirits that bring life
to a planet. Without them, the planet is dead. You need to take a test to earn a
Krazoa Spirit. If you're pure of heart (duh), you can complete the test. He'll
open the Krazoa Shrine entrance where you can try to earn the Krazoa Spirits.
He'll tell you to come back once you're done at the Krazoa Shrine.
Once he's done talking, head over to the warp and press A to warp to the Shrine.
In here, head forward to find a ladder on your right. Climb it (notice how
Krystal's feet actually meet the rungs... first game in a LONG time that actually
does that) up to the top and then rush past the flamethrowers. Drop down into the
lower area with a tentacle enemy. Ignore it and climb the ladder up to the weird
shield. Up forward it'll explain that the shield is a Life-Force Door (like in
Jet Force Gemini) and to open it, the enemies in the room need to be defeated.
Pick up the Fuel Barrel here and throw it at the tentacle enemy to open the door.
In this next area, you'll find a switch, flamethrowers, a gate, and an enemy
across from you.
Step on the switch and wait there until the gate opens completely and then rush
forward, through the flamethrowers (you'll only get hurt a little) and through
the gate before it closes. Inside the next area, you'll find your first Krazoa
Spirit. Talk to it to start TEST 1 - THE TEST OF OBSERVATION. You have to watch
where the spirit hides in the urns. At the start, the spirit will hide in one of
six urns. The first part of the test is VERY simple, with them moving very
slowly. Run up to the urn afterwords to discover where the spirit lies. The
secondand third tests are also very easy. Once they're done, the spirit will
charge into Krystal's body and you'll be granted the first KRAZOA SPIRIT of the
game.
Notice how her eyes changed to purple. You'll now automatically return to the
Krazoa Temple. Rush over to the dinosaur who will explain that the Shrines keep
the Spirits safe from harm. So the Krazoa Spirit must return to the Shrine to
stay safe. The dinosaur will then let you go. Behind him is a platform that will
take you to a very nice looking tunnel. Follow it down and right and step on the
shining light and press A. Krystal will release the Spirit into the Shrine (looks
painful). Suddenly, the spirit will spit a weird laser forward and a creature
will approach Krystal. Who is it? We don't know yet. After a werid scene with
lots of blue light, Krystal will be trapped in a... crystal with the first spirit
circling her.
+=====---------------------------------------------------------------------=====+
| Meanwhile, in a lost corner of the Lylat System SPACE#1 |
+=====---------------------------------------------------------------------=====+
Having not receieved a mission in a while and going bankrupt, we find the StarFox
team in distress. Falco has left due to boredom and Fox has gone down to
listening to music, Slippy to working on her robot, and Peppy to mapmaking.
Suddenly, the General will come on and say that he has a mission for the team.
And, well... you know the rest.
Mission Briefing - Your mission takes place on ThornTail Hollow. Locate the Queen
of the EarthWalker Tribe. She will help you further.
Fly through one gold ring to reach Dinosaur Planet. Flying is easy. Control stick
to move, A to fire. That's all you need to know. Seeing as how there's a ottal of
ten rings in the place, flying through one shouldn't be that difficult at all.
They are small, but you can manage. I was able to go through nine on my very
first time of playing the game (two years ago). Try to get high scores since
it's... well, fun.
+=====---------------------------------------------------------------------=====+
| Part 2: Tricky & the Queen PART2 |
+=====---------------------------------------------------------------------=====+
+=====---------------------------------------------------------------------=====+
| ThornTail Hollow THORN1 |
+=====---------------------------------------------------------------------=====+
Fox will land and General Pepper will pop up on Fox's communicator. He'll explain
that you can contact Slippy, Peppy, or Pepper. After a few more words, Fox will
complain about not being able to bring his blaster. Pepper will respond by saying
the mission is about saving the planet, not blowing it up. Uh... he still needs
his blaster. Fox will go out and you'll start the REAL game. Go forward and talk
to the ThornTail. After talking, head over to a circle of trees with a patch of
grass in the center. You'll find Krystal's fallen staff here! She'll pop up and a
message will play about how she's in grave danger if the message is being played.
That's REALLY cheesy but oh well. Anyway, after some more talk, you'll be in
control.
There's LOTS of things we can do here, but for now just head forward into the
little area in front of a door. Out will pop four SharpClaws. This is your first
test with the staff. Fighting is really easy. You automatically lock on and the
SharpClaws don't understand the meaning of "team up" so they'll just watch as you
fight. Hey, if anyone finds animated blood, tell me (not flashes of red) since
that's why this is Teen and I can't find blood anywhere. Oh well. Anyway, after
wiping out the SharpClaws (you can do different cool combos with the staff by
using the control stick, so keep that in mind) another message will play. Again,
really cheesy but what are you going to do? Anyway, a door will open nearby. Go
left for a while, over the river and passed the circular structure, to find a
cave with a rock.
Life the rock with your staff and you'll reveal a hole. Drop down to a hidden
area. Go through the tunnel, and then jump to the island in the center of the
water. Here, you'll power up your staff with a STAFF UPGRADE. These things we add
new powers to your staff. This one is the most important: the Fire Blaster. Use
the C-Stick to switch to the yellow bar and select the Fire Blaster. Aim with the
control stick and fire with A. You'll use up energy from your magic meter
thingymbob. Anyway, aim at the red switch next to the closed gate and fire at it.
If you hit, it'll turn green and the gate will open. Head back through the tunnel
and return to ThornTail Hollow. Out here, head back to where you fought the
SharpClaws.
Get out your Fire Blaster and shoot at the switch at the top of the door. This
will open the door. Head through the tunnel to find the Queen Earthwalker, who's
really depressed. She'll speak in Dino Talk and Slippy will translate for you.
Apparently, her son Tricky has gone missing in Ice Mountain. She wants you to
find Tricky and bring him back to her. She'll call for the Warp Stone to let you
go to Ice Mountain when you're ready. Once that's done, you'll be back in
control. You need to blast open the wall to the second area but first let's do
some other things. Head down near the start of ThornTail Hollow and you'll find a
dinosaur surrounded by many rocks. You should be able to lift these rocks with
your staff.
They have Scarabs underneath them. Grab one Scarab, which is actually worth ten.
Now cross the river and head through the door on the other side. Climb down and
follow the path to enter ThornTail Store. Listen to the shopkeeper's introduction
and then head through the door across from you when he's done. Lots of great
things are here but what we want is the Rock Candy, which costs ten Scarabs. Buy
it and then look around. If you want other things, get more Scarabs from the
rocks and buy them. Otherwise, we're done at the store for now. Head out and look
for a strange plant by the river with smoke coming out of it. Get out your Fire
Blaster and shoot at the plant. This is actually a Bomb Spore Plant and when you
shoot it, it explodes and sends Bomb Spores everywhere.
Grab one and then head over all the way to the corner where the dino moved when
you talked to the Queen EarthWalker. There's a dirt patch next to a cracked wall.
Use the C-Stick to select the Bomb Spore and plant it here. It'll grow into its
own plant. Use the Fire Blast to blow it up, blowing up the wall as well. Head
into the next area, which is where the giant Warp Stone lies. Locate the ledge
where you can jump to and then step on the green patch of grass. The Warp Stone
will complain how no one gives him gifts anymore. Use the C-Stick to give the
Rock Candy to him. After a lot of talking, Fox will convince the Warp Stone to
let him warp to different places. At the moment, we want to go to Ice Mountain.
Hold left on the control stick to warp to the mountain.
+=====---------------------------------------------------------------------=====+
| Ice Mountain ICEMOU1 |
+=====---------------------------------------------------------------------=====+
At the start, rush forward through the tunnel. You'll see a scene of a huge ship
bringing Tricky down to two SharpClaws. After beating Tricky, the SharpClaws will
chase him into a cave where the door will slam shut. Damn. Head forward and you
should see a cannon in the distance. A SharpClaw will HORRIBLE aim is trying to
shoot at you. Ignore him an go left up a small hill. You'll find a Fuel Pad with
a Fuel Barrel already on it. Pick it up and light on top will start to flash.
These Fuel Barrels have timed bombs inside. If you hold it for too long, it'll
blow up and damage you. You want to rush it to the barricade of boxes blocking
the path. Throw it at them to clear the way. Inside are two blue SharpClaws. Wipe
both of them out and a switch will appear above the closed door.
Head over to that area and use the Fire Blaster to hit the switch, opening the
door. Head inside to start another cinema. The SharpClaws are beating Tricky
again and Fox will interrupt. Tricky will run off not realizing that Fox is there
to save him. The SharpClaws will jump on speeders and chase after him.
Conviniently, there's a leftover speeder that Fox will jump on. A chase scene
begins! This is pretty simple; A button to accelerate, B to break, and control
stick to move. The SharpClaws are pretty tough, laying bombs down to slow you
down. If you pass both of them, then you should have a clear path for the rest of
the course. You can also blow up the other speeders by ramming into them. If you
do that, you can make things a lot easier but only do that if all else fails.
Simply try to get and keep the lead and you'll win easily. Once that's done, Fox
will fly into a hot spring and Tricky will taunt him. After many failed attempts
at understanding Tricky, Slippy will finally activate the translator so you can
understand all dinos now. Excellent. Once you're back in control, Tricky will
join you. Head down the path and you'll come to a huge area of lava. Ignore it
and go right, past the lava. You'll find two sleeping... mushrooms? Whatever.
Anyway, Tricky will explain that these are GrubTubs, an EarthWalker's favorite
food. Whack them with your staff and then collect them. Feed them to Tricky with
the C-Stick and A and he'll feel strong enough to help you out. You'll get the
FIND option for him.
Go to his C-Stick menu and select FIND SECRET near a crack or dirt patch. If
something's there, Tricky will dig it up. There's a dirt patch near the fire so
have Tricky dig there to uncover a switch. If you step on it, a gate will open.
However, stepping off will make the gate shut. Have Tricky stay on the switch and
use his STAY option so he'll remain there. Head through the gate and stick your
staff in the hole. This will trigger a pillar to rise out of the lava you saw
earlier. Head back there and climb down the ladder onto the ledge. Jump to the
pillar that just appeared and jump to the other side of the lava. Climb up the
ladder and go forward (get the GrubTub). You'll find a strange wall at the end.
Use Tricky's Find Secret command to reveal a hole. Crawl through and follow the
path on the other side to enter the Snow Horn Wastes.
+=====---------------------------------------------------------------------=====+
| SnowHorn Wastes SNOWHO1 |
+=====---------------------------------------------------------------------=====+
Go forward a little to find two SharpClaws. Defeat them both with your combos.
Tricky will run off while you do this. This can't be avoided, so ignore it and
continue fighting the Claws. Once they're gone, head down the path and another
strange enemy will pop out of the snow. Defeat it and continue into a wide-open
area. Tricky is being chased by three SharpClaws. Defeat all of them and Fox will
scold Tricky for running off like that. Tricky will apologize and tell Fox to use
his HEEL command if Fox ever needs Tricky at his side. Once that's done, go
foward. Near the fallen tree, you'll find a dirt patch. Dig it up with Tricky to
find an Alpine Root. Near another fallen tree, you can find a dirt patch that has
a hole underneath. Drop through to enter the hidden cave. Head forward and at the
end is another Staff Upgrade.
This one will increase your Staff Energy Meter for good. You now have twice the
Staff Energy. Very, very useful. Grab the Energy Gems and then head back outside.
You can locate another dirt patch near a tree that has a second Alpine Root. Once
you have both roots and the upgrade, head over to the Snow Mammoth and give him
the first Alpine Root. He'll give you the first Scarab Bag, which allows you to
carry fifty scarabs! Nice! Give him the second Alpine Root and he'll uncover a
huge ice block. Press and hold A and push it over to the ledge with the electric
blue balls. Climb up to the ledge and grab them to find that they're Fuel Cells
used to power your Arwing. Now push the ice block over to the ledge and climb up.
Follow the path for a while until you see some water with floating icebergs in
it.
Slippy will mention how the water looks cold. There's nothing you can do on the
other side, so ignore it and head down the path. Drop down to find a bunch of
mammoths. Lift all the rocks until you have twenty-five Scarabs with you. Search
for a dirt patch to find a BAFOMDAD. Use this to restore your health when you
die. EXTREMELY useful, though too much are in the game (I NEVER got a game over
thanks to these except at the final boss). Anyway, continue down the path until
you find a large SharpClaw blocking a cave entrance. Pay twenty-five Scarabs and
you can pass. Head through this long cave, ignoring the bats, and jump in the
water at the end. Swim to the other side and head through the cave to get to
ThornTail Hollow.
+=====---------------------------------------------------------------------=====+
| ThornTail Hollow THORN2 |
+=====---------------------------------------------------------------------=====+
When you enter, use the staff to flip the switch, opening the gate. Head through
and you'll hear the Queen EarthWalker crying in pain. Tricky will jump down and
rush to her. Climb down the ladder and then head to the Queen's cave. You'll find
Tricky with her sick mother. You need White GrubTub to heal her. After some more
talk, you're back in control. Before you go, head behind Tricky's mother and up
the ramp to find a Fuel Cell. Now head back out of the cave. Go back to the bunch
of rocks near the dinosaur and lift up all the rocks until you have at least
twenty Scarabs (forty is recommended though in case you want to buy excess crap).
Head to the ThornTail Store and go and pick up the Firefly Lantern. It's required
for the next part of the level.
After that, I went and bought EVERY map available. It's always handy to have
them. You might not find the Scarabs but if you want the maps, search in both
areas for Scarabs. You should be able to find enough. However, you MUST get the
Firefly Lantern first. Also, make sure you have at least five Bomb Spores from
the Bomb Spore Plant. Once that's done, head to the wide and somewhat small (in
length) cylinder which is actually a well. Have Tricky use "Find Secret" on the
dirt in the wall to reveal a hole. Crawl through and Fox will tell Tricky to
remain behind. Reluctantly, Tricky will agree. As Fox, get on the ladder and
slide down. Drop down off the ledge and head through the tunnel into the wide
room with the small pond.
Blant a Bomb Spore in the dirt and blow it up to reveal a hole. Drop down and
head through the tunnel. At the end, jump to the island and press A. Fox will
hold the staff up and you'll get a STAFF UPGRADE: the Staff Rocket Boost. You can
find special rocket pads on the floor of the area. Stick your staff in and you
can rocket up to an area. It's very useful here. Once that's done, head back out
of the tunnel and into the main area. Locate the box below the ledge here and
smash it to reveal a Rocket Pad. Rocket up the ledge above you and get the two
Fuel Cells. Now return to the first room and locate the Rocket Pad here. Boost to
the upper ledge and then head through the tunnel. Here, head over to the bridge
and plant a second Bomb Spore.
Blow it up and the middle section of the bridge will drop down to the lower
floor. Follow it down and push the new block onto the switch. This will hold the
gate open, allowing you to proceed. Here, talk to the dino. If you have the
Firefly Lantern (and you should) then the dinosaur will move. Plant a third Bomb
Spore in the dirt here and blow it up to reveal a hole. Slide down the ladder to
the bottom. Here, turn around and grab the WHITE GRUBTUB (1/6) near the Fungus.
Now continue forward and head into the left antechamber when you can. Here, use
the Rocket Pad to head to the upper ledge. You'll find a bunch of Fireflies
flying around here. Grab all of them (I'll explain their use in a second) as well
as the WHITE GRUBTUB (2/6).
Now head back and then go into the very dark cave across from you. Activate the
lantern to light your path to find another dirt patch. Plant a fourth Bomb Spore
here and blow it up to reveal a small cave with a Fungus and a WHITE GRUBTUB
(3/6). Now head back out onto the main path and continue. Grab all the Fireflies
in the little pond and head down the path left. Light up the way into the big
chamber. Here, locate the escaping WHITE GRUBTUB (4/6) and then search for the
patch of dirt. Plant the final Bomb Spore and blow it up to lower a pillar.
Return to the area where you found the second Grubtub and rocket back up to that
ledge. Head down the other path and jump to the pillar you just lowered. Jump to
the other path and head out.
You'll find the final WHITE GRUBTUBS (6/6) here. Blow up the Bomb Spore Plant to
clear a path and then make your way to the beginning of the well and climb out.
Return to the normal part of ThornTail Hollow. Head back to the Queen EarthWalker
and give her the GrubTubs. She'll explain everything. General Scales broke the
Krazoa seals and released them, which broke the seals at the ForcePoint Temples.
There is a magical force on Dinosaur Planet which constantly pushes the planet
apart. To stop this, four SpellStones were placed in the center of the planet.
Scales removed the SpellStones, which sent the magical force shooting out. This
separated the planet. You must find both the SpellStones to restore the planet
and the Krazoa Spirits to restore the seals.
Simple? No. Tough. Anyway, once that's done, you'll get a SharpClaw Prison Key.
You must return to the Snowhorn Wastes to find the GateKeep which will open the
way to DarkIce Mines, your next destination. But that's in part two of the
walkthrough!
+=====---------------------------------------------------------------------=====+
| Part Three: The First SpellStone PART3 |
+=====---------------------------------------------------------------------=====+
+=====---------------------------------------------------------------------=====+
| ThornTail Hollow THORN3 |
+=====---------------------------------------------------------------------=====+
Before you head over to the Snowhorn Wastes, go over to the ThornTail Store
entrance (don't go in). Next to it is a Rocket Pad. Charge up and head to the
upper ledge. Go right to find some Fuel Cells and then plant a Bomb Spore in the
dirt. Blow it up to reveal a hole. Shoot the four switches here with your Fire
Blaster to reveal a hole. Drop down into the hidden cave. Head to the back for a
STAFF UPGRADE. This is another Staff Eenrgy Booster. You now have 33% more energy
than you did before. Useful. Drop down and get a few more Bomb Spores for later
and then head over to the ladder near the well. Go inside to enter the Snowhorn
Wastes.
+=====---------------------------------------------------------------------=====+
| SnowHorn Wastes SNOWHO2 |
+=====---------------------------------------------------------------------=====+
Go forward and then follow the tunnels until you get to the sewer. Head across
the river and then step on the switch. Have Tricky stay on the switch while you
climb up the brik wall and through the now-open gate. Go forward and turn the
switch with your key to reverse the river flow. Drop back down and start
swimming. When you get to the middle, stand on the little brick in the water with
the Rocket Pad. Boost up and then turn around. Whack the switch with the Fire
Blaster to open the gate and then turn around and grab the Fuel Cells. Jump back
into the river and swim to the end. Once you're back out, go forward and then
locate the keyhole near the door. Use the SharpClaw Prison Key you got to open
the gate.
Head inside to find Garunda Te, the Gatekeeper for the DarkIce Mines. He's
trapped under a huge sheet of ice. He needs Frost Weeds to free himself. Head to
the Frost Weed tree and whack it. Four SharpClaws will now approach. Ignore them
and keep pushing the Frost Weeds toward Garunda Te. When you feed him three,
he'll free himself and the SharpClaws will run off. Scales told him to open the
gate or he would wipe out Garunda's tribe. Garunda refused, but his daughter
didn't want the tribe to be destroyed so she opened the gate. Instead of
destroying the tribe, he enslaved them. Garunda will open the gate for you, but
you have to return to ThornTail Hollow. If you['re been follolwing this guide,
you should have at least fourteen Fuel Cells. You need five to go to DarkIce
Mines.
+=====---------------------------------------------------------------------=====+
| To DarkIce Mines SPACE#2 |
+=====---------------------------------------------------------------------=====+
Mission Briefing: The SnowHorn Tribe is in great danger. General Scales has
enslaved them to work in the DarkIce Mines. If you can locate
the GateKeeper's daughter, she will be able to help you. Free
the SnowHorn by finding that SpellStone!
This mission is more difficult than the path to Dinosaur Planet, but it is still
quite simple. You have to fly through three gold rings this time to open the
ForceField. Avoid the meteors and mines and try to collect as many mines as you
can. There is one gold ring with an X in the middle. You can't fly through it
until you destroy the X so make sure you do so. Some of the rings move back and
forth also. If you focus, you should be able to fly through all ten of the rings,
just like last time.
+=====---------------------------------------------------------------------=====+
| ThornTail Hollow DARKICE |
+=====---------------------------------------------------------------------=====+
Follow the path on your right at the start, being careful not to fall into the
lava. The path is long, and near the end you can get blasted by flying flames.
Some parts of the path explode so be very careful not to fall through.
Eventually, you'll get to a snowy camp-like area with SharpClaws guarding the
whole thing. Wipe them out and then head to the first "building" on the left.
You'll find a snow wall with a crack. Use "Find Secret" and Tricky will uncover a
hole. Crawl through and head down. Wipe out the SharpClaws to open the Life-Force
Door. Head into the antechamber and you'll find a strange object in the center of
the floor. Stick your staff inside to open it and reveal the Shackle Key. You can
unlock the SnowHorn Leg Shackles with these.
Now head back out into the camp. Go left and you'll find a SnowHorn chained up.
Use the Shackle Key to unlock the chains and the SnowHorn will thank you by
giving you the Bridge Cog. Once you have that, head down the path. You'll find a
large gap that you can't cross. Jump down into the water and then swim to the
right. Head up onto the ledge and then place the Bridge Cog into the empty spot
in the machine. Flip the switch and then the bridge will extend, allowing you to
cross the gap up on the upper ledge. Jump across the wooden ledges and climb the
brick wall to the top. Now cross the bridge to the other side. Go left and you'll
find two SharpClaws whacking a SnowHorn. Defeat the SharpClaws and the SnowHorn
will teach Tricky the Flame command.
Now return to the camp. On your right, you'll find a giant ice sheet blocking the
entrance to a cave. Breath fire on it to melt it. Inside, light the fire with
Flame to destroy the floor in a huge meltdown. Fun. Drop down into the water and
walk into the secret underground tunnel. Head past the ice block and melt the ice
with Flame. Inside, use Find Secret on the dirt to reveal an Alpine Root. Once
you have that, head back out. Push the ice block forward to the ledge, then climb
up to get yourself out. Head back into the outdoor area and then return to the
SnowHorn that taught Tricky the Flame action. Feed him the Alpine Root and he'll
feel a bit better. He stills need one more, so we have some more work cut out for
us.
Head back and drop down into the pit and then go right. Avoid the ice balls as
best you can and you'll reach a ledge at the end. On your left is an ice sheet.
Melt it with Flame and get the GrubTubs inside. Also, use Find on the dirt to
reveal a second Alpine Root. Now head back out and climb up the snow to get out
of the pit. Return to the SnowHorn and give him the second Apline Root. He feels
good enough to help you now. You can climb on his back now to knock down the huge
gates blocking the entrance to what seems to be a kind of fortress. Go forward
and smash the gates. You'll see a short cut-scene of a SharpClaw charging up a
cannon (he's about to shoot it at you). Head to the ledge and get off the
SnowHorn's back.
Now locate the ice sheet on the side of the wall and Flame it. Head through and
go right. Climb up the ladder and head into the cave. There's three cogs missing
from a bridge machine. Ignore it and use the Rocket Pad to boost up to the ledge.
Head forward and go out. Jump from ledge to ledge until you get to the upper
area. Head through the tunnel to find the SharpClaw managing the cannon. Defeat
him and some more SharpClaws will come out of the hut int he middle of the area.
Head over to the cannon and press A. You now have possesion of the SharpClaw
Cannon. Use the control stick to aim and A to fire. The longer you hold A, the
farther you fire. You lose a VERY small amount of Staff Energy each time you
fire, but it's no big deal.
Kill all the SharpClaws with the cannon (if you go down there, they'll run away)
and you'll open a Life-Force Door. Head down and drop to the bottom. Head into
the hut to find one of the strange chests. Stick your staff inside to reveal a
Bridge Cog. Head inside the cave that is available now that the Life-Force Door
is open. Inside is another chest with a second Bridge Cog. Now head out and
return to the cannon. Aim for the boarded up wall and fire the cannon at it. When
you successfully hit, it'll come down. Rush over and jump down, and then climb up
the ledge near the wall you blew up. Head in and climb up the hill on your left.
Go past the symbol on the floor and burn the ice sheet with Flame. Inside you'll
find another chest.
There is a third Bridge Cog inside this chest, so grab it (duh). Return to the
bridge machine and place all three cogs in their proper spots (each one has to
placed in a specific spot). Turn the machine on to extend another bridge. Cross
teh bridge and follow the path to the end. Use Find on the wall and Tricky will
reveal a small cave. Inside here, feed Tricky until he's at full health. Now get
out your Fire Blaster and shoot the switch high up. You have a minute to quickly
shoot fire into all four vents with Flame. Once that's done, a door will open.
Head forward and you'll see a swirling vortex below you. There's these sparkles
on the ground. Jump to it and a bridge will appear. Go forward to find a strange
object in ice.
Thaw it out to get the Dinosaur Horn. If you find a horn symbol on the ground,
you can use the horn to call the SnowHorns. Now head out of the cave and then
back into the open area (with the hut in the center). Climb back up the ledge and
go to the spot where you found the third Bridge Cog. On the ground there's a
strange symbol. Step on it and play the Dinosaur Horn. You'll summon the SnowHorn
to you. Climb up on the ledge and get on the SnowHorn, then head into the
blizzard. You have a meter that will steadily decrease in here. To refill it, you
must follow the Alpine Roots. These will also lead you to the end. Near the
start, you'll see Tricky rush off ahead of you. When you get out at the end,
you'll notice that Tricky is missing.
Damn... Anyway, use the SnowHorn one final time to bust open the doors to the
DarkIce Mines. Jump off him and head through. Go down and kill the two SharpClaws
to open the Life-Force Door. Head down to find a speeder. Time for some more fun!
There's no one who's chasing you or no one who you have to chase. I guess Rare
just put this in for the hell of it. Speed through the outside and throught he
mines and eventually you'll crash and fly onto a conveyor belt. There are
flamethrowers here so run backwards until they stop. At the end, go right and
down a ramp into a much bigger area. There are two SharpClaws waiting for you.
Take them both out and then go forward a little more to find a third SharpClaw.
Once he's gone, a Life-Force Door will open.
There's nothing you can do inside though, since there's an ice sheet there and we
don't have Tricky. Head back and locate the path where there are two flames
spinning around. Wait until one passes you, then jump in and go left. Cross the
bridge to find another circling flame duo. Again, go left after one passes you
and then cross the next bridge. Eventually, you'll reach two cages. The first has
Garunda Te's daughter and the second has... Tricky! How'd they get him in there
so fast? Anyway, we can't free either of them yet so head back to the big area
and search for a Rocket Pad. When you find it, boost up to the upper ledge. Go
right and crawl through the hole. Follow the tumbling boulders until you get to a
flamethrower that doesn't shut off.
Look above her and then shoot your Flame Blaster at the switch. The flamethrower
will stop. Go behind it and open the chest to find a Prison Cell Key. Backtrack
for quite a while until you get to the two prison cells again. The Prison Cell
Key can be used on the second one, which will open Tricky's cage. Now that we
have Tricky again, jump back down to the open area. Head through the Life-Force
Door that you opened a while ago. Inside, melt the ice sheet with Flame and head
inside. Open the chest to get another Prison Cell Key. Return to the remaining
prison cell and you'll find Belina Te, the daughter of Garunda Te. After some
talk, Belina will get very mad and charge through the wall. Did she uh... JUST
get the strength to do this or something?
Anyway, Belina will tell you to meet her at the bottom of the mine, where she'll
continue talk. Fox will turn and notice a crack in the wall. After Tricky creates
a hole with Find, crawl through. Head down and then look up. You should see thre
discolored stalactites. Shoot them with the Fire Blaster to create a path to a
ledge with a switch. Jump from the stalactite platforms to the switch. Stick the
staff in and you'll lower a gate, causing small icebergs to begin floating down
the river. Jump back to the land and head to the Rocket Pad. Boost to the upper
ledge. Here, jump from iceberg to iceberg until you're at the back row. Wait
until they reach the end and look right. There's a ledge you should jump to.
Cross through the tunnel and then push the ice block off the ledge.
Climb down and you'll find that there is now a new path that you can head
through. Go through and then down the path to the bottom part of the mine. Wipe
out the two SharpClaws and go through out onto the conveyor belt. Pause before
going through each flamethrower, waiting for them to turn off. At the end, head
down the long path to find Belina. She'll explain that the SpellStone is
somewhere close. Rush off through the cave and into the final, VERY large area.
Wipe out all the SharpClaws if you wish and then locate the ladder. Climb up this
large ladder and you'll find a VERY long ramp and a Fuel Barrel. This can be very
hard and frustrating. Pick up the barrel and start up the ramp. All of these
barrels are rolling down at you.
They go in a pattern so you'll always want to watch where they land before they
bounce down. If you do that, you can slowly make your way up to the top. If you
get hit, the barrel explodes and you have to start over. When you reach the top,
turn left and go around the pillar. Cross the bridge and go left to find a Barrel
Pad. Place the barrel down and then climb the ladder up to the top of the pillar.
Go around and flip the switch and a machine will come and pick the barrel up and
bring it to the top of the pillar where you are. Pick it up and cross the bridge.
Wait as each flamethrower shuts off before continuing. Go left and after two
flamethrowers, cross the bridge to the cracked wall. Throw the barrel at it to
blow up the wall.
Inside the cave, flip the switch to make a bridge appear much farther down. Head
back to the ladder and slide down, then return to where the barrels spit out.
Cross the bridge that just appeared and follow this path for a while until you
get to a switch. Flip it and high up, another bridge will form up high. Head up
to that area and cross the bridge, then climb the ladder. Up here, kill the
SharpClaw then get on the cannon. Shoot at the two X's on the pillars to create a
stone bridge down below. Drop down (the MUCH shorter way will only cost two units
of health... though it should cost Fox his life since he fell from 100 feet on
his head... oh well). Head across the stone bridge and then set the Fire Blaster
to Y.
Jump onto the warp and warp to the boss arena.
BOSS: Galdon
At the start, head over to the giant ice statue and melt it. Tricky will exclaim
that the monster, know as Galdon, has the SpellStone (which is a statement of
fact). Galdon will then stupidly eat the SpellStone and a boss will start! At the
start, Galdon will simply throw his head out and you. If you get behind him,
he'll slam his stinger onto the ground. Lock onto his stinger and press Y to get
out your Fire Blaster (if you set it to Y, like I told you to). Get behind him
and start shooting shots at Galdon's stinger. After a few shots, Galdon will rear
back in frustration and swallow Fox whole. Inside, you'll find the SepllStone
inside the uvula. Whack the uvula as many times as you can with the staff (it
might be a good idea to collect the energy gems as well) and eventually Galdon
will be in so much pain, he'll spit you out again.
This time, the target is his neck. You should automatically lock onto his neck.
Now you'll want to circle around him, avoiding the evil grates in the floor that
spit out fire which can harm you (no, really?). Galdon will continue to lunge
forward at you while you continue to circle. If you keep circling, he should miss
you. He'll also spit green beams at you. Again, continue to circle and he should
miss. After a while, he'll try to suck you up. Shoot him once in the neck with
your Fire Blaster and he should freak. The strategy will repeat until he rears
his head back again. Again, shoot his neck. Do this once more and he'll swallow
you again. Rush toward the uvula and start whacking the hell out of it. If you
whack enough, this should be the end of the battle.
The SpellStone will fall out and Fox will collect it. You'll be spit out and
Galdon will fall to the ground dead. On a side note, there are energy gems all
around the perimeter of the arena as well as some health inside some boxes. So
just keep that in mind if you run low on supplies.
---------
Once you're done, Belina will be talking to Fox and Fox's life energy will
increase by one! Now you'll be back at your Arwing. Climb in and take off, then
return to ThornTail Hollow.
Mission Briefing: Good job, Fox! You saved the SnowHorn Tribe and collected the
SpellStone. But it's not over yet. You need to return the
SpellStone to the Force Point Temple. Peppy has indicated that
It's located beyond Moon Mountain Pass. I'm sure the ThornTails
can point you in the right direction.
+=====---------------------------------------------------------------------=====+
| ThornTail Hollow THORN4 |
+=====---------------------------------------------------------------------=====+
When you land, a ThornTail will rush over to you. Everyone's freaked out since
the SharpClaws put out all of their beacons so it gets too dark at night. I
didn't know dinosaurs freaked out over little crap like that. Oh well. So as you
can see, we need to light the three beacons here. First, head over to the tree
with the branches that are on fire. Whack it and Fire Weeds will fall down. Hit
the Fire Weeds with your stick to put the fire out, then collect just the weed.
Get three of them and you're ready to go! Position yourself so you're facing the
well and go right. Climb the ledge and you'll find the first beacon. Put the Fire
Weed on it and then use Flame to light the beacon. Now return to your Arwing.
From it, go left to the corner.
Climb up the ledge and then go forward, jumping the gaps. At the end, flip the
switch to open the gate. Head through and you'll find the next beacon by a
dinosaur. Put the Fire Weed on and then light it with Flame. Climb the brick wall
and get the Fuel Cells. Now head back out and go to the second area (with the
WarpStone). Here, climb up to the ledge and light the final beacon. One of the
ThornTails will then approach you and give you the Moon Pass Key, which allows
you to get into the Volcano Force Point Temple. Now head back to the well area
and go right. Head down the path, rolling past the Funguses, and at the end plant
a Bomb Spore. Shoot it to blow the wall up which will open a large cave. Head
through this and at the end, drop down the vent.
You're underground, floating, in a toxic chamber. Float through the left passage
you'll land. Jump from pillar to pillar and into the next vent. Be careful of
your energy, which is displayed as a meter below you. When it drains, you die.
Float up through the vent afterwords. Head out and follow the path to reach Moon
Mountain Pass.
+=====---------------------------------------------------------------------=====+
| Part 4: Spirit Two PART4 |
+=====---------------------------------------------------------------------=====+
+=====---------------------------------------------------------------------=====+
| Moon Mountain Pass MOONMO1 |
+=====---------------------------------------------------------------------=====+
Head down through the first few areas and then you'll see a cut-scene of a large
SharpClaw looking out with a telescope. Far away, he'll spot Fox. He'll tell the
other SharpClaw that someone is coming and they'll both run off. Then, a TON of
boulders will be released. You have to rush up the hill trying not to get hit by
the boulders. If you do well, only one or two should hit you. At the top, open
the door by using the Moon Pass Key and then climb up the ramp on your left. Up
here in the fort, go into the second room where the big and regular-sized
SharpClaws are. Kill them both to open a Life-Force Door somewhere. Head back
down and start going forward, through the Pass. You'll encounter a sudden scenery
change once you enter the building.
Go forward into the open room to enter the Volcano Force Point Temple.
+=====---------------------------------------------------------------------=====+
| Volcano Force Point Temple VOLCAN1 |
+=====---------------------------------------------------------------------=====+
At the start, wait for all three platforms to stick out. Jump from platform to
platform before they disappear. If you fall in the lava, you'll simply burn up
until you climb the brick wall out. On the other side, head through the long and
empty tunnel until you get to the next room. Here, you'll find flames spewing
from a hole. Wait for the flames to stop, then drop through the hole and go
forward. You'll go out onto a bridge above lava and a bunch of firey bats will
chase after you. Ignore them and head to the back of the area, where there's a
Rocket Pad. Rocket up to the top of the ledge and go right. Use the staff to flip
the switch to open the door. Climb up the ledge and grab the Bafomdad. Now drop
back off the ledge.
Head up, onto the conveyor belt. Run up it, avoiding the barrels (which should be
pretty simple) as you try to make it up. At the top, head through the gate on
your left. Go through the tunnel to be in a room similar to the room that you
were in before. Head through a door on the left to be in a very wide-open area
with a lava pit in the center. Cross the room to the other side, ignoring the
fire bats, and climb the brick wall. Head forward and the door will roll shut
behind you. Continue forward over a bridge to find a pad with a SpellStone shape.
Use the C-Stick to select the SpellStone. It'll hover over the pad and then open
the path. Continue forward and defeat the SharpClaw. When you try to use the
SpellStone on the door, you'll find out that it won't work.
If you look on the left and right walls, you'll find a blue and green orb. If you
look at the flames behind you, they change color from blue to red to green. Stand
behind the flames and get out your Fire Blaster. Position your shot so it'll pass
through the flames and hit the orb. When the flames are the color of the orb
you're aiming at, shoot. This will light up a panel above the door. Do the same
for the second orb and some locks will slide off. Now place the SpellStone in to
open the path. Head forward down this empty corridor to find a Life-Force Door.
But wait, where are the enemies? Turn around and start heading back and four
SharpClaws will appear. Kill them all (two of them have shields, so they're a
little harder) and the Life-Force Door will open.
Head through into a very large and empty chamber. On your left and right are two
vents. Run over to each one and do Flame and above the vent, a platform will
appear. Once both platforms have appeared, climb the ladder on your left. Jump to
the ledge that just appeared and jump to the next ledge. Head through the door
and go past the flamethrowers, jumping the gaps as you go. At the end, climb the
ladder and head outside. Head to the other door and climb down, then head back
the other way and into the large chamber. Jump to the other ledge that you made
appear and jump to the next ledge. Head into the next room and fall through the
hole. Go through the tunnel and in the big cave, jump to the center. Press A to
get another STAFF UPGRADE: the Freeze Blast.
You can now put out fires by using this wonderful move :) Head back out and
return to the large, empty chamber. Here, put out the four flames by using the
Freeze Blast. It only works from close range so you'll have to cross over to the
other side again. Once all four are put out, the gate in the floor will shift and
an elevator will rise up. Jump down and take the elevator to the bottom of the
Volcano Force Point Temple. Here, go forward into the next room. Carefully avoid
all of the lava as you head out into the core of the Force Point Temple. Peppy
will explain that there are two Force Point Temples and two SpellStones were
placed in each to stop the planet's core energy from ripping the planet apart.
Once he's done explaining, you'll gain control again.
Head forward and place the SpellStone over the point to unlock another huge door.
Go back to the door you just went through and look left to find a huge fire
blocking a path. Put the fire out with your Freeze Blast and head through the
door behind it. Go down the halla nd take the elevator up to the upper part of
the core area. If you go down the hallway, you'll find that the exit is locked.
So instead, climb the ladder on the left or right and go around the top part of
this area, putting out all of the flames with the Freeze Blast. Once that's done,
you'll unlock the door. Slide down the ladder and head through the tunnel. In the
next area, you'll find a Life-Force Door. As you approach it, a bunch of
SharpClaws will appear.
Defeat them to get through the Life-Force Door. You'll find a bunch of
flamethrowers and moving platforms here. Wait until the flamethrowers stop, and
then jump from platform to platform until you reach the other side. You'll see a
short cut-scene of Tricky, left behind, too afriad to cross. Convieniently, there
are switches on the back of the two moving platforms. Hit both of the switches
with your Fire Blaster and the platforms will stop in the middle of the lava.
Tricky will safely cross. On the other side, have Tricky use Flame on the vent to
unlock the door. Head through the tunnel and at the end, step on the warp pad.
You'll warp to the Force Point in the very center of Dinosaur Planet. Here,
approach the correct SpellStone hole and place the SpellStone in.
One-fourth of your objective is complete! You'll now warp back to the beginning
of the Force Point Temple. Simply backtrack through the remaining few rooms (if
you want, stop at the room with the two closed gates and you can now open the
middle one with the Freeze Blast, which has Fuel Cells) and you'll be back at
Moon Mountain Pass.
+=====---------------------------------------------------------------------=====+
| Moon Mountain Pass MOONMO2 |
+=====---------------------------------------------------------------------=====+
Go out of the temple and into the moonlight. Head past the first area and then a
cut-scene will occur. Krystal is dying and she needs the remaining five Krazoa
Spirits to survive. The Krazoa that Krystal freed at the beginning of the game
will speak to Fox, saying that she is depending on Fox with her life. Very
reluctantly, Fox will agree to save her. So now you have yet another task in the
game to complete, finding the Krazoa Spirits. The Krazoa will tell you to defeat
the large creature to get a MoonSeed, which lets you proceed in Moon Mountain
Pass. You can't kill the creatures her with any of your normal attacks and the
Krazoa knows this. He'll open up a new path for you and it'll help you find
something to kill the creatures.
Head through the path and down the tunnel. At the end, use your staff to push
aside the rock and then drop in the hole. Head down to the chamber and get the
STAFF UPGRADE: the Ground Quake. This will allow you to create huges... well,
quakes on the ground. Head out and return to the top of Moon Mountain Pass. Head
to the crater where a large crature will appear. Use the Ground Quake to stun
him. It'll spin around wildly. Whack the creature in the back with your staff
twice to get a MoonSeed. Plant it in the dirt nearby and then use Tricky's Flame
to make it grow into a very large vine. Climb it up to the next ledge. Here, go
forward to find another one of those creatures. Defeat it to get another
MoonSeed.
Continue on into an open area with two more creatures. Get their MoonSeeds and
then head back to where the second creature was (this is including your very
first one you fought). Plant two MoonSeeds in the patches and make both of them
grow into vines. Climb the one on the left (as if you're facing the front) and
then jump to the ledge with the creature and the Bomb Spore Plant. When you
Ground Quake the area, you'll blow up the plant so be careful. Once the creature
is gone, collect your MoonSeed and get the Bafomdad behind the creature. Now drop
down and climb up the other vine. Go forward and enter the long tunnel on your
left. At the end is yet another Bafomdad. Now head back, drop down, head up the
first vine again, and jump back to the platform that has the Bomb Spore Plant.
Jump to a ledge on your left and follow the path into a cave. Defeat the creature
and get the MoonSeed (you should have three MoonSeeds now, BTW). Now you'll want
to plant a Bomb Spore in the dirt and then blow it up. Go forward, killing the
creatures, and you'll see a cinema scene where a meteor will smash into the
ground, blocking your way. Locate the ledge on the right and climb up. There's a
Bafomdad in one of the boxes, a Fuel Cell, and a Pod/Egg (who knows?). Drop back
down and you should find a dirt patch near here. Use Find to uncover a rock. Pick
it up and carry it over to the area with the meteor and all the vents. Place it
on one of the first three vents. Another rock is one fire near the vents (put it
out with the Freeze Blast).
Pick that rock up and put it on the second vent. The third rock is under some
dirt that you can use Find on. Once you find it, place it on the third vent. The
meteor will be lifted high enough into the air so you can pass under it. Plant a
MoonSeed in the next area and make it grow, then climb the vine. Here, look left
and plant yet another MoonSeed and then make it grow with Flame. Climb up and
then pass the second MoonSeed dirt patch (unless you want a Cheat Token) and
continue into the temple. Step on the warp to warp to the Krazoa Shrine.
+=====---------------------------------------------------------------------=====+
| Krazoa Shrine #2 KRAZOA2 |
+=====---------------------------------------------------------------------=====+
At the start, head forward and climb the ladder on your right. Rush forward and
jump into the water. Swim on the left side, since the whirlpool on the right
damages you. Climb up the ledge and then continue forward. Put out the fire with
Freeze Blast and climb up the brick wall, then kill the Wraith. Slide down the
ladder into the pit. It seems completely empty but no, turn around. Hit the
switch to raise the water level so you can cross over. Head into the large room
with the narrow planks. Walk onto the planks, avoiding the flamethrowers from
below (you can tell what part of the path has a flamethrower because there's a
grate there). When you reach the other side, turn around and shoot the switch
with your Fire Blaster.
This will open the gate to the Krazoa Spirit. Here, you'll have to take TEST TWO
- THE TEST OF COMBAT. It's very simple: all you have to do is defeat the ten
SharpClaws within three minutes and thirty seconds. You should do it in half that
if you're good enough. They all drop pods and eggs so don't worry about dying.
Once you're done, you'll get the second KRAZOA SPIRIT and you'll be transported
back to Moon Mountain Pass.
+=====---------------------------------------------------------------------=====+
| Moon Mountain Pass MOONMO3 |
+=====---------------------------------------------------------------------=====+
Head back out and the Krazoa Spirit (the one already freed) will speak to you,
telling you to return the Spirit to Krazoa Palace. He'll then activate a bunch of
whirlwinds to create a shortcut through Moon Mountain Pass. Drop down all the
ledges and head to the back of the area. Pick up the barrel and throw it to the
first pillar (it'll be carried there by the whirlwind. Cross over yourself and
then throw the barrel to the second pillar. Now throw it to the ledge and float
there yourself, then throw the barrel at the wall to blow it up. Head through and
a vent will take you up to a much earlier part of Moon Mountain Pass. From here,
you simply have to make your way back to ThornTail Hollow. Do whatever you wish
to do there and then talk to the WarpStone and have him take you to Krazoa
Palace.
+=====---------------------------------------------------------------------=====+
| Krazoa Palace PALACE2 |
+=====---------------------------------------------------------------------=====+
Head forward and Fox will realize that Tricky isn't with him. The WarpStone's
voice will come on and explain that he can't warp dinosaurs, but the WarpStone
and Tricky can still hear him. Anyway, head forward and defeat the Wraiths on
both sides of the ramp. In all of the boxes, you'll find Fireflies. Grab them all
and head up the ramp. Go down the long, empty hallway. There's a Life-Force Door
at the end, but no enemies in sight. As you approach the Life-Force Door, a bunch
of SharpClaws will appear. Defeat them all and head through the door. In here,
it's completely dark so spawn a Firefly. If you go right up the ramp and then
around the perimeter of the area, you'll find a cracked wall at the end. So what
to do?
Head back outside and you'll find a Fuel Pad with a Fuel Barrel already on it.
Grab it and a timer begins! You quickly need to head inside the building and go
around the perimeter (with the Firefly) to the wall before time runs out or
you'll have to start over again. And you can't jump, or you'll lose the barrel.
It's hard, but possible. Once you've succeeded, head through the new passage.
You'll find two flamethrowers that never stop spitting fire. Get out your Fire
Blaster and shoot the switch and the flamethrowers will start to move. Grab the
nearby Fuel Barrel and head through the flamethrowers. Blow up the wall on the
other side of the 'throwers. Head into the big room. You'll find a giant
flamethrower that spits whenever you get near it.
So, like in the Volcano Force Point, look to the left and right of the
flamethrower. The colored orbs are there and the color-changing flames are also.
Spit the color of the flame at the orb (you've done this already so I shouldn't
have to explain it so thouroughly). This will lower the force field of the
flamethrower. Now shoot at it with the Fire Blaster from afar to destroy it.
Return to the previous Fuel Barrel and grab it, then head to the switch. Place
the barrel on the switch to weigh the switch down and open the door. Head through
the large door an eliminate both SharpClaws. Ride the platform in the back up to
the tunnel. Head through and turn left. Head into the giant whirlwind and ride it
up to a second whirlwind.
When you're taken to the top off that one head to the third one and ride it up.
Once you're up, get off and onto the exterior of this gigantic chamber. Head
around to the other side and go through the door to be inside another whirlwind.
At the top, approach the crystal that Krystal is trapped in and Fox will then
waste a lot of time staring... staring... staring... until Peppy tells Fox to get
ahold of himself and to get back to the mission. Drop down and locate the Krazoa
head. Stand in front of it and press A to release the Spirit. Excellent! You'll
now be warped back to ThornTail Hollow.
+=====---------------------------------------------------------------------=====+
| Part 5: The Second SpellStone PART5 |
+=====---------------------------------------------------------------------=====+
+=====---------------------------------------------------------------------=====+
| ThornTail Hollow THORN5 |
+=====---------------------------------------------------------------------=====+
Here, the WarpStone will compliment you and then give you a gift: a second SCARAB
BAG. This one holds 100 Scarabs! Excellent! Your next destination is Cape Claw,
where the information for the second SpellStone is being held. At ThornTail
Hollow, you'll want to try to stock up on as many Scarabs as you can get your
hands on. Try to get at least eighty, but sixty is required if you wish to move
on. You can get twelve from the lone rock in the WarpStone area and thirty-eight
in the area with the rocks and dinosaur near the Arwing. Once you have as many
Scarabs as you can find, it's time to head to Cape Claw. From your Arwing, go
right, down the path. You opened the gate a while ago to light a beacon but now
we're gonna go beyond that.
Head down into the walled area to be in LightFoot Village.
+=====---------------------------------------------------------------------=====+
| LightFoot Village LIGHTF1 |
+=====---------------------------------------------------------------------=====+
Head down the empty, narrow path and you'll come out to an open area with a bunch
of wooden stakes blocking your path in front of you. So go left and drop down
into the water. Swim around to the other side of the stakes. Good. Now head into
the lit tunnel. Go through this whole thing until you get to the other side. Head
out and you'll be in a strange, deserted area except for a couple SharpClaws.
Defeat them and then at the end, you'll find a hilarious statue thing that
wannnntssss Scarabbbbsssss..... specifically, sixty. Pay it sixty Scarabs and the
gate behind will open. Head through to be in a maze. If you have a map, it will
be extremely easy to find your way out. If you don't, it'll take a few minutes
but you'll get out quickly either way.
On the other side, follow the path until you get to a well. Get on a ladder and
slide down. Head right and climb down the ladder, then go around and climb up the
other ladder to get out of the well. Continue forward afterwords to arrive in
Cape Claw.
+=====---------------------------------------------------------------------=====+
| Cape Claw CAPECL1 |
+=====---------------------------------------------------------------------=====+
Go forward, past the rocks, and you'll emerge in a huge area near the beach
(hence the name Cape Claw). Head down the path and fight the tough SharpClaw.
You'll then encounter a short cut-scene from someone else's eyes watching you
from behind bars. When it's over, continue down the dock and onto the beach. Head
across, defeating the enemies, and go left up the dock at the end. The BribeClaw
here demands twenty-five Scarabs to pass. You know what you say? TO HELL WITH
DAT! Jump into the water behind the dock and you'll find a Rocket Pad. Boost up
and wala, you've gotten behind the BribeClaw. Approach the BribeClaw from behind
and the game will think that you've already paid, so the BribeClaw will move
aside allowing you to pass from here on.
See, you saved twenty-five Scarabs in exchange for using up ten extra seconds.
Nice. Head over and talk to the dinosaur here. He buried his gold when he heard
the SharpClaw were coming but, being a forgetful dinosaur, he forgot WHERE he hid
the gold. If you find the gold for him, he'll help you on your quest. Close to an
exact quote there, BTW. Anyway, with that in mind, jump off the dock and into the
water behind you. Swim to your right and onto a small patch of land. Kill the
tough SharpClaw and use Find on the dirt in between the two trees to find a GOLD
BAR (1/4). Now head over to the thorns and use Flame to burn them up. Head into
the next area, where you should defeat both SharpClaws before using Find on the
dirt in the water. Another GOLD BAR (2/4) will be revealed.
Now head back into the water and swim across to the other, larger shore. Head to
the back corner (left side) and dig in the dirt patch with Find to get the third
GOLD BAR (3/4). Now swim to a lonely island with a dirt patch. This has a
Bafomdad, so grab it. Then swim to the shore with the caged CloudRunner. There's
a box on top of a dirt patch here. In the dirt is the final GOLD BAR (4/4). Go
right, into the small cave, and dig in the dirt here. There's a single Fuel Cell.
There's also ten Scarabs under a rock if you want them. You have all of the Gold
Bars now so return to the HighTop. Give him the gold and he'll slam a ladder onto
the ground, allowing you to continue. He'll then tell you that the SharpClaw have
captured a CloudRunner.
Now head back onto the beach and go right, up the path and onto the path that you
first started on. This time, go the other way, towards the watefall with the
switch behind it. You'll find the bridge is only half extended, but that's okay.
Whip out your Fire Blaster and hit the switch behind the waterfall to extend the
bridge. Cross the gap and go right, down the path. Go forward all the way and
climb up the ladder that the HighTop dropped for you. At the top, flip the switch
to open a gate. Slide down the ladder and jump to the next ledge. Here, head
inside the gate. Circle around and try to exit, but the door will slam shut, the
blocks will move, and the room will fill with toxic gas. A meter appears at the
bottom of the screen.
When this meter empties, Fox is dead. You have to push the blocks over the
poisonous vents before time runs out. It's fairly simple, and as you push more
and more blocks onto the vents, the speed of your meter decreasing slows down.
Eventually, you'll get all the blocks back to their normal positions again. The
door will open and a cage below will lower (why? We didn't really CHANGE
anything). Head out and drop back down to the beach. Head toward the now-open
cage and a CloudRunner will emerge. Tricky freaks out at this and starts yelling
at the CloudRunner to get away. The CloudRunner will explain that EarthWalkers
and CloudRunners do not get along well. The CloudRunner will then explain that
she is the Queen of the CloudRunner tribe and also the GateKeeper to the lands.
She'll explain that General Scales invaded her lands to get the SpellStone. Fox
will explain that he needs the SpellStone so the Queen CloudRunner will agree to
open the gateway to the CloudRunner Fortress. Tricky will inform Fox that he is
absolutely NOT going to go to the CloudRunner Fortress. Fox will tell Tricky that
he can sit it out and wait at ThornTail Hollow. So we won't have Tricky for the
next part of the game but oh well. Once you have control, you need to head all
the way back to ThornTail Hollow. Make any preparations that you need to do there
and then head to your Arwing. Eight Fuel Cells are needed to head to the
CloudRunner Fortress. Remember, if you've been searching well (even without this
guide) you should have at least twenty.
If for some freakish reason you DON'T have eight, you can always buy some at the
ThornTail Store, but they cost ten Scarabs each.
+=====---------------------------------------------------------------------=====+
| To CloudRunner Fortress SPACE#3 |
+=====---------------------------------------------------------------------=====+
Mission Briefing: CloudRunner Fortress has been attacked by General Scales and
his SharpClaw army. It would make an ideal base from which he
could rule over the Planet. The fortress stands on ground that
is rich in gold and diamonds. With this wealth, Scales would
become unstoppable. Find the SpellStone and save the
CloudRunners.
This is DEFINITELY a lot more hectic than the last two. I actually died on this
one once before. You have to fly through five gold rings to reach the CloudRunner
Fortress and yes, there's ten. But there are different paths you can go through
now so you can sometimes miss the gold rings entirely. You should be able to get
five easily but it'll take some practice if you want to go for a perfect score of
ten. You'll need to fly through as many silver rings as you can as well, because
if not you'll probably lose all of your health and die. When you're going through
the narrow tunnels, try to stay in the middle and pick up as many bombs as you
can. Fire them at the rows of enemies and at giant asteroids. It should take you
two or three tries to beat this your first time through.
+=====---------------------------------------------------------------------=====+
| CloudRunner Fortress CLOUDRU |
+=====---------------------------------------------------------------------=====+
Fox will land on a symbol of a giant CloudRunner and the Queen will land just as
he does. She'll tell Fox that she'll fly ahead to check if it's safe, and then
tell Fox to meet her inside. Go forward, killing all of the SharpClaws as you go.
At the end, you'll find that your path is blocked by a gate. On the right is a
ladder. Slide down to get below the bridge you were just on. Swim across to the
platform in front of an arc in the water. Step on the switch here and sparkling
rings will appear in each of the three arcs. You have thirty seconds to jump
through the three rings and this can NOT be done by swimming. You have to jump
from box to box, from platform to platform, crossing every bridge. You can't
hesitate once or you're basically screwed.
It may take you a few tries, but you should get it within five minutes or so.
Once that's done, a switch will appear above the gate that was closed. You'll
automatically be back at the bottom of the ladder. Climb up and shoot the switch
with your Fire Blaster. Open the gate and defeat the two SharpClaws, then head
inside the tower. Start climbing up the spiral ramp. You'll pass two machine
watchers that will zap you when they spot you. You barely lose any health when
you're zapped (only a unit) and it's too much trouble to hide from them. Just
rush up to the top, passing the two watchers. There's yet another closed gate
here. And yes, there's another ladder. Climb down and then flip the switch below
to open the gate.
Climb back up the ladder and head through the gate. You'll see a cut-scene where
General Scales is ordering the Queen CloudRunner to tell him where "the fox" is,
but she will refuse. Fox will jump out to confront Scales but four machines will
constantly shock him, knocking him out. Fox will awake in a prison cell with his
staff gone. No staff and no Tricky. Damn. You can push the block in here forward
and out (really crappy prisons in every video game where you have to escape out
of one, isn't there?) of the cell. You're free. Go forward into the maze of the
prison. Slippy will contact you and explain that he can give you a Disguise cloak
but the prison walls are causing too much interferance. You need to "explosify"
things a little to get the disguise.
Follow the path to an open area with a bunch of cages. Go forward, but don't step
on the puddles or you'll wake the SharpClaw. Head into the next area, where you
should slide down the ladder. Pick up the Fuel Barrel here and place it in the
middle of the whirlwind. Now step on the switch and stay there while the Fuel
Barrel rises up to the ceiling. Wait until it explodes and blows a hole in the
ceiling, giving a very clear connection for Slippy. He'll slip you the Disguise,
which goes under your Staff Powers. So uh... STAFF UPGRADE: Disguise. When you
use this, you turn into a SharpClaw. You can't attack at all but you can slip
past dectectors and other SharpClaws unnoticed. Use the Disguise and return to
the sleeping SharpClaw.
Wake him up and he'll tell you to take over. When he's gone, turn back into Fox
and grab your Staff. Now that you have it back, head to the front of the room and
open the four cages by throwing the switches. One of the dinosaurs in a cage will
give you the Power Room Key, which turns on the CloudRunner Fortress Generators.
Now head back to the tunnel and hit the switch with the Fire Blaster. This will
open the door into another large room. Switch to the disguise and you can safely
climb the walls with the machines zapping you. Climb up all the walls and you'll
emerge into the bright sunlight. Here, switch to the disguise and go to the right
side of the area. Locate the Power Generator Keyhole and slip the key inside.
Inside the Power Generator, you'll slowly lose health in the form of a meter.
You can't do anything inside yet, so head outside. You have to find three
different keys to place inside the Power Generator. Put the disguise on and head
to the middle of the area, where you should climb up to the center structure.
There are three switches. Each of them leads to a different Generator Key. Go
around the structure to the left side. Here, climb up the box in the back with
the smaller box on it. Turn back into Fox and break the box, then throw the
switch behind it to drop a ladder. Climb up the ladder and switch to the Freeze
Blast. Put out the two fires and put the disguise on again. Return to the center
structure and push the left button. Quickly go around and climb up the ladder,
then head through the tunnel and go through the gate before it closes.
Inside, open the strange chest to get the first Generator Key. Now drop down and
put the disguise on. Head to the upper-right corner and put out the fire blocking
the small room. Return to the center (I should have to tell you to put the
disguise on ahead) and push the right switch in. Quickly rush over to the small
room and use the Rocket Pad to boost up to the now open gate. Inside is another
chest with another Generator Key. Return to the center and push the middle switch
in. On the upper floor, a gate will open. Turn around and head down the ramp. On
your left, you should see a bunch of boxes. Climb up all of them (still in the
disguise, I hope) to be on the upper floor. Head all the way to the end and go
through the gate.
Open the chest for the final key. Now return to the Generator Room and quickly
place all three keys in their correct slots before your meter empites (you have
just enough time). This will activate all of the vents in CloudRunner Fortress.
You can make vents go up or down, depending on what the switch nearby says (flip
them with your staff). The whole level becomes available now so you'll be able to
to a lot farther into it. Now switch into your disguise and go to the upper right
corner of the area. Jump in the vent and you'll be taken up to a long room with
three SharpClaws. Switch to Fox and wipe them out. Head over to the gate and
you'll find a strange pad in front of the closed gate. Switch to your diguise (if
you don't have enough energy, there is a gem right next to you) and stand on the
pad to open the door.
Head out into the open area and switch back to Fox again. Here, search the large
area and take out the five SharpClaws. There's also a Bafmodad on top of two
boxes stacked together. Climb the singluar boxes and jump to the one with the
Bafomdad. Also, on the far right side, hit the switch above the gate with the
Fire Blaster to create a shortcut. Now head back to the Life-Force Door that
opened when you defeated the five SharpClaws. Inside is a Fuel Barrel, but you
can't pick it up. What to do then? Switch to a SharpClaw. Pick it up and it'll
start flashing. Quickly rush out and left, and then into the open door. Place the
barrel on the pad and then climb the ladder (while still in your SharpClaw
disguise).
Quickly step on the Diguise Pad to activate the machine that will take the barrel
up to the floor that you're on. Head outside and turn right. You can't jump
across the gap with the barrel but throw it across and it'll blow open the wall.
Head across the gap and go through the doorway with the wall you just blew up.
Walk over the grate and it'll collapse. You'll land on an air vent. One of the
paths is closed by a gate but the other is open. Take the available path and
switch to Fox. A few SharpClaws will appear. Defeat them and then go behind two
boxes to find a Disguise Pad. Step on it as a SharpClaw to drop a ladder. Climb
it and follow the path to find the Queen CloudRunner trapped in a cage. Talk to
her and she'll mention how the the floor of her cage seems unstable.
She wants you to find a way of breaking it. To your leftl there are boxes stacked
up. Jump to them, then jump to the ledge on the other side. On your right,
there's a switch. Flip it with your staff and then jump back to the area with the
Queen CloudRunner's cage. Head to the other side of the room and fli pthe other
switch to open a gate. Jump off the ledge and head to the entrance. Go across the
air vent to the now-open gate. You're back in the large area where you killed the
five SharpClaws. Switch to your diguise and go right. Enter the room that has the
Fuel Barrel. Grab it and return to the whirlwind. Throw the barrel across. If it
doesn't make it, you can simply push it to the other side. Pick it up and head to
the pillar supporting the CloudRunner's cage.
Toss it at the pillar to break it, which will bring the floor down. The Queen
CloudRunner will then tell you how her children became scared when the SharpClaw
came and they're now hiding throughout the fortress. You'll get the CloudRunner
Flute, which is the only way to bring the CloudRunner kids back to the Queen. Now
head out into the open area and a meter will start to empty. When this meter runs
out, the CloudRunner that you have to save will run away and never return.
Quickly head to the right, where a CloudRunner kid is flying up above a SharpClaw
trying to bring it down. Kill the SharpClaw and the kid will land. Approach it
(not too close or it'll fly away) and get out your Flute. Play it and the
CloudRunner kid will fly off.
Bingo, one rescused. The second one is being taunted out near the open area near
the Power Generator. Turn around and go down, through the gate that you opened a
while ago by hitting the switch. Go through and then cross the whirlwind. Two
SharpClaws are taunting the CloudRunner kid. Defeat both of them to make the
CloudRunner land. Play the flute. Okay, two out of four are safe. The next one is
far away, and being taunted by three SharpClaws. Quickly drop off the ledge and
then head around to the front of the middle structure (where the three switches
were). Go out, past the rubble, and take the tunnel on your left. On the other
side, slide down the ladder on your right. Go right once you're at the bottom and
bust open the crate.
Use the Rocket Pad to get to the high-up ledge and go left. Defeat the three
SharpClaws to make the CloudRunner there land. Play the flute to rescue the third
kid. The final one is in the same area the first one was, which is FAR away.
Quickly drop off the ledge and then climb up the ladder. Head through the tunnel
and turn right, going through the debris. Head around the middle structure and
then go to the upper-right corner. Take the whirlwind up to the tunnel and head
down and out into the open area. Rush over to the SharpClaws (four of them) and
kill them all to make the final CloudRunner kid land. Play the Flute to make the
final key fly off. Head through the center door and take the whirlwind across. In
the next area, climb the ladder and head to the cage.
The Queen CloudRunner is waiting for you here. Talk to her and she'll open the
Treasure Room, which is where the SpellStone is being held. Drop down off this
ledge and then go to the open area where the first and fourth CloudRunner kids
were. Go right all the way, through the arc. Slide down the ladder to get to a
narrow ledge attached to the wall. Follow this ledge and jump to the platform
with the Bafomdad. Grab the Bafomdad and continue down to the end. Here, the gate
will open into the Treasure Room. Defeat the SharpClaws and head through the next
gate. Follow the path of gold dust and grab the three Fireflies on the ledge
(break open the box for some health). Now enter the cave. Go to the end and then
STOP.
If you head into the whirlwind, you'll be taken back to an earlier part of the
level, the big open area that you always went to. Flip the switch to bring the
force of the whirlwind down, so you can continue without getting pushed up. The
next area will darken greatly. Get out a Firefly to brighten the way. Follow the
path and you'll find a cracked wall. But there's no barrel around. Well, there's
on... Damn. Take the LONG way up (you can't take the vent up) to the wide-open
area and locate the Fuel Barrel that you can only pick up with a SharpClaw. Grab
it and then head to the middle entrance and take the vent down. Head through the
cave and use a Firefly to get to the end. Throw the barrel at the wall before it
explodes in your hands.
Head into the next area and slide down the ladder into the very depths of the
CloudRunner Fortress. Go through one of the tunnels and then you'll see a scene
with General Scales. Fox will confront him and start shooting his Fire Blaster at
him. Wow, Fox has REALLY crappy aim. Scales will use one of his own SharpClaws as
a shield and tell the other two to get the SpellStone out. Scales will then
disappear. Fox will jump on a speeder and another speeder race will begin! This
one is a lot harder than the last two. First, you must destroy both speeders to
finish but there's no narrow areas so the race is going to be like this: catch
up, ram, fly back, catch up, ram, fly back, catch up, ram, fly back, catch up,
ram, explosion.
Then you have to do the same to the other speeder. If you take too long, the
first speeder will come back. Your fuel is at the bottom of the screen. The race
will last until that runs out. Also, there are many obstacles here.
Flamethrowers, anvils, and bombs are just a few of them. If you hit them, your
speed will greatly decrease. There are giant speed boosters here so make sure to
hit them so you can go faster to catch up to the SharpClaws. Once you've defeaten
both, Fox will pick up the second SPELLSTONE. You'll see a cut-scene of the
CloudRunner tribe thanking Fox. The King CloudRunner will tell Fox to take the
SpellStone to the Ocean Force Point Temple. Fox will nod and then he'll jump into
his Arwing and leave CloudRunner Fortress.
+=====---------------------------------------------------------------------=====+
| Part 6: Spirit Three PART6 |
+=====---------------------------------------------------------------------=====+
Mission Briefing: The fortress is back in control of the CloudRunners. You must
take the SpellStone back to the Ocean Force Point Temple. It
must be located near the sea. Have you been anywhere like that
yet, Fox? When you get back to the planet, contact Peppy for
further details.
+=====---------------------------------------------------------------------=====+
| ThornTail Hollow THORN6 |
+=====---------------------------------------------------------------------=====+
So, you should have 100 Scarabs so if you need anything in the store, it should
be available. Also, you now have five units of health! Nice! There's really
nothing required that you have to do in ThornTail Hollow so make your way to Cape
Claw. If you forgot the way, turn around from your Arwing and go down, through
the passage. Go around the wooden stakes and then into LightFoot Village. From
there, go forward and through the maze to arrive at Cape Claw.
+=====---------------------------------------------------------------------=====+
| Cape Claw CAPECL2 |
+=====---------------------------------------------------------------------=====+
At the entrance to Cape Claw, head forward and then down the path. When you get
to the bottom, go left, towards the waterfall. Head across the bridge and go down
the path. At the end, climb the ladder on your left. Head to the Disguise Pad and
become a SharpClaw to open the door. Head through and turn into Fox again. Swim
over to the pillar and step on the switch. This will make a pillar rise out of
the water. Have Tricky stay on the switch to keep the pillar up. Jump to the
pillar and jump to the ledge with the switch. Throw the switch to turn the
waterfall off outside. This will lower the water a little, allowing you to enter
another area. Jump into the water outside and swim to the area where the
waterfall was.
Go through the tunnel behind it. Swim forward and then drop off, and head into
the open room. There's a Krazoa head here. As you approach, flames will appear in
front of the head. This is extremely pointless because you can just put them out
with your Freeze Blast. Once you do that, take the gem out of the Krazoa Head.
Water will fill the chamber you're in an empty another chamber. When you have
control, swim out to the tunnel. Head out and go up the path. Enter the giant
Krazoa Head. Inside, place the Fire Gem (the jewel that you got from the Head) in
one of the Krazoa statues. It will shine brightly with the power of the sun. Now
head out and jump into the water. Swim to the beach where two SharpClaws are
fighting a strange creature.
This creature is a LightFoot. They hate the SharpClaws, but they also distrust
pretty much everyone. They're best left to themselves but we're going to really
get involved with them later. After some talk, the LightFoot will throw you
another Fire Gem and run off. Rush all the way to the giant Krazoa Head and go
inside. Place the gem inside of th