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Sonic Adventure 2: BATTLE
Nintendo Gamecube
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FAQ / Walkthrough written by Thunder Dragon.

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Legal Stuff
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SEGA, Sonic the Hedgehog, Sonic Adventure 2: Battle, and all related 
items are registered trademarks of SEGA/Sonic Team. Nintendo Gamecube 
is a registered trademark of Nintendo.  Gamefaqs is (c) CJayC.  This 
FAQ/Walkthrough is (c) Thunder Dragon.

This FAQ has been exclusivly designed for http://www.gamefaqs.com, 
meaning, it is to NOT be posted anywhere else.  HOWEVER, if you email 
me, asking nicely, MAYBE I'll allow you to post it on your site.

Other sites authorized to post this FAQ are:
http://www.cheatcc.com

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Updates
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v.1.3 - The Kart Racing and 2P Battle sections have been completed, and 
they are now up.  Also, other sites authorized to post the FAQ have 
been added above. (released 8/30/02)

v.1.1 - This is the first release.  The basic game info and the 
walkthrough for every stage and mission is complete. (released 8/22/02)

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Contents
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1. The Basics
   -characters and stage types
   -mission objectives
   -bonus points
   -items and objects
   -the enemies
   -character upgrades
   -the emblems
   -secrets and cheats
   -differences from the DC version
2. Walkthrough: Hero Side Story
   -City Escape
   -Boss: Big Foot
   -Wild Canyon
   -Boss: Eggman
   -Prison Lane
   -Metal Harbor
   -Boss: Shadow
   -Green Forest
   -Pumpkin Hill
   -Mission Street
   -Aquatic Mine
   -Route 101
   -Hidden Base
   -Pyramid Cave
   -Death Chamber
   -Boss: King Boom Boo
   -Boss: Egg Golem
   -Eternal Engine
   -Meteor Herd
   -Boss: Rouge
   -Crazy Gadget
   -Boss: Eggman
   -Final Rush
   -Boss: Shadow
3. Walkthrough: Dark Side Story
   -Iron Gate
   -Boss: Hot Shot
   -Dry Lagoon
   -Sand Ocean
   -Radical Highway
   -Egg Quarters
   -Lost Colony
   -Weapons Bed
   -Boss: Tails
   -Security Hall
   -Boss: Flying Dog
   -White Jungle
   -Boss: Sonic
   -Route 280
   -Sky Rail
   -Boss: Egg Golem
   -Mad Space
   -Boss: Knuckles
   -Cosmic Wall
   -Boss: Tails
   -Final Chase
   -Boss: Sonic
4. Walkthrough: Last Episode
   -Cannon's Core
   -Boss: The Biolizard
   -Boss: The Finalhazard
   -Extra Stage
5. Kart Racing
   -The Basics
   -The Tracks
   -The Karts
6. 2P Battle
   -Action Race Battle
   -Treasure Hunt Race
   -Shooting Battle
   -Other Modes
7. Chao
   -Coming soon...
8. Closing
   -Contact Thunder Dragon
   -Special Thanks
   -The End.

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1. The Basics.
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Characters and stage types
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ACTION RACE
Hero Character: Sonic
Dark Character: Shadow
These stages are basicly 3D recreations of the classic Sonic-type 
games.  Of course, Sonic has new moves, such as homing attack, and 
more.  Shadow shares the same moves as Sonic, as do all the hero/dark 
counterparts.  You can earn bonus points by doing trick manuevers, more 
on that in the walkthrough.

Moves:

Homing Dash - press A while in the air to perform the homing attack.  
You will dash straight at the nearest enemy, destroying it. It can be 
used immediately once more after bouncing off the detroyed enemy.  The 
more enemies destroyed with this attack without touching the ground, 
the more bonus points you earn.

Somersault - press B on the ground to perform the somersault.  This can 
be used to break boxes,destroy enemies, etc.

Spindash - hold B to charge up, then release to get an enourmous burst 
of speed.

Rail Grind - Jump on any rail to grind down it.  Use the control stick 
to center yourself, and hold B to grind down faster.  At the end of 
many grinds, you can jump off and score a bonus.

Light Dash - this is accessable once you aquire the light/air shoes.  
Press B near a path of rings to dash across it at light speed.

Light Attack - this is accessable once you find the ancient light 
upgrade. To do the light attack, you must first hold B to charge up a 
spindash.  After charging up, Sonic/Shadow will stand up and be able to 
move with the light attack charged up, as long as you are still holding 
B.  Once you are near an enemy, release B to destroy all enemies in the 
area with a dash of light.  Bonus points are awarded.

Bounce Attack - this is accessable only to Sonic after obtaining the 
bounce bracelet.  Press B in the air to bounce, and keep pressing be to 
bounce higher. (this is a lot like the bubble sheild way back in the 
days of Sonic 3)  This is great for reaching  high places, as well as 
earning a ridiculous amount of bonus points.  As long as you are 
bouncing, you can destroy many 
enemies, and you'll be rewarded the points once you stop bouncing.

Magic Hands - a move accessable only with Sonic after he has found the 
magic gloves.  Press Y to switch Sonic's action to Magic Hands, and 
press B anywhere nearby an enemy to destroy it.  Not only will it be 
destroyed, but it will be turned into a ball in Sonic's hands that he 
can throw at other enemies with B.

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HUNTING
Hero Character: Knuckles
Dark Character: Rouge
These stages can be quite annoying, especially to beginners.  The 
object is to find 3 chaos emeralds, using the help of your radar.  
However, the emeralds are randomly placed, and the radar may not always 
help.  To earn lots of bonus points, you must quickly find an emerald 
without using the help of any of the hint-giving monitors.

To use the radar:
Look at the emerald icon at the bottom of the screen.  As you search 
around, it will start flashing colors.  The first color it will flash 
is green, meaning it should be around this area somewhere.  As you get 
closer, it will flash yellow, and when you are really close, it will 
start flashing red.  When the emerald is right in front of you, a "!" 
will appear over your character.

If you are stumped on finding the emerald, you may check any of the 
monitors around the stage by pressing B near them, but remember, it 
subtracts the points you earn ro finding the emerald.

Moves:

Glide - Hold A while in the air to glide through the air.  You can 
destroy any enemy you crash into.

Drill Claw/Drive - Press B while gliding.  Use it to destroy enemies or 
dig into the ground if you possess the digging tool.

Punch/Kick - press B to attack.  Press it repeatedly to fire many blows 
simoutainiously.  The final blow will be an uppercut.  This may be used 
to destroy boxes and enemies.

Screw Attack - rotate the control pad, then press B to do an uppercut.  
This reaches higher than a normal jump.

Climb - simply jump or glide onto a wall, and you can climb it.  Press 
B to dig into the wall, if you posess a digging tool.  Not all walls 
can be dug into, however.

Swim - in water, press B to swim down, and A to swim up.  Don't stay in 
too long, or else you will drown.

Sunglasses/Treasure Scope - you must find the respective upgrade first.  
Press Y until the option appears, then press B to turn it on.  You will 
be able to see items that you couldn't see before.  Jump to deactivate 
it.  This is required for hard mode.

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SHOOTING
Hero Character: Tails
Dark Character: Dr. Robotnik/Eggman
Not quite what you'd think of as a Sonic game: They aren't insanely 
fast, and your health relies on a health bar, rather than purely rings.  
In shooting stages, you pilot a big, clumsy mech, and are able lock on 
to many enemies at once, then fire.  The more enemies you destroy at 
once, the more bonus points you earn.

Moves:

Hover - Hold A while in the air to hover long distances, or descend 
slowly.  You must possess the jet engine, however.

Lock on and Fire - Hold B to lock on.  Aim the lock on ray to the 
enemies you wish the blow to pieces, then release the B button to fire.  
The more enemies you lock on to, the more bonus points you earn.  But 
remember, you can only hold the lock on ray for so long until it 
dissapears and you lose your targets.

Volcan Cannon - Press B to fire single shots to destroy containers.

Punch - Press B when close up to an enemy to punch it.

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KART RACING
Hero Character: Tails
Dark Character: Rouge
There are only 2 of these driving levels in the game.  You must reach a 
destination before time runs out.  You get extended time for every 
checkpoint you pass.  After clearing these levels, the Kart Race mini 
game becomes available.

Controls:
Hold A to accelerate.
Press B to brake.
Press Y to get a speed boost*

*speed boosts are accessable every time you collect 20 rings.

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Mission objectives
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All normal stages have the same mission types.

Mission 1:  Simply comlete the stage as normal - get to the goal ring, 
find the emeralds, whatever.  If you wish to score an A, try earning a 
lot of points.

Mission 2:  Collect 100 Rings.  For an A, do it as quickly as possible.  
If you don't have 100 rings by the end of the level, a back ring will 
replace the goal ring. For Knux and Rouge, a back ring will appear at 
the beginning if you get hit.  

Mission 3:  Find the lost Chao.  Mystic Melody is REQUIRED, because the 
Chao is usually fould behind the secret path of an ancient shrine.  For 
an A, find the little chao quickly as possible.

Mission 4:  Complete the stage with a time limit.  Besides the time 
limit, this is similar to the first mission.  High score is the key to 
an A rank.

Mission 5:  Clear Hard Mode - more, tougher enemies, and slight 
structure changes to make the level more difficult.  Get an A by 
scoring lots of points.


The two Kart Racing stages, however, have different objectives.  All 
rely on time for an A rank.  The Kart Racing Objectives are as 
followed:

Mission 1:  Chase either the president's limo (hero) or Tails (dark) 
before time runs out.  They are always at the level's end.

Mission 2:  Collect 100 Rings.  Baloons contain random amounts of 
rings.

Mission 3:  Don't hit or get hit by other cars.

Mission 4:  Don't hit the walls.

Mission 5:  Hard mode - Less time, and more traffic to slow you down.

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Bonus Points
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All characters get the same bonuses for destroying multiple enemies.  
You will see one of these bonus' in the top left corner of the screen:
Good: 100pts, 2 enemies.
Nice: 200pts, 3 enemies.
Great: 300pts, 4 enemies.
Jammin: 400pts, 5 enemies.
Cool: 500pts, 6 enemies.
Radical: 600pts, 7 enemies.
Tight: 800pts, 8 enemies.
Awesome: 1000pts, 9 enemies.
Extreme: 1500pts, 10 enemies.
Perfect: 2000pts, 11+ enemies.

Hunting scoring:

No hints:
Perfect, 2000:  find the emerald in under 60sec.
Awesome, 1000:  find the emerald in over 60sec.

1 hint:
Extreme, 1500:  find the emerald in under 60sec.
Tight, 800:  find the emerald in over 60sec.

2 hints:
Radical, 600:  find the emerald in under 60sec.
Radical, 600:  find the emerald in over 60sec.

3 hints:
Jammin, 400:  find the emerald in under 60sec.
Jammin, 400:  find the emerald in over 60sec.

Shooting scoring is dependant completely on enemies.  Action Race 
Scoring will be explained in the walkthrough, because each stage has 
its own way of perfoming trick manuevers.

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Items and objects
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Rings - anyone who's ever played a Sonic game should know what these 
do.  Rings serve many purposes.  They serve as sort of a defense; if 
you get hurt, you will lose all the rings you have collected, but are 
able to pick some back up, 20 is the most you can pick back up after 
getting hit.  If you are hit with no rings, you die.  Rings can also be 
used as a form of currency in the Chao World.  And finally, as all 
coin-like collectables in just about all platforms do, collecting 100 
rings gives you an extra life.  Rings are worth 10 points each.

Chaos Drives - these come out of the robots that you destroy.  Collect 
them and feed them to your Chao.  They come in 5 different colors, more 
on this in the Chao section of the FAQ.  10pts.

Small Animals - these can be found wandering around the stage in 
various places.  Collect them and give them to your Chao.  Their are 21 
animal types, more on this in the Chao section.

(You can hold up to 10 animals/chaos drives at once until you release 
them into the Chao Garden.  The hero and dark sides hold a separate 
inventory of animals/chaos drives.)

ITEM BOXES:
5 Rings - you get 5 rings, 50pts.
10 Rings - you get 10 rings, 100pts.
20 Rings - you get 20 rings, 200pts.
Sheild - protects you from one blow, 200pts.
Magna Sheild - protects you and magnetizes rings, 200pts.
Extra Life - gives you an extra life, 200pts.
Power Sneakers - Temporary speed boost, 200pts.
Bomb - destroys all nearby enemies, 200pts. + enemies' pts.
Health Pack - shooters only, fully recovers health bar, 200pts.

Baloons - these big, red baloons are pretty much the same thing as item 
boxes, they have the same contents, just a different appearence.  
Unlike item boxes, you cannot see what item is inside until you pop it.

Lamp Posts/Checkpoints - run through them to activate.  If active when 
you die, you will end up straight back to the checkpoint.  Also, you 
can get item box items if you run through with a certain amount if 
rings:
20+ rings - 5 rings.
40+ rings - 10 rings.
50+ rings - 20 rings.
80+ rings - Power Sneakers.
90+ rings - Sheild*
*If you have more than 90 rings as well as a sheild, you will get a 
magna sheild.

Chao Crate - 3 of these are hidden in each stage.  The first one 
contains a key to Chao Garden, the second contains 5 random small 
animals, and the 3rd contains one special small animal. (Dragon, 
Unicorn, Pheonix, Skelliton Dog or Half-fish)  You get these items in 
the order in which you get the Chao Crates, not in order of the 
placement of the Chao Crates.

Various Objects:

Omochao - the mechanical Chao who tells you basic info on the game.

Pick-up stuff - various objects in the game can be picked up, such as 
wheels, skulls, Omochao and more.  Press B near one to pick it up.  
While standing, press B to put it down.  While moving, press B to throw 
it.  These items aren't really needed to complete missions, but it is 
fun to bust enemies with 'em.

Pipes - press B near one of the small, grey pipes to whistle, a small 
animal will come out.

Spring Boards - these bounce you higher.

Bumpers - these are similar to springboards, only homing in at them 
will make you bounce even higher.

Propeller springs - homing dash these with Shadow to cause the 
propeller to fly up higher, and you to bounce off.  These only go up to 
a certain height, maked with a red circle.  They go down while you are 
not dashing them.

Pulley - grab hold of the hook to ride it up/down.

Rockets - ride these to areas you normally can't reach.

Missiles - step on the green launch pad button to fire a missile to 
break walls.

Dash Panel - increases your running speed.

Jump Panel - dashes you into the air.

Switch - now white with a star on it, press it to open doors, etc.

Time Switch - the clock switches stop time for a few seconds.

Gravity Switch - press B when near one to change the gravity into the 
direction of the arrow on it.

Hourglass - flip it to open a door.  The door closes when the time on 
the hourglass has run out.

Ancient Shrine - looks like a mini emerald shrine.  If you possess the 
mystic melody, press B near one to open a new path, often leading to 
that stage's lost Chao.

Goal Ring - this marks the end of a stage.

Back Ring - on missions 2 & 3, this replaces the goal ring.  Go into it 
to restart the stage from the very beginning with everything restored, 
only you will keep your rings, time, and score.

Containers:

Wood Box - these can easily be broken with an attack.

Steel Box - these can only be broken with an upgrade.

Black Box - these cannot be destroyed.

Cage - these can be broken with bombs or missiles.

Other breakable stuff - while not all of it may be containers, other 
various objects can be broken in the same fasion.

Hazards:

Weight - Giant black crushers with flashing red light.  You can stand 
on top of it, but don't go under it, unless you wish to be gushed 
flatter than a pancake.

Spike Ball - Some can be found alone, and some can be found attached to 
a spinning bar.  They are indestructable.

Spikes - you know not to touch these... or DO you?

Tourches - come on, it's FIRE!

Skull Statues - they blow fire in the direction that they face.

Quicksand - you fall in, you die.  However, only Sonic can get out if 
you top the A button repeatedly.

Laser Beams - These are often blocking your way.  Watch out for moving 
ones.  Time switches can temporarily turn them off.

Electric Field - don't run into it. 'nuff said.

Meteor - In space levels, these firey balls of rock will either be 
floating around, or they fall from the sky and squash you.

Dynamite - This is for shooters only.  Sometimes it can help get things 
out of your way, but it can also hurt you by blowing up pieces of the 
stage you need to get across, or squishing you with a collapsed wall.

Chemical Container - Also for shooters only, these are found on Space 
Station ARK.  Shooting them will cause a huge explosion that will shake 
the ground.  Try to stay away from shooting these.

Acid - while most just make you lose rings, some mean instant death, so 
avoid it at all costs.

Acid Lock - a wall of acid with a lock that can only be broken with a 
missile.  At all costs, don't touch it, as it means instant death, no 
matter what.

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The Enemies
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GUN ROBOTS: (these contain chaos drives)

Hunter - the most common robot in the game.  They basicly just swoop 
down and then shoot stuff at you. 100pts.

Shield Hunter - this variety of hunter can only be attacked when their 
sheild is down, specificaly when they are shooting.  Sonic and Shadow 
can somersault to destroy them.  100pts.

Beetle - this hovering bot is also a very common enemy.  Most are 
helpless, and are used just as homing attack targets to get to farther 
areas.  However, some are armed with guns or bombs, and some have 
electric sheilds that suddenly pop up while homing in at them.  100pts.

Spring Beetle - a rarer variety of beetle, this one doesn't attack, it 
just sits there to be bounced off of. 100pts.

Wing Beetle - a tougher variety of beetle with glowing red lights, and 
the ability to fly around and shoot.  They are difficult to hit, as 
they move very quickly.  500pts.

Gold Beetle - one of these is hidden in each stage.  It will quickly 
appear, then dissapear. Destroying it will help you earn an A rank in 
score based missions.  1000pts.

Hawk - an aireal bot with huge jet engines.  They like to attack by 
surprise with a barrage of firepower. 200pts.

Sky Hawk - the winged hawk that quickly flies by and shoots at you.  
Like the Wing Beetle, hitting this may be a little difficult. 500pts.

Rhino - a short to the ground tank bot that will charge at you.  
100pts.

Spiked Rhino - due to obvious reasons, this rhino should only be 
attacked from the bottom.  100pts.

Metal Rhino - this large metal box bot is virtually indestructable - 
none of your attacks will hurt it.  Only bomb items can destroy it.  
100pts.

Rhino Cannon - this rhino doesn't charge like the others, instead, it 
shoots bombs.  Try picking up the bomb, and throwing it back at him. 
100pts.

Hornet - a robot carrying a large load of bombs.  They will fire the 
bombs at you, and they will home straight at you.  After frining, they 
pretty much just float around and do nothing.  Hornets with 3 bombs are 
worth 100pts, hornets with 6 bombs are worth 200 pts, and hornets with 
9 bombs are worth 300pts.  But that's not all - with Tails and Eggman, 
you can lock onto each individual bomb for a ridiculous amount of bonus 
points.

Pheonix - a rarer variety of hornet, this type is colored red.  They 
seem to fire quicker. 100pts.

Laser Hornet - this hornet fires a load of lasers rather than bombs.  
It can also attack more than once.  100pts.

Eagle Fighter - these are the huge jets that zoom across the sky and 
drop bombs.  You can hear them coming, so stay clear.  It is possible 
to destroy them, but it is quite difficult. 500pts.

Artificial Chaos - described by Omochao as "robots that look like 
research projects," this blue blob has offically been proven as the 
most annoying enemy in the entire game.  Not only do they fire lasers, 
they also are able to extend their blob portion of their bodies into 
deadly tenticles, reaching great distances in many directions.  Also, 
in various shooter stages, they hide their head in their indestructable 
blob body, and only come out for a split second to attack.  The best 
strategy for defeating this "P1 Type" is to constantly fire at it until 
it lifts its head.  Attacking the head is the only way to put the 
Artificial Chaos out of their misery.  200pts.

Artificial Chaos Guard Type - only seeming to appear in Sonic's stages, 
this blob will break into several explosive cells as soon as it sees 
him.  In order to destroy the army of cells, you must destroy the 
floating head. Homing attack is useless against it, because you will 
aim for the cells, and perhaps have them explode in your face.  To 
defeat it, use the bounce attack to bounce through the cells, then 
bounce on the head to destroy it.  You could also use the spindash to 
bust through the cells to earn lots of points, however there is the 
risk of being blown up by them.  Cells are 10pts each, the head is 
200pts.

Gyro - These green spinning things float around, doing absolutely 
nothing. Gold Gyros can be locked onto by Eggman twice. 20pts.

Energy Control Cannon - Found in Eternal Engine and Cannon's Core, the 
cannons themselves cannot be destroyed, however, its projectiles can 
be. 

EGGMAN'S ROBOTS: (these contain small animals)

Gola - a classic enemy that dates way back to Sonic 2, it is the red 
ball surrounded by flames.  Attack in the middle red ball to destroy 
it. 100pts.

Unidus - the spike ball version of Gola, as seen in Sonic 3.  The 
center ball is still the place to attack, however, the spikeballs 
surround Unidus in all directions, so be carefull.  100pts.

Kiki - the monkey also known as Coconuts returns, and as always, he 
throws bombs.  Like the Rhino Cannon, his bombs can be picked up and 
thrown back at him or at cages.  You don't have to worry about the bomb 
exploding while holding it. 100pts.

E-1000 - this Eggrobo-like robot is quite tough.  He fires at you quite 
quickly, in all directions.  200pts.

Egg Beetle - this indestructable annoyance patrols the Egg Quarters in 
search of intruders to blast.  When the screen in glowing green, that 
means he is nearby.  When the screen turns red, and you hear beeping, 
that means he has sighted you, and is about to blast you.  His laser 
blasts are impossable to avoid, however, you can get out of his sight 
by hiding in the shadows.

Buzz Bomber - one of the first Sonic enemies ever, these bees fly 
around and shoot projectiles at you once you are in sight. 100pts.

Pihrana - These fish jump out of the water in a poor attempt to bite 
you. But when they do, it hurts. 100pts.

GHOSTS: (these contain nothing)

Ghost:  what a worthless, annoying thing.  It just simply grabs you or 
jumps out at you, thus wasting your time. 0pts.

Attack Boo:  this kind can hurt you, at least... simply don't let it 
touch you, and attack it as normal. 100pts.

Boom Boo:  this is a HUGE ghost with a stitched mouth.  Each time you 
attack it, it will shrink smaller.  It will take 3 hits to shrink into 
nothing, and then you will be rewarded 300pts.

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Character Upgrades
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SONIC'S UPGRADES

Light Shoes - this upgrade enables Sonic to use the mystic melody.  The 
stage is Metal Harbor.  After the 1st checkpoint, you'll get to an area 
where you homing dash over a bunch of Beetles to get to the next ground 
area.  From there, you'll see a pulley, take it up and get the light 
shoes.

Bounce Bracelet - this enables Sonic to use the bounce attack. The 
bracelet is in plain sight on the main path of Pyramid Cave.

Flame Ring - this alows Sonic to break metal boxes.  This can be found 
in Crazy Gadget.  Pass the 4th checkpoint and the long tube and the 
three Artifical Chaos.  Reverse the gravity to normal with the switch, 
then go backward to a spring.  The ring will be up there.

Ancient Light - this enables Sonic to use the light attack.  In Green 
Forest, it is located just before the 2nd checkpoint.  Before entering 
the tree tunnel the the lamp posts, go the the lower right area of the 
ledge you are on.  You'll spot a bombing beetle, homing attack it, then 
homing attack the 5 rings box, then use another homing attack to get an 
extra life.  You will now be on the platform with the ancient light.

Magic Gloves - this allows Sonic to use the Magic Hands feature.  In 
city escape, after the part where you run down the building, you may 
notice a few metal boxes in the ground.  Make sure you have the flame 
ring and bounce bracelet, then bounce through the boxes to the room 
with the gloves.

Mystic Melody - this allows Sonic to access ancient shrines.  In Final 
Rush, just after the 6th checkpoint, grind slowly down the pipe.  
You'll spot two platforms, jump on one of them.  Take the rocket, which 
leads to a platform with an extra life.  Now, look around, and you'll 
see another platform, with an animal and a spring on it.  Spring up to 
another path, and follow it until you come to the upgrade.

_______________________________________________________________________

KNUX'S UPGRADES

Shovel Claw - this upgrade enables Knuckles to dig.  It is located in 
Pumpkin Hill, right in front of the beginning.

Hammer Gloves - this allowes Knuckles to break steel boxes.  Located in 
Death Chamber, go straight foward through the door.  Break the wooden 
boxes and you’ll see it.

Air Necklace - to get the underwater breathing device, go to Aquatic 
Mine.  Set the water depth to 3 with the switch at the very top room.  
Now, find the shaft with the Caution sign.  Go down it.  If you see a 
spring, you’re in the right place.  Now, follow the path, and hurry 
through the underwater area until you reach the end with the necklace.

Sunglasses - enables Knuckles to see hidden items.  Find them at Meteor 
Herd.  Near the central tower, find the floating platform with a 
punchable meteor on it.  Try punching the meteor into the door with a 
red - on it.  If you did it right, the door will be open, and you’ll 
find a steel box inside.  Punch it open with your hammer gloves to 
reveal a switch, which opens the floor in the central tower.  Go into 
the tower, and fall into the floor.  Don’t worry about the magma, as 
you float right over it.  Find the lowest platform, and the upgrade 
will be right there.

Mystic Melody - enables Knuckles to activate ancient shrines.  Find it 
in wild canyon.  Make your way to the lonely statue area, and climb 
above the statue.  You’ll see a painting now.  Dig into the center to 
find the upgrade.

_______________________________________________________________________

TAILS’S UPGRADES

Booster - allows Tails to hover.  Find it in Mission Street, just after 
you ride down the collapsed road.  Walk straight along the road, and at 
the end, go to the left and grab the booster.

Bazooka - allows Tails to bust metal boxes.  It is located in Eternal 
Engine.  After the 4th checkpoint, you’ll get to a bridge with a switch 
at the end.  If you blow up the bridge, don’t worry, the same switch is 
available below.  Throw the switch, then get up to the door it opened.  
The upgrade is in there.

Laser Blaster - this makes the explosions of your bazooka larger, so 
they destroy all nearby enemies.  Find it at the very end of Prison 
Lane.  Destroy all the enemies in the room to make sure the jail door 
in the back opens.  Bust the metal boxes, and the Hunters, and the 
upgrade is right there.

Mystic Melody - this allows Tails to activate ancient shrines.  The 
place is Hidden Base.  At some point after the 1st checkpoint, you’ll 
take a pully up to an area where you are completely surrounded by 
Kiki’s.  After you pass that area, go to the lower route, and bust open 
4 steel boxes, revealing a room with the upgrade in it.

_______________________________________________________________________

EGGMAN'S UPGRADES

Jet Engine - this enables Robotnik's mech to hover.  The upgrade is 
located in Lost Colony.  After you pass the 1st Checkpoint, you'll get 
to the looping room.  Make your way to the upper floor using the black 
boxes, and you'll find the upgrade around here.

Large Cannon - allows Robotnik to break steel boxes.  The location is 
Weapons Bed.  On the left side hangar of the beginning, blow up the 
dynamite on the doors.  A small room with the upgrade is revealed.

Laser Blaster - increases the explosion size of Robotnik's Large 
Cannon.  Find it at Iron Gate.  Just after the 2nd checkpoint, blow up 
the large tanks and the steel boxes to reaveal a path to the upgrade.

Protection Armor - this increases Robuttnik's defense and health meter.  
In Cosmic Wall, just before Checkpoint #3, when you are falling through 
a room with many platforms, be sure to land on the one that has the 
missile.  Launch it, and proceed to the platform that it went to.  The 
upgrade is there, right under another platform.

Mystic Melody - enables Robotnik to activate ancient shrines.  In Sand 
Ocean, on the first spinning platform, wait for the edge you are on to 
be facing west.  Hover to the platform over the quicksand, and get the 
upgrade.

_______________________________________________________________________

ROUGE'S UPGRADES

Pick Nails - this allows Rouge to dig.  Find it at Egg Quarters.  When 
you get to the egg fish chamber, launch the missile to break the cages 
blocking a room.  Go in that room, and find the upgrade behind the 
weight.

Iron Boots - allows Rouge to break steel boxes.  In Mad Space, go to 
the spherical planet (the only rocket available is the one that takes 
you here) and find the boots in the center blue building.

Mystic Melody - enables Rouge to activate ancient shrines.  In Dry 
Lagoon, find the painting under one of the ledges in the small Oasis.  
Dig into it and find the upgrade.

Treasure Scope - allows Rouge to see things she couldn't see before.  
The upgrade can be found in Security Hall.  From the beginning, take 
the east path, and follow it until you get to the large air 
conditioner.  Climb up the wall, and find the ancient shrine on the 
ledge.  Activate it, and platforms will appear, leading to a room 
blocked by metal boxes.  Break the boxes with the iron boots and go in 
to find Rouge's last upgrade.

_______________________________________________________________________

SHADOW'S UPGRADES

Air Shoes - this allows Shadow to use the Light Dash.  The location is 
White Jungle.  Some time after the 3rd checkpoint, you'll make it to an 
area with a path of rings suspending over a cliff.  To the right, 
you'll see a wood box.  Break it, then fall to the upgrade.

Flame Ring - this allows Shadow to break steel containers.  Located at 
Radical Highway, pretty early in the stage.  After you take the pully 
then spring up to the higher road, you'll notice a large, spinning drum 
to the left.  Somersault under it, then light dash to the ring.

Ancient Light - enables Shadow's light attack.  In Sky Rail, when you 
get to the first rocket, don't take it, but rather dash the Beetle and 
go onto the next ledge.  Go to the edge where the Chao Crate is, and 
more Beetles will appear.  Dash them up to the area with the upgrade.

Mystic Melody - enables Shadow to activate Ancient Shrines.  It is 
located at the Final Chase.  On the area before the 4th checkpoint, 
circle the gravity cylanders all the way to the top.  On top of one of 
them, you'll spot another gravity cylander with an electric field 
around it.  Jump to that one and get to the top, and you'll spot the 
upgrade on a platform.

-----------------------------------------------------------------------
The Emblems
-----------------------------------------------------------------------
Here is a short list of all the emblems that can be found in Sonic 
Adventure 2: Battle.  

Clearing all the missions: 155 Emblems

Clearing every mission with 'A': 7 Emblems

Clearing all of the Chao Races: 5 Emblems

Clearing Chao Karate: 4 Emblems

Clearing Kart Race: 3 Emblems

Clearing Boss Attack: 3 Emblems

Clearing the game on all stories: 3 Emblems

Total: 180 Emblems

For collecting all 180 emblems, you will be rewarded a secret stage, 
and all the items in the black market will now be available.

-----------------------------------------------------------------------
Secrets & Cheats
-----------------------------------------------------------------------

BASIC SECRETS

Kart Racing Mini Game - this is unlocked once you beat either Route 101 
or 280.  Beat both those levels to get it in 2P mode.

Boss Attack Mini Game - this is unlocked once you beat the game in any 
of the 3 stories.  Beating the hero side story unlocks hero story 
bosses, beating the dark side story unlocks dark side bosses, and 
beating the last story unlocks all the bosses.

Secret Karts - to get a new car for a specific character in Kart 
Racing, beat all of that character's missions.

Secret Costumes - to get a new costume for a specific character in 2P 
Battle, earn an A rank on all of that character's missions.

Guarunteed A Rank - you must collect all the rings on the stage.  When 
the stage ends, it will say "Perfect" over your ring counter.  Keep in 
mind, though, this is IMPOSSIBLE on most stages.

Secret Stage - to unlock the secret stage, collect all 180 emblems.  A 
? icon will appear on the stage select.  I won't spoil you right away 
on what the stage is, but you probably already know, as no one seems to 
keep their mouths shut.

CHAO SECRETS

Additional Chao Gardens - to unlock the Hero Garden, raise a Chao into 
a Hero type.  To unlock the Dark Garden, raise a Chao into a Dark type.

Additional Chao Races - to unlock the Jewel and Challenge Races, beat 
all the beginner races.  To unlock the Hero and Dark races, unlock the 
Hero and Dark Gardens.

Additional Chao Karate Tournament - to unlock the "Super" tournament, 
beat all the other tournaments.  Only a specific Chao who has beaten 
the others will have access to this tournament.

Burried Chao Masks - go to Chao garden with Knuckles or Rouge.  Keep 
digging into the ground until an item pops out.  Normal and Hero 
gardens have pumpkins, while Dark garden has skulls.  These items sell 
for 50 rings.

GLITCHES

Peak into the Cocoon - when your Chao is transforming and you are 
impatient to see how it will turn out, slowly move away from the cocoon 
with the cocoon facing your back, closest to the screen.  You can now 
see the Chao inside.

Jump after being hit - after Sonic or Shadow is hit by an enemy's 
attack and you are falling, try jumping.  If you time it right, it is a 
real life saver.

The back ring trick - this makes Knuckles's and Rouge's 2nd mission a 
lot easier.  First, collect 1 ring, then go and get hit by an enemy.  
The back ring will appear at the beginning of the stage.  Now, get as 
many rings as you wish, preferably over 50.  Then, go to the back ring, 
and restart the stage with regenerated rings as well as the rings 
you've collected before.  It is now much easier to obtain 100 rings.

Quick Cash - go to the Black Market, and buy any expensive item.  
Release it into any of the Chao gardens, then exit Chao World.  Then, 
go back into Chao World and take the item, then sell it back to the 
Black Market. (you will get 1/4 its value in rings.)  Now, reset the 
game.  Re-enter Chao world.  You will keep the same amount of rings, 
yet the item will still be there.  Repeat this process until you have 
all the rings you want.  When you are done, be sure to beat any stage, 
or else you could loose all the rings if your Gamecube gets turned off.

-----------------------------------------------------------------------
Differences from the DC version
-----------------------------------------------------------------------
First of all, I do not own the Dreamcast version of Sonic Adventure 2, 
nor do I even own a DC for that matter.  Many of the differences below 
may not be correct, but I'll try to explain them.

1. 2P Battle
The features in 2P Battle mode have increased greatly, hence the name 
Sonic Adventure 2 BATTLE. There are now TONS more levels to choose, and 
multiple characters to choose.  Also, new costumes can be unlocked 
later in the game, and they affect the characters' performance as well 
as their appearance.

2. Chao Garden
The other major change of the GCN version is the features in Chao 
World, which have also greatly increased.  There is a new mini-game, 
Chao Karate (I THINK its new), and there tons more features in the 
kindergarten.
There is a more complete black market, where you can buy a variety of 
fruit, as well as new colored Chao Eggs.  The Chao's stats are easier 
to view when you pick it up, or with a medical chart in the doctor's 
office. There is also a fortune telling house to name your Chao.  And, 
of course, there is the ability to link to Sonic Advance on the GBA to 
transport Chao, as well as being able to purchase exotic Chao eggs, 
such as gold, silver, and jewel chao.

3. Kart Racing
New, secret karts are available.  Complete the desired character's 
every mission to get that character a new car. If you complete all of 
Tails's missions, a Chao kart will be available.  If you complete all 
of Rouge's missions,  Eggrobo from Sonic and Knuckles will be 
available.  All the other characters get new, better karts if you beat 
their missions.

4. Menu Themes/Voices
These were availiable on the DC version only for download, but on SA2B, 
they come pre-loaded.  Also, new themes including Amy, Omochao and 
Maria's themes can be unlocked much later in the game.

=======================================================================
2. Walkthrough: Hero Side Story
=======================================================================

-----------------------------------------------------------------------
Stage 01: City Escape
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 3

A Rank Requirements:
Mission 1: 18000pts.
Mission 2: Under 1:20
Mission 3: Under 2:30
Mission 4: 18000pts.
Mission 5: 19000pts.

Small Animals: Racoon, Rabbit, Ram, Skunk
3rd Chao Crate: Unicorn

Total Rings: 444

Chao Crates:
1. At the end of the stairs past the 1st checkpoint, it is on the ledge 
with the "item box expo" sign to the right.
2. Before the 2nd checkpoint, you are grinding down a rail.  Hold B to 
gain speed, and you will quickly run up the ramp.  The box is up there.
3. Just as you are running down the building, hold foward so you are 
sure to grab onto the swinging bar.  Swing jump over 2 bars then onto 
the ledge with the 3rd Chao Crate.

Gold Beetle:
Normal: On the same platform as the 2nd Chao Crate.
Hard: It is along the main path, after you light dash past the 
botomless pit.
_______________________________________________________________________

MISSION 1: ESCAPE FROM THE MILITART PURSUIT

Sonic's first stage begins with him boarding down the street.  Manuever 
him with left and right, press B to break.  You can do jumps over the 
ramps for some bonus points, and perhaps some items.  Don't worry about 
hitting cars, as they won't hurt you, they merely slow you down.

After getting off the board, continue along the path, and be sure to 
practice Sonic's moves on the enemies.  Now would be a good time to 
break them in.

After the first checkpoint, you'll run down a dash panel, and go down 
the hill quite quickly.  This is sort of like the boatding part, only 
without the board - you can still do jumps over the ramps while running 
at a high speed.

Some time after the 2nd checkpoint, you'll be dashed up a loop.  Hold 
up on the control stick to ensure staying on it.  After the loop, you 
will run down a building.  You may then be bounced up onto a bar that 
Sonic will constantly spin on.  Press A when you hear the "whoosh" 
sound to get a high jump in.

After the 3rd checkpoint, the Semi chase will begin.  Hold down to run 
away from the truck, but still be sure to turn Sonic left and right.  
There are many dash panels along the path, these should easily help you 
pass the truck and get to the end of the stage.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

This mission is quite simple, as there are a lot of rings in City 
Escape.  Remember, don't run into enemies, as loosing rings will pretty 
much ruin your progress on the 2nd Mission.  By the end of the boarding 
part, you should easily have gained over 30 rings.  And be sure to get 
any item box rings you see, as they help a LOT.  So do Magna Shields.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Remember, you must have the Mystic Melody upgrade before even 
attempting the 3rd mission.  Find the Ancient Shrine just after the big 
loop.  Activate it to make a spring appear.  Take the spring to a few 
pulleys, and also use the Spring Beetles to get higher up.  Beware of 
the shock Beetle, though.  Make your way up to the bar, and swing 
yourself into the air, then land in the room where the Chao is.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 3:00

At the boarding part, AVOID RUNNING INTO CARS.  These will surely slow 
you down.  Also, doing jumps over the ramps help speed you up by quite 
a lot.  Light dashes and spin dashes also help.  Be sure to run over 
dash panels, and hold B while grinding straight down rails.  Also, keep 
in mind there are no checkpoints in the 4th mission.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

You may notice a few differences on ramp placement while at the 
boarding part.

After you get off the board, you will certainly notice that there are a 
lot more Hunters swooping down.  As you progress through the beginning 
area, you will also notice some shield Hunters.  Somersault to destroy 
them.  

After you bust past the hunters, you may be shot by a Gun Beetle that 
attacks by surprise.  Destroy it immediately.  After grinding down this 
area, you will notice a fence blocking the end of the stairs.  Either 
try to jump around it, or bounce off the second Gun Beetle.

After going down the hill past the 1st checkpoint, you'll notice that 
the stairs are fenced off again.  You'll need to bounce attack to get 
above this area.  There are several robots shooting at you here, so 
look out.

Then, you will go down another hill.  Be on your guard, or else you 
could run straight into an enemy robot.  Passing the 2nd checkpoint, 
the main difference you will notice is a ramp in the center of the road 
with a few wing Beetles hovering above.

Once you have passed down the large loop, the path to the right is now 
nothing but a botomless pit.  To get across it, bash the Beetle then 
light dash across the rings.  But be sure to time it right, as you 
could end up bouncing straight down the large pit.

When you make it to the Semi chase, you will have to run faster, as 
there are less dash panels.

_______________________________________________________________________

TECHNIQUE POINTS

These are the bonus points that you earn by doing trick manuevers.

The ramps - whenever you approch a ramp in this stage, run up it as 
quickly as possible, then, when at the end of the ramp, jump.  You can 
score up to 1000pts. by doing these jumps.

Jump through a hoop of rings - after the 1st checkpoint, when the hill 
turns right, run over the dash panels and do jumps over the ramps.  
Over the first ramp, you'll get a magna shield, and over the second, 
you'll go through a "ring of rings," giving you an 800pts. bonus.

SECRETS

Stuff over the jumps - There are item boxes over many of the jumps.  To 
get them, you will need to jump up higher - run as quickly as possible, 
and jump at the ramp's highest point.

Take Omochao through goal ring - on various stages, taking Omochao 
through the goal ring will make him say different things.  Here, he'll 
say "Whew, that big truck scared me!"

-----------------------------------------------------------------------
Boss: Big Foot
-----------------------------------------------------------------------

Character: Sonic

Location: City Escape at night

Hits: 4

The first of the 3 GUN mechs, Spider Troop Big Foot is the easiest.  
Don't bother jumping at him while he's in the air, as you can't damage 
him.  While he is shooting around, go and grab some rings - but not 
them all, as you may need them later if you get hit.  Remember this for 
any boss battle.  Anyways, when he lands, immediately get under the 
cockpit and jump to damage him, then he will go back to flying around.  
Repeat 3 more times.

-----------------------------------------------------------------------
Stage 02: Wild Canyon
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 16000pts.
Mission 2: under 1:30
Mission 3: under 0:40
Mission 4: 16000pts.
Mission 5: 17000pts.

Small Animals: Ram, Cheetah, Peacock, Condor, Dragon
3rd Chao Crate: Dragon

Total Rings: 171

Chao Crates:
1. On one the 3rd pillar on the left in Chamber of Wind.
2. At the feet of the Lonely Statue.
3. To the right of the Sphinx Head.

Gold Beetle:
Normal: Behind the Sphinx Head, on the left.
Hard: Currently unknown...

_______________________________________________________________________

MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD

The hunting stages of SA2B are not straight-foward paths like the other 
stage types, but rather, large areas divided into many sections.  Take 
note of landmarks.

Wild Canyon is the smallest hunting stage.  You start in the Chamber of 
wind, a large room with many pillars surrounding an air lift.  You can 
take the air lift to the upper part of the stage.

At the top of the stage, there is the small center area with a few 
enemies and a small hole leading back down to the Chamber of Wind.  
This is called the Stone Dance Hall.  On one side of the Stone Dance 
Hall, is a path leading to the Lonely Statue Area.  On the way there 
are a few small chambers blocked by wooden boxes that you can break.  
There are items in some of them.  On the other side of the Stone Dance 
Hall, is a path leading to the Buried Sphinx Head.

Pieces of the emerald are randomly hidden in the first mission, but 
they shouldn't be too hard to find, being that this stage is very 
small.  Also, they are hidden in easy places - none are burried etc.  
Monitors aren't really nessassary for hints.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

Read about the back ring trick in the secrets section?  It will help 
you a lot in these 100 ring hunting missions.  Even if you consider 
this cheating, this mission is still very easy as played normal.

First of all, about 64 rings can be found inside the Chamber of Wind.  
Check all the pillars, as that is where all the ring clusters and item 
boxes will appear.

Then, at the Stone Dance Hall, 30 rings worth of item boxes can be 
found on one of the platforms.  The rest of the rings can then be found 
on top of the chambers going toward the lonely statue.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Climb up to the upper path of the Chamber of Wind.  Find the 4 steel 
boxes, and break them with your hammer gloves.  Then, dig into the 
center of the painting that is revealed, and once in the room, activate 
the shrine to open the door.  Inside is another shrine, activate that 
one to reveal a portal.  Go into the portal and to the lost Chao.

_______________________________________________________________________

MISSION 4: COLLECT THE EMERALD PIECES IN 2:00

While you have little time, remember, this stage is very small.  
Although the emerald pieces are randomly hidden, they shouldn't be too 
tough to find.  Use hints only if you NEED to.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

Unlike the other stage types, hunting stages on hard mode seem to have 
little or no stucture changes whatsoever.  The changes seem to be 
completely on the enemies, however, there is also one other major 
change: the emeralds are now in set positions, rather than just being 
tossed into random spots.  They are in tricky areas, however, you will 
remember where they all are if you come back to the stage.

Oh yeah, one more thing.  If you are using this guide, ignore the hint 
monitors at all time.  They will do nothing for you, besides 
subtracting bonus points from the emeralds.  All the locations for the 
hard mode emeralds will be listed in this quide.

For the first emerald, head for the Lonely Statue Area.  You will 
notice it floating right under a platform.  In order to get it, you 
will have to jump from the top of the closest chamber, and glide into 
the emerald.

To find the next emerald, go to the Stone Dance Hall.  RIGHT under one 
of the platforms is a painting that you can dig into.  Dig into it, and 
you'll end up in a room with a bunch more of the same type of painting.  
Dig into the second one from the right to find the emerald.

The last emerald is located in the Chamber of Wind.  Find the shortest 
pilar with a circle of rings on it.  Put on the sunglasses, and a 
spring will appear.  It will bounce you straight into the air lift, 
directly where the emerald is.

_______________________________________________________________________

SECRETS

Free Dragon: In the room where you got the Mystic Melody (dig into the 
painting above the Lonely Statue), climb up to the top of the walls.  
You'll spot a Dragon flying around the exit painting.

4 item boxes: Go to the area where you found the lost Chao, only on 
hard mode.  There will be 45 rings and an extra life.

-----------------------------------------------------------------------
Boss: Eggman
-----------------------------------------------------------------------

Character: Tails

Location: Weapons Bed

Hits: 5

This battle is quite simple.  There are many rings around to fill up 
your health bar, and Eggman won't use many threatening attacks.  Don't 
lock on to him, but rather keep fireing your volcan cannon.  When up 
close to him, punching him can knock him really far back.  Don't get 
too close through, as he punches as well.

-----------------------------------------------------------------------
Stage 03: Prison Lane
-----------------------------------------------------------------------

Character: Tails

Checkpoints: 3

A Rank Requirements:
Mission 1: 26000pts.
Mission 2: Under 2:30
Mission 3: Under 2:00
Mission 4: 26000pts.
Mission 5: 26000pts.

Small Animals: Otter, Tiger, Ram, Gorilla, Unicorn
3rd Chao Crate: Unicorn

Total Rings: 134

Chao Crates:
1. To the right of the very beginning are a bunch of steel boxes.  Bust 
them with the bazooka to find the crate.
2. Find the 3rd elevator lift in the stage at the exit of one of the 
jails. Use it to get atop the jail, and look to your right to see 
another jail.  Destroy all the enemies and hover down to that jail and 
find the Chao Crate inside.
3. Alter the 1st checkpoint, you'll spot the box behind a jail gate.  
Destroy the hunter to open it.

Gold Beetle:
Normal: Just before the caged Unicorn, you should spot it under the 
platform, to the right.
Hard: It is in the same area, only now its to the left.

_______________________________________________________________________

MISSION 1: FIND THE CORE OF THE PRISON

This stage should be pretty easy to get through, as long as you know 
how to open the prison doors.  In order to do so, lock on to EVERY 
enemy in sight then bust them to bits.  Once all the enemies in an area 
are destroyed, a prison door leading to the next area will open.  Start 
by busting the beetles at the beginning.

Proceed through the stage, busting everything in sight.  When you pass 
the elevator lifts, beware of Wing Beetles, they can knock you off the 
edge of the path and into a hole of doom.  Procees into the jail, and 
aim your lock-on ray in all directions.

Just before the first checkpoint, you'll encounter a hornet.  Lock on 
to all its bombs and proceed - but look out for the two Wing Beetles 
that will crash into your face.  When you get to the checkpoint lamp 
posts, you'll notice a gate blocking your way.  Bust all the enemies 
behind the gate to open it.  Then, you'll get to another gate blocking 
your way.  Bust all the Hunters, but beware of those darned Wing 
Beetles.

Proceed through the stage, and after you bust a large propane tank, 
you'll get to the big elevator.  While on the elevator, aim at all the 
beetles and blow them up for some bonus points.  After the elevator has 
reached its top destination, head for the 2nd checkpoint.  Once again, 
you must blow up the Beetles to open the gate.

Proceed through the stage, looking out for Wing Beetles, as usual.  
When you get to the part with the gate on the left and a pit all 
around, aim your ray in all directions, being sure to blow up all the 
enemies to proceed through the gate.  You may have to lock on a few 
times.

Continue through the stage, blowing up Beetles to open gates.  At the 
3rd checkpoint, you'll have to aim into the gate (like you did for 
checkpoint 1) and destroy all the enemies.  After busting past a few 
more gates, you'll take an elevator lift up to another closed gate.  To 
open it,  go to the elevator lift on the right, and find the Beetle.  
Bust it and proceed to the final room.  To get into the final room, 
lock onto all the enemies in there.  Now go get that goal ring.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

The rings are easily laid out along the main path.  Finding them 
shouldn't be a problem, but beware of the enemies, who shoot a barage 
of projectiles at you.  Especially those annoying Wing Beetles.  By the 
2nd ckeckpoint, you should have about 70 rings.  Be sure to grab the 20 
ring box acessable from the next elevator lift.  The final 10 can be 
found laid out along the main path.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

After the 2nd Checkpoint, take the next elevator lift.  Once above the 
jail, rotate the camera with R and you'll see a platform with a shrine 
on it.  Hover to it and activate the shrine.  Now, take the spring up 
to a higher jail area.  Destroy all the Beetles to bust the Chao out of 
its cell.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 3:00

Just keep on moving ahead, and stop as little as possible.  Keep a lock 
on ray up while running to bust any annoyance in your way.  Don't waste 
too much time destroying enemies, however.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

The first difference you will notice is are hunters that swoop down at 
the beginning.  After passing them, quickly shoot the Wing Beetle (yes, 
there are more of them... learn to deal with 'em) then you'll approach 
a Shield Hunter.  Keep a lock on ray on it, and fire when it begins to 
shoot.

Continue through the stage, busting the extra enemies.  When you are 
walking though the second jail, approach with caution, because Beetles 
will suddenly appear in your face.  After that, you'll end up near a 
giant, crushing weight.  To pass it, start moving when it hits the 
ground.

Proceed through areas littered with enemies, until you get to the big 
elevator.  Beware, the Beetles shoot now.  Continue through the rest of 
the stage, staying alert for projectiles in all directions.

When you get to the gate leading to the end of the stage, slowly 
approach the right, and 3 Beetles will appear.  Bust them to open the 
gate.  The last obstacle before the end is a Sheild Hunter, do as you 
did near the beginning one.

_______________________________________________________________________

SECRETS

Atop the jail cells - at the ends of some elevator lifts, you can go 
backwards and on top of some of the jails.  There, you can find extra 
lives etc.

Shield and 20 Ring boxes - after the 2nd checkpoint, take the elevator 
lift up to a platform with the 2 item boxes.

Caged Unicorn - you'll see it along the main path.  To free it, hover 
backwards to a platform with a missile.  Launch it to break the cage.

-----------------------------------------------------------------------
Stage 04: Metal Harbor
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 3

A Rank Requirements:
Mission 1: 20000pts.
Mission 2: Under 1:10
Mission 3: Under 0:50
Mission 4: 18000pts.
Mission 5: 18000pts.

Small Animals: Seal, Peacock, Penguin, Racoon
3rd Chao Crate: Pheonix

Total Rings: 184

Chao Crates:
1. Stay on top of the overhead platforms near the beginning.  You'll 
see it on a large oil tank, homing bash the Beetle to get it.
2. In the airplane hangar after light dashing across the sea.
3. Right near the 3rd checkpoint; continue walking foward.

Gold Beetle:
Normal: On the part where you are dashing across Beetles to pass over 
the sea, hold the control stick left after the 4th Beetle, and dash to 
the extra life.  The Gold Beetle is next to the Extra Life.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: ESCAPE FROM THE MILITARY BASE

The stage starts out with Sonic running down a ramp and being launched 
into the air.  This pretty much continues onto the first checkpoint.  
Once you pass the checkpoint, you will be bounced to an area with a 
bunch of Beetles floating over the sea.  Homing attack them to get 
across.

On the next platform, take the pulley up to get the Light Shoes, then 
light dash the rings to get across the sea.  You are now on the large 
airplane hangar area, and watch out for the Eagle airplanes bombing 
you.  At the end of this area, light dash another path of rings to the 
second checkpoint.

Go up the hill, and light dash some more rings.  You'll then be dashed 
up a loop.  Continue onto the stage until you get to the stucture with 
blinking green arrows at the bottom.  Somersault to get under it, then 
take the pulley up.  There will be a few more structures just like 
this.

Then, you'll come to more Beetles over the sea, homing bash to get 
across once again to the 3rd checkpoint.  Now, take the rocket to the 
large launch pad.  A large missile will launch in 15 seconds, but don't 
worry, that's enough time.  At the end of the path, grab hold of the 
missile, and it will launch.

Jump off the missile when the camera angle changes, and you'll fall 
into a duct with a board.  The controls are similar to the boarding 
part in City Escape, only this part is shorter.  Try and grab some of 
the item boxes on the way.  Afterward, you will be launched into the 
goal ring.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

First off, grab the 4 rings leading to the left rail.  Now, stay to the 
tops of the overhead platforms.  On one of them, you'll spot a path of 
rings to light dash across, so do so.  Then, continue the stage as 
normal, light dashing across every ring path you see.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Get to the airplane hangar.  When you are near the Chao Crate, bounce 
to the room above with the ancient shrine.  Activate the shrine to make 
a platform appear outside the room, and use it to get to the top right 
of the hangar.  Bounce to the other platform, and jump to the others 
then to the Chao.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 2:00

First of all, you need to take the first light dash-able path of rings 
I mentioned in mission 2.  This also serves as a tremendous shortcut.  
Continue through the rest of the stage as quickly as possible, and 
wherever you see rings, light dash.  When you are on the missile, jump 
off as quickly as possible.  When boarding down the duct, don't break 
for items, and especially, don't hit the walls.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

There aren't many differences at first, just a few bombing Beetles here 
and there.  Once you are at the area with the airplane hangar, don't 
take the dash panels, as they will lead you straight into spinning 
spike balls!

The next difference you will notice is that the path of rings after the 
2nd checkpoint has been removed.  You will have to jump from the oil 
tank, and make sure the Hawk doesn't shoot you into the water.

There will also be tons of Hawks on the next path, waiting to annoy the 
heck out of you.  After passing the path littered with Hawks, you'll 
make it to the 3rd checkpoint.  You will notice the rocket is gone, so 
you need to take the Beetles that appear over the sea to get across.

When running up the launch pad, beware of yet another Hawk at the end.  
After that, there are no other changes in the stage.

_______________________________________________________________________

TECHNIQUE POINTS

Grind rail - near the beginning, you will spot a path of 4 rings to the 
left as you are going down the ramp.  Light dash across them and onto a 
grind rail, giving you 600pts.

Light dash - light dash the rings after the 2nd checkpoint for an 
additional 300pts.

Tight spaces - when somersaulting under those tight spaces, you may 
earn a little bonus points, 100-200pts.

Another grind rail - after the structures you somersault under, you go 
over a jump, then the path will curve to the right and dip down.  The 
left rail will look different, so grind down it for 500pts.

Rocket handle - when grabbing onto the missile, you will be rewarded a 
bonus depending on how long you took.

SECRETS

Alternate rocket handle - at the end of the launch pad, you can see a 
few beetles.  Dash across them, then light dash the rings.  Then bounce 
to the alternate missile handle.  You earn more points this way, but it 
is tricky to pull off.

-----------------------------------------------------------------------
Boss: Shadow
-----------------------------------------------------------------------

Character: Sonic

Location: Green Forest

Hits: 3

You won't be able to attack him with your homing attack - when you 
jump, he will jump.  When Shadow is jumping, he is impossible to hurt.  
You can only hurt him when he is landing from a jump, or is grounded.  
The best way to attack him is to use your somersault.  And be carefull 
not to fall off the edge of the stage.

-----------------------------------------------------------------------
Stage 05: Green Forest
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 5

A Rank Requirements:
Mission 1: 15000pts.
Mission 2: Under 2:30
Mission 3: Under 1:30
Mission 4: 12000pts.
Mission 5: 12000pts.

Small Animals: Rabbit, Racoon, Cheetah, Parot, Half-fish
3rd Chao Crate: Half-fish

Total Rings: 366

Chao Crates:
1. In the first cave, near the swampy area with a Spiked Rhino.  There 
is a small hole in the right wall, somersault under it.
2. At the part with several moving, floating platforms some point after 
the 2nd checkpoint, fall off the platform with the hollow tree and onto 
one with the crate.
3. You'll come across it at the springboard part past the 3rd 
checkpoint.

Gold Beetle:
Normal: In the tree-cave after checkpoint 1, above three Hunters.
Hard: In the same place.

_______________________________________________________________________

MISSION 1: ESCAPE FROM THE ISLAND IN 8:00

Although you only have 8 minutes before the whole place goes 'boom,' 
there is more than enough time to complete the stage.

At the start of the level, Sonic is running downhill.  Then, he will 
take a jump plate onto the next area.  There, 3 hunters will jump out.  
Destroy them, and proceed through the cave.  When you see the Spiked 
Rhino, use the somersault to destroy it.

Dash through the cave, and take the jump plate to the first checkpoint.  
Continue to the spring, and swing a vine to the next tree-cave.  Homing 
attack all the enemies there for loads of bonus points.  Then take the 
spring to the vine, and swing to the next downhill area.

Go through the loop, and into the next tree-cave.  Destroy the 3 
Hunters in front of the passage, then continue to the dash panels.  
Take the next dash panels to a half-loop, and continue to the 2nd 
checkpoint.

Take the next half-pipe down, then be bounced then swinged to the 
hollow tree platform.  Continue toward the floating ledges, homing at 
Beetles.  You'll then be bounced to chekpoint 3, where you go up 
another loop, then proceed to the spring area.

Take the springs up to the higher platforms, and be sure not to fall 
off.  Eventually, you'll get to an area with a Hunter and a Beetle.  
Homing attack the Beetle then the spring, and follow more floating 
platforms to checkpoint 4.  Go down the hill, then be bounced to a 
vine.  

Go to checkpoint 5, then follow the path to the earthquake area.  Here, 
the ground is breaking apart, so hurry foward to any of the springs 
that will take you to the goal.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

Not only has the time limit been removed, but this mission is also 
incredibly easy.

First of all, after the first downhill area, instead of going straight, 
go to the platforms to the left, and there will be a long path of rings 
to light dash.  Continue through the stage, light dashing on every ring 
path.  In the tree-cave before the 2nd checkpoint, be sure to grab all 
3 item boxes, and you should have easily completed the mission with an 
A at the 3rd checkpoint.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

At the very beginning of the path leading to the 3rd checkpoint, look 
off the cliff to the left to see a platform with an ancient shrine.  
Activate the shrine for some platforms.  You need to use bounce attack 
to get to each platform, because they are high apart.  On the 3rd 
platform, homing attack the Beetles then grab the Chao.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 4:00

This is exactly like the 1st mission, only with half the time.  
However, that is still enough time, as long as you keep on moving 
ahead, and don't waste your time.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

More, tougher enemies have been added, of course.  Also, you will 
notice that the time limit is now gone.

Continue through the stage with the additional enemies until you reach 
the 2nd checkpoint.  Down the half-pipe are a bunch of spikeballs, so 
be carefull!  One touch and you could be bounced to death into the 
swamp.

The next notable difference is after the 3rd checkpoint, at the spring 
part.  There will now be swinging spike balls on the platforms, be 
warned.  Once to the top of the spring area, you'll notice the Beetle 
used to get across is now gone.  Don't take the spring ahead, but 
rather, go backwards to the platforms behind the Hunter.

Continue to checkpoint 4 then down the half pipe - beware, there are 
more spike balls.  Continue to the 5th checkpoint, then to the 
earthquake area.  Be ready to bounce, as the ground falls apart 
quicker, and you will need to make higher jumps.  Also, there are some 
spikeballs here.  Take the springs to the goal.

_______________________________________________________________________

TECHNIQUE POINTS

Grind the branch - after the first checkpoint, light dash the rings and 
hold foward to land on a grind-able branch.  If you do it right, you 
will recieve 500pts.

Low vine - on the vine after checkpoint 4, hold down A to get two 
balloons.  Beware of spikeballs, though.  When you land, you will 
recieve 1000pts.

Grind another branch - when running down the half-pipe after the 5th 
checkpoint, stay to the left edge, and you may end up grinding a 
branch.  If you do so, you recieve 600pts.

Springs - at the end of the earthquake area, after bouncing multiple 
springs, you will get a free 1000pts.

SECRETS

Secret Route - on the hollow tree platform, you will spot a bunch of 
crates to the right.  Bounce them to get under and to the secret route, 
which has a light dash ring path that will quickly take you to the 3rd 
checkpoint.

Free Half-fish - on the hollow tree platform, around the crates to the 
secret route, the rare sea monster can be seen walking around.  Grab 
it.

-----------------------------------------------------------------------
Stage 06: Pumpkin Hill
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 12000pts.
Mission 2: under 3:00
Mission 3: under 1:00
Mission 4: 13000pts.
Mission 5: 16000pts.

Small Animals: Skeliton Dog, Bat, Cheetah, Boar
3rd Chao Crate: Half-fish

Total Rings: 159

Chao Crates:
1. On the paths connecting the 3 mountains, above the starting path.
2. On the bottom area of Pumpkin Mountain, the area that can be seen 
from the rocket that leads to the top of the mountain.
3. Glide along the baloons from the top of Ghost Train Mountain.  
You'll end up on a pumpkin formation, then climb down the back of it to 
find the crate on a platform.

Gold Beetle:
Normal: Currently unknown...
Hard: Currently unknown...

_______________________________________________________________________

MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD

Pumpkin Hill is divided up into 3 large mountains: Pumpkin Mountain, 
Church Mountain, and Ghost Train Mountain.  The mountains' names give 
an acurate description of what is on it.

To get to Ghost Train Mountain, go foward then to the rocket on the 
right.  To get to Church Mountain, go foward then take the rocket on 
the left.  To get to Pumpkin Mountain, take the rocket from Church 
Mountain.

Search each mountain for emeralds, and remember, they may be burried 
now.  When you see an ! yet you don't see an emerald, try your new 
digging ability.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

First, get all the rings around the beginning path.  Then, head to 
Ghost Train Mountain for a path of balloons.  The rest of the rings can 
easily be found in baloons and item boxes.  If you can't find any more, 
use the back ring trick- errr, right, no cheating.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Head to the top of Pumpkin Mountain.  Activate the shring along the 
second highest area, then take the platforms up to the path leading to 
the Chao.

_______________________________________________________________________

MISSION 4: COLLECT THE EMERALD PIECES IN 3:00

Finding the emeralds without hints before time runs out is an extremely 
difficult task.  You may need to use minimal monitors here.  Although 
they take away bonus points, you will still have a big, fat time bonus 
awarded for clearing the mission.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

More enemies have been added, including a bunch of Hawks and Boom Boos.

For the first emerald, get to the bottom of the Ghost Train Turntable 
atop Ghost Train Mountain.  You'll see some swinging spikeballs.  The 
emerald is right above them.

The next one is on a lower part of Pumpkin Mountain, where too skulls 
are shooting flames at the walls.  Get rid of the pesky Hawk, then dig 
into the wall where the flames touched, once the skulls stop flaming.

The final one is atop Church Mountain.  Before getting to the very tip 
of the church building, destroy the Hawk... dang, these things are a 
pain in the butt.  Then, gently climb up to the very tip of the church 
and put on the sunglasses.  You will be bounced up by an invisible 
spring, then glide into the final emerald.

_______________________________________________________________________

SECRETS

Easy extra life - dig into the circle where the shovel claw upgrade 
was.  There will always be an extra life under there.

Skeliton Dog bonanza - you can find up to 5 of these usefull animals on 
Pumpkin Hill.  First, on Church Mountain, one will be walking around 
the cemetary.  Then, go to Ghost Train Mountain.  There are two dogs 
here, but there is also a chance they could come out as bats.  One is 
under a skull, inside a breakable hut on the side ledge of the 
mountain.  Lift the skull to reveal the animal.  The other is on the 
lower ledge of the mountain, inside 2 crates stacked on top of one 
another.  And finally, up to 2 can be obtained from the 2nd Chao Crate.  
This is the only stage that will have rare animals in the second crate.

-----------------------------------------------------------------------
Stage 07: Mission Street
-----------------------------------------------------------------------

Character: Tails

Checkpoints: 2

A Rank Requirements:
Mission 1: 25000pts.
Mission 2: Under 3:30
Mission 3: Under 3:20
Mission 4: 22000pts.
Mission 5: 30000pts.

Small Animals: Gorilla, Boar, Ram, Rabbit, Pheonix
3rd Chao Crate: Pheonix

Total Rings: 104

Chao Crates:
1. At the first collapsing road, hover to the road ahead before the 
road below you collapses.
2. Just before the cylander elevators, go to the left and find it 
surrounded by wooden boxes.
3. Just as you get on the road that leads to the falling weights, find 
it on the left.

Gold Beetle:
Normal: You'll spot it on the left of the elevator cylanders just 
before the first checkpoint.
Hard: You'll spot it on the right of the elevator cylanders just before 
the 2nd checkpoint.

_______________________________________________________________________

MISSION 1: ELUDE ENEMY PURSUIT

At the beginning, you are on the road surrounded by many enemies.  Lock 
on to them all.  Proceed ahead, but not too fast, as Eagle jets are 
bombing the area right in front of you.

Get through the tunnel, destroying all crates and enemies.  After the 
tunnel, the road below you will collapse.  Don't worry, as that just 
leads to the main path.

Grab the jet engine, then hover across the next gap.  After destroying 
several hunters that appear, get onto the weight when it falls.  At the 
top, lock on to all the dynamite and the Hornet for a lot of bonus 
points.

Now, get to the elevator cylanders ahead.  After reaching the top, get 
the first checkpoint then hover over the breaking road.  Lock on to the 
enemies on the sides without being hit by more Eagle bombs.

Get to the area with the Hornet, and you'll notice the bridge on the 
right is blocked by cages.  launch the missile to the left to break 
them, but beware the collapsing road.  Get over the bridge, locking 
onto all dynamite and enemies.

At the end of the bridge, you'll need to use one of the collapsed 
cylanders to get up on the raised area.  Continue across, and hover to 
the other side.  Beware, there are falling weights on the road ahead.  
To deactivate them, break the wood box on the right and throw the 
switch.

With the weights deactivated, make it up to the gap with a Hornet on 
the other side.  Blow it up, then hover over there.  Take the elevator 
cylanders up to the 2nd checkpoint.

Avoid the bombs, and hover across the long, breaking road from the 
upper area to get across.  Blow up the dynamite to knock down the 
cylanders, then walk across it to get to the broken road.

Get up the hill, but remember, Eagles bomb from behind you now, so 
you'll need to rush.  At the top, the road will start shaking back and 
forth due to an earthquake.  It shouldn't be too hard to cross, as long 
as you don't let yourself get dumped off.

Go into the tunnel.  When you get out, you'll notice an overhead bridge 
will fall on you, so hurry up!  Continue across the downtown area, 
until you see the goal ring.  ANOTHER bridge will fall on you if you 
don't hurry the heck up.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

This mission can be real annoying, due to little rings and lots of 
enemies.  

First, continue across the city, grabbing all the rings and avoiding 
the bombs.  Take the collapsing road down, as it contains more rings 
than the top route.  Be sure to grab the 10 ring box in the crates.

Continue through the stage as normal, picking up every ring in sight.  
When you get to the part with the falling weights, be sure to get the 
switch that deactivates them.  Continue without being hit, and you 
should have 100 rings some time after 2nd checkpoint.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Before the 2nd checkpoint, you'll see a caged pheonix.  Go to the left 
of it and fall to a platform with an ancient shrine.  Activate it to 
open a portal, and go in.

You'll now have to hover from cylander to cylander without being 
knocked off by an enemy's projectile.  The Chao is seen on the last 
cylander.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 3:00

Keep on moving, shooting missiles at everything in sight.  When you get 
to the first collapsing road, hover over it to the next road.  Once 
past it, hover straight onto the weight and continue the rest of the 
stage as quickly as possible.  Once again, the weight deactivation 
switch will help.  It won't take much time to get, and it saves lots of 
time without you trying to avoid the weights.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

The main difference at first is the addition of a lot more enemies.  
The existing enemies also seem to have gotten tougher, ex. Hornets have 
more bombs.

The first physical difference you'll notice is at the elevator 
cylanders, which are now farther apart.  You will need to hover to get 
between them.  The next physical differences are on the bridge - the 
bridge will fall apart, so hurry across it!

After the bridge, you will need to carefully hover around the spinning 
spike balls.  And when you approach the falling weight area, you will 
notice the switch is now gone, so you will need to rush this part.  
When you get to the gap, the weights you used as a bridge will now 
fall.  So, stand on the barrier and hover across to the platform with 
the hornet.

Pass the 2nd checkpoint, and at the end of the bridge, where you knock 
down the cylanders, you'll notice the road ahead is rocking back and 
forth.  To get on it, stad to the very edge of the left collapsed 
cylander, and just as the road is tilting to the left, hover toward its 
left.

When you get to the Earthquake area, the middle piece will fall off, so 
be warned of that.  For the rest of the stage, the only difference is 
the addition of more enemies.

_______________________________________________________________________

SECRETS

Caged Pheonix - you'll see it just before the 2nd checkpoint.  With 
your bazooka, break the steel boxes ahead and launch the missile inside 
in order to break the cage and free the pheonix.

-----------------------------------------------------------------------
Stage 08: Aquatic Mine
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 14000pts.
Mission 2: under 1:50
Mission 3: under 1:00
Mission 4: 14000pts.
Mission 5: 15000pts.

Small Animals: Skunk, Seal, Penguin, Condor, Dragon
3rd Chao Crate: Dragon

Total Rings: 138

Chao Crates:
1. In the room above the beginning, behind some wodden beams.
2. In the same room, set the water level to 3 and then activate the 
ancient shrine.  Go into the ghost room (past the door) and climb to 
the top beams.  The crate will be on one of the beams, next to the 
wall.
3. Go to the very bottom of the stage, with the water still on level 3.  
Go through the mine shaft, and you'll shortly find the box.

Gold Beetle:
Normal: Along the ledges around the wall of the starting area.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD

In order to access different parts of this stage, you need to change 
the water depth with the switches.  Switches 1 and 2 can be found in a 
room near the begginning area.  Switch 3 can be found in the area above 
the beginning by taking a pulley to the top.  Water level 1 is the 
highest, and the default water level.  Water level 2 is medium, and 
water level 3 is the lowest.

Aquatic Mine consists of 4 floors.  You start at floor three, and you 
can go down to floor 1.  Go up to floor 4 at the start, this is where 
you can find switch 3.

Aside from the main room, Aquatic Mine also has a long shaft, leading 
from floor 2 to 1.  There is also a ghost room, which is accessable 
from either the pit with a "caution" sign around it on the 3rd floor.  
There is another pit with a similar sign on floor 2, this way leads to 
the air necklace.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

The easiest way is to first go to floor 4 after getting the rings at 
the beginning.  Get the 10 ring up there, then throw switch 3.  
Activate the ancient shrine to go to the ghost room where you can find 
a 20 ring box.  Find the final rings on the way to the air necklace.  
You shouldn't need the back ring trick.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Don't touch ANY switches, and head up to the 4th floor.  Activate the 
ancient shrine, and make your way past the door it opened, punching 
mine karts until you get to the underwater ghost room.  Once there, 
find a path of rings leading up.  Follow them through a shaft until you 
get to a spikeball.  Take the pulley up to the Chao.

_______________________________________________________________________

MISSION 4: GET THE EMERALD PIECES IN 3:30

You will need to use the monitors here, as in Pumpkin Hill, the time 
bonus far outweighs the bonus points lost by monitors.  And, be sure 
you know this stage well.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

For the first emerald, do exactly as you did to get the lost Chao.  
Only now, go past the spikeball rather than up the pulley.  The emerald 
will be waiting right there.

Next, swim down to floor 2.  Go into the mine shaft, then get to the 
"botomless shaft" area, past all those ghosts.  Avoid the spikeballs, 
and find the emerald below.

Finally, go to floor 3 and onto the large water wheel that is not in 
the water.  Stand on the beam without the wood box and put on the 
sunglasses.  A spring will appear, bouncing you straight into the 
emerald.

_______________________________________________________________________

SECRETS

Free Dragon - in the room where you got the air necklace, climb up to 
the top and you'll see a dragon flying around.

-----------------------------------------------------------------------
Stage 09: Route 101
-----------------------------------------------------------------------

Character: Tails (Kart Race)

A Rank Requirements:
Mission 1: Under 2:45
Mission 2: Under 1:30
Mission 3: Under 3:00
Mission 4: Under 3:00
Mission 5: Under 2:50

_______________________________________________________________________

MISSION 1: CHASE THE PRESIDENT'S LIMOUSINE

This is the easier of the 2 Kart Racing stages, as your only worry is 
the remaining time.  All you do is drive to the end of the stage where 
the limo is as quickly as possible.  Collect 20 rings for a boost.  
Hitting cars and walls will slow you down, so avoid them at all time, 
especially when you are trying to score an A.

Also, keep in mind the checkpoints on this race are merely extensions 
of your time, not like the lamp posts that you go back to if you die.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

This mission is incredibly easy, as collecting rings here is really 
quick with large paths and balloons, as well as the fact that you can't 
lose your rings.  Whenever you see a balloon, go for it, as it may 
contain up to 40 rings.

_______________________________________________________________________

MISSION 3: DON'T HIT OTHER CARS

This mission is actually harder than it seems.  If you are speeding, 
you may not see that car coming in front of you.  Also, driving in 
those tight caves is quite annoying with cars in front and back.  If a 
car hits you suddenly from the back, you will still lose.

_______________________________________________________________________

MISSION 4: DON'T HIT THE WALLS

This mission is a little tough, but at least you know where all the 
walls are, rather than the cars that suddenly appear.  Don't be afraid 
to take your time here.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

You are now free to smash into walls all you want.  But don't waste too 
much time running yourself into walls, as there is a shorter time limit 
now.  Also, there are tons of cars on the road.  If you run into them, 
they will slow you down.  Be sure to use boosts on straight areas.

-----------------------------------------------------------------------
Stage 10: Hidden Base
-----------------------------------------------------------------------

Character: Tails

Checkpoints: 3

A Rank Requirements:
Mission 1: 14000pts.
Mission 2: Under 3:15
Mission 3: Under 2:50
Mission 4: 12000pts.
Mission 5: 13000pts.

Small Animals: Skunk, Tiger, Otter, Penguin, Half-fish
3rd Chao Crate: Half-fish?

Total Rings: 110

Chao Crates:
1. As you approach the "room" before the 1st checkpoint, bust down the 
wall on the right.
2. Instead of jumping across the gap to the 2nd checkpoint, fall down 
instead.  The crate will be waiting ahead.
3. Currently unknown...

Gold Beetle:
Normal: after the 1st checkpoint, grab the pulley to the left of the 
path.  It will take you up to the Beetle.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: FIND THE ENTERANCE TO THE BASE

A bunch of Hawks and Sky Hawks are guarding te beginning of the stage.  
Destroy them first, then hover to the next platform.  Don't fall in the 
quicksand!  Once on the platform, detonate the dynamite to lower the 
next ledge.  Break the wall with Eggman's face on it, then blow up all 
the dynamite in the next area.  Don't move until the ledges have fallen 
down to a reach-able height, or you may accidentally walk into the 
quicksand.

Continue to the straight along the path to the 1st checkpoint, avoiding 
barages by Hawks.  Get to the red blocks floating in quicksand, and use 
them to get to the platform on the left side.  Bust through a few more 
dynamite packs, and eventually you'll make it inside the base.  Once 
you make it up the pully, a bunch of Kiki's will be waiting for you.  
Aim your ray in all directions to destroy them and the nearby dynamite. 

Work your way up to the 2nd checkpoint.  After passing over more 
quicksand, you'll go up a pully with more Kiki's at the top.  Aim your 
ray in all directions once again, then jump to either side then up to 
the breakable door.  Beware of Kiki bombs on the other side.

Make your way up to the maze area.  First, break the wall on the left, 
next, go right and break the wall ahead, then, continue through the 
left breakable door to the 3rd checkpoint.  Take the pullies up to 
another Kiki area, then go up and bust the door ahead.  Continue along 
the left path at the shrine, and hover over the blocks floating in the 
quicksand.

Blow up more dynamite, then blast 3 more eggman walls in a row.  When 
the path turns right, take the left path.  hover over the quicksand, 
then into the next room.  Take a series of pullies up to a bustable 
door, and behind it is the goal ring.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

Rings are quite scarce here, thus making the mission quite difficult.

First, grab the easy 10 rings box, and hover over 6 more rings.  But 
beware of the Hawks who shoot lots of projectiles at you.  Continue 
along the path, collecting rings and avoiding enemies.  After getting 
past the first set of Kiki's, go to the lower part of the stage.  To 
the right, you may be able to spot a platform with about 12 rings on 
it, floating in the quicksand.  Get them, then take the spring up and 
continue as normal.  Now, once past the door where you see two Kiki's 
bombing you, get ahead to the wall of this area.  There will be two 10 
ring boxes.  After the maze part, get the 3rd checkpoint, but don't go 
any farther.  This should raise your rings to about 90, so, now move 
back, then go the the right of the enterence to the 3rd checkpoint.  
Two 10 ring boxes will be there to help you finish the mission.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Some point after the 3rd checkpoint, you'll see an ancient shrine right 
in front of you.  Activate it to open the door.  Go in, and hover down, 
destroying the Hawks.  Go through the door ahead with the pulley and 
the sunken blocks.  Take the pulley, then use one of the springs to 
bounce up to the Chao.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 3:30

Follow the same strategy you used to clear all of Tails's other timed 
missions.  Be sure you know your away around the maze area, and you 
should be fine.  Also, there is a small shortcut toward the end of the 
stage.  When the path turns right, and you normally take the left path 
from there, take the right path.  Be sure you have the bazooka, then 
use it to break the steal box.  Use the revealed spring to bounce to 
the right of the screen, which is a slightly quicker route.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

A clear difference at the start is the dramatic increase in Hawks.  
They suddenly swoop down at you, so look out.  After passing all the 
Hawks, you'll get to the Kiki's, who now throw larger, more explosive 
bombs.  Continue to the Unidus platform, where there are now swinging 
spikeballs.  Go to the left to avoid them.

After passing the 2nd checkpoint, you take the pulley up, but you won't 
see a way to get up to the next area right away.  To get up there, look 
around for another pully next to you.

After moving past some more Unidus, you'll notice spinning platforms in 
the quicksand that you need to get over.  Wait for them to stop 
spinning, then get on.  Continue the stage to the end, as there are not 
much other differences.

_______________________________________________________________________

SECRETS

Hidden Half-fish - at the very last breakable door of the maze area, 
break the door to the right instead.  From there, go backwards and 
destroy another door.  The freaky fish will be walking around in the 
shadows.

-----------------------------------------------------------------------
Stage 11: Pyramid Cave
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 3

A Rank Requirements:
Mission 1: 15000pts.
Mission 2: Under 1:30
Mission 3: Under 3:45
Mission 4: 13000pts.
Mission 5: 14000pts.

Small Animals: Ram, Condor, Peacock, Bat, Skeliton Dog
3rd Chao Crate: Skeliton Dog

Total Rings: 418

Chao Crates:
1. When at the first swing pole, don't get on it, but rather go down.  
It will be against the wall to the left.
2. When you get to the hourglass after the bounce bracelet upgrade, go 
to the right.  The Chao Crate is behind a black box.
3. From the secret shrine (see secrets) after light dashing the second 
path of rings, try to land on the grind rail.  It will be straight 
ahead at the end of the rail.

Gold Beetle:
Normal: Past the 3rd checkpoint, to the E-1000.  Homing attack the 
bumper to bounce higher, the homing attack the Beetle that appears.
Hard: It is in the same location, only a little more to the right.
_______________________________________________________________________

MISSION 1: INFILTRATE EGGMAN'S HIDDEN BASE

You start by running down a tunnel.  By the end, you have already 
reached the 1st checkpoint.  Nest, flip the hourglass to temporarily 
open the door, and proceed until you reach the red swing pole.  Swing 
on it to get to the other side.  Or, you could go down, but its slower 
- you'll need to flip an hourglass to make some platforms come out to 
get you back up.

Flip another hourglass, then get to the next door before it closes.  
Light dashing the rings will really help.  Proceed, then grab the 
bounce bracelet, and use it to get onto higher ledges.  Flip the next 
hourglass, then quickly get to the spring that will bounce you up to 
the hall leading to the door it opened.

Next, get the flashing key, then place it on the octogon to open the 
Eggman door guarding the 2nd checkpoint.  Proceed ahead, either with 
the grind rail or plain old walking.  After passing this area, you'll 
see another octogon.  Go to the right path, and at the dead end, pick 
up the key.  Take it to the octogon to open the door.  On the way, it 
can be used as a throwing weapon.

Past the door is the ghost tunnel.  You'll need to flip the hourglass, 
then quickly get to the bottom of the tunnel, past the door to the 3rd 
checkpoint.  There are a lot of annoying ghosts on the way to annoy you 
and slow you down.  If you get to the bottom of the tunnel and the door 
is already closed, fall in the pit for a shortcut back to the beginning 
of the tunnel.

Once past the 3rd checkpoint, flip the hourglass then dash through the 
doors before they close.  If they do close, you must take the grind 
rails around them.  Then, somersault under the fence and be dashed to a 
large loop.  After that, you'll make it to an E-1000 guarding a bumper.  
Bounce from the bumper and continue on.

Grind across the rail to the next hourglass.  Flip it, then spindash to 
get up the hill and past the door.  Continue along the long path until 
you reach the end of the stage.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

This is not a hard mission, if you can get the many item boxes.  First, 
grab the 20 in the spinning hoop before the path in the tunnel, then 
light dash the path.  Another 20 will be available on the left wall.  
Light dash the last path in the tunnel, and you'll already have 60 
rings, and soon 80 after passing the 1st checkpoint.  Finally, fall off 
the area with the swing pole without falling into the large tourch.  
Get the two 10 ring capsules for an easy A.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

The shrine is close to the end of the stage.  After the last door, you 
should see the shrine on the right.  Activate it for a spring, and 
bounce up to another platform.  Flip the hourglass, then bounce up to 
the pole.  Swing across all the poles as quickly as possible before the 
door ahead closes.  Behind the door is the Chao.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 4:00

Remember, Light Dash is your friend.  Use it ANYWHERE there's rings.  
Also, be sure you've practiced getting through all those doors in time.

As for quickest routes, be sure to swing over the poles, not landing 
below.  The grind rails will also help by a LOT.  Remember to hold B 
grind down them faster.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

The starting cave is now infested by Attack Boos and Boom Boos bouncing 
around, so be on your guard.  Even after the 1st checkpoint, a Boom Boo 
is wandering around the path.

The hourglasses in hard mode seem to end quicker as well, so make 
haste.  Speaking of hourglasses, the one after the bounce bracelet has 
been moved to the right of the ledge it was previously on.  Also, the 
spring there has been removed, so you will need to bounce.

The next set of major differences are at the part where you are 
carrying back the 2nd flashing key.  First of all, the hourglass has 
been moved to a higher ledge that you can't reach when holding the key, 
so put down the key, flip the hourglass, pick the key back up, and rush 
through the door with it.  Next, stepping stones to get the key up 
higher have been removed.  So, you'll need to get on one of the black 
boxes, and throw the key onto the next ledge.  You will need to do this 
twice.

Once you get to the ghost tunnel, you'll immediately notice more ghosts 
- including Attack Boos and Boom Boos.  The key to getting past them is 
spindashing.  That's about it for the major differences.

_______________________________________________________________________

TECHNIQUE POINTS

Hoops - jumping through the various hoops in the tunnels will give you 
various bonuses, up to 600pts.  The higher ones seem to give more 
points.

Grind rails - grinding some of the rails gives you 300pts.

Through the doors - if you get through certain doors before they close, 
you can earn up to 300pts.

SECRETS

Caged Skeliton Dog - to the right of the area with the bounce bracelet, 
bounce to break the wood box.  Fire somersault the steel box with the 
cage on it to lower the cage, but not the dog.  Get it from above the 
cage.

Secret Shrine - right next to the 3rd checkpoint is the shrine, so slow 
down from the previous boost and activate it.  A path of rings will 
appear, light dash them.  On the next platform is another shrine.  
Activate that for another ring path.  This repeats a few times, and on 
the platforms, you can find extra lives and other items.

-----------------------------------------------------------------------
Stage 12: Death Chamber
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 12000pts.
Mission 2: under 2:30
Mission 3: under 2:00
Mission 4: 12000pts.
Mission 5: 12000pts.

Small Animals: Skunk, Rabbit, Tiger, Gorilla
3rd Chao Crate: Skelliton Dog

Total Rings: 213

Chao Crates:
1. Right under the door to the red area in the core.
2. In the big blue room, flip an hourglass then go past the east door 
and dig into the painting.  It is in the room behind.
3. In the big green room, proceed through the west door.  Go down, then 
break some boxes.  You'll see the crate with 2 Gorillas walking around 
it.

Gold Beetle:
Normal: From the beginning, go to the door on the right, and dig into 
the painting.  In the next room, go to the right and launch a missile 
that breaks some cages.  Go into the room where the cages broke, and it 
will appear before the hourglass.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: FIND THE 3 GATE KEYS

First of all, in order to pass certain areas, you will need to dig into 
certain walls.  The walls you can dig into have paintings with a 
colored oval center.  Be sure to dig into the oval.

The layout of Death Chamber is arranged sort of like a triangle.  You 
start in the red section, at the top of the triangle.  The blue section 
is on the left corner, the green section is on the right corner, and 
the pyramid core with the large machine is in the center.  Maps of the 
stage can be seen around the walls, with a blinking dot indicating 
where you are.

As for searching for emeralds, the only difference is that you are not 
searching for emeralds.  But rather, you are searching for silver keys 
with Eggman heads on them. (did you really think you'd get out of 
treasure hunting that easily?) The radar etc. works the exact same way 
as with emeralds.  

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

Rings should be easy to find here, especially with the back ring trick- 
*smacked*  Anyways, before wandering around everywhere, go to the blue 
section.  Find the magna shield, then glide through every hallway, 
magnetizing every ring in sight.  A must if you wish to score an A.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

First, go to the lowest section of the pyramid core.  Find the ancient 
shrine somewhere around the circle, then activate it to open a door on 
the ground.  Be sure you have the air necklace, then dive down into the 
water.

Once down there, take note of where the door on the wall exactly is, 
then flip the hourglass on the other side, and make haste to the door 
before it closes.  Inside, swim past the E-1000's to the ghost room.  
As soon as you exit the ghost room, swim straight up immediately to a 
hole in the ceiling.

Once out of the water, you sight an hourglass above.  Flip it, then 
glide to the wall on either side.  The door opened is right above the 
hourglass, so quickly climb there and to the trapped Chao.

_______________________________________________________________________

MISSION 4: FIND THE 3 KEYS WITHIN 5:00

First, be sure you know the stage well, as it is extremely large and 
confusing.  And as always, don't be afraid to use the monitors a little 
bit, as you will be rewarded a large time bonus.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

Aside from the increase in enemies, especially the Boom Boo's, the 
hourglasses now seem to run out of time much quicker.

At the beginning of the stage, flip the hourglass then rush to the left 
door.  Punch as you go through it to defend yourself from the Boom Boo.  
Continue across the path until you reach the room with the flashing 
floor, guarded by a Gola.  Dig into the painting on the right.

You'll now be in the room with the first key.  After getting rid of 
those pesky ghosts and E-1000's, flip the hourglass.  Then, go left to 
the platform the hourglass made come out, and punch the steel boxes.  
Inside is another hourglass.  This one opens the door in the center of 
the floor.  After flipping it, drill claw into the floor center where 
the door opened to dig out the key.

Now, get out of that room and make it to the pyramid core.  Go to where 
the shrine is that you used to get to the Chao.  Activate it and go in 
the water.  Make it through the doors, and as soon as you pass the 
ghost room, go straight to the back of the next room - don't go up just 
yet.  Go behind the alter at the back and grab the key, but beware of 
Unidus.

Now you can go up to the Chao room, but before you do, throw the switch 
on the ceiling just before the upward hole.  (prevents a weight from 
trapping you inside the next room)  Once up in the room, flip the 
hourglass, then go back down in the water.  The hourglass opens the 
floor in the small room in the second step.  Under the floor is the 
final key.

_______________________________________________________________________

SECRETS

Nothing notable at the moment.

-----------------------------------------------------------------------
Boss: King Boom Boo
-----------------------------------------------------------------------

Character: Knuckles

Location: Death Chamber (pyramid core?)

Hits: 4

Time to do battle with the king of ghosts.  He will start by throwing 
several blue fireballs at you while chasing you around the circular 
area of the battlefield.  Run away from him quickly, but not too 
quickly.  If you run away from him at full speed, he will turn around 
and begin chasing you in the other direction. (he isn't as dumb as he 
looks)  After chasing you for a bit, you will stop to spew large 
flames.  This is your chance to run to his back and get his little 
ghost servent that always hangs behind him.  Punch the ghost to make 
him drop the hourglass he's holding, then the hourglass will flip, thus 
causing a door in the ceiling to open, letting in a little light.  As 
everyone knows, ghosts hate light, so this is your chance to nail him.  
As soon as the sun shines in, he will hid under the ground, but you can 
still see his shadow.  Dig into the shadow to send him running, then 
punch him to cause him pain.  He will then run away from you at full 
speed until the room becomes dark again.  This process repeats for the 
whole battle.  But when he's halfway defeated, he will started chomping 
at you trying to have a nice echidna dinner.  When he's doing this, you 
must run at full speed.  After chomping, he will go back to throwing 
fireballs, so continue back to the normal strategy to beat him.

-----------------------------------------------------------------------
Boss: Egg Golem
-----------------------------------------------------------------------

Character: Sonic

Location: Hidden Base (inside)

Hits: 4

The second pyramid boss is Egg Golem... the Golem. (I bet you'd never 
guess he was a golem...)  He mainly tries to smash you with his fists, 
which are pretty easily avoidable.  When he does so, make your way 
around the circle to his back, where Dr. Robuttnik had conveniently 
built steps onto the golem's back with Sonic destroying his creation in 
mind.  Use the steps to get up the golem, and when you see the flashing 
hyrogliphs on the steps, homing attack them up to the top of his head, 
dealing him a hit.  After he is halfway defeated, your method of 
hitting him will change.  Now, he will try to smash his face into you.  
When his head is down, use the bounce attack to get higher, then homing 
dash the head to deal him a hit.  If you have any trouble in defeating 
the golem, go down in the quicksand (which Sonic can get out of) and 
get some of the ring boxes down there.

-----------------------------------------------------------------------
Stage 13: Eternal Engine
-----------------------------------------------------------------------

Character: Tails

Checkpoints: 5

A Rank Requirements:
Mission 1: 35000pts.
Mission 2: under 3:30
Mission 3: under 2:45
Mission 4: 30000pts.
Mission 5: 35000pts.

Small Animals: Racoon, Boar, Parrot, Condor
3rd Chao Crate: Dragon

Total Rings: 194

Chao Crates:
1. Straight through the door past the Hornet after the first 
checkpoint.  It is behind some wooden boxes, near the switch.
2. Past the Artifical Chaos area after the 2nd checkpoint, you'll end 
up in a room with wood boxes on the left and steel boxes on the right.  
Break the steel boxes to find the Chao Crate.
3. Just after passing the 3rd checkpoint, you'll notice a locked door 
ahead.  So, continue ahead the normal path, until at the outside 
walkway.  Take the first pulley up to the next walkway, then look down.  
At the gap, you'll see another walkway with a pulley.  Throw the switch 
there, then use the pulley to hover back to the door.  From there, go 
back to the locked door, which is now open.

Gold Beetle:
Normal: Just after the 5th checkpoint is the area where you float 
across.  You'll spot it on the left just after the falling platform.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: DESTROY THE COLONY'S POWER GENERATOR

Eternal Engine is one of the most difficult stages in the game, due to 
its longevity combined with its many hazards.

Just like in Prison Lane, you must destroy enemies at some parts to 
continue on, such as the two Beetles at the start.  Also like Prison 
Lane, you must deal with more of those annoying Wing Beetles.  Continue 
through the path of the stage, locking on to the many Beetles armed 
with guns and bombs.

When you get to the room with crates and springs on either side, take 
the spring to the right and onto the pully, before you get bombed.  At 
the top of the pully, bust the bombing Beetle and continue up the next 
pulley.  At the top, you will spot a Hornet.  It won't attack just yet, 
until you reach its ground.  Lock onto all its bombs, as well as all 
the bombs of the next Hornet behind it to earn a possible Perfect bonus 
of 2000pts.

After the first checkpoint, you'd better stop being reckless with that 
lock-on laser.  This is because, from here on, the stage is littered 
with dynamite and chemical containers - if they explode, the walls and 
ground of the colony will fall off, and you will be sucked right out 
into space!  In order to pass these rooms alive yet still score a 
bonus, lock onto everything in the room, but don't fire until you've 
reached the end.

Past the next door, destroy the Hornet, then notice that the door on 
the right is locked.  To open it, go straight ahead and throw the 
switch behind the wood boxes.  Don't fire any projectiles near the 
wall, as you could blow it up.  Continue through the door that has 
opened, to the outside bridge, then lock onto the next Hornet from a 
distance - if you are close, you could blow the bridge up with yourself 
on it.

After passing the next explosive room, you'll come to an outside area.  
Fall straight off the platform and onto another with a rocket.  Launch 
it to break the cages ahead, then continue across the platforms.  Once 
passing the door inside, be sure to walk along the wall, or risk being 
gushed by a weight.  After the weight falls, hit the switch between the 
springs and under the propane tank to make it go back up, then take the 
spring on the right to the top of the weight.  Take the pullies up to 
the 2nd checkpoint.

Now, prepare to face Artifical Chaos: Type P1, which hides in its blob 
body for defense.  Keep firing your volcan cannon at it until it lifts 
its head in order to defeat it and open the door.  Proceed through 
another explosive hall with more Artificial Chaos, but don't worry 
about killing them.

In the next room, you need to take platforms over the acid while 
avoiding the lasers.  Simply standing between the lasers is the way to 
get past this part.   Get the health baloon, then continue to the 3rd 
checkpoint.  Take the door to the right when you come across a locked 
one, and make your way to the outside walkway.

Shoot first, then approach slowly, as you don't want to blow up the 
platform you're standing on.  Along this area, Wing Beetles prove once 
again to be a big nussaince.  Get inside to the 4th checkpoint, then 
pass another explosive room.  Get to another outside area.  Don't worry 
about blowing up the bridge here, as all it does is make you take 
longer in getting the Bazooka if you haven't already.

Bust through some metal boxes at the bottom, then go to another 
explosive room.  After passing that, you'll end up to a room with 
another Artifical Chaos.  This one doesn't sheild itself, however, you 
must be carefull when shooting it.  If you blow up the dynamite behind 
it, getting onto the next pully will be a major struggle.

Go on to the 5th checkpoint, and out into outer space.  You will float 
around here, causing your lock-on ray to be hard to aim.  Don't worry 
about locking onto each hornet bombs, just destroy the things before 
they bomb you.  Float your way to the door on the other side, and 
beware of the Hornet behind it.

Destroy the Artifical Chaos past the next door, then fall down the long 
pit.  Be sure to hover, making it easier to avoid those lasers all over 
the place.  Beware of the alternating laser beams, so you may have to 
alternate between hovering and falling.  But that's not the only 
hazard, there are Beetles and Artifical Chaos here as well!

Toward the end, be sure to land on the platform.  There, you see the 
power generator right in front of you.  Lock on to all the parts of the 
generator at once, scoring you loads of bonus points, including a few 
Perfect's.  When locking on, watch out for the Energy Control Cannons 
shooting their deadly probes at you.  After blowing the whole thing up, 
the goal ring will be revealed.  Hover over to it, and Eternal Engine 
is finally over.  Phew!

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

First of all, don't bother shooting unless you absoulutly need to.  Be 
sure to avoid all explosions, grab every ring along the path, avoid the 
weight mentioned earlier, and remember the strategy for defeating the 
P1 Type Artificial Chaos.  This mission may take many tries, but 
remember, it IS possible.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Just as you get to the very first outside area, look to the left and 
see a platform with a shrine on it.  Activate it for some platforms, 
and follow the path to a moving platform and a door.  Hover to the 
platform then into the door.  There are Artifical Chaos here, but DON'T 
SHOOT, as there is a bomb inside!  One shot and *boom* goes the whole 
place.  So, go on to the moving platform ahead, and hover just over the 
laser beams and into the door where the Chao can be found.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 5:00

Be sure you practiced this stage.  Eternal Engine is quite difficult, 
as is reaching the goal in 5:00.  Be sure you know the quickest way to 
get through, and follow the same strategy as you did in past timed 
missions.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

Oh great, a hard stage made even harder.  However, not much was changed 
besides the enemies.

As for physical changes, moving platforms are now about 4 times 
smaller.  Also, tons more explosives have been added.  A notable 
example is past the 3rd checkpoint - err wait, the lamp posts there 
have been removed, so technicly there is no 3rd checkpoint!

Anyways, past where the 3rd checkpoint used to be, is an outdoor 
walkway.  There is a ridiculous amount of explosives here, so one shot 
means certain doom.  It is best to pass through without shooting.

There aren't much other differences in structure, but this mission is 
still a big pain.  Good luck... you'll need it.

_______________________________________________________________________

SECRETS

Nothing notable at the moment.

-----------------------------------------------------------------------
Stage 14: Meteor Herd
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 13000pts.
Mission 2: under 2:00
Mission 3: under 1:30
Mission 4: 14000pts.
Mission 5: 13000pts.

Small Animals: Penguin, Seal, Rabbit, Ram, Pheonix
3rd Chao Crate: Pheonix

Total Rings: 250

Chao Crates:
1. It can be found next to one of the construction vehicles on the 
ground, left of the beginning.
2. On the base of the central tower, near the spring, punch the meteor 
into the door to reveal the crate.
3. Get to the upper area where there are 6 large, rectangle containers.  
Go into the left one at the front to find the crate.

Gold Beetle:
Normal: Currently unknown...
Hard:  Currently unknown...
_______________________________________________________________________

MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD

This stage is extremely large, but it is wide open so it is not 
terribly difficult to navigate.  You start on the ground area, which 
has a bunch of ledges and construction equipment.  In the middle is the 
central tower, and above the central tower is a ton of floating 
platforms.  At the very top of the stage is space station ARK.  Keep in 
mind these landmarks, and finding the emeralds shouldn't be too hard.

There aren't much enemies here, but the constant falling meteors more 
than make up for that.  Also, on the ground area, there is a different 
type of meteor, that looks like a rock covering up a blue block.  These 
can be punched into blue blocks or locked doors to break them.  The 
closer you are to them, the farther they are punched.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

The majority of the rings in this stage are found on the ground area, 
both scattered and in item boxes.  As usual, there's the back ring 
trick, but because of the scarseness of enemies, you will need to be 
hit by a meteor.  They never hit you when you want them to... but of 
course, one comes and hits you just as you have obtained 99 rings.  To 
avoid the meteors, be sure to move around at all time.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Take the rockets all the way up to ARK.  On one of ARK's higher ledges, 
you should find the ancient shrine.  Activate it to open a portal, then 
get it.  Fall through a room with another shrine at the bottom, and 
activate it for another portal.  Go in there to end up in the room with 
the Chao.

_______________________________________________________________________

MISSION 4: GET THE EMERALD PIECES IN 4:30

I have nothing new to say.  Just use the monitors without too much 
worry over point reduction.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

There are more enemies this time around, specificly Hornets, as well as 
the occasional Pheonix; this is one of the few stages the Pheonix 
Hornet appears in.

For the first emerald, get to the base of the centeral tower.  Go 
around all the doors, and take note of the one where an ! appears above 
your head.  Now, gently punch a meteor into that door, and the emerald 
will be revealed.

For the next one, get on top of the central tower and use the sping on 
one of the corners to get to a large platform.  Now, find the dented 
beam there with an extra life on the end, and put on the sunglasses.  
Take the spring that appears there, then a second invisible spring.  
Then, you'll see the emerald, so reach it by gliding.

Finally, work your way up to ARK.  On one of its lower platforms is a 
Pheonix enemy.  Destroy it, then put on the sunglasses again.  A spring 
will appear near the moon symbol.  Bounce of it, then glide foward and 
grab the floating emerald.

_______________________________________________________________________

SECRETS

2 free Pheonix's - the first one is near where two large, rectangle 
containers are next to eachother high above the ground.  You'll spot it 
franticly flying around in circles under a platform.  For the other 
one, go to ARK.  On one of the station's higher ledges, if you look out 
into space, you can see the firey chicken flying around.  Glide to get 
it.

-----------------------------------------------------------------------
Boss: Rouge
-----------------------------------------------------------------------

Character: Knuckles

Location: Meteor Herd, central tower

Hits: 4

When on the ground, Rouge shouldn't be difficult to attack at all.  The 
problem is when the floor opens and you float upward.  You must keep 
track of what beam Rouge went on, and not lose track, or else you'll 
have to wait for the floor to close back up.  When Rouge uses her Black 
Wave attack, the best defense is to glide away from it.

-----------------------------------------------------------------------
Stage 11: Pyramid Cave
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 5

A Rank Requirements:
Mission 1: 17000pts.
Mission 2: Under 3:00
Mission 3: Under 5:00
Mission 4: 16000pts.
Mission 5: 15000pts.

Small Animals: Skunk, Seal, Bear, Tiger, Pheonix
3rd Chao Crate: Pheonix

Total Rings: 391

Chao Crates:
1. Its just before the 4th checkpoint, in plain sight.
2. At the area where you got the flame ring, walk toward the screen 
until you get to a large acid pit.  Grind the rails on the sides of the 
walls to make it to the crate.
3. After the warp tube where the gold beetle appeared, there will be a 
narrow, red beam with swinging spikeballs.  After passing them, go 
through the door and reverse the gravity.  Launch the missile to break 
the acid lock, where the final crate is.

Gold Beetle:
Normal: Just before the short warp tube guarded by two Shield Hunters, 
it should appear on the left.
Hard: It will appear earlier.  Just as you are sliding down the rail to 
the short warp tube, it will appear where the path curves.

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MISSION 1: HURRY AND FIND EGGMAN

Welcome to the "Death Egg" off SA2.  As with all Sonic games in the 
past, the final stages are huge spaceships with warp tubes and reversed 
gravity at times.  There are many gravity switches here, so whenever 
you see one, press B near it to reverse the gravity.  However, since 
SA2 is 3D, not only will you walk on the ceiling, you can walk on the 
walls as well, with horizontal gravity.

After activating the first gravity switch in the stage, go to the left 
to find a shield, as you may need it here.  Continue foward then 
reverse the gravity again.  Back on normal gravity, you will encounter 
a Hunter that shoots a gum-like substance to get you stuck.  Destroy 
it, then continue to the Artifical Chaos.  The Magic Gloves are useful 
for defeating these blobs, as it seems to blow them up just before 
their Tenticles reach you, if you are quick enough.

Take the pullies to the 1st checkpoint as well as a warp tube.  Homing 
attack the glass to get in.  On the other side, dash past the Beetles 
over the acid pit and to the next gravity switch.  Reverse the gravity 
and get the spring that bounces you down - or rather, up.  Somersault 
through the small opening in the wall.  After the 2nd checkpoint, grind 
down the ceiling rail, without falling into the acid.

Now, you'll be in a room with three choices of gravity settings.  Don't 
use the middle switch, it will lead you to a death pit!  The right 
switch will take you the correct way.  The left switch is just a slower 
way of getting to the right switch area, but a shield can be found 
here.  Once in right gravity, grind down the rail into normal gravity, 
but look out for the Artifical Chaos at the end.

Continue foward, and you'll end up at the first Artifical Chaos Guard 
Type.  Don't use your homing attack, as it will probably lead you into 
an exploding cell, and it will simply take long.  You could somersault 
through the cells, earning loads of points, but there is still a risk 
of explosion.  Bounce attack is the best way to get through them, with 
the lowest risk of explosion, and the quickest way to pass the area.  
Or, if you can get back to charge up a light attack, that would be 
great.

After destroying the Artifical Chaos Guard, continue to the 3rd 
checkpoint.  After sliding down some rails and somersaulting Shield 
Hunters, you'll get to an acid pit where you must dash over electric 
shield Beetles.  Wait for their shields to dissapear, then dash them.  
At the end of them, either light dash the path of rings, or carefully 
land on the rail below.

You'll now be at the 4th checkpoint.  Homing attack the glass to get 
into the long warp tube.  You'll come out in reversed gravity.  
Continue foward, and be sure to grab the flame ring.  Then, when on the 
ceiling, break the steel boxes and somersault through the small 
opening.  Continue along the main path, and if you have a magna shield, 
you may as will get rid of it, because it could screw up your light 
dash, which you will be relying heavily on.  Light dash over the acid, 
then break the 2nd metal box to reveal a spring, which will bounce you 
back into normal gravity.  Destroy the Artifical Chaos to open a door 
into space.  Light dash along the long ring path, a