Skies of Arcadia Legends (GCN) - FAQ/Walkthrough
Copyright 2003 - Evan Beazley
=================
Table of Contents
=================
1. Introduction
2. Updates
3. Controls
4. Battle Mechanics
5. Characters
6. Walkthrough
7. Secrets
8. Side Quests
9. Moonfish Information
10. Cham Information
11. Discovery Information
12. Bounty Information
13. Crew Information
14. Weapons Listing
15. Items Listing
16. Armour Listing
17. Accessory Listing
18. Ship Parts Listing
19. Magic Listing
20. Credits/Legal
21. E-mail Information
=======================
Section 1. Introduction
=======================
NOTE: This guide contains spoilers, even in the introduction, so read this with
care and don't say I didn't warn you.
Skies of Arcadia Legends is the remake of the classic Dreamcast RPG Skies of
Arcadia. If you never played this game or, god forbid, never owned a Dreamcast
this game is a must buy, if you played the original this game is still a worthy
pick-up. The story revolves around a character named Vyse, a member of the Air
Pirate faction known as the Blue Rogues, he and his friend Aika are always
together, looting ships and exploring dungeons. The story takes off when the
two meet a girl named Fina who is from a different civilization and needs to
recover the Moonstones to protect the world from Valua's plan to take over the
world. The group must then set out on a journey during which, they encounter
adventure, new friends and many enemies on their journey to gather the
legendary stones from their keepers around the Arcadia.
By the way, this is my first FAQ so if any of you have comments or constructive
criticism by all means, e-mail me.
==================
Section 2. Updates
==================
Version 1.0:
- Began writing the FAQ
- Introduction, Control, Battle Mechanics, and E-mail info finished
- Characters started
- Walkthrough started (Up to your first entrance to Valua)
- Side Quests started
- Moonfish Information started
- Cham Information started
- Discovery Information started
- Bounty Information started
- Weapons/Items/Armour/Accessory/Ship Parts/Magic listings started
Version 1.1
- Updated Walkthrough (up to Ixa'taka
- More Characters added
- Updated Moonfish/Chams/Discoveries/Bounties
- Updated Weapons/Armour/Items/Accessories listings
Version 1.2
- Updated Walkthrough (up to second escape from the Grand Fortress)
- Characters updated
- Moonfish/Chams/Discoveries/Crew Sections updated
- Weapons/Armour/Items/Accessories/Ship Parts listings updated
Version 1.3
- Updated Walkthrough (After Yafutoma)
- Characters updated
- Moonfish/Chams/Discoveries/Crew/Bounty Sections updated
- Weapons/Armour/Items/Accessories/Ship Parts listings updated
===================
Section 3. Controls
===================
=================
3.1 In the Field:
=================
Control stick
- Move around the map
- Look around in first-person
+ Pad
- Move around the map
- Look around in first-person
C-Stick
- Adjust the camera
Start button
- Pause/Unpause the game
A button
- Examine objects
- Talk to people
- Open Doors
B button
- Cancel out of menus
X button
- Open status menu
Y button
- Go into/out of first-person perspective
R-button
- Rotate the camera left
L-button
- Rotate the camera left
Z-button
- Toggle the mini-map on/off
=====================
3.2 On the World Map:
=====================
Control Stick
- Move your ship
+ Pad
- Change camera angle
C-Stick
- Move up or down
Start button
- Access the bridge, the mini-map, or the save screen
A button
- Enter locations
- Talk to other ships
- Search for discoveries
- Enter selection
X button
- View Status Screen
Y button
- View World Map
R-button
- Move up
L-button
- Move Down
Z-button
- Same function as Start button
=============
3.3 In Battle
=============
Control Stick
- Select different commands/targets
+ Pad
- Same function as Control Stick
C-Stick
- Rotate view around selected character
Start button
- Cancel animation of a character's S. Move (only works when it is pressed
in the first couple of seconds of the animation)
A button
- Issue commands
B button
- Cancel out of menus
X button
- View information on spells/items/Special Moves
- See information on all characters at once
Y button
- Change enchantment on your weapon
R-button
- Press along with the L-button to reset the camera position
L-Button
- Press along with the R-button to reset the camera position
Z-button
- Same function as Start button
===================
3.4 In Ship Battles
===================
Control Stick
- Select command
- Select target
+ Pad
- Same function as Control Stick
A button
- Enter selection
B button
- Cancel
X button
- View descriptions of items, magic and crew members
============================
Section 4 - Battle Mechanics
============================
Don't expect anything to in depth here, just some basics some you actually know
what your doing.
=====================
4.1 Character Battles
=====================
======================================
4.1.1 How the enchantment colours work
======================================
There are 6 colours in total, and they are, Red, Green, Purple, Blue, Yellow
and Silver.
You start the game with only 2, Red and Green, and you gain more as you
progress through the game. You should try to have a different colour on each of
your characters at all times this will help you learn magic faster. Here's how
you gain Magic Points after a battle. At the beginning of the game, you have to
characters and two enchantment colours so it's easy to balance it out. After
your first battle against two Soldiers, you receive 1 Magic Point (MP). Now
watch as your skill level increases, the person with Green equipped received
two points in that field, while they received only one in the Red field, this
is opposite for the character with Red equipped. So as you see, you double the
MP for the colour you have equipped and you receive the base number for the
colour the other character(s) have equipped. As you get a "Rank Up" you learn
new Spells, each colour usually has some attack spells and some aid spells,
this is how you learn them.
Rank 1: Level 1 Attack Spell
Rank 2: Level 1 Aid Spell
Rank 3: Level 2 Attack Spell
Rank 4: Level 2 Aid Spell
Rank 5: Level 3 Attack Spell
Rank 6: Level 3 Aid Spell
This is the opposite for Green and Silver.
Remember that these colours work in the same that elements do, each is strong
against some and weak against others.
Green does Extra damage to Purple and less to Red and Blue.
Red does Extra damage to Green, Purple and Blue and less to Red and Yellow
Purple does Extra damage to Red and less to Green, Purple and Blue
Blue does Extra damage to Red and less to Green and Purple
Yellow does Extra damage to Green, Blue and Silver and less to Yellow
Silver does Extra damage to Yellow and remains the same against the rest.
Now for what element each colour represents:
Red - Flame
Blue - Wind
Yellow - Lightning
Green - Life Force
Purple - Ice
Silver - Power of Void
====================
4.1.2 - The SP Gauge
====================
The SP Gauge is at the top of your screen at all times during the battle, SP is
required to use your S. Moves and magic. You start out each battle with a
portion of the whole gauge filled; this number is the same number that your SP
goes up by each turn.
Ie. If you start a battle with 4 SP in your gauge and don't use S. Moves, magic
or Focus in this turn you will have 8 SP at the beginning of the next turn.
When you use the Focus command your SP will go up by a certain number depending
on the level of your characters.
If your character is fatigued his/her SP bonus won't be added at the beginning
of a round.
================
4.1.3 - S. Moves
================
S. Moves are either attacks, defense moves or some skills that will increase
certain stats on your characters. To learn new S. Moves you need Moonberries,
which you can find in chests, by defeating bosses, and sometimes, Loopers leave
them behind.
======================
4.1.4 - Status Effects
======================
==========================
4.1.4.1 - Negative Effects
==========================
Poison - Causes damage to inflicted character at the end of each round
- Signified by a skull
Silence - Prevents a character from using Magic and S. Moves
- Signified by a red "X"
Fatigue - Prevents a character from using the Focus command
- Characters SP bonus is not added at the beginning of a new round
- Signified by a sweat drop
Confusion - Cannot control inflicted character
- Character may attack enemies or allies
- Signified by a green swirl
Sleep - Cannot use commands until character wakes up
- Signified by two blue "Z"s
Weak - Lowers all abilities of a character (temporary)
- Signified by an arrow pointing down
Stone - Cannot use commands until character is cured
- Signified by a small stone man
Unconscious - Cannot use commands until resurrected
- Signified by a brown coffin
All of these status effects can be cured by a Curia Crystal or the spell Curia
except for Unconscious, which has to be cured by a Risan or Riselem Crystal, or
the spells Risan or Riselem.
==========================
4.1.4.2 - Positive Effects
==========================
Strengthen - Raises a characters attack and defense abilities
- Signified by a red arrow pointing up
Quicken - Raises Quickness stat
- Signified by a blue arrow pointing up
Regenerate - Regain some HP at the end of a round
- Signified by a green cross
==================
4.2 - Ship Battles
==================
Ship battles are fought against other ships and large creatures.
==================
4.2.1 - The Basics
==================
When you first enter a ship battle you will notice a grid near the top, the 3x3
space is where you can enter commands and next to it is another grid, this one
is blocked off, previewing the next round. You have the same basic commands as
Character Battles, Attack, Guard, Focus, Magic, Item and S. Move (becomes
accessible later). When you select a command you must choose where to place it
on the grid, this can turn into a very strategic game. You can also use magic
in Ship Battles and it works just about the same way as in Character Battles.
=========================
4.2.2 - Column Variations
=========================
There 3 different colours you can have, they are Green, Yellow, and Red. Make
sure to always Defend on Red and if you have low health left, defend on Yellow
also. Each colour can also have a "C" over it, which means you will do extra
damage if you use a weapon in that turn. Be careful of Red columns that also
have a "C" in them since you can do extra damage if you want but you will also
take damage from the enemy ship at a larger amount. There is also the S. Cannon
column.
=================
4.2.3 - S. Cannon
=================
S. Cannons function a bit differently in Ship Battles than S. Moves do in
Character Battles. First of all, you can only use the S. Cannon when the column
has the right symbol above and when you have enough SP, but they are very
powerful and well worth building up the required SP.
======================
Section 5 - Characters
======================
============================
5.1 Air Pirates (And others)
============================
5.1.1 Vyse - The Protagonist
Vyse is the son of Air Pirate Dyne who is the leader of the Blue Rogues, Vyse
is always striving to impress his father but he can never seem to do the right
thing. He is fearless and charismatic and has dreams of sailing "beyond the
sunset". He is Aika's best friend.
Weapon of choice - Cutlass
Distinguishing features - Clear lens over right eye
S. Moves:
- Cutlass Fury (7 SP) Start with this. Physical Attack on one Enemy.
- Counterstrike (1 SP) Takes one Moonberry to learn. Vyse counterattacks all
attack against him for one round.
- Rain of Swords (14 SP) Takes two Moonberries to learn. Thunder damage against
all enemies.
- Skull Shield (5 SP) Takes two Moonberries to learn. Protects entire party
from physical damage and counterstrikes every attack.
- Pirate's Wrath (21 SP) Takes four Moonberries to learn. Damages one enemy
with major Lightning damage.
5.1.2 Aika
Aika has been friends with Vyse ever since they were both children. She is a
very strong girl as well as agile and very skilled with the Boomerang.
Weapon of choice - Boomerang
Distinguishing features - Large red pigtails
S. Moves:
- Alpha Storm (4 SP) Takes one Moonberry to learn. Fire damage against a line
of enemies.
- Delta Shield (2 SP) Takes one Moonberry to learn. Protects against magic
attacks for one round.
- Lambda Burst (8 SP) Takes two Moonberries to learn. Fire damage on all
enemies.
- Epsilon Shield (10 SP) Takes two Moonberries to learn. Aika recovers 10 MP.
5.1.3 Fina
Fina is the member of the Silver Civilization, an ancient civilization that
little is known about. Vyse and Aika stumble upon her during a raid on a Valuan
Battle Ship and rescue her from the Valuan Empire.
Weapon of choice - Cupil
Distinguishing features - Odd Clothes, strange marking on forehead
S. Moves
- Lunar Blessing (12 SP) Takes one Moonberry to learn. Casts Regeneration on
all allies.
- Lunar Glyph (3 SP) Takes one Moonberry to learn. Damages and may stone one
enemy.
- Lunar Winds (6 SP) Takes two Moonberries to learn. Damages and removes all
beneficial status effects from all enemies.
- Lunar Cleansing (6 SP) Takes two Moonberries to learn. Removes all negative
status effects from all allies.
- Lunar Light (16 SP) Takes four Moonberries to learn. Revives, heals and
removes all negative status effects from all allies.
5.1.4 Drachma
An old sky captain who is in charge of the Little Jack, he has sworn his live
to finding and killing the Arcwhale Rhaknam. He rescues Vyse and Aika when they
are thrown overboard by that same Arcwhale.
Weapon of choice - Artificial Arms
Distinguishing features - Black eye-patch over right eye
S. Moves
- Tackle (10 SP) Takes one Moonberry to learn. Physical damage against one
enemy.
- Spirit Charge (SP 0) Takes two Moonberries to learn. Doubles SP.
5.1.5 Gilder
Captain of the Claudia, rescues Vyse from Crescent Island where he is stranded
after the Little Jack is shot down. Clara, who is in love with him, is trailing
him.
Weapon of choice - Gun
Distinguishing features - Always has his pet parrot, Willy, on his shoulder
S. Moves
- Gunslinger (9 SP) Takes one Moonberry to learn. Deal Physical damage to a
line of enemies.
5.1.6 Enrique
Prince of the Valuan Empire, does not agree with his mother's forceful ways so
he decides to find Vyse and become a member of his crew. Gives control of his
personal flagship, the Delphinus, to Vyse.
Weapon of choice - Rapier
Distinguishing features - Wears a Valuan plate over his chest
S. Moves
- Royal Blade (8 SP) Takes two Moonberries to learn. Deals physical damage to
one enemy.
- Justice Shield (4 SP) Takes two Moonberries to learn. Protects all allies
from physical damage.
==============================
5.2 Valuan Empire (and others)
==============================
5.2.1 Lord Galcian
He is the Lord of the Empire with the command of the entire Armada left to him.
He will crush anyone who would get in his way.
5.2.2 Ramirez
Vice Captain serving under Lord Galcian, he is cold and heartless rarely ever
showing emotion. Very skilled in combat of any form. He is promoted to Admiral
after Lord Galcian demotes Alfonso. Attacks Nasrad and captures the Air Pirates
to imprison them in the Grand Fortress. A Member of the Silver Civilization,
was originally sent to Arcadia to recover the Moon Crystals but was found by
Admiral Mendoza and taken in as a member of the Imperial Armada.
5.2.3 Alfonso
The First Admiral of the Imperial Armada, after his ship is taken over by the
Blue Rogues he betrays and murders his own Vice Captain to protect himself.
When Lord Galcian discovers this he is relieved of his duties and sent to
Ixa'taka.
5.2.4 Gregorio
The Second Admiral of the Imperial Armada. Nicknamed "Ironwall" because of his
defense tactics, attacked Vyse and the party at Ezparanza to bring Enrique back
home. Failed to return with the Prince.
5.2.5 Vigoro
The Third Admiral of the Imperial Armada. A womanizer, tries to advance on Aika
while she is being held in the Grand Fortress, is defeated by Vyse, Aika and
Gilder. Accompanied Belleza on the invasion of Yafutoma, was once again
defeated by Vyse.
5.2.6 Belleza
The Fourth Admiral of the Imperial Armada. Disguises herself as a dancer and
stations herself in Maramba, leads Vyse to the Red Moon Crystal then uses it to
summon the Red Gigas, Recumen. Lead the invasion of Yafutoma, was defeated by
Vyse.
5.2.7 De Loco
The Fifth Admiral of the Imperial Armada. Stationed in Ixa'taka, he enslaves
many of the Ixa'takans to mine Moon Stones for him. Vyse destroys his ship and
he flees back to Valua.
5.2.8 Empress Teodora I
Empress of the Valuan Empire, she is a ruthless leader and will use force to
get anything she wants.
5.2.9 Piastol
Dubbed, the "Angel of Death". She is a feared bounty hunter who gets her real
kicks from hunting criminal Air Pirates.
5.2.10 Black Pirate, Baltor
The leader of the Black Pirates, he is in command of the Blackbeard. He attacks
helpless vessels and steals all the belongings from them; he confronts Vyse in
battle but is quickly defeated.
5.2.11 Muraji
A nobleman of Yafutoma, along with his father they deceived Lord Mikado and
allowed the Valuans into the lands. Was given the Delphinus but it was quickly
taken away by Vyse.
5.2.12 Kangan
Father of Muraji, deceived Lord Mikado and allowed the Valuans into the lands.
Resurrected Bluheim to drive away the Tenkou but his plan turned on him when
the Valuans were blown away and Vyse defeated Bluheim.
===================
5.3 Supporting Cast
===================
5.3.1 Captain Dyne
Vyse's father and leader of the Blue Rogues, he is taken captive by the
Imperial Armada and waits execution in Valua. Vyse rescues him and the rest of
the Albatross Crew
5.3.2 Doc
Captain of a small free medical ship that is stationed outside Sailor's Island,
he takes care of a little girl named Maria. Once a Valuan solider.
5.3.3 Maria
Daughter of an ex-Imperial Armada Admiral, Mendoza, she watched her entire
family plummet beneath the clouds to their death. Hasn't talked since, now
looks after an odd little bird who eats nothing but Moonfish.
5.3.4 Bellena
A dancer who works in Maramba, helps Vyse reach the Temple of Pyrynn to locate
the Red Moon Crystal. She is actually Belleza, Fourth Admiral of the Imperial
Armada. She steals the Crystal from Vyse and uses it to summon Recumen.
5.3.5 Centime
A Blue Rogue who crash landed in Horteka, was captured by De Loco and held in
Moon Stone Mountain. Was later rescued by Vyse and crew.
5.3.6 Hans
Son of Centime, asked Vyse to find his father. Later joined Vyse's crew onboard
the Delphinus.
5.3.7 Clara
Blue Rogue, is trying to find Gilder to marry him. Helps to break out Vyse,
Aika, Fina and Gilder from the Grand Fortress.
5.3.8 Nasultan
The King of Nasr, a very ignorant man who refused to believe that Valua could
attack Nasrad without being spotted first.
5.3.9 Lord Mikado
The king of Yafutoma, was being deceived by Kangan and Muraji and was convinced
to exile his own son. Refused to let Valua take control of their lands but they
used force once again.
5.3.10 Prince Daigo
The heir to the throne of Yafutoma, was exiled and seen as a traitor in the
eyes of Yafutomans. Took control of the Tenkou, when Yafutoma was taken over he
fought against the Valuans and retook his place on the throne.
=======================
Section 6 - Walkthrough
=======================
As the game opens you see a small airship soaring across the skies, piloted by
a young girl wearing strange clothes. You soon see that a Valuan ship piloted
by Alfonso, an admiral for the Imperial Armada, is following this girl. Alfonso
fires some concussion shells at the ship and begins to take it aboard; out of
nowhere a blast rocks the ship, one of the soldiers notices a ship flying an
Air Pirate flag hiding in the clouds. The ship pulls up alongside the Valuan
ship and hooks onto it. You are now introduced to Vyse, the protagonist of the
game, who rides one of the ropes onto the deck, he confronts some Valuan
soldiers and soon Aika, Vyse's best friend, joins him on deck. After some short
dialogue you are engaged in battle against a couple easy opponents. After the
battle more soldiers join the others on the deck, you are outnumbered but
Vyse's father, Dyne, comes to the rescue. At this point Vyse and Aika head for
the bridge of the ship to try and shut down the engine.
=======================================================
6.1 Valuan Battle Ship
Items: x3 Sacri Crystal, x2 Magic Droplet
Gold: 50
Enemies: Soldier, Guard
Boss: Antonio
=======================================================
Grab the chest and then go through the door, follow the path forward until a
cut-scene begins, you'll see Alfonso with his Vice Captain and that mysterious
girl. After some dialogue Alfonso commands some 4 guards to attack you. After
the battle head left and grab the chest then go up the stairs on the opposite
side of the room, on top of the stairs turn left, right and encounter Alfonso
again, he takes off running. After this head right and grab the chest at the
end, follow Alfonso into the next room. Save your game if you'd like and get
the chest try the big door in front of you and you'll find out it's locked, on
top of that Alfonso taunts you, head down the passage to your left and go
through the door at the end. You'll now be on the side of the ship, go down the
ladder and through the door, witness Alfonso betraying his own Vice Captain to
save his precious reputation. After you a short verbal battle, Alfonso summons
his own "personal war beast" to attack you.
Boss: Antonio
HP: 500
Attacks: Basic Attack, Thunder of Fury
Reward(s): x1 Moonberry
At this point in the game, the boss battles consist of a basic pattern of
attack, heal, S-Move. I beat this battle with little effort at level 2 and you
should be at that level, if not level 3. Heal when your HP gets below half and
watch out for his Thunder of Fury attack as it can hit one or both of your
characters depending on where they are standing. When your SP gauge gets to at
least 7 use Vyse's Cutlass Fury attack. Now just attack, heal and build up the
SP bar and you'll be fine.
After the battle Vyse and Aika go to check on the girl, and you see a short
cryptic sequence about a Moon Elder named Rami and someone named Fina...hmmm. You
then see the girl wake up in the Blue Rogues airship, The Albatross, during
some dialogue you learn the girl is named Fina.
Swashbuckler Choice: "That's a great name!"
Soon Dyne will tell Vyse and Aika to head up to the bridge, head out of this
room and turn left then go up the ladder, talk to Dyne then to the person
driving the airship, he will let you drive to Pirate's Isle.
=========
Mid Ocean
=========
Head forward and watch your compass, it will start to spin out of control,
press A. You have just found your first Discovery, Dyne will tell you a bit of
info about these. Keep heading forward until you see a town on a island, you'll
see a cut-scene of the docking procedure and see the bounty you have collected,
Vyse and Aika tell Fina a little bit of info about the island, then Dyne calls
you up to the office, and he wants to talk to Fina.
=================
6.2 Pirate's Isle
Items: x6 Sacri Crystal, x2 Magic Droplet, x1 Moonberry
Gold: 150
=================
Head left and up the ramp, you can go into this door if you want but it's
nothing important but Fina learns some more knowledge about this world. Keep
heading right and go up this ramp, there's a door on this level, which is the
weapons, armour and item shop, don't but anything yet, you'll have time later.
Keep heading left and go up the ladder, on this level go to the farthest door
and some dialogue will start, Dyne begins to question Fina.
Swashbuckler Choice: "Sit quietly and listen."
Dyne wants to know what Fina is doing here but she can't tell him, apparently
something uber important though, Dyne trust Fina and tells Vyse and Aika to
show Fina around some more. Head out the door across the catwalk near Dyne's
office, now you'll be topside, Aika has to go home and check on things so take
Fina around. The house you start near has a turnip garden on the opposite side,
go through the gate and grab the chest hidden in the corner. To the left of
Vyse's house there is a stone plaque, examine it and you'll appear high above
the hideout, grab the chest here and head back out. At this point you can play
a hide & Seek game with the kids of the village. Talk to Jimmy (the one in red
and yellow) to begin, try and find them on your own but here are their
locations:
Jimmy: He is behind a clothesline near the dojo
Lindsi: In a little alleyway to the left of your house (near the stone plaque
where you got the Moonberry)
Alan: He is behind Aika's house (the one with the locked door)
Pow: Some crates on the right of your house hide the dog.
After the game Jimmy will tell you a secret about the bookshelf in Dyne's
office, go back down there and examine it to find a passage to a ladder, head
down and get a chest.
Now go to Vyse's house, go inside and talk to your mother, dinner isn't ready
yet but Aika will come back and tell you that the sun is setting. Go up the
ramp in front of the door and go up the ladder, at the top a cut scene will
start. Vyse will start talking about his dream of sailing beyond the sunset and
even beyond the skies to see new worlds. Soon the three will see Moonstones
falling from the sky, one hits an island in the distance, and you are informed
that this is Shrine Island, your next destination.
In the morning, head down the ladder and go outside, Dyne stops you and gives
you your share of the loot, the Purple Moon Crystal, now meet Aika. If you
haven't equipped yourself yet, do so now, you'll need it. If you want to,
before you leave you can visit the Dojo to learn more about the battle system,
it is located near were the kids are playing. Head up the ramp outside your
house and grab the chest up on Lookout Island, go back down the ladder and head
left to find your ship at the top. Grab the chest and then board your small
ship and start heading north. At this point you'll probably encounter some
Loopers, these guys are pesky little buggers that you can encounter just about
anywhere in the game, they have great evade and run at any chance they get. If
you are lucky enough to defeat one you might get a Moonberry, so start most
battles by trying to defeat it. Soon enough you'll reach Shrine Island.
=======================================================
6.3 Shrine Island
Items: x1 Moonberry, x4 Sacri Crystal
Gold: 0
Enemies: Marocca, Looper, Seeker, Flestik, Grouder
Boss: Sentinel
=======================================================
Save your game if you want, I recommend it, and head towards the entrance. When
you enter you'll see water pouring into the center of the Shrine and the Moon
Crystal completely submerged, Vyse decides to try to drain the water by opening
the doors from the outside. Head right and follow the straightforward path
until you're above where you entered, go through the door. Touch the floating
crystal and the whole Shrine will start to sink. Head right and open the chest.
Go back through the door and follow the path back to where you originally
started, go through the door. You'll be outside the actual island, follow the
path and go down the ladder, follow another path, open the door at the end and
water floods out, go through that door. Turn left and you will find a door, go
out and follow the path to grab the chest. Head back inside and go right from
the door you initially entered this area with, go up the stairs and get the
chest and head out the door, go up the ladder and follow the path until you get
to a large door. Save and heal now, also make sure Aika has her Alpha Storm S-
Move, it will make her much more useful in this battle. Open the door and
you'll walk inside and see the Moon Crystal, Aika will notice some stones
moving, you seem to have awoken a security device from the Old World.
Boss: Sentinel
HP: 1150
Attacks: Basic Attack, Target Search, Blaster
Reward(s): x1 Moonberry
Again, at this point in the game you don't have too many skills so attack,
heal, S. Move. But watch out, almost each time you attack, it will counter
attack. The boss will use a targeting move from time to time, after this make
both your characters defend, this attack causes major damage focused in a
straight line, meaning it could hit both or just one character. This Blaster
attack can cause around 300 damage if you do not defend. Heal when your HP gets
below 400 and then just unleash your S. Moves when the bar is filled up enough.
You will have him down in no time.
You can now carry the Moonstone out of the Shrine.
==============
Valua Attacks!
==============
You will now see a cut-scene of Ben the Lookout doing his morning stretches,
during which he sees the Valuan Imperial Armada bearing down on Pirate's Isle.
The armada begins firing and Dyne commands that everyone head into the hideout.
Dyne then notices the flag on the lead ship, it's Galcian's flagship.
You will see a cut-scene with Galcian and his vice captain Ramirez. Galcian
shows off his ruthless ways in this scene but he seems very bent on taking Fina
in alive.
The scene flashes back to Vyse and Aika, head towards your ship, save if you
would like. Board your ship and head south to Pirate's Isle, dock and witness
what destruction the Imperial Armada has unleashed on the unsuspecting people.
Head into the hideout and head into Dyne's office to talk with your mother, she
will inform you that the Armada took everyone captive, including Fina. Aika
realizes that the punishment for Piracy in Valua is death; you must save your
friends so make a decision
Swashbuckler Choice: "Try and save everybody!"
You will now see a scene with Galcian onboard his Flagship, the Serpent, he
confronts Fina and you learn that
In the morning head north past Shrine Island until Aika comments about the
amount of fog around you. You will now see an odd shape coming from underneath
the clouds, Vyse says that it is an Arcwhale; you have to make a choice now
Swashbuckler Choice: "Retreat!"
But it is of no use; the Arcwhale sees the ship and blows it away.
Vyse will be woken up by a gruff looking old captain, he will tell Vyse that he
has been after the whale, Rhaknam, and that because the ship got in the way he
had to give up on this chance. He puts you both to work on the ship, go down
the stairs and pick up the first box, he will begin to take a shine to Vyse and
ask him why he want to go to Valua, Vyse explains and then asks the captain why
he is searching for Rhaknam, the captain quickly turns the cold shoulder and
tells Vyse to go get the other box. Go get the second box and he will allow you
to fly the ship as a bonus he tells you his name and the name of the ship, he
is Drachma and you are riding the Little Jack. Head forward and drop down and
through the little passage. When you emerge from the passage a medical ship
will stop you and take you onboard. You will now meet Doc and a little girl
named Maria who is holding a strange bird; Doc will give you a Moon Lens and
will ask you to find Moonfish to feed to the bird. To capture Moonfish wander
around isolated areas in towns or dungeons and listen for the chime, when it
gets intense press Y to go into first-person view and look around for a small
flying fish-like creature, press A when it is in your sights to pull it in.
Next, head northeast past Sailor's Island until you spot a small island, get
close to it and your compass will spin, you have found the Guidestones. Now
dock at Sailor's Island.
===================
6.4 Sailor's Island
Items: x3 Repair Kit
Gold: 0
Moonfish: 2
===================
Drachma will head into the tavern and tell you he is planning on leaving you
behind to find your own way to Valua. Head to the Sailor's Guild on your right
and talk to the Guildmaster and sell your information on the Sailor's Grave and
Guidestones discoveries that you found earlier, look on the bounty list and get
information on Baltor. Head to the side of the Guild and find a chest near the
fence, make a special not to get this, it will be useful very soon. Next head
to the side of the building Drachma entered and search around for a Moonfish.
Now go to the main part of the island and enter the Ship Equipment Shop, talk
to the shop owner to find out about the Harpoon Cannon that is in Valua, this
might be what Drachma needs. Go into the inn, rest and save if you need too and
go upstairs, go out onto the balcony and stand behind the girl, look for a
Moonfish. Head to the weapons shop across from the inn to buy some more
equipment, and then return to the tavern to tell Drachma about the information
you got from the Ship Equipment shop owner.
Swashbuckler Choice: "Beat around the bush."
He won't believe you at first but Polly talks him into going to Valua with you,
now all you need is a passport. Head back to the Sailor's Guild and ask the
Guildmaster how long it would take to get a passport. This is obviously far to
long for you to wait. But he seems very reluctant to forge one for you. Just
when things look their worst a merchant from the desert capital of Nasr asks
you to escort him home, in exchange you will receive a Valuan passport.
Swashbuckler Choice: "We accept your offer!"
Head back to your ship and go east along the rock wall until you confront
Baltor. He will engage you in battle.
Ship Battle: Baltor's ship, the Blackbeard
HP: 10500
Attacks: Black Cannon
This is your first ship battle; Drachma will give you a short rundown on the
basics. In the first round attack with your Main Cannon on one turn then either
guard or Focus with the other two. In the second round you'll notice a column
with a "C" above it and another that's in yellow. If you took too much damage
last round Repair in the first turn, Attack in the "C" column and defend in the
yellow. The third round should be the last if you make the right choice, when
prompted make sure you choose to maneuver behind the Blackbeard, this will
allow you to have 3 "C" turns. Attack on all of them, if possible and Baltor
should fall.
After the battle keep heading east until the Nasr merchant leaves, he keeps his
end of the bargain and you receive the passport.
Head back to Sailor's Island and drop by the medical ship to drop off your
first two Moonfish, for this you receive a Riselem Crystal and a Warrior's Rune
(Which is very useful right now). Equip the Warrior's Rune and then dock at
Sailor's Island, rest and save if needed and make sure to stock up on Sacri and
Curia crystals.
=========================================================================
6.5 Valua
Items: x2 Sacres Crystal, x1 Moonberry, x1 Pyri Box, x3 Curia Crystal, x1
Assassin Blade, x1 Heavy Armor, x4 Sacri Crystal, x4 Magic Droplet
Gold: 0
Moonfish: 0
Enemies: (Sewers) Tsirat, Mind Stealer, Basallish, Crylhound
(Rail Car) Patrol Guard
Boss: Blelgock, Executioner x2 Spell Warden, x2 Royal Guard
=========================================================================
Before entering a guard will ask to see your passport, it works and you are
allowed in through Valua's security system, the Grand Fortress. You will see
the two sections that the city is divided into, the Upper and Lower class.
Drachma tells you to go toward the Lower City dock
A cut-scene begins, you are now introduced to the 5 Admirals of the Imperial
Armada, Alfonso, Gregorio, Vigoro, Belleza, and De Loco. The Empress is after
Fina for the information that only members of the Silver Civilization hold.
After the discussion of Fina, Lord Galcian relieves Alfonso of his position as
commander of the Mid Ocean fleet and reassigns him to Ixa'taka.
Vyse and Aika decide to tour the city while Drachma oversees the installation
of the Harpoon Cannon. Follow the path until it takes a bend then go up the
stairs on the right, this is the Weapons, Armor and Item shops so stock up.
Keep following the patch until you can take a right to go behind a house, go
down this small corridor to find a chest. Head in the opposite direction and
you will meet a obnoxious kid named Marco, after a short conversation take the
lift behind him. The first building you see is the Inn, if you want to advance
the story now just rest here, but you can get another chest now. Follow the
main patch and go down the second ladder, at the bottom maneuver your way
through the barrels to find a chest, head back to the Inn. Here you will
reunite with Drachma and he will tell you that Dyne, Fina and the rest are
scheduled to be executed tomorrow morning, you have to make a decision.
Swashbuckler Choice: "Let's sneak into the Coliseum!"
After this you realize someone is watching you, head across the rooftops and
discover that it's Marco, the kid from earlier. He tells you that you can go
through the sewers to sneak into the Coliseum. You leave in the morning.
After you rest head to the entrance to the sewers.
Follow the path until you can take a left, take it to find two chests, return
to the main path and head to the end and down the steps for two chests with
some useful items. Head back up the steps and take the side path, save at the
end then head up the stairs.
Boss: Blelgock
HP: 4700
Attacks: Basic Attack, Poisonous Bile, Frost Breath
Reward(s): x1 Vidal Seed
This thing isn't to hard but he does have a big Defense rating so this battle
can take awhile. Do not bother with Rain of Swords, Alpha Storm or Delta
Shield, they aren't effective. Watch out for Poisonous Bile and Frost Breath
they can both cause large damage and the former can poison you. Use Cutlass
Fury and Tackle when possible.
Head back to the save point since another fight is coming up soon. Go up the
ladder behind the place where Blelgock once stood.
The Executioner will be making his preparations and Marco thinks Vyse, Aika and
Drachma have given up. At this point Vyse pops up and saves his father, while
the guards are stunned the rest of the Albatross crew breaks free and heads
into the sewer. The Executioner isn't to pleased with this turn of events.
Boss: Executioner, x2 Spell Warden
HP: 1800
Attacks: Sonic Wave
Reward(s): Electri Box
This battle can be kind of tough if you take to long to kill the Spell Wardens,
this should be your first order of business. Use Cutlass Fury and Tackle
whenever Possible to deal large damage to the Executioner to take him down in
no time.
After the battle head back to the save point and through the passage Marco is
standing next to, grab the chests in the next room then talk to Dyne. He
informs you that Fina was taken to the Imperial Palace.
Swashbuckler Choice: "We have to go save Fina!"
Dyne hands you the Yellow Moon Stone for your use, Drachma takes Dyne and the
rest of the crew back to the Little Jack. When you retake control of your
characters head into the path on your left keep going until you can go up a
ladder keep going and Marco will stop you and tell you why he's afraid for your
safety, his family died while they were trying to escape through the Grand
Fortress. Vyse gives him a pep talk and Marco feels a little better and more
confident in Vyse.
Fina is now brought before the Valuan Empress, Teodora I, who is very pleased
to see they have a member of the Silver Civilization. The Empress tells of her
plan to round up the Moon Crystals in order to wake the Gigas and take over the
world. Her son Enrique seems opposed to how she is ruling the world by force,
Fina swears to never tell the Empress information about the Gigas since it
could lead to the destruction of the world. Lord Galcian plans to take Fina on
his ship and get the information out of her in time, he also asks that Ramirez
be promoted. Fina seems to recognize the name Ramirez...
Back to Vyse, head up the ladder to the Upper City, save your game and head up
the stairs to your right and Vyse will spot Fina being loaded onboard the Rail
Car. The Rail Car's engines start and Vyse decides to jump on its roof, begin
heading forward until you get in a fight. After the battle Galcian will show up
behind start heading for the front car and you will be reunited with Fina, the
two guards challenge you.
Boss: x2 Royal Guard
HP: 800 (each)
Attacks: Electri, Counter Stance, Sacri
Reward(s): x10 Magic Droplet
Concentrate on one of the guard at a time since they can heal each other and
you won't be able to cover both at the same time. Use your most powerful S.
Moves while watching out for their Electri attack since it will usually hit
both of you.
Before you can escape with Fina, Galcian interrupts and demands you return Fina
to the Empire.
Swashbuckler Choice: "Never!"
Galcian decides to kill you but before he can take any action Drachma comes to
the rescue. The team is finally reunited but first you have to get through the
Grand Fortress.
Ship Battle: Valuan Cruiser
HP: 13000
Attacks: Main Cannon, Secondary Cannon
Reward(s): x1 Repair Kit
This battle is very easy, attack once in the first round and focus twice. In
the second round use the Harpoon Cannon and guard on the other two. After the
Harpoon Cannon fires this battle will be over.
After a very close escape you will be back at Pirate's Isle. Fina thanks
everyone for rescuing her and decides to tell you why she is here. She first
speaks about the Old World and the 6 Civilizations, they were highly advanced
but that ultimately led to their destruction. When the Rains of Destruction
wiped out the Ancient Civilizations few survived and the civilizations
eventually went extinct. She is searching for the Moon Crystals to prevent
Valua from reawakening the Gigas and leading the New World down the same path
as the Old. She then asks for your help in finding the Moon Crystals.
Swashbuckler Choice: "Leave everything to us!"
You will now meet Cupil, Fina's pet and weapons, she also lets you use the
Silver Moon Stone.
==================
6.6 Pirates Isle
Items: none
Gold: 0
Moonfish: 2
Chams: 1
==================
You will here a chime, search around the treasure chest for the Moonfish then
head down the ladder and go to the hideout. When you enter you will feel your
controller rumble, walk forward a few steps and Fina will tell you about Chams,
this one is located on the metal catwalk. Head down to where the Little Jack is
docked and head left for a Moonfish. Now talk to Dyne, he has decided to let
you go and has newfound respect for his son. Board the Little Jack and head
north.
==============
Mid Ocean
Discoveries: 2
==============
Head east from Shrine Island through the stone reef, look to the southeast for
a long stone island, the first discovery is on the north end of this island,
head south to a smaller grass island for the second discovery. Now head to
Sailor's Island but before entering drop off the next Moonfish to Doc and
Maria.
=====================
6.7 Sailor's Island
Items: none
Gold: 0
Moonfish: 0
Chams: 1
=====================
When you enter Sailor's Island you will run into Domingo who is searching for
Discoveries as well. You have to find them before he does to receive the
reward, he is currently looking for Topple Rock. Sell your new Discoveries to
the Guild and you will receive a "Black Spot" this is a note from Piastol, the
"Angel of Death" who is waiting for you west of Sailor's Island. Drop by the
Ship Parts store for some equipment for the Little Jack. Also, listen to what
he has to say about Secondary Cannons. The Weapons Shop has some new equipment
in so stock up then head to the top of the lighthouse for a Cham. Now head east
through the stone reef until you reach Maramba.
============================================================================
6.8 Maramba
Items: x3 Magic Droplet, x1 Slipara Box, x1 Moonberry, x1 Excavation Arm, x1
Gem of Fluidity
Gold: 0
Moonfish: 2
Chams: 1
============================================================================
When you enter Maramba, Drachma will strand you here, you now have to find
another way to the Temple of Pyrynn. Head to the far left dock for a Moonfish.
Now head up the stairs to the main part of Maramba. Go into the Inn on your
right, go upstairs and out onto the balcony for a Cham and a chest. Stock up on
equipment and supplies then get on the Dhabu, head to the roof of the Weapons
Shop for a Moonfish. Next head across the desert to the smaller part of
Maramba, go into the well and follow the pat, take your first left and follow
the path to a ladder, head up for a chest. Go back to where you took your first
left and go down the other path, follow the only open way and touch the second
jar and follow the path in front of you for a chest, head back and touch the
first jar you come across then head back to where you started, touch that jar,
follow the newly opened path for another chest. Now head out of the well.
Go to the dance hall and talk with the dancer, she tells you to stay and watch
the show. Aika becomes aggravated with Vyse's staring.
Swashbuckler Choice: "Hehe...Okay I'll stop it."
The dancer then comes over and asks if you are the same Air Pirates who
recently escaped from the Grand Fortress, she is impressed with this and offers
to let you use her ship in the morning, she tells you her name is Bellena. Rest
at the Inn. You will see a short cut-scene with Drachma, he is worried about
Vyse, Aika, and Fina but doesn't want to admit it. He spots an airship in the
stone reef that he seems to recognize. In the morning, head to the docks and
talk with Bellena. She tells you why she is letting you take her ship to the
Temple of Pyrynn and she begs you to take it.
Swashbuckler Choice: "We'll do it!"
==============
Nasr Airspace
Discoveries: 5
==============
On the same island Maramba is located on, Topple Rock is located on some cliffs
on the edge of the island. Head east of Maramba and you should eventually spot
a floating oasis moving across the sky, examine it to claim this discovery.
Southeast from Maramba is an island high in the sky, in the middle of this is
another discovery, southeast of this discovery is another, located on the
desert floor. Now head further east from Maramba and enter the Temple of
Pyrynn, it will count as a discovery.
===============================================================================
6.9 Temple of Pyrynn
Items: x1 Ancient Robe, x3 Sacres Crystal, x1 Dancing Arc, x1 Moonberry, x5
Magic Droplet
Gold: 774
Enemies: Dung Fly, Death's Head, Durel Beetle, Magma Tiki, Loopalan, Salamander
Moonfish: 2
Chams: 1
Boss: Rokwyrm, Recumen, The Lynx
===============================================================================
Head up the stairs and save your game now head inside. Follow the patch, roll
the barrel to the other side. Follow the path further inside until you get to a
room with some ladders, keep descending and ignore the Moonfish chime for now.
At the bottom enter the first boulder path, half way through take the right
path for a Moonfish and a casket at the end. Inside each casket are 3 Magma
Tiki's that you must fight for an item. Head back to the boulder hall and go to
the bottom, enter the door. In the next room move the right or left barrel
first, then move the opposite one then move the center one. Enter the now open
door. Open the casket in this room then head into the passage on the right wall
for another, head through the next two rooms for yet another casket. Head back
and go right through the next two rooms. In this barrel room first move the Top
Red, Right Red, Top Blue and finally Right Blue. Go in the now open door to the
next boulder room, take a left to find a Cham and right for another casket. In
the room after the boulder room follow the only path and make sure to open the
casket on the second level. In the next room, go up the ramp on the right,
follow the path to the end to open a casket. This one has a enemy named Zivilyn
Bane, he is a treasure hunter who searches for long lost treasures in forgotten
dungeons. Watch out for his Burst attack, it can do up to 800 damage, you
receive a Paranta Seed and the Rune of Ill Omen.
Go down the stairs behind you and move the Right Blue, Lower-right Blue, Left
Blue, Bottom Blue and finally the Red barrel. Now head back to the entrance of
this room and press the switch, this will cool the lava and you can walk across
to a save point. Before entering the door go in between the last two pillars on
the right for a Moonfish. Save and heal then head through the door.
Boss: Rokwyrm
HP: 4500
Attacks: Cinder Storm, Volcanic Burst
Reward(s): x1 Riselem Box
Rokwyrm's normal attack can cause near 300 damage and Volcanic Blast can cause
about 250 to all characters. Make sure to enchant Vyse's weapon with the Purple
Moon Stone too cause extra damage tow Rokwyrm, you could cast Increm for an
even larger boost. Have Fina be your healer and have Aika attack or heal
depending on your situation. Cinder Storm causes relatively low damage but
Stones the character hit with it, heal immediately because if all your
characters are stoned you will lose the battle. Keep Vyse healthy and hit him
with Cutlass Fury to bring him down.
Head across the Rokwyrm Carcass and grab the Red Moon Crystal, head out the
newly opened path. Head down the steps and you will begin a dialogue with
Bellena who asks to see the Red Moon Crystal, she then reveals her true self,
Belleza the fourth Admiral of the Imperial Armada. She places it in the
pedestal and summons the Red Gigas, Recumen. The party runs but almost get hit
by Recumen's beam until Drachma saves them by throwing it off balance. After
you reunite you must engage Recumen in battle.
Ship Battle: Recumen, the Red Gigas
HP: N/A
Attacks: Red Ray
Reward(s): none
Start off by Focusing and guarding and follow Drachma's advice for what to do.
Eventually you will realize you can't beat Recumen this way and must retreat.
Fina will tell you that the one controlling Recumen must be cut off before
Recumen will stop its attack. Aika will come up with a plan.
Swashbuckler Choice: "You mean, attack Belleza's Ship?"
Ship Battle: The Lynx
HP: 40000
Attacks: Pyri, Wevlen, Lynx Torpedo, Lynx Subcannon
Reward(s): x1 Captain's Stripe, x1 Magic Cannon, x1 3" Blaster
Her Magic Cannon can be devastating to you. Keep you HP above 7000 since a
combination of Wevlen and Lynx Torpedo, which she seems to love, can cause
major damage. Cast Increm to begin to increase your damage then attack while
conserving your SP. When given the choice choose the "Turn hard" option to get
a chance to hi her while avoiding major damage. Next choose to get behind her
then choose to upwards so you get a chance to hit her with your Harpoon Cannon,
after a hard battle she will fall.
Belleza calls off the Gigas and you reclaim the Red Moon Crystal, you will also
take The Lynx's engine for your trip across the South Ocean.
===================
6.10 Maramba
Items: none
Gold: 0
Moonfish: 0
Chams: 0
Boss: Barta & Rupee
===================
NOTE: This next battle can be very tough, make sure to save prior to it and if
you feel it's to hard, level up and try again.
Buy some new Ship Parts then sell your Discovery information, next go to the
Inn to rest and save. Go back to the docks and talk to the big guy, it turns
out that Rupee is actually the little child standing behind Barta. Barta
convinces Rupee to defend the honor of the Larzo Clan.
Boss: Barta & Rupee
HP: 5000/3000
Attacks: Legendary Fire, Legendary Charge, Legendary Punch/Drilnos, Pyrum,
Increm, Beserk Rupee
Reward(s): x1 Captain's Hat, x1 Paranta Seed
Try to get rid of Rupee first, he can beef up Barta and cause major damage
using Beserk Rupee. Enchant both Vyse and Drachma with the Purple Moon Stone to
do some extra damage. If a character is not attack during a round make them
defend, this way the character won't die when Barta uses Legendary Punch. Watch
out for Legendary Fire, it causes 400 Damage and Fatigues the target so make
sure to heal as you need all the SP you can get during this battle. Use Fina's
Lunar Blessing to help heal. Make use of Sacres Crystals and the Riselem Box
you got from Rokwyrm. To cause big damage use Drachma's Tackle and Vyse's
Cutlass Fury S. Moves. Increm both Drachma and Vyse to up the damage both
cause. This battle can take a while and become a little stressful, but don't
give up and you will eventually beat them. I almost gave up a few times but
ended up beating them on my first try.
After the battle head back to the Sailor's Guild to receive your reward.
Leave Maramba and head back to the Medical Chip to drop off some more Moonfish,
next head Southwest from Maramba to find the South Ocean.
==============
South Ocean
Discoveries: 3
==============
This trip can be quite long so make sure you are rested up and have saved your
game. Keep to the southeast end of the Ocean to find a discovery on one the
rock close to the sky rift, from this discovery head to the east to find the
largest rock in the Ocean for another discovery. Keep heading east until leaves
start blowing in the wind, you will now discover Ixa'taka.
=================
Ixa'taka Airspace
Discoveries: 5
=================
Head to the northeast until you see a village perched on an island. Underneath
this island is your first discovery. Head southwest from here until you find a
forested island with a clearing on the east side, search here for another
discovery. Look for a floating tree near Horteka, to the west of it is a large
plateau, on top of it is another discovery, follow where it points and look for
the Great Bird near a lake on the ground. South of the floating tree on the
same landmass lies another discovery, stick close to the ground. Next dock at
Horteka.
=====================================================================
6.11 Horteka
Items: x1 Paranta Seed, x25 Sacri Crystal, x1 Moonberry, x1 Sacri Box
Gold: 0
Moonfish: 2
Chams: 1
=====================================================================
The locals seem to think that Fina is someone named Queyta, when Vyse tells
them that they are from the east the locals think that they are bringing
destruction. Head down the ramp on the right and the ramp on the next platform,
then climb down the ladder. Head through the tunnel and go into the second
house, speak to the Elder. You will learn that Valua is already here and are
enslaving villagers to help them mine for Moon Stones, the Elder tells you to
meet with the King to the north of here. Climb up the ladders behind the
Elder's hut and turn right at the top for a Moonfish, grab the chest on the
left then head back to the main village. Take the two rope rafts near the
tunnel follow the oath then head up the ladder, you will be back at the
entrance, go down the ramp and head into the Weapon, Armour and Item shops,
make sure to stock up. Go down the ladder behind the shops, follow the path and
grab a Cham at the end. Head through the entrance, go on the ship and talk to
the boy standing near the bow. His name is Hans, he and the rest of the Crew
are Blue Rogues under the command of Captain Centime who is being held at the
Valuan's facility in Ixa'taka developing weapons. Hans will hand you a Moon
Stone to use for fuel, head around to the back of the hip for a chest. Go back
to the platform that holds the shops and go down the ramp, climb up the pole
and use the rope raft nearby for a chest. Head back to the rope rafts near the
tunnel you took to get to the Elder's house and climb the pole, take the slide
and go into the tavern. Go up the first ladder and out the secret door for a
chest, climb the next ladder and go outside for a Moonfish, slide down and
leave the village.
Head north a if you see a ship flying around make sure to talk to it, this is
the Black Market. You can buy new ship parts and sell your new Discoveries.
Also be sure to check the Wanted List. Continue north until you see De Loco's
flagship, the Chameleon, burning the forest in this area. He will recognize you
as the Air Pirate who escaped from the Grand Fortress and defeated Belleza.
Ship Battle: The Chameleon
HP: 30000
Attacks: Type D Subcannon, Type D Torpedo, Revolver Cannon, Flamethrower
Reward(s): x1 Captain's Stripe
Try to make your torpedo, Subcannon and main cannon hit in the same round to
increase your damage. Guard to cut down on the damage received from the
Flamethrower, when you get the chance make sure to use the Harpoon Cannon. When
Drachma offers you advice make sure to listen to it since it can change the
tide of the battle.
Head to the Floating Tree south of here.
====================
6.12 King's Hideout
Items: none
Gold: 0
Moonfish: 0
Chams: 1
====================
Speak to the King, he will thank you for driving off De Loco and tells you that
the Moon Crystal may be hidden in the Lost City of Rixis. However, he doesn't
know where it is located but knows someone who might, the High Priest Isapa,
unfortunately he is being held in Moon Stone Mountain.
Swashbuckler Choice: "Let's break into the Moon Stone Mines!"
After the chat, grab the Cham near the entrance.
Head south to reach Moon Stone Mountain.
============================================================================
6.13 Moon Stone Mountain
Items: x4 Curia Crystal, x1 De Loco Mail, x1 Zaal Seed, x1 3" Blaster, x1 De
Loco Drill, X4 Glyph of Might, x4 Glyph of Speed, x2 Healing Salve
Gold: 800
Moonfish: 1
Chams: 2
Enemies: Serpantis, Elooper, Digger, Lucich, Tsorok, Mine Patrol
Boss: Antonio 2
============================================================================
Follow the path, save & heal if needed then go inside. Soon, you will
accidentally set off the alarm and De Loco spots you. Continue on and take a
left for a Cham, then head in the opposite direction, take your next right and
talk to the worker for some information on the trap doors. Now keep following
the main path and make sure to walk on the 'X' then turn left and follow the
path and go through the 'X's. In the first large trapdoor room cross the left
triangle and get a Cham that is hidden behind the middle triangle, now follow
the main path. Head into the cells on the way to get a couple chests. In the
second large trapdoor area, drop down the left path for a chest then drop down
again, you'll now have to head all the way back to the second trapdoor room.
This time, use the right path then the middle triangle when you drop down. Head
down the path and open the first door you see. Talk to the man and you will
discover that he is Centime, the Blue Rogue captain; he will help you out by
turning on the elevators around Moon Stone Mountain. Take the elevator he just
turned on and follow the path collecting chests from the cells. Don't take your
first right, instead continue on to the end to get a chest, then turn back and
go down the right path. Follow this path and take your left keep going and use
the elevator to cross the large catwalk. In the next room you will be forced
into battle, afterwards go into all the cells to get chests. The last cell on
the left contains Isapa. After Isapa decides to follow you out, go into the
newly opened path and down the elevator. Save & heal then enter the large door.
De Loco will try to crush you in this room but Alfonso interrupts and attacks
you with his new creation.
Boss: Antonio 2
HP: 5300
Attacks: Thunder of Fury
Reward(s): x1 Moonberry
This isn't much harder than the first one you beat way back at the beginning of
the game. Switch Vyse and Drachma to Blue or Silver and use Cutlass Fury and
Tackle to deal large damage and bring him down. Thunder of Fury can deal about
700 HP of damage so keep your HP up at a comfortable level.
Antonio 2 will crush Alfonso and De Loco will start the trap but it suddenly
stops. Head out the door and talk to Centime, he's the one who shut down the
trap. Now leave the mines and return to the Little Jack, head back to the
King's Hideout.
Isapa will tell you a riddle about the location of the Lost City of Rixis. If
you got the Golden Man and The Great Bird discoveries earlier just follow the
beak of The Great Bird and look for a blue stone, this is Rixis. If you didn't
get them earlier, refer to the section "Ixa'takan Airspace".
==============================================================================
6.14 Lost City of Rixis
Items: x3 Risan Crystal, x1 Stonecutter, x2 Sacrulen Crystal,x1 Sylph Seed, x1
Golden Mask, x1 Moonberry, x1 Lightcoat, x1 Icyl Seed, x1 Ruin Arm
Gold: 1186
Moonfish: 1
Chams: 2
Enemies: Slothstra, Que'lak, Totelm, Ferlith, Langry, Polraxis
Boss: Rik'tallish, The Chameleon, Grendel
==============================================================================
To the left of the statue lies a Cham, now put the Golden Man jewel in the left
statue and the Great Bird jewel in the right one, now the Gates will open. Use
the platform and Aika will spot a shadowy figure, after the dialogue head to
where he was standing and turn right and go up the stairs and some more stairs
on the left. Then go up another staircase on the left and use the platform,
follow the path and go down the stairs on the right for a chest. Then go up the
next set of stairs. Go down the next set of stairs you see and go around the
crater and through the archway for a chest. Now go up the main stairs and
follow the path to see the figure again. Head up the stairs and go behind the
stairs on the right for a chest, the platform up the stairs will take you back
to the beginning. Take the floating platform that will take you into a maze, on
the other side go up the stairs for a Cham then into the next room for a chest
that Zivilyn Bane is guarding, he's not that bad. After the fight you get a
Sylph Seed and a Golden Mask. Go down the stairs in this room and though the
door for another chest, now take the floating platform. Once you reach the
other side go through the door for another chest then climb the stairs and go
through the door for another chest and another set of stairs. Head left at the
top and get a Moonfish, this platform takes you back to the beginning, go right
and take the first platform and get the chest on the other side. Now keep going
right and get on the next platform, get off at the second stop for a chest and
the first stop to continue on. When the figure runs off, turn right then take
your next left and he will start the platform, use it then take the next
platform into the clouds. Save and heal then go up the stairs.
Boss: Rik'tallish
HP: 6900
Attacks: Feather Slash, Circle of Panic, Ring of Sleep
Reward(s): x1 Sylph Seed
He can cause your characters three status effects, Confusion (Circle of Panic),
Sleep (Ring of Sleep), and Weaken (basic attack). Use Aika and Fina to heal
your characters from these status effects since it can become really hard if
you let them build up. Vyse and Drachma should be enchanted with Red and Yellow
and use Cutlass Fury and Tackle to bring him down quick.
You will now learn that the Silvites traveled here years ago to seal away
Grendel and the Green Crystal. You will now catch the figure that has been
running around, he will tell you that the King took the crystal to awaken
Grendel to send the Valuans back across the South Ocean. The King will now
awaken Grendel and Alfonso will command his fleet to attack it but quickly
retreats. Head back to the Little Jack and De Loco will use his new weapon to
knock the King out, this causes Grendel to go into a crazed state.
Ship Battle: The Chameleon
HP: 30000
Attacks: Handgun, Type D Subcannon, Type D Torpedo, Test Cannon
Reward(s): none
Make sure to guard on the red turns since his Test Cannon can cause huge damage
if you don't. Make sure to always save some SP so you can use the Harpoon
Cannon whenever you have the chance to. He will eventually try to use the Moon
Stone Cannon again, then use the Harpoon Cannon again to finish him off, if you
have been hitting him enough that is.
The Armada will retreat leaving you to deal with Grendel.
Ship Battle: Grendel, the Green Gigas
HP: N/A
Attacks: Fist of Grendel, Boulder Throw, Stomp
Reward(s): x1 Captain's Stripe, x1 Grendel Wing, x1 Complete Kit
This battle isn't too hard just keep your HP up since most of his attacks cause
large damage. Don't bother using your cannons except for your Harpoon Cannon
since the amount of damage you deal to him doesn't really matter. Keep hitting
him with the Harpoon Cannon and he will eventually start acting odd, hit him
with the Harpoon Cannon on this turn to finish him off.
You can now head through the Iron Net into the North Ocean
==============
North Ocean
Discoveries: 6
==============
Go to the first island to your west to get your first discovery, head east from
here to another then northeast for another. Head east from the Iron Net and
then go south, you should see three tornadoes flying through the area, catch up
to them and examine them for a discovery. Now head north until you run into
Gordo. He will board you and challenge you to a fight.
Boss: Gordo, x3 Mad Chef
HP: 2000/350
Attacks: Digest, Loqua Spray/Pyrum
Reward(s): x1 Cham, x40 Flying Fish, x5 Red Sardis
Use Rain of Swords to deal big damage to the Mad Chef's, then use normal
attacks to finish them off. Watch out for Gordo's Loqua Spray attack since it
can cause big damage to all characters. Make use of Cutlass Fury to take him
out.
After the battle Gordo recognizes Drachma and mentions his son, this sets
Drachma off and he commands you to get back to work. Continue northeast until
you see the main Valuan landmass, there's a small island nearby that has a
discovery on it, to the southwest of this lies another discovery.
==============
Maw of Tartas
Chams: 3 Choms
==============
Scavenge the area for 3 Choms, head into the center and you will learn that
this is where the Yellow Gigas is sealed away, now four Enforcers will attack
you. After the battle, one of them will tell you that Rhaknam has appeared in
the area and one of the Admiral's is chasing it. Drachma wants to chase him.
Swashbuckler Choice: "We understand, we'll go with you."
Head to the deck in the night and Drachma will tell you that his son and crew
were knocked overboard by Rhaknam and that this why he wants to find Rhaknam.
Head east until you encounter Rhaknam, you will see Ramirez firing on it.
Ship Battle: Valuan Gunboat
HP: 16000
Attacks: Large Cannon, Heavy Subcannon, Torpedo
Reward(s): none
This is an easy battle, just pound on it while keeping your HP up. Choose to
fight offensively when you get the chance to use your Harpoon Cannon.
Ramirez will shoot you down and Drachma pushes Vyse, Aika and Fina out on the
lifeboats but he goes down with the ship. Ramirez shoots the lifeboats and you
get separated.
=====================
6.15 Deserted Island
Items: x1 Moonberry
Gold: 0
Moonfish: 0
Chams: 0
Enemies: Grapor
=====================
Head up the slope to the lookout then head to the cave through the forest on
the right. Examine the skeleton and get a map from it's pocket. Go inside and
left for a chest then further inside to rest.
You will see Aika & Fina resting on a cozy boat, it is owned by Clara of the
Blue Rogues. The ship is bound for Nasrad. Head into the main part of town and
rest at the Inn.
Day 2:
Wander around the forest collecting Grapor meat, you need 15 pieces to continue
on.
Day 3:
Vyse decides to build a signal fire so he can alert passersby to his presence.
Day 4:
Wander around the forest looking for pieces of wood, you need 5 pieces to
continue.
Day 5:
Nothing for today.
Day 6:
Look for Red Moon Stones lying around the forest, you need 5 pieces to
continue.
Day 14:
Vyse spots a ship approaching and signals it down, it sees Vyse and takes him
aboard.
The Captain greets you and tells you his name is Gilder and you are on the
Claudia. Head northwest from Crescent Island, look for the east entrance to
Valua, on the North slope lies a discovery. Look for a pollen seed flying
around this area, examine it for a discovery. Head east to the Dark Rift, now
head south until you are traveling between the Rift and a mountain. On the east
side of the mountain lies another discovery. Head to Nasrad and Clara will spot
you, Vyse and Gilder use a boat to get to Nasrad.
=======================================
6.16 Nasrad
Items: x1 Sylph Seed, x4 Sacres Crystal
Gold: 0
Moonfish: 1
Chams: 1
=======================================
Head to the dock second from right for a Moonfish, now head into the main town
to sell your discovery information and buy new weapons and armour. On the left,
near the bar go up the stairs to find the bazaar, follow the path and go under
a clothesline for a chest. Head to then Inn to rest up.
As Aika head to the bar to receive your pay, head back to the Inn and tend to
the man, he gives you a map.
As Vyse, head to the Palace and try to get the guards to allow you in.
Swashbuckler Choice: "We have important information!"
The Nasultan refuses to believe your story and send you away.
===============================================================================
6.17 Daccat's Island
Items: x1 Skywing, x1 Soul Crystal, x2 Sacrulen Crystal, x2 Maiden's Armor, x4
Magic Droplet, x1 Daccat's Armor, x1 Magic Dew, x1 Vidal Seed, x2 Moonberry,
x2, Risan Crystal, x1 Electrum Box
Gold: 2001
Moonfish: 1
Chams: 2
Enemies: Feralisk, Baroo, Buracca, Walrenk
Boss: Sinstra/Destra
===============================================================================
As Aika, head north to find a chain of islands, the biggest in your next
destination. Grab the Cham then examine the large door.
As Vyse head to the same location and examine the door, both doors will now
open.
Aika:
Head straight then left for a chest, back on the main path, touch the Switching
point (A boomerang and a cutlass).
Vyse:
Head straight then right for a Zivilyn Bane fight, keep heading straight then
left. Touch the level then switch.
Aika:
Straight then left for a lever, then go right for a chest. Now witch back to
Vyse.
Vyse:
Straight then right for a chest, then stand on the platform.
Aika:
Go straight for a chest then turn back to switch.
Vyse:
Go straight and use the lever once for a chest, then go back and switch.
Aika:
Go up the stairs for a chest then stand on the platform, then switch.
Vyse:
Touch the lever two more times and go down for a chest then switch.
Aika:
Straight then right for a chest, keep going for a Cham and then keep going for
a chest. Turn back and switch.
Vyse:
Open the door and grab the chest, go left for a Moonfish and another chest. Go
right from the first chest then right again for another chest, turn around and
switch.
Aika:
Follow the path and switch.
Vyse:
Follow the path and press the lever once, then switch.
Aika:
Go down the right staircase then press the lever twice, run across the stairs
and switch.
Vyse:
Follow the new path then switch.
Aika:
Go back and press the lever 3 times, switch again.
Vyse:
Stand on the platform.
Aika:
Follow the path, save & heal then switch.
Vyse:
Do the same, stand on the platform at the end.
Both parties will meet up but before they can grab the treasure a monster
attacks.
Boss: Sinstra/Destra
HP: 4500/5000
Attacks: Explode/Tundra Blast, Death Waltz
Reward(s): x1 Icyl Seed, x1 Magus Seed
Make use of elements in this battle and make sure to concentrate on one at a
time because they only use Death Waltz when both are alive. Use Cutlass Fury
and Gunslinger to deal the most damage to the heads and make sure to keep
healed with the Sacrum spell.
Head towards the chest and you will see that Daccat had a great sense of
humour. Head outside.
You will now see the Monoceou, Ramirez's flagship and a large fleet heading for
Nasrad.
Head south and dock at Nasrad, head to the main town and you will see the
Armada bombarding Nasrad. Head back to the docks and you will be confronted by
Ramirez. He commands you to surrender and Fina asks you to comply, since she
knows that Ramirez would easily defeat them.
Swashbuckler Choice: "Surrender."
Teodora wants to see Fina and the Moon Crystals and tells Galcian to make sure
the Air Pirates are killed.
=====================================================
6.18 Valua - Grand Fortress
Items: x1 Moonberry, x1 Unholy Dagger
Gold: 0
Moonfish: 0
Chams: 0
Enemies: Officer, Shock Troop, Mage Warden, Destroyer
Boss: Vigoro, Dralkor Tank, Grand Fortress Gate
=====================================================
Vyse and Gilder are being held in different cells than Aika, Vigoro comes to
confront her and the scene flashes back to Vyse & Gilder. Willy flies into the
cell to deliver a message, the Claudia will bombard the Grand Fortress creating
enough havoc for you to escape. Gilder picks the lock, head straight and fight
two Officers, use the elevator and head to Prisoner Block 200, go straight to
help out Aika.
Boss: Vigoro
HP: 5300
Attacks: Vigoro's Charm
Reward(s): x1 Cannon Room Key
Make use of Pirate's Wrath if you have it, if not use Cutlass Fury and
Gunslinger. Make sure Aika doesn't stay confused for to long,
After the battle head to the elevator and go to the Cannon Room (make sure to
equip Aika). Enrique wants to meet you but the Guard discovers that Vyse and
Gilder are missing and Vigoro is knocked out. Head straight and run through the
barrel of the cannon. Go left and use the lift. The Claudia will now begin it's
attack, go save & heal then enter the door. Fina will be watching the attack
and has a short discussion with Ramirez. Follow the path, enter the door and
confront two Officers. Go in the door and regroup with Fina, head back outside
and down the lift and go left through the door. In this next area watch out for
the searchlights since they enter you into a battle each time you are caught in
one. Head right on the second level for a chest then go up to the top for a
Zivilyn Bane chest. Now use the door on the third level, save & heal then move
on.
Boss: Dralkor Tank
HP: 8000
Attacks: Wheel Blast
Reward(s): x5 Riselem Crystal
Make use of Pirate's Wrath and Gunslinger to cause good damage to the tank,
increase the damage you are causing by casting Increm on Vyse and Gilder, keep
your HP up by using Sacres or Sacrum and you will do fine.
The alarm is set off and a voice calls out to you telling you to use the lift.
Swashbuckler Choice: "Let's take our chances and hop on."
Enrique leads you to his own personal ship, the Delphinus, he asks to join your
crew and offers to let you use his ship.
Swashbuckler Choice: "Of course you can come with us."
You now have to break out of the Grand Fortress, again.
Ship Battle: Grand Fortress Gate
HP: N/A
Attacks: Small Cannon
Reward(s): x1 Gear Grease
Just build up your SP until you can use the Moon Stone Cannon, don't bother
with the other cannons since it will just waste your SP. One hit from the Moon
Stone Cannon and it will be destroyed.
The Delphinus escapes and Ramirez is not pleased.
===================
Delphinus
Items: x1 Moonberry
Chams: 1
===================
Vyse is asked to take control of the Delphinus.
Swashbuckler Choice: "I'll do it!"
Open the compartment on the right side of the bridge to find a stowaway, Marco,
he joins your crew. Look in the other compartment for a Moonberry. Go out the
door and wander the ship, go to the deck to find a Cham. Go back to the bridge
and talk to Gilder, he will give you three pieces of advice and then leave your
company.
Head to Sailor's Island to drop off your Moonfish. At this point you can find
some new Crew members, to find out who they are check out Section 13.
===============
Crescent Island
===============
Here you will meet Brabham and Izmael, they offer to remodel your ship and
build a base, but they need 100000 Gold. If you don't have the funds available,
sell some equipment and Discoveries, when you get the money talk to them and
they will set to work. The party then looks at the new flag designs, choose
which one you like the most then Fina decides to tell you all about Ramirez,
he's a member of the Silvites, and he was sent here to recover the Crystals.
Swashbuckler Choice: "Try and cheer her up."
The ship is now done and you can head toward your next destination, Ezparanza.
Head south from Maramba and follow the curve in the wall, pass through a sky
rift and keep going. Dock at Ezparanza.
===============
6.19 Ezparanza
Items: none
Gold: 2248
Moonfish: 2
Chams: 1
===============
Head into the main town, go down the ladder for a Cham and keep going for a
chest then exit the hole. Go into the house on the left and touch the green
switch, climb up to the top for a Moonfish. Go to the crashed ship for another
Moonfish and a shop. Now head to the biggest building in the town and talk to
the man in the back near the torn flag. When you mention the Dark Rift the
whole room listens in and tries to talk you out of it. Fina comes running in
and tells you to come to the dock, go down the ramp and talk to Enrique. It's
the Auriga, Gregorio's flagship, a soldier delivers a letter to Enrique but her
refuses to return.
In the morning head to the dock and board the Delphinus.
Ship Battle: Gregorio Cruiser
HP: 20000
Attacks: Main Cannon, Fragmentation
Reward(s): x1 Speed Wax
Build up enough SP for the Moon Stone Cannon, one shot should do it.
Ship Battle: Gregorio Battleship
HP: 32000
Attacks: Main Cannon, Fragmenter Gun, Blast Charge
Reward(s): x1 Shredder Bomb, x1 Crystal Ball
This battle is a little harder than the first, hit with a steady flow of
attacks but don't waste too much SP. Make sure to use the Moon Stone Cannon
whenever possible.
Ship Battle: The Auriga
HP: 50000
Attacks: AP Cannon, Fragment Gun, Blast Charge, Hull Ram
Reward(s): x1 Captain's Stripe, x1 Heavy Armor Deck, x1 12" Cannon
The battle can talk a lot out of you, hopefully you still have a Complete Kit
leftover since you might need it. Guard on red columns as usual because his
Hull Ram attack can take a bit of HP off. Keep hitting with a steady flow of
attacks but again, don't waste to much SP. Eventually Aika will recommend using
t\a method to speed up the ship to avoid the Hull Ram attack. Use Quika or
Speed Wax and the Delphinus will avoid the attack, this will leave the Auriga
wide open, hit it and finish it off.
Go and rest at the Inn, you're heading for the Dark Rift in the morning.
=============================================================================
6.20 The Dark Rift
Items: x1 Magus Seed, x1 Moss Armor, x1 Dream Cutlass, x3 Sacrum Crystal, x1
Moonberry, x1 Aura of Valor, x1 Chalice of Blood
Gold: 2731
Moonfish: 0
Chams: 0
Enemies: Florast, Flyst, Flat Fiend, Delzool, Tusrak
Boss: Anguila
=============================================================================
Head straight into the first area, see the ship with its lights on? These
substitute as treasure chests for this area. Grab this one then head to the
hole to the left of where you entered, grab the chest to the right then drop
down and enter the vortex. Examine the Black spot in the center for a discovery
now go up and left and into a new vortex. Go down and left for a chest then go
in the middle and examine the ship there. Get the chest then talk to the man,
if Polly is in your crew she will tell you this is her husband that
disappeared, Robinson, he then joins your crew. Go back outside.
Head up for a chest then head back to the Moon Stone area, now go right and
enter the vortex that isn't flashing. Go left for a chest, then right and up a
bit for another. Go up where the beams are then left for a Zivilyn Bane battle.
Go through the tunnel, save then continue on.
Ship Battle: Anguila
HP: 50000
Attacks: Bite, Poison Spray
Reward(s): x1 Concussion Bomb, x1 Heavy Torpedo, x1 Timing Valve
Don't fire at it while it's inside the vortex, it's a waste of SP. Choose to
stay put and continue firing to use your Moon Stone Cannon. After you do about
50% of it's max HP damage to it will exit it's vortex. Hit it hard in this
round since it will go back in at the end. Hit it a few more times to finish it
off.
Exit the rift. Head east to find a sky rift, near here is an island with a
discovery on it. Pass through the rift for another discovery then head north
until a fleet of odd-looking ships confronts you.
Ship Battle: Tenkou Spellship
HP:
Attacks: Cannon, Wevles, Crystali, Houroku Torpedo
Reward(s): x1 Pyro Bomb, x1 Crystal Bomb
Make use of your torpedos in this battle since it goes out of range of your
cannons frequently. Hit it with your Moon Stone Cannon whenever possible.
The enemies' leader will now board you, head to the deck to confront Jao and
Mao, they ask you to fight or surrender.
Swashbuckler Choice: "Fight."
Boss: Jao/Mao
HP: 2500
Attacks: Irnagun, Tatatimorutto
Reward(s): x1 Moonberry
Keep your HP up and watch out for Tatatimorutto. When your SP gets high enough
use Pirate's Wrath.
After the battle Jao and Mao take off. Head north and you will eventually
discover Yafutoma, dock and you are greeted by a guard who calls you Western
Invaders but another guard comes and tells you that Lord Mikado wishes to speak
with you.
===================
6.21 Yafutoma
Items: x1 Moonberry
Gold: 3000
Moonfish: 1
Chams: 1
===================
After Lord Mikado tells you about the Maga Sphere, or the Blue Crystal, Kangan
expresses his concern over Westerners in their land. He and his son, Muraji,
wish for you to leave but Mikado disagrees and allows you to stay. Outside, go
right for a Moonfish, in the back is a guesthouse for you to rest and save, do
so if you wish then head down the elevator in front of the palace.
In this next area, head left for a Cham then further on for the shop district.
Go into the Item Shop and use the back exit for a chest. Go right from the
stairs cross two bridges and pilot the tub boat under a bridge near the Weapon
Shop, drop down the waterfall and head to the house being built. Talk to the
girl here and say "You're right about that." to get a new crewmember, now go
back up the stairs. Go get another tub boat and head to the dock near where you
just dropped down. Head back to the first dock but before crossing the bridge
press the switch next to it, now go back to the boat and go through the new
passage for a chest. Now go left and enter the teahouse, talk to the waitress
and get another crewmember, now go back to the first dock, head right and down
the stairs. Talk to the ship merchant to get some more equipment and be taken
to Mount Kazai.
==================================================================
6.22 Mount Kazai
Items: x1 Windsong Orb, x1 Moonberry
Gold: 0
Moonfish: 1
Chams: 1
Enemies: Golooper, Slithar, Crylbeast, Sphyrus, Mantoid, Alusphere
Boss: Tortigor
==================================================================
Head inside, slide down the rope and pass through the water and enter the big
room. In this room go down the right passage, in the next room take your third
left and go down the ramp your standing next to. Follow the elevated section
for a switch. Now use the door underwater to get back up and head to the main
room, press the switch in here then go down the left path. In this room, go
right and touch the switch on the elevated platform in the middle, now go climb
the elevated bridge and press the switch, now go back to the main room and head
down the last door. Go right when the path splits, go down the ramp and follow
the path on the wall behind you, in this room go up a ramp on the opposite side
for a Zivilyn Bane fight. Now go back underwater and use the other passage in
the room before this, go left for the next switch. Go back into the main room
and down the ramp into the water, at the bottom follow the path and climb up
the rope for a Moonfish. Continue on the path and go to the end for a chest,
now go back and take the side path for a Cham, keep going and you will enter a
battle, these enemies can stone you with their basic attack so watch out. Go
forward and press the switch, now press the next switch on the bottom and go in
the door on the opposite side of the room, press the switch in here and cross
the raised bridge. Go in and use the lift and then go in the next door. Save &
heal and use the next lift.
Boss: Tortigor
HP: 10000
Attacks: Steelskin, Ice Storm, Wevlen
Reward(s) x1 Moonlight Robe
Steelskin can be very annoying in this battle since it complete protects him
from damage. Save up your SP and when it is maxed out use Prophecy. Use it
twice and then hit it a little more to finish it.
Head forward to get the Blue Crystal, outside save and talk to the Ship Parts
merchant to head back to Yafutoma and talk to Mikado. Later that night Moegi
escorts you to the guesthouse, where Muraji shows up and taunts her about
becoming the new king, and exiled prince is also mentioned. Muraji leaves and
meets Belleza, she wishes to talk to him.
In the morning Valuan ships show up in the harbour. Head to the dock and meet
Belleza and Vigoro, they head to the palace to meet with Mikado.
Swashbuckler Choice: "Wait and see what happens."
Mikado refuses to let the Valuans occupy Yafutoma but Belleza resorts to force
and then commands her troops to find the party. Moegi comes to warn.
Swashbuckler Choice: "Run and hide."
Turn right in the passage for a chest then go the other way to find a
transport.
==================
6.23 Exile Island
Items: none
Gold: 0
Moonfish: 1
Chams: 1
Enemies: Tenkou
==================
Save and continue along the path for a Cham, when you reach the top head into
the Shrine and meet Jao and Mao again, before they can attack you Daigo
interrupts. Moegi tells Daigo the whole story and Daigo decides to drive off
the Valuans with his Tenkou.
Swashbuckler Choice: "Of course."
Go up the stairs and to the left of the door for a Moonfish, now head back to
the port and get on the transport, Daigo takes you aboard his ship. You now see
Kangan planning to use something to turn the tide of the battle.
When you get onboard the Delphinus head to the bridge to confront Muraji.
Boss: Muraji
HP: 3000
Attacks: Wevlum
Reward(s): x4 Magic Dew
Take out the Soldiers first then use Pirate's Wrath to finish Muraji.
You know have the Delphinus back in your control but Vigoro is closing in on
the Delphinus.
Ship Battle: The Draco
HP: 45000
Attacks: Draco Cannon, Piercing Torpedo, Secondary Cannon
Reward(s): x1 Captain's Stripe
Since you have lots of opportunities to use the Moon Stone Cannon make sure to
put them to use. Vigor will use the Draco Cannon a lot also but if you keep
your HP up and keep hitting him with the Moon Stone Cannon he will fall.
Bluheim will now awake and blow the Valuans out of the air.
Ship Battle: Bluheim
HP: 90000
Attacks: Phoenix Ray, Blue Lightning, Blue Winds
Reward(s): x1 Captains Stripe
Speed yourself up with Quika so you can keep up with it. Make use of your
torpedoes because it frequently goes out of range of your Cannons. Use Sacrulen
to keep your HP up and guard on the turns it will use Blue Winds so you don't
get caught off guard next turn. Use cannons when you feel comfortable or have a
lot of SP and use the Moon Stone Cannon whenever possible to down it.
The Valuans will flee and Kangan surrenders. Daigo gives you a scroll that when
researched will allow you to fly above the clouds. Moegi decides to join your
crew also.
The party decides to return to Crescent Isle.
Swashbuckler Choice: Let's try heading east."
Head southeast and look for a hole in the Stone Reef, pass through it and head
back to Crescent Isle.
===================
6.24 Crescent Isle
Items: none
Gold: 0
Moonfish: 2
Chams: 2
===================
When you reach Crescent Isle you get a discovery, after Izmael and Brabham
greet you they will join your crew, Vyse shows Brabham the Scroll of Polarity
and he sets to work on it, but it won't be done for a while. Talk to the girl
near the ramp leading to the Delphinus to get another crewmember and get a
Moonfish in this area. Head behind the building at the far left of this area to
find a Cham. Head outside and talk to Kirala near the tent, she can remodel
various building for you. Go in the cave near Kirala and talk to Osman, choose
the Option "Talk to Osman." And she will ask for 2000 Gold to remodel her shop,
doing this will allow you to get new items from her shop. Head to the flag on
the point of the island for another Cham then head up to the Meeting Room and
get a Moonfish.
Inside the party talks about their journey and decide to head to the Land of
Ice, now return to the ship. Drop off your new Moonfish and check your
Swashbuckler level, for more information on why you're at the state you are,
check the Bounties section.
=======================
Section 8 - Side Quests
=======================
==============
8.1 - Moonfish
==============
Given to you by Doc who owns a small medical boat near Sailor's Island. For
more information check Section 9.
=================
8.2 - Discoveries
=================
Scattered over the world are hidden places known as Discoveries, when you find
one sell the information to the nearest Sailor's Guild. For more information
check Section 11.
==============
8.3 - Bounties
==============
When you visit a Sailor's Guild make sure to check on the newest Bounties, if
you can find and defeat these criminals and report back to the Sailor's Guild
you will receive a reward. For more information check Section 12.
================================
Section 9 - Moonfish Information
================================
You receive this side quest when you first met up with Doc outside Sailor's
Island. He is taking care of a little girl who holds a bird that eats nothing
but Moonfish; the girl has formed a special attachment to this bird so he wants
you to find Moonfish all over the world to feed to it. When you feed a Moonfish
to the bird it will cough up an item for you, these get better as time goes by.
===============
9.1 - Locations
===============
These will be posted in the order in which I find them.
1. Sailor's Island - to the right of the tavern.
2. Sailor's Island - on the balcony of the Inn.
3. Pirate's Island - Lookout Island.
4. Pirate's Island - Left of where the ship docks.
5. Maramba - The dock to the left of you first time you enter.
6. Maramba - After you get a Dhabu, park it next to the roof of the Weapon
shop.
7. Temple of Pyrynn - In the first boulder hall, take the right turn off until
you start to hear the chime.
8. Temple of Pyrynn - In the last room before the boss, after you cool off the
lava move between the last two pillars on the right.
9. Horteka - Climb up the two ladders behind the Elder's house and head right.
10. Horteka - Outside the top floor of the tavern.
11. Moon Stone Mountain - Near the chest that contains the De Loco Drill.
12. Lost City of Rixis - Near the end of the floating platform area, go near
the platform that can take you back to the beginning.
13. Nasrad - When you enter here with Vyse & Gilder, second dock from the
right.
14. Daccat's Island - As Vyse & Gilder, in a save-like room, right of the
entrance.
15. Esparanza - The house before the dirt slope, touch the green switch then
climb up as far as possible.
16. Esparanza - The crashed Nasr ship.
17. Yafutoma - On the side of the palace.
18. Mount Kazai - When you drop down the main room, follow the path and climb
up the rope.
19. Exile Island - To the left of the sealed door inside the shrine.
20. Crescent Isle - To the left of the ramp that leads to the Delphinus.
21. Crescent Isle - Outside the meeting room.
=============
9.2 - Rewards
=============
Each time you feed the bird a Moonfish you receive an item
1 - x1 Riselem Crystal
2 - Warrior's Rune
3 - Flame Mantle
4 - Gem of Fluidity
5 - x50 Sky Sardis
6 - x1 Aura of Valor
7 - Counter Bracer
8 - x1 Riselem Box
9 - Female Armor
10 - White Map
11 - x30 Romuhai Fish
x30 Grule
12. Warrior's Heart
13. Ancient Bracer
14. x1 Magillex Idol
15. Ghost Mail
16. Sword of Daccat
17. x2 Gold Bullion
18. Constitution Gem
19. Defensive Aura
20. Euconyx Idol
=============================
Section 10 - Cham Information
=============================
There are 3 types of Chams, normal Chams, Abrik Chams and Choms. Chams level up
Cupil normally, Abrik Chams help Cupil achieve high power levels and Choms make
Cupil cough up all the Chams he has eaten so far.
================
10.1 - Locations
================
=======================
10.1.1 - Cham Locations
=======================
1. Pirate's Isle - Catwalk next to Dyne's office
2. Sailor's Island - top of Lighthouse
3. Maramba - Balcony of Inn
4. Temple of Pyrynn - Second boulder hall, right turn off.
5. Horteka - near the entrance that leads to Centime's ship
6. King's Hideout - near the entrance
7. Moon Stone Mountain - After setting off the alarm follow the path and take
your first right.
8. Moon Stone Mountain - In the first trap door room, behind the middle
triangle.
9. Lost City of Rixis - The entrance, to the left of the large statue.
10. Lost City of Rixis - After you get off the first platform near the end,
climb up the stairs.
11. North Ocean - After battle with Gordo.
12. Nasrad - pay from working at the Bar.
13. Daccat's Island - The entrance Aika & Fina start at.
14. Daccat's Island - As Aika & Fina, in a room with small islands joined by
rope bridges.
15. Delphinus - On the deck of the ship.
16. Ruined Nasrad - Near fountain in the center of the main part of town.
17. Esparanza - Down the ladder at the entrance to the main part of town.
18. Yafutoma - Left of the stairs that lead to the lift that takes you to the
palace, over a bridge.
19. Mount Kazai - After you drop down in the large room, follow the path and
take a left.
20. Exile Island - Follow the path.
21. Crescent Isle - Behind the house on the far left of the dock.
22. Crescent Isle - Outside near the flag.
=============================
10.1.2 - Abrik Cham Locations
=============================
1. Nasrad - First time you arrive here, enter the Weapon shop while controlling
Aika, talk to the short merchant you escorted earlier and he will give you an
Abrik Chams.
=======================
10.1.3 - Chom Locations
=======================
All 3 of these can be found in the Maw of Tartas.
==================
10.2 - Cupil forms
==================
1. Normal Cupil - 0 Chams
2. Cupil Blade - 2 Chams
3. Cupicone - 4 Chams
4. Cupil Sword - 8 Chams
5. Cupil Star - 14 Chams
6. Cupil Cutlass - 16 Chams
7. Cupil Spear - 18 Chams
==================================
Section 11 - Discovery Information
==================================
Scattered over the world are hidden places known as Discoveries, when you find
one sell the information to the nearest Sailor's Guild.
================
11.1 - Locations
================
These will be posted in the order I find them
1. Pirate's Grave (120 Gold) - After you beat Antonio you will be taken aboard
the Albatross, you will then be given the chance to fly the ship move ahead and
you should find it very easily.
2. Guidestones (40 Gold) - Northeast of Sailor's Island on a small island, make
sure you are above the island.
3. Silver Moon Pit (680 Gold) - Go through the stone reef east of Shrine
Island, look for a long stone island. North side.
4. Sky Coral (400 Gold) - South of Silver Moon Pit on a small grass island.
5. Wandering Lake (?) - Moves around the desert east of Maramba.
6. Sand Falls (?) - Southeast of Maramba is an island high up in the sky, in
the middle of this.
7. Oasis (?) - Southeast of Sand Falls, on the desert floor.
8. Temple of Pyrynn (280) - East of Maramba, you get this the first time you
enter the Temple.
9. Beak Rock (800) - East of Sky Anemone, biggest rock in the South Ocean.
10. Sky Anemone (720) - Large rock in the south-east of the South Ocean.
11. Ixa'taka (220) - Found after passing through the South Ocean.
12. Garpa Fruits (360) - On the bottom of the island Horteka is located on.
13. Ixa'ness Village (1200) - Large forested island southwest of Horteka,
search in the clearing on the east side.
14. Ixa'takan Palace (240) - South of King's Hideout on the same landmass.
15. Golden Man (240) - Immediate west of King's Hideout, on top of plateau.
16. The Great Bird (480) - Follow the finger on the Golden Man.
17. Gates of Rixis (600) - Follow the beak of the Great Bird, on the south side
of a plateau.
18. Roc's Egg (2200) - Outside the Iron Net, immediately west.
19. Will o' Wisps (1900) - East from Roc's Nest on the next island.
20. Mysterious Rings (950) - South of Will o' Wisps. Invisible.
20. Tricyclone (2800) - Head east from the Iron Net, then go south through a
small corridor dividing Ixa'taka from the Mid Ocean. You will see three
tornadoes flying around here.
21. Giant's Hammer (1900) - Northeast from the Will o' Wisps discovery, On a
round stone island.
22. Lighthouse Ruins (1700) - Island immediately west from the main Valuan
landmass.
23. The Giant Throne (1600) - Southwest of the Lighthouse Ruins discovery on a
small island.
24. Ancient Palace (3200) - Hug south wall of the western entrance to the
Valuan landmass.
25. Skull Rock (700) - East entrance to the Valuan landmass, search on the
northern slope.
26. Ruins of Rolana (6000) - Hug wall west of Nasrad, in between Dark Rift and
mountain.
27. Map of Ages (1200) - Floating in the area around Nasrad.
28. Balloon Seed (11800) - Floating in the area around Skull Rock.
29. Stone City (1900) - West of the stonewall on the Northern side of the main
Valuan Landmass.
30. Philosophy Stone (3400) - North of the Stone City.
31. Ship Graveyard (1500) - North Darnel Straight, in the middle of the Sky
Rifts.
32. Star Sand (10) - The Mountain range near the South Ocean, right on the
curve.
33. Blimp Wreck (2100) - One of the islands near the Esparanza entrance to the
Dark Rift.
34. Black Moon Stone (4200) - Inside the Dark Rift.
35. Yafutoma (2200) - Once you get close enough to the city.
36. Uguisu's Nest (900) - East of the Yafutoman exit from the Dark Rift.
37. Guardian Walls (480) - Head through the sky rift near Uguisu's Nest.
38. Grieving Prince (5400) - Head eats from Yafutoma to find an island that
looks like it belongs to Ixa'taka.
39. Inverse Island (5200) - Head north along the Sky Rift east of Yafutoma,
pass through a sky rift, it's near here. Invisible.
===============================
Section 12 - Bounty Information
===============================
When you visit a Sailor's Guild make sure to check on the newest Bounties, if
you can find and defeat these criminals and report back to the Sailor's Guild
you will receive a reward.
================
12.1 - Locations
================
1. Baltor, the Black Pirate (1000 Gold)
This one is part of the story, you will be asked to escort a Nasr merchant back
home and along the way you will be attacked by Baltor's ship, the Blackbeard.
After this battle head back to Sailor's Island and receive your reward.
2. Rupee of the Larso Clan (2000 Gold)
After you exit the Temple of Pyrynn head back to Maramba, standing on the dock
on the right is a large man. Talk to him to engage in battle, but make sure you
save and heal beforehand, this is a tough battle. After beating him and Barta
in battle head to the Sailor's Guild for your reward.
3. Gordo the Round (3000 Gold)
After you beat Grendel and pass through the now destroyed Iron Net, keep
heading northeast until Gordo boards you, beat him and his Mad Chef's in order
to claim this bounty. Return to a Sailor's Guild to receive your reward.
4: Vize the Fallen Pirate (20000 Gold)
After you return to Crescent Isle from Yafutoma you will notice that your
Swashbuckler rating is now "Vyse the Fallen Pirate", people start treating you
differently too. Head to Nasrad and meet Vize near the Palace.
Boss: Vize, Anita and Faina
HP: 4500 each
Attacks: Cutlass Wrath, Revenge/Anita Burst/Pyrulen, Noxus, Drilnos
Reward(s): x1 Tuna Cutlass, x1 Swilmerang, x1 Focus Robe
Have Aika use Delta Shield and have Enrique use Justice Shield, this will
defends from Drilnos, Pyrulen, and Noxus and cut down on the damage caused by
their S. Moves. If Anita uses Anita Burst use a Sacrum Crystal, and a Sacres
Crystal on anybody hit by Cutlass Wrath. If all the enemies are Quickened and
Strengthen have Fina use Lunar Breath, if not have her Focus. If you don't need
Vyse to heal have him Focus too. When you gain all your SP use Prophecy, this
will hurt them all greatly, now finish them off with Pirate's Wrath. Take Faina
out first so they can't heal, then take out Anita and finally Vize.
=============================
Section 13 - Crew Information
=============================
Once you get the Delphinus you can travel the world searching for Crew members,
they help you out during Ship Battles in various ways.
================
13.1 - Locations
================
1. Marco (Sailor) - Delphinus - When you first get the ship, check the
compartment on the left side of the bridge.
Function: Doubles your SP for one turn.
2. Lawrence (Helmsman) - Sailor's Island (Requires 10000 Gold to recruit)-
Behind the Sailor's Guild.
Function: Increase Quick of your ship.
3. Polly (Cook) - Sailor's Island - Bar maiden of the tavern.
Function: Replenishes MP of one character.
4. Pinta (Delegate) - Sailor's Island - Inside Weapon shop.
Function: Protects you from enemy cannon fire (one round).
5. Pow (Jester) - Pirate's Island - Playing with the kids in front of Vyse's
house.
Function: Increases chance of attacking first (one round).
6. Khazim (Gunner) - Nasrad (Ruined) - Mounted gun on the dock.
Function: Increases damage done by Main Cannons.
7. Osman (Merchant) - Nasrad (Ruined) - Her old shop.
Function: Increases chance of finding expensive items.
8. Domingo (Lookout) - Gordo's Bistro (Must have 30 Discoveries) - Sitting at a
table near the counter.
Function: Increases chance for critical hit.
9. Tikataka (Lookout) - Horteka - Up ladders behind Elder's house.
Function: Increases torpedo Hit%.
10. Merida (Jester) - Horteka (Must have taken note from the balloon up the
Lighthouse in Sailor's Island) - Inside Tavern, first floor.
Function: Increases ship value.
11. Robinson (Sailor) - Dark Rift (Must have Polly as a member of your crew) -
In a ship left off from the Black Moon Stone room.
Function: Reduces SP costs.
12. Kirala (Builder) - Yafutoma - Drop off a waterfall near the Weapon shop,
inside the house being built.
Function: Replensihes your ship's HP.
13. Urala (Cook) - Yafutoma (Must have Kirala in your crew) - Use the tub boat
to reach the teahouse.
Function: Maxes out ship's SP.
14. Moegi (Delegate) - Yafutoma - After you defeat Bluheim, part of the story.
Function: Protects ship from enemy magic.
15. Kalifa (Merchant) - Maramba (Must have the Suiran Blade from Yafutoma) -
Cross the desert on a Dhabu, then enter the small building here.
Function: Increases chance of finding special items.
16. Brabham (Engineer) - Crescent Isle - After you return from Yafutoma.
Function: Increases ship Defense.
17. Izmael (Builder) - Crescent Isle - After you return from Yafutoma.
Function: Increases Power of the Moon Stone Cannon.
18. Belle (Gunner) - Crescent Isle - After you return from Yafutoma, near the
ramp to the Delphinus.
Function: Increases power of the Secondary Cannons.
19. Don (Helmsman) - Esparanza - After you return from Yafutoma, inside the
bar.
Function: Raises ship's Dodge %.
20. Hans (Engineer) - Horteka - After you return from Yafutoma, on the bow of
the crashed ship.
Function: Increases ship's Magic Defense.
============================
Section 14 - Weapons Listing
============================
13.1 - Vyse's Weapons
Name of Weapon Stats Price Where to find
Cutlass At. 20, Hi. 90 N/A Start with it
Pirate Cutlass At. 33, Hi. 90 220 Pirate's Isle
Sky Cutlass At. 45, Hi. 90 450 Sailor's Island
Assassin Blade At. 58, Hi. 90 N/A Valuan Sewers
Add: Poison
Nasr Cutlass At. 70, Hi. 90 1340 Maramba
Hunter's Sword At. 87, Hi. 90 2280 Horteka
Stonecutter At. 99, Hi. 90 N/A Lost City of Rixis
Iron Cutter At. 112, Hi. 90 3870 Nasrad
Admiral Cutlass At. 128, Hi. 90 4970 Esparanza
Dream Cutlass At. 137, Hi. 90 N/A Dark Rift
Sword of Daccat At. 120, Hi. 90 N/A Moonfish Side quest
Suiran Blade At. 141, Hi. 90 7500 Yafutoma
Tuna Cutlass At. 150, Hi. 0 N/A Battle with Vize
13.2 Aika's Weapons
Name of Weapon Stats Price Where to find
Boomerang At. 20, Hi. 110 N/A Start with it
Leather Crescent At. 30, Hi. 110 180 Pirate's Isle
Valuarang At. 46, Hi. 110 480 Valua - Lower City
Scout Wing At. 53, Hi. 110 680 Sailor's Island
Dancing Arc At. 65, Hi. 110 N/A Temple of Pyrynn
Hunting Arc At. 80, Hi. 110 1820 Horteka
Grendel's Wing At. 96, Hi. 150 N/A After beating Grendel
Sky Wing At. 107, Hi. 110 N/A Daccat's Island
Wing of Hope At. 119, Hi. 110 4760 Esparanza
Yin Wing At. 130, Hi. 110 5930 Yafutoma
Swirlmerang At. 100, Hi. 200 N/A Battle with Vize
13.3 Drachma's Weapons
Name of Weapon Stats Price Where to find
Artificial Arm At. 43, Hi. 80 N/A Start with it
Hook Hand At. 51, Hi. 80 580 Sailor's Island
Beak Hand At. 60, Hi. 80 880 Sailor's Island
Add: Confusion
Excavation Arm At. 73, Hi. 80 N/A Temple of Pyrynn
De Loco Drill At. 95, Hi. 80 N/A Moon Stone Mountain
Ruin Arm At. 112, Hi. 80 N/A Lost City of Rixis
13.4 Gilder's Weapons
Name of Weapon Stats Price Where to find
Gilder's Own At. 104, Hi. 100 N/A Start with it
Nasr Pistol At. 112, Hi. 100 3520 Nasrad
13.5 Enrique's Weapons
Name of Weapon Stats Price Where to find
Rapier At. 122, Hi. 95 N/A Start with it
Slumber Blade At. 138, Hi. 95 5690 Yafutoma
Add: Sleep
==========================
Section 15 - Items Listing
==========================
Name of Item Effect Price
Sacri Crystal Heals 500 HP to one target 20
Sacres Crystal Heals 1000 HP to one target 60
Sacrum Crystal Heals 1000 HP to all allies 600
Sacrulen Crystal Heals all HP to one target 450
Magic Droplet Recovers 1 MP to one target 40
Magic Dew Recovers 10 MP to one target 400
Curia Crystal Remove abnormal effect from one target 30
Risan Crystal Has a chance to revive a character 150
and restore 50% of their HP
Riselem Crystal Revives a character and restores their HP to full 450
Sacri Box Casts Sacri - more than one use 1200
Pyri Box Casts Pyri - more than one use 1200
Electri Box Cast Electri - more than one use 1200
Electrum Box Cast Electrum - more than one use 1200
Riselem Box Casts Riselem - more than one use 1200
Moonberry Use to learn S. Moves N/A
Chams Used to transform Cupil N/A
Choms Coughs up all Chams eaten by Cupil N/A
Vidal Seed Adds 30 to character's Max HP N/A
Magus Seed Adds 1 to characters max MP N/A
Sylph Seed Adds 3 to characters max Quick N/A
Paranta Seed Adds 3 to characters max Power N/A
Zaal Seed Adds 3 to character's max Vigor N/A
Dexus Seed Adds 1 to characters max Agile N/A
Repair Kit Heals 4000 HP to your ship 30
Deluxe Kit Heals 8000 HP to your ship 75
Complete Kit Heals all damage to your ship 300
Bomb Deal damage to one ship target 100
Big Bomb Deal damage to one ship target 150
Concussion Bomb Deal damage to one ship target 200
Pyro Bomb Deals fire damage to one ship target 450
Shredder Bomb Deals damage to on ship target 480
Apa Wax Increase ship's attack and defense rating for two rounds 100
Captain's Stripe Adds 1000/2000 HP to your ships max HP N/A
Rudder Grease Slows ship SP consumption 2000
Machine Oil Doubles SP restoration 2000
Aura of Valor Boosts your parties spirit N/A
Glyph of Might Increase: Power - one target 100
Glyph of Speed Increase: Quick - all allies 100
Healing Slave Add: Regeneration - one target 50
===========================
Section 16 - Armour Listing
===========================
Name of Armour Stats Who can use Price Where to find
Vyse's Uniform De. 20, Ma. 20 V N/A Start with it
Aika's Shorts De. 19, Ma. 21 A N/A Start with it
Valuan Uniform De. 32, Ma. 32 V,A,D,E 170 Pirate's Isle
Sailor Uniform De. 44, MA. 44 V,A 330 Sailor's Island
Mystic Dress De. 42, Ma. 46 A 310 Sailor's Island
Drachma's Shirt De. 45, Ma. 42 D N/A Start with it
Valuan Armor De. 51, Ma. 44 V,D,G,E 480 Valua - Lower City
Heavy Armor De. 58, Ma. 53 V,D,G,E N/A Valuan Sewers
Fina's Robe De. 55, Ma. 64 A,F N/A Start with it
Flame Mantle De. 74, Ma. 69 V,D,G,E N/A Moonfish Side quest
Elastamor De. 54, Ma. 54 All 580 Sailor's Island
Raincoat De. 56, Ma. 56 V,A,D,G,E 560 Sailor's Island
Nasrean Mail De. 66, Ma. 66 All 920 Maramba
Agile Robe De. 65, Ma. 65 F,E 930 Maramba
Hi. 10, Do. 5
Ceramic Armor De. 73, Ma. 62 V,D,G,E 1040 Maramba
Ancient Robe De. 69, Ma. 82 A,F,E N/A Temple of Pyrynn
Miner's Overalls De. 87, Ma. 80 V,D,G,E 910 Horteka
Golden Armor De. 90, Ma. 77 V,D,G,E 2840 Horteka
Fiber Robe De. 77, Ma. 90 A,F,E 1040 Horteka
De Loco Mail De. 99, Ma. 84 V,D,G,E N/A Moon Stone Mountain
Light Coat De. 103, Ma. 103 F,E N/A Lost City of Rixis
Hi. 10, Do. 5
Nasr Uniform De. 104, Ma. 96 V,D,G,E 2070 Nasrad
Caravan Armor De. 100, Ma. 100 V,D,G,E 1930 Nasrad
Holy Robe De. 92, Ma. 105 A,F,E 1520 Nasrad
Maiden's Armor De. 103, Ma. 112 A,F N/A Daccat's Island
Daccat's Armor De. 108, Ma. 108 V,A,D,G,E N/A Daccat's Island
Enrique's Coat De. 119, Ma. 119 E N/A Enrique - start with
Hi. 10
Daccat's Tunic De. 121, Ma. 121 All 3500 Esparanza
Protects: Blue
Battleworn Armor De. 133, MA. 114 V,D,G 3810 Esparanza
Miracle Robe De. 114, Ma. 133 A,F,E 2400 Esparanza
Ghost Mail De. 128, Ma. 128 V,D,G N/A Moonfish Side quest
Moss Armor De. 126, Ma. 126 F,E N/A Dark Rift
Hi. 20, Do. 10
Scale Mail De. 141, Ma. 130 V,D,E,G 3990 Yafutoma
Soranchu Robe De. 136, Ma. 136 V,A,D,G 3750 Yafutoma
Long Robe De. 130, Ma. 130 F,E 4110 Yafutoma
Hi. 20, Do. 10
Moon Robe De. 125, Ma. 146 A,F,E N/A Mount Kazai
Moonlight Robe De. 134, Ma. 145 A,F N/A After Tortigor battle
Focus Robe De. 70, Wi. 100 A,F N/A Battle with Vize
Ma. 70
================================
Section 17 - Accessories Listing
================================
Name of Accessory Stats Price Where to find
Skyseer Goggles Hi. 5 N/A Start with it
Flash Ribbon Qu. 2 N/A Start with it
Marocca's Shell De. 6 130 Sailor's Island
Gemstone Ring Ma. 21 150 Sailor's Island
Throkryn's Scale At. 10 300 Sailor's Island
Black Eye patch At. 7 N/A Start with it
Warrior's Rune At. 10, Hi. 20 N/A Moonfish Side quest
De. 10, Do. 10
Lover's Ring Wi. 12, Ma. 12 300 Valua - Lower City
Mage's Bane At. 4, Wi. 4 480 Valua - Lower City
De. 4, Ma. 4
Gem of Purity De. 8 300 Valua - Lower City
Protect: Adverse Effects
Silver Veil Wi. 16, Ma. 16 N/A Fina
Thief's Aura De. 2, Do. 10 330 Sailor's Island
Crylhound's Claw At. 2, Hi. 20 420 Sailor's Island
Nomadic Veil De. 9, Ma. 9 640 Maramba
Sand Storm Ring At. 9, Wi. 9 770 Maramba
Gem of Fluidity De. 10, Ma. 10 N/A Maramba - well
Protect: Stone
Revered Voice De. 5, Ma. 5 N/A Outside Maramba
Protect: Purple Magic
Silence
Captain's Hat At. 80 N/A Battle with Barta & Rupee
Counter Bracer At. 20, Hi. 20 N/A Moonfish Side quest
Slayer Ring De. 8, Wi. 8 1010 M. Merchant - Maramba
Hi. 10, Qu. 8
Thermo Ring Protects: Red 2080 M. Merchant - Maramba
Purple
Silvite Ring De. 5, Ma. 5 N/A Nasr Airspace
Black Map Increase: first strike N/A Loopers
Quetya Feather De. 4, Do. 20 810 Horteka
Hunter's Hand At. 5, Hi. 40 N/A Ixa'taka Airspace
Wind Gem Ring De. 5, Ma. 5 N/A Ixa'taka Airspace
Gilder's Amulet At. 11, De. 11 N/A Gilder - start with
Wi. 11, Ma. 11
Immunity Ring De. 21 1490 Nasrad
Protect: Adverse Effects
Assassin Ring Hi. 40 3200 Nasrad
Stealth Ring Do. 10, Qu. 10 3000 Nasrad
Dhabu Hide Qu. 50 2800 Nasrad
White Map Increase: Run chance N/A Moonfish Side quest
Imperial Crest De. 20, Ma. 20 N/A Enrique - start with
Ancient Bracer At. 20, Hi. 40 N/A Moonfish Side quest
De. 20, Do. 20
Vigoro's Chain At. 20, Hi. 30 2890 Esparanza
Sailor's Buckler De. 20, Do. 15 1930 Esparanza
Nocturnal Sight At. 6, Hi. 60 1930 Esparanza
Jade Swirl Ring Wi. 45, Ma. 45 2960 Yafutoma
The Unseen Hand Do. 5, Qu. 30 2960 Yafutoma
Constitution Gem De. 10, Ma. 10 N/A Moonfish Side quest
===============================
Section 18 - Ship Parts Listing
===============================
==============
17.1 - Offense
==============
Name of Part Stats SP Price Where to find
Main Cannon At. 35, Hi. 80 4 N/A N/A
Standard Cannon At. 40, Hi. 80 4 1000 Sailor's Island
Heavy Cannon At. 45, Hi. 85 5 1900 Maramba
G-Type Cannon At. 50, Hi. 85 5 3000 Black Market - Ixa'taka
Advanced Cannon At. 150, Hi. 90 7 5500 Nasrad
Yamato Spirit At. 250, Hi. 90 8 6700 Yafutoma
Ancient Cannon At. 300, Hi. 95 9 8500 Crescent Isle
3" Cannon At. 70, Hi. 80 2 700 Sailor's Island
3" Blaster At. 80, At. 83 2 N/A After battle with The Lynx
5" Cannon At. 90, Hi. 80 3 1330 Black Market - Ixa'taka
10" Cannon Coil At. 220, Hi. 89 4 3710 Nasrad
12" Cannon At. 170, Hi. 77 4 N/A Gregorio battle
3" Cannon At. 280, Hi. 87 6 4690 Yafutoma
5" Cannon At. 330, Hi. 90 6 5110 Yafutoma
Wevl Cannon At. 180, Hi. 120 4 10200 Crescent Isle
Light Torpedo At. 120, Hi. 60 3 1520 Maramba
Shock Torpedo At. 160, Hi. 55 3 2000 Black Market - Ixa'taka
Valuan Torpedo At. 220, Hi. 60 3 2400 Nasrad
Heavy Torpedo At. 250, Hi. 50 4 N/A After Anguila battle
Serpent Torpedo At. 300, Hi. 65 4 5360 Yafutoma
Arcwhale Torpedo At. 400, Hi. 70 6 6800 Crescent Isle
==============
17.2 - Defense
==============
Name of Part Stats Price Where to find
Engine Cover Do. 3, Qu. 10 800 Sailor's Island
Armored Deck De. 10 1000 Sailor's Island
Compound Deck De. 40 5500 Nasrad
Heavy Armor Deck De. 55 N/A Gregorio Battle
Enhanced Kitchen De. 1 5500 Nasrad
Chandelier De. 1 9300 Crescent Isle
Turbo Kit Do. 5, Qu. 20 1520 Maramba
Steel Deck De. 20 1900 Maramba
Rogue Figure Ma. 20 800 Maramba
Pryn Figure Ma. 30 2400 Black Market - Ixa'taka
Pyrynn Figure Ma. 45 4400 Nasrad
Bluheim Figure Ma. 130 5360 Yafutoma
Yafutoman Alcove Ma. 2 6700 Yafutoma
Bore-up Kit Do. 8, Qu. 30 2400 Black Market - Ixa'taka
Timing Valve Do. 17, Qu. 100 N/A After Anguila battle
Air Intake Do. 12, Qu. 80 6800 Crescent Isle
Floor Heater Ma. 1 3000 Black Market - Ixa'taka
==========================
Section 19 - Magic Listing
==========================
18.1 Green Magic
Sacri - Recovers 500 HP to one target
Noxi - Causes damage and poisons one target
Sacres - Recovers 1000 HP to one target
Noxus - Damage and poison all enemies
Sacrum - Recovers 1000 HP to all allies
Sacrulen - Recovers all HP to one target
18.2 Red Magic
Pyri - Damages all enemies with minor Fire damage
Increm - Increase attack power and defense of one target
Pyres - Damages all enemies with medium Fire damage
Pyrum - Damages all enemies with big Fire damage
Pyrulen - Damages all enemies with large Fire damage
Incremus - Increases attack power and defense of all allies
18.3 Purple Magic
Crystali - Damages one enemy with minor Ice damage
Crystales - Damages one enemy with medium Ice damage
Sylenis - Silences one enemy
18.4 Blue Magic
Wevli - Damages one enemy with minor Wind damage. Also damages surrounding
enemies
Quika - Raises all allies' speed
Wevles - Damages one enemy with medium Wind damage. Also damages surrounding
enemies
18.5 Yellow Magic
Electri - Damages enemies in a straight line with minor Lightning damage
Driln - Weakens one target. Lowers all abilities
Electres - Damages enemies in a straight line with medium Lightning damage
Electrum - Damages enemies in a straight line with big Lightning damage
Drilnos - Weakens all enemies. Lowers all abilities
Electrulen - Damages enemies in a straight ling with large Lightning damage
18.6 Silver Magic
Curia - Cures all negative status effects except Unconscious
Risan - Has a chance of reviving one ally and restoring 50% of their HP
Eterni - Has a chance of instantly killing one enemy
Riselem - Revives one ally and restores all their HP
Eternes - Has a chance to kill all enemies
Eternum - Kills one enemy, if they are immune to instant death it will cause
damage instead
==========================
Section 20 - Credits/Legal
==========================
Currently this guide may be posted at the following websites:
www.gamefaqs.com
www.ign.com
Credits
- Sega/Overworks - for making the original and deciding to remake it for the
GCN
- CJayC - *hears the cliche alarm* for posting this guide on his website
- http://www.schnoggo.com/figlet.html - for generating the ASCII logo at the
top
===============================
Section 21 - E-mail Information
===============================
First of all, my e-mail address is ebeazley@roadrunner.nf.net. Now for my
parameters:
1.Please state the name of the game and what section of the FAQ you are
submitting help for. Even though this is my only FAQ at the time, sometime
in the future I'll write another one and I wouldn't like to have to update
such a menial little detail like this.
2.Try to use proper spelling and grammar. If English is not your first
language then try your best at it, just make it readable.
3.Include the name by which you would like to be credited by in the FAQ.