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James Bond 007 Nightfire Walkthrough - Gamecube Version
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This walkthrough is best viewed with : Notepad
Font - Fixedsys
Size - 9
Style - Regular
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Walkthrough researched and developed by DarkTim.
Email Address : platinumdarktim |at| yahoo |dot| com |dot| au
This Nightfire 007 Walkthrough is Copyright 2002/2003, All Rights Reserved.
<<< Submissions are closed and no longer accepted for this walkthrough >>>
Version : 6.00 [Final Version]
Completed : Sunday 1st February 2004
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"Nightfire 007 - Nintendo Gamecube Requirements"
Players : One to Four Players Simultaneously
Memory : One Empty Page and Two Blocks of Memory
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Warning: This walkthrough contains spoilers!
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* * * Main Menu of James Bond 007 Nightfire Walkthrough * * *
===============================================================================
* Hold 'Ctrl' + 'F' to make the find window appear.
* Choose which sub-section you want view in this walkthrough.
* Type in the three digit alphanumeric code given for the section you want.
* Click the 'Find Next' button twice to end up in the desired section.
- - - - - - - - - -
"Section A - Introduction"
A01 - Overview of Nightfire 007 Walkthrough
A02 - Submitter Acknowledgements
"Section B - Getting Ready"
B01 - Introduction to Nightfire 007
B02 - Difficulty Agents
B03 - Scoring System
B04 - Gamecube Control Settings
B05 - Tips 'n' Hints
B06 - Submitters Tips 'n' Hints
B07 - In-Game and Instruction Booklet Errors
"Section C - Weapons Inventory"
C01 - Pistols
C02 - Automatic Weaponry
C03 - Sniper Rifles
C04 - Hand Held Grenades and Explosives
C05 - Grenade and Rocket Launchers
C06 - Advanced Technological Weaponry
C07 - Miscellaneous Weaponry
C08 - Ground Mounted Weaponry
"Section D - Gadgets Inventory"
D01 - Gadgets
"Section E - Vehicles"
E01 - Vehicles
"Section F - Vehicle Weapons and Gadgets"
F01 - Vehicle Weapons
F02 - Vehicle Gadgets
"Section G - Characters of Nightfire"
G01 - Allies
G02 - Enemies
"Section H - Singleplayer Mission Walkthrough"
H01 - Mission 01 = Paris Prelude
H02 - Mission 02 = The Exchange
H03 - Mission 03 = Alpine Escape
H04 - Mission 04 = Enemies Vanquished
H05 - Mission 05 = Double Cross
H06 - Mission 06 = Night Shift
H07 - Mission 07 = Chain Reaction
H08 - Mission 08 = Phoenix Fire
H09 - Mission 09 = Deep Descent
H10 - Mission 10 = Island Infiltration
H11 - Mission 11 = Countdown
H12 - Mission 12 = Equinox
"Section I - Mission Award Parameters"
I01 - Mission Award Parameters
"Section J - Multiplayer Mode"
J01 - Multiplayer Tips 'n' Hints
J02 - Multiplayer Menu Options
J03 - Multiplayer Maps
J04 - Multiplayer Modes
J05 - Multiplayer Weapon Sets
J06 - Multiplayer MI6 Character Statistics
J07 - Multiplayer Phoenix Character Statistics
J08 - MI6 AI Bot Personalities
J09 - Phoenix AI Bot Personalities
J10 - Other AI Bot Traits
"Section K - Nightfire Cheats"
K01 - Cheats
"Section L - Frequently Asked Questions"
L01 - FAQ Answers
"Section M - Final Walkthrough Notices"
M01 - Version Updates
M02 - Walkthrough Credits
"Section O - Copyright Notices and Permitted Sites"
O01 - Copyright Notices and Permitted Sites
###############################################################################
"Section A - Introduction"
###############################################################################
_______________________________________________________________________________
A01 \ * * * Overview of Nightfire 007 Walkthrough * * *
-=-=-=-=-=-\___________________________________________________________________
Welcome fellow readers and gamers to my first ever walkthrough, which has been
updated to quite an extent!
This walkthrough is for James Bond 007 Nightfire, which is the fourth Bond
title to bear the Electronic Arts label and also the second Bond installment
for the Nintendo Gamecube, Sony Playstation 2 and Microsoft X-Box.
In comparison, Nightfire easily dominates over Agent Under Fire, especially
over it's gameplay and graphical value. The best advantage of this game has
got to be the increased amount of beautiful ladies found in the game.
Nightfire noticeably requires further dexterity than that of Agent Under Fire
but mainly because of it's partially upgraded AI skill. You'll find yourself
in a few situations where ammunition and good weapons become less and less.
Also, in a few levels, there can be alternate ways of entering a certain area
or building, so always explore the best route possible without arousing
suspicion.
I hope you find this walkthrough easy to read and use. I have spent hours
researching various aspects of this game and typing it all out into a
walkthrough format. I have updated this walkthrough numerous times and it has
changed greatly since the first version, which was released back at Wednesday
the 1st of January 2003. Since then, this walkthrough has grown into a rather
large library of data that you can utilize if you are stuck anywhere in the
game.
This walkthrough will guide you through the various parts of the game, mainly
the singleplayer and multiplayer modes. It will also give detailed statistics
on the weapons, gadgets, vehicles and characters you will encounter during the
game. Please be aware that if you have not finished the entire game yet, this
walkthrough does contain spoilers further below, so read with caution if you
are a first time gamer or you simply have not finished the game.
Good luck with the game, enjoy it as much as possible and I hope this guide
will help a little bit in your quest, once again, to save the world!
Enjoy the walkthrough!
_______________________________________________________________________________
A02 \ * * * Submitter Acknowledgements * * *
-=-=-=-=-=-\__________________________________________________________________
This following section credits all of the submitters that have contributed
at least something towards this Nightfire walkthrough. I greatly appreciate
all the comments and submissions I have received from everyone. It really has
changed this walkthrough in various ways!
- - - - - - - - - -
David van der Griendt - For the great feedback about my walkthrough.
Christian Bustamante - Submitting numerous amounts of tips and other stuff
for my mission walkthroughs. Probably the person
who has submitted the most stuff out of anyone else.
Palador - Letting me use some of his 007 Token locations as a
reference.
Walter S. - Submitting a tip for the mission walkthrough.
Victor Q. - Spotting the cheat mix up.
Michael M. - Spotting the cheat mix up and giving feedback.
Omega654 - For giving the nice feedback and spotting a few
minor errors in the walkthrough.
David S. - Submitting some bond moves for the mission
walkthrough and for the feedback.
Sailorpluto89251 - Sending an email regarding about Nightfire.
Robert M. - Submitting in some tips and for the feedback.
Robert H. - Asking permission to post this walkthrough in
another site.
Ascension Ascension - Submitting a tip.
Jeff C. - For the feedback and also giving me the idea to
add the bond moves into the mission walkthrough.
DCH0022 - Mentioning that the cheat for enemies vanquished
do not work on the X-Box version.
glassjimmy - Asking permission to post this walkthrough in
another site.
Jamie S. - Sending an email regarding about Nightfire.
Shane D. - Submitting a new bond move for the mission
walkthrough and for the feedback.
Dillon F. - For the feedback and asking some questions.
Dave A - Asking permission to post this walkthrough in
another site.
Jstar416 - Sending an email regarding about Nightfire.
Jon R. - Asking permission to post this walkthrough in
another site.
CoolMario - Submitting a tip.
Punky Drewster - For the feedback and asking questions.
Andrew S. - For the feedback and submitting a multiplayer tip.
Sean P. - For submitting a tip for the mission walkthrough.
Billy - Submitting information on the multiplayer
character section and also for the feedback.
MAXPAYNE10791 - Sending a funny email!
Jeff T. - For the feedback and sending in a tip.
Daniel L. - For the feedback and perhaps pointing out a minor
error in my walkthrough.
Wilson L. - Sending an email regarding about Nightfire.
The Bond Guy - For sending in additional walkthroughs for a few
missions.
Neil K. - Sending an email regarding about Nightfire.
James S. - Sending an email regarding about Nightfire.
Andy N. - For the feedback and for sending a submission.
Matthew L. - For pointing out an error in my walkthrough.
AnsemReport1 - Submitting a tip to my walkthrough.
Diar M. - Sending an email regarding about Nightfire.
aflax55 - Submitting a tip for the mission walkthrough.
Anthony L. - For reporting some errors and also submitting tips.
Also for the feedback and has submitted numerous
tips and glitches.
Rich - For the great feedback and submitting some stuff.
Kerry - For the really nice feedback and also for sending
some amazing submissions. Also for sending in a tip
to drive mini-tanks up some stairs in Multiplayer
mode.
Darkspike - For sending an email regarding about Nightfire.
UnstrungxHeroes - For sending an email regarding about Nightfire.
Nemes!s - For sending in the really nice feedback about my
guide.
Marco S. - For sending an email regarding about Nightfire.
Doccarey - For sending an email regarding about Nightfire.
Matt WhyDoUCare - For sending an email regarding about Nightfire.
Bastiaan K. - For sending an email regarding about Nightfire.
Colin J. - For sending an email regarding about Nightfire.
Joshua M. - For sending an email regarding about Nightfire.
Erkan O. - For sending an email regarding about Nightfire.
Russ W. - For sending an email regarding about Nightfire and
for the great feedback.
Rachelle N. - For sending an email regarding about Nightfire.
Matt B. - For submitting a tip.
Stephan A. - Asking permission to post this walkthrough in
another site.
Edmund - For submitting a tip.
Graeme - Submitting some tips and also feedback.
Virtopia26 - For submitting a tip.
Kevin - For sending an email regarding about Nightfire.
Joey - For sending an email regarding about Nightfire.
Paul H. - For sending an email regarding about Nightfire.
Swordtail318 - For submitting a tip.
Bigchief - For submitting a tip.
Skull - For submitting a tip.
Jack A. - Asking permission to post this walkthrough in
another site.
trooper89 - For submitting a tip.
Tim L. - Submitting a minor glitch from the game and for the
feedback.
BSIrie - For submitting a tip.
David G. - For the great feedback, pointing out an error and
also submitting a tip.
Kevin M. - For sending an email regarding about Nightfire.
Daniel S. - For sending an email regarding about Nightfire.
Thug2211 - For sending an email regarding about Nightfire.
Jim - For submitting a rather cool glitch in the game.
Mike B. - Asking permission to post this walkthrough in
another site.
Dolly B. - For sending an email regarding about Nightfire.
Matt M. - For sending an email regarding about Nightfire.
jaytopiwala - For the very good and pleasing feedback.
Danny S. - For pointing out a possible error and for sending
an email related to Nightfire.
Lollie W. - For the really nice feedback.
Bryant L. - For submitting a tip.
Owen S. - For the rather nice feedback about my faqs.
Emon L. - For sending an email regarding about Nightfire.
JPee00 - For sending an email regarding about Nightfire.
Spurkey - For submitting a bond move.
Berty434 - For the really nice feedback.
Sam K. - For sending an email regarding about Nightfire.
Justin G. - For Sending an email regarding about Nightfire.
Dan F. - Submitting in some general tips for the walkthrough.
norriemccredie - Sending an email regarding about Nightfire.
BTTF_Man - Sending an email regarding about Nightfire, some
submissions and also for the feedback.
Jason B. - Sending an email regarding about Nightfire.
Matt - Sending an email regarding about Nightfire and
for the feedback.
Tyler F. - Sending in some general tips for this walkthrough.
The Spaz - Submitting an in-game glitch.
Motorcycle Dude - Submitting some weapon information.
Marty - Sending an email regarding about Nightfire.
Ammon - Sending in some tips for the mission walkthrough.
Mage A. - Submitting a tip for the walkthrough.
Darth Sorc - Sending an email regarding about Nightfire.
Darryl B. - Sending an email regarding about Nightfire.
Mike - Sending an email regarding about Nightfire.
Xoudel - Sending an email regarding about Nightfire.
Nathan - Sending an email regarding about Nightfire.
Michael S. - Sending an email regarding about Nightfire.
Whtiger86 - Sending an email regarding about Nightfire.
Barry M. - Sending an email regarding about Nightfire.
Chris C. - Sending an email regarding about Nightfire.
Henry K. - Sending an email regarding about Nightfire.
Pat M. - Sending an email regarding about Nightfire.
Adam D. - Sending an email regarding about Nightfire.
Gary B. - Sending an email regarding about Nightfire.
James I. - Submitting a bond move I have missed for the
mission Double Cross.
Donna H. - Sending an email regarding about Nightfire.
Dark_Wolf89 - Submitting a bond move I have missed for the
mission Double Cross.
Dennis S. - Asking permission to post this walkthrough in
another site.
Christopher - Sending an email regarding about Nightfire.
###############################################################################
"Section B - Getting Ready"
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_______________________________________________________________________________
B01 \ * * * Introduction to Nightfire 007 * * *
-=-=-=-=-=-\___________________________________________________________________
Phoenix International Corporation, run by the international green industrialist
Rafael Drake, has been entrusted with dismantling warheads throughout the
world. These efforts have been billed as being philanthropic in nature, but we
realise he has more sinister motives. Intelligence implicates Drake in
organising the theft of a secret component of the missile guidance hardware
intended for the US Space Weapons Platform.
Unfortunately, Drake has been very careful to keep his plans well hidden.
With help from Q and a number of key agents, you must stop Rafael Drake in his
plans for total world domination.
Good Luck.
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B02 \ * * * Difficulty Agents * * *
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There are three different difficulties in Nightfire 007 to test your wits and
skill. Each difficulty increases the AI skill, damage given from enemy gunfire
and may give you less resources like armour, ammunition and weapons.
The difficulties are listed below in order from easiest to hardest.
- - - - - - - - - -
Operative : For Beginner players or First-Timers. The enemies are considerably
weak, don't deal too much damage and have poor accuracy. They
still can be a bit of a challenge in groups though. Your auto-aim
is very responsive at this difficulty. Use it to your advantage.
Agent : For Intermediate players or if playing the game again after
finishing it the first time. The enemies have normal skilled
tactics and deal a standard amount of damage. Enemies accuracy is
improved.
00 Agent : For Advanced/Expert players. The enemies skill is improved more
than the agent difficulty. Enemies deal a lot more damage
especially with sniper rifles and shotguns. Accuracy from
enemies is also improved from the Agent difficulty. Take into
consideration that the auto-aim takes longer to point at an enemy
compared to that of operative and agent. Armour pickups have less
effect.
_______________________________________________________________________________
B03 \ * * * Scoring System * * *
-=-=-=-=-=-\___________________________________________________________________
The scoring system in Nightfire is about the same from Agent Under Fire's
scoring system, but it includes a few more added target statistics to give it
a bit more challenge when trying to get an award, especially a platinum award.
- - - - - - - - - -
Opponents Dispatched - The amount of enemies killed in a level.
Opponents Subdued - Usually using your stunner to disarm the guards
first, you have to punch the guards to knock
them out to make this statistic count.
Opponents Surrendered - Go behind a guy with a firearm without them knowing
your presence and they will surrender. As soon as
they put their hands up, the statistic will count.
After they surrender, you can knock out or kill
the guard - either way, it does not affect the
surrendering statistic.
Stealth Rating - Not applied in many levels as a award target, this
counts towards the length of time you remain
undetected. Don't bother with this most of the time.
Accuracy Rating - A given percentage showing the amount of times
you have successfully eliminated hostiles without
missing the targets. It goes down during the level
if you miss, but hitting the targets can boost the
percentage up again.
Health Rating - The given percentage of how much health you end
up with at the end of the level. Using body armour
aids this constant problem by protecting your actual
health, but once it's gone, you better find some
more armour.
Time Taken - The amount of time taken in a level. If it is lower
than the target, you score maximum points. If it is
higher, then you start losing a small amount of
points for each second over the limit. Usually if it
is one minute or higher than the limit, you do not
score any points for this section.
Bond Moves - There is a certain limit of these bond moves found
in each level. You receive Bond Moves by doing
things that a typical spy would do. A good example
is going around an alternate route to get to a
certain part of a level or using an object that you
can shoot to knock out an enemy. Each bond move
improves your score until it reaches the limit were
you obtain maximum points.
007 Bonus Tokens - Only found in the levels after obtaining a gold
award for the certain level. Whenever you play a
level, you have to find well hidden tokens that have
the 007 logo and are gold coloured, hence you need
to look for these carefully sometimes. You must get
all of these in the level, plus a high score to get
a platinum. You usually get around 100,000 bonus
points by finding all of these tokens in a level.
Because you cannot get out of the actual vehicle in the car or rail shooter
levels, you do not have the enemies subdued or enemies surrendered as the
scoring target once you finish the level.
When successfully finishing a level on a harder difficulty like 00 agent, you
will receive a difficulty bonus. The final score doubles when completing it
on 00 Agent and one and a half times for Agent. When doing operative, you will
receive no bonus. That is why it is recommended to get gold and platinum on
00 agent difficulty only.
- - - - - - - - - -
Here is a submitter tip from "Christian Bustamante" about scoring.
- When you are trying to get the surrender and subdued scores for a level, here
is a hint. Instead of making a guard surrender and then shoot him, it is
better to make it surrender and then punch him. In that way you will get one
surrendered, one subdued and you will also make no noise to alert the other
guards nearby, so you can make them surrender too - do this in The Exchange
level for best results.
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B04 \ * * * Gamecube Control Settings * * *
-=-=-=-=-=-\___________________________________________________________________
Here are all the control settings which can be changed to different
configurations to suit your playing needs. These buttons are referred to the
Nintendo Gamecube controller only.
______________________________
Normal Playing Mode Controls: \__________________________
=========================================================
The levels listed below will have you more than likely using the following
controller configurations for normal foot missions.
* The Exchange
* Double Cross
* Night Shift
* Chain Reaction
* Phoenix Fire
* Countdown
* Equinox
- - - Nightfire - - - - - - Moonraker - - -
A Button : Reload/Action A Button : Reload/Action
B Button : Alternate Fire B Button : Alternate Fire
Y Button : Jump Y Button : Jump
X Button : Crouch X Button : Crouch
Z Button : Vision Mode Z Button : Cycle Weapon Forward
L Button : Manual Aim L Button : Manual Aim
R Button : Fire R Button : Fire
DPad - Up : Cycle Gadget/Zoom DPad - Up : Vision Mode/Zoom
DPad - Down : Cycle Gadget/Zoom DPad - Down : Vision Mode/Zoom
DPad - Left : Cycle Weapon DPad - Left : Cycle Gadget
DPad - Right : Cycle Weapon DPad - Right : Cycle Gadget
Control Stick : Strafe/Move Control Stick : Strafe/Move
C Stick : Turn/Look C Stick : Turn/look
- - - Octopussy - - - - - - Goldfinger - - -
A Button : Reload/Action A Button : Reload/Action
B Button : Vision Mode B Button : Vision Mode
Y Button : Jump Y Button : Jump
X Button : Crouch X Button : Crouch
Z Button : Alternate Fire Z Button : Alternate Fire
L Button : Manual Aim L Button : Manual Aim
R Button : Fire R Button : Fire
DPad - Up : Cycle Gadget/Zoom DPad - Up : Cycle Gadget/Zoom
DPad - Down : Cycle Gadget/Zoom DPad - Down : Cycle Gadget/Zoom
DPad - Left : Cycle Weapon DPad - Left : Cycle Weapon
DPad - Right : Cycle Weapon DPad - Right : Cycle Weapon
Control Stick : Move/Turn Control Stick : Strafe/Move
C Stick : Strafe/Look C Stick : Turn/look
- - - Doctor No - - - - - - Thunderball - - -
A Button : Reload/Action A Button : Reload/Action
B Button : Vision Mode B Button : Vision Mode
Y Button : Cycle Weapon Y Button : Jump
X Button : Cycle gadget X Button : Crouch
Z Button : Alt Fire/Reverse Cycle Z Button : Alternate Fire
L Button : Manual Aim L Button : Manual Aim
R Button : Fire R Button : Fire
DPad - Up : Jump DPad - Up : Cycle Gadget
DPad - Down : Crouch DPad - Down : Cycle Gadget
DPad - Left : n/a DPad - Left : Cycle Weapon
DPad - Right : n/a DPad - Right : Cycle Weapon
Control Stick : Turn/look Control Stick : Turn/Move
C Stick : Strafe/Move C Stick : Strafe/Look
- - - Goldeneye - - - - - - Classic Bond - - -
A Button : Reload/Action A Button : Reload/Action
B Button : Cycle Weapon B Button : Alternate Fire
Y Button : Jump Y Button : Jump
X Button : Crouch X Button : Crouch
Z Button : Alternate Fire Z Button : Vision Mode
L Button : Manual Aim L Button : Manual Aim
R Button : Fire R Button : Fire
DPad - Up : Vision Mode/Zoom DPad - Up : Cycle Weapon/Zoom
DPad - Down : Vision Mode/Zoom DPad - Down : Cycle Weapon/Zoom
DPad - Left : Cycle Gadget DPad - Left : Cycle Gadget
DPad - Right : Cycle Gadget DPad - Right : Cycle Gadget
Control Stick : Strafe/Move Control Stick : Turn/Move
C Stick : Turn/Look C Stick : Strafe/Look
_______________________
Rail Shooter Controls: \_________________________________
=========================================================
The levels listed below will have you more than likely using the following
controller configurations for Rail Shooter levels. Rail shooter missions
involve you being the gunner of a certain vehicle that another person is
usually driving.
* Paris Prelude
* Alpine Escape
* Island Infiltration
- - - Nightfire - - - - - - Moonraker - - -
Y Button : Spin Y Button : Spin
L Button : Manual Aim Z Button : Cycle Weapon Forward
R Button : Fire L Button : Manual Aim
DPad - Up : Zoom R Button : Fire
DPad - Down : Zoom DPad - Up : Zoom
DPad - Left : Cycle Weapon DPad - Down : Zoom
DPad - Right : Cycle Weapon Control Stick : Look
Control Stick : Look C Stick : Look
C Stick : Look
- - - Octopussy - - - - - - Goldfinger - - -
Y Button : Spin Y Button : Spin
L Button : Manual Aim L Button : Manual Aim
R Button : Fire R Button : Fire
DPad - Up : Zoom DPad - Up : Zoom
DPad - Down : Zoom DPad - Down : Zoom
DPad - Left : Cycle Weapon DPad - Left : Cycle Weapon
DPad - Right : Cycle Weapon DPad - Right : Cycle Weapon
Control Stick : Look Control Stick : Look
C Stick : Look C Stick : Look
- - - Thunderball - - - - - - Doctor No - - -
B Button : Spin B Button : Spin
Y Button : Zoom In Y Button : Cycle Weapon Forward
X Button : Zoom Out X Button : Zoom Out
L Button : Manual Aim Z Button : Cycle Weapon Backward
R Button : Fire L Button : Manual Aim
DPad - Left : Cycle Weapon R Button : Fire
DPad - Right : Cycle Weapon Control Stick : Look
Control Stick : Look C Stick : Look
C Stick : Look
- - - Goldeneye - - - - - - Classic Bond - - -
B Button : Cycle Weapon Forward Y Button : Spin
Y Button : Spin L Button : Manual Aim
L Button : Manual Aim R Button : Fire
R Button : Fire DPad - Up : Cycle Weapon
DPad - Up : Zoom In DPad - Down : Cycle Weapon
DPad - Down : Zoom Out Control Stick : Look
Control Stick : Look C Stick : Look
C Stick : Look
__________________
Driving Controls: \______________________________________
=========================================================
The levels listed below will have you more than likely using the controller
settings further below for Driving levels. Thanks to "Anthony L", he pointed
out that the controls are the same for the Sub Vanquish compared to that
of the normal driving vehicles.
* Paris Prelude
* Enemies Vanquished
* Deep Descent
* Island Infiltration
- - - Default - - -
A Button : Fire
B Button : Gadget
Y Button : Cycle Weapon Forward
X Button : Handbrake
Z Button : Camera View
L Button : Brake/Reverse
R Button : Gas
DPad - Up : Cycle Weapon
DPad - Down : Cycle Weapon
Control Stick : Steer Left and Right
C Stick : Look Behind
_______________________________________________________________________________
B05 \ * * * Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
Here are some basic tips that might be able to help you in the game.
- - - - - - - - - -
- As always, don't fire like crazy with automatics if you are trying to shoot
down large groups of guards. This will make it harder to kill them unless at
close range with the target. Find some cover and take burst shots at one
enemy at a time. It can make a difference.
- For people trying to get Gold or Platinum awards and worry about their
health, always try to find body armour as soon as possible. Not only will
this make it easier to save health, the enemies have to shoot through and
deplete your body armour before decreasing your actual health. By the time
you would run out of armour in 00 agent, you should be able to find or have
access to another piece of armour.
- If you are trying to get platinum for a certain level, remember you must get
gold in it first, then you must replay it and collect all 007 Gold bonus
tokens scattered throughout the level. At the same time though, you have to
try to also get a high enough score to reach the platinum award target.
- Use pistols and take head shots to improve accuracy and to kill guards
quicker.
- Use Rocket Launchers/Explosives to beef up accuracy.
- Take your time to find numerous ways of entering certain areas. Some areas
can take longer to pass, but are generally safer or less guarded.
- Whenever you come across a wire box, there is usually a green wire and a red
wire. Always burn the green wire with the Watch Laser as cutting the red
wire can sound alarms or make explosions, often putting more risk to your
mission. Put this into account when you see circuit boards in the later
levels of the game.
_______________________________________________________________________________
B06 \ * * * Submitters Tips 'n' Hints * * *
-=-=-=-=-=-\___________________________________________________________________
Thanks to all the submitters who have submitted general tips for this Nightfire
walkthrough. Some of these tips can be used to help you in different parts of
the game.
- - - - - - - - - -
Submitted by "Anthony L"
- A useful tip for satchel charges and other big bombs. The splash damage goes
through walls. This is a sneaky trick to use in multiplayer.
- You cannot fire while underwater, but enemies can shoot you.
- When killing ninjas, just keep running backwards and shoot with a heavy
weapon. The ninja stops before he carves you up.
- In single player, the AIMS scope has instructions in the form of a digital
message.
- In Phoenix Base, a cool way to die if you jump on the rail, then jump in
the water. Have a friend shoot you in mid air with a sniper rifle. Another
player will watch you fall into the water.
- In multiplayer, plant 30 second satchel charges on ceilings and hard to
see areas for unsuspecting adversaries. One minute you're there, the
next - BOOM!
- - - - - - - - - -
Submitted by "Ascension Ascension"
- To get a platinum rating on a level, you can first get a silver rating, then
later get a gold rating on the same level.
- - - - - - - - - -
Submitted by "Dan F"
- This tip is great for getting head shots, points, stealth and can be used in
any level with a PP7 or P2K and the camera. Simply get out the camera and
zoom in on an enemies head (from a distance), then switch to the PP7 and
the red cross hairs will remain pointing directly at the guys head. Squeeze
the trigger and presto! If there are other guards standing near by, they
don't even notice half the time. It also seems to work over any distance.
A Good place to try is The Exchange. At the very beginning, you can take out
the sniper in the gate tower ahead of you plus his accomplice stood at the
base of the left tower. Once you have dealt with the other guards, you then
approach the main entrance to the castle. About half way up, pull out the
camera so you can just see the heads of the two guards outside the castle
gate behind the truck. Zero in, then switch to the PP7. Easy! It was here
I discovered this trick. Once you have mastered it in that level, you can
use it all over the game.
- - - - - - - - - -
Submitted by "Mage A"
- For the remote mines, you can have an infinite clip size. All you have to
do is switch to the detonator mode and hit the reload button, then just
switch back to the normal mode and use them as the way you normally would.
- - - - - - - - - -
Submitted by "Jeff T"
- Unless the scope is on maximum zoom, the sniper rifle can be used to zoom
in on an enemies head. Change your weapon to the standard pistol without
touching the directional pad - fire the bullet and you will still get the
head shot without wasting sniper bullets or alerting nearby guards of your
presence (if the pistol is silenced). It doesn't always work if the guard
is very far away.
_______________________________________________________________________________
B07 \ * * * In-Game and Instruction Booklet Errors * * *
-=-=-=-=-=-\___________________________________________________________________
This section has been put up for the sake of it, so enjoy it while you read it!
- - - - - - - - - -
Submitted by "Rich"
- In the instruction book, on page 19 - I believe there is a description of
the Wolfram PP7 and it says something like "It is equipped with with a laser
for better aiming". The point is, it says "with" twice!
I don’t think that’s proper grammar!
- - - - - - - - - -
Submitted by "Anthony L"
- The Floating trip mine. In Fort Knox, plant a mine on the window on the top
floor. Shoot the window. The mine should be floating in mid-air.
- Bond is missing. Climb a ladder and look down - there are no legs or
anything! Where did Bond go?
- - - - - - - - - -
Submitted by "Tim L"
- In Night Shift, get into one of the elevators to the lobby. Head up. When
the door opens look down through the crack in the floor. You can see the
parking garage. If you move forward, the basement will turn black and
distorted. Just a little something. Watch out for the guards that patrol
the elevator lobby though.
- - - - - - - - - -
Submitted by "Jim"
- In Enemies Vanquished, if you begin the level and kill the two
snowmobiles, then attract the attention of the first cop but don't smoke
screen him, he will chase you around. Turn around and race back to the
beginning of the level. There is a stone wall at the end of the road. Do a
whip turn using your handbrake and then get the back of your car right up
next to the wall. Try to be near to the side of the road, and you should
be facing back down the road. If the cop is chasing you, he will
intentionally ram you.
About one time in five this will flip your Vanquish, and this will usually
(if you are near the side) flip you off of the road and onto the snow.
You can drive along in the snow and it gets really glitchy, because the
programmers never intended for this to happen.
Once, I fell to infinity! That wasn't fun!
- - - - - - - - - -
Submitted by "Swordtail318"
- In the Deep Descent level, the sunken ship you go into at the beginning
says "Malprave Industries" which was featured in Agent Under Fire.
- - - - - - - - - -
Submitted by "The Spaz"
- If you play Protection at Skyrail with you being MI6, make Renard one of
the enemy bots (I used Sniper weapons). Watch Renard come down the hill
into your territory while you're on the roof. All the sudden, close to
the door, he then drops his weapons and starts to "dance around". If you
approach him he will punch you. He won't use any weapons though. It might
just be my game, I'm not sure, but its hilarious.
###############################################################################
"Section C - Weapons Inventory"
###############################################################################
This section will give detailed information for the various weapons you will
find or use while playing both Singleplayer and Multiplayer modes of the game.
A few weapons in this list also include a few variants, which although may
appear to be the same, have their differences in power, accuracy and clip
size compared to the original types. Some weapons below can only be used in
the multiplayer mode.
_______________________________________________________________________________
C01 \ * * * Pistols * * *
-=-=-=-=-=-\___________________________________________________________________
- Wolfram PP7 -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 7
Ammo Type : 7.65mm
Info: This bond classic has been included in most bond games and is great to
use for all sorts of purposes. The rate of fire is steady enough to
kill guards before they kill you, but perhaps the small clip size is
the downside to such a great weapon. The size of the bullets makes the
overall weapon relatively weak in firepower. Excellent for covert
and stealth missions. Deadly accurate.
- - - - - - - - - -
- Gold Edition Wolfram PP7 -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 7
Ammo Type : 7.65mm
Info: Scoring a Gold Medal in The Exchange will earn you the gold edition
of this weapon. This makes the weapon even more better given the fact
that it can kill a guard in half the number of shots compared to the
standard PP7. The small clip once again is the major downside of this
pistol.
- - - - - - - - - -
- Wolfram P2K -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 16
Ammo Type : 9mm
Info: Another classic from The World is Not Enough 007, the P2K is another
excellent all-rounder weapon. It is just like the PP7 except with an
expanded clip size, but has about the same pinpoint accuracy. Laser
sighting is built in the weapon.
- - - - - - - - - -
- Gold Edition Wolfram P2K -
Primary Mode : Semi Automatic Fire
Secondary Mode : Silenced Shots
Clip Size : 16
Ammo Type : 9mm
Info: Just like the Gold Wolfram PP7, the gold edition of this weapon has
twice the amount of firepower. This is the only pistol that should be
used to kill large groups of guards besides the Kowloon Pistol Type
80. Laser sighting is built in the weapon.
- - - - - - - - - -
- Kowloon Type 40 -
Primary Mode : Semi Automatic Mode
Secondary Mode : 3 Round Burst Fire
Clip Size : 18
Ammo Type : 9mm
Info: There are two different variants of this pistol. This semi-automatic
variant is mainly used in multiplayer as it is not common in
singleplayer. It has a steady rate of fire and a clip slightly
larger than that of the P2K. This pistol should only be used with
individual guards as the firing rate is relatively slow. Switching
to the secondary mode will solve that problem, but makes the gun less
accurate.
- - - - - - - - - -
- Dual Kowloon Type 40 -
Primary Mode : Semi Automatic Mode
Secondary Mode : n/a
Clip Size : 36
Ammo Type : 9mm
Info: Only found and used in multiplayer mode, these dual weapons have the
same specifications as the normal Type 40 variant. The additional
drawback of holding Dual Type 40 Kowloons is that you cannot switch
any of the two pistols into the secondary burst fire mode, because
both of the hands are required to hold the pistols. Thanks to
"Motorcycle Dude", in multiplayer mode, if you are on the Phoenix
team, you can pick up Dual Kowloon Type 40's and have one in each
hand, but to other players, it looks like you only have one gun. When
you let the game sit for a while with both pistols without hitting
any controls, the player starts spinning the guns :)
- - - - - - - - - -
- Kowloon Type 80 -
Primary Mode : Full Automatic Mode
Secondary Mode : n/a
Clip Size : 18
Ammo Type : 9mm
Info: This variant of the Kowloon, being the more 'aggressive' type, is
nearly a replica of the Type 40. It has the same clip size, but has
been modified as a full automatic pistol. Although accuracy is
greatly dropped, it can fire the whole clip of bullets with one hold
of the trigger in a matter of seconds. Terrific alternative to the P2K
for killing groups of enemies.
- - - - - - - - - -
- Raptor Magnum .357 -
Primary Mode : Semi Automatic Shots
Secondary Mode : Laser Sighting
Clip Size : 9
Ammo Type : .357 Caliber
Info: There are 2 variants of the Raptor Magnum. This variant only appears
in the Double Cross level, making it an uncommon weapon. This variant
has better accuracy and a slightly expanded clip than it's predecessor
model, although it delivers slightly less firepower than the other
variant because of the smaller bullets. The main drawback of this
weapon is the slower firing rate when the weapon is turned to it's
laser sighting mode. This weapon is perfect to use to shoot enemies
from a distance to create a surprise attack. Laser sighting is built
in the weapon.
- - - - - - - - - -
- Raptor Magnum .50 -
Primary Mode : Semi Automatic Shots
Secondary Mode : n/a
Clip Size : 7
Ammo Type : .50 Caliber
Info: This version of the Raptor Magnum greatly resembles the Desert Eagle.
This variant differs from the other model because of it's larger size
and black colour. It fires slightly faster than the other Raptor
Magnum, but has no laser sighting built in. In singleplayer, this
weapon is only found in Phoenix Fire, but is the one which is more
likely to be used in the multiplayer mode with the pistols weapon set
selected. Thanks to "Jstar416", the Raptor Magnum actually resembles
the Desert Eagle because it is the desert eagle! Because of licensing
and whatnot, the developers had to change the name. In The World is
Not Enough, they cleverly handled some of the names. The word Raptor
means "Bird of Prey" and the Eagle is a bird of prey hence Desert
Eagle = Raptor Magnum.
- - - - - - - - - -
- Golden Gun -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Golden Bullet
Info: Another bond classic that originated from the Bond Movie "The Man with
the Golden Gun", this weapon appears in just about every bond game so
far. The powerful one hit kill ratio will deliver a punch to anyone
that gets hit by the bullet. The terrific accuracy of this weapon
compensates for it's unfortunate clip size of one bullet, thus having
to reload after every shot fired and affecting the firing rate of the
weapon. This gun can only be used during multiplayer games.
_______________________________________________________________________________
C02 \ * * * Automatic Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________
- SG5 Commando Assault Rifle Variant One -
Primary Mode : Burst Fire
Secondary Mode : Semi Automatic Fire with Laser Sighting
Clip Size : 30
Ammo Type : 5.56mm
Info: There are two variants of this weapon. This is the variant you get
to use in The Exchange mission near the start of the game. It's not
the most powerful automatic available, but this variant is the only
weapon that has a built in supressor which is useful for stealth
missions. This weapons accuracy is very good when swtiched to the
secondary mode and has a steady rate of fire for an automatic
weapon. The downside to this stealth weapon is that it has no
telescopic sighting what so ever, only making it useful for medium
range combat. Laser sighting is built in the weapon.
- - - - - - - - - -
- SG5 Commando Assault Rifle Variant Two -
Primary Mode : Automatic Fire
Secondary Mode : Burst Fire with Laser Sighting
Clip Size : 30
Ammo Type : 5.56mm
Info: The second variant of the Commando serves as an Assault Rifle. This
weapon has an automatic firing mode which is powerful to blast most
enemies away quickly, but lacks substantial accuracy. Switching the
weapon to it's secondary function, which is the Burst Fire mode with
laser sighting compensates for it's primary downside, but makes the
firing rate slower. Excellent tactical combat weapon. Laser sighting
is built in the weapon.
- - - - - - - - - -
- Storm M32 -
Primary Mode : Automatic Fire
Secondary Mode : Semi Automatic Fire
Clip Size : 32
Ammo Type : 9mm
Info: This minigun like weapon, probably being the worst in power and
accuracy out of the automatic weaponry available, houses a
relatively large sized clip to compensate for it's numerous
downsides. You should only use this weapon if you really have to.
- - - - - - - - - -
- Deutsche M9K -
Primary Mode : Silenced Burst Fire
Secondary Mode : Burst Fire
Clip Size : 21
Ammo Type : 9mm
Info: The Deutsche automatic is the best to use for any stealth purpose.
As long as it has it's primary mode activated, it should be useful
for killing small groups of guards in stealth missions quickly. It
has no laser and telescopic sight, but holds a very high standard
of accuracy for a light automatic weapon.
_______________________________________________________________________________
C03 \ * * * Sniper Rifles * * *
-=-=-=-=-=-\___________________________________________________________________
- Sniper Rifle -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Sniper Bullets
Info: This sniper rifle is only used while you are in the helicopter during
the first part of the Paris Prelude mission. It looks very similar to
the Winter Covert Sniper Rifle used in The Exchange level, but this
Sniper Rifle model looks more bulky. Since much is not known about
this rifle, the clip size is one bullet before having to reload.
- - - - - - - - - -
- Winter Covert Sniper Rifle -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 5 [10 when upgraded]
Ammo Type : .300 Sniper Bullets
Info: The first variant of the Winter Sniper Rifle is just about the same
as the Tactical variant below. The obvious difference besides the
colour of the weapon is that this variant includes a silencer.
Excellent for using in covert missions, the slow firing rate is the
main downside of this weapon, but that's what you get with most sniper
rifles. Two upgrades are available for this rifle. The first, increases
the distance of the telescopic sight, therefore being able to shoot
targets from a further distance and the second upgrade is an expanded
clip size, holding twice as many bullets than the standard clip.
- - - - - - - - - -
- Winter Tactical Sniper Rifle -
Primary Mode : Single Shot
Secondary Mode : Armour Piercing Bullets
Clip Size : 5 [10 when upgraded]
Ammo Type 1 : .300 Sniper Bullets
Ammo Type 2 : .300 AP Sniper Bullets
Info: This variant of the Winter Sniper Rifle does not have a silencer
included, yet it has the same accuracy and clip size as the Winter
Covert does. Two upgrades are available for this rifle. The first
upgrade increases the distance of the telescopic sight, therefore being
able to shoot targets from a further distance and the second upgrade is
an expanded clip size, holding twice as many bullets than the standard
clip. If you look carefully in the Chain Reaction level, you will find
Armour Piercing bullets which inflict more damage to hostile targets
than the standard sniper bullets.
- - - - - - - - - -
- Delta Repeater Crossbow -
Primary Mode : Single Shot
Secondary Mode : n/a
Clip Size : 3
Ammo Type : Crossbow Bolts
Info: The most silent out of the Sniper Rifle collection in Nightfire, the
Crossbow is a good alternative when no other Sniper Rifle is available
in the level. Given that advantage, making it difficult for any enemy
to hear it being fired, aiming the Crossbow - especially at long
distances, is another challenge. Because the Crossbow uses bolts and
not bullets, the bolts cannot travel at a high velocity like bullets
do. Hence, the bolt will drop from aim after a certain distance, so
for long distance targets, it is required that you aim above the
target, depending on the distance of the target, so the bolt will hit
the target once reaching the required distance. Judgement and skill
needs to be used for an accurate hit to a long distance target. It is
also suggested that you do not use this weapon for moving targets as
it makes the situation a whole lot trickier, unless the target is
relatively close.
_______________________________________________________________________________
C04 \ * * * Hand Held Grenades and Explosives * * *
-=-=-=-=-=-\___________________________________________________________________
- AN M9 Flash Bang/Stun Grenade -
Primary Mode : Throw Grenade
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Stun Grenade
Info: A powerful non-lethal weapon which can help you disorientate groups
of enemies in case you are in some trouble. Just make sure once the
Stun Grenade has been thrown, move and turn away from the exposed area
so you do not receive the blinding effects which the enemies should
be getting. It is even worse when you get blinded and wearing night
vision goggles at the same time. You can hold the trigger button to
cook the grenade before throwing it, so if your timing is
perfect, it will detonate once it reaches the target area.
- - - - - - - - - -
- Fragmentation Grenade -
Primary Mode : Throw Grenade
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Frag Grenade
Info: The opposite to a Stun Grenade, the Fragmentation Grenade is used
for eliminating hostile targets. It is very powerful but it's
explosion radius is not that large. You can hold the trigger button
to cook the grenade before throwing it, so if your timing is
perfect, it will detonate once it reaches the target area. It is
suggested you cook the Grenade for a few seconds so any targets
that are aware of the Grenade cannot run away far enough to avoid
the explosion.
- - - - - - - - - -
- Smoke Grenade -
Primary Mode : Throw Grenade
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Smoke Grenade
Info: Unfortunately, this grenade is one of the most uncommon weapons in
the game. It is used to distract the enemies affected by the grenade
by releasing a cloud of smoke which can also help you escape bad
situations. If you have to go through a smoke cloud, use your night
vision glasses to amplify the area, making it easier to traverse
through the smoke. You can hold the trigger button to cook the
grenade before throwing it, so if your timing is perfect, it will
detonate once it reaches the target area.
- - - - - - - - - -
- Satchel Charge -
Primary Mode : Throw Satchel Charge
Secondary Mode : Increase Timer
Clip Size : 1
Ammo Type : Satchel Charge/C4 Explosive
Info: Also uncommon in singleplayer, the Satchel Charge is a powerful
explosive to destroy all sorts of things. You can increase the
timer up to 30 seconds before it goes back to 5 seconds again
by pressing "B", which increases the timer by 5 second intervals.
The added advantages of the Satchel Charges are it's power and
the large explosion radius. Move away quickly to avoid any possible
splash damage.
- - - - - - - - - -
- Remote Mine -
Primary Mode : Remote Explosive
Secondary Mode : Detonate
Clip Size : 1
Ammo Type : Remote Mine
Info: A useful explosive when used in skilled hands, it has the same amount
of explosive power that a Fragmentation Grenade has, except you can
remotely detonate the explosive from any location to create a
surprise attack. Very useful in multiplayer.
- - - - - - - - - -
- Laser Trip Explosive -
Primary Mode : Throw Laser Trip Bomb
Secondary Mode : n/a
Clip Size : 1
Ammo Type : Laser Trip Bomb
Info: The Laser Trip Bomb is very helpful for protecting or defending a
certain area. The trip laser has a unlimited range but serves no good
if it is tripped too far from the planted explosive. Therefore, avoid
planting these bombs along long corridors or areas that opponents
cannot traverse. The major downside to this weapon is that it will
detonate if in contact with an explosion from another grenade or bomb.
This is an excellent explosive to use in the later levels of
singleplayer.
_______________________________________________________________________________
C05 \ * * * Grenade and Rocket Launchers * * *
-=-=-=-=-=-\___________________________________________________________________
- Militek Mark 6 grenade Launcher -
Primary Mode : Impact Detonation
Secondary Mode : Timed Delay Grenade
Clip Size : 6
Ammo Type : 40mm Grenade
Info: A medium range grenade launcher with an average sized grenade clip.
Not as useful as the built in grenade launcher on the AIMS-20, but
easily utilized for short to medium range combat. The explosive
effect has about the same amount of power as a Fragmentation Grenade.
- - - - - - - - - -
- AT-420 Sentinel Guided Missile Launcher -
Primary Mode : Guided Missile
Secondary Mode : Unguided Missile
Clip Size : 4
Ammo Type : Rockets
Info: A very powerful weapon - the Sentinel, a rocket launcher specially
designed so the bearer of the weapon can control guided rockets for
a limited amount of time. Press the fire button after launching the
guided missile to detonate it. The design of the weapon is different
compared to the variant in The World is Not Enough, which was actually
a Multi-tube Launcher. Having to say this, controlling the guided
rocket in Nightfire is a lot easier than it was in The World is Not
Enough! Use the guided missiles only for fast moving targets or ones
which are heavily armoured. Guided missiles do not deliver as much
explosive power than what the Unguided missiles create. Also keep in
mind that the bearer of the weapon is vulnerable to other players
or enemies while guiding the actual rockets.
- - - - - - - - - -
- AT-600 Scorpion Heatseeker Missile Launcher -
Primary Mode : Heatseeker Missile
Secondary Mode : Unguided Missile
Clip Size : 4
Ammo Type : Rockets
Info: A somewhat similar design to the Sentinel model, the Scorpion Rocket
Launcher has been upgraded as a heatseeker missile launcher, without
having to manually guide it yourself. The downside to this variant
of the Rocket Launcher is the slow speed of which the heatseeker
missiles travel at, to home in at it's target more efficiently.
Hence, using heatseekers against fast moving targets is virtually
useless due to the missiles losing target lock if it is unable to
strike the target fast enough.
_______________________________________________________________________________
C06 \ * * * Advanced Technological Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________
- Advanced Individual Munitions System 20 [AIMS-20] -
Primary Mode : Burst Fire
Secondary Mode : Grenade Launcher
Clip Size 1 : 30
Ammo Type 1 : 5.56mm
Clip Size 2 : 6
Ammo Type 2 : 20mm Grenade
Info: An advanced assault weapon which is a new prototype belonging to the
Phoenix Corporation. Containing a burst fire mode, the telescopic
sight is outrageous! Utilizing an infra red software program to detect
heat signatures, it also contains high magnification to eliminate
enemies with ease - both short or long range! If you ever run out
of bullets, switch the weapon to it's secondary function to turn this
monstrosity into a high velocity and long range grenade launcher. The
grenade launcher has about 3 times the power when it launches compared
to the Militek Mark 6. A great mix of accuracy, clip size and power
makes this one of the best weapons in the entire game. Thanks to
"BTTF_Man", the weird messages the AIMS scope displays when you use
it in single player is like what a computer displays when it loads.
Command.com is the core of the MS-DOS operating system, the BIOS
is the Basic Input/Output System, and the Memory is the RAM.
- - - - - - - - - -
- Phoenix Samurai Laser Rifle -
Primary Mode : Beam/Pulse Fire
Secondary Mode : Overcharge Beam
Clip Size : Unlimited
Ammo Type : Laser Energy
Info: Another experimental weapon made by the Phoenix Corporation, the
Samurai has unlimited ammo, which is a useful feature and has a good
telescopic sight. The downside to the weapon is that each shot takes
up heat, eventually building up to a limit were it has to be forced to
cool down. This applies especially to the Overcharge mode. Pressing
the trigger will charge it up to 100%. Once it reaches it's maximum
amount of charge, it fires instantly to where the weapon is pointed.
Aiming for moving targets makes this method very tricky! It is easy to
say that you sometimes lose control of this weapon!
_______________________________________________________________________________
C07 \ * * * Miscellaneous Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________
- Unarmed -
Info: A common form of fighting. Virtually useless against any enemy unless
they are unaware of your presence, creating a stealth attack. You can
punch enemy guards to easily reach the maximum point target for the
enemies subdued section at the end of most levels.
- - - - - - - - - -
- Korsakov K5 Dart Gun -
Primary Mode : Dart
Secondary Mode : n/a
Clip Size : 5
Ammo Type : Tranquilizer Darts
Info: Also used for stealth purposes, this is another weapon which is not
common in the game. The Korsakov is great for knocking out guards
in an area you need to pass for a certain period of time, roughly
about a few minutes. Once you knock someone out, quickly do what
you have to do and leave the area for best results. Of course, you
don't have to hurry. After knocking out a guard with a dart and then
falls to the floor, punch the guard and the body will disappear, but
it will not count as if you have killed the guard.
- - - - - - - - - -
- Frinesi Automatic 12 -
Primary Mode : Pump Action
Secondary Mode : Automatic Shots
Clip Size : 8
Ammo Type : 12 Gauge
Info: An inaccurate weapon, the shotgun has it's usual preferences as
what the weapon is meant to be like. The clip size is average but
gets depleted very quickly when you switch to automatic mode.
_______________________________________________________________________________
C08 \ * * * Ground Mounted Weaponry * * *
-=-=-=-=-=-\___________________________________________________________________
- Gatling Gun Emplacement -
Clip Size : Unlimited
Info: This emplacement is usually found in multiplayer when you put your
weapon set as "Pistols". It has a steady firing rate and has good
accuracy.
- - - - - - - - - -
- Minigun Gun Emplacement -
Clip Size : Unlimited
Info: This emplacement is usually found in multiplayer when you put your
weapon set as "Automatics". It has a fast firing rate yet it tries
to maintain it's accuracy.
- - - - - - - - - -
- Sniper Gun Emplacement -
Clip Size : Unlimited
Info: This emplacement is usually found in multiplayer when you put your
weapon set as "Sniping". It has a slow firing rate and no telescopic
sight, but is still accurate. It does not shoot actual bullets
though. More like sniper "missiles".
- - - - - - - - - -
- Pulse Laser Gun Emplacement -
Clip Size : Unlimited
Info: This emplacement is usually found in multiplayer when you put your
weapon set as "Cloak and Dagger". It has an average firing rate and
good accuracy.
- - - - - - - - - -
- Stream Laser Gun Emplacement -
Clip Size : Unlimited
Info: This emplacement is usually found in multiplayer when you put your
weapon set as "Phoenix Weaponry" and "State of Art". It is very
powerful and the stream itself extends for some range. This laser
is also found as the laser prototype in the level Chain Reaction.
- - - - - - - - - -
- Grenade Launcher Gun Emplacement -
Clip Size : Unlimited
Info: This emplacement is usually found in multiplayer when you put your
weapon set as "MI6 Weaponry" and "Explosive 2". It has a limited
range, but is powerful as the Militek grenade launcher.
- - - - - - - - - -
- Rocket Launcher Gun Emplacement -
Clip Size : Unlimited
Info: This emplacement is usually found in multiplayer when you put
your weapon set as "Explosive 1". It has extensive range and
accuracy, but due to the rocket speed, it takes longer and is
harder to aim for moving targets. The rocket is about the
equivalent to a Unguided Sentinel/Scorpion rocket.
- - - - - - - - - -
- Phoenix SNT Laser Defence Platform -
Primary Mode : Pulse
Secondary Mode : Main
1st Clip Size : 500
1st Ammo Type : Laser Energy
2nd Clip Size : 20
2nd Ammo Type : Charged Laser Energy
Info: You only get to use this weapon once and is found on the last
part of Island Infiltration. It is a huge defensive weapon that
can easily shoot down armoured targets with laser cannons. The
primary mode is a rapid/burst fire laser. The secondary function
is a charged shot, which is very powerful but there is limited
ammo and is not good to use for moving targets.
###############################################################################
"Section D - Gadgets Inventory"
###############################################################################
_______________________________________________________________________________
D01 \ * * * Gadgets * * *
-=-=-=-=-=-\___________________________________________________________________
- Key Stunner -
Charge : 100
Info: A mini version of an electric stun gun, the stunner is cleverly
concealed inside a key holder to stun inconveniently placed guards
silently and rendering any armed hostile useless while under shock.
After shocking the target, it will fall to the ground making it
extremely vulnerable, but will recover soon after. Make sure you
punch or shoot the victim so it is not possible for the target to
alert anyone else once recovered.
- - - - - - - - - -
- Wristwatch Laser -
Charge : 100
Info: A small, but powerful cutting device that can penetrate numerous
surfaces and objects. The laser watch is not a weapon as it cannot
actually harm anyone, but it can be very helpful in breaching certain
objects like metal hinges, locks and wires. The range of the laser
beam is limited, so make sure it's pointed and fired towards the
object from a relatively short distance.
- - - - - - - - - -
- Grapplehook -
Info: Your mobile phone has been modified into a grappling device to help
you traverse and access areas that are inaccessible by foot or other
conventional methods. When taking out the grapple, any hook which can
support the grapple is firstly highlighted with a white circle. If the
circle is white, you cannot grapple to the hook until you get close
enough to it. It turns green whenever it is clear for you to fire the
grapple wire towards the hook. An upgrade is available for the grapple
which gives it longer grappling range, but is only effective in
multiplayer.
- - - - - - - - - -
- Micro Camera -
Info: A small and efficient spying device used for distant stealth or recon
purposes. Disguised as a cigar lighter, it can be also upgraded to
give it a higher level of zoom magnification and will highlight any
targets in a green rectangle. Thanks to "The Bond Guy", as soon as you
unlock the camera upgrade, use it, as it is probably the most useful
gadget in the game.
- - - - - - - - - -
- Vision Enhancement Sunglasses -
Vision Modes : Night Vision
X-Ray Vision
Info: A pair of normal looking sunglasses that have been modified into
special vision enhancement glasses which can be used to find lights
or lasers that are invisible to the human eye. The downsides to the
vision enhancement modes is that they have a limited charge, so you
cannot wear them for an infinite amount of time. When you are not
using them however, the energy cell will recharge making it reusable
again after a short while. Wearing night vision enhancements amplifies
the amount of light in the area, making it easier to detect movements
from patrolling targets. It should only be used when you are not near
an abundant light source as doing so while consequently blind you to
a minor extent. You can however, be severely blinded if you are wearing
night vision while a source of light suddenly appears, just like the
bright flash from an exploding flashbang. Night vision enhancements
help greatly towards traversing through smoke given away from a
detonated smoke bomb. X-Ray vision is a short range enhancement that
works differently to night vision. It can be used to see through
walls or objects for any weak spots or vulnerabilities.
- - - - - - - - - -
- Hand Held Decryptor -
Info: The main use of the decryptor is to crack codes from any device that
creates security codes to protect sensitive information in computers
or to deny access to a highly secured area from intruders. To use the
decryptor, hold it next to a keypad unit near a locked door and make
sure the aiming recticle is pointed towards the keypad. Hold down the
action button to make bond press numerous buttons, eventually finding
the code. An upgrade is available for this gadget which gives it
upgraded software which makes it decrypt codes 2 to 3 times faster.
- - - - - - - - - -
- Q Worm Credit Card -
Info: Disguised as a credit card, the Q-Worm contains a specially designed
disc which is inserted into a computer that can contain data of vital
importance. From here, hackers from the Q-Branch back at MI6
headquarters can easily access the affected computer and retrieve any
sensitive data with minimal fuss.
- - - - - - - - - -
- Electric Shaver Grenade -
Info: A disposable flashbang unit concealed inside an electric shaver which
can only be used once. When using it, drop the shaver in a certain
area and move away from it. Once it is thrown, use the trigger
included to detonate the flashbang, blinding any victim facing towards
the detonation.
- - - - - - - - - -
- Phoenix Ronin Suitcase -
Info: This powerful weapon disguised inside a suitcase only appears in
"Phoenix Fire" and the multiplayer mode. Once you have hold of
it, press the action button to drop the suitcase and then it will
deploy into a stationary turret, being able to rotate 180 degrees.
When it is completely deployed, bond will pull out a trigger. Press
the fire button again and you'll see the view of the camera which
is mounted near the turret. While in this view, hold the fire button
to rapidly fire the weapon. Once you are done and have exited the
mounted camera view, just wait a few seconds and you will see the gun
fold up into the suitcase, which you can take with you again.
Thanks to "Daniel L.", the Ronin can also be found in the level
"Chain Reaction", near the Delta Repeater Cross Bow. Thanks to
"Matthew L.", if you put the Ronin down and just leave it, it will
automatically shoot at enemies without using the remote. When you are
done with it walk up to it and press A to fold it up again. Thanks
to "Tyler F.", when you drop the Ronin and don't activate it, it does
shoot at the enemies but also at the civilians that may cross it's
line of fire.
###############################################################################
"Section E - Vehicles"
###############################################################################
Every vehicle that is used during Nightfire has it's differences. They can
vary from the different weapons they hold and the strength of the vehicles
armour. There are few driving missions in the game, but there are also Rail
Shooter levels. These are the types of levels where you are the gunner of
a vehicle which is often driven or piloted by Agent McCall. Some of the
vehicles below are only available in multiplayer.
_______________________________________________________________________________
E01 \ * * * Vehicles * * *
-=-=-=-=-=-\___________________________________________________________________
- Aston Martin V12 Vanquish -
Mounted Defenses : Machine Gun
Homing Missiles [Upgrade Available]
Q Boost
Q Wedge
Q Smoke
Q EMP Pulse Projectile
Info: The Aston Martin V12 Vanquish. Not only is it fast, it is literally
stuffed full of weapons and gadgets to get bond in and out of all
sorts of different situations. Containing a 6.0 Litre, 450 Horse Power
V12 Engine, it can accelerate from 0 to 60 in 4.5 seconds and can
reach speeds of up to 190mph. It has been considered to be the most
sophisticated and technologically superior weapons system on the
road, from the game's point of view anyway.
- - - - - - - - - -
- Aston Martin V12 Vanquish Sub Modification -
Mounted Defenses : Torpedo
Remote Controlled Torpedo
Q Limpet Charge
Info: The V12 Vanquish has been modified to sustain underwater travel, just
like that of a submarine. While traveling through water, you cannot
go as fast as in normal driving speeds, but it still goes fast enough.
The only level you can use this modified variant of the Vanquish is
in Deep Descent. The vehicles weapons have also been changed to adjust
to the underwater environment.
- - - - - - - - - -
- Combat Utility Vehicle -
Mounted Defenses : Machine Gun
Homing Missiles
Info: These four wheel drive combat vehicles have been modified by the
Phoenix Corporation for it's Commandos to use when patrolling large
areas. These 4WD vehicles have the same amount of armour strength as
the V12 Vanquish. You can drive it in Island Infiltration, but is
possible to drive it on Enemies Vanquished using a cheat code.
- - - - - - - - - -
- JL-7 Snowmobile -
Mounted Defenses : JL-7 20mm Cannon
JL-7C Rocket Launcher
Info: Used only in the Alpine Escape level, The JL-7 Snowmobile is an
upgraded 2 person snowmobile, that has improved armour than the one
manned snowmobiles.
- - - - - - - - - -
- D1400 Aeroplane -
Mounted Defenses : D1400 Pulse 20mm Cannon
D1600 Heatseeking Missile Launcher
Info: Used only in the Island Infiltration level, this plane has a mixed
variety of armour and firepower. It has a fast flying speed, but
enemy planes that fly near you are annoying because they can go
faster than you, while continuously shooting at you.
- - - - - - - - - -
- Mini Tank -
Mounted Defenses : Machine Gun
Tank Shells
Info: Only used in multiplayer when the option is activated. The tank is a
fast vehicle with good firepower. When you use the machine gun
though, you have unlimited ammo, but it will overheat in a little
while so you must wait until it cools down before firing again.
- - - - - - - - - -
- Mini Helicopter -
Mounted Defenses : Machine Gun
Stinger Missiles
Info: Faster than the tank, this helicopter is found only in multiplayer.
It has a very good speed rating and great firepower but it's amount
of missiles it has is limited. The main downside to using the
helicopter is that it only takes one or two shots from any gun to
destroy it.
###############################################################################
"Section F - Vehicle Weapons and Gadgets"
###############################################################################
_______________________________________________________________________________
F01 \ * * * Vehicle Weapons * * *
-=-=-=-=-=-\___________________________________________________________________
- Machine Gun -
Info: The machine gun, being the backup weapon of the Vanquish, Utility
Vehicle or JL-7 Snowmobile is a weak weapon to use when trying to
shoot down armoured targets. It's auto-aim feature though for
targeting enemies is very quick and responsive, so it is good to
use against infantry and other weak targets.
- - - - - - - - - -
- Heatseeking Missiles -
Info: The missiles/rockets, being the primary weapons out of all the
vehicles, the V12 Vanquish, Combat Utility Vehicle, JL-7 Snowmobile
and D1400 Plane, is a very powerful weapon to use against all enemy
targets. Use it as much as possible but watch out for when you have
ammo shortages as you might need to refer back to the secondary
weapon to defend yourself.
- - - - - - - - - -
- Pulse Laser Gun -
Info: This is the weapon used as a machine gun on the D1400 Plane. Once
again, it is weak but has good tracking features.
- - - - - - - - - -
- Torpedo -
Info: Used only in the V12 Vanquish during the Deep Descent level, the
torpedo is a very powerful "missile" that tracks down enemy
underwater units. However, in the level, it can compromise your
mission because of it's explosion, so only shoot down the enemies
when you see them or when you really have to.
- - - - - - - - - -
- Remote Torpedo -
Info: Once again, only available in the Deep Descent level, it is not
as powerful as an ordinary torpedo, but can give you the access
to guide the torpedo to an area which is hard to get to.
_______________________________________________________________________________
F02 \ * * * Vehicle Gadgets * * *
-=-=-=-=-=-\___________________________________________________________________
- Q Wedge -
Info: The Q wedge uses a hydraulic lift system to lift your car up to
two wheels to get you through roadblocks and other areas which you
cannot go through with 4 wheels.
- - - - - - - - - -
- Q Smokescreen -
Info: This uses a rear deployed smoke emission unit, to create a huge
puff of smoke that lingers around the air for a sustained amount
of time. Used greatly for distracting enemy units and friendly
units which cannot be killed.
- - - - - - - - - -
- Q Boost -
Info: Your V12 Vanquish comes equipped with a custom high performance dual
turbocharger which can boost your speeds up to higher than what your
car can normally go. The downside to this gadget is that you don't
have the chance to use it that much.
- - - - - - - - - -
- Q Pulse -
Info: Another gadget that is not used much, the Q Pulse produces a high
energy electro magnetic pulse which will fry the engines of the
vehicles that have been targeted by the pulse.
- - - - - - - - - -
- Q Charge -
Info: Used only in Deep Descent, this limpet mine has a timed fuse in
which to destroy underwater structures or units that are not
possible to destroy with conventional weaponry.
###############################################################################
"Section G - Characters of Nightfire"
###############################################################################
_______________________________________________________________________________
G01 \ * * * Allies * * *
-=-=-=-=-=-\___________________________________________________________________
- James Bond -
Info: Also known as 007, James Bond has successfully completed numerous
achievements and accomplishments to save the world. Always trying to
keep a low profile so not to compromise his mission, he is enlisted
as one of few agents which have the license to kill in the MI6
headquarters.
- - - - - - - - - -
- Dominique Paradis -
Info: A stunning lady, working for French Intelligence, aids Bond by giving
him advice on what Drake's plans are and his whereabouts. She is an
expert with small firearms and explosives.
- - - - - - - - - -
- Zoe Nightshade -
Info: Being an ally which you have teamed up with from the Malprave
case, Zoe has been called back to aid you in some situations of the
first few missions. She speaks fluent Mandarin and her driving skills
are world class.
- - - - - - - - - -
- Alura McCall -
Info: Another lady, but working for the Australian Intelligence on loan
currently to MI6 headquarters. She has skill with a huge variety of
different firearms and can be informative at times.
- - - - - - - - - -
- M -
Info: Working for the MI6 Headquarters, M briefs 007 instructions and
objectives for his missions to give him more of an understanding for
what to do in the mission.
- - - - - - - - - -
- Q -
Info: The brains behind all the modified vehicles and gadgets. The
quartermaster and his branch have been making all sorts of things to
aid 007 in his previous missions. His knowledge is helpful towards
007 passing his missions.
- - - - - - - - - -
- Alexander Mayhew -
Info: Mayhew oversees Phoenix Corporation's Japanese holdings and has full
knowledge of Drake's dealings. It is very likely that Mayhew has key
information at his country estate just outside Tokyo. Although he
seems like a bad person at the start of the game, he becomes a
helpful chap towards Bond when they meet up with each other.
_______________________________________________________________________________
G02 \ * * * Enemies * * *
-=-=-=-=-=-\___________________________________________________________________
- Rafael Drake -
Info: Drake is a brilliant and charismatic businessman. In his effort to
eradicate post-industrial waste, Drake transformed the Phoenix
Corporation from an ecology ravaging behemoth into the world's leading
regeneration company.
- - - - - - - - - -
- Armitage Rook -
Info: Drake's head of security, Rook is a formidable adversary. With his
massive physique and determined will, Rook has an incredible ability
to survive anything.
- - - - - - - - - -
- Makiko Hayashi -
Info: Makiko Hayashi or Kiko for short, is the female bodyguard of Alexander
Mayhew. Her diminutive appearance belies a body lethally honed in
the martial arts. Her loyalty to Mayhew is unquestioned.
###############################################################################
"Section H - Singleplayer Mission Walkthrough"
###############################################################################
Now to the missions! Before starting the walkthrough on the levels, I need
to mention some things first so you can get a better understanding of what’s
happening.
- Due to different difficulties, I will not be revealing exact enemy
locations as it is too hard to tell and it is completely random sometimes.
I will give vague descriptions of were some are that affect certain areas of
missions but that is far as I would probably go.
- Most of the time, there is always more than one way to completing a certain
mission. There are different paths you can take but I'll just be mentioning
one way, or the way I usually take to complete the level.
- Even though the 3 difficulties are different, the number of objectives to
complete in a mission is the same for all difficulties.
- It is not suggested that readers use this walkthrough as a reference to get
gold or platinum awards. I'll only be publishing locations of 007
tokens and the bond moves.
- If you finish a mission but fail to meet any of the award requirements, you
will still get a small recognition at the debriefing screen for passing the
level, but you have not still unlocked any awards or secrets for that level.
- For best results, when you are trying to get a Gold or Platinum award, play
the missions in a harder difficulty like 00 Agent to score additional
difficulty bonuses.
Most of the research I did is based around a Agent or 00 Agent difficulty.
_______________________________________________________________________________
H01 \ * * * Mission 01 = Paris Prelude * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================
Level Location: Paris, France
- - - - - - - - - -
Bond Moves:
1]: At the first part, shoot the tyre out of one of the two cars, can be the
first or second car, making them both crash.
2]: Shoot the tyre out of the third car.
3]: Shoot the tyre out of the fourth car.
4]: Shoot the tyre or grill out of the fifth car on the long avenue.
5]: As soon as you start in the car, use your smokescreen to distract the 2
enemy cars behind you.
6]: Half way through the second part, use the Q wedge to go through the
small 2 car roadblock.
7]: Towards the end of the second part, use the Q Boost to leap over the
broken bridge.
- - - - - - - - - -
007 Tokens:
1]: At the end of the first straight when in your Vanquish
2]: To the right road, after when the first trucks reverses to block your
path.
3]: Easy one to get, at the big jump.
4]: After leaping over the broken bridge, take the same path the truck takes.
- - - - - - - - - -
Medal Rewards:
Platinum Award - MP Skin : Renard
Gold Award - Upgrade : Pistol
Silver Award - MP Skin : Jaws
Bronze Award - Reward Card : Dominique
- - - - - - - - - -
Weapons Available:
Sniper Rifle
Gadgets Available:
No gadgets available in this mission.
Vehicles Weapons/Gadgets:
V12 Aston Martin Vanquish
- Machine Gun
- Homing Missiles
- Q Boost
- Q EMP Pulse Projectile
- Q Smoke
- Q Wedge
- - - - - - - - - -
Mission Objectives:
- Protect Dominique Paradis.
- Stop truck from reaching Eiffel Tower.
_______________________
Introduction/Briefing: \__________________________
==================================================
Agent Dominique Paradis has gotten herself into a bit of a jam. It seems
she's being pursued by the organisation who stole a warhead from the Phoenix
International Corporation. Take a helicopter to Paris and rescue her. Then
use the Vanquish to finish the job.
_____________________
Mission Walkthrough: \____________________________
==================================================
This being the first level, I consider it more of a tutorial than an actual
mission. This mission automatically starting when you enter the game for the
first time, before making a codename, is relatively easy in Operative.
Straight forward really in any difficulty, so people trying to get a gold or
even a platinum award should try to get one in this level first.
This is a level which can test your accuracy and sniping skills, so get use to
it. Now after the first introduction, you'll end up in a helicopter with a
sniper rifle with 20 or so rounds. Soon as the mission starts, you will see 2
black cars coming from the left towards the red car so to make it
easier, shoot the front car at the tyre to make both spin out and crash
earning yourself a bond move. Now if you wait a little while, after the part
where the red car and green truck take the different directions, you will see
another black car speed down a ramp. You can shoot this car at the tyre but
I just shoot it anywhere at random. 5 to 10 seconds later, another black car
comes and then do the same as previous.
About another 10 seconds after, a small in-game cutscene occurs showing the
red and black car skidding into the avenue. Once again I shoot the car
anywhere or just at the tire, so complete this easy part, and another cutscene
should come showing a construction site. After it, you will see your
helicopter moving towards the crane. Shoot the glowing blue metal part
holding the chains together, hence making the black car stuff up the
jump, but do it quick as you have at least 5 seconds to shoot it, or else
you will fail the mission.
- Protect Dominique Paradis.
Status: **COMPLETE**
Another cutscene appears showing bond rescuing Dominique in the red car.
Straight after it you'll find yourself inside the V12 Vanquish, press the use
gadget button to use the smokescreen and to distract the 2 cars behind
you, earning yourself another bond move. The rest is pretty simple, just
follow where the road goes, but watch out for areas that suddenly get sealed
off, then destroy the enemy cars with your missiles, use the Q Wedge when you
come across the small 2 car road block to earn another bond move, then use
the Q Boost over the half destroyed bridge to get to the other side. There
isn't any enemy cars at this last part so just follow the truck, activate the
Q Pulse when told so, and it should disable the truck, ending your first
mission.
- Stop truck from reaching Eiffel Tower.
Status: **COMPLETE**
_______________________________________________________________________________
H02 \ * * * Mission 02 = The Exchange * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================
Level location: French Alps, Austria
- - - - - - - - - -
Bond Moves:
1]: After jumping onto the truck at the start, wait until it goes towards
the front door without you being seen from the guards nearby.
2]: Taking the back way, to the left of the front door, pass the 3 windows
with guards patrolling behind it without being seen at all. Get to the
other side of it.
3]: Burning the searchlight control box. Only burn the green wire though.
4]: Use the zip line after spying on the meeting with Drake and Mayhew which
is outside the window.
- - - - - - - - - -
007 Tokens:
1]: Behind the start point, were the truck comes from.
2]: Bottom of the ravine, to get there, drop down towards the middle were
there is a cliff. You cannot die as it is not low enough.
3]: In the further corner of the wine cellar.
4]: Near the courtyard, go up the stairs, near the locked door at the far
end of corridor. Easier to find if taking back way.
5]: Near the two chairs and fireplace in the room where Drake holds his short
speech.
6]: In the library were you meet up with Dominique.
7]: After the meeting with Drake and Mayhew. Go through the window and
look right.
8]: Once near the gondola, go down the stair nearby and follow the catwalk
into a small room. It is hidden behind the crates.
- - - - - - - - - -
Medal Rewards:
Platinum Award - MP Skin : Baron Samedi
Gold Award - Upgrade : Pistol
Silver Award - MP Skin : Oddjob
Bronze Award - Reward Card : Zoe Nightshade
- - - - - - - - - -
Weapons Available:
PP7/Gold PP7/P2K/Gold P2K
Kowloon Type 40
Kowloon Type 80
Deutsche M9K
SG5 Commando Variant 1
Winter Covert Sniper Rifle
AT-420 Sentinel Rocket Launcher
Stun Grenade
Gadgets Available:
Micro Camera
Q Grapple
Q Laser
Q Stunner
Vision Enhancement Glasses
- - - - - - - - - -
Mission Objectives:
- Breach the Castle Walls.
- Find a way inside to the party.
- Rendezvous with undercover agents & maintain cover as party guest.
- Spy on secret meeting.
- Retrieve guidance chip from safe room.
- Escape with Zoe in Gondola.
_______________________
Introduction/Briefing: \__________________________
==================================================
A vital piece of missile guidance hardware has been stolen from a secret US
government lab in Japan. MI6 has received information that Rafael Drake is
connected. We'd like you attend a VIP Party Drake is hosting at his castle in
the French Alps. Enter the grounds and see if you can find the missing links.
_____________________
Mission Walkthrough: \____________________________
==================================================
I suppose this is where the real fun starts to begin. You start off at the
top of a rock structure after being parachuted to the destination.
Once you start, put the silencer to the weapon and head down the stairs to
the ground area where you should see a guard with his back turned against you.
Punch him, Stun him, Kill him for all I care, it's your choice! Take his
sniper weapon and head back to where you started. Kill the sniper ahead inside
one of the two towers and then take a big jump towards the back of the
truck, while the person inside is trying to start it's engine again. Once
it starts moving again, stay in the truck for the whole time, until it
reaches the big door at the castle. You won't need to shoot anymore guards
this way. The game will load again after where the driver says "I've got
wine for Mister Drake".
- Breach the Castle Walls.
Status: **COMPLETE**
Now that you are inside the castle, knock out the guard talking to the
driver, and take his SG5 Commando, then turn around and head towards the back
of the truck where you will see another open area with at least 2 guards
talking to each other. You can easily get head shots by popping them both out
with the SG5 or Sniper Rifle. Then go up the area they use to be standing
and go straight to the far right corner of the big area into the small
corridor leading into another smaller area, pop the guy standing next to the
frozen pond, with a bullet to the head and he will fall backwards. Shoot
the guy at the head standing next to the window and kill the one who pops
out of the door a few seconds later. You will see a control box which you
can open in the room, open it and burn the green wire. This will switch off
the lights in the courtyard. Now get out of the room the way you came from
and exit through the other corridor with the small stairs heading up towards
the courtyard. Kill any guards here you see, pass under the arch, into a small
entry then go left immediately to a pair of big double doors, which will end
this part.
- Find a way inside to the party.
Status: **COMPLETE**
Now disguised as a guest, you have lost all weapons for now, so walk through
the corridors, making sure you don't blow your cover, following the red
carpet into the area with the bunch of party guests socialising, then go
directly to the opposite side and following the corridor.
Suddenly, Rook, with the clothes as a waiter, comes through the door. Go
through it and take a sharp left up to the stairs. Go into the door right at
the top and then a cutscene showing Rafael's speech starts. After it, go to
the library. This area is located down the stairs, then turn left into the
small corridor with the book shelves and head towards the door. Yet another
cutscene starts between the chicks.
- Rendezvous with undercover agents & maintain cover as party guest.
Status: **COMPLETE**
Exit the way you came from, turn right and go through the door to your other
right. You should come across an open area with 4 or 5 guards. Kill then
all, go to the opposite side and head up the stairs further ahead with a
few guards on top. Go through the door on top of the stairs and then take
a sharp right into the door with the weird diamond pattern ending this part.
Walk ahead a bit after it loads and a cutscene comes with the conversation
between Mayhew and Drake.
- Spy on secret meeting.
Status: **COMPLETE**
Once the cutscene is over, pull out the Kowloon Type 80 pistol, jump down to
the floor in the big room where the meeting took place and mow down the guards
in that area. Walk towards the door on the left and go through it.
Eventually, you should find a stairway going downwards with at least 2 guys
on it. Kill them and go to the door they are standing next to. Open the
small box to reveal the circuitry and burn it with the laser. Kill the 2
guys inside, grab the body armour and use the laser to burn the two hinges on
the safe in order to grab guidance chip and the sentinel rocket launcher.
- Retrieve guidance chip from safe room.
Status: **COMPLETE**
Head down the stairs and through the door and you will be outside again. A
bit further ahead is at least 2 enemies standing next to the door. Kill
them, head down through the door kill any other guys you see here and you
should end up in the room with the big wheels holding the cables for the
gondola. Go right, follow the ramp going downwards towards another door. A
few guards should pop up, but only up to 4 of them will be there. Get the
armour and head inside the ski lift with Zoe. About 20 seconds after leaving
the castle, the lights will go out in the lift and a helicopter will
appear, so it is your job to use the Sentinel's guided rockets to destroy
it, hence ending this mission.
- Escape with Zoe in Gondola.
Status: **COMPLETE**
___________________
Level Submissions: \______________________________
==================================================
Submitted by "Sean P.".
- In The Exchange there is a shortcut in the beginning that places you right
near the door to the party. Right before the castle is a bridge and there is
a narrow ledge to the left and if you walk down there is a cutscene with bond
against the wall. After the cutscene, you can make your way around the castle
walls. The only hard part about this is a narrow ledge near three windows and
guards walk by the windows and if they see you, they trigger an alarm. If the
alarm goes, basically you must pick off two guards below near a tower - they
randomly either appear or don't appear, but you can't pick off the guards
inside the castle or you fail. Walk to the ledge and go against the wall and
sidestep your way across the ledge. The gaps between windows are safe spots
and guards can't see you. Once you are out of sidestep mode you are home
free. Continue until you get to a door and go inside and out the other
door to the area beyond the spotlights and near the door to the party and
you get a Bond Move for it.
- - - - - - - - - -
Submitted by "Anthony L.".
- The ravine is accessible via the place you start by jumping over the wall.
There is a small path leading down so you won't fall.
- By the 007 bonus in the ravine in The Exchange there is body armor hidden
in the box.
- If you go on the Truck in The Exchange, jump on the hood, its faster
and easier.
_______________________________________________________________________________
H03 \ * * * Mission 03 = Alpine Escape * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================
Level location: French Alps, Austria
- - - - - - - - - -
Bond Moves:
1]: At least 20 to 30 seconds after the level starts look to the right and
you will see a gondola come downwards. Shoot it at the small blue
flashing thing near the cable when it is above the two guards that run
out.
2]: There is a gas cylinder near the building straight ahead from the
start, wait until a few guards run from the left next to it and shoot
the small blue flashing thing at the bottom of the cylinder. Look
carefully!
3]: Shoot the fuel drums after going into the forest to where the big tower
is. It then should explode and collapse.
4]: Shoot the metal grate at the bridge before passing it.
5]: When heading towards the big wooden gates, shoot the small control box
to the left of the door, before it closes.
- - - - - - - - - -
007 Tokens:
1]: After destroying the garage and merged to forest, look right and shoot
the barrels near the guards.
2]: When you have that "duel" with the snowmobile facing opposite you, after
passing under the bridge, kill it before it passes you.
3]: Kill the 2 guards on top of castle wall when trying to destroy the
wooden door ahead.
- - - - - - - - - -
Medal Rewards:
Platinum Award - MP Skin : Max Zorin
Gold Award - MP Mode : Grapple
Silver Award - MP Scenario : Assassination
Bronze Award - Reward Card : Military Snowmobile
- - - - - - - - - -
Weapons Available
No weapons available in this mission.
Gadgets Available:
No gadgets available in this mission.
Vehicles Weapons/Gadgets:
JL-7 Armoured Snowmobile
- JL-7 20mm Cannon
- JL-7C Rocket Launcher
- - - - - - - - - -
Mission Objectives:
- Escape from Drake's castle compound.
- Evade Drake's pursuing forces.
_______________________
Introduction/Briefing: \__________________________
==================================================
Use one of Drake's modified snowmobiles to escape his castle. The mounted
machine gun and rocket launcher may be useful in fending off any unwanted
pursuers.
_____________________
Mission Walkthrough: \____________________________
==================================================
This level is easy since it is a rail-shooter level. It does not require much
skill as normal missions do, so all you have to worry about is killing the
enemies as soon as possible before they do the same to you.
At the start, you'll find yourself with Zoe inside the shed. Shoot all the
guards you see coming out from the different directions - straight
ahead, left and right from your position. Shoot the barrels to help you
kill them easier. Also, when you see the ski lift come down from the far
right of the screen, shoot the blue metal part on top to kill the 2 guards
below, earning you a bond move. By now, Zoe would of started the engine and
will exit from the shed.
You will now merge into the forest. Straight after turning, you should see
guards next to fuel barrels to your right, shoot the barrels. Do the same for
the guards just further ahead. Now there will be a cutscene showing the
snowmobile driving down the road. After this, there is armour just ahead, then
the first 1 or 2 snowmobiles will approach behind you. Use your guns to shoot
directly at the gunner then the driver - use manual aim, but if there are the
1 man snowmobiles, just shoot the driver. After shooting at least 3 snow
mobiles, there is a car on top of a bridge. Try shooting at it, if not,
shoot the metal part surrounding the pipe under the bridge to earn yourself
a bond move. Then there is a part where a snowmobile is directly ahead of you.
Just destroy it. Then various enemies will come from your left and right
directions so be prepared. A bit later, you should see a few guards near a
castle wall. Kill them. You will start to see a big wood door closing.
Shoot the guards around it, then the big door to complete the first
objective.
- Escape from Drake's castle compound.
Status: **COMPLETE**
A cutscene showing a helicopter destroying bridge comes, so after that, just
travel down the way, through the ski resort, shooting the various snowmobiles
coming through different directions, but don't bother shooting the helicopter
above you, just wait till the end to see what happens.
- Evade Drake's pursuing forces.
Status: **COMPLETE**
_______________________________________________________________________________
H04 \ * * * Mission 04 = Enemies Vanquished * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================
Level Location: French Alps, Austria
- - - - - - - - - -
Bond Moves:
1]: Use the smokescreen to distract the first police car.
2]: Take the shortcut a bit from the start, up the stairs.
3]: Use the smokescreen to distract the second police car.
- - - - - - - - - -
007 Tokens:
1]: Take a sharp left into the area with tables which is located at the first
bunch of corners.
2]: Take the shortcut up the stairs. It's near the house you smash through.
3]: At the start of the frozen river, at the first jump.
4]: Shortly after number 3, go left on the short Y junction.
5]: On the big frozen lake at the end.
- - - - - - - - - -
Medal Rewards:
Platinum Award - MP Skin : May Day
Gold Award - Upgrade : Micro Camera
Silver Award - MP Skin : Scaramanga
Bronze Award - Reward Card : Vanquish
- - - - - - - - - -
Weapons Available:
No weapons available in this mission.
Gadgets Available:
No gadgets available in this mission.
Vehicles Weapons/Gadgets:
V12 Aston Martin Vanquish
- Machine Gun
- Missiles
- Q Smoke
- Q Wedge
- - - - - - - - - -
Mission Objectives:
- Rendezvous with Q at extraction point.
- Avoid Civilian casualties.
- Evade local police using non-lethal means.
- Dispatch all enemies.
_______________________
Introduction/Briefing: \__________________________
==================================================
Continue your mission in Q's specially modified V12 Vanquish. This beauty
comes fully-loaded with an arsenal of high-tech weapons and gadgets. Remember
not to harm the local police.
_____________________
Mission Walkthrough: \____________________________
==================================================
This level being one of the shorter ones, even though a bit easy, is still
fun to play again and again. The cars are the black ones on Operative and
Agent, but when doing 00 Agent, they are the security 4WD's.
Straight at the start you should see one snowmobile coming from each side
of the road. Destroy these. Keep following the road and when M tells you to
use the smokescreen, use it to distract the cop car behind you and to get one
bond move.
Following the road still, you should see a car just pop out from the right
which you can destroy as well. Following the road still, going through all
the small corners, you will come to a small straight with enemies at the far
end. Kill them and take the shortcut or go right where you have to use the
Q wedge to get through the small police blockade. If you take the
shortcut, when it finishes and you get back to the road, 2 enemy cars will
come banging into you. Destroy them. Now just keep following the road getting
any pickups you find, destroy the 2 cars you come across, then a bit further
ahead is a cop car to smokescreen again, then a bit further ahead again, is
one more enemy car.
Go through the tunnel and you will see a police blockade which you can't
possibly penetrate, so take a sharp right before hitting the roadblock, into
a shortcut through a snow road. Showing the small cutscene, you will be
following an ice path a bit further ahead with snowmobiles on it. Race by
the ice path which should take a minute destroying enemies, getting pickups
and then should come a big cliff. Jump down from it and then you end up on a
big ice lake.
Receiving you last objective, kill all enemies before the time runs
out, using the various pickups around the area to aid you, this ends the
mission.
- Rendezvous with Q at extraction point.
Status: **COMPLETE**
- Avoid Civilian casualties.
Status: **COMPLETE**
- Evade local police using non-lethal means.
Status: **COMPLETE**
- Dispatch all enemies.
Status: **COMPLETE**
_______________________________________________________________________________
H05 \ * * * Mission 05 = Double Cross * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================
Level location: Tokyo, Japan
- - - - - - - - - -
Bond Moves:
1]: When in the first open area, go to the small lake and swim underwater to
the room with the first geisha girl.
2]: In the first open area, swim underwater towards the bridge the guy is
standing on. Shoot him from underneath.
3]: In the second open area, look towards the house at the middle of the
area. To the right of the sniper, look through the windows and shoot
the patrolling guard at the head, through the window.
4]: In the second open area, go to the other side of the area and you will
see a wire with 3 lanterns on it. Shoot them first then use it as a hand
grip to go across.
5]: Go to the bedroom next to the lounge room where the dragon is. Look for
a painting that is faintly flashing. Open the door to the left of it once
unlocked and kill the guy next to the hostage.
6]: Kill the guy right next to the second geisha girl in the kitchen.
7]: When getting the 007 bonus near the sniper on the roof, walk towards the
set of three glass windows. If you look down through the window, you
should see a guard nearby. Aim down and kill him to get the bond move.
- - - - - - - - - -
007 Tokens:
1]: On the walkway, to the right, straight ahead from the start.
2]: In the area with guards, just before the bunker entry, go up the stairs
at the back corner of the room. Found on the second floor.
3]: After leaving Mayhew's bunker, going to the open area, go to the far end
of the open area were the gong is.
4]: Near the dining room, behind the small cover at the corner of the room.
Near the kitchen.
5]: To the right of the first sniper, on the walkway at the second outside
area.
6]: To the left of the second sniper who is standing on the roof. Look at
the balcony of the house, were you exit from.
7]: Near were you rescue the last hostage, in a small room.
- - - - - - - - - -
Medal Rewards:
Platinum Award - MP Skin : Xenia Onatopp
Gold Award - Upgrade : Sniper Rifle
Silver Award - MP Scenario : Uplink
Bronze Award - Reward Card : Mayhew
- - - - - - - - - -
Weapons Available:
PP7/Gold PP7/P2K/Gold P2K
Raptor Magnum
Deutsche M9K
Storm M32
Frinesi Auto 12
Winter Tactical Sniper Rifle
Stun Grenade
Gadgets Available:
Q Grapple
Q Laser
Q Stunner
Vision Enhancement Glasses
- - - - - - - - - -
Mission Objectives:
- Escort Mayhew to bunker.
- Rescue Geisha girls.
- Destroy Mayhew's computer.
- Retrieve Dragon safe contents.
- Rescue Mayhew's Servants.
- Find door leading to Mayhew.
- Defeat the Assassin.
_______________________
Introduction/Briefing: \__________________________
==================================================
Alexander Mayhew, Drake's trusted partner turned informant, has requested
your protection at his Tokyo estate. Mayhew possesses extremely sensitive
files that cannot fall into the hands of Drake's Yakuza thugs. Escort Mayhew
to the safety of his underground bunker and locate the files. Be sure that
his servants remain unharmed and secure the files.
_____________________
Mission Walkthrough: \____________________________
==================================================
One of the fun missions, even though there are a lot of guards
sometimes, there is nothing better usually than killing a whole heap of them.
I also like the design of this level. Lets get started, shall we!
At the start you will face 3 guards, kill them with ease. When you go through
to the hallway, go left first and get the armour in the computer room. Then go
back, you should see around 2 guards near the door. After that, go all the way
down the hallway to the other door were there is a cutscene showing the guys
with shotguns etc., getting ready to kill you. There should be at least 5 to
7 guys in this area to kill. There is another at least 5 guys in the small
room ahead. Kill them all and Mayhew will go to the bunker, in which you
follow him.
- Escort Mayhew to bunker.
Status: **COMPLETE**
Go up the ladder, and you will end up outside, go left from the shed and
straight into a open hallway entrance were the house is while killing any guys
in your way. Head straight for the end of the corridor, were you see the girl
run out from, go left into a small room were one girl is taken hostage and
there are a few more guards standing around. Kill everyone except for the
girl and go back to the hallway but take the left, which leads to another
outside area. Go left, once again killing any guards, and follow the grass
path which leads around most of the area. When at the far side, keep walking
and you should see an open entry to one of the houses. Go in and take a quick
left then instantly a quick right into the room which has got Mayhew's
computer, shoot it and go down the hallway with the guards in it.
- Destroy Mayhew's computer.
Status: **COMPLETE**
Go through the hallway to the door at the other side. You will see a meeting
room and look to your left, you should see a kitchen with guys talking in
there. Throw a flashbang, wait a few seconds, then go in kill everyone and
rescue the second geisha girl.
- Rescue Geisha girls.
Status: **COMPLETE**
Exit the kitchen from the way you came from but go left to another hallway
which leads to double doors with a weird face logo on it, open them and let
the game load. You will end up in a small outside area. Follow the small
paved path to the inside again. Go left and kill the guy in the room quietly.
In the lounge room next to were you killed the guy, look for a dragon near
the small cabinet of drinks. Press the action button to open it and get the
code key inside it.
- Retrieve Dragon safe contents.
Status: **COMPLETE**
Go back all the way to the entry from the outside, but don't go outside
again, keep going straight through the hallway to another smallish room
with a few guys talking to a servant. Throw a flashbang if you want to.
Now you have rescued one servant, go find the other. To do that, go up
the stairs and shoot the sniper on the roof, if he is there and go run on the
roof and head for the next entry on the other side, near were the sniper was.
When inside, kill the guys in there, and if low on armour, go up the ladder
to the roof area and look around for it, it is easy to find. Now go through
the other door you haven't been to yet. You will see a small blue room with a
guard talking to the girl. Kill the guard. Go ahead a bit and you should see
another servant surrounded with a few enemies. Kill them and you complete the
objective.
- Rescue Mayhew's Servants.
Status: **COMPLETE**
Now from were you killed the guys, go back to the small room were you had the
ladder to climb up to get the armour. Go through the door at the far end.
it should load again.
- Find door leading to Mayhew.
Status: **COMPLETE**
Now your outside, kill this assassin that is attacking you and this
should end the mission.
- Defeat the Assassin.
Status: **COMPLETE**
___________________
Level Submissions: \______________________________
==================================================
Submitted by "Christian B.".
- In the Double Cross level there is a secret weapon that has not been
mentioned in your walkthrough. In this level there is a tactical sniper! It
is near the big metal symbol where the 007 token is. Swim under the metal
symbol and you should see a ladder. Climb it and you should see the tactical
sniper. If you want to see which room it is in, at the second part when in
the bunker with Mayhew should be a computer. Press action button on it and
there is a camera inside there showing you the "secret" room
- - - - - - - - - -
Submitted by "Anthony L.".
- You can see a vent when in the bunker with Mayhew, open it and surrender one
guy and subdue him Silently. Then you get a huge advantage because no one
knows you are there. Silence a weapon and kill the rest of the unsuspecting
Yakuzas.
- When the cutscene at the beginning occurs, open the door and back away. Pull
out a PP7/P2K and shoot the first 3 long range. Then run into the little
display thing, crouch to find a tiny window. At this point the guys can't
shoot you very well so you won't get hurt.
- When you get the Zip Line bond move in Double Cross, watch out for the
sparks - they do a LOT of damage.
- - - - - - - - - -
Submitted by "BSIrie".
- There is a secret vent to take you to one of the gardens. When you rescue
the first girl in the bathhouse look next to one of the hot tubs and you'll
see a flashing vent. Open it and climb down the ladder. You'll be in a short
tunnel. Turn the long way and in the garden you were just in turn the other
way and you will pop out in the next garden. Some one should be shooting
at you and you can't fire underwater so get out fast and blow 'em away.
- - - - - - - - - -
Submitted by "David G.".
- When you pop up into the massage/bath room from the air vent, it is a very
good idea to throw a stun grenade near the geisha girl. The guards wont
notice it until too late and then you can walk up and make easy head shots
with the pistol for an accuracy boost and a bullet conservation move.
- - - - - - - - - -
Submitted by "Spurkey"
- After you've retrieved the dragon safe contents you're supposed to free the
last geisha girl. Your walkthrough mentions climbing the ladder to get the
armour - right beside the armour is a window where you can hop out onto the
roof. If you hop out on the right side and run along the edge of the roof
you'll come across 2 windows that look in on the hostage and her guard.
Shooting the guard through the window while standing on the roof gets you
another Bond move.
_______________________________________________________________________________
H06 \ * * * Mission 06 = Night Shift * * *
-=-=-=-=-=-\___________________________________________________________________
__________________
Mission Overview: \_______________________________
==================================================
Level location: Tokyo, Japan
- - - - - - - - - -
Bond Moves:
1]: Get to the terminal room and get access to the nightfire operation files.
2]: Destroy the helicopter flying on the roof top using the scorpion rocket
launcher from Mayhew's office.
3]: In the office floor, go to the store room opposite from room 70-E and you
should see a vent on the ceiling. Open it, use the grapple to get up it
and follow it towards the next vent. Drop down it to end up in the
security room. You will earn a bond move once dropping down.
- - - - - - - - - -
007 Tokens:
1]: In the area, straight ahead from were you start. Look carefully if you
cannot see it.
2]: The front entrance of lobby at ground level.
3]: The sky bridge near were you exit the elevator on the office floor.
4]: Room 70-C in office floor.
5]: The dead-end corridor nearby the exterior door.
6]: The meeting room on top floor.
7]: On top of roof, were the guards are shooting at you, to the left side.
- - - - - - - - - -
Medal Rewards:
Platinum Award - MP Skin : Christmas Jones
Gold Award - Upgrade : P2K Pistol
Silver Award - MP Scenario : Team King of Hill
Bronze Award - Reward Card : Kiko
- - - - - - - - - -
Weapons Available:
PP7/Gold PP7/P2K/Gold P2K
Korsakov K5 DartGun
SG5 Commando Variant 2
AT-600 Scorpion Rocket Launcher
Gadgets Available:
Q Decryptor
Q Grapple
Q Laser
Q Shaver
Q Stunner
Q Worm
Vision Enhancement Glasses
- - - - - - - - - -
Mission Objectives:
- Don't let the security guards raise the alarm.
- Get to the lobby and activate the main elevator system.
- Take main elevator to office floor.
- Install Q-Worm on office computer systems.
- Find the security centre and unlock exterior door.
- Find door to outer balcony.
- Install Q-Worm on Mayhew's computer system.
- Locate the secure terminal room.
- Retrieve the Nightfire files from the secure terminal.
- Escape to the roof.
- Acquire parachute from helicopter then jump off tower roof.
_______________________
Introduction/Briefing: \__________________________
==================================================
Make a covert infiltration into the headquarters of Mayhew's Japanese
operations in Tokyo. Use your various Q-gadgets to locate and unlock the
encrypted files on Operation Nightfire and then make you escape.
_____________________
Mission Walkthrough: \____________________________
==================================================
This is probably the mission with the most objectives, but they are pretty
close together.
At the start, use the dart gun to knock out the guard in front of you.
Then go right and when in the elevator area, look for the 2 elevators which
are operating. Choose any. You will end up on ground level now. Head outwards
and turn left. Walk towards the entry of the big room which has that big piece
of green glass. When you head inside it, there could be a guard. Knock him
out. Now head to were the body armour is look to the righ