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Spoiler-Free Walkthrough

by Relle

getrelle@yahoo.com


Table of Contents

1.  Introduction
2.  Latest Updates
3.  Frequently Asked Questions
4.  Characters
5.  Walkthrough
  5a. Disc 1 - Sylvarant - The First Continent
     5a-1. Light of the Oracle
     5a-2. The Temple
     5a-3. Iselia Forest
     5a-4. To the Desert
     5a-5. The Escape
     5a-6. The Seal of Fire
     5a-7. The Assassin
  5b. Disc 1 - Sylvarant - The Second Continent
     5b-1. Palmacosta
     5b-2. The Peak, the Ranch, the Twist
     5b-3. Palmacosta Human Ranch
     5b-4. The Water Seal
  5c. Disc 1 - Sylvarant - The Third Continent
     5c-1. Asgard
     5c-2. World Tour
     5c-3. The Wind Seal
     5c-4. Asgard Human Ranch
     5c-5. Tower of Mana
     5c-6. Before the End...
     5c-7. Tower of Salvation
     5c-8. Renegade Base
  5d. Disc 1 - Tethe'alla - The Adventure Continues
     5d-1. Meltokio
     5d-2. Sybak and the Grand Bridge
     5d-3. Meltokio Revisited
     5d-4. Gaoracchia Forest
     5d-5. Adventures in the Underground
     5d-6. Temple of Lightning
     5d-7. Tethe'alla Base
  5e. Disc 1 - Tethe'alla - Flying High and Soaring for Summon Spirits
     5e-1. Rescue Mission
     5e-2. Temple of Earth
     5e-3. Flanoir and the Temple of Ice
     5e-4. Altamira and the Return
  5f. Disc 1 - The Two Worlds - Taking Care of Business
     5f-1. Remote Island Human Ranch
     5f-2. Things to Do
     5f-3. Temple of Darkness
     5f-4. The Final Summon Spirit
     5f-5. Iselia Human Ranch
  5g. Disc 2 - The Two Worlds - Fallen Angels
     5g-1. Home and Back Again
     5g-2. Ymir Forest
     5g-3. Latheon Gorge
     5g-4. More Things to Do
     5g-5. Welgaia
  5h. Disc 2 - The Two Worlds - To the End of the World and Beyond
     5h-1. Flanoir and Even More Sidequests!
     5h-2. Tower of Salvation
     5h-3. The Pact With Origin
     5h-4. Once More Unto the Breach
     5h-5. Final Tour
     5h-6. The Final Battle
6.  Extras
  6a. Donations for Luin
  6b. The Imposters
  6c. Devil's Arms
  6d. Sword Dancers
  6e. Duel with Kuchinawa
  6f. Colette the Dog Lover
  6g. Grade Shop
7.  Tech Chart
  7a. Lloyd
  7b. Colette
  7c. Genis
  7d. Raine
  7e. Kratos/Zelos
  7f. Sheena
  7g. Presea
  7h. Regal
8.  Compound EX Skills
  8a. Lloyd
  8b. Colette
  8c. Genis
  8d. Raine
  8e. Kratos/Zelos
  8f. Sheena
  8g. Presea
  8h. Regal
9.  Revision History
10.  Acknowledgements
11.  Copyright Info


===============================================================================
 1.  Introduction
===============================================================================

Ah, the Tales series...I was only introduced to the game a few years after
Tales of Phantasia was originally released through the magic of emulation and a
fan-made translated rom.  Cut to years later when I picked up Star Ocean 2,
made by a different company but many of the same people behind the Tales series
(which explains why their battle systems are so damned similar).  Both games
floored me with their unique battle system, unusual characters, and purely fun
gameplay.  Now, the Tales series has made it to Gamecube, and with my RPG whore
sense tingling, I feel the need to FAQ!

As it says above, this is a spoiler-free FAQ.  What this guide is for is to get
you through the game with a minimum of fuss and without spoiling the story.
I've always disliked FAQs that waste space describing in-game events and telling
you every detail of the story as it happens.  It's not necessary and often not
wanted.  So, here you'll find a walkthrough that'll let you discover the game
on your own, while still guiding you through the tough spots.


===============================================================================
 2.  Latest Updates
===============================================================================

1.15 - The Compound EX Skills section is complete.  If anyone has any additions
or corrections, e-mail me.  Also some minor walkthrough fixes.

1.16 - Rearranged the position of a sidequest in the walkthrough.

1.17 - Fixed a small part in the Meltokio Sewers.


===============================================================================
 3.  Frequently Asked Questions
===============================================================================

While no one's asked me these questions personally (some of them, at least), I
check the boards for the most dire or urgent questions that needed answering,
so here we are.

Q.  How linear is this game?
A.  While the game has a set plot progression, you can do dungeons and some
areas in a surprisingly non-linear way, which has prompted other questions
for people who deviate from the standard path.  It's a good thing.

Q.  Are there random battles?
A.  No, all monsters are visible on the dungeon maps.  However, monsters are
not always visible on the world map, but most of them are easily avoidable.
This isn't always a good thing, in my opinion.

Q.  Why not?
A.  With non-random battles, some people tend to avoid encounters, thus reducing
their EXP gain and their levels, so when they get to an unavoidable encounter
(such as a boss) they end up being unprepared.  My advice, then, is to battle
every once in a while when you reach a new city or House of Salvation.

Q.  How do I enable multiplayer?
A.  Go into a particular character's Tech menu and press the start button so
their tech usage changes to either Semi-Auto or Manual.

Q.  What's the best party?
A.  There is no good answer to that question.  While it's a good idea to have
someone who can use healing spells (Raine, Kratos/Zelos) it's really a matter
of opinion.  None of the characters in this game are 'bad.'  They each have
their own strengths and abilities, and you can, in fact, win the game with any
party you could possibly construct.

Q.  How do I get Sheena?
A.  If you go to the water shrine first, then see Sheena in Luin, finish the
wind shrine, then go back to Luin and she'll join you.  If you went to the wind
shrine first, do the water shrine and the human ranch, then go to Luin.  If you
did the water and wind shrines but didn't go to Luin at all before them, visit
Luin, then infiltrate and escape the human ranch and Sheena will join.

Q.  Sheena's not joining me!  Did I miss her?
A.  It is impossible not to recruit Sheena, as she is a major character in the
story.  Since I can only play one game at a time, I can't examine all possible
methods for acquiring her.  However, I can say there is no way you can miss her.
Let me repeat, you cannot miss Sheena.  She will join, one way or another.

Q.  How can I summon monsters with Sheena?
A.  Sheena must be in Overlimit mode to summon a creature.  It's sometimes hard
to tell when she does so unless you're directly controlling her, but often
she'll summon a monster on her own if she's not otherwise engaged in battle or
in the use of another tech.

Q.  I went to the third continent before Izoold, and now I can't get a boat to
Palmacosta!  What do I do?
A.  This is the most common problem, because apparently people seem to gravitate
north after leaving Ossa Trail. >_<  Anyway, when this happens, you'll have to
complete the various dungeons of the third continent, namely the Wind Seal, the
Tower of Mana, the Asgard Human Ranch, etc.  Just go through the section on
the third continent, and check Hakonesia Peak periodically to see if you can
pass back to the second continent.

Q.  How do I get [title], [item], [tech]?
A.  I've written up sections for techs and compound EX skills.  Items and titles
can be found in other FAQs.

Q.  What does the T <-> S bar mean?
A.  The T stands for Technical and the S stands for Strike.  Basically, you can
influence the bar through use of your EX skills.  If the bar is off to the S
side, the character's learned techs will become stronger, but will deal fewer
hits.  Conversely, a T-focused character will learn techs that do multiple hits,
but less damage.

Q.  Which side is best for which character?
A.  Honestly, it's a matter of opinion, at least for Lloyd.  However, Sheena's
best techs are on the T side, while Genis' Indignation spell is also a T spell.
Likewise, Raine's healing spells end up much more useful when she's a T person.
Everyone else is primarily a melee fighter, so they're much the same as Lloyd.

Q.  Can you learn the S version of a T tech?
A.  Yes.  Go into a character's tech menu and choose to 'Forget' a tech, then
switch your EX skills over to either T or S (whichever side you want to learn)
and fight a few battles.  You'll learn the T or S version of the tech you once
had.  You can only forget and relearn the latest tech you've uncovered, so if
you learn a new tech and want to forget a much older one, you're out of luck.

Q.  Should I buy EX gems with my Grade, or save it?
A.  Save it.  EX gems are found often enough that you won't need to buy them.
Consider them a waste of Grade.

Q.  Where's a good place to get Grade?
A.  The first area of the game.  No, really.  At perhaps the midpoint of the
game, set all your characters to only attack, no techs or spells, and just
pound on the now extremely weak critters.  The high speed will net you a Grade
per battle, at least.  While there are other methods of getting high Grade,
they involve fighting more powerful monsters and various complicated techniques
I don't want to get into.

Q.  I'm stuck!  I'm lost!  What do I do!  Where do I go!?
A.  I saw a question mark in there, so here's an answer.  The best thing to do
when you don't know where to go is to check the synopsis section.  The bits in
white are parts you've completed, and the bits in yellow are quests that still
need undertaking.


===============================================================================
 4.  Characters
===============================================================================

Lloyd Irving - The adopted son of a dwarf, Lloyd is a bit of a slacker, not too
bright, but wields dual swords so he ends up being awesome anyway.  He's the
guy you'll use for most of the game, even though technically you don't have to
have him in your party (once you have five or more members).  Many of his techs
are multi-hit, high-damage fare, but then, he's the main character.

Colette Brunel - The Chosen.  Not quite a ditz, but more of a klutz.  That's
one of her titles, in fact.  She constantly says how she'll 'Do her best,'
and you can't help but cheer for her.  She specializes in magic and ranged
attacks with her bladed discs (like Xena, but cuter).  While she may not look
it, she's actually a fair fighter, and her magic can get you out of nasty
situations.

Genis Sage - Your mage and little buddy with the weird hair.  As you may surmise
after your first fight with this kid, he's not a melee battler.  His role is as
a support mage, tossing spells at the enemy from afar.

Kratos Aurion - Just like Lloyd, this guy's a power fighter.  However, he also
learns some magic skills and has First Aid, which is very handy early in the
game when gels are still expensive.  His powerful melee abilities and magical
skills make him a very useful ally.

Raine Sage - Genis' older sister, and also of the support mage variety.  She's
got a bit of an anger management problem, but she's so darn cute, I can forgive
her that (along with many other indescretions).  Raine is the white mage to
Genis' black magic.  She has many support spells, along with some healing magic
which is, again, quite useful.  She also has a great amount of TP to back up
her support abilities.

Sheena Fujibayashi - Wonderfully big-breasted, Sheena is a ninja girl who also
has the power to summon monsters.  Her attacks are quick and numerous, but like
many female RPG characters, her attack power isn't as great as your male
barbarian-types.  Still, she's a good fighter, and her seals combined with her
summoning ability make her a force to be reckoned with.  The only downside is
she has to be in Overlimit mode to summon, and the summons themselves drain her
TP like nothing you've ever seen.

Presea Combatir - While Presea might not have much to say, she's very powerful
and can really dish out damage with that huge axe.  Her techs are primarily
heavy-hitting offensive abilities.  While she's not much more than a center of
pure, tiny force, she's very good at what she does.  Her stats are naturally
high, making her a favored character of many.

Zelos Wilder - Zelos is, quite simply, a clone of Kratos.  No, not really, but
considering all his techs and spells are the same as Kratos', he might as well
be.  Zelos is a huge playboy and quite easy-going, so he's really that much
better than Kratos, in my own opinion.  Not only that, but setting him as your
on-screen character and speaking to females will result in them giving you
gald and items.

Regal - With no last name (that will be mentioned here), Regal is like Presea
in that he is primarily a melee fighter.  Actually, he's entirely a melee
fighter.  All his techs besides the odd single-member healing ones, anyway. 
Basically, if you need the crap beaten out of something, this is the guy to do
it.  While he can provide some healing power, don't use him in place of Raine.
He's the combat type, not the support type.


===============================================================================
 5.  Walkthrough
===============================================================================

-------------------------------------------------------------------------------
 5a. Disc 1 - Sylvarant - The First Continent
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 5a-1. Light of the Oracle
-------------------------------------------------------------------------------

Watch the cutscene, and when you gain control, talk to everyone and try to leave
the classroom to the left.  You'll be stopped by Genis.  Select the first option
to gain him and Colette as party members, then inspect the hole in the wall to
gain the title of Klutz for Colette.  Funniest title ever.  Go to the bottom
right corner of the classroom for a Skit, then leave the building.

Cutscene again.  Go to the nearby memory circle and save.  Attempt to leave via
the north.  You'll go into a couple really easy battles and get a lesson in
proper fighting techniques.  If you take damage, go to the east exit after
battle and talk to Frank to be healed.  The general store is south of the
school, and will sell curatives and other items.  Buy boots if you want some
additional defense.  When you're ready, leave via the north exit.

Now, I would recommend you fight until Colette is at level 3, just to become
familiar with the battle system and to get a step up on the upcoming enemies.
When you're ready, just follow the path south of the town to reach the temple.

Right away there will be a cutscene.  Select the first option when prompted.
Run up the stairs for a scene and a battle with three grunts.  They're not that
much stronger than the regular enemies in the field.  Afterwards, you'll be
assaulted by a boss.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Vidarr
  No. 220            Type - Human
  HP   - 4000        EXP  - 115
  TP   - 30          Gald - 25
  ATK  - 210         DEF  - 21
  Item - Life Bottle
  Attack Attribute - None
  Weakness - None
  Strength - None

While he's big, remember the old saying.  Run in for a few swipes when he's not
guarding, then quickly run away.  He'll either swing his mace around in a circle
or smash the ground with his hammer, creating a shock wave.  If you can't get
away fast enough, guard to reduce the damage dealt to you.  Cause enough damage
to this guy and Kratos will jump in.  After that, pound away at the brute with
hit and run techniques, tossing in a tech now and again, and he'll fall soon
enough.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After this, you'll watch a cutscene in which Kratos will essentially join your
party.  Select the first option when prompted, then you're off to the temple.

-------------------------------------------------------------------------------
 5a-2. The Temple
-------------------------------------------------------------------------------

Now then, return to Iselia, speak to Frank to be healed, buy up any items you
can afford, then save and return to the temple.  Inside, take the right path
until you reach a staircase.  Head down.

On this level, proceed forward.  You'll come across several holes in the ground
and a golem you'll fight automatically.  It's not very tough, but it can hurt
you a bit if you stick close to it.  Once it's dead, you'll have at least five
more to fight.  What you need to do is kill a golem, then push the block it
leaves into the left middle, right middle, and top middle holes.  You'll need
to drop two blocks to create a full bridge down below.  Create bridges to the
left and right for a pair of chests.  The bridge leading to the glowing thing
is needed to proceed.

Take the Sorcerer's Ring.  The fireball function can stun enemies if they're
getting too frisky.  Now go up the left staircase to find three chests with
items and gald.  Go back and take the right staircase, then return to the
first intersection and go north.  Use the Sorcerer's Ring to blast away the
seal and enter the warp.

A cutscene will follow, and when it's over, speak to all three of your party
members to continue with the game.  Colette and Kratos will temporarily leave,
and you'll have to go back to Iselia with only Genis.

-------------------------------------------------------------------------------
 5a-3. Iselia Forest
-------------------------------------------------------------------------------

Speak to Raine to get a title for Genis, then go to Colette's house for a scene.
Afterwards, head to Genis' house (southwest of the school, on another screen)
and you'll get some cooking ingredients.  At this point, save, then head to the
south exit out of town for a short scene with Lloyd's...dog?  Right.  Anyway,
you're off to the forest now, so leave through the south exit.

The forest is slightly to the north.  I would recommend you level up a little
here, until you're at level 7-8, or 9 if you're paranoid.  Follow the path,
then go left at the first intersection to find a chest with an Apple Gel.  Now
take the right path and follow it till you reach a cutscene.  Genis wants to
go left, so go left.  In this screen, go left along the bottom until you trigger
a cutscene.  Select the first option both times when prompted to proceed.

Now then, go back to the entrance of this screen, but this time head up to the
short cliff.  Jump up twice, then go right for an Orange Gel.  Left will start
up another cutscene.  Eventually you'll be tossed into a battle with two Desians
who aren't much tougher than the ones you fought at the temple a little while
ago.  Beat them up like any normal monster.

When you regain control, save, then leave via the north exit.  Here, head north
to the second intersection and go left for an Apple Gel, then go back to the
first intersection and head right.  There's another gel in the chest along the
way, plus a bridge across the river farther along.  Once you cross it, go north
and take the Orange Gel from the bag on the tree, then head north to reach the
field.

Dirk's house is around to your right when you exit from the forest.  Enter, then
go into the house for a long (and vocal) cutscene.  The next day, leave the
house and speak to Dirk at the grave site.  You'll automatically be transported
to Iselia.

-------------------------------------------------------------------------------
 5a-4. To the Desert
-------------------------------------------------------------------------------

Go to Colette's house and speak with Phaidra to learn what happened.  After you
regain control, go outside.  Notice the save point has moved right in front of
Colette's house.  Use it and go beat up on the Desians.  One of them has a
crossbow and can hit you from a distance, so take him out first.  Go back to
Frank and get healed, then take the top left exit and save the poor shmuck in
front of the school.  Go back and heal/save, then go to the courtyard to find
ol' Forcystus and his buddies.  Mean little bastards, aren't they?  Well, it's
about to get worse, as they sic a big green meanie on you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Exbelua
  No. 179            Type - Beast
  HP   - 5000        EXP  - 280
  TP   - 38          Gald - 320
  ATK  - 190         DEF  - 10
  Item - Panacea Bottle
  Attack Attribute - None
  Weakness - None
  Strength - None

Hit and run won't work, this thing has too great a range.  Run in for a quick
strike, then hold the guard button to reduce damage.  If it hits you with an
upward attack, hit X in midair to flip onto your feet so you don't get knocked
on your back (which also damages you).  This boss can hurt you for over 50
damage a hit, more if you're knocked into the air, so it's good to have a lot
of Apple Gels saved up.  Don't be shy about using them, either.  Gels aren't as
expensive as Life Bottles.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Okay, a long cutscene is next on the menu.  When it's over, you'll have to leave
town.  Well, they insisted, after all.  You can't buy new items, but you can
save your game before leaving.  Do so, then leave town via the south exit.

Your next destination is a House of Salvation.  Why don't they just call it a
church?  Fancy-shmancy religious types...  Anyway, to get there, follow the
road.  Along the way you'll have a cutscene in which you'll learn about the
EXspheres (if you want).  Further on down the road is the House.  Here, learn
about long-range travel from the first guy you see, then head inside.  No one
here actually knows anything about Colette, but this is an excellent place to
rest if you want to level up...though it does cost 100 gald a night.  Level
9-10 would be a decent amount, as the enemies will get harder from now on.
Also, to the west of the House is a chest obscured by a patch of forest
containing an EX gem.

If you don't know how, to use long-range mode (meaning, ride Lloyd's dog) just
press X on the world map.  Your next destination, Triet, is south of the House,
in the desert.  Be careful of the enemies in the desert, they're very strong.

Okay, assuming you make it to Triet in one piece (or at all) you might think
you have to be careful.  Not really.  Don't inspect the wanted poster yet.
Anyway, the item dealer here will restock you on gels, and the nearby smith
wants a Beast Hide.  If you have one, great.  He'll make you a suit of Hard
Leather, an armor upgrade for Lloyd.  Above the customizer is a weapon dealer
who should be consulted immediately.  Near that guy is an armor salesman.  Buy
all you can afford, this new equipment needs to last you a bit.  In the next
screen, go to the fortune-teller in the tent at the end to learn of Colette.
Now then, if you want to level up, this is the time.  You won't have a free
chance at it for a while.

-------------------------------------------------------------------------------
 5a-5. The Escape
-------------------------------------------------------------------------------

Save and check the wanted poster when you're ready.  Try to leave town and
you'll be attacked by some Desians.  Again, they're push-overs.  Beat them
down, though you'll end up losing in the long run anyway.  You'll see what I
mean.

Anyway, to escape from your cell, hit the guard with the Sorcerer's Ring.
There's a chest in the next cell and a save point further left.  To the right
is a chest with your equipment (score!) and past that you'll have to fight a
couple guards on your own.  No sweat, they're pansies.  The next room contains
a very annoying puzzle.  When the cutscene's over, examine the pedastal to have
the Sorcerer's Ring changed to an electric-type.  You have to wait till the
robot critters are over the blue panels, then zap them to charge the exit door.
Unfortunately, if you miss or get too close, the robots will dash after you and
you'll have to fight them.  They're not very strong at all, but it just adds a
little bit of time to the whole ordeal.

In the next hall, the north exit will take you to a chest with a Beast Fang and
a machine that sells items.  Stock up on gels if you need to.  The soldier in
the previous room may drop a Memory Gem, which is used later.  Also, the robots
may (and I stress 'may') drop White Silver, a customization item that'll be
useful later.

The left exit here will take you to your next puzzle.  Also, if you got a
Memory Gem, note the faded save point on the floor.  You can use the Gem to
unseal the save point and make it available for use.  I highly recommend doing
so once you're done with this puzzle.  Ah yes, the puzzle.  What you need to
do is match the green button on the outer ring with the green button on the
inner ring.  The easiest way of doing this is to just zap the top pillar with
the Sorcerer's Ring, then the bottom pillar.  Once that's done, heal up, save,
and exit via the top door.  Go north and you'll jump into a cutscene that
results in combat.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Botta
  No. 229            Type - Human
  HP   - 4200        EXP  - 475
  TP   - 224         Gald - 1500
  ATK  - 205         DEF  - 35
  Item - Poison Charm (Drop)
         Yellow Quartz (Steal)
  Attack Attribute - None
  Weakness - None
  Strength - None

The thing to watch out for is his three-hit combo.  It can take off 150 HP in
the blink of an eye.  Unfortunately, unlike many enemies he won't be stunned by
your attacks, so he can often prepare a combo attack as you're hitting him.
Fortunately, you have your party with you to back you up.  Pound on him and
watch his movements.  If he rears up for an attack, go for the X button to
reduce damage.  Eventually he'll be surrounded by a black aura, and this is
where the trouble starts.  He'll deal more damage and take less, so you'll have
to be very careful when this happens.  Keep on pounding him and make sure to
keep your HP high.  Eventually he'll fall.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Whew!  Tough guy, huh?  Well, enjoy the cutscene, as it'll take you outside the
base.  Triet is nearby.  Enter for another cutscene that'll take you to night
time.

-------------------------------------------------------------------------------
 5a-6. The Seal of Fire
-------------------------------------------------------------------------------

Talk to Kratos, then go upstairs and enter Colette's room for a quick scene.
Go to Raine and Genis' room next.  Check on Genis and do what you want, it's
amusing either way.  When you're done, leave and go see what Kratos is up to.
When that's over, you'll rest till morning.  At this point you have five party
members, so you must choose who to keep in your active party.  I personally
swapped out Genis for Raine, because she has First Aid and, quite frankly, she's
cute.  Personal preference, you see.  Equip Colette and Raine (if you're going
to use her) with Ribbons at the armor shop.  Also, take the time to level up
your party to around 10-11 now that you have enough people to make short work
of the local monsters.  When you're ready, the ruins are southwest of Triet.

Enter, then go left when you can.  Ah, techniques and titles, a double buffet.
Go inside.  Head left, then go south when you can.  At the end will be a chest
covered in rocks.  Use the Sorcerer's Ring to blast them off, then take the
gel inside.  From there, go north to the next room.  Take a right and light the
torch, then leave.  Go around to the center doorway in the first hall.  Here,
take the two chests up north and the one south, then push the two blocks into
the nearby hole so you can light the torch.  Exit, then in the first room go
up to the final door.  Do not open the chest.  I repeat, DO NOT OPEN THE CHEST.
You can't kill the monster inside it.  Seriously, the only thing that will
damage it is magic, and you won't last long enough for it to die right now.
Just ignore it, we'll return to it later.  Anyway, in this third area, the
torch is off to the left.  Push the block in the hole to get at it.

With the platforms raised, take the new path.  There's a chest with a Circlet
and a sealed save point, and if you have a Memory Gem, save.  Heal up before
going through the warp, because you'll be facing off against the boss of this
place.  Ready?  Go!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Ktugach                              Ktugachling 2x
  No. 181            Type - Beast      No. 182             Type - Beast
  HP   - 5000        EXP  - 628        HP   - 1500         EXP  - 60
  TP   - 50          Gald - 85         TP   - 180          Gald - 15
  ATK  - 300         DEF  - 28         ATK  - 130          DEF  - 40
  Item - Red Quartz                    Item - None
  Attack Attribute - None              Attack Attribute - None
  Weakness - Water, Ice                Weakness - None
  Strength - Fire                      Strength - None

With a flame-based boss, your best bet is to take along Genis and disable all
his spells except any and all water-based spells.  This boss has two henchmen,
both of which have 1500 HP and primarily serve to make this battle annoying.
Focus on them first, then attack the big kitty.  If Lloyd has the Tempest skill
(or the S-type equivalent) it's quite useful due to Ktugach's size and the fact
that you can use it, turn around, whip out a normal combo attack and use it
again nearly before he can retaliate.  However, this boss has a spine shot
attack that'll deal 40-60 damage per hit for 3-5 hits, so don't think you can
just tech your way to victory. He'll also use the Eruption spell, and as you
can guess, it's something that should be healed right away.  Watch your allies'
HP and deal out gels when needed.  Eventually it'll fall.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ahh, good stuff.  Watch Colette do her thing, then when you regain control
you'll have to go back to the beginning of the dungeon manually.  Not a terribly
difficult task.  Once outside, you'll go into another cutscene.  When it's over,
you can talk to your other party members.  Speak to Colette twice to return to
the world map.  Go back to Triet.  Our next destination is Palmacosta.

-------------------------------------------------------------------------------
 5a-7. The Assassin
-------------------------------------------------------------------------------

Stock up on gels and food items, and as always, save before you leave.  The
Ossa Trail is far to the east of Triet.  Once inside, follow the path to a
hilarious cutscene.  Funny stuff.  Moving along...

Just follow the path to the next screen.  The enemies here consist of Desians
and wild beasts, the latter of which can be a bit tough.  The path through here
is quite linear, so just follow it to the save point, then continue through the
next screen until you run into the hot ninja girl again.  Boss battle!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Clumsy Assassin                      Guardian - Wind
  No. 225            Type - Human      No.  190            Type - Unknown
  HP   - 1800        EXP  - 200        HP   - 2000         EXP  - 250
  TP   - 131         Gald - 128        TP   - 400          Gald - 250
  ATK  - 274         DEF  - 48         ATK  - 280          DEF  - 38
  Item - Holy Bottle                   Item - Magic Lens
  Attack Attribute - None              Attack Attribute - None
  Weakness - None                      Weakness - None
  Strength - None                      Strength - None

As you can see from the HP, this really isn't that tough.  The Guardian Wind
has a slightly higher 2000 HP and can knock you into the air, deals a lot of
damage with other physical attacks, plus can use a fire breath attack that
does moderate damage.  It's recommended to take care of the Guardian first, as
the Assassin is slightly easier.  She's a close-range fighter, so just run up,
block her attacks, then unleash a few of your own.  As far as boss battles go,
this isn't too tough.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Okay, at this point you can enter the tunnel the ninja came out of, and should
since there are chests containing good stuff.  There's one in the top-left
and bottom-right corner of the first screen, and two in the second screen to
the north.  One chest even has a new EX gem.  Oh, and don't talk to the bouncing
skull there, we'll get to it later.  When you're done collecting, leave to the
world map.  Izoold is to the southeast.

It should be noted that if you head north from here, you can cross a bridge to
the third continent and unlock the seals there, but it will be much more
difficult, because the monsters will be very likely beyond your ability to fight
at this point.  However, you can finish up all the seals and reach the Tower of
Salvation via this route.  It just won't be covered in this guide...yet.

There's an inn and save point in Izoold.  Use both.  If you want to level up,
wait till we get across the sea, or go back to the Ossa Trail.  Things to do in
Izoold include checking the house with the catgirl on the roof.  Inside in a
corner is the Wonder Chef with a new recipe.  Also, speak to the guy wandering
around outside, then go in the upper left house and talk to the girl for a
scene.  Exit and go to the next screen to the left.  Here you can buy gels and
ingredients from a food vendor.  Wander over yonder to the left dock for a
cutscene.  Accept the task of...letter delivery?  Right.  Well, speak to Max to
board a boat straight to Palmacosta.  Make sure you're ready, meaning you've
done everything that needs doing on this continent.  You'll return there
eventually, but it won't be for a while.

-------------------------------------------------------------------------------
 5b. Disc 1 - Sylvarant - The Second Continent
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 5b-1. Palmacosta
-------------------------------------------------------------------------------

Despite Max's warnings of monsters, it's a very uneventful trip.  The shops are
all right on the dock.  If you can afford it and have some White Silver, buy a
Rapier from the weapon shop and customize it into the powerful Masamune.  Or,
if you already have a Rapier, save your money and get a new weapon.  The armor
here is decent, but for the prices you'd expect a bigger boost in defense.
Anyway, leave to the south.  You'll trigger a cutscene in which you will now
have to replace a potion.  Ugh.

Before you do anything, go to the immediate left and enter the inn.  Use the
save point, then go back to the docks and talk to the customization guy.  Ask
to buy customization materials and pick the Grab Bag.  If you get a Sephira,
great!  If you don't, load your last save and try again.  The Sephira will give
50% more gald after battle if it's equipped, and once you find a Rune Bottle,
you can turn it into the Blue Sephira and it will double the gald you receive.
It may take quite a few tries until you get one, but don't be discouraged and
leave!  Getting a Sephira this early in the game makes future money troubles a
thing of the...past.  Yeah.

To the immediate left is the inn and a save point if you care to use it.  To
the right is a shop, but they're out of Palma Potion, so check the place next
door for a scene.  Talk to the merchant, and even if you have the money for the
potion, don't buy it.  There's a good way to make money and get a title for our
trouble, so leave the shop and go to the right to the next screen.

Cutscene time again, and if you talk to one of the guards of the big building,
you can view a cutscene of Lloyd training with Kratos.  The leftmost house is
actually a temple in which you should speak to the priest to proceed with the
story.  Next door is the academy, where you'll be able to do the waitress job,
and have a little sidequest with Genis.  Go in and be challenged (accept, of
course!)  The ball stand is really the Wonder Chef with an omelet recipe.  The
rightmost room on the first floor is the cafeteria, where you can waitress for
money, the Palma Potion, and a title for Colette.

Waitressing is simple.  A number of customers will walk up and make an order,
then walk to their tables.  You'll have to memorize what people ordered, and
where they end up.  If you make a mistake you'll have an opportunity to fix it,
but to bring in the big money you'll have to at least get the orders to their
proper customers with a minimal delay.

The first classroom on the second floor is where you can study.  The second
room is where you'll take the test, but study first.  When you're ready, go to
the rightmost room to take the test.  Notice how Lloyd's swords stick right
through the desk behind him?  You don't really take the test, which is a shame.
However, you get a free title for Genis for your troubles.  Leave when it's all
over and give the Palma Potion to the jackasses you ran into.  When that's done,
go to the large building near the academy for a scene with Dorr, which will
result in giving you your next destination: Hakonesia Peak to the northeast.

-------------------------------------------------------------------------------
 5b-2. The Peak, the Ranch, the Twist
-------------------------------------------------------------------------------

Near Palmacosta is Nova's Caravan.  Go there to learn of Aska, the Summon Spirit
of light.  It also functions as a save point.  Southeast of that, behind a
mountain, is an EX gem lv. 2.  Remember you can't see chests on the world map
if you're riding Noishe.  Far north of the caravan, across a bridge, is another
House of Salvation where you can meet Sheena, the assassin girl!  Ain't she
cute?  Oh, you can also rest, save, and fight the local monsters (who give good
EXP).  Northeast of that House at the edge of a peninsula is a guidepost that'll
enable Long Range mode.  There's another one south and slightly east of the
House, hidden in the mountains.  Enable both so you have an easier time getting
around.  As for levels, it'd be a good idea to be at 14-15, especially
considering how much EXP the monsters give.  Many battles give an excess of
100 EXP at a shot.  Hang around the House till you're ready, then go far north
till you hit the Peak.

This place isn't actually hostile.  Enter the building and talk to the old
geezer.  Seems the imposters beat us here.  Now you have to go get the Spiritua
from the House of Salvation back south.  Not only that, but Desians are on the
way to Palmacosta.  Return to the House first.  Unfortunately, the head priest
isn't there, so you can't take the statue...yet.  So, go back to Palmacosta.
Skip over to the inn and heal/save, then go to the church.  On the way you'll
be treated to a long cutscene and a battle.  The enemies here are just regular
trash.  Nothing special.

Okay, ready for a trip?  We're going to the human farm, but not for the reason
you may think.  Heal/save at the inn, then talk to the priest near the entrance
to the city.  He'll ask you to escort him to Hakonesia Peak.  Do so just to save
time.  Try going to the top of the screen when you arrive to be cut short by a
soldier requesting your help to rescue a tour guide at that mean ol' human
ranch.  You can opt to forget the plight of the people and go after the seals,
but you're bound by the Code of Adventurers!  You must assist!  Agree to help
and leave the Peak.

The ranch is east of the House of Salvation, again in the mountains.  Enter and
try to move in for a cutscene.  Apparently things are not what they seem.  Opt
to return to Palmacosta, then go all the way back.  Noishe is finally pulling
his weight, it seems.  All right, heal at the inn and save.  I know, I know,
you just did, but do it anyway.  Go to city hall.  Hmm, mighty empty.  But the
basement's unblocked, so head down there.  After a cutscene and a damned dirty
double-cross, it's time to fight!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Kilia
  No. 187            Type - Beast
  HP   - 10000       EXP  - 500
  TP   - 400         Gald - 500
  ATK  - 490         DEF  - 65
  Item - Heal Bracelet
  Attack Attribute - None
  Weakness - Light
  Strength - Darkness

Now that's a whopper of a HP count.  Not only that, but she can damage you for
over 150 with a regular attack!  Spark Volt is especially deadly, dealing
something around 5-7 hits, each one doing 50-60 damage.  She will also attack
you with the tendrils on her back for similar damage and hits.  If you've been
saving up your Unison Attack, now would be the time to use it.  Guard liberally
and make sure to keep your HP high with First Aid and gels.  Keeping First Aid
as a shortcut on the C-stick is recommended.  This will be challenging, but not
too hard if you remembered to level up to 14-15.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

How sad...  Er, right.  Well then.  It seems the passcode is 3341.  Goody.

-------------------------------------------------------------------------------
 5b-3. Palmacosta Human Ranch
-------------------------------------------------------------------------------

Oh, we're gonna take that bitch DOWN!  Buy any supplies you might need: gels,
odd bits of armor or weapons you don't have yet, then speak to the priest that
you escorted to Hakonesia (bears a striking resemblence to the last one, don't
he?) and say you'll take him halfway to get an easy trip to the House of
Salvation.  The head priest here should be back by now, so go in and talk to 
him.  When the dialogue option comes up, choose the second choice.  We're not
going to the island quite yet, though.  Rest if you need to and save. Now then,
make your way back to the human ranch.

Speak with Neil as you enter.  Take the left path.  The right and center just
lead to dead-ends.  Examine the computer console and enter the password you
got from Dorr.  Go inside.  Head to the left.  There will be three sets of
enemies here, none very tough.  Take the upper right path to another enemy who
may drop a Memory Gem, then head right to the next screen.

In here, inspect the glowing device to get your ring's function changed.  The
south door leads outside and can't be accessed, and the right door leads to
another area.  Go there first and use your ring to spot some hidden items.  They
appear as white stars on the map.  Do note that the enemies become invisible
when you use the radar function.  Use the radar near the gap, then examine the
glowing orb to get across the bridge and reach the Refresher.  This little baby
will heal you, so beat up the nearby enemy to get the Purple Card, then get a
free heal.  Sweet.

Okay, you have the card.  Now what?  Use the radar again and check the glowing
orb to reach another hidden item (Life Bottle) on a platform.  That's all we
can do here.  Disable both bridges (trust me on this) then return to the
previous room and use warp point.  It'll deposit you right near a save point.
Groovy.  Go right to the next room.  Here, use the radar to spot some blocks
you can push into the holes and connect this part of the room to the section
with the Refresher.  Make sure to get the hidden item behind the block near the
top of the room.  Now then, activate the bridge going right and go down the
stairs.  A cutscene will follow in which you'll get the Red Card.  With that
out of the way, disable the bridge and return to the save point, then take the
left path.  A cutscene will follow.  That's all that's here, so go back and
save, then activate radar and use the warp point.

Here, take out the enemies.  Why?  Because you can.  Use radar to pick up the
gel, then take the left warp.  If you want a Panacea Bottle, follow these
instructions, otherwise skip to the next paragraph.  In the next room, take
the top (yellow) warp, then the top (green) warp.  Remember this room?  If you
disabled the three bridges, you'll be able to reach the top level and the item
(which is hidden).

Either way, return to the original warp point.  Take the left warp twice (green
then red), then the bottom warp (yellow).  At this point, take the same warp
you arrived in on, meaning the top one.  Then take the top warp, then the left
one, then the top again, and finally the left.  Phew!  Well, here's our hostage.
After the cutscene, she heads to the north warp.  There's a sealed save point
on the right side of this room, but considering how easy it is to get back here
from the first one, I would advise you save your Memory Gem for other dungeons.
Go through the warp point to finally settle things with the head honcho.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Magnius
  No. 217            Type - Human
  HP   - 8500        EXP  - 675
  TP   - 120         Gald - 1700
  ATK  - 450         DEF  - 65
  Item - Warrior Symbol
         EX Gem Lv.1
  Attack Attribute - None
  Weakness - None
  Strength - Fire

Magnius has such spells as Eruption, Flame Lance, and others that can put a
damper on your good day.  Even his regular attack can shave off 200 HP per hit.
Guarding won't always help, because he can occasionally break through your guard
and deal the full amount of damage.  Add to this he has an Overlimit just like
Botta that'll activate when he's low on HP.  Ouch.  Raine is recommended for
this fight primarily due to the inclusion of a second First Aid spell at your
disposal.  As for tactics, there's only one way to kill this guy, and that's
with steel and spell.  Have at it, and good luck.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Watch the cutscene.  No, you won't have to do any sort of Samus Aran-esque
escape.  Enjoy the thoroughly disappointing self-destruct sequence.  Well, that
was fun.  Next up is the water seal.  Return to Palmacosta.  Buy up any supplies
you need, then escort the priest to the House of Salvation (as a shortcut).
Seal time.

-------------------------------------------------------------------------------
 5b-4. The Water Seal
-------------------------------------------------------------------------------

To get to Thoda Island and the seal, just go to where the human ranch used to
be and follow the coast south.  Eventually you'll reach the Thoda Docks, which
also functions as a House of Salvation where you can heal/save.  Pay 200 gald
to the lady behind the counter to be ferried to Thoda Island.  Enjoy the
cutscenes, then walk up to the geyser.  Pretty, ain't it?

Anyway, to get the statue that also happens to be here (that you also happen to
need...how conveeeenient!) just walk around to the right side of the geyser, in
front of the notice board.  Genis will freeze the geyser, and you'll have to hop
to the statue in the form of a mini-game.  It's very easy, just jump where he
tells you and you'll make it with a minimum of fuss.  After getting the statue,
you'll automatically return to safety.  Go back and save near the docks, then
go around to the back of the notice board to find the Oracle Stone that'll lead
you into the water shrine.  Yippee-skippy, here we go!

Follow the path till you get to the bottom.  Take the chests as you go, then
examine the pedastal to change your Sorcerer's Ring to a water-type.  Take the
right exit down.  Follow the path whilst stealing treasure and go to the next
screen.  See the block there?  See the square tile near where you came in?
Move the block onto that tile, then return to where you got your ring changed.
Examine the pedastal again to have it return to its fire type, then take the
left exit south.  Go a bit left and light the two torches flanking the scales.
Now go back and change your ring to water again, then return to the same room
and shoot some liquid onto the right part of the scales.  That'll cause a door
to close, but because you pushed a block in its way, it won't be able to close
all the way.  Lucky.

Go all the way back to the lower level with the block (keep your ring as water)
then spray the right side of the scales down there to raise the platform above.
Yep, you must go all the way back there.  You may have noticed the sealed save
point on that upper level.  I would recommend saving if you have a Memory Gem.
The upcoming boss is very strong.  However, before doing anything, walk along
the right wall till you slip through a hidden passage.  You'll get two chests
for your trouble.

As for preparations, you'll want Kratos and Genis in your party.  Turn off all
their techs but Lightning (and their defensive techs like Guardian) and if your
Unison bar is full, so much the better.  Another way would be to set Lightning
to a C-stick shortcut (with First Aid set to the other) so you can spam it
throughout the battle.  Change Colette's tactics to have her stay out of the
main fight, along with Genis and/or Raine so they stay out of the main fray.
When you're ready, head through the warp for a cutscene and a boss battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Adulocia                             Amphrita 2x
  No. 183            Type - Beast      No. 184             Type - Beast
  HP   - 10000       EXP  - 825        HP   - 2300         EXP  - 150
  TP   - 248         Gald - 765        TP   - 120          Gald - 200
  ATK  - 600         DEF  - 55         ATK  - 475          DEF  - 20
  Item - Mermaid's Tear                Item - None
  Attack Attribute - None              Attack Attribute - None
  Weakness - Lightning                 Weakness - None
  Strength - Water, Ice                Strength - None

Once again the guardian of the seal is flanked by a pair of creatures that
should be dealt with first before you go all-out on the boss.  Adulocia is one
tough customer.  Definitely watch out for her (I'm assuming) bubble attack, as
it'll do nearly 100 damage per hit for several hits, and can kill you quite
handily.  Aqua Laser you might've seen the Water Elements use in regular
battles, and it's no less potent here.  Adulocia's regular attacks do somewhere
in the neighborhood of 200 damage per hit for 2-3 hits, though usually only two.
This was the first battle where I had to use a Life Bottle to revive my
characters, so be cautious and don't forget to guard.  Good luck.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

While I won't spoil the game, I will just say, what a gyp!  Bah.  Leave the
dungeon.  Watch the cutscene.  Marvel at how you can be automatically taken to
the docks, but can't be wisked out of a dungeon.  Bah.  Well, that's two seals
down, and you now have the statue that can take you past Hakonesia Peak.  Guess
where we're going next?  Yep.  Head back to either Palmacosta or the House of
Salvation, heal/save, then go to the Peak.  Time to tackle the third continent.

-------------------------------------------------------------------------------
 5c. Disc 1 - Sylvarant - The Third Continent
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 5c-1. Asgard
-------------------------------------------------------------------------------

As you come out of the Peak, there's a House of Salvation right nearby.  Just
north, even.  The blob-like monster groups tend to be similar to those in the
previous area, so seek out the strange bipedal things for harder battles and
more EXP.  Visit the House and save there, or wait just a little bit.  To the
south and west is Asgard, nestled in the mountains.  Whatever you do, make sure
you save outside this town.  The reason for this will become apparent soon.
If you want a level recommendation, I'd say at least level 20, primarily because
each member of your party will get a great new title at that level.

Anyway, Asgard.  The weapon and armor shop has some new equipment, and if you
can afford the Hydra Dagger for Kratos, you'd do best to get it.  The armor's
not fantastic, but it's new and likely better than what you've got.  Spend your
gald if you have it.  Might as well, the only other thing here is food
ingredients and, as it turns out, more than one inn.  The Wonder Chef can be
found in the northeastern house in the eastern screen of this city, on the
second floor.

To progress the plot, head up to the big stone dais in the north screen.  Just
walk up to it and you'll launch into a cutscene.  When Raine begins rambling on,
you'll regain control.  Walk around the right side of the dais till you spot a
couple goofballs and are once again cutscene-bound.

Skipping ahead, return to the house with the Wonder Chef after the scenes are
done to figure out what's going on.  Okay, wind spirit, got it.  Disable Kratos'
and Genis' wind spells/techs if they have them.  Now go back to the stone dais.
Cutscenes will follow, and a boss will pop out.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Windmaster
  No. 180            Type - Magical
  HP   - 10000       EXP  - 1325
  TP   - 220         Gald - 800
  ATK  - 580         DEF  - 85
  Item - Map of Balacruf
         Talisman
  Attack Attribute - None
  Weakness - None
  Strength - Wind

This boss is not as tough as you may think, but it can cause trouble.  While the
name might imply many wind attacks, the thing to watch out for is its spin
slash attack.  You'll know it by how it spins around in a somersault like
Lloyd's Tempest tech.  It can deal up to 150 damage per hit for quite a few
hits, and its normal attack isn't too shabby either.  Try to keep it off-balance
with as many attacks as possible, while still remembering to guard between
strikes.  If you're at level 20 or around there, you should have no trouble
taking care of it.  However, the reason I said not to save in Asgard is because
you can't leave without defeating this boss, so if you have low levels or can't
seem to beat it, you'd be stuck there.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Well, Raine's not back yet.  Go to Linar's house to reacquire her, and at this
point you're pretty much done with Asgard.  However, there is something you can
do first, if you didn't get a Sephira in Palmacosta.  The old guy in the weapon
shop will sell customization materials, including a Grab Bag from which you can
get a Sephira.  Save at the inn closest to the entrance, then go up to the
weapon shop and try your luck at the Grab Bag.

Regardless, head back to the House of Salvation.

-------------------------------------------------------------------------------
 5c-2. World Tour
-------------------------------------------------------------------------------

At this point there are several places we can go.  Not all of them are readily
accessible, but there is an optional boss and a treasure from way back when
that we can both fight and acquire respectively.  Plus, don't you want to see
Dirk again?  Yeah, I thought so.  Your destination is...adventure!

Er, right.  From the House, head north and west along the road.  You should
end up on a peninsula that contains the Tower of Mana.  Don't go in, there's
nothing here yet.  Instead, head northeast of the tower for a nearby chest with
an EX gem.  On the other side of the mountain with the tower is a guide post
for Long Range travel.  Yay.  Nearby is Luin.  If you want, you can enter and
go to the fountain for a scene with Sheena.  Whether or not you do influences
when she joins you.  Either way, head west across the bridge, then north for a
chest with a Technical Ring.  From there, go far south and slightly west to run
into Hima.  It's on the south end of a mountain range, past some forests and
the entrance itself is just a trail rather than an easy-to-spot cluster of
buildings, but it's there, by golly.

There's not much to this town, but if you have the materials you can make
yourself some great weapons and armor, or just buy some.  Stock up on what you
need.  The Wonder Chef here is at the inn, in the side room hiding as a pot of
smoking...something.  Fondue?  Damned if I know.  Aside from the inn and shop,
that's all you can do here right now.  Leave.

Now then, head around the mountain range to the east.  You'll spot a glowing
skit point along with the Long Range marker.  Joy.  Now ride Noishe all the way
to the western end of this continent.  See where that little peninsula sticks
out and almost touches the first continent?  There's actually a bridge there
that'll let you return home!  Well, almost.

If you didn't tag it previously, the marker for Long Range is slightly west of
the bridge, in plain view.  South of that bridge you'll eventually run into the
exit point of the Ossa Trail.  Save on the world map, then head in.  Before you
go rushing into danger, though, at this point you can return to that chest I
warned you about in the fire shrine.  The treasure you get from it may help you
in the next battle, but then, I didn't need it.  When you're ready, Go into the
tunnel and to the room with the bouncing skull I told you about so long ago.
Speak to him.  Fight him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Sword Dancer 1
  No. 192            Type - Undead
  HP   - 8888        EXP  - 150
  TP   - 38          Gald - 2000
  ATK  - 600         DEF  - 75
  Item - EX Gem Lv.1 (Drop)
         EX Gem Lv.2 (Drop)
         EX Gem Lv.3 (Steal)
  Attack Attribute - None
  Weakness - Light
  Strength - None

My god, is this guy strong!  You'd think with less HP than the last few bosses
that he'd be a pushover, but no.  Just, no.  You see, he's an optional boss, and
as any RPG afficianado would know, optional bosses are total bastards.  See
those four swords?  Four hits, anywhere from 150-200 damage per hit.  Yeah.
Even guarded, he'll do 40-50 damage depending on your armor.  Not only that,
he knows how to guard and will do so quite often.  Guard yourself as much as
you can and have Raine cast Barrier if you're using her, then let her Photon
the guy to death while you beat on him.  Colette's Angel Feathers is also
useful, due to its light element.  While this guy is strong, being at level 20+
will help a lot.  What you really need is high HP to survive his attacks.  Keep
slashing at him, and he'll go down for the count.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Whew!  Assuming you survive (if you lose, you just end up with 1HP) you now have
free reign over the three continents.  You can return to any past areas (except
Iselia, for obvious reasons) to get anything you may have missed.  What I would
recommend is changing the battle mode to Hard in the customize menu, then
fighting 256 battles in a row here.  The reason for this is it will give Lloyd
the Berserker title, which is quite handy to have.  Just fight the weak-ass
monsters, and when you get the title (or if you don't want to bother) take what
you need from this area and ride Noishe all the way back to the House of
Salvation on the third continent.  With the Sword Dancer out of the way, it's
time to deal with the third seal.

-------------------------------------------------------------------------------
 5c-3. The Wind Seal
-------------------------------------------------------------------------------

Before you head into this potential mess, I'd recommend leveling up to 22-23,
or higher if you can stand to do so.  The best place to do this is around Hima
and Luin, but I'd also recommend not going into Luin just yet so as not to
complicate things.

Anyway, your destination is the Balacruf Mausoleum, which is on the oblong-
shaped island east of the House of Salvation.  Cross the bridge over and make
your way to the far east side of the island to find it.  I'll make one more
recommendation, and that is to save a separate game outside the mausoleum on
the world map.  Let's just say there are some similarities to Asgard in this
shrine.

Okay, seal time!  Before you go in, head to the left side of the screen for a
chest with some gald.  Now enter the shrine.  Over to the right is an enemy,
a chest, a torch, and a sealed save point.  Don't use it (if you even can)
as we haven't done anything yet.

Over to the left are three routes: two going north and one west.  You want the
first one going north.  Try to avoid the spike trap on the floor.  It will take
off a bit of HP if you're hit.  At the end of this path you'll find a block.
Push it off the ledge.  Go down the nearby stairs, then push the block on that
suspicious-looking tile on the floor.  Well, the wind's stopped.  Go back and
take the second tunnel north, with the spike traps affixed to the wall.  These
are much easier to avoid than the floor traps.  Continue on the path, past all
the traps till you reach a door flanked by two torches.  Light them to open it,
but don't go through yet.  Head down the stairs to the right and get your ring
changed to a wind element.  Now go to the right and pick up a pair of treasures
from the chest near the northern wind source, including an Iron Guard for
Colette.  South is a chest with a customization item.

With your ring changed and the treasures gotten, head through the door you
opened previously.  In this room is...a bunch of pinwheels.  Right.  There are
treasures you can get by hitting them with wind in the right order, though one
treasure is a Blue Ribbon you undoubtedly got in the previous room.  Either way,
here's the combinations, left to right, first to last:

Blue - Red - Yellow - White - Green = Blue Ribbon

Red - Green - Yellow - White - Blue = Level 2 EX gem!

Red - Yellow - Green - White - Blue = Boss

Get the treasures you want, then do the last combination to reach the shrine's
guardian.  Before you do, however, make sure any wind-based techs/spells are
disabled.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Iapyx
  No. 185            Type - Beast
  HP   - 14000       EXP  - 1324
  TP   - 88          Gald - 2000
  ATK  - 690         DEF  - 100
  Item - Paralysis Charm
         Spirit Bangle
  Attack Attribute - None
  Weakness - None
  Strength - Wind, Lightning

Finally, a guardian that doesn't have henchmen.  Unfortunately, it also has more
HP than the last few bosses.  Its spells are quite damaging, and its feather
attack (similar to the fire guardian's spines) can inflict multiple hits for
some damage, but only around 40-50.  However, its leg sweep attack does 50+
damage while guarding, and 200+ if you don't block it.  Fortunately, that
particular move is easy to spot.  The easiest way to beat this thing is to back
it into a corner and hammer it with attacks, techs and spells like Tempest,
Photon, and anything Kratos, Genis and/or Colette can throw at it.  For all its
HP, as long as you don't let it get away with casting its wind spells, you'll
be able to beat it quite handily.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Three down, Jebus knows how many to go.  I'll ask him sometime.  Be thankful
beating a guardian fills your HP and TP, for reasons that will soon become
clear.  Make your way out of the dungeon, but before you can reach the exit
(or more importantly, the save point) the damn ninja girl shows up.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Resolute Assassin                    Guardian - Lightning
  No. 226            Type - Human      No.  191            Type - Unknown
  HP   - 4500        EXP  - 300        HP   - 5500         EXP  - 250
  TP   - 164         Gald - 450        TP   - 400          Gald - 250
  ATK  - 500         DEF  - 62         ATK  - 471          DEF  - 46
  Item - Dark Bottle                   Item - Fine Pellets
                                              Magic Lens
  Attack Attribute - None              Attack Attribute - None
  Weakness - None                      Weakness - None
  Strength - None                      Strength - None

Now, aren't you just eternally grateful you were given full HP and TP after
beating Iapyx?  I bet you are.  Once again Sheena brings along a pal, and it's
tougher than her.  It's a Lightning Guardian, and it has 5500 HP.  Best thing
to do is take it out first, but the problem is Sheena is gunning for Colette,
so you have to protect her at the same time.  The real trouble with the 
guardian is it can knock you into the air and onto your back with an annoying
two-hit combo.  Mash X so even if you get hit with it, you can leap back up and
get back into the battle sooner.  Quite frankly, either one of these enemies
can cause problems, though leaving Sheena alone had Raine dead just as I'd
killed the guardian, but you should still kill it first because Sheena will go
into Overlimit when she's suffered enough damage.  At this point, she won't be
stunned by regular attacks or techs anymore, so now you're really screwed.
Guard as much as you can and wallop her into submission.  When she goes berserk,
you'll know she's near-death.

In an amusing twist, I brought Colette back to life just seconds before tagging
Sheena with a hit for 44 damage that actually killed her.  Groovy.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PHEW!  Damn glad that's over.  Enjoy the cutscenes that follow and once again
give thanks to Namco that you're fully healed.  Leave this place and return to
the House of Salvation.  Don't forget to save on the world map in case of random
blackout or a meteor crashing to earth.

-------------------------------------------------------------------------------
 5c-4. Asgard Human Ranch
-------------------------------------------------------------------------------

Did I mention this before?  Who cares, we're doing it anyway!  There's something
we need to do first.  From the House of Salvation, go to Luin.  If you don't
know where it is, it's almost directly northwest from the House in the middle
of the lake.  If you've been following the guide thus far, it should already be
destroyed.  Aww...

Go north from the entrance and follow the path around to the next screen.  It's
Sheena!  However, she won't try to kill you this time.  Watch the cutscene.
If Sheena joins your party, great.  If not, then keep reading.

Leave Luin.  To the northeast is the human ranch.  It's pretty easy to find.
Go inside and watch the cutscene, then when you get into a fight, just beat
them up.  They're just regular Desians.  Cue a couple more cutscenes, and you'll
be inside the ranch.  There's a chest with a customization item off to the
right, and the only way to go further is the stairs to the north.  Once inside,
go through the northwest door for a lengthy cutscene ending in your escape.
Grab the nearby chest for a robe, then follow the path to the save point.
Continue on, take the Iron Bracelet from the chest, then head to the end.

Long, revealing cutscenes.  Shasta!  Er, Sheena!  Right.  When you regain
control, go back to Luin.  On the way out, you may notice a large rectangular
opening blocked by a big rock.  I'll bet that's important.  Anyway, Luin.  When
you arrive, you'll be treated to another lengthy cutscene, at the end of which
Sheena will finally join you if she hadn't before.  Groovy, ninja girl!  I
personally swapped out Colette for Sheena, but you can form your party however
you like.  If you do take along Sheena, I'd recommend setting her skill use to
Moderate, as she tends to run out of TP quickly if left to her own devices.

Try to leave town, and you'll get a clue about your next destination.  Hima?
Sure!  Head on over there and go inside the inn.  Speak to the woman blocking
the stairs, then go around to the back of the inn.  Hey, a trail!  Follow it to
reach the gravesite and a cutscene.  Hmm, a boulder, he says...you don't think
he could mean...nah!  Well, anyway, when you regain control follow the trail
off to the left and up to the next screen.  Head to the summit for a cutscene
that's slightly pointless right now.  Still, shades of things to come, right?

Anyway, you now know how to get inside the human ranch.  Best to head back that
way, huh?  Save on the world map, then go inside.  Boy, that rock sure looks
important, don't it?  Check it out.  See?  Important.  After the cutscene, beat
up the regular ol' Desians and watch more cutscenes.  At this point you'll have
to choose up two teams of three.  Lloyd's party is the Infiltration Team, and
you want Kratos with you.  Trust me, you really do.  Since Raine is the only
other healer, you want her in the Deactivation team, and since Sheena is your
only other melee fighter, you want her to head up that same team.  So, take
Genis in the Infiltration team for magical might, and the rest will go
deactivate the security system.  Basically, put the boys all together and the
girls all together (Refrain from thinking of the lesbian overtones!  Refrain,
damn you!)

Anyway, enter the upper left door.  Get the chests scattered about and examine
the machine to the far left and choose Shutdown.  Return to the previous room
and take the lower left door.  In here, get your Sorcerer's Ring upgraded at
the nearby pedastal, then go down to the conveyor belt.  See those white,
glowing cylinders behind the belt?  Shoot those with your ring.  You'll need
to destroy all six to stop the belts.  When that's done, save and go around
to the left side and past the belt that curves upward.  Run up the ramp, but
grab the EX gem (level 2!) in the chest nearby before going in.  In here,
just run up to the warp point and try to warp.  Don't save here.  You'll switch
to Raine and co.

Before you go anywhere, go into Raine's tech menu and switch her control to
auto and Sheena's to either manual or semi-manual so you can operate Sheena
instead.  Also change Sheena's party position from whatever it is to 1.  Now
then, the door is in the lower right corner of the room.  Once outside you'll
have to fight a battle.  Simple Desians.

Once they're dead, head south.  You'll be outside.  Remember that spot where
the Desian was standing the first time you came here, blocking a certain path?
He's gone, so go over that way.  You'll have to push some blocks out of the way
to reach the door, which isn't too hard.  Just push the first one back to its
original position and you'll have room to maneuver the other blocks.

Now then, go down and left.  Avoid the guard and go up to the switch on the
floor.  Examine it, open the chest, and exit right.  Watch the scene and beat
up the Desians, then exit south.  Go around to where you found the switch, but
instead head into the left room.  Beat up the robots to activate the first
switch.  Now either head around to the right side and do the same thing as
before: hit the switch, go all the way around, beat up the robot, done.

You'll switch back to Lloyd and co.  Do not unseal the save point if you have
a Memory Gem, it's a waste.  There's a save point in the previous room that's
perfectly serviceable, so go back and use it.  When you're ready, use the warp
to find Kvar.  While you may think from the cutscene you can use your full
party, you can't.  Sorry.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Kvar                                 Energy Stone
  No. 218            Type - Human      No. 219             Type - Magical
  HP   - 10000       EXP  - 1680       HP   - 5500         EXP  - 300
  TP   - 340         Gald - 1500       TP   - 100          Gald - 765
  ATK  - 410         DEF  - 65         ATK  - 350          DEF  - 20
  Item - Holy Ring                     Item - None
         EX Gem Lv.1
  Attack Attribute - None              Attack Attribute - None
  Weakness - None                      Weakness - None
  Strength - Lightning                 Strength - None

I'm starting to hate bosses that bring their buddies along.  Like the other
Grand Cardinals, Kvar is a real bastard, but the Energy Stones are a serious
problem.  Get close to them, and they'll unleash a shock attack that will
deal lots of damage, and since there's three of them, you can be dead before
you know it.  Focus on one at a time and use a bevy of regular combo attacks
and techs.  Try to separate them so you can beat on one without the others
getting any cheap shots in.  Set Kratos' strategy to Heal so he keeps you alive
throughout the various shocks and lightning bolts.  Genis (or whoever you
brought along) will be your support guy (or gal).  When the three Stones are
dead, switch Kratos to whatever strategy you want (or just keep him on heal,
though he might be low on TP.

As for Kvar, the trouble comes from his Lightning spell.  It can stun you,
which means any Stone you may be fighting gets a free chance to shock you.  He
also has other lightning-elemental spells which cause many hits and many points
of damage.  Not only that, he has an Overlimit like the other Cardinals.  When
he hits it, don't attack him.  Back off if you get the chance, guard as much as
you can, heal your other guys with gels and such, but wait him out, because
like your Overlimits, his will go away in time, and at that point he'll be
vulnerable.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Yeah!  Booyah!  Watch Kratos be badass, and the ranch go boom in another highly
disappointing explosion, and you'll be back in Asgard.  At this point we have
one more unresolved issue: Pietro's curse.  Seems to me someone hinted way back
when that the cure was in the Tower of Mana.  Guess where we're going next?
I'll give you a hint: it ain't Six Flags.

-------------------------------------------------------------------------------
 5c-5. Tower of Mana
-------------------------------------------------------------------------------

As it turns out, the Tower is locked, and the key was being held by the priest
in Luin.  'Was' being the operative word.  Where is it, then?  Well, head on
over to Hima and watch the scene.  Well, looky here, the key!  Talk to the guy
with the pack on his back to take a shortcut back to Luin.  The Tower of Mana
is almost directly north of Luin.

Inside, you'll see a familiar scene.  Once again you have to split up your
party, but this time you must take Colette with you.  I'd recommend Kratos, as
he provides both healing and muscle power.  Speak to the three you want to
remain, then head through the door.

The monsters here are actually pretty easy to kill, though the evil teddy bears
can cast some damaging spells.  Fight all the monsters you see so you have a
better chance of picking up a Memory Gem.  Just follow the spiral staircase up
to the top, take the chest and go through the door.

In here, there's a block and a tile on the floor.  Looks simple, right?  Go to
the top part of the room and burn the curtains with your ring.  Now move the
block so it's in the path of the light, then push it up till the light's shining
properly.  Go through the west door and examine the nearby machine.  Well,
shades of the ranch, huh?

As your second group, head up and burn the mirror to the west, then push the
mirror block in the same place as last time to open the way north.  In here,
go west and burn up the curtain to let the light in.  Now, take the block to
the right of the stairs and shove it one square north.  Then take the block left
of the stairs and move it near the north light orb.  See that split mirror block
just to the north of it?  Move that out of the way, then push the \ angled
mirror directly north of that same light orb.  Now move the split mirror block
in between the two middle light orbs, and finally take the mirror angled / and
push it left of the topmost light orb so that the light is reflected into all
three orbs.

Right then!  Take the treasure if you haven't already, then save and exit north.
Exit east, then south.  Climb the spiral staircase.  Go up to the next room,
then west.  Take the treasure and cross the light bridge you just made.  You'll
go back to Lloyd's party.  Just go across the light bridge and follow the path
back to the rest of your buddies, and the way forward will be revealed.  Make
sure you're prepared, as you're about to face the guardian of the seal.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Iubaris
  No. 186            Type - Beast
  HP   - 16800       EXP  - 2650
  TP   - 1500        Gald - 2500
  ATK  - 860         DEF  - 80
  Item - Brass (Drop)
         White Quartz (Steal)
  Attack Attribute - Light
  Weakness - Darkness
  Strength - Fire, Lightning, Light

While his HP may make him seem daunting, he's really...well, not to be taken
lightly.  His ordinary attacks take off somewhere in the neighborhood of 300-350
damage, though luckily he mostly does normal attacks.  He does release some
shadow unicorns for around 250 per hit, for a couple hits.  His ordinary attack
can be performed regardless if you're hitting him or not, so guard before moving
in and being foolish.  There's also the spell Force Ray to watch out for, but
he will rise into the air just before casting it, so it's easy to spot.  The
best strategy is to keep this guy off-balance.  He can be stunned by attacks and
such, so if you keep piling on the hits, you should be able to wear him down to
nothing without him even attacking.  However, once he regains his bearings, you
should guard immediately, because something's coming, and it'll most likely be
painful.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

That was the last seal?  Well, la-de-da.  You'll have to leave the tower now,
but thankfully you have your full party with you.  You can leave via either
path as well, BUT BEFORE YOU DO, check out the northernmost bookshelf on the
west side of the entry hall where you first came in to find Boltzman's Book.
Now then, check out of this place and watch the cutscene.  Story-rific!

-------------------------------------------------------------------------------
 5c-6. Before the End...
-------------------------------------------------------------------------------

Well, not really the end, or this would be a short game.  There are things you
can do before going to the Tower of Salvation, though.  One thing you should do
as well.  Go to Lake Umacy.  It's almost directly north of the House of
Salvation in this region.  View the cutscene.  In order to complete this little
sidequest, you'll have to go all the way back to the Thoda Geyser.  Do so.  You
know the way.  Save at the docks, unless you unsealed the save point in here,
in which case just save inside.

Once inside, you won't have to solve the puzzles again.  Just go straight to
where the guardian was to find Undine.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Undine
  No. 196            Type - Magical
  HP   - 13000       EXP  - 2110
  TP   - 320         Gald - 765
  ATK  - 580         DEF  - 88
  Item - Guardian Symbol
  Attack Attribute - None
  Weakness - None
  Strength - Water, Ice

Dig that music!  Groovy!  Undine can be a pain in the ass, though keeping her
off-balance is the best way to win.  Let her stay still long enough and she'll
cast Spread, a water-based spell that will deal around 200 damage for multiple
hits.  Her regular attack does 150-200 for one or two hits, so remember to
guard.  Disable all water-based techs and spells of your own and just leave the
lightning ones intact.  Make sure no one has any water-elemental weapons, and
I say this mainly for Sheena, as she starts with a Card of Water equipped.
Just as I said, keep hammering Undine and don't give her a chance to cast any
spells, and watch out for her Overlimit!  Yes, Undine has an Overlimit, and it
can cause a lot of problems since when she's in that state, she won't be stunned
by attacks.  Guard at this point, and be liberal with the gels, then keep her
from casting spells as best you can till she gives up.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Unfortunately, beating a Summon Spirit is not the same as beating a guardian,
so you'll have to heal up after the battle.  Leave the shrine and head back to
the continent.  At this point you can go and get the two other summon spirits
available to you, Sylph and Efreet, who are at the wind and fire shrines
respectively.  However, they're very powerful, and not easily beaten at this
point in the game.  I won't cover strategies for them right now, but I will
later on.  If you want to fight them now, though, go ahead.  Otherwise,
return to Lake Umacy and get that unicorn free.

Anyone else catch the dripping sexual overtones?  Well, you have the Unicorn
Horn, so you can now cure Pietro and Clara.  Sweet.  You know where one is, so
go to Hima now.  Pietro is in the room at the second floor of the inn, which
is now unblocked.  Go in and cure him, then try to leave town to figure out
just how you're going to get to the Tower of Salvation.  But, before you go,
talk to the backpack guy at the entrance and take the shortcut to Luin.  Pietro
is now in the main part of town and is going to help rebuild it.  Give him 5000
gald.  Don't argue, just do it.  Once he's done thanking you, leave town, then
return and give him 12,000, and I don't want to hear any talking back, now!  If
at any time you don't have the money for this, don't worry about it.

The long and short explanation is Luin can and will be improved, but it will
take time, and a lot of gald on your part.  Several hundred thousand, in fact.
Check the Extras section for the full list.  If you somehow have the money for
it, don't go past the seventh donation.  Once you give that 35,000, Luin won't
improve further until you progress the story.  You have infinite time to finish
your donations, so if you don't have the money, don't worry.  You'll be back,
eventually.  Also, those are the exact amounts of gald needed to get to the next
step of the improvement project.  Anything less will result in nothing
happening, and any more will be wasted money.  You could give Pietro a million
gald when you first donate and you'll still have to pay the other increments.

Now then, whether you were following this section or decided to skip it in favor
of the Tower, go to Hima, rest at the inn if needed, then head to the summit.

-------------------------------------------------------------------------------
 5c-7. Tower of Salvation
-------------------------------------------------------------------------------

Watch the cutscene.  Afterwards, you can speak to the members of your party.
Do so, then talk to Colette when you want the story to proceed.  The next day,
save and go get your dragons.  Make sure you're ready to leave.  Just like when
leaving Izoold for Palmacosta, it will be a while before you return.

Go to the summit.  Enter the Tower.  There's only one route, and no treasure
along the way.  Follow the path.  Before you step into the teleporter, make
absolutely sure you're ready.  I would recommend Sheena, Genis and Raine as
your party for general ass-kicking purposes.  Go in.  Watch the cutscene.
Fight!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Spoiler Boss A
  No. 245            Type - Angel
  HP   - 16000       EXP  - 2795
  TP   - 258         Gald - 1840
  ATK  - 530         DEF  - 112
  Item - EX Gem Lv.1
         Rune Bottle
  Attack Attribute - None
  Weakness - None
  Strength - Light

Because this is a spoiler-free guide, I won't reveal the name of this boss, but
you'll sure as hell know who it is before he even shows up.  He has an arrow
attack that'll do around 120 damage for three or so hits, plus Holy Lance, a
spell that'll cause a lot of hits, then a big one for 400-500 damage at the end.
If you have Lloyd's Omega or Psi Tempest, use it sparingly, but definitely use
it.  This boss will float in the air, so the sudden jump at the end of the tech
will continue to pile on the hits.  If Raine knows Nurse, it'll make this fight
a lot easier, since it can heal everyone at once.  The big thing to watch out
for is the arrow attack, since he uses it a lot.  Along with Holy Lance, he
knows other light-element spells that can't always be stopped, so you'd better
be prepared to dole out gels.  He's tougher than most of the bosses faced thus
far, but falls in much the same way.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Watch the cutscene.  Spoiler-rific!  Hot damn, let's get it on!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Spoiler Boss B
  No. 216            Type - Human
  HP   - 22500       EXP  - 3280
  TP   - 1500        Gald - 2900
  ATK  - 750         DEF  - 150
  Item - EX Gem Lv.3
         Life Bottle
  Attack Attribute - None
  Weakness - None
  Strength - Light

Again, not a boss I can mention by name, and technically I don't really need to
write up a section on this one.  You know what this boss can do.  He can do it
really well, too.  And let me say this: YOU DO NOT HAVE TO BEAT HIM.

Let me repeat that: you can lose.  Don't go nuts reviving your allies and
wasting Life Bottles if you're getting your ass handed to you.  If you lose,
the game goes on.  If you win, you get a level 3 EX gem, along with the EXP and
gald.  I, however, was not able to win.  I was at levels 27-28, and had my ass
thoroughly spanked.

However, if you want to win, the best way is to have Genis constantly casting
spells while Raine has her best healing spell on a C-stick shortcut that is
mashed like there's no tomorrow.  Genis should have his skill strategy set to
At Once so he's always casting, while Raine should be set to Heal.  If you're
not using either of those two (for whatever reason...) try to keep the boss
from casting spells.  The easiest way is through whatever Sword Rain tech you
have for Lloyd.  If you've saved up a Unison Attack, now might be the time to
use it.  Don't be afraid to use gels, but if you're honestly having trouble,
don't waste all your supplies.  You might need them.

So then, if you lose, the game will continue the same as if you had won.  Don't
worry if you end up dying.  However, if you can win, I highly recommend doing
so.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

More cutscenes.  Lots of them, in fact.  There will be one more battle, but I'm
not even going to write up a section for it.  There is no option in this battle.
You WILL lose.  Let me rephrase that: you cannot win, don't even try.  Even if
you're so insanely leveled up that you can do more than 1 damage to him, the
battle will end before you win.  Just get yourself bumped off and the game will
proceed with a myriad of cutscenes.

-------------------------------------------------------------------------------
 5c-8. Renegade Base
-------------------------------------------------------------------------------

When you finally regain control, head right and follow the path to the next
room.  The machine nearby sells items.  Continue on the path.  In the next room,
get your ring changed to electric and go south to find a bunch of boxes.  On the
east side are a couple chests, so shove a couple boxes over to the raised
platform so you can shove the block there off of it.  Use all three to reach the
chests, then use the dark block and push it onto the switch.  The other two
blocks should be lined up vertically on the same platform where you created a
bridge to the dark block.

Now then, go down the staircase that opened.  Here, shoot the conduit (the
spinning thing) then examine the machine.  Cross the block bridge and shoot the
conduit over here as well, then check the monitor to lower the water level.
See that block on the other side of the room?  You've got to go push it down
into the lower level, then electrify the final conduit and exit this room to
the south.

Cutscene time again.  In this new room, exit west, then north.  This cutscene
will carry you all the way to...

-------------------------------------------------------------------------------
 5d. Disc 1 - Tethe'alla - The Adventure Continues
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 5d-1. Meltokio
-------------------------------------------------------------------------------

There's a save point on the path down the mountain.  Make your way down, and
note the new battle music.  You won't be able to avoid a few fights due to the
narrow path, so get acquainted with Tethe'alla's enemies.  They're not too
tough, and give good experience.  When you reach the end of the trail, Sheena
will tell you where to go next.  On the world map, fight around a bit if you
want.  There's an Anti-Magic Bottle in a chest southwest of Fooji, in a valley.
The guidepost for Long Range mode is a short way northeast, behind some
mountains.  As Sheena says, Meltokio is just north of Fooji.  Go in when you're
ready.

After all the cutscenes, you can find the item shop to your left.  They sell
the next stage of gels, though they're mightily expensive.  Don't buy the lemon
or pineapple variety till you've visited the weapon shop.  So on that note, go
up the big stairs north of the entrance to meet Zelos, who became one of my
favorite characters after the cutscene.  Well, anyway, the weapon shop is to
the left of this screen.  The weapons aren't too bad, though if you've been
grabbing chests, all you'll need is a new sword for Lloyd and something for
Colette.  Don't buy any weapons, though, you can get better stuff soon.  The
customization shop can make some good stuff, but you may not have the required
Black Silver for several items right now.  Later, though.  Also, the Wonder Chef
is in this very shop, in the upper left corner.  The armor shop is right of the
screen where you first met Zelos, and that stuff can really set you back.  If
you have lots of extras, consider selling your customization items, as those
will go for 1000 gald each.

When you're done shopping, go up the stairs and exit north in the screen where
you met Zelos.  Head up till you reach the palace for a scene.  The church, huh?
Well, surely!  It's on the same screen, down and to the left.  Go in and talk to
the priest, then watch the cutscene, leave the church, and enjoy the HILARIOUS
line Lloyd delivers.  At the end of the scenes, you'll gain Presea as an ally.
Hoo-rah.  You might want to change her EX skills, since they don't result in
anything as they stand when she joins.

Anyway, the royal chambers can be found by going either left or right, then
climbing the stairs all the way to the top and exiting through the nearby door.
Simple, huh?  Cutscene time again, and when it's all said and done, leave the
castle and go to the church.  Speak to Zelos, and he will join your party.
Groovy.

Set Zelos as your on-screen character (that's the one with the little flag on
the menu screen) and speak to all the girls you see.  They'll actually give you
free gald and items!  Sweet!  Oh, there's another Wonder Chef disguised as a
present in one of the houses in the rich part of town (off to the right from
the palace) on the second floor.  When you're ready, leave town.  The bridge is
right nearby.

-------------------------------------------------------------------------------
 5d-2. Sybak and the Grand Bridge
-------------------------------------------------------------------------------

And right nearby it is!  The bridge is several screens long, though you can pass
the time by playing the Red Light/Green Light game.  After a long, long, LONG
trip across the bridge, you'll reach the world map.  Sybak is a short way north
of the bridge exit point.  Enter.

Sybak has better weapons than Meltokio, but they're also more expensive.  The
Wonder Chef is in the library on this screen, disguised as a rack of porno
magazines.  No, I'm not kidding.  Anyway, the research institute is off to the
left.  Go there to view a cutscene on Colette.  When it's over, explore around.
You can get a lot of stuff with Zelos from all the girls here.  After filching
all the stuff you can, leave the academy and return to the weapon shop.  Speak
to the junk dealer next to it for a short scene, then return to the academy and
talk to the idiot blocking your path.  He says you can use the room you were in
last, so just go to the second door you see in the hallway on the first floor.
Another cutscene, and...where'd everybody go?  Head to the main entrance hall
for yet another cutscene, which will end up with Sheena returning, though you're
not yet a full party.  Head to the bridge!

Yes, you've gotta run ALL THE WAY ACROSS AGAIN!  But on the plus side, you'll
fight a bunch of guards!  Why's that a plus?  They're pushovers that give you
over 1000 EXP when you beat the crap out of them.  Now you're a full party
again!  Don't celebrate just yet, because you have two problems.  One, you
can't enter Meltokia yet, so you're short an inn.  Two, you have to get the
Rheairds, which requires you fight a boss up on Fooji.  However, you do have
the House of Guidance, which acts like an inn, but costs 600 gald a night.
Expensive.  Well, there's no getting around it, so heal/save, then go back to
the mountain and climb to the top.

Use the save point if you want.  Go to where the Rheairds crashed to view what
will eventually be a very amusing cutscene.  Boss fight, boss fight!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Pronyma
  No. 223            Type - Human
  HP   - 18000       EXP  - 3000
  TP   - 750         Gald - 1500
  ATK  - 1150        DEF  - 150
  Item - Rosemary
         EX Gem Lv.2
  Attack Attribute - None
  Weakness - Light
  Strength - Darkness

She's tough, but I took along Zelos, Sheena and Presea and beat her dominatrix
ass all over the mountain.  She uses the Aqua Laser spell, which can knock you
for a loop and on your back, making it annoying and quite damaging.  Her regular
attacks do around 300 unguarded, and she can teleport around the battlefield.
If you use any form of Demon Fang or long-range tech, use it after she
teleports to keep her from casting a free spell on you.  Like many of the Desian
higher-ups, she has an Overlimit, but it's not quite so bad as some of the ones
you've faced before. Quite frankly, as long as you use stunning attacks and
techs to keep her from casting many spells, you'll defeat her quite handily.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Watch the cutscenes and rejoice!  Hurray!  Yippee!  Zippo!  Er, right.  Your
next mission is to infiltrate Meltokio.  Climb down the mountain.

-------------------------------------------------------------------------------
 5d-3. Meltokio Revisited
-------------------------------------------------------------------------------

Let's get our asses to the inn!  But first, rest and save at the house of
Guidance.  Now return to Meltokio for a scene that'll drop you into your next
great adventure: the sewers!  Joy.

Well, advance in.  The enemies here give good EXP for little trouble, so fight
around if you want.  Follow the path and ignore the spiderweb bridge for now to
reach a pedastal where your ring will be changed, along with you.  Shrink ring,
huh?  Well, be careful with it, since if you fight an enemy while shrunk, it
will carry over to the actual battle.  What this means is if you fight while
shrunk, instead of the snakes and slugs, you'll fight one or two giant rats.
While it's great for combos and Grade, it doesn't give much EXP.

Anyway, shrink yourself and cross the spiderweb, then big-ify yourself.  Follow
the path and ignore the stairs going down.  When you reach the stairs going up,
walk to the back of them for a quick scene and an EX gem level 3.  Now go up
the stairs and head up to the machine here.  When the scene's over, examine the
levers to get yourself a big block of trash!  Shove it over the edge via the
second opening on the left side of this area, then take two more and push them
down the two openings at the south part of this place.

Now then, head back down the stairs till you reach the narrow path you just
filled in with trash.  Be sure to pick up the Spirit Ring behind the lower set
of stairs.  Turn the wheel that's waiting past the narrow path to open the door
above.  Go back, up, and through it.

There's a sealed save point here, but there's no boss in this dungeon, so save
your Memory Gem.  Head right at the intersection and go all the way up and
around to the back of the room.  Notice the rather large mouse hole in the wall?
Shrink yourself and go in for a low-level EX gem.  Return to the save point and
take the left path, then go down the stairs and shrink yourself.  Examine the
box to float over to the other screen, which will take you to the control wheel
for the red door.  Open it, go through it.

Well, another trash compactor.  You have to push a block all the way across the
nearby catwalk, which is quite impossible to do in the ordinary way.  How is it
done, then?  Simple.  Push the block along the catwalk till it's at the corner.
Shrink yourself and use the spiderweb to reach the big-ify panel ahead of you.
Pull the block one square east, then shrink and go back across the spiderweb
and re-big-ify yourself again on the other side of the block.  Now shove it all
the way right so it falls off the edge, then leave this area and go back through
the blue door to get to the lower part of this room.

Head down the stairs on the right near where you came in.  There's a narrow
ledge down here.  Follow it and go left at the intersection.  Shrink yourself
to enter the cage, then big-ify yourself and open the door on the right side.
Return to the upper level of this room via the red door.

Amazing, a new spiderweb, and right where you need it.  Now just push the block
along till you reach the corner where you shoved off the last block.  From here,
go one corner up, then push the block right and off this part of the catwalk so
it lands on the bridge leading to the cage.  You know what you have to do now,
but I'll tell you anyway.  Go get that block and shove it into the cage until
it falls on the pressure plate.  The bridge will extend, and you're still not
done.  Go back up to the catwalk.

Well, it's block-pushing time again.  This time you can take it all the way to
the end of the path.  When you reach the final corner, shove it off the south
end.  Once again go all the way back to the lower level and push that block
through the gap to complete the bridge.  Head around to the left side of the
room and get to that yellow wheel.  Turn it to open the final door.  Go through
it.

In this last room, grab the chest and follow the path.  There are two mouse
holes on either side of the lower level, both of which contain items.  To reach
the other side, make yourself small and walk across the tiny rail along the
back wall of the lower level.

When you reach the second set of big-ify-ing tiles, you'll run into a battle.
It's three bald guys with sticks!  However, they can do 150 damage or so and
like to attack you from behind, so guard your backside.  After winning and
getting much EXP, head up and don't open the chest yet.  It's a monster, the
same one in the Triet ruins.  It can only be harmed by magic, and it's got
2800 HP.  If you want to fight it (it drops an All Divide) make sure to put
Raine, Colette and Genis in your party, then just tell them to cast attack
magic over and over while you stand in front of the chest and guard to absorb
its hits.  When you're done, just go up to the ladder to exit the sewers.

You can now enter and wander around Meltokio mostly as you please, though you'll
have to enter and exit from the sewers.  You can skip the dungeon or re-enter it
if you missed some items, so no worries.

Anyway, Meltokio.  There's still stuff for us to do here.  Buy armor for whoever
needs it, most likely Sheena.  The Elemental Research Laboratory is to the right
of the inn, past the big, open gates.  Go inside for a scene, then you will need
to find Zelos' mansion.  Fortunately, like he said, it's big and hard to miss.
It's also the only mansion you can enter.  The only other building is a dinner
hall for parties.  Enter and speak to your party members, and definitely go
upstairs to see the scene between Genis and Presea.  When you're ready, just
talk to the butler to sleep.

Return to the laboratory, then leave Meltokio via one of the sewer entrances.
Go back to the grand bridge and head down the right staircase.  After the
scene, you'll get your first watercraft!  You can use either the control stick
and A button, or the C-stick and L/R buttons to move around.  It can only be
used in deep water (the dark blue bits of your world map) so don't think you
can go anywhere with it just yet.  You can land at one of the brown docks on
the world map, but for right now, just land on the one at the opposite shore.

-------------------------------------------------------------------------------
 5d-4. Gaoracchia Forest
-------------------------------------------------------------------------------

Yes, a new forest!  But first, go back to Sybak.  Immediately you'll view a
cutscene, but nothing comes of it yet.  Now then, return to the institute
basement via the secret passage in the sewer and speak to Kate.  The forest,
you say?  Leave, then rest/save at the inn.  At this point I'd recommend
leveling up to 32-34, somewhere in there.  The enemies in this region give
good EXP and gald, so it shouldn't take long.  The forest is just northeast of
Sybak.

Inside, you'll fight the Papal soldiers again.  Beat them up for easy points.
Further in is a pedastal to change your ring into a flashlight.  It gradually
loses power, and must be recharged in sunny spots.  Anyway, at the intersection
go right.  Stand in the sun spot off to the right till your meter is full.  It
might take a while.  After that, head north until you spot a chest covered with
vines.  Burn them away with the ring (hold the button down till a tone sounds)
and take the treasure.  Head right from here.

Go southward as soon as you can, and when you spot a chest, keep going south.
At the bottom edge of this screen is another chest.  Burn away the vines, then
return to the first chest.  Singe the blockade, then disintegrate the vines
here that are blocking your path to the right.  Head down that path.

Very soon you'll see another blocked chest.  Take the contents and continue
right.  On the next screen there'll be a sunny spot.  Recharge your ring and
follow the path down and right, past two more sets of vines.  Down and to the
left is the second Sword Dancer, but don't go after him yet.  Instead, keep on
going down and right till you run into a cutscene and a boss.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Convict
  No. 227            Type - Human
  HP   - 12000       EXP  - 2250
  TP   - 320         Gald - 1500
  ATK  - 800         DEF  - 120
  Item - Elixir
  Attack Attribute - None
  Weakness - None
  Strength - None

Yet another boss that is deceptively strong.  He has a number of techs, such as
Crescent Moon and Eagle Dive, plus regular attacks and combos that'll do 300+
damage per hit, and an Overlimit he'll hit very early in the battle.  His worst
is the spin kick, which will damage all your melee fighters, since it hits
everything around him.  However, while he's a fantastic brawler, he's also got
less HP than the previous few bosses, and if beaten on regularly, will fall in
under a minute.  Just remember to guard excessively, as he will attack hard,
fast, and often.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the cutscene, just go south to reach the exit.  While Sheena may not be
able to tell you the location of Mizuho, it's right nearby and easily spotted.
Go on in, I'm sure they won't mind.

-------------------------------------------------------------------------------
 5d-5. Adventures in the Underground
-------------------------------------------------------------------------------

See if you can spot the reference in the section title.  Anyway, watch the brief
scene and explore.  There's not much to see.  The store has new weapons for
sale, some of which can also be customized if you have the ingredients.  The
Wonder Chef is inside the Chief's house, right near the entrance.  However,
that's about all there is to this village.  Talk to the guy in blue to see the
Vice Chief.  After the long cutscene, you'll gain a title and a party member:
the convict whose ass you just beat, Regal.

At this point, you should leave Mizuho and re-enter the forest.  Go up and left
to exit into the Ozette area.  The town itself is right across the nearby
bridge.  Go on in.  There will be a scene in which Presea runs off.  Better go
catch her.

This town's item shop sells food, so you'd do best to stock up on a little bit
of everything.  The weapon and armor shops have okay stuff, but most of it
isn't worth the money.  The Wonder Chef is in the inn, disguised as a parrot.
Presea's house is down a slope leading into the only other screen for Ozette.
Watch the cutscene, and when it's over, leave the house and exit to the world
map in the lower left corner.  Altessa's home is right nearby.

Just go inside for a cutscene.  Short visit, huh?  Well, we'll be back.  Return
to Ozette.  Go up to the item shop for a scene, then leave via the town's
primary entrance (the one you came in from the forest).  We're taking another
ocean voyage, and the dock is north of Ozette.  Take your boat north (since the
edge of the world is obviously a wormhole connected to the south edge) and head
for the southeastern continent.  Land on the dock located on the southernmost
tip of the peninsula on the continent.  The mine is just north of here, but
trust me when I say this: save on the world map BEFORE entering the mines!  It's
not that there's anything really wrong with going in blind, it's just...well,
you'll see.

Anyway, enter and watch the cutscene.  Whoops, boss battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Defense System                       Orbit
  No. 212            Type - Machine    No. 213             Type - Machine
  HP   - 12000       EXP  - 2350       HP   - 3000         EXP  - 180
  TP   - 100         Gald - 0          TP   - 500          Gald - 800
  ATK  - 800         DEF  - 240        ATK  - 650          DEF  - 100
  Item - Metal Sphere                  Item - None
  Attack Attribute - None              Attack Attribute - None
  Weakness - None                      Weakness - Lightning
  Strength - None                      Strength - None

 Guard Arm                            Auto Repair Unit
  No. 214            Type - Machine    No. 215             Type - Machine
  HP   - 8000        EXP  - 150        HP   - 5500         EXP  - 1000
  TP   - 0           Gald - 0          TP   - 0            Gald - 0
  ATK  - 900         DEF  - 20         ATK  - 0            DEF  - 100
  Item - Mythril                       Item - None
  Attack Attribute - None              Attack Attribute - None
  Weakness - None                      Weakness - None
  Strength - None                      Strength - None

Sheesh!  As you may have guessed, your primary target should be the repair unit
to start.  However, the two Orbits act as defense units, which means they'll be
on you at all times, so take out at least one before knocking out the repair
unit.  Wipe out the other Orbit, then focus your attention on the Defense
System.  As for attacks, well...to be quite honest, I beat the hell out of it
so fast, I didn't get a chance to see what it could do.  The Guard Arms are its
main form of attack and they can damage you, but not for very much.  I very
nearly broke a 30 combo against the Defense System, but fell one hit short.
Damn it all.  Well, just use techs and regular attacks and it'll fall pretty
quick.  Not a tough boss, all things considered.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Only one way to go.  Might as well.  Inside, head right at the intersection and
activate the lift.  Notice it only goes side to side.  You have to hit the
switch while on the lift to get where you need to go.  After doing so, take the
elevator down to the lower level.  Over to the lower right is a place to change
your Sorcerer's Ring.  Get it changed, then take the two treasure chests down
here and ride the elevator back up top.  Go left and use your ring to blow up
the boulder here, and now you have a rather arduous task ahead of you.

You need to switch the lift so that it goes side to side again, but you also
need your ring to place bombs.  So, go down and get your ring changed, switch
the lift's path, jump over the gap where you blew up the boulder and go back
down and switch your ring once more, then jump the gap again and take the lift
over to the doorway.  Yargh.

Anyway, in the next room you'll find a bunch of boulders that need bombing,
plus a couple switches and some treasure.  There's also a Gnomelette which wants
some potion, but that comes later.  Hit the two switches, then make your way to
the sealed save point near the elevator.  I'd recommend unlocking it, the next
part is very annoying.

The switch on the floor will send a boulder crashing toward you.  You'll
automatically avoid it, but further along the path is something you can't kill
normally.  The thing will follow you, and what you have to do is lure it into
the path of the boulder and squish it.  Unfortunately, it doesn't follow you
all the way to the trigger, and will return to its original position if you get
too far away from it.  My advice, then, is to set a level 2 EX gem on Lloyd (if
one's not set already) and set it to Personal.  You'll be able to reach the
switch sooner and avoid the boulder at the same time.  However, it can still be
a very annoying endeavor.

Anyway, after the spinning thing is toast, press the switch to stop the boulder
trap and go down the elevator.  Inspect the remains of the spinner to get the
Evil Eye, one of the darkness weapons.  Now that the last defense has gone,
proceed down the stairs and to the next screen.  Here, it's just a straight path
to...a bunch of boxes.  Blow them up to find the Inhibitor Ore, then leave the
mine the same way you came in.  However, before you leave the screen, go down
the steps on the left side of the bridge to reach an EX gem, level 3.

Return to Ozette.  Shortly after entering, the Papal knights will once again
try to rain on your parade.  Beat the crap out of them for more easy points.
Watch the cutscenes that follow.  When you get a choice, either one will
suffice.  Afterwards, you'll be asked to make a Quick Jump.  Do so to go right
to Mizuho.

Go to Tiga's house, then speak with Sheena to advance the plot.  Return to
Ozette and rest/save, buy all the food and supplies you need, then go to the
docks.  Sail north to a moderately-sized island with what looks like a tiny
tower on it.  This is your destination.

-------------------------------------------------------------------------------
 5d-6. Temple of Lightning
-------------------------------------------------------------------------------

I should mention before we begin that your levels should be around 36 or over
at this point.  This is especially important if you use Presea, because she
will not have gained EXP during your time apart.  If you don't use Presea,
well...36 or up, okay?

Head up.  Note the flowing electricity.  It's easier to avoid than the spike
traps.  All the way to the left is an already-unsealed save point.  Slightly
right of it is a pedastal.  Examine it to make a rather long spear pop out.
Do the same to the pedastal on the right side of the intersection.  Now go up
the center staircase and step on the switch.  Note the lightning strike.  Check
the pedastal here so the lightning rod is down, then go back to the rightmost
rod and lower it as well.  Hit the switch once more to zap the stone blocking
the pedastal, then go get your Sorcerer's Ring changed.

At this point all you can do with it is zap the blue blocks on the right side
of this room and get some armor for Presea.  Head up the main stairs to the
next screen.  Zap the blue block, then head up the stairs and destroy the blue
block.  We'll come back here later.  Go back down and through the door you
uncover.  Here, head up the left stairs and ignore the block.  It only releases
an enemy.  Go up and exit left.  This new room is dark, and as the game tells
you, you must tap A to avoid falling off.  Or, you could just wait for the
lightning to strike and illuminate the path.  Either way.  Just don't run.

Follow the linear path to the next room, and once there, exit south.  Shoot the
block at the end of the path, then examine the device to have lightning strike
and the platform underneath you break.  Keep on shooting blocks and destroying
platforms until you reach the last one.  Activating the lightning rod here will
make the path below save to traverse.  Exit right for another dark room.  There
will be a chest here containing a Spirit Bottle, but otherwise the path will
take you straight to the next room.  Go up the first set of stairs and examine
the machine, then return to the dark room and fall off the edge.  Consider it a
shortcut.  Go through the north door.

Head up the first set of left stairs, then go down into the water.  Now that
it's safe, deactivate the lightning rod here get your ring changed to yellow
lightning.  Well, there's lots of stuff we can do with this.  Go back to the
previous room and zap the yellow block at the top, along with the two preventing
access to the door on the left. Don't go in there yet, however.  First return to
the entrance and zap the two yellow blocks for a treasure chest.  You might also
want to save.

Now then, head north one room, then exit up the stairs and to the right.  Make
your way through the dark room.  In the next screen, zap the yellow block to
make the lightning rod fall onto the machine.  Re-enter the dark room and fall,
then go one screen north.  Head up the right stairs and examine the machine to
extend the lightning rod.  Now go up and exit through the upper-left into the
dark room and find your way to the other side.  Go to the right side of this
room and exit right into yet another dark room.  Follow it to the end and
deactivate the lightning rod in the next screen.  Now that the machine is
active, go back through the same dark room to the upper level.

Yay, we get to play with currents!  Note how the room is set up.  What you need
to do is let the electricity flow from the machine to the platform with the
boulder.  To do that, you must destroy some blocks.  First go all the way up to
the top level (fight the bird monster along the way for the Memory Gem) and
destroy the two leftmost blocks.  Activate the machine.  The current will cause
a treasure chest to drop.  Reset the puzzle by examining the machine, then go
up two flights of stairs and destroy the two rightmost blocks (on the level
with two sets of blocks, one left and one right).  Go up another floor and
destroy the rightmost blocks, then activate the machine to create a new path.
Take the treasure (some great armor for Regal) and exit south.  Here you'll
find the final pedastal, and the final change for your ring.  Red lightning!
Huzzah!

Now then, go back north and return to the dark room.  Fall off the edge and head
up and through the door on the left.  Make your way through this last dark room
and zap the red block on the next screen to get a weapon for Regal.  Fall down
in the dark room and exit south to the entrance.  Destroy the red blocks here
for the final chest, and SAVE!  We're about to fight Volt, who is one tough
customer.  As for preparations, Raine is highly recommended.  If Genis knows
Spread or a higher water spell, he's also a top pick.  Otherwise, a heavy hitter
like Presea will do the job.  Sheena fills the last spot, because this is a
battle for a pact.  Make damned sure everyone in your party is not using a
weapon that has lightning for its attack attribute.  This is especially true
for Sheena, as you may still be using her Card of Lightning.  If you have the
Thunder Cape, put it on Lloyd.  When you're all healed up and ready, go back
one room north.  Go up the stairs to the top and destroy the red block.
Examine the pedastal.  Here we go.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Volt
  No. 199            Type - Magical
  HP   - 24000       EXP  - 3580
  TP   - 240         Gald - 2800
  ATK  - 950         DEF  - 180
  Item - Emerald Ring
  Attack Attribute - Lightning
  Weakness - None
  Strength - Lightning

Good god, this guy is a real bastard.  He has a rapid-fire three-hit lightning
attack that does near 200 damage and will use it so often it's scary.  If you
have the Thunder Cape equipped, it'll do less damage, but it can still stun
you for a bit.  If you're using Genis, Spread will do quite a lot of damage,
but otherwise your best bet is Lloyd's highest Tempest or Sword Rain tech(s).
You don't want to give Volt an inch, and the Tempest or Sword Rain abilities
will usually stun him from whatever he's doing.  Also, just like Undine and
others, Volt has an Overlimit, and it's here you want to be damned careful,
because his lightning powers can take away a thousand HP in the blink of an
eye.  Fortunately, pounding him with Spread and other water spells will whither
away his HP pretty damn quick.  Just keep an eye out for Indignation, the most
powerful lightning spell in the game that will shred off 2000+ HP!  It is an
area-effect spell, meaning if you hold X and tap backward, you can get yourself
out of the way, but your party members might not be as lucky.  While you may
lose a few people, keep at it and show Volt who's boss!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Agh, that was three shades of horrible.  Well, you now have Volt.  Watch the
cutscene and exit the tower.  Fit the Emerald Ring on Genis for a fun time.
You now have a fix on the Rheairds.  You could go get them now, but first return
to Ozette, stock up on supplies and rest/save.  Now then, from Ozette, you want
to sail around to the east, where there are a ton of small, snow-capped islands.
In this area is a dock, and the Tethe'alla base.  It may be a little difficult
to find due to the cramped space between the islands, but trust me, it's there.

-------------------------------------------------------------------------------
 5d-7. Tethe'alla Base
-------------------------------------------------------------------------------

Hurray, we're going to get our airship!  Well, this game's equivalent of an
airship.  Enter and watch the cutscene, then use the save point if you want.
A machine on the lefthand side of the room will sell items.  Set one of Regal's
level 2 EX skills to Personal to get a discount (makes Miracle Gels 300 gald
cheaper).  Also, make sure to change your Sorcerer's Ring.  Exit south, then go
right.

In this room, pull the block down and shove it in front of the laser blocking
the path to the right.  Go down this route and into the room you find.  Kill
the Desians there for the first passcode.  Return to the previous room and
pull the block back in front of the laser and exit left, then left again.
Ignore the laser and go up at the first intersection, then in the next room go
left at the intersection and into the first room you see.  Defeat the Desians
for the second passcode and take the EX gem level 3.

Leave this room, exit south, then east.  Go east once more into another familiar
room, but instead of heading right, go up and exit north.  In here, you want to
use the block to reach the door that's in the upper left part of this room.
Just pull it along and block the lasers till you find it.  In the next room,
continue on left to another screen.  Kill the Desians for the final part of
the passcode.

Groovy.  Well then, shoot the ringed energy conductor to charge it, then examine
the nearby machine to activate the lift.  Now go all the way back to the room
with the save point.  Use it, then go south, then west.  Now go north twice to
reach a new area.  Head up the stairs and go right till you see the blue block.
Pull it off the lift and drop it onto the laser machine.  See those chests down
there, just waiting to be picked up?  Go on down there (via the roundabout way
of tromping through the base...) and get your new weapons.

Return to the save point.  Speak with Orochi to be healed and get the passcode
in full (write it down if you can't remember it, it's random in each game),
then save.  Now head back to where you picked up those two chests, but stop in
the previous room.  Instead of going left, head up the stairs into the hanger.
There's a sealed save point here, but you just saved, so ignore it.

Anyway, head to the top left corner of the first level.  See those two gaps?
Fill them with the two blocks down here, then grab the Lavender in the chest and
shoot the conduit to power the nearby lift.  Now take one of the two blocks and
shove them onto the lift, then stand on the lift and examine the machine to send
both it and you up to the next floor.  Push the block off the lift and ride the
lift back down, then go up to that level and pull the block along to the right
side of the room.  Make sure you've gotten the treasure below, then push the
block over the ledge (using the only opening...) and shock the conduit.

Now, take the one block on the lowest level you haven't used yet and drag it
onto the rightmost lift.  Ride it to the top and shove it so that it creates a
bridge to the treasure chest a little bit north.  Now head west and take the
treasure nearby, then shock the conduit and ride the leftmost elevator down.
Take the block that's on it and push it into the gap so that you can reach the
final chest.  Now then, leave the room.  The blocks will be reset, but the
elevators will all still work.  So, take one block to the rightmost elevator
and ride it up top, then push the block so that it creates a bridge to the
other side.  Ride this last elevator up, and you'll find the final door.  Enter
the passcode.  Go on in.  And now...let's get it on!!!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Yuan                                 Botta
  No. 244            Type - Human      No. 230             Type - Human
  HP   - 16000       EXP  - 4890       HP   - 12000        EXP  - 1680
  TP   - 652         Gald - 3150       TP   - 580          Gald - 2800
  ATK  - 900         DEF  - 215        ATK  - 780          DEF  - 205
  Item - EX Gem Lv.4                   Item - None
  Attack Attribute - None              Attack Attribute - None
  Weakness - None                      Weakness - None
  Strength - Lightning                 Strength - None

Yuan's the melee, Botta's the magic.  Yuan's attacks can break through your
guard and stun you, while Botta will keep casting magic unless you break up his
little party.  Focus on Botta, his magic can seriously hurt you if you leave
him alone.  His regular attacks aren't too powerful, but he does have a special
move where he stabs his sword into the ground and causes a multi-hit strike
on whoever's closest.  This one hurts, but not as much as Yuan's Indignation,
one of the most powerful spells in the game which he'll cast when Botta falls.
This will most likely kill a lot of your party.  Thus, you should have Raine's
Nurse spell on a C-stick shortcut and should be mashing it as much as possible.
Keep your HP high, because once Yuan's alone he'll start casting spells of his
own.  Once Botta falls, though, Yuan will soon follow.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Watch the cutscene and give yourself a pat on the back!  You're now the ruler
of the sky!  Sorta.

-------------------------------------------------------------------------------
 5e. Disc 1 - Tethe'alla - Flying High and Soaring for Summon Spirits
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 5e-1. Rescue Mission
-------------------------------------------------------------------------------

There's a lot to do now that you have free reign over the skies.  There are
three guideposts for Long Range mode you can enable, which will essentially
open up the entire world for Noishe.  Granted, you've got airships, making
Noishe obselete, but the developers put them in, so you might as well.  One is
on the south end of the middle continent in the world, near the large tower.
Another is on a tiny island southeast of the Temple of Lightning, while the
third is almost directly west, southwest of said temple.

For the most part, the only thing you can do right now is rescue Colette.  Yes,
it's tha