O-----------------------------------------------------------------------------O



 PLEASE DO NOT SUBMIT ANYMORE BOSS STRATEGIES! I'M IGNORING FURTHER SUBMISSIONS!

 
 ALSO NOTE THAT WHILE THERE ARE NO DRAMATIC GAMEPLAY CHANGES BETWEEN THE ENGLISH
 AND JAPANESE VERSIONS OF THIS GAME, THIS FAQ WAS WRITTEN WITH THE JAPANESE
 VERSION, AND THUS, JAPANESE NAMES AND TERMS ARE USED. REFER BELOW FOR A CHART
 OF NAME CHANGES BETWEEN THE TWO VERSIONS.



 O-----------------------------------------------------------------------------O





         ____  ____  ________ __ __  ______    _   __   _______  __ ______
        / __ \/ __ \/ ____/ //_//  |/  /   |  / | / /  / ____/ |/ // ____/
       / /_/ / / / / /   / ,<  / /|_/ / /| | /  |/ /  / __/  |   // __/   
      / _, _/ /_/ / /___/ /| |/ /  / / ___ |/ /|  /_ / /___ /   |/ /___   
     /_/ |_|\____/\____/_/ |_/_/  /_/_/  |_/_/ |_/(_)_____//_/|_/_____/
      __________  ___    _   _______ __  _________________ ________  _   __
     /_  __/ __ \/   |  / | / / ___//  |/  /  _/ ___/ ___//  _/ __ \/ | / /
      / / / /_/ / /| | /  |/ /\__ \/ /|_/ // / \__ \\__ \ / // / / /  |/ / 
     / / / _, _/ ___ |/ /|  /___/ / /  / // / ___/ /__/ // // /_/ / /|  /  
    /_/ /_/ |_/_/  |_/_/ |_//____/_/  /_/___//____/____/___/\____/_/ |_/  
     PLUG-IN! ROCKMAN EXE! TRANSMISSION!              NINTENDO GAMECUBE



 It's only been a few months since Hikari Netto and his powerful Net Navi, 
 Rockman EXE, thwarted the world domination attempts of the World Three (WWW)
 net crime syndicate and saved the world from their powerful Dream Virus. But 
 now Roll has gone missing somewhere on the Internet! Meiru asks for Netto 
 and Rockman's help, but little do either one of them know what fate really 
 has in store for them. A powerful virus, called the Zero Virus, is infecting
 Net Navis all over the network! Once infected, they go mad, destroying every-
 thing in their paths! Who's behind the spreading of this infection?


 



 O-----------------------------------------------------------------------------O

              BOSS FAQ by C.Willey (Paper Ace Chase/Crimson Seiko)
                 Last Updated: August 1, 2005 - *FINAL VERSION*

 O-----------------------------------------------------------------------------O



 This FAQ is dedicated to defeating the boss Net Navis in Rockman EXE 
 Transmission. I used to accept strategies from readers, but there's more
 than enough strategies in the guide now to help even the casual gamer finish
 the game with flying colors. So, in closing, PLEASE DO NOT SUBMIT ANYMORE
 STRATEGIES. THEY WILL BE IGNORED.



 O-----------------------------------------------------------------------------O



 S P O I L E R . W A R N I N G . S P O I L E R . W A R N I N G . S P O I L E R .
                   _____ _____ _____ _____ __    _____ _____ 
                  |   __|  _  |     |     |  |  |   __| __  |
                  |__   |   __|  |  |-   -|  |__|   __|    -|
                  |_____|__|  |_____|_____|_____|_____|__|__|
                   _ _ _ _____ _____ _____ _____ _____ _____ 
                  | | | |  _  | __  |   | |     |   | |   __|
                  | | | |     |    -| | | |-   -| | | |  |  |
                  |_____|__|__|__|__|_|___|_____|_|___|_____|

 W A R N I N G . S P O I L E R .  W A R N I N G . S P O I L E R . W A R N I N G
 
 

 The only bit of storyline present in this entire FAQ is within the brief story
 introduction at the heading of the FAQ. However, if you do not want to be 
 spoiled on what boss Net Navis appear in Transmission, steer clear of this FAQ.



 O-----------------------------------------------------------------------------O



 N A M E . C H A N G E S . N A M E . C H A N G E S . N A M E . C H A N G E S . N
      _____ _____ _____ _____    _____ _____ _____ _____ _____ _____ _____ 
     |   | |  _  |     |   __|  |     |  |  |  _  |   | |   __|   __|   __|
     | | | |     | | | |   __|  |   --|     |     | | | |  |  |   __|__   |
     |_|___|__|__|_|_|_|_____|  |_____|__|__|__|__|_|___|_____|_____|_____|

 C H A N G E S . N A M E . C H A N G E S . N A M E . C H A N G E S . N A M E . C



 When this FAQ was written, only the Japanese version of the game was out. I
 have used the Japanese version to write this FAQ, so the Japanese names and
 terms are used. Here's a brief chart of some name changes to help make reading
 this guide a little easier.



 ==================== JAPANESE NAME ========= ENGLISH NAME ====================

                   Hikari Netto     <------->     Lan Hikari
                        Rockman     <------->     MegaMan
                  Sakurai Meiru     <------->     Mayl Sakurai
                    Oyama Dekao     <------->     Dex
               Ayanokouji Yaito     <------->     Yai Ayanokoji
                  Ijyuuin Enzan     <------->     Eugene Chaud
                          Blues     <------->     ProtoMan
              Hikari Yuuichirou     <------->     Dr. Hikari
                Higure Yamitaro     <------->     Mr. Higsby
                     Coloredman     <------->     ColorMan
                          Forte     <------->     Bass
                    Dream Virus     <------->     LifeVirus
                    Dream Sword     <------->     LifeSword
                     Dream Aura     <------->     LifeAura

 ==============================================================================



 There are plenty of other characters with different names that appear through-
 out the guide, but I only included names that I would be referring to within
 this guide. Also note that it's grammatically correct for Japanese names to go
 last name first... so Hikari is really the family name, while Netto is his
 given name.



 O-----------------------------------------------------------------------------O



 U P D A T E S . U P D A T E S . U P D A T E S . U P D A T E S . U P D A T E S .
                   _____ _____ ____  _____ _____ _____ _____ 
                  |  |  |  _  |    \|  _  |_   _|   __|   __|
                  |  |  |   __|  |  |     | | | |   __|__   |
                  |_____|__|  |____/|__|__| |_| |_____|_____|

 U P D A T E S . U P D A T E S . U P D A T E S . U P D A T E S . U P D A T E S .



 ================ FINAL VERSION; FAQ NO LONGER BEING UPDATED! =================


 8/3/2005  - Well, I decided my FAQ collection on GameFAQs was pretty laugh-
             able. I could only deem three of them worth keeping on the site,
             so I decided to clean them up and give them a nicer, easier-to-
             read layout. So, that's really all I did to the FAQ... just make
             it prettier. This is officially the final version of the FAQ, so
             there won't be any updates in the future from here-on-out.

             On a different note, I finally got an English copy of the game,
             used for $15 at a GameStop store. And having been rusty for 2
             years... I found it amusing that I had to come back to my own
             Boss FAQ to get help defeating the bosses. -PAC

 ==============================================================================

 7/30/2003 - I know I said that it was the final update, but I've come to 
             realize that this FAQ is an absolute mess. The reason is because 
             I've had a ton of summer projects to do and I just didn't have 
             time to make this FAQ the prettiest piece of text on the net. 
             However, I decided to take this time of procrastination to get
             off my lazy rump, sit it down on my office chair, and make the 
             FAQ easy on the eyes. Now then, I'm going to change some of my 
             wording around a bit. This is not the final update or the FAQ's 
             final version. I may update again. However, please...
 
             DO NOT SEND ME ANYMORE BOSS STRATEGIES! I WILL DISREGARD THEM!

             Aside from making the FAQ easier to read, I rewrote all of -my- 
             boss strategies. And for anyone who's curious... yes, I have now 
             beaten Forte (after I got enough courage to try). He's a 
             push-over. -PAC

 ==============================================================================



 O-----------------------------------------------------------------------------O



 Q U I C K . A D V I C E . Q U I C K . A D V I C E . Q U I C K . A D V I C E . Q
      _____ _____ _____ _____ _____    _____ ____  _____ _____ _____ _____ 
     |     |  |  |     |     |  |  |  |  _  |    \|  |  |     |     |   __|
     |  |  |  |  |-   -|   --|    -|  |     |  |  |  |  |-   -|   --|   __|
     |__  _|_____|_____|_____|__|__|  |__|__|____/ \___/|_____|_____|_____|
        |__|
 A D V I C E . Q U I C K . A D V I C E . Q U I C K . A D V I C E . Q U I C K . A



 » You should almost never enter a boss battle without the proper chips. Take 
   Mega-Cannons and Recovery chips; they're always good. Try setting them with 
   Z so they always come up first.


 » Save all of your Swords, Wide-Swords, and Long-Swords. Starting a battle 
   with a good Dream Sword Program Advance is always useful. But make sure you 
   know the boss's pattern well or it'll go to waste...


 » It's a good idea to start a boss battle with a full custom gauge, just in
   case your chips don't work out as planned. You can do this by waiting outside
   the boss entrance until it fills or by using a FullCustom sub-chip (in case
   you might not need it, save the FullCustom sub-chip for usage DURING the
   battle).


 » Another good Program Advance to always go into battle with is the Cannon, 
   Hi-Cannon, Mega-Cannon Program Advance: Zeta-Cannon. This grants you 
   temporary invisibility and unlimited Cannon usage until it wears off. It's 
   an incredibly useful attack.


 » Invisible chips are a blessing! With a good amount of these, you can just 
   pop one on right before getting whacked with a powerful attack. Or use one 
   to get around to the other side of a large boss who's crowding your corner 
   of the ring.


 » Dash Attack chips are a cheap way to win against ground bosses. It does a 
   whopping 90 damage per hit and it sends you through the boss and to the 
   other side! I'll note that the game knows how cheap this is and seldom
   gives you good rewards.


 » Since Recovery chips also use your valuable MP gauge, it's not always a good
   idea to use them often in a battle... because even after you recover, you're
   completely open to attacks without the aid of more battle chips. For this,
   it's a good idea to buy a lot of recovery sub-chips from Higure's shop.
   These are used from the pause menu and don't require any MP... and it gives
   you more space for offensive/defensive chips. Plus, pausing can give you a
   little breathing room in the fight!


 » A much overlooked ability: you can slide through bosses' legs!



 O-----------------------------------------------------------------------------O



 C O N T E N T S . C O N T E N T S . C O N T E N T S . C O N T E N T S . C O N T
                 _____ _____ _____ _____ _____ _____ _____ _____ 
                |     |     |   | |_   _|   __|   | |_   _|   __|
                |   --|  |  | | | | | | |   __| | | | | | |__   |
                |_____|_____|_|___| |_| |_____|_|___| |_| |_____|

 C O N T E N T S . C O N T E N T S . C O N T E N T S . C O N T E N T S . C O N T



 === IN-STAGE VIRUS BOSSES ===

 [1] Garuu/Garuuber/Garuudora ......... [the fire-spitting dog viruses]
 [2] Big Powerd ....................... [the giant navi-crushing statue]
 [3] Cold Bear ........................ [the ice-cube sliding polar bear]
 [4] Big Pukool/Pukoolbub/Mini-Pukool . [the giant blowfish team]
 [5] Big Eye .......................... [the one-eyed stomping machine]
 [6] Big Yoland ....................... [the flying yo-yo spaceship]


 === MAIN NET NAVI/MISC. BOSSES ===

 [1] Fireman .......................... [the fiery torch Net Navi]
 [2] Gutsman .......................... [the powerful hammer Net Navi]
 [3] Needleman ........................ [the thorny spike Net Navi]
 [4] Brightman ........................ [the bright light Net Navi]
 [5] Quickman ......................... [the speedy boomerang Net Navi]
 [6] Iceman ........................... [the arctic ice-breathing Net Navi]
 [7] Coloredman ....................... [the bouncy clown Net Navi]
 [8] Elecman .......................... [the electric storm Net Navi]
 [9] Swordman ......................... [the whirling blade Net Navi]
 [A] Gravityman ....................... [the gravity-manipulating Net Navi]
 [B] Starman .......................... [the cosmic star Net Navi]
 [C] Zero Virus ....................... [the swordsman virus]
 [D] Shadowman ........................ [the dark illusion ninja Net Navi]
 [E] Pharaohman ....................... [the ancient Egyptian Net Navi]
 [F] Blues ............................ [the nimble and quick sword Net Navi]
 [G] Firewall ......................... [the heavily-equipped defense wall]
 [H] Navi Copies ...................... [the ghost data of fallen Navis]
 [I] Dream Virus ...................... [the ultimate virus program]


 === SECRET BOSSES ===

 [1] Forte ............................ [the ultimate force of evil]



 O-----------------------------------------------------------------------------O



                    _____   __     ______________   ____________
                   /  _/ | / /    / ___/_  __/   | / ____/ ____/
                   / //  |/ /_____\__ \ / / / /| |/ / __/ __/   
                 _/ // /|  /_____/__/ // / / ___ / /_/ / /___   
                /___/_/ |_/     /____//_/ /_/  |_\____/_____/
                        ____  ____  __________ ___________
                       / __ )/ __ \/ ___/ ___// ____/ ___/                    
                      / __  / / / /\__ \\__ \/ __/  \__ \ 
                     / /_/ / /_/ /___/ /__/ / /___ ___/ / 
                    /_____/\____//____/____/_____//____/
 



 O-----------------------------------------------------------------------------O


 [1]
           *** GARUU/GARUUBER/GARUUDORA ***
           (Known as Spikey/Spikey2/Spikey 3 in English)


 Area(s) - Global Areas, Fire Internet

 Hit Points - 90 (Garuu), 120 (Garuuber), 140 (Garuudora)

 Element(s) - Heat/Heat/Heat

 Chip(s) - Heat Shot (Garuu/Garuuber)
           Heat Buoy (Garuu/Garuuber/Garuudora)
           Heat Cross (Garuuber/Garuudora)
           Heat Spread (Garuudora)


 Attack(s)

   - Scatter Fire (20 Garuu/40 Garuuber/80 Garuudora) (Heat)
     He spits fireballs out. Don't move and they should go over you.      

   - Fire Arch (20 Garuu/40 Garuuber/80 Garuudora) (Heat)
     He spits an arch of fire down. Jump over it.

   - Collision Damage (20 Garuu/40 Garuuber/80 Garuudora) (None)


 These critters fight in the same style as the "hot dogs" in Woodman's stage 
 of Rockman 2. They spit strings of fire that curve a certain way. They never 
 move and their pattern is always the same. They spit fire down (jump over it 
 at the right moment), and then up (stand still). Wash and repeat.

 They come in three different flavors. The only differences between these 
 flavors are their attack power and the chips they drop when defeated. The 
 blue ones are Garuus, the red ones are Garuubers, and the yellow ones are 
 Garuudoras. Garuus are the weakest, Garuudoras are the strongest.



 -------------------------------------------------------------------------------


 [2]
           *** BIG POWERD ***
           (Known as Flappy in English)


 Area(s) - Bank System 2

 Hit Points - 400

 Element(s) - None

 Chip(s) - Foot Stamp, Recover 80


 Attack(s)

  - Collision Damage (100) (None)


 In the GBA games, this virus appears as a happy 'bird' that will transform 
 into a huge statue to crush you from above. In Transmission, they are in 
 permanent statue form. They take up a majority of the screen and will attempt
 to drift over top of you and fall down on you. They're not that difficult to
 defeat, but they have a lot of HP. Simply slide out from under them and turn
 around to hit them with an attack. Though they're easy targets, it may be safe
 not to get too close, so don't use Sword chips.



 -------------------------------------------------------------------------------


 [3]
           *** COLD BEAR ***
           (Known as PolarBear in English)


 Area(s) - Water Service Bureau System

 Hit Points - 300

 Element(s) - Aqua

 Chip(s) - Ice Cube


 Attack(s)

   - Ice Cube (60) (Aqua)
     He slides an ice cube towards you. It only hurts you if it crushes you 
     if you're in it's sliding path. You can ride them.

   - Collision Damage (100) (None)


 The Cold Bear is only vulnerable in the head. They stand in one spot and 
 slide ice cubes towards you. You can ride the ice cubes just fine, but don't 
 get stuck in front of them or else they'll crush you up against the wall/other
 ice cubes. His element is deceiving; he may be made of ice, but he's not weak
 to heat-based attacks. Use elec-based.



 -------------------------------------------------------------------------------


 [4]
           *** BIG PUKOOL/PUKOOLBUB/MINI-PUKOOL ***
           (Known as Puffy/Mid-Puffy/Small Puffy in English)


 Area(s) - Water Service Bureau System 3

 Hit Points - 150 (Big Pukool), 120 (Pukoolbub), 120 (Mini-Pukool)

 Element(s) - Aqua/Aqua/Aqua

 Chip(s) - Bubble Shot (Mini-Pukool)
           Bubble Buoy (Mini-Pukool)


 Attack(s)

  - Collision Damage (100 Big Pukool/50 Pukoolbub/50 Mini-Pukool) (None)


 This is a giant version of a Pukool with a purple coloring. It takes up the 
 entire screen and attacks you by bumping into you. Because the surface you 
 battle on is icy, it's hard to stop from sliding when avoiding attacks. When 
 you've done enough damage to the Pukool, it will split into the medium sized 
 Pukoolbubs. As you damage them, they split into the smaller Mini-Pukools. 
 Soon enough, the entire screen is filled with the Pukools! It's best to try 
 and focus on one set of Pukools so the screen won't get too filled with them,
 because the icy ground makes it easy to slide into them and take damage.

 A strategy sent in by Protoman47 says that a good way to take the Pukools out
 is to knock them all down to their tiniest size and then use the FireArm 
 battle chip. It supposidely takes out a large string of them in one shot and
 usually gives you their battle chip while you're at it. Thanks, Protoman47!



 -------------------------------------------------------------------------------


 [5]
           *** BIG EYE ***


 Area(s) - Power Plant System, Legendary WWW Area

 Hit Points - 400

 Element(s) - None

 Chip(s) - Foot Stamp, Recover 150


 Attack(s)

  - Collision Damage (100) (None)


 This classic NES Rockman enemy is a huge stomper machine with a spiked bottom. 
 Don't worry; the spikes won't deal an instant KO like other spikes in the 
 game. But they will indeed hurt. They take a few short hops and then one 
 large hop, but they can often get screwed up with bumping into walls or the 
 ceiling. Simply stay out from under them and you'll be fine.



 -------------------------------------------------------------------------------


 [6]
           *** BIG YOLAND ***
           (Known as Yort in English)         


 Area(s) - Zero Gravity Area 2

 Hit Points - 300

 Element(s) - None

 Chip(s) - Yo-Yo1, Yo-Yo2, Yo-Yo3


 Attack(s)

  - Yo-Yo (80) (None)
    Spinning blades encircle Yoland and will block attacks that go in their 
    direction.

  - Homing Missiles (80) (None)
    Slow-moving torpedoes that home onto Rockman. They can be destroyed.

  - Collision Damage (100) (None)


 Make sure you have the proper chips before facing this virus. It's a giant 
 form of the Yoland viruses you fight throughout this stage, except it's much 
 more difficult. It flies around with bladed yo-yo's circling it. Any shots 
 will be blocked by these yo-yo's. Not only that, but it's weak point is the 
 tiny core that you can only get to by shooting a shot into the narrow
 passage in the front of it. If that doesn't make things difficult enough, 
 the Yoland slowly drifts up and down to make the shot difficult. And to make 
 this battle even more frustrating, it will fire small homing torpedos (that 
 can be destroyed with normal RockBuster shots) at you! The best way to get 
 in for a hit is to use chips like Shotgun/BuoyGun/CrossGun/SpreadGun and 
 their aqua/heat counterparts. No matter where you hit with these chips, 
 the blast it creates will usually hit the core. If you don't have the 
 proper chips, you may be forced to take this virus out with normal 
 RockBuster shots... which takes decades.



 O-----------------------------------------------------------------------------O



           __  ______    _____   __   ____  ____  __________ ___________
          /  |/  /   |  /  _/ | / /  / __ )/ __ \/ ___/ ___// ____/ ___/
         / /|_/ / /| |  / //  |/ /  / __  / / / /\__ \\__ \/ __/  \__ \ 
        / /  / / ___ |_/ // /|  /  / /_/ / /_/ /___/ /__/ / /___ ___/ / 
       /_/  /_/_/  |_/___/_/ |_/  /_____/\____//____/____/_____//____/ 




 O-----------------------------------------------------------------------------O


 [1]
           *** FIREMAN ***


 Area(s) - Fire Internet

 Hit Points - 400

 Element(s) - Heat

 Chip(s) - Fire Arm, Fireman

 
 Attack(s)

  - Fire Arm (50) (Heat)
    A long string of fire is shot forward. Rockman can't clear it with a jump, 
    so slide at the exact right time to get past it.

  - Burning Body (50) (Heat)
    Fireman is surrounded by flames. This is a close-range attack, so don't 
    get close and you should be fine against it.

  - Burning Tower (120) (Heat)
    When Fireman is near deletion, he will shoot out short-ranged pillars of 
    fire.


 Fireman is a tough boss this early in the game. Since you have little HP, 
 one or two hits will delete you. That's why it's a neccessity to avoid 
 EVERY single attack and to hit him hard and fast. Being the heat-element, 
 he'll take double-damage from aqua-type attacks. Since you start the game 
 with Bubble Shot chips, save them for this battle to nail him with every 
 chance you get. They do 50 damage each, and since he's heat, it does 100 
 each. So hit him with four Bubble Shot chips and he's deleted. If you don't 
 want to use those, save a Dream Sword 1 PA for this battle to do some pretty 
 heavy damage right away. Fireman really isn't difficult, but it's just a 
 surprise for beginner gamers who didn't expect such a challenging boss this 
 early in the game.



 -------------------------------------------------------------------------------


 [2]
           *** GUTSMAN ***


 Area(s) - Global Area 2

 Hit Points - 600

 Element(s) - None

 Chip(s) - Guts Punch, Gutsman


 Attack(s)

  - Guts Punch (50) (None)
    A short-ranged punch. As long as you don't get close to Gutsman, he won't 
    use it.

  - Guts Hammer (40) (None)
    An extremely fast attack. Gutsman will hit the ground and create a 
    shockwave that damages Rockman if he's on the ground -and- paralyzes him.
    Try to jump the moment he raises his arms, which is very difficult to time 
    perfectly.

  - Guts Stamp (50) (None)
    Gutsman will jump. The jump is very slow and he's vulnerable the entire 
    time, so hit him when he's in the air. When he lands, he'll create a 
    shockwave, so jump right before he lands. However, if you hit him with a 
    powerful attack and stun him in the air, his landing won't harm Rockman.


 The reason Gutsman is difficult is because his best attack is so fast and that
 he likes to crowd you on your side. For that reason, you need to have some 
 major reflexes. A good chip to use in this battle is the Dash Attack chip. It 
 deals a good 90 damage and it will get you to the other side of him. If you 
 don't have those ready, you can slide through his legs to reach safety. Hang 
 onto some Recovery chips, of course. A lot of long-ranged attacks are also 
 recommended, but that doesn't mean equipping the Dream Sword 1 PA is a bad 
 idea. Always hit him when he's in the air; it's his most vulnerable point.



 -------------------------------------------------------------------------------


 [3]
           *** NEEDLEMAN ***


 Area(s) - Garden System 2

 Hit Points - 600

 Element(s) - Wood

 Chip(s) - Needle Cannon, Needleman


 Attack(s)

  - Needle Attack (60) (Wood)
    A close-ranged attack where he tries to hit you with his spiked body. Just 
    don't get close to him to avoid it.

  - Needle Cannon (60) (Wood)
    He'll fire a couple needles forward. Like the Fire Arm attack, you have to 
    slide under them to avoid them.

  - Aerial Needle Cannon (60) (Wood)
    He'll jump into the air and fire a couple needles down diagonally. They 
    have a flight pattern, so learn it to know where to stand to avoid them.

  - Hyper Needle Cannon (80) (Wood)
    He charges this attack up when leaves surround him. When you see this, 
    get close and run under him as soon as he jumps up. When he jumps, he'll 
    fire needles all over the screen except for under him. The moment he 
    begins to fall, slide out from under him so he doesn't land on you.


 Needleman is one of the easier bosses to defeat. A cheap way to take him out 
 is to use a lot of Dash Attack chips, but this seldom wins you his chips. 
 Instead, equip yourself with a lot of heat-based chips since his wood-element 
 takes double damage from them. None of his attacks are real easy to get hit 
 with, and they don't deal massive damage anyway. Take along some Heater and 
 Fire Arm chips to get the job done fast and easy.



 -------------------------------------------------------------------------------


 [4]
           *** BRIGHTMAN ***


 Area(s) - Electric City System 2

 Hit Points - 500

 Element(s) - Elec

 Chip(s) - Remote Plug, Brightman


 Attack(s)

  - Bright Beam (80) (Elec)
    A fast-moving laser that will attempt to bend to follow you during it's 
    flight path. A good timed jump can avoid it. Don't jump too soon or it 
    will slant diagonally to hit you in the air.

  - Energy Ball (60) (Elec)
    A slow-moving sphere of electric energy that will try and follow you. You 
    can't jump or slide under it, so to avoid it, jump a bit to make it rise 
    and then immediately slide under it. Continue until it fades away.

  - Plug Lariat (100) (Elec)
    A close-ranged attack that deals heavy damage. Stay away from Brightman 
    to avoid it.

  - Energy Drain (120) (Elec)
    Another close-ranged attack that deals even heavier damage! Except, the 
    damage dealt will be used to recover HP to Brightman! Stay away from 
    Brightman and he won't use it.


 Brightman is known for his incredibly high difficulty! He has a shield that 
 actives the moment an attack hits him, and everytime the shield activates, he 
 immediately counterattacks with a Bright Beam or an Energy Ball. Because of 
 this, it's difficult to even deal damage to him. Navi chips can break through 
 his shield, so save some Roll chips to use along with Recovery chips. Fire a 
 normal RockBuster shot at him and then get prepared to immediately use a fast 
 battle chip on him the moment he counterattacks the RockBuster shot. It takes 
 a lot of timing to do well in this battle. Because of his elec-element, 
 wood-type chips do massive damage to him, so try some TreeBombs that you can
 win from Needleman's stage.


 KillerJedi writes:
 "Train until you get a decent amount of Needleman Navi chips, and then make 
 sure to enter Brightman's battle with them equipped. Use Needleman until you 
 run out of MP, you can take him down easily with Rock Buster shots, or wait 
 for your MP to recover and use another Needleman. Since Needleman is wood-type
 and Brightman is elec-type, Needleman does double damage... meaning 160 damage
 a hit. Since he only has 500 HP, three Needleman chips deal 480 damage."


 Rickey Dute writes:
 "Lock the Shockwave battle chip (and have a decent amount of them too) so that
 it comes up every time. Move as far away from Brightman as possible. Fire a 
 Rock Buster shot and immediately throw a Shockwave in his direction. If done 
 correctly, the Rock Buster shot will hit his shield, have him fire a laser, 
 then get hit by the Shockwave and you'll still have enough time to jump 
 his laser."


 GPuffyDude writes:
 "There is a much simpler way to beat Brightman. You should start by collecting 
 the maximum amount of Satelit chips(10). Make them your default chip right 
 before the boss fight. Now while fighting Brightman, fire of a satelit and 
 wait until it is almost about to hit him, then shoot ONE normal Buster shot. 
 The buster will penetrate the shield and the satelit will cause damage, giving
 you plenty of time to dodge his attack. Rinse, Lather, Repeat"


 Ben writes:
 "Another way that I found out is to use the Shield chip to block his attack
 and then it turns it into a shockwave which bounces back and hits him."


 dylan writes:
 "In killing brightman you don't even need to train to get more needle man 
 chips.  You should have plenty of TreeBomb2 chips if you beat the needle man 
 stage.  Each of these deal 120 wood damage (which equates to 240 damage 
 against brightman), and since brightman just sits in the corner it is very 
 easy to hit him with these!"


 ElecManEXE writes:
 "Contrary to what other people think, it actually isn't that you need to 
 hit him before you can actually damage him. The thing is that he is 
 vulnerable, like QuickMan, only when attacking. So, just let him wander 
 around randomly until he attacks, then blast him. He very rarely comes 
 anywhere near you, so you don't even have to worry about dodging him as 
 he moves. It makes it much harder if you attack him while he is shielded, 
 as it makes him attack much more often. Just be patient and wait for him to
 make the first move. I recommend using TreeBomb2, or TreeBomb3 if you are 
 rematching him later in the game. These chips can kill him in just a few 
 hits. Stand so that you are just the right distance to hit him with TreeBomb,
 jump over his laser and fire. Or, if he jumps, its even easier, just toss it
 up at him."


 Tim Peltzer writes:
 "first get within range for a tree bomb attack 
 then shoot your buster cannon 
 then shoot you treebomb 
 if you have 200 life you should do fine just be quick"


 Knuckles-The-Echidna writes:
 "It's very easy to beat him once you get his pattern: jump over the beams and
 that throw a lil or cross or any bomb that spreads out a little and use stone
 body or dodge the tracking balls."


 David Briers writes:
 "A VERY good strategy (which requires extremely good timing however), is, as
 soon as the battle starts, hop, and fire a normal megabuster round (holding it
 in to charge it at the same time). He will put up the barrier, but since your 
 shot will miss him, he will not retaliate.  If you time it just right, you can
 release your charged blast just as he drops his barrier - no problem :)"


 Red Harriet writes:
 "Bright Man is a menace and deflects all of your attacks back at you. However,
 given the chance, he will attack you with a laser beam.  If you deflect this 
 back at him with a Guard or ShldGard, he'll take damage.  I defeated him 
 easilly without taking any damage."


 That should be more than enough Brightman help for you.



 -------------------------------------------------------------------------------


 [5]
           *** QUICKMAN ***


 Area(s) - Bank System 2

 Hit Points - 500

 Element(s) - None

 Chip(s) - Quick Boomerang, Quickman


 Attack(s)

  - Quick Boomerang (40) (None)
    The flight pattern of the boomerang is different depending on when Quickman 
    throws it. On the ground, it goes over Rockman's head and then back down 
    towards his feet, so stand still and then jump over it on the way back. 
    When thrown from the air, it goes straight for Rockman, so slide out of 
    the way.

  - Quick Guard (30) (None)
    Quickman will dash from left to right on the stage, attempting to ram you. 
    He's invulnerable to attacks like this, so slide under him to avoid damage.


 You'd assume a boss whose name implies quickness would be super-fast and 
 extremely challenging because of that, but Quickman is pretty much a push-
 over. He basically dashes around the playing field, ramming you. Try your best
 to get out of his way, though it can be hard. He's only vulnerable after he's
 thrown his boomerang, so try to jump over it's unpredictable flight path, hit
 him with a fast chip (like a Cannon), then avoid the boomerang on it's way
 back. Navi chips are, of course, helpful in this match and the Zeta-Cannon PA
 is a life-saver.



 -------------------------------------------------------------------------------


 [6]
           *** ICEMAN *** 


 Area(s) - Water Service Bureau System 2

 Hit Points - 500

 Element(s): Aqua

 Chip(s) - Ice Slasher, Iceman


 Attack(s)

  - Ice Breath (100) (Aqua)
    A close-range attack that Iceman only uses if you get close to him.

  - Ice Slasher (100) (Aqua)
    A projectile that deals pretty heavy damage. However, it's easy to jump over
    and it won't travel the entire width of the arena.

  - Ice Cube (80) (Aqua)
    He slides an ice cube across the arena like Cold Bear does. It works in the 
    same way.

  - Freeze Bomb (160) (Aqua)
    His most powerful attack. He chucks four bombs into the arena that form 
    large ice pillars when they hit the ground. Keep out from under the bombs 
    to avoid the attack.


 Iceman is considered to be the easiest boss in the game, even though his 
 attacks are some of the most damaging. His small size makes it easy to jump 
 over him, but the icy ground can make sliding around a problem. He runs back 
 and forth through the stage, occasionally attacking. All you really need to 
 do is hit him hard and fast before he uses the Freeze Bomb; that's his only 
 dangerous attack. Like the Cold Bear, his element is deceiving. Though his 
 name is Iceman, he's weak to elec-type attacks, not heat-type. The game has 
 no ice-type, so all ice-based enemies are really aqua-type.



 -------------------------------------------------------------------------------


 [7]
           *** COLOREDMAN ***
           (Known as ColorMan in English)


 Area(s) - Game Center System 2

 Hit Points - 700

 Element(s) - None

 Chip(s) - Colored Ball, Coloredman


 Attack(s)

  - Colored Ball (60) (None)
    Coloredman will throw the ball he balances on at you. The ball will be 
    thrown in one of two ways. If it is thrown hard, it will roll towards 
    Rockman, so jump over it. If it is thrown high, it will bounce towards 
    Rockman, so slide under it. Either way, it'll come back in the same 
    fashion once it hits the wall behind you, so be ready.

  - Flame Tower (80) (Heat)
    Coloredman will send pillars of fire forward, with the next pillar being 
    directly in front of the last. Stand beside a pillar and once it reaches 
    it's maximum height, immediately slide towards it to avoid the one that 
    will appear from under Rockman.


 Coloredman isn't that challenging. Stay in one corner of the arena and have 
 Dash Attacks ready to get away from him if he gets too close (which he rarely
 does). Since his legs are hidden by the ball he balances on, you can't slide
 under him. The Flame Tower is very slow moving, so save your reflexes for his
 quick moving ball attack. I'm not positive about this, but I'm pretty sure
 he's only vulnerable to attack on his body; not the ball portion. Use a lot
 of long-ranged attacks to take him out quick.



 -------------------------------------------------------------------------------


 [8]
           *** ELECMAN ***


 Area(s) - Power Plant System 2

 Hit Points - 700

 Element(s) - Elec

 Chip(s) - Thunder Beam, Elecman


 Attack(s)

  - High-Voltage Current (120) (Elec)
    Elecman will teleport behind Rockman and attempt to electricute him. Simply 
    move away to avoid the attack.

  - Lightning Blast (120) (Elec)
    Storm clouds will form at the top of the arena and fire lightning bolts 
    down. Simply stay out from under them to avoid the attack.


 Elecman is also very simple to defeat. His attacks are very damaging, but 
 it's extremely easy to avoid getting hit at all. Everytime you hit him with 
 any attack, he'll teleport behind you and attempt to use High-Voltage 
 Current. Equip a powerful long-range attack, like a M-Cannon. Then hit him 
 with a single RockBuster shot, slide away, then turn around and hit him with
 the powerful chip. The Lightning Blast isn't too much of a problem to avoid,
 but they can sometimes blend with the arena, so keep an eye out for them.
 Remember that Elecman is, naturally, the elec-element, so use a lot of
 wood-type chips.


 ElecManEXE writes:
 "Gosh, I have gotten to be so good at beating him that I actually had more
 trouble getting ThunderBeam chips than his Navi chip. He won't do his Vanish
 and Stun Touch very often unless you attack him first. So, what you do is
 dash under him and follow him around. Make sure that you stay VERY close to
 him. When he stops to use Thunder Clouds, hit him with a TreeBomb to do some
 major damage. Don't attempt to hit him with the arc, or he will move before it
 hits. Get close and hit him with it at point blank range. Then, if he does 
 what he usually does, he will try to use his Thunder Clouds again. Wait until
 he stops flashing, and in the split second he does, hit him again before
 he can finish his attack. Repeat, and in 4 shots or less, you have yourself
 an easy victory."


 Red Harriet writes:
 "Elecman will blink out of sight before an attack reaches him and stun you
 from behind.  However, if you use a Spice attack, a cloud of poisonous gas
 will surround you. Fire your buster at Elecman and he will teleport behind
 you and get pounded by your cloud of Spice.  All the better, Spice is a wood
 attack and so Elecman takes double damage."



 -------------------------------------------------------------------------------


 [9]
           *** SWORDMAN ***


 Area(s) - Old Generation Area 2

 Hit Points - 700

 Element(s) - None

 Chip(s) - Sonic Blade, Swordman


 Attack(s)

  - Spiral Sword (80) (None)
    He'll twirl two swords around and then throw them at you like slow-moving 
    boomerangs. You can either jump over or slide under them depending on the 
    distance between Swordman and Rockman.

  - Sword Press (100) (None)
    Swordman will go to the top of the screen and follow Rockman's position. 
    He'll then fly down, attempting to crush Rockman. When he lands, he also 
    creates a paralyzing shockwave that hits Rockman if he's on the ground. 
    So when he begins to fall, slide out of the way and then jump right before
    he lands.

  - Great Sword (50) (None)
    He sends a shockwave forward. Slide under it.


 Though the safest strategy is to stay far away from him and nail him with 
 long-range chips, it's a lot more fun to equip yourself with Invisible and 
 Sword chips for a close-range fight. I call it the "fight-fire-with-fire-
 fight." Use an Invisible chip and then proceed to hit him hard with any kind 
 of Sword chip you have (maybe even the Dream Sword 1 PA). A little less fun
 is to use the Zeta-Cannon, though it gets the job done.



 -------------------------------------------------------------------------------


 [A]
            *** GRAVITYMAN ***


 Area(s) - Abnormal Gravity Area 2

 Hit Points - 700

 Element(s) - None

 Chip(s) - Gravity Hold, Gravityman


 Attack(s)

  - Gravity Drive (0) (None)
    He attempts to pull your towards him, but the pull is so weak that you can 
    easily get away with a couple of slides or by just running.

  - Gravity Hold (100) (None)
    Gravityman will send energy spheres to track after you; up to 4 at a time. 
    They will fade away at their own pace, so your best bet is to avoid them 
    until they're gone.

 
 Gravityman's battle is a lot of fun just because it doesn't end in a couple 
 of seconds. His vulnerable spot is his tiny head, and his arms can block 
 attacks. A lot of Bomb-style chips are good for hitting him. What's important
 to keep in mind in this battle is that you can walk on the ceiling. If you
 jump to Rockman's peak, gravity will reverse and Rockman will gain access to
 walking on the ceiling. This is very neccessary for avoiding his Gravity Hold
 attack, which can look pretty cool if you avoid them successfully. The only 
 challenge is actually hitting Gravityman, since his weak point is tiny. A 
 good way to hit him is to get on the ceiling, get right over his head, and 
 throw a Bomb-type chip like a TreeBomb, and then immediately escape since 
 he tends to use Gravity Drive immediately after.



 -------------------------------------------------------------------------------


 [B]
           *** STARMAN ***


 Area(s) - Zero Gravity Area 2

 Hit Points - 700

 Element(s) - None

 Chip(s) - Star Arrow, Starman


 Attack(s)

  - Star Arrow (90) (None)
    He fires out arrows in all 8 directions. It's difficult to avoid at 
    close-range.

  - Meteor (120) (None)
    Stars will rain down diagonally. It's only a few, so if you jump over 
    the last string or slide away, you should be able to avoid them.

  - Meteor Shower (120) (None)
    This is a much stronger version of Meteor used when Starman is near 
    deletion. A lot more stars rain down, making it extremely difficult to 
    avoid them. Attempt to use Invisible chips or Double Jump chips to 
    avoid them.


 Starman will teleport the moment any kind of attack gets close to him. For 
 this, shoot a RockBuster shot in his direction and then hit him with a more 
 powerful attack the moment he's done teleporting. Starman never touches 
 the ground, and unfortunately, there is no low gravity here (so you don't 
 have high jumps). Don't bother using any kind of low attacks, but instead 
 equip yourself with a lot of Bomb-type attacks. Starman's most dangerous 
 attack is definitely his Meteor Shower, so have Invisible chips ready to 
 counter these.


 GPuffyDude writes:
 "When he's floating in the air, shoot a buster shot. Immediately jump again 
 because he will teleport but this time you will be able to shoot him. When 
 he starts the shooting stars attack slide under it if there's an opening to 
 do so, and if not start at the far side of the screen and jump as high as 
 you can, then dodge them as you float back down. The star arrows are easy to
 dodge just stand in between them."


 ElecManEXE writes:
 "This guy is hard until you realize how his Teleport is triggered. Like a 
 Ghost enemy that you get Invis chips from, he teleports only when you are 
 horizontal to him. So, the easy thing to do is stay on the ground and hit 
 him from below with TreeBomb chips. Any bomb type chip will work, but 
 TreeBombs are the easiest to get and you can hold a lot of them. Hit him, 
 then get ready to slide to avoid whatever attack he counters with. Don't jump
 unless you do it during his Star Rain, or you will trigger his 
 teleportation."


 NOTE: It seems ElecManEXE's strategy contradicts my own. I'm not sure what 
 triggers his teleportation exactly, since I haven't played my copy of 
 Transmission for months. Sorry.



 -------------------------------------------------------------------------------


 [C]
           *** ZERO VIRUS ***


 Area(s) - Zero Account

 Hit Points - 800

 Element(s) - None

 Chip(s) - Zet Saber, Zero


 Attack(s)

  - Zet Saber (100) (None)
    A three-step sword slash attack. It's fairly long, so avoid the first 
    slash and then slide to safety.

  - Denjin Saber (150) (None)
    If you get close, Zero will hop into the air with his sword in an 
    uppercut fashion.

  - Mikadzuki Saber (80) (None)
    After the Denjin Saber, he will spin in a circle as he falls. If you 
    managed to slide away from the Denjin Saber, you will avoid this 
    attack too.

  - Phantom Zero (300) (None)
    He fires an onslaught of impossible-to-avoid shockwaves. You -must- 
    use an Invisible chip to avoid the very heavy damage.


 Zero is a close-range fighter, hold his ultimate attack. It's very neccessary 
 to have a good collection of Invisible chips for this fight, but don't use 
 them all because his Phantom Zero attack is very lethal. It's also important 
 to remember that the slide-through-his-legs strategy is very essential in 
 this match. Zero fights a lot like Elecman. The moment you hit him with an 
 attack, he'll teleport in front of you and prepare to use the Zet Saber. So, 
 hit him with a weak RockBuster shot, and as soon as he teleports, slide 
 through his legs and hit him from behind with a powerful chip.



 -------------------------------------------------------------------------------


 [D]
           *** SHADOWMAN ***


 Area(s) - Destroyed WWW Area 2

 Hit Points - 700

 Element(s) - None

 Chip(s) - Muramasa, Shadowman


 Attack(s)

  - Oboro (140) (None)
    He'll jump into the air along with two copies of himself. The real 
    Shadowman will slash at you while the copies won't harm you at all.

  - Shuriken (120) (None)
    Right after Oboro, he throws two ninja stars left and right. Try to slide 
    under them since they can rise if you jump.

  - Fuusha (140) (None)
    A very large shuriken is thrown towards your position.

  - Shadow Slash (140) (None)
    He swipes with his sword from the air to the ground. A well-placed jump 
    will avoid it.

 
 Shadowman can be tough, but don't give up! His most common attack is the 
 Oboro. There's a way to identify the real Shadowman, and that's by his 
 slightly different coloring. Because of this, immediately avoid the real 
 Shadowman and hit him with a long-ranged attack like a M-Cannon. This will 
 cancel out his Shuriken if you do it fast enough. If he stands still for too 
 long, he'll toss more Shurikens and sometimes the Fuusha (rare). Like most 
 battles, you'll do just fine with Invisible chips and fast chips like 
 M-Cannons. A Zeta-Cannon PA is always helpful, as well as some Roll chips.



 -------------------------------------------------------------------------------


 [E]
           *** PHARAOHMAN ***   


 Area(s) - Legendary WWW Area 2

 Hit Points - 1000

 Element(s) - None

 Chip(s) - Poison Anubis, Pharaohman


 Attack(s)

  - Coffin Laser (120) (None)
    A coffin appears and fires a large green laser forward. As soon as the 
    coffin lands, jump over it to avoid the shot.

  - Poison Anubis (40) (None)
    A poisonous gas will hit Rockman no matter where he is on the screen. The 
    coffin will vanish after the gas hits 9 times. The coffin can be destroyed 
    if hit three times with any attacks, so rush over to it and shoot three 
    RockBuster shots to take it out quickly.

  - Chuuton (10) (None)
    A Chuuton virus will be summoned. Because it's too low to hit with most 
    projectiles, use a Wide Sword-type chip to dispose of it quickly. 
    (Note: Chuutons are also known as Rattons in English.)

 Since Pharaohman just floats around the screen the entire time and is a 
 generally large target, it's better to just focus on depleting his rather 
 large HP meter as fast as possible instead of worrying about his coffin 
 decoys. The Poison Anubis is easily disposed of and the Coffin Laser can be 
 avoided quite easily. The only real annoyance is the Chuuton, which is too 
 low to the ground to hit with a lot of attacks. Overall, this battle is 
 fairly easy.



 -------------------------------------------------------------------------------


 [F]
           *** BLUES ***
           (Known as ProtoMan in English)


 Area(s) - Official Exclusive Area (Global Area 3)

 Hit Points - 800

 Element(s) - None

 Chip(s) - Variable Sword, Blues


 Attack(s)

  - Wide Sword (70) (None)
    This works the same way as the Wide Sword battle chip.

  - Blues Shield (40) (None)
    If hit, he'll counterattack with the High Guard battle chip. Avoid the 
    shockwave with a battle chip.

  - Fumikomizan (70) (None)
    An impossible to avoid attack. Just use an Invisible chip.

  - Frontal Breakthrough (70) (None)
    Blues uses a dashing slash. Jump over or slide under it.

  - Dream Sword (120) (None)
    A very large slash and sonic boom attack. Use an Invisible chip.


 In case you didn't notice, almost all of Blues' attacks are avoided with the 
 use of the Invisible chip. Because of that, don't go into this battle without 
 a heavy collection of them. Blues is a very fast contender and it's hard to 
 avoid his attacks. His Blues Shield is also a pain in the neck, as he'll block
 many attacks. What's best to do is slide under him or use an Invisible chip 
 when he attacks to get behind him, and then nail him with a powerful attack. 
 A majority of his moves can't even be avoided with Invisible chips!



 -------------------------------------------------------------------------------


 [G]
           *** FIREWALL ***


 Area(s) - Ura Internet 1 (Known as the Undernet in English)

 Hit Points - 1000 (center cannon), 400 (top and bottom cannons)

 Element(s) - None/None

 Chip(s) - None


 Attack(s)

  - Security Laser (120) (None)
    A laser fired by the top cannon. It acts just like Brightman's Bright 
    Beam attack. Avoid it with a jump and then get prepared to dodge the...

  - Security Shot (70) (None)
    Also fired from the top cannon, it will fire this when you jump to 
    avoid the Security Laser.

  - Security Missile (80) (None)
    Homing missiles fired by the bottom cannon, they will only fire after the 
    top cannon is destroyed. Because of it's location, both the missiles and 
    the cannon can easily be disposed of with the RockBuster.

  - Mega Security Beam (150) (None)
    A very large laser fired by the center cannon. It won't hit you as long 
    as you don't jump.


 The Firewall is a pretty simple boss. You battle on a very slow-moving 
 conveyer belt that leads to spikes. It moves so slow that it's hardly 
 worth worrying about hitting the spikes. It's a good idea to take out the 
 top cannon first since it has the most annoying attacks. The bottom cannon 
 is easily disposed of with the RockBuster shots, and then the center core 
 (with it's large HP amount) can be focused on last.



 -------------------------------------------------------------------------------


 [H]
           *** NAVI COPIES ***


 Area(s) - Ura Internet 2 (Known as the Undernet in English)

 Hit Points - Various

 Element(s) - Various

 Chip(s) - None


 Attack(s)

  - Various


 This is a fight against Fireman, Gutsman, Needleman, Brightman, Quickman, 
 Coloredman, and Elecman... one after the other. The fights are the exact 
 same as they were when you fought them before, except you don't get any chip 
 or HP recovery in between battles (though you do after you defeat all of 
 them). Also, if you lose to one of them, you DON'T have to start all over. 
 So don't take this fight -too- seriously.



 -------------------------------------------------------------------------------


 [I]
           *** DREAM VIRUS ***
           (Known as Life Virus in English)


 Area(s) - Ura Internet 3 (Known as Undernet in English)

 Hit Points - ???

 Element(s) - None (his body) / All (his aura changes elements)

 Chip(s) - None


 Attack(s)

  - Flamethrower (??) (Heat)
    He sends a string of fire down. It's near impossible to avoid unless you're
    extremely close to him.

  - Woody Tower (??) (Wood)
    Pillars of wood bust through the ground. Stand in between the pillars to 
    avoid them.

  - Thunder Shower (??) (Elec)
    Storm clouds form and shoot lightning down pretty fast. Stand in between 
    the clouds, which is a very narrow space.

  - Ice Tower (??) (Aqua)
    A trail of icy pillars will burst from the ground towards Rockman.

  - Poison Bubbles (??) (????)
    In his second form, he tosses very tiny though extremely damaging 
    bubbles at you.


 The Dream Virus is pretty tough. He has an aura the entire battle and you 
 can't break it with any kind of attack that deals less than 100 damage, so 
 don't even bother bringing any chips like that into the battle. His aura also 
 comes in four flavors, each representing the different elements with it's 
 color. Red is heat, blue is aqua, green is wood, and yellow is elec. Since his
 aura has an elemental type, it will deal double damage to certain attacks. 
 When the aura is broken, it -will- come back, so hurry and hit the Dream Virus
 with any of your attacks the moment it's broken.

 The Dream Virus's aura also represents what attack it will use. It has an 
 attack for each element, and each attack is very dangerous. What I do is 
 stand right up to the Dream Virus to avoid the Flamethrower. It also buys me
 some time to avoid Woody Tower and Thunder Shower. The drawback is you'll get
 hit by his Ice Tower no matter what, though it's fortunately seldom used
 (apparently). Try to use a lot of attacks like TreeBombs, and the Zeta-Cannon
 PA is extremely helpful. Also keep A LOT of Invisible chips handy; you'll
 need them.

 After his first form is defeated, he turns into a strange demon-like
 creature that drifts around the screen, dropping very damaging Poison Bubbles.
 He has very little HP, so he can be taken out pretty easily with the
 RockBuster. However, make sure he doesn't bump into you or hit you with any
 bubbles; these attacks hurt -a lot.-


 David Briers writes:
 "This was quite sneaky, I thought... 
 Before the last battle, use up ALL your chips, except for three (the three
 cannon chips). Enable the cannon P.A, and wait for your custom gauge to fill
 up. ATTACK.  Run into him, and hop and fire at his head (with the P.A
 engaged). As you are invincible, nothing will happen to you, and you can take
 just slightly more than half of his HP like that.  Once you see it wear off,
 just get a new batch of chips (which will obviously contain the three cannons,
 as that is all that you have left), and repeat - you will kill him easily 
 (and his second incarnation is incredibly easy - just use a charged 
 megabuster blast, and slide under him when he gets too close)."



 O-----------------------------------------------------------------------------O



     _____ ________________  ____________   ____  ____  __________ ___________
    / ___// ____/ ____/ __ \/ ____/_  __/  / __ )/ __ \/ ___/ ___// ____/ ___/
    \__ \/ __/ / /   / /_/ / __/   / /    / __  / / / /\__ \\__ \/ __/  \__ \ 
   ___/ / /___/ /___/ _, _/ /___  / /    / /_/ / /_/ /___/ /__/ / /___ ___/ / 
  /____/_____/\____/_/ |_/_____/ /_/    /_____/\____//____/____/_____//____/




 O-----------------------------------------------------------------------------O


 [1]
           *** FORTE ***
           (Known as Bass in English)


 Area(s) - Global Area 3

 Hit Points - ???

 Element(s) - None

 Chip(s) - Forte


 Attack(s)

  - Burst Laser (??) (????)
    He fires lasers out in almost every direction. It's very hard to dodge, but 
    there are some open spots.

  - Tracker Sphere (??) (????)
    Spheres that follow after Rockman. 'Very damaging.


 Forte is the game's secret boss. After you've finished the game and acquired 
 every Navi's battle chip, you should receive any e-mail from Meiru. Now go 
 to the Global Area 3 and look around for a locked door near the ceiling. 
 It should lead to the battle with Forte.

 Forte can defeat you in a couple of hits, and he has was seems like 
 unlimited HP. However, he really isn't hard. You don't even have to deplete 
 his entire HP gauge to defeat him! If you do enough damage to him, his 
 cloak will eventually fall off and he'll escape, leaving his battle chip
 behind.

 Forte has an aura, like Dream Virus, so make sure to have damaging chips to 
 break his aura. TreeBombs are good for this. The best strategy I've found is
 to go into the battle with the Zeta-Cannon PA ready, as well as having 
 Invisible, Recovery, and TreeBomb chips ready. As soon as you enter, use the
 Zeta-Cannon to do a lot of damage. When it's effects wear off, activate an 
 Invisible chip and nail him with TreeBombs. It shouldn't be long until he 
 escapes.


 Marcus Melton writes:
 "Bass is ultimately unstoppable. He is the god of the game, however... you can
 hit him or damage him enough for him to stop and ask 'How did you withstand 
 my attack?' or something like that. You use an attack that is strong enough 
 to temporarily disable his aura--5 or 6 direct attacks will destroy it. (It 
 seems... I didn't pay much attention to his aura to tell.) After 1 or 2 more 
 hits, his cape will fly off and he will let you live. In other words, you 
 don't have to drop his HP to zero to win and you get his Navi chip when 
 you're done!

 MORE: One of the key elements you need before you fight bass is a chip to 
 defend against his attacks. think of a chip and get some MP Charge because 
 you will run out of MP and bass won't let you live long enough for you to 
 recharge.(some healing chip if you get hit to much) The way to attack to hit
 his aura and with the same chip or a chip just as powerful hit him repeat 
 this 5 to 6 times and his aura will gone and 1 or 2 hit to him and thats it
 and dont forget to use a good chip to defend from his attacks."


 B.J. writes:
 "Go through Yai's garden computer until you have close to 20 TreeBom1 or 2
 chips.  Put them as the regular chip right outside the green portal.  Enter 
 the portal, stand under him and keep lobbing them at him, 1 will break the 
 shield, 1 will hit him for a little damage, repeat.  When your life gets low,
 pause, use subchips.  When your MP gets low, pause, use subchips.  By the 
 time a third of his life is gone he'll give up. Good luck with that."


 KaoubaII writes:
 "Have like 4 cannnons, 4 hi cannons, and 4 M-cannons (VERY easy to get) and
 before you enter the teleport to go to him, enable the program advance. 
 Idealisticly, your line up should be along the lines of 
 [CANNON/HICANNON/MCANNON/INVIS]. While using the program advance your 
 INVINCIBLE, and it only takes ONE shot to break his aura. So just
 continuously fire at him. When the PA runs out, just invis until your bar 
 fills (or if you want a REALLY easy fight, use a FulLCust sub-chip) and then 
 re-activate the PA. The second time you use the PA, you will win. (NOTE: you 
 DO NOT deplete his health to zero to win. You only knock off a TINY bit of 
 his HP.  Once beaten, the only thing destroyed is his cape)."


 Dray'Gon writes:
 "I wanted to inform you that most of what Marcus said about Bass/Forte is 
 correct. You have to drop his aura down 5 times, hitting him after each time 
 it drops or else he raises it back up again. Each time, he changes his 
 attack. In order to drop his aura, you need to do 100 points of damage, or 
 more, in a single attack. His first attack is a slow ball of energy that does
 300 damage (only one I know for certain). Second attack, he drops two energy 
 balls that explode upwards. You can either stand between them (closer to the
 one that lands nearest him), or underneath Bass/Forte. Third attack is a red
 beam that bends twice... It's nearly impossible to dodge, but I'm sure it can
 be done. His fourth attack is he discharges 4-5 energy balls around him, and
 they split into beams going in the four cardinal directions (i.e. up, down,
 left, and right) This is also hard to dodge. If he's floating high on the
 screen, you probably can slide underneath the attack. If he's closer to the
 ground, then you'll need to jump, and move forward. Timing is crucial. As for
 a strategy to beat him, use the cannon advance. You should take out three of
 his shields before the invisibility (and the unlimited cannon shots)
 dissapears. Then it's just dodging, and using healing subchips (he does too
 much damage to use regular healing chips), and navi's to finish him off.
 You'll know when you've beaten him, when his cape flies off, and it is
 correct that you don't have to drop his HP down to 0 (THANK GOODNESS!). Navi
 chips I recomend is any navi that can hit a flying guy with perfect accuracy.
 You may want Roll for healing, but use her only after you've used another
 Navi (or chip) to drop the shield (unless absolutely necessary)."


 Dr Zamf writes:
 "Bass is actually very easy to beat, all you need is 1 program advance and a
 stand by incase you mess up the timeing.  Simply get 'Zeta Cannon' (Cannon,
 Hi-Cannon, Mega-Cannon) readyed outside of his battle teleport.  Make sure
 to have anouther weapon like Cannon Ball or Tree Bomb (any level will do).
 After this set up, walk in, activate Zeta Cannon, time your jumps so you
 fire the second he stops blinking from the 'flinch' of the last shot, and
 you can take him down.  If Zeta Cannon runs out before his interest in the
 battle does, just pelt him with your stand by weapon, he should be down
 to ether his last sheild or his second to last shield. If the chips aren't 
 falling your way outside of his chamber, use the sub chip that makes your
 Custom gadge fill quicker... no sense in standing around all day."
 


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 S P E C I A L . T H A N K S . A N D . C O P Y R I G H T . S P E C I A L . T H A
                   _____ _____ _____ _____ _____ _____ __    
                  |   __|  _  |   __|     |     |  _  |  |   
                  |__   |   __|   __|   --|-   -|     |  |__ 
                  |_____|__|  |_____|_____|_____|__|__|_____|
            _____ _____ _____ _____ _____ _____    _____ _____ ____  
           |_   _|  |  |  _  |   | |  |  |   __|  |  _  |   | |    \ 
             | | |     |     | | | |    -|__   |  |     | | | |  |  |
             |_| |__|__|__|__|_|___|__|__|_____|  |__|__|_|___|____/
              _____ _____ _____ __ __ _____ _____ _____ _____ _____ 
             |     |     |  _  |  |  | __  |     |   __|  |  |_   _|
             |   --|  |  |   __|_   _|    -|-   -|  |  |     | | |  
             |_____|_____|__|    |_| |__|__|_____|_____|__|__| |_| 

 C O P Y R I G H T . S P E C I A L . T H A N K S . A N D . C O P Y R I G H T . S



 Heat Man - He assisted a great deal with the bosses' names, attack names, 
   HP, damage, etc.

 Emperor Dodd - His e-mail gave me the desire to make the FAQ worth looking 
   at. Thanks, man! You triggered this spring-cleaning of mine!

 Protoman47 - Thanks for the Big Pukool/Pukoolbub/Mini-Pukool strategy.

 KillerJedi, Rickey Dute, GPuffyDude, Ben, dylan, ElecManEXE, Tim Peltzer, 
 Knuckles-The-Echidna, David Briers, Red Harriet - Thanks for the Brightman 
   strategies.

 ElecManEXE, Red Harriet - Thanks for the Elecman strategies.

 GPuffyDude, ElecManEXE - Thanks for the Starman strategies.
  
 David Briers - Thanks for the Dream Virus strategy.

 Marcus Melton, B.J., KaoubaII, Dray'Gon, Dr Zamf - Thanks for the Forte 
   strategies.

 GameFAQs - You know, for accepting this FAQ and all.


 -- 


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 This FAQ is property of author Chase Willey. It may only be displayed on 
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 If you are reading this site from a website you believe to be hosting it 
 without my permission, please contact me via crimsonseiko@yahoo.com. Thanks.



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