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                        Pikmin 2 General FAQ/Walkthrough

                                  Version 1.0

                              Last updated 08/17/07

                         giant_breadbug(at)hotmail.com


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                               ~Version History~


"Hardly History"

-The FAQ critic


Version 1.0

Made the guide, in its entirety. Not utterly and completely checked for bugs
yet, but mostly fixed. The main things. (Odds and Ends, Tips and Tricks,
Piklopedia, Pink Flower Guide, Treasures, Walkthrough, 2-Player Battle FAQ.)
There may be a Challenge Mode Highscore section in the future.


-------------------------------------------------------------------------------


                             ~Table of Contents~

        Press Ctrl-F and enter the “Code” by the item you want to find.



  CC1  1. Opening                        


  CC2  2. Odds and Ends

CC2a   Story

CC2b   Game Overview

CC2c   Controls

CC2d   Pikmin Colors and Abilities

CC2e   Traps and Elements

CC2f   Sprays

CC2g   Obstacles

CC2h   Game screen


  CC3  3. Piklopedia

CC3a   Piklopedia Chart

CC3b   Enemies

CC3c   Plants

CC3d   Bossses


-Empress Bulblax            WD1

-Burrowing Snagret          WD2

-Beady Long Legs            WD3

-Emperor Bulblax            WD4

-Giant Breadbug             WD5

-Pileated Snagret           WD6

-Man-At-Legs                WD7

-Ranging Bloyster           WD8

-Waterwraith                WD9

-Segmented Crawbster        WD10

-Raging Long Legs           WD11

-Titan Dweevil              WD12


  CC4  4. Game Walkthrough


-Emergence Cave             EB1

-Hole of Beasts             EB2

-White Flower Garden        EB3

-Citadel of Spiders         EB4

-Glutton's Kitchen          EB5

-Bulblax Kingdom            EB6

-Snagret Hole               EB7

-Frontier Cavern            EB8

-Subterranean Complex       EB9

-Shower Room                EB10

-Submerged Castle           EB11

-Dream Den                  EB12

-Cavern of Chaos            EB13

-Hole of Heroes             EB14


  CC5  5. Treasures

CC6a   Treasure Series'

CC6b   Treasure Chart #1

CC6c   Treasure Chart #2

CC6d   Special Treasures


  CC6  6. Challenge Mode Pink Flower Guide


-Explorer’s Cave            GP1

-Novice Training            GP2

-The Lost Toy Box           GP3

-Creator’s Garden           GP4

-Green Hole                 GP5

-Hot House                  GP6

-Brawny Abyss               GP7

-Red Chasm                  GP8

-Trampled Garden            GP9

-Twilight Garden            GP10

-Cryptic Cavern             GP11

-Concrete Maze              GP12

-Collector’s Room           GP13

-Dweevil’s Nest             GP14

-Cavernous Abyss            GP15

-Snack Pit                  GP16

-Three-Color Training       GP17

-Hazard Training            GP18

-Cave of Snarls             GP19

-The Giant’s Bath           GP20

-Rumbling Grotto            GP21

-Subterranean Lair          GP22

-The Hidden Garden          GP23

-Abduction Den              GP24

-Secret Testing Range       GP25

-Breeding Ground            GP26

-Cave of Pain               GP27

-Bully Den                  GP28

-Sniper Room                GP29

-The Emperor’s Realm        GP30


  CC7  7. 2-Player Battle Mode FAQ


  CC8  8. Tips and Tricks

CC8a   Tips and Strategies

CC8b   Punching Enemies: A Primer


  CC9  9. Closing


-------------------------------------------------------------------------------


                               CC1. 1. Opening


This is a guide designed to help you with anything about Pikmin 2. I've played
this game through over ten times, and I've worked hard to bring you the best
and safest strategies and tactics. This is my very first FAQ, and I'll just say
it here and now, this is a complete guide to a video game, so obviously there
will be spoilers.

~Read At Your Own Risk!~

In the walkthrough and such, I have not made extensive descriptions of what
areas look like. The reason is that half of the fun in Pikmin 2 is exploration
and discovery, and I'm not going to let this guide ruin that. Another thing
that is so much fun in Pikmin 2 is simply learning for yourself. If you don't
know how you should kill a Bulborb and it eats a lot of pikmin, you'll learn
from the mistake so you don't make it again. The fun is making mistakes and
learning from them. If you really do need help, that's what this guide is for,
but I highly recommend that you don't use it from start to finish.

I’ve tried to make this as convenient as possible. Please read the Closing
before emailing me about anything. Look at the Table of Contents to find what
you need. I hope you like it and hope it helps you out.


-------------------------------------------------------------------------------


                             CC2. 2 Odds and Ends


There's a ton of random info that'll be dispersed through the guide that you
generally need to know. It's in small, fairly random groups, so this section
will be slightly different to look better.

----------

Story-CC2a

In the first Pikmin game, Captain Olimar, interstellar space pilot, was flying
around in space on his vacation, when an asteroid struck his ship, sending him
hurling down to an uncharted planet. He had 30 days to collect the 30 scattered
parts of his ship before his life system failed and he succumbed to the gases
of the planet.

On the planet, he found a strange circular object called an Onion, which
sprouted a Pikmin, a strange half-plant, half-animal hybrid, having a leaf
protruding from its head. The pikmin brought pellets and deceased bodies to
the Onion, which made more of them. The pikmin ("Pikmin" is the same, plural
and singular.) would follow his every command, which was good because most of
the creatures on the planet were much bigger than them and hostile.

There were three colors of pikmin, Red, Yellow, and Blue. Olimar used the
unique abilities of each color of pikmin to escape the planet, the end of the
game Pikmin. This is now Pikmin 2. Unfortunately, when he got back to his home
planet, Hocotate, he found that his employer, Hocotate Freight, a deep-space
shipping company had gone bankrupt. A new employee, Louie, had been attacked
by a Space Bunny on his first shipment, which ate his entire supply of precious
Golden PikPik Carrots, putting the company into a debt of 10,000 Pokos-an
obscene amount of money.

Olimar had found a Human bottle cap on the planet. Curious, the company scanned
it and discoverred that it was of immense value. Olimar reported that he had
seen many more on the planet, and the greedy president of Hocotate Freight sent
him and Louie to the Pikmin planet (Earth) to collect the treasure and save the
company!

----------

Game Overview-CC2b

In Pikmin 2, you'll explore the surface of the Pikmin planet, the pikmin at
your disposal to help you through. You can have 100 pikmin out of the Onions
at a time. On the planet, you'll find giant Human objects, the treasures you
must collect. Each treasure you get destroys a fraction of the debt.

You can have pikmin reproduce by taking dead enemies back to the Onion, which
turns them into more pikmin seeds. Every enemy is bigger than you, so it's
easy to, if your strategy for killing them is horrible, lose a ton of pikmin
fighting them. You need a good strategy for killing each individual enemy.

On the surface of the planet, you'll find holes in the ground. These areas are
full of treasure, but have strange environments. At some place in each cave
sublevel, there will be another hole leading down to who-knows-what. At the
bottom sublevel, there's a boss (In every cave but the first one) and a geyser
taking you up to the top again with all your treasure. Some treasures will
also give you special abilities-One of them, for isntance, makes Captains run
faster.

The game is divided up into Days-basic amounts of time, about 15 real-time
minutes. You'll need to get all your pikmin to you by the time the day ends or
they'll succumb to the night creatures. Time does not pass underground.

Pikmin have three stages in their status-leaf, bud, and flower. They always
start at Leaf, which is the worst, but if you keep them in the ground without
pulling them up for long enough, they'll gradually turn into Bud and Flower
pikmin. The better "Ranks" of pikmin run/destroy faster and fight better. There
is also a special kind of nectar you'll find that makes them instantly mature
into Flower pikmin.

Enemies will return to an area they've been killed in in about three/four days.
Some enemies, usually easy ones, are there every day. You have two Captains,
Olimar and Louie, that you can keep in one group or move around as two
seperate groups, adding more strategy to the game. The most important rule in
Pikmin 2 for success is: Formulate a strategy first.

----------

Controls-CC2c

Control Stick-Move the Cursor, and the Captain under control will follow.
A-Throw a pikmin at the cursor. The pikmin, when it lands, is then disbanded.
-Punch: If a Captain or Captains have no pikmin under their control, they will
punch, which does minor damage to enemies. It takes quick movement and dodging
to successfully punch many enemies to death.
-Pull: If you are next to a pikmin sprout, this will make you pull it up. Press
A repeatedly to pull up lots of sprouts faster.
-Call: Press A under an Onion or in front of the Ship to open a small menu
where you can call out or put back in pikmin. 
B-Whistle at the cursor, calling disbanded or working pikmin to your control.
X-Disband all your pikmin with you into color groups. This also makes your
other Captain, if he's with you, stop following you.
Y-Switch the Captain under your control.
C Stick-Swarm your pikmin around where you point the C Stick, commanding them
to attack, build, or carry.
Z-Move the camera to an overhead view or back to the diagonal view.
L-Swirl the camera around to settle it behind the Captain.
R-Adjust the camera's distance from you by three levels.
-Zoom: Hold the button down and the camera will move right behind the Captain.
Start: Pause the game and bring up the map. R will bring up a few unimportant
options, and L will show you your upgrades. The control stick and C stick move
the map around.
Down D Pad-Use Ultra Spicy Spray
Up D Pad-Use Ultra Bitter Spray
Left/Right D Pad (While holding pikmin)-Switch color of pikmin to be thrown
Up/Down D Pad (While holding pikmin)-Switch leaf, bud, or flower type of pikmin
to be thrown

----------

Pikmin Colors and Abilities-CC2d

-Red: These pikmin are immune to fire and are good fighters. No other
abilities of note. They get their own Onion.

-Yellow: These guys can be thrown much higher than other pikmin and are immune
to electricity. Not very good fighters. Also have their color Onion.

-Blue: Pikmin that can go underwater. They can also save other drowning pikmin
if thrown at the drowning subjects. The third kind of pikmin with an Onion.

-Purple: The most helpful color in the game! They can lift ten times as much as
other pikmin and are good fighters. When thrown on enemies, they do a ton of
extra damage, which can be wired to kill most of the enemies in the game in a
matter of seconds if you're careful. They will sometimes stun enemies as well
when thrown on them. They come from Violet Candypop Buds.

-White: Small, very fast pikmin. They are immune to poison. If they run over a
buried treasure they will start digging it up. If an enemy eats them, it will
take major damage from its poison. (Never, ever purposefully kill them because
of this!) Produced from Ivory Candypop Buds.

-Bonus: Bulbmin: Sometimes in underground areas, you'll see a Bulbmin parent
walking around. It looks like a small Red Bulborb with a leaf coming out of
its back. See the Enemies section for details. If you have fewer than 100
pikmin, it'll have some tiny Bulbmin following it. Kill the parent and you can
get the Bulbmin. They are immune to every hazard, and have no other abilities.
They will not leave the cave with you, unfortunately. They aren't an official
kind of pikmin.

----------

Traps and Elements-CC2e

-Fire: Only Reds are immune to this. If other pikmin are burned, they will run
in circles for a few seconds. Then they will die. If you whistle to them while
they are running in circles, they will be saved.
Trap: Fire Spurts-Small rocky openings in the ground that alternate doing
nothing and shooting out fire. Your pikmin can attack these, and when they
hit it enough it will become inactive.

-Electricity: Only Yellows are immune to this. Any non-Yellows that touch this
are INSTANTLY killed, making it the most dangerous element in the game.
Trap: Electro Wires-Two small wires poke out of the ground and alternate
having an electric bar connect them. They can be killed by any color, but is
not recommended to risk non-Yellows' lives on these. They turn on and off
too quickly for safety.

-Water: Blues are the only color that can stand this. You'll see pools of water
around. If non-Blues walk in them, they will splutter around. If you can
whistle them to the shore before they drown, well, yay, but if you can't,
they'll drown in about eight seconds. Some enemies will shoot water, making
non-Blues run around in circles, similar to fire. Save them the same way as
fire. Blues can also save drowning pikmin if thrown at them.
Trap: (None)

-Poison: Whites are the only color that can take this AND destroy the trap.
It looks like a purple gas. If non-Whites touch this, they'll run straight in
one direction choking, sort of bouncing off walls and such. Save them the same
as fire. A little harder to save pikmin from, however.
Trap: Poison Spout: An orange circle in the ground spews forth poison. Only 
Whites can disable this, making it slightly different than the others.

-Bonus: Bomb rocks and Boulders: Not an official hazard, but you should know 
about them. You may see a black, circular rock lying on the ground. If you
punch it, a life circle will appear above it-don't be fooled! That's actually
a timer. When the circle depletes, the "Bomb rock" will blow up, possibly
massacering 100 pikmin. They may also come from the ceiling, in which case the
timer starts when it lands. Punch them to set the timer off, and then steer 
clear! You can also use them to blast enemies.

Boulders aren't as frequent, but are still dangerous. In some cave sublevels,
as you walk around, you'll see a shadow appear above you. A second later, a
large boulder will smash down, crushing whatever is underneath. They will still
come if only a Captain comes near, and should be rooted out that way. They can
crush enemies, but you should never run around carelessly before having taken
a Captain out and found every boulder. They only appear on some sublevels.

----------

Sprays-CC2f

You will see some green plants with yellow/white tops on them. In a minute or
two, they will grow up and berries will appear on them. Send your pikmin up
the flower by swarming them around it and they will beat the berries off, five
berries to each flower. Take them back to the ship, and for ten berries you
will get a spray. Red berries get you an Ultra Spicy Spray, and purple berries
get you an Ultra Bitter Spray.

Press down on the D-pad to use a Spicy spray. For a minute or two, this makes
your pikmin have much more speed and attack power. Press up on the D-pad to
use a Bitter spray. This petrifies an enemy around you for several seconds,
giving you a quick chance to kill it while it's down. You get no body for
killing an enemy with a Bitter spray, but a nectar appears when you do. If you
kill a boss like this, you'll get about five nectars.

Sprays sometiemes appear as pink or purple blobs, which can appear in nectar
giving eggs, or in nectar that comes from dead bosses. The nectar you get from
Honeywisps is also sometimes a spray. Doodlebugs, Iridescent Flint Beetles,
and Iridescent Glint Beetles drop liquid sprays. Run into them with a Captain
to collect them.

Lastly, sometimes a strange grey fungus will grow over the berry plants, so
you can't get anything from them. Swarm your pikmin around the center of the
fungus to destroy it, and the plants will grow back.

----------

Obstacles-CC2g

In Pikmin 2, you will see a number of obstacles around. There's a unique way
to get rid of each one.


Gate-A collection of interwoven sticks makes a black or white gate in the way.
Swarm your pikmin around it to destroy it, and it comes down in three stages.
Gates can have different levels of strength.

Poison Gate-Not really a different kind of gate, but poison generators are
inside it, so you have to use Whites to smash it down.

Electric Gate-The same as a Gate, only it's made up of long wires with electric
currents running through them. Pikmin that touch it will die unless they are
Yellows. You can destroy them the same as Gates, but only with Yellows.

Barrier-A large paper bag that blocks your path. Throw pikmin on it to press
it down. It will stay this way forever.

Water Rock-A rock covering up a crack found in water. Use Blues to smash it,
and the water around it will drain.

Hole Rock-Found underground only. A rock is covering up the hole to the next
sublevel-swarm the pikmin around it to smash it and move on.

Log-A normal log found next to water. This is unique because you build with
it, not destroy it. Swarm your pikmin at it and they'll roll it out into a
bridge.

Balance Rocks-Not something you ever destroy. Two square rocks. Whichever has
a higher number of pikmin on it is lower, and vice versa for the other rock.
Purples count for ten on them. To bypass it, throw every pikmin on the thing
you need to get up, and then throw one on the higher rock, so that the one
pikmin elevates the Captains up. This way you only lose one pikmin in the
process. An annoying obstacle.

----------

Game Screen-CC2h

A-The Captain under your control's health meter. When this is depleted, he
is gone until the end of the day or until you escape the cave you are in when
he fell.

B-The other Captain's health meter. The same goes for him.

C-The Pikmin Indicator. This shows what color pikmin you will throw at the 
time if you throw one. Press left or right on the D-pad while holding one to
change which color you will throw.

D-This shows how many pikmin you have under your control.

E-This is how many pikmin are in the field-out of the Onions and Ship.

F-This shows exactly how many pikmin exist-in the Onions, in the Ship, in the
field, or with you, any pikmin at all. The only exception is the Wild Pikmin
you see outside their Onions before you get the Onion and that color.

G-Your number of Spicy sprays.

H-Your number of Bitter sprays.

I-The Sun Meter. This shows how much time you have in the day. This does not
appear underground, because time does not pass there.

J-Tells what internal day it is.

____________________
                                                                       ___
                                                                      /DAY\
  0   o   o   o   O   o   o   o   0   o   o   o   O   o   o   o   0  |  J  |
                                  I                                   \___/






   @xH
  _|o|_
 |_   _|
   |o|
   @xG





    __
   /B \
   \__/
      ___         ___     ___________     ___________     ___________
     /   \       /   \   |           |   |           |   |           |
    |  A  |     |  C  |  |     D     | X |     E     | X |     F     |
     \___/       \___/   |___________|   |___________|   |___________|



-------------------------------------------------------------------------------


                               CC3. 3. Piklopedia


Pikmin 2 has a wide range of enemies, bosses, and plants. This section is on
how to defeat them, (Well, maybe not plants...) and Olimar's and Louie's notes
on them. Use the chart at the front to find what you want easily.


                             CC3a. Piklopedia Chart
                               

This shows all the creatures in the Piklopedia and their vitals.


    PIKLOPEDIA      ENEMY                WEIGHT     DANGER
      NUMBER          NAME           VALUE     TYPE  RATING
   
       /--------------------------------------------------\
       |1 |Red Bulborb                |7  |10 |Enemy|***  |
       |2 |Hairy Bulborb              |7  |10 |Enemy|***  |
       |3 |Orange Bulborb             |7  |10 |Enemy|**** |
       |4 |Dwarf Red Bulborb          |3  |3  |Enemy|**   |
       |5 |Snow Bulborb               |3  |3  |Enemy|**   |
       |6 |Dwarf Orange Bulborb       |3  |3  |Enemy|**   |
       |7 |Spotty Bulbear             |10 |10 |Enemy|*****|
       |8 |Dwarf Bulbear              |3  |3  |Enemy|**   |
       |9 |Bulborb Larva              |0  |0  |Enemy|***  |
       |10|Fiery Bulblax              |10 |10 |Enemy|**** |
       |11|Water Dumple               |3  |5  |Enemy|***  |
       |12|Bulbmin                    |3  |7  |Enemy|***  |
       |13|Fiery Blowhog              |4  |7  |Enemy|***  |
       |14|Watery Blowhog             |4  |7  |Enemy|***  |
       |15|Armored Cannon Beetle Larva|4  |7  |Enemy|*****|
       |16|Decorated Cannon Beetle    |4  |7  |Enemy|*****|
       |17|Puffy Blowhog              |0  |0  |Enemy|*    |
       |18|Withering Blowhog          |0  |0  |Enemy|**   |
       |19|Gatling Groink             |7  |10 |Enemy|*****|
       |20|Iridescent Flint Beetle    |0  |0  |Enemy|*    |
       |21|Iridescent Glint Beetle    |0  |0  |Enemy|*    |
       |22|Doodlebug                  |0  |0  |Enemy|***  |
       |23|Female Sheargrub           |1  |1  |Enemy|*    |
       |24|Male Sheargrub             |2  |1  |Enemy|**   |
       |25|Shearwig                   |2  |1  |Enemy|**   |
       |26|Cloaking Burrow-Nit        |3  |8  |Enemy|**   |
       |27|Ravenous Whiskerpillar     |0  |1  |Enemy|*    |
       |28|Anode Beetle               |3  |5  |Enemy|***  |
       |29|Mitite                     |1  |1  |Enemy|**   |
       |30|Hermit Crawmad             |3  |5  |Enemy|***  |
       |31|Swooping Snitchbug         |4  |3  |Enemy|**   |
       |32|Bumbling Snitchbug         |4  |3  |Enemy|***  |
       |33|Careening Dirigibug        |4  |3  |Enemy|***  |
       |34|Antenna Beetle             |5  |3  |Enemy|***  |
       |35|Lesser Spotted Jellyfloat  |0  |0  |Enemy|**   |
       |36|Greater Spotted Jellyfloat |0  |0  |Enemy|***  |
       |37|Fiery Dweevil              |2  |3  |Enemy|**   |
       |38|Anode Dweevil              |2  |3  |Enemy|***  |
       |39|Caustic Dweevil            |2  |3  |Enemy|**   |
       |40|Munge Dweevil              |2  |3  |Enemy|**   |
       |41|Volatile Dweevil           |0  |0  |Enemy|**** |
       |42|Toady Bloyster             |10 |3  |Enemy|**   |
       |43|Yellow Wollywog            |5  |7  |Enemy|***  |
       |44|Wollywog                   |7  |7  |Enemy|**** |
       |45|Wogpole                    |1  |1  |Enemy|*    |
       |46|Lapis Lazuli Candypop Bud  |N/A|N/A|Other|N/A  |
       |47|Crimson Candypop Bud       |N/A|N/A|Other|N/A  |
       |48|Golden Candypop Bud        |N/A|N/A|Other|N/A  |
       |49|Violet Candypop Bud        |N/A|N/A|Other|N/A  |
       |50|Ivory Candypop Bud         |N/A|N/A|Other|N/A  |
       |51|Queen Candypop Bud         |N/A|N/A|Other|N/A  |
       |52|Creeping Chrysanthemum     |7  |10 |Enemy|***  |
       |53|Skitterleaf                |1  |1  |Enemy|*    |
       |54|Unmarked Spectralid        |1  |1  |Enemy|*    |
       |55|Honeywisp                  |0  |0  |Enemy|*    |
       |56|Mamuta                     |3  |7  |Enemy|***  |
       |57|Breadbug                   |3  |3  |Enemy|**   |
       |58|Pellet Posy                |N/A|1**|Other|N/A  |
       |59|Glowcap                    |N/A|N/A|Plant|N/A  |
       |60|Clover                     |N/A|N/A|Plant|N/A  |
       |61|Figwort                    |N/A|N/A|Plant|N/A  |
       |62|Dandelion                  |N/A|N/A|Plant|N/A  |
       |63|Seeding Dandelion          |N/A|N/A|Plant|N/A  |
       |64|Horsetail                  |N/A|N/A|Plant|N/A  |
       |65|Foxtail                    |N/A|N/A|Plant|N/A  |
       |66|Glowstem                   |N/A|N/A|Plant|N/A  |
       |67|Margaret                   |N/A|N/A|Plant|N/A  |
       |68|Fiddlehead                 |N/A|N/A|Plant|N/A  |
       |69|Shoot                      |N/A|N/A|Plant|N/A  |
       |70|Empress Bulblax            |15 |20 |Boss*|***  |
       |71|Burrowing Snagret          |10 |5  |Boss*|*    |
       |72|Beady Long Legs            |0  |0  |Boss*|**   |
       |73|Emperor Bulblax            |15 |20 |Boss*|**   |
       |74|Giant Breadbug             |10 |10 |Boss*|*    |
       |75|Pileated Snagret           |10 |5  |Boss*|**** |
       |76|Man-At-Legs                |0  |0  |Boss*|***  |
       |77|Ranging Bloyster           |15 |3  |Boss*|***  |
       |78|Waterwraith                |0  |0  |Boss*|**** |
       |79|Segmented Crawbster        |15 |20 |Boss*|*****|
       |80|Raging Long Legs           |0  |0  |Boss*|***  |
       |81|Titan Dweevil              |0  |0  |Boss*|*****|
       \--------------------------------------------------/

* Difficulty/Danger rating is an average
** Can also be 5, 10, or 20


-------------------------------------------------------------------------------


                               CC3b. Enemy Strategies


This guide is on how to beat the enemies without losing any pikmin.
Here is the format for the guide:

==============
==Enemy Name==
==============
Danger rating

Official Art

Number in the Piklopedia, weight, worth

Scientific Name

Family

Description

Olimar's Notes

Louie's Notes

Strategy

----------
Here are the danger ratings for the enemies.

*-Can't even hurt you. Pitiful.
**-Can actually kill your pikmin or cause trouble in some way, but still easy.
***-Could be a problem without a strategy, but shouldn't be trouble.
****-Pretty dangerous. You'll need to be careful with it.
*****-A tough one. You'll need to have a good strategy for this guy.

----------

===============
==Red Bulborb==
===============
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/RedBulborb
.jpg

Number 1, 10 Ounces, 7 Pokos

Oculus kageyamii russus

Grub-dog family

Description: It's a large...mammal-looking thing. It's beige on the front,
where it's large mouth is, and its hindside is red with white spots. It has
two tiny legs and two small eyestalks...and that's about as far as a
description of THIS thing can go. It'll eat any pikmin in front of it, and 
it's always sleeping unless you touch or attack it. The Average Joe of Pikmin.

"This large organism has the familiar mandibles and cranial morphology of the
grub-dog family, as well as the characteristic bulging eyes. As with most grub
dogs, the creature's cranium comprises of half its total length and girth.
Showing a scarlet abdomen with white spots, this creature is primarily
nocturnal, choosing to prey upon smaller creatures returning to their nests.
Originally classified as the spotty bulborb, further research has reclassified
this species as the red bulborb. Subspieces of varied color have recently been
discovered, but academics are divided into two rival camps over how to handle
their classification."

"Plump specimens are best spit-roasted whole, stuffed with a lime and a slab
of bacon. Baste frequently to ensure a magnificently moist haunch."

Strategy: Round up maybe 15 or 20 Purples or Reds, hopefully more, and sneak up
behind it while it sleeps. Then throw them on as fast as you can. If it shakes
them off, whistle them off and run away. Wait for it to go back to sleep, then
repeat. If you have a lot of pikmin, (40+) keep throwing after he shakes to
kill him before he can bite.

=================
==Hairy Bulborb==
=================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/HairyBulbo
rb.jpg

Number 2, 10 Ounces, 7 Pokos

Oculus kageyamii folliculus

Grub-dog Family

Description: It's Hairy! It's Bulborb! Ladies and gentlemen, it's the...
HAIRY BULBORB! This guy is great! A Red Bulborb, only it's white with a
brown nose, and has hair all over its body. That's pretty much all it is.
Gotta love that nose.

"This subspecies of grub-dog has a thick coat of soft white fur that obscures
its abdominal markings. The fur also warms its vital organs, making this
species well adapted to colder climates. However, its hair follicles are
surprisingly frail, which can result in immeadiate hair loss if the creature
is surprised."

"Remove all of the bulborb's hair, wrap the beast in foil along with a halved
lemon, and place it directly on the grill. The foil should protect the carcass
from scorching, and the lemon will give the meat an elegant hint of citrus."

Strategy: You can take this the exact same way as the Red Bulborb. The only
difference is, before half health he takes damage slower, and after half
his fur flies off and he takes more damage. Really, aside from looks it's the
exact same thing.

==================
==Orange Bulborb==
==================
****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/OrangeBulb
orb.jpg

Number 3, 10 Ounces, 7 Pokos

Oculus kageyamii folliculus

Grub-dog Family

Description: The same as a Red Bulborb, but it's orange with black spots and
features. However, there's one thing that makes him tougher...he's a light
sleeper. If you get close, he'll wake up without needing a touch. This foils
most surprise attacks, so you have to move quickly on this guy.

"This bulborb species boasts a garish color pattern, with deep orange body and
black spots. The orange bulborb's yellow, blood-shot eyes make it clear that
this grub-dog is excessively edgy and high-strung, making it much easier to
wake from a deep sleep than other species in the bulborb family."

"This bulborb's meaty flanks make for salciously savory steaks that shouldn't
be missed."

Strategy: Use all Purples here, as many as you can, hopefully. Here's the
tricky part. He'll wake up if you get close, usually the preferred throwing
range, (Of course...) so he'll do his best to foil sneak attacks. Here's how
to take him. Grab a Purple at a distance and run at him. Just before your
cursor reaches him, throw the Purple and pile the others on as fast as you
can. If it works, the first one will stun him, and then he's toast. Even if he
wakes up and you didn't get anything on him, you could still throw them on his
butt to stun him if he isn't facing you. Otherwise, run away and wait for him
to go to sleep again.

=====================
==Dwarf Red Bulborb==
=====================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/DwarfRedBu
lborb.jpg

Number 4, 3 Ounces, 3 Pokos

Pansarus pseudocolii russus

Breadbug family

Description: Looks the exact same as a Red Bulborb, only shrunk down to a
little bigger than Olimar's size. He doesn't go to sleep and eats pikmin at
only one at a time. His speed is also much less than a big Bulborb's. A nice
thing about this guy is that he spends about three seconds eating a single
pikmin, so even if he grabs one it'll be easy to swarm to death in time with
his low hit points. This thing, oddly enough, is actually a Breadbug. I guess
this just makes Breadbugs rock even more. See the last "enemy" in the
Piklopedia.

"Although initially identified as a juvenile red bulborb, groundbreaking new
research indicates that this creature is in fact a member of the breadbug
family. A close relative of the vanilla breadbug, it escapes predation through
mimicry. Unique adaptation of the red bulborb's crimson coloration allows the
spieces to safely commingle. Such effective adaptation and obfuscation by a
prey species is rare, indicating that this clever creature is a master of
mimicry."

"For a blissful bisque, mince the entire beast finely and stir in with heavy
cream, artichoke hearts, and a pinch of black pepper. Heat slowly until piping
hot. Mmmmm...rich and creamy!"

Strategy: Place the cursor on top of him, but too far away for him to run at
you. Land a pikmin square on his head and he'll die in one hit. If you have
ten or so pikmin you should be able to swarm him to death. He's also easy to
punch. If there are three or more next to each other, get about 35 piks and
swarm 'em, but it's also safe to punch them all.

================
==Snow Bulborb==
================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/SnowBulbor
b.jpg

Number 5, 3 Ounces, 3 Pokos

Pansarus pseudocolii frosticus

Breadbug family

Description: Looks the exact same as a Dwarf Red Bulborb, only it's mostly
white. He also behaves exactly the same. Nothing interesting about this guy.

"Like the dwarf red bulborb, the snow bulborb is a member of the breadbug
family the seeks to survive by imitating the appearance and behavior of a
bulborb. Its pale coloration aand blue spots make for easy identification. In
particular, this organism mimics the hairy bulborb, but it is of course unable
to grow the hair that give the hairy bulborb its name. However, as the hairy
bulborb has been know to lose its hair in certain circumstances, the snow
bulborb is an effective mimic that is often mistaken for a member of the same
species."

"Best grilled and served hot over a bed of fresh spinach and crumbled blue
cheese."

Strategy: Take him just like the Dwarf Red Bulborb.

========================
==Dwarf Orange Bulborb==
========================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/DwarfOrang
eBulborb.jpg

Number 6, 3 Ounces, 3 Pokos

Pansarus pseudocolii orangium

Breadbug family

Description: A mini Orange Bulborb. A little more excited than the other ones.

"Just as dwarf red bulborbs mimic the appearance of red bulborbs, it was
theorized that an orange bulborb-variant must also exist. Recent fieldwork has
confirmed this theory."

"Although difficult to prepare, this exquisite creature is more than worth the
effort. Great in fajitas!"

Strategy: He's the same as the Snow Bulborb and Dwarf Red Bulborb, but he'll
notice you from a slightly farther distance. Otherwise, he's the same. Kill
him like you would the other two.

==================
==Spotty Bulbear==
==================
*****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/SpottyBulb
ear.jpg

Number 7, 10 Ounces, 10 Pokos

Oculus terribilis dotticum

Grub-dog family

Description: Shaped like your ordinary Bulborb...but with black, red-spotted
coloring, huge lips, a leadership quality, big feet, and a never-say-die
attitide. This guy will wander around an area, even making Dwarf Bulbears
follow him, and with his big feet, he can step up and over a lot of stuff. The
main thing about him "Patrolling," so to speak, is that 1)You can't surprise
him and 2)He can wander into a group of dismissed pikmin and unleash havoc.
Finally, the biggest problem with him is that if he dies without a Bitter
spray, his life circle will appear above his head and slowly fill up. If you
don't get the body to the Onion or Ship's pod before his health fills up, he
will come back to life and unleash more destruction. It's also a pain to knock
him out without any pikmin deaths because of the Dwarf Bulbears following
him-whilst you battle the big guy, they can snag a snack under the action.
Go all-out on this one.

"A midsize subspecies within the grub-dog family, the spotty bulbear's unique
feeding habits set it apart from other grub-dogs. The spotty bulbear patrols a
set path searching for prey, instead of passively feeding on creatures that
wander into a limited territorial range. When entering bulbear habitat, it is
wise to proceed with extreme caution until the bulbear's patrol path can be
clearly identified."

"For an unrivaled green curry, peel away the spotty bulbear's skin, pulverize
the juicy innards, and stew until curiously fragrant."

Strategy: If there's a Spotty Bulbear in the area, he should be your priority
until he's both dead and destroyed. Take all your pikmin and wander around
where it's safe for all the colors until you find him. Here's where the battle
options come in. First of all, analize if he has any Dwarf Bulbears following
him around. If he does, you should if you can, blast every one of them with a
Bitter spray and swarm/throw them to death with all your pikmin. The other
option with little guys is, the second the big one steps onto your cursor,
crush his nose so flat with Purples that it touches the ground, then pop off
the little ones with pikmin on their heads. If he has no minions, you can use
the second strategy without the part about killing the Dwarves. If there's a
Bulbear in the area, for the love of barfing be careful.

=================
==Dwarf Bulbear==
=================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/DwarfBulbe
ar.jpg

Number 8, 3 Ounces, 3 Pokos

Oculus terribills

Grub-dog family

Description: You know it already...simply, a mini Spotty Bulbear. Two things
set this guy apart from the other Dwarves. First of all, they will become
aware of your presence before you even get the cursor on him, so it's hard to
pop him off by hitting him on the head with a Pikmin. Secondly, these dopes
will follow Spotty Bulbears around. This means that if you're fighting a full
sizer, these little snipes could run under his legs and eat a Pikmin while
you're focused on the big project.

"A grub-dog larva into its third stage of development, this creature's body
structure is near maturation. However, unlike mature bulbears, it has yet to
claim its own patrol route, and thus is dependent upon its parent for guarding
direction."

"Remove the innards, stuff with sage and finely aged prosciutto, and broil
until golden brown. The ultimate crowd pleaser!"

Strategy: By itself, throw a cluster of Purples at it and the automatic homing
will crush it. In a group, just throw more purples or swarm a large group of
Pikmin. When following a leader, punch them to death under the "biggy" or use
the strategy for both guys together on the Spotty Bulbear strategy.

=================
==Bulborb Larva==
=================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/BulborbLar
va.jpg

Number 9, 0 Ounces, 0 Pokos

Oculus bambinii

Grub-dog family

Description: A white blob with a Bulborb's mouth and eyes. Ewwwww. These will
be...produced from the Empress Bulblax's rear, to be discreet, and oddly
enough, they are more dangerous than the Dwarves simply because of the vast
speed of eating they possess. They are always, always moving toward you no
matter where you are in the area. They will waste no time at all once they
reach you in biting and swallowing. These should never be attacked with
Pikmin, only punched. Sometimes they also drop nectar blobs when they die. If
an Empress Bulblax crushes them, (Great parenting!) green blood splatters all
over the floor around them. Gross!

"As the name implies, this is a bulborb in an early stage of development. Its
distinct bulborb coloration has yet to appear, but it already exhibits other
traits uniquely bulborb. It is capable of hunting nourishment independently
without the help of its parents."

"This meager creature offers little meat, but it's eyeballs are a local
delicacy. Try them with okra and a dollop of sour cream!"

Strategy: The weakest enemy in the game, besides their danger. Death punch
count: One. That's right, one punch will send these guys to the graveyard. So,
as you'll see them in swarms, it's best to take one, I repeat, one captain to
punch them all to death. See the punching section for details on that, but you
absolutely cannot swarm these to death, and there are usually so many that
you won't be able to throw enough Pikmin to knock them all off without major
loss. Punch, punch, punch.

=================
==Fiery Bulblax==
=================
****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/FieryBulbl
ax.jpg

Number 10, 10 Ounces, 10 Pokos

Oculus vulcanus

Grub-dog family

Description: A flaming...Bulblax? Wait, a Bulblax? You heard me right. I
suppose the best description of a Bulblax is "A tougher form of a Bulborb."
Anyways, it has a Bulborb's shape, but a raggedy jaw, unbalaced eye sizes,
a huge body, and it's on fire. Riiiiggghhht. Of course! I see flaming guinea
pigs every day, how could this be any different? This will cool off if it
walks into water, but only while it's in the water. It also has more health.
Otherwise, it behaves exactly like a Red Bulborb.

"Bodily excretions of a highly flammable waxy subtance interact with the cell
structure of this grub-dog's skin, causing a chemical reaction that produces
extremely high temperatures. The skin benefits from a spongy cell structure
that diffuses the surface heat, protecting the creature's inner organs. Due
to the ashtonishing amount of heat produced by this beast, it should be
observed with great caution."

"No stove? No problem! This sizzling beast practically cooks itself. Remember
to thoroughly extinguish steaks prior to eating."

Strategy: Two ways to take this guy. First of all, you can take a meaty number
of Reds-at least fifty. If you don't have that many availible, you'll need a
Spicy or Bitter spray in the mix. Then, just sneak up behind it and pitch them
on, combined with a spray if you need it. Keep throwing and he should die if
you throw fast enough. The other one, oddly enough, requires Purples. Get
behind him with about fifteen or more Purples and throw them on. They'll fall
off in flames, but they'll still do their stomp damage and hurt it majorly.
With fifteen, it should be stunned. If it isn't, whistle them to you, also
saving them, and run away. If he is stunned, whistle them to you and throw
them on again. Repeat until dead. Also, if you're gutsy and have lots of Blues,
you can lure him into the water and kill him that way, but I can't recommend
you do it.

================
==Water Dumple==
================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/WaterDumpl
e.jpg

Number 11, 5 Ounces, 3 Pokos

Ichthyosa felinis

Grub-dog family

Description: A blue, dumple-shaped, slug-thing with no eyes. It's not very
squishy, but it has a slug-looking thing at its rear. They're weird. About the
size of a Dwarf Red Bulborb, they behave almost exactly the same, but they can
gulp two or three 'min in one bite. Not too bad, but you can't kill them in
one "head-shot," despite its size. Nonetheless, they are awesome simply because
of their name. I want one.

"A resident of freshwater pools and marshes, this aquatic creature regularly
feeds on insects that land on the surface of the water. It shares a nearly
identical skeletal structure with its close relative and terrestrial cousin,
the bulborb. This may offer clues to its evolutionary origin and suggests
that it only recently migrated to an aquatic habitat."

"Deep-fry dumples for all the flavor with half the fat!"

Strategy: Swarm fifteen pikmin around one to kill it, and add twenty for each
Water Dumple in the group. You can't kill these guys by dropping one on its
head, but you can get a nice advantage by doing that. It's also easy to punch
them to death. Be aware that they do eat quickly, but punching solves that.

===========
==Bulbmin==
===========
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Bulbmin.jp
g

Number 12, 7 Ounces, 3 Pokos

Paraciticus pikminicus

Pikmin Family

Description: A small Red Bulborb that's about twice the size of a Dwarf Red 
Bulborb. It has a leaf coming of the top of its back. If you have under 100
Pikmin with you, it will have some tiny Bulbmin following it, which you get
for killing it. They don't leave the cave you get them in, though, so they're
only temporarily helpful. Nonetheless, they are immune to every element.
Unfortunately, the grown Bulbmin doesn't seem to mind eating your Pikmin. 

"This loathsome creature is in fact a parasitic form of Pikmin that has
infected a bulborb. Unlike Pikmin that nest in Onions, this parasitic relative
spends its life inside the body of a host, usually a bulborb. Juveniles fall
in line and mimic the actions of their parent until maturing to full
independence. By burying its rootlike limbs into the nervous system of the host
bulborb and infusing it with natural hormonal excretions, the pikmin is able 
to control virtually all of the host's bodily functions. However, the host's 
voracious appetite seems impossible to surpress."

"Grind the meat and season with alspice, salt, and ground white pepper. Press
the seasoned meat into satchels, then panfry them with onions. Prior to
serving, smother the brats in dijon mustard and sauerkraut. Buns are optional."

Strategy: Wait for it to walk on top of your cursor, and then throw as many
pikmin as you can on it. If it shakes them off, keep throwing and it'll die.
It's also a good punching candidate. Get those mini Bulbmin!

=================
==Fiery Blowhog==
=================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/FieryBlowh
og.jpg

Number 13, 7 Ounces, 4 Pokos

Sus draconus

Blowhog family

Description: Er...a white elephant-shaped thing with a tiny snout and four stub
legs. The inside of its floppy snout is red, a warning of its fire-breathing
power. When it sees you, it'll breathe fire straight ahead at you. If you
attack it, it'll buck the pikmin in front of it and flame 'em. It sounds worse
than it really is, you mainly just have to watch out and whistle burnt pikmin
to save them. Otherwise, he shouldn't be trouble.

"This creature expels a volatile phosphorus compound from its snout that
combusts upon contact with the air. This fire-breathing ability is dependent
upon the air-to-fuel ratio at its mouth, catalyst reaction within the expelled
compound, and purification of the compound. Thus it is highly unlikely such a
complex process could cause the spontaneous explosion of a fallen blowhog.
(This process is also perhaps to avoid risk of spontaneous combustion in the
belly of a live specimen.) However, one should still treat a fiery blowhog
with great care, even after its life functions have ceased."

"Roast this flavorful beast for several hours, letting it stew  in its own
succulent juices. Don't worry about overcooking this beast...it's scorch
proof."

Strategy: Do this with any color of pikmin. Seriously, if any non-Reds get
fired, just whistle them to safety. When it aims to blast, move out of the way
and swarm its rear or throw them on its head. When it winds up to buck,
whistle them off before it throws them. Don't fight this near an abyss edge if
you can, and if you must, don't make it face a nearby edge so no pikmin get
bucked off. Once it's through bucking, if any pikmin got thrown, get them out
of the way of the oncoming fire blast. Then simply rinse and repeat.

==================
==Watery Blowhog==
==================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/WateryBlow
hog.jpg

Number 14, 7 Ounces, 4 Pokos

Sus loogiens

Blowhog family

Description: The exact same as a Fiery Blowhog, only the inside of its snout
is blue, and it shoots water instead of fire.

"A variant subpecies of the fiery blowhog, the watery blowhog lacks several of
the dominint genes necessary for the production of fire-producing catalysts,
and thus expels jets of the nonflammable liquid. This subspecies appears to
have only recently evolved. However, the heriditary traits of this variant are
dominant and highly robust, so it's population is rapidly increasing."

"This beast's unrivaled moistness gives it a melt-in-the-mouth quality that's
incomparable."

Strategy: Take this guy the same as you would a Fiery Blowhog, although you'll
need to remember that this one shoots water, not fire, so for the ultra-safe
player, blues are better. It's also nice and easy to punch.

===============================
==Armored Cannon Beetle Larva==
===============================
*****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/ArmoredCan
nonBeetleLarva.jpg

Number 15, 7 Ounces, 4 Pokos

Granitus chukkulinae

Lithopod family

Description: A green, squishy, bug-looking thing with a large, circular mouth.
Some are found buried in the ground and pop up when you come near, and others
are just walking around. The buried ones have more health. They all will shoot
boulders at you, and are about half the size of a Bulborb. These guys could
demolish thirty Pikmin with one rock, so you'll have to be careful. It gets
the five-star difficulty simply because of how fast it aims and shoots. The
good thing about its rocks: You aren't the only thing they can hurt! In
another words, it's quite easy to crush other enemies with 'em.

"This specimen is a lithopod larva. This expedition was unable to confirm the
existance of any mature lithopods, leading to the concern that this species was
extinct on this planet, but the discovery of creatures in larval form eased
such concerns. Lithopods, like flint beetles, use internal metabacteria to aid
in chemical digestion. These metabacteria can only survive in certain
environments, such as within the body of certain insects, so lithopods do not
contain any metabateria immeadiatley after hatching. Larvae feed on partially
digested ore regurgitated by mature lithopods, ensuring the larvae obtain
metabacteria that they would not normally have aquired."

"Carefully remove every grain of sand, peel back the exoskeleton, and slurp
heartily!"

Strategy: There are three ways to take this moron. First of all, the friendly
fire: If there are more than one around, use Olimar alone to lure them into
shooting each other. The rocks are powerful and it won't take more than three
at most. Second, Purple squashing. Take ten to twenty Purples and approach
carefully. Dodge the first rock he shoots at you as you approach. When you're
close, dodge to the side of the second rock and hurl on every pikmin, so he
takes stomp damage. Hopefully that will have killed him, but if it hasn't,
whistle the piks, dodge the next rock, and attack again, killing it for sure.
Finally, there's simply "Beating it down." Get out a Captain (Or both) and
punch the man to death. While you do this, be extremely sure that the Pikmin
are parked behind something or a stray boulder might go into them. See the
Punching section for details on how to smack him down.

==========================
==Decorated Cannon Beetle==
===========================
*****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/DecoratedC
annonBeetle.jpg

Number 16, 7 Ounces, 4 Pokos

Granitus decorum

Lithopod family

Description: Not much different here from the Armored Cannon Beetle Larva.
Every single thing that's different is: It is red. They are never found
burrowed down. The rocks lightly home onto you. And that's all, folks. The big
one, of course, is number three. Bad News: This pretty much destroys the
possibility of killing it with pikmin-It's too hard to get everyone away in
time. Good News: You can use the homing rocks to easily kill other enemies,
and even the Beetle itself.

"This creature is the larval form of a cannon beetle variant known for a diet
consisting entirely of eating stones. The decorated cannon beetle favors
stones with high iron content, which contributes to its red torso. The stones
creatures launch are wrapped in a powerful magnetic field which causes the
stones to stray from their launch trajectory when other objects with high
metal content, such as space suits, are nearby. Extreme caution is recommended
for explorers wearing steel-plated armor in close proximity to this fearsome
creature."

"Slice the meat into tender chops and vigorously apply a lime and pepper rub.
Panfry until lightly crusted. Accompany with watercress and drizzle with
fresly prepared tamarind sauce."

Strategy: No pikmin allowed! This guy will mush 'em up faster 'n you can say
"Barf." As stated in the description, the rocks are easy to guide around. Take
out a single Captain. After using the rocks to destroy all the other enemies
you can with them, have it shoot a rock and then run behind the Beetle. Punch
the DCB while you stand behind it so it stays facing forward. The rock will
curve around and smash into the Beetle-A taste of his own medicine.

=================
==Puffy Blowhog==
=================
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/PuffyBlowh
og.jpg

Number 17, 0 Ounces, 0 Pokos

Sus inflata

Blowhog family

Description: Your typical blue-and-purple flying fish. At least, it looks like
a fish. It's got that fishy-looking mouth and has tiny fins. Atop its back are
long spikes, which actually aren't based on hurting you. When you get close to
it, it'll point at you and blast you with air. This can knock your pikmin over
and if you don't have the treasure upgrade "Rush Boots," your Captains, too.
By itself, there isn't anything to worry about, (It can't even blow off
flowers) but next to enemies, you should pay careful attention to what it's
staring at. Throw on some pikmin and it'll either shake them off or plummet to
the ground. His health slowly regenerates.

"This species of blowhog uses internally generated hydrogen to inflate a
flotation bladder and hover above the ground. The creature's electrified pulse
creates a sash of color that flows along the surface of its body, making it a
particularly beautiful blowhog spieces. Precisely how it is able to internally
stabilize its highly explosive hydrogen and simultaneously generate eletricity
remains a mystery. The puffy blowhog blows leaves and grass aside to eat the
insects underneath. It maintains midair bouyancy by using its fins and
releasing air through blowholes. This enables it to float effortlessly, even
in the breeze. In times of danger, the puffy blowhog can decompress its
flotation bladder for a rapid escape from predators."

"Slice this creature's feather-light skin into triangles, deep-fry until
crispy, and salt generously. Makes the perfet scooping chip to accompany fresh
mango salsa!"

Strategy: Take it with any kind of pikmin. If there are other enemies around,
punch them to death or lure the Blowhog out by itself. When it's safe to
attack, charge straight at it, throwing pikmin. Depending on how many you get
on, it will shake them off-or crash down to the ground. If it shakes them off,
keep throwing until he falls, or if he blows at you, dodge the air and throw
more on. He'll definately drop after blowing, and then it's swarming time. If
you have enough pikmin, he won't even get a chance to fly again.

=====================
==Withering Blowhog==
=====================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/WitheringB
lowhog.jpg

Number 18, 0 Ounces, 0 Pokos

Sus decrepitia

Blowhog family

Description: Take a Puffy Blowhog, make it smaller and round, color it red,
take away the spikes, and you've got the Withering Blowhog. There are but
three differences between this guy and the Puffy Blowhog: It has less health,
it can't blow your Captains over, and its breath will blow off flowers. In a
nutshell, it's easier to kill but it can blow off flowers. That's it. (He's
also sorta cute, but I shouldn't say that...)

"The withering blowhog is a close relative of the puffy blowhog, but its breath
is significantly weaker. However, its breath does contain a petal-withering
plant hormone that causes flowers to instantly lose their petals. Although its
breath has not been studied in detail, analysis of the chemical compounds
involved hold promise for the biotechnology sector."

"Hang this creature on a rack and sun-dry on a hot afternoon. When suitably
crisp, grind the beast into a powder. Makes a great substitute for cayenne
or curry powder!"

Strategy: Fight this goober the same way as the Puffy Blowhog, although you
should make an effort to be more careful since he can blow off flowers.

==================
==Gatling Groink==
==================
*****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/GatlingGro
ink.jpg

Number 19, 10 Ounces, 7 Pokos

Megaplod calibersi

Unknown family

Description: Hoo, boy, you don't want to be facing this in a cluster of other
enemies or it'll chew you to pieces...but if you aren't extremely careful,
it'll chew you to pieces no matter what you do. This enemy alone is worthy of
getting a Bitter spray. Basically, it's like an orange with tiny feet and
eyes, several smokestacks, and a blue visor above its eyes. It also has some
green armor plating...it really takes the "Natural" theme out of Pikmin. It's
taller but thinner than a grown Bulborb. The problem: It can shoot explosives.
Fun. It bucks your pikmin with little to no warning. Fun. It regenerates
after you kill it like the Spotty Bulbear. Fun. Good times, good times.
Yeeaaah...so anyways, this is when you go all out. Why? It wanders around or
has a perch to blast down on you from. There's nary a Groink that's easy to
kill. I mean, long-range explosives?! That's just overkill!

"This beastly predator's aggressive ejection of high-speed projectiles makes
it one of the most fearsome creatures in the ecosystem. Its body seems to
comprise of both biological and mechanical components, and represents one of
the most evolutionarily advanced specimens ever observed. The chamber within
its torso gives it rapid-fire bio-pellet launch capabilities. What appears to
be a tail fin is in fact the base of its counter-weight and ammunition
cylinder, so immobilizing this appendage will prevent the groink from
attacking...at least in theory. Confirmation of this suspicion remains
elusive, as nobody has volunteered to test it."

"Remove the cannon and ammo stockpile, then vigorously tenderize with a heavy
mallet. Spoon over a steaming bowl of fluffy white rice and douse with chili
sauce."

Strategy: This thing will be in one of two places. Wandering around, or sitting
on a high perch to shoot down on you. The explosions it shoots don't always
kill your pikmin, just usually knocks them down, but direct hits WILL kill
them, so never feel safe around a Gatling Groink until it's both dead and
destroyed. Before attacking, run around with Olimar and stand next to all the
other enemies in the area so that they get bombed to death. Then attack. Two
ways you can take these. If you punch it to death, be aware that it can drop
the bombs directly in front of it, and that it bucks with little to no
warning. Also, if you punch it to death, you won't have pikmin nearby to
collect it so it doesn't regenerate, so you'll have to have them nearby-which
could be dangerous for them. Punching isn't always advised, especially because
about half of the Groinks in the entire game are sitting on high perches so
you can't even get to them. So in most cases, use the Pikmin Strategy. Get out
of the Groink's attention, and when it isn't facing you, charge up and bombard
it with 15-45 Purples. If it isn't stunned, immediately whistle them off,
dodge any blasts he throws at you, and throw them on again. That should kill
any ground-level Groink, but what about...THE ELITE GROINKS?! (Dun-dun-dunnn!)
Sorry, just had to do that. I just mean those that have perches. You'll need
a double-Captain assault! First, approach one Groink without any Pikmin and
get on the far side of the perch, so the Groink is attacking that Captain. The
blasts should be hitting the perch's side wall. Then, take the other Cap'n
with 20 Purples if he's close to the ground and 20 Yellows if he's a ways off
the ground. Throw 'em on. When you think he's going to buck, whistle them away
but be very careful not to get the other Captain in with them. Then simply
repeat. If he bucks them, quickly collect them and the Captain, run away, and
do the process again. If you just CAN'T defeat a Groink, use a Bitter spray
and hammer it with all you've got. This is also a good thing to do because it
won't regenerate if you kill it while he's frozen. Do whatever the barfing
Water Dumples takes to exterminate a Gatling Groink.

===========================
==Iridescent Flint Beetle==
===========================
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/FlintBeetl
e.jpg

Number 20, 0 Ounces, 0 Pokos

Pilli envelopens

Flint Beetle family

Description: Whee! A green beetle. Um...that's it. It'll pop out of the ground
randomly when you walk over it and run around. It moves in a run-stop run-stop
pattern. A direct hit on the head will make it drop nectar if it's
underground or a 1 pellet if it's above ground. Another hit will make it drop
more nectar or two 1 pellets. A third hit will always make it drop a coveted
Spicy spray, and then it'll go away.

"Flint beetles are nocturnal, choosing to hide in the grass by day and stay
active at night. These creatures keep undigested food pellets in their stomachs
to sustain them through winter, but given the right stimulus they will spit
them out. Recent research has revealed that these pellets are enveloped in a
membrane that seals and preserves them in a sterile, airtight environment. If
kept at room temperature, it seems that this pellet membrane will keep its
contents frest for up to six months. The membrane may be made from the same
substance that gives the exoskeleton of the flint beetle its beautiful sheen."

"An essential flavor-adding ingredient in gumbo and jambalya. Also delicious
in soups, broths, and marinades."

Strategy: It can't hurt you in any way, so if it comes out, keep your piks
from automatically trying to follow it. (For some reason, they get really
excited and run after it as if they think it'll die or something.) It's much
easier to bean it with Purples because you only have to land the 'min close to
it to flip it over, so always use Purples when possible. If you take too long
to hit it three times, it will go away anyway, so try to hit it as fast as
possible.

===========================
==Iridescent Glint Beetle==
===========================
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/GlintBeetl
e.jpg

Number 21, 0 Ounces, 0 Pokos

Pilli auricus

Glint Beetle Family

Description: A Flint Beetle, only it's golden. It has no other differences
except that it drops more valuable stuff. One hit above ground yields three 5
pellets, and below ground earns you three nectars. The next two hits always
give Spicy sprays, making this one of the two most valuable enemies in the
game.

"This variety of beetle consumes subterranean minerals. Due to the fact that it
rarely emerges above ground, sightings of this particular spieces are
extremely rare. While minerals are this beetle's primary source of food, the
beetle itself does not have the ability to digest these minerals. Instead,
metabacteria living inside the beetle's stomach chemically break down the
minerals. The resulting purified metal is discharged, but rare metals such as
gold and platinum crystallize onto the iridescent glint beetle's shell,
resulting in the beautiful laminated shimmer."

"This precious treat is exceptionally rare. I could sell it back home for a
fortune! Then, I could use the cash to upgrade my kitchen, buy
galatic-class ingredients, and even star in my own cooking show...The Insect
Gourmet!"

Strategy: He's no different from the Flint Beetle-Just flick a few Purples.

=============
==Doodlebug==
=============
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Doodlebug.
jpg

Number 22, 0 Ounces, 0 Pokos

Pilli flatularum

Flint Bug family

Description: A Flint Beetle, only it's brown and has flies buzzing around it.
But wait, a three-star danger rating? What? As it turns out, this thing will
fart out a cloud of poison every time it moves. The poison stays for about six
seconds, and unfortunately, it tends to run around the poison a lot. The thing
that gets it the three stars is, like the other two, your pikmin will follow
it around if it runs through your group. The poison can blast them easily. The
rewards it drops, however, are stunning, putting it next to the Glint Beetle
for Most Valuable Enemy. It's only found underground-it drops three nectars,
a Bitter spray, and another Bitter spray. Mmmmmm...

"While life-forms that excrete foul musks to warn of danger are not rare, the
doodlebug is the only spieces known to release flatulence when active above
ground. Interestingly enough, since it is merely releasing the gas created
by decay of the contents of the creature's intestines, it does not have a
special musk-producing organ. This means the creature is in fact merely
flatulating. Spectral analysis of the rank gas inicates that is contains not
only methane, but hydrogen sulfide, making the flatulence a Grade XIII
biohazard."

"Looking for a flavor that will surprise and delight your guests? This beast's
aroma may surprise your guests, but it won't be delightful!"

Strategy: Are you a wimp, or a MAN? I hope you said a man, 'cause you'll get
the most benefit from it. If you're a wimp, just use Whites the whole time.
Yeah, and hit it twice-if you're lucky. Men use Purples! Anyways, it's just
easier to hit them with Purples, although it is slightly dangerous. You could
probably get all three with Whites, it'll just be harder. Your pick. I would
personally recommend you use Purples to get it-it's easy to save them.

====================
==Female Sheargrub==
====================
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/FemaleShea
rgrub.jpg

Number 23, 1 Ounce, 1 Poko

Himeagea mandibulosa

Mandiblard family

Description: A little white bug, smaller than Olimar himself. It's so weak it
can't even hurt you. It just comes out of the ground and nudges you. How
frightening. The bad thing about both genders of Sheargrubs is, they will
undo your bridges. If they're in the area, kill them before they destroy your
bridge at all. Brats!

"The males of this species are purple and black creatues with tapered mouths,
while the females are lighter in color and lak an armored exoskeleton. As
with most mandiblards, these creatures have regressed to the point where they
have lost both legs and wings. They can be seen crawling around on the ground
and are believed to feed on the vegetable extracts from the congealed fluids
of expired Pikmin."

"For an unforgettable quiche, slice this creature up and mix with four eggs,
two vine-ripened tomatoes, diced zuuchini, and generous handfuls of feta and
swiss. Bake until crusty and golden. This beast is most flavorful if caught
and cooked just after laying its eggs."

Strategy: It goes down in about five punches, but is just as easily swarmed.

==================
==Male Sheargrub==
==================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/MaleShearg
rub.jpg

Number 24, 1 Ounce, 2 Pokos

Himeagea mandibulosa

Mandiblard family 

Description: It's basically a black Female Seargrub, with pinchers this time.
The big difference between Male and Female Sheargrubs: Males can attack you.
They'll run up to you and grab a pikmin. A few seconds later, it'll swallow.
If a pikmin dies to this, you're an idiot.

"This specimen is a male sheargrub. Having lost both it's legs and wings, the
male burrows into the soil and waits to ambush small creatures that pass by.
This beast's mandibles can be dangerous, making creatures such as Pikmin easy
prey."

"Spread several specimens in the bottom of a casserole dish and layer with
sliced avocado. Bake until the meat is choice and the cheese is luciously
browned."

Strategy: If they are highly spread out and high in number, you may want to
punch them out-it's still 5-7 punches each, but it's not hard to swarm them
all to death at all.

============
==Shearwig==
============
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Shearwig.j
pg

Number 25, 1 Ounce, 2 Pokos

Himeagea volaris

Mandiblard family

Description: A sorta green bug, about twice the size of a Female Sheargrub.
It attacks and moves in the exact same way as a Male Sheargrub, burrowed
underground, only this guy, when down to half health, takes to the air with
small wings to recharge health. Another problem is their attack power. If one
bites a Captain, you will FEEL it! Not only can't you punch them to death
because of the flying, but it would also be extremely dangerous to do so: One
hit from this thing will do almost HALF of a Captain's health! *Gasp!*
Drama aside, they aren't that much more dangerous than a Male Sheargrub, you
just need to be more careful with them.

"Unusual for their genus, flying mandiblards have retained their wings.
However, only the adult males of this species can fly. Females of this species
spend most of their life span underground. They do emerge for a period after
maturation to spawn, but they never metamorphose."

"Grate this beast into a zest and whisk with sugar, cream, and chopped dark
chocolate for a luciously indulgent mousse that's a true culinary
coup-de-grace!"

Strategy: Swarm with twenty or so pikmin. Add ten-fifteen more for every 'wig
in a group. If one takes to the air, throw a pikmin at it to kill it
instantly.

=======================
==Cloaking Burrow-Nit==
=======================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/CloakingBu
rrow-Nit.jpg

Number 26, 8 Ounces, 3 Pokos

Trilobitins reclusiva

Burrow-nit family

Description: You'll see a black/dark blue rock-looking thing in the ground,
with two large pink spots on it. Get close, and an enemy with a white face and
red eyes will emerge, showing that the rock is, in fact, a beetle. Isn't that
nice? It's somewhat large, but it's one of the easiest enemies in the game.
It'll crawl slooowly up to you, stop for a second, and shoot a needle out at
you. This will grab a pikmin, and a few seconds later, it will be eaten. The
easy thing about this dude is simply that A) It has little health, and B) When
it snags a pikmin, it suddenly takes double damage while it eats.
Disappointing for the show it makes.

"The snake-eye pattern in this beast's shell is one of the most distinctive
features of the burrow-nit family. The red pattern of the cloaking burrow-nit
and the spikes around its mantle make it easily identifiable while still
making it a representable specimen of the burrow-nit family. The shell on the
cloaking burrow-nit's back also provides a frame that fixes its muscular
structure in place, and appears to give the creature its powerful
needle-launching attack."

"Boil in shell with a pinch of salt until bright red, and serve piping hot
with tartar sauce."

Strategy: This thing could be punched to death by a baby, it's really easy to
dodge its attacks, but you can do it even faster: Take 25+ pikmin, and jam
them at its face. It'll start taking heavy damage, but it'll snag one.
However, the Cloaking Burrow-Nit takes probably three seconds to eat a single
'min, and it takes double damage while it eats, so there's no danger in this
as the pikmin comes back if you kill the enemy while eating. It looks fancy,
but this beetle's nothing.

==========================
==Ravenous Whiskerpillar==
==========================
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/RavenousWh
iskerpillar.jpg

Number 27, 1 Ounce, 0 Pokos

Lepidoptera pluckieous

Whiskerpillar family

Description: Basically, it's a yellow and orange-mottled catterpillar. They
are burrowed in the ground in twos and threes around Spray Berry flowers.
Ravenous Whiskerpillars do not attack you, but when berries grow on the
flowers, they'll emerge from the ground to eat the berries off the flowers,
making them annoying pests. You'll need to have a Captain stationed at the
flowers the enemies are around so that when they appear, you can kill them
before and berries are eaten. Not dangerous, just annoying.

"As this species of insect has only recently been discovered, fully mature
specimens have yet to be collected. No molting or metamorphosis has been
observed during the observation period, making it unlikely that mature
whiskerpillars will be encountered anytime soon. Based on active predation by
Pikmin, it is believe that the whiskerpillar's place in the food chain has not
changed over time."

"Delicious skillet-seared or sauteed with scallions and a red Genovese sauce."

Strategy: It'll be too hard to punch them before they get up the flowers, so
take fifty or so pikmin and when they pop up to eat, spread the pikmin out to
beat them to death before they eat a precious spray berry. If one makes it up
a flower, send some Pikmin up after it to knock it off. If one escapes and
buries itself, just wait; it'll come back. Sprays are important-don't let any
Ravenous Whiskerpillars beat you to the punch!

================
==Anode Beetle==
================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/AnodeBeetl
e.jpg

Number 28, 5 Ounces, 3 Pokos

Scarabum electrodea

Scarab Beetle family

Description: Well, here's another beetle to top off the list. Somewhat smaller
than the Cloaking Burrow-Nit, it moves slowly around on the ground with a
black, yellow-spotted shell. They are almost always found in groups or with at
least one other. The reason is that they need it for their attack. Two Anode
Beetles turn so that they are facing opposite each other. A current of
electricity will appear between the two of them, and any non-Yellow that
touches it-bang. Dead. You shouldn't lose any 'min to them, but it's good to
be careful, ya?

"This specimen is representative of an insect hybrid that use electricity in
addition to glycogen for its energy. Although difficult to confirm due to
their microscopic size, tiny hairs on the creature's legs cause the friction
that generates the electrical charge. The electrical charge is processed by
the creature's internal machina battery structure, and then stored as a deus
electrifical field. As this field reaches critical levels, surplus electricity
is emitted, resulting in a low voltage current that is transmitted between
specimens. It can shock other creatures in the immediate vicinity.
Considering this process, it can be surmised that the largest impetus to pack
behavior is not so for synergetic effect of producing as a pack as it is to
take advantage of this most effective means of group preservation."

"Drain the electrical charge before boiling. Although it is possible to eat an
anode beetle while it is charged, doing so may result in an unpleasant
tingling sensation."

Strategy: If a pikmin hits it on the back, it'll flip over, exposing its weak
point, which is basically "Itself while flipped." Just swarm some piks around
and destroy it quickly before it flips back. Instead of hitting it on the
head, you can also land a Purple near it to topple the Beetle. However, you
know how Purples "Home in" on enemies-just don't use 'em while the electricity
is flowing. If you have a large group of pikmin-70+-you can throw several
Purples to bounce about five at once, and then mass swarm them all if there
are that many. It's rare that they hurt anything, but don't take them lightly.

==========
==Mitite==
==========
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Mitite.jpg

Number 29, 1 Ounce, 1 Poko

Mitivius infiltratus

Unknown family

Description: A little white and pink, squishy-looking bug. Eeeeww. They're
always found in groups of ten. They'll either randomly spring from an egg when
you break it, or they'll burrow up from the ground. They don't attack you, but
your non-Purples will go nuts and run around in a panic, so next to other
enemies, they aren't something you want to have around. Fortunately, they go
down like bears to bug spray.

"These parasitic insects feed on eggs. Upon reaching maturity, they excrete a
special pheromone that attracts females of a certain species, enticing these
females to swallow the Mitites whole. (Pikmin, however, seem to dislike the
scent.) After entering the female's body, the mitites lay their own eggs
inside the host's eggs just prior to the host spawning."

"Flash-fry with garlic and red chilis in a hot pan, then sprinkle with
gorgonzola. Some dinner guests may find the legs unappealing, so it's best to
remove them before serving."

Strategy: No punching here-It just won't work. Throw a Purple near them and
they'll die, flipping upside down with legs in the air. Gross! When you kill
one, it will produce a nectar blob, which does give them an upside. You can
also kill them one by one by throwing normal pikmin on their heads, but as
they go nuts when they get near, Purples are the best choice. You can
instantly exterminate Mitites in eggs by destroying the egg, by throwing
Purples on it. Nothin' much here.

==================
==Hermit Crawmad==
==================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/HermitCraw
mad.jpg

Number 30, 5 Ounces, 3 Pokos

Camabarus rustica

Crawmad family

Description: Think Hermit Crab...and you've got the Hermit Crawmad. You'll see
a green hole, and when you approach it, the Hermit Crawmad will emerge. It'll
sit there for a second, and then charge at you. If it gets a pikmin, it'll
back into its hole very fast, mostly too fast to get at it, and eat the 'min.
He's safe while in his hole. If you're right up in his face, he'll do a quick
grab, not leaving his hole. He eats one at a time, but he moves pretty fast,
earning him the three-star danger rating.

"Looking at the eyes and the sickle-shaped leg characteristic of squillas, one
would think this is a squilla relative. In fact, this is a relative of the
hermit crab. This species, however, has migrated from seaside life in a shell
and instead inhabits burrows in the ground. While its legs appear sickle-like,
they are pincers that have evolved into a fin shape. This beast feeds on small
creatures that pass by its lair, dragging them inside to eat them."

"Shuck from the shell, bake on high heat until crispy, then dip in a pot of
melted milk chocolate. Lip-smacking sweet!"

Strategy: To punch it, with one or two Captains, wait for it to charge, and
quickly move out of the way. Since it missed, he'll slowly crawl back. Punch
him as much as you can and repeat until he's dead. To attack with pikmin, take
a group of 20+ and get just to the edge of his attack range. The instant he
rears back, run to the side, crowding the 'min with you with the C-stick. The
bug should narrowly miss you. Immediately swarm his weak hindside to hurt him.
Don't use leaf Purples-he charges very fast. Just take him seriously and you
should get by just fine.

======================
==Swooping Snitchbug==
======================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/SwoopingSn
itchbug.jpg

Number 31, 3 Ounces, 4 Pokos

Scarpanica kesperens

Scarpanid family

Description: A flying, yellow-brown bug. It'll follow you around and swoop at
you, grabbing two pikmin. Flying off, it'll throw them down, planting them in
the ground so you have to pull them out. It can be erratic in whether it
shakes your thrown 'min off or crashes because of them.

"The scarpanids originally lived on the ground, sporting poorly developed
vestigial wings. This species has developed enlarged antennae that can be used
as makeshift wings. Scarpanids are attracted to the sight of large groups of
Pikmin in cavalry formation and will swoop down to seize them. However,
scarpanids do not eat Pikmin, and they will drop any seized Pikmin after a
short time. The reason for this behavior is unknown, but I look forward to
future research in the area."

"Remove the wings, marinate a well-marbled steak for several hours in a
chipotle marinade, then charbroil to perfection."

Strategy: Take any color of pikmin and throw them on at it. If it grabs any
piks, just keep throwing. It'll either shake them off or fall to the ground.
If he shakes them off, keep throwing until he topples. (I could probably come
up with some drippy metaphor for that.) When he falls, throw Purples to do
stomp damage and stun it. It has little health, so you should hopefully be
able to kill it in one go. If at first you don't succeed, try, try again.

======================
==Bumbling Snitchbug==
======================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/BumblingSn
itchbug.jpg

Number 32, 3 Ounces, 4 Pokos

Scarpanica doofenia

Scarpanid family 

Description: A blue Snitchbug. It looks and acts the same, although having
slightly less health, only it dives for your Captains, not your pikmin. If a
Captain is grabbed, wriggle the control stick back and forth to make it drop
you. If you don't, it'll throw the Captain down, doing damage. Extremely
dangerous in a fight, but they rarely are found next to very many others
monsters, giving them the three stars.

"This is a variety of snitchbug. Its most interesting characteristic is that
it likes to snitch leaders. Yet barring wanton carelessness or incompetence,
leaders are not easily captured. Any leader caught by this creature is clearly
an idiot, which is why this creature is also known as the exposing snitchbug.
There are several known varieties of snitchbug, but research has stagnated
despite being such an interesting species."

"Remove the wings and discard the remainder of the beast. Enjoy the
luxurious, wafer-thin wings with fine water dumple caviar."

Strategy: Take the same as you would a Swooping Snitchbug, although you'll
need to keep an eye out for your Captains, not your pikmin. Dodge and throw!

=======================
==Careening Dirigibug==
=======================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/CareeningD
irigibug.jpg

Number 33, 3 Ounces, 4 Pokos

Flotillum circusmaximus

Dirigibug family

Description: A green bug about the size of a Cloaking Burrow-Nit, slightly
smaller, that floats in the air with some colorful balloons. If you get close,
it'll pull out a bomb-rock and drop it next to you. If pikmin are thrown at
him, he'll either shake them off or crash to the ground as the pikmin burst
the balloons. Not too hard to avoid, but explosions ARE dangerous.

"This creature floats effortlessly throught the air using gas-filled balloons. 
Both its appearance and its nature are antagonistic-And it is the only
variant of its species in the ecosystem. It may be best to consider the
possibility that it somehow wandered into the ecosystem from an entirely alien
one. Positive proof does not exist at this point, but that is how the creature
is currently classified."

"Pull off the balloon-like air sacs, mince the meaty abdomen, and shape it into
small cakes. Pan-sear the cakes until crusted, but be careful not to overcook
the delicate meat. When ready to serve, garnish the plate with the vibrant air
sacs. Even the most discerning dinner guest will be dazzled by the colorful
presentation!"

Strategy: Use Purples if you can, but other colors work well also. Slowly
approach, dodging any bomb-rocks he throws. When none are touching the ground,
throw some 'min on it and keep throwing. As it crashes to the ground, observe
where the bomb-rock he was holding landed. If it's too close for comfort, call
the pikmin off and wait. When the bomb rock blows up and the Dirigibug takes
to the air again, throw them on while it isn't holding a BR and swarm him to
death. You don't want to be fighting something while this brat is dropping
explosives on you.

==================
==Antenna Beetle==
=================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/AntennaBee
tle.jpg

Number 34, 3 Ounces, 5 Pokos

Mesmeri raiocontra

Kettlebug Family

Description: A bug about the size of a Careening Dirigibug. They're hard to
describe...well, it's, uh, buggy, I guess. It's difficult to describe the
color...sort of a musky yellow, for the most part. It runs around on the ground
and makes a whistle like Olimar's and Louie's. If any pikmin get caught in the
whistle, they'll follow the Antenna Beetle. The enemy jumps high into the air
periodically, which serves as its "Shake off" and disbands the pikmin. Hard to
kill because of the jumping and whistle, but not overly dangerous. The most
notable thing about this guy is that while he's alive, he keeps your Treasure
Detector from working-the needle just bounces around erratically. Kill him
to get it working again. We've had eight beetles so far, and this is the last
one at the ninth-phew!

"This creature is able to control the Pikmin by way of the peculiar frequency
of its roar, but its only objective seems to be defensive in nature, as it
stops Pikmin from attacking and forces them to run away. This beast prefers
humid, dimly-lit environments, and has been known inhabit empty and discarded
containers. For this reason, it's wise to thoroughly ventilate any specimens
that are recovered. Lifting off with one of these creatures in the hold can
lead to a rupturing of the specimen during decompression, resulting in an
explosive mess."

"Extract meat from the exoskeleton and sear on all sides in a hot wok to seal
in the flavor. Top the dish with a splash of spicy peanut sauce."

Strategy: This guy will whistle almost as soon as he hits the ground from a
jump, making him hard to hit. However, a hit on the head will make it writhe
on the ground and turn off the whistle, giving you five seconds of smacking
glory-the glory is just hard to get. However, you can stun him the moment he
hits the ground to make it simple to get beating. When he lands, throw ten or
so Purples around him to stun him, and then throw some on his head. This will
make him flip when he comes back to reality, and then it's time to swarm.

=============================
==Lesser Spotted Jellyfloat==
=============================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/LesserJell
yfloat.jpg

Number 35, 0 Ounces, 0 Pokos

Cephalus dottalium

Jellyfloat family

Description: It looks like a flying jellyfish with some yellow spots on the
top of its head. WARNING: Do not question. Thinking about it too hard will
result in head exploding. Well, what? It's weird. Oh well...the good thing
about this enemy is that it, despite being a floating jellyfish, can't
electrocute you. It can, however, suck up your pikmin and hold them captive
inside of it. When you kill it, the pikmin will come out.

"This native jellyfloat is indiginous to the region. Unfortunately, it is
currently endangered, as its habitat is being overwhelmed by immigrant
species."

"Similar in taste and texture to gelatin, this jiggling mass of jelly can be
sculptured into all kinds of creative shapes. As a bonus, it also doubles
as professional-grade hair gel. It's the perfect cool summer treat!"

Strategy: Run up to it and throw pikmin at it, with a group of thirty or more. 
It will likely suck up a few, but who cares? You'll get 'em back when it's
dead. It'll crash to the ground. Swarm the pikmin for a few seconds, but call
them off soon as it'll shake off flowers. Then simply repeat until it's dead.

==============================
==Greater Spotted Jellyfloat==
==============================
***

(No official art)

Number 36, 0 Ounces, 0 Pokos

Cephalus vortexia

Jellyfloat family

Description: A larger Jellyfloat with pink spots. This guy will see you from
farther away than normal, has quickly regenerating health, and will suck up
your Captains. If a Captain gets sucked up, punch and wiggle the control stick
back and forth to get out, or it will spit you out for damage. Finally, it has
a good amount of health. A real nuisance until it's out of the area.

"Vivid pink coloration is the most notable characteristic of this floating
life form. This immigrant species is not native to the region, having appeared
to have recently arrived on wind currents. The luminescent organ in its head
attracts prey, which it then sucks up and consumes with its lower orfice.
Unlike jellyfish, the jellyfloat's tentacles do not have nematocysts, so there
no harm in touching them."

"Like a fine cheese, the aroma of this fluid floater can be oppresive, but its
flavor must be experienced to believe. Also makes an unforgettable nondairy
spread!"

Strategy: Well, this thing really isn't any different from the Lesser Spotted
Jellyfloat in how you should attack it, but remember that it will see you from
a large distance away, and that its suction range is far bigger. It's also a
good idea to attack with every pikmin you can muster because of its
regenerating health, but after that, just take it like the Lesser SJ.

=================
==Fiery Dweevil==
=================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/FieryDweev
il.jpg

Number 37, 3 Ounces, 2 Pokos

Mandarachnia napalmens

Dweevil family

Description: A red, four-legged, stickly bug that reminds you of a spider. With
minimal health and a punching distance from the ground, it doesn't look like
much. However, this stinkin' brat will pick up treasures and dead bodies and
run off with them, and you'll have to smack them off of the Dweevil. If you're
hanging around it or hurting it, it'll shake off your pikmin and make a circle
of fire on the ground below it. You can just whistle them to safety, but it's
annoying as you can't swarm pikmin around it. It normally runs away, but every
now and then the stupid thing will finally make up its mind and steal a
treasure you're carrying. Quite annoying.

"Members of the dweevil family are known for carrying objects of astonding size
on their backs, then mimicking them. The fiery dweevil is one spieces in this
family. Generally, this is a very gentle insect that feeds on grass nectars,
but when faced with danger the fiery dweevil ignites flammable internal gases,
juts out its jaw, and spews scorching flames. As this clearly makes it a
rather dangerous insect, it is best not to linger directly in front of it."

"The search for a high-protein, salad-topping alternative to bacon bits is
over! Grind this spicy dweevil into tasty micro-chunks and toss them generously
over your salad to add instant flair AND flavor!"

Strategy: Either punch it to death dodging flames, or take some pikmin and get
underneath it. When you're there, throw them at it so that the head is just
above you and you can't miss. Ten pikmin and it'll die without a sound.
Unfortunately, these always run away until you have a treasure-then it runs up
and steals it, so take these out first.

=================
==Anode Dweevil==
=================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/AnodeDweev
il.jpg

Number 38, 3 Ounces, 2 Pokos

Mandarachnia volticula

Dweevil family

Description: A yellow Dweevil. The exact same as a Fiery Dweevil, only it
makes electricity, not fire, which, of course, kills pikmin in one hit.
Mannnnnnnnnn!

"Members of the dweevil family are known for carrying objects of astonding size
on their backs and mimicking them. The anode dweevil is one species in this
family. They seem to have no particular preference for which objects they
carry on their backs, as they will carry anything they can lift. They boast an
internal organ the generates electrical charges, which the anode dweevil
releases when it senses danger."

"Raw anode dweevil makes for an unforgettable sushi treat, but if it is not
prepared by an expert hand with exact precision, consuption could result in
a jolting electrical explosion of apocalyptic proportions."

Strategy: Either use yellows or punch it down, but don't, I repeat, don't use
any color of pikmin besides yellows! You CAN stomp it with Purples...but only
if you're sure they'll kill it fast enough. Really, unless it's Challenge
Mode and you're in a hurry, just punch the thing or use Yellows.

===================
==Caustic Dweevil==
===================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/CausticDwe
evil.jpg

Number 39, 3 Ounces, 2 Pokos

Mandarachnia sulfurnid

Dweevil family

Description: A blue Dweevil. Guess what it uses? Oh, that's right, water.

"The caustic dweevil is one member of an insect family known for mimicking
objects by carrying them on their backs. Several points of differentiation
with other members of the species have been confirmed, such as body color and
behavioral patterns, but none of these suggest major deviations in the
creatures genetic structure. This makes it clear that it is a relative of the
family. When attacked by enemies, the caustic dweevil spits out bodily fluids
in response. Space suits corrode and oxidize when they come into contact with
this highly acidic liquid."

"Inedible. Effects of consumption include uncontrollable arm flailing and
enthusiastic dishwashing."

Strategy: Man, what do you think? Just get a little pikmin action or punch it.
Quit starin' at me.

=================
==Munge Dweevil==
=================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/MungeDweev
il.jpg

Number 40, 3 Ounces, 2 Pokos

Mandarachnia pungetis

Dweevil family

Description: Guess what color...yeah, yeah, I gotta say Purple just to give ya
"Legit Info," but you'll know the rest of the description...of course, just to
throw you off, this one has twice the hit points of the other Dweevils.
Nonetheless, it's still not hard to fight as you can just whistle poisoned piks
to safety.

"The munge dweevil is one member of an insect family known for mimicking
objects by carrying them on their backs. These insects often carry the
carcasses of other life-forms on their backs, but apparently is this not for
the purpose of transporting them as food, but instead is another example of 
their mimic behavior. The munge dweevil produces two different chemical
compounds within its body, which form poisonous gas when mixed and expelled.
This gas is used only for self-defense."

"Exposure to even extreme heat doesn't seem to rid this creature of deposits of
potent gas. It's probably best for everyone if you avoid eating this
hazardous fare."

====================
==Volatile Dweevil==
====================
****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/VolatileDw
eevil.jpg

Number 41, 0 Ounces, 0 Pokos

Mandarachnia explodus

Dweevil family

Description: Kamikaze Dweevil! Run for your life! Literally, run...it's a
Dweevil armed with a bomb rock, and it'll run straight at you the moment it
sees you, blowing itself up as the BR detonates. They stand still until they
notice you, and commonly fall from the ceiling. There's no way to kill them,
you'll just have to avoid them.

"The volatile dweevil is one member of an insect family known for mimicking
objects by carrying them on their backs. The dweevil family exhibits a most
unusual characteristic whereby th creature's behavioral patterns actually
change based upon the object the creature carries on its back. The volatile
dweevil has one of the most potent attacks of all the species within the
dweevil family, due to the habit of carrying explosive devices. Approach with
caution and/or body armor!"

"This scorching species combusts upon contact with the tongue. Only edible by
the adventurous and asbestos-tongued."

Strategy: Run for your life. No way to kill 'em until they blast themselves
to smithereens. If there are Volatile Dweevils in the area, take a single
Captain out and find every one before taking out and pikmin. The one good
thing about them is that you can use them to blow up other enemies, but it's
best just to start its timer and get the heck out of the area.

==================
==Toady Bloyster==
==================
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/ToadyBloys
ter.jpg

Number 42, 3 Ounces, 10 Pokos

Molluschid minionicus

Bloyster family

Description: Sort of a cream-colored slug with a little stem on its rear and
something that looks like a purple strawberry on the end of it, its weak
point. If you stand in front of it for a couple millenia, it'll stick out some
sticky, short-ranged tenticle things and eat some pikmin, but it hardly ever
does this. Nothing you need to worry about. Oddly enough, there're only two in
the game.

"This species of creature has yet to fully evolve from shelled mollusk to the
more advanced bloyster. Compared to the bloyster, this creature is
significantly smaller. The fact that its mandibles do not protrude as
significantly as the ranging bloyster is due in part to the fact that like
most mollusks, its vital organs are located deep within the creature's
carapace."

"Pan-sear with herbs and oil until lightly crusted on the outside and rosy on
the inside. Compliment the savory flavors with a light and buttery creme
sauce."

Strategy: Run behind it and throw pikmin on the strawberry. It'll shake them
off every now and then, but just whistle them back to you, don't let it face
you, and keep throwing because its health regenerates. You shouldn't have any
trouble with it, but it gives you ten Pokos underground and twenty five pikmin
above ground, so apparently the developers had different opinions on this
thing's difficulty.

===================
==Yellow Wollywog==
===================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/YellowWoll
ywog.jpg

Number 43, 7 Ounces, 5 Pokos

Amphicaris frodendum

Amphibuter family

Description: This thing is sheer awesome. By looks, I mean. It's basically a
yellow, fat-looking frog. If it sees you, it'll jump in the air, hover over
you for a second, and come down, jolting off pikmin hurting it and crushing
whatever's underneath. Can be dangerous with the wrong strategy, but taken
slowly it shouldn't be a problem.

"This magnificent specimen has the brightest gold coloration and the greatest
number of lateral spots of any member in the amphibuter family. The species
seems to have lost some swimming proficiency with the evolutionary adaptation
that granted it greater jumping ability. The amphibuter inhabits aquatic
shallows and shows an instinctive drive to jump upon and squash smaller
creatures."

"Beer-batter and deep-fry for a down-home flavor you won't soon forget!"

Strategy: Let it see you, with no more than thirty pikmin. Dodge the first
jump and place your cursor on the shadow. When it comes down, throw as many
pikmin as you can on it before it jumps again, and it'll jump in place this
time because it's being attacked. Whistle the pikmin off the moment before it
hits the ground so they won't lose their flowers, and immediately throw on
more. Repeat until it dies.

============
==Wollywog==
============
****

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/WhiteWolly
wog.jpg

Number 44, 7 Ounces, 7 Pokos

Amphicaris albino

Amphibuter family

Description: A white Wollywog, although it's more low to the ground in shape.
It notices you faster and from farther away, and its crush range it bigger than
it looks, which will unfortunately cause a few deaths if you aren't being
careful. Too many pikmin deaths go to these things over a long amount of time
simply because it's so easy to lose one or two to it. You really have to be
extra careful around it. Finally, it does almost half of your health if it
crushes a Captain. OW. A big thing you have to know about this thing is, you
can never trust it. It'll stare right at you from quite a distance away and
turn to look at you, but you don't know when it'll jump or how close you have
to be for it to do so. Keep a long distance away until you move in to attack.

"It is believed that juvenile wollywogs were once carried by underground
current into caverns, where they thrived in the dark habitat. This troglodytic
species of wollywog's coloration results from generations of cave dwelling and
lack of sunlight. Comparative differences between the size and shape of this
wollywog and other species are thought to be the results of natural selection
at work, choosing traits better suited to life in a subterranean environment."

"Wollywogs are best ground up, shaped into a patty, and flame broiled on a
grill. Slap on tomato slices, lettuce, onions, ketchup, and slide the patty
between a sesame-seed bun for the ultimate beast-burger experience."

Strategy: You can take this thing the same way as the Yellow Wollywog, but I
advise you to use Purples for their stomp damage, and be extremely careful
about its crush range, which is bigger than it looks. Also, it jumps at you
quite fast, so be prepared to call everything off and dodge. Just be extremely
careful and you should be okay, and NEVER swarm it.

===========
==Wogpole==
===========
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Wogpole.jp
g

Number 45, 1 Ounce, 1 Poko

Amphicaris frodendum

Amphituber family

Description: Looks like a tadpole, but it's really a baby Wollywog. They can
swim really fast in the water, but flop around helplessly on the ground. They
can't attack aside from shaking off. They run away from Captains, but sit
there and let pikmin beat them to death. Idiots.

"The wollywog spawns in early spring, laying its eggs on low-hanging tree
branches and shrubs growing in or near lakes and ponds. Suck unorthodox
amphibious behavior is a defense mechanism, protecting the eggs from predation
by blue Pikmin and water dumples. The wollywog's wild hopping near the
shoreline in early spring is thought to be a method of driving predators away
from wogpole eggs."

"Wogpoles can be eaten raw, but they're much more flavorful when steamed or
grilled. Also heavenly in risotto! Feel free to experiment with this lush
ingredient."

Strategy: It's hard to punch them because of their huge speed, so get some
Blues and set them on it. Then run away with the Captain. Since Wogpoles aren't
afraid of pikmin, they'll let them smack it to death. If it's on land, it'll
be a quick job to punch. Nonetheless, there's rarely a point to killing them
aside from the fuzzy feeling of a job well done.

==========================
==Creeping Chrysanthemum==
==========================
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/CreepingCh
rysanthemum.jpg

Number 52, 10 Ounces, 7 Pokos

Taraxacum rovinia

Chrysanthemum family

Description: At first it looks like a typical Margaret, but if you look at the
center of the flowers, you'll see eyes instead. When you run over it, a huge
blue and green monster wll pop up, with a small red head. This thing really is
huge, though, and has more health than any other normal enemy in the game.
It'll lean down and eat one or two pikmin right in front of it. However, if it
misses a bite, it'll swing around and chomp itself, rolling around on the
ground. Unfortunately, it gets up in a few seconds, and its shake-off is hard
to dodge...it sort of spluts itself out all around, throwing off pikmin in all
directions. It's easy to lose one or two pikmin to it, but you'll be okay if
you're just careful around it. Incidentally, it's pretty funny when it bites
itself.

"Like Pikmin, the creeping chrysanthemum is a member of a group of creatures
with ambulatory root structures. This creature is known as a "mimic," but
because it is actually a form of plant, this label is not entirely accurate.
For unknown reasons, the creeping chrysanthemum's mimicry does not fool
Pikmin, perhaps because they share a similar heritage. It relies on preying
upon other creatures to provide sustenance, so it has no need of leaves for
photosynthesis. Generally speaking, the role of plants in an ecosystem is as
a producer species, and thus plants are generally found at the bottom of the
food pyramid. However, on this strange planet the line between producer and
consumer plants is blurred."

"When thinly sliced, this predator's sizable bulb makes a sumptuous pizza
topping."

Strategy: Throw a Purple on the flower in the ground, and immediately whistle
it back. When the CC comes up, immediately bombard it with as many Purples as
you can muster to stun it and deal lots of stomp damage. Seriously, don't
underestimate this thing's health...it simply has a ton. If you must use other
pikmin, sneak up with Olimar, dodge an attack to make it bite itself, and then
swarm it with any pikmin you have. Immediately call them off when it gets up
to shake, and repeat however many times it'll take to beat it. Just be very
careful with it and you'll be okay. It has far too much health to punch, ever,
unless you're willing to spend five minutes doing it.

===============
==Skitterleaf==
===============
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Skitterlea
f.jpg

Number 53, 1 Ounce, 1 Poko

Rus pseudoarbicans

Skitterling family

Description: Looks like a leaf from afar, but when you get close it'll sprout
leafy little legs and two eyes, and run around. They can't hurt you. They have
little health, but shake off frequently. It's easy to lose flowers to them,
but if taken carefully the little nuisances should go down just fine.

"The skitterleaf is a relative of the pond skater that shed its wings and
adapted to life on the ground. With no residual traits of its airborne past,
the skitter leaf can neither fly nor skit across the surface of the water. The
wings have since evolved into the leaflike structure on its back, which serves
to hide the skitter leaf through mimicry. It appears quite effective, as few
predators can see through this clever disguise."

"This superb amalgamation of juicy meat and leafy greens ensures that the
skitter leaf will be the new spinach!"

Strategy: Punch or swarm with a large group of pikmin, however many you think
will kill it before it shakes and destroys some flowers. In the long run,
punching is easier. In many cases, however, there's no point as they offer few
resources.

=======================
==Unmarked Spectralid==
=======================
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/UnmarkedSp
ecralid.jpg

Number 54, 1 Ounce, 1 Poko

Fenestari prismatus

Flitterbie family 

Description: A little yellow butterfly, although some are red and purple.
Guess what three liquids in Pikmin 2 are those colors? That's right, they'll
drop nectars and sprays. You can't always count on it underground, but when
aboveground, every one drops a nectar. They just fly around when you shake the
bush they're in, and one pikmin throw will kill them. In about fifteen seconds
they fly away, so get the goods fast. This is another harmless enemy that's
good for gettin' stuff.

"When strolling through the forests of this planet, clouds of these creatures
are seen dancing overhead. Like flower petals drifting in the breeze, the
sight of flitterbies dancing in the lush green undergrowth is unforgettable.
Flitterbie collectors drool over specimen sample boxes lined up in order,
highlighting the slight color graduation changes from blue to red to yellow.
Such items tend to fetch particularly high prices at auction."

"Spectralids don't provide a lot of meat, but the exquisately elegant wings are
surprisingly tasty, particularly when expertly prepared with a sweet candied
glaze."

Strategy: Just throw pikmin around like crazy once they start flying around
and you should kill most of them. This enemy's about the goods, not for, you
know, being an enemy.

=============
==Honeywisp==
=============
*

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Honeywisp.
jpg

Number 55, 0 Ounces, 0 Pokos

Nectara fatuus 

Honeywisp family

Description: A flying white and pink...thing. It doesn't attack you, but when
you get close it appears and starts flying around. A pikmin hit will make it
drop a nectar blob, scream, and fly away. Another enemy based on getting
stuff, like the Iridescent Flint Beetle.

"This floating life-form drifts effortlessly on the winds. Upon death, its
physical structure instantly collapses, and as this creature is particularly
elusive and difficult to catch, no sample specimens have been acquired as of
yet. If we could simply recover a live sample, research on this species would
likely proceed more smoothly."

"Although the eggs are small, the yolk has a distinctly bold and tangy flavor.
Try tossing a few in a pan along with your choice of meat and fresh
vegetables and cook up a country scramble!"

Strategy: Just throw some 'min at it until one hits it. That's all.

==========
==Mamuta==
==========
***

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Mamuta.jpg

Number 56, 7 Ounces, 3 Pokos

Unknown

Unknown family

Description: Some sort of strange, grey, rock-looking thing with dark grey
eyes and long arms. If it sees you, it'll run up to you and pound its arms
down, planting pikmin in the ground and hurting Captains. It shakes fairly
frequently, and it can be annoying to have to pull out lots of sprouts if it
hits a lot of 'min. Fortunately, it's not hard to kill.

"The imbalanced, asymmetrical arms of the mamuta are among its most notable
features. Feeding on seeds and fruit, the mamuta is known to actually sow and
grow plant species. While other species have exhibited seed-burying behavior
for the purpose of storage, the mamuta is the only species so far known to
actually cultivate fields of plants."

"Inedible. Tastes like chicken."

Strategy: Not too hard to punch, but it also is squashed with Purples easily.
With other pikmin, well, just try not to get too many pounded, you can always
pull them back up, although it is annoying. Dodge, Throw, Whistle, Repeat.

============
==Breadbug==
============
**

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Breadbug.j
pg

Number 57, 3 Ounces, 3 Pokos

Pansarus gluttonae

Breadbug family

Description: This is one of those enemies that goes beyond the normal bounds
of awesomeness...it's a loaf of bread with a head and feet. You heard me.
Walking bread. Anyways, it'll grab treasure or bodies and run to its hole.
A hit on the head will hurt it a little bit, but if you play tug-of-war with
it and get a treasure/body it's trying to carry, it'll go down to one hit left.
Just remember that it's moving most of the time, so be fast.

"The adult breadbug competes for many of the same food sources as Pikmin, but
its thick-skinned hide allows it to withstand most Pikmin group attacks.
However, some researchers claim to have observed breadbugs being overwhelmed
by massive numbers of Pikmin and reduced to food."

"Breadbugs are hearty and nutritious but also bland and unimaginative. They
may be palitable in a pinch, but they hold no true culinary promise."

Strategy: Read the description. If it gets a treasure, it'll pop out of its
hole when you kill it. Just throw like crazy or play tug-of-war...if you even
want to kill this awesome enemy. The only way it can hurt your pikmin is if
it drags them into its hole when he's winning a tug-of-war match.


-------------------------------------------------------------------------------


                              CC3c. Plants/Others


This is all about the various plants found in Pikmin 2. To get a plant in your
Piklopedia, rustle it with a Captain. The only exception is Candypops, flowers
with five petals. If you throw a pikmin in it, it will come out the same color
as the Candypop. The other exception is a Pellet Posy because you can get
pikmin-producing resources off of them.

----------

Here is the format for the guide:

==============
==Plant Name==
==============

Official Art

Piklopedia Number

Description

Scientific Name

Family

Olimar's Notes

Louie's Notes

----------


=============================
==Lapiz Lazuli Candypop Bud==
=============================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/LapizLazul
iCandypop.jpg

Number 46

Flora cobaltium

Candypop family

Description: A fairly horizontal, five-petaled, bold blue flower. Throw a
pikmin on it to make it come out blue. It disappears after five 'min, so use
it sparingly. All Candypops are found underground.

"No matter what color Pikmin is tossed into the bosom of this flower, its spits
out the same number of blue Pikmin. This family of plant boasts soft, fleshy
leaves, the sinewy tendrils of which allow the flower to open and close
repeatedly over the course of a day."

"This flower's tough texture makes it unsuitable for salads, but its bright
blue hue makes for a grandoise garnish!"

========================
==Crimson Candypop Bud==
========================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/CrimsonCan
dypop.jpg

Number 47

Flora rufusia

Candypop family

Description: This is the same as the Lapiz Lazuli Candypop Bud, but this one
is bright red and the pikmin thrown in come out red.

"No matter what color Pikmin is tossed into the bosom of this flower, its spits
out the same number of red Pikmin seeds. The Pikmin, the candypop flowers, and
the Pikmin Onions are not easily explained by current theories of
xenobotanical sciences, and thus have not yet been appropriately studied and
classified."

"This spicy flower combusts upon contact with the tongue. Keep fire-retardant
condiments withing arm's reach!"

=======================
==Golden Candypop Bud==
=======================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/GoldenCand
ypop.jpg

Number 48

Flora aurumia

Candypop family

Description: Well, you know what it looks like. The pikmin that come out are
Yellow. It's only found once in the whole game, the Glutton's Kitchen.

"No matter what color Pikmin is tossed into the bosom of this flower, its spits
out the same number of yellow Pikmin seeds. Current research has yet to
produce any theories as to precisely what kind of interaction causes the
Pikmin to change color to match the color of the flower's petals."

"This tart flower's acidic juices can burn a hole through a frying pan. Eating
it would be unwise."

=======================
==Violet Candypop Bud==
=======================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/VioletCand
ypop.jpg

Number 49

Flora puniceus

Candypop family

Description: Geez, do I have to tell you? You get Purples out of this one.
However, this is much more valuable than the others because it is the only way
you can get Purple pikmin.

"Research from our most recent expidition has confirmed the presence of
candypop buds in subterranean regions. Considering the micro-ecologies this
plant has been found in, one could surmise that it could be found in and
cavern, regardless of geographic region. Tossing Pikmin into this flower
results in the release of purple Pikmin seeds, regardless of the color of
Pikmin tossed in. This variety of candypop contains robustly odoriferous oils.
If candypop flowers could be cultivated, there is no doubt that the plants
would offer multifacited benefits to the cosmetic, medical, and tourist
industries."

"The convenient purple flower secretes a dark, flavor oil that eliminates the
need for salad dressing!"

======================
==Ivory Candypop Bud==
======================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/IvoryCandy
pop.jpg

Number 50

Flora niveus

Candypop family

Description: Yeah, yeah, you know what it does and looks like. This also is
valuable because it's the only way to get precious White pikmin.

"Research from our most recent expidition has confirmed the presence of
candypop buds in subterranean regions. Considering the micro-ecologies this
plant has been found in, one could surmise that it could be found in any
cavern, regardless of geographic region. Tossing Pikmin into this flower
results in the release of white Pikmin seeds, regardless of the color of
Pikmin tossed in. In many cases, plants with small leaves typically have
limited photosynthetic capabilities, and thus must find alternate means of
obtaining nutrients, with parasitic and predatory behavior being most common.
The candypop could be considered one such example."

"This elusive flower spoils within seconds of picking, making it unsuitable for
cooking."

======================
==Queen Candypop Bud==
======================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/QueenCandy
pop.jpg

Number 51

Flora regina

Candypop family

Description: Finally, a Candypop that needs a description! This is white,
except for some colored spots that change from Red to Yellow to Blue. If you
throw a pikmin in, nine sprouts come out that are the color of the spots when
it was thrown in. A very handy Candypop. Unfortunately, it disappears after
the first throw.

"This specimen constantly changes colors. When Pikmin are thrown into it, it
shoots out seeds that match the flower's coloration at the moment the Pikmin
landed inside of it. The number of seeds shot out is always greater than the
number of Pikmin thrown in. It can be said that this is a completely baffling
plant, and many mysteries remain over presicely what sort of relationship it
has with the Pikmin. It would appear that the Pikmin would gain all of the
benefit from this relationship...perhaps it is simply a different variety of
Pikmin to begin with?"

"Eating this flower leads to spectacular, breathtaking indigestion."

===============
==Pellet Posy==
===============

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/PelletPosy
.jpg

Number 58

Amplus nutrio

Pellet Weed family

Description: A single green stem with a red, yellow, or blue pellet on it.
Knock the pellet down by swarming, punching, or throwing and you can take it to
the Onions for more pikmin. The number on the pellet dictates the weight of the
pellet and how many 'min you get from it if you take it to a matching-colored
Onion. If it doesn't match, you won't recieve full value. Always above ground.

"In the stem of the pellet posy, one can observe the muscule fiber unique to
the half-plant, half-animal species such as Pikmin and candypop flowers, so
the pellet posy is a spieces that can be considered a close relative. Although
the ability to crystallize nectar is unique to a small group of the pellet
weed family, the fact that these plants reach maturity so quickly and that
their pellets contain such high concentrations of the nutrients in the soil
explains why the Pikmin and so many of the other indigenous species are so
reliant on these pellets for sustenance."

"On a quest for the perfect hors d'oeuvre? Slow cook this plant in a wood-fire
oven, but be careful to serve only the tender pellet."

==================
==Common Glowcap==
==================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Glowcap.jp
g

Number 59

Fungi lumenarium

Glowcap family

Description: a cool, glowing blue mushroom that illuminates dark areas. Only
found underground.

"The light emitted from this rare mushroom is neither a reflection, nor a
release of stored light. It grows not only on decomposing trees, but on rocks
and soil. This mushroom's fungal filaments are capable of stabilizing and
concentrating pure Hocotatium 111. It is none other than the Hocotatium 111
approaching the point of critical mass that causes the glowcap's blue
luminescence."

"Rapturous fresh or sauteed, this illuminating fungus will be hot in the
galaxy's trendiest restaurants!"

==========
==Clover==
==========

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Clover.jpg

Number 60

Quattrius infectum

Clover family 

Description: A typical human clover patch.

"This is a naturallized species. These plants are extremely persistant, and
with the assistance of a symbiotic fungus that grows on its roots, the species
is able to survive even in drought conditions. Typically, its leaves come in
groupings of three, but intense impact upon the leafing stem early in the
development cycle can result in an extremely rare four-leaf cluster."

"Mildly poisonous. May result in nausea, headaches, fever, fatigue, paralysis,
loss of bone density, moodiness, feral rage, sauciness, dilly-dallying,
strokes of brilliance, and untimely doom."

===========
==Figwort==
===========

(No official art)

Number 61

Srcophularia xenomium 

Figwort family

Description: A patch of leaves with red flowers. The flowers were blue in the
first Pikmin.

"This plant offers an excellent example of a non-native spieces introduced into
the ecosystem by some unknown method. Upon introduction, it quickly
established a foothold and adapted to the new habitat. This plants distinct
flowers usually exhibit a stunning blue in early spring, but recent fieldwork
has recorded specimens displaying a deep red hue. Although this may represent
a sudden deviation in genetics of this species, the red coloration is much
more likely an anomaly. Additional readings suggest no significant atmospheric
or solar radiation changes have occurred in the ecosystem, leaving open the
possibility that soil composition and mineral deposits may have affected petal
coloration."

"This titillating ingredient tastes impossibly fresh, but you must cook it
immediately after picking. If you don't, it'll go bad in minutes!"

=============
==Dandelion==
=============

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Dandelion.
jpg

Number 62

Taraxacum officinale

Dandelion family

Description: A typical yellow Dandelion weed.

"This perennial grows best in location with full sun exposure. Its flowers
boast countless tiny yellow pellets packed together in a head. This species
seems to have as many weedlike variants as petals, so more detailed research
on these plants would best be left to a botanical research specialist."

"Young leaves are only suitable in garden salads. Use the flower to add color
to your dishes."

=====================
==Seeding Dandelion==
=====================

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/SeedingDan
delion.jpg

Number 63

Taraxacum ventulus

Dandelion family

Description: It's the kind of dandelion that's all white and poofy. If you hit
it, the poofs fly off. Whee.

"It is believed that this plant produces tufted seeds with a parachute-like
arm, which allows to genetly ride the wind. This increases the distribution
range of the plant considerably."

"Dried, roasted, and finely ground, the root of this plant makes a passable
coffee substitute."

=============
==Horsetail==
=============

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Horsetail.
jpg

Number 64

Equestrius vindico

Horsetail family

Description: Brown stems with poofy, striped, brown top sections.

"This variety of horsetail is prevailent in regions with low nutrient content
in the soil. Unlike most other plants, this spieces propagates itself through
the release of spores."

"Remove and discard the primative, scaly leaves, then blanch the tender stock
in a buttery broth."

===========
==Foxtail==
===========

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Foxtail.jp
g

Number 65

Vulpes cauda

Foxtail family

Description: A single stem with a poofy yellow top that leans down. Large.

"This plant remains erect after withering and losing its color, so we can only
hypothesize about the true color of the plant's plumage. However, local soil
analysis indicates trace amounts of dormant seeds, making it not hard to
imagine that the area was thick with these plants in the summer."

"Inedible. Plagues victims with potent, debilitating cramps."

============
==Glowstem==
============

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Glowstem.j
pg

Number 66

Nocturnica illuminati

Glowcap family

Description: A green or red LED. Flickers when you hit it. Despite Olimar's
"Careful analysis," this is actually not a plant. And I had always thought
that LEDs were plants...

"Although they are obviously unrelated, the glowstem bears a striking
resemblence to the street lights on Hocotate. It is highly possible that
glowstems could be a relic of some unknown civilization beyond the scope of
our imagination."

"Inedible. Known effects include uncontrollable episodes of improptu break
dancing."

============
==Margaret==
============

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Margaret.j
pg

Number 67

Luminosus croceus

Chrysanthemum family

Description: Looks like some small dandelions. Creeping Chrysanthemums look
similar to them, but you'll see that the centers are eyes for those enemies.
Always take a close look at every Margaret so you don't get a bad accident by
assuming it's not a Creeping Chrysanthemum.

"This plant's delicate yellow flowers often inspire waves of nostalgia, giving
a bittersweet emotion to any who gaze upon them."

"Can be eaten fresh out of the soil, but it's much more flavorful when
incorporated into a heavenly veggie lasagna."

==============
==Fiddlehead==
==============

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Fiddlehead
.jpg

Violinae orchestrus

Fern family

Description: Green stems with a little bit of brown in them-the tops make
circular curls.

"At first glance, this plant resembles the springs used in the ship's sub-light
engine. Many of its most primitive characteristics remain intact, including
the habit of spreading through the dispersal of spores."

"Sun-dry the leaves for several days, then grind them with a mortar and pestle.
The resulting herb grants an aromatic, earthy flavor to mutton and poultry
dishes."

=========
==Shoot==
=========

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Shoot.jpg

Unknown

Unkownn family

Description: A single green stem with leaves.

"This is a young shoot of some kind, but what kind of tree species does it
belong to? What shape will it take when it matures and grows to full height?
Unfortunately, we are only able to obtain information from our portable
scanners on a select few of the countless number of species we've encountered.
But even if our expedition yields only brief observations on the life we
encounter, it will still provide a better understanding of this bizarre
planet."

"Inedible. And yet strangely delicious."


-------------------------------------------------------------------------------


                              CC3d. Boss Strategies


This is how to properly handle the dangerous bosses without losing any pikmin.

----------

Here is the format for the guide:

#############                                                              Code
##Boss Name##
#############


Description of boss and general points about it

Official Art

Scientific Name

Family

Olimar's Notes

Louie's Notes


-Place you see it: Sublevel or area it's found in (Difficulty rating)
"         "         "         "         "         "
"         "         "         "         "         "
"         "         "         "         "         "

   Place it's found in-Recommended color of Pikmin to use
Strategy

   "         "         "         "         "         "

   "         "         "         "         "         "

   "         "         "         "         "         "

   "         "         "         "         "         "

Extra tip (Only on some bosses)

----------

Here are the difficulty ratings on the bosses.

* = Pushover! You shouldn't have any trouble whatsoever with this so-called
"boss."
** = A little bit stronger, but nothing you need to worry about. Worthy of
being called a "boss."
*** = Somewhat harder, this one could be tricky! Make sure you have a few
sprays with you...
**** = Quite difficult! It'll be tough to get out without losing any pikmin.
Make sure you have several sprays with you, you never know when you might
need them!
***** = Very, very hard! Have loads of sprays and be overly careful. Three to
one you'll have some pikmin die. If you have no sprays five to one a good
portion of your pikmin will die.

----------

###################                                                         WD1
##Empress Bulblax##
###################

"Fat is all the rage these days. Seriously, I can survive in the arctic like
a walrus. I even wrote a diet book on it...the Fatkins Diet!"


It looks like a giant pink-red maggot with a tiny Bulborb face and two utterly
worthless feet. When annoyed, it rolls around, crushing anything in its way.
You're safe when it rolls if you aren't on its crushing path, so once you call
your pikmin off you can just wait until it stops rolling. Most of them, uh,
"produce," let us say, Bulborb Larvae from their rear ends, which are a major
problem without the right strategy. Plus, it's gross.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/EmpressBul
blax.jpg

Oculus matriarcha

Grub-dog family

"Initial observation places doubt on the capability of the grub-dog family to
support a strong ant or beelike social structure, but recent studies show the
family is capable of such complexity. The the egg sac of the largest female
grub-dog within a given range swells to dramatic proportions in response to
environmental changes, such as the sudden depletion of prey species. These
females temporarily take on the role of pack matriarch. Also, in pack
formation it has been observed that nearly all males not involved in species
reproduction undergo natural sex changes. The characteristics of such
specimens are quite intriguing indeed."

"For a sophisticated delicacy, make a pate de foie gras from this massively
obese creature's liver and spread it over a seseme cracker."


-Hole of Beasts: Level 5(**)
-Frontier Cavern: Level 8(***)
-Hole of Heroes: Level 11(****)
-Challenge #30: Level 4(***)

   Hole of Beasts-All
Okay, take one pikmin and throw it on the E.B.'s head. When it wakes up, take
the pikmin back. Grab all the pikmin and pile the purples on its head. DON'T
swarm them around it's body, they go squish. When it starts to wave its
head back and forth, call off the pikmin and wait by the pod. It'll roll
around, then when it stops, throw on the pikmin again! When it shakes its head,
call them off again. Repeat several times to kill it.

   Frontier Cavern-All
I really hope you have the Metal Suit Z or have a captain at full health or
both, because you're going to need it! Leave the piks and one captain behind,
and take your full-health captain (C1) up by himself. Lots of Bulborb Larvae
will attack you, but they go down in one punch, so kill them all. When you get
to the top, go around to the E.B.'s butt, which will be...uh...creating, shall
we say, larvae. Kill all the Larvae around there, then take the other captain
(C2) with the piks and go around to its head. Switch back to your not-full-
health-anymore captain and kill the larvae again. Switch back to C2 and throw
on your pikmin, and do that routine. When the E.B. starts to roll around, move
C1 up front to C2 while dodging the E.B. When it stops, do the procedure again.
Now it will crush any larvae that try to get up there with you, but keep C1
there just in case any larvae DO make it up. Keep it up until it's dead, and
then make a thorough search for any missed Larvae.

   Hole of Heroes-All
Well, here it is: The Empress Bulblax version 3.0. It's the same as the
Frontier Cavern one, except you start next to its butt and it makes rocks fall
down when it hits the walls. A lot of rocks. Up at its head, there's a gate
and the hole just behind it. Have the president, or whoever has more life, drop
the pikmin and stay next to its rear to divert the Larvae, and have Olimar, or
whoever has less life, take the piks up front. Have them destroy the wall,
because the rocks don't fall in that little space around the hole. Then just
attack, bring up the pres, and when the rocks come run in the spot around the
hole. Bake Bulblax for 10 minutes or until edges are golden-brown.

   Challenge #30-Red
This one is the same as the guy in the Frontier Cavern, except you start right
up to its head and there are fire spurts all around the place. Start off by 
having Olimar attack with reds, and while it's rolling around destroy as many
fire spurts as you can. When it is safe, (no fire in the way) you can bring out
the other pikmin. Keep Louie close by in case some larvae make it up front.
After that, just do the usual.

Tip: Bitter sprays don't work on this boss, so only use Spicy sprays!


#####################                                                       WD2
##Burrowing Snagret##
#####################

"Hey, I TRIED, okay!? At least I beat Cloaking Burrow-Nit in the auditions!"


This guy's easier than a Bulborb. It's basically a blue snake with a bird's
head instead of a snake one. He'll pop out of the ground and peck your pikmin
one at a time until it has three, when it will swallow them. This guy it so
absurdly easy he isn't worthy of being called a boss. It has so little health
and it's obscenely easy to dodge. If you use a spray on it, shame on you.
The ONLY time it should EVER be a problem is if it is next to a hazard or
enemy.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/BurrowingS
nagret.jpg

Shiropedes anacondii

Snavian family

"The majority of snagret species lie in wait to ambush and capture prey, with
a body type perfectly adapted to such sudden strikes. It violently attacks
small, surface-dwelling insects. Distributed across a relatively wide range,
subspecies of snagrets suited to the varying soil conditions have emerged,
making the snagret the most geographically represented species besides the
bulborb. Visually resembling the burrowing snagret is the burrowing snarrow, 
the range of which partially overlaps with the snagret's range. While the
two may appear similar, when pulled from the ground they can be distinguished
by the presence or absences of tail and wing markings."

"Slice the serpentine torso into thin medallions, skewer on a metal rod with
Hocotate onions, and barbecue over an open flame."


-White Flower Garden: Level 5(*)
-Awakening Wood: Outside the Sangret Hole(*)
-Snagret Hole: Level 3 X2(*,*)
-Snagret Hole: Level 6 X2(*,**)
-Valley of Repose: On a hill by a buried treasure(*)
-Hole of Heroes: Level 4(*)
-Challenge #11: Level 5(**)

   White Flower Garden-All
Okay, Take all your piks and go out into the circle in the middle. Do the
appropriate steps.
1: It comes out of the ground all of a sudden-run away and wait for it to go
back down.
2: It sticks its head up and slowly comes out of the ground-pile on the
pikmin!
If you hit it with Purples you should be able to kill it before it can go down.
If it gets away, it should be almost dead and then you can just kill it
normally. It only comes out slowly about 1/4 or 1/3 of the time, but it's much
safer that way. If you have a lot of pikmin you can beat it when it comes out
fast. Don't worry if it grabs some, just keep throwing them on and it should
die before it swallows.

   Awakening Wood-Blue
Same as the White Flower Garden, except he's near some water so you might want
to use Blues for extra safety.

   Snagret Hole Level 3, #1-All
There are two on the opposite sides of the room, so you can take them one at a
time. However, there is a Swooping Snitchbug close by, so use Olimar to find
out if it is close to a Snagret. If it is, have it swoop at your pikmin so that
it is a safe distance away, then kill it. Kill the Snagrets as the normally
would.
#2-See #1

   Snagret Hole Level 6, #1-Blue or White or All
It's pure luck as to how these two line up, but let's assume that this one of
them is next to some water. You're gonna have to use Blues. If it is next to a
poison spout and water, try to lure it away. Then do the normal.
#2-Blue or White or All
Let's just assume this one isn't next to water, so that way you can beat it the
normal way. If it's next to water, just do the same thing as the first one.

   Valley of Repose, All
This guy is up on a hill so he can be a little more tricky, but just do the
normal anyway. Purples will have trouble getting up the hill in time to throw
on its head when it comes out slowly, so you'll probably have to use other
colors.

   Hole of Heroes-All
This guy MIGHT be next to a Pileated Snagret, in which case you must lure the
Pileated one away, but if not just do the normal. Just be careful about your
throws because there is a large quicksand pit in the area.

   Challenge #11-All
This guy can be tricky with only 10 pikmin, but this time even if he comes out
fast you can just throw on all 10 and he can't get 'em! Repeat until it dies.


###################                                                         WD3
##Beady Long Legs##
###################

"Curse these horribly proportioned feet of mine! I can't hit anything! Can I
get a different attack programmed in or something?"


It looks like a big brown spider with four legs and a big ball hanging down its
middle. It enjoys stepping on stuff, but it's a terrible shot. Nonetheless, no
matter how bad a stomper it is, it can't miss stepping on something in a huge
group, so don't bring out a huge army of pikmin to it. After every 4 or 8
stomps, it will lower its ball for a few seconds. If you don't have Yellows,
this is your chance to attack! Still, watch out as it will soon shake them off
and start stamping again.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/BeadyLongL
egs.jpg

Pseudoarachnia armoralis

Arachnorb family

"Although this creature is commonly associated with spiders, it is actually
the result of a separate evolutionary line of insectoid creatures. Since the
spherical body section carries most of its internal organs, there appears to
be no other features that would correspond to a head or abdomen."

"Poisonous. Consumption results in prolonged writhing and uncontrollable
mirth."


-Citadel of Spiders: Level 5(**)
-Perplexing Pool: Straight ahead from the start after day 30(**)
-Hole of Heroes: Level 14(***)
-Challenge #10: Level 1(**)

   Citadel of Spiders-Yellow
Look around for a Flint Beetle and flip it 3 times for a Spicy spray. Then take
all your Yellows and venture out into the big room, and use the spray on them.
When the Beady Long Legs comes down, instantly throw all of your Yellows on it
as fast as you can. If you have 30 or more it will die instantly, and if you
have 20 or more it will shake them off, but throw them on again and it will die
right after that. If you're afraid of getting hit after it shakes, stay hidden
underneath it within its "Cage of legs" and throw them on again when it rests.

   Perplexing Pool-Yellow
Use the same tactic, but you might want to have some fun letting it crush other
enemies first.

   Hole of Heroes
Punch all the Dweevils to death with the Captains, then make it fall down. If
it is in the water, use Blues to attack when it lowers the ball, but use
Yellows if it is on land. It generally stomps at you, so you can lure it out
of the water if you want to take him our with Yellows. Still, since there are
so many Dweevils around, you might want to leave them around and trick them
into getting stomped for fun.

   Challenge #10-Yellows
Well, this one relies on luck, unfortunately. Venture out a ways, killing the
Sheargrubs as you go, then use the spray when you think you are close to it. It
could be anywhere, so just keep trying until you find it when your spray is on.
Then use the typical strategy. Nonetheless, he's not hard even without the
spray, so just don't freak out.

Tip: If you have to hang around the Beady Long Legs for a short time and not
attack it, stay underneath it in its "Leg cage." it won't be able to hit you.


###################                                                         WD4
##Emperor Bulblax##
###################

"Hooray for stupid disguises that wouldn't fool a hamster!"


This guy is buried in the ground, but you can see his eyestalks peeking above
the ground. When you get close he'll pop out. He will lick up your pikmin if
they are straight ahead, or if they are swarming around him he will jump and
crush them. If there are more than one around, one may roar, which will wake
the other up and send pikmin into a terror, like with Mitites. You can defeat
him in under three seconds if he isn't underwater, unlike in the first Pikmin,
where it could take over half of a day to kill it...

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/EmperorBul
blax.jpg

Oculus supremus

Grub-dog family

"The largest member of the grub-dog family is normally found bured in the
ground, with only the stalks of its eyes exposed. This camoflauge allows the
predator to surprise smaller creatures and use its long, adhesive tongue to
capture prey. The thick hide and angular hump give the organism a distinct
rocklike quality. During the rainy season, moss grows freely on its hump,
making it nearly impossible to distinguish this lethal predator from a stone."

"To prep the tongue for cooking, marinate in olive oil and chop into cubes.
Stir in a pot with carrots, potatoes, and chives, cover, and simmer over low
heat for several hours. Accompany this mouthwatering, rustic stew with a
hearty roll."


-Bulblax Kingdom: Level 7(*)
-Hole of Heroes: Level 10 X2(***,***)
-Cavern of Chaos: Level 4 X2(**,**)
-Challenge #30: Level 5 X3(***,***,***)

   Bulblax Kingdom-Red and Purple
Just throw all your Purples and Reds on the eyestalks, and by the time he gets
up he'll be dead. Pitiful.

   Hole of Heroes, #1-Reds and Purples
There are some Mitites around, so have Olimar uncover those before you attack.
Unfortunately, there are several poison spouts as well, so caaarefully remove
those with Whites before attacking the Bulblaxes.Then just do the same thing
you did for the last one.
#2-See #1

   Cavern of Chaos, #1-Blues
This one is covered in water, and there are lines of annoying fire spurts
around. There are also some bomb rocks, but they're actually good for this.
Destroy the fire spurts, then lure one out and have him lick up a bomb rock. He
will take damage and be stunned for 8-14 seconds so you can attack him! Kill
him fast or he will roar and wake the other one up. Watch out for the fire
spurts as you go if you haven't destroyed them all.
#2-See #1

   Challenge #30, #1-Blues
Use the same tactic here with the Blues and bomb-rocks, but this time there are
three, so they will likely wake each other up with their roaring, so try to
kill them just by having them eat bomb-rocks if they wake each other up.
#2-See #1
#3-See #1

Tip: When there are bomb rocks around, you can kill it without even using any
pikmin if there are enough of them.


##################                                                          WD5
##Giant Breadbug##
##################

"Personally, I prefer wheat over rye...bread connoisseurs aren't appreciated
these days."


This guy is great! He looks like a big loaf of bread with feet and a head. He
will drag bodies or treasures into his hole, but a bunch of Pikmin can wrestle
it back from him. He can only kill pikmin if they are holding onto a treasure
he drags into his hole. He doesn't exactly qualify as a boss, though, as
there's no special music...

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/GiantBread
bug.jpg

Pansarus gigantus

Breadbug family

"This gargantuan species of the greater breadbug family has a torso so 
perfectly square that it almost seems like it was formed in a mold. For a
brief period after birth, the giant breadbug competes for food with smaller
breadbugs, but upon reaching maturity it seeks out much larger prey. This is
the primary reason that two species with similar feeding habits can coexist in
the same habitat. Hordes of Pikmin appear to pose the only plausible threat
to this massive creature's life."

"Although cooking this colossal beast yields a mountain of meat, every ounce of
it is flavorless. Only suitable for intergalactic all-you-can-eat buffets."


-Glutton's Kitchen: Level 5(*)
-Challenge #16 Level 1(*)

   Glutton's Kitchen-Purple and Yellow
Lots of electric nodes and Anode Beetles. Three normal Breadbugs are also here.
First kill all the Anode Beetles and electric cords, then wait for him to grab
a body or treasure. Use Purples to pull it back to the pod. It will take half
damage. Repeat again to kill it, or you can hit it on the head with Purples to
hurt it, though in much smaller incriments.

   Challenge #16-All
Just wait for it to grab a treasure, then take it back to the pod. Repeat to
kill it or use your five Purples. No problem, right?

Tip: If it gets back to its hole with a body, it will get all its life back, so
don't let it out of your sight.


####################                                                        WD6
##Pileated Snagret##
####################

"Heh heh, you're talkin' to Big Daddy now!"


If you're expecting another Burrowing Snagret, stop playing, because this thing
is about four miles different. The most noticeable difference is its foot. 
Now if you're too far away to peck at it will hop after you. Just run away and
it will go back. The worst part about that foot is that it stands much taller,
so that while it eats, only Yellows will be able to hit it. Another hard thing
is that it shakes your pikmin off much more frequently, so you'll do less
damage each time you get a chance to attack. Don't be afraid of using a spray
or four on this dude.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/PileatedSn
agret.jpg

Shiropedes ambulatria

Snavian family

"This variety of snagret has the ability to both burrow underground and walk
above it. Its earthy red coloration and distinct yellow eye and ear markings
make it immeadiately recognizable. Despite featuring a chimera-like merging of
serpent and avian features, the pileated snagret has poor eyesight for a bird,
perhaps due to extended periods spent underground. To compensate for this, its
nose features a thermal-sensing organ common to many snakes, making it a
dangerously effective hunter."

"You haven't lived until you've tried a mint-braised snagret shank! Or if
you're feeling especially saucy, stuff a bird with your favorite can of
savory nectar, throw it in on the barbeque, and let the juices mingle to make
a mean beverage-canister snagret!"


-Snagret Hole: Level 7(****)
-Hole of Heroes: Level 4(****)
-Challenge #21: Level 2(***)

   Snagret Hole-All
Take out the piks and break down the gates around the outside, but don't go
into the middle yet. When you're done, use a Spicy Spray and go into the
middle. Same as with the Burrowing Snagret: Wait for it to poke its head out,
if it comes out all at once run away. You can try to attack it normally, but
it's more than likely that it will eat some. This boss can be cumbersome and
is very difficult to get out with no deaths.

   Hole of Heroes-All
In here there is also a Burrowing Snagret, so kill that first. There should be
some falling eggs around the edges if you look around. Still, the whole
situation isn't helped by the fact that there is a huge sand pit in the middle
that makes it hard to position the cursor. Just do the same thing as before,
but don't use leaf Purples because they won't be able to run out of the pit in
time if pursued. Just wait for it to come out slowly...and be more careful
than ever. You can expect a few deaths here.

   Challenge #21-All
This is practically the same as the one in the Snagret Hole and you only have
Blues. However, it is easier than that one, why? Sprays! In the story mode it's
understandable to be hesitant to use lots of sprays, but if you only use one
Spicy Spray in the first level, that means you have two each, so go crazy with
sprays here! Of course, it's still dangerous, so keep your wits about you.


###############                                                             WD7
##Man-At-Legs##
###############

"There ain't NOTHIN' that gets past me...

...sometimes. Don't tell Mom."


This looks like a steaming metal ball at first. Come up close and it stands up,
so it is similar to a Beady Long Legs except it doesn't crush pikmin and it
is smaller. However, when it stops walking and opens up you'll be all, "Oh,
that's a cool machine gun it has, oh crap, it's blowin' up my 'mins."
You're gonna have to be careful here and have your pikmin run behind something
to avoid its shots, as it can't move while it shoots. You gotta be dodgy and
run as soon as you see it open up. The machine gun has a laser pointer and
shoots quite frequently, so you really can't get by just by running.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Man-At-Leg
s.jpg

Pseudoarachnia navaronia

Arachnorb family

"This species of the arachnorb family fuses with machinery at a crucial point
in the maturation process, giving it the ability to fire energy bursts from the
launcher beneath its orbular torso. However, the man-at-legs itself is not in
control of this weapon. Instead, the mechanical portions of its structure
appear to automatically aquire and attack targets. The man-at-legs has a
genetle disposition, and as a member of the arachnorb family, it has no
natural enemies. It is particularly difficult to understand why this species
would develop such awesome offensive capabilities, leading to rumors in the
scientific community that it was the machinery that approached the arachnorb
and proposed the symbiotic relationship."

"Although the meat is a bit on the metallic side, the oil makes a mouthwatering
gravy or lubricative vinagrette."


Subterranean Complex: Level 9(**)
Hole of Heroes: Level 13(***)
Challenge #25: Level 2(****)

   Subterranean Complex-Purples
You need one of each spray. Jam one captain and all the pikmin except the
Purples behind the geyser. Walk around the area and find a tall piece of junk
to hide behind. One of them is like a big wall, so you might want that one.
Then take the pikmin close to the middle and use the Spicy spray on them. Start
throwing the Purples on the dormant Man-At-Legs. It will rise up and they'll
keep falling off, but keep throwing them on. When it twists itself up, use the
Bitter spray on it and pile on the Purples. If it is still alive when it breaks
out, it will pull out the gun, so grab the Purples and run behind your piece of
junk. Wait for it to stop shooting, then go out and throw them on it. Have fun
watching that sweet explosion when it dies. (Only if you killed it when it
wasn't petrified.) The Bitter spray isn't mandatory, but it does help.

   Hole of Heroes-Blues
Jam your pikmin except the Blues in a corner as far away as you can from it,
then take the Blues out. You gotta use the Blues because it is surrounded by a
ring of water. Spicy spray 'em, then do the same thing you did with the
Purples. Just keep running behind your junk, then coming out and attacking. Be
aware that when it is moving it always runs up to you, so don't hide behind the
junk the whole time or it will be useless. If you use Bitter sprays right, it
may never get to attack. ...But don't forget that it's just as killable without
the sprays. They just help.

   Challenge #25-Blues
You have ten Blues to kill a Man-At-Legs with one spray each, (possibly less) 
so you gotta be careful here. Destroy the --nearby-- traps, then hide the 
non-Blues and attack. If you throw all ten blues on it while it shoots it 
won't be able to hit them and they can still attack while it's shooting, so use
that to your advantage. You’ll still have to hurry because of a stickly time 
limit. Otherwise use the same tactic as in the Hole of Heroes. Major pain,
this one is.


####################                                                        WD8
##Ranging Bloyster##
####################

"Ohh! They're so dang SHINY! The shininess is calling to me...that, and I need
a realistic excuse to be attracted to eat you. Turn that light off!"


It's a really big Bloyster. If something sits in front of it for a second, it
will stick out some proboscises and wipe them in front of its face. Any pikmin
that touch them will be slurped up and eaten. It has a weird thing that looks
like a strawberry on its backside, its weak point. It follows the Captain you
are controlling, and you must use this to your advantage to defeat it.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/RangingBlo
yster.jpg

Molluschid predatoria

Mollusking family

"This species of mollusk has shed its shell through the process of evolution.
What appears as a flower-shaped protrusion on its back actually functions as
its gills. The ranging bloyster ensnares small animals with its sticky
tentacles, reels them in, and consumes them. Observers have noted that this
creature exhibits a keen interest in shining objects. It often tries to
capture and ingest these objects. Researchers and explorers equipped with
flashing identification beacons should be wary when in close proximity to this
dangerous predator."

"The gills are best prepared deep-fried in an herb and bread-crumb batter. Also
tasty poached and drenched with fine soy sauce."


Shower Room: Level 7(***)
Hole of Heroes: Level 7(***)
Challenge #20: Level 2(**)

   Shower Room-All
Break down the gates, then give all the pikmin to one Captain. (C1) Take the
other one (C2) out to the Bloyster. It will go nuts and follow him. Then,
switch to C1 and move up the pikmin. Now it'll go for C1, so switch back to C2.
When it goes for C2, go back to C1 and Spicy spray the pikmin, and move them
right up to the strawberry-looking thing on its backside. Switch to C2, then
back again, and throw the pikmin on the strawberry. When it shakes them off,
whistle them to you and go to C2. Then repeat the cycle of switching and
throwing until it's dead. Remember that a dismissed Captain automatically
dodges, so don't be afraid of him getting hit.

   Hole of Heroes-All
Brother...falling boulders and both kinds of Canon Beetles accompany this one.
Jam a Captain and the pikmin into a corner, then move the other Captain out.
Have the Cannon Beetles shoot each other, and punch the last one to death.
Also, make sure you made all the boulders fall down, and then you can kill the
Ranging Bloyster as normal.

   Challenge Level 20-All
This one is the same as the one in the Shower Room, except you have lots of
Spicy sprays, so it is quite easy. You know the routine.


###############                                                             WD9
##Waterwraith##
###############

"I need a reason to exist. I mean, even those hot-shot text writers couldn't
come up with a reason for me to exist. Seriously, read the notes."


This looks like a watery frog on two big stone rollers. It comes from the
ceiling after an amount of time has passed, and the only way to kill it is
by hitting it with Purples! It will start rolling around, crushing all in its
path, pikmin, traps, enemies, you name it. Yeah, no walls. Shut up. It also
generally follows you. Pain in the rear...in the cave that you see it, you
basically have to get everything donw before it shows up. It's too hard to
proceed with any normal operations while it's rolling around.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/Waterwrait
h.jpg

Amphibio sapiens

Unknown family

"All that is known about this creature stems from a few sightings deep
underground. All reported sightings feature the same core set of details: A
giant, vicious form with a clear, hazy sheen not unlike hard candy. One
theory hold that it may be the ecoplasmic incarnation of a kind of psychic
phenomenon, but as is usual with such theories, it is very difficult to prove.
All witnesses report suddenly being overcome with fear upon sighting the
creature, approaching a state of panic and near insanity. In fact, every
report contains an inordinate amount of extremely vague detials, which has led
to suspitions that exhaustion and fear have caused some simple phenomenon to
be viewed as a living creature."

"Inedible. Known to cause mass hysteria, followed by leg spasms and internal
thunderings."


Submerged Castle: Levels 1-5 (****)
Challenge #28: Level 1 X2(***,***)

   Submerged Castle-Purples
In every single floor this stupid thing will come down after an amount of time,
and you can't get Purples in until Sublevel 5! Just work as fast as you can.
Because of this, you should also go through it twice to get all the treasures,
because it is really hard to work around once it shows up. When you get to
Sublevel 5 and make the Purples with Candypops, go out into the middle, but not
right in the middle or it'll smush you. It will come down on the egg there.
When it starts to roll around, throw Purples on it. It will become solid and
stop rolling. From here just keep throwing Purples on it. It'll keep shaking
them off, but just keep throwing them on. If it goes back to normal call them
to you and smack it again. When it runs out of health, the rollers blow up
and it starts running around, defenseless. Wait for it to get tired, then
smack it again and do the same thing as with the rollers. Phew!

   Challenge #28 #1-Purples
Don't knock down the gates. When the timer hits 270, they will come down. Get
one away from the other and destroy the rollers. Do the same with the other
one. Now you can kill them at your leisure, but if any bad guys appear before
you knock out the rollers just let the Waterwraiths crush them. It doesn't work
with Anode Beetles, though.
#2-Purples
Just take this out the normal way. Once the other one is rollerless you may
want to have it kill any enemies that appear before smashing its rollers.

Tip: Waterwraiths don't go into corners, so you can avoid them like that.
Tip: When you fight them, they only shake pikmin off when there are a certain
number of pikmin on them, so you can get by without it shaking any off if you
don't throw too many on.


#######################                                                    WD10
##Segmented Crawbster##
#######################

"Gah! I'm so unrealistically proportioned! How do I even move like this? Oh
man, some nerdy little enemy designer is going to get a nasty letter..."


This is basically a huge lobster with one tiny arm, and one giant claw. It, in
the one place you see it, falls from the ceiling. When it sees you, it will
roll up in a ball and roll over your pikmin, and it homes onto you quite
sharply. It if hits the wall, it exposes its weak underbelly, but boulders
come down! As if that's not enough, its health regenerates painfully fast. This
thing is the ultimate pikmin crusher, so thank goodness there is only one in
the entire game!

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/SegmentedC
rawbster.jpg

Parastacodia reptantia

Creep-crab family

"This gigantic beast is wrapped in a hard shell. In an atypical evolution, the
right front leg of this creature is hypertrophic, taking on the function of an
arm, rather than a leg. Its asymmetric physical development is unique in the
natural world. One unlucky explorer's incorrect conclusion that this creature
adheres to a pattern of peaceful, quiet behavior led to an unfortunate
incident. In fact, this beast exhibits intensely hostile, aggressive
tendencies, aiming at prey and ramming them at full speed."

"Dessert meats are all the rage on Hocotate. When the planet's finest chefs
hear about the kind of sorbets, pies, and parfaits you can make with the claw
meat on this sweet beast, they'll clamor for every morsel we bring home!"


Cavern of Chaos: Level 10(*****)

   Cavern of Chaos: Purples
(Note: if you have the Solar System, this area is dark, but if you don't the
whole area appears light! Weird glitch...)
Start by leaving a Captain and all the pikmin except the Purples by the pod.
You are going to beat this thing by crushing it with sprays. Spicy spray the
pikmin and head out. It will come down with a smash and roll up in a ball. Here
you must have them Spicy sprayed or they will not be fast enough. Stand up to a
wall, then when it comes for you, move out of the way. It will smash into the
wall, flipping itself over and sending eggs and rocks coming down. Watch the
rocks' shadows, then move accordingly. You must be fast here, throw all the
Purples on its soft underbelly, and when it stops taking heavy damage from the
pikmin landing on it, Bitter spray it. Every times it breaks out, Bitter spray
it and throw the Purples on again. If you have no Bitter sprays,(why the heck
did you come down here!?) you must call them off and wait for it to start
rolling again. Then when it flips over, dodge the rocks and squash it with
Purples again. Call them off and repeat until it dies. If you have no Spicy
sprays...you're doomed. Ordinary Purples are not going to be able to run fast
enough, and you need the Spicy sprays to up their speed. Be aware that more
and more rocks come down when it's more damaged. Keep it up until it dies,
then pat yourself on the back. You will never have to fight this thing again!

Tip: Call the pikmin off before it flips back over or it will smash its claw
around and knock off all their flowers.


####################                                                       WD11
##Raging Long Legs##
####################

"Ungh!! *gasp* Why do my feet have to be so effin' heavy?! And Beady Long Legs
complains!"


Take a Beady Long Legs, supersize it, then color it black with a ton of
regenerating health and anger management. This thing stomps really slowly, but
when it shakes off the pikmin, it'll go nuts and stamp like crazy, and with
its gigantic feet you need to be a safe distance away or it'll smush your whole
group in a matter of seconds. Theoretically, it could crush 100 Pikmin with one
foot. Still, he's not overly difficult if you take him slow and steady, despite
the imminent danger he accompanies.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/RagingLong
Legs.jpg

Pseudoarachnia furiendis

Arachnorb family

"Arachnorbs boast a wonderous biological composition, with a silicon-based
exoskeleton and innards coated with malleable heavy metals. However, much
about these creatures remains a mystery, as specimens regularly explode when
they are dissected. These explosions produce scorching flames that completely
melt all internal organs, leaving us with a disappointing lack of information
on the inner workings of this species. We must await the development of new
dissection processes and more speciallized research before we can better
understand this enigmatic creature. However, the following observation notes
have been recorded: Appears to be leveling terrain for some unknown purpose...
Location of eyes and ears not readily apparent... Freezing a specimen may
yield new research opportunities.

"Neither boiling nor baking can diminish this creature's overpowering musky
scent. Only suitable for serving to unpleasant in-laws."


Hole of Heroes: Level 15(***)
Challenge #15: Level 1(****)

   Hole of Heroes-All
Go around the outside of the big room and kill all the Jellyfloats. Then Spicy
spray the piks and venture into the middle. Raging will come down and dang it,
that guy is huge! He'll start by sloooowly stomping his feet, so remember to
dodge while you attack. Throw on the pikmin while he does this. When he
twists up, call them off and run away as he will start stomping really fast!
When he's done with that, run back up and attack again. He's large, but if you
take him slow he's no biggie. Just takes patience with his massive health and
regenerating health.

Challenge #15-All
What makes this one harder is that you have hardly any sprays, only 50 pikmin,
and no Purples. The only thing you can really do is be more careful this time.
Just use the above strategy to beat him, and there isn't much more to say than
that.


############################                                               WD12
##Titan Dweevil-Final Boss##
############################

"Have you hugged your astronaut today?"


Well, it's been tough getting here, but if you don't have 20 Yellow pikmin and
a TON of sprays, leave and come back when you do. And I mean a minimum of 20
yellows, more would be better. This guy has 4 weapons that he will use on you,
and to beat him you must knock off each one. As the weapons take damage, they
will smoke and be more dangerous. You should have the electric and fireproof
suits and the Mega Tweeter. Other upgrades will also help. It's a pain to aim
your throws right to land other pikmin on the weapons, but Yellows, since they
are thrown high, make the job a snap.

Here are the weapons.

-Fire: This looks like a flamethrower. It will spray fire in an arc.
-Damaged: Now it sprays decently more fire in a much wider arc.
-Poison: Resembles a purple bomb. This makes three rotating tendrils of poison
appear that cover the whole arena!
-Damaged: Now there are four fast tendrils that aim for you a little more.
-Electricity: Looks like a long lightbulb. This makes some spiky balls that are
connected by electricity.
-Damaged: Now there are more balls, they turn on sooner, and they bounce around
while they are on making it almost impossible for non-Yellows to survive.
-Water: Resembles a water valve. This shoots balls of water, and they can hit
you wherever you are, so this is the most dangerous. You will go for it first.
-Damaged: Now there are many more balls and they are faster.

http://i118.photobucket.com/albums/o103/SuperGuinea/Pikmin%202%20Art/TitanDweev
il.jpg

Mandarachnia gargantium

Dweevil family

"The largest member of the dweevil family, this fearsome predator carries
protective components that often exhibit offensive capabilities, an evolution
that may be attributed to mere chance. Another evolutionary theory is that the
chemical contents of the containers carried by the titan dweevil contribute to
possible gene splicing. While other dweevils do not seem to choose what
objects they carry, the titan dweevil appears to prefer shiny objects above
all others."

"Eaten raw, this predator's luxurious legs are bold and full flavored. What a
satisfying crunch!"


Dream Den: Level 15(*****)

   Dream Den-Yellow
Stash the pres and all the non-Yellows behind the geyser. Have Olimar approach
with the Yellows. T.D. will rise up. Use a Spicy spray and attack the water
pump! The T.D. turns the color of the attack it will do. If it uses fire or
poison, run away. If it uses electricity, go for the water pump again! Use a
Bitter spray on it to make it keep attacking with electricity so you'll have
more time to attack. If it uses water, switch back and forth between Captains
and whistle to save the pikmin on each side. You should have the Yellows Spicy
sprayed for the majority of the time spent fighting. Don't forget to use Bitter
sprays. When the water pump is off, (Hallelujah!) go for the poison weapon,
then the fire weapon, and lastly the electricity weapon doing the same tactic.
Its armor plating will crumble to pieces, revealing that it's helpless. Yes!
Now you can kill it for real! Bring up the other pikmin and keep throwing
them on. It is defenseless now, so all it can do is shake them off. Stupid
Dweevil can't even hurt you without its weapons. Really, you'd think that such
a giant Dweevil would have a backup attack, but no. Just keep throwing the
pikmin on until they kill it.

Congratulations, you have beaten the last and hardest boss in the game! Give
yourself and your guinea pig a pat on the back.


-------------------------------------------------------------------------------


                             CC4. 4. Game Walkthrough


-Notes about this walkthrough: PLEASE read this before looking at any part of
the guide, or you may become confused.


Pikmin 2 is not a linear game. You can play through it in a vast number of
ways. Therefore, this is ONE way you can play through the game, one that I
think is the easiest and most straightforward. Sure, there's a main goal, but
you can get to it in so many ways that I can't say that this walkthrough will
definately follow YOUR way.

Now, then. Pikmin 2, of course, is divided up into Days-which mean that in
my guide, you'll get to the White Flower Garden by Day 3. However, when you
play, you might not get to it by Day 3. That's okay. Since you have as much
time as you need, if you follow the guide you can get to it on Day 4 fine.
Pretend there are no day markers, and you can just follow it without those.
I've left them in to make the guide organized, however. Don't sweat it.

At the top of every Day, I've listed some goals. If "Get 2 treasures" is
outlined in a day's goals, it means above-ground treasures. Getting underground
treasures is described as, "Explore (Cave name)." "Kill enemies" means just
that you kill a lot of enemies in the area, so they won't be back for a few
days. Fine details, such as getting more sprays and reproducing more pikmin
are usually things you do in spare time at the end of the day. This is to
ensure that you have the number of pikmin to take into a cave I tell you to
bring in, but you can always spend extra days getting more. I can't outline
the guide for you to have lost twenty Yellows by day nine, so you'll just have
to make more at your descretion.

Also, as the guide goes on, I'm going to stop telling you exactly how to kill
certain enemies. There's an enemy section with strategies clearly outlined,
dang it. I'm going to start saying, "Kill the Red Bulborb" and such, and I
expect you to know what that means. If you don't, look at the freaking enemy
section and look up the monster!

About caves: Every time you visit a cave sublevel, it is different. Yes, caves
are generated randomly. Few sublevels are created from scratch. Sure, a few
are, but for the most part, the game is set to put X many of X, X, and X
monsters in a sublevel, and put X and X scenery in. One time there could be
two Yellow Wollywogs, and the next time three. One time there might be a small
passageway leading to the back of the sublevel, and the next there might not.
Therefore, if you see something in this guide that does not appear for you when
you're underground, don't freak out. That's how the game works.

In a nutshell, there will be specific enemies and stuff underground, but how
it lines up is random. There will be a specific floor type, and you might see
specific plants around and whatnot, but that's just the basic scenery. The map
layout and things inside of it are just tossed around randomly. If a sublevel
has a piece of scenery that is there every time, I'll tell you, but in many
cases I can't give you the exact location of enemies and such because it won't
make sense. Sorry.

Here is an example of a cave description.


\               /                                                          EB17
-Wollywog Cavern-
/               \

Floors: 4

Treasures: 9

Difficulty: *** (Out of five *s)

Hazards
-Water
-Electricity

Recommended Pikmin
60-80 Blues
20-40 Yellows

Recommended Sprays
Spicy: 2
Bitter: 3

Recommended Upgrades
-Treasure Gauge
-Rush Boots
-Anti-Electrifier

Description: This cave is nothing but Wollywogs. The sublevels are a variety
of watery things, and it's pretty much solid Wollywogs as the enemies.
Still, there is one sublevel which is chock full of electricity, so you'll
need Yellows for it. The boss is pretty tough, but the upgrade is nice.


So that's how I'll outline the caves.

If I tell you to bring in 10-25 Red pikmin, that means that you should pick 
from your descretion. However, except for the first three caves and the
Submerged Castle, always, always take in 100 pikmin of the colors stated. The
game isn't linear, and you can play it how you want-but I'm giving you some
good strategies, and I suggest that you follow my tactics to succeed. Still,
you can do what you want. Nonetheless, it's annoying to take in the wrong
colors into a cave, and I highly recommend you take in what the guide says
to save yourself time.

That's pretty much all. You should be familiar with the story or this'll look
really weird at the start. Have fun with the game!

LET THE WALKTHROUGH BEGIN!



\                           /
 ~Day One, Valley of Repose~
/                           \

Goals: Get Red pikmin. Get 1 treasure. Squash barrier.

All right, here we are. The two Captains, Olimar and Louie, are flying along
on the pikmin planet to get the treasures for their company. While flying
toward the Valley of Repose, (That's the first area you visit) they end up
in a blizzard and crack into some trees. Louie is hurled from the cockpit!
Olimar lands nearby, to find that right next to him are five Red pikmin, only
they're being attacked by a Dwarf Red Bulborb! Here's where you come in. When
you take control of Olimar, press and hold B to whistle the pikmin to you. Now
simply tap A to throw the pikmin, which will attack the Dwarf Red Bulborb and
kill it. Don't worry, it can't hurt the pikmin right now. The Ship will have
given you (Yes, it talks) some minor instruction by this point.

Now the Ship will tell you to switch to Louie. Simply press Y to switch. Louie
is some distance away from the landing site, so use him to run up the slope he
landed in up into a clearing. You'll see some weird plants around (Pellet
Posies), and a big red thing. That's an Onion. It's the Pikmin mothership!
Run up to it to initiate a small cutscene. The Onion sprouts a Red pikmin
seed. The Ship will yell at you some more, and then you'll gain control again.
Run up to it and press A to pull it up, giving you a pikmin! This little
industrious creature will follow your every command. Now you need to use it
to make more pikmin. It'll follow you anywhere as long as it's in your squad.
Here are the controls for commanding pikmin.

A-Throw a pikmin at the cursor. The pikmin, when it lands, is then disbanded.
B-Whistle at the cursor, calling disbanded or working pikmin to your control.
X-Disband all your pikmin with you into color groups. This also makes your
other Captain, if he's with you, stop following you.
C Stick-Swarm your pikmin around where you point the C Stick, commanding them
to attack, build, or carry.

These are the controls for the camera, which you'll need to know.

Z-Move the camera to an overhead view or back to the diagonal view.
L-Swirl the camera around to settle behind the Captain.
R-Adjust the camera's distance from you by three levels.
-Zoom: Hold the button down and the camera will move right behind the Captain.

Run around and throw the pikmin at those plants around, called Pellet Posies.
When it knocks one down, throw it at the pellet on the ground or swarm it at
it using the C-stick to make it grab the pellet. Now it will automatically
take the pellet back to the Onion, which will make two more pikmin sprouts!
Run up to one and tap A repeatedly to pull them both up faster. Now use your
three pikmin to break and collect all the pellets lying around. Two of them
are up on a ledge, so throw your pikmin up on it and they'll attack them.
All the Posies together will make a total of 11 pikmin for Louie. Don't forget
to pull up the sprouts as they come in!

Now you can get closer to Olimar and his five pikmin. Run down the small
passageway. On the way, you'll find a giant battery lying in the snow. While
this seems strange, weird, and stupid, it's actually one of the treasures you
have to collect to repay the debt. Swarm your pikmin around it and they'll
dig it out of the snow. The problem is, this takes 20 pikmin to carry, and
you only have 11. Grr... Whistle them off and proceed down to where you can
see Olimar, but make sure you have the camera zoomed back so you can see more.

Conveniently, there's a giant paper bag in the way. (Actually, there're two,
but don't bother with the second one right now.) Use Louie to throw all 11 of
his pikmin on the paper bag. You should see an 11/15 appear above it when you
do so. Then, press Y to switch to Olimar and throw all of his pikmin on it.
This will squash the barrier. Louie and Olimar are reunited!

Whistle everyone together as a solid group. Use the C-stick to command your
pikmin to take the dead Dwarf Red Bulborb back to the Onion and pull up the
sprouts it makes. Now you have twenty pikmin, enough to get the battery!
Command all 20 'min to take the battery back with the C-Stick. This will end
the day.

Basically, you'll find treasures lying around, and you'll get Pokos for taking
them back. Get 10,000 Pokos, and you've got the main part of the game finished.
However, not all the treasures will be that easy...but I don't need to tell you
that, I hope. You'll have to work harder for the others. For the next day,
select the Valley of Repose on the area map to continue.



\                           /
 ~Day Two, Valley of Repose~
/                           \

Goals: Make more Red pikmin. Get 1 treasure. Squash barrier. Break gate.
Explore Emergence Cave. Get Purple pikmin.

Okay, today you'll be doing some exploration and fighting. Press A under the 
Onion and call out all 20 pikmin. Move fast, now you have an alotted amount
of time each day. Run around to everywhere you can get to right now and take
back all the pellets you can. Level 5 pellets give five pikmin but take five
to carry. Just keep moving, and get every pellet posy you can. Remember to run
back to where the Onion used to be for a few more. There's a 5 pellet right
next to the landing site that doesn't grow up for a few minutes, so get it
when ir appears. Pull up all the sprouts.

Now run over to the other paper bag and throw on every pikmin you have on it,
and giggle as it smushes down. There's a Dwarf Red Bulborb in the way, though!
This time it can hurt you, so be careful! If you're really careful for you
pikmins' safety, use Olimar and Louie by themselves to punch it to death, or
throw pikmin rapidly at it to hit it on the head, which is an insta-kill. You
can also swarm your pikmin at it to overpower it. Once you've finished the
dirty work, (Get used to it now, you'll be fighting a lot later!) take back the
spoils to make more 'min.

Now, take all you pikmin (It should be somewhere around 50-60) and go into the
big clearing. You'll see a giant Red Bulborb in the middle, and you've got to
fight it or it'll be in the way. Sneak up behind it, and place the cursor on
it. Now, rapidly tap A as fast as you can and your pikmin will attack it as
you throw them! The Bulborb will probably shake some off, but don't stop
throwing for anything. If it eats some, well, you'll lose some. You really
can't always be so careful that you don't lose any pikmin the first time you
play this game. Just don't stop throwing for anything, and don't swarm it.
Swarming a big Bulborb results in disaster. Eventually it'll die. Phew! Take
back the spoils for more pikmin and look around.

You'll see a gate in the way of progress, and a crushed tin can (Utter Scrap)
-a treasure! Take back the tin can for your next treasure, and also the
good stuff from the Red Bulborb. Now get all your new sprouts and run up to
the gate. Swarm every pikmin you have at it. At first it looks like nothing's
happening, but soon it'll crumble. The pikmin use massive numbers to destroy
large obstacles like this in the future. When it falls down, move onward.

Straight ahead is a hole in the ground, and to the right is a pool of water.
WARNING: Don't take your pikmin into the water-they'll drown. Now, go to the
hole. The Ship will tell you to go in-it's the only way to proceed. Press A on
the edge to enter it. Now you'll go through quite a different sequence.

\              /                                                            EB1
-Emergence Cave-
/              \

Floors: 2

Treasures: 3

Difficulty: *

Hazards
(None)

Recommended Pikmin
20-100 Reds

Recommended Sprays
Spicy: 0
Bitter: 0

Recommended Upgrades
(None)

Description: Baby's first cave. Awwwww. The way a cave works is, there are a
number of sublevels with treasures in them, and holes leading down farther. The
last sublevel has a geyser leading to the top, and later caves have geysers in
the middle. You can choose to escape the cave from the Start menu, but you will
lose all your treasure and have to get it again. Anyways, about this cave. It's
obscenely easy-the only enemies in it are Snow Bulborbs, and they're rarely in
difficult positions. Pretty much your standard "Training Cave". You won't have
trouble at all. The best part about this cave is that you get...Purple pikmin!
Yep, this early in the game. You'll also get an enhancement in here. Just have
fun while it lasts.


Sublevel 1: Citrus Lump (Orange) Quenching Emplem (7-Up Bottle Cap)

Now that you're in the cave, you can run around. Whistle your pikmin to you
and proceed. You'll see some Snow Bulborbs around-different looking Dwarf Red
Bulborbs. You'll also see two treasures lying around! But first, you'll have
to kill the Snow Bulborbs. Swarm them with all your pikmin, punch them
individually, or try beaning them all on the head to knock them out. You can
take them back to the Ship's pod for a few Pokos each. Now get the two
treasures, an orange and a bottle cap! Now, to go deeper into the cave,
approach the next hole down and press A. Onward!

Sublevel 2, Final Floor: Spherical Atlas (Half of a globe, Special)

All right, this sublevel is a bit bigger, but you should be fine. Run down
the twisty hallway with your 'min, killing Snow Bulborbs as you go. When you
go down a bit, you'll see half of a globe! This is a very important treasure,
but it weighs 101 ounces, and you can only have 100 pikmin out at once! How
can you get this? Better leave it for now. Move on poppin' off Snow Bulborbs
until you come down to a clearing with some big purple flowers in it. The
Ship will tell you to throw some pikmin in the flowers. Throw five in each,
and they'll disappear. The flower will turn your Red pikmin into Purple
sprouts! Pull them up, and you get...Purple pikmin! (Duh-dunnnnnn!)

You can use Purple pikmin the exact same as reds, only when you disband them
with X, they go into their own group. Purples are great fighters, and if you
throw one on a big enemy, it'll take a ton of extra damage and may be
stunned-the best bonus for Purples, which will aid you for the rest of the
game. Now then, run back up to that pesky globe, and try to pick it up...to
discover that Purples can pick up ten times as much as other pikmin! Now you
can take back the globe, so by all means, do so. Unfortunately, you'll also
find out how slow they are. Oh well...anyways, when you get the globe the
Ship will tell you that it has recieved more geographic data, so that tomorrow
you can visit a new area! You've made good progress. Now run down to the back
of the sublevel. You'll see a geyser. Press A in front of it to blast back up
to the surface with all your treasure and pikmin.

\                  /
 ~Valley of Repose~
/                  \

When you're back up at the top, the Ship will tell you that you've made great
progress, so it'll end the day for you. One final note about caves: Time does
not pass while you're in them.



\                            /
 ~Day Three, Awakening Woods~
/                            \

Goals: Get more Red pikmin. Kill enemies. Get Ultra Spicy sprays. Destroy
gate. Explore Hole of Beasts. Squash barrier. Explore White Flower Garden.
Get White pikmin. Get 1 treasure.

All right, now that you're in the new area, you can explore more. But first,
you need to get all your pikmin out. Call all your Reds out of the Onion, and
get all 10 Purples by standing in front of the ship and pressing A. Now, there
are two ways you can go. You can go to a clearing with some Bulborbs, or you
can go up a little stony path. First, go to the Bulborbs.

Now, say you grab a Red but want to throw a Purple-hold down A and press left
or right on the D-pad to switch. Hurl Purples at the Dwarf Red Bulborbs, and
you'll find that Purples automatically home on to enemies! You may also see
some Female Sheargrubs come up from the ground-they can't hurt you, so simply
swarm them to death.

Carry back the corpses, and now look around behind the ship for some grass.
Five pikmin will start pulling it up, and you'll see some nectar appear. Swarm
your 'min around the nectar, and they'll turn into Flower Pikmin, which are
better movers and fighters. Now, approach the big Bulborb.

Sneak up behind him, and squash him with your Purples, and then the Reds.
You'll notice how much damage the Purples did, killing the 'borb almost
instantly-Purples do stomp damage! Take back the spoils and move on through
the clearing. You'll see a strawberry (Sunseed Berry) on a ledge, so throw up
some pikmin to take it back as a treasure! Now, you'll also see a shaded area,
so approach it slowly.

When a green beetle comes out, throw Purples at it as fast as you can to get
pellets and nectar! It'll go back in after three stomps. Now go to the rocky
area. Approach the two plants with the red berries. Swarm your pikmin on
them, and they will bash off the berries. Take all ten berries back, and the
Ship will give you an Ultra-Spicy spray, which can be used to power up your
pikmin temporarily by pressing down on the D-pad. Past the spray berry plants
is a black gate. Spray the 'min and attack the gate! They'll break it down much
faster with the spray on.

You may want to get a few more sprays, just to be safe. Now proceed to the
weird-looking rock in the ground. It'll pop up, revealing a beetle. Swarm all
your pikmin at its face and it'll go down without a sound. See the Carmex can
up on the stump? Well, too bad. You can't get it yet.

Proceed forward, but look very carefully at every flower. One of them has eyes.
It's actually a hard enemy. Throw a Purple at it, and immediately whistle it
back. A huge monster will pop up! Throw your Purples at it as fast as you can,
and then throw on reds! If it isn't stunned, whistle off the pikmin and dodge
its bite. It'll bite itself, and then you can deal the finishing blow with
Purples. Move on unless you want to collect the corpses. It's called a Creeping
Chrysanthemum. Never try to swarm it or it'll eat some 'min.

Now, go ahead to a T-junction. Head over to the right. You'll see another
cave, so enter if you have a lot of pikmin! At least, get as many as you can
before entering.

\              /                                                            EB2
-Hole of Beasts-
/              \

Floors: 5

Treasures: 6

Difficulty: *

Hazards
-Fire

Recommended Pikmin
35-90 Reds
5-10 Purples

Recommended Sprays
Spicy: 1
Bitter: 0

Recommended Upgrades
(None)

Description: Your first "Real cave..." though admittedly, it's still quite
easy. There's actually a boss at the bottom, but if you take it carefully
you'll be fine. It has quite a few treasures for this part of the game, and
you'll get fifteen more Purples here. You'll see your first trap in here,
(fire) but for the most part the place is flat and simple. It looks cool with
grounds made of sand and rock, although it is pretty dark inside. A nice cave.


Sublevel 1: Stone of Glory (Gameboy's D-Pad)

Now then, in here there are some Female and Male Sheargrubs. Punch them all to
death, or swarm them with all your pikmin. Get the treasure and corpses it you
want them, and move on. Nothing else of interest here. Pretty boring.

Sublevel 2: No Treasures

Two Purple Candydypop Buds here! Use them to make ten more Purples, but only
throw Reds in. Now, go break the eggs around for some nectar and move onward.

Sublevel 3: Strife Monolith (Domino) Cosmic Archive (Yellow Floppy Disc)

In here there are fire spurts all around, which periodically shoot out fire.
This can hurt your Captains and burn your Purples to death, but the good side
is, they can be destroyed. Swarm them with Reds to stop them, but if any
Purples get burned, whistle at them to save them. Purples can also destroy
spouts, but it's safer if you let the Reds do it. One of the treasures might
be in a small fireplace in the wall, so look around in it. Now then, grab the
two treasures lying around, and jump down the hole.

Sublevel 4: Luck Wafer (Ace of Spades Card) Dream Architect (Game and Watch)

All right, in here there's a Red Bulborb with a treasure, (Just kill it to get
it out of him), several fire spurts (Use those Reds again) and a pack of
Mitites which come up from the ground. They scare your pikmin, but just throw
some Purples around to kill them all. There's also a Purple Candypop, so use it
to get five more precious Purples. Finally, there's a card lying around, so
don't forget to get that while you're here, and continue.

Sublevel 5, Final Floor: Prototype Detector (Love Sensor, SPECIAL)

An large arena. In here you have to fight an Empress Bulblax, your first boss. 
Consult the Boss Strategies section on how to fight it, the "code" is WD1. Once
you've killed it, it'll drop the Treasure Detector. Now, this will tell you how
close you are to treasures by a bar in the corner and a HORRIBLE sound effect.
Turn down the Sound Effects on the Options menu when you get it. You'll have to
hear the horrible sound effect through the rest of the game, but on your first
time through, you'll need it. *Sigh* Although, if you're reading this for the 
rest of the game, you'll be able to just read where the treasures are, so
you'll be fine. Decide if you want it. There's also a trick in the Tips and
Tricks section that lets you know if you have all the treasures in an area, so
decide for yourself if you want it or not. Then just use the geyser to
escape. Not so bad for the first cave, eh?

\                /
 ~Awakening Wood~
/                \

Now, back up to the surface again. You still have more exploration to do. Go
back to where you fought the flower monster (Creeping Chrysanthemum) and go to
the paper bag there. Use your new Purples to squash it, and move on. Kill the
beetle like what you saw earlier (Cloaking Burrow-Nit) and proceed to another
hole, the White Flower Garden. To the left is some water and another place,
but you can't go there yet. Past it is a gate. Don't, I repeat, don't try to
break the gate, it's got poison in it, which will kill your Reds and Purples.
Now, into the White Flower Garden.

\                   /                                                       EB3
-White Flower Garden-
/                   \

Floors: 5

Treasures: 7

Difficulty: **

Hazards
-Fire
-Poison

Recommended Pikmin
40-65 Reds
10-25 Purples

Recommended Sprays
Spicy: 1
Bitter: 0

Recommended Upgrades
-Treasure Gauge

Description: More challenging than the last one, you may suffer some deaths in
here. You'll need to start using strategy more, and right about now you can
turn on your automatic initiative to be careful. Run it through to the end of
the game-it's all Pikmin 2's about. Fortunately, the boss is nice and easy.
Tougher, but fun.


Sublevel 1: Alien Bullboard (Shoe Polish Can)

There's an abyss around this one, so be careful where you throw your 'min!
There are some Sheargrubs here in a sandy clearing, just use the Purples to
crush them. Then get the treasure lying randomly around.

Sublevel 2: Petrified Heart (Pink Heart Jewel) Drought Ender (Dr. Pepper
Bottle Cap)

Another abyss, be careful! All right, right here there are two Fiery Blowhogs.
Make sure they aren't facing an edge, dodge a fire blast from them, and throw
Purples on them to kill them. If you want to be careful, punch them to death.
One of the two treasures lying around will be in a position that Olimar and
Louie can't get to, so throw your pikmin over to it. The other will be easy to
get. Then proceed.

Sublevel 3: Superstick Textile (Big Tape Roll, Buried)

No more abyss. In this one there are three White Candypops! This means...White
pikmin! Run down the ramp and go out into the cleargin where the Candypops are.
Throw REDS in, not Purples, and get fifteen White pikmin! They are very, very
fast and are immune to poison! Run around and have fun with them here. Kill the
Honeywisps flying around for some free nectar for the Whites. Now go down the
small hallway. The White pikmin will start digging up a treasure! That's right,
Whites can dig up buried treasures! You'll need the Treasure Detector to find
where they are, though, or this guide. Once you get the treasure, continue.
The whole is at the end of the small hallway.

Sublevel 4: Survival Ointment (Chapstick) Toxic Toadstool (Poisonous Mushroom,
Partially Buried)

Poison spurts here, and only Whites can destory them! If pikmin are poisoned,
whistle them to safety, like with fire. No enemies here. If a treasure is up
on a high ledge, throw some pikmin on it and use the C-stick to get it. Then
simply move on, getting the other treasure and clearing out the poison.

Sublevel 5, Final Floor: Five-Man Napsack (Glove, SPECIAL)

Burrowing Snagret boss here! Reference the Boss Section to see how to fight it,
the code is WD2. When you kill this very easy boss, you get the Napsack, which
lets Captains go to sleep by holding down X. It does absolutely nothing to
help you, which is weird. Oh well, now you have some White pikmin! There are
some eggs to the left of the boss clearing, so break them and you might get a
spray. Use the geyser and get out of here.

\                /
 ~Awakening Wood~
/                \

Well, if you have any time left for today, run up to the left of the Hole of
Beasts and use WHITES to break down the gate. Other pikmin will be poisoned.
That's all for Day Three!



\                          /
 ~Day Four, Awakening Wood~
/                          \

Goals: Smash poison gate. Get more Red pikmin. Get 2 treasures. Build bridge. 
Get Spicy sprays.

To start off, get out all your Whites and Purples, and as many Reds as you can.
Kill the nearby Pellet Posies and Sheargrubs, and use them to make more 'min.
Then, go back to where the green beetle was (Iridescent Flint Beetle) and
throw Purples on it three times, but this time you'll get a liquid Ultra Spicy
Spray for the third hit! Have Olimar run into this to collect it.

Remember, today, that if you see a white fungus growing over the Spicy spray
flowers, have your pikmin swarm it to death or it'll grow over the flowers.
Also, if you see some yellow and orange caterpillars (Ravenous Whiskerpillars)
eating the berries, have the pikmin kill them by sending them up the flowers
and swarming them to death. The pests will just keep eating until you kill
them off, so make sure you don't let them get any precious spray berries.

Now then, go back to the shaded area where you attacked the Flint Beetle. Run
up the small ramp. A Honeywisp will appear on the Dandelion up there, so kill
it if you wish. You'll see a platform that Olimar and Louie can't reach. 
Throw some Whites on it, and they'll dig up a treasure, the Pilgrim Bulb! It's
a plant bulb. Now head over to the poison gate near the Hole of Beasts, and
finish destroying it with your Whites.

Go through the now open gate space. There's another Creeping Chrysanthemum, so
kill it like you did with the first one. You'll see a log, another treasure,
and a different passageway. Swarm your pikmin at the log (Yes, I know you want
the treasure, but just wait a second!) and they'll build a bridge across the
water. Don't go up passage the bigger pool of water right now, there are very
hostile enemies there and you can't do anything. When they're done with the
bridge, get the other half of the globe (Geographic Projection) and take
it back. Now you can go to a new area, the Perplexing Pool, which you'll
explore tomorrow! There's just about one more thing you can do now.

Head over to the poison gate next to the White Flower Garden and break it with
Whites. Don't bother with the stone blocks on the other side, it's hard to use
them, and you can get up without them later. That's all you can do now, aside
from getting more Spicy sprays. To get two quick spicy sprays, throw some piks
up on the ledge next to the bridge you just built, and a golden beetle will
appear (Iridescent Glint Beetle)! Do the same to this as you did to the Flint
Beetle, only you'll get more pellets and TWO Ultra Spicy Sprays!

Not much else you can do now, but you'll come back later. Get as many Spicy
sprays from the plants as you can, and that's it for today.



\                           /
 ~Day Five, Perplexing Pool~
/                           \

Goals: Kill enemies. Get Yellow pikmin. Build bridge. Destroy poison gate.
Get Ultra Bitter sprays.

This area is sort of a swamp/pond area, but there's still a fair bit of land.
You start on a slope with pretty much only one way down that isn't full of
water, so call out 10-20 Purples, as many Whites as you have, and enough Reds
to put you at 70 pikmin total. You'll see why you don't want 100 soon.

There's a slope right in front of you. As you go down, the Ship will point out
some Yellow pikmin a distance away with their Onion! your primary goal is to
get them today. Run down the slope and go to the left, where the frog (Yellow
Wollywog) is. See the Enemies section on how to kill it, and go on down the
small path with the water on your left. You'll see a cave called the Citadel
of Spiders. SKIP IT. You'll be going there tomorrow when you have Yellows.

Walk down the thin path to the left of the wooden structure, to the right of
the small river. You'll come to two stone blocks. Get on the lower one, and
throw every pikmin except one Red up to the ledge. Then throw the single Red
up on the higher stone block, which will elevate Olimar and Louie to the top.
Get all your 'min besides the one Red and move on to the clearing. A Swooping 
Snitchbug will fly at and attack you, but look at the Enemies section for how
to kill him. I'm not going to keep telling you how to kill every monster
when it comes to you, you know! Besides, this enemy can't kill your pikmin.
Get over it.

Another Swooping Snitchbug may attack you, but take it like you did the first.
You can go onward, or you can go to the right, in the entrance to the wooden
structure. Unfortunately, in the way is a large, fairly hostile, fiery thing
kinda like a Bulborb. Now you have to attack it (Fiery Bulblax). Take all your
Reds, Spicy spray them, and throw them on as fast as you can like the Red
Bulborb at the Valley of Repose. Keep throwing and eventually it'll die, but
it's not too big of a deal if it eats a few. You're almost to the Yellows!
However, there's a poison gate in the way. Set your Whites on the poison
gate behind the Bulblax. While they work, you'll be making a shortcut to here.

Run over to the left of the gate, where you'll see that annoying fungus
snuffing out some berry plants, and a Fiery Blowhog. Past them is a bridge log.
Take the Fiery Blowhog just like you did in the White Flower Garden, and move
on to the log. When you're done building the bridge, some bugs (Shearwigs) will
attack you. Throw your Purples around and fight your way back to the Onion.
Now go kill the fungus over the berry plants. You'll notice that these
berries are purple, not red. That's right, folks, these give you a new kind of
spray! Before you get them, go get the one Red by the balance rocks.

Take back the berries once after killing the Ravenous Whiskerpillars there to
get an Ultra Bitter Spray, an offensive spray that you hit enemies with (Press
up on the D-Pad) to petrify them for several seconds. You don't get a body,
though, after using this. Still, it's great in stricky situations because you
can hit more than one enemy at once, so if there are a lot of enemies in tough
spots, you can just petrify 'em all. Now go back to your Whites until they
finish knocking the poison gate down. Now you get get to the Yellows! Run over
past the Pellet Posies, over to the Onion and Yello pikmin. Whistle at them
to get them for yourself!

Yellow pikmin can be thrown very high and are immune to electricity. They have
their own Onion, so start building up your Yellow population! Use the Yellows
to take back the nearby pellets and corpses, so you end up with a minimum of
30-get as many Yellows as you can, though, because there won't be very many
enemies tomorrow, since you killed so many today. There's nothing wrong with
having more-don't skimp on them!



\                          /
 ~Day Six, Perplexing Pool~
/                          \

Goals: Explore Citadel of Spiders. Destroy electric gate. Explore Glutton's
Kitchen. Get 1 treasure. Get more Bitter sprays.

Okay, remember the Citadel of Spiders from yesterday? Today we explore it.
It's very easy to find, just go straight down and to the left from the Onions.

\                  /                                                        EB4
-Citadel of Spiders-
/                  \

Floors: 5

Treasures: 11

Difficulty: **

Hazards
-Fire
-Electricity

Recommended Pikmin
10-15 Whites
15-20 Purples
30-45 Reds
25-40 Yellows

Recommended Sprays
Spicy: 1
Bitter: 1

Recommended Upgrades
-Treasure Gauge

Description: Here we are, a harder cave than the last. For the most part,
they're just going to increase in difficulty. Nonetheless, it'll be a little
more lenient once you get Blue pikmin. The boss here is obscenely easy if you
follow the strategy, but the enemies here can be tricky-you'll need to use more
tactics here, and be more careful about what color pikmin you use. Some of the
scenery is cool, with tree roots going underground. Take a moment to look at
it. You'll see more difficult enemies, and you need to start making strategies
before you rush out and attack stuff. While it's tougher, don't hesitate to
enter. Stomp those spiders!


Sublevel 1: Love Nugget (Tomato)

Just the one treasure lying around here. There are some Skitterleaves and
Sheargrubs around, but they aren't a problem. Take the Purples out and crush
them all with the "Homing Purples" trick, and get the tomato lying around.
Before you go on, listen to the funny music. There's also some kind of cool
scenery-take a good look around.

Sublebel 2: Paradoxical Enigma (Rubber Duck Head, Partially buried) Lip Service
(Lipstick) Creative Inspiration (RC Cola Bottle Cap)

Fire spurts, Fiery Dweevils, and Yellow Wollywogs here! They're mostly in a
clearing. This one could be dangerous. Take a single Captain out and punch the
Fiery Dweevils to death-see the Enemies section. Dodge the Yellow Wollywogs
while you do. Then lure the Wogs away from the fire spurts so you can take
those out-and then you can pop off the Wollywogs with your trusty Purples.
Remember to smack treasures off of the Fiery Dweevils if they grab any. One of
the Wollywogs has the bottle cap, so don't miss it.

Sublevel 3: Patience Tester (Water Chestnuts Can) Memorial Shell (Oyster Shell,
Buried)

All right, in here there are some Anode Beetles-see the Enemy section on them.
Don't attack without Yellows unless there are no other enemies around! Use
Yellows to kill the pesky Swooping Snitchbugs around, and then start on the
Anode Beetles. A Queen Candypop Bud drops from the ceiling-see the Plants
section to see what it does, and if you need to, by all means, use it!

Some Snitchbugs come from the ceiling, so be careful. You could also nectar up
some 'min with the eggs lying around. You'll have to knock down some gates
here, but that's not uncommon for caves-you've had to already. The gates in
caves are always very weak. Hunt around for the buried treasure using the
Treasure Detector, it's usually in a square nook in the wall. Grab the 
Chestnuts container ond move on.

Sublevel 4: King of Sweets (Milk Chocolate) Time Capsule (Locket) Flame of
Tomorrow (Matchbox)

Fire spurts, Water Dumples, and Hermit Crawmads-you know what to do for the
new enemies. The good side is, there's a white Candypop Bud here, so spend five
Reds and get more Whites. Punch the enemies if you wish, but you've got to
get rid of them somehow, and only Pikmin can destroy gates. Proceed slowly,
and get the treasures one by one. This is a collection of small passageways
and spacious clearings, so always look around the corners-Hermit Crawmads and
Water Dumples can ambush you easily.

One of the Crawmads is up on a ledge that you have to take a windy path to
get up-always punch him. It's too hard to get up without losing a pikmin.
Incidentally, this Crawmad also has a treasure, the chocolate. Delicious. Root
around for the other two treasures, and you're done. Be aware that one of them
might be in a pipe in the wall, so don't miss it if there's one in there.
Notice how Bowser appears on the front of the matchbox and it says "Troopas" on
the phone number on the side. Ah, the references...

Sublevel 5, Final Floor: Regal Diamond (White Diamond, Buried) The Key (Key,
Special)

Boss time! Run up the thin hallway into the "Lobby" with the square ledges.
Throw pikmin around until you find a Flint Beetle, and then get the Spicy
spray from it. Now go into the big room, and check the Boss Section for how to
fight the Beady Long Legs here. Use the Spicy spray to help kill it while
you're still not looking at the Boss Section...now go look at it. I'm not
telling you here, whiner. For killing it, you get a key, which lets you play
Challenge Mode from the title screen! This doesn't go on the Exploration Kit,
as it's a completely permanent upgrade.

Now go back to teh "Lobby". Throw your Whites around on the square ledges
there to find the buried diamond. Now just run up the hallway, and you can use
the geyser at the end to escape.

\                 /
 ~Perplexing Pool~
/                 \

All right! Now you get to...explore another cave! Whee! Yeah, yeah, I know you
might be bored of caves, but they get more interesting later on-especially
the one we're about to explore. Don't worry if you don't have exactly the
pikmin you need for it, you'll be find with 60, even-it just might be a little
bit tougher. Don't sweat it. You also may want to pick up a couple of Bitter
sprays before you go in, they'll be very, very helpful in this cave. Never turn
down a free spray!

Now then, how to get there. Run up past the berry plants, to the place with
lots of Seeding Dandelions. It's marked by three nectar eggs. (You might want
to use them, you could get a spray!) Okay, there's a small patch of land just
in front of an electric gate. Run down to it, (Avoid the nearby Yellow
Wollywog!) take all you, Yellows, and attack the gate. Once they're done
smashing it, get the Purples and go into the Glutton's Kitchen just behind
the gate, a very fun and unique cave. You'll like it.

\                 /                                                         EB5
-Glutton's Kitchen-
/                 \

Floors: 6

Treasures: 

Difficulty: ***

Hazards
-Electricity

Recommended Pikmin
30-70 Yellows
20-40 Purples

Recommended Sprays
Spicy: 2
Bitter: 2

Recommended Upgrades
-Treasure Gauge

Description: This cave is quite unique...but I'll let you see why. This is a
different one because there are no buried treasures. Because of that, no Whites
are needed. There is, however, quite a lot of electricity. You'll also see some
new enemies here as always, and that of course means new strategies.
Nonetheless, the boss is extremely easy, and...on Sublevel 2...well, you'll
find out.


Sublevel 1: Master's Instrument (Pink Crayon)

A load of Dwarf Bulbears in a clearing. There's also a box in the corner, but
that's it. But before we go onto how you'll proceed, take a good look
around-you'll see why this cave is so different and fun. Like always, I won't
spoil it for you in the guide. Now then, take all your Purples and proceed to
squash each one of the brats there. Move on over to the big box-that's where
the treasure is. Throw Purples into the box to kill the Dwarf Bulbear inside,
and then throw them over to the crayon inside. That's all for this one, but
notice how the crayon is "Mario Paint" and the color is "Peach Pink."
Gotta love the references. The hole is next to the box.

Sublevel 2: Massive Lid (Yoo Hoo Cola Bottle Cap) Imperative Cookie (Cinnimon
Cookie)

Gasp! It's the...BREADBUGS! The best enemies in the game. Period. Grab every
pikmin and go around. If you see and Breadbugs, kill them if you can or play
tug-of-war with them if they grab something to destroy them quickly-they can't
hurt you, but you don't want to have to chase them around just to kill them
so you can get the treasure out of their holes. Anyways, this one really goes
all-out on the toybox theme. There are block houses, a carpet on the floor,
and even some train tracks you can run on. There are also some weird pieces
of paper on th e floor which you can rustle, but they don't do anything.

In here there are Cloaking Burrow-Nits and both kinds of Sheargrubs, so kill
them before you take any treasures back. If a Breadbug steals a treasure, it'll
come out of his hole when you kill him. Run around and be quick. A treasure
may be up on a high place-either on a house, on the block tower, or on the
train tunnel, so look around if you can't find one and throw up Yellows. Battle
the Breadbugs, steal the treasures they undoubtedly took, and continue. Still,
you gotta admit, Breadubgs are awesome. Right? RIGHT? I mean, they're walking
bread for crying out loud!

Sublevel 3: Harmonic Synthesizer (Noise Clapper) Director of Destiny (Broken
Compass)

Breadbugs, Puffy Blowhogs, Anode Beetles, and electric wires here! Leave the
Purples in a safe place (Watch out, pairs of Anode Beetles come from the
ceiling!) and move out with Yellows. If you see a Breadbug, play tug-of-war
with it or bean it on the head enough to kill it.

Run around and kill the Anode Beetles and electric wires. Kill the Puffy
Blowhog first if you need to, it'll get in the way. See the Enemies section. 
There's also a Golden Candypop Bud here. Throw a Yellow in it to get it in the
Piklopedia, it's the only one in the game, so get it in now! Don't bother with
Purples here, and just run around and get the clapper and compass. This one
has some toys lying around, which makes it look cool.

Sublevel 4: Happiness Emblem (Squirt Juice Bottle Cap) Invigorator (Coffee Cup)
White Goodness (White Truffle)

Spotty Bulbear here! Gah! Immediately grab every 'min and look for it. Kill
any Dwarf Bulbears you see with Purples. Ignore the Breadbugs. When you see it,
grab a pikmin and wait for it to step on the cursor. Then bombard it with
Purples. Be prepared to use a Bitter spray here! If any little ones grab a
pikmin, hit them all with a Bitter spray-you may want to hit the big one with
it, too. The Spotty Bulbear has the "Squirt" juice bottle cap. Take him back
immediately after killing it so he won't regenerate, and work on the little
ones dotted around the map. See the Enemies section to see how to properly
fight him if you're unsre. Do whatever it takes to kill him, and then you can
move at a more leisurely pace.

Run around, pop off the Dwarf Bulbears and Breadbugs, and grab the chocolate
and coffee cup. Look around carefully, they may by outside the arena or on
a high place, so be prepared to throw your pikmin on them. This one has some
little ramps you can run on, which makes for some nice scenery.

Sublevel 5: Boom Cone (Party Popper) Sulking Antenna (TV Antenna)

Armored Cannon Beetle Larvae in here, and they're the tunneling kind! Bad
times. They are also in places that you can't run to-only throw at. Not fun.
This one is made up of mostly clearings, but there are a few safe places about.
Dismiss the pikmin in a place that you're SURE no rocks can get to, and run
around with a single Captain. Have the ACBLs blast the many Dwarf Bulbears
here to death, and then proceed with Purples to get the Beetles. 

Dodge their first rock, and then lay on the 'min. Whistle them off before
it bucks them, and stomp it again to kill it. Do this to the other ones. This
floor has a Queen Candypop that comes from the ceiling. There's also a Purple
Candypop, so use five Yellows to get five more precious, precious Purples.

Then just grab the TV antenna and party popper, and hop down the hole.

Sublevel 6, Final Floor: Meat of Champions (Balony Slice) Dream Material
(Erasor, Special) Sweet Dreamer (Pink Iced Donut) Hideous Victual (Fried Egg)

The best boss ever. If I say Breadbugs are the best enemies ever, you can
guess the boss in here!

It's a large arena with dinner plates lying around. A Giant Breadbug and his
three mini cohorts will have their holes on a big plate, with a ramp leading
up to it. There are three normal treasures (All types of food) on some smaller
plates, but they'll steal them before you can get to the goods. This place has
lots of Anode Beetles and electric nodes around, so watch out.

Grab all your piks and invade. Destroy the Anode Beetles and electric wires
carefully. Then use the bodies to kill the Breadbugs, playing tug-of-war. Now
use the Breadbug bodies to play tug-of-war with the Giant Breadbug when he
tries to take them. Two hits will kill him, but you can whittle his health down
bit by bit by throwing Purples on him if you don't have any bodies left. He'll
drop an erasor, which makes Captains take no damage and not be stunned from
electricity! This is handy. If you're still unsure how to kill the GB, check
the Boss section. Don't forget to grab all the ot her stolen treasures! The
geyser is in the back. Before you leave, you should listen to the weird music.
It's found nowhere else in the game!

\                 /
 ~Perplexing Pool~
/                 \

As there's still time left today, you'll be able to get another treasure. Take
your Yellows over to the Bitter berry plants and look up on the high tree stump
next to them. There's a treasure on it. Run behind it and throw up your
Yellows. They'll throw it down to be taken back to the ship. It's called the
Impediment Scourge and is a bottle cap opener.

There's really nothing much else you can do today besides get more Bitter
sprays or flower up pikmin. Don't neglect the sprays, you can never have too
many! You'll want all you can get later on.



\                           /
 ~Day Seven, Awakening Wood~
/                           \

Goals: Get Blue pikmin. Get 2 treasures. Kill enemies.

First off, take out all your Purples and Yellows. Go kill the Bulborbs and
Pellet Posies nearby for more Yellows. Now go smash the fungus which has 
undoubtedly grown over the berry flowers by now, and move on to the Cloaking
Burrow-Nit. Now you can get that annoying Chapstick container since you have
Yellows, so throw them up and collect it.

Go over to the small patch of water and the electric gate. Behind the gate are
the Blue pikmin! Throw your Yellows up on the ledge to the gate and punch
the Burrow-Nit there to death since Captains can go through the water. Get
the Yellows you threw up on the ledge and attack the gate until it's smashed.
Now you can get to the Blues!

Return the pikmin to the Onions (Kill the Creeping Chrysanthemum on the way)
and go to the Blues. As usual, whistle at them to get 'em. Blue pikmin can go
in water and save drowning pikmin if you throw them at the drowning subjects.
Next to the Onion is a blue paint tube, but that comes later.

Take the five Blues and use them to get all the Wogpoles and Pellet Posies
around the Onion. Then use your extra Blues to grab the Cloaking Burrow-Nits
and the Creeping Chrysanthemum. You should end up with at least 50 Blue pikmin.
Then, all you have left to do this day is grab the treasure right next
to the Blue Onion. If you have any time left today, spend it getting Spicy
sprays. Now you have all five colors, and can do pretty much anything in the
game. Congrats.



\                           /
 ~Day Eight, Awakening Wood~
/                           \

Goals: Smash water rock. Destroy gate. Destroy electric gate. Get 1 treasure.
Explore Bulblax Kingdom. Build 2 bridges. Destroy gate.

Take out every Blue you have and go attack Pellet Posies and Sheargrubs to get
at least 55 Blues-however many more you can get will be helpful. Now go
flower them all up with the grass. Next, head over to the right side of the
landing site where there's a small pool of water with a gate and a water rock.
Use the Blues to destroy the rock by swarming them around it. Now the water
will drain, and it's safe for other pikmin! Call out your Purples and other
'min and use them to smash the gate. Now you can get through to a cave called
the Bulblax Kingdom, a Bitter berry plant, (Score!) and a dice block (Treasure)
on the outer ledge.

Run up there and get the dice block (Chance Totem) and get a load of Bitter
berries. Too bad there's only one plant up here... You'll notice an electric
gate close by up here, and a cave behind it. Get all your Yellows and run up
the small wooden pathway to the gate and let 'em smash it. Now you can get to
the cave, the Bulblax Kingdom!

\               /                                                           EB6
-Bulblax Kingdom-
/               \

Floors: 7

Treasures: 10

Difficulty: ***

Hazards
-Fire
-Water
-Electricity

Recommended Pikmin
20-35 Reds
15-20 Whites
15-25 Purples
20-35 Yellows

Recommended Sprays
Spicy: 2
Bitter: 3

Recommended Upgrades
-Treasure Gauge
-Anti-Electrifier

Description: Increasingly harder...but you knew that already. More hazards are
about, which means you must use your colors of pikmin carefully. Even though
there's water around, it's only in one place and you aren't meant to have Blues
in here, so you're okay without them. This cave is also very dark, so you must
measure your pace. Be MORE careful. And it'll keep getting farther in that
direction each cave you go in, so be prepared. You'll also see your first
bomb rocks, and more falling enemies. This one can be challenging. Still, the
upgrade you get down here is pretty nice.


Sublevel 1: Crystal Clover (Clover Jewelry)

Run around and squash the few Dwarf Orange Bulborbs that are by themself. There
are some grown Orange Bulborbs-don't take them yet. Punch any Dwarves next to
them to keep your 'min safe. Then take them out. Grab your Purples while
they're sleeping, run up to them, and flatten them before they can get up to
attack. One of the grown-ups has the four-leaf-clover jewel. There are a few
Crimson Candypop Buds if you want them-after that, there's really nothing else
here, although sometimes there's a cool-looking tree stump down here. The hole
will be in a wall hallway.

Sublevel 2: Tear Stone (Tear-Shaped Jewel)

Fire spirts and Fiery Dweevils here! Run around with your Red squad and
destroy them all before they do something evil. The jewel is up on a high,
stony ledge. Throw some pikmin on the low part of it, whistle them to you, and
move them to it with the C-Stick before they come back to you. Yellows also
can get it if thrown. This one isn't very large-the hole is just straight
ahead from the start. Nothing else to do here...

Sublevel 3: Olimarnite Shell (Coiled Shell, Buried)

Female Sheargrubs and three Withering Blowhogs in a big clearing. There are
a few wall nooks, but the monsters are usually in the clearing. Immediately
go for the nearest safe spot and assault the Blowhog in the way. Keep your
flowers safe, there's only one nectar egg in here! Leave the pikmin in a safe
spot and go punch the Sheargrubs to keep your pikmin from being distracted
while fighting the Blowhogs. After that you can fight the Blowhogs for real.
Then root around with Whites for the shell. There's also an Ivory Candypop Bud
here, so make five more precious Whites before moving on.

Sublevel 4: Crystal King (Crystal) Unknown Merit (Unknown Coin)

Electric nodes, Anode Beetles, purple Candypop Buds, Honeywisps, and a white
Wollywog that comes from the ceiling. The Wollywog is the big danger. Drop
the pikmin and try to make the Wollywog come down with a single Captain-You
do NOT want to be ambushed by this thing. Lure it away from the enemies and
use Purples to kill it-see the Enemies section. It also has a coin treasure,
so you have to get rid of it.

Now go around with Yellows and destroy the electric nodes and Anode Beetles.
Use the Violet Candypop Buds. There's also a crystal treasure inside an
Iridescent Glint Beetle, so find it when you're all finished. There are some
Glowcaps around here in wall nooks with Honeywisps hanging around them, so
get some nectar from them. A tricky floor, just take it slowly.

Sublevel 5: Anxious Sprout (Plant Sprout, Part. Buried)

This one is very cramped. There are a few Dwarf Orange Bulborbs and grown-ups
here, but no other enemies. This sublevel is packed with bomb-rocks that come
from the ceiling, and they only come if you have pikmin with you. Leave your
pikmin in a wall nook that you're CERTAIN has no bomb-rock in it (By which I
mean, don't leave them until you've found it out.) and punch the Dwarf Orange
Bulborbs to death. You really have to be careful in here, as sometimes bomb
rocks don't fall for several seconds. They come at random times-gotta go
slowly.

A tricky strategy you could use is to take one White to bring down a bomb-rock,
and then lure an Orange Bulborb up to it to blast it for lots of damage. Either
way, take one White with you to drop the bomb rocks before getting the goods.
Once you've cleaned out the danger (Use Purples to get the grown Bulborbs
once it's bomb-rock free) find the treasure-it's somewhat hard to see, it's
barely poking out of the ground. While in the sublevel, always, always keep
the camera zoomed out and overhead so you know if a bomb-rock is coming. Try
to finish it safely and get out of this dangerous place.

Sublevel 6: Colossal Fossil (Skull, Part. Buried) Eternal Emerald Eye (Emerald
Jewelry)

Both sizes of Orange Bulborbs, fire spurts, Fiery Dweevils, and a pack of
Mitites. There are also Crimson Candypop Buds and a valuable Violet Candypop
Bud. You will need LOADS of Purples later, so never, ever pass a purple
Candypop by. A few bomb-rocks fall from the ceiling, but only in wall nooks.
This one's a mix of clearings a passageways.

Take out a Captain to uncover the Mitites. By now I'm sure you're used to
Orange Bulborbs enough that you can destroy them easily, even if a little one
is next to it. Remember, Purples home in on enemies, so you'll be fine if you
just throw several extra around randomly. After them, you can step on the
Dweevils and knock off fire spurts.

One of the Orange Bulborbs has the piece of emerald jewelry, and the skull is
just sitting half-buried somewhere. Watch out for bomb rocks as you get the
treasures, and the hole will just be somewhere random.

Sublevel 7, Final Floor: Forged Courage (Red Toy Robot, Special) Gyroid Bust
(Gyroid Statue)

This one is a large arena, with the boss in it. There're a few fire spurts
in the way, so get out the Reds and destroy them. There's a gate in the back,
and beyond it is a watery place with lots of fire spurts in it. In the back
of it is another treasure and the geyser.

Take out your Reds and Purples. There's an Emperor Bulblax in the middle of
the arena. See the boss section for how to kill it, you know the drill. It
gives you the "Forged Courage" treasure, so Captains are now immune to fire!
They also won't be stunned by it, so it's much easier to perform scout-outs
since you have less to worry about.

Break down the gate behind the arena. You'll see a large pond with a small
path leading up through the middle of it. However, fire spurts are all over it.
Time to test out the new upgade! Go to the right of the pond and throw your
Reds up on the ledge. Take a Captain up the ramp in the middle of the water,
which is now safe because they're immune to fire. Run over to the Reds and
grab them. Go to the middle of the land past the water where the treasure is,
and throw them up to collect it. If you've played Animal Crossing, you'll
know what the Gyroids are. Another little reference.

That's everything! Now you can escape through the geyser and get outta here.

\                /
 ~Awakening Wood~
/                \

There's still work to do today. Get out all your Whites and as many Blues as
you can within 100. Run across your shortcut bridge and go to the left, where
all the water is. Take your Blues and use them to KO the Yellow Wollywogs
about. You'll see a small island with two bridging logs. One of them, however,
has poison around it. Build the non-poisonous bridge over to your Whites.

Have the Whites build the bridge with poison spurts in it, and then destroy
the poison. Now you can get through to the last part of this course! There's
a Burrowing Snagret just beyond, however. Take your Blues and use the Boss
Section to help fight it. It's not advisable to use other colors since it's
close to the water.

Past it, you'll see a large clearing with a Creeping Chrysanthemum, and to the
right, there's a gate. Break it down, revealing the entrance to...yes, it's
another cave. Don't enter it today, that's for tomorrow. If you have any time
left today, go to the left and kill the Creeping Chrysanthemum among all the
plants or get Spicy sprays. That's all for today!



\                          /
 ~Day Nine, Awakening Wood~
/                          \

Goals: Explore Snagret Hole. Get 1 treasure. Get more sprays.

Now then, today you'll explore the last cave in the Awakening Wood. Run up to
the cave you saw yesterday, the Snagret Hole. Before you go in, you may want
to attack the Glint Beetle next to the shortcut bridge for some surplus Spicy
sprays, you'll want them! Now you can head into the Snagret Hole.

\            /                                                              EB7
-Snagret Hole-
/            \

Floors: 7

Treasures: 15

Difficulty: ****

Hazards
-Water
-Electricity
-Poiaon

Recommended Pikmin
25-35 Blues
20-35 Yellows
15-25 Whites
10-20 Purples

Recommended Sprays
Spicy: 3
Bitter: 5

Recommended Upgrades
-Treasure Gauge
-Anti-Electrifier

Description: This cave dominantly features Snagrets, as is made obvious by the
name. The boss is even a new kind of Snagret, and one that is quite dangerous!
The first sublevel is really, really cool, and then they slowly get less
interesting as time goes on. Oh well. The cave is relatively light, but the
enemies get harder as time goes on. You'll have to fight several Burrowing
Snagrets in here. More challenging, but you can do it. The upgrade down here
is amazing, but it's a hard fight to get it. Be prepared for a challenge!


Sublevel 1: Crystallized Telekinesis (Big Yellow Marble, Orange Bulborb) 
Leviathan Feather (Snagret Feather)

This sublevel looks really cool. It has an interesting ground style, with tree
roots going in and out of the floor, and light filtering down from the ceiling.
There's a small, windy path that leads up to a wooden barn, with light coming
in from a knothole. Basically, it just looks awesome in general-it always
looks the same. Take a minute to check it out.

Leave the pikmin and go out into the small central room. Punch the Sheargrubs
to death. Now go to where the Orange Bulborb is sitting and wake it up. Run
away and let it go back to sleep. This makes it face the opposite direction.
You need to do this because this Bulborb is on high ground and facing you,
so attacking with that could be dangerous. Then just flatten it with Purples
and take the marble he has.

One more treasure here, the feather. Run up the tunnel to the top where the
hole is, and the feather will be next to it. Listen to the cool music before
you leave, it's pretty interesting.

Sublevel 2: Combustion Berry (Big Strawberry) Taste Sensation (Sushi Piece)

Male Sheargrubs, Shearwigs, Cloaking Burrow-Nits, and Creeping Chrysanthemums!
There are also some places with water in them, which means that Blues will be
getting the treasures here. However, there are small bridges on the water, so
you can sneak across your Purples slowly in groups of five to get the CCs.

First off, have the Captains punch out(!!) the Burrow-Nits and Sheargrubs.
Then sneak your Purples over and run your Blues across the water and destroy
the other enemies. Now simply have your Blues take the strawberry and sushi
across the water, and you can go on. This one might take a little luck as to
how it lines up, but you'll be okay.

Sublevel 3: Meat Satchel (Hot Dog)

A large clearing- here there are two Burrowing Snagrets you must fight! 
Unfortunately, there is also a pesky Swooping Snitchbug, so lure it away and
chop it up before you attack the Snagrets. See the Boss section on how to
fight them, they're easy if you take 'em slowly. One of them has the hot dog.

There are many gates around the edges of this place, so knock them all down for
some eggs, the hole, and White and Purple Candypop Buds. Grab the hot dog,
turn your YELLOWS into Whites and Purples, flower up your 'min, and continue.

Sublevel 4: Heavy-Duty Magnetizer (Magnet) Crystallized Telepathy (Big Red
Marble) Cupid's Grenade (Cherry)

This is a "Metal Abyss" level. It has electric nodes, Dwarf Orange Bulborbs,
Watery Blowhogs, an Armored Cannon Beetle Larva, and another one that comes
from the ceiling. Have the two ACBLs destroy as many enemies and traps as you
can, and then move out slowly with Purples/Yellows to destroy the rest. To
kill the ACBLs, dodge ther rocks as you approach, and then while they're
inhaling, move out of the way and hammer 'em with Purples. Or you could just
do it however you want, but be careful. See the Enemies section.

Now you're clear to pick up treasures. Get the cherry, marble, and one of the
Beetles drops a magnet. Before you move on, flower up the 'min with the
eggs that come from the ceiling.

Sublevel 5: Crystallized Clairvoyance (Big Blue Marble) Emperor Whistle
(Whistle)

Another "Metal Abyss." This one's quite large, a series of sandy clearings
connected by small passages. There's an Antenna Beetle, and a ton of Dwarf 
Orange Bulborbs that come from the ceiling. Take out the Purples on a search
and destroy mission-one of them randomly has the marble, so don't miss any of
them! Then, once it's safe, you can go to town with the Antenna Beetle. See
the Enemies section.

The Antenna Beetle also has the whistle. How appropriate. If you haven't found
the Dwarf with the marble, use the Treasure Gauge (Now that it works with the
Antenna Beetle dead) to find him. Now you can just run to the hole and move
on. The next level's tough...

Sublevel 6: Stupendous Lens (Magnifying Glass) Triple Sugar Threat
(Marshmallow Stick) Science Project (Four-Leaf Clover) Salivatrix (Yogurt Cap)

This one is very inconvenient. There is water, poison generators, and a few
Burrowing Snagrets. There are also gates and an Antenna Beetle. This one can
line up in many different ways. See the Boss section for the Snagrets, and
then you'll just have to work your way through however the cave lines up. I
would recommend taking your Whites through first, then Blues, and then Purples
to kill what enemies you can.

Finally, there's a Dwarf Orange Bulborb that comes from the ceiling. One. It
could be anywhere, and don't leave with out finding it, because it has the
magnifying glass. There is also a Queen Candypop Bud, White Candypop, and some
Lapiz Lazuli Candypops as well. Use them as needed. One of the Burrowing
Snagrets has the marshmallows, and the other two treasures are just lying
around.

You'll have to fight the Snagrets with Blues if they're around water. If
there's poison next to it, wait for the Snagret to come out slowly, and then
remove the poison while he's busy coming out. Then you can use other colors to
kill it. You'll also likely have to take out the Antenna Beetle through water,
so use Blues for him as well. If he appears next to a Snagret, it's time for
a Bitter spray. Just do what you need to how the arena lines up.

Finally, before you leave, turn five Blues into Whites with the Ivory
Candypop Bud. This hole might take a few resets simply because of how
unpredictable it is.

Sublevel 7, Final Floor: Justice Alloy (Blue Toy Robot, Special)

This hole is pretty difficult. It's a circular arena, and you have to fight a
Pileated Snagret. Look at the Boss Section for this. Do NOT be stingy with
sprays. This guy is dangerous!

For killing it, you get the "Metal Suit Z," which makes Captains take HALF
damage! This is a great upgrade. On the outside are some gates, with eggs, the
geyser, and a Queen Candypop! Use the Candypop if you've lost some piks, and
get out of here!

\                /
 ~Awakening Wood~
/                \

All right, now that you've tackled every cave here, it's time to get the last
treasure. Take as many Blues as you have, and if you don't have at least
50, fight stuff and get pellets until you do.

Run over to the watery place with the two bridges that's right next to the
Snagret Hole. On each side of the second bridge, there's a balance stone.
Put one pikmin under half of your group on the one next to the outer wall,
and sit a Captain on it. Then put the other Captain and every other pikmin on
the other balance stone, elevating the other Captain and his pikmin up higher.

You'll see a Badmitton birdie on the high outer wall. Throw up your 'min and
they'll take it down. This is the last treasure in this area, congratulations!

Now you can just spend the rest of the day getting Spicy and Bitter sprays.
Have Louie with 35 pikmin stay next to the Bitter berry plant and Olimar with
65 pikmin stay next to the Spicy berry plants to keep production up. That
finishes off the Awakening Wood!



\                           /
 ~Day Ten, Valley of Repose~
/                           \

Goals: Break gate. Smash water rock. Build 2 bridges. Kill enemies. Explore
Frontier Cavern.

Ah, back to the best place ever. Just listen to that sweet music. Anyhow, take
out all the Blues. Remember the water you saw earlier, on Day 2? We're going
to go through that now. Head over to the big clearing and kill the Dwarf Red
Bulborb. Only go for the biggin if you're gutsy. Once in the water, head to
the left, where a gate blocks your path. Smash it! Gah hah hah!

Just beyond to the right, there's a water rock. SMASH IT! GAH HAH HAH!
Anyways, this wll drain the water, so it's pikmin-friendly. In front of you
will be more water, a river. Unfortunately, you can't drain it. Leave the 'min
and cross the water with Olimar and Louie. Punch the few sap Water Dumples in
it, and cross over to the other wide. There are two Decorated Cannon
Beetles, two Fiery Blowhogs, and a Cloaking Burrow-Nit. Have the DCBs shoot
everything, including themselves. You'll notice a bridging log at the edge of
the water. Now you can take your Blues across and build it.

There are several ways you can go now. Across the bridge, straight off to the
left is a shortcut back to the first clearing with the Red Bulborb. In the
small pond to the left are some Water Dumples and a Fiery Bulblax with a
treasure-but that'll come later. Lastly, there's a big clearing.

Don't go back to the Onions just yet. Head off to the wide, open path. You'll
see a Watery Blowhog-psh. No problem for the Blues. Head onward, past the
poison gate. At the end of the path, on the edge of the level, You'll see an
Armored Cannon Beetle Larva on a safe hill-do NOT attack it! It'll crush
every one of your pikmin. There's also a Withering Blowhog-that you CAN kill,
so beat him up. Finally, there's a bridging log on the ground, just below a
higher ledge. Seems odd, but build it and you'll see that it's a ramp up to
the ledge. On the ledge is a cave, the Frontier Cavern! Now you can go get your
pikmin to explore it. Run back to where you smashed the gate, and you'll see
a shortcut that takes you right to the base.

\               /                                                           EB8
-Frontier Cavern-
/               \

Floors: 8

Treasures: 

Difficulty: ****

Hazards
-Fire
-Water
-Electricity
-Poison

Recommended Pikmin
20 of each color

Recommended Sprays
Spicy: 4
Bitter: 5

Recommended Upgrades
-Treasure Gauge
-Scorch Guard
-Anti-Electrifier
-Metal Suit Z

Description: About equal with the Snagret Hole in difficulty, but by no means
easy. The good part is, you get TWO upgrades in here! Don't leave a single
treasure behind. You'll get some Purples in here, which is always good. Try to
leave as many Blues with you as you can, there's a sublevel with lots of water
towards the end. Most of all, leave a Captain with full or 9/10s health. You
NEED the health for the boss-only on one Captain, though. You'll see when you
get there. Appropriately, this cave is covered in snow. You'll go through a
number of frigid environments and enemies, which makes the cave look cool. 
It's generally light in comparison to the other caves. Pretty difficult, but
if you did the Snagret Hole, you can do this.


Sublevel 1: Essential Furnishing (Christmas Tree Ornament, Buried) Essense of
Rage (Red Jewel)

This one is coated in snow. There's also an empty fireplace in the wall. It
has Hairy Bulborbs, Snow Bulborbs, and three Doodlebugs! The priority is the
Doodlebugs, because if you get 'em all, that's SIX Bitter sprays! Leave your
'min and take out the Purples. Move out and take out the enemies one by one.
If a Doodlebug appears, squash it before it gets away to other enemies. Don't
be too hasty, this can be dangerous if a Doodlebug shows up, poisons some 'min,
and wakes up a Hairy Bulborb-hopefully that won't happen. Yes, Doodlebugs will
wake up Hairy Bulborbs. Just take it slowly and you'll be fine.

If you've killed all the noticable enemies, hunt around for the Doodlebugs.
Then simply run around and find the buried treasures. Note that ONE time, just
one out of the many times I've played this game, a bomb-rock came from the
ceiling. It's very unlikely, but don't get too comfortable for your safety.

Sublevel 2: Icon of Progress (Christmas Stocking) Joy Receptacle (Present)

Both sizes of white Bulborbs and some Decorated Cannon Beetles. Have the DCBs
blast everything, including themselves. Then there are two treasures simply
lying around, so pick 'em up. Sometimes there's a large ramp that leads to a
small platform with a treasure on it, so run up it and check for a treasure
up there. That's it-pretty easy.

Sublevel 3: Danger Chime (Bell) Fleeting Art Form (Candle) Gemstar Husband
(Green Ring with Gold Star, Buried)

There's a dreaded Spotty Bulbear here! Of course, he's your priority. However,
there's also a Bulbmin here. Wait for them to come at you one by one. Then
just take them like you would normally. See the Enemies section. The Spotty
Bulbear drops the bell. Don't be afraid to use a Bitter spray on him and his
brats if it gets difficult. You can also do the Bait and Switch trick on him.
See the Tips section.

After that, you can move around safely. This one has a few clearings, but it's
mostly snowy passages with brick walls. Now, there's every kind of trap and a
fair number of Dwarf Bulbears here. The good side is, there's also an Ivory
Candypop Bud here, so transform five Reds with it. There's also a geyser for
wimps, but you're hopefully not a wimp. Once the two biggies are cleared out,
proceed with your whole squad and use the appropriate color of pikmin to clean
out whatever's in your way. Then use the Treasure Detector to hunt down the
candle and ring.

Sublevel 4: Innocence Lost (Christmas Tree Star) Omniscient Sphere (Orange
Marble)

Both kinds of Snitchbugs, Anode Beetles, electric nodes, and a Violet Candypop
Bud. A few Snitchbugs come from the ceiling around treasures, so be careful. 
Move slowly and knock off enemies and traps one by one, luring the Snitchbugs
away from the others. Be very careful here.

Once you've killed every enemy, turn five Yellows into Purples. Only do this
once all the electricity is cleaned out. Another inconvenient floor where
anything can go wrong, but if you need to you can always explore it with only
Yellows to minimize pikmin death risk. Before you move on, just grab the two
treasures. This one can line up in many ways, so be prepared for anything.

Sublevel 5: Brute Knuckles (Action Figure's Fist, Special)

This floor is extremely valuable-no boss but a special treasure on it! There
are a number of Caustic Dweevils, and then a lot of Mamutas and Unmarked
Spectralids. There are also Lapiz Lazuli, Violet, and Ivory Candypops. Run 
around and punch the Mamutas and Dweevils to death, and then you can use 
pikmin to kill the Unmarked Spectralids for nectars and possible sprays.

One of the Mamutas drops the toy fist-this gives you the ability to punch
faster, and if you tap it repeatedly, you'll to a one-two punch, doing a lot
ot extra damage! This is a very helpful treasure. Before moving on, turn five
Yellows and five Reds into Whites and Purples-don't use Blues. You'll want
them all for a later sublevel.

This is a great sublevel-it's easy, there are Purples and Whites to be had,
and the ever-helpful Brute Knuckles are in it.

Sublevel 6: Priceless Statue (Black Chess Queen) Worthless Statue (White Chess
King)

Fire spurts, Water Dumples, Decorated Cannon Beetles, and a whole lot of
water. Leave the pikmin and try out your new Rocket Punch on the Water Dumples.
Kill 'em all. Have the Decorated Cannon Beetles shoot themselves to death,
and then proceed slowly with Blues, knocking out the fire. Grab the two
treasures and you can go on. One of them will probably be on a high ramp like
in Sublevel 2, so run up there and find it.

The cave is also up top, but there's a lot of water in the way, unfortunately.
Remember: You don't need all your pikmin with you to continue. Just run to the
hole with Olimar and say, "Continue." The pikmin can't easily get to the hole
becasue of the water.

Sublevel 7: Spouse Alert (Jingle Bell) Flame Tiller (Yo-Yo, Buried)

A dark sublevel, and quite dangerous. It has dirt floors and walls, like the
intermediate sublevels here. You'll need to be even more careful here. It has
Orange Bulborbs, Dwarf Orange Bulborbs, an Ivory Candypop, and a ton of
boulders. Have a Captain go set off all the danerous boulders before taking
the pikmin out. A good way to kill the Orange Bulborbs is to get one running
after you, and then set off a boulder so it falls on the Bulborb and crushes
it. This usually kills it instantly!

Once it's safe, run around and kill the 'borbs. Then you can look for the
treasures, but be extremely careful that you don't miss any rocks. It can be
hard to dodge them with pikmin following you around. Before you leave, toss
five Blues into the Candypop. You can spend the Blues now.

Sublevel 8: Repugnant Apendage (Baby Shoe, Special)

Here, you gotta fight en Empress Bulblax. This one is complicated. You have
to run all the way up to the front, but the boss keeps making Bulborb Larvae
which come down and get you. There's a long, windy path up to the Empress,
making it tough. Bulborb Lavae eat FAST! See the Boss section for how to fight
this disgusting boss. Now you know why you need the Metal Suit Z... 
It drops a shoe, which makes you run twice as fast! This is a great upgrade.
Captains also aren't blown over by Puffy Blowhogs, which is fairly handy. Now
you can just hop in the geyser near the start. Good thing this cave's over...

\                  /
 ~Valley of Repose~
/                  \

There's really not much else to do today, so just work on the poison gate until
you run out of time.



\                              /
 ~Day Eleven, Valley of Repose~
/                              \

Goals: Destroy poison gate. Explore Subterranean Complex. Repay the debt!

Remember the poison gate from yesterday? Yeah, you know what to do with it.
Once it's destroyed, you can enter the cave just behind it, the Subterranean
Complex! This cave will give you that last boost you need to repay the debt!

\                    /                                                      EB9
-Subterranean Complex-
/                    \

Floors: 9

Treasures: 16

Difficulty: ***

Hazards
-Fire
-Electricity
-Poison

Recommended Pikmin
25-40 Reds
25-35 Yellows
10-20 Whites
15-25 Purples

Recommended Sprays
Spicy: 3
Bitter: 4

Recommended Upgrades
-Treasure Gauge
-Scorch Guard
-Anti-Electrifier
-Rush Boots
-Rocket Fist

Description: After the first floor, every one is a "Metal Abyss". The cave is
somewhat well lit, but you won't have to worry about that once you get the
upgrade in this one. The boss takes some strategy, and enemies can be in tricky
positions. You'll need to be good at luring single baddies out of a group and
managing your pikmin colors well. The place is also full of bomb rocks. The
good side is, there are two seperate floors with THREE each of Ivory and Violet
Candypops, so you'll get to up your numbers more. If you did the Frontier
Cavern, you can take this.


Sublevel 1: Nouveau Table (Telephone Dial, Buried) Exhausted Superstick
(Depleted Tape Roll, Partially Buried)

The only snowy floor in the cave! There are Hairy Bulborbs, poison spouts,
Bumbling Snitchbugs, and Snow Bulborbs. A few of the Snitchbugs come from the
ceiling around wall nooks, so be wary of them. Move around with Purples and
Whites, cleaning out the danger. Then just run around and hunt for the
treasures.

Sublevel 2: Network Mainbrain (Diode) Spirit Flogger (Gear, Partially Buried)

From now on, every sublevel in this cave is a "Metal Abyss" level. Be very
careful where your pikmin are thrown.

Careening Dirigibugs, a Swooping Snitchbug, bomb rocks that come from the
ceiling, and bomb rocks lying around. Have a Captain run around and set off the
explosives first. Then proceed VERY carefully with Purples and kill the
enemies. Be extremely careful with the Snitchbug, if it grabs some pikmin, it
will throw them in the abyss, so if it gets any, flatten it before it flies
over the edge. Then you can grab the treasures once it's safe.

Sublevel 3: Omega Flywheel (Cog, Partially Buried) Superstrong Stabilizer 
(Bolt) Coiled Launcher (Spring)

A lot of fire spurts, and a good number of Armored Cannon Beetle Larvae. Punch
them to death, or distract them with a Captain in a safe place, and then
squash them with Purples. Be very careful, this one can be tricky. You may
want to use the rocks to destroy the fire before you kill them, however. The
"Bait and Switch" technique works quite well here, as some of the Beetles are
buried in the ground. See the Tips section.

One of the enemies drops the bolt. After it's safe from them, destroy the fire
so your pikmin carrying treasures won't get hurt. Lastly, there's an Ivory
Candypop Bud in here, so dispose of five Reds for Whites. Then you can move
on! 

Sublevel 4: (No Treasures)

Three Ivory Candypop Buds! Turn fifteen Reds into Whites and use the many eggs
to flower up everybody. There's no danger here, but there's also a geyser if
you're a wimp. Never use geysers in the middle of caves. Wimp. That's all you
can do here, making more Whites and flowering them up, so move ahead when
you're finished!

Sublevel 5: Adamantine Gurdle (Nut, Partially Buried) Mystical Disc (Watch 
Face, Partially Buried)

This one...is not fun. It's fairly boring and dangerous at the same time. It's
a long, windy corridor full of bomb rocks and Volatile Dweevils. There are many
more that come from the ceiling. Take out a Captain and find/set every one of
them. When it's absolutely, completely safe, run around with Whites and get the
two treasures. A Volatile Dweevil will fall when you get each treasure, so be
ready to whistle 'em off when they pick them up. Be extremely careful and
watch the pikmin when they carry the treasures back to make sure you didn't
miss any Dweevils. There's nothing else here-thank goodness.

Sublevel 6: Space Wave Reciever (TV Dial) Repair Juggernaut (Big Bolt) Vacuum
Processor (Capacitor)

Fiery Dweevils, Munge Dweevils, Anode Beetles, Careening Dirigibugs, and poison
spouts. First of all, run around and punch the Dweevils. Then proceed inch by
inch forward with whatever color of pikmin you need to clear out the enemies
and traps, this floor could line up in a number of ways.

Try not to attack Anode Beetles around poison or Dirigibugs if you can, but if
you must, stand nearby and wait for one to walk out of the poison at you to
attack it. If a Dirigibug is next to poison, let his bomb rock destroy the
poison-THEN you can attack him. Take everything one at a time here.

You can also kill Anode Beetles next to Dirigibugs if you flip the Anode
Beetle and let the explosive the Careening Dirigibug drops blast the Beetle.
Finally, once everything, EVERYTHING is safe, you can collect the treasures.
I know I say it all the time, but be freaking careful in here!

Sublevel 7: Indomitable CPU (Electronics Piece) Furious Adhesive (Red Duct
Tape) Thirst Activator (Treetop Apple Juice Lid)

Lots of bomb rocks lying around, a Careening Dirigibug, Volatile Dweevils from
the ceiling next to treasures, and *gasp* two Gatling Groinks! There's one
wandering around and one on a small tower. See the Enemies section for them.
Don't be afraid to use both kinds of sprays on them! The one on the tower
drops a treasure. You can use the bomb rocks lying around to destroy the other
one. Don't forget to carry them back quickly so they don't regenerate!

Then you can punch out the bomb rocks and get the other treasures. Be careful
about the Volatile Dweevils mentioned earlier, and the Careening Dirigibug.
After that, you're home free to get the treasures-but don't leave your pikmin
alone with no Captains around until the wandering Groink is dead.

Sublevel 8: (None)

The same as Sublevel 4, only with Violet Candypops. Spend fifteen Yellows to
get fifteen more Purples! Then just nectar up all of them. There are some
Queen Candypops here, so use them if you need more pikmin. Then you can move
on to the Final Floor!

Sublevel 9, Final Floor: Stellar Orb (Lightbulb, Special)

A large circular arena with random pieces of junk arrayed about. Unfortunately,
there's a Man-At-Legs in here! Stash every pikmin but the Purples behind the
geyser. Then move around and pick a piece of junk lying around to hide behind.
After that, see the Boss section for how to beat it. It drops the "Solar
System," which makes caves appear lit! You'll immediately be able to see the
results. Then you can just take the geyser up!

You've repaid the entire debt! This will initiate several cutscenes. The Ship
proudly announces that they're finished with their mission, and Olimar
lifts off in the Ship. In space, he sadly looks back at the planet. He sees
in horror that Louie was left on the planet, but the Ship blasts off into
deep space before he can do anything.

Now you'll see the credits, which shows Louie sadly wandering around the planet
looking for Olimar. Now you get to see the highscores-This won't matter the
first time you play.

Finally, it'll give you a choice of whether to go back to the planet or stay
on Hocotate. There's nothing to do if you say "No," it just goes to the title
screen. Say "Yes," and a cutscene will show where the debt collectors are
picking up the treasure. The President learns that there's more treasure and
wants you to get it all. When he learns that Louie is gone, the President
decides to go in his place!

Now you can go to a new area, the Wistful Wild. However, that'll be the last
place we'll go to. We'll finish up the other three areas first. The President
is controlled the exact same as Louie. Your new goal is not only to save Louie,
but to get all the 201 treasures on the planet.



\                              /
 ~Day Twelve, Valley of Repose~
/                              \

Goals: Get 5 treasures. Get more pikmin.

All right! Now you're back on the planet with Olimar and the President, getting
more treasures. Pull out every White you have, and fill up the rest with
Purples. Go to the place next to the gate that used to be in the water. Walk up
on the snow next to it. Your Whites will dig something up-an artichoke heart.
Let them take it back via the shortcut. Now you'll get another treasure very
close by. Go up the nearby hill with your Purples. There's a Burrowing
Snagret up there!

Look at the Boss section for how to fight it. Then look around with Whites up
there and they'll dig up ANOTHER treasure-a golden ring with a red heart (Pink
Menace). Have some Whites take it back. Why stop the treasure hunting? Keep
going! Run up to where the Armored Cannon Beetle Larva is. Put Olimar in a
safe place where he can't be hurt from, and have the Beetle put its attention
on him. Then have the President take all the Purples up and squash it while
it's looking at Olimar.

Near the Cannon Beetle Larva is a toy crown. Throw your Purples up to it and
have them take it down. Just two treasures left in this area! Go put away
every pikmin and get out 40 Yellows and 60 Blues. Run over to where the Fiery
Bulblax is and get your Blues. Give the Pres the pikmin and put them in the
water, after swarming the Water Dumples there to death. Have Olimar wake up
the Bulblax and lure it into the water. When it cools off, Bitter spray it and
attack it with every Blue. It'll drop a broken watch (Temporal Mechanism).
Just one more treasure here-you can get them fast in this level!

Now get the Yellows near the water with the Bulblax and zoom the camera out. 
Look up high on the walls and you'll see a wooden bear figurine. It's too 
high to get with normal pikmin. Stand on the slope next to it and throw up
the Yellows to get it. That's everything in the Valley of Repose! Two areas
down, two to go! Spend the rest of the day getting more pikmin if you wish. The
best way to spend your leftover time is to go to the Frontier Cavern and get
Bitter sprays from the Doodlebugs on the first sublevel. Then you can select,
"Give up and escape" from the start screen and exit with the sprays
immediately. Trust me, you'll want all the sprays you can get soon!



\                               /
 ~Day Thirteen: Perplexing Pool~
/                               \

Goals: Build bridge. Destroy electric gate. Smash water rock. Kill enemies.
Explore Shower Room. Smash gate. Make two trips to the Submerged Castle.

Well, today's not gonna be much fun. Sorry. Take out several Purples and go
kill the nearby Shearwigs. Then take out every Yellow you have (90 max). 
Run over to the watery area to the right of the landing site. Throw every
Yellow up to the ledge next to the area boundery. Whistle them to you so that
they run to you, but can't make it past the small wall you threw them over.

Have Olimar run over on the small path aside the Yellows to a bridging log. 
The Yellows should follow you on the platform and run down to you next to the
log. Have them build the bridge with it. Now here's where you need the
Yellows-just beyond the bridge is an electric gate. Have them destroy it. Now
you can leave the Yellows there, (Don't try getting them back to the Onions)
and run back to get some Blues.

Take the Blues into the pool of water in the square of tiles-just beyond the
destroyed electric gate. Have them smash the water rock in there-not only will
it drain the pool, but it'll drain the entire lake! This makes moving around
here much easier. The water rock was blocking a cave, as well, the Shower Room.
Grab the pikmin you need and enter-might as well do it now...

\           /                                                              EB10
-Shower Room-
/           \

Floors: 7

Treasures: 14

Difficulty: ***

Hazards
-Fire
-Water
-Electricity
-Poison

Recommended Pikmin
20 of each color

Recommended Sprays
Spicy: 3
Bitter: 2

Recommended Upgrades
-Treasure Gauge
-Scorch Guard
-Anti-Electrifier
-Metal Suit Z
-Rush Boots
-Rocket Fist
-Solar System

Description: This cave dominantly features sublevels covered in tiles and
watery stuff. You NEED 20 Blues by Sublevel 5, so don't let hardly any die.
There's a Queen Candypop on Sublevel 4, so if any have died by that point,
replace them. You'll need to manage your colors carefully, and in here you'll
find a lot of stuff that falls from the ceiling, so you'll need to be prepared
for anything. Overall, though, it's not as bad as some of the other caves
you've done. The Shower Room is also somewhat unique, so it's sorta nice.


Sublevel 1: Merciless Extractor (Lemon Grinder)

Electric nodes, Watery Blowhogs, and white Wollywogs! There are also boulders
and Wogpoles that come from the ceiling, but the Wogpoles don't matter. They
just fall down and flop around helplessly unti you kill 'em. Drop the pikmin
and perform a Captain scout-out to clear out all the boulders.

Then simply grab the Purples and Yellows and knock off the enemies and traps
one by one. All that's left is the one treasure.

Sublevel 2: Sud Generator (Bar of Soap) Durable Energy Cell (Battery)

This one's a little more dangerous. There are Orange Bulborbs, poison spouts,
Dwarf Orange Bulborbs, and Lesser Spotted Jellyfloats. There are also a few
gates. Lastly, some of the Dwarves come from the ceiling in wall nooks, and
a few boulders are dotted around.

Move around with a Captain and punch the Dwarves that are in tough positions,
and set off the boulders. Then proceed slowly with Whites and knock out the
poison. Finally, you can take out the big enemies with Purples and get the
treasures. Tougher than the last, but shouldn't be trouble.

Sublevel 3: Mirrored Stage (Cosmetics Holder) Scrumptious Shell (Seashell)
Vorpal Platter (Soda Can Lid)

Lesser Spotted Jellyfloats, Water Dumples, Hermit Crawmads, and a Greater
Spotted Jellyfloat with a treasure. There is also a Water Dumple and a white
Wollywog that come from the ceiling-be VERY wary of those. There's not much
else to do besides move around slowly and pop off the enemies-just always
be watchful of that Wollywog.

If a Hermit Crawmad or a Water Dumple is in a tough spot, it's also a good
idea to punch them out. Don't forget the Greater Spotted Jellyfloat with the
treasure! Move slowly and knock it all out-but don't feel secure until you've
found the Water Dumple and the Wollywog.

Sublevel 4: Arboreal Frippery (Leaf)

This is a complicated system of tunnels-no other sublevel in the game is like
this. There are several Queen Candypop Buds-if you don't have 20 Blues, get
more! You need 20 by the next sublevel. There are also a lot of Unmarked
Spectralids, so use them for some nectar. The treasure will be in a pipe, so
throw a pikmin up to get it.

Before you leave, take a minute to look at the cool details. Notice how a
shadow over the ceiling looks like a square mesh drainpipe. Good ol' Nintendo
never skimps on the details.

Sublevel 5: Broken Food Master (Frying Pan) Endless Repository (Pack of
Sardines) Pondering Emblem (Yoo-Hoo Chocolate Milk Bottle Cap)

A lot of gates, fire spurts Fiery Blowhogs, white Wollywogs, Dwarf Orange 
Bulborbs, and Withering Blowhogs. There's also a precious Violet Candypop,
so turn five Yellows into Purples.

Move around slowly, taking the enemies one at a time. When it's safe, you
can get the treasures, but here's why you needed 20 Blues. There's a high
chance one of the treasures weighing 20 ounces will be in water. It's up on
a drainpipe, so move up the sandy slope next to it and throw your Blues in the
pipe where the treasure is.

I recommend you lure the Wollywogs away and take them last. They're NOT
something you want to be dealing with while you're trying to fight something
else. Keep an eye out for 'em. You should also lure away the Withering
Blowhogs if you can and knock them out, if you can, first. This is the most
dangerous floor, so be careful with it.

Sublevel 6: Abstract Masterpiece (Snapple Cap) Behemoth Jaw (False Teeth)
Rubber Ugly (Rubber Ducky)

Lots of Dwarf Orange Bulborbs, Bumbling Snitchbugs, white Wollywogs, (Again...)
a Doodlebug in a wall nook, and a few Munge Dweevils that come from the ceiling
when you pick up a treasure. This one has a long hallway with some dark
crannies in them, and there are Anode, Munge, and Volatile Dweevils in them.

First of all, have a Captain take out the Dweevils in the dark spaces. Then
grab your Purples and battle the monsters. The rubber ducky will likely be in
a small pool of water, so get out the Blues for that, and the false teeth in
the dark spaces. Once you're done with everything, get the Doodlebug in the
wall nook for two more precious Bitter sprays!

Sublevel 7, Final Floor: Amplified Amplifier (Megaphone Front, Special)

Ranging Bloyster battle! It's behind a series of gates, so knock them down and
make sure it doesn't come for you. After that, just see the Boss section for
the strategy.  This is a much more strategic boss than the others, I like it a
lot. NOTE: If a Captain has died, you will not be able to kill this boss. Use
the geyser and come back again with both Captains if one has died. It drops
the "Mega Tweeter" upgrade, which makes your whistle go farther! This is great
for saving pikmin from fire and poison. It'll help in the three, as I like to
call them, "Elite Caves." Trust me, they ain't fun, and you'll want every
upgrade for 'em. Okay, not the Napsack, but you get the picture, ya? Just take
the geyser out when you're finished here.

\                 /
 ~Perplexing Pool~
/                 \

Well, that was...okay. Sort of a mediocre cave in my opinion, not too fun. At
least you got the Mega Tweeter and five more Purples. Anyways, there's still
loads to do today. Grab one hundred Blues and head off to the river over on
the left. Yes, one hundred of them.

Kill the Yellow Wollywog and Sheargrubs there, and move on to the Dwarf
Bulbears. Keep going and kill the next Yellow Wollywog, along with the
Skitterleaves. You'll see two gates in the way, one normal and one electric. 
Smash it with all your Blues. No, not the electric one!

Past it is a large pool of water with Water Dumples, a Withering Blowhog,
and a few sap Hermit Crawmads. Be careful and kill the HCs. Then move on and
trash the Water Dumples and Withering Blowhog. Now go to the far corner of the
level. You'll see a cave. It's called the Submerged Castle. Want to know
something fun about it? It SUCKS. Well, too bad for you, but we're going in.
We're also going to take two trips through to get all the treasure-read the
description. Let's just get it over with... *barfs* One last thing, you might
not have time to get it done today, but it's okay 'cause you can just run here
tomorrow. Get over it!

\                /                                                         EB11
-Submerged Castle-
/                \

Floors: 5

Treasures: 13

Difficulty: *****

Hazards
-Fire
-Water
-Electricity
-Poison

Recommended Pikmin
65-80 Blues

Recommended Sprays
Spicy: 4
Bitter: 6

Recommended Upgrades
-Treasure Detector
-Scorch Guard
-Anti-Electrifier
-Metal Suit Z
-Rush Boots
-Solar System
-Mega Tweeter

Description: We're going to take two trips through this one to get all the
treasure in it. See, on every floor except the last, if you take too long, a
weird watery thing on two giant rollers called a Waterwraith will fall from
the ceiling and chase you around, crushing anything in its way. See the Boss
section for details on it, but you can't kill it until the fifth floor. So
basically, we're going to take one trip down now, getting half of the treasures
on each floor. It's pretty much impossible to have an organized operation while
the stupid Waterwraith is moving around, so you'll be only getting half of the
treasures so that it won't come down while you're getting them. Then, the
second time down, we'll kill it on the bottom floor and get the remaining
treasures. This cave sucks, because you're pretty much always on a timer. Plus,
the music is creepy. I will list every treasure on the sublevels, but you
won't be getting all of them this time around. Since there are so many other
elements, you'll be taking in fewer pikmin than 100 to leave room for the many
batches of Bulbmin in here. Good luck...


Sublevel 1: Diet Doomer (Pink Chocolate) Bug Bait (Bug-Filled Cookie) Pastry
Wheel (Iced Pastry Wheel)

Fire spurts, Fiery Blowhogs, and a Fiery Bulblax with a treasre. It's real
shame that you can't get Reds in here. Yeah, see why I hate this cave? You'll
probably end up losing a lot of Blues in here. You'll just have to live with
it...but fifteen Blues is a resetting situation. A few of the Blowhogs even
fall from the ceiling-so you really can't go for eggs.

Run around and knock off the fire spurts in your way to the treasure-the
Treasure Detector is a lifesaver in here-follow it to the nearest treasure.
Remember that you can be pretty reckless around fire since you can just whistle
any pikmin getting burned, so move quickly! You ALWAYS have to be on the move
'cause of the Waterwraith.

If the Fiery Bulblax is the nearest treasure, (He has one) lure him into a
patch of water and Bitter spray him, then take his treasure. Once you get two
treasures, get the heck outta this level! Unfortunately, every sublevel gets
increasingly harder than the last, so you're really gonna hate this cave. Well,
that's just how it goes. Starting now, the game really gets challenging. Hope
you're ready.

Sublevel 2: Comfort Cookie (Small Checkered Cookie) Confection Hoop (Pastry
Wheel) Chocolate Cushion (Chocolate Iced Donut)

Starting now, there's a rock over every single hole down. That means that you
have to bring some pikmin there. Joy. This one has a few Dwarf Ornage Bulborbs,
Careening Diribugs, and a Bulbmin parent. This means that you can get some
Bulbmin! The Bulbmin parent also has a treasure.

This one lines up the exact same every time, so I can make a straitforward
guide this time. Run around the small area you start in and kill the Bulbmin,
Careening Dirigibugs, and Dwarves. Take the treasure the Bulbmin had, and go
to the left where a gate is. There's another place which leads to a dark,
creepy drain, but we aren't going in there this time. Fight your way over to
the hole on the left side. Be aware that sometimes a Fiery Dweevil comes from
the ceiling while you take back a treasure, so be prepared for it. As well
as that, sometimes the Bulbmin is in the drain, so look in there if you need
to. 

Once you get in the room, run over to the left, past the blocked-up hole.
You'll see a treasure just across a gap-throw your Blues across to get it, and
work on opening the hole while they're carrying it. As soon as they get it, go
down the hole. Watch out for the Fiery Dweevil while they carry it back.

Sublevel 3: Compelling Cookie (Vanilla Swirl Cookie) Activity Arouser (M&M Jar
Lid) Succulent Mattress (Big Checkered Cookie)

Electric nodes, Anode Dweevils, Bulbmin, a Withering Blowhog, and white
Wollywogs! This level SUCKS. Kill the Bulbmin as soon as you can and begin
taking out the electricity. Punch the Anode Dweevils and carefully knock off
the Wollywogs. This could line up in a number of ways-be careful. There's also
a white Candypop-if you can't get Bulbmin, use it-there's poison on the next
floor.

A Withering Blowhog comes from the ceiling, so again be careful. Never leave
your pikmin alone until the Bulbmin is dead. Just move quickly and don't stop. 
This could line up in any way possible, so there's no way to give a straight
guide for it. If you must, you can use Blues on the electricity, but don't do
it if you can. Like I said, each floor gets increadingly harder. Mannnnn!

Finally, the Withering Blowhog that's there from the start has a treasure, so
you can probably get it this time. This floor will definately take some resets.
Just don't stop for anything-and if a Wollywog and Blowhog are nearby, it's a
time to use a Bitter spray. Examine the map to find where the hole is.

Sublevel 4: Pale Passion (White Chocolate) Proton AA (Thin Battery) Drone
Supplies (Ham Spread Container)

The last and hardest sublevel before the final floor. There are lots of
Volatile Dweevils that come from the ceiling, poison spouts, a Glint Beetle
with a treasure, two Bulbmin parents, and some Careening Dirigibugs from the
ceiling. Move quickly, but bolt the moment you see a Volatile Dweevil or bomb
rock fall down. A lot of the stuff from the ceiling only comes when you have
pikmin around, so you really need to move around them.

You can have a Captain run to a Bulbmin and trick it into hanging around a
bomb-rock, which is the best strategy for killing them. Then just run around
and knock off poison and Careening Dirigibugs, but the SECOND you see a
Dweevil fall down, get the heck out of there. You could also have a Captain
run around and make the Volatile Dweevils blow up the traps.

A good way to get rid of bomb rocks is, sometimes there's a pipe lying around,
and if you run a circle around it, you can get through a lot of ceiling junk
easily. If you're gutsy and think you can spend some time, get a single pikmin
and use it to drop the stuff from the ceiling.

This is another floor highly based on luck. Try not to spend too much time on
a Captain scout-out. This will take several tries to get the arena set up
right. Don't let more than twenty Blues die, seriously. You mainly just have to
run about with all your pikmin and bulbmin, knocking off Dirigibugs and poison,
and run when a Dweevil or bomb-rock comes down.

Sublevel 5, Final Floor: Professional Noisemaker (McDonald's Megaphone,
Special)

Ahhh, no timer! Feels like paradise. Too bad we're going to be spending hardly
any time here. There's a huge circular area where the boss is. We aren't going
to kill it this time, (It doesn't keep the Waterwraith from appearing in the
other sublevels) but we are going to get ten Purples.

Break down the gates to the Violet Candypops and throw in all your Bulbmin. If
you run out of Bulbmin, throw in your Blues. After that, nectar them up and
leave. You heard me, we're leaving. The upgrade the boss drops wouldn't help
you, and besides, it's more fun if you save it for last. Don't worry, we're
going right back in.

\                 /
 ~Perplexing Pool~
/                 \

Put away the Purples, get out another 65-80 Blues, and run back to the
Submerged Castle. I know you don't want to go back, but this time will be much
easier. Get over it!

\                /                                                         EB11
-Submerged Castle-
/                \

Floors: 5

-Traps-
-Fire
-Water
-Electricity
-Poison

Treasures: 13

Difficulty: *****

Recommended Pikmin
65-80 Blues

Recommended Sprays
Spicy: 4
Bitter: 6

Recommended Upgrades
-Treasure Detector
-Scorch Guard
-Anti-Electrifier
-Rush Boots
-Solar System
-Mega Tweeter

Description: Okay, here we go, the final leg. This time will be much easier.
I'm still going to list every treasure on every floor because I don't know
which ones you got. We're also going to kill the boss this time and get the
upgrade. (It's not very good, but whatever.) You should hopefully have a more
lenient time of it this go around, since you'll have fewer treasures to get.


Sublevel 1: Diet Doomer (Pink Chocolate) Bug Bait (Bug-Filled Cookie) Pastry
Wheel (Iced Pastry Wheel)

This is no different than last time-if you need the treasure in the Fiery
Bulblax, lure it into water, Bitter spray it, and crumble it. For a treasure
lying around, you can just run around taking out fire and Fiery Blowhogs in
the way and carry it back. Feels so much easier than last time...there are
even a few eggs around that you can use to nectar up pikmin with the extra
time, but watch out as some Fiery Blowhogs will come from the ceiling around
them. Just take your time...but don't slack off!

Sublevel 2: Comfort Cookie (Small Checkered Cookie) Confection Hoop (Pastry
Wheel) Chocolate Cushion (Chocolate Iced Donut)

Take this the same as the first time, but look at where you got the second
treasure last time. There's a chance that the last treasure you need on this
floor will be there-remember, on the ledge next to the hole. If so, grab it
and get outta here!

However, if it's not...you have to go through the drainpipe. Knock down the
other gate and go down there...you'll see some Fiery Dweevils up on a high
drain.  They won't come down, but they will soon. Barf.

You may see some Dwarf Orange Bulborbs around, so you can lure the Dweevils
out of the pipe to get them if you wish-you don't want them bugging you with
the treasure! There's a clearing next to the Dweevil drain. (Alliteration!)
Next to it is a big sandy hill.

Look around on the sandy slope for a small pipe. Go through it and you'll come
out on the last treasure. While you carry it back, the stupid Dweevils will
come down and take it from you, so throw pikmin around like crazy and kill
them. There may be one that drops from the ceiling, but scare him off before
he takes the donut/pastry wheel. Then you can get the heck outta here!

Sublevel 3: Compelling Cookie (Vanilla Swirl Cookie) Activity Arouser (M&M Jar
Lid) Succulent Mattress (Big Checkered Cookie)

This is no different from last time-use bulbmin to take out the electricity,
and move around quickly, knocking off enemies. Be aware of the Withering
Blowhog that comes from the ceiling. Get the last treasure and move on. If you
can't find it, remember that the Withering Blowhog that's there from the start
has a treasure.

Sublevel 4: Pale Passion (White Chocolate) Proton AA (Thin Battery) Drone
Supplies (Ham Container)

The same as last time. Just dodge the Dweevils, blast the traps and enemies,
and find the last treasure. Nonetheless, this is still pretty dangerous. Take
it the same as last time, but don't let your guard down! If you can't find
the treasure, remember that the Iridescent Glint Beetle has the white
chocolate, so hunt him down.

Sublevel 5, Final Floor: Professional Noisemaker (McDonald's Megaphone,
Special)

All right, here's the real deal. We're gonna kill that Waterwraith once and for
all! Turn your bulbmin into Purples like last time, nectar them up, and go out
into the middle arena with all your pikmin. Have a Captain touch the egg in the
middle, run back, and grab the pikmin. The Waterwraith will come down. After
that, just see the Boss section.

It drops the upgrade "Pluckaphone," which lets you pull pikmin sprouts from
the ground just by whistling at them.  Not so great, but, hey, it fills out the
Exploration Kit, so be happy. Most of all, be happy that you're done with this
stupid cave!

\                 /
 ~Perplexing Pool~
/                 \

You won't have time for anything else today, so just let the day end. If no
Purples have died, you'll have 100! Well, probably SOME will have died, but
whatever. You now also have every upgrade! Congrats, you've come a long way.



\                               /
 ~Day Fourteen, Perplexing Pool~
/                               \

Goals: Get 4 treasures. Kill enemies. Build bridge.

Well, you've finished every single cave here, so it's time to collect the
treasures. If you like that, good for you, but otherwise this day could be kind
of boring. Well, the Perplexing Pool ain't the most exciting of areas, you
gotta admit. Oh well.

Take out about fifteen or twenty Purples, and about thirty Whites. Go over to
the drained lake. You'll see a slug-like thing shlurping around in it-a Toady
Bloyster, and one of the only two in the game. (The only one, actually, in the
story mode.) See the Enemies section for how to kill it. It shouldn't be a
problem in the least. It drops a fishing bobber (Aquatic Mine). Have three
Whites take it back. Then move on and KO the Yellow Wollywogs in the deeper
part of the drained lake with Purples.

Go into the far corner, just next to the tiles of the Shower Room, and the
Whites will dig up a mollusk shell. Two treasures down, four to go. On your
way back to the base, get the stuff the Toady Bloyster dropped. This will make
loads of pikmin, so try out the Pluckaphone on the sprouts!

Now get out twenty-five Purples and thirty Yellows. Head over to the berry
plants and squash the Fiery Blowhog with Purples. Kill the nearby Swooping
Snitchbugs while you're here. Now then, zoom the camera all the way back and
look up on the grassy ledge net to the berry plants. You'll see yet another
treasure.

There's a green ramp nearby-send the Yellows up to it and carefully move them
down next to the treasure. Throw them up and get it. NOTE: You only need
fifteen Yellows to carry it, so don't sweat getting all thirty up the slope.
The treasure is a pickle jar lid. Just three more treasures to go!
Unfortunately, this next one is a pain.

Get out one hundred Blues, and go over to the black gate in the water to the
left of the landing site. Swarm the three Water Dumples there to death (Don't
sweat it if a few pikmin get eaten) and bust down the gate. You may want a
Spicy spray for this, I'd recommend it.

When you get through, run around in the back and kill the Yellow Wollywogs,
Water Dumples, and Skitterleaves. They're kind of spread out, so look through
the whole pond back there. Take fifty of the Blues back to the Onions-just
fifty. Get out as many Whites as you can, and have the President guard the
Blues while Olimar takes the Whites to the back of the landing site. You'll
see a sandy opening up to the wall, next to the pond. Throw every White on it.

Switch back to the President and have him whistle the Whites down to the small
patch of land, in the middle of the pond, where an onion is buried. (A human
Onion, not a pikmin one!) Have the Whites dig it up, and then throw them back
up to Olimar, who can now put them back. Have all the Blues carry the onion
back now. No more treasures today, but you can pave the way for the next one.

Go grab some Blues and go over to the center-left side of the area, where
there's a bridging log next to the outer wall. Build it with the last of the
daylight. That's all for today, we'll get the last two treasures here tomorrow!



\                              /
 ~Day Fifteen, Perplexing Pool~
/                              \

Goals: Get 2 treasures. Destroy electric gate. Get more sprays.

Both of these treasures aren't much fun, but whatever. Get out every Yellow you
can, and go to the bridge you built at the end of yesterday. You'll see a
wooden wall, with a Ragu lid (The target treasure) on the other side. Throw
every Yellow over the wall, next to the Ragu lid. Whistle the Yellows to you,
so that they push against the wall. Run over to the electric gate and set them
on it, since they're on the side that isn't covered in water.

Once it's broken, whistle them to safety quickly, go to the Ragu lid, and throw
them over the wall again. Put them away in the Onions, and get out 100 Blues.
Have them take the treasure back, and while they're taking it back, go over to
the Submerged Castle, where you'll see TWO sets of balance stones. Ugh...
  ___
 | T |
 |___|
   4 3 2 1

The numbers are the balance stones. Each one, starting from 1 and going higher,
is increasingly higher than the last. 1 and 3 correspond to each other, and 2
and 4 correspond. Platform 4 is high enough to let you run onto the platform,
and the T is the treasure we want. You can't get pikmin high enough to throw
them at the treasure. Give 30 pikmin to Olimar and 50 to the President. Lower
balance stone number 1 and put Olimar with all his pikmin on it. Have the
President throw all his pikmin on stone 3, so Olimar and his piks are raised
up. Have him move on to stone 2, now that he'll be high enough to get on it.

Have the Pres call off the pikmin and instead throw them on stone 4, which will
raise Olimar up again so he can go on to stone 3. This time, have the president
throw his pikmin on stone 1. This, of course, raises Olimar up so he can run
onto stone 4 with his pikmin. Finally, have the president throw his 'min on
stone 2, which will raise Olimar up high enough to run to the treasure.
Throw his pikmin at it and collect it. Phew!

You may have to kill a coupla' sap Swooping Snitchbugs on the way back, but
they won't be a problem. Now that you've gotten every treasure, you can spend
the rest of the day getting Spicy and Bitter sprays. If you go straight to the
left when you go down the slope from the landing site, you'll see a Spicy
plant in the water. Use it if you wish, but get as many of each spray as you
can-for the last area, you're gonna want loads of sprays, and doing this will
keep you from having to take too many trips back to the Awakening Wood to get
them. You can also use the "Fast Bitter Sprays" or "Fast Spicy Sprays" trick
if you wish to get lots of them-see the Tips and Tricks section. Just one
more area to go!



\                           /
 ~Day Sixteen, Wistful Wild~
/                           \

Goals: Kill enemies. Build bridge. Destroy poison gate. Explore the Dream Den.
Save Louie!

Well, here we are. The last area. The hardest and most brutal area, as well.
Enjoy. We're gonna have to move fast today, so try to stay with the guide.
First off, we're going to do a sort of a Captain scout-out for this area
without being in a cave at all. Leave the Pres behind and take Olimar out.
Punch the Dwarf Red Bulborbs in the way, and move on to the left. Ignore the
Swooping Snitchbug. You'll come out into a clearing with a Decorated Cannon
Beetle and a cave, the Cavern of Chaos.

Have the Decorated Cannon Beetle kill itself, and run up the slope nearby
with the eggs on it. Punch the three Dwarf Red Bulborbs to death there, and
come out on the watery clearing. You'll see a Yellow Wollywog in the 
water-ignore it. On the other side, however, there's a Gatling Groink,
(Mannnnnnn!) a Fiery Blowhog, a Cloaking Burrow-Nit, and a bridging log.

Have the Gatling Groink bomb the Blowhog and Burrow-Nit, and then go take out
one hundred Blues. Kill the Swooping Snitchbug on the way, and approach the
Gatling Groink. Dodge its shots and throw the pikmin on when you're close. Kill
it with a Bitter spray so it can't come back from the dead. Then KO the Yellow
Wollywog and build the bridge. Unfortunately, the way we have to go has a
poison gate in front of it, right in front of the bridge, so pull out all your
Whites and bust it. By this point a lot of time will probably have passed.

Now go take out 20 of every color and go to where the poison gate was. There
are two Orange Bulborbs and a Withering Blowhog. Kill them all with your trusty
Purples, but be careful not to attract any other monster's attention than the
one you're fighting-that can be fatal. One of the Orange Bulborbs will drop a
nut, but we won't be getting it today, odd as it sounds. Go onward and you'll
see a hole, the "Dream Den." This is one of the three hardest caves in the
game-and yes, we're going in!

Nectar up all your pikmin with the nearby eggs. However, we're going to enter
with the very last of the daylight. There's another poison gate next to the
hole. Have your 20 Whites smash as much of it as they can, and when the sunset
timer goes down to "3," whistle them off and go into the Dream Den.

\          /                                                               EB12
-Dream Den-
/          \

Floors: 14

Treasures: 21

Difficulty: *****

Hazards
-Fire
-Water
-Electricity
-Poison

Recommended Pikmin
20 of Each Color

Recommended Sprays
Spicy: 9
Bitter: 10

Recommended Upgrades
-Treasure Detector
-Scorch Guard
-Anti-Electrifier
-Metal Suit Z
-Rush Boots
-Rocket Fist
-Solar System
-Mega Tweeter

Description: This is one of the three, as I like to call them, "Elite Caves."
This cave, in a nutshell, is freaking hard. You're going to want to take it
painfully slowly, and save five sprays of each kind for the boss. DO NOT LOSE
ANY YELLOWS! You are going to want all 20 Yellows for the boss-it is,
technically, the "End Boss." You'll also want your Blues, so don't let any
of them die, either. This cave is tough in every way, and you'll need just
about every pikmin you can. Reset if three pikmin die, and reset if any
Yellows or Blues die. I know you don't want to do it, but there's someone 
inside who needs your help...! Yeah, yeah, we all know already.


Sublevel 1: Disguised Delecacy (Kiwi Half)

Starting off the Dream Den, we have a large grassy clearing with a few wall
nooks. There will likely be a second clearing with most of the enemies around.
Hermit Crawmads, Lesser Spotted Jellyfloats, poison spouts, a billion Dwarf
Orange Bulborbs. Move the pikmin to a safe place and kill the nearby enemies.
Then move out slowly and take the enemies one at a time, or all at once for
swarms of Dwarf Orange Bulborbs. The kiwi piece is just lying around, so it
won't be hard to get. Throw them Purples around like crazy for swarms of
enemies, and try to lure a Jellyfloat away from its friends before attacking.
There's a rock over the hole, so you'll have to bust it. This floor isn't too
hard, but it'll only get worse, so don't get used to it!

Sublevel 2: Manual Honer (Pencil Sharpener) Implement of Toil (Pencil)

A "Floor to Fear," as they say in Bolivia. This one's a big toybox-looking
arena like in the Glutton's Kitchen, with Snow Bulborbs, Hairy Bulborbs,
and a Gatling Groink in the middle on a really high tower. There are some
awkwardly piled blocks on one side of the tower, your only means of getting
high enough to hurt him. Take Olimar out and have the Groink shoot the enemies,
and then have him sit right under the tower, so the Groink's attention is
focused on him. Watch and wee what the shots do-if they hurt him, readgust
your position until the shots hit the wall of the tower and don't hurt you.

Then have the President lead the Purples up the steps and try to stun the
Groink with them-when that happens, throw them all on at once. Then just call
them off and repeat. Be careful not to whistle Olimar off with them or it'll
mess up your plans. Try to find a position where you can land the Purples on
the tower best. The Groink drops the pencil sharpener. Just take it slowly.
Incidentally, the Groink never shakes if just one pikmin is hitting it-though
I doubt you're that patient. If you really get sick of it, just blast him with
a Bitter spray and bombard him with Yellows. After that, hunt down the pencil
and you're good to go.

Sublevel 3: Glee Spinner (GameCube Control Stick)

A "Metal Abyss." This one is tough. There are poison traps, electricity traps,
Careening Dirigibugs, Dwarf Bulbears, and a Spotty Bulbear that comes from the
ceiling ONLY when you have a pikmin around it. Move the pikmn to a safe spot
and take out one White. Dwarf Bulbears will be attracted to the spot where the
Spotty Bulbear comes down, so make it fall down with your one White.

Once it's down, use the "BULBORB IN THE HOLE!" trick from the Tips and Tricks
section to kill it for the control stick treasure. There, oddly enough, are no
other treasures here. You can just run to the exit with a Captain and get out
of here! However, seeing as this one is made up of a bunch of clearings, you'll
likely need to fight to the Bulbear. Take out some Whites and Yellows, and use
the Careening Dirigibugs to blow up the traps and Dwarf Bulbears you can. For
the stuff that you can't, use the correct color of pikmin to thrash it. Then
just get a clear path to the Ship and make the Bulbear come down.

Sublevel 4: Mirrored Element (Silver Roman Coin)

You've seen this layout before-a "Metal Abyss" with some long corridors. This
time around, it's full of Armored Cannon Beetle Larvae, poison traps, and
Anode Beetles. Do a Captain scout-out and have the Beetles shoot each other
and the traps.

Once that's done, take out Yellows, Whites, and Purples to clean out Beetles
and poison that you couldn't destroy, and the Anode Beetles. Use the "Bait and
switch" trick to foil the Cannon Beetles. Then you can just grab the coin.
Remember as you attack the Cannon Beetles to be VERY careful that no pikmin get
bucked off the edge! This hole will likely take quite a while to beat-don't
rush yourself on this one.

Sublevel 5: Insect Condo (Apple)

Everything red is here! Red Bulborbs, a Fiery Bulblax with a treasure, Fiery
Blowhogs, Withering Blowhogs, and loads of fire spurts! Leave the pikmin in
a safe place and use the "BULBORB IN THE HOLE!" trick to destroy the Bulborbs
and Bulblax. This is a "Metal Abyss," so it's possible.

After that, take out your Reds and destroy the fire and enemies. Then you can
just get the treasure! If the Bulblax can't be thrown in the hole, use a Bitter
spray on it. This one is easy.

Sublevel 6: Future Orb (Crystal Ball)

A big sandy pit. Around the edges of the arena are big wall nooks with gates in
them. Dotted around the arena are more Armored Cannon Beetle Larvae, Lesser
Spotted Jellyfloats, and a Greater Spotted Jellyfloat with a treasure.

First of all, bust down the nearest and safest gate and stash the pikmin. Take
a Captain out. Try to have the Beetles shoot each other, if you can't get
every one that's okay, but we are NOT taking out pikmin while they're still
alive. The Greater Spotted Jellyfloat will bug you, but you can do this to deal
major damage to it.

Get sucked up next to an Armored Cannon Beetle Larva. Press A and B and wiggle
the control stick and the Jellyfloat will get pulled to the ground. Then, a
Beetle might shoot it with a rock for lots of damage, aiming for you inside
of it. Either way, get rid of the Cannon Beetles before taking out pikmin-then
you can kill the Jellyfloats and get the treasure from the big one. If you
can't shoot the Beetles, punch them to death. The quicksand will hold your
pikmin in place and get them crushed.

After that, just take out all the pikmin and obliterate the Jellyfloats. In
the wall nooks, there are some falling eggs-the first you've seen in this
cave, so get some of that delicious, delicious nectar!

Sublevel 7: Essence of Desire (Purple Gem)

This one is made up of two square areas, connected by a small hallway  (It's
always this way.) It's full of two Puffy Blowhogs, Careening Dirigibugs, and
Bumbling Snitchbugs. They start right next to you, and you really can't get in
a comfortable spot, so you'll have to multitask here. Sorry.

Grab all your pikmin and hold a Purple. Attract one or two enemies to the
corner, and throw your pikmin on them both at once, and then swarm them to
death. One of the Puffy Blowhogs drops the treasure, and there's really not
much else to say. Just do your best to lure enemies away one at a time, and if
you can't, get them to follow you, dodge their attacks, and then throw pikmin
on like crazy to try to drop them both at once.

This arena has a rock over the hole, so unfortunately you have to take pikmin
to it. Just move quickly, and try to kill all the enemies as fast as you can.
The hole is in the back of the far square area.

Sublevel 8: Extreme Perspirator (Stress Relief Doll) Possessed Squash
(Jack-O-Lantern)

Every kind of trap and Dweevil here! (Excluding Volatile Dweevils.) This
arena is always the same-a big square with three height levels, and various
ramps of sand about, leading higher. You start in the middle, at the bottom.
There's also an annoying Antenna Beetle around, who is the main danger. The
treasures and hole are on the top level in some wall nooks.

First, take whatever pikmin color can stand the trap the Antenna Beetle is
next to, and carefully have them destroy it. Then kill it with Purples. The
Beetle is always on the 1st/2nd level. After that, it's not too hard-just take
out every color and destroy every Dweevil and trap. Remember, ONLY Yellows on
Anode Beetles-they're an instant kill!

After you've cleaned out all the danger, you can just grab the treasures (Kill
the Dweevils which will probably be carrying them) and leave. Not too bad,
am I right, am I right?

Sublevel 9: (None)

A rest floor! HALLELUJAH! In here, there's a geyser, (Don't use it unless you
need to!) a Glint Beetle, a Flint Beetle, and two Doodlebugs! Take out the
Purples to find and flip them all. You'll get four Bitter sprays, three Spicy
sprays, and all the nectar you need. There aren't any treasures here, so you
can just keep going! Ahh, how I do love rest floors...

Sublevel 10: Talisman of Life (Deck of Cards)

Anothe Floor to Fear...this one is covered in water except for where you start
and the edges. There's one place down to dry land from where you start. This
one has a Gatling Groink, Lesser Spotted Jellyfloats, Water Dumples,  Fiery
Blowhogs, and white Wollywogs. Joy. This will definately take some resets.

Run down the small strip of land and stash the pikmin in a wall nook. There
may or may not be enemies near where you start-just try to take them as best
you can without the Gatling Groink getting to you. This is where it takes some
resets, just getting few enough enemies that you can handle next to where you
start. So assuming you were able to get through Part 1 all right, you can move
on. You're through the part that relies on luck, at least.

Take out the Blues and assault the Gatling Groink when it's not next to other
enemies. Use a Bitter spray to make it easier and keep it from coming back.
That's Part 2. After that, you just have to proceed slowly and carefully with
your Blues and kill the last enemies in your way. That's Part 3. Don't hesitate
to punch a Water Dumple or a Fiery Blowhog in a tough position!

Finally, you can send out your Blues to get the treasure. This is where you
need those Blues-a Lesser Spotted Jellyfloat has it, and it weighs 15 ounces,
so if you've lost a lot of Blues you won't be able to get it. Don't bother
killing all the enemies if you don't have to...

Sublevel 11: Yellow Taste Tyrant (Jar Lid) Boss Stone (Shogi Piece)

A fairly average combat floor. Bumbling Snitchbugs, Fiery Blowhogs, Cloaking
Burrow-Nits, Dwarf Bulbears, poison spouts, Breadbugs, Watery Blowhogs, and
electric nodes. You can sum it up as "A whole lotta stuff".

First, move around and punch the enemies in sticky situations-do not hesitate
to punch. Once that's safe, move on with all your pikmin and flatten the traps
and enemies. This one is partially luck, because there are a lot of enemies,
and it all matters how they line up. Once again, punch some more if you need
to-especially the Cloaking Burrow-Nits.

Finally, kill the Breadbugs to get the treasures they may have stolen, and
there's a rock on the hole, so you'll have to smash it. Don't hesitate to
reset on this one-you're nearing the boss, and you'll want all the pikmin you
can get, though you'll mostly be using Yellows.

Easter Egg: The "Boss Stone" is a shogi piece, and there's some Japenese
writing on it. It means "Treasure"!

Sublevel 12: Universal Com (Silver Blue Square Ring, Buried) Stringent
Container (Baking Powder Can)

A course covered in tiles, like in most of the Shower Room. There are
occasional wall nooks, and sometimes two height levels. This tricky floor has
white Wollywogs, lots of poison, Orange Bulborbs, boulders, and an Antenna
Beetle. This one will take some strategy. Knock off the poison near you and
get in a safe place. Open up what gates you can, watching out for boulders.
After that, try to crush the Orange Bulborbs with boulders. The main thing is
just that you get all the boulders down.

After that, you'll need to clean out poison next to the Wollywogs. Lure them
away, and while they're in the air, destroy the poison so you can use Purples
to make quick work of the 'wogs. Finally, take out the Antenna Beetle with 
Whites and keep it simple.

One of the Orange Bulborbs has a treasure, and the other one is buried, so
hunt around for it once you've killed everything.

Sublevel 13: Hypnotic Platter (Root Beer Bottle Cap)

This is a nice, easy one. A few connected squares with Red Bulborbs, Orange
Bulborbs, and Hairy Bulborbs. You can take this in under a minute just by
running around and killing the Bulborbs with Purples. Easy! One of the Orange
Bulborbs has a bottle cap. This is the last floor before the final floor, so
be prepared! There are a few falling eggs, so get what nectar you can before
moving on. The only thing you need to be aware of here is to go for the Orange
Bulborbs first. Hope you're ready for the boss... *Deep evil laugh*

Sublevel 14, Final Floor: Monster Pump (Water Pump) Shock Therapist (Electric
Bulb) Comedy Bomb (Smoke Bomb) Flare Cannon (Burner) King of Bugs (Louie)

This is a big circular arena with a square around the outside. In the middle
of the circle is Louie sitting on a giant heap of treasure! Before you approach
him, have the President take all your pikmin behind the geyser but the Yellows.
Have Olimar take the Yellows and approach Louie.

The Titan Dweevil will rise up, holding Louie, and the treasures are actually
deadly weapons! You have to fight it to save Louie! Look at the Boss section
for details on how to take it. Sorry, can't tell you here. Really, just
'cause this is the supposed "End Boss" doesn't mean I should make an exception.
Yeah, shut up.

When it dies, it will drop Louie! He's unconcious. Take him to the Ship as a
treasure. You can also take every weapon back as a treasure, worth 1,000 Pokos
each! Now that you've beaten it, the hardest boss in the game, you can use the
geyser and escape! Congratualtions, you've completed one of the three "Elite
Caves!"

\              /
 ~Wistful Wild~
/              \

There's absolutely nothing you can do in time today, so gather your pikmin and
let the day end.



\                             /
 ~Day Seventeen, Wistful Wild~
/                             \

Goals: Explore Cavern of Chaos. Destroy gate. Smash water rock. Kill enemies.
Destroy electric gate. Explore Hole of Heroes. Get 1 treasure.

We're going to explore the other "Elite Caves" today. Grab 20 of each color, 
and run down to where the Decorated Cannon Beetle was. Go to the right and
you'll see a cave, the Cavern of Chaos-you'll have undoubtedly seen it 
yesterday. Enter it.

\               /                                                          EB13
-Cavern of Chaos-
/               \

Floors: 10

Treasures: 17

Difficulty: *****

Hazards
-Fire
-Water
-Electricity
-Poison

Recommended Pikmin
20 of each color

Recommended Sprays
Spicy: 7
Bitter: 9

Recommended Upgrades
-Treasure Gauge
-Scorch Guard
-Anti-Electrifier
-Metal Suit Z
-Rush Boots
-Rocket Fist
-Solar System
-Mega Tweeter

Description: The second "Elite Cave". This one's not as hard as the Dream Den,
but there are more inconvenient situations. Try to save as many sprays for the
boss as you can, it's extremely tough without them. It's hard, but if you took
down the Dream Den, you can take this down fine. Remember, in this cave, you'll
want 20 Blues near the end-there's a 20 ounce treasure that needs ferrying
across some water, so don't let any Blues go!


Sublevel 1: Enamel Buster (Cupcake) Mirth Sphere (Small Blue Marble)

A "Metal Abyss" to start off the CoC. Pretty tight space, however. This has
Careening Dirigibugs, bomb rocks, Fiery/Watery Blowhogs, and electric nodes. 
This one also has some falling-from-the-ceiling bomb rocks, and it's very
cramped. Dump the pikmin in the safest place you can find, and do a Captain
scout-out, making sure that you clean out the bomb rock there.

Blow up the Blowhogs (No pun intended) and electric nodes with the bomb rocks, 
and then set off the other BRs. Once that's cleared, move out with Purples and
kill the Dirigibugs. Finally, you can get the cupcake and the marble. Not too
bad for the first sublevel, ya?

Sublevel 2: Essence of Despair (Green Gem) Frosty Bauble (Gold Ring with Blue
Square) Gemstar Wife (Silver Ring with Red Star)

A "Metal Abyss" in the arena when you first fought the Man-At-Legs. It's got
three Fiery Bulblaxes and Swooping Snitchbugs! Every Bulblax has a treasure,
too. Move around with Yellows and carefully remove the Snitchbugs. Then use
Purples to destroy the Bulblaxes-see the Enemies section on how to properly
do this. If you want to use Reds, you'll go through a lot of Bitter sprays...
once you kill all three of them, you can take back the treasures. However, if
you're tough you can do all three with one Bitter spray. Wake up one. Let
it chase you to the second. Let them both chase you to the third, and then
blast them all with a Bitter spray and smash them all. Then you can get the
spoils from the fools.

Sublevel 3: Infernal Vegetable (Bell Pepper) Child of the Earth (Potato,
Buried)

This is a fun floor. There are a number of gates, boulders, Creeping
Chrysanthemums, and Mamutas. There are also a lot of Margarets around, so be
careful not to confuse them with the Creeping Chrysanthemums! Stash the pikmin
in a safe spot, being watchful of boulders, and do a Captain scout-out.

Attack the Mamutas, and try to get them crushed with boulders. Do the same with
the Chrysanthemums. For the ones you can't take out, you'll need pikmin. Punch
any Mamutas in tight spots. Also, be sure to make all the boulders come down
before you go on the major warpath.

Once it's boulder-free, move out with pikmin, blast the enemies with Purples,
and nectar them up with the eggs lying around. Lastly, find the buried potato
and get the bell pepper.

Sublevel 4: Mysterious Remains (Crab Claw) Milk Tub (Butter Container)

Two Emperor Bulblaxes?! Oh noes! The good side: There's a Queen Candypop from
the ceiling. Anyways, in here there's lots of water, bomb rocks, and fire, so
you'll be forced to use Blues. Check the Boss section on how you can beat these
guys. Don't set off the bomb rocks, you need them to fight the Bulblaxes!

One of the two drops a crab claw, and the other leaves nothing. While you
fight, be aware of the fire spurts-destroy what ones you can before you start
the fight. After you get the crab claw, find the butter container and collect
it. That's all for this floor, although you'll get 30 extra Pokos if you get
both Bulblaxes. Before you leave, replace any lost pikmin with the Queen
Candypop. Average floor...

Sublevel 5: (None)

Rest floor! Hallelujah! This one has a geyser, an Ivory Candypop Bud, a Violet
Candypop Bud, a Queen Candypop Bud, falling eggs, and two Flint Beetles. Turn
five Reds into Purples, but only use the Ivory Candypop if you need to. You
can also replace lost pikmin with the Queen Candypop here.

Move around with Purples and flip the Flint Beetles and nectar up your pikmin.
There's really nothing else you can do here. Oh, rest floor, how do I love
thee...

Sublevel 6: Growshroom (Fat Mushroom, Partially Buried) Princess Pearl (Pearl
Earring)

Enjoyed the rest floor? Good, 'cause it's OVER! This is a toughy, and it may
take a reset for it to line up right. There are water patches, Water Dumples,
Anode Beetles, electric nodes, and white Wollywogs. Not so much fun, ya?

Move to the nearest safe spot and remove what stuff you can. Kill any enemy
you can get to with Purples, and then take out Blues. Be excruciatingly careful
when you destroy the electric traps with them, they are DANGEROUS! Then move
on and swarm Water Dumples to death. Punch them if there are more than one
next to each other.

Next, Anode Beetles. Not as hard, just flip them when they aren't zapping and
you'll be okay. Finally, white Wollywogs. Just dodge, throw, whistle, dodge,
throw, whistle like you've always done, but be careful as always. Lure
Wollywogs away if they are next to other enemies.

One of the Wollywogs has the pearl earring, and the mushroom will be just
lying around, so get it at your leisure. Somewhat tougher, but you can live
with it. Whiner.

Sublevel 7: Impenetrable Cookie (Chocolate Swirl Cookie) Fuel Reservoir
(Circuit Battery)

This floor...is not fun. It's pretty much always inconvenient. It's full of
Withering Blowhogs, Puffy Blowhogs, Cloaking Burrow-Nits, poison spouts, and
lots of gates. First off, punch the Burrow-Nits that you can. Then take out
Whites and destroy the poison that you can. Then take out the Blowhogs, but if
one is next to a gate, keep its attention on one pikmin and let it blow off
its leaf-you'll live without it. While it's focused on the pikmin, bust the
gate down.

If any Blowhogs are next to poison, destroy the poison first, and then take
them out. You may also just want to kill them with Whites, simply enough. One
of the Puffy Blowhogs has the cookie, so be sure you kill them all. If you
knock off all the danger besides the Blowhogs, you can take them at your
leisure, so don't rush this one. Lure the Blowhogs away from the others one by
one to knock 'em off easily. There are also some falling eggs, so don't be
overly worried about losing flowers. Not too bad of a floor, but it's not much
fun at the same time.

Sublevel 8: Fruit Guard (Treetop Apple Juice Can)

Not fun! NOT FUN! 3-5 large tiled arenas. In this one, there are 1,856 Dwarf 
Red Bulborbs spread out, and two Gatling Groinks. The treasure is just lying
around. First off, crush the Bulborbs on your path and go to a safe place where
you'll drop the pikmin.

Now you wait for the Gatling Groinks to get to you. If they come both at once,
have them shoot each other, and then it'll be quick work to punch the one that
wins the fight. That's the easy way, but if only one comes...you'll have to
use the "Bait and switch" trick. Let it see a Captain through a wall and shoot
at him, then take around the Purples and stomp it. Do this for the other one
when it comes.

I don't recommend you kill the Groinks when they are far away from home,
because then you'll have to fight your way over to them with pikmin, and
they'll have a nice long time to regenerate before you get them back. You can
thwart this with a Bitter spray if you're willing, but it's your choice.

Once the Groinks are done and destroyed, you can move around with Purples and
annihilate all the Dwarves and get the treasure. This may take some resets.
It's quite dangerous because of how many Dwarves there are, so just throw
pikmin around like that possessed chipmunk you always wanted to be like.

Sublevel 9: Maternal Sculpture (Pacifier) Wiggle Noggin (Bobble Head)

This one can be easy or difficult, based on how it lines up. There are Bumbling
Snitchbugs, Careening Dirigibugs, lots of poison spouts, and a square of water
in the middle. It's another tile arena. It's not too big, but sometimes there's
a small square room about, also.

Proceed with Whites, and carefully remove the poison, avoiding the enemies'
attacks. Then take out Blues and destroy enemies in the water, and finally
Purples to kill what's on land.  The treasures are just lying around. The main
thing is just to dodge the Bumbling Snitchbugs.

Sublevel 10, Final Floor: Silencer (Doll's Head)

Oh, man, the boss here is hard. You're in a tiny square, with a much larger
square for the arena. Here, there's a Segmented Crawbster, and I really hope
you have a lot of sprays, because you'll need every one of them for this boss.

Take your Purples, and see the Boss section for how to kill it. Keep them
Spicy sprayed for the entire duration of the boss fight. This thing is tough.

It might take some resets, but still, you need every treasure. It drops, a, uh,
white doll's head. ...Wierd. After you kill it, you can leave through the
geyser in the far corner. Fortuantely, you'll never have to fight this dumb
thing again. Well, that's two Elite Caves done. Nice.

\              /
 ~Wistful Wild~
/              \

All right, get out 100 Blues after putting the others away. Go to the right of
the landing sight, where there's a giant dumbbell. It weighs 1,000 Ounces.
...It's the last one we're getting. You'll see a small path, right up to the
boundary wall. Run along it, and you'll come out on a patch of water with a
Hermit Crawmad. Kill it, and there's a gate just beyond, so smash it.

You'll come out on a field with three fungus growths and some Fiery/Watery
Blowhogs. Run to the left and you'll find a big patch of water with a water
rock in it. You know what to do! Be careful, there may be a Fiery Blowhog
nearby, but they're small time by this point. Go kill the other Blowhogs, and
go back to the Onions.

Put away the Blues, and pull out every Yellow you have. Go up to the place with
the berry plant fungus, and run to the far side of it. You'll see an electric
gate with some Shearwigs in front of it. Dispose of the Shearwigs, and blast
the gate. Now, there's an Armored Cannon Beetle Larva in front of you, so punch
it to death with both Captains.

Now put away the Yellows and get out 20 of every color. Almost there! Run down
past the dead Armored Cannon Beetle Larva (Poke it!) and run up the bamboo
path. You'll see a pinecone, but we'll get it later. You'll come down right on
top of the Hole of Heroes. There are some eggs next to it, so bust them and
nectar up before you go in. Last cave in the game...!

\              /                                                           EB14
-Hole of Heroes-
/              \

Floors: 15

Treasures: 13

Difficulty: *****

Hazards
-Fire
-Water
-Electricity
-Poison

Recommended Pikmin
20 of each color

Recommended Sprays
Spicy: 10
Bitter: 10

Recommended Upgrades
-Treasure Gauge
-Scorch Guard
-Anti-Electrifier
-Metal Suit Z
-Rush Boots
-Rocket Fist
-Solar System
-Mega Tweeter

Description: The longest and hardest cave in the game. We've saved it for last.
This has a boss on almost every floor-and always in some new, difficult
position. There are your normal combat floors, but it's mostly boss floors and
rest floors. The good side of this one is that there are loads of rest floors,
which provides some relief. It's very hard, but you've got to do it. Whiners
begone!


Sublevel 1: Corpulent Nut (Acorn)

This one shouldn't be too tough, to start this cave off with. There are
Cloaking Burrow-Nits, Creeping Chrysanthemums, Shearwigs, Sheargrubs, and
Skitterleaves. Tour the area and swarm everything but the Creeping
Chrysanthemums-use Purples for those. This will likely have enemies next to
the Chrysanthemums, so stun the bug guys, and then swarm everything. The acorn
is just lying around. There are also some Dwarf Orange Bulborbs from the
ceiling, so keep an eye out for them whilst you fight.

Sublevel 2: Essence of True Love (Blue Gem, Buried)

Both kinds of Snitchbugs, Careening Dirigibugs, Anode Beetles, and bomb rocks
from the ceiling. It's not made any easier by the fact that there's an Antenna
Beetle and lots of gates around.

Proceed slowly, destroying gates and killing the enemies one by one. Kill the
Antenna Beetle with Purples, and take things slowly. Don't be hasty, and
always keep an eye out for bomb rocks. This one can line up in many ways,
making it a tricky floor.

This is very dangerous, and it should take some resets. It just takes time to
get the right setup. I know I always say it, but the primary thing to do here
is to simply be careful. Once you kill everything, hunt down the buried
jewelry.

Sublevel 3: Love Sphere (Small Yellow Marble)

Blowhogopolis! Every kind of Blowhog is here...and some nasty Volatile Dweevils
from the ceiling...oh well. Do a Captain scout-out and find them all, then run
around with Purples and kill the Blowhogs. You can use the Volatiles to
effectively blast the ground-based Blowhogs.

If there are two flying Blowhogs near each other, get them both focused on you
and wiggle the cursor back and forth, throwing pikmin on them both to topple
them. Not as dangerous as last sublevel. The marble should be easy to find,
sometimes it appears right next to you. Just find the danger and destroy the
Blowhog Dynasty.

Sublevel 4: Lustrous Element (Gold Roman Coin)

A large, quicksand pit. Around the edges are a Burrowing Snagret and a Pileated
Snagret. The Pileated one has a gold coin worth 1,000 Pokos...see the Boss
section for how to kill these two guys. Don't be hesitant to use sprays!

When they're both dead, get the coin. This is tough, but if you follow the Boss
section closely, you should be okay. Just be very careful and you'll get
through fine, but be SURE that no Blues die! You'll need them later.

Sublevel 5: (None)

Rest floor! Ahhh... There are swarms of Unmarked Spectralids around some
Mamutas, and there are a few Queen Candypop Buds about, as well as a geyser you
shouldn't use. The best part is that there are lots of Honeywisps and two
Glint Beetles!

Move around at your leisure, flipping Glint Beetles, pegging Spectralids, and
smushing Mamutas. There's nothing else to do here besides use the Queen
Candypops to replace lost pikmin, nectar them up, and get sprays. Mmmm...


Sublevel 6: Nutrient Silo (Peanut Butter Jar)

Remember that watery sublevel with the Gatling Groink in the Dream Den? This is
the same arena, but there are both kinds of Wollywogs, Lapiz Lazuli Candypop
Buds, Wogpoles, Water Dumples, and Hermit Crawmads. The treasure weighs 15
ounces and will likely be across water, so if you don't have 15 Blues, use the
Candypops with Reds to get enough.

This one will also rely on luck as to the enemies on the bit of land you have
access to. Just charge down there, stun everything with Purples, and then drop
the pikmin in a corner. Move out and punch the easy-to-kill enemies, and lure
the Wollywogs away from where you start-They're dangerous! After that, you can
kill the Wollywogs with Blues, carefully remove Hermit Crawmads, and punch
Water Dumples.

This one is quite hard, and you may need to reset to get the right lineup of
enemies around where you start. You could have three Water Dumples and a white
Wollywog or no enemies at all-it's just luck. Be swift at the start, and then
take it slooowly. There's a rock over the hole, so you'll need Blues to smash
it up. Before you leave, listen to the cool music. It's only found here.

Sublevel 7: Joyless Jewel (Silver Ring with Green Heart)

Ranging Bloyster battle here! There are also both kinds of Cannon Beetles, and
boulders from the ceiling. Not good! There's a gate right behind where you
start, so start the pikmin on it and move a Captain away to avert the
Bloyster's attention. This one's a huge, square, tiled arena.

Once the pikmin are safely in the wall nook behind the smashed gate, take out
a Captain. Have the Beetles shoot each other up, and punch the ones that you
can't get shot. You are NOT taking this with pikmin! Also clean out all the
boulders, before going on the big guy. Now you can fight the Ranging Bloyster.

See the Boss section on how to kill it. When it dies, it will drop the ring.
Try to be fast as this guy regenerates health quickly. Once you're done, you
can run to the back wall where the hole is.

Sublevel 8: (None)

Another rest floor! This one has Crimson Candypop Buds, Queen Candypop Buds,
a Bulbmin, and a Doodlebug. Just run around, kill the Bulbmin (Get some little
ones if you've lost any pikmin!) and find the Doodlebug. That's all, really.

Sublevel 9: Dimensional Slicer (Cork Bottle Opener)

Red Bulborb, Dwarf Red Bulborbs! Orange Bulborb, Dwarf Orange Bulborbs! Hairy
Bulborb, Snow Bulborbs! Spotty Bulbear, Dwarf Bulbears!

...And a Fiery Bulblax with a treasure. Anyways, this one isn't easy. If you
start in the same room as the Bulborbs, reset. If you start in another room,
do it. There's a gate in front of the seperate rooms to protect you.

Anyways, kill any Dwarves that are in your room, and bust down the gate. Give
Olimar all the pikmin, and have him stand on the higher level next to the
gate. Have the President stand on the lower level of your room, and wait for
the Bulbear to come to you. When it goes for the President, switch to Olimar
and rain Purples on his head!

Quickly dispose of the little ones and carry the big one back. Then, proceed to
the Bulborb room and knock off each one with Purples, saving the Fiery Bulblax
for last. Use a Bitter spray on it, or do the stomping Purples trick as
described in the Enemies section.

For killing the Orange Bulborb if he's very close to another, you should take
him first. You might also want to punch Dwarves that are in I'm-hard-to-kill-
because-I'm-next-to-Daddy places. Move quickly and blast the Fiery Bulblax
last for his treasure. The hole will be in the back of the Bulborb room.

Sublevel 10: Treasured Gyro Block (White Nintendo Block)

Poison, Mitites, and two Emperor Bulblaxes! Mannnnn! The main focus at the
start is the Mitites, so drop the pikmin and have Olimar find the two sets.
Then move around with Whites, carefully avoiding the Bulblaxes, and destroy the
poison spouts.

After that, see the Boss section on how to blast the 'blaxes. It is vital that
you knock out both sets of Mitites before you fight-if a set comes in while
you're engaged in combat, you'll generally die. One of the Bulblaxes has the
Nintendo block. From here on out, every non-rest floor is a boss floor! Hope
you're ready for the final stretch...

Sublevel 11: Favorite Gyro Block (Blue Nintendo Block)

Empress Bulblax battle! You start at her rear end, she makes boulders come when
she hits the wall, and she makes Bulborb Larvae. You can see the Boss section
for how to deal with her up through when you kill her-this one ain't easy.

When she's dead, make sure no larvae escape! Punch any that are still living.
She, of course, drops the Nintendo block. That's all for this one.

Sublevel 12: Lost Gyro Block (Green Nintendo Block)

The last rest floor you'll ever see... *sniff* Such a shame. Oh well. This one
actually has a treasure, but it's still a rest floor. There are Queen Candypop
Buds, a Doodlebug, a Flint Beetle, and a Glint Beetle with the Nintendo block.

This one is a "Metal Abyss," so be careful where you throw your pikmin. Just
run about with Purples and dispose of the Beetles. Feel free to fill up on
nectar and replace lost pikmin, and then there's nothing else to do. Three
sublevels left!

Sublevel 13: Memorable Gyro Block (Yellow Nintendo Block)

A "Metal Abyss," and there's a circle of water with a Man-At-Legs in the
middle. This means you have to use Blues on it. Joy. See the Boss section to
see how to kill it. The main thing I have to say to you here, is, be loose with
sprays-stinginess is frowned upon here. You won't need sprays after this hole,
so don't be afraid of using them! (Well, you'll want a few Spicy sprays, but
that's the limit.)

However, you should try to kill it without a Bitter spray-that explosion it
makes when it dies is sweet. It, of course, drops the Nintendo block. That's
all here! Two sublevels to go!

Sublevel 14: Fond Gyro Block (Red Nintendo Block)

Every kind of Dweevil besides Volatile (And Titan-duh!) is here, and there's
a lot of water. There's also a Beady Long Legs-somewhere. Take out a Captain
and punch every Dweevil to death. Then find the BLL. See the Boss section for
how to kill it, but try to lure it out of the water first-it really does come
at you, just slowly.

It drops the Nintendo block, as usual. Don't be afraid to use sprays on it, of
course! Just take it with whatever color you see fit as to its position. You
might want to leave a few Dweevils alive for fun so it can stomp on them. One
sublevel remains!

Sublevel 15, Final Floor: Remembered Old Buddy (R.O.B.'s Head)

A big, circular arena with both kinds of Jellyfloats around the edges, and a
boss Raging Long Legs that falls from the ceiling in the middle! Grab all the
pikmin and lure the Jellyfloats to you-Don't go in the middle! Once every
Jellyfloat is gone, let the Raging Long Legs drop.

See the Boss section on how to destroy it-throw around sprays if you like, but
Bitter sprays help very little, and you may need a few later, so don't use too
many. When it dies, it drops, um, R.O.B.'s head. Weird. Anyways, you've
completed every cave! C'ngrats. The geyser is in the back of the "Lobby".

\              /
 ~Wistful Wild~
/              \

You've still got lots of time today, so let's spend it getting one of the last
treasures! Pull out all your Purples, and go to the first poison gate you saw,
across the bridge. Instead of normally going through it, go to the right where
there are three Creeping Chrysanthemums and two Withering Blowhogs. Lure the
Blowhogs away and knock them off, and then take out the Chrysanthemums one by
one with your beefy Purples.

One of them will drop an acorn-you know what to do. There won't be time to get
anything else, so you can let the day end. Almost finished with the whole game!



\                            /
 ~Day Eighteen, Wistful Wild~
/                            \

Goals: Get 3 treasures.

Okay, today should be easy. Pull out every White you have, and 20 Purples. Run
over to the Dream Den, and in front of it there's an Orange Bulborb. Kill it
with Purples and it'll drop a seed (Seed of Greed)! Have the Whites take it 
back. Then go to the left of the Dream Den and you'll see a mushroom
(Anti-Hiccup Fungus). Take it back with Whites.

For the last treasure, go over past the electric gate and you'll see a
pinecone (Conifer Spire). As usual, use your Whites to carry it back. And that,
my friend, is all we're going to do today.

If you have 100 Purples, you can beat the game today and get the last treasure.
To do this, go to the right of the landing site to where the dumbbell is. It
takes 100 Purples to collect it. It takes a looong time to get it back, about
a fourth of a day. If you have the Purples you need, you can get it and beat
the game-Assuming you don't have 100 Purples, there's nothing else you can do
today. Sorry.



\                                /
 ~Day Nineteen, Valley of Repose~
/                                \

Goals: Get more Purples.

All right, today we're going to get enough Purple pikmin to get you up to 100.
Run over to the Subterranean Conplex with one Red, and use the "Fast Purples
and Whites" trick in the Tips and Tricks section, minus the part with the
White 'min. Repeat it until you get up to 100 Purples. Then you can end today!



\                          /
 ~Day Twenty, Wistful Wild~
/                          \

Goals: Get 1 treasure. Finish the game!

Pull out every Purple you have, and nectar them up with the rocks next to the
dumbbell. Set them all on getting the dumbbell, which will take quite a while.
When they're finished...you've beaten the game. 

I say to you, sir, good work. Pikmin 2 isn't exactly the easiest game around,
and it's an accomplishment to play it all the way through. I find it extremely
replayable, and you might want to consider playing it again some time.

Olimar and the President lift off, the President laughing at their success.
Captain Olimar looks back at the planet, and sees red, yellow, and blue lights
glowing on it. He looks up and sees the Onions follow him up until the
atmosphere ends.

The Ship blasts off, away. The game ends. Now you'll get to see your final
highscores for after you've gotten every treasure. If you look at the highscore
list from the title screen, this appears as "Treasures," the stats you have
after beating the game, not just repaying the debt.

Well, I hope the walkthrough helped you out wherever you needed it. I can't say
that Pikmin 2's a linear game by any standards, but I've done my best to make
the walkthrough helpful. Thanks for looking at this walkthrough.


-------------------------------------------------------------------------------


                              CC5. 5. Treasures


This section covers all the treasures you get in the main game. If you need to
know where a certain treasure is or info about it, look at the charts and
series' sections. The upgrade treasures' information are below the charts.


                            CC5a. Treasure Series'


When you get a number of specific treasures, the Ship will give the series a
name. This part shows what treasures are in each series, and what numbers in
the Treasure Hoard they are in. The treasures are identified by the Ship's
names for them. You also get the Sales Pitch for each treasure when you get
their series.


Succulent Series: #1-#7
-Cupid's Grenade
-Sunseed Berry
-Combustion Berry
-Seed of Greed
-Disguised Delicacy
-Insect Condo
-Citrus Lump

Nature's Candy Series: #8-#16
-Spiny Alien Treat
-Anxious Sprout
-Child of the Earth
-Love Nugget
-Infernal Vegetable
-Anti-Hiccup Fungus
-Toxic Toadstool
-Growshroom
-Onion Replica

Xenoflora Series: #17-#22
-Science Project
-Pilgrim Bulb
-Arboreal Frippery
-Conifer Spire
-Armored Nut
-Corpulent Nut

Gourmet Series: #23-#27
-Meat of Champions
-Hideous Victual
-Meat Satchel
-Taste Sensation
-Triple Sugar Threat

Sweet Tooth Series: #28-#42
-Compelling Cookie
-Impenetrable Cookie
-Bug Bait
-Imperative Cookie
-Confort Cookie
-Succulent Mattress
-King of Sweets
-Enamel Buster
-Diet Doomer
-Pale Passion
-White Goodness
-Chocolate Cushion
-Sweet Dreamer
-Confection Hoop
-Pastry Wheel

Paleontology Series: #43-#51
-Possessed Squash
-Fossilized Ursidae
-Colossal Fossil
-Leviathan Feather
-Olimarnite Shell
-Fortified Delecacy
-Scrumptious Shell
-Memorial Shell
-Mysterious Remains

Ancient Secrets Series: #52-#57
-Crystal King
-Future Orb
-Gyroid Bust
-Unknown Merit
-Lustrous Element
-Mirrored Element

Cook's Arsernal Series: #58-#63
-Vorpal Platter
-Invigorator
-Milk Tub
-Merciless Extractor
-Broken Food Master
-Utter Scrap

Tortured Artist Series: #64-#71
-Decorative Goo
-Master's Instrument
-Manual Honer
-Implement of Toil
-Heavy-Duty Magnetizer
-Harmonic Synthesizer
-Emperor Whistle
-Director of Destiny

Modern Amenities Series: #72-#79
-Sud Generator
-Flame of Tomorrow
-Impediment Scourge
-Dimensional Slicer
-Time Capsule
-Lip Service
-Mirrored Stage
-Behemoth Jaw

Frigid Series: #80-#86
-Joy Receptacle
-Fleeting Art Form
-Danger Chime
-Spouse Alert
-Innocence Lost
-Essential Furnishing
-Icon of Progress

Hyper-Technology Series: #87-#94
-Temporal Mechanism
-Mystical Disc
-Vacuum Processor
-Indomitable CPU
-Network Mainbrain
-Space Wave Reciever
-Sulking Antenna
-Nouveau Table

Industrial Series: #95-#103
-Omega Flywheel
-Spirit Flogger
-Superstrong Stabilizer
-Repair Juggernaut
-Adamantine Girdle
-Massage Girdle
-Superstick Textile
-Exhausted Superstick
-Furious Adhesive

Husband's Tears Series: #104-#109
-Petrified Heart
-Eternal Emerald Eye
-Regal Diamond
-Tear Stone
-Princess Pearl
-Crystal Clover

Space Love Series: #110-#120
-Unspeakable Wonder
-Essence of Rage
-Essence of Despair
-Essence of True Love
-Essence of Desire
-Pink Menace
-Joyless Jewel
-Frosty Bauble
-Gemstar Wife
-Gemstar Husband
-Universal Com

Crystallized Emotion Series: #121-#126
-Omniscient Sphere
-Crystallized Telepathy
-Love Sphere
-Crystallized Telekinesis
-Mirth Sphere
-Crystallized Clairvoyance

Dream Series: #127-#146
-Maternal Sculpture
-Extreme Perspirator
-Rubber Ugly
-Paradoxical Enigma
-Silencer
-Wiggle Noggin
-Coiled Launcher
-Boom Cone
-Flame Tiller
-Doomsday Apparatus
-Aquatic Mine
-Stupendous Lens
-Air Brake
-Worthless Statue
-Priceless Statue
-Boss Stone
-Luck Wafer
-Talisman of Life
-Strife Monolith
-Chance Totem

Blast from the Past Series: #147-#156
-Dream Architect
-Stone of Glory
-Glee Spinner
-Cosmic Archive
-Remembered Old Buddy
-Fond Gyro Block
-Memorable Gyro Block
-Lost Gyro Block
-Favorite Gyro Block
-Treasuresd Gyro Block

Mystical Energy Series: #157-#160
-Proton AA
-Durable Energy Cell
-Courage Reactor
-Fuel Reservoir

Massive Receptacle Series: #161-#166
-Drone Supplies
-Patience Tester
-Enless Repository
-Fruit Guard
-Nutriend Silo
-Stringent Container

Survival Series: #167-#168
-Survival Ointment
-Healing Cask

Ancient Ad Series: #169-#176
-Abstract Masterpiece
-Optical Illustration
-Thirst Activator
-Yellow Taste Tyrant
-Salivatrix
-Gherkin Gate
-Alien Billboard
-Activity Arouser

Odd Logo Series: #177-#183
-Hypnotic Platter
-Massive Lid
-Pondering Emblem
-Happiness Emblem
-Quenching Emblem
-Drought Ender
-Creative Inspiration

Explorer's Friend Series: #184-#196
-Spherical Atlas
-Geographic Projection
-Prototype Detector
-Five-Man Napsack
-Brute Knuckles
-Repugnant Appendage
-Stellar Orb
-Forged Courage
-Dream Material
-Justice Alloy
-Amplified Amplifier
-Professional Noisemaker
-The Key

Titan Dweevil Series: #197-#201
-Shock Therapist
-Flare Cannon
-Comedy Bomb
-Monster Pump
-King of Bugs


-------------------------------------------------------------------------------


                            CC5b. Treasure Chart #1


This shows most of the information about each treasure. See the second chart
below for more information. The "Ship's Name" means the name the Ship/Olimar
gives it-not what it really is.



                SHIP'S             VALUE
    NUMBER         NAME                WEIGHT        LOCATION

     /-------------------------------------------------------------------\
     |1  |Cupid's Grenade          |20  |3   |Snagret Hole, Sub 4        |
     |2  |Sunseed Berry            |170 |5   |Awakening Wood             | 
     |3  |Combustion Berry         |190 |12  |Snagret Hole, Sub 2        |
     |4  |Seed of Greed            |70  |10  |Wistful Wild               |
     |5  |Disguised Delicacy       |40  |15  |Dream Den, Sub 1           |
     |6  |Insect Condo             |40  |15  |Dream Den, Sub 5           |
     |7  |Citrus Lump              |180 |15  |Emergence Cave, Sub 1      |
     |8  |Spiny Alien Treat        |50  |4   |Valley of Repose           |
     |9  |Anxious Sprout           |50  |15  |Bulblax Kingdom, Sub 5     |
     |10 |Child of the Earth       |40  |15  |Cavern of Chaos, Sub 3     |
     |11 |Love Nugget              |40  |20  |Citadel of Spiders, Sub 1  |
     |12 |Infernal Vegetable       |40  |15  |Cavern of Chaos, Sub 3     |
     |13 |Anti-Hiccup Fungus       |30  |5   |Wistful Wild               |
     |14 |Toxic Toadstool          |30  |5   |White Flower Garden, Sub 4 |
     |15 |Growshroom               |50  |5   |Cavern of Chaos, Sub 6     |
     |16 |Onion Replica            |30  |20  |Perplexing Pool            |
     |17 |Science Project          |20  |1   |Snagret Hole, Sub 6        |
     |18 |Pilgrim Bulb             |55  |10  |Awakening Wood             |
     |19 |Arboreal Frippery        |10  |1   |Shower Room, Sub 4         |
     |20 |Conifer Spire            |15  |7   |Wistful Wild               |
     |21 |Armored Nut              |60  |4   |Wistful Wild               |
     |22 |Corpulent Nut            |80  |8   |Hole of Heroes, Sub 1      |
     |23 |Meat of Champions        |35  |10  |Glutton's Kitchen, Sub 6   |
     |24 |Hideous Victual          |100 |10  |Glutton's Kitchen, Sub 6   |
     |25 |Meat Satchel             |40  |5   |Snagret Hole, Sub 3        |
     |26 |Taste Sensation          |40  |15  |Snagret Hole, Sub 2        |
     |27 |Triple Sugar Threat      |60  |6   |Snagret Hole, Sub 6        |
     |28 |Compelling Cookie        |10  |3   |Submerged Castle, Sub 3    |
     |29 |Impenetrable Cookie      |25  |8   |Cavern of Chaos, Sub 7     |
     |30 |Bug Bait                 |15  |5   |Submerged Castle, Sub 1    |
     |31 |Imperative Cookie        |25  |5   |Glutton's Kitchen, Sub 2   |
     |32 |Comfort Cookie           |10  |4   |Submerged Castle, Sub 2    |
     |33 |Succulent Mattress       |50  |8   |Submerged Castle, Sub 3    |
     |34 |King of Sweets           |15  |5   |Citadel of Spiders, Sub 4  |
     |35 |Enamel Buster            |60  |8   |Cavern of Chaos, Sub 1     |
     |36 |Diet Doomer              |25  |5   |Submerged Castle, Sub 1    |
     |37 |Pale Passion             |25  |5   |Submerged Castle, Sub 4    |
     |38 |White Goodness           |60  |8   |Glutton's Kitchen, Sub 4   |
     |39 |Chocolate Cushion        |40  |10  |Submerged Castle, Sub 2    |
     |40 |Sweet Dreamer            |40  |10  |Glutton's Kitchen, Sub 6   |
     |41 |Confection Hoop          |60  |20  |Submerged Castle, Sub 2    |
     |42 |Pastry Wheel             |35  |10  |Submerged Castle, Sub 1    |
     |43 |Possessed Squash         |180 |30  |Dream Den, Sub 8           |
     |44 |Fossilized Ursidae       |160 |25  |Valley of Repose           |
     |45 |Colossal Fossil          |140 |20  |Bulblax Kingdom, Sub 5     |
     |46 |Leviathan Feather        |10  |1   |Snagret Hole, Sub 1        |
     |47 |Olimarnite Shell         |40  |15  |Bulblax Kingdom, Sub 3     |
     |48 |Fortified Delicacy       |60  |20  |Perplexing Pool            |
     |49 |Scrumptious Shell        |60  |10  |Shower Room, Sub 3         |
     |50 |Memorial Shell           |100 |10  |Citadel of Spiders, Sub 3  |
     |51 |Mysterious Remains       |150 |8   |Cavern of Chaos, Sub 4     |
     |52 |Crystal King             |110 |10  |Bulblax Kingdom, Sub 4     |
     |53 |Future Orb               |200 |25  |Dream Den, Sub 6           |
     |54 |Gyroid Bust              |250 |10  |Bulblax Kingdom, Sub 7     |
     |55 |Unknown Merit            |100 |5   |Bulblax Kingdom, Sub 4     |
     |56 |Lustrous Element         |1000|10  |Hole of Heroes, Sub 4      |
     |57 |Mirrored Element         |300 |10  |Dream Den, Sub 4           |
     |58 |Vorpal Platter           |60  |12  |Shower Room, Sub 3         |
     |59 |Invigorator              |130 |20  |Glutton's Kitchen, Sub 4   |
     |60 |Milk Tub                 |60  |5   |Cavern of Chaos, Sub 4     |
     |61 |Merciless Extractor      |90  |20  |Shower Room, Sub 1         |
     |62 |Broken Food Master       |90  |20  |Shower Room, Sub 5         |
     |63 |Utter Scrap              |170 |35  |Valley of Repose           |
     |64 |Decorative Goo           |80  |10  |Awakening Wood             |
     |65 |Master's Instrument      |30  |4   |Glutton's Kitchen, Sub 1   |
     |66 |Manual Honer             |130 |10  |Dream Den, Sub 2           |
     |67 |Implement of Toil        |55  |2   |Dream Den, Sub 2           |
     |68 |Heavy-duty Magnetizer    |150 |10  |Snagret Hole, Sub 4        |
     |69 |Harmonic Synthesizer     |120 |10  |Glutton's Kitchen, Sub 3   |
     |70 |Emperor Whistle          |75  |15  |Snagret Hole, Sub 5        |
     |71 |Director of Destiny      |100 |20  |Glutton's Kitchen, Sub 3   |
     |72 |Sud Generator            |60  |20  |Shower Room, Sub 2         |
     |73 |Flame of Tomorrow        |10  |10  |Citadel of Spiders, Sub 4  |
     |74 |Impediment Scourge       |50  |10  |Perplexing Pool            |
     |75 |Dimensional Slicer       |100 |10  |Hole of Heroes, Sub 9      |
     |76 |Time Capsule             |70  |7   |Citadel of Spiders, Sub 4  |
     |77 |Lip Service              |50  |4   |Citadel of Spiders, Sub 2  |
     |78 |Mirrored Stage           |140 |15  |Shower Room, Sub 3         |
     |79 |Behemoth Jaw             |100 |20  |Shower Room, Sub 6         |
     |80 |Joy Receptacle           |60  |15  |Frontier Cavern, Sub 2     |
     |81 |Fleeting Art Form        |75  |2   |Frontier Cavern, Sub 3     |
     |82 |Danger Chime             |120 |10  |Frontier Cavern, Sub 3     |
     |83 |Spouse Alert             |120 |10  |Frontier Cavern, Sub 7     |
     |84 |Innocence Lost           |100 |15  |Frontier Cavern, Sub 4     |
     |85 |Essential Furnishing     |100 |5   |Frontier Cavern, Sub 1     |
     |86 |Icon of Progress         |85  |15  |Frontier Cavern, Sub 2     |
     |87 |Temporal Mechanism       |110 |30  |Valley of Repose           |
     |88 |Mystical Disc            |75  |6   |Subterranean Complex, Sub 5|
     |89 |Vacuum Processor         |100 |10  |Subterranean Complex, Sub 6|
     |90 |Indomitable CPU          |100 |10  |Subterranean Complex, Sub 6|
     |91 |Network Mainbrain        |100 |10  |Subterranean Complex, Sub 2|
     |92 |Space Wave Receiver      |80  |10  |Subterranean Complex, Sub 6|
     |93 |Sulking Antenna          |150 |35  |Glutton's Kitchen, Sub 5   |
     |94 |Nouveau Table            |100 |25  |Subterranean Complex, Sub 1|
     |95 |Omega Flywheel           |60  |20  |Subterranean Complex, Sub 3|
     |96 |Spirit Flogger           |70  |20  |Subterranean Complex, Sub 2|
     |97 |Superstrong Stabilizer   |60  |10  |Subterranean Complex, Sub 3|
     |98 |Repair Juggernaut        |85  |20  |Subterranean Complex, Sub 6|
     |99 |Adamantine Girdle        |70  |12  |Subterranean Complex, Sub 5|
     |100|Massage Girdle           |100 |20  |Perplexing Pool            |
     |101|Superstick Textile       |80  |30  |White Flower Garden, Sub 3 |
     |102|Exhausted Superstick     |50  |12  |Subterranean Complex, Sub 1|
     |103|Furious Adhesive         |60  |10  |Subterranean Complex, Sub 7|
     |104|Petrified Heart          |100 |5   |White Flower Garden, Sub 2 |
     |105|Eternal Emerald Eye      |150 |20  |Bulblax Kingdom, Sub 6     |
     |106|Regal Diamond            |100 |5   |Citadel of Spiders, Sub 5  |
     |107|Tear Stone               |150 |5   |Bulblax Kingdom, Sub 2     |
     |108|Princess Pearl           |100 |5   |Cavern of Chaos, Sub 6     |
     |109|Crystal Clover           |150 |20  |Bulblax Kingdom, Sub 1     |
     |110|Unspeakable Wonder       |120 |30  |Valley of Repose           |
     |111|Essence of Rage          |70  |8   |Frontier Cavern, Sub 1     |
     |112|Essence of Despair       |80  |6   |Cavern of Chaos, Sub 2     |
     |113|Essence of True Love     |60  |5   |Hole of Heroes, Sub 2      |
     |114|Essence of Desire        |90  |8   |Dream Den, Sub 7           |
     |115|Pink Menace              |100 |5   |Valley of Repose           |
     |116|Joyless Jewel            |100 |5   |Hole of Heroes, Sub 7      |
     |117|Frosty Bauble            |100 |5   |Cavern of Chaos, Sub 2     |
     |118|Gemstar Wife             |100 |5   |Cavern of Chaos, Sub 2     |
     |119|Gemstar Husband          |100 |5   |Frontier Cavern, Sub 3     |
     |120|Universal Com            |100 |5   |Dream Den, Sub 12          |
     |121|Omniscient Sphere        |85  |1   |Frontier Cavern, Sub 4     |
     |122|Crystallized Telepathy   |120 |10  |Snagret Hole, Sub 4        |
     |123|Love Sphere              |85  |1   |Hole of Heroes, Sub 3      |
     |124|Crystallized Telekinesis |120 |10  |Snagret Hole, Sub 1        |
     |125|Mirth Sphere             |85  |1   |Cavern of Chaos, Sub 1     |
     |126|Crystallized Clairvoyance|120 |10  |Snagret Hole, Sub 5        |
     |127|Maternal Sculpture       |55  |15  |Cavern of Chaos, Sub 9     |
     |128|Extreme Perspirator      |150 |15  |Dream Den, Sub 8           |
     |129|Rubber Ugly              |90  |8   |Shower Room, Sub 6         |
     |130|Paradoxical Enigma       |80  |4   |Citadel of Spiders, Sub 2  |
     |131|Silencer                 |670 |20  |Cavern of Chaos, Sub 10    |
     |132|Wiggle Noggin            |85  |15  |Cavern of Chaos, Sub 9     |
     |133|Coiled Launcher          |70  |15  |Subterranean Complex, Sub 3|
     |134|Boom Cone                |100 |10  |Glutton's Kitchen, Sub 5   |
     |135|Flame Tiller             |120 |20  |Frontier Cavern, Sub 7     |
     |136|Doomsday Apparatus       |3000|1000|Wistful Wild               |
     |137|Aquatic Mine             |80  |3   |Perplexing Pool            |
     |138|Stupendous Lens          |120 |10  |Snagret Hole, Sub 6        |
     |139|Air Brake                |100 |15  |Awakening Wood             |
     |140|Worthless Statue         |80  |10  |Frontier Cavern, Sub 6     |
     |141|Priceless Statue         |80  |10  |Frontier Cavern, Sub 6     |
     |142|Boss Stone               |110 |8   |Dream Den, Sub 11          |
     |143|Luck Wafer               |140 |1   |Hole of Beasts, Sub 4      |
     |144|Talisman of Life         |90  |15  |Dream Den, Sub 10          |
     |145|Strife Monolith          |150 |12  |Hole of Beasts, Sub 3      |
     |146|Chance Totem             |100 |15  |Awakening Wood             |
     |147|Dream Architect          |280 |20  |Hole of Beasts, Sub 4      |
     |148|Stone of Glory           |100 |5   |Hole of Beasts, Sub 1      |
     |149|Glee Spinner             |140 |6   |Dream Den, Sub 3           |
     |150|Cosmic Archive           |230 |15  |Hole of Beasts, Sub 3      |
     |151|Remembered Old Buddy     |250 |30  |Hole of Heroes, Sub 15     |
     |152|Fond Gyro Block          |80  |5   |Hole of Heroes, Sub 14     |
     |153|Memorable Gyro Block     |80  |5   |Hole of Heroes, Sub 13     |
     |154|Lost Gyro Block          |80  |5   |Hole of Heroes, Sub 12     |
     |155|Favorite Gyro Block      |80  |5   |Hole of Heroes, Sub 11     |
     |156|Treasured Gyro Block     |80  |5   |Hole of Heroes, Sub 10     |
     |157|Proton AA                |90  |6   |Submerged Castle, Sub 4    |
     |158|Durable Energy Cell      |160 |15  |Shower Room, Sub 2         |
     |159|Courage Reactor          |280 |20  |Valley of Repose           |
     |160|Fuel Reservoir           |120 |8   |Cavern of Chaos, Sub 7     |
     |161|Drone Supplies           |130 |15  |Submerged Castle, Sub 4    |
     |162|Patience Tester          |130 |20  |Citadel of Spiders, Sub 3  |
     |163|Endless Repository       |130 |20  |Shower Room, Sub 5         |
     |164|Fruit Guard              |130 |15  |Cavern of Chaos, Sub 8     |
     |165|Nutrient Silo            |130 |15  |Hole of Heroes, Sub 6      |
     |166|Stringent Container      |130 |10  |Dream Den, Sub 12          |
     |167|Survival Ointment        |90  |6   |White Flower Garden, Sub 4 |
     |168|Healing Cask             |60  |6   |Awakening Wood             |
     |169|Abstract Masterpiece     |30  |6   |Shower Room, Sub 6         |
     |170|Optical Illustration     |140 |15  |Perplexing Pool            |
     |171|Thirst Activator         |300 |20  |Subterranean Complex, Sub 7|
     |172|Yellow Taste Tyrant      |100 |15  |Dream Den, Sub 11          |
     |173|Salivatrix               |30  |20  |Snagret Hole, Sub 6        |
     |174|Gherkin Gate             |100 |15  |Perplexing Pool            |
     |175|Alien Billboard          |80  |15  |White Flower Garden, Sub 1 |
     |176|Activity Arouser         |100 |15  |Submerged Castle, Sub 3    |
     |177|Hypnotic Platter         |100 |4   |Dream Den, Sub 13          |
     |178|Massive Lid              |100 |4   |Glutton's Kitchen, Sub 2   |
     |179|Pondering Emblem         |100 |4   |Shower Room, Sub 5         |
     |180|Happiness Emblem         |100 |4   |Glutton's Kitchen, Sub 4   |
     |181|Quenching Emblem         |100 |4   |Emergence Cave, Sub 1      |
     |182|Drought Ender            |100 |4   |White Flower Garden, Sub 2 |
     |183|Creative Inspiration     |100 |4   |Citadel of Spiders, Sub 2  |
     |184|Spherical Atlas          |200 |101 |Emergence Cave, Sub 2      |
     |185|Geographic Projection    |200 |101 |Awakening Wood             |
     |186|Prototype Detector       |200 |35  |Hole of Beasts, Sub 5      |
     |187|Five-man Napsack         |100 |15  |White Flower Garden, Sub 5 |
     |188|Brute Knuckles           |100 |15  |Frontier Cavern, Sub 5     |
     |189|Repugnant Appendage      |100 |20  |Frontier Cavern, Sub 8     |
     |190|Stellar Orb              |100 |5   |Subterranean Complex, Sub 9|
     |191|Forged Courage           |100 |20  |Bulblax Kingdom, Sub 7     |
     |192|Dream Material           |100 |10  |Glutton's Kitchen, Sub 6   |
     |193|Justice Alloy            |100 |20  |Snagret Hole, Sub 7        |
     |194|Amplified Amplifier      |100 |20  |Shower Room, Sub 7         |
     |195|Professional Noisemaker  |100 |15  |Submerged Castle, Sub 5    |
     |196|The Key                  |100 |1   |Citadel of Spiders, Sub 5  |
     |197|Shock Therapist          |1000|30  |Dream Den, Sub 14          |
     |198|Flare Cannon             |1000|30  |Dream Den, Sub 14          |
     |199|Comedy Bomb              |1000|30  |Dream Den, Sub 14          |
     |200|Monster Pump             |1000|30  |Dream Den, Sub 14          |
     |201|King of Bugs             |10  |1   |Dream Den, Sub 14          |
     \-------------------------------------------------------------------/


-------------------------------------------------------------------------------


                            CC5c. Treasure Chart #2


This gives more information about each treasure. "Human Object" is what the
treasure on the above chart really is. If the "Status" column shows an enemy,
it means that the treasure comes out of that enemy when you kill it. If you
see a question mark after an object, it means I am not sure what it is, and
you can send that in to me. Read the "Closing" section.



          HUMAN                                            TREASURE
 NUMBER      OBJECT                   STATUS                   SERIES

 /---------------------------------------------------------------------------\
 |1  |Cherry                |-                          |Succulent           |
 |2  |Strawberry            |-                          |Succulent           |
 |3  |Big Strawberry        |-                          |Succulent           |
 |4  |Large Seed            |Orange Bulborb             |Succulent           |
 |5  |Kiwi Half             |-                          |Succulent           |
 |6  |Apple                 |Fiery Bulblax              |Succulent           |
 |7  |Orange                |-                          |Succulent           |
 |8  |Artichoke Heart       |Buried                     |Nature's Candy      |
 |9  |Plant Sprout?         |Partially Buried           |Nature's Candy      |
 |10 |Potato                |Buried                     |Nature's Candy      |
 |11 |Tomato                |-                          |Nature's Candy      |
 |12 |Bell Pepper           |-                          |Nature's Candy      |
 |13 |Mushroom              |Partially Buried           |Nature's Candy      |
 |14 |Poisonous Mushroom    |Partially Buried           |Nature's Candy      |
 |15 |Fat Mushroom          |Partially Buried           |Nature's Candy      |
 |16 |Onion                 |Buried                     |Nature's Candy      |
 |17 |Four-Leaf Clover      |-                          |Xenoflora           |
 |18 |Flower Bulb           |Buried                     |Xenoflora           |
 |19 |Leaf                  |-                          |Xenoflora           |
 |20 |Pine Cone             |-                          |Xenoflora           |
 |21 |Acorn                 |Creeping Chrysanthemum     |Xenoflora           |
 |22 |Big Acorn             |-                          |Xenoflora           |
 |23 |Baloney               |-                          |Gourmet             |
 |24 |Fried Egg             |-                          |Gourmet             |
 |25 |Hot Dog               |Burrowing Snagret          |Gourmet             |
 |26 |Sushi Piece           |-                          |Gourmet             |
 |27 |Three Marshmallows    |Burrowing Snagret          |Gourmet             |
 |28 |White Swirl Cookie    |-                          |Sweet Tooth         |
 |29 |Brown Swirl Cookie    |Puffy Blowhog              |Sweet Tooth         |
 |30 |Bug-Filled Cookie     |Fiery Bulblax              |Sweet Tooth         |
 |31 |Cinnamon Cookie       |-                          |Sweet Tooth         |
 |32 |Small Checker Cookie  |Bulbmin                    |Sweet Tooth         |
 |33 |Big Checker Cookie    |-                          |Sweet Tooth         |
 |34 |Milk Chocolate        |Hermit Crawmad             |Sweet Tooth         |
 |35 |Cupcake               |-                          |Sweet Tooth         |
 |36 |Pink Chocolate?       |-                          |Sweet Tooth         |
 |37 |White Chocolate       |Iridescent Glint Beetle    |Sweet Tooth         |
 |38 |White Truffle         |-                          |Sweet Tooth         |
 |39 |Chocolate Donut       |-                          |Sweet Tooth         |
 |40 |Pink Iced Donut       |-                          |Sweet Tooth         |
 |41 |Pastry Wheel          |-                          |Sweet Tooth         |
 |42 |Iced Pastry Wheel     |-                          |Sweet Tooth         |
 |43 |Jack-O-Lantern        |-                          |Paleontology        |
 |44 |Wooden Bear Sculpture |-                          |Paleontology        |
 |45 |Skull                 |Partially Buried           |Paleontology        |
 |46 |Snagret Feather       |-                          |Paleontology        |
 |47 |Coiled Shell          |Buried                     |Paleontology        |
 |48 |Mollusk Shell         |Buried                     |Paleontology        |
 |49 |Seashell              |-                          |Paleontology        |
 |50 |Oyster Shell          |Buried                     |Paleontology        |
 |51 |Crab Claw             |Emperor Bulblax            |Paleontology        |
 |52 |Crystal               |Iridescent Glint Beetle    |Ancient Secrets     |
 |53 |Crystal Ball          |Greater Spotted Jellyfloat |Ancient Secrets     |
 |54 |Gyroid Statue         |-                          |Ancient Secrets     |
 |55 |Unknown Coin          |Wollywog                   |Ancient Secrets     |
 |56 |Gold Roman Coin       |Pileated Snagret           |Ancient Secrets     |
 |57 |Silver Roman Coin     |-                          |Ancient Secrets     |
 |58 |Soda Can Lid          |-                          |Cook's Arsernal     |
 |59 |Coffee Mug            |-                          |Cook's Arsernal     |
 |60 |Butter Container      |-                          |Cook's Arsernal     |
 |61 |Lemon Grinder         |-                          |Cook's Arsernal     |
 |62 |Frying Pan            |-                          |Cook's Arsernal     |
 |63 |Crushed Soda Can      |-                          |Cook's Arsernal     |
 |64 |Paint Tube            |-                          |Tortured Artist     |
 |65 |Pink Crayon           |-                          |Tortured Artist     |
 |66 |Hand Pencil Sharpener |Gatling Groink             |Tortured Artist     |
 |67 |Pencil                |-                          |Tortured Artist     |
 |68 |Magnet                |Armored Cannon Beetle Larva|Tortured Artist     |
 |69 |Sound Clapper         |-                          |Tortured Artist     |
 |70 |Whistle               |Antenna Beetle             |Tortured Artist     |
 |71 |Broken Compass        |-                          |Tortured Artist     |
 |72 |Bar of Soap           |-                          |Modern Amenities    |
 |73 |Matchbox              |-                          |Modern Amenities    |
 |74 |Bottle Cap Opener     |-                          |Modern Amenities    |
 |75 |Cork Bottle Opener    |Fiery Bulblax              |Modern Amenities    |
 |76 |Locket                |-                          |Modern Amenities    |
 |77 |Lipstick              |-                          |Modern Amenities    |
 |78 |Cosmetics Holder?     |Greater Spotted Jellyfloat |Modern Amenities    |
 |79 |False Teeth           |-                          |Modern Amenities    |
 |80 |Present               |-                          |Frigid              |
 |81 |Candle                |-                          |Frigid              |
 |82 |Christmas Bell        |Spotty Bulbear             |Frigid              |
 |83 |Jingle Bell           |-                          |Frigid              |
 |84 |Candle                |-                          |Frigid              |
 |85 |X-mas Tree Ornament   |Buried                     |Frigid              |
 |86 |Christmas Stocking    |-                          |Frigid              |
 |87 |Broken Watch          |Fiery Bulblax              |Hyper-Technology    |
 |88 |Watch Face            |Buried                     |Hyper-Technology    |
 |89 |Capacitor             |-                          |Hyper-Technology    |
 |90 |Electronics Piece?    |Gatling Groink             |Hyper-Technology    |
 |91 |Diode                 |-                          |Hyper-Technology    |
 |92 |TV Dial               |-                          |Hyper-Technology    |
 |93 |TV Antenna            |-                          |Hyper-Technology    |
 |94 |Telephone Dial        |Buried                     |Hyper-Technology    |
 |95 |Cog                   |Partially Buried           |Industrial          |
 |96 |Gear                  |-                          |Industrial          |
 |97 |Bolt                  |Armored Cannon Beetle Larva|Industrial          |
 |98 |Big Bolt              |-                          |Industrial          |
 |99 |Nut                   |Partially Buried           |Industrial          |
 |100|Big Nut               |-                          |Industrial          |
 |101|Tape Roll             |Buried                     |Industrial          |
 |102|Depleted Tape Roll    |Partially Buried           |Industrial          |
 |103|Red Electrical Tape   |Gatling Groink             |Industrial          |
 |104|Heart Gem             |-                          |Husband's Tears     |
 |105|Emerald Jewelry       |Orange Bulborb             |Husband's Tears     |
 |106|White Diamond         |Buried                     |Husband's Tears     |
 |107|Blue Tear Gem         |-                          |Husband's Tears     |
 |108|Pearl Earring         |Wollywog                   |Husband's Tears     |
 |109|Clover Jewelry        |Orange Bulborb             |Husband's Tears     |
 |110|Toy Crown             |-                          |Space Love          |
 |111|Red Jewel             |Buried                     |Space Love          |
 |112|Purple Gem            |Puffy Blowhog              |Space Love          |
 |113|Blue Gem              |Buried                     |Space Love          |
 |114|Green Jewel           |Fiery Bulblax              |Space Love          |
 |115|Gold Ring with Heart  |Buried                     |Space Love          |
 |116|Silver Ring with Heart|Ranging Bloyster           |Space Love          |
 |117|Gold Ring with Square |Fiery Bulblax              |Space Love          |
 |118|Silver Ring with Star |Fiery Bulblax              |Space Love          |
 |119|Gold Ring with Star   |Buried                     |Space Love          |
 |120|Silver Ring withSquare|Orange Bulborb             |Space Love          |
 |121|Small Orange Marble   |-                          |Crystallized Emotion|
 |122|Red Marble            |-                          |Crystallized Emotion|
 |123|Small Yellow Marble   |-                          |Crystallized Emotion|
 |124|Yellow Marble         |Orange Bulborb             |Crystallized Emotion|
 |125|Small Blue Marble     |-                          |Crystallized Emotion|
 |126|Blue Marble           |Dwarf Orange Bulborb       |Crystallized Emotion|
 |127|Pacifier              |-                          |Dream               |
 |128|Stress Relief Doll?   |-                          |Dream               |
 |129|Rubber Ducky          |-                          |Dream               |
 |130|Rubber Duck Head      |Partially Buried           |Dream               |
 |131|Doll's Head           |Segmented Crawbster        |Dream               |
 |132|Bobble Head           |-                          |Dream               |
 |133|Spring                |-                          |Dream               |
 |134|Party Popper          |-                          |Dream               |
 |135|Yo-Yo                 |Buried                     |Dream               |
 |136|Dumbbell              |-                          |Dream               |
 |137|Fishing Bobber        |Toady Bloyster             |Dream               |
 |138|Magnifying Glass      |Dwarf Orange Bulborb       |Dream               |
 |139|Badmitton Birdie      |-                          |Dream               |
 |140|White Chess King      |-                          |Dream               |
 |141|Black Chess Queen     |-                          |Dream               |
 |142|Shogi Piece           |-                          |Dream               |
 |143|Ace of Spades Card    |-                          |Dream               |
 |144|Pack of Cards         |Lesser Spotted Jellyfloat  |Dream               |
 |145|Domino?               |-                          |Dream               |
 |146|Six-Sided Die         |-                          |Dream               |
 |147|Game & Watch          |Red Bulborb                |Blast from the Past |
 |148|GameBoy D-Pad         |-                          |Blast from the Past |
 |149|GameCube Control Stick|Spotty Bulbear             |Blast from the Past |
 |150|Floppy Disk           |-                          |Blast from the Past |
 |151|R.O.B.'s Head         |Raging Long Legs           |Blast from the Past |
 |152|Red Nintendo Block    |Beady Long Legs            |Blast from the Past |
 |153|Yellow Nintendo Block |Man-At-Legs                |Blast from the Past |
 |154|Green Nintendo Block  |Iridescent Glint Beetle    |Blast from the Past |
 |155|Blue Nintendo Block   |Empress Bulblax            |Blast from the Past |
 |156|White Nintendo Block  |Emperor Bulblax            |Blast from the Past |
 |157|AA Battery            |-                          |Mystical Energy     |
 |158|AAA Battery           |-                          |Mystical Energy     |
 |159|D Battery?            |Partially Buried           |Mystical Energy     |
 |160|Circuit Battery       |-                          |Mystical Energy     |
 |161|Devilled Ham Container|-                          |Massive Receptacle  |
 |162|Chestnuts Can         |-                          |Massive Receptacle  |
 |163|Pack of Sardines      |-                          |Massive Receptacle  |
 |164|Apple Juice Can       |-                          |Massive Receptacle  |
 |165|Peanut Butter Jar     |-                          |Massive Receptacle  |
 |166|Baking Powder Can     |Orange Bulborb             |Massive Receptacle  |
 |167|Chapstick             |-                          |Survival            |
 |168|Carmex                |-                          |Survival            |
 |169|Snapple Cap           |-                          |Ancient Ad          |
 |170|Ragu Jar Lid          |-                          |Ancient Ad          |
 |171|Apple Juice Lid       |-                          |Ancient Ad          |
 |172|Yellow Jar Lid?       |-                          |Ancient Ad          |
 |173|Yogurt Cap            |-                          |Ancient Ad          |
 |174|Pickle Jar Lid        |-                          |Ancient Ad          |
 |175|Tub of Shoe Polish    |-                          |Ancient Ad          |
 |176|M&M's Jar Lid         |Withering Blowhog          |Ancient Ad          |
 |177|Root Beer Bottle Cap  |Orange Bulborb             |Odd Logo            |
 |178|Yoo-Hoo Cola Cap      |-                          |Odd Logo            |
 |179|Y-H Chocolate Milk Cap|-                          |Odd Logo            |
 |180|Squirt Juice Cap      |Spotty Bulbear             |Odd Logo            |
 |181|7-Up Bottle Cap       |-                          |Odd Logo            |
 |182|Dr. Pepper Bottle Cap |-                          |Odd Logo            |
 |183|RC Cola Bottle Cap    |Yellow Wollywog            |Odd Logo            |
 |184|Globe Half            |-                          |Explorer's Friend   |
 |185|Other Globe Half      |Partially Buried           |Explorer's Friend   |
 |186|Love Sensor           |Empress Bulblax            |Explorer's Friend   |
 |187|Glove                 |Burrowing Snagret          |Explorer's Friend   |
 |188|Fist Statue           |Mamuta                     |Explorer's Friend   |
 |189|Baby Bootie           |Empress Bulblax            |Explorer's Friend   |
 |190|Light Bulb            |Man-At-Legs                |Explorer's Friend   |
 |191|Red Toy Robot         |Emperor Bulblax            |Explorer's Friend   |
 |192|Erasor                |Giant Breadbug             |Explorer's Friend   |
 |193|Blue Toy Robot        |Pileated Snagret           |Explorer's Friend   |
 |194|Megaphone Front       |Ranging Bloyster           |Explorer's Friend   |
 |195|McDonald's Megaphone  |Waterwraith                |Explorer's Friend   |
 |196|Key                   |Beady Long Legs            |Explorer's Friend   |
 |197|Electric Bulb         |Titan Dweevil              |Titan Dweevil       |
 |198|Burner                |Titan Dweevil              |Titan Dweevil       |
 |199|Smoke Bomb            |Titan Dweevil              |Titan Dweevil       |
 |200|Water Pump            |Titan Dweevil              |Titan Dweevil       |
 |201|Louie                 |Titan Dweevil              |Titan Dweevil       |
 \---------------------------------------------------------------------------/


-------------------------------------------------------------------------------


                             CC6d. Special Treasures


Sometimes a treasure will give the Captains a permanent ability, which has a
different name than the treasure itself. You can see these by pressing L on the
start screen, which goes to the "Exploration Kit," your entire collection of
special treasures. This tells what they are named, what they look like in real
life, their location, and how they help you in the game.


----------------
--Sphere Chart--
----------------

Resembles: The top half of a globe

Located in: Emergence Cave, Sublevel 2

Upgrade: This allows you to go to the Awakening Wood. This is mandatory!


----------------
--Survey Chart--
----------------

Resembles: The bottom half of a globe

Located in: The Awakening Wood

Upgrade: This allows you to visit the Perplexing Pool. Another mandatory one.


-----------
--Napsack--
-----------

Resembles: A glove

Located in: White Flower Garden, Sublevel 5

Upgrade: Allows you to make a Captain lay down by holding the X button. The
disbanded pikmin will automatically carry you to the pod or Onions. Does
nothing else, and pretty much can't help you in any way.


--------------
--Rush Boots--
--------------

Resembles: A pink baby's shoe or baby bootie

Located in: Frontier Cavern, Sublevel 8

Upgrade: This makes Captains run twice as fast. They also will not be blown
over by Puffy Blowhogs. Mostly just for convenience.

---------------
--Rocket Fist--
---------------

Resembles: A toy metal action figure's fist

Located in: Frontier Cavern, Sublevel 5

Upgrade: A very helpful upgrade, this makes Captains do extra punching damage,
and if you tap the button several times, they will punch quickly with a
slightly distanced wind-up punch on the end. Really helps for punching enemies
in inconvenient situations!


------------------
--Treasure Gauge--
------------------

Resembles: A "Love Sensor". Or so it says on the front.

Located in: Hole of Beasts, Sublevel 5

Upgrade: This is an extremely important upgrade for first-time players. This
makes a gadget appear in the corner of the screen. The needle on it will move
to the right as you get close to treasure-helpfully pointing out the
whereabouts of buried treasures. Unfortunately, it makes an obscenely annoying
noise when you get close to treasure. Turn down the Sound Effects' volume in
the Options menu once you get it. You can play without it, though...see the
Tips and Tricks section in "Omnipresent Treasure Detector".


----------------
--Metal Suit Z--
----------------

Resembles: The top half of a blue toy robot

Located in: Snagret Hole, Sublevel 7

Upgrade: An extremely beneficial upgrade-Captains take half damage with this!
Helps a ton for punching enemies, or really just in general.


----------------
--Scorch Guard--
----------------

Resembles: The top half of a red toy robot

Located in: Bulblax Kingdom, Sublevel 6

Upgrade: Not as good as the Metal Suit Z, but still handy to have around. With
this suit upgrade, Captains take no damage from fire, greatly reducing the
danger of Fiery Blowhogs and such. Captains also aren't stunned by fire
any more.


--------------------
--Anti-Electrifier--
--------------------

Resembles: A pencil erasor

Located in: Glutton's Kitchen, Sublevel 6

Upgrade: You can probably guess after the Scorch Guard and the name-the same
thing only with electricity. Another nice one.


----------------
--Mega Tweeter--
----------------

Resembles: The front of a subwoofer or a megaphone, I'm not sure...

Located in: Shower Room, Sublevel 7

Upgrade: An excellent upgrade for saving pikmin from hazards. Makes your
whistle go much farther, by about 50%!


---------------
--Pluckaphone--
---------------

Resembles: The red megaphone from McDonald's

Located in: Submerged Castle, Sublevel 5

Upgrade: Lets you pull up pikmin sprouts just by whistling at them. Not so
great, but at least it's convenient.


----------------
--Solar System--
----------------

Resembles: A round light bulb

Located in: Subterranean Complex, Sublevel 9

Upgrade: Illuminates caves so that things you look at from a distance aren't 
dark. Basically, it gives you almost as much light as if you were above ground.
Fairly handy for spotting out enemies and treasures from a distance.


-------------------------------------------------------------------------------


                    CC6. 6. Challenge Mode Pink Flower Guide


To do these, you must defeat the Beady Long Legs at the Citadel of Spiders and
take the treasure he drops back to the pod. Then you can play Challenge Mode
from the Title Screen! In a Challenge Mode level, you are in a cave with a set
number of pikmin and sprays. You must find "The Key" in every sublevel to go
down, and the last one makes a geyser appear. There are lots of treasures lying
around, and you get point bonuses for how much time and how many pikmin you
have left. Just about every enemy drops a treasure when killed.

There are a total of 30 Challenge levels in all. If a Captain dies or you run
out of time, the level ends and you get no pikmin or time bonuses. If you beat
the Challenge Level without losing any pikmin you get a Pink Flower on it. You
unlock a movie on the Bonuses menu if you get all 30 Pink Flowers. When you get
Challenge Mode, on the level select screen there will be four icons:

Seed-You are unable to play this Challenge Level yet.
Leaf-You can play this Challenge Level, but it has not been beaten yet.
White Flower-Challenge Level has been beaten ordinarily.
Pink Flower-Challenge Level has been beaten with no pikmin loss.

You will not get a Pink Flower if you run out of time, of course. In fact,
you'll fail the level. This guide is on how to beat all the Challenge Levels
with Pink Flowers. PLEASE NOTE: Like caves in the main game, Challenge Mode
levels are also slightly randomized. I can tell you the basic stuff that's
there and what shows up a lot, but unfortunately I can't give you the exact
descriptions. Sorry.

----------

Difficulty Ratings:

* = Easy in every way.
** = Time could be a problem in this one!
*** = It will be a challenge to get all the pikmin out alive.
**** = Time is a big issue here!
***** = It is very hard to get through with no pikmin deaths.
****** = Everything is very difficult here!

----------

Example level:

############                                                               GP38
##Arena 38##
############

Name: Cave of Guinea Pigs

(Pikmin)
-Red: 20
-Purple: 5
-White: 15

Floors: 2

(Sprays)
=Spicy: 3
=Bitter: 2

Difficulty: **

   Level 1: There are only a few treasures here, but this area is packed with
Breadbugs, so it is likely that you will have to kill them to get the
treasures. One Breadbug has the key in its hole.

   Level 2: This area has loads of treasures, but there is a Giant Breadbug,
so play tug of war with him when he grabs a treasure. Do this twice to kill
him and he will drop the Key. The geyser appears on the other side of the
arena.

__________________________________


###########                                                                 GP1
##Arena 1##
###########

Name: Explorer’s Cave

-Red: 50

Floors: 2

=Spicy: 2
=Bitter: 2

Difficulty: *

   Level 1: For the first Challenge Level, there is a small clearing around
where you start, and small hallways going out from the wall. No enemies are
around and the area is small-just look around for the Key, it's in one of the
small hallways. When you get it, the hole to the next sublevel will open up!

   Level 2: A large clearing with a few wall nooks around. There are some
Dwarf Red Bulborbs, here, so just squash 'em. There is, however, a full grown
Red Bulborb, and he has the Key, so use your sprays on him if you wish. When
you get the Key from him, the geyser will open up, but it's plugged up. Have
your pikmin attack it and it'll open up. Press A in front of it to leave the
first arena and get your score! You'll have to do this on every Challenge
Level. Not too bad, am I right, am I right?


###########                                                                 GP2
##Arena 2##
###########

Name: Novice training

-White: 30

Floors: 2

=Spicy: 3

Difficulty: *

   Level 1: There are several clearings with some Violet Candypop Buds, and
there's also a Flint Beetle, Glint Beetle, and Doodlebug around. Unfortunately,
as well as that there are some poison traps. Run around with your Whites and
knock off the poison. Find the Doodlebug while you have Whites out, and then
just find the Key-it'll be lying around somewhere. Before you leave, change
ten Whites to Purples and use the eggs lying around to get flowers.

   Level 2: More poison traps! Like the last sublevel, there are the three
Beetles. Lastly, there's a Puffy Blowhog flying around. The layout is similar
to the other sublevel-just several clearings. Take out the piks and trash the
poison in the way. Then skin the Blowhog, take the Key he has, and find the
Beetles. You're free to go!


###########                                                                 GP3
##Arena 3##
###########

Name: The Lost Toy Box
 
-Yellow: 100 

Floors: 2

=Spicy: 2
=Bitter: 2

Difficulty: ***

   Level 1: This one is just like Sublevel 1 of the Glutton's Kitchen in the
layout. There are some Dwarf Red Bulborbs dotted around, and a biggie. Take
out the Dwarves, then use a Spicy spray and attack the big guy who has the
Key with him. Feel free to use a Bitter spray.

   Level 2: Just...like...Sublevel 2 of the Glutton's Kitchen! There are some
Dwarf Orange Bulborbs about, and as well you'll find an Orange Bulborb. He
has the Key-no other enemies! Just use a Spicy spray, and swarm everything to
death, using your Bitter spray on the Orange Bulborb. Not overly bad if you
use your sprays right.


###########                                                                 GP4
##Arena 4##
###########

Name: Creator’s Garden
 
-Blue: 50

Floors: 1

=Spicy: 2
=Bitter: 1

Difficulty: ***

   Level 1: Lots of Water Dumples and Hermit Crawmads are around here. There is
also a Yellow Wollywog and a Fiery Blowhog, which has the Key. Just run around
killing the bad guys as you go, but use the Bitter spray if there are 2 or more
non-Water Dumples around. Don’t forget to use the Spicy Sprays! Tougher enemies
than in the other arenas, but if you use yours prays right it shouldn't be a
problem here. This one can line up in any way, so I can't describe the layout.


###########                                                                 GP5
##Arena 5##
###########

Name: Green Hole

-Red: 10
-Blue: 10
-Yellow: 10 

Floors: 2

=Spicy: 1
=Bitter: 1

Difficulty: ***

   Level 1: There are two sets of Bulbmin wandering around and lots of eggs in 
a circular arena. Use a Spicy spray and throw pikmin on their heads to kill 
them and take their mini Bulbmin. The Key is just lying around. If you get a 
Bitter spray out of an egg, feel free to use it on them. However, don't use
the one you start with-you'll want it for the next floor.

   Level 2: This one is a square arena with two height levels. It's got a
Fiery Bulblax with the Key, and one of each Dwarf Bulborb. Simply grab your
Reds and Bulbmin, Bitter spray the Bulblax, and swarm him to death. After that,
you can simply swarm the minis to death and head on out.


###########                                                                 GP6
##Arena 6##
###########

Name: Hot House

-Red: 1
-Blue: 1
-Yellow: 1

Floors: 2

=Spicy: 2
=Bitter: 1

Difficulty: ***

   Level 1: Three Queen Candypops here! There's one of each Dwarf Bulborb, and
the Key is just lying around somewhere. This one is a medium-sized clearing
with some small hallways. There are a few eggs around. Throw your pikmin to
trounce any Dwarves in the way (Punch them if you need to) and get nine of each
color of pikmin by using the Candypops. Don't forget to use the eggs before
moving on!

   Level 2: Electric nodes, and Watery/Fiery Blowhogs! If you didn't get a
certain color of pikmin, there's a Queen Candypop just in case. Take the
appropriate colors of pikmin and destroy the danger-use the Bitter spray if
you need to, and there's nothing wrong with Spicy sprays. One of the Blowhogs
has the Key, so just wipe through and destroy everything.


###########                                                                 GP7
##Arena 7##
###########

Name: Brawny Abyss

-Blue: 50

Floors: 2 

=Spicy: 1
=Bitter: 1

Difficulty: ***

   Level 1: A "Metal Abyss"-watch where you throw your 'min! There's a Fiery
Blowhog, several Snow Bulborbs, and a burrowed Armored Cannon Beetle Larvae.
Dodge his rocks and throw on the pikmin while he aims somewhere else-then call
them off to avoid his buck, and then swarm him to death. He drops the Key.
You may want to have him blast the other enemies before you kill him. You can
also use your Bitter spray on him if you wish.

   Level 2: A Decorated Cannon Beetle! There's another Fiery Blowhog and a
few stupid Dwarf Orange Bulborbs. Another "Metal Abyss," so watch out. Drop
the pikmin out of range of the Cannon Beetle, and have it shoot the enemies
and then itself. If it can't shoot itself, make it face a wall and then use
Spicy-sprayed pikmin to kill it. If you aren't happy with that either, (I hope
you aren't THAT pick...) punch it to death or use the Bitter spray to kill it
'cause it has the Key. Just kill it however's best for the arena lineup.


###########                                                                 GP8
##Arena 8##
###########

Name: Red Chasm

-Red: 40 

Floors: 1

=Spicy: 4
=Bitter: 3

Difficulty: *

   Level 1: Tons of Red Bulborbs and Dwarf Red Bulborbs! Spicy spray the
pikmin, then go out and attack! If there are lots of them together, Bitter 
spray them. Have fun and use all the sprays you want, ‘cause you have loads of
them. This one can line up in any way-just go nuts with your sprays and you
won't have a single problem with this. One random grown Bulborb has the Key,
so clean 'em all out.


###########                                                                 GP9
##Arena 9##
###########

Name: Trampled Garden

-Red: 40
-Purple: 20
-White: 20

Floors: 1

Difficulty: *

   Level 1: Two huge clearings with several Withering Blowhogs and Mamutas.
Just run around and mush the baddies with Purples. The Key will just be lying
around amongst the random treasures arrayed about the place.  This one is
meant for highscores, not a Pink Flower challenge, so just kick back and
relax.


############                                                               GP10
##Arena 10##
############

Name: Twilight Garden

-Yellow: 50

Floors: 1

=Spicy: 1 

Difficulty: ***

   Level 1: There is a Beady Long Legs with the Key here, but there’s no
telling where. This one will be a complicated series of passages, full of
Dwarf Red Bulborbs and both kinds of Sheargrubs. Just use the spray and run
around killing the few enemies. Look at the Boss section to find out how to
kill the Beady Long Legs-it has the Key. Even if you don't get it with your
spray, it's not hard to kill anyways. Just be careful!


############                                                               GP11
##Arena 11##
############

Name: Cryptic Cavern

-Red: 5
-White: 5

Floors: 5

=Spicy: 3
=Bitter: 2

Difficulty: ***

   Level 1: Every arena in this one is the same- a small circular area with
one enemy in it, which always has the Key. Take out your Whites and look for
a Doodlebug. Flip him for the Key. You could also risk your Reds on him
if you want-just move quickly, time's a bugger here.

   Level 2: There’s a Watery Blowhog with the Key, but with a Spicy spray he’s
no problem. Just whistle your pikmin to safety if he blasts ‘em.

   Level 3: Take out the Captains and punch the Anode Dweevil to death, he has
the Key. It’s not worth risking your pikmin as he’s a one-hit KO guy.

   Level 4: Grab your Reds and throw them on the Fiery Bulbax. Use a Bitter
Spray on him, and he’s no big deal. He has the Key as usual.

   Level 5: Here there is a Burrowing Snagret. Look at the Boss section on how
to kill him, except that here you can throw all your pikmin on him and he can’t
get ‘em. Feel free to use the rest of your sprays on him-He has the Key. Duh.


############                                                               GP12
##Arena 12##
############

Name: Concrete Maze
 
-White: 2

Floors: 3 

Difficulty: ****

   Level 1: A large maze full of gates. The Key could be anywhere-there are no
enemies, but lots of gates. Your two Whites can for some reason easily break
down gates instantly. Weird. The hole also appears somewhere random. Just run
around as fast as you can with the camera zoomed all the way back. Try to save
as much time for the next floor as you can.

   Level 2: This is the exact same except it is larger, and Volatile Dweevils
and bomb rocks come from the ceiling! Just keep running away from them as
Whites are fast. Remember to keep them safe when they are carrying the
Key-lots more come only when they're carrying it! Remember to keep the camera
zoomed out.

   Level 3: Two Queen Candypops in a small area, and the Key is just lying
around in an easy-to-get place. Not so bad, eh? Use the Candypops to get more
pikmin, and grab the Key. You'll be glad when this one's over...


############                                                               GP13
##Arena 13##
############

Name: Collector’s Room

-White: 50

Floors: 7

=Spicy: 3
=Bitter: 2

Difficulty: ******

   Level 1: A medium-sized clearing. You have little time, and you have to
fight a Red Bulborb with fifty WHITES. Joy. Take all the Whites around to the
Bulborb’s butt. Then throw on the pikmin on as fast as you can. When it shakes
them off once, run right under his butt so that the pikmin will hit him faster.
He has the Key. This will take more than a few tries likely...

   Level 2: This time an Orange Bulborb has the Key, so you can use a Spicy
spray to help. That alone makes him much easier than the previous level-just
move quickly!

   Level 3: Same thing as level 1, but you’re surrounded by an abyss. Be extra
careful that he doesn’t shake them off the edge-and use a spray if you so
choose. As usual, he has the Key.

   Level 4: Hairy Bulborb this time, but don’t use a spray. Just use the same
tactic as on Level 1, and he’ll actually go down easier once his hair falls
off. Of course, you kill him for the Key.

   Level 5: Red Bulborb again, but use a Bitter spray this time in case he is
in a tough position.

   Level 6: Another Orange Bulborb, just tackle him with a Spicy spray.

   Level 7: Now you’re in a round arena with a Gatling Groink guarding the Key!
Grab the pikmin, Spicy spray them, and get out of the way. Throw them on his
back, hit him with the Bitter spray you have left, and finish him. If you
don't have a Bitter spray, just dodge him and throw when he isn't shooting.
BARF, this one is hard!


#############                                                              GP14
##Arena 14##
#############

Name: Dweevil’s Nest

-Red: 25
-Blue: 25
-Yellow: 25
-Purple: 
-White: 25

Floors: 1 

Difficulty: *

  Level 1: Woah! A million Dweevils! This one's a big circular arena, with
lots of wall nooks around. The Key is in one of them. Kill the non-Anode
Dweevils with all your pikmin and whistle them to safety if they get burned,
doused, or poisoned. For the Anode Dweevils have Olimar and Louie punch them
to death, as they kill pikmin in one shot. You could also use Yellows. Then
take the Key back once it is safe. This one is more of a highscore arena-just
have fun with it.


############                                                               GP15
##Arena 15##
############

Name: Cavernous Abyss

-Red: 25
-White: 25

Floors: 1

=Spicy: 1

Difficulty: *****

   Level 1: You start in a big circular area, then there's a hallway, and then
another big arena. Head down the hallway, destroying the fire spurts there as
you go. When you get to the middle of the other area, a Raging Long Legs will
come down! Use your spray to help you beat him, and just take him slowly. Look
at the Boss section for details on how to beat him. When you take the Key he
drops back, Munge Dweevils will come out and try to take it, so use the other
pikmin to kill ‘em. "Scuse me, Officer, I need to go get on Broadway so I can
kill ‘em!"


############                                                               GP16
##Arena 16##
############

Name: Snack Pit

-Red: 5
-Blue: 5
-Yellow: 5
-Purple: 5
-White: 5

Floors: 1

Difficulty: *

   Level 1: Loads of treasures in a circular area, three Breadbugs, and a Giant
Breadbug with the Key! YEAH BREADBUGS! They will start grabbing treasures and
taking them into their holes. Check the Boss section for how to kill him. If
the other guys get all the treasures, you can kill him by throwing Purples on
his back. Make sure no Breadbugs grab the Key when you kill the big one!


############                                                               GP17
##Arena 17##
############

Name: Three Color Training

-Yellow: 30
-Purple: 15
-White: 15

Floors: 1

=Spicy: 2

Difficulty: *****

   Level 1: A large clearing...there are poison traps, lots of Anode Beetles,
and a Gatling Groink on a high platform, who has the Key. This one's bad...
Take the pikmin to a safe corner, then take out the Yellows with Olimar. Then
have Louie stand on the opposite side of the raised part of the tower, right
up to the side so that the shots won’t hurt him, but so the Groink will keep
his attention on Louie. Then Spicy spray the pikmin and throw them up there
while you're standing on the raised area. When he's about to buck them off,
call them back, but be careful not to call Louie back too. You must be very
careful not to let him get focused on any idle pikmin or he'll shoot them.
Take back the Key and his body as he will revive soon, and then take out the
other pikmin for the geyser. Use Whites to take out the poison, and Purples
to flip any Anode Beetles that get in the way. Ugh.


############                                                               GP18
##Arena 18##
############

Name: Hazard Training

-Red: 25
-Blue: 25

Floors: 2

=Spicy: 1
=Bitter: 1

Difficulty: ***

   Level 1: Everything fiery and watery is here-fire spurts, water pools,
Fiery/Caustic Dweevils, Fiery/Watery Blowhogs, and a Fiery Bulblax. Of course,
just to throw you off, you'll also see some Dwarf Red Bulborbs about. Stuff can
be littered around randomly, and sometimes Dweevils will come from the ceiling.
Look around for the Fiery Bulbax, he has the Key. If he is across some water,
lure him into it to cool him off so Blues can beat him. Use your Bitter spray
to help kill him. You can almost always get Reds to him, but it's a good idea
anyway to lure him into some water. Watch out for Dweevils while you take
back the Key!

   Level 2: This one is similar to the last floor, although the water will
be in a big square. You'll see Dwarf Orange Bulborbs, Withering Blowhogs,
fire spurts, Fiery/Water Blowhogsm and Fiery/Caustic Dweevils from the
ceiling. The Orange Bulborb has the Key here, so once you find him use your
Spicy spray to make quick work of him. Make sure no Dweevils snatch the Key
on the way back, and be extra careful that no Withering Blowhogs cause
confusion while you fight other enemies. You’ll have so much time here that you
could punch him to death if it makes you more confortable. Then just kill any
enemies around the geyser with the appropriate color, and you’re done!


############                                                               GP19
##Arena 19##
############

Name: Cave of Snarls

-Red: 20
-Blue: 25
-Purple: 5 

Floors: 2

=Bitter: 2

Difficulty: ***

   Level 1: A Withering Blowhog with the Key, a Puffy Blowhog, a patch of
water, and some Sheargrubs. This one will be two medium-sized clearings with
a little bit of water around. You start on a high hill in one of them. Punch
the Sheargrubs to death and if the Blowhogs are next to each other, use a
Bitter spray on them. Use Blues if they're next to some water, and that's all.
Considering that we're on level 19, you'd expect something harder than this.

   Level 2: This is the pretty much same thing as before, except it is a
"Metal Abyss," so you must be very careful that no Blowhogs shake any pikmin
off the edge. It’s easier at the same time since there’s no water. Feel free
to use your other Bitter spray, a Blowhog has the Key again-sheesh, I'd like
to know what those snarls in the level's title are-Blowhogs giggle and
Sheargrubs make snipping noises. Eh, better not to question it...


############                                                               GP20
##Arena 20##
############

Name: The Giant’s Bath

-Blue: 50

Floors: 2

=Spicy: 5

Difficulty: ***

   Level 1: A Toady Bloyster is here with the Key, and he's no trouble, but
in the big square arenas this one houses you'll also see Hermit Crawmads,
Bumbling Snitchbugs, and Greater Spotted Jellyfloats. Just take the enemies
one at a time, and don't rush yourself. The Toady Bloyster is easy, so you'll
be fine. A nice, easy one.

   Level 2: Here all you must do is fight a Ranging Bloyster, so see the Boss
section on how to beat him. What makes him so easy is that you have loads of
sprays, so go crazy and trash the thing! As usual, it drops the delicious Key.


############                                                               GP21
##Arena 21##
############

Name: Rumbling Grotto

-Red: 30
-Blue: 30

Floors: 2

=Spicy: 4
=Bitter: 3

Difficulty: ***

   Level 1: Lots of Cloaking Burrow-nits, Creeping Chrysanthemums, Sheargrubs,
and Shearwigs here. The Key is just lying around, but if there are lots of
close-packed enemies use a spray. After that, you can fight the enemies as
you normally would. For Creeping Chrysanthemums (Since you don't have Purples)
have them bite themselves first, and THEN attack. Otherwise, it shouldn't be
too bad. This might take a few tries if the enemies line up poorly.

   Level 2: Here you must fight a Pileated Snagret! Look at the Boss section
for details, but this guy is easy because you have so many sprays here. Just
kick back and go crazy with them sprays! And, yes, you know what you kill him
for...shut up.


############                                                               GP22
##Arena 22##
############

Name: Subterranean Lair

-Red: 20
-Blue: 20
-Yellow: 20

Floors: 1

=Spicy: 2
=Bitter: 2

Difficulty: *****

   Level 1: Egad! Three Spotty Bulbears running around with four Dwarves
following them! This wouldn't be bad, but it's just a big square area-it's all 
out in the open! You're gonna have to use your sprays just right in here.
Start off by using a Spicy spray and running into a corner. Wait for one to
come up to you, and then hit him and his brats with a Bitter spray, and destroy
them. Then get another one to follow you, and run up to the last one. Then
you must with one Bitter spray hit both Bulbears and sets of Dwarves. This can
be hard to do, and if you don’t do it right the little buggers could snag a
snack underneath the big ones when you aren’t looking. Just swarm your pikmin
around and throw them at the same time-don’t attack one at a time, go for
them all at once. One big dude has the Key. This one will likely take several
tries as sometimes one will start right next to you and it’s just guinea
piggin’ hard anyway. If at first you don’t succeed, try, try again!


############                                                               GP23
##Arena 23##
############

Name: Hidden Garden

-Bulbmin: 2

Floors: 1

Difficulty: *

   Level 1: You'll remember this layout from the Shower Room cave in the main
game-a series of pipe tunnels and open clearings. In this one there are
Unmarked Spectralids and Skitterleaves about. Queen Candypop Buds randomly
fall from the ceiling. Take the Bulbmin out into one of the big rooms. Use them
to get more 'min. Then attack the Unmarked Spectralids for nectar if you want
it, and go for the Skitterleaves! One random guy has the Key, so kill them all
until you find it. The geyser appears in a fairly random spot. This one is
more for highscores than a challenge-just relax.


############                                                               GP24
##Arena 24##
############

Name: Abduction Den

-Red: 30
-Yellow: 30

Floors: 1

=Spicy: 2
=Bitter: 1

Difficulty: *****

   Level 1: Everything that pilfers pikmin (As well as some Careening
Dirigibugs) is here, with Fiery and Anode Dweevils as a bonus. Enemies are
usually clumped together in large clearings. Start off by using the Captains
to punch the Dweevils, then spot out the Greater Spotted Jellyfloat, (no pun
intended) who has the Key. Spicy spray the Pikmin and go out with caution,
towards him, taking one bad guy at a time. Try to lure one away from a group
if it’s in a tough position. If there is a large group of enemies, use your
precious Bitter spray on them. Then attack the G.S.J. and take back the Key.
Don't worry if you have to retry this one, it all depends on how it lines up.


############                                                               GP25
##Arena 25##
############

Name: Secret Testing Range

-Red: 10
-Blue: 10
-Yellow: 10
-Purple: 10
-White: 10

Floors: 2

=Spicy: 1
=Bitter: 1

Difficulty: ******

   Level 1: A large clearing...With two Gatling Groinks! Retry until they
start close to each other. Then take out a Captain and have one shoot the
other to death. Take out the pikmin, move them up while dodging blasts, and
stun him with Purples. Then go attack with all the 'min. One Groink has the
Key. You have to move fast here. You could try to hit them both with your
Bitter spray, but the next floor will be harder if you do so.

   Level 2: Here you get to fight a Man-at-Legs with 10 Blues. Oh, joy. That's
barfing hard alone, and time will be gettin’ on your issue so you gotta be
fast. See the Boss section on how to fight him. Hopefully you still have your
Bitter spray, but if you don’t, well, good luck. (Dubious look >_>) Of course
the MAL (Kinda sounds like HAL!) drops the tasty Key.


############                                                               GP26
##Arena 26##
############

Name: Breeding Ground

-Red: 4

Floors: 3

=Spicy: 3
=Bitter: 2

Difficulty: ***

   Level 1: Several Queen Candypops are around the place, and Creeping
Chrysanthemums are also in tricky positions. Make as many 'min as you can with
the Candypops, and then look for the Key lying around. Avoid CCs if you can,
but if one's in the way of the Key or a Candypop, do the strategy with making
him bite himself to knock him out of the way-once you're done with the dirty
work, you can grab the Key and move on. If you're worried about losing pikkies,
just Bitter spray the stupid things.

   Level 2: More Candypops-and quite a few of them! You'll be able to get
practically one hundred with them all. There are a few sap Red Bulborbs about,
so you'll want to get as many pikmin as you can before engaging them. Try to
make as many colors evenly spread out as you can, and then knock down the gates
dotted around here. Lastly, go for the Bulborbs with a spray, and grab the Key.

   Level 3: Use your sprays to help you here! There are Watery and Fiery
Blowhogs, electric and fire traps, and water puddles everywhere! One of the
Blowhogs has the Key, but make sure you knock out all the traps in the 'mins
path! Don’t forget that electricity is a one-shot KO. You know what to do-just
use the correct color of pikmin to move on and steal that Key!


############                                                               GP27
##Arena 27##
############

Name: Cave of Pain

-Red: 50

Floors: 1

=Spicy: 1
=Bitter: 1

Difficulty: ******

   Level 1: The Key is just lying around, and at first sight it looks like
nothing but treasures are here. Yeah, you wish. The following will fall on you
from the ceiling: two wrapped Anode Dweevils, a box of bomb-rocks, several
gallons of Volatile Dweevils, a bag of boulders, one packaged Fiery Bulbax, 
and one salted and smoked Hairy Bulborb. Yeah, I know it sounds like a shopping
list. Shut up. Buy one Hairy Bulborb get one free! The Anode Dweevils, some
of the Volatile Dweevils, and some of the bomb-rocks only come if pikmin
are carrying a treasure back. This means that Olimar is going to have to smack
the Key the Anode Dweevils will inevitably steal, and then pound them
themselves because it’s too dangerous to do with pikmin. You have to keep your
eyes on the pikmin the --entire-- time. Keep the camera zoomed out. And watch
out for time, it’s a bugger if you go too slowly. This one is very
unpredictable-what was listed is mainly what you'll see, but anything can
appear on this one. Good luck, this one relies on it.


############                                                               GP28
##Arena 28##
############

Name: Bully Den

-Purple: 25

Floors: 1

=Spicy: 2
=Bitter: 2

Difficulty: *****

   Level 1: Just sit tight and wait. When the timer gets down to 270 two
Waterwraiths will appear. Look at the Boss section for how to beat them.
However, sometimes Wollywogs and Anode Beetles will some down, so that’s when
you use a Bitter spray. Use the Spicy sprays to run away from the Waterwraiths
if you need to and from the few hiding Volatile Dweevils. One Waterwraith has
the Key, and the other has a creepy doll's head. Weird. I don't recommend you
break down many gates on this one until the area is secured. Just sit around
and wait...and then take the WWs one by one. Shouldn't be TOO hard, but you
never know with randomly falling enemies...eh, not as bad as some of them in
the past.


############                                                               GP29
##Arena 29##
############

Name: Sniper Room

-Yellow: 30
-Purple: 20

Floors: 1

=Spicy: 1
=Bitter: 1

Difficulty: *****

   Level 1: There's a circular area with an Armored Cannon Beetle in the
middle, the kind that stays burrowed in the ground, with some Dwarf
Bulborbs around it. Then there is a Gatling Groink perched on an upturned
bucket. Finally, there is an Orange Bulborb. Dwarf Bulborbs will just be dotted
around to complicate the whole thing, but at least the Key is just lying about.
Have the A.C.B. and the Gatling Groink blast any bad guys that are near. It’s
likely that you have to take the Key across the Groink’s territory. If you
must fight it, use the Bitter spray on it and kill it with Yellows. Also
distract it with the other Captain hiding on the other side of the 
bucket-you've killed Groinks like this before. You can squash everything else
with Purples. Just takes a lot of strategy. Then take back the Key. One level
left to go!


############                                                               GP30
##Arena 30##
############

Name: The Emperor’s Realm

-Red: 20
-Blue: 20
-Purple: 10

Floors: 5

=Spicy: 2
=Bitter: 2

Difficulty: *****

   Level 1: Several kinds of Bulborbs around, but they're all easy-not even
and Orange Bulborbs. Just use Purples to squash all of 'em, the Hairy Bulborb
has the Key. Not hard in the least.

   Level 2: There's an Orange Bulborb and a Spotty Bulbear with little brats
here! Let the S.B. see you, then when he runs up, hit him and his brats with a
Bitter spray and swarm them off. The "Big 'un" drops the Key. The Orange
Bulborb will be in the way of the hole (So will some fire spurts) but you can
just destroy the fire and run past 'em. Tougher, but you'll manage.

   Level 3: Use the Queen Candypops to get more Blue and Red pikmin. There's a
Fiery Bulblax here in a small patch of land around some water. Get Olimar
ready with the Blues and have Louie smack its nose, carefully not getting
burnt. Lure it into the water to cool it off, then quickly switch to Olimar,
Bitter spray it, and kill it with Blues for the Key. Use the eggs lying around
to get flowers, you'll want them. Use some strategy and you'll be fine on this
guy.

   Level 4: Empress Bulblax! Egad! There are fire spurts all around, so you'll
have to destroy those while you fight. Just see the Boss section, and of
course she drops the Key. Just one more sublevel to go!

   Level 5: You must fight three Emperor Bulblaxes in water here! See the Boss
section for this. One of them has the Key. As you fight, don’t forget to attack
as fast as you can so they don’t roar and wake each other up. Take 'em one at
a time. And with that...you're done!


Congratulations, you have gotten all 30 Pink Flowers! For doing this, you get
Louie's Dark Secret movie, which can be seen in the Bonuses menu, accessed
from the title screen. Are you proud of you?


-------------------------------------------------------------------------------


                        CC7. 7. Two-Player Battle Mode FAQ


This guide is about the battle mode for two players, which can be accessed from
the title screen. Basically, the overview is: Each player, Olimar/Louie, has a
number of pikmin from 5-50 at the start, in incriments of five. There will be
an Onion for each player. The idea is to kill all of the opponant's pikmin,
collect four yellow marbles which are dotted about the map, or collect the
opponant's base marble, which is right next to his Onion.

There will be lots of enemies around, which you can use to get more pikmin. In
this mode, the enemies die much faster and easier than in the other modes. If
you swarm your pikmin at the opponant's, they will battle, and it usually comes
out pretty even-40 pikmin vs. 40 will kill most of them on each side. Pikmin
that are killed by your opponant's squad will appear as sprouts around your
Onion a short while later.

Cherries are dotted around the map. They appear randomly all over the board,
although they do tend to gather in specific places. If you collect one, you
will get to spin a roulette wheel, which gives you a valuable item. Press Y to
use the item. The item descriptions are farther below. You can hold up to four
cherry items at once, but you cannot switch which one you will use if you have
more than one.

If you use a Bitter spray on your opponant, his pikmin will be buried in the
ground as sprouts-try to avoid an opponant with a Bitter spray until he
uses it on an enemy. It's no laughing matter if you pikmin get buried and he
takes your base marble while you're pulling them out. However, pikmin buried
in this fashion pop back out of the ground on their own in about twenty
seconds-nonetheless, it's a pain.

Lastly, on every board, for some reason when your pikmin dig up a half-buried
marble, sometimes a few VERY proactive Shearwigs will pop up and start eating
pikmin like crazy. Be aware of this as you collect marbles.

This is a fun mode to play with a friend as the boards line up differently
almost every time. It's a good mix of strategy, action, and just enough luck
to make it interesting without overdoing it.


/                     \
|||Item Descriptions|||
\                     /

[Spicy Spray] Value: 2/4
Gives you an extra Spicy spray.

[Bitter Spray] Value: 3/4
This gives you another Bitter spray.

[Volatile Dweevil] Value: 4/4
Makes a Volatile Dweevil drop on your opponant. Devastating if he can't dodge.

[Fiery/Watery Blowhog*] Value: 3/4
This makes a Water or Fiery Blowhog appear at your enemy's base.

[Withering Blowhog*] Value: 1/4
Creates a Withering Blowhog at your enemy's base to pester him.

[Swooping Snitchbug*] Value: 1/4
Makes a Swooping Snitchbug appear next to your opponant's base.

[Base Marble] Value: 4/4
If your enemy is stealing your base marble, this makes it appear at your base.

[Boulder] Value: 3/4
Drops several crushing boulders on your opponant. The boulders fall quickly.

[Flower] Value: 2/4
Turns all your pikmin into Flower pikmin.

[Leaf +5] Value: 1/4
Makes five pikmin sprouts appear at your base.

[Leaf +10] Value: 2/4
Ten pikmin sprouts appear at your base for this.

[Ghost] Value: 4/4
Makes you disappear from your enemy's view. Lasts for a long time.

* Creature automatically disappears after one minute.


/--------------\
==Battle Field==
\--------------/

Description: Just a basic sandy, open arena. The enemies are extremely easy,
making your opponant be the main problem. Marbles are ususally half-buried in
wall nooks. Cherries often accumulate in one place, so you can rack them up
quickly. Not challenging by any means, so it's not a very interesting
arena...but that makes you use more strategy. The "Average" course. 

Enemies: 2
-Dwarf Red Bulborb
-Female Sheargrub

General Tips: The best way to win this one is taking your enemy's marble. To
do this, get him when he's at his base and start a squabble with the pikmin.
While you fight, have just a few pikmin take back his base marble. Keep his
attention on the fight (Whether you're going to win or lose, it doesn't matter)
and let them take back the marble without him watching. Another good thing
you can do for this one is in the later parts of the battle, find a wall nook
where many cherries have accumulated, collect them, and then sic them all on
him at once. Basically, try to overwhelm him.


/----------\
==War Path==
\----------/

Description: A semi-sandy, semi-metal, small arena. There's either one or no
wide sections. The two Onions are connected by small passageways, so you can
get to each other easily. This arena has lots of eggs, so you can get nectar
and sprays easily. This one is all about battling your opponant, and it's much
better played to a Pikmin Extinction than a marble victory, unless it's won
through getting a base marble. Play it starting with fifty pikmin each.

Enemies: 2
-Snow Bulborb
-Female Sheargrub

General Tips: Stomp your opponant-that's pretty much the purpose of this arena.
Immediately find as many eggs as you can and nectar up-you'll also want as
many sprays as you can. Then, immediately find the enemy and use a Spicy spray.
He'll have one too, but if you got most of the eggs, chances are you'll have
another. The whole match depends on if you got an extra spray from the eggs.
That way, you can counter the ones he has with extra sprays. While his pikmin
are buried or dead and still reproducing, attack the enemy Captain and use
cherry items on him. Try to kill him, or at least keep him distracted long
enough to give a few pikmin time enough to get his base marble. Mainly, try
to overpower him with sprays and cherry items, and get his marble.


/--------------\
==Carpet Plain==
\--------------/

Description: Remember the Glutton's Kitchen cave? This one is just like it.
A big carpet makes up the ground. Circular structures (Such as dinner plates)
are commonly found around the ground. Sometimes marbles are half-buried in
these. There are also small passageways as well as big clearings (Where the
enemies are mostly found) which sometimes have marbles in them. Most of the
marbles, however, are in wall nooks. Not too many eggs, but a decent number of
cherries.

Enemies: 4
-Puffy Blowhog
-Female Sheargrub
-Dwarf Red Bulborb
-Dwarf Orange Bulborb

General Tips: The enemies are not, from most standpoints, dangerous. At all.
They can only eat (If they can hurt pikmin at all) one pikmin at a time, so
they don't build much strategy for this one. The big thing here is speed.
Quickly get the easy, nearby pikmin-producing things, and then immediately
move out. Tromp all the enemies about your base, and move onto getting marbles.
Try to get every one around your base's clearing, (Each player has a big
clearing around their base) and even one or two at your opponant's if you're
gutsy. Mainly, try not to alert his attention. Don't try to get in a fight
with him here, and just gobble up the marbles as fast as you can.


/------------\
==Angle Maze==
\------------/

Description: Half snow, half sand. This area is made up of small passageways,
though not quite a "Maze." The passages meet in a big circular/square area
with all the big enemies. While a few marbles are in the passageways, most 
of them are located in and around the big arena. However, while the Red 
Bulborbs and Dwarf Bulbears are commonly found around the edge, in the
middle...there's a Raging Long Legs. Not fun. However, this Raging Long Legs
makes up almost all of the excitement on the arena. The pikmin take all the
marbles right across themiddle of the area, so it's kind of important to kill
it. It's also fun seeing what comes out. Occasionally you get an arena with
no Raging Long Legs, but for the most part he's always there.

Enemies: 4
-Red Bulborb
-Dwarf Bulbear
-Female Sheargrub
-Raging Long Legs

General Tips: Pretty much, it all revolves around the Raging Long Legs. Try
to get your opponant to fight it, and then, if there are any alive, lure a
Red Bulborb over to him. Or, try to sacrifice a pikmin or two to cause a
squabble underneath the Long Legs' foot and get his pikmin crushed. The Raging
Long Legs can drop marbles or anything that comes out of eggs (Including
Mitites-LOTS of them!) so when you see the reward, decide if you want it or
not. Battle your enemy if it's good, but leave him alone and let him get the
junk if it's not so good, and spend your extra time getting marbles. Basically,
use the Raging Long Legs to mush the opponant, and then take his stuff!


/------------\
==Collosseum==
\------------/

Description: A large, snowy arena. This one is packed full of eggs, and the
enemies are tougher, so nectar up and get as many sprays as you can! It can
be difficult to find marbles in this one, the map can be quite complicated,
and as the enemies (Like the Cannon Beetles) are quite tough, this one is
rough to survive in. There are several passageways, and clearings. The enemies
are also compacted together in large groups, and some of them drop marbles,
so it's a good idea to fight as much as you can. A varied arena.

Enemies: 3
-Dwarf Red Bulborb
-Snow Bulborb
-Armored Cannon Beetle Larva

General Tips: Get as many pikmin with the easy stuff near you-you'll want
them for this one. Pretty much, do it one way-massacre everything in sight with
your sprays and grab every marble you see. If you kill every enemy and get
their marbles, it won't take too long for you to get 'em all. You really can't
go for a base marble in this one, unless it lines up in an odd way. It's hard
to try to win by attacking your opponant too much because of how hard it is
to get to each other. Just move quickly and kill everything in sight-but watch
out for those Cannon Beetles!


/-------------\
==Rusty Gulch==
\-------------/

Description: A large, complicated series of passages. There are a few small
clearings with sand in them, but for the most part, it's just a "Metal Abyss"
and it's tough to get around. The marbles could be anywhere, and the Gatling
Groinks pose a threat. It can sometimes be difficult to get to your opponant,
and cherries can sometimes be tough to get to. This one is a mix of fighting
the enemies and your opponant-use them cherries wisely!

Enemies: 4
-Female Sheargrub
-Dwarf Red Bulborb
-Honeywisp
-Gatling Groink

General Tips: Get as many pikmin as you can with your basic recources, and
move out. Sometimes there will be three marbles randomly strewn out in a line,
but if you move quickly you can get to them before your opponant even knows.
Don't bother with the Groinks unless they're in the way-they're tough to kill,
and Dwarf Bulborbs are commonly right next to them. It's hard to use their
shots to damage an opponant, also. Still, you can sacrifice a pikmin to cause
a squabble and hold his group up-that way, he can blast a shot right into the
middle of them and kill a lot of them. Still, it's best to avoid them. Just
try to grab the ones that you both can get to first, and then get the marbles
the game "Gives" you. Win by getting marbles.


/------------\
==Brawl Yard==
\------------/

Description: A large, open, grassy yard. The big guys of course are the Cannon
Beetles-they make this arena a lot of fun. Marbles aren't always common, but
sometimes you can win with them. A few enemies drop marbles, which also makes
it fun to kill them. Sometimes there will be an upturned bucket in a clearing
with a marble on top-Run up the handle and throw up your pikmin to get it. A
difficult but fun arena.

Enemies: 3
-Skitterleaf
-Cloaking Burrow-Nit
-Decorated Cannon Beetle

General Tips: Use the Cannon Beetles! Lure a rock into your opponant and
annihilate his army. You can also do the "Sacrifice a pikmin" technique and
get them blasted by a rock. Try to get a Pikmin Extinction-combat with just
pikmin can't always go well here. It can be tough to get back to your Onion
if you get his marble, and he'll probably catch you. It can line up in so
many ways that it's simply not a good idea. Just crush him with Cannon Beetle
rocks, or speed down the yellow marbles.


/------------\
==Tile Lands==
\------------/

Description: Well, the name says it all. It's like the sublevels in the
Shower Room cave-tiled walls and ground. The enemies are also watery, though
no water puddles appear in this one. The Wollywogs are the "Big Guys" of this
arena, although it's hard to use them against your opponant. The marbles can
be tough to find, and you'll have to use your cherry items wisely. Sometimes
the enemies are packed together, which makes this one either a big battle
against the enemies or your opponant. Not so interesting, but varied
nonetheless.

Enemies: 4
-Snow Bulborb
-Water Dumple
-Skitterleaf
-Yellow Wollywog

General Tips: Don't spend so much time getting pikmin here, and move out.
Take out the Wollywogs and Dumples near you, and anything else is small-time.
Try to find obscure marbles-ones that aren't easily seen, and get those. Let
your opponant waste his time with the few easy ones. Watch him carefully, and
if you see his pikmin number drop below yours (Especially in combat!) Spicy
spray your pikmin, charge, and attack. Try to grab his base marble while he's
out of commission. You won't spend much time at your Onions in this one, so
cherry items that make monsters appear at your enemy's base are good for pikmin
carrying stuff to his Onion. Hit him when he's down!


/---------------\
==Dim Labyrinth==
\---------------/

Description: A large, dark maze-basically, what the title names it. The big
focus here is the Breadbugs. Why? They'll hide your marble. This might look
bad, but it's nice-it makes it hard to find your marble! This arena can be
confusing, but it's a lot of fun. It's all about the Breadbugs!

Enemies: 2
-Female Sheargrub
-Breadbug

General Tips: Since the yellow marbles are sometimes half-buried, the Breadbugs
can't always get them, so try to find every one of those. Then go to town on
those greedy Breadbugs. (Although you should never purposefully kill them
outside of Battle mode. You heard me. Not even in the main game.) Some of them
will drop marbles, and as there are so many, this can be nice. If you're lucky,
a Breadbug nearby your base will have snagged your enemy's base marble, so you
can win by luck if that happens. The Shearwigs come quite frequently in here,
so you'll need to be watchful. Be quick and steal the Breadbugs' booty!


/-------------------\
==Hostile Territory==
\-------------------/

Description: A "Metal Abyss"-and let me tell you, this one is BAD. Bomb-rocks
and electric nodes are strewn about the place, and enemies can be packed
together. It's best if you play it with 50 starting pikmin. Sometimes there is
a massive field FULL of bomb rocks, so there'll be some "Dufusing" (punching)
involved. Aside from the Blowhogs, everything here is an insta-kill for pikmin,
so this is a tough arena. I wouldn't recommend it unless you're used to the
main game.

Enemies: 4
-Careening Dirigibug
-Anode Beetle
-Fiery Blowhog
-Watery Blowhog

General Tips: Use them bomb-rocks! If you have a clear route between your two
Onions, catch the opponant at a time when he has less pikmin than you and
overpower him. While he's down, get his marble. You CAN play to a four marble
victory...but it's hard. Very hard. Try to do the "Sacrifice" trick in front of
a bomb rock, or a Careening Dirigibug. Use the enemies to knock him out, and
try to play to a Pikmin Extinction. Just don't stop pummelling the opponant,
and you'll win either by getting his marble or killing all of his pikmin.


-------------------------------------------------------------------------------


                           CC8. 8. Tips and Tricks


Who can't have enough tips? I don't even need to tell you what this is for.
Besides, Pikmin 2's all about strategies.


                          CC8a. Tips and Strategies


This is a wide variety of tricks that you can use in specific places and others
that are simple strategies that can be used through the entire game. Some can
be used any time, while others are generally in specific positions. If you have
a lot of trouble with Pikmin 2, you should read this section and you'll have
an easier go of it.


~Small enemies: One-hit KOs~

On small enemies (Dwarf Bulborbs, Sheargrubs, etc.) one hit from a thrown
pikmin will kill it instantly. For instance, if you throw a pikmin at a Dwarf
Red Bulborb and the pikmin lands on its head, the Dwarf will die instantly.
This is great for cleaning out swarms of small enemies.

~Heat-Seeking Purples!~

Purples, oddly enough, home on to enemies when thrown. Basically, if five
Sheargrubs attack you in one place, you can place the cursor in the middle of
them and throw Purples around randomly. You'll hit every one of them. For
reasons unknown, they will simply come down at the enemies while falling in
the air. It's a great trick to use when a lot of small enemies attack you
repeatedly. Just throw 'em around, and every one will get hit. You can proceed
much faster in caves and such with this.

~Quakemin~

When Purple pikmin are thrown repeatedly on or near an enemy, the enemy may
become stunned. You will see small marks above its head when it is stunned.
The enemy will not be able to move for about four seconds, which is enough to
kill every enemy in the game if you have a good squad of pikmin. A great way
to knock off enemies quickly and safely.

~Fast and easy Purple and White pikmin~

Go to the Subterranian Complex, a cave in the Valley of Repose. It is just
behind the poisonous gate. Take down sixteen pikmin. On sublevel 4, there are
three, count 'em, three Ivory Candypops! Use fifteen of your pikmin to make
fifteen more Whites. Now keep going until you get to sublevel 8. On this one,
there are two Queen Candypops and three Violet Candypops. Use your one pikmin
on the Queen Candypops, and then spend those pikmin on the Violet ones. Doing
this will get you fifteen Whites, fifteen Purples, and two normal pikmin-and
you can just keep running down there and doing it again for extremely fast
Purples and Whites!


~Fast and easy Red, Yellow, and Blue pikmin~

Go to the Perplexing Pool. If you have drained the water in the lake to the
right of the landing site, you can use any color of pikmin. If not, take out
about thirty Blues. Run down the slope and go to the right of the landing site.
You'll see a Toady Bloyster, a slug-like enemy. See the Enemies section on how
to kill it. It will drop one or two 10 pellets, and its remains will create
25 pikmin. The Toady Bloyster regenerates every day-theoretically, you could
use it to get 45 more pikmin instantly.

~Decorated Cannon Beetle: Friendly Fire!~

Decorated Cannon Beetles' rocks, as you know, home onto you. This is actually
really good. Simply take a Captain and run in front of him. Now, run away from
the rock he'll shoot at you and run behind an enemy. The rock will smash into
the enemy, doing massive amounts of damage. You can also kill the Decorated
Cannon Beetle himself. Simply run behind him when he shoots, and punch it to
keep it facing the same direction. The rock will curve around and destroy him.
You can also use Armored Cannon Beetle Larvae, Gatling Groinks, and Careening
Dirigibugs to destroy other enemies, but it is the easiest with Decorated
Cannon Beetles.

~Bumbling Snitchbug: Jailbreak~

When a Bumbling Snitchbug grabs a Captain, control the Captain and wriggle the
control stick back and forth quickly, and you will get out, keeping yourself
from taking damage. Note that sometimes the Bumbling Snitchbug holds on harder
than other times, so you may not get out in time. Be fast, and you'll always
escape, escaping damage. You can do the same with Greater Spotted Jellyfloats,
though you'll have to be more violent with your wriggling.

~BULBORB IN THE HOLE!~

On a "Metal Abyss" sublevel of a cave, you can kill any kind of grown "Bulb"
enemy easily-Bulborbs, Bulbears, Bulblaxes. Here's how.

O=Olimar
B=Bulborb
#=Land
.=Pit

###################
###################
####B##.......#####
###O###.......#####
#######.......#####
###################

Wake up the Bulborb. Make sure you have no pikmin nearby so it won't get
distracted.

###################
###################
#######.......#####
#######.......#####
#####B#.......#####
###########O#######

Run away, and move around the pit. Don't let the Bulborb exactly follow you;
run far ahead of it.

###################
###################
#######.!.....#O###
#######!B!....#####
#######.!.....#####
###################

Run to the other side of the pit. The Bulborb will walk right into it and die.
If it has a treasure, the treasure will appear next to the pit. Remember when
you do this trick that the pit cannot have high walls-only the small things
used to keep pikmin from running off. This can be really helpful for Spotty
Bulbears in a few places because of how hard they are to kill. Remember to
scream "BULBORB IN THE HOLE!!" when it goes in. This is fundamental.

~Fast Bitter sprays~

Go to the Valley of Repose, and take twenty or so Purples to the Frontier
Cavern. On the first sublevel, there are THREE Doodlebugs! Be careful and hit
them each three times for six instant Bitter sprays! This is more than you
normally get in a whole day at the Perplexing Pool getting sprays. Once you get
them, you can select "Give up and escape" from the Start menu, and then run
right back and do it again!

~Fast Spicy sprays~

Go to the Awakening Wood. This isn't as good as the Bitter spray tip, but it
still helps. Go to the big shortcut bridge and throw some Purples on the
nearby ledge. A Glint Beetle will come out. Hit it three times for two Spicy
sprays. Then you can go to the nearby shaded area, next to where you dug up the
Pilgrim Bulb. A Flint Beetle will appear for one more Spicy spray. There's one
last thing you can do. Go to the Snagret Hole and run past it. Go into the
corner next to the big tree for another Glint Beetle. It's not as efficient,
but it still gets you five Spicy sprays in under a third of a day.

~Captain scout-out~

You should use this in every cave sublevel. Before you do anything, drop all
the pikmin and take a Captain out. Have the Captain make all the ceiling
enemies drop, and also find out what enemies are in the area. He can also
punch enemies in tough spots (Next to traps, etc) and generally make it easy
to flow through the sublevel with your pikmin. This really helps for boulders.

~Breadbug fishing~

In a cave sublevel with Breadbugs, get a body right up to the Ship, but don't
collect it. The body will attract the Breadbugs straight up to you for easy
killing! This helps to keep them from taking treasures and making it hard to
get them.

~The bait and switch~

In a number of places, enemies will be able to see you from a distance but not
get to you to attack/be able to hit you with whatever they shoot. For instance,
an Armored Cannon Beetle Larva could be able to see you, but a wall is in the
way. It'll shoot rocks at the wall as long as you stay there. Basically, what
you do is, you get the monster's attention focused on a Captain. Then you
switch to the other Captain with some pikmin and blast the enemy. Eventually,
the enemy's attention will be drawn to you, but if you move quickly, you'll get
a good five seconds of attacking time-enough to kill most of the enemies in the
game. This works best for Cannon Beetles. Spotty Bulbears and Gatling Groinks
are also saps for this one.

~The bait and switch: ADVANCED~

If a Captain is not being controlled, he will naturally run away from enemy
attacks. Only do this if you're experienced. It's more dangerous and could lose
you some health if you aren't careful. Basically, have a Captain by himself
stand in a position where the enemy will run at him. Switch to the other
Captain and sneak up with your pikmin. The first Captain should dodge the
attacks decently well. While the enemy's attention is focused on the bait,
move up behind it and slam it. Don't use this if there is more than one enemy
around. It's best not to use this for fast enemies. Otherwise, this could
really get you out of a sticky situation.

~OmniPresent Treasure Detector~

In cave sublevels, if you don't have the Treasure Detector, you can still tell
if you've gotten all the treasures. This always works as long as you don't get
the upgrade. When you get a treasure, listen. If it's the last one, You will
hear a noise similar to that of the Treasure Detector powering down. This is
good because you can play the game without the Treasure Detector's annoying
beep but still get half of its function. If you do that, you can just get the
TD as the last treasure in the game.

~The Amazing Reset Button~

A lot of people forget that if something massacres a vast number of pikmin, all
you have to do is press the reset button on the GameCube/Wii and you can try
again. This may seem like cheating, but there's a reason the button's there.
A loss of more than ten pikmin is always a reset situation, and a loss of
three or more Whites/Purples is also the time to reset. This may seem normal to
you, but many people forget this. You'll save a lot of time and effort getting
pikmin if you reset when something kills a bunch of them.


-------------------------------------------------------------------------------


                         CC8b. Punching Enemies-A Primer


So, after me telling you to punch all those enemies, you're probably wondering 
exactly what you can do with it. Well, basically, you can kill almost any
ground-based enemy with it. The main thing about punching is, you're taking
a risk on your Captains by doing it. If you're good at it, that risk will
hardly ever emerge.

So here's mainly how you punch.

1. Run up to enemy with a Captain.
2. Dodge enemy's attack.
3. Tap A to punch while slightly running-you punch faster while moving.
4. Dodge enemy's shake-off/attack.
5. Run back and repeat.
6. Repeat.
7. Repeat.
8. Repeat.

Soon it'll become involuntary. You'll be able to punch Spotty Bulbears, Hermit
Crawmads, and all sorts of stuff. It's difficult to punch jumping enemies like
Antenna Beetles, so it's usually best to use pikmin on them. With punching,
you can clean out the unwanted subjects in a cave, and make an easy path for
your pikmin to run down and kill everything on it.

Something that will really help is the "Rocket Fist" upgrade, located in one of
the intermediate sublevels of the Frontier Cavern. This makes you punch faster,
and if you repeatedly tap the button, you'll do a one-two punch which adds a
damage bonus. If you know how to punch successfully, you can send out a scout
Captain in every sublevel of a cave to "Scout out the land." This means that
the Captain sets off bomb-rocks, makes boulders fall from the ceiling so it's
now safe, and punches small enemies so that it's easy to storm the place with
your pikmin. The Captain can also make enemies that come from the ceiling fall.
Just don't forget to keep moving while you punch, or you won't do much damage.

Lastly, if you punch with two Captains, you'll need to dodge its attacks or
shake-offs sooner. The second Captain always follows behind you, so if you run
right as the enemy attacks, he'll try to stay behind and follow you, inevitably
taking damage. In general, it's easier to attack with a single Captain. The
whole point is to keep your pikmin safe by doing it, and that includes keeping
your Captains safe!

It'll help you in just about every way. Learn how to do it right with the
steps shown above, and you'll have a much easier time in the game.


-------------------------------------------------------------------------------


                               CC9. 9. Closing


I'd just like to say kudos to Nintendo for making this awesome game. They
really made something unique with Pikmin 2 and it's an outstanding title.
Nintendo, I say to you, good work.

==========

                               ~Contact Info~


Have questions? See a typo/spelling error? Want me to modify something? Email
me. My email address is as follows: 

giant_breadbug(at)hotmail.com
(@ sign taken out to avoid email address scanners from finding it.)

NOTE: When you email me, have the title include "Pikmin 2 FAQ" or the like
so I know what you're talking about and don't grind your email up in the spam
anihillator. It's not pretty.

If you have a question or need additional help, before you email me, just be
sure that your question isn't answered in here first. If you have trouble with
stuff or have a question and this guide didn't help, by all means, email me
and I'll help you out.

If you think I left something rather important out, tell me what it is, where
it would go, and the adhering info. If you email me about a typo, please tell
me of at least three. If there is any organization error, by all means, email
me. If you see an error on a chart, that's also something I should be notified
about, though I've done my best to make it problem-proof.

Stuff that you can email me:

-Question that the guide didn't answer
-Typo
-Formatting error (Charts, etc)
-Piece of official art I'm missing (Figwort, Greater Spotted Jellyfloat)
-Piece of missing info
-General error

Stuff that shouldn't be emailed to me:

-Your strategy for an enemy/level
-"Your FAQ sucks, loser"

One last thing, I am perfectly open to comments on this guide. Just email me
what you think and I'll give you feedback for your feedback.

Feel free to PM me as CHAINCHOMPY on NSider or WaterDumple on GameSpot/GameFAQs
if you'd rather do that than PMing me. There aren't really any other ways to
contact me.

==========

                             ~Copyright Info~


Copyright 2007, Isaac Fisher. It's my work and not yours. That means that you
can copy it, print it out, do whatever with it --for your own use.-- No posting
it on your website, no claiming it as your own, no nothin'. Failure to follow
this simple rule results in depressing consequences. If you email me about it I
might work something out with you so you can post it somewhere, but in every
case it's going to involve giving credit to "Water Dumple." Plagiarism ain't
right. Don't do it.

==========

                                 ~Credits~


Nintendo: For making this game.
God: For making everything.
Me: I rock.
Pikmin Returns' Media Gallery: For providing so much great official art.
GameFAQs: For hosting this guide.
...And so many anonymous guinea pigs and water dumples.

So far, no specific person has helped me with this guide or pointed a problem
out. If you email me about something that'll end up going in here, your name
will be posted here unless you say otherwise. Thanks.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


And that's all, folks. Hope this guide helped you out.