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|Mario Party 5: Decathlon FAQ (Gamecube) |
|Game Produced by: Nintendo |
|This Guide by: barkera Version 9.0 |
|Contact me: AJC_Barker@bigpond.com.au |
.----------------------------------------------------.
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0. TABLE OF CONTENTS
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0. Table of Contents
1. Version History
2. FAQ (Frequently Asked Questions)
~How do I open the Decathlon?
~Why are there new set records for each game?
~Can you open Donkey Kong as a playable character through this?
~What are the best ways to win the Decathlon?
~What is the highest score you can get?
~What are the ten Decathlon Games?
~Does the game record my best scores?
~How are the points worked out?
3. Decathlon Strategy Guide
4. Credits
5. Legal
-=-=-=-=-=-=-=-=-=-
1. VERSION HISTORY
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10th February 2004: Guide Started. Most of the FAQ done. More tomorrow.
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2. FAQ (FREQUENTLY ASKED QUESTIONS
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This section will hopefully answer all the FAQs about this game. If not
you can E-Mail me and I will add and answer the question.
Q1. How do I open the Decathlon?
A1. To open the Decathlon you must open the 10 4-Player mini-games that are
included. You can open them in a board game. Look at Q6. for what the ten
games are.
Q2. Why are there new set records for each game?
A2. You know what? I have absoloutely no idea! I guess it is something
extra to beat, but, apart from having more records to set there is no real
point to it. Although, the games that are in the Decathlon that do not
normally have records are new and fun to beat.
Q3. Can you open Donkey Kong as a playable character through this?
A3. No. This is an ugly rumour and is untrue. You cannot at anytime open
Donkey Kong as a playable character in the game.
Q4. What are the best ways to win the Decathlon?
A4. You can read through the Decathlon Strategy Guide later in this FAQ.
Q5. What is the highest score you can get?
A5. Don't know. My best is about 7000 which is quite good but, I'm sure you
could do much better. Probably somewhere up at about 10,000.
Q6. What are the Ten Decathlon Games?
A6. Unlock the following games in a board game to open the Decathlon:
* Ground Pound Down
* Dinger Dirby
* Chomp Romp
* Flower Shower
* Leaf Leap
* Night Light Fright
* HydroStars
* Triple Jump
* Will Flower
* Later Skater
Q7. Does the game record my best scores?
A7. Yes. Go to the options mode and game records. Then go to Decathlon
Records and you will see the overall score. Click on it and it will show
you the individual score for each game.
Q8. How are the points worked out?
A8. Once again, no idea. Obviously the faster you do it or the more points
you get the higher the score per game. I do not no exactly how they are
worked out though.
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3. DECATHLON STRATEGY GUIDE
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Welcome to the Decathlon Strategy Guide! Here you will find info on the
Decathlon games and the best way to win them and gain as many points
as you can. Without further ado here is the guide:
Game 1: Ground Pound Down
Difficulty Rating: *** 3/5
Default Record: 41'60
Strategy: There are three paths you can slam down in this game. The rock
order changes every time so I cannot give you a whole heap of help. My
suggestion would be go with the column that you cannot see a big rock on.
Generally these are the fast routes. Just make sure you keep slamming and
you will probably take the record.
Extra Tips: Jump as high as you can before doing a slam on the normal rocks
as you will go through more than one. When you get to a big rock though,
do a smal as quickly as you can because, no matter how big your jump to
get through a big rock it will still take three slams.
Game 2: Chomp Romp
Difficulty Rating: *** 3/5
Default Record: 30'00
Strategy: Here I can give a good strategy. Start by running in front of the
Chomp and over to the slide. Call him and then run right to the edge and
call him again. Then come down to the swing set and call him again. Run
over to the bench and once again call him. Then run halfway down the swingset
and call again. Then, go to the top of the fouintain and you know what to
do. Then run halfway down the fountain to the right and call again. Finally
run into the grass at the end and call again. You win!
Extra Tips: Only one here. As soon as you have called Chomp run to your
next position and even if he hasn't stopped charging call him again. This
does work and will make your time dramatically faster.
Game 3: Flower Shower
Difficulty Rating * 1/5
Default Record: 33 Flowers
Strategy: Once again the flowers come in a random pattern so no real
strategy. Make sure you go for the largest gathering of flowers and when
possible stay out of the water as it slows you down. Also, stay away from
the computers or at least make sure they do not jump on your head as this
disables your jumping ability and slows you down.
Extra Tips: Scoring:
Pink Flowers = 1 Point
Gold Flowers = 3 Points
There are always three gold flowers that come down. Go out of your way to
pick them up as they really boost your score.
Game 4: Leaf Leap
Difficulty Rating: ** 2/5
Default Record: 120 M
Strategy: Once again no real strategy because every time the leaves appear
in a different order, but, here it goes anyway. The only way to beat the
record here is with quick reflexs and practicing. Not too much strategy
just practice!
Extra Tips: Push the direction you want to go before you jump or it won't
make you jump! Also here is the background you will see in order:
* Ground
* Clouds
* Mist
* Sun
* Space
* Rocket, Stars
* Space Aurora / Mist
Game 5: Night Light Fright
Difficulty Rating: **** 4/5
Default Record: 4.1 M
Strategy: Another randomised game! Although I cxan give more of a strategy
this time. Wait...... Don't be scared by the charging Chain Chomp! He will
look closer than he really is most of the time so don't hit the button
too soon! This game really comes down to who isn't scared to wait until
the very last second (very risky). The best way to do this is wait until
the Chomp reaches about the closest barrel. Then hit the flashlight.
Extra Tips: Do not leave the flashlight too late at it takes time to turn
around and as you turn around you can get hit! Also, don't look at any one
elses screen because the Chomps come down at different times!
Game 6: Dinger Dirby
Difficulty Rating: * 1/5
Default Record: 19
Strategy: Home Run! Not really but, you need to whack those balls. Whack
them as they come and this game takes practice but, here are a few tips to
help you know whether it is going to be a fast or slow ball. If the arm
starts moving slowly and continues on it will be a slow ball. If the arm
goes slowly and stops just before letting go it will be a double pitch.
If the arm goes fast it will be a fast ball. If it is none of these it
will be a normal speed ball.
Extra Tips: Pretty much all of them are in the strategy but, make sure you
swing the bat just as the ball reaches your character.
Game 7: Hydrostars
Difficulty Rating: ** 2/5
Default Record: 52'64
Strategy: Make sure you hold down A all the time. There is an arrow pointing
the way but here is the order anyway. Gate 1 is over to the North West. Gate
two do a u-turn from 1 and head up right a little to get there. Tp get to 3
turn around and come straight back. To get back to 4 turn around again and
head to the area of crates. Finally go to the 5th gate North West of the
island. Finally go North-east and go through the goal!
Extra Tips: Avoid the crates! Also make sure that when you get to the goal
don't cxrash intpo the side of it. Even if it doesn't look like you are close
you might still hit it. Becareful!
Game 8: Will Flower
Difficulty Rating: **** 4/5
Default Record: 15'00
Strategy: Press A as fast as you can! If you are not very good at this the
rating will be 4. If you are it would be more like 1 or 2. Anyway the best
way to tap A is to put your thumb and index finger together, put them on
the A button and rub from the B button across A to X and back. It will take
a heap of practice but, if you can do it well you should get this in just
over 10 seconds!
Extra Tips: If you cannot hit A the above way just hit A as fast as you can
with your thumb. Although slower and you will probably lose to hard or very
hard computers it does still work.
Game 9: Later Skater
Difficulty: ** 2/5
Default Record: 40'00
Strategy: Once again, make sure you hold down A or you will go nowhere fast!
Constantly flick the joy stick, it is much easier to push your character
round the corner like that than pushing the joy stick. Stay as close to the
corner as you can without touching it and don't run into your opponents!
Extra Tips: Make sure you don't crash into the walls or it will slow you
down heaps!
Game 10: Triple Jump
Difficulty: **** 4/5
Default Record: 28'00
Strategy: In this order you must first hit A as fast as you can, then B and
finally A again. Use the finger rubbing strategy used in Will Flower when
doing the A's and just hit B with your thumb. Without this strategy or
something like it, it will be very hard to beat the default record.
Extra Tips: Don't expect to do really well the first time. This is not
an easy game and with my strategy it will take some practice. If you are
not confident enough just tap the buttons with one finger and you can still
get just before or to the default record.
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4. CREDITS
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I would like to thanks the following people:
CjayC: For putting this on his website. www.gamefaqs.com
darkhyena123: For a bit of help with the fourth Decathlon Event.
I hope this guide proved useful. Any suggestions for the guide or an errors
I've made please send an E-Mail.
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5. LEGAL
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This file is Copyright (c)2003 Andrew Barker. All rights reserved.
This file was entirely written by me, unless otherwise noted in the
Credits section of this file. Only GameFAQ's may use this guide on
their site without permission. You must ask me before copying
anything from this guide. I will probably say yes.