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===========================================================================
Pokemon: Colosseum
Version: 1.7
First Created on: January 2,2004
Last Updated on: March 27, 2004
Created By: Jason Howell (CAHowell)
Email: howellgames@howell-games.com
===========================================================================
Copyright Notice: This is Copyright ©2004 by Jason Howell, and
may only be used on Gamefaqs.com, Ign.com,
SA2BSB.com, and Gamespot.com. Any other site
caught plagiarizing this guide will have their
ISP contact and possible Legal action. You are
free to print out this guide for personal use.
/-------------------------------------------------------------------------\
| 010. TABLE OF CONTENTS |
\-------------------------------------------------------------------------/
*Hint: Press Ctrl and F to bring up a search box, and enter the
number of the guide you want to go to.
/---------------------------------------------------------------\
|010..................Table of Contents |
|020..................Version History |
|030..................Story Mode Basics |
|040..................Story Mode Walkthough |
| |
|041.................-Outskirt Stand (Complete) |
|042.................-Phenac City (60% English) |
|043.................-Pyrite Town (80% English) |
|044.................-Agate Village (80% English) |
| |
|050..................Moves and Other Info |
| -Abilities |
| -ABC Move List |
| -Personalities List |
| -Item List |
|060..................Catchable Pokemon List |
| -Comparison to the other GBA Games |
|070..................Legal Info |
\---------------------------------------------------------------/
/-------------------------------------------------------------------------\
| 020. VERSION HISTORY |
\-------------------------------------------------------------------------/
Version 1.0 January 2, 2003: Beginning of Guide, added Begining and
Fenas City to the Story Mode part of the
Guide.
==========================================================================
Version 1.1 January 3, 2003: Completed a good chunk of the story mode
basics and added the abilities section.
Small setback, due to losing all my
story mode data (Around 6 hours or so), so
updates may take a bit longer,
==========================================================================
Version 1.1 January 3, 2003: Not much to say, new ASCII art, and I
contributed the guide early, since, well,
it will take me a few days to get back to
the place I was at (Didn't save, remeber?)
and I am going to be working on a few other
guides. But anyways, this guide WILL be
majorly updated over the next few months,
mostly when the English version comes out.
==========================================================================
Version 1.2 February 4,2004: Not much, just added the ABC Movelist from my
FR and LG guide to this one. Many updates to
come with the US release...
==========================================================================
Version 1.3 February 4,2004: Completed the Move list. Content info comming
later this month.
==========================================================================
Version 1.4 February 5,2004: Like my Fire Red/Leaf Green guide, I added
Natures list. Nothing new besides that,
though.
==========================================================================
Version 1.5 March 26, 2004: Finally started on the guide again after
playing though the game. Updated the layout
and added a small basic item list. Going to
update the guide as far as I can in the next
few days, so look for future updates.
==========================================================================
Version 1.6 March 27, 2004: Due to a lack of time, I only could do up to
the first Colosseum in Pyrite town.
Fortunatly, I did convert everything else in
the guide to the english release and should
have most of it done tomorrow.
==========================================================================
Version 1.7 March 29, 2004: Sorry people, not much of a update today,
just changing my email.
/-------------------------------------------------------------------------\
| 030. STORY MODE BASICS |
\-------------------------------------------------------------------------/
Battles:
==========================================================================
Similar to the 2 on 2 battles in the GBA version, every battle in story
mode revolves around battleing pokemon 2 at a time (Somewhat more or
less like a traditional RPG.) Also, like the 2 on 2 battles, certain
moves that affected 2 pokemon at one time in the GBA version will also
do the same in the GCN version.
On the selection menu, it has the following options (Going Left to
right, then on the bottom to left and right)
-Fight
-Items
-Switch
-Call Out
Unlike the GBA version, you cannot run from a fight, but you can use the
call out option, which changes depending on what type of pokemon you
are calling out to. If you are calling out to a Dark Pokemon in Hyper
mode, it will return to it's dark state and lower some of the darkness
bar (About 1/2). Calling out to a sleeping pokemon will make it wake up,
and calling out to a normal pokemon will do nothing.
"Shadow" Pokemon:
==========================================================================
The biggest game change from the GB games, Shadow pokemon are a new
addition to the series, and are the main objective in the game.
For the most part, Shadow Pokemon serve as the "Catchable" pokemon in
Story Mode, and effects how you battle.
You can identify Shadow Pokemon by the cutscene in the beginning of a
battle. If your partner shows up and looks at the pokemon, that means
it's a Shadow Pokemon.
If you miss the cutscene, then you can also tell by the color of the
Pokemon's status in battle mode. If it is purple, it is a Shadow Pokemon.
Another change in battle is the Hyper Mode. If you use Shadow Rush with a
Pokemon, it has a 50% chance that it will go into hyper mode. While in
Hyper Mode, a Shadow Pokemon cannot attack, and it can only be calmed down
by using "Call Out" (4th Option) in battle.
Catching Shadow Pokemon:
==========================================================================
At the very beginning of the game, you cannot catch Shadow Pokemon right
away. You must wait until you get your partner and get some Pokeballs
before you can catch one. Like any pokemon game, once you find a shadow
pokemon, you must lower it's HP until it is catchable (Usually in the
red zone or below.) Unlike the previous game, it is somewhat hard due
to the 2 on 2 battleing system and the increased time of each round.
Healing Shadow Pokemon: Move's and Ownership
===========================================================================
Once you "Catch" the Shadow Pokemon, you must heal it of it's shadow status
before not only can it level up, evolve, or even have full ownership of
it.
In battle (and on the status screen) you will see 5 purple bars
representing the pokemon's darkness level. To lower it, you must do a few
things so it will start to change back:
-Use it in Battle
-Have in Team
-Use "Call Out" in battle while in Hyper State
-Massage it
-Use the Time Flute (only two in the game, but some people have reported
getting a third)
Now on to moves. When you first catch a Shadow pokemon, the only move it
will know is Shadow Rush (A attack that can deal 100 AP, has 90% accuracy
but has recoil damage at the end of each move). For it to learn it's
origianal moves, you must clear the dark meter in battle. After you
clear the 2nd, 3rd, and 4th meter, you will get one of the pokemon's
origional attacks.
/-------------------------------------------------------------------------\
| 040. STORY MODE WALKTHOUGH |
\-------------------------------------------------------------------------/
Beginning:
===========================================================================
041. Outskirt Stand
===========================================================================
At the beginning of the game, you will be asked to name your character
(Although you can choose the badly dubbed name, wes, you can name your
dude whatever the hell you want him to be, so if you want to name him
Penis, then name him Penis!)
After the cutscene, you will be at a stand shaped like a train. Go inside
to activate a cutscene with the TV. After that, leave to start your first
battle: (Heres some info on each of your beginning pokemon before you
start.
--------------------------------------------------------------------------
Umbreon
Type: Dark
Level: 26
Moves:
-Bite (Dark Move, causes flinching)
-Secret Power (Normal Type, damage type and move changes
based on location)
-Taunt (Dark, Causes opponent to use same attack)
-Snatch (Dark Type, must be used after opponent to damage)
---------------------------------------------------------------------------
Espeon
Type: Psycic
Level: 25
Moves:
-Confusion (Psycic Move, 10% Chance of Confusion)
-Return (Normal Move, Varies depending on relartionship with trainer)
-Reflect (Psycic move, used to raise both of your Pokemon's defence up
to six times)
-Helping Hand (Normal Move, raises other pokemon's attack for one turn)
===========================================================================
Trainer Willie
Pokemon:
Zigzagoon (Normal): Level 24
Zigzagoon (Normal): Level 24
As you can see, for a begining, the pokemon levels are very high, but
fortunatly, you have a Espeon (Level 25) and a Umbreon (Level 26) on
your side. For the most part, just use Espeon's first attack, and
Umbreons First and second attack to damaged the Zigzagoon.
===========================================================================
After that, you will be able to leave to the second city, Phenac City.
===========================================================================
042. Phenac City
===========================================================================
Areas of interest:
-Pokemon Center (West of first gate)
-Shop (West of first gate)
-Colosseum (Completely north of town
-Mayors office (North to second section, then to the west)
-Pokemon School (Middle of second area)
-Old Man's house (East in the second area)
-Woman's House (East of the first area)
-Gates (South of the first section, East and west of the second
section)
---------------------------------------------------------------------------
What to Do:
-Save your parnter from the Shady Guy at the gate
-Go to the Mayor's House, talk to him, and exit
-Talk to the mysterious Sepheroth Wanna-be after the Mayor's House
-Go to the Colosseum in the northwest of town and exit.
-Battle the Snagem Members
-Head back to the Mayor's house and battle the shady guy again.
-Battle one of the Mystery troop members and get a GSC starter
---------------------------------------------------------------------------
Trainers:
===========================================================================
Fun Old Man Drig(Found south of the lady's house on the first part of town)
Pokemon:
Sentret (Normal): Level 25
Hoothoot (Normal/Flying): Level 25
===========================================================================
Roller Boy Kaib (Found North of the old man's house in the second part of
town)
Pokemon:
Wurmple (Bug): Level 25
Silcoon (Bug): Level 25
===========================================================================
As you can see, Phenac city is a waterfall city of sort, and has
waterfountains all around. As you enter the city, you will be
confrontedby two members of Team Shadow, thus beginning a battle:
===========================================================================
Shady Guy Folly
Pokemon:
Whismur (Normal): Level 24
Whismur (Normal): Level 24
Pretty much like the last battle, although your pokemon(s) HP should be
somewhat low. Like before, just use Confusion (Espeons first attack)
and Bite (Umbreon's first attack) and you should win pretty quick).
===========================================================================
After that, you will see a small text cutscene with a small crowd around
the bag the Shady Guy was trying to load. Go to the front and press
the top option to let your partner go (After that, you can name her).
Once that is done, you can explore a little.
For the most part, the only thing you can really do is battle a few
trainers and go to the pokemon center and heal.
Once you do everything you want to do, go to the colosseum in the north
part of town and enter and exit. That will activate a battle with Team
Snagem (Lord, NOA sure knows how to screw up a good name....)
===========================================================================
Team Snagem Member Wakin
Pokemon:
Corprish (Water): Level 25
Koffing (Poison): Level 27
Finally, some variety in types in battle. For Corprish, just use bite or
confusion on him until he is dead, and with Koffing, just use Confusion on
him once to kill him.
===========================================================================
After that, go to the shop and talk to each person so you can leave town.
Go back to the stand at the beginning of the game and talk to the cook. He
will give you some Pokeballs and open up his shop. Go back to Phenac.
After you arive, head to the mayors house to start a battle.
===========================================================================
Miror B.Peon Folly
Pokemon:
Whismur (Normal): Level 28
Lotad (Water/Grass): Level 25
Not much to the battle, just use Confusion and Bite on each until they die.
Now for the second fight.
===========================================================================
Miror B.Peon Trudly
Pokemon:
Duskull (Ghost): Level 25
Spinarak (Bug/Poison): Level 25
Makuhita (Fighting): Level 30 (Catchable)
Unlike the last battle, you have some what of a advantage and disadvantage.
Use Confusion on Spinarak to kill him instantly. Duskull will use Ghost
attacks on Espeon, so try to take it out as soon as you can. Once one of
them Faints, he will send in Makuhita, your first dark pokemon (Catchable).
Catch or defeat him to win the battle.
===========================================================================
Once you exit and heal/save at the P.C, go to one of the gates and choose
the first question to start a battle
===========================================================================
Mystery Troop Bluno
Pokemon:
Grimer (Poison): Level 25
Crocanaw (Water): Level 30 (Catchable)
Spoink (Psycic): Level 24
Use Confusion on the Grimer, and Bite on the Spoink to pretty much kill
them right away. Make sure you are careful about Crocanaw's HP and
if you want to, catch him once his HP gets low.
===========================================================================
Mystery Troop Verde
Pokemon:
Grimer (Poison): Level 25
Bayleef (Grass): Level 30 (Catchable)
Spoink (Psycic): Level 24
Use Confusion on the Grimer, and Bite on the Spoink to pretty much kill
them right away. Make sure you are careful about Bayleef's HP and
if you want to, catch him once his HP gets low.
===========================================================================
Mystery Troop Rosso
Pokemon:
Grimer (Poison): Level 25
Quilava (Fire): Level 30 (Catchable)
Spoink (Psycic): Level 24
Use Confusion on the Grimer, and Bite on the Spoink to pretty much kill
them right away. Make sure you are careful about Quilava's HP and
if you want to, catch him once his HP gets low.
===========================================================================
After that, you can leave town and head to Pyrite Town. For some odd reason
you will need to head to the Construction Site before continueing. Once
that is done, head to Pyrite.
===========================================================================
043. Pyrite Town
===========================================================================
Places of Interest:
-Fortune Teller (West of the Enterance)
-Police Station (East of the Enterance)
-Old Couples House (East, next to the Poice Stastion)
-Shop (East, in the middle part of town)
-Hotel (Left of the Shop, acts as a Pokemon Center)
-Windmill (North of Hotel)
-Colosseum (North of town)
-Hideout (East of Windmill)
-Duking's House (Under Hotel)
---------------------------------------------------------------------------
Objectives:
-Head to Duking's house to see a cutscene
-Head behind the bookcase and talk to the kids about there Pluse
-Head to the Colosseum
-Exit and find the Gear at the Construction Site
-Return it to the Construction Site
-Win the Colosseum Challenge
-Head to there hideout and beat Miror B and get Pluse back
-Recieve Pluse and continue on to the next city
---------------------------------------------------------------------------
Trainers:
===========================================================================
Chaser Emok
Pokemon:
Zubat (Poison, level 27)
Gulpin (Poison, level 27)
===========================================================================
Roller Boy Lon
Pokemon:
Azurill (Normal, Level 27)
Slugma (Fire): Level 30 (Catchable)
Igglybuff (Normal, Level 28)
Swablu (Normal/Flying, Level 27)
===========================================================================
Rider Rover
Ledyba (Bug/Flying): Level 27
Noctowl (Normal/Flying): Level 30 (Catchable)
Wingull (Water/Flying): Level 27
===========================================================================
St. Performer Diogo
Pokemon:
Flaafy (Electric): Level 30 (Catchable)
Shroomish (Grass): Level 27
===========================================================================
Chaser Calda
Pokeon:
Sentret (Normal, Level 35)
Tailow (Normal/Flying, Level 25)
Slakoth (Normal, Level 28)
===========================================================================
Rider Vant
Pokemon:
Zigzagoon (Normal, Level 28)
Skitty (Normal, Level 28)
Misdreavus (Ghost, Level 30) (Catchable)
===========================================================================
Rider Leba
Pokemon:
Oddish (Grass/Poison, Level 28)
Skiploom (Flying/Grass, Level 30) (Catchable)
Dustox (Bug/Poison, Level 28
===========================================================================
Bandana Guy Divel
Pokemon:
Psyduck (Water, Level 29)
Quagsire (Water/Ground, Level 30) (Catchable)
===========================================================================
First thing you want to do is head to the Police station and save. After
that, you may want to head to the battle circle and catch a few Pokemon
(I personaly recommend Misdreavus and Quagsire). Once you are at the
desired level, head to Duking's house and watch the cutscene with him.
Then, head to the left to find a bookcase. Press A and select to enter and
talk to the kids inside to find out about Miror B and there Pluse.
Now, head to the colosseum in the very back of the town and talk to the
receptionest to find out about a Trainer called "Cali". Head back to the
beginning of town and talk to the guy the police were talking to earlier
to start a battle.
===========================================================================
Rouge Cail
Ralts (Psycic, Level 29)
Seedot (Grass, Level 99)
Machop (Fighting, Level 29)
Furret (Normal, Level 33) (Catchable)
Info: Rouge is actually pretty easy if you too my advice earlier and got
Misdrevus and Quagsire. Ralts goes down with Dark and Ghost moves,
so use Shadow Ball or Umbreon's bite. Seedot is grass, so use a
Ice move, or a fire move from Quilava. Machop is a fighter, so use
a Ghost type for complete resistance. Finally, Furret is a normal
type, so use Misdrevus and use normal type moves on it. Make sure
you slowly deplete Furret's health so you don't kill it.
===========================================================================
Once that is done, you will see a cutscene with Miror B and the mysterious
guy you saw at the Mayor's house. Now thats done, head back to the windmill
area to find that the gear was stolen. Head inside and talk to the old
guy to find out some info, and then head to the construction site to get
the gear. To find the gear, look in the upper right corner and press A.
Head back to the windmill and select the Gear out of the key item list to
get the power back on. Once that is done, head to the colosseum and do
a championship round.
Colosseum Matches:
===========================================================================
Hunter Hok
Pokemon:
Barboach (Water/Ground, level 30)
Sandshrew (Ground, Level 31)
Info: Easy fight Barboach is doublely weak to grass, and Sandshrew is weak
against water, so use Bayleef or Jumpfluff/Quagsire.
===========================================================================
Chaser Tisler
Pokemon:
Natu (Flying/Psycic, level 30)
Meditite (Psycic/Fighting, level 30)
Info: Another extremely easy fight. Both of her Pokemon are weak against
Ghost, so use a Misdrevus that has Shadow Ball.
===========================================================================
Bandana Guy Vilch
Pokemon:
Electrike (Electric, level 30)
Cacnea (Grass, level 31)
Vulpix (Fire, level 30)
Info: Quagsire's surf and mut shot can easily take out Vulpix and Eletrike,
while Cacnea can be taken out with a Shadow Ball or a fire move from
Quilava.
===========================================================================
Bodybuilder Mirez
Pokemon:
Bagdon (Dragon, level 32)
Goldeen (Water, level 32)
Magnemite (Eletric/Steel, level 31)
Delibird (Ice/Flying, level 31)
Info: Still very easy. Bagdon goes down with either a Ice move, or a single
Shadow Ball from Misdrevus, Goldeen goes down with eletric from
Flaafy or grass from Bayleef, Magnemite goes down with fire from
Quilava or Slugma, and Delibird goes down with electric or fire.
Not too good of a team...
===========================================================================
Once that is done, you will be lead to the warehouse in the east part of
town. One of the Ciphers recognises you, and your battle begins.
===========================================================================
Cipher Peon Nore
Pokemon:
Pineco (Bug, Level 32)
Nincada (Bug, level 31)
Surskit (Water/Bug, level 32)
Yanma (Flying/Bug, level 33) (Catchable)
Info: A full bug team, meaning that Slugma or Quilava will do good. Pinco,
Nincada, and Yanma all go down to fire attacks, while Surskit will
need a little electric power to go down.
===========================================================================
Once that is done, pick up the EIN file and continue to the right. You will
have to battle a few trainers, but the climb is well worth it. Before
continueing up, save and heal at the station on the first floor. In terms
of how the building layout is, there is one staircase on each level that
will go forward, and is usually at the end of all the trainers. On the
third floor, the staircase is though a door on the right side. On the roof,
you can take the elevator down, but beware, once you go down and head
though the tube, you will have to climb up again.
Trainers: 1st Floor
===========================================================================
Chaser Kai
Pokemon:
Phanpy (Ground, level 31)
Trapinch (Ground, level 32)
===========================================================================
Roller Boy Pike
Pokemon:
Tailow (Flying/Normal, level 33)
Hoothoot (Flying/Normal, level 34)
===========================================================================
Trainers: 2nd Floor
===========================================================================
Bandana Guy Geast
Pokemon:
Larvitar (Ground/Rock, level 31)
Caravanha (Dark/Water, level 32)
Barboach (Ground/Water, level 32)
===========================================================================
Hunter Geare
Pokemon:
Magnemite (Steel/Electric, level 32)
Remoraid (Water, level 33)
===========================================================================
Bandana Guy Loba
Pokemon:
Wingull (Water/Flying, level 32)
Wooper (Water/Ground, level 33)
===========================================================================
Bodybuilder Akmen
Pokemon:
Electrike (Electric, level 31)
Voltorb (Electric, level 31)
===========================================================================
Trainers: 3rd Floor
===========================================================================
Rider Raleen
Pokemon:
Doduo (Flying/Normal, level 32)
Ledyba (Flying/Bug, level 32)
Swablu (Flying/Normal, level 31)
===========================================================================
Hunter Tura
Pokemon:
Spheal (Water/Ice, level 31)
Snorunt (Ice, level 32)
===========================================================================
Hunter Tori
Pokemon:
Horsea (Water, level 31)
Oddish (Grass/Poison, level 32)
Sandshrew (Ground, level 32)
===========================================================================
Bodybuilder Elidi
Pokemon:
Cacnea (Grass, level 32)
Tentacool (Water/Poison, level 33)
===========================================================================
Once you are at the top, you will have to go in the shack, since the guard
won't let you in until you do. When you do, you will have to battle two
women trainers.
===========================================================================
Miror B. Peon Reath
Pokemon:
Spinarak (Bug/Poison, level 33)
Luvdisc (Water, level 32)
Remoraid (Water, level 30) (Catchable)
Info: Reath has a rather unbalanced team, and as long as your Pokemon have
good health, you should do fine. Spinarak goes down with Psycic and
fire, while Luvdisc and Remoraid goes down with electric and grass.
Personally, though, I recommend that you be careful with Remoraid,
since it will be a pain in the ass later to catch.
===========================================================================
Miror B. Peon Ferma
Pokemon:
Aipom (Normal, level 32)
Furret (Normal, level 31)
Yanma (Bug/Flying, level 33)
Mantine (Water/Flying, level 33) (Catchable)
Info: A bit harder this time, but still easy. Aipom and Furret will go down
with a psycic attack from Misdrevus and fighting moves from Makuhita,
while Yanma goes down with ice/electric/and fire, while Mantine goes
down with Electric. Once again, be careful with Mantine, since he
will be a pain in the ass later to catch.
===========================================================================
Once that is done, go pick up the Useless EIN file on the desk and exit
the building. Go to the man guarding the cave and agree to battle him.
===========================================================================
Hunter Doken
Pokemon:
Goldeen (Water, Level 33)
Linoone (Normal, Level 33)
Qwilfish (Water/Poison, level 33) (Catchable)
Info: Goldeen and Qwilfish both go down easily with water and grass,
although you want to be careful with Qwilfish. Linoone goes down
with fighting, while you can use a ghost type for defence.
===========================================================================
Once that is done, enter the cave area. basically, the goal is for you
to get to the very end section, while avoiding the stairs to go up, meaning
that you will be looking for a staircase to go down. Here is a complete
list of the trainers.
Trainers: Pyrite Cave
===========================================================================
St. Performer Simes
Pokemon:
Anorith (Level 32)
Lotad (Water/Grass, level 32)
===========================================================================
Chaser Maiz
Pokemon:
Koffing (Poison, level 32)
Ralts (Psycic, level 31)
Shroomish (Grass, level 32)
===========================================================================
Chaser Rehan
Pokemon:
Geodude (Rock/Ground, level 32)
Lotad (Grass/Water, level 32)
Snorunt (Ice, level 32)
Slakoth (Normal, level 31)
===========================================================================
Bandana Guy Noxy
Pokemon:
Lotad (Water/Grass, level 33)
Lotad (Water/Grass, level 33)
Lotad (Water/Grass, level 33)
Lotad (Water/Grass, level 32)
===========================================================================
Rider Twan
Pokemon:
Bagdon (Dragon, level 33)
Numel (Fire/Ground, level 32)
Meditite (Psycic/Fighting, level 33) (Catchable)
===========================================================================
Hunter Valen
Pokemon:
Lotad (Water/Grass, level 32)
Whismur (Normal, level 33)
Slakoth (Normal, level 32)
===========================================================================
Rider Sosh
Pokemon:
Mareep (Electric, level 34)
Cacnea (Grass, level 34)
Dunsparce (Normal, level 33 ) (Catchable)
===========================================================================
Roller Boy Evat
Pokemon:
Lotad (Grass/Water, level 32)
Lobre (Grass/Water, level 33)
===========================================================================
Hunter Zato
Pokemon:
Lotad (Water/Grass, level 31)
Beldum (Steel, level 32)
Lombre (Water/Grass, level 32)
Swablu (Normal/Flying, level 33) (Catchable)
===========================================================================
Rider Derid
Pokemon:
Pinco (Big, level 30)
Shuppet (Ghost, level 33)
Koffing (Poison, level 30)
===========================================================================
Hunter Meli
Pokemon:
Zigzagoon (Level 32, Normal)
Zigzagoon (Level 32, Normal)
Linoone (Normal, Level 32)
===========================================================================
Chaser Mela
Pokemon:
Natu (Psycic/Flying, level 33)
Tentacool (Water/Poison, level 32)
Teddiursa (Normal, level 32)
===========================================================================
Cipher Peon Sema
Pokemon:
Spheal (Water/Ice, level 34)
Lileep (Grass/Rock?, Level 32)
Dustox (Poison/Bug, level 33)
===========================================================================
Once you are on the bottom area, you will be in a sewage area. Head to the
left to find a set of stairs and a healing/saving center. Once that is
done, climb up the stairs and continue going until you find stairs that
goes down. You should be in a hall that leads to a door that leads to the
fruitcake that is known as Miror B. Personally, I think he is gay and is
the Michael Jackson to Pokemon, but enough of that subject.
===========================================================================
Boss: Cipher Admin Miror B.
Pokemon:
Ludicolo (Water/Grass, level 31)
Ludicolo (Water/Grass, level 30)
Ludicolo (Water/Grass, level 29)
Ludicolo (Water/Grass, level 28)
Sudowoodo (Rock, level 35) (Catchable)
Info: Having a greatly inbalanced team, Miror B is extremely easy if you
play your cards right. Ludicolo are wierd, since they gain somewhat
resistance to electricity due to the grass type, and lose the
weakness to fire with the water type, meaning that ice is your best
best. Unfortunatly, since there are very few ice Pokemon available
at this point, you will have to go with good ol' offence. Noctowl,
Misdrevus, and Espeon and Umbreon do very well here, while Quagsire
is bait for Mega Drain. Finally, his last Pokemon, Sudowoodo, is
nothing more then a joke, but he can be tough on flying Pokemon.
Use water and grass attacks on him.
===========================================================================
Once that is done, head to the upper right corner and press A to enter
the door. Go up to Pluse and press A to enter a cutscene with Duking and
his other bitches. Once that is done, conversation, yada yada, you will
get the useless Pluse! Highly recommened that you keep it in the box...
Now that all of the story part of Pyrite town is done, head to the Fortune
Teller to find out about Agate village.
===========================================================================
044. Agate Village
===========================================================================
Locations:
-Eagun's House (Big Treehouse on the very top of the tallest hill)
-Pokemart (Left of Eaguns House)
-Senilor's Hosue (Southeast of the Pokemart)
-Pokemon Center (At the beginning, go up the big hill and past the right
bridge)
-Pokemon Daycare (Right of Eaguns house)
---------------------------------------------------------------------------
Things to do:
-Talk to Eagun
-Beat the Cipher Peons at the Celebi Shirine
-Go to Senilor's hosue and talk to the old man to the right
-Go to Eaguns hosue and get the stone tablet
-Get the P*DA Email about Mt. Battle and head there
---------------------------------------------------------------------------
Trainers:
===========================================================================
Fun Old Man Skof
Pokemon:
Machop (Fighting, level 34)
Seedot (Grass, level 35)
Furret (Normal, level 34)
===========================================================================
/-------------------------------------------------------------------------\
| 050. MOVES AND OTHER INFO |
\-------------------------------------------------------------------------/
Abilities:
/-------------------------------------------------------------------------\
|Name: |Effect: |
|---------------|---------------------------------------------------------|
|Air Lock |Voids Weather movies (Ex: Sandstorm, Hail, etc) |
|---------------|---------------------------------------------------------|
|Arena Trap |Prevents Non Flying and pokemon with Levitate from |
| |fleeing |
|---------------|---------------------------------------------------------|
|Battle Armor |More Resistance against Critical Hits |
|---------------|---------------------------------------------------------|
|Blaze |Added 1.5 of fire type attacks when HP drops below 1/3 |
|---------------|---------------------------------------------------------|
|Chlorophyll |Doubles speed when Sunny Day or Drought is used |
|---------------|---------------------------------------------------------|
|Clear Body |Voids Status moves (EX: Sand Attack, etc) |
|---------------|---------------------------------------------------------|
|Cloud Nine |Voids weather effects for all pokemon |
|---------------|---------------------------------------------------------|
|Color Change |Changes Type based on the type of move your opponent uses|
|---------------|---------------------------------------------------------|
|Compoundeyes |Accuracy + 30% |
|---------------|---------------------------------------------------------|
|Cute Charm |Attracts Pokemon of opposite gender 30% when attacked |
|---------------|---------------------------------------------------------|
|Damp |Voids Pokemon using Selfdestruct and Explosion |
|---------------|---------------------------------------------------------|
|Drizzle |Always uses Rain Dance automaticly every turn |
|---------------|---------------------------------------------------------|
|Drought |Always uses Sunny Day automaticly every turn |
|---------------|---------------------------------------------------------|
|Early Bird |Fast Awakening when asleep |
|---------------|---------------------------------------------------------|
|Effect Spore |Adds poison, Paralyse, or Sleeping power 10% when |
| |attacking |
|---------------|---------------------------------------------------------|
|Flame Body |Adds Burn condition 30% when attacking |
|---------------|---------------------------------------------------------|
|Flash Fire |Voids fire damage from opponent and Up's fire type |
| |attacks |
|---------------|---------------------------------------------------------|
|Forcast |Changes type based on field weather conditions |
|---------------|---------------------------------------------------------|
|Guts |Add's 1.5 when affected with a status condition |
|---------------|---------------------------------------------------------|
|Huge Power |Up's attack, but droped by 1/2 when Skill Swap is used |
|---------------|---------------------------------------------------------|
|Hustle |Up's attack power by 1.5, but drops hit ratio to 80% |
|---------------|---------------------------------------------------------|
|Hyper Cutter |Voids attacks that lower attack power |
|---------------|---------------------------------------------------------|
|Illuminate |Increases wild pokemon appearance when in the 1st slot |
|---------------|---------------------------------------------------------|
|Immunity |Voids Poison effect |
|---------------|---------------------------------------------------------|
|Inner Focus |Voids Flinching effect |
|---------------|---------------------------------------------------------|
|Insomnia |Voids sleep effect |
|---------------|---------------------------------------------------------|
|Intimidate |Lowers attack power |
|---------------|---------------------------------------------------------|
|Keen Eye |Voids Accuracy down attacks |
|---------------|---------------------------------------------------------|
|Levitate |Voids all Ground attack damage |
|---------------|---------------------------------------------------------|
|Lightningrod |Pokemon with ability takes electric attacks in 2 on 2 |
|---------------|---------------------------------------------------------|
|Liquid Ooze |Damages opponent when HP is drained by opponents attack |
|---------------|---------------------------------------------------------|
|Magma Armor |Voids Ice Effect |
|---------------|---------------------------------------------------------|
|Magnet Pull |Prevents steel pokemon from fleeing |
|---------------|---------------------------------------------------------|
|Marvel Scale |Up's defence by 1.5 with a status condition |
|---------------|---------------------------------------------------------|
|Minus |Up's Special attack by 1.5 when Plusle is in battle |
|---------------|---------------------------------------------------------|
|Poison Point |Add's poison effect 30% when attacking |
|---------------|---------------------------------------------------------|
|Pressure |Reduces opponents PP by 2 when attacked |
|---------------|---------------------------------------------------------|
|Pure Power |Same as Huge Power |
|---------------|---------------------------------------------------------|
|Rain Dish |Recovers HP when it's raining on the field |
|---------------|---------------------------------------------------------|
|Rock Head |Voids recoil damage |
|---------------|---------------------------------------------------------|
|Rough Skin |Damages pokemon when attacked |
|---------------|---------------------------------------------------------|
|Run Away |Always flee's from wild pokemon when run is selected |
|---------------|---------------------------------------------------------|
|Sand Stream |Always uses sandstorm every turn |
|---------------|---------------------------------------------------------|
|Sand Veil |Up's evasion during sandstorms |
|---------------|---------------------------------------------------------|
|Shadow Tag |Dosn't allow opponent to flee or change pokemon |
|---------------|---------------------------------------------------------|
|Shed Skin |30% Chance of curing a status effect every turn |
|---------------|---------------------------------------------------------|
|Shell Armor |Voids Critical Hits |
|---------------|---------------------------------------------------------|
|Shield Dust |Voids addition effects of moves |
|---------------|---------------------------------------------------------|
|Soundproof |Voids moves that have do do with sound |
|---------------|---------------------------------------------------------|
|Speed Boost |Up's speed every turn |
|---------------|---------------------------------------------------------|
|Static |Add's Paralyse 30% when attacking |
|---------------|---------------------------------------------------------|
|Stench |Decreases pokemon encounter ratio when in front slot |
|---------------|---------------------------------------------------------|
|Sticky Hold |Voids effects of the move thief and Knock Off |
|---------------|---------------------------------------------------------|
|Sturdy |Voids One hit-KO attacks |
|---------------|---------------------------------------------------------|
|Suction Cups |Prevents change when opponent uses Roar or Whirlwind |
|---------------|---------------------------------------------------------|
|Swarm |Up's Bug Type attacks by 1.5 when HP is at 1/3 of max |
|---------------|---------------------------------------------------------|
|Swift Swim |Up's speed by 1/2 when raining |
|---------------|---------------------------------------------------------|
|Synchronize |If attacked with Poison, Paralyse, or burn attack, |
| |opponent get's the same condition |
|---------------|---------------------------------------------------------|
|Thick Fat |Reduces damage of Fire or Ice attacks by 1/2 |
|---------------|---------------------------------------------------------|
|Torrent |Up's water attacks by 1.5 when HP reaches 1/3 of max |
|---------------|---------------------------------------------------------|
|Trace |Recieves same ability as the opponent has |
|---------------|---------------------------------------------------------|
|Truant |Pokemon can only attack every other turn |
|---------------|---------------------------------------------------------|
|Vital Spirit |Voids sleep condition |
|---------------|---------------------------------------------------------|
|Volt Absorb |Restores HP when attacked with a electric attack |
|---------------|---------------------------------------------------------|
|Water Veil |Voids burn condition |
|---------------|---------------------------------------------------------|
|White Smoke |Voids lowering pokemons status by opponents attacks |
|---------------|---------------------------------------------------------|
|Wonder Guard |Voids all damage except field and critical hit damage |
\-------------------------------------------------------------------------/
Move List: (ABC)
===========================================================================
Move List: Letter A
/-------------------------------------------------------------------------\
|Name |Type |AP |Acc |PP| Info |
|------------|--------|---|----|--|---------------------------------------|
|Absorb |Grass | 20|100%|20| User recovers half damage dealt. |
|------------|--------|---|----|--|---------------------------------------|
|Acid |Poison | 40|100%|30| May lower opponent's DEFENSE ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Acid Armor |Poison | --| ---|40| Raises user's DEFENSE ability up two |
| | | | | | stages. |
|------------|--------|---|----|--|---------------------------------------|
|Aerial Ace |Flying | 60| ---|20| If opponent is on screen, hits without|
| | | | | | fail. |
|------------|--------|---|----|--|---------------------------------------|
|Aeroblast |Flying |100| 95%| 5| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Agility |Psychic |---| ---|30| Raises user's SPEED ability up two |
| | | | | | stages. |
|------------|--------|---|----|--|---------------------------------------|
|Air Cutter |Flying | 55| 95%|25| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Amnesia |Psychic |---| ---|20| Raises user's SPECIAL DEFENSE ability |
| | | | | | up two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Ancientpower|Rock | 60|100%| 5| May raise all of user's abilities up |
| | | | | | one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Arm Thrust |Fighting| 15|100%|20| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Aromatherapy|Grass |---|--- | 5| Party recovers from all status |
| | | | | | ailments. |
|------------|--------|---|----|--|---------------------------------------|
|Assist |Normal |---|100%|20| An attack chosen in random from the |
| | | | | | other Pokemon in your team. |
|------------|--------|---|----|--|---------------------------------------|
|Astonish |Ghost | 30|100%|15| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Attract |Normal |---|100%|15| Induces opponent with ATTRACT |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Aurora Beam |Ice | 65|100%|20| May lower opponent's ATTACK ability |
| | | | | | down one stage. |
\-------------------------------------------------------------------------/
B Name Moves:
/-------------------------------------------------------------------------\
|Barrage |Normal | 15|85% |20| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Barrier |Psychic |---|--- |30| Raises user's DEFENSE ability up two |
| | | | | | stages. |
|------------|--------|---|----|--|---------------------------------------|
|Baton Pass |Normal |---|--- |40| Allows you to switch Pokemon during |
| | | | | | battle, new Pokemon retains any stat |
| | | | | | changes the previous Pokemon had. |
|------------|--------|---|----|--|---------------------------------------|
|Beat Up |Dark | 10|100%|10|Your Pokemon attacks as many times as |
| | | | | |the number of Pokemon you are currently|
| | | | | |carrying, afflicted (poison, sleep, |
| | | | | |etc) Pokemon don't count. |
|------------|--------|---|----|--|---------------------------------------|
|Belly Drum |Normal |---|--- |10| Raises user's ATTACK ability up very |
| | | | | | high. Will consume half of the user's |
| | | | | | maximum HP is available. |
|------------|--------|---|----|--|---------------------------------------|
|Bide |Normal |---|100%|10| Withstands attacks for 2, 3 turns, |
| | | | | | then deals back double the damage. |
|------------|--------|---|----|--|---------------------------------------|
|Bind |Normal | 15|75% |20| Traps opponent for 2-5 turns. Deals |
| | | | | | 1/16 HP of damage each turn. |
|------------|--------|---|----|--|---------------------------------------|
|Bite |Dark | 60|100%|25| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Blast Burn |Fire |150|90% | 5| Attacks in two turns. The second turn,|
| | | | | | user does not attack. |
|------------|--------|---|----|--|---------------------------------------|
|Blaze Kick |Fire | 85|90% |10| May induce opponent with BURN status. |
| | | | | | Has a high critical hit ratio. |
|------------|--------|---|----|--|---------------------------------------|
|Blizzard |Ice |120|70% | 5| May induce opponent with FREEZE statu |
|------------|--------|---|----|--|---------------------------------------|
|Block |Normal |---|100%| 5| Opponent cannot escape as long as user|
| | | | | | remains in battle. |
|------------|--------|---|----|--|---------------------------------------|
|Body Slam |Normal | 85|100%|15| May induce opponent with PARALYSIS |
| | | | | | status. |
|------------|--------|---|----|--|---------------------------------------|
|Bone Club |Ground | 65|85% |20| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Bone Rush |Ground | 25|80% |10| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Bonemerang |Ground | 50|90% |10| Attacks twice. |
|------------|--------|---|----|--|---------------------------------------|
|Bounce |Flying | 85|85% | 5| Attacks in two turns. The first turn, |
| | | | | | user does not take damage. |
|------------|--------|---|----|--|---------------------------------------|
|Brick Break |Fighting| 75|100%|15| The effects of Reflect and Light |
| | | | | | Screen are removed. |
|------------|--------|---|----|--|---------------------------------------|
|Bubble |Water | 20|100%|30| May lower opponent's SPEED ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Bubblebeam |Water | 65|100%|20| May lower opponent's SPEED ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Bulk Up |Fighting|---|--- |20| Raises user's ATTACK and DEFENSE |
| | | | | | abilities each up one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Bullet Seed |Grass | 10|100%|30| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
\-------------------------------------------------------------------------/
C Move List:
/-------------------------------------------------------------------------\
|Calm Mind |Psychic |---|--- |20| Raises user's SPECIAL ATTACK and |
| | | | | | SPECIAL DEFENSE abilities each up one |
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Camouflage |Normal |---|100%|20| Type changes based on surroundings. On|
| | | | | | and under water, changes to Water |
| | | | | | type. In caves and on rocks, changes |
| | | | | | to Rock type. Elsewhere, changes to |
| | | | | | Normal type. |
|------------|--------|---|----|--|---------------------------------------|
|Charge |Electric|---|100%|20| Stores electricity to increase the |
| | | | | | power of the next electric attack. |
|------------|--------|---|----|--|---------------------------------------|
|Charm |Normal |---|100%|20| Lowers opponent's ATTACK ability down |
| | | | | | two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Clamp |Water | 35|75% |10| Traps opponent for 2-5 turns. Deals |
| | | | | | 1/16 HP of damage each turn. |
|------------|--------|---|----|--|---------------------------------------|
|Comet Punch |Normal | 18|85% |15| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Confuse Ray |Ghost |---|100%|10| Induces opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Confusion |Psychic | 50|100%|25| May induce opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Constrict |Normal | 10|100%|35| May lower opponent's SPEED ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Conversion |Normal |---|--- |30| User's Type becomes the same as the |
| | | | | | Type of one of its moves. |
|------------|--------|---|----|--|---------------------------------------|
|Conversion 2|Normal |---|100%|30| User becomes a Type resistent to last |
| | | | | | attack's Type. |
|------------|--------|---|----|--|---------------------------------------|
|Cosmic Power|Psychic |---|--- |20| Raises user's DEFENSE and SPECIAL |
| | | | | | DEFENSE abilities each up one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Cotton Spore|Grass |---|85% |40| Lowers opponent's SPEED ability down |
| | | | | | two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Counter |Fighting|---|100%|20| If hit by a physical attack, deals |
| | | | | | back double the damage. |
|------------|--------|---|----|--|---------------------------------------|
|Covet |Normal | 40|100%|40| If user is not holding an item, user |
| | | | | | takes opponent's item. |
|------------|--------|---|----|--|---------------------------------------|
|Crabhammer |Water | 90|85% |10| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Cross Chop |Fighting|100|80% | 5| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Crunch |Dark | 80|100%|15| May lower opponent's SPECIAL DEFENSE |
| | | | | | ability down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Crush Claw |Normal | 75|95% |10| May lower opponent's DEFENSE ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Curse |??? |---|--- |10| Raises user's ATTACK and DEFENSE |
| | | | | | abilities each up one stage. Lowers |
| | | | | | user's SPEED ability down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Cut |Normal | 50|95% |30| No effect. |
\-------------------------------------------------------------------------/
D Move List:
/-------------------------------------------------------------------------\
|Defense Curl|Normal |---|--- |40| Raises Defense up one stage. Damage |
| | | | | | from Rollout will increase. |
|------------|--------|---|----|--|---------------------------------------|
|Destiny Bond|Ghost |---|--- | 5| If user is knocked out by opponent's |
| | | | | | next move, then opponent is also |
| | | | | | knocked out. |
|------------|--------|---|----|--|---------------------------------------|
|Detect |Fighting|---|--- | 5| Takes no damage from opponent's |
| | | | | | attack. May fail if used more than |
| | | | | | once in a row. |
|------------|--------|---|----|--|---------------------------------------|
|Dig |Ground | 60|100%|10| Attacks in two turns. The first turn, |
| | | | | | user does not take damage. |
|------------|--------|---|----|--|---------------------------------------|
|Disable |Normal |---|55% |20| Disables an opponent's move for a |
| | | | | | short amount of time. |
|------------|--------|---|----|--|---------------------------------------|
|Dive |Water | 60|100%|10| Attacks in two turns. The first turn, |
| | | | | | user does not take damage. |
|------------|--------|---|----|--|---------------------------------------|
|Dizzy Punch |Normal | 70|100%|10| May induce opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Doom Desire |Steel |120|85% | 5| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Double Kick |Fighting| 30|100%|30| Attacks twice. |
|------------|--------|---|----|--|---------------------------------------|
|Double Team |Normal |---|--- |15| Raises user's Evasion ability up one |
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Double-Edge |Normal |120|100%|15| User is dealt recoil damage equal to |
| | | | | | 1/3 damage dealt to opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Doubleslap |Normal | 15|85% |10| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Dragon Claw |Dragon | 80|100%|15| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Dragon Dance|Dragon |---|--- |20| Raises user's ATTACK and SPEED |
| | | | | | abilities each up one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Dragon Rage |Dragon |---|100%|10| Alway deals 40 HP of damage. |
|------------|--------|---|----|--|---------------------------------------|
|Dragonbreath|Dragon | 60|100%|20| May induce opponent with PARALYSIS |
| | | | | | status. |
|------------|--------|---|----|--|---------------------------------------|
|Dream Eater |Psychic |100|100%|15| Only works when opponent is SLEEP |
| | | | | | condition. User recovers HP based on |
| | | | | | damage to opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Drill Peck |Flying | 80|100%|20| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Dynamicpunch|Fighting|100|50% | 5| May induce opponent with CONFUSION |
| | | | | | condition. |
\-------------------------------------------------------------------------/
E Move List:
/-------------------------------------------------------------------------\
|Earthquake |Ground |100|100%|10| Hits all opponents. |
|------------|--------|---|----|--|---------------------------------------|
|Egg Bomb |Normal |100|75% |10| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Ember |Fire | 40|100%|25| May induce opponent with BURN status. |
|------------|--------|---|----|--|---------------------------------------|
|Encore |Normal |---|100%| 5| Makes opponent repeat it’s last attack|
| | | | | | for 2 to 6 turns. |
|------------|--------|---|----|--|---------------------------------------|
|Endeavor |Normal |---|100%| 5| Damage is equal to opponent's current |
| | | | | | HP minus user's current HP. |
|------------|--------|---|----|--|---------------------------------------|
|Endure |Normal |---| 0%|10| Ensures that opponent's next attack |
| | | | | | will leave user with at least 1 HP. |
|------------|--------|---|----|--|---------------------------------------|
|Eruption |Fire |150|100%| 5| Power decreases as user's HP lowers. |
|------------|--------|---|----|--|---------------------------------------|
|Explosion |Normal |250|100%| 5| Attack deals double damage. User |
| | | | | | faints. |
|------------|--------|---|----|--|---------------------------------------|
|Extrasensory|Psychic | 80|100%|30| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Extremespeed|Normal | 80|100%| 5| Always attacks first. |
\-------------------------------------------------------------------------/
F Move List:
/-------------------------------------------------------------------------\
|Facade |Normal | 70|100%|20| Attack power is double if user is |
| | | | | | inflicted with POISON, PARALYZE, |
| | | | | | or BURN. |
|------------|--------|---|----|--|---------------------------------------|
|Faint Attack|Dark | 60|--- |20| If opponent is on screen, hits without|
| | | | | | fail. |
|------------|--------|---|----|--|---------------------------------------|
|Fake Out |Normal | 40|100%|10| Hits only on the first turn, will |
| | | | | | cause FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Fake Tears |Dark |---|100%|20| Lowers opponent's SPECIAL DEFENSE |
| | | | | | ability down two stages. |
|------------|--------|---|----|--|---------------------------------------|
|False Swipe |Normal | 40|100%|40| Always leaves opponent with at least |
| | | | | | 1 HP. |
|------------|--------|---|----|--|---------------------------------------|
|Featherdance|Flying |---|100%|15| Lowers opponent's ATTACK ability down |
| | | | | | two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Fire Blast |Fire |120|85% | 5| May induce opponent with BURN status. |
|------------|--------|---|----|--|---------------------------------------|
|Fire Punch |Fire | 75|100%|15| May induce opponent with BURN status. |
|------------|--------|---|----|--|---------------------------------------|
|Fire Spin |Fire | 15|70% |15| Traps opponent for 2-5 turns. Deals |
| | | | | | 1/16 HP of damage each turn. |
|------------|--------|---|----|--|---------------------------------------|
|Fissure |Ground |---|30% | 5| Knocks out opponent in one hit. |
| | | | | | Accuracy increases by an amount equal |
| | | | | | to the difference between user and |
| | | | | | enemy's experience levels, then |
| | | | | | divided by 128. |
|------------|--------|---|----|--|---------------------------------------|
|Flail |Normal |---|100%|15| The less HP user has, the higher the |
| | | | | | attack power. When HP is very low, |
| | | | | | attack power is 200. When HP |
| | | | | | is highest, attack power is 20. |
|------------|--------|---|----|--|---------------------------------------|
|Flame Wheel |Fire | 60|100%|25| May induce opponent with BURN status. |
| | | | | | Can remove FREEZE status from user. |
|------------|--------|---|----|--|---------------------------------------|
|Flamethrower|Fire | 95|100%|15| May induce opponent with BURN status. |
|------------|--------|---|----|--|---------------------------------------|
|Flash |Normal |---|70% |20| Lowers opponent's Hit Ratio ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Flatter |Dark |---|100%|15| Raises opponent's SPECIAL ATTACK |
| | | | | | ability up two stages, then induces |
| | | | | | opponent with CONFUSION condition. |
|------------|--------|---|----|--|---------------------------------------|
|Fly |Flying | 70|95% |15| Attacks in two turns. The first turn, |
| | | | | | user does not take damage. |
|------------|--------|---|----|--|---------------------------------------|
|Focus Energy|Normal |---|--- |30| Increases user's critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Focus Punch |Fighting|150|100%|20| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Follow Me |Normal |---|100%|20| User takes all hits from opponents' |
| | | | | | attacks. Best used in 2VS2 battles. |
|------------|--------|---|----|--|---------------------------------------|
|Foresight |Normal |---|100%|40| After use, opponent's raised evasion |
| | | | | | will be ignored. |
|------------|--------|---|----|--|---------------------------------------|
|Frenzy Plant|Grass |150|90% | 5| Attacks in two turns. The second turn,|
| | | | | | user does not attack. |
|------------|--------|---|----|--|---------------------------------------|
|Frustration |Normal |---|100%|20| Power is greater when Pokémon is not |
| | | | | | happy. |
|------------|--------|---|----|--|---------------------------------------|
|Fury Attack |Normal | 15|85% |20| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Fury Cutter |Bug | 10|95% |20| Move's power becomes stronger if it |
| | | | | | hits. |
|------------|--------|---|----|--|---------------------------------------|
|Fury Swipes |Normal | 18|80% |15| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Future Sight|Psychic | 80|90% |15| Attack hits 2 turns later. |
\-------------------------------------------------------------------------/
G Move List:
/-------------------------------------------------------------------------\
|Giga Drain |Grass | 60|100%| 5| User recovers half damage dealt. |
|------------|--------|---|----|--|---------------------------------------|
|Glare |Normal |---|75% |30| Induces opponent with PARALYSIS status|
|------------|--------|---|----|--|---------------------------------------|
|Grasswhistle|Grass |---|55% |15| May induce opponent with SLEEP status.|
|------------|--------|---|----|--|---------------------------------------|
|Growl |Normal |---|100%|40| Lowers opponent's ATTACK ability down |
| | | | | | one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Growth |Normal |---|--- |40| Raises user's SPECIAL ATTACK ability |
| | | | | | up one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Grudge |Ghost |---|100%| 5| If user is fainted by opponent's next |
| | | | | | move, then that move's PP drops to 0. |
|------------|--------|---|----|--|---------------------------------------|
|Guillotine |Normal |---|30% | 5| Knocks out opponent in one hit. |
| | | | | | Accuracy increases by an amount equal |
| | | | | | to the difference between user and |
| | | | | | enemy's experience levels, then |
| | | | | | divided by 128. |
|------------|--------|---|----|--|---------------------------------------|
|Gust |Flying | 40|100%|35| Forces opponent to switch. Also hits |
| | | | | | while opponent is using Fly. |
\-------------------------------------------------------------------------/
H Move List:
/-------------------------------------------------------------------------\
|Hail |Ice |---|--- |10| Causes hailstorm for 5 turns. |
|------------|--------|---|----|--|---------------------------------------|
|Harden |Normal |---|--- |30| Raises user's DEFENSE ability up one |
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Haze |Ice |---|--- |30| Resets all ability stages. |
|------------|--------|---|----|--|---------------------------------------|
|Headbutt |Normal | 70|100%|15| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Heal Bell |Normal |---|--- | 5| Party recovers from all status |
| | | | | | ailments. |
|------------|--------|---|----|--|---------------------------------------|
|Heat Wave |Fire |100|90% |10| May induce opponent with BURN status. |
|------------|--------|---|----|--|---------------------------------------|
|Helping Hand|Normal |---|100%|20| During a 2VS2 battle, the partner's |
| | | | | | attacks are 1.5x attack power. Best |
| | | | | | used in 2VS2 battles. |
|------------|--------|---|----|--|---------------------------------------|
|Hi Jump Kick|Fighting| 85|90% |20| If attack misses, user takes 1/8 HP of|
| | | | | | damage. |
|------------|--------|---|----|--|---------------------------------------|
|Hidden Power|Normal |---|100%|15| Power and type varies from Pokémon to |
| | | | | | Pokémon. |
|------------|--------|---|----|--|---------------------------------------|
|Horn Attack |Normal | 65|100%|25| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Horn Drill |Normal |---|30% | 5| Knocks out opponent in one hit. |
| | | | | | Accuracy increases by an amount equal |
| | | | | | to the difference between user and |
| | | | | | enemy's experience levels, then |
| | | | | | divided by 128. |
|------------|--------|---|----|--|---------------------------------------|
|Howl |Normal |---|--- |40| Raises user's ATTACK ability up one |
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Hydro Cannon|Water |150|90% | 5| Attacks in two turns. The second |
| | | | | | turn, user does not attack. |
|------------|--------|---|----|--|---------------------------------------|
|Hydro Pump |Water |120|80% | 5| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Hyper Beam |Normal |150|90% | 5| Attacks in two turns. The second turn,|
| | | | | | user does not attack. |
|------------|--------|---|----|--|---------------------------------------|
|Hyper Fang |Normal | 80|90% |15| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Hyper Voice |Normal | 90|100%|10| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Hypnosis |Psychic |---|60% |20| May induce opponent with SLEEP status.|
\-------------------------------------------------------------------------/
I Move List:
/-------------------------------------------------------------------------\
|Ice Ball |Ice | 30|90% |20| Attacks for 5 turns. |
|------------|--------|---|----|--|---------------------------------------|
|Ice Beam |Ice | 95|100%|10| May induce opponent with FREEZE status|
|------------|--------|---|----|--|---------------------------------------|
|Ice Punch |Ice | 75|100%|15| May induce opponent with FREEZE status|
|------------|--------|---|----|--|---------------------------------------|
|Icicle Spear|Ice | 10|100%|30| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Icy Wind |Ice | 55|95% |15| May lower opponent's SPEED ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Imprison |Psychic |---|100%|10| Opponent cannot use any move that user|
| | | | | | knows. |
|------------|--------|---|----|--|---------------------------------------|
|Ingrain |Grass |---|100%|20| HP is recovered every turn. However, |
| | | | | | the user cannot switch. |
|------------|--------|---|----|--|---------------------------------------|
|Iron Defense|Steel |---|--- |15| Raises user's DEFENSE ability up two |
| | | | | | stages. |
|------------|--------|---|----|--|---------------------------------------|
|Iron Tail |Steel |100|75% |15| May lower opponent's DEFENSE ability |
| | | | | | down one stage. |
\-------------------------------------------------------------------------/
J Move List:
/-------------------------------------------------------------------------\
|Jump Kick |Fighting| 70|95% |25| If attack misses, user takes 1/8 HP |
| | | | | | of damage. |
\-------------------------------------------------------------------------/
K Move List:
/-------------------------------------------------------------------------\
|Karate Chop |Fighting| 50|100%|25| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Kinesis |Psychic |---|80% |15| Lowers opponent's Hit Ratio ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Knock Off |Dark | 20|100%|20| No effect. |
\-------------------------------------------------------------------------/
L Move List:
/-------------------------------------------------------------------------\
|Leaf Blade |Grass | 70|100%|15| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Leech Life |Bug | 20|100%|15| User recovers half damage dealt. |
|------------|--------|---|----|--|---------------------------------------|
|Leech Seed |Grass |---|90% |10| Absorbs a small amount of HP from the |
| | | | | | opponent every turn. |
|------------|--------|---|----|--|---------------------------------------|
|Leer |Normal |---|100%|30| Lowers opponent's DEFENSE ability down|
| | | | | | one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Lick |Ghost | 20|100%|30| May induce opponent with PARALYSIS |
| | | | | | status. |
|------------|--------|---|----|--|---------------------------------------|
|Light Screen|Psychic |---|--- |30| Special type moves deal half damage to|
| | | | | | user for five turns. |
|------------|--------|---|----|--|---------------------------------------|
|Lock-On |Normal |---|100%| 5| Ensures that user's next attack will |
| | | | | | hit without fail. |
|------------|--------|---|----|--|---------------------------------------|
|Lovely Kiss |Normal |---|75% |10| May induce opponent with SLEEP status.|
|------------|--------|---|----|--|---------------------------------------|
|Low Kick |Fighting|---|100%|20| Power depends on the user's weight. |
|------------|--------|---|----|--|---------------------------------------|
|Luster Purge|Psychic | 70|100%| 5| May lower opponent's SPECIAL DEFENSE |
| | | | | | ability down one stage. |
\-------------------------------------------------------------------------/
M Move List:
/-------------------------------------------------------------------------\
|Mach Punch |Fighting| 40|100%|30| Always attacks first. |
|------------|--------|---|----|--|---------------------------------------|
|Magic Coat |Psychic |---|100%|15| The effect of any SPECIAL move will |
| | | | | | rebound and return to opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Magical Leaf|Grass | 60|--- |20| If opponent is on screen, hits without|
| | | | | | fail. |
|------------|--------|---|----|--|---------------------------------------|
|Magnitude |Ground |---|100%|30| Attack power is randomly 10, 30, 50, |
| | | | | | 70, 90, 110, or 150, based on the |
| | | | | | magnitude of the attack (4 through 20 |
| | | | | | respectively). |
|------------|--------|---|----|--|---------------------------------------|
|Mean Look |Normal |---|100%| 5| Opponent cannot escape as long as user|
| | | | | | remains in battle. |
|------------|--------|---|----|--|---------------------------------------|
|Meditate |Psychic |---|--- |40| Raises user's ATTACK ability up one |
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Mega Drain |Grass | 40|100%|10| User recovers half damage dealt. |
|------------|--------|---|----|--|---------------------------------------|
|Mega Kick |Normal |120|75% | 5| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Mega Punch |Normal | 80|85% |20| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Megahorn |Bug |120|85% |10| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Memento |Dark |---|100%|10| User faints and opponent's abilities |
| | | | | | lower. |
|------------|--------|---|----|--|---------------------------------------|
|Metal Claw |Steel | 50|95% |35| May raise user's ATTACK ability up one|
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Metal Sound |Steel |---|85% |40| Lowers opponent's SPECIAL DEFENSE |
| | | | | | ability down two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Meteor Mash |Steel |100|85% |10| May raise user's ATTACK ability up one|
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Metronome |Normal |---|--- |10| Randomly uses almost any attack. |
|------------|--------|---|----|--|---------------------------------------|
|Milk Drink |Normal |---|--- |10| User recovers half maximum HP. |
|------------|--------|---|----|--|---------------------------------------|
|Mimic |Normal |---|100%|10| Copies move used by opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Mind Reader |Normal |---|100%| 5| Ensures that user's next attack will |
| | | | | | hit without fail. |
|------------|--------|---|----|--|---------------------------------------|
|Minimize |Normal |---|--- |20| Raises user's Evasion ability up one |
| | | | | | stage. STOMP deals double damage to |
| | | | | | user as long as user remains in |
| | | | | | battle. |
|------------|--------|---|----|--|---------------------------------------|
|Mirror Coat |Psychic |---|100%|20| If hit by a special attack, deals back|
| | | | | | double the damage. |
|------------|--------|---|----|--|---------------------------------------|
|Mirror Move |Flying |---|--- |20| Move is replaced by the last move used|
| | | | | | by opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Mist |Ice |---|--- |30| Prevents user's abilities from being |
| | | | | | lowered. |
|------------|--------|---|----|--|---------------------------------------|
|Mist Ball |Psychic | 70|100%| 5| May lower opponent's SPECIAL ATTACK |
| | | | | | ability down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Moonlight |Normal |---|--- | 5| Restores HP, amount restored is based |
| | | | | | on time, most effective during the |
| | | | | | night. |
|------------|--------|---|----|--|---------------------------------------|
|Morning Sun |Normal |---|--- | 5| Restores HP, amount restored is based |
| | | | | | on time, most effective during the day|
| | | | | | time. |
|------------|--------|---|----|--|---------------------------------------|
|Mud Shot |Ground | 55|95% |15| May lower opponent's SPEED ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Mud Sport |Ground |---|100%|15| As long as user remains in battle, |
| | | | | | Electric type moves deal less damage |
| | | | | | to user and opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Muddy Water |Water | 95|85% |10| May lower opponent's Hit Ratio ability|
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Mud-Slap |Ground | 20|100%|10| May lower opponent's Hit Ratio ability|
| | | | | | down one stage. |
\-------------------------------------------------------------------------/
N Move List:
/-------------------------------------------------------------------------\
|Nature Power|Normal |---|95% |20| Move used depends on battle location. |
|------------|--------|---|----|--|---------------------------------------|
|Needle Arm |Grass | 60|100%|15| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Night Shade |Ghost |---|100%|15| Deals HP of damage equal to user's |
| | | | | | level. |
|------------|--------|---|----|--|---------------------------------------|
|Nightmare |Ghost |---|100%|15| Inflicts 1/4 damage every turn. Only |
| | | | | | works if opponent is induced with |
| | | | | | SLEEP condition. |
\-------------------------------------------------------------------------/
O Move List:
/-------------------------------------------------------------------------\
|Octazooka |Water | 65|85% |10| May lower opponent's Hit Ratio ability|
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Odor Sleuth |Normal |---|100%|40| After use, opponent's raised evasion |
| | | | | | will be ignored. |
|------------|--------|---|----|--|---------------------------------------|
|Outrage |Dragon | 90|100%|15| Attacks 2, 3 turns, then induces user |
| | | | | | with CONFUSION condition. |
|------------|--------|---|----|--|---------------------------------------|
|Overheat |Fire |140|90% | 5| Lowers user's SPECIAL ATTACK ability |
| | | | | | down two stages. |
\-------------------------------------------------------------------------/
P Move List:
/-------------------------------------------------------------------------\
|Pain Split |Normal |---|100%|20| Evenly divides HP so that both user |
| | | | | | and opponent have half of their |
| | | | | | combined remaining HP. |
|------------|--------|---|----|--|---------------------------------------|
|Pay Day |Normal | 40|100%|20| User gains money after battle. |
|------------|--------|---|----|--|---------------------------------------|
|Peck |Flying | 35|100%|35| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Perish Song |Normal |---|--- | 5| All Pokemon will faint after three |
| | | | | | turns. Switching a Pokemon out of |
| | | | | | battle prevents its fainting. |
|------------|--------|---|----|--|---------------------------------------|
|Petal Dance |Grass | 70|100%|20| Attacks 2, 3 turns, then induces user |
| | | | | | with CONFUSION condition. |
|------------|--------|---|----|--|---------------------------------------|
|Pin Missile |Bug | 14|85% |20| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Poison Fang |Poison | 50|100%|15| May induce opponent with TOXIC status.|
|------------|--------|---|----|--|---------------------------------------|
|Poison Gas |Poison |---|55% |40| Induces opponent with POISON status. |
|------------|--------|---|----|--|---------------------------------------|
|Poison Sting|Poison | 15|100%|35| May induce opponent with POISON status|
|------------|--------|---|----|--|---------------------------------------|
|Poison Tail |Poison | 50|100%|25| May induce opponent with POISON status|
| | | | | | Has a high critical hit ratio. |
|------------|--------|---|----|--|---------------------------------------|
|Poisonpowder|Poison |---|75% |35| Induces opponent with POISON status. |
|------------|--------|---|----|--|---------------------------------------|
|Pound |Normal | 40|100%|35| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Powder Snow |Ice | 40|100%|25| May induce opponent with FREEZE status|
|------------|--------|---|----|--|---------------------------------------|
|Present |Normal |---|90% |15| Random effect, either does 40, 80, or |
| | | | | | 120 damage or restores your opponent’s|
| | | | | | HP by 80. |
|------------|--------|---|----|--|---------------------------------------|
|Protect |Normal |---|--- |10| Takes no damage from opponent's attack|
| | | | | | May fail if used more than once in a |
| | | | | | row. |
|------------|--------|---|----|--|---------------------------------------|
|Psybeam |Psychic | 65|100%|20| May induce opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Psych Up |Normal |---|--- |10| Your Pokemon receives the same |
| | | | | | temporary special effects that your |
| | | | | | opponent received from one of its |
| | | | | | moves (such as from Amnesia). |
|------------|--------|---|----|--|---------------------------------------|
|Psychic |Psychic | 90|100%|10| May lower opponent's SPECIAL DEFENSE |
| | | | | | ability down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Psycho Boost|Psychic |140|90% | 5| Lowers user's SPECIAL ATTACK ability |
| | | | | | down two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Psywave |Psychic |---|80% |15| Deals HP of damage equal to 1 to 1.5 x|
| | | | | | user's level. |
|------------|--------|---|----|--|---------------------------------------|
|Pursuit |Dark | 40|100%|20| Opponent’s Pokemon receives double |
| | | | | | damage if the trainer tries to switch |
| | | | | | Pokemon the turn this attack is used. |
\-------------------------------------------------------------------------/
Q Move List:
/-------------------------------------------------------------------------\
|Quick Attack|Normal | 40|100%|30| Always attacks first. |
\-------------------------------------------------------------------------/
R Move List:
/-------------------------------------------------------------------------\
|Rage |Normal | 20|100%|20| User's Attack raises when damaged by |
| | | | | | opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Rain Dance |Water |---|--- | 5| Causes "Big Rain" weather for five |
| | | | | | turns. |
|------------|--------|---|----|--|---------------------------------------|
|Rapid Spin |Normal | 20|100%|40| Deals damage and frees Pokemon from |
| | | | | | multi-round attacks like Wrap and |
| | | | | | Leech Seed. |
|------------|--------|---|----|--|---------------------------------------|
|Razor Leaf |Grass | 55|95% |25| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Razor Wind |Normal | 80|100%|10| Attacks in two turns. Has a high |
| | | | | | critical hit ratio. |
|------------|--------|---|----|--|---------------------------------------|
|Recover |Normal |---|--- |20| Restores half of user's maximum HP. |
|------------|--------|---|----|--|---------------------------------------|
|Recycle |Normal |---|100%|10| User's disposable held item returns. |
|------------|--------|---|----|--|---------------------------------------|
|Reflect |Psychic |---|--- |20| Physical type moves deal half damage |
| | | | | | to user for five turns. |
|------------|--------|---|----|--|---------------------------------------|
|Refresh |Normal |---|100%|20| User recovers from BURN, FREEZE, or |
| | | | | | PARALYSIS status. |
|------------|--------|---|----|--|---------------------------------------|
|Rest |Psychic |---|--- |10| User restores all HP and is induced |
| | | | | | with SLEEP condition for two turns. |
|------------|--------|---|----|--|---------------------------------------|
|Return |Normal |---|100%|20| Power is greater when Pokémon is happy|
|------------|--------|---|----|--|---------------------------------------|
|Revenge |Fighting| 60|100%|10| If the user is damaged before it |
| | | | | | attacks, the attack power is double. |
|------------|--------|---|----|--|---------------------------------------|
|Reversal |Fighting|---|100%|15| The less HP user has, the higher the |
| | | | | | attack power. When HP is very low, |
| | | | | | attack power is 200. When HP is |
| | | | | | highest, attack power is 20. |
|------------|--------|---|----|--|---------------------------------------|
|Roar |Normal |---|100%|20| Escape from a wild battle. Switch |
| | | | | | opponent's Pokémon in a link battle. |
|------------|--------|---|----|--|---------------------------------------|
|Rock Blast |Rock | 25|80% |10| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Rock Slide |Rock | 75|90% |10| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Rock Smash |Fighting| 20|100%|15| May lower opponent's DEFENSE ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Rock Throw |Rock | 50|90% |15| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Rock Tomb |Rock | 50|80% |10| May lower opponent's SPEED ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Role Play |Psychic |---|100%|10| User's characteristic changes to |
| | | | | | opponent's characteristic. |
|------------|--------|---|----|--|---------------------------------------|
|Rolling Kick|Fighting| 60|85% |15| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Rollout |Rock | 30|90% |20| Attacks for 5 turns. |
\-------------------------------------------------------------------------/
S Move List:
/-------------------------------------------------------------------------\
|Sacred Fire |Fire |100|95% | 5| May induce opponent with BURN status. |
| | | | | | Can remove FREEZE status from user. |
|------------|--------|---|----|--|---------------------------------------|
|Safeguard |Normal |---|--- |25| Protects your Pokemon from special |
| | | | | | effects like PARALYSIS and SLEEP, this|
| | | | | | effect lasts temporary. |
|------------|--------|---|----|--|---------------------------------------|
|Sand Tomb |Ground | 15|70% |15| Traps opponent for 2-5 turns. Deals |
| | | | | | 1/16 HP of damage each turn. |
|------------|--------|---|----|--|---------------------------------------|
|Sand-Attack |Ground |---|100%|15| Lowers opponent's Hit Ratio ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Sandstorm |Rock |---|--- |10| Causes sandstorm weather for five |
| | | | | | turns. |
|------------|--------|---|----|--|---------------------------------------|
|Scary Face |Normal |---|90% |10| Lowers opponent's SPEED ability down |
| | | | | | two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Scratch |Normal | 40|100%|35| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Screech |Normal |---|85% |40| Lowers opponent's DEFENSE ability down|
| | | | | | two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Secret Power|Normal | 70|100%|20| Effect depends on surroundings. In |
| | | | | | grass, effect is POISON. In tall |
| | | | | | grass, effect is SLEEP. On the ocean, |
| | | | | | ATTACK lowers one stage. Underwater, |
| | | | | | DEFENSE lowers one stage. In a pond, |
| | | | | | SPEED lowers one stage. In sand, |
| | | | | | accuracy lowers one stage. In a cave, |
| | | | | | effect is FLINCH. On rocks, effect is |
| | | | | | CONFUSION. Elsewhere, effect is |
| | | | | | PARALYZE. |
|------------|--------|---|----|--|---------------------------------------|
|Seismic Toss|Fighting|---|100%|20| Deals HP of damage equal to user's |
| | | | | | level. |
|------------|--------|---|----|--|---------------------------------------|
|Selfdestruct|Normal |200|100%| 5| Attack deals double damage. User |
| | | | | | faints. |
|------------|--------|---|----|--|---------------------------------------|
|Shadow Ball |Ghost | 80|100%|15| May lower opponent's SPECIAL DEFENSE |
| | | | | | ability down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Shadow Punch|Ghost | 60|--- |20| If opponent is on screen, hits without|
| | | | | | fail. |
|------------|--------|---|----|--|---------------------------------------|
|Sharpen |Normal |---|--- |30| Raises user's ATTACK ability up one |
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Sheer Cold |Ice |---|30% | 5| Knocks out opponent in one hit. |
| | | | | | Accuracy increases by an amount equal |
| | | | | | to the difference between user and |
| | | | | | enemy's experience levels, then |
| | | | | | divided by 128. |
|------------|--------|---|----|--|---------------------------------------|
|Shock Wave |Electric| 60|0% |20| If opponent is on screen, hits without|
| | | | | | fail. |
|------------|--------|---|----|--|---------------------------------------|
|Signal Beam |Bug | 75|100%|15| May induce opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Silver Wind |Bug | 60|100%| 5| May raise all of user's abilities up |
| | | | | | one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Sing |Normal |---|55% |15| May induce opponent with SLEEP status.|
|------------|--------|---|----|--|---------------------------------------|
|Sketch |Normal |---|--- | 1| Permanently copies opponent's last |
| | | | | | move. |
|------------|--------|---|----|--|---------------------------------------|
|Skill Swap |Psychic |---|100%|10| Swap characteristics with opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Skull Bash |Normal |100|100%|15| Raises Defense up one stage first |
| | | | | | turn, then attacks second turn. |
|------------|--------|---|----|--|---------------------------------------|
|Sky Attack |Flying |140|90% | 5| Attacks in two turns. May cause |
| | | | | | opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Sky Uppercut|Fighting| 85|90% |15| Can hit opponent during FLY. |
|------------|--------|---|----|--|---------------------------------------|
|Slack Off |Normal |---|100%|10| Restores half of user's maximum HP. |
|------------|--------|---|----|--|---------------------------------------|
|Slam |Normal | 80|75% |20| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Slash |Normal | 70|100%|20| Has a high critical hit rate. |
|------------|--------|---|----|--|---------------------------------------|
|Sleep Powder|Grass |---|75% |15| May induce opponent with SLEEP status.|
|------------|--------|---|----|--|---------------------------------------|
|Sleep Talk |Normal |---|--- |10| Pokemon attacks with one of the |
| | | | | | opponent’s attacks, only used when |
| | | | | | asleep. |
|------------|--------|---|----|--|---------------------------------------|
|Sludge |Poison | 65|100%|20| May induce opponent with POISON status|
|------------|--------|---|----|--|---------------------------------------|
|Sludge Bomb |Poison | 90|100%|10| May induce opponent with POISON status|
|------------|--------|---|----|--|---------------------------------------|
|SmellingSalt|Normal | 60|100%|10| If the opponent is induced with |
| | | | | | PARALYZE status, attack power is |
| | | | | | double. Opponent recovers from |
| | | | | | PARALYZE status. |
|------------|--------|---|----|--|---------------------------------------|
|Smog |Poison | 20|70% |20| May induce opponent with POISON status|
|------------|--------|---|----|--|---------------------------------------|
|Smokescreen |Normal |---|100%|20| Lowers opponent's Hit Ratio ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Snatch |Dark |---|100%|10| Unknown? |
|------------|--------|---|----|--|---------------------------------------|
|Snore |Normal | 40|100%|15| Can only be used when user is induced |
| | | | | | with SLEEP. |
|------------|--------|---|----|--|---------------------------------------|
|Softboiled |Normal |---|100%|10| User recovers half maximum HP. |
|------------|--------|---|----|--|---------------------------------------|
|Solarbeam |Grass |120|100%|10| Attacks in two turns. The first turn, |
| | | | | | user does not attack. Attacks in one |
| | | | | | turn during Clear Skies weather. |
|------------|--------|---|----|--|---------------------------------------|
|Sonicboom |Normal |---|90% |20| Always deals 20 HP of damage. |
|------------|--------|---|----|--|---------------------------------------|
|Spark |Electric| 65|100%|20| May induce opponent with PARALYSIS |
| | | | | | status. |
|------------|--------|---|----|--|---------------------------------------|
|Spider Web |Bug |---|100%|10| Opponent cannot escape as long as user|
| | | | | | remains in battle. |
|------------|--------|---|----|--|---------------------------------------|
|Spike Cannon|Normal | 20|100%|15| Attacks 2-5 times. Has a 37.5% chance |
| | | | | | each of hitting 2 or 3 times and a |
| | | | | | 12.5% chance each of hitting 4 or 5 |
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Spikes |Ground |---|--- |20| Sets spikes down. Opponent takes |
| | | | | | damage upon switch. |
|------------|--------|---|----|--|---------------------------------------|
|Spit Up |Normal |100|100%|10| Deals damage depending on how much |
| | | | | | energy is stored. |
|------------|--------|---|----|--|---------------------------------------|
|Spite |Ghost |---|100%|10| Opponent's last move used loses 2 to |
| | | | | | 5 PP. |
|------------|--------|---|----|--|---------------------------------------|
|Splash |Normal |---|--- |40| Does nothing. |
|------------|--------|---|----|--|---------------------------------------|
|Spore |Grass |---|100%|15| May induce opponent with SLEEP status.|
|------------|--------|---|----|--|---------------------------------------|
|Steel Wing |Steel | 70|90% |25| Deals damage and may raise your |
| | | | | | defense by 1 level temporarily. |
|------------|--------|---|----|--|---------------------------------------|
|Stockpile |Normal |---|--- |10| Stores energy. May be used up to three|
| | | | | | times. |
|------------|--------|---|----|--|---------------------------------------|
|Stomp |Normal | 65|100%|20| May cause opponent to FLINCH. |
|------------|--------|---|----|--|---------------------------------------|
|Strength |Normal | 80|100%|15| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|String Shot |Bug |---|95% |40| Lowers opponent's SPEED ability down |
| | | | | | one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Struggle |Normal | 50|100%|--| Used when user runs out of PP. User |
| | | | | | is dealt recoil damage equal to 1/4 |
| | | | | | damage dealt to opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Stun Spore |Grass |---|75% |30| Induces opponent with PARALYSIS status|
|------------|--------|---|----|--|---------------------------------------|
|Submission |Fighting| 80|80% |25| Used when user runs out of PP. User is|
| | | | | | dealt recoil damage equal to 1/4 |
| | | | | | damage dealt to opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Substitute |Normal |---|--- |10| Uses 1/4 of the user's HP to make a |
| | | | | | decoy. Decoy takes damage from |
| | | | | | opponent's attacks until it breaks. |
|------------|--------|---|----|--|---------------------------------------|
|Sunny Day |Fire |---|--- | 5| Causes "Clear Skies" weather for five |
| | | | | | turns. |
|------------|--------|---|----|--|---------------------------------------|
|Super Fang |Normal |---|90% |10| Deals damage equal to half opponent's |
| | | | | | current HP. |
|------------|--------|---|----|--|---------------------------------------|
|Superpower |Fighting|120|100%| 5| Lowers user's ATTACK and DEFENSE |
| | | | | |abilities each down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Supersonic |Normal |---|55% |20| Induces opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Surf |Water | 95|100%|15| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Swagger |Normal |---|90% |15| Raises opponent's ATTACK ability up |
| | | | | | two stages, then induces opponent with|
| | | | | | CONFUSION condition. |
|------------|--------|---|----|--|---------------------------------------|
|Swallow |Normal |---|--- |10| Recovers HP depending on how much |
| | | | | | energy is stored. |
|------------|--------|---|----|--|---------------------------------------|
|Sweet Kiss |Normal |---|75% |10| Induces opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Sweet Scent |Normal |---|100%|20| Lowers opponent's Evasion ability down|
| | | | | | one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Swift |Normal | 60|--- |20| If opponent is on screen, hits without|
| | | | | | fail. |
|------------|--------|---|----|--|---------------------------------------|
|Swords Dance|Normal |---|--- |30| Raises user's ATTACK ability up two |
| | | | | | stages. |
|------------|--------|---|----|--|---------------------------------------|
|Synthesis |Grass |---|--- | 5| Restores HP, amount of HP restored |
| | | | | | depends on time of day. |
\-------------------------------------------------------------------------/
T Move List:
/-------------------------------------------------------------------------\
|Tackle |Normal | 35|95% |35| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Tail Glow |Bug |---|100%|20| Raises user's SPECIAL ATTACK ability |
| | | | | | up two stages. |
|------------|--------|---|----|--|---------------------------------------|
|Tail Whip |Normal |---|100%|30| Lowers opponent's DEFENSE ability |
| | | | | | down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Take Down |Normal | 90|85% |20| Used when user runs out of PP. User is|
| | | | | | dealt recoil damage equal to 1/4 damag|
| | | | | | dealt to opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Taunt |Dark |---|100%|20| Unknown? |
|------------|--------|---|----|--|---------------------------------------|
|Teeter Dance|Normal |---|100%|20| All Pokémon except user become induced|
| | | | | | with CONFUSION. |
|------------|--------|---|----|--|---------------------------------------|
|Teleport |Psychic |---|--- |20| Flees from battle. Does not work in |
| | | | | | Trainer Battles. |
|------------|--------|---|----|--|---------------------------------------|
|Thief |Dark | 40|100%|10| If user is not holding an item, user |
| | | | | | takes opponent's item. |
|------------|--------|---|----|--|---------------------------------------|
|Thrash |Normal | 90|100%|20| Attacks 2, 3 turns, then induces user |
| | | | | | with CONFUSION condition. |
|------------|--------|---|----|--|---------------------------------------|
|Thunder |Electric|120|70% |10| May induce opponent with PARALYSIS. |
| | | | | | Has 100% accuracy during Big Rain |
| | | | | | weather. |
|------------|--------|---|----|--|---------------------------------------|
|Thunder Wave|Electric|---|100%|20| Induces opponent with PARALYSIS status|
|------------|--------|---|----|--|---------------------------------------|
|Thunderbolt |Electric| 95|100%|15| May induce opponent with PARALYSIS |
| | | | | | status. |
|------------|--------|---|----|--|---------------------------------------|
|Thunderpunch|Electric| 75|100%|15| May induce opponent with PARALYSIS |
| | | | | | status. |
|------------|--------|---|----|--|---------------------------------------|
|Thundershock|Electric| 40|100%|30| May induce opponent with PARALYSIS |
| | | | | | status. |
|------------|--------|---|----|--|---------------------------------------|
|Tickle |Normal |---|100%|20| Lowers opponent's ATTACK and DEFENSE |
| | | | | | abilities each down one stage. |
|------------|--------|---|----|--|---------------------------------------|
|Torment |Dark |---|100%|15| The same move cannot be used twice in |
| | | | | | a row. |
|------------|--------|---|----|--|---------------------------------------|
|Toxic |Poison |---|85% |10| Induces opponent with TOXIC status. |
|------------|--------|---|----|--|---------------------------------------|
|Transform |Normal |---|--- |10| User's abilities (except for HP) |
| | | | | | become that of opponent. User's |
| | | | | | ability changes and status inducement |
| | | | | | also become that of opponent. Users |
| | | | | | moves become those of opponent, but |
| | | | | | only have 5 PP each. |
|------------|--------|---|----|--|---------------------------------------|
|Tri Attack |Normal | 80|100%|10| May induce opponent with either BURN, |
| | | | | | FREEZE, or PARALYSIS. |
|------------|--------|---|----|--|---------------------------------------|
|Trick |Psychic |---|100%|10| User and opponent exchange held items.|
|------------|--------|---|----|--|---------------------------------------|
|Triple Kick |Fighting| 10|90% |10| Attacks 1 to 3 times. |
|------------|--------|---|----|--|---------------------------------------|
|Twineedle |Bug | 25|100%|20| Attacks 2 times. May induce opponent |
| | | | | | with POISON condition. |
|------------|--------|---|----|--|---------------------------------------|
|Twister |Dragon | 40|100%|20| No effect. |
\-------------------------------------------------------------------------/
U Move List:
/-------------------------------------------------------------------------\
|Uproar |Normal | 50|100%|10| Cannot sleep for 2 to 5 turns. |
\-------------------------------------------------------------------------/
V Move List:
/-------------------------------------------------------------------------\
|Vicegrip |Normal | 55|100%|30| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Vine Whip |Grass | 35|100%|10| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Vital Throw |Fighting| 70|100%|10| Hits opponent without fail. Always |
| | | | | | goes last. |
|------------|--------|---|----|--|---------------------------------------|
|Volt Tackle |Electric|120|100%|15| User is dealt recoil damage equal to |
| | | | | | 1/3 damage dealt to opponent. |
\-------------------------------------------------------------------------/
W Move List:
/-------------------------------------------------------------------------\
|Water Gun |Water | 40|100%|25| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Water Pulse |Water | 60|100%|20| May induce opponent with CONFUSION |
| | | | | | condition. |
|------------|--------|---|----|--|---------------------------------------|
|Water Sport |Water |---|100%|15| As long as user remains in battle, |
| | | | | | Fire type moves deal less damage to |
| | | | | | user and opponent. |
|------------|--------|---|----|--|---------------------------------------|
|Water Spout |Water |150|100%| 5| Power decreases as user's HP lowers. |
|------------|--------|---|----|--|---------------------------------------|
|Waterfall |Water | 80|100%|15| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Weather Ball|Normal | 50|100%|10| Attack power doubles during weather. |
| | | | | | Type changes based on weather. Becomes|
| | | | | | Fire type in "Clear Skies". Becomes |
| | | | | | Water type in "Big Rain". Becomes Ice |
| | | | | | type in hailstorm. Becomes Rock type |
| | | | | | in sandstorm. |
|------------|--------|---|----|--|---------------------------------------|
|Whirlpool |Water | 15|70% |15| Traps opponent for 2-5 turns. Deals |
| | | | | | 1/16 HP of damage each turn. |
|------------|--------|---|----|--|---------------------------------------|
|Whirlwind |Normal |---|100%|20| Escape from a wild battle. Switch |
| | | | | | opponent's Pokémon in a link battle. |
|------------|--------|---|----|--|---------------------------------------|
|Will-O-Wisp |Fire |---|75% |15| Induces opponent with BURN status. |
|------------|--------|---|----|--|---------------------------------------|
|Wing Attack |Flying | 60|100%|35| No effect. |
|------------|--------|---|----|--|---------------------------------------|
|Wish |Normal |---|100%|10| Half maximum HP is recovered at the |
| | | | | | end of the next turn. Still recovers, |
| | | | | | even if user switches. |
|------------|--------|---|----|--|---------------------------------------|
|Withdraw |Water |---|--- |40| Raises user's DEFENSE ability up one |
| | | | | | stage. |
|------------|--------|---|----|--|---------------------------------------|
|Wrap |Normal | 15|85% |20| Traps opponent for 2-5 turns. Deals |
| | | | | | 1/16 HP of damage each turn. |
\-------------------------------------------------------------------------/
Y Move List:
/-------------------------------------------------------------------------\
|Yawn |Normal |---|100%|10| If the opponent remains in battle, |
| | | | | | it will be induced with SLEEP on the |
| | | | | | following turn. |
\-------------------------------------------------------------------------/
Z Move List:
/-------------------------------------------------------------------------\
|Zap Cannon |Electric|100|50% | 5| May induce opponent with PARALYSIS |
| | | | | | status. |
\-------------------------------------------------------------------------/
Nature's List:
==========================================================================
/----------------------------------------------------\
|Name | Status |
|----------------------------------------------------|
| | Ata | Def | S. Ata | S. Def | Spe |
| |--------|--------|---------|--------|-------|
|Adamant| Up | | Down | | |
| |--------|--------|---------|--------|-------|
|Bashful| | | | | |
| |--------|--------|---------|--------|-------|
|Bold | Down | Up | | | |
| |--------|--------|---------|--------|-------|
|Brave | Up | | | | Down |
| |--------|--------|---------|--------|-------|
|Calm | Down | | | Up | |
| |--------|--------|---------|--------|-------|
|Careful| | | Down | Up | |
| |--------|--------|---------|--------|-------|
|Gentle | | Down | | Up | |
| |--------|--------|---------|--------|-------|
|Hardy | | | | | Up |
| |--------|--------|---------|--------|-------|
|Hasty | | Down | | | Up |
| |--------|--------|---------|--------|-------|
|Impish | | Up | Down | | Up |
| |--------|--------|---------|--------|-------|
|Jolly | | | Down | | Up |
| |--------|--------|---------|--------|-------|
|Lax | | Up | | Down | |
| |--------|--------|---------|--------|-------|
|Lonely | Up | Down | | | |
| |--------|--------|---------|--------|-------|
|Mild | | Down | Up | | |
| |--------|--------|---------|--------|-------|
|Modest | Down | | Up | | |
| |--------|--------|---------|--------|-------|
|Naieve | | | | Down | Up |
| |--------|--------|---------|--------|-------|
|Naughty| Up | | | Down | |
| |--------|--------|---------|--------|-------|
|Quiet | | | Up | | Down |
| |--------|--------|---------|--------|-------|
|Quirky | | | | | |
| |--------|--------|---------|--------|-------|
|Rash | | | Up | | Up |
| |--------|--------|---------|--------|-------|
|Relaxed| | Up | | | Down |
| |--------|--------|---------|--------|-------|
|Sassy | | | | Up | Down |
| |--------|--------|---------|--------|-------|
|Serious| | | | | |
| |--------|--------|---------|--------|-------|
|Timid | Down | | | | Up |
\----------------------------------------------------/
Key:
Ata = Attack
Def = Defence
Spe = Speed
S. Ata = Special Attack
S. Def = Special Defence
Up = Status goes up more when leveling up
Down = Status doesn't go up as much when leveling up
===========================================================================
Item List
===========================================================================
Item List:
/-------------------------------------------------------------------------\
|Antidote | 100 | 50|Cures Poison Condition |
|-------------|-----|----|------------------------------------------------|
|Awakening | 250 | 125|Awakens Sleeping Pokemon |
|-------------|-----|----|------------------------------------------------|
|Burn Heal | 250 | 125|Heals Burned Pokemon |
|-------------|-----|----|------------------------------------------------|
|Calcium |9800 |4900|Up's Special |
|-------------|-----|----|------------------------------------------------|
|Carbos |9800 |4900|Up's Speed |
|-------------|-----|----|------------------------------------------------|
|Card Key | - | -|Unlocks Lab's doors |
|-------------|-----|----|------------------------------------------------|
|Dire Hit | 650 | 375|Up's chance of a Critical Hit |
|-------------|-----|----|------------------------------------------------|
|Elixir | - | -|Restores 10 PP to all moves |
|-------------|-----|----|------------------------------------------------|
|EXP. All | - | -|Split's EXP in battle amoung party |
|-------------|-----|----|------------------------------------------------|
|Fire Stone | - |1050|Evolves certain Fire Pokemon (See |
| | | |List) |
|-------------|-----|----|------------------------------------------------|
|Fresh Water | 200 | 100|Recovers 50 HP |
|-------------|-----|----|------------------------------------------------|
|Full Heal | 600 | 300|Cures All status ailments besides |
| | | |Faint. |
|-------------|-----|----|------------------------------------------------|
|Full Restore |3000 |1500|Recovers all HP on non-fainted |
| | | |Pokemon and cures all status effects |
|-------------|-----|----|------------------------------------------------|
|Great Ball | 600 | 300|Catches Pokemon at 1.5 Accuracy |
|-------------|-----|----|------------------------------------------------|
|Guard Spec. | 700 | 350|Up's chance at blocking special |
| | | |attacks |
|-------------|-----|----|------------------------------------------------|
|HP Up |9800 |4900|Up's HP |
|-------------|-----|----|------------------------------------------------|
|Hyper Potion |1500 | 750|Restores 200 HP |
|-------------|-----|----|------------------------------------------------|
|Ice Heal | 250 | 125|Cures Freezing Status Effect |
|-------------|-----|----|------------------------------------------------|
|Iron |9800 |4900|Up's Defence |
|-------------|-----|----|------------------------------------------------|
|Leaf Stone | - |1050|Used to Evolve sertain Grass pokemon |
| | | |(See List) |
|-------------|-----|----|------------------------------------------------|
|Lemonade | 350 | 175|Recovers 80 HP |
|-------------|-----|----|------------------------------------------------|
|Master Ball | - | -|100% Accuracy when catching Pokemon |
|-------------|-----|----|------------------------------------------------|
|Max Elixir | - | -|Restores all PP |
|-------------|-----|----|------------------------------------------------|
|Max Ether | - | -|Restores all PP to one Technique |
|-------------|-----|----|------------------------------------------------|
|Max Potion |2500 |1250|Restores all HP |
|-------------|-----|----|------------------------------------------------|
|Max Repel | 700 | 350|Lower level Wild Pokemon then your |
| | | |front Pokemon will not attack for |
| | | |250 steps |
|-------------|-----|----|------------------------------------------------|
|Max Revive | - |2000|Revives a Pokemon at Full HP |
|-------------|-----|----|------------------------------------------------|
|Moon Stone | - | -|Evolves a certain list of Pokemon |
| | | |(See List) |
|-------------|-----|----|------------------------------------------------|
|Nugget | - |5000|Used to sell for money |
|-------------|-----|----|------------------------------------------------|
|Paralyse Heal| 200 | 100|Cures Paralyse Condition |
|-------------|-----|----|------------------------------------------------|
|Poke Ball | 200 | 100|Catches Pokemon at 1.0 accuracy |
|-------------|-----|----|------------------------------------------------|
|Poke Doll | - | 500|Used to escape battle |
|-------------|-----|----|------------------------------------------------|
|Potion | 300 | 150|Cures 20 HP |
|-------------|-----|----|------------------------------------------------|
|PP Up | - | -|Boost one Move's PP by 20% |
|-------------|-----|----|------------------------------------------------|
|Protein |9800 |4900|Up's attack |
|-------------|-----|----|------------------------------------------------|
|Rare Candy | - |2400|Up's a Pokemon's current level |
|-------------|-----|----|------------------------------------------------|
|Repel | 350 | 175|Lower level Wild Pokemon then your |
| | | |front Pokemon will not attack for |
| | | |100 steps |
|-------------|-----|----|------------------------------------------------|
|Revive |1500 | 750|Revives Pokemon at 1/2 their current |
| | | |Max HP |
|-------------|-----|----|------------------------------------------------|
|Soda Pop | 300 | 150|Recovers 60 HP |
|-------------|-----|----|------------------------------------------------|
|Super Potion | 700 | 350|Recovers 70 HP |
|-------------|-----|----|------------------------------------------------|
|Super Repel | 500 | 250|Lower level Wild Pokemon then your |
| | | |front Pokemon will not attack for |
| | | |200 steps |
|-------------|-----|----|------------------------------------------------|
|Thunder Stone| - |1050|Evolves certain Pokemon (See List) |
|-------------|-----|----|------------------------------------------------|
|Ultra Ball | 200 | 600|Captures Pokemon at 2.0 Accuracy |
|-------------|-----|----|------------------------------------------------|
|Water Stone | -|1050|Evolves certain Pokemon (See List) |
|-------------|-----|----|------------------------------------------------|
|X Accuracy | 950 | 475|Up's Accuracy in Battle |
|-------------|-----|----|------------------------------------------------|
|X Attack | 500 | 250|Up's Attack in battle |
|-------------|-----|----|------------------------------------------------|
|X Defend | 550 | 275|Up's Defence in Battle |
|-------------|-----|----|------------------------------------------------|
|X Special | 350 | 175|Up's Special in Battle |
|-------------|-----|----|------------------------------------------------|
|X Speed | 350 | 175|Up's Speed in Battle |
\-------------------------------------------------------------------------/
/-------------------------------------------------------------------------\
| 060. CATCHABLE POKEMON LIST |
\-------------------------------------------------------------------------/
Here is a list of all the catchable pokemon that are exclusive to the
RPG Mode in ABC order:
Aipom Piloswine
Ariados Quagsire
Bayleaf Quilava
Celebi ** Qwilfish
Croconaw Raikou
Delibird Remoraid
Dunsparce Skiploom
Entei Skuckle
Espeon Slugma
Flaafy Smeargle
Forretress Snesel
Furret Stantler
Gligar Sudowoodo
Granbull Suicune
Hitmontop Sunflora
Ho-Oh Togetic
Houndoom Tyranitar
Jirachi * Umbreon
Ledian Yanma
Mantine
Miltank
Misdreavus
Noctowl
*-Available only with the U.S. Bonus Disk
**-Available only with the Japanese Bonus Disk
/-------------------------------------------------------------------------\
| 007. LEGAL INFO |
\-------------------------------------------------------------------------/
This FAQ is copyright of Jason Howell. This FAQ can not be re-published
under any site without consult from the author. Certain in-game content
(as in enemy status info, etc can be re-published on any FAQ or Site,
but must be written in your own words.
If the content in this guide is published in full or with minor word
change, action can range from contacting your Internet Provider
or Website Provider,to legal action.
Allowed Sites:
www.gamefaqs.com
www.gamespot.com
==========================================================================
Banned Sites:
www.cheatcc.com
==========================================================================
Credits:
-http://www.serebii.net: For the walkthough that helped me with the
game and gave me the names
-Coronis: For writting his FAQ on serebii.net
-tgfcoder: For the ASCII art
-www.pokemonelite2000.com: Move List info
Contact Email:
===========================================================================
Problem Email: If you spot a problem with this guide, please fill out a
complaint and send it to howellgames@howell-games.com.
Please address the problem, guide, and right solution.
General Email: For not as important messages, please send it to
howellgames@howell-games.com
===========================================================================
E N D O F D O C U M E N T