HHHH         rr rr
 HHHH   HH   aaaa rrrrrrrr  rr rr
  HH    HH  aa  aa  rr  r  rrrrrrr
  HH    HH    aaaa  rr      rr  r
H HH   HHH  aa  aa  rr      rr        yyyy
  HHHHHHHH aa  aaa  rr      rr yyyy    yy
  HHH   HH   aaa a rrrr     rr  yy    yy
  HH    HH                 rrrr  yy  yy
 HHHH  HHHH                       yyyy	
                          yy      yy
                        yyy      yy
                         yyyyyyyyy

                      PPP
                      PPPPPP           t
                      PP   PP         tt     t    eeee     rr  rr
                      PP   PP       tttttt  tt   ee   ee  rrrrrrrr
                      PP  PPP   oo    tt  tttttt eeeeeee  rr   r
                    PPPPPPPP  oo  oo  tt    tt   ee        rr
                     PPPP     oo  oo  tt    tt    ee  ee   rr
                      PPPP    oo  oo  tt    tt     eeee    rr
                     PPP        oo     tt    tt  ttt      rrrrrr
                      PPP                t    tttt
                       PP
                        P

                                  AND
                                      THE
                                         SORCERER'S
                                                 STONE
                                                        (for PS2 ONLY)

*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*

Complete walkthrough for "Harry Potter and the Sorcerer's Stone" v.1.0 for PS2
ONLY.

-written by Su-Eun Yin (gamefreak614). Started on 1/3/04, and finished on
 4/06/04.


The following site are allowed to post this faq:
   (*) http://www.gamefaqs.com
   (*) http://www.gamespot.com
   (*) http://www.neoseeker.com
   (*) http://cheats.1up.com
   (*) http://www.xboxnerds.com
   (*) http://www.psxextreme.com

* * * If you see this faq on any site other than the ones listed above, please
      notify my a.s.a.p.  THEY ARE IN VIOLATION OF COPYRIGHT LAWS. * * *
                          ==================================



(C) Copyright 2004 Su-Eun Yin

This document and guide is for personal use only.  No part of this guide
(including the format/layout and the diagrams) may be reproduced, copied,
printed or distributed without prior consent from the author.  If you would
like to use this FAQ on your website, you MUST contact me first.

*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*
HISTORY

v.1.0   (1/03/04) Started on FAQ/guide.  Submitted on 4/06/04.


*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*

Table of Contents

I.     Introduction/About the Game

II     Controls/Menus

III.   List of Spells

IV.    Quests and Items

V.     Walkthrough

             a.  Olivanders Wand Shop
                 -Gain Flipendo Spell-


             b.  Arrival at Hogwarts
                 -Fred and George's shop-


             c.  1st Day at Hogwarts
                 -Wiggenweld Healing Potion (assigned)-
                 -Lumos Challenge-


             d.  1st Night at Hogwarts
                 -Midnight Duel/Alohamora Spell-


             e.  2nd Day at Hogwarts
                 -Spongify Challenge-


             f.  2nd Night at Hogwarts
                 -"Troll in the Dungeons!"-


             g.  3rd Day at Hogwarts
                 -Wiggenweld Healing Potion (due)-
                 -Antidote to Common Poisons (assigned)-
                 -Diffindo Challenge-


             h.  3rd Night at Hogwarts
                 -"A Study of Recent Developments in Wizardry"-


             i.  4th Day at Hogwarts
                 -Incendio Challenge-


             j.  4th Night at Hogwarts
                 -Collecting the Moondew (Hagrid's Garden)-


             k.  5th Day at Hogwarts
                 -Antidote to Common Poisons (due)-
                 -Quidditch Match: Gryffindor v. Slytherin-


             l.  5th Night at Hogwarts
                 -Down the trap door-
                 -Final Battle-


             m.  Last Day of Term
                 -Award Ceremony-



VI.    List of Required Tasks

VII.   Wizard Card List and Fixed Card Locations

VIII.  Locations for Potion Ingredients

IX.    Folio Bruti Information

X.     Gryffindor Notice Board Items

XI.    Fred and George's Shop

XII.   Frequently Asked Questions

XIII.  Email and Contact Information

XIV.   Credits



*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*
I.  Introduction/About the Game
*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*



First of all, thank you for all the feedback on my Chamber of Secret's Card FAQ.
I'm glad so many readers found it helpful.  All the positive comments I've
received from my Card FAQ has encouraged me to write a FAQ for this game,
"Sorcerer's Stone."

It will take me some time to finish this FAQ because I'm now working full time,
and I am also taking night classes...which means I have very little time to
play video games.  While compiling information for this FAQ, I received a
tremendous amount of help from several people from the board on Gamefaq.
Please check out my Credits section to see a list of people who contributed to
making this FAQ possible.

I originally thought of writing a card FAQ, but realized that it would be
pretty pointless to do so, since there are SO many random cards scattered
all over the place.  So instead, I chose to write a complete walkthrough of
the game.  If you have a question or problem, this FAQ will answer it all.  If
it doesn't, then please e-mail me, and I'll find a solution for you.

Many of you are probably wondering why EA games re-released Sorcerer's Stone.
Well, first off, when the first Sorcerer's Stone was released back in 2001,
it was only available for PSone and Gameboy Advance.  I believe EA games
remade this game so that it is available for all consoles, and...oh yeah...
they're trying to keep HP fans happy, by throwing this game at us to
keep us busy until the release of the third movie (June 4, 2004).


                                   ~*~


What's the difference between this game and the other HP games?  Hmm...
Compared to the PSone version, the graphics are WAY better.  The music, (or the
theme) is the same as the PSone version, but the soundtrack from CoS is also
in this game.  (Yes, we're all familiar to that creepy music when trying to
sneak past the prefects.)  There are more tasks, more areas to explore, and
new side quests (very minimal).

This game is very similar compared to CoS.  The background/setting is exactly
the same, except for some areas that needed to be rearranged to fit the
storyline.  The loading time compared to CoS is much faster; it only takes a
few seconds to load, and the loading screen doesn't appear every time you open
a friggin' door.  One thing that players may like about this game is that you
will not be deducted house points if caught by a prefect.  However, players may
no longer shoot spells at innocent bystanders just for fun, (such as teachers
or students), because you will miss...and if your spell physically hit someone,
they will have any reaction.  As for the controls, it is much harder to charge
spells immediately after casting one.  The camera angle is very hard to
control, and most of the time, you don't know where the heck you're going.
Well, other than that, the game is great fun for everyone in the family.  So
give it a try!



                                   ~*~



***NOTE***

I will probably be writing another version of this FAQ with illustrations and
diagrams of maps, item locations, and all that good stuff.  I will add the
link/URL for the illustrations/diagrams on this FAQ when they are available.
But this is still up in the air.



*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*
II.  Controls/Menus
*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*



Left Analog Joystick          Use this to run, walk and sneak.  Push the
                              joystick forward (left/right/up/down) all the way
                              to make Harry run.  Pushing the joystick halfway
                              will make Harry move at a walking pace.  Slightly
                              pushing the joystick will allow Harry to sneak or
                              tiptoe about.  When Harry has his back pushed up
                              against a bookshelf/wall, push left or right on
                              the joystick to make Harry shuffle left/right.
                              Push the "X" button.

Right Analog Joystick         Use the right analog joystick to change the camera
                              angle.

"X" Button                    Action button.  The "X" button cannot be used for
                              spells.  This button is used for every other
                              action, such as talking, climbing, grabbing,
                              pulling, searching, throwing and END DAY.

Square Button                 Used to equip spells.

Triangle Button               Used to equip spells.

"O" (Circle) Button           Used to equip spells.

R1 Button                     Used for target locking, and switching targets.
                              By holding down the R1 button, Harry can dodge
                              attacks by pushing "X" along with the direction
                              he is dodging to (on the left analog joystick).
                              Pushing "X" alone while holding the R1 button
                              will allow Harry to dodge by ducking down.

R2 Button                     Used for first person view.  Change sections in
                              the Remembrall menu.

L1 Button                     Used for changing angle to the direction Harry
                              is facing.

L2 Button                     Used to change sections in the Remembrall
                              section.

"SELECT" Button               This button accesses the menu.  In the Remembrall
                              menu screen, use the L2/R2 buttons to switch menu
                              sections.  Push the "SELECT" button to exit.

"START" Button                Use this button to pause, save, access the
                              Options Menu, and quit game to main menu.

Jumping                       There is no button for jumping.  Harry jumps
                              automatically by running of a ledge or platform.

Climbing                      Push forward at an object such as a block or a
                              higher platform and Harry will automatically
                              climb up. When climbing ladders, the "X" button
                              will change to "Climb."  If your pushing forward
                              towards an object and Harry is just walking
                              forward, then that object is not used for
                              climbing.

Hang/Drop                     If Harry is pushed off or walks off a ledge, he
                              will fall down and hang on to the ledge.  To
                              climb back up, push up on the left analog
                              joystick.  To drop, but the "X" button.  If you
                              are too high up, then you will not be able to
                              drop down.  Don't bother trying to jump off
                              either, because that will only cause Harry to
                              lose half of a health bar.

Health Bar                    On the top left corner of the screen (out of
                              menu), the lightning bolt represents Harry's
                              health/life.  If this health bar is depleted,
                              Harry will pass out, and you'll have to redo
                              the task you were previously working on.  You can
                              increase the number of health bars by eating
                              Pumpkin Pasties.  (I will refer to health as
                              either "health," "life," or "stamina.")


Remembrall                    Whenever Harry is presented with a new task, the
(Select Button)               Remembrall will appear on the bottom left hand
                              corner of the screen.  Push the "SELECT" button
                              to view the tasks.

                                               -INVENTORY-
                              This screen shows your bean bag (or bean pouch),
                              and you can also view and equip spells or other
                              items (Vials, Nimbus 2000, Stink Pellets and
                              etc).

                                                -QUESTS-
                              This screen shows you the total number of house
                              points you have earned for your House, and
                              several books, including: Folio Magic (card
                              collection), Completed Tasks & Hints, School
                              Records, Spell Book, Folio Bruti Volume I, The
                              Standard Book of Spells, and Potions Ingredients.
                              You can also view the potion ingredients that you
                              are currently holding.

                                                -Tasks-
                              Current tasks, and recently completed tasks are
                              displayed on this screen.  If you are doing a
                              Challenge, the number of Challenge Shields you
                              have collected will be shown on the top left
                              corner of the screen.  Once you've completed all
                              tasks for the day/night, you can END DAY in this
                              menu.

                                             -Notice Board-
                              Every time you read a new notice for a lost
                              item, the notice will be saved into this
                              screen.  If you ever forget which item you're
                              looking for, just check back here for a quick
                              reminder!

                                                 -Maps-
                              The map shows you your location, and it also
                              reveals hidden areas.

Game Menu/Option              Push the start button during the game to access
 (Start button)               the game menu.  You can access this menu at any
                              time to save game, change flying and camera
                              controls, adjust volume, and disable or enable
                              subtitles.



*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*
III.  List of Spells
*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*



Flipendo                      (Flipendo Knock-back Jinx).
                              SYMBOL:  PALM/HAND (blue)

                              The Flipendo spell is the first spell Harry
                              learns.  Use this spell to stun or rid of Gnomes,
                              Imps, Fire Crabs, Horklumps, and Bowtruckles.
                              Also used to activate Flipendo switches.  For
                              more information on monsters/creatures, please
                              see section IX: Folio Bruti.

Lumos                         SYMBOL:  ILLUMINATED WAND

                              The Lumos spell can reveal hidden passageways on
                              walls and loose floorboards.  You can also use
                              this spell in front of gargoyle statues to reveal
                              floating platforms.  Lumos is very effective
                              against Ghosts and Gytrahses.  For more
                              information on monsters/creatures, please see
                              section IX: Folio Bruti.

Alohamora                     SYMBOL:  GOLDEN KEY

                              There are several doors at Hogwarts that can only
                              be unlocked using the Alohamora spell.  (These
                              locked doors are blocked with a gold plate with
                              a key in the center.)

Spongify                      SYMBOL:  ORANGE SPRING

                              Use the Spongify spell on Spongify tiles, to
                              allow Harry to jump even higher.  When fighting
                              trolls, use this spell to repel and reflect the
                              trolls attack back at them.  For more information
                              on monsters/creatures, please see section IX:
                              Folio Bruti.


DIFFINDO                      SYMBOL:  SCISSOR

                              The Diffindo spell can be used to open secret
                              passageways behind curtains or tapestries that
                              has the scissor symbol.  It can also be used to
                              destroy Horklumps, and cut off the tentacles of
                              the Venomous Tentacula.  For more information on
                              monsters/creatures, please see section IX: Folio
                              Bruti.

INCENDIO                      SYMBOL:  BLUE FLAME

                              The Incendio spell can be used to light braziers
                              (torches).  This spell is also very effective
                              against the Venomous Tentacula.  For more
                              information on monsters/creatures, please see
                              section IX: Folio Bruti.


                                   ~*~


*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*
IV.  Quests and Items (Inventory)
*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*



Folio Magi                    This is where all your Wizard Cards are stored.
                              You may access this from the Remembrall Menu.

Folio Bruti Volume I          This book contains information about all the
                              monsters/creatures Harry encounters at his first
                              year at Hogwarts.  You may access this from the
                              Remembrall Menu.

Completed Tasks/Hints         Look here to view all hints/tutorials and
                              completed tasks.  You may access this from the
                              Remembrall Menu.

School Records                This is Harry's report card.  It shows what grade
                              or marks you've received in class, and how many
                              Challenge Shields you have collected in
challenges.
                              (10 Shields=perfect score)

The Standard Book             This book allows Harry to cast perfect spells.
of Spells (Grade I)           (You need this book in order to cast charged
                              spells.)

Spell Book                    This book contains all of Harry's learned spells.

Chocolate Frogs               When eaten, Chocolate Frogs give Harry a boost in
                              stamina/health.  You can tell if a Chocolate
                              Frog is nearby if you hear a croaking noise.
                              (Not found in treasure boxes.)  To eat a
                              Chocolate Frog, just have Harry walk over it.

Bertie Bott's Every           These beans are found all over the place.  Try
Flavor Beans                  collecting as many as you can, and use it as
                              currency at Fred and George's shop.

Pumpkin Pasties               Pumpkin Pasties are a popular wizard snack and
                              will give Harry a boost in stamina/health.  (Less
                              effective than a Chocolate Frog, but more
                              effective than a Cauldron Cake.)  Found in
                              treasure boxes.

Cauldron Cakes                Cauldron Cakes, like Pumpkin Pasties, are also
                              a popular snack that slightly increases stamina
                              or health.  Found in treasure boxes.

Eeylops Premium               Feed Owl Treats to Hedwig and she'll help you out
Owl Treats                    with your quest/task.  Found in treasure boxes.

Potion Vials                  You can use potion vials to hold the potion mixes
                              you learn from Potion's class.

Bean Pouch                    This pouch allows Harry to carry even more beans.
                              You can purchase the bean pouch from Fred and
                              George's shop for 50 beans.  (For a complete list
                              of items from the shop, please see section X:
                              Fred and George's Shop.)

Stink Pellets                 Harry can throw these pellets to cause a
                              a distraction.

Dungbombs                     Harry can use dungbombs as a diversion or a
                              distraction.  When they explode, they emit a
                              foul odor and thick smoke.

Nimbus Two Thousand           The latest model of racing brooms.  Harry can
                              equip the Nimbus Two Thousand and further explore
                              Hogwarts.  To mount your broom, push the equipped
                              button.  To accelerate, push the "X" button.  To
                              land, descent towards the ground so that Harry
                              is barely hovering above the ground, and push the
                              equipped button.  The broom is not accessible if
                              the equipped button with broom symbol appears
                              gray.


                                   ~*~


!!!!SPOILERS AHEAD!!!!

*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*
V.  Walkthrough
*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*



The game opens with a clip of baby Harry arriving at Privet Drive.  Hagrid,
a half giant, escorts Harry to his new home on his flying motorcycle,
and is greeted by Albus Dumbledore, the Headmaster at Hogwarts, and Professor
McGonagall.

In the next scene, Hagrid takes Harry to Diagon Alley to buy his school
supplies.  Harry also meets the stuttering Professor Quirrell, the Defense
against the Dark Arts teacher.  Hagrid directs Harry to Olivander's where he
will be buying his wand.

**********
***NOTE***
**********

[TB]                          Treasure Box

 -> SECTION (X)               Refer to Section (X) of FAQ

WCP                           Wizard Card Pack

Brazier                       "Pan that holds burning coals."  a.k.a. torches.
                              In Chamber of Secrets, the game referred to
                              torches as "Braziers."



===============================================================================
                         a.  Olivanders Wand Shop
===============================================================================



***Tasks to be completed***

CHECKLIST

_______1. Let your wand choose you at Olivanders wand shop.
_______2. Gain the Flipendo spell book.
_______3. Smash some objects to find the way out.
_______4. Work out the correct combination to unlock the door.
_______5. Collect the Folio Bruti.
_______6. Stun the imps and cage them.
_______7. Target the shield on the device.
_______8. Collect the Standard Book of Spells.


                                   ~*~


                             ===============
                               ===========
                                 Task #1
                               ===========
                             ===============

          **LET YOUR WAND CHOOSE YOU AT OLIVANDERS WAND SHOP.**


There are three wands that you can choose from; however, only one wand is
destined for Harry.

* Wand #1:  Ebony and unicorn hair.
* Wand #2:  Beechwood and dragon heartstring.
* Wand #3:  Holly and Phoenix feather.

Wand #3 is the one farthest away from Harry, between the two other wands.
When you approach this wand, your controller should vibrate for a split
second.

Once you've selected a wand, Mr. Olivanders will ask you to test your wand in
the middle of the room.  Stand in the middle of the room and push either
the Square, the Triangle, or the Circle button to test your wand.  If you're
testing wands 1 or 2, you will not get a good result.  If you have chosen
Wand #3, Holly and Phoenix feather, there will be a brief cut scene where this
light shines down on Harry, and voila!  The wand has chosen its owner.

Follow Mr. Olivanders to the next room.


                             ===============
                               ===========
                                 Task #2
                               ===========
                             ===============

                     **GAIN THE FLIPENDO SPELL BOOK**


When you enter this next section, you'll notice that there are two floors, and
Harry is on the top floor.  Don't worry about falling off.  A ladder will drop
so that you can climb back up.  If you do manage to fall to the bottom floor,
take your time and collect the beans scattered all over the place.

Upon entering the room, move forward to the area blocked by barrels.  A screen
will pop up and give you information about shuffling against walls.  Run towards
the left wall, and Harry will automatically push his back against it.  Push the
left analog joystick in the direction you want to go.  Shuffle/slide against the
wall to the next area.  Turn towards Harry's right and you should see another
platform.  Run in that direction and another screen will pop up teaching
you how to jump.  Continue to run forward, and Harry will leap onto the next
platform.

Line up the camera angle so that you see two swinging objects.  You'll have to
leap across these two platforms while avoiding getting hit.  Collect the beans
and move towards the wall to the left of the barrel.

Have Harry push his back against the wall again and shuffle/slide across.
Unlike the last time, there are stacks of boxed wands that are pushed out from
the wall at timed intervals.  Slide as close as you can to these boxed wands
without falling.  Wait for them to slide back in the wall, then shuffle across.

Once on the other side, turn the camera angle towards Harry's left.  You should
see a swinging object. On the platform on the other side of the room, past
the swinging object, is the Flipendo spell book.  Jump across to the other
platform, while avoiding getting hit, to reach the Flipendo spell book.

Olivanders will give you a briefing of the Flipendo knock-back jinx.  Once
he's finished, follow him to through the door to the next area.


                             ===============
                               ===========
                                 Task #3
                               ===========
                             ===============

               **SMASH SOME OBJECTS TO FIND THE WAY OUT.**


When you enter the next room, you'll notice that it's a very tiny room, with
bookshelves, glass jars, and a locked door.

Smash all the jars in the room with your newly acquired Flipendo spell.  (Hint:
Target lock the jars with your R1 button for better aim.)  Once you've
destroyed all the jars, a hidden panel will reveal a button with the Flipendo
switch (blue palm/hand) on the wall across the locked door.  Cast Flipendo
at this switch to unlock the door to the next area.

(Before moving on, you may want to collect card #52, Felix Summerbee, in a [TB]
through the crawl space located to the right of the door that you've just
unlocked.)


                           ====================
                             ================
                              Task #4, 5 & 6
                             ================
                           ====================

          **WORK OUT THE CORRECT COMBINATION TO UNLOCK THE DOOR.**
                       **COLLECT THE FOLIO BRUTI.**


Olvanders is standing near the back of the room next to a stand with three
panels: sun, moon and star.  He'll ask you to hit the panels in the correct
order.

Hit the panels in this order.

* Sun (Top)
* Moon (Middle)
* Star (Bottom)

Hitting the panels in the right sequence will reveal the Folio Bruti Volume I,
page 4: IMP, that is hidden within the stand.

Walk up to the book and push "X".  You have just found Folio Bruti volume
1, page 4: Imps.  Once you close the book, two imps will enter the room.
(-> SECTION IX: Folio Bruti Information.)

Imps are nasty little creatures, and the only thing you can do is throw and
lock them in cages.  It's best not to stand in one place too long, because
imps, though very tiny, are very fast.  Target lock using the R1 button,
and knock both imps out using the Flipendo spell.  Once the imps are
unconscious, walk over to one of them, and the "X" button will change to
"Carry".  Push the "X" button to pick up the imp.  (When you're carrying
imps/gnomes, you're basically invincible.  For example, if an imp runs into,
you won't lose any health/stamina.)  Throw the imp into a cage, and do the
same to the other imp.

Before following Mr. Olivanders into the next room, climb on top of the
cages to find a Pumpkin Pasty, Cauldron Cake, and card # 89, Alberta Toothill.

     On top of left cage:  Pumpkin Pasty ([TB]), Cauldron Cake ([TB]).

     On top of right cage:  card #89, Alberta Toothill ([TB]).


                            =================
                              =============
                               Task #7 & 8
                              =============
                            =================

                   **TARGET THE SHIELD ON THE DEVICE.**
                 **COLLECT THE STANDARD BOOK OF SPELLS.**


In the next area, there is a rotating device in the center of the room.  There
is a Flipendo button on this device.  You must hit it repeatedly to raise the
device to the ceiling.  The easiest way to do this is to target lock the
Flipendo switch, and keep casting Flipendo at it while walking in the
direction the device is turning (clockwise).

Once the device is fully raised, a bookshelf behind Mr. Olivanders will rise
and reveal a hidden room. Inside this room you will find the "Standard
Book of Spells, which will allow Harry to cast perfect/charged spells.

Olivanders will ask Harry to raise the device once more, using charged
Flipendo spells.  Hold down the Flipendo spell button for a few seconds (3-4).
If the wand turns red or purple, it's not a good sign.  Send a few charged
Flipendos at the device (on the Flipendo switch), and the device should lock
into the ceiling again.

After successfully raising the device a second time, the door to the exit
will be unlocked.  Olivanders will reward Harry with card #41, Godric
Gryffindor, for a job well done.



                                    ~*~



===============================================================================
                          b.  Arrival at Hogwarts
===============================================================================


***Tasks to be completed***

CHECKLIST


______1. Go to the Gryffindor common room (Seventh floor).
______2. Visit Fred and George.
______3. End Night.


                                    ~*~


                              ===============
                                ===========
                                  Task #1
                                ===========
                              ===============

           **GO TO THE GRYFFINDOR COMMON ROOM (SEVENTH FLOOR).**


After being sorted into Gryffindor House, Harry will meet Ron and Hermione for
the first time.  The dialogue for the cut scene goes pretty quickly.  You will
learn that the corridor on the third floor is forbidden to all students, but
no one knows why it is so significant.  Follow Ron, Hermione, and Percy (Ron's
brother, also a prefect) to the Gryffindor common room.

On the ground floor, go up the stairs, turn right and go through the door to
the Grand Staircase.  Under the staircase on the bottom floor (right before
1st floor with Transfiguration), you'll find card #37, Cassandra Vablatsky.

The floors are as follows:


      * First floor:       "Transfiguration"
      * Second floor:      "Charms and Library"
      * Third floor:       "Defense Against the Dark Arts"
      * Fourth floor:      "History of Magic"
      * Fifth floor:       "Non-Magical Studies"
      * Sixth floor:       "Ancient Runes"
      * Seventh floor:     "Arithmancy and Gryffindor Tower"


Continue following Ron, Hermione and Percy up the several flights of stairs.
About halfway up to the seventh floor, there will be a brief cut scene, and
you will be introduced to Peeves, a Poltergeist.  After the cut scene,
proceed to the top floor, and go through the door, labeled "Seventh floor:
Arithmancy and Gryffindor Tower."

The portrait entrance to the Gryffindor common room is located on a wall
towards the back of the room.  The password required to enter the common
room is "Caput Draconus."

Say the password to the Fat Lady in the portrait to enter the common room.

After you enter the common room, approach Ron to initiate another cut scene.

(Card #24, Adalbert Waffling, is in the open room across the seventh floor
Reading Room.)




                              =================
                                =============
                                 Task #2 & 3
                                =============
                              =================

                          **VISIT FRED AND GEORGE.**


To get to Fred and George's shop, you must go through a secret portrait
hole in the Reading Room (7th floor).  Go to the door to your left to enter
the Reading Room.  You'll have to go straight, then go all the way down to
your left to reach the portrait hole.  It seems easy enough, but there's one
little problem--Percy.

Here's a diagram of the room.

                                           _____
                                           |   |
                                           |   |
                                           |   |
                                      _____|   |_____
                                     /               \____________
                                    /       ___                   |
                                   /       /   \                  |
          Fred/George's Shop --->  |      (     )                 |
                                   |       \___/      ____________|
                                   \                  /=====|  |
                                    \                /======|  |
                                     \              /=======|  |
                          -------------------[ * ]---=======|  |
                          |     ######              |=======|  |
                          |#     ____     #         |=======|  |
                          |#    |    |    #         |          |
                          |#    |____|    #         |          |
        7th Floor   ----> |#              #         |      |----
        Reading Room      |                         |      |
                          |               #         |      |
                          |    P          #         |      | <-- Secret
                          |               #        #|      |     Passage
                          |               #        #|      |
                          |                        #|      |
                          |######    ######         |      |
               -----------|                        #|      |
<-- Gryffindor | H                                 #??     |
   Common Room |                                   #|-------
               -----------|          ####           |
                          ---------------------------
======
Legend
======

#####     Bookshelves

??        Secret Passage

[ * ]     Portrait entrance to Fred/George's shop

P         Patrolling Prefect (Percy)

H         This is where Harry is when you enter the room.




Percy is patrolling the Reading Room.  You'll have to sneak your way past
Percy to get to the portrait hole.  Here are some tips on avoiding Prefects.

1)  DO NOT RUN!  They can hear your footsteps if you do.
2)  Use spells, Stink Pellets, Dungbombs as diversion or distractions.
3)  Keep your distance.
4)  Use bookshelves to peek around corners.

Percy will always patrol around the same area.  Watch and learn his route so
that you don't "accidentally" bump into him.  If you cast Flipendo at a wall
(away from you), he will go investigate, so use this time wisely to dash to the
portrait hole.  Push the "X" button to say the password, then push "X" again
to crawl through the hole.

*Find card # 64, Jocunda Skyes, in a [TB] in the secret passage (??)*

Welcome to Fred and George's shop!

Walk around and look at the items for sale.  *For a complete list of items
for sale, -> section XI: Fred and George's Shop.*  You don't have to buy
anything if you don't want to.  Before you leave, go to the small narrow
room across the portrait hole entrance (next to the bean pouch) to find card
#38, Chauncy Oldridge, in a [TB].

Once you're finished looking/shopping around, exit the shop, avoid Percy, and
exit the Reading Room back to the Gryffindor common room.

After the cut scene, End Day by pushing "X" in the Remembrall menu.




                                    ~*~



===============================================================================
                          c. 1st Day at Hogwarts
===============================================================================

***Tasks to be completed***

CHECKLIST


______1. Potions class (Dungeons).
______2. Defense against the Dark Arts class (Third floor/3C).
______3. Gain the Lumos spell book.
______4. Flying lessons with Madam Hooch (Flying pitch).
______5. Visit Hagrid at his hut.


                                    ~*~


                              ===============
                                ===========
                                  Task #1
                                ===========
                              ===============

                        **POTIONS CLASS (DUNGEONS).**


From the boy's dormitory, go down stairs to the Gryffindor common room.
Walk towards Hermione, and she will tell you about the Gryffindor notice board.
Read the notice board to get information on lost items.  Once you've read a
notice for a lost item, it will be saved in your inventory in the Remembrall
menu.  (**NOTE: Lost items will not appear if the notice is not saved in your
inventory**)  Whenver you find a lost item, return it to the notice board
and you'll be rewarded with a Wizard card.  ( -> SECTION X: Gryffindor Notice
Board Items.)

Walk up to Ron for another cut scene, then follow him to the Dungeons where
your first Potion's class will be held.

The entrance to the Dungeon is located on the ground floor, across the
Grand Hall.



              --------------------------------------------------
                                                                 ->  To Grand
              ===============\                /=================     Staircase
                      |       \    Stairs    /        |
                      |        \            /         |
                      |         \          /          |
                      |          \        /           |
                      |           |      |            -
                      |           |      |             | Locked
                      |                               -
                      |                               |
                   ----                               |
        <--Dungeons                                   |
                   ----                               |
                      |                               -
                      |                                | ->  Great Hall
                    /--                               -
  Broom Closet  -> (                                  |
                    \--                               |
                      |                               |
                      |  H    H             H    H    |  H = Hourglass
                      |                               |
                      ------------|      |-------------
                                  ========



Enter the dungeons.

Before entering the Potion's class, you can do a bit of exploring in the
storage room to the right.  (In Chamber of Secrets, this is the area right
before the Slytherin common room.  Also where you had to sneak by several
Prefects.)  You'll find card #63, Herman Wintringham, surrounded by
empty cages.  Destroy all the jars in this room and a [TB] with card #93,
Heathcote Barbary, will appear.  Once you're finished, go back to where
Ron is and walk towards the door on the opposite side of the room.


Cut scene:  Harry gets a nasty greeting from Draco Malfoy.

Enter the Potion's classroom.

For your first potion assignment, you are required to collect three
ingredients to complete the Wiggenweld healing potion.

Potion Ingredients:  Asphodel, Dittany, and Wiggentree bark.  Please see
section VIII for the location of potion ingredients.



                            =================
                              =============
                               Task #2 & 3
                              =============
                            =================

         **DEFENSE AGAINST THE DARK ARTS CLASS (THIRD FLOOR / 3C)**
                       **GAIN THE LUMOS SPELL BOOK**



After Potions class, go to the third floor and attend the Defense Against
the Dark Arts class.

Today, you'll be learning the Lumos spell.  Enter the elevated crawl space
on the wall to begin the Lumos challenge.

**Note**
You can only collect 8/10 Challenge Shield at this time.  Come back after
learning the Diffindo spell to collect all 10 shields.


+++++++++++++++++++++++
+++++++++++++++++++++++
+++                 +++
+++ LUMOS CHALLENGE +++
+++                 +++
+++++++++++++++++++++++
+++++++++++++++++++++++


**Spells required to find all 10 Challenge Shields: Flipendo, Lumos, and
Diffindo.***


Upon entering the crawl space, collect the Folio Bruti (Ghost) on the stand to
your right.  Ignore the curtain to your left and continue forward into the next
area.  (Come back later after learning the Diffindo spell to cut down the
curtain.)  The next area is almost pitch black, and there's a bottomless pit
in the middle of the room.  To the right is a [TB] containing a Cauldron Cake.
Don't get this just yet if your health/stamina bar is full.  It might come in
handy later.  Go back to the left side, and push Harry's back against the wall.
Shuffle your way across while avoiding two stone blocks that protrude from the
wall at timed intervals.  Once across, you'll see an empty cage and a [TB].
The [TB] contains a Pumpkin Pasty.  (Don't get this yet if you have full life.)

Walk towards the bridge in the center of the room.  This triggers a cut scene:
A group of imps runs across the bridge; however, halfway across, the bridge
collapse and only one imp makes it across.  After the cut scene, allow the imp
to run a few steps toward you and knock it out with Flipendo.  (If you knock
it out next to the edge of the bridge, you might fall off while trying to
pick up the imp.)  Pick up the unconscious imp and throw it into the cage
behind you.  Once the imp is securely locked in its cage, a Challenge Shield
(#1) will appear to the right.  Collect this shield, then jump your way across
the broken bridge.  If you fall, you'll lose half a bar of life, and have to
start from the beginning of this area.

There's another room with a curtain in this area, but you won't be able to
enter it without the Diffindo spell.  Continue through the door to the next
area.

The next room is circular, like the one before.  Go to the center of the room
where there is a circular panel on the ground, and a beam of light from above.
(You'll be in the intersection of a "T".)  On the platform directly in front
of you are three [TB]s and to imps.  Ignore them for now.  From the circluar
panel, go left and climb up the ladder.  You'll see a block, but don't push it
into the hole just yet. There is a [TB] on a higher platform, so you'll have to
push the block against the wall and climb up to reach this [TB] containing a
Pumpkin Pasty.  Drop back down and push the block into the hole.  This causes
a torch to be lit, and the circular panel in the middle of the room will open.

Now go back to the center of the room, and climb up the ladder to your right.
Same as before, move the block against the wall to find another Pumpkin Pasty
in a [TB], then push the block into the hole.  This causes another torch to be
lit, and an owl stand to rise from below the circular panel.

To get onto the platform containing the three [TB], jump from the edge near
the ladders on either side.  From left to right, the 3 [TB]'s contain:
A Cauldron Cake, Owl Treat, Pumpkin Pasty.  There are also two imps above this
area that will throw things at you, so do your best to avoid getting hit.
Target lock the imps and cast Flipendo to make them fall to the ground onto
the lowest level.  Collect the Owl Treat and return to the owl stand in the
center of the room.

Call Hedgwig by pushing "X" and she will swoop down.  Feed her the owl treats
and she will help lower a ladder for you.  Before climbing the ladder, drop
down to the lowest (darkest) level where the imps have fallen.  Knock them out
with Flipendo and throw them in the cages on either side of the Flipendo
switch switch.  Use the cage to the left of the Flipendo switch to climb up
to find a Challenge Shield (#2) and a Cauldron Cake.  Do the same on the right
side to find another Challenge Shield (#3) and card #18, Uric the Oddball, in
a [TB].  If you've lost some health, grab the Pumpkin Pasty facing away from
the Flipendo switch.  Finally, hit the Flipendo switch that lowers a walkway
for you to return to the main floor.  Climb up the ladder to the next area.

Quickly, change your direction or camera angle so that you're facing some
bookshelves.  There is an imp on top of the bookshelf closest to you.  Knock
it down with Flipendo and keep your distance.  When imps fall down from a
higher level, they recover much faster than if you were to hit them when
they're right in front of you.  Once the imp gets back on its feet, just knock
it out again, and dispose of it in a cage.  There's another imp on top of a
bookshelf.  Knock it down and throw it into the cage.  Once both imps are
securely locked away, the gate blocking the next area will be raised.
Continue forward and collect the Challenge Shield (#4) behind the last
bookshelf.

Upon entering the next room, walk up to the spell book and push "X" to receive
the Lumos spell.  Equip the Lumos spell in your menu but don't un-equip the
Flipendo spell.

In this room, there are SEVERAL loose floor boards as you will soon find out.
Cast charged Lumos spells to reveal these loose floor boards.  To the lower
left corner of the room is a [TB] with Cauldron Cake.  To the lower right side
of the room is a door leading to smaller room with a Pumpkin Pasty and card
#98, Dymphna Furmage in a [TB].

To the upper left hand side of this room is a Challenge Shield (#5).  Cast
Lumos here to find a hidden area along the wall.  Push "X" next to the wall to
open this area.  Inside, push the block into the hole to raise one of the gates
blocking the exit.

Go back to the room with the loose floor boards, and go to the opposite side
and use Lumos to find the other hidden area.  Push "X" to open this area.  Two
ghosts will appear, and the only way to defeat them is by using your Lumos
spell.  Keep your distance and cast a charged Lumos spell.  If done correctly,
there should be a bright triangular light on the ground.  This light is harmful
to the ghosts.  Walk up to the ghosts so that the triangular light hits them,
and hold it there for a couple of seconds to inflict damage on the ghosts.
Do this a couple times and they will vanish for good.  A Challenge Shied (#6)
will appear by the entrance, and a Flipendo switch will be revealed on the wall.
Hit the Flipendo switch to raise the last gate blocking the next area.  Don't
forget to collect the Cauldron Cake (to the left of the Flipendo switch) and
the Pumpkin Pasty (in the upper right corner of the room).  Go to the next area.

When you first walk in to this area, the camera focuses on a Flipendo switch on
the wall behind you.  Hit this switch and a Gargoyle statue will rise in the
middle of the room.  Walk up to the statue and cast Lumos to make floating
green platform appear.  You will have to jump across these platforms to get to
the exit.

Jump on the platforms until you see a door by the wall.  Go inside the small
room to collect a Challenge Shield (#7) and a Cauldron Cake.  Return to the
room with the statue and continue to make your way up.  When you reach the top,
collect the Challenge Shield (#8) and go towards the crawl hole.  On the wall
to the right of the crawl hole, cast Lumos to find a hidden area.  Push "X" to
open this area, where you'll find some beans and card #57, Gifford Ollerton.
Exit this area by using the crawl space.  In the next area, use Lumos at the
dark end of the room to find a secret passage.  Push "X" to open this passage,
and you'll end up at the beginning of the challenge.  Finally, exit the
challenge by using the crawl space.

The highest grade you receive at this point is only a B since you're still
missing 2 Challenge Shields.  Come back and re-do this challenge after learning
the Diffindo spell.



<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location of other Challenge Shields:

**To collect the remaining Challenge Shields, you will need the DIFFINDO spell.

Challenge Shield #9:
====================
Use Diffindo to cut down the curtain/tapestry just to the left of the crawl
hole entrance.  Behind this curtain is another curtain, so cut that down as
well.  In the next room, you'll find a Challenge Shield (#9) and two [TB]'s
with a Cauldron Cake and a Pumpkin Pasty.

Challenge Shield #10
====================
In the area with the bottomless pit and the broken bridge, jump across the
gap in the bridge to reach the other side.  Shuffle along the wall to the
left of the door.  Use Diffindo to cut down the curtain to reveal a small room.
Collect the Pumpkin Pasty from the [TB], and go through the door.  The
Challenge Shield (#10) is in the middle of the room, which is guarded by a
single Fire Crab.  There's no where to dump this little fellow, so just keep
him 
on his back (with a Flipendo spell) until you leave this room.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>



                                    ~*~


                              ===============
                                ===========
                                  Task #4
                                ===========
                              ===============

              **FLYING LESSONS WITH MADAM HOOCH (FLYING PITCH).**


It's flying lessons next.  Exit the classroom and follow Ron to your next class.
(Flying lessons is located in the same area as in Chamber of Secrets.  Exit the
castle, turn right, go past the cloisters area, hang another right and you're
there.)

Flying Controls:

Down on joystick - fly upwards
Up on joystick - fly downwards
"X" - accelerate

All you have to do is fly through the rings.  Try not to miss any or your score
will be lower.  Before the real examination begins, you get to test out your
broom control by flying through 15 rings.  After the practice trial, the real
test begins.

There are three different rings:

Red: 19 rings
Green:  15 rings
Red (small): ?? rings

If you got all the red rings, then you will receive a "C, for trying."
If you got all the red and green rings, then you will receive an "A+."

To get the highest grade, a distinction, you need have at least 39 rings.
Good luck!

After your the flying exam, it's Neville's turn.  His broom goes out of control
and he ends up falling down and hurting himself.  He drops his Remembrall, and
Malfoy takes it and decides to leave it somewhere for Neville to find.

Malfoy takes off on his broom and Harry follows.  You must catch up with
Malfoy to end the chase.  This can take anywhere from 5 seconds to 5 minutes.
Follow Malfoy and memorize his route and cheat by cutting corners.  When the
chase ends, Malfoy will challenge Harry to a Wizard's duel, and Ron volunteers
to be Harry's second.  The time and location for the duel will be at night
on the fourth floor.



                              ===============
                                ===========
                                  Task #5
                                ===========
                              ===============

                        **VISIT HAGRID AT HIS HUT.**


Soon after Malfoy and his goons leave, Hedwig drops a note sent to Harry by
Hagrid.  Follow Ron to Hagrid's hut.

When you arrive at Hagrid's hut, it automatically goes to into a cut scene.
Harry finds out that someone tried to rob the vault that he and Hagrid had
visited just days before.

In the next scene, Hagrid suggests that you look in his garden (behind his
hut) to look for the plants required for Snape's assignment.


                                    ~*~


Go through the door behind Hagrid's hut to enter the garden.  In the garden,
there is a fountain in the middle, and two paths that bisects each other in
the middle, forming a cross.



                                 Gated Pathway
                                  (Incendio)

                       --------------------------------
                       |           []:  :[]           |
                       | (S)         :  :             |
                       |             :  :             |
                       |             :  :             |
                       |             :  :             |
                       |             :__:             |
      +++++++++++++    |............./  \.............|
      +   Stone   +                 (  F )          X <--Curtain with Scissor
      +  Building +    |.............\__/.............|       (Diffindo)
      +++++++++++++    |             :  :             |
                       |             :  :             |
                       |             :  :             --------------|
                       |             :  :                           |
                       |             :  :             -----------|  |
                       |             :  :             |          ----
                       -------------|    |-------------
                                    |    |

                                Garden Entrance
==========
  LEGEND
==========

    F           Fountain.

   (S)          Spongify tile on the ground.

   []           Torches. (Incendio required).

    X           Curtain with Scissor symbol.  (Diffindo Required).



With the spells you have learned so far, the only area you have access to is
the stone building.  So make a left at the cross and go inside the building.

In the dark, upper left corner of the first floor is a [TB] with Cauldron
Cake.  Also on the first floor is a door with a golden panel in front.  This
door can only be unlocked using the Alohamora spell.  Remember this door,
because this is where you'll find Dittany.  Come back after you've learned
the Alohamora spell.

Climb the stairs to the second floor.  You'll notice that there jars scattered
all over the room.  Break the jars to collect some extra beans.  Search the
corner of the room for a crawl space.  Crawl through to the other side to find
a [TB] with card #12, Merwyn the Malicious.

Crawl back inside the building and go down the stairs.  Cast Lumos near the
wall next to the foot of the stairs to reveal a hidden passage.  Go through
the winding passage until you find a crawl hole.  Crawl through to find
yourself inside a tiny cave.  Get the Cauldron Cake inside a [TB] and exit
through the crawl hole on the opposite side.

Walk further into the garden and you will be greeted by some pesky Gnomes...3
in all.  You can't kill Gnomes, but you can stun them briefly with your
Flipendo Knockback Jinx.

To get a better view of this area, climb onto the shed (located along the left
wall when you first enter this area.)  On the left side of the shed is a
Gargoyle Statue, and on the right side is a [TB]; however, both of them are
blocked by bars.

Note where the Gnomes are running about before you jump or climb down.  Look
around for a huge tree/tree trunk.  There is a hole on the left-backside of the
tree.  You must knock out all the Gnomes and throw them down this hole.  So,
make sure the Gnomes aren't too close to each other, and target lock the closest
one to you.  Knock it out with Flipendo, carry it to the tree, and throw it down
the hole.  Do this as quickly as possible, because if another Gnomes sees you,
it will charge at you...and they are a lot quicker than you think!

When all three Gnomes are thrown down the hole, the bars blocking the Gargoyle
Statue will be raised.  Cast Lumos next to the statue to make a floating green
platform appear.

Climb on the floating platform, and another platform will appear.  Before
you go on, rotate the camera angle until you see a golden chest or [TB] on a
small ledge.  To get this [TB], run towards the ledge closest to you.  Once on
the ledge, push Harry's back against the wall and shuffle across to reach the
[TB] containing card #10, Burdock Muldoon.

Jump back onto the floating platform and continue jumping onto each new
platform that appears until you reach the ledge next to the waterfall.  Go
behind the waterfall and grab the Asphodel (it's a lavender colored plant).
After pocketing the plant, four new Gnomes will appear.  Throwing them down
the hole is optional.  Your reward will be access to the golden [TB] in the
shed (right side).  This [TB] contains card #17, Morgan le Fay.

Retrace your steps back to the entrance and exit the garden.  Ron is standing
next to the door.  If you talk to him, he will just tell you that there is
nothing left to do, so he's going to bed.  Whenever he says this, it means
that you have completed all the tasks for the day.  You can now End Day by
pushing "X" in the Remembrall menu (in the "Tasks" section).

**When you end day, the House points for all four Houses are displayed.**


                                    ~*~


===============================================================================
                         d. 1st Night at Hogwarts
===============================================================================

***Tasks to be completed***

CHECKLIST

______1.Meet Malfoy on the fourth floor for a duel.
______2.Gain the Alohamora spell book from the library (second floor).
______3.Return to Ron and Hermione.
______4.Unlock the door with Alohamora and release Ron and Hermione.


                                    ~*~


                              ===============
                                ===========
                                  Task #1
                                ===========
                              ===============

                **MEET MALFOY ON THE FOURTH FLOOR FOR A DUEL.**


From the boy's dormitories, head down towards the Gryffindor portrait entrance.
When you meet up with Ron, he reminds you of the wizard's duel with Malfoy that
was agreed upon earlier.  Follow Ron (and Hermione) to the fourth floor, and
they will lead to where Malfoy is waiting.

Get ready for a duel!!!  Just kidding~  Nothing Malfoy says can be trusted, but
I guess you knew that already!  Malfoy leads Harry, Ron and Hermione into a
trap, and it's up to Harry to save the day.



                              ===============
                                ===========
                                  Task #2
                                ===========
                              ===============

      **GAIN THE ALOHAMORA SPELL BOOK FROM THE LIBRARY (SECOND FLOOR).**


Harry and his comrades fall to the level below (the forbidden corridor), and
the only way out requires the Alohamora spell.  Go through the crawl space
next to Hermione.  Amazingly, this crawl space leads you all the way down to
Library on the second floor.

The Alohamora spellbook is in the middle of the library; however, before you
get the spell book, you might consider breaking all the glass jars in this area
first, because ghosts will appear once you've obtained the book.  When you
break all the jars, a [TB] will appear containing card #41, Godric Gryffindor.



                            ===================
                              ===============
                                Task #3 & 4
                                ===========
                            ===================

                      **Return to Ron and Hermione.**


Run back to the crawl space and return to Ron and Hermione.  Now that you've
learned the Alohamora spell, test it out on the door with the golden lock.

Cut scene:  Snape is on the lookout for rule-breakers.

Follow Ron and Herione through a series of doors until you meet a BIG surprise.

Cut scene:  Snape also meets the BIG surprise.

Exit the forbidden corridor through the door that Ron and Hermione are
standing next to.  Return to the Gryffindor tower and select "End Day" in
your menu to retire for the night.



                                    ~*~


===============================================================================
                           e. 2nd Day at Hogwarts
===============================================================================

***Tasks to be completed.***

CHECKLIST

______1.Charms class (second floor).
______2.Gain the Spongify spell book.
______3.Meet Ron at Hagrid's Hut.



                                    ~*~


                              ===============
                                ===========
                                  Task #1
                                ===========
                              ===============

                     **CHARMS CLASS (SECOND FLOOR).**


From the boy's dormitory, go down to the common room.  When you meet up with
Ron and Hermione there will be a cut scene will reveal more about the event
that took place last night.

It's Charms lesson next.  Follow Ron and Hermione down to the second floor.

For today's Charms lesson, you will be learning the Softening Charm,
Spongify.  Enter the portrait hole to begin the Challenge.




                              ===============
                                ===========
                                  Task #2
                                ===========
                              ===============

                      **GAIN THE SPONGIFY SPELL BOOK.**



++++++++++++++++++++++++++
++++++++++++++++++++++++++
+++                    +++
+++ SPONGIFY CHALLENGE +++
+++                    +++
++++++++++++++++++++++++++
++++++++++++++++++++++++++

**Note**
You can only collect 7/10 Challenge Shield at this time.  Come back after
learning the Diffindo and Incendio spell to collect all 10 shields.


Right when you enter the Challenge, pick up the book sitting on the stand
in front of you to collect Folio Bruti Volume I, page 8: Fire Crab.  If
you want to see a live Fire Crab in person, just walk into the next area.
A fire crab is just to the left of this circular room.  Cast Flipendo
at it until it falls into a pit (clockwise).  Make sure you don't push
the crab too close to the wall, otherwise the little crabby will get
stuck by the wall.  Run around in the opposite direction to find another
Fire Crab.  (When I replayed this section, the crab somehow climbed up the
stairs...).  As before, Flipendo the crab into the pit (counter-clockwise)
and a [TB] with a WCP will appear.

Climb up the spiraling staircase and pick up the Spongify spell book in the
center of the room.  Equip your new spell, and make sure you also have Lumos
and Flipendo equipped as well.  To the right of the staircase is a niche/nook
in the wall with two small torches.  Cast Lumos by this wall to find a secret
room.  Inside this room, push the block up against the wall to climb up to a
Challenge Shield (#1) and a [TB] with Pumpkin Pasty.  Exit this room and go
left (counter-clockwise) until you find another nook in the wall with torches.
Cast Lumos to find another hidden area.  There is an imp on the upper level.
Knock it to the ground floor with Flipendo, then knock it unconscious and
throw it into the cage.  Use this cage to climb up the upper level to get
Challenge Shield (#2) and a [TB] with Pumpkin Pasty.  Exit the room
and go left (clockwise) and go through the corridor.  Walk over the Chocolate
Frog to recover any lost health.

Climb up the stone block and cast Spongify onto the Spongify tile on the
ground to conjure a spring.  Run across the spring to be launched over the
high wall.  Once across, climb back on top of the high wall to collect a
Challenge Shield (#3).  Drop back down next to the brownish stone block and
push it under the crawl space.  Climb on the block then exit through the crawl
space.

Cut scene:  two ghosts appear.

Defeat the ghosts by using your Lumos spell.  They will be defeated once their
damage bar is filled.  Run around the room until you find a Spongify tile on
the ground.  Cast Spongify on the mark and jump up to the platform above.
(There are ghosts roaming around this area, so try your best to avoid them!)
Go through the first door you see.

Walk over the Chocolate Frog to replenish your health.  Continue down the
corridor until you find a Cauldron Cake in a [TB] near a Spongify tile.  Cast
Spongify and jump up to the upper level to get a Challenge Shield (#4) and
card #75, Mungo Bonham.  Exit the room.

Continue up the stairs and use the Spongify tile to reach the platform above
in the center of the room.  Cast Flipendo at the button on the central
column to rotate the platform (which you are standing on) a quarter turn to
the right.  Once the platform stops, a Spongify tile will be uncovered by
your feet.  Use the Spongify tile to jump onto the level above.  Go up
the stairs and jump across the gap to get to the next platform.  You'll
notice that there's a Spongify tile on the edge of this platform, but it
won't do you any good right now, because the area above requires the
Diffindo spell.  So just ignore it for now and continue up the stairs
to the door that requires Alohamora.  Unlock the door and go through.

Follow the trail of beans and eat the Chocolate Frog.  In the room ahead,
there is a Gargoyle Statue on a higher level (gated), and a Fire Crab towards
the back of the room.  Flipendo the Fire Crab into the bottomless pit to make
a block drop from the ceiling. (Note the hole in the ground right before the
pit).  Doing this also causes a flame to shoot out from the wall.  Cast
Flipendo at the button on the wall across the bottomless pit to raise the
gates blocking the Gargoyle Statue.   Move the block under the Gargoyle
Statue, then climb up and cast Lumos to make a floating green platform appear
above the bottomless pit.

From the floating green platform, jump to the area on the left to find a
Challenge Shield (#5) and a [TB] with card #8, Derwent Shimpling.  On the right
side is a [TB] with card #27, Mirabella Plunkett.

Now go back to the block and drag it all the way down towards the pit and into
the hole in the ground.  (Don't forget to avoid the flames!)  This causes the
brazier/torch outside of the room to light up, and the central platform to
wind up the column.  Exit the room.

The central platform should be connected to the one you're standing on (next to
the torch).  Stand on the platform and hit the Flipendo switch to make it
rotate about 165 degrees to the right.  Get off the central platform and look
for a Spongify tile.  You don't have to do anything with this just yet.  Jump
across to the platform with the torch and go through the door.

Follow the trail of beans until you run across two imps.  Knock them out with
Flipendo and lock them away in their cages.  Use their cages to climb up to
reach a Pumpkin Pasty [TB] on one side, and a Gargoyle Statue on the other.
Cast Lumos next to the Statue to reveal two floating green platforms above
a pit.  Climb over the low stone wall with a Challenge Shield (#6) on top, and
cross the floating platforms to get the other Challenge Shield (#7).  Turn
around and hit the Flipendo switch behind you on the wall that contained
Challenge Shield #6.  This will unlock two Fire Crabs.

First, knock both crabs onto their backs, then Flipendo them into the pit.  A
block will drop from the ceiling.  Drag the block into the hole to light
another torch outside, move the central platform higher, and to push
a platform out of the wall above.  Collect the Cauldron Cake [TB] and exit
the room.

Go back to the Spongify tile that I told you to ignore earlier.  You need
this to get back to the central platform.  Then, on the central platform,
use another Spongify tile to jump onto the platform that was pushed out
from the wall.

*Optional*  Go right to find a room with a Gargoyle Statue.  Cast Lumos
            next to the statue to reveal a floating green platform next
            to the exit.  You don't really need this because you should
            be able to make the jump without it.

Go left, jump across the huge gap to get to the crawl space (exit).


You should finish the Challenge with a total of 7 Challenge Shields.  After
learning the Diffindo and Incendio spell, come back and re-do the challenge
for full marks.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location of other Challenge Shields.

**To collect the remaining Challenge Shields, you will need these spells:
LUMOS, SPONGIFY, DIFFINDO, and INCENDIO.


Challenge Shield (#8)
=====================
In the section where you battled two ghosts, with the high column in the
center of the room...Use the platform closest to the center of the room/column,
you will be raised to a higher level.  (This platform is activated by hitting
a Flipendo switch).  Use the Spongify tile (on this platform) to jump to the
platform above.  Follow the path and jump across to the next platform.  (There
should be a Spongify tile JUST at the edge.)  Use the Spongify tile to jump up
to the platform above, where there is a curtain blocking a doorway.  Cut down
the curtain using your Diffindo spell.

Now, in this next area, you'll have to watch out for two things: Imps (x2) and
a Fire Crab.  There are no pits here so you can't dump the Fire Crab.  Just
avoid it.  Flip it on its back and forget about it.  Knock out the imps and
lock them in the cages.  Above one cage is a [TB] with snacks, and above the
other is a crawl hole.  Crawl through to the other side to get the Challenge
Shield (#8), a Chocolate Frog, and card #62, Ignatia Wildsmith.



Challenge Shield (#9 & 10)
==========================
In the section where you battled two ghosts, with the high column in the
center of the room...When you climb up the stairs and reach the door with the
Alohamora lock, go past it by jumping across the gap to another platform
where you will find two torches, a Chocolate Frog, and a gated doorway.
Cast Incendio on both torches to raise these gates.  Through this doorway is
a Challenge Shield (#9), and a secret room.  Use your Lumos spell to find it.
Another Challenge Shield (#10) is inside this room.  It's on a ledge above, so
you'll need to push a block to the edge of the wall to climb up to it.  Next
to the Challenge Shield is a [TB] with Cauldron Cake, and card #90, Sachirissa
Tugwood.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>






                              ===============
                                ===========
                                  Task #3
                                ===========
                              ===============

                        **MEET RON AT HAGRID'S HUT.**


After class, Ron reminds Harry that he still needs to collect the ingredients
for Potions class.  So, after the cut scene, go to the ground floor where
Snape awaits by the castle's entrance.

Snape quizzes Harry about some potions ingredients, which of course, Harry
knows nothing about.  He also warns Harry that if he does not collect all the
ingredients before the next class meeting, he will deduct house points from
Gryffindor...but don't worry, that's not going to happen.  (You can't even
enter the classroom if you don't have all three ingredients!!)  Exit the
castle to Hagrid's hut.

The friendly giant is standing outside his hut.  Walk up to him to initiate
another cut scene.

Cut Scene:  Harry asks Hagrid about the three-headed dog, Fluffy, and Hagrid
            almost gives away what it was guarding.  He also leaves Harry
            pondering who Nicholas Flamel is, and how Mr. Flamel is involved
            with what's hidden under the trap door.

Access your Remembrall Menu and you have the option to End Day.  If you're
still searching for the other two potions ingredients, (Wiggentree Bark and
Dittany), -> SECTION VIII:  Locations for Potion Ingredients.

End Day.

**When you end day, the House points for all four Houses are displayed.**


                                    ~*~


===============================================================================
                          f. 2nd Night at Hogwarts
===============================================================================

**Tasks to be completed**

CHECKLIST

______1.Go to the Halloween feast (Great Hall).
______2.Rescue Hermione from the troll!


                                    ~*~


                              ===============
                                ===========
                                  Task #1
                                ===========
                              ===============

                  **GO TO THE HALLOWEEN FEAST (GREAT HALL).**


From the boy's dormitory, go down to the common room and speak to Ron to find
out about the Halloween feast.  Go down to the ground floor, then enter the
Great hall for a cut scene.

Cut Scene:  Everyone's at the feast except Hermione.  (She locked herself up in
            the girl's bathroom.)  During the feast, Professor Quirrell
            suddenly storms in and reports that a troll is in the dungeons.

            Harry and Ron wants to find Hermione to warn her of the situation.

Go to the second floor and enter the girl's bathroom.

Cut Scene:  Apparently, the troll has left the dungeons.

            Hermione barely dodged the trolls swinging club!  The troll's on a
            rampage and destroys everything in sight.  The exit has been
            blocked by all the rubble.




                              ===============
                                ===========
                                  Task #2
                                ===========
                              ===============

                     **RESCUE HERMIONE FROM THE TROLL!**


Well, it's too late to turn back out now.  Go to the center of the room and
confront the disgusting troll.

The troll has three attacks.

1.  Club Pound:  The troll will pound its club onto the ground.

2.  Club Swing:  The troll will swing its club blindly if you get too close.

3.  Rock Throw:  Before throwing rocks, the troll will hesitate for a split
                 second.  Just run like heck and make sure you're not
                 standing in the same spot for more than two seconds.



There are several Spongify tiles on the ground.  To defeat the troll, you must
stand near a tile and lure the troll towards you.  When the troll is about an
arm's length away from you, cast a charged Spongify spell on the tile and run
away.  The troll should smash its club on or near the activated Spongify tile,
and the attack should backfire onto the troll.  Repeat these steps a couple
times and the troll will knock itself out.

If your life is low, you can use the Spongify tile to reach the several [TB]'s
along the wall.  (Dungbombs, Cauldron Cakes, Pumpkin Pasty...).  The golden
[TB] contains card #68, Kirley Duke.

Once again, Harry Potter saves the day.  A [TB] appears in the center of the
room.  This chest contains card #6, Glanmore Peakes.

Go to the exit (that was blocked by rubble), and there will be another cut
scene.  After McGonagall's lecture, you can End Day by pushing "X" in the
Tasks menu.



                                    ~*~



===============================================================================
                           g. 3rd Day at Hogwarts
===============================================================================

***Tasks to be completed***

CHECKLIST

______1.Potions class (Dungeons).
______2.Herbology class (Greenhouses).
______3.Gain the Diffindo spell book.


                                    ~*~

From the boy's dormitory, go down to the common room and speak to Hermione. She
reminds Harry that Potion's class is up first.  Follow Hermione to the dungeons.



                              ===============
                                ===========
                                  Task #1
                                ===========
                              ===============

                       **POTIONS CLASS (DUNGEONS).**


If you haven't collected all the Potion ingredients, see -> Section VIII:
Location for Potions Ingredients, and find out what you're missing.  You
cannot enter the class without all three ingredients.

If you have already collected Asphodel, Wiggentree bark, and Dittany, enter the
classroom to learn how to brew the Wiggenweld Healing Potion.  An empty vial
will be added into your inventory.  You may now fill your vial with the
Wiggenweld Potion from the purple cauldron.

Professor Snape assigns your next assignment.  You are to collect the
ingredients that are required to brew the Antidote for Common Poisons:
Puffapod spores, Flobberworm mucus, and Moondew.

Class is dismissed!  Exit the classroom and Ron gives you the next schedule of
the day:  Herbology lessons.




                             =================
                               =============
                                Task #2 & 3
                               =============
                             =================

                     **HERBOLOGY CLASS (GREENHOUSES).**
                      **GAIN THE DIFFINDO SPELL BOOK.**


The greenhouse is located to the right of Hagrid's hut.  If you don't know
where that is, just follow your faithful guide, Ron.

Today you will be learning the Diffindo spell.  Professor Sprout will lead you
to the crawl space for the Challenge.


++++++++++++++++++++++++++
++++++++++++++++++++++++++
+++                    +++
+++ DIFFINDO CHALLENGE +++
+++                    +++
++++++++++++++++++++++++++
++++++++++++++++++++++++++


The crawl space takes you inside a brick house.  Walk all the way down towards
the open door where you'll find Folio Bruti Volume I, page 12: Trolls.  Exit
the house into the garden.

Cut Scene:  Harry spots an ugly troll in the garden.  The troll rushes towards
            Harry, but Harry doesn't move an inch until the troll is almost
            on top of him.  The door to the brick house slams shut...it's
            just you and the troll now.

This is a lot like the battle with the troll in the girl's bathroom...however,
you only have one Spongify tile to work with here, not to mention the ghastly
camera angles.  I found it difficult to target lock the Spongify tile because
the camera angle was all funky!  So, be sure to take your time and focus on
aiming your spells.

There is a Chocolate Frog in this area in case you need more health.  To the
left of the brick house, there is also a Cauldron Cake in a [TB].

After knocking out the troll, a Challenge Shield (#1) appears in front of the
brick house, and a tree falls over a small canyon forming a bridge.  Before
crossing the tree bridge, drop to the bottom of this canyon.  There is an
adorable little gnome down here, huffing and puffing about.  Knock it out
with Flipendo and throw it down a hole along the wall.  Search this area
for beans, a Chocolate Frog near the hole, a [TB] containing a Pumpkin Pasty,
and a Challenge Shield (#2) on the opposite end of the canyon.  Use the
wooden trail to reach the top, and cross the bridge to the next area.

Follow the path and climb over the logs until you reach a small clearing with
a log suspended above you, and several Horklumps in front of you.  There is a
Flipendo button on the middle of this log.  Flipendo this button, and the
log will fall off the ledge and clear most of the Horklumps out of the way.
The only Horklumps that will remain will be the ones surrounding a Challenge
Shield (#3).  Ignore this for now and continue down the darkened path.
There is another Chocolate Frog nearby just before a bridge.  If your stamina
is low, make sure you get it before crossing the bridge.

The spell book is in sight.  However, once you step foot across the bridge, two
Gytrashes (ghost dogs) appear.

The Gytrashes are ghosts, so of course, they are afraid of light.  From a
distance, cast a charged Lumos spell, and shine this light onto the Gytrashes.
Let the Gytrashes bathe in this light for a couple seconds for the spell to
inflict damage on them.  Repeat this a couple times and the Gytrashes will
vanish.  Walk over the Chocolate frog near the spell book to recover any
lost health.

Finally, walk up to the spell book and push "X" to receive the Diffindo
spell.  Equip this spell, along with Flipendo and Lumos.  (Note that the
camera focuses on a suspended bridge above.)

There should be a group of Horklumps nearby.  It's time to test out your
newly acquired spell.  To destroy Horklumps, first cast Flipendo to make them
shrivel up, then cast Diffindo to cut them up.  Destroy the Horklumps to reach
a Cauldron Cake in a [TB].

Time to do a little backtracking!  Remember earlier, where the log squashed all
those Horklumps?  You can go back and destroy the remaining Horklumps to get
a Challenge Shield (#3).

From the spell book stand, rotate the camera until you see the suspended bridge.
Target lock the ropes that are holding up the bridge, and cut them loose with
Diffindo.  If you are missing, even when target locking, you may need to move
around, or back up to adjust your aim.

When the ropes are cut, the bridge will lower, and two gnomes will run down
towards you.  Knock them out with Flipendo, and dunk them in the hole along
the wall just to the left of the fallen bridge.  A [TB] will appear where the
Chocolate Frog is/was.  Open this [TB] to get card #57, Gifford Ollerton.

Before crossing the bridge, drop down to the area under the spell book.  There
are two trails of beans.  One end will lead you to an owl stand and a pile of
leaves, and the other to a wall (dead end).  Head in the direction to where
the beans lead to a wall.  Along the way, you will find a Challenge Shield (#4)
hidden in a gap along the wall next to a statue of a witch.  Continue past the
statue to find a [TB] with an Owl Treat by the dead end.  Use your Lumos spell
to find a secret hole in the wall.  Push open the wall to find a [TB] with card
#19, Newt Scammader.

Now, with the owl treat pocketed, turn around and go in the other direction
to where the owl stand is.  Push "X" next to the stand to call Hedwig.  Feed
her the owl treat, and she will use the strength of her wings to blow away the
pile of leaves, revealing a Gargoyle statue.  Cast Lumos by the statue to make
floating green platforms appear to help you climb back up to the top level.

Cross the bridge that you cut down earlier.  You'll find a wooden plank tied
(with a rope) to a branch above.  This works like an elevator.  Stand on this
plank and cast Diffindo at the rope to drop down to the next area.

Harry lands next to a Chocolate Frog.  Before going through the illuminated
cave, search this area for another Challenge Shield (#5).  Use the glimmering
sound of the Challenge Shield as a way of tracking it down.

Go through the cave, or tunnel, until camera gives you a preview of the next
area.

Hmm...a troll, Doxies, Bowtruckles, whipping vines, and imps...doesn't sound
too bad, eh?  All we're missing now are the Gnomes~!

Okay, first of all, you can't knock out the troll in this area.  You can only
knock it out for a few seconds, so don't even bother trying defeat it.

From the cave/tunnel, go counter-clockwise around the tree to find a [TB] with
card #87, Thaddeus Thurkell.  Now go back to the cave/tunnel, and look at the
walkway that has been carved into the tree.  This is route one to reach the
other side of this area.  If you take route one, it's less dangerous, but more
tedious.  Route two would be to go past the Troll while avoiding it's blows,
and then past two Bowtruckles.


~ Option A ~

Route one:  Use the walkway to climb up to the midsection of the tree.  There
will be two Doxies flying towards the right side.  Target lock onto them and
cast a charged Flipendo to make them disappear.  Climb up the next step.  When
you reach the top of the steps, the Troll will finally realize your presence.
It will be begin to pound its club against the tree, attempting to throw you off
balance.  Follow the path (going clockwise), and aim your jumps carefully when
you meet a gap.  You wouldn't want to fall next to the Troll now...would you?
After the second gap, you will see two more Doxies.  (There are also two
Bowtruckles underneath you, but you don't need to worry too much about them
right now; however, don't stand too close to the edge, because they might
throw twigs at you.)  Jump onto the large branch that forms a bridge to the
cliff on your left side.  Go across the bridge and there is a ladder to your
right.  Climb down the ladder to find two not-so-friendly Bowtruckles.  A few
charged Flipendos will make the go away.  Go up to where the ground is sloping
upwards.  There is a Challenge Shield (#6) along the wall (left side).


~ Option B ~

Route two:  From the cave/tunnel, dodge past the troll by either avoiding it,
or by stunning it (temporarily) using the Spongify tile.  Shortly after the
troll you will meet two Bowtruckles.  Cast charged Flipendos to make them
disappear.  Continue forward, (ignore the ladder for now), to where the ground
slopes forward.  Follow the wall (should be towards the left) to find a
Challenge Shield (#6).



After collecting the Challenge Shield (#6), go towards the center of the tree
to find a [TB] with a Pumpkin Pasty.  Go counter-clockwise (left) around the
tree to find another Challenge Shield (#7).

Go back to the ladder, and use it to climb to the level where the whipping
vines are.  (You can cut off these vines the same way you cut up Horklumps.
Or if you prefer the old fashion way...)

To get past the whipping vines, you must have Harry push his back against the
wall.  You will have to shuffle your way across this tiny ledge.  The vines
will whip the wall far a few seconds, then stop.  When the vines are resting,
quickly shuffle your way past them.  It's best not to try to shuffle past ALL
the vines in one try.  Stop every time you pass ONE vine, and wait for the
next to stop whipping the wall.  If you manage to get whipped by the vine,
DON'T PUSH THE "X" BUTTON, or you will drop to the bottom floor...next to the
Troll.  If Harry is hanging off the cliff, first wait for the vine to stop
attacking, then push up for him to climb back on the ledge, THEN shuffle the
heck out of there.

Once across, push the "X" button for Harry to step forward away from the wall.
Follow the narrow path until you reach two Horklumps.  Cast Flipendo to shrink
them down to size, then use Diffindo to slice them up.  With the Horklumps out
of the way, CAREFULLY make your way across.  It's very easy to lose balance and
fall to the bottom.

Eventually, you will reach another gap.  Aim your joystick the right way, and
run/jump across this gap to the other side.  You'll have to make one final
jump to reach the highest level of the tree.  Hop along the sections of the
tree until you reach a short tunnel-like area.  There are two Doxies just
ahead.  Use Flipendo to get rid of them.  You may need to move forward to target
lock.  Continue making your way around the tree, until you start to descend.

DROP down onto the lower platform with a [TB] of card #84, Roland Kegg.  Now,
climb back up to the previous platform and go to first person view, using the
R2 button.  Find the closest grassy ledge to you.  You should also be able to
spot an empty cage sitting towards the edge.  You'll have to make a jump for
this ledge.

Right when Harry gets back on his feet, search for an imp on a higher
platform.  If you can't find it, it's okay.  It will give away its position
by throwing stuff at you.  Shoot it down with Flipendo, then cast Flipendo
again to knock it out and throw it into the empty cage.  You will be
rewarded with a Challenge Shield (#8).  Right in front of this Challenge
Shield is a Horklump that is blocking the exit hole.  Cast Flipendo to
shrink it, then use Diffindo to cut it up.  Go past the crawl hole to reach
another Challenge Shield (#9).

The crawl space leads you to a small shack.  Exit the shack and there will be
a brief cut scene.  Harry gasps as he sees this hideous plant creature, the
Venomous Tentacula.  (A golden [TB] is visible in the greenhouse behind the
Venomous Tentacula, and you can also hear the glimmering sound of another
Challenge Shield...too bad you can't get either at the moment...without the
Incendio charm, that is.)  Harry walks past the plant creature as if it's
not even there, and them....WHACK!!!!  The Venomous Tentacula spits a huge
wad of venom at Harry.  Professor Sprout magically appears to explain that
Harry does not yet have the knowledge nor the experience to deal with a
Venomous Tentacula.  When the cut scene ends, Harry automatically exits the
challenge.

Go towards professor Sprout, and she will give you your results for the
Challenge.  You should have found 9 Challenge Shields, which would give you
an A.  Class is dismissed...hm...seems pretty deserted for a class.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location of last Challenge Shield

**To collect the remaining Challenge Shields, you will need these spells:
DIFFINDO and INCENDIO.

Challenge Shield (#10)
======================
You should have gotten a glimpse of the final Challenge Shield during the cut
scene with the Venomous Tentacula.  Yup, if you haven't figured it out yet...
I don't know what to say.  Duh, you'll have to take out the over-sized weed
to get the last Challenge Shield.  You can access this area (where the
Venomous Tentacula is) either in the beginning of the challenge, or at the very
end.  It's really up to you.  At the beginning of the challenge, Harry is
inside a brick house.  Look for a curtain somewhere INSIDE the brick house.
Behind the curtain is a shortcut to the Venomous Tentacula.

When you're battling the Venomous Tentacula, use the same procedure as before.
Cut off the arms first, then stun the head with Diffindo, and cast Incendio
at the head to inflict damage.  Repeat a couple times and Tentacula will
shrivel up.  Now that it's out of the way, you can easily grab the Challenge
Shield in the shattered greenhouse.  Don't forget to pick up the Cauldron
Cake and WCP in the [TB]'s.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>




Exit the Greenhouses to find Ron and Hermione waiting outside.  If you talk
to them, both of them will say that they're going to bed, which means you
can End Day as well.


**When you end day, the House points for all four Houses are displayed.**



                                    ~*~


===============================================================================
                         h. 3rd Night at Hogwarts
===============================================================================

***Tasks to be completed***

CHECKLIST

______1.Follow Ron to the second floor.
______2.Find copy of "A Study of Recent Developments in Wizardry"  (Library,
        Restricted Section).
______3.Get the book back from Peeves.




                                    ~*~



It's winter!  Harry opens his Christmas gift to find that someone has sent him
an Invisibility cloak.  Hedwig returns with a note from Hermione.  She brings
up Nicholas Flamel, and has a feeling that there might be some information on
Mr. Flamel somewhere in the Restricted section of the Library.  It's going to
be near impossible to get inside the restricted section without a signed note
from a professor.  Hm...but with the invisibility cloak, who needs a note,
right?!

There's a [TB] with a Pumpkin Pasty near a bed to the left of the stairs.
Grab that before you go down to the common room.  Talk to Ron, and he will
tell you that you need to find a book called, "A Study of Recent Developments
in Wizardry".



                             =================
                               =============
                                Task #1 & 2
                               =============
                             =================

                      **FOLLOW RON TO THE SECOND FLOOR.**
          **FIND A COPY OF "A STUDY OF RECENT DEVELOPMENTS IN WIZARDRY"
                        (LIBRARY, RESTRICTED SECTION).**


Exit the Gryffindor Tower and follow Ron to the second floor.  When you've
reached the door to the Library, Ron reminds Harry to use his Invisibility
cloak, and then you automatically enter the Reading Room (room prior to the
Library).


Here is a diagram of the Reading Room.




                                  LIBRARY
                                  XXXXXXX
                                  |     |  GOLDEN ANNEX
                   ----------------     ---******-------
                   |                        [P]        |
                   |                                   |
                   |   +++++++++++       +++++++++++   |
                   |                P                  |  <--READING ROOM
                   |                                   |
                   |   +++++++++++       +++++++++++   |
                   |                                   |
                   |                                   |
                   ---------------|  H  |---------------
                                  =======
                                SECOND FLOOR


======
Legend
======

XXXXXXX        Doors to the main library.  (DO NOT ENTER)

P or [P]       Prefects.  (x2)

+++++++++++    Reading desks.

******         Door with golden annex.

H              This is where you (Harry) are when you first enter the Reading
               Room from the second floor.


There are only two Prefects in this room, however, only one Prefect, labeled
"P", is patrolling the area.  The other Prefect [P] is guarding the door
(with the golden annex) to the restricted section.  (In Chamber of Secrets,
it's the same route to get "Hogwarts, A History".)



***NOTE***
IF YOU GET CAUGHT BY A PREFECT, YOU WON'T BE DEDUCTED HOUSE POINTS.  ALSO, THE
PREFECT'S SPELLS ARE MUCH HARDER TO DODGE BECAUSE IT CAN GO THROUGH WALLS!!!



It's fairly easy to get caught by the patrolling Prefect.  You will have to
create a distraction to lure the guarding Prefect, [P], away from the door.
So, once you are a safe distance from the patrolling prefect and the guarding
Prefect, cast a spell away from you, and the Prefects will go investigate the
noise.


Once the guarding Prefect, [P], is a good distance away from the door, run
to this door and push "X" to enter the next area.

This next area is much, MUCH more challenging.



                          To Restricted Section


                                   @
                      |-----------| |----------|
                      |                        |
                      |     ===============    |
                      |     ||          ||  P  |
                      |     ||          ||     |
                      |     ||          ||     |   <---  SECTION III
                      | P   ||          ||     |
                      |     ||          ||     |
                      |                        |
                      |==================   ===|
                      |                ||      |
                      |      ||        ||      |
                      |      ||    P   ||      |
                      |      ||        ||      |   <---  SECTION II
                      |      ||        ||      |
                      |                        |
                      |  P        [F]          |
                      |===   ==================|
                      |                        |
                      |      ||    P    ||     |
                      |      ||         ||     |
                      |  P   ||         ||     |   <---  SECTION I
                      |      ||         ||     |
                      |      ||         ||     |
                      |                        |
                      |=========    ===========|
                      |                        |
                      |                        |
                      |   H                    |
                      |--|  |------------------|
                         |  |

======
LEGEND
======

H           This is where you Harry is when you first enter the room.

P           Patrolling Prefects (x6, sometimes x8, if you count Filch and
            Mrs. Norris.)

@           Portrait hole to the Restricted Section of the Library.


Bad news.  There are several Prefects patrolling this area, and PLUS Filch is
in this room as well.  (Filch doesn't ALWAYS appear when you are going to the
Restricted Section, but he is usually on watch when you're trying to exit the
Library.)



***NOTE***
IF YOU GET CAUGHT BY A PREFECT, YOU WON'T BE DEDUCTED HOUSE POINTS.  ALSO, THE
PREFECT'S SPELLS ARE MUCH HARDER TO DODGE BECAUSE IT CAN GO THROUGH WALLS!!!

***YOU CAN ALSO HAVE HARRY PUSH HIS BACK AGAINST THE WALL TO GET PAST
PREFECTS.***



In SECTION I, there are two Prefects.  Cast a spell on the wall near the end of
SECTION I, and wait for the Prefects to go investigate.  If they aren't
responding to the noise, then you're casting the spell too far away.  When the
coast is clear, sprint to SECTION II, and keep your distance from other
Prefects you may encounter.  A good hiding place is usually the back of this
section, in the corner of the bookshelves.

There is one Prefect that will walk down the right side of SECTION II.  Once
he's turned the corner, sneak up behind the short bookshelf along the right
hand side of the wall, just before SECTION III.

Luckily, in SECTION III there are usually only two Prefects--one along the
right wall, and one along the left.  Cast a Flipendo spell to the back wall,
and wait for both Prefects to investigate.  Once the Prefect on the left goes
to investigate the noise, hide in the center of this section between the
bookshelves.

You'll need to cause another distraction to lure both prefects to one side of
the room.  When they are far away enough from you and the portrait hole, just
run like heck to the exit and push "X".

When you crawl out of the portrait hole, there is a book on a stand right in
front of you.  Pick this up to collect Folio Bruti Volume I, page 2: Flying
Books.  Go into the next room and collect card #25, Perpetua Fancourt, in a
[TB].  Continue forward, and when you're just a few feet from the next room,
two sets of bookshelves will come out from the wall to block off the exit.

In the next area, there are several flying books zooming back and forth from
one side of the room to the other.  There is a ladder in the upper left hand
corner of this room.  Carefully make your way across the room without getting
hit by the flying books.

After climbing up the ladder, have Harry push his back against the wall, and
shuffle across the narrow ledge to your right.  Watch out for books!
Climb up the ladder on the other side, and shuffle across the ledge to your
left.  On the other side of the ledge, walk forward onto the middle wooden
block.  This block will rise and take you up one level.

On this level, turn left and look for a Flipendo button.  Hit this button to
extend the wooden platform below.  (Do not attempt to make this jump
without hitting the Flipendo button.  you...will...regret...it.)  Jump
across to the extended platform.  Now, shuffle across the narrow ledge to the
left, and walk onto the middle block to make it rise to another level.  From
this point, you'll have to hop from one platform to another all the way until
you reach the exit (a curtain marked with the Diffindo charm).  Time your
jumps carefully.  Wait for the flying books to either fly out from the
bookshelves, or fly back into the bookshelves.

Cast Diffindo on the curtain, and exit to the next area.

Collect the much needed two Pumpkin Pasty from within the [TB]'s, and exit to
the next area.

This next area should seem very familiar to many of you.  In Chamber of
Secrets, this is the room where you find "Hogwarts, A History."  I've had
several emails regarding this section last year.  You'll immediately notice
that the room is arranged a bit differently from Chamber of Secrets.  For
example, sections of the room has been cut off by bookshelves.

You will encounter two ghosts right when you enter this room.  By now, you
should be a pro at defeating Ghosts/Gytrashes so two little ghosts should be
easy work for you.  You should be able to defeat them without losing any life.
After their damage bar fills, a Spongify tile will appear.  Use this tile
to reach the balconies above.  On one balcony are two [TB]'s with Pumpkin
Pasties, and on the other is a box of Stink Pellets ([TB]) and a
Flipendo button.  Cast Flipendo at this button, and you will gain access to
an area that was blocked by bookshelves.

In the area that has just been opened up are SEVERAL flying books.
Carefully make your way past them and search for a Flipendo button on the
wall.  Hit this button and a rotating device will rise in the center of the
room.

This device is much like the one in Olivander's wand shop.  The only difference
is that it rotates a bit faster.  Target lock the Flipendo switch on the
device and cast Flipendo until the device locks into place.  This causes
another bookshelf to slide into the wall, giving you access to another
portion of the room (on the other side).

There is one Prefect patrolling this area.  Look for a ladder by the
bookshelves by the left wall,  (located before the Prefect),  climb up
the ladder and jump to the platform to your right.  Use the Lumos spell next to
the Gargoyle Statue in the corner to make two floating green platforms appear.
(They are at the opposite end of the room, near the flying books.)

Use the floating green platforms to reach the tops of the bookshelves where
you will find "A Study of Recent Developments in Wizardry," and a Pumpkin
Pasty in a [TB] on a stone platform above a door.  Once you've collected the
book, the two sets of bookshelves that locked you in the restricted section
are then removed.

Backtrack and exit through the door from which you've entered.  When you walk
about halfway into the room, the bookshelves will turn out from the wall
to reveal the crawl hole.  This crawl hole will take you back to the beginning
of the restricted section (room before the flying books).  Find the portrait
hole that leads back to the area with SEVERAL Prefects...and Filch.

Crawl through this portrait hole, avoid all Prefects as you've done before, and
get the heck out of the Reading Room!

Cut Scene:  Once you've exited the Reading Room, Harry will remove the
invisibility cloak.  As Harry enters the Grand Staircase, Peeves appears and
takes the book.  After that poltergeist!!




                              ===============
                                ===========
                                  Task #3
                                ===========
                              ===============

                     **GET THE BOOK BACK FROM PEEVES.**


Follow Peeves to the fifth floor, Non-Magical Studies.  There are three doors
in this room, excluding the door to the Grand Staircases.  One door cannot
be opened, another is labeled Classroom 5B, and the last door is unlabeled, but
unlocked.

Go through the door that is unlocked to initiate a cut scene.

Cut Scene:  Peeves surrenders the book to Harry.  When Harry searches around
            the room, he is surprised when he sees his parents' reflection in
            a mirror.  Professor Dumbledore appears out of thin air and tells
            Harry about this mirror, the "Mirror of Erised" (Erised is "Desire"
            spelled backwards^^).

After the cut scene, you can End Day, or continue exploring the castle.



                                    ~*~



===============================================================================
                           i.  4th Day at Hogwarts
===============================================================================

***Tasks to be Completed***

CHECKLIST

______1.Gain the Incendio spell book.
______2.Go to Gryffindor common room (seventh floor).



                                    ~*~


Cut Scene:  Harry, Ron and Hermione are having breakfast in the Great Hall.
            It's Charms lessons next and you will be learning the final spell,
            Incendio.

            Hedwig drops a parcel down in front of Harry.  It's your Nimbus
            2000!  You no longer have to walk outside the castle.  Why walk
            when you can fly?!  Besides, with the Nimbus 2000, you can reach
            other parts of the castle not accessible on foot.



From the ground floor, go through the door to the Grand Staircase.  Go up the
staircases to the second floor.  Charms lesson is located in room 2E.

Of course, as you know, today's lesson will be the Incendio spell.  Harry will
automatically climb through the portrait hole (across the portrait hole from
the Spongify Challenge), and the Incendio Challenge will begin.




                              ===============
                                ===========
                                  Task #1
                                ===========
                              ===============

                      **GAIN THE INCENDIO SPELL BOOK.**


++++++++++++++++++++++++++
++++++++++++++++++++++++++
+++                    +++
+++ INCENDIO CHALLENGE +++
+++                    +++
++++++++++++++++++++++++++
++++++++++++++++++++++++++


Once on the other side of the portrait hole, grab the book right in front of
you.  This is the Folio Bruti Volume I, page 11: Venomous Tentacula.  (Don't
worry, it will be a while before you bump into this creature.)  Continue
to the next area, and the camera will give you a preview of what you're up
against.  Looks like you're inside a lava pit!

The first Challenge Shield (#1) is just a few feet in front of you.  Grab it
and go right (counter-clockwise).  There will be two Fire Crabs, so just
Flipendo them onto their backs and push them off the edge...into the fiery
pit.  There should be a Flipendo switch on the circular wall/column.  Push
this button, and a walkway will extend from beneath the Gargoyle Statue
opposite the Flipendo button.  Cast Lumos by the statue and several green
platforms will appear.  Use these platforms to reach the circular level above.

On the third floating green platform will be another Challenge Shield (#2).
When you reach the top of the circular platform, you will immediately notice
that there are three pig gargoyle statues in the center.  The spell book is
located in the middle of these statues, however, they are locked behind several
bars.  Just to the left of the floating green platform (which you jumped off
from), is a bridge.  This will be Section I.


Here is a diagram of main area of challenge.







                                          SECTION II

                                            /  /
                                           /  /
                                          /  /
                                ++++ ++++/  /
                             +++         +++
                            ++             ++
                    _______++   [G]   [G]   ++
       SECTION III  _______         #        +
                           ++      [G]      ++
                            ++           @ ++
                             +++      H  +++
                                ++++  +++
                                   | |    []
                                   | |      []
                                   | |        []

                                 SECTION I


======
LEGEND
======

[G]          Pig Gargoyle Statue (x3).

#            Location of Incendio spell book.

H            This is where you should be after jumping off the last floating
             green platform.

@            Challenge Shield located between SECTIONS I and II.

[]           Floating green platform.



The three gargoyle statues will spit fireballs down each bridge.  You will have
to avoid these fireballs just as you would avoid getting hit by a ski lift.
Wait for the statue to spit out the fireball and run behind it after it passes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


                                    ~*~


SECTION I

Run all the way down the bridge through the hall and stay along the wall so
that you don't get blasted by a fireball.  At the end of this hall is a door
that requires the Alohamora spell to unlock it.  This room contains a [TB]
with card #92, Xavier Rastrick.  Exit this room and continue down the hall
until you reach a room where there are fireballs shooting out from the ground.
You will need to equip your Spongify spell.

There is a [TB] with a Cauldron Cake just near entrance of this room.  If you
are at full stamina/health, don't open it just yet.  Cast Spongify on the tile
at the edge of the platform you're standing on.  You will need to jump onto
the higher platform right in front of you.  Time your jumps carefully and
avoid the fireballs.  On the next platform is another Spongify tile.  Use it
to jump to the next platform.

On this platform, (after the second jump), have Harry push his back against
the wall and shuffle across to the other side.  Careful, there are two holes
on this wall that will shoot out flames.  Next, use the Spongify tile to jump
up to the platform that has a block near the edge.  Push the block off the
edge.

Now, look around the room (from where the block use to be).  You should be
able to see an owl stand on one side, and two [TB] on the other.  There's no
point in going to the owl stand since you don't have any Owl Treats yet.  To
get to the platform with the two [TB], you will need to shuffle along the wall
again.  Get the Owl Treat and the Pumpkin Pasty, then go back and shuffle
across to the owl stand (you can also make it across by jumping).

Call Hedwig and feed her the treats.  She will lower a ladder for you so you
can climb down to the ground floor.  (The ladder will be against the platform
where the block was pushed off.)

Once on the ground floor, push the block into the hole (in the corner of the
room).

Cut Scene:  The pig gargoyle statue facing SECTION I will be tilted upwards to
            reveal a Flipendo button on its belly.

            A tile is removed to reveal a pit, and a gate drops down to lock
            Harry inside this room.

            Two Fire Crabs are released into the room.

Okay!  You know what to do.  You have to Flipendo the Fire Crabs into the pit.
It's a lot trickier than before, though, since you have less space to work
with...oh, and um...grates with flames...yeah, watch out for those.

Once the Fire Crabs are history, the gate blocking the door will be lifted.

Before you leave, use the Spongify tiles to jump onto the platforms around the
room.  On the platform after the second jump (where Harry had to push his
back against the wall and avoid two flames shooting from the wall) will be a
Challenge Shield (#3).

Now return back to the heart of the challenge, where the spell book is.  Going
back should be easier, since you won't have to deal with fireballs anymore.
Cast Flipendo on the belly of the Gargoyle statue that had just been tilted
upwards.  This causes a set of bars (surrounding the spell) book to lower.

Go counter-clockwise and go on to SECTION II (see diagram above).  You don't
need to get the Challenge Shield between Section I and II right now.  You'll
eventually get to it later.


                                    ~*~



SECTION II

From the main area with the four fire-spitting Gargoyle statues, run across
the bridge to section II.  At the end of the hallway, there will be two
curtains--one on the left wall, and on the wall right in front of you.  The
curtain straight ahead is a dud.  You can definitely tell there's something
behind the curtain on the left wall because there is light coming from
under it.  Use Diffindo to cut down the curtain, and inside this hidden
room you will find a [TB] with a WCP.

Continue down the hall until you reach an area that looks like this.




                    ----------------------------------
                    |                                |
      |-------------|                                |-------------|
      |             |----|    |------------|    |----|             |
      |            ?     |    |            |    |     ? !G!        |
      |            ?     |    |            |    |     ?     @      |
      |             |----|    |            |    |----|             |
      |    *GS*     |         |            |         |             |
      |-------------|         |            |         |-------------|
                    |         |------------|         |
                    |                                |
                    |                                |
                    |         |------------|         |
                    |         |            |         |
      |-------------|         |            |         |-------------|
      |             |----|    |            |    |----|             |
      |     !G!    ?     |    |            |    |     ?            |
      |            ?     |    |            |    |     ?       [CC] |
      |             |----|    |------------|    |----|             |
      |[PP]         |                                |             |
      |-------------|     []     ________            |-------------|
                    |            |      |            |
                    -------------|      |-------------
                                    H

======
LEGEND
======

H          This where you are when you first enter this area.

[PP]       Treasure Box with Pumpkin Pasty.

[CC]       Treasure Box with Cauldron Cake.

!G!        Ghosts.

*GS*       Gargoyle Statue.

@          Challenge Shield.

??         Secret passage.  Use Lumos to find the secret entrances along the
           wall.

[]         Floating green platform.




(You really don't need to open all the secrets passages, unless you need a
boost in stamina.)

Find the Gargoyle Statue (*GS*) in the room to the upper left hand corner of
this area.  Cast Lumos by the statue, and a floating green platform will
appear near the entrance.

All the way across the room from the Gargoyle statue, is another secret
passage.  There is a Ghost and a Challenge Shield (#4) in this room.
Collect the shield, then go to floating green platform.

The floating platform will take you to the second level.  Make your way around
the room and avoid getting burned by the flames from the grates.  You will
eventually end up on a platform in the center of the room again.  On this
platform, look around for a Flipendo switch on the wall.  (It's on the wall
above the entrance).  Hit this switch and a block will drop on another
platform next to you.  Jump across to this platform and push the block into
the hole.


Cut Scene:  The pig gargoyle statue facing SECTION II will be tilted upwards to
            reveal a Flipendo button on its belly.

            The gate drops down to trap Harry in this area.

            Two Ghosts appear on the bottom (1st) level.



Use the floating platform to return to the bottom floor.  The ghosts usually
hovers around the two largest platform in the center.  You probably won't have
enough time to charge a perfect Lumos spell, but that's okay.  Target one
ghost at a time.  Cast a Lumos spell as far as you can from the Ghosts, then
quickly run over to the Ghosts to inflict damage on them.  Once the Ghost
vanishes, it will reappear around same area.  So once you see them, cast
another Lumos spell to make them to get rid of them again.  Do this a few times
until they vanish for good.  (When they're gone for good, they let out a
dramatic scream.)

Once the two Ghosts are defeated, the gate blocking the exit will be removed,
and a Challenge Shield (#5) will appear in the center of the room.

Return to the area with the spell book, and cast Flipendo at the belly of the
Gargoyle statue that had just been tilted to lower another set of bars blocking
the book.  Go on to SECTION III.



                                    ~*~

SECTION III

From the main area (with the spell book), cross the bridge to reach Section
III.  Go down the hall until you see two pillars and a fire grate in between.
(There's a curtain on a wall behind the pillars, but there's nothing behind
it.)  On the other side of this grate are two miniature pig gargoyle statues.
One statue is on the left wall, and the other is on the right wall.  These tiny
statues shoot out a continuous line of flame.  Cast Flipendo at them to make
them tilt upwards (the flames will be shooting up).  The stronger your spell,
the longer it stays tilted.

Once safely past the miniature statues, go up the stairs and collect the
Pumpkin Pasty inside a [TB].  Go through the next doorway to get a preview
of the area ahead.

More miniature flamethrowers--three in all.  Get by the fire breathing
pig statues one by one.  On the other side are two wild imps running around.
There is only one cage, so you'll have to continuously knock out the other
imp so it doesn't become a nuisance.  Use the cage to climb onto the
level above to find a [TB] with card #33, Beaumont Marjoribanks.  Before you
jump back down, target lock the rope that's holding up a metal plank in the
center of this area.  By doing so, one end of this plank will fall to the
ground.

Drop back down to the floor.  Knock out the imp if necessary.  Go up the metal
plank, but watch out for the fire below.  Even though you're above the fire
grate, you can still get burned.  Only proceed after the fire has died out.

When you've reached the top, cut down the block (located on the right side)
with Diffindo.  You will have to drag or push this block into the hole on
the other side.


Cut Scene:  The pig gargoyle statue facing SECTION III will be tilted upwards to
            reveal a Flipendo button on its belly.

            Two Fire Crabs are released, and the exit is blocked.


Flipendo the two Fire Crabs off the edge and you will be rewarded with a
Challenge Shield (#6), which appears by the doorway.  You can now exit to the
main area (area with spell book).

Flipendo the belly of the pig statue facing section III and the last set of
bars will be lowered.

The spell book is in your grasp!  Walk up to the book and push "X" to gain the
spell.  After you've absorbed the spell, a torch between SECTION I and SECTION
II will be lit.  To the right of this torch is a Challenge Shield (#7).
(You've probably already collected this one.)  Now, you must light the torch
to the right of the Challenge Shield.  Target lock the torch and cast a
charged Incendio spell to light it.


Cut Scene:  The platform on the bottom level will rotate to form a bridge
            connecting to the other side.  Also, the ground forms steps for
            you to climb down.


Climb down the first step to collect a Challenge Shield (#8).  On the bottom
level, go across the bridge to collect another Challenge Shield (#9).

Continue forward into the dim halls until you find four [TB]s.  You'll find
two Pumpkin Pasties and two Cauldron Cakes.  Hm...something big must be
ahead if there's so many treats just lying around...

Continue down the path, but DON'T GO THROUGH THE DOOR JUST YET!  Go through
the open doorway to collect the last Challenge Shield (#10).  Just in front
of the Challenge Shield is card #3, Elfrida Clagg, in a [TB].  Make sure
you have at least three bars of life/stamina before you proceed through the
final door.

Time to battle a Venomous Tentacula!

The Venomous Tentacula has three target spots--two arms, and the head.  It
has three different attacks.

1.  Pound attack (arms)
    This shouldn't be any problem if you're keeping your distance.

2.  Venomous spit attack (head)
    Avoid this attack by either moving right/left.  To dodge: while holding
    the R1 button, push the joystick in a direction (away from the attack) and
    then push "X" to dodge.  To duck, hold the R1 button and push "X" without
    using the analog joystick.

3.  Snap attack (head)
    The Venomous Tentacula usually engage in this attack if you're too close.

Always keep your distance.  As long as you can use the target lock feature,
you're good.


The only spells effective against this plant-creature are Diffindo and
Incendio.  First you must cut off both its arms.  To do this, you have to cast
charged Diffindos.  After both its hands are cut off, cast Diffindo on its
head.  This will knock it out temporarily.  While it's unconscious, charge
an Incendio spell and send it straight at its head.  Repeat these steps about
7-8 times and it will shrivel up and die.


Three wooden panels were behind the Venomous Tentacula.  Now that the
over-sized plant is out of the way, two panels will open to reveal two
torches.  Light them with Incendio, and the middle panel will open, revealing
the exit to this challenge.

Crawl out to exit the challenge.

WELL DONE!  You should have collected all 10 Challenge Shields, which would
give you a perfect grade for this challenge.  Now that you've learned every
spell, you can now go back and re-do any challenges to receive higher grades.

Exit the classroom.


                                    ~*~



Cut Scene:  A student runs up to Harry and tells him that he needs to get
            back to the Gryffindor common room ASAP