Paper Mario: The Thousand-Year Door
-----------------------------------
Copyright 2004-2005 Brian McPhee
Author: Brian McPhee (kirby021591)
E-mail: Kirby0215@aol.com
Most Recent Update: July 23, 2005
Originally Created: October 25, 2004
Version 1.2
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-------------------------------Table of Contents--------------------------------
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Section 1*
Introduction*
Navigation*
Plot*
The Stage*
Section 2*
Prologue*
Chapter 1*
Chapter 2*
Chapter 3*
Chapter 4*
Chapter 5*
Chapter 6*
Chapter 7*
Chapter 8*
Section 3*
Pit of 100 Trials*
Shine Sprites*
Star Pieces*
Badges*
Trouble Center*
Tattle Log*
Zess T. Cooking Guide*
Shops and Items*
Status Effects*
Special and Partner Moves*
Super Luigi*
Lumpy's Tales*
Grifty's Tales*
The Glitzville Glitch*
Easy Experience*
FAQ*
Section 4*
Credits and Legal Information*
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=================================Introduction*==================================
================================================================================
It's time. Another walkthrough! Just brings a tear to your eye, doesn't it?
Well it should. This is my guide for Paper Mario: The Thousand-Year Door. Let
me explain the thought processes that went into my selection. First, I was
going to play this game no matter what, walkthrough or not. This game is a
sequel to Paper Mario for the N64, which was a sequel to Super Mario RPG. So,
just by its lineage you know that this game is worthy of purchase. I don't hear
a lot about Super Mario RPG, but it was such a great game. Plus, this game
stars everyone's favorite Italian plumber, Mario! Oh, and, um, it has Luigi in
it too.
Now, you might not understand the humor in this. Paper Mario is literally a
paper-version of Mario. He is 2-D and has the properties of paper, as you'll
find out as you progress in the game. Paper Mario and all of his paper buddies
are back. Unfortunately, (brace yourself for a shock) this game does not
feature Bowser as the main enemy. Do not worry, though. Not only is he in it,
but Peach gets kidnapped, too. Sticking to the basics. But more than that,
Mario games portray a sort of video game utopia. It combines fun with
unpredictability and has such an air about it, it is truly the model for all
Nintendo games; the standard all games should try to live up to. That is
honesty if I ever heard it.
Now I know what you're thinking. Is he ever going to finish his unbearably
boring explanation for reason 1? Just in case you have a short attention span,
I'm saying why I chose this game for my walkthrough. Well, second, this game is
not a remake. Rejoice! Lately it seems that Nintendo has had no new material
at all. I just finished a walkthrough for a remake game. Now reason 3 (by now
I'm sure I convinced you to get this game, so I'm just bragging here) is simple.
This game rules! It does not stray far from Super Mario RPG at all, and at the
same time it adds aspects to the game that you can enjoy. I don't know how they
do it, but there's always something to do after you beat the last boss.
You can get the badges, the enemy info, and so on. This game is long, fun, and
will not disappoint. Not only that, but Mario geographers (there probably
really aren't any) will be ecstatic. The game takes us to Rogueport, the slimy
underbelly of Mushroom Kingdom. There's even a mafia. If that does not
convince you to play this game, I don't know what will. Mario has a hammer. Oh!
There I go again, convincing people to play this game. I should really stop
that. Now, enough of my ramblings. It's time for the good stuff!
On a side note, I'd like to make note of something. Most games, including this
one, are made in Japanese and translated to English. When this is a direct
translation, text is pretty dull. But this game was translated brilliantly. It
really feels like English, making use of all the phrases and cultural nuances of
America (I'd speak for other English-speaking countries, but I've never been to
them). The text is also pretty funny. In the first Super Mario RPG, they took
a shot at humor, and every now and then it was, and they tried even more so in
Paper Mario. This game pulled it off in a spectacular fashion, so thanks very
much to all those translators out there.
By the by, if you see this guide on any website other than GameFaqs.com or its
affiliates, please contact me at the e-mail address listed at the top of the
guide. With your help, this guide will not be plagiarized. Thanks a millions,
everybody!
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==================================Navigation*===================================
================================================================================
Unfortunately for you, this doesn't qualify as the good part of the walkthrough.
Now, if you've used any of my guides before you'd know about my asterisk (*)
policy. Those little stars are used in most of my guides, save two so far that
were old walkthrough revivals. So, it is customary that I include these. Yes,
they are relevant to navigation. If you press, on your keyboard, CTRL + F,
Apple + F if you have a Mac, a search engine will pop up. Type in the name of
the section you want and it will take you right to it. Pretty nifty. You may
want to press Find twice, as it will take you to the first place I used it in my
guide, a.k.a. the Table of Contents. With that said, let us continue.
================================================================================
=====================================Plot*======================================
================================================================================
Without revealing too much, I'll summarize what goes down in the plot right here.
So, one day Mario gets a letter. Mario should catch on; this letter-writing
business is usually dangerous. It is from his good friend (not his girlfriend,
or is it?) Princess Peach. If you're new to the newer Mario games, that is
Princess Toadstool's first name. She's also on holiday, which is equally
dangerous for her. So, anyways, Mario gets a letter inviting him on a treasure
hunt. For undisclosed purposes I will record what the letter said here, written
in my best cursive.
+---------------------+
| Story Summary |
+---------------------+
Hello there, Mario!
I am now on holiday, traveling in the Mushroom Kingdom. In my travels, I came
into possession of a mystical map. a treasure map, actually. It was inside a
box I got from an old merchant in a town called Rogueport. But since it would
be too difficult for me to try to go find the treasure all be myself. I thought
you could help me hunt for it! You will, of course, won't you? I've included
the map with this letter, so please bring it with you when you come. I'll meet
you at Rogueport. (That means you MUST come!)
-Peach
Well I never! As it turns out, the map leads to the Thousand-Year Door. No one
knows for sure what is behind that ancient door. Lots of speculation has born a
few results. Rumor has it that either a great treasure, an object of
immeasurable power, or a being of great evil is behind the door. The plot would
be really bad if the first two were true, so guess what's behind the door. You
stoked? 'Cause you should be! But, let's give a run-down of the characters
involved in the game.
+--------------------------+
| Cast of Characters |
+--------------------------+
-------------------------------------Mario--------------------------------------
The coolest plumber you'll ever meet, Mario first appeared as a carpenter from
Brooklyn. In his first game - Donkey Kong in arcades everywhere - Mario had to
scale construction sites to rescue his girlfriend, the Lady (later named
Pauline), from a giant ape named Donkey Kong. Mario, who was named "Jumpman,"
at the time, succeeded in the end not only in rescuing Pauline but also in
putting Nintendo on the map.
Nintendo's instant popularity with Donkey Kong led to a similar game that pitted
Mario against Donkey Kong Jr., the ape's son, but Mario quickly vanished from
the Donkey Kong franchise (which resulted in a long period of obscurity for
Donkey Kong characters) to find time to fix the sewers of Brooklyn with his
younger brother, Luigi.
Before Mario Bros., Mario gained his name because he bore resemblance to Mario
Segali, the landlord of the Nintendo of America building. The early technology
of arcade units dictated how Mario looked. Because hair was hard to animate,
Mario wore a hat. To give a crude suggestion of arm movement, he wore overalls.
To make his ears noticeable, he had sideburns. His mustache covered his mouth,
too. And red was an easy color to generate back then, which is why Mario wore
it (in this game, Mario wears blue overalls and a red undershirt. In Donkey
Kong and a few later games, it was the reverse). And Mario gained his new
profession in Mario Bros. - plumbing. Mario Bros. allowed Nintendo to take
Mario into a whole new dimension - home consoles.
Mario arrived at the NES in a celebrated title. Super Mario Bros. took Mario to
the Mushroom Kingdom, which was in distress because the people of the kingdom
had been transformed into blocks, bricks, and horsehair plants! The only one
who could undo this black magic brought on by the Koopa, a race of turtle-like
creatures, was Princess Toadstool, but the King of the Koopa, Bowser, had
kidnapped her! It was up to Mario, and tag-along Luigi, to save Toadstool,
which they ultimately did. The title cemented Mario's place in video game
history, and so he would continue to appear in game after game in the future as
the mascot of Nintendo.
Although Mario is now romancing Princess Peach Toadstool and is more of a hero
than a plumber, he does go on vacation from time to time. At the beginning of
Paper Mario: The Thousand-Year Door, Peach sends him a strange map that leads to
supposed treasure. Vacations normally don't go too well for Toadstool (if Super
Mario World and Super Mario Sunshine are any examples), and so It wouldn't be
unrealistic to think that Mario might have his fair share of adventuring in his
trip to Rogueport. This is Mario's fourth RPG (third console RPG), and it's
better than ever!
-------------------------------------Luigi--------------------------------------
Luigi is Mario's younger brother who appears taller and thinner with a smooth
mustache and green threads. Also, he spent the first part of his video game
career neglected. The title of his first game shows this quite well - Mario
Bros.
Yes, Luigi was a pallet swap for Player 2 to control. Luigi's name has quite
interesting origins, actually. In Japanese, there is very little distinction
between the "l" and "r" sounds. So, the Japanese word "ruiji," which means
"similar," could be mistaken for "Luigi," which is a common Italian name as well.
A great in-game pun though it is, Luigi did not get his own sprite. He was
colored green. And like Mario's red clothes, green is a very easy color to
generate. So, Luigi now has an identity, sort of, as playing second fiddle to
his brother. Had the title of Mario Bros. been changed to "Mario and Luigi,"
Luigi's life would have been far different. But, that's not how things happened.
Luigi appeared as the optional Player 2 in Super Mario Bros. He was not
differentiated at all from his brother aside from looks, and he was only
playable is there were two players. Player One got Mario, and Player Two was
stuck with Luigi. Not a great day for Luigi, but he'll soon be separated from
his brother.
In the American and Japanese versions of Super Mario Bros. 2, Luigi was actually
differentiated from that glory-hog Mario. In both versions, he was a better
jumper, and in both versions, he tended to skid more than his brother. In the
Japanese version, he ran slower, and in the American version, he lifted objects
more slowly than Mr. Nintendo. However, he returned to being the same as his
brother in the best-selling game for the NES, Super Mario Bros. 3, shortly
afterward. So much for his own characteristics. It should be noted, though,
that future games, such as Super Smash Bros. and Super Mario 64 DS, keep Luigi's
jumping prowess and lesser strength and speed intact.
Luigi tagged along in Super Mario World. In the sequel, Super Mario World 2:
Yoshi's Island, Luigi really got robbed. SMW 2 tells the story of how Yoshi
escorts Baby Mario (that is, Mario as an infant) to the castle of Baby Bowser
(Bowser as an infant) to rescue Baby Luigi (you got it; Luigi as an infant) and
the stork from the pint-sized titan. You see, Baby Bowser's advisor at the time,
Kamek, foresaw all the trouble those pesky plumbers would cause the Koopa Troop
in the future, and so they tried to intercept the stork as it was delivering the
brothers to their mothers. Baby Mario manages to rescue his brother and the
stork, who are essentially he-damsels, with the help of Yoshi. However, this
game undoes two facts that Nintendo established in earlier games: 1) In the
ending scene, the stork delivers Baby Mario and Baby Luigi to a house in the
Mushroom Kingdom, not Brooklyn, and 2) The brothers are delivered at the same
time, making them twins. Although I can agree with the first change, I dislike
the second. But, I guess that Luigi could still be technically younger.
Luigi got a starring role in an edutainment (entertainment + education =
edutainment) title called Mario is Missing (even in his own game, he doesn't get
his name in the title). In this game, Luigi used his advance knowledge of world
geography to find Bowser, who had kidnapped Mario and wanted to melt the polar
ice caps. A chance to shine for the green man? No, it was more of a slap in
the face since edutainment games reek.
Ruled out of the popular Super Mario 64 altogether, Luigi was forced to
participate in Mario's party games - like Mario Party, Mario Kart, and so on,
until he got a chance to appear in Paper Mario on the N64 late in the run of the
system. He was not playable, though. Instead, he sat around Mario's house as
his brother ran about saving Peach from Bowser. Mario could even read Luigi's
private diary. In it, he recorded that as much as he likes to give Mario the
spotlight, it would be nice if he had a game of his own.
Later in 2001, his wish came true. One of the Game Cube's launch titles was
Luigi's Mansion. In it, Luigi won a contest he didn't even enter, and the prize
was a new mansion. Mario went to check it out, but he never returned. So, it
was up to Luigi to investigate, and he found that his mansion was actually
haunted! With the help of Professor Elvin Gadd and his marvelous inventions -
the Poltergust 3000, a vacuum for sucking up ghouls, the Gaddlight, a flashlight,
and the Game Boy Horror, a device that can read the souls of ghosts, Luigi
ventured into the mansion. Mario was trapped within a painting by the insidious
King Boo, a servant of Bowser, who was sick of Boos being constantly beaten by
Mario and Luigi. In an epic fight, Luigi defeats and captures King Boo in the
Poltergust, and E. Gadd is able to free Mario from his painting imprisonment.
And at the end, Luigi got a good laugh at Mario.
Finally, Luigi and Mario are equals! It took almost twenty years, but it
happened. In the next RPG Mario participated in, Luigi was the co-hero
(reluctant though he was). Yes, Mario and Luigi: Superstar Saga gave Luigi a
chance to shine. And in Paper Mario: The Thousand-Year Door, Luigi goes on an
adventure, too. But, we never actually get to see it; we only hear about it.
Could there someday be a Paper Luigi? Maybe, for it would seem Nintendo is
trying to right the wrongs that had once cast Luigi to the side.
----------------------------Princess Toadstool Peach----------------------------
The pretty princess in pink is kidnapped a lot. But, Mario hasn't always been
with her. Originally, his girlfriend was named Pauline (named after the damsel
in distress in "Perils of Pauline." But, Mario presumably dumped her in favor
of rescuing Princess Toadstool of the Mushroom Kingdom in Super Mario Bros.
Toadstool was the only person who could undo some black magic of the Koopa Troop
that transformed the residents of her kingdom into common objects such as stones
and horsehair plants (whatever those are). Abducted by Bowser to prevent her
from doing so, it was up to two stalwart plumbers - Mario and Luigi - to beat
down Bowser and let her be free. They succeeded, and Mario got a kiss. From
then on, Mario and Toadstool were on friendly terms.
Toadstool sends Mario nice letters throughout his journeys in Super Mario Bros.
3 containing helpful items and pieces of advice. But, just as Mario has
liberated the last region of the Mushroom World, Bowser sends him a letter!
Toadstool has been kidnapped, and Bowser is holding her hostage in Dark Land!
Never fear, though; Mario can handle it. And that he does, freeing Toadstool
yet again. Toadstool makes a lame joke in reference to Toads, her humble
servants, and the game ends.
(Mario did stray from Toadstool once, though. In Super Mario Land, Mario
rescues Princess Daisy of Sarasaland. But, rather than upset their relationship,
Daisy is looked at more as a match for Luigi nowadays. She was reintroduced in
Mario Tennis for the N64 along with Waluigi, a rival for Luigi, as part of
Nintendo's grand equalizing of Mario and Luigi.)
So, now that Mario and Toadstool are great pals, they decide to go on vacation
together, dragging Luigi with them for the heck of it. But, just before Super
Mario World begins, Peach is kidnapped! Shocker! So, Mario rescues her again.
Poor Bowser, who kidnaps her in Super Mario World, must feel like a real loser.
At the beginning of Super Mario RPG, Toadstool is flung to the far-off Booster's
Tower during Mario and Bowser's climactic battle when a giant sword crashes
through the castle's roof. Mario lands at his house, and he travels around the
land to rescue her. After safely returning her to her castle, she decided to
accompany Mario, Mallow (partner), Geno (partner), and Bowser (yes, he was a
partner!) to help them defeat Smithy, the master of that giant sword who wants
to wreak havoc on the world. Bowser wants to defeat Smithy to reclaim his
castle. Toadstool proves to be a great asset to the team with her healing
powers.
Toadstool got to be on more friendly terms with Mario in Super Mario 64. She
invites Mario over for some cake, signing her letter "Peach." And she has been
referred to as Princess Peach, her first name, after since. Speaking of which,
she was kidnapped in Super Mario 64, too. But, Mario alone rescued her that
time.
Bowser tried again to abduct the princess in Paper Mario. But even making
himself absolutely invincible with the magical Star Rod could not prevent Bowser
from losing in the end. Mario and Peach can even enjoy fireworks as Bowser's
castle explodes and everyone celebrates with a parade.
Peach was kidnapped yet again in Super Mario Sunshine. Vacationing with Mario
to the paradise Isle Delfino, she was abducted by "Shadow Mario," a Mario
doppelganger. This happened as Mario was cleaning up a mess (this was his
punishment for a crime he did not commit; Shadow Mario covered the island with
goop and framed Mario, who then had to clean it). Only by collecting the Shine
Sprites, the source of power for Isle Delfino, could Mario venture into Mount
Corona where he confronted Bowser and Bowser Jr. Bowser Jr., Bowser's eighth
child (the other seven are those accursed Koopalings), had been tricked into
thinking that Peach was his mother and that Mario was holding her captive, and
so he dressed as Shadow Mario to frame the plumber and take off with his "mama."
Of course, Mario kicked both their hides. Afterwards, the real vacation began.
And poor, confused Bowser Jr. realized that Bowser had tricked his son to get
cheap labor out of him.
In Paper Mario: The Thousand-Year Door, Peach has decided to go to Rogueport for
a vacation of sorts, and Mario is invited. Vacations normally don't bode well
for the princess, though, and I wouldn't be surprised if she ended up kidnapped
by someone. But, will it be Bowser? Oh, I can't stand the suspense!
-----------------------------------Toadsworth-----------------------------------
Toadsworth is cutting it close as an important character, but he is Peach's
caretaker since Super Mario Sunshine. He's an old Toad, hence the brown
Mushroom cap, and he is quite boring, I'd imagine. He is the chaperone on all
of Peach's excursions lately.
He journeyed with the princess to Rogueport where they were staying at a local
inn as they waited for Mario. Mario finds Toadsworth before Toadstool, although
you'll have to play the game to find out what Toadsworth has to say. Toadsworth
spends the rest of the game inside that inn, although a newsletter on the
Mailbox SP suggests that Toadsworth could be having a relationship with an
equally old female Toad, Zess T., who lives in a house next to the inn. He
really plays a minor role in the game.
- ---- -
There are other important characters, but I'd be giving away a lot about the
game if I mentioned them. Also, there are many, many new characters introduced
to the game. These colorful people add a lot to the game, in my opinion.
================================================================================
===================================The Stage*===================================
================================================================================
This time around, Mario engages enemies in fights when he touches them, just
like in Super Mario RPG and the first Paper Mario. However, there are many new
elements involved with this. For one, you always fight on a stage, with a
background reflecting your environment, and with an audience. First off, Mario
always fights with a partner. Your enemy almost always fights with one or more.
You can only fight with one partner, although you can switch them during a fight.
To win a fight, you must make it so that there are no enemies on the other side
of the field. You can do this by dropping their HP to 0, forcing them off
(certain partners have moves that can do this), or if they run away willingly.
For winning, you get Star Points. Every 100 Star Points you get, you can
upgrade HP, FP, or BP. Now here I'll take a look at all of the elements
individually.
+-----------------------------+
| Elements of the Stage |
+-----------------------------+
Heart Points (HP): Mario and most of his partners start out with 10 HP. HP is
the amount of damage you take. It is one of the most important things to watch
in a match. If you use Tattle (partner move), you can see your enemies' health,
and one badge lets you see it anyway. Your ultimate goal in battle is to reduce
your enemies' HP to 0 and keep yours high. HP damage can be formulated by
Attack - Defense.
Flower Points (FP): FP is your capacity for using certain attacks. Attacks that
use FP are either stronger than normal ones or hit a broader range of enemies.
While it is not as important as HP, FP is a lifesaver.
Badge Points (BP): Although you cannot see them, BP plays a great roll in fights.
Badges have certain effects when worn. So, you could augment your HP, FP,
attack, defense, or many other varying qualities of fights. BP is upgraded in
multiples of 3, unlike HP and FP, which is upgraded by 5.
Star Power: Star Power is the measure of how popular you are. When the audience
cheers for you, you gain it. Therefore, the larger the audience, the easier it
is to get Star Power. Star Power lets you use special moves. You get special
moves every time you get a Crystal Star, and you get another unit of Star Power
every time you get a special move.
Audience: The audience plays a major role throughout the game. The main purpose
of the audience is to boost Star Power, but they do lots of other things.
Sometimes, hostile members will throw items at you. If you see the X icon
beneath Mario, press it to kick that audience member out. However, you don't
want to kick out audience members about to throw useful items at you. Very
rarely the audience is used for other purposes. Hooktail, one of the bosses in
the game, devours some members to regain HP. Also, look in the audience. You
might see Luigi watching your fight. If you do see Luigi, make the fight last
as long as possible because he throws all the good items. Toads tend to throw
okay items. Shy Guys tend to run backstage to drop hazards. X-Nauts like to
throw items at you. Dry Bones don't give Star Power, and Crazee Dayzees put
audience members to sleep, causing them to give no Star Power. Punis run away
from loud noises, while Bulky Bob-ombs take up two seats, decreasing audience
size. They can also explode to scare away audience members. And Boos are
interesting; they randomly make fighters transparent, thus making them immune to
attacks. Know your audience.
Scenery: The background scenery often falls on you after a powerful attack is
unleashed, dealing a bit of damage to your HP. Press A before they hit you to
avoid damage. The same goes for stage lighting and misters. On occasion, these
will fall, and hurt you. Once again, pressing A avoids damage.
First Strike: If you get the first strike on an enemy in the over world, like
you hammer them, you'll get an extra attack on them at the very beginning of the
fight. First strike can work the other way around, too. Try to beat
them to the strike.
Action Command: When an enemy is attacking, press A to avoid taking damage, or
lessen damage, right before they hit you. This is called Action Guard. If you
press B in the same way, you'll hit them and take no damage, called Superguard.
When you attack, if you follow the attack instructions for Action Command, you
can hit the enemy multiple times or with great power. Action Command is the
best way to attack. I'm glad it's in this game.
Items: You can use all items displayed under Gear, except for Important Items,
in battle. Their effects vary widely, but generally there are items that heal
or help you, and those that hurt the opponent. It's pretty unusual for an item
to have a universal effect. Your enemy can also have items, and sometimes, when
you beat them, you get it in their remains along with coins.
Stylish Moves: If you press the buttons when performing an attack in a certain
fashion, you get Stylish instead of Nice. This restores Star Power when done,
so use it often. When you get the badge Timing Tutor you can see an exclamation
mark every time you can use A for a stylish move.
Star Points: For every 100 of these you get you can upgrade HP by 5, FP by 5, or
BP by 3. You get Star Points every time you defeat an adversary, as in drop
their health to 0. When you upgrade, you get a new level, and every so often
when you upgrade your level your stage becomes bigger, allowing for more
audience members.
The only thing you need now is Mario. Let the walkthrough begin!
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================================================================================
===================================Prologue*====================================
================================================================================
"A Rogue's Welcome"
+-----------------------+
| The Magical Map |
+-----------------------+
We start out at Mario's pad. The mailman, a Paratroopa, swoops in to deliver
Mario his mail. Luigi comes out to get it and takes it in. Luigi reads it
aloud and gives you a map. The title is shown and you start sailing to
Rogueport, the place you must meet Peach in. The title of the chapter, Prologue,
is displayed (it's like a book, so it has chapters). Mario, you've arrived at
Rogueport. Not quite what you were expecting, eh? If you talk to the first
character you see you'll find that there is a Save Block to save with. Save now
if you'd like and walk forward. It shows a poor Goomba getting bullied by some
freaks in a cult!
No, just Lord Crump. After the dialogue run up to Crump and let battle ensue!
Here's how it works. You have two options right now, jump, or hammer. Either
of them does the same damage. Since all of his attacks do 1 damage, you'll win
if you keep attacking. Try to press A before you attack to do extra damage.
Once you've beat Crump, it's go time. Crump summons legions of his henchmen to
punish you. As they jump all over each other follow the Goomba to the right and
head up the stairs.
After a cinema in which Lord Crump realizes that you escaped, Goombella, as she
introduces herself, just has to give you a reward. I let you see this one.
When you introduce yourself as Mario, she recognizes you right away. When you
show her the Magical Map. Look in the background to see a few mafia members
beating up some locals. Anyway, Toadsworth sees you and walks over. You find
out from him that Peach is missing. After the end of a long chat (huff, I say)
Goombella joins your party! That was easy. Her ability, X to use it, tells you
about things, places, or people. So after telling you about Rogueport Plaza and
Goomther, she shows you a picture of Professor Frankly, who teaches at this
wretched city. You need to find him. So once you stop laughing, it's time to
start the search!
+-------------------------+
| Professor Frankly |
+-------------------------+
As you head up and left you'll see a woman walking around trying to find her
contact lens. When you walk forward you squish it. Sorry. She'll block the
west gate. Oh well. Now head to the east gate, directly to the right. As you
do a thief will run by and steal fifty of your coins. You can follow him behind
the inn (north) to get your coins back if you want. Keep on going to a house
with no mark on it to the right. Open it and you'll see Professor Frankly!
Once he doesn't know who you are he'll tell you about Rogueport's treasure.
He tells you that to find the treasure you need the Crystal Stars. I hope
you're absorbing all this. Once he sees you have the Magical Map, he joins your
party. No, just kidding. But he does follow you around. He opens a gate to a
warp pipe you can take to the city below. First, you must fight Goombella to
learn Action Command. He teaches you several techniques, the best of which are
Guard, Superguard, and of course, doing more damage with regular attacks. Once
the session is over, hop down the warp pipe.
+--------------------------------------------+
| Star Pieces and Paper Airplane Mario |
+--------------------------------------------+
From the start head left through the archway to find a new area. Behind the
pillar is a Star Piece. Collecting these helps you get badges later on. But
enough of that. So return to the first room (right) and head right down some
stairs. Don't you just hate it when Goombas hit on your sidekicks? When
Goombella tells the gang off they challenge you to a battle (he said zing!).
Frankly can't join this battle with you.
First, the middle Spiky Goomba cannot be jumped on. The Paragoomba (flying
Goomba) cannot be hit with the hammer. The regular foe can be hit in either
manner. If I were you, I'd switch to Goombella (so she fights first) so she's
your shield. When it is her turn use Tattle on enemies. This gives you their
info and HP. It's very handy in the future. When using Tattle line the cursor
up with the ball and press A to get the info. Now, you should defeat the
adversaries in this order. First, using the Hammer attack on the Spiky Goomba
is easy to pull off a 2 damage hit, which will defeat it. To do the action
command hold left on the control stick and press A as soon as the star lights up.
Then go for the Paragoomba and Goomba. By the by, if it is your turn and you've
already used Tattle on all three of them, don't use it again. After you've won,
Frankly gives you advice.
You get first hit if you attack and enemy on the field before battle. So when
you see an enemy, jump on them (if they are not spiked) or use the hammer (B) if
they are. Now climb the stairs and go around the wall to jump to a floating
platform. Take it to a warp pipe and go down into it. As you head right you'll
be confronted by a Goomba and a Paragoomba. Defeat them on the first turn and
head down the stairs. As you do you'll fight a Spiky Goomba and see two item
blocks. Hit them with your hammer to get items, a Mushroom and a Fire Flower.
Mushrooms replenish 5 HP and Fire Flowers attack all enemies on the screen in
battle.
Break the two blocks and head into the warp pipe. As you get out walk around
behind the huge block for a Star Piece. Head right to see two Spinia. Defeat
the lot of them, they have 3 HP, and head right to find a blue switch. Jump on
it or pound it and the wallpaper falls, revealing a stairway. Walk up and go
through the door. You'll discover a chest. Go up to it as if about to talk to
it. Only the legendary hero can hear the creature within, and it wants to be
released. You need the Black Key. Go to the previous screen, step on the gray
platform, jump down toward the wall, and you'll land by the key. You got the
Black Key. Now go back to the chest. Use the Black Key to open it, and you get
cursed!
A monster inside cursed you by making it so that when you press Y, you transform
into a paper airplane. The fiend! When you stand on an airplane panel and
press Y, you transform. Now we're just going to have to suffer. So, return to
the previous room and fly like the paper airplane you are. It may take a while
to hone your skills, but your goal is to at least get on top of the huge yellow
block to the left. When you do pass through the door.
It's the chamber that contains the door. Stand near the pedestal and the room
illuminates. The Magical Map appears from you and rises, The map now shows
where the first star can be found. Mario also learns Sweet Treat, a new move.
After the cinema you appear in Frankly's place. He first explains that Mario
can use a special move. When you use Sweet Treat tokens start falling from the
sky. They replenish HP and FP (units used to use certain attacks). Now, have
you noticed the audience before? When you excite them (as if this were a public
fight) you gain Star Points, letting you use special moves. Now you can attack
Professor Frankly to build Star Power.
This fight rules! During the intermediate stage of the bout two Sprite Shine
icons appear. After playing a sort of slot machine, you can restore all your HP,
FP, or Star Points. This will dramatically increase your audience number. He
warns you that every now and then this works against you (Poison Mushrooms).
After that Frankly points out a bum in the audience with a hammer. He intends
to throw it at you. Press X to knock the bum out. You'll lose an audience
member, but you prevent damage. Now you're done with the fight.
+-------------------------+
| Power Smash Badge |
+-------------------------+
After this scintillating battle you return to Frankly's pad. He looks at the
Magical Map and discovers that, amazingly, the next Crystal Star location is
revealed. It is in the "suspicious" Petal Meadows. He asks where you got the
map, from Princess Peach, of course, and then he has another outburst of
excitement. If we just told him our life stories before we left to the sewers
this kind of thing would never happen. Frankly says Princess Peach came by the
other day and might have gone to Petal Meadows at the suggestion of Frankly.
Goombella comments that a suspicious gang (led by Lord Crump, the enemy you
fought to get Goombella on your team) asked the same thing. Now it's settled.
You and Goombella must go to Petal Meadows. There's a pipe in the sewers. As
you exit Frankly forgot to give you something and comes out. You got the Power
Smash! It's a badge, used to augment your natural abilities. This one raises
the attack of the hammer. Seeing as how you have no other badges, it might be a
good idea to equip it. If you want Frankly will show you how to equip them.
Press Start/Pause, move to Badges, and press A at All Badges. Press A again to
remove it. Right now you have three BP, Badge Points, and this badge costs 1.
When Frankly stops talking, I'd equip the Power Smash Badge. Note that it takes
FP, so watch that gauge as well. So confusing! You'll survive.
+-----------------------------+
| Pipe to Petal Meadows |
+-----------------------------+
Head down into the warp pipe that leads to the sewers. Head right, down and up
two stair flights, and then you'll reach an airplane panel. Press Y to fly
across to a door. Go through. You see that tentacle. Pound it with the hammer.
A battle will ensue. The targets are L. and R. Tentacle at first. Use Tattle
to catalogue it, of course, and you find out a lot. It has 12 HP, each tentacle
has 3 HP. It's attack is only 1.
The Hammer is fair game for the lower tentacle. Once you destroy the other
tentacle it will fall, vulnerable to attack in every way. This lasts only a
turn. It will eventually regain its composure. If you use a Power Smash Action
Command you can do four damage in one hit. Try using Action Command with
Goombella's Headbonk and you'll be set. Remember that the tentacles eventually
come back. After getting major Star Points (get 100 for a level-up), platforms
appear. Use them to cross the water. At the other side is a warp pipe. Your
darn bloopin'!
================================================================================
===================================Chapter 1*===================================
================================================================================
"Castle and Dragon"
+---------------------+
| Petal Meadows |
+---------------------+
Welcome to Petal Meadows! You can save to the left. When you walk down you see
a huge shadow pass by. It's a dragon! You find out later it is the evil
Hooktail. Head right and jump to an item block. Jump into it for a Mushroom.
Now continue right. You'll encounter a Goomba to defeat. Piece of cake.
Aterwards hit the item block for the badge called Close Call. Use it in battle
so enemies sometimes miss. Now go right a screen. Defeat the Goomba (two
Goombas, a Paragoomba, and a Spiky Goomba. To delay a long battle you use a
Fire Flower on them).
Now go behind the bushes you see and press A when the "!" mark comes up. A warp
pipe appears. Get in and you'll be in the background. First head right and
press the blue switch (vintage Super Mario Bros. 3). A bridge forms in the main
path. Continue right for a Star Piece. Now you have three. Right after that
shake the bushes, getting a Mystery (random effect in battles) and a Fire Flower
from the item block. Go right a screen.
+-----------------+
| Petalburg |
+-----------------+
Welcome to the sleepy village of Petalburg. A Koopa comes up to greet you as
you come in. The Koopa mentions Hooktail, the dragon you saw. Now to explore
the town called Petalburg, the city that never sleeps. In the first house is an
Inn. Staying there replenishes all your FP and HP. Now there are a few more
town elements to explain. The shop with a Fire Flower sign is the Item Shop.
You can buy items there, obviously. Stock up, if you'd like. I suggest items
like the POW Block or Fire Flower, which attack multiple enemies. In the next
screen head into the pink house. Within is a gnarled old Koopa, the mayor of
Petalburg.
He tells you that Hooktail has one of the Crystal Stars. After talking to the
half-deaf mayor, you'll somehow wind up challenging the dragon Hooktail. He
tells you (Murphy!) that to reach Hooktail you must gather the Stone Keys in
Shhwonk Fortress. As you leave you get an e-mail from Professor Frankly. Go to
Items on the sub-screen and read it. It just tells you to check your e-mail.
Now talk to the Koopa by the wooden gates and he'll open them to Shhwonk
Fortress. As he does, a young lad by the name of Koops approaches you. He says
nothing. Now off to the tower where the stone monster lives!
+------------------------+
| Shhwonk Fortress |
+------------------------+
As you go through you'll meet new enemies, among which is a Koopa Troopa.
Tattle on it for information and the key to victory. If you jump on it, it
flips over and is vulnerable to attack over and over. After the battle you're
probably going to have enough Star Points to level up. You'll get a choice
between leveling up HP, FP, or BP. BP and FP double if you do, while HP is
raised by a third. I suggest you take HP since you don't have many badges or FP
based attacks at the moment. Now head down (you may get an item called a Sleepy
Sheep that puts enemies to sleep temporarily) and continue down the path. As
you do a Spiky Goomba, a Koopa Troopa, and finally you'll find the stone
fortress. Note that there's an item block along the way containing a POW Block.
Inside the fortress. press A by the pedestal to be attacked by new enemies.
You use Tattle on one of these enemies, Bald Clefts, and you'll find out how
tough they are. If you're in the mood for using a Power Smash, do so for a
total of 2 damage killing one, if you did Action Command. The best thing to do,
though, is to use a POW Block to defeat them. When you defeat them the gate
opens. That was it? Big whoop! Back outside is your average group of evil-
doers. To the right is a second tower. Could this be the fortress? Are they
all the fortress?
In here are new enemies to tattle on called Bristles. Use a POW Block if you
know what's good for you; they have a defense of 4! Once you've beat them in
the suggested manner you'll be in another fortress transition screen. Take the
item in the item box, a Fire Flower (a lot of good it does). As you fight your
way through you'll reach a block. Hitting it replenishes all your health and FP
in exchange for the number of coins displayed, in this case 5 coins. I
recommend you do this in case you are battle weary. Enter the really Shhwonk
Fortress.
The big bad guy (this was actually pretty clever on their part) is an old Super
Mario Bros. enemy - Thwomp! Take it on and you'll engage in the 65th Super Fun
Quirk Quiz! You're in for it.
- The first question, "What's hidden in this place?" can be answered with Stone
Keys.
- The answer to "What do Mr. Softener and one Fire Flower cost at the stop in
Petalburg in total?" is 16 coins.
- "What is the name of the mayor of Petalburg?" is Kroop.
- "Where is the Crystal Star?" can and should be answered Hooktail Caslte.
- "How can you get from Petal Meadows to Rogueport?" is easily answered by go
through a pipe.
- "Which of the following creatures have hands" makes references to Koopa
Troopas.
- The last question, "What number question is this" is seven.
If you get three wrong you must fight his Clefts. Use a POW Block if you must
face them. He then makes a warp pipe form. That way easy!
Hop down the warp pipe to a sewer system. In front of you is an item block.
Hit it for the Multibounce Badge. You should now have three. Equip them all
(you have no other badges to choose from) and continue right. As soon as you do
you'll encounter an enemy called a Fuzzy. Since they each have 3 HP and no
defense, use a previously useless Fire Flower to do them in and defeat them.
Continue on this path to find another Fuzzy. Kick its butt and head right.
It's something called the Sun Stone! Once you get it four Fuzzies come to
attack you. Once again, Fire Flower. That was tough.
Now head left two more screens to return to the first room. Like the other room,
this one is infested with Fuzzies. You should have tattled on them by now. In
the next screen is the Moon Stone. And you guessed it! Four Fuzzies. Fire
Flower does the job in one turn. Now head two screens to the right. In the
first room will be a yellow Fuzzy. It will attack you. If you tattle on this
nemy, the Gold Fuzzy, you'll find out quite a bit. One, it has 10 HP, it has 1
attack, and it doesn't suck up HP. Cool!
I suggest using Headbonk for Goombella (duh) and Hammer for Mario, both Action
Command. I've found it very easy to do Action Commands on them. Eventually,
Gold Fuzzy summons hoards of Fuzzies to protect it. They have 20 combined HP.
Note that the Fuzzy Horde, as they call it, can be tattled on to get the Fuzzy
tattle card. Now, use items on the lot of them, like POW Blocks if you have
them. This is a tough battle if you don't because they do crazy damage. If you
defeat Gold Fuzzy, they are destroyed too. Use Jump to defeat the Gold Fuzzy.
+-------------------------------------+
| The Path to Hooktail's Castle |
+-------------------------------------+
So what was that all about? Seems like nothing. Go back to Petalburg. For a
Star Piece go to the first screen after Petalburg and shake the bush. Now you
four! Now return to Petalburg. Go left as if heading to Rogueport. In the
screen you'll see Koops, the Koopa coward of Petalburg. He's decided that he's
done being afraid and he's going to go and slay Hooktail, who undoubtedly ate
his father. Tell him he can tag along and you can get a new sidekick! Yes, you
still have Goombella. You can swap partners on Start/Pause. As you start to
leave, Koops's girlfriend, Koopie Koo (this is going to get "mushy", isn't it?)
comes along.
After she roughs you up (should've gotten her as a partner), you are free to
leave. First order of business, head left a screen. You may've noticed a badge
here earlier that you couldn't get. Go down the warp pipe and you'll surface
high up near a badge. Use Koop's ability, X, to retrieve the Happy Heart Badge.
This is a good badge. If you've already upgraded your BP equip it, but if not
rid yourself of Close Call (this more than makes up for it and one of the
attacks, Multibounce or Power Smash. Since Power Smash almost always gets an
Action Command, let Multibounce loose).
Now head left again and place the Moon Stone and Sun Stone in their stone slots.
An inscription (huzzah!) appears and the stone moves away to reveal two blue
switches. Hold X with Koops about to crash into one and release as you've hit
the other. The earth shakes revealing a warp pipe to the dread castle.
+-------------------------+
| Hooktail's Castle |
+-------------------------+
Once you waltz into the castle, notice the spring behind the stone pillar. Save
if you want, and then bounce up to the walkway above. Take the right exit.
After a little cinema showing the grandeur of the castle, Koops will be all like
"Man this is terrifying!" Poor Koops. As you exit right notice the airplane
panel. Stand on it, press Y, and swoop down into the bridge. Chances are
you'll make it. If you miss, when you do it again aim for under the bridge.
You can also get that badge with Koops's X move. It is the HP Plus Badge,
increasing your HP by five. I highly recommend you use it. Now enter the pink
door. The music is so inviting. First, notice the Koopa skeleton. They're
everywhere. As you continue forward a Koopa Troopa, accompanied by a Paratroopa,
will assault you.
I would keep Goombella out as her Headbonk is very valuable. As you continue to
head forward you'll get the Power Bounce Badge. If you're good at Action
Command, it will be good to you. At the end is a door. Go through and Koops
will come out. He sees the bones of his father. But the skeleton is holding a
letter. When read, it says that Hooktail hates crickets and somewhere in the
castle is a cricket-related item. Also, those bones are Koops's dad's bones.
If you approach the pink bones at the end hundreds of skeletons will appear to
kick you out. Resist them by jumping to the pink Koopa. If you have Goombella,
this is a great time to tattle on them.
Let's discuss some items that would really help in this battle. Mr. Softener
decreases their defense by 3. That really helps. Also, you want to fight with
Goombella. As of right now, she's better than Koops in battle. If you do
tattle on Red Bones you'll know that it can come to life after being defeated.
Aim for Dull Bones and then go for the red. If you have a POW Block, use it.
It kills all Dull Bones. But every turn they can remake them. Dizzy Dial is
another great move to use. For an easy win, use Mr. Softener, and a Pow Block
to defeat all Dull Bones. Red Bones will probably make another or attack you.
Either way, it will have low defense for two more turns. Focus on attacking it.
When it collapses, defeat all other enemies on the field. Mario can use his
Action Command Hammer attack to defeat one in a single blow. After you get lots
of Star Points for that, I'd go save and recover health. By the way, you can
swap partners even if your current is out of health. So when you victor, go
through the door. A few of these skeletons are Dull Bones in disguise. Get the
first hit with the hammer if you can manage.
Along the way you'll see an item block. Hit it for a Shine Sprite. These rare
items, from Super Mario Sunshine, can be used to raise your partner's rank in a
shop in Rogueport. Anyway, climb up the stairs (there are only two Dull Bones
in here) and drop down to a purple switch toward the screen. Hit it once with
the hammer so that a purple block drops. Then, using Koops's X move, hold the
shell in place to hit the switch again. Hold it, and have Mario stand on the
purple switch that fell. Take it up and go through the door for a Star Piece.
Now go back to the previous room on the purple block/elevator.
So, when you stand on it jump down to a large yellow block. Smash and break it.
Now go down back to where the purple switch was. Have Koops positioned to hit
the switch. Once you hit it, a block rises. Stand where it was and use Koops's
ability to hit the red switch. The stairs switches positions. Take it up to
the top gray platform that extends outward. Stand there and use Koops's ability
to get the Castle Key. Now you can open the door in here. Switch the stairs
back in place like you did before and take them up to the locked door. Open it.
Save here if you want and go through the door. After being attacked by a
Paragoomba and a Dull Bones, you'll have to get out Koops. Have him positioned
to hit the red switch. Walk near the gate to the upper right. Release and walk
into the gate.
Walk through the hole in the wall. Now we're making progress. In this new room
you'll see a chest. Talk to it (seems familiar) and head into the next room.
Open the chest for the Black Key. Uh-oh. Spikes formed. I hate it when that
happens. You've got forty some seconds to get out. First head all the way
right and down, take the thing up, around, down and to the door. If you make it
in time, you'll have the Black Key. Open the chest for a similar cinema to the
one before. Once more, your cursed. Mario sure is dumb. But this curse is
good. Press R to turn to the side to become paper thin. Once he's done
jabbering head through the hole.
Use R to become paper thin again (the properties of paper!) and walk through the
bars. Do this to reach a badge called Attack FX R in the vicinity. It changes
the sound effects of your attacks to cricket sounds. It is what Hooktail is
weak to. Now you can beat him with ease! It takes 0 BP, so you definitely want
to use it. Now make your way all the way to the room where you fought Red Bones.
Go to the bars that do not criss-cross (look like l l l) and slide through them
with your new, property of paper (said in a loud, booming voice). Walk around
for another Castle Key. Now go to the room that had the Save Block in it, two
rooms over. Climb the stairs and hit the switch while on the large green block
with Koops. Rise up to a staircase. Climb up and use the key on the door you
find there.
In the next room make the bridge form by hitting the switches, the first
directly, the second with Koops, and then your stuck. Or are you? Jump out the
window, walk around, and jump through the window. While outside, walk around
for a Star Piece. Now go through the door. Try to get the first shot on the
Dull Bones here. If you do, you can kill one with an Action Command Hammer
attack from the start. Now climb the stairs, set Koops up to hit the switch,
and release while standing on the platform. Take it up and go through the door
to the left. You'll see a thief, Ms. Mowz. *Cough*, *cough*, weirdo, *cough*.
After being bold (is that legal?) she leaves, explaining that there is a badge
that'll help you best Hooktail. You're an idiot if you haven't taken this in
yet.
First the letter, and now Ms. Mowz. We don't need that badge! Now open the
chests for a Mushroom, a Castle Key, Honey Syrup, and hit the item block for a
Shine Sprite. Now return to the previous room and go through the locked door.
Watch out for the Dull Bones and Koopa Troopa. After that you'll reach some
stairs and a hiding Dull Bones. Defeat the latter and descend the former. Hit
the yellow block switch and then get out Koops. Prepare to hit, get onto the
block that fell (if you do so you can fall to a badge called Last Stand P, which
you might want to get), release, and ride it up. Head left and slide through
the bars to an airplane panel. If you want a Star Piece, go through the
opposite bars and walk over to the Star Piece (right).
Fly to the door to the lower right. Go through and take the stairs down. Hit
the switch twice so that the block rises and get the Castle Key. If you don't
want to backtrack through many rooms, use Koops's ability to grab the key. Now
head up the stairs. Get the Shine Sprite at the top and go through the door.
You're outside. Fight/avoid the Koopa Troopa enemies scale the tower. Be at
full health before entering the door at the top. Save (I suggest) and enter
(have Attack FX R on beforehand). It's Hooktail!
+----------------+
| Hooktail |
+----------------+
The boss of this chapter is the evil Hooktail, the dragon that ate Koops's pops.
Before engaging the beast have Goombella out. This is a good Tattle opportunity.
Hooktail has 20 HP, 5 attack, and 1 defense. After tattling, switch back to
Koops, who is more useful in this fight. Now, Hooktail is not hard at all. I
beat him without losing any health (okay, I just got a Bingo at the last turn).
After you deal twenty damage (use Action Command, and Power Smash, a lot!),
Hooktail will start begging for mercy. Say "Keep your coins, fiend!" to reject
him (he'll hurt you if you don't) and the battle continues.
Hooktail will eat a few audience members to regain HP. The battle then takes to
the stage. Here's where you might die if you didn't get Bingo like I did. Use
Courage Shell if you got one and the Mushroom and Honey Syrup you got earlier.
Always use Action Command if possible. Use Power Smash, of course, and if you
need it go to Petalburg to get a badge by the Mayor's house that will help you
out tremendously. By the way, the badge Hooktail hates so much is Attack FX R.
Once Hooktail keels over you get 30, count 'em, 30 Star Points. Then Hooktail
spits out a Koopa. Wouldn't you know it? It's Koops's dad. How lucky can you
get? Koops's dad, who single-handedly beat Hooktail (Hooktail played the mercy
game on him and gobbled him) him, must be way stronger than you, so show some
respect. And, his old man knows the location of the Crystal Star. What are the
odds? He pulls it out of his shell. Mario takes his first Crystal Star. You
also learn a new move, Earth Tremor. It's a Special. Now that you have the
Diamond Star, it's one down, six to go.
+-----------------------------+
| Lord Crump and Grodus |
+-----------------------------+
So where is Princess Peach, anyway? In a cinema you see Lord Crump, two minions,
and Peach walking to the master of evil, Grodus. He wants the map to get the
Crystal Stars. He looks like a girl (wearing the dress). Grodus is the leader
of the X-Nauts, the sinister league of evil-doers led by Grodus. Not too
helpful, eh? Grodus gets a message from an underling saying that someone took
Hooktail's Crystal Star. As the minion describes the man who slew the dragon,
Peach blurts out Mario.
Grodus then mentions the next Crystal Star location, Boggly Woods. Who comes up
with these names, anyway? He then summons the Shadow Sirens after dismissing
Crump. They come (sort of the equivalent of the Axem Rangers from Super Mario
RPG, only weirder). They depart after a bounty is placed on your head. Peach
is talking to herself. Now you get to control Peach!
+-----------------------+
| Enter the Peach |
+-----------------------+
Head through the door to the left. A bathroom. Go in and press B by the tub to
take a shower. Yes this is relevant! Then go outside. The door will have
opened to the right. Go through and you'll open another door. Go through it
and the computer will talk to you. It's the TEC-XX (you may call it TEC).
After sounding like a total pervert it will explain that it needs to examine the
unknown reason that it led you there. Peach suggests it's in love. Ah, I hate
where this is going. So, in exchange for Emotions 101 you can contact someone.
Who might that be? Now Peach leaves. Weirdo.
+-----------------------------+
| The King of the Koopa |
+-----------------------------+
Another cinema? Good gosh! Two Armored Koopas open the door for the evil king,
Bowser. Well, not really. He's Mario's constant rival (he always steals Peach).
Kammy, Bowser's personal Magikoopa is summoned to see him. Cool! You can be
Bowser now. There's stuff to do. Press B to release fire. Neat-o! Walk
forward to the door and Kammy, the crusty old hag, comes from the rear. Ah man.
Now you have to go over there. Yeah right! Kammy comes to you and reports that
Mario (that scum) is off to Rogueport. She later asks you if you like fried
eggs.
Say "You bet I do", or the other; it makes no difference. Either way, Kammy
Koopa invites you to a picnic. How lovely. As Bowser is extremely angry, a
lesser Magikoopa comes to Kammy. He tells Kammy, who in turn tells Bowser, that
someone abducted Peach. Remember, under no circumstances is anyone allowed to
kidnap her without my say-so!! - Bowser. Now determined to put an end to this,
Bowser gets in his balloon from Super Mario World and flies off to Rogueport.
+------------------------------------+
| The Second Crystal Star Mark |
+------------------------------------+
Thought you were in that for the long haul, huh? Just cinema after cinema after
cinema. Geesh. So, you're back in Petalburg and everyone's reunited. Koops is
going to stay with you for a while. Now, destination. Goombella suggests you
go back to Rogueport. You need to unfurl the Magical Map before the Thousand-
Year Door for the next Crystal Star location. When Goombella stops quoting a
book go to the mayor's house and shimmy through the gate by pressing R to get
the Mega Rush P. It increases your Attack by 5 when your partner is in Peril (1
HP). Exit Petalburg to go to Rogueport and here that music! Super Mario World
(beginning cinema)!
You have a new e-mail on the Mailbox SP. So continue on your merry way to exit
Petal Meadows. You should have all the following badges before exiting: Mega
Rush P, Last Stand P, Attack FX R, HP Plus, Power Bounce, Happy Heart, Close
Call, Multibounce, and Power Smash. If not, read up on my sections. Now go
through the warp pipe to Rogueport sewers. Hop across the platforms to exit
this room. In the next, fall down and engage a Goomba. Now, you're headed for
the Thousand-Year Door. Head left to the screen where you found your first Star
Piece back in the Prologue. That's Dazzle, right there. You can buy badges
from him for Star Pieces. Do so if you want. Personally, I bought Chill Out
from him for 2 Star Pieces. Now head back to the first room that has a pipe
leading up to Rogueport.
Use the platform to get to the gated off pipe. Take it down and descend the
stairs. Take the warp pipe down to an old room. Go around to the right, climb
up the stairs, and paper airplane fly to the left side of the room through a
door. Welcome, to the room with the Thousand-Year Door. Slide through the bars
at the start and bounce to an airplane panel. Fly to the other side and bounce
up for a Shine Sprite. Now step on the altar and hold up the Crystal Star. It
shall point the way to the second star. It lies north of Rogueport. Next stop,
Professor Frankly! You'll be warped there and he reveals that it is in Boggly
Woods. If you paid attention to the cinema with Grodus, you'd know that already.
Luckily, a pipe in Rogueport leads there. When you exit, notice Luigi to the
left. Whoa. He's trying to, get this, rescue Princess Eclair of the Waffle
Kingdom. She's been kidnapped by the Chestnut King. Who writes this stuff?
Ask to hear what happened, which is remarkably similar to your quest, only more
food like. Near where Luigi was standing is a shop with a Sprite sign on it.
Enter it and Merlon will offer to upgrade a partner. In the original Paper
Mario, Merlon could see into the future (he had a house in Toad Town). But he
does different things in this game. With three Shine Sprites, which you have,
you can upgrade a partner's power. Now choose a partner to power up. Tough
decision. I chose Goombella, but Koops would be equally good a choice. If you
upgrade Goombella, after a cinema, she will 20 HP, more attack, and a new move.
It is called Multibonk and takes 3 FP. Awesome.
+-----------+
| Gus |
+-----------+
Get out the character you powered up and talk to the spearman to the right of
Frankly's house. I suggest, actually, you use Goombella for the first move to
Tattle. This is Gus, the creature that guards the door to a new section of
Rogueport. Say "I can take you" and you can fight him. His HP is 20, he has an
attack of 3, and defense of 0.
He's weaker than Hooktail, so it should be no problem beating him. Don't jump
to attack, as he has a spear. Use Koops afterwards, as Goombella is useless
because she only has jump attacks. Use Power Smashes and items like Mushrooms
when you need them and you'll do fine. He's very easy and yields lots of Star
Points. Once you beat him you won't have to fight him again. Now you have
access to this part of the city for later.
+--------------------------------+
| The Path to Boggly Woods |
+--------------------------------+
Go down to the sewers with the pipe by Frankly's. Slip through the bars near
the start and take the warp pipe down. Slip through the bars again and take
that warp pipe down. Hey look! The weird thing the professor showed you. Go
through the bars to a doorway to where it went. Corner it and explain that
you're not here to eat it. The creature connects you with the X-Nauts, Peach's
captives. The X-Nauts went to Boggly Woods and started tearing apart the Great
Tree. Once you agree to help him, Punio leads you to a crack in the wall. Talk
to him again and he'll press a button making a door your-size appear. Walk
through (if you walk right you can get the Damage Dodge Badge) and Punio will
lead you to a pipe headed to Boggly Woods. Ride the pipe.
================================================================================
===================================Chapter 2*===================================
================================================================================
"The Great Boggly Tree"
+--------------------+
| Boggly Woods |
+--------------------+
Walk forward and save the game. You're headed for the Great Tree. As you do,
three witch-like creatures appear. Vivian, the red hat, will target Mario
(a.k.a. you) and steal the map. After revealing one and a half parts of their
plan they notice you. Drat. Beldam takes her necklace while stifling the
yellow-hat's comments. What a jerk! Walk forward (they don't know you so a
battle will not ensue) and right past them. Have Goombella out for tattling and
approach your first new foe. First you can tattle on the Cleft, or the Pale
Piranha. When faced with a Cleft, just run to avoid having to use an item. In
the next screen you'll see Big Tree, home of the Punies. Jump into the warp
hole and make your rounds into the Great Tree. Some mechanically-inclined
person installed a metal door. That's odd.
There's a secret entance to the Great Woods, but Punio cannot find it. Flurrie,
a denizen of the forest might be able to, though. She's a wind spirit. After
you exit, a cinema plays. Something of hers is gone (notice how they avoid
showing her body. Who could she be?) and you must find it, I'd bet. Return
through the warp pipe. To the right is an Inn Coupon. Continue in the right
direction to a new screen. Tattle on the Dark Puffs (a clear reference to Huff
N. Puff from Paper Mario on the N64), which should not be attacked while
electric. Use the first log you see as a warp pipe. Right now you don't need
it. Head right all the way and to a shiny portal in the wall. Use it as a
tunnel to get into the background. Walk to the switch, press it, and get the
Star Piece. Now you can fly across the screen with the airplane panel. Also,
from the airplane panel, you can use Koops to retrieve a Shine Sprite.
Fighting these Dark Puffs yields a badge, Sleepy Stomp. It takes 1 BP and you
can use a move, which takes 2 FP, to try to lull enemies to sleep. You'll also
find the Quake Hammer Badge at the other side when you fly across. Now enter
the next screen. Here, walk along the bushes to find a crack you can slip
through with the R paper ability. Take the warp pipe into the background and
walk into Flurrie's house. Head up the stairs and Punio's voice clues her in
that you're friends. However, the drama queen will not help you until you get
her necklace back. Now as you exit the house a cinema will play with the Shadow
Sirens. They've found the sketch of Mario and now they know who you are. Head
back to them. They're in the very second screen of Boggly Woods.
When they see you she wants the map. No way. Tattle on three of them when the
fight starts. Vivian is the youngest. She has 10 HP, 1 attack, and no defense.
Marilyn is the middle child. She has 12 HP, 2 attack, and no defense. Take her
out first with jumps and Headbonks. Beldam, the leader and oldest, is the
weakest. She has 9 HP and 1 attack. The only notable thing she does is boost
other's attack power. Once you've gotten Marilyn, aim for Vivian. This should
be very easy now without them attacking you. All that's left to do is take out
Beldam, and between your two partners and you, this should be a piece of cake.
The only notable attack Beldam has is Blizzard, which does 2 damage. Once
you've beaten these easy opponents, let the Star Points fall.
Do it again! When you win they scram and drop the Necklace as they do so. Get
it and return to the home of Flurrie. Go to the door and use the item Necklace
to introduce herself Flurrie has a disco ball. AHHHH! It's a ghost-like wind
spirit! Since Super Mario Bros. 3, Boos, ghost-like spirits, have haunted Mario
and Luigi. But make no mistake; she is no Boo. She's a wind spirit. Just
peachy. Flurrie joined your party! With X she exhales strong winds that blow
away obstacles. Great for getting the first strike on enemies.
As you head for Boggly Woods you get an e-mail. It's nothing, though. Enter
the Great Tree. Climb up the root and hop up to where Punio was earlier. Blow
the bark off the tree and a secret entrance is revealed. Punio enters and opens
the door for you. Now you can enter. Everything is abandoned, and two X-Nauts
come out to see you. You must fight them. As you would expect, these X-Nauts
are not very strong. They have 4 HP, 3 attack, and no defense. First, if you
use the upgraded character you can two damage in one move and then an Action
Command Hammer to beat one. Do it twice to win. If it drinks a potion to make
itself bigger, do not worry. This is just their tactic of getting higher attack.
There defense is still 0.
+----------------------+
| The Great Tree |
+----------------------+
They run away to report you to Lord Crump. A Puni darts past the tree,
accompanied by friends. Punio introduces you to them. And the Jabbi tribe, who
also lives in the tree, is allied to the X-Nauts! The larger Puni refuses to
accept your help until you've proven yourself. We're on a mission! You stoked?
I should really stop saying that. Well, this is a lot like Hooktail's castle in
that it is the maze before the bout with the boss. Go through the warp pipe by
the Save Block. Take the next warp pipe here and you'll be in a room with an X-
Naut. When you attack it tattle on the Yux.
It was made in X-Naut laboratories. It has 3 HP, 2 attack, and no defense. It
can form Mini-Yux (apparently Yux is the plural form of the singular Yux) as a
barrier around it, like a human shield. You can also tattle on Mini-Yux. Take
the next warp pipe up, and walk around, attacking the Yux, to find another pipe.
When you come up it you see a cinema where a "mysterious" person knocks out an
X-Naut. When you do come up, Punio sees the elder of the Punies. To the left
are the rest of the Punies, including Punio's sister, Petuni. Now head into the
next room. It's Ms. Mowz. Great. As soon as she leaves the X-Naut wakes up.
Now you have to fight him, and him alone. Real tough. You'll probably beat him
before he gets a turn. When you defeat him you get the Red Key.
It opens the elder's door. In the treasure chest is an Ultra Shroom. It
replenishes 50 HP. Now head back into the previous room and free the elder.
Look! Punio's getting zinged. Got to hurt. Several hours later. the lecture
is over! Now you've freed the elder, which Punio called a she. This just isn't
my day for guessing genders. Now you need the Blue Key. Where to get it? I'm
quite glad you asked. Head down the pipes to the first room. Puniper still
doesn't trust you. After a lecture from the elder, though, ten Punies join the
party! Didn't see that one coming, now did you? The elder then gives you the
Puni Orb. It's the emblem of the Puni leader. Now you must rescue all the
Punies. Take the warp pipe up and welcome to the elevator room.
Have all your Puni companions stand on it and then you must place the Puni Orb
in the altar. Now a warp pipe forms. Nab the Puni Orb so that they follow you
and go to the warp pipe. Take it down and fight the first X-Naut that assaults
you. Fall down into the pit and get the Shine Sprite. You have enough for
another partner upgrade. Shake the bushes for the item Thunder Rage. Now take
the warp pipe up. Press the button so the door from the first room leads into
this one automatically. Place the Puni Orb in the altar and get out Flurrie.
Blow the Punies off the edge and take out the Puni Orb quickly. They'll rise up
in balloons. Blow the balloons to the right so they're on the other platform.
Hop across and go down the warp pipe with your Puni pals. As you cross the path
you'll encounter a Pider on a web.
These new enemies, residents of the Great Tree, are spiders. They have 5 HP and
2 attack. Luckily, they're very easy to beat and guard against. On the other
side blow away the black statue thing to uncover an airplane panel. Fly to
another panel across the room and to a Shine Sprite on the other side. Fall
down and fight the Pale Piranhas you find. Go down the warp pipe. Here you'll
see a Jabbi. Fall down through the floor and press A against the bushes for a
Star Piece. Now take the warp pipe back up. Enter the cave the Jabbi ran into
and prepare for a battle! A ten Jabbi squadron will come out. Use Flurrie to
blow them away and the Punies themselves will attack. The Punies enter the hive
fortress and destroy it.
A path is revealed. Go through and fall down to a treasure chest. It contains
the Blue Key. Now you can save the other Punies! When you exit the room a
cinema with the captured Punies plays. To reach their locked room, go left, up
the warp pipe, up the warp pipe to the left, up the pipe to the right, across
the gap, up the pipe, up the pipe, up the pipe, and up the pipe to the right.
Welcome to the cell. Open it to free the Punies. Now, 90 Punies are added to
your party. Return to the room you were in with the Jabbies you fought. You
need all 101 Punies. Enter the room with the long narrow path and defeat all
the Piders. You can jump on them or use Koops to hit them with the shell. Then
the Punies will follow you.
Go through the door opposite the one with the 10-Jabbi squad. This is the 100-
Jabbi squad! It takes a few minutes just for them to assemble! Use the hammer,
Flurrie's wind, whatever, but the Punies can win themselves. They outnumber the
Jabbies by one. Then they all go to the hive and destroy it. Now go through
the door that formed. Defeat the Pale Piranhas (there's a Star Piece behind the
lower pipe) and go into the next room. Place the Puni Orb in the altar and a
cage comes over you. It's Lord Crump! He's trapped you. Well, Mario can slip
through the bars. Go through and take the warp pipe down.
Press the black switch and take it up. Return to the room where you got the
Blue Key. In case you forgot, go left, up, right, right, right, right, and fall
down. White switches are here. Press them to make the symbols rearrange. You
want them to show, from left to right, sun, moon, Puni, star. They lower to
reveal a door. Enter it and open the big chest for the Super Boots! Toadette
appears to explain them to you. Press A in midair to perform a Spin Jump. Now
exit this room to the previous. Use the Spin Jump on the wood panels in the
floor to fall through to a Shine Sprite. To the left is a badge. Use Koops to
retrieve it. Now you can upgrade two partners! It is Charge, letting you use
the move Charge. Now head left two screens after going up. In this room with
the long winding path use Koops's ability to hit under the pink block. An
invisible block will materialize. Jump onto it and hit the pink item block for
a badge. It is the Damage Dodge P Badge!
It cuts damage by 1 HP when your partner uses the Guard Action Command. Head
left twice again to see another wood panel in the floor. Use Spin Jump to fall
to a warp pipe. Ignore it for now and head right to the room with the poor
captured Punies. Slip into the cage and use Spin Jump to create a pit. Use
Flurrie to blow all the Punies down. When you fall through get the Star Piece
behind the pipe. Now with all 101 at your command, head left and take the pipe
up. Fall down the hole you made earlier with the Spin Jump with all your Punies
(blow them in) and go down the warp pipe. Fight the X-Naut you see and follow
the trail to a warp pipe. At the bottom is a Yux. Notice that the strength of
your jump attacks is doubled. You also have a new attack - Spin Jump. So,
obliterate the enemies and go down the warp pipe at the bottom.
Head down the next warp pipe and hop across the platforms. Take the up-pipe and
hit the blue switch you find. Use Koops's X and hold. Get off the switch and
release to hit the real one. The water in the rooms pours into the one below.
Get the chest in the once-water-filled pool for a new badge, Shrink Stomp.
Using it shrinks enemies, radically reducing their attack power. Now take the
pipe down to the water-filled room and use the lily pad to get a Shine Spirte.
Now take the down pipe with all your Punies. Place the Puni Orb in the altar
and all 101 will gather on the platform. The platform lowers into a new, hidden
room of the Great Tree. Save here. Head through the cave door to the right to
see Lord Crump. When he hears you coming he runs. Place the Puni Orb in the
altar and they will gather on the platform. It lowers to give you the Crystal
Star! But Lord Crump darts out and takes it.
Now, to make sure you don't interfere, and as payback for earlier, he's going to
wallop you... with the remote time-bomb detonator! You have 300 seconds. Take
the pipe he did and fight two X-Nauts as fast as you can. Press the switch to
make the door open and run out. Head up, taking all the pipes, and exit this
tree. The elder is stopping Crump. Crump stops the detonator to save himself
and then summons his fighting machine, Magnus von Grapple.
+--------------+
| Magnus |
+--------------+
"Are you crying yet? Yeah? Sorry, but this thing isn't armed with tissues."
I'll make you eat those words! First off, get Goombella to use Tattle on this
freak of nature. For all his tough talk, it isn't THAT tough. It has 30 HP,
one defense, and 2 attack. I could beat that in my sleep if I could sleep-play-
videogames. Its fists can also be attacked. They have a Max HP of 2, attack of
4, and no defense. I would use whichever partner you powered up. If you're
good with Action Command use the Multibounce Badge in this fight. If not, stick
to Power Smashes. I used Goombella, so Multibonk is what saved the day for me.
As soon as it releases the X-Fists, destroy them. A good Action Command Jump
does the trick. The X-Fists are dangerous if you keep them on the stage. Other
than the X-Fists, this boss is super-easy. If you have no FP, always use a Jump
over a Hammer, as Jumps can do two damage with Action Command and the Hammer
does only 1 with Action Command. When you win it you get major Star Points and
Magnus von Grapple explodes. Crump runs away and you get the Crystal Star.
Five minions manage to escape the Great Tree alive. Now you have the Emerald
Star. With it you learned the new Special, Clock Out. You beat the X-Nauts as
an added bonus.
+-------------------------+
| Grodus's Reaction |
+-------------------------+
Ooh! Grodus, he be mad! An underling X-Naut comes in and reports that the
Boggly Woods Crystal Star was taken by the mustachioed wonder Mario. The Shadow
Sirens, Lord Crump, even the Magnus von Grapple failed. Hey kids! Want to
learn something totally cool? If you cross your arms in the manner like the X-
Naut did, X, you can do the X-Naut hand signal. Neat-o. This message was
brought to you by Grodus. And now we go to Princess Peach. You can control her
again. Be walking around and TEC will open the door. Continue on the path to
TEC, the supercomputer built by Grodus. Apparently, when Peach mentioned that
she would never dance at the Mushroom Ball again, TEC had the impulse to dance.
Dork. So, you dance with a hologram of yourself. Press the buttons as they are
displayed. You taught TEC to have fun! Boy, he needs to get out more often.
Now Peach can send Mario an e-mail. What a surprise.
+------------------------------------------+
| The Second Dragon of Petal Meadows |
+------------------------------------------+
Bowser has come to Petal Meadows with Kammy. Bowser, in an attempt to kidnap
the already kidnapped Peach, is head to Petalburg, the last place she was seen
in. Now this is fun! It's the first Super Mario Bros., only as Bowser. It
even has the score system, the world 1-1, and lives at the start. It even has
the black screen with the box that shows Bowser at the start of the level.
First, getting meat gives you an upgrade, like Mushrooms did Mario. They make
you big.
If you get a Starman you become unthinkably tall. The level ends when you reach
the flag. Hilarious! So, Bowser reaches Petalburg. Everyone runs like
chickens to hiding places. Kammy seemingly spots Peach in a window. Man, that
was easy. The Koopa who lived there would rather die than give up his life-
sized Peach poster. Pretty funny. Poor Bowser. Bow your heads solemnly,
laughing at him on the inside.
+-----------------------------------+
| The Third Crystal Star Mark |
+-----------------------------------+
The Punies dismiss you from the Great Tree with a thanks. Now head back to
Rogueport. As you do, you'll get an e-mail. Read it, from Peach. Now go back
to the pipe that led to Boggly Woods. Exit the sewers. If you used this guide
you've gotten a total of nine Shine Sprites so far, and you have six because you
spent three to get an upgrade. Well, go the Shine Shop, left of Frankly's, and
get two more upgrades for the other characters. Now all your partners are a
heck of a lot stronger. When you're done exit and take the warp pipe down into
the underground. By now, you should know your way to the Thousand-Year Door.
First, slide through the bars and take the pipe down. Then slide through the
bars you see and fall to another pipe. Head right, up the stairs, and use the
airplane panel to fly to the door. Now you're in the chamber. Stand on the
pedestal. The Crystal Star will rise up and the Magical Map will be marked with
the next location. The next star is in the clouds. Now, go to Frankly's place
to have him check it out. Frankly suspects it is in Glitzville. To reach it
you must use a blimp. All tickets to it are sold by Don Pianta, the mafia
leader. He is on the west side. Remember, a woman named Zess is blocking the
way to the west side because you broke her contact lens. Time to replace the
lens!
+----------------------------------------------+
| The West Side and the Pianta Syndicate |
+----------------------------------------------+
Go left a screen from Frankly's to find Luigi. Luigi, telling the sequel to his
first tale, did in fact go to Rumblebump Vocano and he did get a piece of the
Marvelous Compass. Blooey, who is acting as Luigi's partner (his quest could be
an addition to this one, I tell you! It's exactly like yours!), is there with
him. If you talk to Blooey, he tells you that Luigi actually threw him in lava,
not at the statue. Oops. Now, go back to Frankly's.
Remember when you fought Gus, the guard of the Robbo turf? If you haven't,
choose to fight him. He's really easy. So go into that screen and use R to
become paper thin. Walk between the two buildings here to reach a rat named
Pierre. He's not the important one. Go through the door near him and talk
tothe Koopa-looking creature. When he finds out your looking for Don Pianta
(jerky-for-brains), they'll tell you how to get a seat with the don for 64 coins
(64 is like Nintendo's lucky number. They did release the N64, after all). Say
you'll pay and he'll give you the info. Go to a store next to the parlor and
buy a Dried Shroom and a Dizzy Dial. Make sure you buy them in that order.
Then the shopkeeper asks you your favorite color. Say "yellow." By the way,
this may vary from game to game. Now exit. There's a Star Piece
behind the barrel.
First, you need access to the west side where the parlor is. Go to the Item
Shop and talk to the first Toad Bros. He'll special order a contact lens for
you. Leave Rogueport (go down the warp pipe and reenter) and the order will be
filled. Standing outside is the Toad. For 10 coins you can purchase the
Contact Lens. So Zess retreats when you give it to her and you can enter the
West Side. It is much nicer than the east. Behind the pipe is a Star Piece.
Walk along the wall near the grass for another. To the left, near a crack in
the wall, is a third.
Now, notice Pianta Parlor. It's a casino. To the left is an Item Shop. First,
buy a Dried Shroom and then a Dizzy Dial. She then asks what color your
mustache is. Say yellow. Wrong question. What's your favorite color. Say
yellow again to get access to Don Pianta. Go through the door she unlocked.
Walk up the stairs and head into his house. Notice the race these people belong
to. They're from Super Mario Sunshine. Anyway, for the tickets you must bring
Pianta's daughter Francesca and her husband (with whom she eloped) Frankie over
to him. Oh, and just so we're clear, if you don't find his daughter, your luck
might turn terrible. You got the Super Boots, but how about the cement shoes?
So, we've got to find this guy's daughter, eh? While I was writing this I was
so talking as if I were a member of the Italian mafia. So, where does one find
the likes of Francesca? Well, they're at the dock where you first arrived at
Rogueport at the beginning of the game. Let her go with Frankie and return to
Don Pianta. Tell the don where they are hiding. They come in and after a
little scene you get the tickets! As you leave you get an e-mail. It is from
Koopley, Koops's dad. Read it and then, from the west side, head north. Talk
to the Cheep Cheep and take the blimp to Glitzville.
================================================================================
===================================Chapter 3*===================================
================================================================================
"Of Glitz and Glory"
+------------------+
| Glitzville |
+------------------+
When you land head down to the right to see a big blue switch. Spin Jump it to
make a staircase form. Walk up to the chest, containing the Power Plus P Badge.
Now, as you may've noticed, this place is not only a floating city, but it is
home of the Glitz Pit, the arena in which fighters duke it out to appease the
masses. Don Pianta bets on fight outcomes, which is why he is connected with
the Cheep Blimp service. Head into the large building and then through the main
doors. The champion is Rawk Hawk. After knocking the living daylights out of
an armored Koopa, Rawk Hawk is anxious for a worthy challenger.
As champion, the Rawk gets the Crystal Star. Whoever your current partner is,
you'll be asked to either steal the belt or fight your way to the top. Either
way you choose, you end up fighting your way to the top, making this one of the
easier levels. Exit the Glitz Pit and walk around either side of the stairs to
see a blue creature guarding the door. Talk to him and you'll be given the
offer to become a fighter. He lets you through the door. Go through the hall,
after a locked door, to see Mr. Grubba's office. He is the promoter. Say (oh
how I degrade myself), "darn skippy," and you can be a fighter. Follow Grubba
to the champion's room (meant to motivate you).
Then he takes you to the major-league locker room. You must sign a contract
afterward to become a fighter. From now on, your name in the Great Gonzales.
So then Jolene, Grubba's secretary, comes in. She takes you to the minor-league
locker room. It's disgusting and full of losers! To start a fight walk to the
GBA screen and press A. Choose to Reserve a Match and Grubba appears. For the
first battle you must fight the Goomba Bros.! For this part of the guide, each
fighter will have his/its own little section, like Glitzville does (you're
reading that section).
Note: This is important. I wrote the way my game had the conditions set, but it
is random! So, do not necessarily rely on the conditions I wrote, because
chances are yours are different. For Rawk Hawk, though, it is always the same.
+--------------------+
| Goomba Bros. |
+--------------------+
The condition is that you must appeal to the crowd at least once. Easy, right?
Very shortly after Jolene stops talking to you security takes you out into the
Glitz Pit. When you go there Grubba introduces you against them. Basically,
you must fight five Goombas. Use Koops. On the first turn use Appeal with
Mario. Then have Koops do Power Shell. Easy. You get 1 Star Point. Ms.
Jolene gives you three coins for winning. After that the minor-leaguers
introduce themselves. There's King K, Master Crash, Bandy Andy, and Cleftor.
If you sleep in the bed in this room you can recover HP and FP.
+---------------------+
| The KP Koopas |
+---------------------+
You cannot use any Flower Points, FP. First, you should tattle on the KP Koopa
and the KP Paratroopa. The KP Koopa has HP of 4, attack 2, and defense 1. The
KP Paratroopa has the same stats. After getting one Star Point, the fight is
over. Jolene gives you four coins. You're now # 18! After some friendly talk
with King K, you can challenge the next combatant.
+--------------------------+
| The Pokey Triplets |
+--------------------------+
Traditionally desert-dwelling enemies from old Mario games, these are very
unique. First off, the Pokey is a new enemy, so tattle on it. They have no
defense, 4 HP, and 2 attack. One Power Smash can defeat one. The biggest
concern is that they can make allies. As you defeat them they'll lose segments
of their bodies. Before you finish them off use Appeal at least once and then
take them out. This time around you get 4 coins. Now you're rank is 17. Bandy
Andy follows Jolene out, and is scolded for doing so. Now go reserve the next
match.
+----------------------+
| The Dead Bones |
+----------------------+
In this corner, the Great Gonzales. In the other corner, the Dead Bones! You
must be damaged by the enemy three times. The Dead Bones are just three Dull
Bones warriors, like the ones you fought in Hooktail Castle. Take damage, as in
Mario, three times, and then let them have it. A single Normal Jump will defeat
one, since their defense is 1 and their HP is 1, and any sidekick can defeat
them (if you upgraded them like I told you to earlier!) with a standard attack.
Remember when you cried because you thought they were so hard? I sure didn't.
You get, like before, 1 Star Point for winning and this time five coins. Things
are looking up. Nice, Double-G-dog! A cinema plays after a conversation with
King K (a Koopa with a shell of gold) where someone is dragged to the hospital.
Tough break.
+-------------------+
| Spike Storm |
+-------------------+
Like last time, be damaged three times. The enemies are two Spinies and a
Lakitu. Use Tattle right away. These enemies are as old as time itself -
they're from Super Mario Bros. Spinies cannot be jumped on. They have
everything at 3 (HP, defense, and offense). Lakitu is a distant relative of the
Koopa. It rides clouds and throws down Spinies. It has 5 HP, 2 attack, and 0
defense. This is your first "tough" fight. After taking damage thrice use an
item, such as a POW Block. Using Flurrie's Gale Force can also knock away some
enemies. Koops is the man here, though. Use a Power Punch and then Power Shell
to drive out some Spinies. Since Spinies have such high defense, it may be wise
to use Earth Tremor. Still, you get only 1 Star Point. You get five coins.
Now rest up. King K informs you that the Hog Dog Stand got a new menu item.
+-------------------------+
| The Hand-It-Overs |
+-------------------------+
Do not use any special moves (Sweet Treat, Earth Tremor, or Clock Out). That
should be no problem. You may recognize the enemies, the thieves from Rogueport
in the East Side. Use Tattle on these enemies, Bandit and Big Bandit. Bandit
has 5 HP, 2 attack, and no defense. The main thing to remember is that they can
steal items and coins. If you defeat them fast enough you'll get them back.
Big Bandits have 8 HP, 3 attack, and no defense. To prevent thievery use Guard
Action Command. Once they have an item they run. So, they are easy to beat,
but it might be costly. You get a varying number of Star Points for beating
them. For beating them you get six coins. Starting to pay off. Now you're #
14. King K says he saw a babe at the juice bar or something. Rest up.
+-------------------------+
| The Mind-Bogglers |
+-------------------------+
No using the hammer. The enemies are varied, but they are basically enemies
from Boggly Woods (hence, the Mind-Bogglers). There's nothing here you haven't
tattled on before, but you should use Goombella anyway for the first two enemies.
First take out the Dark Puff. One Normal Jump or Headbonk will do the trick
with Action Command. Then defeat the Pider in a similar manner. Now, how to
beat the Pale Piranha without the hammer? Get out Koops and use Shell Toss, of
course! You could also use Earth Tremor, although I don't see why you would.
These were much easier than the previous two fighters. You get six coins for
winning. Now you're unlucky # 13. King K tells you he's thinking about
retiring soon.
+----------------------+
| The Punk Rocks |
+----------------------+
Just appeal to the crowd once. Think you can handle it? It's you V.S. Cleftor
and his buddies. They should've given up when they had the chance. First off,
you want to tattle on these goons. These Hyper Bald Clefts have 2 defense, 2
attack, and 3 HP. If it is hyper, target it especially. The easiest way to win
is with items like the POW Block, but Earth Tremor is a great alternative.
Defense cannot withstand the tremor. This makes them pretty easy. You get
seven coins for winning.
+---------------------+
| Bob-omb Squad |
+---------------------+
Ooh! A new opponent. Like last time, appeal to the crowd once. Master Crash
is a member of the Bob-omb Squad. First off, tattle! It's HP is 4, it has 2
attack, and one defense. To win all you have to do is hang in there for a while.
If you can endure their self-destructs, which adds up to a total of twenty HP
loss, you can win. To make them blow themselves up, attack once. Multibounce
is perfect for this. After you do it they'll attack you on the next turn. Use
your partner to Appeal before you do and you've got it made. If they choose not
to self-destruct, attacking them again KO's them. You get seven coins for
winning. A new fighter comes to replace King K, Sir Swoop. Sir Swoop gets the
same talk you got.
+-----------+
| Egg |
+-----------+
This is not an enemy, but a character. Go to the Hot Dog Stand (getting the
Star Piece in the bush as you do) and an egg will be hopping around. The egg
jumps on top of the Hot Dog Stand. There's only one thing to do. Go to where
you got the Power Plus P Badge (main area, up some stairs you formed). Use the
spring to bounce up to an airplane panel. Now fly like the paper airplane you
are to that naughty egg. Now you have two choices. Help the little guy, or let
there be hot dogs! Either way, the egg is let free. Let the egg follow you.
As you head into the Glitz Pit you get an e-mail. Its RDM Issue 2. Toadsworth
(60) and Zess T. (55) were spotted together. Spread the gossip! Now head into
the locker room. Reserve the next fight.
+----------------------------+
| The Armored Harriers |
+----------------------------+
If you win this battle, you'll be in the major leagues. Here, take damage
thrice (three times). Tattle on the Iron Cleft. He has 6 HP, 4 attack, and an
unknown defense. It's defense is so high that NO attack will hurt it. Period.
There's only one thing to do. Nope, Earth Tremor does not work. This is an
impossible battle without pulling a few strings first. Because you know that
they've been beaten because they're rank 10. Unfortunately, you cannot win with
your current moves and items. Run away. You must.
+--------------------+
| Name-a-Yoshi |
+--------------------+
When you return from you loss to the Armored Harriers the egg will have hatches
into everyone's favorite character, Yoshi! This Yoshi is not the traditional
Yoshi, but a newly hatched one. For saving him from Hoggle, he joins your party.
So, _____ joins your party! I call him _____ because you get to name him (he
was just born). I named mine Yoshi to be traditional, and I will refer to him
as Yoshi throughout the guide. His abilities rock. First, you can ride him
with X to move much faster. Second, he has a longer jump than you. In battle,
you can use his trademark Ground Pound move or his even older signature move,
Gulp. Now you have my favorite character. Huzzah!
+-----------------------------------------+
| Rematch with the Armored Harriers |
+-----------------------------------------+
You couldn't win before, but that's all going to change. Have a rematch and use
Yoshi as your partner. This time, you must beat them in five turns or less.
Easy! Use the little hellion to beat them with (you ready?) Gulp! Release when
the star lights up to do 4 damage! Yoshi, you rule. Yoshi then proceeds to
spit out the enemy and send them right into the other! Since they're spikes are
super-pointy, able to penetrate any substance, they hurt each other. During
Mario's turn use Appeal or Defend. You get into the major leagues and you get
seven coins. First, see Grubba in his office. Grubba gives you thirty coins.
Then you go to the major league locker room. After Jolene leaves Rawk Hawk
comes in. After Yoshi's bad attitude gets you in trouble, you get an e-mail.
It is from someone called X. They say that if you want the Crystal Star you
must heed their warning. In the corner of the lockers is an item called Ice
Storm. Now then, reserve a match.
+------------------------+
| The Tiny Spinies |
+------------------------+
In this fight you, Mario, cannot hit at all. Only your partner can. First, use
Goombella to tattle on the enemies. I don't know if this always holds true, but
Luigi was in my audience for this fight. The Red Spike Top, or a Red Spike
Buzzy Beetle, has 5 defense, 5 HP, and 3 attack. Just use Yoshi's Gulp to beat
them. Thank you, oh game designers, for including Yoshi. You get eleven coins
for winning.
+-----------------------+
| The Poker Faces |
+-----------------------+
Next up are these losers. You must win before taking 20 HP damage. You might
recognize these foes. They are from way back - Shhwonk Fortress. Well, if you
could beat them then, they should be no problem now. Use a POW Block for
instant victory. Earth Quake also works. Items are the bomb. You earned
twelve coins by winning.
+--------------------+
| Super Hammer |
+--------------------+
Take the e-mail. It demands that you go to the watering hole outside the Glitz
Pit, signed by X. As you exit the Glitz Pit, notice you have a poster. Now
exit. Go to the Juice Bar and talk to the green character. He'll say that
someone left a package for you. Inside is the Super Hammer. It breaks blocks.
Toadette comes out to teach you how to use it. To perform Super-Hammer, hold B,
rotate the control stick, and release. You then get an e-mail from X again,
telling you to smash the block in the minor league room. Go there and smash the
block with Super Hammer.
As you go there you'll see a cinema with Jolene. Someone got inside the locked
door. Now go to the minor-league room. Break the block here like I said. Jump
on top of the computer shelf and use Yoshi to float across the gap to get the
Dubious Paper. It is a scientific document on the Crystal Stars. When you go
back out Jolene sees you. Jolene comes in, confiscating the Dubious Paper. Now
enter next match.
+-------------------------+
| The Shellshockers |
+-------------------------+
No using Jump. The enemy this time around is a lot like the KP Koopas. I
suggest you use Goombella throughout this fight. Tattle on the Shady Koopa and
Paratroopa. Shady Koopa has 8 HP, 3 attack, and one defense. Treat it like a
regular opponent. When it's on its back use Power Smash to do six damage with
Action Command! The Shady Paratroopa is the same deal. The Super Hammer does
much more damage that in ever did before. Beat them with ease. After them the
Armored Harriers rush through the crowd. Time for payback! First move, Swap
Partner to Yoshi. Then use Gulp. Easy. Any more wimps want to challenge us?
You get twelve coins for that fight. You then get an e-mail. It threatens you
if you keep investigating.
+-----------------------------+
| The Magikoopa Masters |
+-----------------------------+
You know these jokers - Bowser's magicians. They are called Magikoopa. Beat
them for rank # 6. This time, no hammer. There are three enemies to tattle on.
The Red Magikoopa has 7 HP, 4 attack, and no defense. White Magikoopa has the
same stats. Green Magikoopa has HP 7, attack 4, and a defense of zip. First,
take out the white. Then the red, and then the green. If it makes copies of
itself use an item to defeat it, like Earth Quake. All and all, they aren't
hard to beat. You get 13 coins from them. Now, Jolene left you a cake. You
can either eat it or not. Eat it to recover everything.
+----------------+
| The Fuzz |
+----------------+
Be damaged five times. Naturally, the Fuzz is a gang of Fuzzies. You want to
tattle on the Green and Flower Fuzzy. The Green Fuzzy has 5 HP, three attack,
and no defense. The Flower Fuzzy has 6 HP, three attack, and no defense. It
does no damage, but it does suck out Flower Points. First, beat the Black Fuzzy,
then the Flower Fuzzy, and then finish off the green machine. If you'd rather
face magic than health-suckers first, reverse the last two's order. After
winning a spectator wants to fight. Bowser!
First off, use Tattle! Bowser has 30 HP, 3 attack, and one defense. Oh dear.
OK. You can do this. First, use the most powerful moves you have. That means
Power Smash. Stick to Power Smash and don't use anything fancy that takes FP
with the partners. That's why you were supposed to beat the Flower Fuzzy first!
Anyway, Bowser's bite is poisonous and will have a lasting effect. You'll
gradually lose HP. If he Ground Pounds you, you won't be able to use a command.
Really, he isn't that hard if you use Power Smash Action Command (doing five
damage), and weaken him with the partner. You also get 15 Star Points from that
duel. You get thirteen coins on top of that.
+------------------+
| Craw-Daddy |
+------------------+
Win before you take 20 HP damage. Easy enough, right? The enemy is a lot like
Gus from Rogueport, only more evil and demented. Tattle on it right away. Dark
Craw has 20 HP, 6 attack, and no defense to speak of. No jumping because of the
spear. When fog appears it will be harder to hit him. I suggest you stick to
the Power Smash and use Action Guard wisely. Other than that, he's really easy.
You get fourteen coins for winning. You then get another e-mail. When you walk
outside you see Rawk Hawk. He just threatens you. Go to the telephone booth
out on the pavilion, X. Hmm. Leave Glitz Pit and go to the telephone booth,
left of the Cheep Blimp landing site.
There's a key inside - the Storage Key. Go back to the locked door in Glitz Pit.
As you do you'll get an e-mail. It says just what we were about to do. When
you enter the door you see Ms. Mowz. Perfect. Now you get another e-mail,
telling you to find the staircase. This is awfully suspicious. Get out Flurrie
and blow away the metal crates. Crack the blocks to find a badge, Charge P.
Destroy the other blocks to find a switch. A staircase forms. Take it up to
the second story. If you talked to Bandy Andy about the seven wonders of Glitz
Pit, you'd know this was one of them. First get the Shine Sprite. Get out
Yoshi and hop onto the tiered crates. Use A to get across to the other side and
use the hammer to destroy the block. Use Koops to retrieve the badge, HP Plus P.
Fall into the hole and peek down the light hole to the left. Apparently, they
don't know where King K is, and why are they guarding the storage room? I think
Ms. Jolene is a traitor. When Grubba hears you say whatever. He even shrugs
off belch. Grubba leaves and it's back to you. Use R to fall through he vent.
Now go sign up for the next fight.
+-------------------------------+
| Hamma, Bamma, and Flare |
+-------------------------------+
No jumping. This enemy said that their great granddad was in World 7-1. That's
so clever on Nintendo's part. There was probably a Hammer Bro. in that world.
You can tattle on each of them. Hammer Bro. has 7 HP, 4 attack, and one defense.
Fire Bro. has 7 HP, 3 attack, and one defense. Its burn attack will effect you
for several turns after the punch. Boomerang Bro. has 7 HP, 2 attack, and one
defense. It hits you twice (once on the return hit, once back, and it hits both
of you). This can be a tough battle. Aim for the Hammer Bro. first and then go
for fire, and then boomerang. You get 14 coins and you're # 3. You get an e-
mail. It is another threat. Now heal up.
+---------------------+
| Chomp Country |
+---------------------+
Jolene brings a cake. It is poison; do not eat it or you'll have to fight alone
in the next match. The condition is not using Flower Points. First, tattle on
the Red Chomp. It has 6 HP, 5 attack, and 3 defense. Your best bet is a strong
Earth Tremor. If you need to do a bit extra damage, use a fully-charged Normal
Hammer. No FP, remember. Flurrie's Body Slam also does 1 damage when used.
When you win, you are at rank # 2! Next, the Rawk Hawk! You get 15 coins for
winning. Now go rest up, have Goombella out, and choose to face the # 1
opponent.
+----------------------+
| The Koopinator |
+----------------------+
Do not use items. Use Tattle to get his info. Dark Koopatrol, the real name,
has 25 HP, 5 attack, and 2 defense. How are you supposed to beat him? Use all
the Power Smashes you can muster. Luckily, the fog causes him to miss, too.
When it comes down to it, though, D. Koopatrol is easier to beat then his stats
might suggest. You get fifteen coins for winning. Now you're # 1.
Read the e-mail. It asks you to remove the Great Gonzales posters in the lobby.
Notice that they're all Great Gonzales posters. Use Flurry to blow them off.
Eventually (there are some on the second story) you'll uncover the Storage Key.
X says you a message telling you to go to the second story of the Storage Room.
Go there and unlock the door. Use Yoshi to reach the large block and break it.
Crushed beneath were Bandy Andy and King K! They warn you not to enter the ring
when no one is there...
Now exit and you'll see Jolene spying on you. Go to challenge Rawk Hawk. You
must use at least one special move. The man brings you into the minor league
locker instead of the ring. Meanwhile, Grubba is advertising the fight. The
door is locked, too! You're going to miss the match of the century. Use
Flurrie to blow the Princess Peach poster to the right off the wall. Go through
that door to be in the other major league room. Go down the toilet in the
bathroom adjoined to this one as if it were a warp pipe. Now exit into your
home-locker room and go to the arena.
+-----------------+
| Rawk Hawk |
+-----------------+
In the fight he reveals that he sent the poisoned cake and that he got you
locked up! If you tattle on him you'll discover that he has 40 HP, 3 attack,
and one defense. He's much easier than he sounds. Power Smash does six damage
to his HP when you use Action Command. Watch it for his one attack, Time to
Rawk. Besides it, he has lots of mediocre moves. Doing 6 damage per turn, plus
an extra three or four from the partner, it will be easy as a Goomba. Throw one
special move in along the way. The one thing that might make him a tad hard is
when he brings the stage down and paralyzes you and your partner for a turn.
Wait for the aftermath and make him pay for his cheap attacks. Surprisingly, he
gives very little Star Points. There's a new champion!
After the fight Grubba gives you the belt. Jolene takes you to the champ's room.
You get an e-mail. Find the ghost. Get out Yoshi and stand on the stack of
gifts. Float to the door edge and then to the vent. Smash it with the hammer
(B and rotate) to open it. Go through to find Grubba gone. Open the desk for a
Star Piece. Look by the plant for another. The other drawer contains Grubba's
paper. Grubba's planning on building a machine under the arena to suck people's
power out to keep himself young forever! Grubba walks in and sees you. Grubba
retreats. Go out the door to the arena.
+--------------------+
| Macho Grubba |
+--------------------+
The arena lowers to reveal the machine, powered by the third Crystal Star. He
uses it to become Macho Grubba. This does not look good. If you tattle on the
monster you'll discover his stats, unstoppable. 60 HP, 4 attack, and no defense.
Well, not unstoppable. First off, you can use your partners to do four damage
with Action Command. Then you (Mario) do Power Smash with Action Command to do
six damage each turn. In six turns he's toast. What makes him difficult is his
attack pattern. First he increases the number of time he can attack. Then he
uses a power-up, like attack or defense, and then attacks you. So he can be
invulnerable for turns at a time. At times like that, either Defend, Appeal, or
use Earth Tremor. Every so often the nozzles in the ground release an element.
I only witnessed ice. It freezes you and Grubba, but it freezes you for a turn
and him for two, leaving vulnerable. In the end, the battle was close, but I
prevailed without too much difficulty in this battle. You get 30 Star Points
for winning, too. Not bad.
Jolene thanks you for defeating Grubba. Mush, her younger brother, fought to
support the family. He went missing one day (he was champion) and she suspected
foul play. So she got hired to investigate. She was X the whole time, guiding
you to defeat Grubba. The Crystal Star spits Mush out (how convenient!) to make
it a happy ending. Now take the third Crystal Star. Now you can use Power Lift,
a special move! The plot there was good. It kept me guessing 'til the end.
+-----------------------+
| You've Got Mail |
+-----------------------+
The Shadow Sirens still haven't defeated Mario. Beldam says that the three have
a secret weapon in store for Mario next they meet. And they leave. So, we
return to Peach. She's officially bored. TEC opens the door once more. Go
through the doors and to TEC. It wants you to ask Grodus a question. You must
disguise as a soldier and go. You don't get to hear what Peach has to ask, yet.
Head through the hall to the elevator by a green screen. Now head right to a
green overhead light door. Enter and change into the uniform in the second
locker from the right. You look the part. Exit the room. Now go through the
door to the right. There's Grodus. Now return to TEC as Peach. The plot
thickens. So Peach typed away to send Mario an e-mail.
+----------------+
| Too Late |
+----------------+
Bowser's now in Boggly Woods, steaming over his loss to Mario in Glitzville.
Search in the bush for the elder Puni. Now, Bowser can say one of two things
under his breath. You're both too old! Har! Or, It's hag vs. hag! Awesome!
The elder reveals that Mario took the Crystal Star. Poor Bowser. Can't win for
losing.
+-------------------------------+
| The Secrets of the City |
+-------------------------------+
After saying their good-byes, the fighters dismiss you from the Glitz Pit. Now
exit the pit. Notice the Shine Sprite by the pit. To get it, use the Super
Hammer to make a block appear and then use it to reach the block. Now you have
two. Take the Cheep Blimp back to Rogueport. When there, go to the West Side.
As you do, you'll get e-mail. Peach tells you about the X-Naut world domination
plot. Now, do you see that grated floor in the center of the West Side, to the
lower right of the Pianta Parlor? Press R to become paper-thin and fall through.
Drop down and you'll see new enemies to tattle on, Spania. They're the spiky
equivalent of Spinia. When you defeat one you get a badge, Pretty Lucky. Now
take the pipe back up to the West Side.
Fall in again, this time with Yoshi. Float across the gap to the Shine Sprite
to the left. Go down the pipe near it to be in the background. Hop to the Star
Piece. Now use Yoshi to get back to the first platform and hop across to the
door. Welcome to the bustling center of the ancient city. Head into the water
and open the chest for a badge. Now you're done here. Return to where you fell
and fall down to where you fought the Spania for the Pretty Lucky Badge. Take
the warp pipe down and follow the path. Continue down the path, getting item
blocks. See the patch of wall that looks like it could blow off? Blow on it to
reveal a pipe. Take it down and head right. You're in the Thousand-Year Door
chamber.
Step on the pedestal to be pointed to the next Crystal Star. The Gold Star
points to some place on a mountain of some sort. So, back at Frankly's place.
It says that the star is in Twilight Town. There was pipe to it in the city.
Go to the Shine Sprite shop to get Yoshi upgraded. As you do you get an e-mail
from Koopie Koo, Koops's girlfriend. Now go to the West Side. As you do you
can hear Luigi's tale. Apparently, Luigi went to Plumpbelly Village on the
Strudel Continent. The town was ruled by a giant snake named Hizza. Luigi's
new partner is Jerry the Bob-omb.
Anyways, go to the underground city, East Side. First, in the room directly
before the Thousand-Year Door with the airplane panel. Break the block to
reveal a spring. Now you don't have to fly! If you use Flurrie to blow away
the piece of the wall in here you can uncover the Happy Heart P Badge. Now go
up the pipe in this room. Head into the room to the left. Break the block and
use the rising floor to Spin Jump the switch. Get the Shine Sprite, too. Take
the left blue warp pipe that formed to be in the Great Tree. Walk right to get
the FP Plus Badge. Take the right to go to Petalburg. Awesome. You now have
shortcuts.
+--------------+
| Darkly |
+--------------+
Now back on the surface of Rogueport. From Frankly's go to the Robbo turf and
use Yoshi to get by the bridge (lower side). Climb the houses and jump around
for a red roofed house with a Shine Sprite on it. Near it is a Star Piece
behind a chimney on a gray roofed house. Fall down nearby to find Darkly, a
creature from Twilight Town (he's the nephew of the mayor). He writes your name
on your overalls so you can go down the pipe to Twilight Town. While here, head
through the alley and jump on the crate for a Star Piece. Now go left a space
to the main square of Rogueport, where the Inn is. Search around the crates
near the skull fence for a Star Piece. Now go to the West Side. Fall through
the grated floor with R. Use Yoshi to float across the gap to the left and open
the door. Fall through the warp pipe.
================================================================================
===================================Chapter 4*===================================
================================================================================
"For Pigs the Bell Tolls"
+---------------------+
| Twilight Town |
+---------------------+
Welcome... to the town the earth vomited. As you arrive, a creature like Darkly
comes up. But a bell tolls and everyone freaks out. The creature turns into a
pig. A decrepit old... organism walks up to you. Freddy just turned into a pig.
Dour, the mayor, thinks you're adventurers. When you enter his house he tells
you a tale. The tale of woe, misery, and pigs. The town is cursed. For in the
forest is an ancient building called the Creepy Steeple. The evil that lives
there cursed the land, and when a bell rings the villagers of Twilight Town
transform into pigs. You, too, could be piggified. If you're reading this
before you got here, I'm not kidding.
Once again, the writers were brainstorming and one pointed out that if you add y
to commerce, it rhymes with Circe. And so Twilight Town was born. The mayor
tells you that in Creepy Steeple there is a red star-shaped stone. Red with
blood. psyche! Oh you should've seen the look on your face. Now exit the
house. To the left of the mayor's house is a Star Piece. Now exit this screen.
Talk to the man at the gate. The monster is beyond. I got to stop that. You
need the mayor's permission to pass. Go talk to him and he'll be a pig! Exit
his house. Look in the grass for a Star Piece. Now head back to the gatekeeper.
As you do, walk along the fence for another Star Piece. This has been one good
paragraph for Star Pieces.
The bell rings pig. It was the gatekeeper, this time. Go through the gate to
the next area, the outskirts of the town. Walk around in the shed for the Black
Key. Continue to the next area to see a new enemy. It's a Hyper Goomba. Add
it to your tattle log. Each has 8 HP, 2 attack, and no defense. If they charge
up, attack it. You'll also meet a Hyper Paragoomba. The Hyper Paragoomba has
the same stats as its wingless brethren. Of course, no party would be complete
without the Hyper Spiky Goomba. It has 3 attack, which is the only difference.
Do not jump on it. Next screen, a tree blocks your way. Use Koops to roll
under and retrieve the Shop Key. Return to Twilight Town. Enter the house that
has someone inside going "sniff, sniff." After jabbering for a while she'll say
you can take anything in the storeroom. So open the door and enter. Take all
the items: Jammin' Jelly, Boo's Sheet, and Life Shroom. The first restores 50
FP, the second makes you invisible (impervious to attack), and the Life Shroom
restores 10 HP when you have 0. Open the chest for a new badge, Defend Plus.
Then use the Black Key to open the chest.
Curses! Again? Mario, you'd fall for anything! It makes you roll into a paper
cylinder to roll under tight spaces. NO! Now go back to where you got the Shop
Key. As you do you get a new e-mail, RDM Issue 3. Anyway, at the tree... Roll
under it and get the Star Piece. Now continue forward. Use Flurrie to blow
away the tree. Warp via the pipe and head left. The enemy, from Paper Mario,
is a Crazee Dayzee. It has 7 HP, 2 attack, and no defense to its name. Its
only notable attack is a lullaby that lulls you to sleep. Slip through the
grass and hit the item block for an Earth Quake. Head left, beating another
enemy, to a new screen. Here you'll meet a Hyper Cleft, a new enemy. Tattle on
it and then hit the item block for Hammer Throw. Use Flurrie to blow away the
tree at the end and then go right in the background. In this screen, look for a
dark spot on the ground. Blow it away and use Spin Jump to break it open. Push
the boulder in the background to move the one in the regular screen, too. Hop
into the hole that was revealed. Head right to Creepy Steeple.
+----------------------+
| Creepy Steeple |
+----------------------+
The gate doesn't work, so hop down the well. Get the Shine Sprite and fight
your new enemy, Buzzy Beetle. It has 5 HP, 3 attack, and 4 defense. The only
way to beat it, unless you use unnecessarily strong attacks, is to jump on it to
flip it then attack the belly. Easy. Head right to the next screen. Not so
easy. It's four Buzzy Beetles. Use Multibounce to flip them and hit them
effectively. This takes a bit of FP, but it is worth it to save lots of HP.
Then you will fight Spike Tops. They have five attack, three attack, and four
defense. So the question is how do you flip it without jumping on it. I use
Earth Tremor to defeat these enemies. When faced with only one, just use Power
Smashes. After fighting legions of these things you can hit an item block
containing the badge Tornado Jump. Now exit the well. Get into Tube Mode and
roll through an opening in the fence to be near the manor. There' a Star Piece
along the fence. Now it is time to end getting badge quests. Time for the
steeple!
Enter the house. Looks like a cathedral or something with all that glass. In
Tube Mode roll through an opening in the wall above the door. Inside is the
Cookbook, a Shine Sprite, a Star Piece behind the furniture, and the Ice Smash
Badge. Now roll back to the first room. Walk toward the statue of the Crystal
Star and push it to fall down a hole. Use Flurrie to blow away the wall above
the spring. Enter the opening and head right to get the Flower Saver Badge.
Now take the door left of the spring. Open the box and tons of Boos come out.
They are ghosts. First, it asks you how many Boo