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 Paper Mario: The Thousand Year Door
 FAQ/Walkthrough (GC)
 Time I Started This Guide: 10/24/04
 Version: Final
 Author: KoritheMan
 E-Mail: verykoolguy2002[at]gmail[dot]com
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                                   ------------------------------------
                                   |    Table of Contents             |
                                   ------------------------------------
                                   | 1. Introduction                  |
                                   | 2. Version History               |
                                   | 3. Characters                    |
                                   | 4. Storyline                     |
                                   | 5. Controls                      |
                                   | 6. Game Basics                   |
                                   | 7. Walkthrough                   |
                                   | 8. Bosses                        |
                                   | 9. Enemies                       |
                                   | 10. Glitz Pit                    |
                                   | 11. Items                        |
                                   | 12. Badges                       |
                                   | 13. Techs                        |
                                   | 14. Shops                        |
                                   | 15. Star Pieces                  |
                                   | 16. Shine Sprites                |
                                   | 17. Recipes                      |
                                   | 18. Side Quests                  |
                                   | 19. Mini Games                   |
                                   | 20. FAQs                         |
                                   | 21. Codes n' Secrets             |
                                   | 22. Copyright                    |
                                   | 23. Contact Info                 |
                                   | 24. Credits                      |
                                   |__________________________________|


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 | 1. Introduction                                                      |
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 Paper Mario: The Thousand Year Door is a great and fantastic game. And it is
 only for the Nintendo Gamecube! This new Paper Mario features a whole new cast
 of characters, including some of the old ones, but the old ones aren't party
 members. Instead, the characters from the original Paper Mario give you hints,
 etc. For example, Merlin, instead of fortune-telling and giving you advice,
 powers up your characters for three Shine Sprites each.

 This game features the same Battle System as the first one, but has improved
 graphics, improved sounds, more things to do, and a whole lot of other stuff!
 If you want a great RPG, or if you are looking for a great RPG, play Paper
 Mario: The Thousand Year Door, as it is really good!


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 | 2. Version History                                                   |
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 Final Version / This version is the last version of the FAQ, and I do not
                 intend to update it again, regardless of how much I've updated
                 it in the past when I intended not to.

 Version 2.7 / Added a question I had not put in the FAQ in the Mini-Games
               section for the X-Naut's Fortress, thanks to Cora Pearson.

 Version 2.6 / Notice that I changed 2.5, which used to be "LAST", into 2.5,
               but that's because I found a very good strategy for Bonetail,
               thanks to Kirby021591. The next update will feature an entire
               reformat of the FAQ's margins to where exactly has 79 CPL,
               rather than 80 in one spot, and 50 in another. After that, I
               assure you I will discontinue updates to this file for good
               unless I find something that isn't included in here that
               desperately needs to be added.

 Version 2.5 /  Changed the layout in some ways by fixing margins, added how to
                fight Atomic Boo. This will be the final update.

 Version 2.4 / Added Star Pieces and Shine Sprites to the Game Basics section.

 Version 2.3 / Fixed some margins in the FAQs section and added some more FAQs
               to the FAQs section.

 Version 2.2 / Finally added the Recipes section after waiting for awhile.

 Version 2.1 / Added something I had missed in the Fahr Outpost. You have to
               use Bobbery when talking to the mayor, and I didn't put that.
               Thanks to Barbara Gibb for pointing this out. Now maybe I won't
               be flooded with e-mails concerning Fahr Outpost. ^^

 Version 2.0 / Minor changes to the Copyright section.

 Version 1.9 / Added a Frequently Asked Question to the FAQs section, and fixed
               a minor something I forgot.

 Version 1.8 / Completed all the sub-sections. Now this entire guide is
               completed!

 Version 1.7 / Sorry that the update took so long, but it's finally here! I've
               finished the ENTIRE Walkthrough, all Bosses, all Star Pieces,
               all Shine Sprites, all Techs, AND a Boss Strategy for Bonetail.
               The next update will have all the sub-sections completed, so be
               prepared for a complete guide from front to back come next
               update!

 Version 1.6 / I added all the Star Pieces for Glitzville, Twilight Town, and
               some for Twilight Trail. The rest of Twilight Trail is soon to
               be added. I promise I'll have all Star Pieces, all Shine
               Sprites and all of the Techs sub-sections done by the next
               update. I also finished all of Chapter 6 and am past Bowser's
               Event. Stay tuned for the next big, and I MEAN big, update!
               Also added a minor something I forgot.

 Version 1.5 / I added a bit to my Contact Info section.

 Version 1.4 / I added all of Chapter 5, and I'm up to the next  Bowser's
               Event. More will come soon!

 Version 1.3 / Added a bit more to Chapter 5. I added some Techs as well. Wait
               for the next update.

 Version 1.2 / This update I have added all of Chapter 4, and some of Chapter
               5, and I'm soon to be in Pirate's Grotto. Also added some Badges
               and Star Pieces. Stay tuned for the next update.

 Version 1.1 / I added a lot more to this guide, and there will be more coming
               next update!

 Version 1.0 / Submitted on GameFAQs.com.


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 | 3. Characters                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Mario: Mario is Nintendo's famous star, as we all know. He's back in this all
        new adventure on the Nintendo Gamecube! Mario and his brother, Luigi,
        receive a letter from Princess Peach. In the letter, Peach tells that
        she has found an ancient treasure map. After they read it, Mario sets
        off to go meet Princess Peach, as she wants Mario to come to where she
        is to the town of Rogueport. When Mario arrives in Rogueport, he finds
        that Peach isn't there!
 
        He must team up with his partners in order to defeat the main villain
        in this game.

 Luigi: Luigi is also another star of Nintendo. He is also the brother of
        Mario. Though Luigi is not very heroic or strong like his brother,
        Luigi's may become heroic by undertaking a new task: rescuing Princess
        Eclair. Luigi lies on every single one of his stories that he tells
        you. My guess is that he got jealous because Mario went on an
        adventure, and so he pretends to be on an adventure, when in all
        reality he is not. Luigi gains party members of his own after each
        chapter you complete.

 Peach: Princess Peach is another super famous star of Nintendo. She is Mario's
        girlfriend, who has been with him through thick and thin, and through
        many of the toughest adventures her and Mario have ever faced. In this
        game, Princess Peach goes into the town of Rogueport and a her a box.
        She buys the box, and with a treasure map. She puts the map in an
        envelope, it and the treasure map. Mario then decides to set sail to
        find Princess Peach in Rogueport to get the ancient treasure that is
        shown on the map.

        When he gets there, he finds that Princess Peach is gone! Has Bowser
        kidnapped her again? We'll find out as we play through this new Paper
        Mario game!

 Goombella: Goombella is a cute Goomba of University of Goom co-ed in her
            second year as an archaeology major. Also one of Mario's partners,
            and the first one that you get. Goombella first meets Mario when
            she is in a predicament with Lord Crump, a servant to his master,
            Lord Grodus, leader of the X-Nauts. Once Mario comes to where
            Goombella is, she joins him in his quest to find the Crystal Stars.
            Goombella isn't very good of a partner. She's weak, and she's my
            least favorite out of all of them.

            That's just my opinion, though. She gives you information about
            areas that you're in and hints about them. This is a useful
            technique.

 Koops: Koops is the son of his dad who lives in a town known as Petalburg,
        home of the Koopa Troopas. Koops thinks he's weak, but he proves to his
        girlfriend and to Petalburg that he isn't weak when he teams up with
        Mario and goes to Hooktail's Castle and defeats him, thus liberating
        his dad from Hooktail's vile stomach. Koops leaves the village after
        defeating Hooktail and journeys off with Mario in an effort to prove
        his strength by helping Mario look for the Crystal Stars.

 Flurrie: Flurrie is a cloud. Better known as Madame Flurrie, Flurrie is a
          fashionist. Flurrie's beautiful looks comes from her precious
          "necklace". She loses the necklace, and Mario finds it for her. Once
          he brings it back, Flurrie joins Mario's party to save the Punies
          from their enemies. In the Great Tree, home of the Punies, Mario,
          Flurrie, and his partners encounter the evil Lord Crump. Lord Cump
          summons up his big machine known as Magnus.

          Magnus fights Mario and Flurrie, and Mario's partners, and loses the
          battle. After that, Mario, Flurrie, and his partners save the Great
          Tree, thus saving the Punies. Flurrie then journeys with Mario in his
          quest to get the Crystal Stars, as she has nothing better to do. She
          is bored, and so she comes.

 Yoshi: Yoshi, as we all know, has been in many Mario games and in a few other
        games, and is a famous Nintendo star. Yoshi, in this game, is met in
        the town of Glitzville in the third Chapter in an egg. Once Mario
        catches the Yoshi Egg, the Yoshi Egg moves up on top of the concession
        stand, as he was by a concession stand because he was intended to be
        used as an ingredient in a "hot dog" that was supposedly, able to make
        you win matches in the Glitz Pit in Glitzville.

        Once Mario gets on top of the concession stand and grabs the Yoshi Egg,
        the Yoshi Egg joins him and follows him around. In the Glitz Pit, in
        the first match against the Iron Clefts, Yoshi then hatches and you get
        to name him. Yoshi then defeats the Iron Clefts with Mario, and then he
        joins him in his quest for good.

 Vivian: Vivian is one of the three Shadow Sirens. With her sisters, Vivian is
         sent by Lord Grodus to destroy Mario, and hunt down the Crystal Stars
         to open "The Thousand Year Door". Though, in a town known as Twilight
         Town, Vivian is about to be punished by her sister, Beldam if she
         doesn't find a bomb that will surely destroy Mario, as the Shadow
         Sirens failed to destroy him the first time they encountered him.
         Mario finds the bomb, and Vivian joins Mario, as she says she isn't
         sure if she even wants to be with her sisters anymore.

         Vivian then truly joins Mario after getting his name and body back
         from the Twilight Town that turned people into pigs known as Doopliss.
         Vivian then helps Mario find the Crystal Stars and open the Thousand
         Year Door before Grodus, his X-Nauts, and her sisters, the Shadow
         Sirens.

 Admiral Bobbery: Admiral Bobbery has a sad story. He had a girlfriend named
                  Scarlette, and they fell in deep love and the two eventually
                  married. One day, Bobbery was out at sea (which is why he
                  despises the sea so much and refuses to go the first time you
                  talk to him) and Scarlette is sick with a terrible illness,
                  as its winter, and its extremely cold back in Rogueport.
                  Scarlette knows that Bobbery will blame her death on himself,
                  so she writes a letter to a guy in Rogueport to show to
                  Bobbery.

                  The guy never fulfills what Scarlette says. But, as luck
                  would have it, Bobbery eventually finds and reads the letter
                  that Scarlette his love, left behind on her deathbed.

 Ms. Mowz: Ms. Mowz is a female rat who is also known as a thief. She wears a
           red bandana across her face to hide her identity, and looks for
           Badges more than anything. When Mario finds her the Attack FX B
           Badge, she joins his party, though she is an optional character and
           not a very useful one at that.


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 | 4. Storyline                                                         |
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         Hello there, Mario!
 I am now on holiday, traveling in the
        Mushroom Kingdom.


 In my travels, I came into possession of a
 mystical map...a treasure map, actually. It
 was inside a box I got from an old merchant
         in a town called Rogueport.


 But since it would be too difficult for me to
  try to go find treasure all by myself... I
 thought you could help me hunt for it! You
         will, of course, won't you?


  I've included the map with this letter, so
  please bring it with you when you come. I'll
    meet you at Rogueport. (That means you
                 MUST come!)


                   -Peach-


 So Mario headed for Rogueport, where he knew
 Peach was waiting...but she was nowhere to be
 found. Where had she gone?

 When Mario started to walk around town to
 look for her, though, he found himself in the
 middle of a sticky situation. He ended up
 helping a sweet Goomba gal who was in
 trouble. Her name was Goombella, and she
 claimed to be in the midst of a treasure hunt...

 When Mario told her that he had a treasure
 map, Goombella took him to see Professor
 Frankly, a wizened old archaeology professor
 who knew much of local legend.

 According to the professor, in order to find the
 legendary treasure, they would have to first
 find and collect all seven Crystal Stars. Only
 then would they be able to open the Thousand-
 Year Door, behind which the treasure lay.

 Luckily for them, the map that Peach had sent
 was the very Magical Map that showed the
 locations of the Crystal Stars!

 By following the map, perhaps they will also
 find Peach... A grand adventure awaits Mario
 and his friends!

 I took this from the Instruction Manual.


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 | 5. Controls                                                          |
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 A Button: Jump, talks to people, examine things, go to next message when you
           are talking to someone, confirms selected actions in battle

 B Button: Allows you to use your Hammer, cancels selected actions in battle,
           return to previous, returns you to normal form instead of curse form
           when you're in a curse state

 Y Button: Allows you to turn into an airplane, allows you to put your partner
           in front of you in a battle, thus allowing your partner to take
           damage instead of Mario, depending on how long you leave the partner
           in front of Mario

 X Button: Allows Goombella to tell you information about the area you're in,
           except when you're in a battle, allows Koops to use his shell with
           you'll need for certain things, allows Flurrie to do a powerful gust
           of wind to knock away posters, etc., allows you to ride Yoshi, use
           this also to hide in the shadows with Vivian -- when you press X
           with Admiral Bobbery in your party, you can throw him and make him
           blow up cracks in the wall, use this with Ms. Mowz and she'll tell
           tell you when something is nearby.

           Also press this button to attack someone when they're about to throw
           something at you -- this only happens when "X" appears on the screen
           during a battle

 R Button: Mash Down the R Button to turn paper thin -- keep this button mashed
           down to stay in paper mode -- also hold R like you do when you
           become paper thin, but just rotate the Control Pad to turn into a
           tube

 L Button: Does nothing

 Z Button: Display stats, and also go back to the previous sentence if you
           happened to miss what was said

 C Stick: When the "C" icon appears on the sentence you're looking at, press
          the yellow C button down to scroll to the next part of the sentence

 Start Button: Pauses the game (not in battle)

 Directional Pad: Press Up on the Directional Pad to bring up the Menu Screen,
                  this is a shortcut to the Menu Screen -- hold Right on the
                  Directional Pad to display Badges -- press Down on the
                  Directional Pad to display your Journal -- press Left on the
                  Directional Pad to display your Party

 Control Stick: Moves Mario around, allows you to go down pipes -- in battle
                moves cursor


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 | 6. Game Basics                                                       |
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 Starting A Game: To start a game, press Start when the title screen appears.
                  Then, select one of the four files you wish to start your
                  file on. Then, make a name for yourself (the name will be for
                  Mario). Then, highlight "Done" and press A to start a game.

 Saving The Game: There are various Save Points in this game that are used for
                  saving all you've done in the game. After you save, the save
                  data will go to your Memory Card, which means the save data
                  that you get after saving your game at a Save Point will be
                  stuck on your Memory Card unless you delete it. I recommend
                  saving your game often, as you never know when you might get
                  Game Over.

 The Field: The Field is where you can control Mario, talk to people, save your
            game, examine things, solve puzzles, break down things with your
            Hammer, jump on blocks to recieve Items, hit switches, hit Recovery
            Blocks which fully restore all of your HP/FP (Coins are needed for
            this). Basically, you can do anything on the Field. Touch enemies
            to start a battle. If they touch you before you jump or hit them,
            they strike first, which means you'll have to block their first
            attack to avoid taking damage.

            If you jump on an enemy or hit them with the Hammer to hit them
            first, this will count as a "First Strike", which means you'll hit
            the enemy first. Time your First Strike well, as you'll need it to
            help you win battles.

 Battle System: The Battle System in this game is kind of simple, kind of not.
                It depends on how well you understand a game or a Battle System
                in an RPG. First off, Mario and the partner you have in the
                battle with you (i.e Goombella, etc.) will all attack in that
                order. Then comes the enemies. This changes, however, if you
                have a First Strike. If you have a First Strike, Mario will
                attack twice, then his partner, then the enemies. This also
                changes when an enemy hits you first. When that happens, it
                will say before the Battle Screen appears, "Your foe struck
                first!".

                Then, the enemy attacks, then Mario, then his partner. Also,
                press Y to put your partner in front of Mario, thus making your
                partner attack first instead of Mario -- and allowing Mario to
                attack first instead of your partner -- and allowing Mario to
                take damage instead of your partner depending on how long you
                leave Mario in front of your partner. That, my friend, is the
                whole Battle System.

 Jump: This is one of Mario's commands. To use it, simply press A and then
       you'll have to press A again to make Mario use the move. Once you press
       A, obey the message at the bottom of the screen and press A right before
       you land on an enemy to cause some extra damage. You can do this an
       unlimited amount of times on Power Bounce, thus causing significant
       damage to enemies. This doesn't work, however, on some enemies such as
       Clefts and Iron Clefts.

 Hammer: This is the last of Mario's commands. To use it, simply press A and
         then you'll have to press A again to make Mario use the Hammer. Once
         you press A, obey the message at the bottom of the screen which says
         hold Left on the Control Stick until (*) lights up. Do exactly as that
         message says and hold Left on the Control Stick until (*) lights up.

 Star Power: Star Power is what executes moves that I call Star Techs. To
             execute a Star Tech, a certain amount of Star Power is required.
             To do Sweet Treat, you have to have one Star Power circle filled
             up. The more Star Techs you get, the more Star Power you have to
             have to execute them. A new Star Tech is gained after each Chapter
             is successfully completed.

 Flower Points: Flower Points, better known as FP, is something that allows you
                to use moves known as Special Moves. The more FP you have,
                which is gained by gaining levels, means you can use more
                Special Moves. These execute some serious damage. The more FP
                and Special Moves you have, the more you'll stand a chance in
                beating the game.

 Hit Points:  Hit Poitns, better known as HP, is your life meter, put it that
              way. If you lose all of your HP (when it reaches 0), the game is
              over. To gain HP, level up and select it from the level up
              screen. The more HP you have, the more chance of you have of
              surviving bosses and enemies.

 Badge Points: Badge Points, better known as BP, is something that allows you
               to use Badges. These power up Mario or your partner. Whether it
               be attack, or whatever, Badges boost you or your partner's
               stats, etc. They also have sound different than they normally
               do. It takes BP to use Badges, so if you like to use Badges,
               then I recommend leveling up your BP every other level up you
               gain. One Badge is essential for beating Hooktail. Badges take
               FP to use also, so be careful not to run out.

 Star Pieces: Throughout the game you'll find 100 of these. Star Pieces can be
              exchanged underneath Rogueport in the deep part of the sewers by
              talking to Dazzle. To find Dazzle, take the first pipe on the
              east side of the sewer and then go left. Now, talk to Dazzle whom
              you see in front of you and buy the Badges of your choice. That's
              all Star Pieces are for and you don't actually need all 100.

 Shine Sprites: There are 40 Shine Sprites in the game as well. See the Shine
                Sprite section to see how to get all of them. Shine Sprites can
                be taken to Merlon in Rogueport (the guy in the house when the
                Shine symbol on it on the east side of town). Once you talk to
                Merlon, you can power up each of your characters once for 3
                Shines. Once you power them up, go to Hooktail's Castle in mid
                game (see my Walkthrough for details) and get the thing to
                power them up again.

                Once you power them up again, your done for good with Shine
                Sprites. These are very useful.

 Tactics: The "Tactic" icon is the icon with the red flag. Tactic contains four
          options:  Change Partner, Defend, Appeal, and Run Away. Change
          Partners allows you to change your current partner that's in the
          battle with you. Defend allows you or your partner to defend for a
          turn. This increases the defenders defense. Appeal allows Mario or
          his partner to appeal to the audience. This will build your Star
          Power as you keep doing this. This is how you fill up your Star Power
          in battle. Run Away allows you to run away from battles if you're
          near death, or just want to run away. Repeadeatly tap A to increase
          the meter, thus allowing you to run away from battle.

          If the Run Away meter is full, you can run away without stumbling. If
          you land on a place not occupied by the meter, you'll stumble and
          have to try to run away again. If you land on a place occupied by the
          meter, you'll run away from the battle. You can't run away from Boss
          Battles, or anytime it says that you can't run away. This is the
          Tactic icon. These are all the features it has. This isn't very hard
          to learn, either.

 Audience: When you come into a battle, you will encounter an audience. The
           audience can be anywhere to 1 person or 150 people watching you
           fight. The more people watch you fight, the more you'll feel better
           about yourself. :) Sometimes people in the audience will try and
           throw an Item at you that will damage you, while some will try to
           throw you Coins, or helpful Items. Press "X" when it displays on the
           screen during battle to hit one of the audience.

           Make sure that you aren't hitting an audience that will give you a
           Coin, or a helpful Item. There, I've explained the audience to you.

 Guarding: To reduce the damage taken by enemies' attacks, press A right before
           they hit you. This helps alot. Use it everytime you fight to not get
           Game Over as fast as you normally would without this. Also, you can
           press the "B" button to Superguard, which makes you have damage
           reduced even MORE than Guard does. This makes a HUGE difference in
           the game, and is ESSENTIAL for the latter of parts of the game.

 Leveling Up: To level up, gain 100 Star Points. You gain Star Points after
              each battle. Once you gain 100 Star Points, you'll level up and
              have the option to choose betweenthree things: more HP, more FP,
              or more BP. Each time you level up your HP or FP, you gain 5 more
              HP and FP. If you level up your BP, you gain 3 more BP.

 Powering Up Partners: To power up your partner, you must collect three Shine
                       Sprites and then go to Merlin which is located in
                       Rogueport. He'll give your partners new moves. For
                       example, he'll give Flurrie Lip Lock. You can power up
                       each partner once and once later on. This is why it is
                       important to collect every Shine Sprite you come across.

 Menu Screen: The Menu Screen is displayed when you press Start when you're
              anywhere except a battle. On the Menu Screen you can see Mario's
              HP, FP, SP (Star Power), Equipment, and Abilities, Star Rank,
              which is needed for more audience members, Special Moves, and
              your current level (not a level like Hooktail's Castle, but your
              level that you're currently at by gaining levels). This is the
              Menu Screen. Also, you can view other things such as your party
              members, your gear, your Badges (this is where you can equip
              Badges as well, so keep that in mind), and your Journal.

 Stylish: In battle, when use your Hammer with Mario, and if you use certain
          moves with other characters besides Mario. For example, if you hit
          an enemy with say Power Smash, if you move the Control Stick Left and
          press A at the same time, you'll sometimes get a Stylish message that
          appears on your screen. When you get a Stylish, if you don't have any
          SP because you used a skill such as Sweet Treat, the crowd will like
          you a lot and give you a boost of SP.

          Remember, you can get Stylish with a lot more characters aside from
          just Mario. Also, I find that if you rotate the Control Stick
          clockwise and then press A at the same time, you can sometimes get
          two Stylish messages to appear onscreen, and this is incredibly
          useful, especially in the latter parts of the game where SP is used
          more often.

 E-Mail: Throughout the game, you'll receive e-mails that go into your Mailbox
         SP, where you can read them. E-mails aren't really important, but they
         can be fun to read, and sometimes give you some useful info. To get to
         the Mailbox SP, press Start to access the Start Menu, then go to the
         option "Gear" and then press A and go down to Important Things, which
         is where you'll find the Mailbox SP. Also, something I forgot to
         mention is that you will receive e-mails from the people you've met
         throughout the game, not people you haven't met.

 Journal: This is the rightmost option in the Start Menu. The Journal option
          gives you access to four different things: Map, which is the Magical
          Map, which only shows the areas you've currently visited. The second
          option in Journal is Crystal Stars, which show the current amount of
          Crystal Stars that you have. The third option under Journal is Tattle
          Log, which displays the enemies you've used Tattle on with Goombella,
          and gives you the information about that enemy that you've Tattled.
          The fourth option, and the last option is Badges, where you can view
          all of the Badges you have currently collected (you can't equip them
          here).


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 | 7. Walkthrough                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Once you start a file, your game will save. Then, the game opens with Parry
 (from Paper Mario for the N64) delivering a letter to Mario and Luigi. After
 talking, Luigi goes up to Mario and reads the letter for Mario. Once Luigi
 finishes reading the letter, he talks for a bit, and then a screen with the
 Paper Mario: The Thousand Year Door logo will appear. When this appears, press
 A. You will see Rogueport in the distance, and the sailor urges Mario to wake
 up. Once he wakes up, you'll see Rogueport in the distance. Now, after the
 talking, you'll arrive at Rogueport.


 Rogueport
 ---------

 Once in Rogueport, go west and you'll encounter your first Save Point. Save
 your game and go north and you'll hear some weird music playing. Once you get
 done reading the talking, you'll regain control of Mario so go north and east
 and you'll see Goombella. Read the talking. Then you'll enter battle against
 Lord Crump. Just attack him with Jump or with your Hammer; you'll defeat him
 in a few turns. Once you beat him, Lord Crump will send his army of X-Naut
 soldiers to attack you.

 You won't get hurt. Once Goombella says to come there, follow her, as your now
 in control, and then after you regain control again, go up the stairs into the
 next area. Then, Lord Crump will scream at his X-Nauts to stop. After the
 talking is over, Goombella joins your party. Now, go to the Save Point you see
 in the distance and save your game. You can check around town if you like. When
 you are ready, go east from the Save Point and then you'll be in a new area,
 only to find a bandit steal half of your Coins!

 You are now down to 50 Coins, so in order to get them back, we're gonna have
 to go west into the next area. Once we're in the Rogueport Square, we have to
 go west, and then north into the area that you see with the paint on the wall.
 Once in that area, go to the far west and enter the house that you see. In
 that house is the bandit that stole your Coins. Talk to him and he'll give you
 your Coins back. When you get your Coins back, exit this house and head back
 to the Rogueport Square.

 Then, enter the Item Shop which is the building with the Fire Flower on it.
 Once inside, the Toad will explain to you about points when you buy Items.
 Once he's done talking, buy three Mushrooms, then buy three Honey Syrups, and
 three Fire Flower Items. Now, exit the Item Shop and go south and then west
 and you'll see Zess T the chef. She'll gripe at you not to move another step.
 Once she's done talking, walk west and step on her contact lens.

 She'll then become FURIOUS and scream at you and tell you that she's going to
 block the west gate until you buy her a new contact lens. You can't buy her
 one right now, but you can do something about this right now. Go to the Item
 Shop and talk to the first Toad that you see. He'll talk to the other Toad
 about the contact lens Mario asked him about, and then he'll tell you that
 they don't have a contact lens in stock.

 Once you regain control, exit the Item Shop and save your game. Then, head to
 where the bandit took your Coins at. Once there, go east and enter the
 building that is east from the Shine Sprite building. Once there, you'll meet
 Frankly. Once the talking ends, Frankly will join you, but he's not a party
 member, you can't even fight with him in battle. Anyway, exit the archaeology
 professors' study building and Frankly will tell show you a pipe and say that
 it is the way to go to the Thousand Year Door.

 He'll also ask you if you know your Action Commands which I have listed in the
 Game Basics section of this guide. If you are new to the game, then I suggest
 listening to Frankly's long lecture of Action Commands. Or, just look on the
 Game Basics section of this guide to learn about them. Anyway, when you're
 ready, jump on the pipe and press Down on the Control Stick to go down the
 pipe.


 Rogueport Sewers
 ----------------

 This is Rogueport Sewers. Save your game, then go east down the stairs and
 Goombas will hollar at you. Once the talking is over, you'll fight the
 Goombas, so beat them and head east up the stairs. Now, we're gonna have to
 get to that moving platform, so go northwest past the airplane platform that
 you see and get to where the red block beside the gate with the pipe is. Once
 there, go west and jump on the moving platform. Then, once you see another
 pipe, wait until the platform comes close enough to jump to that pipe.

 Then, make the jump for it. If you fail, keep trying until you get it. Once
 you enter the pipe, go east and defeat the flying Goomba that you encounter.
 The continue east and then go down the stairs. Then, break the "?" block and a
 Mushroom will pop out. Grab it and defeat the Spiky Goomba. Then, break the
 next "?" block and a Fire Flower will pop out. Your choice to keep the
 Mushroom or the Fire Flower.

 I chose the Mushroom, but that's just me. Anyway, after hitting the two "?"
 blocks, go west and destroy the two big yellow blocks and a pipe will be
 revealed. Go down the pipe. Inside this place, go east once you regain control
 and you'll encounter Punio, a Puni. You can't do anything with him right now,
 so continue east and defeat the two Spinia enemies spinning across the area.
 Then, continue east and you'll see a blue block with a "!" on it. Jump on it
 to reveal a staircase.

 Go up the stairs and ignore the airplane tile and enter the door that you see.
 Inside, examine the black chest that you see, and it will talk to you. Once
 you regain control, exit this room and in the previous room, go all the west
 until you're off the platform. You should drop down to where a Black Key is.
 If you fail in doing this, keep trying until you successfully drop down on the
 platform. Once you get the Black Key, go back to the room with the black chest
 and use the Black Key on it.

 A spirit will come out and put a curse on you. This allows you to turn into a
 paper airplane, which means you can use those airplane tiles that you've
 enountered and that I've talked about. Once you regain control, exit the room
 and go to the airplane tile just above the platform where the Black Key was.
 Now, press Y to turn into an airplane, and then fly over to the platform
 leading to the Thousand Year Door. This could take quite a few tries, as I'm
 not too good at this myself. Keep trying.

 Once you get on the platform, jump up off of the yellow block and onto the
 platform leading to the Thousand Year Door. Then, go west and enter the door.
 Inside, go down the stairs and jump on the platform in the middle of the room.
 Talking will commence; but just one sentence. Once that's done, you'll regain
 control so jump on the pedestal on the middle of the platform.

 More plot will commence, and in this plot, the Magical Map will show you your
 next destination which will be Chapter 1, and that will commence soon enough.
 You'll also learn Sweet Treat, which is your first Star Tech. Read the Game
 Basics section for more information on Star Techs. Once the plot is done,
 you'll appear back in Rogueport.


 Rogueport
 ---------

 Back in Frankly's place, more plot will commence. Frankly will tell you about
 Petal Meadows, which is where the first Crystal Star lies. Petal Meadows, as
 Frankly will say, is to the far east of Rogueport. Once the talking ends and
 you regain control, exit Frankly's place and Frankly will tell you to hold on
 and he'll give you a Power Smash Badge. Equip it once you regain control, as
 this is efficient for the game.

 Now, go back to Rogueport Square and save your game. Then, head back to where
 Frankly's building is. Once there, go down the pipe leading to the Rogueport
 Sewers.


 Rogueport Sewers
 ----------------

 Go down the stairs, and then go east up the next set of stairs to where the
 airplane tile is. Get on the airplane tile, and fly up to the ledge and go
 through the door. In this room, jump on the Bloopers' tentacle and you'll
 start a fight with him. Look in the Bosses section to see what to do in this
 fight. Once you beat him, two green platforms will appear in the water.

 Wait until the platform comes closer to you and when it does, jump on it and
 jump on the next platform when it comes close enough. Then, ride the second
 platform to the platform with a pipe on it. Once you get on the platform, go
 down the pipe and Chapter 1 will begin.


 Petal Meadows
 -------------

 Chapter 1: Castle and Dragon is where you'll get your first Crystal Star. Go
 west and save your game. Then, go east down the steps and you'll see rocks in
 the middle of the area. Goombella will ask what that noise is, then she'll
 tell you to look and then you'll see Hooktail, which you'll have to fight in
 the last part of this chapter. Once you regain control, go east and jump on
 the "?" block and a Mushroom will pop out. Grab it if your Items aren't full.

 Once you get the Mushroom, or toss it, or whatever, go east to the next
 screen. In this area, hit the pink "?" block and a Badge will come out. This
 Badge is called Close Call. Once you get it, fight the Goombas in the area or
 avoid them. Avoid them if you don't have much HP, but if not, I suggest
 fighting them. Anyway, once you get the Close Call Badge, go east from the
 entrance and hit the brown block that you see floating in the air.

 Hit it ten times to get 10 Coins. Once you get that, go east and go to the
 next area. In this area, Goombella will talk and tell you some information
 that if you press "X", she'll tell you about the current area that you're in.
 Anyway, once you regain control, head east and defeat the Goomba running
 around the area, as this makes this area alot easier. Then, after killing the
 Goomba, examine the two small bushes and you'll get 1 Coin out of each of the
 two bushes.

 Then, examine the two dark green big bushes; this will reveal a pipe. Go down
 the pipe and you'll be in the background instead of the foreground. Go east
 from the pipe and you'll eventually see a blue block with a "!" on it. Jump on
 it and a bridge will come out of the water and the bridge will slowly create
 itself until it is fully completed. Once the bridge builds, go back down the
 pipe into the foreground.

 Now, go across the newly formed bridge and once you cross that, go east and
 examine the bush directly west of the yellow "?" block to get a Fire Flower.
 If you don't need it or don't have enough Items to carry it, don't worry about
 it, as a Fire Flower isn't effective in the next part of the game. Anyway,
 once you get the Fire Flower from the bush, jump on the "?" block and a
 Mystery will come out.

 Take it if you want it, or if you have enough room for it. Now, head east into
 the next area. You're now in Petalburg.


 Petalburg
 ---------

 Welcome to Petalburg, home of the Koopa Troopas. The moment you enter here, a
 Koopa Troopa will greet you, and a bit of talking will commence. Once you
 regain control, go east and save your game. You can also check out this part
 of the village if you like. Go to the Item Shop if you need anything, but if
 not, then I don't suggest buying anything, as there isn't anything excessively
 useful in the Item Shop, and it hasn't changed from the one in Rogueport very
 much. Anyway, whenever you're ready, head east into the next area.

 In this area, go east and you'll see a pink house, which is the mayor's house,
 as the Koopa Troopa when you first walked in told you. Go into the pink house
 and talk to the mayor. Once the talking finishes, exit the building and head
 east and you'll get an e-mail. Read it and then continue going east and you
 will encounter a Koopa Troopa guarding the gate to the Shhwonk Fortress. Talk
 to him and he'll open the gate for you.

 Then, a Koopa Troopa with a band-aid on his face will stop you and talk to you
 for a minute. Then he'll tell you to ignore him and to forget it and he'll
 leave and Goombella will ask what that was all about and you'll regain
 control. Once you regain control, go east through the gate into the next area.
 There's a Star Piece in this area, so check the Star Pieces section of this
 guide for information on how to get it.

 Once you've gotten that, head east and defeat the Paragoomba flying around the
 area and once you've beaten it, head all the way east and defeat the Koopa
 Troopa that's in the area. Once you've beaten it, go east and defeat the
 Spikey Goomba. Now, break the "?" block with your Hammer to reveal a POW
 Block.

 Throw away a Fire Flower, or an unecessary Item if your Items are full, as you
 need this for the Shhwonk Fortress and it's coming up real soon. Anyway, once
 you grab the POW Block, jump onto the next platform and head east into the
 castle you see which is the Shhwonk Fortress.


 Shhwonk Fortress
 ----------------

 Once inside, examine the pedestal and defeat the Bald Cleft. The only way to
 defeat these guys are POW Blocks. Lucky for us, we have one, so just use it to
 defeat them. Once you win, go east into the next area. Outside, head east and
 defeat the Koopa Troopa that you come across. Once he's out of the picture,
 continue east and hit the trees until a Coin pops out of one of them. Once you
 get that, continue heading east, defeating all the enemies you come across
 until you get to the end of the area.

 Once there, examine the last two bushes you see to get a POW Block and 1 Coin.
 Make room for thw POW Block if you don't have enough Items, as you'll still
 need it for the enemies. Once you get these two Items, head east into the
 castle part of the Shhwonk Fortress again. Once here, examine the pedestal and
 an enemy will drop down. Enter battle with it, and defeat it with a POW Block.

 Once you do that, a door opens up like it did when you first entered the
 Shhwonk Fortress after beating the Bald Clefts. Go into the door and in this
 next area, head east and engage battle with the Koopa Troopa that you see.
 Beat it and then defeat the Paragoomba that is flying around the area. Then,
 examine the bushes until you find one that spits out 1 Coin. Once you get
 that, head all the way east up the platform until you come across a Restore
 Block.

 Jumping on this will fully restore all of your HP/FP. However, these things
 cost money, so be careful. This one only costs 5 Coins, though, so go ahead
 and use it if your in need of HP/FP. Then, whenever you're ready, head east
 into the castle part of the Shhwonk Fortress again. Once inside again, save
 your game and head east and examine the pedestal with the Thwomp on it. It'll
 wake up, or, if you prefer, come to life and talk to you.

 Once he offers for you to challenge him, say of course, and then a Mini-Game
 will commence. Read the Mini Games section on how to do this. Once you've
 completed the trivia quiz, or the enemy bashing, save your game and head down
 the pipe which is next to the pedestal where the Thwomp is. In this area, go
 through the west door and defeat the Fuzzy that you come across. Once you've
 done that, continue west and defeat the next Fuzzy you come across.

 Then, continue west into the next area. In this area, head west and grab the
 Moon Stone that's sitting in the middle of the room and then a Fuzzy will pop
 down after you get it. Beat it and then head back to the room where the pipe
 that you went down after winning the trivia quiz or beating the enemies took
 you, and in this room, go east and jump on the red "?" block and a Multibounce
 Badge will pop out.

 I suggest equipping this, for now. Also, equip Close Call if you haven't
 already. Once your equipped, head east through the door to the next area. In
 here, head east and defeat the two Fuzzies you come across. Then, continue
 east through the door into the next area. In this area, go east and grab the
 Sun Stone which is lying on the platform in the middle of the room. Then, once
 you get it, a Fuzzy will come down and attack you.

 Beat it and then head back to the room with the pipe and the red "?" block.
 Once there, you'll see a golden Fuzzy. It'll talk, and you'll eventually
 engage battle with it. To defeat it, attack the Gold Fuzzy with Mario, and
 he'll summon a Fuzzy Horde to attack you. You don't ahve to defeat the Horde,
 so just keep using Normal Jump and Headbonk on the Gold Fuzzy until you defeat
 it.

 Once you win and you regain control, head through the pipe. Now, make your way
 back to Petalburg.


 Petalburg
 ---------

 Okay, so we're back in Petalburg, and the first thing you need to do is stock
 up on Items if you need them. Make sure you keep filled on Mushrooms, Honey
 Syrups, as you'll need them. Whenever you're ready, make your way to the
 mayor's house and talk to him, and once the talking's done, exit his house.
 Now, head back to Petal Meadows.


 Petal Meadows
 -------------

 Once you're in the first area of Petal Meadows, head west and you'll be
 stopped by Koops again. Tell Koops yes when he offers to come with you to stop
 Hooktail. Once all the talking ends and you regain control, you'll have Koops
 in your party, so put him in instead of Goombella, as you'll need him for this
 part, and he is alot better than Goombella. Anyway, once you get Koops, go to
 the first area (the area that you arrived in through the pipe) of Petal
 Meadows and you'll see two pillars.

 Place the Sun and the Moon Stones in the correct rocks (the correct rocks will
 have sun and a moon "symbol" on them, which indicates that it is the correct
 rock). Once you place the Sun and Moon Stones on their correct rocks, two blue
 "!" blocks will appear. We're gonna have to hit the two switches
 simultaneously, and in order to do that, we're gonna have to use Koops's shell
 by pressing "X", so place Koops in his shell state by pressing and then
 holding X next to the platform with the Save Point and keep him there.

 Now, with Koops right there (make sure he is lining up with the blue "!" block
 on the left side), go (with Mario) to the right blue "!" block on the right
 side and jump on it and immediately let go of X and you should hit them both
 simultaneously. If you fail, keep trying like I told you and you'll get it.
 Once you get it, the pillar in the middle will collapse, revealing a pipe.

 Now, go in the pipe once its revealed and you'll be in the background.
 Once there, go east and enter the castle which is Hooktail's Castle.


 Hooktail's Castle
 -----------------

 Okay, this is your first real dungeon of the game, and it isn't too hard, but
 it is hard at times. Follow the path and save your game if you wish. Either
 way, go through the door leading to the next area. In this area, head east and
 drop down from the bridge instead of crossing it. You'll land on a platform,
 so jump across the rest of the platforms until you see a Badge. This Badge is
 an HP Plus Badge, which, the next time you level up, I suggest getting BP so
 that you can use this Badge, as it increases your HP by 5.

 Anyway, once you see the Badge, use Koops to get it. Then, jump across the
 platforms to the left this time, instead of the right and make your way up the
 platforms which lead back to where the bridge is. Once you get there, go west
 through the door and exit this area into the previous room. Here again, go
 west and jump on the yellow spring and hold Down on the Control Stick (make
 sure that when you hold Down, you aim to the bridge that the spring bounces
 you up to so that you can get on it) and get on the bridge.

 If you fail, you know the drill; keep trying. Once you get up there, replenish
 your HP/FP if you need to at the Recovery Block, and whenever you're ready,
 head east and go through the door to the next area. In this area, get on the
 airplane tile and fly across (going to the very edge of the airplane tile
 helps) to the platform that is waiting for you just beyond the distance.
 Once you make it there, head east through the door and you'll be in another
 area.

 In this area, go east and clear the room of the enemies swarming around this
 area. Then, jump on the pink "?" block and a Power Bounce Badge will pop out.
 Grab that, as you'll DEFEINITELY need it for the game, as it is VERY good. It
 allows you to jump on enemies until you miss an Action Command. Anyway, once
 you get that, continue east through the door into the next area. In this area,
 head east and more talking will commence.

 When you get the offer to read the letter from the corpse or not, choose yes
 or no, as it makes no difference, but I suggest reading it, as it'll give you
 advice on Hooktail's weakness. Anyway, once your ready to go, head east and
 examine the pink corpse and it'll come to life and laugh, and then once he's
 done talking, he'll summon up tons and tons of corpses. To get past this,
 simply run through them and keep smashing them with your Hammer as you run
 through them.

 You must clear enough of the corpses away so that you can get to the pink
 corpse. If you fail and the corpses kick you out into the outside part of the
 castle, keep trying until you get it. When you get to the pink corpse, touch
 it and it'll fight you. This could be classified as a boss battle, but I am
 not going to list it as such. To win this fight, have Mario use Normal Hammer
 (this I recommend) to defeat the Dull Bones.

 Then, have Koops use Shell Toss on the Red Bones and when Red Bones
 regenerates a Dull Bones, kill the Dull Bones again and have Mario attack Red
 Bones with Power Smash. Keep repeating this process until you win this battle.
 Also, refer to the Codes n' Secrets section of this guide for information
 about a secret that you can do in that battle, unless you've figured it out
 already.

 Anyway, once you've won that battle, go through the door that the red corpse
 was blocking earlier and in this room, beat the Dull Bones that you see and
 then jump on the Shine Block that you see to get a Shine Sprite. These'll be
 useful later. Read the Game Basics section of this guide for more information
 about them. Now, continue going east and defeat the next Dull Bones you
 encounter and then continue east some more and climb up the stairs.

 Then, go right and down off the platform and if you get it right, you'll land
 on a platform with a yellow switch and a purple switch. Jump on the purple
 switch and it'll cause another purple switch to fall down, so get up there
 where that new purple switch is and jump on it. Then, jump on the gray block,
 then once you're on that, jump to the next gray block, and then break the
 yellow block with your Hammer.

 Now, get back on the platform where the yellow and purple switch are. This
 time, jump on the yellow switch and the big black and yellow platform will go
 up in the air. Now, go to where the black and yellow block lifted up from and
 use Koops's shell to hit the red "!" block. Once you hit it, the stairs will
 reverse their directions and point in a westerly direction.

 Now, get off this platform and climb up the stairs and jump on the small
 rectangle platform that you see. Then, once you're up there, move west until
 you see a Castle Key in range (it's a red key). Once you see that, use Koops
 to retrieve it. Now, go back to the other rectangle platform and use Koops to
 hit the red "!" block. This will make the stairs go eastwardly again. Now,
 climb up the stairs and use the Castle Key on the door that's locked and it'll
 unlock, so enter the room.

 In this room, save your game and then enter the door. Then, in this area,
 defeat the Paragoomba flying around the entrance. Then, continue east and beat
 the Dull Bones that you encounter. Then, you'll see a red "!" block and a gate
 that's apparently closed, so in order to open it, you'll have to press the red
 "!" block. But before you can make it to the gate, it closes.

 Okay, go to where the red switch is and stand about two steps left from it and
 then hold X to launch Koops in his shell state and then, while Koops is in
 that state, go up to the gate thats locked and release Koops and he'll hit the
 red "!" block and the gate will open up, so go in it. Then, go east through
 the door (it's kind of hard to see it, but it's visible as well, so get in it)
 into the next room. In this room, examine to the Black Chest and once he's
 done talking, head east past the chest and enter the door.

 In this room, you'll see spike holes all in the room. No need to worry right
 this second, just go east and open the chest to get a Black Key. Now, the
 spike holes will actually create spikes. This means you have to get out FAST!
 Now, QUICKLY follow the path where spikes aren't blocking your way. Follow
 that exact path until you reach the door of this room.

 When you reach it, quickly open the door and then Koops will say that it was
 close and once the talking ends and you regain control, examine the Black
 Chest and use the Black Key on it. The spirit will come out of the chest like
 the other spirit did in the beginning of the game, and he'll put a curse on
 you as well. This curse doesn't disable your first curse that you got from the
 beginning of the game, but instead adds another one to you.

 This curse it cast on you will enable you to turn paper thin, which will give
 you the ability to get through in between two gate bars (Gee, does this two
 gate bar sound familiar or what?). Now, once you regain control of Mario, go
 back to the room where you hit the red "!" block with Koops just a few minutes
 ago. When you're there again, exit the gate by going in between two bars using
 paper thin.

 Once you get out, go to the first gate from the left and turn paper thin again
 and enter the gate and grab the Attack FX R Badge and equip it right away, as
 you'll need it for defeating Hooktail. That's right, this Badge is that "cr"
 "icket" the letter in the corpse was talking about. This is also Hooktail's
 weakness, since he hates crickets, this'll work to your advantage. Anyway,
 once you equip it, go left through the door into the previous room.

 Now, head back to the room where the first Save Point is in this level and
 jump on the yellow spring and then once you get on the bridge, use the
 Recovery Block if you need some HP/FP. Once you're ready, go east through the
 door to the next area. In this area, find the cell that has different bars
 from the other ones, and when you find it, turn paper thin and then enter it
 and move east once inside the cell until you find a Castle Key. Grab the
 Castle Key when you see it.

 Now, head back to the room where the huge black and green block is. In this
 room, save your game and then climb up the stairs and get on the big black and
 green switch and have Mario (with his face not his back) face the small green
 block and then use Koops's shell to hit the green block. Make sure you're on
 the edge of the huge black and green block before you launch and release
 Koops's shell.

 Keep trying until you hit it and once you hit it, the block will take a trip
 up to the air. Once it comes to a halt, get off it and climb up the stairs and
 then use the Castle Key to unlock the locked door that you see, and then go in
 it. In this room, hit the blue "!" switch with your Hammer, or jump on it and
 then a bridge will create in the empty space in the air.

 Now, once that happens, continue west and use Koops to hit the next blue "!"
 switch you see then the same thing will happen as it did when you hit the
 first blue "!" switch in this room. Anyway, once the bridge creates, go west
 and you'll find that there is no blue "!" switch to hit this time. What to do,
 what to do? You see the windows in this room on the wall, right?

 Well, find one that is different from all the other ones and then jump in it
 to enter it and once you enter it, head along the path until you see another
 window just like the one you entered a moment ago.

 When you see it, jump out of the window and then head through the door to the
 next area. In this area, defeat the Dull Bones and then head west up the
 stairs and then line Mario's face up (make sure that you're back is facing the
 wall west from the block and make sure you're not on the right side of the
 wall from the block) with the green block and then use Koops's shell to hit
 the block and get on the huge green platform and then release Koops's shell.

 Once the platform rises up in the air and comes to a halt, get on the platform
 it takes you to and go west and defeat the Dull Bones. Then, continue west and
 go through door to the next room. In this room, a cutscene will start and
 you'll meet Ms. Mowz. Once its over, open the chests in the room to get these
 Items: a Mushroom, a Castle Key, and a Honey Syrup. Also, there's a Shine
 Sprite block in here so break it to get the Shine Sprite.

 Once you have all that, exit this room. Now, before you do anything, notice
 how part of the bridge you're standing on is tore in one part, and is brown
 instead of gray? Well, when you see that, get on the brown part of the bridge
 and go up and if done right, you'll drop down onto a platform with a gate and
 a Life Shroom. Once you're there, turn paper thin and go through the gate and
 grab the Life Shroom, as you'll most definitely need this.

 Once you obtain that, drop off of this platform and get back up on the bridge
 you were just on a moment ago. Once you're there again, go east and defeat the
 Paragoomba and then continue east and unlock the door with your Castle Key and
 then enter it. In this next room, defeat the Dull Bones that you'll encounter
 and then beat the Paratroopa that you encounter and then continue east down
 the steps and beat the next Dull Bones you see.

 Then, go east and when you see a yellow block, hit it and then a medium-sized
 black and yellow platform will fall down. Now, make your back face the yellow
 block and make Koops hit the block, as usual, and then get on the medium-sized
 black and yellow block. Once you get this, get off the block and get on the
 small bridge with gates around it.

 Once you're on it, walk (don't run aross the small bridge) west and make sure
 you walk slowly. Keep going west until you see an airplane tile. Once you see
 that, turn paper thin and go through the gates and then step on the airplane
 tile and fly to the white platform that has a door on it. Keep trying if you
 fail until you get it. Once you're there, enter the door and in this room, go
 down the stairs to the south not the north, and hit the yellow switch.

 This causes the black and yellow block go down. Once that happens, use Koops
 to get the Castle Key. Now, if you want a Badge, drop down to where the huge
 yellow block went to and then grab the Badge which is a Last Stand P Badge. It
 isn't good unless you usually attack with your partner in front of Mario, and
 then its only good if you have your partner in front of Mario often.

 Anyway, if you get this, you will have to make your way back up to the room
 you just got the Castle Key in. This is annoying, I know, but you have to if
 you got the Badge. Once you get the Castle Key, from the entrance of that
 room, climb up the north stairs and not the south stairs and then climb the
 next set of stairs and then unlock the door with your Castle Key. Now, enter
 the door and in this room, go west and beat the enemies you encounter.

 Once the area is cleared of its enemies, go all the way west from the entrance
 of this room, and then follow the long path which leads to Hooktail. Once
 you've followed the path, defeat the Spiky Goomba, and then climb up the
 stairs and then use the Recovery Block to restore your HP/FP, as you'll need
 it for Hooktail. Then, save your game and then enter the door and inside
 you'll encounter Hooktail.

 Once the talking's over, getting ready to engage in battle with him. Read the
 Bosses section to see how to win. Once you've defeated Hooktail, he'll vomit
 up Koops's dad, whom he thought was dead for ten years. During the
 conversation between Koops and his dad, you'll get the Crystal Star from
 Koops's dad, which Hooktail had apparently eaten for a snack or a meal,
 whatever, I don't know.

 Anyway, once the talking's over, it will give you information about this
 Chapter and then you'll be given the opportunity to save your game. Do it and
 we're onto Peach's first event of the game.


 Peach's Event
 -------------

 Okay, this is the first time in this game that you'll get to actually play as
 Princess Peach. This is just like Paper Mario for the N64, only minus the
 Twink. Peach's scenario will start off with two X-Nauts and she'll be in Sir
 Grodus's room, and he is the leader of the X-Nauts. Grodus intends to conquer
 the world, and at this present moment, have an interrogation with Princess
 Peach.

 During the conversation, an X-Naut soldier reports to Grodus that a mustached-
 man with overalls has defeated Hooktail and taken the Crystal Star they were
 after. Grodus is surprised at this, and then he'll send Lord Crump to Boggly
 Woods to secure the next Crystal Star, as Mario will soon be after it. Then,
 Grodus summons an X-Naut and tells him to get the Shadow Sirens which are
 Beldam, Vivian, and Marilyn.

 Once Grodus and the Shadow Sirens get through talking, Peach will be in her
 room and then she'll talk to herself and once the talking ends, you'll gain
 control of Peach. When you gain control of Peach, head west through the door
 and in this room, examine the shower and once you regain control of Peach,
 exit this room and then Peach will find that the locked door to the east has
 opened.

 When you regain control, head east through the newly unlocked door. In this
 room, Peach will wonder where she is and you'll regain control after that. Go
 east and another door will open. Once you regain control, go in it and inside
 you'll meet TECXX which Peach calls TEC, as TEC told her she could call TEC
 that.

 TEC will ask Peach to tell him about love, and this will go on for quite a
 while. Once TEC is finished talking to Peach about love, he'll send her back
 to her room, and Peach's Event is over. You're now given the opportunity to
 save your game again, so do it and then we're onto Bowser's Event.


 Bowser's Event
 --------------

 Wow, this is new, you never got to play as Bowser on Paper Mario for the N64,
 but you do on Paper Mario: The Thousand Year Door. In this event, you'll see
 several of Bowser's henchmen, and then after a few seconds, Bowser will enter
 the room. Once you gain control of Bowser, talk to his minions if you want to.
 Whenever you're ready, go east and then Kammy Koopa will come and talk to
 Bowser about Mario, and then she'll ask him if he likes fried eggs.

 Answer yes or no, as it doesn't change the outcome of anything in this
 cutscene. Kammy Koopa will then tell Bowser that she was planning on taking
 everyone out to a picnic in Petal Meadows, and Bowser becomes infuriated.
 Then, Kammy Koopa tells Bowser about Princess Peach, and that someone has
 captured her, and Bowser also gets mad about this and then, as usual, sets off
 to capture Princess Peach.

 Kammy then follows Bowser and Bowser's Event ends. Now, save your game when
 you get the opportunity, and then we're back to Petalburg.


 Petalburg
 ---------

 Back in Petalburg, Koops's dad his girlfriend, and the mayor will talk for a
 bit and then once the talking's done, head over to Rogueport Sewers, and along
 the way, you'll get an e-mail from Princess Peach. Read it, then continue
 through Petal Meadows into Rogueport Sewers.


 Rogueport Sewers
 ----------------

 In here, make your way back to the main room of it (the room with the Save
 Point) and in there, go to the pipe that has the moving platform beside it,
 but this time you don't have to go on the moving platform to get to it, as you
 have the paper thin ability now, so use paper thin and slip through the gate
 where the pipe is, and then enter it. Then, in this room, follow the path and
 then head down the stairs and then continue west and then enter the pipe that
 you see.

 In this next room, go east and fight or avoid the Spinias and then climb up
 the stairs. Then, get on the airplane tile and fly yourself over to the
 platform that is waiting for you. Once there, go west through the door into
 the room with the Thousand Year Door.

 In this room, go on top of the pedestal in the middle of the room and then
 Mario will hold up the Crystal Star and you'll now have a location of a new
 Crystal Star added to your Magical Map. Once the cutscene is over, you'll be
 back at Rogueport in Frankly's house.


 Rogueport
 ---------

 Professor Frankly will talk yet again, and this time he'll tell you that the
 next Crystal Star is located in Boggly Woods, so that is your next
 destination, so get ready for another adventure. Once you regain control, exit
 Frankly's place and outside you'll see Luigi, talk to him if you want him to
 tell you a story, but his stories are all lies, so I wouldn't even bother.

 Anyway, I suggest going to the Item Shop to restock on some Items before you
 go to Boggly Woods, but if you don't need any, don't worry about it. Just sell
 all everything you don't need so that you can get some Coins, even if you have
 a lot. Once your errands are done, go to the Rogueport Sewers.


 Rogueport Sewers
 ----------------

 Back in the Rogueport Sewers, turn paper thin and slip through the gate that
 has the pipe (the one beside the moving platform) and then enter it. In this
 room, follow the path and head down the stairs, then go west and then enter
 the pipe that you always go through to get to the room with the Spinias.
 Anyway, once you get in that room, go east and you'll see Punio, which is a
 Puni and you'll need him for Chapter 2, and it's coming up real soon.

 Once Punio runs away and you regain control, go east and when you see that
 gate you've been passing up all this time (if you've noticed it) and turn
 paper thin and slipt through the bars and then enter the door leading to the
 room where Punio went. In this room, talk to Punio (he's located in the
 northwest corner of the room) and then he'll panic and think that you're going
 to eat him.

 Once you get the opportunity to tell him you are not bullies, or that you are,
 take note that this doesn't change a thing, except Punio panics, and Koops
 tells you that that was uncool, and that he thought you were nicer. If you
 tell him yes, this won't happen. Anyway, Punio will mention the X-Nauts have
 invaded the Great Tree, which Punio lives in.

 Once you regain control, go east where Punio went and talk to him, and he'll
 press a switch which opens up a passageway for you to in to get to Boggly
 Woods. Once that happens, climb up the stairs and enter the blue door and then
 go east and south and you'll find Punio. Take note that there is also a Badge
 here, so be sure to check the Badges section for information on how to get it.

 When Punio gets done talking, he'll follow you like Frankly did in the
 beginning, so enter the pipe Punio just told you about and Chapter 2 will
 begin.


 Boggly Woods
 ------------

 Chapter 2: The Great Boggly Tree is an annoying Chapter, but it depends on
 what kind of levels you like, but me, my brother, and my aunt all hate this
 Chapter. It isn't like the one in Paper Mario for the N64 (the tree in the N64
 one), instead it is very annoying and long if you don't know how to do it.
 Lucky for you, you've got this walkthrough to tell you how to do it. Anyway,
 once you enter Boggly Woods, go east and save your game. Then, continue east
 into the next area.

 In this area, go east and a cutscene will start with the three Shadow Sirens.
 Luckily, they don't know you're Mario just yet, so don't worry about having to
 fight them just yet. Once you regain control, head east and take note that
 there is Pale Piranha enemies here, fight them if you want, but it can get you
 killed if you fight too many enemies in the Boggly Woods, as they're stronger
 than the enemies in Hooktail's Castle.

 Take note also, that there is a Honey Syrup hidden in this area on the north
 side of the screen. Its hidden well, as it is covered up by snow and trees,
 but you can still see it. You may not notice it, but its there. Okay, here's a
 better way to explain: its where the trees are on the north side of the screen
 in the area where the Shadow Sirens are. Anyway, once you're done in the area
 with the Honey Syrup, head east into the next area.

 In this area, go east and you'll eventually see a pipe and then Punio will
 talk and you'll then see the Great Tree in the background. Punio will go in
 the pipe, but before you go in, notice how there's an orangish-yellowish thing
 is in the ground snow? Well, grab it and it turns out to be an Inn Coupon. I
 had two at this area, and I hope you do, too, as you'll need these. Now, enter
 the pipe Punio entered and then jump across the platforms and enter the Great
 Tree.

 Once here, head east and talk to Punio. He'll say that the door you see on the
 Great Tree was never there before, and  that it has been just installed. Once
 the conversation is over, follow Punio up the tree and then he'll say
 something about a secret entrance, and then he'll say that it'll be hard
 finding the secret entrance, and goes on to say that Madame Flurrie can help
 with this problem.

 Once the talking ends and you regain control, get off the tree and go west
 into the previous area. Before you can do anything, you'll see a house and
 someone talking. Gee, can you guess who this is? In this area, jump across the
 platforms and then go down the pipe back into the foreground. Now, go east
 into the next area. In this next area, go east and defeat the Cleft that's
 hiding in the snow, because it'll be alot harder to do this part unless the
 enemies are cleared out.

 Be careful not get killed, because you also have to fight a Dark Puff with the
 Cleft, which makes this battle a double doozy. Once you beat the Cleft,
 continue east and defeat the Dark Puff. An easy way to beat the Dark Puff
 since it has 4 enemies in that fight, is to use Earth Tremor and if you get it
 good enough, you'll kill all 4 enemies instantly.

 Now that the area is cleared of the enemies, head to the southeast corner of
 this room and enter the tunnel that you see. Its kinda hard to see, but it's
 there. The way to see this is the holes in the southeast corner of the area.
 When you see holes in the southeast corner, go through it and follow the path
 northwest and then when you see a blue "!" switch, jump on it and then the
 platform will raise up.

 Now, go left and grab the Star Piece. Then, follow the path back down to the
 tunnel and once you exit the tunnel, go west and go through the pipe that you
 haven't been in yet. Drop down off of the pipe and you'll see a Shine Sprite
 block. To get this, use Koops's shell and once you get it, turn into a paper
 airplane and fly east to the platform that awaits you. There's also a Quake
 Hammer Badge here in the pink "?" block so be sure to get it.

 Once you make your way to the platform from flying in paper airplane form (it
 could take a few tries) go east into the next area after recieving the Quake
 Hammer Badge from the pink "?" block. In this next area, defeat the Dark Puff
 and then once you defeat it, hit the trees until you find a Star Piece.

 Once you get that, continue east from the entrance of this area and then once
 Punio tells you that the house you see is Flurrie's place, turn paper thin and
 go through the open area of the black fence (this gap in the black fence is
 wider than the others on the black fence, so it is easily visible if you pay
 attention) and then go all the way east and you'll get a Volt Shroom.

 Now, go west until you see a pipe. When you see that, enter it and then jump
 across the platforms and enter Madame Flurrie's house. Once inside, Punio will
 talk for a second, so once he's done, save your game. Then, go up the stairs
 and Punio will hollar at Madame Flurrie to see if she's there. Now, examine
 the door you see and a cutscene will start. Apparently, Madame Flurrie has
 lost her necklace, and obviously Beldam has it, so we're gonna have to get it
 back for Flurrie.

 Once you regain control, save your game if you want and then when you're
 ready, exit Flurrie's house and then another cutscene will start with the
 Shadow Sirens again. Once the cutscene is over, jump across the platforms and
 enter the pipe once you reach it. Then, make your way back to the first area
 of Boggly Woods where the Shadow Sirens are. Once there, head west until you
 reach the Shadow Sirens, making sure to defeat all enemies along the way that
 you might have to.

 Once you reach the Shadow Sirens, they'll talk, as usual, and then you'll
 enter battle with them after the talking's over, so read the Bosses section
 for help on how to win here. Once you win, Beldam admits that she may have
 been a bit overconfident, and then the Shadow Sirens will run away and you'll
 regain control.

 Now, pick up Flurrie's necklace that Beldam drops and then make your way back
 to Flurrie's house and once you're there, save your game and then go up to
 Flurrie's door and press A on it and use the necklace. Then, Flurrie talks for
 a second, then opens the door and puts on her necklace, as you still mustn't
 see her without it. Once she puts it on, a disco will come from the ceiling
 and start playing and making the room pink, and then she'll come out and talk
 for a bit.

 Then, she joins your party. Once you regain control, save your game again and
 then exit Flurrie's house. Now, make your way back to the Great Tree and along
 the way, you'll get another e-mail. Read it. Once you're there, climb up the
 tree where the secret entrance Punio talked about is, and then use Flurrie's
 gust by holding "X". Hold X until you reveal the secret entrance.

 Punio will then go in and Flurrie will tell you that she used to be an
 actress, and she goes on and on for a bit. Once she's done talking, Punio will
 open the pink door from the inside and then he'll come out and then tell you
 to come there, and then Flurrie will tell you she's going to repay the Punio's
 debt and she'll tell Mario to come along.

 Once you regain control, enter the pink door. You're now inside the Great
 Boggly Tree.


 Great Tree
 ----------

 In here, examine the middle bush out of the three bushes you see to get a
 Coin. Then, continue east and a cutscene will start. And then in the cutscene,
 two X-Nauts will open another pink door and then they'll talk for a few
 seconds, and then you'll have to fight them. Just simply use your Hammer or
 jump on them to defeat them. Once you win, the X-Nauts will run away, and then
 Punio will find a Puni hiding back behind the pillars in the room.

 Then, another cutscene will commence, and more Punies will come out, and once
 the cutscene is over you'll regain control so use the Recovery Block to
 restore your HP/FP if you need it, then save your game. Now, go through the
 pipe you see and you'll be in a new area. In this area, head east and enter
 the pipe that you see, as you can't do anything else in this area right now.

 Once you enter the pipe, in the area it takes you to, jump off of the pipe try
 and hit the X-Nauts head so that you can get a First Strike. Once you beat the
 X-Naut, examine the bushes until you find a Power Punch. Then, go through the
 pipe into the next area. In this area, defeat the enemy that is in the area.
 Then, once you beat the enemy, follow the path and enter the pipe that you
 see.

 Then, a cutscene will start with an X-Naut soldier. Ms. Mowz will hit him from
 behind and knock him down, and then the scene switches to Mario, Flurrie, and
 Punio again. Now, a cutscene will commence and once all of its over and you
 regain control, go west through the door to the next area. Another cutscene
 will commence with Ms. Mowz Mario and once its over, the X-Naut accuses Mario
 of knocking him down, and you'll have to fight him.

 Beat him and then he'll drop a Red Key. Pick it up and open the chest you see
 for an Ultra Shroom which recovers 50 HP. Save it for later, though, because
 you'll need it. Anyway, once you get these two Items, exit this room and go to
 the red cell that the Puni Elder is in and use the Red Key on it to unlock it.
 Once you do that, a cutscene will commence and once its over and you regain
 control, exit this room and go to the first room of the Great Tree.

 Once there, use the Recovery Block to restore your  HP/FP if you need to. If
 not, don't bother. Then, save your game. Now, head west and another cutscene
 will commence. Once its over, you have 10 more Punies join you to fight the
 Jabbies and the X-Nauts, and rescue the rest of the Punies which means you
 have 11 Punies with you! You also get a Puni Orb from the Puni Elder, which
 you'll need in order to complete this level.

 Now, once you regain control, use the Recovery Block if you need to, and be
 sure to save your game. Then, go through the pipe and in that room, go to the
 pedestal in the middle of the room and step on it, and then it will change
 colors and the colors will keep changing. Anyway, once you step on it, examine
 the ugly face thingie that is just north of the pedestal, and place the Puni
 Orb on it.

 This will cause a pipe to be revealed, which you'll have to go down in order
 to get to the next area, so remove the Puni Orb and then go down the newly
 revealed pipe. In this next area, defeat the X-Naut running around and then
 examine the white console next to the pink door to open the pink door. Don't
 go in it unless you need to save, or recover at the Recovery Block, as it only
 leads to the first room of the Great Tree.

 Anyway, once you unlock the door, place the Puni Orb on the ugly face pillar
 like you did in the previous room. Now, use Flurrie's wind gust by holding
 "X". Why use the wind gust? Well, we're gonna have to blow these Punies that
 are staring at the Puni Orb off the platform they're on and blow them off to
 the lower part of the ground. Once they're blown down there, don't stop
 blowing yet.

 Instead, go to the edge of the platform that you're on and keep blowing and
 once you see bubbles come up, you'll see Punies in the bubbles, so keep
 holding down X with Flurrie. In other words, you're gonna have to keep holding
 X so that you can blow the bubbles with the Punies in them to the ledge on the
 other side.

 Once you've done that (it could take a few tries, as that part was hard to
 explain, but I tried my best), remove the Puni Orb and then jump to the middle
 pillar and then jump to the ledge where you blew the Punies. Once there, go
 down the pipe that you see, ignoring the ugly face thingie and once you go
 down the pipe, in the room it carries you to, follow the path and defeat the
 Pider that you see.

 Take note that there's a Shine Sprite in here, so be sure to check the Shine
 Sprites section of this guide to see how to get it. Once you get it, go down
 the pipe you haven't been down yet (not the one you entered this room with)
 and once you're on the lower part of this area where the pipe takes you,
 defeat the Pale Piranha that is around the area.

 Don't examine the bushes, as there is not one Item in them. Once you clear the
 room of the enemies, enter the pipe that's located in the lower levels where
 the Pale Piranha was before you defeated it. Be sure to enter the pipe that
 you haven't been through yet, and not the one that you entered to get to the
 lower levels. Once you enter it, you'll see a Jabbi, then Punio will talk for
 a bit.

 Once he's done talking, go east through the door that you see and once inside,
 go east and you'll hear some noise and then Jabbies will come out to fight
 you. There's only 10 of them, and with your 11 Punies, you can more than
 likely win. The Punies automatically fight the Jabbies, so therefore you don't
 have to worry about controlling the Punies. If you fail in defeating the
 Jabbies, keep trying until you defeat them.

 Once you defeat them, the Punies will enter the small hole and then they'll
 break a huge hole in the wall, thus enabling you to come into the room where
 they went, so go in there once you regain control. Once you get in this new
 area, open the chest you see to get a Blue Key. Now, exit this room and a
 cutscene will start with the rest of the Punies in the blue cell.

 Once it's over you'll regain control of Mario so head west and drop off the
 platform that you're on and then you'll be in the lower levels of this room.
 Once there, examine the huge bush in the middle to get a Star Piece. Once you
 get that, save your game and go back up the pipe and make your way back to the
 room where the red and blue cell is.

 Once there, use your Blue Key on the blue cell to unlock it and then another
 cutscene will commence. Once it's over, 90 more Punies will join your party,
 so you now have 101 Punies in your party! Now, head back to the room where the
 bubbles are and once there, place the Puni Orb on the ugly face pillar and
 then use Flurrie to blow off the Punis. Then, get to the edge like you did
 before and blow again until all the Punies get to the other side.

 Once they all get to the other side, remove the Puni Orb and then jump on the
 middle pillar and then jump on the platform where you blew the Punies. Then,
 go down the pipe and in this next room, follow the path and enter the pipe you
 come to which will take you to the lower levels of this room. You don't have
 to worry about any Pale Piranhas in this room like you did last time you came
 here, so make your way to the pipe in this lower level.

 This area you've visited already, as you'll probably notice. There is
 something you must know, however. There is Piders in this room, and the Punies
 are scared of them, so your gonna have to defeat them all in order to get past
 this part, so go ahead and follow the path across the room, defeating all the
 Piders. There's also a Badge in here, so read the Badges section to see how to
 get it.

 Once you get that and once you defeat the Piders, gather all the Punies that
 are lost and once you have 101/101 Punies again, remember how you went to the
 east room where the 10 Jabbie army awaited? Well, we're gonna have to go to
 the west room this time, so follow the path and enter the west door that you
 see.

 Once there, go west and that same noise will happen again and you'll have to
 fight a 100 Jabbie army, so do the same thing you did on the 10 Jabbie army,
 which is let the Punies fight. Flurrie's wind gust also works here, as it can
 provide some help, thus allowing you to win this battle a little easier. But
 be careful not to blow the Punies, because then you might not win.

 Keep trying until you win and once you win, go west through the door where the
 Jabbies came out from, and then in this next room, ignore the ugly face pillar
 where you can place the Puni Orb. Instead, go down the pipe that you see and
 in the area it carries you to, defeat the Pale Piranha and then examine the
 smallest bush in this room for a Coin. Then, go east through the door into the
 next area.

 In this area, examine the pillar (this time it isn't an ugly face pillar) and
 then place the Puni Orb on it, and then a jail cell will fall on top of Mario,
 Flurrie, and all 101 Punies! Lord Crump will then come and insult you by
 telling you how dumb you are and how amused he is at your stupidity. Once the
 talking's over and you regain control, turn paper thin and go through the bars
 of this jail cell and then Flurrie will say a few words, then you'll regain
 control so go down the pipe you haven't been down yet.

 In this next room, Flurrie will say a few more words again and then you'll
 regain control. Now, hit the black "!" switch and then you'll hear a rumbling
 sound. Flurrie will then say that she wonders what that was and then you'll
 regain control. Now, backtrack to the room where you found the Blue Key at and
 in that room, you'll notice that there is four white "!" switches.

 This is a puzzle, so in order to solve it, we're gonna have to input the
 correct symbol on each of the four pillars. First off, jump on the first
 switch and then jump until a sun appears on that pillar. Then, go to the
 second switch and jump on it until a moon appears on the pillar. Then, go to
 the third switch and jump until a Puni appears on the pillar. Finally, go to
 the fourth switch and jump on it until a star appears on the pillar.

 In order words, the four pillars must be in this exact order: sun, moon, Puni,
 and star so do that in that order and once you do, a rumbling sound will
 happen again and then the four pillars will be out of your way, thus revealing
 a door for to go through, so go through it. In this next area, open the big
 chest and you'll get the Super Shoes. Then, Toadette will give you a  briefing
 on how to use the Super Shoes, and what they do. Once you regain control, exit
 this room.

 Back in the previous room, butt stomp the black "X" square in the middle of
 the room by pressing A + A just like Toadette said. Once you butt stomp the
 black "X" square in the middle of the room, you'll drop down a hole into a new
 area. In this area, jump across the pillars and make it to where the Shine
 Sprite Block is and then once you're there, break the block to get another
 Shine Sprite.

 There's also a Badge in here, so jump across the platforms to the west instead
 of the east (as east is the direction where you got the Shine Sprite at) and
 then once you see the Badge in range, you can't reach it by jumping to it, so
 switch to Koops and use his shell to get it. Once you get it, switch back to
 Flurrie and then go up the pipe to the previous area.

 Now, backtrack to the room where the Punies are trapped at (in the jail cell
 that fell on you when you placed the Puni Orb on the pillar) and in that room,
 turn paper thin and slip through the gate to where the Punies are and then
 butt stomp the black "X" square. Now, you're gonna have to blow the Punies off
 like you did in the bubble room so make sure the Puni Orb is still placed in
 the pillar, as you have to have it placed in order to blow the Punies off into
 the hole.

 Be patient, however, because on this part, the Punies tend to not get in the
 hole right away, so this requires patience. Another useful strategy is to
 remove and replace the Puni Orb, as this allows the remaining Punies in the
 cell that didn't fall in the hole to regroup and gather to where the Puni Orb
 is. I strongly recommend doing this, because it is the only way I did it, and
 this saves alot of time if you do this.

 Once you get all the Punies down the hole, go down the hole yourself and then
 go through the pipe and then you'll be back in the room with jail cell, but
 you don't have to do anything in this room, so just head west and exit it and
 in this next room is a Star Piece so check the Star Pieces section to see how
 to get it, go west through the pipe and then in this next room, place the Puni
 Orb on the ugly face pillar and then use butt stomp on the black "X" square,
 and then it will reveal another hole and you'll drop down into the
 next room.

 Go back up the pipe that you've been through already (not the one that you are
 carried down to after you stomped the black "X" square but the other one in
 this room) and then you'll be in the room where you just placed the Puni Orb,
 so blow the Punies down the hole. Once you get them all down there remove the
 Puni Orb and jump down it yourself and then enter the pipe that you're dropped
 down to.

 In this room, follow the path and defeat the X-Naut along the way. Then, once
 the path ends, go down the pipe into the next room. In this room, defeat the
 Yux and then examine the bush in the middle of the room to get a Coin. Then,
 continue west and enter the pipe that you see, and you'll be in another new
 area.

 In this area, go south and go down the pipe and in this next area, jump across
 the three pillars to the other side and ignore the Shine Sprite, as you can't
 get it yet. Once you make your way to the other side, go through the big pipe
 and in the area it takes you to, jump on the light blue "!" switch and then
 use Koops and keep his shell there and then get off of the light blue "!"
 switch.

 Once the blue "!" switch pops back up, release Koops and then you'll hit the
 blue "!" switch, thus causing the water to drain in this area and rise in
 another. Once you regain control, walk off of this high platform and go to the
 pit where the water was and once there, open the chest to get a Shrink Stomp
 Badge. Then, switch back to Flurrie and then climb up the stairs and go back
 down the pipe (not the big pipe but the small one) and in the area it carries
 you to, walk on the lily pads and the pillars.

 When you reach the other side, go on the other lily pads and get the Shine
 Sprite out of the block. Now, go through the small pipe and in this room,
 place the Puni Orb on the ugly face pillar and then Mario and Flurrie will go
 to the pedestal that the Punies are on and you'll hear another rumbling sound.
 The pedestal will now go down to the lowest level of the Great Boggly Tree.
 Gee, this must be where the Crystal Star is.

 Remove the Puni Orb and use the Recovery Block if you need to, and then save
 your game. Then, examine the bush just south of the Save Point to get a
 Mushroom. Now, head east and go through the door into the next room. In this
 room, a cutscene will commence with Lord Crump talking about the Crystal Star.
 Lord Crump will then run away because he hears something and thinks that
 you're a mob.

 Now, head east when you regain control and place the Puni Orb on the ugly face
 pillar. Then, another rumbling sound will commence and the Crystal Star will
 rise out of the middle pillar. Lord Crump then comes and takes it and then
 during the conversation, Lord Crump is humiliated for you escaping his jail
 cell, as that obviously insulted him, so he turns on what he likes to call a
 "Remote Time Bomb Detonator".

 You now have 300 seconds to get to the first room of the Boggly Tree. Take
 note that you have to fight an X-Naut along the way, and you can't run away
 from them. Hurry and remove the Puni Orb from the pillar backtrack to the
 first room and FAST! Once you're there, use the Recovery Block if you need and
 then save your game. Now, head west and a cutscene will commence, where the
 Puni Elder challenges Lord Crump, but then the Elder's back starts acting up,
 so he can't challenge Lord Crump.

 Once the talking between those two is over, Flurrie tells Lord Crump a few
 things and then he'll stop the timer after a few more words. Then, he'll
 summon his robot machine, Magnus Von Grapple, which you'll have to fight, so
 read the Bosses section to see how to do this. Once you've beaten Magnus Von
 Grapple, his machine will explode and then he'll drop the Crystal Star.

 Then the X-Nauts will leave the Great Boggly Tree. You now have the second
 Crystal Star, AND you've learned another Star Tech which is Clock Out. Sadly,
 it isn't nearly as useful as Earth Tremor and Sweet Treat are. Once you get
 the opportunity to save your game, do it and we're onto Peach's next event.


 Peach's Event
 -------------

 In this Peach event, a cutscene will commence between the X-Nauts and between
 Lord Grodus and once its over, the scene will switch to Peach and she'll say a
 few words to herself about wondering things, and then the door will
 automatically open, and she'll say that it must be TEC's work again and then
 you'll gain control over Peach. Head east through the door that just opened
 and in this next room, head east and open the door and you'll be in TEC's room
 and then once you're in there, another cutscene between TEC and Peach will
 commence.

 This time, TEC wants to dance with Peach, so TEC will create a dance
 substitute which is a hologram of Princess Peach. Press the buttons displayed
 on the screen to dance. Once the dance is done, TEC will talk for a few more
 seconds, and then he'll tell Peach that he is going to fulfill his promise,
 and to use his communicator.

 Peach will then tell TEC to send another message, which goes straight to
 Mario, so get prepared to have another e-mail when you regain control of
 Mario. After TEC sends the letter, he'll tell Peach to go back to her room,
 because he wants to analyze the data which he thought was "fun" which is,
 evidently the dance he had with Peach.

 She'll then say that he is a weird computer, and then she'll go back to her
 room after TEC tells her good night. You'll now get another opportunity to
 save your game, so do it and we're onto the next Bowser event.


 Bowser's Event
 --------------

 This Bowser event is a little more fun than the last one that you had, because
 this time, you get to play with Bowser, but you don't get to play RPG style
 with him, but instead you get to play with Bowser the way you used Mario in
 the first Mario game for the NES. Anyway, when this event starts, you'll see
 Bowser and Kammy Koopa in Petal Meadows, then they'll talk for a minute, and
 then you'll get to play as Bowser, and you get to play with him in a level and
 a gamestyle JUST like the old original Mario for the NES.

 Sweet! You start off at world 1-1 and sadly, you only get to play one level
 and that's it for now. If you get killed, you have to start from world 1-2
 instead of world 1-1, and if you get killed two times, you have to start from
 world 1-3 instead of world 1-2 and so on and so on. Once you've beaten the old
 Mario gamestyle event, Bowser will arrive in Petalburg and then the Koopa
 Troopa will greet him, but then once he finds out who Bowser is, panic and
 tell everyone to hide.

 Bowser and Kammy Koopa (after Bowser gets finished running his mouth) then
 advance through Petalburg, and Bowser starts talking to a Peach poster, which
 he "thinks" is Princess Peach. Kammy comments on how she's so overcome with
 joy that she's been left speechless. Bowser then talks for a minute, and then
 the Koopa Troopa who owns the Peach poster says that he would rather die than
 give it up.

 Then he'll flip the poster over and replace the poster with the window. Bowser
 will then become embarrassed that he talked to a poster, and Kammy will say
 that she didn't see that coming, then Bowser will say a few more words, and
 this event is over. You now have yet another opportunity to save your game, so
 save it.


 Boggly Woods
 ------------

 Back in Boggly Woods, Mario, Flurrie, and the Punies are all standing outside
 of the Great Tree. Once everyone gets done talking and you regain control,
 exit the Boggly Woods and along the way, you'll get another e-mail. It's from
 Princess Peach, as it is the letter that TEC just sent after she wrote it.
 Once you read it, exit the Boggly Woods completely and make your way to
 Rogueport Sewers and save your game along the way.


 Rogueport Sewers
 ----------------

 Back in the Rogueport Sewers, head to the Thousand Year Door and once there,
 step on the pedestal in the middle of the room, as usual, and then another
 cutscene will commence. Your magical map will reveal yet another location for
 the next Crystal Star. Now, once this cutscene is over, you'll automatically
 be back in Rogueport.


 Rogueport
 ---------

 Professor Frankly will talk about the next Crystal Star, and tell you that it
 is located in Glitzville, which is obviously your next destination. Once the
 talking's done and you regain control, head to the Rogueport Square and save
 your game. Now, let's go see Don Pianta. Normally, we'd have to pay 78 Coins
 if we didn't know what to do, but since you have this guide, you don't have to
 pay 78 Coins, but alot less which saves alot of time as well.

 Now, go to the Item Shop and buy a Contact Lens. Then, give it to Zess T. and
 she'll talk for a bit once you give it to her, then she'll go into her cooking
 place. Once that happens and you regain control, head west through the place
 where Zess T. was blocking before you gave her the Contact Lens and once
 there, head west and enter the Item Shop when you see it, and once there, buy
 a Dried Shroom and a Dizzy Dial in that exact order.

 Then the ghost shopkeeper will ask you what color is your mustache, so answer
 anything, and then she'll say that that was the wrong question, and then
 she'll go on to ask you what is your favorite color, so answer "Yellow" and
 then she'll open a passage which leads to Don Pianta. See, we would've had to
 pay some guy 64  Coins in order to find out this Dried Shroom/Dizzy Dial and
 favorite color thing. But, since you have this guide, you don't have to waste
 78 coins, but instead just simply 14 Coins.

 Anyway, once she opens the passage for you, go through the door and then climb
 up the stairs and once you see another door, enter it and you'll be in Don
 Pianta's office. Once there, go east and go to Don Pianta's desk, and then
 he'll start talking. Don Pianta, in the conversation will say that if you do
 him a little favor which is finding his daughter Francesca, and her boyfriend
 which is one of Don Pianta's associates whos name is Frankie, and bring them
 to him, he'll give you a Blimp Ticket to get to Glitzville.

 Once the talking's over and you regain control, head to the harbor (the area
 you first arrived in Rogueport when Mario was carried by boat travel) and once
 there, go to where the boat that carried Mario to Rogueport was, and you'll
 see Francesca and Frankie. Talk to them and then tell them whatever you want,
 as it doesn't change that much, except Francesca gets mad at you if you tell
 her you won't pretend that you didn't see her and Frankie.

 Now, once you have talked to Frankie and Francesca, head back to Don Pianta's
 place and then go to Don Pianta's desk, and he'll talk again and another
 cutscene will commence. When Don Pianta asks you if you've found his daughter
 and his associate, tell him yes, and then Don Pianta will say that he
 appreciates the favor that you've done for him, and then he'll order his two
 cronies to go and get Frankie and Francesca from the harbor, but then Frankie
 and Francesca will enter the room and another cutscene will commence.

 Once the cutscene is over, talk to Don Pianta and he'll say a few things and
 then he'll give you a Blimp Ticket. Then he'll say that he doesn't want to see
 your gloomy mug ever again. Now that we've got the Blimp Ticket we can go to
 Glitzville, so exit Don Pianta's place and then enter the Item Shop and exit
 it. Then, head east and north and you'll get an e-mail.

 Read it if you want, and once you're ready, continue north from where you got
 the e-mail and then enter the area that you see. In this area, save your game
 and head east and talk to the fish and then he'll ask to see your Blimp
 Ticket, and then he'll see that you have one and tell you to watch your step
 and you'll regain control.

 So head east and go down the pipe and then head west into the blimp and press
 A when the "!" symbol appears above Mario's head. Now, once the blimp travels
 to Glitzville, Chapter 3 will begin.


 Glitzville
 ----------

 Chapter 3: Of Glitz And Glory, is the funnest Chapter I've played so far in my
 opinion, as all you do is fight, fight, fight. I gained 3 levels in here, so
 this is definitely a great spot to level up. Anyway, once this Chapter begins,
 you'll see the blimp arrive at Glitzville, so press A and you'll go to the
 next scene. Welcome to Glitzville! Once you regain control, go northwest and
 save your game.

 Take note that there is a Shine Sprite here, so check the Shine Sprites
 section to see how to get it. Once you get it, head to the Item Shop and once
 there, buy three or four Super Shrooms, but first sell off all of your old
 Items that you don't need. Also when you buy the Super Shrooms, be sure to
 conserve them, as you'll need to use them wisely.

 In other words, don't just use them if you have low HP, because even if you
 get killed in a match in the Glitz Pit, it doesn't mean Game Over. It just
 means you'll start back at the locker room and your rank could go down.
 Anyway, once you buy the Super Shrooms, stock up on whatever else you may
 need.

 Then, whenever you're ready, save your game at the Save Point you used earlier
 in Glitzville, and then enter the Glitzville fighting arena which is the
 building with the Chomp on it.


 Glitzville Fighting Arena
 -------------------------

 When you get here, head up the stairs and then once you see double doors,
 enter those double doors and you'll arrive in a room where you can see the
 Glitz Pit, which is obviously where people fight. A cutscene will now commence
 with the Rawk Hawk and the Koopinator. The Rawk Hawk beats the Koopinator with
 one jump, and then calls him a wimp. Grubba comes and then asks the Rawk Hawk
 his comments on the match, and Rawk Hawk taunts and says that it wasn't a
 match, and that no one can beat him.

 Rawk Hawk also has a Crystal Star on his belt! Mario's partner then gets
 surprised at the Crystal Star on the Rawk Hawk's belt and then asks you what
 you and you partner should do, so answer the second answer, which is fight
 your way to the top. Once you regain control, head down the stairs and then go
 west if you got off the stairs at the east side instead of the west side
 and/or vise versa.

 Once you make your way to the west side of the Glitzville Fighting Arena, talk
 to the blue guy with shades on (he also has yellow hair, so he shouldn't be
 that hard to notice) and he'll let you through to the hallway. Now, enter the
 door and head west and save your game. Then, continue west past the Save Point
 and then talk to the guy with the shades that is blocking the door to Grubba's
 office.

 (The door he's blocking has a tile on it thats white and gray, so that's how
 you tell that this is Grubba's office.) Take note that all the other doors
 have different tiles on them too which indicate what the door leads to.
 Anyway, once the guy with the shades moves out of the way, enter the door to
 Grubba's office. Once inside, talk to Grubba and he'll eventually ask you if
 you want to become a fighter, so tell him yes.

 He'll talk for a bit more, and then once the talking's over, he'll lead you
 out of his office and he'll lead you into another door which is the champion's
 room, which you can't use until you become the champ in the Glitz Pit. Now,
 you'll automatically be taken to the major-league locker room and then once
 the talking's over, you will be back in Grubba's office.

 He'll ask you to sign a contract to be a fighter, so say yes and then he'll
 call Jolene in there, and he'll explain to her who you are and then she'll
 carry you to a minor-league locker room, where you'll have to stay until your
 rank in the Glitz Pit reaches 11. Don't worry, it'll be explained in the game
 in just a minute. Now, Jolene will talk for a minute, and once she's done
 talking, go up to the computer on the wall which looks like a Gameboy Advance,
 and then Grubba will reserve a match for you against the Goomba Bros.

 Don't worry, Grubba is right, these guys aren't hard. Take note that whatever
 Grubba tells you to do in the fight (i.e. get hit three times before
 attacking), then you do it. If you disobey him, you'll have to fight the same
 enemies time and time again. Whereas you obey what he tells you to do in a
 fight, you'll only fight your opponent once, so I STRONGLY suggest obeying him
 unless you want to level up alot.

 Anyway, I made a list of people you have to fight in the minor leagues and
 major leagues which is listed in the Glitz Pit section of this guide, so be
 sure to check there for strategies for each fight you have to undertake. Now,
 once "Security" comes to take you to the match, you can still talk to everyone
 in this room to get to know them better, if you would say that. Anyway,
 whenever you're ready talk to the Security Guard and he'll take you to the
 Glitz Pit where you'll have to fight the Goomba Bros, as well as all your
 opponents.

 Read the Glitz Pit section of this guide for a strategy on the Goomba Bros.
 Once you beat them, your rank will rise to 19, and then Jolene will you give
 you your fight money which is 3 Coins. Don't worry, you'll get a lot higher
 salary, don't worry. Once Jolene leaves the room, King K. will talk to you and
 then he'll introduce you to the people in the locker room with you, and
 they'll all give you advice.

 Now, rest in the bed if you need to recover your HP/FP. Then, exit the minor-
 league locker room and save your game and then come back in the locker room
 and then use the computer to reserve another match. You'll have to fight the
 KP Koopas. Once you beat them, exit the room and save your game and then come
 back in the locker room. Now, once you beat the KP Koopas, use the computer
 and you'll fight the Pokey Triplets.

 Check the Giltz Pit section to see how to win against them. Once you defeat
 them, King K. will talk for a minute, and then Jolene will chew Bandy Andy
 out, as he is breaking the rules of the Glitz Pit. Now, rest and save your
 game and and then you'll have to fight the Dead Bones. Check the Glitz Pit
 section for information on how to defeat them. Once you defeat them, rest and
 save and you'll fight Spike Storm next.

 Read the Glitz Pit section to see how to defeat them. Once you defeat them,
 King K. will tell you that there is a Hot Dog outside that has an egg from a
 southern island for an ingredient, and that some fool said it was supposed to
 help you win fights, and that you should go get you one. If you want to,
 that's fine, but I don't recommend wasting 10 Coins for one Hot Dog, as they
 aren't very good.

 Now, rest and save your  game and then go outside and a cutscene will commence
 with the egg that's supposed to be the Hot Dog ingredient. It will be bouncing
 around so in order to get it, you have to position yourself where the egg will
 bounce, so watch its movements movements, and once you figure them out,
 position yourself where the egg will bounce, and it'll eventually touch you,
 thus causing it to go up on top of the concession stand so you'll have to go
 get him down from there.

 How? Well, head southeast from the Glitzville Fighting Arena building and
 you'll see the juice bar, but don't go in there. Instead, go south from the
 juice bar and you'll see a huge blue "!" block and two crates, so jump on the
 small crate and then jump on the big crate and then get on the blue "!" switch
 and butt stomp it and  then stairs will create from the juice bar. Now, climb
 up the stairs  and then open the chest you see to get a Power Plus P Badge.

 Read the Badges section to see what it does. Equip if you want to and whenever
 you're ready, jump on the yellow spring next to the Rawk Hawk picture and then
 make yourself springboard to the airplane tile. Then, once you get on the
 airplane tile, go to the very edge of the airplane tile, and then fly over to
 the place where the egg is.

 Once you're there, say the positive answers each time you get the choice to
 tell the egg something. Once you get the egg to follow you, save your game and
 head back to the minor-league locker room and right before you enter the
 Glitzville Fighting Arena, you'll get another e-mail. Read if you want to.
 Once you're in the minor-league locker room use the computer and you'll have
 to fight the Hand-It-Overs which are ranked 14 in the Glitz Pit.

 Read the Glitz Pit section to see how to win this next fight. Once you've won,
 King K will tell you to go bring him a hottie from the juice bar, but you
 can't do anything about it. Now, rest if you need to and save your game and
 then use the computer and you'll now fight the Mind-Bogglers. Read the Glitz
 Pit section as always, to see how to beat them. Once you win this match, King
 K will tell you that he's thinking about retiring soon and after next match
 he's gone.

 Rest if you need to but be sure to save. Then, use the computer and you'll
 fight the Punk Rocks, which are ranked 12 in the Glitz Pit. See to the Glitz
 Pit section of the guide to see how to defeat them. Once you defeat them, rest
 and save and then use the computer and you'll have to fight the Bob-omb Squad
 which are ranked 11 in the Glitz  Pit. Read the Glitz Pit section of this
 guide to see how to defeat them.

 Once you win, Cleftor and the Bob-omb will talk about King K and how lonely it
 is without him, though Cleftor goes on to say it seems normal to Cleftor but
 Bob-omb tells him he's in denial, as he saw him weeping  in that locker room.
 After they get done talking, a new fighter comes in, but  you don't get to
 fight him like you did King K, Bandy Andy, Cleftor, and Bob-omb. Sir Swoop is
 this new guy's name.

 Anyway, once you regain control, rest and save and then use the computer and
 then you'll have to fight The Armored Harriers and they are ranked 10 in the
 Glitz Pit, which means they are in the major-league. You can't even defeat
 them, as all your attacks have absolutely no effect on them, so just run away.
 Once you get back in the locker room, you'll find out that the egg has hatched
 and become a Yoshi! Sweet! Name the Yoshi whatever you want when you get asked
 what his name is.

 Once you regain control, save the game and then use the computer again and
 you'll rematch The Armored Harriers. Defeat them, and you'll become a major-
 leaguer. Check the Glitz Pit to see how to beat these guys. Once you beat
 them, Jolene will give you your fight money, and she'll tell you that Grubba
 wants to see you at his office, and then Mario will automatically follow her
 and another cutscene in Grubba's office will commence.

 During the cutscene, Grubba gives you 30 Coins! Wow! Once the cutscene is
 over, Jolene will take you to the major-league locker room and then she'll
 talk for a few seconds, and then she'll leave the room. Now, the Rawk Hawk
 will come in and say that he hears that there has been a newcomer tearing
 apart the league, and he'll find out that it is Mario, and he'll start
 taunting him.

 Then, Yoshi will start making fun of him, and Rawk Hawk will get mad and
 eventually he'll shut his big mouth and leave the room and Yoshi will say a
 few words and you'll get an e-mail from a person named "X". Apparently this
 "X" guy is going to help you get the Crystal Star. Now, rest and save and then
 talk to the people in this locker room if you want.

 Whenever you're ready, activate the computer again and you'll fight the Tiny
 Spinies which are ranked 9 in the Glitz Pit. As always, check the Glitz Pit
 section to see how to win this next fight. Once you win, you'll get another e-
 mail from X. The mail will tell you to go to the watering hole outside the
 Glitz Pit. Now, exit the Glitz Pit and save your game then go southeast and
 enter the juice bar and inside, talk to the green ugly guy with glasses.

 He'll talk for a minute and then he'll give you the Super Hammer that someone
 supposedly gave to him. Once you get it, Toadette will give you an explanation
 on how to use it which is by holding down "B" and "rotating" the Control Stick
 and then "releasing" the Control Stick once you're fully charged up. Anyway,
 once you get the Super Hammer you'll get another e-mail from X. This time it
 says to smash the blockade in the minor- league locker room.

 Once you read it, be sure to go behind the counter where they serve the juice
 and you'll find a Star Piece in the western corner of the counter. Now, exit
 the juice bar and save your game and then go back into the Glitz Pit and once
 inside, go to the minor-league locker room and on the way you'll see Jolene
 and a Security Guard talking about some information you have no business with
 according to Jolene.

 Once you regain control after the cutscene, head to the minor-league locker
 room and talk to the Security Guard blocking it and he'll let you through.
 Once inside, go south and use your Super Hammer on the big yellow block and a
 room will be revealed so go inside and once inside, jump on the brown crates
 and then jump on the ledge above it. Then, press X to get on Yoshi and then
 once you're on Yoshi, fly to the ledge with the paper on it.

 Once up there, grab the paper and once you regain control, go back to the
 minor-league locker room and Jolene will be there and talk for a minute and
 then she'll take the paper you just recieved. Now, exit this locker room and
 go back to the major-league locker room and once there, rest and then save
 your game.

 Now, activate the computer and you'll fight The Poker Faces so read the Glitz
 Pit section to see how to win. Once you win, The Armored Harriers will show up
 for the third time to fight you. Look at the Glitz Pit section to see how to
 beat 'em down again. Once you defeat them and get back in the locker room,
 you'll get your fight money from Jolene and then you'll get another e-mail but
 it's not from X. It doesn't have a name of the sender, so who sent it? It is
 just a threat mail.

 Now, rest and save and then use the computer and you'll have to fight The
 Magikoopa Masters who are ranked 6 in the Glitz Pit, so read the Glitz Pit
 section of this guide to see how to do it. Once you win, Jolene will give you
 your fight money, and you'll have a cake in here that you can eat, as a fan
 brought it so eat it if you want to and whenever you're ready, save and then
 use the computer again and you'll fight The Fuzz so read the Glitz Pit section
 to see how to do it.

 Once you win, rest and save and then activate the computer again and you'll
 fight the Craw-Daddy, so read the Glitz Pit section of this guide to see how
 to win this next fight. Once you yet another fight, after Jolene gives you
 your fight money, you'll get yet another e-mail from X. This time X tells you
 to go to the phone booth on the pavilion and on the way to the phone booth,
 you'll meet the Rawk Hawk and he'll threaten you.

 Now, once he's done talking and you regain control, exit the Glitz Pit and
 then save your game and to the southwestern corner of the screen (make sure
 you go southwest when you exit the Glitz Pit) and on the way you'll meet the
 Rawk Hawk and  he'll talk some more. Once you're at the phone booth, go inside
 the phone booth and grab the Storage Key and then head back into the Glitz
 Pit.

 Right when you get out of the phone booth, X will e-mail you again and tell
 you to go to the storage room next to Grubba's office. Once inside the Glitz
 Pit again, head through the door leading to the hallway and once in the
 hallway, save your game and from the door leading to the major- league locker
 room, go west until you see a metal door with a lock on it. (In other words,
 head to the place where Jolene and the Security Guard were arguing about
 "important matters that you have no business with" at.)

 Once you see that lock, use the Storage Key on it and once inside the storage
 room, you'll see Ms. Mowz and she'll talk for a bit, as usual. Once Ms. Mowz
 leaves the room, you get yet another e-mail from X. This time it says find the
 staircase switch leading to the attic. Once you regain control, switch to
 Flurrie and then blow the blue blocks with her gust of wind. Make sure you
 blow up the blue boxes to the left and not the right.

 However, the right side does have a Badge, so get the Badge if you want.
 Anyway, once you blow the blue boxes to the left, yellow blocks will be
 revealed, so smash all nine with your Hammer. Then, go west from the entrance
 of this room and you'll step on a switch which the e-mail from X that you just
 recieved a moment ago told you about, which was finding the staircase switch
 leading to the attic.

 Anyway, once you do that, climb up the newly revealed metal staircase. Once
 you climb it, you'll probably notice the Shine Sprite block. Just get under it
 and jump to get it. Once you get it, go west since you can't do anything to
 that locked door yet. Make sure you have Yoshi for this part, as you have to
 have him to do this next part.

 Anyway, once you head west, jump on the small crate and then jump on the big
 crate (don't worry, you'll see them after heading west), and then get on Yoshi
 with X and then get close to the edge, but not exactly on the edge, and fly
 over to the set of crates. This could take a few tries, but you'll get it.
 Once you get on the set of crates, use the Super Hammer on the huge yellow
 block and then a hole will be revealed.

 Don't go in just yet, because we're gonna get that Badge you see in the
 corner. Jump back on the crate that you landed on after using Yoshi to fly
 over here. Then, use Koops's shell or fly to it with Yoshi to get it. Once you
 get it, head down the newly revealed hole, and once there, follow the path
 until you see a light (it may be hard to see, but it's there.) Once you see
 that, examine it when an "!" appears above Mario's head, like always.

 Once you examine it, you'll see a cutscene with Jolene and Grubba talking.
 Once Jolene leaves, Grubba will talk for a minute or so more, and when he says
 the ceiling is spooking him out, you have to make him think your a rat, a cat,
 or a burping beetle. Say whatever you want, and then Grubba will be relieved
 that its just one of those three things you acted like, as he thought someone
 was eavsdropping.

 Once you regain control, go left and turn paper thin and drop down the grate
 and you'll be back in the entrance of the storage room. Now, exit this room
 but get the Badge if you didn't get it. Once you exit this  room, save your
 game and go to the major-league locker room and reserve another match and
 you'll have to fight Hamma, Bamma, and Flare. Read the Glitz Pit section to
 see how to win this fight. Make sure you rest before fighting these guys if
 you need to.

 Once you beat them, you'll get another e-mail but this time it doesn't have a
 name, just like the hate mail we got that had no name. Once you regain
 control, rest and save. Then, reserve another match and you'll fight Chomp
 Country which are ranked 2 in the Glitz Pit. Read the Glitz Pit section of
 this guide to see how to win this next fight. Once you win, rest and save and
 then activate the computer and you'll fight The Koopinator.

 Check the Glitz Pit section to see how to win this fight before the Rawk Hawk.
 Once you win it, you'll get another e-mail from X. This time X will tell you
 to remove the posters of the Great Gonzales in the lobby, so go to the lobby
 and go up the stairs and blow the poster to the west and another Storage Key
 will drop down.

 Head to the storage room and go up the metal staircase and use the Storage Key
 on the locked door you passed up earlier to unlock it. Once inside the
 unlocked door, jump on the crates and use Yoshi to fly over to the set of
 crates. Then, break the huge yellow block with your Super Hammer and then
 you'll see Bandy Andy and King K! Talk to Bandy Andy and he'll tell you not to
 get near the ring and, well, if you talk to King K, he'll just say nothing, as
 he's badly hurt.

 Anyway, once you're done here, exit this room and before you can exit, you'll
 see Jolene and then she'll close the door and your partner will say a few
 words and then you'll regain control. Head back to the hallway and save your
 game and then rest if you haven't already. Then, use the computer and you'll
 fight the championship fight which is against the Rawk Hawk.

 Once the Security Guard comes in, talk to him as usual, and instead of
 arriving at the ring, you'll be in the hallway with the Security Guard and
 he'll take you the minor-league locker room and he'll leave the room and lock
 the door. You're locked out! What to do? What to do? The scene will now switch
 to the ring where the Rawk Hawk enters the ring at.

 Once the cutscene with the Rawk Hawk and Grubba is over, Yoshi will find out
 that you are locked in. Now, switch to Flurrie and go to the southeast corner
 and use her wind gust to blow away the paper. Now, enter the door you just
 revealed and go east and enter the door you see. Then, in this next room, head
 east from where you enter this room and enter the blue door you see.

 Then, you'll be in the bathroom, so jump on the toilet and go down it like a
 pipe. Once you get to the next room and regain control, enter the red door and
 you'll be back in the major-league locker room. Exit it and then go through
 the huge door in the hallway (the guard will move when you are near it), and
 you will arrive in the arena, where the Rawk Hawk awaits. You'll have to fight
 him obviously, so see the Bosses section to see how to win.

 Once you win, Grubba will give you the Champ's Belt Rawk Hawk had and Jolene
 will carry you to the championship's room. Once Jolene leaves the room, you'll
 hear a voice which they think is a ghost.

 Once you regain control, jump on the crates on the left side of the screen,
 and then get on Yoshi by pressing X, and then fly to the doorframe. Then, once
 on there, fly to the armoire and then use your Super Hammer to break the
 silver thing leading to the air duct. Once you break it, enter it and then
 you'll be in the air duct.

 Head east and you'll hear a voice which is Grubba's. Once Grubba gets done
 talking, use your Super Hammer on the silver thing to break it. Then, head
 down it and you'll be in Grubba's office. Once you regain control, go to his
 desk and examine his right drawer to get a Star Piece. Then, examine his left
 drawer to get the blueprints for the Crystal Star. Now, rest if you need to.

 Then, save and go to the d