~*~*~*~PAPER MARIO: THE THOUSAND-YEAR DOOR~*~*~*~

                          FAQ & Walkthrough
                          By nintendo_girl21
                    Copyright (c) Megan L., 2007-...
                         mlynch2[at]rogers.com

                     Also available at my Mario site:
                  http://www.geocities.com/itsasupermario


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[M1]

                                 *Version Info*

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[M1.1]


                                *Latest Version*

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Version 1.0
September 15, 2008

Walkthrough now available on MyCheats.com

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Version 1.0
June 18, 2008

Walkthrough now also available on Wiiniis United.

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Version 1.0
June 17, 2008

Added FAQ on increasing HP & FP.

Added FAQ on Happy Lucky Lottery.

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Version 1.0
June 14, 2008

Added FAQ on characters.

Added FAQ on Rogueport badge shop.

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Version 1.0
April 22, 2008

Added FAQ on how to determine Yoshi's colour.

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Version 1.0
February 24, 2008

Added FAQ on leveling up with Mario.

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Version 1.0
February 17, 2008

Added secret on earning coins by fighting Armoured Koopas.

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Version 1.0
February 3, 2008

Added additional info to Items on Gold Bars.

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Version 1.0
February 1, 2008

Added secret about selecting Yoshi's colour.

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Version 1.0
January 30, 2008

FAQ now available at CheatCodes.com

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Version 1.0
January 25, 2008

Added FAQ on Prof. Frankly's secret treasure.

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Version 1.0
January 18, 2008

Walkthrough now available on CheatHappens.com

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Version 1.0
January 16, 2008

Walkthrough now available on Kuponut.com.

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Version 1.0
January 11, 2008

Added FAQ on Badge Bandit enemy in Pit of 100 Trials.

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Version 1.0
January 4, 2008

Added alternative method to summoning Atomic Boo in Chapter 4.

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Version 1.0
December 22, 2007

**HAPPY HOLIDAYS, FELLOW GAMERS**

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Version 1.0
December 9, 2007

Added FAQ on Goldbob & General White.

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Version 1.0
November 16, 2007

FAQ now available at Cheatingdome.com.

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Version 1.0
November 12, 2007

Added FAQ on gold bar x3 item and the mover in Pit of 100 Trials.

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Version 1.0
November 4, 2007

Added new badge location in Glitzville.

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Version 1.0
November 2, 2007

Added 2 FAQs on navigating Flurrie's house and using Yoshi versus the
Armoured Harriers.

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Version 1.0
October 10, 2007

I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct.  Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost.  Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize.  The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.

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Version 1.0
October 8, 2007

Happy Thanksgiving, Canada!

Walkthrough now available at Gamerevolution.com.

Still haven't recovered e-mails under old account yet.  Will get to
that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP

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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are 
now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read 
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)

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Version 1.0
September 21, 2007

Added FAQ on Petal Meadows switches.

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Version 1.0
September 8, 2007

Added FAQ on Atomic Boo.

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Version 1.0
August 30, 2007

Added FAQ on character upgrades.

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Version 1.0
August 29, 2007

Added FAQ on recipe problem.

Fixed recipe mistake on Poison Shroom and Trial Stew.


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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com

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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
added links to my files on these sites from my Geocities site.

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Version 1.0
August 17, 2007

Walkthrough and checklists complete to the best of my knowledge.


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[M2]

                               *Table of Contents*

Use the bracketed codes to easily find the right section.  To search 
for a sub-section, see the bracketed codes tabbed over within each
section below.

[M1]  Version Info
      [M1.1]  Latest Version
[M2]  Table of Contents (you're looking at it)
[M3]  Game Information
       [M.1]  Technical Info
       [M.2]  Game Premise
       [M.3]  Decoding My Directions
       [M.4]  Bare Bones Guide to Completing the Game
[M4]   Basic Controls & Actions
[M5]   Characters
[M6]   Locations
[M7]   Walkthrough
       [M7.1]  Prologue
       [M7.2]  Chapter 1:  Castle & Dragon
       [M7.3]  Chapter 2:  The Great Boggly Tree
       [M7.4]  Chapter 3:  Of Glitz & Glory
       [M7.5]  Chapter 4:  For Pigs the Bell Tolls
       [M7.6]  Chapter 5:  The Key to Pirates
       [M7.7]  Chapter 6:  3 Days of Excess
       [M7.8]  Chapter 7:  Mario Shoots the Moon
       [M7.9]  Chapter 8:  The Thousand-Year Door
[M8]   Items
[M9]   Badges
[M10]  Shine Sprites
[M11]  Star Pieces
[M12]  Special Moves
[M13]  Zess T's Recipes
[M14]  Trouble Center
[M15]  Pit of 100 Trials
[M16]  Boss & Mini-Boss Strategies
[M17]  Tattle Log
[M18]  Shops
[M19]  Games
[M20]  Secrets
[M21]  FAQs & Other Oddities
[M22]  Copyright, Thank-Yous & Contact Info

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[M3]

                               *Game Information*

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[M3.1]

                               *Technical Info*

Genre: RPG (Role-Playing Game) 
Designer: Intelligent Systems 
Publisher: Nintendo 
System: Nintendo Game Cube 
ESRB Rating: Everyone (E) 
Player(s): 1 
Release Date: October 2004 (North America) 

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[M3.2]

                               *Game Premise*

2-D characters in 3-D world with even richer colours, more advanced 
animation and creative adventures, but not without the mostly old-school 
story and character conventions. 

Mario and Peach get separated on a vacation and soon Mario is entrapped
in an effort to find Peach and solve the mystery of the ancient
Thousand Year-Door that legend tells of a secret treasure.

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[M3.3]

                              *Decoding My Directions*

Compass directions are represented as such:
North = up
South= down
West= left
East= right
Northwest= up & left
Northeast= up & east
Southwest= down & left
Southeast= down & right

I sometimes use the abbreviation #x, meaning number of times to
move or perform a task.  For example, 2x means "2 times".

Also note that at the top of each section of the walkthrough is
a tallied list of important items found within each section.  If
you're wondering why the badges total is incomplete, it is because
many badges have to be purchased at the badge shop in Rogueport
or from Charlieton, plus the Pit of 100 Trials rewards some
badges.  All of this must be done at your leisure.


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[M3.4]

                              *Bare Bones Guide*

Here is a short list of necessary things to do in order to fully
complete the game.  If you're feeling adventerous (and very patient),
give it a try.

1) Get two upgrades on Jump and Hammer. 
2) Get seven partners (one optional). 
3) Keep your badges in a strategic setting. 
4) Explore all plausible areas of a setting. 
5) Get hints on how to progress from townspeople. 
6) Use the Inn to rest. 
7) Save periodically. 
8) Trade Star Pieces for badges with Dazzle. 
9) Use Goombella's Tattle to keep track of enemy info.


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[M4]

                              *Basic Controls & Actions*

Jump- A 
Move- Control Stick 
Hammer- B 
Display Stats (Taskbar)- Z 
Scrolling in Menu- C-Stick 
Plane/Boat Mode- Y 
Paper/Tube Mode- R 
Menu Screen- Start 

How to Battle:

1) Start a fight. 
2) Choose Strategies, Items, Jump, Hammer or Star Power. 
3) Press A to select choice. 
4) Choose from list with Control Stick. 
5) Press A to select choice. 
6) Use Control Stick to select enemy (if applicable) 
7) Press A to begin. 
8) Press A for action command (with timing). 
9) Press A after action command for Stylish move (with timing). 

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[M5]

                               *Characters*

Main Characters:


Mario
The same old short, fat, mustached plumber with red hat & overalls. 
Abilities: Jump, Hammer, Items, Star Power, use of badges. 


Princess Peach 
The beautiful, headstrong princess of Mushroom Kingdom.


Goombella 
A tiny but tough Goomba with extensive knowledge of people & places you visit. 
Abilities: 
Headbonk- attack 
Tattle- record enemies' stats 
Multibonk- Attack (multiples) 
Rally Wink- Gives Mario an extra turn 


Koops 
A shy Koopa with a shell attack that hits multiples and grabs faraway objects. 
Abilities: 
Shell Toss- Attack 
Power Shield- Attack (multiples) 
Shell Shield- Defend Mario with a giant shell 
Shell Slam- Attack (multiples, lowers defense) 


Flurrie 
A flashy, theatric ghost with big...stage presence. 
Abilities: 
Body Slam- Attack 
Gale Force- Attack (blows enemies away) 
Lip Lock- Attack (adds HP to her) 
Dodgy Fog- Makes Mario dodge attacks temporarily 


Yoshi 
A tough-talking baby Yoshi who hatched from an egg you saved. Is named by you. 
Abilities: 
Ground Pound- Attack 
Gulp- Attack (hits two enemies) 
Mini-Egg- Attack (can shrink enemies) 
Stampede- Attack (multiples) 


Vivian 
A former Shadow Siren who wants to do good. 
Abilities: 
Shade Fist- Attack (with fire) 
Veil- hides herself & Mario under the floor 
Fiery Jinx- Attack (multiples, with fire) 
Infatuate- Attack (confuses enemies) 


Bobbery 
An old Bob-omb with a heart for the high seas (and his late wife) 
Abilities: 
Bomb- Attack 
Bomb Squad- Attack (multiples; after a turn) 
Hold Fast- Damages enemies that directly attack him 
Bob-ombbast- Attack (multiples) 


Ms. Mowz 
A feisty, badge-snooping mouse thief.  Optional partner.
Abilities: 
Love Slap- Attack 
Kiss Thief- Steal an enemy's badge or item 
Tease- Attack (dizzies enemies) 
Smooch- Refreshes Mario's HP 


Supporting Characters:


Professor Frankly 
A renowned professor with a penchant for history and discovery. 


Charlieton 
A merchant in Rogueport who sells items & rare badges for steep prices. 


TEC 
A curious, monotonous-talking computer with a secret love for Princess Peach.


Koopie Koo 
Loyal, tough-cookie girlfriend of Koops. 


Koops' Father 
Recently reunited with Koops after being in Hooktail's belly. 


Punies 
Small, squishy creatures from the Boggly Woods, including Punio, his little 
sister, Petuni, the doubting Puniper, and the madame Elder. Also included are 
the Jabbi tribe. 


Toadette 
An eccentric Toad girl who explains how to use special moves when you 
receive new boots & hammers. 


Jolene 
A hard-nosed but sincere manager of the Glitz Pit in Glitzville. 


Twilight Town People 
Citizens of Twilight Town, including Darkly, Crow, Parrot, 
Storekeeper, Storekeeper's Wife. 


Flavio 
A wealthy, pompous traveller who accompanies you to Keelhaul Key. 


Keelhaul Key Toads 
Toads from Rogueport who join you on your quest, including one looking 
for a sibling. 


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[M6]

                              *Locations*

Rogueport 
The central hub of all locations. A rundown port town. Has 5 areas & 
several buildings: 

Main Area 
West exit to West Side, south exit to Port, east exit to East Side/
Robbo Turf, Zess T's house, news bulletin board, item shop, inn, badge 
shop, save block. 

East Side/Robbo Turf 
West exit to Main Area, back alley, Shine Shop (Merlon), Professor 
Frankly's pad, pipe to Sewers, Bobbery's house, Trouble Center, Garf's 
house. 

Rogueport Sewers 
Thousand Year-Door, west side (Dazzle, Merluvlee), Pit of 100 Trials, 
Rip Cheato, pipes to Rogueport, West Side, Petal Meadows, Twilight Town 
& Fahr Outpost. 

Rogueport Station 
Located in West Side from north exit. Portal for Excess Express train 
and Cheep Cheep Blimp. 


Mario's House 
Unfortunately unreachable during the game, but is the location of the 
opening cinema.


Bowser's Castle 
Used in one "meanwhile..." cinema when you play Bowser.


Old School Level 
One of three "old school" levels when you play Bowser during the game. 
An homage to the original Super Mario Bros.


Petalburg 
Home of Koops, Koops' father, Koopie Koo, General White and Mayor Kroop. 
Located east of Rogueport from pipe in sewers. Features Petal Meadows, 
Hooktail's Castle and Shhwonk Fortress. Main town holds inn, item shop, 
and several houses. 


Shhwonk Fortress 
East of Petalburg. Holds the Stone Keys. 


Hooktail's Castle 
Located west and north from Petalburg, situated in Petal Meadows. 
Home of red dragon Hooktail. Holds many secrets. 


Boggly Woods 
Home of Flurrie. Features the Great Tree and Flurrie's House. 


Great Tree 
Home of the Puni and Jabbi tribes. 


Glitzville 
Accessed via the Cheep Cheep Blimp in Rogueport Station.  Home of the 
Glitz Pit and its manager, Jolene. Also houses the blimp landing site, 
Juice Bar, item shop, and Hoggles' Hot Dog Stand. 


Twilight Town 
Accessed via pipe in Rogueport Sewers. Home of Darkly, Mayor Dour, Eve, 
and many others. Houses item shop, inn, Mayor's house, and Eve's house. 
East exit to Twilight Trail. 


Twilight Trail 
East of Twilight Town. Contains pipe to back forest. West of that is 
Creepy Steeple.


Creepy Steeple 
Home of Doopliss and his parrot. Situated within Twilight Trail, in the 
forest off Twilight Town. 


Keelhaul Key 
A faraway island accessed by ship. Houses an inn, item shop, back jungle, 
and Pirate's Grotto at east. 


Pirate's Grotto 
Home of Cortez. Contains watery caves, waterfalls, waves, and a pirate ship. 


Excess Express 
A fancy-dancy train bound for Poshley Heights from Rogueport Station. 
Home of Chef Shimi, waitress, and ghost. Temporary "home" of Zip Toad, 
Pennington, rich woman, and Goldbob & family. Houses many rooms, engineer's 
area at east, baggage area at west, and item shop. 


Riverside Station 
Junction between Rogueport Station and Poshley Heights. 


Poshley Heights 
Contains many elegant homes, inn, outdoor kiosk, and Poshley Sanctum. 
Home of many penguins, Goldbob & family, rich woman, and Pennington. 


X-Naut Fortress 
Situated on the moon. Home of X-Nauts and Grodus. Designed like a big technical 
hub. 

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[M7]

                                *Walkthrough*


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[M7.1]

                                *Prologue*
 

Badges:  1  //  1/100- Power Smash  
Shine Sprites: 0  //  0/42  
Star Pieces: 4  //  4/100 
Partners Gained:  1  //  1/7- Goombella  
Tattles:  5  //  5/106- Goomba, Spiky Goomba, Paragoomba, Spinia, Blooper  
 
Rogueport Plaza  
 
Watch the cute opening cinema, quite reminiscent of Paper Mario. I really 
think you'll appreciate this game that much more if you've played all the 
original Mario games. You arrive in Rogueport, a rundown area that acts as 
the hub for several other locations. Save your game at left. Walk forward & 
you will see a female Goomba being ambushed by a gang of short, fat, four-
eyed creatures. You must protect her, oh heroic one! Ahem. You will 
automatically go into battle mode. The Goomba (real name: Goombella) will 
guide you if you are not familiar with the RPG battle mode that occurs a lot 
in this game. You can jump or hammer attack and use the Action Command. Keep 
attacking Lord Crump until you beat him (easily). A huge onslaught of X-Naut 
characters attacks you. Goombella will lead you out. Go up the stairs and out 
of the area. Wuh-huh?!?!? Where'd ya go? You will meet up again with 
Toadsworth (Peach's loyal servant). A long conversation ensues. Watch the 
funny mafia hit in the background. Goombella will join your party. She is one 
of my favourite partners, because her attacks are so easy and effective in 
battle. After a while (huff, I say), you must find Professor Frankly, the 
Goomba dude with freaky 3-D glasses. Head left and a girl will order you to 
stop moving until she finds her contact lens. What will one baby step hurt? 
Step anywhere and...crunch. Ooooops. She blocks the west side of town. We'll 
fix that later. Find a *Star Piece* behind the crates at right against the 
skull fence. Head right to the next area. A Bandit will run by and steal half 
your coins (50 of the 100 you start with). You can get those back easily. 
Head back one screen, go up into the alley, left to the door & enter the 
hideout. Talk to ol' sticky fingers for your coins, and search behind an 
object at left for another *Star Piece*. Go back right and look for a door 
with no sign. Enter Professor Frankly's office. Another long chat (hoo boy). 
Some useful information about your quest is revealed. If you don't know about 
Action Commands (or are deadly curious), try the tutorial. You can press A 
for protection or B for a counterattack just as the enemy tries to hit you in 
battle. Neatoroonie. Did I say that? Go down the pipe Frankly opened for you 
to...  
 

Rogueport Sewers  
 
This is a big important area we'll be coming back to. Go left to a new area. 
Behind the jester person named Dazzle is a pillar & behind that is a *Star 
Piece*. Go in the first house to see Merluvlee, a fortune teller. Go back 
right and continue east until you bump into three different Goombas who hit 
on Goombella (!). You must fight them. Tattle on all three enemies: *Goomba*, 
*Spiky Goomba* & *Paragoomba*. The whole family tree. The two main things to 
remember are not to jump/headbonk on the spiked one and you can't hammer the 
flying one. These guys are beyond easy. By the way, from now on, I won't 
mention any enemies in the field unless they are new & need to be tattled on 
or they ensue a battle you cannot escape from. Anyway, when they take a 
beating and a hike, you'll get a tip from Frankly about the first strike. Hit 
an enemy in the field before battle & you will get to hit them before your 
first turn. Climb the stairs and go around left in the back to the moving 
platform. Take it across to the enclosed pipe and down you go. Go right and 
down the stairs. Hit the two item blocks for a Mushroom and Fire Flower. 
Break the two yellow blocks with the wood tool (um, hammer) and take the new 
pipe down. Behind the giant block is a *Star Piece*. Fight & tattle on the 
new enemy, *Spinia*. Go right & jump/hammer the blue switch to reveal stairs. 
Go up and through the door. Talk to the black chest. It talks back?!?!? We 
need a Black Key. You might have seen it before. Go back 1x, go left and fall 
off the edge to a small platform with the key. Return to the chest and open 
it. Bah ha ha ha! You fell for it. Well, no biggie. This "curse" (notice the 
quotation marks) is actually a good one. You now have the Paper Mode ability. 
Go back out and left to see a platform with an arrow. You can now use it. 
Press Y while standing on the glowing platform and fly all the way left to 
the other side. It's tricky at first, but at least get over the big block. 
When you reach it, go left and you will reach the legendary Thousand-Year 
Door. Stand on the pedestal and the map will glow, and fill in more detail on 
an area of the map. Look, it's a Crystal Star! You also get a Special Move 
called Sweat Treat. Frankly will give you a tutorial on Special Moves, Star 
Points, Bingo, and Audience, if you need it (which you do if this is your 
first time playing this game). You automatically return to Frankly's place. 
He finds out that the first star is in Petal Meadows (more specifically a 
castle there). When you exit, Frankly comes back with a badge, *Power Smash*, 
and will offer a tutorial on Badges. Definitely equip this badge. It's 
imperative for the entire game (and it was free!) Go down the pipe from 
before to the sewers. Go all the way right to an airplane panel. Press Y and 
fly right to a new door. Go through a new area. See the tentacle? Hammer it. 
YOWCH! Ooh, that won't heal easy. Now you must fight a *Blooper*. Remember to 
Tattle. Hammer/jump/headbonk the two tentacles, then smash away at the 
Blooper's body until he's finished. After the battle, moving platforms 
appear. Carefully cross to a pipe & take it doooowwwwwnnnnn.

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[M7.2]
 
                         *Chapter 1: Castle and Dragon*
 

Badges:  10 //  11/100- Close Call, Multibounce, Happy Heart, HP Plus, Power 
Bounce, Attack FX R, Last Stand P, Mega Rush P, Pretty Lucky, Damage Dodge  
Shine Sprites: 3  //  3/42 
Star Pieces: 6  //  10/100 
Partners Gained:  1  //  2/7- Koops  
Tattles:  10  //  15/106- Koopa Troopa, Bald Cleft, Bristle, Fuzzy, Gold 
Fuzzy, Paratroopa, Dull Bones, Red Bones, Hooktail, Gus  
Special Moves/Items: Paper Mode, Diamond Star, Earth Tremor 

 
Petal Meadows  
 
What a pretty green place. Hammer the two trees for a *Star Piece* and 
Mushroom. Go forward and you'll see a huge dragon enter the dark castle in 
the background. Cooool. Go right and hit the item block for another Mushroom. 
Keep going right to another block, this time red which always indicates a 
badge. Hit it for a *Close Call* badge. You should equip this now. Go right 
1x. Towards the end of the area, press A at the bush when a ! appears. The 
bushes spread to reveal a pipe. Take it to go into the background (looks like 
Super Mario Bros. 3 background with original SMB influence). Go right and hit 
the blue switch to make a bridge appear in the foreground (BTW: I may use 
short-forms f.g. for foreground and b.g. for background, okey-dokey?). 
Continue all the way right for another *Star Piece*. Take the pipe back to 
the f.g. (see?). You can get a Mystery from another bush and a Fire Flower 
from the item block. Go right 1x.  
 

Petalburg  
 
A sweet, flowery town. I sound like a travel agent. Green Boots welcomes you. 
You can stay at the Inn if you want and also buy things at the Item Shop, and 
save, of course. The POW Blocks and Fire Flowers are key attack items (wink, 
wink). Go right 1x to the pink house and enter. Talk to the mayor. Man, what 
a jump-to-conclusions old fart he is! So, Murphy, you learn about the Stone 
Keys from the Shhwonk Fortress you need to access Hooktail's Castle. Got it? 
Nope. Fine, listen to me, lazy :o) Exit, and you'll get an e-mail (yes, Mario 
has a Mailbox SP) from Frankly. Isn't technology great? Plus, Nintendo loves 
to advertise new toys (Game Boy SP, eh?) Talk to the Koopa at the gate to 
open the way. A shy Koopa named Koops tries to talk to you, but gives up. 
Moving on...through the gate.  
 

Shhwonk Fortress  
 
What kind of name is Shhwonk? Shake the first bush here for a *Star Piece*. 
Along the way, tattle on the *Koopa Troopa*. You can get a POW Block from the 
item block as well. You'll finally come to the fortress. A wee room. Press A 
when ! appears at either pillar to fight the *Bald Cleft* (well, two 
actually). Tattle! It's best to use a POW Block. The closed door opens. Go 
through it to go back outside. They should call these Shhwonk Fortresses. Go 
forward to the next fortress. Press A at the pillar to fight *Bristle*. Do I 
need to say tattle? I think not, but I just did. So do it. POW Block for 
sure. There's no other way to beat them (now, anyway). Go forward to the 
outdoors. Get the Fire Flower from the item block and an Inn Coupon in the 
southern grass. On the way to the next fortress, you'll spot a Recovery 
Block. It costs you x number of coins, depending on the little sign attached. 
It refills HP & FP only. Enter the real Shhwonk Fortress. Ah...now I see. It's 
a Shhwonk. Talk to it & take it on. It's a quiz show. Cute. Here are the 
answers to the questions: 1) Stone Keys; 2) 16 coins; 3) Kroop; 4) Hooktail 
Castle; 5) Go through a pipe. In case you got any wrong, the next two answers 
are Koopa Troopas and seven. If you get three questions wrong, you fight a 
Cleft. If you get five right, you win. Hoo. Ray. A pipe forms. Take it to a 
watery sewer area. Hit the item block for the *Multibounce* badge. Equip it 
now to fill all 3 BP you have. Go right 1x & tattle on the *Fuzzy*. Any 
attack will do. Fire Flowers & POW Blocks are great against multiples. Go 
right 1x to get the Sun Stone. A Fuzzy (4 in battle) attacks you. Kick butt. 
Go left 2x to the first room, then head left until you get the Moon Stone. 
Another Fuzzy ambush. Hy-yah! Go right back to the main room where a *Gold 
Fuzzy* awaits you. Tattle on this rare enemy & fight to the finish. 
Concentrate on the yellow one & forget the hoard that eventually comes in to 
fight. Take the pipe and walk left back to Petalburg. Do any necessary 
shopping & save. Go left into Petal Meadows. Koops, that shy turtle from 
earlier, will ask to accompany you as a partner. What the hey! Koops joins 
your party. He's a great attacker on multiple enemies and good at reaching 
faraway items/switches in the field. His girlfriend, Koopie Koo, will Power 
Shell you both. Women. Go left 1x. Take the pipe here to reach a higher one. 
Use X with Koops to reach the *Happy Heart* badge. This is worth equipping. 
Replace the Close Call with this one. Go left once more to reach the stone 
slabs. Place the Moon & Sun Stones in their proper places & a centre plaque 
will appear as well as two blue switches. This can be tough on your first 
try. Stand to the open side of either switch and press & hold X to release 
Koops and hold him in place. Move Mario to the other switch and release X. 
After a thud sound is heard, jump/hammer the second switch. A pipe appears. 
All that ground-shaking for a piece of metal? Take the pipe into the 
background and walk right to Hooktail's Castle.  
 

Hooktail's Castle  
 
Take the spring up & refresh at left if you want to. Drop back down & save, 
then spring up, and go right. Poor Koops (fraidy cat). Use the airplane panel 
to fly right to the door. If you drop left onto a small island platform, you 
can get the *HP Plus* badge with Koops at right. Backtrack to the door you 
flew to & enter. Many Koopa Troopas and a new *Paratroopa* will attack if you 
get close. Hit the red block for the *Power Bounce* badge. Personally, I 
think the Multibounce is better at this time. Go right 1x. Koops will 
recognize a blue-shirted skeleton as his father. Say yes to read the note. 
Well, it's not Koops' father (some son he is), but Kolorado's (recognize the 
name from Paper Mario for N64?). You get a hint that Hooktail's weakness is 
"cr" & "icket" (sport or insect, do you think?) Go right and talk to the pink 
pile of bones. An overload of skeletons falls on your head. Jump through the 
crowd towards the pink one to start a battle. Tattle on *Dull Bones* & *Red 
Bones*. One POW Block defeats all the Dull Bones. Focus mainly on the red one 
(c'mon buddy, admit it: you're pink). After the win, go right 1x. Watch out 
for any bones that come alive. Hit the yellow glowing block for a *Shine 
Sprite* (taken from Super Mario Sunshine for Game Cube). I'll explain those 
later (or check out my page devoted to them). Take the stairs and drop to a 
purple switch in f.g. Hit it for a purple block to drop. Use Koops' delayed 
hit (remember, hold X & move Mario), and stand on the new purple block. Let 
go and it will ride you up. Go right & collect the *Star Piece*. Return to 
the last room & you'll fall back down. Take the purple block elevator again 
and this time jump left to the grey block, then to the yellow one. Smash it, 
then hit the yellow switch to make the bigger block rise up. Stand under it 
and use Koops to hit the red switch. The set of stairs switches to another 
spot. Take them up and use Koops to get the Castle Key. Switch the stairs 
back to normal, then take them up & unlock the door. Save here, then go right 
1x. Use Koops' delayed hit left of the red switch, and move Mario in front of 
the rightmost portion of the fence. A gate will rise. Go in and right. Talk 
to the black chest. Hmmmm... Go into the next room and open the chest here for 
the Black Key. Spikes form around you and the spiked ceiling slowly descends 
towards you. D'oh! Follow the maze right, down, left, around right, left and 
around the top, down to the end, left & around to the door. Open the black 
chest. Whee hee hee! FOOLS! Oh...no...another...curse. Boo...hoo. You can now 
use Paper Mode to become thin. Go left into the fenced in area and use Paper 
Mode (R) to get out. Use R to get the *Attack FX R* badge in the leftmost part. 
Equip it now (and I mean NOW!). This is imperative in fighting Hooktail. Go 
left all the way to the room with the bones (Koops' false father & Red 
Bones). Use R to go through the bars in the back at left. Go right to get 
another Castle Key. Come out and go right 2x. Save again. Take the stairs to 
the green block. Stand on the big one and use Koops to hit the switch. A big 
elevator ride (wheeeee!). Unlock the door and go through. Recover if 
necessary. Go left and hit the first switch, using Koops on the second one to 
advance. At one point you reach a dead end. Hop into the open window, walk 
back right to collect a *Star Piece*, then all the way left to another open 
window. Take the door. Use Koops' delayed hit on the switch and have Mario 
stand on the big block to ride it up. Go through the left door to meet Ms. 
Mowz, a mousey badge thief. Hm, hm, hm, what a bold character (is that 
legal?). She'll remind you of that badge you already have. Open the three 
chests for a Mushroom, Castle Key, and Honey Syrup, and get the *Shine 
Sprite*. Go back 1x, and through the locked door at right. Take the stairs 
down and hit the yellow switch. Use Koops' delayed hit to ride the block. Go 
along the thin edge and use R to reach the airplane panel. Don't take it yet. 
Go behind the bars on the other side and carefully walk right to get a *Star 
Piece*. Go back, and fly like the paper airplane you are (to the door at 
right). Take the stairs down, and hit the switch to drop the block. Use Koops 
to get the Castle Key. Drop down on the block and collect the *Last Stand P* 
badge. Backtrack left 2x, up the green elevator, right once, up the yellow 
elevator, then fly right and take the stairs up. Get the *Shine Sprite* here 
and go through the door. This part is cool. Go left to the tower and walk up 
(this is a subtle, but familiar shot from Paper Mario & the tower in Flower 
Fields). Refresh & save at the top. Have Goombella as your partner & then 
enter to fight *Hooktail*. Cool drum beats. Best to use Goombella's Headbonk 
& Mario's Power Smashes. Don't give in to any of the dragon's pleas. He'll 
eat half the audience to regain HP. Finish him off! Congrats on beating your 
first boss. You get the Diamond Star, the special move Earth Tremor (it's 
awesome), and Koops is reunited with his father. Awwwww...*sniff*  
 

"Meanwhile..." Cinemas  
 
From a third person POV, you see Peach is okay, and the dorky creeps who have 
kidnapped her. BTW, do not attempt to adjust your TV screen. It is meant to 
be in "panavision" mode with the frame. Grodus is the ugly Darth Vader reject 
with the glass dome head. Peach's big mouth gives Mario's identity away 
(blabbermouth princess). The location of the next Crystal Star is revealed 
(Boggly Woods). Peach is taken to a dull locker room for now. Now you get to 
play as Peach (like in Paper Mario, N64). Go left to the bathroom. Press A at 
the tub to take a shower. Oy...I hope no one's watching. Psycho...*scary music 
cued*. Notice her hair is now up. Cute. Go back left. The door at right will 
open. Follow it all the way right to a computer room. Meet TEC, a very 
intelligent, yet secretly lonely computer. This is no HAL. Yikes, he was 
spying on Peach in the shower. Ew. Perhaps TEC is in love. Oooo-kay. He 
allows you to send Mario an e-mail through the communicator. Boy, Peach is a 
fast typer.  
 
Now it's time for the Bowser show. Doesn't Bowser have an awesome castle? You 
get to play the 'ole Bowz as well. Walk all the way right and Kammy Koopa 
finally arrives. She hot-foots it (huffy haggy). After learning about this 
treasure & Mario's attempts to covet it, Kammy asks you if you liked fried 
eggs. Pick an answer, it doesn't matter which. Silly question. Bowser vows to 
find the Crystal Stars and get Peach back from his petty kidnapping 
competitor. Notice he still rides that ugly balloon thing from Super Mario 
World (SNES).  
 

Prep for Chapter 2  
 
We now return to our regularly scheduled programming. In Petalburg. At the 
mayor's house, use Paper Mode to go through the crack in the fence and 
collect the *Mega Rush P* badge. Head left all the way back to Rogueport. On 
the way, your Mailbox SP will sound. It's a ringtone (the theme from Super 
Mario World, SNES)! The e-mail from Peach arrives. Anyway, take the pipe to 
Rogueport Sewers. Go left 1x, then left again to Dazzle. You can trade Star 
Pieces for badges (that's all the pieces are for). Head back right. Use Paper 
Mode on the enclosed pipe right of the exit one. Take it down, then Paper 
Mode it again through the fence, and take that pipe. Go right and up, use the 
airplane panel and fly left to the Thousand Year Door. I will not repeat 
these instructions, but this is the quickest way to reach the Door. Step on 
the pedestal and the Boggly Woods will be highlighted on your map. You 
automatically return to Rogueport at Frankly's place (I love the programmers 
for saving time by doing that). After the chitty-chat, exit. You can talk to 
Luigi here to learn about his adventure (it's long-winded, but very 
creative). You can talk to him anytime after you complete a chapter of the 
quest to listen to his stories, and then talk to his new partner to get a 
less exaggerated version of the story. Enter the door left of Frankly's with 
a Shine Sprite on it. This is Merlon and he will upgrade your partners' 
attacks for three Sprites each. This is the only thing the Sprites are for, 
but it's highly recommended. You should upgrade Goombella now. Back in 
Rogueport, go right to find a tough guy with a spear guarding the far east 
area (Robbo Turf). Say you'll fight him and go to work. Tattle on *Gus* for 
info. Obviously, don't jump on him. Use Koops after Goombella tattles, and 
Power Smash often. When you beat him, he runs off, opening up the Turf area. 
You can now help out at the Trouble Centre (for now, #s 1-9). See my separate 
section on that for help. Go to the sewers, take the second pipe from the 
start, then the pipe down below (as if on your way to the TYD). A cute little 
thing you might have seen earlier runs into a small hole. Before you follow 
it, here's a neat hidden badge. From the front of the tiny hole, go down into 
the front (towards you) and jump. Huzzah! *Pretty Lucky* badge at your 
service. Now, use Paper Mode through the bars to follow the little thing. 
Talk to it, and say you won't hurt it. His name is Punio and he will open the 
way to Boggly Woods, which holds the Great Tree, his home. Go up the stairs 
and left to get the *Damage Dodge* badge, then back right and through the 
pipe to Boggly Woods.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.3]

                     *Chapter 2: The Great Boggly Tree*


Badges:  8  //  19/100- P-Down D-Up P, Quake Hammer, Super Appeal P, Charge, 
Damage Dodge P, Shrink Stomp, FP Plus, Happy Heart P  
Shine Sprites: 5  //  8/42 
Star Pieces: 23  //  33/100 
Partners Gained:  1  //  3/7- Flurrie  
Tattles:  11  //  26/106- Cleft, Pale Piranha, Dark Puff, Vivian, Marilyn, 
Beldam, X-Naut, Yux, Mini-Yux, Pider, Magnus von Grapple 
Special Moves/Items: Super Boots, Emerald Star, Clock Out  
 

Boggly Woods  
 
Save your game when you arrive. Watch the short cinema with the Shadow 
Sirens. Poor Vivian. You don't battle them yet. Hit the first tree for a 
Sleepy Sheep and collect the Honey Syrup between the two trees. Go right and 
be ready to tattle on two new enemies: *Cleft* and *Pale Piranha*. Remember 
not to jump on them. Go right 1x to reach the Great Tree (that idea seems to 
be taken from Legend of Zelda: Ocarina of Time). Take the pipe into the 
background and head into the tree. An ugly pink metal door is installed in 
the front entrance. Talk to Punio, then follow him up the left side of the 
tree. He suggests we visit Flurrie, the resident wind spirit. Go left 1x and 
watch another cinema, this time a short intro to Flurrie. Well, it's kind of 
weird, since you don't see her face. Take the pipe into the f.g. and go 
right. Collect the Inn Coupon then go into the next screen. A new enemy to 
tattle on: *Dark Puff*. Head right to a shimmery wall. Walk into it at the 
bottom to get into the background of the area. Jump at the seventh tree from 
the right to get the *P-Down D-Up P* badge. Go left to a switch and hit it to 
extend the pipe. Collect the *Star Piece* left of the switch. Go back right 
into the main area, and take the up pipe at left. On the airplane panel, use 
Koops to get the *Shine Sprite* at left. Fly all the way right to the top of 
the shiny wall. Hit the red item block for the *Quake Hammer* badge, then go 
right 1x. Hammer the third tree to get another *Star Piece*. At the fence, 
use Paper Mode to go through the crack. Find another *Star Piece* left of the 
pipe, then take that pipe to the background and head into Flurrie's house. 
She will eventually reveal that she is missing a necklace, the one that 
Vivian found. The drama queen won't come out unless she has it on. Maybe it's 
like that joke about the missing head being tied on? Whatever. Save here, 
then go back out. The continuing story of the Shadow Sirens will play. Go 
into the f.g. Refresh at right if you want. Go left all the way back to the 
Shadow Sirens. They will spot you and a fight will commence. Be sure to 
tattle on all three sisters: *Vivian*, *Marilyn* and *Beldam*. I would defeat 
Marilyn first, since she is the strongest and can heal her partners. These 
gals are a piece of cake. After your victory (okay, go ahead and dance), they 
run away, dropping the Necklace. Pick it up, and go right back to Flurrie's 
house. Press A at the bedroom door, and soon Flurrie will appear. Ichee-wa-
wa. Man, what a big....necklace that is. Flurrie ultimately joins your party. 
She is a good, though not great partner. The best thing about her is that she 
can blow things away on the field to reveal secret stuff. Exit the house, 
then reenter it. Go into her bedroom to get the *Super Appeal P* badge from 
the chest. Go back into the woods. You'll receive an e-mail, the RDM Issue. 
It's a newsletter, mostly gossip. It's cute filler. Go left and into the 
Great Tree. Climb the left side of the tree to the bough and use X with 
Flurrie to blow away some bark, revealing a secret entrance (check out the 
snazzy sign!). Punio will enter the tree and open the front door from inside. 
Enter the Tree.  
 

Great Tree  
 
Everyone is gone. Two *X-Naut* enemies soon ambush you. Tattle, then beat up 
these dorks. They run off to report to Lord Crump. The Punis soon come out of 
hiding. A fat Puni refuses to accept you unless you save everyone. Man, what 
a tightwad. Refresh and save at right, then take the next two pipes up. Shake 
the rightmost bush to get a Power Punch (I love this item, because you get 
really large!). Tattle on the new enemy, *Yux* and its *Mini-Yux* (in battle 
with X-Naut or in the next area). Beat the Minis that protect the Yux before 
hitting on the main unit. Take the next pipe up, then another up. A short 
cinema of a mouse-shaped shadowy person hitting on an X-Naut plays. You come 
to two jail cells where the other Punis are being held, including the elder 
and Punio's sister, Petuni. Go left to bump into Ms. Mowz. She will soon 
leave, and you'll have to fight the X-Naut who regains consciousness. After 
beating him, collect the Red Key and an Ultra Shroom from the chest. Return 
right, and free the elder in the red cell. After a long talking-to 
(boooorrring), the female (!) elder will be free. Now to get the Blue Key. Go 
all the way down to the main room and talk to the Puniper (the bigger Puni). 
The elder will knock on him, too. Zing! Ten Punies join your party for now, 
and the elder gives you the Puni Orb. You must have all 11 Puines with you at 
all times (check the number in the bottom left). If you lose any, backtrack 
and find them, or return to the elder and have her whistle for them. Take the 
pipe up, and notice the altar with the square platform. This is an elevator 
(go figure). Place the Orb in the altar and the Punies will gather on the 
platform (kind of like Pikmin, eh?). A new pipe forms. Take the Orb out, then 
use the pipe. Fall down the pit and get the *Shine Sprite*. Also, shake the 
rightmost bush for a Thunder Rage. Take the pipe back up, and press the 
console button to activate the door. This door leads back to the first main 
room. Place the Orb in this altar, then use Flurrie to blow the Punies into 
the pit. They soon rise up in bubbles. Blow the bubbles across the pit to the 
other side. Make sure you get all 11 over there. Get the Orb back, then hop 
over, and take the pipe down. You'll encounter a new enemy, *Pider*. They 
scare Punies. At left, blow away the black slab with Flurrie to reveal an 
airplane panel. Use it to fly right, then use the second one to fly left to a 
*Shine Sprite*. Fall down, go up the pipe to collect the Punies, then take 
the next two pipes down. The Punies will recognize a Jabbi, a species that 
has allied with the X-Nauts. Fall through the floor and shake the large bush 
next to the Save block for a *Star Piece*. Use Flurrie to blow the left wall 
off to reveal Pungent's Shop, a cute little item shop. You can also have a 
small Jabbi friend join your party temporarily by talking to him (he's hiding 
at left behind the barrels). Take the pipe up, then enter the right cave 
where the first Jabbi fled. A field battle ensues. The Punies do most of the 
work, but you can use your hammer on the Jabbies to make it go faster. When 
you win, the Punies destroy the Jabbi nest, opening up a new area. Go right 
1x, and down to the chest. Open it for the Blue Key. At last! Exit left, and 
a short cinema with the captured Punies will play. What a cute gesture by 
Petuni. Now, back to the cells. Can't remember how to get there? Go left, up 
pipe, up left pipe, up right pipe, left across with the bubbles to the main 
room, up pipe, then up three more pipes. Free the Punies here, and 90 more 
Punies join your party. Ay Carumba! Take the pipes down (including crossing 
the bubble path) until you return to the room before the Jabbi cave. Use 
Koops on the narrow path to hit an invisible block under the red item block. 
Hit that block for the *Damage Dodge P* badge. Follow the narrow path left 
(watch out for Piders), and through the left door. It's a Jabbi squadron! Use 
your hammer to speed things up, though the fight is somewhat longer. They 
destroy another hive, and another path forms. Go left through the new cave. 
Take the pipe down. Get the *Star Piece* behind the pipe. Go into the next 
area. Place the Orb in this altar and...what the heck?!?!? Ah, shoot! It's 
Crump. Well, that's just peachy (get it? Princess Peach?) Use Paper Mode to 
escape the cell, then take the pipe down. Hit the black switch, get the *Star 
Piece* behind the pipe, then take it back up. We have to return to a previous 
room. Go left, up, right 4x, then down. This room had the Blue Key. Now there 
are white switches in front of four different symbols. Hit the switches so 
that the pictures show (from left to right): sun, moon, Puni, star. A door is 
revealed. Enter and open the giant chest for....da, da, da, da! Super Boots! 
Toadette gives you a tutorial on how to use them. You can now Spin Jump. 
There are so many hidden Star Pieces we can get now! You can get two hidden 
panel star pieces now or come back later. One *Star Piece* is found by Spin 
Jumping in the blue jail cell. Another *Star Piece* is found by Spin Jumping 
in the second room (take the up pipe from the main room). Anyway, go back one 
room, and Spin Jump on the metal panel to fall down. Use Koops to retrieve 
the *Charge* badge at left. If you fall, just take the pipe back up and fall 
through the floor again. Go left 2x from the upper floor. Get the *Shine 
Sprite*. Go left until you find another metal panel. You know what to do. You 
fall to a new pipe. Don't take it yet. Go right to the jail cell. Use Paper 
Mode to slide into the cage, then Spin Jump on the metal panel. Come back up 
if you fall through, then use the Orb in the altar and Flurrie's breath (um, 
breathmint?) to blow the Punies down the hole. Remove the Orb when finished, 
and fall down. Take the up pipe. Go left & up another pipe. Use the Orb on 
this altar & Flurrie to blow the Punies into the hole. Go through & down that 
pipe that you ignored earlier. Go to another pipe & take it down. Go down 
another & across the black & white platforms. Take the up pipe & step/hold 
the blue switch. Use Koops' delayed hit. Move Mario off the switch, wait a 
few seconds, then let Koops go to hit the other switch. The water drains. At 
bottom, get the *Shrink Stomp* badge from the chest. Take the down pipe & hop 
across the lily pads to a *Shine Sprite*, then down the pipe. Make sure you 
have all 101 Punies. Use the Orb on the altar & the platform lowers to a new 
room in the bowels of the tree (I've always wanted to sound like a sci-fi 
geek). Remove the Orb, refresh, get a Mushroom from the left bush, then save. 
Head right, and we'll see a short cinema of Lord Crump. He leaves when we 
arrive. Place the Orb in the altar & the Emerald Star appears. Crump runs by 
and nabs it. D'oh! To make things worse, he starts the timer on a remote time 
bomb. Yikes! Take the pipe as Crump did. Quickly fight the two X-Nauts (no 
choice). Shake the bush near the pipe for a *Star Piece*. Activate the door 
and take it left. Take all the up pipes to the first main room. At the bubble 
pit, you can abandon the Punis (they'll be safe). Go across and take the 
mechanical door left to the main room where the elder has blocked Crump from 
leaving. Crump stops the timer (with oodles of time left), and summons the 
*Magnus von Grapple*. Battle time! Tattle, use Power Smash and Goombella's 
Multibonk. Be sure to defeat the fists when released which have weak HP, but 
high attack power. Remember that your jump is stronger because of the Super 
Boots. After you win, you retrieve the Crystal Star, and learn the Special 
Move, Clock Out. Congrats!  
 

"Meanwhile..." Cinemas  
 
Grodus gets the unfortunate news. Now, it's time to play Peach. Walk around 
aimlessly until the right door opens. Go right to TEC. He wishes to learn 
about fun and dancing. You must dance with a hologram of yourself. Weird 
science, indeed. Press the buttons as they appear to dance flawlessly. Brava! 
Now you can use the communicator to e-mail Mario.  
 
The Bowser Show. This is by far the most creative, and arguably the funniest 
Bowser cinema in the game. You get to play the original Super Mario Bros. 
game as Bowser with some new technology added. If you've played SMB for NES, 
you'll recognize a lot of old school features. Awesome! The level is pretty 
easy. Hit yellow blocks for meat and eat it to become HUGE! Finally, Bowser 
and Kammy arrive in Petal Meadows. He's always one step behind, isn't he? He 
spots Peach in a window. NOOOOOOO! I'd rather die than give up my life-size 
Peach poster. Whaaaa?!?!?! Great, now I'm the great Koopa king who talks to 
POSTERS! Hilarious.  
 

Prep for Chapter 3  
 
The Punies send you a warm farewell. Head right around the tree and find the 
*FP Plus* badge under the small waterfall. Go left, heading back to 
Rogueport. The e-mail from Peach will come in. Then head down the leftmost 
pipe in Boggly Woods to the sewers. Spin Jump in front of the pipe here for a 
*Star Piece*. Use Flurrie to blow away to the wall under the stairs at right 
to get the *Happy Heart P* badge. Go south, then east to the room with the 
black chest and Spin Jump in front of it for another *Star Piece*. Head 
towards the Thousand-Year Door. On the pedestal at the Door, your new Crystal 
Star will direct you to the third star...in the sky? You'll warp to Frankly's, 
where you learn the next star is in Glitzville, a fighting arena in the sky, 
and the only way to get there is by taking the prestigious Cheep 
Blimp...through the Mafia syndicate! Gulp. Go next door to Merlon and upgrade 
Koops. You can also backtrack and get Star Pieces with your newly acquired 
Spin Jump move. I'll list them here. In Petalburg, a *Star Piece* is found by 
Spin Jumping next to Bulbulber in the bottom left of the first area. Another 
*Star Piece* is found in the east area at right near the gate to Shhwonk 
Fortress. In the Boggly Woods, go back to Flurrie's house and Spin Jump in 
her bedroom for a *Star Piece*. In the Sewers in the first room, Spin Jump in 
front of the moving platform for a *Star Piece*. Back in Rogueport, Spin Jump 
in the back alley in the main plaza at right where the Goomba is for a *Star 
Piece*. Surface to Rogueport. We must head through the west side...but that 
girl is blocking the way, remember? Go left (talk to Luigi if you want), and 
to the item shop. Talk to the first man inside, who will order the contact 
lens for you. Go back out and east to Robbo Turf. Use Paper Mode to slide 
through the crack. Go into the right house which belongs to a Koopa-like guy 
named Ishnail. Pay 64 coins (a tribute to N64, perhaps?) to learn how to 
reach Don Pianta, the mafia head. You must buy two particular items at the 
Pianta Parlor item shop, and the secret password is yellow. Exit, and get the 
*Star Piece* behind the barrel here. Go back left and to the item shop. If 
the lens is not here yet, go into the pipe to the sewers, then back out, and 
it should be ready. Buy the Lens for 10 coins, then go left to Zess T., and 
give her the lens to open the west side. She can now cook things for you if 
you bring her an ingredient. See my Zess T. Cooking Guide if you want to 
learn more. Go left into the ritzier west junction of Rogueport. There's a 
few Star Pieces here. A *Star Piece* is behind the pipe. A *Star Piece* sits 
along the wall near the exit to the east. A *Star Piece* is behind a trash 
can at far left near a cracked wall. You can get another *Star Piece* by Spin 
Jumping on the brownish spot in front of the Parlor. Whew! Go into the Item 
Shop next to the Parlor. Buy a Dried Shroom, then a Dizzy Dial. The ghost is 
distracted by your mustache and asks what colour it is. Say yellow anyway. 
Then, she gets it right. Say yellow again. The left door is unlocked. Take it 
to the apartment where the Don sits. I must say the writers of this game had 
the image of the Italian mafia to a T. You may also notice these characters 
are taken from Super Mario Sunshine for Game Cube. Talk to the orange Don who 
asks you to find his daughter and her boyfriend who have run off in exchange 
for a blimp ticket. Head to the Rogueport Harbor dock (south of the main 
plaza area). Talk to Francesca and Frankie, who ask you to let them go. Say 
yes, then return to the Don, and tell him where they are. The young kids in 
love return to vouch for you. The Don gives you a blimp ticket. You'll get an 
e-mail from Koopley (Koops' dad) soon after. Head into the west area, then 
north to Rogueport Station. Spin Jump at left in front of the train for a 
*Star Piece*. Go right and show your ticket to the Cheep-Cheep to board. 
Collect the *Star Piece* from behind the pipe here, then take the pipe into 
the b.g., and climb aboard the Cheep Cheep Blimp. Huzzah!

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.4]

                      *Chapter 3: Of Glitz and Glory*


Badges:  4  //  23/100- Power Plus P, Charge P, HP Plus P, Soft Stomp  
Shine Sprites: 7  //  15/42 
Star Pieces: 20  //  53/100 
Partners Gained:  1  //  3/7- Yoshi  
New Enemies Tattled On:  29  //  55/106- KP Koopa, KP Paratroopa, Pokey, 
Spiny, Lakitu, Bandit, Big Bandit, Hyper Bald Cleft, Bob-omb, Iron Cleft, Red 
Spike Top, Red Buzzy Beetle, Shady Koopa, Shady Paratroopa, Green Fuzzy, 
Flower Fuzzy, Red Magikoopa, White Magikoopa, Green Magikoopa, Bowser, Dark 
Craw, Hammer Bro., Fire Bro., Boomerang Bro., Red Chomp, Dark Koopatrol, Rawk 
Hawk, Macho Grubba, Spania  
Special Moves/Items: Super Hammer, Gold Star, Power Lift  
 

Glitzville  
 
What a glitzy place (a regular Einstein, eh?) Head right from the landing pad 
and jump on the crates, then Spin Jump the big blue switch. Stairs form 
nearby. Take them up, and open the chest for the *Power Plus P* badge. Use 
Koops to get a *Star Piece* under the Rawk Hawk poster. Near the entrance to 
the arena, you'll see a *Shine Sprite* up high. Hammer an invisible block 
below it, then jump from there to get it. You'll also find a *Star Piece* 
behind a bush near the arena's entrance. A *Star Piece* is found behind the 
telephone booth left of the item shop. Another *Star Piece* is behind the 
counter in the Juice Bar. Another *Star Piece* is underground south of the 
blimp landing pad (Spin Jump). Enter the arena called the Glitz Pit. You can 
enter the main doors to see the champion Rawk Hawk. You'll also notice he has 
a belt with the gold Crystal Star on it. Spin Jump just right of the left 
staircase on the main floor here for a *Star Piece*.  Go to the leftmost door 
and talk to the guard who will allow you to enter as a new fighter. Go 
through the hall to the door right of a locked one to meet Mr. Grubba, the 
fight promoter. Say darn skippy (gag), and you'll be registered as a minor-
league fighter. His assistant, Jolene, will give you the tour. In case you 
wondered what I look like, Jolene and I are pretty close :o) You are given a 
new name: the Great Gonzales. Does anyone else realize that Mario is Italian, 
not Latino? Anyway...you are shown how to fight in the minor league locker 
room, where you will be staying for now.  Head back to the hallway and find
an open blue box.  Climb inside to collect the *Last Stand* badge.  Go back
to the minor league room and reserve a match.  Grubba gives 
you the 411 (does anyone say that anymore?), as well as a request. **NOTE: 
His instructions vary per match, but do what he says otherwise you will have 
to fight that opponent again. His instructions may be: No jump, no hammer, no 
items, no special moves, use at least one special move, appeal at least once 
or three times, only Mario attacks, only your partner attacks, no switching 
partners, finish the fight in 5 or fewer turns, no FP, win before you take 20 
HP of damage, don't attack for the first three turns, or have your enemy 
attack you 3 or 5 times. Also, the order of the fights varies based on 
whether you lose any battles. The number of Star Points you receive also 
varies. If you always win, the order below should be correct. Your first 
opponents are the Goomba Bros. Easy. Security takes you to the arena for your 
first fight.  

 
Goomba Bros.  
 
A Goomba lunges for the first strike. Try to block it. Five Goombas in total 
to fight. They're already tattled on. Use basic moves, very simple. You get 3 
coins and your rank is now 19. You are introduced to the other minor leaguers 
here: King K, Master Crash, Bandy Andy, and Cleftor. You can restore HP & FP 
by sleeping in the bed. The Save block is outside the door. When you're 
ready, reserve the next match.  

 
KP Koopas  
 
Tattle on the new enemies: *KP Koopa* and *KP Paratroopa*. Goombella and 
Koops are good partners. Easy enemies, like any other Koopa Troopa. You get 4 
coins and your rank is 18. King K congratulates you on the win. Moving on...  

 
Pokey Triplets  
 
Tattle on the *Pokey*. It's a cactus, so don't jump on it. Hammer a lot and 
use Koops' shell attacks. You get 4 coins, rank # 17. Bandy Andy is caught 
snooping around by Jolene. Next match...  

 
Dead Bones  
 
These are Dull Bones from Hooktail's Castle that you already tattled on. 
Simple enough. Any attack except Jump and Headbonk will do. Five coins, # 16. 
Someone is dragged to the hospital. Ouch.  

 
Spike Storm  
 
Cool, new enemies! Tattle on the *Spiny* and *Lakitu*. These are a bit 
tougher because you can't jump or hammer the Spinies. Earth Tremor is a good 
special move to use. POW Block and Earth Quake are also good if you have 
them. Five coins, # 15. King K informs you about a new Hot Dog item at the 
stand outside. Let's check it out. Go outside the Glitz Pit, where you'll 
find the pig at the Hot Dog Stand (ironic, isn't it?) chasing after a 
colourful egg. Run around with it until it hops onto the roof of the stand. 
Now what? Go right to where you got that badge on the roof of the Juice Bar, 
spring to the top, and use the airplane panel to fly to the Hot Dog Stand's 
roof. Talk to the egg and say it'll be safe. Let it join you for a while and 
it will follow. Cute! Now return to the minor league room and reserve the 
next fight. The egg will have to wait on the couch (or what looks like a 
couch).  

 
Hand-It-Overs  
 
These guys are annoying! Tattle on *Bandit* and *Big Bandit*. They can steal 
coins and items, so be sure to guard or counterattack with Action Command (A 
or B). Beat them fast or they'll run off with your stuff! Very easy to 
attack, anything will do. 6 coins, #14 ranking. King K tells you about some 
chick at the bar. Whatever. Rest and save, then start a new fight.  
 

Mind-Bogglers  
 
These guys are from the Boggly Woods, so you've already tattled. You should 
know how easy this is already. 6 coins, # 13 (oooh). King K talks about 
retiring. Talk to the hand. Next fight...  
 

Punk Rocks  
 
Now to fight the weirdo Cleftor. Tattle on the *Hyper Bald Clefts*. You 
better watch out when they increase attack power. POW Block/Earth Quake/Earth 
Tremor is key to flipping them over and attacking their weaker underside. 7 
coins, # 12. Next.  
 

Bob-omb Squad  
 
What a creative name. Tattle on *Bob-omb*. It's a bomb (um, duh?). They're 
easy to defeat, but watch out when they're ready to explode. They only get 
fired up if you use direct body hits (e.g. jump or headbonk). 7 coins, # 11. 
King K is gone, and a new fighter called Sir Swoop is brought in, and given a 
similar talking-to, except his instructions from Grubba on how to fight are 
ridiculous! You might get (or already got) RDM Issue 2 in the e-mail. Next 
fight, please.  
 

Armored Harriers  
 
Win this and you're in the majors. Tattle on the *Iron Cleft*. They are 
TOUGH. You cannot possibly win. Sorry. Run away (it's under Strategies). You 
get 1 coin, still # 11. The egg is gone, but it left a Yoshi! Wicked! You 
must name it yourself. I will be referring to it as Yoshi, but name it 
whatever you want. Please don't be cruel. Yoshi joins your party. He is 
AWESOME! His Gulp move is terrific in battle, although I find that's his only 
real attack power. In the field, he can hover over gaps, and you can ride 
him, moving much faster. It's so cute. I honestly think that many players 
complained when Yoshi was left out of Paper Mario, so the designers of this 
game made him a prominent partner. I salute you :o) Reserve a rematch with 
the Iron Clefts.  
 

Rematch  
 
You've already tattled, so have Yoshi as your partner, and use his Gulp move 
on the enemies. Wow, what a move! Mario can only Appeal or Defend. Keep 
Gulping until you win. 7 coins, # 10, and now you're in the major leagues. 
Way to go, Idaho! Grubba gives you a 30 coin bonus, and you are taken to the 
major league locker room. Now that's better. Rawk Hawk comes in and threatens 
you. You'll get an e-mail (notice the ringtone is different, it's from the 
World 6 map in Super Mario Bros. 3 for NES, I love it!). The e-mail is from X 
and is wRiTtEn lIkE tHiS. X offers help in finding the Crystal Star. 
Hmmm...trusting or no? I feel trusting. Get the Ice Storm in the left corner of 
the lockers, then rest, save, and start a new fight.  
 

Tiny Spinies  
 
Tattle on *Red Spike Top* and *Red Buzzy Beetle* (if included). Use Yoshi's 
Gulp or Earth Tremor/Quake/POW Block for an easy beating. 11 coins, # 9. Next 
fight...  
 

Poker Faces  
 
These guys (Bristles) are from Shhwonk Fortress. Use POW Block/Earth 
Quake/Earth Tremor. Do NOT approach them. 12 coins, # 8. After the fight, 
you'll get an e-mail from X. Go outside the Glitz Pit and into the Juice Bar. 
Talk to the bartender who says you got a package. You get the Super Hammer! 
Awesome! Toadette offers a tutorial. Now you can break big yellow blocks, and 
your hammer attack power increases. Another e-mail from X. Back in the Glitz 
Pit, walk towards the locked door and you'll see a short cinema with Jolene. 
Go to your old minor league locker room (stupid guard), and smash the big 
yellow block. Go in the side room, and jump on the shelf. Use Yoshi to hover 
and get the Dubious Paper. It's a scientific document on the Crystal Stars. 
Go back out and Jolene will catch you, confiscating the paper. Go back to the 
major league room and reserve the next fight.  
 

Shellshockers  
 
New enemies: *Shady Koopa* and *Shady Paratroopa*. These guys 
are worse when they're on their backs, so try to keep them upright by using 
hammer and Koops' shell attacks.  After you win, the Armored Harriers rush on 
the stage to fight. No choice here. Use Yoshi's Gulp on them. Wimps. 12 coins, 
# 7. You get a threatening e-mail. No biggie.  
 

The Fuzz

Tattle on the *Green Fuzzy* and *Flower Fuzzy*. Defeat the pink one 
first, because he sucks out FP. Any attack will do. You get 13 coins, # 6. 
Jolene brings you a cake (or Koopatrol informs you of it). You can eat it to 
recover everything. Save, then time to fight.  

 
Magikoopa Masters  
 
Tattle on the three types: *Red Magikoopa*, *White Magikoopa* and *Green 
Magikoopa*. They're all the same, really. They can use effect magic on 
themselves or you. Any attack will do. If they duplicate, use POW Block/Earth 
Quake/Earth Tremor to discern the real one. After the fight, *Bowser* charges 
on! Yikes! What is with people charging the arena? Sheesh. Tattle on him. He 
has a poisonous bite attack, fiery breath, and can also smash you, knocking 
off one of your options (Jump, Hammer, Items, Special Moves, or Strategies). 
Use Power Smash and Goombella's Multibonk. When you win, you get 13 coins, # 
5. Next...  


Craw-Daddy  
 
A somewhat tougher enemy. Tattle on *Dark Craw*. He's like Gus from 
Rogueport. Don't jump on him because of the spear. Power Smash and Koops' 
shell attack is best. You get 14 coins, # 4. You get another e-mail from X. 
Fascinating. Outside the Glitz Pit, go to the telephone booth next to the 
Item Shop and collect the Storage Key. You'll get another e-mail with 
instructions. Go back into the pit and unlock the door left of Grubba's 
office. Ms. Mowz? What the...? Oh, Mario, you lucky dog. She runs off again. 
Another e-mail, asking you to find the staircase. First, Spin Jump in the 
centre of the floor to get a *Star Piece*. Use Flurrie to blow away the metal 
crates at right. Smash the blocks and collect the *Charge P* badge. Repeat 
the process on the left to uncover the switch. Hit it, and the stairs form. 
Take them up to the second floor. Get the *Shine Sprite* here. Use Yoshi, and 
hop on the crates, hovering to the left side. Hammer the block, then use 
Koops to get the *HP Plus P* badge. Fall down the hole into the ventilation 
duct (ducts...why is it always ducts?). Notice the small hole with the dotted 
text bubble. Listen through the hole to hear Grubba's ramblings. When he 
overhears you, pick a funny reply, and he'll shrug it off. Fall through the 
vent with R, then return to the ring.  

 
Hamma, Bamma, and Flare  
 
A neat tidbit...Hammer Bro. is using his grandpappy's hammer. It's neat, 
considering these three enemies are all from SMB3 and they use old school 
attacks the same way they did years ago. Tattle on all three: *Hammer Bro.*, 
*Fire Bro.*, and *Boomerang Bro.*. Hamma can throw a single hammer or a 
barrage. Flare spits out multiple fire balls that burn you (lasting). Bamma 
throws out his weapon, which comes back, hitting you twice. Beat Fire first, 
since his attack is more lasting. Any attack will do. You get 14 coins, # 3. 
Another threat comes in the e-mail. Big whoop. Jolene brings another cake. 
Don't eat it. It's poisonous, and your partner will be out sick for the 
match.  
 

Chomp Country  
 
Tattle on *Red Chomp*. Hammer is much better than Jump here. Earth Tremor is 
also good. But, of course, nothing beats Yoshi's Gulp. 15 coins, # 2. Rest, 
save, then you know the drill.  
 

Koopinator  
 
Tattle on *Dark Koopatrol*. He's spiky, so use Yoshi or Koops, and Power 
Smash to the max. You get 15 coins, # 1. All right! You get an e-mail from X. 
Go into the lobby and up the stairs. You don't need to blow off all the 
posters, just one. The top left one. Use Flurrie. You get a Storage Key. 
Another e-mail comes in. Go back to the Storage Room, take the stairs, and 
unlock the door there. Use Yoshi to hover over to the large block. Break it 
and King K and Bandy Andy are revealed. Ouch, that block must have hurt. Get 
the *Star Piece* behind the right crate. Exit, and you'll spot Jolene spying 
on you. Nosy. Now to challenge Rawk Hawk. Refresh, and save, then reserve the 
match. Security will take you to a minor league locker room. Huh? The door is 
locked! Uh-oh. Drat. What to do. Glad you asked. Use Flurrie to blow off the 
Peach poster at right. Go through into the other major league locker room. 
Use the toilet in the bathroom at right as a pipe. Oh, gross. Exit the locker 
room, and head into the arena for the fight. Rawk Hawk reveals he sent the 
poisoned cake and locked you up, but didn't send threats and is clueless 
about the Crystal Stars. Tattle on *Rawk Hawk*. Use Power Smashes, and 
Goombella's Multibonk. Try to use counterattack or at least guard Action 
Commands on the Hawk's attack. You win, Mr. Champion! You are taken to the 
champion's room. Classy, but the bed looks uncomfortable. It's wood, for 
crying out loud! You get an e-mail from X. Stand on the gifts at left and use 
Yoshi to hover to the doorframe, then again to the vent. Smash it with your 
Super Hammer move. Go right into the vent (again?). You'll overhear Grubba 
talking crazy. Smash another vent door. Drop into his office. Get a *Star 
Piece* from behind the plant and a *Star Piece* in the right desk drawer. 
Open the other drawer to get the secret paper. Grubba comes in and then runs 
off. Refresh, save, then head into the empty arena. Time to fight *Macho 
Grubba*! Tattle. Focus on Power Smashes and Multibonks. When he becomes 
invulnerable, try using Earth Tremor. This guy isn't too hard. When you win, 
Jolene reveals herself as X, and she is reunited with her missing brother, 
Mush. You receive the Gold Star, and learn Power Lift. What a great chapter!  
 

"Meanwhile..." Cinemas  
 
Peach is bored. No kidding, with a room like that. TEC opens the door for 
you, so head on in. He wants you to disguise yourself as an X-Naut and ask 
Grodus a question. He activates the elevator for you to use. Take it up a 
level, then head right to the door with a green light above it. This is the 
change room. Find an X-Naut uniform in the second locker from the right, then 
enter a changing stall. Isn't it cool to play different characters? Exit the 
room, then go through the rightmost door. It's Grodus' chamber. Talk to 
Grodus to get the information, though it doesn't seem like much help. Go back 
to the change room, change back into Peach, then exit. Somehow, you get back 
to TEC's room, where he allows you to e-mail Mario.  
 
Bowser, ever the slowpoke, enters Boggly Woods. As Bowser, search the bushes 
until you find the elder Puni. This is quite funny. Select either choice 
(personally, I love "It's hag vs. hag. Awesome!). The elder says he gave the 
Crystal Star to Marty-o. Way to go, Marty-o!  
 

Prep for Chapter 4  
 
After the teary farewells, take the blimp back to Rogueport Station. Head to 
the west side. Along the way, you'll get Peach's e-mail. Once in the West 
Side, look for the grating in the centre of town. Use Paper Mode to fall 
through it. We are on the west side of Rogueport Sewers now. Drop down and 
you'll encounter a new enemy, *Spania*. Watch out for its spiked head. A 
*Star Piece* is hidden in the top left corner. Take the up pipe back to the 
west side of town, and fall back down where you were. With Yoshi, hover left, 
and collect the *Shine Sprite*. Go down the pipe here into the b.g. Walk all 
the way right to the *Star Piece*. Come back into the f.g., and hover with 
Yoshi to the right. Hop on the platforms to the other side, and go right 1x. 
Even the sewers are separated by the west and east classes of the town above. 
In the shallow water in the southwest, open the chest for the *Soft Stomp* 
badge. There are a few Star Pieces here. One *Star Piece* is hidden in the 
rubble to the right. Another *Star Piece* is behind the leftmost pillar. Yet 
another *Star Piece* is hidden under the floor of the bar in the room left 
after taking the lift (Spin Jump). That's all for now. Go left 1x, drop down, 
and take the down pipe. Take the path, collect items from the blocks, and 
look on the wall for a loose piece. Use Flurrie to blow it off, revealing a 
pipe. Take it down. This is the start of the Pit of 100 Trials. You should 
not attempt the trials until you have finished the game. Get the *Star Piece* 
from the behind the stairs, then go right 1x to the Thousand Year Door. 
Another *Star Piece* is under the floorboards several feet south of the 
pedestal (Spin Jump). You can also get a *Shine Sprite* by using Paper Mode 
to go through the fence at right, use the spring, fly left and spring up. 
Bingo! Before we get the next mark on the map, go right 1x, and drop down. 
Super Hammer the big block to reveal a spring. Now it's quicker to access the 
Door. Now, head back to the Door, stand on the pedestal, and the fourth star 
will appear in an unknown town. At Frankly's, he finds out the star is in 
Twilight Town, and is accessible underground. Some errands before we go... Spin 
Jump in front of Frankly's place for a *Star Piece*. Go to the Shine Sprite 
shop next door and upgrade Yoshi and Flurrie. You'll get an e-mail from 
Koopie Koo (in fact, if you did some troubles at the Trouble Center already, 
you would have gotten several e-mails before now). Go right to Robbo Turf, 
and stand below the bridge in the bottom right corner of this side. Use Yoshi 
to hover to the right, an otherwise inaccessible part. Climb up, slip through 
the crates at top, and you'll find a *Shine Sprite*. Hover over to the other 
side and slip through the crack to get back. Spin Jump for a *Star Piece* in 
front of the execution block (gallows) in the main area of town. Go back down 
to the sewers, and take the second pipe down. Use Paper Mode through the 
fence, and go left 1x. This is the first shortcut room. Super Hammer the big 
block, and use the lift to get up. Spin Jump both blue switches to reveal two 
pipes. The left one leads to the Great Tree, and the right to Petalburg. 
These are lifesavers, trust me. While here, get the *Shine Sprite* in the 
upper right. Surface back to Rogueport. Climb the crates and Spin Jump on the 
top of the rightmost building for a *Star Piece*. Hover left, get the *Star 
Piece* from behind the chimney, then hop to the back red roof to get the 
*Shine Sprite*. Fall down in back, and then talk to Darkly, the somber-
looking person near the Bandit. A *Star Piece* is hidden among the crates in 
the back corner. Head to the west side and fall through the grating. Hover 
left and go through the door. Take the pipe. It rejects you! How rude. Return 
to Rogueport and talk to Darkly again. He will write your name and that of 
your partner's on your backs. Weird ritual. Head back to the pipe to Twilight 
Town and take it down. For real this time.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.5]

                   *Chapter 4:  For Pigs the Bell Tolls*

 
Badges:  9  //  32/100- Defend Plus, Hammer Throw, Tornado Jump, Ice Smash, 
Flower Saver, Lucky Start, Power Plus, Spike Shield, Attack FX B  
Shine Sprites: 6  //  21/42 
Star Pieces: 11  //  44/100 
Partners Gained:  2 //  5/7- Vivian, Ms. Mowz  
New Enemies Tattled On:  11  //  66/106- Hyper Goomba, Hyper Spiky Goomba, 
Hyper Paragroomba, Crayzee Dayzee, Amayzee Dayzee (?), Hyper Cleft, Buzzy 
Beetle, Spike Top, Atomic Boo, Swoop, ??? (Doopliss)  
Special Moves/Items: Tube Mode, Ruby Star, Art Attack  
 

Twilight Town  
 
Oh, it's just so flashy, isn't it? A citizen approaches you to talk, but soon 
a bell rings and he is turned into a pig. Oinky, oinky. Soon, an old man (the 
mayor, Dour) approaches you, and takes you to his house. He explains the 
situation. Pretty easy to see by now. You too could be...piggified! Outside the 
house, find a *Star Piece* just left of it. Go right 1x and all the way right 
to a gate that a guy is blocking. After talking to him, go back to the mayor, 
who has now become a pig. Oh darn. Check the grass for a *Star Piece*, then 
head back to the gate. A *Star Piece* is sitting along the fence. Head into 
the Item shop where someone has been sniffling. Talk to the woman who 
explains that her husband was turned into a pig. She offers you any items in 
the back storage room if you can solve this problem. Head outside and the 
bell rings. Whew, it's not you. It turns out that our beloved gatekeeper is 
now a porker. Super. Not so much for him, though I wouldn't mind living like 
a...oh, never mind. Go through the gate to the outskirts of town. Look in the 
shed for a Black Key. Familiar? You'll need it later. Continue right and be 
sure to tattle on the three new enemies: *Hyper Goomba*, *Hyper Spiky 
Goomba*, and, of course, *Hyper Paragoomba*. Continue until you're blocked by 
a fallen tree. Use Koops to retrieve the Shop Key on the other side. Head 
back to town and revisit the Item shop. Talk to the woman, then open the 
storage room. Help yourself to the Jammin Jelly, Boo's Sheet, Life Shroom, 
*Defend Plus* badge in the chest, and, oh look, it's that funky black chest. 
Talk to it 2x, then open it with the key. Here we go again. Let's get this 
over with. Whee...hee...hee...oh...no...not...again. Was that good enough? You 
get the Tube Mode ability. Personally, this is my favourite one, because you 
can roll around as long as you want, and the Tube game at Pianta Parlor is 
awesome. You get RDM Issue 3 in the e-mail. Go right through town again to that 
fallen tree and use Tube Mode to roll under it. Get the *Star Piece* in the top 
left of this side. Use Flurrie to blow the next tree away, get the *Star Piece* 
from behind the pipe, then take it down and walk left into the woods. Tattle 
on the new enemy, *Crayzee Dayzee* (taken from Paper Mario, N64). They either 
run away from battle or attack by singing. Try to guard yourself from falling 
asleep. If you're lucky, you'll encounter a shiny gold type called *Amayzee 
Dayzee*. These are rare enemies that can be found here if you keep trying. If 
you do find one, tattle on it, and try to beat it before it runs away. It 
gives you loads of Star Points. Check out the Secrets page for more help if 
you're so lucky to encounter one. I was so stoked when I beat one (I got 45 
Star Points!). Anyway, use Paper Mode to slip through the grass, get the 
Earth Quake from the item block, then go left 1x. Another new enemy, *Hyper 
Cleft* is around here. That Earth Quake is a good item for them. Hit the red 
item block for the *Hammer Throw* badge. Use Flurrie to blow away the tree at 
the end, then go through it into the b.g. In the next screen, have Flurrie 
blow off the dark spot, then Spin Jump it to make a hole. Hop in, then push 
the boulder in the b.g., also moving the bigger one in the f.g. Hop into the 
second hole, jump behind the last tree for a *Shine Sprite*, then go right to 
Creepy Steeple.  
 

Creepy Steeple  
 
Refresh and save when you arrive. The gate is locked. Go down the well. Get 
the *Shine Sprite* and tattle on the *Buzzy Beetle*. Jump and headbonk are 
best here. Head right...smack into several Buzzy Beetles and another new enemy, 
*Spike Top*. You'll need to use POW Block/Earth Quake/Earth Tremor on those 
new guys (or if you have good timing and patience, use Guard Action Command, 
B Button). When you're clear, get the *Tornado Jump* badge from the item 
block, then exit the well. Use Tube Mode to roll through the gap near the 
well to the house (you can open the gate from this side for a quicker route). 
Left of the gates along the fence is a *Star Piece*. Now into the steeple. 
The stained glass is so beautiful, eh? Very peaceful. Use Tube Mode and roll 
into the top opening in the wall. Ooh, goodies! Get the Cookbook, *Shine 
Sprite*, *Star Piece* (behind the furniture) and *Ice Smash* badge. Roll back 
to the main room. At far right, push the statue of the Crystal Star to fall 
down a hole under it. Here, use Flurrie to blow the wall north of the spring. 
Enter that opening and head right to get the *Flower Saver* badge. Go back 
and through the left door. Open the box and tons of Boos come out. Say 200 to 
get an Ultra Shroom (math nerd). Go back right, use the spring, then talk to 
the ghost. Say you won't be mean to it. You can get a badge now if you want. 
Get twisted to do the Super Hammer trick, wait until about 4 ghosts surround 
you, then spin the hammer to knock them off.  You can also do a ground pound. 
If you did it right, they will form a big ghost called *Atomic Boo*. If it 
doesn't work, they'll drop you 
off outside and you'll have to come back in. Anyway, tattle on it. It's 
pretty easy, though you can't use your hammer. Stick to jumps and Headbonks. 
For winning, you get the *Lucky Start* badge. Now the Boos will not surround 
you, but instead hang around like normal enemies on the field. Go through the 
bottom door. A new enemy, *Swooper* attacks. Do I need to say tattle? You 
can't use the normal hammer on these guys. If they hang from the ceiling, you 
need to knock them down with Quake Hammer/Body Slam (Flurrie)/POW Block/Earth 
Quake/Earth Tremor in order to reach them with a jump. Go right and press the 
red switch. Take the door here, Spin Jump in the south floor area for a *Star 
Piece*, then take the stairs up and through the door. Walk the path, then use 
Yoshi to hover over the gap. Collect the Steeple Key. Drop down and take the 
top door. Repeat the process, but this time hit the red switch 2x. Take the 
door here, up the stairs, unlock the door at the end, refresh, go back and 
save in the previous room, then ascend the staircase in the last room. Take 
the spring to a secret attic. Time to fight, boy-o! Let the awesome circus 
music begin! Tattle on *???*. It has no name (there's a reason, we'll get to 
that later). Keep using Power Smashes and Multibonks. It's not hard. He 
eventually turns into Shadow Mario (from Super Mario Sunshine, GC). Again, 
not hard. You get the Crystal Star (Ruby). Huh? That was it? Doesn't Mario 
look a bit weird to you? Everyone leaves, and Shadow Mario is alone. 
Wait...it's you. Press A to get up. Cool, you're Shadow Mario. You will be 
fighting enemies alone for now. Check out the start menu (it's different 
now). Even your profile when you're in the field's b.g. is dark. Go down the 
stairs and out of Creepy Steeple. A cinema of the Shadow Sirens plays. They 
have (or should I say "had") a Superbobomb. Now back to Shadow Mario. Refresh 
and save, then head all the way left until you reach the shed. The imposter 
Maro pops out of the papery sky. He wants you to guess his name. Notice the 
"p" is missing in the menu. You can't possibly guess his name now, so put in 
anything you want. You enter a battle. Try to hit him. You can't, can you? 
Well, neither can he. All you can do is run away, so do it. You run off 
automatically into the next screen. Aw, shucks. You're back in town. Head 
left 1x. Vivian will be searching for the Superbobomb in the grass. Help her 
out and shake the bushes until you find it. Give it to her. She'll discover 
it's broken. Pick either reply, and she will ask to hook up with you. Sure, 
why not? Vivian joins your party. Great, another girl ghost. Don't be 
jealous, Flurrie. Vivian is a GREAT attacker in battle (notice the CAPS on 
GREAT). She can burn enemies and also help you hide from major attacks. She 
can also hide you in the field. Great partner. If you go to the Mayor's 
House, you will see "Mario" (funny...seeing yourself in person) getting kudos 
and your partners' seemingly bewildered reactions. Find the crows on the tree 
closest to the gate out of town. Get close until you see the speech bubble 
with "..." in it. Press X to hide. Soon you will overhear their conversation. 
Someone at Creepy Steeple knows the ghost's name. Head all the way back to 
Creepy Steeple. At the shed, the imposter will come back. Guess some obscure 
name again, then run away from the battle (again). When you finally arrive, 
go down the well. Now that you have Vivian as a partner, go right and push 
against the wall at right. When you're a few feet up, press X with Vivian and 
hide under the floor. The wall moves back down, leaving you on the other 
side. Head through the door. Get the *Shine Sprite* and save. In Tube Mode, 
roll up the stairs to a wooden panel. Spin Jump it to fall through it. We 
were in this room before, but now we're in the back. Walk right for a *Star 
Piece*, then use Tube Mode to roll through the left opening. Pretty bird, 
pretty bird. And it's a bonanza of prizes! Open the two chests for the *Power 
Plus* badge and Mr. Softener. Open the two boxes for a letter "p" and a 
Steeple Key. Also, Spin Jump here for a *Star Piece* Boy, wouldn't Ms. Mowz 
be jealous. He, he, he. Press X with Vivian when you see the speech bubble on 
the bird. He will blurt out the name of the imposter. Get ready for this...it's 
Doopliss. Cue Nelson from The Simpsons (haw-haw!). Unlock the door, then exit 
the Creepy Steeple (refresh and save outside if you want). Head left until 
you meet up with (*giggle*) Doopliss. Now the "p" is restored in the menu. 
Make sure you guess it correctly "Doopliss" (with a capital D). He will go 
loco, and runs away. Sorry to do this again, but...head back to Creepy Steeple, 
and go into the house. Go back up to the top room where you first fought him 
(take the top door, hit the switch 1x, take the door, stairs, walk left). 
Refresh and save if you want, then head up to the secret attic. You'll have 
to fight Doopliss without a partner. Drag. He's just as easy as before, but 
he has employed your own partners against you (because they think he's you). 
He'll use Goombella throughout the fight. Focus only on Doopliss, as your 
partners are not enemies to beat. Vivian will return as your partner. Use 
Power Smashes and Shade Fists on Doopliss. If you're desperate, Veil is also 
good. When you win, Vivian joins your party for good, and you're re-rewarded 
with the Ruby Star. Your partners discover their mistake, and everyone is 
banded together with the real Mario, and you receive the Special Move, Art 
Attack. Hurrah!  
 

"Meanwhile..." Cinemas  
 
The two remaining Shadow Sirens probably hook up with Doopliss here. Now to 
Peach. TEC is debating whether to protect the Princess or follow orders from 
Grodus. He decides to quiz Peach in order to get around it. Here are the 5 
answers: Thousand Year Door opens, To conquer the world, A 1000-year-old 
demon's soul, Bring the demon back to life, Crystal Stars. Now the plot seems 
to be coming together. You get to use the communicator.  
 
Bowser is at Rogueport Station, heading for Glitzville (you'd think he'd 
figure out that Mario is gone from there by now...but no). He leaves in his 
balloon thing (from Super Mario World, SNES). He runs out of gas on the way 
and falls into the ocean. Cool, a water level! Propel Bowser through the 
level, and use the spring at the end to return to Rogueport at the dock. I 
hear Bloopers are a rare delicacy. Mmm...inky.  
 

Prep for Chapter 5  
 
Head back to Rogueport via the pipe at far left in Twilight Town. Peach's e-
mail comes in. Yadda, yadda, yadda...we already knew all that. Take the up pipe 
to the west side for some errands. Enter the rightmost house, and use Tube 
Mode to roll through the hole at right to the outside. Get the *Shine Sprite* 
then roll back through the flowers to appear in a drawer in the left house. 
Head back east to the Shine Sprite Shop and upgrade Vivian. She now has the 
awesome Fiery Jinx move. Head into the sewers. Now to get a great badge we 
desperately need. Go through the second pipe, then through the bars to the 
bottom part. Go right and go through the bars here into a cave. Avoid the 
spikes by walking over the holes and use Vivian to hide before they come up. 
Carefully make your way through to the chest for the *Spike Shield* badge. 
You should definitely equip this so you can jump on spiky enemies. Too bad it 
doesn't help with these spikes. You have to make your way through them again 
to the exit. Once outside, go left and take the pipe. Take the spring up to 
the Door. Get the next mark on the map. Frankly is afraid (very afraid) of 
the demon story from Peach. He reveals the next Star location to be Keelhaul 
Key. Go to the Inn in the plaza and talk to the pompous guy, Flavio, singing 
to his skull gem (*cough* weirdo *cough*). Pick any option and he will join 
you for a quest of rrrrromance. Okey dokey. Before we continue, check out the 
Trouble Center and feel free to do any troubles you haven't done yet. There 
is one in particular we should do. Choose the trouble from ???, then head 
back into the Inn, upstairs and out the door. Go left up on the roof and talk 
to...Ms. Mowz. Hoo boy. She asks you to find a badge in Hooktail's Castle. Oh 
crap, I thought we were finished with that place. Get the *Star Piece* behind 
her on the roof's edge, then drop down and take the pipe to the sewers. The 
quickest way to get there is to take the pipe to Petal Meadows. Once there, 
head into the castle. You must go all the way through to the room where you 
fought Hooktail. Shouldn't be hard to remember. In that room, walk until 
you're stopped by a ! Use Flurrie to blow away the blockade and open the 
chest for the *Attack FX B* badge. Head ALL the way back to Ms. Mowz on Zess 
T.'s roof. She will admit she hid the badge to test you, and she joins your 
party. She is an optional partner, not the greatest in battle, but very good 
at finding items in the field. You also get to keep the badge. Alrighty then! 
Go to the dock of the harbor and talk to Flavio. We are missing a navigator 
and lazy Flavio sends you to look for him. Go to Robbo Turf, use Yoshi to 
cross over (under the bridge), and cross over to the chimney. Use Tube Mode 
to roll through it into the locked house. An old Bob-omb lives here. Talk to 
him 2x (he will not co-operate), then go into his back room to get the *Shine 
Sprite*, and exit. Upgrade Ms. Mowz at the Shine Sprite Shop, then go back to 
the house (first in Robbo Turf) and talk to Bobbery again. Then go to the Inn 
and talk to the bartender. Say yes to receive the old letter. Bring it to 
Bobbery, the old sea dog (um, he's a bomb), and he will agree to come on the 
voyage, going ahead to the dock. After receiving an e-mail from Petuni, head 
to the harbor dock, hop aboard the ship, and tell Flavio we can depart. An X-
Naut reports that a trooper is on board. You know, that four-eyed guy with 
the bandanna did look suspicious...

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[M7.6]

                       *Chapter 5:  The Key to Pirates*

 
Badges:  6  //  38/100- Head Rattle, Ice Power, P-Down D-Up, Defend Plus P, 
HP Drain, Double Dip  
Shine Sprites: 9  //  30/42 
Star Pieces: 14  //  58/100 
Partners Gained: 0  //  5/7 
Tattles:  10  //  76/106- Ember, Putrid Piranha, Lava Bubble, Bullet Bill, 
Bill Blaster, Bulky Bob-omb, Parabuzzy, Cortez, Lord Crump, Magikoopa  
Special Moves/Items: Boat Mode, Sapphire Star, Sweet Feast  
 

Keelhaul Key  
 
Read Flavio's over-dramatic, boring diary. Suddenly one day, a band of ghosts 
attacks the ship. We soon surface on Keelhaul Key, but unfortunately three 
men, including Bobbery, are missing. In the first screen, Spin Jump above the 
rock slab at right for a *Star Piece*. Also, explore the north end to bump 
into a mole named Whacka (from Paper Mario, N64). If you hit Whacka you get 
Whacka's Bump. You'll only be able to get so many of his bumps (how can you 
eat a bump?) In the second screen, Flavio and a pirate Bob-omb with an 
eyepatch named Pa-Patch are fighting. Soon a ghost arrives and you must 
battle it. Tattle on the *Ember*. Stick to hammer attacks. Koops is a viable 
partner. Flavio tells you to explore the island. Find a *Star Piece* in the 
south end of the shallow water. Another *Star Piece* can be found on the east 
side behind the rocks. Refresh, buy items, and save here if you want, then go 
right 1x into the jungle. Shake the first bush here for another *Star Piece*. 
Get the *Head Rattle* badge from the item block ahead, and a Courage Shell 
from the other block. Head right 1x. A new enemy is here, *Putrid Piranha*. 
Koops, Yoshi and Vivian are helpful against them. Guard well so you aren't 
poisoned. Shake the bush nearby for a Mini Mr. Mini. When you see an item 
block, jump above it to form another one. Find a *Star Piece* along the 
eastern root, then jump up and head left across the item block, hovering with 
Yoshi. At left on the high platform, hover left to the block and jump for a 
*Shine Sprite*. Hover back right, get the Thunder Rage from the item block, 
then go right. You'll see your three shipmates getting beat up. When you 
approach, Bobbery offers himself as a sacrifice, so the others run off, 
carrying you along. Notice the X-Naut guy addresses you the player to not 
tell Mario about who he really is. What a nutbar. Head back right and Bobbery 
is gone. Find an Inn Coupon behind the back bush. Cross the bridge and get 
the *Shine Sprite* hidden by the tree. With Paper Mode, drop through the 
right slat of the bridge to get the *Ice Power* badge. You should apply it 
now. Head back left and under the bridge. Hover to the pipe with Yoshi and 
take it into the b.g. Hammer the tree for a Coconut. Try to hang onto this 
for later. Take a couple if you want. Hover left and cross the bridge again, 
going right 1x. Bobbery was chased up a tree and is being ambushed by the 
Embers. An easy first strike for you. Use Koops as your partner and hammer 
away to win. Hammer the tree to knock down Bobbery. He believes he is done 
for and wants his Chuckola Cola as a last request. Head back left to camp and 
talk to Flavio. He will give you the cola in exchange for an exotic food as 
replacement. Give him the Coconut and he will give you the cola. Take it back 
to Bobbery, and he falls off. Hammer him to revive him, and he joins your 
party for good. His attacks are great both in battle and on the field. 
Remember any cracked walls you saw earlier? Well, Bobbery can blast them to 
bits. He's a good ally. Head back left to camp and talk to Flavio. He will 
follow you for now, though he's really useless. Go right until you come to 
the tree where Bobbery was before. Shake the rightmost bush for a Spite 
Pouch. Go right until you reach a dead end. Flavio stands back to wait. Press 
A at the skull to get a clue, then talk to Flavio and ask for the Skull Gem. 
Place it in the skull's eye, then like the song says, Spin Jump the red 
statue 3x and hammer the blue one 4x to make an opening. Throw Bobbery up 
there to blow open the cave. The Skull Gem drops at Flavio's feet and he runs 
back to camp, leaving you to find HIS treasure (lazy bum). Check behind the 
red stone slab for a *Star Piece*, then enter the Pirate's Grotto.  

 
Pirate's Grotto  
 
Doesn't this remind you of the Lavalava Volcano in Paper Mario, N64? Behind 
the barrels here is a Ruin Powder. Save, then head right 1x. Drop to the very 
bottom and go right again. Tattle on the new enemy, *Lava Bubble*. Ice Power 
is a great badge to use here, because it lets you jump on fire enemies. Go 
right to a small ship and jump while on the bow to get a *Shine Sprite*. 
Along the bottom of the next platform, jump across to the *Star Piece*. Along 
the top, use Yoshi to quickly run over the spikes when they're down. Head 
right 1x. Two new enemies: *Bullet Bill* and *Bill Blaster*. You can use 
Vivian to avoid the shooting Bullet Bills if you want. Vivian is the best 
partner against these guys, because she can burn them. Your best bet is 
hammering the Blaster and jumping or hammering the Bullets. When you clear 
the area, go right 1x. Jump across the gap, then hover with Yoshi over the 
next one. Another new enemy *Bulky Bob-omb*. He's so cute...and so fat. These 
guys are easy to beat, because they take forever to load up their attack. 
Head right 1x. Save, then head up the stairs. Tattle on the *Parabuzzy*, then 
to get the *Shine Sprite*, hit the invisible block right of it, then hammer 
it. Jump across the gap over the river in the back, then throw Bobbery up at 
the switch to open the door. Go through, and Spin Jump here for a *Star 
Piece*. Go up over the small mountain, then through the door at left. Use 
Koops' delayed hit while standing on the moving platform when near the red 
switch. Go stand on the chained platform & let go of Koops to ride up. Jump 
to the crate at left and wait until it goes back up. Jump left to get the 
*Shine Sprite* and a *Star Piece* hidden in the open barrel at the end. 
Repeat the process, and this time jump right off the chained platform to the 
edge and get the Grotto Key. Go right 2x, unlock the door, save, then enter 
it. Fight or ignore the Parabuzzy squad, Spin Jump for a *Star Piece*, then 
go south. Use Koops to get the *Shine Sprite* at right. With Tube Mode, roll 
under the spikes at left, stopping under the gaps, making your way left 1x. 
Hammer the invisible block under the *Shine Sprite*, then jump to get it. 
Cross the river on the barrels, and to the boat. Use Bobbery to bomb the 
wooden door, then enter. Watch out for the two barrages of Bullet Bills/Bill 
Blasters. Go left 1x. Head left through a small ship. Get the *P-Down D-Up* 
badge from behind the very familiar black chest. Talk to the chest who will 
summon an Ember for you to fight for the Black Key. Do just that, then open 
the chest. Oh Mario, you are so dumb. You get the ultimate move: Boat Mode. 
This is such a creative, adorable move. Sail right to the other dock, then go 
right 4x, up once, then left once. Save, then go up & left once. Sail right 
through a watery door, then through the small waterfall & right to a platform 
for the *Defend Plus P* badge. Sail back & left 1x. Go down the waterfall & 
left until you reach a boat panel. Get off there & go left to collect a Gate 
Handle. Use Yoshi to run over the spikes again, then go right 2x. Place the 
handle in the winch at right to open the gate. Go right once, and up and left 
once to the waterfall again, and sail down & right through the gate. Head 
right through a watery door, and all the way right, avoiding the waves. 
You'll see a number of Toads trapped on a platform. Head right to a boat 
panel. Take the pipe there down into the b.g. and go to the boat there. Walk 
to the leftmost pipe & take it. Use the airplane panel to fly to the first 
pipe. Take it down, hit the switch, then fall down & take the leftmost pipe 
to the left f.g. Fly again to the second pipe. Take it, hit that switch, and 
the Toads are free. Frankie & Francesca are among them. Take the far right 
pipe in the b.g. to the boat panel, and jump right. After a reunion, go right 
to a new room. The X-Naut (dumb Mario still hasn't figured it out) follows 
you. Refresh, save, then enter the ship here to fight *Cortez*, the resident 
pirate ghost. Tattle, then switch to Vivian. No hammering in this battle. Use 
jumps on Cortez, and Shade Fist for the first two phases. In the last phase, 
use Fiery Jinx to immediately vanquish the sharp weapons. Keep whacking on 
Cortez. You get the Sapphire Star, and the Special Move Sweet Feast. Awesome! 
Exit the ship, hover with Yoshi to the platform, refresh and save if you 
want, then go left to the refugees. Use Bobbery to bomb the cracked wall and 
escape the cavern. Two Toad siblings are reunited, Mario is chastised for 
giving up all that treasure, then ka-boom. What? What ka-booming goes on 
around here? It's Lord Crump! He was that four-eyed loser pirate all along. 
What nerve! Take Flavio back inside the hole you created in the rocks, go 
right, and into Cortez's ship. Flavio unexpectedly convinces Cortez to help 
you out. The ship makes a grand entrance. Now you must fight Lord 
Crump...again. Tattle on *Lord Crump* (as opposed to Magnus von Grapple). Power 
Smashes, Spin Jumps and Multibonks will work. Ignore the X-Nauts as they just 
reappear once defeated. After his HP goes down to 0, he refreshes it. 
Continue the same strategy. Crump runs away. Baby.  

 
"Meanwhile..." Cinemas  
 
Crump is given his last warning by Grodus. What a chump. As Peach, you visit 
TEC (what a surprise). You must retrieve a data disk for TEC to analyze 
information regarding the situation. A little puzzle is underway. Take the 
elevator & go three doors left to the potion room (the one before the pink 
button elevator). Read the memos if you want, but I'll tell you what to do. 
Pick up all four potions from the table and place them in order (from left to 
right) red, blue, orange, green in the machine. Press the button at left. 
This is somewhat fast, so be careful. Press the button in front of each 
section as the beaker stops there. When it finishes, it will be heated up for 
30 seconds. Use the second hand on a watch or clock, or count to 30 slowly. 
Press the button when finished. The potion should be green if it worked. If 
it didn't, try it again. You can drink any other potions for funny effects. 
When you drink the green potion, your head is invisible. Peach strips (to the 
side) to become completely invisible. Exit the room and head right. You'll 
see a small shadow on the ground to see where you're going. Enter the 
rightmost door to the chamber, then the next door to Grodus' room. Get the 
Data Disk from the shelf, then enter it into the computer. You'll hear Final 
Fantasy music and see tiny Mario and Luigi characters on the screen. Neat! I 
guess TEC was playing on the job. Replace the Disk on the shelf, then return 
to the potion room. Drink the green potion to restore Peach to normal, then 
exit. Somehow, she gets back to TEC's room, where she e-mails Mario.  
 
Bowser is in Twilight Town. Talk to Lord Crump and he'll find the 
Superbobomb. Soon, they form their armies. Crump throws the bomb but it 
doesn't go off. Bowser breathes fire on it. Oh crud. Boom.  
 

Prep for Chapter 6  
 
Board the ship to return to Rogueport. Any time you want to return to 
Keelhaul Key, the ship will always be waiting at the dock. You get Peach's e-
mail. You'll also get RDM Issue 4 in the e-mail. Rag mag. Head to the sewers 
and to the Thousand Year Door. You know the drill. You return to Frankly's 
and learn the next star is in Poshley Heights, and you must board a ritzy 
train to get there. Now (*in a big booming voice*) to unveil multiple secrets 
we could not reveal before. At the harbour, use the Boat Panel in the bottom 
right and sail left to a small hideout (probably Ms. Mowz's). Open the chest 
for the *HP Drain* badge and get the *Star Piece* behind the barrel. Sail 
back right. Spin Jump by the stairs for another *Star Piece*. Go to the east 
side where you'll see Merlon in front of the Shine Sprite place. Talk to him 
and learn the weird message he received. We'll get that eventually. Go inside 
and upgrade Bobbery. Head east to Robbo Turf, and use Paper Mode to go 
through the crack. Use the Boat Panel to sail north, then left to a chest. 
Inside is a *Double Dip* badge. Eureka! Sail back up, then head to the West 
side. Left of the Item Shop, use Bobbery to bomb the cracked wall. At the end 
is a *Shine Sprite*. Now we should get that thing for Merlon. Go into the 
sewers and right to the area where you fought the Blooper. Use the Boat Panel 
and sail to another *Shine Sprite*. Now take the pipe to Petal Meadows. Go 
right and take the pipe here to Hooktail's Castle. Aw, this place again? 
Well, at least the enemies are easy to beat if they catch you in a fight. 
Once in the castle, go two rooms right to the room where you fought Red 
Bones. Use Paper Mode to get through the bars, then Spin Jump the left side 
for a *Star Piece*. Head all the way right to the room where you got the 
cricket noise badge (Attack FX R). Slip through the bars at the right, and 
into the room with the black chest. Go right to the spike room. Bomb the 
right wall with Bobbery. Ooh, a secret cave! Hit the blue block, then open 
the chest for an Up Arrow. Huh? Oh well. In the room where you jumped out the 
window, get on that level and instead of using the window, fall down that gap 
to a ledge with a *Star Piece*. Head back left to Rogueport. While in the 
sewers, go to the first area and bomb the cracked wall at left. This opens 
the pipe to Chet Rippo's place. I don't like using this guy, but you might. 
He upgrades one level (HP, FP or BP), but drops another. I don't think it's 
worth it, unless you're desperate for an upgrade now. Head left to Dazzle. 
You can trade Star Pieces for badges. Bomb the left cracked structure to join 
the west and east sides of the sewer. Head east and take the second pipe 
down. Slip through the bars. You might want to tattle on the new enemy, 
*Magikoopa*. Now it's time to get that train ticket. Go back to Rogueport and 
go to the mafia's place on the West side. Talk to Don Pianta, who misses his 
daughter, and you'll reveal she's at Keelhaul Key. Now you must find them for 
him. Head back to Keelhaul Key via the ship in the harbour. Go right 2x to 
find the lovebirds. When you talk to them, you'll learn Francesca lost her 
wedding ring. D'oh! You'll also have to endure Frankie saying "I love you" 
99x! Aaaaarrrrggghhhh! So hit the A button (or B, which is a bit faster) 99 
more times. Oy vay. Go right 2x and you'll find the ring left of the tree 
where you revived Bobbery. Bring it back to Francesca, and they will head 
left to the ship. Uh, you're welcome? Take the ship back to Rogueport, then 
head back to Don Pianta. After the Don retires and leaves Frankie to take his 
place, you receive your Train Ticket for the Excess Express. Before we go, 
visit Merlon and give him the Up Arrow. He will suddenly remember something 
and the Ultra Stone drops from the attic. Now you can upgrade your partners a 
second time. Woo hoo! I suggest upgrading Goombella, Vivian, and Bobbery. Now 
go to the West side and north to the station. The blimp is on your right, the 
train on your left. Talk to the conductor, and you will board the train.


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[M7.7]

                        *Chapter 6:  3 Days of Excess*

 
Badges:  9  //  85/100- HP Plus, P-Up D-Down, Close Call P, HP Drain P, L 
Emblem, Defend Plus, FP Plus, Flower Saver P, Defend Plus P  
Shine Sprites: 9  //  39/42  
Star Pieces: 11  //  69/100 
Partners Gained: 0  //  5/7 
New Enemies Tattled On:  7  //  83/106- Ruff Puff, Poison Pokey, Spiky 
Parabuzzy, Smorg, Dark Boo, Koopatrol, Spunia  
Special Moves/Items: Ultra Boots, Orange Star, Showstopper, Ultra Hammer  
 

Day One  
 
This is probably my favourite chapter next to Chapter 7. I find the train 
adventure really creative, like something out of Strangers on a Train or 
Murder on the Orient Express. It is Day One. A note is on the ground, 
threatening you. So, I guess our enemy is on board. Hit the yellow block 
behind the lamp for a *Shine Sprite*. You can also get a Dried Shroom from 
your dresser. Ew. Exit (notice the cool peeling paper effect), and go left 
until you reach Room 008. Inside is the Bob-omb family. Find a *Star Piece* 
in the dresser. Talk to the conductor at left. Now go right to the dining 
room. Talk to the penguin detective to learn that a pot of stew is missing 
from the kitchen. It's YOU, you gluttonous woman! Ha ha ha. Look at the 
ground at right where you'll notice messy footprints. Don't lick it to check, 
but it's stew. Go right to Room 003. Talk to the fat toad, then check his 
drawer to find the Galley Pot. Ah-ha! Sure, always blame the fat people for 
stealing food. Return the pot to Chef Shimi in the kitchen for a *Star 
Piece*. Head to Room 006 and talk to Pennington. So, Luigi (!), you are now 
his assistant. It is now sunset and the rooms have a dark yellowish glow. 
Head to Room 008, and talk to Bob-ombs. Say yes to figure out what the kid 
wants most for his birthday. Talk to him 2x more to learn he wants someone's 
autograph. Talk to the conductor at left to learn that the kid wants to be a 
train engineer. Head to the dining room and talk to the girl here. We must 
find her shell earrings. Go to Room 002 and talk to the girl there to take on 
the task of finding her lost ring. Now go right to the engineering room. Spin 
Jump here for a *Star Piece*, then talk to the engineer to get his Autograph. 
Bring it to the kid in Room 008 to get a *Shine Sprite*. Now it is evening. 
Go to Room 006 and talk to Pennington for your next assignment. Go to the 
conductor at the far left to learn he's missing a blanket (call me Blanket 
P.I.!) Go to Room 004, Spin Jump for a *Star Piece*, then use Vivian to hide 
under the floor. A ghost will appear. Oooooh.... Talk to him to learn he needs 
a diary from the baggage compartment. Go back to the conductor, who will let 
you through. Use Paper Mode to slip between the crates and get the Ragged 
Diary. DON'T READ IT (you'll get a game over)! Bring it to the ghost in Room 
004 to get the blanket. Bring it to the conductor to get a Mushroom. Now go 
to your room (005) and sleep.  

 
Day Two  
 
Go to Room 006 (RDM Issue 5 comes in). A businessman has lost his precious 
briefcase. If you've figured it out, the gold ring and shell earrings mixed 
with his Nitro Honey will cause a sticky explosion. Elementary, my dear 
Luigi. Head to Room 001. You'll find a Vital Paper on the floor. Take it to 
Room 006 and give it to Pennington. Now to find the occupant of that room, 
the actor Zip Toad. Go to Room 005 (yours). Another paper. Use Vivian to hide 
under the floor. The toad pops up from his hiding spot. Come back up and 
he'll run around. Stand on the couch to eventually stop him. You get the 
three stolen items back. Give the rat businessman his Briefcase. Now you'll 
be stopping at Riverside Station.  

 
Riverside Station  
 
Zip Toad is revealed as really being Doopliss. Dagnabit! Go to the dining 
room and give the girl the Shell Earrings for a *Star Piece*. Head to Room 
002 and give the girl there the Gold Ring for 30 coins. Now exit the train at 
the south door here. Talk to the blue Toad near the bridge who is upset that 
the train cannot proceed because the drawbridge is up. He gives you the 
Station Key. Refresh and save here if you want, then unlock the door to the 
station. Inside, go right 1x, then use Tube Mode to roll under the wooden 
part. Hit the switch to form stairs. Take them up and go through the door to 
the next room. Tattle on the new enemy *Ruff Puff*, then take the stairs and 
hop across the rotors. Roll under the piece here with Tube Mode, then stand 
on the yellow wheel, jump to the rotating tube with the missing piece, then 
to the platform. Use Yoshi to hover under the moving wall to the Station Key. 
Behind that platform is a *Star Piece*. Exit one room back, and unlock the 
door. It looks like we're outside. Tattle on the new enemy *Poison Pokey*. 
With Tube Mode, roll under the stairs through the opening to get the *HP 
Plus* badge. Roll back right, jump above the block to get a Thunder Rage, and 
get the *Shine Sprite*. Go left to the dead end wall. Use Flurrie to blow off 
the papers, revealing a door. Take it inside. Tattle on the *Spiky 
Parabuzzy*, then roll with Tube Mode into the left opening. In the maze, go 
right, jump right, jump left, then up the stairs to reach the *P-Up D-Down* 
badge. Take the maze again, spring at right, and hug the left side. Make your 
way to the bottom floor at left. Go left 2x, then defeat all the Goombas here 
(how easy). Hit the switches the number of times indicated to form stairs. 
Take them up, using Koops to get the *Shine Sprite*, then open the big chest 
for the Ultra Boots. Woo hoo! Now you can reach the piping along the ceiling. 
Use Spring Jump in the back right corner and climb over the boxes. Use Paper 
Mode to fall through the vent, then use Yoshi to hover to the box next to the 
fence, and Spring Jump to get over the fence. Spring Jump under the shelf to 
knock down the Elevator Key (ouch). Make your way back to the first room of 
the station. Spring Jump under the shelf at left to get the *Close Call P* 
badge. What pain Mario goes through for these things! Use the key on the 
elevator to take it down. These weird enemies are mingling about. They look 
like Fuzzies, but are somewhat different. Hammer away at them until they take 
off. Flip the switch they were blocking to form stairs. Hit the blue switch 
there to lower the drawbridge for the train. Take the elevator back up, and 
exit the station. Refresh and save here if you want, then enter the train. 
Sleep tight.  

 
Day Three  
 
Ah, the last day of train travel. But...where is everyone? Go right to the 
engineer and talk to him. Soon, legions of those Fuzzy-like creatures stick 
all over the train. Go all the way left to the baggage compartment. Hammer 
away at the creatures to save the conductor and the girl from the kitchen. 
Use Spring Jump to reach the piping and go left through the door. Wow, we're 
on top of the moving train! Awesome. Hammer your way right through the uber-
Fuzzies (well, what would you call them?). They eventually form a *Smorg*. At 
least that's what it keeps saying. Time to battle! Let the awesome music 
begin! Tattle, of course. Use basic attacks to clear the tentacles, then use 
big attacks on the body, especially Power Smash. Its defense and attack drops 
when you clear the tentacles. It's probably best to use Bobbery to attack the 
multiple parts (aren't you glad you upgraded him?) Soon it will form a 
piranha-like figure. Just keep attacking the body. And voila!  
 

Poshley Heights  
 
You're in your room and everyone is safe and sound. Take the south door by 
room 001 and 002 to exit the train once you arrive in Poshley Heights. There 
are several Star Pieces here. *Star Piece* behind the lawn chair at the 
leftmost house. Spin Jump near the Save Block for a *Star Piece*. In the blue 
house, use Paper Mode to slip through the wall and get the *HP Drain P* badge 
from the chest. Walk in the hedges by the red house for another *Star Piece*. 
Go to the next screen. A *Star Piece* is behind the hedge at right at the 
house left of the Inn. An Inn Coupon is behind the vendor. Do you carry 
kukulash? (Simpsons joke). In the next screen is the Poshley Sanctum. Right 
of it is a *Shine Sprite*. Use Spring Jump to get it. Try to enter the 
Sanctum. D'oh, it's locked. Pennington appears and opens the door for you. 
Lucky for you, it's his place. Inside the Shadow Sirens make off with the 
Crystal Star. Or did they? Pennington reveals that one was a fake. Now to 
find the real one. Spring Jump on the star tile at left, then climb right to 
the other side of the room. Go up until you reach an airplane panel. Fly to 
the left side of the room. Spring Jump up to the blue switch and hit it. Pay 
no attention to the pipe behind the curtain. Well, screw it. Take it away. 
New enemies in this room: *Dark Boo*. Take out as many as you want in order 
to easily maneuver in this room. Spring Jump up to the upper right, then fly 
left to get a *Shine Sprite* and the *L Emblem* badge. Now drop down and 
collect the Crystal Star, learning the new move Showstopper. Sweet deal. Head 
back down to Pennington, then exit the sanctum. Cue the cinemas...  
 

"Meanwhile..." Cinemas  
 
Take Peach to TEC, where you learn he has analyzed the newfound data. He does 
not tell you (the player) everything, but you are on stationed on the moon. 
Betcha didn't see that coming. He allows Peach to send Mario an e-mail, but 
Grodus barges in as you are typing. TEC is unplugged. Oh darn. I-l-o-v-e-y-o-
u... Well, shucks.  
 
Bowser is back in Rogueport. Kammy learns that there is a Crystal Star in an 
underground area. Now for the last (*sniff*) old-school SMB level, a castle 
level no less. Make your way through (it's not so hard). Bowser gets a 
Crystal Star! Wow, it's Rawk Hawk. Time for battle! Squish. Well, maybe not. 
Another fake. Another crushing blow for Bowser. Haw, haw!  

 
Prep for Chapter 7  
 
The train returns to Rogueport Station. The incomplete e-mail from Peach 
arrives. Uh-oh, what happened to her? Now for the ultimate item. In the main 
plaza, Spring Jump under the giant chest near the Inn, then open it for the 
Ultra Hammer. Sweeeeeeet! At Merlon's, upgrade Koops and Yoshi. In the West 
side, slip through into the sewers and take the down pipe. Slip through the 
bars and tattle on the new enemy, *Koopatrol*. Go left to a pipe, but don't 
take it. Take the left tunnel to a Boat Panel. Sail right until you reach a 
new room with several Spania enemies and three Shine Sprites. Beat all the 
enemies here, and be sure to tattle on the *Spunia* at the top. Get the 
*Shine Sprite* (x2), then use Spring Jump to get another *Shine Sprite*. At 
the top, use Yoshi to hover to the moving platform, and retrieve the *Defend 
Plus* badge. Sail back left to the boat panel. Head right to the second pipe 
shortcut room. Ultra Hammer the huge block, then Spin Jump the two blue 
switches to open up the two pipes. The left one goes to Poshley Heights, the 
right to Keelhaul Key. Next to the left pipe is the *FP Plus* badge. Take the 
up pipe to the first room of the west sewers. A red X is on the ground at 
left. Spring Jump on it, then climb left to the *Flower Saver P* badge. 
Spring Jump to climb back. Go to the west side of the sewers where Dazzle is 
(take the up pipe, slip through the sewer grate, go right across the 
platforms). Take the lift up and go straight back to the vertical piping. 
Spring Jump here and climb right. Go right to the top of the pillar and 
Spring Jump for a *Shine Sprite*. Go right until you reach the room with the 
Petal Meadows pipe (and where you fought the Blooper). Spring Jump while 
standing next to the vertical piping, then climb right all the way to a pipe. 
Take it into the b.g. house and get a *Star Piece* on the hammock (climb the 
boxes to get it). Come back out and climb the piping left to a dead end wall. 
Use Bobbery to bomb it, then open the chest for the *Defend Plus P* badge. 
Now to begin Chapter 7. Head to the Thousand Year Door for the next mark. 
Frankly deduces it's on the moon (a regular Einstein). He needs a few moments 
to figure out how to get there. Dawdle around town for a while. Perhaps you 
can fulfill some Troubles at the Trouble Center or other side quests. Check 
back with Frankly until he finally has a solution. You must go to Fahr 
Outpost to be shot from their cannon. Of course! Elementary, my dear Frankly 
(if only Pennington could see you now). In the west side, drop into the west 
sewers, then hover with Yoshi to the left. Hammer the metal block, then take 
the blue pipe to Fahr Outpost.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.8]

                     *Chapter 7:  Mario Shoots the Moon*

 
Badges:  4  //  42/100- Double Dip P, HP Plus P, Feeling Fine, Feeling Fine P  
Shine Sprites: 2  //  41/42 
Star Pieces: 9  //  48/100 
Partners Gained: 0  //  5/7 
New Enemies Tattled On:  10  //  93/106- Ice Puff, Frost Piranha, Moon Cleft, 
Z-Yux, Mini Z-Yux, Elite X-Naut, X-Naut PhD, X-Yux, Mini X-Yux, Magnus von 
Grapple 2.0  
Special Moves/Items: Aqua Star, Supernova  
 

Fahr Outpost  
 
It is STUPID cold out here (you said it Yoshi)! Spin Jump left of the pipe 
for a *Star Piece*. In front of the rightmost tree, jump to a hidden block 
which carries the *Double Dip P* badge. Head right 1x. Tattle on the new 
enemies, *Ice Puff* and *Frost Piranha*. Behind the second tree, partially 
hidden, is a *Shine Sprite*. At right in a bush is a *Star Piece*. Next 
screen. Get the *HP Plus P* badge from the item block, then walk along the 
front wall for a *Star Piece*. Head right once again to reach Fahr Outpost. 
Walk along the front wall for another *Star Piece*, then go right 1x. Get the 
Inn Coupon behind the Inn's stairs. Another *Star Piece* lies in the house 
right of the Item shop. A *Shine Sprite* is to the right of that house. 
Finally, Spin Jump left of the cannon for a *Star Piece*. With Bobbery as 
your partner, talk to the green Bob-omb to learn you need permission from 
Goldbob and General White before launching the cannon.  
 

Goldbob & General White  
 
Head back to Rogueport Sewers and take the shortcut pipe to Poshley Heights. 
Go left 2x and talk to Goldbob. He will ask for money. Offer him all your 
coins and say yes until he takes them. I'm not kidding, trust me. He gives 
you the Goldbob Guide...and returns your coins. See? No harm done. General 
White is not so easy to find, but we'll do it. You'll receive RDM Issue 6 in 
the e-mail. Take the shortcut pipe to Petalburg and talk to the mayor. He 
says General White moved on. Take the shortcut pipe to Keelhaul Key and talk 
to Pa-Patch at your old camp. He says you just missed 'em, mate. Head to 
Glitzville via the blimp and talk to the bartender at the Juice Bar. Missed 
him again. In case you're wondering, yes this is necessary to find him. I'm 
not pulling your leg. Go to the Great Tree (shortcut pipe) and talk to the 
first Puni there. Man, oh man. Head to Twilight Town and talk to the man in 
front of the Inn. This is getting pretty old. Go back to Fahr Outpost and 
talk to the green Bob-omb. You'll see a mustachioed man in front of that 
house in the b.g. Hmmm... Head inside that house. He's asleep, and quite a 
sound sleeper. Keep jumping on him until he wakes up. HE'S been looking 
EVERYWHERE for YOU! Grrrr... Talk to the green Bob-omb here again and in the 
left screen to start the process. You are shot to the moon. Cue Rocket Man by 
Elton John. *And I think it's going to be a long, long time*. Ahem. Gravity 
takes effect while you're moonwalking. In other words, Mario is slooooooow. 
Imagine if you wore the Slow Go badge here? Talk about cement shoes. A tip: 
Hide from the Cleft enemies by standing in the deep craters. They can't get 
inside. Ha, ha, ha. Bomb the back left rock for a Stop Watch. Save and go 
right 1x. Bomb the front cracked rock for a Volt Shroom. Keep going right. Be 
sure to tattle on the new enemy, *Moon Cleft*. Use Yoshi's Gulp and it's a 
snap. Or Bobbery's Bomb if you're low on FP. Also tattle on the *Z-Yux* and 
*Mini Z-Yux*. In the fourth area (also the last) with the fortress in the 
b.g., get a *Star Piece* behind a rock. Blow up the front one for a Power 
Punch. Bomb the back one for a pipe. Take it into the b.g., and enter the 
fortress.  
 

X-Naut Fortress  
 
Okay, maybe this is a close second of my favourite levels in this game. This 
is awesome! Even though Mario is unaware of where you are, it's the X-Naut 
Fortress. Take the conveyor belt up and go right 1x. Tattle on the *Elite X-
Naut*. You must fight two to proceed. Refresh and save. Awesome music, eh? 
This level is designed from its interior to its music like Mega Man, don't 
you think? I consider this whole game an homage to older games. Anyway, go 
right 2x to an electric room. The floor is electrically charged and the safe 
walking pattern flashes green when you enter. Missed it? The pattern changes 
from game to game. You can exit to refresh, but the pattern will be 
different. Open the chest for an Elevator Key. The floor turns neutral, so 
you can walk on it. Get the Super Shroom from the block, then exit. Use the 
key on the elevator and go to Sublevel 2. This is where Peach was held 
captive, but she's gone. The first door at right is a shortcut to Rogueport 
Sewers. At right is a new enemy to tattle on, *X-Naut PhD*. Not much of a 
brain, considering they're easy to beat. In the third room down, read the two 
memos for two pieces of vital information: The code for the door is 014029, 
and the switches for the crane are left, right, middle. O-kay. Doesn't mean 
much now, but it will. The next room is Grodus' chamber. A new enemy, *X-Yux* 
and its *Mini X-Yux* is there. Enter the next room in the chamber and get the 
Card Key sticking out of the computer. Go left 2x, then two doors left of the 
green button elevator (the far left door). Another electric room. This one 
has the safe pattern on the wall. If you can't figure it out, it's down 2x 
(from the door), left 3, up 1, left 1, up all the way, left to the item 
block, down 4, left 1, down 1, left all the way, then up to the chest for 
another Card Key. The floor neutralizes. Get the Sleepy Sheep from the block, 
then exit. Go two doors right of the green-button elevator to the transporter 
room. Spring Jump through the upper right hatch that's open. If you go in the 
rightmost vent, and into the changeroom, you'll become 8-bit Mario (and your 
partners will also be 8-bit). Check out the Party section of the Start menu! 
In the air duct, go left all the way for a *Star Piece*. Use Paper Mode on 
the vent just left of where you came in. Use Koops to get the Cog. Drop down, 
and take the elevator