_ _ __ ______ _ _
| | | | / _| |___ / | | | |
| | ___ __ _ ___ _ __ __| | ___ | |_ / / ___| | __| | __ _
| | / _ \/ _` |/ _ \ '_ \ / _` | / _ \| _| / / / _ \ |/ _` |/ _` |
| |___| __/ (_| | __/ | | | (_| | | (_) | | / /_| __/ | (_| | (_| |
|______\___|\__, |\___|_| |_|\__,_| \___/|_| /_____\___|_|\__,_|\__,_|
__/ |
|___/
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`~~88~~' 88 I8I 88 `88' 88 `88' 88' Y8b 88 88 `~~88~~'
88 88 I8I 88 88 88 88 88 88ooo88 88
88 Y8 I8I 88 88 88 88 88 ooo 88~~~88 88
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88~~~ 88`8b 88 88 V8o88 8b 88~~~~~ `Y8b. `Y8b.
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88 88 YD Y888888P VP V8P `Y88P' Y88888P `8888Y' `8888Y'
The Legend of Zelda: Twilight Princess
FAQ/Walkthrough by TripleJump
Created: December 19th, 2006
Last Updated: June 23rd, 2008
Contact: triplejumpfaqs[at]gmail[dot]com
Copyright (c) 2006-2008 TripleJump
The author of this guide may put out some major spoilers in the guide, and is
not responsible for a loss of great gaming experience because of that.
Press CTRL + F then enter the roman numeral and section name below to go to the
section.
-----------------
_______________________________|TABLE OF CONTENTS|____________________________
| ----------------- |
| |
| I. Introduction |
| II. Version History |
| III. Basics |
| IV. Gamecube Walkthrough |
| V. Wii Walkthrough |
| VI. Items/Equipment |
| VII. Heart Pieces |
| VIII. Golden Bugs |
| IX. Poe Souls |
| X. Boss Guide |
| XI. Hidden Skills |
| XII. Cave of Ordeals |
| XIII. Shops |
| XIV. FAQ |
| XV. Mini-Games |
| XVI. Credits |
| XVII. Closing |
|______________________________________________________________________________|
--------------------------------------------------------------------------------
-------------------------------I. Introduction----------------------------------
--------------------------------------------------------------------------------
Welcome to the next FAQ installment of TripleJump! This one is one of my
many FAQs in production. (I have like 3 unfinished ones that are halfway done in
my FAQ folder on the computer!) This one is for "Twilight Princess". If you are
like me, you have waited around three years for this godly game to be
released to the public. I had purchased a pre-order around Christmas last year.
I was patient, waiting for the game to be released. It paid off. I received my
game a day or two after the game was released in North America and immediately
enjoyed it.
Twilight Princess brings something new to the series. The Wolf Link. Wow.
This was a great touch. The panting, the sniffing, the growling. It was
wonderful. Link turns into the Wolf when he enters "The Twilight". He then has
to restore the light to the land in order to regain his human form. He
progresses along and learns about some things that are far to great spoilers for
me to disclose to you at the moment ;).
The Graphics of this game for a GameCube game are incredible. It was
especially great during the cutscenes, where the graphics were improved. The
only thing it was missing was Voice Acting. You know what? It doesn't need it.
That would only end up making the game feel like it was a rip off of some other
game, and not a true Zelda game.
THE MANUAL'S STORY:
Deep in the southernmost region of the kingdom of Hyrule lies a village by
the name of Ordon. Cradled in the scenic beauty of pristine farmland, the
villagers of Ordon make a living by raising livestock. Among the villagers
is a boy known as the most skillful rider in all the land. A boy who, it is
expected, will one day take over the responsibility of leading Ordon as the
village chief. His name is Link.
Trusted and liked by all the villagers, Link is especially loved by the
other children of Ordon, among whom he holds unofficial status as the leader
of the pack. Link spends his days as a ranch hand and learns the ways of the
sword from the village's lone swordsman, Rusl, in his spare time. He often
displays his newly honed skills to the village youths, which makes him even
more popular.
One day Link is showing off his swordsmanship as usual, when a monkey
appears. "Hey! That's the monkey that's been causing trouble all over the
village! Let's get him," cry the children. They run after the monkey into
the forest. Link rushes into the heart of the woods after them and is
shocked to find that the dark thickets are teeming with countless monsters.
After fighting his way through their ranks, Link rescues the child and the
monkey from the cage where they are held captive. Until now, the forest had
always been a safe place.
The next day, after much encouragement by Rusl, Link prepares to set out and
deliver the village's tribute to Hyrule Castle. Having never visited the
castle before, Link is in high spirits as he prepares for his journey, but
when his childhood friend Ilia notices a wound on Epona's haunch, she gives
Link an earful for being so careless with his horse. In a huff, Ilia leads
Epona away.
Link tracks down Epona and Ilia at the mystical spring nearby and attempts
to apologize for injuring Epona. But no matter how many times he says he's
sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the
village who idolizes Link, steps forward to mediate the situation. Thanks to
Colin's explanation, Link is finally able to get Ilia to drop her guard and
talk with him. Having warmed back up, Ilia tells Link, "Come back safely,
and don't do anything reckless!" Just then, A monster astride a huge boar
comes crashing out of the forest. The fearsome monster and it's mount break
through the gate to the spring and attack the youths.
Caught off guard by the sudden assault, Link is helpless to stop the monster
from delivering a blow that renders him unconscious. Through the fog of his
half-conscious mind, Link watches Colin and Ilia get swept off by the
monster..
Enjoy my FAQ, and feel free to email me with a question.
--------------------------------------------------------------------------------
-------------------------------II. Version History------------------------------
--------------------------------------------------------------------------------
June 23rd, 2008
Added the rest of the walkthrough, did the Cave of Ordeals and removed the
unimportant fishing section. It's now 100% complete!
June 21st, 2008
Added the Palace of Twilight and have only one dungeon and Fishing/Cave of
Ordeal guide to finish!
June 19th, 2008
Added all the Poe Souls, just two subsections and the finale of the game to come
and this guide is ALL DONE!
May 17th, 2008
Added walkthrough up to the end of the City in the Sky and all the corresponding
updates at the subsections at the end of it to go along with it.
January 3rd, 2008
Added Walkthrough up to the Cannon Launch into the City in the Sky. Also added
Minigames, Poe Souls, all the Golden Bugs and the Shops section. Converted items
up to par. It's about 474KB
August 21st, 2007
Added Walkthrough up to some of the Owl Statues and a ton of subsection things.
I have a LOT more to add but it's on another tape I might do tommorrow or the
day after. It's 458K.
August 17th, 2007
Added Walkthrough up to past the Temple of Time, as well as all Heart Pieces and
Poe Souls that includes. It's quite big now, 418K.
August 16th, 2007
Added a CTRL + F search code, some new sections and a question to the FAQ. I
have a baglog of things to add to the FAQ now.
--
There is a double update as I add more to the guide today! The backlog is very
small now, and stretches from the current part to the next temple. I added more
Pieces of Heart, more Poe Souls and a minigame. I also fixed the margins so it
will take less time to update!
August 13th, 2007
Well, I meant to do it earlier but I've been doing a Fire Emblem 7 GBA FAQ at
the same time, so I apologize for that. I will try to do the rest whenever I can
and then continue.
July 12th, 2007
Well, this is the first half of a big update. I decided to make a massive Heart,
Poe and Bug update and go searching for a ton. I'm still missing several of the
ones I wanted to add because I have two VHS's of recorded gameplay and only one
has been watched and added. Anyway, Snowpeak is done and instruction in the
walkthrough form for the items is also added. I found and replaced left/right
and east/west for some of the subsections and made Wii sections too. This is
about 70K of the 100K planned update.
July 4th, 2007
Happy Independance Day to my American readers, and Happy Belated Canada Day to
my fellow Canadians. I made a miniscule update that moves everything right up
to the Ruins in Snowpeak.
June 29th, 2007
I added up to catching and sniffing the Reekfish. Most of the information is
option things, like sidequests and collectibles we might want to use later. This
information totals about 16-18K of information. Enjoy!
June 27th, 2007
I added the rest of the Arbiter's Grounds. Did some fooling around and recorded
data of stuff we need (such as golden bugs, poe souls and heart pieces) for
update some other day. About 26K was added to the guide.
June 21st, 2007
I added up to the Arbiter's Grounds because I have the time to do that now! Look
for constant updates over the summer holidays. This is about 23K of information.
June 20th, 2007
It's been over a month since I updated it due to school and exams and such. Now
I am on my summer break until September and my FAQing goal is to hopefully put
the rest of this guide into place for the public. I added about 18K of the rest
of the Lakebed Temple, to saving Midna after the curse. As well as the heart
pieces and added the first poe soul we find in this game. Hope it helps! Oh, and
for your reading pleasure I went through and made some spelling corrections.
May 5th, 2007
Added most of the walkthrough for the Lakebed Temple. I just have some more to
do I will probably finish sometime on Monday. Enjoy.
May 3rd, 2007
Added some odd kilobytes (around 25) to the guide. The walkthroughs are at the
Lakebed Temple, items and heart Pieces are updated and so are the minigames.
Quite good progress, considering I did this in about 2 days. I also added info
from my first reader email for this guide about the Wii Controls.
April 27th, 2007
It got accepted. I added about 21K to the guide and it's now at the part with
the Bugs in the lake.
February 25th, 2007
Mr. Shotgun gave me an Idea, I found and replaced left/right and east/west to
make a Wii version walkthrough as well.
February 3rd/4th, 2007
The FAQ is now at the Goron Mines. I had to record myself playing, take notes,
and type the notes out in paragraph form. A lot of work.
January 30th, 2007
The FAQ was rejected. I converted it to about 80% Forest Temple done and added
the stuff gained in the Walkthrough to the sections with Heart Pieces, Equipment
etc.
January 11th, 2007
Submitted FAQ. Largely incomplete, I don't have access to my GC for probably a
while, so don't expect it to be updated much in the next little while.
--------------------------------------------------------------------------------
--------------------------------III. Basics-------------------------------------
--------------------------------------------------------------------------------
-----------------
GAMECUBE CONTROLS
-----------------
Control Stick - Move Link around
LINK
A - Action Button/Roll
B - Use Sword (When Obtained)
X - Use Equipped Item
Y - Use Equipped Item
Z - Talk to Midna
L - Target/Bring Up Shield
R - Special Functions
Start - Bring up Menu
C-Stick - Change Camera Angles
D-Pad - Bring up Map/Inventory
WOLF LINK
A - Dash/Actions
B - Attack
X - Toggle Senses
Y - Dig
Z - Talk to Midna
L - Target
R - Special Functions
Start - Bring Up Menu
C-Stick - Change Camera Angle
D-Pad - Bring Up Map/Inventory
EPONA
A - Speed Up/Mount/Dismount
B - Use Sword (When Obtained)
X - Use Equipped Item
Y - Use Equipped Item
Z - Talk to Midna
L - Target
R - Duck
Start - Bring up Menu
C-Stick - Change Camera Angles
D-Pad - Bring up Map/Inventory
ADVANCED
Rotate Control Stick + B - Quick Spin Attack
L + B - Vertical Slash
L + A(With Sword out) - Jump Attack
B (Hold) - Spin Attack
R + A on Epona - Backflip Dismount
------------
WII CONTROLS
------------
The following was graciously contributed to me by Mountrussmore. All credit goes
to him for this.
NUNCHUCK
Control Stick - Walk/Run/Swim/Jump and Cycle through options
C Button - Switch to first person perspective
Z Button - Z target
WIIMOTE
Power Button - Turn the Wii Mote on/off
A Button - Talk/Check/Open/Pick up/Throw,etc and perform action displayed at
the bottom of the screen
Minus Button - Toggle Items screen and Skip cutscene {press twice}
1 Button - View Map
2 Button - Toggle minimap on/offf
Home Button - Toggle Home Menu
Plus Button - Toggle collection screen
B Button - Use assigned item
Control Pad up - Talk to Midna
Control Pad left, right, and down - Assign an item to the B Button {Switch out
assigned item}
------------
COMBAT GUIDE
------------
The first thing you have to learn to avoid problems in combat is this: If
you cannot get hit, you cannot die. So this leaves us with a few options.
Shield: The easiest way to not get hit. Doesn't always work.
Dodge: A slightly harder way, but can be limited depending on your space and
how the camera works.
Parry: Use a special move you unlock.
If there is an enemy that shoots fire arrows at you (such as the goblins in
the Goron Mines), you don't want to parry. As it can easily hit you still. This
leaves you with the option to Shield or Dodge. If there is not very much room to
dodge, you should shield. Choose the easiest, yet most effective option
always. Dodging attacks should mostly be used on enemies such as the Dodongo
like lizards in the mines, where you can backflip or sidestep a breath
attack.
Shielding can be useful in defense and offensive. If you hold Shield,
you can run with it up. This allows you to get in close without damage.
Shielding at the start isn't always trustworthy, as if you shield against a
fire attack at the start, it burns up. A better shield that you gain later will
solve this problem.
Dodging is probably the most important to learn in the long run.You cannot
always use the shield. Now that means that you have to use
Parry or Dodge. Parrying isn't always the best. So try to dodge the attack.
To dodge, wait for an enemy to wind up for an attack. If the attack is fast,
you should try and do a quick sidestep or two. If it will take them a second
or two, backflip. If you lose sight of an enemy, which sometimes happens, as
your Targeting can be messed up, do some rolls away from the enemy, then turn
and face. Dodging is the only way to escape explosions as well.
Parrying is easier to use if you have a jump attack. An enemy can wind up
for an attack, then you quickly jump at them, doing double damage and stopping
the attack.
Battles should try to be avoided as much as possible by standing from afar and
blasting with a weapon. An example of this is in the Goron Mines. You can hit
the enemies hanging on the ceiling with the Bow to rid you of them. Spin attacks
are only reccomended on enemies like the mini-boss of the Lakebed Temple.
Where it releases a ton of enemies. Try to avoid using them if you can, they are
slow to charge up.
Try to carry Bottled Fairies with you as much as possible. On my 3 day run
of Ocarina of Time, I did not fall once thanks to this. the more healing items
you get, the better. Fairies are the best because you won't waste them. As soon
as you die, they heal you. So you don't have to worry about using Milk or
potions.
On the offense, you should always try to attack quickly, then either link it
to another attack, or run like hell. If an enemy begins to recover, you
might not be able to hit him. So run. If an enemy is up and taking damage, keep
up the onslaught.
That reminds me, always aim for an enemy's weak point. If they have any.
Don't bother beating the shielded bug if it's only to delay it! Dodge and attack
from the back.
Weapon choice should be obvious. Try and use the sword as much as possible to
save ammo, but that doesn't mean you shouldn't use the Bow and Slingshot!
Try switching up items to get a jump on the enemy and more.
Finally, use your common sense. If you think about what you are going to do
before you do it, then it will work better.
--------------------------------------------------------------------------------
----------------------------IV. Gamecube Walkthrough----------------------------
--------------------------------------------------------------------------------
=========================
ORDON VILLAGE/ORDON RANCH
=========================
You begin at Link's House. Fado comes over and asks you to help herd his goats.
Talk to him. He asks you to get Epona. Go left facing your house and down the
path. You are in a new area. Follow the road forward and turn left at the Creek
area to find Epona and Ilia. She asks you to play the song on the Grass. Pick up
the grass and blow on it. It makes Epona's Song. Oh the nostalgia! Epona follows
you. Now ride her back to Link's House, then exit through the other opening to
get to town.
In the town, head across the bridge and up the opening that goes uphill to the
top right of the map. This leads you to Ordon Ranch. Go forward on Epona and
talk to Fado, who is on the field I believe. You have to ride around the area
and herd the goats into the barn. Get near a goat, and get on a side of them so
that you angle them towards the barn. Whoop. This will make them run faster.
Get all ten goats into the barn to finish the chore. Fado will now place up some
fences for you to practice jumping on with Epona. After you finish practicing to
your heart's content, jump over the last gate and exit to the village.
You now start on the next day. You have a day off! You start inside his house
when some chiddlers call up to you to play. Come down and go outside. Go talk
to your posse and learn that a new Slingshot just came out in the shop. Go to
the village. Let's check out that new Slingshot! Go inside Sera's Sundries to
your left at the start. Talk to Sera. Oh no! She is too depressed that she hurt
her cat's feelings over dinner and it won't come home. Now she won't sell you
anything. She's been hitting the milk a little too hard if you ask me.
Anyway, go outside and head towards the bridge. Talk to Colin's mom here. She is
sad that her cradle is missing. Go over the bridge and talk to Mayor Bo, he is
just outside of the house before the ranch. Out of the blue, a goat comes down
the hill. Get yourself infront of the goat (yes, I know that it seems stupid)
and hold the A button when the button appears onscreen. You plant your feet and
seize the goat's antlers. Dragging it to a stop and throwing it. If you mess up,
talk to the mayor again. He now tells you about those darn monkeys from the
temple that are stealing stuff. Hm, what in the village has gone missing
lately?
Go back over the bridge and find the man that is standing on the platform with
the vines leading up to it. He calls down to you and asks you to Target him and
talk. Do so, then climb the vines up to him. Talk there and he shows you Serra's
cat, and the grass. Get the grass and blow on it to summon a bird down to you.
Release the bird anywhere. Now jump over onto the roof of Sera's Store, then
over to the next platform, then the last one. Grab some grass and summon the
hawk. Aim it at the monkey that is jumping up and down just down the water
stream. The Hawk grabs the cradle from his grasp and gives it to you. Go back
down to land and give it to Colin's Mom. Go up the hill and right to her house
without waiting to get the Fishing Rod.
Go back to where the cat was (on the other side of the children's house) and
cast in the water. To fish, wait until the bobber is set in the water. If it
bobs up and down, hold back on the C-Stick to reel the fish in. once you have
caught two fish, the cat takes one and goes back to Serra's store. Now we have
to find a bunch of Rupees. Start by going up to the First Bird Grass point. Aim
it at the Bee's nest above the house of the person closest to your house. Now
climb up around the house and up the vine. There is a yellow and blue rupee on
the top branches. Run around throwing the pumpkins to produce some green rupees.
Leave the areas and come back to get more each time. Once you have thirty, go
inside Serra's Shop and get the Slingshot. She also gives you a free bottle with
half a jug of milk already in it. We now have what we need, go back to Link's
House.
At Link's house, Rusl, your master, will be there. He says he left you some
stuff in your house. Go over to the Children and talk to them to reveal the fact
that you have the Slingshot. Equip it and aim it at the targets the kid's set up
around your yard. After they are all hit, go back over to the ladder to your
house. Oh no! A nasty Spider is there. Aim and fire with the Slingshot to kill
it. Now climb into your house. Open the chest that is right there. You now have
a wooden sword. Go back outside and talk to those noisy kids that are loitering
on your property. They now want you to give a demonstration with the sword.
Do what the kids want you to do (the small one tells you exactly how to do it).
They will complain about the monkeys, and then chase one of them. Get on Epona
now and go down the road where you went down before to get Epona. Keep going
ahead and go past all the kids, and over the bridge.
===========
FARON WOODS
===========
Turn right at the next spot possible and talk to the man sitting next to the
trailer to get the free Lantern. now that we have it, leave back to the road.
Follow it along until Epona can't go further. Get off and go in on foot. Beating
up the Deku Baba along the way. Move forward until you see a round sort of mini
pillar.
Swing the lantern at it. This lights the path. Put the Lantern away and
go down the path, lighting the torches as you go. You also have to burn away
the cobwebs in your way. Continue out and go down to the dirt area. Keep moving
forwards and kill all Moblins and other enemies in the way. Head to the upper
right tunnel and enter (It's marked on your map with a red circle). Kill the
enemies and open the chest here to get a Small Key. Now whip out your Lantern
and set the torches around you alight with a flame. This makes a chest with a
Piece of Heart appear. Get it. Now leave the tunnel.
Go to the bottom left part of the map (yet again, it is marked with a red circle
and open up the gate with your small key. Go down the cave here. Watch out for
the other enemies here. Up ahead is a store run by a bird. Ignore all the stuff
here and continue on. You will come across a winding path going up. There are
some Moblin Guards and there is a cage with the monkey and the last child here.
Break it open.
=========================
ORDON VILLAGE/ORDON RANCH
=========================
You have to finish up some chores before you can go out to the Castle and bring
the gift to the castle. So pick a piece of grass and call for Epona. Get on top
and talk to Fado. You have a time limit of three minutes to herd the goats. It
shouldn't be a problem anymore, you have experience. Afterwords, ride Epona
down to the village over the fence. You automatically talk to the Mayor. Bo
orders you to take the gift right away, and send you off. Ilia then notices a
wound on Epona and scolds you. She now takes her away. You have to follow her.
Go over the bridge and back to your house. Colin is there. He asks if you can
take him to see Ilia, as the other children are mean to him. Tell him you will.
Go over to the bullies. They only let you pass if you replace Talo's sword, as
he lost it near the Forest Temple. Let him have it. Gee, the only thing that is
bad about that plan is that one day you might get brutally assaulted by
creatures on a boar as they steal your little man and girl, then you get dragged
into a strange realm by a creature and turn into a wolf, then thrown in prison.
Psshaw, like that could ever happen! Go down the road. The path to the spring is
shut off, so head left at the start and crawl in through the small crawlspace.
There is a Yellow Rupee in there. Anyway, you have a long cutscene with Ilia and
Colin. They talk to you, then a giant beast astride a boar will come over and
snatch all of you. Rude little freaks. If you hadn't given up your sword, they
would be dead. Anyway, enjoy prison.
====================
HYRULE CASTLE PRISON
====================
OH MY GOD! YOU ARE LOCKED IN PRISON. On the minor note, you are now a wolf.
Cool. Try to break from the chain for a bit, then you see some girl talk to
you. Mysterious, she gets out, then challenges you to do the same. Destroy the
crate you see near the front of the cell. Now turn on your wolf senses with X
and dig on the shiny spot beneath it. You escape. The girl (Midna) will jump on
your back. Cool. Head over to the cell next to yours and Midna talks about a
chain on the ceiling. Hold L and target it, then press A to bite onto it and
trigger the pull switch. Go in the new passageway. At the end of the passage is
a blob. Turn on the wolf sense to talk to the spirit. It can't see you, but you
can listen to it.
Anyway, go forward down the tunnel, then left and bite the chain that is hanging
from the roof. This opens a small tunnel with a blue rupee in a skull at the
end. Get out, go right and through the open gate here. Bite the chain here to
get a heart. Continue along the path until you come to a three way fork. Head
right at the fork and bite the chain on the right side to flood the area. Turn
around and float over the spikes on the other side.
Go up the path and turn right, Midna leaves here, and challenges you. Turn
around and go to the other end. Bite the chain to drain the area. Go back to
where Midna left you. There is a crawlspace to the right, go through it and turn
left to find Midna. Head up the stairs and try to jump across. Oops, the thing
broke. Go back up and Midna instructs you to use her to jump. Do so, by
targeting her and leaping over. Go up to the slanted pillar thing, target jump
up again. Continue up the stairs, ignoring the first rope (unless you need
hearts.) Defeat the enemy here so you don't fall off.
Now continue up and take the next rope. Go up the stairs at the other side and
target jump up. Kill the enemies at the top and then get on the pile of debris.
Talk to Midna and she challenges you to get out. The camera pans up to the door.
So target jump to the door to go outside.
======================
HYRULE CASTLE ROOFTOPS
======================
Move forwards, then climb the stone ledge. Midna tells you to talk to the spirit
you see. It's another soldier, which she comments on. No it's not the person she
wants to see. Go on the wooden bridge thing and push the block to the ledge,
climb up on the block, then up. Jump down to the stone roof on the other side
and kill the bird. On the map, go up. Ignore this enemy and jump over the gap.
Climb up the ledge and jump again. Climb up to the wood part, and target jump
down to the other roof. Move along it to the other end and enter the building.
===================
HYRULE CASTLE TOWER
===================
Jump down from the windowsill and go upstairs. Enter the door. Move over to the
figure that is cloaked by the window to begin a cutscene. It's none other than
DUN DUN DUN SPOILERS! Princess Zelda! She tells you something important and to
get out of there before the guard comes. Run out and down the stairs, now you
automatically escape. Midna now teleports you to Ordon (at the spring).
=============
ORDON VILLAGE
=============
You arrive in the Spring in the outskirts of the village. Midna requests a sword
and a shield before you brave the unknown. Head towards town. Enemy units are
outside your house. You can defeat or ignore them. Either way, go into the Town.
On the way in, a squirrel calls out to you that you should talk to animals to
learn things. As you enter, a man on top of the vine area prays to the gods. You
ignore him right now, and cross the bridge.
Two men are conversing about the sword and shield. Sneak up until you can listen
with A. If he doesn't reveal the location, sneak in a little more to learn that
the shield is in the house in front of you, and the sword is at Rusl's.
They then spot you and run for it.
Go back to the other side of the bridge and the man on the vine platform calls
an eagle to attack you. Run away from him and around behind Serra's Sundries.
Talk to the cat here to learn that you should scare him. There is a target jump
spot you can use to get onto the roof of Serra's Sundries. Hop over to the man.
He bails out, stopping the assault. Now face the shield house and target jump to
the window.
Inside, jump onto the table and target jump to the shield ledge. Now ram into
the wall twice to knock it down. Get the shield and exit the window on the ledge
you are on now. As you exit, Rusl hears you hit the water. Now go to his house,
avoiding him (not necessary, but helps). Go to the left side of his house and
dig under the house by the wood, use senses for the exact glowing spot to dig
at. After you get in, get the sword at the house and dig out.
Head all the way back to the spring where Epona was taken with Ilia. You are
stopped by a voice. It announces an evil presense. Suddenly, a warp portal
appears in the sky and drops a dark foe. Jump attack him to attach on, mash the
A button to damage. Repeat this to defeat him. A light spirit appears and talks
to you about his brothers and such. Listen to him, then leave and run over the
bridge. At the orange/black area, Midna asks you to confirm your intentions to
leave the area and enter the twilight. Confirm, and you get sucked in.
======================
FARON WOODS (TWILIGHT)
======================
Move forward to encounter another warp trap. Midna deserts you, leaving you
alone. This time, instead of one enemy, there are three. Defeat them the same
way, the third one will revive the other two. Begin to attack, and Midna comes
back. This time, she opens an energy field. Summon the field by holding B, then
move so that all enemies are in the field. Release B to attack them all. When
defeated, you can now continue. Move up to the spring ahead. Walk up to the gold
sphere ahead. check it out to gain the Vessel of Light. You also learn the
location of the insects of light, which stole the tears of light. Notice a light
pattern here?
Anyway, head forward and around the corner. Tune your senses in to see the first
two insects. A quick attack with B will dispatch them. Collect the blue balls of
light that drop. Move forward and head right at the fork. We are at Coro's camp.
Head right and climb the wooden block and look at the window. Talk to Midna to
target jump in. Go down and use your senses. Look at Coro and talk to him. He
exclaims something about bugs. They now crawl into the open. Kill the two to get
rid of them. Get the tears of light. Now listen to him one more time and leave
through the window you came in. Outside, turn around and go to the opposide side
of the house. There is an insect on the wall. Ram the wall to knock it down.
Get the tears after you kill it.
Head back to the fork in the road. Dig under the gate and get the two on the
other side. Enter the tunnel. Go to the other end. You are now in a giant
section of the woods with purple fog in the middle. Don't walk in it. Turn right
and flip your senses on. Kill the two insects and collect the Tears of Light
they drop. Now Target Jump from the log to the other side. Climb the hill and
jump to the center platform with Midna. There are two bugs and a dragonfly with
a tear in each. Kill them to get them.
Now continue forth and jump to the other end. There are two burrowing insects of
light here. Use the senses, and dig them up with Y. Kill them and get the tears.
Head farther north to spring ANOTHER warp trap. Win this one like last time with
the spin attack. Now head all the way to the temple and kill all the bugs (in
the open) along the way. Go up to the temple entrance and turn on the senses to
see the last ones, and a monkey. Kill the bugs to listen to the monkey talk
about the temple. Collect the tears to finish up the tears of light. Now you
automatically return to the spring. The light spirit Faron purifies you, and
leaves you in your green "hero garb". Yay! Now check your rupee count. If you
have 100 or more rupees, skip the paragraph below about Ordon Village. If not,
read the below paragraph.
=============
ORDON VILLAGE
=============
Go into Link's house and climb into his basement. Use the Lantern to see a chest
in the back. Open it for fifty rupees. Go back to Faron Woods. If you don't have
enough rupees, keep gathering them.
===========
FARON WOODS
===========
Go all the way forth to the gate by Coro's camp. Go into the camp and talk to
Coro to get a small key. He also offers to sell you a bottle of lantern oil for
100 rupees. Be sure to buy it. Now go open the gate with the key. Head through
the tunnel. On the other side is the purple fog room. Use your lantern to have
a monkey approach and steal it. Follow him along, he will guide you through the
fog safely, while warding off the fog. There are several enemies on the way
(three). Defeat them to continue. At the other end, the monkey drops the lantern
and runs. Get the lantern. You are safely through, but are out of oil. Refill it
with the bottle (put the bottle and lantern out to X and Y, then use the bottle)
and head forward to the shop the bird owns. Refill the bottle. You can pay if
you want, you just drop the money in the box. If not, you can only ONCE in the
history of the game (including other files) steal the stuff by running. But pay
every other time. Anyway, head up the path to the temple and burn the web with
the lantern. Enter the Temple.
=============
FOREST TEMPLE
=============
As you enter, several Keese will attack you. Defeat them and move onwards. Kill
the Deku Baba that sprouts up to your left, then go up the hill. There is a
Moblin enemy and another Baba here. Defeat them, then break open the monkey
cage. He will gesture to you to follow, as Midna obviously points out. Kill the
Spiders on the vines and climb up. Open the door the monkey stops at.
Move down the stairs, and head up the other ones. Kill the giant spider that
drops from the ceiling with four blows, then your finishing move. Light the
four torches with your lamp. This raises steps to the room in front of you.
Go up the steps and turn right. Open the chest here for the Dungeon Map. Open
the door the monkey wants you to (the only door) and watch the cutscene with
the other, more evil monkey. We will refer to him as "Gepetto". Exit back into
the four doors room.
Go back to the center platform, the monkey wants you to go left, but you can't
because there is no bridge. Never fear! The monkey climbs up the scaffolding
and hangs upside down. Jump to him, then swing to the other side. Open the door
to the next area.
Turn left here and slash the spider. He turns into a bomb. Pick it up and place
it next to the boulder. This blows it, and opens a new area. Go into it and
smash the pot with the thing sticking out of it. This is Ooccoo, she can warp
you out of an area, then you can warp back to the exact same spot at any time.
There is one in each dungeon. Collect the blue rupees from the pots in this room
and go around the other side.
Burn the spider web and continue forward. Kill the Baba and hop over the
platforms. Follow the monkey over to the next one (ignoring the unlocked door)
and shoot the spider down. This will kill it and make the monkey feel more
comfortable. She now continues. Jump over, the door she wants you to continue
in is locked! Oh no! Anyway, go right to the locked door, then jump down into
the water. there is a tunnel leading to a chest with 10 rupees in it. Go back
up, and go out the unlocked door.
It's a windy day! Cross the bridge as it turns towards you and kill the Keese
over here. Open the door at the other side and get the chest to your left. This
has the Small Key we need! Huzzah! Go back over the bridge and into the water
room. Open the monkey's door that is locked.
It's another monkey room! Run down towards it, but oh no! The flimsy bridge
collapses, and now you are trapped! Roll into the pillar several times to
dislodge the monkey cage and free him. But just when you thought you were safe,
some Moblins show up. Kill them. Behind the first part of the bridge (at the
bottom) is a chest with 10 rupees. Now go back up to where the bridge was. The
monkeys do that thing again, you know, where they let you swing on them. Swing
the two monkey bridge and exit.
Head all the way back to the four door central room. Swing over one monkey to
the next area, then get the other one to swing you to the next side. Burn the
spider web and open the door.
Move forward and kill the Red Deku Baba. It will still survive after you sever
it's stem. So kill it quickly. Climb the steps up and turn right to the top.
Smack the bomb spider and pick it up. Throw it down the gap between the next
area (up the steps and left) to destroy the flowery enemy that eats you if you
try to go over. This kills it, allowing you passage across. Get another bomb bug
and go over the gap now. Throw it at the boulder with not a second to spare.
Climb up the ledge and enter the boulder room. Another monkey. This is just
great. Go down and turn right. See that pillar with the chest on it? Roll into
it a couple times to knock it down. Go to the other side. The path to it is
littered with floor tiles. Some have traps under them, creatures that will
spring you away if you step on it. The left side of this area will be clean.
So cross it.
Light the torches here (there are a couple already lit) to make a path to the
monkey cage. Not yet though, go to the right of the room and climb the vines.
You have to hold right, not diagonals to make it past the top. It takes a couple
tries to get it right. Seriously. Open the chest at the top for a Red Rupee.
Jump down and go up to the monkey cage. A giant spider drops from the ceiling.
Dispatch it quickly, before it can guard. If it gets it's guard up before you
hit (the sparks will be blue, not red) then wait for it to attack you, then
lay the smackdown on it. Open the monkey cage for another one, there is a yellow
rupee in his cage. Get it and then exit and go back to the stairs room.
Go right and kill the Spiders on the vines. Jump to it and climb up. Before
entering the door, there is a Piece of Heart to be ours. Get the spider and
drop the bomb off the edge. This blows the plant below. Drop down and open the
chest for the Piece of Heart. Climb back up and go in the door.
Yet another monkey room, and a locked one too. There is a key on the ground, but
the giant baba and the flowery plant that eats you has it now. Start off by
smacking the Baba silly, until it is dead. Then go over to the left of the path
up to the monkey and get the spider bomb. Throw it into the flower enemy to blow
it up and get the key. Yay! Unlock the monkey here. Leave this room.
Head back to the main room (down the stairs, up the ramp and out). The monkey
will make a bridge back to the center, then they will beckon you up to the area
we saw the evil monkey in. Follow them outside.
The four monkeys make a four man bridge for you to swing over. This one is over
a chasm, so I hope you are a good swinger by now. Go into the door on the other
side.
The door locks as you enter. A Zelda fan knows what that means.. MINIBOSS TIME!
It's that stupid Gepetto and his red ass. This battle is very easy. Start
by following him as he leaps from pillar to pillar. After he throws the
boomerang he stole, charge towards him and roll into the pillar. It shakes it up
a little, and he loses his balance. The boomerang comes back to him and smacks
him upside the head. This knocks him off. Now go behind him and beat his buns
with your sword. Repeat this process.
Sometimes he will knock a Red Deku Baba off of the ceiling. If it grabs you,
use a spin attack by rotating the control stick a bunch of times and mashing B.
This should free you of it. Anyway, after you defeat Gepetto a parasite will
come out of him. He leaves and you receive his Gale Boomerang. Exit, oh wait,
YOU CAN'T! You have to hit the fan above the door three times. This opens the
door.
Head right, there are some bridges that change direction. They won't both face
you simultaneously, but you can fix that. Aim at the fan on the bridge and use
the boomerang. This turns the bridge. Do it on both and cross to the other side.
The other side yields a Moblin and... ANOTHER MONKEY! HOW MANY ARE THERE? *slaps
self*. Sorry about that. Anyway, kill the moblin and free the monkey from the
cage with the Boomerang. He runs off somewhere. Go left now, and out the way
with the two bridges. You have to change them manually to get out.
You are back in the stair room. Head right to the boulder room again. Cross the
traps, if you want you can take out the traps with the Boomerang. Anyway, as you
get to the torches, use it on them. This puts them out, lowering the stairs and
revealing a chest with a Piece of Heart. Get it, and go back to the main room.
Use the Boomerang on the chest hanging from the spider web on the roof. This
nets you the compass. Take it and put out some torches here. This will lower the
platforms. Jump down and get the spider bomb. Blow the boulder here and move in
for a chest with 20 Rupees.
Climb back up and swing to the east room. Go right, and over the platforms.
All of them. Cross the bridge and you are at a gate. Throw the boomerang at the
windmill in the 'Z' pattern you can see etched on the ground. This opens it up,
allowing you to get the Big Key. Which in case you don't know, will open the
boss lair.
Go back to the first door that was never locked. Enter that, and cross the
bridge to where you got the key. Go down and turn the bridge in this area. Stand
on it and turn it again. The moblins will decide to "ambush" you. This isn't a
problem. 'No Problemo' as Schwartzenegger would say. Kill the enemies and head
west into the room.
Kill the two spiders in the room and burn the webs. Fall down the one that is
to the north of the room on the map. You land next to a monkey cage. Break it
open to free it. Jump off the stump and climb the vines to the top. Exit the
room. Turn the bridge north and go up there.
The gathering of the monkeys! Oh my god! Still two more to go? WHY OH WHY! Head
to your left and get on the bridge. Turn it. Get on the next bridge and turn
that one with your Gale Boomerang. Kill the moblin in the vine area, then use
your Gale Boomerang to take down the enemies hiding on the vines. Climb them
up (to the left). Drop onto the platform at the part where you can't go anywhere
else.
Kill the one spider on the next vine section. Climb up the vine to the top and
kill the moblin on your right. Enter the room. Head forward and kill the two
Red Babas. Climb up the steps. Turn right and look at the spider bomb. Target it
and lock on with the Boomerang, then turn and target the giant boulder. Release
it, and it will scoop up the spider bomb and blow up the boulder with it. Now
turn back to the bomb.
Throw the boomerang at the bomb spider and carry it. Run over to the flower
enemy. Toss the bomb into it to blow it up, then get the chest behind it for
the last Small Key of the dungeon.
Climb back up the vines where the boulder was and kill the moblin enemy. Get
close to the flowers on the ceiling and use the boomerang to get the Red Baba's
that pop out down to you. Kill them both. Now turn around and get a bomb from
the spider. Throw it next to the boulder blocking the small opening. In getting
the bomb, you don't leave the platform. The monkey behind the boulder runs back
to the monkey gathering point. Get the yellow rupee in the cell if desired.
Leave the room.
One monkey to go. Jump to the bottom area and turn the fans so you can make your
way back to the room with the four doors that is one south of the monkey
gathering point. Turn the bridge east while you are on it. Open the locked door
with the key.
There are more of the trap tiles. Chuck the boomerang at them and spend some
time killing the worm enemies below. After they are all dead, exit out the back
area. Kill the giant spider, then throw the boomerang at the ones on the vines.
Climb the vines as you hear the last monkey screaming. Shut up little monkey!
We are coming!
At the top, run to the back and turn the two fans to open the last monkey cage.
Turn around and instead of going down, go around the thing and jump to the chest
out on the raised platform. Open it for a red rupee, then jump down and head
back to the monkey gathering room.
The monkeys have all gathered. They plan to do something very risky. They all
make a primate swing, every monkey is there except for Gepetto. Gepetto! I love
you! Swing over the chasm with the monkeys.
Outside the giant door, there is a fairy you can catch in a bottle in one of the
pots. Do so if desired and enter the boss room.
------------------------------------
BOSS BATTLE: Twilit Parasite Diababa
------------------------------------
First of all, look out at the three bomb spiders. Use the boomerang and lock on
to one with R, then lock onto one of Diababa's two Babas. Let fly. The boomerang
scoops up a spider, and then promptly deposits it in the Baba's mouth. This
will kill off one of the heads. Repeat the process of moving the spider into
the mouth with the Gale Boomerang to defeat the other one. Is it dead?
No, it isn't dead. It retreated beneath the water, but now is back out with a
third head! It has an eye of some sort in the inside, and is looking dangerous.
The Bomb Spider has been removed now! We have a short period to dodge enemy
attacks, when suddenly, the giant monkey (who I affectionately named Gepetto)
comes back and has a bomb spider in it's hand! We can focus our aim at it, then
aim at the plants. Kill the two enemies around it, then aim at the center one
and repeat. The monkey will get a new spider bomb after each one it uses.
After the center head it hit with the bomb, it falls down with a crash, and the
eye is laying there in front of you. Lock onto it with L and slash him several
times to hurt it. It will come back up after the fourth hit and will be raring
to go again. The monkey will begin swinging again and the process repeats. Land
another four hits onto the eye of the Diababa to finish it off.
After it is dead, a Heart Container drops out. But the darkness forms a strange
item, which you get. Apparantly it is a "Fused Shadow". Hm, Midna appears and
takes it from you, saying it's what she wants. She then tells you to collect the
Heart Container and step into the darkness to leave. Get the Container and exit.
===========
FARON WOODS
===========
After a short chat with the Light Spirit, you are on your way. Head down to Coro
the oil seller's trailer. Walk out the back end to find yourself in Hyrule
Field!
============
HYRULE FIELD
============
Hyrule field is vast, mapped and full of enemies. Run out into the open part of
it to trigger a cutscene. Skip it or watch it, but run to the east (your right).
On the map, there is a little thing jutting out to the right. That is where we
want to go. When we are about 70 paces from it, we are stopped by a mail man,
who delivers a letter that says "please don't flee when I come to you". I think
it would be safer if he yelled that at you when he came to you, as fleeing is
probably the safest thing to do when he is around. Anyway, if you keep going
east, you will come across the twilight. Midna asks you to confirm that you
want to enter. Do so, and get sucked in.
You are now the wolf. Simply follow the path along until you reach a wooden
sword on the ground. Flashback to the little children! You then learn their
scent. Turn on your senses to have a trail of scent appear. Follow it forward
for a long ways until you run into a wall. There are three enemies that if you
defeat, they release the warp portal. Kill them as last time, by using the
energy field Midna releases when you hold B. Or you can kill one, then two using
the field. After they die, you realize the bridge is out and that you need it.
Midna brings up the map and tells you about the portals. Move your cursor over
the "N. Faron Woods" portal symbol and press A to warp there.
===========
FARON WOODS
===========
Oh no! Not this place again! Don't worry, since you are the wolf and can warp,
it will take no time to return. Look at the giant wooden bridge that lay against
the wall. Move to it and Midna want's to talk. Press Z and she asks you if this
bridge is okay. Tell her it is and she warps you and the bridge back to the
other portal.
============
HYRULE FIELD
============
The bridge will settle down over the gap. You can cross now. On the other side,
flip your senses back on to see the trail of scent again. Keep following it,
ignoring all the enemies until you come to a gate. A small cutscene happens in
which Midna says you should dig in to see what's inside. Dig in the giant hole
and you come up the other side. Kill the enemies and enter the Village.
================
KAKARIKO VILLAGE
================
It's a ghost town! Move forwards and guess what? Three more monsters drop from
the sky and battle you for possession of the warp portal. Beat the crap out of
them the same way we did last time, and the light spirit by the water spring
cries out to you in help. Go over and talk to it.
He explains that he is being supressed, and needs the tears of light. So he will
give you another one of those dang Vessels of Light, and the location of the
Insects of light. Lets get to work, it will be a long endless night.
Head to the building on the right (the one that is closest to you and looks like
a giant tipi. The left side has a tree and some things you can Target Jump up.
Talk to Midna when she asks to get up. Inside, there are several spirits in one
spot, and a one in another. Turn it on. It's those dang kids! Hi dang kids! They
are with a guy with a big nose and a guy with a welding face shield. Watch the
scene, Colin says that you will come. He really has faith in you. You also learn
that you can open the basement by lighting the torches. Hmm.
Pick up the stick on the ground and set it on fire on both sides with the fire
on the ground. Run up the steps, stick close to the wall and jump to the other
side of the gap. This lights the torch. Do this all four times (relighting if
necessary) to open the trapdoor on the bottom. Go down.
Move into the big area and flip our senses on. We are off to a good start, three
of them are right here, in the safety of our own home. Kill them with the senses
on and pick up the tears of light that they drop. In the next room at the end
is a bunch of rafters. Target Jump all the way up and out.
==================
KAKARIKO GRAVEYARD
==================
There is an insect of light right here. If you attack him before he burrows, you
can easily get his tear. If not, just dig him up. Then kill him and get his tear
of light. We can head out the south exit to get back into town.
================
KAKARIKO VILLAGE
================
Head out to the next house on the map, the first one on the left. There is a
hole on the left side we can crawl in. Inside, climb out of the hole and up the
stuff. At the top is a bug on the wall. Turn on the senses and kill it. Get the
Tear, then exit where you came from.
Climb up the hill before the house (the one that goes up, duh). Follow it to the
sign, then jump over to the inn roof. Enter that door in front of you. Jump to
the ground and pick up the stick by the fireplace. Set it on fire, then angle it
so that it sets the wood in the fireplace on fire. This causes the insect to
come out of the chimney, fodder for you to kill. Get the tear, then exit the
door at ground level into the next part of the inn. There are several enemies
by the bar. Kill them.
Open the chest with the red rupee, then climb the stairs. Enter the room at the
top after you kill the enemy and run into the wall. The bug falls off, leaving
you free to attack it for the tear of light. Now go back downstairs and leave
where we came from.
Back outside, head down to the second to last dot on the map. There are some
small sheds you can climb here. Notice the busted window on the wall? Jump into
it to enter the Bomb Store. This area is important to remember, as you can get
to the back hill from here.
Climb the steps and knock over the wardrobe. The bug behind it is released.
Kill it and get it's tear. Run out the door on the top part of the area, not
the bottom. We are on the hill behind it. Head right and over to the building up
at the top.
As you approach, a bug runs into a hole in the side. Follow it in that hole.
There are a whopping three bugs in here. How to get them? Well, you ignore the
warning sign by lighting a stick on fire, then put it in the fireplace. The bugs
go crazy and are on fire, then set the hole place up. Holy crap! Crawl out the
hole you came.
That happened to be a BOMB storage house. So it goes up with a boom. No need to
kill any enemies, as they are dead. Get the three tears. Now go over to the
little wooden stand jutting off the cliff face. Look down and jump onto the roof
of the house. One part will cave in when you stand on it. Cool.
Inside the house, there is a block on ground level. Move it to release a bug.
Kill that bug and get the tear. Then Target Jump out by standing in the correct
position (on one of the crates).
Now jump down and go back into the bomb shop through the broken window. Climb up
and at the top, go up the ramp and to the left. There is a lookout point here.
Enter the building by digging through. Inside is the last couple bugs in the
Kakariko Village area. Smash the pots to reveal them, but you have to dig them
out of the dirt. Dig back out.
I fooled you! They are the last in the area, but we have to go up Death Mountain
to get the last few in the province. I'm evil. I know. Jump down and go out the
top part of the map (that goes up, not left).
==============
DEATH MOUNTAIN
==============
Head up the ramp to the right and Target Jump to the top. There is a Goron
Spirit. Talk to it if you want. Otherwise, continue down the path. Climb up to
that stone you can see jutting out of the thing. Press A to Howl at it. The
directions it gives:
==========-----------------------==========-------------------------------------
==========-----------------------==========-------------------------------------
-----------==========-----------------------==========--------------------------
-----------==========-----------------------==========--------------------------
----------------------==========-----------------------==========---------------
----------------------==========-----------------------==========---------------
UP MIDDLE DOWN UP MIDDLE DOWN.
Press A again after the directions and repeat this by moving the control stick
up with it wants up, release it for middle, and move it down for down. You will
be warped to some weird place. Then repeat the process here. The Golden Wolf
from earlier will talk to you. Telling you to find him. He is then marked on the
map. We will worry about him later.
Back to reality, jump down one ledge and get the bugs burrowing around here.
Now we have only a couple to go. Head back up and go down the path, avoiding all
the steam jets. Then jump down to ground level and fight the four enemies that
come to attack you for the portal. Kill them all by getting the secluded one,
then the three close ones. This unlocks the portal. Now get the bug on the gate
to the right. Go back out and target jump onto that same gate from the ramp to
the right.
On top, head along the path to the Goron Spirit on the left. Climb the "ramp"
which is more like a slanted wall and Target Jump to the platform above. You
won't make it cleanly, and will have to pull yourself up. And sometimes the big
bird will attack you. So if it does, kill it before proceeding. At the top, jump
down into the hot springs. The last bug resides on the wall of the hot spring.
We are automatically warped to Kakariko.
================
KAKARIKO VILLAGE
================
The light is restored to the land. Look! The children and everyone else come out
to say hello to you. Cool. They explain the bad relations to the Gorons now, and
you will now against their will go and save them. So run back to the place you
came from (the top).
==============
DEATH MOUNTAIN
==============
Move forward and climb up the rope net at the edge of the cliff. At the top, go
towards the Goron. He will start to roll at you. Try to do what you did with the
Goat, and plant your feet to stop it. It doesn't work, and you are violently
thrown off the cliff. Then the Goron yells at you. Mumbling angrily and rubbing
your injured anus, go back into the town.
================
KAKARIKO VILLAGE
================
Renado (the man that took care of the children) thought you might have gone up.
He says only one man has bested the Gorons in a battle of strength. That one man
is Mayor Bo, of your little town. So now we have to go ALL the way back to the
town. God!
Head back to the south part of the town where we are closer to Ordon. What's
this? It's brown, large and squealing! It's Epona, being harrassed by some bad
guys. She shakes them off, but is still crazy. You leap on stupidly to try and
calm her.
For this little mini-game, we have to hold the control stick left or right,
depending on the direction it says to do. This makes you hold on for dear life.
As Epona rears back, quickly press A to seize control of her. She is now
rideable! This is great! Now we can cut the time it takes us to get to Ordon by
two thirds!
Go out the bottom and back into the field.
============
HYRULE FIELD
============
Follow the field back to the west and over the bridge. After you are through the
west path, go south and back into the Faron Woods.
===========
FARON WOODS
===========
Head south back into town. Past your house and in.
=============
ORDON VILLAGE
=============
It's good to be home. Go over the bridge and up to Ilia's house. The mayor is
there and is all "HOLY CRAP! WHERE IS EVERYONE?" You explain that they are in
Kakariko, but Ilia is still missing. Darn. He takes you inside and will show you
the secret to beating the Gorons, if you keep it a secret.
He shows you the Sumo Wrestling mini-game. Link goes shirtless. Anyway, you can
punch the enemy, grab them, or dodge. Dodging punches is different from dodging
grabs. Left and right will make you dodge grab. Pressing A and forward will make
you dodge a punch. You seize them and must mash A to move them. When they grab
you, mash A as well and throw the combatant off the platform. He says he wants
a rematch, and won't go as easy on you as last time. Do this again, only change
is that he will punch you back. After you beat him, he will teach you the real
secret to beating the Gorons. Open the chest to get the Iron Boots.
Hey! He's a cheater! Ah well, we got what we wanted go back outside and into the
Faron Woods on Epona.
===========
FARON WOODS
===========
On the way out to Hyrule Field, stop at the spring. The Golden Wolf is here. He
jumps onto you and you go to Drugland. The skeleton friendly is here. He asks
you to use the Finishing blow on him. Hit him four times, then plunge your blade
into him. He gets up and teaches you the Shield Attack.
If you push "R" when you are Shielding, you strike it out at the enemy. Causing
them to flinch, and you can attack. They can block it, but a good plan is to
wait for them to attack you, but it hits your shield. Then quickly hit R as they
have the recoil from the hit. You can now slash them. After you learn this great
skill, head back to the field.
============
HYRULE FIELD
============
Head back to the east and to Kakariko Village YET AGAIN.
================
KAKARIKO VILLAGE
================
As we enter the village, we see a scene of some baddies (the ones that took you
in the first place) enter the village and are about to squish one of the little
girls. Colin bravely pushes her out of the way and gets abducted by the giant
fat guy on the boar. We must pursue them! Follow them out the north entrance to
Hyrule Field.
============
HYRULE FIELD
============
Dash after the boar guy on Epona. Try to put those million archers behind you.
It's better to ignore them. Slash the crap out of the Boar as much as possible.
The guy on it loses his armor, then takes you to a bridge. An archer on the roof
seals the exit with fire. Leaving you with a one on one jousting match with the
boar enemy.
Start by charging towards the enemy. As you approach, hold left or right and
accelerate, then slash the enemy. Sometimes you miss, sometimes you hit. Just
repeat the process until he falls off the cliff. You do a really cool pose for
the camera, mister high and mighty. Then are warped back to Kakariko Village,
where Colin regains conciousness, then passes out again. Oh well. Exit back to
the Death Mountain area where we were before.
==============
DEATH MOUNTAIN
==============
Climb up the rope again. Switch on the Iron Boots and advance on the Goron, you
are fearless. You are tough. YOU ARE A MAN TODAY! As he rolls on you, plant your
feet, and chuck him off the mountain. Stand up away from the controller and beat
your chest, yelling like Tarzan for all the mountainside to hear!
Now switch the boots off and head up the mountain, wrangling those Gorons as
they come down to you. Switching boots on and off a lot. Climb up this other
rope platform here, wrangling more Gorons. Head up to the clearing. OH NO!
GERMAN SNIPERS! Wait a minute, World War II hasn't happened yet. I apologize to
my German readers for thinking that you are ugly orc things. Which you aren't.
You are good people with a healthy culture and society.
Run past them, these enemies can't hit anything, so keep running and you will be
fine. As you enter the giant opening, two Gorons spot you, and rush to set up
traps and tell the boss.
Head down from the top thing to the area where the gate was. Eventually there
will be a giant meteor from the eruption of the mountain. Watch it fall, it's a
meteor, meteor, meteor SMASH! Meterorite! Now that you have your daily dose of
science, lets get back to the game.
Go over to a Goron and target him. Hold the shield, wait for him to attack and
then Shield Bash him. He crouches into a ball. Jump on his back, and he launches
you up to the ledge above. Go left and past the steam, then have the Goron
launch you up after you beat him up. Jump down to the Hot Springs to refuel your
health. The Enemies won't mind. It's okay, the springs make them lazy. Climb
back up and out. Go to the Goron and have him launch you up.
There are three or four more gorons to go up, as well as a winding path to the
top. The winding path has a couple Gorons rolling at you. At the top, get the
hearts from the crates and enter the cave.
Six gorons will start rolling on the spot. The Elder tells them to stop. Then he
challenges you to a test of strength. He will beat the crap out of you in a
second. Oops. You forgot the boots. Talk to him again and fight this time. Treat
him as a harder version of Bo. But it won't take long for you to ring him out!
He then explains that the elder went crazy (just like the monkey) and is gone.
There are three other elders, but they are in the mines. And he is the next one
in charge. He tells those big Goron thugs guarding the mines that they should
let you past.
Nervously walk past those big thugs. Seriously, they could rip off your head if
they wanted. VIOLENCE! Enter the Goron Mines.
===========
Goron Mines
===========
Proceed forward down the path (go left, it's more like a trench) and head to
the bottom. Hop onto the larger left platform and hop to the next one. Avoid
the lava jets firing up and go to the large, caged platform.
Move into the cage platform and smash the wooden barricade to destroy it. Move
inside, and step on the pressure switch to the right, then use the Iron Boots
to activate it. Run past the disabled jet stream of lava to get to the next
part.
Step on the next pressure switch and activate it in the same manner. Run past
this next stream of lava. Head left around the side and climb the ladder here.
Be sure not to dawdle and get there before the time runs out.
Leap from the top of this to the rock platform to the right. Hop to the next
one and turn left. Hop over this next platform and walk to the switch. Kill the
enemy that drops from the ceiling.
Turn around after activating it and run as fast as you can straight ahead to
the end. When you get to the deactivated lava geyser, turn left to avoid danger
from being burned. On your way there, you might get hit by an enemy dropping
dispatch of it quickly.
Now that we are on the other end, jump down onto the platform near the door
below. Use the Iron Boots to make it sink into the floor, with you standing on
it. Then enter the door behind the gate you just opened.
A small cutscene showing magnets awaits you. Head forward and turn right. Go
down the path to the enemies, dispatch them, then open the chest for a small
key. Turn around and head back up the path. This time go left at the fork in
the path.
Near the top will be some rotating platforms, wait for them to flip, then jump
onto them and over. Do this to both of them. Then open the locked door ahead.
Turn left and go onto the bridge. Head down to the enemy here and defeat it.
It is relatively easy to kill, wait for it to gather breath, move behind it and
strike the tail.
Now hop over the rock platforms you see. Avoid the geysers and head to the far
north. Kill the similar lizard enemy you see here. Then hop to the platform
behind the gates. Kill the lizard, then grab the chain and pull the wall back.
Use the C stick to see the Jets, when they are about to go out, release and
run towards them. Hop around to the middle part of the path and head down the
now opened way. Open the door.
Head forward and jump into the water. Submerge yourself with the Iron Boots,
run under the broken fence and step on the switch. You get pulled to the
surface by the magnet, and are stuck on a blue metal material. This is new to
the game, and you can walk onto it until you take the boots off. Only the blue
areas.
Walk forwards to go around the stuff and up to the top. Take the boots off and
enter the door. This is the first Goron Elder room, with your friend, really
old goron #1. He gives you a big key shard. Open the chest behind him for the
dungeon map, and open the smaller one up at the top for a Red Rupee. Climb the
ladder behind him and head left around. You will see a pot, pick it up to find
Ooccoo. Head out the door here to be on top of the last room.
Get onto the blue stuff on the left and use the iron boots, move along the wall
and kill the enemies you see (with sword, still with boots. Get off and head
to the door ahead of you.
Move forwards and step on the switch to get sucked onto the roof. Use the map
to see the paths. We want to go northeast, to the top back. There is a chest
with a Piece of Heart here, get it, then turn around and head southwest to the
very bottom, then follow the path to the door. Enter it.
Head forward down the path to a large group of assorted baddies. Kill them all,
then step on the switch to start up the first swinging magnet. Head to the
little western part at the back, then get sucked to the next platform. Drop off
and kill the two enemies here. Step on the next switch.
Head to the door at the next side and get off. Jump in the water and get the
key to the east side of the room (underwater, use the boots). Head to the
southwest now, and push the block. Move into the caged part and float up to the
top. Step on the switch on the floor to activate yet another magnet.
Drop on the platform ahead and step on the switch to get another magnet going.
Jump off the edge and activate the magnets to be pulled into the wall. Head
along the path here to reach the next platform. Hit the diamond with a weapon
and drop to the bottom to enter a new room.
Go to the left side and use the boots to walk up the wall. Drop down on the
ledge to the right and slice through the ropes that are stopping the bridge
from falling. Head across to the left side of the room for a chest with a Piece
of Heart. Now go back into the opened bridge.
You are in a huge open part of the mines. Head forward onto the long bridge and
go until you can swing far to the left. Several archers are firing. Ignore them
or shoot them with the slingshot. Anyway, there is a chest to the left of the
big opening. Get it, then go reverse and head to the right back at that fork in
the road.
This next room has some rotating platforms. Wait for the ones with 3 electric
pads to come up and run to the first one, use the boots so you stick to the
platform no matter which way it is. Wait for you to right-side up yourself and
continue, stop at this one and wait. Repeat this until you are at the other
side of the platform.
Inside the door is a Goron elder. Talk to him to get the second key shard. Now
get out through the ladder at the top. Exit through the room above. Now you are
in the spinning room on the roof. Walk across the walls to the next room with
the mini-boss.
Since I named the last one, this one will be called "Fat Louie". Fat Louie is
mad. First of all, we must remember our physics. He moves weight to one side,
the weight counteracts on the other, raising it. Keep that in mind. If it
behinds to go crazy, use the boots. They will fix you in place.
Start by going near him (bootless) and waiting for him to wind up for the
crushing blow you will be receiving. As you tremble in your boots, smack him
across the chest several times. Then QUICKLY strap on the Iron Boots and hold
A. This will grab him and throw him. He is heavy, and won't go off the edge
completely. He will toss the guy directly behind him. So you have to have your
back to the edge, putting you in danger. After you throw him off, he comes back
up from the fiery depths and glares at you with the intensity that would kill a
sloth. Throw him off three times until he is vanquished. Actually, he won't be.
But he will let you pass.
We now go into the next room to get a chest, inside the chest is a Hero's Bow.
Inside the bow is a legacy that time will never remove. (author bursts into
tears). Ahem. Aim the bow at the rope at the bridge and it will slice through
it, dropping it down for you to cross.
Go into the area and into the giant room. There are several Beamos statues
around you in the room. Shoot them in the eye to kill them. Then move them out
of the way. The one on the direct east part of the room has the last room with
the Elder. Enter it and get the last keyshard. Head back out and go behind the
west statue for the compass. Head back into the room with the compass and go in
the southern room.
Roll into the gates in front of you to open a path. There is another room now
with several enemies on the roof. Shoot them down with the bow before advancing
on. It will save you from deaths. After the door is a swithch. Activate while
wearing the boots to go to the ceiling. Walk to the hole in the roof to shoot
the diamond switch. This opens the gate. Enter the door.
Head out to the big valley room. Step on the switch and get on the magnet. It
takes you to the next area. Hit the rope with an arrow to sever it and go in
the room behind it. Hit the next rope to enter the boss room.
---------------------------------
BOSS BATTLE: Twilit Igniter Fyrus
---------------------------------
Well, stay away from him at first, then aim at his glowing head and peg it with
a mighty arrow. He is stunned. Quickly run around him and grab the chains by
his legs and use the boots. Pull away from him and he trips. Now dash around to
the front and beat the crud out of his glowing head.
Repeat this process until he is finished. A rather simple boss. Anyway, he turns
back into the normal Goron elder. You get the fused shadow. Anyway, watch the
scene with Midna, get the heart container and step into the twilight warper to
go back to the village.
================
KAKARIKO VILLAGE
================
We start off here again, so head into Malo Mart, Malo's store. Talk to him and
purchase the Hylian Shield. Head back up the mountain.
==============
DEATH MOUNTAIN
==============
Okay, so our new goal is to throw rocks until we get 20 rupees. So do just that.
Head up the hill and throw rocks, some (going nearly to the Mines) have 5 in
them. While some rocks and bushes have one. Anyway, we will total 120. If you
had 300 before the Hylian Shield, that is. Head back down into the village.
================
KAKARIKO VILLAGE
================
Okay, so head into Barnes' Bombs. It has a goron and a sign outside it. Talk to
Barnes inside, he sells you a bomb bag and bombs for 120. Yay. Now, head up the
stairs to the right of him. At the top, ascend the ladder and go outside.
Now we want to go up the winding path to the left. At the top is a big building
with a Goron. Talk to the goron and hop on his back. Aim yourself at the big
building and launch up to the second floor. Climb the ladder to the top.
Here is one of the damn kids. Talk to them, and they want to see your skill with
a bow. So, you appear on the ground with Malo. First, fire at the target to the
right. Then the left. Then you have to hit the pole WAY up with the other kid.
It is actually easy, just aim ABOVE the building. I made that mistake before.
If you do this, Talon gives you a piece of heart
Get down and exfil on Epona to the south.
============
HYRULE FIELD
============
Head south, then you are stopped by the mail man. He gives you two letters. Now
continue south over the wood bridge into the next part of the map. Head south
again until you come to a lone tree with a gold bug flying around. Get off and
press A by it to get the Male Beetle. Get back on Epona and head back into the
last area (where you came from Kakariko). The wood bridge has a bug to the left
of it (Male Pill Bug).
Head to the giant long bridge to the northeast. Cross this bridge. Now head over
to the rocks. Blow them up to trigger a cutscene. The bridge will disappear and
those darn Black Monsters will fall from the sky. Start a wolfless battle with
them. Kill one with any means necessary, then use a spin attack on the last two
to finish them. This opens a portal. Head back into the rock area on Epona. Dash
past the Archers and to the twilight at the end of the tunnel and enter it.
=======================
HYRULE FIELD (TWILIGHT)
=======================
Head down the path until you come across a bag with a scent coming off of it.
Sniff it to learn Ilia's scent. We are close to finding her. We now get to
follow this magical scent for a long way. Until the castle is in view. Then we
get a short cutscene and continue over a bridge, then up onto the bridge into
the market.
========================
HYRULE MARKET (TWILIGHT)
========================
We are in the town now. You can decide to follow the scent directly, or wander
around town a bit before. This will add to our map and make it easier in the
future. Anyway, the scent leads you to the doctor's office, then down into a
small pub. Enter it. Now examine the map by the soldiers in the back. It shows
us our next destination. But first, let's talk to Ilia and some strange woman
who is with a Zora.
We learn a bit, and now are ready to move out. Head back up and out the western
entrance of the town.
=======================
HYRULE FIELD (TWILIGHT)
=======================
There is a path here almost exactly opposite the castle we will follow. So go
down there. Continue on this path until we come to an opening with a large
bridge with some sort of strange water on it. Walk out about halfway.
Sniff sniff, hmm, this place smells like a gas station. Wait a minute, that's
because there's some form of gas or oil on this bridge! Then we see an enemy
cock an arrow into the back end, then in front. Lighting the oil. It begins
burning towards us. So we must push one of the crates to the side, then get on
one. Look around you, where is there to go? Nowhere but DOWN! That's right. Leap
straight off of this bridge and down 5000 feet.
=====================
LAKE HYLIA (TWILIGHT)
=====================
Somehow, even though we were a billion feet above this, we survived a fall into
water. Hmm. Realism! Anyway, get out and shake your fur. Then head over to the
building we see that looks something like a funhouse. Use the Senses to see an
old guy. Talk to him to learn that the water is gone, and we see the locations
of the places we want to go. Then he spots an enemy.
Go to the enemy and engage him to have him call a bird with the grass. Holy
crap! Have you seen those twilight birds? If you can even call them that. We now
have to fight them. First, run around and avoid the bird and it's rider. Then
wait until it begins a swoop on you. Then do a jump attack. This will make you
lockjaw with it. Now smack the A button to bite the crud out of it. Continue
until the enemy falls off (two rounds of biting) and quickly deliver a can of
whoop ass to the enemy.
Midna decides she will take over the bird. So you now begin a Flying game. You
more or less control like the Wolf, without attacks though, but you can control
your height. So head along, avoiding the archers, towers and sides. If you hit
one, you fall off. Eventually some stone pillars will fall at you, so dodge them
and the rocks further on. Get to the top. Phew! We are now in Upper Zora river.
===========================
UPPER ZORA RIVER (TWILIGHT)
===========================
To begin, lets jump down into that pit part below. Head along this path into
Zora's Domain.
========================
ZORA'S DOMAIN (TWLILGHT)
========================
Head to the back of this part. There is a slightly elevated part. Get on it to
get prompted to Target Jump. We shall do this and go up six times to the next
part of it. Head along the path and jump again. This time it goes like this.
One jump, two jump. Wait. The stalactite falls. Jump, jump. Stalactite. Jump to
the top. 10 total. Enter the throne room.
We are challenged by several monsters from the vortex here. We will battle them
as usual, kill one and then get the rest together. After it is gone, we will get
a portal. Talk to Midna and decide to warp out. Head to Death Mountain.
==============
DEATH MOUNTAIN
==============
Remember that meteor (or meteorite as I should call it) that fell earlier? Well,
we need something to melt the ice. And this is still hot. Go examine it and
Midna prompts you. Choose it, and you will warp back to the domain.
========================
ZORA'S DOMAIN (TWLILGHT)
========================
The ice is now melted! As we talk with Midna, a strange being appears. It's a
dead Zora! She asks you to save her son, who is with Ilia. Anyway, jump into the
water flow and let it carry you all the way back down to the lake.
=====================
LAKE HYLIA (TWILIGHT)
=====================
We come right back next to the Spirit Cave. How convienient! So, enter it. Then
move near the yellow light. Talk to it. It's the spirit and it gives you the
vessel of light and location of the insects.
Head back outside of this cavern and head to the left up the bridges. There is
a bug where it fans off into the mainland and then the next bridge. Defeat it
for the first tear of light.
Go down the next segment of bridge there is to come and you will be confronted
by the portal enemies from above. This one will be slightly annoying, as the
enemies are dropped split up by the invisible walls. So it may take you a little
longer to get organized.
After you have control of the portal, head to the "funhouse" in the center. On
the way, Midna comments. Ignore it for now and go to the funhouse and around the
right side. Kill the insect floating around here by waiting until it lunges at
you and then attack.
Head back to the portal area. There is an exit heading to the back with many
platforms you will hop. Take these to the other part of the level and kill the
burrowing bug.
Swim back out into the main area and head to the east. There is a bug marked on
the map here. A Zora spirit is also staring at it. Head across the water to it
and destroy it. Now look for one of the bird calling grasses and howl to the
moons your prayer for a bird. It comes and you have to go up the tunnel again.
Never fear, there is less room for error, literally. Most of the traps are gone
but you will have significantly less space to manuever. Anyway, four different
bugs are flying around this path. To kill them, use the senses, then lock on
to them and pump your wings with A to kill them.
=============================
UPPER ZORA'S RIVER (TWLILGHT)
=============================
At the top is Upper Zora's River. Go over to the lady with the afro sitting
there and talk to her. The bug comes out, letting you smoke it into the ground.
Get the tear and talk to the lady to stop her from shivering. Now cross the
bridge and head up to the howling stone. Examine it.
--------------------------============------------------------------------------
--------------------------============------------------------------------------
-----------=====-----------------------========---------------------------------
-----------=====-----------------------========---------------------------------
=========--------========-----------------------===============-----------------
=========--------========-----------------------===============-----------------
DOWN MIDDLE DOWN UP MIDDLE DOWN.
Head out to the back part of this. Use the Senses and talk to the Zora's here.
They show you a way out indirectly to the market. Ignore it for now and go right
where there is a path leading up to the domain.
========================
ZORA'S DOMAIN (TWLILGHT)
========================
Head into the central area of the pond part. There are some lily pad things that
will support your weight for a few seconds. Jump on it and use the senses to
target the two insects here and get their stuff.
There is a side of the domain that is populated with spirits. Head to that side
and go up to the right. It should be a slope next to a big ice chunk. Target
Jump up. Head forward. Target Jump again. Go forward. Target jump again, go
forward, Target Jump, go, Target Jump Twice, make a round about by the geyser,
go two Target Jumps, then four Target Jumps, Target Jump and go up. Head around
the water to the throne room at the back.
Head around the side to the right part. There is a bug on the wall. Hit the wall
just past the pillar to get it down. After the tear is yours, head on the left
platform by the waterway down. In the next area, leap left down. You should land
a few meters away from the platform we are going to. Climb up, then go around
the corner to get a bug. Get his tear and continue up to find a chest with 10
rupees.
Turn back to the part with the several spirits. Start jumping back up. It goes
like this. Target Jump 1, go up another 1, up 1, up 2, turn around at the geyser
and go back up 2, up 4. Then one more and head downwards. There is a gap here.
Take it to the next part.
There is another bug here. Kill it, and go to the ground and float down to the
upper river.
=============================
UPPER ZORA'S RIVER (TWLILGHT)
=============================
Head back to the Zora's special exit to the town. Swim down it.
=======================
HYRULE FIELD (TWILIGHT)
=======================
Get out at the steps to the right hand side. As you pull out, go towards the
castle (using the map). As you approach the outside, the familiar walls drop
and you do battle with more enemy portal guards. Darn. Kill them all, then
progress into the castle.
========================
HYRULE MARKET (TWILIGHT)
========================
Head in here and down to the Area with Telma's Bar. It is marked on the map, but
if you seriously are terrible just use the senses to find it. There are some
crates lying around. Destroy them to reveal the last bug on the map. Defeat it.
What's this? We are still short 1 bug. Midna talks to you about it. Suddenly, a
new enemy is revealed at the lake. So use the portals to Warp to Lake Hylia.
=====================
LAKE HYLIA (TWILIGHT)
=====================
Head out to the dot on the screen. There are several floating platforms here.
Get onto a big one to start a fight with a HUGE bug. You think this should be
worth around 50 insects? Anyway, he flys around, then lunges at you. Strafe
around him and wait for it to stop glowing. Jump attack it, then MASH the A
button to bite.
Repeat this process three times until he falls back first into the water. Climb
aboard the body and spin attack with the force field. This makes you walk on
water (like a certain someone most of us know) and beat the crud out of it.
Giving you the last one.
We now go to the spirit cavern, revitalized and ready to go. But not without a
5 minute creepy-as-hell scene with backstabbing, magic and dark Link's. After
this, we regain control.
==========
LAKE HYLIA
==========
The next step is to run out into the "funhouse" thing. Talk to the man there.
He tells you that he can give you a cannon ride up. Accept and pay the fee. Then
get launched up to the top. Go through the house and out the front, ignoring all
else around you. Continue along the path until you find a grass patch for a call
out to Epona. Place one and mount up. Head down the road back towards the castle
area.
============
HYRULE FIELD
============
As we draw near to the Market, there is a stop that we must make. Head to the
right of the bridge into the castle and climb the vine wall. At the top is one
of the Gold Wolves. Alright! Move nearby to get the new move, the Back Slice.
We begin with a short review of our last skill: The Shield Bash. Approach the
enemy and beat him with your shield and deliver some blows to him. He will now
grant you permission to learn the Back Slice.
We start by sidestepping, pressing sidestep while sidestepping and then
attacking. Doing this while targeting makes you roll around and smack them. Like
in Wind Waker. After you learn it, head to the bridge.
HEY! It's the mailman. He gives you two letters. One is about how the Bomb Shop
now has Water Bombs. The other is about new businesses open on the River. Head
into the market.
=============
HYRULE MARKET
=============
Our goal is to head to Telma's Bar (where Ilia was). There are several things to
do in the city, but now isn't the time. So enter.
A scene ensues. Apparently Ilia has lost her memory. She is so focused on saving
private Zora that you have to help. The doctor here is helpless with a Zora, but
Renado is skilled with them. So they want to move across the dangerous lands.
For a moment, it seems like you have a slew of men at your disposal, until Telma
says how they will feel safe from the Dangerous Foes. Then all but one flee,
who then realizes everyone is gone and runs. So it's up to you. You get to
single handedly protect them.
============
HYRULE FIELD
============
All right maggots! Listen up. Our mission is to save Private Zora. Your job will
be to provide some covering fire for the convoy as they move through the hot
zone. At precisely 19:00 hours you will be positioned at the west bridge and
engage the enemy boar rider in a jousting match.
To dispatch this foe, you will need Bomb Arrows. Take some practice runs at him
until Midna contacts you on the Humvee Radio, telling you to blow him up. Ride
towards him and aim between the armor, at about the time when you have to dodge
and strike, release to hit him. Do this several times to dispatch the foe and
receive the Gate Key.
At 19:10 the convoy will move out of the safe zone and into the Hot Zone. This
is where you should stay just behind it and charge spin attacks. Technicals on
Boars should ride after the convoy. Be sure to release spins to destroy them as
they catch up.
JOC has received word that the enemies will be using fire on their arrows. If
the convoy catches fire, be sure to put the flames out with the Boomerang. Then
return to the fight.
The convoy won't advance unless you defeat all foes. Which means you will need
to use the Arrows or Boomerang at the bombers above (birds). After you have
walked them into Kakariko, a scene ensues.
================
KAKARIKO VILLAGE
================
Okay, so private Zora is under medical examination and I am no longer a Colonel.
So, we see a scene about how he will be okay. Telma also hints that there is a
path to the castle in her bar by telling you this outright.
We see the giant Zora spirit now. It wants us to follow it. It goes into the
graveyard. Follow. At the back of the Graveyard is a stone. This disappears,
making a hole just big enough to crawl in. The other side has a huge grave and
a big pool of water. Swim to the other side to talk to the spirit.
It thanks you by granting you special Zora Armor that lets you swim like a Zora
and stay underwater forever while wearing. There are a number of things we can
get now, but I'll get back to it after you beat the ever approaching level.
Head back into the main area of Kakariko. Go over to the Bomb Shop. Remember the
letter about Underwater Bombs? Sell your old ones at the right side of the
counter and buy FIVE at the left. We don't need very many right now.
Turn around and leave to Hyrule Field at the south.
============
HYRULE FIELD
============
Go south, the same path we took long ago over the bridge and into the next area.
Now head northwest to the Great Bridge of Hylia. Cross it. At the other side is
a hut thing we came from when cannoning up. Go inside and talk to the person in
it.
==========
LAKE HYLIA
==========
Pay 20 rupees to get a flight with a Cuccoo. Pick one up and float to the
left. See the giant island? That's the target. There is a rotating platform on
top. Aim for it by holding down while nearing it. You should be able to land.
Open this chest for 100 rupees. Then time your jump so you land at the small
platform below. It's more like a drop than a jump. Open this chest for a Piece
of Heart. Now go down once more to get 50 Rupees. Continue down until you open
all the chests. Now dive into the water and use the Zora Armor. You can swim in
it now.
Head to the bottom of the lake. You can go surprisingly far, until you see a
sort of sacred Zora temple. Use the Iron Boots and get the Water Bombs out. Now
place one on the thing bubbling slightly to burst open a geyser. Then pull
another out, wait a second then drop it. It will float up to the rock and blow
it. Enter it.
==============
LAKEBED TEMPLE
==============
Swim along these tunnels ignoring the enemies until you surface and witness the
title Scene. Climb out and go around the room opening the chests for arrows, and
extra bombs. Which is the reason we only bought 5 water bombs.
Climb up to the door and turn around. Jump to the hanging switch to open the
door behind you. Enter to begin the real start of the temple.
Move forward to the end of the top to see a Stalactite fall from above. Midna
comments on how we should shoot them down before proceeding. Pull out the Bomb
Arrows and aim at them. They fall, there are four of them.
Move down the path to find a Helmasaur and a Tektite. The Tektite is easy, just
slash it. The Helmasaur can only be attacked from behind. So wait for it to
charge, dodge and lay some blows to it's backside.
After they are gone, head up the stalactite path to the top. Go right and up to
the chest for 10 Water Bombs. Now enter the door below you. Go down the bridge
and defeat the Lizafos. Enter the door it was blocking.
Inside, move forward to start a small cutscene. Run down the step and go west
around the room to the chest with 20 arrows. Turn around and pull the first
lever to your right by jumping to it. This changes the stairs. Now go up them.
Head west around to battle a Tektite. Head past the door and break the pot for
Ooccoo. Head back east and pull the lever at the east door. Go down the stairs
and west for the Dungeon map. Now open the door in this part.
Move forwards to combat another Helmasaur. Open the door to the other side
after. Whip out your bow and shoot down the nearby and far Stalactites. Go down
the tunnel to the left of the entrance and up then around the vines. There
should be a jump stretch with a jet blowing up a stalactite for us to cross.
Open the Chest for a Small Key.
Remember the big circle room? This is the main room. Return there the way you
came. Once here, climb the stairs and go east to the locked door. Open it and
go down another bridge room with a Helmasaur.
Go down the path and you reach a gate. Defeat the Tektite and open the chest for
a bunch of bombs. Now turn aound and look at the strange gate on the other side.
Aum up to see two stalactites. Hit the right one and climb up to the vines. Go
left while on them and drop to the roof part.
Turn and jump at the switch to open the gate below you, drop and continue. Blow
the boulder ahead with a Bomb Arrow and continue to battle two Helmasaurs. Go
up the path where they came from and in the door.
There is a strange bug in a bubble. Kill it by using a bomb arrow and striking
with the sword. Go in the doorwe didn't come in that isn't locked. It's in the
water trench. Jump down and kill the ChuChus.
Move down the path and go to the back. Open the chest for a Small Key. Now go
back and open the door on the right. Jump onto the gear in the center and fight
the Lizafos. Now go in the door it was by.
Go right and back to the bubble enemy room. We can now unlock the door here.
Jump to the left and climb up the vines. Head along this long winding path. At
the top are bombs. Now climb up the ladder and jump at the switch. This floods
the room with water. Jump in the slide to go back down.
Now swim over to the pedestal in the center of the water and jump out at the
switch to let water flow freely. Swim over to your entrance and exit.
Follow the water and go through the waterwheel. At the back is a fairy if you
want to catch it. Exit the waterwheel and in the gear door. It's turning. Now
jump below and back up so you can use the spinning platforms below.
Hop to the first door on the left that you spin around to and enter the room.
Head down the path to the right and open the chest for a Small Key. Return to
the spinning room now.
Jump on another spinning platform and let it carry you to the next part of the
level. Jump off at the next door and enter. Head into the locked door here.
Follow the path into the water. Swim in and then submerge with the boots. Follow
the path until you see a jet stream. Go right and turn left to get a chest with
water bombs.
Follow the stream now to get to a 20 rupee chest. Now go back out and head
down the path. Drop a water bomb at the net to blow the rock up. Continue and
you head into a new area. Follow this up to the surface. A cutscene happens and
a couple fish fall down. This room is big, right?
Remember the Deku Tree in Ocarina of Time? Look up to start the mini-boss battle
for the treasure. This boss is a pushover. Charge a spin as it launches the mini
fish, release and then mash attack and do the quickspin by rotating the control
stick and attacking. This is effective. The boss then jumps, run and roll around
in a direction like crazy. The boss misses, now run around to the tongue in
front of it and go mad. It repeats this process many times (three) until it is
done for. The fishy foe is swimming with the fish now!
It spits out a chest, open it for the Clawshot. This is exactly like the
Hookshot from the past except we can lower ourselves on targets and hang on. Go
around the room and get some stuff from the targets. Mainly rupees. Anyway, when
finished, hookshot the target by the gate to open it. Exit.
You can defeat the Helmasaur easier here by Clawshotting the shell off. It's
front is still a weapon though. Anyway, exit and grapple up the targets to the
door connecting you to the main room.
The main room is now filling up! Head up the stairs to the top and jump down to
the bottom with the water. Open the chest here for 20 rupees. Now go back to the
main part of the level at the top by the vines. Go along and pull the switch
you first see. At the top, head to the east door.
Pull the switch with the clawshot and hit the bottom. Now open the door to the
west floor on the bottom. Go through the water wheel and into the door here.
Jump on the platform and clawshot onto one of the gear targets on the right.
Fall onto the platform and open the chest for bombs. Now clawshot up to the top
and the vines. Climb to the platform here, then go up to the next set of vines.
Get on the ground and clawshot to the last vines to get to a room with a
railing. Open the door.
Head down the path for another bubble enemy. Use the Clawshot to pull him out
instead of a bomb. Now turn around an go the other way. Pull the bomb arrows out
and shoot both stalactites down. Climb on them and make your way to the top.
Jump over the small patch and kill the two Tektites. Clawshot up the edge to the
door. Now get the bug in the bubble. Actually, both of them. Then Clawshot to
the top with the vines and drop in. Clawshot to the vines to the left and go up
the path. There are some parts where we must clawshot over gaps. When the time
comes, do this.
There is a chest at the top. Open it for a bunch of bombs. Now go in the middle
and clawshot to the target, open it up for a compass.
At the top is another ladder. Climb it and pull the switch, then ride the waves
to the bottom. Head into the middle part of the room and get the switch pulled.
Note the enemies in the water. Exit where we came from. Which was the vines if
you forgot.
Take the right fork in the next room. We are in a room with a long stretch of
water. Take the clawshot out and hit the enemies in the water with it to defeat
the enemies. After both are dead, sink to the bottom and get the clam enemy here
to free up the stretch. There is a chest with a red rupee at the end.
Float up to the top and run under the water wheel and open the door on the left.
Jump on top of the spinning gear and engage the enemy to the left. Defeat him
and hop to the second gear. Kill the enemy guarding the door. There is another
platform in sight in the gear room with a chest. Clawshot to it. Then open the
chest, turn around and clawshot to the pillar with the vines. Go to the platform
and clawshot once more to the vines behind you and enter the door.
Follow the water and go under the waterwheel. There is a bubble enemy here. Kill
it with the clawshot and sword. Open the chest at the back for 15 water bombs.
Head back under the water wheel and climb over the wall with the use of the
geysers. Clawshot up to the door here and enter.
Enter the door on the right fork yet again and ignore the jellyfish enemies as
you go over them. Head under the waterwheel and back into the big gear room.
Remember the door the enemy was guarding? Enter that now. It's the southeast
door.
Head right and get 20 rupees from the chest. Go left and clawshot onto the
target above to open the gate. Inside, head to the right and into the door. Kill
the tektite and walk through the waterwheel and back to the main area. Pull the
switch in front of you and head around to the opposite side of the room. Pull
the switch that is a target and go down the stairs. Enter the room below.
Go under this waterwheel and enter the room. Hop on a platform and ride it
around. Your new goal is to get onto an empty target moving around and drop on
to the stationary stalactite. Now get onto another target and drop off at the
western door.
Dive into the water here and head south. Turn around and go under the platform
and follow this along the bottom to a small cove in the back. Float to the
surface when you see this. Swim south to the back and sink down. Use the
clawshot on the bomb fish and have it blow the boulder. Go in the tunnel to the
right but do not go inside. Remember this spot and be ready to reverse these
directions.
Turn around and surface. Open the chest for some water bombs. Now dive again and
blow the boulder up to the south with a water bomb. Enter and swim to the top.
Get on the small land and open the door. Now Kill the bubble enemy and clawshot
to the target above you to lower yourself into the chest to get the big key.
Dive into the water and reverse the directions in the paragraph above to get
back into the main area. Return to the big stairway room.
Walk up the stairs with the iron boots and turn around. Clawshot to the target
on the chandelier. Get the piece of heart in the chest in the middle. We have
to climb to the top and pull the west lever now so water flows to the east.
Enter the door and head across. The room fills up now. Jump down and climb over
the bridge. Step on the switch to open the gate, then on the same spot, clawshot
into the room to get the chest and defeat the enemy. Your reward is a piece of
heart. Clawshot to the target and out and return to the main room.
Take the plunge into the water in the center and float to the top. Enter the
boss door. Jump down the big hole here to the HUGE boss arena. Put the boots on
and sink to the bottom to get a view of things as you fall. There is a tentacle.
When you touch rock bottom, it starts a scene and:
------------------------------------
BOSS BATTLE: Twilit Aquatic Morpheel
------------------------------------
Morpheel is actually a strange looking thing with tentacles and one eye. Pull
the eye out of the tentacles with the clawshot and slash away at it to get some
damage on this thing. It's attack is mainly reaching out for you, then grabbing
with the claw and beating you around. After you have hit it a couple times, it
comes out of the whole. And HOLY CRAP! it's a freakin huge sea monster. Good
thing it is weak. Swim next to it as fast as possible, then when you are near,
tagert and clawshot. Then mash the B button to deliver some smoking blows to it
and watch a neat cutscene. If you miss, get closer before using the shot. It
will let some blood out, and as we know "If it bleeds, we can kill it!" like
Arnold Schwartzenegger says. he won't hurt you in this stage (usually).
After you have killed him, it screams and drops the Fused Shadow and a Heart
Container for all your troubles. The room also drains so you aren't underwater
as often. Collect the Heart Container and enter Midna's warp portal.
==========
LAKE HYLIA
==========
We get a "neato" cutscene after saving with us being smug and good because we
have all these fused shadows. But we turn around and see fish boy himself: Zant.
The spirit tries to stop him but he is too powerful and twilight fills the room,
changing you into the wolf. After a long scene, you get a wounded Midna. You
appear in Hyrule Field.
============
HYRULE FIELD
============
Head up to the castle (it's on your map now, you shouldn't need directions!).
Enter the market.
=============
HYRULE MARKET
=============
We now have to head back to Telma's bar. Remember the hidden passage to the
castle that she talked about? Enter the front door only to be kicked out brutaly
by the bar owned. The cat, who is named Louise, tells you to climb up to the
top of the boxes to enter the top passage. At the top, you go inside and climb
to the left with the ropes (don't smash or drop any jars if you don't want to
be caught). You eavesdrop on the men below you if you want. Either way, enter
the passage.
Jump down to the bottom, gold filled room. Flip the senses on and defeat the
ghostly enemy by a couple hits, and then using a finish move with the wolf. You
get the poe soul and the gold statue is actually a man who is trapped. He has a
request for you to turn him good by getting spirits and opens the secret passage
to the waterways with the chest.
=============
HYRULE CASTLE
=============
Float down the waterway and head around to the north part of the room. Jump and
bite the hanging switch to be sent down the tunnel. Get out and head up to fight
the spider you see ahead of you. There is another one as you approach the web.
So kill it, then pick up a stick and set it alight. Burn the web down.
The next room has more torches, so relight the stick and set them as you go
around. At the end, get the stick and climb the ledge with the stick (burning)
in your mouth. Light this web here and follow the map down to a big dirt pile.
Dig it to show up in the dungeons from the beginning of the game. Make your way
to the top of the staircase here.
We are now on the rooftops. Like the beginning, just head along your way and
enter the window at the very end of the path. Climb upstairs to find.. ZELDA!
She sacrifices herself somehow for Midna. You now automatically show up in the
field. Then a big protective pyramid barrier engulfs where Zelda was before.
The plot thickens!
Now, we are going to Warp all the way back to more familiar ground, The Faron
Woods North!
===========
FARON WOODS
===========
Move towards the forest temple. As you approach the stretch to it, one of your
monkey pals (not Gepetto :() comes running towards you, under attack by some
crazy baddies. So run up and defeat them (a spin attack is easy enough).
The monkey thanks you and tells you of a secret place around the back. Move up
onto the stump and jump down without midna. There is a chest here with a Yellow
Rupee and an enemy. Get this, then climb back up to the top of the stump. Use
Midna's target jump three times to get to a flat area, then walk to the edge and
use it another three times to get to where we want to be.
Be sure to stop up IN the cave and take the bats out so you don't fall over the
edge while battling. Then wait for the bridges to turn your way and quickly jump
down onto them and dash along. Wait on the second until it turns to the land.
Then get off. Crawl over the chasms (while avoiding the pendulums) with the rope
and go to the Howl Stone at the other side.
=============-------------============-----------------------=============------
=============-------------============-----------------------=============------
-------------------------------------------------------======-------------------
-------------------------------------------------------======-------------------
-------------============-------------===============---------------------------
-------------============-------------===============---------------------------
Play the song (the usual drill) and then again to get Golden Wolf away from his
TV, beer and chips and somewhere in Hyrule. After you have control again, go in
the tunnel that is behind the stone. There is another one to the right. This one
is different, no golden wolf is there.
--------------============--------------------------=============---------------
--------------============--------------------------=============---------------
=============----------------------------===========----------------------------
=============----------------------------===========----------------------------
--------------------------===============------------------------============---
--------------------------===============------------------------============---
This opens the main door you can see ahead of you, and it also drops some little
man that blows on an instrument to summon enemies. Kill the ones you see here
and follow through the door the little man open. Follow the path to the left
and climb the ledge to see the little man again! Give him a smack to have him go
out the tunnel and escape. Follow him out the tunnel you came through and in
the area there go in the area by the waterfall.
Go in the path to the right of this room to hear his trumpet thing. Swim through
the waterfal and climb the ledges to see him yet again. Beat him silly, but only
to have him run. (He's already silly! So it wouldn't work to beat him silly!)
Jump off the ledge where it comes down and head down his escape route and go in
the door on the left. (Okay, these aren't doors, im just calling them that).
Enter the sloping cave at the very back of this room.
At the top, you hear him playing. So go left and down again. There is a big
bridge of trees you can climb up and cross into another area with him standing
there. Give him one last smack to have him jump down again and lead you into a
REAL door. This one is hard to miss because there are torches outside of it.
Follow through there and jump to the bottom to start the mini-boss fight.
He will summon some enemies against you and sit on a spot. After you kill them,
he has to pause to blow some more enemies into the battle. That's when you have
to jump up onto his platform and give him a hit, otherwise he will run. After
you have struck him thrice, he will disappear and the way will be clear!
Follow down the path and step on the triforce you see. Howl Zelda's Lullaby (the
last diagram I showed you above to start this place) to begin a puzzle. The map
of it looks like this:
X's denote the spots you want to get the statues to.
O's Denote the statues
W is you
# # # #
# X O X #
# # # # #
# W #
# # #
O
The bottom O will turn in the direction you are in. The top one turns in the
opposite direction. You have to choose the directions and hop. The two statues
CAN'T stand on the same square. But they can jump towards each other. They CAN'T
jump into you or share the same spot. The statues CAN move against nothing, but
you can't. Anyway, here is the solution:
Down
Up
Left
Right
Up
Right
Down
Down
Down
Up
Up
Left
Up
Up
Right
Down
After this puzzle, you can go up the gate ahead and find the Master Sword!
Examine it to draw it from it's pedestal and restore yourself as a human being!
You will get the Evil Zant put on you in a small idol. If you want to become a
wolf, you can do so whenever you want. And vice versa for a human now. SWEET!
Just talk to Midna to do this. We will examine this now by turning into a wolf
and talking to her. Warp (for we can do this whenever now) to the castle.
============
HYRULE FIELD
============
Turn into a human and approach the castle to get a letter from none other than
the big girl herself, TELMA! She tells you some powerful allies have shown up
that she wants you to meet. So go there!
=============
HYRULE MARKET
=============
The "Powerful allies" turn out to be a geek with scrolls, some girl with no
talent and Rusl! Your old sensei! Anyway, examine their scroll and you learn
that some old guy is studying the Desert at Lake Hylia. Our goal is to go there
now. So exit her Bar and turn into the wolf and warp there. Oh, you can also
donate all your rupees to the guy near the entrance we came from. We won't need
them for a while!
==========
LAKE HYLIA
==========
Follow the map to a ladder and climb up. Continue along until you see this
massive tower! Climb the ladder by it to the top to see Auru, the old guy they
wanted you to meet. He gives you a letter for the guy at the Cannon tour shop.
Give him the letter and you get a free ride to the Desert!
=============
GERUDO DESERT
=============
Midna tells you more about where she is from and what happened to her. After
this, we have a long trek ahead of us across the desert. Take out the clawshot
because the enemies are mainly little buggers that burrow around in the sand
and launch themselves at you. You can pull them out with the clawshot. Anyway,
our destination can be seen from far and wide, it's a large pillar thing
sticking out to the southwest. Avoid all the chasms and there will be a path
right to it.
Once we get there, clawshot to the tree. Then aim up in the air to see a flying
creature. Clawshot to that to drop off at the next ledge up. Move forward to
battle three more enemies over a warp portal (be the wolf). After they die,
climb up. There will be a poe soul on the right of the big debris chunk. Get his
soul as the wolf, then talk to Midna when she asks you to about the big concrete
slab. Warp it to the Bridge of Eldin in North Hyrule to fix the bridge. Then
warp back with your new portal! Remember where the chunk was, later in the game
there is an optional challenge here!
Now we jump down and head north to the big structure we can see here. There is
a small enemy camp we can see from a distance. So approach the stick towers for
some cover and fire at the three around the campfire, and the one in the tower.
They die. Now hop aboard one of the boars and move closer to the big building
we can see. Use the DASH! attack on the boar to smash the gates down and clear a
path up to the building. Take the right fork for a chest with a bunch of arrows,
which will be needed. Anyway, go back and take the left fork.
We can see a poe soul. Turn into the wolf and battle it for another poe soul for
our collection. Now we want to continue up the hill to the big enemy base here.
Turn into the human, for now we have a lot of stealth to do. Peg the enemy on
the tower to the right before entering this area. Inside, snipe the enemy to the
left and then go to the right. There are some blocks we can stand on. We can
shoot arrows through the window now. Hit the enemy to the right, the one up on
the tower, and there is another one we can see but not hit yet. So dismount the
box.
Go to the left side of the base now. This is where we enter the camp. Before
rounding the corner, there is an enemy by the torch. There is another in the
tower a bit down. Then anothere against the wall which we can hit through the
small brick removed part of the wall. Now enter the camp and hide behind the
tent, then against the wall as we proceed. There is another break in the wall
with an enemy who hides behind a box. We can see him move behind but he can't
see you. Follow where he went and turn the bend to see an enemy with his back to
you. Kill him and sneak around the bend to see another one guarding the gate.
Kill this fool.
Move down the path and get the enemy to the left by the boar* over the fire to
clear the area. Get the small key he dropped and head back to the locked gate
the enemy was guarding. Once we open it, roll into it to open it. Then enter to
have it lock, and a big ugly enemy (the boar rider) comes into this boar pen and
beats the boar up. Now you have to fight it. The easiest thing to do is to roll
behind and smash, but also to try jump attacks to start combos. He isn't that
easy as long as you go ahead and take the initiative.
*I forgot to mention the first time around the destroying the boar releases a
heart piece.
He stumbles out now and sets the joint on fire! Crap! Good thing the boar wakes
up and you can now ride it out where you came to smash through the other gates
and get closer to the building! Dismount and move up to the top. Turn left and
be the wolf to battle the next Poe Soul. Receive it and turn human. Go to the
right side now, and light the two torches with the lamp to open a chest with 50
rupees. Now enter the door in the center to start the next Dungeon: Arbiter's
Grounds.
=================
ARBITER'S GROUNDS
=================
Move forward to the main entrance to start the name scene. Head across the
platforms and over into the right side of the room (with the opening from the
spearlike fence) and defeat the skelton enemies, then pull the chain back to
open the gate. Quickly run out and through it. At the top, head right and dip
the lantern into the oil. And for good measure, dip an empty bottle into it. If
your bottles are full, that's okay. Don't empty it just for the oil.
Now turn around and head to the opposite side and break the wooden barrier, then
go to the chest and get the Small Key. Back to the center we go and unlock the
door. Turn on the lantern here. As you walk to the corners, a ton of skeleton
enemies appear, so start dispatching them. Get all of them dead so we can
proceed with no worry. Light the two torches on the other sides of the door and
go in the unlocked door.
As we walk forwards, the torches are stolen by some strange force. Just like
Ocarina of Time's Forest Temple. One light remains. So go wolf and use the sense
to see the poe. Target it to begin the fight. When it goes bright blue, attack
it. Repeat this a few times to defeat it. Then use the finish move to get the
soul from it. It also lights a torch again.
Smell the dead poe body to get the scent. Head to the northwest part of the room
and hop the gap now to get a Piece of Heart in the chest! Also, the northeast
part of the room has the Dungeon Map in it's chest. Return to the middle and use
the wolf senses to find a western sand patch with poe scent coming out of it.
Dig the patch of sand up and pull the chain to open some stairs going down. Head
down these stairs and in the door.
Defeat the enemies and push the center east or counterclockwise. Kill the mummy
in the room ahead and open the chest for a Small Key. Turn into human now and
look up to see a target in the room above. Drop down and kill the vermin in the
room. Now go out the north door. Head up the stairs to see more poe lights! Use
the senses to see the real one and defeat him like the first on, earning you yet
another Poe Soul!
Go back to the wall changing push room and put it back to normal and head back
to the room with the first poe to see the second light returning. Turn around
at the top of the stairs to see a door above the one we came out of. Go in this
one. Because the bottom is normal again, we get to see more ways around. Go west
and open the unlocked door here.
Head to the left and across the platforms and the spike maze. There is a way
that goes up a ledge. Take that. Now go human and pull the block out south, then
push it east as far as possible. Climb to the top and pull the big chain as far
as you can (and over the block we moved. This raises the chandelier. DASH! Under
the chandolier and up the stairs on the other side.
Open the chest to the south for the Compass. Now push the jagged part of the
statue that is sticking out to the east (or counterclockwise). Go in the east
room for a Small Key in the chest that is blocked by the wooden barrier and
guarded by a mummy. Then go in the west door and unlock it with your key.
Advance down these paths and combat more of the mummy soldiers. Two of which can
freeze you with their screams. Dispatch all of them to continue. Flip on the
senses in the same corridor to find another sand patch we can dig in to get a
chain. Pull this to open the wall to a new room with a poe in it! Use the senses
and defeat this one to get another Poe Soul and the ability to advance.
Head down the corridor to the end door and enter. Follow this path and jump down
to the south to find a small key. You will be slowed down. Use the senses to see
crazy rat things on you. Use the spin attack to get rid of them all (don't use
the force field). Open the locked door to the west. We see another scene with a
returning torch light. Three down, one to go. Hop on the chandelier and cross
to the door on the other side.
Go down the stairs as a human and push the block down the path to free an
opening to the right and to form a bridge with the chain. You can head in the
right opening to get a red rupee. Anyway, climb up the block we pushed and start
to pull the chain. Keep going under the chandelier. If you want the red rupee,
go to the other side and open the chest, then clawshot back to the target and
head in the opening we uncovered. If you don't want it, stand in the center of
the chandelier where the hole in it is. Either way, we'll have to get in the
center of the chandelier eventually.
On the top, jump to the west and open a door. Break through the wooden barrier
and the door locks as you battle a skeleton warrior. Kill it, then drop a bomb
on it's remains quickly to destroy it before it revives itself. Now go out the
other door and up the stairs. Cross to the other side and use the lantern to
light the torch closest to the stairs, and then the one on the far left. This
opens the door for you. Leave through it.
Turn into the wolf and look around to see the last Poe! This one will multiply.
One of them will flash blue just before the fight starts. Target this one and
follow it's movements. And when it is about to attack, leap at it and bite it.
Do this several times to defeat this poe and have it's torch leave and it's soul
in your grasp! This is just like another fight in Ocarina of Time. Now go back
to the north and be a human. Clawshot to the target and go out the door below it
to return to the main room and return the last flame. Now we can go in the door
that opens.
Run through this room to the right side and jump to the bottom. Turn the center
pillar east twice. Then go through the empty door and around to the chest with
the small key. Now jump down and turn the pillar all the way to the west to get
it to the bottom and go in the locked door.
This is another large spike maze. Head to the far left of this room. At one
point on the way, you are slowed down. Turn wolf to find more of the rats and
kill them. Remember the route here, and pull the chain you find on the side.
This will show you the way through the center.
Head right down the path here. Kill the first wave of enemies that jumps on you
and continue, ignoring the rest. To the left is Ooccoo! To the right is the door
out of this area. Take it.
There is a giant spinning blade. Head around it and to the north part. Kill the
enemies here. Then bomb the remains. Head to the east to find another one. Kill
him. This opens the door to the south in the spinning room. So take that route.
The door is another path With those annoying bug enemies. Kill them. Then
continue. Take a leap over the giant path and open the door to the far north.
This is the miniboss. As the human, slice a rope around the sword in the middle.
It will come to life! OH MY! Turn into the wolf and use the senses to see this
foe. Wait for it to strike, then dodge. It glows blue. So jump attack this bad
ass looking foe and it turns visible! Now for the human half of the battle. Aim
at it and shoot it with an arrow to have it land. Then hit it in the head with
the arrow to fell this foe. Smash his head repeatedly. Repeat this simple task
until the idiot is sorry he fought against you. Open the chest in the room that
opens to get the Spinner!
Turn around and use the spinner on one of the grooved edges to be able to slide
right out of this room quickly with style! Then exit the door. Use the path on
the right, then jump to the left to reach the door. Enter it.
Take the groove on the right. Jump to the left, then back to the right to make
the groove where we have to swing further right. Then again to the left to go
up on the big loop to the top. Open the chest at the top for a Piece of Heart!
Now turn around. Use the slider path on the left, then leap to the right to make
a jump to the bottom and climb up to the top part with the statue. Climb up to
the top and use the slider to jump side to side when a spike is trying to hit
you on this path. Way to go! You are at the top.
Open this chest for the Boss Key! Now slide back into the center area that we
were in before using the side sliders. In the center is a little spot perfect
for our slider. Keep mashin Spin until the wall opens up to show us a new area.
Slider up the wall on the right to get to the top, then jump to the center
and use the slider in the hole to light the torches and bring a path up. Use it
and slide to the boss door at the very top!
Walk down the path into the center of the sand and Zant will appear and set the
enemy here to life! Be prepared for possibly the most imaginative and
ingenuitive battle of all time!
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BOSS BATTLE: TWILIT FOSSIL STALLORD
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Start by going to the edge of the area and using the spinner to build some speed
to combat the foe. When a spike is near you, release with the jump button and
aim for the enemy. As you approach, mo