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                THE LEGEND OF ZELDA: TWILIGHT PRINCESS
                Exclusively for the Nintendo Game Cube
                          By nintendo_girl21
                   Copyright (c) Megan Lynch, 2007-...
                         mlynch2[at]rogers.com

                Also available at my Legend of Zelda site:
                 http://www.geocities.com/zeldaprincess21
               
                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**

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[Z1]

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                          *Table of Contents*

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Use the bracketed codes to easily find the right section.  To search 
for a sub-section, see the bracketed codes tabbed over within each
section below.  Use Ctrl + F on your keyboard to search.  

[Z1]   Table of Contents (you're looking at it)
[Z2]   Version Info
       [Z2.1] Latest Version
[Z3]   Game Information
       [Z3.1]  Technical Info
       [Z3.2]  Game Premise
       [Z3.3]  Difference Between Wii & Game Cube Versions
       [Z3.4]  Decoding My Directions
       [Z3.5]  Bare Bones Guide to Completing the Game
[Z4]   Basic Controls & Actions
       [Z4.1]  Link's Basic Actions
       [Z4.2]  Sword-Play
       [Z4.3]  Wolf Moves & Midna
[Z5]   Item & Weapon Information
       [Z5.1]  Important Items
       [Z5.2]  Weapons
       [Z5.3]  Dungeon Items
       [Z5.4]  Collectible Items
[Z6]   Walkthrough
       [Z6.1]  Starting Out at Ordon Village
       [Z6.2]  Forest Temple
       [Z6.3]  Goron Mines
       [Z6.4]  Lakebed Temple
       [Z6.5]  Arbiter's Grounds
       [Z6.6]  Snowpeak Ruins
       [Z6.7]  Temple of Time
       [Z6.8]  City in the Sky
       [Z6.9]  Palace of Twilight/Hyrule Castle
[Z7]   Heart Pieces
[Z8]   Golden Bugs
[Z9]   Poe Souls
[Z10]  Howling Stones & Hidden Skills
[Z11]  Boss & Mini-Boss Strategies
[Z12]  Enemy Bestiary
[Z13]  Cave of Ordeals
[Z14]  Mini-Games
[Z15]  Secrets
[Z16]  FAQs & Other Oddities
[Z17]  Copyright, Thank-Yous & Contact Info

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[Z2]

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                            *Version Info*

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[Z2.1]

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                           *Latest Version*

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Version 2.0
September 15, 2008

Walkthrough now available on MyCheats.com

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Version 2.0
September 14, 2008

Added FOLLOW-UP FAQ on getting the Boss Key in Aribter's Grounds.

Added FAQ on navigating Snowpeak Ruins.

Added secret on fairies in Zora's Domain.

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Version 2.0
August 10, 2008

Added FAQ on Heart Piece locations via fortuneteller.

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Version 2.0
July 29, 2008

Added FAQ on fishing controls.

Added fishing controls to Basic Controls & Actions section.

Added secrets on fishing for Hylian Loach and fighting Stallord.

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Version 2.0
June 19, 2008

Added FAQ on returning to upper room in Zora's Domain.

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Version 2.0
June 18, 2008

Walkthrough now also available at Wiiniis United.

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Version 2.0
June 14, 2008

Added secret chest locations in Lake Hylia.

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Version 2.0
May 27, 2008

Added RESPONSE to FAQ regarding Link's uncle (not father) in LTTP.

Corrected two typos.

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Version 2.0
April 25, 2008

Added FAQ on Goron side quest and Cave of Ordeals.

Added FAQ on getting the Iron Boots.

Added FAQ on saving before Ganondorf fight & donation Heart Piece.

Added secret on using Hawk Grass to find rupees.

Added secret on restocking arrows.

Added secret on Third Bomb Bag rock.

Added FAQ on Temple of Time scales.

Added FAQ on repairing the bridge.

Added FAQ on accessing Sacred Grove without warp point.

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Version 2.0
March 21, 2008

Added FAQ on defeating Shadow Beings at Zora's River.

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Version 2.0
March 8, 2008

Rearranged version history so it appears after the table of contents.

Added secret on defeating Stallord, boss of Arbiter's Grounds.

Added FAQ on collecting the third bomb bag.

Added FAQ on Snowhead Temple.

Added FAQ FOLLOW-UP on my posed question about the Golden Wolf/Warrior.

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Version 2.0
February 26, 2008

Added FAQ on the Mirror Shards.

Added secret on defeating the Armoured Lizard in Snowpeak Ruins.
Secret is also listed under Bosses and within the walkthrough.

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Version 2.0
February 6, 2008

Added FAQ on manipulating the scales in the Temple of Time.

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Version 2.0
February 3, 2008

Added CORRECTION to FAQ on Female Dayfly.

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Version 2.0
January 30, 2008

FAQ now available at CheatCodes.com

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Version 2.0
January 29, 2008

Added FAQ on accessing chest in Faron Woods.

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Version 2.0
January 27, 2008

Added secret on Falbi's Flight-by-Fowl game.

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Version 2.0
January 25, 2008

Added FAQ on secret chest in south Hyrule Field.  Added info on 2nd
chest in same area.

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Version 2.0
January 18, 2008

Walkthrough now available on CheatHappens.com

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Version 2.0
January 16, 2008

Added FOLLOW-UP answer to FAQ on hot water for Goron.

Walkthrough now available on Kuponut.com

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Version 2.0
January 12, 2008

Added FAQ on accessing the Temple of Time after completion.

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Version 2.0
January 10, 2008

Added FAQ on accessing chest in southeast Hyrule Field off Castle Town.

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Version 2.0
January 9, 2008

Added CORRECTION to FAQ on hot water for Goron.

Added secret on opening up a road south of Castle Town.

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Version 2.0
January 5, 2008

Added FAQ on earning the Shield Attack (Wii version).

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Version 2.0
January 2, 2008

Added FAQ on accessing Eldin Bridge post-Goron Mines.

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Version 2.0
December 30, 2007

Added FAQ on throwing hot water barrel (Heart Piece).

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Version 2.0
December 22, 2007

**HAPPY HOLIDAYS, FELLOW GAMERS**

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Version 2.0
November 25, 2007

Added FAQ on Kakariko Village Poe Soul.

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Version 2.0
November 23, 2007

Added FAQ on the Cave of Ordeals.

Added FAQ on Arbiter's Grounds.

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Version 2.0
November 16, 2007

Added secret (more like a fun fact).

FAQ now available at Cheatingdome.com.

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Version 2.0
November 12, 2007

Added FAQ on Fishing Pond empty bottle.

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Version 2.0
November 4, 2007

Added FAQ on Golden Bugs.

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Version 2.0
November 2, 2007

Added secret orange rupee find.

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Version 2.0
October 25, 2007

Walkthrough now available on Twilight-Princess.org.

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Version 2.0
October 10, 2007

I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct.  Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost.  Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize.  The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.

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Version 2.0
October 8, 2007

Happy Thanksgiving, Canada!

Walkthrough now available at Gamerevolution.com.

Still haven't recovered e-mails under old account yet.  Will get to
that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP

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Version 2.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are 
now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read 
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)


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Version 2.0
September 29, 2007

Added two Secrets.  Added FAQ reply to my Warrior query.

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Version 2.0
September 25, 2007

Added FAQ on restoring Ilia's memory.  Added FAQ on Cave of Ordeals.

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Version 2.0
September 16, 2007

Added FAQ on Death Mountain Howling Stone.

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Version 2.0
September 12, 2007

Added FAQ on hidden treasure chest in Castle Town.  Over 10 000 hits!

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Version 2.0
September 8, 2007

Added FAQ regarding lever pulling in Lakebed Temple.

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Version 2.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com


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Version 2.0
August 26, 2007

Finally played the game through again following my walkthrough.  Any
corrections made are very minor, mostly typos and slight direction
changes.  A couple of instructions were reworded for clarity.  Notice
the version is now 2.0.  Huzzah!

A major addition:  ASCII diagrams for all block sliding puzzles.  Yay!
I've added a section under Mini-Games [Z14].  This is for the puzzle
within Snowpeak Ruins and the three back-to-back (-to-back) puzzles
in Hyrule Field's secret cave (for a Heart Piece).  Hope they clarify
the written instructions, which have been kept within the walkthrough.

Added some notes to Cave of Ordeals.

Added a couple of FAQs.  Thanks for the e-mails!

Added two new Secrets I discovered on my own.

Also added a question of my own under Secrets and also under FAQs.
I would love your opinion on the subject, so send me an e-mail and
let me know what you think.

Wow...nearly 5000 hits to this walkthrough.  Thanks a bunch!

Cheers!

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Version 1.0
August 20, 2007

Walkthrough now available on Neoseeker.com.  Also added links to my 
files on these sites from my Geocities site.  Two more dungeons
to go and I'll update the typos and such.  Hope I can read my chicken
scratch writing...


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Version 1.0
August 17, 2007

Walkthrough now available at SuperCheats.com.  I am currently replaying
the game with this walkthrough for about the third time.  Some typos and 
such will be updated ASAP.

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Version 1.0
August 13, 2007

Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc.

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[Z3]

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                        *Game & Technical Info* 

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[Z3.1]

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                                 ~~~~
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                           *Basic Game Info*


Genre:  Action-Adventure, Fantasy 
Designer: Nintendo 
Publisher: Nintendo 
System: Nintendo Game-Cube or Nintendo Wii 
ESRB Rating: T (Teen) 
Player(s): 1 
Release Dates: November 19, 2006 (Wii) and December 12, 2006
(Game Cube) in North America; November 24, 2006 (Europe), 
December 2, 2006 (Japan) 

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[Z3.2]

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                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Game Premise*


Legend of Zelda: Twilight Princess returns to the gloriously realistic
graphics of Ocarina of Time and Majora's Mask to reconvene the 
storyline with Link about a century after Ocarina of Time but before 
Wind Waker. Link is a workhand in a rural community called Ordon off 
the legendary land of Hyrule when his friends are kidnapped and he 
changes into a wolf, becoming revealed as a chosen hero by the gods 
that remain as powerful as they did a century ago. The goal, as always, 
becomes more complex as the adventure goes on. Link must not only save
his friends from evildoers, but aid the feisty Twilight being named 
Midna to find the dark power that can challenge Zant, the evil lord of
Twilight, and possibly rekindle a match of wits and strength against 
the ultimate evil figure of Ganondorf. 

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[Z3.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

              *Difference Between Wii & GameCube Versions* 


A major difference between these systems’ versions of Twilight Princess
is the game screen is twisted horizontally so that things on the right
side of the Game Cube version appear on the left in the Wii version, 
hence it is important to know what version of a walkthrough you are 
reading when playing Twilight Princess. I bought this game before 
getting the Wii, so my walkthrough is intended for Game Cube players, 
which seems to be a rarity on the Internet sites I have come across. 
So, anyway, if you’re so keen on using my super-intellectual and 
hilariously entertaining walkthrough on the Wii version, be prepared 
to go left when I say go right and so on. Or better yet, find a Wii 
walkthrough with my blessing.
 
Another difference between the Wii and GC versions of TP is that you 
use the funky Wiimote to fish and fight, which is a cool effect. Also,
because the Wiimote is formatted differently than the traditional 
controller for the GC, you will find Midna on the Wiimote’s up button 
rather than the GC’s Z-button and a weapon assigned to the B button 
rather than Y and X on the GC. That’s it, as far as I know. 

**PLEASE NOTE: My walkthrough is written for the Game Cube version of 
Twilight Princess. To avoid all confusion and frustration, please 
consider this disclaimer. 

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[Z3.4]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                      *Decoding My Directions*


All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left, 
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right. 

Sometimes I use a short form #x that means number of times to do 
something. For example, 2x means "2 times". This is especially used 
when referring to Midna jumps, which often require several jumps in a 
row. 

I also use the shortform B&C for the Ball & Chain item (only after
receiving it, of course!).

You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, weapons, and other things found 
in the section, with a total listing beside it separated by //. For 
example, you might have found two Heart Pieces in one section and had 
found two Heart Pieces in the previous section(s), with a total of 45 
in the game, so the tally would look like this: 2 // 4/45. 

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[Z3.5]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

          *A Bare Bones Guide to Completing Twilight Princess*


For those of you keen on finishing the game off without the help of
a walkthrough such as this (so then, tell me, why are you at a site
that is devoted to such tomfoolery?), here is a rough list of basic
accomplishments that are necessary to finish the game.  Good luck
trying to fill in the major blanks of this vagueness.

1) Get to the west pond of Faron Woods off Ordon. 
2) Visit Princess Zelda at Hyrule Castle as a wolf. 
3) Find a sword and shield in Ordon. 
4) Find the Faron Light Spirit and restore its light. 
5) Complete the Forest Temple and get the Gale Boomerang. 
6) Find Eldin Province and restore its light. 
7) Navigate Kakariko Village and get the Iron Boots. 
8) Complete the Goron Mines and get the Hero's Bow. 
9) Find Lanayru Province and restore its light. 
10) Get the Zora Armour, Bomb Bag, and Water Bombs. 
11) Complete the Lakebed Temple and get the Clawshot. 
12) Visit the Sacred Grove for the Master Sword. 
13) Complete the Arbiter's Grounds and get the Spinner. 
14) Get the Coral Earring from the Zora prince. 
15) Complete Snowpeak Ruins and get the Ball & Chain. 
16) Give Agitha all your Golden Bugs for wallet upgrades. 
17) Complete the Temple of Time and get the Dominion Rod. 
18) Donate money at Malo Mart for bridge reparation and Magic Armour. 
19) Find the Hidden Village and get the Horse Call from Ilia. 
20) Complete the City in the Sky and get the Double Clawshots. 
21) Play two rounds of STAR for two arrow upgrades. 
22) Find all 60 Poe Souls for Jovani to get a Silver Rupee. 
23) Find all 45 Heart Pieces for a complete health meter. 
24) Find all 4 Empty Bottles. 
25) Find all 7 Howling Stones and Golden Wolves for Hidden Skills. 
26) Complete the Palace of Twilight and get the Light Sword. 
27) Complete Hyrule Castle and defeat Ganondorf. 
28) Go back and finish the Cave of Ordeals for fairy fountains. 

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[Z4]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                      *Basic Controls & Actions*

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[Z4.1]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                        *Link's Basic Actions*


Walking/Running: Hold Control Stick forward 

Jumping: Automatically jumps over gaps while running 

Crouching/Crawling: A + Control Sitck up in front of a tunnel 

Rolling: Press A with Control Stick forward to roll. If you roll into 
an object, you will kick it. If you roll into a wall, you will bang 
into it (possibly knocking off something on the wall). A weak wall 
will fall. 

Hanging: Gently press Control Stick while standing on the edge of a 
cliff to dangle on it. To drop off, press A. To climb over, 
hold Control Stick up.  Move the Control Stick left-right to sidle
across while dangling.

Climbing: Press Control Stick up against ladder and hold to climb up. 
Press stick down to climb down. 

Lifting/Carrying/Throwing/Placing: Press A to lift an object. Use 
Control Stick to move while carrying it. Press A while moving to throw.
Press A while still to place down gently. 

Grabbing/Pushing/Pulling: Press R while against an object to grab hold.
Push Control Stick forward to push and back to pull. 

Swimming: While in the water, use Control Stick to swim. Press A to 
dash. There is no time limit on swimming unless you are sinking with 
the Iron Boots and not wearing the Zora Armour.

L-Targeting: Press L while close to a person/enemy/sign/important 
object to target it (watch for a yellow arrow, it will turn red when 
targeted). Press A to speak/read/check/approach.  If targeting an 
enemy, hold the L button to defeat one enemy, then automatically target
the next one.
 
Camera Angles: Press C-Stick forward to zoom in and back to zoom out. 
Press left/right to rotate camera around Link. Press L to return camera
behind Link (default). 

Game Menu: Press Start to access the single game menu which contains 
inventories of items (Quivers, Bomb Bags), Golden Bugs, Poe Souls, 
Fishing Journal, and Letters. 

Skipping Cinemas: During a major cinema, if you wish to skip over it 
to regain control of Link, press Start twice.  Only works on longer, 
major cinemas.

Using Items/Weapons: Press the Control Pad up to view items and 
weapons. Select with the Control Stick and press X or Y to add it to 
the two item command buttons. 

Using the Map: Press the Control Pad right to view to the map in 
full screen. Select with the Control Stick and zoom in and out of the 
area with A. Zoom out continually to exit. 

Fishing:  Take out the rod with X or Y (depending on where you
assigned the item).  Cast the line with C-stick down.  When the bobber
sinks under the water for about 2 seconds, press and hold C-stick down
until the fish is yours!

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[Z4.2]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                             *Sword-Play*


Take Out Sword: Press B to remove sword from holster. Press A while 
still to replace. 

Horizontal Slice: Press B without L-targeting. 

Vertical Slice: Press B while L-targeting. 

Stab: Hold Control Stick forward and press B repeatedly.

Spin Attack: Press and hold B to gain power. Release B to perform 
attack. Alternatively, you can press B and rotate the Control Stick 
for a weaker spin attack. 

Jump Attack: Press A while L-targeting. 

Defend: The shield is aimed automatically while L-targeting. 

Sidestep/Backflip: While L-Targeting, push Control Stick left/right 
and press A to sidestep. Hold Control Stick down & press A to backflip. 

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[Z4.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                         *Wolf Moves & Midna*


Moving: Hold Control Stick in any direction to move. The gentler the 
control, the slower he moves

Climbing: Hold Control Stick up to climb up. Press A to drop down. 

Attacking: Press A to lunge. When attached to an enemy, press A 
continously to deal more damage. 

Biting: Press B to bite. While L-targeting a lever, press B to pull it.
 
Senses: Press X to engage senses and see spirits, enemies, and scents.
Press X to disengage. 

Dig: Press Y to dig. With Senses on, dig at sparkly holes for small 
prizes, at yellow-arrow marked spots for Dark Insects, or to burrow 
underground to secret hideouts or under barriers.

Using Midna:  Press Z to call Midna to either perform a Midna jump or 
for advice. When you can switch between human and wolf independently, 
press Z to warp to portals, and to change back to human. 

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[Z5]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                     *Item & Weapon Information*

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[Z5.1]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Important Items*

Fishing Rod: Found in Ordon Village by returning the cradle to Uli. 
Press item button to take out and throw the line. Press and hold 
C-down when the bobber sinks in the water to reel in a catch. 

Lantern: Given to you by Coro in Faron Woods. Used to light up dark 
areas. Uses Lantern Oil, purchased from Coro or acquired by scooping 
up discarded yellow Chu enemies. 

Gale Boomerang: Found in Forest Temple by defeating the Baboon mini-
boss. Used to activate pinwheel switches, bring items, enemies or 
Golden Bugs towards you, snuff out fire, or knock down items or 
enemies from walls. 

Iron Boots: Given to you by Bo the mayor in Ordon after winning two 
rounds of sumo wrestling. Used to sink down in watery depths, navigate
magnetic walls and ceilings, or simply to slow down your walk across
blustery paths. 

Hawkeye: Purchased at Malo Mart in Kakariko Village for 100 rupees. 
Used with the Hero's Bow to locate distant objects and enemies to 
shoot down from a safe yardage. Especially useful against distant 
Moblin Archers. 

Bomb Bags: First purchased at Barnes' Bomb Shop in Kakariko Village 
for 120 rupees. Holds 30 bombs and can be used with arrows as Bomb 
Arrows. A second bag is acquired at Iza's Boat Rental shop at Upper 
Zora's River. Water bombs are acquired at Barnes' shop. A Giant Bomb 
Bag is acquired by saving the Goron trapped under the big rock in 
Zora's Domain. 

Wallets: You begin with the general wallet that holds 300 rupees max. 
The Big Wallet is acquired by bringing a single Golden Bug to Agitha 
in Castle Town. The Giant Wallet is acquired by bringing Agitha all 24
Golden Bugs. 

Zora Armour: Given to you by Rutela in Kakariko Village's graveyard. 
Used to breathe and swim underwater with ease. 

Clawshot: Found in Lakebed Temple after defeating the Dragon Lizard 
mini-boss. Used to propel yourself to distant targets and to bring in 
distant items or enemies towards you. 

Spinner: Found in Arbiter's Grounds after defeating the Undead 
Prisoner. Used to navigate open spaces by riding along a spinner track
along walls. Can also be used in special slots as an "egg beater" to 
reveal new things. 

Coral Earring: Given to you by Prince Ralis at Kakariko Village's 
graveyard by showing him the sketch.  Used to attract the Reekfish.

Dominion Rod: Found at the Temple of Time after defeating the Dark Nut
mini-boss. Used to control Guardian and Owl statues to follow your 
exact movements and activate switches or break down barriers. 

Magic Armour: Purchased at Malo Mart's second location in Castle Town 
for 598 rupees after donating 2000 (or the reduced price of 200) to 
finance the second store in the southeast corner of the central square. 

Horse Call: Given to you by Ilia after she regains her memory in 
Kakariko Village. Used to call Epona from anywhere, replacing the 
dispersed Horse Grass.

Double Clawshots: Found in City in the Sky after defeating the pair of
Dragon Lizard mini-bosses. Paired with your first Clawshot, used to 
reach distant targets and enemies, but also to move from target to 
target. 

Empty Bottles: Four are found throughout the lands. Used to hold 
fairies, fishing bait, or hot spring water. One is given to you by 
Sera in Ordon Village, one by Coro in Faron Woods, one fished out of 
the pond in Hena's Fishing Hole in Lake Hylia, and one by Jovani in 
Castle Town. 

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[Z5.2]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                               *Weapons*

Slingshot: Purchased at Sera's Sundries in Ordon for 30 rupees. Uses 
seeds to fling at enemies, especially on spiders covering ivy walls. 

Wooden Sword: Given to you by Rusl in Ordon. Used to navigate and save
Talo in Faron Woods. Given to Talo later on to continue. 

Ordon Shield: Stolen (!) from the waterwheel house in Ordon. Used as 
your central defense weapon until acquiring the Hylian Shield.  Made of
wood, so burns easily if touched by fire or fiery enemies.

Ordon Sword: Stolen (!) from Rusl & Uli's house in Ordon. Used as your
central weapon until acquiring the Master Sword.  

Hylian Shield: Purchased from Malo Mart in Kakariko Village for 200 
rupees. Used to replace the Ordon Shield, this one is hard as steel, 
will never burn, and is imperative for future battles. 

Hero's Bow: Found in Goron Mines. Holds 30 arrows at the outset. Used 
as a weapon, and to shoot targets and activate switches. The next two 
quivers are acquired in Castle Town at the STAR mini-game (60 arrows, 
then 100 arrows). 

Master Sword: Found at the Temple of Time in its original pedestal. 
Replaces your Ordon Sword, doubling its attack power. 

Ball & Chain: Found in Snowpeak Ruins after defeating the Armoured 
Lizard mini-boss. Used as a weapon and to shatter icy walls or enemies
like Freezards. 

Light Sword: Found in Palace of Twilight by returning the two Sols to
their slots. The strongest sword of them all that can break the barrier
of twilight. 

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[Z5.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Dungeon Items* 

Boss Door: Big doors blocked by a big lock. Find the Big Key to open 
it for the final fight in a dungeon. 

Big Key: Found in a fancy black chest within the dungeon, leading to 
the boss door. 

Blocks/Crates: Can be pushed or pulled. Small crates can be used to 
weigh down switches or thrown for small prizes. 

Bridges: Platforms held up by ropes that can be cut to release. Some
also have a pinwheel switch, activated with the Gale Boomerang. Also 
big bridges like the Eldin Bridge or Great Bridge of Hylia.  In real
life, the Golden Gate Bridge :o) 

Chests: Small chests contain minor rewards like rupees and collectable
items. Bigger, fancier chests contain Heart Pieces or bigger rupee 
prizes. Black chests contain Big Keys. 

Compass: Found in chest within dungeon. Used to show direction on map.
Also shows treasure chests and boss door. 

Dungeon Map: Found in chest within dungeon. Used to show floor plans 
of dungeon. 

Heart Container: A reward after defeating the dungeon's boss. Adds a 
full heart to your Life Gauge. 

Locked Doors: Collect Small Keys to open these doors. 

Pinwheel Switches: Found mainly in the Forest Temple, but also 
sporadically throughout. Use Gale Boomerang to activate them, in turn 
moving small bridges. 

Pots: Break with sword or simply throw them, often for rupees or 
collectable items. 

Sealed Doors: A wooden beam or bars often block doors in dungeons. 
Defeat enemies or activate switches to release it.  Or just bash the
wooden beamed ones with your trusty sword, or (if feeling dangerous),
head :o)

Small Key: Found in chests within dungeon. Used to unlock doors. 

Switches: Three kinds. Pressure switches only require one jump on it 
from you. Constant pressure switches need a weightier object (crate, 
pot, Armos statue) to hold presssure. Simultaneous pressure switches 
need to be activated at the same time by you and an Armos Statue/crate/
pot. 

Torches: Used to illuminate dark rooms. Use Lantern to light up. 

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[Z5.4]                                  

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                         *Collectible Items*


Arrow: Used as weapons or to activate switches. 

Bomb: When you get your own batch, used to destroy blockage, attack 
enemies or activate switches. 

Fairy: Found in pots or Light Spirit Fountains after beating every 
tenth level of the Cave of Ordeals. Used to refill 8 hearts of Life 
Gauge. Collect in Empty Bottles to summon when Life Gauge is empty. 

Hearts: Found in pots or left by enemies. Used to refill Life Gauge. 

Rupees: Found in pots, grass or chests, left by enemies, or received 
by generous people. Keep in wallet to purchase goods. Different 
colours represent different amounts. Green= 1, Blue= 5, Yellow= 10, 
Red= 20, Purple= 50, Orange= 100, Silver= 200. 

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[Z6]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                             *Walkthrough*

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[Z6.1]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                    *Starting Out in Ordon Village* 
 

Items/Weapons:  Fishing Rod, Slingshot, Wooden Sword, Lantern, Ordon Shield, 
Ordon Sword
Heart Pieces:  1  //  1/45
Poe Souls:  0  //  0/60
Golden Bugs:  0  //  0/24
Empty Bottles:  2  //  2/4
Howling Stones:  1  //  1/7
Hidden Skills:  Ending Blow

Your adventure begins with a simple task of delivering a sword to Hyrule 
Castle.  Simple enough, right?  Uh, sure, if you want to think of it that 
way.  Your neighbour Fado calls for you to help herd his goats using your 
ever-ready companion Epona.  But where is she?  Go northwest to a back area 
of the village.  Head forward then left to a grove with a pond where you'll 
meet up with the mayor's daughter, Ilia, and Epona.  After a short cinema, 
talk to her, then pick up the nearby horse grass to play that old-time song 
from Ocarina of Time to tame Epona.  Mount Epona, then head east through the 
gate, then south back to the village.  Head south again to reach the main 
area of Ordon.  There are several houses along here, but none too important 
at the moment.  Head south past the mayor's house to the ranch.  Agree to 
help Fado to start a mini-game of sorts, though it's mainly practice for now.  
Drive the goats into the barn by herding them on Epona.  Just press A to 
group them together and then race them into the barn.  The key is to drive 
several goats at once to avoid re-herding.  Anyhoo, finish that up and Fado 
will set up jumping fences to use at your leisure.  Practice jumping if you 
want, then exit by jumping the north fence to return to the village.  Save to 
advance to the next day.  Three kids, Talo, Malo, and Beth will call for you 
now.  Head outside and talk with them to learn about a new item available for 
sale at Sera's Sundries: a slingshot.  Head south to the village and talk to 
the guy at right about the bee's nest, then go inside the pink shop to meet 
Sera, who's too sad to serve you because her cat ran away.  O-kay...Talk to the 
guy at the bee's nest again for a super-funny cinema!  Head south to the 
mayor's house just before the ranch.  Talk to him and suddenly a goat will 
charge out of the ranch.  This is a good opportunity to start your strength 
training.  Press A when prompted to lift and gently settle the goat down.  
Now you can pet it.  Awww...Now to continue our cat hunt...I mean rescue.  Near 
the pink shop, just to the south is a small cliff where a man will prompt you 
to L-Target him.  Do so to "learn" their method of communication.  Climb up 
to him and he will show you where Sera's puddy-tat is hiding out.  Jump to 
the next cliff and use the Hawk Grass to summon a hawk.  Cool!  Target the 
beehive that the guy threw rocks at before (high on a tree left of the shop), 
then release the hawk to safely knock down the hive and spill Bee Larva, used 
as fishing bait (though not yet).  From your cliff spot, jump to the shop's 
roof, then across two new cliffs to find more funky Hawk Grass.  Use it to 
summon another bird and aim across the river to a monkey jumping up and down 
on a rock.  Aim right at the monkey and release to nab a baby's cradle.  
Carry it to the house by the bridge where a pregnant lady named Uli is 
standing.  Follow her (or jump ahead of her as she's rather slow) to her 
house to earn the Fishing Rod.  Now, what do cats like more than Kibble?  
Stand at the dock on the east side of the river by the waterwheel house.  Set 
your Fishing Rod to an item button, then press it to take it out.  Use that 
button to fish with the C-Stick.  When the bobber sinks into the water, press 
and hold the C-Stick down until you bring up a fishie.  Now that you have the 
cat's attention, fish again and the cat will nab it and bring it on home for 
dinner.  Sweet!  Collect 30 rupees in your wallet by exploring the village.  
To earn dough, smash pots and pumpkins, climb up ledges, bang into trees 
until you rack up enough cash.  Visit the shop to be rewarded with a Bottle 
filled with milk.  Buy the awesomely new Slingshot for 30 rupees.  Once you 
have it, head north back to your house.  Rusl, Uli's husband and carpenter 
extraordinaire, passes you by, mentioning a gift at your house.  Speak with 
the kids to enter a practice round.  Use the Slingshot to hit all the red & 
white targets and the two scarecrows.  Nab the spider clinging to the ladder, 
then climb up to your house.  Open the chest once inside to get the Wooden 
Sword, then head back outside.  Talk to the kids again to enter another 
practice round.  Here they will teach you (indirectly) to fight using the 
classic swordplay moves from previous Zelda games.  Suddenly, a monkey appears 
and they all chase after it.  Mount Epona and head northwest to the back road.  
Speak with Beth, then keep going along the road to find Malo by a bridge.  Over 
the bridge, keep going north into Faron Woods (part of Faron Province).  Head 
forward, jumping the fence, and into a clearing with a waterfall.  Head right 
through a tunnel to a fork in the road, then right to reach Coro, a lantern/
lamp oil salesman.  Talk to him to get the Lantern.  Use it to light his 
campfire.  Be sure to press A immediately after use to salvage as much Oil as 
you can.  Purchase Oil if you want (though you'll have to drain your bottle of 
milk and have some cash on hand).  Backtrack to the fork and head right towards 
the entrance to the Forest Temple.  Dismount Epona as it's too dark for her to 
pass and defeat the Deku Baba to continue through the tunnel, collecting its 
Deku Nuts.  You'll come across Talo's little wooden sword as you head through.  
Use your Lantern sporadically to navigate the tunnel.  Light any torches you 
come across to avoid constantly using the Lantern.  Head northwest, fighting 
the Keese and Deku Baba on the way.  When you reach a spider-webbed dead end, 
use the Lantern to burn the webs and continue to do so along the path.  Head 
into the light at the end to the outside.  Be wary of the Deku Babas and 
Moblins that guard this area.  Use the wooden sword and/or slingshot like a 
maniac to fend them off.  Your map shows two red dots.  Head northeast to the 
first, a small tunnel.  Nab the Keese with your slingshot and enter it.  Defeat 
all the baddies here and open the small chest for a Small Key.  Light the two 
torches by the chest to make another one appear.  Climb up and open it for a 
*Heart Piece*, your very first (of 45).  Head back outside and go west to the 
second area marked on the map.  In the southwest part is a locked gate.  
Defeat the two Moblins in front, unlock the gate with your key, and then nab 
the third one.  Take the tunnel there to the next area.  Head north through 
the area and defeat the Moblins here to attract the attention of Trill, a 
parrot manning a little shop.  If you want cheap Lantern Oil and Red Potion, 
dip your bottle into one of the cauldrons and pay what you want at the till.  
If you don't pay, you'll get away with it, however Trill won't let you come 
back.  Best to pay what you can afford.  Continue onwards to the Forest 
Temple entrance.  Follow the winding path to reach Talo and a monkey trapped 
in a cage by two Moblins.  Defeat them, then slam the cage with your sword to 
free the captives.  You'll then return to Ordon Village ranch.  Summon Epona 
with the Horse Grass and talk to Fado to begin.  He gives you three minutes 
to bring in 20 goats.  Herd them in as best you can and forget about the 
ticking clock as this is still just for fun.  After that, skedaddle north 
over the fence to the village where a cinema will play with the mayor and 
Ilia.  Don't feel bad, just make up for it.  Head north to your house.  Now 
that you have your Lantern, head inside your house and down the ladder to the 
dark basement.  Use your Lantern to light the way to a chest and open it for 
a Purple Rupee (worth 50).  Outside, Talo and Malo will block your path 
unless you give up your Wooden Sword.  Do so, then follow the path northwest 
to the back road.  Head left to the spring where the gate locks you out.  
Retreat to the west side of the gate, south on the map to find a small 
tunnel.  Follow it along to the spring where a long cinema ensues and the 
main conflict of the story begins.  Ilia and Colin are nabbed by ugly freaks 
of nature and Link is knocked unconscious.  Oh yeah, and Epona is frightened 
off.  And then the true metamorphosis...Link becomes a wolf.  Save when 
prompted to begin the flipside phase of this section.  You're trapped in a 
prison cell.  Try wandering around until you are introduced to Midna, a 
Twilight being who becomes your constant companion throughout the game.  She 
is similar to other Zelda game companions, but this one is no fairy!  She 
will break your leg shackle, allowing you to move.  Beat up the boxes in the 
corner of the cell, then dig through the hole left behind to escape.  Midna 
will now ride you as long as you are a wolf (which will be until the end of 
this section of my walkthrough).  Head into the next cell on the right and 
approach the lever hanging from the ceiling.  L-Target it and "attack" it to 
pull it down and open the door out.  Head into the sewers all the way until 
Midna points out the misty balls of light that you will find throughout the 
game in Wolf form.  Practice using your Senses to listen to the ghosts' 
thoughts.  Spooooky...Remember to turn your Senses off when not in use.  Head 
north, then west at the fork.  Defeat the tiny Shadow Beings here and avoid 
falling in the deep parts of the water as you're completely helpless against 
them there.  Climb the ledge and pull that lever to open a grating below.  
Follow it through a tunnel and smash the box for goodies.  Back in the 
sewers, go east and pass through the small opening to a lever.  Pull it and 
defeat the miniature Shadow Being and smash the box for loot.  Head east to 
reach another fork, then south.  Pull the lever at the path's end to fill the 
area with more water.  Swim over the spikes and head north, passing another 
ghost, and continue north from the fork, defeating two Beings.  Activate the 
lever at the end of the path.  Defeat more Beings, then head down the tunnel 
for more goodies from yet another box.  Come back to the sewers and go west 
at the fork.  Pull the second lever here to open another gate which drains 
the water.  Head east from the fork to the end of the path where Midna will 
zip through the bars and taunt you to follow her.  Just right of the bars is 
a small tunnel.  Crawl through it, nab some prizes from the skulls, and pass 
the ghosts to meet up with Midna.  Head east to a winding staircase with some 
broken parts.  Head up, jumping the first gap, and you will immediately 
plummet (sorry).  Defeat any Beings in your way and take the stairs again, 
pausing at the gap you opened up.  Midna will now demonstrate her coolest 
ability (you know, besides riding you like the Lone Ranger).  Whenever you 
reach an impassable gap, Midna's profile will flash at the bottom of the 
screen.  Press Z when that happens to activate her jumping ability, L-Target 
her continually and jump again as many times as it takes to clear the gaps 
that follow.  Climb some more and use Midna's jump whenever prompted to.  
Pass the first rope to reach the top of the stairs.  Use the rope there to 
carefully walk it across.  Continue climbling and Midna jumping to reach the 
very top of the staircase.  Nab the Keese here, then stand on the pile in the 
northwest area.  Midna jump 4x to reach a tunnel, which you follow outside.  
More aware of your surroundings now?  Jump out to land safely and head north.  
Right of the ghost is a ledge and a crate to use as a stepping stone.  Push 
the crate against it, then climb up and hop forward.  Jump down from here 
where you'll be ambushed by a Shadow Bird.  That is one ugly mug.  Just keep 
attacking whenever it drops down at you and pummel the snot out of it.  Keep 
heading north where another Shadow Bird will attack.  This spot is rather 
tight, so jump the gap to a wider area and fight it to the death.  At the far 
north is a large gap you can't possibly jump.  At left is a platform where 
Midna will prompt you.  Use her to jump 3x to a roof.  Run along the top and 
nab the Shadow Birds that fly by (the roof is stable along the sides, so you 
should be relatively safe).  Head through the window.  Once inside, take the 
staircase to the top and through the door to meet Princess Zelda.  She gets 
more human and less cartoony with age, don't you think?  After a pep talk, 
leave and attempt to take the stairs down.  A light and an approaching guard 
stalls you, so Midna will interfere and take you back home.  Great, you're 
home but your friends aren't really going to recognize you with sharp fangs 
(all the better to eat you with, my dear...he he he).  Head south to your house 
where Midna will ask you to find her a sword and shield for her secret quest.  
All too happy to help.  Defeat the Moblins on guard here and dig for buried 
treasure using your Senses if you want (that goes for any underworld area 
when you're a wolf).  A squirrel will give you a good tip on talking to other 
animals.  Head south to the actual village.  The carnage has not settled well 
on the town, so be wary of getting caught.  First to get the Shield which is 
stored at Malo's house, the one with the waterwheel.  Head towards the house 
on the east side to find the mayor speaking with Malo's dad.  Huddle in the 
bushes and sneak forward until you can listen in on their conversation, but 
without getting spied.  Well, after the talk, they spy you anyway and run 
off.  Chickens...Now to find a way inside.  Head to the pink shop you accessed 
before and step into the lit-up pumpkin patch.  Sera's husband will spy you 
and send a hawk your way.  This is necessary to access the shield, so fend it 
off or take a small beating.  After that little escapade, shuffle over to the 
north side of the shop to a rock where Midna will prompt you to jump to the 
roof.  Leap over to the ledge to scare off the guy.  Not so brave now, are 
ya?  Use the Midna Jump 2x to reach the roof and head through the window.  
Jump down onto the table and use the Midna Jump to a loft.  Bang into the 
wall 2x to knock down the Shield and collect it.  Bravo!  Use the window to 
exit back to the village where Rusl is now lurking about with a lantern.  Uh-
oh, daddy-o.  Carefully navigate to the west side to Rusl and Uli's house, 
avoiding the lamplight.  Use your Senses on the left side of the house and 
dig your way under the house's foundation.  Grab the sword off the couch, 
then dig your way back outside.  Again, avoid Rusl's lamplight and head north 
to your house, then northwest to the back road.  Head left to the spring 
where you were attacked and you will encounter a rather large Shadow Being.  
This will become routine throughout the game.  Defeat the Being with your 
wolf attacks.  It is especially key to latch onto the being and (gulp) bite 
him several times in a row.  Once it's defeated, a warp portal will open in 
the sky, which will also be a key proponent in the game later on.  You will 
then meet with Ordona, a Light Spirit who will direct you to Faron Province.  
Head north across the bridge and all the way forward to find the wall of 
Twilight.  Agree to have Midna pull you through to the underworld of Faron.  
You better get used to this dreary mood lighting as several levels of play in 
the game has this look to its underworld.  Head north until you are cornered 
by three Shadow Beings.  Midna will take off to judge how you handle this.  
Unfortunately without her, it's pretty bad.  Just attack two Beings and 
suddenly an ugly sound will make them come back to life.  Ugh...Beat one Being 
down, then Midna will rejoin you and teach you a great attack move.  Use 
Midna's full-blown attack to immediately down the other two Beings.  Another 
portal is created.  Head north some more towards the waterfall area where a 
misty shape (kind of like those ghosts from the prison) appears.  "Check" out 
the shape with A to meet Faron, another Light Spirit whose power has been 
taken and broken into individual Light Tears scattered throughout this area.  
You receive a Vessel of Light to retrieve these tears by defeating the Dark 
Insect that holds each tear.  Got it?  Each bug/tear appears on the map, but 
I'll guide you through them all, just because I'm soooo generous :o)  Head 
through the tunnel east and defeat the Deku Baba to clear some room.  Use 
your Senses to spot two bugs.  Defeat the bugs and make sure you touch the 
tear to collect it (1, 2).  Remember to remove your Senses ability once you 
get the Tears.  Continue down the tunnel and a bug will scurry under the 
Forest Temple gate.  You'll get it later.  Go right to Coro's shop and on the 
north side are two crates against the wall.  With your Senses on, bang into 
them and get the bug/tear (3).  At the opposite side is a ramp.  Climb it and 
use Midna's jump to reach the window and head inside.  With your Senses on, 
talk to Coro to make two bugs appear.  Beat them both for two Tears (4, 5).  
Climb back up and through the window.  Head back southwest to the fork in the 
road.  At the gate, sense the sparkly spot and dig under the gate.  Sense the 
two bugs and beat them for two tears (6, 7).  Head forwards to the path to 
the Forest Temple.  Head down this tunnel to the next area.  This is the open 
area with those two red dots, remember?  The purple fog is dangerous, so 
avoid it at all costs.  With your Senses on, go right to spot two bugs on the 
wall.  Bang into the wall to knock them down and...whoa, they FLY!  Right.  
Just jump attack them and get the two tears (8, 9).  Near the wall is a tree 
stump.  Stand there and Midna jump 4x to a safe area.  Go up the ramp at 
right and do another Midna jump (3x).  Use your Senses to spot three bugs and 
nab all of them (10, 11, 12).  To the west, do a super-fast Midna jump 8x.  
Do another very fast Midna jump from there 4x.  Head up to find a swinging 
tree trunk.  Time your Midna jump to avoid getting whacked by it.  Do a Midna 
Jump again on the other side 7x.  Use your Senses to spot two more bugs.  
Actually, you don't really see them, per se.  They're underground, so dig at 
the spots with precise timing to bring them up, then beat them for two Tears 
(13, 14).  Head through the west path to the entrance to the Forest Temple.  
Defeat the three Shadow Beings here.  Remember, nab one individually, then 
use Midna's energy field attack to get the other two.  Head north (sorry, no 
business for Trill) and up the winding path.  Use your Senses to find a caged 
monkey and two bugs.  Beat the two baddies for the last two tears (15, 16) to 
be automatically rerouted to Faron.  You are changed back into your human 
form (finally) and lo and behold, Link is now garbed in green and dyed his 
hair to the traditional blonde look.  Sweet!  You are also equipped with the 
sword and shield.  Now you must navigate the Forest Temple as human Link.  
Head through the east tunnel and right to Coro's shop.  Talk to him to get 
the key to the gate blocking the temple.  It is imperative to invest in a 
bottle of oil here.  Believe me, you'll need it.  For 100 rupees, you get 
your second bottle.  If you want, you can get your other bottle filled or 
just get the Lantern refilled for cheaper money.  Unlock the gate and enter 
the tunnel.  Head through the tunnel, either in the dark or with the Lantern 
(VERY sparingly) to reach the other side.  Whatever torches you lit 
previously reappear lit here.  Convenient...Walk to the edge of the fog and 
whip out your lantern.  That pesky monkey you rescued will steal it for the 
time being.  Follow the monkey as he clears a path through the fog.  Stay a 
few steps behind him to avoid being hit by unwanted fog.  Also, defeat any 
enemies that appear along the way, but please don't harm the poor chimp.  At 
last, you reach the gate, and the Lantern is returned to you...empty.  Dang 
fool.  Hope you have that spare bottle of oil.  Use it now to refill the 
Lantern, then follow the leader monkey inside.  Defeat any Moblins along the 
way.  You may spot a piece of bridge here, which will come into play later (I 
bet you're itching to know...).  Head north, stop at Trill's for cheap oil or 
red potion (I prefer the oil myself for safe-keeping) and head towards the 
winding path.  Here, you'll encounter the Golden Wolf who will become an 
important distant partner in the future.  He will bring you to a cloudy part 
of Hyrule Castle (taken from Ocarina of Time).  The Golden Wolf is a guise 
for a chunky Warrior who will teach you the Hidden Skills.  This first one is 
token, the others require you to find the Howling Stones, which I will 
definitely point out along the way.  You trust me, right?  Anyway, follow the 
Warrior's instructions to learn the Ending Blow, an awesome attack.  Press A 
("Finish") when your enemy is down to do him in.  You return to the path.  
Follow it up and defeat the Moblin guards.  Burn the web with your Lantern, 
then enter the temple.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.2]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Forest Temple* 


Items/Weapons:  Gale Boomerang, Epona, Iron Boots, Hylian Shield
Heart Pieces:  5  //  6/45
Poe Souls:  0  //  0/60
Golden Bugs:  6  //  6/24
Empty Bottles:  0  //  2/4
Howling Stones:  1  //  2/7
Hidden Skills:  Shield Attack

Head north to the room ahead and defeat the Deku Babas and Moblin guard.  
Smash the cage with your sword to free a monkey.  These little guys become 
important later on (so much suspense...can you handle it?).  Use your slingshot 
to take down the spiders on the wall and climb the ivy, then open the door 
where the monkey gestures.  Head straight down the stairs and up to meet a 
Big Skulltula.  Defeat it by hitting its back or stab under its front, then 
use your cool, new Ending Blow move.  Light all four torches with your 
Lantern to make a platform rise up.  Head up it and open the chest at right 
for the Dungeon Map, then head through the door there.  In a short cinema, 
you'll meet a baboon who will chop down the bridge here, nearly obliterating 
the poor monkey.  Head back a room as you can't proceed through here just 
yet.  In the center of the room is a central platform with doors on all 
sides.  The monkey will climb up a rail, acting as a rope between you and the 
doors.  Jump east, swing, and land on that side, then enter the door there.  
At left, there's a new enemy that can be equally helpful and annoying.  Use 
your shield to jumpstart the bomb, then pick it up and throw it at the 
boulders.  Smash the pots on the other side to meet Oocoo, a weird little 
bird creature that will become your link to the outside world.  You'll 
probably never use her, but she can warp you out of the dungeon.  At the 
opposite end, burn the web with your Lantern and enter this part of the room.  
Follow the monkey to the north side.  It will stop and shiver in fear for a 
while.  Either that or it has to pee.  Anyhoo, head through the north door.  
When the bridge ahead of you aligns properly, run across it north and head 
through the door.  Open the chest at left for a Small Key, then head back two 
rooms.  Ah, now you see the monkey's fear...a Big Skulltula hangs between here 
and the east platform.  Shoot it down with your slingshot to do it in.  Head 
east with your monkey pal and through the locked door.  Head left over the 
bridge which will crumble after you pass it.  Head down to the bottom and 
press A at the cage to watch the freed monkey bang into the cage.  Monkey 
see, monkey do.  Bang into the cage 3x to free the second monkey, then defeat 
two Moblins that appear.  Head up the ramp to the broken bridge where the two 
chimps will form a link.  Swing from them both to the other side and head 
back through the door.  Go through the cave and back to the main area.  Use 
the one monkey to swing back to the middle platform, then another monkey will 
swing you to the west side.  Burn the webbing with your Lantern and head on 
through the door.  In the area below, defeat the two big Deku Babas to get 
them out of your way.  Climb the ramp in the northwest right to a Spider 
Bomb.  Set it off and throw the bomb west over the top of the gap while L-
targeting the big plant thing below that will blow up.  Set the bomb off 
again and carry it over that gap and chuck it over the ledge to the boulder 
blocking a door.  When it clears, head through it.  Take the ramp down and 
roll into the two pillars for a goodie and a chest with a Small Key.  The 
bridge ahead has an enemy hiding and popping up from the tiles.  Just dash 
along the left side safely to reach a grid of sorts made up of tiles and 
torches.  Carefully light the two unlit ones to create stairs.  Climb up, 
knock out the big spider, and free the monkey with your key.  If you jump
down and climb the ivy at right, you'll reach a chest with a red rupee (20).
Head back a room and look right immediately to see another ivy wall covered 
with spiders.  
Shoot them down, then climb the wall and go through the door.  You'll spot a 
key, which is then swallowed up by a big ugly Deku Baba/eater plant 
hybrid...well, how you would you explain it?  Target the Deku Baba head and use 
your Shield to determine a safe reachable distance and slash it when it 
lunges at you.  When that part of it dies, find a Spider Bomb, set it off, 
then toss it into the eater plant while L-targeting to pick up the Small Key.  
Open the monkey's cell at the south end for chimp #4.  Head back a room and 
go right immediately to find another Spider Bomb.  Carry it east and drop it 
off the ledge right into the mouth of another eater plant.  Drop into its 
hideout and open the chest for a *Heart Piece*.  Take the east door back to 
the main area.  Swing to the center platform and head through the north door.  
Now you can cross the broken bridge with four monkeys along its gap.  Swing 
across using each monkey, grab some items from the plants, then head through 
the door to fight your first mini-boss, the Baboon.  That's Mr. Baboon to 
you.  First, defeat all the big Deku Babas in front of you, then approach the 
series of pillars.  The Baboon uses a boomerang as its only weapon, jumping 
from pillar to pillar.  When it stops on one, bang into it to knock him off-
balance, and, as your Shakespeare teacher would say, he's "hoisted with his 
own petard" (or getting banged by his own boomerang).  When he lands, slash 
with your sword to, um, spank the monkey.  Continue this strategy until he 
bails leaving behind the Gale Boomerang, which now becomes yours.  This is a 
pretty cool item (though not as cool as the Spinner, coming your way later 
on...so much to look forward to).  You'll notice that the door you came through 
is barred shut.  Now is the time to practice seducing the currents...Ahem, 
target the pinwheel with the boomerang and then release.  Repeat two times to 
unseal the door.  Head through if you please.  No monkey business this time, 
so head west immediately to see more closely that these bridges have little 
pinwheels on them.  Aha!  Target the first bridge's pinwheel with the 
boomerang to straighten it out, then take it across.  Repeat the process on 
the next bridge (if necessary) to cross it to another trapped monkey and a 
Moblin guard.  
Easily defeat the guard and free the monkey by targeting the webbing with the 
boomerang.  Uh, you're welcome?  Head south, activating one, possibly two 
more bridge(s), and head through the door there.  Drop off the ledge and head 
far west on the upper level of the room.  Head through the northwest door.  
You've been here before, but now you have a new item to reveal more secrets.  
Bwa ha ha...Cross the tiled bridge on the left side safely, then use the 
boomerang to snuff out the two lit torches.  The stairs will drop revealing a 
chest with a *Heart Piece*.  Head back a room and then through the east door to 
find your monkeys have returned to do your bidding.  Swing to the middle 
platform and you'll see some webbing surrounding you.  Use the boomerang to 
target and release pots and a chest.  Open that for the Compass.  Swing to the 
east side and through the door.  Go right through the tunnel, cross the 
platforms, then cross the bridge to the southeast to find an enclosed chest and 
a Z-shaped pattern on the floor.  Use the boomerang to activate each pinwheel 
on the four pillars, starting in the lower right, following the pattern.  Open 
the chest for the Big Key to access this dungeon's boss.  Head through the 
north door.  Run across the bridge when it is properly aligned for you to find 
a monkey pal who will guide you north.  Head through the door with him.  Use 
the boomerang to activate the pinwheel on the bridge and cross it, heading 
north through the door.  Five monkeys stand waiting on platforms with three 
missing places.  Now do you get it?  Head left to the bridge and 
activate its own pinwheel to rotate it.  Head onto the next bridge and do 
the same.  Head west and defeat the Moblin there.  Use your slingshot 
or boomerang to nab the spiders on the ivy wall (an activity I never *yawn* 
grow bored of).  Climb the wall to the very top, then left.  With the C-
stick, adjust the camera to check below you and hop off when you have a 
platform under you (or just drop off into oblivion...nyah).  At left is another 
wall with a single spider, so nab it and climb that wall to the top and go
right.  Defeat the Moblin there and enter the door.  Defeat two big Deku 
Babas in the center of this area and one more against the ivy wall 
(again?!?).  Now, here's a cool little trick...Use your boomerang to activate 
and hold the Spider Bomb at north.  Throw it south into the mouth of the 
eater plant to destroy it.  Head south where it was and open the chest for a 
Small Key.  Back on the previous platform, use the boomerang to TARGET the 
Spider Bomb and then the boulder over the wall.  Release control and watch 
the bomb "float" over to the boulder, knocking it off.  Climb this wall, 
defeat the Moblin and the big Deku Babas on the ceiling, knocking them down 
with the boomerang.  Stand on the edge of the wall so you spot the Spider 
Bomb below.  Bring it to you with the boomerang and place it by the boulder 
here to blow it up and free the sixth monkey.  Two more to go.  Head back a 
room, where your new pal will rejoin his friends.  Drop down to the main 
level of the room, get on the east bridge by activing the pinwheel, and 
then activate its own pinwheel to 
turn it.  Get on the next bridge to the south by hitting that pinwheel, 
then hit it again while standing on the bridge, then 
head through the south door.  Activate the bridge's switch, then stand on the 
bridge and hit its own switch again.  Head through the west door.  Defeat the 
Big Skulltulas hanging from the ceiling, knocking them down first with your 
slingshot or boomerang.  Use the Lantern to burn the front right spider web 
on the ground and fall through its hole to land next to a monkey cage.  Use 
your sword to bash in the cage and save your second-last pal.  If you want a 
red rupee (worth 20), use a Spider Bomb to destroy the eater plant that 
guards it.  On the west side, climb the ivy pillar and head back a room.  
Cross the bridge east and head through the locked door, using your key.  If 
you want to reek some revenge on those nasty tile enemies, use the boomerang 
to unearth them.  Anyway, head northeast and down through a tunnel.  At the 
end, drop down and defeat the Big Skulltula and the spiders on the...c'mon, 
guess...ivy wall.  Climb up and use the boomerang to activate two pinwheels 
bookending another monkey cell to free the last chimp.  Huzzah!  Defeat the 
Deku Baba on the opposite end and head back a room, activating a bridge to 
cross back to the monkey reunion room at north.  Now that you have all eight 
congregated together, they will form a ridiculously long monkey "rope" to 
swing you across to the boss door.  Do that, capture a Fairy in your bottle 
from a pot there, and unlock the boss door at the end of the hall.  Time to 
fight your first boss.  Excited?  This is Diababa, Twilit Parasite.  Notice 
its subtitled name, a tradition from Ocarina of Time.  This fight works in 
two stages.  First, stay safely out of range of the big Deku Baba heads and 
use the boomerang to target first a Spider Bomb, then a head to feed it the 
TNT.  Repeat on the other head to move into stage two where a giant head (I 
guess those other "heads" were like hands) appears.  Target the head and 
avoid its slime attack until the Baboon appears.  You can never trust a 
monkey...except him.  He carries a Spider Bomb and swings across the area on a 
rope.  Target the swinging baboon, then the Diababa head to make booming 
contact.  The eye is exposed (ew) on the ground where you can perform your 
fencing techniques (um, slash it).  After that escapade, you receive a piece 
of the Fused Shadow that Midna is attempting to reassemble.  Pick up the 
Heart Container, then exit through Midna's portal (say Yes to leave).  Save 
when prompted and you will return to Faron the Light Spirit, who will direct 
you to Eldin Province.  Time to revisit 'ole Hyrule Field.  Head east through 
the tunnel and north from Coro's shop (refill oil if needed) to Hyrule Field.  
Head north, beating the Moblins and to receive nice panoramic shots of the 
field.  Follow the path north to see a cliff at right and a tree below at 
left.  Head towards the tree and spot a little glow on its trunk.  That's a 
Golden Bug.  You'll find these throughout your travels and eventually will 
hand them over to a "buggy" collector (he he he).  Catch this one by picking 
it off the tree with A or if it gets by you, slowly approach it and press A.  
This one is a *Male Beetle*.  Oh yeah, they also reappear later, so if you 
pick it up again, the game will know (it...knows...ALL!).  Take the cliff path 
now to a fork with a tree stuck in its way.  Use the boomerang to target a 
*Heart Piece* on its limbs and bring it in for the taking.  Head east towards 
Eldin Province.  You'll be cornered by a postman who brings you a letter 
about the postal service.  He pops up now and then with notes of very little 
importance.  Keep heading east, then left at the north fork to a pond.  On 
the northern most tree on the eastward cliff is a second Golden Bug.  Use the 
boomerang to bring in the *Female Beetle*.  Follow the road back south and 
east to the wall of Twilight.  Midna will bring you in.  Now you're a wolf 
again.  Yay!...try not to contain your excitement.  Head north along the road 
to find the wooden sword you let Talo borrow.  Use your Senses and press A by 
the sword to sniff it and learn the Youths' Scent.  Activate your Senses 
again to see a thin fog of the scent along the road.  Use the A button to 
charge forward and follow the scent until you are stopped by three Shadow 
Beings.  Defeat one, then use Midna's energy field attack to do in the other 
two.  You'll come to an empty chasm.  Hmm...Midna will invite you to use her 
warp ability.  Remember those portals that Shadow Beings leave behind when 
you defeat them?  Those now act as warp portals.  Cool...so use Midna's warp 
and head to North (N.) Faron Woods.  You appear directly in front of the 
missing bridge.  Approach it and use Z to call Midna.  Ask her to warp it and 
select the Eldin Province sub-map, then the Kakariko Gorge portal.  Follow 
the bridge across and continue tracing the scent up to Kakariko Village.  
Right of the closed gate is a place to dig, so do that to get on its other 
side.  Follow the scent right into the village.  Defeat the Shadow Beings as 
usual to free Eldin, another Light Spirit who will give you another Vessel of 
Light to find the Tears of Light stolen by the Dark Insects...again.  This will 
become old hat VERY soon.  Activate your Senses again and follow the scent to 
a house.  At the window, listen in to the conversation.  North of the 
building is a deadened tree.  Use Midna's jump 3x to reach the roof and fall 
through the weak hole.  Activate your Senses and watch the cinema.  They're 
not scared of you, because they can't see you, Mr. Invisible.  After that, 
pick up the stick and light both ends with the fire.  Head around either end 
of the circular perimeter and hop across each gap, lighting the candles along 
the way (four total).  This opens a passage to the basement, so drop on in.  
Head north to the main room here and use your Senses to find three bugs.  
Attack all to gain the Tears (1, 2, 3).  At the far north end, use the Midna 
jump 3x to escape the cellar and reach the graveyard.  Use your senses again 
to spot a bug underground.  Dig him out and nab it (4).  Head west back into 
the village.  Take the path westwards to a ramp with a sign marked "Dead 
End".  Yeah, right.  Just like in Ocarina of Time, it's a ruse to check it 
out.  But first, look right of the ramp and head through the opening in the 
side of the building there.  It's an abandoned general store which will soon 
be converted by the capitalist Malo.  Climb out and climb the shelves to the 
corner and nab the bug hiding in the pot (5).  Head back through the opening 
to the village.  Now you can climb the "Dead End" ramp to find another sign 
about the "dangers" of jumping the gap.  Like the daredevil you are, take a 
running jump across, using A to dash, and head through the door to a vacant 
hotel.  Drop off to the bottom floor and you'll probably figure out that the 
bug is crawling around in the unsanitary oven.  Pick up the wood (deja vu?) 
and light it from the burning torch, then set the oven's fire to free the bug 
and pounce on it (6).  Take the east doorway to the bar, defeating the 
Twilight Moblins.  The chest has a red rupee (worth 20).  Take the stairs, 
nab another Moblin, then go through the north door.  Use your senses to spy 
the bug on the wall.  Climb the bed and bang into the wall to set it off 
flying.  Grab it in mid-air (7), then head back over the counter to the oven 
room and climb the shelves to exit.  Drop off the ledge and head east.  On 
the south-side buildings, climb the rusty coop, then to the small building.  
Jump north across the gaps and through the hole in the third roof.  Push the 
crate along its track to reveal a bug (8).  Use Midna's jump 2x at the closet 
to exit.  Head north to the next building at east, which is a renovated Bomb 
Shop.  At the north end, climb the Dumpsters to a shack and do a dash-jump 
through the window (ouch).  Climb the stairs to the second floor and bang 
into the wobbly closet to reveal another Bug (9).  Climb the back of the 
fallen wardrobe, then up the ledges to the window and out.  Take the ramp and 
go right up the stairs, using your senses to spot a bug crawling into a 
shack.  Head inside through the hole, where it has entered another oven.  
Let's cook it...Use the 
stick, light it, and then set the oven alight.  Um, this is part of a BOMB 
shop, right?  Aaaahhh!  Follow Midna outside as the shack explodes, 
obliterating three bugs for you to collect (10, 11, 12).  Climb the winding 
path by the explosion site to find another building.  Use your senses to spot 
a digging place in its corner and...dig in.  Smash the pots here to get a bug 
(13), then head back outside.  That's all the bugs this village has to offer, 
so let's skedaddle and find the last three.  Jump down and head north to the 
end of the village with an east path towards Death Mountain.  Take the east 
road now.  Take the ramp at right and use Midna's jump 2x, then climb the 
path where you'll find a Goron ghost.  Head north to another wall blocking 
your way.  Climb the crates at left to reach the top.  This area is somewhat 
hazardous and annoying as the steam geysers may hit you (though not hurt 
you).  That just steams me up (he he he).  Bad jokes aside, there is a bug 
crawling underfoot, so dig with your senses on and pounce on it (14).  In the 
northeast you'll find a stone slab, the first *Howling Stone* which summons a 
Golden Wolf to appear and, when found as human Link, will teach you a new 
Hidden Skill.  Press A at the stone and a series of notes appear.  Follow its 
pattern and begin howling to its beat, this one being high/middle/low.  If 
you fail, it will highlight the notes you hit correctly in blue, so just keep 
trying and remember to hold notes for the correct length and don't touch the 
control stick for middle notes.  When you have it, you'll need to howl it 
again and the Golden Wolf will appear on your map.  I'll direct you to him 
later on.  Now back to wolf Link.  Head north from the Howling Stone and 
among the geysers to eventually find four Shadow Beings.  Here's the solution 
for this fight: defeat one of the three Beings in the open, then nab the 
isolated one.  Back in the open, use Midna's energy field attack on the 
remaining two Beings to secure a new warp portal.  After that, head north 
some more to spot a bug on the gate (with Senses on, of course).  Bang into 
the wall to knock it down (15).  One more to go...Right of the gate is a ledge 
to stand on and from there perform a Midna jump, timing it carefully to avoid 
the geyser.  Head south along the cliff, watching out for falling lava rocks, 
and those pesky geysers.  Defeat the Shadow Bird that lurks about, then climb 
the narrow cliff wall on the left.  When you can, do another Midna jump.  
Head forward some more and drop off to a hot spring.  Use your Senses to spot 
the last bug (16) and to be warped back to Eldin.  You are again transformed 
back to human Link and Eldin will ask you to approach the Goron tribe as to 
the whereabouts of the second Fused Shadow.  The kids will finally be 
reunited with you, but unfortunately you cannot take them home just yet.  
Head north, then east down the path towards Death Mountain.  Climb the rope 
mesh covering the wall and approach the Goron blocking your way.  When he 
rolls towards you, you can try to stop him like you did with the goat in 
Ordon Village, however this guy is much, much stronger and you'll fall down, 
go boom.  Hard.  Retreat back to Kakariko Village where you'll meet Renado 
and he gives you a tip on confronting the Gorons.  Now, would Nintendo be so 
cruel as to send you all the way back home from here without your precious 
horse?  I think not...Head south and Epona will suddenly appear.  You must 
regain her trust and try to control her.  Use the control stick and hold it 
in the direction left or right alternately as prompted on the screen until 
the "Seize" command appears, then press A to win her back.  Ride Epona out 
the southwest exit into Hyrule Field.  Before returning home, there are two 
Golden Bugs to be had.  Remaining in Eldin Province, just before the bridge 
in front of you coming out of Kakariko, head left of the bridge to a tree 
surrounded by flowery shrubs.  Search the grass carefully to find that 
special golden glow and pick up the *Female Pill Bug*.  Cross the bridge and 
halt just on its other side.  In the left corner (facing Kakariko) of the 
bridge is the *Male Pill Bug*.  Now that was easy.  Ride to the southwest 
corner of Eldin Province to find a small series of jagged rock pillars.  On 
the tallest pier is a *Heart Piece*.  Use your boomerang to retrieve it, 
completing your first assembled Heart Container.  Congrats.  Now head to 
Ordon Province, following the map formation south all the way.  From the 
road, head south, then across the bridge, and west to the pond area to find 
the Golden Wolf.  Approach him to begin your second tutorial with the 
Warrior, who will teach you the Shield Attack, but first you must demonstrate 
the Ending Blow.  The Shield Attack uses the R-button to strike the enemy, 
leaving him vulnerable to a sword attack.  'Nuff said.  Head back to the road 
and south into the village.  At the south end is the Mayor's house.  He will 
spot you outside and take you in.  The trick to confront the Gorons is to 
equal their strength by learning sumo wrestling.  You'll need to go through 
two rounds with the Mayor in order to earn an imperative tool to equal the 
Gorons.  My strategy in sumo is to sidestep immediately from the start, slap 
the opponent, then grab and push until he breaks free, then sidestep again 
and continue the pattern.  This should work out for you, hopefully.  After 
two rounds of play, the Mayor will give you an item.  Open the chest for the 
Iron Boots.  These are great not just for wrestling hefty Gorons but 
navigating the almost entirely magnetized dungeon we are approaching.  Sweet!  
Head back out and take Epona through to the ranch.  Talk to Fado 2x to begin 
yet another game of goat herding.  This doesn't require much more skill than 
before, however there is a time limit.  Herd 20 goats in three minutes for a 
*Heart Piece*.  It's free to try if you happen to mess up *giggle*.  Now it's 
time to return to Kakariko.  Head back out to Hyrule Field and follow the map 
to the village, hopping the fence.  There will be a somewhat frightening 
cinema of that big ugly Moblin dude attacking the village.  Colin will take a 
blow for Beth and be temporarily kidnapped and unconscious.  D'oh!  Ride 
north and over the gate to chase King Bulbin into Hyrule Field.  Now begins a 
mini-boss fight that will recur a couple more times during the game.  The 
first round involves catching up with the big guy, who is easily noticeable 
for his girth and the big stick with Colin tied up.  The best strategy here 
is to push the limit of Epona's speed by using up all the spurs that appear 
on the screen.  While riding towards Bulbin, take out your sword and charge 
up a spin attack.  When you're close to Bulbin, release the attack for a 
major wallop.  When the spurs run out, you will slow down, but keep your eyes 
on Bulbin so you can catch up again when the spurs charge up.  When he's 
"defeated" (not really), he rides to Eldin Bridge in the northeast.  Follow 
him there to enter a second phase.  This is right out of Robin Hood...Ride 
Epona as fast as possible towards Bulbin as he charges towards you along the 
bridge.  At the last possible second, move to either side of Bulbin and slash 
with your sword.  This may take a couple more tries, but it's not too 
difficult.  You can also try charging up a spin attack if you want (two spin 
attacks beats him).  It takes a couple of trips across the bridge, but 
eventually Bulbin falls off into the abyss, miraculously surviving to return 
later.  Enjoy the awesome shot of Link and Epona in the sun.  You 
automatically warp back to Kakariko where Colin is safe, but exhausted.  
There are a couple of chores to complete while here, so listen up.  During 
the daytime (if it's night, wait outside in Hyrule Field until morning 
dawns), you'll notice that Malo has re-opened the general store.  His mug is 
plastered on signs in front, so you can't miss it.  Head inside and talk to 
him in front of the wooden shield on the counter.  He's such a mini-me...Buy 
the Hylian Shield for 200 rupees.  This is very important to have, so 
scrounge up your rupees.  If you're short, try returning to Ordon Village and 
smash things, or explore Hyrule Field's trees and shrubs.  Equip your new 
shield in the pause menu.  Exit the store and head east behind Renado's house 
to the graveyard (sans Epona).  In the northeast under a tree is a Golden 
Bug.  Pick up the *Male Ant*, then head back to the village.  His partner is 
situated in one of those houses along the road.  To the east, look for the 
third house going north (it's the one without boards across the door).  The 
*Female Ant* lurks lazily on the floor here.  Back in the village, head 
north, then east back to Death Mountain.  Now we return to seek revenge...Climb 
the rope wall again and approach the Goron.  Quickly equip the Iron Boots and 
press A with great timing to overpower the Goron and toss him off the wall.  
Oof...how do you like a sore bum?  Remove the Iron Boots to walk further up the 
mountain where you'll pass more Gorons attempting to throw you off.  Repeat 
the process while wearing the boots to knock them off.  If you want to fend 
off the arrow-shooting Moblins in the next area, use the Hawk Grass to summon 
a hawk to beat them up.  Personally, I just run like my pants were on fire.  
Keep heading north to the widespread area you may remember from your wolf-
trotting days.  Watch the Gorons as they boost themselves up the mountain.  
Interesting...Approach a Goron on the lower level and use your shield to stun 
him temporarily and slash with your sword to make him roll back.  Stand on 
him to be boosted up and direct yourself onto the ledge above.  Sometime 
between these steps, a huge rock pillar will come barreling down from the 
sky, smack into the ground.  That will be key later on.  Head south on the 
next level of the mountain to another Goron.  Repeat the same process to be 
boosted up.  When you come to a path of steam geysers, use the Iron Boots to 
safely pass through them.  Head up the cliff, avoiding or throwing the 
rolling Gorons aside.  Use two more Goron boosts to reach the entrance to 
their haven.  Inside, you'll be ambushed by a group of Gorons, who will then 
retreat as their leader, Gor Coron approaches.  He will challenge you to a 
sumo match.  Funny he should mention that.  The first round is impossible to 
win as you are without your Iron Boots.  After the round, put on your Iron 
Boots and ask him for a rematch.  Use the same strategy as with the Mayor to 
finally win.  He will ask you to save their leader, Darbus in the mines.  
Head north through the door to enter the next dungeon.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                             *Goron Mines* 


Items/Weapons:  Hero's Bow, Hawkeye, Bomb Bag, Bomb Arrows, Second Bomb Bag, 
Giant Bomb Bag, Big Wallet, Zora Armour, Water Bombs, Third Bomb Bag
Heart Pieces:  9  //  15/45
Poe Souls:  0  //  0/60
Golden Bugs:  13  //  19/24
Empty Bottles:  1  //  3/4
Howling Stones:  1  //  3/7
Hidden Skills:  Back Slice

Take the winding ramp down and hop across the platforms, avoiding lava 
pillars that leap out unexpectedly.  Smash the boards of the wall made of 
wire and head forward.  You'll spot a heavy duty switch to the right.  With 
your Iron Boots equipped, step on it to temporarily snuff out a horizontal 
lava pillar blocking your way.  Quickly run by it, slashing the boards, to 
reach another switch.  Again, step on it with the Iron Boots underfoot to 
deactivate a second fire pillar.  Head north quickly, then turn around and 
come back south to a ladder.  Climb up and jump to the ledge ahead.  At the 
south end is another switch guarded by a Fire Slug.  Beat it, then activate 
the switch to turn off yet another fire pillar.  Quickly hop over and run 
north towards where the pillar was and around the corner.  Hop down to the 
ledge, beat some more Fire Slugs, then examine the sealed door here.  Climb 
to the platform opposite the tall structure and jump to it.  Equip the Iron 
Boots to pressurize it, opening the door.  Need I say, head on through.  Head 
forward to a big platform connected to several others.  Go east at the fork, 
beat the Moblins lurking about, and open the chest for a Small Key.  
Backtrack and go west to a rotating platform.  Obviously, wait until it's 
safe to jump forward and do so.  One more of those and then head through the 
locked door there.  Head left down the ramp to some more platforms.  These 
never stop coming, do they?  Defeat the Dodongo by slashing its tail, dodging 
its fiery breath attack.  Look to the east at the platforms in the lava.  
Timing your jumps well to avoid the lava pillars, navigate forward to safe 
ground.  Beat another Dodongo, head west, defeat another Dodongo, then check 
out the moveable wall.  Pick up the handle and pull it all the way back until 
it won't budge.  Keep pulling it steady and watch the lava geysers across the 
room through the wire mesh in the wall.  When they cease, drop the handle and 
run across the platforms to the east corner, then turn and head towards the 
wall as it closes in, and through the door.  Equip your Iron Boots and sink 
into the water, carefully keeping an eye on your oxygen meter.  Surface any 
time it gets low.  Head through the opening in the wire cage and step on the 
switch to activate a magnetic field that pushes you up to the ceiling.  Told 
you it would be magnetic in here...Walk around the platform to become right 
side up and go through the door.  Talk to the Goron Elder, Gor Amoto, to 
receive a shard of the Big Key to the dungeon's boss.  Open the chest behind 
him for the Dungeon Map and a smaller chest behind that for a red rupee 
(worth 20).  At left is a ladder to climb.  Take the platform until you see 
some pots.  Smash them to free Oocoo, who will again offer her warping 
services (which you'll likely never use...sorry).  Head through the door east.  
Use the Iron Boots and walk along the magnetic wall and beat any Fire Slugs 
in your way.  Head through the door on the other side.  At the end of this 
platform is a switch.  Stand on it with the Iron Boots to be propelled to the 
ceiling.  Head to the northeast to find a chest below you.  Drop when you 
have safe ground below and open it for a *Heart Piece*.  Get back on the 
ceiling (never thought I'd use those words in a Zelda game) and head to the 
east side (the middle of the map) to a high ledge with two torches burning.  
Drop off safely to the door and head through where you'll be introduced to a 
crane room.  Defeat the Moblins ahead and any Fire Keese that appear.  
Activate the switch with your Iron Boots to activate a crane that is also 
magnetic.  Head to the east platform, equip the Iron Boots, and wait for the 
crane to pass over to become attached.  Ride to the north end and jump off.  
Defeat the Moblins and Fire Keese ahead and activate another switch with the 
Iron Boots on.  Wait for the crane and ride it further north.  Drop down, nab 
two Moblins, then enter the door.  Defeat the Tektites with your boomerang 
and sword or slingshot.  Swim to the northeast and then wear the Iron Boots 
to sink down.  Open the chest for a Small Key.  Surface in the water and swim 
to the southwest corner.  Sink in the water to a block and push it forward to 
get inside the metal cage.  Surface and climb up to the ledge, climbing 
another north.  Step on the switch with the Iron Boots to activate a magnetic 
field in the metal cage.  Swim to the field and wear the boots to be 
propelled up (now THIS never gets tiring...really).  Head north along the 
ceiling to a dead end and drop to a platform.  Head east to another 
platform...and another switch.  Perfect.  Activate the switch (I think you know 
how by now) and, in a brilliant plot twist, a magnetic beam glows 
horizontally below you.  Gulp.  Walk off the edge wearing the Iron Boots to 
be pulled to the wall.  Head north as far as possible, then drop sans boots.  
Open the chest here for a red rupee (worth 20).  Slash the blue diamond 
switch with your sword to temporarily remove a gate blocking the next door.  
Drop west and run through the door before it closes.  Defeat the two Moblins 
and, ignoring the rotating red-eye statues (recognizable Beamoses to Zelda 
veterans).  At the west end, climb the magnetic wall to the fork and go left, 
dropping to a chest with a *Heart Piece*.  Drop to the floor, climb the wall 
again, and go right to the end.  Use the sword to slash the rope holding up a 
small bridge.  Drop to it and enter the locked door.  Head forward, smashing 
the wooden planks blocking you.  Shield the Moblin arrow attacks and head 
north as far as possible, then west to a another Beamos statue.  Carefully 
run past when the red eye is away from you and open the chest in the corner 
for a Small Key.  Run east of the catwalk carefully across a crooked plank 
and through the locked door.  Wait for the rotating platform to steady, then 
jump across to the ledge.  At left is a long platform with magnetic strips (I 
think they look like Listerine Pocket Paks, but what do I know?).  One side 
has three and another has one.  Wait for the side with three to face up, then 
run to the first strip and equip the Iron Boots to stay on it as it rotates.  
Continue this to reach the second and third strips, then safely reach the 
ledge on the other side.  Head through the door here to meet the next Goron 
Elder, Gor Ebizo, for another key shard and to proceed towards a fantastic 
prize.  Okay...open the chest at right for....you ready?...a YELLOW 
RUPEE!!  Worth 10.  Yeah, sorry, that's not the big prize.  Take the ladder 
and go west through the door.  To your left is a magnetic strip on the wall.  
Head south along it as it bends west, walk to the spot above the door, and 
drop.  At the east end is another yellow rupee (worth 10) in a small chest.  
Again, not the big prize.  Head through the door south.  Head forward and 
jump to a large magnetic disc propelled 
out of the lava to meet your next mini-boss, Biggoron.  The name means 
absolutely nothing...nah, just kidding, he's huge.  And that factors into 
this fight.  Avoid the edges of the disc that may tip and send you flying 
into the hot stuff.  Wait until he tries to hit you, then slash with your 
sword.  Keep it up until he rolls up into a ball, then it's time to party.  
Get to a safe spot near the edge of the disc and equip the Iron Boots.  Like 
the sumo wrestling games before, press A when prompted to lift and toss him 
into the lava.  Repeat this until he gives in.  Head south through the door 
and open the chest for the Hero's Bow with 30 arrows.  Awesome, now we can 
shoot things (humanely, of course)!  Use an arrow to break the rope at the 
top of the stone slab behind the chest.  Head across the new bridge to a new 
room.  At the south end, approach the sleeping Beamos to awaken it.  You had 
to run and hide before, now it's payback!  Use an arrow and shoot at the red 
eye to break it, creating a statue.  Do this for all the Beamoses in the room, 
then pull the Beamos along the west path.  In the nook behind it is a chest 
with the Compass.  Pull aside any other statues for small prizes if you want.  
Be sure to pull the east one to continue through the door behind it.  Speak 
with the last Goron Elder for the third and final key shard, assemblng the Big 
Key.  Open the chest behind him for a purple rupee (worth 50).  Go back a 
room and head south behind the statue through the door.  Head forward, 
knocking off any Fire Keese with your newly acquired Bow.  Bang into the 
dented fence here to continue.  Jump over to a ledge, nabbing the Fire Slugs 
in your way.  On the next platform are 2 Dodongos.  It might be better for 
you to shoot arrows at them from here until they're defeated.  On 
the next platforms, defeat the Fire Slugs from afar with arrows, moving to 
the west side of the room.  Look on the ceiling to find a Dodongo walking 
upside down (he he he).  It would be best to get it from here with arrows, 
rather than on the ceiling where you will soon be.  In the southwest, step on 
the switch with your Iron Boots on to be propelled to the ceiling.  Head north 
and check for an opening in the wall at west.  Hit the blue crystal switch 
with your arrow to activate it and open the gate below you.  Drop safely down 
and head through the door.  Jump to the south ledge and open the chest for a 
purple rupee (worth 50).  Head back and look north to a small bridge held up 
by ropes.  Use your bow & arrow to cut it down, then run across to a switch.  
Use those trusty Iron Boots to activate it, ride the crane that follows north 
and head through the door there.  Defeat the new Pollywog enemies with your 
arrows.  Head north to the locked gate and fire an arrow at the blue crystal 
switch to the east to open the gate.  Run through it, nab the Moblins here 
and then use arrows to break the red eyes of the Beamoses that spin before 
you (hypnotically, I might say).  Head north through the door.  From afar, 
use your bow to pick off the Moblin Archers (tiny specks in the distance, 
look for the fire of their arrows to spot them).  Defeat any regular Moblins 
in your way as you head forwards to the west/middle area.  Nab the Beamos 
with an arrow and pull it to reveal a tunnel behind it.  Head through it to 
navigate the upper level of this area.  Face north and, remaining wary of the 
TNT barrels in the vicinity, pick off the Moblin Archers in the distance.  If 
you shoot their TNT barrel, you'll pick them all off at once in a nice little 
mushroom cloud.  Head right and activate the switch to start a crane moving.  
Drop off this ledge at right and allow the crane to carry you around to the 
northwest.  While staying connected to the crane, shoot an arrow at the rope 
holding up a bridge.  When it's safe, drop down and go east to get some 
arrows and a fairy to keep in a bottle as you are approaching the boss door 
very soon.  Head through the door off the stone bridge.  Defeat the Moblin 
Archers with your arrows and the regular Moblins as usual.  At the south end 
is another stone bridge.  Again, cut the rope with an arrow and defeat the 
mob of Moblins on the other side.  Isn't that cute...I made a joke.  Head to 
the boss door and break on through...to the other side, that is :o)  This is 
Fyrus, Twilit Igniter.  Basically a hyped-up King Kong (or maybe Donkey 
Kong?).  This battle is fought within a single phase, but requires two 
important items to be used.  Run to a temporarily safe spot and shoot an 
arrow at the glowing eye on Fyrus.  Find the handle on his shackles and pick 
it up.  Equip the Iron Boots and pull the chain to trip him up.  Lastly, run 
to his exposed eye and slash with your sword to deal damage.  Repeat this 
pattern until he reverts back to Darbus, his true self.  You get the second 
Fused Shadow and a Heart Container.  Once you have those two things, you can 
speak with Darbus, though it's mostly pointless jabber, then head through 
Midna's portal.  Save to continue onwards.  You'll meet up with Eldin, who 
will direct you to Lanayru Province, your next stop.  Before moving on, let's 
complete some nifty little side quests.  You're in Kakariko Village right 
now, so head north to the newly renovated Bomb Shop (look for the sign).  
Talk to the Goron in front and say yes to his offer for a lift.  Climb on his 
back, facing the shop and launch to the roof.  Head up the ramps at right to 
reach what is called the Highest Building (please don't say you wonder why).  
Talk to the Goron there to be launched up to the high ledge.  Climb the 
ladder and talk to Talo at top.  Agree to his question to begin a small mini-
game.  You'll be removed to the ground by the spring where Malo will also 
participate in the game.  You'll shoot two close red & white targets, then a 
faraway pole.  The targets are easy, just aim at the bulls-eye.  As for the 
pole, to distinguish it from the rest of the village, look to the highest 
building just to the right where you can faintly make out two sticks on 
either side of the building.  Aim for the left one.
When you hit the pole, Malo will reward you with a *Heart Piece*.  If you 
happen to not complete this part, you can always return later and try again.  
Whatever you do, don't cheat and use the item that I'm directing you to get 
next, as you won't be properly rewarded for it.  After the mini-game, head to 
Malo Mart and purchase the Hawkeye for 100 rupees.  This telescopic device 
allows you to spot distant objects to shoot down with your arrow.  This is 
great for shooting down Moblin Archers, which will return throughout the 
dungeons.  Back in the village, head inside the Bomb Shop.  If you try to buy 
bombs, Barnes will offer you the starter Bomb Bag with 30 bombs included for 
120 rupees.  Buy that, then return to the village.  On the west side by the 
south road to Hyrule Field is a cracked wall with a boulder smooshed in 
there.  Use a bomb to obliterate it, then enter the tunnel revealed.  Climb 
to a ledge situated above the spring and (Geronimo) jump in.  Sink to the 
bottom with your Iron Boots and open the chest for a *Heart Piece*.  Head 
back to the village and look above the tunnel that you just blew open to see 
another boulder higher up.  Use a Bomb Arrow (combine the two items) and fire 
it to blow another rock.  Use your boomerang to claim another *Heart Piece*.  
Call Epona with the Horse Grass if you can't find her and ride her out the 
north gate to Hyrule Field.  Ride north some more and look for two boulders 
and a ramp on the right.  Dismount and bomb the boulders, then climb the ramp 
to the top, jumping the gap.  Climb the ivy wall to the top and head to the 
ledge.  Use a Bomb Arrow to blow the boulder across the gap.  Jump over and 
climb more ivy to the top.  Look down and north to see a chest.  Jump down to 
it and open it for a *Heart Piece*.  Jump off and get back on Epona.  Ride 
north until you come across some gross green enemies called Leevers popping 
up from the ground.  Head east until you see the road become grass and spot a 
golden glow.  Collect the *Male Grasshopper* here.  Ride to the northwest 
near the edge of the field to find the *Female Grasshopper* in the wide 
expanse.  Now ride to the northeast to Eldin Bridge and take it across.  On 
the inside wall on the south end (east side) is the *Male Phasmid*.  Collect 
it with your 
boomerang.  Head north, then east of the bridge to find a boulder.  Bomb it 
to get rupees, then stand by the wreckage site and look east on the wall to 
spot the *Female Phasmid*.  Bring it down with your boomerang.  Ride north to 
a row of boulders blocking the way to Lanayru Province.  Oh, what shall you 
do?  Bomb them and three Shadow Beings will appear back on the bridge, minus 
a piece that disappears.  What the...?!?!  Despite not being a wolf, defeat one 
normally and use your Spin Attack to defeat the last two simultaneously and 
create a new warp portal.  Ride north to the wall of Twilight.  Dismount and 
have Midna pull you in to begin another wolf quest.  Head west down the path 
until you find a bag.  Sniff it to "unlearn" Youths' Scent and learn Ilia's 
scent.  Use your Senses to follow the scent towards Hyrule Castle.  Follow it 
further into Hyrule Field and then through to Hyrule Castle Town.  This is 
not a traditional Zelda "hub" for the game, but it's commonplace throughout 
the game.  Follow the scent east to the central square, then down the 
south road.  It will come to a building that you can't enter just yet, so 
continue to follow its scent past the building into an open door on the east
side of the south road.  Squeeze inside to Telma's Bar.  Use your Senses to 
find Ilia and an ill Zora child.  Listen to the conversation between her and 
Telma.  Listen to the soldiers seated in back and check out their map to learn 
the location of the Lanayru Light Spirit.  Head back out to town and go north 
to the central square, then exit to the west back to Hyrule Field.  Go west 
across the bridge and west to a passage into another area of the field.  Take 
the road here to a fork and go south to Lake Hylia.  Once there, take the left 
path to the Great Bridge and head across it.  A Moblin Archer will set the 
gasoline-covered bridge on fire, so quickly push a crate against the bridge 
itself and 
jump off the burning structure into a water source.  Swim southwest to the 
shore and talk to the Zora ghosts with your Senses on to learn about the 
dried out Lake Hylia.  Head west towards a building to meet Fyer, a sad 
looking clown (who would've thunk it?).  He will see a Moblin Archer to the 
north.  Head towards it to engage in battle with a mini-boss, a Shadow Bird 
with the Archer riding it.  He shoots arrows at you while flying, so dodge 
them while attacking the bird when it swoops close to you.  Avoid its claw 
grasp, then defeat the lone Moblin when the bird retreats.  Piece of cake.  
The Archer takes off and Midna tames the bird.  You will now ride it through 
an obstacle of rocks and such.  No bonuses, no rewards...other than that it's 
really fun.  I would avoid charging the bird forward, as you tend to veer into 
rocks that way.  Keep it slow and avoid all rock structures and arrows that 
Moblin Archers toss your way.  A tunnel with light sits at the end.  So the 
rumours were true...there is hope in this hellhole.  Take the tunnel to be 
dropped off at Upper Zora's River which has a perimeter of land surrounding 
it.  Go south to the riverbed, then west to a snowy area.  Zora's Domain is 
once again frozen over (if you recall Ocarina of Time).  Go north to the 
frozen waterfall and stand near a small ice structure to perform a Midna jump 
6x.  Go along behind the ledge, dodging ice crystals that fall.  At the far 
west edge, do a Midna jump 9x (seriously), dodging more ice crystals in mid-
jump.  Head north at the top through the gates to an inner area.  Defeat the 
three Shadow Beings on the pool, beating the isolated one normally and the 
other two simultaneously with Midna's energy field attack.  After the battle, 
use your Senses to see the Zora ghosts beneath the frozen pond.  Spooky...Use 
Z and have Midna warp you to Death Mountain within Eldin Province.  Remember 
that giant rock that fell when you explored the area?  Well now it will go to 
a good cause, freeing frozen fish (how's that for alliteration?).  Approach the 
big rock and have Midna warp it to Zora's Domain in Lanayru Province.  The rock 
will undoubtedly melt the frozen pond, once again becoming a true Lake Hylia.  
Take the river to return back when a voice will stop you.  This is Rutela 
(not to be confused with the chocolate peanut butter goodness of Nutella), 
the Zora Queen, who asks you to help her sick child in Castle Town.  Gotcha.  
Head back out to Zora's Domain and jump off the waterfall to be carried out 
to Lake Hylia.  The current will carry you to Lanayru's Spring, so get off 
and head inside.  At the ledge, speak with the Light Spirit Lanayru to 
receive another Vessel of Light for 16 tears.  Aw, shucks, not again.  Ah 
well, 'tis life.  Head back outside to spot a bug moving up a bridge at left.  
Before stomping him, swim to the northeast to find the shore and use your 
Senses to nab your first Bug (1).  Swim back to the red dot on the map and 
take the bridge to a grassy spot where you'll find your next Bug (2).  Go 
west over the bridge to another plateau and fight the Shadow Beings that 
appear.  Defeating one normally is no problem, but you'll need to gather the 
last two close together to perform Midna's charge.  Lure the middle one to 
either the left or right being that you didn't beat individually.  After that 
fight, go southeast to a stone bridge and across to the southwest over a gap 
to a platform.  Perform a dash/running jump across a bigger gap and face 
east, then dash/jump again.  Go south up the hill to another bug that might 
burrow in the ground.  Dig him up and nab him (3).  Warp to the Lake Hylia 
portal with Midna and go northwest to a bridge that leads to Fyer's place, 
unfortunately closed for supernatural reasons.  At the back of Fyer's shop is 
a flying Bug (4).  Retreat back a bit to the grass just before Fyer's place.  
Howl in the order high/low/high/low following the blue highlighted parts to 
summon a Shadow Bird to ride up Zora's River.  This ride is the same as 
before, but requires you to use your Senses to spot four Bugs (5, 6, 7, 8) on 
this ride, so pay attention during the flight and dash into them to get the 
light automatically just by squashing them.  None are hidden well, so unless 
you have Milhouse van Houten's eyes, you should be just fine.  If for some 
reason you don't get all four, warp to Lake Hylia and try again.  Once you 
have them, use your Senses and talk to the woman on the steps of the house.  
A bug will appear for you to snack on (9).  Cross the house's porch to the 
north to find a *Howling Stone* atop a small hill.  Listen to the notes and 
howl along to summon the Golden Wolf for a Hidden Skill to be learned later.  
West of the stone are two Zora ghosts.  Listen to them and they will head 
into a tunnel that goes right to Hyrule.  Finally, some useful information!  
Follow them into the tunnel and along the current, hugging the right side to 
reach the shore.  Climb the stairs and go southwest into another area of 
Hyrule Field.  Head to the bridge to Castle Town to be reunited with three 
Shadow Beings.  Defeat them (I think you know the drill by now) and head 
right into town.  Head east, then south down the road to Telma's Bar and bash 
into the crates in the southeast to free a bug and capture it (10).  Press Z 
and have Midna warp you to Zora's Domain.  Climb the ledge and head 
southeast.  Bang into the wall to get another bug (11), then swim off the 
waterfall's edge south to a pool with lily pads.  Climb on them to spot two 
bugs (12, 13).  You can nab them both with Midna's charge attack to make 
things easier.  Swim to the east and atop a ramp is another bug that may 
burrow, so dig if necessary and grab it (14).  Climb up some more and open 
the chest for a yellow rupee (worth 10).  Jump back to the water and swim 
northwest to a frozen tunnel.  North of there is a ledge. Near it, perform 
a Midna jump (just one this time).  Head forwards a bit and do another Midna 
jump.  Climb up a bit by the waterfall and do a Midna jump once.  Climb the 
short incline along the waterfall and at the top do a Midna jump 2x, then 
another 4x a 
bit further up.  Forward some more, then another Midna jump to reach a higher 
ledge.  Around from there, following the rupees, is a cave.  Jump into it and 
south.  Use your senses for find the second-last bug (15).  The last one is in 
Lake Hylia, so warp with Midna to that portal.  Swim into the middle of the 
lake after the short cinema to engage in a mini-boss fight with a big bug, the 
Queen.  Use your Senses to actually see it and use the four little platforms, 
the biggest one being the most sturdy and spacious, to stay above water and 
keep your senses on at all times, reactivating them if you are hit.  Dodge her 
electrically-charged attacks and when it stops temporarily, use a jump attack 
to latch on and bite as much as you can chew.  After some more dodging of deep 
water attacks, continue the same pattern until it flips on its back, helpless.  
Show no mercy and stand on the belly, using Midna's charge to get all six legs 
at once to get the last tear (16) and warp back to Lanayru.  You will now learn 
some backstory to the journey (somewhat cruel for kids) and now you can find 
Rutela to get that reward.  Head outside and to the northwest to Fyer's shop.  
Speak with him and pay 10 rupees to be launched to upper Lake Hylia.  Enter the 
door to reach the Flight-by-Fowl mini-game.  It's probably best to do this now, 
so talk to Falbi, another clown to play.  Save here in case you mess up 
countlessly and you can reset without losing rupees.  Pick up a cucoo and stand 
on the edge.  Use your point-of-view camera with the C-stick to spot the multi-
tiered platform below.  Your aim is to reach the high tier that is not spinning 
around.  When you fly out, ignore the big rupees in the sky as they only 
distract from the bigger prize.  Speed up and slow down continuously and pull 
the C-stick down to keep a bird's eye view of the platform.  The lower you are 
to the chest, the likely you will drop to it, so make sure you're close enough 
when you land.  If you land on the right tier, open the chest for a *Heart 
Piece*.  The other chests contain rupees of differing size.  If you fail, 
you'll need to pay Fyer to launch up again, then pay for the game, so at 30 
rupees a shot, it's not cheap.  Once you have the Heart Piece, you'll need 
to pay Fyer again anyways to be launched up.  Leave Falbi's shop through the 
door to reach the Great Bridge.  At the north end of it, defeat any enemies 
in your way and on the inside of the north arch, look east to see a Golden 
Bug.  Use your boomerang to collect the *Male Mantis*.  At the south end of 
the bridge, going past it, look along the rock structures at right to spot 
another golden bug, the *Female Mantis*.  Use the boomerang to collect it.  
Head back to the bridge's north end and go northwest to a sign with some 
Horse Grass near it. Use that to call Epona and ride her north at the fork.  
Bomb the boulders in your way and continue north to another boulder line.  
Blow those away and head forwards.  At the northern edge is a road going 
further north.  Hug the north wall as you follow it to find more boulders 
to bomb.  Beyond them, head through the opening sans Epona to Zora's Domain.  
Jump down to the water and swim east to the shore.  Climb the ramp to find 
a golden bug, the *Male Dragonfly*.  At the south end, take the path along 
the river and through a tunnel.  Take the door north by the Howling Stone.  
This is Hena's Fishing Pond (she's Coro the Lantern salesman's sister).  
Continuing the tradition of fishing from previous Zelda games, you can use 
your fishing rod to waste some time and try to catch the biggest fish of 
them all.  Also here, you can get another empty bottle. At the east side 
is an anti-littering sign.  Use your fishing rod and cast it into the small 
pond east of the bridge past the sign.  Reel in what you catch and maybe it's 
an Empty Bottle.  It should be caught after a couple of tries if you don't 
get it first.  Now, enter the shack and talk with Hena.  Rent a lure rod and 
canoe for 20 rupees.  Direct your canoe north and spot a *Heart Piece* on the 
rock structure.  Use your lure rod to reel it in for the taking.  Keep 
fishing to your heart's content if you want, but that's all the necessary 
equipment to get here.  Outside the fishing place, head east to another shack 
and over the water in front facing west is a golden bug floating over the 
water.  Use your boomerang to haul in the *Female Dragonfly*.  Talk to the 
girl in front of the boat shop, then head northwest to find three Shadow 
Beings.  Defeat them as usual and the girl named Iza will take you inside her 
shop.  A boulder is blocking the gate inside.  You receive a Second Bomb Bag 
from her.  It takes two Bomb Arrows to destroy the boulders.  She'll then get 
you in a boat and you'll raft down the river.  Collect rupees along the ride,
and try to avoid the wood as it's just annoying to crash and rearrange 
yourself.  At the bottom of the river, you'll meet up with a Zora.  Use Bomb 
Arrows on the boulder blocking your way, then follow the Zora down the river, 
collecting more rupees.  You end up back at Lake Hylia.  Find Fyer's shop and 
pay 10 rupees to be launched up.  Take the door out and at the north end, 
summon Epona with the Horse Grass.  Ride her into Zora's Domain and back 
to the boat shop.  Time for a mini-game.  Save here to use the same strategy 
as Falbi's game (if you fail numerous time, reset and start over with your 
original cache of rupees).  Head inside and pay 20 rupees to play.  You'll be 
rafting down the river again, but this time there are lanterns hanging above 
you.  Use Bomb Arrows to shoot them, earning points (yellow= 1, red= 2).  If 
you hit walls or wood, you lose a point.  You can earn a maximum of 30 
points, but the minimum goal is 25.  Earn 25 or more points to get the Giant 
Bomb Bag.  To avoid walls and wood piles, gently steer your boat when getting 
too close.  Otherwise, the current will push you along naturally.  Again, you 
end up at Lake Hylia.  Pay Fyer 10 rupees again and outside call and ride 
Epona north, then east towards Castle Town.  At the bridge to town, look north 
and climb the ivy to find your Golden Wolf buddy.  Demonstrate your mastery of 
the Shield Attack to learn the Back Slice, a cool sword technique that 
involves rolling around an enemy and striking its backside.  Once you have 
that, look for a path southwest of the bridge and ride it near the exit to 
this area to a patch of flowers by the road.  The *Male Butterfly* is just
waiting to be caught.  Ride Epona north to venture further into Hyrule Field.  
Take the road east to a fork with a rock and a tree nearby.  On the south 
side of the tree is the *Male Stag Beetle*.  Use your boomerang to collect it.  
Ride towards the cliff at north and take the south end of the road to a 
clearing.  At west is a cave that is not of much concern right now.  Above 
and left of the cave is the *Female Stag Beetle*.  Bring her down with your 
boomerang.  Go southwest back to the last area of Hyrule Field, then east 
over the bridge into Castle Town.  
Talk to the man in the robe, who is a priest soliciting donations.  It's 
worth it to give him every penny as we'll soon recover a lot of dough.  Give 
him as much as you can (1000 rupees nets you a *Heart Piece*) and come back 
later to earn the heart piece.  Take the south road from the central square 
and then the southern exit into the field.  On this side of Hyrule Field are 
two golden bugs.  Look at the plants on the west side of the steps to find 
the *Female Ladybug*.  On the east side of the field itself is a tall 
structure with flowers and lots of crow enemies (in Zelda language, Guays) and 
the *Male Ladybug*.  Head back into Castle Town.  Still in the south area, head 
west until you find a sign for Agitha's Castle.  Head inside to meet the 
princess.  She's a bit looney, but loves bugs and will 
take all 24 golden bugs you find throughout the game for major cash.  You 
should have 19 by now if you've followed my walkthrough.  Give her one bug to 
receive the Big Wallet which allows you to hold onto more rupees (600 max).  
Give her the matching bug to pair them and receive a 50 rupees bonus.  Give 
her as many bugs as it takes to fill your wallet, but don't overmax it.  Now 
you should be able to pay that priest more money for the Heart Piece.  Return 
to Agitha for more cash as needed until you have it.  Now head to Telma's Bar 
in the south area where you'll be more welcomed and received as a human.  You 
are taken to Lake Hylia where Telma has arranged to transport Ilia to 
Kakariko Village.  The route to Kakariko is outlined in red on your map for 
your reference.  Like a certain carriage ride in Majora's Mask, this ride is 
far from scenic.  There will be Moblin Archers and bird enemies along the way 
which may disrupt the carriage's path and likely set it on fire.  First of 
all, you come to the bridge where you'll engage in a rematch with King 
Bulbin.  The spin attack is less effective here as he has donned a shield in 
each arm.  Chaaaaarge!  Use Epona to ride forward a bit (not too close to 
Bulbin) and fire an arrow at him between the shields, then head past him and 
repeat this process until another one bites the dust.  You receive the Gate 
Keys to open the way into the village.  Now the fun begins (sort of).  Keep 
close to the carriage as it moves so you don't lose track of it.  Guide it 
along the route on the map and use your bow or sword to take down any Moblin 
Archers that shoot at you, and any birds that try to drop bombs on the 
carriage.  Also pay attention to the carriage's meter that indicates the 
severity of a fire.  Use your boomerang to snuff it out.  At the gate, 
dismount and open it.  Continue along the route until you pass into Eldin 
Province, then head over the bridge to the gate to Kakariko.  Dismount and 
open the gates, then ride in to lead the carriage to safety.  Watch the 
cinema and you'll notice the Zora Queen appear and float to the east.  Follow 
her to the graveyard and through it east to the gravestone.  Enter the tunnel 
that appears to find the Zora King's grave.  Approach it and you will receive 
the Zora Armour, which lets you breathe underwater and swim with ease.  Equip 
it in the pause menu and check it out!  Head back to the village and enter 
the bomb shop.  Purchase the Water Bombs which, um, allow you to blow things 
up underwater (duh).  These will be placed in one of your two bomb bags as 
you already have another one and you can sell the spare bombs that you are 
replacing.  Ride out of the southwest gate and into Lanayru Province at 
the north 
end of Hyrule Field (via the southwest, ride clockwise through Eldin/Ordon)
through the entrance you created 
earlier to Zora's Domain.  Talk to the Zora at the north end to be carried up 
the waterfall.  Head north into the small domain.  Equip your new armour and 
the Iron Boots to sink to the bottom of the water.  Bomb the remaining wreckage 
of that rock you warped here earlier (with a Water Bomb) to free a trapped 
Goron.  He rewards you 
with a Third Bomb Bag.  Head south 2x to Upper Zora's River, then pay 20 rupees 
for a boat ride to Lake Hylia (playing the Lantern shooting game again) and 
swim to the purple dot on the map that pinpoints the location of the next 
dungeon.  Use the Iron Boots to sink down and head north to the cracked 
ground with a boulder higher up.  Place a water bomb there to engage a 
geyser.  Place another water bomb on the geyser to raise it up and bomb 
the boulder.  Sans iron boots, use the geyser to propel yourself up and 
entrez.

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[Z6.4]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Lakebed Temple*


Items/Weapons:  Clawshot, Master Sword, Big Quiver
Heart Pieces:  9  //  24/45
Poe Souls:  36  //  36/60
Golden Bugs:  3  //  22/24
Empty Bottles:  1  //  4/4
Howling Stones:  2  //  5/7
Hidden Skills:  Helm Splitter, Mortal Draw

Swim to the end of this tunnel, avoiding the jellyfish enemies.  Climb out to 
a cavern area and head south, defeating the Red Chus, whose jelly can be 
bottled up, acting as red potion.  Open the chest to the south for Water 
Bombs and another on the west side for arrows.  At the north end, take the 
stairs up and turn around, facing south, to spot a handle.  Jump to it to 
pull it and head through the door that opens.  Use bomb arrows to shoot down 
all four stone crystals on the ceiling to create ledges.  Head north to the 
next level up, using your Back Slice move on the Helmasaur enemies (or just 
hitting them from behind).  Climb the platforms to the north and open another 
chest for more water bombs.  Take the door and defeat the Lizalfos by 
blocking with your shield and striking when you can.  Head through the north 
door to be introduced to the main room with a central staircase and a 
sweeping balcony.  Head down the stairs and move counter-clockwise around to 
the south end.  
Defeat the Tektite (easy peasy) and open the chest in the southeast for more 
arrows.  Look north from the south end to spot another handle.  Jump to it to 
pull it and rotate the central staircase.  Take it up and head to the east 
end to find Oocoo in a pot.  At the west end, pull another handle to rotate 
the stairs again and then go downstairs and north, opening the chest for the 
Dungeon Map.  Head through the east door nearby to a small narrow path with a 
Helmasaur.  Defeat him with a back slice, then head forward.  Shoot down two 
stone crystals with bomb arrows, then head down the tunnel at left.  Cross over 
the makeshift bridge and climb the ivy left as far as possible, then drop.  
Jump to the ledge at southeast and you'll see a ledge being propelled by a 
geyser.  Jump to that ledge when the geyser is active, then jump to another 
ledge with a chest.  Open it for a Small Key.  Backtrack two rooms to the 
central staircase area.  Take the stairs to the upper level and head 
clockwise to the east end and through the locked door there.  Defeat yet 
another Helmasaur and continue forward.  Head right and south, defeating a 
Tektite and open the chest nearby for bombs.  At the north end are two stone 
crystals on the ceiling just itching to be shot down (and begging you to use 
bomb arrows).  Climb the one near the ivy wall, then climb the wall to the 
top and left.  Drop to a ledge and pull the handle at north to open a gate.  
Drop down and go clockwise near the north end and through the door on the 
south wall.  Carefully navigate this room by jumping to the big cog in the 
center and defeat the Lizalfos enemy.  Head through the southeast door.  Go 
right, defeating the Keese, and open the chest for a Small Key.  Go back 2x 
and at right, bomb the boulder, defeat two Helmasaurs, and head through the 
door to the east.  Defeat the bug hiding in a bubble with a bomb arrow and 
sword, and head through the locked door.  Jump left and climb the ivy to the 
top.  Head clockwise up the ramp, defeating any Tektites that ambush you, and 
open the chest for more bombs.  Climb either ladder and pull the handle to 
open the gates, filling the room up with water.  Take the ramp back down 
(enjoying the water slid