Dragon Ball Z: Budokai 2 for the Playstation 2
========
Android
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// // _/ _/_/_/ Guide Ver 3.4
Written by Kyle Woliver (me) :)
-=-=-=-=-
Table of Contents
-=-=-=-=-
I. Copyrights and Stuff
II. Version History
III. About Android #18
IV. Combo List
- Punch Combo's
- Kick Combo's
- Mixed Combo's
- Custom Cancel Combo's
- Power Blitz
- Energy Field
- Destructo Disc
- Power Strike
- Power Falling Star
V. Capsule List
- Ability Capsules
- Physical Capsules
- Support Capsules
VI. Costumes
VII. Android #18's Dialogue
VIII. The "Time Freeze" Glitch
IX. Contact Me!
X. Special Thanks / Ending
-=-=-=-=-
I. Copyrights and Stuff
-=-=-=-=-
Alright guys here is the deal. This Guide is to be used at GameFAQS and ONLY
GameFAQS! This Guide is copyrighted by me. All I ask is that you don't go
posting all this info on here as is as your own please? I worked hard on
all this info for the great people that play this great game ok? :)
-=-=-=-=-
II. Version History
-=-=-=-=-
Ver. 1.0 (12/25/03) : The Original Version it started as.
Ver. 1.6 (12/30/03) : Added Custom Combo's Section, Custom Cancel Combo's
Section, Version History Section, Android #18
Dialogue Section, Hit Counts for the moves, and a
couple new additions to the mixed combos....yea this
guide is pretty big now!
Ver. 1.63 (12/31/03) : Fixed some typos and added a couple dialogue phrase
things..Have a happy new year!
Ver. 1.68 (01/02/04) : Fixed a couple mistakes again, added two more Cancel
Combo's I found out and re-termed them from the help
help of a couple guys, and added a bit to the
Costume's Section.
Ver. 2.0 (01/07/04) : Fixed even more typos lol...added some dialogue parts,
removed a couple big cancel combos for a little reason
and thats about it for now..
Ver. 2.4 (01/16/04) : Added alot more custom cancel combos for abilitys..and
it's not done yet because im too lazy..it takes a
while to do this stuff man :D
Ver. 3.0 (03/18/04) : Wow...long time since this has been updated..yea i
found a couple mis-calculations of the damage ratios
of the Power Falling Star. fixed them and added some
attack increase stats to support capsules....uhh..
decided to redo the custom cancel combo ones AGAIN..
this time i did them by just having the longest combo
for each different variation of that move. I also
decided to remove the Custom Combo section..seeing as
those really don't help much at all :D aaaand..added
the glitch part..which really makes Android #18 pretty
much unstoppable in the hands of someone who uses
it over and over.
Ver. 3.4 (05/29/04) : Hmm...once again its been a while :D! i added some
Custom Combos..or should i say...revised them heh...
i also noticed a bug..during the uppercut (<K-P^-P~)
cancel..if you hit G> it sidesteps...i dunno why...
probably a bug of some sort..it makes me mad because
it makes the one Destructo Disc combo really hard to
do..:( well...till next time guys!
-=-=-=-=-
III. About Android #18
-=-=-=-=-
In my opinion Android #18 is one of the coolest female characters of DBZ
and one of the strongest as well. First let me tell you a little about her heh.
Her first real appearance was in DBZ: Episode 118 in the Android saga where
her and her brother Android #17 were awakened by Android #20.
Later on in the Saga she meets up with Krillin and gives him a little peck on
the face :p. Since then Krillin starts to get mixed feelings about her and trys
to save her from being absorbed by Cell. After the Cell games Krillin uses the
Dragon Balls to "help" Android #18 :p. After a while Android #18 becomes
Krillin's wife and they have a young baby girl named Marron.
In Dragon Ball GT #18 plays a part in destroying Super Android #17. I
won't tell you much cause i don't wanna spoil it for you :) It's just Super
Android #17 does something to get #18 pretty p'ed off at him and she helps
Goku. That's all i'll say!
-=-=-=-=-
IV. Combo List
-=-=-=-=-
This is where i will list all the combo's that you can perform and all the
damage it will do
Note: The Damage of these combo's is recorded when no attack enhancing items
are equipped! meaning..these are her normal damage percentages for these
moves. and these are recorded from attacking from in front of the opponent and
behind attacking an opponents back seems to cause more damage
Key:
KB= Knocks Back the Opponent
PU= Pops the Opponent into the Air
CH= Able to Charge the Last Hit for an Unblockable
GB= Guard Break
GR= Hits Opponent Straight to the Ground
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Punch Combo's
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
P-P-P-P
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Hit Count: 4
Description: Four Consecutive Punches
Characteristics:
Damage: Front= 270 Back= 336
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Running P
-=-=-=-=-
Hit Count: 1
Description: A Spinning Backhand(On Ground), A Overhead Doublefist Hit(In Air)
Characteristics: KB, GB(In Air)
Damage: Front= 92 Back= 115
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<P-P
-=-
Hit Count: 2
Description: Backhand Followed by a Quick Backhand
Characteristics:
Damage: Front= 164 Back= 198
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<P->P
-=-=-
Hit Count: 2
Description: Backhand Followed by a Strong Punch
Characteristics: KB, CH
Damage: Front= 100 Back= 125
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<P-<P
-=-=-
Hit Count: 2
Description: Backhand Followed by an Uppercut
Characteristics: PU, CH
Damage: Front= 169 Back= 210
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>P-P-P-P-P
-=-=-=-=-
Hit Count: 5
Description: Four Consecutive Punches Followed by a double fist uppercut(Palm
hit if in the air)
Characteristics: PU(on Ground), CH(On Ground), KB(In Air)
Damage: Front= 396(Ground) 385(Air) Back= 443(Ground) 432(Air)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
P-P-P->P
-=-=-=-
Hit Count: 4
Description: Three Consecutive Punches Followed by a Hard Elbow
Characteristics: KB, CH
Damage: Front= 298 Back= 351
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
P->P-P
-=-=-
Hit Count: 3
Description: Two Consecutive Punches Followed by a Uppercut
Characteristics: PU
Damage: Front= 221 Back= 276
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Kick Combo's
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
K-K-K-K
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Hit Count: 5
Description: Two Sidekicks to a Shin Kick followed by Two Rotating Hard Kicks.
Characteristics: KB
Damage: Front= 376 Back= 468
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Running K
-=-=-=-=-
Hit Count: 5
Description: A High Frontward Kick(On Ground), A Flying Kick(In Air)
Characteristics: KB, PU(In Air), GB
Damage: Front= 92 Back= 115
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<K-K
-=-
Hit Count: 3
Description: Overhead Kick followed by two frontal like kicks
Characteristics: CH, GR
Damage: Front= 244 Back= 304
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<K->K
-=-=-
Hit Count: 2
Description: Overhead Kick followed by a Hard front kick.
Characteristics: KB, PU
Damage: Front= 178 Back= 221
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<K-<K
-=-=-
Hit Count: 2
Description: Overhead Kick followed by a Jumping Knee
Characteristics: PU
Damage: Front= 178 Back= 221
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>K-K-K-K-K
-=-=-=-=-
Hit Count: 5
Description: High Knee to a Side Kick to a Shin Kick followed by Two Rotating
Kicks
Characteristics: KB
Damage: Front= 389 Back= 485
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
K-<K
-=-
Hit Count: 3
Description: High Side Kick followed by a High Frontal Kick
Characteristics: CH, GR
Damage: Front= 239 Back= 298
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
K->K
-=-
Hit Count: 2
Description: High Side Kick followed by a Hard Rotating Kick
Characteristics: KB
Damage: Front= 168 Back=209
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
K-K->K-K
-=-=-=-
Hit Count: 4
Description: Two Side Kicks followed by Two Rotating Kicks
Characteristics:
Damage: Front= 318 Back= 396
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
K-K-<K-K
-=-=-=-
Hit Count: 4
Description: Two Side Kicks to a High Knee followed by a little frontward
Kick
Characteristics: PU
Damage: Front= 307 Back= 367
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
Mixed Combo's
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
P+K
-=-
Hit Count: 1
Description: A Double Fisted Uppercut(On Ground), A Double Fisted Punch
Down(In Air)
Characteristics: KB, PU, CH
Damage: Front= 103 Back= 128
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>P+K
-=-
Hit Count: 1
Description: A Strong Forward Punch
Characteristics: KB, CH
Damage: Front= 97 Back= 121
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<P+K
-=-
Hit Count: 1
Description: A Uppercut
Characteristics: PU, CH
Damage: Front= 87 Back= 108
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Running P+K
-=-=-=-=-=-
Hit Count: 1
Description: A Charging Headbutt
Characteristics: KB, GB
Damage: Front= 82 Back= 102
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
K+G
-=-
Hit Count: 2
Description: Two Rotating Kicks
Characteristics: KB
Damage: Front= 178 Back= 222
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<K+G
-=-=
Hit Count: 1
Description: A Back-flip Kick
Characteristics: KB(In Air)
Damage: Front: 133 Back= 166
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>K+G
-=-=
Hit Count: 1
Description: A Leaping Swing-kick
Characteristics: KB(In Air)
Damage: Front: 133 Back= 166
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
P-K
-=-
Hit Count: 2
Description: A Punch followed by a Rotating Kick
Characteristics: KB
Damage: Front= 158 Back= 197
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
K-K->K->K-P
-=-=-=-=-=-
Hit Count: 5
Description: Two Side Kicks to one Rotating Kick to one Rotating Sweep
followed by an uppercut
Characteristics: PU, CH
Damage: Front= 376 Back= 468
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
P-P-K-K-K
-=-=-=-=-
Hit Count: 6
Description: Two Consecutive Punches followed by Four Rotating Kicks
Characteristics: KB
Damage: Front= 432 Back= 538
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<P-K
-=-
Hit Count: 2
Description: Backhand followed by a Hard Frontal Kick
Characteristics: KB, PU
Damage: Front= 179 Back= 215
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<P-<K
-=-=-
Hit Count: 2
Description: Backhand followed by a High Knee
Characteristics: PU
Damage: Front= 179 Back= 215
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<P->K
-=-=-
Hit Count: 4
Description: Backhand followed by Three Rapid Kicks
Characteristics: None
Damage: Front= 284 Back= 336
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>P-K-K
-=-=-
Description: A Punch into a Rotating Sweep followed by a High Frontal Kick
Hit Count: 3
Characteristics: KB, PU
Damage: Front= 238 Back= 297
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>K-P-P-P
-=-=-=-
Hit Count: 4
Description: a Knee followed by Three Consecutive Uppercuts
Characteristics: PU, CH
Damage: Front= 312 Back= 389
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<K-P-P
-=-=-
Hit Count: 3
Description: A Overhead Kick followed by Two Uppercuts
Characteristics: KB, PU, CH
Damage: Front= 240 Back= 280
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
P-P-K->K
-=-=-=-
Hit Count: 5
Description: Two Consecutive Punches to a Rotating Kick followed by Rising
Scissor-like Kick
Characteristics: KB, PU
Damage: Front= 364 Back= 434
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>P-P-P-K-K
-=-=-=-=-
Hit Count: 6
Description: Three Consecutive Punches to a scissorkick followed by a big
forward push like kick.
Characteristics: KB, CH
Damage: Front= 420 Back= 488
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
Custom Cancel Combos
-=-=-=-=-
Alright here are the Toughy Combos that you can do. you must cancel right at
the beginning of a charge part to do these combos. ill put *Cancel* at the
part you gotta cancel at! I'll only put up the longest ones i can do though.
to cancel out of a charge move hold that button and press guard! It takes some
time to learn this well. you can also sidestep as well when you hit up or down
when cancelling.
it also seems that the timing is different depending on how
or when you cancel or hit your opponents. these terms might sound odd to you
but let me explain..if something is like this..(P~)* it means you cancel it
normally. If it looks like (P~)-- it means you cancel it into a sidestep.
I'll put bubbles around the button presses just for these.
Difficulty Key:
Easy = Pretty easy to use..should be able to pull it off like that.
Intermediate = A combo that would take a bit of practice to do but
eventually will be able to pull off alot.
Advanced = A combo that probably would take a LONG time before
successfully performing right and a long time to be able to
pull off again and again.
Near Impossible = A Combo where you'll probably only able to do once in your
life because it never registers half the time but it has
worked once.
Key:
~ = Cancel into
* = Normal Cancel
-- = Sidestep Cancel
^ = Pops the Opponent into the air
-=-=-=-=-
Power Blitz
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^) (P-P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: Advanced
Hit Count: 27
Description: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into
a Little Punch into a High Knee into Front Kick cancelled into
Three Consecutive Punches into a Scissorkick Juggle Three Times
into Four Consecutive Punches followed by a Power Blitz
Characteristics: KB
Damage: 1235
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
-=-=-=-=-
Energy Field
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^)
(>P-P-P-K-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: Advanced
Hit Count: 28
Description: A Jumping Roundhouse into an Overhead Kick cancelled into a
sidestep into a Little Punch into a High Knee into a Front Kick
cancelled into Three Consecutive Punches into a Scissor Kick
Juggle Three Times followed by a Energy Field
Characteristics: KB
Damage: 1311
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^) (P->P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Difficulty: Advanced
Hit Count: 26
Description: A Jumping Roundhouse into an Overhead Kick cancelled into a
sidestep into a Little Punch into a High Knee into a Front Kick
cancelled into Three Consecutive Punches into a Scissor Kick
Juggle Three Times followed by a Energy Field
Characteristics: KB
Damage: 1310
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
-=-=-=-=-
Destructo Disc
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(>K+G) (<K-K~)--(P) (>K) (K-<K~)*(<K-P^-P~)*(>K-P-P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: Near Impossible
Hit Count: 14
Description: Overhead Kick cancelled into a sidestep into a High Knee into a
Front Kick cancelled into a Overhead Kick into a Uppercut Juggle
cancelled into a High Knee into Three Consecutive Punches followed
by a Destructo Disc.
Characteristics: KB
Damage: 1410
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(>K+G) (<K-K~)--(P) (>K) (K-K->K->K-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: Intermediate
Hit Count: 11
Description: A Jumping Roundhouse into a Overhead Kick cancelled into a
Sidestep into a Little Punch into aHigh Knee into two Front Kicks
to a Rotating Kick to a Spinning Heel Kick into a Destructo Disc
Characteristics: KB
Damage: 1353
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
Power Strike
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(>K+G) (<K-K~)--(P) (>K) (K-K->K-K-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Difficulty: Intermediate
Hit Count: 17 (Success)
16 (Fail)
Description: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into
a Little Punch into a High Knee into Two Front Kicks into Two
Rotating Kicks followed by a Power Strike
Characteristics: GR
Damage: 1193 (Success)
968 (Fail)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
-=-=-=-=-
Power Falling Star
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: Intermediate
Hit Count: 22 (Success)
21 (Fail)
Descriptions: A Jumping Roundhouse into an Overhead Kick sidestep cancelled
into a Little Punch into a High Knee cancelled into a Front Kick
into Four Consecutive Punches followed by a Power Falling Star
Characteristics: GR
Damage: 1414 (Success)
1189 (Fail)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
-=-=-=-=-
V. Capsule List
-=-=-=-=-
This is where i will list all of Android #18's capsules and their Usefulness.
As well as the combo's you need to perform some of them.
-=-=-=-=-
Ability Capsules
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Power Blitz
-=-=-=-=-=-
Description: Android #18 Forms and Shoots a Blast of Pink Ki
- - - -Different Combinations- - - -
>E Characteristics: PU Damage: 375
P-P-P-P-E Characteristics: PU Damage: 645
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Energy Field
-=-=-=-=-=-
Description: Android #18 Activates a Pink Ki Barrier around her.
- - - -Different Combinations- - - -
<E Characteristics: PU Damage: 450
P->P-P-K Characteristics: KB Damage: 671
>P-P-P-K-E Characteristics: KB Damage: 806
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Destructo Disc
-=-=-=-=-=-=-
Description: Android #18 Forms a yellow razor-sharp disc out of Ki
- - - -Different Combinations- - - -
K-K->K->K-P-E Characteristics: KB, PU Damage: 976
>K-P-P-P-E Characteristics: KB, PU Damage: 912
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
-=-=-=-=-
Physical Capsules
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Power Strike
-=-=-=-=-=-
Description: Android #18 kicks the opponent into the air, bashes them around
and you do the choosing button thing.
- - - - - -Combination- - - - - - - -
K-K->K-K-E Damage: Front= 825(Success) Back= 903(Success)
600(Fail) 678(Fail)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Power Falling Star
-=-=-=-=-=-=-=-=-
Description: Android #18 Uppercuts the Opponent into the air, and Slams them
Back down and you do a Ki Gathering thing.
- - - - - -Combination- - - - - - - -
>P-P-P-P-E Damage: Front= 928(Success) Back= 1015(Success)
703(Fail) 790(Fail)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Buster Swing
-=-=-=-=-=-
Description: Android #18 Grabs the Opponent and kicks them up, grabs their foot
and spins them around then lets go.
- - - - - -Combination- - - - - - - -
P+G Damage: 270
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-
-=-=-=-=-
Support Capsules
-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Breakthrough Special
-=-=-=-=-=-
Description: Can use all of Android #18's moves and abilities
Requirements: None (Activated as soon as battle begins)
Slot Usage: 7
Tradeable?: No
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Special Coating Common
-=-=-=-=-=-=-=-
Description: Defensive Power Up by 10 %!
Requirements: None (Activated as soon as battle begins)
Slot Usage: 1
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Improved Special Coating Uncommon
-=-=-=-=-=-=-=-=-=-=-=-
Description: Defensive Power Up by 20 %!
Requirements: None (Activated as soon as battle begins)
Slot Usage: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nanomachine Rare
-=-=-=-=-=-
Description: Defensive Power Up by 30 %!
Requirements: Activated as soon as battle begins
Slow Usage: 3
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Improved Nanomachine Special
-=-=-=-=-=-=-=-=-=-
Description: Defensive Power Up by 45 %!
Requirements: Activated as soon as battle begins
Slot Usage: 4
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1/3 Senzu Bean Rare
-=-=-=-=-=-=-
Description: Recover Health by 1/3 and 1 Ki Gauge
Requirements: Automatically Activated when Health becomes Zero.
Slot Usage: 1
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Senzu Bean Special
-=-=-=-=-
Description: Health and Gauge Fully Recovered
Requirements: Automatically Activated when Health becomes Zero
Slot Usage: 3
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Viral Heart Disease Uncommon
-=-=-=-=-=-=-=-=-=-
Description: Slowly Drains the Health of both characters
Requirements: Activated as soon as battle begins
Slot Usages: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vaccine Uncommon
-=-=-=-
Description: Nullify the effect of the Viral Heart Disease
Requirements: Activated as soon as battle begins.
Slot Usage: 1
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Super Holy Water Rare
-=-=-=-=-=-=-=-
Description: Damage Percentage is Reduced
Requirements: Activated when Damaged
Slot Usage: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Automatic Restoration Uncommon
-=-=-=-=-=-=-=-=-=-=-
Description: Damage Percentage is reduced bu using a set amount of Ki
Requirements: Activated when damaged(Ki reduced by damage)
Slot Usage: 1
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rage! Uncommon
-=-=-
Description: Attack Power Increases by 12 % in the first 10 seconds of battle
Requirements: Activated as soon as battle begins
Slow Usage: 1
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rage!! Rare
-=-=-
Description: Attack Power increases by 20 % in the first 15 seconds of battle
Requirements: Activated as soon as battle begins.
Slot Usage: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rage!!! Special
-=-=-=-
Description: Attack Power increases by 28 % in the first 20 seconds of battle
Requirements: Activated as soon as battle begins.
Slot Usage: 3
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Serious! Uncommon
-=-=-=-
Description: When health drops below 1/3, Attack Power Increases by 10 %
Requirements: Activated when health falls below set value
Slot Usage: 1
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Serious!! Rare
-=-=-=-=-
Description: When health drops below 1/2, Attack Power Increases by 20 %
Requirements: Activated when health falls below set value
Slot Usage: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Serious!!! Special
-=-=-=-=-
Description: When health drops below 2/3, Attack Power Increases by 30%
Requirements: Activated when health falls below set value
Slot Usage: 3
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Last Ounce of Strength Special
-=-=-=-=-=-=-=-=-=-=-
Description: When health drops below 1/6, Attack Power is greatly Increased by
45 %
Requirements: Activated when health falls below set value
Slot Usage: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potential Rare
-=-=-=-=-
Description: Attack Power increases by 6 %, then 12 %, then 18 %, then final at
24 % on a fixed time period
Requirements: Activated as soon as battle begins
Slot Usage: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mode-switching Systems Special
-=-=-=-=-=-=-=-=-=-=-
Description: Attack Power increases by 6 %, then 12 %, then 18 %, and stops at
24 % & Defensive Power increases by 8 %, then 16 %, then 24 %, and
stops at 32 % at regular intervals
Requirements: Activated as soon as battle begins
Slot Usage: 3
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Super Kami Water Uncommon
-=-=-=-=-=-=-=-
Description: Attack Power increased by 24 % and Health slowly decreases
Requirements: Activated as soon as battle begins
Slot Usage: 2
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gero's Perpetual Energy R&D Special
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Description: Ki remains at MAX, but transformation is impossible
Requirements: Activated as soon as battle begins
Slot Usage: 3
Tradeable?: Yes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Android's Barrier Uncommon
-=-=-=-=-=-=-=-=-
Description: Nullify all opponents' Ki Blast Wave
Requirements: Activated as soon as Ki Blast Wave hits
Slot Usage: 1
Tradeable?: Yes
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Gero's Deflection R&D Uncommon
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Description: Auto Deflect Ki Blast Wave
Requirements: Activated by holding down the Guard button before being hit by a
Ki Blast
Slot Usage: 1
Tradeable?: Yes
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Gero's Deflect-Back R&D Rare
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Description: Auto Deflect-Back Ki Blast Wave
Requirements: Activated by holding down the Guard button before being hit by a
Ki Blast
Slot Usage: 2
Tradeable?: Yes
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Gero's Energy R&D Rare
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Description: If Deflect or Deflect-Back is successful, Ki increases by a fixed
amount
Requirements: Activated when Deflect or Deflect-Back is successful
Slot Usage: 1
Tradeable?: Yes
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Yakon Rare
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Description: Comrade or Enemy, Ki consumption accelerates in a transformed
state.
Requirements: Generated when transformed
Slot Usage: 1
Tradeable?: Yes
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Marron's Wish Special
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Description: Combat Spirit Keeps Improving (Ki Regenerates)
Requirements: Activated as soon as battle begins
Slot Usage: 2
Tradeable?: Yes
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VI. Costumes
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Here I will try to explain Android #18's costumes as best as i can.
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Costume 1
-----------
Her original outfit when she came out of hybernation.
-----------
Blue Denim Vest with Red Ribbon Logo on Back
Black Shirt with Long striped White Sleeves
Blue Denim Skirt
Long Skin Tight Black Pants
Brown Boots
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-=-=-=-=-
Costume 2
-----------
The outfit she wore when Cell absorbed her.
-----------
Black Vest
White T-Shirt
Blue Denim Pants
Black Shoes
Black Gloves
Necklace
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Costume 3
-----------
The outfit you see her wearing during the "We Gotta Power" Japanese Intro
-----------
Light Blue Denim Vest
Long Light Blue Denim Pants
Red Bracelet
Red Sandals
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-=-=-=-=-
VII. Android #18's Dialogue
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This is where i put down all of what Android #18 says when she does certain
things and stuff..not much use but you never know :D
"Do ya still wanna fight?" - Taunt
"That's it." - After >K-K-K-K-K or sometimes after Buster Throw
"Here's more!" - After >P-K-K
"One for free." - After P-P-K->K or sometimes after Buster Throw
"Uh-uh" - Randomly after a back-step
"Eat This Sucker!" - After Power Falling Star
"Eat This!" - After firing a Ki Blast Wave
"Back at ya" - Sometimes after reflecting a Ki Blast Wave
"Power Blitz!" - Use Power Blitz
"Field on." - Use Energy Field
"Destructo Disc!" - Use Destructo Disc
"Get lost you eyesore" - Opening Taunt 1
"Come on" - Opening Taunt 2
"hahaha...you overdid it" - Winning Taunt
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VIII. The "Time Freeze" Glitch
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Ok..some of you might be wondering what this "Glitch" I talk about is..alright
well this glitch is able to freeze time so you can pretty much get a free hit
of anything at your disposal. First let me tell you what you need!
--- Energy Field
--- Taunt Registered to a Shoulder Button (P+K+G+E)
alright once you have those go into battle..here is what you do. Do Energy
Field but as soon as you do it hit that Taunt button. If you timed it correctly
the backround will fade as it would if you would have fully activated the
Energy Field but Android #18 character will be able to move at will and as you
see the opponent is frozen along with time!..here is a list of things you can
do in this situation.
--- Pull off a Combo at your will
--- You can shoot off a total of 16 Ki Wave Blasts and they will not hit the
opponent until you unfreeze time by hitting them. they will tally up to a
total of 16 hits.
--- You can raise your Ki at your will
--- You can drain all the opponents Ki by taunting over and over again
--- If you have a time limit..hit the opponent enough so his health is below
yours and do the Glitch..let the time run out
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IX. Contact Me!
-=-=-=-=-
Now i'm pretty sure ive probably messed up a couple things and mispelled stuff!
If you want to email me with suggestions about this Guide or corrections to it
go ahead and send an email to me! my email is GammaDragonZ@aol.com :)
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X. Special Thanks / Ending
-=-=-=-=-
Alright its time for the big moment of thanking alot of people.
I'd like to Thank...
CJayC- for creating such an awesome video game place such as GameFAQS, mad
credit to this guy.
Akira Toriyama- For creating the world that is Dragon Ball! I remember getting
into Dragon Ball when i was a little kid watching it on the weekend on channel
20 , and for creating a unique character such as Android #18! :D
Dimps/Atari- for making and publishing such unique fighting games as Budokai 1
and 2! :D
My Parents- for getting me a PS2 for my 15th Birthday! and Getting me this game
! :D
Escobuu and Goryus from GameFAQS Boards- for helping with the Custom Cancel
Combo Terminology.
Super Rodimus Prime from GameFAQS Boards- for discovering the "Time Freeze"
Glitch
and anyone i haven't mentioned...Thanks!
Now as i close i would like to Thank You reader for spending some time reading
my time consumed Guide and looking at it and hopefully helping you and all
kinds of Android #18 players out there! if anyone ever wants to talk my
AIM Screen Name is Emerald Emiroth. Goodbye for Now!