----------------------------------------------------------------------!--------
----------------------------------------------------------------------!--------
Total Completion: 100% FINAL on 17:21 2006-02-07


This original version was first placed on
GameFaqs November 26, 2005. If this sentence
is removed or altered, it means it's a fake.





    sssss H    H        A       DDDDD    OOOOOO  W                W
   s      H    H       AAA      D    D  O      O  W              W
   s      H    H      A   A     D    D  O      O   W      W     W
    sssss HHHHHH     AA    A    D    D  O      O    W     W    W
        s H    H    AAAAAAAAA   D    D  O      O     W    W   W
        s H    H   A         A  D    D  O      O      W  W W W
   sssss  H    H  A           A DDDDD    OOOOOO        WW   W
                             
                              The Hedgehog
                               Walkthrough
                             
                       ###############################
                       #  THIS IS NOT SPOILER FREE!  #
                       #   BUT THE SPOILERS ARE      #
                       #  ONLY IN CERTAIN AREAS      #
                       # SUCH AS THE ENDING SECTION  #
                       # AND THE LAST STORY. I DON'T #
                       # SPOIL THE CUTSCENES, I LET  #
                       #  YOU SEE THEM BY YOURSELF!  #
                       ###############################

                                For Gamecube
                                 
                                 By MeCarana
                  (and BTW, I'm a guy/bloke, not a girl/gurl)

                           Featuring crappy ASCIIs
                          But it's better than none!

                                And Mefrog rules!
                     
        This guide  is mainly dedicated to  mefrog, a great (if not THE 
        greatest)  Walktrough writer AND Melanie C., a nice and hot girl 
        at school who I miss  because she's up to CEGEP. :( Good luck to 
        you. We didn't know each other much, but now time's over.

                And BTW, CEGEP is the skool after High Skool.


##################################################################
When you send me something I may credit you for, if you do not give
me a name to  credit you as, I'll write your Email Adress first part.
So if your Email adress is abcde@hotmail.com, I'll credit you as
abcde or ABCDE. So please give me a name.
##################################################################
------------------------------------------------------------------
-------------------------------------------------------------------



                    |---------------------------------|
                    |  T A B L E  O F  C O N T E N T  |
                    |---------------------------------|


I made a level by level guide. So if you search something
in particular, like the Stage 1, Westopolis, copy the Westopolis
Code, LVL1, press CTRL+F and finally, paste  and search.
You may have to click Search two or three times. Sorry.

100% DONE!
                                             ---------------------------
----------------------                       | %     PERCENTAGE     %  |
|     Sections       |                       | %        DONE        %  |
-----------------------------------------------------------------------|
|VHI: Version History and Updates............|                         |
|INTR: Introduction..........................|                         |
|                                            |                         |
|ATG: About the game.........................|Total: 100%              |
| ATG1: Gameplay, features, etc..............|-------=100%             |
| ATG2: Controls.............................|-------=100%             |
| ATG3: Missions.............................|-------=100%             |
| ATG4: About the Endings....................|-------=100%             |
| ATG5: Characters...........................|-------=100%             |
|                                            |                         |
|WTH: Walktrough.............................|TOTAL: 100%              |
| LVL1:  Westopolis..........................|-------=100%             |
| LVL2:  Glyphic Canyon......................|-------=100%             |
| LVL3:  Digital Circuit.....................|-------=100%             |
| LVL4:  Lethal Highway......................|-------=100%             |
| LVL5:  Prison Island.......................|-------=100%             |
| LVL6:  Cryptic Castle......................|-------=100%             |
| LVL7:  Circus Park.........................|-------=100%             |
| LVL8:  Central City........................|-------=100%             |
| LVL9:  The Doom............................|-------=100%             |
| LVL10: Sky Troops..........................|-------=100%             |
| LVL11: Mad Matrix..........................|-------=100%             |
| LVL12: Death Ruins.........................|-------=100%             |
| LVL13: The ARK.............................|-------=100%             |
| LVL14: Air Fleet...........................|-------=100%             |
| LVL15: Iron Jungle.........................|-------=100%             |
| LVL16: Space Gadget........................|-------=100%             |
| LVL17: Lost Impact.........................|-------=100%             |
| LVL18: GUN Fortress........................|-------=100%             |
| LVL19: The Black Comet.....................|-------=100%             |
| LVL20: Lava Shelter........................|-------=100%             |
| LVL21: Cosmic Fall.........................|-------=100%             |
| LVL22: Final Haunt.........................|-------=100%             |
| LVL23: The Final Story.....................|-------=100%             |
|                                            |                         |
|BSS:  Bosses................................|-------=100%             |
|ENDG: Endings...............................|-------=100%             |
|SRT:  Secrets, tips and tricks..............|-------=100%             |
|TFAQ: FAQ...................................|-------=100%             |
|CTM:  Contact Information...................|-------=100%             |
|LGL:  Legal Stuff and All...................|-------=100%             |
|CRT:  Credits...............................|-------=100%             |
|ABM:  About me..............................|-------=100%             |
|SNJ:  Sonic Jokes...........................|-------=100%             |
|TFW:  The Final Word........................|-------=100%             |
------------------------------------------------------------------------

----------------------------------------------------------------------!--------
----------------------------------------------------------------------!--------

--------------------------
VHI: Version History And Update Notes
--------------------------


/-------------------------------------------\
-          U P D A T E  N O T E S           -
\-------------------------------------------/

FINAL VERSION! YAY!

I'll keep answering Emails until March 1st.
I won't update anymore.

So anyway, see ya guys! I'm happy you
liked my Walktrough! Yeah it's thanks to
everyone who read, did feedback, bad or
good, thanks to you all!

                    MeCarana, 



/-------------------------------------------\
-        U P D A T E  N O T E S  E N D      -
\-------------------------------------------/


/\////////////////////////////////////////////\
\/-------------------------------------------\/
-      V E R S I O N  H I S T O R Y         --
/\-------------------------------------------/\
\/                                           \/

-
NEWEST VERSION IS THE TOP ONE!
-



Version FINAL: =Finished the Walktrough to 100%
               -Changed Contact Info. Removed RO, Maple Story
                and all except Emails I'll only take emails.
               =Removed useless adverts and all... Well.
                It just seems it's all done.


Version 1.10:  =Finished the Walktrough to 90%. 5% per remaining lvls.
               =Changed Ragnarok Way of Contact
             

Version 1.6: -Reformatted, a HELL of a job, but at least it's done.
             =Added New Missions

VERSION 1.5: =New Tricks in the Secret/tricks section
             -Newly Credited Persons
             =Tail's voice isn't Genis', see update notes
             -New, hot, Table of Content.
             =Little Addition of "How to continue playing after
              clearing the game once". Seems people don't
              dare much. I understand them, see updates notes.


VERSION 1.4: =NEW Missions added, finally:
                 Lethal Highway 100%
                 Prison Island  100%
                 Cryptic Castle 100%
                 Circus Park    100%
                 The Doom       100%
                 Mad Matrix     100%
                 Death Ruins    100%

Only 26 Missions Left! YAY!

             -Corrected spelling mistakes and added/change sentences.
             =Corrected my mistake: It's not Kalachlinov...It's 
              Kalachnikov
             -Answered almost all mail to senders... Maybe I forgot
              you, sorry! Can't for a while! Christmas time!
             =**CHANGED CONTACT INFO-- READ READ READ!**
             -Corrected some grammatical mistakes
             =Changed some things I mistaked
             -New Character information added
             =Now with a FRESH Green Forest Scent!
             -New UPDATES Section ASCII-like Title :)
             =Changed Version Order. The New is the Top one.
             -Changed FINAL STORY Dialogs. Put Names in Capital
             =Instead of the complicated # code.
             -Reformat in a new quicker way


VERSION 1.1: =Corrected some spelling mistakes
             -Changed Secret Section for Secret, Tips and
              tricks section
             =Changed Epilepsy Advertisements as someone
              pointed that saying epileptic instead
              of having epilepsy is offensive.
             -Added people on my Credits list
             =Added the story to beat to get
              the secret guns
             -Corrected some mistakes
             =Added a better CTRL+F Code.
             -Added some Tips and Secrets


Version 1.0: =Finished the Final Story
             -Reformatted to fit GameFaqs
              regulations.
             =Westopolis 100%
             -Glyphic Canyon 100%
             =Digital Circuit 100%
             -Lethal Highway 50%
             =Prison Island 25%
             -Made Credits Section
             =Put some Sonic Jokes I made
             -Praised mefrog
             =Put the About me Section
             -Made Contact Information Section


--------------------------
INTR: Introduction
--------------------------


Welcome to MeCarana's Shadow the Hedgedog FAQ.
I decided to make this because it's been two
years I wanted to do a Walktrough but always came
when there was already a lot of completes.
Now as there was no Walktrough I decided to put mine.
I've been influcenced by the greats, such as mefrog, so
I shouldn't be so bad myself. :)

I made a level by level guide. So if you search something
in particular, like the Stage 1, Westopolis, go into the
Table of Contents, copy Westopolis Code, LVL1, press CTRL+F
and finally, paste and search.

Anyway I hope you enjoy.

######################################################################
######################################################################


--------------------------
ATG: About the Game
--------------------------

ATG1: Gameplay and features

Shadow the Hedgehog is the lastest Sonic Game and
uses a different gameplay than the other Sonic
games on Gamecube (Adventure 2, DX, Heroes).
First Shadow got a Gun. Yes, a gun. If you hadn't noticed  that
on the box... Actually the Guns could have been badly used, but
they fit  pretty well in the game, and add a good help, as the
enemies are kinda tough to kill with Homing Attacks.

Secundo, you lose only Ten rings per hit. Yes, 10.
This is quite useful, as you will lose a LOT in boss Battles when
you aren't experienced enough. And in the last Levels too.
And there IS a level in which you have to get.... 400 Rings.
So losing only ten is good, unless you wanna lose 399 and
start over, machosist! (I think that's the word for someone
who likes pain, pain is a pleasure to him.)

Also, there is no Tornado Attack like in Sonic Heroes
to blow away shields. Sucks.

As B is used for the Gun and Attacks, what do you
use to Spin Dash? X. Yes X. And now the Spin Dash is nice.
Remember in Sonic DX. When you jumped, it was like when you
Spindashed. A blur, of a Blue rotating thing. In Sonic Adventure
2, you jumped and seen Sonic correctly, like when he walked.
But the Spin Dash was still the blue, Rotating thing (Shadow as
well except black). In Heroes I don't remember, but in Shadow, the
Spindash is like the Jump in Adventure 2. You never see a Black
blurred rotating thing.

The Lightdash is sweet. Since you can come back using the
checkpoints, the rings in the absolutly necessary trails
of Ring will become grey. You can use it over and over without
getting the rings again.

Stand on a checkpoint to Activate it. Press X to warp to other
checkpoints you touched. Its odd, but useful because of the
missions. Missed something? Go back. You'll find yourself
using this a lot.

Chaos Control and CHAOS.... BLAST!

Shadow's special moves. Kill bad guys (like the Black Arms) to fill
the Chaos Control Gauge. When its full Shadow will be flashing
translucent blue. Also the Gauge will be decreasing. Before it
decreased, press Y to Activate Chaos Control and go a Long Way
quickly. Useful for Missions in which you only need to reach the
Goal Ring. However for the Missions in which you must do a special
objective such as getting all *insert item* well, its... bad.
However in Boss Stages it slows time while reversing color.
Cool. Also it gives you an Invincibility Period.
And Infinite Ammo for that period. Even with slowed time.

The Chaos Blast is sorta nicer. Kill good guys (like the Gun
Soldiers) to fill the Chaos Blast Gauge. When its full Shadow will be
flashing translucent Red. Also the Gauge will be decreasing. Before it
decreased, press Y to Activate Chaos Blast. It will destroy everthing
around you. (Like in the opening video). This is not like Chaos
Control items missing effects but it can destroy paths to certain
secrets keys. If you do them in a Row, you can do 4 CHAOS BLASTS!
4! Nice. Useful for bosses when they are GUN Machines.
It gives you, like Chaos Control, an invincibility period.
And again, Infinite Ammo for that period.

The voices are from Sonic X (USA).I actually never watched
Sonic X US. I have some japanese bases, but not much... My friend
downloaded it in Japanese because its more complete. In Japan there
is *NO* Publicities during TV shows. And besides I haven't got the TV
channel that plays Sonic X in Quebec. When that friend played, I asked
him if that was true. He said yes. And on a site we checked, it's gonna
be so for some future Sonic Games. There was even a picture of the bloke
who did USA Sonic Voice for Sonic Adventure 1 & 2.



|----------------------------|

ATG2

Controls and Important Techs that are easy to miss

If you played any others GC Sonic Games you should adapt to this
easily. If you hadn't well, its still kinda easy. But less.


Control Stick: Move (normally I'd put a "duh!" but its too classic)

C-Stick: Camera, but sometimes its hard to get a good view.

A Button: Jump, Double tap for Homing Attacks.


B Button: Shoot with the Gun. If you don't have one, Shadow will
          attack Sonic Battle style. Also, it can be used to shoot
          from turrets and such. All attacks button actually.

X Button: Hold to Spindash. Spindashing allows you to go trough the
          holes at the botton of the walls. However you must spindash
          trough them. Also when near something you can pick up like
          a container the bottom of the object will "flash" green and
          you can pick it up using X and then press X again to
          throw it. When you have a Gun and want to swap it to
          another, stand on the Gun, press X. Stand near a
          trail of rings. Press X to Lightdash. Used to board
          vehicles. The Action Button.

Y Button: Use Chaos Control or Chaos Blast. If you can't use either
          you'll drop your gun. In the Menu you can press it to see
          your Path and check what Mission you must do.

R Button: Holding the R Button will allow you to sidestep. While
          holding press A to jump. You can shoot too.

Triangle jump: When 2 walls are near, you can "Jump kick"
               but instead of going up like in Mario Games, you'll go
               straight. Hold the Stick in the desired direction.

|----------------------------|

ATG3

Missions

In each Level you have Two or three Missions. For the Top three and
top down you only have Hero or Dark. Meet a Mission Character, finish
the Mission and move UP if you finish the Dark one, Down if you
finish  the Hero one and Right/Straight if you finish the
Neutral/Normal  one. You can change your mission character
in the Pause menu. Also you can see your path by Pressing Start
then Y and see what mission you must do.

WHEN YOU CLEAR ONE ENDING, YOU MUST PRESS NEW GAME
AGAIN SO THAT YOU CAN GO AND CHOOSE A NEW PATH, DO SO UNTIL
ALL TEN (10) ENDINGS ARE ACQUIRED.


The levels and Paths are set like this.

= are Missions
| are Endings (One | means 2 Endings)

   DARK PATH
   ---| Darkest and Darkest Hero Ending
 -----| Neutral Dark Endings
------| Neutral Endings
 -----| Neutral Hero Endings
   ---| Best Hero and Best Dark Hero Ending
    HERO PATH

|----------------------------|

ATG4

About the Endings

There are 11 Endings. 10 Normal
and the Final one, after seeing all Ten.

They are listed into the Ending Section.

|----------------------------|


ATG5

Characters/Cast


Shadow: The Main character (obviously).
        Suffers memory loss. As he is back from Heroes, in which we
        (and Rouge) only found he was the original, he only remembers
        a bit of Sonic, when he escaped with Maria, and that's it.
        When the Black Arms strikes, he is called by Black Doom who
        says Shadow  promised to bring him all the 7 Chaos Emeralds.
        So Shadow decides to go and find them, and do whatever with
        them- You decide. Oh, and he uses Guns, the little criminal Jr.


Black Doom: The Black Arm leader. He asks Shadow to bring him all
            7 Chaos Emeralds. He has a connection with Shadow we
            and Shadow don't know... Yet. Well I do have seen that
            ending. :) And it freaked me out.

Doom's Eye: Accompany you on most Dark Missions. It's Black Doom's
            3rd Eye.


Sonic: The blue hedgehog. Always was here. Always will be here. No need to
       introduce him.

Tails: I suppose you know this Fox as well. Rumor is that because of
       Eggman's pollution, he mutated a second Tail. His true name is 
       Miles Prower.

Knuckles: The Powerful red echidnas. Guardian of the Master Emerald.
          Rumor is that he can sees Espio even when he's cloaked.


Amy:   This pink Hedgehog loves Sonic. She's Cream's best friend as well.


Vector: The Crocodile Second Boss of the Chaotix. Altough Knuckles
        left them, he is still the 1st boss.


Espio: This cameleon is the Ninja and tactical Fighter of the
       Chaotix. He can cloak altough not in this game. Knuckles
       can see him cloaked (or so is the rumor).


Charmy: A hyperactive bee that pisses me off. I wish I could shoot
        him with Shadow' Gun. People says its Amy who pisses them
        off most. Fake. I like Amy, she's nice. It's this guy I wanna
        shoot silly. Anyway he is used by Vector for Disk and Data
        storage items retrieval.

Cream:  She isn't a Mission Character. She's a rabbit who can fly
        with her two big ears. She is Amy's best friend too.
        Also she got a Chao Friend. But the Chao IS NOT her
        pet. It's name is Cheese and he haves a brother
        name Chocolat who is brown and was only in Heroes for now


Doctor Eggman: His first his Ivo (thanks to DracoCron). His family name is
               Robotnik, but I find it stupid to call him that. I used to
               and  my friend still calls him that and it pisses me off.
               He will be your help character on some Dark Missions and
               some  Hero missions as well. He got a QI of 300, but wastes
               it by using it for bad purposes.


Maria Robotnik: Grand-daughter of Gerald Robotnik, she seems to be
                Eggman's Cousin. She was on the ARK with Shadow and
                the Commander when she was a kid.. I mean, 50 years ago...
                She wouldn't be a kid no more but she is still since she
                died... She however died 50 years ago, but plays a nice role
                in this game. You will see. This shouldn't be spoiled.


The Commander: I don't remember his name. I think they say it in the Manual. 
               He was on ARK and he hates Shadow for some unknown reason.. 
               yet. Actually I know it but won't be spoiling it for you. 
               He is not a Mission character. If you look at him well, 
               you can see his two eyes aren't the same color. Cool and 
               freaky.


E-123 Omega: He's back from Heroes. I wondered what happened
             to him as he left. He didn't explode like E-102.
             Anyway, he's a rogue Robot from the E-Series.
             He rebelled against Eggman and still does.
             He has plan to destroy Eggman and rule
             a Robot empire.

Rouge:       This "gorgeous" Bat is a "thief" who loves treasure.
             She loves Gems and have a crush on Knuckles.
             She is also a GUN secret High-Class Agent.


Winnie the pooh: He isn't in this game, sadly. Would have been fun
                 as a secret boss tough, for having a reason to shoot
                 him. :D Sorry if I scared you, fan and kids.



######################################################################
######################################################################


--------------------------
WTH: Walkthrough
--------------------------

***********************************************************
Notes:

When I say Go left, it means GO TO THE LEFT OF
YOUR TV SCREEN. When I say Right, it means the same thing
as left but replace LEFT with RIGHT. Straight means to the
top of your TV, Back to the bottom of.

If you want to do the Hero Mission, everytime
you meet the Dark Character switch back to the
Hero one. I'll sometimes notify you when the Hero
or Dark character is here, but whenever your Mission
changes to the one you don't want to do, well, change
it back. Sorry.

Also, I hope you are not offended by the term "kill".
It is just quicker to write, and apply better to the fights.
And no one actually really dies.
Anyway sorry. It's just easier to write and understand
this term.

And Finally, to get a A-Rank, you must do the mission
quickly, with a High Score. There is no A-Ranks for
Final, and getting all 71 A-Ranks will earn you a new
Mode. But this Walktrough does not cover this mode
nor the A-Ranks. But they're easy if you follow
my instructions. Skip un-necesary parts like keys tough.


SOME OTHER TERMS I MAY USE:

Knucks:     Knuckles ("Knux" Sux, I hate it)

The Eye:    Doom's Eye

Homings:    A set of Homing Attacks until death of either you
            or he/she/it.

Dash Pad:   Those little things on the ground that
            makes you speed up.

Grab-throw: The move that you do on the objects with
            a green aura that you can press X twice
            to pick them up then throw them.

***********************************************************


Stage List

Refer to this to find a certain stage.

| LVL1 :  Westopolis
| LVL2 :  Glyphic Canyon
| LVL3 :  Digital Circuit
| LVL4 :  Lethal Highway
| LVL5 :  Prison Island
| LVL6 :  Cryptic Castle
| LVL7 :  Circus Park
| LVL8 :  Central City
| LVL9 :  The Doom
| LVL10 : Sky Troops
| LVL11 : Mad Matrix
| LVL12 : Death Ruins
| LVL13 : The ARK
| LVL14 : Air Fleet
| LVL15 : Iron Jungle
| LVL16 : Space Gadget
| LVL17 : Lost Impact
| LVL18 : GUN Fortress
| LVL19 : The Black Comet
| LVL20 : Lava Shelter
| LVL21 : Cosmic Fall
| LVL22 : Final Haunt
| LVL23 : The Final Story


////////////////////////////
////////////////////////////

LVL1
-----------
Stage 1- Westopolis
-----------

A City to the West. The Black Arms struck there first.
Sonic tries to protect it and asks Shadow's help.
But Doom's eye needs it as well to destroy the remaining forces...
What will Shadow do? Protect? Destroy? Or fight for Himself?

You decide.

 ---------------
-Neutral Mission-
 ---------------

Objective:  Reach the Goal Ring
Character:  None
Difficulty: Easy

In this one you should attack everything.
I recommend Chaos Control because you don't have to
search/kill something in particular.

First drop down the Huge pit.
Then go straight, touch the Checkpoint, killing everything.
You will meet Sonic. Press Start and Change to Neutral.
Continue straight but watch out for the lasers.
Shoot the soldier for more Ammo and the Aliens too.
Go down the hill and kill the foot Alien before the Cells.
A Chaos Emerald! Grab it to have the other cell open.
Go up using the Springboard and a laser will balst open
the door. Meet Doom's Eye. Switch to Neutral. Kill the soldiers
and make your way straight-left. Another door will be blasted
open. Shoot the Aliens and continue straight. Go down
the hills and meet Sonic. Switch to Neutral once more.
Shoot the Red fruit or evade them. Don't try eating them.
Watch for the Aliens and make your way to the Dash Pads
Ahead. Be boosted to a Checkpoint.

Go straight, up straight, kill, watch for the Lasers.
One will knock down a bridge. Use it to cross. When
you're about to fall down, Homing Attack the
GUN robots to cross. Kill the two Soldiers
and use either the platform or Triangle Jumps
to cross to the other side. If you fall down, kick
the containers open, touch the switch and use the
Sprinboards.

Once on the other side, kill the Alien and
destroy the Red Fruits. Then use the Dash Pad.
Now watch out fro the Lasers as you go down the hills to
a Checkpoint. To the left is a Box with a Balloon.
Kick the box, use the Gun to pop the Ballon for a Shield.
Go down the hill and you will come upon a Yellow
Car/Container/Machine. Use the Grab-Throw Technique
to use it to kill the Aliens. Tap X once to grab, an
once moe to throw.

More lasers. Go straight down the hills. Another
Yellow Machine. Grab-Throw it. And switch to
Neutral if your Mission has changed.

Continue upon the Trail of rings. You can press X
to perform a Light Dash. You must master this, but
it's easy. Just stand near a trail of rings and
press X. Absolute trails will become grey and
can still be used.

And don't forget to change to Neutral if needed.

Eventually, after the loops you'll reach another
Checkpoint. There's Sonic, so maybe you'll have to
switch back to Neutral. Go straight-left and
a Door will be blasted. Go into the Tunnel and jump
or kick off the road blocks outta your way.
Go forward killing anything that moves, doesn't move
or you see because you smoked and hallucinate. Go
straight Left, then once you climbed the hill, right, then
straight, jump and into the Goal Ring.

Sweet. You cleared the first mission.

 ------------
-Hero Mission-
 ------------

Objective:  Destroy all of the Aliens
Character:  Sonic
Difficulty: Easy

Obviously this mission will fill your Chaos Control Gauge.
But you can also kill the Soldiers. Sonic will just complain.

Anyway, as you start you have 5 rings. You are falling down,
try getting some rings. At the bottom you'll be launched.
Hit the first  checkpoint and go on. Kill any aliens on your way.
And WATCH OUT  FOR THE LASERS!!!!!

Kill the Soldier, grab the handgun. Kill the flying alien, meet
Sonic. He'll ask you to help him killing the Black Aliens. So go on.

Nothing left, go straight. By the way, you must kill 45 Aliens.
Soon you'll come over three aliens. That makes 4 down.
Kick the crate open, and you can kill the Soldier for Ammo/Weapon.
Go straight, down, kill the Alien, and continue down. Kill
the Aliens, that makes 6. Grab the Chaos Emerald, and now you can
use the Chaos Techs. Refer to the About the Game section for more
information. The other cell will be open, jump on the springboard,
and a laser will blast open the door. You'll meet Doom's Eye, refered
to as the eye. But since you're doing Hero Mission, press start and
choose Sonic.

Anyway, go straight. Since its a open Area, and the Aliens are mostly
flying breed, just search and shoot them. Its kinda easy.
Once you have killed 10/45 total, go on left of the big hole.
There will be about 4 aliens halfway.

Another big open area. You killed 14 aliens now. Go, clear the rubble
and search for 4 more. You can grab the Alien Guns if you want.
Total is 18. Go on left on the remaining part of the street.
There should be an Alien here. Grab the rings, watch out for
explosions. Go straight down the hills.

DO NOT TOUCH THOSE FRUITS (feels like War of the Worlds...).
Anyway destroy them. If there is some fire put it out by Spindashing
to fill the Hero Gauge. There is an Alien (20/45 now) then further
three more, 1 Ground and two Flying (23/45). Now dash and once on the
other side touch the Check point. By the way if your Chaos COntrol
Gauge is full by now (it should), you can try it but you will have to
backtrack later so I don't recommend it.


Anyway go straight, up, kill the alien.Sonic should say " let's go
along the Crane" drop down for two Aliens. Total 26/45. GO right, up
the crane, and don't grab to the rope, drop left. Go on the moving
platform to the other side.If you fell down, just kick open the
Garbage containers, touch the round switch, up the springboard kill
the aliens.  29/45. Period. Now go straight, dashed by the Speed
things,Sonic will Laser-talk. When down, go down the hill, grab a
gun, touch the Checkpoint, go right grab the Gun if you don't have
one or need Ammo, then shoot the Ballon for a Protect Ball. Continue
straight and down the hills, there is a Yellow Bus/Container/Truck.
Go where its  flashing green, press X to grab, X to drop killing two
Aliens with one stone. Now you should have 31/45. Go straight, there
is some Gun,  boxes. Kick all these open, kill the Gun if you wish
then go straight down the hill. Grab the Yellow Machine and throw
it to kill the incoming  Flying Alien. If you miss him shoot him.
Go straight trough  the loop, keep the stick forward until you
reach another Checkpoint. To the right there is a strange door with
5 locks. Those doors contains good vehicles and a weapon.
Anyway  go straight, there is a lot of lasers, what we only need is
Tom Cruise  to make War of The Worlds. Jump down, go to the Vehicle,
press X to get in. A to accelerate, X to brake then get down, B to
shoot. Kill the aliens, then go down and spot those you missed.
Now you should have 35/45. ONLY 10 LEFT COOL!

Go on through the Tunnel, shoot the Alien at the end, then evade the
lasers and go to the large open Area. There is two Aliens before
halfway  that area, and after you've gone down the hill there is 2-3
more. They're easy to see tough. Kill. Go up the Next hill. One alien
to the left. Now you can see the Goal Ring. Activate the Checkpoint,
BUT DO NOT USE IT NOR TOUCH THE GOAL RING. WALK BESIDES the Goal Ring
for some speed-dash-flying pad. GO and you will fall again. You
got 42/45 now. Fall to the ballons, evade the helicopter. And you
will come to a Area with 3 More Aliens. The 3 Lasts.
Destroy. *Does CHAOS BLAST*

If you missed some, use the checkpoint to start back
from the beginning.

Congrats. You cleared the Hero Mission.

 ------------
-Dark Mission-
 ------------

Objective:  Destroy All of the GUN Soldiers
Character:  Doom's Eye
Difficulty: Easy

Obviously this mission will fill your Chaos Blast meter.
But you can also destroy the Aliens, the eye will just complain.
Altough Destroying the Aliens does not have a big purpose, Chaos
Control isn't needed.


Anyway, after you fell down the large Building, go straight, kill the
soldier. Grab his GUN. Meet Sonic but immediatly swap to Neutral
mission. Press start and choose The Chaos Emerald Icon.

Next run straight, kill the Gun you see. Go down the hills
and kill the 3 Gun and then the Alien. Grab Ammo/Gun and
then Grab the Chaos Emerald. Now you can use Chaos Blast
and Chaos Control. The other cell will open. Jump on the Spingboard.
Then meet Doom's Eye, refered to as the eye.

Go straight. Evade the lasers, kill the soldiers. Go left,
straight, a laser will kick open a door. You should have killed
8 soldiers now. Go straight, up the slope, shoot a
soldier, straight-left, then straight for a soldier. 10/35.
You should also or will soon gain a full Chaos Blast gauge.
Wait until there is tons of enemies.

Go down, meet Sonic, switch to the eye. See those red fruits?
Don't touch them. Chaos Blast instead. Then go straight. On the
Dash Pad, to the other side.

Touch the checkpoiny go straight, shoot around, so that you have
killed 13 soldiers. Walk on the fallen bridge, Homing attacking
the 3 Floating GUN Robots, and then the next soldiers for 18
kills. Get to the other side either by Triangle Jumps, or the
platform. If you fall down just kick open the containers
and hit the switch the use the springboards.

Go straight. The Eye will talk about lasers. EVADE even
tough he says not to be afraid.

Go straight down the hill, shoot the 2 robots and further
touch the checkpoing. To the right is a gun and a Balloun.
Take the gun if you don't have one then Shoot the Balloun.
You will get a shield, you won't lose rings once when
it. But only once.

By the way you should have 20/35 soldiers now.

Go on and shoot both robots. Take the Yellow truck/container
by pressing X and throw it by pressing X again.
There is two soldier further on. One of them is to the right.

You can put out the fire to fill the blue gauge. Attack
the fire with Homing or Spin Dash attacks.

Once you're done and have 24/35, go down the hill, take the Yellow
Machine and throw it. Kill surviving soldiers. You may have a Chaos
Blast here too. Now you should have 26/35. Further on there is 2
small Dash Pads and a loop.

Once those are behind you, go straight after the fall (how the
hell does Shadow survives this?)

You'll come over a Checkpoint, and a door with 5 Keys.
Those doors contains a Good vehicle and a weapon.
Anyway you'll come over a large area. Destroy everything, its
easier. Your soldier counter should be at 28/35. Go on
trough the tunnel, shoot a soldier. In the next area, there
is a soldier further.

Go left of the pit/hole, shoot whatever. One soldier is behind
the boxes to the right. Further up the hill is a soldier near
the right  building. Go near the Goal ring. DON'T TAKE IT.
Take the CHECKPOINT, then WALK BESIDE THE GOAL RING, behind it
is a Dash Pad. You will fall down again so grab the Rings and
Ballouns. Evade the helicopter tough. 33/35

Then you will be on a platform where there is the 2 remaining
soldiers. Kill. If you didn't got them all, use the checkpoint
to start back from the beginning.

Congrats. You cleared the Dark Mission.


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL2
-------------
Stage 2- Glyphic Canyon
-------------

A Canyon raided by the Black Arms.
They try to re-activate their fortress
but they need Shadow's help.
But Knuckles wants to drive them out.
What will Shadow do? Help to re-activate or
Save? Or just fetch another Emerald?

You decide.

 ---------------
-Neutral Mission-
 ---------------

Objective: Get the Chaos Emerald
Character: None
Difficulty: Easy-Medium

Go straight, trough the falling pillars, trough the
loops, a checkpoint, and then you will meet Knuckles, refered
to as Knucks (Knux sux lol) But set your mission to Neutral.

Go straight. When the path splits, go down, shoot, the continue
straight.

Eventually you will meet the Eye. Switch back to normal and go on.
Trough the loops and to the 3rd Checkpoint. GO on straigt.
Kill the enemies but don't touch the green ball. Further in
grab the hoop and rope to go up. You will meet Knucks again.
Switch back to Neutral. The Springboard, up, the 4th Checkpoint.
Go straight, killing and shootin' everthin' in your path.
Watch out for the wall pieces if they hit ya you lose rings.
Shoot them.

You'll reach some blue flashing Platforms. Jump to the other side.
The pillars will spread. Shoot them quickly so you don't lose rings.
Jump into the tornado. Touch the checkpoint.

Next go on straight. Press X to lightdas the Trail of rings.
They become grey so you can use the trail again.

Further is another 5 Keys door containing a Vehicle and a Weapon.
Go on and kill whatever, a worm particularly. Then if you
got the Eye, switch back to neutral. Float above some platforms and
kill the enemies. Further is a worm. Go straight. Its easy and
straighforward. Kill the soldiers, go straight, up, until you
meet Knucks. Switch back to Neutral. Go straight. Inside
the "temple" Kill the Enemies but DON'T TOUCH THE JEWEL.
Then go to the door straight. Kill the alien to open the
cell, and use the springboard. Switch back to neutral
if you got to Dark because of the Eye.

Blue platforms. Jump. You may use Homing Attacks because there
is some enemies to kill and can help passing more easily.

Anyway go straight. Some worms. Kill, go straight. Kill.
Take the goal ring. Over.


 ------------
-Hero Mission-
 ------------

Objective: Destroy the Aliens
Character: Knuckles
Difficulty: Easy

Please try not to use Chaos Control. You may miss Aliens.

Okay. Go straight until you reach a Checkpoint. Continue and
meet Knucks. He'll ask ya to take care of these Black Arms.

Go straight and kick the boxes open for 5 rings. Up the
stairs are two soldiers. You can kill them for weapons if you want.
Anyway continue straight and kick the 2 Aliens and 1 Worm.
3/60. Darn. To kill the worm shoot his head. Then go up the stairs.

One alien has hidden behind a pillar rubble to suprise you.
Shoot him and go up the small tunnel/temple stairs.
Take the rings and use the Dash Pads.

You'll land before 2 more Aliens and Knucks will laugh. Kill
them for a total of 6/50 and take the path going down.

Pick up the Dynamite Pack and walk with it. Be careful
not to get shot. Kick the boxes and/or Soldiers
for weapons if needed. Continue on straight. There
wil be a worm, kill it. Further is a Alien. Make
him meets his maker. Go on and Jump to go up the
huge stairs. ONE ALIEN! DAMN! SHOOT! In the Boxe
is a Bazooka-type weapon. I think.
9/50. Go straight.

An Alien will fall before the Springboards. Kill.
Kill the small round worms too, they counts as one Alien each.
See the foot aliens? Well the round worm is a baby.
Ant-type alien reproducing trough a Queen.
But we don't see her. Sad. Maybe Doom's a girl?

13/50. Jump up using the springboards.

Two flying breed. Shoot them, and jump into the sandy Tornado.
I dunno why, it reminds me of Animal Crossing. You will
land upon a Checkpoint, go straight to meet the Eye
but switch to Knuckles. And do that whenever the Eye kicks in.

Go down the hills and loops and eventually after some
Dash Pads you will reach another Checkpoint. 15/60.
There is a Soldier and a Shadow Crate. These contains
special Weapons you must have unlocked first by clearing
a certain Ending. GO on up the stairs.

Some aliens. Shoot them all. Total after this shoot 'em up
is 18/60. Go straight PAST the Green Jewel and don't touch it.
Go trough the door. Kill the Aliens, use the rope and loop
and check if your total is 19/60.  Above is 3 small Worms.
Kill. The use the springboards. Another Checkpoint.

Continue on and kick the boxes for weapons and 5 Rings.
Grab the dynamite. Evade the Alien Gunfire and throw
the Dynamite to it. Further is another Alien.
If the Soldier shoots you, show him who's boss
by shooting him. He's stupid he could grab a Ring.
Total is 25/60. Go straight and follow the path.
Watch out as there is rubble floating around
and it can makes you lose rings. Shoot it.

You will come to some Platforms.
Jump to go to the other side. There will be a big
hill. Climb it but the Pillars will collapse so shoot them
so that you don't lose rings. Further is a Tornado, jump in.
And watch Knuckles call for help stupidely.

You'll fall upon a Checkpoint. Now you must press the X button
near the path of rings to Light Dash to the Other side.
Do so and take the Dash pads. You'll hit some Springboards and
land before a door with 5 Locks. I already said what's in it
so I won't repeat. Check Westopolis Walktrough.

Anyway go to the Door, go right of it, a Worm will appear.
Kill it. It will drop a Blue Alien Bazooka Weapon.
Further is the Eye. Kick him out and take Knuckles.
Try jumping on one platform and the "wind" will
make you float. Advance to the others.
DO NOT TAKE THE GREEN JEWEL.
The Eye might kick in once again. Take Knucks.
Kill the Worm and the Round small worms and
check your sexy total of 30/60. Halfway there.

Go straight trough the only path and use the Dash Pads.
Sweet. You will land before a two Aliens. Shoot.
They got swords. Use the Dash Pads, there is
Springboards, take them to get to more Dash Pads, and
eventuall to a Checkpoint.

Some GUN Soldiers. Take their weapons if needed.
There is crates too containing weapons to the left.
Go straigth to the Springboards.

After going up you will see some red War of the World
Fruits, an Alien that needs to be shot, and your mother telling
you to stop playing and get a life. After dealing
with these and check you 33/60 kills, Go straight to
a door to a temple and a Alien coming toward you, a worm
getting outta the ground and small round babies.
Kill those and further there is anothe Alien.
Shoot him. Go straight, past the Green Jewel.
Don't touch it. Up the stairs, past the door is
a Red Cell. A Alien falls. Kill. Before taking
the Springboard, you have 42/60. Take it now.

Up there is the stupid Eye. Damn him...
Switch to Knucks if needed. Use the Platforms to
cross and there is Flying Aliens too. Kill them.
Don't touch the Jewel, drop down and kill the Worm.
45/60. 15 remains. Sweet. Down the hill is 2 Foot
Aliens. Kill both for 47/60.

Walk straigth, watch for the Rubble flying, and jump
in the Tornado. You will fall before a Pillar.
Knucks will comment the great view and you
can ignore him and go straight. There is a Foot Alien, some
babies, 2 Big Worms, kill them all for a Total of 60/60.

Now go and party.

 ------------
-Dark Mission-
 ------------

Objective: Activate all Power Jewels
Character: Doom's Eye
Difficulty: Easy-Medium

Okay! Go straight, pass the loops for a checkpoint.
Then continue to Knuckles. But since you wanna do the Dark
Mission, switch to Neutral. Go on, destroy the boxes for Rings
and maybe a Gun. Up the stairs, kill the soldiers if you
really need a Gun. You can also kill the Aliens.
Kill the Worm by shooting his face, and both foot Aliens.
GO straight. Walk up the small tunnel with stairs and
touch the Dash Pads to be send ahead.

TWO ALIENS! SHOOT! SHOOT! Good. Now take the right path that goes
down. Grab the bomb using X and carry it to kill the worm.
Jump up the stairs that requires it. and go straight, killing
the Alien. Continue on, and jump up the springboards, into
the tornado ahead.

You will fall upon a checkpoint. And meet the Eye. Sweet.
Anyway, go straight. More loops. Yay. And later, you will
once more fall upon a Checkpoint. Go on straight.
Kill the Aliens inside the Temple and go straight to
the Green Ball. Touch it. 1/5. Go up straight, kill the alien, then
go up the hoop and rope. Jump off it and run to the springboards.
Knuckles is here. Switch to Dark.

Its a straightforward path. Run along it, shooting everything.
You'll come over some platforms which flashes blue.
Jump to the other side. Run up the hill but the pillars will
collapse! Shoot the rubble that's coming toward you.
Jump into the Tornado (not Tail'S plane).

Another Checkpoint. There is a trail of rings further.
Press X before it to use the Light Dash.
You'll find yourself using this a good amount of times.

Walk over the Dash Pads which will take ya to springboards.
Walk straight to the Door with 5 Locks. These doors contains
one Gun and one Good vehicle. Turn right and shoot/kick open
the boxes. Kick the worm outta your way and float over the platforms.
BUT! At the last smoke that lets you go up, stay on it until you can
reach the Jewel. Kick the Worm and then go on. You'll reach some
Dash Pads. Take them to get to the other side. 2/5.

Walk straight, kill, go on. More springboard taking you
elsewhere. To some Dash pads. Take them.

You'll come upon a Checkpoint. Go straight, up the springboards, upon
Knuckles and switch back to Dark. An alien is here too.
Go straight and kill the Aliens. Straight in the temple is
a Green Jewel. Nice. Watch out for the Worm tough. 3/5.
Get out by going straight. Kill the alien to open the cell, then
use the springboard. Go on to some blue platforms. Jump over them
and kill the aliens. Easy. Another Jewel. Like taking candy to a
baby, which isn't fine by me. Poor baby, how could someone do that?
Even not to a baby! Anyway, take it for a 4/5. One more to go!
Go straight and SHOOT THE FLOATING RUBBLE! Then continue until a
Tornado!

You can see the Last Jewel from here. So once you've finished
falling, run up the stairs, kill the worm(s) and the foot
alien. You must kill them all to open the red cell.
If after killing everything nothing happens, search for the small
red worm aliens. Then once the cell is open jump on the springboard
and touch the Jewel.

Now go back and touch those you haven't.




----------------------------------------------------------------------
----------------------------------------------------------------------

LVL3
-------------
Stage 2- Digital Circuit
-------------

One of the Two Digital Stages. Shadow's body
is converted into Matrix Code and he can interact with
some of the lights inside. There seems to be a Chaos
Emerald, but Doom's Eye wants you to Destroy the Core
Program and make the Government suffer Data loss.
Shadow must side with either. He must do either.
He can't stay neutral.

Hero or villain? You decide.


 -----------
-Hero Mission-
 -----------

Objective: Find the Chaos Emerald
Character: Rouge
Difficulty: Medium

You start by spindashing. It's hard to say a correct path.
It goes too quickly. I'll try tough. At the First branch, go
right, then hold right until a new branch. Go left and it
will take you to the first platforms. You'll meet the Eye.
Switch to neutral, you have not met Rouge yet.

Kill the GUN floating Robots, you need some weapons. Go
up and straight to a ? Point. Watch out as a Robot will
try to shoot you. Touch the ? and some green platforms wil
form. Use them but they will break after you've jumped 6
times off them. Go and kick the Aliens. Go straight grabbing
Everything, it's easy. You'll come over a Checkpoint. Sweet. Go and
take the Ring box. Jump on the red square thing. It's like
a Springboard. Shoot the Gun. Walk besides the laser bars
and jump on the blocks further. Go up using them and
once back on the ground shoot the Aliens. Go straight
and watch for the Yellow Gem things. They split when you
shoot them. Some Lasers are moving Diagonally. Evade and
meet Rouge.

Man, I hate/love her Sonic X voice. Follow the straightforward path and
come upon a worm. Then shoot him. There will be a ?. There is a
searchlight. Jump when it passes above you. COOL!

OMG OMG! We are so high! Jump down. Watch out where you land tough.
You don't want to fall into the infinite Cyberspace and
land into your friend's computer. Go straight to the checkpoint.

There will be a ?. Touch it and you will know the small green
bars are actually poles to get down safely. Once down touch
the Red circle. Another high speed dash circuit.
I'll do my best.

First go Straight, left takes you to a Firewall (Zone Alarm I think)
and it will make you lose rings. Then go Right, right, left, right,
left, hold right, hold left, you'll pass between some walls.
Go left, left, right, straight and finally you're away from this
cursed trial. Let go a sigh. As you jump up from the
away from trail recoil, Homing Attack the GUN robots.
Rouge will complain, grab the Rings. Take another Red circle to
another Cursed High Speed Dash Trail of Evil.

Cool. It wasn't that hellish after all. Sweet. Now Homing Attack the
Robots to pass on the other side AND get 5 rings. If you fall, just
kill the Aliens. Jump on the Red Square Springboard.

Now, there is some worms. Go left, kill it. Use the Block to go up
and grab some rings and a Checkpoint. Its only the third. Sucks.

Have Shadow face the top of your TV and go to his right.
Don't jump on the block, some green 6 Jumps platforms will form.
Use these.

Kill the worm, and press forward. A wall will create to block your
way. Damn it. Either jump while being close it it or attack
it with Guns or Homings. After its outta your way, shoot the Aliens
and the Gem Splitting enemies. Jump on one floating block and grab
one of the Green Poles. Go down. Jump and kill the worm.
Man thoses guys pisses me off.

Go straight trough the Vertical Facing Horizontal Lasers.
Grab the rings, kill the Robot, continue. A wall will form.
Destroy it. Go straight and yet another one will form.
Laugh at Rouge complaining. Kill the stupid GUN Robot who
can't recognize his allies and is shooting you silly.
He has a comrade who's wiser and does not attack.
Grab their guns.

Another wall? What the Hell? Take it down. Further is
some Gem Splitting enemies. Shoot. Go straight, there is some rising
Horizontal poles. Grab the one straight from the path to go up.
As you arrive up there is a block. Jump over it, or if you can't
behing you is a platform. Land there and to the block that blocked
your way.

Grab the rings. Another wall will form. Getting Boring.
At least you can jump over this one.

There will be blocks that moves away. Two robots will come from
the sides. Evade/dispose of them and go toward the pit.
A path of green block. Must be your lucky day. If they really
wanted to stop intruders, they wouldn't put that.
Cross the pit and touch the Checkpoint. Halfway there.
Sweet. Go right, on the block, on the platform with
rising poles. Kill the Worm, grab the one behind the ? and go up.

Take the Rings and shoot the Gun Robot to get into the Searchlight.
You MUST shoot the robot, no matter what. As you fall shoot the box.
Jump down to see another Red Circles which leads to a Evil Cursed
High Speed Dash Highway of Hell.

In the Speed Highway, go right, left, straight past one right
path, then left. After you get the Balloon hold left, then let
go. Keep going straigth along the walls. Then once down them, hold
left, then right until past 2 Firewalls. Then you will see a Branch
and a Wall. Take left, then immediatly right and you will go against
a wall. Hold left until on another wall. Then once down the wall
hold right, then left. You'll eventually make your way upon the nice
Paradise of free movement. Homing Attack the Red Squares.

Touch the fifth Checkpoint and go on. Shoot the robot.
Grab the weapon and go on to find a Green Wall. Long time no see.
Sorry but we gotta blast ya. Shoot the two robots for more
Ammo if you picked the last robot's weapon. Shoot the
Gem enemies too. Go on and shoot the foot Aliens. Two worms as well.
One left and one right. Shoot to open the cell. Grab a Shadow (1-up)
Sweet. Further there is a Gun robot and Rouge will say something
about lots of Searchlight. Shoot the Robot and make your way to
another Platform with another bot, shoot him as you fall down.
One more time. Then, you must shoot two. You can use the block
to go higher. After you passed ths Action Packed event, go on
straight.

Damn, a Red Circle. At least this ones take you to the...
CHAOS EMERALD! Press forward and touch the Checkpoint!
Happy? Me too. But to reach it you must walk around the
Platform containing the Emerald, jump on a block and make your
way to it. Yeah. Done.


 ------------
-Dark Mission-
 ------------

Objective: Destroy the Core Program
Character: Doom's Eye
Difficulty: Medium

######################################################
#For this one you must first reach the Chaos Emerald.#
#So I'm simply gonna copy-paste the Hero Mission.    #
#But once at the Emerald, DO NOT TAKE IT!            #
#Follow the newly added instructions.                #
######################################################

You start by spindashing. It's hard to say a correct path.
It goes too quickly. I'll try tough. At the First branch, go
right, then hold right until a new branch. Go left and it
will take you to the first platforms. You'll meet the Eye.
Switch to neutral, you have not met Rouge yet.

Kill the GUN floating Robots, you need some weapons. Go
up and straight to a ? Point. Watch out as a Robot will
try to shoot you. Touch the ? and some green platforms wil
form. Use them but they will break after you've jumped 6
times off them. Go and kick the Aliens. Go straight grabbing
Everything, it's easy. You'll come over a Checkpoint. Sweet. Go and
take the Ring box. Jump on the red square thing. It's like
a Springboard. Shoot the Gun. Walk besides the laser bars
and jump on the blocks further. Go up using them and
once back on the ground shoot the Aliens. Go straight
and watch for the Yellow Gem things. They split when you
shoot them. Some Lasers are moving Diagonally. Evade and
meet Rouge.

Man I hate her Sonic X voice. Follow the straightforward path and
come upon a worm. Then shoot him. There will be a ?. There is a
searchlight. Jump when it passes above you. COOL!

OMG OMG! We are so high! Jump down. Watch out where you land tough.
You don't want to fall into the infinite Cyberspace and
land into your friend's computer. Go straight to the checkpoint.

There will be a ?. Touch it and you will know the small green
poles are actually poles to get down safely. Once down touch
the Red circle. Another high speed dash circuit.
I'll do my best.

First go Straight, left takes you to a Firewall (Zone Alarm I think)
and it will make you lose rings. Then go Right, right, left, right,
left, hold right, hold left, you'll pass between some walls.
Go left, left, right, straight and finally you're away from this
cursed trial. Let go a sigh. As you jump up from the
away from trail recoil, Homing Attack the GUN robots.
Rouge will complain, grab the Rings. Take another Red circle to
another Cursed High Speed Dash Trail of Evil.

Cool. It wasn't that hellish after all. Sweet. Now Homing Attack the
Robots to pass on the other side AND get 5 rings. If you fall, just
kill the Aliens. Jump on the Red Square Springboard.

Now, there is some worms. Go left, kill it. Use the Block to go up
and grab some rings and a Checkpoint. Its only the third. Sucks.

Have Shadow face the top of your TV and go to his right.
Don't jump on the block, some green 6 Jumps platforms will form.
Use these.

Kill the worm, and press forward. A wall will create to block your
way. Damn it. Either jump while being close it it or attack
it with Guns or Homings. After its outta your way, shoot the Aliens
and the Gem Splitting enemies. Jump on one floating block and grab
one of the Green Poles. Go down. Jump and kill the worm.
Man thoses guys pisses me off.

Go straight trough the Vertical Facing Horizontal Lasers.
Grab the rings, kill the Robot, continue. A wall will form.
Destroy it. Go straight and yet another one will form.
Laugh at Rouge complaining. Kill the stupid GUN Robot who
can't recognize his allies and is shooting you silly.
He has a comrade who's wiser and does not attack.
Grab their guns.

Another wall? What the Hell? Take it down. Further is
some Gem Splitting enemies. Shoot. Go straight, there is some rising
Horizontal poles. Grab the one straight from the path to go up.
As you arrive up there is a block. Jump over it, or if you can't
behing you is a platform. Land there and to the block that blocked
your way.

Grab the rings. Another wall will form. Getting Boring.
At least you can jump over this one.

There will be blocks that moves away. Two robots will come from
the sides. Evade/dispose of them and go toward the pit.
A path of green block. Must be your lucky day. If they really
wanted to stop intruders, they wouldn't put that.
Cross the pit and touch the Checkpoint. Halfway there.
Sweet. Go right, on the block, on the platform with
rising poles. Kill the Worm, grab the one behind the ? and go up.

Take the Rings and shoot the Gun Robot to get into the Searchlight.
You MUST shoot the robot, no matter what. As you fall shoot the box.
Jump down to see another Red Circles which leads to a Evil Cursed
High Speed Dash Highway of Hell.

In the Speed Highway, go right, left, straight past one right
path, then left. After you get the Balloon hold left, then let
go. Keep going straigth along the walls. Then once down them, hold
left, then right until past 2 Firewalls. Then you will see a Branch
and a Wall. Take left, then immediatly right and you will go against
a wall. Hold left until on another wall. Then once down the wall
hold right, then left. You'll eventually make your way upon the nice
Paradise of free movement. Homing Attack the Red Squares.

Touch the fifth Checkpoint and go on. Shoot the robot.
Grab the weapon and go on to find a Green Wall. Long time no see.
Sorry but we gotta blast ya. Shoot the two robots for more
Ammo if you picked the last robot's weapon. Shoot the
Gem enemies too. Go on and shoot the foot Aliens. Two worms as well.
One left and one right. Shoot to open the cell. Grab a Shadow (1-up)
Sweet. Further there is a Gun robot and Rouge will say something
about lots of Searchlight. Shoot the Robot and make your way to
another Platform with another bot, shoot him as you fall down.
One more time. Then, you must shoot two. You can use the block
to go higher. After you passed ths Action Packed event, go on
straight.

Damn, a Red Circle. At least this ones take you to the...
CHAOS EMERALD! Touch the Checkpoint. DO NOT TAKE THE EMERALD!
Press Start and change to the Eye. Now go around the platform
with the Emerald and jump into one Vertical Searchlight. You will end
up on a block waaaay higher. If you fall down, just go in the
searchlight again. Make your way to the middle using the blocks.
Most of the time using Homing Attacks will end you up falling.
So once at the middle, jump into the Yellow Glowing Circle.
If you fell beside the middle (small tube under the Circle), walk
around to find a Red Springboard square.

Touch the Ring and end up on a Checkpoint. The Last. Destroy
the Robot to make the blocks descend. Go straight, and shoot/kill
the Electrified robots. Wait until they stopped electricity before
you Homing Attack them. The electricity also stops bullets.
Walk under the block and grab the rings. Go straight and kill
the Gem enemy. Touch the ? and jump on the block and into the
searchlight. HOLD FORWARD OTHERWISE YOU MAY FALL DOWN AND DIE!

You will land on some Green 6 jumps blocks. Jump forward
and down to land before two Robots. Shoot. Grab. Go.
There is one electrified robot forward, and 2 Gem enemies.
Killing the Robot will takes the blocks outta the way.
But the Gems can get annoying.

Go straight to the ? and wait until a block passes before you
to jump on it and cross. The Eye will say the Core Program is
here, but how do we reach it? Stand where you landed after jumping
from the block and Spin Dash. You will go up a Half Pipe, hit
a Springboard. AFTER hitting it, hold the stick toward you a bit to
land on the block. Face toward the "building and wait until the
block faces some horizontal poles to go up. Grab them.
Once at the top, jump on the coming block. Face the "building"
and wait until you come to some Vertical Climb Poles. Grab one, go
up and go up. Watch for the Beetles robots tough.
Shoot the Core Program until it is destroyed. If you have no
weapon, just jump near it, go besides it, and repeatadly jump.
Eventually it will explode.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL4
-------------
Stage 2- Lethal Highway
-------------

Westopolis Highway is starting to be destroyed
by the Black Arms.
Sonic wants to destroy their tank, but the Eye
asks Shadow to escape and hurry to the next Chaos
Emerald.
What will Shadow do? Save the City? Or be
greedy and keep the Chaos Emerald for himslef?
He must side with either, cannot work for himself.
You decide.

------------
-Hero Mission-
 ------------


Objective: Destroy the Alien Tank
Character: Sonic
Difficulty: Medium-Hard. The Tank is hard to follow and shoot at
                         The same time.

First, you'll be running and Shadow will notice you gotta keep
moving. Do so. Once you've landed, you will see a big, round
alien ship. This is the Tank. This is what you gotta destroy.

Run, grab the rings and meet the Eye. Ignore him and
Switch. Now run to the boxes to the right, quickly grab a gun, run
to the Tank and Homing Attack him. Damn, he's shielded. Well, let's
smash the Shield. So continue Homing Attack him.

You'll come over a tunnel, in which is Sonic, who calls you a slowpoke.
Respond it's better than being blue, and run to the tank. It is a
straighforward way. Under the next tunnel is another crate. Kick it
open and grab Ammo/gun. You'll then come over the First Checkpoint.
Run over it and go down the hill. You'll be able to shoot the tank
a bit. Once down, don't Homing Attack because you'll attack the small
worms and that will slow you down. So hurry trough them, and a little
bit after is TWO crates, containing TWO TMPS total, and so you have 40
bullets. Sweet. Hurry on, its straight. Down a hill, you'll see the
Tank. Once you're close enough, shoot it. But he'll make the bridge
collapse. Coward. Anyway... Once you're done falling, run straight, then
you'll come over a block of rubble you can grab-throw, and after it a
Dash Pad. Take it.


Once on the other side, shoot the crates for more ammo. Then run
straight, meet the GUN Soldiers,jump up the cliff. now face the top
of your TV, and hold the C-Stick left, and move toward the rubble to
see behind. There is Springboards. Up above is some heal capsules, but
we ain't got time. Let's go left, on the red slime and press X, pass
trough it and then appear somewhere else. Run straight and jump down
to Checkpoint number 2. Take it and move toward the Metal door to go inside.
Ignore the fight, then go trough. Straightforward and easy. Watch for the
people shooting tough. You'll come over some Red fruits you should ignore.
Run straight. A morcel of rubble will fall down. Jump over, the tank will
go near you, but instead of shooting it, go left, and fall down. Shoot open
the Shadow Crate for some TMP ammo, meet the Eye and switch to Sonic.
Go trough the tunnel, you'll come over a grab-throw rubble, you know
what to do. Once you've kicked it outta the way, grab the Rocket.
Hold forward and use the Dash Pad. Now is Checkpoint 3.

There's a motorcycle further, not too far. Take it if you want.
It can kick the worms outta your path easily. Run down the
straighforward hills. You'll come over the Tank, giving you
some clean shots. Continue running and shooting it.
Unload your gun on it, and eventually to the right is more
TMP ammo. Take it, and run to the tank. Eventually, after
a tunnel it will break the bridge again, so go with the flow.
Fall down, go straight and kill the two foot aliens and the flying
alien as well. It will open the cell.

The barrier should be green if you shooted it enough, like 100-150 
bullets until now. If it isn't, here's a cheap trick. Kill yourself 
here, end back at Checkpoint 3, and then grab the TMPs in the crates 
to the right. Run down, meet with the tank and shoot it until you've 
unloaded you ammo, and then, you'll come back at the Red cell mentioned 
above.

Once the red Cell is open, use the springboard, run forward to
the Dash pads. You'll meet the Tank once at the other side.
Cool. Run you will see a Violet Bomb. You should be falling down now.
Turn around, and you will see a path, there's some red goo too, use it.<
A Alien will fall down. Kill or just move him outta the way, and go on.
Jump down to Checkpoint 4, and then run down the obvious hill.

Here's the Tank, and a LOT of clean shots. Shoot it, and shoot and shoot
it to your pleasure. Just watch for the Aliens, worms and Soldier who could
harm you. Well, ignore and evade their gunfire. Shoot the tank. A big
piece of rubble will fall down. Jump above it and jump down it.

Hit the last Checkpoint. Sweet, but play time's almost over. Hurry!
Hurry on, very fast to evade the collapsing bridge. If you fall down, run
to the springboards. Run trough the tunnels and grab the rocket. Go forward
and grind on the Red Alien goo. You'll meet the Tank again. Run down
the hill. At a point it might stupidly stop and... let you shoot it.
Yeah! Break  it to bits and once it starts moving again , follow and shoot
him. It's almost away now. If you ever fail the mission (with the annoying
HERO MISSION: FAILED text) KILL yourself and start from the last Checkpoint.
Remember, it's damage will stay the same, no matter when you hit the
checkpoint. Sweet. Then start back at the start of this paragraph if needed.
Anyway, it's not over yet. Let's continue.

After it started moving again, run down and shoot it. Okay. Another
collapsing party. Let go a swear if you're old enough, and go on. Just
jump where the Gun are and shoot the Cell with a Flying freak and springy
springboard. Now, go on and jump up. Now there is no hope for you of reaching
the tank, as it might get away soon. So kill yourself, start at the last
Checkpoint. It KEEPS its damage, so just follow the instructions to finish
him off. That's it, that's all.


 ------------
-Dark Mission-
 ------------

Objecive: Escape from the City
Character: Doom's Eye
Difficulty: Easy-Medium


First go straight and after you land you will see the Tank.
But it is on your side so continue on. You will meet the
Eye. Sweet. Now you must escape. Go straight, kick the
obstacles outta your way, grab a gun. Watch out in the
tunnel is a falling Alien. Once out you wil meet
Sonic who calls you a Slowpoke. PokÉmon is SOOO out.
Anyway switch back to the Eye. Follow the path and
kick the soldier to the left. Grab his TMP and shoot the
box containing another one. Continue straight for a Checkpoint
and down the hill. You can see the Tank. Sexy. You can
try attacking it, it got a Shield. Anyway go straight, it's
a straightforward path, until you see a violet thing that will break
the remaining part of the bridge. Fall down and wonder how come
Shadow doesn't break his neck.

Continue to the ?, kill the soldiers. Further there is a rubble
you can grab-throw with X. Do so. take the Dash Pad to the other
side. Grab the rings kick the box open. Falling rubble that
wil pass trough you. Odd. Some soldiers are falling down.
Shoot them outta the way. One of them got a Kalachniknov.
More powerful than the TMP and featuring 30 bullets :).

Anyway, jump up, and go straight. Kill the aliens, face the wall
and push the C-stick to the left to uncover some Springboards.
There is odd blue Capsules. These are Heal Units. You use them
to Heal the fallen soldiers. Useless. In one mission you need them
tough, so train a bit, then shoot the soldier again like a bastard.
So evil. Anyway, close to the right wall is some red goo.
Spindash on it to go somewhere else. Cool. The sound is sweet.
And one soldier just said his house is on fire. He's stupid.
Anyway, just go straight along the straightforward path.
Take the Checkpoint.

Go trough the newly opened tunnel and shoot everything you want.
Continue to the next. You'll see Red Fruits and Sonic, so switch
back to the Eye. Go straight and climb up, then go left then right
along the path. Drop down and check the Shadow Box for secret
or normal Weapons. Go trough the tunnel and trough the
next Metal Door. Grab-Throw the rubble and kill 2 Aliens.
Poor guys. You should have seen the despair in their
eyes when I dropped it on them... Grab on the rocket, then when
you are on the parachute, press forward and X.

If you fall down tough, Sonic is here, so switch back to the
Eye if needed. Anyway there are springboards behind the rubble.
Grab on the poles, move and jump to climb your way to the top.
There is a motorcycle behind the ?, so you can try it.

Go down the hill. Kill the annoying round worms and
Evade the Tank. Don't shoot it. It's easy and straightforward.
After a while of running you will come upon a red tainted tunnel.
A bit after there will be a bomb blowing up the highway.
Jump down along it. There will be a ?. Behind it is a
Purple-Pink light ball but the Eye says it's Red.
He got some ad eye problems. Take the ball to
fill your Chaos Blast Gauge I think it fills it to 100%.
Go near the Red Cell and use CHAOS.... BLAAAST!
To kill the Aliens and open it. Jump on the Springboard
and make your way up.

Kick open the gate, kick out the soldiers and grab the weapons.
2 Pole weapons can be dropped by the gate. Anyway take the
one of the two Dash Pads.

WOA! The Tank! COoL! Run to it and try to hug it!
OMG OMG! It dropped a OMG powerful bomb! OMG!
Use the GUN robots to cross to the other side
using Homing Attacks. Okay, there is a flying breed too.
Sorry. Kick the boxes open, grab weapons, touch the checkpoint.
Almost there. There is a bike to the right. take it if you want.
Stick to the right wall while going down. At the end is a hill
to make a jump. Try it. Anyway, once on the big rubble, drop
down in the middle and touch the LAST Checkpoint.
Sweet. Continue straight. Hurry because there is a bomb which
will explode. If you fall along with the road, just grab
the green smoke, and use the springboards.
Walk inside the tunnel, there's Sonic, switch back to Doom.
Continue on, past the second metal door. Kick the rubble, grab
the rocket to go higher.

once you've landed go straight and grind on the red
Alien slime-like thing. You will meet back with your
buddy the Tank. Now try to hug it. YES YOU CAN!
Race down the hill. Watch out for the enemies tough.
It's pretty straightforward. After a you will see some
purple bombs. Get closer and wait until they explode. Some
rubble will fall. Use it to climb up and jump trough the green
loop. You will come upon a gate. Kick it open, kick the soldiers.
Grab their handguns and go straight, under the
blue tunnel. I bet a Power Bomb could break it...
Anyway, go straight, there is a loop and some Dash Pads.
Run this path, and you will reach the Goal Ring. Sweet.


After clearing the Stage, you will have to face a Boss.


--------------------------
Black Bull I, In the City-
--------------------------

-Description: Looks like a fat walrus with three eyes and a Round
             mouth. Sexy.

-Help Character: Sonic.

-Pattern: He loves to fly around the Building.

-Attacks: Let go smallers Aliens, Shoot Fireballs ToS Style.
         Some Major Fire Shockwave too.

-Difficulty: Medium, because he got High HP.


-Which gauge will rise?: Since this boss is on the Dark Side
                        (not Star Wars) it will be the Chaos
                        Control Gauge.

 -------------------------------
-How the hell do I defeat him?-
 -------------------------------

First kill some Ground Aliens, grab a Gun.
Then when he comes to you, shoot the smaller aliens then shoot him
hard in the eye.

As you drained half his health he'll get mad. And, huh, if you
can use Chaos Control.... It'll stop time. But MAKE SURE you have a
Gun. And last, new aliens are out, so you can grab more Ammo.
COOL! Now he's going faster, but you can shoot him silly.

If you have no Ammo left wait until he let go of flying Aliens.
Homing Attacks until his fat eye. If you manage to do it
correctly, you can pull 3-6  Homing attacks, maybe more. My personal
record is 6.

Now go and kick his... Eye.

"Out of my way, Alien Monster."

                       Shadow


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL5
-------------
Stage 3- Prison Island
-------------

This Island was destroyed in Sonic Adventure 2.
The ruins are still being investigated by the GUN
because they haven't yet recovered some important
Data Disks. There is someone searching for these Disks.
There is also a Chaos Emerald.

What will Shadow do? Help finding the Disks?
Or take his Chaos Emerald and leave?
Maybe he will support Doom and destroy the Military
forces?

You Decide.

 ---------------
-Neutral Mission-
 ---------------

Objective: Get the Chaos Emerald
Character: None
Difficulty: Easy-Medium

You'll start off grinding. Go straight to meet Doom's Eye.
But change back to Neutral. Jump up using the springboards
and follow the path, kicking the boxes open, shooting anything
and getting weapons. After a while you will meet (the annoying)
Charmy. He'll ask you to find 5 secret disks. Change to
Neutral. Go on and shot the GUN robots. You'll come
over one secret disk. Take it. Doesn't matter.

After the ?, there is a metallic floor. Jump on it.
then after 1 second jump again and you will be damn higher.
You'll fall upon some Aliens. Kill them, and go left to
Spindash in the Red Slime. There is a Kalachnikov
in one of the boxes. Jump or use the Red slime to go back.

Go near the Yellow Water. Past the ? you can jump down.
Shoot the Alien off the Grey/Red Disk and press X to board it.

You can double jump while on it, but the defense is VERY LOW.
Also if you stop, press X, you can jump off and Homing Attack
something then get back on it. A cool trick. Anyway
go down the river, avoiding the obstacles and grabbing the Rings.

Further down is a steep thing. Try going on it and jump to go WAAY
above. If you missed it, figure your way, it's easy. The only
reason I made you come up here is for a key. The bottom and this
path will eventually (and soon) meet. Shoot ALL the Aliens to open
the Red Cell and the Key. Once you're done, go left to another Disk.
You can take it if your was destroyed or lost health. Go down the
River and grab the rings. Once at the end, get down, kill
the Aliens and grab their Guns, and go straight, up, using
the Dash Pad. You will fall before two more Dash Pads.
Use them.

You will fall near a Checkpoint.
Go straight, use the Springboard, grab to the pole and move right.
Jump down and move toward the springboards while killing the Aliens.
Jump up, shoot them up and follow the straightforward path.
But watch out there will be a worm. You'll come over a 5 Lock
Door. Jump on the metal plate before it and jump again to be
launched up. Ignore but evade the plant and go straight to
grind on the thing that enables you to. Charmy's here, so
set the Mission to Neutral. Go forward while killing the round
worms and use the Sprinboard. Up there will be a Dash Pad, use
it.

Once at the other side, crush the Aliens to open the Cell.
Use the Springboard, grab to the pole and move left, then drop down.
Behind you is a Box. Take down it if you need a weapon. Then move on.
Go toward and avoid the plant. You can Extinguish the Fire if you
want some Chaos Control Gauge. After the plant roll or slide
under the broken door and you will have to face the new version of
the GUN DOG Class HUD Tank. Shoot him and his two flying robots
acolytes. The Metal platform will rise. Grab to the blue pole. Move
right. Jump on the Metal platform twice to be launched up. Aim
the Middle platform. Touch the switch to open the door.
Hit the Dash Pad and move on.

You land on the 4th Checkpoint. Go straight, shooting the GUN
Robots on the way. Grab-throw the Metal Platform and Dash
to the Springboards. Kill the Alien, grab throw the Metal Plaftorm
on the Plant and hurry to the Alien with a Disk. Kick him off
it,and take it for yourself. Get down the river but stick left.
Eventually you will come upon a Metal Platform. Use it to reach the
springboard. Yes you can grind while on a Disk. Reach the Purple
Light and get a Full Chaos Blast Gauge. But it won't go down
until you're off the Disk. But if you get off it and get back
on, it'll continue to decrease. Continue on on the River. Its
Straightforward, but whatch out for enemies. When you will
come over a Metal Platform that will lauch you up, use it.
Go back a bit and hit the checkpoint. Go on the Metal Platform.
It will rise. Once at the the top, jump, go straight, down the hill
besides the Grinding Trail, into the Emerald.


 ------------
-Hero Mission-
 ------------

Objective: Find all 5 Secret Disks
Character: Charmy
Difficulty: Easy-Medium


This is the 2ND M-O-S-T annoying mission in the whole game.
Not because of the goal. Because of the Character.
He SUCKS, and you or I can't shoot him. Anyway, less complains, more
play.

You will start of grinding. Go straigth to meet the Eye.
Switch to Neutral. Go up the srpingboards, into the Checkpoint 1.
GO straigth and meet the annoying thing. No, not the blue
frog, the other one:

Charmy the bee. Hyperactive, needs prozac or valium instead of disks.

Anyway, go and kick the robots for ammo. It's good TMP at that. It's
straight until a Secret Floating Disk. Easy? Wait until the other ones.
Jump on the Metal Plate and you'll be sent to the other side.
Take the Checkpoint, shoot the Aliens, take the Red Goo for some Ammo
above here. There's a Kalachnikov. Sweet. Go back down, go straight to
the ? and go down. Shoot the Alien and jump on the Floating Vehicule
Disk. Go down and float over to the water, and listen to Charmy saying
annoying comments. When there's a Metal Hill, DO NOT  USE IT!!!
Take the way down, evade, it's real straight and so on. Easy.
Take the metal plate at the end to finally end to Checkpoint 3.

If you took the above path, here is how to get over. it.
Shoot ALL the Aliens to open the Red Cell and the Key. Once you're
done, go left to another Disk. You can take it if your was destroyed
or lost health. Go down the River and grab the rings. Once at the
end, get down, kill the Aliens and grab their Guns, and go
straight, up, using the Dash Pad. You will fall before two more
Dash Pads. Use them. End up to Checkpoint 3.

Go and take the springboard, grab the pole, move left and drop down.
Soot the incoming foot aliens. Grab their guns, and go to the
springboards, shoot the falling alien on the way. Once above
more straight it's straighforward. There will be a worm at a certain
point tough. Kill it. Go on this way, shooting everything that moves
and doesn't, until a Metal Plate. Use and meet a flower. It can't be
killed, evade and ignore. Jump on the Grinding trail and GRAB THE
hoop and rope to go above, jump on a platform, and kill a Alien.
Triangle Jump your way to the disk, then use the Dash Pad.

Go and kill the Aliens to open the cell, use the springboard, grab
the pole, and go right and drop down. There will be a flower, and
behind it, a broken door. You can slide under it. Now, there will
be a GUN DOG-CLASS HUD Robot. Sucks. You must shoot him and
finally manage to kill it, and the two floating ones behind it.
Now you can grab the beautiful Kalachnikov and use the Metal Platform
to go up. Grab the blue pole, go either left or right for a Jump
Metal Plate. Touch or hit the blue  ball to open the door and grab
some rings. Go take the Dash Pads.

You'll end up in what Charmy calls the War Zone.
There's some GUN DOG-CLASS HUD Robots. Shoot them, they drop good
Kalachnikovs. There will a grab-throw Metal Plate further.
And springboards too. A flower, grab-throw the Metal Plate
for a Perfect kill it, go behind it and shoot a Alien for a
Flying Saucer thing Disc Vehicle. Get on it and start going down the
river. After a while there will be some GUN Robots to the right.
Some DOG-CLASS especially. It means Kalachnikov, so grab one
if desired or needed. Go down and USE the Metal Springing Plate.

Now, use the next one before you as well. Go straight, and you will come
over a disk, just before the next part of the river. Once off the river
there will be a worm, and a Metal Plate down if you missed the first one.

Then you will come to another river. Stay right to grind on a trail, down
to some GUN Bots. USE the Metal Plate to reach Checkpoint 5. We missed
Checkpoint 4 but that doesn't matter. Go on the platform to make it rise.
Shoot the DOG Bots and grab the guns. Then go trough the green speed
hoop. Triangle jump to the other side, and obviously, DO NOT take the
Emerald. There is Disk number 4. Sweet. Only one more left. You must
jump to grab it tough, I passed under it and had to come back :(.
Take the Dash Pads to Checkpoint 6. Only one Checkpoint left.
And next to the last Checkpoint (7) is the last Disk. What
a coincidence. Let's hurry on! Kill the Alien and use it's
vehicle to go on the river, then on the Metal Plate, jump, go forward
and evade the rubble. Don't forget to, once down the hills to stay in
the middle Metallic platform and use the Metal Plate at the end.
Hold forward and drop on the Checkpoint. If you fall down, grab-throw
the Metal Box on the worms to uncover a Spring Metal Plate.
Use it and take the Disk. Mission Clear and Charmy is outta our way
FOREVER! YAY! Well, until the next Sonic Game at least.

*is stinged by Charmy's thousands of bee friends*


 ------------
-Dark Mission-
 ------------

Objective: Eliminate the GUN Forces
Character: Doom's Eye
Difficulty: Easy

You'll start off by grinding. Then once down you will meet the Eye.
Go on the springboards and touch Checkpoint 1.

Go on killing everything until you meet Charmy, but switch back to
the Eye. Then continue forward, killing every robots until you reach
the Secret Disk. A bit after it is the 5th Robot. Jump on the
Metal Plate to spring away, then use the red goo to go where
there's boxes containing a Kalachnikov. Then go back down, straight
and kill the Alien on the Saucer and take it. Go down the river.
Stick right, ignore the spring Metal Plate and shoot a Flying Robot.
6/40. As you go down then forward is two more Flying bots. 8/40.
Go on and you'll come over a Metallic Platform with 2 more Flying
Bots. Shoot them and get 10/40. There isn't any Bots left, go straight
then just as you get back on the yellow river, jump right for 2 more.
12/40. Jump on the Metal Plate, and reach Checkpoint 3. Shoot the Bot
and use the Springboard, grab the pole, move right, shoot the aliens
and go toward the springboards.

Go trough this straighforward path to the 5 key door. You'll have
15/40. Use the Metal Plate and jump up. There's a flower, Charmy, so
evade and switch to the Eye. Then, use the grinding trail and grab the
hoop and rope, triangle jump to the disk. Grab it or not, doesn't matter.
What matters is that you must take the springboards. Once on the
other side, shoot the Aliens. It will open the cell to a Springboard.
Use it to grab to the pole, go right and behind the flower is
a half closed door you must slide under using X. There is 3 Robots, for
a total of 18/40. Then grab a Kalachnikov from the DOG-CLASS HUD and go
on the Metal Platform to go up. Grab onto the blue pole and go either right
or left, then use one of the Spring Metal Plates. Hit the blue round
switch, use the Dash Pads, and hit Checkpoint 4. Shoot the DOG
HUDS, the Flying Bots, and be sure to have 22/40. Use the Springboards
and behind the flower is a Alien with a Saucer, which you must use to
cross the river.

Stick right and go kill some Bots when you see 'em.
26/40. Then continue with the RIVER, NOT THE SPRINGING PLATE. There's
another Bot. 27/40. As you go down there will be another HUD, 28/40.
Then further are two more Flying, 30/40. Go down a hill and when reaching
the prison Cells is another one, 31/40. A bit further, 32/40.
THEN IS ONE SPEEDY GOLD ONE, SO SHOOT IT QUICKLY!!! Then another one.
34/40 if you got the Golden One, 33/40 if you haven't. Just before
the hill is another one. 34/40 or 35/40. Then at the end is
a HUD blocking your way. To his Left is 2 more. 38/40 or 37/40.
Go down the river and use the Dash Pads. Go on the Platform to go
up, and shoot two Robots. Then use the green speed hoop above the
Grind Trail and triangle jump your way to the other side, AND DO NOT
TAKE THE EMERALD. There's a Disk, by the way. Then you'll meet the
6th Checkpoint.

Kill the Alien on a Saucer and go down the river, stick right.
Kill the worm to open the cell and  go up. There's two Aliens.
There's a saucer in the yellow water. Go straight, down and evade
the rubble. Then at the end, you must use the Springing Jump Plate.
If you fall down where there's two worms, grab throw the Metal Platform
to kill them, then use the Metal Plate to jump to the Last Checkpoint.
Use this one to warp back and kill the Gold Speedy Robot, or any you
didn't kill.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL6
--------------
Stage 3- Cryptic Castle
--------------

This is Eggman's base made of a Ancient Castle
he mecanized with traps and all. I don't get why, but
Amy and Cream were picking up flowers and Cream got lost.
Oh and Cheese too. Eggman needs your help to light
the Giant Lanterns to drive out the Black Arms.
Or you can just make your way out.

You decide.



 ---------------
-Neutral Mission-
 ---------------

Objective: Escape the mysterious Castle
Character: None
Difficulty: Easy-Medium

You'll start off falling. Kick open the door with your Shadowy might
and meet Amy. Switch to Neutral, and kick open the next door.
Go him and get up there, down the hill. Grab throw the rusty
Metal platform and get down here, on Checkpoint 1.
Kill Eggman's bot and grab it's spiky weapon, then grab on the
balloun. It does a round circuit, so drop on the Grinding Trail.

Once you're down, quickly hit the Pumpkin Ball to kill the bomb
throwing Bot. See the blue fire torches? Hit them to be able to
use them as a weapon. Then you can light the two skull lanterns by
getting near them, and by putting the fire of your torch on them.
Jump on the Skull Balloun and grab some more torch durability.
If you haven't been losing some, you should have 20.
Go and meet Eggman. Switch to Neutral.

Go on, get on the huge round ground lantern, not in the middle, on
the edges, and jump to light it. Well, the idea is to put your
torch's fire in the middle to light it. Then, a balloun will appear
straight. Jump on it. You'll drop down to Checkpoint 2.
Kick open the door, and grab the balloun after the robots. It makes
a 360 degree circuit, so drop in the first tower/chimney. Hit
the Eggman boxe to have some rings. Then use the grinding trails.
It's the same for all other chimney tough. Break the door.

Amy is here. The four diagonal walls contains Cream, two rings
and a Pumpkin Ghost, a Bazooka, two small worms. Now break the
next door. Go straight, kick the Bots, then jump up and take down the
flying breed and get on it. There's some ballouns, so go and shoot
them, or pop them. Once you're down and on Checkpoint 4, kick the
Bot and can grab it's gun. Get down using the trail, kill the
Alien and the robot, then use the Skull Balloons to get up above.
Homing Attack on the Grind Trail behind you and get to Checkpoint 3.
The Red box contains a Alien weapon. There's a balloon with 10 rings.
Go back the way you came. Break the door. Shoot the Alien worms
and Red Fruits. Then Triangle Jump your way to the other side.
Kick Checkpoint 5 and hit the door open, err, Hit Checkpoint 5 and
kick the door open. Kill the Alien and use the red goo trail.
Kick open the door, shoot everything, there two Red Box, some green
smoke to increase the Red Gauge, and kick open the door. Behind the
red cell is a Alien. The cell contains a key. Go back and grab on
the balloon next to the Red Goo. Drop down on the Skull balloon, then
go around the Lantern then grind down.

Break the fire torches (left and right) and ligh the Skull Lanterns.
Go in and break the wall. To your right, behind the bench is another
breakable wall, containing a key. Then go back and there's a breakable
wall facing the one you're in now. Hurry and get to the end. OMG! The
wall is coming, run! ?? It stopped. Look left. Look right.
OMG. Two breakable walls. One contains two blue torches a a
dynamite pack, the other is the way out. But there's Skull torch
you must light, so go the other side a grab a blue torch.
Kill the two robots and you'll get sent above. One side is
a door, the other the way out, but if you have a gun, shoot the
door and float to it. There's a switch that makes rings appear.
Light Dash using them, and go into another checkered floored room
with Checkpoint 6. To your right is a fake breakable wall, it leads
to a solid one. To your left, behind the jugs/pots/jars is a small
opening you can slide under. It contains some rings and a Shadow Box.
Go back and use the Red Goo. You'll end up the a room full of Chao!
CUUUUTTTEE! But no time. Go straight, around the lantern, and kick
the door open. Triangle Jump your way to the other side, watch out
for the Pumpkin Ghost tough. Then Grab-Throw the rusty platform and
grind down. Switch to Eggman, he'll say he didn't know this place.
Odd. Anyway, a giant Robot Spider (I assume it is) will follow you.
Jump on the trail with the rings, and finally land before the Exit.
Take it. Oh, and the last Checkpoint too.

 ------------
-Hero Mission-
 ------------

Objective: Save Cream and Cheese
Character: Amy
Difficulty: Easy-Medium


You'll start off falling. Kick open the door with your Shadowy might
and meet Amy. Kick open the next door. Go up then down the hill.
Grab throw the rusty Metal platform and get down here, on Checkpoint 1.
Kill Eggman's bot and grab it's spiky weapon, then grab on the
balloun. It does a round circuit, so drop on the Grinding Trail.

Once you're down, quickly hit the Pumpkin Ball to kill the bomb
throwing Bot. See the blue fire torches? Hit them to be able to
use them as a weapon. Then you can light the two skull lanterns by
getting near them, and by putting the fire of your torch on them.
Jump on the Skull Balloun and grab some more torch durability.
If you haven't been losing some, you should have 20.
Go and meet Eggman. Switch to Neutral.

Go on, get on the huge round ground lantern, not in the middle, on
the edges, and jump to light it. Well, the idea is to put your
torch's fire in the middle to light it. Then, a balloun will appear
straight. Jump on it. You'll drop down to Checkpoint 2.
Kick open the door, and grab the balloun after the robots. It makes
a 360 degree circuit, so drop in the first tower/chimney. Hit
the Eggman boxe to have some rings. Then use the grinding trails.
It's the same for all other chimney tough. Break the door.

Amy is here. The four diagonal walls contains Cream, who tells
you to find Cheese, two rings and a Pumpkin Ghost, a Bazooka, two small
worms. Now break the next door. Go straight, kick the Bots, then jump up
and take down the flying breed and get on it. There's some ballouns, so
go and shoot them, or pop them. Once you're down and on Checkpoint 4, kick
the Bot and can grab it's gun. Get down using the trail, kill the
Alien and the robot, then use the Skull Balloons to get up above.
Homing Attack on the Grind Trail behind you and get to Checkpoint 3.
The Red box contains a Alien weapon. There's a balloon with 10 rings.
Go back the way you came. Break the door. Shoot the Alien worms
and Red Fruits. Then Triangle Jump your way to the other side.
Kick Checkpoint 5 and hit the door open, err, Hit Checkpoint 5 and
kick the door open. Kill the Alien and use the red goo trail.
Kick open the door, shoot everything, there two Red Box, some green
smoke to increase the Red Gauge, and kick open the door. Behind the
red cell is a Alien. The cell contains a key. Go back and grab on
the balloon next to the Red Goo. Drop down on the Skull balloon, then
go around the Lantern then grind down.

Break the fire torches (left and right) and ligh the Skull Lanterns.
Go in and break the wall. To your right, behind the bench is another
breakable wall, containing a key. Then go back and there's a breakable
wall facing the one you're in now. Hurry and get to the end. OMG! The
wall is coming, run! ?? It stopped. Look left. Look right.
OMG. Two breakable walls. One contains two blue torches a a
dynamite pack, the other is the way out. But there's Skull torch
you must light, so go the other side a grab a blue torch.
Kill the two robots and you'll get sent above. One side is
a door, the other the way out, but if you have a gun, shoot the
door and float to it. There's a switch that makes rings appear.
Light Dash using them, and go into another checkered floored room
with Checkpoint 6. To your right is a fake breakable wall, it leads
to a solid one. To your left, behind the jugs/pots/jars is a small
opening you can slide under. It contains some rings and a Shadow Box.
Go back and use the Red Goo. You'll end up the a room full of Chao!
CUUUUTTTEE! But then again which one of them is Cheese? Err...
He's not here. Not in these. Go right from where you enter, up the stairs
and touch the wall- it's a door. It will move back and in the end, allow
you to grab Cheese. Yeah, it's him!

 ------------
-Dark Mission-
 ------------

Objective: Light all 5 Giant Lanterns.
Character: Eggman
Difficulty: Easy-Medium


You'll start off falling. Kick open the door with your Shadowy might
and meet Amy. Switch to Neutral, and kick open the next door.
Go him and get up there, down the hill. Grab throw the rusty
Metal platform and get down here, on Checkpoint 1.
Kill Eggman's bot and grab it's spiky weapon, then grab on the
balloun. It does a round circuit, so drop on the Grinding Trail.

Once you're down, quickly hit the Pumpkin Ball to kill the bomb
throwing Bot. See the blue fire torches? Hit them to be able to
use them as a weapon. Then you can light the two skull lanterns by
getting near them, and by putting the fire of your torch on them.
Jump on the Skull Balloun and grab some more torch durability.
If you haven't been losing some, you should have 20.
Go and meet Eggman. Further is Lantern 1. 1/5. Sweet.

Go around and Homing Attack the Skull Balloun and land down on
Checkpoint 2. Break the Door, grab the Balloon and jump down as soon
as you're on the farthest Chimney. S means you, Shadow, 1,2,3 are the
chimneys, you must land in/on the 3.

-3-
1 2

 S


Go back a bit, get some torches and light the Skull Lantern. Go and Homing
Attack the Skull Balloon at the opposite side. You will land near a
lantern, if you didn't, well, die and start from last Checkpoint. Light
the lantern and go around it. 2/5. Jump on the platforms, if you fail, die
and restart from last checkpoint. Now go and take down the flying
breed, grab the Alien "TMPs", take down the flying breed and board it.
It is a straighforward way to Checkpoint 3. Shoot the Red Boxe and
grind down. Break the door, shoot the worms and Triangle Jump your
way to the other side. Checkpoint 5, and a door. Shoot the Alien
and use the Red Goo. Grab the Ballon and you *MUST* drop on the Skull
Balloon. If you haven't start from last Checkpoint by dying.
Behind the 3rd lantern are some torches, so take and light
the big Lantern. 3/5. Grind down where the 4 torches where and light the
Skull Lantern using the Torches left or right of it. Go on and break
the wall at the end. In the checkered floor room, break the wall to the
right. Go in and further, the wall will come and block your way.
To the right and left are two breakable walls, the right one when facing
the moving wall is the good one. Break an go. Damn, you need a blue
torch. Go back and break the othe wall, and finally, get a blue torch.
Go and light the Skull Lantern. Kill the robots, go up, go on, hit
Checkpoint 6. Use the Red Goo. It will take you to the Chao Room.
In the middle is a Giant Lantern, 4/5. Take the Door to the Left
when facing on the Giant Lantern when on the Red Goo.

Kick it open and grab a Torch. Now grab the balloon and hold
Right, light Lantern 1, Left, light Lantern 2 and left for Lantern 3.
If you fail, try again. Once you've succeeded (if it took you more
than 5 tries then go and jump into the nearest lake) just
jump into the newly opened place in the middle, and touch the ball switch.
Light Dash to the other side. Kick open the Eggman boxes for rings, kill
the Flying Breed and get on it. To evade the Walls, go up, middle of the
two, up, up, down, up, up, down and up. You will land near the last
lantern. 5/5. Cool.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL7
--------------
Stage 3- Circus Park
--------------

This a a Park Eggman constructed with rings he collected from
all around the world. He got some strange toughts. Anyway, Tails
want to retrieve a lot of Rings, and Eggman is angry because the
GUN has invaded. Or just say "screw you two!" and get the
Chaos Emerald, you decide, period.


 ---------------
-Neutral Mission-
 ---------------

Objective: Find the Chaos Emerald
Character: None
Difficulty: Easy

Once you've landed, kill the Robots, jump up and meet Tails.
Switch to Neutral. Go down the hill half pipe. At the End you can
bounce using the springboards and get 50 Rings. Kill the Robots and
use the blue balls and cylinders to get up to the first Checkpoint. Go
and meet Eggman. Switch to Neutral then use the balloon behind the crates
to go up. Shoot the robot and get a TMP. Then Homing Attack the robots to
reach the other side. Grab the speedy machine and get to the other side. 
Hold left or right to grab one of the two ballons on the way. Kick the
Shadow Crate open, and grab whatever. Move up the stairs, doesn't matter.
There's a GUN HUD with a Kalachnikov to the left tough. Then, jump trough
the fire hoop. Nice. Some rings. Go and grind off the rope. Grind up using
the other one and use the rocket. If you fell down further, use the
vertical poles to get up. Go, shoot the robots, use a Light Dash to
Checkpoint 3. Use the Dash Pads and down the hill/half-pipe.
At the End, jump to the blue ball and to the nex half pipe. Hit
the next for even more. There will be more GUN HUDs with Kalachnikovs.
Go around, up the stairs and to the 4th Checkpoint.

Light Dash and kill the Robot. Triangle Jump your way to the other side.
Don't forget to shoot the ballon if you missed it. It contains a
Electrik Shield. Now that's nice. Go around the roof when you see the
5 key-ed door. Go down using the pole and shoot the juggling robot.
Go straight and bounce to the 5th Checkpoint. Go, shoot the robots, grind
down using the LOOOOOONG rope and at the end, shoot the robots to open
the cell and get to the rocket if you haven't landed near it.

As you fall, try to go trough the fire hoops. Go and Triangle Jump your
way to the blue ball and get 50 rings. Now go on. You will come over a
juggling clown. Shoot him out, shoot the road blocks outta your way, kill
the two GUN HUD and grab two Kalachnikov. Then jump on forward to the
6th Checkpoint. Go into the tent and meet Eggman. Switch to Neutral.

Kill the Juggling clowns, there will be a vertical pole at the right
of the entrance. Climb up. Grind trough the Fire hoop, on the
springboard, up with the hoop and rope, on a grinding rope, to some
rings and some arrows showing you the way. Grab the Speedy Machine.
You will fall down trough some hoops. Go straight at the bottom to
the Emerald.

 ------------
-Hero Mission-
 ------------

Objective: Collect all the Rings (400 o_O!)
Character: Tails
Difficulty: Medium-Hard

NOTE: PICK UP ALL THE RINGS, I'LL TELL YOU WHEN THERE WILL
      BE SOME PLACES TO EARN SOME, BUT PLEASE PICK THEM ALL
      UP, EVEN IF I DON'T SAY SO. I WILL TELL YOU THE AVERAGE
      NUMBER YOU SHOULD HAVE TOUGH. ALSO IT DEPENDS OF YOUR
      SCORE AT GALLERY GAMES. I WILL POINT THE PATH TO THE
      END AND TELL YOU HOW TO CLEAR MOST OF THE GAMES.
      WHEN I DID IT WITHOUT TAKING NOTES, I COULD HAVE
      400 HALFWAY, BUT WHEN I TOOK  NOTES, IT TOOK ME
      MORE TIME AND FURTHER IN THE LEVEL.


Once you've landed, kill the Robots, jump up and meet Tails.
He wants you to help him collect a lot of rings. 400. Now do
your o_O face and let's go. Go down the hill, grab ALL the rings
and hit the flashy springboard at the end, hit a gong and get 50
more, You should have about 68/400. Kill ALL the robots, use the
blue balls and cylinders to go up, hit a Checkpoint, and get
more rings. I had 74/400. Kill the robot. Shoot the Arrow Clock
and shoot the ballons. You can get about 50 Rings if you fill the
clock completly. It fills when you pop a balloon. DO NOT shoot the purple
ones tough, the gauge will decrease. Now go on, meet Eggman, switch to
Hero, kick the crates, kill the robot, jump on the blue ballon.

At the top, shoot the robot out and take a TMP. Use the flying
robots to go across. If you fall down, use the cylinders to get back
up. Oh, and, if you picked up ALL the rings, you should have about 120.
Grab the speedy Machine. Hold left or right to pop one of the two
balloons for some rings. You will end up at Checkpoint 2.
Go around, kill the GUN HUD and robots and grab the rings. Before
shooting the clock you should have about 140 Rings. Don't use the
Turret as it's too slow, but use a gun instead. Jump trough the
Fire hoop and  grind down. Grind back up using the other rope and grab
the rocket. Kill the robots and use a light dash. Now, about 170/400.
Take the Checkpoint, the Dash Pads down but GRAB ALL THE RINGS.
At the End, JUMP to the blue ball, grab the rings and jump to the
next one to get a extra 50. About 225-240/400 now. Try to smash
the Ten ring item box behind the gong, go down, shoot the GUN HUD and
grab the Kalachnikovs if it is a desire of yours. Go around and
take the springboards and reach Checkpoint 4. DO NOT light dash the Ring
trail as you will lose ten, as robots comes out. Shoot them.

Triangle Jump your way to the other side, grabbing a balloon
on the way, or shooting once you've reached the other side.
Go around the roof and go down the pole. If you fall down it's
a straight way to Checkpoint 5. Shoot the Arrow Clock and grind
while shooting the balloons. Hard. You should have about 300 now.

Once down, kill the robots to open the cell and reach the rocket
above. As you fall down the lighty pipe go trough the hoops of fire.
Triangle jump your way to the blue ball and reach a 50 Ring gong.
If you fell bounce of the springboard and Homing Attack toward the
blue ball. You have have to do a 360 turn. Get down and kick the
road blocks, kill the GUN HUDs and grab their Guns. Get up to
Checkpoint 6. Go inside the tent. Straight is a shooting game.
Oh and once you've done one you should have 350 Rings. To the left of
the game (Shadow's left when he faces the clock) is a vertical pole.
Climb up, grind, jump trough the hoop and hit the springboard. As you
reach the top jump and get on the rope. Jump trough the fire hoop and
grab the speedy machine. You should be near 400 now. Drop down
the pipe and trough the hoops of fire. Then hit the last Checkpoint
and go back to get more rings back.

 ------------
-Dark Mission-
 ------------

Objective: Eliminate the GUN forces
Character: Eggman
Difficulty: Easy-Medium


Once you've landed, go straight, kill and pass the robots. Grab their
weapons, they'll be useful until Guns are ready. Anyway, go up using
the crates to meet Tails. Switch to Neutral. Race down the hill and
at the end, take the springboard for a 50 Ring Gong. Sweet.
Go down and kill the robots. They got Eggman Bots Guns, better than
the spiky pikes. Shoot the ball so the clown Bot will die. Jump up using
the balls then then up and down cylinders. You'll meet the Checkpoint 1.

Go straight and grab the rings, then you'll meet Eggman. Ignore
the Ring Game tough. Eggman is behind it. Kick open the crates and
you will find some rings. A robot will spring, kill him and jump on
the ball. Once at the top you will meet your first robot.
1/20. He got a TMP. Go on and Homing Attack the three robots to the
other side. If you fall down, kill the Robot Clown and use the
cylinders. Then, don't forget to shoot the robots for a 4/20. Grab
the speedy Coaster. Here is Checkpoint 2. As well as a Shadow Box.

Go up the stairs left, then down the stairs right and back up.
Kill all the robots for a sweet 6/20. Ignore the Shooting game, but
jump into the Fire Hoop. Grind down the rope, then kill the GUN HUD
further, then grind up the other rope. 8/20. Grab the rocket but hold
back and land just behind the robot. Shoot both. Total 10/20.
Easy.

Go and Light Dash to Checkpoint 3. If you fall down, it's straight up
by jumping. Go down the hill. It's straight as well. Once you've reached
a robot war, shoot all 3 before you, 2 HUDs and a Flying one. 13/20.
Go up the stairs and then the springboards, either left or right.
It's the same. Hit Checkpoint 4.

Then, go along the path, but watch for the Hidden Bots, they jump
outta the ground. Jump down, down again and walk to a HUD.
Here's Tails. Switch to Eggman. Go Down the pole. There's a robot
around, look well. It may be hard to see.
Clown and there's a HUD behind you. Go straight and up to Checkpoint
5. Kill Eggman's Bots (everyone wants you dead anyway) and continue on.
Go down the looooooong rope and and kill the two Flying GUN bots at
the end. Then jump into the new springboard. Grab on the rocket.
As you fall down be sure to go into the fire hoops. Kill the HUD
and by the way, I notified all the robots, but forgot to tell you the
numbers. 18/20.

Anyway, go straight and Triangle Jump to the other side. If you fall
down shoot the Clown and use the springboards. Go trough the straight
path and grab the rings. Watch for the clown at the end. There will then
be two more HUDs. 20/20. Now. Continue for a Checkpoint you might have
missed and go back for any you have missed.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL8
--------------
Stage 4- Central city
--------------


I believe this city to be Sonic Adventure's (or DX's) Station Square.
Anyway, this level is the MOST annoying one, but not because of the
sidekicks like prison Island. Because of the missions. No Neutral.
One Dark, one Hero. But they are annoying. For Knuckles you must use
a Vaccum Gun and swallow 20 small bombs. NOT EASY. And for Black
Doom's... You must go and set up by blowing 5 Giant Bombs. Now
choose and go!

Oh, by the way, you have a Minutes Timer. Sucks.


 ------------
-Hero Mission-
 ------------

Objective: Vaccum 20 Small Bombs
Character: Knuckles
Difficulty: Medium-Hard



 ###############################################################
#*\For this mission, you must know that *YOU MUST VACCUM* the   #
#*/small bombs- DO NOT BLOW THEM UP OR YOU HAVE a 100% Chance to#
#*\Fail after blowing 20 Bombs. There is about 40, but some will#
#*/explode automatically. Also I will go with more than 20, like#
#25/20, 26/20, because I think there's about 40 bombs.          #
 ###############################################################


TO KILL ENEMIES, USE HOMING ATTACKS AND DO NOT WASTE YOUR
VACCUM AMMO ON THEM.

From the beginning, go left, and enter Knuckles. There will be a small
bomb, KEEP OFF AND AWAY. Go past it and grab the Alien's Vaccum Gun.
Now go and swallow the bomb you past. Go back where the Alien was for
a second bomb further. 2/20. Now go straight, down and use the springboards
to meet with a rocket. Grab hold and jump down to a Dash Pad. Near it is
a second Alien Vaccum Gun. Take it off his hands, then use the Dash Pad but
HOLD B for a cool High Swallow Move before using the Dash Pads. Then grab the
hoop, go down HOLD B WHILE GOING DOWN AND BEFORE LETTING GO to swallow a Alien
and a bomb. 4/20. Not bad. Further, on a platform is another bomb, but it will
blow up. Still 4/20. Jump down and cross using the Orange Garbage Container.
HOLD B while jumping down, quickly turn around for another small bomb.
5/20. Oh, and another Alien Vaccum. Go straight, down the pole to
Checkpoint 2.



Go straight, there's two small bombs but the LEFT ONE
will blow up. Swallow THE RIGHT ONE. 6/20. Go Straight and HOLD B, there
another bomb behind a burning car. Continue straight (7/20) and when
there's a Giant, go left BUT DO NOT SWALLOW the Bomb, let it blow. Ok, now go
right from the Giant, then left, up the stairs then once more right, and
HOLD B for a bomb, straight from the Giant One. 8/20. Now go down and trough
the blown tunnel a little while ago. Swallow everything, 10/20, but IGNORE
the Vehicles. At the end where there's some green liquid, take the RIGHT
sidewalk. At a point there will be a "opening" in the wall. HOLD B and go in
to swallow a bomb. 11/20.

Go back and jump to the left sidewalk (or walk to) Hold B and run to swallow
another bomb near a HUD that can't be swallowed. 12/20. Behind this HUD, an
Alien holding some Vaccum Ammo will be here. Thank him by giving him a
Homing Attack and grab that Ammo. Then, go straight, jump to the RIGHT
sidewalk, and swallow another bomb, 13/20, near a tunnel. But get back to the 
main road now. Jump back to the left side to swallow another bomb, 14/20.
Jump right and run while holding B for 16/20. Kick open the Dynamite Pack.

Vaccum the Fire (doesn't cost any ammo) and go up the pole. Hit Checkpoint 4
and get a Vaccum Gun from a nearby Alien. There's a turret. Ignore, go 
straight and swallow the Flying Aliens. Then kill the giant using Homings, and
finally the Foot Alien the way you like. Then go near nack, the cell is open.
Jump on the springboard, then IMMEDIATLY HOLD B for 17/20. Jump down and
continue straight. To the right is another bomb hidden behind some brown bags.
18/20. Then back and further near a rocket is another one, 19/20.

Use the Rocket and land BEFORE the Organe, err Orange Container and get into
the Vehicle. Speed on the Green Liquid and swallow some bombs. 23/20 if you
got them all. If you have gotten all the Bombs, shout a yay and continue
to the next level in the Walktrough. If you have not, continue reading.

Once back on a safe ground, go left, on some metal boxes and on the road.
Walk and swallow one bomb to the left, near a Shadow Crate. Now if you
unlocked a secret gun that can Vaccum, and has a "uncommon style", take
it to swallow if you have less than 30 shots left in your regular Vaccum
Gun. If you haven't unlocked it, well, keep your regular. Anyway, once
you've swallowed the bomb noticed earlier near the Shadow Crate, 24/20.

Go straight, evade or destroy the obstacles and then go right, and SWALLOW
THE BOMB before you, HOLD B as you turn. 25/20. There a Alien with a Vaccum
Gun too. Go left to Checkpoint 6 (the last one) and continue, for a bomb.
26/20. Hmmm. Looks like the beginning. Continue and kill the GUN HUD and
soldier to open a cell with a Vaccum Gun. Go Straight, down the hill, a bomb
will explode, the one near it no, 27/20. Then go straight, jump on the
platforms, swallow a bomb and jump over the door, and use the 4th Checkpoint
to warp to Checkpoint Three. Go straight into the Tunnel with three Red
Fruits after the entrance. Swallow a bomb, 28/20, further is another one,
it'll blow automatically. Continue straight and you should be having more 
than 20 now. Seriously.


 ------------
-Dark Mission-
 ------------

Objective:  Set up 5 Giant Bombs
Character:  Doom's Eye
Difficulty: Hard (without a Walktrough)


When you start the Stage, go straight and meet The Eye.
He will ask you to blow 5 Giant Bombs so the City will be destroyed.
Kick open the crates and grab whatever. Ok you're set. There will be
a Dynamite Pack, so blow it up and use the Springboards. You will see
the First Bomb, so, quickly run up to it and touch the Checkpoint.
Shoot the Bomb and blow it up! GET AWAY OR IT WILL MAKE YOU LOSE RINGS!

Continue past that blown-bomb. Go and you'll meet Knuckles. Change to
Doom. Go up using the Black platform. Oh, and the HUD has a Kalachnikov.
Once you're at the top, Triangle Jump to the other side.
If you fall down, kill the HUD and use the caged springboard.
Then, shoot the bomb. Yay. Anyway, the bomb will have blown up a wall.
ALTOUGH THE EYE SAYS SO, DO **NOT** TAKE THE ROCKET!!!

Jump down and look around (left if you the camera is behind Shadow as he 
falls) and touch the Blue Light to fill the Chaos Control Gauge. USE IT NOW 
and you'll arrive near Checkpoint 3, so look around and touch it. It is a bit
before the tunnel tough. From it, go away from the Tunnel, left past
some GUN Soldiers, and left, up the stairs. Go near the Caged GIANT BOMB.
To open the cell, shoot all the GUN HUDS that are falling down.
Then shoot the bomb.

Three down, two to go!!!!

From the Bomb Cell, go near a Metal Door straight-left and a small
bomb. The small will blow up, revealing a tunnel. IT IS *NOT* THE TUNNEL
NEAR THE  CHECKPOINT! Now YOU MUST get on the GUN Vehicle on your left at
the Tunnel's entrance. Go trough and once at the Green Liquid, go straight.
Straight until a Giant Bomb. Shoot everything around, the HUDs
particularly and finally, blow the Bomb after the cell opens.

There's a dynamite pack behind the cell. Blow it, go up the pole and
go past all the Foot Aliens, there wil be a Rocket behind some fire
at the end. Use that. Fall on the cement after the Orange Container.
Use the Springboards further and shoot the GUN Soldiers. Use the
Springboard to get to a Rocket, and launch!!!!  Use the parachute
and land before the Giant bomb. Kill the HUD. ??...????... It's
not opening. Fall down, shoot the cop, err, the HUD, then the red
car in the right corner. Use the Springboard to go up.
Now shoot the bomb, and get into a state of blissfullness...

As you cleared the hardest mission in the game (in my opinion).



----------------------------------------------------------------------
----------------------------------------------------------------------

LVL9
--------------
Stage 4- The Doom
--------------

A mission in Shadow's Mind. Shadow's will is to be selfish and
help Maria escape... But Maria, who thinks about others needs
you to help and heal every researcher. Doom wants Shadow to
forget everything and focus on what he should have did.
Destroying the GUN Forces. So decide and go.


 ---------------
-Neutral Mission-
 ---------------

Objective: Help Maria escape (Escape the GUN raid)
Character: None
Difficulty: Easy-Medium

Maria will talk to you. For more realism, even if you're doing
the Neutral one, keep her. Kick open the wooden crates and use
the Guns to shoot the green ones, for 20 Rings.
Go up and you will see a Heal Unit Dispenser. It is used in
the Hero Mission. Ignore that and go trough the next door.
Grab a TMP from the Box and slide under the wall. Hit
the First Checkpoint and let Maria take the rings for
you, she's so sweet. Go trough the door. The Eye is there.
Take Maria again. Go trough the next door and shoot down the
GUN soldiers, they're a threat, not a treat. Their guns are tough,
as the Flying Bots got a TMP.

Go straigth and right, trough a door. Kick open the crates and
grab the rings, then continue to a Shadow Crate. There always
a TMP, so take it or a better one if you've unlocked them.
The door is locked, face away from it and go trough the left path.
The GUN soldiers will break the walls, but they don't take you
anywhere. The right one to the beginning. The left one to a Map
Room or Dead-End. Go straight trough a door. Grab throw the
Metal Platform lying there and go up the hill. At the top, shoot the
soldiers and go down. Grab the Dynamite (X) and throw it on the
weakened far left wall. Go trough the door, and no, this is not
back at the start. Shoot around and hit the switch near the left
wall. Further is Checkpoint 2. Go trough the door at the end, left
for some Guns, then back and right to continue. Trough the door, then
straight left back in the nex one. Slide under the wall.

Go trough two doors, a bit left, near two researchers you can either:

Triangle Jump

or

Use the platform to pass

to go to the other side.


Either way, go and use the Dynamite Pack to blow the wall before it to ashes.
Then use the Fans/Air Conditioners to pass and try to grab the items floating
around. Don't worry for bringing a Dynamite Pack, the Soldiers are here
for that. Kill them. Watch for one's bazooka. And look how he's holding it.
Further is another set of Air Conditioners, use these to cross. There will be
a GUN soldier holding a Knife, one a Grenade Laucher and a HUD. Kill
all, I recommend the HUD's Kalachnikov. Go trough the right door, up
and run to the 4th Checkpoint, then trough the door, kill the
soldiers. Go straight to the next door and kill the HUDs and grab their
Kalachnikov. Go  RIGHT, kill the soldiers and up the springboard.
Go trough the door, and down the hill. Maria may remind you of how
you used to run down this hill so quickly... Aaah... The past...
A marvelous time which makes me do a sentence with no purpose.

Go trough the blown wall straight ahead for Checkpoint 5. Go back
and left trough a blown wall and soldiers. Now go left a bit and
you MUST either Triangle Jump to the other side OR Homing Attack to
it. No safe Platform trick. Now use common sense: To Triangle jump, kill
the robots first or you'll get hurt and fall. To Homing trough, don't
shoot the robots and Homing Attack the air. It won't work. Once at
the other side, go trough the door and then go right to the Last
Checkpoint, almost there. Go trough the door, KILL THE FLYING BOTS
as they got Kalachklinovs and are shooting you silly. Go trough the door
on the same side as you came in this room. Shoot the soldier behind the
cell and use the springboard to go up. Shoot the Soldiers and grab
a Gun from the Shadow Crate if needed. Go back down. And into the room
with the annoying Flying Bots. Touch the Blue Switch on the other side
so you may go up using the Elevator. There will be two HUDs, kill them
they got good weapons if your Shadow Crate one is weak, such as a TMP.
Then, go up using the next elevator. Once there, go around to the next
one and up, then trough the door to the GOAL RING!!!!! YAY!

 ------------
-Hero Mission-
 ------------

Objective: Save the Researchers
Character: Maria
Difficulty: Medium

As you start you will meet Maria. She asks you to heal the
Researchers. Go trough the door. Grab a Gun for your protection.
and go up to the Light-blue Capsule. It is a HEAL CAPSULE.
You can pick it up with X, then throw it to a weakened
Researcher with X again. And the blue circle it is on
will dispense a thousand one if you need them.
You can grab a Heal Capsule even while holding a Gun.
Grab one and throw it to the researcher further. 1/10.

Go straight, trough the  door and slide under the wall.
Trough the next door, meet the Eye and switch to Maria.
Continue and shoot the Gun soldiers. Go down the hill to the left
and grab a Heal Capsule. Heal the nearby Researcher and go get
another Capsule. Go back up and heal the Researcher (3/10) then
trough the door next to him. Go left and kick open the Shadow Crate.
If you have unlocked a Weapon that haves non-violent, healing
properties, then tale it. Use homing attacks on enemies tough.
If you do not have this Gun unlocked, the walkthrough DOES NOT
requires it. If you take the Gun, use the walkthrough to find
researcher, forget about getting a capsule. But I will make this
so you don't need the gun, saying where are the Capsules.

Anyway, take the left path behind you (facing the locked door)
and GUN soldiers will break out of the walls. One brings you
to the Start, one to a nowhere room with a Map.... Err...
Go trough the door before you. Kill the HUD and grab its weapon
unless you have the Hea. Go up the hill and Triangle Jump
using the Monitors to reach a Shadow Crate and get ammo or
Guns or anything. Then go back down. Grab the Dynamite Pack
and bomb the farthest LEFT wall. Go in. Go trough and grab any
weapon if you need them. Go trough the next door, up the step
and kill the soldiers. Touch the Checkpoint down there and
shoot the Blue Switch then jump into the elevator. Once up there, grab
the dynamite pack, go back down and look for a cracked wall/broken near
the step. Explode it if needed and then go fetch a capsule, and heal the
guy. Note that there is two cracked walls. If there's a HUD, then there's
another one further right when facing this one. 4/10. Go take a Heal
Unit, then trough the door in front of the Checkpoint (the nearest one to).

Inside is a Researcher, 5/10, try not missing him. Go right and
trough the door, grab a Gun, it is very important, then in the next
room SHOOT EVERY SOLDIER AND ROBOT, everyone wants you dead. Once
they're terminated, search a blue switch near the elevator and
get in. Hit the Checkpoint and quickly get into the next elevator.
Go around, shoot the flying robots and hit the Blue Switch.
Then board the Elevator. Three Soldiers with Knife and assassinal
ideas will try to kill you, so be quicker and get rid of them.
Go trough the only door, look around. Go trough until a springboard
which you should take and once above, jump down, it is quicker.
Go trough the door, some soldiers will break out. Kill them unless
you want them to hit you while you're holding the capsule, and sometimes
a glitch in which the capsules stays forever in the air may occur, forcing
you to start over. It happened to me. Seriously. Anyway grab the Capsule
and heal the TWO Researchers in the room where the Soldiers broke from.
7/10. Yes. You *can* heal two at once.

Now, go back, on the springboard and up the pole two rooms ago and
down on the other side. Back in the multiple-elevator room, jump
down and go to the Door near the Big Horizontal-Opening Metal
Door in which a Green fluid. It's the one far away from the Green
Rotating Laser Machine. Not the one in front of that machine, the other
door far away. Then go straight, left, you will see a researcher.
Ignore him and go to the other side of the Red tight corridor using
Triangle Jumps or the Elevator. There's a capsule, so grab hold of it
and use the Elevator to go back on the other side and Heal the researcher.
8/10. Go to the Capsule's side and use the Dynamite Pack to break the
cracked wall ahead of you. Go on using the Air Conditioners and
try to shoot the items. Then a soldier will break the cracked wall
ahead, so shoot him, and the guy behind him too. Then go trough and
past more air conditioners, shoot the soldiers who breaks the walls.
There a HUD so there's a good weapon. Go trough the right door.
Shoot the HUD and a wall wil break. Touch the Checkpoint behind
the Capsule, then go and grab the Capsule. Go trough the broken
wall with it and Heal a Researcher. 9/10. Triangle Jump to the
other side of the Red | | Corridor. Grab a Heal Capsule, go back a
bit trough a door and heal the 10/10 Researcher. Clear.


 ------------
-Dark Mission-
 ------------

Objective: Kill all the GUN soldiers (60)
Character: Doom's Eye
Difficulty: Medium


From the start, go straight, straight again, trough the
door, slide under the wall, touch Checkpoint 1 and meet
the Eye, who wants you to "hold onto your hatred" and
kill 60 GUN Soldiers. That's a lotta 'em. Anyway, go trough
the door, right and kill two Soldiers and two Flying Robots.
Grab their Guns and 4/60. Go trough the right door further.
Kick the boxes open and go around to a Shadow Box.
Take a good Gun and go around and Soldiers will break
out. Kill them all for 8/60. Go trough the door at the end.
Kill the HUD for 9/60, up the hill and kill the soldiers
for 11/60. Triangle Jump on the Monitors/Panels to a Shadow
Box and some items in regular wooden ones. Grab whatever, drop
down. Grab the Dynamite Pack and break the cracked wall to
the left. Go trough and get things outta the boxes, trough
one more door.

In this room, swallow some soldiers and Flying Bots near the ground
for a 14/60. Hit the Blue switch and get on the Elevator to reach a
Dynamite Pack. Take it and drop down. Look for a Crack in a wall and
kick it open. It isn't the one with a Researcher. There is two cracked
wall, so face the one with the researcher in and left of it is another
cracked one that MUST be blown open with a Dynamite Pack. Kill the HUD
and every Soldier in a blown (by them) wall. Now you should have 17/60
and go trough the door ahead. Kill the two HUDs (19/60) and every Soldier
that are in a blown  wall to the right. 21/60. Go back to the long room
and hit the Checkpoint on the step further and trough the door near it.

Soldiers falling down, kill them, 24/60. Go trough the door, trough one more
and kill the 3 HUDs, 27/60. Take the RIGHT path and trough the door, kill
the Soldiers that are falling down and in the room further with the 
Springboard for 29/60. I mean, when you take the springboard, you have 
29/60. Once up there, go straight, down the hill to a Checkpoint and then 
back and left, kill some soldiers in the broken wall. 31/60. Halfway there 
baby! Go trough, then go trough the Red Corridor either by Homing Attacking. 
34/60. Once to the other side go left trough a door and further are some 
HUDs. Kill them all for 36/60. Go trough the GREEN Door, not the Red One
with a switch near it. There's a Checkpoint, and further some GUN
HUDs, Soldiers, Flying Bots. Annihilate (a Chaos Blast is a good idea)
40/60 after everyting down here is dead and buried. Hit the Blue Switch
and get o